#suggestion-discussion

1 messages · Page 227 of 1

brave karma
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no class has a good chance against a geared warlock

lone crescent
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Maybe it got patched

Btw that's not me, i'm @lone crescent Skull

compact barn
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I can't imagine thinking longsword is actually good right now lol

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The fact it's only good around having a ridiculous base damage multiplier on riposte is telling, but anyone saying hitting the parry is easy just "look up" is just gas lighting you lol. The weapon requires you to offer up taking headshot damage while trying to active anticipate where attacks come from to unlock it's only actual valuable damage. Let's not even talk about how the client favors attackers input and so you're literally chasing/guessing where to parry if there's even minimal dsync

merry kestrel
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@earnest night this is the guy in the video you posted btw

hoary radish
compact barn
# merry kestrel <@246796156368191488> this is the guy in the video you posted btw

That video the fighter takes 4 hits from me, 3 ripostes. After he and the cleric both got wailed on by our purple quarterstaff agi build barb. The Barb takes two head shot ripostes after being hit twice ahead of the fight as well and not having time to heal lol. Literally, blue longsword and 36 str build to do that in that fight, thousands of gold in gear and I still only get to win that fight cuz I have the friggan protection shrine >.>

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I got one tapped by a green warmaul in the chest once this EA already as a nekkid base fighter boy trying to parry it with my gray longsword lol

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If we want riposte to deal less damage, cool I agree, it's too much damage. But they'd have to add so much compensation to the left click it would take up half the patch notes to list it all sadly

earnest night
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buff the longsword damage but nerf riposte, i've been 2 tapped at 160+ hp by a grey longsword before, literally thought it was cheats

compact barn
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187.5% riposte damage is dumb

lone crescent
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Riposte shouldn't get any increased damage imho and the base damage of the weapon should be higher

earnest night
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  • headshot multi on top of that 187.5
compact barn
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150% riposte damage, increase the speed of the first thrust attack by 10% (which then increases the incredibly bad basic attack chain dps) make the weapon -30 movespeed base and -30% attack slow and increase the on hit slow from -17% to -25%. Then the weapon has an identity in the game as being a low base damage 2h weapon that players around finesse in the game with skill expression locking the better damage behind riposte

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The weapon is terrible in the game right now. It's become a gimmicky "parry and oneshot or lose" and that's not fun for either side. But even as it is, you're trolling any team that's trying to sweat by playing longsword fighter right now. It is that bad and it is incredibly easy to play around the parry by literally W key body stuffing and jump attacking with any weapon in the game

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I apologize to the boys every time we play lately cuz I feel bad since I make content in a random niche with the weapon and we literally lose so much because of me not playing something more optimal

lone crescent
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@compact barn i disagree cause yes this could be a good balance for Fighter but you need to think about Warlock too

merry kestrel
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Warlocks don't even use longswords anymore, they've swapped to falchs and halberds, or bardiches

earnest night
merry kestrel
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I can't remember the last time I saw a warlock w/ a longsword

lone crescent
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Yeah but with those mentioned buffs the Longsword could be OP on Warlock

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The movement speed penalty in particular, that should stay imho

merry kestrel
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not really? LS Warlock leans on BOC. It would make BOC no stronger than it already is

compact barn
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The movespeed is the only reason the longsword will never be good

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Right now every class but a full plate fighter or cleric can literally walk out of your attack chain when you hit them in the back and you will miss the second attack. You literally do not get follow up attack on the longsword on anyone that wants to walk away

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That's how bad the movement speed penalties effect the weapon

lone crescent
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@compact barn what about a damage buff and riposte nerf? The buffs to first attack and slowdown seems fine

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Cause yeah a plate Fighter is slow, but if the longsword makes you move faster and you give it to a Warlock it can be busted

mild sedge
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Fix Clerics smite ability I die 4/5 times to it not activateing and it allows nakeds to kill you even In all good roll blues

compact barn
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I don't think it would work well. You'd end up putting base longsword damage too close to the zwei and then you'd have no reason to use the riposte unless it has a damage multiplier still. Warlock is an issue solely because of BoC imo. I don't think warlock even with a movespeed buffed longsword will be better than ball + falch nor one shot halb/bardiche builds. Warlock needs a BoC adjustment before we can judge what would be too good on the class weapon change wise first I think

rugged eagle
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Longsword speed buffs aint gonna push warlock into busted territory lol a low damage per hit 2h does not synergize well with boc

earnest night
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Talking about boc, make it so it cost 25% hp to cast, why is it free

lone crescent
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It fits thematically too, same for phantomize imho

earnest night
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You're telling me I have Blood exchange that cost me 25% hp 1 time use to leech 5% hp for 6 seconds but warlocks have free spell that deal mega damage cost no hp and infinite uses

compact barn
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That would be a good BoC change lol

rugged eagle
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That is because blood exchange is actual garbage KEKW praying for some of barbs other skills to be buffed instead of relying on rage/achilles 🙏

compact barn
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I just want it to get rid of the locational mulitplier. The fact you have to have a weapon with 100 damage to get the same value out of Victory Strike as BoC provides is crazy to me. Except it's still not the same value cuz there is still less MDR in the game so BoC is just inherently better cuz magic damage lol

lone crescent
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Every Barb skill is garbage, we just pick the least garbage ones

earnest night
rugged eagle
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That's because victory strike is also hot garbage because it gives a flimsy 20% physical power bonus vs flat damage which is the most op damage stat boc could give flat physical damage and still be really good

merry kestrel
lone crescent
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Barb got Reckless to do death speedrunsKEKW

rugged eagle
lone crescent
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Can't wait to see Hotfix #18

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I hope they will wipe to remove legacy gear

earnest night
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legacy gear doesn't even exist anymore

compact barn
lone crescent
earnest night
lone crescent
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It is, +3 weapon damage and +3 add is not fun

merry kestrel
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keep +3 weapon damage but only on weapons

remove all +AR

earnest night
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I literally think that the blue cap is the worst change ever and remove progression from the game, you used to start the game and see godly gear once in a while and wanted it, gave you some drive, now it's a blues and once you reach enough wealth after starting the game for the 1st time to go to HR you just lose it all 1st game cause the mega tryhards boss killers are in there so... they will never play with more than blues ever

lone crescent
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+all is a dumb stat too

@merry kestrel that's what they made in Hotfix 14

merry kestrel
lone crescent
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@merry kestrel yeah i mean +all is too strong, before reverting the match they put +all only on pendants, the max you could get was +1 all in your build

lone crescent
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Damage rolls on armor and rings is just bad, the power creep from gear is insane

compact barn
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I think they should test limiting +all and +weapon damage/magic damage (all of the different types of add damage) to weapons and jewelry and see how it feels

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That way you can still have that build style but it’s not as overbearing as it currently is

lone crescent
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For what i tested less damage rolls felt the best, unlucky they reverted the patch after a day

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They should balance weapon base damage and %physical damage roll to get the desired time to kill, damage rolls just don't work cause you will 100% lose the fight if you don't have enough of them in your build

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Blue felling axe does 45, with just weapon damage it can deal up to 76, if you consider add physical and true it can go over 100, more than double just from armor

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Rogue can do triple or quadruple his base damage this way

earnest night
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if you remove weapon damage it just become a wizard, cleric and warlock meta

lone crescent
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@earnest night no cause you remove add magical damage too

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All flat increases to damage are busted

earnest night
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well it doesn't really matter cause if no weapon damage then geared people will just be sponges tanking 15 hits cause they will get + armor +hp + pdr instead of wep dmg on their gear

scarlet creek
earnest night
scarlet creek
lone crescent
earnest night
lone crescent
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What we need is stats on cloth pants, adventure tunic, gjermunbu and similar

earnest night
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you can spend like 500 gold and roll normal lobbies rn, yet everyone is in grey with no capes 1 month into the wipe, capes are like 150g for 3 stats

lone crescent
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I understand they can't give stats to a starting gear, but they could just make junk rarity with no stats and starting from grey they get some

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Gjermundbu is useless cause it has no stats, while viking helm has agility and barbuta has MR, same for cloth pants, they are useless compared to alternatives

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@earnest night yeah that's not a problem for me, i just don't like stacking damage as meta and being forced to do it to play

earnest night
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well game knowledge is something you have to learn, viking helm is easily purchaseable from vendor

lone crescent
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Yeah, i just think it's unfair, you get a good roll gjermundbu and that's just garbage anyway

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@earnest night for example tell me why anyone would ever want to use wizard shoes... They put no stats on them cause it's starting gear, but they should have some native stats from grey and beyond

earnest night
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Yeah well, they are not done balancing the game lol

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When they look at their statistics they see that adventurer tunic or old shoes has 0.05 wear rate

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I think the solution with +all and wep dmg is they make it rare rolls

lone crescent
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It's even worse cause only a few people will have a meta build and the others just get destroyed

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Making rolls more rare will only punish mid/bad players

earnest night
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yeah well you will see the items once every 30 matches soo

sour cargo
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I posted my thoughts in general chat, but i was told to make a suggestion post. I really hope it gets some traction cause i really think it can help alleviate the gear disparity and I also just really liked the way the map worked when it was like my suggestion. even if i never did figure out how to go down a level lol

small furnace
grim idol
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instead of the limit on gear, you just just make a game mode that you cant bring any gear in

summer bolt
mellow sapphire
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honestly all issues could be solved if every player just played all day long

true pivot
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Damage stacking on gear is not fun or balanced, it's just bad - of course people will complain about it going away; ignore them and do what's best for the game!

fathom rivet
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SUGGESTION: In order to make gear disparity less for PVP, but keep progression intact. Make each grade of weapon have less damage disparity between each grade and remove +dmg from items besides weapons and gloves.

On the flipside also add in bonuses to items for PvE such as +X or +X% dmg to Undead and +X or +X% dmg to Demons. That way you keep PvP from being gear driven, while also allowing progression for hardcore players to be able to tackle tougher PvE dungeons such as HR and HR inferno.

calm dove
# fathom rivet SUGGESTION: In order to make gear disparity less for PVP, but keep progression i...

I thought of this as well. You know one of the overlooked issue is the trade system. One reason you have such a gear dispersity is it could take up to an hour to buy a strong gear set. There's a lot of people who will never spend the time required to build a gear set because it's simply not fun. They rather be playing the game. I'm just saying if they had an Auction house a lot of these issues wouldn't be so extreme.

gaunt garnet
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SUGGESTION: Just an idea, when it comes to the high roller leaderboards I was thinking y’all could change it to something like a ranked system. So you get a rank per stat tracked, and an over all rank. So say you are a “Adept Adventurer“ for map adventuring, and a “King Slayer” for pvp kills, and you’d gain a overall rank to your account being like Cobalt,RubySilver and Amethyst or what not for example. So while climbing you go though said ranks till you hit the top 100 player point. Then at the end of the month season of the climb you’d be given a reward, a name color with maybe a bonus to the next season, or just a cosmetic you could equip to your base guy like a crown if you were top 100. Just a mix of things I’ve seen in games and some ideas I’ve heard from streamers I’ve watched, just all mushed into something I think would work and be cool and something worth the climb of high roller leaderboards besides gear.

pure summit
# fathom rivet SUGGESTION: In order to make gear disparity less for PVP, but keep progression i...

Gear disparity is meant to be meaningful in this game, take away too much of the gear gap and PvE and all of the side objectives becomes meaningless or uninspiring. (They already nerfed weapons and their rarity gap significantly)

Take away too many of the rolls, or roll ranges and you get BiS far too easily. (+1 rolls = 100% BiS, +2 = 50% chance of BiS, etc.). Roll ranges should remain diverse, but scaling could be brought down a bit potentially.

Having +% against PvE has a major issue: If you build it, you're at a severe disadvantage in PvP, so it forces you to build PvP stats anyways. It would only work if PvE was so hard that you NEED to run that type of gear, but that would take a whole game redesign around that.

light stirrup
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Bring back the OG vision, 3 floors. Make going down to crypts a little easier as well. Ruins was, well, ruined by making it solo/duo only.

Make gold bags(500) and chests craftable/accesible without the cost being 25x what the item holds.

Make solo/duo lobbies do the same method, 3 floors.

Actual auction house/GE/flea market for trading. Current method has and always will be mediocre and a waste of time.

No gear based lobbies either. Make HR worth the risk.

Yw ironmace

summer cedar
earnest night
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at least they could add a WTB or WTS flair when you post something in the market

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so you can only see WTB items or WTS, also add multiple fliters when it only shows items with the multiple filters selected

quartz oxide
tiny agate
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Little suggestion: Keep chat enabled when throughout trading. I want to say "enjoy your wares sir" before I check it out

calm dove
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I think HR could be implemented in a better way. Remove the option to directly que up for HR. Now Normal lobbies should have a LOW chance to become HR difficulty. Not only that but in Normal lobbies there should be pathways that lead to HR. Maybe they require some ritual with items you need to bring in or find. However there's a rare chance some Normal dungs are Anomalies and portal is either already open or no portal can be open. The idea is nothing is certain and portal/pathway might take you to HR or maybe inferno....you don't know. I'm sure you see where I'm going with this by now. The devs could get so creative with this layout. They would just need to network players across different lobbies for when they take these pathways/portals so you will run into other players. If the game was fully fleshed out this way it would really feel like an adventure every time you entered because there's not guarantee it's just going to be a normal lobby. Ppl would still be able to target high roller as well but they would have to find the items to do so.

pure summit
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Suggestion: Allow changing your build and skills within the waiting lobby based on what you're playing against. It adds another layer of planning and skill, and adds reasons to go specific abilities that don't get used often.

For example:
If you're playing rogue, and you see a full lobby of wizards and warlocks, you spec into cut-throat.
If the lobby is full of fighters, you go weakpoint.
Rangers —> Smokebomb.

Why:
The reason LoL is so well balanced despite 100+ champions is due to the drafting system, and customizing your build for the opposing team. If DaD can incorporate at least a part of this through being able to customize your build based on what you're fighting, it should help people deal with certain counter-matchups easier and add another layer of strategy and diversity of builds.

proud sigil
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To reduce the actual ttk (1-2 tap). Don’t eliminate the damage stats rolls on armor pieces like the beginning of the wipe because some classes like wizard or rogue would be useless without some added damage because his default kit it’s crap compared to others. Instead just reduce to 1 or 2, like +all.

eager creek
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I agree, damage bonuses are wild. Don't know why some pieces can get +5. Or armor can get in the hundreds.

nocturne plank
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so coming from someone who plays only HR right now. PLEASE increase the zone timing so we can actually loot, and strategize for pvp, because right now its alot of teams just rushing to the zone and ends up becoming a 3rd party fest with minimal strat going on. ESPECIALLY FOR HR. dying to the zone while fighting two other teams is exactly why running HR is NOT fun

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also a 100G entrance fee is also ridiculous especially since we barely have time to loot and make up that cost.

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These issues are huge in inferno btw. Every game we have no time to clear and do boss while dealing with at least one other team. While wearing very near BIS. Just a thought

somber wind
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I feel like spectating should only be doable to your teammates even though I love watching someone I buddied up with get out. But this needs to be done to avoid snipe scouting like what is happening in high rollers.

indigo egret
somber wind
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Queue sniping needs to be fixed in general but this is one of the side effects of it that would be easily fixed by just not allowing people to spectate random players.

indigo egret
urban ibex
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reduce flat damage rolls such as weapon damage and phys/magic additionnal damage to max +1/+2, way too strong cmpared to other other rolls aside attributes

livid mason
somber wind
indigo egret
urban ibex
indigo egret
drowsy grotto
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nerf crystal sword scaling, I kinda just feel bad for running it.
(I'm doing close to 130 damage 100ish of which being magic damage with 73% magical damage)

somber wind
short heath
full valve
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Thoughts about having a gear score? i.e. Blues are worth 3 points, greens are 2, and whites are 1. Greys are 0. Each bracket is divied up by increments of 15. So you have 5 blues on you, that puts you at 15, but if you add a green piece to that, youre at 17, which puts you in the next bracket. Now that bracket is 15-30. After 30 there is no bracket. But this would only apply to Ruins or Crypts or a stand alone version map. I know it divies up the player base too much, but, maybe with enough work and thought there could be a nice balance there somewhere. I also understand the concept of having no gear, and killing someone of higher rarity due to skill, so maybe just 1 bracket of 0-15. If this was the case, then gold ores and rarer items cannot spawn in 0-15. tyvm @short heath

drowsy grotto
urban ibex
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reduce flat damage rolls such as weapon damage and phys/magic additionnal damage to max +1/+2, way too strong cmpared to other other rolls aside attributes

ebon viper
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Fighters should be able to wear ANY armor in the game as well as equip any weapon.

glacial sphinx
# full valve Thoughts about having a gear score? i.e. Blues are worth 3 points, greens are 2,...

strongly oppose, its a bandaid just like gear cap is. They need to get gear in a good place where loot feels satisfying but doesn't grant too big an advantage. Part one of that is reducing the maximum amount of added damage you can get. Part two is fixing PDR/MDR to not make effective HP's differ by 300%+. Beyond that they can also add some PVE only affixes to legendary+ so that gear above epic barely grants more power in PVP but is still interesting.

vague shell
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day 35 of waiting for cleric nerf

pure summit
# glacial sphinx strongly oppose, its a bandaid just like gear cap is. They need to get gear in a...

Just make blues and lower roll lower stats, and epic + roll higher. You create a "safe-space" for normal lobbies, and a sweat lodge + power fantasy for HR

Example:
Greens: +1 wep dmg
Blues: +2 wep dmg
Purple: +3 wep dmg
Legendary: +4
Unique: +5

Keep in mind the higher the rarity, the more unlikely you get a max roll, combined with other useful rolls, not to mention being much harder to find.

Another example:
Greens: +1-2
Blues: +1-2
Purples+: +1-3

jaunty shoal
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SUGGESTION: MAKE PARTY/TEAM DAMAGE REFLECT TO THE PERSON THAT CAUSED IT

hollow grotto
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sugesstion, cap magical healing buff in the easy dungeons to like 3 counting the initial 1, so +2, i just got killed by a warlock with +5 magical healing, with vampirism so basically should be gaining 48 healing off 1 hit of curse of pain, seems a little broken when u can also add plus magical damage necklace to do like 5dmg to enemy and 5heal to self per tic on a goblin dungeon run

hollow grotto
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basically can kill u in like 20 seconds without u even being able to get close to killing them

pure summit
hollow grotto
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i didn't know the scaling on +healing changed, thanks for letting me know

hazy sinew
patent patrol
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Teaming has been a growing issue recently in GC both normal and HR and frankly it is driving alot of people off cause its not the way it is meant to be approached and it forces a meta that u have to take part of it otherwise u face a handicap , here are few suggestions :

a kill/assist system where if u dmg someone together or buff/heal someone who killed another it flags as an assist , if its organic and just a one off then its fine but u can report that sorta behaviour and on repeated offenses the character/accounts gets few days ban , killfeed could still remain as is in normals or change it so it shows to everyone ..lots of games have that

more report options , if u suspect that 2 geared folks are working together running around killing everyone simply report them

Bigger player to portal ratio , more stakes induces higher risk of running out of portals therefore encourages combat as oppose to working together in first place , they have done this in the past and it did the job for the most part

no VOIP in HR , normal GC is bad as is but HR teaming is on another level facilitated by many factors including VOIP sadly while it makes for potentially funny situations if the system can be abused in a harmful way then it will be abused its just the way it is.

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just afew suggestions , but first you have to make up ur mind as to do u wanna combat this to begin with or have it be a thing cuz it fuels the FFA anything can happen in the dungeon sorta fantasy , IMO if its a mode intended for solo then it makes no sense that teaming is allowed cuz of how easy it is abused by crouching , VOIPING and discord pre-teaming and lobby sniping it feels rather odd to me and in fact it has more potential to drive people off than bringing anything good to the table .

nimble radish
wind leaf
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Reduce flat weapon/magic damage. Increase % damage/magic bonus rolls

fathom rivet
ivory quartz
dense rover
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gold purse should be gray

eager creek
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Nobody likes the trade. Give us an auction house. I have a few hours to play this game, if I die, I am not spending it waiting in a chat for items.

pure summit
jovial swan
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I really think they need to make a gear loss prevention system aimed at crashes/disconnects from the game that aren't made by the player.

vernal hedge
jovial swan
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Well then they should just flat out test a "no gear loss" thing for one patch/month and see how that goes. I'm sick and tired of losing some of my best gear to bugs, crashes or disconnects.

vernal hedge
jovial swan
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Bro, this game's already dying out from the looks of it. They need to test something unique and fresh or else this game's going to die.

vernal hedge
# jovial swan Bro, this game's already dying out from the looks of it. They need to test *some...

I keep hearing this yet the population and number of lobbies seems to be the same, we are semi late into wipe, with a bad economy and a balance patch that not appealing to everyone, people not playing the game is fine, people taking breaks is fine, actually it’s even good because you don’t want a burned out community

The game is in early stages of development, they don’t need to Cather towards population at this time and should instead focus on getting the game where it needs to get

If your not having fun, take a break and come back next patch or wipe, the game is not meant to be played non stop currently because there simply isn’t the content for that

jovial swan
lament parrot
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LOWER THE AMOUNT OF BARD GEAR

vernal hedge
vernal hedge
vivid ruin
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i suggest to add gold ores in hr and decrease the cap in normals rare to uncommon. it might be stupid but worth of try

daring coyote
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Nerf blow of corruption

vivid ruin
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nah nerf crystal sword lel 90 damage on normal hit if you have full gear should not be a thing

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also i suggest to lookin to cleric with magic staff because after nerfing crystal sword warlock, peeps will start using magic staff with smite with bunch of add magic damage

vernal hedge
vivid ruin
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me 2 shotting fighter with smite should not be a thing lel

vernal hedge
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crystal sword honestly should get a buff because the thing is atrocious to use

vernal hedge
vivid ruin
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dude no im 1 or 2 shotting all class with full gears with crystal sword

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asians servers are full of warlocks with crystal swords

vivid ruin
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All class man cleric barb and fighter ofcourse

scarlet creek
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No, I mean with crystal sword going crazy @vivid ruin

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Does magic damage on a staff scale with magic power bonus?

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If it doesn't it would be 13 + 5 = 18 magical damage with smite active + the physical damage which is 25. To the head the 25 becomes 38 and the magic damage of smite doesn't scale with a headshot.
If it does scale it would instead be 13 +6.5 = 19.5 magical damage instead.

sand breach
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Thoughts on implementing gear loss prevention. The inspiration is the runescape death system ( ignoring being "skulled" ) in that players can keep a number of items on death rather than losing your whole inventory being lost in raid.
Allow a player to designate a gear piece(s) that is kept on death before going into raid, or if in raid, a resurrect length interaction to swap/designate. Instesd of said protected gear being made available, maybe make a lesser rarity of the same item available to loot. Can tune off for high roller ( or not? )

This can alleviate some of the player fatigue after a failed raid where costly gear is lost. Help the Timmy's not lose gear they grind too long for and help sweats hold their precious BIS weapon or jewelry. Make their selected gear unable to be traded for a number of mins/raids after ( or don't allow said gear to be traded at all ) if it feels too easily exploited
There is a lot of potential and I think adding QOL systems would be appreciated by many.
That being said, gear and loot changes always lead to heck so what do I know.

vivid ruin
frigid berry
vernal hedge
# sand breach Thoughts on implementing gear loss prevention. The inspiration is the runescape ...

this goes against the concept of the game.
It's high risk-high reward, if I can kit myself out with a few items worth several keys, buy protection for them and just get mediocre items for the rest my power will be very high but my risk miniscule it breaks that whole concept.
this makes sense in runescape because outside of pvp worlds you are only at risk while in the wilderness where you would 3item(4-item really with prot item prayer)pvp is not a core concept of runescape that evry player is forced to interact with, it is here.

it seems like a big over complication of systems, a protection system, having to figure out how to downgrade that items piece to something that would still reward the killers.

and how would you even balance this to be useable by a timmy and not abusable by HR leaderboard farmers and/or people buying gear.

My question to you tough, how would you feel like if you killed your first team with uniques and, ups, the unique is locked and you can't loot it, while you were risking everything?

lime mural
indigo egret
vernal hedge
sand breach
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Lol I don't even have bis I'm just a wee timmy đŸ«  just a thought because of various comments I've seen. There obviously lots still to build out and this is simply a starting place for an idea. Granted the genre is what it is

scarlet creek
vernal hedge
indigo egret
vivid ruin
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i don’t think i agree with loss prevention.

obtuse lichen
# patent patrol Teaming has been a growing issue recently in GC both normal and HR and frankly i...

I've been playing in HR goblin caves for some time and this teaming is driving me nuts some random guy loads in has almost the same gear level as me but then he suddenly makes friends with nakeds and when i about to kill him they just group up on me
That's why i dont like to play in HR goblin caves im just loosing gear sets because people just group up on me and it's 3x frustrating if i cant run away as well because the other guy that is teaming up with nakeds is playing wizard or warlock
so basically every time when i push naked protects him and he chugs me or if im trying to run away he just chases me and chugs as well
And people from the start of the match be like ok this guy got gear let's hunt him
this shit is crazy

strong grotto
# vivid ruin i don’t think i agree with loss prevention.

No one sane does. Especially when you realize, that problem of the game is the gear retention without any equipment sink, that allows geared players to use their BiS equipment on defaults.
I've already posted here a suggestion, that ALL equipment, legendary and named included, should have a durability. The durability should deplete itself a little bit AFTER every extraction or death. That will not only prevent geared cape-chads demolishing people in their purples, since now they will try to bring their BiS into HR and for the boss runs only, but will also create a way to clear the stash.

obtuse lichen
#

Yeah punish these mfkers for having a better gear

indigo egret
obtuse lichen
#

Have you ever tried to play without teaming up?

indigo egret
#

Yes all the time but sometimes I want to help the lower geared people

obtuse lichen
#

In every other BR you get banned for teaming

scarlet creek
indigo egret
obtuse lichen
#

It's extraction shooter with BR elements

scarlet creek
obtuse lichen
#

And the most fun part is they just kill each other in the last circle when they don't have enough portals
but still trying to team up in the next game

indigo egret
scarlet creek
scarlet creek
indigo egret
#

No it's and extraction shooter with one br element " the death wall" which isn't going to stay in the game either

obtuse lichen
#

facepalm

scarlet creek
# indigo egret No it's and extraction shooter with one br element " the death wall" which isn't...

Ok, lets look at what a "Battle Royale" is: A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.

The ONLY difference is that u can bring gear with you.

obtuse lichen
#

Let's make a solo map but let people team up and gank the others together

scarlet creek
#

You could argue it's not "Last man standing" as there are multiple escape portals. But, you could also camp the portals and kill everyone and be the last team standing

obtuse lichen
#

Just make friends and play HR crypt like i do
I don't think there should be a place for a teaming in HR goblin caves

indigo egret
scarlet creek
obtuse lichen
#

It's just destroys the competitive part about playing HR goblin caves

indigo egret
scarlet creek
indigo egret
scarlet creek
indigo egret
vernal hedge
indigo egret
scarlet creek
#

But the next ones come in a smaller circle where it's much more likely for more to spawn in a single room

indigo egret
#

You right you won't find 3 early but you find one mabye 2 then you only need to find 1 or 2 more

scarlet creek
indigo egret
indigo egret
scarlet creek
#

What do you think?

indigo egret
indigo egret
scarlet creek
compact crane
#

Make drums do no damage

scarlet creek
#

I was going to say something about this being a dungeon crawler and by your logic why if it just takes from other games with dungeons or something about medieval game when taking medieval weapons or something but whatever. It has a circle that closes and is a BR in my eyes. Just because it isn't necessarily a "last man standing" doesn't mean it isn't a BR. If anything you can say this game is a Half the lobby Standing if the amount of portals that spawn are actually taken. Though that doesn't always happen.

#

I've seen a lot of 3 teams fighting in the last circle for portals on crypts and especially on Ruins.

indigo egret
scarlet creek
vernal hedge
#

battle roayales have a clear purpose, a clear win situation, tarkov or adrk and darker don't, you arent forced to fight, you aren't forced to win, because winning in this game is very relative

scarlet creek
vernal hedge
#

not in that sense

indigo egret
scarlet creek
#

How so? If you die but complete a quest that was your goal, then you won in one way but lost your gear doing it

vernal hedge
#

I meant it has in you know 100% who wins the battle royale, its the last man standing or team, in tarkov and dark and darker, half the poeople in the lobby can win and you didn't see any of them, you have no idea if they exaped or died because the focus in your your sucess, instead of your succes over others

scarlet creek
vernal hedge
scarlet creek
#

However, there is a leaderboard system. So, we can see people who are "winning" in certain categories.

vernal hedge
alpine pulsar
#

My suggestion is to try to attention to the players, trying to explain to us whats going on, why brazilian servers been moved to NA servers and when its going to back do bR

vernal hedge
#

there's also some import laws in brazil when it comes to IT equipment that don't help with this

alpine pulsar
vernal hedge
urban ibex
#

reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls

snow kraken
#

please make server for South Africa

mellow sapphire
#

Can I get my own server since my Great grandpa fought in the korean war, potentially causing dark and darker to be made

ripe yoke
#

Earthquake was not nerfed enough not even close. Along with most of cleric needed a nerf pretty much to the ground. Supports ruined league and they will ruin this game also.

terse sonnet
#

is there any topic on trade ? i feel like i spend a lot of time trying to sell or buy stuff in this game, am I the only one ?

vernal hedge
terse sonnet
#

does the HR gobbo map close too fast ? or is it me ?

cobalt root
#

Not just you, the circles end fast and move fast to the next circle.
If you're at the opposite side of the map from the next circle, the swarm will move basically base running speed

tiny agate
#

Trade System Suggestion
What if our current trade system has a live bidding function.

  • Same chat window, with Sellers posting the items they want to sell, link items and say how much you want for it
  • Buyers cannot request trade, instead they can add their bid either for each item or for the whole message
  • Sellers would have a pop out menu/window with all the offers, with first bids always on top - each player can only do one offer for each chat window
  • Sellers gets to choose who they want to trade based on bids
  • Trade window would be the same, you can chat, add more items and discuss final price
  • If Seller leaves the trade, all bids are cancelled, and buyers are notified

I like the current trading system, but I reckon it can be optimized. This would require a change in trade UI, especially with the bids window (not sure how that could look like). This will also help reduce spam, so you can just post an item, and people add their bids and you choose the highest one, even if it doesn't match what you want for it, but at least you will know how much people are willing to pay for it. Also, this idea is not flushed in my mind, would be, for example what if people are looking to buy something instead.

Would love to hear everyone's thoughts.

dire granite
#

there was 51 bard in trade chat yesterday
thanks, good job

merry kestrel
#

i was mostly memeing with that comment but also I've gotten double bard gear drops off the skele champion

meager oasis
#

It's true, the amount of bard gear I find in dungeons is actually insane. 7/10 items are for bards lol

livid sundial
#

Feedback, blocking access to purple item in normal dungeons was a good move, very much more enjoyable for casual players. Good move.

quasi belfry
#

For pickpocket rework for rogue- what about adding a lockpick skill check, but when you steal an item out of the players inventory it has highest value priority (such as blue gem>grey gem) instead of random.

dire granite
merry kestrel
merry kestrel
earnest remnant
fathom rivet
# pure summit Do you mean natural stats on gear, like how Warmaul automatically gets +20% armo...

It could be either tbh, not sure which would ultimately work better but the +dmg to certain PvE types could either be an innate attribute for certain weapons or a potential enchantment roll (maybe even limited to blue or higher grades)

For damage modifiers, I think having them limited to weapons and gloves would be better than the current system where they can roll on any piece and allow hardcores to build a game breaking set. Keeping damage for weapons for PvP in a narrower band is probably a better middle ground than current disparity, but my proposal would also allow for hard cores to use their better gear for more challenging dungeons that lower geared players naturally would want to access because they PvE would be too challenging.

Purple should still have an advantage over white in PvP, but it shouldn’t be as moot as a stat check with very little chance for a lesser geared person to outplay.

turbid junco
#

make trades like hyixel skyblcok

granite plinth
echo dome
#

Would be nice to see a lobby mode where the requirement is just starter kits. You can wear items you find but gotta go fresh every time. Instead of splitting up lobbies for gear offset but that’s another argument.

ripe yoke
#

Heres a suggestion don't kick me from a match 10 minutes after patch announcement! I am going to lose my kit. Another suggestion don't let uniques back into regular lobbies the 1 percent streamer crybabies shouldn't decide the entire populations fate! The average IQ on this dev team has to be under 40

slim flint
#

no gear cap but bring back lvl matchmaking 👍

somber wind
#

I think I'd be fine with gear cap being that you cant bring Uniques into Normals and only High Roller. I think that's fair.

#

Aside from that gear cap hurt the hell out of the game, I do think one upside was we saw what a (ever so slightly) lower base damage would look like and how it'd affect the game

night tundra
#

Just make it so normal games I can only use purple and lower items instead of up to unique save the legendarys and uniques for hr

wet dock
#

A gear cap that restricted you to 2 blues and 1 purple or something similar would be cool. Blues still rolled most lobbies and are really strong on their own. This cap also screwed over purple items for trade

somber wind
wet dock
#

who wants to bring their gg tier items into hr gc to get teamed on for it after some dude inspects you in pre-game and tells everyone to get you

night tundra
#

@somber wind sure but I'd rather have that instead of going back to running into full legendary/purple kitted ppl while I'm in greens/blues it's easier to deal with purple kits as a blue/green kitted player

#

@wet dock same thing happens in lr

wet dock
buoyant wren
#

dear ironhammer, thank you for removing gear cap im glad we came to the conclusion that it was a useless mechanic

wet ether
#

honestly I don't think there's a really good solution for the gear disparity. regardless of what ironmace dose someone is going to be upset with them. now that people have realized shitting on normals is easy there's nothing that can be done to make them go back to hr

somber wind
night tundra
#

@wet dock idk I've been playing a lotta hr recently and sure ppl team but they aren't as aggressive they just wanna get in and then out while lr if u go im with a purple item u eill have half the lobby looking for u and they will suislide run that sht

#

@somber wind a bad rolled legendary is better than a decent rare just bc of the increased stats if u compare a legendary spear with bad stats it will still be better than a decent rare spear

frozen gust
#

Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)

ember moon
#

They need to revert this change back again lol. Give us a separation in lobbies PLEASE.

hexed oar
#

C O I N P U R S E S

nimble haven
#

Ironman mode please!

somber wind
buoyant wren
#

the best way to deal with gear disparity in my opinion is making trade based lobbies, ex: i don't like trading so i opt out of trading with a convenient switch near the map selection and can only bring gear found in raid or purchased through vendors with some code to keep people from bringing items that have been purchased through trades, i opt into trading and bring my sweaty +4 weapon damage +1 all + 5 phys power sets, i feel like this would create a better system for both new and old players

frozen gust
#

Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)

#

@keen onyx @dawn grotto @granite plinth
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)

ruby prairie
#

my suggestion
i think the answer here is giving stat weights/adding stat caps in normal dungeons or something similar. Rather than limiting what tier of loot we can wear in the dungeon. Dont lock out loot from players. you are punishing them for finding an epic, that isnt fun.
Eg all atts is inherently worth more than +debuff duration bonus and therefore it adds a higher number towards your gear/stat cap.
Also the less useful stats like buff/debuff duration need to be overhauled to make them useful so there arent as many completely useless items.
ty
nb; a side note i think you should reduce the slow from being hit by a ranger arrow. but that is another topic.

real trellis
eternal fable
#

Its clear that HR doesnt encourage PvP. Why would anyone go to HR to fight when you can do so in normals without spending gold to get in, or fighting infinite elite/nightmare mobs? The solution is to add account progression elements to HR to encourage people to go there, or remove HR entirely and rebalance the game around 1 bracket of gameplay.

real trellis
#

What HR have you been playing? If there's a team in there that wants to do the inferno bosses they will go around the entire map killing everyone they can find to make sure they're not interrupted by other players later.

neat jay
#

🇩 đŸ‡ș 🇹 đŸ‡č 🇼 🇮 🇳 🏠 🇭 🇮 đŸ‡ș 🇾 đŸ‡Ș

eager ridge
#

nerf range on ranger by letting all classes be able to use hand crossbow

uneven osprey
#

you want to make this game fun again do matchmaking by gear color......greys with greys, green with green, blues with blues and purp with purp.....

stoic whale
#

its probably already been said but gear caps have been really nice can we add another tier [gray, white, and green] [blue, purple, and orange] [no limit high rollers] PS make gold and gold purse white

#

👍

cyan dust
#

Instead of completely removing the purple gear cap change it to a limit of 1 purple per player allowed in normals. This will pervent players from stomping lobbies but still retain the value of purples on the market.

uneven osprey
#

🇬 đŸ‡Ș 🇩 đŸ‡· 👍 🇧 🇩 🇾 đŸ‡Ș đŸ‡© 👍 đŸ‡Č 🇩 đŸ‡č 🇹 🇭 👍 đŸ‡Č 🇩 🇰 🇼 🇳 🇬

hoary moon
#

They don’t understand the problem with their game that has zero TTK and is full loot. It’s become a meme at this point. Game will die. Sad, amazing concept.

hollow grotto
#

feedback: Don't let a big streamer whos good for adverstising bully the dev team into doing what they want instead of what the fanbase wants, because your worried they'll start exploiting the game again and selling legendary items for like 20g, instead, maybe just ban them, or give them a temp ban every time they do that, exploiting isn't ok, and ruining the game for the whole playerbase of casual people that actually have jobs isn't ok, when greed is good is a free basically exact copy as shitty as that is people will turn to it because they care more about playable experince not the moral compas

compact bison
#

How is it that I have fun playing solo (maybe ~70 hours this wipe and I have over 40k gold on my rogue) and everyone else is always complaining? I've never played on a full team, I constantly 1v2 on Ruins, destroy HR goblin caves. I think all the cry babies just suck! đŸŒ

peak rock
# hollow grotto feedback: Don't let a big streamer whos good for adverstising bully the dev team...

They should just have an easy mode with the amount of people clamouring for gear score lobbies it wouldn't be a problem. The real issue is the gear rolls and disparity between gear raritys and the different ways you can get them. Also, not everyone who's against gear score lobbies are "big streamer, pub stompin". I personally see it as a lazy short sighted band aid to gear disparity and think an easy mode would silence people complaining for an easier experience while also leaving normal lobbies alone. win win.

small furnace
hollow grotto
#

thats what happens without gear cap even more tho, especially when its full purples killing greys and greens just wiping full lobbys all by themselves pretty much and not looting anything under a blue tier treasure

small furnace
peak rock
# hollow grotto thats what happens without gear cap even more tho, especially when its full purp...

Exaclty, the problem is the gear itself. You should be able to find and use the gear effectively, not trade to min max and buffball to win. IMO it was best when the loot was generous and it was easy to find weapons and armour to go against juiced up players, not locking gear out of lobbies entirely just changes the colours of the buffballs. Might as well make ranked lobbies instead of having the extra steps to have a "truly balanced" mmr system

small furnace
#

Ya'll kind of miss the point though. A lot of us don't really want 'truly balanced' mmr. I just kind of like the game the way it is, and has been. I like the asymmetrical matchmaking and that I could queue up with pretty much anyone.

turbid elbow
#

Please put the item cap again

peak rock
north pewter
#

Right now trying to farm cave troll feels bad because as soon as you finish killing it the entire lobby is waiting outside the room to jump on you or take your loot and rat. Suggesting that the player who kills the troll gets a significant buff as long as they're in the cave troll room defending their kill

small furnace
plain basalt
#

anguish đŸ‡· đŸ‡Ș đŸ‡č đŸ‡ș đŸ‡· 🇳 Skull 🇬 đŸ‡Ș 🇩 đŸ‡· anguish 🇹 🇩 đŸ‡” Skull

small furnace
earnest lintel
#

Instead of having a gear score cap, a base kit entry option for crypts/ruins would be nice. Lower loot drops/horde density, would also bring a nice skill expression to the game

glossy rain
small furnace
compact musk
#

gotta love the new patch go in in greens and whites and get rolled by someone wearing 5 keys worth of stuff

harsh elk
#

Bro with GC and Ruins it makes Crypts just High roller gear I cant have a normal game in crypts for me the best map, the map I have more experience is obviasly crypts but making ruin the duo normal game and GC the afk farm the high roller rejects just go to Crypts and even with good rolls on blue with my duo we just get rolled by purple god rolls buff ball, this game does not have 2M players the division on maps make it unfun,I think I should be able to have a default gear game in the default map without getting rolled by guys who have the gaer I bring into high roller or better.

hoary moon
#

Dumpster fire

foggy sparrow
#

a skeleton key like in Barony, can open any chest, door. And a backpack

tender seal
granite plinth
#

🇬 đŸ‡Ș 🇩 đŸ‡· 👍 🇧 🇩 🇾 đŸ‡Ș đŸ‡© 👍 đŸ‡Č 🇩 đŸ‡č 🇹 🇭 👍 đŸ‡Č 🇩 🇰 🇼 🇳 🇬

indigo egret
uneven osprey
#

🇬 đŸ‡Ș 🇩 đŸ‡· 👍 🇧 🇩 🇾 đŸ‡Ș đŸ‡© 👍 đŸ‡Č 🇩 đŸ‡č 🇹 🇭 👍 đŸ‡Č 🇩 🇰 🇼 🇳 🇬

foggy sparrow
indigo egret
quiet mural
#

What if they implemented a bounty system where players could place bounties on gear bullies, team killers, etc. It would allow the community to self regulate while giving a reward for PvP for those full bis boys going at it. Other geared players could adopt a bounty hunter role and you could give a bountied player a different color name or some way to distinguish them so it could function like a quest for some players

foggy sparrow
patent mauve
#

Now that gear restriction is gone.
I suggest a low drop rate map with a community centered boss battle, call it "The Dragons Den" like a giant dragon on a gold hoard.
The only rooms that connects to other teams spawns is through the boss room, and the only way to open those doors is from the spawn side. Similar to a few rooms in crypts that have one way open lever doorways. The good loot only spawns in the boss room. So players can have the choice for mostly if not all PVE, and then can decide to make the leap into the boss room. So few new players even attempt bossing. Could be nice to have an entry level dungeon with less incentives to bring good kits in.

echo wharf
#

fighters second wind is op

granite plinth
indigo egret
hidden pasture
indigo egret
rare sparrow
#

since when can judgement do like 80 damage that is wild

foggy sparrow
#

someone may had a lot of sins done before

rare sparrow
#

pretty wild I was deleted full good kit as rogue not at full health but still. never seen a judgement happen that fast and do that much damage holy fuck

hoary moon
#

The best patch was early access patch 1. before all the hotfix garbage they did. we had a base line they could of tuned up rogues and rangers a lil instead went right back to insane loot within 48 hours. really nuking their own game and not knowing it

#

20k+ concurrent users then now widdled down to 15k and fading. fun times, actually think i remember it closer to 30k+

echo wharf
#

get rid of bear trap

heady steeple
#

bring back gear cap. no reason to do highroller so all the tryhards are in the main lobbies, just eating it to purple geared players 10 times in a row in goblin caves crypts whatever.

glossy rain
#

🇬 đŸ‡Ș 🇩 đŸ‡· 👍 🇧 🇩 🇾 đŸ‡Ș đŸ‡© 👍 đŸ‡Č 🇩 đŸ‡č 🇹 🇭 👍 đŸ‡Č 🇩 🇰 🇼 🇳 🇬

patent mauve
#

Now that gear restriction is gone.
I suggest a low drop rate map with a community centered boss battle, call it "The Dragons Den" like a giant dragon on a gold hoard.
The only rooms that connects to other teams spawns is through the boss room, and the only way to open those doors is from the spawn side. Similar to a few rooms in crypts that have one way open lever doorways. The good loot only spawns in the boss room. So players can have the choice for mostly if not all PVE, and then can decide to make the leap into the boss room. So few new players even attempt bossing. Could be nice to have an entry level dungeon with less incentives to bring good kits in.
We can all take down Smaug together, and plunder his unlimited loot pile!

echo wharf
#

nerf ranger

glossy rain
# hoary moon The best patch was early access patch 1. before all the hotfix garbage they did....

Based opinion to be fair. I loved the slow methodical gear curve for those two days and then 
..boom! +2 all stats, +3 weapon damage, +3 additional magic damage.
Not good gearing when every choice is almost always build extreme glass cannon or build extreme defensives
.
Imagine bringing out plus 2 all stats again after the absolute shit show they were the wipe two days prior
.

uneven osprey
#

🇬 đŸ‡Ș 🇩 đŸ‡· 👍 🇧 🇩 🇾 đŸ‡Ș đŸ‡© 👍 đŸ‡Č 🇩 đŸ‡č 🇹 🇭 👍 đŸ‡Č 🇩 🇰 🇼 🇳 🇬

spark wave
#

Does this game have a stat tracker? i want to see how long i have spent on this game

echo wharf
#

warlock is a disgusting class that needs to be removed, full pruple barbarian dying to something i cant catch, even when i do damage he heals off of mobs, oh and when you do get close better be careful he will one shot you with blow of corruptiuon. what kind of broken shit is that

foggy sparrow
uncut thorn
#

its so funny how a class can be so mediocre and borderline a gimmick in trios and then in solos its just terrorising the lobbies lol

earnest osprey
#

Soo... in the Play Tests. We got up to 120k Players. On Early Access we Dropped to 20k We are now at a staggering 9k. It's safe to say that Iron Mace dropped the ball hard on this game! SMH... Do better

echo wharf
foggy sparrow
patent mauve
echo wharf
patent mauve
limber burrow
echo wharf
spice crest
#

Ranger is way to oppressive right now he needs tons of damage drop off or huge damage. Im talking halving his damage

muted nova
glacial sphinx
#

Auction house is a bad idea, it's going to make your drops feel like shit when you can see a neat list of the best items of every player in the game. Plus it's going to turn the game into a trading simulator rather than a dungeon crawling one. AH is way too efficient

lilac frost
#

Make double jump non equipable with hand crossbow and give rogue hand crossbow by default. No reason a bard should get one without a perk when rogues need a perk and are known in rpgs to use hand crossbows.

thick sky
#

Big spider boss could be fun. Please upvote if you like the idea !

blazing bolt
#

I feel like Vampirism should be reworked to allow Magical Healing to scale off of DoTs (damage over time effects) and turn off magical healing affecting DoTs by default but obviously keeping Torture Mastery perk as it is. Maybe buff some of the other perks slightly to make them also more competitive options.

frozen gust
#

@keen onyx @dawn grotto @granite plinth
Good day, It is extremely difficult to find a suitable item for the helmet slot if you are playing a slayer fighter. Would it be possible to allow fighters to wear the rubysilver cap aswell. This would allow us atleast some option to maybe craft a good headpiece (maybe)

blazing bolt
# glacial sphinx Auction house is a bad idea, it's going to make your drops feel like shit when y...

I believe something not too invasive or crazy could be something akin to the auction houses in World of Warcraft. Maybe the auction houses can only be posted to X amount of times per extract or some other type of limiting factor. Perhaps the auction houses could only be posted to by a random encounter in the dungeon or random spawn somewhere, a location where you can drop an item you want to post into (like a mailbox), let's say that allows the item to appear on the main menu interface to be listed with a price. Something that removes the player from sitting in a chatroom reading matrix scrolling text to sell gear or upgrade items for hours and instead incentivizes going out into the dungeon and actually dungeoncrawling (playing the game).

hoary thicket
#

"The gear cap for normal games has been removed"
bad change Now it will be unfair and unbalanced to play again
anguish LINE_PRAY LINE_FOR LINE_US

abstract swallow
#

it was tested, and it was unsatisfactory
the devs are clearly not interested in any sort of GBMM

patent mauve
#

Also less timmies undercutting themselves because they have more reference points for value.

drowsy grotto
#

when are they gonna add some sort of punishment for teaming in solo dungeons, nothing is more fun then signing up for solo bringing some stuff and then getting ganked by a 3 man fighter squad.

glacial sphinx
short heath
# abstract swallow it was tested, and it was unsatisfactory the devs are clearly not interested in ...

I wouldn't say it was unsatisfactory by any means. How many complaints did you see during the testing period as opposed to before? If anything, even though it is clear that you and the devs hate GBMM, you need to accept the reality that it was clearly working, but there are so many other things wrong with the game that need to be addressed first to make the game more attractive, period.

I legit only played no-ante games the entire length of the period that the cap was active and I had a significantly better time playing the game.

echo kindle
#

ROLLBACK THE GAME SINCE EVERYONE KEEPS LOSING KITS TO IT ENDING ABORMALLY, JUST LOST A 10 MAGIC HEALING WARLOCK KIT BECAUSE OF THIS BULL

#

I legit have 4/10 of my games end abnormally and cost me a kit, at this point, im going to stop playing unless something is fixed.

abstract swallow
hoary moon
#

Fix the ttk and gear before you lose all players. Barely holding on to 15k now. The bleeding won’t stop until you make the game competitive instead of who can one shot who first.

graceful folio
#

Bring Back Gear Cap. Why reward shidders who run full Purple+ gear into low roller with the only purpose of steam rolling defaults

short heath
abstract swallow
#

"as soon as it was removed"
bro really thinks people logged out for a patch is 'the stats'

worn canopy
#

Suggestion - Personal stats with option to inspect others / set to private. Including but not limited to: Player kills, deaths, revives, times been revived, each type of mob kill, gold earned from collector/merchants, normal vs HR tab, special items looted/found, escapes, percentage of times gone to hell, amount of times entering crypts as solo / duo / trio, pots broken, etc.

lone crescent
#

@short heath what are you even talking about? I killed 3 people in one raid in GC all with BiS blues, that gear could destroy lobbies in HR too

worn canopy
#

Suggestion - When listing an item in trade chat add a slot to put a price, allow filter by price

graceful folio
patent mauve
#

The gear gap is nothing compared to the playtests, and people still complain. I killed a legendary geared wizard in solos with a grey survival bow and a falchion. That was a rush and I don't want GBMM to take that possible scenario away.

abstract swallow
graceful folio
patent mauve
abstract swallow
abstract swallow
graceful folio
#

Bring Back Gear Cap.

rare bluff
#

Make pickpocket not getting bumped out of invis onto hide mastery to make the perk viable outside rat builds and pickpocket builds

patent mauve
graceful folio
#

the past few days with gear cap was wonderful

lone crescent
#

@graceful folio you don't have to grind all day to get a kit

I've been running blues in normals from when they put gear cap and never died once

graceful folio
#

Your missing the point.

turbid elbow
#

Please bring back the gear cap. It is better for both us HR and casuals. We don’t want to be playing in 10 people naked rogues lobbies again đŸ€Š

lone crescent
#

@graceful folio you should understand that a player with good roll greens and/or blues can straight up queue to HR and kill everyone, limiting color does nothing

abstract swallow
#

what's better for casuals is being able to buy budget purples, gear cap was lame

turbid elbow
#

It’s not the gear they are afraid of. It’s the burst damage

#

Max damage builds scare people from playing. Defensive stats do not scale as well as offensive stats at top gear

graceful folio
lone crescent
#

I got many kills on purple players with just grey and whites, it's not impossible and if your gear is bad you have nothing to lose

graceful folio
graceful folio
lone crescent
#

@graceful folio I play both HR and normals, but when i go into normal i try taking the most scuffed rolls i have (cause taking the best is not even worth the risk) but i get upgrades and i have nowhere to stash them, if i'm not in the mood to play HR what should i do?

lone crescent
#

That's one of the worst take ever

graceful folio
echo wharf
graceful folio
lone crescent
#

@graceful folio in normals you can open a chest and get 3 purples with current drop rates, it's not a big deal to build a decent gear.

For rings and pendants you farm the giant centipede

You can get your stash full of good gear and good jewelry after ~10 successful runs

graceful folio
graceful folio
lone crescent
#

Games should not be balanced for casuals, if you don't put time and effort (or you don't have time) into learning the game then it doesn't need to change for you, that's how you build horrible games

rigid prawn
lone crescent
#

And yes, i never played any MMO cause i never had time to play enough, do i go into MMO games discord pretending to change the game for me? Hell no

patent mauve
#

Extraction games have never been made with casuals in mind, the game takes time to learn and is punishing for newer players to gain momentum, as it should be.

rigid prawn
patent mauve
#

I do love some Fallout 4 with survival difficulty, im a glutton for punishment and tedious gameplay.

graceful folio
#

BRING BACK GEAR CAP

patent mauve
echo wharf
# lone crescent In HR you make one mistake and you are dead, even as a Barbarian a direct hit fr...

disagree with the make one mistake you lose half your health. maybe on a headshot. even in normals a headshot can do alot of damage. also thats only if you do GC. if you run 3 mans you can have plenty of heals from a cleric. also youre saying fights with people with the same gear score as you is risky, then what is fights with people with better gear than you? also games should of balance around casuals sinc ethey take up 90% of the player base. if you dont exactly what is happening with this game will happen. 120k players on the first play test. look at the average now.

lone crescent
#

The only one i played is New World actually and there were people cutting trees for days to get woodcutting competence, my competences were low af and trash, did i ever ask to speed up the exp gain? No. I just realised those types of games were not ideal for me

patent mauve
#

The difference on raw stats before rolls between green/blue to purple is less than 15%

echo wharf
graceful folio
patent mauve
rigid prawn
# echo wharf disagree with the make one mistake you lose half your health. maybe on a headsho...

The issue is that the top players play HR, there is a significant jump in pvp skill in HR and even though people have purples they can’t compete at that level. They would rather stay strong in normals than go to HR and lose their kit to KenKenobi farming kills for leaderboards. They need to expand content and create a buffer between HR and LR for these people to play in, the issue in my eyes is literally just a development/ time issue, the problem will work itself out as more maps / ai get created and the community gets more spread out

graceful folio
lone crescent
patent mauve
graceful folio
graceful folio
lone crescent
#

@graceful folio what about having greens with useless magic rolls on a melee class? Is it fair to punish them for using not optimal gear?

patent mauve
rigid prawn
graceful folio
#

The discord is on fire with thousands upset about the gear cap removal.

patent mauve
graceful folio
rigid prawn
#

I think that’s what knight is getting at as well, there’s a lot of rolls possible and it wouldn’t stop people from min maxing their gear to get the best possible build for that loot pool and stomp noobs in a controlled environment. This is the major problem with artificially splitting the player base with gear, it makes targeting specific player bases easier for the stompers.

This is why in games with SBMM, people kill themselves for multiple games to get in lower SBMM ratings and then stomp noobs for YouTube content

patent mauve
lone crescent
#

@graceful folio what's the point of HR then?

patent mauve
graceful folio
lone crescent
graceful folio
#

Nah make HR more Profitable and Rewarding

patent mauve
#

I like running into a fully geared purple+ wearer and getting a 15 game hour kit in 5 seconds.

rigid prawn
echo wharf
# rigid prawn The issue is that the top players play HR, there is a significant jump in pvp sk...

so if they balanced it around the casuals the pvp skill gap wouldnt be so big. not everyone has the time that these streamers do to play for 10 hours a day. so they will never get pas the "learning Curve" when theres not really a learning curve with this game. its more i put in 10 hours so i have better gear curve. of course there will always be those people like jay, repose, benkenkenobi, etc who are just really good at the game. but they are the slim few. so why should they game cater more for them

calm dove
#

Thumbs up if you wold ike the game to wipe within a week?

rigid prawn
patent mauve
graceful folio
lone crescent
rigid prawn
graceful folio
calm dove
patent mauve
rigid prawn
patent mauve
lone crescent
#

@graceful folio why should i even queue for HR if i find people with my same gear in normals? I can get my loot in pvp, why should i risk my gear to mobs?

graceful folio
patent mauve
calm dove
rigid prawn
lone crescent
#

@graceful folio i don't, i play mostly HR, you don't know me

calm dove
#

What do you think the odds are we get a wipe after leaderboards ends? (10) days.

graceful folio
patent mauve
calm dove
graceful folio
calm dove
#

Cleric players are losers. They ruin the entire game lol

lone crescent
echo wharf
# rigid prawn This is short sighted. Melee combat has many caveats in this game, gear doesn’t ...

completely disagree with the combat being skill based. i think the skill ceiling is very small in this game. if the sword fight was more like chivalry or mordhau i would say it was higher. once you play a class and learn the distancing and what weapons you like. it now all falls on what you have for gear. if anything the fighting in this game is pretty linear compared to other sword fighting games.

calm dove
echo wharf
echo wharf
cobalt root
#

wizards are so weirdly balanced - with low-to-no gear they're almost completely useless, but give them full blue/purple, and suddenly a single chain lightning can kill an entire team in a single spell

lone crescent
#

@echo wharf i believe the strong part of this game lies in it's simple fighting mechanic, i tried Mordahu before and i hated that combat

rigid prawn
# echo wharf completely disagree with the combat being skill based. i think the skill ceiling...

I’ve played mordhau a ton and just because it’s more complicated with a higher skill floor doesn’t mean that there is not skill expression in this game, just less. I’ve wiped blue/purple teams in whites/greens because of my transferable skills like matrix dodging and proper alignment/spacing. Gear matters but it doesn’t make or break the encounter, I think a lot of people just have a hard time critiquing their own gameplay and would rather play the blame game with gear.

calm dove
lone crescent
#

The skill expression lies in strategy, game sense and dodging, i don't want fights to be a parry spam until one finishes stamina or manipulating the swing direction to create weird angles, that's no fun for me

static bay
#

I love leveling a new character and being placed against at least 1 person (every match, legit 100% chance), having Blues+. Even engaging them in a surprise attack and still losing because lvl 5 vs lvl 20 in decked gear. Game is super balanced, it's no wonder people are installing 3rd party software

Now this won't solve everything, but we need another full wipe. Back to lvl 1.

rigid prawn
cobalt root
lone crescent
#

The reality is that with damage rolls every class is overpowered, the power creep is insane

calm dove
rigid prawn
neat hearth
#

@dawn grotto you fricked up man smh. The game was in one of the best states ever and you blew it. You and your team seem like such impressionable gullible people to me. What the hell is this game, Graysun? Is it only for people who have 12 hours a day to play? Is that the goal? Please tell me.

echo wharf
rigid prawn
# echo wharf spacing and alignment is very basic skills to learn in a game. i think if you hi...

Spacing and alignment is lost on a lot of the lower end players, especially the ones that believe gear is the only defining factor on whether you win or lose and just press W and mouse 1.

Also, you’re missing the fact that barb is a direct counter to rogue. Rogue doesn’t have the trade potential and every attempt at a hit is a potential 1 shot. Barbs vs rangers the roles are flipped. The games balanced around 3 man teams so class synergies and conflicts have to be considered

echo wharf
# rigid prawn Spacing and alignment is lost on a lot of the lower end players, especially the ...

i don't think its lost at all. i just think they see it as hopeless when you as a grey are basically going into a boss fight when you have to fight a full purple. there are few situations that are direct counters to each other. running two mans i have ate ranger shots plenty of times, just to get healed by a cleric. i have personally run into a purple cleric as a grey ranger, and he literally stood there and let me hit him. healed to full and proceeded to two tap me. when the combat is as linear as it is in this game. gear shouldnt be a decided factor. where if the combat had a higher skill ceiling, gear wouldnt matter. again i revert to games like chivalry and mordhau, because if you are skilled you can kill someone with a piece of breed in that game.

neat reef
worn lava
#

pls keep it capped purples in high roller and the rest in norm its very very more fair then a free for all allowing people to bring in whatever in norm it ruins it for new players they get the worst gaming experience in your game they die like crazy leaving your game before getting to purples keeping new players happy brings in more players for you

daring trail
# echo wharf i don't think its lost at all. i just think they see it as hopeless when you as ...

I keep seeing direct comparisons to chivalry and mordhau.
I can see the similarities. But dark and darker isnt trying to be that game.

Ive never played either game, but ive heard many talk about mordhau how terrible the game is because of the combat. Yes there is many ways of countering and what not, but there is a reason those games see 1k or less players, and this one has minimum 10k
obviously people like this more.
Gear should be toned down a bit, maybe by 1 on certain stats, but the people comparing it to mordhau and saying it should be like those games, probably just want to see dnd die

winter bison
#

I may take a break from this game till we get self found no trading mode. this isnt fun getting rolled by pis purp teams

static bay
#

They could make it so the gear cap for normals is limited to 2 blues at max

rigid prawn
# echo wharf i don't think its lost at all. i just think they see it as hopeless when you as ...

Chiv and morde have very different goals in mind compared to DAD though. Being a looter means there is going to be scaling gear. You shouldn’t be engaging anything in defaults that isn’t another default, but with the gear squish that’s even less of a reality since browns hit as hard as whites/greens have in previous patches.

I like how you said “I just think they see it as hopeless” because that’s exactly the problem, not the gear disparity. If your going into fight expecting to lose, your gonna lose lol. Play confidentially whether your geared or in BiS and watch as caped teams drop to your default kit.

Is there imbalance in the gear? Absolutely, and it will fluctuate as the devs make changes. But besides 40 will 40 agi warlocks running around 1 shotting with CS and other broken BiS gear, that’s just part of growing pains. Anybody rocking non BIS purps (the majority of purp wearers) are easy food though if your smart and play right. That’s been my experience anyway

neat reef
short heath
# rigid prawn Chiv and morde have very different goals in mind compared to DAD though. Being a...

Your last statement is very true. I legit don't run HR anymore until I have an actual full purple+ BIS set because there are so many people with more playtime than I have that can accumulate gear faster and if you go in with anything but a purple+ set with a minimum of 3 useful stats per item and you want to HR, you're basically screwed. Part of the glaring issues with stat disparity, even within the same tier of gear. It took me a solid 3 days of playing to get a full set ready without cheesing ruins for ingots, because that strat has effectively screwed the economy in the game.

rigid prawn
neat reef
#

Then trying to apply it to a pvp centric game that is underdeveloped build variety wise.

short heath
echo wharf
short heath
#

Anyone who thinks this game is even close to being hard needs to go play P99 green and start the game as a DE Magician and die 4 times in a row to the lowest level mob in the game before getting lucky enough to actually kill it.

rigid prawn
# neat reef Lmao maps and ai have absolutely nothing to do with the issue. This is completel...

I mean their biases play a role but the reason I consider maps and ai a part of the problem is the fact that HR is an unscalable wall for a lot of people, so they rock their purps in normal queue. What we need is more “mid roller” content to ferry these people into like harder maps / pve beyond hell difficulty with better loot pools etc.

this will naturally spread out the community by giving people other goals to work towards.

daring trail
rigid prawn
#

To clarify I don’t mean red portals in hell I mean additional locations that start out at a higher level of pve/ loot pools.

short heath
short heath
neat reef
daring trail
neat reef
#

Then you have many servers where HR is just full of cheaters or lobby takeovers

rigid prawn
# daring trail In what world is there an unscaleable wall in HR? people dont play HR because it...

What I’m discussing is the reality of a lot of people that are good at the game but not amazing like some of the streamers/ leaderboard grinders that are out hunting for people to pad their stats. It’s not worth it yeah but that’s only the beginning of the issue when the your pvping against the top 1% constantly.

@short heath more maps and ai is in the plan according to the dev q&as. things may change but they got a lot of empty space on the overworld map for a reason. Hell they even previews a screenshot of the next map they are implementing in the last q&a.

@neat reef see the first paragraph. It’s only a problem during leaderboards obviously and there other factors like what you described as well. We are essentially agreeing as what I mean by “the wall” is the people not going into HR for various reasons, not just the one I discussed. My point still stand, the more expanded the content gets the less of a problem gear disparity becomes.

short heath
daring trail
short heath
rigid prawn
# short heath Oh, I know. I've been doing this for 32 years man, an EA game is an EA game and ...

People are nuts when it comes to EA games lol, people in here legit think the game is full release and judge it as such it’s wild

@daring trail no you’re both right I was saying that. You gotta remember, although the pve is easy for a lot of us, there was still people complaining when they decided to mix Hr and Lr map pools because of the AI density etc between them made it “impossible” for them to extract. With gear easier than ever to get, there’s are a lot of people sitting in blues/purples that don’t even give HR a glance because of the ai difficulty rise

zealous thorn
#

Why did they remove the gear cap so fast?

short heath
zealous thorn
short heath
neat reef
#

The hilarious part is the limited GBMM failed because they allowed absurd modifier stacking still on blues and applying is across all maps, thus killing the purple economy.

short heath
neat reef
#

I should say it failed in the eyes of the devs because it did not alleviate the complaints. My point is that the test was rigged from the get go.

short heath
neat reef
#

Evidently not enough.

zealous thorn
#

I am really against GBMM in games but in a game like this its nearly impossible to kill chads.

neat reef
#

I dont like GBMM. But having a select map with a limit and not allowing crazy stacking is how you dont kill the casual player base. Nobody wants to get rolled every game by people farming kills.

short heath
daring trail
neat reef
#

They should of just made the test limited to GC and limited it to greens with reduced loot pool.

short heath
#

PDR/MDR curves need to be rehashed, +wep dmg and double-dipping stats need to be addressed... I could give my list, but I've already done that many times.

#

Like, there's literally no reason a half-ass geared Fighter should get 200% of a Rogue's EHP when the Rogue is fully geared, just maybe not with optimal damage stats. The Fighter just needs to press w at that point and he wins, and that's not healthy.

zealous thorn
#

The no lifers who grind this game 8 hours a day cry because they dont want a fair fight in HR. They just want to kill people who are average geared in normals. Another game where 10 percent of players getting what they want and hurting the other 90 percent.

#

This game is extremely niche. To the point where my friends quit altogether after their first 10 games of getting two shot by BIS players.

short heath
echo wharf
rigid prawn
# daring trail I really doubt there is a large portion of people who find red skeletons 'an uns...

I think you underestimate how much people suck at pve in this game. Ide love to see the devs upload more graphs that showed how many people have died to what mob etc. there was a guy in here a few days ago asking for axe skelly to be removed because he was “impossible to fight without getting hit”

More anecdotal, but my group has had people drop in crypts wearing purps because they got pinned against a wall by a white skelly and they couldn’t out dps it lol. HR is 100% not worth it for other reasons though, and those reasons also create a bigger “wall” as well.

daring trail
# rigid prawn I think you underestimate how much people suck at pve in this game. Ide love to ...

I think you're taking a few examples youve heard of and thinking it is a majority of the players.

Everyone has died to PVE at some point, people learn. I've been trapped in a corner by pve before aswell. it happens.. The axe skelly was a pain when it was first added, I can see how someone newer would have an issue. Once they get past 10 hours, maybe look at a video explaining the PVE, there is no issues.

HR is not worth it for many reasons, but the PVE? thats a reach at best

zealous thorn
rigid prawn
drowsy grotto
#

nerf the war maul or fix it in-order to make it actually blockable in-close range.
Currently you can either just jump to guarantee hits that counter every shield (minus the best one in the game, the pavise)

rigid prawn
rigid prawn
drowsy grotto
#

Especially on surfaces that aren't flat (which lets be honest here most areas do have some kind of incline)

rigid prawn
drowsy grotto
naive shore
#

why does getting hit in the back slow you down instead of propelling you forward even a lil bit

drowsy grotto
rigid prawn
# drowsy grotto So I'd need to bring a specific perk to take down a weapon someone might not eve...

Not gonna lie, it’s one of the best perks on fighter cause it turns every block into an advantage, just works really well against warmaul too. It’s not about stopping the swing it’s about negating the damage. And what I meant about getting close is that the start of the swing starts far back over the shoulder so you can actually stop the swing by blocking the shaft end of the warmaul/ two hander at the very start of the swing. It’s the only way you can actually bounce a warmaul as well lol

calm dove
#

I think once you get healed by a cleric you should have a gold outline for a few seconds. Sucks not knowing if the dude got healed or not

limber whale
#

Mega fax bro, shouldn't be able to make a weapon do 2-3 times its base value just because you sat in trade for 69 hours blowing your joe bros and scoring mad loot

winter bison
#

this game is cancer in its current state... we need no traders mode...

patent mauve
solemn oxide
#

nurff blow of corruption, the fack that you can get 1 shot as a fighter from a staff user is broken

pine sapphire
#

make bard actually fun to play again

pliant swallow
#

gear cap was the best update you guys have ever made to the game, removing it does nothing but unbalance the game and hurt the integrity of skill-based play, I can only assume this was done to cater to sweats, but since the current meta is just a ranged party all you've really done is make the game less fun overall, me and a few of my friends decided to give the game a break for a while when we read those patch notes

obsidian ruin
hazy sinew
#

Idea: Cursed weapons that give you either buffs or debuffs or special abilities (that will harm you in some way) Make these rare though, Like legendary rare

patent mauve
grim stag
#

if ur rolling normal goblin with all blue shit u probably furiously kiss girls on the lips for sure

hazy sinew
short heath
#

I actually just got oneshot by a longbow fighter with a purple longbow 🙂 fun and interactive gameplay for sure

hazy sinew
short heath
hazy sinew
grim stag
#

Bro im sorry, if u think running purples and blues in a normal gob cave is ok then ur probably someone who does it and is genuinely terrible at the game

#

i shouldnt have to worried abt getting 1 tapped by a warlock in normal goblin caves as a fighter

light flare
#

Please fix warlock - I got 120 health with magic res but one hit and I die lol

tidal umbra
grave ivy
grim stag
grave ivy
grim stag
#

my point is why am i being queued with high end gear as a fresh fighter so frequently

#

they kill me and i check their inv and theyre running like 12 heal pots, 12 prot pots and little to no found in dungeon loot

grave ivy
#

Because you're well into the wipe. And there was tests that made gear very common as well as gold.

grim stag
#

like theyre that geared to stay in a normal lobby why cant they be HR?

grave ivy
#

Because HR sucks? Unless you're specifically after boss farming or leaderboards.

grim stag
#

what im trying to say is there needs to be tiering going on, going into a raid just to die instantly to a blue'd up whatever is so obnoxious

#

obviously itll filter out the players who wanna keep playing and those who dont, which is fine, but if i wanted to continuously die to overgeared players id just get back on tarkov

hardy dawn
#

Need Duos game mode map ***

we have solos, we have trios

Time for Duos map

calm dove
quiet hatch
#

wow the amount of cape dude in ruins is insane i really just dont understand why they removed the highroller stuff ruins has been unplayable all day

calm dove
quiet hatch
split lake
#

Idk why they removed the gear cap from normals. L update if you ask me. I was liking that a lot.

quiet hatch
#

destiny has a power level system for their matchmaking that allow it to at least be somewhat balaced with what gear you bring in and if youre too powerful it lowers your strength a bit to be on par me getting one tapped 8 rounds over and over and just literally hiding to survive every game solo or with a team is just ass like i cant go into any area with anything thats worth looting because these rats with full kits are running those over and over and controlling matchmaking with their gear warlock specifically is a problem ive seen so many people in the kill feed die to blow of coruption and the fact that they can heal off their evil eye is bugged and gives them infinite healing

vivid ruin
#

is it possible to change the + magic resistance to + magic resistance rating so that way it is easier to find + magic resistance in the trade

calm dove
quiet hatch
#

maybe they should make all of the gear bad at all levels and barely make it give you any boosts personally i wouldnt mind longer fights anyway make +1 only appear on legendaries because that is god rolls type stuff

frigid berry
#

So are we gonna talk about how they changed the best update for players? Now we got purples back in normals again...

quiet hatch
#

i will say im kind of dissapointed i held the line for the state of the game that its in, i had a lot more fun in playtest 2 and 3 than i have since ruins map was released

frigid berry
calm dove
grim stag
#

just apply it to gob cave

quiet hatch
calm dove
quiet hatch
#

I think all gear needs to be nerfed for every color and it needs to be less effective and like you said gear specific stats might not be a bad call like boots always have move speed etc i think damage for every class needs to go down a fair bit i think that if theres a skill diff a white guy should be able to out play a blue or purple guy and with how overpowering the gear is that cant happen really the fact that just having good equipment is what wins fights in EVERY situation is very unfair and discouraging and i will say after giving this game a month break since it came out i will give up and wait for another patch that might offer some solution

grim stag
#

ur a trash can if u run purples on standard gob idc lmao call me narrow minded or whatever, its just how it is

sand sky
#

FOR THE LOVE OF GOD BRING BACK GEAR CAP IT MAKES ME NOT WANNA PLAY THIS GAME ANYMORE AS A NAKED

daring coyote
#

day 2 of asking for Blow Of Corruption to be nerfed

noble tide
#

Get Rid of Red Portals on Low roller (Normals). Reason: less incentive for geared purple bums to bully people and no boss for them to farm. Forcing geared people to go to high roller if they want to kill the bosses.

short heath
#

Man, I sure do love headshotting a full purple Barb 8 times while he runs at me with his fists and punches me to death to find out I've dealt less than half his health.

mighty quarry
#

Devs Gear cap was good, see reaction of how many thumbs down you got removing it. More people at release will be casual players

short heath
# noble tide Get Rid of Red Portals on Low roller (Normals). Reason: less incentive for geare...

Really bad idea, tbh. Geared people aren't running through no-ante lobbies to kill bosses, my guy. They're doing it because they have no self esteem, they're pathetic humans, and are terrible at the game, and know that no-ante lobbies will bring less challenging pvp. 90% of the time the geared teams don't even loot the players they kill, and they never go to inferno anyway. They just take a blue each and reset once they've rolled the lobby.

noble tide
short heath
#

You must be new here. I've given plenty since PT3.

#

And not just in the form of GBMM.

obtuse lichen
noble tide
short heath
noble tide
#

You complaining about those people isn't a solution its just pointing the obvious like your smart.

noble tide
#

sure whatever makes you feel better

obtuse lichen
#

black goblin bolaslinger mmm

small furnace
#

@short heath Oh yeah, sdf also said this btw.

So it's likely gbmm will not be a permanent thing any time soon.

#the-tavern message

short heath
#

@small furnace Yeah, I know. I said it isn't likely that GBMM will be permanent.

#

But hey man, kill your game. Go for it. @keen onyx

small furnace
#

I mean if anything during the period when blue restrictions were in place the game had MORE geared people in normal lobbies. At least from what I saw lmao.

short heath
small furnace
#

Eh to each their own but for me I'm happy to have purples back.

short heath
# small furnace Eh to each their own but for me I'm happy to have purples back.

Like I said earlier, it's a whole lot of fun playing the game where Barbs get enough PDR to literally be able to press w at you with fists out and win when you're in anything below blues. I headshot a purple Barb 8 times and dealt less than half his hp. He legit killed me with his fists. Ate a trap and 8 headshots from a green recurve. Lots of balance there. Totally winnable situation. sarcasm

small furnace
short heath
#

And to anyone who thinks that you can just run away from that... I literally tried. Ran him into a trap I set 2 rooms back through 3 doors.

tender seal
short heath
#

He had just under 60% and got a single heal from a Cleric.

#

Trust me, I was amazed.

tender seal
short heath
#

That's nowhere near balanced, regardless of him getting a single heal or otherwise.

tender seal
short heath
tender seal
small furnace
#

Huh? He said the barb is geared, if you ever seen a barb who is geared youw ould knnow they STR stack like crazy. That's HP

short heath
tender seal
small furnace
#

He explicitly said the barb is decked in purples because I said I like having purples and he responded to me

short heath
#

I also said I only had a green recurve bow

#

But hey man, let's just keep living in delusion.

tender seal
# short heath I also said I only had a green recurve bow

says the guy upset he couldn't trap + triple shot his way though a 2v1 where the enemy played well together doing exactly what their classes were supposed to do (use the barb to survive the initial damage burst of your trap and triple shot, and then have the cleric heal him)

short heath
small furnace
#

I would not call classic cleric buffball teams 'playing well' tbh.

I don't often play with a meta buffball build but when I do we easily roll over everyone in our lobbies, including teams that have similar or even slightly better gear. It's not really that hard to play.

normal flint
#

how do you look to add 1 magic weapon damage to a void blade longsword instead of magic damage?

graceful frost
short heath
graceful frost
naive elk
#

Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.
https://darkanddarker.featureupvote.com/suggestions/502495/gold-coin-conversion

  • Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.

  • Add some personality to our current Rariry System, some ideas I have is to didnt allow to any stats to be in any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.

  • Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.

  • Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.

graceful frost
#

Im not at all against a wpn dmg nerf to affect classes like ranger and rogue, however it needs other big changes paired with it.

#

However i 100 percent agree that higher rarity should lead to higher possible rolls. Greens with 3 dmg is stupid

naive elk
graceful frost
naive elk
graceful frost
#

Fixing the main balance of the hame indirectly fixes a ton. For example more geared teams in hr than norms if the meta is less bad and hr is more worth. Ppl wont hate ranger as much if they cant lucky 1 tap ppl.

naive elk
# graceful frost That is an interesting idea, however then protection spell spamming would mostly...

I mean, the game is in EA... Theres many things they should test/balance/rework, but they really have to try new stuffs and new system. All the class in overwall need a rework, being in perk or in modifiers, rangers has too much damage, half of Rogue perks are useless, Warlock has too much escape and healing with CoP (Even already being nerfed), all of this things need to be revised, devs shouldnt make a small patch to edit those stuffs, but a big patch with a previos annoucement to people prepare themself.

#

But well... They first need to want the changes in the game, because If not... Its really pointless we give sugestions or anything.

graceful frost
graceful frost
#

I cant act like i wont get mad about some huge changes to balance, however overall it is better than trying to slowly tweak stuff that cant be slowly tweaked

naive elk
#

Fair enough.

glacial sphinx
#

So far every wipe has been enjoyable in its own way, so im not too worried.

short heath
graceful frost
lapis owl
#

Really thinking about it the wipe will be good bc not everyone will have their op gear

naive elk
graceful frost
#

Yeah ik my team will be super geared fast, and we will be in norms. Not cause we enjoy stomping nakeds, we hate it. But because hr is terrible and forces you to be meta slaves

glacial sphinx
naive elk
glacial sphinx
#

HR loot is very good, I genuinely believe the reward isnt the issue. Its the (perceived) risk of losing your gear, and the ante. My suggestion is to remove the ante, create a one time buy 1500gold Highroller Key to unlock highroller, and add a few stealth detecting mobs like Beholder type stuff to counter naked rogue meta.

crisp hatch
#

Just make hr req blue or higher full kit and no charge on entry

naive elk
#

Its fair enough, nobody want to lose their grind gear, but I dont really think this should be the reason. HR should have more features than a regular map, more bosses, more unique loot, loot that only is possible to get there...

graceful frost
# naive elk Im not really a "end gamer gear", but tell me why HR isnt worth it, honest quest...

Without doing hell runs, the loot doesnt make up for the cost and risk. But we normally do hell so its less of that. The issue we have with it is with the current meta you pretty much need to play buff ball to have a chance. For example our one hr game, first one we did with the gear matchmaking, we got against toddfather and tadpole(two big streamers) with crazy gear running buff ball that jumped us

crisp hatch
#

Streamers single handedly have ruined every game that’s ever come out.

graceful frost
crisp hatch
#

I hate the age of information

graceful frost
crisp hatch
#

It’s not really based on them listening to streamers I think gaming is just overall a lot more ass now. Considering meta is a click away to learn how to play the game the most efficient way. It’s exactly what has ruined most games. Diversity and discovery is killed

ebon idol
lapis owl
#

they need a low tier map, a mid tier map and a high tier map

#

have it on the map exactly like i said low on the left mid in the mid and high on the right

vernal hedge
ripe prairie
#

auction house . PLEASE

glossy iron
#

Why make a horrible decision twice in a row??? This makes no sense to ONLY WIPE ITEMS. Just wipe EVERYTHING


This was the exact reason I didn’t play last wipe
 gonna make me wait for another wipe??? Waste of time

graceful frost
lapis owl
glossy iron
vernal hedge
# lapis owl valuing efficiency over fun is crazy

might be, but it's what happens, one example is how people generally prefer the old mmo's it wasnt about the ADHD dailies and all of that, it was about the journey, the commitment and the community, it's one of the main reason the social aspects of many rpgs disapeared, to open way to single player or 0 social interaction mechanics(think raid and dungeon finders)

graceful frost
lapis owl
vernal hedge
ancient rose
#

@keen onyx mister sdf, bring back gear cap

one shotters with premium gear is just not it in normal matches,
yet if it was high roller, its understandable

graceful frost
glossy iron
#

So then why call it a wipe, a wipe is supposed to put everyone on an even playing field day 1. Yeah it takes no time to lvl up, so why not reset the levels. Everyone shouldn’t start a wipe with all perks unlocked and able to run HR immediately after getting their first run done with

#

Just call it a economy reset, simple fix on wording

vernal hedge
graceful frost
#

Its a wipe cause it wipes all of the gear and gold? The main thing that matters lmao. Trust me the difference between level 1 and 15 is nowhere close to the same as gear difference. Its a wipe cause it gets rid of the most important aspect of the game and makes it the same for everyone

lapis owl
glossy iron
vernal hedge
# glossy iron Fair point

and this is something that will most likely stop in the future, im fairly certain that tarkov in it's early wipes(like 2016/17 early) also had this happen with trader levels/rep not wiping
the game just doesnt have much substance yet and much is still subject to change

lapis owl
#

a wipe is a wipe no matter what kind it is

glossy iron
#

But I get what you mean, I’m just salty that it’s the second “wipe” in a row that doesn’t reset everything. I get doing it the first time around

vernal hedge
glossy iron
vernal hedge
#

it's been far too long, game was a different one back then so its natural

glossy iron
#

But tbh Tarkov has always been in “beta” to use it as an excuse to do whatever they do without getting shit thrown their way. I’ve heard them say “it’s a beta, we are still testing” for yeeaaarrrsss

#

I just don’t want to see the same thing happen to a game I enjoyed during all play tests and day one of release

vernal hedge
glossy iron
vernal hedge
glossy iron
glossy iron
vernal hedge
glossy iron
#

Osrs all day, I don’t fuck with rs3. I only liked dungeoneering when it was in osrs and I think summoning was a thing and then they removed it and put it on rs3 right?

vernal hedge
glossy iron
#

Bro I fucking LOVED dungeoneering, but now it’s just gauntlet 😂 so I run that now

granite plinth
hushed kettle
light flare
#

Please nerf warlock one hit

mellow sapphire
summer locust
#

What do you guys think about seperate self found mode? We wouldnt see people in full BIS items anymore. This would also fix the problem with streamers grinding leaderboards with inifnite equipment from viewers

fallen lotus
#

Why cant a Fighter equip a ruby silver cap?`only ranger and rougue makes no sense for me why is it cap for these 2 classes but the normal leather cap is for all classes

vernal hedge
urban ibex
#

reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls

final iron
#

Trade need to add auction house, Many ppl have to spend more time in trade then in dungeons, u should be able to list items on the auction and u can go in game and maybe u sell it maybe not. It's a big waste of time. U should just be able to go on the item and press to buy it straight away that would be the best change.

cobalt root
#

Item suggestion:

Stink potion (throwable):
Removes aggro from nearby monsters for 2/3/4/5/6/8 seconds
(Doesn't work on bosses or sub bosses)

still sky
#

Suggestion: Fix the damn shields..FFS. How can this continually be overlooked.!!

celest pagoda
#

give cleric lil javelins everyones got throwing knifes and axes Salute

rigid prawn
daring trail
#

I'm lost when it comes to what these devs are looking for.

There is no way they think a wipe in a couple days, and another wipe mid November is good for the game.... right?

#

While this game needs occasional wipes, they need to be occasional.
Every few weeks is an oof

merry kestrel
#

the game is unfinished - it's early access. We're literally playing post-alpha, pre-Beta. If this were limited playtests no one would be complaining.

daring trail
merry kestrel
daring trail
merry kestrel
daring trail
white spade
merry kestrel
daring trail
merry kestrel
daring trail
#

:ape:

merry kestrel
#

DaD is a new game that started playtesting without competition in a field with no history of a game like it existing. They need data. They should be doing weekly wipes with balance testing. They didn't even have an established baseline set up until last week. They let a patch run a whole month. Then they're doing a wipe, and a 2nd wipe 2 weeks after. This is a fine timeline.

urban ibex
#

reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls

daring trail
merry kestrel
daring trail
neat hearth
mellow sapphire
#

make houndskull take up 90% of your vision

graceful folio
#

Bring Back Gear Cap Shid was lit

vocal tide
trim dock
#

my suggestion is that everyone go play dark and darker, its a good game

hallow saffron
eager creek
#

Lower all gear numbers. If gear didn't have ridiculous stats, it would make fights last much longer.

urban ibex
#

reduce flat damage rolls such as weapon damage add and additionnal phys/magic damage to max +1/+2, way too strong compared to other other rolls
Everytime IM tried it they rolled back instant cuz of crybabies but it needs to happen

haughty harbor
#

WTB tech support for the game. lost a 15k kit to abnormal d/c

#

keep getting abnormal DC have repaired twice. seems like a ddos/server issue

still sky
# neat hearth You have to aim your block, and stand far enough back. The shields hit box doesn...

I appreciate the feedback, and assuming I'm new at games like this. Unfortunately I've played games with horrible combat, and I've played games with great active combat for years. The meshing, hit boxes, and combat speed is atrocious in this game.
Speaking of shields directly, while aiming my shield for an incoming attack, if that attack hits the top of my shield on my screen at the handle portion, the swing is not recoiled, and canceled out, the blade actually hits you from the back, or in the case of rapiers which were recently buffed to hell, a thrust goes through the meshing and lands regardless. I could go on but it gets redundant. This is what I see while playing.

haughty harbor
#

@dawn grotto ^^^

naive elk
#

Just reposting my suggestion.

  • Add a NPC or the function to the Treasurer in his "Services" area to convert our Gold Coin in "GOLD BAR" (Not Ingot), each Gold Bar would be equal to 1000G or 5000g and would stack until 5. Wouldnt be charged any tax to convert the gold, but to turn the gold bar in Gold Coin again would be charged a 5% of the value to help with gold sink in the game.
    https://darkanddarker.featureupvote.com/suggestions/502495/gold-coin-conversion

  • Remove the Weapon Damage stats from any gear, keep it only in Weapons and Rings, this way the game will be less focused in stack those stats and reduce the "one-hit-kill" meta we do have currently, giving more space to fights duration and time to reaction.

  • Add some personality to our current Rarity System, some ideas I have is to didnt allow to any stats in all any rarity. For example, Weapon Damage +3 should only be possible in legendary, Rare Gear should only be possible have Weapon Damage +1 and Epic Gear +2, we really need to have a disparity in gear power other than the numbers of rolls. This way epic and legendary gear really would be expensive and worth to use/craft.

  • Add new craftable gear, theres too many craft material that didnt have any use, being able to craft gear with what you found in the dungeon should help new players and also movement the craft market, aswell giving another option to gear that we can use in our runs.

  • Give new functions to Silver Coin, let us exchange for supply like Bandage or Potions. Honestly Silver Coin currently is just "gold that occupies another slot", If you remove them from the game nobody would even feel they're missing, because theres no use or funcion to be used, so please, lets us use the Silver Coin for something.

zinc scroll
#

Delete leaderboards, delete high roller, delete trading. Make Ruins lvl 1, crypts, lvl 2, Inferno lvl3. Loot quality increases with each level. This will stop real money traders and keep Chad's from buying BIS every run. There fixed it for ya

naive shore
#

fix the game

twin nymph
#

i kinda agree with this. Weapon damage is akin to magic damage on a spell book or crystal ball. you can't get anymore on any piece of gear, but you can get weapon damage. added magic damage and true magic isn't calculated the same way as Magic Damage on a book or crystal ball....weapon damage gives melee way too much 1-2 tap ability with no magic balance equivalent. So a weapon's base damage is its damage and no futher add should be allowed outside of additional physical, true physical and physical power, similar to how magic damage is handled.

granite plinth
#

i want an option to open mouth tounge punch my boy after surviving a raid

little oracle
#

Damn this game need to be more consistent it's too savage the price on HV ! We can craft a bag for gold but it cost 1500 gold maybe more to just contain 500g wtf ? plz you have to watch the market u can't just put item that everyone need so rare that only a few players can obtain it and just saying it's ok they'll make a way themselves. Gold by exemples, gold ingot who replaced keys to stock had a variations of 1K ! That's insane, it's like a crash for everyone who buy at the wrong time, I am not a big farmer but I farmed too much bag of coins to stock, I had to trade for Gold ingot to stock because the goldens keys was too high, passed from 6 gold ingot to twelves in one night, and now the price for One ingot is 150 gold, passed to 1200 to 800 to 150 because wipe is near, and it's fucked up ! I just wanted space in my fucking bag and don't wanted these ingot but the way you created it I was ogligated to do this ! and now I fell outraged, the past season it was the same but for the golden keys, I think ill just quit the game thought if this continue there is no way to be good if ur not a fucking streamer or a chinese player

granite plinth
zinc scroll
mellow sapphire
granite plinth
#

people are trash, happens on every game even remotely competitive. i dont think devs can patch that out.

zinc scroll
ripe haven
#

Guys there is a better way on fixing gear! very easy Fix and here it is. . . make most of the gear (Bind on Pick up) meaning once you loot an item it can NOT be traded and its only for you to use or sell to the Merchants. there should be some Loot you can Trade to other players , a good example would be Boss drops or Rare chests. . . and this will make the GAME GREAT AGAIN!

compact musk
#

gotta love losing 3 2k kits because the gaem abnormally stopped

spice jasper
#

check out Inquonoclationer's post on Reddit he has made some extremely good suggestions that will improve the game

split trench
#

Put the gear cap back. In fact, make it a bit lower. Maximum of 2 blue items in non-high roller dungeons

opaque urchin
#

It was good with the gear cap, but Ironmace... They just tend to keep destroying anything nice they somehow manage to implement. Playing with starting equipment or maximum blue, vs most of lobbly purple and above? It is not fun at all. And it was literally just fine few days ago

dry acorn
#

Changing +magic damage for rogue thought:

Remove our -50% debuff, but seperate poison damage from magic damage. Make daggers/poison vials have a chance to roll +.5-2 extra every 2 stacks. Would be cool as a rogue to know that magic+ isn't a dead stat until lategame, this would open up more counterplay and versatility with using explosive bombs etc

grim stag
#

have normal healing pots reset faster, playing 2-3 games without healing bc the merchant doesnt restock them is obnoxious

spice jasper
#

put in the bloody action house already

livid mason
#

Does dark reflection inflict damage onto ranged attackers?

terse dawn
ancient grove
#

rework the races plz everyone is going orc because it just better to have strength than agility remove the stats and make them have passives. maybe add some passives like 5% more physical dmg for orcs, 5% more ranged and magical dmg for elves, idk what i would give the humans

echo wharf
#

delete warlock class

hoary thicket
#

i get one shotted by warlock ty Dark and Darker Zombie

graceful folio
#

Bring Back Gear Cap Getting Oneshotted by losers in Full purple+ feels bad.

ancient grove
terse dawn
#

It's a buff. The only reason people go or is +3 hp. 1% DMG is almost nothing. So u said change it to plus 5% like that's not going to solidify all physical DMG going or.

ancient grove
terse dawn
#

Then they need other races. Bc it's the only one with real benefit. Even as a wizard hp is good

echo wharf
#

for the love of god remove warlock, most broken class in this game

crystal veldt
#

why SHOULDN'T there be a lobby that is just for grey gears/noobs? that has nerfed loot

terse dawn
ocean storm
cobalt root
#

There really shouldn't be leaderboards, at least not for kills - it just incentivizes people to be murder hobos

lone crown
#

NERF BOC ON WARLOCK, its ridiculous how im in a 75% pdr kit and i get 3 shot by a warlock with a crystal sword. Warlock is meant to be a casting class, now its the most broken class in the game hitting for 200 damage with boc. Cleric is also stupid, i get 2 shot by a magic staff when im a full geared rogue with 20% pdr, everything is way to broken.

ripe prairie
#

Difficulty of trading scales exponentially with more players in trade
there is no excuse for the game to not have an auction house
anything otherwise is the developers not caring about our time

white cliff
small furnace
# cobalt root There really shouldn't be leaderboards, at least not for kills - it just incenti...

Been saying the same, except my solution is to separate ranked into it's own thing.

I like HR, I like the challenge it provides and I like the risk. What I don't like is people running through the entire lobby murdering everyone and not even bothering to loot because they just wanna be on the leaderboard.

I'm fine with people wanting that gameplay, but segregate it to a ranked mode, because I don't like that kind of gameplay and it's not an incentive for me to play ranked.

lone crown
short heath
short heath
dry glacier
#

Anyone feel like the storm should do more? Like turn off the torches and lanterns it touches since it's the DARK swarm? Maybe even prevent magic potions so you can't run through it as easy?

shell moon
#

ban appeals for a $35 game

narrow tree
#

If dark and darker ever collabs with an anime it better be goblin slayer lmao

narrow snow
#

Make it so that all weapon classes are a bit closer in usefulness as bows are wayyy above every other weapon class to the point where the best builds for fighter is to use a bow

dreamy dust
#

non-trader lobbies please

short heath
# narrow snow Make it so that all weapon classes are a bit closer in usefulness as bows are wa...

Ranged combat in general is overtuned, not just bows. Map layouts and short ttk made possible by devs being ignorant towards random modifiers being able to nearly double the damage of most bows/crossbows and spells. The PDR/MDR curves are ridiculous, too, and will need to be addressed in line with lowering damage across to board. Clerics will need to be toned down without as much burst damage, but I'd say that putting a short individual spell cooldown on each heal would be enough.

patent mauve
cobalt hare
short heath
short heath
#

I know he said pdr but it's still broken lol.

cobalt hare
short heath
#

Bro says I'm a walking skill issue with 10.5k hrs on CS and probably never played competitively đŸ€Ł

#

@cobalt hare lemme know when you've done something with your life outside sling skill issue around as an insult when you've done nothing notable.

patent mauve
abstract swallow
#

BoC is for sure going to get reworked down the line
I'm not surprised they aren't touching it because it's solely a problem that affects lowgear/solo play, which they don't particularly care about nor can they draw much useful data from

short heath
cobalt hare
patent mauve
short heath
nova shadow
#

This is my suggestion. Dont make the game gear based. People will always complain about getting destroyed by more geared players especially in normals. But It doesnt matter if its all blues purples or even greens. Super geared players rolling naked/newer players is just something that shouldnt happen. So my suggestion to fix it is to make a system where the more you escape the more you fight players with similar escapes as you. Having it reset or lower you in the matchmaking pool when you die. This way a newer player that struggles to escape will be paired with other players also struggling to escape and not the full legendary bard boi who has no problem escaping. Could be a bit harder with teams but regardless I shouldnt be playing naked cleric and dying to a fully kitted rogue with bis on carrying demons glee in normal goblin caves. TLDR : Escape based matchmaking system

short heath
# nova shadow This is my suggestion. Dont make the game gear based. People will always complai...

That boils down to being a form of SBMM, which sdf has stated multiple times that he is adamantly against. It's not a bad metric to attempt to use, but it definitely cannot be the ONLY metric used. That's extremely easily manipulated. All you'd have to do in order to artificially lower your escape ratio as a good player with a full stash of BIS gear is go into multiple matches in a row naked and just die to AI.

nova shadow
#

@short heath Fair point I guess you would have to make that reportable/bannable. Also can you explain what sbmm is?

small furnace
short heath
short heath
tiny delta
#

How about changing highroller so that there is no cost if you have extracted the previous game

small furnace
short heath
#

The majority of the time we sit in the control room watching YT videos and glancing up at the important stuff periodically... we get paid the big bucks because it requires a lot of baseline knowledge and the ability to react quickly and efficiently in emergency situations.

short heath
tiny delta
#

Sounds like a pretty sweet gig tbh

short heath
tiny delta
#

The best money in the medical field is doing procedures and those surgeon nerds deserve every cent

soft grove
#

I hate the trade channels so bad, nobody wants to be in a clicking contest to get something

small furnace
short heath
soft grove
short heath
small furnace
small furnace
#

Damn 42 and still gaming like a G. Hope I can still keep a quick wit and be a gamer at that age.

soft grove
#

100% all gamers in here will game until they die

short heath
#

It's not bad now... but my reaction speed is starting to slow, and it's making me sad that I can actually notice it. And jumpscares are getting me so bad to the point where I almost can't react fast enough to make a difference in some fights, especially in a 1v2 on Ruins vs 2 Rogues. I'm starting to lose more than I win in situations I would have won outright as a younger lad.

soft grove
tiny delta
wicked mountain
#

Using parralel on my Mac to play dnd as I’m on vacation, I can’t get lsuncher to work though any ideas ?

coral wharf
#

Remove weapons damage from gearyou korean morons, nerfs both shit rangers and rouge players

#

keep nerfing bard cause clearly they doing very well right you morons???

#

i dont even play bard anymore after you gutted tf out of it the first time, keep nerfing it though fcking morons

worn lava
restive crypt
#

BRING BACK GEAR MAX FOR STARTER DUNGEONS

#

being destroyed ever match by people in yellow gear with starter gear is dumb

stoic whale
#

BRING BACK GEAR CAPS BS NOT EVEN FUN WHEN SANDBAGERS ARE IN NORMAL GOBLIN CAVE sorry caps

summer crystal
#

separate lobbies for traders/osp players

long blade
solar glade
#

Just wait out BoC phantomize is the broken one lmao

viscid yoke
#

I feel like a class that's adept at disengaging and doing mid range damage shouldn't be the one where you have to play on their 15 second interval that says you can't push me or you instantly die.

vague canopy
#

add back the level based matchmaking i cant handle this shit

worn lava
vague canopy
#

borderline unplayable and makes the new player experience hell

worn lava
ripe yoke
#

REDUCE EARTHQUAKE DAMAGE BY 98 PERCENT

shell turret
#

Please give the 'Cheers' Lobby Emote sounds to be on par with the other lobby emotes. Please im begging you. I love being a cleric and drinking beer in lobby but feel inferior to both the 'we want food' emote and the 'drinking coffee' emote due to the silence

fresh relic
#

Just make an auction house already

#

It's so painfully obvious this game needs it. The novelty of trading in a chat has well worn off now. No one enjoys sitting there for 10m trying to buy one item after losing all their gear.

real trellis
dense walrus
#

pls nerf + weapon damage

wind ridge
#
  1. Nerf ranged weapons already 5 out of 8 classes in your game can use crossbows/bow without perks but you just leave 3 classes out to hang high and dry (rogue,cleric,barb) seems really unfair in a fight when you get shot once and lose 50% of your health pool. i did not know i was playing call of duty.
  2. Warlock needs a nerf this guy is broken when it comes to fighting almost everyone in the game but takes a crap on all squishy classes even with base gear guy will 2 shot you.
  3. Wizards are becoming too busted late game being able to have double memory 10 spells is broken as all hell. Drink up some clarity potions and campfire your life away fix that.
  4. Rogue's are in a crap stat as of current they have 16 perks everyone cried when they could equip a hand crossbow and you made him handicapped with needing a perk to carry one this guy has way to many useless perks that need to be combined.
  5. i do not know who at iron mace has a hard on for the ranger but nerf this guys damage already guy is still 2 shotting every squishy in the game.
  6. Your trade chat is terrible it was better when it was one single channel instead you split it up into a crap show were people have to look into multiple different trade channels to find gear all classes can wear. honestly at this point with all the gold selling and crap you guys might just be better off shutting down trade as all it does is promote bot's/people trading to streamers and buying gear for all these people to become broken in game.
  7. Everyone has been asking for more storage for gold and instead you add some tedious alterntive invovling crafting. Just add a bigger bag already that cost more gold how hard can that really be.
#
  1. You are bloating your game up with all this crafting materials and expect us to put it were extactly? if you are going to head down this roadyou need to put in a second stash tab that will only allow you to store crafting materials.
  2. Honestly your game has some terrible optimization. i dont know who at iron mace decided to add in bard in a game with the crap optimization you guys have. You guys have nerfed the crap out of this guy and he is still broken. You would think this would tell you something delete this guy already. Instead of adding in someone who is game breaking you guys should be focused on how to make gear in the game less broken by lowering stats on green/blue/purple/orange gear.

These are my suggestions and honestly lately i feel like im sick of this game already and i might be taking a break until something changes for the better game in its current state is a crap fest.

granite plinth
#

make traders pay you more for gear and remove auction house would be a good move imo

lilac talon
#

why not just make gear bought from auction house not be allowed in norms.

crystal veldt
viscid yoke
#

@crystal veldt I mean if everyone is doing the easy run it down strat they just give everyone else more free loot and still have to contest eachother.

small furnace
ripe turtle
glacial sphinx
#

don't really like it, strength is already the best stat and this makes it better. Big hp pool is enough advantage without making it more efficient to heal damage as well

#

some barb with 190 hp and 60% magic resist being able to potentially outheal an entire base wizards spell arsenal by keeping up a potion and spamming bandages isn't really something I'd want in the game

mellow axle
#

We need a +damage cap and +attribute cap in normals. Level and gear color doesn’t matter

ripe prairie
#

we need an auction house

long blade
mellow axle
#
  1. Ranged weapons are fine. If you don’t like it, play a class that has one and contest. If not, pic your battles better.
  2. Warlocks are fine just don’t be midrange
  3. Wizards have plenty of counters are are very difficult to play well. They’re fine too.
  4. Rogue isn’t supposed to compete with people stat-wise, it is a skill based character. Pick your battles better and learn how to use him.
  5. Dodge arrows, rush in.
  6. Trade does kinda suck I’ll give you that. They said they plan to change it, but until then just don’t use it if you don’t like it.
  7. Keys and ingots exist. If you run out of room for those then touch grass and get a job.
  8. Crafting was just introduced dude let them cook lol.
  9. Early access game. If you think a class is broken then play them. You’ll find out that these “broken” guys have plenty of counters and are harder than you think
ripe prairie
obtuse lichen
#

i'd like to listen to it as a wizard main

#

radical patches are not the best way to balance the game if the character is strong there not necessarily should be a nerf to this certain character before nerfing they have to provide more options to choose from because rn nerfing the only perks items skills that are used on the certain characters are not the best way to balance the game it comes with whole class being shitty like they did by nerfing the only decent chestpiece for a barbarian and ironwill perk and now there is currently no characters in the game that can sustain against the mage, that's why wizard has no counter and really strong rn
Some people might say just go for magic res on everything but barb is gonna get shit on from every other class then as well plus there is no way to catch wizard on the barb if wizard knows what he is doing

#

meanwhile fighter has a dark plate

winged mortar
obtuse lichen
#

and the patches that they do dont even fix ultra high end gear diff every other class except rogue ofc still gets insanely op in ultra high-end gear and they just stomp people that have mid to high end gear in HR lobbies
Basically with a nerfs like this they are just making the game harder to everyone except no life no job players

#

Imo every gear should have decent stats and the shit stats like regular interaction speed buff/debuff duration should be removed to make the gear a bit easier to acquire
It will make the game overall better and more enjoyable because there will be no more shit items all over the place
And the market will be filled with good items so it will be easier to buy a decent gearset as well

#

And stats like +1 all should be removed from everything except chest and legs because they just remove build variety from a game
They make to much diff for the classes like bard cleric and wizard

little topaz
#

Or just overtune the shit stats so much that they are actually fun/good to use. Imagine like have 200% interaction speed and just running around memeing

obtuse lichen
#

true

abstract swallow
#

I agree devilman
they should gut +all, hybrid and multi-stat classe should just eat shit and die rather than have the ability to invest cheaply in multiple stats

long blade
warped zodiac
#

Full purples in normal goblins is crazy. This garbage has to change

indigo egret
warped zodiac
indigo egret
scarlet creek
# warped zodiac Had no chance he came right at me. I was naked killing the second mob in the roo...

U can play a bard with Chaotic Discord which is a 1 memory spell song and collect a bunch of PVE Mobs and use the song to have them attack someone else. You can also play rogue and go invisible to change mob aggro. Heck, even a simple invisibility potion can change a fight if you can get initiative to use it. Always have a door you can fall back to and close and then drink an invis potion and surprise them. Get a couple of hits and back off and repeat until they get tired of chasing or die.

mellow axle
scarlet creek
#

If you want someone to stop chasing you, you need to be as annoying as possible. Kite the hell out of them. Don't goad them too much though.

obtuse lichen
naive elk
# mellow axle 1. Ranged weapons are fine. If you don’t like it, play a class that has one and ...

"Keys and ingots exist. If you run out of room for those then touch grass and get a job."
Honestly BS, we shouldnt have to use a resource infinite/farmable to use as exchange coin like ingots or keys, both are resources that can be farm~ed ad infinitum, basically injecting money that didnt exist in the market.
The rest of your text didnt even is worth to anwser, because is just you saying "git gud", zero intentions or suggestions to make the game better, you should try going to the general chat.

fair parcel
# wind ridge 1. Nerf ranged weapons already 5 out of 8 classes in your game can use crossbow...

I agree with number 7, the fact everyone was begging for more storage space for loads of times, and then they release a crafting thing that takes killing a solo boss drop which drops rarely to make the new bag?
like you go from a bag of gold that fits 50 gold, to a bag that holds what? 1000g?
No inbetween? no 100g bags? no 500g bags? no chest that holds 1000g but is maybe a bit bigger then the troll bag?

There should be optional buying bags for gold and potions and utility items, but have the normal buying ones be costly in the store, like 400-500 for a gold holding chest, but then have the crafting option take less space/hold more, like the troll bag.

Aka store bought stroage should be costly but effective still, and crafting made storage should be smaller and take up less room. BOOM, progress and now players can stock up on extra gear so you don't feel bad when you lose your barb set and now take out half your stroage to go back to fully geared.

mellow axle
scarlet creek
#

I think we should be able to buy the 500g coin purses for 1/10 the price just like the little coin purses. Either that or change the craft as it is simply too expensive. Maybe have goblins drop some kind of leather as a rare-grade drop and have that be the ingredient instead of the troll hide.

uncut minnow
#

how to fix error when play the game ?

fair parcel
# scarlet creek I think we should be able to buy the 500g coin purses for 1/10 the price just li...

i agree
like the 50g pouch should stay the 5-10 gold price it is, then make a next size up that takes up, say, the same space as gloves/boots/headgear in stroage but hold like, 300-400g as it makes it slightly better then having 4 small bags only holding 200max between the 4 of them, then let us buy a gold chest that holds like, 1000g but costs like 500-600g, and it takes up as much space as a chest or pants, but sideways. So 6 small squares.

THEN have the crafting versions.
craftable gold pouch, 1 square, but holds 100-200g
Craftable bigger bag, holds 600-1000g and takes up only 4 squares
And lastly craftable chest, holds 2000g and takes up 6 squares.

unique locust
obtuse lichen
abstract swallow
#

I hope the game remains unbalanced and they instead focus on adding core content to the game

sand sky
#

Team deatmatch or a FFA with no gear mode and a bring whatever you want mode make it balanced get a participation award and a better reward placed 3rd place or higher but nothing crazy to where it can be farmed no risk just fun and warm up, should only be solo or trio new small map for it and in the naked ones there can be a timed gear spawner ranging between green-purple i think this is a cool idea tbh ive been wanting this

abstract swallow
obtuse lichen
#

Because i don't see any point of the balancing the game if they are going to add the content afterwards because content will come with the other balance isssues as well

abstract swallow
#

dog, meet tail

mellow axle
# obtuse lichen Super high end game is not balanced at all

Super high end has good players. Good players like keeping you in situations where you are at a disadvantage. It’s up to you to break through that disadvantage and turn the tables on them, and that’s the “skill issue” people talk about.

obtuse lichen
#

The current gear system just makes you trade more than playing in the game

mellow axle
obtuse lichen
#

im rich af

mellow axle
abstract swallow
#

you don't really need to spend 4 hours trading to have enough stacked damage to shave multiple HTK off
but we're just spinning our wheels because this problem was broken down after like PT2

sand sky
obtuse lichen
#

i was playing on the fighter had 70% pdr 30 30 died to the guy that spends 5 hours on trade everyday

mellow axle
obtuse lichen
#

Im a fighter

#

That's a perspective from my friend just look an my health
Also i use the gear that i find in matches and rarely buy something
I dont agree with a current trading and gear system

mellow axle
#

I saw the bow and assumed cause I don’t watch streams my b. Even so, you didn’t try to fight and were standing still at the door. Easy headshots and a sitting duck. If you would have fought back, who knows what would have happened

obtuse lichen
#

facepalm

#

180 hp 105% movement speed 100+ damage
30%+ action speed

#

Try to parry that shit and out damage
Just check the stream of the guy that killed me his nickname is Yuno
There is no way to outplay that shit

#

High end gear battles might be fine
But ultra high end is not ok at all