#suggestion-discussion

1 messages · Page 260 of 1

unkempt shale
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warlock not even close to op, anyone just can W in them and RIP warlock

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only high MS demonlocks kinda OP

paper apex
unkempt shale
paper apex
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Fighter in plate doesn’t care about flamewalk? Bruh

desert crown
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hard to balance any class if gear is changing so much of the playstyle even

unkempt shale
jolly leaf
unkempt shale
lost rampart
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the problem is warlock running from you putting DoT on a mob and being full hp not having to take downtime to heal with items. though this is only a problem in solos really

unkempt shale
lost rampart
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yeah but often times you are gonna get chunked on the way too him and almost never do you chase someone and they dont go through doors and slow you down alot giving them time to heal ect

vagrant stone
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longsword fighter is just plain dogsh*t atm?

blazing bough
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It's not a balance thing, you don't have a shield so you can't block spells and a good melee player can play around your parry
You could still do well if you're skilled but I am afraid longsword will never be bis for pvp. It is bis for pve though

proud zephyr
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Plz consider changing the passive on the Centaur’s Madness bow. It has the same armor pen as a regular recurve bow due to the changes in a previous patch. This could be an oversight, but for now the only difference between the crafted bow and a regular purple recurve bow is an additional enchantment roll.

leaden galleon
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nerf longsword parry its easy to hit and 2 shots u make it do slightly less dmg where i cant get 2 shot as a barb to a default longsword

granite plinth
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So, will the falling rocks attack of the cyclops be adjusted so it isn't that RNG-reliant?

full parcel
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Please make rogue cuthroat interrupt enemy special abilities like zombie puke or force enemy stagger

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rogue pve is such a terrible experience, I mastered hell adventures as a solo rogue but it truly is the class that struggles the most in pve ong, neither weakpoint or cuthroat work on pve, de aggro monsters is impossible since you need a lot of resources (as in time and distance) to actually lose sight from them etc, it just lacks.

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a terrible example is how overwhelming most scenarios can be, especially the axe man nightmare skeleton, capable of ONE SHOTTING my rogue, if its the weakest and even one shotable class, make it able to stagger enemies or weakpoint to deal massive damage

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also please balance enemy hp pools with armor pools to reward players that use armor penetration, and even reward organized trio players against enemy variety, for example rotating between dps, armor pen and magical damage, even situational magical damage like divine

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hire me🗣️ ik how to code rahh xd

obtuse osprey
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I think we should buff wizard guys, like cmon

shell canopy
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Nan it just a firework when there a wizard around we should more nerf warlock healing

prisma sphinx
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WHY DO I NEED TO HAVE PURPLE/LEGENDARY GEAR FOR NORMALS??????? If the devs can answer that question without sounding like complete idiots I would be impressed. Edit: Obviously the suggestion is to add gear score.

shell canopy
dense seal
graceful ermine
prisma sphinx
graceful ermine
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normals, HR has no brackets

prisma sphinx
graceful ermine
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in blues/green you can put up a fight against purps/legnedary

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it's a disadvantage of course, but absolutely overcome able

jolly leaf
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And most of the time people with Purp/legendary gear are good player

graceful ermine
jolly leaf
graceful ermine
jolly leaf
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Well you're just making a statement but most people use this argument to say that we don't need gearscore in HR because "If you're good you can kill people with better gear". And that a bad/useless argument cause most of those kind of fight are against good player that are at least as good as you

graceful ermine
jolly leaf
jolly leaf
graceful ermine
jolly leaf
graceful ermine
jolly leaf
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But I understand that you want to say that even with slightly better or worst gear you can still win a fight but imo that difference is like one rarity away, not more. At equivalent lvl you can maybe win vs someone with blue gear if you have green, but you wont win vs purple gear

@graceful ermine Yep that would be the idea. One or 2 armor piece, purple weapon would make you in the next bracket

graceful ermine
jolly leaf
graceful ermine
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how would we count consumeables? just as adding on as another count of that rarity?

jolly leaf
graceful ermine
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I don't think they have too much of an impact on the fight, don't really see anyone but ultra-BIS people stacking blue consumeables. yeah just count them like the others

jolly leaf
prisma sphinx
graceful ermine
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that's interesting! instead of HR/ normals, just 3 separate ques.so instead of 4 per map, it's down to 3, I like it

jolly leaf
graceful ermine
jolly leaf
graceful ermine
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agree. common and below, green with limited blue. then blue and purple and then anything, or just anything?

civic seal
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fighter’s shield bash should do more damage if youre using the lantern shield

leaden galleon
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  1. Nerf longsword parry . It takes 2 mins to learn how to do it and its easy af and kill 2 tap a full geared person with ease. Suggestion , make them do less damage.
  2. Nerf worlock . The fact someone can spam the same spell that takes no skill to hit and do 1/5 of my health makes 0 sense and then also making it so they have another spell which makes them get all their health back instantly is even stupid. Suggestion , make it so they cant get their health back so it actually takes some skill instead of just spamming the same thing without consequences .
graceful ermine
leaden galleon
leaden galleon
graceful ermine
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reset mechanics are a pain in the ass to balance, I think they're trying to avoid them. maybe just have it be more of a time commitment to heal compared to how fast it is now

leaden galleon
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I just think that being able to heal instantly to full from your own spell its pretty stupid

jolly leaf
graceful ermine
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ohhh ok that is very clever, big fan of that

jolly leaf
leaden galleon
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They should make it so you cant heal off your own stuff as well

jolly leaf
leaden galleon
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yeah but the thing about only healing to recoverable health is that its still like 3/4 of your total health

jolly leaf
leaden galleon
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make it so you only get half as much health from hydra , make it so you can only recieve health on kill . I think these 2 with a bit of tweaking on the second would be good

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just anything as long as they cant spam spells without having to worry that they cant get their health back in 2 seconds

crystal agate
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Make skins like the female elf override the original male voice so when im wearing a female elf or other female skin i don't sound manly ash 😭

jolly leaf
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Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

leaden galleon
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honestly until they nerf warlock this shit is just boring u cant go into a hr without seeing a warlock just spamming spells from 10m away and running invisible when you get close to him

median mural
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Let squire have a pickaxe to choose as well pls. k thx

faint dirge
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But many spots just suck to path through, so majority just end up pathing to the same spots because they are semi forced to do so

jolly leaf
# faint dirge But many spots just suck to path through, so majority just end up pathing to the...

That's true, there is many room with Royal coffin or a few Lion's head/ gold chest chest but the game lack of real point of interest. I especially like the Forge idea, for exemple they could add it to implement the Gem and Socket system they talked about in the last Q&A. You could have a merchant, like the goblin merchant, collector etc that allow to add socket/put gem on your item but will cost you gold and take time or have % of failling. But you can also take the risk to bring your item/gem in game and go to the Forge module to do the same thing for free, without waiting/with 100% success rate. I'm talking of Objective like that, thing you start a run to go to. Like boss, gold room, the pile room in Ice cavern back then

silver dock
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I think Warlock healing shouldn't gain recoverable health if they run Torture Mastery. It's really a fair enough trade if they'll be healing anyways.

deep laurel
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Why does Eldritch shield consume shards when it gains no benefits from it?

blazing bough
swift iris
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are they ever gonna add match replay or the ablity to record a match like in R6 or fornite???

jolly leaf
whole dust
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i know a lotta ppl be mad abt this but there shd be only be 1 player per class per party, instead of 3 warlocks or 3 clerics etc

jolly leaf
whole dust
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its fucking mental dealing with hydra over hydra and phantomize over phantomize

whole dust
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whats the command to make the suggestion

dapper gull
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Nerf warlock healing or make it so they can’t heal to full from their hydra without killing it. They can just curse of pain their own hydra and it’ll stay full hp

jolly leaf
whole dust
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they shd not be able to heal off their own hydra

dapper gull
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I think if they want locks to heal off hydra they need to put a longer cd for hydra

blazing bough
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Warlock really is the noob-stomper huh

dapper gull
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No but you know warlocks are too strong when they’re a better choice for two other classes

merry glen
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why cant we have offline raids

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i really want to practice the bosses but i can only consistently get to fight it by myself once every 10 to 15 minutes without someone running in and ruining it

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makes it extremely aggravating

inland raft
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Remove additional memory capacity and additional memory bonus from Barbarian equipment

surreal sage
median mural
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Let squire have a pickaxe to choose as well pls. k thx

jolly leaf
upper hearth
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They should add a poison wheel for rogue that allows you to use a variety of debuffs similar to druids forms. Anything but this landmine bs is a welcome change

grand umbra
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Please add a "Back to Lobby" button from death cam 👉 👈

half pewter
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Pls rework a magic sword, it need more damage

jolly leaf
half pewter
jaunty turtle
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ironmace, I have 2 suggestions here

first one, the ability is autofill when matchmakinh if desired.

second one is to not waste abilities in the actual match if they're used in the waiting lobby.

inland raft
tired osprey
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Please change it so that the rocks falling down do reduced damage, keep the splash damage so that the skill of timing jumps is there but the rng headshots are not fun to deal with especially if multiple hit you on the head at once even after a perfect jump.

drifting vector
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For skill tree; I do like what you attempted, However I feel it would be much more reliable, if.

You were to take more time in the development of it, possibly reworking it entirely, to implement custom dual classes that unlock through the skill tree; Ex. (Warlock hits lvl 30, yet the player has also had a rogue at lvl 30 prior to the warlock.) in doing so a tab would be opened in the skill tree for Rogue, which would allow the warlock player to slowly start to invest into that class itself, reaching a peak of a custom made class such as Shadowmancer Giving them new unique perks and abilities to choose from.

In return the players themselves would be able to respec the points at a price, (for if they raise a third class to 30 and want to dual into it)

I do understand that this style would take much time to be in the making, however I believe that it would be suitable to buff/nerf dual classing in a more easy like fashion.

As it would develop more within the developers; more improvement could be made to possible even triple class in the far future with it.

wraith urchin
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I mean if there’s free one more slots for character that will be great like I can try a character without deleting a character that I have been playing since the start of free to play maybe add for some demand for that one slot for coin or something just to prevent from hacker or whatever

chrome estuary
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WE WANT FISHING!

remote whale
remote whale
jolly leaf
proven finch
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God damn Clerics are OP. Hit one 6 times with a felling Axe and not even Half HP

jolly leaf
proven finch
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I did ran away and was throwing Franny's the whole time

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Then proceeded to get 2 tapped

jolly leaf
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But yes they're really strong right now but they've been nerfed the last two hotfix. They'll continue nerfing it if Cleric is still too strong

proven finch
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Good at least they're trying to be on top of it

granite plinth
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Do you guys find mob aggro a problem? To me its a little much that mobs are being aggroed on the floor above or beneath me without line of sight. I get it if a mob has a cry for help mechanic, but its a bit much when mobs are being aggroed because i took a step into their location on the z axis

proven finch
jolly leaf
granite plinth
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Nah kobolds are fine. Im talking about anything else. Like if im in elevator room on goblin caves why is the giant centipede locking in on me when im above them

proven finch
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Yea the Centipede is weird probably not enough space between the floors to keep him from attracting

granite plinth
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Same thing goes for skeletons activating when Im above them or beneath them. Seems the range of aggro or activation in the Z axis is fairly large

brave quiver
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maybe rogue not kill in 3 hits

stray kindle
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they really need to start ironing out druid bugs, like carrying an enemy on your back as a rat when you run under them, there's no way that they should ride my hurtbox like that

somber wind
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I feel like Multiclassing would be fine to come back if they were to do 2 things specifically:

  • Each Skill, Perk and Spell has a value similar to Spell Memory Cost. You can only have a value of 10 equipped at a time and it cannot be increased.
  • Some Perks, Skills and Spells are "Pure" which means they cannot be multiclassed requiring you to use the base class to use those. Hide for example should be Pure for Rogue.
jolly leaf
somber wind
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I had the idea for Uniques that can only come from the Reward Tokens and Goblin Trader; decided to come up with a few that were inconsequential to combat that could be from it:

  • Blood Sport (Amulet): Grants you 50 gold upon killing a miniboss, boss or non-ally player. Grants an additional 10 gold for kills in quick succession (10 seconds between eachother) for enemies that don't respawn.

  • Silver Tongue (Feathered Hat): Items in a container you open have a 10% chance to become gold equal to the price that a merchant would pay for it when you first open it.

  • Windfall (Amulet): Generates 25 Gold every 3 minutes split between as many slots as possible.

  • Key Ring (Ring): 50% chance to keep lockpicks upon failure, 75% chance on success. Chances stack additively with an additional Key Ring.

  • Plunderer (Leather Bonnet): 8% chance for an additional piece of loot to appear in chests, enemies and from loot piles when searched.

  • Avarice (Amulet): Gives 1500 Coins when equipped, takes 1500 coins when unequipped. Cannot be unequipped if you cannot pay it back. Doesn't drop on death if in amulet slot and is kept between deaths in the amulet slot.

jolly leaf
somber wind
jolly leaf
#

Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

jolly leaf
somber wind
#

Thanks ^-^

stray kindle
#

crazy that there's no report voip option, people can straight up call you slurs and get away with it

somber wind
proven finch
steady jungle
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Why cant f2p players get 2 character slots? i feel like just 1 is extremely restrictive and doesnt let you experiment at all

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essentially forcing a second steam account just to try a different class

forest hearth
steady jungle
forest hearth
#

U Brazilian or something?

steady jungle
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who cares about that? 2 character slots for f2p seems reasonable to me

small ibex
#

add an extra utility slot on each belt

tacit crane
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bring back gear score. like yesterday. all these try hard trolls rolling normals in 500+ GS

half pewter
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Add more information - there are several types of magic in the game, but the application of a particular spell is difficult to understand - add more information with a spell and more lines with protection from magic to detailed statistics (Antimagic does not give a visual increase to magical protection)

granite plinth
proven finch
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remove Warlock from the game Lmfao

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They 100% ruin this game

wraith urchin
remote whale
proven finch
remote whale
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personally id just rework torture masteryto something else entirely

soft nebula
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i took a week break cause i kept dying to rogues, come back to put on a 10kg kit and immediately die to a rogue in 2 hits im geekin

proven finch
clear bolt
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What about a torture mastery rework that instead only allows healing from one mob/player at a time.

This can be achieved through a self buff that activates after Curse of Paining a mob/player.

proven finch
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I think the cooldown would still be much more balanced seeing as you'd still be constantly/infinitely gaining HP

clear bolt
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The cooldown makes it really clunky though

proven finch
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So is the rest of the game

clear bolt
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but being able to recover only enough for recoverable health seems good too

proven finch
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It would just be like old Bard running around and healing

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Or on the otherhand just make 100% Warlock lobbies they have to fight eachother all the time

frail hazel
somber wind
jolly leaf
proven finch
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Already did!

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Anything to see these Warlocks become garbage

jolly leaf
proven finch
grave stirrup
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sort by category for inventory/stash please

obtuse raptor
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I would like the ability to select items in the market by the drop down arrows while on the front page to see the newest ones that are posted, rather than seeing ALL new items posted. Being able to select an item, stats, etc while viewing the most recently added would be awesome

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For example, I'd like to be able to select "Grimsmile Ring" and then a stat, such as "Additional Physical Damage" and view them in order of newest posted, rather than sorted by cost

manic rivet
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wizard really need a buff, need a million speell just to kill 1 people.

tacit sleet
#

Bruh.

proven finch
manic rivet
inland raft
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Can we have the pickaxe as default equipment at the Squire? That would be really helpful 🙂

glass scarab
#

if i dnt link steam with original game its ok? or theres difference

tacit sleet
#

literally.
20 gold.

glass scarab
#

but ofc wiz shd hav more spels

proven finch
manic rivet
worn lava
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make arena mode a game where you can only come in with white gear and at the end if your team is victorious i don't know if gold or gear or maybe even craftable material make some kind of interesting worth reward you'll get cuz i think the devs should keep gear into the regular game we been playing cuz if you allow gear into the arena mode nobody will play the regular mode cuz its just easier to get gear off of people in the arena mode and you deal with more empty lobbies i know the devs talked about having arena mode the testing ground for giving them information on classes and what actually needs to be changed and nerfed and buffed but i dont think you need gear in that mode to get that information you can leave out the gear and use the regular mode to obtain how classes are with gear

grave stirrup
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would make farming pointless then. I would farm neckbeard style for elite equipment to enter the arena with... it adds duality to both game modes

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adds a niche of building suits and gearing yourself up for arena combat

vernal hedge
worn lava
# vernal hedge Arena is a pvp gamemode, why should you drastically limit it? off course they ne...

yall are missing the point if arena mode allows gear than you take away so much from the regular game less people will que for crypts ice cave or regular cave they will just que arena save some money buy a nice kit and que arena over and over and take peoples gear and make lots of money and just keep queuing arena cuz its more fun more pvp straight away less mobs or no mobs the regular mode becomes more dead that's why keep it whites only and the devs still can gather information on what classes need nerfs buffs changes and ik there are differences between gear and non gear so the devs can just use the regular mode as they have been all this time gathering information on how classes work with gear during pve and pvp so everything stays the same and in the arena mode should be a place for the devs to dive deep into the class itself the skills spells perks the fundamentals the core of the classes and what needs to be changed and that's how they envisioned arena mode and if your whole argument is i wanna use the gear i got and the kit i put together good cool regular mode just like you have been doing all this time you can go test it in arena mode pvp get a cool reward at the end

vernal hedge
# worn lava yall are missing the point if arena mode allows gear than you take away so much ...

I think you are missing the point.

you want to change something that we don't even know how it will work based on an assumption

what would make the most sense is that you don't lose your gear(or that that would be a seperate mode) and instead theres a gold or point reward.

if you make it white gear only nobody will play it(long term at least), theres no reason to you can just queue up sub 24 and some classes suffer from being at a clear disavantage

if you make it so that you lose your gear most people wont play because itll be a bad gameplay cycle, youll spend more time gearing up than playing the game, itll be like going back to before ht emarket with the ammount of gearing p that would be needed

what arena would be best for is providing you pvp matchs based on brackets which are divided by gear score so that you can have a pure 1v1, XvX fight, no mobs, no third parties, bs. give us some leaderboards and rewards like there already is for HR, and they have a solid game mode to work from

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if it's an issue that arena is more fun than the core game I see that more has an issue for the devs to resolve and make it more interesting

worn lava
worn lava
worn lava
proper shadow
#

@keen onyx much like how wizard has an ignite buff for weapons, how do you feel about giving Druid a poison weapon buff. (This buff could possibly scale with the Druids magic power)

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It could also function exactly the same as rogue poison how ever I don’t believe the abilities should stack on top of each other how ever I wouldn’t be upset if they did. As long as some other perks for rogue got nerfed but I feel like that could be a slippery slope it might be better if you just made the scaling of a second poison effect on a weapon like half of what it would be if it was just the one buff so it other words it would be 1 full buff and half of the second buff

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Another WILD suggestion is to simply add another craftable item, “enchanted oils” the alchemist could sell them and they could just be something like a potion u use to give you weapon some temporary elemental buff such as poison or frost, electricity, things that are already in the game and the only thing you’d need to do is give each weapon the like according effect on the weapon. Definitely not a small task but you don’t have to make a whole new animation wear you pore the oil on the weapon you could just use the “interaction loading wheel” you use when opening a door or chest. I’m sure that’s daunting but I think it’s a cool idea that could come with the sorcerer in a bit of a theme.

dense wing
#

Warlock hydra needs a nerf, like it can disarm traps, detect invisible players, it can be used to block players, deal damage and it can be used as a source of health via the usage of curses. Its just too good.

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Same with phantomize, Get rid of the speed buff, currently its a better sprint that works as a get our of jail for free card for all non casters.

remote whale
soft acorn
#

Cleric is a f*** joke in this game. He goes 1v3 and he doesn't get any damage, while he is 2-shotting everyone

twilit granite
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either they leave phantomize on warlok and they give every class some sort of escape mechanic or they nerf it severely by taking away the MS bonus. Im in favor of removing the MS buff and that way if someone is good they will just time it and swing as soon as your re appear. It also takes out the whole reason its insane to play against

dense wing
kind nimbus
#

NERF WARLOCK

jolly leaf
jolly leaf
wise yoke
#

Cleric is just a worse PDR fighter with magic damage.

The real problem are movespeed boots like lightfoot. Nerf Lightfoot boots and cap movespeed modifiers to have +5 or % increases but not both. Now you won't see Cleric and Fighter running down people while wearing plate.

vital knoll
#

When it says "if your gs is more than 25, you will enter a more dangerous dungeon"....it's still the same dungeon right?

jolly leaf
#

The only thing that make dungeon in itself harder is High Roller

boreal shore
#

whats the difference between lucky blue and white luck stat

jolly leaf
boreal shore
#

ok well i see people spend 500 gold on a ring that gives like 17 white luck when they could get a 300 gold ring that gives 49 blue luck

jolly leaf
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Because what's interessting in that ring is the other white stat

jolly leaf
boreal shore
#

nice

vivid coral
#

nerf warlocks!!!

jolly leaf
sturdy igloo
#

Rogue epidemic happening all over again. Kill it before it kills the game. Please dont be ehstopid again.

jolly leaf
sturdy igloo
jolly leaf
ashen canyon
#

I don’t see the issue with rogue having the landmine play style, don’t get me wrong it isn’t fun to get landmined but it also isn’t fun to get cursed and kited by warlock, or trapped and shot down by ranger, or one shot by barb, but it’s what they do, it’s the class identity I’ve played and played against a landmine rogue most of the time I barely survive as a rogue if they don’t just kill me before I kill them. What exactly is the complaint about the rogue?

@jolly leaf @sturdy igloo I’m just genuinely curious

jolly leaf
# ashen canyon I don’t see the issue with rogue having the landmine play style, don’t get me wr...

Well I think kinda like you but people are and have been in the past complain a lot more about rogue landmine than other class identity. And I think Rogue could be defined by something else than really high dps out of invisibility. Imo the Rogue Debuff/Control who use poison would be really cool. And you could use Hide to get near and apply your poison to help your team instead of insta killing people (https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons)

ashen canyon
#

I can understand it as a sabotage rogue, and it does seem like a lot of fun as a possibility, but keep in mind, without the high damage, they’d need better access to pdr, how else do you plan on them getting close enough to apply said poison without being quickly dispatched in the process? Also, let’s say it’s not a melee application, then they just kite you until the poison kills you much like a warlock does with his curses. @jolly leaf

sturdy igloo
ashen canyon
sturdy igloo
solemn berry
#

Expanding on alchemy/herbs to include things like small +1/+2 stat buffs would be cool

ashen canyon
#

I am relatively new to the game, only been playing since it came over to steam so for about a month now, you don’t have to swing every door opening, listen for footsteps, mob agro, candles on torches not lit dead mobs, chests open things that give away that someone has and could still be there, that’s all I’m saying. I’ve caught three rogues from stealth and boy does that feel fantastic, though I’m sure they’re sitting on the other side of their screen calling me everything but a good player.

@sturdy igloo

lunar narwhal
sturdy igloo
# lunar narwhal wizard and locks both have utility in their kit to pull rogues out of invis tho....

Light orb is practically useless now, since it has to basically hit the rogue for it to take effect. Not to mention it takes away an entire spell slot, which you need to kill to players. Aside from this, casting that stupid spell is like an alarm to everyone else, giving away your position. You have to cast 3 light orbs at every door you open, but you only have 5? So you have to sit after every door you open 😂 . Warlocks are different, but casting hydra and losing 10 or 20 hp, is risky aswell.

sturdy igloo
# ashen canyon I am relatively new to the game, only been playing since it came over to steam s...

Every other room has dead mobs, so what then? Just dont go into the room? Im closed off on playing certain parts of the map cause there is a chance a rogue is in that room? LOL. Rogues have a perk that give off no footstep sound. I used to be like you, defending even the stupid parts of this game, cause the game is unique and cool. But stupid is stupid. Opening a door and risking your gold and 20 minutes of regearing to a non counterable play is just alt f4 and delete.

ashen canyon
sturdy igloo
#

The amount of ''Oh fuck'' that has occurred from a rogue appearing out of nowhere has set a record in a gaming setting worldwide, thanks to ironmace games.

ashen canyon
#

I do like those ideas, however it does little to keep them viable, the dash gives them a way to get in, only to be two or three shot by a fighter, barb, or cleric, and as for the block, it only works for one hit, without the surprise of invis I wouldn’t even consider them a rogue because anyone else could be just as stealthy as them. The dodge blocking one hit won’t make or break an engagement (I don’t believe) as most other classes have pdr or health to keep them from dying immediately, giving them a way to increase their damage would be a way to compensate for the hide/ambush tactic but how is the question.

@sturdy igloo

sturdy igloo
ashen canyon
sturdy igloo
ashen canyon
#

As for crossbows and throwing knives, barbs have Francisca axes, fighters can wield a crossbow, clerics struggle at range I’ll agree but play the corners and doors make him come to you. True damage how? The same way a fighter or barb could get it? I’m not arguing to argue I’m putting points out there to get your point on it that is all.

#

I apologize if it come out like I’m just running you back and forth I’m really not trying to, I’m just bringing up counterpoints to your arguments, I’m just trying to have a discussion I mean no harm.

#

It’s quite likely I haven’t played against one like you have and counldnt just avoid him in some way or another, I’ve literally used invis potions as a fighter and landmined rogues it happens both ways.

sturdy igloo
# ashen canyon As for crossbows and throwing knives, barbs have Francisca axes, fighters can wi...

Alright. But rapier definitely has the same range as their weapons, and has extremely higher attack rate. Rogues can also use handcrossbows if you didnt know that. Anyways, the point is not for every class to be able to do the same thing, but rather have a chance at surviving and fighting which rogues have with weakpoint against pdr. Other classes dont have that chance against a door camping hiding rat rogue.

ashen canyon
#

That I can agree with they attack a little fast, however the damage of a rapier isn’t as high as others, the stealth is the issue here, I don’t think it needs to be removed though, changed in some way maybe but I feel as though removing the hide ability is far to taxing for the rogue community @sturdy igloo

jolly leaf
# ashen canyon I can understand it as a sabotage rogue, and it does seem like a lot of fun as a...

How I see it, the Poison rogue would be in combo with the Hide. But probably remove ambush or rework it. For me, Hide would reduce the damage of the next few hits after you break the invisibility but greatly increase you'r Action speed so you can put several stack of poison really fast and step back before you get hit back. Maybe it could even work like Adrenaline rush, you get your buff of action speed after Hide then reduced move speed for a few sec. With poison who slow, reduce the action speed or blind (similar to the cyclops) it would be more easy to escape after your hide. I'm not sure if you should be able to applie them with the hand crossbow, maybe with reduced effect or they last less longer or maybe with a new perk who allow it. Imo Throwing knive should allow to applie poison

jolly leaf
jolly leaf
jolly leaf
ashen canyon
sturdy igloo
# jolly leaf How I see it, the Poison rogue would be in combo with the Hide. But probably rem...

As it is right now, you could still kill a wizard, ranger, warlock, druid even without ambush. Headshots with stiletto dagger do 60-80dmg. With stiletto dagger basically aiming for the top of your head on every attack, you could easily hit 3 times before they can react. The entire issue is hide, combined with the atk speed of rogues, combined with his weapons giving him headshots too easily. Removing hide would the best, and adding some perfect block or dash to compensate for that fast distance closing that rogue wants.

jolly leaf
jolly leaf
# sturdy igloo As it is right now, you could still kill a wizard, ranger, warlock, druid even w...

Well that would be an other way to rework rogue. I really like the idea of a Poison Rogue with Hide but seriously nerfed (No buff damage, maybe less step or remove the speed buff they added, or more drastically remove creep). You select the poison you want, it take 2-3 sec to apply the poison on the blade, you hide, Hide give you a malus of damage but a buff of attack speed so you can't one shot your target but apply several stack of poison, With poison who slow, reduce the action speed or blind (similar to the cyclops) it would be more easy to escape after your hide. Maybe hide could even work like Adrenaline rush. You get your buff of action speed after Hide then reduced move speed for a few sec. I'm not sure if you should be able to apply them with the hand crossbow, maybe with reduced effect or they last less longer or maybe with a new perk who allow it. Imo Throwing knive should allow to apply poison

#

There is a lot of thing possible with the Rogue. I feel like totally removing the Hide wouldn't be a good idea it's part of the core of this class, his identity. But you can rework it so the point of Hide isn't to landmine and 3 tap anyone

sturdy igloo
# jolly leaf There is a lot of thing possible with the Rogue. I feel like totally removing th...

Thats the thing, rogue naturally does enough damage, without ambush or poison to put a class to extremely low hp or even death. Too many of the weapons aim for the head, resulting in easy 60-60-60 hits. Without headshot, lets say 40-40-40, or even 30-30-30 thats enough to make a ranger, wizard,warlock, druid one hit away from dying. Rogues usually get in 2 or 3 attacks before the opponent can respond with a attack of their own. And all of this comes back to hide giving them that opportunity to hit their opponent 2-3 times before they can respond back with an attack.

jolly leaf
#

I agree with you that Rogue, with gear, can deal a lot of damage way too fast, but imo removing Hide is not the good solution.

sturdy igloo
jolly leaf
# sturdy igloo So you mean using hide would reduce the damage rogue does on the first couple of...

Also we need to keep in mind that gear is part of the issue. It's because you can get so many damage stat through your gear that Rogue are so powerful. Maybe that's what should be changed. Actually they're probably going to change Gear a lot as they talked of adding Gem and socket to equipement and also set gear that give bonus. The idea of removing random attribute (the blue stat on item) was also mentioned in the last Q&A and in the past too

sturdy igloo
# jolly leaf Also we need to keep in mind that gear is part of the issue. It's because you ca...

Yeah they have tried changing gear. They removed random modifiers, made the loot less interesting. They reverted it. They then just removed all damage attributes and that made the loot boring, so they reverted it. Nerfing rogues base stats made him too weak, so they reverted it. Nerfing dagger damage made him too weak so they reverted it, they nerfed hide so it shows a slight glimmer, they reverted it. It all comes back to hide and landmine being absurd and stupid.

granite plinth
#

please give all attributes back to golden cloak, there is zero reason to ever use the golden cloak, +2 all is not OP and its just satisfying seeing that +2 on the cloak.

jolly leaf
#

Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

nova wedge
#

please fix bear transform, very frustrating to not be able to shift

obtuse osprey
#

Maybe have wizard have a passive spell regen ability? This would help it keep up with the other spellcasters

edgy sand
obtuse osprey
#

I honestly just thing passive regen is the way to go

remote whale
#

Maybe skill that gives spell slots from a staff bonk

edgy sand
#

On the official dark and darker wiki it mentions max spell count as a gear stat

#

That being implemented would both fix wizard and break cleric/druid

reef quartz
restive pelican
quasi epoch
#

The game is broken now

late niche
#

UI Adjustment

Can we please move the "Dungeon Selection has changed" Notifcation so it doesnt overlap the Market/My Listings and prevent you from clicking them? Its pretty annoying

ripe turtle
#

What do you guys think if some class perks like Crush, Weapon Mastery or Traps and Locks were permanent passive perks if you reach certain level (5th perk if you will)?

crystal veldt
rose vine
#

Add an accept all quests button, nothing worse than logging into a new class and having to go through 20+ quests and click accept on them all

ripe turtle
hollow imp
#

can i suggest a text channel for every class discussion where player can post just screenshots of builds for that specific class with the respectively synergies?

ripe turtle
tidal blade
#

buff the druid form at the very fucken least, bear sucks, pather and bear have no damage at all and rat and chicken are fine

meager jasper
#

You know what I think we need as well, for druid? Perks that are more specialized and involve trade offs. Like the problem with buffing druid is always going to be making it too versatile, but if you make something that makes you a really good caster while not letting you instantly shapeshift or something, that's more interesting than all druids being instant shifters etc.

#

Or making whatever that shapeshift buff is really strong, but having it give you a negative spell cap like wizard has.

meager jasper
#

I want to be able to make parts of this class better rather than all of it at once.

tidal blade
#

like someone who goes str to go bear and agl for panther stuff but theres no variety cuz there's only one real build path tanky as fuck with a spear

meager jasper
#

Just adding here as well, that caster druid is basically non-existent now. At first I thought it was fine because I'm more or less a bear druid, but I can see that this has serious knock-on effects for one of the builds. I don't approve of the change in the patch and I think building around specialization this way would help slightly nerf druid's flexibility rather than punish druid for having things that are good.

#

Another idea would be to make the mostly useless minor damage buff for spirit magic give them more charges or cost less spell memory. That's way more build-defining than a magic power buff can ever be.

#

And something similar for treant/thorns' school. Maybe something that restores them to the power they were at, but again, a perk to do so. I'd like to see these things scale, even, and would be curious about a perk that gave them some scaling hp.

karmic jasper
#

Rangers should get a perk called Hot shot, you gain stacks for every arrow that hits an enemy.

Up to 5 stacks. You gain 2% action speed and phys power per stack. A missed shot loses 2 stacks.

muted crag
#

Combine swift and defense mastery?

thorn light
#

Remove druid from the game at this point Salute

faint onyx
#

Make the quest modules on both versions of crypts.

whole rampart
#

a setting to get rid of blood? I feel like it causes lag/frame drops for people with not too good pcs

round zephyr
#

use an emissive texture for the torch light, its basic shit and has been in unreal engine for 6+ years, don't use a cycling RGB color , thats some pre-school amateur stuff. thx.

quasi epoch
#

warlock is fuking op it doesent matter what i play its broken

#

90% mi deths are from warlock every time i meet him he kils mee

unique seal
#

I know not if they have confirmed it but it would be really cool if at some point in the future they re-added the 'end of season quests' from prior seasons for a mini event, Im not sure if they'll ever do that but I am kickin myself for missing out last seasons ones like the Frost Skele etc
Perhaps end of year cele or anniversary perhaps Im not sure

tired osprey
#

I like cool movement options, you cool movement options.

Here are some movement skills and perks, 1 for each class that hasn't gotten one yet (Rogue, Ranger and Druid already have alternative movement abilities.) to give each one some spice.

Fighter: Combat Roll (Skill), rolls in the inputted direction and invincibility frames in the middle of the animation but not the beginning and ending frames, 8 second cooldown.
Distance and speed of roll effected by movement penalties from armour etc.

Barbarian: Sprang (Norwegian for leap, could also just call it Leap.) (Skill)

Leap forward high enough to be able to clear a crouching players height and travel 4-5 meters.

Cooldown: 20 seconds.

You may crouch or attack during this.

Movespeed and distance effected by movement penalties from armour etc.

Cleric: Graceful (perk) When you aren't wielding weapons you may walker over traps without triggering them and walk over water.

When you unsheathe your weapons, spellbook or throwable weapon this effect turns off and has a 5 second cooldown.

Wizard: Blink (Skill): 3 charges, teleport a short distance your are aiming at, you move through players, mobs and traps unhindered.

12 second cooldown.

Bard: Knee Slide (Skill): Slide forward on your knees at crouched height and move about 3 meters in the direction your facing.)

8 second cooldown.

This is formatted terribly, and most of these ideas are unwanted but hey they might have something of worth in them.

crude hill
#

If there were not Friends name tag in game, the best way to find your friend in the Dungeon would be using the proximity chat. Until you learn the rooms. I dont want people to hide behind their discord channels.

cinder fulcrum
#

They nerfed everybody, and then tickled the warlock with a nerf, when everyone and there mom is running double warlock and stomping lobbies, do y'all think this is enough for warlock, I definitely don't

midnight whale
#

Revert the thorn wall changes, its literally useless if you can jump it... may as well be a picket fence at this point.

midnight whale
#

Give druid campfire mastery instead of ranger, no one runs it on ranger and now druid needs it to be viable.

inland raft
#

Can you not reduce the treants already unfunctional state? First make it be able to fight bosses and also count the kills as ours and not the treant's

median mural
#

If keeping the armor movespeed reduction for fighter, reduce sprint by 1 stack. They are wayy too fast

worldly lion
#

Can we get the GCX glow illumination to match the color rotation? it shows if you're hugging the wall but its white other than that

remote whale
#

flamethrower spell

steep willow
#

nerf longsword, all figthers are playing this op weapon, and nerf warlock, 3 less damage on one curse?? joke

steady tulip
latent wigeon
#

It would be nice to have stilleto dagger as base gear on rouge

soft acorn
#

Nerf warlocks -> buff clerics = make the game dead again. Buff Fighters and make the game fps game so everyone is shotting where warlock have very short range for curses ... GG ironmace

atomic whale
#

Nice, death cam* in game, but why not Exit to lobby from "death cam" ?

reef quartz
#

Anyone know what the frost stone craftables give?

soft acorn
#

Nice buff on fighters Ironmace well done! buff their speed and buff their dmg from other class weapons. So now warlock is slower than 100% classes in game 🙂 Even during phantomize without gear all classes are faster than warlock ... While it takes some time to cast phantomize

#

While warlock is medium-short distance class you made him to be the slowest class in the game. His curses have short-medium distance -> where their spell costs HP to cast .
Bard with rapier is running crazy
Fighter with sprint is running crazy
Barbarian is just crazy
Cleric is just a counter to Warlock
And what warlock can do ? just PvE and you nerf his heal every patch

remote whale
#

combat log would be real nice to learn from

silk escarp
#

i suggest adding a wave feature that flashes your ingame character name (maybe even fame) and karma standing (name color) to non-allied players in the direction your facing or to anyone looking at you when you wave up to a specific distance or within los/render (as seen in Rust)

devout gust
#

Phantomize should last longer. BUT only have a single charge. Can be recouped at a campfire

uneven rain
#

Please make druid playable again. I now have to do the last quests added with an absolutely useless class

silk escarp
#

when characters are in an inventory ui (ie, opening chest, in inventory, in quest log etc.) have the character model open a backpack or sack for as long as they are in the inventory to signify they are interacting and "vulnerable to ambush" this would also serve as a loot goblin deterent to anyone looting during combat since they are blatantly vulnerable to any observers

versed trellis
ashen pike
midnight whale
#

Druid is honestly too strong now, we need to nerf flower picking.

26 gold is just way too op. You have wall hacks but for flowers... please nerf before this gets out of control.

uneven thunder
#

Im fighter player. I think weapon mastery needs a revert. Its bad for ranger players in grouped play and buffing dagger fighters in solo is lame. Please reply with trudge if you agree.

midnight whale
tired osprey
#

One day I hope they rework troll to have a more fun moveset that is more interesting like cyclops and not a bunch of samey instant kill swings and slams.

past parcel
#

Buff stealth bois

ember shadow
obtuse raptor
#

I would like the ability to hold "Shift" to compare items to what I am currently wearing

chrome gale
#

Make barbarians achillies strike only apply to leg attacks like the rangers perk

velvet walrus
#

Please add toggle crouch and toggle walk buttons.

abstract stirrup
velvet walrus
past parcel
wind pond
#

any idea if quest progression/squire will be shared account wide soon? Want to expirement with multiple classes but hate the grind to get squire gear on them

solar bay
#

the real solution to warlock is to make his damage spells have a much higher cost, even if you dont have tm, that doesnt mean all spells, like hydra shouldnt be 60hp, and reducing cop initial damage is a right move, but it might need to be capped honestly, the whole deal with warlock is he isnt supposed to have "burst" damage, but he can achieve that.

jolly leaf
jolly leaf
#

Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

faint onyx
#

How are any of the devs looking at the state of wizard right now and thinking this is ok?

obtuse osprey
worldly socket
#

An added druid damage spell would be nice to give some options for damage other than physical. Dreamfires just an aid to healing your team. This along with if our heals/hopefully 2 "dps" spells were benefiting from stats would bring out options for the druid gameplay.

small ibex
#

PLEASE FOR THE LOVE OF GOD PUT BACK PACKS IN THIS GAME

soft acorn
#

Warlock is getting oneshotted by every class? He is the slowest class in the game ? No problem ! lets nerf him and buff other classes like Fighter ! GJ Ironmace

final crow
soft acorn
final crow
#

Warlock can stack movespeed and will and just melt people with curses is the reason it got nerfed tho

hard fjord
soft acorn
#

I wish there was an ability to see detailed stats in the main menu when you press any key like Shift key. As with every patch there are changes in scaling so its hard to follow them if someone is off for months or so.

So I would love to see detailed stats after holding any key in game/menu just to see what does Will/Strength/Agility/Dex/Vigor/Knowledge and I would love to see live what does it change to my spells and skills.

Lets take Torture Mastery( Warlock's Perk) as en example It restores 2(0.05) Health to the caster with each instance of damage dealt.

And what does mean It restores 2(0.05) Health ?
It takes Will/Knowledge or only Magical Healing toward scaling ... And why only magical healing and not Will or Knowledge.
It's so unclear as you need to follow updates to be up to date to know what is going on with the stats.

And it follows up to all classes/perks and skills.

final crow
#

Think the 0.05 is magic power scaling, so it would be 2(0.05)+magic healing add=total

#

But also, the power scaling is weird and curve so really you have no clue what it is lol

soft acorn
#

Well you have True Magical Damage/ Magical power / Will which adds magical power too and Magical Healing

final crow
#

I'm just upset with how bad Druid feels to me right now, I have no tank so getting close hurts, if I use a spear to keep distance I am slow as can be so I can't run, you need a lot of knowledge to run a full set of good spells. I have no range so rangers and warlocks murder me

jolly leaf
# obtuse osprey Find some about a wizard rewoek

Well we're here to make it and talk about it. But right now I don't think it's usefull to think about Wizard. The Sorcerer is coming and I think that will change a lot of thing for wizard too. Imo Wizard don't need a lot of change anyway and the change buff can be made via indirect change, like make the Crystal sword recharge a bit of your spell when you use it, or this Wand item they talked about in the last Q&A (It would be an item, maybe like a consumable, that have a random spell (probably some small offensive spell) it have like a few charge a they recharge with time so you can yse that to PvE

jolly leaf
south topaz
jolly leaf
jolly leaf
steady tulip
ripe turtle
#

Hmm...what happened to the magic protection potion drops from dungeons?

bright fable
#

when season can end ?

opaque umbra
#

Can we please remove movespeed as a stat from the game? It would fix about a thousand problems, thanks.

clear whale
#

I feel like the main reason halberd is not really used on fighter isn't because the base damage is bad, but because it's hard to hit people with the sweetspot without them walking in your face. There could be a perk called like "poleman" that reduces or even removes the move speed penalty for walking backwards during a swing with a polearm, meaning you'd be moving near or at a strafing's swing speed. The perk could also or instead reduce the slow that happens during the actual attack phase of a swing since it lasts much longer if you hit an enemy.
I feel like there's a lot of ways to buff halberd usage without just increasing damage

jolly leaf
tired osprey
clear whale
tired osprey
next furnace
runic heron
#

bring back ruins

hard fjord
remote whale
#

druid spell: toxic spores, shoot a small toxic cloud that deals 1dmg and gives players caught in it a coughing debuff

dense spoke
shell drift
#

Bring back ruins and bring back the closing zone. Without the zone forcing pvp the game is so boring now. I dont know why they thought it was a good idea to remove the end of round pvp but it was a horrible idea

daring trail
#

The only guy who feels that way ^

remote whale
#

circle would be nice

hot hemlock
#

Circle was a terrible mechanic. Forcing unwinnable fights upon teams because they got a bad spawn will never be a good way to increase pvp lmao

dense spoke
#

The circle was meh at best. We have enough games out here with closing circles forcing pvp

noble tide
#

Circle was RNG. If you spawned outside of ring automatically you're in a bad spot and will most likely rush into an enemy team when getting away from zone.

grizzled rune
forest hearth
shell drift
#

Fact of the matter is the circle helped players get more pvp. Now you have people spawning by a extraction, farming the area and leaving as soon as they can and a lot of times never even seeing another player. The rush of having to fight to get out is what made the game fun

marble sentinel
#

bear form should scale of vigor sense monkey form is coming and that should scale off strength

#

also darkgrove robes should be avalible for squire as just common gear

south topaz
past geyser
#

Warlocks with their sustainability need a nerf to movement speed and would like to see phantomize shortened or just make it so that their curses only heal the recoverable health (i forgot its actual name but the shaded bar that can be recovered by sitting)

narrow apex
shell drift
jolly leaf
#

Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

dense spoke
narrow apex
#

Its tick damage is almost completely negated by pots, so idk why people claim the circle was some immovable object.

#

A good use for the circle would be to re-add it as a hard time limit to the upcoming arena gamemode

dense spoke
#

Yeah that I could get behind for sure. Also good to know there's an arena mode coming!

eternal fable
#

Ironmace, lets consider removing landmine rogue for good. Having people invisible that instakill half the cast with 0 counterplay when theyre in range is easily the dumbest part of this game. Id rather warlock's magic healing get tripled.

I IMPLORE YOU. Fix this blatant disregard for balance design that is landmine rogue. There are 2 senses we use as gamers to detect enemies - Vision, and sound. Rogue not only has tools to prevent both of these from being useful, but not seeing them in time (or hearing them, becasue again no sound and true invis) is guaranteed death. Keeping it in this broken state is a disservice to the rest of your game. FIX THIS NEXT PATCH PLEASE

jolly leaf
grizzled rune
granite plinth
#

Add cross quest progression

sterile totem
#

Imagine a "Sort" option in inventory.. So delightful

halcyon sapphire
#

Hey ran into an ad for this dark and darker mobile game. It looks sus. Just wanted to make IM aware, and I dunno is it real?

https://dndm.krafton.com/en

dense quail
#

When will there be a minimum gear score to allow playing high roll? It's a real bore to enter the game very equipped, expecting a fun pvp with a great reward, and find naked people, rats, pre-teammers... Please, a minimum of GS to play High Roll.

covert flume
#

Why is the druid suddently horrid?

soft acorn
#

Why does fighter have such an additional move speed boost + he can use bows and all other stuff. And why clerics are unkillable

past parcel
#

Make rouge have more armour pen

jolly leaf
#

Here's some really cool Suggestions about,
Rogue rework (To replace landmine) : https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons

Warlock rework (to change the healing mechanics) : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic

And adding more point of interest to the map (To improve PvP and PvE): https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

Upvote if you like any of them Salute

abstract stirrup
manic lantern
#

I just want to put this -

Ironmace should do weekend playtests like the old days at the end of wipe on the Test Servers. Incentivize us with 5? Red Shards for playing for an hour in the dungeon or some cosmetic skin achievable in 5-6 games. Do things like multiclassing, double move speed, naked only, solo self found, etc

stray kindle
#

druid bad

plucky cove
#

The Goblin Dance emote should be on a loop unless canceled by F.

jolly leaf
random junco
tidal otter
#

if any mod sees this hOOKIEDONGER is going through all the trios vc and mic spamming

brazen token
#

This is your weekly reminder that longsword ripostes are still bullshit, and that you haven't fixed anything about it.

#

A player shouldn't have to be afraid of swinging their melee weapon at all because if the totally fair longsword gets even a single riposte off, even after the hit actually lands and damages them, the attacker eats more damage than any single combination of weapon and skills in the game can deal on a hit.

#

And this can be done irrespective of the impact system because the totally fair and balanced longsword can riposte even if it's overwhelmed by a high impact weapon.

#

"But blocking with a longsword is a measure of ski-" No, because weapons have specific animations, and learning them isn't hard. And no weapon should be dealing 1.8x damage before other multipliers. And again, it can be "riposted" AFTER it hits them and deals damage.

sharp patio
#

ice wyven targeting feels weird nice boss but i be in fights and its staring at my pal then jumps at me

sharp cape
#

balance ranger
nerf the fuck out of the hunting trap and buff the actual character

brazen token
# civic seal wow skill issue? just drag

Wow, yeah, just do that thing that they can react to as well. That's totally helpful and definitely fixes a busted as hell mechanic. Please offer more of your great wisdom. Elsewhere preferably.

civic seal
brazen token
civic seal
brazen token
#

1.8x weapon damage, it doesn't matter where they hit you, you're still eating far more damage than any other weapon hitting you in the same place. Which is just another unbalanced aspect of it

civic seal
#

okay pal

brazen token
#

Facts speak for themselves

civic seal
#

sure do pal

left patrol
#

Tbh they should just nerf sprint its op

civic flume
brazen token
#

I'm not even saying remove the ability to parry from the longsword, just significantly reduce the damage to something less than the current multiplier it has (wiki says it's 1.875x) and prevent ripostes on attacks from weapons that have a higher impact than the longsword's listed resistance instead of giving them EVEN MORE time to press the button. It's currently too strong and counterintuitive as heck.

silk willow
#

more silver craft weapons

sudden gate
#

Give us the choice of using poor and common weapons in the Squire inventory.

spring urchin
#

PLEASE NERF WIZARDS THEY ARE TOO STRONG IT'S UNBALANCED

frozen scroll
#

and nerf druid again

jolly leaf
languid pebble
#

Give Wizard spell that when cast on a target provides some kind of clarity, the more it is cast the faster spells regen. sitting in dungeon is dumb. Can be cast on allies, enemies, mobs.

bright fable
#

pls check why riot games and dark and darker colide

bronze widget
#

rogues kill 5 people with 2 stabs and you guys nerf druids.. come on

cinder fulcrum
#

Learn how to fight it, it is genuinely a skill issue

coral heron
#

phantomize is ruining the game. same stuff all day, chase a ghost, worst game play ever, pure troll, stupid as hell, have to kill with anti cancer torch/// fix PLEASE! @keen onyx @full tulip @dawn grotto

frank herald
frank herald
frank herald
frank herald
bright fable
sudden gate
frank herald
frank herald
bright fable
#

can you guys somehow fix it ?
i need to gamble
im addicted...

frank herald
#

just quit vanguard when you play D&D. At the bottom right of task bar ''show hidden icons''

gloomy inlet
#

all of the gathering halls in game have been taken over by chat spamming bots SDF PLZ HELP

sage oyster
#

Game discussion and Q and A while not perfect served as good places to ask and get good answers for questions about the game and have a decent conversation. With the rearrangement (and removal) of them respectively there's a gap in where players can seriously ask a question and recieve good answers outside of class channels.

Making a "help" category and moving those there or a new q and a channel might be worthwhile. Even if q and a was originally meant as q and a of you, the devs.

inland raft
brazen token
# cinder fulcrum How often do you actually get hit with the long sword riposte, the hitbox is TIN...

I love how in all of these "you just suck" replies, none of them actually bother responding to the actual issues I'm bringing up. You know, the ass backwards "impact magically doesn't matter and makes riposting easier" and "this does more damage than any sane weapon swing in the game" stuff? But yeah, longsword clearly sucks and that's why it shows up just about every game multiple times. Definitely.

hidden hemlock
#

Make bards lute song that makes mobs fight eachother work like Hr lich where they get faster and stronger, and make them exclusively aggro opponents

rain rune
#

make druid rat form immune to poison

soft acorn
#

make warlock's magical healing stronger

hidden hemlock
#

Also make the bards lute song work on the mobs In the lich fight

sage oyster
# brazen token I love how in all of these "you just suck" replies, none of them actually bother...

As a longsword player, is less viable than sword and board or slayer as a main weapon/loadout. The reasons why longsword is so popular is because it performs better the worse/less methodical an enemy is, and it has the highest gameplay satisfaction of any other weapon for fighters.

Longsword is incredible slow MS, has long swing times, and can be dealt with in multiple manners. Range, gett8ng inside to only be hit by sourspots. If they're fishing fo4 a riposte, just hit the feet, etc. There's actually a significant amount of counterplay.

brazen token
#

It just casually ignores the impact system, in fact becoming better with higher impact, and has a stupidly high damage multiplier for no reason other than "longsword r kool"

sage oyster
#

I only read your last message, you didn't seem to have any points or questions. You had made vague passive aggressive points about LS being the worst thing in the game. If you have specific questions I'd be happy to shed shed some light on it as a LS fighter main for over 1.6k hours.

brazen token
jolly leaf
brazen token
uneven rain
#

Druid is absolute ass now and warlocks continue to dominate the meta. FML bring druid back!

brazen token
#

Like, imagine if, say, Victory Strike had a +80% physical power bonus to that one attack. That's the equivalent of that longsword riposte swing.

soft acorn
#

Correct me if I am wrong. But if the formula for Torture mastery is 2(0.05) health -> So I am getting 1 extra heal per tick per 10 Magical Healing bonus ?

And why I am having 16 magical healing in items , and with Vampirism perk ( 20% magical healing bonus) I am still having 16 ? Is not bugged ?

jolly leaf
jolly leaf
sage oyster
#

Then allow me to address those two points both thematically and mechanically.

As for impact power, parries do not necessary ignore it, but deflect it, which is both thematically correct (you are not blocking a strike, but essentially feinting it away in IRL terms).

Mechanically it is not necessarily ignored, as riposte actually take a considerable amount of swing time to go off (without tons of AS, hence why shield mastery is core for longsword users). It is implied within that swing that there is stagger done to the LS user due to the swing MS penalty as well as the long animation that you are locked into.

Now why does higher impact mean a larger window for a riposte? Thematically, higher impact weapons (larger/heavier) will cause more kinetic energy to be shifting. What a riposte is doing IRL is transferring that energy into your (the Longsword users) next swing. Because a small dagger has very little power being it (literally, it has little kinetic energy) it has no transfer of motion and hence it has a very low window.

Mechanically the reasoning is for that that each players agency needs to be respected, a heavier weapon has more damage and usually more multipliers to that damage that can augment it. This means there's wider (more distinct) windows of power in combat. For ex. BAxe has a medium to slow swing time compared to other general weapons but hits far harder than ~90% of them. If you get a head shot it's easily to multiple that base damage into a oneshot. And it doesn't require any set up or prerequisites. Those windows of power are key to longsword and its interactions with other weapons .

As for why is riposte 1.825x dmg? Thematically it follows that same transfer of motion and kinetic energy. Mechanically it needs a signicant payoff for the prerequisites necessary. To parry you must allow yourself to be in melee range of someone, and be on a reactionary state (relinquish fight priority), as well as the hitbox being signically smaller (area wise) than even a buckler. This requires some considerable skill expression to either bait a hit, tank it and then riposte off the weapon midhit; or preemptively get a flawless parry. Even if you do get a parry, you can still miss or the enemy can still dodge your riposte. That's a ton of points of failures.

#

@brazen token @jolly leaf

light pebble
#

thats cool i also think that longsword is fine where it is like i can parry rapier as often as a falchon

jolly leaf
# sage oyster Then allow me to address those two points both thematically and mechanically. A...

I read what you said, but not everything make sens imo. I understand the deflect idea but when we are talking of a Barbarian swinging a Double axe or a War Maul? Good luck deflecting that. And for the 1.8x damage, with your logic the damage should be reduce if you parry a smaller weapon then. But for me the idea of reflecting is limited to certain type of weapon, sword mainly, spear and halebard. You don't block or deflect a axe or War maul hit, that make no sense, you just get wipe if you try that. Even if you'r actually deflecting it you'll have to put full force in your motion to make the hit go to the ground on something like that, you can't use the kinetic energy to riposte, not on a big two handed weapon
And yes the weapon need condition to use the riposte but even without that, Longsword have range, decent damage, kinda low movement penalty compared to other 2 handed weapon

brazen token
# sage oyster Then allow me to address those two points both thematically and mechanically. A...

If there was stagger to the parry from a heavy impact, the longsword wielder wouldn't be able to riposte, because that's how the impact mechanic works for shields and weapons that can't do this. They get staggered, and are open to other hits. The longsword gets a pass because its just handwaved that it can parry literally everything that it blocks and follow up with a riposte regardless of what its parrying.

As for the damage multiplier, My issue is its the single highest multiplier in the game by far. I'm not saying it shouldn't be higher than 100%. I could even get it if it were at 130%. But 180% is insane. This is a video game. Numbers shouldn't shoot that high on an individual weapon mechanic before anything else is even considered imo. Not when its the lone example.

uneven thunder
#

Great Weapon Mastery for fighter: Lose the ability to use Crossbow, One handers, and Bows. Gain 10% action speed, 10% Item Armor Rating Bonus, and -10% Armor Speed Penalty Bonus. Item Armor Rating Bonus and Armor Speed Penalty Bonus stacks additively with Swift and Defense Mastery perks.

Weapon Mastery should get -13% physical damage bonus nerf. Dagger Plate fighter and Longbow/Windlass Plate fighter is beyond goofy.

sage oyster
# jolly leaf I read what you said, but not everything make sens imo. I understand the deflect...

I do agree it is inconsistent on weapon types for damage (small vs large) in context to the rationalization. I don't think it's a stretch to deflect a battle axe (in irl terms) for example, if deflecting the axe head, but a war maul would indeed be weird and almost impossible. My suspicion is that they made this decision for gameplay consistency.

You could totally add a "riposte sweet spot" for all the different polygons on a model of a weapon but it's overly ambitious and way out of scope for little return on development time imo. Instead they made it simpler for the head or main bladed parts of weapons and the bottom of hills be the riposte "hitboxes".

echo kindle
#

They need to make private matches a thing for practice on bossing, I stg its so annoying having to go an hour between getting ghost king just so I can die halfway through the fight. I just want to practice, why is there no such way to do so besides going into an online match? Just make it so that when you extract from a private match, you get no real rewards and dont get to keep the items you found in raid. It's such a simple concept that a lot of people would love. Not to mention it would help settle debates within the discord for a lot of people lol, as well as set up tournaments.

runic heron
#

bring back ruins

jolly leaf
sage oyster
# brazen token If there was stagger to the parry from a heavy impact, *the longsword wielder wo...

I think you are fixating that the sword should be considering a shield when in a defensive stance. It is indeed a "3rd" special state and doesn't work like a shield because you are not trying to block something, you're trying to catch a weapon on the blade of the longsword. Unlike spear and bardiche which have true blocks, using their shafts to truly stop a weapon. Additionally the enemy who is parried does not get staggered AFAIK, it would make little sense to only have one party be affected if the other isn't. Hence this special interaction of impact power.

The reasoning behind the high multiplier is specifically all the perquisites. If it was easier to do and had less counterclaim that would be much lower. There are multiple even one handed weapons that have combos that go to 1.15 and 1.2, just under that 1.3x you suggest. But those have much less barrier to entry.

Just doing quick math, let's take a barb with a poor double axe, no perks, no armor, head shotting with the first swing of his combo with the sweet spot of the axe. 20 str base = 5 phys pwr = 5% phys dmg bonus. Poor double axe = 50 dmg base head shot = 1.5. First swing multiplier = 1 : 501.051*1.5 = 78.75dmg

Let's compare to fighter with longsword using their first stab. 15 str = 0 phys per. Head shot = 1.5. Poor LS = 39 dmg. 39*1.5 = 58.5.

That's a 20 damage delta, LS is doing ~16% less damage comparatively swing per swing on a head shot.

Let's do a parry/riposte version for the LS. 391.81.5 = 105.3

That's again just about a 20 damage difference vs a double axe. Or again just about a 16% difference.

The thing is it requires way more set up and execution, a regular swing does not. That multiplier is there because there would never be a reason to try to parry anyone if it was lower. The numbers just don't support it considering the required prerequisites and trade offs.

#

All the * for multiplication made formatting errors lol. Was too engrossed in making the math correctly on mobile

jolly leaf
sage oyster
# jolly leaf In purely damage yes the longsword is worst. But compared to that double axe the...

LS has impact resistance of 3, DAxe has impact power of 5. If it does stagger its a weak stagger (which i did not know tbh and it doesnt clearly state on the wiki if a riposte causes an attacker stagger, my anecdotal evidence is no, but it may be inperspectable to the defender). Unfortunately the wiki doesn't have definitive attacker stagger timings but based off of the buckler which has the least weak defender stagger duration it would be a stagger of .3sec or less. Just the windup for the first riposte is .33 seconds, and the attack itself .167 seconds, meaning .5 seconds essentially. That means you have .5 seconds to disengage and either be out of range or duck/dodge the riposte.

The 2nd riposte takes another .763 and .133, ~.8 seconds on top of that.

topaz meadow
coral heron
#

so now this game is a FPS... everyone and their moms have bows. fighters are just better rangers, bards too. and its all ranged all the time now. get rid or armor pen on bows, this is cancer!!!

jolly leaf
topaz meadow
#

Literally. Unless you’re a trap happy ranger, IM basically invalidated the reason to play ranger. Sure, you have the ability to track and hear players, but why does that matter when you can run plate with the armored move speed bonus perk and sprint and basically do more on every front?

jolly leaf
topaz meadow
#

The point I think myself and others are making is that those unique ranger abilities don’t carry the same weight as the fighter ones and the class identity is suffering.

queen igloo
#

Immortal lament should prevent you from taking lethal damage from Dark Offering and Blood Pact.

jolly leaf
queen igloo
#

Infernal Pledge should also give innate Magic Penetration and Armor Penetration to undead and demons.

obtuse raptor
#

Ranger traps should slow hit targets by 50% for 3 seconds and decrease armor by 20% for 10 seconds (or remove traps). Ranger arrow damage drop-off should be significantly less and the "Sharpshooter" perk (15% headshot power) should be innate. Rewarding rangers with quality aim would be more enjoyable and skill driven than those that place traps everywhere. This is the opinion of a longtime Ranger main

sharp cape
#

nerf all forms of invisibility, having to tiptoe EVERYWHERE is awful for the game
thats the same reason you should also nerf hunting traps

forest hearth
#

There should be more or stronger mob oriented perks considering how much time you spend in pve, even simple stuff like rogue getting a perk that reduces aggro range

worldly socket
#

I know there are more important issues to address and this has probably been mentioned before.. But it would be pretty awesome if we had our own crafting system that didnt feel tied to the vendors. When I craft an item right now, I feel like i'm just buying something from the vendor. I do the work gathering mats whether Ore, Herbs, Mats from mobs and then just hand it to someone else and check back to my inventory to see what he gave me. Maybe its the Testosterone in me but it would give a lot more satisfaction as if though your character made it. Start To Finish. Blood, Sweat and Beer Tears. Maybe introduce crafting recipes into the game via vendor(Basics), Quests, and Loot. Possibly even add in Profession levels?

wispy wing
#

Here me out some form of parry on a one handed weapon

median mural
#

Crafting will eventually get a major overhaul eventually I think. I'd love a more in depth combining and reforging system like PoE

median mural
ashen canyon
#

I don’t know why a dagger can’t be used to parry, throughout history they’ve been used that way, I’d love to see a parry dagger, something that can be used to deflect a weapon with low impact, but say longsword, war maul, or any two handed weapon it just chunks right past it

#

@jolly leaf your thoughts on such an implementation?

#

Also sorry if you don’t want to be pinged for random things, I should have gotten your okay before doing that xP. You just seem like a collected person who gives good thought to suggestions and I’d like your* take on something like this.

jolly leaf
# ashen canyon I don’t know why a dagger can’t be used to parry, throughout history they’ve bee...

Good idea. Not the first time I saw it but yes imo all weapon (or at least more or maybe under used like Short sword etc) should be able to parry, not nescessary riposte but parry weapon with the same Impact power than your Impact resistance. Maybe you can still parry bigger weapon but then get a massiv stagger lile when you block a Skeleton Warlord hit or you can block to take reduced damage. Could be interesting to be able to parry with your two weapon when you're dual welding, to have a better impact resistance and parry bigger weapon

ashen canyon
#

With swords that seems like a good idea, however on a dagger I think anything two handed would be too much to try and parry with a dagger, maybe reduce some of the damage but nothing major

jolly leaf
spring urchin
#

These devs are complete ass they don't pay attention to ANY of the suggestions AT ALL

#

They just continue to buff the most broken classes! And nerf the weak classes!

ashen canyon
jolly leaf
jolly leaf
spring urchin
#

Actually I do WAY more then dev work for a living, secondly I have posted several suggestions on there, but the people who play the most broken classes just complain about it on there and it doesn't get any attention whatsoever! So adding suggestions on there does nothing at all

ashen canyon
ashen canyon
spring urchin
#

Right, I am make more with my salary in a single hour then you make in a month before you run your mouth and just assume get your facts straight

jolly leaf
jolly leaf
spring urchin
#

Well they need to nerf warlock and wizard that is all I am saying! IF you are ANY kind of PDR class whatsoever, you can't catch them, they can just kite you for days, and just kill you. That's all there is to it

jolly leaf
ashen canyon
spring urchin
ashen canyon
#

It’s called judgement (I believe, may be wrong. But there is a ranged skill you can take that will damage and slow them), it’s ranged and a slow, catch them at the corner, drop some heavier armor and chase em down

jolly leaf
graceful frost
#

You can catch every ranged class on cleric and fighter.

You can move super fast with plate and tank a ton. It may not be the best matchup but you need to play it right

spring urchin
#

Okay here is the thing with judgement, you have to be close enough to them AND you have to basically be facing them for it to work. IF they move even a little bit out of you facing them, your judgement cancels! I upvoted both of those suggestions about warlock! Secondly, with being PDR, you're so much slower, I play PDR cleric, and have played that from the start, simply put, IF you get a judgement off, BAM all a warlock has to do it phantomize, and they're away from you, BAM curse you and they're back to full health, and your health is just ticking away

spring urchin
#

I have almost 900 hours on cleric played! NO I am by far a complete expert on the class, of course there probably is some new techniques I could learn, but that's just how things are right now. Still the move speed is unbalanced

ashen canyon
#

Doors are a life saver, and you can take off some armor to catch them, try taking light foot boots with additional move speed or move speed %. I’ve only been playing a month and don’t have to many high gs matches under my belt yet, but I’ve played HR with gs around 160, still killed a warlock with gs 250+

jolly leaf
spring urchin
jolly leaf
#

Yeah, doors, Agi plate item, jugement/Holy strike (i think holy work on phatomized warlock)

spring urchin
#

They changed Agi though, it doesn't give as much move speed as it did before. They nerfed agi, that's the thing, but having to put agi on a piece of gear takes away having the base stats that you really need

ashen canyon
#

They changed agi (correct me if I’m wrong) because classes that could outrun and kite you, have easy access to them.

jolly leaf
# spring urchin I mean do they really need suggestions to REALIZE how unbalanced it really is th...

Well they're a little team, there is probably only very few people who work on balancing. Also balancing might look simple but it's actually way more complex than it seem. Cleric is the perfect exemple of that, was a mid class last season, didn't got any buff at all but it became one of the strongest class this season. And also they said in ladt Q&A that they're slowing down balancing to focus on other stuff until the end of the season. And for last every change are not nescessarly balancing, some of them is just the dev trying new thing to see how it goes or to get data.

jolly leaf
faint onyx
#

I mean, look at the pick ratings for the different classes. There are no wizards anywhere. There are a billion clerics, warlocks, fighters and rogues.

civic seal
#

Would anybody like to see a rework of barbarians axe specialization perk? as of now all it does is increase damage by 5, and is outclassed by barbs other damage perks. I think it would be cool if it increased movement speed as you progressed through a combo, or maybe just a flat action speed buff.

prisma ravine
muted crag
#

Like combine swift and defense mastery

ripe turtle
#

You know what I want? The Lich boss NOT cast that purple aura if there are no other players in the room. I would like to solo it with my Fighter and Barbarian.

coral heron
#

every game is ppl shoot run repeat, then theirs warlock phantomize, this chase meta is so cancer

quasi fern
#

Can rogue get double jump back now that Druid can triple jump and fly across a room?

civic seal
keen cloud
#

What's the reason for not having quests cross-character? I don't see any advantages or disadvantages to it.

shell canopy
jolly leaf
hard fjord
jolly leaf
hard fjord
#

Another problem with it being universal is the xp gained

jolly leaf
hard fjord
#

Most people don’t want to play new classes due to the lack of gear and the time it takes to get said gear from quests

fiery coyote
#

WHAT THE BUG IS WHEN WALK DONT MAKE SOUND ONE CLASS...THE ROGUE NEED ONE PERK FOR THESE ADVANTAGE AND ONE WARLOK FULL PLATE NO MAKE SOUND ONE PFF IS SHIT

hard fjord
proven valley
#

Double warlock hydra is broken right now and perma traps players.
Interesting change to fix it: one of any class per team comp

glacial sphinx
#

huge and harsh change for a limited problem

civic seal
#

that would prevent my triple wizard team comp

jovial swan
# jolly leaf I like the idea, but don't you think endurance is going to be the new move speed...

What makes it different is that while yes, this means classes with higher endurance can sustain their heightened speed for longer, classes who have higher agility will still have a faster baseline speed in order to softly mitigate that. They're both supposed to be some sort of counter toward each other, hence why the attributes are typically higher on classes with low move speed (by gear or attribute) and less on classes with higher movement speed (by gear or attribute).

The reason not everyone should want to maximize it is because maximizing it will only bring higher sustain but not overall heightened movement speed, which can become a problem if your enemy does have a high base move speed stat to counter. And this doesn't account for burst movement either.

paper apex
jolly leaf
jolly leaf
random fractal
#

Hello I know there are a lot more pressing issues to fix then this one, but can the volume of the fire and torches be lowered it is so loud imo

paper apex
orchid magnet
#

crafting items for gems items like emerald or rubies and other jewlerey in the dungeon

wind path
civic seal
soft acorn
#

After all these buffs on rogues, armor pene in daggers etc. Rogues are too op with hand crossbows. Remove them the ability to use it or make it as a perk please.

mystic raptor
#

Add a bag of holding and have it act like the item case from tarkov

ivory ferry
#

Guys, I have some issues with this featureupvote website.
One of the suggestions in "done" is "quivers for ranger arrow storage." which is certainly no in-game.
Other 2 that are "done" are about removing the map rotation, which is, again, not implemented.
Do we have any clues if they really listen to these suggestions?
Since the game is "small" and "newish" would be great if we heard more stuff directly from the developers or at least someone from IM.
I'm relatively new to this Discord, so that may be a thing but I haven't seen it yet.

ashen canyon
ivory ferry
jolly leaf
# ivory ferry Guys, I have some issues with this featureupvote website. One of the suggestions...

The Quiver is not in "Done" but in "Planned". It is planned but not a priority, we should get it some day tho. And for the "Removing Map rotation" is more than it's not really accurate. In the pas we used to have Map rotation, then is what removed as the suggestions asked, but they decide to put it back. I do think they looking at the suggestions but I agree that they don't manage the site correcly. Some are "Done" but still in the "Under consideration", other are planned but not in the "Planned" categorie also the fact that people can make multiple suggestions for the same thing or the fact that they never wipe any of the suggestions make the website unclear and unfriendly

somber hearth
#

Give all characters bows, if a fighter / ranger can hold you off down range let everyone else do it

jolly leaf
somber hearth
jolly leaf
somber hearth
#

I wish I was optimistic but I've seen bow fighter reign supreme at least two other times.

jolly leaf
# somber hearth I wish I was optimistic but I've seen bow fighter reign supreme at least two oth...

Well they said in spoke about Balancing in the last Q&A and said that it should be less chaotic from now on. They used to have very different vision of balancing and fight internally to push there very different idea. That why some change didn't make a lot of change or thing kept come getting added then removed etc. They changed their approach about that as it was toxic for them and for us player so it should be better now

somber hearth
#

That's really good to hear

#

the recent changes have been really positive, took a six month break and it's improved a lot

jolly leaf
# somber hearth That's really good to hear

Yep the playtest and this first year of Early was a really chaotic but it really look like they've learned from their mistake and with the "end" of training of the news people they hired a few month ago it should only go better and better

unique seal
#

Please grant Wizard the ability to cast at least one Holy spell Im beyond tired of having to use an ungodly amount of spells on a Warlock purely because of antimagic giving a flat 25% bonus

glossy ridge
#

Running side to side as panther should not get you hit by the lich or any archer plz and thank you :/

soft acorn
#

any chances on implemeting anti-cheat system ? or you will ban them manually after weeks or so. These people who just inspect you in lobby just to full push you in the game are so anyoing. Most of them they are gold farmes who are reselling gold on websites.

#

I wish there was an overwatch like in CS:GO to see the pov of the people who got a lot of reports

steep willow
#

do anticheat, 2 times a row dead coz cheaters, i am stop playing this game

jolly leaf
steady wyvern
#

i think it would be cool if you could parry and riposte with the rapier. what do yall think?

jolly leaf
#

@soft acorn @steep willow There is an anticheat, and they are fully aware of the problem. But everyone know that cheater are an issues the no game ever succeed to solve. At best your can have very intrusive software that reduce the issues like League of Legend but it's really expansive and still not perfect. Especially for this game where you can farm gold and where the studio is quite small. They're doing there best to fight this issues. Report the cheater they get actually get Ban, it's the best they can do imo

jolly leaf
grave stirrup
#

Remove the range limitations on wizard spells. By the time anyone is within casting range they're a second away from being in your face

#

Wizard is a ranged class, why give them low range on spells?? Never understood that

jolly leaf
grave stirrup
dense wing
jovial swan
jolly leaf
grave stirrup
nimble shadow
#

Mobile marketplace manager/stash tab app. Imagine being bored in your office job but you could organize your stash/access the marketplace at least to list items

jolly leaf
nimble shadow
midnight whale
#

Hear me out, treant should be put on a cooldown instead of having charges, that way you have to really think about how you use it and you can't just spam them one after another, but you don't have to sit on the floor half the game.

No ones really using tree anymore, its not worth it at this point, especially without scaling.

The only people dying to tree and complete timmies, in geared lobbies it gets pretty much one/two tapped.

atomic whale
#

Long sword is joke. I died to figher in green doublet, wtf is that dmg, and how did he managed to have such high hp

minor gazelle
#

Landmine Rogue too prevalent and too oppressive, +50% dmg bonus on Ambush is too much - they are already perfectly able to pick and choose their fights, they shouldn't be able to win swing for swing vs every class

willow panther
#

For the love of god remove the "are you sure" when i press escape to leave the market

#

YES IM SURE

silk escarp
#

Add spell:

Misty Step-
Spell type, recharge duration, spell amount, spell sounds and casting characteristics including casting time etc. Identical to invis.

Description:

After a short delay, teleport a short distance within sight,similar to the casting style of a lightning strike or zap range (other side of door, slightly higher ground, relatively low otherwise unreachable area, behind enemy etc.)

Balance suggestion:
Have a sort of small arcane plume of smoke/trail traveling in the direction of the casters intended location as if "floating" from casting location to intended location. (Trail would be similar to rogues ambush essence upon revelation after hide except arcane-y)

jolly leaf
jovial tinsel
#

the real answer to hide / land mine meta is allowing torches to dispell hide early. If you walk to a door with your torch they cant just jump your ass.

jolly leaf
jovial tinsel
#

you should die to a rogue who cut throat you out of ambush imo. He got you, thats the class strategy. Just like you wouldnt take a fight with a bard who just debuffed you with the flute. Rogue really only takes advantage of landmine if they guess what room you want to go through next and beat you there. The easiest way I get kills is using creep, following a player until he thinks hes safe, and I just wait for him to swap to something other than his weapon and loot. You are dead, you literally cant fight back. If hide gets removed or nerfed into poo, you will see more players playing this way, and it will get complained about just the same

jolly leaf
#

And remember that the game is balanced for trio, the Poison Rogue will probably be weaker in solo but way more usefull/stronger in trio (and duo)

jovial tinsel
# jolly leaf And remember that the game is balanced for trio, the Poison Rogue will probably ...

Rogue is arguably not that good in solo to begin with. The higher your GS goes, the more you pwn light armor, and the more armor pwns you. Its just the great equalizer, no class can survive a well kitted rogue, who played his game perfect. If rogue wants to kill plate players he needs to design his character for it, which will make him weaker against classes like Warlock, druid, wizard. If rogue wants to kill casters and maybe rangers, he needs to change his spec, which will make it impossible to kill characters like Fighter, Cleric, Barbarian. Im just saying its not all that good, though its been a long time since rogue was "something to complain about".

I'm all about the poison "spell" idea, but I would rather that not replace hide or trade it for a worse version of hide, Rogue can have both, why not?

jolly leaf
# jovial tinsel Rogue is arguably not that good in solo to begin with. The higher your GS goes, ...

Well some people won't have the same opinions than you on High GS rogue, but even like that, most people don't play with high GS so rogue is a issues for most of the player. I agree that rogue even with Hide can't kill everyone unless he have the good build. But still the issues is not on if he can kill this class or not it's how they kill them, and Landmine is really unfair and not fun for the class who get killed (A full plate fighter who get kill in 4 sec and can't do anything about it, that's just toxic for the game)

#

Lot of people blame the invisibility but the real problem is the Ambush/Damage you have right after the Hide. That's why imo Hide should stay but the purpose should change to helping you applying your poison and reduce your damage when invis break

floral inlet
#

I just think barbarian crush should be innate or is it too op? cuz it defeats the purpose of being a "barbarian" tbh

jolly leaf
jolly leaf
quiet bison
#

Buff barbarian

jolly leaf
quiet bison
jolly leaf
frank herald
atomic whale
dusty wagon
#

STRONGLY suggesting Ice Abyss gets changed so ranged options cant be chucked from wyvern platform into rooms. Literally old ruins map level of rangers in the rafters. Its very obnoxious getting shot at from a whole tile over, big streamers/dnd content creators abusing this oversight in full legendaries in normal lobbies

median peak
#

please make the wyvern less RNG, atm i can kill it in 5 min with longsword one run and the next i cant damage it at all because it just refuse to do some moves

#

only ranged can beat it every time which is very lame

pastel onyx
atomic whale
pastel onyx
atomic whale
pastel onyx
glass mesa
#

gelatinous cube @keen onyx

earnest swift
#

they buffed fighter because of the new players and now old fighters are abusing it and its back to old meta with fighters being jack of trade master of all and i hate it

ripe turtle
midnight whale
#

make rat door jumps less punishing so that the laggy ass servers dont get you killed.

Skill based mechanic? More like luck based mechanic.

oh wait nvm sorry i forgot we dont do druid bug fixes....

glass mesa
#

UPVOTE ME THIS IS VERY IMPORTANT !

stiff pike
#

Do i have to get the last swing on the troll quest to complete it?

wind sand
glacial sphinx
#

Whats the point of giving every class the same amount of total base stats when you then create a huge difference in the amount of stats they get from gear? Why does a Wizard hat have only grant 1 magic power but a dark grove hat or an elkwood crown gets two real attributes and better defenses? Give it knowledge and magic power or something at least and increase the headshot reduction to 8%.

And same for Wizard shoes, lowest armor, no real stat, low move speed. Completely unusable. They should be 8 movespeed. Darkleaf boots have 6 movespeed, two real stats and better armor.

jolly leaf
valid oak
inland raft
#

Do a better job at keeping high latency players from the servers.. it's killing my games :/

meager jasper
reef quartz
#

When transforming for Druid, you should be able to fill out into a space rather than getting transformation blocked. Unless this is an I tended skill expression. It should only cancel in actually small spaces where it’s impossible to transform.

atomic whale
#

After playing HR for more than week, I came to conclusion, that Entry fee should be removed.

And there should be penalty for dying in dungeon.
Plus, it could be greater.

jolly leaf
jolly leaf
reef quartz
jolly leaf
#

What's the thing you would like to add or change the most in the game right now?

midnight whale
#

remove some of the gbmm from oce already so that it isnt dead outside of peak hours please...

jolly leaf
midnight whale
jolly leaf
midnight whale
jolly leaf
granite plinth
#

1 a class based around loot and trinkets so the more they pick up the more buffs they get.

2 - Ranger feels like a weaker fighter with longbow and a weaker bard with surv bow. Caster classes get very little Ms penalty with spell books -10 vs bows -30 -40 -50 possibly introduce a perk that halves the ms reduction of bows in your hand for ranger.

jolly leaf
granite plinth
jolly leaf
# granite plinth I hate to say remove because it’s nice having competition for range that said wh...

Yes I feel you but unfortunately range is really strong in this game and when you tends to allow multiple class to use ranged weapon or at least not nerf them when they use it then two thing happen : People over use them and the game become ranged only and it penalizes class who don't have any (or really few) range option like Barbarian and also Ranger as it's the only thing they have and other class are stronger than them with ranger weapon most of the time

dapper gull
#

Rework ice caves or remove it

jolly leaf
dapper gull
# jolly leaf Mind to say why?

The map is boring, no one plays it, and it’s just a quest map. Literally everyone who queues it is just farming for AP in HR or just doing it to complete quests. I rarely ever run into anyone

#

I think the different mobs were a good idea but it’s too annoying to deal with the PVE while looking for pvp so no pvpers run it

remote whale
#

Hope they add a bat or harpy form to druid

quasi fern
#

@midnight whale just lower gear score to 124

viscid swift
# jolly leaf Mind to say why?

If you spawn on the west side you have 2 champions and some wolfs to kill. If you spawn more on the east side you can kill one champion and leave the map. Most of the time there is no point traveling west because mobs are dead and people with loot are already gone. There is nothing more to do, killing mobs (other than wolfs) is not rewarding.
Abyss is also bad. If you are not planning on killing dragon, just go inferno instead. Easier mobs and better loot.

As mentioned above, you play ice cave only to do quests and farm AP.

midnight whale
quasi fern
#

@midnight whalemore people in 124 lobbies

midnight whale
quasi fern
#

ya thats OCE for you suck have you try to play eu or is it laggy?

midnight whale
quasi fern
#

ya that sucks

midnight whale
quasi fern
#

hmm it did have ping lock for a few weeks

midnight whale
#

Yeah almost immediately removed despite that being a great time for us. Id take extra dead servers over constant teamers and cheaters lol. They could just remove some of the queues for us.

quasi fern
#

get spud to ask about it lol

midnight whale
quasi fern
#

ya he was super happy with ping lock

midnight whale
#

So was i lmao

#

It was a great time, we had our server back. It was quieter, but ill take that over cheaters and teamers.

quasi fern
#

happens on EU very late night

midnight whale
quasi fern
#

@midnight whale no clue

ripe turtle
twilit fern
#

I have a few pictures of a spot on gob caves where you can kinda clip through a wall who does one report that too?

static gazelle
#

Ironmace, Gib Drow

static gazelle
steep willow
#

5 games a row cheaters and u said it is anticheat in this game bullshit

naive shore
#

warlord minions have a tendency to teleport just outside of boss room and fuck me, I suggest a change to that

static gazelle
jolly leaf
#

What's the thing you would like to add or change the most in the game right now?

rustic moth
#

Can we have an extra emote wheel for ingame? too many fun emotes, not enough room

crimson palm
#

I am once again complaining that I never got my nightmare skeleton skin reward from s1 even though I earned it. Please allow me to claim my reward

jolly leaf
crimson palm
jolly leaf
crimson palm
#

There’s literally no reason. The claim needed to be temporary and there’s literally no reason they couldn’t have just added it to my account without me needing to press a button.

jolly leaf
crimson palm
#

They can though. When I logged on and was too late to claim it my account had an notification that was unremovable that was for claiming the rewards,

#

There’s some record of the people who achieved it there’s no reason they couldn’t give it out

jolly leaf
crimson palm
jolly leaf
crimson palm
#

Then they know. That I earned it. Why can’t they give m the reward.

jolly leaf
crimson palm
#

Nah they just say the same things you did.

uneven thunder
#

Remove Dagger Fighter Please

jolly leaf
uneven thunder
jolly leaf
brazen garden
brave wigeon
#

Waiting in crypts 13 minutes for inferno to find the boss you are looking to fight isn't there again is pretty bad. This drags your gameplay down.

median mural
jolly leaf
raven rune
#

they seriously need to remove the frost effect on the ice map its actually ridiculous

reef quartz
tough flame
#

holy bolt please... :(

queen igloo
#

When in Warlock's Blood Pact, outgoing VOIP should be pitched down -25% to emulate a demon voice.

eternal fable
#

Why can people phase through SOLID doors when they get there at a certain point? The hitbox is physically in front of them and POOF they phase through solid fucking objects

eternal fable
#

So why does warlock Hydra just get to pressure for free, nonstop, no cost? Health cost means nothing if they instaheal to full.

Make warlock spells cost recoverable health, make the only health they can heal recoverable health, and make it so they can heal all of the damage their spells deal. At least this way, if i CHAIN LIGHTNING THE GUY he cant just heal all the damage back without health supplies. This is absurd.

pale dawn
#

simple solution would be to not be able to heal from hydra with curses

silent fern
#

A room people can load into, to test damage numbers, with an AI to learn how to dodge all the different enemies without risking gear

pale dawn
#

i wish they would focus the most on polishing the game at the moment, there a bit too many things that just cuts the fun out of it

elder sigil
#

There should be more fire in inferno, like have fire or lava on the floor instead of blood, its kind of weird when the maps name is INFERNO but the only fire you see is on torches

foggy sun
#

MORE EMOTE SLOTS

civic terrace
#

Is it intentional for Skeleton mages (out of combat) to protection bubble monsters that im in combat with? I just died to a nightmare death skull because it got bubbled at 1 hp and the skeleton mage was through a door

pale dawn
fallow scaffold
#

i know how to solve ruins leave it as is hell revert it back so you can get even higher by more classes then add a full ass dragon that comes down a fries anybody above ground level

jolly leaf
rain rune
#

druid pig transformation that lets you shit all over the floor which slows you down if you step into it

subtle blade
#

Add roll backs on games with cheaters.

smoky ledge
#

Druid transformations are a big problem of the game rn. That gameplay is imo toxic and not fun to play against.

I would love to see, that if you pick that insta shapeshift perk, they would be limited to certain amount of uses before campfire refill.

It would limit that toxic gameplay and still keeps the class viable.

fast maple
#

i want to suggest that druid be a viable class, cheers.

smoky ledge
fast maple
fast maple
# smoky ledge Is it not?

Animal forms deal very weak damage. I do more damage with a bardiche on a warlock in starter gear compared to using agility for panther form or strength for bear form. I'm not talking about a crazy gamer build, just a decent amount of strength to deal a little more damage in bear form compared to starter gear warlock which hits faster than bear. There is no useful scaling on any spells either, despite having many perks that provide magic power, only one spell scales from it. Druids are outclassed by all other classes in specific roles, making them a noob of all trades, good at none—except for running away. and having sustain which is pritty cool i think. treant nerfed up the bum, spell charge reduced from 3-2 Lol. was actually 4 but the treant often need to be ressumoned! he gets stuck agro on a mimic or something stupid a lot of the time, or stuck on terrain or too slow have to resummon, now u get one shot, one moment onie opportunity dont miss ur chance to summon him correctly. but maybe im dumb, but panther so weak, bear so so so slow, and most spells suk... so mostly playing as human form with spear. better off playing fighter then, or something like that, warlock because has sustain still like druid tho and magical spells i guess. but idk, i am dumb and always wrong tho

What's the strength of a druid for you? The instant shapeshift? Does it create an annoying hitbox or something? I'd be happy to forgo that if the shapeshifts had some actual power. As someone suggested, changing from instant shapeshift to reducing shapeshift time might be an option, but that would be a waste of a perk slot. It would have to be a blanket reduction in shapeshift time because it wouldn't be worth a perk slot for me. The forms are either slow, can't transform most of the time, or die in one hit while dealing minimal damage like a 30-damage headshot in panther form.

Sorry if this isn't well thought out; I'm sick and tired right now.

midnight whale
#

stop mobs from standing in doorways when no longer aggro to the person who put it there, makes no sense that you just go to open a door and oops, you cant move through now.

smoky ledge
# fast maple Animal forms deal very weak damage. I do more damage with a bardiche on a warloc...

I see your point and i get it. The problem i have is, that nomatter what i do, i can not run from druid, if he want to chase me and i almost can npt catch it, when he does not want to.

So the whole gameplay shrinks to a war of atritipn where he slowly drains my resources when his are untouched.

Amd if i get an upper hand, he vanishes. If he gets an upper hand and i want to reset, i cant, because he can catch up with me.

I hit him, he phantomise, turn into bear, when i try to make distance, he pounces in cat instantly, i try to hit, hes bear again, or he run as a mouse.. etc etc.. Its just annoying that they can do that indefinitelly. Thats why limiting number of shapeshift uses whem using the insta perk would limit this.

fast maple
#

I think that's a good point, I am too lazy to constantly shape-shifting like that. A limit sounds 👍

fast maple
fast maple
#

goods lucks i hope it works for u

onyx cliff
fast maple
#

well i think by limit, i think that sounded like a cooldown sort of, like only a certain amount of times within a time period, or i had many other ideas how this could work but tricky to type them all down and accurately explain it

#

one idea is something like charges, or a dynamic casting speed over a short term, say for example after 5 seconds of not shapeshifting its an instant cast, but incrementally the closer you get to that 5 second wait, the cast time is faster for the shapeshift

smoky ledge
#

My first thought was resupply them by campfire, or some form of meditation spell.

fast maple
#

oh i think in that case, little bit too anti-fun, but we want to prevent spamming it, i think one of these cooldown things would work for that

smoky ledge
#

But druids were always pain to balance in every game. In actuall D&D (like Dungeons and Dragons) it was also painfull process and in other games, it struggles too

fast maple
# fast maple oh i also just want to say though before i forget, the shape shift is very janky...

oh also depending on what class u are, and what form the druid is in at the time, u should normally defeat him as a melee class if he is not bear anyway and u stand right on him as a bear, i think what i heard many say is how druid cant go toe to toe against any of the other melee classes usually, i just say what other people say because i dont think my actual experience is too relevant cos im too noob

onyx cliff
#

yes, avoid campfire time. something like, after 3 fast transformations, you will transform slow for 30 seconds or a minute.
Maybe there could be HP penalty instead, after some transformations, it takes a toll on the druid and saps his life to continue. Like kassadin in LoL, can keep casting R at higher and higher mana cost.

fast maple
#

yeah like the kassadin one, my favourite idea is the dynamic cast time/cooldown thingy 🙂 🙂 🙂
but obviously not 5 seconds, just an example

smoky ledge
onyx cliff
fast maple
livid olive
#

Add a rock, just a rock that can be picked up. Is it useful? No, not even in the slightest. But you have a rock the others don't.

pale dawn
#

Why not make it to distract goblins and kobolds by throwing it, but only them they are dumb anyway

hushed surge
#

How about changing the mob density on frost caverns for solos its kinda way too high.

hidden hemlock
#

Lobbies should automatically start once that map rotation ends. If players can't que up for that lobby any more just start the run

jolly leaf
hushed surge
#

Ahh that makes sense, thank you.

dusk fern
brave quiver
#

nah

jolly leaf
# dusk fern If that's the case then surely there shouldn't be a timed map rotation? At the v...

Unfortunately we don't have enough player to do a "Pick the map we wan't" matchmaking system. It would split the playerbase too msch and make lobby totally empty. At least that's true with the actual matchmaking system (It's complex but there is a reason why they can't do it now even with the actual player base) but if the new system work how I think it will then we may be able to choose maps or have a reduced timer before rotation

lapis ember
#

Paladin.

jolly leaf
lapis ember
#

Paladin now.

jolly leaf
lapis ember
#

Cleric != Paladin. Need Paladin. Give smite to Paladin. Cleric now actual Cleric. Paladin more weapons. Greatsword, Great Idea.

jolly leaf
#

Great Idea but not planned for now. Sorcerer and Monk before Paladin (That's what planned by the dev)

lapis ember
#

Sorc good. Wizard actual identity. Monk interesting. Hard to balance. Paladin bring balance. And Retribution. Unholy Acts in dungeons. Paladin must Purify. !

jolly leaf
whole hull
#

Quest Progression Idea:
Problem: Everyone dislikes quests in some way, mostly because they have to be repeated, each and every one, by each character created

Solution 1: (more QoL than a overall solution)

  • Most quests each week come in sets of 3. We could maybe make the first 2 of each group shared between characters, while still requiring the (Main) 3rd quest in the group to be completed by each character created.

Solution 2: (My fav)

  • Do away with individual character quests, or severely cut down on them. Or maybe nothing at all
  • Untie Merchant item availability from merchant reputation, and only let reputation reflect pricing discounts, sell price boosts, and roll modifiers
  • Add Community Wide quests for each merchant, that when completed, would unlock various gear tiers for that merchant for the entire community. This could replace or supplement the current quest system, while also giving the community something to talk about, as well as provide unique advertising opportunities as to where the current state of the game is.

My group and I love Dark & Darker and the Ironmace team and can't wait to see what you have in store for us yet!

elfin vale
#

buff rogue lol

deep lily
#

Please consider giving rangers a quiver that can carry 3-4 stacks of arrows, the only class that needs to sacrifice a lot of inventory space to function well

jolly leaf
finite dagger
#

their code is terrible, the game performance is terrible, the devs are incompetent

jolly leaf
foggy sun
#

Bard needs new skills, ten spell is the only thing runnable on him right now. Barbarian needs new perks because axe perks are so meta that unless you spend a fortune on a new build, it won't work. Warlock needs magic healing nerfs, his self sustain is actually insane. After fighters' new buff, ranger is now irrelevant (the fighter can just run a long bow with no dmg nerfs), And druids movement is comparable to rogue in the old days of ruins. He can just jump whole modules in seconds, go through doors without opening them, and he has better movement and evasive ability than the rogue. Long story short, they need to make sure the old classes are not getting left behind in the content department

foggy sun
red kite
#

Make affinity account-wide and have the option to skip quests already completed on another character for no reward

elfin vale
zenith wolf
#

What if Druid had a utility spell like Druidcraft (Tier 1) that could toggle switches and torches? It could provide some interesting utility to the class.

jolly leaf
median mural
short parrot
#

Any chance there's plans to ad a server for the African region? South African players are having to play with a handicap of 150-200ms ping with no alternative and its not a great experience

uneven rain
#

Druid needs some sort of scaling.... The only gear worth buying on druid is dex/action speed so you can stab with a spear faster. Animal forms have become for movement only, which leaves the class feeling very stale. Sure, exceptional druids can outplay other classes, but it feels like there is a lack of class identity for druid. Shapeshifting scaling is an absolute joke now, cant catch warlocks in panther form anyways. Without PCJ we arent even that mobile. We are just spear stabby boys. Clerics heal better and fighters stab better, we are left as a low tier, kind of zoning support class.

jolly leaf
uneven rain
# jolly leaf Imo druid should have a Shapeshift that make his spell scale or have a better ba...

especially for players in under 25 GS lobbies, panther is a joke now. I literally do double damage as a chicken than i do as a panther. How does that even make sense. More damage to punch someone in the head. And without panther chicken jumping, we have a really low MS so we are actually pretty slow. I can only win fights by zoning really well and thats going to be rough on new players especially

#

im not saying we didnt need a nerf, or that the zoning playstyle isnt effective, but it would be nice to at least have the option to build shapeshifting again and not have it be trolling

jolly leaf
uneven rain
jolly leaf
uneven rain
#

panther base damage and scaling and bear scaling. Bear just sucks anyways and is super situational and the damage it was doing needed a nerfd

#

panther did like 25 base damage in white kit, now does like 17 or 18 i believe

jolly leaf
#

Yeah ok I remember that they nerfed both for phanter but it feel like scaling are still kinda op. And I don't see what could be done for bear, imo the move speed penalty is too high

nocturne shadow
#

Yeah I noticed a lot of skills and perks feel like auto-includes. Thoughts on increasing spell memory and or making more things passive? Even changing the structure of the skills/perks to make things automatically unlock at certain levels. That way perk choices will actually matter. I feel like a lot of the time I’m really only getting to customize with one out of the 4.

distant solar
static gazelle
#

Wish we could get other plate armor choices when it comes to Copperlight, Cobalt, and Rubysilver, Gold, and Frostlight this isn't me wanting to have the best of the best options just I like wearing other helmets than the ones there, same with the Cuirasses. also plz let fighter wear champion armor let me have the drip

granite plinth
#

fix your ladders

dusty wagon
#

Buff HR ice abyss loot its literally normals crypts tier

jolly leaf
dusty wagon
weary oar
#

Bring back 24-124 Druids ability to play the game in a way that shape shifts are viable for combat

karmic fractal
#

use white weapons - theres your secret

weary oar
#

Ah yes let me just wield a spear in bear form… I said shapeshifts my guy

karmic fractal
#

If i have to spell it out... use white weapons so that you can wear blues and purples everywhere else to juice your str or agi.

weary oar
#

Brother it isn’t worth it still I can land all my shots and dodge near perfect and a Druid with a spear in 90% of the cases where he can hit his shots will win

karmic fractal
#

That sounds like a you problem, respectfully. Druid is probably better in the 124 bracket than they are anywhere else, because you scale with stats better than anyone else, and dont care about your weapons almost at all

#

weapons are like 3x as expensive in terms of gearscore as other pieces. Druids ability to stat stack and still get good damage out of animal forms is something nobody else can do

ionic delta
#

Please change high roller back to skill based matchmaking and remove the 100 gold fee

chrome dragon
#

I think they should replace the little jumps up and down onto the wyvern stage with just a ramp or staircase.

unique pulsar
#

I think they should fix eu servers🥲

summer locust
#

Remove melee magical damage = balance

clear compass
#

Would love a 5v5 or 10v10 battlegrounds capture the flag.

jolly leaf
hot hemlock
rose flume
#

I SUGGEST BANNING EVERYONE WHO PLAYS BARD

dusk fern
#

I would love a PvE mode. Even if I can only use the gear I earn there in PvE.

ember swan
#

Add a gear score back to HR? 299 seemed decent honestly.

analog garden
#

Can you add an a channel in the discord to add a temporary voice channel?

modern mango
#

Lute gear score increase is needed to preserve the intent of sub 25 lobbies. Bards can currently bring epic quality lutes into sub-25 gearscore lobbies and deal well over 100 damage on headshot.

cedar totem
arctic zodiac
#

Weapon reach must be visible on weapon's stat.

cedar breach
#

my thought would be if they added craftable weapons that needed goblin ears/bones/skulls that add damage bonuses for different mobs

karmic fractal
#

Very insightful yes, thank you

uneven rain
# karmic fractal Very insightful yes, thank you

lol my brother, if you think panther damage at like 40 per hit, while being slow af, is poor scaling..... i dont know what to tell you lol. Shapeshifting is dead and no proper druid is building for bear/panther anymore lol

stoic pagoda
modern mango
karmic fractal
#

Context is important, and "lol bad take" means nothing

ionic delta
dusk fern
#

Have dev's said anything about adding dwarves?

jolly leaf
# dusk fern Have dev's said anything about adding dwarves?

Yes. They want to add it but it's complex. They're teared between making the dwarf or other type of race like that someday and removing stat on skin to make it more fair to people who can't have skin that have specific stat anymore. Because if they remove stat they can't add Dwarves as it would have a huge advantage due to the smaller size/hitbox

dusk fern
uneven rain
#

above 300 GS is where druid shines, but 125 and under 25 he is easily bottom tier

zealous cipher
#

Make a cosmetic skin that gives luck. That would be cool.

jolly leaf
tawny python
#

i need 12 arrow on the chest with to kill figther with a grey longbow

jolly leaf
jolly leaf
obsidian monolith
#

Add storage. jewelry box + med storage + quest item storage

fossil helm
#

Add one more free character slot, allow players to be able to have a main class and be able to playtest others, 2 slots is reasonable

karmic fractal
#

buy the game

jolly leaf
#

^

fossil helm
#

i did, still feel like allowing new players to have 2 toons to expirament is reasonable

karmic fractal
#

giving 90% of your product away for free is also pretty reasonable

fossil helm
#

u can simply disagree, my suggestion is still made

jolly leaf
fossil helm
#

I disagree, adding 1 slot would not deter ppl from buying when there are more than 5 classes

#

also unless either one of u are devs idrc what u think

jolly leaf
fossil helm
#

this is a suggestion box, so diagree and move on, ur not changing my mind

#

discuss and calling someone wrong for their suggestion are not the same, this is not a debate

jolly leaf
#

This channel is made to talk about suggestion. Not make suggestion dev don't read the channel

jolly leaf
fossil helm
#

thanks for the link btw

jolly leaf
worn canopy
jolly leaf
#

I'll upvote but you should use the research bar on the suggestion website, pretty sure there is already suggestion for that and they may already have godd amount of suggestion. Might be better to push those one

worn canopy
#

Yeah I saw something similar with 14 upvotes. Thanks for the upvote.

vestal cloud
#

please devs rogue landmine is ruining the fun of this game for even the rogues it isnt fun to play against the fact that they have silent footsteps and true invis is insanley op it needs to be nerfed i know people who have quit this wipe mainly because of the rogue issue right now i know it might be hard to rework rn bt just remove creep atleast they need to have some type of audio q something to counter play them

jolly leaf
vestal cloud
jolly leaf
rustic zealot
#

Hi,

Please make a new discord channel named #RecentlySlain

This is where players will come to tell you what is wrong with your game immediately after being killed in-game.

cloud briar
#

Make the fighter's Swift perk lock you to only wearing plate armor (capes are an exception).

Everyone just runs loose trousers and lightfoot boots because they negate the MS losses so easily, but this doesn't fit thematically.
https://darkanddarker.featureupvote.com/suggestions/569785/make-fighters-swift-perk-lock-you-to-only-plate-armor

In addition, armor values should probably be adjusted to move more armor from your chest, head, and hand slots to the legs and feet slots, since plate legs and plate boots have a worse armor rating to MS ratio comparatively.

cloud briar
somber elk
#

No Lanter nerf yetanguish anguish anguish

shell robin
jolly leaf
shell robin
#

ye but then you're still pretty slow. I think depending on what type of plate gear you're wearing ig it would depnd

cloud briar
# shell robin would it be worth it then? plate boots are so bad and loud

I think it would be worth it since your getting up to +10 movespeed from the perk while getting to go maximum defenses, but I wouldnt be suprised if it still proved unoptimal in this movement speed meta. you are also absolutely right that plate boots are still extremely bad and need a buff in their own right

shell robin
#

yeah, might be worth it if you use like falchion and shield, but I think you would get more ms out of loose trousers and lightfoot boots

cloud briar
#

i think maybe increasing their AR slightly and bumping them up to 3 MS would put them in a better spot

#

the sound they make alone is a huge downside thats hard to evaluate, so stat wise they should be stronger compared to other boots

#

also the fact that boots are your only slot you can get ms from, while you can still easily get armor from other slots, incentivizes running speed boots and getting your pdr elsewere

cloud briar
shell robin
#

right, I think they would have to buff plate boots, or make some other kind of boots that are also plate. or maybe they could make a perk that makes it so when you're wearing all plate armor you get increased defense. That way you can run light gauntlets and chapel de fer

cloud briar
#

platepants could also use a buff, as well as more plate options in the legs slot

shell robin
#

you think plate pants are underwhelming?

cloud briar
# shell robin you think plate pants are underwhelming?

Yeah, when you look at the armor/ms they give, they're very weak compared to other slots and even other leggings. at legendary rarity they give about 5 armor per point of ms you're losing, where as most other pants are giving 7 or more.

#

this ratio only gets worse at lower rarities, and most players arent running all legendaries

#

leather chausses suprisingly have one of the best armor ratios, giving over 9 per ms at legendary rank

jolly leaf
cloud briar
#

plate leggings would need to give 18 more armor to be on par with most other leggings

cloud briar
graceful rampart
#

it is no where a game that has a class named fighter can 3 tap you with ranged weapon and whenever he's in bad position he sprints/secondwind. Class identity please or change class names

cloud briar
#

dark leather leggings also need a buff for them to ever be worth running, since leather leggings can give you close to the same armor and MR (through the will it gives) while also giving you much more ms and the other benefits of will, like buff/debuff durations and magic power bonuses which are useful for tank warlock and cleric

cloud briar
#

doesnt mean its healthy for this game tho

graceful rampart
jolly leaf
# graceful rampart Sometimes, i cant see how balance team see their game.I hope they p^lay it at le...

Well there is no real balance team they talked about it in the last Q&A and it seem that for the past year balancing was really chaotic due to the fact the no one really had the lead or any experience in balancing a game. They were just testing the idea of someone on day, then the idea of someone else the other. They said that they've fight a lot about balançing (and that explain why some change keep being remove and added back). They've learned from there mistake and no I think only Terrence is in charge on balancing. And yes they're playing the game. IM is a quite small team

graceful rampart
# jolly leaf Well there is no real balance team they talked about it in the last Q&A and it s...

im amazed of that fact that this game has a small group of people on it but it is disturbing to know such game genre has no fixed/experienced balancing team.
This game by nature is heavily reliant to balance that is not easy to maintain by just passion i hope it'll change in the future, i hope they dedicate a good team to work on it, at least it doesnt seem like chaos if it's just counted people are on it ..

jolly leaf
cloud briar
#

They should add more dynamic melee and movement skills to the game. Rangers have things like Quickshot and Multishot, which have unique animations and fundamentally change your bow attacks.

All melee classes usually get is an additional effect applied to their next melee hit, ex: victory strike, blow of corruption, Achilles strike, rupture, etc. The only comparable option for melee attacks is shield bash, which needs some changes of its own to be more effective.

Things like a whirlwind attack for barbarian, where they extend their weapon and spin 2 or more times. Or a charge skill for fighter, that gives them increased movespeed but limited turning abilities during its duration, while also letting them extend their weapon forward for a lancing attack if using a pole-arm. In addition, buff shield bash so your shield actively blocks during the animation, and make its damage scale with the base armor of your shield instead of just being a flat 25.
https://darkanddarker.featureupvote.com/suggestions/569801/make-melee-skills-more-dynamic

dense stream
#

Parkour course in all the lobbies

odd nymph
#

Can you add a right-click button to search for this item in the market, so that everyone can quickly view the item price in the market and adjust it accordingly, instead of repeatedly clicking on the item information to filter through the listings?

worldly storm
#

Please for the love of god let us choose the map we wanna play on the player base is large enough to be able to do it again Im so tired of wait for the map I wanna play it’s horrible

jolly leaf
twin frigate
#

Could we get a training room added? Something where we can spawn different enimies and bosses for us to practice learning the boss fights and mob attack patterns.

The new player initial experience is already kinda rough, and this would allow those that haven't been playing long a risk free way to engage with the PVE content and learn how to clear that aspect of the game.

Also, being able to practice boss fights would be extremely helpful, especially for those crypt bosses. It's already difficult for new players and even some more experienced players to learn these bosses, and given the fact that you have to play through the first floor of crypts, then make it to inferno, just for a 1/3 chance to engage with the boss you're actually trying to learn is a little rough.

solid fable
#

Toggle input in options, like toggle crouch.

jolly leaf
jolly leaf
twin frigate
# jolly leaf Well we should have a player hub where your can try your stuff on dummy and othe...

The addition of Arena will already act as an additional training ground for the other core aspect of the game, PVP.

I don't find it unreasonable to add something for players to train on the PVE aspect of the game. And considering the fact that actively creating more seamless content engagement options for the community is crucial for player retainment. This would be important for reducing attrition, and as we all know, game health is tied to player count, and without new player retention, the game will die.

I believe tarkov is a good example here as well, there's many reasons why, but it's good to note that more people are actually playing the PVE tarkov right now rather than standard.

All in all, I'm just saying it would be a worthwhile addition.

uneven rain
jolly leaf
# uneven rain these freshies will never understand the first playtest where there was no googl...

There is a middle path between that and what he want but yeah I feel you I come from the beginning of World of Warcraft where Judgehype and other wiki wasn't thing and you had to learn everything by yourself and speaking/playing with others.

@twin frigate I really understand you about the retention part but imo the game was meant to be hard an unfogiving, i'm not against making thing a bit more welcoming or easier bit all the question is "Where do you stop at making the game easier". Imo a Sandbox mode where you can summon boss won't make a lot of sense in DnD first of all, it will reduce your play time if you don't have to struggle a bit learning PvE. I agree things could be done but imo not that. Imo what should be done to retain PvE people would be adding more interesting PvE content, like in this suggestions : https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

remote whale
#

bulk buying potions/bandages should be a thing rather than clicking the two buttons 10 times

worn lava
# twin frigate Could we get a training room added? Something where we can spawn different enimi...

when they change the gathering hall to be a physical place people go to to hang out and find groups i believe they could also add in a magic summoning room that's big enough to have a magic summoning circle in its own spot for each monster in the game summoning a monster to fight and train on and learn mechanics if they don't do this they could always add it in the future more ideas more changes and things they can add it will only take longer to actually add it in the game

twin frigate
# jolly leaf There is a middle path between that and what he want but yeah I feel you I come ...

I'm not advocating for additional solely PvE content or a PvE mode for that matter. In fact, I don't think this game currently has enough content to even warrant a PvE mode.

I started playing during the very first play test on steam, and I've been playing ever since. The mystique and allure that drove us in during the earliest days was solely due to it being something new and different in the extraction genre. We shouldn't apply the same model of thought to the same product at this point, otherwise you'll fall into the same trap tarkov fell into with its own issues with gaining and retaining new players.

Saying "git gud" and "I had to so should you", only serves to further alienate newer players.

What I'm suggesting isn't impractical, or even impossible, it wouldn't even change much other than give people more experience with PvE, as when it comes time to actually try a run on their own, they still have PvP to contend with.

remote whale
#

new spell for bard, summon a large rat temporary by playing the flute

gloomy storm
#

can we get some sort of testing area outside of the spawn area / ingame dummies. like an area we can access from the waiting table and make it so we can see our stash from this area and swap out gear for testing

meager jasper
#

lol get rekt rogue

jolly leaf
#

For all the people who are happy about this rogue nerf. Yes it nerf the rogue issue but no it's not a good nerf. The problem is not Hide or Creep, it's the landmine mechanics and that's untouched. Yes rogue will pretty much become useless now (especially the pickpocket build), but that's until the next time he get buffed. We need landmine rogue to be reworked by something like this -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote if you like the idea Salute )

remote whale
#

Throwable oil jars or any elements

lusty stream
#

Removing rogue's true stealth and making creep not silent is a direct nerf to stealthy gameplay and pickpocketing, which nerfing that playstyle, and thereby discouraging that playstyle is then encouragin the opposite playstyle, the landmine playstyle, because moving around is nerfed through these changes, and sitting by a door is kept the same. I think most people would agree that the part of rogue that's been an issue is the landmine rogue, not the pickpocket sneaking around rogue.

sonic oracle
#

What if they just removed Ambush or made it like 15-20% speed boost with no damage buff? Keeping pickpocket builds alive while nerfing damage invis builds.

meager jasper
#

But for what it's worth I think the playstyle should be completely removed. I don't think it has a place in the game. It's completely anti-fun for everyone who isn't a rogue.

glossy arch
#

Make it so when you click on an item to sell it automatically searches the rarity and rolls.

meager jasper
#

Rogue should be where all the fast duelist/knife fighting pvp playstyles go. Slayer should never have been a fighter perk, it should be a downsideless perk for rogue.

#

It's real dumb that the fighter is currently just the better fighter with rogue's weapons.

brazen token
remote whale
#

Add in an engineer class who can scrap gear and trinkets mid match to make items mid game ( scrap axe or blades, throwing blades, a wood/scrap wall that takes time to build and a batiste big damage single shot)

amber perch
#

why do wizards not have magic sword in squire?

jolly leaf
amber perch
slender niche