#suggestion-discussion

1 messages · Page 224 of 1

abstract swallow
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there's no shame in taking a break from a game, especially one that hasn't released yet tbh

terse pier
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there are plenty of people who share my sentiment, the developers have said matchmaking is coming up next on their todo list so we will see what they think I suppose

storm blade
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okay but i just lost a 1500 kit someone is happpy

ember moon
terse pier
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literally wtf is the point in playing a broke character right now? you just have to avoid all pvp every game until you hoard together some gear and that's boring imo

rigid prawn
winged mortar
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Game needs to be less loot based. Loot should only at maximum grant an interpreted 33% advantage

stuck perch
eager rampart
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I think for quality of life, gold pouches with left drag click should remove the money from your first interacted pouch into any other storage. With a right click it should gather the gold from the second interacted pouch/bag/treasure chest into the very first interacted source. Would be comfcy and intuitive once people hear about how it works.

terse pier
winged mortar
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Running around 1 tapping people isn’t skill. Whether it’s the all purp ranger with the cross bow or beefed out barb. 1 taps shouldn’t exist

storm blade
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how about no gold bags

terse pier
storm blade
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just let us keep the gold like i dont want to buy corn to buy go;d bars to buy keys just for room

ember moon
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I think they need to tone down all that stats in general or how they stack. I shouldnt be able to just stack wpn dmg +20 and roll everybody or magic dmg as a wiz and 2 tap zap. Gear should matter BUT it shouldnt pre determain fights

winged mortar
abstract swallow
eager rampart
daring trail
terse pier
storm blade
eager rampart
ember moon
terse pier
daring trail
eager rampart
lofty osprey
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Wtf go get mental help.

terse pier
ember moon
#

Also i know this is a hot take but monthly wipes please. A month is enough for even casuals to get geared.

eager rampart
rigid prawn
terse pier
daring trail
eager rampart
winged mortar
#

Gear can be fun lootable, and not grant OP stats

#

Maybe gear should break down over time. Like condition and durability

abstract swallow
terse pier
daring trail
terse pier
ember moon
#

I have the most fun fighting with and against shitty gear. High lvl gear fights are boring imo. better team comp usually wins regardless

eager rampart
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have you guys never killed a stacked player? you know how fun it is to get paid from an insane gear? its those rare moments that make the game great haha

short sorrel
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I think we need to create a better incentive for geared players to not go into regular crypts. Run into a lot of teams (cleric, ranger, fighter most common) in full orange and purples just running teamsdown without looting and then going to hell

winged mortar
terse pier
abstract swallow
winged mortar
daring trail
winged mortar
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Piling up gear should be the side quest. Playing the game and having fun should be the main quest.

abstract swallow
ember moon
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Im ok with you having your god set, just make it to where you have to go HR or a diff lobby with it. i want to enjoy the game and so do you. you rolling under geared players is one sided

short sorrel
daring trail
winged mortar
abstract swallow
short sorrel
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I don't have an issue with solos myself but for trios it can be a lot harder

winged mortar
daring trail
abstract swallow
short sorrel
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I don't think its good game design for a team to solo farm in goblin caves for a while just to have a chance against the twink trio groups

ember moon
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This chat is much more civil than the others lol. Opinions are being disputed with more than just get good and calling people names. Im outty but i hope yall have a good day and Hopefully friday we see some good changes we can all be happy about.

short sorrel
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I think they need to implement something along the lines of gear score for lobbies. Make the crazy kitted people fight each other rather than the three new kids trying to understand the game

winged mortar
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Positioning>teamwork>skill>loot

abstract swallow
terse pier
winged mortar
terse pier
terse pier
short sorrel
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I just foresee any issue with player retention if new players are forced to battle it out in the same lobby as skilled players in purples and oranges. That just isn't a fun experience

daring trail
# abstract swallow I don't disagree with the latter part of your statement, gear (namely stat stack...

This just isnt true. for every geared chad there is probably 3 broke gray kitters.
There is still people who play this game today who have less than 1k gold across their account and have to go in gray.

There is people who dont find it worth it to bring in a random green kit, because you are only running into purple+ optimized sets anyway.

The only place i can reliably farm gold without a kit is Goblin caves playing solo, Tbh i dont really run into crazy geared kids there.
Its gotten to the point where GC is just boring, and my friends i try to get into the game dont really want to play solo. Since thats the only reliable way to farm gold, DaD is stale a week after wipe.

Which sucks, i thought/think this game is amazing but some of the balacing direction is killing it for a lot of people

narrow snow
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Stop balancing for crybabies when you're going to need to rebalance everytime you add new content anyways...

terse pier
abstract swallow
# daring trail This just isnt true. for every geared chad there is probably 3 broke gray kitter...

people having gear fear is not something you should balance a game around, but what you've brought up is a big part of why GC/the gold farm meta is so toxic
you're always encouraged to take the minimum risk possible and save up for optimized kits, so it's grey timmies fighting endless lobbies of nothing but other grey timmies and juiced squads
it doesn't help we've gone from mixed gear levels and mixed team sizes to JUST mixed gear levels, so lobbies are polarized to always be max team size with full gear or solo naked rats

narrow snow
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There's no content separating Chad's and timmies atm. Need end game content. A balance patch every week isn't a good use of the 10 man dev teams time. Especially when game isn't anywhere close to done rebalancing is going to come and come anyways as you add content.

rigid prawn
# short sorrel I just foresee any issue with player retention if new players are forced to batt...

Some of the problem is the yet to be added content, like 3 tier dungeons and mid game content. HR is a wall for some that no amount of gear will fix. We need harder pve / pvp areas inbetween base crypts and HR that call for better gear/ give better rewards. It’s more profitable/ safe for people to stay in LR lobbies, especially with the absolutely juiced current drop rate. Some of the these problems will work themselves out with time (and content)

short sorrel
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I think implementing a gear score would make the most sense. And keep it hidden so the chad's can't learn to optimize their kits to prey on timmies. There just needs to be breathing space to learn the game. I think reducing the circle/eliminating the cirle would also work. Maybe instead of the circle closing, there is a timer and anyone who fails to extract by the time the round ends is automatically sent to hell

abstract swallow
daring trail
# abstract swallow people having gear fear is not something you should balance a game around, but w...

I find it hard to even consider that scenario 'gear fear'

Lets say you get into DaD right now. Gray kit level 1
With the current state outside of GC, you will extract maybe 2/10 raids. realistically.

lets say you get out fat those raids (which probably isnt realistic) and get 300g and 3 pieces of gear.

You run that gear next raid, die to fully optimized purple+ kits.

Next time you build up that value, you wont want to run that gear knowing you get rolled by those purple kids anyway. So now you have to farm 40+ games to get to the desired stash value to even potentially get a gear set that competes.

Its just not great rn, stats need adjustment big time. Hotfix 15 was much better in terms of stats

terse pier
#

they might revert to hotfix 15 stats after the next wipe, it seemed a big part of the issue was doing it mid-wipe

abstract swallow
daring trail
abstract swallow
narrow snow
#

Add a gear score system, remove the HR price and make the requisite to get into HR having a sufficient gear score. If your gear score is too low ypu can't enter. Fixes naked HR problem. Fixes Chad in norms problem (do NOT add a gear score queue only use this system to gatekeep hr instead of a gold fee wich is seldom worth it unless you also buy up luck potions)

terse pier
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does anyone have a summary of what the hotfix #15 stat changes were like? I didn't play hotfix 15 at all and the announcement doesn't seem too detailed

daring trail
abstract swallow
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all maps need to 'red portal' into the same queue, we have to go back to greatness

rigid prawn
terse pier
abstract swallow
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this is a very small team, devoting multiple people to upkeeping a GBMM system when they're already struggling to implement core features sounds like suicide

terse pier
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Imo they already have a basic form of gearscore in the game - vendor sell price. Of course this doesn't account for stats which is a big problem, but it would give a rough idea of a players strength

terse pier
abstract swallow
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I hate to break it to you but that's the intended gameplay loop
go watch the old play-with-devs psuedo interviews from the playtest days
they straight up say you should start out ratting and sticking to PvE

rigid prawn
# terse pier Depends whether or not you think the dev time is justified I suppose, considerin...

I think people think this is the answer for all their problems, but a lot of the time the “juiced teams” are running purples with +2.3% buff duration etc and people just focus on the colour lol. I feel lots of people are more willing to blame the game than themselves. They’ve already squished gear to the point where browns are the new whites and oranges are the new blues, gear for sure needs further tuning but at this point it’s getting harder and harder to blame the gear. At what point does it become user error?

terse pier
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The base defensive stats are likely going to win out especially when you're talking about players who are in greys vs players who are in purples, it's a 1 or 2 shot vs 5+ shots being needed in some situations.
Gear definitely isn't always the ONLY factor but it has certainly felt like the dominant one in my experience. I play safe, choose my battles, but still there are situations where you can't avoid pvp because it's a BR game with a zone and limited portals

tribal jewel
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I'm level 11 who still has an account restriction and can't even get into the trading guild.... I just fought a guy who had a spear of rot and a Centaurs Madness

abstract swallow
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that's a juicy kit, shame you didn't kill him and take it

echo wharf
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a greared warlock is like it never got nerfed

tribal jewel
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Yeah too bad I didn't kill him while not even having full perks and a green weapon 😛

winged mortar
rigid prawn
tribal jewel
#

Seeing how I"m only level 11 and can't even trade how will I be the most juiced person in the lobby?

terse pier
tribal jewel
abstract swallow
rigid prawn
ionic bobcat
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imagine player housing, you exit the dungeon and go back to your custom decorated house with a physical stash

#

a hideout per say

abstract swallow
#

sounds like a cool feature for after release

ionic bobcat
#

definitely would be very ambitious

#

i think they need to add more RP aspects to the game like that though

terse pier
small furnace
# abstract swallow I've bought shop kits and been the juiciest cheeks in the lobby. Most people pla...

I feel like gear fear has been pretty nonexistent for me this patch.

I come across a cape or some crazy +5 damage gear and I just kinda keep it on these days.

BIS gear sells for an all time low so I know I'm gonna be using it no matter what, and if I lose it I'll probably just find another set pretty quickly.

Also helps that I have a rogue that has an entire stash filled with gold from gold mining lmao so I don't feel pressured at all to preserve any kind of money.

rigid prawn
terse pier
hardy vector
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detect traps is the WORST perk in the entire game. ive never seen someone use it, and former playtest stats n shit show it having almost no use

tribal jewel
#

Yeah they just said they're going to lower the loot

hardy vector
#

phantomize does not give any ms

tribal jewel
#

like in the #📢announcements channel they said they're goign to dial it back. How does a level 1-15 new player have any chance at that point?

hardy vector
#

most likely its gonna go down so ur not getting blues from every lionhead and gold chest

blazing ether
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What you guys think about adding a gold payment for each purple gear and higher items when entering the non-high roler areas and decreasing the cost of high roller the more high gear you have on?

Only a idea to help try and make it more skill base and not gear heavy as to also help newer players not needing a wipe to get started.

This good or bad idea? Lol

small furnace
# hardy vector they said dial it back not revert it

They called it a "Test" that's the wording IM uses when they're gonna go back on something 100%.

I mean I'm hoping they don't, but yeah. It would be nice for gear to actually be worth something again, the economy is absolutely terrible. It sucked finding BIS gear for other classes and knowing there's nothing I can do with it just vendoring it because nobody buys gear for good prices these days.

tribal jewel
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I really wish they wiped ALOT more

#

LIke ever 2 weeks or something I can't imagine it's easy to get good data when they have 3 or 4 different types of data in the same dataset

rigid prawn
hardy vector
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i hope with the hotfix they nerf ranger to the ground

abstract swallow
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I really hope they continue to not make a big deal out of their Ranger changes so that all of the brainlet takes are consolidated onto one class

hardy vector
#

also not to mention how incredibly op warlock is in solos\

abstract swallow
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solos will always be based on burst damage and cooldowns, not that the devs care about solo balance

modern night
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Cleric should have a meditate/pray like wizard to replenish spells. Makes little sense that I have to spend 600g on clarity pots and 3 campfires every round

hardy vector
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no offense but cleric is already op as hell? making him have infinite spells would make him incredibly broken

modern night
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Why can Bards buff ALL stats for 2 minutes in a large AoE, whilst Clerics can only buff Agi/Str/Wis by 3, for 30 seconds - single target ||just kidding, you buffed the enemy on accident|| what was the rational here? also why do Clerics still have Spell Ammo if Bards do not

blazing ether
hardy vector
tranquil plaza
#

u high fanta? bards are super good solo too

hardy vector
tranquil plaza
#

whatever makes you sleep good

hardy vector
#

bard takes like 25 seconds fully buffing and has 0 armor rating potential

terse pier
hardy vector
#

also a single fine curiass has more armor rating than a bard kit

hot hemlock
terse pier
#

never seen a solo bard do well but I haven't played solos much at all lately, don't doubt it's possible but surely a class with a kit more optimized for solo play would succeed there ¯_(ツ)_/¯

rigid prawn
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A lot of the buffs only effect the bard lol. Combined with shriek pve is ezpz with base rapier!

terse pier
#

the more you know 💫

small furnace
rigid prawn
small furnace
light stirrup
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Can gold bags and chests be more accessible? Ridiculous that the bag costs like 15k and the chest is like 100k. What's with the torture of no stash space? I was pumped when I heard they were adding them in just to find out they're the most rare shit in the game lmfao

rigid prawn
small furnace
rigid prawn
light stirrup
#

Luckily I sold all my ingots at 950ea, I'm sitting around 16k liquid. But I'm not paying 10k for a bag that holds 500, actually insane

small furnace
light stirrup
small furnace
rigid prawn
small furnace
# rigid prawn <@189548772219420672> I think they are supposed to be similar to weapon cases fr...

Either remove the troll pelt requirement or make troll pelts drop more frequently.

Wolf pelts are already incredibly rare, getting 4 of them is no easy feat and they certainly sold for a lot on the market even before the economy inflated to such high degrees.

Having to get a troll pelt, which means grinding troll upwards of 20 times and managing to escape on the one time you DO get it (which is a stretch given the funny bell that alerts everyone you've completed troll, if you have a geared juicer in your lobby you aint getting out) is just ridiculous. It's only a 500 gold store. It literally only saves you 4 spaces... gold ingots are ALWAYS going to be better than this if they don't make it more accessible.

ivory quartz
#

Remove crafting cost for big gold bags, make big gold bags and the big gold chest purchasable from Treasurer for a resonable price 50-100g for big gold bag anywhere from 100-1000g for big gold chest. These items should not be expensive and hard to get, they should be readily and easily available for all players. Right now we have serious economic issues occuring in the game because we can only trade 1250g in the trade window.

rigid prawn
# small furnace Either remove the troll pelt requirement or make troll pelts drop more frequentl...

I agree the troll pelt is a little hard to get for only 500g space, would be better suited for an armour or something. I don’t mind if chests are rare, the economy should eventually be in a place where it doesn’t inflate to the point it’s currently at. It’s the worst its ever been lol. Chest could fill the roll the Tarkov weapon case on being a rare in raid find still if they gave people options. For a first pass on expanded space it’s scuffed for sure though will be interesting if they make other options like weapon/armour stands

ivory quartz
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The cost of storing gold is so high, that people have moved away from gold to other means of exchange. People use Gold ingots, candy corn, and keys rather than the games actual currency to perform trade now, and that is because the tax on storing gold; ei buying the 10k troll pelt, and the opportuinity cost of storing it is too high. Additionally we are experiencing run on market effects now aswell. Like speculation bubbles and crashes, This all stems from a purely arbitrary decision to make gold take up so much space, they could resolve it in an instant, by simply making regular gold puches hold more or making the new gold storage items easier to get.

small furnace
# rigid prawn I agree the troll pelt is a little hard to get for only 500g space, would be bet...

Gold bags should have very wide accessibility and gold chests should at the very least be a replacement for keys.

My understanding is the purpose of these gold storage items was to prevent people from just stocking up on keys as gold storage. If that is the case then they have failed catastrophically in their implementation of this.

For this to be the case, a gold chest will need to be accessible enough that someone would rather get a gold chest than instead get a gold key.

rigid prawn
ivory quartz
small furnace
#

I do not like the idea that in order to trade I need to play a form of trade-up in which I perform a series of small transactions getting taxed 100s of gold along the way before I can afford my big transaction.

Example: I want to purchase a troll pelt.

Okay, well to do that.

You first need to perform 8 transactions for gold bars paying 1000g for each transaction.

Then you need to trade those 8 gold bars for a gold key.

Then you need to trade the gold key for a troll pelt.

This is just a very silly and cumbersome way to do trade.

rigid prawn
ivory quartz
# rigid prawn When it comes to the chest you could look at it as a space investment. The 500g ...

We want people to use gold coins rather than other items, for several reasons. One gold can be broken down to the single coin allowing for more accurate pricing of items. Second the value of gold is immediately known, because we can compare it to the items available at a static price in the shop, Three because there are static items the price of gold is P E G G E D too, the devs can manipulate that to balance the economy to their liking.

ivory quartz
rigid prawn
small furnace
#

HELL at this point I'm down for an auction house. Just FORCE people into using gold lmao I'm so tired of this.

rigid prawn
small furnace
past thicket
#

How much is trolls pelt selling for rn?

small furnace
rigid prawn
small furnace
echo wharf
#

gear matters to much in this game

rigid prawn
# small furnace Inferno bossing is largely inaccessible to the general playerbase anyway. If you...

I might be wrong but I think the chest is a rare spawn in HR boss loot room no? I think they want gold expansion to be a whale item. It’s hard to judge the economy in its current state but the best guideline we have is treasure value and merchant pricing. With blue weapons ranging roughly 80-160g and the highest value single slot treasure in the game being 80g, we should base our opinions on cost around these thresholds. Whether the devs can realistically achieve this depends on how they handle it, but giving ingame value to rare items by unlocking them in merchants through progressing quest lines worked well for Tarkov. There will always be the outliers, keys in Tarkov are overpriced as well, but things like storage expansion could be accessible through merchants to help guide the costs of crafting materials like the troll hide. Doesn’t matter how rare the troll hide is if through a month of questing you can buy a gold bag outright from the leather maker for 1k gold

storm blade
#

game kinda going to crap like they made everything useless or pointless to do i can get 500 gold a run

rigid prawn
storm blade
echo wharf
hazy sinew
#

My biggest suggestion is to not listen to these fools in discord. Your game is fun not that buggy and pretty balanced. Just keep doing what you're doing <3

terse quartz
#

HR should be reduced to 50g to keep the geared people out of normals. Change my mind

stoic narwhal
terse quartz
#

While I do agree that HR is worth 100g, to many people don't want to risk losing 100g which makes the HR lobbies dead

small furnace
stoic narwhal
terse quartz
#

You, have a good point there

#

Maybe the amount of gear will go down after the fix friday but all the legacy gear will still be in the game. They need to wipe or somthing. I have no idea why they went back on removing legacy gear

small furnace
#

I'm not a fan of leaderboards being an incentive for clout in HR.

When everybody goes in with the purpose to make money and come out on top then it feels like an equal playing field.

When some people are going in to clout farm and increase an arbitrary number then it doesn't matter to them how much they're risking, they will rush people down with the intent of screwing them over and ticking their number up no matter what. I would prefer only the former incentive exists, for those streamer sweats an "Elite Queue" could exist or something if they wanna chase their clout they can, would rather clout chasers just be separated from the rest of the playerbase.

terse quartz
#

Though I have absolutly no coding experiance, There should be a way to just fix legacy gear like making all +2 alls into +1alls

stoic narwhal
# small furnace I'm not a fan of leaderboards being an incentive for clout in HR. When everybod...

Yeah this was discussed a lot after the last leaderboard and I think the devs are on board with a fix as the announcement says:

"We also plan to start testing new leaderboard systems with the first iteration calculating rankings using a new method with the hotfix."

So hopefully they have figured something out.

@terse quartz they did this already, +2 all was all changed into +1 all when they did the rollback.

terse quartz
terse quartz
small furnace
# terse quartz The problem with an elite que is that it'd be insanly unfun. All the best people...

Streamers already do that though. I've been killed by popular streamers in normals just because they like to roll over people for content sometimes.

Elite queue would give them a place they can have their pvp moments they want and segregate them from those of us that play this game for fun, and not as a career.

@stoic narwhal Yeah I am hoping that's what they mean, but my thoughts after reading that was that they're gonna change how stats are tracked or something. I do hope it doesn't remain anywhere near the way it is. Leaderboard career sweats just ruin HR lobbies for people that are trying to progress through the game and move up.

pine comet
#

Theirs streamers that complain that they can’t fight anyone in high roller so I’m pretty sure they would like this

stoic narwhal
# terse quartz So then why were they apologizing for fixing legacy gear?

I think the apology was because all legacy gear was randomly rerolled without telling the players in advance.

So people spent hours in trade and in game grinding to purchase multiple sets to use, then all that work was lost as the gear was basically useless after the fix.

I am all for removing legacy gear, but I agreed that players should have had some advance notice to avoid wasting their time.

stoic narwhal
small furnace
# pine comet Theirs streamers that complain that they can’t fight anyone in high roller so I’...

Yep yep.

I'm not against pvp in HR, but I would rather that pvp be against someone that came in to profit and is being opportunistic going after me, or if I make the same judgement call.

Like it doesn't matter how much I practice or how much gear I saved up. I can't beat someone like Jaygriff who spends 10-14 hours on this game every single day of his life as a career unless I get immensely lucky on all fronts. I just wanna play against other people who are normal players like me, good, bad, whether they stomp me or get stomped. That's what I want.

pine comet
#

People have the morales not to stream snipe mid match but they don’t mind waiting until the streamer they are scared of is not online or is in a game

small furnace
pine comet
#

It’s just so discouraging to do high roller with a team even if they put uniques in random lions head chests in the crypts because these streamers are online for every hour they’re not sleeping and instead of playing the game of how it was intended and looting the dungeon they just blitz through the entire thing looking for a team that decided to play hr for the first time

modern night
# echo wharf nah just need full purple then no one can touch me

You realize the difference between a grey chest piece and a purple is like 10 armor rating and 3 random rolls, and the rolls don’t even effect the player as much as you all think they do. Yes a warlock that can cast a spell 2.6% faster than you, has 3 more HP and 1 more move speed has a MASSIVE ADVANTAGE AND IS UNTOUCHABLE AND MAKES THE GAME UNPLAYABLE. Get a grip. Git good.

small furnace
tender seal
stoic narwhal
# modern night You realize the difference between a grey chest piece and a purple is like 10 ar...

https://www.twitch.tv/repoze/clip/UnusualJollyIguanaKAPOW-yjz09NqirdVVsXGm

This is the gear Repoze is currently wearing. I'm not blaming him or anything he's just playing the game, but to say this gear doesn't affect the player "as much as you all think they do" is just stupid and indicates that you've never worn a good set in your life.

I'll summarize for you:

Rogue with 31 Str / 139 HP.
Pendant with +6 damage
Chest with +6 damage
+3 all mask with +1 damage
Demons Glee with +3 damage
Lantern with +2 damage
Gloves with +2 damage
Pants with +3 damage
Two rings with +2 damage each
Boots with +1 damage
Cape with +2 damage

That's +28 damage. A purple rapier can max roll 25 damage base and your average rogue with some +Str gear will be at about 100 hp~. How can you say this has no effect on gameplay?

pine comet
small furnace
stuck perch
modern night
stoic pier
#

You dont need things like MMR or welfare 15 and under lobbies as long as high roller remains the most incentive way to play the game like it is now.

stoic narwhal
# modern night Obviously. My point was not all purples are good, the dudes statement was that h...

Rogue with 31 Str / 139 HP.
Pendant with +6 damage
Chest with +6 damage
+3 all mask with +1 damage
Demons Glee with +3 damage
Lantern with +2 damage
Gloves with +2 damage
Pants with +3 damage
Two rings with +2 damage each
Boots with +1 damage
Cape with +2 damage

That's +28 damage. A purple rapier can max roll 25 damage base and your average rogue with some +Str gear will be at about 100 hp~. How can you say this has no effect on gameplay?

Here's the gear summary.

modern night
small furnace
stoic narwhal
stuck perch
modern night
#

I’ll edit it to “not all rolls” if that helps you understand my point. That being that most of the people that cry in here have literally never even delved into stats, when they see a purple it’s just the best thing they’ve ever seen and they lose their minds.

stoic narwhal
# stuck perch Have you ever been in a bad position with good gear, or face a group that had go...

I just want to be clear I'm not hating on anyone for wearing good gear or whatever. I just want to be realistic. There's plenty of opportunity to outskill people in this game, but there are times when you get stat/gearchecked as well. There's no reason to be entirely in one camp or the other.

I was just typing this out. There is skill and gear but I feel the loudest voices on one side or the other refuse to acknowledge this.

small furnace
#

You either need to be in the camp of:

  • Gear is impossible to overcome. Geared chads just roll over everyone and there's nothing us helpless babbos can do about it, pls remove gear.
    or
  • You can win every circumstance with skill. If you can't win against a meta comp in oranges as a grey naked rogue that's a skill diff and your problem.
#

Pick one, no middle-of-the-road opinions allowed here.

ivory quartz
stoic narwhal
small furnace
stoic narwhal
ivory quartz
pine comet
stoic narwhal
ivory quartz
small furnace
# pine comet Source No Access for people like me in only 1 class chat <:anguish:1060646286912...

It's just a screenshot of me with my naked rogue having a full inventory of gold purses. I don't play rogue for the combat lmao.

@ivory quartz Oh yeah, I mean that's KINDA fair but the next step down in gear is like less than 10% of that price and it isn't all that different.

At the ABSOLUTE highest end it costs that much but even an orange with very good rolls these days does not cost that much due to how the gear economy has been inflated. That might change though guess we'll see.

hybrid heath
#

the audio in this game is too shitty for portal location knowledge to hinge on it, portals should just show on minimap when they spawn, instead of playing hide and seek with pve objects

pine comet
#

Audio fine for me, could be an issue on your side?

stoic narwhal
ivory quartz
storm blade
small furnace
# ivory quartz True, it is the nature of incremental advantage, that the next 1% of efficiancy ...

Yeah, guess it's different for me cause I know I'm not good enough that the extra 1 damage or 1 allstat will matter to me. Might be important to those streamers but I'm above average at this game at best, so I don't see the point in spending 10x more for something that I could lose just as easily as the cheaper set haha.

It is right that those people are the only ones that consistently get sets that expensive though. Especially with the price of keys right now considering they are usually the only ones doing inferno bossing as well.

pine comet
#

People run normals because they wanna play the game with their friends while not entering a environment advertised as a sweat fest even though normals basically are just hr crypts now

small furnace
#

I once found a caped warlock in crypts that died solo to the skeleton champion. That was a funny extract for me.

pine comet
#

Tru, people are deluding themselves into thinking normal is any different from high roller except for the mobs, especially with the map pool being shared now for some reaaon

storm blade
#

to be honest there is more pvp in normals

pine comet
#

The only threat hr has is that the chance of running into a sweaty streamer team is higher

ivory quartz
small furnace
pine comet
ivory quartz
pine comet
#

If you’ve researched, you can figure out that the portal spawns are identical to normals except for the very first portal spawn in high roller which only spawns 1 instead of 2 blues

small furnace
stoic narwhal
pine comet
#

My personal opinion, remove colosseum, its just a giant room where rangers take potshots at anyone who took out a torch or had a potion on their belt for half a second

pine comet
stoic narwhal
#

My personal opinion, +6 damage on a necklace, pants, chest, is a little too much.

pine comet
#

My personal opinion is the +4 true dmg rolls on weapons and+3 true dmg rolls on pendants, chest pieces, and leggings are excessive

small furnace
abstract swallow
#

idk why those arent mutually exclusive on top of being bound to weapon/jewelry

ivory quartz
knotty wigeon
#

ruins spawns are terrible. im engage in pvp as soon as i spawn in 99% of the time. reduce amount of players for better spacing between groups or/and increase the maps size. I can rush people or be rush by people faster then someone killing their first mob in there area. i had one match were i kill 8 people and only move two rooms in short time. This feels bad for game pacing. ruins might well be area for pure pvp only

ivory quartz
knotty wigeon
stoic narwhal
stuck perch
small furnace
stoic narwhal
stuck perch
# small furnace Oh yeah, there's also luck. What position you happen to be in when your enemy fi...

Luck might play into it a bit, but the path you choose to take after any given spawn, how you choose to clear or not clear every room, how you prep escape routes these are conscious or unconscious decisions on your part and their consequences affect how and where opposing parties find you. But when I say positioning that's not what I'm referring to. I'm referring to where you are in relations to your party members at the start and during a fight. Is one of you split off from the others? Whether it's because your party doesn't have a lot of cohesion or because the rogue in your party is taking a detour to flank them while you hold them at bay. Is your front line pointed towards the enemy or is your closest party member to them a squishy caster? Some of these positioning choices may be intended and some might not, but it isn't luck.

stoic narwhal
# stuck perch Luck might play into it a bit, but the path you choose to take after any given s...

Personally I just group these things under "skill".

These types of decisions are generally referred to as "gamesense".

I look at it as Skill broken down into:
Technical/mechanical skill e.g. do you hit your shots/spells/attacks, do you move well, etc.
Gamesense e.g. the things you brought up.

But I think most folks would consider it all part of "skill" overall. Anything the player has control over is decided by how skillful they are.

small furnace
# stuck perch Luck might play into it a bit, but the path you choose to take after any given s...

Some positioning is definitely a luck. You can't account for a third party coming in from your side when you decided to engage on the enemy.

Also you're not always going to have all three members right next to you, footsteps aren't super loud in this game and if an enemy team found your trail and happened upon you in one of the moments where your team isn't super close together that is definitely luck of the draw. These are things you can't ALWAYS be playing around, it's not possible to play the game in a way where you're always playing around these factors, so these do come down to luck, not just the luck of your spawn but the luck of the spawns of the other geared teams in the lobby and how quickly they managed to find you/track you down.

I'm not saying all of it is, but to classify it all as 100% skill is definitely wrong.

stuck perch
stoic narwhal
# stuck perch I get that some people sum it up to skill but it gets confusing when someone is ...

It can definitely be confusing because general terms like "skill" or "positioning" or "gamesense" have different meaning to different people.

People not understanding their own mistakes, like not taking good positions in advance, and then complaining that they are always on the back foot in engagements, is another thing entirely and you are of course correct that people do fail to see these mistakes in all games.

When I talk about luck I am referring to things like where circles close, etc. You can do things to mitigate bad luck like trying to always be in the center of the circle, but it is still luck.

stuck perch
ivory quartz
small furnace
# stuck perch There are things you can do to being 3rd partied like being aware of what's behi...

Luck isn't the only factor, but I take issue with you dismissing them as all things you can play around.

Can you survive being third partied? Absolutely. You can even avoid it in some circumstance.

It is in-fact bad luck to be the one getting third partied compared to the enemy team though, when it could just as easily happen to either team.

I'm not saying you can't mitigate luck to some degree but there is a large degree of elements in this game that do involve luck.

stuck perch
stoic narwhal
# ivory quartz I was playing LOLonce, and one of my teammates didn't understandt he concept of ...

And this is in a game with plenty of competitive guides and resources available to new players. DaD has much less in the way of new player guides, and most new players are not directed these resources in any way. Most players do not understand how damage is calculated, or what stats to prioritize on gear, how to deal with certain tricky mobs, etc. Much less more abstract concepts like team composition, roles, or positioning.

small furnace
# stuck perch You can't control luck, but there are things you can control. If you leave thing...

You can't always play around every element of luck. Sometimes you're going to spawn in a bad spawn and repeatedly clear rooms only for the circle to keep kicking you out and forcing you to push from one side of the map to the other.

It's not always a choice of 'leaving things up to luck or not' you can do things to mitigate it but sometimes luck is unavoidable, and sometimes you will die to it.

I have had many such instances where I spawn in a corner of the map and our team clears and cuts across as fast as we can only for the circle to keep kicking us out into the swarm and we have to repeatedly push past or go around teams that camp the safe zone. This is BAD luck. There is not anything we can do to play around it, we can only try our best to survive it, sometimes that's how the game is. It's okay to admit that, it doesn't take away from the skill based aspects of the game.

stoic narwhal
stuck perch
ivory quartz
stuck perch
#

That's a bit excessive. Players need a way to understand the game they're playing. Otherwise it's like playing chess but with only half the rulebook.

drowsy grotto
vast tide
drowsy grotto
#

🥹

limber dew
#

Please add friend list.

soft nebula
#

progression overload is super prominent rn, and for the most part i see it INTENSELY on barbs, PDR, and ROGUES. ive never really seen any super prominent rogues in these higher tier lobbies before, but now seeing them move at extreme speeds, proccing the 50% extra damage with invis pots and just being an absolute nuisance that runs on a completely different pace than the rest of the characters is maddening. please find a way to remove some of the tech rogues have for just doing absurd dmg that is almost unfightable

drowsy grotto
#

barb is overly weak in-comparison to almost every character in the game

#

The only thing barb has any dominance is over wizards, if they have brain anyurisms in the middle of the fight and don't make distance, straight weaker fighter.

grave coral
#

For the love of god buy some better servers. There's no reason that you're still running on dial-up servers.

#

I lose more kits to rubberbanding servers than I do players.

stiff atlas
hoary notch
drowsy grotto
mild atlas
drowsy grotto
mild atlas
#

its all about playstyle, stop chasing as a barb.

#

You wait to the side of entryways, stop chasing. Bait them in.

drowsy grotto
#

warlocks just spam Curse of pain and it's easy day

waxen flame
#

barb has the highest damage in the game

drowsy grotto
mild atlas
#

rogues literally take 1 hit from a barb and they are dead.

#

just wait behind a door. stop chasing, that's all you need to know.

drowsy grotto
mild atlas
#

stop chasing bro, it's that simple, you don't chase anyone as a barb, you bait others in.

drowsy grotto
#

If someone has half a brain they can tell that you're baiting them in

mild atlas
#

any half geared barb, it only takes one headshot and they are dead. If you can't hit a single headshot, stop playing barb.

drowsy grotto
mild atlas
#

this shows me you are bad at playing that class. I play barb main, it's not hard.

drowsy grotto
#

Sure man, what ever you say.

mild atlas
#

check your playstyle bro, bait people in, if they don't push, run away to the next corner/door.

hot hemlock
mild atlas
#

one prefire to the face and any class is dead with half decent gear. Also no I play both lol.

#

get a double axe, get some attack power, and you will be hitting for like 140 headshots, which will kill 90% of people in a single hit

echo wharf
#

for the love of god, rework warlocks this shit is annoying

drowsy grotto
mild atlas
#

stop fighting out in the open as a barb, never chase, play corners/doorways

#

its that simple.

drowsy grotto
#

It really isnt

drowsy grotto
mild atlas
#

then you wont die

drowsy grotto
#

Every class can do that then, rogue can hide around corners and hit and run. Fighters can do that then speed boost around it, do you want me to continue?

mild atlas
#

if they are out of reach, you have nothing to worry about. If anyone gets close to you, which they will if you dont play out in the open, dont chase, and play doorways, then they wont hit you, nor will they chase, because if they do, they are dead

drowsy grotto
#

Cleric can hide around corners then smite, rangers can hide around corners and wait for you to push then just shoot them with arrows.

mild atlas
#

if a rogue hides around corners, they will instantly die lol...bro come on, just play more, watch some videos, and "gitgud"

drowsy grotto
#

All you're telling me is barb is weak and can't fight without a large advantage

mild atlas
#

its a wall/doorway, its not an advantage.

#

dont stand out in the open, it truly is that simple.

drowsy grotto
#

What ever you say man

drowsy grotto
#

If the only way to fight with a class is making someone push it's not a good class

blazing bolt
#

Make clarity potions like 35% more abundant or something

#

stock some potion rooms in howling crypts or a room in the goblin cavesssss.

limber whale
#

Can we remove all +damage rolls?

wind elk
#

your "drop rate buff" has ruined this game. the sheer amount of people geared is unreal. Good job Ironmace.

velvet marsh
#

When does ranger get grappling hook?

main perch
#

what if gold was a counter instead of an item when in stash

fervent flume
#

anybody been experiencing "it ended abnormally. please restart" often? already scanned and repaired the game and it keeps happening

main perch
#

tbh i think most of the balance issues people are having would be fixed if they didnt let people queue in to non highroller with purple+ rarity

storm echo
#

nerf amount of speed buff items and gear, remove the cap on move speed, barbs should not be moving as fast as rogues

ruby kestrel
#

Nerf bard more remove its songs

waxen flame
fervent flume
broken mango
#

Remove earthwuake jesus christ its too overpowered

supple fog
#

Team death match.. just kidding

vernal hedge
#

Make it so spike traps can only hit you once per time they trigger, it's annoying if you happen to lag exactly when crossing one and it hits you 3 times in a row and kills you

ocean tree
#

@tawdry sailyour groups just suck, we share the loot 😄

spark crest
icy egret
#

is there going to be transfering loot between characters any time soon?

vernal hedge
tranquil plaza
#

day 100000 of asking bard nerf ability to throw drums NEEDS to be removed or dmg nerf by 60%

foggy kiln
#

I suggest increasing the drop rate of the gold coin chests. Currently, the value of these chests can sometimes rival that of named weapons. However, the only purpose of the gold coin chest is to store coins. I believe its practical value far exceeds its inherent worth.

vernal hedge
orchid zodiac
#

daily complaint that rogue sucks hard unless turbo geared and then he is somewhat ok

foggy kiln
hoary moon
#

remove weapon damage from every damn item already.

#

keep it on weapons and jewelry or something people should not have +20 or more weapon damage, shit is super busted.

silver dock
# vernal hedge Make it so spike traps can only hit you once per time they trigger, it's annoyin...

Not just because of lag but in general why am I getting damaged from spikes that are down? Theres a spike trap in gc in front of the static exit that you simply cannot avoid taking damage from, unless as a rouge. Every other trap is avoidable but that one, and I usually walk past it because its never really worth going in to take damage both ways. Whats the point of being able to set them off with torches if theyll pop right back up and take damage when theyre down anyways?

snow forum
#

fix the game the ppl who made this just r not all there fs mentally handicap

sour pewter
#

rogue needs some kind of defensive skill

wet stream
#

Personally, the best way to play rogue is to avoid combat altogether and literally just open big lockpick chests like golden chests. XD

vernal hedge
wet stream
vernal hedge
wet stream
vernal hedge
# wet stream I love that suggestion for the backstep

they can even keep both because tbh thumble looks cool af, I just wish they made more skills have a purpose and solid use has any person you see it's a 50-50 for you to guess their abilities, or with some classes a straight 100%(never seen a fighter without sprint and second wind)

wet stream
wet stream
rancid pebble
vernal hedge
vernal hedge
wet stream
vernal hedge
#

yep ive also found those empty chest, had never seen them before, had me second guessing if some rat went ahead and was closing chests ahead of me

naive walrus
#

I wonder if Ironmace giving us a patch heads up means they are looking for preemptive feedback?? I don't hate the loot rate pullback but I think the merchants should then sell a bit more greens/blues. The current loot situation is awful for the economy of the game but is great for the health. It feels easier to compete with sweats and it makes going to high roller feel less punishing, and since you have decent gear you actually want to go high roller to get the Supreme gear.

Another note is that highroller goblin needs to have less blue portals. The passive/teaming lobbies is pretty awful. It's just pve farm basically or 1 person vs the whole lobby. Sounds drastic but there should only be 3 or 4 blue portals and the escape route.

granite plinth
#

hell portals should only appear on high roller

rancid pebble
naive walrus
crystal quail
#

Buff TUMBLE, give the rogues some fun beyond hiding

hot hemlock
#

Make tumble infinite as long as you hold the key KEKW

candid condor
#

The way to help undergeared players should be ironmace adding environmental damage to all maps. On goblin caves it can be flipping a switch to make fire traps go off or arrows shoot somewhere. On crypts it can be rigging boulders to fall when people are chasing you or releasing a bunch of mobs on an area at once. I think this could be a great way to make more strategic play or help undergeared players have a chance against caped players.

rotund notch
#

sounds cool, but i can see cloaked rogues camping these switches and make passing through certain rooms/hallways a nightmare

hot hemlock
#

🤷‍♂️

candid condor
#

most rooms wouldnt have traps it would most likely be a few hallways and a room or two. just a place where ungeared players can take a risk that most caped players wouldnt. so you would only have to deal with rogues camping it if u were already taking a risk entering the room

rotund notch
candid condor
vernal hedge
hot hemlock
#

🙂 im glad you understand the hallway deathtrap

rotund notch
candid condor
wet stream
#

I think traps that activate once, but make a path blocked would be nice, like a boulder trap

candid condor
wet stream
wet stream
light stirrup
#

Once again suggesting making gold bags and chests more accessible. Not even taking the state of the economy into account. Just have the treasurer sell them 🙄.

wet stream
candid condor
wet stream
#

or take a page from Greed is Good and allow us to buy a bigger "vault" for our stash..... Our stash is probably at our hideout.... OHHHHHH what would be AWESOME is if you could go to a "Hideout" map that's customizable. that would be SWEET.

light stirrup
#

Another "page" for stash would be good, or however they wanna do it. Increase stash space or make containers more available imo.

signal storm
#

I want to suggest a training ground! A place to test sets...maybe even against your team friends. No loss of gear or anything. Just basically permanent encampment like right before a match with some testing dummies and some friends that you don't have to try and figure out stuff in the 5 seconds before your match loads up

candid condor
glacial sphinx
ripe turtle
#

I would like Ironmace to fix skin change voices. If I put Orc male skin on, it would be nice to hear male voice instead of female voice. Makes kinda sense, no?

meager oasis
#

Make dungeons longer please, never time to loot after a fight @dawn grotto @keen onyx ❤️ Thank you

worthy iron
#

Where are you hearing voices

gilded silo
oak current
meager oasis
gilded silo
meager oasis
gilded silo
meager oasis
#

True, I just dont think the maps need to be larger lol. I dont have any issues with map size or not having enough space to manuever. It's literally having to right click the dead persons inventory as fast as humanly possible, and then needing to run without looting anything on the way to zone. It's an issue that could be solved by adding a few minutes the total dungeon time.

meager oasis
gilded silo
meager oasis
meager oasis
#

Gotcha, ya that could be fun without taking away from the PVP sweats. I feel you on that

#

A tad more space between drop spots basically

gilded silo
#

or maybe lower the player lobby for trios, solos and duos seem ok to me, but the trios its always third party fights after third party on top of a third party, especially with circle closing so fast

calm oxide
#

maybe they should disable market next wipe and see where it goes?

waxen flame
#

🗣️

bold shell
calm oxide
#

and have treasure goblin have infinite stock to feed the market addicts

tranquil plaza
waxen flame
bold shell
bold shell
nova mango
#

make the sone take longer to close, cant have long fights without getting zone-fucked

oak current
analog sierra
#

less people on ruins

harsh hull
#

What do you guys think of passive shrine effects? Like a small area buff around them corresponding to what the altar does

gusty lily
#

please let us sell stuff without being present in a chat. the player market in this game is from the 80s.

dusty wedge
#

Please up vote being able to report VoIP abusers. No one should have to hear bigotry or hate speech in 2023

tranquil plaza
#

u can always turn off voip

dusty wedge
#

Irrelevant but thanks for the reminder

tranquil plaza
#

bards needs a super big nerf..makes no sense that support char does 100+ dmg on Bodyshot with xbow oh and dont forget those drums that also do 100+ dmg oh wait thats not all he also got good defence and super fast

nimble ledge
#

Let fighters wear more cloth type helmets. Right now fighters with the slayer perk can only equip the lether cap. Please allow fighters to wear rubysilver cap and rubysilver hood, we need more options!

grave coral
#

My daily Get Better Servers suggestion. Rubberbanding and "It ended abnormally" are killing this game.

spice harbor
#

why do traps exist they are too op for the game remove them

ripe turtle
round night
#

We need a seperation of gear in some form, for example: Blue and below gear can play normals, Blue and above HAS to play HR (if you have any purple or above equipped, you go into HR automatically) - There is 0 fun in getting rolled every game by geared teams looking to clean out the lobby so they can kill boss in hell alone.

mortal solar
inland haven
mortal solar
#

you know it would be really cool if fighter could just wear wizard clothes with it, it wouldnt really help him but it would look really silly and im all for that

ivory quartz
mystic yoke
#

I honestly think gear segregation is a pretty bad idea. It should just have a proper MMR like every other game that exists, if you die a lot to mobs and never win PvP you should not really be in the same player pool as people who consistently stomp entire lobbies. Gear is much less a factor in that equation than player skill - similarly skilled players can kill a team with better gear and get a nice comeup. Mismatched skilled teams have the result decided before the fight even starts, regardless of gear.

daring trail
#

Its only gonna get worse with them nerfing loot without a wipe!

small furnace
hot hemlock
hardy vector
#

goblin archers and bolaslingers need a nerf

#

a single headshot by any goblin is a guaranteed death for any low geared player, not to mention bola slow lasts 15 seconds

daring trail
neat lava
#

Suggestion: Reduce the number of stats in the game. No more weapon damage / physical power / true weapon damage etc... The multitude of factors that play into damage is making it impossible to balance.

small furnace
ivory quartz
neat lava
#

Maybe read what I said rather than inferring something I never stated. Instead of having 7 different stats that influence damage, make it two or three. That way they can have more refined balancing

ivory quartz
atomic yacht
#

nerf bard

mortal solar
atomic yacht
tiny delta
atomic yacht
#

the devs are still terrified of nerfing ranger

tiny delta
#

I want to reinstall, but I want to play dark and darker, not two tap tapdancing

neat lava
ivory quartz
mortal solar
#

I agree the balance is terrible but I don’t think bard is the problem, i mean, ranger is right there

atomic yacht
tiny delta
ivory quartz
atomic yacht
mortal solar
mortal solar
#

I DID IT MA

tiny delta
ivory quartz
#

Geared PVP is not a stat contest. Because after getting all your +weapon damage any additional added stats are diminishing returns. At that point the outcome is decided primarily on actual combat skill and positioning. Now sure geared vs non geared is just a stat contest, but when two geared players fight even if one is decked out in bis vs optimized blue and greens, it becomes a skill battle.

atomic yacht
#

i wish there was more skill expression aside from aim and longsword parries

tiny delta
atomic yacht
#

longsword is the only fun way to play a non caster cuz everything else required the same amount of skill expression as pyro from tf2

mortal solar
#

Ehh most encounters on geared people is, i saw you first my cleric buffed me up first and i got a 1shot built im the one that won ez

tiny delta
#

^^ exactly what I'm saying is not fun

mortal solar
#

Yea (sorry for my caveman language)

neat mantle
#

Add an Arena mode 1v1 2v2 3v3. Clear a module of mobs and randomize it per mode.
Bam. End game content.
Would put a stupid amount of hours into competitive 1v1

hollow hemlock
#

Please start pushing anti cheat

arctic lagoon
#

so whats the next big desire of change in the game

lilac frost
#

Remove the damn circle for me

arctic lagoon
#

think the shrink speed at the start needs to be slower then a bit faster at the end

lilac frost
#

I think it needs to me removed all together and extraction looting game doesn't need a circle it ruins the flow of the game. Instead of geared players fighting over high teir loot and less geared players fighting over lower tier loot, every just gets pushed to the middle and fights. Tarkov before the loot changes had this nailed high value loot rooms attract all the pvp and you can make some money on the less valueable areas. I think the circle ruins any natural flow of gameplay.

hardy vector
#

we need a limit to how many frans axes and throwing knives a character can hold

lilac frost
#

I fill by backpack with throwing knives idgaf

hardy vector
#

thats exactly why it needs a limit

lilac frost
#

Should there be a limit on arrows too? I think its fine if you want to bring 60 throwing knives into game

hardy vector
#

its not healthy for the game to have a barb with 40 fran axes that deal half ur health a hit and can be chucked super far.

also arrows are fully different

lilac frost
#

I'd say make them more expensive or deal less damage not make item limits

arctic lagoon
#

its that abilities should not scale so massively, its barb's insane buff power that breaks the projectiles

hardy vector
#

making them more expensive wont do anything, same with making them do less damage

arctic lagoon
#

do axes and throwing knives got any damage drop off?

hardy vector
#

either make fran axes and throwing knives not scale with strength and other buffs, or limit how many you can have

arctic lagoon
hardy vector
#

theres 0 reason a fran axe does 52 damage to the head

arctic lagoon
#

his abilities def should not add damage to the projectiles, its like giving a character a kraber in a melee focus game

hardy vector
#

"lets give the character that is supposed to be a tank and close range a fucking sniper that 2 taps"

arctic lagoon
#

slower wind up speed and less damage buffs

#

its kinda my same problems i got with ranger rn

hardy vector
#

also the fact a bard can still 2 tap barbs with a rapier

latent socket
#

bard must have slipknot on his note sheet or someth with how hard he hits lmao

granite plinth
#

how about adding a gear score to gear and applying it to match making so people that are full naked arent getting placed in games with people that fully geared in all purple or legendaries. It kinda sucks being under 15 and playing against lvl 20 or even lower levels that have had their friends transfer them gear and they just wipe the lobby.

hybrid heath
#

Portals need to be on the minimap "You had to be there to hear it" is stupid

granite plinth
#

Also, the warlock and bard do need a nerf the dark bolt of the warlock hits way to hard and the magical healing gear allows the warlock to heal way more then it should. also, how about making it so warlock cant get full heal off its hydra. I would say the ranger needs the ability to get its food back at a camp fire

#

In addition how about a bandage or healing pot on the wizard at the start.

#

Also, you should really add a button in to report people in trades that are selling gold or items for real world money

#

and how about getting rid of the text based trade and and adding in a market system where people can put their items for sale like an auction house

#

text based trade it so 1970's lol

hybrid heath
#

portals on minimap would promote more pvp over portals. Audio and rng based extraction isn't a good way to increase difficulty.

oblique rover
#

Make epic and above gear actually rare, epic also should only drop from HR, same with higher rarity gear. Epic should be 5% drop from all sources on HR, legendaries 1%, and Unique should be less than 1% only from bosses on HR. There should be no reason you can find gear with quintuple the statage as white in normal matches.

granite plinth
stuck perch
granite plinth
#

gearscore for match making would be better, also dark bolt can 2 hit fully geared people so idk what your talking about

raven idol
oblique rover
#

Gearscore for matchmaking defeats the purpose of being getting geared, obviously this fix would solve the problem, but it would take away from the game itself. PT3 had it right with drops, sure there were geared people in normal matches but it was like 1 in 30 matches. Now it is every match theres 2 to 3 teams full purple or above.

raven idol
#

gigachad groups/players with high grade gear on SHOULD be playing against the same so they actually have to risk their gear. right now it’s a field day in matches because not everyone has the gear that capped baldys have and don’t have a chance to even get to that point.

granite plinth
#

people should be going against people with the same gear level

granite plinth
raven idol
granite plinth
#

you sound like every geared out chad out there that cant kill anyone buy nakeds or that has gear fear. fight people that are geared out to the same level as you and that have the same amount of perks unlocked, taking below 15 out was a big mistake

cobalt root
#

Not sure if this would be a good idea or not, but I think it might be pretty interesting:

introducing the various arrow types from the Thief game series (also applying the same to bolts) :

  • water arrows/bolts to put out light sources from a distance
  • blunt arrows/bolts with less damage, but adds knockback
  • fire arrows/bolts that add a tiny bit of burning damage, light up the ground/wall where it hits temporarily, or lights an unlit light source (would be a rare type)
  • noisemaker arrows/bolts which make a continuous loud noise for 5-10 seconds (prevent people from hearing you run, or open doors etc). If possible it would also be neat if they could draw monsters towards the sound
oblique rover
raven idol
granite plinth
#

we need a public pts

raven idol
#

idk how devs would even see these comments to try GBMM anyway…. just hopeful wishing at this point

oblique rover
raven idol
oblique rover
#

You cant increase the drop rate of actual best in slot items by over 1000% then say that's not where the issue lies.

granite plinth
#

lvl 20

oblique rover
#

That is literally what extraction game means, if that isnt what you like then request a refund.

granite plinth
#

#small brain my guy

#

I mean really thats how you kill off anyone wanting to start playing this game as a new player

#

if they actually want to make money and have people stick around and add more content in the shop they need to make the match making balanced

#

and simplist way to do that is to do the match making by gear score and level so below 15 with up x gearscore and above up to x gear score

candid jay
#

The biggest argument lately is how lower geared players cant compare to higher geared players. I personally think that this is due to the more fast paced circle and how each map centers on an area making the game more like a battle royale than extraction looter game. If we had more permanent extracts or just didn't force everyone to converge in one area then more lower geared players could go about their business without always fighting a group of legendary geared players trying to go to hell. I also think that there just needs to be a greater incentive for higher geared players to go to high roller instead of bullying lower geared players in normal queue.

granite plinth
#

IT NOT JUST CRPYS BUT RUINS AND 1 ON 1 IN CAVES

#

i mean mean the circle would do much and dedicated extracts would be camped by rogues and geared players

#

aslo again it comes back to adding a gear score to gear and making the queues gearscore and level based

#

they also need to fix some some of the mechanics and other things in this game before releasing new content get the fundamentals fixed first like the match making animations and sthings

#

they need to realease a pts and add it in and see how it works with a large group of people and get community feedback prior

oblique rover
#

Dude is a troll, obviously just come here to vent about how badly hes getting destroyed. No actual constructive suggestions.

granite plinth
#

lol my guy ive got gear doesnt mean i dont think they still need to fix these things

#

sounds like your a no skill player that relies on having good gear and fighting nakeds and doesnt want things to change for the better of the entire player base

#

when you get past fighting a naked lvl 3 to lvl 10 let me know my guy

frozen gust
#

Please make Rubysilver leather cap available to fighters. Its the only head piece available to slayer and making the rubysilver one usable by fighters would help with this.

minor lake
candid jay
granite plinth
#

i mean i kill low tiered players and almost never take their stuff. just the higher tier collectables

minor lake
#

Most times they dont even stop to loot, just run past looking for the next targets..

granite plinth
#

its an issue that needs to be fixed

round night
#

im not touching goblin caves until they nerf drum damage, fucking ridicolous

granite plinth
#

hahahahah lol right

#

i play ranger and bring 8 traps 2 camps and 4 of each heal for bandage and pots, i find somewhere in midd of circle to camp and lay my traps then shoot people in head with true shot and purpl crossbow

#

easy kills, just plant traps at doors and turn off the lights

#

nothing like 2 shotting a lobster too the face with a windlass you know

#

my windlas build withy gear hits 169 headshot on dummies

drowsy grotto
#

Can the game just remove/nerf half of the slow effects from PVE
I love walking into a room and then moving at 30% speed just because I got hit by a little grass hopper or something

quiet hatch
#

Great idea maybe for ranger introduce different arrow types for different types of damage to add a buff or change their functions a bit

granite plinth
#

how about a crafting function to breakdown all our unwanted gear for materials we can use to trade to trader for named objecys and better gear

#

insted of having to sell ranger magical traited gear to tailor for 5g a piece

sick timber
#

Does anyone know if they've discussed adding an item quality border to items in your inventory? Would make it easier for people to loot items quickly/sort inventory/overall QOL improvement.

lilac frost
ivory quartz
lilac frost
sick timber
ivory quartz
# sick timber cant tell if sarcasm orrrr

not sarcasm, you have legitimately made the best suggestion in this chat all week. Everyone else here makes horrible and biased suggestions about balance. Your's legitmate would increase quality of life for all players, I wish we had a post on the website so we could upvote it.

sick timber
livid mason
#

nerf ranger and force them to build manual dexterity for reloading and shooting

ivory quartz
sick timber
#

Very in depth comprehensive post with sources and references documented.

worn lava
#

I'm seeing more and more towards later time like we are now in the wipe people are purpled out and killing not whole lobbies like before but damn near the whole lobby i think a bigger map will do it add a really big map that has people just more areas more pve not many encounters with people a place to secure loot at a higher rate and getting out at a higher rate its a L for geared people as they will now encounter more geared people and likely loose some loot but its a W for everyone who isnt kitted and doesn't have the game down on how to make huge amounts of gold quickly

drowsy grotto
#

The fact they'll never nerf ranger is an actual fucking mystery to me
Simply just lowering the damage of the long bow would be enough

desert wedge
#

barbs need some sort of range capability like javelins (used like bows and arrows)

gilded ether
edgy quartz
#

Why not warlock Re-summon skelly bones from dead mobs.

gilded ether
#

True

fast hill
#

Add scrolls of identity and loot filters

vernal hedge
waxen flame
#

imo it fits better in tarkov where other players can like, headshot/nade/anything you, some fighter in plate slowly walking towards the room you're in probably wouldn't matter

vernal hedge
#

considering how much slower, time limited this game is this would be an awful change, I can spent 45 minutes looting in streets, but only 15 in a raid here, and that not even taking into account the zone and everything

waxen flame
#

if stealth and ranged were more of a feature and map size was bigger/more open i could see it working but this game isn't really tarkov, so yah i agree

small furnace
vernal hedge
small furnace
#

Also idk how so many geared teams have fun hunting down randoms. I played fully geared tonight for like 20 raids in a row and for the most part we enjoyed doing 'robin hood' stuff where we'd hunt down the other geared teams and then give the loot we get from them to the random nakeds in the lobby. (Unless they attacked us on site in which case ofc we have to defend ourselves)

real trellis
vernal hedge
small furnace
# real trellis Ranger has been nerfed several times, it's just that it hasn't been enough/the r...

The thing is there's a giant disconnect between the higher end of the game and the lower end. Wizard and Warlock both have much better ranged options available to them than ranger and are more flexible and capable of more damage than ranger.

Ranger however is easier to play, and also less gear dependent. So the lower end of players see them more and think they're crazy OP, the wizards/warlocks they see don't come close to the rangers they see.

vernal hedge
small furnace
#

Uh, yeah? I'd like to see your geared ranger take down a PDR fighter. Wizards sure do have that flexibility to take down any target they want. Can fireball to area deny, can haste/invis to buff their teammates and get out of a situation? Zap is a hitscan and is undodge-able if the wizard plays correctly whereas arrows are simply not. They can spam slow on you which is also hitscan that prevents you from dodging anything they might throw at you?

Do you wanna contest warlock too?

real trellis
# vernal hedge outside of trap placement speed I can't recall of a single ranger nerf outside o...

Longbows got hit decently with the weapon dmg rebalancing that happened a while back, however with the current state of being able to get +8 dmg on every piece of gear this hardly matters. Longbow now only fires 2 arrows with quickshot. Traps now deal less damage, and no longer need a minigame to escape from. Ranger HAS been nerfed but like I said it's not enough and they haven't touched on the big issues like hitslow, but they did reply to a Q&A question about hitslow on arrows and that gives me hope they will lower those values at a later patch.

small furnace
#

As I said, ranger is the easier character thus people are more convinced they're broken because all they have to do is land a headshot. Wizard has to do a million more things right while also having good gear to be a threat.

#

I didn't even mention chain lightning which can INSTANTLY disrupt and kill an enemy team that is coordinating correctly.

real trellis
vernal hedge
small furnace
real trellis
#

A wizard also can't shoot through windows in a closed door, nor can they set up a minefield of traps for an enemy team to have to either disarm or risk walking into

small furnace
real trellis
#

I didn't say Wizard and warlock aren't strong lol I'm just saying that ranger is better at range in most cases

vernal hedge
small furnace
zinc pulsar
#

every class has it's advantages. i dont get this debate. i played ranger for the last 3 playtests and have only started switching up classes semi recently (fighter, rogue, cleric) and rangers have never been a problem for me. they are literally skelly archers with slightly better brains. count the arrows out and dont peek, get in close and literally 2 tap them no matter what gear they have on if you're kitted. brainless players

vernal hedge
#

bad for you maybe, but it's the best map to run for gold/gear at this current update

small furnace
#

Yeah it is, and it's a problem how easy it is to get gold on ruins. I literally have talked about this I have an entire stash full of gold purses from 3 hours of farming ruins risk free.

real trellis
#

lmfao ruins is not risk free anymore

small furnace
vernal hedge
#

idk, still feels pretty risk-free for a geared barbarian-rogue comp, it's actually one of the things that's killed this wipe for me a long with the stupid balance changes and overly abundant loot

real trellis
small furnace
vernal hedge
real trellis
small furnace
#

If you lose a 25g pick is that really that big of a problem? If you extract with even 5 gold ore you're making 600-1000g off of it. That is WAY too easy money with no risk.

real trellis
#

Like I said in my suggestion asking them to remove gold ore from ruins, HR is supposed to be more rewarding than normals but if you can get ~10 gold ore per ruins run why would you ever do anything else

vernal hedge
#

I think gold is fine in ruins, the issues isnt' that, the issue is that with loot being increased gold became the new gold key, and that's why it was so worth to run ruins

keen scaffold
small furnace
real trellis
keen scaffold
#

well rangers definitly need an autopsy with the nerfknife just like rogues got

small furnace
vernal hedge
small furnace
#

If ranged damage in this game should be nerfed then we should nerf all of it, not just rangers because they're the easiest ranged class to play.

keen scaffold
real trellis
small furnace
real trellis
vernal hedge
keen scaffold
small furnace
real trellis
real trellis
small furnace
#

Actually no, sorry. I should make myself more clear. Wizard is NOT easy. So yes you'll find it harder to make good use of their spells. @real trellis

Most wizards are crap because it's hard to play wizard.

keen scaffold
real trellis
small furnace
# real trellis Bro I am the one dodging the fireballs lmfao what are these assumptions "oh then...

I mean yeah? If you've ever been run down by a good wizard you'll know what it's like. ANY ranger can do that to you because ranger is a brain-unalive easy class. Wizard just isn't. It's really that simple, that's why so many people are convinced that ranger is busted but not so much with Wizard. Even though when it comes to the high skill level play of the game they are both equally deadly.

keen scaffold
vernal hedge
#

do you know the meaning of the word neutered @keen scaffold ?

keen scaffold
vernal hedge
#

then I guess you have poor english understanding

keen scaffold
real trellis
keen scaffold
small furnace
#

Look all I'm saying is if we decide this should be a melee game where the melee classes are the stronger ones and the ranged classes are not as much, or maybe even give more emphasis to melee play for those classes then we should do it across the board and not just for the one that happens to be the easier of the 3 ranged classes.

real trellis
small furnace
# real trellis Most of the time when I get killed by wizards it's because they have some crazy ...

I mean I feel you but how often do you go into HR Crypts against other geared teams? Cause that's the kind of play I'm talking about really. I think it's important to keep in mind that the base level play of the game does exist and IS important, but we can't just solely balance around that as well.

Fact of the matter is Wizards and Warlocks are immensely powerful and prominent in these areas of the game.

#

I am not saying it should be ignored, but what I am saying is, it's kinda whack to just give one of the three ranged classes in the game the nerf hammer, removes a lot of counterplay for those other 2 ranged classes. If ranged damage is to be nerfed it should be nerfed on all of them.

real trellis
#

Yeah I mean warlock's not strong because of its ranged capabilities it's strong because it can throw down a hydra then heal off it with high magheal then proceed to spam CoP or whatever

small furnace
#

Warlock Curse of Pain has some of the strongest scaling for ranged spells though.

real trellis
#

It also has pretty bad range IIRC zap goes further

keen scaffold
#

there should be no reason gray rugged boots would give the same amount of magic resist as golden ones.

small furnace
real trellis
#

A lot of the problems with this game would be less egregious if IM did away with +dmg of all flavors

small furnace
#

I don't think they should do that but I am for reducing the availability of it, restricting it lightly.

keen scaffold
small furnace
real trellis
#

This might be a controversial take but I also think it might be interesting to have diminishing returns on stats be based on each class' starting value on that stat rather than having them all start giving less at XX value

#

This would make stacking 35 agi on barb much less effective and reduce the problems 35 agi on a barb brings about

keen scaffold
#

yeah cause if they did that, geared players wouldn't have to worry about the threat of a random naked wizard 2 shotting them from across the room. it seems silly to me that it is a thing.

real trellis
small furnace
keen scaffold
#

yeah all gear should scale magic resist with quality. why limit this to only casters?

real trellis
#

if + mgc dmg was limited to only be rollable on a couple items you wouldn't need much more MR than what is available but I get your point

small furnace
keen scaffold
#

you could say the same of physical/+ weapon damage and PDR.

keen scaffold
real trellis
#

Nobody should ever feel safe at any gear level

small furnace
# real trellis I think that's fine tbh

I do not think that is fine. A ranger? Sure, they aren't tanky, a base kit anything could kill them if they get the jump.

A build that is supposed to be a tank and extremely geared? No, I think they can currently die too easily to wizards in grey kits.

real trellis
keen scaffold
#

if you're geared you shouldnt have to worry about someone with base gear being able to 2 tap you.

small furnace
#

The point of geared fighters, and some geared barbarians to a lesser extent is that they are supposed to be frontliners that can survive big hits. They should not be able to be taken out by a a DPS that is completely unkitted as fast as they can be.

real trellis
#

If they're that worried about it, have the warlock cast eld. shield on them

keen scaffold
small furnace
real trellis
#

Tank implies that they can't output damage on the same level as the "squishy dps" and that just isn't really the case

keen scaffold
small furnace
real trellis
#

Slayer fighter is 5 damage and 10% swing speed better than a normal fighter but gains no bonus when using 2handers like spears and has no bonus when using crossbows

keen scaffold
#

15% actually

small furnace
#

15% actually edit: lmao

keen scaffold
#

and that 5 weapon damage is more then you realize

real trellis
#

15%, sure. Slayer fighter also has the privilege of basically being a worse barbarian

real trellis
#

Does anyone run slayer fighter in hr lobbies

keen scaffold
#

in solos 100%

small furnace
#

Anyway, the reason that fighter and barbarian aren't as effective as outputting DPS is not because they do no damage. It's because they have no method to consistently get DPS out onto people. A tanky fighter is slow, he cannot catch people even with sprint. A barbarian has to get RIGHT UP in your face to get someone.

A fighter can have a crossbow sure, but that isn't as effective of a DPS tool as all the other ranged DPS are, and a barbarian's throwing axes are the same.

@real trellis Yes, me. Only GC HR though, it would be suicide in crypts HR

real trellis
small furnace
real trellis
small furnace
small furnace
#

It is very clear that IM has shown they are very 'green' in terms of this whole balance thing yes.

real trellis
#

In a perfect world where fighters and barbs don't get speed boosted to hell and back then sure I'm fine with more accessable MR

#

but as it is currently, fuck no. Fighter has exactly one weakness (magic) at high gear and they need to stay weak to magic until we don't see buffball strats anymore

small furnace
#

I mean even with their incredibly high juice they are still killable, you know?

I played a geared ranger earlier today I was headshotting 120s, a fighter with 80% PDR is still taking 25 damage per headshot. They will still go down, they're still killable.

They would still be killable by wizards too even if they could have higher MR. So I don't see the issue, they just won't die to grey kitted wizards as often.

real trellis
#

Do fighters just not run shields anymore

small furnace
# real trellis Do fighters just not run shields anymore

A shield does not entirely solve the problem of a ranger pelting you. Certainly gives you an advantage but it doesn't solve it. Trust me I wiped like 20 lobbies tonight on my ranger.

Like I said we were doing 'robin hood' killing all the geared juicer teams and giving their gear to the nakeds in our lobbies.

real trellis
#

Also you're forgetting about the additional projectile reduction plate has so you're looking at more than 80%

small furnace
keen scaffold
#

and that weakness would remain because at higher levels of play, casters will have access to more magic damage and magic pen. As it is right now, this "weakness" is more like a design flaw that kills the motivation to play the class.

#

imagine getting juiced on a fighter only to get fireballed then zapped from a wizard with base gear.

small furnace
real trellis
#

In tarkov there is a chance for an undergeared player to kill even the most geared player by being skilled enough to hit head,eyes before they get killed. There is no such chance in DaD except in the case of gray wizards vs fighters

real trellis
mortal solar
keen scaffold
small furnace
#

You can kill any geared player as any class in a basic kit as long as they're not one of the classes that has resistances.

real trellis
small furnace
#

Like an unkitted slayer fighter can kill a fully geared ranger, bard, warlock, wizard... if he just gets in there. It's possible. The classes without resistances can die if they are careless or get unlucky.

real trellis
#

And no, you're not killing a geared bard as an ungeared slayer fighter lol. They can use good melee weapons too and they're selfbuffed to shit. I can tell you this from personal experience.

small furnace
real trellis
#

You're also very unlikely to manage killing a geared warlock as they're going to be infinitely healing off their hydras

small furnace
#

I mean at this point I'm just narrating my own experience, cause I've killed gear types of all these classes as an ungeared slayer fighter.

real trellis
gilded ether
#

Add a goblin area in crypts, they breed a pack of wolves and behind a small bar theres a goblin merchant you can interact with

real trellis
#

magic missiles come out pretty fast on a geared wizard and they each do about as much damage as that fighter is going to per swing

small furnace
#

If you say so. I don't really care enough to continue this atm so I'll just go.

real trellis
#

It's very much a last ditch effort but they either have to back off to dodge or they have to commit and take at least half of your shots to the chest

#

On a geared wizard 5 magic missiles is more than enough to 100-0 your ungeared slayer fighter

twilit crater
#

for sure mm is a great option if you really need to close range. killed a lot of people from various gear levels with them

#

but it really depends who you are hitting because if some hyper geared fighter is point blank you are getting 1 tapped by a falcion. if they manage to get it off that is

real trellis
#

At best you're rocking a white viking sword or something with 30 dmg (so 35 with slayer boost)

#

And yeah that might twoshot the geared wizard if both hits are headshots, or it might not if the wizard happens to have decent strength via +1 all gear

#

But you're not outdpsing those magic missiles

keen scaffold
#

you'd think that the SURGEON would have a SURGICAL KIT for sale.

abstract swallow
#

he does, you just don't have your merchant rep high enough yet

celest pagoda
#

broo give clerics javelins only character without ranged

vernal hedge
celest pagoda
shadow fiber
#

duuude why does ranged projectiles travel so fast. i swear they don't even have to lead you if you dont have 320+ ms

#

im just getting bodyshot over and over again mid range by a longbow and no amount of juking is doing anything other than get me hit center mass

vernal hedge
# celest pagoda gotcha wizard has how many? still gets crossy? bard has grey drums that hit nice...

I don’t think wizard should have access to crossbow so that’s 1, bard doesn’t really have that many options so I’m fine with it, but drum shenanigans shouldn’t be a thing, or dmg severly reduced.

And cleric doesn’t need to be able to do everything, he already has the only healing in the game and a pretty okay dmg spells, but he is focused at being an healing support. No need to give them a crossbow imo

clear tiger
abstract swallow
twilit void
#

Hello SDF.
Remove hr goblin caves in normal queue.
Thank you, god bless you.

clear tiger
#

Oof lmao thanks for the clarification

naive elk
#

We should have missions exclusive for HR maps or bosses only in HR would be a nice incentive to people go there, craft material aswell. The missions would gave gold or supply like potions etc, nothing too crazy.

celest pagoda
vernal hedge
celest pagoda
glacial hinge
#

buff coblat/ ruby?! seems like alot of work for waiting on rolls... for exact same armor rating

mellow sapphire
winged mortar
#

Scrap the loot system entirely. Call it a fail. Try the skill tree. Add items really slowly after balancing the game around the skill tree.

mellow sapphire
#

devs have not even started on skill tree. Otherwise they would have implemented that first and balanced it like you said. They should just focus on introducing it since all the balance changes before wont even matter

glacial hinge
ancient smelt
stoic narwhal
real trellis
tender seal
glacial hinge
#

🥚 hatch notes 🍳

formal granite
#

TURN UP THE LOOT, nobody and I mean nobody but streamers want to play this game 12 hours a day just so we can do high roller, turn up the freaking loot!

glossy vigil
formal granite
glossy vigil
#

jsut play like a rat, I made 10k gold in two days playing solo rogue in ruins, you just don't want to learn

#

you realise that the market is already in shambles because of the loot rate rn I don't mind really but you can't ruin the game for everybody cuz game too hard boohoo

formal granite
glossy vigil
#

in an hour you can make easult 1 or 2 k

formal granite
# glossy vigil you realise that the market is already in shambles because of the loot rate rn I...

games not hard you rat in duo lobbys I play high roller, sounds like you are just a lifer and kind of new to the game, my post is the fact that people who unlike you want to play endgame and experience pvp need to farm for days to do so, I understand that doesent matter to you since you are a noob and focused on the number value of your stash but some of us actually enjoy playing the game normally and doing PVP

glossy vigil
#

no need to sweat buddy excuses excuses, it's a hard game not for every casual, making the loot even more plentifull would be dumb and it sounds like you only grind gob caves, try and kill bosses you'll see if you're that good buddy

#

lmao sure buddy exactly that

formal granite
glossy vigil
#

assuming I don't already 🙂 no worries bud just keep crying evrything is going to go your way

formal granite
formal granite
dry acorn
#

Hoping for a diverse leaderboard - A diverse leaderboard looking like measurements for tracking pacifist/helpful behavior. This could create an atmosphere where streamers (typically the most powerful players) and other lobsters might start trying to climb leaderboards where they have to say, dungeon without killing.

Suggestions: Life giver : track potions dropped/ given to non party member players within a dungeon.

Hearth-guide: Track blue portals that you open, that other players use that aren't in your party.

indigo jungle
#

another bard nerf lol class really is dead out of all the rest

indigo jungle
#

they really are beating the horse with this one LOL no other class got 3 nerfs in a row with no buffs to something else lol

glossy vigil
#

buthurt much must ad ominem after adom that's so cute

summer kelp
#

suggestion: stop nerfing bard

granite plinth
#

yeah thatd be nice 🧀

formal granite
daring trail
#

feelsbad for bard mains

south topaz
#

And they make the worst type of gear matching imaginable.
This game is REALLY heading to the wrong direction

granite plinth
placid summit
#

entering normals dungeons with only blues is AN L for sure.

lone crescent
#

Starting gear vs blue is winnable btw

granite plinth
#

*is a trial and data collection. Learn to read patch notes and interpret what they mean before reeeee

cyan geode
#

For testing purposes, you can now only enter ‘Normal' Dungeons with Rare grade items or lower. Higher grade items found in the dungeon can be used during that session.
**Stupidest thing you have done yet, and youve done alot of stupid things so far

daring trail
south topaz
lone crescent
vague shell
#

day 20 of waiting for cleric nerf

granite plinth
#

meta best in slot sweat squads will kill the game faster than fair matchmaking

cyan geode
#

@vague shell lawwwwl

lone crescent
daring trail
vague shell
cyan geode
#

@vague shelli doo

#

these devs are becoming more and more like nikita from eft everyday. try to fix too much and they ruin the gameplay.

indigo jungle
#

it would be different if bards items gave them buffs because they had them, but they dont, so you got a 1.8% max health flute? u only get that with the flute out and also it is basically useless. Now if their items had specific stats that they can only drop that would make things a bit better but all the gear right now is bad. The bard chest gives no armor or magic resist, neither do the pants or the helmet because their buffs were supposed to compensate for that. Not anymore! So now its a walking squishy poo with basically no buffs because its also limited and they all have been nerfed to crap so why would anyone want to play that class? You cant even do cheese builds anymore with throwing drums. Oh and then u compare it to the other support cleric who can give all their teammates protection, buff all their stats, heal them to full off of 1 ability one time, resurect, and even go into melee themselves and not get 2 shot half the time they will beat the crap out of u with normal gear its so crazy.

summer kelp
#

just a reminder that the gear cap is an indirect rogue buff lol

cyan geode
#

@summer kelpyea and its stupid

vernal ether
#

HOW TO FIX LOBBIES:

implement the character-building Training system so that you build your character as you level instead of just getting a perk every 5 levels
minimum level to equip on green+ gear based on its stats
level-based matchmaking for all lobbies based on average party level
purple and better drops restricted to high roller

you're welcome

also bring back the three-tier ruins -> crypts -> inferno system please and thank you

cyan geode
#

gear based matchmaking is a horrible idea

vernal ether
#

it's level-based matchmaking with level-restricted gear akshually thanks

daring trail
#

level-based matchmaking already happened and failed.

indigo jungle
#

yea they took level based out

granite plinth
#

level based doesnt work because you just make characteer, level to 15 in day, transfer to main, repeat

cyan geode
#

@vernal ether you new?

indigo jungle
#

everyone just made brand new characters and played that

vernal ether
#

been playing since pt3

#

doesn't matter if you make a brand new character if you can't equip rare gear on that character

lone crescent
granite plinth
#

matchmaking absolutely is the answer though. people dont want to get good at a game filled with meta no lifers that exist on youtube tutorials.

need to seperate the people here for fun and enjoyment, from the people seeking deeper purpose in life from pixels

small furnace
#

Man I hope this gear change doesn't stick. I won't wanna be around long term if this is the direction the game goes into.

Also the leaderboard changes are... terrible? They just promote people grinding even more. That's awful.

indigo jungle
#

I literally stopped playing the game cuz of all the bard nerfs, after the first time it was okay then 3 patches in a row more nerfs like I dont think I am ever coming back that was the only class that was fun LOL and I have been playing since the open beta back in like 2021 2022? Lol

daring trail
granite plinth
vernal ether
#

the "level-based matchmaking" was literally just separate lobbies for 15+. I'm talking about matching people based on average party level, with level restrictions on gear based on how good it is. that way low level lobbies can find better gear but new characters will always be wearing gray/white because they can't equip it. it's not gear-based matchmaking because it does not take into account the gear you are actually wearing. read, comprehend, post thank you

indigo jungle
daring trail
vernal ether
#

correct

small furnace
granite plinth
daring trail
# small furnace I hate the leaderboard system, I hate that it promotes sweats to run through HR ...

well they did say any purple you loot inside of a normal dungeon, you can equip for that raid. So i assume you can still get purples out of normal, maybe just more rare.

Yea if they continue to have a raw kill leaderboard, the whole not looting and just hunting people down will continue to exist.

People take more pride on a kill leaderboard than an 'adventurer' leaderboard where they get points for pve

south topaz
indigo jungle
vernal ether
#

this isn't a new concept, games like Diablo have level restrictions on gear. it's a very common RPG mechanic and would ensure that everyone has fair lobbies and the primary disparity is player skill, while people who grind the game can still go to 20 and wear all purples and yellows and fight other people in purples and yellows

indigo jungle
south topaz
#

BRING BACK PATCH #14

indigo jungle
granite plinth
south topaz
vernal ether
# indigo jungle Yea but they arent doing level based matchmaking anymore so what is the point of...

read comprehend post please thank you. they never did level-based matchmaking. Dark and Darker has never had a matchmaking system. what they did was a separate lobby pool for level 15+ players. the point of the gear restrictions is

  • to bring back the early playtest experience of lobbies mostly full of undergeared players having actual fair fights
  • to create a better new player experience instead of the current noobstomping atmosphere in crypts
  • to integrate the level up system with actual progression of power for your character
  • to limit the use of juiced gear to lobbies of people who have played enough to afford juiced gear
sweet nebula
#

Has anyone discussed how completely useless leather bags are? whats the point of making them so expensive to craft? you would think they would be something easy to craft and the hard part would be filling it up with 500g

vernal ether
summer kelp
small furnace
sweet nebula
small furnace
unborn mulch
#

Can you remove/lower the trading fee if your making the gold more scarce? it just seems like an annoyance, not even a gold sink it just makes people not sell cheap items which forces you to get worse ones at the shops, I think it would be alot better if you could find people selling slightly better then shop items but worse then getting a lot fo gold for it and then you dont have to sell something for 35g for a 50g item, gives both players more gold and enjoyment as currently there's not enough means to trade it. Also its not going to be adding more gold to the game if anything it will be a gold sink because people wont be vendoring their trash, they will exchange it with anotehr player taking their gold - Thoughts?

daring trail
vernal ether
#

idk but they have previously intimated that they only had the coinpurses because they didn't really want you to be able to compress your massive wealth into a couple of squares as it would force you to spend it
gold ingots are not directly usable for purchasing stuff, you have to laboriously convert them to coins

indigo jungle
small furnace
indigo jungle
#

Which is good but then like it also hurts those new players who get lucky and kill a high geared person

vernal ether
small furnace
indigo jungle
daring trail
vernal ether
vernal ether
small furnace
indigo jungle
vernal ether
#

like I mentioned you would still be able to loot rare gear out of chests in the dungeon, just not wear it. so low levels can still fight over good gear

small furnace
indigo jungle
mild hill
vernal ether
#

lol sure buddy plink at the capelords with your gray ranger, you will definitely get all their loot

indigo jungle
#

💀

small furnace
#

HR is entirely unplayable now because the leaderboard sweats have come back in full force. I do not wanna play with the people that just hunt people down methodically because they're grinding an arbitrary number.

I still however want to have opportunities to play with, and against geared people... just not in the environment where leaderboard sweats exist.

vernal ether
indigo jungle
#

the best way to solve all of this besides the bard nerfs is to add a training map where you can test damage

vernal ether
#

they could also roll back to the early playtest balance and make rare gear actually incredibly rare again, but based on the playerbase response I don't think that would be well-received

small furnace
# vernal ether a solution needs to be found for the gear problem in normal dungeons or this gam...

They haven't really said that actually. They said that 'a proper ranked mode is coming soon' that could just mean converting HR to ranked.

If they do though then I will be 100% fine to play more HR.

I do not think this type of gear based segregation is good for the game though. I absolutely adore those 'zero to hero' moments, and as I said last night I REALLY enjoying playing as a 'robin hood' geared player, where I kill all the other geared players in the lobby and give their gear to the naked players.

daring trail
# vernal ether they could also roll back to the early playtest balance and make rare gear actua...

I think alot of people mistake the playtests lol
loot was not as good, but there was only a handful of people who went and farmed HR bosses lol.
You didnt see crazy gear, because people couldnbt even survive hell runs.

Youd run into a guy in a purple kit who didnt know who to use his sword and shield effectively..

There is no going 'back to the playtests' because people actually know how to play the game.

indigo jungle
#

nope ppl like their gear now and I dont blame them having it is the only time the game feels fun and when you get it then lose it going back to grays feels like ass

vernal ether
indigo jungle
vernal ether
#

I originally was in favor of separate lobbies for people who had yet to successfully escape through a portal, but I think level-based matchmaking and level-restricted gear would be better in light of the purple epidemic

daring trail
hazy tulip
rich badger
#

We need high roller ruins now

vernal ether
#

that is basically what the point of goblin caves was. but I think they set out to make this game as PvPvE so they are probably not gonna add a campaign and I don't think it would be well-received anyway

#

fighting people in the playtests was fun as hell, even in grays. crypts is not remotely fun at all rn unless you avoid everyone like the plague and duck into inferno at the first opportunity

daring trail
vernal ether
#

you still have solos and duos in crypts. and yeah the low skill ceiling made things more fun, but I think what is holding the game back currently even though people know how to play (there are still some truly stupid people out there in juiced gear) is just the gear disparity

#

killed a solo wizard as a gray ranger on wednesday

#

he just kept peeking me to throw fireballs that missed and I kept shooting him in the face until he died lol

daring trail
# vernal ether you still have solos and duos in crypts. and yeah the low skill ceiling made thi...

I didnt say they dont exist in crypts, but youre on something if you think the same amount of solo/duos are going into crypts when gc/ruins exists.

the gear disparity is really the only big issue, but that can easily be adjusted just by fixing random modifiers.

Instead of +3 weapon damage on ARMOR, maybe lower it to +2 as a start. same with all damage stats that are on armor, just lower them. That alone would make the gear disparity not nearly as bad

vernal ether
#

you said "you had solos and duos in there" which... you still do. obviously they're not as numerous
I don't think the solution is to make gear worthless. I think the solution is to either limit it so that you have a gradient of gear in lobbies as you progress a character, or to make gear super rare again so that hardly anyone has it.
any solution to the problem is gonna piss off a lot of people because gamers are really fucking stupid. that's why you are selective about the feedback you listen to as a game designer lol

#

I do agree though that gear should have appropriate bonuses on it instead of completely random and frequently useless shit

daring trail
#

I dont think anyone mentioned making gear worthless, where did you get that?

quasi stirrup
#

I still think a player Kill death ratio is a better matchmaking metric than jsut limiting the gearr

small furnace
small furnace
vernal ether
#

you are talking about nerfing gear stats. I think the last few weeks of balance changes have shown you can keep nerfing them and it won't have any effect, until they are not worth using anymore, and then people will stop using them cos they are worthless

daring trail
vernal ether
#

did you miss all the fucking around with all attributes modifiers? lol

daring trail
quasi stirrup
vernal ether
#

there's been at least 3 changes to them since the game released in early access

glossy vigil
#

Please I beg IronMace, could we have a "hub" like area like a persistent tavern with a zone with different types of training dummies, even solo or team only or something, having to go ingame and risk your gear to try anything is a bit limiting imo

daring trail
ember moon
#

I still see a small issue with blues being just as good if not better than purples with the stats they can have but I am happy with the separation in lobbies in general. W change

vernal ether
small furnace
quasi stirrup
vernal ether
#

im actually in favor of taking out the trade market but it would never fly lol

glossy vigil
small furnace
vernal ether
#

the market ruined Tarkov, so many of its problems stemmed from that feature

glossy vigil
#

please let us have a training room I need to theory craft

vernal ether
#

and here it just serves to make it easy to assemble +damage on every slot builds, which is clearly not making the game more fun

daring trail
vernal ether
#

it is not a needed addition at all. you could have plenty of fun with stuff you got out of raid only
it's a horrible addition and that's why battlestate spent so much time destroying the game to try and work around it. "found in raid" quest items lmao

glossy vigil
#

which could then have a ingame representation of our stash it could be customised decorated and shit

quasi stirrup
glossy vigil
#

imagine being able to put armor shafts full of your best gear sets in your hq

small furnace
# daring trail Its a needed addition for tarkov though, same thing with DaD. It comes with iss...

Wdym. I love standing still looking at a chat waiting for half an hour for the gear I'm looking for to pop up only to have it sniped by some dude with a script before I can even look at it.

And it's just my favorite pastime to be spamming a message every 10 seconds until someone comes along and trades me for my incredibly underpriced item.

@quasi stirrup You just said remove the pvp. There are SO many dungeon crawlers that exist and are pve. Go find them if that's what you want.

vernal ether
#

im not confident at all that Ironmace knows what it is doing addressing the gear problem especially after that fucking vendor fiasco, they seem to think that the solution to "geared players are ruining the lobbies" is "I guess everyone should have access to the best gear at all times"
but at least this patch suggests they are aware it is a problem at all
@small furnace you are joking if you think an auction house would be better for sniping than a trade chat lol. the current system is way less script prone than, say, Tarkov's, which is horribly abused by bots

daring trail
# vernal ether it is not a needed addition at all. you could have plenty of fun with stuff you ...

Its absolutely needed, markets inside of games keeps population.
There would be no reason to loot anything if there was no market. if you were a fighter, youd pick up fighter gear and nothing else. No reason for sellables or anything, because merchants have shit gear.
In tarkov, its the best way to make money early game. Looted a sugar? guess what, you have no use for it, but can sell it to someone at a much later stage than you and make $$

Markets are great in these sorts of games.
The only thing that ruins the market is r m t but there are other solutions for that, not just removing it.

quasi stirrup
#

none that i have playied have much challenge to them or are fps. I don't want soles games.

small furnace
hazy tulip
short heath
#

The devs have brains @small furnace @abstract swallow

small furnace
formal wadi
vernal ether
# daring trail Its absolutely needed, markets inside of games keeps population. There would be...

the reason to loot stuff is to sell it or give it to your party members. it's FINE for loot you don't want to spawn and for you to leave it there because it has no value to you. you do this with 90% of gear right now anyway because its stats aren't worth crap and it takes up too much space.
there is no way to implement a market without instantly flooding your game with R M T and bots and cheaters (who now have a financial incentive to cheat because it's easy for them to sell the gear they get for doing it and then sell the money for real currency) and trivializing your game's mechanics and sidelining the actual playing of your game. there is no solution to this, Tarkov proved that, nothing they tried worked, it just made the game less fun for normal players.
sure, you get a dopamine rush when you sell a really sweet item you can't use for 500g, but I'd much rather have a game that's actually fun and playable than a trade market

daring trail
formal granite
#

game is slowly dying every day and the main complaint is "I dont want to farm for hours to use one good kit" why cant we have buffed loot, yes maybe sweaty streamers who play 12 hours a day are rich, but what about the other 99% of the playerbase? why is ironmace listening to 1% of its community I will never understand.

vernal ether
#

it's a moot point because ironmace clearly wants a market so no amount of arguing will have any effect on the actual game. but it would be better off without one

short heath
oak orbit
#

If they are going to put in gear restrictions in normal dungeons that is fine. But I only have 1 friend who I play with and we play ruins. So if they could add a High Roller Ruins map so I can use my actual gear that would be awesome

vernal ether
#

you could duo in HR crypts :D

cyan geode
#

high roller sucks

short heath
cyan geode
#

high roller= pay to get in and barely make entrance fee back, run into all legendary no lifers who live on their pocs..

small furnace
#

This change is moot rn because people aren't gonna go to HR still. Leaderboards just got made worse and nobody wants to play only to get farmed by JayGriff and all the other 14-hour a day career sweats.

vernal ether
#

drinking the tears of people who complain the AI enemies are too difficult

rotund violet
short heath
#

These devs are testing things in a completely backwards way.

cyan geode
#

they should take suggestions from greed is good...

short heath
#

Half of the changes they're talking about making will likely have to be changed again as soon as they get back to the 3 tier map.

vernal ether
#

they're trying to balance testing things with keeping their preemie playerbase from raging too hard

daring trail
abstract swallow
#

wait did they really put a gear cutoff below loot that drops inside the same dungeon lmao

cyan geode
#

game still in playtest in a better place than this game

daring trail
south topaz
short heath
sonic sand
#

It's just a band-aid fix that they'll likely rip off at some point in the near future anyway, just like the 1-15 /15+ level split.
I'm starting to doubt there'll ever be a real system implemented for balanced matchmaking.
Chat is hilarious though; "not fair I have to go HR and fight people of the same gear that are better than me, noobs and brokies should just get good so they can kill me with green gear xD"

short heath
small furnace
abstract swallow
#

I don't understand why they'd do this while still having insanely boosted loot rates, but that's what testing is for
it's gonna do a whopping nothing for people complaining about 'gear diff' though

cyan geode
#

the changes to this format"ie the market they use and the mana pool for magic players that greed is good has would actually make this game much better

small furnace
#

Realistically this change just means I'm gonna itemize blues better and not use purples though. Which isn't really a big downgrade since you can still get 2 good stats on blues.

abstract swallow
#

drop rates have been boosted like 9 times since the start of early access
whatever they've rolled it back to is still way, way too much

short heath
small furnace
still matrix
#

with this new gear limit hr prices should be decreased due to the fact that if anyone who wants to wear their best gear has to pay quite a decent fee just to play with it

short heath
cyan geode
#

but we all need to be happy that they actually work on the game and kind of listen to the community.

small furnace
vernal ether
#

the casuals sure feel mindlessly grinded by the capelords infesting crypts
didn't I just mention how I was playing around them by not taking team fights in crypts? lol. Nuclear is reading you like a book Kira

cyan geode
#

they need to have solo map that is for people who like to play solo with full gear against other solos..

small furnace
# vernal ether the casuals sure feel mindlessly grinded by the capelords infesting crypts didn'...

I don't care about the mindlessly grinded thing holy crap you're reading way wrong into this. I DO NOT WANT to play against someone that plays this game 14 hours a day on repeat every single day consistently. That is what HR turns into when leaderboards are like this.

It has nothing to do with skill or gear it's just these people have WAY too much time to play the game and I will never be able to keep up with someone like that.

cyan geode
vernal ether
#

yeah I literally don't know what to say to the lack of self-awareness