"change a lot of minds about the idea of "multi-class"
"Biggest counter argument of all is this "removes class identity"
Literally yesterday I was illed, no, OBLITERATED, by rogue, who was rocking demon armor, phantomize and two hand crossbows with poison (of course he did), blow of corruption and another warlock perk, that heals him in melee. I was outrun, outgunned, I was NOT ABLE to do ANYTHING against him. Because he has too much of move speed, action speed, could simply ghost walk through every mob, and while he continuously sprayed me with bolts, draining not only my HP, but sanity in the process, when I was able to finally jump him at the end of my wit and half HP left, he simply BoC me and stabbed my dead body, while healing back all the damage my two hits were able to do on him in a span of seconds.
"FUN"
This is not about "class identity". It is about simple fact, that there are perks and skills, that should NEVER leave the confines of the class they are assigned to. It is absolutely unbalanced, unpredictable and unwinnable situation IMace led the game to. At this point they should give us blank character sheet and allow us to level it up with no constraints into whatever broken wunderwaffen character we can.
As for this statement: "with the desired creative direction the Devs have said they're aiming for, (Dungeons and Dragons style)", Dungeons and Dragons has a LOT of restrictions towards multiclassing, towards features and abilities characters can have. Especially the older (and BEST, fight me) edition, like 3.5 rules. The "experiment" we have now has zero restrictions, zero rules and NO DRAWBACKS, like Dungeons and Dragons would have, on multiclassing. Because, yes, there were not only profits for multiclassing, but also MANY drawbacks, which we have NONE here.
Thus, multiclass needs to be drastically changed, or removed entirely.