#suggestion-discussion

1 messages · Page 214 of 1

merry kestrel
#

+1

wise walrus
#

Throw barb to counter rangers. Make throwing weapons have huge damage fall off on distance so it does not create another ranger issue. But feels good for mele to still rush.

graceful yew
#

I would prefer if the gear gap was kept the same way it was in this update, hopefully what SDF was referring to does not mean that they’ll be increasing disparity again…

grave nebula
#

blows my mind that they've nerfed everything in this game but the -35% move speed from projectiles, it's completely broken

zenith oyster
#

love the new vendor loot but please also add back the Grey weapons to purchase as well, can never stock up on cheap starter weapons anymore now and thats kind of a bummer

grand wagon
prisma radish
#

Bard Music Memory Priority IS NOT WORKING !
gonna explain real quick why, you select music in row how you want to play after you get some knowledge, but there is what is gonna happen, when you select more, like other instrument like this and you load into game, accidentally you cant play the first one songs on Lyre and you can play all songs on flute, am i just low iq and it is upside down ? or please somebody explain me if this is an issue or i am an issue

merry kestrel
#

And they can cast spells while hidden. >:)

grand wagon
merry kestrel
grand wagon
merry kestrel
thorn pewter
#

IM, why is there NO HANDCROSSBOW in Merchant for ROGUES?? I mean WTF?!

merry kestrel
grand wagon
#

Hiding is a more traditionally rogue action than illusions.

thorn pewter
merry kestrel
thorn pewter
#

strange. I habvent seen any at any time since playtest2 LOL^^

merry kestrel
thorn pewter
#

i play day and night and havent seen any

blazing saffron
#

MAKE A PVE OPTION I REALLY HATE THE PVP AND IM TIRED OF BEING CALLED A N------ IF YOU GUYS WANT TO INCENTIVE KILLING PLAYERS COOL BUT ATLEAST ADD A PVE OPTION CAUSE THE DUNGEON CRAWL IS DOPE AND HAVING PVE DUNGEONS WOULD MAKE THE GAME WORTH THE MONEY.

ivory quartz
granite plinth
#

I actually cannot fucking believe, these devs are so out of touch. They all must play ranger or cleric, they have nerfed EVERY CLASS in the last 15 patches except those 2. If every lobby, half your players are playing the same 2 classes CONSISTENTLY maybe you should fucking change something. Instead of changing the fucking hit box on wraith, so you CANT DODGE IT ANYMORE to avoid people sitting down, JUST MAKE IT WHERE IT SWAPS AGRO WHEN YOU SIT. I hate having to play the game like a fucking loser safe spotting everything it's so fucking boring dude.

merry kestrel
stuck perch
#

If daggers are going to suck this much, can we increase the dagger mastery perk bonus to +20%?

daring trail
ivory quartz
ivory quartz
cloud iris
#

Remove the crafting requirements for the gold coin bag and chest; people are still using Golden Keys as large gold surrogates because of this obstacle, adding these behind craft requirements didn't solve this problem

ivory quartz
abstract swallow
#

They're expensive so they don't lead to absurd stashmaxxing
You could already hoard a full inventory of gold in less than a week of casual play, they really didn't need to add MORE tradeable gold stacking.

fossil lily
#

Here's a big one and by God do I hope Ironmace @keen onyx @dawn grotto actually read this and do something with it:

There are SO many big changes being implemented back to back, some of which allegedly for testing purposes.
But what kind of tests are these?

  • Where wipes are promised but not delivered.
  • Where big changes are implemented on stats like damage of weapons, but pre-nerf weapons still roam free.
  • Where there's so many changes back to back, you can never get clear and concise data, as it's being contaminated with gear from old loot pools. Something that players will minmax the fuck out of.
  • Where players are still able to dupe items/gold, therefore ruining the economy and upsetting the balance ingame.

My suggestion is this:

Give us, for the time being, monthly or bi-weekly wipes. Make these wipes go hand-in-hand with big changes, and stop fucking changing things inbetween wipes.
This will not only provide you with better data, but it will also stop being a frustration for your community.

And, COMMUNICATE clearly. Something you, Ironmace, were very good at but are now slowly turning into BSG.
We need a clear, complete and concise summary of changes with patch notes. Don't half-ass it by saying "and other changes", which later on are figured out by the community, causing yet another shitstorm in social media.

Not really feeling like holding the line anymore, but like being led on. It's a damn shame, really.

#

no way you read that within 5 seconds after me posting it. very mature response too! blocked

small furnace
#

Definitely not just a visual error, but I do wonder if the typo'd on the amount of movespeed it's supposed to have or something?

short heath
small furnace
short heath
steel surge
#

i encounter a team of 6 can i report them?

#

mmmm f

merry kestrel
inland bobcat
#

gona find if its on the suggestion site and post it

small furnace
#

Kinda hoping they make the gold bag a little easier to get. Probably through increasing the wolves droprate. Atm because it takes 4 wolf pets and wolf pets go for about the price of a cape (200-250g) the gold bag itself is 1000, which is fine I guess but it makes it a bit unfeasible for trading with, so it doesn't solve the problem of people using keys as a value-store.

inland bobcat
small furnace
inland bobcat
small furnace
#

I haven't really noticed any inflation. If anything items seem to be worth less than they were last patch.

hazy condor
#

People who team in Goblin caves against grey people, go hang

hot hemlock
#

The market is deflated asf rn, why buy anything from players when you can wait for BiS god rolled gear in merchant for cheaper

short heath
hot hemlock
#

Just look down

small furnace
short heath
#

No they are not.

small furnace
#

I think you're talkin out your ass mate, as someone who used the trading post frequently and still does now they are far lower.

#

Brother, people are selling some blue and purple capes for 100g with 2 stats.

short heath
small furnace
#

I'm not buying stuff. I'm the one selling stuff my dude. People are paying less for stuff I got more for last wipe.

#

Did you just admit to using a third party modification in a public chat?

inland bobcat
#

suggestion- should not be doing that

short heath
small furnace
#

So you sit in chat for hours on end using shadowplay to record just to get an idea of the market value of things, and you STILL have a terrible idea of where the market is at?

short heath
#

What part of you making a self-incriminating statement is @small furnace stalking you? Lol, what?

inland bobcat
#

you talking D&D or DaD

amber root
#

why do wolves not have skin when they die? am I playing WoW again?

small furnace
amber root
#

painful memories

potent stream
#

That really does not tell you about the market. You don't know what is the actual sell price of items. Only what price is posted

merry kestrel
inland bobcat
#

i mean its something

#

or make it like mining where you need a skinning knife

short heath
small furnace
#

Most people do highball their items before they come down over time after it doesn't sell.

potent stream
short heath
potent stream
#

And people are trading alot less bad rol items. Since traders are cheaper for those

small furnace
#

Not to mention the difference between weapons is much lower now. The difference between a white and blue for most items is only 4 damage. People just don't feel that's worth paying top dollar for.

short heath
small furnace
# short heath Very true. Now the bonus stats are actually more important, in most cases, than ...

@potent stream Yep, which I'm mixed on. One the one hand it lowers the gear disparity quite a bit on the low/mid end of the game... which is good.

On the other hand, it does feel like a bummer to find a blue weapon with bad rolls on it now, but I suppose that's made up for by blue things like leather gloves or riveted gloves giving +2 agi/str. Which feel VERY good to loot now. (And if anyone was paying attention to this chat they'll know I suggested that like 3 weeks ago, which makes me feel very happy that either the devs had the same idea or they read it.)

inland bobcat
#

maybe they were reading all the suggestions and saw yours

proven pasture
#

it would be awesome if the time stamps in the trade chat could be an option, some people dislike it

blazing aurora
#

The gear changes are great

blazing aurora
small furnace
inland bobcat
#

i want to use the map environment for fun things

grand arch
#

okay we can now buy good gear from merchants - but we cantbuy a normal gray weapons or armors and its bad at the beggining

inland bobcat
grand arch
#

i just came back after wipe and i cant buy anything grey to start with

inland bobcat
inland bobcat
shy junco
#

they want to start wipe with a full blue gear set ,and a legendary weapon to start with

inland bobcat
grand arch
#

i just want to be able to buy a grey eq to start playing with

shy junco
inland bobcat
small furnace
#

Here it is btw, my suggestion from back then when I was talking about it.

fossil lily
inland bobcat
granite plinth
inland bobcat
#

yeah it looked rough at some spots and that might also be due to the vertical agro range

granite plinth
#

The crypts are filled with easy to kill skeletons while on The GC the posion is miserable to deal with and you just die

short heath
#

I think the increases pve density is good overall. Some spawns might be bad, sure, but I think the game slowing down a bit by making it harder to just run and train through the dungeon towards spawns to spawn kill is good.

small furnace
# bleak dagger THIS HAS TO BE SATIRE

Tbh they probably should nerf SOME pve, but not normal... HR pve. Since the high end of gear got totally gutted the time to clear is gonna be way higher, so maybe lower the health pools of HR enemies a little.

inland bobcat
small furnace
inland bobcat
#

was watching a stream and there were so many mobs surrounding a portal

bleak dagger
short heath
inland bobcat
small furnace
# short heath Either fix the spawns or just remove them/move them, imo.

Yep. There's that one spawn in normal goblin caves where when you spawn you're sandwiched between a mummy, the goblin mage, and 3 goblins. For me that's my least favorite spawn on normal GC before they added the new maps. I was already thinking they should've done something about it, it's particularly hard to spawn there as a wizard.

bleak dagger
#

Poison on every attack might be much, maybe give goblins a skill like "poison dip" that you can see and just buffs their next attack with it

But normal goblins are so easy to take care of normally

small furnace
bleak dagger
#

Except Bola goblins, all my homies hate bolas

merry kestrel
inland bobcat
small furnace
granite plinth
#

Can you add more accesiblity for deaf or any people that has issues with hearing or something ?

Also it is possible that can we destroy walls with bombs or wizard spells ?

inland bobcat
grand arch
#

and prices are good but merchants should have more potions... 3 at once is not much and the restock takes forever

inland bobcat
grand arch
#

i know and i think that for a long yime now

#

i take 2 pots 2 bandages for one game - then im out for next games

limber flax
earnest night
#

remove 1-15 matchmaking so people go back to trading, dodging pvp in the new goblin caves is easy enough

mystic yoke
#

My suggestion is to buff druid, their spells and skills are so weak right now nobody even runs them. May as well not even be in the game rn

rose vortex
#

starting from the fact that the rogue should get a buff, because the damage from the dagger is equal to the fists from before the patch, the rogue entering invisibility will not even have time to enter the opposing robes, and this is the idea of ​​the "rogue". Remove the idea of ​​coming out of invisibility by touching, potions are better than his skill. also the invisibility should be increased to 30-35s and the cooldown should last 60s. the "stealth" perk should impose silence for 1.5s after exiting.

tall furnace
#

Portal spawns and circles definitely need improvement on some of the new maps. Just got spawned in and had to run through multiple rooms without doing anything in them just to not die to the circle. Doesn't make for good game play when its luck based on where you spawn every time.

grand arch
#

btw wasnt the game supposed to get slower? it feels 2 times faster now

rose vortex
#

for you the quality of the game may have improved, but remember that many main rogue players are not satisfied with what is happening. Currently, rogue is trash. The idea of ​​this character was disturbed. You have to get out of your ideal vision of the game, because you can't discriminate against a character who has the intention of killing clothes. You just need to balance it so that it is OK. The balance between ranger and rogue is great. Currently, the rogue is a character without any potential and the vision of this character has been disturbed

grand arch
#

zone is fast, everyone is fast, and the map seems smaller becouse of it. and its not big to begin with

nova dragon
#

when are y'all gonna make rogue not worthless any more?

rose vortex
#

now even the barbarian is fast because he can equip lanterns, but the rogue can't because it requires invisibility

#

my summary, to make the rogue balanced, the idea with the lanterns is ok, but the invisibility effects and damage should be improved. This will make the rogue not as strong as a solo , but he will be able to fulfill his role as a character idea for a duo-trio

inland bobcat
#

give rogue a perk to take less damage for 1 hit and it goes on cooldown. call it uncanny dodge

modern night
#

Anyone else feel like Cleric should either have access to a crossbow, or at the very least throwing axes?

grand arch
#

nah its unplayable now - we just started after wipe, droprate of good items is sooo high that everyone is geared and its impossible to do anything, a bard just killed me by throwing 2 drums ... i was a warlock and it left me at 10% hp. and im not even able to buy any gray gear so i can try to defend myself because its all colours of expensive...

inland bobcat
#

universal perk that anyone can take that shows portals on the map ocasionaly

rose vortex
grand arch
#

bard with a drum out is faster than a rogue without a weapon equiped and kills him with 2 drum throws wtf is that its a circus now... all bards just running around throwing drums... the game should be slowe- not faster. Its almost impossible to escape - its no longer about who is smarter and who outplays who its just who enters with a better gear... a drum as i see.

hushed arrow
#

When are they going to realize that hiding all the best loot in a "high roller" fuction, will just force all the sweats into that and it will be boring and unplayable for like 90% of the playerbase because they will just get rolled by haste invis barb all day. So any regular player is forced to play normals where the loot is limited. It will be boring for sweats because most people will stay away from HR and they will have empty lobbies with only sweat meta gamers. I assume the goal is to have people enjoy playing the game. Have it all in one lobby and add another down layer. You will still encounter the meta sweaters, but not in every single raid. And all of a sudden 100% of the playerbase will be able to actually get the full game experience.

hexed oar
#

Suggestion! Please change the water sound- it's atrocious- Also I cannot hear footsteps anymore i keep getting bonked directly behind me without a trace

polar sentinel
small furnace
#

I just started playing in EA what the hell is Jack O Lantern?

prisma sonnet
#

@keen onyx Suggestion: make all the devs sleep so they can think straight before making dumb balance changes (:

dim thorn
#

Add all of the grey items at vendors so players can purchase these one lvl above starter gear items at any time. Feels worse now than before latest update.

daring trail
scarlet creek
#

I would like to see the Bardiche and Halberd count as Axe/Polearm so they can benefit from Axe Perks on Barbarian. Yes, this means that barbarian should be able to use Halberd.

small furnace
#

If I'm reading the patch notes right, are they going back on the patch that made rolls feel better? If so, damn that's a huge L. I was really enjoying looting.

daring trail
small furnace
#

Welp, we had fun looting for a single day I guess. Back to getting the terrible buff duration, spell slot, and spell capcity modifiers on a blue longbow.

drowsy grotto
#

Make a fix to teaming in goblin caves in some way
idk how, but I signed up for solo not go against fucking three teams of barbs.

valid atlas
#

why are y’all buffing ranger still this is insanity

small furnace
sick crag
#

PLEASE dont bring back +3 all, its way too overpowered

small furnace
upper sonnet
valid atlas
warm iris
#

Great job so far Devs! Wanted to make a quick suggestion. If your implementing random modifiers again make it so we can destroy uncommon/blue/epic items for materials to craft other items or use for various items/quests in future. Cheers! keep it up!

small furnace
torn raft
#

Please not +3 all man

small furnace
# torn raft Please not +3 all man

They'll probably put them in, then later in the wipe decide to remove it again just so people can have their silly legacy gear builds with +3alls being worth 1000 gold.

lone crescent
upper sonnet
small furnace
# torn raft thats just the worst..

Yeah, I'm a bit jaded at the moment. EA Patch 1 felt amazing.

The only things in this hotfix I agree with are:

  • Rogue buffs, they seriously needed it.
  • Occultist boots fix, thank god.
  • Tuning down some of the merchant gear, there was seriously no reason to use trade chat.

Everything else is so weird? I liked that holding a torch made you faster because it was a tradeoff, you're very visible but very fast.
I also liked how looting felt, and it looks like they're going back on that now, and bringing back +3all is what I'm guessing they're alluding to which yes I'm very unhappy with.

lone crescent
#

They raised pdr, nerfed damage and nerfed rolls

small furnace
upper sonnet
lone crescent
upper sonnet
#

Enjoy fighter still being immortal and now being able to 1 shot you Skull

steady ferry
#

I think it would be good if the warlock couldn't use his life steal on his own hydra it's quite over power with drain of life the risk of losing 15 hp to make it appear is useless I play warlock myself and I find this strategy boring just to camp a corner with hydra block the way the hydra is very cool but I would have to find a solution for which is more advantageous risk imo

lone crescent
#

Or maybe, I'll tell you something crazy, wait for the patch and see for yourself, the announcement is too vague

small furnace
steep tartan
lone crescent
#

Maybe bigger modifiers will roll only on certain slots, like +2/3 all only on chest piece

small furnace
whole fossil
#

Removing purples from merchants is a shitty move.

I refuse to sit in trader chat for 15 minutes to find 1 purple with worthwhile stats, being sold for 10000G.

Until an auction house is added, merchants should have purples. With an AH you get more stable prices, the ability to compare stats/prices of gear in order to reduce scamming/rip offs, and most importantly, the ability to fuck off from trade chat while still having the posts up, so you dont need to wait on that 1 friend that takes 20 minutes between each round to buy/sell a handful of items

lone crescent
#

We still don't know how that is gonna work

small furnace
winter bison
#

good advice for iron mace... do updates during work hours in the majority of player base is usa so like 9 am central time..

dry burrow
dry burrow
small furnace
lone crescent
winter bison
dry burrow
white solar
#

Since the game is always broken compile multiple updates into 1 patch that you announce ahead of time instead of being the worst company to ever update their game. blizzard is better than ironmace when it comes to updates and they are a small indie company

dry burrow
winter bison
small furnace
whole fossil
dry burrow
white solar
small furnace
white solar
whole fossil
dry burrow
small furnace
#

I am pretty sure everyone here agrees that we should improve the QoL of trading because right now it's very bad. What @lone crescent was saying though was that merchants having purples on hand permanently was making trade chat useless in the first place though.

wintry kelp
#

agreed

dry burrow
zealous cipher
whole fossil
gentle briar
#

suggestion. nerf hydra. you can Heal off of it buff it trap enemies use it to tank use it to chunk damage. it is literally a carrying spell

white solar
dry burrow
lone crescent
#

How you trap enemies with hydra? It doesn't have collision

vivid warren
gentle briar
#

INFINITE RANGE ON HYDRA. INFINITE HEALING. CAN TANK UP TO 7 HITS FROM A GOBLIN. DOES 30 DAMAGE PER FIREBALL (WHICH CAN BE BUFFED BY STATS AND SACRIFICE) CAN HEAL OFF OF IT WITHOUT TAKING ITS HP

whole fossil
lone crescent
#

Trade feels good now imho, the problem was that there was no point in using it cause merchants have better items.

The filter for slot gives your stuff more visibility and makes it easier to buy what you need, finding gloves, boots and legs in trade is super easy now

cerulean pollen
dry burrow
inland haven
stuck perch
somber wind
whole fossil
small furnace
#

Let's try and keep it civil, keep the name-calling to a minimum. I prefer it when this chat stays civil, we may all disagree but we don't have to be like your average internet troll.

meager void
#

Increase the Ray of Darkness Tick Rate or it's damage, and probably it's scaling. Currently there is 0 reason to use it because it does less damage than just casting bolt, Takes over 5 full casts to kill a skeleton, and cannot/can only barely kill a DEATH SKULL in 1 cast. 4 whole spell slots, for something worse than just casting CoP or bolt. Even fully geared with 22+mag damage and a purple staff It likely could not kill a naked fighter with every tick to the head.

dry burrow
# whole fossil Dude you have the emotional maturity of a caveman. You call other peoples opini...

You are saying you don’t like the trade system currently cause people are selling stuff for way too high essentially and you want BIS gear for cheaper? A new trade system yes would be cool but obviously they’re working on that. I don’t think the devs love the fact you have to sit in trade for a while to trade stuff. In fact this patch giving merchants better gear to sell is to combat that. But to say you don’t want to pay as much for BIS well sorry if I get a +3 all att purple bow or something insane i’m selling that for a lot

whole fossil
karmic quiver
dry burrow
ivory quartz
#

Oh are we debating Auction house VS Bazaar in here right now, let me in on this.

meager void
#

Lmfao I just realized something amazing about Ray of Darkness I didn't even consider until looking at the wiki. It does 3 damage every second for 5 seconds. right? Bolt of Darkness does 15 damage right? 3*5 is 15 right? So Ray is just bolt of darkness over 5 seconds with half the scaling KEKW C'mon we NEEEEEED this thing fixed this hotfix that is too funny to not call out

ivory quartz
small furnace
karmic quiver
#

Seriously Kira, stop trying to tone police people you have no control over. move on.

small furnace
ivory quartz
karmic quiver
#

In saying you are not talking to me you are definitionally talking to me. grow up my guy

small furnace
karmic quiver
#

Lol youre acting like anyone cares x) Ill ask again, who are you?

floral herald
#

Has anyone gotten to use a gold coin bag or coin chest yet? How is the functionality? Can you still only put coins in and out in increments of 10g?? Sounds like a huge pain honestly. What if you have a full chest and need to take out 1000g?

small furnace
small furnace
#

Definitely closer to a boomer than you are!

vivid warren
floral herald
karmic quiver
#

😢 im writing a ticket

whole fossil
analog sleet
#

i rly dont get why theyd buff rouge imo they were in a very good spot

small furnace
#

If you're in a personal dm with someone and nobody else is there and someone is being incredibly stubborn the the point where everything you say is lost on them, my recommendation is to just end the conversation at that point, cause it's pointless.

small furnace
# karmic quiver lol

Suppose it's a bit boomer of me to not want to waste my time in a shouting match with someone eh? Can't help it, I'm getting older after all.

karmic quiver
#

"because its pointless" Honestly people like you are the reason people get to live in delusion

#

We have different definitions of "screaming matches"

analog sleet
#

i will say that tyhere is a diffrence between stubborness and ignorance

small furnace
whole fossil
small furnace
whole fossil
karmic quiver
small furnace
sweet creek
small furnace
sweet creek
analog sleet
#

as much as i hate to admit it yea but they did too much

small furnace
sweet creek
whole fossil
small furnace
sweet creek
karmic quiver
#

x)

small furnace
chilly umbra
#

im kinda mad about the hour of the patch. is it really the best time to do it like at 9pm when we finish working shouldnt it be more between 2pm and 5pm or in night between 2am and 6am or something. im mad when i can only play 2h and its the 2h the server are down

whole fossil
#

Yo Zorl, let me know if Kira ever has spawns of his own. Ill off myself on that day, the day humanity hits a negativ IQ.

sweet creek
karmic quiver
karmic quiver
sweet creek
#

talk about the game or take it to dms

small furnace
#

Don't have to worry about that, I'm bi and my partner is male. Also don't really want children either way.

analog sleet
#

i know this is a tangent but does anyone else think that bard needs its song memory removed?

karmic quiver
#

it doesss

whole fossil
analog sleet
#

imo it literally annihalated bard

karmic quiver
#

idk tho bards were shitting on me b4 nerf

analog sleet
#

they were a bit cracked, but i fail to understand logically how the bard suddendly has dimentia after playing a song 3 times lol

sweet creek
analog sleet
#

i think instead of spell memory they should do something like instument durability

small furnace
#

Dunno if they can revert the bard nerf. It's a bit rough because before they were basically on-par with end game geared players. Like you could insert an ungeared bard into a god-kitted party and they would perform just fine.

whole fossil
dry burrow
#

I think daggers right now are kinda lackluster sure but instead of slowly increasing the damage until they're toxic again. Why doesn't IM just increase the penalty for hitting something with the "handle" of your weapon? It'll reduce the TTK rogues if they get close to you BUT will also not make the rogue's TTK too fast. It also gives you a choice between a rapier where you're more likely to take dmg from the important parts of weapons vs dagger where you have to get close first then you can really lay into people.

analog sleet
#

the thing abt durability tho is thats its like pandoras box, when its implimented, whats to stop it from suddently applying to swords or shields? idk about you guys but if they impliment that id straight up not play anymore

sour pewter
#

consolidate rogue perks - pickpocket and lockpick should be one perk named nimble hands, do the same with the stealth perks

whole fossil
vale pivot
sour pewter
#

I didn't say every stealth perk into 1, but maybe combine the 4 into 2

analog sleet
#

oh no i did 🙂 dont worry i just think that if a rouge can killed a fully kitted out fighter like they used to then that is in fact a bad thing

unique locust
vale pivot
#

Nerfing 10 wepdamage off daggers fixed that alone

analog sleet
analog sleet
vale pivot
#

Cause of a 20% ambush buff and worthless WPA buff and maybe 1 to 2 more dagger dmg? Lol they're still gonna be bad

#

Won't really be significant when whites are running around in 50% pdr now

humble ferry
#

Anyone looked at the idea about in-dungeon merchants in high roller? 👀

small furnace
analog sleet
analog sleet
humble ferry
#

full on gear

small furnace
light hound
humble ferry
#

gives people a reason to risk bringing more into high roller, incentives going into high roller geared etc

analog sleet
vale pivot
humble ferry
#

now that you cant buy purples from merchants, which I dont think you should be able to, it would be cool to have a merchant in the dungeon that sells stuff for 200+ gold and make people need to risk losing their gold in a match to be able to go buy a nice purple or orange weapon from a spot in the dungeon

vale pivot
#

But you can't even touch fighters rn with daggers they're unkillable even if they miss 4 times and you're on stab number 7

analog sleet
humble ferry
vale pivot
#

Yep

light hound
analog sleet
#

thatd make me want to play rouge again

stuck perch
# vale pivot No one is asking for that..I agree prenerf dagger damage was busted

How much health should a fighter in full plate after a rogue ambushes him with weakpoint until he can react? Assuming both are fully equiped in the same tier of gear, let's say whites. I think he should have about 40% health left, whether the rogue wants to keep fighting him to try and get a kill or run away and come back with the advantage of stealth once again is up to that player. 40% health is also something his party can finish if he's spent.

fossil lily
light hound
stuck perch
analog sleet
#

well would you look at that theyre done early

small furnace
humble ferry
stuck perch
#

If Rogue is going to get a buff, I'd rather dagger mastery get a buff since buffing daggers as a whole buffs more than just rogue and using daggers is also quite the commit because you need to get so close to your opponent, including pve monsters to attack and get away before they counter.

analog sleet
small furnace
humble ferry
light hound
humble ferry
stuck perch
analog sleet
humble ferry
small furnace
#

Pre nerf lantern has it's movespeed removed. THANK GOD. The devs have implemented a way to nerf legacy gear that means.

stuck perch
#

That's not what I'm saying.
Stealth and sneak attacks are part of the rogue class fantasy in just about any game that has them. It would be unfair to deny them that fantasy.

vale pivot
#

welp daggers still useless KEKW

light hound
stuck perch
#

You must be that player who refuses to take anything that counters stealth then complains with someone uses stealth against him.

stuck perch
light hound
#

He seems openminded towards shifting rogue gameplay into something that's more interactive and skill-based

analog sleet
unique locust
#

we need anti rouge spray

stuck perch
small furnace
# analog sleet why the hate for lanters with move speed out of curiosity? i thought it was a so...

It's not about the hate for lanterns. I thought it was a good idea too.

I'm just happy they made a change to item stats and it actually went through for once as opposed to leaving the existing gear in the game unchanged they managed to hotfix and change the gear directly.

Like for example when +3all was removed they left those items in the game as opposed to removing them, but now they removed movespeed from lanterns and torches and they're ACTUALLY GONE as opposed to just being legacy gear.

analog sleet
stuck perch
#

Oh that's a great idea, only allow rogues to go invisible in total darkness where no one can see them anyways! What great game design!

unique locust
#

eh maybe i dont think its that bad most of the time, invis should make a noise though

ivory quartz
#

@stuck perch how are you liking the patch?

glacial bridge
#

greed is good trade post is soooo much better than dark and darker. big mistake to not allow some form of auction house

grand arch
#

Well right now the bards are just running around 2 shooting everyone thats "not tank" with a drum throw... XD

stuck perch
# ivory quartz <@198962978203238400> how are you liking the patch?

I loved the previous one (still really sad about the bard), for this one I think the buff to story teller and jokerster are a good thing although I'd rather they be unlimited. We'll have to test Warsong to see if it actually buffs allies because it didn't despite the tooltip. I'm hopefuly bard will get more buffs in the coming weeks so that he'll be fun to play once again.

grand arch
#

They can, they can move without perk to

ivory quartz
stuck perch
grand arch
indigo grail
#

add back themove speed buff to lanter

humble ferry
whole fossil
summer cedar
#

Increase the last zone duration!!!!!!! THEIR is ZERO TIME TO FIGHT AND ESCAPE. FIX YOUR CIRCLE LOGIC.

zenith oyster
#

devs finally got me saying they killing their own game....bringing back +3 all is the most backwards move ever, no one asked for it....your gonna hear alot of complaints and revert it back again in a week then guess what SAME THING AS LAST SEASON!!!!

long cave
#

Make Bard gear stats actually make sense for their new stats. 😌

stuck perch
analog sleet
#

this is an out there idea

granite plinth
#

To the devs: Everyone who wants better stuff than everyone else will play the game a lot to try to get it no matter how small the advantage is, as long as it is even a little bit tangible.

Everyone who gets frustrated by the gear gap will eventually just stop playing your game if it stays frustrating.

For the second group, the initial merchant changes were very good.

You'll probably end up having to pick one it's one of those unsolved game design issues.

Best of luck.

analog sleet
#

but what if they made the pavise work on your back , like you couldnt get shot or backstabbed?

granite steppe
#

What do you guys think about this change for stats on gear. Green max +1 to additional stats like all attributes +magic dmg/physical dmg etc. Blue can drop +2 and purple +3?

summer cedar
stuck perch
sacred vector
#

Why put weapon damage back on armor

analog sleet
stuck perch
summer cedar
granite steppe
analog sleet
#

ok im gonna be real here blow of corruption needs a serious nerf

granite steppe
analog sleet
#

i was fightrer this most recent time, but yesterday even i was a barb with iron will and it still like half healthed me when he hada a default staff

sand vortex
past oyster
final gazelle
#

SUGGESTION: Since we got Jack o Lantern Back, can we get a resting emote eating either candy or a Mini Pumpkin on a stick @keen onyx

blazing zinc
#

remove the HR GC map from normal queue rotation or reduce ranged mob density.. its ridiculous agroing 2-3 archer/bola/death beetles 2 steps out of spawn

summer cedar
#

please revert back to 4x4 map size.

harsh dirge
#

adding hours to the launcher

unkempt dew
#

Why draw the line at pre-nerf lanterns, but not pre nerf all attribute items? Im confused.

rapid sorrel
#

Grey items should always have stock, change my mind

indigo grail
#

im straight up stuck in a wall bruh

sonic birch
#

taking money out of a coin bag is so painfully slow.. xD

exotic oak
#

Would be great if when trying to pass a necklace or ring they didn't dissapear into the fkn ground..... Every time

thorn pewter
#

Ironmace: FIX YOUR SERVERS! OR ARE THE PROVIDERS IN EARLY ACCESS AS WELL??? OMFG FACEPALM I suggest: You FIX YOUR SERVERS!

cerulean kestrel
cerulean kestrel
crystal quail
#

Tumble should be fast enough to dodge attacks, as it stands, it loses out to every animation

vivid warren
finite dagger
#

suggestion: fix the server rollback

sonic birch
merry kestrel
balmy wedge
#

I think shield bash should inflict at least 1-2 sec stun.

sleek cosmos
#

All the maps should be on the same queue. No solo or duo exclusive queues should be in the game. Solo-duos create huge pressure to only play the game on specific maps according to party size. Solo and duo play also run afoul of balancing issues.

silent mica
light flare
#

anybody keep getting dc everytime go into the dungoen?

halcyon sapphire
#

Maybe return the woodsman merchant so we can buy arrows

merry kestrel
humble ferry
unkempt dew
silent mica
unkempt dew
humble ferry
# unkempt dew not for me

To your earlier question why draw the line:
Lanterns had a hard coded move speed bonus, not a rolled one, therefore the nerf applied equally.
Items with rolls being reverted would have been applied to people with drops that pre-nerf would have been great, so not every item would have been nerfed equally. Does this make sense my brain is a little smooth right now so idk if I’m wording it the best

silent mica
humble ferry
#

It was, every grey lantern had a hard coded move speed of +5, white +6, green +7 kind of thing, they no longer have any move speed but that happened to literally every lantern because it was just a base stat of the lanterns in the last patch, legacy lanterns are not supposed to still have move speed unless it’s rolled on a green or higher as a bonus

silent mica
#

I'll get a clip right now, showing that that's just not true.
What do you want me to type in lobby chat as a pseudo time-stamp?

humble ferry
#

I mean tag me if you want I’m just relaying what I‘ve interpreted from patch notes tbh

silent mica
#

Ill buy a new one too, to compare

unkempt dew
#

its true, i just hopped on one of my other characters and its pre nerf torches

#

ty man

humble ferry
#

That’s weird, from what I know the intention was to remove those perhaps it didn’t go as planned for some reason or perhaps I have misinterpreted things

silent mica
gray crane
#

So far, so good Devs! I love this game. You need to do something about gear crutching in Normals. I'm all for the competition but it is not the rule, but the exception to kill teams that are fully juiced up!

gray crane
#

Introduction of some sort of Gear score system, ranging from like grays up to maybe blue greens, with a score system based off the quality of the gear, and the rolls it has, either like an Item Power score, cumulative for goblin caves, and cumulative for the entire team, including the potions and gear in someones inventory. That way you will produce a much better matchmaking system to help casual players, and new players from being matched with people who have an huge gear advantage. Item Power scores, with everything equipped, and carried into the dungeon should be calculated and then lobbies created based off those numbers.

humble ferry
#

Overbalancing the game can cause issues as well and make the game a little boring, so instead enticing people with gear into high roller lobbies against other people with gear should be the goal - in my opinion

celest storm
#

game is better with less gear. idk how they let people get more geared than last wipe in 5 seconds, fix shops, wipe again and reset levels to slow progression please.

summer remnant
#

R.I.P. movement speed torches. It was fun while it lasted.

humble ferry
celest storm
humble ferry
#

I think that says more about why high roller should be incentivized than how accessible gear for your class should be

celest storm
#

How are they gonna incentivize it if everyone is already super geared

wide estuary
#

nerf the warlock spells does way to much damage with no gear

tardy thunder
#

add gear scorce matchmakin to normals and leave HR as the unfiltered pvp experience it is now

humble ferry
granite plinth
#

Suggestion: Make blue portals more external, red portals more central, increase quality of hell loot. Removal circle.

Basically make going deeper into the dungeon the reward that teams fight each other for on level 1, and incentive the more powerful players that want to go down toward the map center

humble ferry
# tardy thunder add gear scorce matchmakin to normals and leave HR as the unfiltered pvp experie...

Gear score matchmaking is inherantly flawed for multiple reasons, I can have gear and still not be amazing at the game and maybe HR lobbies aren’t where I belong still, skill based matchmaking causes friend groups to divide while playing which isn’t the best for any game, with a somewhat small player base if you find too many ways to divide lobbies that aren’t choice based you will just piss off a different part of your player base

humble ferry
digital echo
#

i dont understand the point of making normal gc have 3 maps, but hr has only 1

humble ferry
#

My guess, probably to do with how much less populated HR is

granite plinth
# humble ferry That would only apply to the crypts as no other lobbies currently have hell port...

You still have to find portals so you still have to move. Match can still have the same time limit.

Agreed that each map would have to have multiple layers

No fundamental changes to gameplay though, just lessens the incentive for people to hunt weaker or newer players that are just trying to rat out a bit.

The hell portals being centered and limited will still make power players move central and find each other to fight so you'd still get all your pvp too.

humble ferry
granite plinth
humble ferry
#

Like if there is less of a circle and more of a chance for a noob to extract, it just means now I have more time to hunt you before I go for my hell portal or if I like your loot enough just find a blue anyway idk.

You need to think more about HR lobbies imo if you want to bring the heavies out of the normal ones I really don’t think messing too much with the balance of the circle or the portal spawns will heavily change that

#

If you put a merchant inside high roller dungeons and only high roller dungeons it would have two impacts

  1. More incentive to want to bring loot in to a dungeon - gear to protect yourself and gold to buy yourself rare and high quality gear
  2. More incentive for geared players to want to go in to high roller to hunt instead of a normal lobby, sure the people are likely tougher fights but the rewards now make that worth it
granite plinth
humble ferry
granite plinth
granite plinth
humble ferry
unique locust
granite plinth
#

Some people argue that they like the opportunity to kill an overgeared player on occasion its thrilling to outplay them and get lucky loot and my idea also accommodates those people.

And it doesn't completely rule out the noob hunters from hunting noobs once in a while either, its just disincentive for that behavior so it's less likely to happen every game halfway into a wipe

In a game this short one in ten games can be frustrating but 9 in 10 means a lot of people stop playing still.

tardy thunder
#

@humble ferry gear score match makin should def hav a place in this game because the advantages u gain from gear vs nogear is almost always insurmountable. Fightin someone in norm GC with purps in whites is not a matter of skill when u need to hit them 8 times to deal the same dmg they do in 1hit. Game should b balanced towards being 'Fun' to play, and idk about u but the most fun fights I hav in this game r extendd fights that last longr than landdin 2 hits. So i think addin gear score MM will help facilate more of these sorts of fights instead of it bein a instagib gear check eveytime juicers r in the lobby

granite plinth
tardy thunder
humble ferry
# tardy thunder <@531981148092628992> gear score match makin should def hav a place in this game...

Instead of gear score matchmaking you could reduce high roller cost per piece of gear and that would gently prod the crowd of geared and pvp chad players towards the proper place for them, too much control mechanisms will 1. Increase matchmaking times 2. Reduce opportunities to kill higher geared players that aren’t as pvp savvy 3. Separate friend groups based on their level of skill / involvement in the game similar to how some of my friends won’t play CSGO with others because it would mess with their ranks

granite plinth
#

Yeah I have to agree that whatever gets done, it's much better to have a system that incentives players to do things that are good for the game by choice, rather than forced lobbies if possible

dense sand
lilac shell
dense sand
humble ferry
lilac shell
#

Or I can buy better gear for normals

dense sand
humble ferry
#

But a healthy game gives the player base the choice, it just creates a culture in which those decisions are logical

dense sand
#

anyone who says they want to be able to kill players in full purple BiS gear while they are in starter gear is gas lighting/trolling the discussion

calm dove
#

DONE WITH THIS GAME UNTIL TRIO RUINS IS BACK.

humble ferry
humble ferry
dense sand
calm dove
sonic birch
#

Is there a way to move more than 10g gold at a time out of a Gold Coin Bag? eg. 200g?

humble ferry
calm dove
#

Make the gobo caves duo map ppl team up in there all the time anyway ruins is so big open and nice it desereves to be a trio map

humble ferry
humble ferry
grizzled current
#

4 speed on occultist boots?? No more speed on Lantern?? Why do you always go from one extreme to another

ivory quartz
dense sand
burnt salmon
dense sand
# ivory quartz for like two days.

it worked, the sweats had sick gear in 3 hours, multiple kits and casuals could still contend when they hopped on after work that day if they played better

ivory quartz
burnt salmon
dense sand
#

the gear crutching is crazy, also after todays patch making gear this strong again helps the R M T marketplace

ivory quartz
ivory quartz
burnt salmon
dense sand
#

you want better fights or you want 1 shots? CaveatEmptor and Xofurs want 1 shot pvp

vague shell
#

if a person succesfuly block maybe the other person should be stunned for a bit so it pays off to block

burnt salmon
ebon idol
# burnt salmon lmao what i want is for Gear to matter. Thats all. But I get thats hard to under...

And I understand that. But this change was too drastic. They didn't increase the numbers slowly. They just slapped completely op modifiers back into the game and called it a day. Something we by the way already experienced. Anything above +1 all attributes is nonsense. Flat weapon damage eliminates all semblance of balance change they did to slow down the game. It isn't just that they made gear matter again. They did the opposite of what they said they wanted to do, which is slow down the game.

#

The great thing about starting low and scaling upwards is that legacy items won't be so much of a problem. Unless they figure out a way to get rid of legacy items, they should try to scale up instead of down. Else they won't get reliable data from changes

hot hemlock
#

For the love of god can we please remove the MAP WIDE CHIME TONE when someone beats the troll???? If someone is near and hears it die sure thats fine, but if youre putting in the work just for everyone to get it ANNOUNCED TO THEM to come counter its fucking worthless

ivory quartz
hot hemlock
#

It was much longer than two days

ebon idol
ivory quartz
burnt salmon
ivory quartz
ebon idol
burnt salmon
#

If they go back on the attributes even a bit, they HAVE to wipe again. Otherwise thats just unplayable.

ebon idol
#

Yeah, I agree. I must admit I used to be a defender of gear diaparity. Last patch was one of the most fun I had with the game as a low gear noob who never held a legendary in my hands. Now that I had a taste of actual playable fights it is just idk.

#

I hope they find a good balance where purple players and better have an advantage, but at the same time the white players have no way of fighting OR running

pine comet
fiery ermine
#

Can't wait for them to revert the update back so I gotta go up against 3+all hoarders

burnt salmon
#

i didnt see a single +3 all yet

dense sand
burnt salmon
dense sand
#

nice gas light attempt lol

vernal hedge
#

"However as an alternate means to still attain some of these high grade items outside the dungeons, we have reintroduced Jack O Lantern."

Is this candies being back?

nocturne grotto
vernal hedge
upbeat spindle
#

GJ BOYS THIS MUCH BUFF IS TOO MUCH ON ROUGE NERF PLZ

nocturne grotto
vernal hedge
upbeat spindle
#

wdym man barb hiting 30 damage with bare hands 15 damage dagger starter? nerf it now every class in game will cry for rouge

wide estuary
#

rogue do be getting killed very dam easy lol

upbeat spindle
#

na maan needmore nerf rouge is op

bleak dagger
#

I can't believe they really brought back +3 all. No lesson learned. +1 all and +3 single attribute is all it needs and yet here we go again...

#

from almost useless gear back to overpowered nonsense. What are they trying to accomplish here?

vivid warren
#

struggling to sell items in trade i guess everyone takes merchant 200g god rolls..

small furnace
nocturne grotto
icy egret
#

Buffing rogues is the most stupid thing that ironmace could have done. 60% of playerbase are rogues obv they are gonna cry for nerfs but pls remain nerfed. I dont see point of playing this game where rogues can 2 tap clerics and fighters with 60+% pdr.

upbeat spindle
#

hahaha lmfa barb ranger player speaking

#

do u know anything about rouge wiz war ranger games? what happens when you kill a class of one of them

small furnace
icy egret
upbeat spindle
#

you should bro its re counter in game imagine you 2 taping a wiz with longbow or wizzar 2 fireball 1 zap to figher like it has to be countered

#

yo untaletned barb player dont use chat plz go kill some ranger or rouge with bare hands

upbeat spindle
#

right? make the game more less skill based so blow 90iq players come to their games ppl like you , will be sad to watch the game die after they failed to do rouge wiz war ranger balance

wraith cairn
#

Now with all the items on the vendors.. a god QoL would be a item sorter. Just sort the items trough type and rarity..

vale pivot
zenith gulch
#

Remove rapier from rogue

#

Too much buffs for rogues, bring it back.
Remove rapier too much power

lusty crystal
#

Go back to old GC or make the mobs less aids

summer wraith
celest pagoda
#

bro i swear remove slow on all range weapons and shit is balanced

viral trail
#

🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦

strong grotto
#

Soooo... I was killed right now. But didn't lose anything I had before I joined the game... Which is fine by me, lol, but I am not sure it supposed to be happen, no? Suggestion - please fix it.

#

Hmmmm... I still lost SOME of the items after reloading the game, and yet - this isn't good.

granite plinth
restive thistle
#

RETURN MY MONEY!

river flint
#

NERF BARB STRENGHT, OR MAAN AT LEAST TAKE SOME WILL AND KNOWLEDGE POINTS FROM FIGHTER AND PUT IT IN AGIL OR STRENGHT, 30STRENGHT IS NOT NORMAL

cerulean kestrel
nocturne grotto
cerulean kestrel
#

Especially now that LR gobbo cave is just a PvE loot simulator mode

small furnace
cerulean kestrel
small furnace
vernal hedge
cerulean kestrel
small furnace
viral trail
#

Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦

People who farm gear on low pop servers should be forced to play on low pop servers

lusty crystal
#

Literally testing this right now and nobody has gear and its only 9 people in hereKEKW

viral trail
# lusty crystal people actually do that? lol

It is the meta strategy. You either farm empty high roller lobbies, or you get rolled by the teams who do. Which causes more players to engage in this strategy because they are tired of being gear diffed by trash players

#

Getting into an empty or partially empty lobby with no gear is the whole point. Super low risk, high reward

#

They farm all their gear on low pop then bring the gear into high pop to roll kids who earned their gear legitimately

hazy rapids
#

Ruins has too many players. It makes no sense to me that the duo map has more population than the trio map. 12 - 14 players would be optimal.

lusty crystal
viral trail
strong grotto
#

I hate PvP in this stupid game so muuuuuuuuuchh.... Unreasonable, unbalanced, always from the fcking behind!!!

viral trail
#

I'll say this one last time then I'm going to bed

Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦

Players who farm gear on low pop servers should be forced to play on low pop servers

Good night everyone who plays the game legitimately

lusty crystal
wraith kindle
#

do pre nerf lanterns still give movement speed?

vernal hedge
# lusty crystal My buddy did this on tarkov for a long time

Remember doing this back when Israel server existed, it was either you get an empty lobby or you get a lobby of sweats but it was fun because after a couple of days you’d recognize the people you were fighting and also a bunch of streamers played there to avoid cheaters

strong grotto
#

Nah, it is damn impossible, this game... You go in the game naked, because of the wipe, you try your best to earn some loot, but then you, NAKED, is forced into the fight by no-lives, who already have their gear at BLUE MINIMUM, because they don't even need to find it anymore, and you can't do SHIT against them, since they just two shot you. Like HOW are you supposed to play this game!?!?! Am I need to play rogues only to be able to rat myself in and out?!?! WHAT THE FK IS THE BALANCE?!?!?!

vernal hedge
#

In regards to the value changes in rolls from last patch the devs state “The random modifier properties that appear on the colored rarity items have been reverted to give the much larger value range and larger variety including the +all attributes from before the previous patch.”

However we can see +2 all attributes which combined with the changes to base stats in armour piece one can reach the same ammount of attributes or very close to last wipe with legacy gear.

Can we make it instead so that mods have tiers and tiers are connected to rarity? To give 2 examples
Weapon damage could roll 1 in green, 1-2 in blue, 1-3 in purple and 2-3 in legendary and guarenteed 3 for unique.
In a similar sense All attributes could roll 1 in green and blue and 1-2 in purple/legendary and guaranteed 2 for uniques

How things are it seems you can just gear yourself in near bis gear from just merchant blues which kinda kills the incentive for trying to get higher rarity items which in turns makes hell/high roller less appealing but it will also make it so that we can have interesting gear(before this update it was kinda boring seeing everything roll had +1 whatever, but still keeping gear in check so that it doesnt flood or create the ridiculous 160hp bards from last wipe(or at the very least it will cost an unethical amount of money)

wide estuary
#

how can a grey staff with blow of corruption 1 shot a fully hp normal geard rogue ?

vernal hedge
wide estuary
#

kinda dum how it is a 1 shot no matter where it hits tho

strong grotto
wide estuary
#

yea i be chasing the warlock hit him heaps of time turns around and 1 tabs me lol

ebon idol
vernal hedge
vernal hedge
lucid folio
#

they should revert today's patch and remove/nerf items from it, it's pure garbage

pearl dome
ebon idol
lucid folio
#

the game right after the patch was the closest the game was to being balanced, but no, they had to break it again with completely illogical patch

vernal hedge
# pearl dome Good idea, PoE ilvl system. Although, might still be too good

Yep, literally what I based the suggestion on, they can still then balance stuff with maybe weapon damage can only roll on weapon, 2 all attributes in jewelry only

I want us to have strong mods in the game so items can feel interesting, but getting 3 weapon damage and 2 all attributes on everything no please

sage lily
#

I think this game needs to remove the shrinking darkness and replace it with a new system let me elaborate I think a shoehorned in battleroyale mechanic shouldn't be in this game instead you can go through the dungeon at your leisure maybe encountering players maybe not alternatively to portals they add staircases up and staircases down the further down you go the harder it becomes WHILE ALSO having a timer that ticks up the longer you are in the dungeon the harder it gets as well so you can stay on a single floor and loot to your hearts content but it will get progressively more and more hostile maybe buffing AI health and damage transforming everything into nightmare if you take to long sort of making the darkness a slow and insidious killer

wide estuary
meager void
#

I think enough vocal people must have complained about dying in their blues and purples from vendors because of a skill issue rather than gear diff and the devs took that as "The gear gap is too small and gear doesn't mean anything" rather than "Skill Issue"

wide estuary
#

could be the best at the game but if some one has better gear its 9/10 gg

sage lily
vernal hedge
meager void
strong grotto
# wide estuary could be the best at the game but if some one has better gear its 9/10 gg

This. The main problem of this game is that they force the battle royal style on you withot realizing, that in battle royal you ALL START AT FKING ZERO!!! And earn your gear INSIDE of the map. This sht here?! You all start at different disadvantage and advantage since the get go. Like literally a second ago I was killed by barbatian in FULL BLUE EQUIPMENT, he had 161 HP and blue zweihander, while all I had was a FKCING rusty mace and was in a starting cleric equipment. HOW am I supposed to win this??? All he did is activated rage, hit me twice and I am dead. I did to him 60 damage with my default weapon with FIVE HITS!!! WHO THE HELL DECIDED IT IS A FUN EXPERIENCE TO FIGHT LIKE THAT?!?!?!?!

dense charm
#

Please reverte changes, why you bring back again +2 all stats, and massive dmg bonus perks on items?

upbeat spindle
strong grotto
tropic smelt
#

don't like this patch, you guys just buffed geared stacks and made the fights REALLY faster. Thought you wanted to make the meta slower, it's frustrating

upbeat spindle
#

i think the skill gap is the problem a fresh rouge can never kill a fresh barb basicly barb deal 30 bare hand damage has slow and runs faster( same shit as fighters haste) a rouge or ranger cant fight and mb run away but idk its just bad ,shit game

sage lily
gusty oyster
crisp quiver
#

remove +2+3 all attribute and delete prenerfed items if u cant adjust them please. +weapon dmg cap 3, scaling coeficient for ranged weapon 0.6

strong grotto
# gusty oyster I bet he has died 100 times more than you. Bet he doesnt spend time in this disc...

Piss off with the empty "motivational talk". It doesn't matter how many times he died or how many times who did who. What matters is the gear gap turning this game for fun little venture for some players, while turning others in the mobs for them to beat and feel good about it. Better yet if that mob was just trying to pass by and not even wanting to attack him, just collecting some loot here and there to TRY and buy himself damn boots.

wide estuary
#

man rogue cant do shit even geard lol u just get 2 tapped by any think lol fack this shit

merry kestrel
bleak dagger
#

+1 all has always been one of the most desired stats. Now +2/3 all are again a necessity on any item to be relevant. You have an item with +3 all or do you choose +3 strenghts? Really hard choice...

mint seal
#

New Warlock Perk: Memento Mori (or Death Wish)

Warlock gains 1 knowledge per 10% missing HP. The more he was injured, the more he learned.

This will grant more unique playstyles. Low-HP Warlocks would have to be more careful and strategic in their combat, but they would also be able to cast more spells and faster. Burst heals lower their spell memory and casting speed mid fight. This would create a high-risk, high-reward playstyle that would be both challenging and rewarding for players.

https://darkanddarker.featureupvote.com/suggestions/497198/new-warlock-perk-memento-mori-or-death-wish

Your thoughts?

bleak dagger
mint seal
#

9 knowledge can grant lifesteal, flamewalker or summon hydra. Which can change the fate of fight.

bleak dagger
#

getting onetapped by a throwing knife can also seal the deal.

upbeat spindle
#

onetapped by a throwing knife what gamre re u playing xd

small furnace
# mint seal New Warlock Perk: Memento Mori (or Death Wish) Warlock gains 1 knowledge per 10...

Seems balanced enough, probably pretty weak. Just think things like that never work out, for example Fighter's perk that activates at like 15% health if I remember correctly. Nobody will take that perk because you rarely even hit 15% health you usually just die. This has more potential because it's warlock and it can affect their ability to sustain and heal up so they don't have to STAY there.

vernal hedge
bleak dagger
upbeat spindle
#

relaxxx figher player mb

small furnace
mint seal
#

This perk is purely for caster warlock. When you are melee there is no thing as missing hp. Only death or victory. But caster drinks own hp with this new 5 or 10 hp per cast spells. As a warlock player my hp is always dynamic. And 15 knowledge is pretty absurd for a character who chooses the dark path of knowledge. Without making it op this seems solid option for gameplay and lore-wise.

small furnace
#

Doubt it, again I don't think most people would take a perk that only activates when you're about to die anyway. Sure those clutch moments could happen but more often than not you are just gonna get smacked with a francisa or throwing knife. Or tapped by zap, or hit by a ranger, hell even a fighter with a crossbow or a bard shriek.

wind basin
#

Hi, in terms of shields usable in dark and darker, I think the Heater Shield has a too low armor value compared to a Buckler or Round Shield. You can now just pick a Buckler with same armor rating as a kite shield without the extra movement speed decrease. Also quite unrealistic that a Buckler and a round shield would have more armor rating than a Kite Shield.

vernal hedge
small furnace
wind basin
vocal lodge
wind basin
storm blade
lucid folio
#

+6 phys power, +5 weapon damage, +5 additional physical damage on the same weapon. Whoever made this possible should be never allowed anywhere near game design

abstract swallow
viscid marsh
vernal hedge
cerulean kestrel
jovial pike
#

can we have a marketplace insted of trade by dm

strong grotto
vernal hedge
#

Suggestion: allow us to downvote suggestions, without being able to do so the suggestion forum becomes more of an echo chamber not giving a accurate view of how well received a suggestion is

jolly terrace
#

can we start buffing stats like +damage reduction
+mag/phys power
and removing +flat modifiers
so that gear becomes all % based and ranged and stealth don't fuck up the game when geared since you can itemize defensively the same way?

pearl dome
pearl dome
lucid folio
warm flicker
#

Jumpshots with bows should be more inaccurate

jolly terrace
# pearl dome Then people will complain that they can’t kill anyone. I.E. 95% phys mit fighter...

that's just numbers that can be tweaked.

The core issue with the system is that people can shift the balance of the game by adding flat modifiers on top of their gear.

For example zap is balanced around doing 66% damage of icebolt.
With +10 mag gear, that becomes 75%.
With +20 that becomes 80%.
Etc.

The risk/reward system of weapons/spells gets fucked up by flats.

The other issue with flats that we have is minor and it's regarding balance.
Currently they are way stronger than other stats and itemizing offensively is so much stronger than defensively.

The only class that can currently itemize defensively are fighters with armor rating and that's not related with attributes (and here lies the issue, again, since it shows that the are no strong defensive attributes)

hoary moon
#

We need higher ttk and more balanced fights not gear snowballed ppl one shotting people. BRB off to one shot every everyone. rogue buffs fine… gear buffs why?

vernal hedge
hoary moon
#

+1 all should be max but it’s not even that… it’s putting dmg mods back on armor and shit. Makes no sense and destroys ttk. Now u can just gear stack the same 3 mods and one shot everyone. It’s dog shit gameplay.

#

Get rid of weapon damage on everything but weapons.

#

Either way damage is done for this wipe.. the 24/7 players will be super juiced whole wipe cause they gonna grind good gear all day. Ruined the gameplay experience for 90% of people with this dog shit decision.

fiery garnet
#

Add a skill for rogue to generator walking sounds in a target area. It maybe me a skillfull rock throw, or an illusion spell. That would distract players.

atomic whale
gentle rapids
#

Hotfix 14 should’ve been bugfixes instead of reverting patch 1

crisp quiver
#

remove +2+3 all attribute and delete prenerfed items if u cant adjust them please. +weapon dmg cap 3, scaling coeficient for ranged weapon 0.6

distant gate
#

Yo whats a good role on a spear for rangers? I have the stuff to craft the spear of rot but i want to wait for a good role cycle

ebon idol
hot hemlock
distant gate
crisp quiver
#

Wep dmg roll only gloves, +all atr only on chest maximun 1-2 would be a good call

dire granite
#

i was so glad with new patch, and now it is not a rollback. IT really worse.
Now I'm genuinely convinced DEVS are involved into selling gold. And latests patch cut cashflow cause of lack of addictive BIS players with +million weapon damage and +3 all stats
Making good decisions and then money wins

crisp quiver
burnt salmon
glossy rain
#

Remove +2 Stats immediately holy shit I cant believe that this same mistake was just made again

neat lava
#

Here's a thought, make Trader and Non-Trader lobbies instead of a level range. That way if someone is a lobster, at least they earned it.

burnt salmon
neat lava
#

under 15 is splitting the economy already

burnt salmon
meager void
#

It's amazing to me that the game could be in one of the most balanced states it's ever been in for a whole singular day before they changed everything back and added candy corn again as a joke

burnt salmon
neat lava
glossy rain
meager void
burnt salmon
neat lava
burnt salmon
neat lava
#

Love how you didn't deny it. Gotcha there champ

visual umbra
#

They just need more gear variety, to vary builds. Look what they did to bard 2 days ago. You actually had to make decisions with your gear for once. But nah, +all stats & weapon damage, that's more stimulating

burnt salmon
clever mantle
#

Can we add 2 minutes to raid time in crypts? We made maps larger and added an extra zone but now I only have 40 seconds to clear a spawn room.

visual umbra
graceful summit
#

They should remove the ring, the game is too slow paced and a different mechanic should replace it. Players that get an unlucky ring have to clear rooms, and reach a portal, not having enough time to loot or kill mobs.

burnt salmon
meager void
#

Honestly, Mods should scale with gear in the same way the number of mods scale with gear. A Green clothpant can have +1 all but a blue should have either +1 all and +1 weapon damage, or only +2 all or only +2 weapon damage. Rather than a chance for a variation of +3 all and +3 weapon damage

burnt salmon
glacial moon
#

Can we get a 10 more steps stealth buff, 3 more second in hide duration, i think we have close to perfect thief rogue class then ngl ❤️🫡 This patch is freakin 🔥🔥🔥

meager void
stuck perch
# past oyster that would be too much keep it at 10%

10% of nothing is nothing.
10% of 14 is only 1.4,
20% of 14 is 2.8.
If they're going to keep dagger damage low, why not make dagger mastery worth the perk? Daggers are also significantly harder to use both in pve and pvp than rapiers due to the much shorter range. This to me warrants more than a 1.1 multiplier.

stuck perch
# summer cedar the end of the match need to be longer because it is much more time consuming cl...

You don't have to wait for the circle to close to clear the next room ahead. Also players dying to pve is going to affect your chance at finding teams to fight throughout the match and it's not a density problem because as they get better they'll survive more often and you'll get those higher odds of pvp if you want to go looking for it. Pvp isn't required every match, it's like hotsauce, it can add flavour to a dish but too much of it and it just tastes horrible.

whole swift
#

Move troll back to the center of the map, why is such a key important room with a mini boss at the corner of the map where zone washes over it under 60 seconds. It doesn't make sense at all.

summer cedar
stuck perch
rough rivet
#

Revert this patch, please for the sake of the game. You can't cater to streamers and this game can't be only about punching down with gifted gear from your chat

stuck perch
# summer cedar that would be nice.

When you say you can't find anyone in HR, do you take perks other character options that help you find players or do you just run around looking for them?

urban sleet
#

Barbarian's Ironwill now ignores knockback.
I think there was a mistake in this patchnote. Shouldn't it just be Barbarian's Ironwill now teleports you to the nearest Wizard and instantly kills him?
I think Barb is too weak against Wizards as is...

stuck perch
urban sleet
#

Yeah and should also give 100 armor besides the magic resist.

stuck perch
#

There's a whole lot more magic resist on gear than before, maybe it's not in a bad place right now.

humble ferry
# neat lava You probably think that it's healthy for the game for people to run full purps i...

If you don’t want people in full purples in normal lobbies check out my suggestion

https://darkanddarker.featureupvote.com/suggestions/496102/high-roller-and-trading-suggestions-entry-fee-dungeon-merchants-grand-exchange

It’s a way to incentivize high roller without forcing people into it just because of their gear (some people still don’t have the skill for high roller tbh, and we shouldn’t just force them in due to gear scores or things like that)

bleak dagger
granite plinth
#

WHY DONT EVER ONE STOP GIVING THEM SHIT AND GIVE THEM SOME DECENT FEEDBACK FOOLS

void magnet
#

here is a decent feedback whoever is doing the balance changes he should stop

feral plinth
granite plinth
#

SO HOW ABOUT YOU GO AND BUILD A GAME LIKE THIS AND LETS SEE IF YOU GET IT RIGHT

bleak dagger
#

So they removed epics from merchants because it was bad. And then they add JackO with even more epics because of???

feral plinth
void magnet
#

when you go to a restaurant and dont like the food chef doesnt tell you well open a restaurant then

stuck perch
feral plinth
void magnet
#

so "suggest" whatever you want

meager void
#

There is a suggestion board for a reason this place is for Debate on Suggestions before you put them on that board so you can iron out the issues in it (hopefully)

feral plinth
void magnet
granite plinth
meager void
void magnet
#

you cant explain some topics without writing alot but some things can be simplified

feral plinth
#

at this point I don't even understand what type of balance they're going for. they nerfed weapon damage across the board, then gave everyone cheap and easy access to gear with insane stats that totally overcomes any balance they were going for

granite plinth
feral plinth
#

nerfing WD by 5 for most weapons and then putting +3 weapon damage pieces purchasable from the vendor for 50g is a confusing and head-scratching decision that shows whomever made that call is, frankly, a little slow in the head

#

there is no chance that weapon damage should be on anything that isnt a weapon. and +all being so widely available when it is far and away the most desirable stat is also silly.

#

they're destroyed any semblance of an economy that existed before because there is hardly a reason to trade with people now when you can just buy insane vendor pieces between games

granite plinth
# burnt salmon actually agree with this one. Good idea.

This just makes the gear gap even worse for newer players and while it might seem logical and sound is definitely not a good idea if the game wants to survive.

How to kill the game 101: Ruin new player experience -> New players leave -> Players that hunt noobs for sport run out of food because everyone that's left is a grizzled vet -> Those players also leave -> Game population 10 people.

Alternate: Make the new player experience good -> they keep playing and get better over time -> More people play because new player experience is good -> Healthy combat between skilled peers

humble ferry
#

anyone ever play old school runescape?

burnt salmon
granite plinth
#

eh the thing that kills the economy is more that stats can roll very high now so there's a lot of "worthless rolls" with worthless defined as "Good enough to play with but not good enough to buy instead of saving for something better"

feral plinth
humble ferry
#

grand exchange did an amazing job of making me never need to talk to another player to chat, while creating a very user friendly trade experience with a supply / demand factor causing items to go up or down in value

humble ferry
granite plinth
feral plinth
solemn needle
#

one question - is it me or the archers are OP like they don't miss a close shot even when you are on their back?

burnt salmon
feral plinth
#

I'm literally more excited to extract with junk to vendor for gold than items because I'm not finding anything in the dungeon that can match what a vendor will sell me

humble ferry
feral plinth
humble ferry
feral plinth
#

I could have told you within an hour of testing yesterdays patch that the vendors were WAY overtuned with what they had available

humble ferry
granite plinth
# burnt salmon yeah, and the idea might be not as good as it sounded back there..but still patc...

That's fair, the sentiment that I'm seeing is that the loot was the worst it ever felt, and the fighting was the best it ever felt. It's a tough problem to solve for sure, but there's a lot of stuff to play around with. I would just caution against making reasonably competitive gear too inaccessible, so I think higher modifiers on greens as a chance is kind of a good thing, because that weaker player can get lucky and maybe be emboldened to try something they otherwise wouldn't, and experience more of the game.

Or maybe they get a good fight against the purples guy for once because they're not too bad at pvp but just not good enough to overcome the advantages of +24 all attributes or 70% pdr yet.

Those experiences keep people playing.

I definitely agree that the loot needs to be interesting in hoard stuff and then fight each other game.

feral plinth
#

I mean, the community made it very obvious that things like TTK were seriously broken and too low and then they made a change that spits in the face of that feedback

stuck perch
humble ferry
feral plinth
humble ferry
#

I have found my pvp encounters since the patch 3 days ago the best since I have been playing the game, so they’re going in some good directions still, just need some finessing on some balance changes and they’ll get there

burnt salmon
feral plinth
feral plinth
humble ferry
# feral plinth right so they did absolutely nothing in the end but make an even higher level of...

Gear accessibility isn’t what breaks the game though it’s more about incentivizing what people do with that gear IMO - I want a game that is more skill dependent, that it doesn’t just take 2 hits of a great weapon to kill someone with and so far they’re doing well moving in that direction and creating more of a balance where you may see not as skilled players start to be able to come in with half decent gear and not due to buddy with a purple longsword in one stab

feral plinth
humble ferry
feral plinth
meager jasper
#

I strongly think they should undo the changes to stats they introduced, and retroactively remove the variability on all damage and +all stats. It should go back down to +1s per roll maximum. I'm already feeling like the game has become a one-tap fest, even at lower areas of play you just occasionally get rolled with no counterplay possible.

humble ferry
meager jasper
#

The only thing I'd say is that I think magic healing should stay variable, since it's a core part of warlock's viability.

worn remnant
feral plinth
feral plinth
humble ferry
feral plinth
humble ferry
feral plinth
vernal hedge
# meager jasper I strongly think they should undo the changes to stats they introduced, and retr...

this would be boring af, all mods being just limited to +1 wouldn't be good.
what should be done instead is connect the mod values to the rarity tier, so +2 should only be possible from purple and above to actually give a reason to try and farm items aka going hell, HR, crafting
but on top of this they should also make it so, for example, weapon damage roll on weapons only or maybe also jewelry, the same way +x all atributtes could be limited to jewelry only

burnt pebble
#

this patch is garbage 😄 long fights are awesome

meager jasper
vernal hedge
meager jasper
#

The only problem before this recent patch was the extreme amount of purples flooding the market, which was fixed.

#

Your enjoyment of accumulating arbitrarily large numbers is tricking you into thinking that the game needs bigger numbers. It doesn't. It needs to be restrained back down to the way it was.

humble ferry
granite plinth
feral plinth
vernal hedge
# meager jasper Your enjoyment of accumulating arbitrarily large numbers is tricking you into th...

I really think you don't understand what I meant:
3x +2 all atributes that I suggested would still be less than what you can get before the patch today of 9-10 x +1 all attributes
instead of grabbing weapon damage everywhere you get it only on weapon at a maximum of +5

in total you get less roll, with higher values, that still endup being the same or lower than we could. at the same time this would make items insteresting instead of seeing a purple item with 4 +1 of whatever

together with this you tie the higher rolls to rarity to incentivize people to do content that will give the higher rarity items, in other words, more valuable and interesting rewards

granite plinth
feral plinth
humble ferry
granite plinth
feral plinth
golden stirrup
granite plinth
merry kestrel
vernal hedge
merry kestrel
feral plinth
vernal hedge
merry kestrel
humble ferry
#

Have you guys found you’re dying to an overwhelming number of one class since patch? Personally, I haven’t, and I don’t find the balance terrible right now in that regard

granite plinth
#

I also think weapon damage and magic damage on less items is a good idea.

feral plinth
meager jasper
daring trail
feral plinth
granite plinth
latent cradle
#

I REALLY like the recent changes. I like the adjustment to numbers, and I'm with the dev team on everything they've done . . . I just have ONE suggestion.

Please, please PLEASE make spider mummies less annoying when grouped. I don't care if it's a lack of collission with their model, or just simply preventing them from boxing you in a corner.

Some classes have a REALLY hard time hitting these little things, and it's worse if you're pinned and get a jumping glitch in a corner(stuck on their model), and even WORSE if you're using a weapon such as a dagger that can't hit the model unless you're crouching.. Which you can't if you get the bug.

meager jasper
#

Loot wasn't uninteresting itself, last patch, it's just that there was too much of it IMO.

latent cradle
#

Most frustrating thing is walking into a room that somebody just ran out of and suddenly you can't move because two spiders were camping the doorway.

feral plinth
#

you have to understand though, that this isn't a large game with a huge following that can afford to make these missteps. it's a quick way to destroy your playerbase when you put things like this to live servers.

daring trail
#

It sucks because the only ones complaining, are the people who find purple kits and stomp NORMAL lobbies lol.
They don't even go HR 🤣🤣

hearty agate
meager jasper
feral plinth
meager jasper
#

Sometimes you're just trying to make consistent profit and not get purples from a boss etc. And that's always going to be normal lobbies for even people in good gear.

humble ferry
stuck perch
# feral plinth ignore feedback like that? it's not hard

Sure but the problems with it are it's not specific, has no justification and also offers no potential ways to improve it. Feedback doesn't need to be wordy, but it should handle all of those things. For example:

I don't like how debuffs and CC don't last very long and have no clear way of scaling.
I want to play classes that focus on support rather than directly damaging the enemy and both debuffing and crowd control are something that I'd want more viable options for.
While I'd want more options as a whole, I think cleric's bind and Wizard's slow both need their base durations increased, I'd say 5s for slow and 2s for bind. I'd also love options for scaling these instead of damage when looking at equipment.

The above is a bit wordy but it's specific, has somewhat of a justification and I also provide a reasonable way to improve it.

daring trail
meager jasper
latent cradle
feral plinth
merry kestrel
#

Please read and vote! Fighter Sprint and Second Wind are 'too strong' and dominate skill selection - they need to be changed to be less oppressive and other skills brought up in usefulness.

meager jasper
#

No, those skills aren't in any way too strong, they're just the only useful skills. They should stay exactly the way they are and the other skills should be brought up in usefulness.

feral plinth
stuck perch
vernal hedge
# merry kestrel I'm curious about your full opinion though. I want to know why you think it woul...

my understanding is that the devs want to lower damage from classes but looking at your suggestion, fighter would get shit tons of stuff for free:

  1. Victory rush, you are basically giving fighter BOC, you dont specify exactly the type of damage, if true phys(so no HS multiplier) or if like BOC it's added and can benefit from damage multipliers
  2. Second wind, I see this has a big buff to the skill, specially since it's instant and not overtime, I can recal fights from yesterday I would lose because of this has I wouldn't be able to outdps the cleric heals. if you told me ranger ration would regen 15 insta hp but could be recouped by resting i'd call it a buff
  3. Slayer+Sword Mastery+readily available class gear+swift+two hander specialization with basically no investment in terms of gear you are moving faster than before, have more pdr than before and turn your grey sword into a blue longsword

Two hander specialization(just want to make sure is this added 10% pdr or 10%pdr increase)

granite plinth
stuck perch
# feral plinth and debuff duration can't be changed without drastically lowering TTK

For debuff duration and TTK, that depends on the debuff, a debuff that lowers offensive stats doesn't decrease TTK, and there are also CC options that also make the target invulnerable for the duration although they're removed from the fight until it ends. Those would also not drastically change the TTK but would be useful in team fights.

granite plinth
feral plinth
dense cipher
#

Barbars need rework again. They are overpowered as fuck. Getting one shot from rogues weren't fun but atleast you had a chance to counter them somehow.. On the other hand this boosted fuck yust one shot you with an Axe and while you hit hit multiple times you realize he got ton of health.. Legit

vernal hedge
#

@merry kestrel now ive written it down, with balancing some values and some specifications regarding the 2H mastery and victory rush it could work, I like most of the changes, but if they were added has they are I think would be too strong

merry kestrel
# vernal hedge my understanding is that the devs want to lower damage from classes but looking ...
  1. Victory Rush specifically says +20 physical damage, which is closer to 15 after all PDR is accounted for (compared to smite or BOC, which is always MORE than what's on the tin due to Will scaling). Right now Victory Strike isn't used at all due to it only being a 20% bonus, and Fighters have no built-in method of increasing damage outside of Victory Strike, or Slayer (which removes Plate).
  2. Right now Second Wind can be activated before a fight to pre-load healing. My change makes it a decision you have to make at some point during a fight but, to make up for the 15% healing loss, it now acts as a cleanse. By decreasing the healing, it makes it so that potions/bandages are more useful to a fighter and so second wind doesn't become as mandatory.
  3. Slayer+Sword Mastery+Swift+2H specialization would make a 'faster but weaker' barbarian, allowing Fighters to actually be a "jack of all trades" instead of just PDR fighters. They will still most likely lose most trades due to lower per hit output, but it means they can compete more often. Remember that Slayer removes Plate.
  4. My proposed 2H Specialization would be a flat 10% bump to PDR. With Slayer, this goes from higher end 30% to 40% (still significantly lower than plate). With Plate, it would basically just act as a shield while attacking, going from ~50% to ~60% during attacks at the lower end.
#

note: I do not agree with current PDR scaling or meta. I have very strong opinions on the relationship of current damage values and PDR. I just think Fighter needs to be looke at.

dusky lotus
#

Imagine a 3-5 person, PvE map. Where you have to pay high-roller fee's to get in. Maybe even more. But there's no other players. And its a multi-level HARD dungeon, that takes 60 min.

Like, it would be like 5 man WoW dungeons but in DnD. That would be worth paying for as a DLC

elfin ingot
#

REVERT +ALL AND +WEAPON DAMAGE CHANGES

stuck perch
# granite plinth Limited cc in this game is something that a lot of people like. Stuns/roots and...

Limited CC doesn't mean no viable CC. Also it's not like there's no counter play involved against CC, from dodging to perks, to stats that reduce the duration, or skills and spells that mitigate or remove the CC. Dying also removes expression of any kind, if the CC isn't impossible to dodge and impossible to mitigate or cancel out of you still have that expression of skill involved in avoiding it or making the most out of it.

stuck perch
vernal hedge
# merry kestrel 1. Victory Rush specifically says +20 physical damage, which is closer to 15 aft...
  1. Then I don’t agree with victory rush, make it 20 true physical damage so that it won’t have benefits from hs multiplier which imo is the only issue with warlock blow of corruption
  2. I understand your reasoning for the second wind change has it’s basically mandatory but I think having it be rechargeable by simple resting will keep it being mandatory has a on demand 35%hp(so it even scales with your gear) at least for me would be too valuable of utility in a fight
    3.fck I’m stupid yah
    4.yah I’m with you on not being a fan of the pdr bs, I’m not a fan of the flat pdr increase has it would make it easier to pdr cap but on the other hand it would also incentivize geared guy to go with longsword or other 2handers which would be a cool shakeup

so yah after some discussion and me being a complete airhead my main issues are just with victory rush and the second wind
and I do agreed, fighter needs some love but not before rangers get some fire

stuck perch
granite plinth
merry kestrel
granite plinth
#

Am I the only one who thinks Ray of Darkness is super underwhelming? You can blast an entire skeleton with +3 additional magical damage, + Malice & Dark Enhancement, with 2 full length ability casts, all headshots and it still takes 2 hits with the staff to kill. I get skeletons probably might have some magic resistance but even against players people just run right through it. 3 base dps is just too low for how high the cost of the spell is. 10 should be its base dps

feral plinth
stuck perch
# granite plinth Agree, it's just a slippery slope, and if you give everyone an option to counter...

That's only true if everyone takes the CC over other stuff, spells on clerics and wizard are already pretty limited, you'd have to sacrifice one of your other damage or utility spells for it. Same goes for perks and skills on all characters. If everyone took it as a tax people would stop running the CC ability and you'd never see use from your "taxed" perk, skill or spell. Eventually it would even out somewhere with some people taking it and some people taking the counter.

glacial moon
stuck perch
# feral plinth people arent going to run stats that give them debuff duration resistance. you w...

Being rooted is no different than stepping into a ranger trap and we've had those for a long time. It's probably a bit less because the player can't just charge another spell and wait for you to step in the trap, he has to cast the CC, then switch and cast his other spell. It's really more of a team thing. And players will wear something that reduces debuff if it has other better stats on it. Although debuff duration might have more value if debuffs were more common.

granite plinth
native seal
#

I think that Jack O' Lantern Merchant could be the opportunity to give a race skin or emotes with the event currency, instead of broken stats pieces of weapons/armour, 🙂 could have been great for themed stuff and make people play more c:

bleak dagger
merry kestrel
granite plinth
tribal knot
#

I am SICK TO DEATH of fighters coming in and SHITTING on Rangers

bleak dagger
plush haven
bleak dagger
plush haven
stuck perch
plush haven
tribal knot
#

Sick of it ... Rangers have no MaGIC DMG everyone else has

plush haven
merry kestrel
plush haven
tribal knot
#

to deal with ARMOURED TANKS since they Give up MR

bleak dagger
tribal knot
#

The ranger has ZERO change in MELE and they get SPRINTED AT

plush haven
tribal knot
#

there isnt enogh armour pen in ALL AMROUR ive tried that you only get like 12% armour pen its PISH

#

HAd fighters sitting like HEDGEHOGS yet second wind comes with sprint and BOOF ur dead

plush haven
tribal knot
#

BS never had issue my REAR END

plush haven
rare glacier
#

Make last circle last forever but deal triple damage.

merry kestrel
tribal knot
#

i dont care about ur msgs im just saying Rangers get SMacked by fighters and Barbs and clerics..... NO armour = FKED against TANKY Sweats

tribal knot
#

always yet fightrers SECOND WIND once they survive it ...and thats if there DUMB enough as they ALL EXPECT them now

ruby rover
#

Only thing I hate about this new update, random goblin map?? Like who tf wants to que for a map that is random??? Take out the HR maps from regular its aweful

plush haven
tribal knot
#

i DO, but again Traps are esily avoided

plush haven
viral trail
#

Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦

Players who farm gear on low pop servers should be forced to play on low pop servers

tribal knot
#

ive sat them in bushes and in dark spots ive did it all but there ALWAYS expecting them and when were being RANGED by Fighters anyway we get zero chance mele when WEVE also been pepperd

granite plinth
# stuck perch As a guy that never plays rangers I actually like the ranger traps. Using them w...

Not so much. It relies on your opponent to make a mistake. You don't out play them they outplay themselves. Which to your credit, your opponent messing up is at least related to skill expression. Everything that happens after the player gets trapped though is a bad time for everyone involved. It may as well have just been a landmine 1hitko. (Or a pocket ambush rogue)

This game has 4 things you can do.

  1. Attack
  2. Move
  3. Defend
  4. Skills

Extreme caution needed when adding anything into the game that limits or restricts one of these four things. It's not impossible (see cutthroat, silence) but it's easy to mess up (see old Achilles strike, ranger trap)

Removing any of these limits skill expression by definition because there are less overall options for players in the fight at that point. (A trapped player can't dodge, and similarly does not have to be tracked to shoot overall less skill involved in the micro of the fight)

Removing player agency is lazy design that leads to problems as more gets added to the game and is a bad idea.

Tldr cc bad.

plush haven
tribal knot
#

OMG i know how place a trap

plush haven
granite plinth
tribal knot
#

When ppl deny that fighters are not a problem when they are TANKY AF thats the issue

ruby rover
#

TAKE OUT THE HR GOBLIN MAPS FROM REGULAR GAMES

plush haven
tribal knot
#

If no1 complained there be no feedback

atomic yacht
#

or whatever ur armor pen skill is

granite plinth
tribal knot
#

also IRONMACE clearly sees fighters as a popular role and KNOW they are but are not doing anything about them

plush haven
stuck perch
plush haven
tribal knot
tight fox
#

True shot just gets negated by second wind 🤷‍♂️

stuck perch
tight fox
#

I saw them a speaking about fighters hence second wind batbs different

bleak dagger
strong grotto
#

Suggestion. Don't allow any gear to be taken in NORMAL mode. Allow it still to be found and equiped, but if you go in the normal with any gear - it is stripped, sent into your stash, and replaced with default set. That way, only HR will be a place with full sets of crusader lobsters with a sweatlords inside them, while normals will be a place for people to earn gear and gold to go in after. Like it always was meant to be.
https://darkanddarker.featureupvote.com/suggestions/497205/goblin-caves-fixed-gear-gap-problem-fixed-this-time-for-good

strong grotto
ruby rover
#

if its gonna be random for goblins make it random for all maps

strong grotto
# bleak dagger refused

Sweatlord detected. Tell me, how low your ego is in life, that you need to raise it up in the game, stomping on characters with no gear in your lobster equipment?

tribal knot
stuck perch
rigid prawn
stuck perch
forest fractal
#

@weak pagoda game?

rigid prawn
proper dagger
proper dagger
rigid prawn
rigid prawn
stuck perch
tight fox
#

Suggestion:
Increase the rarity & scarcity of gemstones and add an altar where you can empower them to be used in jewlery crafting.
You could even add on that and maybe allow us to slot soul hearts of people we kill into them for a different kind of empowerment or gem(maybe tie into skill tree/quests?)

proper dagger
#

Final Verdict. Ban Fighter (too much defense), Ban Ranger (too op), Ban Rogue (rat unfair unfun class), ban warlock (too many people play it), ban cleric (healing isnt fun), ban bard (it got nerfed too hard), ban wizard (chain lightning bad need more nerf). All we need is barbarian. The most underpowered class in the entire game. BARBARIAN SUPREMACY!!!

rigid prawn
proper dagger
night river
#

give rogues perks for smoke pot, like how hide has perks to make it better

bleak dagger
stuck perch
#

I hate the idea of banning stuff or even nerfing everything. If we do have nerf things it should be an elegant and innovative nerf, not just a flat nerf to the numbers.

rigid prawn
proper dagger
rigid prawn
proper dagger
rigid prawn
proper dagger
rigid prawn
strange badger
# strong grotto Suggestion. Don't allow any gear to be taken in NORMAL mode. Allow it still to b...

I'm a bit neutral on this topic, but slightly leaning toward letting geared people into normals as they currently do.

At the very least, there's some quality of life items I like to always take into the dungeon for just a little bit of gold: if I'm fighter I want a heater shield, and either a bow or crossbow so I can do something against wizards, rangers, and warlocks gatekeeping me. When I played rogued, I always wanted to at least have a rapier. And when I spend a little gold I often want a potion or two and perhaps an extra bandage to secure my investment.

So I'll spend like 20 to 30 gold on things that are quality of life when I die and not really go in as a lobster.

Also, I'll go into the dungeon on a very low budget when I die, and keep a few upgrades I found in the dungeon, if I escape I'll spend a small amount of the gold I found in the dungeon, like another 20ish gold, when I've extracted a few times I start getting decently geared, but not very often do I get anywhere near lobster level doing this. It's a method of gaining gear without investing in any real loss---you're mostly only spending money as you get it, budget diving.

If you could only go in with base gear in normals, you'd totally separate the nakeds from the geared players and going in with light gear would just put you in lobbies where you're fundamentally at a disadvantage without having those players present that you invested to have just a slight advantage over.

proper dagger
#

whole @$$ MLA formated essay

strange badger
upper sonnet
#

Gearing isn't fun when the only stat you want is just the "Make you better at everything" stats

rigid prawn
proper dagger
visual umbra
#

+1 all attributes should never have been in the game. It makes every attribute second grade. And +weapon damage makes class balancing literally unachievable. This is obvious to any novice game designer, let alone a team of 10+

proper dagger
stuck perch
fossil musk
#

I think if we can find a middle ground for gear between patch 1 and the following hotfix that would be perfect. I know that the devs want gear to matter but patch 1 felt really good and I think the hotfix went a bit too far the other direction.

slender veldt
#

you straight up do not need to take every fight that comes your way

plush haven
strange badger
# upper sonnet https://darkanddarker.featureupvote.com/suggestions/497323/flat-damage-stats-and...

Personally I think the overperforming rolls just need to be curbed a bit, some really good rolls can stick but be individually balanced by how rare they are +2 all atts for example could be rolled 1/10th of the time all atts are rolled, so something you occasionally get but is rare.

Other stats should be much smaller than they currently are, they also need to not be afraid of rational values (non-integer values), like .5 additional weapon damage.

The damage increases I think should be on a range of around .6 to 1.8 on major enchantment gear, and .6 to 1.2 on minor enchantment gear.

Balancing individual enhancement priorities would naturally move people away from one heavily invested thing being just optimal.

Also, increase the ranges of modifiers on higher-rarity gear. Give blue a 10% increase to all the numbers, purple a 20%, and legendary and unique a 30%. Slightly nerf all the values so they aren't just making high-geared people 30% better than they currently are.

slender veldt
plush haven
stuck perch
plush haven
upper sonnet
proper dagger
stuck perch
#

That's a valid playstyle, I hope you have fun doing so. But you also need to make players who want to emulate you understand it's not because they chase pvp that they're going to have an easy time actually following through.

plush haven
grave nebula
#

I would suggest doing something about move speed, majority of PVP i get in now (geared or ungeared players) is turning into a running man competition and im finding that style of combat a bit boring. Some running yes, but not a running meta

stuck perch
plush haven
grave nebula
umbral cove
#

I suggest that instead of ><15 lobbies, you assign gear a gear rating based on rarity/quality. Those above certain gear rankings can only participate in HR lobbies, those below in normal lobbies

grave nebula
#

im not talking about fleeing, im talking actual pvp being a running game

plush haven
grave nebula
slender veldt
plush haven
# grave nebula im talking most classes rnow

its usually players who arent confident they can win the fight most of the time i let them go unless they talk shit "no i dont win every fight i lose like 60% most of the time"

#

have you guys noticed people grabbing whites and grey gear instead of treasure in your matches or is it just me?