#suggestion-discussion
1 messages · Page 227 of 1
Maybe it got patched
Btw that's not me, i'm @lone crescent 
I can't imagine thinking longsword is actually good right now lol
The fact it's only good around having a ridiculous base damage multiplier on riposte is telling, but anyone saying hitting the parry is easy just "look up" is just gas lighting you lol. The weapon requires you to offer up taking headshot damage while trying to active anticipate where attacks come from to unlock it's only actual valuable damage. Let's not even talk about how the client favors attackers input and so you're literally chasing/guessing where to parry if there's even minimal dsync
@earnest night this is the guy in the video you posted btw
Fix Bards, here's how: https://darkanddarker.featureupvote.com/suggestions/502744/fix-bards-heres-how
That video the fighter takes 4 hits from me, 3 ripostes. After he and the cleric both got wailed on by our purple quarterstaff agi build barb. The Barb takes two head shot ripostes after being hit twice ahead of the fight as well and not having time to heal lol. Literally, blue longsword and 36 str build to do that in that fight, thousands of gold in gear and I still only get to win that fight cuz I have the friggan protection shrine >.>
I got one tapped by a green warmaul in the chest once this EA already as a nekkid base fighter boy trying to parry it with my gray longsword lol
If we want riposte to deal less damage, cool I agree, it's too much damage. But they'd have to add so much compensation to the left click it would take up half the patch notes to list it all sadly
buff the longsword damage but nerf riposte, i've been 2 tapped at 160+ hp by a grey longsword before, literally thought it was cheats
187.5% riposte damage is dumb
Riposte shouldn't get any increased damage imho and the base damage of the weapon should be higher
- headshot multi on top of that 187.5
150% riposte damage, increase the speed of the first thrust attack by 10% (which then increases the incredibly bad basic attack chain dps) make the weapon -30 movespeed base and -30% attack slow and increase the on hit slow from -17% to -25%. Then the weapon has an identity in the game as being a low base damage 2h weapon that players around finesse in the game with skill expression locking the better damage behind riposte
The weapon is terrible in the game right now. It's become a gimmicky "parry and oneshot or lose" and that's not fun for either side. But even as it is, you're trolling any team that's trying to sweat by playing longsword fighter right now. It is that bad and it is incredibly easy to play around the parry by literally W key body stuffing and jump attacking with any weapon in the game
I apologize to the boys every time we play lately cuz I feel bad since I make content in a random niche with the weapon and we literally lose so much because of me not playing something more optimal
@compact barn i disagree cause yes this could be a good balance for Fighter but you need to think about Warlock too
Warlocks don't even use longswords anymore, they've swapped to falchs and halberds, or bardiches
So far I do the kiss a homie tech and fighter end up losing his cool and attack me after a few seconds of kissing
I can't remember the last time I saw a warlock w/ a longsword
Yeah but with those mentioned buffs the Longsword could be OP on Warlock
The movement speed penalty in particular, that should stay imho
not really? LS Warlock leans on BOC. It would make BOC no stronger than it already is
The movespeed is the only reason the longsword will never be good
Right now every class but a full plate fighter or cleric can literally walk out of your attack chain when you hit them in the back and you will miss the second attack. You literally do not get follow up attack on the longsword on anyone that wants to walk away
That's how bad the movement speed penalties effect the weapon
@compact barn what about a damage buff and riposte nerf? The buffs to first attack and slowdown seems fine
Cause yeah a plate Fighter is slow, but if the longsword makes you move faster and you give it to a Warlock it can be busted
Fix Clerics smite ability I die 4/5 times to it not activateing and it allows nakeds to kill you even In all good roll blues
I don't think it would work well. You'd end up putting base longsword damage too close to the zwei and then you'd have no reason to use the riposte unless it has a damage multiplier still. Warlock is an issue solely because of BoC imo. I don't think warlock even with a movespeed buffed longsword will be better than ball + falch nor one shot halb/bardiche builds. Warlock needs a BoC adjustment before we can judge what would be too good on the class weapon change wise first I think
Longsword speed buffs aint gonna push warlock into busted territory lol a low damage per hit 2h does not synergize well with boc
Talking about boc, make it so it cost 25% hp to cast, why is it free

It fits thematically too, same for phantomize imho
You're telling me I have Blood exchange that cost me 25% hp 1 time use to leech 5% hp for 6 seconds but warlocks have free spell that deal mega damage cost no hp and infinite uses
That would be a good BoC change lol
That is because blood exchange is actual garbage
praying for some of barbs other skills to be buffed instead of relying on rage/achilles đ
I just want it to get rid of the locational mulitplier. The fact you have to have a weapon with 100 damage to get the same value out of Victory Strike as BoC provides is crazy to me. Except it's still not the same value cuz there is still less MDR in the game so BoC is just inherently better cuz magic damage lol
Every Barb skill is garbage, we just pick the least garbage ones
idk i'm having fun with achilles, qstaff
That's because victory strike is also hot garbage because it gives a flimsy 20% physical power bonus vs flat damage which is the most op damage stat boc could give flat physical damage and still be really good
victory strike should be +20 true damage to make it unique against ignite, smite, boc, weakpoint attack, and rage, and and and
Barb got Reckless to do death speedruns
Or the heal should activate on hit and scale with something maybe đł
legacy gear doesn't even exist anymore
This would be something. Anything that makes people take something besides second wind and sprint at this point lol
I know, but we got robbed by general chat monkeys who wanted their gear back and they reverted the best gear balance patch they ever made
I am one of the monkeys then, cause +1 agi +10 armor being bis was not fun
It is, +3 weapon damage and +3 add is not fun
keep +3 weapon damage but only on weapons
remove all +AR
I literally think that the blue cap is the worst change ever and remove progression from the game, you used to start the game and see godly gear once in a while and wanted it, gave you some drive, now it's a blues and once you reach enough wealth after starting the game for the 1st time to go to HR you just lose it all 1st game cause the mega tryhards boss killers are in there so... they will never play with more than blues ever
+all is a dumb stat too
@merry kestrel that's what they made in Hotfix 14
I think "+1 all" is fine. it's less valuable as a standalone stat and is best on blues and purples that already have a stat
@merry kestrel yeah i mean +all is too strong, before reverting the match they put +all only on pendants, the max you could get was +1 all in your build
Blue gear cap is not even necessary if the gear balance is good enough, the rolls are busted, not the color of the gear
Damage rolls on armor and rings is just bad, the power creep from gear is insane
I think they should test limiting +all and +weapon damage/magic damage (all of the different types of add damage) to weapons and jewelry and see how it feels
That way you can still have that build style but itâs not as overbearing as it currently is
For what i tested less damage rolls felt the best, unlucky they reverted the patch after a day
They should balance weapon base damage and %physical damage roll to get the desired time to kill, damage rolls just don't work cause you will 100% lose the fight if you don't have enough of them in your build
Blue felling axe does 45, with just weapon damage it can deal up to 76, if you consider add physical and true it can go over 100, more than double just from armor
Rogue can do triple or quadruple his base damage this way
if you remove weapon damage it just become a wizard, cleric and warlock meta
@earnest night no cause you remove add magical damage too
All flat increases to damage are busted
well it doesn't really matter cause if no weapon damage then geared people will just be sponges tanking 15 hits cause they will get + armor +hp + pdr instead of wep dmg on their gear
Guys, what do u think of this: https://darkanddarker.featureupvote.com/suggestions/502757/junk-items-always-available
you will buy what the merchant has to offer and you will like it
Lol, they should have more offers, so they can fill their coffers
Yeah that's why the damage and armor both needs further balance after
ORRRR people should learn to play, how to loot, how to spend their gold with efficacy
What we need is stats on cloth pants, adventure tunic, gjermunbu and similar
you can spend like 500 gold and roll normal lobbies rn, yet everyone is in grey with no capes 1 month into the wipe, capes are like 150g for 3 stats
I understand they can't give stats to a starting gear, but they could just make junk rarity with no stats and starting from grey they get some
Gjermundbu is useless cause it has no stats, while viking helm has agility and barbuta has MR, same for cloth pants, they are useless compared to alternatives
@earnest night yeah that's not a problem for me, i just don't like stacking damage as meta and being forced to do it to play
well game knowledge is something you have to learn, viking helm is easily purchaseable from vendor
Yeah, i just think it's unfair, you get a good roll gjermundbu and that's just garbage anyway
@earnest night for example tell me why anyone would ever want to use wizard shoes... They put no stats on them cause it's starting gear, but they should have some native stats from grey and beyond
Yeah well, they are not done balancing the game lol
When they look at their statistics they see that adventurer tunic or old shoes has 0.05 wear rate
I think the solution with +all and wep dmg is they make it rare rolls
It's even worse cause only a few people will have a meta build and the others just get destroyed
Making rolls more rare will only punish mid/bad players
yeah well you will see the items once every 30 matches soo
I posted my thoughts in general chat, but i was told to make a suggestion post. I really hope it gets some traction cause i really think it can help alleviate the gear disparity and I also just really liked the way the map worked when it was like my suggestion. even if i never did figure out how to go down a level lol
As a slayer fighter I would absolutely use it if it were +20 flat damage for one attack.
Like a mini blow of corruption (which absolutely still needs a nerf)
instead of the limit on gear, you just just make a game mode that you cant bring any gear in
Actually, make it a mode where you cant even use fists and spells n stuff, people are required to swear/shout eachother to death with voip
honestly all issues could be solved if every player just played all day long
Damage stacking on gear is not fun or balanced, it's just bad - of course people will complain about it going away; ignore them and do what's best for the game!
SUGGESTION: In order to make gear disparity less for PVP, but keep progression intact. Make each grade of weapon have less damage disparity between each grade and remove +dmg from items besides weapons and gloves.
On the flipside also add in bonuses to items for PvE such as +X or +X% dmg to Undead and +X or +X% dmg to Demons. That way you keep PvP from being gear driven, while also allowing progression for hardcore players to be able to tackle tougher PvE dungeons such as HR and HR inferno.
I thought of this as well. You know one of the overlooked issue is the trade system. One reason you have such a gear dispersity is it could take up to an hour to buy a strong gear set. There's a lot of people who will never spend the time required to build a gear set because it's simply not fun. They rather be playing the game. I'm just saying if they had an Auction house a lot of these issues wouldn't be so extreme.
SUGGESTION: Just an idea, when it comes to the high roller leaderboards I was thinking yâall could change it to something like a ranked system. So you get a rank per stat tracked, and an over all rank. So say you are a âAdept Adventurerâ for map adventuring, and a âKing Slayerâ for pvp kills, and youâd gain a overall rank to your account being like Cobalt,RubySilver and Amethyst or what not for example. So while climbing you go though said ranks till you hit the top 100 player point. Then at the end of the month season of the climb youâd be given a reward, a name color with maybe a bonus to the next season, or just a cosmetic you could equip to your base guy like a crown if you were top 100. Just a mix of things Iâve seen in games and some ideas Iâve heard from streamers Iâve watched, just all mushed into something I think would work and be cool and something worth the climb of high roller leaderboards besides gear.
Gear disparity is meant to be meaningful in this game, take away too much of the gear gap and PvE and all of the side objectives becomes meaningless or uninspiring. (They already nerfed weapons and their rarity gap significantly)
Take away too many of the rolls, or roll ranges and you get BiS far too easily. (+1 rolls = 100% BiS, +2 = 50% chance of BiS, etc.). Roll ranges should remain diverse, but scaling could be brought down a bit potentially.
Having +% against PvE has a major issue: If you build it, you're at a severe disadvantage in PvP, so it forces you to build PvP stats anyways. It would only work if PvE was so hard that you NEED to run that type of gear, but that would take a whole game redesign around that.
Bring back the OG vision, 3 floors. Make going down to crypts a little easier as well. Ruins was, well, ruined by making it solo/duo only.
Make gold bags(500) and chests craftable/accesible without the cost being 25x what the item holds.
Make solo/duo lobbies do the same method, 3 floors.
Actual auction house/GE/flea market for trading. Current method has and always will be mediocre and a waste of time.
No gear based lobbies either. Make HR worth the risk.
Yw ironmace
yep, worst patch so far.
they've already stated they aren't doing an auction house đŠ
at least they could add a WTB or WTS flair when you post something in the market
so you can only see WTB items or WTS, also add multiple fliters when it only shows items with the multiple filters selected
They are planning to do this on wipe
Little suggestion: Keep chat enabled when throughout trading. I want to say "enjoy your wares sir" before I check it out
I think HR could be implemented in a better way. Remove the option to directly que up for HR. Now Normal lobbies should have a LOW chance to become HR difficulty. Not only that but in Normal lobbies there should be pathways that lead to HR. Maybe they require some ritual with items you need to bring in or find. However there's a rare chance some Normal dungs are Anomalies and portal is either already open or no portal can be open. The idea is nothing is certain and portal/pathway might take you to HR or maybe inferno....you don't know. I'm sure you see where I'm going with this by now. The devs could get so creative with this layout. They would just need to network players across different lobbies for when they take these pathways/portals so you will run into other players. If the game was fully fleshed out this way it would really feel like an adventure every time you entered because there's not guarantee it's just going to be a normal lobby. Ppl would still be able to target high roller as well but they would have to find the items to do so.
Suggestion: Allow changing your build and skills within the waiting lobby based on what you're playing against. It adds another layer of planning and skill, and adds reasons to go specific abilities that don't get used often.
For example:
If you're playing rogue, and you see a full lobby of wizards and warlocks, you spec into cut-throat.
If the lobby is full of fighters, you go weakpoint.
Rangers â> Smokebomb.
Why:
The reason LoL is so well balanced despite 100+ champions is due to the drafting system, and customizing your build for the opposing team. If DaD can incorporate at least a part of this through being able to customize your build based on what you're fighting, it should help people deal with certain counter-matchups easier and add another layer of strategy and diversity of builds.
To reduce the actual ttk (1-2 tap). Donât eliminate the damage stats rolls on armor pieces like the beginning of the wipe because some classes like wizard or rogue would be useless without some added damage because his default kit itâs crap compared to others. Instead just reduce to 1 or 2, like +all.
I agree, damage bonuses are wild. Don't know why some pieces can get +5. Or armor can get in the hundreds.
so coming from someone who plays only HR right now. PLEASE increase the zone timing so we can actually loot, and strategize for pvp, because right now its alot of teams just rushing to the zone and ends up becoming a 3rd party fest with minimal strat going on. ESPECIALLY FOR HR. dying to the zone while fighting two other teams is exactly why running HR is NOT fun
also a 100G entrance fee is also ridiculous especially since we barely have time to loot and make up that cost.
These issues are huge in inferno btw. Every game we have no time to clear and do boss while dealing with at least one other team. While wearing very near BIS. Just a thought
I feel like spectating should only be doable to your teammates even though I love watching someone I buddied up with get out. But this needs to be done to avoid snipe scouting like what is happening in high rollers.
How does you spectating someone not on your team do anything since you can only do that when you have no teammates left in the match.
You go in solo while queue sniping your main group of 3 then purposely die and call out to your group the location of other players in the game. This uses a functional group of 4 in highroller crypts with 1 person being the shot caller and the 3 players being lead by the shot caller to the locations of all the players.
Queue sniping needs to be fixed in general but this is one of the side effects of it that would be easily fixed by just not allowing people to spectate random players.
OK well that is called "pre game grouping" which is bannable so report them. Punishing people who use mechanics as intended for the action of those who cheat/exploit is not a good idea
reduce flat damage rolls such as weapon damage and phys/magic additionnal damage to max +1/+2, way too strong cmpared to other other rolls aside attributes
https://darkanddarker.featureupvote.com/suggestions/491208/inspect-party-members-in-the-tavern can we get this voted. I ended up losing gear trusting a teammate who had one ring on them to be considered "geared"
It's mostly gold farmers right now doing it but it's a huge problem; it's every game in highroller right now.
I dont think I've seen it that much but again if you do report them. Also that's only for people who team before the game. Teaming with people in game is allowed
seems pretty hard to prove tho
Yeah that is the issue. You would have to pay attention to names or something and I just can't be bothered to anyways.
nerf crystal sword scaling, I kinda just feel bad for running it.
(I'm doing close to 130 damage 100ish of which being magic damage with 73% magical damage)
Oh teaming is fine, it's the scouting other players via spectate to call out their locations that's a problem to me
They just need to nerf double dipping. Currently TMD/AMD adds twice to things like Crystal Sword + BoC or Ignite.
Thoughts about having a gear score? i.e. Blues are worth 3 points, greens are 2, and whites are 1. Greys are 0. Each bracket is divied up by increments of 15. So you have 5 blues on you, that puts you at 15, but if you add a green piece to that, youre at 17, which puts you in the next bracket. Now that bracket is 15-30. After 30 there is no bracket. But this would only apply to Ruins or Crypts or a stand alone version map. I know it divies up the player base too much, but, maybe with enough work and thought there could be a nice balance there somewhere. I also understand the concept of having no gear, and killing someone of higher rarity due to skill, so maybe just 1 bracket of 0-15. If this was the case, then gold ores and rarer items cannot spawn in 0-15. tyvm @short heath
nvm just died no longer feeling bad
I can now run gear that isn't sword based
reduce flat damage rolls such as weapon damage and phys/magic additionnal damage to max +1/+2, way too strong cmpared to other other rolls aside attributes
Fighters should be able to wear ANY armor in the game as well as equip any weapon.
strongly oppose, its a bandaid just like gear cap is. They need to get gear in a good place where loot feels satisfying but doesn't grant too big an advantage. Part one of that is reducing the maximum amount of added damage you can get. Part two is fixing PDR/MDR to not make effective HP's differ by 300%+. Beyond that they can also add some PVE only affixes to legendary+ so that gear above epic barely grants more power in PVP but is still interesting.
day 35 of waiting for cleric nerf
Just make blues and lower roll lower stats, and epic + roll higher. You create a "safe-space" for normal lobbies, and a sweat lodge + power fantasy for HR
Example:
Greens: +1 wep dmg
Blues: +2 wep dmg
Purple: +3 wep dmg
Legendary: +4
Unique: +5
Keep in mind the higher the rarity, the more unlikely you get a max roll, combined with other useful rolls, not to mention being much harder to find.
Another example:
Greens: +1-2
Blues: +1-2
Purples+: +1-3
SUGGESTION: MAKE PARTY/TEAM DAMAGE REFLECT TO THE PERSON THAT CAUSED IT
sugesstion, cap magical healing buff in the easy dungeons to like 3 counting the initial 1, so +2, i just got killed by a warlock with +5 magical healing, with vampirism so basically should be gaining 48 healing off 1 hit of curse of pain, seems a little broken when u can also add plus magical damage necklace to do like 5dmg to enemy and 5heal to self per tic on a goblin dungeon run
literally biggest issue with warlock class rn, uhhh +5 magical healing +5 magical damage on curse of pain to deal like 40 dmg to enemy over 8 seconds of 1 cast and give u 40 health in a dungeon thats meant for ppl more casual playstyle where its difficult
basically can kill u in like 20 seconds without u even being able to get close to killing them
The scaling for + healing was reduced to 25%, so +5 healing gives 1.25 per tic. (around 10 hp)
"Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% â 25%."
Key to countering warlock: Dodge curse of pain and all-in, or run. Don't try to trade blows. â It's designed to win elongated engagements
i didn't know the scaling on +healing changed, thanks for letting me know
Ah a intelligent player on this server, Thank you.
Teaming has been a growing issue recently in GC both normal and HR and frankly it is driving alot of people off cause its not the way it is meant to be approached and it forces a meta that u have to take part of it otherwise u face a handicap , here are few suggestions :
a kill/assist system where if u dmg someone together or buff/heal someone who killed another it flags as an assist , if its organic and just a one off then its fine but u can report that sorta behaviour and on repeated offenses the character/accounts gets few days ban , killfeed could still remain as is in normals or change it so it shows to everyone ..lots of games have that
more report options , if u suspect that 2 geared folks are working together running around killing everyone simply report them
Bigger player to portal ratio , more stakes induces higher risk of running out of portals therefore encourages combat as oppose to working together in first place , they have done this in the past and it did the job for the most part
no VOIP in HR , normal GC is bad as is but HR teaming is on another level facilitated by many factors including VOIP sadly while it makes for potentially funny situations if the system can be abused in a harmful way then it will be abused its just the way it is.
just afew suggestions , but first you have to make up ur mind as to do u wanna combat this to begin with or have it be a thing cuz it fuels the FFA anything can happen in the dungeon sorta fantasy , IMO if its a mode intended for solo then it makes no sense that teaming is allowed cuz of how easy it is abused by crouching , VOIPING and discord pre-teaming and lobby sniping it feels rather odd to me and in fact it has more potential to drive people off than bringing anything good to the table .
we already sort of have that with purple and more being reserved for high roller. I think that they are on the right path doing this.
Reduce flat weapon/magic damage. Increase % damage/magic bonus rolls
I believe you missed the point of the suggestion. The point I was trying to make is, with the method I suggested you could scale damage and ttk independently on PvE and PvP so you could find tune each. If pvp and pve operate off the exact same mechanics, it is harder to balance one without causing imbalance to the other.
Agreed teaming in GC should be and should have always been a bannable offense. IM saying they support "Dynamic interactions" Just gives cover for GC teamers. Makes it impossible to prove cheating
gold purse should be gray
Nobody likes the trade. Give us an auction house. I have a few hours to play this game, if I die, I am not spending it waiting in a chat for items.
Do you mean natural stats on gear, like how Warmaul automatically gets +20% armour pen? Or do you mean PvE-stats that are rolled as one of the enchantments?
Also, did you mean that all damage modifiers would be removed from gear? So there is only PvE damage enchantments?
I really think they need to make a gear loss prevention system aimed at crashes/disconnects from the game that aren't made by the player.
Yah no, thatâs one of the way people were dupping, Iâd rather lose a set to a server issue than having people dupe shit leading to a rollback/shit economy or early wipe
Well then they should just flat out test a "no gear loss" thing for one patch/month and see how that goes. I'm sick and tired of losing some of my best gear to bugs, crashes or disconnects.
Then take a break from the game, better than non stop duping
Bro, this game's already dying out from the looks of it. They need to test something unique and fresh or else this game's going to die.
I keep hearing this yet the population and number of lobbies seems to be the same, we are semi late into wipe, with a bad economy and a balance patch that not appealing to everyone, people not playing the game is fine, people taking breaks is fine, actually itâs even good because you donât want a burned out community
The game is in early stages of development, they donât need to Cather towards population at this time and should instead focus on getting the game where it needs to get
If your not having fun, take a break and come back next patch or wipe, the game is not meant to be played non stop currently because there simply isnât the content for that
Less than 7000 players. This game used to have around what, 20k? Higher?
LOWER THE AMOUNT OF BARD GEAR
7k atm? when it's a week day, early morning eu and late night NA/SA? not too bad considering those are the games main regions as per the graphs we got from the playtests
and another interesting fact, despite the game "dying" as per your understanding, every wipe that happens it's holding interest for longer and at higher number(has per google trends). but games dead right?
i suggest to add gold ores in hr and decrease the cap in normals rare to uncommon. it might be stupid but worth of try
Nerf blow of corruption
nah nerf crystal sword lel 90 damage on normal hit if you have full gear should not be a thing
also i suggest to lookin to cleric with magic staff because after nerfing crystal sword warlock, peeps will start using magic staff with smite with bunch of add magic damage
thats already whats done tough, magic staff bis for smite and boc bonking
me 2 shotting fighter with smite should not be a thing lel
crystal sword honestly should get a buff because the thing is atrocious to use
that do be what negative magic resist does
dude no im 1 or 2 shotting all class with full gears with crystal sword
asians servers are full of warlocks with crystal swords
What class?
All class man cleric barb and fighter ofcourse
No, I mean with crystal sword going crazy @vivid ruin
Does magic damage on a staff scale with magic power bonus?
If it doesn't it would be 13 + 5 = 18 magical damage with smite active + the physical damage which is 25. To the head the 25 becomes 38 and the magic damage of smite doesn't scale with a headshot.
If it does scale it would instead be 13 +6.5 = 19.5 magical damage instead.
Thoughts on implementing gear loss prevention. The inspiration is the runescape death system ( ignoring being "skulled" ) in that players can keep a number of items on death rather than losing your whole inventory being lost in raid.
Allow a player to designate a gear piece(s) that is kept on death before going into raid, or if in raid, a resurrect length interaction to swap/designate. Instesd of said protected gear being made available, maybe make a lesser rarity of the same item available to loot. Can tune off for high roller ( or not? )
This can alleviate some of the player fatigue after a failed raid where costly gear is lost. Help the Timmy's not lose gear they grind too long for and help sweats hold their precious BIS weapon or jewelry. Make their selected gear unable to be traded for a number of mins/raids after ( or don't allow said gear to be traded at all ) if it feels too easily exploited
There is a lot of potential and I think adding QOL systems would be appreciated by many.
That being said, gear and loot changes always lead to heck so what do I know.
if i donât get the question im sorry
crystal sword wit warlock n if that gets nerfed magic staff with smite will be a thing since they both have the same tactic
https://darkanddarker.featureupvote.com/suggestions/502876/starting-dungeon-for-base-geared-players-idea please upvote if you like this idea.
this goes against the concept of the game.
It's high risk-high reward, if I can kit myself out with a few items worth several keys, buy protection for them and just get mediocre items for the rest my power will be very high but my risk miniscule it breaks that whole concept.
this makes sense in runescape because outside of pvp worlds you are only at risk while in the wilderness where you would 3item(4-item really with prot item prayer)pvp is not a core concept of runescape that evry player is forced to interact with, it is here.
it seems like a big over complication of systems, a protection system, having to figure out how to downgrade that items piece to something that would still reward the killers.
and how would you even balance this to be useable by a timmy and not abusable by HR leaderboard farmers and/or people buying gear.
My question to you tough, how would you feel like if you killed your first team with uniques and, ups, the unique is locked and you can't loot it, while you were risking everything?
https://darkanddarker.featureupvote.com/suggestions/502620/add-a-random-generated-dungeon Up vote for future possible dungeon
Oh man I just killed this guy with a bis legendary sword can't wait to loot... oh I can't because of this stupid suggestion. This game is an extraction looter just like every other one the loss of gear is apart of the game.
gear fear to the maximum lol "I wanna use my bis gear but can't be able to lose it to anyone" like what xD
Lol I don't even have bis I'm just a wee timmy đ« just a thought because of various comments I've seen. There obviously lots still to build out and this is simply a starting place for an idea. Granted the genre is what it is
Why can't u loot it? U have to be in highroller unless he just found it in a normals which is extremely rare inside locked chests.
did you read the suggestion he replied to?
This was an example that you could put in for any piece of gear........
i donât think i agree with loss prevention.
I've been playing in HR goblin caves for some time and this teaming is driving me nuts some random guy loads in has almost the same gear level as me but then he suddenly makes friends with nakeds and when i about to kill him they just group up on me
That's why i dont like to play in HR goblin caves im just loosing gear sets because people just group up on me and it's 3x frustrating if i cant run away as well because the other guy that is teaming up with nakeds is playing wizard or warlock
so basically every time when i push naked protects him and he chugs me or if im trying to run away he just chases me and chugs as well
And people from the start of the match be like ok this guy got gear let's hunt him
this shit is crazy
No one sane does. Especially when you realize, that problem of the game is the gear retention without any equipment sink, that allows geared players to use their BiS equipment on defaults.
I've already posted here a suggestion, that ALL equipment, legendary and named included, should have a durability. The durability should deplete itself a little bit AFTER every extraction or death. That will not only prevent geared cape-chads demolishing people in their purples, since now they will try to bring their BiS into HR and for the boss runs only, but will also create a way to clear the stash.
Yeah punish these mfkers for having a better gear
Have you tried being nice to people and recruiting them to help you instead
Have you ever tried to play without teaming up?
Yes all the time but sometimes I want to help the lower geared people
In every other BR you get banned for teaming
No, didn't.
Sure in a BR but this isn't a BR it's an extraction shooter
It's extraction shooter with BR elements
I think the BR elements are a pretty big part. U gotta move with the zone or die as the zone will have portals to leave.
And the most fun part is they just kill each other in the last circle when they don't have enough portals
but still trying to team up in the next game
Still not a BR the only element it has is the death wall
The death wall is literally from a BR. This game is a Battle-Royale-Extraction-Shooter. What a mouthful
That's what I said........
U said isn't not a BR when it technically is
No it's and extraction shooter with one br element " the death wall" which isn't going to stay in the game either
facepalm
Ok, lets look at what a "Battle Royale" is: A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.
The ONLY difference is that u can bring gear with you.
Let's make a solo map but let people team up and gank the others together
You could argue it's not "Last man standing" as there are multiple escape portals. But, you could also camp the portals and kill everyone and be the last team standing
Just make friends and play HR crypt like i do
I don't think there should be a place for a teaming in HR goblin caves
No the difference is you don't have to be last man standing. THE WHOLE POINT OF THE GAME IS TO EXTRACT
Can easily camp multiple portals and make it last team standing, but as I said, it's basically a BR
It's just destroys the competitive part about playing HR goblin caves
You could camp portals if they weren't random. Which is the only reason I don't suggest they change it to tarkov style with set extracts
Wow, random in a small circle. Very random. You can easily get many in the same room and just camp them and force a team to have to push you.
You know portals spawn long before the last zone right
And, newsflash, half of all people in a game aren't going to extract as there are not enough portals, right?
I disagree many people will walk back to those portals to use them when they need to
btw, not relevant to the discussion but portal spawns aren't fully random, all their spawns are pre alocated so you can in theory know where every single portal can spawn
I know but with their knowledge of the game it might as well be random
Yes, if they found one. But in a team-game with 3 people in a team ur not gonna find 3 portals early in a game. That's extremely lucky as the circle is big at the time the first and second come in
But the next ones come in a smaller circle where it's much more likely for more to spawn in a single room
You right you won't find 3 early but you find one mabye 2 then you only need to find 1 or 2 more
This is true, but always the possibility of someone stealing it. But, whatever. This game is a Looter-Shooter-Battle-Royale that you can extract from and bring gear into matches with you.
Not everyone want to be competitive. I play every map hr or normal pretty casually
You can argue how you feel any game is but doesn't change what the game actually is. I feel like this is a racing game because I can get speed buffs and run fast around the map. Really stupid analogy but the point is just because games borrow elements from other games doesn't make them a different game.
I would argue that Escape from tarkov is a battle royale, just with a timer instead of a shrinking zone. This game has both a timer AND a shrinking zone.
What do you think?
I responded by editing my last comment because I am stupid when it comes to discord on my phone
I would say for a game to be a br it's needs both the last man standing aspect and the zone that pushes people to the end
I'd argue we have a little more than half of that
Make drums do no damage
I was going to say something about this being a dungeon crawler and by your logic why if it just takes from other games with dungeons or something about medieval game when taking medieval weapons or something but whatever. It has a circle that closes and is a BR in my eyes. Just because it isn't necessarily a "last man standing" doesn't mean it isn't a BR. If anything you can say this game is a Half the lobby Standing if the amount of portals that spawn are actually taken. Though that doesn't always happen.
I've seen a lot of 3 teams fighting in the last circle for portals on crypts and especially on Ruins.
Then by this logic COD search and destroy is a br because it's last man/team standing but doesn't have the zone. Tarkov could add a zone effect tomorrow and it still wouldn't make it a BR. Just because you think one mechanic makes a agame a br doesn't mean it's true
I suppose I can see your point. But, COD search and destroy is much different from what we're talking about.
battle roayales have a clear purpose, a clear win situation, tarkov or adrk and darker don't, you arent forced to fight, you aren't forced to win, because winning in this game is very relative
Makes sense, eventually we will have quests so "winning" could change
not in that sense
Yes and quests will really help the game if they do them right. Would force people into HR to so the quest and such
How so? If you die but complete a quest that was your goal, then you won in one way but lost your gear doing it
I meant it has in you know 100% who wins the battle royale, its the last man standing or team, in tarkov and dark and darker, half the poeople in the lobby can win and you didn't see any of them, you have no idea if they exaped or died because the focus in your your sucess, instead of your succes over others
And "winning" is subjective as you could lose more than you made if you don't loot correctly.
exatly, even extracting doesnt mean a winlooking at you HR
However, there is a leaderboard system. So, we can see people who are "winning" in certain categories.
yep, but I wouldnt equate that to a battle royale, and more akin to a competitive ladder, altough rather primitive still
Yep.
My suggestion is to try to attention to the players, trying to explain to us whats going on, why brazilian servers been moved to NA servers and when its going to back do bR
Not from dark and darker but from rust.
servers in Brazil are stupidly expensive and not comparable to what you can get in the us or Europe price or quality wise.
there's also some import laws in brazil when it comes to IT equipment that don't help with this
ok, but since you offer this option, you should deliver quality to players here. the game wasnt free. if they want to change the server host location, they had to announce
im with you on that irmĂŁo, I doubt any of this is permanent or planned and probably why we haven't heard an announcement is because they are finding a solution.
but yah a word from them acknowledging it would be nice
reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls
please make server for South Africa
Can I get my own server since my Great grandpa fought in the korean war, potentially causing dark and darker to be made
Earthquake was not nerfed enough not even close. Along with most of cleric needed a nerf pretty much to the ground. Supports ruined league and they will ruin this game also.
is there any topic on trade ? i feel like i spend a lot of time trying to sell or buy stuff in this game, am I the only one ?
Btw, earthquake wasnât nerfed, it was fixed because it was doing double the intended damage due to a bug
does the HR gobbo map close too fast ? or is it me ?
Not just you, the circles end fast and move fast to the next circle.
If you're at the opposite side of the map from the next circle, the swarm will move basically base running speed
Trade System Suggestion
What if our current trade system has a live bidding function.
- Same chat window, with Sellers posting the items they want to sell, link items and say how much you want for it
- Buyers cannot request trade, instead they can add their bid either for each item or for the whole message
- Sellers would have a pop out menu/window with all the offers, with first bids always on top - each player can only do one offer for each chat window
- Sellers gets to choose who they want to trade based on bids
- Trade window would be the same, you can chat, add more items and discuss final price
- If Seller leaves the trade, all bids are cancelled, and buyers are notified
I like the current trading system, but I reckon it can be optimized. This would require a change in trade UI, especially with the bids window (not sure how that could look like). This will also help reduce spam, so you can just post an item, and people add their bids and you choose the highest one, even if it doesn't match what you want for it, but at least you will know how much people are willing to pay for it. Also, this idea is not flushed in my mind, would be, for example what if people are looking to buy something instead.
Would love to hear everyone's thoughts.
there was 51 bard in trade chat yesterday
thanks, good job
well yeah, every chest contains at least one blue bard instrument or hat, why would they need to go to trade
i was mostly memeing with that comment but also I've gotten double bard gear drops off the skele champion
It's true, the amount of bard gear I find in dungeons is actually insane. 7/10 items are for bards lol
Feedback, blocking access to purple item in normal dungeons was a good move, very much more enjoyable for casual players. Good move.
For pickpocket rework for rogue- what about adding a lockpick skill check, but when you steal an item out of the players inventory it has highest value priority (such as blue gem>grey gem) instead of random.
I meant nobody playing bard after three nerfs in a row
no, i like seeing rogues pickpocket arrows
or maybe people are just spending less time in trade chat đ€·ââïž
Yes and one for tanzania
It could be either tbh, not sure which would ultimately work better but the +dmg to certain PvE types could either be an innate attribute for certain weapons or a potential enchantment roll (maybe even limited to blue or higher grades)
For damage modifiers, I think having them limited to weapons and gloves would be better than the current system where they can roll on any piece and allow hardcores to build a game breaking set. Keeping damage for weapons for PvP in a narrower band is probably a better middle ground than current disparity, but my proposal would also allow for hard cores to use their better gear for more challenging dungeons that lower geared players naturally would want to access because they PvE would be too challenging.
Purple should still have an advantage over white in PvP, but it shouldnât be as moot as a stat check with very little chance for a lesser geared person to outplay.
make trades like hyixel skyblcok
good, bards were one of the worst additions to this game imo
Would be nice to see a lobby mode where the requirement is just starter kits. You can wear items you find but gotta go fresh every time. Instead of splitting up lobbies for gear offset but thatâs another argument.
Heres a suggestion don't kick me from a match 10 minutes after patch announcement! I am going to lose my kit. Another suggestion don't let uniques back into regular lobbies the 1 percent streamer crybabies shouldn't decide the entire populations fate! The average IQ on this dev team has to be under 40
no gear cap but bring back lvl matchmaking đ
I think I'd be fine with gear cap being that you cant bring Uniques into Normals and only High Roller. I think that's fair.
Aside from that gear cap hurt the hell out of the game, I do think one upside was we saw what a (ever so slightly) lower base damage would look like and how it'd affect the game
Just make it so normal games I can only use purple and lower items instead of up to unique save the legendarys and uniques for hr
A gear cap that restricted you to 2 blues and 1 purple or something similar would be cool. Blues still rolled most lobbies and are really strong on their own. This cap also screwed over purple items for trade
I feel like that'll just kill Legendaries tbh
who wants to bring their gg tier items into hr gc to get teamed on for it after some dude inspects you in pre-game and tells everyone to get you
@somber wind sure but I'd rather have that instead of going back to running into full legendary/purple kitted ppl while I'm in greens/blues it's easier to deal with purple kits as a blue/green kitted player
@wet dock same thing happens in lr
it does, but it's a lot worse in hr from my experience
dear ironhammer, thank you for removing gear cap im glad we came to the conclusion that it was a useless mechanic
honestly I don't think there's a really good solution for the gear disparity. regardless of what ironmace dose someone is going to be upset with them. now that people have realized shitting on normals is easy there's nothing that can be done to make them go back to hr
I do think that Legendaries are really no different than well rolled Rares; it's when it gets deeper into the season that it becomes a problem since Legendaries start being well rolled. The Armor Rating and Damage ratings on all but thrown items seems to genuinely not matter anymore with the number crunches.
@wet dock idk I've been playing a lotta hr recently and sure ppl team but they aren't as aggressive they just wanna get in and then out while lr if u go im with a purple item u eill have half the lobby looking for u and they will suislide run that sht
@somber wind a bad rolled legendary is better than a decent rare just bc of the increased stats if u compare a legendary spear with bad stats it will still be better than a decent rare spear
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)
They need to revert this change back again lol. Give us a separation in lobbies PLEASE.
C O I N P U R S E S
Ironman mode please!
That used to matter alot more but now instead of it being +150% stats at Unique compared to White it's only +22% on average. A white high max Attack Spear is 35, a Unique is 45. 10 is significant but not as significant as before where it was hitting wild numbers where it was the difference of 19 and 48.
the best way to deal with gear disparity in my opinion is making trade based lobbies, ex: i don't like trading so i opt out of trading with a convenient switch near the map selection and can only bring gear found in raid or purchased through vendors with some code to keep people from bringing items that have been purchased through trades, i opt into trading and bring my sweaty +4 weapon damage +1 all + 5 phys power sets, i feel like this would create a better system for both new and old players
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)
@keen onyx @dawn grotto @granite plinth
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)
my suggestion
i think the answer here is giving stat weights/adding stat caps in normal dungeons or something similar. Rather than limiting what tier of loot we can wear in the dungeon. Dont lock out loot from players. you are punishing them for finding an epic, that isnt fun.
Eg all atts is inherently worth more than +debuff duration bonus and therefore it adds a higher number towards your gear/stat cap.
Also the less useful stats like buff/debuff duration need to be overhauled to make them useful so there arent as many completely useless items.
ty
nb; a side note i think you should reduce the slow from being hit by a ranger arrow. but that is another topic.
Bringing back this suggestion now that they've... raised the cap to allow all but uniques https://darkanddarker.featureupvote.com/suggestions/491011/if-people-want-to-play-on-ultraeasymode-they-should-get-ultraeasymode-quality-re
Its clear that HR doesnt encourage PvP. Why would anyone go to HR to fight when you can do so in normals without spending gold to get in, or fighting infinite elite/nightmare mobs? The solution is to add account progression elements to HR to encourage people to go there, or remove HR entirely and rebalance the game around 1 bracket of gameplay.
What HR have you been playing? If there's a team in there that wants to do the inferno bosses they will go around the entire map killing everyone they can find to make sure they're not interrupted by other players later.
đŠ đș đš đč đź đŽ đł đ đ đŽ đș đž đȘ
nerf range on ranger by letting all classes be able to use hand crossbow
you want to make this game fun again do matchmaking by gear color......greys with greys, green with green, blues with blues and purp with purp.....
its probably already been said but gear caps have been really nice can we add another tier [gray, white, and green] [blue, purple, and orange] [no limit high rollers] PS make gold and gold purse white
đ
Instead of completely removing the purple gear cap change it to a limit of 1 purple per player allowed in normals. This will pervent players from stomping lobbies but still retain the value of purples on the market.
đŹ đȘ đŠ đ· đ đ§ đŠ đž đȘ đ© đ đČ đŠ đč đš đ đ đČ đŠ đ° đź đł đŹ
They donât understand the problem with their game that has zero TTK and is full loot. Itâs become a meme at this point. Game will die. Sad, amazing concept.
feedback: Don't let a big streamer whos good for adverstising bully the dev team into doing what they want instead of what the fanbase wants, because your worried they'll start exploiting the game again and selling legendary items for like 20g, instead, maybe just ban them, or give them a temp ban every time they do that, exploiting isn't ok, and ruining the game for the whole playerbase of casual people that actually have jobs isn't ok, when greed is good is a free basically exact copy as shitty as that is people will turn to it because they care more about playable experince not the moral compas
How is it that I have fun playing solo (maybe ~70 hours this wipe and I have over 40k gold on my rogue) and everyone else is always complaining? I've never played on a full team, I constantly 1v2 on Ruins, destroy HR goblin caves. I think all the cry babies just suck! đŒ
They should just have an easy mode with the amount of people clamouring for gear score lobbies it wouldn't be a problem. The real issue is the gear rolls and disparity between gear raritys and the different ways you can get them. Also, not everyone who's against gear score lobbies are "big streamer, pub stompin". I personally see it as a lazy short sighted band aid to gear disparity and think an easy mode would silence people complaining for an easier experience while also leaving normal lobbies alone. win win.
I understand your point but it was definitely more than just streamers that wanted the gear cap removed.
As a normal player it felt terrible finding purples knowing I couldn't use them unless I wanted to play with leaderboard grinders that have no interest in looting me and are only killing me to increase a number.
thats what happens without gear cap even more tho, especially when its full purples killing greys and greens just wiping full lobbys all by themselves pretty much and not looting anything under a blue tier treasure
Idk after the change it felt like lobbies were even more packed with caped people than before. Like 60% of players I was encountering were fully geared because they could put on blues without fear of someone better coming after them.
Exaclty, the problem is the gear itself. You should be able to find and use the gear effectively, not trade to min max and buffball to win. IMO it was best when the loot was generous and it was easy to find weapons and armour to go against juiced up players, not locking gear out of lobbies entirely just changes the colours of the buffballs. Might as well make ranked lobbies instead of having the extra steps to have a "truly balanced" mmr system
Ya'll kind of miss the point though. A lot of us don't really want 'truly balanced' mmr. I just kind of like the game the way it is, and has been. I like the asymmetrical matchmaking and that I could queue up with pretty much anyone.
Please put the item cap again
I was saying that by having a gear based lobby system it's basically like having a ranked system with extra steps. I for one don't see the point of gear based lobbies other than soft fixing a problem that can be fixed another way.
Right now trying to farm cave troll feels bad because as soon as you finish killing it the entire lobby is waiting outside the room to jump on you or take your loot and rat. Suggesting that the player who kills the troll gets a significant buff as long as they're in the cave troll room defending their kill
Oh okay, yeah we're on the same page then. We ought to lower gear discrepancy overall rather than introducing matchmaking that forces people into 'balanced' lobbies.
Exactly
đ· đȘ đč đș đ· đł
đŹ đȘ đŠ đ·
đš đŠ đ” 
Kinda feel like they should put an extract in the troll treasure room.
If you kill troll you deserve a good shot at the loot, and just because there's an extract there doesn't mean you get to get all the loot, someone can still interrupt you... but it gives you a better fighting chance to get out with some good stuff if you DO have an extract.
Instead of having a gear score cap, a base kit entry option for crypts/ruins would be nice. Lower loot drops/horde density, would also bring a nice skill expression to the game
Yes. Perfect purple or higher gear in every slot is outrageously better than the mediocre blue green gear you can expect to get.
The improved looting system has made a difference in reducing gear discrepancy, since the average player can get kitted up in blues quite easily.
Though I do think they should consider cutting back on some of the flat damage increase affixes. We're slowly moving in the right direction I think, just need to keep nudging the devs on it.
gotta love the new patch go in in greens and whites and get rolled by someone wearing 5 keys worth of stuff
Bro with GC and Ruins it makes Crypts just High roller gear I cant have a normal game in crypts for me the best map, the map I have more experience is obviasly crypts but making ruin the duo normal game and GC the afk farm the high roller rejects just go to Crypts and even with good rolls on blue with my duo we just get rolled by purple god rolls buff ball, this game does not have 2M players the division on maps make it unfun,I think I should be able to have a default gear game in the default map without getting rolled by guys who have the gaer I bring into high roller or better.
Dumpster fire
a skeleton key like in Barony, can open any chest, door. And a backpack
Sorry I need your stock healing potion b/c I used one killing the first two groups of timmies I AFK'd in front of before one tapping đ
đŹ đȘ đŠ đ· đ đ§ đŠ đž đȘ đ© đ đČ đŠ đč đš đ đ đČ đŠ đ° đź đł đŹ
Is bad and doesn't belong in extraction type games.
They are working on something like a back pack. Lockpicks already open everything except for golden key room.
đŹ đȘ đŠ đ· đ đ§ đŠ đž đȘ đ© đ đČ đŠ đč đš đ đ đČ đŠ đ° đź đł đŹ
A skeleton key from Barony would be a pretty cool artifact
Yeah like a multi use lockpick. Still might not be that valuable because there are 2 classes that can already open stuff for basically free
What if they implemented a bounty system where players could place bounties on gear bullies, team killers, etc. It would allow the community to self regulate while giving a reward for PvP for those full bis boys going at it. Other geared players could adopt a bounty hunter role and you could give a bountied player a different color name or some way to distinguish them so it could function like a quest for some players
Just like in Barony, open any door or chest with a lock, probably should have limited use
Now that gear restriction is gone.
I suggest a low drop rate map with a community centered boss battle, call it "The Dragons Den" like a giant dragon on a gold hoard.
The only rooms that connects to other teams spawns is through the boss room, and the only way to open those doors is from the spawn side. Similar to a few rooms in crypts that have one way open lever doorways. The good loot only spawns in the boss room. So players can have the choice for mostly if not all PVE, and then can decide to make the leap into the boss room. So few new players even attempt bossing. Could be nice to have an entry level dungeon with less incentives to bring good kits in.
fighters second wind is op
youre entitled to your opinion, doesnt make it right
Same to you I suppose
do lockpicks open rusty key room then?
Oh no I don't believe they do. Never tested that one myself. But I think any room that has to have a key unlock can't be lockpicked.
since when can judgement do like 80 damage that is wild
someone may had a lot of sins done before
pretty wild I was deleted full good kit as rogue not at full health but still. never seen a judgement happen that fast and do that much damage holy fuck
The best patch was early access patch 1. before all the hotfix garbage they did. we had a base line they could of tuned up rogues and rangers a lil instead went right back to insane loot within 48 hours. really nuking their own game and not knowing it
20k+ concurrent users then now widdled down to 15k and fading. fun times, actually think i remember it closer to 30k+
get rid of bear trap
bring back gear cap. no reason to do highroller so all the tryhards are in the main lobbies, just eating it to purple geared players 10 times in a row in goblin caves crypts whatever.
đŹ đȘ đŠ đ· đ đ§ đŠ đž đȘ đ© đ đČ đŠ đč đš đ đ đČ đŠ đ° đź đł đŹ
Now that gear restriction is gone.
I suggest a low drop rate map with a community centered boss battle, call it "The Dragons Den" like a giant dragon on a gold hoard.
The only rooms that connects to other teams spawns is through the boss room, and the only way to open those doors is from the spawn side. Similar to a few rooms in crypts that have one way open lever doorways. The good loot only spawns in the boss room. So players can have the choice for mostly if not all PVE, and then can decide to make the leap into the boss room. So few new players even attempt bossing. Could be nice to have an entry level dungeon with less incentives to bring good kits in.
We can all take down Smaug together, and plunder his unlimited loot pile!
nerf ranger
Based opinion to be fair. I loved the slow methodical gear curve for those two days and then âŠ..boom! +2 all stats, +3 weapon damage, +3 additional magic damage.
Not good gearing when every choice is almost always build extreme glass cannon or build extreme defensivesâŠ.
Imagine bringing out plus 2 all stats again after the absolute shit show they were the wipe two days priorâŠ.
đŹ đȘ đŠ đ· đ đ§ đŠ đž đȘ đ© đ đČ đŠ đč đš đ đ đČ đŠ đ° đź đł đŹ
Does this game have a stat tracker? i want to see how long i have spent on this game
warlock is a disgusting class that needs to be removed, full pruple barbarian dying to something i cant catch, even when i do damage he heals off of mobs, oh and when you do get close better be careful he will one shot you with blow of corruptiuon. what kind of broken shit is that
warlock needs to be balanced, not removed
its so funny how a class can be so mediocre and borderline a gimmick in trios and then in solos its just terrorising the lobbies lol
Soo... in the Play Tests. We got up to 120k Players. On Early Access we Dropped to 20k We are now at a staggering 9k. It's safe to say that Iron Mace dropped the ball hard on this game! SMH... Do better
wheres the balancing? no where top be found. just remove the calss
All the modeling, work, unlikely they remove it, they will balance it
Not running agility+ flat/% move speed in gear?
lets say i run agility and catch him, then he turns on blow of corruption and one taps me. also not to mention i run the magic resist perk, at 60% magic resist why is blow of corruption still one tapping me
It scales 1/1 with magic damage and 1.5x with headshots. So it does a fair chunk of damage. I've been one tapped with max PDR by barbarians using reckless strike. What skills do you use?
Anyone else tired of the trade chats?
https://darkanddarker.featureupvote.com/suggestions/472063/auction-house
i use rage and achilies, rage will bring me down 20% defense, but my defense as a barb isnt great to begin with. even with the strength and speed boost the warlock can still out run me. also takes 3 of my hits because he s healing off of 10 things
Ranger is way to oppressive right now he needs tons of damage drop off or huge damage. Im talking halving his damage
nerf weapon damaged...https://www.youtube.com/watch?v=ZtUVDuCj_gA
I'd prefer a mix of both.
Auction house is a bad idea, it's going to make your drops feel like shit when you can see a neat list of the best items of every player in the game. Plus it's going to turn the game into a trading simulator rather than a dungeon crawling one. AH is way too efficient
Make double jump non equipable with hand crossbow and give rogue hand crossbow by default. No reason a bard should get one without a perk when rogues need a perk and are known in rpgs to use hand crossbows.
I feel like Vampirism should be reworked to allow Magical Healing to scale off of DoTs (damage over time effects) and turn off magical healing affecting DoTs by default but obviously keeping Torture Mastery perk as it is. Maybe buff some of the other perks slightly to make them also more competitive options.
@keen onyx @dawn grotto @granite plinth
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)
I believe something not too invasive or crazy could be something akin to the auction houses in World of Warcraft. Maybe the auction houses can only be posted to X amount of times per extract or some other type of limiting factor. Perhaps the auction houses could only be posted to by a random encounter in the dungeon or random spawn somewhere, a location where you can drop an item you want to post into (like a mailbox), let's say that allows the item to appear on the main menu interface to be listed with a price. Something that removes the player from sitting in a chatroom reading matrix scrolling text to sell gear or upgrade items for hours and instead incentivizes going out into the dungeon and actually dungeoncrawling (playing the game).
"The gear cap for normal games has been removed"
bad change Now it will be unfair and unbalanced to play again

it was tested, and it was unsatisfactory
the devs are clearly not interested in any sort of GBMM
It was fair before?
True but a major issue, is good players gear themselves out, before the timmies get their pants on. An auction house would allow the flow of gear to be more accessible to all players. Rather than those who wait for good deals.
I'd prefer we have both options, but raise the tax rate for using the AH, so there's still incentives to use the regular trading hall.
Also less timmies undercutting themselves because they have more reference points for value.
when are they gonna add some sort of punishment for teaming in solo dungeons, nothing is more fun then signing up for solo bringing some stuff and then getting ganked by a 3 man fighter squad.
yeah its a tough one, there is definitely a problem where once you reach a certain gear level, you want to kind of keep playing at that gear level even after death and you may have the wealth to afford it but it takes a long time
I wouldn't say it was unsatisfactory by any means. How many complaints did you see during the testing period as opposed to before? If anything, even though it is clear that you and the devs hate GBMM, you need to accept the reality that it was clearly working, but there are so many other things wrong with the game that need to be addressed first to make the game more attractive, period.
I legit only played no-ante games the entire length of the period that the cap was active and I had a significantly better time playing the game.
ROLLBACK THE GAME SINCE EVERYONE KEEPS LOSING KITS TO IT ENDING ABORMALLY, JUST LOST A 10 MAGIC HEALING WARLOCK KIT BECAUSE OF THIS BULL
I legit have 4/10 of my games end abnormally and cost me a kit, at this point, im going to stop playing unless something is fixed.
sounds like a very cope-y way of saying you know better than the actual developers
whatever flavor-of-the-month thing you find 'more enjoyable' clearly doesn't line up with the vision of a hardcore dungeoncrawler
Statistics don't lie, bud.
Fix the ttk and gear before you lose all players. Barely holding on to 15k now. The bleeding wonât stop until you make the game competitive instead of who can one shot who first.
Bring Back Gear Cap. Why reward shidders who run full Purple+ gear into low roller with the only purpose of steam rolling defaults
Literally 7k people stopped playing as soon as the cap was removed. Could be coincidental, too early to tell, but with complaints coming back, I think the answer is pretty obvious.
"as soon as it was removed"
bro really thinks people logged out for a patch is 'the stats'
Suggestion - Personal stats with option to inspect others / set to private. Including but not limited to: Player kills, deaths, revives, times been revived, each type of mob kill, gold earned from collector/merchants, normal vs HR tab, special items looted/found, escapes, percentage of times gone to hell, amount of times entering crypts as solo / duo / trio, pots broken, etc.
@short heath what are you even talking about? I killed 3 people in one raid in GC all with BiS blues, that gear could destroy lobbies in HR too
Suggestion - When listing an item in trade chat add a slot to put a price, allow filter by price
i bet you run Full purple+ kits in Low Roller dungeons. Its the Equivelant of Playing a 1v1 basketball game against a 10 year old
That would be PT2-5
The gear gap is nothing compared to the playtests, and people still complain. I killed a legendary geared wizard in solos with a grey survival bow and a falchion. That was a rush and I don't want GBMM to take that possible scenario away.
are you implying it's at all difficult to get purple gear/kits running LR?
everyone should have at least budget purples, especially like 3 weeks into a wipe lmao
You realize People Have Jobs. And dont have time too grind 8-14 hours a day.
I got a toddler and a full time job, my stashes on multiple characters are full..
I work full time and play like 2 runs a day at most, it really doesn't take any time or effort
Full of shid

Bring Back Gear Cap.
Make pickpocket not getting bumped out of invis onto hide mastery to make the perk viable outside rat builds and pickpocket builds
It doesnt take much effort, just game knowledge+skill+ a bit o luck chief.
Ive been playing since Test 1 fam people getting overgeared in low roller has always been an issue
the past few days with gear cap was wonderful
@graceful folio you don't have to grind all day to get a kit
I've been running blues in normals from when they put gear cap and never died once
Your missing the point.
Please bring back the gear cap. It is better for both us HR and casuals. We donât want to be playing in 10 people naked rogues lobbies again đ€Š
@graceful folio you should understand that a player with good roll greens and/or blues can straight up queue to HR and kill everyone, limiting color does nothing
what's better for casuals is being able to buy budget purples, gear cap was lame
Itâs not the gear they are afraid of. Itâs the burst damage
Max damage builds scare people from playing. Defensive stats do not scale as well as offensive stats at top gear
I understand that People go Full Purple+ in low rollers because they cannot compete in High rollers
Or maybe their stash is so full that they can't even remove their current gear and they want to play chill
I got many kills on purple players with just grey and whites, it's not impossible and if your gear is bad you have nothing to lose
Go play Skyrim if you wanna Sword Board and Chill
All im Saying is The discord is on fire with people Mad they removed the gear cap. And i understand why
@graceful folio I play both HR and normals, but when i go into normal i try taking the most scuffed rolls i have (cause taking the best is not even worth the risk) but i get upgrades and i have nowhere to stash them, if i'm not in the mood to play HR what should i do?
Go play Skyrim
That's one of the worst take ever
yeah lol you right. Bi weekly Wipes
whats the difference between highroller and normal? other then the fact people in highroller are more likely to be on the same gear level as you?
Perhaps An item improvement System
In HR you make one mistake and you are dead, even as a Barbarian a direct hit from a mob can take half of your hp, the overall dungeon is way more difficult to navigate and every fight with players is very risky, if you are not in the mood to play you are just throwing away your gear
@graceful folio in normals you can open a chest and get 3 purples with current drop rates, it's not a big deal to build a decent gear.
For rings and pendants you farm the giant centipede
You can get your stash full of good gear and good jewelry after ~10 successful runs
All this sounds like you are clearly not a casual player my dude
I play less than 10 runs a day my dude lol
Games should not be balanced for casuals, if you don't put time and effort (or you don't have time) into learning the game then it doesn't need to change for you, that's how you build horrible games
Games like these*
Then do it across multiple days. Time to play works differently for everyone but the progression remains the same
LOL
And yes, i never played any MMO cause i never had time to play enough, do i go into MMO games discord pretending to change the game for me? Hell no
Extraction games have never been made with casuals in mind, the game takes time to learn and is punishing for newer players to gain momentum, as it should be.
I really like forza, this game should have lambos and Ferraris if not games dead for sure
I do love some Fallout 4 with survival difficulty, im a glutton for punishment and tedious gameplay.
BRING BACK GEAR CAP
How would you do gear cap? What design would you prefer for a gear cap?
disagree with the make one mistake you lose half your health. maybe on a headshot. even in normals a headshot can do alot of damage. also thats only if you do GC. if you run 3 mans you can have plenty of heals from a cleric. also youre saying fights with people with the same gear score as you is risky, then what is fights with people with better gear than you? also games should of balance around casuals sinc ethey take up 90% of the player base. if you dont exactly what is happening with this game will happen. 120k players on the first play test. look at the average now.
The only one i played is New World actually and there were people cutting trees for days to get woodcutting competence, my competences were low af and trash, did i ever ask to speed up the exp gain? No. I just realised those types of games were not ideal for me
The difference on raw stats before rolls between green/blue to purple is less than 15%
new world was a failure, so if anything this game should not do what they do đ
Basically Just Have Hidden Gear Score on items and have a range it cant exceed in a given lobby.
What score would you rate what(Items/rolls) and why?
The issue is that the top players play HR, there is a significant jump in pvp skill in HR and even though people have purples they canât compete at that level. They would rather stay strong in normals than go to HR and lose their kit to KenKenobi farming kills for leaderboards. They need to expand content and create a buffer between HR and LR for these people to play in, the issue in my eyes is literally just a development/ time issue, the problem will work itself out as more maps / ai get created and the community gets more spread out
It would Have to be some Math Based On rolls on said item clearly. Like a grey rapier with 19damage would be 2 Gear score and a white with 22 could be like 3 gear score and so on
They need casual yes but the game should not be too casual friendly, good games are the ones with a learning curve, anyone who doesn't want to put effort into learning the game should not complain
It's like balancing games around lower ranked players in games with a ranked system, every game who tries to do it will fail miserably
Then green with 22 would be 3 as well?
Nah clearly the green would have an additional Roll and would be added different
This a strange Form of Gas Lighting
@graceful folio what about having greens with useless magic rolls on a melee class? Is it fair to punish them for using not optimal gear?
Green has a chance to roll no rolls/bad rolls, so what would +debuff duration do to gear score?
A lot of people think this is just a slap on fix they can do overnight. Creating any sort of balanced matchmaking is a massive process that takes away from development of core features when the problem will fix itself as more content is added to the game
No doubt i never said it would be easy.
The discord is on fire with thousands upset about the gear cap removal.
Im saying that the color of items isnt as much of the issue anymore. the stat differences in item tiers is <5%
when you get steam rolled by Fully Blinged Out Purple+ in low rollers it hits diff
I think thatâs what knight is getting at as well, thereâs a lot of rolls possible and it wouldnât stop people from min maxing their gear to get the best possible build for that loot pool and stomp noobs in a controlled environment. This is the major problem with artificially splitting the player base with gear, it makes targeting specific player bases easier for the stompers.
This is why in games with SBMM, people kill themselves for multiple games to get in lower SBMM ratings and then stomp noobs for YouTube content
True, but im a ratting expert so im usually out of dodge by the time they enter rrooms im in
I said GBMM no skill
@graceful folio what's the point of HR then?
As a retired try-hard gamer, this is true. What Paisley means is this isnt going to stop good players from pubstomping, only streamlines their gearing patterns.
Ask the shidders who run Full purple blinged out in Low roller Fam.
No i'm asking you, if they put GBMM what about HR? It should be removed? It loses his purpose
Nah make HR more Profitable and Rewarding
I like running into a fully geared purple+ wearer and getting a 15 game hour kit in 5 seconds.
Gbmm and SBMM share very similar problems, I just used SBMM as an example. Both are equally as exploitable and more work than necessary
so if they balanced it around the casuals the pvp skill gap wouldnt be so big. not everyone has the time that these streamers do to play for 10 hours a day. so they will never get pas the "learning Curve" when theres not really a learning curve with this game. its more i put in 10 hours so i have better gear curve. of course there will always be those people like jay, repose, benkenkenobi, etc who are just really good at the game. but they are the slim few. so why should they game cater more for them
Thumbs up if you wold ike the game to wipe within a week?
This is short sighted. Melee combat has many caveats in this game, gear doesnât matter if I out space you and land every hit on you while dodging/blocking all your shots. Your playing the blame game lol
Get rid of crouching and looking down. 
This to an extent I have Played Every Play test. And the Past Few Days have Been alot of fun. I personally like doing 0 to hero runs and keep improving my kit as i go. Knowing There wasnt Going to be a 2-3 teir full team diff against you made it more balanced
You mean that queuing as grey in HR should match you against grey players?
make game 2d remove strafing
This is a stretch and an Obvious Gas Light
Which is why they should offer two matchmakings. One fore traders and one for none traders.
There was tho? it was just rangers in fulll blue/green with +20 Weapon damage and fighters with max pdr blue +armor rating kits?
This I wouldnât mind seeing them test like they did with gbmm and the 15 lobbies. I feel that it would generate some interesting data, non trade lobbies would be the larger part of the community I would think.
Make blue/purple gear slow you down more than greys 
@graceful folio why should i even queue for HR if i find people with my same gear in normals? I can get my loot in pvp, why should i risk my gear to mobs?
I bet you challenge 7 year old to basket ball games
I died in a 1/15 Hr lobby to a wraith+crossbow skelly, sadge./
yeah I'm certain the larger player base would be none trader lobbies. I would bet money.
I think heâs trying to show you the amount of factors the devs would have to consider when implementing a system like this. Itâs a lot of work for potentially nothing if they decide to drop it
@graceful folio i don't, i play mostly HR, you don't know me
What do you think the odds are we get a wipe after leaderboards ends? (10) days.
You giving off big ego Vibes my Dude.
Higher than not at all!
What class do you play?
Damn bro just kill my dreams.
I like All the Classes Besides Bard. If i was to say a class i mained Prolly CLeric
Cleric players are losers. They ruin the entire game lol
I've been the one getting nuked way more times than i like to admit, but i never ever thought it was unfair
completely disagree with the combat being skill based. i think the skill ceiling is very small in this game. if the sword fight was more like chivalry or mordhau i would say it was higher. once you play a class and learn the distancing and what weapons you like. it now all falls on what you have for gear. if anything the fighting in this game is pretty linear compared to other sword fighting games.
True melee is easy. Try playing a wiz with no gear.
now give the wizard some gear, and hes super powerful.
and even then the wiz has alot of AOE, so you only have to hit close to what youre aiming at. in the crypts this isnt very hard, since most fighting is in hallways
wizards are so weirdly balanced - with low-to-no gear they're almost completely useless, but give them full blue/purple, and suddenly a single chain lightning can kill an entire team in a single spell
@echo wharf i believe the strong part of this game lies in it's simple fighting mechanic, i tried Mordahu before and i hated that combat
Iâve played mordhau a ton and just because itâs more complicated with a higher skill floor doesnât mean that there is not skill expression in this game, just less. Iâve wiped blue/purple teams in whites/greens because of my transferable skills like matrix dodging and proper alignment/spacing. Gear matters but it doesnât make or break the encounter, I think a lot of people just have a hard time critiquing their own gameplay and would rather play the blame game with gear.
wiz aoe damage from fireball is just a tickle . like 20 damage tops. Even geared wiz can die so stupidly easy. The nature of the game shrinks to small cicrle and idc how geared a wiz is if they don't have room to cook they die.
The skill expression lies in strategy, game sense and dodging, i don't want fights to be a parry spam until one finishes stamina or manipulating the swing direction to create weird angles, that's no fun for me
I love leveling a new character and being placed against at least 1 person (every match, legit 100% chance), having Blues+. Even engaging them in a surprise attack and still losing because lvl 5 vs lvl 20 in decked gear. Game is super balanced, it's no wonder people are installing 3rd party software
Now this won't solve everything, but we need another full wipe. Back to lvl 1.
I wouldnât mind clashing or feinting though, simple mechanics that open up a world of skill expression. Do agree that the parry wall that defines the skill floor in both Morde and chiv is a lot for most people
actually, with just base gear, using starter staff, someone did the math and the fireball splash damage starts at 27 damage after bonuses and the burning damage included: someone made a spreadsheet for damage, linked below:
#wizard message
with actual gear equipped for +magic damage and will, even the splash damage can get insanely high
The reality is that with damage rolls every class is overpowered, the power creep is insane
That's not counting resistance and in base gear that firball took so long to cast that fight now has already popped sprint and you're dead.
I still think that making weapon damage/magic damage exclusive to weapons and armours having stuff like durations and defensive stats would go a long way in balancing the stacking meta that exists right now. We could go further and make pendants and rings able to roll anything to allow you to specialize still just not to the extent you can now.

@dawn grotto you fricked up man smh. The game was in one of the best states ever and you blew it. You and your team seem like such impressionable gullible people to me. What the hell is this game, Graysun? Is it only for people who have 12 hours a day to play? Is that the goal? Please tell me.
spacing and alignment is very basic skills to learn in a game. i think if you higher the skill ceiling then there would be more room for plays to get better gear. as a barbarian i have tanked mor erogues then i can count. just sit there and eat the damage. doesnt take much skill for me to swing abd counter hit them.
Spacing and alignment is lost on a lot of the lower end players, especially the ones that believe gear is the only defining factor on whether you win or lose and just press W and mouse 1.
Also, youâre missing the fact that barb is a direct counter to rogue. Rogue doesnât have the trade potential and every attempt at a hit is a potential 1 shot. Barbs vs rangers the roles are flipped. The games balanced around 3 man teams so class synergies and conflicts have to be considered
i don't think its lost at all. i just think they see it as hopeless when you as a grey are basically going into a boss fight when you have to fight a full purple. there are few situations that are direct counters to each other. running two mans i have ate ranger shots plenty of times, just to get healed by a cleric. i have personally run into a purple cleric as a grey ranger, and he literally stood there and let me hit him. healed to full and proceeded to two tap me. when the combat is as linear as it is in this game. gear shouldnt be a decided factor. where if the combat had a higher skill ceiling, gear wouldnt matter. again i revert to games like chivalry and mordhau, because if you are skilled you can kill someone with a piece of breed in that game.
https://darkanddarker.featureupvote.com/suggestions/503173/remove-the-player-to-player-trading-sytem Removing the player trade system to address multiple core issues the game is widely experiencing.
pls keep it capped purples in high roller and the rest in norm its very very more fair then a free for all allowing people to bring in whatever in norm it ruins it for new players they get the worst gaming experience in your game they die like crazy leaving your game before getting to purples keeping new players happy brings in more players for you
I keep seeing direct comparisons to chivalry and mordhau.
I can see the similarities. But dark and darker isnt trying to be that game.
Ive never played either game, but ive heard many talk about mordhau how terrible the game is because of the combat. Yes there is many ways of countering and what not, but there is a reason those games see 1k or less players, and this one has minimum 10k
obviously people like this more.
Gear should be toned down a bit, maybe by 1 on certain stats, but the people comparing it to mordhau and saying it should be like those games, probably just want to see dnd die
I may take a break from this game till we get self found no trading mode. this isnt fun getting rolled by pis purp teams
They could make it so the gear cap for normals is limited to 2 blues at max
Chiv and morde have very different goals in mind compared to DAD though. Being a looter means there is going to be scaling gear. You shouldnât be engaging anything in defaults that isnât another default, but with the gear squish thatâs even less of a reality since browns hit as hard as whites/greens have in previous patches.
I like how you said âI just think they see it as hopelessâ because thatâs exactly the problem, not the gear disparity. If your going into fight expecting to lose, your gonna lose lol. Play confidentially whether your geared or in BiS and watch as caped teams drop to your default kit.
Is there imbalance in the gear? Absolutely, and it will fluctuate as the devs make changes. But besides 40 will 40 agi warlocks running around 1 shotting with CS and other broken BiS gear, thatâs just part of growing pains. Anybody rocking non BIS purps (the majority of purp wearers) are easy food though if your smart and play right. Thatâs been my experience anyway
The main advantage of having enchantments is so you can build differently except their completely inept balancing of modifiers generally just rewards one way of building. Its a problem of poor balancing ideas and lack of development overall.
Your last statement is very true. I legit don't run HR anymore until I have an actual full purple+ BIS set because there are so many people with more playtime than I have that can accumulate gear faster and if you go in with anything but a purple+ set with a minimum of 3 useful stats per item and you want to HR, you're basically screwed. Part of the glaring issues with stat disparity, even within the same tier of gear. It took me a solid 3 days of playing to get a full set ready without cheesing ruins for ingots, because that strat has effectively screwed the economy in the game.
Exactly. This is a âlet them cookâ issue 100%. Once more maps with different scaling difficulty ai is added, along Maude other planned features like 3 floor dungeons and this hinted at âarenaâ they are working on, the game will get more spread out and it will become less of a problem . Growing pains
Lmao maps and ai have absolutely nothing to do with the issue. This is completely pathless balancing ideals formed on the basis of all the devs being hard core old school MMORPG fans.
Then trying to apply it to a pvp centric game that is underdeveloped build variety wise.
Partly true. There will never be another vanilla EQ1 release, and they need to get over that.
im not saying the game should have chivalrys combat. what im saying is DAD combat is very linear and simple compared to them. because of that the sklill ceiling is low. since it is low, having gear score this busted makes alot of your engagements highly dependent on what you have for gear. an easy comparision is two fighters going at it. a grey fighter will lose 9.9 timesout of 10
Anyone who thinks this game is even close to being hard needs to go play P99 green and start the game as a DE Magician and die 4 times in a row to the lowest level mob in the game before getting lucky enough to actually kill it.
I mean their biases play a role but the reason I consider maps and ai a part of the problem is the fact that HR is an unscalable wall for a lot of people, so they rock their purps in normal queue. What we need is more âmid rollerâ content to ferry these people into like harder maps / pve beyond hell difficulty with better loot pools etc.
this will naturally spread out the community by giving people other goals to work towards.
In what world is there an unscaleable wall in HR? people dont play HR because its genuinely not worth it lol.
To clarify I donât mean red portals in hell I mean additional locations that start out at a higher level of pve/ loot pools.
Won't happen. People already complain enough that GBMM/SBMM might break up the population too much, which this would literally do and actually do it worse than any form of matchmaking based on skill or gear might.
I'll be honest, I have not once ever thought that HR was not worth the added risk involved when comparing to the potential gains.
HR PvE is not unscalable to most players. HR is often dead because of patches that make it either uneconomically viable, or the general need to enter with some kit and still get rolled by Top 100 players running BIS kit in buffball. Its not that people dont like HR its just that the devs have created a meta way to strong and are completely blind at seeing the actual issues.
This.
This explains how HR is just genuinely not worth it
Then you have many servers where HR is just full of cheaters or lobby takeovers
What Iâm discussing is the reality of a lot of people that are good at the game but not amazing like some of the streamers/ leaderboard grinders that are out hunting for people to pad their stats. Itâs not worth it yeah but thatâs only the beginning of the issue when the your pvping against the top 1% constantly.
@short heath more maps and ai is in the plan according to the dev q&as. things may change but they got a lot of empty space on the overworld map for a reason. Hell they even previews a screenshot of the next map they are implementing in the last q&a.
@neat reef see the first paragraph. Itâs only a problem during leaderboards obviously and there other factors like what you described as well. We are essentially agreeing as what I mean by âthe wallâ is the people not going into HR for various reasons, not just the one I discussed. My point still stand, the more expanded the content gets the less of a problem gear disparity becomes.
Oh, I know. I've been doing this for 32 years man, an EA game is an EA game and the community here would serve well to remember that.
If your 'unscaleable wall" is leaderboard grinders, yea 100%
Your original message was painting PVE in some 'unscaleable wall' vision lol
Agreed, that's how I read it anyway.
People are nuts when it comes to EA games lol, people in here legit think the game is full release and judge it as such itâs wild
@daring trail no youâre both right I was saying that. You gotta remember, although the pve is easy for a lot of us, there was still people complaining when they decided to mix Hr and Lr map pools because of the AI density etc between them made it âimpossibleâ for them to extract. With gear easier than ever to get, thereâs are a lot of people sitting in blues/purples that donât even give HR a glance because of the ai difficulty rise
Why did they remove the gear cap so fast?
Devs are adamantly against any form of GBMM/SBMM. They did some testing. That's likely all you'll get.
So people bringing in bis purples and steamrolling servers with no counter playability is cool?
To this dev team, yes. They are working on a lot of different things currently, of course, and that's one of the things that is arguably able to be put onto the backburner while they address how they're going to fix gear disparity (meaning things like stacking +wep dmg) and the economy (mining gold in ruins for free at no risk as Rogue).
The hilarious part is the limited GBMM failed because they allowed absurd modifier stacking still on blues and applying is across all maps, thus killing the purple economy.
Statistically speaking it actually did well, if you look at the number of complaints before the cap vs during the cap, and those complaints returning after the cap was removed.
I should say it failed in the eyes of the devs because it did not alleviate the complaints. My point is that the test was rigged from the get go.
It lowered the frequency of complaints significantly.
Evidently not enough.
I am really against GBMM in games but in a game like this its nearly impossible to kill chads.
I dont like GBMM. But having a select map with a limit and not allowing crazy stacking is how you dont kill the casual player base. Nobody wants to get rolled every game by people farming kills.
I am, too, but until they properly address gear disparity, something like GBMM is a necessity to maintain a steady influx of players so their financial model doesn't kill them.
I really doubt there is a large portion of people who find red skeletons 'an unscaleable wall'
I can maybe understand nightmare versions, but with enough practice those are also able to be dealt with.
The AI density cry babies have mostly subsided- once people got used to it.. its just more loot. They wanted less pve and more pvp. It not that the pve was 'too hard'
They should of just made the test limited to GC and limited it to greens with reduced loot pool.
PDR/MDR curves need to be rehashed, +wep dmg and double-dipping stats need to be addressed... I could give my list, but I've already done that many times.
Like, there's literally no reason a half-ass geared Fighter should get 200% of a Rogue's EHP when the Rogue is fully geared, just maybe not with optimal damage stats. The Fighter just needs to press w at that point and he wins, and that's not healthy.
The no lifers who grind this game 8 hours a day cry because they dont want a fair fight in HR. They just want to kill people who are average geared in normals. Another game where 10 percent of players getting what they want and hurting the other 90 percent.
This game is extremely niche. To the point where my friends quit altogether after their first 10 games of getting two shot by BIS players.
Agreed. And with how many clones are coming out soon, they're going to probably lose a good portion of those players if they don't address the problems they're facing.
they already have lost 80% of them
I think you underestimate how much people suck at pve in this game. Ide love to see the devs upload more graphs that showed how many people have died to what mob etc. there was a guy in here a few days ago asking for axe skelly to be removed because he was âimpossible to fight without getting hitâ
More anecdotal, but my group has had people drop in crypts wearing purps because they got pinned against a wall by a white skelly and they couldnât out dps it lol. HR is 100% not worth it for other reasons though, and those reasons also create a bigger âwallâ as well.
I think you're taking a few examples youve heard of and thinking it is a majority of the players.
Everyone has died to PVE at some point, people learn. I've been trapped in a corner by pve before aswell. it happens.. The axe skelly was a pain when it was first added, I can see how someone newer would have an issue. Once they get past 10 hours, maybe look at a video explaining the PVE, there is no issues.
HR is not worth it for many reasons, but the PVE? thats a reach at best
Remove the circle but keep the timer. That way lower geared players arent forced into fighting BIS players. This game doesnt need a circle
Hey man I never made a claim that it was the majority, just that it was a factor in âthe wallâ. High risk/ low rewards, ante and leaderboard grinding pvp are also a part of âthe wallâ. My original point still stand, more âmid rollerâ content outside HR would go a long way in getting gear more spread out. It wonât fix the problem but it would help
nerf the war maul or fix it in-order to make it actually blockable in-close range.
Currently you can either just jump to guarantee hits that counter every shield (minus the best one in the game, the pavise)
They should unironically do this and make gold loot drop less. GC is almost mandatory to grind kits as is and I really donât like that this is the case considering GC is an after thought at best
Round shield and counter strike destroys warmaul as a fighter. Space properly and use the faster ms/attack speed from the block to land a blow between every swing. Brought down a lot of barbs this way
"Space properly" you can space properly, be right in their face but guess what, they can jump and create the range required to get the large 'shield stun'
Especially on surfaces that aren't flat (which lets be honest here most areas do have some kind of incline)
Even while staggered you still get the massive ms boost and they dealt 0 damage to you on that swing. Get in close and block and they canât even swing the warmaul as well, shield screws over a lot of two handlers for this reason. Tons of factors yeah but in an even skill matchup fighter wins hands downs outside desync.
If they jump, crouch and aim higher.
So I'd need to bring a specific perk to take down a weapon someone might not even have, and they don't get their swing stopped if you get the large stagger they just keep going.
I'm trying to say the weapons buggy.
why does getting hit in the back slow you down instead of propelling you forward even a lil bit
The game's not trying to be realistic, that'd probably only make it so people can get away easier and that's a dumb edition in full honesty. (No offense)
Not gonna lie, itâs one of the best perks on fighter cause it turns every block into an advantage, just works really well against warmaul too. Itâs not about stopping the swing itâs about negating the damage. And what I meant about getting close is that the start of the swing starts far back over the shoulder so you can actually stop the swing by blocking the shaft end of the warmaul/ two hander at the very start of the swing. Itâs the only way you can actually bounce a warmaul as well lol
I think once you get healed by a cleric you should have a gold outline for a few seconds. Sucks not knowing if the dude got healed or not
Yeah ig you're right
Mega fax bro, shouldn't be able to make a weapon do 2-3 times its base value just because you sat in trade for 69 hours blowing your joe bros and scoring mad loot
this game is cancer in its current state... we need no traders mode...
Ironman solo self found mode when?
nurff blow of corruption, the fack that you can get 1 shot as a fighter from a staff user is broken
make bard actually fun to play again
gear cap was the best update you guys have ever made to the game, removing it does nothing but unbalance the game and hurt the integrity of skill-based play, I can only assume this was done to cater to sweats, but since the current meta is just a ranged party all you've really done is make the game less fun overall, me and a few of my friends decided to give the game a break for a while when we read those patch notes

Idea: Cursed weapons that give you either buffs or debuffs or special abilities (that will harm you in some way) Make these rare though, Like legendary rare
I like this, sounds like it could work well, when they finally add item identification too.
if ur rolling normal goblin with all blue shit u probably furiously kiss girls on the lips for sure
what..? It's mostly the sweats that hate this and the new players can't get anything done with full bis blues
No-ante gamestate is back to full purple+ teams dumpstering on everyone else.
I actually just got oneshot by a longbow fighter with a purple longbow đ fun and interactive gameplay for sure
It's late in wipe that was happening before gearscore too
I wasn't oneshot this wipe until today. After they removed gear cap.
Then you must be one of the min maxers ig.
Bro im sorry, if u think running purples and blues in a normal gob cave is ok then ur probably someone who does it and is genuinely terrible at the game
i shouldnt have to worried abt getting 1 tapped by a warlock in normal goblin caves as a fighter
Please fix warlock - I got 120 health with magic res but one hit and I die lol
I've definitely been 1 tapped in the blue lobby: ranger, fighter, wiz, barb, bard and lock can all do it.
in a lobby where theres majority blues sure, but if im all gray how is it fair i run in a room and instantly die as a fresh fighter
Current gear and the previous version of blue max aren't any different for a starter fighter: at the high end of gear, you can still get 1 shot
my point is why am i being queued with high end gear as a fresh fighter so frequently
they kill me and i check their inv and theyre running like 12 heal pots, 12 prot pots and little to no found in dungeon loot
Because you're well into the wipe. And there was tests that made gear very common as well as gold.
like theyre that geared to stay in a normal lobby why cant they be HR?
Because HR sucks? Unless you're specifically after boss farming or leaderboards.
what im trying to say is there needs to be tiering going on, going into a raid just to die instantly to a blue'd up whatever is so obnoxious
obviously itll filter out the players who wanna keep playing and those who dont, which is fine, but if i wanted to continuously die to overgeared players id just get back on tarkov
Need Duos game mode map ***
we have solos, we have trios
Time for Duos map
I AGREE make ruins trios again then make a new duo map
wow the amount of cape dude in ruins is insane i really just dont understand why they removed the highroller stuff ruins has been unplayable all day
The only way to really have a consistence balance in this game is to have two matchmakings. THose who want the trading ecomony and those that wish it didn't exist.
the trading is fine and honestly kind of fun it puts a different aspect into the game other than grinding for stuff its just frustrating that they dont have a gear rating system to put you into games of people who have similar gear
Idk why they removed the gear cap from normals. L update if you ask me. I was liking that a lot.
destiny has a power level system for their matchmaking that allow it to at least be somewhat balaced with what gear you bring in and if youre too powerful it lowers your strength a bit to be on par me getting one tapped 8 rounds over and over and just literally hiding to survive every game solo or with a team is just ass like i cant go into any area with anything thats worth looting because these rats with full kits are running those over and over and controlling matchmaking with their gear warlock specifically is a problem ive seen so many people in the kill feed die to blow of coruption and the fact that they can heal off their evil eye is bugged and gives them infinite healing
is it possible to change the + magic resistance to + magic resistance rating so that way it is easier to find + magic resistance in the trade
I think the trading is the biggest problem. It allows ppl who want to spend hours trading to min/max stats. Makes it to easy to just bully lobbies. If they had a gear rating system how would they balance it? They couldn't do it based off quality because there's greens better than purples. Ppl would just cheese it and it would be even worse.
yeah thats why the rolls that are given have a rating associated if you have a +1 all green that would be in the highest rating tier for its gear somewhere close to mid tear blues at least and so on if you get a crappy purple that doesnt matter and you can give it a white gear rating people wont use it anyway
maybe they should make all of the gear bad at all levels and barely make it give you any boosts personally i wouldnt mind longer fights anyway make +1 only appear on legendaries because that is god rolls type stuff
So are we gonna talk about how they changed the best update for players? Now we got purples back in normals again...
i will say im kind of dissapointed i held the line for the state of the game that its in, i had a lot more fun in playtest 2 and 3 than i have since ruins map was released
I say add it back but change the stats to reflect quality
Yeah idk I have always been opposed to armor rating matchmaking. jUst would be annoying if youw ask me. Trying to play with friends you have high gear they have low gear. There's a lot of issues doing it this way.
just apply it to gob cave
well maybe they should change the rolls on the gear to appropriately reflect their colors i should not be getting ass purple rolls it literally should not be happening and i should be excited everytime i get a purple unless it wasnt for my class but thats never the case if i get a blue or purple and the rolls are bad nobody wants it for any class
Yeah friends and I talk about this a lot. Like there's so many different stats that can roll on gear Just get rid of some. Simplify the game. Like imainge if not extra damage rolls could be on gear only on weps. That would be a huge balance check.
I think all gear needs to be nerfed for every color and it needs to be less effective and like you said gear specific stats might not be a bad call like boots always have move speed etc i think damage for every class needs to go down a fair bit i think that if theres a skill diff a white guy should be able to out play a blue or purple guy and with how overpowering the gear is that cant happen really the fact that just having good equipment is what wins fights in EVERY situation is very unfair and discouraging and i will say after giving this game a month break since it came out i will give up and wait for another patch that might offer some solution
ur a trash can if u run purples on standard gob idc lmao call me narrow minded or whatever, its just how it is
FOR THE LOVE OF GOD BRING BACK GEAR CAP IT MAKES ME NOT WANNA PLAY THIS GAME ANYMORE AS A NAKED
day 2 of asking for Blow Of Corruption to be nerfed
Get Rid of Red Portals on Low roller (Normals). Reason: less incentive for geared purple bums to bully people and no boss for them to farm. Forcing geared people to go to high roller if they want to kill the bosses.
Man, I sure do love headshotting a full purple Barb 8 times while he runs at me with his fists and punches me to death to find out I've dealt less than half his health.
Devs Gear cap was good, see reaction of how many thumbs down you got removing it. More people at release will be casual players
Really bad idea, tbh. Geared people aren't running through no-ante lobbies to kill bosses, my guy. They're doing it because they have no self esteem, they're pathetic humans, and are terrible at the game, and know that no-ante lobbies will bring less challenging pvp. 90% of the time the geared teams don't even loot the players they kill, and they never go to inferno anyway. They just take a blue each and reset once they've rolled the lobby.
You got a better suggestion i'm all ears
You must be new here. I've given plenty since PT3.
And not just in the form of GBMM.
Smite is even more broken
Lets not just start comparing it doesn't concern me what you given. I'm more interested in a discussion was solving the problem game is currently suffering. Where geared people aren't interested going to HR.
"you got a better suggestion im all ears" ignores literally 30 things I've suggested and the entire 830+ updoots on my suggestion thread
You complaining about those people isn't a solution its just pointing the obvious like your smart.
Your ignorance is amazing.
sure whatever makes you feel better
Try to not get hit by a black axeman
Challenge impossible
black goblin bolaslinger mmm
@short heath Oh yeah, sdf also said this btw.
So it's likely gbmm will not be a permanent thing any time soon.
@small furnace Yeah, I know. I said it isn't likely that GBMM will be permanent.
But hey man, kill your game. Go for it. @keen onyx
I mean if anything during the period when blue restrictions were in place the game had MORE geared people in normal lobbies. At least from what I saw lmao.
I played nothing but no-ante lobbies and had probably twice as much fun playing during that testing period than any point in time besides for maybe PT4.
Eh to each their own but for me I'm happy to have purples back.
Like I said earlier, it's a whole lot of fun playing the game where Barbs get enough PDR to literally be able to press w at you with fists out and win when you're in anything below blues. I headshot a purple Barb 8 times and dealt less than half his hp. He legit killed me with his fists. Ate a trap and 8 headshots from a green recurve. Lots of balance there. Totally winnable situation. sarcasm
Situations like that for me DO exist, like when a streamer squad stomps me and it HAS happened on multiple occasions. Though those are the exception rather than the rule I find. Most geared fights I end up enjoying.
And to anyone who thinks that you can just run away from that... I literally tried. Ran him into a trap I set 2 rooms back through 3 doors.
30x1.5x8 = 360
and you deal less than half his HP
Exactly how much PDR are you claiming he had here?
Oh ok, now's it's turned into a 2v1 team fight where he's getting healed from his cleric
any other info you left out?
You're probably one of them, as it sounds. No way in hell you legit think that 8 headshots shouldn't be able to take out someone who literally took out his fists and is running at you without even trying to dodge your arrows. If you think that's healthy, you have problems. A lot of problems.
That's nowhere near balanced, regardless of him getting a single heal or otherwise.
Well again
301.5.8 = 360 -> 360x0.4 = 144
and if he had 60% -> 360x0.4 = 144 -> enough to kill him
But it was a 2v1 where the team was working well together as they're supposed to in a team game
Brother, have you never seen a geared Barb before? They typically have 180hp
Did he have 180hp?
I asked if there was more info you were leaving out?
Huh? He said the barb is geared, if you ever seen a barb who is geared youw ould knnow they STR stack like crazy. That's HP
At least someone uses their brain here.
If we're talking hypotheticals, then his green grear hypothetically all had +weapon damage
30+(2x10) = 50x1.5x8 = 600
or does this pretend build theorycrafting only get applied to the barb?
He explicitly said the barb is decked in purples because I said I like having purples and he responded to me
I also said I only had a green recurve bow
But hey man, let's just keep living in delusion.
says the guy upset he couldn't trap + triple shot his way though a 2v1 where the enemy played well together doing exactly what their classes were supposed to do (use the barb to survive the initial damage burst of your trap and triple shot, and then have the cleric heal him)
Holy oblivious to the point Batman. Disingenuity to a T.
I would not call classic cleric buffball teams 'playing well' tbh.
I don't often play with a meta buffball build but when I do we easily roll over everyone in our lobbies, including teams that have similar or even slightly better gear. It's not really that hard to play.
how do you look to add 1 magic weapon damage to a void blade longsword instead of magic damage?
What you dont consider getting super buffed and holding click good gameplay. Such a shame cause itâs obviously the best most well balanced pvp in any game
It's literally Great Axe from New World all over again. the w and lmb spam in this game is insane.
As trash as the range meta is, at least its a bit more skillful then buff ball
Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.
https://darkanddarker.featureupvote.com/suggestions/502495/gold-coin-conversion
-
Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.
-
Add some personality to our current Rariry System, some ideas I have is to didnt allow to any stats to be in any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.
-
Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.
-
Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.
Overall i like this. However there is serious issues that would be caused by a huge wpn dmg nerf. Mainly cleric, fighter, high dr and barb. Also wizard already has the most absurd dmg so if you dont tweak magic dmg it is also an issue.
Im not at all against a wpn dmg nerf to affect classes like ranger and rogue, however it needs other big changes paired with it.
However i 100 percent agree that higher rarity should lead to higher possible rolls. Greens with 3 dmg is stupid
I forgot to mention to englobe the Magic Dmg, basically remove the main damage booster +3 from the general gear. +3 Magic Power/+3 Weapon Damage should really follow the pattern that I said, isnt really a perfect sugestion I said, but I dont know, we really need to think again about players stacking Magic Damage/weapon damage in every single gear piece.
I 100 percent agree. Just a hard balance with how some classes are, especially cleric which can already out-heal full wpn dmg players attacking tanks.
About Cleric.. Theres a thing in Albion Online about self healing interesting, If they heal themself too much in a short period, they receive a debuff called "Mana Intoxication" or something, the healing is reduced in 40% for a period If Im not wrong, dont know If would work here, but having healing "free" is really a advantage, plus the buffs that already have are pretty good.
That is an interesting idea, however then protection spell spamming would mostly take the place. Just i feel like for the game to get to the place it should be and ppl want, some huge changes are needed
Fixing the main balance of the hame indirectly fixes a ton. For example more geared teams in hr than norms if the meta is less bad and hr is more worth. Ppl wont hate ranger as much if they cant lucky 1 tap ppl.
I mean, the game is in EA... Theres many things they should test/balance/rework, but they really have to try new stuffs and new system. All the class in overwall need a rework, being in perk or in modifiers, rangers has too much damage, half of Rogue perks are useless, Warlock has too much escape and healing with CoP (Even already being nerfed), all of this things need to be revised, devs shouldnt make a small patch to edit those stuffs, but a big patch with a previos annoucement to people prepare themself.
But well... They first need to want the changes in the game, because If not... Its really pointless we give sugestions or anything.
Yes, big changes. Rogue should be a character other than sit invis and jump kids. Ranger traps shouldnt be how they are and the high end shouldnt be lucky one tap some classes or get hard countered by dr. Warlock having insane dmg on infinite use hitscan spells, wizard having insane dmg you cant rlly build to defend and great support factor
Yeah. I do think they want then to some extent though, they wanted to slow fights down more to go with the newer healing system.
I cant act like i wont get mad about some huge changes to balance, however overall it is better than trying to slowly tweak stuff that cant be slowly tweaked
Fair enough.
So far every wipe has been enjoyable in its own way, so im not too worried.
Just following a wipe is usually the best the game sees, and that goes for most games that have wipes like this.
I havent been a fan of this wipe, however the game is almost always more fun after wipe, even if it is just cause i dont have to worry about stash space
Really thinking about it the wipe will be good bc not everyone will have their op gear
Try harder and streamers will have the same gear in less than 6 hours honestly, isnt only a wipe we need, but a new revision of the gear system and dungeons.
Yeah ik my team will be super geared fast, and we will be in norms. Not cause we enjoy stomping nakeds, we hate it. But because hr is terrible and forces you to be meta slaves
and thats coming with the wipe so we'll see
Im not really a "end gamer gear", but tell me why HR isnt worth it, honest question, couldnt be because the fee. The loot you have average isnt worth at all?
HR loot is very good, I genuinely believe the reward isnt the issue. Its the (perceived) risk of losing your gear, and the ante. My suggestion is to remove the ante, create a one time buy 1500gold Highroller Key to unlock highroller, and add a few stealth detecting mobs like Beholder type stuff to counter naked rogue meta.
Just make hr req blue or higher full kit and no charge on entry
Its fair enough, nobody want to lose their grind gear, but I dont really think this should be the reason. HR should have more features than a regular map, more bosses, more unique loot, loot that only is possible to get there...
Without doing hell runs, the loot doesnt make up for the cost and risk. But we normally do hell so its less of that. The issue we have with it is with the current meta you pretty much need to play buff ball to have a chance. For example our one hr game, first one we did with the gear matchmaking, we got against toddfather and tadpole(two big streamers) with crazy gear running buff ball that jumped us
Streamers single handedly have ruined every game thatâs ever come out.
Its crazy to me that a single drop from a hr boss(named unique or gold chest from pile) is worth more than you make in an entire wipe, even if your extremely successful
I hate the age of information
Not really true at all. And the devs if this game arent blindly listening to streamers, and a lot of the time the streamers have much better ideas than 99 percent of ppl in this server
sweat wise yeah
Itâs not really based on them listening to streamers I think gaming is just overall a lot more ass now. Considering meta is a click away to learn how to play the game the most efficient way. Itâs exactly what has ruined most games. Diversity and discovery is killed
Especially in competitive games. In singleplayer games you at least don't feel like you are deliberatley throwing when you don't look up strats.
they need a low tier map, a mid tier map and a high tier map
have it on the map exactly like i said low on the left mid in the mid and high on the right
don't blame streamers for something that the players do, people optimize the fun out of games because now we value efficiency over fun, streamers have nothing to do with it lol
auction house . PLEASE
Why make a horrible decision twice in a row??? This makes no sense to ONLY WIPE ITEMS. Just wipe EVERYTHINGâŠ
This was the exact reason I didnât play last wipe⊠gonna make me wait for another wipe??? Waste of time
?? There is no reason to wipe character levels lol. Why are you so mad about that
valuing efficiency over fun is crazy
Genius. Letâs let everyone start a WIPE with all perks already unlocked đ a wipe is meant to wipe everything. Look at anything else that wipes, like Tarkov or Path of Exile.
might be, but it's what happens, one example is how people generally prefer the old mmo's it wasnt about the ADHD dailies and all of that, it was about the journey, the commitment and the community, it's one of the main reason the social aspects of many rpgs disapeared, to open way to single player or 0 social interaction mechanics(think raid and dungeon finders)
Bro it barely takes any time to unlock perks lol. There is no reason for it, they have wiped way more often then expected which is why they havenât wiped levels. Its not this game ruining decision, it barely changes anything
i unlocked all my perks in 1 day + 1 game from the next day
completely different games specially regarding POE, the reason they aren't fully wiping it here is that we are gonna get a second(full)wipe that brings in quests which will change progression, im guessing that for this wipe they will be touching back on economy and balance changes has that is impossible to accuratly test right now
@keen onyx mister sdf, bring back gear cap
one shotters with premium gear is just not it in normal matches,
yet if it was high roller, its understandable
I get mine in like 3 hours or less
So then why call it a wipe, a wipe is supposed to put everyone on an even playing field day 1. Yeah it takes no time to lvl up, so why not reset the levels. Everyone shouldnât start a wipe with all perks unlocked and able to run HR immediately after getting their first run done with
Just call it a economy reset, simple fix on wording
because the goal isn't our optimal gaming experience, the goal is testing, that's what we are here for
Fair point
Its a wipe cause it wipes all of the gear and gold? The main thing that matters lmao. Trust me the difference between level 1 and 15 is nowhere close to the same as gear difference. Its a wipe cause it gets rid of the most important aspect of the game and makes it the same for everyone
youre just adding an extra word and using a synonym for wipe
Different meanings entirely if you look at the history of anything that wipes. Even rust. Yeah you may have BPâs but you donât immediately start the wipe with an advantage over all players, you still gotta grind to get the shit
and this is something that will most likely stop in the future, im fairly certain that tarkov in it's early wipes(like 2016/17 early) also had this happen with trader levels/rep not wiping
the game just doesnt have much substance yet and much is still subject to change
a wipe is a wipe no matter what kind it is
Always full wiped on Tarkov
But I get what you mean, Iâm just salty that itâs the second âwipeâ in a row that doesnât reset everything. I get doing it the first time around
wrong https://www.reddit.com/r/EscapefromTarkov/comments/91yh3p/why_does_trader_attitude_not_reset_on_wipe/ ive played tarkov since 2016 so i had a pretty good idea in memory that it happaned
I stand corrected. I played back then and donât remember this, my bad
it's been far too long, game was a different one back then so its natural
But tbh Tarkov has always been in âbetaâ to use it as an excuse to do whatever they do without getting shit thrown their way. Iâve heard them say âitâs a beta, we are still testingâ for yeeaaarrrsss
I just donât want to see the same thing happen to a game I enjoyed during all play tests and day one of release
I can understand your side, but at the same time I compare how tarkov has changed and improved in many aspects vs other game that were in beta for long periods
and to be fare they did buildup the game from scratch so while it's taken long, them and star citizen are probbaly the only 2 good examples of a beta I can think of(granted controversial too)
Yeah they have, I have a love hate relationship with Tarkov. I love it on wipe, hate it like a month or so after wipe because it dulls out quick once you hit mid 30âs or at least for me and my squad that runs it. Pestily(if you know who he is) reported his first 70 deaths and half were cheaters lol sometimes the game is just bullshit and other times itâs great
yah same, I tend to get 40 within first week, week and half, and after that generally just chill pvping a bit before quitting too because there no real goal for me there since I don't feel like grinding kappa or shitkeeper againto have it reset in 3-6 months or by that time it tends to be POE launch time.
im really excited for next wipe tough, poe and tarkov alike
Yeah I fuck with both, love both itâs my shit. I just didnât play this recent wipe since none of my homies did. Rust tarkov poe RuneScape dnd and some party games
wtf, im you
Did we just become best friends?
it depends.... osrs or rs3
Osrs all day, I donât fuck with rs3. I only liked dungeoneering when it was in osrs and I think summoning was a thing and then they removed it and put it on rs3 right?
dungeoneering was literally my favourite skill ever, I think that and summoning were around rs2 time but it's been too long to remenber exaclty
Bro I fucking LOVED dungeoneering, but now itâs just gauntlet đ so I run that now
i feel that on an emotional level, the meta gamers are so pathetic. Like you have to absolutely be the meta best in slot best at the game
OSRS will always hold that spot, lately I've been playing RS3 just to screw around on it haha.
Please nerf warlock one hit
Lets start a dark age, where civilization collapses and you must game to survive, like ready player 1
What do you guys think about seperate self found mode? We wouldnt see people in full BIS items anymore. This would also fix the problem with streamers grinding leaderboards with inifnite equipment from viewers
Why cant a Fighter equip a ruby silver cap?`only ranger and rougue makes no sense for me why is it cap for these 2 classes but the normal leather cap is for all classes
a lot of the crafted gear isnt consistent to it's "normal" counter part, like the spear of rot was fighter only(think it has now been fixed so rangers can use it)
reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls
Trade need to add auction house, Many ppl have to spend more time in trade then in dungeons, u should be able to list items on the auction and u can go in game and maybe u sell it maybe not. It's a big waste of time. U should just be able to go on the item and press to buy it straight away that would be the best change.
Item suggestion:
Stink potion (throwable):
Removes aggro from nearby monsters for 2/3/4/5/6/8 seconds
(Doesn't work on bosses or sub bosses)
Suggestion: Fix the damn shields..FFS. How can this continually be overlooked.!!
give cleric lil javelins everyones got throwing knifes and axes 
Smite javelin build 
What specifically? Shields work well enough for me
I'm lost when it comes to what these devs are looking for.
There is no way they think a wipe in a couple days, and another wipe mid November is good for the game.... right?
While this game needs occasional wipes, they need to be occasional.
Every few weeks is an oof
weekly wipes with extreme testing would be my preferred actually.
the game is unfinished - it's early access. We're literally playing post-alpha, pre-Beta. If this were limited playtests no one would be complaining.
It's definitely a quick way to kill the game, that's for sure
The game literally can't die, it's not even out yet
Exactly. But they aren't limited play tests. This is an early access game lol
Wipes are expected, every few weeks just hurts the quality of the game.
you've never played an early access title before have you?
I'm used to my saves being unusable for new versions because of code changes, so you have to start fresh anyway.
it's an unfinished game. i'm surprised there aren't weekly wipes. i just want to see the game finished.
Many of them
Name me one that wipes on a weekly basis
And don't start with rust
Would like to see u name some 2
... you're asking me to give examples of games that don't exist. DaD was literally the first of its genre.
Thank you for proving my point
by saying there are no other games like this? so what are you basing your opinion on then?
:ape:
DaD is a new game that started playtesting without competition in a field with no history of a game like it existing. They need data. They should be doing weekly wipes with balance testing. They didn't even have an established baseline set up until last week. They let a patch run a whole month. Then they're doing a wipe, and a 2nd wipe 2 weeks after. This is a fine timeline.
reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls
Thankfully the competition is coming out of the woods works.
I guess those games will have my attention til wipe
ok have fun đ€·ââïž
Thanks bud
You have to aim your block, and stand far enough back. The shields hit box doesn't go beyond the shield itself
make houndskull take up 90% of your vision
Bring Back Gear Cap Shid was lit
Pro tip, if you can see your enemy over your shield, your shield is not protecting your eyes from the enemy. Skill issue
my suggestion is that everyone go play dark and darker, its a good game
https://darkanddarker.featureupvote.com/suggestions/502336/add-a-way-to-scrap-items find a way to scrap items
Lower all gear numbers. If gear didn't have ridiculous stats, it would make fights last much longer.
reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls
Everytime IM tried it they rolled back instant cuz of crybabies but it needs to happen
WTB tech support for the game. lost a 15k kit to abnormal d/c
keep getting abnormal DC have repaired twice. seems like a ddos/server issue
I appreciate the feedback, and assuming I'm new at games like this. Unfortunately I've played games with horrible combat, and I've played games with great active combat for years. The meshing, hit boxes, and combat speed is atrocious in this game.
Speaking of shields directly, while aiming my shield for an incoming attack, if that attack hits the top of my shield on my screen at the handle portion, the swing is not recoiled, and canceled out, the blade actually hits you from the back, or in the case of rapiers which were recently buffed to hell, a thrust goes through the meshing and lands regardless. I could go on but it gets redundant. This is what I see while playing.
@dawn grotto ^^^
Just reposting my suggestion.
-
Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.
https://darkanddarker.featureupvote.com/suggestions/502495/gold-coin-conversion -
Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.
-
Add some personality to our current Rarity System, some ideas I have is to didnt allow to any stats in all any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.
-
Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.
-
Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.
Delete leaderboards, delete high roller, delete trading. Make Ruins lvl 1, crypts, lvl 2, Inferno lvl3. Loot quality increases with each level. This will stop real money traders and keep Chad's from buying BIS every run. There fixed it for ya
fix the game
i kinda agree with this. Weapon damage is akin to magic damage on a spell book or crystal ball. you can't get anymore on any piece of gear, but you can get weapon damage. added magic damage and true magic isn't calculated the same way as Magic Damage on a book or crystal ball....weapon damage gives melee way too much 1-2 tap ability with no magic balance equivalent. So a weapon's base damage is its damage and no futher add should be allowed outside of additional physical, true physical and physical power, similar to how magic damage is handled.
i want an option to open mouth tounge punch my boy after surviving a raid
Damn this game need to be more consistent it's too savage the price on HV ! We can craft a bag for gold but it cost 1500 gold maybe more to just contain 500g wtf ? plz you have to watch the market u can't just put item that everyone need so rare that only a few players can obtain it and just saying it's ok they'll make a way themselves. Gold by exemples, gold ingot who replaced keys to stock had a variations of 1K ! That's insane, it's like a crash for everyone who buy at the wrong time, I am not a big farmer but I farmed too much bag of coins to stock, I had to trade for Gold ingot to stock because the goldens keys was too high, passed from 6 gold ingot to twelves in one night, and now the price for One ingot is 150 gold, passed to 1200 to 800 to 150 because wipe is near, and it's fucked up ! I just wanted space in my fucking bag and don't wanted these ingot but the way you created it I was ogligated to do this ! and now I fell outraged, the past season it was the same but for the golden keys, I think ill just quit the game thought if this continue there is no way to be good if ur not a fucking streamer or a chinese player
and this i can agree with, although leaderboards im not informed on what the issue with that is. and high roller should also be a thing. But yeah everything else sounds good
Leaderboards causes people to buy BIS gear and just spawn rush for the sake of getting #1 killer. Just makes the game inorganic and not fun. The majority of players dont care about them anyway.
its a problem with players tbh. weirdos play this game, whats inorganic is this discord
yeah i see what you mean now, and agree. Also though it would happen on tarkov a lot, people just rush spawns to steal your looty.
people are trash, happens on every game even remotely competitive. i dont think devs can patch that out.
True but you dont need to incentivise it with accolades. Like cool you spawn rushed a timmy who just picked up the game 3 days ago so you can maybe get your name on a unique item in the tavern 
Guys there is a better way on fixing gear! very easy Fix and here it is. . . make most of the gear (Bind on Pick up) meaning once you loot an item it can NOT be traded and its only for you to use or sell to the Merchants. there should be some Loot you can Trade to other players , a good example would be Boss drops or Rare chests. . . and this will make the GAME GREAT AGAIN!
gotta love losing 3 2k kits because the gaem abnormally stopped
check out Inquonoclationer's post on Reddit he has made some extremely good suggestions that will improve the game
Put the gear cap back. In fact, make it a bit lower. Maximum of 2 blue items in non-high roller dungeons
i agree
It was good with the gear cap, but Ironmace... They just tend to keep destroying anything nice they somehow manage to implement. Playing with starting equipment or maximum blue, vs most of lobbly purple and above? It is not fun at all. And it was literally just fine few days ago
Changing +magic damage for rogue thought:
Remove our -50% debuff, but seperate poison damage from magic damage. Make daggers/poison vials have a chance to roll +.5-2 extra every 2 stacks. Would be cool as a rogue to know that magic+ isn't a dead stat until lategame, this would open up more counterplay and versatility with using explosive bombs etc
have normal healing pots reset faster, playing 2-3 games without healing bc the merchant doesnt restock them is obnoxious
put in the bloody action house already
Does dark reflection inflict damage onto ranged attackers?
Actually good question
rework the races plz everyone is going orc because it just better to have strength than agility remove the stats and make them have passives. maybe add some passives like 5% more physical dmg for orcs, 5% more ranged and magical dmg for elves, idk what i would give the humans
delete warlock class
i get one shotted by warlock ty Dark and Darker 
Bring Back Gear Cap Getting Oneshotted by losers in Full purple+ feels bad.
My man just said buff the races
I said remove the stats and add passives to incentivizes people to choose different races rather than everyone just going orc
It's a buff. The only reason people go or is +3 hp. 1% DMG is almost nothing. So u said change it to plus 5% like that's not going to solidify all physical DMG going or.
I'm not arguing balance dude I'm just saying I want to see something different besides orcs every game
Then they need other races. Bc it's the only one with real benefit. Even as a wizard hp is good
for the love of god remove warlock, most broken class in this game
why SHOULDN'T there be a lobby that is just for grey gears/noobs? that has nerfed loot
Bc I can't zero to hero if all I find are whites and greens.
Loyalty Tags for accounts - It would be cool to have something signifying that you have been loyal to the game since alpha, beta, or play test 1, 2.
Would that be something you guys can add to the project board as a potential idea developers??
Reply/React with an emoji If you like this idea!
Vote Up on the website: https://darkanddarker.featureupvote.com/suggestions/503413/loyalty-tags-for-accounts-allow-players-to-take-pride-in-their-loyalty-to-dark-a
There really shouldn't be leaderboards, at least not for kills - it just incentivizes people to be murder hobos
NERF BOC ON WARLOCK, its ridiculous how im in a 75% pdr kit and i get 3 shot by a warlock with a crystal sword. Warlock is meant to be a casting class, now its the most broken class in the game hitting for 200 damage with boc. Cleric is also stupid, i get 2 shot by a magic staff when im a full geared rogue with 20% pdr, everything is way to broken.
Difficulty of trading scales exponentially with more players in trade
there is no excuse for the game to not have an auction house
anything otherwise is the developers not caring about our time
I feel the same way when I get 3 shot by a rogue in 75% pdr, they should nerf rogue too! Letâs nerf all the classes honestly, scaling with gear seems too strong.
Been saying the same, except my solution is to separate ranked into it's own thing.
I like HR, I like the challenge it provides and I like the risk. What I don't like is people running through the entire lobby murdering everyone and not even bothering to loot because they just wanna be on the leaderboard.
I'm fine with people wanting that gameplay, but segregate it to a ranked mode, because I don't like that kind of gameplay and it's not an incentive for me to play ranked.
yep, take weapon damage and make it +2 max on gear, same with magical damage, nerf boc, that simple
Fucking facts. Content creation ruined the gaming industry.
Doesn't sound like they want to do a gear minimum for HR either. No form of GBMM is acceptable to this dev team, even though it would objectively solve 3 of their major problems with the current state of the game.
Anyone feel like the storm should do more? Like turn off the torches and lanterns it touches since it's the DARK swarm? Maybe even prevent magic potions so you can't run through it as easy?
ban appeals for a $35 game
If dark and darker ever collabs with an anime it better be goblin slayer lmao
Make it so that all weapon classes are a bit closer in usefulness as bows are wayyy above every other weapon class to the point where the best builds for fighter is to use a bow
non-trader lobbies please
Ranged combat in general is overtuned, not just bows. Map layouts and short ttk made possible by devs being ignorant towards random modifiers being able to nearly double the damage of most bows/crossbows and spells. The PDR/MDR curves are ridiculous, too, and will need to be addressed in line with lowering damage across to board. Clerics will need to be toned down without as much burst damage, but I'd say that putting a short individual spell cooldown on each heal would be enough.
Agreed, I think that ranged weapons should scale at half, so half physical power bonus, and half bonus flat damage modifiers, imo.
Yeah letâs make 75% PDR block all that magic damage a crystal sword does, especially with BoC!
I think they just need to add damage drop off to bows/crossbows and slightly lower magic damage modifiers and it'll be good once they properly address +wep damage random mods.
If you don't think BoC is actually broken as fuck right now, you're flat-out wrong.
I know he said pdr but it's still broken lol.
Youâre an actual walking skill issue, it lasts 8 seconds and is easily blocked / baited. But yeah the damage output it can dish out with amd or tmd is bonkers.
I mean, think what you want about me. Doesn't change that it's broken.
Bro says I'm a walking skill issue with 10.5k hrs on CS and probably never played competitively đ€Ł
@cobalt hare lemme know when you've done something with your life outside sling skill issue around as an insult when you've done nothing notable.
They do have some drop off from distance, that really picks up past like 20 meters, but I agree with your take.
BoC is for sure going to get reworked down the line
I'm not surprised they aren't touching it because it's solely a problem that affects lowgear/solo play, which they don't particularly care about nor can they draw much useful data from
Yeah, they need to make the damage drop off worse for bows/crossbows was my point.
Says the guy whoâs sent 1,671 messages on a discord server 
Lmao, I agree, but not to spam. If the possible bis stat rolls are,(+3)X3+(3+2)x7. Damage is insanely overtuned and ranged scaling should be gutted, if they don't nerf damage rolls*
I have time and access to my phone while I work, what do you want me to say? When you grow up and get a big boy job where you monitor tens of millions of dollars of critical infrastructure equipment in a control room, you can get paid for what you might need to do in an emergency like I do rather than doing mindless work. You're an actual zombie.
This is my suggestion. Dont make the game gear based. People will always complain about getting destroyed by more geared players especially in normals. But It doesnt matter if its all blues purples or even greens. Super geared players rolling naked/newer players is just something that shouldnt happen. So my suggestion to fix it is to make a system where the more you escape the more you fight players with similar escapes as you. Having it reset or lower you in the matchmaking pool when you die. This way a newer player that struggles to escape will be paired with other players also struggling to escape and not the full legendary bard boi who has no problem escaping. Could be a bit harder with teams but regardless I shouldnt be playing naked cleric and dying to a fully kitted rogue with bis on carrying demons glee in normal goblin caves. TLDR : Escape based matchmaking system
That boils down to being a form of SBMM, which sdf has stated multiple times that he is adamantly against. It's not a bad metric to attempt to use, but it definitely cannot be the ONLY metric used. That's extremely easily manipulated. All you'd have to do in order to artificially lower your escape ratio as a good player with a full stash of BIS gear is go into multiple matches in a row naked and just die to AI.
@short heath Fair point I guess you would have to make that reportable/bannable. Also can you explain what sbmm is?
Real, it's like some of these people have never seen a WFH job.
I just complete my workload faster than most other employees and get time to post on discord lmao.
SBMM stands for skill-based matchmaking. Effectively, any form of matchmaking that attempts to place players into lobbies with other players who are of similar skill to them. Escape ratio is a metric that would fall under than skill-based umbrella.
I have 46 monitors with various equipment parameters and access to over 8000 pages of data I have to monitor throughout my 12 hour shift in a control room... it's a lot, but it's not like I can't literally be on my phone doing whatever I want at the exact same time.
How about changing highroller so that there is no cost if you have extracted the previous game
You a security officer for a big tech company or smth?
The majority of the time we sit in the control room watching YT videos and glancing up at the important stuff periodically... we get paid the big bucks because it requires a lot of baseline knowledge and the ability to react quickly and efficiently in emergency situations.
The nuclear in my name is quite literal. I'm a senior control room operator for a nuclear power plant.
Sounds like a pretty sweet gig tbh
Once you get to the level I am at, it absolutely is.
The best money in the medical field is doing procedures and those surgeon nerds deserve every cent
I hate the trade channels so bad, nobody wants to be in a clicking contest to get something
Oh pog. I'm just a software tester, but I'm really good at my job and I work from home so I get a lot of free time to do other stuff.
Though ofc being a software tester means I have a brain for a lot of this software analysis stuff n whatnot. Though technically I work with banking applications, not games.
Especially when people macro it out. It's a terrible design, but isn't necessarily integral to the gameplay, so they don't care too much about it.
For me that are pretty bad at the game, I have to get gold from normal cave and buy my stuff before I'm going HR. It's a struggle every time
Yeah, I've just been playing/testing games for 32 years. No formal education, but TONS of hours spent working with devs and balance teams informally.
32 years? How old are you then?
I'm 28 myself, so that's more years than I've been alive.
I've got 14 years on you.
Damn 42 and still gaming like a G. Hope I can still keep a quick wit and be a gamer at that age.
100% all gamers in here will game until they die
It's not bad now... but my reaction speed is starting to slow, and it's making me sad that I can actually notice it. And jumpscares are getting me so bad to the point where I almost can't react fast enough to make a difference in some fights, especially in a 1v2 on Ruins vs 2 Rogues. I'm starting to lose more than I win in situations I would have won outright as a younger lad.
Naa, you are just more chill đ
Just think of it as being less impulsive / more time to think before acting
Using parralel on my Mac to play dnd as Iâm on vacation, I canât get lsuncher to work though any ideas ?
Remove weapons damage from gearyou korean morons, nerfs both shit rangers and rouge players
keep nerfing bard cause clearly they doing very well right you morons???
i dont even play bard anymore after you gutted tf out of it the first time, keep nerfing it though fcking morons
make high roller free bring back the cap and then add other changes on top of that is the best way to get that idea you want
BRING BACK GEAR MAX FOR STARTER DUNGEONS
being destroyed ever match by people in yellow gear with starter gear is dumb
BRING BACK GEAR CAPS BS NOT EVEN FUN WHEN SANDBAGERS ARE IN NORMAL GOBLIN CAVE sorry caps
separate lobbies for traders/osp players
Three mile island? đ
Oh no you lost your starter gear? Darn!
Just wait out BoC phantomize is the broken one lmao
I feel like a class that's adept at disengaging and doing mid range damage shouldn't be the one where you have to play on their 15 second interval that says you can't push me or you instantly die.
add back the level based matchmaking i cant handle this shit
they cant do that because all of us abuse the system create new characters just to rip through the new players and get easy loot
bro im just trying to teach a new player the game and we instantly get decimated by rouges with all purples that one tap us
borderline unplayable and makes the new player experience hell
I agree the system needs maybe the cap back but they cant bring back the level based matchmaking I agree though its hard for new players and hard to bring your friends onto this game right now why dont you find someone then who is super geared with purples and golds to kill everyone ive met a few you can always check north america in the discord if thats where your located
REDUCE EARTHQUAKE DAMAGE BY 98 PERCENT
Please give the 'Cheers' Lobby Emote sounds to be on par with the other lobby emotes. Please im begging you. I love being a cleric and drinking beer in lobby but feel inferior to both the 'we want food' emote and the 'drinking coffee' emote due to the silence
Just make an auction house already
It's so painfully obvious this game needs it. The novelty of trading in a chat has well worn off now. No one enjoys sitting there for 10m trying to buy one item after losing all their gear.
Apex Legends preds dive off the map 5 games in a row then drop 20bomb 4k games in bot lobbies, if you want skilled players smurfing their butts back to newbie lobbies this is exactly how you get it
pls nerf + weapon damage
- Nerf ranged weapons already 5 out of 8 classes in your game can use crossbows/bow without perks but you just leave 3 classes out to hang high and dry (rogue,cleric,barb) seems really unfair in a fight when you get shot once and lose 50% of your health pool. i did not know i was playing call of duty.
- Warlock needs a nerf this guy is broken when it comes to fighting almost everyone in the game but takes a crap on all squishy classes even with base gear guy will 2 shot you.
- Wizards are becoming too busted late game being able to have double memory 10 spells is broken as all hell. Drink up some clarity potions and campfire your life away fix that.
- Rogue's are in a crap stat as of current they have 16 perks everyone cried when they could equip a hand crossbow and you made him handicapped with needing a perk to carry one this guy has way to many useless perks that need to be combined.
- i do not know who at iron mace has a hard on for the ranger but nerf this guys damage already guy is still 2 shotting every squishy in the game.
- Your trade chat is terrible it was better when it was one single channel instead you split it up into a crap show were people have to look into multiple different trade channels to find gear all classes can wear. honestly at this point with all the gold selling and crap you guys might just be better off shutting down trade as all it does is promote bot's/people trading to streamers and buying gear for all these people to become broken in game.
- Everyone has been asking for more storage for gold and instead you add some tedious alterntive invovling crafting. Just add a bigger bag already that cost more gold how hard can that really be.
- You are bloating your game up with all this crafting materials and expect us to put it were extactly? if you are going to head down this roadyou need to put in a second stash tab that will only allow you to store crafting materials.
- Honestly your game has some terrible optimization. i dont know who at iron mace decided to add in bard in a game with the crap optimization you guys have. You guys have nerfed the crap out of this guy and he is still broken. You would think this would tell you something delete this guy already. Instead of adding in someone who is game breaking you guys should be focused on how to make gear in the game less broken by lowering stats on green/blue/purple/orange gear.
These are my suggestions and honestly lately i feel like im sick of this game already and i might be taking a break until something changes for the better game in its current state is a crap fest.
make traders pay you more for gear and remove auction house would be a good move imo
why not just make gear bought from auction house not be allowed in norms.
It's also equally very very easy to counteract that; running it down to tank your mmr
@crystal veldt I mean if everyone is doing the easy run it down strat they just give everyone else more free loot and still have to contest eachother.
How would they give everyone more free loot?
Let's say I have high MMR and I want lower MMR.
Step 1: Stash all my good gear in my stash.
Step 2: Repeatedly die in normals in base/grey kit.
Step 3: Once my MMR is low enough re-equip my good gear and enjoy farming the low skill timmies.
What do you guys think of healing percentages on healing potions and bandages? Leave a vote for my suggestion if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/501166/changing-potion-and-bandage-healing
don't really like it, strength is already the best stat and this makes it better. Big hp pool is enough advantage without making it more efficient to heal damage as well
some barb with 190 hp and 60% magic resist being able to potentially outheal an entire base wizards spell arsenal by keeping up a potion and spamming bandages isn't really something I'd want in the game
We need a +damage cap and +attribute cap in normals. Level and gear color doesnât matter
we need an auction house
Certainly far from the priority
- Ranged weapons are fine. If you donât like it, play a class that has one and contest. If not, pic your battles better.
- Warlocks are fine just donât be midrange
- Wizards have plenty of counters are are very difficult to play well. Theyâre fine too.
- Rogue isnât supposed to compete with people stat-wise, it is a skill based character. Pick your battles better and learn how to use him.
- Dodge arrows, rush in.
- Trade does kinda suck Iâll give you that. They said they plan to change it, but until then just donât use it if you donât like it.
- Keys and ingots exist. If you run out of room for those then touch grass and get a job.
- Crafting was just introduced dude let them cook lol.
- Early access game. If you think a class is broken then play them. Youâll find out that these âbrokenâ guys have plenty of counters and are harder than you think
only someone who cant fill their stash would say
name 2 wizard counters
i'd like to listen to it as a wizard main
radical patches are not the best way to balance the game if the character is strong there not necessarily should be a nerf to this certain character before nerfing they have to provide more options to choose from because rn nerfing the only perks items skills that are used on the certain characters are not the best way to balance the game it comes with whole class being shitty like they did by nerfing the only decent chestpiece for a barbarian and ironwill perk and now there is currently no characters in the game that can sustain against the mage, that's why wizard has no counter and really strong rn
Some people might say just go for magic res on everything but barb is gonna get shit on from every other class then as well plus there is no way to catch wizard on the barb if wizard knows what he is doing
meanwhile fighter has a dark plate
Streamers would just have people drop the loot for them
and the patches that they do dont even fix ultra high end gear diff every other class except rogue ofc still gets insanely op in ultra high-end gear and they just stomp people that have mid to high end gear in HR lobbies
Basically with a nerfs like this they are just making the game harder to everyone except no life no job players
Imo every gear should have decent stats and the shit stats like regular interaction speed buff/debuff duration should be removed to make the gear a bit easier to acquire
It will make the game overall better and more enjoyable because there will be no more shit items all over the place
And the market will be filled with good items so it will be easier to buy a decent gearset as well
And stats like +1 all should be removed from everything except chest and legs because they just remove build variety from a game
They make to much diff for the classes like bard cleric and wizard
Or just overtune the shit stats so much that they are actually fun/good to use. Imagine like have 200% interaction speed and just running around memeing
true
I agree devilman
they should gut +all, hybrid and multi-stat classe should just eat shit and die rather than have the ability to invest cheaply in multiple stats
Nah, I fill my stash with gold. I don't stress about perfect gear so I don't spend too long in trade and I do more than okay
Full purples in normal goblins is crazy. This garbage has to change
Just kill them or run away from then or even befriend them
Had no chance he came right at me. I was naked killing the second mob in the room. Just a scumbag
Well it happens, have to be aware of your surroundings and make sure you have an exit, but you also lost nothing since you were naked
U can play a bard with Chaotic Discord which is a 1 memory spell song and collect a bunch of PVE Mobs and use the song to have them attack someone else. You can also play rogue and go invisible to change mob aggro. Heck, even a simple invisibility potion can change a fight if you can get initiative to use it. Always have a door you can fall back to and close and then drink an invis potion and surprise them. Get a couple of hits and back off and repeat until they get tired of chasing or die.
Rogue and ranger
If you want someone to stop chasing you, you need to be as annoying as possible. Kite the hell out of them. Don't goad them too much though.
If you take 3v3 it's not true
"Keys and ingots exist. If you run out of room for those then touch grass and get a job."
Honestly BS, we shouldnt have to use a resource infinite/farmable to use as exchange coin like ingots or keys, both are resources that can be farm~ed ad infinitum, basically injecting money that didnt exist in the market.
The rest of your text didnt even is worth to anwser, because is just you saying "git gud", zero intentions or suggestions to make the game better, you should try going to the general chat.
I agree with number 7, the fact everyone was begging for more storage space for loads of times, and then they release a crafting thing that takes killing a solo boss drop which drops rarely to make the new bag?
like you go from a bag of gold that fits 50 gold, to a bag that holds what? 1000g?
No inbetween? no 100g bags? no 500g bags? no chest that holds 1000g but is maybe a bit bigger then the troll bag?
There should be optional buying bags for gold and potions and utility items, but have the normal buying ones be costly in the store, like 400-500 for a gold holding chest, but then have the crafting option take less space/hold more, like the troll bag.
Aka store bought stroage should be costly but effective still, and crafting made storage should be smaller and take up less room. BOOM, progress and now players can stock up on extra gear so you don't feel bad when you lose your barb set and now take out half your stroage to go back to fully geared.
Getting good is the answer tho lol. If you know how classes work and how to fight them then your win rate is going to improve by a lot and youâll see that the game is more balanced than people give it credit for
I think we should be able to buy the 500g coin purses for 1/10 the price just like the little coin purses. Either that or change the craft as it is simply too expensive. Maybe have goblins drop some kind of leather as a rare-grade drop and have that be the ingredient instead of the troll hide.
how to fix error when play the game ?
i agree
like the 50g pouch should stay the 5-10 gold price it is, then make a next size up that takes up, say, the same space as gloves/boots/headgear in stroage but hold like, 300-400g as it makes it slightly better then having 4 small bags only holding 200max between the 4 of them, then let us buy a gold chest that holds like, 1000g but costs like 500-600g, and it takes up as much space as a chest or pants, but sideways. So 6 small squares.
THEN have the crafting versions.
craftable gold pouch, 1 square, but holds 100-200g
Craftable bigger bag, holds 600-1000g and takes up only 4 squares
And lastly craftable chest, holds 2000g and takes up 6 squares.
Super high end game is not balanced at all
I hope the game remains unbalanced and they instead focus on adding core content to the game
They should do that
Team deatmatch or a FFA with no gear mode and a bring whatever you want mode make it balanced get a participation award and a better reward placed 3rd place or higher but nothing crazy to where it can be farmed no risk just fun and warm up, should only be solo or trio new small map for it and in the naked ones there can be a timed gear spawner ranging between green-purple i think this is a cool idea tbh ive been wanting this
I don't care if they add back OG Pyro and peak landmine Rogue, just go back to finishing the game plz
Because i don't see any point of the balancing the game if they are going to add the content afterwards because content will come with the other balance isssues as well
dog, meet tail
Super high end has good players. Good players like keeping you in situations where you are at a disadvantage. Itâs up to you to break through that disadvantage and turn the tables on them, and thatâs the âskill issueâ people talk about.
getting 4 tapped by the guy that spends 10 hours trading bis items is not a skill issue
The current gear system just makes you trade more than playing in the game
Good players are able to buy good gear because they get rich. Gear diff only really comes into play in neutral or disadvantageous fights. Learn the classes and how to fight other classes. Keep enemies in positions where they are at a disadvantage. Win.
im rich af
Donât care. Thanks for telling me.
you don't really need to spend 4 hours trading to have enough stacked damage to shave multiple HTK off
but we're just spinning our wheels because this problem was broken down after like PT2
didnât ask donât care plus youâre the reason why this game is getting so many complaints
i was playing on the fighter had 70% pdr 30 30 died to the guy that spends 5 hours on trade everyday
Youâre a ranger. Youâre supposed to lose a melee fight my guy. By the looks of that purple longbow youâre no stranger to the trading post either.
Im a fighter
That's a perspective from my friend just look an my health
Also i use the gear that i find in matches and rarely buy something
I dont agree with a current trading and gear system
I saw the bow and assumed cause I donât watch streams my b. Even so, you didnât try to fight and were standing still at the door. Easy headshots and a sitting duck. If you would have fought back, who knows what would have happened
facepalm
180 hp 105% movement speed 100+ damage
30%+ action speed
Try to parry that shit and out damage
Just check the stream of the guy that killed me his nickname is Yuno
There is no way to outplay that shit
High end gear battles might be fine
But ultra high end is not ok at all