#suggestion-discussion
1 messages · Page 285 of 1
Either restrict it to a certain lvl or fame or really nerf what you can drop there. Limit gear to blue max and only in big chest, boss, hoard etc. Remove every monster drop (wolf pelt, troll pelt, bone, demon blood etc) and every ore. Now it's just a training ground
That sounds more tolerable yes. Even then though I'd be wary. If people are using it too much I'd still want it gone.
Or restrict the gear you find in PvE mode to be used only there
But yes honestly, just work on the Tutorial map and the Rookie lobby and remove the Adventure mode
Whole game needs redone. Make it open world with social hubs have a start point to access all dungeons or to access the way to get to the dungeon which can then progress to others, remove useless map timer and crows/swarm and invisible barriers, these things just make the game garbage in all cases. Still need skill trees, ability to level up stats and multi class. SDF and Terrence really have done nothing. All these assets are bought, there is no actual development happening, been waiting over a year for the same simple stuff that should have been implemented a month after so much community demand. The Team needs to resign
better weapon movesets alone would be a huge help but will never come from these lazy devs
PVE up to artefact drops, will never happen
Unless such a mode is so extremely difficult that the average PvE player wouldn't be able to survive there for even a minute.
One of the biggest mistake Devs might have done is that instead of focusing all of their resources on core dungeon gameplay/content they focused on adding new modes.
Maybe in parrarell universe IM focused on main mode only and their game is now booming 📈. who knows?
I agree fully. I know Arena is looked on more favourably, but it should also be gone from the game. It's a waste of time and it has warping effects on other parts of the game
Exactly, the gameplay loop hasn't had any upgrade since the EA release 2 year ago. Sure they added new class, new map, some new system (that they reverted or removed or nerfed for no reason xD) but fundamentally we're still doing the same thing, on new map, with new class, against new mob but there is only very few thing to do in the game. Fight boss, fight people, farm ore or monster that's it. We need new point of interest, new stuff to do in and outside of the dungeon, that's what the game need the most
⬆️
The only major addition I even think we've received that wasn't a class, is gems. They actually eventually did that at least.
And by the way I've said all of this feedback before these modes came out. It was always foreseeable that these things never helped the game.
True, that's gave us a new objective but at the same time not really as we don't get gem doing something new, they're farmed by opening chest and farming hoard which are something we were already doing anyway
Exactly, I've called it for Arena, called it for the Adventure mode too. A new game mode who does nothing really new is just going to split ressources and player when they could work on the main game mode to achieve the same thing
I'll post it once again but here some suggestion about some point of interest to add to the game :
https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract.
Fishing : https://youtu.be/eusNKWKROfg nothing to add.
A forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them
If they don't add fishing with the water maps, I will be... disappointed.
Also Ryan6DayAWeek posted a thing on his youtube channel asking people for idea of point of interest and there's some cool idea there too :
It's such an obvious opportunity for a dub, and you can reverse apply to a few select modules in the other maps. I used to think it was a meme, but really it would help. More density of interesting stuff to just interact with.
Have you seen this video about fishing? https://youtu.be/eusNKWKROfg?si=nahiznw35oQ27bsg That would be awesome. But if I remember corretly they've said that fishing wasn't going to happen anytime soon, so we can deduce that it's not coming with the water map...
sigh
The water map is going to further split the game and they don't even seem to realize it.
I don't even want it tbh. I'd rather they just focused on making the current maps more interesting and varied.
Because I know it'll just sit for a year in whatever condition they release it in, like ice caves. I've been advocating for so long that goblin caves absolutely needs more layers. Ice caves was promised a top floor, but they seem to have forgotten that too.
Yep, one of their main issues right now is the number of queues that split the shrinking playerbase and they've recently added a new queue in normal, added the adventure mode this wipe and plan to add a new map next wipe. As I said earlier today they have absolutely no vision/foresight when it come to predict the negative impact of the change they add to the game (and they don't listen to people warning them or to the feedback we give them after they do those mistake)
The water map should've been part of the layers of the existing incomplete dungeon structures tbh. But it's clear it isn't because the themes are different.
Yes, I believe they missed an opportunity with the rework of Ruins. It could have been the 1st layer of goblin cave. Like it was once a castle but one day the goblin laying under it reached the surface and destroyed everything. They could have add a couple module with goblin in ruins some Goblin king or Goblin Chaman boss and it would have been awesome. Every map would have had 2 floor
One thing i'm not sure about the water map and we might be surprised but they always talk about it as a "water biome" and i'm wondering if they're planning to release several floor at once (that would explain what it took to much time) or with a new mechanic that make this new map 2 floor at once (like the ship with pirate in it come in after 15 min or there's a tsunami changing the aspect of the map) But that would be very cool so it's probably not going to happen and it'll simply be one map that we all going to get used to after only a month
I think the only reason it's taking time is mechanical. A water map requires swimming animations for everything. If you're not familiar swimming in games is generally high-intensive to add. You're basically asking them to make a new game within the game.
The issues is that not one care or ask for swimming and if that's really what taking them so much time people are just going to be disappointed
Incredibly. I can't foresee a situation where swimming combat makes much sense or doesn't suck for at least someone.
Yeah, I don't get what's the plan with swimming
Like, stop and think about it for a moment. You can't fire ranged weapons underwater, it's not a thing. Broadly you can't use heavy weapons underwater. I'm guessing they'll handwave the second one.
We only recently managed to even fire weapons underwater at all with things like torpedos and gyro-based pistols. And are mages able to cast underwater? What's the deal? Is water just going to be an obstacle where you get attacked by sharks and shit?
It will either be incredibly dull and lacking complexity, or it will be annoying and obtuse.
Or they'll surprise us with a well made and tested system (That's happening for sure)
The only time they've ever surprised me is by making druid feel good after making demonform feel so bad.
For me it was Expressman and Goldsmith but they both got nerfed. I don't really get why we have half the Expressman now for no reason and same for the Goldsmith, I don't get why they nerfed it. At least I would have add an affinity system now that he have quest to improve the roll you can get, now it's just near useless
I think the way goldsmith is right now is partly because of the meta, and not just beacuse of how he is himself, right now. But expressman should never have been removed in the first place. And for that matter I do think goblin should return to HR.
Being 'hardcore' is not really a good excuse for most things. If you have to pay more for HR recoveries, so be it, but let us have an insurance system I say, especially when it's just pve losses. Or losses where the enemy don't loot your full kit
Exactly. Removing the golbin doesn't make the game more hardcore, it make it more frustrating.
And it's that frustration that pushes people away from HR and makes them not want to leave their safe PvE bubble.
Yep and that in the end make them leave the game as if you don't play HR you miss a huge part of the game and get bored way faster. The thrill to find bis gear, to build kit you couldn't make without good gear, to fight people with good gear too
That's not the right time for this suggestion but...
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What if different kinds of deaths had different sounds effects?
#dnd-memes-only message
There is PVP and PVE deaths so 2 sounds could be used. I see no point to split it further(for now) -
What if there were death notifications for different kinds of deaths? For example:
- "You fell to your death."
- "You didn’t survive the fall."
- "Zombies ate you alive."
- "The hunter in the dark claimed you."
- "You froze to death."
- "The swarm consumed you."
- "You tripped
." (torch throw)
I think its as much work as doing mob resistances.
@keen onyx @full tulip @dawn grotto
How would you feel about true defense to counter true damage? For example, 1 True magic defense would directly 1 true magic damage. True defense would not effect other stats such as armor pen or magic pen, phys damage bonus or magic damage bonus, phys power or magic power.
Nor would it effect base weapon damage or add damages
You'r suggesting an anti true damage? Or something like the Perseverance perk of the cleric that negate 2 damage?
Anti true damage
Then removing true damage is better imo
another powerful stat
there is only 1 benefit to this
You have 1 more stat that can roll on gear piece
- there is a reason to keep true damage that no one likes
Well not sure about that, if you remove True damage people will seek Additional damage instead
Add damage is defendable where true is not.
But I find Additional damage more interesting as it's affected by Location Hit and the target armor rating
Agreed
SDF reading this having visions of +20True damage vs +20Anti True damage 

Hey it would be better then how it is currently. Feels like you just build true damage, action speed, hp, and move speed.
ask more people for opinion
do suggestion
I believe most people would agree that True damage need to go
I have been but it seems like people think I want to be invincible
Well anti true damage feel that way indeed xD
I also don't think that true damage and true defense should be able to be rolled on the same items so you have to choose
Well that don't really solve the issues as class who suffer the most from true damage are class who build PDR and most of the time if you build HP and PDR you don't go for True damage
Yeah you are right any 2handed builds don't effectively use true damage but I feel like true defense could give those classes more of a chance in pvp.
I play all classes except for sorc and bard.
2 Anti True Damage is a perk for cleric and is considered one of the best perks in the game. Let that sink in
Also true but that effects all forms of damage not just true.
I wouldn't want true defense to work in the same way.
Also that all classes being able to use it would be better then just one. I will say I have a bias toward my idea haha.
good idea if devs reallly want to keep True damage in the game
make a suggestion
But a better suggestion would be to remove true damage
Suggestion to bring back the abilitie to change regions as a oceanic player on at 8:30am is dead untill around about 8-10 hrs from now only way i can play on a diff region since the last season is to join an Na player to get que in Na only so much Pve you can do before its bordem and logg off
Bring back goblin merchant to HR
shut down servers
Honestly remove void delete for goblin merchant. Frost wyvern is not really worth putting a kit on the line for.
Or remove the possibility of dying to the void with the wyvern fight.
I'll post it once again but here some suggestion about some point of interest to add to the game :
https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem (check the comments)
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract.
Fishing : https://youtu.be/eusNKWKROfg nothing to add.
A forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them
Also Ryan6DayAWeek posted a thing on his youtube channel asking people for idea of point of interest and there's some cool idea there too :
make throwing knives free for rogues or bake it into the class somehow
Give wizard more spells, he has less than a sorcerer who's never studied magic a day in their life.
@keen onyx
Nowadays, it's more fun to watch streaming videos from the APT days than to actually enter the dungeons in the game.
by the way phantomize cancel addition is a W!
More skill expression for such a simple skill
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If Dark Reflection had a bubble effect with cast time like in this suggestion, there would be a way to counter(dodge) it for other player.
https://darkanddarker.featureupvote.com/suggestions/641508/why-dont-improve-visuals-and-effect-of-dark-reflection
slightly buff ranger traps
Poor one traps player for 3seconds?
I think that's a lot
It should cut your leg off and reduce your max health and move speed by 20% until the end of the game, on top of a bleeding effect
Yeah, and once you undo it, you should have a chance to just go into shock and die.
its faster to wait the trap out then interact with it
Indeed
So maybe interacting with a trap should be removed?

or traps go to 5 seconds so you still have to interact with them and its a decent amount of time
3 second stun is strong enough.
you weren't there for the ranger trap shotgun meta. you wouldn't want that back trust.
yeah nvm i saw the blue trap doing 18 second root i take it back. but an extra second on grey traps would be nice
around every red was several ranger traps + a ranger just waiting. but y'know Just look down
i dont like how ironmace balances stuff. its never anything in between
imo more perks around trapping would be cool for ranger. even saw a suggestion for beastmaster letting em tame a pet in dungeons then summon it on a limited amount like treant/hydra
ranger should get something like a hunting dog/ wolf
if a target gets injured. the wolf lunges at them and can be combined with the tracker perk
(let ironmace balance this out this is just ideas)
also if fighter can recharge his second wind then ranger should be able to recharge rations too
Is ranger rations still not regettable at a campfire?
no which is wild to me. u use them once on one floor they will never come back later
lmfao. they musta forgotten about it i don't think theres any other skills ingame thats like that also considering rations are pretty dookie compared to second wind they're only like 20-30% hp right?
25 hp ( 1.0 ) with physical healing
literally a blue bandage. almost same use time
also rogues need more mobility skills. not just double jump but tumble needs some love
Shouldnt be the color for the Debuff Duration be different? If its in the positives its green and red if in the negatives. Even though you want a negative Debuff Duration right?
<@&988703997378584596>
can we get like 5-7 squire kit slots maybe? unlockable by squire missions perhaps... Or when upgrading stash let me chose between +1 stashtab or +3 squire set slots.. those slots are just so nice
Poison Vial is a 🇼 addition to the game.
However, since it's not a reliable source of damage just like Molotov, I think it should be much easier to craft and have a low chance of being found in multiple locations in the dungeon.
think of a better suggestion
bro can't take friendly criticism 
+50HP +30MR +ARMOR +100%MPB without any kind of drawbacks is good idea
- allies can't be resurrected because 1 guy is running demon form
Don't think he developed many social skills growing up .
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I would like to say that: I liked SSF
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No poor quality gear from squire at the begining of the season would give more of that dungeon crawling vibe.
Why are you giving free starting gear to all the players? Make them open all the chests themselves.
+50 hours of playtime from everyplayer
@keen onyx
Either make "drunk" with jolly time a buff rather than debuff (as with cleric's brew master), or change the name to reflect its debuff nature ("sodden sorrow" idk). There's a strong argument to be made that bards are running <15 will even in freak kits but I think MDR is growing. I don't want to have to specifically build positive (bad) debuff duration to get the most out of one of bard's only usable perks.
This would make the sorc problem wayyy worse.
I did really like SSF+squire for early wipe though.
What is the sorc problem?
sorc and druid would dominate fully SSF/'naked' lobies, to the point that it would be essentially mandatory to play one, no? Bare minimum complete kits from squire makes perfect sense especially with those classes in the mix.
Sorc? Because he doesn't need a book?
Maybe druid needs to be adjusted to be on a same level without any gear 
Wouldn't that make druid balanced?
remove chicken form. add more forms to druid that are balanced. u got 2 shapeshift skills atleast fill them. i dont even play druid but if u want to encourage the no spellcasting playstyle with infinite heals then fill in the gap. on top of that. remove chicken form jump. replace it with glide
this way u can still panther jump. but u need some altitude to glide on your way back. u still have your 2nd panther jump. this way druids dont have the GAME BREAKING mobility that makes every fight in solos pure circus
ATROCIOUS TAKE. we need to BUFF chicken. it got nerfed the hardest this last damage curve patch. DRUID IS NOT NEEDED TO GET NERFED. there are so many oppressive builds but a little chicken is what is bothering you? goofy
limit druid to two slots for forms
remove rogue double jump and sorc dash.
NEW SKELETON MOB FOR ALL ZONES - weak like an archer, faster movement, wields a rapier and its base attack is a quick double stab, red has triple, and black adds a swing at the end of the triple stab
druids are the most game breaking class, tell me you play druid without telling me you play druid
usually red mobs dont add anything other than more damage more hp and faster movement,but i could see a rapier skeleton as an actual mob
tell me you play solos without telling me you only play solos
will region selection ever be back ? most of my raids are dead and ireally wish to see if we have the chance to chagne region , itwas helping me and my friend being able to play together ona close region but now we cant.
Probably not. gotta have the worst server selection experience ever.
i really wish something can be done about it , i genuenly canot play with the same 3 cheaters and 3 landmine rouges always on my lobys .
Same. It's fucking trash system that no one asked for.
lotta people asked for it because it would apparently solve the cheater problem
the devs are just stalling they cant fix the cheating problem
Did it?
lmao no
lmao.
this is the problem w regionlock like you can get around it if you want to all it does is just make it more annoying
Maybe Demon Imp should have an ability to resurrect mobs with a long animation.
The more HP the mob had, the longer the resurrection takes.
It only resurrects mobs with 40% of their original HP.
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What if health potions could only restore recoverable health, and only campfires could fully heal you? ⬇️
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What if potions restored health at such a slow rate that using a campfire was the more practical choice?❓
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What if potions could not fully restore your Health, unlike campfires?" (Same idea as the campfire overheal suggestion.) ❓
I want this and agree with it, but there are some problems with making this proposal a reality.
First of all, the fact that you can heal quickly through potions and bandages now is to ensure that players can deal with continuous PvP.
Second, in order to encourage more frequent use of campfires, the hassle associated with campfires must be reduced.
agreed. good point with continuous PVP factor
The first two options seem to have a problem with that. Unless devs add some kind of expensive healing item specific for continues PVP, these aren't likely to happen.
If Ironmace were to add an expensive healing item to the game, such as a super bandage, other than Troll's Blood, then your suggestion would definitely work.
But a new problem arises.
This is a problem that is happening right now. When Ironmace changed to be able to heal quickly with recovery items (potions and bandages or surgical kits), people started to temporarily leave the fight to recover as much health as possible, which caused the fight to continue to drag on.
Even in PvE situations where you can die, you don't have to be afraid of dying to monsters.
You just move around and heal, and that's it.
It's possible for every player to play like a cleric and druid and warlock.
The game now feels like an arcade, not hardcore.
valid point
Easy solution. Campfires dont need you to press G for them to work and are now AOE. Campfire mastery with ranger makes them useful
To be fair, Chicken literally has nothing except the triplejump and its a bit sneakier than Rat form. Trying to attack someone as a rooster is literally just throwing. Hell, even attacking as a Rat is better
I don't like the idea of campfires being full Sanctuaries, not to mention how gamebreaking this would be if they also restored spells without you needing to sit down
im just saying if he wants to do that then he needs to figure out how to counter third parties
Dungeonborne did a pretty good job at countering third parties by just having the healing items actually be good. One health pot and a couple bandages was a full heal on every class, and the squishier ones didn't even need two bandages
Just remove druids id say. Game has become literal shit due to them. i have played this game since 2nd play test (not that much thou) and gameplay is total shit due to druids. hell you cant even fight other classes anymore cause everyone just plays druids. i lose to druids almsot everyfight as fighter even thou i get range hits and deeg all of theirs, they just go bear and ham on me without any skill and win.
shut down the game for 3 months and come back when you are ready to be a company
so many new people what is going on
As I said earlier I think the Poison Vial is as useful as Molotov, so it should be easier to acquire.
With that being said, now that everyone has access to the passive effect of the Stinky Stick, I suggest buffing this named item in some way.
- it always was the weakest artefact
As a fighter you shouldnt be losing to druids. Pls dm me clips of you fighting druids and ill happily give you constructive criticism where i can. I am very familiar with the matchup from the other side
I have legit never seen someone complain about dying to bear form. It's always panther/rat or their ability to disengage and heal. Lol
Cuz dying to bear form means you played really bad and ended up getting urself trapped 8/10 times haha.
famine am i a joke to you
unable to heal at all for 20 seconds 
Sticky stick makes you immune to clouds so you can pretty much sit in clouds.
Indeed. Yet they nerfed it too and now its useless.
sad bear main noises
bear is easy to fight, the problem is panther with true and the ability for them to dip and heal up to full in 10 seconds
Is Explosive Bottle damage considered Fire damage?
I think it should, so non magical classes can also benefit from mob resistance addition.
All explosive bottles deal 1 damage per second, so that point is a bit moot.
Personally I think there should be a bunch of 'magic' weapons that have elemental damage types. And we as players should also have elemental resistances based on gear, though.
Flametongue and frostbrand are classics. Imagine these were just longswords. and you had the option of using a flametongue parallel as a fighter vs the ice mobs in the abyss for instance. That kind of stuff would make gear choices more interesting imo. Just make sure it converts damage in fire or deals physical fire damage so that it doesn't get to double dip on magic damage or anything like that.
why can't this(Frost Imp orb) be picked up and used for crafting?#warlock message
Because when you touch it it explodes lol
That would be cool not gonna lie, though it would bring up other questions as to why the thorns the new mob throws at you in Hr can’t be picked up, why the club from abomination can’t be picked up.
Short answer laziness, long answer magic is unstable and trying to grasp it and carry it out is just unfeasible and putting it in your bag would just be stupid.
add a one handed spear that u can use with shields
or u can throw the spear but then u have to retrieve it or lose it like lantern
Spear’s already have the most reach out of any melee weapon, now you wanna let people have a shield with that?
Different range, different reach. You can’t stab as far and hard with one hand as you can with two.
@keen onyx @dawn grotto
Choices that are made to please everyone end up satisfying no one.
If you plan to split the gameplay by implementing the game that most players want in normal mode, and the game that you and some players want in high roller mode, then you are burying the game.
@keen onyx @dawn grotto Multiclassing on test server?
Let's not split the playerbase even more for something like that
@keen onyx @dawn grotto
You should check and fix the drop rate system.
This exact concept would be called a javelin
thanks i forgot the word
like a barbarian but u get a javeling. ur literally a spartan with roundshield and no chest armor
it fits into the role too. achilles strike. etc
and it is NEW content
A quiver style weapon being able to strike as a weapon or throw this could be a four slot five stacking item probably dealing 10 less damage than the actual spear slightly more speed and throwing rate about twice the time that takes to attack with a range perk that could possibly make it so that they are usable almost as fast due to people practicing with them being able to throw them at very rapid succession
the bot deleted my page long suggestion saying no spamming................
ill also add:
rogue : sai daggers , bothhanded, can block / parry with a kick
archer : gets new ammo ( read the end )
wizard : wizard wand , faster cast speed, no additional magic dmg or pen
warlock : crystal sword mastery: blocking with sword gives 10% magic damage for 3 seconds. and reflects back magic damage at 1.0 scaling.
this will help with the stinky vampire playstyle.
fighter: buff longsword : add more sword guard stances to make parrying unpredictable and more variation for attacks to help with longsword being the worst weapon in the game.
bard: new skill : LUNGE : with a rapier. lunge forward with a stab dealing 15 phys damage at 1.0 scaling.
this will help with bard 10 song playstyle being the only viable option for so long
This game still alive ?
every class: new throwables being crafted using other ingots that apply debuffs.
since most classes use throwables it feels like adding more types will affect the game in a better way:
copper throwables ( like throwing knife ) apply movespeed slow
cobalt : armor pen
froststone : applies frostbite at 3 stacks max ( slow action speed )
rubysilver: applies lava burn from inferno ( doesnt stack but lasts for 3 seconds )
silver : undead damage.
also applies for arrows
Monk with hand to hand with the ability to while using a quarterstaff use a better moveset use a spear more efficiently and bypass shields because have you ever larped with quarterstaff it is a fast and agile weapon.
also new damage system: armor system: plate should be resistant to slash attacks but not for stabs:
leather should be slightly resistant to both
add chainmail.
sharp weapons apply slight bleeds that need bandages to be patched up. also drop a trail of blood so u can follow them if they flee.
blunt weapons apply (crushing blows) stacks that affect action speed / movespeed depending on where the person is hit. @keen onyx id love to hear your opinion about the suggestions mentioned here
Spear you can put someone out of the game very quickly as well with quick and successive thrusts never understood the big sweeping attacks in game.
add HP system where limbs have seperate HP. surgical kits and potions can heal up dead limbs
this might add a variety to the game and actual good content (u could debate that )
Nore the power strikes with quarterstaff LARPing with them I have bounced the staff off shields and used the momentum from the impact to hit with the other side of the staff.
Quarterstaffs are actually mean IRL.
Imagine blocking with the quarterstaff being not a still animation but a twirling motion that could feed into a quick strike if struck or just timed right.
Another anti shield weapon that could be added would be the maces cousin the flail.
Back on quarterstaff notes its power strikes are usually longer range the only person who should be using it as efficiently as they do might be the barbarian. Different move sets for classes could be something they could implement.
Rangers use more arcing swings like a great sword style play with quart staff to show they prefer to keep people more at bay and at range. (Great swords could be great aswell but the cuz why hinder is also one point of swords aren't really versatile in the game is they should be. It is a powerful sword that should add a lot of recoil when blocked. Meant to carry momentum being both it's advantage and disadvantage.)
About DMG dealing while swinging more targets - there should be dmg reduction on 2nd,3rd etc target so you dont deal FULL damage in one swing.
(ye i got 90dmg by barb thru 2 mobs,2nd player¨).
The listings in marketplace should fill up your storage even if it is less then required.
Example: Item sold for 25000, but you only have 5000 storage. You should be able to claim 5000 and then claim the remaining 20000 before it expires, this would encourage players to actually list higher tier items on the market without having to worry about storage or expiration.
without this it artificially inflates certain items like golden key which players usually only trade skull keys for to get gold out of trade easier. Increase on the 50000 cap would be nice allowing more variety of named weapons to be purchasable from market but that is an entirely different topic which should be looked into more.
У вас игра баганутая пиздец, а вы каждый патч циферки крутите. Axe specialization 3-5 5-3 3-5. Может стоит геймплей чинить, баг с лестницей, баги с дверьми, рассинхрон лютый и еще МИЛЛИАРД других проблем, а не притворяться, что вы усердно работаете, просто крутя при этом циферки в коде изо дня в день. И, причем, еще и бездарно это делая, так что каждый патч появляется невероятно сильный класс, который через патча 3-4 вы уничтожите, сделав его неиграбельным, и повторяя этот порочный цикл с каждым классом на протяжении еще пары лет, пока такими темпами ваша игра не закроется из-за среднего онлайна в 200 человек. Ебанаты блять
Warlock needs a perk that allows him to cast one spell without spell memory equipped
Trust me
remove druid/warlock/sorc/bard from the game
Don't make me lightning storm you.
If we remove one new class they all gotta go. It's the old vision
Fix movement speed. No reason a plated up warlock should be keeping up with a wizard
remove PVE and ban all players who played in this game mode
@keen onyx time to pass the fucking torch brother
Fix the loot. Three battle axes in the same chest should never happen. Doubles all the time...fix it.
remove removing. remove adding. remove remove. add this . but not that. yes
nikita fix your cheater problem. game unoptimised. content where. what . why... the wiggle that killed dark n darker. pepega 🫃
✍️🔥
how is it that people get accidently killed and now im a red name so everyone gets to instantly think im a team killer
Just come here to say
Nerf healing druid.
It's just so stupid to have 5k dmg vs a team with 2k dmg and loose becose he just throw 5 spell's and heal 3k
nerf ranger first
at least they have to have aim and hit the shot's xD
thats way too low a barrier of entry to the strongest damage source in the game
Just loaded into a game on Ice Caverns where I was being attacked as soon as I loaded by a NPC. Started the game with about 5% HP only to immediately lag and die(assuming the game decided I died before I moved out of the way...). If there was a world record for fastest death, I probably had about 1 second of playtime...
Suggestion... If someone is loading in... Kill everything on their spawn location... Make it unlootable I don't care. Ridiculous way to die...
Explain vision before VisionPatch
I main wizard that's get countered by ranger's and im ok with them...u can still win if u play it well.
But against healing druid it's so stupid.
Cleric seems balanced,he heal but the amount that druid heal's it's on another level and with so much less skill expresion.
At least druid is not as tanky as cleric
why am i just getting "falied to connect to server" over and over and over restarted like 10 times
probably you connection have cuts
I wonder why the “debuff duration” statistic works on traps from ranger . it is rational to think that falling into traps is not a debuff but a physical immobilization of the leg xd It seems to me that the mechanics of the traps need to be changed, because it seems senseless that you can practically run through them . The traps perk is also pointless because in order for it to be profitable you would have to take all your traps equipment with you.
Remove Silence from this video game
Yet another complete L patch. I'm sure everyone who likes norms really looovves the removal of duos and solos.
buff chicken druid. the damage is horrendous. no one in their right mind is using chicken for attacking. the risk/reward is FAR from being worth it. pls buff chicken daamge
The fact they justify this with more pandering to being brutal shows how completely out of touch they are
Nobody asked for a return to "the vision" sdf. We've been mocking it relentlessly.
we need chicken druid buffs
Next wipe -
Go for SSF GEAR
Marketplace only for craftables and consumables
Close empty regions 
Bring Back Fog of War and remove circle 
ad: STAT CAP classes!! They need to feel unique.
- there shoudnt be 180hp tank rogues and at same time 200hp fulltank barbs, kleriks with 330ms
Ad:
ice breaking by Pickaxe 
⬆️
Also, destroying ice block with pickaxe
Pravda
If Ironmace decides to remove solos entirely from Dark and Darker, I can understand that. Back in playtests, solo game mode wasn't an option and people had to play with somebody. I understand if there are going for the original plan, but right now they REALLY need to stick to their guns and actually develop their game towards the official launch. These micro patches are just cancer cells destroying the very core of the gameplay. Perhaps this is for the best. To make a better game they need to do certain sacrifices, even if it means losing players permanently.
If they do this, it's game over. It means no one, no matter how good in solos they are, will be able to even reliably play to earn money to get kits to play duo or trio. That will end a huge portion of the playerbase's enagement including me. If you can't see that you're tripping.
I'm so tired of people like you being sacrificial about other people. When you should damn well know the problem with the game is a lack of content and not just the lobby seperation. That exasperates people getting bored or upset and therefore lobbies being empty but it isnt the root cause. Pissing more people off wont fix anything.
If solos are gone, then players will be too. Solo mode is integrated in the game so much removing it would only hurt the game.
I totally get that, but imo it's mostly due to people behavior that solo player can't enjoy duo or trio. In the past when I was playing WoW I was mostly playing solo but when needed it was easy to find cool people to help or play with either by looking for it or with the help of random matchmaking tool. But I understand that now we've reach a point where people are toxic/don't trust each other so random matchmaking tool and playing with random isn't as reliable as it used to be a couple year ago. Even tho when I play Arena in solo it rarely take me more than 3-4 game to find people that are good enough and agree to group with me.
A guild system would help a lot as you can ask people of your guild to play with you making them more indulgent. I believe that with system like this, that help people to find cool teamate removing Solo could be possible
There is no valid reason to remove solos that should not first apply to pve and arena.
Of course
First of All, they should listen players and stop doing shanigans with items, Numbers etc..
if there are people, ques are not problem..
But with upcoming changes every week or Two, player base give up more and more..
Solo is actually a rich and interesting side of the meta. Certain classes are not good out of low-number matchups, and never will be in their current form. Solo does not completely detract from the game like pve does.
But i'm trying to say that there is things to do if really removing solo is needed to help solo player to find teamate and still enjoy the game
The game does not need any sweeping overhauls, period. It needs. More. Content. It has been years and we are waiting for quivers.
I know people keep making jokes about it but that alone should tell you there are serious problems. It's so fucking small they couldn't even do that, and we expected so much more to be done over these last years. This is not an acceptable dev cycle at all.
I totally agree with you, as @broken rapids If they start to listen to us, add more content etc the number of player will go up and those queue issues won't exist anymore
There is 2nd problem that ppl dont use voice at all..
Also banning friendly interactions ruined the fun too (hr teaming vs other players is bad 100%) but i had best times early, when i met someone who did help me.. and i do same in normals or even PvE when im at chill mode:)
A guild system would definitely help finding players to play with. So I'd say removing solos might not be the most terrible thing. However, it needs to work and have options, otherwise forcing players to do what they don't like is a game killer.
ALSO having maybe couple solo exclusive maps would definitely be cool addition.
And anyway they should start by introducing all those guild system etc BEFORE removing solo queue
There's no situation where removing solos is good. I actively did not and would not play the game in the long term until goblin caves happened.
I cannot stress that enough. You are not going to push people who want to play solos into trios by removing solos. That's just not how the separation works.
The only reason to remove solos would be if the game becomes so small the server costs are untennable, and even then, I'd honestly say trios should go first, because it's actually the more derivative mode - it relies on solos economically in many ways.
Sure but I believe that a lot of people playing solo actualy want to play duo or trio but don't have mate to play with
I play solos and duos. But if I'm forced not to play whenever they're not around when this game takes thousands of hours to do anything in... I'm done.
And no I won't be playing in any betting-gear game with randoms, even if they are trustworthy. I did it for a while when there were still no matchmaking, and I won't be doing it again.
I understand. When did you start to play and if it was before Duo and Solo how did you play back then?
PT4. I initially played with a bunch of people. If I remember rightly I didn't actually have to wait long before GC was added.
Right now though it's just me and a mate who are balls deep.
Hmmm okay hear me out. This is gonna be controversial, so bear with me. I'd say let Ironmace remove solos completely and see how players are reacting to it, see if players are actually looking for player via Discord or ingame Gathering Hall or are they just taking a break. So when the guild system do get added to the game, players will hook up to it because now they know what is like to get used to the new system. A bit cruel approach, but it might make the guild system even more appealing because of it.
We played when it was trios, by the way. As a duo. But once duos were added it was a night and day difference. You can't put that genie back in the bottle, it's a worse game without the lobbies.
These kinds of experiments are dangerous. They make people leave forever, do you not understand that? This is a product, my guy.
Well anyway there doing the worst move as usual. Let's keep asking for what the game actually need, content, new point of interest in the dungeon, new thing to do outside the dungeon like a Guild or hideout system
Imagine your favourite restaurant randomly decides to remove your favourite dish that you order every time. Do you think you'll even hear when they re-add it? No. You've left.
Yeah except that will probably kill the game once and for all
Guild system should offer more than “player search etc”.
There Also Can Be shared stash, guild “religion like” system, guild lobby tavern would be crazy good - you can play cards etc, maybe gamble? 
It's hilarious that you think a guild system will even do anything. In this match-based game. You can't wiggle around having to make the game better.
A guild marketplace, maybe even remove the marketplace and leave only the guild marketplace. Guild quest
Mark my words right now: If they add it, there will be no increase in players. Because it's not a real game system. It's just a crutch, and it doesn't help anything. The only way we'll see an increase is if that system is added along side something like a map or a class.
Yep 100% agree with you. Bringing players together for common purposes is exactly what the guild system should be all about. So Ironmace really need to work on the system or these solo removal and original approaches will be devastating blow.
Maybe but it might improve player retention tho. And anyway that need to happen after the game get new content. It's a polish system not a core thing
I'm not here to get friendly with a hundred random people. I'm here to play games with a friend and get loot. It's just a pointless change from my perspective. And no, it won't help retention. Retention is a function of whether the game is good, period.
Bluntly, you need to stop letting Ironmace lie to themselves that anything else matters. It's content. The game comes first. Not abstractions that surround the game.
We can agree to disagree on that, imo it would help and it's not pointless
If guilds were such a panacea, they would pull every mediocre mmo out of that mediocrity. They're not a feature. You cannot sell a game with a guild system. Not even in highly social games like mmos, I'd add.
I listed several suggestion who are, I think, essential to the game right now
- First listen more and test thing, make the test server more attractive https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
- Second, work on "in dungeon" content, new point of interest, new purpose. Hard and easy so people who want the Dungeon crawler aspect of the game can chill and those who want to go deeper or PvP can look for the more important point of interest https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem and a couple more idea #suggestion-discussion message. Also check this post for Ryan6DayAWeek http://youtube.com/post/Ugkx00hDrShuojGCSAORfzR3tVmY0YR-lFaY?si=ZUUL1u4kH6-95fUl
- And finally, add back and improve Fow of war and Random dungeon, so it's less rough and work with those new content/point of interest https://darkanddarker.featureupvote.com/suggestions/620767/improve-continuous-dungeon-instead-of-reimplementing-the-circle
And #game-discussion message
Imo, everything's here. Focus on the dungeon, make it a place where you can both be satisfied as PvP and PvE player, make it so it's not too random, with tool and cool in dungeon thing to find your way. And Listen to what people suggest, want or not and test it in a more accessible environnement (improved test server)
This is not a social game. I think you're completely off on what people want from DaD
Having a streamlined entry to trios is not even desirable to most players I would bet. It isn't to me.
I like solos, and I like duos. I don't want a third wheel, thanks. And solos is fun and can be played perpetually by myself.
While I do get your point about not removing solos I think there is a benefit that people dont seem to recognize. Solos has been the major catalyst for some of the biggest issues in terms of balance the game has seen (only second to the shallow gameplay). Removing it could help focus balancing on trios and duos and hopefully remove that atrocious back and forth of balance we are seeing. Removing focus from balance could then in turn lead to actual content being developed as you yourself want.
If either of these things were gone, I would stop for different reasons. Duos is my "I'm putting on real kits and playing big fighty games with a friend", and solos is my "I'm chilling and farming". These two things rely on each other.
I refuse that. The biggest issues with balance is that they ignore real players feedback.
Like for instance, nobody who understands panther wanted their damage nerfed, they wanted their manoeuvrability nerfed. They buffed that, and reduced damage.
that is also an issue. However there is also the problem of balancing being massivly different for solos or trios. Just look at druid. The class is busted in solos but borderline unplayable in trios.
That is not neccesarily a bad thing. Assymetry is desirable in a game like this. It's the root of complexity.
Take barb. Barb was doing perfectly fine, especially in solos, until they decided it needed like +10 extra damage randomly. And now it's op across the board.
Even bear, which is classically the only thing bigger and punchier than a barb, though slower, is now weaker because of the nerfs to druid. It's hilarious.
Barb had a niche, and now it has all of them, beacuse they want to force everything to be valid in trios. They shouldn't be concerned with that at all.
Every class needs to be viable, Assymetry means variety and depth. Making playstyles unusable isnt variety or depth.
No, every class does not need to viable against top meta classes in every mode. That's just wrong. And it will never happen, to be clear. Not even when it was trios only did it happen. You'll just see clerics and wizards dominate again.
Are you saying that some classes shouldnt be able to compete or are you saying that they dont need to be EXACTLY the same in terms of performance?
⬆️
Define compete.
Because if you want all classes to be able to win against all compositions, you are, respectfully, delusional about what this game is.
Classes NEEDS to be stat capped, then xou can balance
Untill Then There is no point talking about balancing, cuz untill now it was only weapons number shanigans
The factor that determines who wins is the players skill/knowledge and preparation instead of the class you play. Compete means you can fight and win with a reasonable chance regardless of what class you want to play.
The game is already way, way, too assymetrical for that. There will never be a point at which. There will always be a class composition that comes out ahead.
That isn't the game you are playing and you need to start understanding that. Classes have counters in this game. Period.
And not hard ones, but tactical ones that are so deeply ingrained you cannot nerf the matchup without straight removing the class.
Now I am forced to play with some randoms that can't even handle PVE to get gear. 
Then the game is RNG... its just a matter of what class you run into. If its a counter then woop de doo, your fucked. If not then you get to play. How is that fun?
Also i dont understand All attribute gem price.. Why the hell its not “all gem types” needed ? Why only diamond

Yes. You are playing a game of chance every time you press play. You are wagering whether the strength of your gear can outweigh the weaknesses of your class. And every class has a weakness.
Do you have enough tools to get away if you are forced into bad situations? Are you slow etc. Do you know your class well enough to get an advantage even when the odds are bad.
I'm not saying you cannot influence the odds. The game is chaotic. But there will never be a perfect balance point between all classes. That's the point I'm making. It doesn't exist. Rogue and panther will always wreck a wizard if it gets close.
People that left this game after patch 69 might be the smartest of us all
I am pretty sure there is a difference between what you and me are understanding in this. WEAKNESSES are not bad. But EVERY class must have weaknesses other classes can exploit. If there are situations where a class has a weakness when facing another class but the reverse isnt happening then you have a problem. ALL should have weaknesses that can be exploited by anyone. The different types of weaknesses creates playstyles.
A healthy meta looks like one in which everyone's weaknesses are being exploited simultaneously yes. For example, if there are a lot of barbs, classes that can outskirmish them(which is impossible right now due to the the stupidity of this general meta of gear etc with movement adds) should naturally become more favourable and put barbs in their place.
For example. Yes if the roque and panther get close then the wizard gets fucked BUT the wizard should have a weakness of the roque/ panther they can exploit aswell.
See, that's just not realistic.
How
You can't give one class everything and expect them to just balance things out. That's actually what druid is and why it's so bloody problematic. It's a huge advantage to be able to do everything at once.
no no thats not what I said
I said that EVERY class must have the ability to exploit SOME weakness of the other classes and the reverse. Exploiting that weakness can be expressed by their own UNIQUE toolset. I can give an example
You're talking in the abstract and not about real features that could be added. It's hard to counter something that's only theoretically real.
Like for example take barbarian. It is a slow, rangeless class. Take sorcerer, it's a fast, skirmishy ranged class. Barbarian is able to be borderline magic immune and in this meta can get really fast. Let's imagine barb doesn't have iron will - which essentially hard counters sorcerer. How do you give barbarian something that doesn't just kill the sorcerer? Consequently, how do you make it so the ranged character doesn't just win every fight, because that's generally what happens in real situations?
At least make one map solo
Lets take the panther, wizard example. The weakness panther exploits is the lack of close range capacity of the wizard and the ability to remove their main offensive option, spells. On the other hand what the wizard COULD have is abilities to create obstacles like walls to BLOCK the panters ability to close the gap while also using ranged attacks to exploit the panthers lack of ranged options.
Sorcerer has these and it doesn't help. Flat out. It's not a sufficient advantage in a game this fast paced.
Stat capping classes solves all of this lol 
Personally if we're getting into the nitty gritty, I think panther should not have a silence. It should be really killy at close range but really squishy and absolutely not turn off something like being exploded or elemental bolted at close range.
Its a hypothetical. Specific implementations can be tweeked and made more usable. Imagine if wizard had something like druids thorn wall, or the ability to place the opponent in a mana cage or something and keep them still for a while (the opponent cant be attacked) which would give the wizard time to get space and prepare more spells.
Ahhh but here's the thing. Again, sorcerer has all of that. It has wind blast, it has elementals, it has aqua prison. It's possible to use all of those things to REALLY RUIN a fighter or barbarian's day, especially if they're not running iron will. While to a really fast class they're more of an inconvenience. If you give wizard all of that, you're letting them get even more strong against certain other classes in a butterfly effect. So your hypothetical perfect balance has been ruined because it's now very out of wack on another scale.
there are things you can do to give classes options to play (cant come up with perfect solutions on the spot, thats what testing is for. More options are always better). Having no counterplay is boring. Getting back to the original point, trios and solos make this process way harder. It makes the relationship of exploit and counter difficult to make fun. Thats why I argue that removing solos would make the process easier. I dunno if its the correct choice but its an advantage of it
That's the problem with assymetry. Every single feature you add, will have an unexpected knock-on effect if you don't have the foresight.
So give people options. MORE options. Let the players find their way around new tactics that arrive. Let people create that back and forth of tactics and counters which keeps the gameplay alive
Problem is devs dont use brain..
Another proof is All attribute gem socket.
Rly nobody there didnt suggest “oh, lets use all gem types for all stat slot” and used single diamond
There are no perfect solutions. There is not a single class in this game that doesn't hate at least one other class because it kills them most of the time.
Stat cap.
Its only way to make classes unique
However, I will capitulate one thing: the current way gear works with inflated stats on everything, +alls and +movement means every class is less predictable and therefore less balanced. You can't balance for druid being a certain way when it can reach pdr cap without being a bear for instance
Agreed. There will never be a perfect solution. But like I said, being unable to compete and having a slightly lower chance of winning is not the same. Options give the player have more ways they can compete.
We've drifted somewhat from my point though. I do not think barbarian needs to be able to outcompete, say, fighter, in trios.
I think what's important is that every class has a niche. It's okay if barbarian is the bettter solo for instance, while fighter is the better trio. I am not opposed to making things more balanced where possible, of course, but forcing that balance like they're doing, is foolish.
In a specific area yes, but the fighter should have something that barb doesnt in return so it has a point of existing. Barb has better melee, fighter is more versitile and has ranged options that barb lacks.
It's all very well and good to say that, but in real numbers terms, barbarians should lose in trios because of the volume of ranged and special tactics on offer to their opponents.
Your forgetting teamates exist in trios. You can relly on those to make up for your weaknesses, thats the fun part of trios
If they are not, they are being superficially protected whether through buffball or through ridiculous levels of buffs.
you mean teamplay and synergies?
Barbarians are just a really toxic thing to make strong. They either can't be killed or they lose trios, and I think the option should be they lose trios.
tbh barbarian in its current state is the definition of shallow. It needs to have actual mechanics added to it so it has other options that are not stat checking people
Either that or strip iron will off them and let mages go to town on them. Make that health meaningless against certain classes. Just like fighter's pdr is.
only trio lobby is cringe.. how should i train solo..
Giving the barbarian skills that are not just stat buffs I feel like is a good start
I agree. It's been said from the beginning that it's the press w class. I do think people who use things like throwing axes well show a real skill, but the core stat spread of barbarian is really over-specialized imo
There is no other class that gets so much of its stat spread in the stats it wants.
yeah. Its not just barbarian that faces that problem of shallowness but its definitely the most extreme case
To be honest I keep seeing people wanting to nerf druid and it just makes me sad. Druid is the only class that has options in fights. It can adjust against any opponent and they want that gone? Why not make other classes also be able to adjust to their opponents in their own way? (2 dashes is ridiculous btw Im not supporting that shit)
Honestly a solution might be to make them the anti-mage class. Make them actively poor in pdr. We've got enough mages in the meta now that it might be viable for them to exist just because of their extreme magic resistance. But they need to be allowed to be fast if that's the case.
I was considering coming back but after reading this channel ..
@jolly leaf hey there , hope alls been going well
What if instead of anti mage class barb had an anti mage build? I feel like that would make for some better build variety
But thatt would require an overhaul i don't think IM has the time or focus right now to do.
They already basically do. Iron will is that. The problem is that they are too well rounded. They counter everyone else right now, in one way or another.
An anti mage build would imply sacrificing that well roundness to be able to kick caster ass better
This back and forth with the “balances” is crazy, they removing solos and duos again? Do they even work? If feels like patches are just on rotation
As long as all they do is tweak numbers it will stay like that
You want my honest opinion? I think they're not competent enough to do this. It will be maybe a decade before we see another real contender too. It's sad, but that's my prediction.
They do not have the management skills and foresight to design a game.
Man I hope not a decade :/
Maybe 5-10 years if some of these early ones pan out good. I'm not super keen on Mistfall and stuff like that, but we've already seen flops like Dungeonborne
How dare you? They have @keen onyx , one of the greatest game devs to have ever existed. He is the messiah and his vision will bring world peace ✌🏼
As a meta-market thing I also think Marathon is going to come out, flop, and that will be the last time a major publisher looks at making an extraction game in a long time, because they'll assume it's because extraction games are the problem, and not Marathon being seemingly really boring.

I tried those and they just feel weird , clunky to move , can’t rly explain but don’t feel good
They are not working towards a goal. They don't know what to do.
In an ideal world, I'd hire a completely new leadership team, and hire the current staff to just make the combat system and only that. The rest of the game is fairly uninspired but DaD's combat is where it's at.
Let's be completely honest here: the module based maps? They're not excellent. I actually do think Dungeonborne and Mistfall in that way are way more interesting to look at and explore.
I agree, dad feels smooth in fights , moving and crouching and dodging feels good
The classes? Very hit and miss. They need a real balance team. Several features feel very tacked on and nonsense.
Yeah , they did look nice , but pve was a non challenge in both those games.
I liked that I died to skellies for a while in dad when I first started playing
Yeah, heheh. It's funny remembering how goblins were so threatening early on. With the poison especially on squishier classes.
Yeah , going to inferno was monkaS , those were the times with the boys.
I know they can’t replicate that , cause a lot of it was based on me being new at the game. Their boss design is good , but these patch cycles we are on are insane.
Remove arena , remove PvE ( or make it you can’t queue into it after lvl 15 , or items looted in pve can’t be used on pvp lobbies or sold on market )
Instead they remove solos and duos ?
My mate started playing this game two days ago , now he can’t play solo so he isn’t playing 👍
Stop giving the players 500 different queues they can join, when the game has 10k ppl
Now they see their lobbies are half dead , so they remove duos and solos but players got used to it , now it’s too late , if you hadn’t shown us we had that option perhaps wouldn’t be so bad , but once your client is used to a feature , removing it is gonna be rough
It's weird. I've never seen them acknowledge how ridiculous Arena or PvE modes are. Those were the first lobbies that should have went. Both are actively harmful in some way to the game imo.
They were warned back when duos and solos by other players that they couldn't put the genie back in the bottle, and that this was a design choice. So they added more genies only these ones are cheap knockoffs. They should rip the band-aid off and remove those from the game as soon as possible so people don't get used to them imo.
Now they want to make another fucking map...
And yeah. We don't need another map. We need map density of activities to do, or we need new layers to existing dungeon-map structures. Ideally both.
Another map with 5 regions to queue from , high roller and normals , pve mode.
Don’t worry, it’s just like 9 more queues to split the player base to :3
Making a fourth map and therefore another lobby for each server and category is insane. That should have been something they did after the game was done and they were looking to expand the game in a big way. Even then, I'd have dungeon rotations randomly by that point. It just won't work like this.
And they must get told this constantly.
Removing queues doesn't solve the issue of players leaving the game permanently
Have any of you seen if SDF actually listened to players who want to leave?
No, but it doesn't help to add 34% more lobbies, which is what they're doing.
Think we seen enough. Can we get norms back now
What is SDF'S vision?
Real vision
Closed Eyes probably
Its PVE only
MAKE RED EXITS INTERACTABLE ONLY LIKE BLUE PORTALS, PLAYERS MUST BE VULNERABLE TRYING TO EXTRACT. it creates a boring ass meta of movespeed and running to red exit in ANY unfavorable fight.
The only thing That I am happy about is that these free 2 play players finally have to pay money to play solo and duo
If I were SDF, I’d literally give them only a 1x1 offline training mode map to play on, without possibility to loot.
That's why you ain't a game dev.
@keen onyx you should also write something in #sdfs-kitchen
Yea because I would be more proffesional, everyone would be better than sdf
by the way you rude as always
double standards lil man.
everytime I hear lil man. I imagine black poor guy(saying this) don't know why
Your take is dumb af, he was being nice
Awful change. Bring back the gear brackets and the ability to queue solo/duo in Normals. The queue times were never bad enough to justify this change.
him? definitely
It's rare to see you go for the personal SDF-attack. I guess even you must be tired.
bruh i just noticed
#sdfs-kitchen message
_>
removing solo and duo non-HR and making HR unlimited gear might be the stupidest decision yet, and that's saying something given the history of changes to this game
@keen onyx Have you considered simply talking here? I realize you would be opening yourself to a certain degree of toxicity, but a dialogue would serve your purposes more than a longform rant. Over time it would drop off, and if not, you could do it only temporarily, maybe once a week or something?
I just want to respond to the fact you're talking about gear difference being the result of the complexity. That sort of difference should be by design. But this last wipe and season where you increased stat ranges on all gear across the board has dramatically increased that difference. I sincerely encourage you to think about just how complex a system like Dungeonborne's was. Dungeonborne had shit combat, but it got a lot of its gear decisions right: It kept damage percentage, and kept the numbers small so that much of the power came from the class and not the gear. It's really not the complexity of your gear options that are the problem here - there aren't that many. Every class wants certain things and those things are usually 2-4 different rolls at most. They want health, they want their main damage modifier or speed modifier, and they want movement and +all. That's not actually complex, it's just the result of allowing classes unbounded upward power.
If you simply removed +all and movement again, you could immediately control the state you want certain classes to be in by denying them huge increases. Similarly, +3 stats on gear generally isn't a good thing not just because it allows more deviance from the class norm, but also because it negates the importance of choosing the piece of base gear - a low-colour armet can have worse strength than dex, for instance. Similarly if you made damage only percentile on gear (no true or additional), you would have to redo spells, but it would allow damage to be way more controlled. The calculations you would have to do to balance these things would become very straight forward and clear, just by looking at base damage numbers and attack speeds.
@jolly leaf
#sdfs-kitchen message
At least he writes somewhere, so we can discuss his visions.
It is possible to have complexity without resorting to dumbing down the game in the same way that I absolutely felt patch 69 did. The problem with that patch was that gear was increasingly meaningless. When just before then, everyone actually generally agreed gear felt good. And I still think that version of the game before then was the best in terms of gear. Better than we have now because now the numbers are way too good. And certain weapons in particular are huge offenders right now
If people can reply to him his writing will get washed away in a sea of replies instantly
Perhaps. But people will pin it. Slow mode also exists.
Imo the way forward based on what he wrote is adding the training system, giving people build options that way and then slowly removing some random modifiers and the rng/ stat checking that comes with it.
The first time would be a shit-show, yes. But the problem is that people will see it as an event, when they should just be here and talking, in general, from time to time.
@jolly leaf But now, the test server is definitely easier to update and maintain, and going forward, we plan to make full use of it. I apologize for not doing so until now.
He might reply there to some cool suggestions we make here(#suggestion-discussion) in the future
At least he talks that's a good thing
I hope so. Even if he has to quarantine his replies or something that would be fine.
I honestly think the devs should go completely back to the way gear was just before the start of this season and leave it there, and accept that as the balancing point.
It was a good compromise between complexity and meaning of gear, and the needs of players to actually be able to get it. And I think with the extremely generous drops we have now, I think it should not be a problem for most players to get kits.
@dawn grotto Can we stop trolling arena kits every single wipe with gear changes and do it in a way that isnt troll as hell?
And then we took a closer look at the gear gap. At first, we thought it could be mitigated if everyone had powerful items. So, we tested things like adjusting drop rates, having merchants sell rare or epic items directly, or allowing players to buy items with their stats revealed. Sometimes these worked as intended, but other times unexpected side effects occurred.
This is a good way of ensuring everyone can play, but if everyone is playing at high level, high level is meaningless and gear is effectively meaningless. It's better to bring the range of gear under control.
Right now, for instance. There is no value to anything below purple. Purple is effectively an entry kit and that's just silly. That's caused mostly by pve existing.
I haven’t played trios in a long time, and now I remember why — the FPS drops significantly when too many players are nearby.
Optimize the game 😘
Hehe. You are getting saltier.
? 😘
But even so, players still often fell victim to the large gear gap. The measures we took weren’t enough to keep up with the ridiculously low chances of obtaining Best In Slot items. It ultimately required a lot of time.
And unlike typical FPS games, our game required players to learn many new skills to perform well in combat, so a lot of time was also needed to improve their skill.
In the end, those who could invest a lot of time tended to have both strong gear and high skill, while players who couldn’t play as much found themselves at a disadvantage in both aspects.
Think about Tarkov. There is incredible complexity available in that game. Being at the disadvantage is not the problem. Overcoming it is the game. If you deny people the ability to grow they will leave because they have nothing to gain from playing.
But you are right that they need to still find a way to get kits, they need to be able to still make money in game, and still play game after game. In my mind the best way to do that is through insurance systems. This is why I really did not like it when you removed the goblin from HR and I disliked it before when you removed expressman too. That system is what allows new people to play HR at all without fear. Goblin and Expressman are both great systems and both should be in all modes. Perhaps even somewhere there should be an expressman in the map.
Fairness comes when new players have ways of getting resources even when they aren't expected to kill other players or get to the best rooms. That way, they can still play a few games, get a kit together as best they can, and challenge older players.
@keen onyx
I also think the game needs more in-module content. More interesting ways of getting loot. So that there is less crowding for things like bosses. Mining used to be good for this but a lot of it was removed. I used to mine a lot when I was new, and it helped a lot in getting gear together.
im a solo and this new trio only thing sucks man unless you have a team already you just get droped 1v3 and if you try and play with randomes everone understandably just wants to do there own this
Players who were already doing well wanted more content and better balance, but we couldn’t invest much in that area.
As a player doing well, I do not want better balance. I want you to return to an older form of balance somewhere before the start of this season and stay there. I only want the content.
I wanted this for a long time too. I loved it when you released druid, ice cave, abyss, and sorcerer. These are the things that kept me playing when I didn't believe in the game anymore.
I feel like you have got it into your head that you need to make a perfect state of balance that doesn't exist. But at some point you have to decide "Okay. This is how it will be, now we have to make this better by doing more". And I think the state that people most agree was a good foundation was just before this season before a lot of these gear changes and then later the huge nerfs and buffs. The version of the game just before 69 (then after it went back) with gear that people fought you to protect - that was good enough for them to fight for.
I am not saying never address balance again, but you need to stop making patches on patches of only changing numbers. This is not developing the game. And changes should be very very small to disrupt that foundation once it is set. You should not be doing things like adding +10 damage to barbs through weapons, or halfing all druid damage. That's silly. Those are very big changes that no one asked for, really. Barbarian was fine before, and druid has a different problem than damage and this didn't help. But even if you disagree it should have been like +1 damage and then 5% damage off the curve and then you pay attention to how good or bad they are doing.
@keen onyx
We knew from the beginning that having solo/duo/trio queues, multiple dungeons, normal/high-roller modes, and various matchmaking pools would fragment the player base and risk turning the dungeons into ghost towns.
I agree that there are too many now. I like that you made norms one bracket, but I do not want you to remove duo/solo. I do however want you to remove pve and arena - these modes harm the game in their own way, not just by drawing players away.
so there might be some changes to Lootdrop system in the future
Maybe giant bat will finally drop 2 wings or smt
But do not think that this is the cause of ghost town dungeons. That is because our population is going down, while nobody new or average can afford cheap HR runs. We have ante back and no insurance. Of course HR is too dangerous if you're new.
I recently played Mistfall. Did you know that randomly every once and a while the game will send your most valuable piece of gear or loot back to your stash if you die if it isn't taken from you? That was an interesting insurance system.
lol
I will say I love that free to play players can play the game. I want you to treat them better overall. They are good for the game. They allow lots of new people to play and keep the player base fresh.
I think you should look at games like Warframe - where you can get everything for free if you put the time in. So many people play that game and spend lots of money on it because the devs are loved for how they have made the game, and it respects the time of its players. Even the premium currency which can be bought is something you can earn and trade between players without money.
I like it more that they have to pay for character slots and stashes and do not want them to not be able to access HR. There is no reason imo to lock them out of HR other than trying to stop bots from gold-farming. But that is a different problem.
Maybe they should also have a way of earning more slots?
Is the plan here to kill the game because server costs are too high? I imagine the cash flow from cosmetics is pretty small, given how infrequently they add things and how few new players are coming to the game. Also the scummy "buy more stash space and gold bags for this season only" that I can't imagine many people bought.
We also tried to drastically reduce the item gap with Patch #69, but since it happened mid-season and the items with dead rolls didn’t even maintain the minimal stat gap associated with rarity, it resulted in overwhelmingly negative feedback due to my poor preparation. Patch #69-1 was slightly better, but by then, most players had already lost interest, and I wasn’t able to explain the intention behind the changes as clearly and thoroughly as I am now.
Just to be completely clear @keen onyx that version of the game was not good. It was not just that you did it mid season. It was a downgrade in feel. I feel like this message overall is the one where I feel like we don't agree at all about anything.
And as long as free to play players can access the market and make money getting decent gear is not a problem. Similarly, you should not remove enchantments. As I mentioned prior - it's possible to keep enchantments by toning down what they do. The problem is additive, excessive bonuses. +all, movement (this one needs to be percentage) and addiditive (not percentile) damage should not exist. Neither should health. If you implement that you will bring gear under control, instantly. Stats also need to down to being +1s again. Stats are very strong.
I also have to wonder if IM is getting some kind of cut from the AR EM TEE businesses. So many decisions leave me confused, but from the perspective of catering to those who pay real money for gear, it all makes sense. Why else would you think it's a good idea to lock Solo and Duo play (the most popular by far) behind no gear limit HR? It's to feed the AR EM TEE and streamer community who were bored and upset just playing against each other. Early in this game's development, there was a clear divide between catering to streamers / AR EM TEE (those with easy and immediate access to the best gear) and everyone else. As time went on, it's been 2 steps forward, 1 step back towards being a game for "everyone else". Every time gear was made to be more balanced between levels, or there was separation by gear score, the Streamer / AR EM TEE crowd cried. This time though seems like more than just a step backwards, it's a pretty giant leap. Those new players who weren't around to experience how fun it is being 1-shot by people 3-6 levels of gear higher than themselves won't be around for very long.
Also, this is the same problem you have generally - you think in very BIG terms. You don't want to tone down differences between rolls. You want to half druids damage and give barbarian +10 damage. Think smaller. Think about what's the least dramatic thing you can do to the game to shift it in the direction you want it to be. Keeping enchantments is better than removing them. Gems are good. Enchantments are good. But we agree that gear has become too strong again - It wasn't always like that, it was totally fine before this season, but if you want it to be more balanced it's a simple matter of making everything percentage so that class matters more than gear.
@keen onyx
I do not want you to make gear worthless colours again. That was not a good game, sdf.
What I want is for you to address the mathematical problems with the system - additive bonuses. that are uncapped. True phys/mag damage. Additional damage. Max health. +all. +movement. All of these things are too strong in their own ways.
sigh
I can only hope SDF reads some of this. It seems like they generally don't. It doesn't really help if all he's doing is talking to himself and not engaging with ideas in the community. I'm gonna eat. Hold the line people, and maybe we'll get a good DaD one day.
💯
A lot of this seems like excuses, the game has been here for years at this point. It is at this state cause thats the effort they put in it
I've no doubt he's being truthful. He just doesn't listen to the feedback, or is listening to the wrong feedback and doesn't understand the state the game is in. You've gotta remember, this guy's basically a software engineer, he's not a super experienced leader or high-level designer. And normally a (good) publisher would be able to reign this kind of thing in. He's suddenly got no one who can tell him "No. Do it this way.". Nexon isn't great, but it has a function. It can produce things from time to time.
He knows coding and the kind of systems he's familiar with. But that's not the same as understanding how game design actually works.
Last few patches were huge Ws. Still don't like everything in them, still think some balance changes are needed, but on the whole I like the direction. Brackets based off max gear=good, loot changes=realy good, expression change=great.
Game is feeling better than it has in a while, best it's felt since last season.
Good job @keen onyx @dawn grotto
You think Barb and Barber is a huge W?
I think the last few patches are heading in a better direction with acception to barb buffs.
And the removal of solo and duo?
Because to me, I've gotta be real, I've not seen a single good patch since the start of this season. The last season were the last Ws.
All I've seen is wonky, ill-conceived buffs and nerfs that don't address anything. And changing systems that nobody asked them to change for the worse.
And I disagree wholeheartedly about the direction of the game. The gear situation has gotten so out of hand and ridiculous. Who asked for uniques to be this way? Who asked for stats to be ramped up on every piece of gear so that we get +3 stats and +1all and +movement?
Are we playing the same game? I find none of this even defensible.
For norms I realy don't care, it's still there for HR.
I will agree most these patches have ben garbage, hot garbage.
I still like gem change, loot up, no limit on hr, express man back and changed, gear based brackets, and adventure mode is legit.
Your right, tones wrong done, tones needs fixing, gear has gone insane. I think it allows for more different builds, but also allows for far to much cheesing.
A lot needs changing, but if we don't call out good, they will not know what direction we want them to go.
I like most of that, but I would point out that most of it has either been done before, reverted, or even flip-flopped on multiple times.
The only thing I disagree completely on is adventure mode. I think it's bad for the game and is an even worse problem than the old <24 bracket. I do not want such an aggressively safe space in the game (and it's more lobbies). It detracts from the core game's threat and therefore it's whole drive. I'd much rather money was plentiful with things like loot up in order to make it so everyone can generally quite easily make a kit.
Not big, but I would like if there was a character namecheck function to see if a name is taken instead of having to make that character, I wanna test my options
As for it being norms only. I'm an HR person. But I imagine someone playing norms and realizing they either now have to play a completely toothless pve mode, or play HR which they're not ready for. What do they do? Well I can tell you: they leave the game.
In this season, since we're quite deep, I expect the impact will be softened, but if this sticks around next season during the start where definitely people don't have gear...
I get that about adventure mode. I also know then didnt like how high sturng the economy was, and adventrue kode helps with thay. I also think there are a lot of ppl who wither need practice, and or aren't pvp oriented for whom it is an excelent edition. I know several people that came back because of it.
I still think there should be a tutorial map or mode based on pve mode. But it should be heavily restricted, you shouldn't be able to stay there forever.
If they want to play solo, in norms, they can. Your right, it's not ideal, but their is a party finder. And if ypu dont like adventure mode because it's out of step with the core of the game, then why not love norms being trios only? Norms is now basically the original vision of the game from the players and early season. Solos and duos were added later.
I think a tutorial map would be good, but on behalf of my timmy friends I think I have to advocate for adventure mode for game health sake.
I don't think we should cater to 'true' casuals. It's one of those 'cater to everyone, cater to no one' situations. At the end of the day, this is a pvpve game. It's predicated on risking gear. You can neither risk gear nor pvp in that mode.
And it's also sort of a training wheels resulting in atrophy thing. It doesn't actually help these people develop skills if they're never made to fight.
But he eventually agreed with my points: that for players who play repeatedly, brute-forcing their way through the map increased fatigue; that it gave cheaters a significant advantage; and that new players often couldn’t find the extraction points, making the game harder and actually lowering new player retention. So it was removed.
@keen onyx I've already made several posts on this point but again, you have a serious problem with assuming thing is bad and then doing the biggest possible change you can to nerf something or outright remove it.
SDF. You literally did not have to remove fog of war, just make it tolerable. Make exits ping in some way (make them very audible or make them visible when they spawn even in FoW). Make the fog recede further from the player or whenever you enter a room fully reveal it. There were solutions to this, you just didn't think about it for more than five minutes.
And it's important to remember that "friction" in a game like this is the goal - the driving force for players. Things that seem bad can be drivers of retention, as strange as that might be. Antagonistic forces are always going to be complained about, sdf, that doesn't mean they're bad. You know what actually is bad, since you disabled goblin for it? Dark Swarm.
Finally
@keen onyx about that : #sdfs-kitchen message
Have a look at this suggestion : https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
naw you gotta pay for access to the test server it'll be a 15$ DLC
@keen onyx Although it doesn't seem like you're interested in a dialogue, which is really what is needed, thank you for taking the time to at least give us some insight.
I will reduce all modes, party types, brackets, etc. to only those with clear intent, and I want to properly refine and polish these minimized targets.
Nobody asked for this and this is what we're afraid of. Stop.
You're going to be forced into a corner YET AGAIN, where everyone rebels if you don't stop @keen onyx
Or worse. They just leave this time and don't come back.
Your vision does not matter sdf. Your players are the consumers, not you.
Circle is so fuckinng stupid SDF please remove it and listen to terrance and readd fog.
I honestly would like terrance to do a similar rant so we can see his perspective too and we can compare them!
Then I can properly, empirically say, I'd rather he was the boss.
I'm still baffled he thinks the problem is just explaining himself and not poorly designing the game.
The reason people want a dialogue and to give you feedback, SDF, is so that you listen to it and use it to make decisions. Not... so we can be enlightened by your perfect intellect.
@keen onyx
You are not an ordinary person, but a project leader of a game that affects the lives of tens of thousands of players.
You must show that you are responsible for what you do, and you must never show that you are not confident in the things that people who trust you.
Remove @keen onyx as lead on update projects
I really do wonder if he looks at this backlash and just thinks it's how the internet is or something. False toxicity or something. If he does, he's completely deluded. At the start of all of this, this discord held the line with him and offered him endless supoort. And now it's turned on him. That didn't happen because he handled the game right.
It's really not as difficult as some people make it out to be to get support and patience from players. It just takes... listening. Not talking at your players - about how you're gonna fuck 'em.
He talked so much about gear gap
But he didn’t explain why are these broken stats back: +all +movement
@keen onyx
@keen onyx Post polls for your decisions for the public to vote on and see how many people despise your takes.
@dawn grotto Tell your boss to start making polls.
Start collecting real feedback and design the game based on what you find. No more false narratives.
You obviously don't know what to do (and sdf actively thinks he knows better than his entire playerbase removing solos when it's the most played mode...) So what's the harm? Learn something.
@full tulip Terry its your time 
What devs needs right now is stable game with few gamemodes so they can finally focus on new content
Be careful with your words. They might interpret that as few queues. If they remove HR solo/duo like I think they intend to judging by that kitchen post, I think we're hard cooked.
We blackened. We gonna be microwaved for 20 minutes beacuse they thought it was on oven mode. We gonna explode in there and turn to coal is what I'm saying.
bring back solo's duos to norms but having it be greys to blues is fine, give hr a seperate trios only que for uniques/artifacts and make regular hr up to legendary
No. There is no justification for less queues in HR. Stop trying to barter with the devs when they're wrong.
What do you think of that. Now that they plan to use the test server imo they should do something like this : You choose a topic, FoW for exemple, you let people debate, learn more about the current topic, find ways to improve it, and at the end they summarize the pros, cons, and ways to improve it. Then you hold like a referendum to decide whether to keep the thing, remove it, or do a test phase to improve it.
What's the dilo
Because the only thing I saw in #sdfs-kitchen was SDF who still had the same obsessions that nobody asked for (Removing solo duo, removing random attribute) and who spoke alone, pleasing himself, without giving the opinion of others, without contradiction.
He started talking to us, fine. But more important he need to listen to us and even to the other dev, it really look like he's alone with he's vision while the other try to actually work
Yes?
Just let the game burry itself. HR you gotta play with the sweats if u wanna do solo/duo. no chill fun gameplay 4 anyone
⬆️ Yes pls
i wasnt talking about having less queues, i was talking about adding one to what is currently there
I'm okey with that
can we get spellcater bard give me that version please. or just make it viable
@keen onyx You mention here in SDF Kitchen (#sdfs-kitchen message) that Druid was OP in Solos but weak in Trios.
Have you thought about the reasons why Druid is so strong in Solos but weak in Trios?
Solos druid is obnoxious because you get to pick your battles and escape if you mess up, so having that combined with high damage makes it unplayable for squishy classes.
While in trios everyone sticks together and PDR is meta so druid suffers a lot unless you're healing.
Some proposals on how to better balance Solos/Trios:
- Reduce/Nerf the panther dash back to 1 (makes it less obnoxious to play against)
- Reduce/Buff Panther HP/PDR (basically reducing the decrease in both when transforming to make up for losing the dash)
- Introduce a new perk where Rat is disabled but Panther gets a damage buff & Bear gets an action speed buff?(Or something similar, basically giving up your greatest survivability for greater power in your shapeshifting forms, fits the theme, plus no more door jumping/skipping = big for other classes in solos)
- Improve bear transformation hitbox (unplayable in Trios, no one plays it because u cant transform 90% of the time and u just die for no reason)
This fixes a lot of problems:
- You reduce Druid movement in Solos by reducing the dashes (While slightly buffing its pdr/hp)
- You keep Druid at the same power level for solos because losing Rat is too important not too have for Solos thus people wont really take the perk to increase panther/bear damage/action speed.
- You make trios players take the new perk to deal more damage which makes them more viable against PDR classes (well not really but it's a step in the right direction) + the pdr/hp buff helps you not get 2 tapped by literally everyone in the game.
- Bear becomes playable in Trios
"Hold the module Quests" is such a good quest. It brings people into the same room to complete it, encouraging them to compete with each other.
It has the potential to become point of interest on the map.
Just imagine module that is easy to find for everyone with very valuable loot room and to open it you have to do something like: interact with a lever for some time(could reset when stopped)
If Fog of war was back such module could be visible 24/7
@DEVS
I'm playing Ice Cavern and Ice Abyss to complete quests.
There are so many people, which makes it kind of hard — but I love it.
Now that I think about it, I could just go to PvE mode to complete quests more easily.
I suggest removing the ability to complete quests in PvE mode so players have to actually play the game.
The damage nerfs have already made druid way too weak. Those need to be addressed as well. I also think druid has no business having a silence
Druid silence on their jump should be a perk. Two cutthroats as part of a base form is silly.
The way I see it panther already has a tool to get close to mages better than anyone else. The reason rogue needs one is that if they arent landmine they will already be hurt by the time they reach a competent mage. Panther skips that. A mages only hope then is to hit it in the head with something nasty and it should be allowed to try even if the odds are still in panthers favour. I think it should go completely.
Indeed
Silence shouldnt even be in the game. Its not like a wizard or sorc can pop a ability and make a rogue or panther just unable to attack at all for given amount of time
✅
I think silence is only in the game because D&D games have it, but in D&D you're playing against bots or AI, not real players.
Yea so you guys wanna make it so the only classes that panther can kill, are no longer killable by panther, if you remove silence then wizard will literally just stand still and magic missile you if you decide to go in lol
can sdf explain why he buffed barb and why there's ms roll on every piece of gear, how do u come to that, is there any thinking involved?
fast af boiiiiiiiiii
Sdf is cooking indeed, too bad it’s burned already
Reading this kitchen channel was painful.
Half the ppl on this channel should be hired, insta would make game better
Yes i just read it too, seems that he is trying, but not really undestanding what he made
its a pity that he makes such dramatic changes and then we need to live with them for weeks, their testing programs dont seem to work, since eveyrone just wants to play the latest version
if they gave a reward for testing new patches im sure people will be more incline to do it, but so far we only get frustrated with him and his ways
Can they add a statistics tab to the game that shows how many times you've killed each type of mob, arrows/bolts fired/accuracy, things like that? I know it shows how many sub-bosses, bosses you've killed each season on each type of map, but damn, I just wonder how many centaurs I've killed this season and not seen a damn centaur hoof yet.
It SEEMS like he is trying , his words make it look that way, but his actions up until now , show that he only cares about his vision. He wants to bring back the game to the playtest versions. However , somehow , he doesn’t understand that isn’t possible. Playtests felt how they felt cause everyone was bad. Everyone was trying to figure the game , and since playtest was only 5 days long , there were barely any cheaters , not worth to farm items if game is gonna go down in 5 days, also everyone near same skill level, people were playing for fun and challenge , not to ”win” , we didn’t have spawn rushers on the playtests for example. It’s literally impossible to reciprocate that again.
This part here felt like a huge slap on the face.
“While it’s not entirely clear yet, I believe the various insights we made from these experimental tests will be helpful moving forward”
So , you are just making random ass tests. Massively changing the game, losing players based on such experiments and you aren’t even sure the material has any use?
My man @keen onyx , do you just not like yourself and your coworkers much ?
The key take away he doesnt seem to understand is that no one has ever liked their changes. Broadly everyone clearly agrees whether there were one or two good things in each patch most "experiments" have no place in a product you've played for. Early acces only gets you so far before people see you're charging them to play an unpleasant alpha-level game. Public betas are for polish, and additions, they are not alphas
This kind of massively swingy game design has no place. We had a stable game state until recently and they decided to change all the gear at the end of wipe. And keep in mind they did this instead of delivering any promised content. Again.
I think they overcomplicated their game when it wasn't even released yet.
Just Let them cook.
@keen onyx 🧑🍳
- Make game trios only for the time being, balance only for this mode.
- Find quick solution for solos balance or remove it. The way it is now is kinda acceptable. People have to pay real money to play it in HR which is good.
- Make PVE boring, real training ground, No looting, No mining, No questing or just remove it. Or you will waste time balancing all these things in this unnecessary mode.
- Squish gear gap as you suggested.
- Remove all unnecessary systems that caused problems and bugs
All of that so your team can finally focus on a game itself.
Oh no, druids then have to use a brain.
Yea no
Totally not biased
I never said I wasn't.
Put a lever near reds and blues to prevent people from getting an easy escape unless they prep it.
I love the queue changes, servers feel alive and the gear range is massive in high roller. High roller is amazing, leave it as is from now on. For normals, I do think adding just solos would be beneficial. Therefore enabling new f2p players to have an option to play solo, or trios. Because common tier was removed completely, I think the playerbase could definitely support adding only solos, to rare normal. It's 3 maps x 8 servers, so 24 extra queues, but even with that its still 96 less queues than there were before the patch. I think this is the perfect compromise. @keen onyx
I think we should get a white Kit normals instead of rare if we’re stuck with Trio’s.
I also think gear recovery should be added back into HR if we’re gonna force people to there as an end game playstyle because frankly, loss of gear is massive if its hard to get because youre forced to compete with speed running trios in PvE and 3v1’s in Normals.
The region locking; I get the reason as to why, but its what killed the player count per lobby. If I wanna run HR Ice Cavern at 3am in NA region Im waiting a long time for a lobby to do so. Would be cool if I could make the bad decision to be stomped by Chinese players, at least Id get to play, right?
The Lobby restrictions dont need to be a thing if we open up regions again. Im almost certain on this one. @keen onyx
So you want even less players? Because keeping it trios and removing PvE is already doing just that. As much as people want it to be all about them and what they want, the fact is this game needs more players to survive. And those players who also buy skins.
Though I do agree the PvE needs a nerf in some aspects.
PVE is still there?
Ignore fishu is any regard he's just trollposting.
Read the post I replied to.
2 years of testing same shi* adding modes, nothing changed. playerbase 📉
Devs are too busy fixing bugs instead of improving the game overall
Fair enough 😆
Ohh yeah. My bad. That's a total rage bait from @icy knot actually almost got me to reply to it. What a great troll.
sad truth
No worries, I'm not around on here enough to know who the trolls are. But let's face it, no one can match @keen onyx on that front. At this point I think he just wants to run the game into the ground so it can be all over 🤣
If common tier was removed completely where is it used? Are we for real expected to be required to play pve to get gear rolling? Then required to play with random !&##holes just to play without paying IRL $$ for HR?
What kind of horshit is this to spring on ppl that paid for a game?
Common tier is used as base gear when you can't afford anything else. Look at Eft, ABI, Delta force, etc. It's starting gear. Loot up and get better gear in raid. They have meant for gear to be important and their aim is to make it unforgiving. Add solos to rare mode, and you can go in with squire gear no problem, most ppl did that pre patch instead of common cuz the loot is better anyways...
Respectfully, I have heard so many people say to let them cook. It's become a meme exactly because they just don't know how. This game isn't going to get better by letting them experiment further in a vacuum. They need to start actually communicating, gathering feedback, and designing based on what they learn from that. Not just sticking to a vision they don't fully understand themselves. That is why they are so blinkered - they are in a bubble.
I don't want them to cook anymore. They ruined the meal more than once. They need to go get taught how to cook first.
Also, joke posts don't help. We're well past that. Keep in mind these guys don't speak perfect english and sarcasm is not reliable. Be direct.
the cockatrice needs to be fixed please. the grind versus rewards arent good at all. he says service but is he actually supposed to do anything, or is it not implemeted yet? that makes it feel disrespectful of a players time in my opinion.
There's so many annoying little things in this game that have been overlooked because they keep making ridiculous sweeping changes. Only the feedback about the really stupid shit ever gets seen.
Please change the Goblin Merchant to ask for Goblin Ears instead of Gold Coins.
https://darkanddarker.featureupvote.com/suggestions/643115/please-change-the-goblin-merchant-to-ask-for-goblin-ears-instead-of-gold-coins
Imagine if that was the currency for goblin recovery 🥵
- you make realistic goblin ear drop rate: x2 ears most of the time
@full tulip
Probably the worst update it is imposible to play duos 😦
Add spell charges to sorcerer the class is WAY too strong .... 3 knockbacks a tp a summon infinite spells ... why
It has 2 knockbacks because one is a merge and they operate off the same cooldown. And nobody uses the summon - it's bad. Stop whining just because you lost.
No one uses the summon just the #1 sorcerer good rage bait . Class need spell charges and tweaks but enjoy it while you can soon you’ll be back struggling on a normal class
Ah I see. You're a troll. Have a good day.
Have a terrible one your takes suck
So salty
The game is losing the casual players because of the nature the game state is in. He is killing this game and if he doesnt fix this im done as well.
Those patch notes says it all. He is moaning about the server fees, whilst blaming the lack of players. So to counter that, he makes the kind of players that would buy those incredibly shit skins leave? Ultimately @keen onyx sucks at his own game and is running it into the ground to please a few streamers.
yep 100%
Also add spell charges to the Druid animal transformations
may aswell give spell charges to every cooldown ability then.
Sorc is way overtuned if you know you know
nerf wiz tbh
Take hide out of the game invis is a dumb mechanic
I would like to point out that in League of Legends, characters with high DPS and insane mobility like:
- Kassadin
- LeBlanc
- Talon
also had silence in their kits in the past, which was removed/reworked for balance purposes.
Champions that currently have silence either have low DPS, are slow, or both. - Garen
- Malzahar
- Soraka
- Cassiopeia
- Blitzcrank
- Cho'Gath
You should take a leaf out of your competitors' book.
@keen onyx @full tulip
Here a guy who actually asked for this 😃 Hi Dilo, long time no see 👋.
why do they keep removing duos and solo from low tier
Bro clearly hasn't been playing enough recently to see the new mobile, high damage and tanky heros 
That said, I do think norms should have solo lobbies back at least to allow solos to farm the gold requirement to enter high roller
It's really hard to play normal lobbies right now unless you are geared or have a decent trio
Queuing randoms are likely to result in players with squire kits and it makes it hard to get a proper extraction to farm gold or loot
Sure you can farm in PvE but the loot and game just isn't the same, additionally you are going against everyone else looting
Unfortunately I stopped playing 5 years ago, I heard about new broken characters I guess it's hard to design new champions without copying stuff from others
I hope for next season IronMace will change the team-based Adventure Point segregation to count towards *all team sizes overall for the character, and to not mess with leaderboards simply have it track only the AP gained in that team category.
I have played duos with a friend to get halfway through the ranks, and I want to continue to rise to Demigod, but my friend(s) are busy/disinterested in playing the game. I don't want to have to spend several hours and gold in solos just to catch up to where I'm already at in the duos team size. The open matchmaking for High Roller is dead (in OCE at least) because of the risk that comes with potentially queueing with newbs - it is a disadvantage to play with randoms, so nobody does it.
I hope this is a consideration for next season 
my biggest thing is i want to get better at pvp for high roller, but unless im going in absolutely juiced i get gear diffed, plus im personally a bigger fan of duos than trios anyways
In Legacy, they made it so you can barely see rogue. I think that's better than having them completely invisible.
Hello there, i thought up a skeleton for paladin, numbers can obviously vary and i didnt come around to do spells yet but here it is. pls gimme thoughts and improvement thanks in advance
Primary Abilities
Str: 20
Vig: 20
Agi: 12
Dex: 13
Will: 18
Kno: 12
Reso: 10
Equipment
Paladin shouldn't get:
Longsword, Polearms(Including Bardiche), Magic Stuff(except Crystal sword), daggers, Bows, Crossbows, Francs and Throwing Knifes
Skills
Spell Memory I
Sacred Weapon(Oath of Devotion):
Empower your Weapon with divine magic damage, it deals 1/3 of your Will(0,5 Scaling) on each hit for 10 seconds
Peerless Athlete(Oath of Glory):
For X seconds you imbue yourself with holy energy, gain 4 Str, 4 Dex and double jumping distance
Nature's Wrath(Oath of the Ancients):
Channel Natures Magic into your Hand(has to be shiny and with a sound queue in order for other players to be able to react to it) before sprouting vicious vines in a X Radius, rooting everyone hit by it(who didnt jump) for 35(0,5) divine magic damage and rooting them in place for 2 seconds, every target that jumped takes 10(0,5) divine magic damage and isn't rooted
Vow of Enmity(Oath of Vengeance):
Mark an enemy as your target of Hate. Reduce the targets move speed bonus by 10% also you gain 2 Impact power for 12 seconds
Perks
Smite:
Dealing physical damage to an enemy with a melee weapon causes your divine power to strike the target for an additional 20(1.5).
25 second cooldown reduced by 5 seconds with each successful melee weapon attack
Abjure Foes:
Whenever you activate one of your Oaths, Fear all Monsters within 15m for 5 seconds. Slow them by 25% for 20 seconds
Holy Warrior:
Activating one of your Oaths, makes you immune to knockback for 5 seconds, also gain 5% Move Speed Bonus and increase your Health by 20% for the same duration.
Aura of Protection:
You radiate an aura in a 5m Radius, you and your allies gain 1 impact resistance and debuff strength is reduced by 10% i.e. 20% slow instead slows 18%, curses deal 10% less damage etc.
Aura of Alacrity:
You radiate an aura in a 5m Radius, you and your allies gain 3 additional Movement Speed for each other ally in the aura (3-9ms)
Aura of Devotion:
You radiate an aura in a 5m Radius, you and your allies gain 30% Buff Duration and increase Buff strength by 10%
Healing Strikes:
Dealing physical damage to an enemy with a melee weapon causes you to heal yourself and all allies within 15m for 2 Health
Glorious Defense:
When an ally takes damage within 20m of you, increase their physical and magical power bonus by 5% and increase both armor rating and magic resistance by 20 for 5 seconds
Terrifying Defense:
When an ally is dealt physical damage with a melee weapon within 20m of you, reduce the attackers power Bonus by 25% and movement Bonus by 15% for 5 Seconds
Radiant Armor:
When an enemy hits you with a melee attack, disarm and blind everyone looking at you for 1,5 seconds. Remove all Debuffs.
Cooldown: 20 seconds
Divine Courage:
Each instance of Magic Damage increases your magical damage reduction by 2% up to 10% this can go over mdr cap, Each instance of Physical damage increases your physical damage reduction by 1% up to 5% this can go over pdr cap
One with Faith:
Gain 3 Knowledge and increase casting speed by 30%, Gain a stacking 25% Healing reduction up to 100% and lose 3% physical power bonus up to 12% each time you cast a spell. Stacks tick down individually and take 5 seconds to wear off each
Lay on Hands would be a spell since i cant reasonably put it as a skill or a Perk.
can we get mob protection when we dc ? i died to mobs as solo like 3 times in the last 2 weeks bc of dc , players can still dmg you i guess.
Decrease damage from hitting multiple enemys - its kinda insane that Barbarian and any other does 100% dmg to everything hits.
If paladin doesnt get longsword, the literal cruciform classic paladin weapon in both myth and fantasy, there will be riots.
And I will join them. Longsword is THE knightly weapon.
Discounting the lance but we aint on horseback
if you want duo demis that badly u can also always solo fill duos
give paladin the longsword and take it away from the 2 fragile casters in the game next wipe.
Seems you haven't read my post thoroughly enough 
I gave you a option to not fill with randos. The game isn't gonna merge all 3 brackets together best we'll get next wipe solo/duo HR removal.
and also yeah HR for anyone rando qing is dead. No one wants to run with gear ppl in squire gear who only did a 100g as the down payment.
i guess you can give them longsword, i just want to be careful who gets it since parries can become a balance nightmare fast. what do you think about the rest?
take longsword away from the 2 fragile casters next wipe tbh. warlock and sorc already got plenty good with their toolkits they don't need to sit there and play parryfest whenever ppl actually finally do manage to close the gap.
If solo and duo actually gets removed that will be it for me. It'll straight be dead for me. They've committed a great many sins so far but telling me im not allowed to play alone or with my buddy is one of the only truly unforgivable things they could do. The fact they're alluding to want it to happen instead actually updating the game is insane.
Sdfs head is damaged. He is unwell. At this point that is my only rational conclusion.
But he'll learn soon enough when the vast majority of the playerbase starts either screaming or just leaves.
I almost cant wait. A part of me wants them to fail now.
I bet if Terry was the main dev, trios would be removed and solos would stay.
BTW I'm not playing at all right now
I'd be fine with trios dying just to spite the fools who think duos and singles should die because they have no conception of who is keeping the game afloat
I dont even think it would change much
They simply arent as populated as singles. Same for duos really. You piss off everyone who plays duos by removing it, but its not as core as singles clearly is.
tell me why im trying to get gear in the rare lobbies (im in squire) and i get ran through by a barb with 190 health, and a warlock with true on anything they could get it on
You're not allowed an under 24 mode anymore sorry. Daddy sdf said he disliked it and wants you to play no pvp no gear loss mode
Yup big gear diff
By the way has anyone in the past complained about gear diff being too small? Beside patch 69(mid season change?
The biggest unbalance happens at the high gear I think so if you are balancing for trios for example it should be the only mode in HR
i know lol, this is what the second or third time theyve tried it, i mean it makes no sense on why they desire it so much
thats something i dont get, why keep the "ranked" mode with the option to be solo duo or trio but the casual as a only trio
It was just 69. It's like screaming into a void with these devs. Not just us but the streamers have often said how much better stuff like dungeonbornes restrained gear diffs were. No adds just small percentages but lots of them to enable build difference.
put solo and trio mode....
as a duo player, this sucks real bad.
Arena should be back to selffound only to keep after
remove solo/duos from HR and delete arenas to save on server costs @keen onyx
Rogue - Weakpoint perk
ADD -flat armor to monsters (like Bards shriek)
@keen onyx @full tulip @dawn grotto The elements that were successfully modeled after Tarkov conflict with dungeon crawlers. The game must give up one of the Tarkov-like and dungeon crawler aspects.
can you point out for someone who never played takov, what you mean?
he means he wants the anti cheat to become worse and to just leave cheaters alone in general so they can cheat it up. tarkovs dungeon crawler aspect for ya.
always crawling away from cheaters.
Ironmace, like Tarkov, uses escape routes and quests to create a player path.
These elements cause rushes like POIs, which conflicts with crawl elements like FoWs.
<@&1019888848773328936> can someone ban invalidbarbarian already or at least let me mute him so i dont have to read his racist slur on chat
+10 market listing slots per level 20 character you have https://darkanddarker.featureupvote.com/suggestions/643466/10-market-listing-slots-per-level-20-character
removing true damage from the game would fix panther being overpowered, and replacing rat form with tortoise that has 100% pdr but isnt immune to magic damage would fix rat form
not keeping track of the conversation, but imma say that patch 69 was legit fun, i didn't play during the early play tests, but thats probably the closest i was ever gonna get
you go in squire so you don't care if you die, get 1 stat to 50 and destroy people, and get 1 tapped by barb
it was just a patch where you ran squire and it was low stakes high fun arena
Panther isn't even close to being overpowered and removing true damage would make it even more useless in trios, defeating the whole point of the suggestion
its definitely overpowered in solos HR rn if i had to guess
anyways nerf wizard.
you're chilling, then you get 4 tapped by panther in 2 seconds and its gg
Maybe like 3 patches ago. not no more. unless ur fighting a panther in full true dmg bis but ur gonna lose to anyone in full true bis.
Well ur guessing wrong
true should be removed regardless
Something being fun while detracting from the core premise of the game is not something you should be defending.
when i saw the reactions to patch 69, i realized that most of the dark and darker players want to build kits, and get loot when they kill people
not the actual pvp
the actual balanced pvp at the time was <24 which those types of players never touched
Well done, you've learned that the game's core gameplay loop is loot.
And yes, balance is not really relevant to the premise. Fun is.
It is possible to balance the fun out of something.
and thats where i conflict with everyone else, i always prioritize balanced pvp over loot, while loot can be fun it leads to more and more unbalanced kits
i played <24 and <124
Respectfully, I've seen a dozen people say they want something and then when they get it they realize it's vapid then leave a few months later. 69 existed for a tiny space of time. I don't think you want what you think you want. Not at all.
compared to the recent patches, i do want it, it's definitely not perfect but its close to the solos squire arena that they never added
compared to recent patches when the game has been increasingly ruined
yes
Update test server please for god sake do it already its been bugged for 3 weeks
Multiple dozen people have made reports here and through the online bug report service. It's so undeniably simple to bring it to the next patch. This is ridiculous
Gear changes were a bit too much(mid season).
And TTK was the lowest it has ever been.
Suggestion for Sorc: wind based attacks should cancel weapon animation, it is the sole purpose of the wind attacks to gain distance and stop attacks, based on type of gear [plate, leather, ect.] barbarian needs a knockback nerf for wind and or to be changed
suggestion for the game in general: what if for religion there were stone statues of a holy person like displayed with a stone halo behind their head and you have to bless the statue in order to get rewards instead of having to pay gold and you have like multiple ones across the map and you need to bless for like 2 sec or smth so market doesnt get ruined and u get more content and poi's and then you need like a 1000 blesses to get the skin or smth
remove the second panther rush immediately
remove rogue double jump and sorc dash.
Add class presets(you can set perks, skills, spells and starting items for each preset on class), it could be even paid in gold coins but make it happend
This game is cooked bro I played all night last night and was constantly being ran at by teams. Teams like plural every lobby has way too many people in it we are getting spawn rushed 2 seconds in and with continuous dungeons they just keep coming. Yes fighting is fun but too much fighting means you either die or don’t have time to properly loot. On top of that non sense since everything is artifact HR and we want to play in duos there is another issue of mobs taking forever to die and dealing a large chunk of your health if they hit you (mainly frost map gripe). The nightmare mobs should be difficult sure but why is it every single room is damn near filled with them. I don’t have 2 seconds before another team is rushing and I don’t know about you guys but fighting people and a room full of pve isn’t fun. In fact pve in this game in general is dog (s). Class balancing is a whole different problem all together but the basics should be dealt with first. At least the fundamentals used to be fun
Go back to original vision:
Goblin caves, solo map
Frost mountain, duo queue
Crypts, trio map
Lets accept that game cant be balanced in every mode and focus balance mainly in trios because the game was originally designed for trios.
Goblin caves and frost mountain can remain as "fun maps". Let enjoyers play duo or solo queue in their respective map.
original vision was no solos no duos, and they should stick with that
No solos no duos gives half of the already dying playerbase no reason to keep playing lmao
Then quit playing. You always can.
assuming I’m part of that half is comedy
I just don’t want the game to die buddy 😁
well the game did have a higher pop before solo/duo so 
return to the old vision.
peak update. can't wait removal of HR solo/duo so ppl can't free farm artifacts all day.
poor ragebait
not ragebait when SDF discussed it its the 🗣️ VISION 🗣️

Stop banning on friendly encounters 
Some of us are not full sweaty pigs and we want interact with players, help newcomers etc.
(ofc continuous teaming-que solo at dame time on purpose agains other players should be still bannable)
ADD BACK SQUIRE LOBBIES
Just make a proper PvE Nightmare mode with hard af mobs where you can still get unique/artifact gear and all late quest items.
If someone's thinking it'd ruin the market or something just make loot obtained in PvE lobbies only able to be taken to PvE lobbies and/or unsellable on the market, you have a system in place for "this item can only be taken to X location" already with the quest reward coin bags etc. just use that.
This'll let the PvE enjoyers fully enjoy the game in a SSF or group-SSF (solo self found) fashion and be able to complete all the quest content, get the skins if they play enough and not force them to go get slaughtered by people with years of experience just trying to get a few legendary gems ratting away in the corners of HR lobbies that already feel empty as is.
remove solo/duo HR for the vision to come to fruition.
fuck the VISION Who tf removes solo and duo are yall dumb ?
Ban People on friendly encounters in HR, so there is no easy farming artefacts + no teaming
i can only play this game with my friends in HR Trio, thats fun, but sometimes we get always clapped, we are casual player and getting killed every time cause of the Artefacts. i accept that, Hr should be harder.
but the other problem is, when i wanna need some money or get my frustation down, i need some wins, we play some Normals, thats also fine, but what do i do when my friends are not Online?
i cant really play Solo HR cause no good gear and no Money, or i just wanna chill out and dont want to try hard, so i going to normals and play there with some not that sweaty games, the thing is, when i am solo i have to join with Randoms in Normals? thats makes no sense.
the Point is, i wanna play Dark and Darker only, so we need a Mode where i can chill and play alone.
HR is always try hard, but we need the Normals Solo and Duo back, Without artefacts, maybe without Unique.
They need to be more clear on "ALL FRIENDLY ENCOUNTERS ARE FORBIDDEN" because I see streamers all the time help other players kill mobs, heal them, give them items and go their own ways or even extract together with no repercussions.
They all say "so long as you don't team up against another player it's not considered bannable" but while it literally says "all friendly encounters" when entering HR, it's a little confusing.
@keen onyx @dawn grotto Do not bring back anything. Do not flip flop, no more of that. Just keep going with your direction. Just remove the word trios off the queue so people don't think you have to play as a team of three.
The game is already incredibly fun again overnight. Soloing into normals coming across solos, duos and trios is a glimpse of the old game and I'm loving every minute. Already won multiple 1vX situations. Are fights fair? No and they shouldn't be, anything can happen. Just run it back, gear is so plentiful and gemming is easy. Gear gap in normals at least is a literal mental barrier. It is fantastic that I can just play the game and run it back without having to manage the little green gearscore number for once. And have to strip gear off just to play the game.
W patch @keen onyx
update ptr
Next season vision changes:
- Pls DO NOT decrease TTK
- Just reduce gear Diff
@keen onyx
@keen onyx to improve trio experiece. Would love if there's a selection for party object like quest,boss run, player hunt, etc. And match people with similar interest for Random matchmaking 
Gathering hall might have such feature.
I hope. they should update guild or gathering hall first if they're going to force trios but seems unlikely to happen.
also really poor with ingame(dungeon) communications. dial quick message, map ping could do so much
I wonder what kind of map pings they will add to the game
PvE Adventure mode
- Max drop rate Rare items.
There are people running absolute full BiS and clearing everything.
its kinda crazy how there is more 500+ hours players, who also grief newbies - For example yesterday I was showing my friend Wyvern, how to kill her and Mage in full lege/unique set came to invis her... much fun
Ad: or you know what? see ya guys, this is the end. I have enough of writing suggestions here for like half year and NOTHING implemented, even from others great ideas.... only random stuff happening all over again. This game is cooked and I rly feel sad about it, becuase it has great concept.
GGs.
Change lock door spell that wizard has to an unlock/lock spell. Infinitely more useful
More and more delusions. There was no reason to remove duos and solos.
I can't stand this community and it's attitude. It's so damn toxic now.
And it's people like you that are draining the player base by letting them think this kind of removal of content is acceptable. If people gave enough of a shit this is grounds for forced refunds in certain countries and serious backlash. Totally insane they'd even try it.
High-Roller mode is currently divided into Solo, Duo, and Trio queues, a structure designed to accommodate players participating in the Adventurer Rank. Once the Adventurer Rank ends, these queues will be merged into a single Trio pool
@keen onyx This is where I get off then.
I hope one day you learn to listen to players.
It's not removal of content. It's removal of stuff that never should have been added in the first place. They never wanted to add solo and duo queues.
It's not ground for refunds. What about players like myself who been here since pt1, bought the game day one and watch the game slowly get turned into something completely different.
Solos will be back mark my words
Just stop dude. Solos and duos have been in the game for years. I don't care about your mentally damaged opinion. Don't tell me I'm not allowed to play the game because you arbitrarily don't want me to.
You're a gatekeeping child.
And don't tell me that my opinion doesn't matter. Entitled troglodyte. Miss me with that
Your opinion doesn't matter
Neither does yours
That's correct. This isn't an opinion. I'm telling them I'm leaving the game. Are you deaf? And I won't be the only one.
Relax boys there is no need to get mad.
Later then. Idk why you mentioned me
Don't be a fool. Of course there is. I care about the game and it's literally being taken from me by this decision.
Be Happy 
Its mostly not about changes.. but how they randomly add/remove/add/remove stuff. its all about dev behaviour.
Be happy? While some actual child tells me he's happy half of the playerbase is going to leave, and while sdf announces I can no longer play any of the modes that matter to me?
You know I might actually have to check if there's consumer protection in place for that kind of thing in my country, and fish for that refund. Because I absolutely did buy the game back as a founder expressly because it then had a duo and solo mode.
Just on principle. Try and hurt their wallet you know.
They could remove the circle now that we have solved the players number in a match
You already played over 1k hours there's no place in the face of the Earth that would give you a refund
That's not how consumer protection laws work.
That exactly how it works, you pay for something and you expect to get the value you paid for it, you can't use something for years and then ask for a refund, that's not how this works
From what I can tell I literally can if they remove what I paid for after the fact. This has happened in live services before. The problem would be that I bought it through them initially, so it would likely require a claim that's essentially impossible for me to do without taking it to court, and obviously I'm not going to bother with that over such a small sum. I'll still throw it at them though, at least to bung up their support channels or emails or whatever.
It actually is illegal to remove something you paid for, when it was advertised a certain way. Even deep into having used it. At least here.
Man , I don’t get it , why they sabotage their own game this much.
And I was actually enjoying the rare lobby, now it’s back to commons , why ? Nobody wants to go high roller , are you kidding me ? Have you seen unique items on the market?
Necklaces with +14 movespeed, rings with +4 true , who wants that ?
Go to the trade channel and just browse through the insanely power level of these items.
You can literally triple all your stats with +4 all attributes on everything , weapons with +10 movespeed.
Their reasoning for removing rare lobbies was cause hear discrepancy between players , but in high roller it’s way way more insane , going with my epics into a high roller facing ppl in uniques or legendary with bis out stats.
At least in the rare lobby , even though some teams might be running +true on every piece, it’s not so one sided that I can actually win fights
Close empty regions - more ppl at lobies
Give more of a reason to enter the dungeon with less than a trio. Maybe an automatic luck boost, or some kind of buff to balance things out a bit.
Trios only HR is a bad idea. To much greifing and team killing. @keen onyx is burning things in that kitchen of his
not to mention the return of buffballing
or to be more accurate being forced to deal with it
@keen onyx Suggestion to improve the queue system that became garbage after this update
PvE - Trio - Legendary
PvP Normal - Solo Duo Trio - Rare
PvP High Roller 1 - Solo Duo Trio - Epic
PvP High Roller 2 - Trio - Artifact
Why? The current queue is horrible. I have classes that I like to play only casually, but my inventory is full of gear that I can't use anymore. I'll be forced to use it in highroller, but the current highroller, horrible as it is, makes me too weak for the map and for other players. In these casual classes that I liked to play normal queues, besides the fact that my friends play F2P and I use my items with them. Now without the solo queue, without the blue queue, I just feel forced to play only with my main class. It's a horrible feeling. My friends who were thinking about buying the game but now they're really discouraged with these horrendous updates in the queue, besides the fact that every time we meet other players the game simply freezes on the screen and during the match. I'm really disappointed with the current version of the game. I've been playing for so long and I haven't seen a moment as discouraging as now.
PvE - drops max to rare.
@keen onyx please for the love of God revert normals back to rare. You singlehandedly killed the green and blue market. And paywalled F2P players from using the gear they found in the dungeon yet again.
@keen onyx Please
Suggestion for lobbies.
Well Going from "Only green" to "Only blue" to "No colors allowed.
How to screw peoples gear sets several times in row.
Now when I get a random green or blue item, I have to go HR if I want to do "zero to hero"?
How about keeping Rare lobby but adding "SSF" lobby? Start at Common and you can continue only with items from previous rounds found by your character?
Here's an idea for HR requirements: the lower the gear score the more expensive entrance fee. Squire gear: 500g. 225+ gear - no fee or 100
They could just let you sit in Que 30sec-1min minimum, to get similar gearscores in one lobby. 🤷♂️
Just like any other game does it based on your "Rating".
If they do not want to create a "Rating system" borrow that part.
That way you avoid getting HR as 200gs against people in gear you did not even see on YT.
Ty sdf cant wait for next wipe
Same, old DND returns and we get the new map/ gathering halls.
Real im so hyped no more op solo druid posts cant wait to be able to scroll reddit again
The time when the game worked like this by gear lobby was the best time for me.
Old dnd will never return … old dnd was based on the fact nobody knew how to play, that cannot be reciprocated ever again . It’s nostalgia you want
Tired argument. Players were already figuring out barb, cleric wizard buff ball metas by playtest 2. It was a new game for you at that moment when you came. Not to the thousands of other players that came before you in the previous playtests.
The game grew each playtest, to over 100k concurrent by pt4 by sheer word of mouth because it was fun as it was.
@keen onyx please don't make this game trios only, for the love of God, you just cooked up a good idea. Please don't burn the food.
Love,
Your friendly Wizard
They just making the game more be like Streamer Game, watching much more fun than playing, and solo and duo player leave the game cuz no one want to play with someone who don’t know. The remove of purple HR are worst, but force trio even more worst, just imagine you got one tap by unique axe or crystal sword and your 3k gear lost in one second. And you farm back the gold and you lost all gear in 1 second again. FUN to play❤️
@keen onyx you cannot release the next wipe sooner tbh i'm so excited im shaking in anticipation for wipe Death to solo/duos let the real vision come to fruition
I just want return of blue gear queue
My man, no thousands of ppl came before me , I started playing on playtest 3
You are tripping if you think players had figured out the meta, perhaps a few, but the minority that’s for sure
Nowadays we can spawn camp , cause everyone knows where spawns are. That wasn’t a thing in the playtests.
People had limited 5 days to play, so they weren’t focusing on stomping timmies, they didn’t care so much about “winning” cause their progress would be lost 5 days later.
If you think those circumstances don’t change how u play then I want whatever you are smoking
@keen onyx
Green gear has become useless, there's no reason for you to have even just one of these items, there's no way to use them in HR queues and now without the blue queue what do you do with them? Take them and sell them? Terrible decision on your part, I've been playing for years and it seems like the Devs just can't decide how the game is going to work, they keep going back and forth on the most basic systems of the game, just pushing players away with their ideas, not everyone has people to play with or wants to play with someone, I myself have 85-90% of my hours playing solo, now that I've got a party to play with they're discouraging me because of these updates to the queue, there's simply no reason to play f2p, just as a test, as if it were a demo of the game, it's very sad the direction the game is taking, PLEASE COME BACK WITH THE BLUE QUEUE AND THE SOLO AND DUO AND THE PURPLE HR QUEUE
Not to mention , they have added things to the game that don’t make sense in trios.
Tell me, who gonna run pickpocket rogue now ? They legit wasted time and effort to make changes and now make those changes obsolete
Game has been out for 3 years and it’s essentially the same shit , we still don’t have quivers , we still don’t have talents, cause they keep focusing on Francisca axe damage going up 5 , down 5 , up 3 , down 4 , up 5 etc etc
There are several skills and passives that are simply useless and nobody uses them, this is nothing new, but really, they make changes just so that in the next patch they will become obsolete and unusable, they have been doing this forever.
Solo pickpocket rogue has been good in Trio since PT.
And there were over 20k people by pt2. And 10k by the end of Pt1.
Players had figured out a lot by the end of Pt1 my guy. Lmao stomping timmes there's tons of footage of people doing that like I don't even need to bother. Who cares about timmies, this "oh but the timmies, think of the timmies" mentality is dumb. You guys want these safe spaces that create zero risk boring gameplay for everyone including the timmies. Just like this recent change today back to common normals. Zero risk boring game mode now that killed off the green/blue gear market but now paywalled F2P player's from using their gear lmao. Like seriously it's asinine.
The Timmies are what make this game live longer , how can you not understand that without fresh players coming into the game , it dies?
They need to start listening to us more and simply stop going back to updates they've already made. There's a lack of firmness in their decisions. I've been playing for 3 years now and apart from the new classes and monsters, I don't see any major differences in the game. In fact, I miss the old days when queues worked better with fewer players, because they were made in a balanced way and where you could use all the items you got. Now that you like to play casually in PvP in normal mode, you can simply sell all the items you've accumulated and save money to buy potions. Because I never liked to play roller beyond the time it took to get the skin and now I simply have no reason to buy items since I'm limited to playing with my friends who can only play Normal mode.
You make so much assumptions, how do you read what I write and you think I want a safe space and never risk my stuff? You are projecting hard
Coddling new players that came to play a game advertised as a hardcore pvpve game is actually ridiculous.
People don't want to be treated like infants and put in some reddit bracket
Did I say I want them coddled? I just want them to have a chance at learning the game like I did.
For you guys everything is extremes, while the correct solution is in the in between
Pve mode? Like it's literally there. That's an easier space to learn the game than we ever did
You completely disregard what I’ve been writing and just make insane assumptions that fit your narrative, let’s not continue having this conversation , it doesn’t go anywhere
You think players learn the game playing PvE mode , that’s enough for me to know , you and me aren’t on same wave length
I couldn't agree with you more, you're completely right about that, if you think about it you'll come to the conclusion that it was an attempt to make F2P players buy the game, but that won't happen, in fact there will be a drop in players because not everyone likes HR and no one wants to play with white items because it's ridiculous, I have 3 chests with only blue items in a single doll, not to mention the others, what do I do now? Do I keep playing the boring HR solo mode or sell all my items to buy... Potions?
Huh that's the take I wanted to hear. Because could've sworn it was put in the game for that exact reason. Wild really because we agree there, players don't lean jack from pve mode
Dude, they did a lot of things to the game for a reason, doesn’t mean it doesn’t have other effects beyond the ones they planned for …. Holy … how do you survive in real life with this kind of 0 awareness
Let’s just go our seperate ways. You have an opinion and I have another , that’s fine
They can literally learn to play PvE and PvP in Normal mode with blue gear, my friends learned that way, now if the guy wants to cry because he died to someone with blue gear, then this game is not for him, that's for weaklings, you only learn by playing with someone who is better than you, besides, it wasn't every time you were in total gear difference.
Agreed , removing the rare lobby was a bad move
Not to mention free to play players are doing what now ? They can’t go high roller , so they playing normals ? But they can’t even use the gear they looted , isn’t that insane ?
You make a free to play mode , to attract players to your game , then you go “nahhhh , can’t use that item you just looted , or any item you looted for that fact!”
Aware enough to know since pt4 that adding solo queue was a mistake that just led to a slow plodding downhill move of the game as it continued to spiral and tread water going nowhere. Riddled with multiple games within the game that just skewed players perspectives of the game's direction. Ironmace is just correcting a mistake they never should have done in the first place and we can finally move forward with a cohesive game. While they facilitate the environment for all players to be together once again like before.
The truth is, they made F2P but they don't want players to stay in it forever, so they tried to discourage those who like the game but it's F2P, trying to make them buy it and trying to force the game in HR, but it was one of the biggest shots in the foot I've ever seen, I agree that there were a lot of queues, but they just needed to reduce it to 1 normal and 2 HR, with the artifact being just a trio, but no, they again, like they do every season, go back on a decision because they can't decide the direction of the game and they keep trying to force their playerbase to act in a way that no one wants.
I agree with you, it was a bad idea, but they released it. I think it just hurts them more to revert it , then to keep it. There are other ways to make players play more trios without completely removing all the players that only play Solos.
Hr should be just trio and the normal solo duo and trio, I think it's the fairest given the current state of the game
It was a horrible idea, solo and duos, completely fucked the balance of the game. Some classes are way stronger solo then trios. It completely fucked the queues, cause now every map has 3 or 5 extra queues, dividing the player pool further and more empty lobbies, which is arguably the WORST thing for a game.
But they did it, and now i think losing 50% of the player pool that only plays solo, is gonna make even more empty lobbies
Then they added more maps, which further fucked the queues
And @gentle minnow just so u know, i only play this game with friends.
I totally agree with you, I think they need to accept it, trios have to be balanced now if they are going to leave solo and duo, accept that it will never be balanced, leave HR only in trios to be as competitive and fair as possible and let people play in Normal Mode which is worth nothing other than the loot you get in 30 minutes of play.
In case you wondering if my opinion is biased or not. I strongly want the game to be like the playtests, but i strongly believe its not possible anymore.
they dont read any of the suggestions in this channel, its a g$slighting channel. dont waste your time.
This channel isnt for suggestions, this channel is for you to talk about the suggestions posted on their website. If you want to post a suggestion, you have to use the website, not this channel.
We know, but at least we can spend the "anger" we are feeling
Would have been better earlier than later but it needed to happen regardless. But they have clear plans to facilitate it with gear changes and ways for players to naturally form parties with features like the new gathering hall.
At least now going forward the game will become cohesive again.
And I play with friends or alone. But I don't solo queue. Either queue in alone or fill.
They don't read any of the suggestions on their site either lol. That thing still has all the top suggestions from over a year ago and everything else. Nothing there is visible nothing gets touched upon.
We're out here pissing in the wind.
this is the ragebait channel.
why is pve legendary locked lol
Oh shit, I wrote it wrong, it was supposed to be artifact, I got confused
looks solid aside that
I'll post a comment there fixing this.
PvE needs to be locked for drops maximum to rare.. unless then there will be full stacked ppl hunting PvE loot instead of norm/HR.
Please vote there, we need to try to make them see that we are not happy with the current update, I am about to give up on the game and many others, if it continues as it is.
thats not what it was referring too. it was items being brought in
I was talking about how much gear a guy can use and not the drops, For me, the right thing to do in PvE was to drop only up to blue.
In PvE let them use whatever they want.. but drops must be low so its not worthy to play there after 1k hours in game 😄
i find pve drops fine where they are atm. Epics~ low drop rates on boss items
I legit met players with full lucked items and they got legos in iventory at PvE.(2 days ago)
gives new/pve players a way to make money and enjoy endgame content they usually can't play otherwise.
Vote on the suggestion to see if it reaches the SDF and the team
even with luck it won't let you get legendaries from pve mode. most valueable thing u can get from pve mode is stuff like troll pelt/ gold coin bag from pile. are u sure the items weren't just handled 2nd kit.
Then explain how that guy had random 5 lego items in inv:))
a 2nd handled kit. i've seen it before.
People complaining like never before.
This season was cooked since the beginning because of Ms on every gear piece.
Just wait for next season
open the dev qna
F2P finally playing demo,
f yea!
Anywayyy they can always find higher rarity gear in chests.
Devs should never be soft towards players that didn't buy the game and only left negative reviews.
Lol they can find the gear but they can't even use it. Can't even run it back with what you found. If I was a new player I'd be thinking damn, what's the point of this stuff I just found.
We had this issue once before when it came back to steam.
Yep and IM should have stick to white only for F2P player back then so they understand that it's a demo, not a free game and that they need to buy the game if they want to enjoy it fully
Hey F2P players 👋 hope you're enjoying your stay. Enjoying that extra loot? Nice blue item you got there. Would be a real shame if someone were to, paywall it. Damn what's that? You can't even run it back in the gear you just found? That's crazyyyy
techincally they can. They just gotta play pve
Except it's not a paywall as the game is not free and was never meant to be
Except it literally was just paywalled instantly today after a year. Can't run it back with the gear you find in the pvpve extraction game. Sensational. Definitely a great advertisement of your game. We had this issue before and it blew up in their face.
But it's not a paywall? The game not meant to be free, the "free version" is a demo
Removing solo queues is the end of Dark and Darker! Not many people play the game for its currently extremely boing loop! Majority of players farm gold for arena and that's it.
Leave solo queue in or watch the trolling commence. The solo players who don't just quit, will quit when they continually get dominated by pre-mades, and other solos who just run off to loot, or take off at the first sign of a fight.
Then those players get burnt out after 200-300 hours of farming and find a new game to play. its the exact same cycle. player count as been low. at this point its just a let them do whatever they want if it lands it lands if it doesn't well the game dies and we all find something new to play.
If there was a homeless man outside my home I would just feed him
NOT let him live in my 🏠, sleep in my own bed.
Most people are now just farming for arena kits and that is it. Without significant gameplay loop changes... arena is the only hope the game has. Solo queues gave players a place to farm gold, and AP without worrying about being dominated by a premade team or getting trolled by random teammates.
Leave solo queue, and SDF needs to take a step away from balance of any sort (class, modes, bosses, drop rates) for a good 12 months. He needs to focus on content devlopment. Classes, Maps, and GAMEPLAY LOOP.
Look, congratulations, I just can't find a game LOL
I legit quit today with my friends to play different game for while.. Just paid religions and uninstaled till next wipe.
I cant believe what is happening with patches.. Just another random decision... not a single Suggestion from this thread implemented..
0 communication with players...
Im slowly losing hope.
So once again my wishes for next season:
- SSF gear + Market for consumables,craftables (maybe jewelry?)
- Fog of war + NO CIRCLE
(Player kill-loot-revealed area by enemy transfer to players map). - Pouch or Quiver slot for consumables such throwing knives, Poison vial etc.
- Ice breaking by pickaxe
For my class (Rogue) i wish for:
- Perk - Ability wheel (Like casters have)
Caltrops, smokebomb, blinding sand etc.
Overall classes:
STAT Cap classes - make classes unique this way.
- this should be main balance point for devs.
Guild system/tavern
- Guild oriented quests
- Guild stash
- Guild tavern to socialize (Cards, chess or gamble maybe?)
NO more bannable Friendly interactions
- Open Voice alltime? might help with interactions overall.
- Bannable only if teaming to other players.
- Bannable 100% if continuous Que together.
About lobbies and brackets..
- Remove "Normals"
Keep PvE - Drops only up to Rare( - HR 0-Epic / 0-Artifacts (Entry)
Solo/duo/trio - Solo no benefits
- Duo/Trio Luck benefits
- Adjust monster difficulty spawning.
Consider closing empty Server religions and invest for better connection at most occupied religion. (I have no idea how much this might cost, so ...)
So I rly wish for actuall content changes, and not just randomized numbers every week.. untill then, see ya.
@full tulip
what?
Maybe ask the player base if they want a change before rolling it out?
hell naw.
Just shit
Terence wants fog of war to stay as well as some players.
SDF: I don't like it, I'm removing it
Playerbase likes SSF.
SDF: I didn't like SSF, it will not come back
Players + Terrence like solos
SDF: I'm terrible at solos, time to remove it.
Evidence: #sdfs-kitchen
Maybe @full tulip opinion is more valuable than you think SDF?
- Solos needs to come back, playerbase is too strong.
Removing thing is the easy way out. It's sad to see so many feature with potential removed only because they don't take time to work on it/don't listen to people feedback and suggestion. I'm convinced that FoW would be very good and welcomed by most player with the list of improvement we came with
I miss the Fog of War, that made it feel like a real Dungeon Crawler again. The sense of exploration and discovery
The Circle just removes parts of the map over time, and limits where you can go and what you can do, like when it suddenly cuts through a boss room
Exactly, and Fog of War have so much room for improvement.
Thing that could be done to make FoW more interesting instead of removing it :
- You should get the map of people you kill
- Increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity
- Add a consumable item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room on your map for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere (like it's an adventurer who start drawing a map and died) or with a lower drop rate on regular Skeleton monster.
- Make that the Totem in the boss treasure room who show if the other boss is dead or not can be interacted to reveal the position of the 2nd boss on your map. And then make the 2nd totem show the Dual boss treasure room on your map.
- You can share your map with your teammate when you all sit next to each other or next to a campfire
- When you have the heart of a teammate in hand their is a visual clue that show you the direction of the closest Altar of Sacrifice
- A Cartographer NPC that you can find in the dungeon who can trade treasure for a map of the dungeon, or the direction to a point of interest (boss, exit, altar)
Pls try to improve FoW instead of removing it
That would be hilarious if Knowledge or MemCap would remove your "Map Memory" over time, and higher would reduce the memory loss
On Ruins, High point/Vantage point POIs that reveal all adjacent map tiles would be sweet
DEVS DO YOU ACTUALLY READ THIS CHANNEL ?
ANSWER THIS IF YOU DO :
Total removal of solo = terrible decision but I can cope
Common gear normal ONLY = this means any newer players that loot gear cannot wear anything they looted UNTIL THEY ENTER HIGH ROLLER ?
Dungeon recovery = This also makes dungeon recovery service virtually USELESS
If they whip out Multiclassing again at the end of the wipe, I hope they use a Multiclassing Penalty:
For each Multiclass Perk/ability, you lose one Perk slot
Restrictions breed Creativity, otherwise if there's only one "Best Choice" there's no room for experimentation
@full tulip is our only hope
@full tulip
nah they dont
Nah Look:
Give us solos back
Now we wait
And Rare
Next season 100% accurate prediction:
-
Normals: solos, duos, trios up to epic/legendary gear with small gear diff
1st test: can't lose SSF items -
HR trios only
-why would they remove the rare mode to common? Now every time I play a game in HR i'm up agianst bis Unique 4alls gears I have no chance!
-Goblin merchant doesn't work on Normals, nor HR.
-Loading into the middle of a game makes you miss the best loot areas and is a horrible idea.
- Having multiple matchmakings in a single run is lame, it was better when you were able to wipe squads in 1st floor then deal with what ever is left and do bossing.
it is ridiculous how this game been out for so long and they are still not sure on a game plan since playtests they have been changing things in the game dramatically, I've seen a couple of streamers leaving this game I don't blame them.
lol
L take tbh
The constant matchmaking actually keeps rounds feeling lively. No more dead lobbies where you full clear and see no one. Sure, you might load in mid-floor and miss some loot, but PvP is more frequent and intense, which is what a lot of us are here for.
Bossing is way more rewarding now too. Wiping a squad in the boss room and having 9 full kits to sift through while dodging stragglers is peak. And let’s be honest, if bossing feels harder now, it might say more about your PvP comfort level than the system itself.
Also, the q's merge was a win. NA servers were feeling ghost town-ish at times, but now I’m constantly running into fights. Way more fun than ratting around looking for signs of life.
Let me know if you want to tighten it up or aim it at a specific platform or thread style.
I'm all for PVPING but not ready to buy a kit for 40k gold in HR and risk wasting it, normals was fun and I enjoyed it, most of players did look at the player base now. either squire gear or full uniques.
A server were falling apart so you ruin the whole game for it there are more servers with player base, why not get back the option to change servers to solve this issue.
honestly, I've played on this wipe so many hours and what happend is disgusting the last two changes destroyed the game and player base
Death to solo/duo balance embrace TRIO BALANCE
@keen onyx @dawn grotto if you dont show us a ROADMAP of so called VISION. then everyone will know that you all have no vision at all and are just buying time to scrap up whatever things you have. thats all i have to say. add a roadmap somewhere and let us know why you keep making these decisions beforehand instead of shocking us.
if you think you have no competition. you are right. the only thing that can kill this game right now is you and you alone. and so far half the playerbase is gone already. congrats
I can cope with the solo removal .. I can still play solos in trios .. but bro .. capping normals in common gear is incomprehensible. This means that a new player that finally managed to extract and wants to wear gear has to hop in high roller to play with his first kit ever ? LIKE WHAT ?
I just want normal lobbies uncapped again . and ill be happy.
Plus it wasnt even intended that way think about it : the dungeon recovery goblin now ONLY WORKS IN PVE LOL ....
i think the game being a gear focused playstyle is the wrong direction for the game, it means theres no chokepoints in the funner white lobbies. since you dont need to gain or lose anything
i agree with solo/duo removal they can atleast bring back rare and epic for normal and HR.
no epic HR. just rare normal or straight up uncapped normals. I dont want 500 Qs again
make the chatbox more visible to people so when you can communicate with the new randoms that dont speak the same langauge or dont have a mic. ADD PINGS
Adding pings actually goated idea.
it was 330 q's split between 10 different gamemodes say we removed alteast 6 of those gamemodes we can afford having 2 back.
i swear i see enemies in trios randoms and when i dont have a mic i literaly have to rely on luck so my teammates notice something is wrong
add map markers too. make it easier to communicate with trio randoms and this whole solo removal would be copable
Well you cant afford mic at 2025? It cost even under 1$.
Anyway Voice should be open alltime.
people not liking randoms is literally because there are heavy communication issues with the UI and game itself. u cant force people to play in a group and then have no way to communicate
you could always get the point emote.
what if i cant speak irl. what if im at a library. what if im in small room and i cant make noise?. what if i dont WANT to speak. what if i was mute
ppl tend to react to your character doing emotes good ones are the pointing one and shh
great idea dude. let me grind for an emote that doesnt signal from behind walls that there are 3 rogues in a corner
Then i never want to get you as random team mate 🙂
(pings should exist.. thats true)
use emotes they exist in the game for a reason and you can get them by just playing the game.
my point being. if i have to grind for basic communication emotes then trios should be deleted along with the game
ain't even gonna agrue it with you. i gave you a solution if ur gonna refuse it and be a typical baby go ahead. you have a chat bud use it.
the chat UI is very small and unnoticable.
My tip is just dont play duos, trios. Becuase if you cant communicate, you are pain in ass as party member.
I dont mean it offensive. Its just common sense on BR multiplayer games.
it makes a ping noise everytime someone chats so just type 3-4 times until they either notice or get annoyed. if they're being a poor teamate not communicating at all then thats not on you let them die since they refused to work with the group.
welcome to random trios in EU where almost everyone doesnt use chat or communicates. actually yeah just keep it like that.
ykw forget it. the communication system in this game is golden. ill grind for like 400 extracts to get the silent pointy emote
wow so just dont play the game then.
I would never join random trios personally, to loose gear when premades exist.
But anyway if you want go trios and u cant speak, PvE mode is the way
^
ykw. ill just go troll in trios for fun
Thats the reason why no one wants to talk to you lol. you're insufferable.
Tbh acting like you do, or even players who dont talk/use voip .. thats the real reason, why nobody wants to play randoms trio.
bro u literally said that if i cant speak irl then im not allowed to play the game
if you can't put a effort in to communicate why even play a multiplayer game.
You are, just checkmark “dont fill party”. Thanks
so if im a mute person and i cant speak. the chatbox is too small for others to notice and the emotes are silent and you have to grind for them. im not allowed to play the game?
FIRE SDF FIRE SDF
FIRE SDF FIRE SDF
FIRE SDF FIRE SDF

Except all of that doesn't happen and ur making a one in a million situation worst case scenario situation to make ur point better but its not.
alr. thanks
Play it. But as I said.. you will be “pain in the ass” member. Swift Communication is base of this type of games..
No one is mute playing dark n darker without attempting to use chat nor emotes and guess what ppl tend to respond to emotes going on infront of them.
and are you a mute person? if not why does it matter to you? It just sounds like you wanna be anti social and not interact with anyone on a online video game.
and guess what they gave you a option for that its called solo fill.
like i said. i already use chat. i said that the chatbox is in the corner of the room and no. im not mute. but i cant speak because i have siblings studying for finals. everyone has their circumstances and you guys are acting like if you cant speak then you should suffer or something
playing in EU nobody speaks the same languages half the time. its horrible
Literally no one said that. we gave you other options to communicate all you are doing is arguing about it. If you can't handle any of those other options and don't wanna play pve maybe find a different game for a bit
im not arguing against using chat. my main argument at the start was that the methods of communication in this game is subpar with every other multiplayer game. take hunt showdown for example. pings. markers. different types of pings on one button. league u can spam a couple before u get muted. but in this game u have to wish your team is paying attention
Well, it will never happen anyway.
Imagine to Have so small Logic/creativity to use socket gem for All Atributes (normal person would say; oh all atts? Use all gems). And they chose one.
So i dont think ping system will be ever developed
@keen onyx so we're getting rid of solos and duos now? Not everyone has a 3 stack they can readily play with you know. The reason why people like these other queues is so they dont have to play with randoms
what are we doing?
^
i dont wanna play solo in trios and get shit on by a 3 man
because you guys can't figure out how you wanna queue your game
dw the vision is to nuke 80% of the playerbase and not tell them why
We're also capping normal lobbies to common gear. Meaning every new player needs to reach level 20 before even being able to EQUIP ANY PIECES OF GEAR TO ENTER THE DUNGEON. and they will be thrown into highroller with the sweats with their first ever kit xD .. W patch
if u want to do all of this. atleast give us a roadmap so we know what u will do
like fr wtf is going through their heads rn? Its bad enough as it is that you can't play solo or duo in norms, now they just wanna completely change it back to the clusterfuck it was at launch
"if you dont like trios or u cant 1v3 with artifacts in squire then you should stick to pve" - 🤓
shits genuinely stupid
? I still stand by that. I can cope with the solo removal not the common gear normals
most of us love solos more than anything else. trios is when you play with friends if they exist
so you'd rather get shit on by everyone you come into contact with then have a fair fight? someone is a masochist
I am a solo player I agree bro. but I CAN COPE WITH IT and still play. but capping the normal lobbies to common makes 0 sense
the game shouldve stayed solo/duos and made trios for arenas only
dude you cannot QUEUE WITH GEAR unless you go high roller . do you not see the problem ? so a newer player needs to reach level 20, ( keep in mind, unequip his gear EVERY TIME he requeues) until he reaches high roller ?
its to shut people up for complaining about empty lobbies. why not remove pve and normals and make it so we have one queue for everything at this point
i bet it would actually be better and atleast a unique experience since SDF loves his gear gaps and hardcore stuff
anyways. ive had like a thousand hours on this game. but if this keeps up i might leave the game until it SDF stops cooking
i am aware of that, as i said before they shouldnt have gotten rid of solos and duos in norms either
You make it sound like the common lobbies is a good thing. Lmao go enjoy your "balanced pvp" in white gear bro. you can QUEUE OVER AND OVER AGAIN IN YOUR SQUIRE GEAR bet youd love that
to me. hardcore means im alone and afraid. think tarkov. never know whats coming. in trios u just rush boss room and then pray to god your team knows english
i agree its also stupid shouldve just kept it how it was tbh
honestly i went from having hopes for the game to wishing it had strong competition / it being burned to the ground so another game takes the spot
hopefully something like tenecent
this is probably the most chaotic dev team ive ever seen tbh\
I actually think this was in the top 3 of their worse updates ever … and there’s been some wild ones
slowly losing their player base day by day
but don't worry guys water map and monk class are gonna save the day 
dw guys sdf kitchen surely

funny enough none of the devs play solos. hell idk if they even play this game
Now without SA servers is impossible do bosses 😦
Pls back with a dedicated server to SA
Theres SA im playing in it
Please revert the normal lobbies back to blues already zzzz
they do but sdf just plays druid so 
its not like he's gonna have a good read
*Goblin Solo queue only ✅
*Frost Mountain Duo queue only ✅
*Ruins/Crypts trio only ✅
*Common to Rare Lobby ✅
*Epic+ High roller ✅
I don't get why this is so difficult.
Those people complaining about empty lobbies don't realize they are empty for a reason...
True.
Streamers cry about dead artifact lobby, but in the end all ppl were st norms+224/Epic hr
Instead of removing lobbies, maybe ask yourself why people don't play in those lobbies @keen onyx
this is a very sad update ... render any blue gear set useless ... oh yeah you can bring it in ... but you will get crushed by legendary wearing teams ... so sad. I'll simply take a brake and play a different game until it become playable again.
Listen, IM needs to remove some of the complexity from random attributes by removing them from gear and establishing a fleshed out talent system. Stats like true damage, additional damage and alike don't provide much more than "this weapon deals damage like the rarity above it"
Talents could provide a route that grants true damage. This route can be made only available to classes that need it to be balanced, where it can become unavailable to those who excel without it.
Talents that can help bridge the gap in terms of removing addition damage from gear could be along the lines of "hitting 2 consecutive swings deals +10 damage" or something alike - the possibilities are endless.
This puts IM in the driver seat - and removes much of the complexity that many of these random attributes contribute.
find 9 trash name scrap from living armor , it's green but took me 3 day 246 dungeon only see 4 , and still find another trash white name bat ear for 3 day more than 70 bat no ear good job on think about quest IRONMACE
can u not solo que now
Bring in normal and rare and mostly W update
@keen onyx The game has been near and dear to my heart since the early platests and has certainly made some serious positive and negative changes since then. More positive than negative, but still some negatives. I do think that adding balance into the game is a good thing, but I think keeping players engaged will be based on new class implementations (maybe other skills and abilities) to keep the game fresh feeling. I personally love the Paladin class in all fantasy game types and would love to see this be added to the game sooner than later. No matter what class I play I just always feel like they don't suite my style of play, even when trying to play the "Paladeric" (Paladin Cleric - Smite and Divine Prot). Although I have over 1000+ hours in the game and love to play regardless of not having the Paladin class.
But I have a few player engagement ideas for you to consider:
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Try to focus on more class related updates. Balancing is nice, but new content keeps people engaged.
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Eventually for classes I think it would be very interesting to incorporate seasonal skill/ability rotations. Eventually as you develop the game you could get to a point where every class has an excess of skills and abilities that you could rotate in and out with each season. For example lets say classes have nearly double the skills and abilities that they do now. Maybe you can implement cycles of which skills and abilities are available for each season to keep the players engaged and force them to try new builds and come up with the best build each wipe. So lets say Wizard who has a variety of elemental spells, maybe one wipe you can have skills more heavily focused towards making fire spells stronger (Maybe larger explosions and splash area, maybe just simply a skill with increased fire damage) and then another wipe you focus on electricity (implement new skills that allow electric spells to have and extra chain damage with each spell hit, or larger damage radius)
@keen onyx
3. Maybe incorporate a boss fight practice arena, allowing new players to try the boss fights without the interruption of other players. This also helps reduce time to learn new boss fights and stops new players from needing to use summoning keys for the bosses when they do not spawn.
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I think it would also be nice to see mobs randomized. So you have certain locations on the map where sub-bosses spawn and regular mobs spawn, but keeping them randomized makes the game feel more natural and more explorative and different. (This would be a continuation of the randomized map layouts, by incorporating random mobs it would make the dungeons feel fresh with every new run through)
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Items - Now this is a tough subject. I have learned to enjoy the time it takes to earn good quality gear with great rolls. It always keeps me engaged a playing for that "Perfect Loot" find when in the dungeons. Whether it is going to be used for my next run or just to make a good amount of money on the market. But I do think that it is very annoying trying to build a kit you want to use when everything on the market costs 10,000+ gold because it is "Perfect". I think that there should be some implementation of a "Max Price" depending on rarity (Example: Let's say Epic can sell up to 1000 gold, and Legendary can sell for up to 2,500 gold max) which could help with the issue of keeping the players that don't have as much time to play a chance to more effectively earn a good gear set to go in a fight with. I have learned from playing that the randomized rolls of gear is actually very healthy for the game because you can build around them very well, but I feel the issue is not with the gear in the current game but rather with the pricing of these items in the marketplace which creates a barrier to entry for the players that do not have as much time to play. By implementing a max sell price for each type of gear it would help those players with building great kits.
Goblin caves being only solo map wasn't that bad in the past
@keen onyx
5 continued... Lastly, I think we have a marketplace issue with the trading of Skull Keys and Golden Keys. Because players use these as absurdly overpriced items to trade for 30,000+ gold simply is just not healthy for the market and the game as a whole. It causes legendary and unique items to be wildly overpriced. Not very good for the players with not as much time on their hand to play and build up wealth. The wealth gap needs to be taken care of for players of all skill to enjoy the game.
does this even counts as spam?
I would actually remove duos from Norm / hr (if I had to choose what to cut).
Norm:
solo/trio entry up to rare
Hr:
solo/trio 224 or epic
-//- infinite gear
PvE - trio - infinite gear
Drops max to rare
Streamers were even advising them to make normals uncommon gear max.
It's all common only now because these noob players think gear is such insane advantage.
I played with randoms. Their entire gameplay loop is staying in one module opening all the chests and when other team is attacking they are still looting chests. It's ridiculous.
After recent patch they will still open chests, not realizing it's their skill issue. That they need to train PVP
does it matter
🤷

<@&988703997378584596>
👍
@icy knot I recommend you writing it all in a .txt first and send it all at once in multiple messages
i feel sorry for this fishu guy. hes been giving them suggestions for years and they dont even read them. almost every day he chips in.
wasting his time
As many other persons here. But to be fair if you continue writing suggestions here for that long, you probably just want to debate with other players. Because even if devs read this channel they will never admit it or leave any trace. This way the channel is readable, clear, easly moderated and more important you avoid having suggestions from players who only want to seek attention.
@dawn grotto I beg oh graysun thy king of savoir faire. On hand and knee i ask of thee to layith upon oneself a myriad of knowledge regardith the server of testing. an honorable and erudituos lord such as thyself must be in abundance of generosity and compassion for thy stead! Hear my plee oh great one and bestow upon me such scholarships
Get rid of silence entirely. Or give caster an ability to stop all melee actions whats fair is fair right
Now that we have only trios we could remove the circle, and embrace the dungeon exploration feeling with friends, not running from a circle.
if the game is moving to trios only, the karma report system needs to actually mean something and be a bit more robust, because it could help mitigate toxicity, incentivizing positivity with something other than merely a blue name being one option: people with blue names getting more likely to get matched together, people with red names getting matched together, karma reports being more easily acquired (resurrecting a random could give one, getting a thumbs up from a random could also give one, randoms specifically bc could be exploited too easily with premades if allowed), getting a small sum of gold any time someone thumbs ups you, or a small boost to experience earned that match, maybe when you get punished for teamkilling you get 20% less experience next match or something, take a penalty to your luck stat in the next match or two, etc etc. having the 'thumbs up/down' screen appear at the end of every match in the same screen where it shows gold value and points earned and such instead of requiring a whole different menu. would also make it more likely for people to engage with the system
it's a wonder to me how none of these systems are already in place to be honest, I understand if some of them seem excessive, or all combined would be a bit much, but is even one thing already there other than the red name essentially being a warning of "don't trust this guy"?
if the game is moving to trios only
Lemme stop you there bud. If they go through with this the game will be dead within... six months, lets call it? I don't think they actually will though, they'll revert this after the backlash inevitably happens and they see the effects on the game. Normally playerbase effects take a while to manifest, but this one should be pretty cataclysmic I'm guessing.
Yeah they have some way to go on this, you can block someone and still get matched with them. Thats crazy
Punish teamkillers hard
Punish griffers harder(example: blocking intentionally doorways in arena)
Sometimes players want to be killed by you so they can report you for teamkilling
game dev perspective opinion:
Don't bring back Solos untill you are sure as a dev
- you made trios really good
- you know how to balance both modes at the same time'
- it won't affect queues that much
I see where you're going with that but unfortunately that's what should have been done before adding Solo and Duo in the first place. Now that people have played it for years it's part of the game, some people may have buy the game because there's a Solo or Duo mode. You can't just remove it because you don't like it, because you want to, it's simply a mistake.
The only valid point is the amount of queues and before removing solo Adventure mode need to go, that's draining way more player than Solo/duo/trio normal
You already asking the impossible.
Balancing both modes is impossible.
In fact , even balancing trios is impossible , the game will never be balanced , there are too many factors. The only kind of balance we can aim for is a sort of rock / paper / scissor system, where one class is good against X but bad against Y
There are like 10 classes, each have different perks and ways to play. Each class can also gear differently. But most importantly , the fight positioning dictates a lot of it. Are you on the high ground ? Are you in the open vs a team with multiple ranged classes? Or are you in a tight spot vs melee classes?
Look at crypts , it’s a “closed” map while ruins is mostly open except for some modules that have bushes. Classes behave very differently depending on the environment.
It’s non sense to ask for balance , ofc you wanna tune numbers so 80% of the player pool isn’t playing the same class, but it will never be an even number across all classes , on every map and every mode.
So balancing trios is already not thing , and balancing trios AND solos is never gonna happen
And the more time goes the more I think Solo and Trio doesn't need to have the same balance anyway, people don't seek the same thing of Solo and Trio
But most important, the balance isn't that important. If the game had more content, more stuff to do, more things to enjoy then balance wouldn't be that important in people's mind. As always the main focus should be on improving the gameplay loop, add new point of interest to the dungeon, new things to do outside of the dungeon (Religion is a joke but a guild system would be great)
I've said this from the start, but balance really isn't as important as fun. And this isn't even a skill based game, broadly, it's gear based. Trying to over-correct for gear difference just makes combat sweatier. Gear and correct tactics is how a weaker player kills a stronger one - and that's healthy for the game imo. Trying to over-correct for class differences just removes the fun from classes one way or another.
Make no mistake, though, they've introduced some serious problems that need sorted out. There's too much going on for barb and druid right now and they basically need reverted to before this set of patches. And they still need to do something about the over-powered nature of druid movement one way or another, whether by nerfing lunge specifically or removing the chicken+panther interaction or both.
⬆️
goblin caves is literally tuned for solos the mobs the lay out
ice cavern was orginally suppose to be a duos map tune ice abyss for that.
crypts was literally tuned for trios based on mob density and boss difficulty.
why not return to that????
Because it's too late now that people had access to every map for so long
The way I see it this is just bartering with them. There's nothing wrong with the way things were with as many queues as we had imo. But you can't undo the decline of the game by taking things away. The only thing that will save the playerbase is if they turn this around and start focusing on content and start actively ignoring balance once they put it back into an acceptable basic playing field
Exactly, content, content and more content (honestly we don't even need that much, and not even thing that hard to implement)
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract.
Fishing : https://youtu.be/eusNKWKROfg nothing to add.
A forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them
Ice caves designed for duos?
Blue lobbies was the most fun this game provided in a long time, the gear differential was so small and it was viable to kill a geared team in squire gear. Why did this 'testing' of gear level only last for 3 days? Who wants to play in common lobbies?
I did a zero to hero with some friends went from common lobbies to high roller...the high roller lobby had one other trio in it and they were full on purple/orange.
Revert normal lobbies to the rare gear cap for the love of god this game is so boring playing just squire and it makes greens and blues completely worthless. How did SDF not have this foresight?
source?
idk how new you are to the game but originally ice caverns was duo only and they made the map with the intention of it being only for duos
You don't know? That's how it was when it was first released.
Especially when there's thing to try and they said they'll start using the test server from now on but didn't and took drastic decision xD
I don't really buy into "oh the devs first thought it would be for this so this is the only way it should be" though. It's nonsense. There's nothing about the maps that is better for duos vs trios vs solos etc
well they designed it with that intention so just because they designed it poorly and it doesnt give you that impression doesnt mean it wasnt their goal lol
Wasn't the Ice Cave a temporary duo because of the empty lobby issue?
nah they made it hoping that goblin caves would be solo only, ice caverns duo only, and ruins/crypt trios only
Either way the fixed map queues was one of the worst queue systems.
source?
The way we have it with real choice on what you want to play is actively the best from a consumer standpoint. Anyone who thinks otherwise is tripping. Continuous dungeons also helped alleviate some of the problems with too many spread lobbies.
I have firsthand experience and my testimony is a relevant source because i was playing the game then and that was what they were discussing im not searching through logs for you though thats a waste of my time and you arent paying me to do you that service
you're essentially asking a guy who witnessed a car accident for the source of his information lmao
That's how I recall it too. I don't remember any statement about it being temporary. I could of course be misremembering.
Nice source thank you
blue normal lobbies were amazing, the chaos and the potential to be strong enough to kill people with gear it was so much fun
didnt mean to reply to you there zen but just bring the fuckin blue lobbies back pls sdf
give us a way to send footage of teaming and actually ban people for it pls ty
nikita. fix game. why cheater. many complex gear. why yuo not fix. many teamer in HR. so much... yet. no one for me. i solo. why fuck. man... fix this irnmace. man why u make me angerey
grug see chicken turn into big cat and fly to other room. grug scared
grug see man with pointy stick do too much damage from far. grug only has club. why ironmace.
grug want to play with trio but grug human. grug team neanderthal. why... grug kill skeleton boss and get named item but neaderthal kill grug for item
grug says game is fuck. grug is entire community.
remove one mobility may aswell remove them all for abuseable and OP. Double standards.
Maneuverability options that are completely different being treated differently is not a 'double standard'.
Panther is completely different in how it works from sorc. Don't equate clear, and actual imbalance, with class diversity. I don't think druid should lose all maneuverability, I think it should be toned down. "removing all things that are abusable" is literally every mechanic.
I think thats more of a problem with diverse skillset in a class
Most classes can only do 1 thing decently. Idk how a class is meant to be designed to 1v3 and not a 1v1 x3
Panther does not do anything else decently but anhillate mages. Seriously. Go try and make a hybrid bear panther at the moment. It's totally non-functional because of the damage nerfs.
even then thats just solo only in duo/trio play wizard/sorcs should always be playing with the team if u get a kill off one it means they split off from their team and had poor communication. with the endgame goal being to remove solo/duo entirely they should buff druid back up for trio play.
@keen onyx quit
Possible queue fixing solution:
- Bring back rotation, but make it daily
- No rotation in PvE for quests
- Bosses are much less punishing, i.e Don't agro swap randomly, don't do over half hp with one attack.
- Improve maps with either 3 layers, more hotspots, more bosses
idk about daily map rotation that sounds horrible for anyone trynna play with friends doing quest. the 3 minute cycle for it was good. Have a little bit of patience get the map you want with the team size u wanted.
Never let bro suggest again 🙏
read point 2
The whole point of the suggestion is to FORCE people to play other maps, so that ironmace gets more feedback to improve them. What's the point of adding maps if everyone jsut wants to play crypts?
some quests can't be done on pve legendary quests that call for legendary looted items.
like?
Rotation was implemented poorly, waiting for 3 minute meant that people never felt the need to do the other maps, it didnt solve anything and jsut made it more annoying IMO
What does ironmace need to change to make you play the other maps?
suggestion discussion, and yet no one wants to discuss suggestion.
there shouldn't be a "need" to do other maps you should be able to play whatever map you feel like playing. some ppl prefer gc some ppl prefer ice caverns some ppl just straight up prefer crypts. all for varying reasons. No reason to lock someone out a entire day from solo/duo or trio x map
So do you think more maps should be added then?
Overtime and not rushed out yes. Map rotation with 3 minute timer was one of the best things this game had for lobby selecting.