#suggestion-discussion
1 messages · Page 214 of 1
Throw barb to counter rangers. Make throwing weapons have huge damage fall off on distance so it does not create another ranger issue. But feels good for mele to still rush.
I would prefer if the gear gap was kept the same way it was in this update, hopefully what SDF was referring to does not mean that they’ll be increasing disparity again…
blows my mind that they've nerfed everything in this game but the -35% move speed from projectiles, it's completely broken
love the new vendor loot but please also add back the Grey weapons to purchase as well, can never stock up on cheap starter weapons anymore now and thats kind of a bummer
Allow Rogues to hide inside crates and barrels. This gives crates/barrels more function than just holding loot and Rogues could have more options to hide around the map. Crates and barrels could still be smashed open and perhaps rogues could take/leave loot while inside.
https://darkanddarker.featureupvote.com/suggestions/495932/rogue-hide-overhaul
Bard Music Memory Priority IS NOT WORKING !
gonna explain real quick why, you select music in row how you want to play after you get some knowledge, but there is what is gonna happen, when you select more, like other instrument like this and you load into game, accidentally you cant play the first one songs on Lyre and you can play all songs on flute, am i just low iq and it is upside down ? or please somebody explain me if this is an issue or i am an issue
No.
Give rogues an arcane trickster skill with illusion spells for sounds and objects
And they can cast spells while hidden. >:)
Why not both? I see skills as customization options. An arcane tricketser would be cool, but does tread on Wizards a little.
Wizards don't have illusions though
They should. Rogues are not a traditionally magical class.
Arcane trickster is a traditional type of rogue though.
IM, why is there NO HANDCROSSBOW in Merchant for ROGUES?? I mean WTF?!
It'll spawn, i regularly see 3 or 4
Hiding is a more traditionally rogue action than illusions.
Bro: HAND CROSSBOW (1 HANDED)
Yes. Hand crossbow. I see them all the time
strange. I habvent seen any at any time since playtest2 LOL^^
They just mega buffed merchants. Do a few dungeon runs and you should see them in the next rotation
i play day and night and havent seen any
MAKE A PVE OPTION I REALLY HATE THE PVP AND IM TIRED OF BEING CALLED A N------ IF YOU GUYS WANT TO INCENTIVE KILLING PLAYERS COOL BUT ATLEAST ADD A PVE OPTION CAUSE THE DUNGEON CRAWL IS DOPE AND HAVING PVE DUNGEONS WOULD MAKE THE GAME WORTH THE MONEY.
AT this point they might as well.
agreed
I actually cannot fucking believe, these devs are so out of touch. They all must play ranger or cleric, they have nerfed EVERY CLASS in the last 15 patches except those 2. If every lobby, half your players are playing the same 2 classes CONSISTENTLY maybe you should fucking change something. Instead of changing the fucking hit box on wraith, so you CANT DODGE IT ANYMORE to avoid people sitting down, JUST MAKE IT WHERE IT SWAPS AGRO WHEN YOU SIT. I hate having to play the game like a fucking loser safe spotting everything it's so fucking boring dude.
Fighters havent been nerfed either
If daggers are going to suck this much, can we increase the dagger mastery perk bonus to +20%?
I've been dodging wraiths the same way, crouch and look down when they swing.
Some times the wraith like glitches through you. and you have to adjust your character, but it still works!
They could make it 100% and it wouldnt matter
Aparently they do in fact play Ranger.
What are you on about?
Remove the crafting requirements for the gold coin bag and chest; people are still using Golden Keys as large gold surrogates because of this obstacle, adding these behind craft requirements didn't solve this problem
Yeah don't really know why they made them so expensive? Like the gold bag prob costs 400g to make, and I don't even know the price of the chest.
They're expensive so they don't lead to absurd stashmaxxing
You could already hoard a full inventory of gold in less than a week of casual play, they really didn't need to add MORE tradeable gold stacking.
Here's a big one and by God do I hope Ironmace @keen onyx @dawn grotto actually read this and do something with it:
There are SO many big changes being implemented back to back, some of which allegedly for testing purposes.
But what kind of tests are these?
- Where wipes are promised but not delivered.
- Where big changes are implemented on stats like damage of weapons, but pre-nerf weapons still roam free.
- Where there's so many changes back to back, you can never get clear and concise data, as it's being contaminated with gear from old loot pools. Something that players will minmax the fuck out of.
- Where players are still able to dupe items/gold, therefore ruining the economy and upsetting the balance ingame.
My suggestion is this:
Give us, for the time being, monthly or bi-weekly wipes. Make these wipes go hand-in-hand with big changes, and stop fucking changing things inbetween wipes.
This will not only provide you with better data, but it will also stop being a frustration for your community.
And, COMMUNICATE clearly. Something you, Ironmace, were very good at but are now slowly turning into BSG.
We need a clear, complete and concise summary of changes with patch notes. Don't half-ass it by saying "and other changes", which later on are figured out by the community, causing yet another shitstorm in social media.
Not really feeling like holding the line anymore, but like being led on. It's a damn shame, really.
no way you read that within 5 seconds after me posting it. very mature response too! blocked
Definitely not just a visual error, but I do wonder if the typo'd on the amount of movespeed it's supposed to have or something?
That's what I meant by a visual error. The number isn't accurate to the actual increase.
Just hard for me to grasp that they gave a single class a 2-stat boot that ALSO gives more movement speed than the current fastest boots in the game.
I mean, they changed a LOT. I'm sure there will be typos somewhere, and not updated texts as well - there have already been some pointed out.
Make a suggestion post and post it.
Please vote!
Fighter Perks and Skills are boring and one dimensional. (I do not agree with current PDR meta, I just think second wind + sprint is boring af).
Please read the gdoc in the suggestion and vote!
https://darkanddarker.featureupvote.com/suggestions/496879/fighter-skillperk-revisions
gona find if its on the suggestion site and post it
Kinda hoping they make the gold bag a little easier to get. Probably through increasing the wolves droprate. Atm because it takes 4 wolf pets and wolf pets go for about the price of a cape (200-250g) the gold bag itself is 1000, which is fine I guess but it makes it a bit unfeasible for trading with, so it doesn't solve the problem of people using keys as a value-store.
https://darkanddarker.featureupvote.com/suggestions/496522/questcraft-items-should-stack
here we go i found it
Also this is true too, crafting feels super cumbersome and takes up a lot of space in your inventory.
Rangers are trash
or add a crafting storage space thats like half the size of the normal stash
I haven't really noticed any inflation. If anything items seem to be worth less than they were last patch.
People who team in Goblin caves against grey people, go hang
The market is deflated asf rn, why buy anything from players when you can wait for BiS god rolled gear in merchant for cheaper
They are. Vendors having decent gear makes gear found in the dungeon have more fixed (and lower) values based on what vendors sell items at.
Just look down
Yeah, I had a decent cape roll I found the other day and it wouldn't sell until I put it down to 250g lmfao, last patch I'd get 500 for that easily
No they are not.
I think you're talkin out your ass mate, as someone who used the trading post frequently and still does now they are far lower.
Brother, people are selling some blue and purple capes for 100g with 2 stats.
He's probably buying greens for 100g still, because he is impatient and just buys the first thing that pops up that fits his want.
I'm not buying stuff. I'm the one selling stuff my dude. People are paying less for stuff I got more for last wipe.
Did you just admit to using a third party modification in a public chat?
suggestion- should not be doing that
We don't talk about self-incrimination
So you sit in chat for hours on end using shadowplay to record just to get an idea of the market value of things, and you STILL have a terrible idea of where the market is at?
What part of you making a self-incriminating statement is @small furnace stalking you? Lol, what?
you talking D&D or DaD
why do wolves not have skin when they die? am I playing WoW again?
Extremely rare, they are the price of an average cape.
painful memories
That really does not tell you about the market. You don't know what is the actual sell price of items. Only what price is posted
Please vote!
Fighter Perks and Skills are boring and one dimensional. (I do not agree with current PDR meta, I just think second wind + sprint is boring af).
Please read the gdoc in the suggestion and vote!
https://darkanddarker.featureupvote.com/suggestions/496879/fighter-skillperk-revisions
This, lol. Guy has absolutely no idea what he's talking about with pricing, but hey man his auto aggregating tells him everything goes for super high prices.
Most people do highball their items before they come down over time after it doesn't sell.
And how does it price items that are sold as sets 🤔
Especially ones that are all different colors within a set.
And people are trading alot less bad rol items. Since traders are cheaper for those
Not to mention the difference between weapons is much lower now. The difference between a white and blue for most items is only 4 damage. People just don't feel that's worth paying top dollar for.
Very true. Now the bonus stats are actually more important, in most cases, than the damage or armor on items.
Unless it has good rolls
@potent stream Yep, which I'm mixed on. One the one hand it lowers the gear disparity quite a bit on the low/mid end of the game... which is good.
On the other hand, it does feel like a bummer to find a blue weapon with bad rolls on it now, but I suppose that's made up for by blue things like leather gloves or riveted gloves giving +2 agi/str. Which feel VERY good to loot now. (And if anyone was paying attention to this chat they'll know I suggested that like 3 weeks ago, which makes me feel very happy that either the devs had the same idea or they read it.)
maybe they were reading all the suggestions and saw yours
it would be awesome if the time stamps in the trade chat could be an option, some people dislike it
The gear changes are great
Yes but one has extra stats and the other doesnt blue is a clear winner.
Yeah ofc. I said "Lower" not non existent.
okay we can now buy good gear from merchants - but we cantbuy a normal gray weapons or armors and its bad at the beggining
yeah they dont show up as often sadly
i just came back after wipe and i cant buy anything grey to start with
as it should
some more availability of the greys would be nice. i think its at the same rate as before but just seems worse now with all the extra gear that apears
they just want the dollar menu
they want to start wipe with a full blue gear set ,and a legendary weapon to start with
did not know blue started with G
i just want to be able to buy a grey eq to start playing with
just do a quick run in goblins
got lucky on ruins and got a purple treasure
I'd hope so, that would just tickle me pink... but it's far more realistic they just had the same idea that I did said back then.
Here it is btw, my suggestion from back then when I was talking about it.
thought this was the channel to do that but i see where i went wrong, thanks for the heads up
this is where people talk about suggestions. use the pinned site to post the suggestion and occasionally spam the link here
is this mostly target at GC?
yes and no Gc is unplayable in certain spawns ( the spider nest)
yeah it looked rough at some spots and that might also be due to the vertical agro range
The crypts are filled with easy to kill skeletons while on The GC the posion is miserable to deal with and you just die
THIS HAS TO BE SATIRE
I think the increases pve density is good overall. Some spawns might be bad, sure, but I think the game slowing down a bit by making it harder to just run and train through the dungeon towards spawns to spawn kill is good.
Tbh they probably should nerf SOME pve, but not normal... HR pve. Since the high end of gear got totally gutted the time to clear is gonna be way higher, so maybe lower the health pools of HR enemies a little.
did you actualy read it or just the name in the link. I do not agree with it but am down to discuss it. Not a fan of the goblin poison tho
More than that I think the solution to "Bad spawns" existing is to specifically fix those spawns rather than nerf pve as a whole. I agree some spawns are terrible, make them not terrible.
was watching a stream and there were so many mobs surrounding a portal
Oh I did, it's a complete skill issue. Poison should be toned down.
The duration on cleric with the PfE perk would be ideal baseline
Either fix the spawns or just remove them/move them, imo.
now that i think of it... poison is magic so maybe eldrich shield tanks it
Yep. There's that one spawn in normal goblin caves where when you spawn you're sandwiched between a mummy, the goblin mage, and 3 goblins. For me that's my least favorite spawn on normal GC before they added the new maps. I was already thinking they should've done something about it, it's particularly hard to spawn there as a wizard.
Poison on every attack might be much, maybe give goblins a skill like "poison dip" that you can see and just buffs their next attack with it
But normal goblins are so easy to take care of normally
agreed
It is confusing to me that goblins hit harder than the base skeleton enemies in the crypt and in general crypt enemies seem to be weaker and easier to kite than goblin cave enemies. Considering Goblin Caves are supposed to be the new player/solo map.
Except Bola goblins, all my homies hate bolas
Please vote!
Fighter Perks and Skills are boring and one dimensional. (I do not agree with current PDR meta, I just think second wind + sprint is boring af).
Please read the gdoc in the suggestion and vote!
https://darkanddarker.featureupvote.com/suggestions/496879/fighter-skillperk-revisions
i think the bolas should target the body and not the head, would make the slow make more sense
I think just remove the fast-juke bola throw. Make it so all their throws are consistent. It's a pain to clear them as low damaging melee classes.
Can you add more accesiblity for deaf or any people that has issues with hearing or something ?
Also it is possible that can we destroy walls with bombs or wizard spells ?
https://darkanddarker.featureupvote.com/suggestions/497007/interactable-map-objects
got a suggestion for more interactable map aspects like map destruction or player traps
and prices are good but merchants should have more potions... 3 at once is not much and the restock takes forever
thats just how it has been
i know and i think that for a long yime now
i take 2 pots 2 bandages for one game - then im out for next games
Creep is borderline useless unless your aim is to use all your perk slots to go on a pickpocket rat run, the footsteps aren't quiet enough to justify a whole perk slot
https://darkanddarker.featureupvote.com/suggestions/497026/combine-stealth-and-creep-perks-for-rogue
remove 1-15 matchmaking so people go back to trading, dodging pvp in the new goblin caves is easy enough
My suggestion is to buff druid, their spells and skills are so weak right now nobody even runs them. May as well not even be in the game rn
nope
starting from the fact that the rogue should get a buff, because the damage from the dagger is equal to the fists from before the patch, the rogue entering invisibility will not even have time to enter the opposing robes, and this is the idea of the "rogue". Remove the idea of coming out of invisibility by touching, potions are better than his skill. also the invisibility should be increased to 30-35s and the cooldown should last 60s. the "stealth" perk should impose silence for 1.5s after exiting.
Portal spawns and circles definitely need improvement on some of the new maps. Just got spawned in and had to run through multiple rooms without doing anything in them just to not die to the circle. Doesn't make for good game play when its luck based on where you spawn every time.
btw wasnt the game supposed to get slower? it feels 2 times faster now
for you the quality of the game may have improved, but remember that many main rogue players are not satisfied with what is happening. Currently, rogue is trash. The idea of this character was disturbed. You have to get out of your ideal vision of the game, because you can't discriminate against a character who has the intention of killing clothes. You just need to balance it so that it is OK. The balance between ranger and rogue is great. Currently, the rogue is a character without any potential and the vision of this character has been disturbed
zone is fast, everyone is fast, and the map seems smaller becouse of it. and its not big to begin with
when are y'all gonna make rogue not worthless any more?
now even the barbarian is fast because he can equip lanterns, but the rogue can't because it requires invisibility
my summary, to make the rogue balanced, the idea with the lanterns is ok, but the invisibility effects and damage should be improved. This will make the rogue not as strong as a solo , but he will be able to fulfill his role as a character idea for a duo-trio
give rogue a perk to take less damage for 1 hit and it goes on cooldown. call it uncanny dodge
Anyone else feel like Cleric should either have access to a crossbow, or at the very least throwing axes?
nah its unplayable now - we just started after wipe, droprate of good items is sooo high that everyone is geared and its impossible to do anything, a bard just killed me by throwing 2 drums ... i was a warlock and it left me at 10% hp. and im not even able to buy any gray gear so i can try to defend myself because its all colours of expensive...
universal perk that anyone can take that shows portals on the map ocasionaly
maybe call it "survival" my idea
bard with a drum out is faster than a rogue without a weapon equiped and kills him with 2 drum throws wtf is that its a circus now... all bards just running around throwing drums... the game should be slowe- not faster. Its almost impossible to escape - its no longer about who is smarter and who outplays who its just who enters with a better gear... a drum as i see.
When are they going to realize that hiding all the best loot in a "high roller" fuction, will just force all the sweats into that and it will be boring and unplayable for like 90% of the playerbase because they will just get rolled by haste invis barb all day. So any regular player is forced to play normals where the loot is limited. It will be boring for sweats because most people will stay away from HR and they will have empty lobbies with only sweat meta gamers. I assume the goal is to have people enjoy playing the game. Have it all in one lobby and add another down layer. You will still encounter the meta sweaters, but not in every single raid. And all of a sudden 100% of the playerbase will be able to actually get the full game experience.
Suggestion! Please change the water sound- it's atrocious- Also I cannot hear footsteps anymore i keep getting bonked directly behind me without a trace
If anyone that can relate, votes on my minor suggestion/request for adjusting UI sounds would be cool:
https://darkanddarker.featureupvote.com/suggestions/497044/add-volume-slider-for-ui-sounds-or-dampen-them
I just started playing in EA what the hell is Jack O Lantern?
@keen onyx Suggestion: make all the devs sleep so they can think straight before making dumb balance changes (:
Add all of the grey items at vendors so players can purchase these one lvl above starter gear items at any time. Feels worse now than before latest update.
its a special merchant.
you will be able to loot a special halloween themed candy, and you can trade them in for high quality gear typically purple+
Yes, please do this
I would like to see the Bardiche and Halberd count as Axe/Polearm so they can benefit from Axe Perks on Barbarian. Yes, this means that barbarian should be able to use Halberd.
If I'm reading the patch notes right, are they going back on the patch that made rolls feel better? If so, damn that's a huge L. I was really enjoying looting.
i totally agree
such a weird range of changes lol
Welp, we had fun looting for a single day I guess. Back to getting the terrible buff duration, spell slot, and spell capcity modifiers on a blue longbow.
Make a fix to teaming in goblin caves in some way
idk how, but I signed up for solo not go against fucking three teams of barbs.
why are y’all buffing ranger still this is insanity
Rangers got giant nerfs in patch 1. All they did was give more tracking range which is a perk nobody uses anymore because it was only used to counter hiding rogues before and rogue isn't a class atm.
PLEASE dont bring back +3 all, its way too overpowered
Sry, devs just had a great patch previously. Gotta mess it up with a bad one now to keep the game in balance.
https://darkanddarker.featureupvote.com/suggestions/497052/do-not-add-in-the-old-random-modifiers Get this to the top so Devs know they're making a HUGE mistake
it didn’t seem like the same magnitude of nerfs seen in other classes that got hit hard
Great job so far Devs! Wanted to make a quick suggestion. If your implementing random modifiers again make it so we can destroy uncommon/blue/epic items for materials to craft other items or use for various items/quests in future. Cheers! keep it up!
The changes to bows were unlisted, but if you want I can send you the chart that shows how hard they were hit in terms of damage.
Please not +3 all man
They'll probably put them in, then later in the wipe decide to remove it again just so people can have their silly legacy gear builds with +3alls being worth 1000 gold.
thats just the worst..
Oh so they did nerf bows?
Bro chill they are testing stuff, they raised the pdr for everyone
That doesn't matter when you can do as much damage as before. This is the biggest misstep they've ever done
Yeah, I'm a bit jaded at the moment. EA Patch 1 felt amazing.
The only things in this hotfix I agree with are:
- Rogue buffs, they seriously needed it.
- Occultist boots fix, thank god.
- Tuning down some of the merchant gear, there was seriously no reason to use trade chat.
Everything else is so weird? I liked that holding a torch made you faster because it was a tradeoff, you're very visible but very fast.
I also liked how looting felt, and it looks like they're going back on that now, and bringing back +3all is what I'm guessing they're alluding to which yes I'm very unhappy with.
They raised pdr, nerfed damage and nerfed rolls
https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/edit#gid=1883144063 Damage of all weapons were nerfed, but bows were nerfed more than most, so this was an indirect nerf to ranger and a pretty big one at that.
Rolls no longer nerfed that's the problem. And rolls are everything. Especially if they're bringing back +2 all
Yeah better let Fighters be immortal
Enjoy fighter still being immortal and now being able to 1 shot you 
I think it would be good if the warlock couldn't use his life steal on his own hydra it's quite over power with drain of life the risk of losing 15 hp to make it appear is useless I play warlock myself and I find this strategy boring just to camp a corner with hydra block the way the hydra is very cool but I would have to find a solution for which is more advantageous risk imo
Or maybe, I'll tell you something crazy, wait for the patch and see for yourself, the announcement is too vague
Perhaps, but I think their wording heavily hints at it, and it's a bit of a baffling choice if it is the case. Especially after we had such a great patch it's a bit demoralizing to see a patch that could potentially be pretty bad.
Thank god, the game might actually be fun now that people will play the classes that you can have fun outplaying
Maybe bigger modifiers will roll only on certain slots, like +2/3 all only on chest piece
As a ranger main I don't have any issue with the nerfs. They were fair and didn't kill the class but brought him in line with other classes after their one counter got hard nerfed out of existence (rogue)
Removing purples from merchants is a shitty move.
I refuse to sit in trader chat for 15 minutes to find 1 purple with worthwhile stats, being sold for 10000G.
Until an auction house is added, merchants should have purples. With an AH you get more stable prices, the ability to compare stats/prices of gear in order to reduce scamming/rip offs, and most importantly, the ability to fuck off from trade chat while still having the posts up, so you dont need to wait on that 1 friend that takes 20 minutes between each round to buy/sell a handful of items
We still don't know how that is gonna work
I do agree an auction house should be added, it's kinda rough buying gear at a decent price.
I have sit in trade chat for awhile and then when I See something I'm looking for pop up it'll usually say "User is already in a trade" because someone else right clicked it first. It's a zzz timesink.
good advice for iron mace... do updates during work hours in the majority of player base is usa so like 9 am central time..
why is it shitty? you’ll have blues with even better rolls to compensate and if you really want BIS you should buy it overtime and have the gold for it that’s why it’s BIS…
They should work at night?
You realize they’re based in korea right?…
I agree you should buy it with gold you earn overtime, but once you have that gold I think that process should be a lot more painless than it currently is. Even when you have the right amount of money, you have to wait for awhile for it to pop up in trade chat and then hope someone else didn't mindlessly right click it before you even had a chance to read it.
It's not, trade was so useless that killing players wasn't even worth it cause selling stuff was impossible
oh my bad the people paying money dont get to have opinions.
you can have an opinion i’m just pointing out it’s a dumb one
Since the game is always broken compile multiple updates into 1 patch that you announce ahead of time instead of being the worst company to ever update their game. blizzard is better than ironmace when it comes to updates and they are a small indie company
🧢
yes make trading less painful but purples from the merchant was kinda insane no one was in trade so it was useless to even pvp for peoples stuff
its really not tho. they want their game to be the best they cater towards their players.. its not like they have to pull night shitfs every night also they prolly remote work most of the time anyways
Yeah I agree, I don't think they had to go as overboard as they did though. Every merchant was basically guaranteed one purple and that was bad, they should've just made it so merchants can VERY rarely have purples like they previously did with blues.
I think they should try tinkering with things and tuning things instead of bringing a sledgehammer to ideas and killing them on the spot.
But when I see the same BIS item being sold for 1000G one day and 200g another day, its the dumbest shit. AH gives stability and comparability. The current trade is an autismo zerg fest. And they gave gear better stats again, yes, which does nothing in the grand scheme of things. It just inflated the situation, thats it lmao.
? what is dropping in price that much sounds like you just got scammed
You mean cater to you?
they just released the game and people buy a game expecting to come home from work and play it but they cant because they release an update everyday that has the game down for 2 years and their downloads are terrible so it takes 5 years to download 500mb (i have amazing download speed its just this game) all for the game to still feel like it doesnt work correctly
He is half-right that the market is not super stable, but it's about what time and region you play. During peak hours items go for like 20-50% more than they would when there's less players on. 1000g to 200g is definitely ONE person being misinformed in the situation whether it's the buyer or seller.
general is being flooded with messages complaining and you say he is asking he be catered towards specifically?
Trade IS impossible, the current trade system is an autismo zerg fest LMAO what are you on about. Look at the number of players in game and compare it to the ones in trade, very few players actively use trade chat. Its garbanzo
i don’t disagree with the current trade being kinda unfun and messy but i cannot imagine being ripped off that much just know what you want know what you want to pay for it and don’t compensate
I am pretty sure everyone here agrees that we should improve the QoL of trading because right now it's very bad. What @lone crescent was saying though was that merchants having purples on hand permanently was making trade chat useless in the first place though.
agreed
he’s asking for the patches to be released during CST they have other players too in EU and other regions?
Nope. You're just rude and acting entitled. The world doesn't revolve around you. The devs are human and have their own lives and this is THEIR business. You don't make the rules for how they run their business.
Did I say I bought it? Please stop arguing like a child by adding word in someones mouth. This is "suggestion discussion" not "idiocracy unleashed"
suggestion. nerf hydra. you can Heal off of it buff it trap enemies use it to tank use it to chunk damage. it is literally a carrying spell
not as high of a population as NA
? You are saying the choice to remove purples from@merchant is bad because people overprice shit? Just buy from someone who isn’t ripping you off?..
How you trap enemies with hydra? It doesn't have collision
tiny tiny love for Rogue check this #suggestion-discussion message
INFINITE RANGE ON HYDRA. INFINITE HEALING. CAN TANK UP TO 7 HITS FROM A GOBLIN. DOES 30 DAMAGE PER FIREBALL (WHICH CAN BE BUFFED BY STATS AND SACRIFICE) CAN HEAL OFF OF IT WITHOUT TAKING ITS HP
You're not reading anything clearly, idk if its because youre lazy of unable to, but I had 3 main reasons which I mentioned earlier. You even replied to the message with an out of context response, and now still seem unaware. I'm not repeating myself, scroll up dippy.
Trade feels good now imho, the problem was that there was no point in using it cause merchants have better items.
The filter for slot gives your stuff more visibility and makes it easier to buy what you need, finding gloves, boots and legs in trade is super easy now
time for another linking of this bad boy. devs have a full blown addiction to nerfing wizards, directly or indirectly
Bro you refuse to pay for an item you think is good and blame it on the trade? What makes you think an auction house will make it easier for you to buy BIS for cheaper?
no halberd for warlocks only 🙂
I would like to see Barbarian have mastery perks for the other weapons, kinda like Diablo 2
I feel like it's the perfect change and with modifiers being back to having some influence it will cause trading to exist again for ones lower than purple too
Dude you have the emotional maturity of a caveman. You call other peoples opinions stupid, yet argue in bad faith and have no comprehension of anything in which you respond. Waste someone else's time, stupid.
Let's try and keep it civil, keep the name-calling to a minimum. I prefer it when this chat stays civil, we may all disagree but we don't have to be like your average internet troll.
Increase the Ray of Darkness Tick Rate or it's damage, and probably it's scaling. Currently there is 0 reason to use it because it does less damage than just casting bolt, Takes over 5 full casts to kill a skeleton, and cannot/can only barely kill a DEATH SKULL in 1 cast. 4 whole spell slots, for something worse than just casting CoP or bolt. Even fully geared with 22+mag damage and a purple staff It likely could not kill a naked fighter with every tick to the head.
true
You are saying you don’t like the trade system currently cause people are selling stuff for way too high essentially and you want BIS gear for cheaper? A new trade system yes would be cool but obviously they’re working on that. I don’t think the devs love the fact you have to sit in trade for a while to trade stuff. In fact this patch giving merchants better gear to sell is to combat that. But to say you don’t want to pay as much for BIS well sorry if I get a +3 all att purple bow or something insane i’m selling that for a lot
Always better to give them a taste of their own medicine. When he goes out of his way to insult numerous people and call their opinions stupid when he can't even comprehend the combination of letters in front of him, better to mock them then to leave them be and continue. Now he's going to focus on me and ill ignore him, living rent free.
lol who are you exactly? take your inability to handle conflict to world of warcraft
LOL focus on getting some gold brokie
Oh are we debating Auction house VS Bazaar in here right now, let me in on this.
Lmfao I just realized something amazing about Ray of Darkness I didn't even consider until looking at the wiki. It does 3 damage every second for 5 seconds. right? Bolt of Darkness does 15 damage right? 3*5 is 15 right? So Ray is just bolt of darkness over 5 seconds with half the scaling
C'mon we NEEEEEED this thing fixed this hotfix that is too funny to not call out
God rolls are fun, it makes finding and collecting gear feel worthwhile. In the end that is the only true progression and gameplay loop this game has, is the search for better and better gear.
Not worth it. What does it achieve? Doesn't help get your point across and just makes you appear as more aggressive and 'raging' to anyone that might have been persuaded by your point initially.
Seriously Kira, stop trying to tone police people you have no control over. move on.
I'm not talking to you, but thank you for your interest to try and tell me what to say!
I absoultely hate Rhetoric and the sophists it creates, but you are correct.
If someone says something dumb, they need to be help accountable. Trying to push against that is inhuman.
In saying you are not talking to me you are definitionally talking to me. grow up my guy
I understand, but if you name call someone and go too far with it I will log a ticket against you. As inhuman as I may be that's just how it's gonna be for ya :3
Lol youre acting like anyone cares x) Ill ask again, who are you?
Has anyone gotten to use a gold coin bag or coin chest yet? How is the functionality? Can you still only put coins in and out in increments of 10g?? Sounds like a huge pain honestly. What if you have a full chest and need to take out 1000g?
Nobody, just another random internet stranger that you seem to care quite a bit about speaking to!
lol alright boomer
Definitely closer to a boomer than you are!
https://darkanddarker.featureupvote.com/suggestions/496649/just-only-a-rogue-tiny-buff-read-pls rogue haters and lovers lets talk here
Lol whats wrong with you you're being so annoying
😢 im writing a ticket
There is no point getting across if the other party is actively ignoring it. And if I say something logical, factual and convinving, but you deny it due to me seeming a little aggressive it means the person lacks emotional intelligence.
i rly dont get why theyd buff rouge imo they were in a very good spot
It's not about the 'other party' it's about people that may be reading what you write as third parties as well. Just because you aren't convincing the other person who may be incredibly stubborn of your point, doesn't mean people aren't reading and making their own conclusions about what the two of you are discussing.
If you're in a personal dm with someone and nobody else is there and someone is being incredibly stubborn the the point where everything you say is lost on them, my recommendation is to just end the conversation at that point, cause it's pointless.
lol
good take ngl
Suppose it's a bit boomer of me to not want to waste my time in a shouting match with someone eh? Can't help it, I'm getting older after all.
"because its pointless" Honestly people like you are the reason people get to live in delusion
We have different definitions of "screaming matches"
i will say that tyhere is a diffrence between stubborness and ignorance
Because I choose not to waste my time in such a manner? Yes, it would be pointless for me to try to convince you of anything different. You are not worth my time, that's just a healthy way to treat these things. Why would I try to ram my head against a brickwall?
This isnt a personal DM, its a conversation feed. And the troll has completely shut off after I gave him a taste of his own meds.
You cant tell me im wrong for doing what I did when I removed the cancerous cell, sorry not sorry.
Just trying to help, but yeah your call obviously.
No you're not trying to help.
Youre enabling the trolls/assholes.
Youre now in a perpetual argument with Zorl because of that very reason.
You call it ramming your head against the wall, I call it a fun exercise in productive confrontation.
No I'm trying to help by explaining a better way to communicate in public chats like this. I'm also not in a perpetual argument with that guy, I'm just not doing anything right now but as soon as I become busy I'll dip.
because the streamers complained, thats why all the changes that happen, happen
Rogues needed a buff, they were in a pretty bad place after the overnerfs.
whats a rogues job supposed to be?
as much as i hate to admit it yea but they did too much
Assassins, and they currently weren't performing that role. A rogue that jumped me as a ranger would end up dying to my short sword before they could even deal half my health bar.
so its working when they kill you every time regardless of skill? you have one example.
Youre not explaining a better way, youre telling me to bury my head in the sand and ignore stupidity. Sorry but I dont like allowing cancerous cells to grow. That's CRAZY lmao
That isn't what I said. My 'example' is every time I get jumped... before when I got jumped as a ranger I'd panic because they caught me off guard or out of position. Now when I get jumped I just kind of chuckle a little and kill them with my stronger melee weapon.
If a rogue jumps me perfectly and manages to get 3-4 hits off before I've even reacted then I deserve to lose.
oh my god nobody fucking cares
x)
Yeah, and you don't want to do it that's fine. We can drop it. I'm not forcing ya to do anything <3
im kinda mad about the hour of the patch. is it really the best time to do it like at 9pm when we finish working shouldnt it be more between 2pm and 5pm or in night between 2am and 6am or something. im mad when i can only play 2h and its the 2h the server are down
Yo Zorl, let me know if Kira ever has spawns of his own. Ill off myself on that day, the day humanity hits a negativ IQ.
everything you say makes my skin crawl, like if awkward was a person
Honestly, im scared of keeping tabs on him. he might log a ticket against me, maybe both of us
lol dude are you gonna say anything? make a point at least
talk about the game or take it to dms
Don't have to worry about that, I'm bi and my partner is male. Also don't really want children either way.
i know this is a tangent but does anyone else think that bard needs its song memory removed?
it doesss
Dang, I'm ashamed to be bi now. Ill go find a closet to hide in.
imo it literally annihalated bard
idk tho bards were shitting on me b4 nerf
they were a bit cracked, but i fail to understand logically how the bard suddendly has dimentia after playing a song 3 times lol
its not just music, its magically enchanted music
i think instead of spell memory they should do something like instument durability
Dunno if they can revert the bard nerf. It's a bit rough because before they were basically on-par with end game geared players. Like you could insert an ungeared bard into a god-kitted party and they would perform just fine.
Nanana... FINGER durability. Gotta find the bard with the magic fingers
thats a good point ngl
I think daggers right now are kinda lackluster sure but instead of slowly increasing the damage until they're toxic again. Why doesn't IM just increase the penalty for hitting something with the "handle" of your weapon? It'll reduce the TTK rogues if they get close to you BUT will also not make the rogue's TTK too fast. It also gives you a choice between a rapier where you're more likely to take dmg from the important parts of weapons vs dagger where you have to get close first then you can really lay into people.
the thing abt durability tho is thats its like pandoras box, when its implimented, whats to stop it from suddently applying to swords or shields? idk about you guys but if they impliment that id straight up not play anymore
consolidate rogue perks - pickpocket and lockpick should be one perk named nimble hands, do the same with the stealth perks
I agree with lockpick and pickpocket being on the same one, but to have ALL the stealth perks on 1, sorry thats too much. Those 2 new perks alone would account for like 6 of the current ones.
Clearly you don't play rogue 
I didn't say every stealth perk into 1, but maybe combine the 4 into 2
oh no i did 🙂 dont worry i just think that if a rouge can killed a fully kitted out fighter like they used to then that is in fact a bad thing
Why are you comparing prepatch to now and saying they were in a good spot 
Nerfing 10 wepdamage off daggers fixed that alone
your probably right, but im wondering if they split up perks like that to limit the charachters power, like for example bard has 2 perks that are very similar, but are split for that reason(probably)
you had to be good with rouge to be successfull with it, ive seen and played with a lot before the patch, i just think now theres gonna be a lot more rouge bullshit goin around thatll ruin the flow that the devs are apparently working on
Cause of a 20% ambush buff and worthless WPA buff and maybe 1 to 2 more dagger dmg? Lol they're still gonna be bad
Won't really be significant when whites are running around in 50% pdr now
Anyone looked at the idea about in-dungeon merchants in high roller? 👀
It's a step in the right direction, and we'll have to see. It might be more than just 1-2 damage added to daggers. Doubt they'll be pre-nerf but yeah let's see.
yea thats a good point, thx for explaining ur point of view! i was reffering to ambush but you are prob right. i suppose well see in about 30 minutes now should we lol
for like potions, or for full on gear?
full on gear
Something needed a buff
The most controversial part of what you just said is "We'll see in 30 minutes" when it's definitely gonne ba 2 1 hour delays consecutively.
Yo, rogues be wanting to kill full plate fighters before they can swing back? broo...
gives people a reason to risk bringing more into high roller, incentives going into high roller geared etc
do quote kendrick lamar: damn.
No one is asking for that..I agree prenerf dagger damage was busted
now that you cant buy purples from merchants, which I dont think you should be able to, it would be cool to have a merchant in the dungeon that sells stuff for 200+ gold and make people need to risk losing their gold in a match to be able to go buy a nice purple or orange weapon from a spot in the dungeon
But you can't even touch fighters rn with daggers they're unkillable even if they miss 4 times and you're on stab number 7
that sounds like a pretty high roller thing doesnt it
yea they did rogues real bad, its nice to see it coming back to balanced a bit
Yep
yea the suggestion was for high roller dungeons only not the reg lobbies
check it if you want
https://darkanddarker.featureupvote.com/suggestions/496102/high-roller-and-trading-suggestions-entry-fee-dungeon-merchants-grand-exchange
Rogues would be way more interesting in the game if they scraped stealth/ stealth perk and just made him a great trickster-based fighter (throwable smoke bombs that slow decently, blow darts, blinds (eye gouge?), and other fight mechanics that can provide opennings with outplays
thatd make me want to play rouge again
How much health should a fighter in full plate after a rogue ambushes him with weakpoint until he can react? Assuming both are fully equiped in the same tier of gear, let's say whites. I think he should have about 40% health left, whether the rogue wants to keep fighting him to try and get a kill or run away and come back with the advantage of stealth once again is up to that player. 40% health is also something his party can finish if he's spent.
someone already said that and i already replied to it. if youre gonna lecture people, make sure you dont give em the same lecture twice for no reason
The damage would need to fall off really hard after the first few hits - maybe 50% and he'd need to retreat and keep a stacked poison going with throwing knives etc.
Rogue's not really meant to beat a fighter, so the outplay will need to happen by getting a chunk off him then using range and speed to do the rest
Yeah something like that. But the ambush has to be significant enough to be worth using in the first place.
well would you look at that theyre done early
I stand pleasantly corrected.
I for one am glad you were wrong :kekw:
If Rogue is going to get a buff, I'd rather dagger mastery get a buff since buffing daggers as a whole buffs more than just rogue and using daggers is also quite the commit because you need to get so close to your opponent, including pve monsters to attack and get away before they counter.
life would be boring if you were right all the time
I am also glad I was wrong. DUNGEON TIME.
I was thiiiiiiis close to jumping on a 20x rust server
Ambush is kind of a gimmick that probably shouldn't be in the game tbh - it makes playing squishies unfun and it's unfun to play against plate because you can't get enough damage off. So I think the solution is to pivot rogue to dirty fighting tactics (perk that temporarily blinds an enemy when you stab their face)
curious btw, did you like the idea?
That's an option, but rogue's class identity needs something like ambush to exist although you could get away with just back attack as the backstab allegory and remove ambush.
i did!
oh sweet, I hope it catches on man
Pre nerf lantern has it's movespeed removed. THANK GOD. The devs have implemented a way to nerf legacy gear that means.
That's not what I'm saying.
Stealth and sneak attacks are part of the rogue class fantasy in just about any game that has them. It would be unfair to deny them that fantasy.
welp daggers still useless 
Instead of straight DPS output, it will likely be healthier to meet those fantasy themes through just desirable effects. Backstabbing could significantly slow movement and attack speed so you have an advantageous trade, or instantly stacks poison to full etc - instead of raw burst. Just generally taking it away from unfun stealth-landmine gameplay (if we need stealth).
You must be that player who refuses to take anything that counters stealth then complains with someone uses stealth against him.
Something like that could happen, but some burst needs to remain even if it's not stacking 4 perks and 2 skills to get the maximum 1 hit burst.
He seems openminded towards shifting rogue gameplay into something that's more interactive and skill-based
why the hate for lanters with move speed out of curiosity? i thought it was a solid idea imo
we need anti rouge spray
You're just trolling. And my avatar isn't a rogue, he's a Crane Clan Samurai and Magistrate.
https://static.wikia.nocookie.net/l5r/images/0/05/Kakita_Ujirou.jpg/revision/latest?cb=20150319201306
If anything he has more on common with the barbarian class for breaking down doors.
It's not about the hate for lanterns. I thought it was a good idea too.
I'm just happy they made a change to item stats and it actually went through for once as opposed to leaving the existing gear in the game unchanged they managed to hotfix and change the gear directly.
Like for example when +3all was removed they left those items in the game as opposed to removing them, but now they removed movespeed from lanterns and torches and they're ACTUALLY GONE as opposed to just being legacy gear.
oh i c i c thx for clarifying!
Oh that's a great idea, only allow rogues to go invisible in total darkness where no one can see them anyways! What great game design!
eh maybe i dont think its that bad most of the time, invis should make a noise though
@stuck perch how are you liking the patch?
greed is good trade post is soooo much better than dark and darker. big mistake to not allow some form of auction house
Well right now the bards are just running around 2 shooting everyone thats "not tank" with a drum throw... XD
I loved the previous one (still really sad about the bard), for this one I think the buff to story teller and jokerster are a good thing although I'd rather they be unlimited. We'll have to test Warsong to see if it actually buffs allies because it didn't despite the tooltip. I'm hopefuly bard will get more buffs in the coming weeks so that he'll be fun to play once again.
They can, they can move without perk to
yeah hoping bard does become playable and this rework is successful.
We'll see how it goes. You all have a good night.
Yess its much better. You dont spend ages on a chat full of bots
add back themove speed buff to lanter
honestly best system would be like runescapes or old school runescapes grand exchange system
They shouldn't, and I'm saying this as a fighter main. You get all the dual wield buffs by using lantern, which usually costs at LEAST -10 movespeed with an offhand dagger
Increase the last zone duration!!!!!!! THEIR is ZERO TIME TO FIGHT AND ESCAPE. FIX YOUR CIRCLE LOGIC.
devs finally got me saying they killing their own game....bringing back +3 all is the most backwards move ever, no one asked for it....your gonna hear alot of complaints and revert it back again in a week then guess what SAME THING AS LAST SEASON!!!!
Make Bard gear stats actually make sense for their new stats. 😌
I think they should extend the total duration of matches, mostly for the first circle. Give people time to clear and get ahead of the darkness. If they take too long after that, it's their own fault.
this is an out there idea
To the devs: Everyone who wants better stuff than everyone else will play the game a lot to try to get it no matter how small the advantage is, as long as it is even a little bit tangible.
Everyone who gets frustrated by the gear gap will eventually just stop playing your game if it stays frustrating.
For the second group, the initial merchant changes were very good.
You'll probably end up having to pick one it's one of those unsolved game design issues.
Best of luck.
but what if they made the pavise work on your back , like you couldnt get shot or backstabbed?
What do you guys think about this change for stats on gear. Green max +1 to additional stats like all attributes +magic dmg/physical dmg etc. Blue can drop +2 and purple +3?
no, the early game is way too long, people sit and hide with the massive circle and towards the last 40% of the map it closes so rapidly over a big area it pushes all of the campers into each other
A long-ish early game is good. It lets people waste time either through playing chill or having more drawn out pvp fights. The darkness is there to keep matches from getting absurdly long. And 20mins isn't that.
Why put weapon damage back on armor
to be honest i think +all attributes needs to go in general, it kind of ruins all other stats imo(well except for like spell knowledge)
It's fine at a limit of +1, but I'd rather that be only by default and not on rolls. On things like shadow masks.
yeah i agree
the end of the match need to be longer because it is much more time consuming clearing more mobs going through more modules trying to find people to fight, by the time you find a team the game has 3 minutes left and the circle is massive. you have zero time to fight, zero time for counter play, zero time for resets.
but i meant for all other stats. Like +1 addition physical and magic dmg or things like magical healing. stuff like that
o my bad that sounds reasonable lol
ok im gonna be real here blow of corruption needs a serious nerf
do you play fighter or cleric?
i was fightrer this most recent time, but yesterday even i was a barb with iron will and it still like half healthed me when he hada a default staff
https://darkanddarker.featureupvote.com/suggestions/497092/make-crafting-items-stackable
dear devs; dope update, please make crafting materials stackable
that would be too much keep it at 10%
SUGGESTION: Since we got Jack o Lantern Back, can we get a resting emote eating either candy or a Mini Pumpkin on a stick @keen onyx
remove the HR GC map from normal queue rotation or reduce ranged mob density.. its ridiculous agroing 2-3 archer/bola/death beetles 2 steps out of spawn
please revert back to 4x4 map size.
adding hours to the launcher
Why draw the line at pre-nerf lanterns, but not pre nerf all attribute items? Im confused.
Grey items should always have stock, change my mind
im straight up stuck in a wall bruh
taking money out of a coin bag is so painfully slow.. xD
Would be great if when trying to pass a necklace or ring they didn't dissapear into the fkn ground..... Every time
Ironmace: FIX YOUR SERVERS! OR ARE THE PROVIDERS IN EARLY ACCESS AS WELL??? OMFG FACEPALM I suggest: You FIX YOUR SERVERS!
I wish they would fix this
Who cares there’s no way these changes are staying
Tumble should be fast enough to dodge attacks, as it stands, it loses out to every animation
#suggestion-discussion message Help you stepbro rogue
suggestion: fix the server rollback
yeah lol.. once you put money in it.. its gonna stay there lol.. moving out 10 coins at a time lol
Please vote!
Fighter Perks and Skills are boring and one dimensional. (I do not agree with current PDR meta, I just think second wind + sprint is boring af).
Please read the gdoc in the suggestion and vote!
https://darkanddarker.featureupvote.com/suggestions/496879/fighter-skillperk-revisions
I think shield bash should inflict at least 1-2 sec stun.
All the maps should be on the same queue. No solo or duo exclusive queues should be in the game. Solo-duos create huge pressure to only play the game on specific maps according to party size. Solo and duo play also run afoul of balancing issues.
Jokes on you, legacy lanterns still have the MS
anybody keep getting dc everytime go into the dungoen?
Maybe return the woodsman merchant so we can buy arrows
Just scroll down, he's still there
shameless self promotion
https://darkanddarker.featureupvote.com/suggestions/496102/high-roller-and-trading-suggestions-entry-fee-dungeon-merchants-grand-exchange
check it out if you like the idea of a merchant in the high roller dungeons 😄
not for me
It doesn't show in stash. This isn't a meme/bit, it legit has the MS still
ty if true i was sad cause i run slayer build and stored up
To your earlier question why draw the line:
Lanterns had a hard coded move speed bonus, not a rolled one, therefore the nerf applied equally.
Items with rolls being reverted would have been applied to people with drops that pre-nerf would have been great, so not every item would have been nerfed equally. Does this make sense my brain is a little smooth right now so idk if I’m wording it the best
Except it didn't, the nerf wasn't applied to legacy lanterns (or torches for that matter)
It was, every grey lantern had a hard coded move speed of +5, white +6, green +7 kind of thing, they no longer have any move speed but that happened to literally every lantern because it was just a base stat of the lanterns in the last patch, legacy lanterns are not supposed to still have move speed unless it’s rolled on a green or higher as a bonus
I'll get a clip right now, showing that that's just not true.
What do you want me to type in lobby chat as a pseudo time-stamp?
I mean tag me if you want I’m just relaying what I‘ve interpreted from patch notes tbh
Ill buy a new one too, to compare
its true, i just hopped on one of my other characters and its pre nerf torches
ty man
That’s weird, from what I know the intention was to remove those perhaps it didn’t go as planned for some reason or perhaps I have misinterpreted things
https://clips.twitch.tv/CourageousImpartialStorkHassanChop-u0zplr26Xqd0DdD-
Clip showing it as well
So far, so good Devs! I love this game. You need to do something about gear crutching in Normals. I'm all for the competition but it is not the rule, but the exception to kill teams that are fully juiced up!
Check my suggestion out, might cater to your request
Introduction of some sort of Gear score system, ranging from like grays up to maybe blue greens, with a score system based off the quality of the gear, and the rolls it has, either like an Item Power score, cumulative for goblin caves, and cumulative for the entire team, including the potions and gear in someones inventory. That way you will produce a much better matchmaking system to help casual players, and new players from being matched with people who have an huge gear advantage. Item Power scores, with everything equipped, and carried into the dungeon should be calculated and then lobbies created based off those numbers.
The channel right below this has a link to the website where the devs will actually look for suggestions, in here is just where the discord members chat about them really, did you check out my suggestion by chance?
Overbalancing the game can cause issues as well and make the game a little boring, so instead enticing people with gear into high roller lobbies against other people with gear should be the goal - in my opinion
game is better with less gear. idk how they let people get more geared than last wipe in 5 seconds, fix shops, wipe again and reset levels to slow progression please.
R.I.P. movement speed torches. It was fun while it lasted.
They removed purples from merchants, and the gear and weapon changes have made pvp a lot more enjoyable imo 🤷♂️
And for people like me who play multiple characters it feels pretty dog poo to run into teams in all blues and purples while I’m default gear and have 22g in the stash on that character on day 2 of wipe
I think that says more about why high roller should be incentivized than how accessible gear for your class should be
How are they gonna incentivize it if everyone is already super geared
nerf the warlock spells does way to much damage with no gear
add gear scorce matchmakin to normals and leave HR as the unfiltered pvp experience it is now
Check out my suggestion, I think I make some points that would bring a lot more geared people into high roller lobbies instead https://darkanddarker.featureupvote.com/suggestions/496102/high-roller-and-trading-suggestions-entry-fee-dungeon-merchants-grand-exchange
Suggestion: Make blue portals more external, red portals more central, increase quality of hell loot. Removal circle.
Basically make going deeper into the dungeon the reward that teams fight each other for on level 1, and incentive the more powerful players that want to go down toward the map center
Gear score matchmaking is inherantly flawed for multiple reasons, I can have gear and still not be amazing at the game and maybe HR lobbies aren’t where I belong still, skill based matchmaking causes friend groups to divide while playing which isn’t the best for any game, with a somewhat small player base if you find too many ways to divide lobbies that aren’t choice based you will just piss off a different part of your player base
That would only apply to the crypts as no other lobbies currently have hell portals, it also would mean you don’t have to move around the map without a circle and would take away essentially one of the basic fundamentals of the game…
i dont understand the point of making normal gc have 3 maps, but hr has only 1
My guess, probably to do with how much less populated HR is
You still have to find portals so you still have to move. Match can still have the same time limit.
Agreed that each map would have to have multiple layers
No fundamental changes to gameplay though, just lessens the incentive for people to hunt weaker or newer players that are just trying to rat out a bit.
The hell portals being centered and limited will still make power players move central and find each other to fight so you'd still get all your pvp too.
I don’t know if that would though, a lot of geared groups will hunt the map in search of players and just avoid looting and mobs, unless those geared groups have reasons to want to hunt in high roller lobbies due to significantly better looting opportunities you’re going to end up with sweats in general lobbies
Original post suggested upping average quality of hell loot for exactly this reason. You can have both types of players on the same map if their goals are different and lead them to different places.
It won't zero it out, but it would lessen the noob hunting, improving the new player experience a bit which does a lot for the longevity of the game.
Like if there is less of a circle and more of a chance for a noob to extract, it just means now I have more time to hunt you before I go for my hell portal or if I like your loot enough just find a blue anyway idk.
You need to think more about HR lobbies imo if you want to bring the heavies out of the normal ones I really don’t think messing too much with the balance of the circle or the portal spawns will heavily change that
If you put a merchant inside high roller dungeons and only high roller dungeons it would have two impacts
- More incentive to want to bring loot in to a dungeon - gear to protect yourself and gold to buy yourself rare and high quality gear
- More incentive for geared players to want to go in to high roller to hunt instead of a normal lobby, sure the people are likely tougher fights but the rewards now make that worth it
For this reason in the original post it suggests the hell portals being more limited.
If they are rewarding enough and limited enough, the strong teams would be racing towards them, while other players would focus more on the exraction.
Simple example for you, Trios, 6 hell portals, but three teams want to go down. If they don't push portals fast enough they get left out.
Have you ever watched a round where 9 people went to hell? Let alone many where 6 do?
Not a terrible idea to play around with. I like it
I have. I recognize that it is currently rare, but it does not have to be this rare. Risk reward adjustments mean that would change, current number of players going down has near zero impact on how changes would play out.
I got you.
Fair enough, the whole risk reward balance is definitely something still being jangled with so it would be interesting to see if that would change any of the pvp dynamics in the game
Some people argue that they like the opportunity to kill an overgeared player on occasion its thrilling to outplay them and get lucky loot and my idea also accommodates those people.
And it doesn't completely rule out the noob hunters from hunting noobs once in a while either, its just disincentive for that behavior so it's less likely to happen every game halfway into a wipe
In a game this short one in ten games can be frustrating but 9 in 10 means a lot of people stop playing still.
@humble ferry gear score match makin should def hav a place in this game because the advantages u gain from gear vs nogear is almost always insurmountable. Fightin someone in norm GC with purps in whites is not a matter of skill when u need to hit them 8 times to deal the same dmg they do in 1hit. Game should b balanced towards being 'Fun' to play, and idk about u but the most fun fights I hav in this game r extendd fights that last longr than landdin 2 hits. So i think addin gear score MM will help facilate more of these sorts of fights instead of it bein a instagib gear check eveytime juicers r in the lobby
What about the people who want to kill that purpled up player if they have the chance
It's difficult, but definitely not insurmountable.
in my original suggestion i only said to add gear score MM to norms. leave hr as it is if u want to camp juicers as a nakey
Instead of gear score matchmaking you could reduce high roller cost per piece of gear and that would gently prod the crowd of geared and pvp chad players towards the proper place for them, too much control mechanisms will 1. Increase matchmaking times 2. Reduce opportunities to kill higher geared players that aren’t as pvp savvy 3. Separate friend groups based on their level of skill / involvement in the game similar to how some of my friends won’t play CSGO with others because it would mess with their ranks
Yeah I have to agree that whatever gets done, it's much better to have a system that incentives players to do things that are good for the game by choice, rather than forced lobbies if possible
its not the cost that keeps people out of HR, a certain segment of the player population wants to roll any and all easy targets in Normal lobbies, no matter how you incentivize HR these players will do HR until they are stacked with BiS gear and then go into Normals to lobby clear over and over
The cost is keeping me out of hr
one or two successful extract and you can run HR
And there are also a lot of people who don’t play HR because people will still go in naked so to them it’s just a risk with little to no reward, if you do nothing to entice a geared population into the right place for them it will just mean normal lobbies are the go-to due to population
Or I can buy better gear for normals
I agree, thats why some kind of gear lockout/gear req is needed for both, for a healthy game
But a healthy game gives the player base the choice, it just creates a culture in which those decisions are logical
anyone who says they want to be able to kill players in full purple BiS gear while they are in starter gear is gas lighting/trolling the discussion
DONE WITH THIS GAME UNTIL TRIO RUINS IS BACK.
Now the gear you buy can reduce your entry cost and high roller could provide you a much better opportunity to extract with higher tier loot. Force the player bases hand too much and they’ll fall off I guarantee it, you need to have options but incentives
Mald more it’s nice having a duo map
leave the queues in the current state you will lose the majority of the player base
You can still duo while it's tio... Can't play the best map in the game if all my friends are on it's a stupid change
Is there a way to move more than 10g gold at a time out of a Gold Coin Bag? eg. 200g?
If you like the map so much run it in duos bro, if you have so many friends I’m sure you’ll be able to come up with an even number, it’s genuinely nice to have a solo/duo/trio option and until they make more maps just play the crypts when there’s 3 it’s not the end of the world
Make the gobo caves duo map ppl team up in there all the time anyway ruins is so big open and nice it desereves to be a trio map
I disagree, I think most of the current player base knows it’s in early development and a lot of balance changes are coming but if you make the game too easy it will genuinely push out a lot of true gamers. The game just needs to add more depth and it will pull the heavier hitters into diff places I swear man
I’m sure in due time when there are more maps you could see ruins back to a trio map but honestly dude a lot of the player base enjoys the option
4 speed on occultist boots?? No more speed on Lantern?? Why do you always go from one extreme to another
why the ttk is the same as its always been prior to the 2 days we had an exception. its prob a little higher actually.
No it isn't, the difference in damage output is massive again, whereas before todays patch you could be in Greens and Trade with someone in BiS purples and not die in 1 to 2 hits
lanterns have stats now though.
for like two days.
it worked, the sweats had sick gear in 3 hours, multiple kits and casuals could still contend when they hopped on after work that day if they played better
it worked for what and for who?
True, before this patch it was so stupid, you could actually fight a full geared enemy as a whitey and have a good chance of killing him, had that happen 1 time when we killed full kitted enemies and it felt so bs, made me not want to grind for any gear anymore. :/
the gear crutching is crazy, also after todays patch making gear this strong again helps the R M T marketplace
who cares about R M T, I never felt effected by it, and its certainly not worth ruining the game over.
True, grinding for gear is the game itself. It is the core gameplay loop and the end game. The reason anyone plays this game is to get that juicy god roll drop, and the feeling you get when you enter game and risk losing it. If gear is all samey we might as well all go play mordhau or chivalry they have better combat. Unless of course you just want the game to be a PVE dungeon crawler.
exactly this. I liked most of the changes but gear felt absolutely awful. I mean a epic chest with +1 strenght, 1% phys reduction, 1phys power? Really? Why would I want to go into a lobby to farm something like this
you want better fights or you want 1 shots? CaveatEmptor and Xofurs want 1 shot pvp
if a person succesfuly block maybe the other person should be stunned for a bit so it pays off to block
lmao what i want is for Gear to matter. Thats all. But I get thats hard to understand for someone that never had a purple before he was able to buy them from a vendor
And I understand that. But this change was too drastic. They didn't increase the numbers slowly. They just slapped completely op modifiers back into the game and called it a day. Something we by the way already experienced. Anything above +1 all attributes is nonsense. Flat weapon damage eliminates all semblance of balance change they did to slow down the game. It isn't just that they made gear matter again. They did the opposite of what they said they wanted to do, which is slow down the game.
The great thing about starting low and scaling upwards is that legacy items won't be so much of a problem. Unless they figure out a way to get rid of legacy items, they should try to scale up instead of down. Else they won't get reliable data from changes
For the love of god can we please remove the MAP WIDE CHIME TONE when someone beats the troll???? If someone is near and hears it die sure thats fine, but if youre putting in the work just for everyone to get it ANNOUNCED TO THEM to come counter its fucking worthless
The modifiers were in the game before. These were the modifiers we had back during all the playtests. It was only with Ea release that they removed +5 weapon damage and +3all. Most people are complaining about the fact that we lost the system we only had for two days, for where rolls only went up to +1.
It was much longer than two days
That is what I am saying. They put in old modifier values and called it a day.
Block is already good though, in that you negate all damage with a succesful one.
i think we have the same opinion actually. I myself hate that its now like +5 weapon dmg etc. but all this "+1" max stuff was horrible too, i feel like they just had to find a middle ground between old patch and the +1 of the new one...instead they went and made the stats go completely crazy
I find no reason to complain when it comes to overzealous buffing as opposed to overzealous nerfing. Giving players greater power only leads to greater agency.
Especially they should have started to slowly increase it instead of drastically, yeah. Legacy gear had been a problem the last few patches. Now they wiped it and it looked good. Starting low. Now they increase by a mile again. I just don't get their method.
If they go back on the attributes even a bit, they HAVE to wipe again. Otherwise thats just unplayable.
Yeah, I agree. I must admit I used to be a defender of gear diaparity. Last patch was one of the most fun I had with the game as a low gear noob who never held a legendary in my hands. Now that I had a taste of actual playable fights it is just idk.
I hope they find a good balance where purple players and better have an advantage, but at the same time the white players have no way of fighting OR running
Ayo what, I did not realize everyone heard that
Can't wait for them to revert the update back so I gotta go up against 3+all hoarders
i didnt see a single +3 all yet
lol thx for proving me right ❤️
ragebaiter, opinion rejected.
nice gas light attempt lol
"However as an alternate means to still attain some of these high grade items outside the dungeons, we have reintroduced Jack O Lantern."
Is this candies being back?
yep candies are back
upvote if you agree, not crazy, but thought of adding my piece on the matter
https://darkanddarker.featureupvote.com/suggestions/497157/lantern-madness
nice
GJ BOYS THIS MUCH BUFF IS TOO MUCH ON ROUGE NERF PLZ
the perk tax remains so its not that bad
How is it too much and what would you recommend instead?
xd
wdym man barb hiting 30 damage with bare hands 15 damage dagger starter? nerf it now every class in game will cry for rouge
rogue do be getting killed very dam easy lol
na maan needmore nerf rouge is op
I can't believe they really brought back +3 all. No lesson learned. +1 all and +3 single attribute is all it needs and yet here we go again...
from almost useless gear back to overpowered nonsense. What are they trying to accomplish here?
struggling to sell items in trade i guess everyone takes merchant 200g god rolls..
I'll be real this is an amazing idea.
thanks!
Buffing rogues is the most stupid thing that ironmace could have done. 60% of playerbase are rogues obv they are gonna cry for nerfs but pls remain nerfed. I dont see point of playing this game where rogues can 2 tap clerics and fighters with 60+% pdr.
hahaha lmfa barb ranger player speaking
do u know anything about rouge wiz war ranger games? what happens when you kill a class of one of them
Hey I'm a ranger main and I say rogues needed the buff. Yeah they countered my class before but that's good? Ranger should have some counters and I shit myself every time a rogue would come out of stealth infront of me.
do you know anything about anything
you should bro its re counter in game imagine you 2 taping a wiz with longbow or wizzar 2 fireball 1 zap to figher like it has to be countered
yo untaletned barb player dont use chat plz go kill some ranger or rouge with bare hands
thats how players like you end up 
right? make the game more less skill based so blow 90iq players come to their games ppl like you , will be sad to watch the game die after they failed to do rouge wiz war ranger balance
Now with all the items on the vendors.. a god QoL would be a item sorter. Just sort the items trough type and rarity..
L2p skill issue
They can't LMAO
Remove rapier from rogue
Too much buffs for rogues, bring it back.
Remove rapier too much power
Go back to old GC or make the mobs less aids
Did you have a stroke? can someone check on you?
bro i swear remove slow on all range weapons and shit is balanced
🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦
Soooo... I was killed right now. But didn't lose anything I had before I joined the game... Which is fine by me, lol, but I am not sure it supposed to be happen, no? Suggestion - please fix it.
Hmmmm... I still lost SOME of the items after reloading the game, and yet - this isn't good.
do a bug report in the report-a-bug section 🙂
RETURN MY MONEY!
NERF BARB STRENGHT, OR MAAN AT LEAST TAKE SOME WILL AND KNOWLEDGE POINTS FROM FIGHTER AND PUT IT IN AGIL OR STRENGHT, 30STRENGHT IS NOT NORMAL
Lanterns are dumb in general. But having a trade off to using them was always better than any of these changes. Having a free option to illuminate dark corners is dumb.
I don't think it is. People avoid using lanterns and will continue to avoid using them because lights make them a target. It's a double edged sword.
Fair point, plus it’s good to nerf ratting/avoiding PvP in any sort of way
Especially now that LR gobbo cave is just a PvE loot simulator mode
There are genuinely people that want a pve mode for this game. (I am not one of them)
Right, and they have it now. Which isn’t for me but I guess it’s cool that they got their wish
A bit exaggerated for sure but yeah I do feel that there are runs where I just don't run into anyone at all in some of the bigger maps.
Yah I feel I have had way more games this wipe where either A. Loads die to ai
B. Nobody dies for 2 or 3 zones
6 portals and 1 guaranteed escape for 7 players on the map
Oh yeah, if people don't wanna fight they don't have to... but if they have me in their lobby they're gonna have to guess again.
Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦
People who farm gear on low pop servers should be forced to play on low pop servers
people actually do that? lol
Literally testing this right now and nobody has gear and its only 9 people in here
It is the meta strategy. You either farm empty high roller lobbies, or you get rolled by the teams who do. Which causes more players to engage in this strategy because they are tired of being gear diffed by trash players
Getting into an empty or partially empty lobby with no gear is the whole point. Super low risk, high reward
They farm all their gear on low pop then bring the gear into high pop to roll kids who earned their gear legitimately
Ruins has too many players. It makes no sense to me that the duo map has more population than the trio map. 12 - 14 players would be optimal.
My buddy did this on tarkov for a long time
It's the go to strategy for people who suck ass and can only win with an overwhelming advantage
I hate PvP in this stupid game so muuuuuuuuuchh.... Unreasonable, unbalanced, always from the fcking behind!!!
I'll say this one last time then I'm going to bed
Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦
Players who farm gear on low pop servers should be forced to play on low pop servers
Good night everyone who plays the game legitimately
Every single person died to pve lol
do pre nerf lanterns still give movement speed?
Remember doing this back when Israel server existed, it was either you get an empty lobby or you get a lobby of sweats but it was fun because after a couple of days you’d recognize the people you were fighting and also a bunch of streamers played there to avoid cheaters
Nah, it is damn impossible, this game... You go in the game naked, because of the wipe, you try your best to earn some loot, but then you, NAKED, is forced into the fight by no-lives, who already have their gear at BLUE MINIMUM, because they don't even need to find it anymore, and you can't do SHIT against them, since they just two shot you. Like HOW are you supposed to play this game!?!?! Am I need to play rogues only to be able to rat myself in and out?!?! WHAT THE FK IS THE BALANCE?!?!?!
In regards to the value changes in rolls from last patch the devs state “The random modifier properties that appear on the colored rarity items have been reverted to give the much larger value range and larger variety including the +all attributes from before the previous patch.”
However we can see +2 all attributes which combined with the changes to base stats in armour piece one can reach the same ammount of attributes or very close to last wipe with legacy gear.
Can we make it instead so that mods have tiers and tiers are connected to rarity? To give 2 examples
Weapon damage could roll 1 in green, 1-2 in blue, 1-3 in purple and 2-3 in legendary and guarenteed 3 for unique.
In a similar sense All attributes could roll 1 in green and blue and 1-2 in purple/legendary and guaranteed 2 for uniques
How things are it seems you can just gear yourself in near bis gear from just merchant blues which kinda kills the incentive for trying to get higher rarity items which in turns makes hell/high roller less appealing but it will also make it so that we can have interesting gear(before this update it was kinda boring seeing everything roll had +1 whatever, but still keeping gear in check so that it doesnt flood or create the ridiculous 160hp bards from last wipe(or at the very least it will cost an unethical amount of money)
how can a grey staff with blow of corruption 1 shot a fully hp normal geard rogue ?
deals like 90-100 hp on a target dummy, cant recall the magic resist rogue has or if it even influences BOC but that might also be it, boc against a rogue is basically always a 1 shot, run from the red weapon at all cost
kinda dum how it is a 1 shot no matter where it hits tho
BALANCE. That thing, that IMace is unable to grasp, you know? People asked to remove the burst damage from the game all the time.
yea i be chasing the warlock hit him heaps of time turns around and 1 tabs me lol
Rogues have -10% MDR. Yes. Negative reduction
Not no matter where it hits, on chest it would do like 60-70 dmg, the broken thing about boc is that it’s damage scale with headshot multiplier
Yah so he was hit for basically 100hp specially if without armor
they should revert today's patch and remove/nerf items from it, it's pure garbage
Good idea, PoE ilvl system. Although, might still be too good
They can't nerf items (for some reason ) so they would have to remove it.
the game right after the patch was the closest the game was to being balanced, but no, they had to break it again with completely illogical patch
Yep, literally what I based the suggestion on, they can still then balance stuff with maybe weapon damage can only roll on weapon, 2 all attributes in jewelry only
I want us to have strong mods in the game so items can feel interesting, but getting 3 weapon damage and 2 all attributes on everything no please
I think this game needs to remove the shrinking darkness and replace it with a new system let me elaborate I think a shoehorned in battleroyale mechanic shouldn't be in this game instead you can go through the dungeon at your leisure maybe encountering players maybe not alternatively to portals they add staircases up and staircases down the further down you go the harder it becomes WHILE ALSO having a timer that ticks up the longer you are in the dungeon the harder it gets as well so you can stay on a single floor and loot to your hearts content but it will get progressively more and more hostile maybe buffing AI health and damage transforming everything into nightmare if you take to long sort of making the darkness a slow and insidious killer
people would find a way to chees that also would be a play ground for gold sellers
I think enough vocal people must have complained about dying in their blues and purples from vendors because of a skill issue rather than gear diff and the devs took that as "The gear gap is too small and gear doesn't mean anything" rather than "Skill Issue"
could be the best at the game but if some one has better gear its 9/10 gg
It could be balanced if you add maybe a 1 hour timer that if you dont get out by then you just die and the only way for loot to get better is to go further down it would be cool if you could prioritize going down floors quickly to have more time getting better loot)
or because you could easily obtain near bis gear day one from just merchants? what point is there to go hell and high roller to obtain better loot if i can just do quick goblin caves and buy everything from merchants?
it made items unitersting
Talking more about the +1s being BiS, rather than +3's on everything, If they were going to revert that change day 1 after patch I don't see the point of it in the first place, not even enough time to really test anything. New modifiers would have been a lot more interesting than the "same ones but bigger"
This. The main problem of this game is that they force the battle royal style on you withot realizing, that in battle royal you ALL START AT FKING ZERO!!! And earn your gear INSIDE of the map. This sht here?! You all start at different disadvantage and advantage since the get go. Like literally a second ago I was killed by barbatian in FULL BLUE EQUIPMENT, he had 161 HP and blue zweihander, while all I had was a FKCING rusty mace and was in a starting cleric equipment. HOW am I supposed to win this??? All he did is activated rage, hit me twice and I am dead. I did to him 60 damage with my default weapon with FIVE HITS!!! WHO THE HELL DECIDED IT IS A FUN EXPERIENCE TO FIGHT LIKE THAT?!?!?!?!
Please reverte changes, why you bring back again +2 all stats, and massive dmg bonus perks on items?
bro thats barbs untalentedless shit in every game ppl like barb players playing normals with 2k set just to think ther are good y cant avoid that thats clasic bot barb players mental
It is not about barbarians being the most stupid calss. It is about ANY class. The gear gap is what makes this game CRAP of the CRAP.
don't like this patch, you guys just buffed geared stacks and made the fights REALLY faster. Thought you wanted to make the meta slower, it's frustrating
i think the skill gap is the problem a fresh rouge can never kill a fresh barb basicly barb deal 30 bare hand damage has slow and runs faster( same shit as fighters haste) a rouge or ranger cant fight and mb run away but idk its just bad ,shit game
rogues ruled the game for ALL of the playtests god forbid they start nerfing them now. they overtuned them now they are undertuned trust the process
I bet he has died 100 times more than you. Bet he doesnt spend time in this discord crying, and just re-queues too.
remove +2+3 all attribute and delete prenerfed items if u cant adjust them please. +weapon dmg cap 3, scaling coeficient for ranged weapon 0.6
Piss off with the empty "motivational talk". It doesn't matter how many times he died or how many times who did who. What matters is the gear gap turning this game for fun little venture for some players, while turning others in the mobs for them to beat and feel good about it. Better yet if that mob was just trying to pass by and not even wanting to attack him, just collecting some loot here and there to TRY and buy himself damn boots.
man rogue cant do shit even geard lol u just get 2 tapped by any think lol fack this shit
Please vote!
Fighter Perks and Skills are boring and one dimensional. (I do not agree with current PDR meta, I just think second wind + sprint is boring af).
Please read the gdoc in the suggestion and vote!
https://darkanddarker.featureupvote.com/suggestions/496879/fighter-skillperk-revisions
strongly agree. I also thought we have been through this.
+1 all has always been one of the most desired stats. Now +2/3 all are again a necessity on any item to be relevant. You have an item with +3 all or do you choose +3 strenghts? Really hard choice...
New Warlock Perk: Memento Mori (or Death Wish)
Warlock gains 1 knowledge per 10% missing HP. The more he was injured, the more he learned.
This will grant more unique playstyles. Low-HP Warlocks would have to be more careful and strategic in their combat, but they would also be able to cast more spells and faster. Burst heals lower their spell memory and casting speed mid fight. This would create a high-risk, high-reward playstyle that would be both challenging and rewarding for players.
Your thoughts?
garbage. Do you rather want 90 HP or 9 knowledge? ...
The game is already high risk high reward; why punish yourself for so little gain? And it's not really an innovative idea tbh. And there already is enough glasscannon stuff.
9 knowledge can grant lifesteal, flamewalker or summon hydra. Which can change the fate of fight.
getting onetapped by a throwing knife can also seal the deal.
onetapped by a throwing knife what gamre re u playing xd
Seems balanced enough, probably pretty weak. Just think things like that never work out, for example Fighter's perk that activates at like 15% health if I remember correctly. Nobody will take that perk because you rarely even hit 15% health you usually just die. This has more potential because it's warlock and it can affect their ability to sustain and heal up so they don't have to STAY there.
if only you could read the context to the messages right above
what about you read first, idiot?
relaxxx figher player mb
Wouldn't bother with him. Known troll.
This perk is purely for caster warlock. When you are melee there is no thing as missing hp. Only death or victory. But caster drinks own hp with this new 5 or 10 hp per cast spells. As a warlock player my hp is always dynamic. And 15 knowledge is pretty absurd for a character who chooses the dark path of knowledge. Without making it op this seems solid option for gameplay and lore-wise.
Doubt it, again I don't think most people would take a perk that only activates when you're about to die anyway. Sure those clutch moments could happen but more often than not you are just gonna get smacked with a francisa or throwing knife. Or tapped by zap, or hit by a ranger, hell even a fighter with a crossbow or a bard shriek.
Hi, in terms of shields usable in dark and darker, I think the Heater Shield has a too low armor value compared to a Buckler or Round Shield. You can now just pick a Buckler with same armor rating as a kite shield without the extra movement speed decrease. Also quite unrealistic that a Buckler and a round shield would have more armor rating than a Kite Shield.
please add it, it will be my pleasure to shot the warlock in the leg and somehow kill him
Last I checked heater had more armor? Did that change with this patch or something?
It has but barely noticable. The Heater Shield has 2 more in armor rating
But the area of blocking is bigger on the heater. Bigger than the round shield and buckler that is why it is better
Well yeah in that aspect it is better, but it should still have more armor rating than a buckler as well.
Wait for all the +3 gear he will have 200 plus hp
+6 phys power, +5 weapon damage, +5 additional physical damage on the same weapon. Whoever made this possible should be never allowed anywhere near game design
you fell for bait my dude
that's from PT3 
reddit post? i saw one right now, i think it's old, look at the dmg
+3 isn’t in tough, only +2

Wait that was you? you sick bastard. I love it
can we have a marketplace insted of trade by dm
Gear gap problem in normals solution and a built-in boot camp for new players in one, consider upvote, please:
https://darkanddarker.featureupvote.com/suggestions/497205/goblin-caves-fixed-gear-gap-problem-fixed-this-time-for-good#comment557963
cave troll cash significant drop
https://darkanddarker.featureupvote.com/suggestions/497207/revert-cave-troll-loose-loot-to-preea-patch-2
Suggestion: allow us to downvote suggestions, without being able to do so the suggestion forum becomes more of an echo chamber not giving a accurate view of how well received a suggestion is
can we start buffing stats like +damage reduction
+mag/phys power
and removing +flat modifiers
so that gear becomes all % based and ranged and stealth don't fuck up the game when geared since you can itemize defensively the same way?
Not unique enough, and strait bad anyway. Useless when you are geared.
Then people will complain that they can’t kill anyone. I.E. 95% phys mit fighter meta
I found +3 +3 blue so the point still stands
Jumpshots with bows should be more inaccurate
that's just numbers that can be tweaked.
The core issue with the system is that people can shift the balance of the game by adding flat modifiers on top of their gear.
For example zap is balanced around doing 66% damage of icebolt.
With +10 mag gear, that becomes 75%.
With +20 that becomes 80%.
Etc.
The risk/reward system of weapons/spells gets fucked up by flats.
The other issue with flats that we have is minor and it's regarding balance.
Currently they are way stronger than other stats and itemizing offensively is so much stronger than defensively.
The only class that can currently itemize defensively are fighters with armor rating and that's not related with attributes (and here lies the issue, again, since it shows that the are no strong defensive attributes)
We need higher ttk and more balanced fights not gear snowballed ppl one shotting people. BRB off to one shot every everyone. rogue buffs fine… gear buffs why?
Imo some gear buffs had to happen has mods in items were boring, all was just +1
But they overdid it with green rolling +2 all stats, they had even said that roll values will scale with rarity but the strongest mod literally maxrolls in greens
+1 all should be max but it’s not even that… it’s putting dmg mods back on armor and shit. Makes no sense and destroys ttk. Now u can just gear stack the same 3 mods and one shot everyone. It’s dog shit gameplay.
Get rid of weapon damage on everything but weapons.
Either way damage is done for this wipe.. the 24/7 players will be super juiced whole wipe cause they gonna grind good gear all day. Ruined the gameplay experience for 90% of people with this dog shit decision.
Add a skill for rogue to generator walking sounds in a target area. It maybe me a skillfull rock throw, or an illusion spell. That would distract players.
we will see, its easier now to just buy green/blue from vendors
Hotfix 14 should’ve been bugfixes instead of reverting patch 1
remove +2+3 all attribute and delete prenerfed items if u cant adjust them please. +weapon dmg cap 3, scaling coeficient for ranged weapon 0.6
Yo whats a good role on a spear for rangers? I have the stuff to craft the spear of rot but i want to wait for a good role cycle
While yes, I also saw some centaur horn bow today with +2 all, +1 agi, +3 add phys and +3 weapon damage.
It is not as bad as playtest 3, but pretty close
You cant use rot spear on ranger for some reason
bro thats crazy
Wep dmg roll only gloves, +all atr only on chest maximun 1-2 would be a good call
i was so glad with new patch, and now it is not a rollback. IT really worse.
Now I'm genuinely convinced DEVS are involved into selling gold. And latests patch cut cashflow cause of lack of addictive BIS players with +million weapon damage and +3 all stats
Making good decisions and then money wins
Harsh words but a possibility, gold transaction lowered after EA patch for sure
oh god..they keep having worse and worse takes..i cant believe this
Remove +2 Stats immediately holy shit I cant believe that this same mistake was just made again
Here's a thought, make Trader and Non-Trader lobbies instead of a level range. That way if someone is a lobster, at least they earned it.
No, splitting the economy like that is a horrible idea.
under 15 is splitting the economy already
yeah but it basically filters out "worthless" characters anyway, so it isnt really a issue
It's amazing to me that the game could be in one of the most balanced states it's ever been in for a whole singular day before they changed everything back and added candy corn again as a joke
Balanced/FUN, yesterday was the first time i pondered stopping playing early because killing people and finding gear felt so worthless.. "oh wow blue boots with a whopping 1 Str, and 1% dmg reduction WOOO"
O! I get it... you just like one shotting people without any skill involved. Gotcha!
Can't fathom the decision process. The gear situation was absolutely fantastic and then suddenly it's absolute chaos with +all stats and weapon dmg rolls
Yeah but thats an issue directly related to lack of imagination from the devs rather than lack of more stats on gear. New Mods are more fun and interesting than re-inflated mods IMO.
O! I get it... you cant extract and think having gear is the issue! Gotcha!+
You probably think that it's healthy for the game for people to run full purps in normal lobbies as well
You propably think SBMM would be a good idea for these kind of games.
Love how you didn't deny it. Gotcha there champ
They just need more gear variety, to vary builds. Look what they did to bard 2 days ago. You actually had to make decisions with your gear for once. But nah, +all stats & weapon damage, that's more stimulating
Okay, I deny it..not sure why i have to..considering i placed top 100 in HR leaderboards all the time..i mostly play HR not normal anyway
Can we add 2 minutes to raid time in crypts? We made maps larger and added an extra zone but now I only have 40 seconds to clear a spawn room.
That only proves that you are unemployed / a youth
They should remove the ring, the game is too slow paced and a different mechanic should replace it. Players that get an unlucky ring have to clear rooms, and reach a portal, not having enough time to loot or kill mobs.
Writing this from my fulltime job rn lmao
Honestly, Mods should scale with gear in the same way the number of mods scale with gear. A Green clothpant can have +1 all but a blue should have either +1 all and +1 weapon damage, or only +2 all or only +2 weapon damage. Rather than a chance for a variation of +3 all and +3 weapon damage
Very true
actually agree with this one. Good idea.
Can we get a 10 more steps stealth buff, 3 more second in hide duration, i think we have close to perfect thief rogue class then ngl ❤️🫡 This patch is freakin 🔥🔥🔥
Made it a real suggestion if anyone wants to vote it, I might have worded it very poorly tho https://darkanddarker.featureupvote.com/suggestions/497238/make-modifiers-scale-with-the-number-of-modifiers
10% of nothing is nothing.
10% of 14 is only 1.4,
20% of 14 is 2.8.
If they're going to keep dagger damage low, why not make dagger mastery worth the perk? Daggers are also significantly harder to use both in pve and pvp than rapiers due to the much shorter range. This to me warrants more than a 1.1 multiplier.
You don't have to wait for the circle to close to clear the next room ahead. Also players dying to pve is going to affect your chance at finding teams to fight throughout the match and it's not a density problem because as they get better they'll survive more often and you'll get those higher odds of pvp if you want to go looking for it. Pvp isn't required every match, it's like hotsauce, it can add flavour to a dish but too much of it and it just tastes horrible.
Move troll back to the center of the map, why is such a key important room with a mini boss at the corner of the map where zone washes over it under 60 seconds. It doesn't make sense at all.
.. what i'm complaining about is hr, with people that know how to play the game and have gear, good gear. can't find anyone till the last 3 minutes.
I see. I'm talking about normal queue, maybe they should set normal queue as a baseline then adapt HR's seperately as it's its own game mode.
that would be nice.
Revert this patch, please for the sake of the game. You can't cater to streamers and this game can't be only about punching down with gifted gear from your chat
When you say you can't find anyone in HR, do you take perks other character options that help you find players or do you just run around looking for them?
Barbarian's Ironwill now ignores knockback.
I think there was a mistake in this patchnote. Shouldn't it just be Barbarian's Ironwill now teleports you to the nearest Wizard and instantly kills him?
I think Barb is too weak against Wizards as is...
Wizard isn't the only class that has knockback, Ironwill should also affect those as well.
Yeah and should also give 100 armor besides the magic resist.
There's a whole lot more magic resist on gear than before, maybe it's not in a bad place right now.
If you don’t want people in full purples in normal lobbies check out my suggestion
It’s a way to incentivize high roller without forcing people into it just because of their gear (some people still don’t have the skill for high roller tbh, and we shouldn’t just force them in due to gear scores or things like that)
its absurdly stupid. make good gear better; nice approach.
WHY DONT EVER ONE STOP GIVING THEM SHIT AND GIVE THEM SOME DECENT FEEDBACK FOOLS
here is a decent feedback whoever is doing the balance changes he should stop
because based on the changes they keep making they don't have any clue what they're doing?
SO HOW ABOUT YOU GO AND BUILD A GAME LIKE THIS AND LETS SEE IF YOU GET IT RIGHT
So they removed epics from merchants because it was bad. And then they add JackO with even more epics because of???
shifting the goalposts eh? calm down on the sugar you spaz
you dont need to make a game to critize a game shit take
when you go to a restaurant and dont like the food chef doesnt tell you well open a restaurant then
That's shit feedback. Good feedback is detailed and contructive.
craziest thing about the jacko is that the purples it's offering are substantially better than what was in the vendors before
whoever is doing the balance changes doesnt even read this chat ( or compeletely ignores it ) so it doesnt matter what you say here
so "suggest" whatever you want
There is a suggestion board for a reason this place is for Debate on Suggestions before you put them on that board so you can iron out the issues in it (hopefully)
good feedback doesnt have to be detailed or constructive. part of balancing is looking at what the community is saying and disecting it to understand why theyre frustrated with a certain thing
^^ a good feedback doesnt have to be a whole paragraph
i mean the more clear information the better, but sure
I'm not flaming you, however over speaking can lead to convoluted information, so there IS a middle ground
you cant explain some topics without writing alot but some things can be simplified
at this point I don't even understand what type of balance they're going for. they nerfed weapon damage across the board, then gave everyone cheap and easy access to gear with insane stats that totally overcomes any balance they were going for
oh i agree, but the more clear information in feedback the better, waffling on about unessicary shit doesnt make it clear
nerfing WD by 5 for most weapons and then putting +3 weapon damage pieces purchasable from the vendor for 50g is a confusing and head-scratching decision that shows whomever made that call is, frankly, a little slow in the head
there is no chance that weapon damage should be on anything that isnt a weapon. and +all being so widely available when it is far and away the most desirable stat is also silly.
they're destroyed any semblance of an economy that existed before because there is hardly a reason to trade with people now when you can just buy insane vendor pieces between games
This just makes the gear gap even worse for newer players and while it might seem logical and sound is definitely not a good idea if the game wants to survive.
How to kill the game 101: Ruin new player experience -> New players leave -> Players that hunt noobs for sport run out of food because everyone that's left is a grizzled vet -> Those players also leave -> Game population 10 people.
Alternate: Make the new player experience good -> they keep playing and get better over time -> More people play because new player experience is good -> Healthy combat between skilled peers
the economy needs work anyway, its annoying as fuck spending forever trying to buy decent items when I just want to play, the trading isnt nearly passive enough or finessed enough to make it enjoyable
anyone ever play old school runescape?
I saw plenty of games getting killed by catering to "new players", namely: retail WoW
eh the thing that kills the economy is more that stats can roll very high now so there's a lot of "worthless rolls" with worthless defined as "Good enough to play with but not good enough to buy instead of saving for something better"
the economy didnt need work it was fine. the process of trading needed work. which they did improve with the new filters. but then they took away any reason to actually trade with the new vendors
grand exchange did an amazing job of making me never need to talk to another player to chat, while creating a very user friendly trade experience with a supply / demand factor causing items to go up or down in value
the new vendors got nerfed so no purples anymore I thought, I still want to go buy my purples and oranges and shit somewhere and dont just want to craft absolutely everything all the time esp with the pre-set bonuses and not random nice rolls on them
Wow did a lot of things wrong, not suggesting dumbing down the end game or making the mobs easier or anything like that, but there needs to be a path for people to take that doesn't make them want to quit the game or you're going to have ghost servers before you realize, surely we all understand this.
purples were taken off the vendors but the vendor blues are absolutely bonkers still anyways. I can buy a 2 all 5 phys damage chest right now for 120g
one question - is it me or the archers are OP like they don't miss a close shot even when you are on their back?
yeah, and the idea might be not as good as it sounded back there..but still patch 1 yesterday felt awful loot wise, i actually wasnt getting excited about any drops and that should never happen in this kind of game. :/
I'm literally more excited to extract with junk to vendor for gold than items because I'm not finding anything in the dungeon that can match what a vendor will sell me
definitely needs balance, but tbh I dont think we should absolutely remove the ability to buy from a merchant instead of a player, but I think gear like that should force you to bring gold in to a high roller dungeon and try and find the in dungeon merchant and have to buy your higher tier gear there if you cant find it off a player in trading
I'm not entirely sure why they sold founders edition copies of the game that included "test server access" and then push these horrendous balance changes to live anyways
I personally suck at archer, but I know what you mean lmao
I could have told you within an hour of testing yesterdays patch that the vendors were WAY overtuned with what they had available
feedback man, they follow the loudest in the community if you want to help shape it you just gotta be in here chatting with people like us and pushing good suggestions with upvotes
That's fair, the sentiment that I'm seeing is that the loot was the worst it ever felt, and the fighting was the best it ever felt. It's a tough problem to solve for sure, but there's a lot of stuff to play around with. I would just caution against making reasonably competitive gear too inaccessible, so I think higher modifiers on greens as a chance is kind of a good thing, because that weaker player can get lucky and maybe be emboldened to try something they otherwise wouldn't, and experience more of the game.
Or maybe they get a good fight against the purples guy for once because they're not too bad at pvp but just not good enough to overcome the advantages of +24 all attributes or 70% pdr yet.
Those experiences keep people playing.
I definitely agree that the loot needs to be interesting in hoard stuff and then fight each other game.
I mean, the community made it very obvious that things like TTK were seriously broken and too low and then they made a change that spits in the face of that feedback
What are the devs going to do about someone saying "This game sucks"? That could mean anything.
They removed purples, it’s just OP rolls on items are now still in stores and so essentially removing purples did nothing
ignore feedback like that? it's not hard
I have found my pvp encounters since the patch 3 days ago the best since I have been playing the game, so they’re going in some good directions still, just need some finessing on some balance changes and they’ll get there
Good take. I just think the best wouldve been a middleground between strenght of gear pre patch 1 and patch 1.. So..they shouldve squished it a bit but not to the extend that happened in patch 1.
right so they did absolutely nothing in the end but make an even higher level of imbalance. candy gear is BROKEN strong right now and is laughably accessible
I would agree, pvp before yesterdays patch was much better. now pvp feels terrible because people have access to insane pieces from the outset and can just snowball lobbies with easy, especially GC
Gear accessibility isn’t what breaks the game though it’s more about incentivizing what people do with that gear IMO - I want a game that is more skill dependent, that it doesn’t just take 2 hits of a great weapon to kill someone with and so far they’re doing well moving in that direction and creating more of a balance where you may see not as skilled players start to be able to come in with half decent gear and not due to buddy with a purple longsword in one stab
gear accessibility is exactly what breaks the game. fresh noobs can run into people repeatedly now that have juiced themselves to stronger power than ever before for like 500g and you expect them to get out of lobbies
Nah man up to blues should be accessible, how else will those fresh noobs be able to stop shit from killing them in 2 hits? You need some gear, it makes the game more fun to be able to go in with a modest piece, you genuinely just need a gentle prod to those 500g gear set people to make high roller enticing - like what I suggest here:
they should learn how the game plays and how to dodge and fight pve, not just overcome it with insane gear.
I strongly think they should undo the changes to stats they introduced, and retroactively remove the variability on all damage and +all stats. It should go back down to +1s per roll maximum. I'm already feeling like the game has become a one-tap fest, even at lower areas of play you just occasionally get rolled with no counterplay possible.
Which is easier to do when you’re not naked, but hey, we all start naked and to be willing to go in to a lobby with a 120 gold armour piece is unlikely for noobs
The only thing I'd say is that I think magic healing should stay variable, since it's a core part of warlock's viability.
Sounds like those good players arent as good as they thought 🤔
I have no idea what your input means
it isnt easier when you're naked, it just takes longer. those are two vastly different things
like I said, we all start naked and not many noobs are going in with 120g pieces
this just furthers my point. it only takes one person going in with 2-3 of those pieces to destroy a lobby with no fear
I’m not really afraid of people in green / blue sets in normal lobbies, it’s an advantage over my greys if I go naked but 2/3 blue pieces isn’t setting you on an untouchable ledge, a full set maybe
3 blues can easily be 6 all stats and 5-7 phys or magic power, thats a massive difference
this would be boring af, all mods being just limited to +1 wouldn't be good.
what should be done instead is connect the mod values to the rarity tier, so +2 should only be possible from purple and above to actually give a reason to try and farm items aka going hell, HR, crafting
but on top of this they should also make it so, for example, weapon damage roll on weapons only or maybe also jewelry, the same way +x all atributtes could be limited to jewelry only
this patch is garbage 😄 long fights are awesome
hard disagree. You're just used to wanting the game to feel fast. Even +1s are meaningful when that's all you get.
??? did you even read what I typed
the change I suggested makes it so you literally get less +x all attributes that you can before even todays patch, it would make items interesting and slow the game
I will just leave it here https://darkanddarker.featureupvote.com/suggestions/497257/attributes-and-stats-on-items-balance
It's still mathematically compounding and dumb. Before this patch the game was great and play was great. I don't feel that anymore
The only problem before this recent patch was the extreme amount of purples flooding the market, which was fixed.
Your enjoyment of accumulating arbitrarily large numbers is tricking you into thinking that the game needs bigger numbers. It doesn't. It needs to be restrained back down to the way it was.
At a cost of what, 300 gold off vendors at least? Personally not what I want to bring in to a non-hr lobby where I’ll likely extract with 100-150 gold of loot
And what about the people in orange gear with +40 damage on their gear that are spawnhunting every game?
Everyone that is saying some decent gear needs to be accessible and that building incentives that drive player action is a good move are correct.
this is absolutely backwards thinking. if you bring in nothing and I bring in 300g worth of juiced gear, you arent going to extract with 100g worth of loot on the regular
incentivize them to high roller its simple
I really think you don't understand what I meant:
3x +2 all atributes that I suggested would still be less than what you can get before the patch today of 9-10 x +1 all attributes
instead of grabbing weapon damage everywhere you get it only on weapon at a maximum of +5
in total you get less roll, with higher values, that still endup being the same or lower than we could. at the same time this would make items insteresting instead of seeing a purple item with 4 +1 of whatever
together with this you tie the higher rolls to rarity to incentivize people to do content that will give the higher rarity items, in other words, more valuable and interesting rewards
They could also just make defensive stats stronger than offensive ones to offset and still give the number go up crowd their dopamine.
Time to kill needs to be kept high enough that fights are interesting across most gear levels is all.
decent gear can be accessible but when the affixes that those gear come with completely blow out the balance TTK that they're going for it makes no sense for that gear to be that accessible
sure I am, I can outplay someone with +6 all on my attributes still and extract, if I outplay you now I get your 300g of gear...
If something breaks desirable ttk it makes no sense for it to even exist. :)
which is exactly what the newly accessible Weapon damage and 2all gear is doing? are you thinking about what you're saying or just typing words
its boring to play cause you play only metas. Play something like slayer or fool around in light gear
It's important to say that it shouldn't exist instead of saying remove it from merchants or whatever. The problem is the ttk.
At least with it accessible people have a chance to defend themselves a little better.
Keeping it in game but making it harder to get just makes the problem worse for newer less experienced players.
No need for personal attacks, this is a civil discussion.
just because slayer is fun doesn't mean the rest of fighter can't be fun though.
just read his suggestion lol, man wants to make fighter the best class in the game
How is anything I proposed "the best class in the game"? I proposed several nerfs and nothing I proposed would make Fighter any better than any other class at their respective roles.
I've literally argued that +all shouldnt be in the game and +wd should only be on weapons. the newly available +5 power on blues is far too strong also. giving everyone that gear doesnt help anyone
ah it was your suggestion not akka.eth, idk but on paper I think those changes would make the class the strongest melee, straight strongest class was an overstatemnet
I'm curious about your full opinion though. I want to know why you think it would make the class strongest
Have you guys found you’re dying to an overwhelming number of one class since patch? Personally, I haven’t, and I don’t find the balance terrible right now in that regard
I'm here for it not being in the game and keeping weapon damage lower.
I agree with you on all of that.
I would just caution against sounding like you're arguing for it to be harder to get because that makes the problem worse as people cant get their defensive stats up then.
With your thinking I'd be arguing for full removal as the first step, not for locking it behind any gates.
I also think weapon damage and magic damage on less items is a good idea.
I mean we agree but they obviously want it back in the game. It was in initially and it was warping the TTK. so they took it out and things were better. No idea why they put it back in but it really makes me question what the point of the patch before this one was for. Since it's going to be in the game, if they make it rarer, at least you can't stack it as easily
Problem with this is that damage reduction isn't subtractive, it's percentile, which will always be wonky.
Tbh no reason to even have a wipe with them reverting these changes.
I truly do not understand the balance team man, nothing makes sense.
I love DaD and ironmace, but holy shit dudes. Make up your mind
100%. and now we're just back to what we were prewipe and it's just going to get worse
I don't think they necessarily want it back in the game so much as adding it back in was a knee jerk reaction to people saying loot felt uninteresting.
I think they just want their loot to be interesting and didn't have a better idea yet. I wouldn't give up hope there.
And to zen full agree, but they can adjust their formula as they see fit with data and experience over time.
I REALLY like the recent changes. I like the adjustment to numbers, and I'm with the dev team on everything they've done . . . I just have ONE suggestion.
Please, please PLEASE make spider mummies less annoying when grouped. I don't care if it's a lack of collission with their model, or just simply preventing them from boxing you in a corner.
Some classes have a REALLY hard time hitting these little things, and it's worse if you're pinned and get a jumping glitch in a corner(stuck on their model), and even WORSE if you're using a weapon such as a dagger that can't hit the model unless you're crouching.. Which you can't if you get the bug.
Loot wasn't uninteresting itself, last patch, it's just that there was too much of it IMO.
Most frustrating thing is walking into a room that somebody just ran out of and suddenly you can't move because two spiders were camping the doorway.
you have to understand though, that this isn't a large game with a huge following that can afford to make these missteps. it's a quick way to destroy your playerbase when you put things like this to live servers.
It sucks because the only ones complaining, are the people who find purple kits and stomp NORMAL lobbies lol.
They don't even go HR 🤣🤣
HR to scary - why go there when they can roll low roller instead lol
You say this like it's their problem. If the game design incentevizes this it's obviously always going to be an issue. And it does.
i'm against gear-based lobbies but I do think that 15+ should just default to HR
Sometimes you're just trying to make consistent profit and not get purples from a boss etc. And that's always going to be normal lobbies for even people in good gear.
That’s why it should be incentivized better
Sure but the problems with it are it's not specific, has no justification and also offers no potential ways to improve it. Feedback doesn't need to be wordy, but it should handle all of those things. For example:
I don't like how debuffs and CC don't last very long and have no clear way of scaling.
I want to play classes that focus on support rather than directly damaging the enemy and both debuffing and crowd control are something that I'd want more viable options for.
While I'd want more options as a whole, I think cleric's bind and Wizard's slow both need their base durations increased, I'd say 5s for slow and 2s for bind. I'd also love options for scaling these instead of damage when looking at equipment.
The above is a bit wordy but it's specific, has somewhat of a justification and I also provide a reasonable way to improve it.
I mean, it is their game lol it is their problem
Just a matter of time, competition is already coming out, I just hope IM stays ahead of them.
But these back and forth changes are questionable at best
I meant the players in question.
PLEASE upvote if you've ever been stuck/bugged by spiders https://darkanddarker.featureupvote.com/suggestions/497273/spider-mummy-bugs
the problem with that is tied to how the game calculates buff/debuff durations though. if you make something 5s base, someone with high will is going to debuff someone for 10s
Please read and vote! Fighter Sprint and Second Wind are 'too strong' and dominate skill selection - they need to be changed to be less oppressive and other skills brought up in usefulness.
No, those skills aren't in any way too strong, they're just the only useful skills. They should stay exactly the way they are and the other skills should be brought up in usefulness.
and debuff duration can't be changed without drastically lowering TTK
Not currently, buff and debuff duration only apply to buffs and debuffs received by the target. There's no way to increase that right now (persuasion on bard might apply but that's about it)
my understanding is that the devs want to lower damage from classes but looking at your suggestion, fighter would get shit tons of stuff for free:
- Victory rush, you are basically giving fighter BOC, you dont specify exactly the type of damage, if true phys(so no HS multiplier) or if like BOC it's added and can benefit from damage multipliers
- Second wind, I see this has a big buff to the skill, specially since it's instant and not overtime, I can recal fights from yesterday I would lose because of this has I wouldn't be able to outdps the cleric heals. if you told me ranger ration would regen 15 insta hp but could be recouped by resting i'd call it a buff
- Slayer+Sword Mastery+readily available class gear+swift+two hander specialization with basically no investment in terms of gear you are moving faster than before, have more pdr than before and turn your grey sword into a blue longsword
Two hander specialization(just want to make sure is this added 10% pdr or 10%pdr increase)
Make going to hell the reward, with higher expected value, spawn hell portals in centralized map locations, spawn less of them so people have to race/fight over that.
Make blues spawn less central and away from the now contested hell spawns.
And at this point probably could remove circle
For debuff duration and TTK, that depends on the debuff, a debuff that lowers offensive stats doesn't decrease TTK, and there are also CC options that also make the target invulnerable for the duration although they're removed from the fight until it ends. Those would also not drastically change the TTK but would be useful in team fights.
Limited cc in this game is something that a lot of people like.
Stuns/roots and the like limit player agency and remove skill expression more often than they bring anything positive.
For lowering offensive stats it might be a good idea though.
but there is only 2 debuffs right now that lowers offensive stats and it's the warlock curse and bard song. if you're able to slow someone for 5s on one cast they're not going to be able to fight. and chain rooting a barb with 2s root completely removes them from the fight
Barbars need rework again. They are overpowered as fuck. Getting one shot from rogues weren't fun but atleast you had a chance to counter them somehow.. On the other hand this boosted fuck yust one shot you with an Axe and while you hit hit multiple times you realize he got ton of health.. Legit
@merry kestrel now ive written it down, with balancing some values and some specifications regarding the 2H mastery and victory rush it could work, I like most of the changes, but if they were added has they are I think would be too strong
- Victory Rush specifically says +20 physical damage, which is closer to 15 after all PDR is accounted for (compared to smite or BOC, which is always MORE than what's on the tin due to Will scaling). Right now Victory Strike isn't used at all due to it only being a 20% bonus, and Fighters have no built-in method of increasing damage outside of Victory Strike, or Slayer (which removes Plate).
- Right now Second Wind can be activated before a fight to pre-load healing. My change makes it a decision you have to make at some point during a fight but, to make up for the 15% healing loss, it now acts as a cleanse. By decreasing the healing, it makes it so that potions/bandages are more useful to a fighter and so second wind doesn't become as mandatory.
- Slayer+Sword Mastery+Swift+2H specialization would make a 'faster but weaker' barbarian, allowing Fighters to actually be a "jack of all trades" instead of just PDR fighters. They will still most likely lose most trades due to lower per hit output, but it means they can compete more often. Remember that Slayer removes Plate.
- My proposed 2H Specialization would be a flat 10% bump to PDR. With Slayer, this goes from higher end 30% to 40% (still significantly lower than plate). With Plate, it would basically just act as a shield while attacking, going from ~50% to ~60% during attacks at the lower end.
note: I do not agree with current PDR scaling or meta. I have very strong opinions on the relationship of current damage values and PDR. I just think Fighter needs to be looke at.
Imagine a 3-5 person, PvE map. Where you have to pay high-roller fee's to get in. Maybe even more. But there's no other players. And its a multi-level HARD dungeon, that takes 60 min.
Like, it would be like 5 man WoW dungeons but in DnD. That would be worth paying for as a DLC
REVERT +ALL AND +WEAPON DAMAGE CHANGES
Limited CC doesn't mean no viable CC. Also it's not like there's no counter play involved against CC, from dodging to perks, to stats that reduce the duration, or skills and spells that mitigate or remove the CC. Dying also removes expression of any kind, if the CC isn't impossible to dodge and impossible to mitigate or cancel out of you still have that expression of skill involved in avoiding it or making the most out of it.
Victory says +20% damage, BoC is +20 damage there's a difference. Victory rush on a 46 damage Zweihander is +9.2 damage.
- Then I don’t agree with victory rush, make it 20 true physical damage so that it won’t have benefits from hs multiplier which imo is the only issue with warlock blow of corruption
- I understand your reasoning for the second wind change has it’s basically mandatory but I think having it be rechargeable by simple resting will keep it being mandatory has a on demand 35%hp(so it even scales with your gear) at least for me would be too valuable of utility in a fight
3.fck I’m stupid yah
4.yah I’m with you on not being a fan of the pdr bs, I’m not a fan of the flat pdr increase has it would make it easier to pdr cap but on the other hand it would also incentivize geared guy to go with longsword or other 2handers which would be a cool shakeup
so yah after some discussion and me being a complete airhead my main issues are just with victory rush and the second wind
and I do agreed, fighter needs some love but not before rangers get some fire
Debuffs and CC doesn't always mean you can't fight, it limits what you can do. And the wizard could just be magic missiling you to death instead where you'll be even more removed from the fight, the same thing applies to doding slow as applies to dodging magic missiles. Also bard has 2 debuff songs not 1.
Agree, it's just a slippery slope, and if you give everyone an option to counter it those "choices" become taxes that everyone has to run and at that point what's it even in the game for
We're specifically talking about my proposed revisions
@vernal hedge i agree with both of your recommendations
Am I the only one who thinks Ray of Darkness is super underwhelming? You can blast an entire skeleton with +3 additional magical damage, + Malice & Dark Enhancement, with 2 full length ability casts, all headshots and it still takes 2 hits with the staff to kill. I get skeletons probably might have some magic resistance but even against players people just run right through it. 3 base dps is just too low for how high the cost of the spell is. 10 should be its base dps
people arent going to run stats that give them debuff duration resistance. you would have to weave this into base gear. and dodging spells is a combination of your skill and the caster so you can be as crazy as you want but if you're hit with a root you're getting chain rooted, or rooted into earthquaked
That's only true if everyone takes the CC over other stuff, spells on clerics and wizard are already pretty limited, you'd have to sacrifice one of your other damage or utility spells for it. Same goes for perks and skills on all characters. If everyone took it as a tax people would stop running the CC ability and you'd never see use from your "taxed" perk, skill or spell. Eventually it would even out somewhere with some people taking it and some people taking the counter.
Help this get some attention pls https://darkanddarker.featureupvote.com/suggestions/497241/rogue-thief
Being rooted is no different than stepping into a ranger trap and we've had those for a long time. It's probably a bit less because the player can't just charge another spell and wait for you to step in the trap, he has to cast the CC, then switch and cast his other spell. It's really more of a team thing. And players will wear something that reduces debuff if it has other better stats on it. Although debuff duration might have more value if debuffs were more common.
At which point it is toxic because it is removing skill expression and player agency in the instances where it isn't countered.
I think that Jack O' Lantern Merchant could be the opportunity to give a race skin or emotes with the event currency, instead of broken stats pieces of weapons/armour, 🙂 could have been great for themed stuff and make people play more c:
they are not too strong. they are the only two skills that do something. the others are just garbage to completely redundant.
So you agree they need to be revised?
Yes, good comparison. Everyone understands how we want more things in the game that function like ranger traps because of how fun they are. /s
Sorry, but I hope this good natured snark drives the point home
I am SICK TO DEATH of fighters coming in and SHITTING on Rangers
yes, but i doubt there is any incentive to do that now, since they want to introduce skilltrees at some point. And with that everything will be different anyways.
yea like event themed weapons and clothing items hell skins would work too
Good, perish
poor ranger isn't op anymore?
wait till you hav clerics holy striking you with your bow doing little to no damage because of their buffs
As a guy that never plays rangers I actually like the ranger traps. Using them well is a great example of good and cunning skill expression.
ranger never was op just gotta hit your shots better and lear to actually keep distance with that
Sick of it ... Rangers have no MaGIC DMG everyone else has
I didn't say that?
i fixed what i had ment to say lol
Yes i really love my magic damage as
[checks notes]
Barbarian and fighter
wht TF would they have magic damage?
to deal with ARMOURED TANKS since they Give up MR
penetration shot?
The ranger has ZERO change in MELE and they get SPRINTED AT
no you want armor pen or something also shoot their faces
there isnt enogh armour pen in ALL AMROUR ive tried that you only get like 12% armour pen its PISH
HAd fighters sitting like HEDGEHOGS yet second wind comes with sprint and BOOF ur dead
idk how to help you then i never have an issue playing ranger
BS never had issue my REAR END
am i complaining have i ever complained about ranger you can search my messages if you like
Make last circle last forever but deal triple damage.
I would still like certain changes made that are just variable changes. :<
i dont care about ur msgs im just saying Rangers get SMacked by fighters and Barbs and clerics..... NO armour = FKED against TANKY Sweats
are you using your traps?
always yet fightrers SECOND WIND once they survive it ...and thats if there DUMB enough as they ALL EXPECT them now
Only thing I hate about this new update, random goblin map?? Like who tf wants to que for a map that is random??? Take out the HR maps from regular its aweful
cry
when they get trapped multi shot them
i DO, but again Traps are esily avoided
if they are avoiding them you are playing ranger wrong
Fix the 🇸 🇦 🇳 🇵 🇦 🇴 🇱 🇴 🇲 🇪 🇹 🇦
Players who farm gear on low pop servers should be forced to play on low pop servers
ive sat them in bushes and in dark spots ive did it all but there ALWAYS expecting them and when were being RANGED by Fighters anyway we get zero chance mele when WEVE also been pepperd
Not so much. It relies on your opponent to make a mistake. You don't out play them they outplay themselves. Which to your credit, your opponent messing up is at least related to skill expression. Everything that happens after the player gets trapped though is a bad time for everyone involved. It may as well have just been a landmine 1hitko. (Or a pocket ambush rogue)
This game has 4 things you can do.
- Attack
- Move
- Defend
- Skills
Extreme caution needed when adding anything into the game that limits or restricts one of these four things. It's not impossible (see cutthroat, silence) but it's easy to mess up (see old Achilles strike, ranger trap)
Removing any of these limits skill expression by definition because there are less overall options for players in the fight at that point. (A trapped player can't dodge, and similarly does not have to be tracked to shoot overall less skill involved in the micro of the fight)
Removing player agency is lazy design that leads to problems as more gets added to the game and is a bad idea.
Tldr cc bad.
you are placing them in open areas? bro use them as area of denial traps not i hope he steps left into the bushes at it
OMG i know how place a trap
not if they "avoid them"
Have you done it all? Have you shot 2 arrows into a door and attached it to your arrow? Can we get this fixed btw?
When ppl deny that fighters are not a problem when they are TANKY AF thats the issue
waah waah take true shot
chad dark magic users.
TAKE OUT THE HR GOBLIN MAPS FROM REGULAR GAMES
i dont deny i just dont complain because im not a baby i just cope and move on
If no1 complained there be no feedback
or whatever ur armor pen skill is
The problem is that everyone else isn't tanky. Time to kill too low on non fighter classes when gear.
also IRONMACE clearly sees fighters as a popular role and KNOW they are but are not doing anything about them
fighters are the class that is meant for no skill so new people or low skilled players have a chance
Why? they're a nice change of pace
they want them gone because they dont want to learn a new map
i agree the mix of maps and rotate when u play them is fresh and stops ppl RUNNING TO SPAWNS TO KILL
True shot just gets negated by second wind 🤷♂️
Only one class has second wind and it's a one use.
I saw them a speaking about fighters hence second wind batbs different
complaining about fighter is just so dumb. Fighter is considered by the top players as pretty weak right now. Stop seeing the game through your favorite class eyes and try it yourself. It's just so childish.
Suggestion. Don't allow any gear to be taken in NORMAL mode. Allow it still to be found and equiped, but if you go in the normal with any gear - it is stripped, sent into your stash, and replaced with default set. That way, only HR will be a place with full sets of crusader lobsters with a sweatlords inside them, while normals will be a place for people to earn gear and gold to go in after. Like it always was meant to be.
https://darkanddarker.featureupvote.com/suggestions/497205/goblin-caves-fixed-gear-gap-problem-fixed-this-time-for-good
refused
Fighter and barbarians are noob stompers. They have LOTS of HP, defense in one way or the other and they are FAST. Any new player meeting them will be able to hit them 10+ times and those will still live, while for them to get rid of that noob fly is 1-2 hits.
go play HR if yu want the HR map fr xD
if its gonna be random for goblins make it random for all maps
Sweatlord detected. Tell me, how low your ego is in life, that you need to raise it up in the game, stomping on characters with no gear in your lobster equipment?
Thats BS The fighter is NOT WEAK he the most used class in the game
It is random for all maps that have more than one map.
Don’t play crypts often do ya? Crypts has has multiple possible maps for long time. Only constant map rn is ruins
I don't remember a time where fighter wasn't one of the most popular if not the most popular class.
@weak pagoda game?
Your asking for a massive change of a core feature of the game. It’s not about stomping, it’s about sticking to the planned gameplay loop. If you want safe spaces go play games with SBMM
💯
damn me when the do the for the by the
exactly these [fine gentlemen] are the ones who talk about the 'meta' and then join as my third in LFG, dont know how to use any abilities, die to a skeleton, leave the game, and leave the party.
You know if if you spent as much time defending your points as much as you pointlessly insult people who disagree with you people might actually take you somewhat seriously.
what?
Tl/dr Ad hominem makes you look stupid
Ad hominems are just low bar sophistry.
Suggestion:
Increase the rarity & scarcity of gemstones and add an altar where you can empower them to be used in jewlery crafting.
You could even add on that and maybe allow us to slot soul hearts of people we kill into them for a different kind of empowerment or gem(maybe tie into skill tree/quests?)
Final Verdict. Ban Fighter (too much defense), Ban Ranger (too op), Ban Rogue (rat unfair unfun class), ban warlock (too many people play it), ban cleric (healing isnt fun), ban bard (it got nerfed too hard), ban wizard (chain lightning bad need more nerf). All we need is barbarian. The most underpowered class in the entire game. BARBARIAN SUPREMACY!!!
Damn dude that’s not a word you see every day but your 100% correct lol
the only thing im defending is that people who use this channel need to play the game instead of complaining
give rogues perks for smoke pot, like how hide has perks to make it better
I am not playing fighter anymore since wipe 1, lad. But nice trigger incomming.
I hate the idea of banning stuff or even nerfing everything. If we do have nerf things it should be an elegant and innovative nerf, not just a flat nerf to the numbers.
Shit I’m sorry I misinterpreted your response as an attack my bad
Tell that to general chat
TL;DR you play barbarian I love you <3
I thought you were referring to me as a “fine gentleman” lol
no I combined the letter m and the letter f and put an S at the end so I was trying to get around the bot
Nothing beats smashing down doors with a warmaul, nothing! ❤️
who cares if they refuse to buff you just keep running at rogues until they mess up
Honestly secret meta, barb rat, people complained about land mine rogues but a barb scream from the darkness to your left is the last thing you’ll usually hear lol
I'm a bit neutral on this topic, but slightly leaning toward letting geared people into normals as they currently do.
At the very least, there's some quality of life items I like to always take into the dungeon for just a little bit of gold: if I'm fighter I want a heater shield, and either a bow or crossbow so I can do something against wizards, rangers, and warlocks gatekeeping me. When I played rogued, I always wanted to at least have a rapier. And when I spend a little gold I often want a potion or two and perhaps an extra bandage to secure my investment.
So I'll spend like 20 to 30 gold on things that are quality of life when I die and not really go in as a lobster.
Also, I'll go into the dungeon on a very low budget when I die, and keep a few upgrades I found in the dungeon, if I escape I'll spend a small amount of the gold I found in the dungeon, like another 20ish gold, when I've extracted a few times I start getting decently geared, but not very often do I get anywhere near lobster level doing this. It's a method of gaining gear without investing in any real loss---you're mostly only spending money as you get it, budget diving.
If you could only go in with base gear in normals, you'd totally separate the nakeds from the geared players and going in with light gear would just put you in lobbies where you're fundamentally at a disadvantage without having those players present that you invested to have just a slight advantage over.
bro wrote a paragraph against the man who is either a troll or mentally deficient there is no way
whole @$$ MLA formated essay
Regardless of whether your allegations against him are the case or not, the argument of separating geared and ungeared player lobbies has been made several times by a good number of players, and those allegations don't hold against all those players that have made it.
I'm sharing my position on the topic in general. 🙂
This guy gets it
Gearing isn't fun when the only stat you want is just the "Make you better at everything" stats
Honestly a tutorial that runs you through a mock dungeon with voice over / text that explains some nuances of the game, like choosing fights and recognizing juiced players would go a long way in curbing peoples expectations. Combine that with more mis roller content to bridge the gap between LR and HR would go a long way to getting everyone on the same page and reducing stomping
sharing your opinion in general is a lost cause. Everyone in there is accusing the devs of being scamming rug pullers because they need to pay for a lawsuit and included emotes as an optional purchase
+1 all attributes should never have been in the game. It makes every attribute second grade. And +weapon damage makes class balancing literally unachievable. This is obvious to any novice game designer, let alone a team of 10+
these people saying that highroller should be the only place with usable loot are actually stupid. Anyone who goes in there without full purples and a competitive team comp will know the pain of fighting people. The closest we got to fair fights in HR was when there was no cost
Just rat if you can't fight'em.
I think if we can find a middle ground for gear between patch 1 and the following hotfix that would be perfect. I know that the devs want gear to matter but patch 1 felt really good and I think the hotfix went a bit too far the other direction.
you straight up do not need to take every fight that comes your way
yes you do you gotta own that shit
Personally I think the overperforming rolls just need to be curbed a bit, some really good rolls can stick but be individually balanced by how rare they are +2 all atts for example could be rolled 1/10th of the time all atts are rolled, so something you occasionally get but is rare.
Other stats should be much smaller than they currently are, they also need to not be afraid of rational values (non-integer values), like .5 additional weapon damage.
The damage increases I think should be on a range of around .6 to 1.8 on major enchantment gear, and .6 to 1.2 on minor enchantment gear.
Balancing individual enhancement priorities would naturally move people away from one heavily invested thing being just optimal.
Also, increase the ranges of modifiers on higher-rarity gear. Give blue a 10% increase to all the numbers, purple a 20%, and legendary and unique a 30%. Slightly nerf all the values so they aren't just making high-geared people 30% better than they currently are.
based
i treat fights like i treat left turns at an intersection
Then you can't be surprised if you get put in your place.
im not suprised all the gear we get is just someone elses gear
+Weapon Damage as a roll should not exist straight up ngl. It's literally just a win more stat.
go in completely drunk and plan to take one down with you?
That's a valid playstyle, I hope you have fun doing so. But you also need to make players who want to emulate you understand it's not because they chase pvp that they're going to have an easy time actually following through.
i dont drink but yes
I would suggest doing something about move speed, majority of PVP i get in now (geared or ungeared players) is turning into a running man competition and im finding that style of combat a bit boring. Some running yes, but not a running meta
What do you suggest? Not letting players flee fights?
yeaa let them get loot first
did i suggest that, cause it sounds like a very simplistic interpretation of what i suggested
I suggest that instead of ><15 lobbies, you assign gear a gear rating based on rarity/quality. Those above certain gear rankings can only participate in HR lobbies, those below in normal lobbies
im not talking about fleeing, im talking actual pvp being a running game
rangers fleeing to gain distance is what im assuming is what you mean
im talking most classes rnow
have we learned nothing from WoW or The Division
its usually players who arent confident they can win the fight most of the time i let them go unless they talk shit "no i dont win every fight i lose like 60% most of the time"
have you guys noticed people grabbing whites and grey gear instead of treasure in your matches or is it just me?