#suggestion-discussion
1 messages Ā· Page 220 of 1
I'm not saying it's not good. I've just never died to one personally
Spear on ranger is good, and it's better for pve. The thing is arming sword + hand crossbow is just such an upgrade in pvp that it's usually my go-to. Also spear has such bad sour spots so people can get in your face and make it do way less damage.
Dude if u have came acrossed a good ranger with a spear ur gonna die š
Ye. If they don't know to hug you, you're basically untouchable with the reach it has. I've two tapped Clerics and Barbs with Spears.
It's a good option don't get me wrong, it's just way outclassed in pvp by the arming sword + hand crossbow option. It's WAY better for pve though let me tell you that, feels really good to clear rooms with it.
NERF THE RANGER. My god š¤¦
It is a God teir perk and the reach on stab weapons like that you get the frist hit with a God spear ur laying them out unless u just have 0 awareness
Oh for sure. I prefer Rapier to Arming Sword, but same concept. Technically way better for pvp.
I prefer using the spear just cause of the comfort it provides in pve, but I'm not gonna pretend my preference is the way to go hahaha
Spear just all around my favorite Melee I'll even use it on a fighter
I do the same. Spear for pve is a must if I have one available to me.
I feel like they were so close to the best the game has been, but just went so far off the mark.
Yeah its gonna get nerfed probably
Need to make high roller either more attainable or not allow highly geared players in basic dungeons. Itās ridiculous how many people you run into that are geared when you have default
Matchmaking below level 14 has now been removed. ```
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Ironmace has no idea how to get where they want to go
https://darkanddarker.featureupvote.com/suggestions/499494/revert-patch-15 all im going to say
Why is keeping the launcher up now required? I don't need the extra window
no
gold pile back on normal hell after you kill boss with only 5 uses no legendaries out of it though
not anymore xd
There is now a realistic world where this is true
"- Dungeons now drop high-quality items much more frequently and in greater quantities from all chests and subbosses." DO THE OPPOSITE OF THIS! WHY WANT US TO REACH ENDGAME SOONER AND BE OP?!?!
All attributes and healing become randomized words WTF
So is it just me or does it feel like ray of darkness SAYS it got buffed but didn't at all.
There's no way, have you been in the dungeons? EVERY chest has a blue lmfao
aljava?
I wish the first circle started just a tiny bit later, even 10-20 seconds later. If you get stuck in a corner spawn, with the first circle on the opposite side of the map, you pretty much have to sprint passed everything in several rooms without looting/killing anything
The fighter is the worst swordsman in game because others can use rapier which is op long range frontal attacks. Nerf rapier or let fighter use them without penalty.
Why is level 15 still a trade requirement with level 1-14 lobbies removed? Did someone forget the other half of the adjustment?
Use it to buy some 0.2% magical action speed 
wishing magic staff gets a reach buff like battle axe did
so when is the next project crawl or greed is good playtest
you mean purple bro you get like 4 purple items and a row of purple sellables per chest
clerics are slamming down chug jugs and infinitely healing machine gun rangers and juicer nascar barbs BUT NERF HARMONIC AND TRANQ GUYS THAT WAS THE THING FUELING BUFFBALL NOT THE 50 hp HEALS BEING PUMPED OUT EVERY HALF SECOND
buff ball is more op than ever
its early access they probably want to collect more data on high end gear/end game numbers
@long isle clearly a delusional take didnāt you see they just removed every bard spell off his wheel in the recent patch to counter buffball
those changes are disgusting i lost any motivation to gear event to play ;/ it should be done betwen wipes not in middle and destroying all your collected gear in mid game and i dont have much but i can imagine enrage of ppl who have full sets
buff ball is more broken than ever coz every class sucks bro you 1 tap everyone and 2 tap geared fighters
skill issue learn to dodge parry and avoid . 90% of players cant even dont loss hp on pve .... and they ask for heal after first skeleton fight
can you guys even explain what a buffball is
I genuinely want to hear you guys break down what it is and why it's a problem
this update was dog, should of left gear already found alone, now all my gear is terrible and has magic stuff i dont need.
buffball is caused by bards having the ability to que into games if we remove that ability we can start making a difference
just go pick up some more
it's in chests now
what did they do to loot
they took it away from merchants and put it back in the dungeon
you get 4purple items per chest and like 700g its stupid
lmao
there is no gear in chests becasue it should be on trade now im checking trade for like 10 mins for now and there is no single item to buy all crap stats waste of time too even look for gear just go gray ... gear doesnt matter anymore
go play the game instead of sitting in trade chat
if loot has been so overtuned since the first EA patch you don't really have an excuse for not running full purple/blues
games ass now
anyone know of any dad imitations out right now? dm me if u dont wanna possibly break rules. this patch completely killed dnd for me for now
isnt this game about loot/gear ? or its gonna be another call of duty ?
good question plz inform me 2
it is, so go loot the loot
whoever they let man this patch needs to b fired lol. think this is gonna be a learning exp for all of us
why ask him anything this man is just glazing the devs, man cant breath with the meat in his mouth
ok im gonna check few games soon i hope its good but atm its looks so demotivating
it already is call of duty if your not a crossbow class or the M249 with the green cap you stand no chance
basically
first chest I opened had two purple shields and a blue hood in it, it's even more cracked than before
its ok if they test stuff builds but do it betwen wipes not in middle ... ruining all gathered gear after weeks its not fun and will not make happy your customers
they knew nurfing stats was a bad idea from patch one and now they made gear even worse than it was in patch 1 in hotfix 15
I mean it's what we signed up for
there's a reason the game throws up a text blurb telling you changes will be sweeping and frequent
ok man im going in i hope i get my +3AA +3 STR +5 weapon DMG gear like year ago or so
ok man U right
the biggest problem im finding right now are the stats are mixed up, like falchions with memory cap and viking swords... and so much interaction speed on everything lol they definitely need to fix some of these stats and how they're showing up on items
they want 200g for purple templar armor with no stats on it i will maybe take it if they pay me 15g ... those rolls are terrible and ppl say they drop like candys so they shoulnd be more like 50g at all ... something is very wrong
money inflation.. we have way more treasure loot than ever before.
Ironmace is terrible at buffing and nerfing.. their buffs are making things godlike and their nerfs are ... as if you nuked something to the ground and the radiattion would spread to other parts fo the game.
yea it always seems to go to extremes
Do like 5 runs and look in all the chests, you will replace it.
Besides it doesnāt matter, everyoneās good gear is gone not just yours š
Just pretend you died a couple times
you get 700g a chest bro
i like the idea of having the gear in dungeons instead of vendors, but man, this is too much
I also like the gear in dungeons thing- but less interaction speed and memory capacity lmao. thats all im finding
Suggestion: fix false bans ! š
sugestion revert the patch and roll back if you dont want that your eather an insanely bad player or only play like 30mins a day
suggestion: bring magic healing rolls on to atleast some wearables
Hereās a suggestion point, almost everyone (way more than half) in this chat sounds like absolute whiners lmao,
Why donāt you guys stop complaining about the gear and go smash some dungeons, itās fun, open some chests
earthquake needs to be fucking changed
there is no counter play u just stand there and die like seriously
unless you have full plate but many clases dont
Donāt move your feet?
yeah don't move so I can triple dink you as ranger
doesnt help if they have teamates with braincells
everyone but the worst players in the game are giveing out rn how have the devs not learned from what they did on patch 1 the exact same thing happend
Games hella fun atm
then the backline and the cleric who earthquaked you just judgements and arrows hit you?
Donāt put yourselves in a position where you are able to be sniped and earthquakesd at the same time?
bruh
youve played the game, you should understand its 50/50 on being able to do that
the range of earth quake should be halved, minimum.
wish the devs would team up there 5 braincells as much as people team in game
ignore him his braincells are competing for third 
you can be over 6m away and he still hits you thats half of most rooms
cleric is better rogue than rogue, yo get next to earthquake cleric its guarenteed over, rogues atleast u can fight them off
sorry but after 1000h playtime opening chests is no fun anymore
the combos in the game are problematic to balance tbh, cleric solo is alright, but in teams its just fucked
earthquake should be like if youre 1m radius around cleric
does anyone know of and DAD imitation games that are out rn so i can go play them
allow him to get away, maybe not just push any room with impenetrable force
ong not a bad idea
dont move at earthquake .... or crouch and shield up ... and if ur ranger or rogue got catched by EQ u just bad and need learn to play and stay evasive
if he hits you with max range earthqquake thru a doorway, and you dont have a sheild
why not come up with suggestions in the suggestions forum, rather than add useless jabber
theyre a cleric main
i dont even use EQ xD
so the devs say anythign about reverthing the patch yet coz i and many others aint playing till they do
Suggestion: Bring back the original goblin dungeon, where you have to go in with no loot, and make it out with something to show for it so its a way to get loot to play with friends, or bring back the matchmaking system u just got rid of, so we don't have to fight lvl 15 people with full blue gear, as a naked with nothing thats got a level 5 character and is trying to learn a new class
sugestion revert the entire patch but removeing the matchmakeing actualy good change only good change tbh
naked runs sounds good rn but the lobsters 
Matchmaking system is nice idea , also i dont saw good and working matchmaking system in past 25 years of gaming

yall watch racoon saloon?
the people who want matchmakeing dont understand that they where stuck with crap gear because of matchmakeing
they have had good options but they remove them after a month
Edit: like why should nakeds be going up against people with blue gear wtf,
there is different kinds of match making, people can want varied kinds with varied problems
any kind of matchmakeing is bad for an extraction game makes the high lvl players richer and keeps the low lvl players poor
so add different options for matches, like have a everyone of all levels area, and then a close in level and gear one, and then a low level only one,
blue is w/e its the purple full kits just running nakeds down that was getting boring zz
how do i report a cheating barb
Suggestion; place more inferno portals in each match
high level or "good" players?
both
loot seems to have been tuned up way to high
this isent even an extration game anymore is a battle royal everyone got full purples there is 0 gear gap i
they are testing gear so getting the gear in our hands means faster data for the devs
If youre good you get rich, if ur bad you dont get rich.
if there is no match making algorithm then the default is skill based matchmaking without variable match making
+1
Legit just made 400g off of just collectibles from a single crypt run and I didn't even loot efficiently
Humour me, have you worked in this industry or similar industries?
Really sad update loot is now way to common and the rerolls on everyones stash is such a troll with literally 30 minute notice too
Anyone who comphrended the QnA knew there was a big update after the korean holiday break
They need to add something like that to announcements not everyone is gonna read every tab
Data is not Reality and it may lead to false conclustion especialy when readed wrong . There is story about Data supercomputer and VietnamWar
Hello @dawn grotto @keen onyx please guys can you focus on improving server stability? There is real problem with rubber banding and it is here from the wipe. Before was stability of the servers pretty good. Thank you ā¤ļø
It is now
Ive developed various home projects and did go to school for a while but nothing substantial, i have been following various EA and EA-like games for the past 15 odd years or so, its not my first trip down this road lol. Balance adjustments are a part of the process though, just got to work through the initial growing pains, more then likely it will happen everytime they add anything substantial like new classes in the future.
The devs play their own game as well, its not just data they are basing things on, based on the dev notes they seem to want to get the gear in our hands ASAP, probably so they can adjust for the eventual hotfix next thursday
as a side note, not a lot of devs update weekly these guys are nutters with the updates lol
I totally agree, going in naked and extracting 80%+ of the time, easy money to stack up kits for when the crew is online
I usually go in naked not bc gear fear but I find it more enjoyable to buy weapons than armour + stats and work up with the gear im wearing from the dungeon til death. yeah i have some gear away for when friends wanna be serious but chill vibes ykn
Love the little wisdom here and there š and weekly updates are crazy. very few devs do them. especially indie companies
Suggestion: I just learned that Hide is considered a buff, and therefore the duration is governed by Will. This is insane and needs to be changed.
I hope they add magical healing back to gear and just limit it to only +1
fix god damn rangers. I ran into a aimbot ranger and I couldn't even chase him down as a kitted barb because ARROWS slow you down for some god damn reason
I try to keep the peace is all lol, lots of people treat this game like its a AAA release, need to hopefully curb expectations a little by grounding things and putting things into perspective. These devs have been nothing but awesome, they make mistakes like every other human lol
Yup, im so grateful to be playing this buggy unbalanced crockpot. it's really interesting seeing the inner working of dev development. its like watching artists paint from scratch. ive been waiting four years for silksong to release and its made by 2-3 people. but itd be so interesting to see what theyre tackle first etc.
Games at this level are 100% art!
In a sea of mass produced 0 risk game development, these are the types of projects that are a real breath of fresh air!
What was their name, cause I just had an interesting experience as a Ranger who killed a barb way more kitted than me :3
Have items roll negative stats, example +3 strength -1 agility
Cursed items would be nice is very big deal in Dungeon and Dragons universum
More inferno portals per match
give some better rolls all i get is +.5 move speed and interact adn magic interact its ass
Fix the god damn bard. You took a great class that was fun to play and dragged him through the mud to the point where he's no longer anything more than a ghetto fighter or rogue. If he needed nerfs, then give him some actual elegant nerfs. If using him to buff ball is too strong, then give options for counter play to other classes. There's no point to play him in any other way than a light weight fighter with a sword. They were rare enough before the patch.
Suggestion: listen to streamers that play the game 24/7 not redditors
Bards absolutely were not rare at any point in time since they were released.
He was rare during most of September, even more so with every nerf.
gonna agree with Onyx for once, Bards were the most prolific caster in the game from the start of EA
it's only Warlock being FOTM that has made Bard not make up 30% of non-rogue players
For like 2 weeks, then about mid august they started becoming rarer. End of September there may have been one in every couple matches I was in.
now there will be a lot of bards again because of chests
Fighters and rangers are massively more popular.
fighter and ranger are the 'newbie-friendly' classes because of how they interact with PvE, they'll always be popular, as will Rogue for how easy it is to rat with
dont do that either lmao wut
Idk man, I feel like you're straight wrong here. I play ~5 hrs average a day and see no less than 2 teams with a Bard on them on average per match.
Yay what was once my favourite class is now relegated to opening chests for others.
You're lucky. Maybe we're playing at different times or in different regions. In comparison how many fighters and rangers are you seeing?
Roughly the same on Fighters, slightly more Rangers.
Barbarian roughly the same as Fighters and Warlocks roughly the same as Rangers. Rogues and Clerics by far the least popular atm.
Could also be they're seemingly not present because we don't hear them play their music as often in the distance. Considering most of their songs suck, it's not worth the time to play most of them.
Sdf out here single handedly ruining the game. Dude is clueless. Get a new lead dev
They don't suck. They're nerfed. They keep getting nerfs because they literally still do not suck.
Is that the goal, to get everyone to agree that they whole heartedly suck?
as long as Bard has notecancel'd SoW and quickswap crossbow headshots/drums, he'll just be The Better Rangerā¢ļø
I've said this before and I will say it again - Bards will always remain a problem if they can have all of their buffs persistently stacking.
bard de/buffs, bare minimum, need to only apply when you're within X units of him
if you disengage or he does, the enemy/his team should stop feeling his influence
right now the class literally plays through walls and doesn't even have to participate in teamfights he singlehandedly decides
This is why, realistically.
Oh so bard should be punished for wanting to play more than a single song. Wow sounds boring as fuck.
A song played by the Bard should only persist while you are playing the song actively (meaning it isn't a cast and last, it is a channel kept active by doing what the current cast minigame is for songs) and for 5 seconds after finishing a song, IF they were to be buffed roughly halfway back to what they originally got nerfed from, to be balanced.
No, you shouldn't expect to have literally 200% increased stats while still being able to put out the same dps as a literal dps class as a Bard.
That sounds boring as fuck. Keep repeating the same fucking song over and over again which would still get complaints because you'd be playing something like song of peace for memes and would just be annoying as fuck.
I would kinda agree to that if I could keep playing shriek of weakness non-stop, keeping an effect on enemies for the entire fight. It would need to be massively buffed tho along with other songs if you can only play one at a time
200% increased stats? What are you smoking?
if they just had a 'major' song and could run minor songs alongside it, that'd work too
but anyone recommending that bard should have to actively play songs/be sat in the animation while playing should be taken out and shot, that shit was awful in PT5 and I never want to see it again
You legit do not understand how strong Bard is and refuse to acknowledge it because you play supports and are mad as hell right now. Do some math, my guy.
200% increased stats is a lie tho
What +3 to all stats, That's +200% right? or is that +50 to armor/MR? because those do shit all on their own.
Not talking like all attributes here, I'm talking literal total stat boost as seen on your character sheet, across all 3 players on your team.
still nowhere near 200%
Nowhere near +100% either
no that's pretty close to 200%, we just had no idea what he was talking about until now
a single rousing rythm on a team is basically a full extra starting character of stats
What's close to +200%?
his stupidity when talking about bard I guess
Spread across an entire team.
c'mon, he's a beebo but there's no reason to be crass and resort to playground insults
I'm also literally right.
I'm just tired after 2 more special individuals I talked to before in this chat
keep smoking what you're smoking.
Mad cuz bad and relies on hella stat boosts.
I'm not arguing the validity of his stance, just that when he explained what he was talking about he's technically not wrong?
bard buffs are nuts though, and he's naturally encouraged to stack the everloving christ out of them since they have no cost, only a barrier to entry
They used to be nuts, but instead of making them more complicated to stack they just nerfed them to the point where you're better off not bothering with the songs and hitting things with a falchion instead.
show calculations proving that there is a 200% increase to stats
bard should only be able to stack buffs from a single instrument and should he swap instruments they lose said buffs and he has an entire new set of buffs to choose from so he has to actually think about what he plays instead of just prebuffing and that's it
A gallon of water sounds like a lot if it's on your kitchen floor. But it's nothing if spread out across your yard.
There are more elegant ways of limiting what the bard can stack.
if you implement something like this, songs have be returned to their initial power before all the nerfs
𤣠okay, as if action and move speed on 3 players isn't gunna do anything. You're actually delusional.
idk man, most of my play right now solo bard and the class remains incredibly cracked
having 150% Jokester at all times on a class with multiple action speed boosts and a flat armor debuff is more than enough, stacking MS and AS across an entire team on top of that is even better
on top of being the single best farming class in the game with SoW->Shrill
not compared to what other classes can do
Bro, WHAT?
Bard is literally STILL strong as hell. Get out of here.
the only thing bard needs is a real helmet and I'd probably play nothing else
replace bard with ranger, get insane dps, replace him with wizard, get dps and haste+invis, cleric - buffs and heal, warlock - dps and zoning
If you were talking about those buffs back befor the nerfs sure, but they now do less than what you'd do with another class or even with a bard with good gear without songs.
Nah, I'm done talking to literal walls with room temp IQ about this. Good luck @abstract swallow
true.
you didn't give a single argument, all you do is throwing general phrases and childishly complaining
Turn away from the mirror and you might see higher IQs
Read what I wrote, bud. 200% stat boost and Ranger dps. Bard is literally a better Ranger.
prove it, your words aren't an argument
Can't triple shot and doesn't have half the range with his thrown drums.
ābard is a better rangerā what abt the perks and skills rangers have access too as well as traps that bard never touch?
wna speak on that a bit
what do you mean by ā200% stat boostā?
75 move speed, 24% action speed, 45 armor and magic resist, 9 all stat, 54% action speed AND spell casting speed
so the 200% relate to..?
While yes it is spread across the whole team, that is what Bard provides right now for buffs. The action speed and spell casting speed is also on ONE song, so in A SINGLE SONG, you give over a 100% stat boost.
I guess he just added it all and thinks it works like that
and you might wanna check the patch notes of the recent patch š
Bro I'm literally reading the numbers off of the Bard songs in game right now.
all tooltips for bard are wrong, my friend. sadly this is really true
Y'all are actually delusional about this. Bard is STILL omega busted.
he's multiplying them by 3 because he's talking about how it impacts a team
but then he said "this all applies to the team", meaning he did it twice
No, I did not apply it twice.
bard is still strong, I agree. I just want to understand your math
Those numbers are the totals across the whole team, which is actually well above 200% if you want to factor in the shield they can give as a factor of EHP.
+9 all is also a massive increase to the percentages as well that I didn't go out of my way to calculate. +9 would realistically be more like 4 or 5x that, in percentages on your character sheet.
Strength alone triples it.
not really if you calculate it correctly, applying to each player individually
You really need to learn math my guy. +3 STR is also +3 physical power and +6 health.
also mind that it all doesn't matter if you aren't playing buff-ball, you might as well just replace bard with ranger and do more damage instead
yes, but how much is this in percent?
There's no reason not to buff ball with how effective it is.
it doesn't stick to your percantage anyway
so +9 is 800-1000% is what youāre saying?
there might be a reason to do it with wizard instead tho, chain through the barb and bard will probably die together with cleric
No, I used +9 as 9%, when really it's probably more than that. Action speed, move speed, and spellcasting speed give the highest percents and alone will reach over 200% bonus total across the team.
Adding a little bit of unfocused stats across the entire team isn't as valuable as adding a lot of one thing on a single player. And buffing yourself doesn't actually contribute to your team goals if you're not dealing damage while under those buffs.
ranger is for antiball, not buffball
antiball has literally never been better than it is now
It, very obviously, does. Otherwise, buff ball wouldn't be the meta. You're literally being disingenuous right now.
you really need to go to the wiki, look at the charts and check how much +3 all really does to a individual stat
Buff bull is a meta because you stack a lot of stats on a single character. It doesn't matter that you give stats to the 2nd support player in a buff ball all that matters is how high you can buff the player that's actually going to get the job done.
That's irrelevant. Even without +3 all per player on your team, your team gets well over 200% bonus stats.
you do realize that the only team buffs, which last longer than 8 seconds, are +3 all and Harmonic Shield (which was nerfed to 15?)
Action speed, move speed, and SPELLCASTING SPEED, my guy. Stop being so ignorant, as if these three stats alone are not going to impact how the fight plays out.
Those stats are spread out across the team, they're nowhere near as efficient as even half of those stacked on to a single player.
God damn you're actually delusional if you think those 3 stats don't literally make or break every single fight in this game.
Yeah because there are a ton of classes that use action speed and spellcasting speed at the same time to the point where they should considered to stack. <=SARCASM
I think the issue is that the bard nerfs are targeted at the meta, highest end of the game but they affect lower tier bards too. My friend was put off from bard and won't touch it after the nerfs.
I agree with Onyx though bards were a huge problem and probably still are in high tier play.
bard enables the same buffball nonsense invis+haste wizard did but with way less setup and downtime, and with even more force multipliers
@small furnace AND @abstract swallow agreeing with me? Hell has frozen over.
If they were in pre-nerf quantities sure. But as it stands your buff ball stands more to gain from a wizard casting haste on for front line guy than you twisting both of those songs together. And while you're twisting those you barely have time for anything else while the wizard casts haste once and follows up with a different spell. Maybe reapplying the haste a 2nd time before the fight ends.
I mean I disagree with you about GBMM and I think you're terrible at phrasing your points
and could possibly use a nap, you're kinda grouchy
but I can still see where you're coming from
Hey you have ONE bad opinion (imo) that doesn't mean I have to disagree with everything you say. I've been begging for bard nerfs for a long time since they were top turkey in both solos and trios.
Give torture mastery back its 50% scaling, everything else can stay nerfed
The thing with support characters, not just bards. Is that they act as a force multiplier. Buffing a base kit fighter isn't going to have the same impact as buffing a fighter decked in purples and legendaries. Indeed before the patch at the beginning of the month bards didn't need gear because they scaled with the gear on the rest of their team.
That's the thing though, not NOW but Bard used to not only be the best support character, but they were amazing in solos and could achieve higher stats and strength than any character when they had 5 buffs up.
Current hot fix was too heavy handed. We now have 4 mediocre classes (warlock, bard, wizard, rogue) competing against the virtually untouched meta classes (fighter, cleric, ranger, barbarian). Warlock was definitely too strong but it was keeping the buff ball meta nerds in check. There were three nerfs for warlock that have decimated the class. nerfing magical healing on gear, magical healing scaling, and increasing hyrda cast cost is too much, two of these would of been sufficient.
For the most part pentabuffing bards were fixed with the new rework, but it was still an issue with very high gear.
Bard is very much still active and strong in high tier play.
There's no reason one class should be able to do everything better than everyone else, but that's exactly what bard did.
I wasn't opposed to nerfs on the bard provided that they were elegant and allowed bard to keep the power of his songs even if they were more complicated to use at full power. Most of the nerfs had the elegance of a sledge hammer.
I'm telling you though it was STILL a problem, it was just a problem for less people because you required both gear AND skill to do it.... but if you had both of those you were an unstoppable character that could run anyone down with pretty much no room for counterplay.
What about Eldritch shield?
It's still very strong now in trios. Solo not as bad, but buff ball is still murderous. Nothing like buffing your whole team then headshotting people with drums or crossbows for over half their health.
The lack of room for counter play is due to there not being many counter play options and people snubbing their nose at the ones that were present.
Yeah I lost a gear set to someone doing the classic din of darkness through a wall in a separate room with +50 magical damage. It was actually a prominent streamer, forgot their name but I was pretty pissed about it.
Yeah because we're just going to sit around while we hear a bard buffing his team beyond the next door. If you do that you can't complain, same as a player can't complain that longbows or fireballs are too strong if he refuses to try and dodge them.
"Sit around" I don't know what world you're living in where you hear a bard buffing and you are capable of interrupting him before he's finished. If you push on them while they're buffing they'll be finished and he's shrieking you by the time you get in.
Lemme know how well it goes for you when you have +35 move speed trios with hella action speed and casting speed running at your face.
Do you remember when that was?
Last night iirc. Or the day before that.
People still don't understand that once a buff ball trio hears you and wants you dead, you're forcibly taking that fight unless you're also a buff ball trio and want to just run.
The options available are retreat, prepare your own fight (buffs, positioning, stealth, traps ect) or push them. Pushing them is probably the hardest thing to do if you don't have the right comp to interrupt him. But most players I've played with do none of the above and complain when they come rushing in.
DING DING we have a winner. Yep, exactly true. They will chase you across the entire map with absolutely no fear. If you're lucky maybe one of your team will get away but for the most part, nope... you gotta fight them or else you're just forfeiting your team's chances.
Din scales with 12% of additional magical damage. so you got like 10dmg before magic resistance applied per beat? how much health did you have?
can you please explain how where you got the +35 ms from?
No magic res, game server was rubberbanding our warlock into the wall and he got stuck and killed.
i think if there was going to be a change to loot and rools youalready had in your stash it shouldve been atleast good rolls if you had good equipment because now half my kit is unusably bad
Yes because the dungeon is a straight line with nothing in between you and that buff ball but open ground. <=SARCASM
You have less move speed and less action speed than the buff ball trio. You are not going to outrun them, especially if one is a Barbarian that can smash through doors.
you joke, but this has literally been the case since they reverted blue crypts 
I've avoided them before on my fighter and my rogue when I was playing solo. I can't say I do so every time but it happens.
you lost a gear set, because of a prominent streamer stacking +50 magic dmg using Din of Darkness killing you through a floor, while having no magic res and you friend being stuck into a wall?
Yeah cause it was 3v2 and they ran us down afterwards? Is that hard to understand? We were stuck in the wraith room, they happened to come across us while we were clearing it.
You may not be able to get away reliably, but you still can. You just need to do more than give them a straight line to chase you.
and youāre werenāt able to escape the din of darkness range?
Warlock wasn't, then it was 3v2, and we had nowhere to run. Bard zoned us while a Cleric and Fighter pushed us and won. Are the details THIS important to you?
K bud, I'll let you and your no-ante-only experience live in its delusion at this point. You win. I'm definitely wrong with my hundreds of hours played in HR lobbies against buff balls.
so in a 2v3 you lost a gear set, because you were fighting PvE, while being surprised by a trio. how does this relate to bard being op? thatās what Iām trying to understand
I can't help you if you think just running very fast in a straight obvious line is going to get you off with any amount of reliability.
actually engaging in a 1v3 because your mate got stuck and could be killed from range by a song dealing 5 dmg/s. if he was killed with a grey survival bow, would that bow be op as well?
according to ranger complainers, yes
I wasn't the one talking about +35ms
Ranger is always going to be op, its a slow, melee and spell based combat game, rangerj ust doesnt fit in the game when the longest spells dont even compare to ranger
sorry, wrong reply. my bad
ranger works just fine as the ranged area control class, same as fighter works as the melee area control class
and it's not like ranger has seen any real high-end play since EA hit
Just figure out the right TTK and buff the base kit of the classes and you should be fine. Nerfing every class that sticks out is going to lead to a bland game with no future.
I can see that, but i just dont think ranger fits with the style of the game, and isnt very enjoyable to play or against. Id prefer for it to be changed in some way, not particuallalry nerfed, its not too bad after the last nerf
Also; What is TTK?
TTK is time to kill. Basically how long it takes for one player to kill another assuming similar gear and skill and not taking into account environmental and positional advantages. If it's too short people will complain that you don't have enough time to make impactful decisions in an encounter, where as if it's too long players will complain that pvp encounters are "boring".
I havenāt been as much to HR as you. Have you already found out how I can give +35 ms buff with my bard?
Ah, i see, iwould lean that ranger goes on the part of being too long, though; Every time ive faced against him, hes always shot a few arrows as i advanced on him, then put away his bow and ran until his position was ok again and repeated, the only way i could kill him is to either take my armor off or just try and outmanuever him
Ranger is probably my least played class, and I really don't mind playing with or against them. It's not to say that I always win against them or anything. The nerf to triple shot was well thought-out. I also like the traps although I wish you could pick them back up and re-use them. I also don't agree with removing the skill check from them.
I personally hate traps, but i have hearing issues, so thats probably just me, but ive always hated playing against and as ranger, it always felt boring, and way too easier once you get a tiny amount of gear
I don't generally fight them if they're further off. I take cover either withdraw or as a last resort try to close the gap. Now if we're somewhere where he can't just shoot me from across the room then the odds are more in my favour.
ranger's 'lean kit' role hasn't really been a thing since the first rarity squish and +damage nerfs
personally, i just think that wizard should be given some different spells, id like to see some more complexity from yknow, a magical caster whos supposed to be very intellegent
The best counter to the ranger traps is the Rogue's trap detection perk. With it you can see them in the dark and even on the other side of doors and walls. The perk is also useful outside of combat as it lets you see and disarm the pve traps as well.
That's a great idea. He does seem pretty limited for a class whom the devs described as being magically versatile.
Make a couple of Occultist only wearables have a +1 MAGIC HEAL , maybe boots and hood or something exclusive like that, magic heal only goes to plus 4 at the moment with 2 rings, pendant, and spellbook. Raise the cap to 6.
halo cleric there i want magic heal too on my gear ... its not only warlock who use
Patch was an L.
Then also maybe make the kettle hat be able to have magic heal roll, or something that the occultist can't wear and viceversa
I'd make the wizard buff spells (haste and invisibility) last at least a base 10s. I'd increase the base duration of slow to 5s and the base duration of the Icebolt's slow to 2s. I'd then add some more counter play against invisible players, then I'd add some dispelling/purging options across some classes and maybe even a potion to provide counter play vs buffs and debuffs. I'd also make the fireball damage taper down the further you are from the center with the direct hit remaining the same. As a finishing touch I'd give wizard some more mastery perks for his other schools of magic.
LET ME CATCH KITCHENS AT BASE CAMP
how about we stop getting shot by archer skeletons 3 seconds after im invis
If the arrow isn't in flight by the time you're invisible I'm cool with that. Maybe they shoot at your shadow or something but nothing more.
@stuck perch Maybe they had already shot by the time i was in stealth but i purposefully tried to wait until he shot to give me a gap to walk a few steps in stealth but i guess ill cope with it by saying youre right and they shot at where they last saw me lol
For pve, it's not enough for them to just shoot at where they last saw you. When you go invisible you leave behind an after image/fade out effect for like a second. They'd be shooting at that or picking another target.
truth is im probably just bad lmao
they should not have stats reroll after removal of legacy-stats. id rather have them just give us the new max, bc it sucks to have your +2 all changed to a interaction speed or some bs like that
Unpopular opinions. But Rogues hide needs a buff. It doesnāt last long enough for a 40 second cooldown. And you can only take 10 steps with the stealth perk. Meanwhile, wizard can haste/invis a barb and he can run as far as the duration lasts. Rogue is supposed to be the class that can be invisible, yet, itās not even long enough to lose someone. Especially since they know you can only take a max of 10 steps. I get the damage nerf, rogue needed it. But you should be able to hide longer.
I'd return rogue stealth to what it was before, but make walking reduce the duration faster.
The thing that made rogue OP was the burst he got coming out of stealth not stealth itself.
Idk about that. I mean, rogue is supposed to be the one that can hide. Yet, itās harder than ever. The duration of hide is low as hell, and stealth only lets you walk 10 steps. If a barb is chasing you, (and he can catch you) then you canāt even āHideā and successfully get away. He can easily wait out the duration, and know that you are at a max of 10 steps in either direction. It just doesnāt feel good.
Especially now that when someone bumps you it breaks your hide.
It doesn't. Yet stealthing is one of the core aspects of the rogue class identity and class fantasy.
It does, i can 100% confirm that for myself lmao
Honestly though, backtumble, SUPEr underated on rogue
Except if you have the perk.
Why should I have to run pickpocket to remain hidden though? That makes no sense.
Ive litterly never ran pickpocket so i didnt even know that
I took it for memes. I don't know how to best use it.
@split lake For the same reason you need like 5 other perks to get the most out of stealth. Not the greatest design but hey.
if its not the greatest design, it should probably be changed
Don't say that, they'll make it worse.
Yeah exactly. My issue with it is that here rogues are struggling to hide, cant trade hits with anyone, and cant even move while invis unless you have another perk. Meanwhile, wizard can haste invis whoever he wants and THAT is my issue with it. How come wizard gets a better invis than rogue?
why can mobs swing through walls
I 100% agree with the damage nerf rogues got. They definitely needed it. However, it doesnāt make sense to me to kill most of the damage output, and make me use hella perks to get a shitty invis. Rogue feels underwhelming in the stealth category in my opinion. Thatās kind of rogues whole thing.
Wizard's invisibility isn't the issue with stealth. By all means let wizard keep invisibility (and increase the duration to 10s) rogue needs his stealth to be different and unique. If it becomes too powerful then provide counter play don't just make it useless.
@torn goblet If they couldn't players would be cheesing them all the time.
they do cheese mobs all the time anyway
I personally donāt agree with wizard being able to cast invis on anyone but their self. But thatās just my opinion.
Yeah they do, but it would be worse. The AI isn't smart enough to understand that something's in the way. It would just stay stuck bumping against the wall until players killed it.
i suppose i understand, can say its pretty frustrating though
- Loot needs to be between where it was and is now.
- (option 1 for warlock 1 or the other changes but not both) Warlock lossing 25% scaling from magical healing needs to be reverted
- (option 2 for warlock 1 or the other not both changes) keep magical healing on only jewelry and book but increase it to be able to roll +2 so max magical healing is 9 (book can roll 3 already)
- Base stats like strength, knowledge, will and agility should be able to roll up to +2 (except +all)
- Same can be said about all of the other stats being able to roll +2 (except +all)
- Available items of green and blue in vendor between where it was and where it is now, 2 extra green and 1 extra blue, limit the roll of merchant items to only +1 so it still gives good base stats but can never roll BIS
- Fix the lag
- Allow jewelry and cape (late game items) to roll up to +3 of any stats (except magical healing and +all)
- adjust bards memory either increase memory per knowledge to 2 or decrease cost of songs
All this aside I think this patch is absolutely amazing but these changes would be perfect for the state of the game.
Wizard invisiblity is a support ability, and wizards need to be able to support their team. That it works well on them is just a great bonus.
I mean, they are wanting to kill the āBuffball metaā, yet they can give barb (one of the strongest classes) extra movement speed and invis. That doesnāt sit right with me.
Provid counter play to invisiblity. Like "See Invisibility" potions or a recognizable SFX when it's cast to clue in the players that someone might turn around the corner.
They shouldn't kill the buff ball meta, they need to elevate other viable metas so that buff balls aren't the defacto best comp.
Not a bad idea or just reduce the duration of them cast on teammates by half
We can agree to disagree. But a barb does NOT need invis. Period. A door opens up, next thing you know there is a barb that become visible right in your face already swinging his insane felling axe, itās bs.
invis and haste need to be selfcast only
and greater invisibility and greater haste need to be the higher level versions castable on others
Heās the fastest, can hit the hardest and has great DR. To me, he doesnāt need to be able to get hasted and invisible as well. Thatās too much.
Not that great of a fan of that either. I'd go the way of providing counter play. Like See invisbility potions mentioned above. Maybe a skill or spell that can do the same. We already have the ranger's chase, bard's din and warlock's hydra that counter's invisbility pretty well.
Before the removal of pre-15 lobbies I made a fresh fighter and a fresh rogue and levelled both to 15 in GC. On my fighter, I ended up with a lot of decent gear, only dying like once, and had a decent chunk of money in the bank to buy some juice when I got into trading. On my rogue, I died probably about 10-15 times, barely had any money or looted gear at all, but I did have enough rubysilver/cobalt mined to make myself a single juicer set by the time I hit 15.
My conclusion is that the rogue nerf was a bit much.
āSee invisibilityā potions is a terrible idea. Rogues would be useless.
Not to mention wizards can use light orb to reveal rogues.
You could make the see invisibility potions see only through magical invisibility, which wouldn't affect the rogue's stealth since it's not magical.
I mean, yeah, they could do that. But then thatās just another thing you would have to buy every match. Cause everyone is running the haste/invis barb meta.
Usually with a cleric behind them to spam heals, protection and some times bless.
I wouldn't make them purchasable at the alchemist. Find them in the dungeon or buy them off other players. That said, there's a plethora of other anti-invisibility options so I'd wouldn't be worried about it becoming a must have item on everyone.
I just think rogues hide needs a buff. Itās supposed to be the one class that can hide well, and it canāt at all.
That isnāt counterplay as much as it is just making it useless. Still doesnāt fix the move speed which is the true issue⦠even if you saw the barb it doesnāt change the fact he is almost capped ms then he comes out of invis and screams gaining a speed shrine effect while proceeding to 1 shot squishies faster than you can react.
Why dont they do gear based matchmaking, or at least have a map with it like the ruins for duo. base gear = 0 and each tier up is +1. total all gear in inventory and have it based around that. It would be so nice for the newer people
The problem really comes down to action speed and move speed increase on a 1 shot class is not balanced no matter how you look at it.
The move speed is a different issue, but if you see him coming you have a better chance of doing something about it. The best counter to superior move speed is CC. Whether that's with limitations or just soft CC.
It would be nice, but Graysun already said explicitly that they are never going to do Gear Based Matchmaking, ever.
GBMM is just a recipe for people finding out the formula and exploiting it to farm empty lobbies/stomp new players, and it's antithetical to a game that's literally based around gear progression
This is true. And as a rogue, I canāt outrun a barb, and I canāt hide long enough for it to matter. So if one is chasing you, youāre pretty much gonna lose. Yes, I can smoke bomb or caltrop, but as soon as he gets through it and pops rage again, heāll just catch back up. And now my hide is on cooldown for 40 seconds. Itās crazy.
When they talked about it, they said it goes against the purpose of the game of encountering people of all level and gear.
I didn't say that was why they were OP. I was engaging in a conversation replying to Onyx about coming across bards and how frequent bards are in top tier play. There was a misconception made by someone that they don't see bards anymore since the rework and that was the intent to correct that.
While I do believe bards were and have been OP in top tier play it's not because they din of darkness'd my friend who got rubberbanded through a wall, that was just me contributing to a conversation which is why your insistence on the details of it confused me.
Cc requires time to cast which of you try and sit there and cast letās say earthquake (longest spell in game outside of Rez) or bind then you are already deadā¦
doesn't have to be like each tier is a different pool, just nakeds shouldnt have to face caped people
Dude have you played the new patch? You go one run and go deep and ur minimum full blue gear.
that is, and I mean this entirely seriously, one of the original design goals of the game
varied players start out on the same floor and delve deeper
There's different forms of CC, some are spells that require time to cast. Some require prep like ranger traps, others require timing like a skill. Others will just zone out enemies like earthquake.
i get that, i honestly love it. snowballing is so much fun in this game, along with the gear fear of being able to die to even people who have nothing. Im just saying an experimental map to test it since a lot of newer people dont know how to play and end up getting rolled. I have had a lot of friend just quit because they cant get past the geared people
Logically speaking. We are talking about walking around and hearing a team in the next room over, ball all team doesnāt take long before they decide to push so rule out traps immediately. Idk what skill ur talking about⦠maybe judgement? By the time he gets in range while buffed and before you finish the cast he can close the distance of judgement and 1 shot you.
We need to make the gear people less common to encounter not completely remove them.
yeah, I get it. but drumming up misconceptions and misinformation about bards while discussing how op they are, is just frustrating to read. especially if youāre referring to a strat which got nerfed to the ground 1.5 months ago.
I'm talking empty design space, not just what's already in the game.
any one know what to do qbout black smith loadingt he logo but wont actually start up?
ive reset my pc and re-downloaded blacksmith
Wouldnāt it be easier to reduce the effect of the buff from wizard? Barb kit alone is easily counter able in several ways with one thing in common⦠the class is slow with low swing tiem⦠wizard and bard remove that. So the issue isnāt Barb itās the people buffing him⦠clearly
I'd make rogue caltrops and smoke bombs utility items instead of a skill. Make L-clicking with the caltrops drop them behind (how they currently work) and R-clicking throw them in front of you. I'd also make them cover a wider area and have them remove any speed buffs if someone steps in them. You hear a group buffing behind a door, wipe out your nasty foot spikes and throw them in the choke point between your teams.
Yes it would be easier. But it wouldn't be better. Hell it would be easier to remove most of the classes from the game rather than properly balance them. That doesn't mean it's a good idea.
Thatās why fighter canāt do the same job even half as effective in that comp is because barbs entire kit is rounded out entirely by removing all of his weaknesses where as fighter is still weak to magical dmg and doesnāt have 250hp oh and letās not forget fighter canāt 1 shot
how is fighter weak aganist magic dmg ? can he even be hit by spells when blocking?
But fighter has a shield. Previously I'd add that Warlock could buff fighter with his eldritch shield but now it's a waste of time and health to do so.
Certain spells yes but almost all of fighters armor reduces magical protections. But fighter can still make plays and counter his own counter this is a balanced rock paper scissors⦠barb on the other hand while buffed has no counter at all.
Fighter's better PDR armor gives him -magic resist.
A pavis in a choke point kinda counters barb pretty hard. But that's not impossible to deal with if you have a wizard and he has the right spell.
Come on now⦠ur just getting ridiculous⦠who in the fuck is bringing a pavise anymore. It was fun while it lasted but pavise was completely busted and needed to be brought to where it is now for good reason.
We killed a trio because we had a ranger shooting over my pavis and a bard using Din all the while they were being pushed by the zone. Their bard died quickly then it was only a matter of time. It must have been super frustrating for them.
When did they nerf the pavis?
Itāll stop the Barb but can be broken in 3 hits⦠also doesnāt really fix the issue⦠you canāt really push if you put up a wall so we are back to the drawing board.
You donāt remember release pavise?
As in, it'll get knocked down or destroyed? I'm not talking about setting it down. I just held it up.
I joined during PT3
Right⦠so let me introduce to you a single most unfun perk Barb has crush⦠making him unblockable while running this perk
Yeah, if he runs the perk. Fighter has pefect block which doesn't really help that much but I also had enough PDR to survive long enough while the ranger and bard killed the other team.
Which might I add should get removed off the perk because itās value was good as a door buster but adding the ability to go through blocks is a dumb mechanic and unfun
Their bard Dining me would have hurt a lot except he died to the ranger first.
If he runs the perk? Barb has like 3 must run perks or they arenāt getting picked up by strong buff ball teams⦠ironwill (knock back immunity) robust (more health) crush (unblockable) do you see an issue with your theory of make more counterplay when he has several tools in his kit to not be counterable?
It's an incomplete mechanic. When something gets through my block I have no idea if it's because of impact power or because my shield isn't high enough or if he hit me in the foot.
Crush doesn't make you unblockable, it just gives you a creater chance to plow through a block.
Out of curiousity⦠which weapon do you think barbs run the most?
Can rogues get a starting kit that does more than 3 dps?
No fuck rogues
Horseman's axe was really popular although I think some still like the felling axe.
you have a torch, use it
Thatās the issue⦠you havenāt run into a meta buffball team⦠barbs run warmaul and itās the only weapon that makes them op⦠any other weapon they are bad barbs and not doing it right
I think rogues damage is fine where itās at. I think āHideā needs a buff though. I said it earlier, but it doesnāt last long enough to justify a 40 second cooldown.
I say this because Iām a cleric that abused buffball on the daily and feel bad cuz this isnāt a new comp or new broken tech this comp has ran the game since playtest 1 and it needs to be stopped because itās not fair to play against in any way
i need something with reach to start with because dealing with 30 goblins and 5 death beatles in the new goblin caves is fucking rough
If you stop the buff ball then you're going to have to remove any and all synergy between classes.
Rapiers work great for rogues tbh.
i cant get out with loot because 5 minutes into the new patch everyone is in full purples
And honestly, I canāt remember the last time a goblin even hit me.
Thatās simply not true⦠like i said , remove unblockabolity from crush, lower the buff from wizard to teammates by half, and remove knock back immunity and it will have counters and not completely unbalanced
Warlock trade went from 200+ to now under 100, while Barb is at 250 from 150 lmao
Wizard is not a support class and never was intended to be one. Ever
was 35k players yesterday today only 24k lol
Just give options to counter it. Give the Fighter's shield slam the ability to remove buffs (taken from WoW's shield slam), give the wizard a dispel magic aoe or cone. GIve warlock a skill that corrupts buffs on the target where they start doing damage to the target as they turn against him.
its the whole fighting one goblin while an archer and bola are shooting in the spawn room
Letās say you give every class one way to counter buffball⦠so your solution is to force every single team comp to have at least one class that can counter a specific team comp and you genuinely think thatās healthier than just reducing the effectiveness of the comp?
The Impact strength from crush is really minor. It's like +1, with your starting battle axe you're already at +4. Wizard needs buffs that have longer base duration not less or you're removing the posibility of him being anything other than a glass canon.
Dude we are talking about a warmaul. Not a battle ax or felling ax a warmaul with crush cannot be blocked. It literally canāt.
It sure will reduce the frequency of that comp
commiting die tonight ggs
it's called a support class by the devs as far back as the original handbook lmao
The original handbook wasnāt made by the devs
x2 life to all classes to improve time to kill and all problems is solved @everyone Barbarian x1.2 life
By increasing the availability of counters to specific mechanics, you're not forcing players to take them. Players who want to counter it would take one or more such ability and as a result buff balls will be less common because they're no longer so hard to counter. Which will result in players not feeling like they are forced to bring such an ability to counter something they might not encounter in the first place. It's the essence of counter play.
fair enough, but it's been referred to as such outside that, especially in regards to how it will contrast to other casting classes like sorcerer
If the comp is so broken that the only way to beat it is with certain mechanics on certain classes it is now a must have for hr or any comp that isnāt buffball. Adding counter all doesnāt make the comp any less overpowered just allows for counterplay. But if a team doesnāt have said counterplay they just automatically lose
Warmauls are probably more popular since their buff. How much base impact strength do they have?
As for Wizards being support characters, the Ironmace devs said as much when they compared them to sorcerors which are supposed to be the magical damage dealing class.
If your position correctly, you can make the archer and bola hit the one goblin you are fighting, making it easier for you.
The thing that i dont understand is that they release bard and hiper nerf it, then the warlock doesnt work more than 1week. i think the roll thing is good to not stack something so armors with defensive rolls, weapons with offensive rolls, and gloves stats for example but they should balance classes with the perks/skills. so you are giving rolls to the armor part to be better defensive. weapon better weapon so is like changing from grey to purple better stat for that part of the body and then each class with his respective skills/perks
I have no idea but I have physically tried to block and have seen other people try and block a Barb crush warmaul and it has never worked. So from experience it cannot be blocked
Not if they make other comps more viable as well. Offering counter play to buff balls is only part of the solution.
quit offering solutions man, i came here to complain
It canāt be successfully blocked. Its impact is more than what the shield can block. If you watch Jayās video from the other day, they go into greater details about that specifically.
I still think that most comps are in a good range. Then thereās buffball thatās just 5x better than any other comp⦠so your solution is to add must pick perks and skills to classes and buff every other comp in the game instead of nerfing the problem?
Yes classes should be balanced against each other in their base kits, it should also not be a perfectly balanced system with some classes countering or getting countered by others. Then you balance the scaling from gear against each other without changing the base kits from players.
Yeah thatās what Iāve been trying to say but idk the exact numbers like he was asking I just know it canāt be blocked
yes because how are you going to nerf that team composition without destroying the class itself outside the comp
My apologies. Just trying to help. lol. š
Woah. Lol okay you just lost all credibility by saying balancing should be based on base kits⦠that wonāt and I hope never happens. Rogue and wizard should stay the magikarp of dad
Then you're always going to have classes that are unplayable at lower gear but unstoppable at higher gear.
I already said how if you scroll up somewhere lol
Yeah like the rolls making better for that especific part is making to dont stack only one thing like weapon damage or healing etc,, so that armor is a better armor but not a better offensive thing because is an ARMOR
Ur confusing individual class balance with team comp balance⦠pick one or the other
Balancing is a curve you need to tie it down in multiple places for it to work and if you're talking about balancing classes that feel unique and aren't bland, you're balancing multiple unique curves.
How about making lobbies bigger, portals visible to everyone in map and taking 2x longer to open, and perhaps just staying within a certain radius will start the opening process?
Buff balls will always be strong unless you destroy the classes that hold it up. This is because support abilities act as a force multiplier, buffing a barb with great gear is going have a much stronger effect than buffing a base kit barb. Then if you take a second support class and buff the same character the effects will stack multiplicatively unless you hit hard caps. Like the movement speed or PDR cap. One super buffed dude will always be really hard to deal with even by 3 normal dudes.
this just sounds like a wishlist for pubstompers
so where do I sign?
Well gear just got nerfed so IDK is its still a pubstomp. And I thought since better gear is dropping it should be harder to extract. I mainly play solo so can't comment much for trio
We had bigger lobbies it sucked.
Ur viewpoint of how to fix the current balance issue is definitely different Iāll give you that. And I think you have a couple good ideas⦠but you arenāt factoring in time it takes to create new mechanics compared to time it takes to tune a number⦠in the long run sure add counterplay but rn buffball is too strong and needs massive tuning then once counterplay is added turn it back up. My fix is immediate and needed and your fix takes time which I get but itās been a problem comp since playtest 1 so I think asking for tunes instead of new mechanics is much more reasonable given ironmace history with balance
So why isnāt fighter in buffball comp? Why is it specifically Barb⦠thatās the issue haha⦠any class can be haste invis but only 1 class does it to a level nearing uncounterable entirely
Bigger lobbies was definitely better. Now it is too easy to extract, especially in gobbo caves.
just read it and number tuning is a start but shouldn't be the only solution, especially longterm
bigger lobbies aren't needed (except for a larger first floor, they need to get around to adding that), it's better designed maps
blue crypts was WAY livelier even with internal spawn locations, we need maps to have that same overlapping spiderweb design
But you can't keep floating nerfs around you have to pick a power curve and balance around that and everytime you add mechanics you have to try to fit them to that curve or you'll end up add much more work to them. I've seen buff balls with fighters, they're not as scary as barbs but they can still make it work. Barb does it better because it's already a class of extremes.
Can someone justify to me why fireball needs to push you around? Why is wizard the only class that can physically move you? I do not want to be infinite kited by a broken wizard, while also being flung around in unpredictable ways?? Hello??
A while back they added extra portals, they could remove those although people get angry enough when they can't find one.
I guess to make the spell more unique?
Yes and thatās my point from my message you replied to. Ghost gave some great options for the future of how to make it fun and balanced but rn it needs tuned down and then new mechanics in the future that add counterplay can be added and the can readjust the numbers again.
Barbs rage MS should be removed, instead getting maybe damage reduction and not extra damage. And make throwing-axe stacks bigger, that should be the counter-play to kiting. Barb buffball is superlame and TTK should higher
Well, fireball go nerfed recently. You should be trying to kill wizards at choke points. Not running towards them while they are fireballing you. Bait out his fireballs he only has 5.
Only class? Ranger has a push back skill, and warlock can push you back with his hydra.
Barb as a solo character is counterable and not a threat so removing his only form of ms would not fix the issue
I must be playing a different game then. Cause GC is now 7 players and theres at least 5 portals and static escape. 6/7 guarenteed escape is def too easy.
Loot rates are way too high. there is no feeling of loss when you die because by the end of next raid you will have full gear again
loot rates are fine... for a 2nd floor of the dungeon, not the 1st
going straight from lobby to a room with two chests with multiple blue+ items and 30gp+ each is a little not okay
That's fair. I just REALLY don't think you should ever be able to stop someone from opening a portal, especially not from infinite range. Running, hiding, and sneak portalling is important to the game. Wizards most used spell shouldn't have that much utility imo
Itās really hard not to respond without being rude at this point ⦠so imma just end it hereā¦
GC has 4 portals and 1 static escape. You could take out 1 portal but I wouldn't go lower than that. That said, I think they should add a surface level to GC, since GC already has a boss. Make it a forest map filled with goblins and some of mobs from ruins.
respect š
Barbarian has a perk that makes him immune to knock back. Although you should probably secure your surroundings before opening a portal.
Havent touched barb but do they have any dashes or forced buffed attacks?
talking to me?
holy shit high roller is worth it. love the patch so far
I think that to balance really is making that part better only in his function is the only way to balance gear, you should never get offensive rolls in the armor and never get stats in weapons, so it make a bow a better bow, a mace a better mace, a armor a better armor, then u have to search how much is the difference from a grey to purple. the balance of classes have to be in his perks and skills so you then can divide gear thing from class thing, like okey warlock, you should make a max magical healing to make that healing from your hydra only heal the total cost with max gear so you have to heal from other thing to heal more that u waste, a ranger cant one shot with gear balance and fighter is like good at all but not perfect in one roll(tank/dps) a barb is full berserk great damage but not good tank a rogue can kill someone with good positioning only, etc
They have a rage that increases their movement speed and strength, but what's a forced buffed attack?
If you mean buffs that apply to their weapon until it hits a surface, they have wreckless attack and achilles strike
Its in a few games, you get buffs and you have to attack, usually with other things like forced movement
Locked camera sometimes too
What do you mean by have to attack?
Think triple shot
Then triple shot is the only ability like that in the game.
be interesting to see in rogue or barb imo
especially if it allows rogue to use their offhand
Keep loot the way it is now, its perfect, feels like the sweet spot, can go in and come out with decent loot making dungeon a priority and everyone can get something, It feels fun and enjoyable now. ty iron mace for buffing loot.
Also i have a concern, if it cost so much the balance with just this variables, the skills things have to wait a year. also the quest, that they should make you to access to better things and if you snowball early you cant get contested
Suggestion undo this update
And if you dont make quest the game is not going forwards looking more content entering a dungeon more than loot and pvp
@plain basaltno, I love this update, no loot in the dungeon isnt fun, merchants will have better loot down the line with missions. Keep loot the way it is.
Okay just revert the warlock changes at most š¤
@plain basaltwarlock will get changed again im sure, its feeling a bit weak.
Keep the warlock changes but bring back torture mastery healing you on EVERY instance of magic damage you deal to a CoP'd or PoS'd enemy
The warlock should be okey if only revert the 50 25 thing because if you have a max 4 magical healing is a good balance but having only 2.5 and hydra 20hp is to much, they should make a balance that if you spam hydra you should heal only the cost of that not more not less(with the max possible magical healing) so if you spam without gear you start loosing hp, but to heal full with your own mob was to much
Make daggers give bleed damage
you shouldn't be able to heal to full off your own mob too easily
@granite plinthalready an ability on rouge.
No make the daggers have the ability as a passive in general to counter the low damage a dagger has already
Shouldnāt be able to heal off a mob that costs health to spawn period
@granite plinthIt would break on rouge if they did that.
Or making only 1 target healing like you cant have healing from more than 1 thing
Heal buffer*
@potent cragProb just better to bring it back and cap it at 10 total.
10 is tooo much you spawn 1 hydra and full hp if you where 30% health, 4 is okey with the 20% vampirism(also reverting the 50% not having 25%
@potent crag10 isnt too much if they remove healing on hydra.
Ah then yeah if you cant heal from hydra i think 6/7,
Attacking your own hydra should turn it against you š
Why do mimics give less loot? I feel like you should be rewared for that kill plus chest loot
Na, i think so quick a exploit you atack your hydra to direction the hit to wherever you want pressing q and being invulnerable
6 sec of a turret hitting wherever you want and not getting anny damage
@potent crag50% less magic damage, still hurts
But u are healing
I'm not sure I understand, if you're talking about baiting the hydra and using phantomize you should know that phantomize only makes you immune to physical attacks, you actually take more damage from magical attacks.
but in phantom you arent, more than likely.
The mayor thing is that warlock should not full heal alone with only his hydra, but also you cant make that if you take 3 perks of only magical healing like vampirism the course duration and you die only for casting things
They have to gap the magical healing and source of healing like no more than 1 objective hitted with pain should heal u, or heal 50% effective in your own hydra so you can heal the total damage of hydra hitting hydra and one thing more, but only healing the hp of cost of the hydra
Q: what is max Atrribute roll now on items? Have only seen +1 @ slots is +1 Agi max now?
only on pendants
wtb more pots in the shop
Bring back warlock healing and just remove the ability to self heal off your own hydra. Jesus Ironmace these balance decisions are becoming increasingly irratatic.
Here is a suggestion for an addition to the game.
this could serve as a practice/training tool/grounds as well.
similar ideas are already implemented in games such as, escape from Tarkov, so the idea would be to create an area or room, lets call it barracks, where you could have access to all pieces of BASIC armor and weapons to test around the movement applications of armor but most importantly, get introduced to all the weapons you can expect to find and use.
this could help newer people, to know what to expect from a weapon hit animation hit box etc.
ive had 2 games in the past 2 hours where i did not enter the game with my teamates.
glad to see the patch was a huge hit lol
yeah rogue and wiz finaly playble again beside comb... kappa
no, warlocks are not clerics
when the meta is to buffball the most boring left click class in the game š“
I've discovered a glitch that's causing some advantages i would like to report if someone can kindly point me in the direction to do that
Actually you're only not immune to splash damage aka fireball and thats it
it would be cool if they moved the bounty hunter role lower on the server roles list so other color roles would have priority
this please, looks awfull if you use night mode discord, gotta squint to know who im talking with
If WL players thought their healingcapabilities were not busted then it's just coping.
remove this patch and go back to the old patch and work slower your not goanna get everything in one patch and this def not the way to do it
This patch was great
it was good for new players ruined the game for everyone else
ruined the game for meta sweatlords who only beat on new players more like
Sorry that you didnt keep your +2 all like last wipe :(
it makes the game have no reward bc the gear is so ez to get and there no bis gear anymore no rewared for killing people
@lethal patrol theres legendary gear in high roller ? what are you talking about ?
How is there no bis gear anymore..
unless youre... scared to go high roller ?
I think this is a great situation for everyone,
the skilled high level players looking for PVP (who go high roller anyway)
get geared people to fight.
the new players get relative peace.
the ONLY people who suffer are the low skill, gear dependant players who think because they can roll a team of grey shirts, theyre somehow good?
suck an egg, go high roller.
if you want that bis meta bullshit piece of armour, better go fish it out a high roller dungeon š good luck š
wtf is bis better item shit?
best in slot
dunno some dude was crying about it, like this update hasnt been a good balance
silver needs to be removed, its pointless
all i can say is high roller chest are strong as shit shit gonna get nerfed for sure
^ exhibit A
that's not the point, point is that like at the start of wipe, gearing is boring and has nothing interesting going for it, hell even higher rarity jewerly now barely gives stats.
what's also the point to also increase the loot so much if we don't have stuff to spend money on since vendors just got nerfed, and gear is back to being basic, what's the point of candy if they've made it way more common now and is basically a glorified goblin merchant.
The nerfs were also once again overhanded(and im not a warlock player), they double nerfed warlock both through it's scalling and through there being maybe 1/3 of magical healing on gear compared to 2 days ago, so a BIS warlock now is healing the same thing has a guy with 1 or 2 magical healing pieces 2 days ago, which is basically the same way they did the rogue nerfs and then 1 week after had to buff it again because the class was dead.
could they make is any more painful to play wizard ? please make it harder its just not enough agony. I love having to sit after every room, taking 10s to open a single chest and getting one tapped
wizards do be soft and squishy
Certainly the best patch so far for this, which is surprising considering they did away with the 1-14 queue. I know they said they're working on a matchmaking system, and it is not too long into the patch, but they might not have to really do much beyond keep gear more readily available and keep the buff ball capabilities at a minimum to make the game more enjoyable for new and/or casual players.
@short heath I still think a gear based matchmaking would improve things, just not a strict one.
but yeah, make it so if you want best in slot gear, not just good gear. then off you fuck to high roller š
tips hat nice to see another update enjoyer
they are working on a matchmaking system?
I remenber reading in the dev qna regarding a similar question that if you want a fare experiene there are other pvp games that do this well, dark and darker wont be one
Nerfs weren't heavy handed, imo. They have infinite casts with available resources, and every other class has to perform an action or use a consumable to regain their resource for their spells vs Warlocks who literally need one piece of gear to consistently go net positive on their entire kit. That's not balanced. Nowhere near it, in fact.
seperating gear colours is not game breaking, every other example of matchmaking killing games. Is because the game was fucking shit, not because of matchmaking. Example, the cycle.
dark and darker is inherintley a fantastic game and the first of its kind, matchmaking based on gear colour will only improve peoples enjoyment, you dont have a lightweight fight a heavyweight in boxing ? why the fuck would you stick a new player in a ring with a veteran in purple ?
ah better yet, lets hold a race right.
lets put an olympic athlete against a school kid, yeah that sounds fun
"Since we now feel more comfortable with the balance and gear gap, we have decided to try and remove the under 15 matchmaking pool to collect data while we work on an improved matchmaking system."
"sdf ā 10/01/2023 10:35 PM
We don't want everyone fighting at the same gear level. That's an area that other good PVP games already do well."
in response to "Hello Grayson,
Is there any plan to introduce gear capped lobbies? For example, a lobby that caps the gear and prevents anything higher than green."
matchmaking doesnt have to mean same gear level, it means the gear is capped at a certain level
no, read sdf's reply, there wont be gear caps
You're misunderstanding what @granite plinth is saying.
maybe
yeah to be fair, as we first said there are other ways to skin a cat, one of them being move the loot.
im just saying that IF they did use matchmaking, it wouldnt break the game. is it needed, not entirely
my problem with this update we just had is that it feels that we are back in Patch#1 and this is what sfd had to say regarding that "In Patch #1, we could quickly confirm that TTK had increased sufficiently as we intended. However, TTK went a bit further than we wanted, so we decided that if we left the game like this, it would soon become boring." specially when taking into account more geared fights and not just naked and greens
Arguably patch 1 was one of the better patches for player enjoyment. Saw extremely little complaining during patch 1.
it was fun, but it's not the game i'd want to play for an extended amount of time because it was mostly uniteresting.
Gear was nicer at lower level with the new base stats like with padded shirt and with merchants being usefull(too usefull imo).
but once you wanna move into late game all you were essentially scalling was defenses and there was nothing interesting to do build wise.
then we had the hotfix that brought us overtuned mods again, which was also fun but once again not the game I wanna play for a long time.
What i was hopping with this patch which would both keep items interesting and in check power wise would be for example:
Weapon damage: up to 3 in 1H and 5 in 2H, but the top rolls should only be rollable in purple rarity and above
+1 and +2 all atributes: Imo we could have even +3 all atributes but make it a jewelry only thing and once again lock +3 or even +2 behind the purple rarity
Movement speed: make this mod more common and maybe even able to scale higher but it's boots only
Essentially my goal is to keep strong and unique modifiers to different items type while also locking them behind rarity to stop with the blue bis shenanigans and encourage people to do harder content which in turn will drop them better and more valuable gear.
I think it would have been very short term for player enjoyment
a high TTK 'base' game leads to the metas that can kill it quickly, and you'd have seen an even more toxic variant of buffball all over again
You guys seriously need an american gamer focus group here or your game is going to die.... do not ignore this message.... You need us players who know the gaming industry to help you rebalance / give you ideas you clearly arent getting somehow now from your team.... before this game flops..... Your balancing is far too extreme, your ruining your own game... Its so easy to fix what you have done... The data is there... just listen to us... I love this game and dont want it to die....
This last patch was a great example of your team handling the rebalancing not having a clue of what they are doing and just tossing random numbers in there..
lol the world doesnt revolve around america @gleaming kettle
yeah huh
Give us 1 more armor options that are worth to take for dw fighter, padded tunic is the only one but nobody sells it, its so rare
thats a nice copypasta thank you @gleaming kettle
i aint your bud
ok dude, come back when youre not on the brink of civil war.
anyway im not going to bore everyone with politics in here
NP man, I love this game, so many of us know how to fix it but they dont listen.... So many of us have been exposed to all sorts of games for years and know whats good, they have been working a lot more than gaming and its apparent with this last patch..
yah, and how many times was america the one that started the same turmoil it came to help? lol
youve lost both your last wars to farmers in flip flops with aks and no teeth, sit the fuck down LUL
While this is very true, there are some marked differences in the industry... testing phases and balancing are two of the biggest, and are of which typically in the eye of the public. A large majority of the playerbase is from the west, as well. Not that it SHOULD be what the game is based off of by any means, but... They're certainly doing thing very differently from what I'm used to, and I've been in the industry personally for 30 years.
tell me you never went outside america without telling you never went outside america
Its the greatest country in the world, theres no question. This is why we are the melting pot of races, you all come here for a better life. Remember that...
this dudes literally brainwashed, lets save our breath xD
but every reply keeps getting better and better xD
usnews.. not biased at all
Let me just go to the UN site
You saying this goofy ass crap smells like you are definitely not from the USA to be saying this. I say this as an American, you're completely delusional and an embarrassment, and most likely some troll not even from there.
they say ignorance is bliss
since you like usnews, https://www.usnews.com/news/best-countries/rankings/quality-of-life why isnt the us on the top10 best countries to live in?
QuAlItY oF lIfE iSnT bEsT
@vernal hedge @granite plinth https://databankfiles.worldbank.org/public/ddpext_download/GDP.pdf
@granite plinth @vernal hedge you going to still argue america not number 1? thats according to the world bank website.. who owns us all
All of your favorite streamers / content creators are american. the leading game industries are american, when I said they needed an american focus group, i was saying they need to go to the top of the most respected content creators / most knowledgeable about their industry. Im not here to argue the datas there, america #1
number 1 in what way? i dont give 2 craps about most of the stuff being ranked, I care for good weather, stable poltical scene, safe country that doesnt have riotsss and shootins, solid healthcare.... so not the us
@vernal hedge you ever heard of california bud? lolol
The people and the leadership in our country are not connected at all, our economy and internal struggles with poverty and crime are at an all time high from inflation, our government is sending billions of taxpayer dollars to "Ukraine" to launder it illegally between themselves by using NATO as an excuse, while normal people suffer to afford food and living expenses, and there are more illegal aliens taking money from the government (with better amounts and benefits than actual Americans in poverty) than actual citizens, while the borders are wide open for thousands more to pour in, which is happening every day. We have become an ATM for politicians who don't have term limits and often have dual citizenship with other nations like Israel, so they can always have a golden parachute to escape to another country after stripmining our people.
Lets get back on game discussion guys. this is so dumb...
I said good weather not massive fires and collapsing ecosystem or i guess you dont care about your overheating waterways?
holy shit can you all stop talking about whatever this garbage is
this is genuinely worse than the GBMM discourse
We are definitely going to lose our next major war, whether our "leadership" tries to push us against Russia or China over the Taiwan issue - and if they try to enforce a draft in these current conditions it's going to trigger a civil war instead.
Weird suggestion just roll back the last few patches nerf rogue and bard and then try again it's honestly getting out of hand with the back and forth nerf buffs and everything
We can go there if you want š«£
So please stop posting cringe on main about how USA numba one. That's such out of touch boomer bullshit you're an embarrassment.
gbmm?
gobble balls my man
This is why I support GBMM
what tells you im not uWu
going back on topic @granite plinth and @short heath , what do you think of my vision regarding itemization?
yeah i got lost in all that "freedom", let me go re read what you said xD
thank you guys for this interesting discussion on us war efforts and your personal opinions. I think this absolutely belongs here in suggestion-disussion for a videogame. I wish for your 3 braincells to collide more quickly to get an idea of what should be posted here.
what the fuck did i just read
As an American with 12 years served... America is in a terrible spot right now. Idgaf if we're one of the most developed country or whatever BS, there's just way too much civil unrest and other things going on that aren't good for fostering a family. I'd move to a few place in EU in a heartbeat if it were feasible for me to do so.
I think certain mods should absolutely be locked to 1-2 pieces of specific gear, yeah. I think if +1 all exists at all, it should only be jewely and be hard locked to the rarity. +1 should start at blue, +2 at purple, and +3 on higher rarity only. No RNG beyond whether you get it or not.
As a European i hope you stay where you are, thank you for your service, or something. And a massive shout-out to you for getting the point i am actually making. š
bro if someone busts in here spouting shit, people are going to respond. dont swan about like some higher entity
Wym? The land of limited opportunity isn't great?
I think i am free to swan all i want ^_^
oh no it's starting again, I just wanna discuss balance xD
Just leave it. He's clearly not worth either of our time with that response.
Sure man of war. Probably its us, not the nation that did nothing but war since its birth, right?
they should make the bar in the inventory screen an xp bar and the 2 flipped sideways utahs a quiver and ammo slot for rangers
If you want to raise a family, you need to move to a nation that's already post-fall or peaceful but in societal schism, like Italy, or Japan. EU is a shithole and more a preview of other troubled nation's fate than anything, your family and especially children are not going to be safe there.
It's good enough to still be attracting record legal immigration numbers, sure. That doesn't mean it's good enough to be considered great.
But back to actually discussing game suggestions
Bro, its our oil. We keep it.
I think gear stats need to be more cohesive and tethered to particular gears to prevent excessive overstat piling
but they can definitely stretch the possible ranges on particular stats too. Rarity floor and roofs could be better enforced for that as well, it should push people to go up
You're mad at me for things I didn't even do. You have no idea what I did while I served, why I joined, or what any of my life experiences were like. Keep yourself in check.
Thank god. I am so grateful for you man. Why are chests now a pinata and mobs only give grey pants? š¦
Part of it.
That's a fair point, I don't understand why they make the mobs a major threat you must learn to handle in the game but make the reward for dealing with them so terrible.
Not being able to roll magic anything on pieces of gear that spellcasters can't even equip would be an improvement.
real talk, if you ever did consider moving EU. The netherlands is where I would go
Why should we feel so awful about killing monsters? I'm okay with loot value being increased in general, but it should be like 35% monsters and 65% treasure.
Pretty much one of the only places I've considered. Thanks.
Right now it's like 10%/90%. Yuck. Yeah, rolling magic related stats on things spellcasters cannot even equip doesn't work when we don't have all the future classes or skill tree/sub classes in game.
For instance, I don't understand why blues and greens took up most of the player shop when you were less than level 10. Why not put some quests to unlock higher rarity stuff in the shop? That would naturally mean you're capable of affording them by completing it
Ah its okay they mess with loot a little bit they will find a balance sooner or later... bigger issues are rollback bug that keeps coming back duping bug that keeps coming back
But when you start the game, outside of lucky runs and stuff, 90% of the shop was useless for quite a bit of time, especially if you're on a class that has a crappy start you have to grind out before you start to hit your stride, usually due to needing a couple perks or something.
and the growing cheater base as well they should work on that more focused rather then pumping toooo much workfoce into balance rn
IMO normal monsters should drop less gear but more collectible/craft materials. Gear-appropriate drops (Spear skeleton drops spears, shield/sword skeleton drops swords and shields, etc...) are fine. Otherwise, leave chest looting slightly worse than it currently is for rarity, keep quantity where it is at (in no-ante), and increase mob drop rates across the board for HR, and I think loot is fine.
tbh anti cheater doesnt really need to exist until after launch unless for the sole cause of cheaters interference with data analysis and collection. but I get ur point
How do they cheat? i've never met a cheater but even if they did what benefits is there to cheating?
There's just a few random oversights that make whole chunks of the game experience deadzones. Like a ton of dud gear should just be clipped out of the game until an appropriate class exists to use it, and they should do a better job seperating class specific gear to "known" mobs and areas or something. Remember the massive influx of bard gear choking out loot tables for a very long time? that was before warlock lol
I agree on mob-drops but as it is now with chests it would be nice to increase loottable for mobs as well. Otherwise they advantage rogues and quick looting classes over slower teamplay again... wich is what they dont want, according to what they say they want a slower pace and longer raids
Various ways, xray, better loot rolls, various blatant cheats like teleportation, damage, stats changes i.e damage or hp etc
Look at certain forums where you get cheats, you will find MORE then enough payd offers for dark and darker already. they work against it, every game got cheaters i guess... just something they need to keep an eye up for. more important are those rollbacks / dupe things i would think
Infinite health, aimbot/ESP, and luck boosts are common.
wait, is this how bards can give their teammates +35 move speed and 200% stats?
Holy delusion batman, he's STILL on about this. Do the math.
i dont know about stat increasing cheats but there used to be SEVERAL bugs where you was able to use buggy ingame mechanics to do weird stuff like the rogue jokester perk stack back in the playtests where you just went in- and out of the jokester radius and got +2 all stats every time you did it xD
I'm curious, have you considered Portugal?
just remembered that I was still waiting for the 35ms explanation š
Portugal was on my list back in the early 2010s... I went to Lisbon for some time in 2013, and after learning a few things I started to reconsider. Nice place, but I don't think I'd enjoy living there.
picky as all americans should be, as you are superiour to us all.
When you have options, you consider them. Don't hate me because I grew up in poverty and overcame it.
if you have some question I can try to help , know several xpats and stuff that moved here including an american couple(out of NY I believe)
you wouldn't be picky about the place you decide to settle for the rest of your life? that's odd
Yhea thats totoally the reason, absolutely. You got it man. I also care a lot about your sad backstory i can not get any proof of, random internet stranger. Please tell me more!
I'll certainly keep that in mind. There's still about 5-10 more years I should stay in the US for, though. I have family members to take care of.
just stay there dude xD u even have a profession beside war? that would be usefull
You're a literal abomination of a human being, I hope you realize how foolish and terrible you're making yourself look.
Im just mad we cant talk about the game in a channel where you talk about the game.
But thanks for getting that personal man, you know me well! ^_^
why tf are you contributing for offtopic discussions to go on then?
Im actually not, im just writing offensive stuff, if you call that contributing, fine by me.
All because he has a preconceived notion about servicemembers. Sad, truly.
But in all honesty i enjoy your reactions, its fun to watch you obvious lowbrainers get mad about something a strangers says on discord š
i had this issue also like.. when starting a new character.
- yay more items at the merchants,
- but where tf are the common items i dont have the gold for all the uncommons
"Im just mad we cant talk about the game in a channel where you talk about the game." you're the one that is mad by your own words?
What's wrong with this dude
you legit have a superiority complex and come to a discord to try tickle it, you are one sad sad little man
Honestly ban worthy. Shouldn't even be in the Discord after some of the things he's went on about.
come on typing, what passive aggressive high horse shit you gonna write
Please go ahead and call out what exactly i said thats "ban worthy" lol. Mr. cancel culture cant take opinions but likes to puke his own all over the place š
nah legit the whole audience here think youre a freak, no one is agreeing with you apart from yourself. @hardy sierra
Your general appearance in chat. It's not a single instance, it's literally all of the random, unnecessary discourse.
suggestion- answer this
- wtf is going on in the #suggestion-discussion chat
inserts "first time?" meme
True š¤£
I know they have a ton of balance issues to deal with, but I do hope they handle some of these meat and potato problems. Smoothing the gear drops to be more valuable on average and the shopping experience to be more tailored to expected capabilities of the player at that given time (since the shop is purely clientside to them only) would actually go a long distance
nice one
its gona be one of these days it seems
yah it generally gets iffy after a dividing update
@inland bobcat well what triggered it was one dude thrusting his patriotism, and then a sociopath came in. before that we were legit discussing the new patch quite peacefully
Level-based merchants would be a solid improvement, but I don't think that's a huge priority compared to the other glaring issues that exist.
its fun how you literally call me curse words and then tell me im ban worthy xD You dont even realize your behaviour š
they have mentioned or just hearsay is that there is going to be a reputation system for the merchants or something like that.
This what the message i had before it went to sh1 t
lets try to get on topic again(this was regarding todays update and how it isnt fun, and doing comparisson with patch#1):
it was fun, but it's not the game i'd want to play for an extended amount of time because it was mostly uniteresting.
Gear was nicer at lower level with the new base stats like with padded shirt and with merchants being usefull(too usefull imo).
but once you wanna move into late game all you were essentially scalling was defenses and there was nothing interesting to do build wise.
then we had the hotfix that brought us overtuned mods again, which was also fun but once again not the game I wanna play for a long time.
What i was hopping with this patch which would both keep items interesting and in check power wise would be for example:
Weapon damage: up to 3 in 1H and 5 in 2H, but the top rolls should only be rollable in purple rarity and above
+1 and +2 all atributes: Imo we could have even +3 all atributes but make it a jewelry only thing and once again lock +3 or even +2 behind the purple rarity
Movement speed: make this mod more common and maybe even able to scale higher but it's boots only
Essentially my goal is to keep strong and unique modifiers to different items type while also locking them behind rarity to stop with the blue bis shenanigans and encourage people to do harder content which in turn will drop them better and more valuable gear.
The difference is in the fact that we are not out to cause general discourse, rather we are calling you out on being a terrible human.
At the same time, I don't think something as simple as making the majority of shop offerings grey and white until level 10 with some greens, and only even allow blues after 10, etc etc. It would improve the leveling experience dramatically, and let people practice non-default weapons much better again
ah im done my mate came on stop pinging me here please i move on now xD
a friend of mine had the idea for instead of a "base kit" having multiple starter loadouts
@short heath it is a priority in a way but not exactly level based. but when we have quests they can easily implement reputation with merchants or other means to get better selections and im 90% sure they have mentioned this precisely
Yeah, that's why I think it's really not the priority they have currently. They've already hinted at ways they already have planned to improve the system.
yep, im sure we will learn more about this in the next 3 months, currently it seem that at end of this month we get another large update(cyclops boss maybe?), next month a map as per what sdf said, so for christmas i could see quests or training being implemented
more inclined on the training personally has without it balancing is a bit useless has itll have to all be rebalanced
FIX the game. I lost everything i farmed the last 2 hours after i left the game.
wipe or rollback to pre-patch
@granite plinth ive heard from onepegs video that ALLEGEDLY, theres a big patch at the end of october which may have a wipe.
how true this is, is yet to be decided
yeah keep listening 4 streamer crying cause they loosing gear to more skilled people and they try to say infront of 2k people is for the gear is for the +2 all xDDD iff u are that good where u +2 all gear xDDDD .. no my friend is becuase u are bad at the game u cant loose a gear without crying u cant!!! listen people like this ur game is gonna be killed cause this... IT SIMPLE IFF U ARE GOOD U GET GEAR AND ONE TAP PEOPLE AND IS GONNA HAPPEND FOR EVER AND IFF NOT HAPPEND ITS EQUAL TO NO PROGRESION AND PEOPLE GONE...STOP SLEEPING PEOPLE PLAYING UR GAME CAUSE ITS A FUCKING NICE GAME NOT BECAUSE 4 5 TRASH STREAMERS PLAY IT U GO TO HEAVEN WITHOUT THIS PEOPLE OMFG...
nice "suggestion" can you send the link to that suggestion
you need a hug man
THE TRUTH MY FRIEND
man, I really hope they give us F1 Castle in the first real update
the game desperately needs 3 floors to actually spread out the loot avaliability and gear rarity
I LIE?
@frosty anchor lie down ? nah, stand up dude
I'm tired of smashing basic white skeletons with full gearsets because smashing through LR Crypts is the best way to rekit
Just run Barbarian and 2 shot red skeletons with a junk Felling Axe in no-ante inferno runs. (Buff mob density and health pools along with drop rates)
suggestion-the wipe was perfect gameplay and gear and merchants was awesome didnt have to spend hours in traders looking for stuff if you wanna make money just get collectables. That being said this patch is ass I literally lost every piece of good gear i had lost like 5-6k worth of gear you made warlock so ass we cant get magical healing on any gear now only books and jewelry which people are now going to absolutely wax for like come on you nerfed bard AGAIN... ngl state of the game rn is dogwater
angry Warlock player noises
Welcome to not being overpowered.
@normal tangle try not playing whatever the current meta is, and you might not be eternally disapointed
MY +2 ALL FIGTHER CHESTPLATE GOT NOW 1,5% MAGICAL INTERACTION SPEED IN MY FIGTHGER THANKS IRON MACE WHERE THE EQUALITY? XDDDDD
I play every class.. warlocks arent even hard to kill man nbut now they have no survivability at all
not a suggestion. thanks for letting us know
i mean the whole unlimited health thing was broken as fuck
U FUCKING 1 PROGRESION WEEK TO 10K MORE PLAYERS TY FOR MAKE US WASTE UR TIME
while ranger just sits there and double shot 2 taps any class with a long bow and eats choclate bars
less caps please, i can only read lower case
THEY 80% COMENTS ARE THE SAME
they could have just made a magical healing cap...not take it off every piece of gear
Looking for a rogue stealth buff before i be playin again on my laptop
So pls ironmace stop the trollin and crappy patching for a hand knob
or add some drop off like they did with armor
The fact it took you 2h to farm lmfao 
if you are somehow getting two-tapped by a ranger that has no access to +damage, in a version of the game where every class can hit 35% PDR, that's a pure skill issue
wear a friggin' helmet, bozos
true, and i think they will š they said in the notes theyre going back to ground base and are going to work up.
balancing a game is fucking hard! like the average gamer has no idea how hard.
their method was bad at the start but theyre learning š its a small team.
i do agree it was a bit much, but they know this, you raised a valid point.
rangers can get a blue long bow and any class that doesn't wear plate armor they can just like 4-5 tap
why are you letting a ranger shoot you 5 times
arrows need to be more dodgeable imo, slower arrow speed
That's pretty okay to me, tbh. Definitely a skill problem here.
but the damage, abilities and shit are fair imo, just yeah ever so slightly slower arrow speed
yeah staack a ranger with hella agility kite around trap doors and just quickhot ans eat choclates not broken atall
maybe a little at least, with how the game wants to be a bit slower with the slow swings of melee and the ranger just siletnly shoots you from a doorway with another arrow about to be fired after the first
they nerfed every class but ranger the one that needs nerfed the most
if he has all agility just shoot him once
he doesnt even start with 15 STR lmao, one crossbow shot ends his career
@inland bobcat yeah crossbows are basically guns, the bolt is instant.
if there was a longer flight time, you increase the skill required to hit consistent shots. give people a chance to dodge, but also keep the same ttk balance if you hit your shots
ranger did get nerfed tho?
If you're walking at a Ranger in that situation, you need to learn to walk away from them instead of at them or standing still/letting them get free shots on you. Don't play on their terms, make them play on yours. Reroute, use cover, avoid obviously trapped doors.
Rangers are by far the most situational class in the game in terms of positioning. You actually have to be decent at game sense to play them well, especially as a solo.
Ranger's Quickshot now fires a different amount of arrows based on the Bow type.
Ranger's Quickshot cooldown changed from 18s -> 28s.
Ranger's Multishot cooldown changed from 35s -> 28s.
Ranger's PenetratingShot cooldown changed from 28s -> 24s.
Hunting Trap only deals 1 damage per second at all rarities.---you call this a nerf?.. trust me i play every class ranger is by far easiest i can 1v3 on it
"we nerfed your only unique mechanic to do literally one damage"
"YOU CALL THIS A NERF???"
bro if you need your trap to do damage your an idiot they re stuck standinstill hit them with a spear or triple shot them and there dead.
10s increase in cooldown AND less arrows shot on your main damage ability? That's a nerf? All Bow damages reduced? No nerf here.
my guy is actually speaking so much sense/logic and only idiots are going to refute the shit he's saying. RANGER IS BUSTED AND THEY NERFED WARLOCK INTO DIRT LOL!!!!
its literally only the rangers not comaplaining
oh trust me, I've been discussing it with all of em, and they're all blinded by their own strength. Typical human nature, but laughable, really...
homie literally said his only unique mechanic on ranger got nerfed like what dude why do u need ur trap to do damage they get stuck and u just smoke them instantly with triple or spear
What they honestly need to do in this game and focus on fixing/balancing, is the fact that nobody should be 3-4 shot. Fights should be, ACTUAL fights. So, I agree with what they're doing now with offensive stats, nerf them, make it hard to get "strong". But at the same time, they need to make DEFENSIVE stats better/stronger. That's the balance I feel like they're missing. So much offense, no defense.
next one is weapong damage nerf? xDD i smell the cries from streamers 2 days afther the patch and when they got no more arguments cause no more +2 all no more weapong damage in the gear and keep dying.. they go other game, left ur game fucked totaly and die like the 23145 games past 4 5 years clap clap xDD keep listening them
dying is honestly just a skill issue rofl, get good position/skill and u wont die like a fkin chump lul
Still think I should be able to Alt + Drag arrows out of a bow like gold from a bag.
the fact you interpret what I typed as that, is laughable. Thanks for contributing nothing and telling everyone you're 13.
? i main cleric, defensive as it gets, literally i am healing teammates for half health one spell, how defensive u want it lol full heal?
most people i see die are actually dumb af, or dont know how to position
Ranger's main function is ranged dps and they're upset that Rangers deal high damage at range, meanwhile Warlocks pre-nerf had literally no negative to their kit, and would net positive on 90% of their abilities while dealing considerable damage at close-medium ranges.
BoC legit one tapping well geared players.
also just hard disaggree on 3-4 shot, if im a barb i should be able to 2 clap these squish ass wizard are u high?
And he's the one who said that we're idiots for refuting what has been said, lul. "Don't refute what I say bro I didn't mean what I wrote bro it's not literal bro you're an idiot bro."
can we start buffing other classes to be in line with the meta instead of nerfing everything just because its better than something else
higher headshot reduction on headgear
I'd normally agree with this sentiment, but any way you hash it out, Bard is STILL too strong.
I've said it multiple times at this point - stacking song buffs is what the problem is, not the buffs themselves individually. They either need harsh diminishing returns on multiple buffs from the same source or to not allow song buffs to persist longer than maybe 5-10s after the song is finished.
you do know, that there are only two group buffing songs, which last longer than 12s right?
Yeah, and they're legit the only two that are problematic when combined and chained in an optimized order, not to mention that there isn't a cooldown to worry about. You can spam songs at no cost and keep both of them, plus one or two rotating other buffs, before and during a fight.
Genuinely just wipe, inflation is way too insane after this god awful patch. 1000g per high roller run? So fucking boring, nothing means anything anymore
songs need a spellcap# like other spell classes, otherwise spam is fucking unbearable lol
make these mofos sit and rest to play their bongos again
Add a way to choose a microphone in ingame settings. My default mice changes thanks to SteamVr basically daily.
laughts in ranger xd
^^^
Add back under 15 lobbies, fucking sick of running into geared lvl 20s on my lvl 1 in goblin caves ffs
@abstract swallow gobble balls my man. š¤£š¤£š¤£
Make Power of Sacrifice and Ray of Darkness castable on dummies please
maybe phantomize should have a downside, like a slow when coming out of it or a dmg reduction for a short period. the tactic of phantomize and hug-rushing someone until it expires so you can try and get the first hit in feels kind of silly.
Buff Crystal sword base weapon damage
I feel like the speed reduction would diminish the point of the skill since I view it more as an escape ability. But I could see the damage reduction as a good add
Did they roll back to the start of the pqtch?
what are you talking about? +3 all and 15 AR/15 MR is too strong?!
maybe dont change existing gear
Report button for teaming
Easy dupe trade all loot to friend then restart and you got it again
When stringing them together with action/move/cast speed and one other buff, yes. It's not the individual buffs, it is the fact that you can constantly have 3 or 4 on at any given point in time.
ok. so let's assume +3 all and 15 AR/15 MR buffs are present.
speed party buff cast time is ~3s. it lasts 8s
action/spell cast speed buff cast time is 2.5s. it lasts 12s
so a bard, which is keeping both short party buffs active, has 2.5s to do something else, before needing to rebuff. bard is maybe buffing the team, but not doing anything else while engaging another team. while the opposing team can have cleric, who is buffing
the problem isn't the bard buffs itself. it's approaching a good state right know. the problem is more about buffs of the same type stacking. e.g. wiz haste and bard move speed buff should not stack.
lol every piece of loot that isn't the owners will disappear when the person logs out and back in...So no, there's no duping going on (outside of the REAL cheaters doing it)...
Is it even possible to roll +all on gear? I saw it only on pendants and rings
waterhead thinks bard giving 15 ar/mr is the problem and thinks clerics pumping out 50hp heals inbetween 3 litre clarity pot chugs isnt š
Buffs are too strong, any nerf to the class receiving buffs is stupid
If a class becomes broken with buffs the problem is not that specific class, Bard, Cleric and Wizard are broken
Go ahead and wipe the game again, keep the loot the same or bring it down just a tad. Big Fun 
you haven't even read the hot takes earlier. "literally 200% increased stats while still being able to put out the same dps as a literal dps class as a Bard." š
Cleric at least takes some form of player skill with regards to actually needing to point their crosshair instead of just push button buff everyone, because that mini-game to play songs isn't challenging at all, and in addition to that they have to manage their resources (and clarity pots both come at an upfront gold cost and take time to run their course and get the desired effect from), whereas Bards need to do literally none of that and can spam their shit all game long for no upfront cost, with no cooldowns, and at no resource expenditure.
clarity pots cost almost nothing, they have no cooldown you can just keep chugging protections mitigate more damage than harmonic and take a second to rest back, you are shitting on bard yet claim cleric and from the repies above ranger is balanced so im just gonna put ur opions where they belong š
Yoooo loot finally feels good and HR is finally worth the entrance fee
How long til they change it
The meta is still well established and guess what class is in the meta comp and which isn't? I'll let your single brain cell work on that for the next 5 minutes.
no good reply just water swishing away in that empty little head of urs
Brother, if Bard is legit still being played in the meta comp, it is obviously still strong enough to warrant taking over other classes. Use your head. "No good reply" as if I didn't literally explain with a rhetorical question how wrong you are based on statistical analysis of team compositions.
Bard is super strong, anyone who says otherwise is trying to play Bard as a barbarian
I swear, the only people who think Bard isn't strong even after these nerfs are Bard players who either don't know how to play the class or Bard players who don't want to keep seeing their class be put in line with every other class in the game.
My buddy was a Bard main and refused to play for like 2 weeks after that patch with like 8x nerfs. He finally got back into it. And Bard is great tbh, buffs are still.so good.
So good for 3s
I honestly think they are nerfing bard in the wrong way, I think they should add traits to bard to let them basically choose whether they want to do damage or be a buffer, EX: give them a trait to make some of there buff spells AOE or a bigger range. Make it so that there is a way to get 75/25 either like buff to damage ration and vice versa, let them choose one way or the other, or just take away things like throwing drums and take away arming swords and kinda force bards into a more supportive role, give them back some of their buff songs power but take away there direct ability to do damage
I am not arguing with you to convince you that bard is weak. I'm arguing with you, because you're talking nonsense, inventing numbers and new approaches to math.
bard is strong high-geared, yes. but so is wizard. and cleric. and barb. are group buffs hard to balance in PvP? yes. Is Attack Speed and Move Speed important in PvP? yes.
It is not nonsense to add the numbers that appear on your character sheet up to a total when you're fully buffed by a Bard and saying that having that capability of improvement to yourself and your teammates AND also being able to put out significant dps at range is not balanced. If you watch your character sheet and add the total percentage increases you get from no buffs to as buffed as a Bard can possibly get you right now, the total increase is near 200% across your whole team. Being able to do that AND have competitive ranged dps to a Ranger is not okay.
Whoever is changing Discord Name Colors needs to chill tf out. Yeah, your bright red was a bad choice for BH, but taking away the light green for Line Holders too? Man, it's not that hard, really. The fuck
In general, it is not worth to play at all untill hotfix, because it always today will roll you back to gear and stash from before update.
So until Ironmace does something, game is unplayable completely.
holy crap, it's been like 11 hours and that guy keeps complaining about bard?
Someone else brought it back up.
I'll just wait for that patch. Sorry doesn't fix what I had or the time I wasted. Sorry doesn't fix every item I had no longer beneficial to my character. Sorry doesn't fix it a great big EFF YOU TO YOU.
I'll try to explain to you why 200% as number doesn't make any sense. +3 Agility increase Item Equip Speed by 21% for a base cleric.
In what world do these 21% matter? do this 21% count against your total increase of 200%? are these 21% Item Equip Speed as important, as the +6% Physical Power Bonus?
i think the 15g trade fee is hurting the economy. instead of having prices slowly ramp up from green to purple the starting price for basically everything is 50 gold which makes it just not worth it to buy or sell green or even blue gear
gear is so incredibly easy to get right now
pvp was amazing last night after patch. it wasnt +2all and +3/+5 damage nerds running around everywhere. fights lasted more than 2 hits.
It was possible to go in gray and actually make it out of a raid in crypts.
HR was actually worth my time to... i looted 100g raw, and like 300+ in sellables, and a few pieces of decent gear.
Best spot ive ever seen HR in imo
Unless a Green has + weapon damage or + all, I either don't pick em up or sell em to vendors. I usually don't pick up blues unless they have 2 desirable stats as well.
Does it matter since progress since hotfix doesn't save at all?
all of my 5 hours of gameplay last night is still there.
I have not played this morning yet tho
As nice as being able to get a nice amount of gear and treasure out of just looting chests is now, I'm VERY worried that given just a bit of time people are going to realize how little ANYTHING matters now that in your average normals lobby you can pull at least half of a blue set and 250+ gold with little to no effort. I think they definitely need to find a middle ground between how much gear mattered last hotfix and how meaningless it feels to care about it now.
currently everything is being reset to the state 7.5 hours ago
im playing today for like 6h, And after last blue extract, i lostg like 1,5k gold and almost 2 full purple gears
Cause i did restart game due to server lagging so hard
i agree here. They definitely want some sort of middle ground. i just hope the Random Modifiers stay the same.
sorry to hear that
There's something to be said here about "When everyone's super, no one will be"
And it is happening to serious majority of players
this goes both ways tho, cuz now you can queue HR and consistenly loot multiple purples
Ip ban all dupers!!!!!!!!
It always come back to equipment from before hotfix
Yea, this definitely sucks.
I still think the Random Modifier changes are great
I think overall this is by far the most healthy everything has been. Small tweaks to drop rates, different loot tables and drop rates from NPCs, and a few more class tweaks and I'd say the game is functional across the board.
They are and warlock change. Cause warlock could heal even above 80+ per second from 5 stack curse of pain and some magical healing. And + all broke the game
still only the 2nd hot fix past Early access patch 1, game has a long road to be able to improve, and thats in addition to all the new content updates that will come. I think this game is heading in the right direction and is something special
i agree with healthy.
Last night me and my team had some of the best time we've had on DaD since this wipe for sure.
fights werent over in 2 hits, but they werent so long that everything dragged out.
Im so glad with HR tho, its legit worth just going to HR now.. like make it out of a few normals and you can just go run HR.. and its actually worth the entrance fee lol
I think HR is a bit overtuned as far as raw gold drops and collectibles are concerned. Gold won't be a concern for anyone at this point and will largely become irrelevant, and that's not good for the economy without proper gold sinks.
but yes, a little loot adjustments is still needed. its probably too high right now, but the quantity is feeling really goodwhen you open lions head/golden
Making over 10x the entrance fee per run isn't good. Maybe 3-4x on a good run is acceptable. A typical run should net you 2x minimum if you survive.
for sure, i brought in 2 gold bags last night, and killed someone with 2 full gold bags, and also got around 500g in sellables lol. so a 700g run. that is kinda nutty for just sellables
I don't think the average bear is making it out with 1k gold in HR
tbh, if you make it out of HR, and you looted 2-3 rooms.. you have atleast 300g.
I'm averaging like 750g per successful run and I'm not min-maxing.
let the devs kill off the R M T ers lol
yeah, I think 300-400g is easy, 500-800 is doable, but 1k is like either lucky or gigga sweat
idk, i dont see 750 runs unless i yoink all of the loot from teammates lmfao.
1k is easy if you min-max and get a team wipe.
team wipe isn't average bear in HR IMO
idk, i dont even pick up other classes gear at this point because nothing sells
Thats high roller going to hell to boss, and I'm pretty sure thats like 5% of the highroller player base
True, economy is screwed because lack of gold sink and ease of access to items across the board.
im not selling you a purple for 100g lmfao, ima just pick up more sellables
Any insight how they may compensate wasted time for all today players who are getting rollback to last state from before hotfix?
Yeah, I go to inferno every single chance I get. Not necessarily with the intent to boss, but simply because it lengthens dungeon length and therefore potential gold outcome.
inferno should be something you do every time tbh. it doubles your income from that run
should be doing and people actually doing is two different things
right, people are scared. but after they do it a few times people will realize its easy.
with how easy gear is rn... go waste a set or two š
very easy
lmao while i agree, lets not make it toxic to people who arent as good. HR inferno is definitely a step up in the game PVE wise
the people playing multiple hours every day don't have that issue, but the people who play 1-2 hrs a week (some of my IRL friend group) never want to go into hell in normal lobbies, let alone the times I bait them into HR
1-2 hours a week dawg? im sorry but the game shouldnt be balanced around them.
I am not saying it is balanced around them, or should be
just that is more the average/majority player base, hence why average bear isn't making it out of high roller with 1k
Bc theres no good loot lol.
More gold than ever but nothing to spend it on
1-2 hours a week.. id be willing to say that isnt even an average player lol.. thats someone who doesnt game
I mean, we are all variety gamers, they are playing other games just not D&D for 5 hours a day
its not even fair to consider 1-2 hours average though lol
maybe 10 hours is average for 1 week?
they like the game, want to play it, but are not obsessed with it like I am. Other people have IRL obligations work, sports, kids, ect~
they probably play games 1-2hrs a day, but its usually not dark and darker dedicated
buy candies š
for sure, someone who plays 1-2 hours a week wont have nearly as much gear/gold as someone who plays 3-5 hours per day.
Even a good purple isn't great anymore.
Like hell yeeaa I got 1 strength and 1 agility its insane!
when compared to stats as a whole, yeah thats not a terrible roll.
this attitude is the problem with random modifiers. because +3 was/will break the game
Lightning strike and chain lightning bounces should also affect you. Not sure if zap works as well I believe I died to a zap once while being phantomized.
I think we are back to playtest 3 items
But with the diference of Worst weapon damage overall
AND many nerf ito diferent clases
thats weird stuff doesnt chain, but zap does still hit phantomize.
you can still get good non-base stat modifiers.
Movespeed, action speed, PDR, Phy power/%damage increases can roll relatively high
Idk if magic damage can roll on non-weapons gear anymore
It can, rolled on a few pieces of gear last night
Yeah keep the gear as is and rebuff the classes. Eldritch shield on warlock and a f*ck ton of stuff on bard.
THIS.
Everyone is salty they dont have +3 wep dmg, +4 additional physical dmg, and +3 str on every item>
THAT crap broke the game and made it un-fun
Now its dialed down a little and other stats actually mean something
Yeah +2 wasnt bad tho. Now gear doesn't matter much at all
+2 str isnt bad, +2 all was bad
No, I'm salty because IronMace lied again when they said they were done with the nerf hammer and were going to look at buffing classes again, followed by another bard nerf and nerfing eldritch shield on Warlock.
Bard does not need a buff. It's still ran in the meta team comp.
you got a quote on that @stuck perch ?
this game will never be done with nerfs and changes.
Bard is busted, and warlock needed some nerfs on that shield specifically. i dont think the other stuff was necessarily needed
Bro eldrich shield was over tuned
Like instant 40hp against magic tha can be scaled by will, like wtf
AND meanwile, leach ING 20hp per second....
eldritch shield was totally busted lol, like the only OP thing about lock IMO. with the magic healing nerf to them, i think they are fine
Early Access Hotfix #14
Developer Notes 1st paragraph
"Now that weāve had our run with the nerfhammer, weāll start to work the dials and start working on some buffs one by one."#š¢announcements message
Healing was ok, a little bit overtuned at +16mHealing +20% from vamp,
But +10 is the sweet spot
so where does it say " done with the nerf hammer "
Dev's. If you don't want your game to die. Fix the fucking sweaties running over lvl 1 lobbies over and over and over. There's zero enjoyment to learning the combat, only to have someone walk up and 1 tap you in full blues when you're lvl 2.
Instant? It had a cast time, didn't scale and only soaked up to 1 fireball before the wizard's scaling was taken into account. Now it will save you a whole 15hp after you take into account the health cost for casting it.
you havent included will scaling at all lol
This game was never ment to be fair to everyone,
Just like dark souls is not ment to be easy
I like +2 all on some pieces
eldritch shield made you auto win vs wizard.
it was also OP in other areas, like just soaking damage while you spam hydra.
eldritch needed a nerf
Dark Souls is easy, though. Legitimately. People just refuse to learn/get better.
True
True and the successful players get punished
The reason you say bard is busted will never go away. Even if bard were to add a single +0.1% to his team, adding that to a top gear team will have a much greater effect than adding it to a low gear team. Because buffs are a force multiplier. They can nerf him elegantly and keep him fun to play by adding complexity and depth to his mechanics instead of just straight nerfing his numbers.
Learn and get better, People should do that instead of the nonstop cybaby mode...
saying busted is an overstatement tbh. Bard is very good though.
the nerfs are somewhat needed, because buffball is a problem.. im just patiently waiting for a cleric nerf now
Arcane shield is listed as having 0 scaling, And even if it did, wizard has way more damage scaling than warlock has on his shield.
Agreed
Some complaints are legitimate, but most are skill issues. Bard being able to buff ball their team is not a skill diff, that's a Bard is extremely strong diff.
That is true I remember arcane shield doesn't scale.
I also thought there was a list on the wiki that had all the spells that don't scale. But I cannot find that rn.
It's possible eldritch didn't scale either. But a 40 damage shield was nutty
Nerfs to the buff ball will only nerf the fun out of all classes involved. What they need is to add counter play options to shore up player options against buff balls. Dispel magic or similar mechanics is a big one, other options are adding viable CC soft or hard (with possible limitations).
But dont forguet that as a lock, you have al ready olaced the hydra near you or the wizzard, and you ar leachin while having +10MHealing + %20from vamp
12mhealing
Curse of pain and the other curse
24healing per second
3 seconds into the fight you have al ready healed yourselve 72hp,
3 second is what it takes to the wizard to cast the fire ball, shoot it at you and hope for a direct hit
Then you have also the 40hp fron the eldrich shield
But bro..
72hp healing in 3 seconds
40hp against magic damage with a cast time of 1,3second?
Now there is no longer an under 15s que I am constantly being rolled on by people with ruby silver and legendary. It's to the point where my friends have said to me "there is no point in us bring any gear in as anyone we try and fight completly out matches us." I would love to have that under 15s que back please š
You get blues out of normal random chests now.
Anyone who says they can't gear is just in here to complain.
Gearing is the easiest it's ever been
Yes this is right and has been very nice and a good change. But my issues is people with the top end gear making it hard to get out now.
What?
It's better than it was before.
Did you ever queue into a 15+ lobby?
It's been a night and day difference for us. š¦
I'm fine with the torture mastery scaling nerf. Hydra + eldritch shield is starting to get really expensive spell capacity wise and if you itemize for more knowledge it comes at the cost of will and +magic damage and +magic healing
15+ lobbies before this patch, only had +2all and +3 God kits rolling around.
It was impossible to get out of a raid.
The only choice was to remake a new character and join pre-15 lobbies
Now gear is in a WAY better spot.
You get blues and purples from normal chests and the purple gear people have isn't allowing them to 1-2 shot you
Can we ban the losers gold dooping and selling items in game for real money? Thanks a ton š
People say that Will is shit, as a lock you dont need Will
But knoledge, cast speed, healing and agi
It's also a team game, if you use it against a wizard, you're still open to any of his physical damage dealing allies while he can focus on the rest of your team or buffing his allies. The game can't be balanced around team play AND solo play one has to give for the other.
Have you ever try hydra + chain lightning
This thing was stupid, no penalty, insane amoun of damage, crow control over the enemy team
This has not stopped people in full purps and legendarys rolling us. We might not be having these issue if there was a wipe alongs side this patch. So my over all worry is not high as there will be a wipe at some point š
That's fine, but you're losing out on damage potential. Also if will is bad on warlock what's the point of the Malice perk? +magic damage might not be as good.
The one patch they made in the last few months that wasn't trash they called a mistake. GG DND
I think you see purple and think "good gear"
That's not how it works in this game. The random modifiers are what make it better than just running a white/green.
No, but that's some nice synergy. Eldritch shield could help vs that. Eldritch shield would also get melted by magic missiles.
I think you havenāt heard yet. the maximum magic healing bonus you can get from gear (without crafting) is 4
Yer you are right but its not stopped me getting one shot over and over again
Lol what
I've only gone in twice in gray kit, because there is so much loot out there right now with this patch.
I was talking about the prenerf lock
ALL PEOPLE DO NOW IS GO IN NAKED AND LOOT FOR GEAR WOW
Can you read? or what you tryna say
ok, good. wasnāt able to read it in your message.
To be honest the devs seem to have lost sight of the balance at first test. Either they where not the original balance team or who ever they brought in needs to be thrown out the window from the penthouse.
In fairness it's not a easy game to balance with some many different things going on. EA is the time to do all the strange changes and experements š
Id accept this if every change wasn't a facepalm moment and if the game was a shitshow before and is getting slowly better but the opposite is happening.
The problem is that the game is out, People has spend the money on it and when People crys so much, developers listen some of the crys and then they take a detour on their planing, sometimes is comes with a nice resoult, but most of the times end UP in a mess
im confused, in one message you said this was a good patch, now you say its a shit show and getting worse.. which side are you on again?
I never said it was a good patch I said the one and only good patch they climed was a mistake and revert the whole thing. Read
this message right here. you said this patch was the best in a few months
The problem is listening to people with no skills. Talking about this obscured scenarios against superior players and making changes that shift metas for no freaking reason. Ej. I couldn't catch this rogue who just left every door open and slammed it on my face.... thats dumb. Ahhh lets put in a ridiculous mega stagger and make game a dps race where warrior mitigation become to broken than we have to nerf it all to the ground.
they should have just tuned all attributes down to 1
Some skills are so nerfed they might as well take em out
I do really think they should split the player base betwen
-sólo self found grup
-trade grup
This shit Will Solve a lot of thing
"my loby are FULL of geared people" go Solo self found
"i cant get items in SSF" get gud
yean all these people crying about losing to geared people cant even kill another naked lol
Goblin caves having green and blues dropping often, is making people not go highr-oller and just steam roll the low-level players
bro, did you even play before this patch? this has been an issue the entire time, and its FINALLY gotten better.
GC drops good gear, so you can compete.
HR is actually worth running.
Queue item value brakets
Bro, now People go HR more often because the payback is big enough to take the risk
THIS LOL
If you have 10k kit you have 0 buisness in queue with naked. Protects new commers gives chads good lobbies etc etc etc
You can easilly get +500g o a single room at gc hr, by opening chest, can getting blue an purple saleable
300g is probably a low-end HR GC now
450/500g is normal, 700g is 'high'
I mean a single room,
If you end UP in the spider room at gc hr, you can easylly get near 1k gold in that single room, Hard part is the extraction, but the gold is there, a lot of blues, some purple, most greens, and some wites
my point is- even low end HR runs are MORE than worth the entrance fee now.
assuming you dont die, you make a minimum of 200g+ in profit
and you get some extra purples for yourself
I'm convinced they don't actually have a balance team.
Wow, that was before the patch
But New patch if you en HR gobling with 200g you have a big problem, and should learn a little bit more og the basic of the game...
I could do it for free they can calling necrash might fuckk up patch. And when it's mathematically perfect and all is fixed all I want is all content ever skins etc.
I'm just so tired of great awesome games flopping over simple fixes. Like darkfall Jank combat just cause strafe was slower than forward running made jousting bs fight like mortal online same bs.
Besos loosing new world to ridiculous carebears who probably don't play game anymore cause pvp got killed. Etc. Etc. Etc.
I played my fighter first time this wipe last night for 2 hours just played normal GC caves. Made 2k just from that alone.
HR isn't necessary but I'm definitely gonna start doing it with how easy it is to accumulate gear and wealth now.
HR shouldn't be something you pick. If should be a gear gated queue you get put into once you look beefy. Naked farming it is trash as well
There are people in HR that kill just to kill, sometimes people won't wanna do it because they don't wanna deal with the leaderboard hunter sweats.
Right now there's no leaderboard so it's a bit more casual but yeah.
I can somewhat see this POV. But i recommend trying HR.
Once you have the gear that would 'roll' a normal lobby, HR is just that step up in loot you need
HR felt amazing last night
Oh I'm going to, but I really don't like leaderboard grinders, so once the leaderboard comes back I probably won't be sticking around that much.
I dont share that,
The best case escenario Will be adding a sólo self found lobby for those who dont trade
AND a trade lobby for the hardcord minmax players
this is facts, leaderboards did make HR less desirable
Yeah I don't like the idea of sweats running from spawn to spawn to bump up their leaderboard numbers. Glad there's not a leaderboard in normal or we'd see more of this lmao.
Nah cause your still going to have the kids who farm all week to go in 3 naked. Week end ruby into naked dungeons they don't run HR they just want to steam roll nakeds. It's a skill issue thing but kills the game for actual newbs
Last night right after patch is probably the best time ive had in DaD since PT 3/4 lmfao
It wasnt crazy nutty gear just 1-2 shotting everyone, just clean fights where each class was able to display its strengths.
So what?
They got the Ćtem by themself
Now just you wait, there'll be a patch saying: "Oops, we added too much fun to the dungeon looting, it was an accident!"
bro if they revert the changes from yesterday, i know a bunch of people are gonna be annoyed. i basically sold all my kits and started over after yesterday. game felt fine even in trash gear. let the changes sit for a few days before you instantly change it back
If you cant get the Ćtem because you dont have time to play is not the problem that developers should solve
YO, DID ANYONE ELSES ITEMS RESET/?
The one good thing they did they call a mistake
Man, im really hoping if its 'nerfed' its atleaast a middle ground between old and new...
because if they go back to old loot.. its not gonna feel good lol
theres enough loot on the ground that you can go in naked, build a kit from a few chest, and be vibing
What is the good thing you are talking about, I dont get it
honestly the gear reset doesnt even bother me, im happy that theres no longer +15 all metas and +30 dmg long bow builds. game feels honestly more balanced overall
The "Severe issue" they're talking about, is definitely gonna be something like that. Idk I'm jaded but it seems like every time they added something fun to the game they always revert it very quickly. That was why I played for 2 hours last night to grind as much as I could before they revert it.
Change the bounty hunter name color tag this looks like shit and is hard to read
I would really like to see a New wipe + characters reset
not being able to see the candy corn's equipment stats is kinda horrible, especially since you can get stuff like spell memory capacity for melee classes