#suggestion-discussion
1 messages · Page 260 of 1
And a good warlock will flamewalk and phantomize away, and can kite forever because he has high ms
cleric, barb, fighter just dont care about flamewalk
Fighter in plate doesn’t care about flamewalk? Bruh
hard to balance any class if gear is changing so much of the playstyle even
warlocks is super ez to kill if you just straight run at them, only pve can ruin something
just try it once
Well that don't really work if they have Phantomize + Flamme walker
it works
if you think flamewalk do a lot damage, check this
https://clips.twitch.tv/SaltyElegantMarjoramKappaPride-BvPMAebcca0MIvop
the problem is warlock running from you putting DoT on a mob and being full hp not having to take downtime to heal with items. though this is only a problem in solos really
if you straight chase him he cant cast spells since it will slow him down a lot
yeah but often times you are gonna get chunked on the way too him and almost never do you chase someone and they dont go through doors and slow you down alot giving them time to heal ect
longsword fighter is just plain dogsh*t atm?
Always has been
It's not a balance thing, you don't have a shield so you can't block spells and a good melee player can play around your parry
You could still do well if you're skilled but I am afraid longsword will never be bis for pvp. It is bis for pve though
Plz consider changing the passive on the Centaur’s Madness bow. It has the same armor pen as a regular recurve bow due to the changes in a previous patch. This could be an oversight, but for now the only difference between the crafted bow and a regular purple recurve bow is an additional enchantment roll.
Definitely an oversight
nerf longsword parry its easy to hit and 2 shots u make it do slightly less dmg where i cant get 2 shot as a barb to a default longsword
So, will the falling rocks attack of the cyclops be adjusted so it isn't that RNG-reliant?
Please make rogue cuthroat interrupt enemy special abilities like zombie puke or force enemy stagger
rogue pve is such a terrible experience, I mastered hell adventures as a solo rogue but it truly is the class that struggles the most in pve ong, neither weakpoint or cuthroat work on pve, de aggro monsters is impossible since you need a lot of resources (as in time and distance) to actually lose sight from them etc, it just lacks.
a terrible example is how overwhelming most scenarios can be, especially the axe man nightmare skeleton, capable of ONE SHOTTING my rogue, if its the weakest and even one shotable class, make it able to stagger enemies or weakpoint to deal massive damage
also please balance enemy hp pools with armor pools to reward players that use armor penetration, and even reward organized trio players against enemy variety, for example rotating between dps, armor pen and magical damage, even situational magical damage like divine
hire me🗣️ ik how to code rahh xd
I think we should buff wizard guys, like cmon
Nan it just a firework when there a wizard around we should more nerf warlock healing
That's something I agree with. Look at that and upvote if you like the idea https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
WHY DO I NEED TO HAVE PURPLE/LEGENDARY GEAR FOR NORMALS??????? If the devs can answer that question without sounding like complete idiots I would be impressed. Edit: Obviously the suggestion is to add gear score.
You are not obligated to have so much good stuff for normal you can play with blue and it fine
You can't go in more than a green item. Over 25 people are almost as geared as roller
Blue<Legendary
gear score ranges do exist! below 24, 25-124, over 125
is the 25-125 normals or HR?
normals, HR has no brackets
1 step in the right direction but now ppl have to farm from green gear all the way to legendary by playing 124 normals
in blues/green you can put up a fight against purps/legnedary
it's a disadvantage of course, but absolutely overcome able
That's true only if you fight someone who's under your level. You'r not the first I see saying that but that take work only if you fight someone who's weaker than you. If you fight someone who's as good or better than you then no, you can't put up a fight against purps/legendary with green/blue gear
And most of the time people with Purp/legendary gear are good player
true! but if that's not the case, then gear is meaningless. I think it should be an advantage, but maybe not as much of one as it is now
Yes but then you sentence is true only in like 10 maybe 20% of those kind of fight. You never see really bad player with very good gear
I disagree! I find a lot of people in good gear are not insanely good at the game. while most are goo, I'd say it's still a normal distribution of skill (like centered around average with people both ways
Well you're just making a statement but most people use this argument to say that we don't need gearscore in HR because "If you're good you can kill people with better gear". And that a bad/useless argument cause most of those kind of fight are against good player that are at least as good as you
oh we definitely need brackets, I for sure agree. Just the range of each bracket I'm not sure of
Ok, maybe i'm exaggerating thing but I really feel like most of the green/blue vs purps/legendary fight are automatically lost as people who have that kind of gear are not bad at the game
Imo it should be : Grey to Green + 1 or 2 blue piece -> Green/Blue to Blue + 1 or 2 Purple piece -> Everything above that
true! I think that the higher geared person will generally win more, that's a given. Just how much of an advantage gear gives is for sure debateable
Well in a fight between two good player the team with the better gear win
oh ok! I like that layout. maybe only 1 purple armor piece? like purple weapons are reserved for the high bracket?
But I understand that you want to say that even with slightly better or worst gear you can still win a fight but imo that difference is like one rarity away, not more. At equivalent lvl you can maybe win vs someone with blue gear if you have green, but you wont win vs purple gear
@graceful ermine Yep that would be the idea. One or 2 armor piece, purple weapon would make you in the next bracket
definitely agree. Any more than 1 rarity away and it would take a lot of skill to make the difference. I like it! maybe go off of a count of each rarity that you have instead of a score?
That's what I think too, gearscore based on gear rarity and not a number
how would we count consumeables? just as adding on as another count of that rarity?
I didn't think it that far, but yes maybe with an other count for consumable
I don't think they have too much of an impact on the fight, don't really see anyone but ultra-BIS people stacking blue consumeables. yeah just count them like the others
Yeah I think that too, but in the past people (mainly Barb) used to stack a ton of Franscica or things like that. That's why they count consumable in gearscore
Base the brackets on consistent progression. Also, change the loot/mob strength in each bracket as well
that's interesting! instead of HR/ normals, just 3 separate ques.so instead of 4 per map, it's down to 3, I like it
I think we still need a normal mode with very low gear for new player to learn the game
hm that's very fair, don't think we should get rid of the <25 lobbies
Imo we should even go back to the common gear only.
agree. common and below, green with limited blue. then blue and purple and then anything, or just anything?
fighter’s shield bash should do more damage if youre using the lantern shield
- Nerf longsword parry . It takes 2 mins to learn how to do it and its easy af and kill 2 tap a full geared person with ease. Suggestion , make them do less damage.
- Nerf worlock . The fact someone can spam the same spell that takes no skill to hit and do 1/5 of my health makes 0 sense and then also making it so they have another spell which makes them get all their health back instantly is even stupid. Suggestion , make it so they cant get their health back so it actually takes some skill instead of just spamming the same thing without consequences .
I agree about the Warlock but that would be a too big nerf. imo that would be the sweet spot https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
agree the riposte damage should be nerfed, but buff something else on the weapon since the riposte is the only good part of it. warlocks def are annoying to deal with, healing and phantomize combined make for a frustrating style to play against
Just read it, that is a good idea but instead of a spell it should be a skill instead which would allow you to recover half the total health of the person that you killed when they died
As long as Im not being 2 shot by a default longsword idrc what they change on it xD
reset mechanics are a pain in the ass to balance, I think they're trying to avoid them. maybe just have it be more of a time commitment to heal compared to how fast it is now
I just think that being able to heal instantly to full from your own spell its pretty stupid
Well that will do the trick https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic. Partial heal and if they want to full heal they need to drink potion or use Shadow touch
ohhh ok that is very clever, big fan of that
Ty, it's my idea xD UPvote it if you like
They should make it so you cant heal off your own stuff as well
Maybe but that's less an issues if you can only heal recoverable health
yeah but the thing about only healing to recoverable health is that its still like 3/4 of your total health
Maybe make heal less efficient on the hydra as a beginning
make it so you only get half as much health from hydra , make it so you can only recieve health on kill . I think these 2 with a bit of tweaking on the second would be good
just anything as long as they cant spam spells without having to worry that they cant get their health back in 2 seconds
Make skins like the female elf override the original male voice so when im wearing a female elf or other female skin i don't sound manly ash 😭
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
honestly until they nerf warlock this shit is just boring u cant go into a hr without seeing a warlock just spamming spells from 10m away and running invisible when you get close to him
Let squire have a pickaxe to choose as well pls. k thx
I feel like there are many many spots where you can loot on crypts
But many spots just suck to path through, so majority just end up pathing to the same spots because they are semi forced to do so
That's true, there is many room with Royal coffin or a few Lion's head/ gold chest chest but the game lack of real point of interest. I especially like the Forge idea, for exemple they could add it to implement the Gem and Socket system they talked about in the last Q&A. You could have a merchant, like the goblin merchant, collector etc that allow to add socket/put gem on your item but will cost you gold and take time or have % of failling. But you can also take the risk to bring your item/gem in game and go to the Forge module to do the same thing for free, without waiting/with 100% success rate. I'm talking of Objective like that, thing you start a run to go to. Like boss, gold room, the pile room in Ice cavern back then
I think Warlock healing shouldn't gain recoverable health if they run Torture Mastery. It's really a fair enough trade if they'll be healing anyways.
Why does Eldritch shield consume shards when it gains no benefits from it?
Because of how the souls work. They are consumed when casting a darkness spell
are they ever gonna add match replay or the ablity to record a match like in R6 or fornite???
Maybe one day but not soon. I'm not sure but I wouldn't be surprised that this kind of feature is expensive because it need server to record and stock the replay and Ironmace is a small studio
i know a lotta ppl be mad abt this but there shd be only be 1 player per class per party, instead of 3 warlocks or 3 clerics etc
Actually why not, you'r the first person I see suggesting that and I like the idea. Maybe not in Normal but in HR sure
its fucking mental dealing with hydra over hydra and phantomize over phantomize
whats the command to make the suggestion
Nerf warlock healing or make it so they can’t heal to full from their hydra without killing it. They can just curse of pain their own hydra and it’ll stay full hp
I made that suggestion that I think would balance the healing of Warlock https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic Upvote it if you like
they shd not be able to heal off their own hydra
I think if they want locks to heal off hydra they need to put a longer cd for hydra
Warlock really is the noob-stomper huh
No but you know warlocks are too strong when they’re a better choice for two other classes
why cant we have offline raids
i really want to practice the bosses but i can only consistently get to fight it by myself once every 10 to 15 minutes without someone running in and ruining it
makes it extremely aggravating
Remove additional memory capacity and additional memory bonus from Barbarian equipment
but what if i have alzheimer's
Let squire have a pickaxe to choose as well pls. k thx
And a lantern
They should add a poison wheel for rogue that allows you to use a variety of debuffs similar to druids forms. Anything but this landmine bs is a welcome change
Please add a "Back to Lobby" button from death cam 👉 👈
Pls rework a magic sword, it need more damage
I saw someone suggest to make it give a small amount of spell recovery each time you hit something
In theory, a wizard can be assembled through close combat, but due to the fact that he only carries a crystal sword and a dagger, this becomes almost impossible. as an option. Give him a short sword, but then it will be necessary to remove it from the secondary weapon (by the way, in 100 hours of the game I saw it only from a fighter a couple of times, it also needs to be rework)
ironmace, I have 2 suggestions here
first one, the ability is autofill when matchmakinh if desired.
second one is to not waste abilities in the actual match if they're used in the waiting lobby.
😦 that's not funny, and this stat is annoyingly on too many items :/
Please change it so that the rocks falling down do reduced damage, keep the splash damage so that the skill of timing jumps is there but the rng headshots are not fun to deal with especially if multiple hit you on the head at once even after a perfect jump.
For skill tree; I do like what you attempted, However I feel it would be much more reliable, if.
You were to take more time in the development of it, possibly reworking it entirely, to implement custom dual classes that unlock through the skill tree; Ex. (Warlock hits lvl 30, yet the player has also had a rogue at lvl 30 prior to the warlock.) in doing so a tab would be opened in the skill tree for Rogue, which would allow the warlock player to slowly start to invest into that class itself, reaching a peak of a custom made class such as Shadowmancer Giving them new unique perks and abilities to choose from.
In return the players themselves would be able to respec the points at a price, (for if they raise a third class to 30 and want to dual into it)
I do understand that this style would take much time to be in the making, however I believe that it would be suitable to buff/nerf dual classing in a more easy like fashion.
As it would develop more within the developers; more improvement could be made to possible even triple class in the far future with it.
I mean if there’s free one more slots for character that will be great like I can try a character without deleting a character that I have been playing since the start of free to play maybe add for some demand for that one slot for coin or something just to prevent from hacker or whatever
WE WANT FISHING!
need this
add a questline for tavernmaster to unlock a free char slot or something to that extent tbh
No it's an inventory stash not a character slot
God damn Clerics are OP. Hit one 6 times with a felling Axe and not even Half HP
You need to wait for the Divine protection (The 30% PDR skill) to end
I did ran away and was throwing Franny's the whole time
Then proceeded to get 2 tapped
But yes they're really strong right now but they've been nerfed the last two hotfix. They'll continue nerfing it if Cleric is still too strong
Good at least they're trying to be on top of it
Do you guys find mob aggro a problem? To me its a little much that mobs are being aggroed on the floor above or beneath me without line of sight. I get it if a mob has a cry for help mechanic, but its a bit much when mobs are being aggroed because i took a step into their location on the z axis
I don't think it's that bad, also if you're referring to the Kobolds when they do that scream when they're about to die it calls more
If you're talking of the Kobold in Ice Cavern then yes when they scream it's a cry for help
Nah kobolds are fine. Im talking about anything else. Like if im in elevator room on goblin caves why is the giant centipede locking in on me when im above them
Yea the Centipede is weird probably not enough space between the floors to keep him from attracting
Same thing goes for skeletons activating when Im above them or beneath them. Seems the range of aggro or activation in the Z axis is fairly large
maybe rogue not kill in 3 hits
they really need to start ironing out druid bugs, like carrying an enemy on your back as a rat when you run under them, there's no way that they should ride my hurtbox like that
I feel like Multiclassing would be fine to come back if they were to do 2 things specifically:
- Each Skill, Perk and Spell has a value similar to Spell Memory Cost. You can only have a value of 10 equipped at a time and it cannot be increased.
- Some Perks, Skills and Spells are "Pure" which means they cannot be multiclassed requiring you to use the base class to use those. Hide for example should be Pure for Rogue.
That's probably what they'll do or something similar. They said that the new version of multiclassing should be work on/available next season
Sauce? I thought I heard stuff about that but I don't remember from where.
I had the idea for Uniques that can only come from the Reward Tokens and Goblin Trader; decided to come up with a few that were inconsequential to combat that could be from it:
-
Blood Sport (Amulet): Grants you 50 gold upon killing a miniboss, boss or non-ally player. Grants an additional 10 gold for kills in quick succession (10 seconds between eachother) for enemies that don't respawn.
-
Silver Tongue (Feathered Hat): Items in a container you open have a 10% chance to become gold equal to the price that a merchant would pay for it when you first open it.
-
Windfall (Amulet): Generates 25 Gold every 3 minutes split between as many slots as possible.
-
Key Ring (Ring): 50% chance to keep lockpicks upon failure, 75% chance on success. Chances stack additively with an additional Key Ring.
-
Plunderer (Leather Bonnet): 8% chance for an additional piece of loot to appear in chests, enemies and from loot piles when searched.
-
Avarice (Amulet): Gives 1500 Coins when equipped, takes 1500 coins when unequipped. Cannot be unequipped if you cannot pay it back. Doesn't drop on death if in amulet slot and is kept between deaths in the amulet slot.
Check the last Q&A they did on Onepeg's youtube channel
They didn't exactly say it was coming back, I did interpret it as that but it's still vague enough that it doesn't confirm it
Yeah but they kinda stay vague on purpose about almost everything. But I remember them giving an approximation for a date. And from what they said after they removed the Multiclassing it will probably look more like a sub class system or skill tree where you can pick between certain perk of other class.
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
cough cough check out some of mine from awhile back as well cough cough
https://darkanddarker.featureupvote.com/suggestions/511902/lantern-perk-for-fighter
https://darkanddarker.featureupvote.com/suggestions/481232/cleric-perk-favored-blessing
Nice I like the Buff priority idea
I upvoted those I liked!
Thanks ^-^
crazy that there's no report voip option, people can straight up call you slurs and get away with it
VOIP is half baked right now due to the prices of maintaining it, they'll do more soon
Warlock Rework would be kinda sick ngl then all the shi**ers would have to actually get good
Why cant f2p players get 2 character slots? i feel like just 1 is extremely restrictive and doesnt let you experiment at all
essentially forcing a second steam account just to try a different class
Or just buy the full game lol
some people cant afford it
U Brazilian or something?
who cares about that? 2 character slots for f2p seems reasonable to me
add an extra utility slot on each belt
bring back gear score. like yesterday. all these try hard trolls rolling normals in 500+ GS
Add more information - there are several types of magic in the game, but the application of a particular spell is difficult to understand - add more information with a spell and more lines with protection from magic to detailed statistics (Antimagic does not give a visual increase to magical protection)
there are already gearscore brackets. 0 - 24, 25-124, 125+
yeah im looking forward for another slot of characther
just nerf tm mastery so it has a cooldown on when it heals
Oooo ngl good suggestion, or just make it only recoverable health
personally id just rework torture masteryto something else entirely
i took a week break cause i kept dying to rogues, come back to put on a 10kg kit and immediately die to a rogue in 2 hits im geekin
Rogues and Clerics run solos atm
What about a torture mastery rework that instead only allows healing from one mob/player at a time.
This can be achieved through a self buff that activates after Curse of Paining a mob/player.
I think the cooldown would still be much more balanced seeing as you'd still be constantly/infinitely gaining HP
The cooldown makes it really clunky though
So is the rest of the game
but being able to recover only enough for recoverable health seems good too
I think Recoverable health would be the best choice, not only do your spells leave you with it but you'd still have to be using Pots more often
It would just be like old Bard running around and healing
Or on the otherhand just make 100% Warlock lobbies they have to fight eachother all the time
great ideas but id say make the Key Ring 25% on fail and 50% on success so it means that you still have a 50% chance of losing if you fail with 2 rings stacked
I considered that originally but you ARE giving up 2 core attributes in the ring slots being up to 7.
Happy to see you like my suggestions
Don't forget to upvote it if you like it
Nah that's not the idea if they become garbage they'll get up again later and maybe they'll make them even worst. And imo my suggestion is pretty balanced
Fair. I mostly just want to see a substantial hit, at least enough to where 90% of my matches aren't Locks
sort by category for inventory/stash please
I would like the ability to select items in the market by the drop down arrows while on the front page to see the newest ones that are posted, rather than seeing ALL new items posted. Being able to select an item, stats, etc while viewing the most recently added would be awesome
For example, I'd like to be able to select "Grimsmile Ring" and then a stat, such as "Additional Physical Damage" and view them in order of newest posted, rather than sorted by cost
wizard really need a buff, need a million speell just to kill 1 people.
Bruh.
Just one tap with Ignite 
not that really effective
Can we have the pickaxe as default equipment at the Squire? That would be really helpful 🙂
if i dnt link steam with original game its ok? or theres difference
literally.
20 gold.
bruh!! invis 2 taps with ignite inviz 2 taps with ignite inviz 2 taps w ignite
but ofc wiz shd hav more spels
Whatchu mean? If you want 2 accounts don’t link otherwise yes everything transfers 
are u playing with 25 gs lower?
make arena mode a game where you can only come in with white gear and at the end if your team is victorious i don't know if gold or gear or maybe even craftable material make some kind of interesting worth reward you'll get cuz i think the devs should keep gear into the regular game we been playing cuz if you allow gear into the arena mode nobody will play the regular mode cuz its just easier to get gear off of people in the arena mode and you deal with more empty lobbies i know the devs talked about having arena mode the testing ground for giving them information on classes and what actually needs to be changed and nerfed and buffed but i dont think you need gear in that mode to get that information you can leave out the gear and use the regular mode to obtain how classes are with gear
would make farming pointless then. I would farm neckbeard style for elite equipment to enter the arena with... it adds duality to both game modes
adds a niche of building suits and gearing yourself up for arena combat
Arena is a pvp gamemode, why should you drastically limit it?
off course they need gear to also balance that, default vs geared are 2 completly different games, and that not even considering different tresholds of gear
arena is most likely going to be set up in brackets has that creates the most gameplay opportunities for it
yall are missing the point if arena mode allows gear than you take away so much from the regular game less people will que for crypts ice cave or regular cave they will just que arena save some money buy a nice kit and que arena over and over and take peoples gear and make lots of money and just keep queuing arena cuz its more fun more pvp straight away less mobs or no mobs the regular mode becomes more dead that's why keep it whites only and the devs still can gather information on what classes need nerfs buffs changes and ik there are differences between gear and non gear so the devs can just use the regular mode as they have been all this time gathering information on how classes work with gear during pve and pvp so everything stays the same and in the arena mode should be a place for the devs to dive deep into the class itself the skills spells perks the fundamentals the core of the classes and what needs to be changed and that's how they envisioned arena mode and if your whole argument is i wanna use the gear i got and the kit i put together good cool regular mode just like you have been doing all this time you can go test it in arena mode pvp get a cool reward at the end
I think you are missing the point.
you want to change something that we don't even know how it will work based on an assumption
what would make the most sense is that you don't lose your gear(or that that would be a seperate mode) and instead theres a gold or point reward.
if you make it white gear only nobody will play it(long term at least), theres no reason to you can just queue up sub 24 and some classes suffer from being at a clear disavantage
if you make it so that you lose your gear most people wont play because itll be a bad gameplay cycle, youll spend more time gearing up than playing the game, itll be like going back to before ht emarket with the ammount of gearing p that would be needed
what arena would be best for is providing you pvp matchs based on brackets which are divided by gear score so that you can have a pure 1v1, XvX fight, no mobs, no third parties, bs. give us some leaderboards and rewards like there already is for HR, and they have a solid game mode to work from
if it's an issue that arena is more fun than the core game I see that more has an issue for the devs to resolve and make it more interesting
im asking for a change if that is what they had planned its best to let people know the different scenarios before they go ahead and for your change that your mentioning with not loosing gear that is another idea to fix the issues from allowing gear in although that idea still is super flawed
or they could make it a point system like apex arena or counter strike cuz don't those games you have however much points at the start to pick something out for yourself and if you win you get more points to pick better stuff have a system like that for arena
i just don't think they can ship arena with bringing your own gear in it'll never be balanced it'll never be a serious mode even with gear score limits like norm it wont work you need to have similar loadouts exact same power level random roles on gear wont work in arena everyone should be on a even playing field for arena people shouldn't meta kit and bring it into arena
@keen onyx much like how wizard has an ignite buff for weapons, how do you feel about giving Druid a poison weapon buff. (This buff could possibly scale with the Druids magic power)
It could also function exactly the same as rogue poison how ever I don’t believe the abilities should stack on top of each other how ever I wouldn’t be upset if they did. As long as some other perks for rogue got nerfed but I feel like that could be a slippery slope it might be better if you just made the scaling of a second poison effect on a weapon like half of what it would be if it was just the one buff so it other words it would be 1 full buff and half of the second buff
Another WILD suggestion is to simply add another craftable item, “enchanted oils” the alchemist could sell them and they could just be something like a potion u use to give you weapon some temporary elemental buff such as poison or frost, electricity, things that are already in the game and the only thing you’d need to do is give each weapon the like according effect on the weapon. Definitely not a small task but you don’t have to make a whole new animation wear you pore the oil on the weapon you could just use the “interaction loading wheel” you use when opening a door or chest. I’m sure that’s daunting but I think it’s a cool idea that could come with the sorcerer in a bit of a theme.
Warlock hydra needs a nerf, like it can disarm traps, detect invisible players, it can be used to block players, deal damage and it can be used as a source of health via the usage of curses. Its just too good.
Same with phantomize, Get rid of the speed buff, currently its a better sprint that works as a get our of jail for free card for all non casters.
could change phantomize so its a dash like for example a short range tp or something ( idk how big 1m is in game)
Cleric is a f*** joke in this game. He goes 1v3 and he doesn't get any damage, while he is 2-shotting everyone
it do be crazy, its kinda like beating a dead horse at this point though, they know its an issue and they're working on it
either they leave phantomize on warlok and they give every class some sort of escape mechanic or they nerf it severely by taking away the MS bonus. Im in favor of removing the MS buff and that way if someone is good they will just time it and swing as soon as your re appear. It also takes out the whole reason its insane to play against
yeah thats what I was thinking... Also I have some personal agenda against the hydra taking out traps, due to me playing ranger and the traps just are not worth it anymore due to hydra destroying them.
NERF WARLOCK
I made this suggestions about the warlock, upvote it if you like the idea https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
Well they nerfed it in the last 2 hotfix and will keep doing if he's still OP. We know he's strong, make suggestions to nerf / rework it efficiently. I've seen dozen of people cry about Cleric but no one propose something to change it
Cleric is just a worse PDR fighter with magic damage.
The real problem are movespeed boots like lightfoot. Nerf Lightfoot boots and cap movespeed modifiers to have +5 or % increases but not both. Now you won't see Cleric and Fighter running down people while wearing plate.
When it says "if your gs is more than 25, you will enter a more dangerous dungeon"....it's still the same dungeon right?
Yes but you'll face player with better gear
The only thing that make dungeon in itself harder is High Roller
whats the difference between lucky blue and white luck stat
There is no difference it's just that when the stat are blue there random, it can be an other stat. When it's white the item give luck by default (If I understand correctly your question)
ok well i see people spend 500 gold on a ring that gives like 17 white luck when they could get a 300 gold ring that gives 49 blue luck
Because what's interessting in that ring is the other white stat
And they're crafted item, so they give one extra blue stat compared to other epic ring
nice
nerf warlocks!!!
I made this suggestions about the warlock, upvote it if you like the idea https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
Rogue epidemic happening all over again. Kill it before it kills the game. Please dont be ehstopid again.
There is this good suggestion about a rogue rework. https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons Upvote it if you like it, would be nice to replace the landmine build
Upvoted it, doubt it will do anything. Personally wont be playing anymore untill the rogue issue is fixed again. Not fun to play, scared to open a door or start pvp cause a rogue will kill you.
Well rogue have always been an issues, that's why a rework is needed imo
I don’t see the issue with rogue having the landmine play style, don’t get me wrong it isn’t fun to get landmined but it also isn’t fun to get cursed and kited by warlock, or trapped and shot down by ranger, or one shot by barb, but it’s what they do, it’s the class identity I’ve played and played against a landmine rogue most of the time I barely survive as a rogue if they don’t just kill me before I kill them. What exactly is the complaint about the rogue?
@jolly leaf @sturdy igloo I’m just genuinely curious
Well I think kinda like you but people are and have been in the past complain a lot more about rogue landmine than other class identity. And I think Rogue could be defined by something else than really high dps out of invisibility. Imo the Rogue Debuff/Control who use poison would be really cool. And you could use Hide to get near and apply your poison to help your team instead of insta killing people (https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons)
I can understand it as a sabotage rogue, and it does seem like a lot of fun as a possibility, but keep in mind, without the high damage, they’d need better access to pdr, how else do you plan on them getting close enough to apply said poison without being quickly dispatched in the process? Also, let’s say it’s not a melee application, then they just kite you until the poison kills you much like a warlock does with his curses. @jolly leaf
Everything else you mentioned has counterplay. Walking thru a door and dying from behind cause you dont have enough time to react has no counterplay. Its gonna kill the game again like it did last time.
You can throw a torch though the doorway, swing and check for a rogue if you think there’s one around, if you don’t think there’s one around of course your going to get caught by surprise, if you hit the stealth rogue, they are no longer stealth there is counter play to a landmine rogue, and its name is caution
Nah. Im not gonna swing for 15 seconds on every door i open. Not to mention they can just move away from your swings. That option is not even viable to wizards, warlocks, sorcerers. You must be a new player. These are all the newbie arguments that occured first time around this epidemic started.
Expanding on alchemy/herbs to include things like small +1/+2 stat buffs would be cool
I am relatively new to the game, only been playing since it came over to steam so for about a month now, you don’t have to swing every door opening, listen for footsteps, mob agro, candles on torches not lit dead mobs, chests open things that give away that someone has and could still be there, that’s all I’m saying. I’ve caught three rogues from stealth and boy does that feel fantastic, though I’m sure they’re sitting on the other side of their screen calling me everything but a good player.
@sturdy igloo
wizard and locks both have utility in their kit to pull rogues out of invis tho. just play around light orb and hydra
Light orb is practically useless now, since it has to basically hit the rogue for it to take effect. Not to mention it takes away an entire spell slot, which you need to kill to players. Aside from this, casting that stupid spell is like an alarm to everyone else, giving away your position. You have to cast 3 light orbs at every door you open, but you only have 5? So you have to sit after every door you open 😂 . Warlocks are different, but casting hydra and losing 10 or 20 hp, is risky aswell.
Every other room has dead mobs, so what then? Just dont go into the room? Im closed off on playing certain parts of the map cause there is a chance a rogue is in that room? LOL. Rogues have a perk that give off no footstep sound. I used to be like you, defending even the stupid parts of this game, cause the game is unique and cool. But stupid is stupid. Opening a door and risking your gold and 20 minutes of regearing to a non counterable play is just alt f4 and delete.
Then how would you change the class to make it still playable and able to do anything with? Consider solo play, duos and trios as well, if landmine isn’t how your useful as a rogue what do you suggest?
Removing hide is probably the best solution. They would have to give rogue some other perks/skills to compensate. Could be a skill where he dashes in a direction to help him dodge and get close to players. Another one could be where he completely blocks the first hit of any attack. This block could be active for 6-10 seconds giving the rogue an opportunity to get close to his opponent.
The amount of ''Oh fuck'' that has occurred from a rogue appearing out of nowhere has set a record in a gaming setting worldwide, thanks to ironmace games.
I do like those ideas, however it does little to keep them viable, the dash gives them a way to get in, only to be two or three shot by a fighter, barb, or cleric, and as for the block, it only works for one hit, without the surprise of invis I wouldn’t even consider them a rogue because anyone else could be just as stealthy as them. The dodge blocking one hit won’t make or break an engagement (I don’t believe) as most other classes have pdr or health to keep them from dying immediately, giving them a way to increase their damage would be a way to compensate for the hide/ambush tactic but how is the question.
@sturdy igloo
Rogue has weakpoint which is the counter to pdr. 40% armor reduction, thats insane lol. Right?
Barbs don’t build high pdr (that I’ve seen) they stack the hell out of health, as for fighter and cleric, pdr is good on them I’ll agree, and the ability to bypass the pdr is good and needed, however the range difference between the weapon they hit you with and the weapon you hit them with is VERY noticeable and shields exist and do help.
K you are just arguing, just for arguings sake at this point. Rogue has access to more armor pen and true dmg. Rogue has access to the fastest mobility in the game, etc etc. Easily can kill pdr classes. Regardless, if they wanted to they can just run away from a barb,fighter, cleric. Theres no such option for other players walking through a door where a rogue with hide is waiting.
As for crossbows and throwing knives, barbs have Francisca axes, fighters can wield a crossbow, clerics struggle at range I’ll agree but play the corners and doors make him come to you. True damage how? The same way a fighter or barb could get it? I’m not arguing to argue I’m putting points out there to get your point on it that is all.
I apologize if it come out like I’m just running you back and forth I’m really not trying to, I’m just bringing up counterpoints to your arguments, I’m just trying to have a discussion I mean no harm.
It’s quite likely I haven’t played against one like you have and counldnt just avoid him in some way or another, I’ve literally used invis potions as a fighter and landmined rogues it happens both ways.
Alright. But rapier definitely has the same range as their weapons, and has extremely higher attack rate. Rogues can also use handcrossbows if you didnt know that. Anyways, the point is not for every class to be able to do the same thing, but rather have a chance at surviving and fighting which rogues have with weakpoint against pdr. Other classes dont have that chance against a door camping hiding rat rogue.
That I can agree with they attack a little fast, however the damage of a rapier isn’t as high as others, the stealth is the issue here, I don’t think it needs to be removed though, changed in some way maybe but I feel as though removing the hide ability is far to taxing for the rogue community @sturdy igloo
How I see it, the Poison rogue would be in combo with the Hide. But probably remove ambush or rework it. For me, Hide would reduce the damage of the next few hits after you break the invisibility but greatly increase you'r Action speed so you can put several stack of poison really fast and step back before you get hit back. Maybe it could even work like Adrenaline rush, you get your buff of action speed after Hide then reduced move speed for a few sec. With poison who slow, reduce the action speed or blind (similar to the cyclops) it would be more easy to escape after your hide. I'm not sure if you should be able to applie them with the hand crossbow, maybe with reduced effect or they last less longer or maybe with a new perk who allow it. Imo Throwing knive should allow to applie poison
No worries take your time
I like the idea of a perfect block perk or skill
Well imo a Rogue shouldn't be able to kill a fighter, barb or clerci (expect if they're build without hp or armor like Slayer fighter) The game is a Rock Paper Scissor. Fighter Barb and Cleric are the rogue's counter imo
I agree with that and imo, taking Weapoint mean you don't have Cut Throat so you chose to coutner Fighter Cleric but are less efficient against Wizard and most importantly Warlock phantomize or Druid Shapeshift
So in the case of rock paper scissors how does everything line up?
Fighter barb cleric are rock
Rogue ranger and bard are scissors
Wizard, warlock and Druid are paper?
As it is right now, you could still kill a wizard, ranger, warlock, druid even without ambush. Headshots with stiletto dagger do 60-80dmg. With stiletto dagger basically aiming for the top of your head on every attack, you could easily hit 3 times before they can react. The entire issue is hide, combined with the atk speed of rogues, combined with his weapons giving him headshots too easily. Removing hide would the best, and adding some perfect block or dash to compensate for that fast distance closing that rogue wants.
Nah it's more complex than that as certain build of certain class make them become rock or paper, but you get the idea. A class can't and shouldn't be able to kill every other class easily
Well that would be an other way to rework rogue. I really like the idea of a Poison Rogue with Hide but seriously nerfed (No buff damage, maybe less step or remove the speed buff they added, or more drastically remove creep). You select the poison you want, it take 2-3 sec to apply the poison on the blade, you hide, Hide give you a malus of damage but a buff of attack speed so you can't one shot your target but apply several stack of poison, With poison who slow, reduce the action speed or blind (similar to the cyclops) it would be more easy to escape after your hide. Maybe hide could even work like Adrenaline rush. You get your buff of action speed after Hide then reduced move speed for a few sec. I'm not sure if you should be able to apply them with the hand crossbow, maybe with reduced effect or they last less longer or maybe with a new perk who allow it. Imo Throwing knive should allow to apply poison
There is a lot of thing possible with the Rogue. I feel like totally removing the Hide wouldn't be a good idea it's part of the core of this class, his identity. But you can rework it so the point of Hide isn't to landmine and 3 tap anyone
Thats the thing, rogue naturally does enough damage, without ambush or poison to put a class to extremely low hp or even death. Too many of the weapons aim for the head, resulting in easy 60-60-60 hits. Without headshot, lets say 40-40-40, or even 30-30-30 thats enough to make a ranger, wizard,warlock, druid one hit away from dying. Rogues usually get in 2 or 3 attacks before the opponent can respond with a attack of their own. And all of this comes back to hide giving them that opportunity to hit their opponent 2-3 times before they can respond back with an attack.
Yes, that's why I talked of "poison" but that apply debuff not damage and reduced damage if you use Hide to apply them.
I agree with you that Rogue, with gear, can deal a lot of damage way too fast, but imo removing Hide is not the good solution.
So you mean using hide would reduce the damage rogue does on the first couple of hits? That is definitely better and keeps hide in the game for viability.
Yep that's what I suggest
Also we need to keep in mind that gear is part of the issue. It's because you can get so many damage stat through your gear that Rogue are so powerful. Maybe that's what should be changed. Actually they're probably going to change Gear a lot as they talked of adding Gem and socket to equipement and also set gear that give bonus. The idea of removing random attribute (the blue stat on item) was also mentioned in the last Q&A and in the past too
Yeah they have tried changing gear. They removed random modifiers, made the loot less interesting. They reverted it. They then just removed all damage attributes and that made the loot boring, so they reverted it. Nerfing rogues base stats made him too weak, so they reverted it. Nerfing dagger damage made him too weak so they reverted it, they nerfed hide so it shows a slight glimmer, they reverted it. It all comes back to hide and landmine being absurd and stupid.
please give all attributes back to golden cloak, there is zero reason to ever use the golden cloak, +2 all is not OP and its just satisfying seeing that +2 on the cloak.
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
please fix bear transform, very frustrating to not be able to shift
Maybe have wizard have a passive spell regen ability? This would help it keep up with the other spellcasters
Even if they lower zap damage and make it infinite… something for pve
I honestly just thing passive regen is the way to go
Maybe skill that gives spell slots from a staff bonk
On the official dark and darker wiki it mentions max spell count as a gear stat
That being implemented would both fix wizard and break cleric/druid
It’s super annoying. Especially on any kind of slanted floor. So stupid
https://darkanddarker.featureupvote.com/suggestions/567917/hr-scaling-idea
my idea for reworking HR, please criticize it
The game is broken now
UI Adjustment
Can we please move the "Dungeon Selection has changed" Notifcation so it doesnt overlap the Market/My Listings and prevent you from clicking them? Its pretty annoying
What do you guys think if some class perks like Crush, Weapon Mastery or Traps and Locks were permanent passive perks if you reach certain level (5th perk if you will)?
broken how?
Add an accept all quests button, nothing worse than logging into a new class and having to go through 20+ quests and click accept on them all
There is one. Just click the quest log on your right corner of the lobby.
oh sheeet
can i suggest a text channel for every class discussion where player can post just screenshots of builds for that specific class with the respectively synergies?
https://darkanddarker.featureupvote.com/suggestions/567961/titan-throw-and-field-ration-change
Here's a suggestion for new Barbarian skill along with Field Ration skill change that could work similarly with this Barbarian skill suggestion. Leave a vote if this is interesting to try!
buff the druid form at the very fucken least, bear sucks, pather and bear have no damage at all and rat and chicken are fine
You know what I think we need as well, for druid? Perks that are more specialized and involve trade offs. Like the problem with buffing druid is always going to be making it too versatile, but if you make something that makes you a really good caster while not letting you instantly shapeshift or something, that's more interesting than all druids being instant shifters etc.
Or making whatever that shapeshift buff is really strong, but having it give you a negative spell cap like wizard has.
it should have build paths
I want to be able to make parts of this class better rather than all of it at once.
like someone who goes str to go bear and agl for panther stuff but theres no variety cuz there's only one real build path tanky as fuck with a spear
Just adding here as well, that caster druid is basically non-existent now. At first I thought it was fine because I'm more or less a bear druid, but I can see that this has serious knock-on effects for one of the builds. I don't approve of the change in the patch and I think building around specialization this way would help slightly nerf druid's flexibility rather than punish druid for having things that are good.
Another idea would be to make the mostly useless minor damage buff for spirit magic give them more charges or cost less spell memory. That's way more build-defining than a magic power buff can ever be.
And something similar for treant/thorns' school. Maybe something that restores them to the power they were at, but again, a perk to do so. I'd like to see these things scale, even, and would be curious about a perk that gave them some scaling hp.
Rangers should get a perk called Hot shot, you gain stacks for every arrow that hits an enemy.
Up to 5 stacks. You gain 2% action speed and phys power per stack. A missed shot loses 2 stacks.
Combine swift and defense mastery?
Remove druid from the game at this point 
Make the quest modules on both versions of crypts.
a setting to get rid of blood? I feel like it causes lag/frame drops for people with not too good pcs
ooh that sounds nicee
use an emissive texture for the torch light, its basic shit and has been in unreal engine for 6+ years, don't use a cycling RGB color , thats some pre-school amateur stuff. thx.
warlock is fuking op it doesent matter what i play its broken
90% mi deths are from warlock every time i meet him he kils mee
I know not if they have confirmed it but it would be really cool if at some point in the future they re-added the 'end of season quests' from prior seasons for a mini event, Im not sure if they'll ever do that but I am kickin myself for missing out last seasons ones like the Frost Skele etc
Perhaps end of year cele or anniversary perhaps Im not sure
I like cool movement options, you cool movement options.
Here are some movement skills and perks, 1 for each class that hasn't gotten one yet (Rogue, Ranger and Druid already have alternative movement abilities.) to give each one some spice.
Fighter: Combat Roll (Skill), rolls in the inputted direction and invincibility frames in the middle of the animation but not the beginning and ending frames, 8 second cooldown.
Distance and speed of roll effected by movement penalties from armour etc.
Barbarian: Sprang (Norwegian for leap, could also just call it Leap.) (Skill)
Leap forward high enough to be able to clear a crouching players height and travel 4-5 meters.
Cooldown: 20 seconds.
You may crouch or attack during this.
Movespeed and distance effected by movement penalties from armour etc.
Cleric: Graceful (perk) When you aren't wielding weapons you may walker over traps without triggering them and walk over water.
When you unsheathe your weapons, spellbook or throwable weapon this effect turns off and has a 5 second cooldown.
Wizard: Blink (Skill): 3 charges, teleport a short distance your are aiming at, you move through players, mobs and traps unhindered.
12 second cooldown.
Bard: Knee Slide (Skill): Slide forward on your knees at crouched height and move about 3 meters in the direction your facing.)
8 second cooldown.
This is formatted terribly, and most of these ideas are unwanted but hey they might have something of worth in them.
If there were not Friends name tag in game, the best way to find your friend in the Dungeon would be using the proximity chat. Until you learn the rooms. I dont want people to hide behind their discord channels.
They nerfed everybody, and then tickled the warlock with a nerf, when everyone and there mom is running double warlock and stomping lobbies, do y'all think this is enough for warlock, I definitely don't
Revert the thorn wall changes, its literally useless if you can jump it... may as well be a picket fence at this point.
Give druid campfire mastery instead of ranger, no one runs it on ranger and now druid needs it to be viable.
Can you not reduce the treants already unfunctional state? First make it be able to fight bosses and also count the kills as ours and not the treant's
If keeping the armor movespeed reduction for fighter, reduce sprint by 1 stack. They are wayy too fast
Can we get the GCX glow illumination to match the color rotation? it shows if you're hugging the wall but its white other than that
flamethrower spell
nerf longsword, all figthers are playing this op weapon, and nerf warlock, 3 less damage on one curse?? joke
+1 ,Longsword one hitted me before cleric nerfs on full PDR plate build 
It would be nice to have stilleto dagger as base gear on rouge
Nerf warlocks -> buff clerics = make the game dead again. Buff Fighters and make the game fps game so everyone is shotting where warlock have very short range for curses ... GG ironmace
Nice, death cam* in game, but why not Exit to lobby from "death cam" ?
Anyone know what the frost stone craftables give?
Nice buff on fighters Ironmace well done! buff their speed and buff their dmg from other class weapons. So now warlock is slower than 100% classes in game 🙂 Even during phantomize without gear all classes are faster than warlock ... While it takes some time to cast phantomize
While warlock is medium-short distance class you made him to be the slowest class in the game. His curses have short-medium distance -> where their spell costs HP to cast .
Bard with rapier is running crazy
Fighter with sprint is running crazy
Barbarian is just crazy
Cleric is just a counter to Warlock
And what warlock can do ? just PvE and you nerf his heal every patch
combat log would be real nice to learn from
i suggest adding a wave feature that flashes your ingame character name (maybe even fame) and karma standing (name color) to non-allied players in the direction your facing or to anyone looking at you when you wave up to a specific distance or within los/render (as seen in Rust)
Phantomize should last longer. BUT only have a single charge. Can be recouped at a campfire
Please make druid playable again. I now have to do the last quests added with an absolutely useless class
when characters are in an inventory ui (ie, opening chest, in inventory, in quest log etc.) have the character model open a backpack or sack for as long as they are in the inventory to signify they are interacting and "vulnerable to ambush" this would also serve as a loot goblin deterent to anyone looting during combat since they are blatantly vulnerable to any observers
^
are you on drugs magical healing got gutted and COP is way worse burst now. Still gonna be a good build but jesus man
this is actually a really cool idea
Druid is honestly too strong now, we need to nerf flower picking.
26 gold is just way too op. You have wall hacks but for flowers... please nerf before this gets out of control.
Im fighter player. I think weapon mastery needs a revert. Its bad for ranger players in grouped play and buffing dagger fighters in solo is lame. Please reply with trudge if you agree.
Based, fighter should not be a better ranger and rogue all in one 😂
One day I hope they rework troll to have a more fun moveset that is more interesting like cyclops and not a bunch of samey instant kill swings and slams.
Buff stealth bois
hell no getting land mine'd sucks enough as it is dont need more people running that crap
I would like the ability to hold "Shift" to compare items to what I am currently wearing
I second this suggestion
Make barbarians achillies strike only apply to leg attacks like the rangers perk
Please add toggle crouch and toggle walk buttons.
Good idea, i will raise it with IronMace 😄
Thank you so much.
Hold Ctrl only no toggle

any idea if quest progression/squire will be shared account wide soon? Want to expirement with multiple classes but hate the grind to get squire gear on them
the real solution to warlock is to make his damage spells have a much higher cost, even if you dont have tm, that doesnt mean all spells, like hydra shouldnt be 60hp, and reducing cop initial damage is a right move, but it might need to be capped honestly, the whole deal with warlock is he isnt supposed to have "burst" damage, but he can achieve that.
Well it's something they want to achieve but it seem to be way more complex to implement and it have a lot of negative side effect. They're thinking of an alternative solution. The idea of sharing only the merchant affinity or at least the squire seems to have caught their interest and they said shouldn't be that hard to do so maybe soon
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
How are any of the devs looking at the state of wizard right now and thinking this is ok?
Find some about a wizard rewoek
An added druid damage spell would be nice to give some options for damage other than physical. Dreamfires just an aid to healing your team. This along with if our heals/hopefully 2 "dps" spells were benefiting from stats would bring out options for the druid gameplay.
PLEASE FOR THE LOVE OF GOD PUT BACK PACKS IN THIS GAME
Warlock is getting oneshotted by every class? He is the slowest class in the game ? No problem ! lets nerf him and buff other classes like Fighter ! GJ Ironmace
I've died to Warlocks more often than any other class as a Druid, and yet the Druid also got nerfed. Not really sure what Druid is supposed to be able to do anymore
Well if you look at stats Warlock is the most often played class in high roller. But it doesn't mean he is any strong aganist players. He is just the most often played class
Warlock can stack movespeed and will and just melt people with curses is the reason it got nerfed tho
I got destroyed as a fighter today just due to spell spam and my slow ass lol
I wish there was an ability to see detailed stats in the main menu when you press any key like Shift key. As with every patch there are changes in scaling so its hard to follow them if someone is off for months or so.
So I would love to see detailed stats after holding any key in game/menu just to see what does Will/Strength/Agility/Dex/Vigor/Knowledge and I would love to see live what does it change to my spells and skills.
Lets take Torture Mastery( Warlock's Perk) as en example It restores 2(0.05) Health to the caster with each instance of damage dealt.
And what does mean It restores 2(0.05) Health ?
It takes Will/Knowledge or only Magical Healing toward scaling ... And why only magical healing and not Will or Knowledge.
It's so unclear as you need to follow updates to be up to date to know what is going on with the stats.
And it follows up to all classes/perks and skills.
Think the 0.05 is magic power scaling, so it would be 2(0.05)+magic healing add=total
But also, the power scaling is weird and curve so really you have no clue what it is lol
Well you have True Magical Damage/ Magical power / Will which adds magical power too and Magical Healing
I'm just upset with how bad Druid feels to me right now, I have no tank so getting close hurts, if I use a spear to keep distance I am slow as can be so I can't run, you need a lot of knowledge to run a full set of good spells. I have no range so rangers and warlocks murder me
Well we're here to make it and talk about it. But right now I don't think it's usefull to think about Wizard. The Sorcerer is coming and I think that will change a lot of thing for wizard too. Imo Wizard don't need a lot of change anyway and the change buff can be made via indirect change, like make the Crystal sword recharge a bit of your spell when you use it, or this Wand item they talked about in the last Q&A (It would be an item, maybe like a consumable, that have a random spell (probably some small offensive spell) it have like a few charge a they recharge with time so you can yse that to PvE
It's planned, they have issues with the rework (on their side) of the inventory system, but we should get Backpack and Quiver
How is that druid can only get 2 Treants to use while Warlock can endlessly spam hydra as long as they have a decent supply of heal?
There is so many encounters with warlock that ended up with a hydra blocking the way and endlessly prolong the fight.
Partially agrees with the Treants nerf as it no longer make fight unnesscery long but something should also be done to hydra
Well I agree it could be in gale but the wiki can help about all that, like here for scaling https://darkanddarker.wiki.spellsandguns.com/Scaling
Warlock is and always have been completely broken as his core mechanics (the self heal) is too strong. They need to rework that before doing any more buff or nerf imo. My suggestion about what to do is https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic (Upvote if you like it
)
How cleric can be counter if they dont even have range to even Hit curse locking warlock, please add some possibility to slow enemes on close medium range on cler (range weapon) or even to Hit rat
Hmm...what happened to the magic protection potion drops from dungeons?
when season can end ?
Can we please remove movespeed as a stat from the game? It would fix about a thousand problems, thanks.
I feel like the main reason halberd is not really used on fighter isn't because the base damage is bad, but because it's hard to hit people with the sweetspot without them walking in your face. There could be a perk called like "poleman" that reduces or even removes the move speed penalty for walking backwards during a swing with a polearm, meaning you'd be moving near or at a strafing's swing speed. The perk could also or instead reduce the slow that happens during the actual attack phase of a swing since it lasts much longer if you hit an enemy.
I feel like there's a lot of ways to buff halberd usage without just increasing damage
Should be in 1 month and 2-3 week
Or we could give fighter a shove? Maybe better fit on barbarian but maybe they could rework his shield bash to work on two handers which would allow him to shove back people and make space.
I just made a suggestion on the website kind of explaining how it could be implemented. I might just be in love with my own ideas, but I think it could genuinely be a good addition
https://darkanddarker.featureupvote.com/suggestions/568239/halberd-and-polearm-buffs-in-general-for-fighter
I am still waiting for them to give every class who hasn't gotten a alternative movement perk or skill to get one, I hope barb gets a leap.
Was anything like this discussed before?
https://darkanddarker.featureupvote.com/suggestions/568255/highlight-or-sort-quests-in-journal-based-on-current-dungeon
bring back ruins
They are
druid spell: toxic spores, shoot a small toxic cloud that deals 1dmg and gives players caught in it a coughing debuff
An idea of mine as a long time forever DM for Old school D&D
https://darkanddarker.featureupvote.com/suggestions/568317/exterior-dungeons-crawl-experiences
Bring back ruins and bring back the closing zone. Without the zone forcing pvp the game is so boring now. I dont know why they thought it was a good idea to remove the end of round pvp but it was a horrible idea
The only guy who feels that way ^
circle would be nice
Circle was a terrible mechanic. Forcing unwinnable fights upon teams because they got a bad spawn will never be a good way to increase pvp lmao
The circle was meh at best. We have enough games out here with closing circles forcing pvp
Circle was RNG. If you spawned outside of ring automatically you're in a bad spot and will most likely rush into an enemy team when getting away from zone.
Not all torches should start as on within the dungeon. At the start of matches much like the traps moving slightly on the floor, torches should be randomly selected at the start 15-25% of them should start as off.
If you like this type of idea, please upvote on my suggestion, thanks!
https://darkanddarker.featureupvote.com/suggestions/568338/pickpocket-is-too-obvious-some-of-the-dungeon-torches-should-be-randomly-extingu
I feel like this got implemented this wipe, I know for sure based on experimenting some torches do start turned off, but it seems the torches that do are static, it's not random which ones start off (take with a big grain of salt)
Fact of the matter is the circle helped players get more pvp. Now you have people spawning by a extraction, farming the area and leaving as soon as they can and a lot of times never even seeing another player. The rush of having to fight to get out is what made the game fun
bear form should scale of vigor sense monkey form is coming and that should scale off strength
also darkgrove robes should be avalible for squire as just common gear
Or having more than 15 people per match.
Warlocks with their sustainability need a nerf to movement speed and would like to see phantomize shortened or just make it so that their curses only heal the recoverable health (i forgot its actual name but the shaded bar that can be recovered by sitting)
The rush is still there with or without circle, because when you're at the end of the map timer and you've overstayed your welcome you're still fighting for exits that you dont know are taken or not. Circle doesn't encourage pvp any more than the new map collapse system, because if you want pvp you go to the center of the map where the most action happens.
No its not. you can hide and gather loot a lot of the time with never even seeing people because you no longer need to fight to extract
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
Yep. I've had plenty of runs where the other team quite literally spawned in the next room. We need less battle Royale brainrot mechanics in this game. If I want to play a forced pvp experience, I'd re-download war zone and listen to my pc sound like a turbine engine 
100%
The circle meant nothing because I drank one of my 20 gray pots and pressed G next to a red static in the corner of the map.
Its tick damage is almost completely negated by pots, so idk why people claim the circle was some immovable object.
A good use for the circle would be to re-add it as a hard time limit to the upcoming arena gamemode
Yeah that I could get behind for sure. Also good to know there's an arena mode coming!
Ironmace, lets consider removing landmine rogue for good. Having people invisible that instakill half the cast with 0 counterplay when theyre in range is easily the dumbest part of this game. Id rather warlock's magic healing get tripled.
I IMPLORE YOU. Fix this blatant disregard for balance design that is landmine rogue. There are 2 senses we use as gamers to detect enemies - Vision, and sound. Rogue not only has tools to prevent both of these from being useful, but not seeing them in time (or hearing them, becasue again no sound and true invis) is guaranteed death. Keeping it in this broken state is a disservice to the rest of your game. FIX THIS NEXT PATCH PLEASE
Love the content idea
Yep me too, it would be really great for both PvP and PvE. Don't forget to upvote it if you like the idea 
Help to get a little more darkness in the dungeons.
https://darkanddarker.featureupvote.com/suggestions/568338/pickpocket-is-too-obvious-some-of-the-dungeon-torches-should-be-randomly-extingu
Please upvote if you like the idea.
Add cross quest progression
Imagine a "Sort" option in inventory.. So delightful
Hey ran into an ad for this dark and darker mobile game. It looks sus. Just wanted to make IM aware, and I dunno is it real?
When will there be a minimum gear score to allow playing high roll? It's a real bore to enter the game very equipped, expecting a fun pvp with a great reward, and find naked people, rats, pre-teammers... Please, a minimum of GS to play High Roll.
Why is the druid suddently horrid?
Why does fighter have such an additional move speed boost + he can use bows and all other stuff. And why clerics are unkillable
Make rouge have more armour pen
They're working on a new matchmaking system that should be released within the next week. They said it'll help with the pre teaming issues, the gear and skill gap. Hopefully it'll finally add GS in HR
Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons
Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Upvote if you like any of them 
Ty!!
It is real and it is a deal IronMace made with krafton to make a mobile version of their game 🙂
I just want to put this -
Ironmace should do weekend playtests like the old days at the end of wipe on the Test Servers. Incentivize us with 5? Red Shards for playing for an hour in the dungeon or some cosmetic skin achievable in 5-6 games. Do things like multiclassing, double move speed, naked only, solo self found, etc
oh cool thanks!
druid bad
The Goblin Dance emote should be on a loop unless canceled by F.
Have a look at this suggestions, I think it would be very interesting to rework the landmine rogue into something better https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons . Imo they should not remove Hide but change it's purpose, look at my 2nd comment in the suggestions
( And don't forget to upvote it if you like the idea)
it will demands people that in this time can work on something more important like new class
if any mod sees this hOOKIEDONGER is going through all the trios vc and mic spamming
#in-game-reports , if you have a clip it's even better
This is your weekly reminder that longsword ripostes are still bullshit, and that you haven't fixed anything about it.
A player shouldn't have to be afraid of swinging their melee weapon at all because if the totally fair longsword gets even a single riposte off, even after the hit actually lands and damages them, the attacker eats more damage than any single combination of weapon and skills in the game can deal on a hit.
And this can be done irrespective of the impact system because the totally fair and balanced longsword can riposte even if it's overwhelmed by a high impact weapon.
"But blocking with a longsword is a measure of ski-" No, because weapons have specific animations, and learning them isn't hard. And no weapon should be dealing 1.8x damage before other multipliers. And again, it can be "riposted" AFTER it hits them and deals damage.
ice wyven targeting feels weird nice boss but i be in fights and its staring at my pal then jumps at me
balance ranger
nerf the fuck out of the hunting trap and buff the actual character
wow skill issue? just drag
Wow, yeah, just do that thing that they can react to as well. That's totally helpful and definitely fixes a busted as hell mechanic. Please offer more of your great wisdom. Elsewhere preferably.
dude if they are reacting to it then they are just better. Have you used the longsword? thats shits hard
Yeah, totally hard to parry predictable weapon paths and be able to do so after the attack hits you anyway.
youre being predictable then, crouch or jump or something
1.8x weapon damage, it doesn't matter where they hit you, you're still eating far more damage than any other weapon hitting you in the same place. Which is just another unbalanced aspect of it
okay pal
Facts speak for themselves
sure do pal
Tbh they should just nerf sprint its op
learning things and applying them well is the definition of skill, no?
Justifying absurdly strong counterattack that ignores mechanics other blocks are affected by, by saying it takes "skill" when, again, it's not difficult and can be done to attacks that have already succeeded in hitting you.
No, that's not skill. Its an unbalanced mechanic that is far too strong.
I'm not even saying remove the ability to parry from the longsword, just significantly reduce the damage to something less than the current multiplier it has (wiki says it's 1.875x) and prevent ripostes on attacks from weapons that have a higher impact than the longsword's listed resistance instead of giving them EVEN MORE time to press the button. It's currently too strong and counterintuitive as heck.
more silver craft weapons
Give us the choice of using poor and common weapons in the Squire inventory.
PLEASE NERF WIZARDS THEY ARE TOO STRONG IT'S UNBALANCED
and nerf druid again
I don't feel like Druid is played a lot anymore. What's make him still deserving of a nerf?
Give Wizard spell that when cast on a target provides some kind of clarity, the more it is cast the faster spells regen. sitting in dungeon is dumb. Can be cast on allies, enemies, mobs.
pls check why riot games and dark and darker colide
rogues kill 5 people with 2 stabs and you guys nerf druids.. come on
How often do you actually get hit with the long sword riposte, the hitbox is TINY, and while blocking you're slowed, you can simply be out of range before they get to hit back, you just got killed by a long sword one too many times and want it changed
Learn how to fight it, it is genuinely a skill issue
phantomize is ruining the game. same stuff all day, chase a ghost, worst game play ever, pure troll, stupid as hell, have to kill with anti cancer torch/// fix PLEASE! @keen onyx @full tulip @dawn grotto
well yes, just imagine if it wasnt like that. it would be the easiest boss to do with multple people. make sure you are ready for the leap, its coming anytime
feel like it is really strong i agree, the spell it self makes sense for a caster to escape, but i feel like it lasts too long "just for an escape" should be like 2, 3 seconds max
they did? or what
you need to quest your way to common, it comes when you do quests for desired item type, example. want common swords? do quests for weaponsmith
when i play tft dAd have problems with Riot Vanguard
Oh I meant by being able to choose between both quality.
Because sometimes I wanna craft silver common weapons but after fnishing the weapon npc quest.
I cant choose poor weapon at all.
ah you mean like that, yea sure makes sense
its most likely due to vanguard being a kernel level anti-cheat, which probably interferes with D&D's anti-cheat
can you guys somehow fix it ?
i need to gamble
im addicted...
just quit vanguard when you play D&D. At the bottom right of task bar ''show hidden icons''
also reduced healing by 50%
all of the gathering halls in game have been taken over by chat spamming bots SDF PLZ HELP
Game discussion and Q and A while not perfect served as good places to ask and get good answers for questions about the game and have a decent conversation. With the rearrangement (and removal) of them respectively there's a gap in where players can seriously ask a question and recieve good answers outside of class channels.
Making a "help" category and moving those there or a new q and a channel might be worthwhile. Even if q and a was originally meant as q and a of you, the devs.
I second that I don't understand why we don't have the help section anymore :/
I love how in all of these "you just suck" replies, none of them actually bother responding to the actual issues I'm bringing up. You know, the ass backwards "impact magically doesn't matter and makes riposting easier" and "this does more damage than any sane weapon swing in the game" stuff? But yeah, longsword clearly sucks and that's why it shows up just about every game multiple times. Definitely.
Make bards lute song that makes mobs fight eachother work like Hr lich where they get faster and stronger, and make them exclusively aggro opponents
make druid rat form immune to poison
make warlock's magical healing stronger
Also make the bards lute song work on the mobs In the lich fight
As a longsword player, is less viable than sword and board or slayer as a main weapon/loadout. The reasons why longsword is so popular is because it performs better the worse/less methodical an enemy is, and it has the highest gameplay satisfaction of any other weapon for fighters.
Longsword is incredible slow MS, has long swing times, and can be dealt with in multiple manners. Range, gett8ng inside to only be hit by sourspots. If they're fishing fo4 a riposte, just hit the feet, etc. There's actually a significant amount of counterplay.
Again, none of the points I brought up mentioned at all. My issue is with the mechanics and damage multiplier involved, not with whatever hypothetical skill differences are at play between random people.
It just casually ignores the impact system, in fact becoming better with higher impact, and has a stupidly high damage multiplier for no reason other than "longsword r kool"
I only read your last message, you didn't seem to have any points or questions. You had made vague passive aggressive points about LS being the worst thing in the game. If you have specific questions I'd be happy to shed shed some light on it as a LS fighter main for over 1.6k hours.
I don't have any questions. My point is clearly stated in earlier posts as "this ignores mechanics it shouldn't, is in fact made easier by stuff that is meant to make blocking more dangerous, and deals more damage than anything has any sane right to deal in a single swing."
Yeah longsword make no sense. It have unique mechanism that make no sense and should be reworked. I always wonder why if you hit the longsword with a double axe or a war maul you don't break the Defensive stance and stagger the opponent (I know how it work but when are they changing that)
That's exactly my point, right there. Heavy weapons stagger people with shields, but the longsword, and I presume the lantern shield (not that I ever see anyone using it), instead gain a bigger window with which to press their riposte button. The wiki might be outdated, idk for sure, but it lists the longsword riposte damage multiplier as 1.875x. That's insane.
Druid is absolute ass now and warlocks continue to dominate the meta. FML bring druid back!
Like, imagine if, say, Victory Strike had a +80% physical power bonus to that one attack. That's the equivalent of that longsword riposte swing.
Correct me if I am wrong. But if the formula for Torture mastery is 2(0.05) health -> So I am getting 1 extra heal per tick per 10 Magical Healing bonus ?
And why I am having 16 magical healing in items , and with Vampirism perk ( 20% magical healing bonus) I am still having 16 ? Is not bugged ?
The wiki is up to date about that. The more the weapon you block have Impact power, the longer you have to riposte and the damage are 1.8x
20 magical healing bonus to get +1. +10 would mean (0.1) scaling. Vampirism is not really +20% magical healing, it's +20% healing. Like a +20% at the end of the formula.
Then allow me to address those two points both thematically and mechanically.
As for impact power, parries do not necessary ignore it, but deflect it, which is both thematically correct (you are not blocking a strike, but essentially feinting it away in IRL terms).
Mechanically it is not necessarily ignored, as riposte actually take a considerable amount of swing time to go off (without tons of AS, hence why shield mastery is core for longsword users). It is implied within that swing that there is stagger done to the LS user due to the swing MS penalty as well as the long animation that you are locked into.
Now why does higher impact mean a larger window for a riposte? Thematically, higher impact weapons (larger/heavier) will cause more kinetic energy to be shifting. What a riposte is doing IRL is transferring that energy into your (the Longsword users) next swing. Because a small dagger has very little power being it (literally, it has little kinetic energy) it has no transfer of motion and hence it has a very low window.
Mechanically the reasoning is for that that each players agency needs to be respected, a heavier weapon has more damage and usually more multipliers to that damage that can augment it. This means there's wider (more distinct) windows of power in combat. For ex. BAxe has a medium to slow swing time compared to other general weapons but hits far harder than ~90% of them. If you get a head shot it's easily to multiple that base damage into a oneshot. And it doesn't require any set up or prerequisites. Those windows of power are key to longsword and its interactions with other weapons .
As for why is riposte 1.825x dmg? Thematically it follows that same transfer of motion and kinetic energy. Mechanically it needs a signicant payoff for the prerequisites necessary. To parry you must allow yourself to be in melee range of someone, and be on a reactionary state (relinquish fight priority), as well as the hitbox being signically smaller (area wise) than even a buckler. This requires some considerable skill expression to either bait a hit, tank it and then riposte off the weapon midhit; or preemptively get a flawless parry. Even if you do get a parry, you can still miss or the enemy can still dodge your riposte. That's a ton of points of failures.
@brazen token @jolly leaf
thats cool i also think that longsword is fine where it is like i can parry rapier as often as a falchon
I read what you said, but not everything make sens imo. I understand the deflect idea but when we are talking of a Barbarian swinging a Double axe or a War Maul? Good luck deflecting that. And for the 1.8x damage, with your logic the damage should be reduce if you parry a smaller weapon then. But for me the idea of reflecting is limited to certain type of weapon, sword mainly, spear and halebard. You don't block or deflect a axe or War maul hit, that make no sense, you just get wipe if you try that. Even if you'r actually deflecting it you'll have to put full force in your motion to make the hit go to the ground on something like that, you can't use the kinetic energy to riposte, not on a big two handed weapon
And yes the weapon need condition to use the riposte but even without that, Longsword have range, decent damage, kinda low movement penalty compared to other 2 handed weapon
If there was stagger to the parry from a heavy impact, the longsword wielder wouldn't be able to riposte, because that's how the impact mechanic works for shields and weapons that can't do this. They get staggered, and are open to other hits. The longsword gets a pass because its just handwaved that it can parry literally everything that it blocks and follow up with a riposte regardless of what its parrying.
As for the damage multiplier, My issue is its the single highest multiplier in the game by far. I'm not saying it shouldn't be higher than 100%. I could even get it if it were at 130%. But 180% is insane. This is a video game. Numbers shouldn't shoot that high on an individual weapon mechanic before anything else is even considered imo. Not when its the lone example.
Great Weapon Mastery for fighter: Lose the ability to use Crossbow, One handers, and Bows. Gain 10% action speed, 10% Item Armor Rating Bonus, and -10% Armor Speed Penalty Bonus. Item Armor Rating Bonus and Armor Speed Penalty Bonus stacks additively with Swift and Defense Mastery perks.
Weapon Mastery should get -13% physical damage bonus nerf. Dagger Plate fighter and Longbow/Windlass Plate fighter is beyond goofy.
I do agree it is inconsistent on weapon types for damage (small vs large) in context to the rationalization. I don't think it's a stretch to deflect a battle axe (in irl terms) for example, if deflecting the axe head, but a war maul would indeed be weird and almost impossible. My suspicion is that they made this decision for gameplay consistency.
You could totally add a "riposte sweet spot" for all the different polygons on a model of a weapon but it's overly ambitious and way out of scope for little return on development time imo. Instead they made it simpler for the head or main bladed parts of weapons and the bottom of hills be the riposte "hitboxes".
They need to make private matches a thing for practice on bossing, I stg its so annoying having to go an hour between getting ghost king just so I can die halfway through the fight. I just want to practice, why is there no such way to do so besides going into an online match? Just make it so that when you extract from a private match, you get no real rewards and dont get to keep the items you found in raid. It's such a simple concept that a lot of people would love. Not to mention it would help settle debates within the discord for a lot of people lol, as well as set up tournaments.
bring back ruins
Should be back next season
I think you are fixating that the sword should be considering a shield when in a defensive stance. It is indeed a "3rd" special state and doesn't work like a shield because you are not trying to block something, you're trying to catch a weapon on the blade of the longsword. Unlike spear and bardiche which have true blocks, using their shafts to truly stop a weapon. Additionally the enemy who is parried does not get staggered AFAIK, it would make little sense to only have one party be affected if the other isn't. Hence this special interaction of impact power.
The reasoning behind the high multiplier is specifically all the perquisites. If it was easier to do and had less counterclaim that would be much lower. There are multiple even one handed weapons that have combos that go to 1.15 and 1.2, just under that 1.3x you suggest. But those have much less barrier to entry.
Just doing quick math, let's take a barb with a poor double axe, no perks, no armor, head shotting with the first swing of his combo with the sweet spot of the axe. 20 str base = 5 phys pwr = 5% phys dmg bonus. Poor double axe = 50 dmg base head shot = 1.5. First swing multiplier = 1 : 501.051*1.5 = 78.75dmg
Let's compare to fighter with longsword using their first stab. 15 str = 0 phys per. Head shot = 1.5. Poor LS = 39 dmg. 39*1.5 = 58.5.
That's a 20 damage delta, LS is doing ~16% less damage comparatively swing per swing on a head shot.
Let's do a parry/riposte version for the LS. 391.81.5 = 105.3
That's again just about a 20 damage difference vs a double axe. Or again just about a 16% difference.
The thing is it requires way more set up and execution, a regular swing does not. That multiplier is there because there would never be a reason to try to parry anyone if it was lower. The numbers just don't support it considering the required prerequisites and trade offs.
All the * for multiplication made formatting errors lol. Was too engrossed in making the math correctly on mobile
In purely damage yes the longsword is worst. But compared to that double axe the longsword have better range and less movement penalty. And imo even if riposte damage was lower you would still want to do it, you still block a hit, stagger the ennemy and have 2 hit while he's stagger
LS has impact resistance of 3, DAxe has impact power of 5. If it does stagger its a weak stagger (which i did not know tbh and it doesnt clearly state on the wiki if a riposte causes an attacker stagger, my anecdotal evidence is no, but it may be inperspectable to the defender). Unfortunately the wiki doesn't have definitive attacker stagger timings but based off of the buckler which has the least weak defender stagger duration it would be a stagger of .3sec or less. Just the windup for the first riposte is .33 seconds, and the attack itself .167 seconds, meaning .5 seconds essentially. That means you have .5 seconds to disengage and either be out of range or duck/dodge the riposte.
The 2nd riposte takes another .763 and .133, ~.8 seconds on top of that.
DRUIDS UNITE (for real please upvote), DEMAND THEY AT LEAST BUFF CHICKEN ATTACK. IF THEY WANT US TO BE NICHE THEN GIVE US WHAT WE WANT!
so now this game is a FPS... everyone and their moms have bows. fighters are just better rangers, bards too. and its all ranged all the time now. get rid or armor pen on bows, this is cancer!!!
The real issue is that fighter don't have the malus damage when using bow anymore
Literally. Unless you’re a trap happy ranger, IM basically invalidated the reason to play ranger. Sure, you have the ability to track and hear players, but why does that matter when you can run plate with the armored move speed bonus perk and sprint and basically do more on every front?
Well you can eat biscuit and put campfire faster
The point I think myself and others are making is that those unique ranger abilities don’t carry the same weight as the fighter ones and the class identity is suffering.
Immortal lament should prevent you from taking lethal damage from Dark Offering and Blood Pact.
Actually, why not. That's a good idea
Infernal Pledge should also give innate Magic Penetration and Armor Penetration to undead and demons.
Ranger traps should slow hit targets by 50% for 3 seconds and decrease armor by 20% for 10 seconds (or remove traps). Ranger arrow damage drop-off should be significantly less and the "Sharpshooter" perk (15% headshot power) should be innate. Rewarding rangers with quality aim would be more enjoyable and skill driven than those that place traps everywhere. This is the opinion of a longtime Ranger main
nerf all forms of invisibility, having to tiptoe EVERYWHERE is awful for the game
thats the same reason you should also nerf hunting traps
There should be more or stronger mob oriented perks considering how much time you spend in pve, even simple stuff like rogue getting a perk that reduces aggro range
I know there are more important issues to address and this has probably been mentioned before.. But it would be pretty awesome if we had our own crafting system that didnt feel tied to the vendors. When I craft an item right now, I feel like i'm just buying something from the vendor. I do the work gathering mats whether Ore, Herbs, Mats from mobs and then just hand it to someone else and check back to my inventory to see what he gave me. Maybe its the Testosterone in me but it would give a lot more satisfaction as if though your character made it. Start To Finish. Blood, Sweat and Beer Tears. Maybe introduce crafting recipes into the game via vendor(Basics), Quests, and Loot. Possibly even add in Profession levels?
Here me out some form of parry on a one handed weapon
Crafting will eventually get a major overhaul eventually I think. I'd love a more in depth combining and reforging system like PoE
Lantern shield and flute say hi
Weapon says they don’t count.
I don’t know why a dagger can’t be used to parry, throughout history they’ve been used that way, I’d love to see a parry dagger, something that can be used to deflect a weapon with low impact, but say longsword, war maul, or any two handed weapon it just chunks right past it
@jolly leaf your thoughts on such an implementation?
Also sorry if you don’t want to be pinged for random things, I should have gotten your okay before doing that xP. You just seem like a collected person who gives good thought to suggestions and I’d like your* take on something like this.
Good idea. Not the first time I saw it but yes imo all weapon (or at least more or maybe under used like Short sword etc) should be able to parry, not nescessary riposte but parry weapon with the same Impact power than your Impact resistance. Maybe you can still parry bigger weapon but then get a massiv stagger lile when you block a Skeleton Warlord hit or you can block to take reduced damage. Could be interesting to be able to parry with your two weapon when you're dual welding, to have a better impact resistance and parry bigger weapon
With swords that seems like a good idea, however on a dagger I think anything two handed would be too much to try and parry with a dagger, maybe reduce some of the damage but nothing major
Don't worry
Go ahead if you want my opinion or the answer to a question
These devs are complete ass they don't pay attention to ANY of the suggestions AT ALL
They just continue to buff the most broken classes! And nerf the weak classes!
When your a dev, try coming back and telling us how you juggle your work load and balance issues, then MAYBE you can give your opinion on such but right now your just whining that you don’t see your suggestion (or ones you like) being implemented lickity split.
Well they do but not on the Discord, you need to make one here like this one https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem. If it gather enough upvote they might use it (actually some good suggestions with low upvote have been added in the past)
Maybe we could finally make use of dual welding with dagger and make parry more effective with two dagger
Actually I do WAY more then dev work for a living, secondly I have posted several suggestions on there, but the people who play the most broken classes just complain about it on there and it doesn't get any attention whatsoever! So adding suggestions on there does nothing at all
Doubtful if you still find time to complain like this…. Just saying
Oooh I like that idea, using it in tandem with another weapon would def increase the party resistance strength
Right, I am make more with my salary in a single hour then you make in a month before you run your mouth and just assume get your facts straight
Well it's the first I see you speak in this channel and I spend a lot of time here. So maybe try to speak about your idea here from time to time. I actually get some could discussion and a decent amount of people upvote the suggestions I try to promote
Cool story bro tell it again.
Don't hesitate to look if there is already a suggestion about that or make one. I'll gladly upvote it
Well they need to nerf warlock and wizard that is all I am saying! IF you are ANY kind of PDR class whatsoever, you can't catch them, they can just kite you for days, and just kill you. That's all there is to it
Well I agree about Warlock being too strong (Look at that suggestions https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic) but Warlock and wizard ar kinda made to counter the slow tanky class. The game is a Rock, Paper, Scissor you can't kill anyone with a single class. Ranged class are the counter to tank
Where’s your throwing weapons at? Drop some armor to catch them? There are answers for those problems, you don’t know how many times I’ve went in full plate fighter, got found by a mage hid around the corner dropped chest and legs, then chased them down when they came to the corner to chase
Tell that to a PDR cleric, tell me how you're supposed to use range with them
It’s called judgement (I believe, may be wrong. But there is a ranged skill you can take that will damage and slow them), it’s ranged and a slow, catch them at the corner, drop some heavier armor and chase em down
The game is balanced for 3vs3 so yes of course in solo some match up are unfair but as @ashen canyon said most of the time there is a few thing you can do
You can catch every ranged class on cleric and fighter.
You can move super fast with plate and tank a ton. It may not be the best matchup but you need to play it right
This ^
Okay here is the thing with judgement, you have to be close enough to them AND you have to basically be facing them for it to work. IF they move even a little bit out of you facing them, your judgement cancels! I upvoted both of those suggestions about warlock! Secondly, with being PDR, you're so much slower, I play PDR cleric, and have played that from the start, simply put, IF you get a judgement off, BAM all a warlock has to do it phantomize, and they're away from you, BAM curse you and they're back to full health, and your health is just ticking away
Hey @graceful frost 
I have almost 900 hours on cleric played! NO I am by far a complete expert on the class, of course there probably is some new techniques I could learn, but that's just how things are right now. Still the move speed is unbalanced
Doors are a life saver, and you can take off some armor to catch them, try taking light foot boots with additional move speed or move speed %. I’ve only been playing a month and don’t have to many high gs matches under my belt yet, but I’ve played HR with gs around 160, still killed a warlock with gs 250+
We can agree that Movespeed is an issues. They need some way to balance it, but I haven't see any good suggestions about that yet
hello
I mean do they really need suggestions to REALIZE how unbalanced it really is though? That's my point! THEY KNOW that this is an ongoing issue, but instead of focusing on things that really need taken care of they're more focused on just buffing classes that are already OP as it is
Yeah, doors, Agi plate item, jugement/Holy strike (i think holy work on phatomized warlock)
They changed Agi though, it doesn't give as much move speed as it did before. They nerfed agi, that's the thing, but having to put agi on a piece of gear takes away having the base stats that you really need
They changed agi (correct me if I’m wrong) because classes that could outrun and kite you, have easy access to them.
Well they're a little team, there is probably only very few people who work on balancing. Also balancing might look simple but it's actually way more complex than it seem. Cleric is the perfect exemple of that, was a mid class last season, didn't got any buff at all but it became one of the strongest class this season. And also they said in ladt Q&A that they're slowing down balancing to focus on other stuff until the end of the season. And for last every change are not nescessarly balancing, some of them is just the dev trying new thing to see how it goes or to get data.
They change agi but reduce armor movement penalty. The agi nerf was more a nerf for faster class imo
I mean, look at the pick ratings for the different classes. There are no wizards anywhere. There are a billion clerics, warlocks, fighters and rogues.
Would anybody like to see a rework of barbarians axe specialization perk? as of now all it does is increase damage by 5, and is outclassed by barbs other damage perks. I think it would be cool if it increased movement speed as you progressed through a combo, or maybe just a flat action speed buff.
90% of the perks in the game are trash, alot of them need to be reworked/buffed
Like combine swift and defense mastery
the bard skills are the worst
You know what I want? The Lich boss NOT cast that purple aura if there are no other players in the room. I would like to solo it with my Fighter and Barbarian.
This is simply not true
every game is ppl shoot run repeat, then theirs warlock phantomize, this chase meta is so cancer
Can rogue get double jump back now that Druid can triple jump and fly across a room?
okay so I suggested a rework for a perk
What's the reason for not having quests cross-character? I don't see any advantages or disadvantages to it.
They are going to add it
Why they will do that if they do that we will receive less reward and that bad
It's seem there is some negative side effect that are not obvious. The dev want to add it but it's seem more complex than it seems. You can watch the last Q&A on Onepeg's channel they talk about it
Standardized unlockables like crafting and squire gear
I like the idea, but don't you think endurance is going to be the new move speed stat? Everyone will want to max it and it won't fix the issues. What's make it different from the actual move speed we have?
@hard fjord thanks both of u
Another problem with it being universal is the xp gained
Because some player don't have time to play a lot but still want to play several class. Right now it's really time consuming to do quest on every class. But in the same time if they do that it's less thing's to do for people who play more. The solution is what @hard fjord said, an in between where only squire progession and maybe craft are unlocked to every character
Most people don’t want to play new classes due to the lack of gear and the time it takes to get said gear from quests
WHAT THE BUG IS WHEN WALK DONT MAKE SOUND ONE CLASS...THE ROGUE NEED ONE PERK FOR THESE ADVANTAGE AND ONE WARLOK FULL PLATE NO MAKE SOUND ONE PFF IS SHIT
Yo bro your headphones might need to be turned up a bit
Double warlock hydra is broken right now and perma traps players.
Interesting change to fix it: one of any class per team comp
huge and harsh change for a limited problem
that would prevent my triple wizard team comp
What makes it different is that while yes, this means classes with higher endurance can sustain their heightened speed for longer, classes who have higher agility will still have a faster baseline speed in order to softly mitigate that. They're both supposed to be some sort of counter toward each other, hence why the attributes are typically higher on classes with low move speed (by gear or attribute) and less on classes with higher movement speed (by gear or attribute).
The reason not everyone should want to maximize it is because maximizing it will only bring higher sustain but not overall heightened movement speed, which can become a problem if your enemy does have a high base move speed stat to counter. And this doesn't account for burst movement either.
They talked about account wide npc affinity in the qna. That way you can still do quests repeatedly if you want on other characters
Ok, ok. Well imo it'll definitely be better than what we have now and one more stat will nerf gear a bit more (which is a good thing). But imo it won't solve the movespeed king stat issues, it's just going to move the problem, it'll help but not solve it but I don't think any solution will really solve it so it's probably a good solution
Yes I remember that they don't want craft to be account wide to avoid to spam craft
Hello I know there are a lot more pressing issues to fix then this one, but can the volume of the fire and torches be lowered it is so loud imo
Making the npc affinity account wide would make it to where you can craft/buy whatever you want on all of your characters so long as you have the quests done on atleast one character
crafting items for gems items like emerald or rubies and other jewlerey in the dungeon
Great idea, I’ve always wanted faster movespeed while attacking using axes like the double axe.
Thanks, ive been using counterattack on fighter recently and thought the temporary movespeed felt so good.
After all these buffs on rogues, armor pene in daggers etc. Rogues are too op with hand crossbows. Remove them the ability to use it or make it as a perk please.
Add a bag of holding and have it act like the item case from tarkov
Guys, I have some issues with this featureupvote website.
One of the suggestions in "done" is "quivers for ranger arrow storage." which is certainly no in-game.
Other 2 that are "done" are about removing the map rotation, which is, again, not implemented.
Do we have any clues if they really listen to these suggestions?
Since the game is "small" and "newish" would be great if we heard more stuff directly from the developers or at least someone from IM.
I'm relatively new to this Discord, so that may be a thing but I haven't seen it yet.
As far as I’m aware, quivers as well as backpacks are being worked on for implementation, I’m not entirely sure on removing map rotation, but it very well could be something they are planning to implement and thus no longer needs upvotes
I see, I think the problem lies more in someone managing the featureupvote better. Because they have different statuses like “planned” and “not planned”, and those not being populated (only 1 planned and 0 not planned) enough compared to the amount of suggestions is a little weird.
The Quiver is not in "Done" but in "Planned". It is planned but not a priority, we should get it some day tho. And for the "Removing Map rotation" is more than it's not really accurate. In the pas we used to have Map rotation, then is what removed as the suggestions asked, but they decide to put it back. I do think they looking at the suggestions but I agree that they don't manage the site correcly. Some are "Done" but still in the "Under consideration", other are planned but not in the "Planned" categorie also the fact that people can make multiple suggestions for the same thing or the fact that they never wipe any of the suggestions make the website unclear and unfriendly
Give all characters bows, if a fighter / ranger can hold you off down range let everyone else do it
No? We don't want the game to become a fps. The real answer is to remove bow from figther or revert the damage malus when they use it. Imo to many class have range option
Agreed on remove bow from fighter but they are going the opposite direction with that.
I hope they're just trying something and it will be reverted next hotfix or within the next hotfix
I wish I was optimistic but I've seen bow fighter reign supreme at least two other times.
Well they said in spoke about Balancing in the last Q&A and said that it should be less chaotic from now on. They used to have very different vision of balancing and fight internally to push there very different idea. That why some change didn't make a lot of change or thing kept come getting added then removed etc. They changed their approach about that as it was toxic for them and for us player so it should be better now
That's really good to hear
the recent changes have been really positive, took a six month break and it's improved a lot
Yep the playtest and this first year of Early was a really chaotic but it really look like they've learned from their mistake and with the "end" of training of the news people they hired a few month ago it should only go better and better
Please grant Wizard the ability to cast at least one Holy spell Im beyond tired of having to use an ungodly amount of spells on a Warlock purely because of antimagic giving a flat 25% bonus
Actually... there is one in done
https://darkanddarker.featureupvote.com/suggestions/483953/quivers-for-ranger-arrow-storage
Running side to side as panther should not get you hit by the lich or any archer plz and thank you :/
any chances on implemeting anti-cheat system ? or you will ban them manually after weeks or so. These people who just inspect you in lobby just to full push you in the game are so anyoing. Most of them they are gold farmes who are reselling gold on websites.
I wish there was an overwatch like in CS:GO to see the pov of the people who got a lot of reports
do anticheat, 2 times a row dead coz cheaters, i am stop playing this game
Ok but the one planned have 900+ upvote https://darkanddarker.featureupvote.com/suggestions/471139/quivers-for-rangers. But I was agree with you that some suggestions are miss placed
i think it would be cool if you could parry and riposte with the rapier. what do yall think?
@soft acorn @steep willow There is an anticheat, and they are fully aware of the problem. But everyone know that cheater are an issues the no game ever succeed to solve. At best your can have very intrusive software that reduce the issues like League of Legend but it's really expansive and still not perfect. Especially for this game where you can farm gold and where the studio is quite small. They're doing there best to fight this issues. Report the cheater they get actually get Ban, it's the best they can do imo
That would be cool, someone suggested almost the same thing a few day ago. Imo we could push the idea further tan just the rapier -> #suggestion-discussion message
Remove the range limitations on wizard spells. By the time anyone is within casting range they're a second away from being in your face
Wizard is a ranged class, why give them low range on spells?? Never understood that
Because the game is balanced for trio. In trio you'r supposed to have a frontline that will allow you to throw spell without getting rush. Also with enough gear and spell casting speed you should be able to deni someone who is rushing you
shouldnt balance a game based on 1 of 3 game modes
they are a rather small team so its better to keep producing more content for the game and do balancing targetted towards one game mode instead of targetting all and getting so little new content that players leave.
https://darkanddarker.featureupvote.com/suggestions/568664/new-sprinting-mechanic-endurance-attribute Continuing to keep this suggestion relevant.
The thing is that the game used to be trio only at the beginning and solo/duo wasn't even planned. Trio is and always have been the main game mods
i know lol been here since the stone age
Mobile marketplace manager/stash tab app. Imagine being bored in your office job but you could organize your stash/access the marketplace at least to list items
That could be nice xD But unfortunately it would ask a lot of time and resource for something that's a bit gadget
I can pray 
I have a couple friends who might be able to help out as well for a one off project but yeah unsure how complex it would actually be
Hear me out, treant should be put on a cooldown instead of having charges, that way you have to really think about how you use it and you can't just spam them one after another, but you don't have to sit on the floor half the game.
No ones really using tree anymore, its not worth it at this point, especially without scaling.
The only people dying to tree and complete timmies, in geared lobbies it gets pretty much one/two tapped.
Long sword is joke. I died to figher in green doublet, wtf is that dmg, and how did he managed to have such high hp
Landmine Rogue too prevalent and too oppressive, +50% dmg bonus on Ambush is too much - they are already perfectly able to pick and choose their fights, they shouldn't be able to win swing for swing vs every class
tldr buff rogue
agree
For the love of god remove the "are you sure" when i press escape to leave the market
YES IM SURE
Add spell:
Misty Step-
Spell type, recharge duration, spell amount, spell sounds and casting characteristics including casting time etc. Identical to invis.
Description:
After a short delay, teleport a short distance within sight,similar to the casting style of a lightning strike or zap range (other side of door, slightly higher ground, relatively low otherwise unreachable area, behind enemy etc.)
Balance suggestion:
Have a sort of small arcane plume of smoke/trail traveling in the direction of the casters intended location as if "floating" from casting location to intended location. (Trail would be similar to rogues ambush essence upon revelation after hide except arcane-y)
There is this good suggestion about a rework of rogue and landmine especially #suggestion-discussion message
this doesn't address Hide or "landmine meta" which only effects solo players.
the real answer to hide / land mine meta is allowing torches to dispell hide early. If you walk to a door with your torch they cant just jump your ass.
Well if rogue can't one shot people with a Hide/Ambush combo then the Landmine meta is adressed, no? Have you also read the message after the suggestion?
you should die to a rogue who cut throat you out of ambush imo. He got you, thats the class strategy. Just like you wouldnt take a fight with a bard who just debuffed you with the flute. Rogue really only takes advantage of landmine if they guess what room you want to go through next and beat you there. The easiest way I get kills is using creep, following a player until he thinks hes safe, and I just wait for him to swap to something other than his weapon and loot. You are dead, you literally cant fight back. If hide gets removed or nerfed into poo, you will see more players playing this way, and it will get complained about just the same
^
Well when a bard debuff you, you are aware he's here and you can step back. A rogue who Landmine don't let you that chance that's why it's stronger and way more unfair. That's why imo Hide purpose should be change from getting an attack boost after Hide to reduce damage after Hide but increase action speed so you don't do a lot of damage but can stack your poison on the target.
And remember that the game is balanced for trio, the Poison Rogue will probably be weaker in solo but way more usefull/stronger in trio (and duo)
Rogue is arguably not that good in solo to begin with. The higher your GS goes, the more you pwn light armor, and the more armor pwns you. Its just the great equalizer, no class can survive a well kitted rogue, who played his game perfect. If rogue wants to kill plate players he needs to design his character for it, which will make him weaker against classes like Warlock, druid, wizard. If rogue wants to kill casters and maybe rangers, he needs to change his spec, which will make it impossible to kill characters like Fighter, Cleric, Barbarian. Im just saying its not all that good, though its been a long time since rogue was "something to complain about".
I'm all about the poison "spell" idea, but I would rather that not replace hide or trade it for a worse version of hide, Rogue can have both, why not?
Well some people won't have the same opinions than you on High GS rogue, but even like that, most people don't play with high GS so rogue is a issues for most of the player. I agree that rogue even with Hide can't kill everyone unless he have the good build. But still the issues is not on if he can kill this class or not it's how they kill them, and Landmine is really unfair and not fun for the class who get killed (A full plate fighter who get kill in 4 sec and can't do anything about it, that's just toxic for the game)
Lot of people blame the invisibility but the real problem is the Ambush/Damage you have right after the Hide. That's why imo Hide should stay but the purpose should change to helping you applying your poison and reduce your damage when invis break
I just think barbarian crush should be innate or is it too op? cuz it defeats the purpose of being a "barbarian" tbh
Well no class have stuff like innate ability so yeah it might be too broken
Maybe they could make door or chest have a impact resistance so really big weapon can crush them. Even with 2 hit it might be faster than opening them with certain class
Buff barbarian
Nerf the class that are too strong instead of buffing
Nerf rogue again
Rework rogue, for sure. The Landmine is unbalancable. Look at the for a good suggestion about a rogue rework #suggestion-discussion message
need more context on itemlevel bracket, comp, etc
Me: purple armors, legendary arming sword, enemy light armor and blue longsword, thats what I remeber, I used all plate armor, do not remeber enemy tho, i have not checked his stats too much, but ye i was triggered at that moment
STRONGLY suggesting Ice Abyss gets changed so ranged options cant be chucked from wyvern platform into rooms. Literally old ruins map level of rangers in the rafters. Its very obnoxious getting shot at from a whole tile over, big streamers/dnd content creators abusing this oversight in full legendaries in normal lobbies
please make the wyvern less RNG, atm i can kill it in 5 min with longsword one run and the next i cant damage it at all because it just refuse to do some moves
only ranged can beat it every time which is very lame
ur ass, thats the problem
dont blame the "balancing" for a fumble, just get over it
Higher tier armor is balanced if its so easy damaged? ok tell me more xD
what armor were you running
fine cuirass purple
all armor was purple, all plate, have you not read? Classic chatter
idk man, i think you mightve just fumbled, he also mightve been stacking a luh bit of true phys (just a thought)
i say that because you didnt remember what he had mostly, so he couldve been stacking
gelatinous cube @keen onyx
they buffed fighter because of the new players and now old fighters are abusing it and its back to old meta with fighters being jack of trade master of all and i hate it
https://darkanddarker.featureupvote.com/suggestions/568934/emote-suggestion-for-longsword-duelists < Emote suggestion for Longsword duelists.
make rat door jumps less punishing so that the laggy ass servers dont get you killed.
Skill based mechanic? More like luck based mechanic.
oh wait nvm sorry i forgot we dont do druid bug fixes....
Do i have to get the last swing on the troll quest to complete it?
https://darkanddarker.featureupvote.com/suggestions/564860/gifting-of-redstone-shards-to-other-players
UP VOTE! so that we can buy other people legendary edition on steam!
Whats the point of giving every class the same amount of total base stats when you then create a huge difference in the amount of stats they get from gear? Why does a Wizard hat have only grant 1 magic power but a dark grove hat or an elkwood crown gets two real attributes and better defenses? Give it knowledge and magic power or something at least and increase the headshot reduction to 8%.
And same for Wizard shoes, lowest armor, no real stat, low move speed. Completely unusable. They should be 8 movespeed. Darkleaf boots have 6 movespeed, two real stats and better armor.
They're aware that some item are bad. But gear will change in the futur there is different new system they want to try. Also the fact that darkleaf boot are better than wizard shoes or stitch trunshoe is only really true for the few first rarity. Most of the double stat item are either limited to certain class or have two stat that are not really good together
yes better than now, rogues now are no skill cancer class
yes
Do a better job at keeping high latency players from the servers.. it's killing my games :/
Do it. Let the rogues get reworked into something that isnt insufferable
When transforming for Druid, you should be able to fill out into a space rather than getting transformation blocked. Unless this is an I tended skill expression. It should only cancel in actually small spaces where it’s impossible to transform.
After playing HR for more than week, I came to conclusion, that Entry fee should be removed.
And there should be penalty for dying in dungeon.
Plus, it could be greater.
Have a look at that, it's a Rogue rework idea that I find awesome #suggestion-discussion message
I think it's more to avoid clipping through the floor and ground
That’s why it should fill you into space in the map. Like. Ounce you off walls a bit if you transform into something bigger
What's the thing you would like to add or change the most in the game right now?
remove some of the gbmm from oce already so that it isnt dead outside of peak hours please...
That should be fixed with the new matchmaking system that should be released within the next few week
oh? had not heard anything about this? got a link to the changes or info?
The most viable source of info would be in the last dev Q&A on Onepeg's channel (a few week ago) but we got info on that a bit from announcement or Graysun in the general chat
ah fair enough, i guess ill have to have a look, thanks dude.
To make it short, the main goal would be to counter pre teaming, it should also improve gear and skill gap and make matchmaking faster. We don't really know how it will work but I have my idea
1 a class based around loot and trinkets so the more they pick up the more buffs they get.
2 - Ranger feels like a weaker fighter with longbow and a weaker bard with surv bow. Caster classes get very little Ms penalty with spell books -10 vs bows -30 -40 -50 possibly introduce a perk that halves the ms reduction of bows in your hand for ranger.
1 The class are linked to Dungeon and dragon class so we already know the future class and I don't know if we're going to have more class than that.
2 Yes pls. But the real answer imo would be to nerf or remove ranged weapon for class other than Ranger.
I hate to say remove because it’s nice having competition for range that said when you’re fighting a pdr fighter and hit them 5 times with a longbow and their health goes down by .3 and you get hit once to be at half health really feels just gross lmao
Yes I feel you but unfortunately range is really strong in this game and when you tends to allow multiple class to use ranged weapon or at least not nerf them when they use it then two thing happen : People over use them and the game become ranged only and it penalizes class who don't have any (or really few) range option like Barbarian and also Ranger as it's the only thing they have and other class are stronger than them with ranger weapon most of the time
Rework ice caves or remove it
Mind to say why?
The map is boring, no one plays it, and it’s just a quest map. Literally everyone who queues it is just farming for AP in HR or just doing it to complete quests. I rarely ever run into anyone
I think the different mobs were a good idea but it’s too annoying to deal with the PVE while looking for pvp so no pvpers run it
Hope they add a bat or harpy form to druid
@midnight whale just lower gear score to 124
If you spawn on the west side you have 2 champions and some wolfs to kill. If you spawn more on the east side you can kill one champion and leave the map. Most of the time there is no point traveling west because mobs are dead and people with loot are already gone. There is nothing more to do, killing mobs (other than wolfs) is not rewarding.
Abyss is also bad. If you are not planning on killing dragon, just go inferno instead. Easier mobs and better loot.
As mentioned above, you play ice cave only to do quests and farm AP.
For what? What would this solve?
@midnight whalemore people in 124 lobbies
During peak hours, during off peak hours 124 is either dead or filled with Chinese teamers and hackers.
ya thats OCE for you suck have you try to play eu or is it laggy?
Every other server is too laggy for me unfortunately, I'm in the middle of the ocean.
ya that sucks
I just wish they'd do ping locking already, they tried it and then removed it.
hmm it did have ping lock for a few weeks
Yeah almost immediately removed despite that being a great time for us. Id take extra dead servers over constant teamers and cheaters lol. They could just remove some of the queues for us.
get spud to ask about it lol
Knowing spud, I guarantee he's on it already tbf. Bros been addressing this issue for ages.
ya he was super happy with ping lock
So was i lmao
It was a great time, we had our server back. It was quieter, but ill take that over cheaters and teamers.
happens on EU very late night
Idk why they can't just stay on their own servers
@midnight whale no clue
https://darkanddarker.featureupvote.com/suggestions/569096/bardiche-artifact-suggestion < New artifact weapon suggestion. Leave a vote if you like it!
I have a few pictures of a spot on gob caves where you can kinda clip through a wall who does one report that too?
Ironmace, Gib Drow
Don't know but you can #report-a-bug
Can also hit escape while at the lobby and click submit a ticket and there is a report a bug option
5 games a row cheaters and u said it is anticheat in this game bullshit
warlord minions have a tendency to teleport just outside of boss room and fuck me, I suggest a change to that
I also had that happen its pretty common I found
What's the thing you would like to add or change the most in the game right now?
Can we have an extra emote wheel for ingame? too many fun emotes, not enough room
emote loadouts?
I am once again complaining that I never got my nightmare skeleton skin reward from s1 even though I earned it. Please allow me to claim my reward
They're was timer to claim the reward. They said that if you didn't claimed it when it was possible then it's too late
How was I supposed to know that they didn’t send an email to me or a letter to my house.
Well I didn't say it was fair or anything. If I remember right they didn't even say it was timed, a lot of people was like you. That's sad but you can't get them anymore, they apologize about that and probably change how it work now
There’s literally no reason. The claim needed to be temporary and there’s literally no reason they couldn’t have just added it to my account without me needing to press a button.
I don't think it was intended tho. If they apologize it's probably because it wasn't intended and they couldn't give the reward back
They can though. When I logged on and was too late to claim it my account had an notification that was unremovable that was for claiming the rewards,
There’s some record of the people who achieved it there’s no reason they couldn’t give it out
They didn't let hundred of player lose their Season reward for fun. There is probably a server side or code issues that make it impossible for them to give the reward.
Can players see the ranks they achieved in previous seasons?
I'm not sure, I think so
Then they know. That I earned it. Why can’t they give m the reward.
I'm not a dev mate, if you want to have an answer then #discord-help
Nah they just say the same things you did.
Remove Dagger Fighter Please
Revert the Weapon mastery. Right now Fighter is a better rogue and a better ranger
Dagger fighter was still good with weapon mastery -10 phy bonus. More nerf
Imo they should nerf it more yes, but i'm not sure it would be playable at all. And it's will probably make it even less worth for other weapon. Someone said that ealrier and it's very smart imo #game-discussion message
https://darkanddarker.featureupvote.com/suggestions/569157/arena-betting-and-setup
Arena Spectator Gambling, along with bonus spectator actions
Waiting in crypts 13 minutes for inferno to find the boss you are looking to fight isn't there again is pretty bad. This drags your gameplay down.
Kill the boss that is there. You will eventually clear the quests by playing normally the intended way
https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons Rogue rework to replace Landmine. Read the comment to see how Hide should work with Poison rogue
they seriously need to remove the frost effect on the ice map its actually ridiculous
I agree a bit. The slow effect is incredibly strong with even one hit. I think they should either reduce the effect by half or simply prevent it from stacking.
holy bolt please... :(
When in Warlock's Blood Pact, outgoing VOIP should be pitched down -25% to emulate a demon voice.
Why can people phase through SOLID doors when they get there at a certain point? The hitbox is physically in front of them and POOF they phase through solid fucking objects
So why does warlock Hydra just get to pressure for free, nonstop, no cost? Health cost means nothing if they instaheal to full.
Make warlock spells cost recoverable health, make the only health they can heal recoverable health, and make it so they can heal all of the damage their spells deal. At least this way, if i CHAIN LIGHTNING THE GUY he cant just heal all the damage back without health supplies. This is absurd.
simple solution would be to not be able to heal from hydra with curses
A room people can load into, to test damage numbers, with an AI to learn how to dodge all the different enemies without risking gear
i wish they would focus the most on polishing the game at the moment, there a bit too many things that just cuts the fun out of it
There should be more fire in inferno, like have fire or lava on the floor instead of blood, its kind of weird when the maps name is INFERNO but the only fire you see is on torches
MORE EMOTE SLOTS
Is it intentional for Skeleton mages (out of combat) to protection bubble monsters that im in combat with? I just died to a nightmare death skull because it got bubbled at 1 hp and the skeleton mage was through a door
I think its a bug because I've witnessed the same thing and the mage didn't even move, sometimes the bubble doesn't show up but you hear the sound.
i know how to solve ruins leave it as is hell revert it back so you can get even higher by more classes then add a full ass dragon that comes down a fries anybody above ground level
https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic that's exactly the suggestions I made
Don't hesitate to upvote it and send it when you see someone asking for a warlock nerf 
druid pig transformation that lets you shit all over the floor which slows you down if you step into it
Add roll backs on games with cheaters.
Druid transformations are a big problem of the game rn. That gameplay is imo toxic and not fun to play against.
I would love to see, that if you pick that insta shapeshift perk, they would be limited to certain amount of uses before campfire refill.
It would limit that toxic gameplay and still keeps the class viable.
i want to suggest that druid be a viable class, cheers.
Is it not?
pritty weak
Animal forms deal very weak damage. I do more damage with a bardiche on a warlock in starter gear compared to using agility for panther form or strength for bear form. I'm not talking about a crazy gamer build, just a decent amount of strength to deal a little more damage in bear form compared to starter gear warlock which hits faster than bear. There is no useful scaling on any spells either, despite having many perks that provide magic power, only one spell scales from it. Druids are outclassed by all other classes in specific roles, making them a noob of all trades, good at none—except for running away. and having sustain which is pritty cool i think. treant nerfed up the bum, spell charge reduced from 3-2 Lol. was actually 4 but the treant often need to be ressumoned! he gets stuck agro on a mimic or something stupid a lot of the time, or stuck on terrain or too slow have to resummon, now u get one shot, one moment onie opportunity dont miss ur chance to summon him correctly. but maybe im dumb, but panther so weak, bear so so so slow, and most spells suk... so mostly playing as human form with spear. better off playing fighter then, or something like that, warlock because has sustain still like druid tho and magical spells i guess. but idk, i am dumb and always wrong tho
What's the strength of a druid for you? The instant shapeshift? Does it create an annoying hitbox or something? I'd be happy to forgo that if the shapeshifts had some actual power. As someone suggested, changing from instant shapeshift to reducing shapeshift time might be an option, but that would be a waste of a perk slot. It would have to be a blanket reduction in shapeshift time because it wouldn't be worth a perk slot for me. The forms are either slow, can't transform most of the time, or die in one hit while dealing minimal damage like a 30-damage headshot in panther form.
Sorry if this isn't well thought out; I'm sick and tired right now.
stop mobs from standing in doorways when no longer aggro to the person who put it there, makes no sense that you just go to open a door and oops, you cant move through now.
I see your point and i get it. The problem i have is, that nomatter what i do, i can not run from druid, if he want to chase me and i almost can npt catch it, when he does not want to.
So the whole gameplay shrinks to a war of atritipn where he slowly drains my resources when his are untouched.
Amd if i get an upper hand, he vanishes. If he gets an upper hand and i want to reset, i cant, because he can catch up with me.
I hit him, he phantomise, turn into bear, when i try to make distance, he pounces in cat instantly, i try to hit, hes bear again, or he run as a mouse.. etc etc.. Its just annoying that they can do that indefinitelly. Thats why limiting number of shapeshift uses whem using the insta perk would limit this.
I think that's a good point, I am too lazy to constantly shape-shifting like that. A limit sounds 👍
oh i also just want to say though before i forget, the shape shift is very janky though, and he must be lucky to be able to consistently do it when he needs, something i've seen other players reccomend to others is that to stand on them, because it prevents them from transforming, if you havent tried it already that is in the mean time
I will have to try it.. 😄
goods lucks i hope it works for u
instead of a limit, maybe a cool down. one thing that sucks about wizards is nobody wants to spend half the game sitting down so be good if they can fix that
well i think by limit, i think that sounded like a cooldown sort of, like only a certain amount of times within a time period, or i had many other ideas how this could work but tricky to type them all down and accurately explain it
one idea is something like charges, or a dynamic casting speed over a short term, say for example after 5 seconds of not shapeshifting its an instant cast, but incrementally the closer you get to that 5 second wait, the cast time is faster for the shapeshift
My first thought was resupply them by campfire, or some form of meditation spell.
oh i think in that case, little bit too anti-fun, but we want to prevent spamming it, i think one of these cooldown things would work for that
But druids were always pain to balance in every game. In actuall D&D (like Dungeons and Dragons) it was also painfull process and in other games, it struggles too
oh also depending on what class u are, and what form the druid is in at the time, u should normally defeat him as a melee class if he is not bear anyway and u stand right on him as a bear, i think what i heard many say is how druid cant go toe to toe against any of the other melee classes usually, i just say what other people say because i dont think my actual experience is too relevant cos im too noob
yes, avoid campfire time. something like, after 3 fast transformations, you will transform slow for 30 seconds or a minute.
Maybe there could be HP penalty instead, after some transformations, it takes a toll on the druid and saps his life to continue. Like kassadin in LoL, can keep casting R at higher and higher mana cost.
yeah like the kassadin one, my favourite idea is the dynamic cast time/cooldown thingy 🙂 🙂 🙂
but obviously not 5 seconds, just an example
Oooh... having like 5 stacks of transformations made as a buff that would recharge over time.
Sounds good actually
yeah so you can use 5 and they slowly regenerate.
and if you struggle sometimes transforming, it can help to jump before you transform in the druid, gives a bit more space for the new animal shape.
yah dats wat i mean with charges
Add a rock, just a rock that can be picked up. Is it useful? No, not even in the slightest. But you have a rock the others don't.
Why not make it to distract goblins and kobolds by throwing it, but only them they are dumb anyway
How about changing the mob density on frost caverns for solos its kinda way too high.
Lobbies should automatically start once that map rotation ends. If players can't que up for that lobby any more just start the run
The game is balanced for Trio and they don't plan to balance Solo or Duo at all
@hidden hemlock A new matchmaking system should be released within the next few week. It should change a lot of thing and fix that kind of issues
Ahh that makes sense, thank you.
If that's the case then surely there shouldn't be a timed map rotation? At the very least we should be able to pick what maps we want to run.
nah
Unfortunately we don't have enough player to do a "Pick the map we wan't" matchmaking system. It would split the playerbase too msch and make lobby totally empty. At least that's true with the actual matchmaking system (It's complex but there is a reason why they can't do it now even with the actual player base) but if the new system work how I think it will then we may be able to choose maps or have a reduced timer before rotation
Paladin.
Planned but not soon
Paladin now.
Play Cleric then, closest thing to Paladin
Cleric != Paladin. Need Paladin. Give smite to Paladin. Cleric now actual Cleric. Paladin more weapons. Greatsword, Great Idea.
Great Idea but not planned for now. Sorcerer and Monk before Paladin (That's what planned by the dev)
Sorc good. Wizard actual identity. Monk interesting. Hard to balance. Paladin bring balance. And Retribution. Unholy Acts in dungeons. Paladin must Purify. !
Sorcerer should be release next season (hopefully with the wipe, but probably more within the season)
Quest Progression Idea:
Problem: Everyone dislikes quests in some way, mostly because they have to be repeated, each and every one, by each character created
Solution 1: (more QoL than a overall solution)
- Most quests each week come in sets of 3. We could maybe make the first 2 of each group shared between characters, while still requiring the (Main) 3rd quest in the group to be completed by each character created.
Solution 2: (My fav)
- Do away with individual character quests, or severely cut down on them. Or maybe nothing at all
- Untie Merchant item availability from merchant reputation, and only let reputation reflect pricing discounts, sell price boosts, and roll modifiers
- Add Community Wide quests for each merchant, that when completed, would unlock various gear tiers for that merchant for the entire community. This could replace or supplement the current quest system, while also giving the community something to talk about, as well as provide unique advertising opportunities as to where the current state of the game is.
My group and I love Dark & Darker and the Ironmace team and can't wait to see what you have in store for us yet!
buff rogue lol
Please consider giving rangers a quiver that can carry 3-4 stacks of arrows, the only class that needs to sacrifice a lot of inventory space to function well
That's planned, but not a priority. Then need to fix the code of the inventory system before adding backpack and quiver
Hot. Upvoted.
their code is terrible, the game performance is terrible, the devs are incompetent

Bard needs new skills, ten spell is the only thing runnable on him right now. Barbarian needs new perks because axe perks are so meta that unless you spend a fortune on a new build, it won't work. Warlock needs magic healing nerfs, his self sustain is actually insane. After fighters' new buff, ranger is now irrelevant (the fighter can just run a long bow with no dmg nerfs), And druids movement is comparable to rogue in the old days of ruins. He can just jump whole modules in seconds, go through doors without opening them, and he has better movement and evasive ability than the rogue. Long story short, they need to make sure the old classes are not getting left behind in the content department
Quivers are in the works already
Make affinity account-wide and have the option to skip quests already completed on another character for no reward
awesome suggestion bro keep up the great work
What if Druid had a utility spell like Druidcraft (Tier 1) that could toggle switches and torches? It could provide some interesting utility to the class.
This -> https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem Would be awesome to have new things to do in the dungeon next season
This is supposedly what the 2 extra inventory slots is for. A quiver and another 'bag category specific' type slot
skill issue TBH
Any chance there's plans to ad a server for the African region? South African players are having to play with a handicap of 150-200ms ping with no alternative and its not a great experience
Druid needs some sort of scaling.... The only gear worth buying on druid is dex/action speed so you can stab with a spear faster. Animal forms have become for movement only, which leaves the class feeling very stale. Sure, exceptional druids can outplay other classes, but it feels like there is a lack of class identity for druid. Shapeshifting scaling is an absolute joke now, cant catch warlocks in panther form anyways. Without PCJ we arent even that mobile. We are just spear stabby boys. Clerics heal better and fighters stab better, we are left as a low tier, kind of zoning support class.
Imo druid should have a Shapeshift that make his spell scale or have a better base effect. Like an Owlkin form from WoW
especially for players in under 25 GS lobbies, panther is a joke now. I literally do double damage as a chicken than i do as a panther. How does that even make sense. More damage to punch someone in the head. And without panther chicken jumping, we have a really low MS so we are actually pretty slow. I can only win fights by zoning really well and thats going to be rough on new players especially
im not saying we didnt need a nerf, or that the zoning playstyle isnt effective, but it would be nice to at least have the option to build shapeshifting again and not have it be trolling
Maybe the different form should have more base damage but less scaling. So it's better with low gear and not broken with full agi build
higher base shapeshifting damage, lower scaling. NGL the 40 agi panther builds doing almost 200 dummy damage is obviously too strong... but these nerfs have made forms basically useless and that gives me the sads
In what way? What nerf did what to the different forms?
panther base damage and scaling and bear scaling. Bear just sucks anyways and is super situational and the damage it was doing needed a nerfd
panther did like 25 base damage in white kit, now does like 17 or 18 i believe
Yeah ok I remember that they nerfed both for phanter but it feel like scaling are still kinda op. And I don't see what could be done for bear, imo the move speed penalty is too high
Yeah I noticed a lot of skills and perks feel like auto-includes. Thoughts on increasing spell memory and or making more things passive? Even changing the structure of the skills/perks to make things automatically unlock at certain levels. That way perk choices will actually matter. I feel like a lot of the time I’m really only getting to customize with one out of the 4.
I've created a small project to support the game's continued success. Thanks for reading!
Wish we could get other plate armor choices when it comes to Copperlight, Cobalt, and Rubysilver, Gold, and Frostlight this isn't me wanting to have the best of the best options just I like wearing other helmets than the ones there, same with the Cuirasses. also plz let fighter wear champion armor let me have the drip
fix your ladders
Buff HR ice abyss loot its literally normals crypts tier
The map might have less Lion's head/Gold chest than Inferno indeed
Actually not really, seem to have one less chest than Inferno. And it's the same drop table
ay maybe very bad luck consistently then ig, or maybe because mobs take longer to kill it seems like less loot
skill issue tbh
Bring back 24-124 Druids ability to play the game in a way that shape shifts are viable for combat
use white weapons - theres your secret
Ah yes let me just wield a spear in bear form… I said shapeshifts my guy
If i have to spell it out... use white weapons so that you can wear blues and purples everywhere else to juice your str or agi.
Brother it isn’t worth it still I can land all my shots and dodge near perfect and a Druid with a spear in 90% of the cases where he can hit his shots will win
That sounds like a you problem, respectfully. Druid is probably better in the 124 bracket than they are anywhere else, because you scale with stats better than anyone else, and dont care about your weapons almost at all
weapons are like 3x as expensive in terms of gearscore as other pieces. Druids ability to stat stack and still get good damage out of animal forms is something nobody else can do
Please change high roller back to skill based matchmaking and remove the 100 gold fee
I think they should replace the little jumps up and down onto the wyvern stage with just a ramp or staircase.
I think they should fix eu servers🥲
Remove melee magical damage = balance
Would love a 5v5 or 10v10 battlegrounds capture the flag.
Maybe with the Arena
Tfw it was never "skill" based matchmaking
I SUGGEST BANNING EVERYONE WHO PLAYS BARD
I would love a PvE mode. Even if I can only use the gear I earn there in PvE.
Add a gear score back to HR? 299 seemed decent honestly.
Can you add an a channel in the discord to add a temporary voice channel?
Lute gear score increase is needed to preserve the intent of sub 25 lobbies. Bards can currently bring epic quality lutes into sub-25 gearscore lobbies and deal well over 100 damage on headshot.
Nah dude losing your whole kit to void because of shitty jump momentum mechanics and lag is fun and rewarding
Weapon reach must be visible on weapon's stat.
my thought would be if they added craftable weapons that needed goblin ears/bones/skulls that add damage bonuses for different mobs
this is a ridiculously bad take lmao
Very insightful yes, thank you
lol my brother, if you think panther damage at like 40 per hit, while being slow af, is poor scaling..... i dont know what to tell you lol. Shapeshifting is dead and no proper druid is building for bear/panther anymore lol
its all about scaling the rat damage 15 per hit yessir
Door to the gold room should not open for you if you did not deal the killing blow to either troll or cyclops. The room should be a reward for those who actually engage with the content.
He said "druid is weak in the 25-124 bracket. I pointed out that that is druids best bracket, because even in the 600 gs bracket, your scaling doesn't get much better and everyone elses is insane. So yes, i stand by my statement. That doesn't mean druid is op or above average.
Context is important, and "lol bad take" means nothing
ok so what was last season
Have dev's said anything about adding dwarves?
Yes. They want to add it but it's complex. They're teared between making the dwarf or other type of race like that someday and removing stat on skin to make it more fair to people who can't have skin that have specific stat anymore. Because if they remove stat they can't add Dwarves as it would have a huge advantage due to the smaller size/hitbox
That makes sense. Dwarves could just have a slower movement speed to compensate.
im answering you. 125 is arguably the bracket where druid is weakest. Your forms do considerably less damage than any other weapon attack at that level. You dont have enough dex to make spear really fly. Cant keep up with anyone building MS even in panther.
above 300 GS is where druid shines, but 125 and under 25 he is easily bottom tier
Make a cosmetic skin that gives luck. That would be cool.
Why not but what's the negative effect?
i need 12 arrow on the chest with to kill figther with a grey longbow
Yes, Ranger is broken! (No)
there's brackets for 300gs?
Nop
Add storage. jewelry box + med storage + quest item storage
Add one more free character slot, allow players to be able to have a main class and be able to playtest others, 2 slots is reasonable
buy the game
^
i did, still feel like allowing new players to have 2 toons to expirament is reasonable
giving 90% of your product away for free is also pretty reasonable
u can simply disagree, my suggestion is still made
Would have been ok if they didn't had the ability to use gear in normal and partial acces to the marketplace. With more character slot right now people won't buy the game
I disagree, adding 1 slot would not deter ppl from buying when there are more than 5 classes
also unless either one of u are devs idrc what u think
You are in #suggestion-discussion where people discuss about suggestion. If you want to make a suggestion you need to go here https://darkanddarker.featureupvote.com/
this is a suggestion box, so diagree and move on, ur not changing my mind
discuss and calling someone wrong for their suggestion are not the same, this is not a debate
This channel is made to talk about suggestion. Not make suggestion dev don't read the channel
Well I didn't say your suggestion was just trash. I agree with you but not in the actual context, that's debate. But anyway, have a good day/night
thanks for the link btw

Search an item on the market by clicking on it instead of punching in every last detail. Or show similar items and their prices under "List an Item" so you don't have to research them at all. https://darkanddarker.featureupvote.com/suggestions/569772/item-search-for-marketplace
I'll upvote but you should use the research bar on the suggestion website, pretty sure there is already suggestion for that and they may already have godd amount of suggestion. Might be better to push those one
Yeah I saw something similar with 14 upvotes. Thanks for the upvote.
please devs rogue landmine is ruining the fun of this game for even the rogues it isnt fun to play against the fact that they have silent footsteps and true invis is insanley op it needs to be nerfed i know people who have quit this wipe mainly because of the rogue issue right now i know it might be hard to rework rn bt just remove creep atleast they need to have some type of audio q something to counter play them
Imo the issues is not the creep or true invis, it's the fact they can use that to insta kill you. There is this really good suggestion to add a new build to rogue and replace landmine (without removing Hide) https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons Look at the comment too and upvote if you like 
bro they arent reworking rogue rn yes its a good suggestion but removing creep is a good thing too do while they work on it
They already tried removing creep and they add it back. If they remove creep imo it will be because of a Rogue rework not just only this particular perk. And who know, a lot of people complain about rogue lately maybe they'll think about reworking the Rogue and I would love it to be like that suggestion so I push it when I see someone complaining about rogue
Hi,
Please make a new discord channel named #RecentlySlain
This is where players will come to tell you what is wrong with your game immediately after being killed in-game.
Make the fighter's Swift perk lock you to only wearing plate armor (capes are an exception).
Everyone just runs loose trousers and lightfoot boots because they negate the MS losses so easily, but this doesn't fit thematically.
https://darkanddarker.featureupvote.com/suggestions/569785/make-fighters-swift-perk-lock-you-to-only-plate-armor
In addition, armor values should probably be adjusted to move more armor from your chest, head, and hand slots to the legs and feet slots, since plate legs and plate boots have a worse armor rating to MS ratio comparatively.
That's a good idea
TY. I honestly wouldnt mind if they had to buff Swift more to make this change work
No Lanter nerf yet

would it be worth it then? plate boots are so bad and loud
Well they give strengh is quite a good stat
ye but then you're still pretty slow. I think depending on what type of plate gear you're wearing ig it would depnd
I think it would be worth it since your getting up to +10 movespeed from the perk while getting to go maximum defenses, but I wouldnt be suprised if it still proved unoptimal in this movement speed meta. you are also absolutely right that plate boots are still extremely bad and need a buff in their own right
yeah, might be worth it if you use like falchion and shield, but I think you would get more ms out of loose trousers and lightfoot boots
i think maybe increasing their AR slightly and bumping them up to 3 MS would put them in a better spot
the sound they make alone is a huge downside thats hard to evaluate, so stat wise they should be stronger compared to other boots
also the fact that boots are your only slot you can get ms from, while you can still easily get armor from other slots, incentivizes running speed boots and getting your pdr elsewere
like I said, if it still proved to not be viable, I wouldnt mind them buffing swift/plate even more to help bring back that armored tank fantasy
right, I think they would have to buff plate boots, or make some other kind of boots that are also plate. or maybe they could make a perk that makes it so when you're wearing all plate armor you get increased defense. That way you can run light gauntlets and chapel de fer
platepants could also use a buff, as well as more plate options in the legs slot
you think plate pants are underwhelming?
Yeah, when you look at the armor/ms they give, they're very weak compared to other slots and even other leggings. at legendary rarity they give about 5 armor per point of ms you're losing, where as most other pants are giving 7 or more.
this ratio only gets worse at lower rarities, and most players arent running all legendaries
leather chausses suprisingly have one of the best armor ratios, giving over 9 per ms at legendary rank
Maybe like glove a Light and Heavy plate pants could be cool
plate leggings would need to give 18 more armor to be on par with most other leggings
yeah definetely, the more unique and interesting options the better
it is no where a game that has a class named fighter can 3 tap you with ranged weapon and whenever he's in bad position he sprints/secondwind. Class identity please or change class names
dark leather leggings also need a buff for them to ever be worth running, since leather leggings can give you close to the same armor and MR (through the will it gives) while also giving you much more ms and the other benefits of will, like buff/debuff durations and magic power bonuses which are useful for tank warlock and cleric
ironically enough, composite bow fighter is actually one of its strongest builds in dnd
doesnt mean its healthy for this game tho
Sometimes, i cant see how balance team see their game.I hope they p^lay it at least ...
Well there is no real balance team they talked about it in the last Q&A and it seem that for the past year balancing was really chaotic due to the fact the no one really had the lead or any experience in balancing a game. They were just testing the idea of someone on day, then the idea of someone else the other. They said that they've fight a lot about balançing (and that explain why some change keep being remove and added back). They've learned from there mistake and no I think only Terrence is in charge on balancing. And yes they're playing the game. IM is a quite small team
im amazed of that fact that this game has a small group of people on it but it is disturbing to know such game genre has no fixed/experienced balancing team.
This game by nature is heavily reliant to balance that is not easy to maintain by just passion i hope it'll change in the future, i hope they dedicate a good team to work on it, at least it doesnt seem like chaos if it's just counted people are on it ..
Well they have a really weird history. They're litteraly a bunch of dev that quit an other game compagny to make this game. They've start with less than 20 people and almost only dev as i'm aware. They started hiring more people to help them where they lack experience like 6 month ago and most of those people only start to really work as fully autonomous part of the team
They should add more dynamic melee and movement skills to the game. Rangers have things like Quickshot and Multishot, which have unique animations and fundamentally change your bow attacks.
All melee classes usually get is an additional effect applied to their next melee hit, ex: victory strike, blow of corruption, Achilles strike, rupture, etc. The only comparable option for melee attacks is shield bash, which needs some changes of its own to be more effective.
Things like a whirlwind attack for barbarian, where they extend their weapon and spin 2 or more times. Or a charge skill for fighter, that gives them increased movespeed but limited turning abilities during its duration, while also letting them extend their weapon forward for a lancing attack if using a pole-arm. In addition, buff shield bash so your shield actively blocks during the animation, and make its damage scale with the base armor of your shield instead of just being a flat 25.
https://darkanddarker.featureupvote.com/suggestions/569801/make-melee-skills-more-dynamic
Parkour course in all the lobbies
Can you add a right-click button to search for this item in the market, so that everyone can quickly view the item price in the market and adjust it accordingly, instead of repeatedly clicking on the item information to filter through the listings?
Someone made the exact same suggestions a few hours ago and -> #suggestion-discussion message
You should upvote that one instead https://darkanddarker.featureupvote.com/suggestions/556098/marketplace-add-search-in-market-button
Please for the love of god let us choose the map we wanna play on the player base is large enough to be able to do it again Im so tired of wait for the map I wanna play it’s horrible
Well i'm not sure the player base is big enough. Almost certain it's not. But a new matchmaking system should be released within the few next week and it might fix that. They said it should come out very soon but didn't talked much about what it'll change. Based on the little we know it might help about your issues tho
Could we get a training room added? Something where we can spawn different enimies and bosses for us to practice learning the boss fights and mob attack patterns.
The new player initial experience is already kinda rough, and this would allow those that haven't been playing long a risk free way to engage with the PVE content and learn how to clear that aspect of the game.
Also, being able to practice boss fights would be extremely helpful, especially for those crypt bosses. It's already difficult for new players and even some more experienced players to learn these bosses, and given the fact that you have to play through the first floor of crypts, then make it to inferno, just for a 1/3 chance to engage with the boss you're actually trying to learn is a little rough.
Toggle input in options, like toggle crouch.
Well we should have a player hub where your can try your stuff on dummy and other player without risking it. But I don't think it'll allow to train mob and boss. The game is said to be rough and unfogiving. It's part of the experience to struggle learning boss and monster
But yes we could have little change to help, like knowing in advance which boss will be in Inferno (Like in the lobby before joining crypt, a little icon to say which boss you'll find)
The addition of Arena will already act as an additional training ground for the other core aspect of the game, PVP.
I don't find it unreasonable to add something for players to train on the PVE aspect of the game. And considering the fact that actively creating more seamless content engagement options for the community is crucial for player retainment. This would be important for reducing attrition, and as we all know, game health is tied to player count, and without new player retention, the game will die.
I believe tarkov is a good example here as well, there's many reasons why, but it's good to note that more people are actually playing the PVE tarkov right now rather than standard.
All in all, I'm just saying it would be a worthwhile addition.
these freshies will never understand the first playtest where there was no google info, and one pve hit meant death. Those were the days
There is a middle path between that and what he want but yeah I feel you I come from the beginning of World of Warcraft where Judgehype and other wiki wasn't thing and you had to learn everything by yourself and speaking/playing with others.
@twin frigate I really understand you about the retention part but imo the game was meant to be hard an unfogiving, i'm not against making thing a bit more welcoming or easier bit all the question is "Where do you stop at making the game easier". Imo a Sandbox mode where you can summon boss won't make a lot of sense in DnD first of all, it will reduce your play time if you don't have to struggle a bit learning PvE. I agree things could be done but imo not that. Imo what should be done to retain PvE people would be adding more interesting PvE content, like in this suggestions : https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
bulk buying potions/bandages should be a thing rather than clicking the two buttons 10 times
when they change the gathering hall to be a physical place people go to to hang out and find groups i believe they could also add in a magic summoning room that's big enough to have a magic summoning circle in its own spot for each monster in the game summoning a monster to fight and train on and learn mechanics if they don't do this they could always add it in the future more ideas more changes and things they can add it will only take longer to actually add it in the game
I'm not advocating for additional solely PvE content or a PvE mode for that matter. In fact, I don't think this game currently has enough content to even warrant a PvE mode.
I started playing during the very first play test on steam, and I've been playing ever since. The mystique and allure that drove us in during the earliest days was solely due to it being something new and different in the extraction genre. We shouldn't apply the same model of thought to the same product at this point, otherwise you'll fall into the same trap tarkov fell into with its own issues with gaining and retaining new players.
Saying "git gud" and "I had to so should you", only serves to further alienate newer players.
What I'm suggesting isn't impractical, or even impossible, it wouldn't even change much other than give people more experience with PvE, as when it comes time to actually try a run on their own, they still have PvP to contend with.
new spell for bard, summon a large rat temporary by playing the flute
can we get some sort of testing area outside of the spawn area / ingame dummies. like an area we can access from the waiting table and make it so we can see our stash from this area and swap out gear for testing
lol get rekt rogue
For all the people who are happy about this rogue nerf. Yes it nerf the rogue issue but no it's not a good nerf. The problem is not Hide or Creep, it's the landmine mechanics and that's untouched. Yes rogue will pretty much become useless now (especially the pickpocket build), but that's until the next time he get buffed. We need landmine rogue to be reworked by something like this -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote if you like the idea
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Throwable oil jars or any elements
Removing rogue's true stealth and making creep not silent is a direct nerf to stealthy gameplay and pickpocketing, which nerfing that playstyle, and thereby discouraging that playstyle is then encouragin the opposite playstyle, the landmine playstyle, because moving around is nerfed through these changes, and sitting by a door is kept the same. I think most people would agree that the part of rogue that's been an issue is the landmine rogue, not the pickpocket sneaking around rogue.
What if they just removed Ambush or made it like 15-20% speed boost with no damage buff? Keeping pickpocket builds alive while nerfing damage invis builds.
#suggestion-discussion message I talked about that just a few message ago
No. The issue is that a landmine rogue could walk up to you completely invisibly and silently. This is a nerf to landmine and you're coping if you think it isn't.
But for what it's worth I think the playstyle should be completely removed. I don't think it has a place in the game. It's completely anti-fun for everyone who isn't a rogue.
Make it so when you click on an item to sell it automatically searches the rarity and rolls.
Rogue should be where all the fast duelist/knife fighting pvp playstyles go. Slayer should never have been a fighter perk, it should be a downsideless perk for rogue.
It's real dumb that the fighter is currently just the better fighter with rogue's weapons.
Make barbarian armor, particularly chest armor, lighter. A dedicated melee class should be able to wear their class-specific gear without hating themselves, the same way other classes can do so and not hate themselves. https://darkanddarker.featureupvote.com/suggestions/569863/make-barbarianspecific-armor-lighter
Add in an engineer class who can scrap gear and trinkets mid match to make items mid game ( scrap axe or blades, throwing blades, a wood/scrap wall that takes time to build and a batiste big damage single shot)
why do wizards not have magic sword in squire?
Need to do the first Alchemist quest
ah i see thanks
Fixing door free-reset/stalemate gameplay forever: https://darkanddarker.featureupvote.com/suggestions/569870/autoclosing-doors