#suggestion-discussion

1 messages · Page 233 of 1

lone crescent
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It was a pve amp before due to too many portals, now it feels too crowded and you are forced to take 2/3 fights in a row without any time to loot or heal

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In most games you fight in 3 or 4 inside the same room

short heath
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Sounds like spawns are too close to one another and that pve isn't doing it's job to slow down traversing the dungeons.

lone crescent
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Nah most of the fights happens in the middle of the map, even if i win my fights there's always a guy pushing me right after and if i manage to kill him too there's a third one, you don't even have time to heal

short heath
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If that's the case then you're just playing the map poorly, tbh. If you have noticed that this scenario happens often enough to have brought it here to complain about, maybe consider not going straight for the middle of the map and engaging sooner rather than later. Wait out and be the 3rd/4th/5th party instead.

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I know spawns and circles are rng, but you can travel through swarm and keep on the edge of the map.

lone crescent
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That's not the point, the map is so small that everyone is too close to each other and the mob density is so high that engaging early fights is not always possible

short heath
lone crescent
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I don't get it, your "be the 3rd/4th" is exactly the issue with the map, i'm not complaining cause i die, i'm complaining cause it's not fun

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You get punished for taking fights cause there's always that guy close hearing you and waiting for the opportunity, i know it's part of the game but it happens too often in that map and if i'm the one taking that opportunity it doesn't mean the map is fine

fast lily
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Man, as someone who loves pickpocket in the game I don't see how it's ever going to be healthy for it. I saw a suggestion today and also have a few experiences with people rage quitting when they're a fully kitted ranger without any arrows, or a fighter who lost 3 stacks of potions to someone who they can't reach or ever catch up with.

It's like hard CC that's also meta for naked players to make money off of. It can kill three stacks silently for the cost of 2 perks.

short heath
weak zenith
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Radial menus for utility slots would be nice honestly.
Instead of memorizing number of presses to swap to another item just memorizing what direction on the menu it is seems easier and quicker.

rose acorn
elfin vale
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this is bait right

rose acorn
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wha?

elfin vale
rose acorn
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I have never seen someone using pickpocket and not be trolling

fast lily
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I've had fully kitted rangers DC in front of me because I pickpocketed all their arrows and drop them in a corner, and I've killed lobsters by just harassing them all game with random attacks and pickpocketing their health pots.

It's not that it's good, it's that it probably caused a lot of people to quit. People have ran into highrollers for the past 2 seasons completely naked to pickpocket 3 mans and it's been proven to work lmao

rose acorn
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I mean, it may work every blue moon, but a decent team would still just kill the rats with no issue

fast lily
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Eh, I disagree. It's sorta been proven to work. It's taken indirect hits with the stealth nerf and stuff but there are people who make their money with just pickpocketing and it's not awful in the slightest. It feels better for sure than trying to kill with base kit rogue, at least for me.

rose acorn
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I do agree it's the best way to make money with absolute 0 risk, but it's still not the BEST way to make money, for it is way too situational

fast lily
# rose acorn I do agree it's the best way to make money with absolute 0 risk, but it's still ...

It's a way to make money at absolutely 0 risk, proven to work in highroller where it's sustainable, and frustrating or potentially really damaging to players without killing them. Stealing potions and arrows is a big deal. Inventory is part of player power and if rats accidently happen to hit your group early, you could easily be down a stack of potions. That does make a difference and isn't a weak effect on each match.

And if you're playing solo or duo, it only gets more frustrating when you play a fully kitted plate class and constantly bleeding potions.

I like this playstyle and have a load of fun with it but I don't think it's at all engaging for anybody else to need to worry about rats every match. It doesn't have counterplay in the sense that you kill them and just get your stuff back, or you don't kill them and lose potentially hundreds of gold worth of items sometimes.

noble tartan
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PLEASE NERF SLAYER FIGHTER IT IS SO BROKEN

patent mauve
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Double jump boots

proven valley
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REMOVE THE HALF MADE EVERY ROOM DEAD ENDS GOBLIN CAVES MAP. Finish the shit before you release it

pale eagle
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The game needs a bounty system. PvP is inherent to the game, and for a reason. It’s lucrative af to just kill other players and loot their hard earned treasure. But if this game was its own reality, that kind of behavior would be punished, as it should be. It’s toxic, and there should be a risk for that kind of lucrative payout. Put a bounty on player killers. This won’t stop PvP but will make it a much healthier environment, where players will be incentivized to hunt down other player killers. If they’re so skilled that they’re killing whole lobbies every round, having everyone gunning for them should be a welcome challenge, no? There should be competition, there’s limited loot on the map, and obviously limited escape portals. But if you’re killing more than 1-2 people in a match, then it’s clear that your focus isn’t on gathering loot and extracting, as it should be; you’re focused on ruining the game experience for other players. You’re not an adventurer, you’re a bandit, and bandits have bounties.

hot hemlock
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The game is a PvPvE not a PvEvP, PvP should usually be the first and foremost aspect of a game like this. Trying to De- Incentivize pvp is absolutely a terrible take

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If you think Killing other players is toxic, maybe the game isnt for you

pale eagle
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No, pvp will still exist, and should. And this won’t remove pvp from the game, there’s still a limited number of portals. You will have to fight. But, this will de-incentivize full geared players queuing norms to slaughter no geared noobs, solely for a few trinkets. Killing players isn’t toxic, but entering lobbies with the sole intent of murdering the entire lobby, when you know that they won’t even have any gear worth wasting your inventory on IS toxic. And it will be the death of this game if it isn’t curtailed.

hot hemlock
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😂 sure

pale eagle
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Unless you believe that the future of this game is meant to be 500-600 hardcore PvP streamers queuing into each other on repeat, in which case I think you misunderstand how to properly build and market a game.

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It should be enjoyable for a higher population than just the top 100-300 on the leaderboard.

nimble igloo
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It would be cool if they merged the maps together into one run however there is a limited number of down portals that all spawn from the start of the game. Encourages purple players to move onto the next zone and leave timmies in safer levels

patent mauve
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Let luck potions be in the drop table for loot

little terrace
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anyone got a build for rogues :)? perk and abilities

pale eagle
# nimble igloo It would be cool if they merged the maps together into one run however there is ...

This would be very interesting, especially if you provided a reason for them to push there quickly, like a vault that is pickable before a certain time passes, but after it locks it can’t be opened. This would make people who were serious about actually getting better loot, and who felt confident about their chances of beating the competition, would leave alone the weaker people who are aiming to just grab what they can and survive to escape.

frigid wraith
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Upvoted

radiant canyon
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give back haste

cerulean ruin
radiant canyon
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the biggest and most important tool for wiz's survival is the haste/invis (before the nerf) removing this kills the class, it's like removing the ranger's triple shot, the fighter's second wind, the barb's rage... of course there are those Don't use these skills but for the vast majority they are essential

hot hemlock
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Thank god the wizard who let themselves get run up on doesnt get a get out of jail free card by just haste invising away

fathom bolt
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Drow race with +1 knowledge, -1 Strength or another stat

frigid wraith
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Does anyone else find it strange how the longsword has less range than the falchion?
Ik it’s supposed to be a countering weapon but I feel like it’s so weak on all other fronts. The damage is good but against falchions or other long weapons like a spear or a halberd it falls short in damage and range despite being the LONGsword. Anyone else experienced this before?

upper hearth
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Is anyone else in favor of expanding the range of skill checks beyond the current ones? I'd like to propose a fundamental shift in how the wizard class works, something more akin to what you find in games like Divinity: Original Sin 2 or similar titles, where base damage is relatively low, but the emphasis is on rewarding players for combining specific elements. Additionally, I think it would be exciting to introduce more interactive weapons, similar to the longsword and its riposte, and incorporate skills that can counter ranged attacks, such as a reflective ability or arrow-catching mechanics. While the game excels in its PvP aspect, it falls short in the fantasy realm. What I'm envisioning is a game where strategy and the synergy of skills and abilities take centre stage, potentially being as important as aiming or gear.

thick epoch
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Add PvE mode.

upper hearth
# thick epoch Add PvE mode.

I think that would be a good idea later on, as it is PVE is too boring right now. With more bosses, new weapons and classes and new things like quests and skill trees this would be a good idea.

thick epoch
upper hearth
buoyant yew
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right now the game is just a glorified deathmatch, they either need matchmaking or to expand on the pve so its not a ffa that you have to be prepared for

thick epoch
thick epoch
fathom bolt
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Remove circle when quests come in so people can actually do PvE content

buoyant yew
fathom bolt
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And quests will incentivize players to fight each other at the quest objective locations

thick epoch
buoyant yew
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my favorite map is crypts, but the new meta means if you dont have a team regardless of gear you stand really no chance

small furnace
# thick epoch In a death match everyone has a chance. If you are not geared against geared pla...

Untrue, I was 1 hit off of killing dudes in full purples last night when the best I had was a green arming sword. Takes a bit of skill and sizing up encounters, sometimes you can't/should not fight and other times you wait for your moment to third party them. A skill gap certainly can make things easier as well.

Adding a pve mode to this game would allow people to farm and gear up for free with no risk or consequences and then they can go to pvp with their gear and kill everyone.

The point of this game is that you have to risk and fight your way to better gear, then the reward of getting that gear is getting to feel a little bit of power until you lose it and start the cycle again.

worn lava
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I think if you try experimenting disabling the player trade for a whole wipe it would make it easier for you devs to balance the gear and game out since people would have a harder time finding specific gear you wouldn't have to worry about powerful teams running through lobbies nor worry much about people complaining about it you wouldn't prob feel the need to do all these changes you been doing to balance the game out its the player trade that's causing balancing an issue it would take players a lot longer to build up a powerful kit it would stop people from gearing up quick in 1 or 2 days at the beginning of a wipe people would maybe then feel the incentive to go high roller as that's the only way then to get the purples you would cut down on a lot of the toxic features of this game and behavior from its players and like you devs stated in your announcements you want more time to add content in this game well disabling the player trade gives you that time and you stated you would remove the trade if you couldn't stop the duping so it seems your open to the idea if its for the greater good of the game I believe in the beginning like usual players will complain and wine that's natural but the common players and the experienced players would enjoy it once they see the positives and experience them you would also increase newer players and old ones to come back into the game your goal is money your a company so this all seems worth trying it out experimenting maybe there would be proof through the experiment you don't even need the player trade what if the games better off without it its just an idea perhaps this game isnt made for a player trade it just causing a headache to figure out balancing for you guys

small furnace
# worn lava I think if you try experimenting disabling the player trade for a whole wipe it ...

Disabling player trade also makes the game a lot more hollow.

Imagine if you're a solo barb player who finds a purple crystal sword with both add magic damage and add physical damage, near perfect rolls. It's an absolutely great find, worth a lot of money to the right player... but you don't have the ability to do anything with it.

There's no shared stash, so you can't transfer it to a wizard or warlock you own, you have no friends to share it with or help transfer it over to another character, and there's no trade chat for you to sell it to make a huge profit off of this amazing find you found.

I'm not in favor of disabling player trade as long as drops are as random as they are. Finding loot for other classes and selling it off in trade is a huge part of the game loop and taking it away with no compensation is just a terrible idea for general player satisfaction.

hearty egret
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SINCE THE POT STACK IS 3 PLEASE SELL THEM DIRECTLY STACKED FROM THE MERCHANT PLS.

worn lava
# small furnace Disabling player trade also makes the game a lot more hollow. Imagine if you're...

it doesn't make the game hollow they want to add more content we don't even know what they have in store and perhaps making it possible to move gear from different characters then would fix your issue entirely and if you find an item in game in a group and your teammate could use it you drop it in game I get it if you cant give or sell it you just got to sell it to the merchant but they could change the selling to merchants maybe if its a purple they increase the amount of gold you get back maybe they add more to the normal merchant and to the crafting they could fix the whole issue you brought up pretty easy

livid mason
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add in pve armored skeletons with insane projectile protection forcing players to melee or use magic. it would compell people to invite warlocks and wizards in the gathering hall to play instead of the standard buffball. as it stands theres no magic immune or projectile immune pve besides bosses and or mages

small furnace
# worn lava it doesn't make the game hollow they want to add more content we don't even know...

in game in a group and your teammate could use it you drop it in game So did you even read what I said fully? I just said that imagine you're a solo barb player who is not playing with friends.

In this particular circumstance if there's no trade you are just entirely screwed over. Your 'rare' find is reduced to nothing but vendor bait.

I'm not going to speculate what 'turning off trade' might do in the future, if you make a suggestion you suggest it based on the current state of the game, not a hypothetical future. Given the game's current state this is a bad suggestion.

worn lava
small furnace
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Besides that point, a merchant is not going to offer any different money for something they know is a god roll and something that isn't. The system is very unsophisticated right now only giving money off of type and rarity. A vendor won't know if a roll is good or not by default.

worn lava
worn lava
small furnace
# worn lava the game feels hollow already people leaving player base is dropping I'm not say...

Playerbase is currently not here because of the situation with the foreboding wipe.

It's pointless to play right now knowing that the wipe is coming up in a week or two based on comments from the dev that they were gonna have a wipe last only 3 weeks.

It was a dumb decision by them, but it's for sure the reason there are so few people playing. There were a large number of people that made the decision to sit out based on the patch before this one which was widely unpopular, and those people may not have started playing against just because of the patch that fixed many of those problems due to the upcoming wipe.

worn lava
small furnace
worn lava
small furnace
# worn lava it will come back up with the right changes none the less they was about to remo...

Dude, removing trade entirely is not gonna help and it's not gonna be the thing that people want long term.

There is going to be a massive backlash from that, and testing it in a time where they already have had a tentative playercount and people are ALREADY questioning their decision making has the potential to be the thing that kills the game.

As I mentioned some people have been waiting to play until next wipe because they didn't like the first patch of this wipe, those people coming back only to see they ENTIRELY REMOVED trade are going to be extremely upset.

I don't really care how much you think this will 'solve the game' removing trade entirely is not going to be the way forward, far too many people will quit from it. It would be like removing leveling entirely as a 'test' it's just not going to happen.

I've seen suggestions of an 'ironman queue' which is marketedly less unhinged even though it divides the playerbase. Your suggestion is just outright delusional. They cannot do that, it is an integral part of the game.

worn lava
small furnace
# worn lava it hasn't happened therefor we both are speculating cant see the future i see up...

At the end of the day some experiments aren't worth running.

If they wanted to see the effect 'no trade' would have on the game they could create an 'ironman queue' as I said, which is something other people have said.

This would not only show how trade effects the data of people's accounts but it would show how many people are interested in non-trade vs trade gameplay. Your experiment is just not worth running because it doesn't give nearly as much data as an ironman queue would.

worn lava
tiny wigeon
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Man .. u guys still don’t get it, it’s like you actively try not to understand..
The game already has very long queues for high roller.
Yet u want item cap lobbies, and you want starter gear lobbies..
The game has 10k ppl playing, spread over 5 regions, there are 3s map 2s map and solos map, the solo and 3s map also has high roller.
And now u want to add MORE ways to split the community.
No matter how bad the game is balanced, the worse thing possible is insanely long queue times or empty games.
You guys complain about being farmed by kited players (fair, it’s lame AF) but if ur lobby was empty or u had to wait 10mins to play a round that lasts 10mins, u would be even more unhappy.

The solution to kited players farming timmies, is NOT gear matchmaking lobbies..

Not to mention , it’s anti fun.
Personally I like the fact that there is a chance I go into a lobby with average gear and could get out bis.
Gear matchmaking just ruins that part of the game, u maybe get small upgrades from other players but ur mostly getting better gear from chests.
It will stagnate the game by a lot
So let’s imagine a scenario , you queue for gear matchmaking, you wait 6mins for game to start , it starts with 8/16 players, you go in play the round for 10mins, come out with 3 slight upgrades.
That’s fun!

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All of you guys that say "this game needs matchmaking" should take just a couple minutes thinking deeper about it, before coming here and posting it.
It is NOT a solution to anything

small furnace
tiny wigeon
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If the game had bigger number, lets do it, im 100% for it, but with these numbers, we cannot do that, it will be the death of this game.
Other companies, other games in similar situations have done it, and it was game over

worn lava
winged mortar
small furnace
worn lava
worn lava
small furnace
# worn lava I'm not just open to 1 idea but multiple you cant seclude yourself to 1 way thin...

These two ideas are mutually exclusive. You can't have an ironman queue that exists without trade. One of these ideas is superior in terms of data collection, thus if you are to run an 'experiment' suggest the one that is more effective.

Running both of them is not tenable as there are not enough players to have two separate servers doing this for effective data collection on an experiment.

worn lava
small furnace
# worn lava never said run both simultaneously

Running both at different times is unnecessary. They both test for the same data, but one does so more effectively. One also has the potential effect of alienating a large portion of the playerbase whereas the other is less likely to. There is no point testing both.

hardy vector
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bro. then they wouldnt be using a gray crystal sword

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also they need to add back the rare cap again

worn lava
hardy vector
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as much as i disliked it i liked seeing normal geared people and not full purple and orange geared kids

small furnace
worn lava
hybrid wave
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they need to fix the rubber banding in this game ffs. I've had two high rollers be completely ruined because of it.

oblique pewter
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@barren jacinth Nice Demon glee in normal game vs naked. BIG pgm! 😂

sharp kettle
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They should make troll a lot more quiet so it isn't countered as much

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IMO they could reduce the radius in which you can hear the troll at all

visual violet
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for the love of god stop letting rangers place infinite traps in fucking bodies PLEASE

winged mortar
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I suggest the devs here ask for a meeting with the devs over at DAOC Eden. Balancing isn’t easy. They are listening to the wrong people. Steamers, and seal clubbers. The team over at Eden has proven wildly successful at balancing voices and game.

pure summit
summer locust
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I suggest join the leavers and reduce player base further, maybe IM will realize that 90% of last 10 patches content was a huge failure. The game development was going so well during the playtests and they were able to fix many stuff even during weekly playtests which was quite amazing, but now they just offer some drastic changed for weeks. Did they hire some unexperienced balance designers or wtf is going on? Game development is a joke since EA started

pure summit
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The game should introduce a ranking system to highroller (Similar to LoL's normal and ranked system — It worked wonders and it's a very similar game to DaD if you think about it).

Add in solo/duo que matchmaking for it (to pair up 3 mans), and a 3 man queue. Lower the entrance fee, if not, remove it. The rats will be 'peasant' league anyways.

#

Event suggestion: Every other week or during event intervals, choose a random map and make the drops 10x. Make it base kit or naked, zero to hero. Use what you find, with rank brackets or leaderboards. Lots of players on each lobby, full Battle Royale style.

coral heron
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Clerics need a ranged option. My thought is

Holy Bolt!

Classic spell, implemented like in Diablo, a single damage bolt fired at enemies, extra damage to undead. A level 3 spell maybe 4, but it should be somthing to balance their entirely mele kit. I think this because if I'm right, they are the only class without solid ranged options, somthing to at least return poke 😆

dim jetty
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Bring back item caps.

pure summit
arctic lagoon
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the idea is that its constantly fluctuating, but if youre hard commiting youll get stuck in bloodbowls

prisma tartan
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Game shouldn't just end, should be stronger and stronger gas, nobody fights eachother in 3's and nobody will fight near the end cause they have to open portals. no time to fight, no time to loot.

pure summit
frigid wraith
solemn spade
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I don't really ever say anything in this Discord. I've enjoyed the game for a while. But I really don't like the current state of Goblin Caves, which is all I really ever play. It is fighter dominated, and there isn't much I can do about it. If they pop healing or sprint, I am usually dead. Even if I outplay them, sometimes significantly, their tankiness prevails.

Also, I've just been seeing more of them recently. I got into 10 PvP scenarios this play session. 1 rogue, 1 wizard, 1 ranger, 1 barb, and 6 fighters (I did count.)

idle niche
#

can not find friend in trade chat and does not recieve my trade requests??

barren jacinth
south topaz
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Possible suggestion on anti intenional timmy slaying.

Add a timmy slayed score and gear score system that's hidden to the player, Only applies to normal Crypt and GC and won't do anything major until a certain threshold is passed.

For gear score, it is calculated with every non-utility * 2^(item rarity tier) plus every utility * item rarity tier.

For timmy slayed score, it is calculated with
(your whole team average gearscore on join) / (killed player gear score on join) Each time you kill someone, you gain score based on the above formula, you starts with 0, that scores reduces by 1.5625% for every minute passed in dungeon or every hour is passed.

When matchmaking, the probably of joining a matchmaking server is calculated by this:
your team gearscore average / server average. If your gearscore is above server average, then 1 / the result. Default fail threashold is 1, that is after failing to join 1 time, the next join attempt is guaranteed.

If your timmy slayed score is above 1000 (You can exceed 1000 point if you:

=11 naked killed as half green half blue,
=7 naked killed as full blue, >=5 naked kill as half blue half purple, >=4 naked killed as all purple, >=3 naked killed as full purple orange weapon, per round for all of them), fail threshold increase by 1 per 10 point extra from 1000 rounded down. That force pub stompers to match with similarly geared players on normal. Threashold will always be 1 in High roll or Ruin.

This will make highly geared player ever-so-slightly less likely to be matched with naked (by ~1%), however if you are a proven timmy slayer, that % will goes up exponentially, and eventually so high that pub-stompers have to join high-roll.

nimble harbor
#

Hey guys! New here. Was there already a discussion about seperate head/bodyshot multipliers for different weapons?

Used to grind Mordhau/Chiv back in the days and I feel like these changes would make weapon-balancing far easier:

  • Arms shouldnt be considered "limb damage", since it makes head-telegraphed weapon-anims so much better.
  • With that in place: Different dmg-multipliers for head/body for different weapons to make balancing easier. Longbow/xbow could still be deadly on headshots but not as rewarding on bodyhits. Falchions (which everyone complains about in general chat) - as a slashing weapon - shouldnt hit as hard on head, but harder on body. This would also balance out the relatively easy to use animation from falchion ... It creates way to much space with that horizontal swing. And Im a Slayer main, mind you.

Such a change to Torso/Limb would also make for a better experience for newer players, who cant properly see wether they hit the shoulder or head - thus feeling overpowered by the gear of their enemy, while in reality they got bonked, when they themselves hit arms (resulting in 75% health vs 0% .. Which feels rly bad).

upper hearth
granite plinth
proud sigil
#

Why arrows slow more than a fucking magical ice bolt? Skull Skull Skull

visual violet
#

make portal opening times universal fuck bards opening portals in 0.1 seconds and it takes me 7 seconds on barb

visual violet
# twilit anvil What did you lose? 🤣

oh ive lots lots to it, but really just got cheesed bc a fighter bunny hopped over 7 mobs like he was a rouge with double jump off a spiders head and it takes me 5 minutes to open a portal

twilit anvil
#

To solve your problem, press Q, then press E and then kill him

visual violet
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i only die to 3 things in solo HR GC. traps from rangers being hidden in boddies ( the most broken thing in the game) Mobs literally never deargoing me despite invis potting and running across the map not attack while other people hit me forever and draw 0 agro and being greedy with portals and then having it snatched or some other stupid mechanic happen bc it takes barbs over 7 seconds to open a fucking escape

cyan fable
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Bring back gear score lobbies. That is all.

ripe turtle
sullen dragon
#

This game needs to add a witch hunter class (grim dawn-like) ❤️

azure radish
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maps needs to be 3x the size why can i run down an entire lobby

calm dove
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I'm not a fan of gear score matchmaking but I think there's a simple solution. The game was more fun when purples were high roller only. However It crashed the value of purples and purples should be superior than blue for the most part. So how about we make blues and purples identical across the board. Then we add two stats that can roll on purples only. Plus undead damage and undead def. This would clearly make purples better than blues but balanced in pvp.

short gulch
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HR needs to be higher risk/reward so people over geared go there instead of normals, i dont know how but you seriously need to incentivate overgeared sweaters go hunt somewere else

short gulch
young grove
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level cap to 30 with added passive slots and stat scaling would be nice to see stats++increase x amount per level /lobbies 1-20 then capped lobbies 20-30 that only start when full

calm dove
dapper gull
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People in norms should have to pay an entry fee to get in if they’re running purps or higher

young grove
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gear really isnt an issue to get especially when people are farming dead servers on ruins with free reign printing gold

short gulch
calm dove
short gulch
pallid vortex
#

Can they fix fucking rubberbands as a Rogue rubberbands kills me a lot of the fucking time and the servers are always so unstable

abstract flume
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And so I am stopping playing the game until they actually stop coming out with bad balance changes every week or two. I don't know why they did not make haste and invisibility SELF CAST, along with never nerfing ranger. The game overall is just not as fun as even the first EA release. I don't know how they could have changed it for the worse so many times when on almost every playtest the game was beyond fun. The new content is great, but what is really killing the game is the balance changes. Fighter barbarian cleric and even warlock to an extent were fine, rogue needed some changes and when made they were a bit fair and balanced and now you can play the class as somewhat intended. I understand wizard maybe doing too much burst damage on base kit but it required skill in default gear/Grey spellbook to have a chance. With that being the main wizard issue, you target everything else as well and more. Meanwhile no matter what class you play, a ranger will kill you before you know what happened or before you can do anything and 19 hot fixes later and they will still kill you before you can do anything. The game is just not fun any more no matter how many times you adjust the loot, the classes are the main part of the game and currently it is horribly unbalanced and just not fun. Wiping so often as well just kills any momentum you had getting past these problems, especially for the average working person that cant play DnD 8 hours a day.

hot hemlock
#

Sir Yapsalot

lone crescent
abstract flume
indigo egret
nimble harbor
# abstract flume And so I am stopping playing the game until they actually stop coming out with b...

To be fair though: it may seem as if wiping every month hurts working ppl/casuals but I think it's quite the opposite.

When there's no incentive for higher geared players to do HR, then with time they will swarm GC even more. You can't ever outgear a person that has more time than you do 😦

What needs to happen is definitely for HR to be more rewarding and making GC less attractive, without hurting timmies there.

To me the change to portalspawn seems to trying to hurt highrollers, so they have a chance of actually getting hurt at the end. In reality it did the opposite. Now you can't even rat anymore if you don't like to have playerinteraction for some reason or another.. 😦

lone crescent
#

The thing i don't like about this patch is the busted slayer Fighter, the rest seems fine, Wizard is fine as it is for me, back in old days vs a melee class in 1v1 was instawin, now they need to be good, it's fine cause Wizard have high skill floor to be effective

nimble harbor
lone crescent
nimble harbor
# lone crescent Slayer can 3 shot every other class in the game, the damage is too high and he c...

Sorry but that's too shallow of an analysis for me. By extention I could argue that fireball is busted (which it clearly isn't).

Or to put it differently: how would u fix slayer? I'd suggest to make other classes more viable again and maybe fix falchion.. But that's another topic..

Do u guys know if there are different head/body dmg-multipliers for different weapons in place already? I find the combination of speed, accuracy (due to horizontal animation) and head-dmg on the falch too strong.

It's not as simple as "dmg is too high" when in reality TTK depends on more than just raw dmg.

lone crescent
# nimble harbor Sorry but that's too shallow of an analysis for me. By extention I could argue t...

It's clearly the damage bro, slayer need to be nerfed, the +5 damage is just too high and lantern should not be considered a weapon to trigger the perk

They should experiment with slayer like they did with axe specialization, it was +10 and was op, then +5 and still op, than they made +10% and it was trash and now it's+3 and it's balanced, they need to do the same experiments with Slayer to find a good balance

winged mortar
#

Bringing high tier gear into normals should cause condition and durability loss on said gear.

fresh berry
#

god no to durability. why we lose thing on death

slender ravine
slender ravine
nimble harbor
fresh berry
#

we need a friend list to add people or im not seeing it

winged mortar
#

4% green

nimble harbor
winged mortar
#

That should be affected as well. Possibly different ratios

nimble harbor
#

I dig the idea of removing stats though, don't get me wrong.

fresh berry
#

is anyone that good in the game that they are keeping the same weapon, dungeon after dungeon

winged mortar
#

Great warriors don’t wear legendary armor going to town for groceries. They wouldn’t want to get it dirty, they would save it. For when the time comes for battle.

slender ravine
#

So maybe a cap like.. if you bring in a purple chestplate it will give you a warning ⚠️ before you join a normal like..

It will say; "your purple items will be adjusted down to their max blue counterpart for normals, do you want to continue searching for a normal match?"

nimble harbor
#

I'd say bring all the equip down to its green/blue version (GC/ruins respectively). Being full green in GC is still strong as fuck, while at the same time not giving the impression of having no chance.

Bc what do most ppl look up after they got killed: Def not the stats of the gear, but first and foremost the tier of the gear.

Couls be two birds with one stone.

dapper gull
#

Buff hide a little. No way white invis pots are better 😦

nimble harbor
slender ravine
lone crescent
lone crescent
nimble harbor
slender ravine
#

How does this look?
Title; "Only Allow High Gear Into Normals With Cap Penalty"

lone crescent
lone crescent
nimble harbor
lone crescent
#

I am calmTrolls_Blood

nimble harbor
#

Also: would be nice if you wouldn't just raise opinions but instead fully fleshed out arguments or even a fully formulated sentence about your concerns. Right now your just playing the reaction-game.

slender ravine
#

@lone crescent if the devs understand our message then it's more than enough for me

nimble harbor
#

For example: Kaite mentioned in her stream that gear cap could be a problem. Why is that? I'm very open to explanations.

lone crescent
#

How would nerfing gear benefit the game in any way? Why should someone ever carry a nerfed piece of equipment in a game? Isn't gear cap a better option?

slender ravine
nimble harbor
#

Gear cap was a bad option because you needed 2 sets of gear in order to run 2 different dungeons. That resulted in ppl dropping the higher tier dungeons and prices went through the roof for greens...

slender ravine
#

Or they could take that gear at full force to HR

lone crescent
#

And if you drop the one purple with trash rolls that is useless on HR you can't use that item at all

nimble harbor
#

With @bigfish his suggestion ud still be able to use the same set in any instance, but with a cost.

If you think going down from tier 4 to tier 2 is too hefty, then let's find a middle ground: tier 2.5 which is better than green but worse than blue.

lone crescent
nimble harbor
lone crescent
#

I'm not gonna take a weapon in the dungeon just to be nerfed, I'd rather build a different set

nimble harbor
#

Again: do you have a better solution? I'd like to hear it. But you just being like "nay nay nay" isn't helping in the slightest.

lone crescent
nimble harbor
lone crescent
#

I personally never bring gear too strong than what i need in normals cause i don't want to risk for no reasons

nimble harbor
#

Now your last sentence is a proper one. The rest is pure elitism, that I've seen since the dawn of Tribes:Ascend. And do you know what happened with that one? Yea. If your OK with being in your club of 500ppl all servers combined then be my guest - I know ppl who are fine with that. To me it's a shame, for what could have been a great game, held back by ARTIFICIAL barriers.

#

Have a great day. I'm going to touch grass now.

lone crescent
# nimble harbor Now your last sentence is a proper one. The rest is pure elitism, that I've seen...

It's not elitism, you should hope for people to have gear in normals whenever you play, if everyone's gear is bad you will not have any upgrade and the game feels boring.

The only issue is with newer players, but handholding them is not a solution for a number of reasons like players smurfing (as in <15 lobbies) and the creation of a system where you make new players feel powerful just to face the reality of the game only later and hit a wall that will make them lose all their confidence and make them feel unable to play.

I played from PT4 and in that test i extracted literally 0 times and still i liked the game, there's no reason to hold back new players from the real experience

fast lily
nimble harbor
# lone crescent It's not elitism, you should hope for people to have gear in normals whenever yo...

Now these are sound arguments. Thank you!

So how would you fix the problem for new players being driven away? Because that's an issue no matter how you look at it. Some part of it can be fixed through proper community guides (I still have to see a guide that explains spacing and accelerating attacks) but others can't.

And please don't say "the need to get better". Neither you nor I can force them to get better before them leaving the game for good.

Or lemme rephrase:

  • how could newer players be introduced in a less frustrating way?
  • how could the game help newer players to better understand their mistakes?

Both points are in regards to the experience of nubcakes. Not the stats itself (which might be another issue, but following your train of thought: might not be what's holding them back atm).

grand totem
#

they should add an auctionhouse where you can post things so you dont have to sit in trade for hours

lone crescent
# nimble harbor Now these are sound arguments. Thank you! So how would you fix the problem for ...

For me they need to add quests and more content and easier/more efficient ways to get gear, gear should not be seen as a goal to reach but as a tool you need to play. Even if you are not good at the game you need some small wins like for example quests like "kill x skeleton guardsman" that gives you a certain amount of gold that you can spend on a revamped trading system (they are already working on that) to get decent gear, all of that without the need to extract and actually "winning" a game

nimble harbor
lone crescent
#

To learn the game i don't think we will ever have an in game tutorial or guide, it's just experience and youtube guides

The harsh truth is that this game is not for everyone and if a player is not into hardcore games the devs doesn't have to change the game for them cause they will end up making the game worse for those who enjoy the genre

nimble harbor
# lone crescent To learn the game i don't think we will ever have an in game tutorial or guide, ...

I am into hardcore games. As are many others, who still see issues with how certain mechanics deter newbs from the game.

I mean.. I spared with fucking Stouty in Mordhau (got my arse handed) for hours.. Have thousand of hours in Hau and chiv combined and even more in Battle Brothers. I know punishing games.

As for the rest: In my experience nothing good comes after "the harsh truth is".

Again: I am talking about the experience being artificially "hardcore" when in reality "hardcore" refers more to how infuriating the game is, than to how challenging it may be. And what happens then? Well the most fucked up ppl with the most fucked up minds will stick to the game, since it's their normal habitat. There's nothing skillful about that. Its just a miserable community at that point.

fast lily
#

I think the most tutorial-y thing we need is making a default kit queue. If you're wearing a default kit, you can opt into joining a specific matchmaking that only matches you against default kits. Add a button to unequip everything and give you a full default kit to play with.

Keep everything else basically the same.

nimble harbor
nimble harbor
lone crescent
#

@nimble harbor yeah i gave my solution, small wins that will make you earn some gold even if you get constantly destroyed, you then can afford decent gear and play, players needs those small wins

nimble harbor
timid palm
#

maybe fix the cost of a stack of bolts its 20g for 15 but 5g for 5 stop wasting my time buying it 3 times

somber wind
small furnace
somber wind
small furnace
supple grotto
nimble harbor
midnight flame
#

I think a break from balancing and cosmetics to focus on content and quality of life would be good for the community of dark and darker just saddens me to see the player base static at a such low Player count. IMO I don’t mind the changes I do mind the lack of players and think content and quality of life changes would be a good use of time. Much love iron mace I hope this is heard HoldTheLine1 HoldTheLine2 Salute

terse pier
#

This game is mid af rn

mellow sapphire
#

dont forget guys that on average people have an IQ of 85 - 115, and most of the hang out here!

terse pier
#

self report kekw

mellow sapphire
#

"kekw"

terse pier
#

the ""kekw"" 😂

white pebble
#

I think rogue needs more starting will and less starting intelligence. JUST SAYIN.

daring lava
lone crescent
#

Seems too op and too rng

safe copper
#

congrats for reducing portals in solos and shoving them all inside a circle so that the geared can collect all the treasures so they don't have to look for anything. they enjoy the feeding and makes the game so excited for them. I guess Goblin Caves are the high roller with simplicity of feeding them.

lone crescent
spring hound
#

the devs need to go run some hr goblin caves, and see how shitty that bottom right room is for portals.

graceful frost
abstract swallow
#

goblin caves was always a mistake tbh
trying to fix teaming won't do anything to fix its many other fundamental issues

safe copper
coral sable
#

https://darkanddarker.featureupvote.com/suggestions/504333/the-3-floor-dungeon-with-the-removal-of-highrollerHighroller Highroller should be removed when the full 3 floor dungeon experience comes out (ruins 1st floor/ Catacombs 2nd floor/ Inferno 3rd Floor) the first floor would be the current Normal, 2nd floor would be Highroller and 3rd would be an even harder "High roller Plus" with mostly Nightmare tier enemies and even better loot. Additonally a couple options to skip floors, maybe an Item from the merchants that summons red portals as well as a potential shrine that also summons them. The leaderboards would track the 2nd and 3rd floors.

safe copper
wary niche
#

Add a filter in your stash to filter items like in the trader!

slender ravine
wary niche
#

yess i’m tired of looking through 10 rings and pendants to find which one has knowledge or weapon dmg or strength or whatever

covert shore
#

Stop scamming ppl buying 15 bolts

orchid zodiac
#

ideas how to make the game only grow in pop over the years, most ideas taken from rust:

  1. introduce each month or two a devblog(take a look at rust devblogs) with new content and such, even if small content.
    In general people like to see a blog page with pictures/videos and such, even with something that is not ready yet but upcoming in future.
    Its much better than some text in discord channel.

  2. introduce new procedurally generated maps.

  3. add extreme challenges, for example possibility to go even deeper in HR inferno to even deeper realm and face nearly impossible to beat boss, to the point no one will be able to defeat him for months after release, not even once.

also i played rust for years, and it keeps me playing.
each gameplay session on a server is on a unique map(procedurally generated) that creates unique experiences, with wipes and new content you keep coming back to play it.

@dawn grotto @keen onyx

ornate vault
#

Please reduce magic resistance in mobs accross teh board, having to use one spell per mob is awful.

makes the game boring as hell.

Meanwhile every melee class with white gear can 2-4 shot mosts mobs...c lear super fast. It's really awful

Or give a gray quarter staff as a starter melee weapon to wizards.

nocturne jetty
#

A flail (spikeball on a chain)
in order to use its main attack you have to press or hold something to start spinning it over your head (maybe with an active hurtbox?)
and then you're able to swing
Could be another weapon for clerics, fighters, and maybe barbarians?

hardy vector
#

add back the rare and below cap in norms

fervent lava
#

Imo, they should replace the circle with a minotaur that is released after a certain time and hunts players down. Its near unkillable and mostly one shots players but can be avoided for a bit before it aggros

#

And after a longer period of time after the minotaur, the swarm comes in and ends the game

naive shore
#

fix your game, connection issues are making this game unenjoyable, also fix the reconnection system it takes on average 3 times to get back into the game where you get to find out that youve been dead for 5 mins and some lvl 1 has your entire kit

thorn geode
#

give rogues a parrying offhand dagger plz

coral heron
#

Barbarian needs a nerf. Buff ball needs a nerf.

We need: skill trees, new level, new class, auction house, and for items to switch places with eachother through the drag and drop system.

Thank you for the great game
HoldTheLine1 HoldTheLine2
HeldTheLine1 HeldTheLine2

graceful beacon
#

man I want content but I feel like devs always do the opposite of what their testing tells them. nobody asked for a ranger buff!!!

ionic bobcat
#

what if they made armor only effective if you hit the associated body part, like in tarkov. for example a BIS fine cuirass wont stop a one tap headshot if you arent wearing any head armor

#

would require a departure from the currently used system but they could rework it so that different pieces give a certain percentage of dmg reduction

graceful beacon
ionic bobcat
#

gloves would give an extra percentage towards arm dmg etc

graceful beacon
#

okay

dull mist
#

Any chance at making the hud stay at 16:9 even though you're at a higher aspect ratio like 21:9 - 32:9

safe copper
# abstract swallow ding dong bannu

wouldn't hurt my feelings i enjoy several different games and there is another game similar to this one out there. Besides your the one with a dishonest nick.

abstract swallow
sharp roost
#

Suggestion: Class has 50g to create a basic loadout that can be saved.

abstract swallow
#

I get people like the easy gamemode and solo play, but it's impossible to reconcile with the game's original vision

short heath
abstract swallow
#

yep
solos killed team diversity, which turned crypts into 3stack city and killed pub play, which turned crypts into overgear-or-naked stompfests

azure crow
#

I am thinking now they are adding races that cannot equip starting gear you should make a store called lost and found that has all junk gear and free and have character start with nothing anyou can bring what you want from that way

short heath
faint merlin
#

PLEASE reinstate no gear above blue in base dungeons... keep that in high roller.

graceful beacon
short heath
graceful beacon
#

mhm

feral hedge
#

im with chicken that shit ruined the market, it made finding high end gear not even exciting because you know it wouldnt sell unless perfect bis rolls

short heath
feral hedge
#

because the minority speaks the loudest

short heath
feral hedge
#

i would legit leave 90% of purples that i found because they had one roll that wasnt perfect so you'd spend 30+ mins in trader trying to sell only to merchant it for 7g lol

feral hedge
# short heath The community has basically been screwing itself by refusing to play HR. The mor...

im with you on that for sure... i think most people are just intimidated by HR because they have a hard enough time breaking even on an average session so the idea of paying 75/100g to most likely get ganked by someone better than them doesnt seem worth... BUT if more people just played it you would have alot more mixed games and wouldnt always be fighting people better... they just need to add some kind of break in system, like first 10 games are free or something....

abstract swallow
#

HR made up a significant amount of games played pre-GC, and that was back during the playtest-boosted loot and event candy days.
Nobody's going to touch HR as long as they can get what they want elsewhere, easier and faster, whether that's PvP or loot.

pure summit
pure summit
short heath
pure summit
pure summit
# short heath You're contradicting yourself

How? My point was that people play what is funnest. If you make HR more fun, people play HR.

What is making HR not fun for people? Mostly the Skill, gear, and pve difficulty increase, not making it feel worth it and feeling like you're getting sweat on constantly.

Lower the gap by making ranked leagues (Peasant, Squire, Knight, Noble..), and you'll see people find it's more rewarding with things to strive for like more rank/elo(aka more fun). — The casuals get to see gear progression, and sweats see more intense PvP against other good players.

HR leaderboards is this idea in action, where more people play HR during leaderboard, then go back to normals typically.

short heath
#

I don't have time to debate this right now, but the long story short of it is what @abstract swallow said many times by now... so long as GC exists as a means by which players can find success at next to no risk, there won't be a successful form of HR.

timid rose
#

nerf fighter

abstract swallow
#

pretty much
it doesn't even have to be loot, as long as GC is avaliable as a quick and easy option for gameplay it'll be junk food 90% of players will take over more advanced content
look at all those content creators and leaderboards junkies that immediately jumped ship from HR Crypts to record all their solo content in GC

pure summit
# short heath The first sentence in this and your first paragraph of your first message direct...

You mean:

"The players will always go towards the path of least resistance."
and
"people play what is funnest. If you make HR more fun, people play HR."

These don't contradict. — If I were to rephrase I would say "The path of least resistance to fun".

What is fun for some might not be fun for the majority, which is why we see such a low player count in HR. — fully congruent here in a general view.

hazy tulip
#

Why did they remove voip and names in pre lobby?

abstract swallow
hazy tulip
steel pulsar
#

I beg reset character level on wipe im getting bored

uneven wolf
soft nebula
#

warlock is a pain in the ass to play rn especially at zero gear, imo the best way to touch him up is:
-keep prices (before tortury mastery) the same
-instead of x2, maybe 1.5x for only CoP
-remove healing off hydra
this way we can actually have fun without the stress of missing an ability and being punished crazy for it, and getting rid of hydra healing due to how poweful it is at (currently) 9 magical healing

gaunt magnet
#

BRING BACK GEAR CAP PLEASE! It was the best version of the game

soft nebula
jade vault
#

cringe juicers need to leave the timmies alone

soft nebula
#

if anything, i have an idea, and its far fetched but this is jus a concept. what about new weapon and armor types, for example, rare items that can be found in green rarity+ like a combat bow, which is basically in between a longbow and a recurve alowing for new types of strats, that can ONLY be used in HR, which makes more people wanna be playing HR

jade vault
#

whats the difference between that and just making a gear cap

pure summit
fathom bolt
small furnace
abstract swallow
pure summit
small furnace
# abstract swallow the best time to stop excusing a convenient problem is yesterday the second best...

As much as I'd like to see what the game would look like, just cutting an entire portion of the playerbase out of the game and telling them to 'get used to it or get out' is going to have lasting consequences. The play was probably to never make goblin caves in the first place and instead try to balance around solos, duos, AND trios. Instead they decided to balance their game SOLELY around trios, and segregate solos to goblin caves, duos to ruins so they didn't have to think about anything else.

abstract swallow
pure summit
abstract swallow
small furnace
# abstract swallow big agree that making goblin caves was the mistake, and the game was already bei...

Yeah, it's not possible to undo what they've already done.

Maybe I'm wrong, maybe they'll rip the bandaid off and flip the script on us, make it so ruins is a trio map again, and then rework the GC assets into a bigger, trio-friendly map. Then they'll make every map solo/duo/trio again and instead of just balancing for one team size they actually balance for everyone altogether.

But, I don't see the game surviving in it's current state if they did that. There's far too much negative PR and most people already have the impression that IM don't know what they're doing and many may look for an excuse to leave.

pure summit
abstract swallow
#

at this point the most reasonable play is probably what Onyx and a few others suggested, making it a time limited/event game mode
really you could make all the side maps that kind of map-cycle gimmick and it'd help the population a TON

small furnace
abstract swallow
#

I think they just need to incentivize under-strength parties with something simple and tangible (like extra inventory space or something), narrowing team sizes into only mirror matches is part of the problem even if it's not 100% enforced

fathom bolt
#

Also soul collector has a visual like you mentioned, glowing souls circle the warlock

#

Would be good counterplay, 6 souls around a warlock = more dangerous blow of corruption and vice versa

pure summit
fathom bolt
#

Yeah the perk is just so underused that nobody has really ever seen it

dim jetty
#

bring back item caps

snow oyster
#

Hey anyone know how I can change my Wizard tag by my name into something else? It's been almost a year since I set it, I forgot how to change it lol

shut jolt
#

I dont see how the developers think its ok for people to run such high gear that they are oneshotting spell casters n other classes in normal lobbies. There needs to be a gear cap again. What are you devs doing? Like do you guys play your game?

faint merlin
#

youre tripping hard off nutsacks homie

soft nebula
# shut jolt I dont see how the developers think its ok for people to run such high gear that...

i do, my friends do, getting one shot as a wizard is a prob, but we run naked alot and its not even too bad a problem, as a mage you should go speed, really fast, and be able to get close and fireball or single chain or lightning strike (theres sm good options) and kill people at really fast speeds, you are a twig, and you treat others like twigs, thats how mages work. other classes if your getting 1 shot 1 shot, then your probably compltelely naked, and u probably didnt lose much

upper hearth
#

Could we add an "Are you Sure?" Check when going into dungeons, too many times have I accidently gone to crypts solo now

ancient veldt
#

has there even been any talks for a universal trading chat for every item?

lusty obsidian
#

i stopped going HR because it was less fun and not one of my friends wanted to do it.

#

now after 3 months i have no one to play the game with ...

upper hearth
lusty obsidian
lone cape
#

why cant they add the blue limit again?

upper hearth
eager oyster
#

A suggestion for the game Devs. Stop trying to balancing the stats of characters and stop adhering to all of the melee fighters. Every class has its strength and weaknesses Warlocks Wizards Unplayable. Ranger barely playable Fighter Clerics Barbs everywhere. You've nerfed everything else to the point of obsolete and you've not implemented the skill tree system yet. All the money, data, and resources going into trying to balance something that will need rebalanced when skill tree system is released makes no sense to me. Imo your resources as a company would be better spent implementing all systems for combat first. Then focus on balancing everything together for instance something a class lacks could be made up for instead of with a nerf which effects longevity of the game due to players play styles you can implement a way to improve the weaknesses in the skill tree. Just some food for thought.

chilly shoal
#

adding a wow type arena would be so cool for the game

gilded scaffold
#

lizard should give +2 all, so every class could play with

eager oyster
#

Heres an idea sell the game to Nexon because you're destroying it by actually not testing the game yourselves and only listening to streamers 🐒

vernal hedge
obtuse lichen
#

tbh goblin caves is not even a main gamemode of the game and balancing the game around goblin caves is a huge mistake

tiny wigeon
#

How do people actually think that ironmace is balancing around what streamers say, this is such non sense

soft nebula
#

games a bit unbalanced, by tbh loot wise, its probably the most perfect its ever been, im really hoping they never touch it again, sellables feel like you can get a good amount, getting good loot feels rare but not TOO rare to a frustrating amount, im loving that aspect and i appreciate the conclusion theyve come to. however, may i suggest added a minimum 5 magical healing base stat to every piece of gear? maybe cap it at 10, thanks!!!!!!!!11!!!!

obtuse lichen
#

Barb dominates in goblin caves but currently he is just so trash in pvp against equally geared players in 3v3
in 1v1 it's easy to kill someone while you are playing on the barb but in 3v3 barb just gets melted and highly dependable on the positioning
Same goes for a bard as well bard cant be a lurker anymore
It's basically a support hero that gives buffs and that's it because if he tries to flank everybody just switches on him and he dies in 2-3 hits
Idk who is balancing the game but basically we back to the good old meta with ranger fighter and cleric
cleric is just necessary because it's the only class that can heal instantly or mid fight
Because ranger is a stable ranged dps and has high mobility that lets him quickly disengage + can use spear perk that makes him really strong in melee combat when he gets pushed on by a bard or any lurker class
Because fighter is just a class that basically has no downsides and get's a lot of advantages with his active skills and perks
Meanwhile barb and bard and wizard are just getting gutted like 5-6 patches in a row if im right
If barb and bard are still playable somehow in gc they are actually really bad in HR crypt especially barb
You can literally ask everybody that plays HR crypts and they are going to say the same, at least in EU
The game is not fun when the is no comp variety and a lot of HR players already dropped the game and waiting until mid November patch or at least for some more variety in the game
I don't care if people call me a troll but after solo game mode implementation the game is just going downhill with a recent patches because developers are trying to find the line in between solo mode and team mode

trail nova
#

I prefered greens to be sellable with decent Rolls, now you cant, but its fine for acquiring gear yourself

obtuse lichen
# tiny wigeon How do people actually think that ironmace is balancing around what streamers sa...

The are actually not balancing the game around streamers but more around statistics but the stats are rigged af when you have like 95% of the population running in default or gray/white items and 5% in BIS or close to BIS gear
And developers be like oh no we have rogue main that kills nakeds or green geared players let's destroy rogue!
Currently barb has all of his items nerfed and running like 170hp and 30% pdr is just lame af when you can run fighter with 70% pdr 150hp and 100+ damage falchion
And when im looking at the montages mostly what i see is slightly better geared player is just shitting on the noobs, and the name of the video be like Barb dominating HR GC when like 80% of HR GC are just PVE enjoyers and don't know how to play against barb

#

HR GC be like a see barb i run

muted nova
#

Gamez gonna fail and IM pockets 20m

slender ravine
#

Nah, game won't fail, it's got some strong roots. Even if things arent 100% it's got a very dedicated fanbase. Although, if the servers get worse, or much much worse. Maybe I'll start to agree

#

Server connection, and getting rid of hackers is probably most important for the games short term-longevity 🤔🧐

ripe turtle
celest terrace
#

PLEASE BRING BACK ITEM RARITY CAP IN NORMALS, IM BEGGING YOU!! 🥺😞❤️ I was playing in normals, 10 gold to my name, so i had nothing but starting gear... and boom a squad of three rolled through and one shot the whole lobby.. but the worst part is that they all had named weapons.. im begging you devs, bring it back for my sanity❤️😅💀 (i love this game)

graceful beacon
fringe dragon
#

I think a great suggestion would be to rework the current maps dynamic. Althought most of the time we see Barbarians and Fighters or Duo Rangers in most scenarios, we can agree that information, positioning and previous experience/knowledge are the crucial to winning a round with the resources given to us, whether we are high or low geared. Also the fact that certain range dynamics are affecting classes such as the Rogues with the current daggers. It is quite hard for a Rogue to get a good opportunity being on default gear, and even if they are highly geared, they can still get combo'd by a non geared wizard or barbarian. Needless to say, Rogue's playstyle is different but nontheless this should be addressed properly. Also I think the Portals should be reworked. With the addition of the "stand-by" portals, althought good it is still quite lacking.. An Idea I've had that would increase gameplay and outplay potential and new contesting zones would be to highlight and add a lot of new extraction portal locations, which would the need an action to be used. Not only would this help both ungeared people just scavenging for loot but also high geared people who had a rough start and just want to get out asap. I think this would improve the rawness of the game when it comes to decision making, at least.

upper hearth
#

Reduce chances of finding throwing axes to 1/3 and decrease velocity

ripe turtle
#

Voice emotes? Death screams?

next cave
#

damn this game broken rn

granite plinth
#

please gear cap normals

tired crystal
#

Enable bandages and potions while resting

slender ravine
#

Add 99 agility stat. Good luck gents!

slender ravine
merry kestrel
#

Real suggestion: Lower the amount of bard loot on the loot tables.

fresh berry
lusty obsidian
patent mauve
#

Turn those 3 slot flutes into a 7-8 gold per slot treasure.

sinful bobcat
#

The Wizard Cobalt hat doesn't have magical power on it.

weak zenith
true pivot
#

Movement speed slow upon swinging weapons is ridiculously onerous and makes two handed weapons with already slow swings such as the battle axe and double axe too easy to avoid as a high movement speed character

tiny star
dapper gull
#

Nerf PDR. Ambushed a fighter with weak point and hit him 5 times and he turned and smacked me twice and when I looked at his health he wasn’t even half health.

true pivot
merry kestrel
merry kestrel
dapper gull
#

And when I checked his health bro had a little over half health still. He had 73% PDR

true pivot
fallen sequoia
#

So sick of Cape Crusader's toxically running down nakeds. Like the disparity in gear difference added with the toxic mindset of most gamers in this genre is killing new player interest. NEED to get the matchmaking gear restricted thing figured out yesterday. Not a single other thing in this game needs more attention than that imo.

limber mauve
#

I want to have a perk on Wizard like Invisibility Mastery that make the current invis not like complete garbage.

#

Should be something like 1 extra second and no afterimage on self cast

glacial sphinx
#

Disagree, abilities should be in a good place baseline and not fixed by perks. invis and haste in the current state is just bad and should be reverted

merry kestrel
merry kestrel
somber falcon
#

fix rogue. now.

merry kestrel
somber falcon
#

what are you implying @merry kestrel

merry kestrel
somber falcon
#

or im quiting dnd

topaz meadow
true pivot
# merry kestrel no self respecting fighter uses a battle axe, it should be deleted

why should it be deleted, exactly? "just dome them. If you can't hit your attacks then that's a different issue." - oh what's that, it's too slow to land hits with when the opponent is paying attention? hmmm, maybe reducing the swing movement slow might help the situation? try critical thinking; "it should be deleted" is objectively dumber than my suggestion, which you are hypocritically arguing against for no good reason

echo dome
#

SUGGESTION: MAKE PROJECTILE REDUCTION A USEFUL STAT. +.1% on a ranger doing 100 damage is a joke. buffed every other stat but must have love for rangers idk

merry kestrel
primal skiff
turbid yacht
#

So a way to buff wizard to make it feel a little better and maybe bring back ignite build would be giving it blunt weapon mastery thoughts?

topaz meadow
primal skiff
true pivot
#

swing slow in general is a dubious mechanic, as melee is all about players being able to manage their distance and timing, which swing slow unnecessarily hinders. I favor removing swing slow in theory, but it definitely needs tweaking if it remains - already slow weapons should not be penalized further with more swing slow, for example - it just results in those weapons being untenable to use against skilled players

primal skiff
#

Different direction, but maintaining thematic elements is key

topaz meadow
fathom bolt
rapid osprey
#

CLERIC IS STILL OVERPOWERED IN DUO AND TRIO. NERF THIS CLASS REALLY AND NOT SOME SLIGHTLY NERF/CHANGE. In duo its a total domination you cant make nothing vs good cleric paired with any other melee class like slayer fighter or barbarian. TRUE NERF FOR THE PATCH FFS . Devs are cleric or what ?????? too much heal , too much defense , too much damage, too much magical damage , too much support . its a bit too much right ????

chrome dragon
true pivot
ornate vault
true pivot
eternal shore
#

WHEN NERF RANGER

#

Actually just delete the whole class

solemn spade
#

fully buffed cleric (bless, divine strike, Protection ANDDDDD Smite) can't kill a barb 1v1 that misses half his swings, even without blood exchange. basically forcing me to take Ale or use and land Holy Strike if I want to win.

That doesn't seem balanced and it really isn't fun. We both had a couple greens. He's using a 2h weapon and missed 2 of 5 strikes. I landed 5 of 5 hits before dying.

echo wharf
#

im dreaming of a world where rangers are balanced

visual violet
#

can we please for the love of god just remove traps. its actually so imbalanced. i lose yet another 4k kit in HR to a dookie ranger bc i get hit run way into storm and hit a trap that was placed at the start of the game. why they are allowed to live in storm and live when rangers run away from them is unreal. it takes me on barb 8 seconds minium to open a trap which means i literally get hit fucking 5 times minimum while im frozen to the floor

#

and i cant fucking see them bc they are hiding them in bodies and loot.

#

i live for 30 plus runs not dying to people fafr more geared and actually having to fight only to lose my kit to a 14 gold trap thats not visable to even avoid it

patent mauve
#

Explosion bottles should be able to break doors

merry kestrel
tired crystal
#

bring back horseman axe as light as viking sword

short heath
# dapper gull Nerf PDR. Ambushed a fighter with weak point and hit him 5 times and he turned a...

This is something I both agree with and disagree with at the same time.

PDR/MDR curves absolutely need to be readdressed... however, I adamantly do not believe that Rogues should be able to 100-0 plate wearers unless there is a MASSIVE skill and gear difference. Rogues should be able to nuke squishy targets, sure. But if you also allow them the capability to murk plate wearers, what weakness do they have? Take away pen from Rogues (it's realistically useless anyway since the calculations for it are trash) and give them better base damage, but a lower headshot multiplier.

short heath
wicked spindle
#

10 regular dungeons I have been in today have been ran thru by purple players. Please make a system stopping this. any good progress i made is lost to people who arent even picking up my greens and blues cause 1)the markets messed up and nothing sells worth much 90% of the time if you do bring a blue out 2)they are already full purple

patent mauve
short heath
# echo wharf im dreaming of a world where rangers are balanced

Historically one of the hardest classes to balance in games that predominantly revolve around melee combat and an ever-shrinking zone circle that forces you into it. Worse damage drop off that starts sooner and maybe even giving them a melee weapon penalty on Ranged Weapon Mastery so that they aren't as proficient as every other class.

fathom bolt
#

I think forcing rangers to take the leg shot perk for slows would be a good step in the right direction. Atm, landing one shot anywhere just makes your next one even easier to land, and makes it harder to push the ranger even more so. Would create a bigger trade off in shooting legs as opposed for going for the head for damage

short heath
# fathom bolt I think forcing rangers to take the leg shot perk for slows would be a good step...

Literally nobody would take it. Losing the damage on headshots is too much of a dps drop to matter, and who needs to slow a target when it's just dead anyway? The only scenario where it would even be halfway useful would be against a Heater/Buckler Cleric or Fighter who is attempting to block their head while crouching. Otherwise taking the loss in dps is never going to be worth making the target slower when you can already hit the first shot with said target at a higher speed anyway.

#

Well, I guess I'm taking a mindset from the top tier of players in that aspect. Who knows, maybe people who aren't as confident in hitting their headshots might take it.

fathom bolt
#

IMO Rangers should be able to do good damage at range, its their thing obviously. I mostly take issue with the crowd control they have as a side effect of how bow shots work while also doing good damage. If you compare a ranger with their bow to a wizard with slow or ice bolt or other slowing effects, it just feels a little overtuned, at least in my opinion.

echo wharf
#

i do think rangers being able to slow is one of the biggest problems. then the damage out put capability from distance is next on the list. but if they took the slowing effect out of it, it owuld be harder to land shots, thus making it harder to do said dmg output.

fathom bolt
#

I think a week long hotfix without slow on bows by default would be good to test the waters. Seeing how other classes have had similar changes I see no reason why Ranger can't be put in the spotlight for a week

#

How rangers/bow users react to the changes would give some better insight on ranger balance as a whole imo (similar to how warlock has been performing this patch, lots of forced experimentation and now we can really see how reliant the class is on one perk)

abstract swallow
fathom bolt
#

how is it not already damage racing

hardy vector
#

remove slayer perks

patent mauve
#

Make the rangers bow shots slow for less time, and let leg shot perk increase duration by 2x.

abstract swallow
# fathom bolt how is it not already damage racing

because a significant amount of ranged weapons' power budget is vested in them having functional slowdown, it's what they've been balanced around from the very beginning and why Ranger functioned as a ranged area denial class
take that away and you've either got completely dead playstyles or you're giving them the damage and mobility that's been absent from the weapons since the start

rancid pebble
#

Slayer should go to 3 weapon dmg like axe specialization, or be a phys power bonus

#

lantern is not a weapon should remove slayer proc, also bard should get a big ole dumptruck in the next wipe, for balance reasons...

soft apex
short heath
small furnace
# short heath Well, I guess I'm taking a mindset from the top tier of players in that aspect. ...

Not here to argue with you in any cause I think forcing rangers to take the legshot perk is a bad idea... but I will say at the top level there is a not 'meta' but still really good strategy of having just 2 bows. One regular recurve/longbow for damage, and a survival bow with the legshot perk for kiting. It works pretty well and is only really countered by the usual suspects (PDR fighter and Barb)

short heath
#

Even without taking the leg slow perk, that strategy is extremely effective. I run Survival Bow and Longbow when I don't have an insane Spear to be taking when I play Ranger and I don't ever take the perk... still kite just fine.

small furnace
short heath
#

I'd rather take body shots for increased damage. It's unnecessary to force the loss in damage output for a slow that isn't really needed if you know how to kite properly.

soft apex
short heath
small furnace
soft apex
#

I mean bows being really strong 'feels' right, they are better weapons than swords if you're talking about realism. That advantage just feels a little too easy in the context of this video game, and maybe they could not slow people on hit as a minor adjustment?

small furnace
abstract swallow
#

'as a minor adjustment, remove the cornerstone trait of this entire weapon type'

short heath
fathom bolt
#

I wouldve said the corner stone trait of ranged weapons was two tapping squishies from across the room

soft apex
abstract swallow
#

I like how class icons immediately tell you how skewed someone's perspective is about class/weapon balance

short heath
fathom bolt
small furnace
# soft apex they have traps, and melee weapons? And they got 2-4 arrows into the other guy i...

Ranger melee weapons are awful, even the spear is outclassed when someone gets in your face because of it's terrible sour spots.

Traps are great, but unreliable when you're playing against people that know what they're doing.

Their bow + slowdown on hit is really all they have. It's strong, don't get me wrong but even minor changes to their singular strength can kill the class that was literally dead in the ground last patch and only revived this patch because of the buffs they got.

short heath
small furnace
abstract swallow
soft apex
short heath
#

Jfc 🤣🤣🤣 @abstract swallow @small furnace

soft apex
#

sorry for the icon confusion but you guys have got to read wizard chat, it's great

fathom bolt
#

bro cant even ask a question

small furnace
# soft apex so for context I played bard (past tense, I'm not playing the rest of this wipe,...

Last patch (The removal of damage affixes without any compensation) made the class near unplayable at every level. Ranger only has their damage and slowdown, they have no other tools in their kit.

Their damage was removed that patch and they were given zero compensation.

THIS PATCH: They buffed longbow damage and added damage rarity scaling back. This was enough to push ranger back into being a strong class, however it's still currently one of the least played classes. That might be due to the upcoming wipe or because people haven't wanted to try it since the removal of damage affixes.

abstract swallow
#

it doesn't help that Ranger was nerfed over a dozen times in a row before the deathblow patch, despite being one of the worst performing HR classes

small furnace
short heath
small furnace
#

Even onepeg is saying rangers need a nerf, it's kind of annoying to me that this kind of sentiment is so widespread among people. Like people can't see out of the perspective of the 1-2 classes they play in the way they play the game.

soft apex
#

you know, you've all convinced me. Rangers are fine, and moreover, have been nerfed much too harshly in the past. We must give them back the tools they need to survive, and if possible rein in bards some more.

abstract swallow
#

correct
bard needs to be tortured and nerfed until bard players relinquish tech

small furnace
short heath
soft apex
#

what?! My conversion to the cause is sincere, Rangers are well known to have suffered much at the hands of Ironmace's capricious balance changes. Who has not played a ranger, and wept for what they have lost?

abstract swallow
small furnace
# short heath I just legitimately and vehemently *HATE* that streamers do this. They need to s...

Onepeg has usually been pretty tempered in his opinions, which makes him seen as more of a 'reasonable' personality. It's for that reason that I dislike he keeps saying rangers need more nerfs and they didn't deserve the buffs they get.

Cause of his previous behavior he's perceived as more 'reasonable' so even people that normally don't listen to streamers will listen to him, esp since he's the 'dark and darker news guy' to a lot of people.

hardy vector
#

add back the rare cap to norm dungeons

short heath
short heath
small furnace
# short heath He's said a lot of unreasonable things on X that don't necessarily pertain to th...

Kind of yeah, I also half relate with him as I've been in the position of 'perceived important person that a lot of people will parrot' and I don't envy anyone who has to deal with it. Cause it does genuinely feel like you can't really have your opinions without someone using them in one way or another whether that's negative or positive.

I do understand what you're saying though, I guess I was just never able to successfully deal with it myself which is why I can relate with his side.

neat bison
#

Increase the range of Shriek of Weakness. STOP RUINING BARD, At least let it be usefull.
With that range, you cant use it on fight properly

fathom bolt
#

shriek of weakness range nerf was possibly the worst way they couldve nerfed it

short heath
# small furnace Kind of yeah, I also half relate with him as I've been in the position of 'perce...

One of the major downcomings of content creation and the development of social media is this exact scenario. Back when AOL and UO were basically "it", this wasn't nearly as big of a problem. I was that guy for EQ2 Warden and Ranger, all over the forums and most people knew me... even the bluebie server players. You really just gotta be as objective as possible and look at the numbers. Opinions are fine, but don't speak those into potential existence for the rest of the playerbase. That's typically what ruins games.

small furnace
# short heath One of the major downcomings of content creation and the development of social m...

It's just internet culture as a whole honestly, not even content creation.

I ran a large-sized discord gaming community for about 4 years and it drained the soul from me. Couldn't do anything without every person under the sun speculating about my true motives, me as a person. Whether they were defending me or attacking me it just kinda felt like I couldn't have an opinion on the merits of the opinion itself, and it always became a larger issue relating to my position and used as a source of authority.

In the end I couldn't keep taking that among with several other stressers in my life at the time so I just handed it over.

I'm convinced that's just the way people on the internet are.

#

More on-topic, bard needs a rework. The fact that he is so impossible to balance that they've nerfed him into oblivion and he still gets played regularly at the top level should show that you can't just nerf the character into proper standing. It's also ruining the character for anyone that isn't playing at that level.

short heath
small furnace
short heath
small furnace
short heath
#

I need to start charging IM a consultation fee for balancing at this point.

small furnace
short heath
#

Like, it's not hard to fix one of the major problems with the class, which is legitimately that it can function as too many roles at once. Add proficiency levels to types of equipment instead of just "can equip" and "can not equip". Perks that give proficiency to classes to equip certain weapons are fine, but unless you're giving them a "Mastery" of that weapon type, there should be a negative damage multiplier applied to the output of the damage that class deals with the weapon. So if, naturally, a Bard were able to "use" a Crossbow, but wasn't "proficient" in it, they'd have a 0.7 multiplier attached to their damage with Crossbows. Proficiency in a weapon allows a 0.85 multiplier for those weapons, and Mastery is 1.0. So, for Fighters, the weapons they gain access to via weapon mastery (more appropriately, "proficiency") would fall under "proficient", and would get the 0.85 multiplier. Rangers would be "proficient" in all melee weapons, "master" for all ranged weapons, and with the perk, attains "proficiency" in Spear, if that's what they'd like them to be at. This would immediately fix Bard's versatility problem, leaving just how their buffing works to hash out, which can be solved by adding diminishing returns and adjusting how they play their songs and when buffs apply to the team both during playing and for a short duration after the song finishes, as well as adding an aoe surrounding the Bard that their team would have to be in in order for them to get said buffs.

livid mason
#

hey guys, is there unoptimization on capes? my frame tanks when Im in a group with all 3

dapper gull
#

Buff rogue hide by like 10 seconds

calm dove
#

Crossbows should be heavily nerfed or removed from the game. Fighters def shouldn't have access to them in their current state.

mellow cliff
#

I think they should apply gear movement penalty even if not equipped

short heath
fathom bolt
#

I will upvote if bard can get a longsword perk haha

short heath
fathom bolt
#

Bards can use light crossbows in DnD, so I bet that would be the reasoning since it tracks with Wizard being able to use it as well

small furnace
short heath
#

Yeah I was gunna say I'm pretty sure not without the mastery perk.

small furnace
short heath
small furnace
# short heath Basic outline for 3-tier weapon proficiency concept. https://darkanddarker.feat...

I like the idea overall, but I also like the idea of getting a worthwhile bonus over regular users of the weapon for equipping a perk that grants you the ability to use a weapon proficiently.

Spear proficiency and hand crossbow mastery are good examples of what I mean there.

(+10 phys power for spears and +2 wep damage for hand crossbows)

I don't think anyone is saying either of these perks are OP.

short heath
#

Talent trees could also shift certain classes with use of the proficiency system - a Rogue could become a duelist by taking a certain talent tree path that gains them mastery in Short Sword or Rapier, for instance, when they're traditionally only mastered with daggers.

small furnace
# short heath Talent trees could also shift certain classes with use of the proficiency system...

Idk what balance will look like with talent trees, I can't really begin to even think about what that would look like. I just know your current suggestion is GOOD, I like the idea of allowing classes to use more weapons but with damage penalties. I just don't like the idea of nerfing the existing 'enabler' perks. Like ranger spear proficiency and rogue hand crossbow proficiency. Which your idea would as it's written.

short heath
# small furnace Idk what balance will look like with talent trees, I can't really begin to even ...

I don't think it would be a problem to keep them as they are (meaning they'd keep their +10PP/+2AWD and mastery level respectively). That's just a basic outline, I haven't exactly done any hard calculations just yet to see where literally everything would land with this, but it's mainly aimed at bringing Fighter and Bard ranged combat potential down a notch and Ranger melee combat potential down a notch, since I do believe that those are probably the 3 most complained about things currently that are reasonable complaints.

#

You bring those 3 things down a notch while not hurting other classes in the process with the addition of the weapon proficiency concept, while also allowing potential talent tree adjustments to create sub-classes.

small furnace
# short heath I don't think it would be a problem to keep them as they are (meaning they'd kee...

Yeah, that's fair. It's still kind of a nerf for those existing ones though if they only get to go up to 'proficient' from a perk dedicated to them.

I think if you have to take a whole perk just for one weapon category it should certainly be impactful. I'd say 'master' is definitely reasonable for that.

Though then again I'm also against making rangers only 'proficient' in their other melee weapons cause their melee damage is also doodoo hahaha, but I'd be more okay with it if they were given more ranged benefits to compensate ofc.

lament sequoia
#

Suggestion Remove Crossbow from all classes besides ranger.. Fighters can still use crossbow if they use specialization. Also Increase reload time for crossbow... way to fast. Up Draw speed for longbow or lower dmg. Fighters using other class items better then the class themselves is kinda wierd. UP the cooldown on sprint or lower duration of sprint. Barb should be a bit slower but have natural projectile reduction. Fighters should have same thing. Full plate armor guy should not be catching up to a dude with a robe lol... sounds dumb . Should be trade offs for armor/mr for MS. If you want to be more tanky then you should get the trade offs. Suggestions not factual . Just my opinion

small furnace
#

It's really all gonna depend on what talent trees look like. In a worst case scenario they don't add much to the game and instead just take away existing feature and lock them behind levels, which would suck.

Best case scenario is they give more opportunity to build your character with profound strengths and weaknesses.

short heath
small furnace
# short heath I imagine that's what the aim is - give a massive emphasis somewhere for your cl...

I do hope that is the case, but knowing IM and how they've handled some perks in the past I worry it'll be something like... they remove damage from a weapon and lock it behind a talent, or they remove some feature of a weapon and lock it behind a talent.

If they give you some option on how to build your class in a way that lets you map out strengths and weaknesses, or even try to buck class trends in general (Full melee trap ranger, anyone?) then I'll be fully onboard.

short heath
#

Like I can imagine Rogues getting an actual "Frontload Assassin" type poison build where if you spec into it via the talent tree it just increases the fuck out of your scaling on poison damage and each swing adds 2 stacks of poison or something while cutting your physical damage in half.

small furnace
short heath
#

But that's like, hella in the future and would require an actual balancing team for them to realistically implement.

short heath
small furnace
short heath
#

Giving traps a skillcheck again and giving them more melee damage, specifically, would be an insane talent tree addition. I'd run it.

#

Like, when attacking a target you currently have trapped you deal 50% more damage, or something.

small furnace
short heath
small furnace
#

I knew you could do it, I just didn't realize they had an actual headshot modifier until yesterday. It doesn't show up in the killfeed as having one after all

short heath
#

Yeah, there's a bit they gotta work on in terms of UI as well, that's one of em.

small furnace
#

Fists too, like cmon show me that someone just got fisted to death in the feed.

short heath
small furnace
#

Go for it

#

@short heath god damn that was like the most opportunistic thing I ever seen.

Two sinking ships pass eachother in the night and one of them just plows into the other for no reason

short heath
#

I was laughing so fucking hard lol

somber notch
#

THIS GAME is literally 2 steps forward 1 step back 3 steps forward 1 step back 1 step forward 1 step back over and over from the fucking lag!

slender ravine
sick vector
#

let cleric use pavise

earnest swift
#

i used to love solo play in the dungeon but with ball meta i just cant anymore, it feels like if your not a 3man with a bard, cleric, or mage, you might as well drop youre gear in pre lobby i dont want to stop cause i love the game but i think i should take a break until they put in some buff cap cause this is just ridiculous. watching them fight each other is comedy too. nothing like being a rat and picking up all the scraps once they pass through, but whats the point if you either hide or die cause you arent in a ball. i dont really know if im just weak or if its just too much at this point maybe its an occam's razor and yes i should hide from the geared fighter with 7 buffs and a shield on his shield but when every interaction is this i want to uninstall. any ideas what i should be doing as a solo player? the castle and goblin caves are nice but the dungeon is what made me fall in love with this game to begin with

graceful frost
visual violet
#

please nerf fucking mummy spider agro range

dapper gull
visual violet
#

as if it didnt just agro from the bottom floor on the top mid right tile in HR after i already walked past the hole and got into a fight it walked up the ramp for no reason and then agroed to me blocking me in the door almost killing me and then followed me for 10 years while im being shot rofl

ripe turtle
slender ravine
#

A smaller map for only 2 total players would be cool. PVE monsters still included.

#

Solo entry.

keen walrus
#

duo que for gc

patent mauve
#

Explosion bottles should be able to break doors

calm dove
#

Crossbows need a nerf. Trade system needs to be Auction house or removed. Ruins map needs to go back to 3s and have a way to hell.

vague frigate
#
  1. Why is there no queue system to join up with random players?

  2. Why is there no system to modify stats on gear or upgrade gear quality?

  3. Why is the party system still going off of character names? WE NEED ACCOUNT NAMES

These are the types of things that should be getting added, quality of life updates, not endless balance patches.

patent mauve
#

I don't wanna have to spend 55 dollars for an emote.

jolly ledge
#

Thats not all you get but Ik what you mean, would be cool seperate but it prob will be maybe, I bet it will be up for 4-6 blue shards too

midnight wigeon
#

NGL this is not looking good for dnd. why come out with a fire unqiue mug on the first drop, then release a cup with a logo pressed on? MONEY- THE MARGINS ARE PROBABLY HIGHER SELLING A GENERIC LABELED CUP VS A TEXTURED MUG. & to top it off, its $5 MORE

hidden silo
slender ravine
rigid prawn
#

Remove solos make every map 3s, reinvent/ expand goblin caves

slender ravine
hot hemlock
sour sky
#

I suggest you stop trying to make everyone happy and just go back to your roots.

vague frigate
# hot hemlock Gear modification has absolutely no place in a game like this, since its a hc pv...

Gear modification would be cool, especially considering the crazy prices people ask sometimes, and the CONSTANT balance changes. It would make getting a "set" much quicker, and of course would require balancing in terms of cost to modify/upgrade.

And for random queue, they already have systems to fix exactly what you are talking about. Downvote them, and if they are consistently hated by randoms, you start giving them randoms who are also hated.

Hell rockstar does that with cheaters, if you get reported too much, suddenly you are in a lobby with everyone else who gets reported.

hot hemlock
vague frigate
hot hemlock
#

Its not a need to be fixed its meant to be that way

vague frigate
#

Before people keep replying with nonsense. Gamers have NO CLUE what they want.

All the most profitable and popular games follow a simple formula, content and quality of life changes come before balancing. BEFORE.

All these balance changes are killing the player base, too many changes, too frequently. I can name at least 5 good games from smaller studios that did the EXACT same things with too many balance changes and killed their game.

They need to add useful features and good content. Balance changes should come once a month at the earliest.

#

No one actually cares about what the META is. When things were "less balanced" they had like 30-40k players at peak times. Now a month later and like 4 huge patches, less than half that player count at times.

People will always complain about the balance, but the QoL and Content updates keep players engaged.

nova cradle
#

Just give me a base gear lobby so I can get out on a new character without getting steamrolled by the bard with all purples

granite plinth
#

There should be an option for low queuing, only grey white and green gear allowed in

#

Call it Low Roller

small furnace
#

Damn, crazy how adrenaline rush got to be a good ability for a whole week before they decided to nerf it back into being an obscurity.

#

Also good lord improved matchmaking Can the devs make up their mind on what they want to do? I thought we put this issue to bed already.

whole warren
#

so we should pour cofee on our fallen enemies..

rigid prawn
#

Naw lean into the extraction aspect, everyone in the same lobbies. The more they segregate the community the worse the game gets

#

Remove solos entirely make goblin a 3 man map with a low loot pool (max greens) as the low level spot and make ruins the first floor of crypt again.

short heath
haughty harbor
#

have a stat (weapon damage) that can be stacked and make the class too strong
Completely gut rogue so the stat is needed to do any damage
Remove the stat
Leave the class ruined as is
Literally don't do anything about it in the upcoming balance patches

short heath
short heath
# vague frigate Before people keep replying with nonsense. Gamers have NO CLUE what they want. ...

This is wrong for a game in testing/development. The major problem with Dark and Darker is that it was prematurely released into Early Access when it is realistically in alpha, and as such they don't have a baseline QoL, UI, or even full set of content to even go off of. Combined with the fact that nobody seems to realize that this is, in fact, an EA game, has the community in shambles about multiple things. You all paid to be testers for Ironmace, and unless you have that mindset as you play the game, you won't enjoy your experience. If you won't ever have that mindset, then you duped yourself.

small furnace
haughty harbor
#

have a stat (weapon damage) that can be stacked and make the class too strong
Completely gut rogue so the stat is needed to do any damage
Remove the stat
Leave the class ruined as is
Literally don't do anything about it in the upcoming balance patches

short heath
#

I got ratioed because I said games end up dying except not in exactly those words, lul.

Anyway, yes. That is why almost all changes are made and the community/devs end up ruining games because of it. Very few people known enough about game balance to know what is actually healthy for each game they might play.

grand temple
#

They should work on removing all of the cheese spots, would incentivize playing the game as intended (blocking / dodging enemy swings etc). Im also guilty of hopping on top of a health shrine to take out the champion or whatever but its really boring and i bet half of the players would get a reality check if they couldnt just sit on a ledge and wipe a whole room in hell.

haughty harbor
lone crescent
grand temple
# haughty harbor rangers exist GL getting rid of every chessse spot

yeah but they would still likely need to kite mobs, which is kind of their whole schtick. Im suggesting to remove the ledges and stuff the mobs cant reach you on. like theres a specific ledge in a room in hell nothing can reach you on and you can clear the entire room, that shoudn't be the case. people should be incentivised to learn the enemy attack patterns etc instead of just oh i can jump on this and whack em in the head risk free

haughty harbor
grand temple
haughty harbor
grand temple
#

whatever dude, this is a suggestion discussion, i offered a suggestion no need to be a fanny about it

haughty harbor
grand temple
#

anyway have a good one

buoyant wren
dapper gull
#

Buff rogue hide by 10 seconds give their poison a healing reduction, max PDR to 50%. Buff bards a little.

haughty harbor
tidal tide
#

Much needed ranger buff, thank you. Now I can ignore other classes totally and just play ranger and wreck every causal in the vicinity.

buoyant wren
#

buffing ranger was a terrible idea, might as well only play ranger if your solo lmao

tidal tide
#

the only upside is that ranger cannot chase so freely like cleric or fighter so you can somewhat avoid him if you know where he is and what is he up to

elfin vale
cunning mica
#

ALL IM SAYING IS BARDS SHOULD GET A PERK TO LET THEM HEAL ON THE GO

strong gate
#

Just watched some Greed is good and now I am very curious why we don´t have quality of life things like a minimap(like why tf do I have to check on a fking website which map I am currently on and where points of interest such like revive shrines and heal shrines are, colored items in inventorys and item prices on Items and sellables when you hover over them with the mouse? Does anybody know if they plan to this quality of life features to DnD why a goofy game like greed is good can have that and we do not. 🫣

buoyant wren
gilded ether
#

I like the no minimap and obscure item prices, makes the game harder and more realistic, imo

soft mountain
#

rangers shouldnt be allowed to use crossbows and spears

somber wind
#

Rangers slow shouldnt have been buffed. Fighters attack speed buffs were fine. Bards song of silence is too short to be used. Haste shouldn't have been rebuffed, I get it's a response to the Fighter nerf but it just rebuffs Barbarian.

vague frigate
#

Functional > Balanced

People play unbalanced games everyday

short heath
# vague frigate That's the problem though. Why are they focused on balancing soooo much on an ea...

No, the problem is that you have a fully fleshed out game mindset and this isn't fully fleshed out. A fully fleshed out game would have many of those things already laid out and instead of making full send changes for this or that, they (should be anyway) would be fine tuning.

I think they have a good foundation at this point as far as QoL, UI, and functionality. Content is minor, but you can see that they're working on it and they have enough to keep people engaged currently. When a game is as unbalanced as Dark and Darker was, you'll drive away more than you'll keep, so they had to be fluid and change their tactics. Now that things are more well balanced, they can shift focus back to finishing their original game design and work on more in-depth content.

vague frigate
#

So no, they do not "have enough to keep people engaged currently"

#

Like I said, I can name 5 games right off the top of my head made by smaller studios, and focused way too much on balancing, and not on fucntionality/content. And those games died.

40-50k players, hype on twitch and youtube, then the devs kill these games. This vision of a well balanced game is flawed. People will ALWAYS complain about balance and balance changes. But QoL, content, and functionality usually yield ACTUAL benefit and ACTUAL player retention.

short heath
# vague frigate Incorrect. The balancing and tuning is driving people away. They had 30-40k peop...

They had that many players when the game wasn't balanced because the game had just released for EA and people were excited for it. Then they started playing it and realized how absurdly unbalanced it was, and started to complain in literally every place possible about the things that were the most egregiously out of whack. When the devs saw how bad it was in the eyes of their community, after originally having your stance on the matter of balancing their game, they literally restructured how they were developing the game to focus more on balancing, because that was the chief complaint about their game.

Player count dropped over 7k on it's peak concurrent THE DAY AFTER they removed the gear cap on no-ante dungeons, and hasn't risen since. The rest of their attrition has been a natural amount that is expected to happen throughout a 6 month period following the release of any game. If that isn't indicative to what the playerbase wants and how GOOD GBMM was for the game, I don't know what is.

vague frigate
# short heath They had that many players when the game wasn't balanced because the game had ju...

I am telling you, I have seen other games DO THE SAME THING AND THEY DIE. I am not just making things up.

EVERY community for EVERY game has people whining about balancing. That is the nature of gaming communities. There is ALWAYS a meta, people always complain about it, you change it and their will be a new meta and new things to complain about.

Sometimes to make a community happy, you have to give them WHAT THEY NEED, not WHAT THEY WANT. Cause the average gamer is stupid.

short heath
# vague frigate I am telling you, I have seen other games DO THE SAME THING AND THEY DIE. I am n...

I'm not making things up, either, but the vast majority of the evidence goes against what you're claiming is the normal case. Especially for a game design like Dark and Darker's, where your progress can be literally 100-0 halted and new players will be at such a massive disadvantage due to balance issues and gear disparity that it no longer is worth their time to even try to get past the roadblock that is the first 20+ hours of their play time, and if they aren't no-lifing the game, every wipe they'll be at that same disadvantage within a day. I've been doing this for 32 years (lol, @small furnace here we go again). There is a balance to development and even balancing itself where you have to weigh community reaction vs goals and honestly IM did the right thing by shifting their focus when the outcry was as bad as it was. Generally speaking, I agree with you... Most gamers think they know what they want and what is best for any game they play, but that's based on their biases. Not objectivity. The game was legitimately so poorly balanced that it was outweighing any form of positive influence that generating more/new content would have put onto the game... because 98% of players wouldn't have been able to reach/play that new content anyway because of the roadblock that being a new player or casual was. Now that they've toned that down more and made the game playable by most audiences, they can shift focus back and work on content/their original game design.

vague frigate
# short heath I'm not making things up, either, but the vast majority of the evidence goes aga...

So you don't think the lack of a queue system, the constant changes to classes making people quit, people not wanting to play solo or go to the gathering hall. None of those things impacted the player count?

What I am talking about is evidence from OTHER GAMES that either did similar stuff and failed, or games that followed the simple formula of how to update a game, and made millions off of it. And evidence DIRECTLY FROM THEIR GAME.

Everytime they update during peak hours, everytime they make huge balance changes and nerfs (half of which don't actually make sense).

They lose players. If you are losing players every step you take, AND other games failed doing the same thing.

Maybe their is something you're missing.

short heath
vague frigate
short heath
# vague frigate Is balancing a big problem when you have 40k people on your game? What about whe...

When over 60% of those players fall into the group that actively complained about balance being a problem, yes. Absolutely. It's a big problem, especially for PLAYER RETENTION. You cannot keep new players when they all want a refund within 4 hours of playing the game because out of the dozens of matches they got to play in that span of time, they extracted MAYBE twice due to the MASSIVE balance issues your game has.

vague frigate
short heath
vague frigate
# short heath This is delusion to a T. "Perfectly balanced game", lmao. Alright bud, we're don...

The only thing I was disappointed in balance wise was barbs, warlocks, rangers, and not having gear ranking for lobbies. They fixed some of those things and the gear ranking they did wrong. Instead of locking ruins to NO PURPLE gear. They just need 2 separate queues for every dungeon. If you have purple gear or above you play with those people, if not then you play in the lower ranked lobbies.

Why did they need the other 90 changes? Why did they make shrines completely useless? Too many changes, and most of them were not needed. It's too much for the average player to keep up with.

short heath
wet mortar
#

I wish they'd revert gob caves so normals was 1 map

#

I seriously despise HR gob tiles in normals

eternal shore
#

Ranger is the worst class and needs to stop getting buffs change my mind

wet mortar
#

I don't think anyone disagrees except the devs... genuinely ranger, rogue, warlock 3 least fun classes to play against

jolly frigate
#

@sdf @Graysun yo this red name and karma system has to change...I have a red name because people downvote me for god knows why. Usually I carry the teams and am very firendly. Now, I get teamkilled at will because of the red name and there is no way for me to report them because red names aren't allowed to report. This is a bullshit system and i'm sure many have left the game because of it. I am contemplating leaving just because of this.

wild geyser
#

yeah cleric didn't need a nerf, nothing you said made sense, they want you using heals outside of combat? what are you even talking about? and apparently my takes are bad lol

jolly frigate
wet mortar
jolly frigate
wet mortar
jolly frigate
wet mortar
jolly frigate
frozen scaffold
#

Allow us to buy stash expansions with red and blue shards.

wet mortar
jolly frigate
#

I've never teamkilled or trolled so there goes that theory

frosty juniper
#

i think people in gathering hall are more likely to use the downvote feature when angry, than they are using the upvote feature for you specifically when happy (50% chance per 5 extracts in a trio). So basically if you are a mediocre player you’ll probably end up red name if you play gathering hall legit and dont tk etc xD

somber wind
topaz meadow
high garden
#

Opinion on limits to throwing knifes/axes. Bc when i play barb i never feel the lack of range as i always have a vast amount of throwing axes, same with rouge and their quite easy to hit and do a good chunk of hp to a rouge/ranger/wizard. Ofc im not saying we should remove all counterplay. However i do feel like there should be a limit to how many you have. I have yet to see a geared barb not carrying like 30 of em. \

somber copper
#

YALL SHOULD ADD A NEW BACK ITEM OF BACKPACKS THAT GIVE MORE SPACE IN DUNGEONS

rigid prawn
small ibex
#

As a fighter main I can tolerate the nerfs to slayer fighter but why did they have to touch second wind? Decreasing it to 40% is crazy to me. At least you can get it from grey camp fires now. But there should be a way to increase the effects of second wind if they plan to keep it like this

dry acorn
#

Rogues could start with a random grey either protection potion/invis potion/health potion.

This would open up potential plays where rogues can set their own traps by luring foes with a dropped nice looking potion. As it stands our identity is forced into hand crossbow/ kite with 1-3rapier headshot follow-up. It's extremely dry and repetitive. @keen onyx Absolutely love your game, thank you for the hard work to you and the team.

abstract swallow
#

rogue starting with an invis potion would actually be kind of neat and would encourage people to experiment with non-stealth builds the same way rangers having campfires made non-meditation builds possible back in the playtest days

soft apex
small ibex
soft apex
short heath
hardy vector
#

add back the blue and below cap in norms
ner franger

soft nebula
#

VISUAL QUE FOR FLAME SPOUTS, PLEASE. this room in the goblin caves is extremely torturous, insane amount of mobs, tricky terrains, flame spouts, its unforgiving and extremely unfun. please at least make this change to help a bit, this could be like 3 little ticks before it comes on, something to help you know due to the huge amount of time its on, and short window its off

earnest swift
dense panther
#

make low-roller lobbies a thing again

soft apex
#

Change bard songs to affect a rectangular or conical volume in front of the caster, enable them to apply to friendly and hostile targets simultaneously and increase their range. With these limitations, reconsider the effects of bard Buffs, Song Attacks and Debuffs.

With more timing and skill to apply them, bard songs could form short offensive and defensive cycles playing through sets of songs to deal with the situation at hand.

soft nebula
#

please change how chain lightning works, so many ways to cheese it and its super unfun to play against when a room is full of dead mobs.

soft nebula
earnest swift
#

bros a sniper :c one bad wiggle and its over

hushed cedar
worn lava
#

make a necromancer class i think people wanted that more then what we got on the warlock that's what i was hoping warlock would be future class idea for ya

bleak panther
#

Arena Queue where you either automatically get gear or can only queue naked, the downside of making it naked only is that some classes don’t work at all naked, but others over-perform fully geared, but having a way to queue in naked guarantees that you can have some fun, without being rolled over by a lobster wielding a stick of honor, it’s rough trying to get geared midway through a wipe as everyone that has gear just wears it all going into normal games. But Arena would solve that and move it to more skill based fighting over who has the most gear

twilit anvil
whole gust
#

Did they remove the fearture of unable blue quality and above in solo dungeuon?

twilit anvil
small furnace
#

@short heath Spitballing here, but what would you think about different levels of sour spots having different hit noises? Like a slightly less satisfying sound for lower percentages.

I think it'd be cool, cause I don't think how many people realize how often sour spots come into play, and this would help them learn and give them actual feedback to when they're not using their weapons correctly.

jagged flicker
#

shields should have permanent collision like skeletons

small furnace
jagged flicker
#

okie maybe just when in hand

I like the back pavise strat in Metal Gear Online, but that game has lots of guns and explosives, so it's not too terrible. But in DaD it should only be in hand. I just want consistantcy, arrows sail through your shield bash skill as fighter.

In game logic should be the same between mobs and players imo.

small furnace
jagged flicker
#

I agree, there should be in game logic when it comes to a heavy piece of metal/wood. My change would be, make them HEAVIER but make them constantly active.

small furnace
#

I think it would be way too strong, considering how many times I've 'accidentally' bonked a mob's shield with a melee weapon that would've otherwise hit, but it clipped their shield before hitting them... I think this would just make fighters and clerics way too strong in melee combat.

twilit anvil
#

Maybe give pdr for having it on the back

short heath
small furnace
#

also kekw did you see onepeg's latest video?

short heath
#

Oh, of course I did.

small furnace
#

Ranger gets slightly buffed and he goes: "No that's wrong, I think they should be nerfed."
Warlock gets the player-melter-3000 and he says: "This is cool and good.

#

It really shows his bias towards the classes he plays when he talks about them getting those buffs in such a favorable light

short heath
#

Ima send you dms again.

small furnace
#

Honestly for me it's just a shame I'm out of country rn. I'd love to play with the point and click beam of death before it gets fixed

obtuse lichen
#

Thanks IM for buffing the shit out of the mage with his new fire mastery seems fun to have no chances against the teams with a mage when mage can just hit you once with a zap or fireball into the legs for 50% of your health and also cut the healing
Now every game against the mage is run and gun because insta death if you try to stand your ground or push

small furnace
obtuse lichen
#

The game is turning into rock paper scissors with a recent changes

small furnace
#

It's always been rock paper scissors, they're just doing the blizzard style of balance changes where they play musical chairs letting each class have a turn as being OP.

#

For a long while near the beginning of EA it was rogue, then after rogue got nerfed ranger had their turn in the sun. Then release warlock ended up being bonkers, then post damage nerfs barb was everyone's favorite with fighter taking a close 2nd. Now we're back to letting warlock have some more fun!

#

Of course alongside this, Bard has always been getting nerfed over and over again because every time they got nerfed the people who play the class repeatedly kept finding new ways to make it OP. Hence why the class should just get binned.

echo siren
#

Create a map with more player by team, like 4 players, with 20 players on the map
Accelerate the games rythim, the move speed, the attack speed, the action speed this will atract a lot of new players

short heath
ripe turtle
obtuse kindle
#

EVERY single game since patch I get blocked from taking weapon out/shiething/using any util items

twilit anvil
jagged flicker
vernal hedge
ripe turtle
jagged flicker
#

why baby feet tho

stuck perch
#

If they're going to add dwarves they should be wider than other races. It offsets the shorter target with a wider target.

grizzled gull
stuck perch
grizzled gull
stuck perch
grizzled gull
#

small character could break the weapons depending on how the weapon interactions etc are coded

merry kestrel
#

Real suggestion:
Make Warlock starting weapon a junk falchion + junk crystal orb, not the staff.

stuck perch
#

I don't think it's a code thing, I think it's a class instance thing. The only issue could come from balancing the reach of weapons if they do it wrong.

stuck perch
merry kestrel
grizzled gull
# stuck perch I don't think it's a code thing, I think it's a class instance thing. The only i...

i maybe can tell you the problem as if it was in unity but the game is in unreal so maybe its a bit different: if the weapon object is the child of the player character while its active, there probably will not be much problem regarding range and hitbox, although texture and the object shape could be a bit weird so they would have to fix that. if the weapon is a sibling of player character they would probably need some working to do for animations, size, hitboxes etc

grizzled gull
grizzled gull
stuck perch
grizzled gull
#

im sure they can find a way tho doesnt really seem hard but its still some dev time and i'd prefer they focus on different stuff atm

echo siren
#

They need to do fast, a adventure guild, with quests like kill 50 goblins, kill 20 elite skeleton, and after did we can trade for loot or gold with NPCs

rigid prawn
small furnace
#

I'm gonna be upset if dwarves don't get a pretty big downside for their tiny hitbox.

Lizards have a normal head hitbox and get the gigantic downside of no helmet while sdf sells us the lie that their head hitbox is smaller

rigid prawn
#

Dwarves are easier to hit in the head, but they should be able to move through crouched spaces at full movement speed. I think even without any other modifiers it fairly reasonable

small furnace
#

That is so unreasonable based on how lizards are balanced.

#

Make lizards less shit and maybe i'll agree but if we're going offv their current idea of balance that's a big nope

grizzled gull
rigid prawn
rigid prawn
grizzled gull
#

also different boots can have different sounds, and the more plate you wear the louder you are it makes a ton of sense

azure radish
#

💃 it doesnt make sense that me and my team can run down a full lobby. please increase map size by like 3x

queen tendon
#

You and your team are probably running kitted in normal

granite plinth
#

Suggestions Make a map for just base kit (gray starter kit) players for those who just wanna have fun ( Unable to keep items found in the dungeon) + the server is open 24/7 so once you kill a player another one can hop in and replace him/her

patent mauve
rigid prawn
patent mauve
rigid prawn
patent mauve
#

What erks me, is that every time there's a meme spam copy pasta in general chat, theyre fing right. They had orc skins right, lizard men right. WHATS NEXT GENERAL CHAT?!?

rigid prawn
#

Still looking forward to if they decide to add an arena mode, they seem to have something up their sleeves for the more bloodthirsty pvp players , maybe not patch 2 but soon ™

patent mauve
mellow sapphire
#

🦊 skin 🦊 🦊 skin 🦊 🦊 skin 🦊 🦊 skin 🦊 🦊 skin 🦊

past river
#

Dc country role

stuck perch
proud sigil
#

wizards should have a perk to reduce damage in 50% for 1 sec after attack, to protect from invis people since its the SLOWEST and WEAKER class

patent mauve
#

Mage light should gravitate and stick to rogues, because big funny.

toxic shell
hoary notch
#

chef class when

toxic shell
#

they just going to keep updating game so repoze and jay are happy fuck actually releasing content and get a decent base of players

fathom bolt
stiff stone
#

will i keep my second stash page after the wipe?

short heath
fossil lotus
#

spell based classes could really use the UI to change as far as:
Button to remove all spells/songs
Drag and Drop spells/songs to change their position in the priority queue
Possibly even different presets for spells/perks/songs/abilities

untold linden
#

I'm really upset with Ironmace lately. They've received at LEAST $2.8 million from the D&D community off of ONLY base game purchases. What do they have to show for it? Warlock and a lizard. All they have been doing is tweaking numbers. Look at the auction house system, for example. That is 90s style old-school gaming player to player trade system. Hell, the game doesn't even have a friends' list yet? What is seriously going on with Ironmace lately? They seemed so passionate and transparent during the playtests and then shut the doors on everyone when early access opened up. The auction house system needs replaced with a broker style system. Put an item up for sale at a set price, other players buy the item (even if you're in dungeon, receive your gold as mail when you come back to stash.) This would be VERY simple to implement... same as a friends' list. Yet neither of those features are available. I want to know what that $2.8 million actually went to because so far all I've seen is a lizard, warlock, and some number tweaking constantly. I just don't get it. I love this game but I don't understand what Ironmace is doing.

graceful beacon
untold linden
#

I've noticed. (Caster main)

topaz meadow
tacit cliff
#

https://darkanddarker.featureupvote.com/suggestions/507758/improve-rogue-dual-weilding

Tell me what you think of my rogue dagger and dual wielding buff!

Tldr; make dual weilding daggers viable by improving dagger mastery perk. Using 2xdagger (or dagger+shortsword?) adds 7 move speed making move speed penalty == to rapier. Also 2nd dagger/shortsword with perk adds 5% physical power(or +1 weapon damage)

Rapier still has clear advantages, but this would be a small buff and incentive to use dagger mastery and dual wield daggers.

gleaming gust
#

Perk that gives warlock knowledge/mem cap would be very very nice. I'm having a good time with an 18 memory spell loadout and swapping out dark reflection for a like 4-5 mem cap perk would feel great

mild lichen
sonic birch
#

man this game is really not good for people who only want to play 2 or 3 days a week. wish there was a more casual player friendly mode.

indigo egret
untold linden
#

Either way, my post wasn't about the speed of development. It was the fact that NOTHING has been added since EA dropped.

graceful beacon
untold linden
#

To be fair, they did already apologise for focusing too much on the balance and not enough on actually making content. So at least they are aware.

shut jolt
#

Can we get a lobby for new players that are like in only starting gear? Playing against insanely geared players as a brand new one is not fun.

shut jolt
# graceful beacon battle royale

That's fine, heard there was a gear cap before wasn't there? Why can't we have it again? Just because vets have fun rolling newbies?

graceful beacon
shut jolt
graceful beacon
#

yeah. balancing has been their main focus for a while, which should hopefully change this next patch. maybe they'll work something out

dim jetty
#

It's way too hard to farm new players. We need to make it so that all streamers start with full purples for free. That way, we can continue to cater to them and provide them fresh new players for harvesting

indigo egret
untold linden
#

Except the changes we've been receiving have been stat adjustments.. which were happening every other day during playtests. If they actually added content aside from a warlock and lizard, then you'd have a point. Warlock is the only saving grace here in terms of your argument. Which, fair enough, I will acknowledge that adding warlock was pretty big. Other than that, though, there has been little changes to the game.

ripe turtle
tranquil basin
#

@dawn grotto idk if these kjinds of Ideas are looked at here but I just saw the pour one out drop and I bet people would froth a drop that includes a wooden tavern tankard or something

hardy vector
thorny granite
#

Those of you that haven’t yet mastered movement you really should watch this… BEST DARK AND DARKER MOVEMENT GUIDE!
https://youtu.be/a86niU3Vb8c

hazy junco
#

add high roller ruins for duos pls

vagrant perch
#

what about no map

quiet hatch
#

So a week after wipe and people are already running normals with full purples and steamrolling welp i gave it a shot ggs after playing since playtest 2 this is definitely the most frustrated ive been with the game i feel like the characters are in a great spot but part of community is toxic and just wants to kill timmies guess that cant be helped

warm wedge
#

@Graysun @Luci

A humble request for a "low-roller" dungeon at some point in the game. The rules would be thus:

Low-roller only allows people to go in if they are "naked" (starter gear). This is because many heavily geared people tend to end up in the regular dungeons and there just isn't much one can do against this if you enjoy going in "naked" and earning your way to the top gear strictly from plunder. If everyone goes in naked to a dungeon, I would have more fun and I think others would agree.
One may only bring in gear that you have gotten from the low roller dungeon, meaning no gear from shops except arrows, and a small amount of healing items (this rule can be tweaked for performance). This assumes there is a way to designate gear from shops vs. specific dungeons. This allows people to have a real "Zero to Hero" arc without the ability to trade, or buy their way to the top and roll over non-sweaties.
maybe drops in this dungeon are designed a bit differently since gold doesnt have much value. Meaning, more gear, less to zero trinkets for the collector unless they serve an in-dungeon purpose.

This ensures there is a space for people that just want to go in woithout the stress of losing everything they have worked for. A space to simply explore and fight mano e mano without people that simply want to roll over nakeds. It will grant a real since of adventure to any player going into the dungeon with gear that they plundered from low-roller since they could lose it all, without the ability to buy it all back.

Regular dungeons are a great chaotic battleground where anything can happen, I like the idea of capping the level of items allowed in there, and don't mind the freedom of game play if there was a specific place for people like me; people that just want to have fun with this glorious game without the fear of turning a corner to inevitable death.

Thank you for your time,

Joelbearski, fond member of this community

somber hearth
warm wedge
wet hound
#

Add in non binary characters that have crazy strong spells that can put illusions on enemy’s

chilly shoal
#

can you add a wow type arena 3v3 or also a 1v1

shut jolt
#

Put the gear cap back.

quiet hatch
#

joelbearskis idea is actually quite good, it would be a scav mode basically for people to earn gear and put a cooldown timer on when that mode can be used no gear just base kits only no healing or arrows or any purchasables

tepid pawn
#

Lizardmen race attributes really need balancing helmets are way better

urban apex
#

i just got two tapped by a rogue with a green rapier as a geared barbarian i dont want to hear ANYONE say rogue needs a buff

main perch
#

Limiting the lizard men to non metal helmets seems more reasonable than no helmets at all

main perch
#

What’s stopping a lizard from putting a silly wizard hat on his head

tepid pawn
#

they're gonna have to make armor for the dwarves when they arrive(unless they're able to just shrink existing models) but there should be helmets for them

tepid pawn
#

this way its more than just +20 armor rating on their heads, -if they're able to wear leather caps & hats, then problem solved -but if no helmets drop the armor rating bonus to 15, or keep at 20, and add bonuses(like fire/poison/ice resistance or breath attacks) -it'd be more balanced this way when most hats or helmets can be well over 20 armor rating with 3-4 bonuses as well

small furnace
main perch
#

Would limit everyone but like range, rogue, wizard

All other classes have better bone or metal helmets

small furnace
mint scarab
#

A simple QoL suggestion please? When i've accepted an invite to a team in the gathering hall, please can I automatically be sent to the lobby rather than having to close several menu's?

upper hearth
#

Allow with the use of perk or by default to tip weapons and arrows in bodies like the zombie and goblin weapons to gain poison damage, same with fire pots and other elements.

tiny wigeon
mint scarab
#

If i accept a group invite i expect to be starting a game shoirtly thereafteer

tiny wigeon
#

Well but that’s you dude, maybe I’m figuring out what to buy, what to use while I accept an invite and I don’t wanna have to go back to clicking menus to continue my prep

#

That’s not a quality of life, that’s your own personal preference, don’t assume everyone plays like you. Quality of life is having a sort items on your inventory

mint scarab
#

I guess it is just me, my dude, but i'd expect to have done what i needed to do with my loadout before accepting an invite and wasting peoples time for 5 or 10 minutes

ripe turtle
river flint
#

I think its way too ez to get to lvl 20 for me at least, they should increase the time i need to get to lvl 20, maby only players who extract should get xp, or is it bad for new players that this game desperately need?

glad mauve
#

If the druid class is gonna have an animal form ability: Spider form - maybe try having them be able to traverse vertically. Either wall climbing of some sort, or maybe use of web spinning. 🤷

granite plinth
#

please add a chase mechanic to either everyone or one of the classes where if you''re looking at an enemys back while sprinting you get more movement speed so people cant just turn around and run around the map

ripe turtle
#

Have you guys wondered why Bards can't play their instruments while resting? Do you think players will find something exploitable if Bards were able to play a song while resting?

steady ember
#

I sugest to debug the fuckign aggro of bobs witht he invisibility jsut u cant pvp alone all time of this shit dont work

hardy vector
#

remove crossbow from fighters

#

no rsn a 60% pdr class has a weapon that will do 120 dmg at range

long blade
#

I wonder if they will ever add craftable potions

dusky lotus
scarlet creek
merry kestrel
#

Improve Ranger melee potential and nerf ranged options across the board.

That or give all classes a ranged archetype.

Making Ranger and Wizard the only two sources of ranged damage will be bad for the long term diversity of the game if their primary function is ranged damage.

scarlet creek
merry kestrel
abstract swallow
#

everyone has
they crumple in two hits

scarlet creek
#

Spear is just the only perk they have that gives a bonus to a melee weapon. (And also allows use of said weapon)

abstract swallow
#

squishy classes will never have meaningful melee archetypes in the current game, melee damage is simultaneously too high and low to work

merry kestrel
scarlet creek
#

Spear is pretty good to stab once and then block an attack, or you could also play distance.

scarlet creek
merry kestrel
scarlet creek
merry kestrel
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Rogues not having anything to support rapier is gross and shameful tho

tiny wigeon
tiny wigeon
scarlet creek
scarlet creek
tiny wigeon
# ripe turtle I disagree.

Guys , u can camp the dark swarm as a naked cleric with 0 campfires or heals.
Resting is too strong right now , I can rest and use lesser heal and stay in fog permanently.
Resting shouldn’t give u this much hp regen, or make it so the dark swarm gives u a negative healing buff.
A naked cleric shouldn’t be able to camp dark swarm all game

ripe turtle
scarlet creek
scarlet creek
tiny wigeon
ripe turtle
scarlet creek
tiny wigeon
tiny wigeon
# granite plinth how

The only thing I can do against a fully stacked fighter or barbarian , is to unequip my items and run , now u wanna take the only tool available away from lowbies

ripe turtle
scarlet creek
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Idk boys, bard is one of the worst classes right now.

tiny wigeon
tiny wigeon
granite plinth
short crypt
tiny wigeon
ripe turtle
tiny wigeon
ripe turtle
granite plinth
# tiny wigeon I think it’s an option that should exist, and some classes and faster then other...

thats why i said to everyone or some classes, it could be a perk and you could add a perk that removes the speed boost to the player chasing you. I just think its stupid that people can just x and run away and theres no way for you to catch them, let me give and example i was fighting a ranger as warlock and hes running away from me, i catch up to him and hit him once but the slow I get from swinging makes it so im out of reach and then i cant catch him anymore, we both run across the map and die to a stacked group and mobs <- this gives me cancer cause it happens way too often that people just x midfight and run around the entire map until one of us dies to 3rd party or mobs

tiny wigeon
tiny wigeon
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Instead of wanting to adapt the entire community to your play style , how bout u try learn something new

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Do you ever unequip items to go faster? Do you ever use hydra to block the person you are chasing? Do you ever jump before you swing so you don’t lose move speed while swinging?
I’m gonna go ahead and say no

granite plinth
tiny wigeon
# granite plinth this you 🤓 actually i do all those things, and what you said about the opposit...

Try to think before talking ? You want every class to have a perk that removes chasing , or you want every class to be the same movespeed.
These things make no sense, there are 8 classes and more coming, there are solo map, duo map and trio map, and u want to basically make all classes the same, that’s boring.
There are gonna be advantages and disadvantages to all classes, that’s the originality of the game dude, stop trying to make everyone the same

granite plinth
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i never said both those things learn how to read

tiny wigeon
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And 100% u don’t do all the things I said, u die to pve as a warlock dude, that told me everything I needed to know about what’s ur skill cap

granite plinth
tiny wigeon
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You said u want all classes or “almost all” to have a perk to stop chasing , what is that dude , perks are class based passives, and you want all, or almost all, to have 1 perk in common

tiny wigeon
granite plinth
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you're on drugs or imagining things. i never said the words "almost all" or that all classes should have it. here are my words: " either everyone or one of the classes" notice the "OR". I also said that I die to PVP chasing players exactly like you, is there something wrong with you cause u literally cant reada

#

imagine lying about something as simple as this, says a lot about you

tiny wigeon
granite plinth
#

your only response is "no you" be a smartass somewhere else pls

tiny wigeon
granite plinth
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reply to the message where i said the words "almost all", cant believe you're still lying dude

tiny wigeon
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My response is “no you” ? Actually I’ve given u multiple reasons why it’s a bad change, you just keep ignoring and saying “no my idea so good”

#

Another person also jumped in and said it would be pretty terrible idea

tiny wigeon
granite plinth
tiny wigeon
#

You are actually iq deficient if you can’t read your own sentence

granite plinth
#

the point you made saying that this woudnt work on all classes doesnt make sense since I literally said it doesnt have to be all either

tiny wigeon
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“Everyone or some classes” = “all or almost all” are u seriously stuck on the semantics between “some” and “almost”? Do you think that’s what’s gonna make the argument for you? Yikes

granite plinth
#

some
/sʌm,s(ə)m/
determiner
determiner: some

1.
an unspecified amount or number of.
tiny wigeon
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Then it would be even worse, u want some classes to be immune to chasing, while others aren’t xD

granite plinth
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and to this i already replied saying a perk could be to counter it for balance, but you dont know how to read so you keep saying stuff that i already mentioned

tiny wigeon
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Ok so@, your idea is to give chase immunity to some classes, yeah , that seems like a great idea dude! Let’s make it so some classes don’t have to worry about chasing and others do, that’s a cool mechanic that makes total sense

#

Ha so , your idea is to force some classes to waste 1/4 perk slots to achieve what some classes have by base, yeah that’s a great idea dude

#

Man I hope they hire you as a dev with such amazing ideas!

granite plinth
#

you got nothing to say besides sarcastic comments and the other stuff you say are blatant lies, im done with this convo 👍 speak to a shrink instead of me

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and btw, something similar already exists ingame, its called the "sprint" skill on fighter, my suggestion is a different take on it. Seems like it isnt such a dumb idea

tiny wigeon
floral totem
#

When druid

echo wharf
#

god bless archers and their ability to slow everything whilke putting massive damage out

wicked tiger
#

ever since this patch, the number of times i get RUN DOWN in my own spawn room before i even have a chance to leave or get the initial mobs in front of the first door/exit off me... has been astronomically higher than any other patch

stoic thorn
#

I have a suggestion for Warlock
Would be a cool idea to have an ability that takes your health away and puts a healing dot on teammates.

hardy vector
#

reverse lifesteal

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but that would be abused so hard

slate junco
#

Unique Short Sword
Name: Kopton/Slasher
For every hit made add 1 stack of bleed which stack up to 5 dealing 10 damage a stack it would activate affter 15 seconds releaseing up to 50 damage for 5 stacks. Can be clensed and or Bandaged.
Thoughts?

#

@stoic thorn cool idea would have to be heavily balenced

soft finch
#

I think healing dots would definitely be a thing they give to druid imo

river flint
slate junco
#

@river flint owl bearanguish

soft finch
fathom bolt
slate junco
#

Druids gonna be playing fuckin 4D chess over here playing the game like its pokemonanguish

river flint
#

well maby they inspire druid from Dungeons and dragons soo i dont know that much about that game

soft finch
river flint
livid mason
#

dont add in clarity pots back to the game and have a grey clarity pot for wizard default gear

topaz meadow
stoic thorn
#

Also would be cool to have a gold named rapier that can parry/riposte

echo gorge
#

smoke bomb should be an item rather then a skill and rogue should start with 2

hardy vector
#

fix the mob aggro

fallen heath
#

it would be super coolio if the devs made goblin caves duo fr fr.

pine comet
slate junco
#

@stoic thorn its name shall be know as Perry

celest ridge
#

Merchant idea, Players should be able to buy the gray version of all items. This would allow casual players to be able to buy a base kit for less than 100g. Any higher quality items could be subject to the timers to keep the FOMO.

upbeat parcel
#

I THINK RANGERS ARE OP AS HELL. Rangers that 2 or 1 shot people should not exist unless its very endgame.

blissful jay
#

30 silver should be worth 15g to help with more accurate trades

abstract anchor
#

Hello everyone, I know some people are dealing with players who wipe servers, while other players are just trying to loot and get out to make some bank. Well, this idea supports both. I'd like to suggest something like a king of the hill where the event spawns in a random location and you have to take control of the event and kill other players to take control. Once you take control, a chest spawns with really good items to make it worth your time. While other players are looting, the players who like to pvp can go there instead. The developers can make their own twist on this that is way better. I used to play a lot of modded dayz servers that had a king of the hill mod. It was fun, enjoyable and exciting. Here is the mod-https://steamcommunity.com/sharedfiles/filedetails/?id=2350401726

timid palm
#

can they change buff duration bonus and debuff duration bonus too buff your own spells. So that stat isn't slept on

foggy sun
#

Throw torches on to rangers bear traps to activate them, so you can walk over them. Make books able to magically show the map in a better way. Stuff like that would add to the fun.

quiet hatch
#

give rogues a parry dagger

drowsy grotto
#

Remove the ability to bump into walls with a spellbook, it's stupid.

nova drift
#

What about an auction house that is only open on the weekends? you can only buy and sell stuff on saturdays and sundays. during the normal week you have to use normal trade chat.

foggy sun
dim jetty
#

Maybe stop focusing on "tournaments" and finish balancing your game. There is no "baseline balance" reached. You haven't even released the perks yet. Maybe you should make it even easier for streamers to farm newb players. Bring back item caps for one.

graceful beacon
nova drift
slim dove
#

ROGUE SMOKEBOMB ; instead of smoke billowing from 'object' upwards and being quite inefficient, make it blast smoke DOWN on an angle and have the smoke be deflective like the Zombies gas is

WARLOCK STARTER ; Warlocks should no longer start with the magic staff, have them start with a grey Crystal sword or crystal ball and a mace.

SOLDIER 'nerf' ; Remove ability to rest-restore Second wind. its kinda 3rd , 4th, 5th wind right now

honest owl
graceful beacon
small ibex
#

Change Invisibility pots they're worthless

soft nebula
#

change some hr goblin rooms, right now the hardest rooms have the least loot and the easiest rooms have the best, plus theyre all stuck together, spawn in the north? easy game. spawn in the south? first half of the game is trying to survive

graceful beacon
gaunt laurel
#

Some sort of Item Level based Matchmaking needs to be implemented, not fun at all when I go into a dungeon fresh spawn and then die just to see that the guy i was fighting is in FULL purple and legendary gear.

small ibex
topaz blade
lavish pond
#

What do you guys think about an insurance system like tarkov? I feel like it could be an idea as the thing that really kills this game for me is going in with a "good" kit and just getting walked by the juiced squad and seeing them not even loot me. Feel like this could be a good idea for long term heath if this was a feature for norms

small ibex
#

Nerf the Barb please

honest owl
ripe turtle
kind aspen
#

A dummy in stash so you can have a second load out ready when u die.

#

What about interchangeable stashes. 30g and waiting for a friend is just stress

#

When i get an epic book on my ranger, I don't want all this hassle to get it to my cleric/wiz/warlock

kind aspen
#

HR needs more incentive so purple and blue boys are way less seen in normies.. but idk if that's the game they're going for. I mean think about WOW bg's those twink players had BIS. But it wasn't losable

jade tartan
kind aspen
obtuse lichen
echo dome
#

I'm already a dummy in my stash, what a waste.

wary sandal
#

so just a question or suggestion if you take all the good loot and stick it in high roller why take the gear cap out of normals people are running bis sets into normal lobbys while other people struggle to gather any gold or collectables while these other geared teams literally hunt you down

ripe turtle
warped zodiac
#

YO pve server.

coral wharf
#

FIX UR FUCKING GAME, THATS AN AMAZING SUGGESTION,

#

FUCKING KPOP LOVERS

runic heron
#

can we please get auction house

elfin vale
warped zodiac
ripe turtle
winter orbit
#

Anyone else having a bug (think its related to bindings in scroll wheel (up, down, and press) where you sheath your weapon or block with the required weapon and it stays locked in that way no matter what you press, cant use consumables/deployables and im pretty much a boxer or an idiot running around with a long sword in perry position. ????

simple jolt
mystic yoke
#

I'm honestly kind of confused why rangers have traps at all, that is not a part of their DnD inspiration whatsoever. Feels more like a rogue thing than anything else

short heath
#

Taking inspiration from a game doesn't mean you have to copy it verbatim/cannot implement your own takes on the classes and their identities.

glass verge
#

but a perk for ranger to use traps sounds like a great idea. either that or give other classes an equally strong starter kit

echo wharf
#

anyone else having audio problems

dim jetty
#

Bring back item caps

pseudo magnet
#

Please make it to where you cant wear purple items in normal again.