#suggestion-discussion

1 messages · Page 278 of 1

elfin onyx
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maybe they would create them out of thin air or "magic" and depending on the object and then the magic effect could create variety

solar vault
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That’s a good idea to but I like the idea of them having a physical object that can be pickup up again that is also able to be imbue with elements

elfin onyx
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like i said the artificer is like a steampunk kind of class so imagining a very dirty/grimey looking guy with a mobile furnace on their back where they create objects out of there and pull them out and use them for deadly force

solar vault
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Kinda like how arrows can be picked up but as a javelin or axe

elfin onyx
solar vault
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I’m trying to thing of the “class” I’m imagining is like a fighter or ranger that just uses throwing weapons like axes knives but imbues them with magic and poison

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Like how a bow has ammo is how it would work and they would have diffrent types of weapons and just have one individual one at a time or another on them

elfin onyx
solar vault
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Yeah

elfin onyx
# solar vault Yeah

ok well we have the way now the what, cant do fire since we already have bottles i mean they could be replaced by fire potions

solar vault
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Maybe like you pull out a special thingy like how ranger have food

elfin onyx
solar vault
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Possibly

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Maybe like a spell wheel and you could choose what to imbue them with and they recharge by siting at a camp fire like spells

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And all elements that you can imbue them with are on it

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And it can be like the bows are knives are survival bows, axes are recurve bows and long bow would pretty much be javelins and they would have the same trade offs

elfin onyx
solar vault
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Yeah

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It just strait a magic imbue like a wizard turn a leaf and tried to be a archer

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But potions work too

elfin onyx
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but it sounds like that would entail a sort of rng in what spells you cast or maybe or strong/effective is

solar vault
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Ok

elfin onyx
# solar vault Ok

either way its a good idea, not going to lie I focused on the magic part but i can see a class/feature being a good idea, that's why i asked if you played d&d before incase you accidently were just repeating the artificer classKEKW

elfin onyx
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If Dark and Darker would implement subclasses to the game as there is in d&d I think one way would be having it similar to perks in having a separate page where you can put in different subclasses in a pockets, idk if it would be wise to be able to have more than 1 subclass, but hey if multiclassing were to come back than this might as well be a thing right? It would add a lot of variety

Also if they were to include it on the perks page than I'm imagining it in one of the upper corners and its only section below the perks, also i don't know if some classes have more subclasses than others, i don't think fighter has that many compared to casters due to magic reasonsApollo also they would probably have to remove some perks or skills and combine them in the subclass which as everyone knows, a lot of people don't like change. Maybe Ironmace doesn't want to just copy d&d to its core.

Would love to hear any opinions/arguments

leaden totem
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any updates coming ironmace???

icy knot
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Turn the Dungeon Against Your Enemies: Dynamic Object Ideas

  • Hanging Chandeliers – Can be shot at to make them fall and spread fire.
  • Cracked Pillars / Walls – Can be broken to create new paths or collapse onto enemies.
  • Loose Floorboards – Stepping on them causes them to break, dropping the player into a lower area ( new ship map).
  • Rotten Wooden Bridges – Collapse when a player steps on them.
  • Oil Lamps / Barrels – Can be knocked over or ignited to spread fire.
  • Slime Barrels – Can be destroyed to create slime puddles that slow down enemies.
elfin onyx
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i do like the hanging chandeliers idea

icy knot
elfin onyx
icy knot
elfin onyx
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I would also love to see the cracked pillers that sounds like alot of fun

elfin onyx
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wait that's a bad idea forget that

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cooking @icy knot i see the cooking

icy knot
elfin onyx
elfin onyx
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whenever i have an idea i have no idea how they would implament i should say make it a new gamemode works every time

urban swallow
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|| We need fighters shield slam be able to break doors||

hidden hemlock
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there needs to be an item that breaks doors, it can be slower than barbs crush, or fireball, but I think that utility is pretty important for most classes to have access to

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I like the idea of utility items essentially having a worse version of a perk

elfin onyx
elfin onyx
elfin onyx
icy knot
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Can someone explain why Silence removes already active buffs?
Does every silence works the same? Rogue's, Bard's, Panther's?

elfin onyx
icy knot
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I see. so Bard's silences only prevent from casting.

elfin onyx
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good to know i thought it silence everyone include yourself and teammates

icy knot
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So, in the future, the king of debuffs will have Silence that works similarly to a bard's song.

icy knot
tacit otter
icy knot
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Anyway, should Rogue and Panther's Silence be nerfed so that it doesn't remove certain or all activated abilities? Those abilities have cooldowns, which is how you normally counter them, by waiting. With good gear and Silence, you can always W-key someone, removing their defensive abilities and killing them.

I know that right now the problem is that Rogue and Panther can reach players too easily due to invisibility and Panther's mobility, but the devs don’t seem to notice it, so there’s no point in discussing it here.

icy knot
icy knot
# icy knot Anyway, should Rogue and Panther's Silence be nerfed so that it doesn't remove c...

In the end, when it comes to silence: Devs(@keen onyx @full tulip) either prioritize defensive abilities, forcing aggressors like Rogue and Panther to wait them out if those abilities have already been activated, or they prioritize a W-key playstyle, where Panther and Rogue ignore such abilities and focus on eliminating the other player without fear.

It seems obvious what the best approach is.

dense sand
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man replies to himself and tags the devs, I wish I was as delusional

icy knot
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@dense sand comes here to offends me because I explain how I'm thinking.

It sometimes takes time for people to understand what indyvidual is talking about, especially for the devs who don't speak a word in this channel. This makes conversation with them impossible, causing most of the suggestions to end up in the bin.

I also think that people prefer to read sections of text instead of walls of text.

sinful plaza
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Dead lobbies too many queues

tender spear
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why do they have like 20 different queues forf a gamew iwth only 6k ave players on

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the only lobbies people actually play are 0-24 goblin caves and everyone just dies to the boss anyways

last escarp
languid thorn
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ADD MORE WEAPONS

Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip) - part1san spear - Billhook

One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)

Executioner - Great Sword - Estoc - Falx
B.stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar

Kite Shield
Targe Shield
Allow short sword to be used in main hand

REMOVE WEAPONS MASTERY

  • Allow all physical weapons by default

  • Slayer should give access to Recurve Bow

  • Ban all daggers, all magical weapons, all bows and windlass

REWORK THE FKING FLANGED MACE ANIMATION

Remove True DMG - True DMG will never be balanced, since the faster the weapons or depending on scaling it is always broken. Adding on top that there is SOO much armor penetration in the game at the moment. True DMG ruins the balance.

Remove +ALL from the game. Having 1 single stat that give you EVERYTHING is not balanced. Renders any other trinket without +ALL useless.
Remove +ALL from ability. Same argument. PPL just stack plus all on everything.

VICTORY STRIKE REWORK:
Victory strike should be 15% phys power +15% armor pen for 8 seconds, if you get a kill it grants 25% heal on kill once

quiet orbit
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Remove the ability to see players names when spectating. We don't need to see a players name's to report them for cheating or teaming. Showing player names while spectating only helps stream snipers.

unborn terrace
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we need a flail

blazing fern
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Some suggested balance changes that would be very impactful at making the game better

  • Reduce warlock dark shards limit to 3, each shard giving+1 all attribute and +30% dark magic bonus until a dark spell is used
  • Reduce the rogue hide charges back to 1, rogue's playstyle shouldn't shift towards ratting as that makes the game universally unfun
  • Rework phantomize : it's always been a free multi-use get out of jail card. Making it need to charge at a campfire after 2 uses or reducing it's duration and increasing it's cooldown would make it a more fair skill.
  • reduce damage of bows and crossbows (specifically windlass) across the board, instead buff armor penetration to make for an even damage dispersion between different classes (so a wizard doesn't die to 2 longbow shots but at the same time a fighter can't tank 6_7)
  • Reduce the base damage of daggers and rapier ( or demon's glee at least). These fast weapons benefit too much from true damage while not even having a sourspot, their scaling or base damage should be lower to make heavier weapons more viable.
  • Nerf or straight up remove true damage. Removing true damage and replacing true damage rolls with additional damage rolls and buffing armor penetration would allow for a much better diversity of playstyles than just stacking true damage and HP and move speed. If not removed at least reduce the limit.
  • Fix blocking. Make shields work properly without weapons going through them. Give parry option to more weapons with a block ability.
  • fix PDR and MDR curve and move speed rolls so supposedly "light" classes like rogues and wizards can't have both over 150 HP, 40% PDR and over 300 move speed and litterally face tank melee plate fighters.
  • Rework weapon mastery : Remove magic weapons from fighter. It's just cringe. Fighter shouldn't be better with demon's glee or bows/windlass crossbow than their own weapons. Give fighter separate perks for melee and ranged mastery and no magic weapons and daggers included.
languid thorn
blazing fern
urban swallow
languid thorn
languid thorn
broken nova
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holy fuck nerf druids

toxic totem
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tf are you talking about all the mobs and bosses in the game is not random lmao easily learn them and beat them

timid palm
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It just sucks resetting the fight after not collecting enough souls for phase 3 because the ghosts are random

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Fishu said he had the same problem and mentioned it a long time ago

toxic totem
timid palm
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Or didn’t fly so high

toxic totem
timid palm
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I’d argue the only hard part of the fight is collecting enough ghosts in phase 2

granite knot
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Actually, her attacks being RNG are bigger problem. She can magic volley you 7 times in a row, dash 3 times and you can't get the damage in.

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So much fun BarbStare

timid palm
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That’s fine I’ve only really had problem with collecting ghosts

granite knot
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Banshee is more frustrating than wyvern and that's really something.

timid palm
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Phase 1, 2, and 3

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Now you just gotta learn the fight when it’s on ground

granite knot
timid palm
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I’d say wyvern is one of the easier bosses in my opinion

granite knot
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Not to mention, you can get nameds from wyvern

timid palm
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@icy knot do you think the ghosts should just stay lower in banshee fight?

icy knot
icy knot
granite knot
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Yeah, you should be able to jump and collect them.

brave ember
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And warlock shouldnt get a free pass on phase 3

brave ember
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Ghosts should have a even distribution in the room not a random distribution.

timid palm
golden sable
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I have never clicked on this channel and not seen @icy knot on the first page lol please brother they still haven’t implemented the first suggestion you gave let alone any of the other 900

lilac garden
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make any two handed axe weapon break doors in 3-4 hits and any one handed axe weapon break doors in 10 hits

jolly leaf
toxic totem
timid palm
tawny hound
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PLEASE lower mobs they are interfering with my PVP EVERY sINGLE time

arctic hound
tawny hound
faint moss
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Crosshair hud: Give access to hide it

tepid swift
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I wonder what the sorc perks will be

lilac garden
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they should add an attack pattern on druid forms instead of unlimited m1

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make it impossible to attack someone like you have a rondel that does only first stab animation

jolly leaf
lilac garden
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panther exists, make it a right paw left paw mouth attack or something

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like a castillon attack pattern that rewards you if you land the third attack with an extra 30%

jolly leaf
# lilac garden panther exists, make it a right paw left paw mouth attack or something

Why not but I feel like druid is different than dagger, both need to be really close to the target but you can eventually dodge a dagger hit if you crouch, while panther or bear will hit you anyway, right/left hit or mouth attack have kinda the same hitbox because of the size of panther and bear. I don't see how you can make good variation on the attack pattern of druid form, they're going to be pretty much the same anyway due to the fact that panther are close to the ground and don't have range / don't have a huge range of motion

lilac garden
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just feels stupid to watch a panther attack you 3-7 times with only one of his paw to death

tawny hound
timber juniper
jolly leaf
long blade
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What if there were two tiers of High roller: SSF and un-capped?

jolly leaf
jolly leaf
long blade
jolly leaf
long blade
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I definitely agree, the full crafted kits with grims feels terrible and is insanely unfun.

graceful ermine
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grimmies are dirt cheap it's wild, never seen them this low before

leaden totem
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whats going on with the game ???

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ironmace you gonna release a patch anytime soon ??

jolly leaf
leaden totem
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ahh i see so any day now a patch

jolly leaf
leaden totem
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think everyone is just pvping squire kits they need to do something new soon

wide lagoon
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not a good time to be a timmy

rare sparrow
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Dnd 2

jolly leaf
# wide lagoon not a good time to be a timmy

The only good time was when they released the early access and maybe on steam release. Now people know the game too well and have no mercy for anyone unfortunately. The rookie lobby isn't a bad idea but we need to know how it work more in detail and it need to be tweaked. But overall they've done good progress in making the game less repulsive for new/casual player since it's release

proper roost
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we need pregnant gobby wives

scarlet pumice
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@dawn grotto CREEP should be completly silent, no sound through tall grass and bushes, no door opening sound

wide lagoon
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we should be able to play as subbosses

scarlet pumice
icy knot
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Yes I'm biased. Hide is broken right now

hollow estuary
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not a fan of getting shanked even more unexpectedly

scarlet pumice
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Skilled diffed I rarely die to rogue and it’s my 3rd most played class so I can speak on it. Rogue needs minor buffs

jolly leaf
granite knot
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Hell no, it should be deleted.

scarlet pumice
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You guys just suck and are biased asf. Be reasonable

granite knot
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We are reasonable, rogue shouldn't have 2 sprints.

What's the counterplay to landmine rogue? Turn up the volume of the game so much that we have to get a hearing aid?

languid thorn
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bro, what you don t wanna get 3 tapped by 60% armor pen + dots + true dmg stacking?
what you are a fighter and you just die bro PDR for no reason,

OHHH but class is SQUISHI
180+ HP rogue with true dmg stacking - Let me introduce myself kappa

granite knot
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Yeah, rogue will surely die in 2 hits this

languid thorn
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yeah hit rogue in the head bro when all of the dagger animations make the hands cover the head SO FUN BRO -75% dmg

granite knot
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Where is Elurxer to tell us one more time how rogue needs a few more buffs?

languid thorn
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oh yo are shield fighter? too bad bro git gud learn to block,
oh you wanna block a stab? it goes thru or desync hit KEKW

granite knot
languid thorn
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well having a shit ton of armor pen for no reason is not good, but adding true dmg on top is even worse.

true dmg is a bad stat in any game overall.
is hard to be balanced
since this game has 100% scale true dmg on any weapons ofc the faster you attack the more dmg you deal outdoing any other weapons, cause you dmg just ignores everything anyway, and 1 big weapons is aka 3 hits for small weapons

vestal cloud
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nerf sorcs fire pillar that shit does like 200 dmg not even exaggerating

icy knot
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Make hide transparent again but only when moving?

jolly leaf
icy knot
scenic wedge
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Delete druids

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panther way too fast, hit box is weird and deal way too much dmg

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and they can reset as much as they want

jolly leaf
vestal cloud
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we need to delete rogues and druids or atleast nerf them both to the fucking ground please this game is so unfun

vestal cloud
jolly leaf
restive cipher
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CAN SQUIRE PLEASE GIVE ME ARROWS WITHOUT HAVING TO TAKE WEAPON OUT OF SLOT THANK OYU

icy knot
lucid vortex
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The ability to close static exits and portals

icy knot
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Don't you guys think opening better quality chests should last longer?

Shouldn't there be a bit fewer chests in the dungeon but more crates, Skeleton Bones and barrels?

icy knot
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Add Torture Devices to the game, but only as a decoration.

icy knot
plain veldt
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@fossil seal@dawn grotto

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Please review my account again, I was banned for abnormal detection, I didn't use cheating, I guess it was detected because of the loss of damage when attacking the goblins during the game freeze.

icy knot
lilac garden
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buff hydra

icy knot
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I think adding self-guided missiles to the Hydra would be a cool addition, as it currently misses its target about 95% of the time. Right now, it's only useful for dealing damage when teams are boxing (standing still), allowing its slow, straight-moving projectiles to hit.

Of course, such a change would require a nerf to the Hydra’s damage.

On the other hand Hydra is already an amazing tool as offense and defense so no changes might be needed.

quiet aspen
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rework lightning bolt to be an actual lightning bolt spell.
replace with electrocute that acts as a 2 sec dot for the lightning slow

jolly leaf
# icy knot "game will never be balanced" somehow it annoys me. It's like saying to all dev...

Not really, it's not because it'll never be balanced that it can't be improved. But yes the game will never be balanced and that's true for most game, there's always gonna be a meta because when you nerf this class then that class become stronger indirectly and people start playing it. But you can reach a point where some class are stronger due to the actual balance of the game without being completely broken, that's what we aim to achieve. And another "solution" could be to rotate which class is the strongest every often, sometime ranged class become stronger, sometime melee, sometime magic etc etc the real balancing is to avoid one of those class to be broken but you can't avoid to have a few class stronger than the other imo

quiet aspen
lilac garden
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make game fun

vestal trench
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Give Hydra legs

tender spear
ancient prism
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Make fighter breaktrough slow down players that hit u for 5%- movement speed for 1s

restive cipher
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add some lore please

restive cipher
torpid trout
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add more blue portals in inferno you shouldnt be able to search more than half the entire map and not find a single blue portal out.

jolly leaf
icy knot
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There are these misc scrolls in the game. What if the player needed one to activate a portal?

jolly leaf
icy knot
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"make the interaction speed to open a portal lower" yes
Maybe collector o this witch should sell grey scroll for high price
With each rarity portal opens faster

jolly leaf
icy knot
jolly leaf
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I don't know what they meant by making HR hardcore again. It could be that they remove CMM from HR, or just make the exit open late in the game like before. Maybe also make that the Goblin merchant don't give you all your gear back but only part of it like it used too

icy knot
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I mean for sure in next season gates will have to be opened manually. No more running away from a fight

jolly leaf
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Hopefully, but I won't say "for sure" xD

icy knot
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we'll see

jolly leaf
# icy knot we'll see

Remove Bhop, hot swap, the inertia you keep while jumping (That mean, when you draw you weapon while jumping, chicken panther jump etc), add interaction to open exit, tweak CMM. That would be a good start

icy knot
glacial sphinx
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  1. Greatly alter continuous dungeon: It should only apply for the first 5 minutes of the first floor and not exist at all on Crypts and Inferno, there should be no lobby migration. Go back to the game where what we did on each floor mattered and we saw the people we left alive in Ruins back later in crypts or inferno. Reds and blues should not open til the last 3 minutes.

  2. Add new spells abilities and talent trees, stop adding new classes for a while and improve the existing ones.

  3. Chill with the power/movespeed/QoL creep on new classes. Classes need to have downsides, druid mobility doesn't fit in the game, neither does warlock unlimited sustain.

  4. Delete the AP system, let people play the game because it's enjoyable rather than forcing them into unnatural and unfun playstyles for rewards. Same goes for arena rewards tbh, just let people get skins and cosmetics with blue shards earnable by playing how you want or via red shards. The game has become so fragmented and the soul of what made it fun is lost by all these chores.

icy knot
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Delete the AP system, let people play the game because it's enjoyable rather than forcing them into unnatural and unfun playstyles for rewards.
I was thinking about something similar a week ago. I wanted to play solo HR just for fun to kill some people, but at the same time, there’s a leaderboard, and I didn’t want to lose my rank.

glacial sphinx
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All this stuff was not needed in the past, and it drives players toward a more limited set of playstyles. Instead of just playing chill and doing what you feel like these systems give people the idea they should be doing something specific to be efficient rather than have fun. Which in turn makes it feel worse when you fail to progress toward that goal.

vestal cloud
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is sorcerer not one of the dumbest classes up there with druidsa like wtf instant spells and they can just spam all of them in like 5 secs they have infinite kiting it like wtf

jolly leaf
jolly leaf
# glacial sphinx 1. Greatly alter continuous dungeon: It should only apply for the first 5 minute...

And I totally agree about Continuous dungeon, but unfortunately they said it is something they had to add to the game for economical reason, CMM reduce server cost drasticly, especially the refill on crypt and inferno at the beginning of the floor. But still it can be improved, imo you've said the good things to do, let new player join the game only for the first 3-4 min of a game and either make door open later or add a mechanism to open the exit manually to every exit, like the bridge in ruins. That way people can stand right to an exit or run to a blue gate as soon as they're in trouble. Probably reduce the max amount of team per map

earnest basin
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#ShoulveNeverLeftSteam

prisma turret
#

Now hear me out????????????

The Chu Ko Nu
-maybe mid damage, low range, high fire rate, really slow reload
-damage between hand crossbow and regular crossbow, same range as survival bow, same fire rate as survival bow, but reload time close to heavy crossbow
-ofc with like 6 shots
-so imagine a always rapid fire survival bow with alil more damage but takes like 7 seconds to reload

analog topaz
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Add more melees, like claymores and billhooks, maybe even sabres

blazing fern
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Nobody wants to waste 12 mins in ruins and another 12 in crypts doing nothing just so they can go down to inferno for the boss or quests

granite knot
hidden hemlock
#

How would you guys feel if f 2P players could have a dedicated limited time to run HR? For example maybe they can run over the weekend or maybe during off peak hours of the game to try to fill lobbies a bit more

jolly leaf
hidden hemlock
jolly leaf
# hidden hemlock I just feel like a majority of players fell in love with the game by experienci...

I'm not sure about that, it is true that a lot of people tried the game during the playtest when it was free, but they've all bought it when EA released, and with less content that what free player have now. And going full free to play look like a good idea, it work for some game but I don't think it'll for IM. They're quite bad when it come to make good cosmetic and quite slow to create new one, they have so much to do around adding content, new feature, fixing stuff and balancing that they can't afford to put people full time doing skin and cosmetic, potentially battle pass etc to manage a free to play model

ivory lily
#

buff druid

blazing fern
#

They can experience the general gameplay in norms and if they like it, buy the legendary status

proud sigil
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What about not losing gear if u die (equipped only), but gear lose durability and u need to repair it on the blacksmith. Also reducing heavily the gear loot chance and making especif mobs or bosses drops especific weapons or pieces of gear. Something like living armor gives longsword and pieces of plate armor. And maybe removing random rolls.

ivory lily
broken nova
#

add some time of symbol or something in character select screen if that character sold something in trade. tired of having to go through each character...

thin wraith
#

Add an exact replica of the titanfall movement systems and mechanics I think it would greatly improve the game and truly bring the community together.

icy knot
#

yoo I have good religion idea!

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Reduce Transaction and Listing Fees for marketplace and trade

quiet aspen
#

change shapeshift mastery to act like lifebloom, no access to spells when its equipped.

icy knot
#

**How to fix marketplace problem as discussed by thelorr **?

video link: Let's Talk About The Current State of Dark and Darker

"Looting doesn't mean much right now because you can just go ahead and go to the marketplace and buy whatever you want. But of course, removing the marketplace poses a lot of issues:

  1. Whoever pretty much has more time to play will always be further.
  2. Everything you do in the dungeon would be much more meaningful.

The marketplace speeds everything up. It kills the game faster because people are going to get bored since you can buy everything from a marketplace, so there's no point in doing anything in the dungeon."

Some suggestions to fix this issue:

  • Limit daily marketplace listings – Players can only buy/sell a small number of items per day, slowing down gear acquisition.
  • Restrict marketplace to low-tier items – Only allow trading of white (common) and green (uncommon) gear to prevent players from bypassing progression.
  • Increase tax on rare items – Apply a heavy gold tax on marketplace transactions involving high-tier gear to discourage excessive trading.

Which suggestion would be the best overall?

Also, why is Hunting Loot tradable ? If it weren't, it would force players to spend way more time in the dungeon gathering materials for Arena.

I would like to hear your opinion so we can cook something! cooking

languid thorn
# icy knot **How to fix marketplace problem as discussed by `thelorr` **? > video link: [L...

is nto the market that is the issue. Is the gear acquisition

if ti takes giga perfect luck to get 1 item normals players will not go for HR
if it takes 10+ runs to just have an ok kit normal players will not go for HR

making items more accessible will improve the game

making the game more "hardcore" while the game is just an Call Of DaD with extra steps is not the way
it will make sure that HR is not accessible even more since the reward is not enough
compared to tarkov in 2 runs there you get enough cash to have a very very good kit from PVE alone or just looting crates, here is not that

RANKED for an extraction game IS NOT CONTENT

For more players to keep playing you need CONTENT

THIS is NOT league
or a Battleroyal

is an extraction dungeon game so focus the PVE Aspect first adding content to having "casuals" play more

https://www.reddit.com/r/DarkAndDarker/comments/1j495yc/pve_should_be_focused_more/

icy knot
languid thorn
#

yes, that s why many quit tarkov too. When the games goes the direction of min maxing and having players feel their time is not worth in this game

why would anyone bother with ranks in this game, is not a competitive game and going that direction is worthless since balance is not done properly and this was meant to be an extraction game

Tarkov keeps soo many players due to oportunistic gameplay and heavy PVE involvement while providing PvP hotspots and Chill PvE zones for EVERY type of player

Nobody will play HR besides very few.

Let players have to put in some work but give them items to have fun it.

icy knot
#

I think you're right. In the dungeon, only one party is left standing while the rest dies, and most of them lose their gear. Since we don't want them to leave the game, they should be able to gear up quickly again.

languid thorn
#

there s a fine balance between fun worth gameplay and just meaningless grind, this game has no PvE to satisfy the casuals which make as SDF said, OVER 50% of the player base. give them reasons to play HR and making it harder is NOT THAT

is the fact of unaccessibility due to price and PvP quality which is the worst in melee and in range

nobody wants to play this way only to be valid for your class

I wanna play a fighter, well the pvp as a fighter involves NOT PLAYING AS ONE and using anything but fighter intended gear to even have a slight chjance

#

many of my friends who are heavy tarkov and pvp games players.
wanna play this.
why? to have a cool dungeon experience.
but they said, combat is the worst part of this game
pve is non existant cause is not worth going for it

icy knot
#

This game really needs 3 gamemodes:
F2P - very gear restricted
Normals - casual game
HR - for hardcore players
But there is just not enough players

languid thorn
#

no, just make the game F2P and hve only 2 ques but balance the gear and make HR actually worth to be played

Normals - no boss drops, very bad treasure good to learn the game maximum blue items
HR true DaD experience

icy knot
#

f2p game means so many cheaters especially from steam

languid thorn
#

cheaters exist only due to Market, remove that and remove trading you fixed the cheater problem

topaz scaffold
#

thanks again @orchid remnant , great community!

icy knot
#

so market should be removed? cooking

languid thorn
#

Cheaters are in this game to makey money not to cheat, same reason for tarkov

tarkov have 2+ weeks without Flea market so you have to find EVERYTHING you needed or make a friend who had it.
Gues s what, it was the lower amount of cheaters ever imo

YES trading + market make the game 1000x worse

languid thorn
#

Make questing worth
you know why ppl go back to tarkov?

is not just PvP is the questing ,pve, loot

this game has the same 5 god damn items to loot each TIME
quests? what quests, those are meaningless unless you wanna craft

#

Providingng more PvE feeds the PvP and brings new players, most of the games are alive by CASUALS not "pvp" sweats

icy knot
languid thorn
icy knot
languid thorn
#

dude, there s no half ways , removing trading and market would make ppl cherris items, but that create gear fear, right? well make items be not impossible to be found or make quests provide the necessary unlock to facilitate progression

#

no matter the way you put it, the reason there are cheaters is due to g01d s311ing

languid thorn
#

oh "now ppl" will trade items in the dungeon, add a tracker to the inventory and see how much this guy brought and dropped to X person, perma ban both, and very very important the player has to be perma banned.

to make exmaples out of them

#

to make them think "oh i get insta banned if i buy items"

icy knot
languid thorn
#

idk, idc, i always provide solution to my complaining, and imo sdf has lost it to focus pvp soo much

majority of players left due to them being casuals, ah not enough "casual" playstyle in this hard enough game, my time is not worth, bye

#

this game will not last long, if it goes like this, same as it did for Mordhau, Mordhau is a very very hard game, not many players wanna spend 1000x deaths to kill 1 player in a duel
same goes to here, that s why mordhau has 1k players, those are the same old players

#

you have to DEFFINITLY keep skill in the game, but not facitlitating the casuals with the tools to take at least a chance at those will make them quit

#

do ppl here think that casuals have SK keys or 100.000 kits, no they do not

icy knot
#

@full tulip devs...
Are there any plans to allow some experienced players to help balance classes on the test server? I think this could significantly speed up the balancing process, rather than having SDF change classes every month and balance them himself.

polar schooner
hollow estuary
#

but you actually lose gear

jolly leaf
granite hull
#

What if they made a change to portals, where when you open a portal it will close after 30s. You would then have to reopen the portal (ap will count for this once). Red portals would need you to activate a lever opening the red portal gate.(again the gate falls/closes after 30s). This would help stop red portal camping and make portals much less of an "escape".

icy knot
icy knot
#

I think removing the market for the first month is a good change. I recall someone suggesting this in the past.

#

I'm worried about Circle being added to HR, especially now. There's already so much third-party involvement, and now Circle is going to force everyone into one place. Maybe having more than one Circle would help solve this issue.

Also, Circle closing should be adjusted for people joining in a continuous dungeon, as you don't want them spawning outside the Circle.

It needs a lot of testing. Well, we'll see if they thought about it beforehand.

blazing fern
#

They just should not add the circle back

#

It makes it absolutely unfun for everyone, being forced into other places specially in crypts/inferno that are randomized, there's a big chance of getting ratted/3rd partied. It gives a free advantage to whoever is close to the center

languid thorn
blazing fern
#

Same thing with removing solos and duos. Not everyone wants to play in a team, some people enjoy solos more. Forcing everyone into same que to hide your low player count is a terrible decision

languid thorn
sharp ore
#

could we please add a greatsword?

granite knot
jolly leaf
icy knot
jolly leaf
young oxide
jolly leaf
#

My main concern about this HR change is that if I don't want to play HR with the zone maybe in trio only etc will they add the possibility to use more than 125 GS in normal again? Like put the 124-225 and 225+ bracket in normal.

meager jasper
#

Oh for the love of god. @keen onyx

Is there something you don't understand about the battle royale ring being awful? Stop trying to force your 'vision' in HR and make new content! Your change away from that was good! STOP FLIP-FLOPPING ON EVERYTHING.

And I have a duo! Stop trying to end my whole way of playing! I'm not random matchmaking in a game that requires hundreds of hours and semi-gambling, do you get that?!

torpid wren
meager jasper
#

I'm glad I didn't remove my negative review of the game the last time they fucked it up mid-season. They do this every fucking few months. It's really pissing me off at this point. Consider my rage baited, though not by you, by SDF.

This season has been amazing, aside from that fuck up, and now they're doing it again. And I am willing to bet they will ONCE AGAIN, fold after a week of reeing from the fanbase. They're incredibly unintelligent it's baffling.

icy knot
#

I like idea of circle in HR. Harder mode for better rewards.

People can still play normals if they can't handle a circle. Some of them can't even handle fog of war. Skull

meager jasper
#

I really don't. There are classes that don't have ridiculous mobility, and nightmare mobs cannot just be ran past. The circle's removal was one of the best decisions they ever made, and removed so many pointless and unavoidable deaths.

jolly leaf
meager jasper
#

This is an extraction looter, not a battle royale. The last thing anyone should be doing is forced in pvp in a game that actively encourages survivalistic playstyles. These two things are completely at odds, and always were. SDF himself said before he doesn't just want players to automatically engage with each other, and this is the opposite decision from that.

#

For the record, I'm generally completely opposed to the slow "hardcore"-ifyng of the game. That is the reason WoW, which is cited in this document, is clearly dying. The game is already hardcore, and the more you push in that direction the more you're gonna push a core audience away from the game. You need to recognize you live in a bubble of the most intense players, devs. Even the people talking here are vastly more engaged than anyone remotely normal. They won't say anything if you piss them off, they'll just leave. Streamers, you, and I, are not normal. We're a tiny portion of your population. You cannot cater to sweats, ever. It makes games like these completely unbearable with the most hyper-intense lobbies ever made.

torpid wren
#

If I find legendaries at every step, sure let's make HR more hardcore

meager jasper
#

Why? Legendary is literally just a word my guy, all you're advocating is for the legendary market to inflate in cost, so that people can't afford it anymore. The accessibility of gear was exactly the reason patch 68 was loved and 69 enraged everyone, among other things. That's not hardcore, that's annoying.

torpid wren
meager jasper
#

Arena was a mistake and has no purpose so whatever.

torpid wren
meager jasper
#

It's a terrible addition because it doesn't interact with the game economy in any way. It's purely a way of quarantining op kits in a separate space. It's a glorified training room.

torpid wren
#

The game economy doesn't mean anything for me, I just want to bash heads

meager jasper
#

TBH you're exactly the problem with the game. Wasting dev time on something that has nothing to do with the core experience of DaD. My brother in christ we still don't have quivers.

torpid wren
cold bronze
#

playing arena bc u r afraid to lose ur kit xd

meager jasper
#

What new map? There's no mention of that in this.

torpid wren
cold bronze
#

sure goblin

torpid wren
meager jasper
#

🫃

cold bronze
#

i repeat idc what u think u playing arena

#

u should not be able to speak about the game design the economy nothing, that not the core of this game

analog hatch
#

MY ARENA KIT WHERE R U GOING

cold bronze
#

ppl forgot it was a hardcore game, fortnite players will strugle

torpid wren
meager jasper
#

Yep, you definitely have the worst takes.

torpid wren
cold bronze
#

stay in arena bud

torpid wren
cold bronze
#

marketplace were introduce bc before it was in channel where every1 was and streamers abuse it to trade everything they need (with someo1), SSF is not the core dad experience xd

torpid wren
cold bronze
#

be more precise right from the start, next time

meager jasper
#

That would be a better option, if you're advocating ssf only. But realistically, I don't think there's a point.

#

SSF removes a lot of the purpose of even having loot. No loot means no money means the core reward structure is essentially gone. I don't want to only be running matches where I get... what? 500g? To spend on... resources? You're just offsetting the lootbox mechanic from the chests and piles to the merchants, which devalues the point of dungeons.

torpid wren
# meager jasper SSF removes a lot of the purpose of even having loot. No loot means no money mea...

Well, the way I see it right now after 3k hours in this game is that the only purpose of going in the dungeon is to find minted items for arena.
I get that that's not your desire, but they're lacking another end game for DaD. What else is there than to build your arena kit and get as high MMR as possible?
So, taking this end game, you can just create the solo self found experience as a process of finding and building your arena kit.

meager jasper
#

Marauders has the system you're describing, where there's no trading and a lot of crafting, and all that happens there is they have to flatten the nature of all gear to accomodate it, and the few that have gear will dominate so utterly as to be untouchable even with that flattened gear.

#

I like that there is a game economy. And if that's your take by the way, you might just be done.

meager jasper
#

I mean that respectfully, if you think there is no end game when you're in it already, you might just be out of things to do. At a certain point adding mythic+ style stuff really does detract from games.

#

The way I play this game I think I'm at about 1.5k hours, but I take breaks for seasons at a time, and I come back to try classes and maps, not to expand upward. I really liked this season specifically because of sorc.

#

I liked how gems changed up the gear too. It felt like I could more reliably experiment with builds which is a thing I like doing.

torpid wren
icy knot
#

so does game needs more type of events? boss farming needs to be stopped?

Maybe certain bosses should only appear on the map at specific times, forcing players to prepare their gear and enter the dungeon at the right moment to get materials form a boss or complete quests.

torpid wren
meager jasper
#

Appealing to them isn't smart, but neither is pushing them away. The danger is in catering only to the top 1%, making all the lower content that those 1% have already done harder.

Genuinely try to think back on how your first experiences of the game were. You were probably dealing with players who had no idea what they were doing. By pushing in the direction of more hardcore-ness you deny the players like us the easyness you had it, and therefore push away more than casuals, but turn off people who don't just want to get smacked around who otherwise do have it in them get really invested.

#

I remember dying repeatedly to the ring, and I'm glad it's gone. HR in particular sometimes just spawned you in wonky places and killed you with it.

#

I member goblin caves being hyper-dense with monsters too. None of that softening was bad imo.

torpid wren
# meager jasper Appealing to them isn't smart, but neither is pushing them away. The danger is i...

Yeah I get it, I played in the playtests when everyone was running straight at you while you held a crossbow in their face :)) Not even bothering to dodge or do that silly dance
But the thing is they need to adapt, you can't build that experience anymore. Not entirely.

And in a way it's fine that they want to separate the HR from normals more as an experience.
Trust me, It wasn't easy for us either to go into HR, back then there was barely any info about mobs, you would just fail, go again, fail, go again.

And I think it also depends on the class, I know to play most classes, but I prefer Any class with a longsword just because I can clear the nightmare mobs faster

meager jasper
#

I also remember seasons that were more scarce in loot being just suffering, even when I was more middlingly competent. Reducing scarcity inherently reduces the feeling of progression, which is dangerous in a game where every match is a gamble of gear.

#

I prefer the idea of encouraging them to gamble higher with more gear being available than trying to hoard or mitigate that risk.

#

Also while we're at it, I hate that AP is HR only. If anything, if Arena is to be useful to the game, I think the AP system should be tied to arena victories or something. While I don't want unnatural playstyles in HR to be forced by AP.

#

Alternatively all modes should contribute to it in some way

#

I know they're just trying to artificially inflate the player numbers in HR because it's their baby, but I don't think it's a good way.

torpid wren
torpid wren
meager jasper
#

For boss design, I have very mixed feelings. I generally don't like how many of them are designed to be cheap and kill you with things you can't reasonably predict without watching a video on the boss beforehand.

#

Like troll vs cyclops is a decent example. Troll's roaring and weird random to the head or the feet 50-50 swing shit is essentially countered by cheesing its distances, which is very artificial gameplay. Cyclops is pretty easy, but it's simple matter of learning its swings and actually dodging. I think cyclops is the better boss design.

#

Ghost king's easy, but the way it jumps in the air always felt wonky to me. Compare to banshee. Banshee first does something funky with her scream, then something else, and that gives you time to consider if you want to be trying to collect souls organically in order to avoid the damage scream that's coming up during her final phase. Ghost king has more bullshit factor, even if he's easier in principle.

icy knot
#

What if it were possible to find other NPCs in the dungeon who offer items and services in exchange for dungeon loot or gold?

  • A Surgeon could provide medical supplies
  • A Fortune Teller could reveal the location of hidden treasures on the map
left patrol
coral heron
#

Your bringing back the ring and random portals to HR??? What kind of horse poo is that? @keen onyx @dawn grotto Why are you bringing back the WORST element of the previous itterations?! It's like your trying to kill your game. "Hmm 50% of players never play HR let's make it much worse!!!" If you didn't make such a good game I would say you got kicked in the head by a horse for decisions like this...

icy knot
jolly leaf
coral heron
icy knot
#

I would love to play HR, but you either play what's strong—buff ball or anti-buff ball—or you lose. Don't let me start about solos Skull

There is also an AP system that makes me not want to have fun because I don't want to lose my leaderboard rank.

coral heron
#

How can anyone be so stupid as to make this big of a change to their HR mode this let's into a season, it's unfair, it was a bad decision when they first tryed it, and it makes the game feel worse not better...

coral heron
#

Also having a circle with continuous entry is beyond dumb!

icy knot
#

we will see if they make it somewhat easier and better

coral heron
#

I'm even good with random portal spawns if it weren't for the BR zone...

#

It's like drunk babies are making balancing decisions by spinning the wheel of the stupidest stuff possiable. "Buff barb, buff rogue, br circle, random portal spawns, patch 69, change players HR experience mid season, ...." sdf spins the wheel...

turbid sundial
#

pvp is dead, loot is dead, can't believe im saying it.... game is dead to me. back to genshin impact

coral heron
tawny hound
#

Delete the scaredy cat classes (rogue & druid)

Add necromancer & monk

cunning palm
#

hi guys, I have a block notes with 7k characters about a possible wizard rework with new mechanics, skills, spells and perks but don't know where to share all that with you, do you know a way to do it?

restive cipher
cunning palm
#

yep with 3-4 mechanics-ideas , some change to skill, peks and spells already in game and 1 more skill, 9 more perks and 30+ spells, like I said there I don't expect that all these ideas will be add to the game, even for me some probably is better that they remain so but the purpose is to suggest everything possible that can be added to the calss, is like an inspiration for devs and other players and maybe mix more ideas together to create something cool and funny

#

sorry if I made some error, my eng is not so good

wide lagoon
#

arena could be remade into different modes like attackers/defenders and even have more numbers 4v4, 5v5 etc. Could easily be kept fresh each season

tawny hound
#

For sorcerer: Make a spell merge where you combine all ur spells and it unleashes a huge elemental storm dealing massive DMG to everything within

teal pendant
nocturne pond
# teal pendant yeah ofc, then u summon thanos with the gauntlet with all shards

doesnt really sound that op. you would need all your spells, so you cant teleport to the enemy then pop it. when someone sees you casting that, they are gonna back up, then when its over you have 0 spells for 10 seconds. 💀 honestly not a bad idea but probably not something theyll do. the balancing of it is definitely possible though.

teal pendant
#

the point of the sorcerer is to cast a million spell in a rotation bro, what is the point of making a huge storm ?

nocturne pond
#

idk it was just a brainstorming suggestion, and the point of sorcerer is to use both hands for fast casting yes but also combining spells to make new ones so it isnt completely out there. but like i said, very unlikely for the devs to do that sort of thing. they wont go past the dual casting its not "cannon" to the class

tawny hound
meager jacinth
#

Rework rogue, combine some perks, remove some. Same with skills, at least add like a throwing dagger skill or sth to make it fun and you can poke more before entering melee. Landmine rogues are a problem because with all the nerfs on rogue it's the only viable way to play.

deep ferry
#

Fix the bug that happens when you open the game and you don't press the "Ok" button on the Patch Notes or Hot Fix popup, the game stays n Connecting...

versed echo
#

Add more mobs/sub bosses/ bosses, the pve is stale

versed echo
meager jasper
#

Come to think of it I have not seen a single one of those special purple artifact mobs. That's dumb, they should be common enough to find a fair few times.

icy knot
#

I like the fact that for arena players have to craft or find gear in the dungeon all by themselves. I don't like the idea of changing it.

I even think crafted gear should not be looted if at least on item was handled.

icy knot
daring trail
real sorrel
#

I wish ironmave would give druids ranger abilities. They really need to buff druid. It;s not enough that they can poison and cutthroat like a rogue. Also fly across the module in 2 seconds and then transform into a bear with more hp than a barbarian. Oh yea and its not enouight h ast they can heal better than a fuking cleric!!!!!

icy knot
nocturne pond
#

as a druid main, i agree. buff druid. definitely a very skillful class with no outs or advantages.

coral heron
#

Druid is so weak right now, all they can do is infinite reset and be better then most classes at mele. Need a rock throwing monkey who needs no ammo or reloading with a laser throw and damage that scales off their dex so not only hit hard but throw like a machine gun. That's what druid needs to not be crap ~

blazing fern
mossy summit
uncut sedge
#

are they getting rid of fog of war / perpetual maps?

solemn fulcrum
#

add sorting to stash it would help a lot to keep your belongings clean

vivid warren
#

what if utility items can be chosen as the same way when you choose spells in a caster isn't this better for casuals mainly and easy to implement since we have that Spells UI wheel already done

astral tartan
shy tide
#

listen to what the dark and darker community asks for

meager jasper
solid merlin
#

Instead of the fortnite circle, make extractions a timed action, so instead of them opening at a set time you could open them yourself, it'd take about 30 seconds to open and it'd close within 30 seconds if not used, that applies to all extracts that are doors, staircases or portals. It'd scale the opening time with how little time is left as to avoid situations where you have 30 seconds to extract so you start opening an extract and die. This would prevent pvp'ing at extracts and dungeon down stairs because you only have so much time before they close and you can't bail from combat then.

icy knot
#

I cooked some 5/10 boss replacement ideas. Someone smarter should cook better ones.

Boss Room Replacement Ideas

Currently, the player's entire gameplay loop consists of entering a dungeon, killing the boss, and leaving, as there’s nothing else engaging to do.

Here are some module ideas that could either replace the boss room or coexist with it in the dungeon:

  1. Fighting Waves of the Undead
    Upon activation, the doors slam shut, triggering a dark ritual. Waves of undead rise from the ground, growing stronger and more relentless with each wave. Only those who endure until the end can claim victory.

  2. Floor is Lava
    A room that begins filling with lava once a mechanism is triggered, forcing players to climb to higher ground while simultaneously battling enemies. (A combination of the Inferno "Painful Steps" module and "Bloody Falls")

  3. The Treasure Trial
    A room filled with riches, but to unlock it, players must interact with a magical mechanism for some time. While doing so, few enemies spawn, and the room becomes visible to all other players on the map, potentially drawing in competition.

Upvote here <-

broken rapids
golden sable
#

Good thing light orbs from previous round stay in the arena good job ironmace!

#

We wait 1 year for bhop to be fixed turns out it takes a day to fix but somehow in the passed 365 days we didnt have time to do it until now.

meager jasper
#

@keen onyx Remove the dark swarm.

icy knot
#

Balance changes were not that bad in my opinion.
These are possibly the worst ones:

Wizard

  • Ignite's duration changed from 15 seconds to 8 seconds.
  • Haste's duration changed from 8 seconds to 6 seconds.

Cleric

  • Bless's duration changed from 30 seconds to 8 seconds.
  • Divine Strike's duration changed from 20 seconds to 6 seconds.

Sorcerer
Base damage changed instead of scaling.

shy tree
icy knot
jolly leaf
#

Make the new HR it's own gamemode with a different queue. That way SDF and the 5% of player who like that are happy and you don't ruin the game for the rest of the player base

shy tree
shy tree
jolly leaf
#

It would add a new queue, split the playerbase a bit more, but it's worth it imo

shy tree
jolly leaf
#

Or at the very least, add 125-224 and 225+ gear score bracket to normal. I should be able to use my gear even if I don't want to play with the BR zone etc

jolly leaf
#

We know that 50% of the player play in 0-24. That mean 50% play 25-125 and HR

shy tree
# jolly leaf No I didn't said HR was 5% I said that this new version of HR with BR zone, no f...

Firstly I think higher gear scores in normal is an ok thing to do for the people without legendary status, secondly I think trio only is a bad idea from ironmace because not everyone like playing and relying on other people, for example I do not have people I trust to play trios and I generally enjoy solos. And if 50% of the player base play hr it should be fine implementing "super HR" I said what I said previously not knowing the actual figures.

shy tree
#

but mb if they make 224+ in normals, people wont buy as much the legendary statue and if ironmace dont have money well things happen

jolly leaf
shy tree
#

Hum, but then what is the point of having 224+ in HR? I think it would work if HR hade much better loot more than "just" artifacts and uniques like some unique stuff for the new tavern system they want to make

jolly leaf
shy tree
#

If we have 224+ in normals and in HR there needs to be a reason for people to go in HR more not just the thrill of having less chances of survival and better loot, PVPers dont care about that

jolly leaf
icy knot
#

It's painful how perfectly balanced demon, soul collector, ray of darkness is ruined by playing with all attributes on dark shards 💔

shy tree
broken rapids
#

Swarm(Circle) should be only at Battle Royale(last man standing) game mode or Arena! change my mind.

jolly leaf
shy tree
jolly leaf
shy tree
broken rapids
#

I feel like sometimes Devs are not playing these type of games.
DaD can be(it is actually.) PvE+Additioonal PvP masterpiece on its genre. Forcing Circle to PvP at extraction map is stupid(unless its last man standing mode).

I bet swarm will be removed at upcoming season anyway.

jolly leaf
shy tree
jolly leaf
shy tree
#

oh yeah right, i am not a very old player but I have seen videos of that, they spawn near the end of the timer right ?

jolly leaf
# shy tree oh yeah right, i am not a very old player but I have seen videos of that, they s...

Not really, some start to spawn around mid game, and end up being in zone pretty soon and pretty far from the safe zone later in the game. Also if it's really like it was before, there is not enough portal for everyone, less portal than player anyway, some people are going to die. And you can be the two last standing team in the last zone, the ennemy team take the portal in the safe zone, every other ennemy took the surrounding portal and you die because there is no portal left

slender parcel
#

Epic games players next move?
Will update be available? Or is that it?

shy tree
#

ok, the question is: will the swarm do insane damage and / or debuffs

jolly leaf
shy tree
languid thorn
#
  • we saw 50% of player base doesn;t engage with the other 50% of thisgame

  • SDF -
    lets lie and say we consider HR to be for the sweats 😱

slender parcel
daring quest
#

wdf

shy tree
slender parcel
daring quest
#

铁锤 我操你妈

Even if you tell me that the demon magic driving is too supermodel, weaken the driving lineup, and call the demon back to a version that can't use weapons, I'll be happy to play But now the demon magic can't be played at all You still have to change all the genera to 2 Why does the plate armor technique not change, the demon can have two monsters and have all of them And we have to restack the buff after the demon transformation is over What do you think I'm playing the demon magic for? I don't want to be hacked to death by the barbarian I don't want to be a target for the ranger I just want to honestly transform into a demon to kill the cyclops

I hacked hundreds of spiders to death in the upper left corner of the one-eyed room before the demonic intensification If the spider will bite off my finger Then I should be hitting one-eyed with a pair of fingerless palms I've been beating one-eyed for a month My heart has become colder than the gold mine of the goblin cave Hammer Callback demonics! 😭 😭

mental jackal
jolly leaf
hollow flame
#

Even if you tell me that the demon magic driving is too supermodel, weaken the driving lineup, and call the demon back to a version that can't use weapons, I'll be happy to play But now the demon magic can't be played at all You still have to change all the genera to 2 Why does the plate armor technique not change, the demon can have two monsters and have all of them And we have to restack the buff after the demon transformation is over What do you think I'm playing the demon magic for? I don't want to be hacked to death by the barbarian I don't want to be a target for the ranger I just want to honestly transform into a demon to kill the cyclops

I hacked hundreds of spiders to death in the upper left corner of the one-eyed room before the demonic intensification If the spider will bite off my finger Then I should be hitting one-eyed with a pair of fingerless palms I've been beating one-eyed for a month My heart has become colder than the gold mine of the goblin cave Hammer Callback demonics! 😭 😭

scarlet pumice
#

Druid should have a projectile dmg spell(like dark matter bolt) that uses a shape shift count(class has 3shifts that restack 1/5seconds) and it’s a kamikaze bird 🦅. This gives Druid a skill based ranged attack but could also screw them over since it uses a shape shift count

wet stream
#

There needs to be AP rewards for normals if HR is "special"

jolly leaf
meager jasper
#

Dungeon Recovery is literally what made HR bearable, and that's gone too? I really don't get what's wrong with these devs. Actually speed-running nobody playing HR. I'm already not touching it at all with Dark Swarm re-added.

#

So now we're going to randomly die to Dark Swarm and not be able to find portals because they're randomized, and then not get the gear back. Amazingly fun and interactive gameplay there.

meager jasper
languid thorn
meager jasper
#

I agree completely. Never try to pander to the top 1% of players, it only makes the rest of the game terrible. They should be focusing on more content. I appreciate that this patch has stuff like new sorcerer features, and that's good. More of that please. Quivers. New Classes. New Builds. New Craftables. Content, content, content. That's all you have to do, not aggressively balance and rebalance the game.

runic stone
#

So happy they are bringing back the random portal and swarm

slender parcel
#

Epic games players completely left in the blue now?
No update on epic games here.

jolly leaf
runic stone
meager jasper
#

Yes? That's the problem. I strongly suspect nobody is going to even play this absolute trash mode or we'll end up a situation where nobody brings real gear because it's so hostile that nobody wants to risk it.

slender parcel
meager jasper
slender parcel
#

Hmm.. only trying it out will tell i guess.

slender parcel
#

I just feel.fucked in the ass as i recieved no update on epic games launcher 🙂

icy knot
#

Please get some trusted, skilled players with a high number of hours and let them balance the characters on the test server.

Continue adding new content.

dull ruin
#

• High Roller population reduced by 75%

They did it!

icy knot
#

he knows

jolly leaf
# deep fern player base too small

That's the main issues yes, but for this I think it's worth it. Also I'm pretty sure that a very low% of people actually want to play the new version of HR and that it won't split the playerbase too much anyway

granite knot
icy knot
#

We've been complaining for months about Rogue and Druid, but they don't want to listen.

granite knot
#

At this point, both of these classes should be deleted.

icy knot
#

They have feedback at their fingertips but they don't use it.

slender parcel
#

Ok epic games completely in the blue?!

meager jasper
#

Druid needs panther-chicken jump removed, that's it. Panther is totally fine.

granite knot
meager jasper
#

No they can't. And literally none of that is true.

granite knot
meager jasper
#

Barb is literally a hard counter to all shapeshifter druids. You would know this if you knew anything about the class. They literally have spell slots. They absolutely cannot get away from any sort of dps effect or aoe. And the healers cannot do any of the things you described in the first place.

Learn to play the game.

granite knot
#

Killed barbs with druid, easy.

meager jasper
#

lol ok

granite knot
#

All druid has to do is to charge barb with panther, then transform into a bear when barb has short range weapon, takes a while to change it to bardiche or something long ranged. Happened to me a lot of times when I played as barb.

meager jasper
#

Yeah and all a barb has to do is literally hit a bear with a warmaul and it dies because it has its ms reduced to 0 by a huge debuff.

final aurora
#

So, the arena change where you can now use any gear basically is about the dumbest thing I've seen implemented into arena. The whole fun for me personally, was playing the regular game mode, to find gear to use in arena that was actually self-found (or crafted). Now there's literally no point in finding gear anymore, cause you can just buy an entire arena kit. I just recently started playing arena and learning how you needed to craft/find your own gear and thought it was an amazing addition to the game loop. Play the normal modes to find gear/$ to get your arena kit. That is now dead with the new system, disappointing...

meager jasper
#

Imagine thinking bear is better than barb lol

granite knot
#

Try to hit druid in rat form

meager jasper
#

As a barbarian? Congratulations, you've learned the strat for dealing with a barbarian, running away. I get that as a w-keying barb, you think this is frustrating. But druids find it equally frustrating that you're a hard-counter. So no, I don't really care.

burnt jasper
#

Lantern Shield nerf really?

meager jasper
#

Perhaps you should consider bringing an explosive bottle next time? There are tools in this game, if you're willing to use them.

#

Also, hitting a rat as a max ms-style barb isn't that hard, because you're always faster than them - they cap at a lower ms. But you need to build for it. Choices to be made in building characters mattering in the moment. Imagine that.

icy knot
#

As a caster warlock there is nothing I can do to 1v1 panther
In normals 1v1 I lose to panther every time, all the panther have to do is to just jump on me and spam attack, To win I would need to have full plate armor with BOC.

With Gear, I can use Flamewalk, but Panther can still ignore it. Panther's damage with gear is on a completely different level, and has silence on top of it.

meager jasper
icy knot
meager jasper
#

If you get phantomize, complaining about panther is quaint.

granite knot
#

Doesn't help you when panther is faster than caster lock, besides, phantomize lasts 6 seconds.

icy knot
meager jasper
#

There's very few things that kill a good casterlock. Essentially only panther, rogue, and being outplayed by another caster. At least before you insert the uncertainty of skill.

granite knot
granite knot
meager jasper
icy knot
meager jasper
#

I respect that panthers exist to kill casters. That's their role. If they can't do that, they're failing at that role.

granite knot
# icy knot dont offend him be nice

Being nice doesn't give me back all the gear I lost to overpowered class that has everything. Doesn't give me Delirium some druid stole from me.

meager jasper
#

No barbarian built correctly loses in a straight fight with a panther. Get gud.

icy knot
#

I feel like that's too easy for panther

granite knot
#

uh huh, 180 HP barb, 40 % PDR, still 4 tapped, but yeah, it's skill issue. Definitely not balance issue. Did I mention druids also have true damage?

meager jasper
#

You realize you probably one tap them right? Maybe two tap? Like you're saying "four" like that's a small number.

granite knot
meager jasper
#

Most classes four tap barbs. Again, if they're built correctly for melee combat.

icy knot
#

so much damage on top of such a fast attack animation 💀

  • hitting toes
meager jasper
#

So?

granite knot
#

Don't forget true damage.

meager jasper
#

Do you want to weep over the existence of ambush-style classes? Be my guest. But that's what the class is, and at a certain point you should be spatially aware enough to hit them, and it's on you if you can't.

wanton glen
#

@keen onyx @dawn grotto you guys have horrible PR. Stop saying you 3 hours for patches. Anytime you are going to say an ETA just add an hour to that to begin with. Its much more disappointing when you over promise and under deliver. Try the opposite. Imagine how happy the player base would be if you actually finished the patch early versus late. Say 5 hours next time and when you finish in 4 hours, everyone will be happy. Get a clue. This dude Soma and Odin are not good at marketing.not even in the slighest no offense.

granite knot
#

I'm sorry I'm pointing out the obvious.

meager jasper
#

You're pointing out only your own salt. Anyone who plays druid knows how intensely dangerous it is to attack any other melee character in the face with a panther.

icy knot
#

Do you know how I counter hide rogue?

I either wait till they decide to push(they can get extreamly close while in invis). Or I turn around and leave the game.

granite knot
meager jasper
granite knot
meager jasper
#

It shouldn't be possible to CD Hide while it's active. That would fix it immediately.

meager jasper
#

In the end, we are all united in brotherhood, in our shared hatred of rogues.

icy knot
jolly leaf
jolly leaf
icy knot
#

Me 2
I just would love to play normals with higher gear score

jolly leaf
icy knot
#

Or somewhat between normal and this HR idk I would like to play with gear without AP system

broken nova
#

whats the point of this channle if theyre just goign to ignore everything

somber wind
#

Nerf cleric less, unnerf tree of life it was only just barely worth using before.

#

30 seconds to 6 for bless is absurd. Make it 12.

final aurora
#

Why did you kill casters so badly?! 70% MP is now 36.6% after your patch today...You've literally killed my damage and my character. Insanity...

languid thorn
#

@keen onyx FIX BHOP is still in the game
JUST GOD DAMN ADD 0.1 ms jump CD and slow on land

daring trail
languid thorn
#

instead of addin content for this game
they choose to cate to 1%
gg say bye to this game soon enough

daring trail
#

nah bunnyhopping is actually fixxed, but yee this patch huge L. unfortunate to see them regress like this

languid thorn
#

where, lol

daring trail
# languid thorn where, lol

on the first bunnyhop you are slowed by like 90% lol, youd just kill yourself if you tried to do this as a caster or ranger

languid thorn
#

i assumed all bhop will be removed mb

daring trail
#

the whole benefit from bunnyhopping was removed. no one will utilize this mechanic because now all it does is slow you down

waxen copper
#

buff caster magic power ratios. legit bunnyhoping, hotswapping removed. AND the actual important one. every caster lost 30% dmg. this has to be hotfixed lol. ruined so many characters

#

im very happy bunnyhopping / hotswappoing is gone as a caster player but man losing 30% dmg on ALL casters is wild

icy knot
#

ok I take that back they balanced dark shards pretty well

but still magical power bonus being 50% is kinda small at max stacks, making dark ray less playable.
Also only 2 souls flying around warlock is sad.

meager jasper
#

I don't understand why they removed the mpb scaling in the first place. Magic power has never scaled the same way as weapon damage. This is awful for a lot of casters. What the hell IM?

hollow crystal
#

"Dungeon recovery will no longer work in High Roller." im too dumb and poor, this will cost me millions xD

young silo
#

Reverse procedural map holy hell

barren grove
#

reduce druid HP in human form. it is disgusting how a druid in sub 24 has 124 health

broken nova
#

why tf make blues randomized and take away dungeon recovery. if i dont have blues and hvae to run through 3 dfiferent modules just to die to PvE because i didnt have time to clear anything and now i lose the gear too? seriously these devs are trash

wanton glen
#

This is hilarious

formal wraith
#

we are back to the 2022 when portals spawn on the boss room

wanton glen
#

RIP arena this weekend

spiral ember
#

How can I get my account back

clever yacht
#

Perform updates overnight North America time

spiral ember
#

What I played on epic

wanton glen
#

Why do u choose to update on the weekend you fools

formal wraith
#

i prob stop to play until something good

meager jasper
# icy knot SDF started playing fighter...

I'm not even saying you can't balance it so fighter has a better chance against mages, but we have lost literally half of our scaling across the board, it looks like.

IM being heavy handed, as always, for no reason.

#

Do they never stop and consider the level of change they're making?

#

This isn't a nudge in power down, this is half of all MPB down the shitter.

#

It really does seem like sdf balances the game around whatever he is playing at the time and only that.

broken nova
#

at this point, the devs are killing this game fr

icy knot
#

They promised quality patches. Yea...

young silo
#

They need to revert random map

ocean spruce
#

Atleast for the upper levels

young silo
ocean spruce
young silo
ocean spruce
prisma timber
#

I Feel like they need to revert the magic power bonus's change and just combine merge cast and the mighty merge perk for sorc i understand the damage nerfs but like now squire gear sorc fights are litterally just how many peashooter shots can i spam till i die or they die

young silo
#

Thoughts on if they actually revert while doing maintenance?

ocean spruce
#

[X] Doubt

jolly leaf
young silo
jolly leaf
ocean spruce
#

Honestly I liked it the way it was b4 the patch map wise like I said tho I'd be cool if the tiles were random but you could see them you'd know where the boss is and it would spice shit up a lil keep it 5x5 and with the new tiles they could be there some times and replace others another time

#

As a barb it won't effect me just waste my godamn time as I have to run around with crush and break every door to find the spots I need

#

What baffles me is that they have almost 500k members and they can't run a simple poll to see what the player base would like.

young silo
lethal shadow
#

Hi guys after a very long time, I’m back, is the game finally good?

jolly leaf
lethal shadow
#

What happened? Someone else said I came back at the worst time

#

For context I haven’t played since they put in warlock

jolly leaf
ocean spruce
eager junco
#

BR Zone with visible / limited down portal only allows for easier land mine rogues. The circles forces you to them. Rogues know where to camp. Whos idea was this for HR?

lethal shadow
#

Update done apparently

young silo
ocean spruce
lethal shadow
#

Is rogue still OP?

jolly leaf
ocean spruce
# young silo Well rip the game no revert ggs only

I honestly hate complaining about the devs in any game because I get how difficult it is to do what they do and to keep everyone happy but this just seems like to me they are doing the opposite of what people want on purpose

young silo
jolly leaf
ocean spruce
ocean spruce
young silo
#

The fact you can kill a boss and not get the loot is just wild - this is abysmal

ocean spruce
young silo
ocean spruce
#

Oh yeah I've seen those 2 new doors on Castle ruins I thought it was like a new drop for the bosses that opens them

#

Imagine doing banshee a boss that barely has any good drops just to not get the glorious pile at the end

#

If the case is that you kill the boss and it opens loot room in another tile you know for a fact half the lobby gonna sit there once they find it

long blade
#

Screw the circle, keep random portals!

jolly leaf
icy knot
#

I really like +all attributes nerf on characters.

But I think Warlock's soul collector could be more polished.

icy knot
#

As he can have dark shards 24/7 I think he should be allowed to have only +1 all atrribute in human form when all 4 or 3 shards are gathered providing him 100% magical power bonus towards next dark magic spell.

Him having this 100% additional magical power bonus is very important for some builds to be playable.

gilded aspen
#

Fuck these changes to HR. LOSE FOG OF WAR FOR EVERYTHING

granite knot
#

I have an idea how to make bossing actually possible:

Lock the boss room so no other players enter and grieve the one fighting the boss.

topaz steeple
#

Create an option that you can toggle whether or not you want incoming arrows/bolts to go into your inventory. Quality of life change for arena ppl who take alot of gear in inventory

broken rapids
pale fjord
#

#bringbackpickpocket

halcyon crescent
#

instead of nerfing buffs across the board, why not just change the way buff duration bonus works? isn't that the problem?

daring quest
harsh locust
#

remove druid and nerf warlock, sorcerer, and rogue for the love of god nobody like getting 2 tapped and kited forever holy fuck incompetent devs

waxen copper
#

i do zero dmg after magic power change.
id actually be okay with it if they overhauleda ll the spells to match

sudden pumice
#

make it so you can go in your stash while readied up

lime bobcat
#

How do i update on Epic Games?

wide badge
mental jackal
#

Just undo the whole patch besides removing bunny hot, hot swapping, and the sorc updates. Executing three classes at once is insane

lime bobcat
wide badge
# lime bobcat didnt work!

Because I lied sorry you actually did that. I actually feel bad I didn’t think you’d trust me 😔

wooden ibex
#

remove fog of war

hoary mirage
void remnant
#

please ffs get ride of random map you legit killing the game... you are appealing to a player base that has been playing for a long time this will not bring new player and will allow a new company make a game more simplistic so come and over take this one. you are legit going the wrong direction doing this

ripe valley
#

random map should only be in the 225 gear score bracket.

void remnant
#

please ffs make the game how it use to be this is the worse season

#

game is basically dead im not playing it in its current state not gonna lie

#

only player base you going to get are the VETS

steel star
#

Hahaha

ripe valley
#

yea the game doesnt exit in epic anymore cant log in

void remnant
#

game is ass

#

game is ass now please revert please please strongly revert

#

game is super super duper ass now ur ass who made the choice to make it this way is ass all about it is ass i will not play and 40k player before will not play

#

idk who made this choice but you are legit drowning on pay for cosmetics its crazy

shy tide
#

so i have lost all my progress and leg status on the game because im on epic games?

gilded fractal
#

Game is good right?

versed echo
#

Revert mpb curve

versed echo
shy tide
versed echo
# shy tide how

There's a yt tutorial I can send u, my friend did it and he got all his stuff back so all is good

versed echo
uncut sedge
#

wish they'd revert D&D back to some resemblance of how it was when hundreds of thousands of people couldn't help but get addicted to it, doesn't feel like the same game anymore, are there any upvote suggestions to remove/reduce all these major changes that have been made (continuous,fog,random, 60 different queue types)

blazing condor
#

bring back goblin!

bleak dagger
#

wtf the magical power bonus curve is like cut in half.
And reducing buff times of e.g. cleric by ~75% is absolute overkill.
Why do they always have to go into extremes?

icy knot
#

old "Goblin Town A" module is too similar to "Goblin Town B"

jolly leaf
# bleak dagger wtf the magical power bonus curve is like cut in half. And reducing buff times o...

That's the one million dollar question. Same goes for HR they could've just Reduce the number of exit, add lever to open every red and blue exit and make them close again after a few second, make the goblin merchant retrieve only half of your gear (like it used to) instead of everything. That would have been a good start but nooooooo, let's bring back the Swarm and randomized portal that almost no one asked for and pretty much everyone was glad to see removed

torpid wren
#

@dawn grotto You there? I got a really cool suggestion

icy knot
#

revert the patch ❌
add more blue portals ✅

bleak dagger
#

is there any evidence backing up you saying "the majority of the customer base hate it." or is it more like "I and Me and thus everyone else does as well"?

granite knot
#

Where is the evidence majority of the playerbase wanted circle back?

crude hill
#

Stop Melee Momentum On Hit

Now that devs realized that you can't base your game in bugs like bunny hops. When are we going to start talking about Flicking mechanics like hitting multiple targets with one attack?

torpid wren
lost hazel
#

Add a javelin tool 😄

#

or maybe it would have to be a weapon so we could hold buckler with it but how would we be able to throw it and melee and use shield with only m1 m2

plain forum
#

Can you still play the game on epic?

barren grove
#

lower base HP of druids. i think druids should be squishy in human form. just as squishy as a wizard

plain forum
crude hill
daring trail
crude hill
#

From an immersive game perspective is disgusting.

daring trail
#

Maybe one that could be a added to no cleave is a Rondell.

But it's actually very immersive. I swing this falchion, and If I don't get blocked I can slash 2 people in the throat? Actually great design tbh

#

Outside of "poke" weapons, lots of swing designs also just make sense with cleaving

#

I assume you just lost to it, but you should reflect on your own gameplay before complaining about a good mechanic lol

crude hill
daring trail
#

Oh man this guy moved his camera, nerf nerf nerf.

Actually wild you are upset at camera movement right now. Big time boomer alert

#

That's one of the very simple melee mechanics that makes DnD fun and unique lol, such an odd thing to be upset about, especially given the state of the game rn

hollow estuary
north radish
#

I can't play from epic, it tells me that I have to update but it doesn't update, what do I do?

crude hill
hollow estuary
daring trail
#

Swinging pretty much any sword, falchion, zweihander.. cleaving mechanic is the definition of immersion lol, you wild

crude hill
#

If you hit a full plate armored guy with a sword and it slices like butter feels bad. The same philosophy behind your weapon bouncing back when hitting a wall should be applied to all in this game.

daring trail
daring trail
crude hill
#

The philosophy i'm not talking about applying this too all things. For plate armor a sword bouncing back make sense but for a leather one not. But yet, hitting a leather armor and being able to make a make a 360 turn is not ok.

crude hill
daring trail
crude hill
#

Yeah that another problem with how stats are designed in this game, where for some reason your weapons can have stats that doesn't make any sense.

#

Where a piercing weapon is not good cause it pierces but because it deals more damage.

daring trail
#

Honestly it sounds like you just want to play a completely different game.

Weapons have armor penetration to low the effectiveness of physical damage reduction lol

#

This isn't about immersion or anything else, you straight up just wanna play a different game 🤣

#

You should design a new medieval extraction game

crude hill
#

I know there is a part of the playerbase that thinks like me and even devs sometimes addressed things i said, but nah. We are less. At this point i'm just having some fun arguing with gamers.

daring trail
#

I enjoy convos like these sometimes. It really shows me how out of touch some gamers are

lone oxide
#

Revert this wierd f patch its dog sht

eager anchor
#

Hello we need to nerf warlock, you should only be able to gain health for curse of pain times x2 not unlimited mobs so curse of pain 10 targets and your unkillable, Remove phantomize from game or make move speed -20 during, Warlocks shouldnt be able to use any heavy weapons longsword makes no sense, and whats this soul collector +5 all attributes thing? seems broken remove that too

waxen copper
#

buff all spell damages or revert mbonus. losing 30% damage is wild

sour stratus
#

fortnite zone OUT

sonic pendant
#

so do we lose non-minted gear in arena now?

prisma timber
#

As a sorc main this patch really made it impossible to fight anyone i feel like i hit like a nerf gun just sad this mpb change is terrible and the fact they nerfed like all the bread and butter spells ontop of that ,,, but my biggest issue with the patch is the fact that the circle is back especially since you can spawn in the storm

waxen copper
#

can we have the ban / report hing be in player list. its highkey annoying af and ugly on my screen... like who wants to see this in the main lobby lol

frank whale
#

This game feels terrible without bhopping

waxen copper
#

bhopping was dumb for sure but we need compensation.... however we got insane 30% damage nerfs instead

frank whale
#

instead casters get magic power nerf. regardless of class, movement feels substantially worse

icy knot
icy knot
shy tide
#

Did anyone ask for goblin caves to be randomised???

crude hill
icy knot
crude hill
#

xd

shy tide
naive thunder
#

ret4rd devs not knowing how to do anything is so funny

icy knot
opaque radish
#

Remove fog of war for normals, Dark Swarm off from any mode, keep random portals but acording the queue bracket, (solo/duo/trios

jolly leaf
icy knot
#

make 3 game modes:

  • noob: no fog of war, Terrible loot(no HuntingLoot), gs<125, F2P
  • normal: fog of war, normal loot
  • pro: hard mode, amazing loot.
young silo
#

Rid of randomized map too shit is awful

young silo
# icy knot why

It's all RNG, especially with swarm this game is back to rogue city

icy knot
#

why is fog of war stopping you from playing a game?

icy knot
jolly leaf
young silo
icy knot
young silo
hazy mulch
#

Anyone knows who SDF's dealer is?

granite knot
young silo
granite knot
#

All SDF had to do to make it hardcore was to give extracts and exits something to interact with, lever, wheel, anything so people don't leave the dungeon instantly.

#

Not to make this a sh*tshow that is right now.

daring quest
#

All the new classes Warlock, Bard, Druid, and Sorc are all gameplay breaking and annoying. These new classes are going the way of R6 Seige Operators and that is a dead game.

granite knot
icy knot
#

@full tulip I know you are D&D type of guy.
You can see for yourself, all people want to do in the dungeon besides PVP is fight bosses. You guys should add more hard, challenging, and mesmerizing things in the dungeon. This is the best kind of content you can add to the game to keep player numbers high.

These are my fastest content suggestions I could think of:
Boss Room Replacement Ideas:

  1. Fighting Waves of the Undead
  2. Floor is Lava
  3. The Treasure Trial

Show SDF that this game is not just about PVP! Salute

warm trail
fluid zenith
#

Been playing since PT3 and the swarm coming back feels like a major L. Never liked it. Glad it was gone. It just forces unnecessary or unwanted relocation and due to such confined spaces in the dungeon you often get pushed into places you wouldn’t otherwise go. Ie. shit modules, or just being pushed directly into a team. And especially in HR where less then 310 MS means death. I’ve always said there’s a difference between difficulty that requires skill and adaptability. And then difficulty that is just put in place to give you a headache and nothing else. Love this game. And I wanted to see it succeed. The swarm feels very out of place imo.
Also the idea of a trap door you can fall into that insta ports you to the next floor would be cool 🙂

fluid zenith
ancient prism
jolly leaf
jolly leaf
lone oxide
#

Bring back hot swap on crystal sword

hollow estuary
#

this game is now a PvE game since randomized dungeons makes it impossible to find people in norms, ice cavern: the only map without random dungeons is a wasteland with maybe a single guy in the lobby with you, and 3x the mobs of the other 2 maps
this is it for casual pvp guys

#

you know i didn't mind the other patches because they didn't mess with the availability of pvp
even patch #69 was better than this shit because atleast there were people to fight
but now im stuck killing 40 goblins to find 1 warlock who's gonna kite me and use curses
thanks sdf for hitting me where it hurts

icy knot
hollow estuary
#

in the past, i checked mid room, cyclops room, goblin mines, troll room, and found usually 2 people per match

icy knot
#

For sure people are moving through bosses opening doors so you can easly find someone.

First few hours after the patch it was such a battle royale in the dungeon. Constant 3rd party
I think less people being in the dungeon has to be result of unhappy playerbase with the patch. They played a few games to test things out, exaggerated how bad the current game is, and left.
On top of that season is ending so some of them just gave up.

hollow estuary
#

its true that a combination of factors lowers players, but im doing tests to see real numbers, and also random dungeons is always gonna make it harder for pvp to be found

split nimbus
#

varient of zombie that wouldn't make gas. Would make the 20 or so additional zombies added to every map less annoying

jolly leaf
jolly leaf
# hollow estuary they dont

For now, at some point they'll do. Imo it could be even easier now to find people to fight with. Before they split between middle, boss etc now people just need to start spreading the word to go mid if you want to fight

hollow estuary
#

maybe

jolly leaf
#

People just need to use their brain, that's the hardest part xD

solar cloak
#

Instead of unlocking the doors on boss kill in GC give them each a 100% drop chance key so you can farm the keys and look for the new gold ore node. Game is too short to explore, kill both bosses and mine all in one go but with keys you can prio which to do 🙂 (putting this here too in case it gets buried in game discussion)

hollow estuary
hollow crystal
#

Let the goblin fetch my loot in HR please, im a pro at dying alone to mobs GoblinLove

granite knot
jolly leaf
granite knot
#

More like very annoying and frustrating

jolly leaf
rustic kettle
#

🇸 🇹 🇦 🇷 🇹 Wakeup 🇦 🇷 🇪 🇳 🇦 Wakeup 🇸 🇪 🇦 🇸 🇴 🇳 3️⃣

gentle minnow
#

Randomization should only affect traps, loot spawns and mobs. Idk random dungeon and FoW don't work well for the game. Makes learning maps a moot point and difficult for new players to learn the game. Learning maps imo is and should be part of the game.
The game was better when they had the map variations that mixed it up a bit but the maps were still cohesive. Fully randomized dungeons create this effect where you're just aimlessly roaming around searching for people instead of planning and going to locations. You also end up with these weird situations where there's just a bunch of halls with dead ends. It's just odd.

hollow estuary
gentle minnow
leaden galleon
#

ban people who trio stack same class its exploiting or maybe just patch it

devout mirage
#

Make dryads wrath also make whoever hits it stuck in place like the Druid spell

kindred ember
#

change it back to not random maps

sterile wasp
#

Add testing dummies to arena

waxen copper
#

can we finally get rid of gold taking up any stash space at all? like its so dumb. then we can finally use skull keys and emeralds for their intended purpose

icy knot
icy knot
rich veldt
#

Rollback hr changes. Instead make opening extracts take time. Give back dungeon deliveries.

icy knot
#

Big game changes like circle and randomized dungeon should be added at the start of new season.

meager jasper
#

Mages have been shafted this patch and it desperately needs undone. Not a fan of the hr changes as I've said before. The "vision" in action once again. Only instead of buffing the class he plays sdf nerfs every class that counters him. Fun.

icy knot
languid thorn
#

The idea of any extraction game is about PVE & PVP based on HOT SPOTS and CHILL SPOTS
Not making the game into an obscure Ranked Competitive game.

This is not PvP only, if it was that, just remove the dungeon system entirely

hollow estuary
#

arena is shit

#

you need to bis like crazy to even compete, and the the pvp isnt really skill its just poke the other guy with glee to win

languid thorn
#

well in this case maybe make the game worth playing and not just having ppl play like CoD with extra steps

hollow estuary
#

i would play arena with a gear score limit sure, then the entry is lower

#

224 gs or 124 gs arena would be nice, then u can focus on skill instead of builds

languid thorn
#

maybe its you git gud at aren

jolly leaf
oak cypress
#

can you add more time goblin caves. with it being random most of the time if not all the time you will not have time to pvp and fight the bosses 9/10 times i will not get to the gold and with all the pve it just takes to much time trying to find anything i thing you should add at least 5 minutes maybe 10 to make it better

jolly leaf
hollow estuary
#

remove swarm from HR, remove FoW from norms

add RD to HR with FoW which would make 3rd parties hard
removing FoW from norms would allow for boss rushing, but keeping RD would make fights more interesting

#

u could make 224 gs a norms gamemode

#

and u can disable bosses in 24 or 124 gs, so 224 norms snd HR would have bosses
no more easy boss rushing

jolly leaf
# hollow estuary remove swarm from HR, remove FoW from norms add RD to HR with FoW which would m...

I don't know about that. I feel like FoW can be good it's just something new to adapt to. It sure need some improvement tho, for exemple you should get the map of people you kill, maybe increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity, and most importantly I think it need a special item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere or with a lower drop rate on regular Skeleton monster

hollow estuary
#

HR though is acceptable, where fights are more meaningful

icy knot
#

Remove bosses from the game = No more complaining about fog of war this

granite knot
#

But then you will lose PvE content

limber elbow
#

i deleted the game and didn't play it for a whole year just because the nerfs only focused on melee class and melee weapons, and now with this update the game should be renamed to MAGIC IN THE DUNGEON, druids can't be killed because they don't have colddown time and jump too far, all magic classes get a super strong buff with skills that increase up to +7 magic power and have no negative effects, all melee classes are once again trampled to the ground
And the conclusion is this game is worth deleting rather than playing, no matter how good the game is, if there is a noob development team sitting around thinking about how to walk to the moon, there is no hope for the future of this game

coral heron
#

BR circle has to go, it kills the whole vibe of HR... you want random portals fine, but the BR circle is such crap, you got rid of it for a reason @keen onyx please stop with the Helldivers 2 style of management. My friends and I are on the verge of quitting, we are gonna ride out the season, but if stuff like the BR circle sticks around, and changes keep being made that are antithetical to the community's overall sentiment we are out. You made on of the best games around and now your managing it into the ground, please stop trying to cater to the super hardcore and the streamers and listen to your average gamer, set up surveys, give in game rewards for participating, like a little pop up window when you first log in to a character that asks a question and gives gold for anything other than a none response, or a random item, or random hunting loot.

also please save changes to the HR season for in-between seasons!!! some of us with life's are on the last leg of our climbs, and now have it much harder for no good reason. all your doing is rewarding no late players that grinded it out early cause they don't work and/or have families. your game has to be accessible to the casual players in your genera or you will die, their aren't enough hardcore to run on them alone.

ripe turtle
icy knot
polar crescent
granite knot
#

BR circle is back, who cares about magic damage being nerfed?

vestal cloud
#

can we please get a fucking nerf to barbarian damage or something its literally the dumbest shit i the world getting almost one tapped by barbs

wicked swallow
#

I don't understand the balance direction of the game.
How do we let rangers continue to bully in basically every game mode?

In arena something that could keep a ranger in check was magic damage. That is so low now that trades are always in favor of the ranger.

If you're a melee class and happen to be able to catch a ranger. You have to fear/respect the multishot. Mind you it doesn't matter what your PDR or HP is, you can and most likely will be one shot by it.
(I understand there is baiting etc here overall I think it's too easy for a ranger to pull it off)

I know there are plenty of classes that can be frustrating to fight against. Druid and Rogue come to mind there with the stealth into landmine even against pdr. Or the constant shapeshifts with druid letting them have control over the space. These classes still feel more balanced as being able to counter and at least come back and win.

Ranger is like an uphill battle the whole way. Needing to use some form of gap close to get in close. Hope that during that rush you don't take too many shots to just get killed by the spear. Or if that doesn't kill you the backstep into more damage or multishot.

Shouldn't the game want to balance this more. A PDR character should have more resist to arrows.

End of rant.

sand zodiac
#

Find a way to make the test server viable so that you don't create such a forced dichotomy between your users on the live servers. Delete the current test servers and then just duplicate the live server. Make the duplicate the CURRENT test server so that individuals playing on the test servers aren't experiencing weird bugs that have already been patched out of the current live version.

Once you've done that, USE THE TEST SERVER. Give initiatives to get the test server population up: "First 500 individuals to reach rank /[insert___] will be rewarded with [insert amount of blue shards or insert limited skin/cosmetic/whatever]"

Get players testing your updates before pushing them out to the live servers.

keen eagle
#

They just announced they won't be using the test server

granite knot
#

So we are basically their lab rats, got it.

tardy mauve
#

Is anyone facing bug with joining to ruins? (it's not joining to the game, only to ruins)

coral heron
jagged cargo
#

Bringing back the br circle and random portal spwans is trash. This is patch 69 but for HR.

Get rid of BR circle, bring back portal spawns.

This isn't "more hard core" dieing to random chance like bad spawn or not portals does not difficulty make, just frustration 🤔

Wanna make it more hardcore, make all skeletons nightmare, make timed debuffs that start at certain intervals of time, but this random stuff is for the birds.

granite knot
#

That's actually great idea

gilded agate
#

Every medieval fantasy game needs a dwarf

sage arch
waxen oasis
#

add more portal in the last circle like we have 4 people fighting for 2 portals 😭
i am not sure it is cuz of the last circle is mostly in void so some portals not able to spawn or not (maybe?)
(ice abyss)

icy knot
wicked swallow
jolly leaf
waxen oasis
#

Ik bro I play playtest in like 2020 or 19

And ye one of the rope is used so even we have 1 people go used it
We still have 3 fight for 2
(From the start of game there is no enough portal)

Ik sdf want it to be more hardcore but it just make people losing interest in this game ( at least I guess it from the total currently online players)

So yes it just an advice
Let them see the player data and hopefully they change it

jolly leaf
waxen oasis
#

Ya it would split up the player those want grinding rank score / those want limited blue so they can fight and PvP

shy tide
#

Make is so we get put in games with players in higher roller so pvp actually (currently you load in instantly in a lobby with just your team)

unique whale
#

If this is how this season is ending then next season has no hope

gilded agate
#

Ok but what about dwarfs?

jolly leaf
eager anchor
#

Nerf warlock

icy knot
#

Make it so that every Skeleton Bone Container has a 50% chance of having a dungeon map that contains only a few modules on it.

icy knot
muted crag
#

hey, rouge mains, put a bug report in that your damn pick pocket perk is being restricted in the main game mode while the tool tip assumes the player is going into arena.

eager junco
#

Bringing back the br circle and random portal spwans is trash. This is patch 69 but for HR.

Get rid of BR circle, bring back portal spawns.

This isn't "more hard core" dieing to random chance like bad spawn or not portals does not difficulty make, just frustration 🤔

Wanna make it more hardcore, make all skeletons nightmare, make timed debuffs that start at certain intervals of time, but this random stuff is for the birds.

twilit wave
#

Buff wizard, its usless now

icy knot
thorny geyser
#

Posted

deep fern
#

Why we should bring b hopping back to the game;

  • provided skill expression: almost every class uses b hopping wether it’s to reload a cross bow, cast a spell, heal, or pull out a weapon. It’s a fun mechanic that gives you the ability to outplay people and is in lots of games.
  • unintentionally nerfs casters: as stated above all classes uses b hopping in order to keep momentum and achieve certain tasks. However at a high level of gameplay, casters are completely reliant on b hopping. Without b hopping casters have very little counter play against most classes with movement and feel unplayable in solos especially.
  • unintentional nerf to crossbows and ranged weapons classes: some classes such as bard, ranger, and rogue use crossbows because they are weaker in close range against classes such as fighters and barbarians. This indirectly nerfs those classes sense they loose the ability to kite and reload indirectly buffing classes like barbarian that don’t have any long range and are usually the class that’s chasing.
  • healing while b hopping: this was just another use of b hopping that gave every class in the game more counter play against third parties. In dark and darker there is a huge problem with third parties and being attacked while being low after a fight. Removing b hopping removes your ability to heal while getting ran at and removes some counter play to third parties.
  • it’s fun and balanced: we know b hopping was balanced because before this patch every class was strong; fighter, demons glee; barbarian, overall strong; rogue, hide & mosquito; ranger, crossbow & multishot; wizard, insta cast & explosion/fireball animation; cleric, smite/divine protection; bard, overall strong; warlock, torture mastery; Druid, overall strong; sorcerer, one shot spells. This example shows that while b hopping was in the game, every class was doing well (obviously some more than others). However with this new patch, we are indirectly nerfing all these little things.
jolly leaf
icy knot
#

that's why i did not see it

jolly leaf
icy knot
#

yup.

anyway:
LINE_LET LINE_TERENCE LINE_COOK

jolly leaf
jolly leaf
icy knot
#

Devs should compete who will make better game mode.
@full tulip should work on normals
@keen onyx on high roller

jolly leaf
icy knot
#

I wish SDF would talk more at Tavern Table

jolly leaf
# icy knot I wish SDF would talk more at Tavern Table

To clarify his "vision" yes. Even if we can see it by his action and it's not what most people want, some do and it would be sad to lose them that why imo the best solution would be to let SDF make his own gamemode, as hardcore as he want, with the rule he want. But give us back HR

barren grove
#

make mobs in HR do double damage and make any attack with swords and daggers do a "wounding" debuff that stacks and makes you bleed HP until you apply a bandage. i think this is how " hardcore" should feel like. make it so mobs literally feel like bosses. hell why not make a test mode where everything deals a lot of dmg to eachother to make it feel immersive. "i got stabbed " so i lost 80% of my hp. or my plate armor saved me from a slash attack so it dealt 0 dmg but a dagger would deal double

#

i also suggest adding hitboxes to different armors to make it so hitting certain areas might ignore armor

deep fern
deep fern
barren grove
#

yes exactly but also a crossbow to the face should one tap u :3

jolly leaf
barren grove
#

plate armor and some armors should not make u one tappable. im just making it so the armor you wear should decide the dmg multiplier

#

so if an arrow hits your dome while wearing a leather cap it should negate some dmg. but if it hits your eyes its one tap. at the same time zap should apply more dmg

deep fern
barren grove
#

yes thats why i said a test mode. i bet it would be more rewarding and it would be nice mode even

deep fern
#

Yeah but that would be so much coding and hours put in just for a test game mode. I don’t think that’s a good use of time (it’s a good idea though)

barren grove
#

thats fair. make it legendary only maybe

slow arch
#

bring back b hop

hidden lily
#

The new player experience definitely needs some work, since we're losing players often and new ones don't seem to stick around for very long. Removing the fog of war from normals would keep the randomized map feeling interesting, but it would allow for people to farm resources (like wolf pelts) without needing to rely on luck. It would also allow players to practice and farm bosses without needing to play HR all the time, which a new player is not likely to want to do.

jolly leaf
# hidden lily The new player experience definitely needs some work, since we're losing players...

Honestly I think new player don't care about fog of war. If they've never seen the map how it used to be before randomised and FoW then it's just different to learn for them not harder. But right now FoW is far from perfect and could definitely be improved for exemple you should get the map of people you kill, maybe increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity, and most importantly I think it need a special item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere or with a lower drop rate on regular Skeleton monster

hidden lily
#

Having items that can be found in the dungeon to reveal certain rooms would be a huge improvement. And getting the map from someone you kill would also be very good for the game imo. Good idea, hope it gets implemented

jolly leaf
#

But you'r right, there is room from progress regarding new player retention, but FoW isn't the problem imo

hidden lily
#

My biggest issue is how hard it is to get mob specific drops and boss loot now. If those could be fixed I'd honestly have zero problem recommending this game to people

jolly leaf
hidden lily
#

Thanks for the link. Really hoping these get implemented before next wipe. Would enjoy the fog of war pretty well actually if they were added

jolly leaf
jolly leaf
hidden lily
hidden lily
jolly leaf
# hidden lily I don't blame them, it was implemented incredibly poorly. A system like this wou...

Like usual... They never learn. The worst is that they know what they need to do, they said it word for word "We need to use the test server, and improve it to incentivize people using it" the issues is that right after that they said "But we won't do it, we'll keep pushing big update without testing them on live server, but promise that now we'll communicate more and react faster", Result? Not a word about this patch in 3 day

While I made a suggestion about exactly that month ago https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players

hidden lily
#

Absolutely. Incentivizing players with the test servers would be WAY better than crashing the market with religion

jolly leaf
#

Honestly 90% of the issues would be solved with this suggestion. Improve test server -> Incentivize people using it -> Every month or so, gather feedback and ask what people want to see next with suggestion picked between what they want to do and some trending suggestion on the website

#

And it wouldn't even be that hard to do honestly

hidden lily
#

This is mostly a gut instict more than anything, but I feel like since a large portion of the playerbase doesn't seem to care, the vast majority of the test server population would be the people who care the most about game balance, and would thus provide WAY higher quality feedback

hidden lily
#

Got that right lol

solar cloak
# icy knot ⬆️ But keys should not be extractable from the dungeon. Or how about making the...

I think extracting with keys is vital for the loop. As stated earlier games are currently too short to find both boss rooms, kill them, and then find the treasure room, loot/mine and extract. With keys you have a choice, farm the key and go for treasure room next time or take the keys in and go for treasure room. Even if you cant do it all in one go because someone looted treasure room before you (if you somehow found all 3 rooms and killed both bosses) you arent screwed you can just take them out and run it again. Sure people will sell the keys, but tbh it gives people who cant boss a viable option for gold farming because the keys will have to be less than gold prices anyway to be viable for purchase.

Best case scenario the keys are the same for all 4 bosses (banshee/troll/cyclops/spectral knight) so the keys are universal and you can bring them into either dungeon... There's no real negative there either because the boss specific drops will still be valuable and people can make money farming what they are able to farm, keys will be cheap and give the broader player base a chance at gold farming. Only downside is gold may be cheaper because itll be more accessible.

The current Rusted Old Key is currently useless besides maintaining a mutually agreed price for holding currency, take the drop off SC and make that key the universal gold ore room key and you need 2 to open the doors.

finite night
# deep fern Why we should bring b hopping back to the game; - provided skill expression: alm...

1 there s no skill expression in binding scroll wheel to jump and it was unfair for people who had less fps , your pc shouldn t be the reason you die in my opinion.
2 if all classes uses b hop and all classes can t b hop anymore then nobody can take advantage or not wheter you are a caster or not
3 you should be penalized for healing if you have low action speed as it should be on fighter for example , one of the few things that fighter doesn t have is action speed so if you manage to catch a fighter off guard drinking a potion you should be rewarded
4 yes it was fun but not balanced really for the 1 reason and it was hard for new players to adapt to the game in my opinion
P.S. third parties situation is much better now in my opinion, way less people in one dungeon makes the game fells playable althought player are the very reason for third parties and you can t do nothing about it really

hidden lily
#

I personally think that certain classes like Wizard for example need some kind of micro-movement spells or skills to make up for the lack of bhopping since those classes rely on it so much more than melee classes. Ranger's got backstep and Rogue has tumbling (wooo tumbling!), and I personally like how those abilities feel on those classes specifically. I don't think Wizard should have something equally as powerful exactly, but something that'll help replace what bhopping did for it.

Maybe something like letting haste buff jump height? Maybe? Idk. I do think removing bhopping from the game was the right call though.

topaz steeple
#

Team-wide fog of war map discovery. Have all 3 players share the same map.

solar cloak
jolly leaf
jolly leaf
icy knot
lilac garden
#

Give ranger shotgun a cooldown like boc and victory strike stop trolling tyvm

icy knot
#

I want to play HR but I don't want to lose AP anguish

gilded agate
#

I want the dwarven race since there are Elves (leaflovers).

jolly leaf
icy knot
jolly leaf
icy knot
#

my character doesn't blink

jolly leaf
drifting jewel
#

need a room on discord for reporting cheaters or teamers with evidence

rare vapor
#

do we still lose all gear in hr no gobo because that shit is so ass

wide lagoon
#

Make it so you can't extract without a minimum nr of AP, this should deter excessive camping

raven eagle
#

remove cleric's ability to use one ability and be able to kill someone using a fucking torch and soaking three headshots in a row due to the one button being pressed.

barren grove
#

i have been reporting glitchy audio bug since hotfix 70. u guys dont do anything. fix it please

craggy stump
#

For HR, make the circle show where the blues are spawning but get rid of the zone hurting you if your outside it. So you can have more time to do stuff but still have the risk of not finding portals if you don't go into the circle. I believe this would help the HR "hardcore" wants but just makes it so you actually have time to do other stuff.

slow arch
#

get rid of the merge perk u shyould be abnle to do that passivly as a sorc

dapper heart
#

let people connect their accounts from different platforms to ironmace. Less issues will occur. Like the ones with egl or further problems.Like I do with my acc,I have game account on steam,but I have some troubles with that and want to connect my acc to iron mace.Why can't I???

icy knot
slow arch
icy knot
#

Let's come up with other passive abilities for each class and make suggestion

#

Rogue lockpicks?

hollow estuary
#

NA east: load into solos <124 goblin caves
roam around in the middle of the map, find the boss room
7 minutes left: extract without any pvp
spectate: 1 rogue on the map, thats all the people in the lobby
there is also no killfeed in the top right

Congrats ironmace, you have killed off your solos pvp

#

and i feel like if i have money, there is no other goal for me other than pvp, now that pvp is gone, i can't play the game and have fun

tawny hound
#

REVERT PATCH 80 YOU CANT EVEN EXTRACT TF

jolly leaf
icy knot
#

There is basically no difference between Divine Strike and Bloodstained Blade in terms of damage boost but Bloodstained Blade has insane health drawbacks.

Pls

  • nerff Divine Strike so its damage boost is lower then Bloodstained Blade
  • decrease damage taken from Bloodstained Blade
harsh locust
vapid marsh
icy knot
ashen canyon
maiden pecan
#

i believe since hr doesn't have the fog of war i dont think normals should either so newer players learn the modules better

hollow estuary
ashen canyon
#

I haven’t been experiencing that problem, on east or west hr solos is popping off for me. Granted I usually get my ass handed to me but yeah.

icy knot
#

Stinky stick should be able to spawn more then 3 clouds.

hollow crystal
#

Would love if HR rank would share between classes... I really like playing each run as a different class, but if I want to grind for that juicy demigod I gotta play some meta stuff until im completely bored of it 😢

#

I'm working 12 hours a day, ain't got time to spend grinding in a boring way for me, wreeeee

#

Specially now that HR wont give loot back... what am I to do? Sell all my good gear from different classes to stockpile a barbarian/druid? 💩

hollow flame
#

can we make it so people from across an ocean cannot queue into the same lobby I'm in ?

nova bronze
#

revert this fog crap, nobody asked and noboy enjoys it. 🙂 in fact there are countless people who I've already watched delete your game bc it's strayed too far from what they fell in love with. I joined those people today and pray you guys find some common sense and reclaim what I imagine will be half of your player base soon..... if not, good luck

jolly leaf
fluid hare
#

Limit the amount of pots that can be brought into dungeons. People are bringing godly amounts of heals to kite and draw out pvp fight as long as possible. Limit the amount of pots/bandages that can be brought into dungeons to prevent this from happening, people would play the game a bit differently knowing they don't have endless healing.

kindred ember
#

anyone else just love running around the whole map just to find nothing and nobody? these random maps are a big L. I haven't ran into a single person who said they like the change, so maybe change it back?

ripe valley
#

random map sux, there is no pvp cuz i dont find anyone, i played first game yesterday after the update and i got so bored so i just let the mob kill me and turned of the game.

jolly leaf
high umbra
#

still waiting on an anti cheat, and a perm ban feature, ive had 6 "perm bans" on players and the following week spectated them in game still playing using there 3rd party software...

like wut

elfin onyx
icy knot
elfin onyx
# fluid hare yup

To what? Like to a number or based on a class? Wizards and clerics need a campfire alot more than a warlock

winter idol
# kindred ember anyone else just love running around the whole map just to find nothing and nobo...

Random maps and fow in general are the best changes to the game since the removal of the circle (wait a sec). But they need to flesh them out more. Implement ways to lift the fog, share map between teammembers, team pings on the shared map, hints that point you to points of interest like bosses, that you can find in the dungeon. In general more points of interest that doesn't just cater to bossfarmers. Maybe some kind of arena, where you can sacrifice the soul hearts of slain players to unlock a treasure room as a poi for pvp enjoyers. And also more interesting things to find in the dungeon to encourage exploring. Bring in random events like roaming bosses, loot goblin, occult rituals that might net you good loot, expressman and gobbo merchant apearing in random modules, and so on. BR circle is not the way imo for an extraction game. And I fear our small player base can't really sustain an additional br game mode.

elfin onyx
#

I think now that maps are random ironmace will be able to add new modules more often. I agree with everything you've said, oh man I didn't even think of a roaming monster, would have to be a minotaur and the slight clues that a boss is good aswell? Maybe frozen mobs in close modules for clyops but he only does that for HR? Either way solid stuffSalute

elfin onyx
icy knot
#

Frozen mobs? That's amazing idea for ice map content. If something hits or touches them they become unfrozen.

winter idol
#

Frozen mobs are a great idea. Maybe the always look in the direction the boss room is located.

icy knot
winter idol
#

I thought about something more universal, like slain mobs having a chance to drop a tattered map or a one-use oracle ball, that uncovers a random poi on the map. This would encourage actually killing mobs and not just skipping them, while also drawing players to those points. The 'find room x' quests could then be tailored to match those modules, making those quests work flawlessly with the random dungeon fog o war system. But more decorative statues or things that additionaly point to specific poi like the mentioned arena or the boss room would be a huge improvement to the flair of the game.

winter idol
# icy knot Could be. I would prefer "a bull in a china shop" content. Some boss or sub boss...

Sounds really funny. I think the game could really use some more interactive and dynamic pve elements. It's no wonder that experienced players only find joy in pvp and new bosses for a while. Standard pve hasn't improved in the game since Playtest. Learn there pattern and your good. Same rooms always have same mobs, backpaddeling or cheesing often does the trick anyway ...

if they want pve to be a part of the game that is interesting to players, they have to make sure that it's dynamic enough to sustain this interest even after hours of playing it.

elfin onyx
winter idol
# elfin onyx More elemental variant of pve would be nice. Crypts now has knight themed skele...

Maybe pve doesn't is a chore for you, it certainly isn't for me. With my 1000 hours in I still enjoy slaying mobs. Every parry reposte with ls, every mob slain without taking damage gives me a little bit of joy. But I know that this is jot the case for everyone. If you watch streamers with thousands of hours in, they almost always skip through modules, avoiding as many pve as possible just to get pvp action. Pve in this game has a lot more potential than just be a hindrance on your way to pvp farmed bis kits.

elfin onyx
#

Alot of things could be changed about the game if they were different based on the party size.

Higher group size= higher health mobs, bigger maps
More mobs in general

Now I personally don't know if the game would be better off this way but it never hurts to spitball

winter idol
elfin onyx
elfin onyx
wraith silo
#

Remove zone, remove random dungeons on the first floors, remove continuous dungeons on lower floors, and bring back goblin merchant

winter idol
# elfin onyx Like you said just not alot of incentives unless your looking to learn their mov...

Maybe, but only for a while I think.

Just spitballing again:
I feel like the problem also lies in the discouraging rewards. If you kill players youre almost garantied to get high value items. To net the same reward you would need to kill hundreds and thousands of mobs and minobosses. Maybe we need more consistency in pve rewards. Maybe much more craftable items on all gearlevels craftable out of monster loot that drops with a considerable chance. Not like bis gear, but better than your average stuff with little additional effects. I'm talking about goblin armors, mummyrot weapons, bonestaffs, demonweapons ... basically every type of mob should have there own set of armor and weaponry, that buffs specific playstyles.

As a cherry on top: make them not tradeble, so you can either spare your time and buy kits on the marketplace or actually deal with the pve and craft yourself kits that are a little bit stronger for the same gearscore.

I don't know I just really like the idea of having much more craftable items and them being much easier to craft in exchange for them being character bound. (The lootdrops ofc would need to be charscterbound aswell)

elfin onyx
elfin onyx
icy knot
#

Bull In A China Shop Content With Frozen Enemies
In an ice-themed map, frozen mobs remain inactive until they are struck, causing them to unfreeze. A charging-type boss or sub-boss with area-of-effect attacks could unintentionally awaken them during battle, rapidly escalating the encounter.

Upvote here 👈

icy knot
jolly leaf
# winter idol Random maps and fow in general are the best changes to the game since the remova...

Exactly but most people don't even think that far, they're stuck at "buff this, nerf that, remove this" while with a bit of imagination you can think of cool feature that solve their issues. I've been making most of the suggestions you've just made for month now, most of the time people react like @elfin onyx "That would be awesome". They really need to focus on Point of interest, it would benefit both PvP and PvE, solve a lot of issues, improve a lot of other mechanism

jolly leaf
jolly leaf
jolly leaf
slow arch
#

bring back b hop

icy knot
# slow arch bring back b hop

KEKW
I think you should just adapt to the changes.
For example, I started playing a tank debuff warlock, and I’m having a lot of fun.

winter idol
winter idol
#

I don't even know what they have in mind with the return of the circle and this wierd separation between hr and normals. Like I'm fine with pressing the game more into a pvp enforcing direction. That's there choice. But we experienced over multiple seasons that a br circle just doesn't sit well with an extraction game. If only the fittest survive and gobbo doesn't work anymore, who can afford to actually die over and over again with no returns. I don't think we have the people to support multiple different gamemodes. And IM already struggles to develop one game mode. Than there's arena on top. It's not that HR is unplayable right now, but I just don't get what's the big picture behind this rollback and how it will be a good base to build upon in the long run.

#

There are so many good suggestion floating around with creative and fitting solutions for the big problems of the game. And yet they surprise us with the return of the circle instead of improving in the direction they made such great improvements to. Like random dungeons, fow, continuous improving quest design, increased dropchamces, quick opening downportals ... these where all very stable improvements to before. They just have to work out the kinks and implement more content. The direction was very solid ... now they kinda screwed that over again ...

barren grove
#

this patch is crazy good. but please fix solo wizard he is unplayable in all situations including trios sometimes

nova bronze
#

they're not very bright and it seems they think they're being innovative. Unfortunately the right ppl are glazing them over this patch and it's not helping (some streamers etc) they are gonna lose half their playerbase soon. The last of the loyal guys are playing out their patience right now and I'm hearing it in vc's...... sad