#suggestion-discussion
1 messages · Page 211 of 1
Some thought would have to go into how gearscore is calculated but I'd think some greens can have a higher score than some blues
How do you rate a dagger with + magic damage? It's kinda ok on a rogue but fantastic on a wizard, is the rogue to be punished for using a dagger with a decent damage when it could be much better if he was a wizard?
the guys that are steamrolling lobbies arent wearing bad roll purples lol
no they have all +all attribute gear and +dmg gear
I'm aware of that, but my point is that 'gear score' would have to be so incredibly complex and take into account the nuances of the current meta and which rolls are valuable that it would always have to be tweaked. It isn't feasible long term.
just seems like a lot of intentional blindspotting in regards to any suggestion about GBMM from a vocal minority
You guys say we're the vocal minority we say that you're the vocal minority.
naw after gear is more tuned and balanced it would be easy implementation
You also get punished for using something outside the meta because it has sorta good stats for you but really good stats for someone else. It's like a boxer doing all he can to lose weight so he can drop down a bracket.
we're in this together, us vocal minorities
Every system has pros and cons, the current one isn't working at all imo
people gonna lose their minds on Tuesday when they nerf the drop rates of purples and legendaries, as well as nerf the max damage weapons can roll
The current one has cons that have been made worse by decisions made awhile back.
Shouldn't the idea be to do normals to level and raise gold and find some nice things along the way, then you take those rewards to the next bracket to test your competition?
This is the problem with GBMM people.
You guys say that 'this game could be good' whereas the people who don't want GBMM say 'this game is already good'.
Sure it needs a bit of tweaking, but it's not as if it's a bad system in itself.
I'm not going to end up quitting because some geared guy rolled me, if you are then that's gotta be on you. It's just part of the game.
I think the game is already good, but the system is broken and exploited lol
the level bracket system is a joke, we had twinks/smurfs hour one of it and it was hiliariously bad
the idea is to stop the game from becoming getting rolled every game until you get frustrated and quit
No, if you wanted something like that it would have to be something where you'd voluntarily cross a threshold with a high cost, and more rewards on the other side. A threshold you could come back over at a high cost.
the thing is one viewpoint is trying to experiment with solutions while the counter argument is "NO THIS WILL RUIN THE GAME"
Here's the thing, I fear that these experiments will be put in place and then left alone for far too long. The devs have already shown they are willing to put unpopular decisions into place and not undo them even when there is outrage (a'la the meds change), I want to show my disapproval BEFORE it happens because the way these devs have rolled have shown me that once the change is made it can often be too late.
It will 'ruin the game' for players that use their endgame gear to steamroll noobs
player retention is going to be a major issue when it comes to playing normals in this current build of the game, its a fact, the devs have even acknowledged it, once they tune down burst damage and increase the TTK you'll see how many sweats are gonna be crying because the easy kills aren't going to be as easy anymore
use your endgame gear in the endgame ya?
doesn't sound like Early Access is for you, this is the time the devs need to be trying different rulesets without fear, this is how you make progress
Some of those solutions would require intensive time and labour to setup and get working "well" which would then bring in the sunk cost fallacy and discourage the devs from going back on their decisions. This would be further compounded with additional systems using that decision as a foundation.
You're better off trying those systems in a different game and looking at how it affects that game over time before committing to it here.
I don't think it's all that difficult to assign gearscore to attributes
You're only looking at it on paper. It's one of those things that would be complicated to program into the game.
Even on paper it's more complicated than you make it seem.
The devs have said they want this game to be 'hardcore'... these types of hand-holding matchmaking systems are the opposite of hardcore with the intent to make everyone happy and an equal, average level of challenge distributed across all players.
I like this game as hardcore, I like that I can die a brutal, unavoidable death to a geared player that came across me before I could react and that SOMETIMES, maybe just SOMETIMES I can have the insight gained from having those experiences and use it to occasional eek out a victory against one of these unavoidable geared killers.
Again, not matchmaking and not handholding, just limiting exploits
You advocating for GBMM, that is a type of handholding through matchmaking, trying to force everyone onto an even playing field.
Yes, take all the softcore stuff, and stuff it into a different competitor. Casual players can go get bored playing that game while we can enjoy our hardcore game being what it was meant to be, that is properly hardcore.
not gear based matchmaking, flat gearscore cap on NORMAL lobbies, you are not being put into a pool of people with the same gearscore as you
Same thing.
That's the same thing through a different method, it gives people a 'baby mode' essentially and splits the playerbase in a way I do not want.
so full blues is baby mode?
If you are doing forced segregation based on someone's gear, I do believe it is handholding to an extent and trying to level the playing field for people. That is not something I want by method of matchmaking or separate queues.
If it forces players into different queues then yes. It's like keeping middle schoolers from playing against high schoolers. Because we need to "hold their hand".
I got bad news for you, they are definitely going to test GBMM and its not as complicated as you make it sound, the level bracket was a mistake and an obvious one. Once they do a couple big gear and class balance patches, you'll see GBMM get tested.
it's no separate from existing normal lobby vs. high roller. If it forces players that have the disposable wealth in full all attribute gear to actually fight other players of the same kind instead of preying on naked lobbies then i'm ok with it
That said this is my suggestion towards this, it addresses the problem, motivates players to do content of appropriate difficulty and doesn't force players outside of content they want to do. It also reduces the frequency of encounters with over geared players and gives players more room to play around them if desired.
https://darkanddarker.featureupvote.com/suggestions/484028/fixing-over-geared-people-in-lower-lobbies-motivating-better-geared-people-to-mo#comment544273
I think you're missing the point. Some of the teams that come in are incapable of dying in the gear they bring.
That's the problem, "it forces players"
I kinda don't like this suggestion much either but only because it would limit who plays on what map, I mean, let's be real... who wouldn't want to play on the map that has the most loot?
How does it limit who plays on a map?
Are you taking goblin caves into account with that?
"No, this suggestion does not prevent highly geared players from joining crypts." You are missing the issue rn, its not just about reward, a lot of these players doing the stomping in Normals aren't fueled by wanting to get loot they got their loot now they want to flex it in Normals on lesser geared players.
Explain.
My suggestion discourages players from playing where they shouldn't be and motivates them without forcing them to move on.
16 for ruins yes, Crypts needs to stay at 18 so it can be even amt of teams. Also loot locking lower floors just ADDS to the problem. People who farm 150 gold first and get to HR to cheese everything for free loot then run it back is just who wins the first week
because like many of my friends, once they get their BiS kit they'll run around stomping normals for lulz, they'll do it till they run out of BiS kits and then go back to farming
The problem isnt the loot you find its the loot players bring in thats worth stomping for
you are assuming all players want healthy competition which is largely not true
And this is addressed with the lower player density, giving the players who don't have as much gear as their lobster opponents more room to breath and play around those well geared hostile players.
Players want to feel like theyre unstoppable, in which this case they are
correct
Hopefully loot gets turned UP in hr and DOWN in crypts so HR would actually be worth the fee
this is the blindspot that many people in this debate neglect, its not just about them getting loot thats not the focus the goal is to CLEAR THE LOBBY OF PLAYERS rinse and repeat
If you ran HR currently the odds of you getting a terrible spawn with very low loot pathing for 3 players to split is reasonably high. You end up losing money when you couldve saved the gold and just pubstomped norms
For the streams, at the expense of the players. Fun to watch, not fun to be on the receiving end, every game
yep, and also theres a very small chance that you'll die in normals once geared out
Exactly
No, bringing the Crypts back to 16 as it was originally intended is important as it heavily diversifies the parties players encounter. You either want a multiple of 3 +1 or +2, you don't want an exact multiple of 3 as it makes duo and trio teams very unlikely in those matches compared to having something like 16 players in crypts.
Its meant to be trios. You shouldnt take fights solely based off of OH THEY HAVE 2 PEOPLE LETS RUSH
The steamroll geared comps doing this are sitting on an inventory full of golden keys and endless funds, they should have a higher risk to lose their gear in high rollers against similar players, otherwise they're just abusing the regular player base
Im also hopin gold gets removed from stash and is just treated as a currency you keep invis once you extract with it
OR they can come into normals with a kit full of blues and MAYBE get killed by a lucky squad
Instead of popping a mario star and barreling through everything they see
No, it's meant to be a combination of trios, duos and solos. If you see another player you shouldn't immediately assume he has 2 other friends nearby. This lets players play mind games with rogues and other baiting games.
This is EXACTLY what you should assume what?
I still solo queue crypts, it's fun
Im not saying solo q should be punished but the lobby should fit an even amount of teams. GUARANTEEING that theres either 2 solos or 1 duo in a lobby just puts a target on them for queueing the game
when I solo it, it's easier to be stealthy and avoid the ubergeared team and if I die I just spectate the insanely geared team and watch them clear the lobby then go again
Besides with more trios you get a lower player density and a higher one with more solos and duo. How come I don't have a target on my back when I solo or duo queue the crypts right now? Besides the game has to be balanced around this because even if a party queues as a trio there's a number of things that can split them up, like one of them dying, or extracting before the others.
I'm still here typing because i'm passionate about the game, and I see the existing system as an issue that's leading to my disinterest and many others' i'm sure. This is coming from someone who got to the point of maxing their inventory in golden keys because I didn't have room for loot, and used to clear lobbies as a rogue decked out in purples. The balance is a problem
Thats not impacted by the lobby size though lmfao. If you ever played a game of HR and saw the solos you could rush for free leaderboard kills youd understand
Some of those solo games I've played are in HR. Still no difference there.
I still disagree with guaranteeing at least 1 team at a man disadvantage lmfao
A problem that will be made worse by any matchmaking system INCLUDING a cap on gear brought into a match, which by their nature are exploitable or overly complicated which then becomes cumbersome.
Just remove the storm it’s so simple
The storm is there to keep players from perma edge of map farming
I don't like the storm, but several core mechanics are built on it being there so a suitable replacement would be needed
once gear is balanced and tuned, they just set a max rarity you can bring in and thats it, not rocket science
How is the exploitation not limited by a cap?
Who cares? Let them farm and get better gear to feel good about and then they push for high tier loot rooms. The fights shouldn’t be happening because you just run into each other with empty bags you should be fighting over loot like every other loot/extraction game
No the storm is there to herd the players towards a given area to encourage pvp.
Its less of an exploitation and more of a punishment to new players who get lucky lmao
Idk what other Loot/Extraction games youve played but Tarkov, Cycle, Marauders, even Hunt have always been a fight to fight game not a fight for loot
Really? Where do you often find people in those games? What are they doing. My point being is it’s not a battle royale, and the gear disparity that the majority of the player base is complaining about is only so AIDS because of the storm pushing you into a fight the odds are against a lesser geared player winning
Because if the gear you bring in decides which bracket you play in you'll get smurfs with much better skills min-maxing what they can bring in and all but guarenteeing that they won't face anyone that could come close to being their equal and the noob stomping will be much much worse.
Doing quests? Or completing the game given objective in the case of Hunt
You don’t think the people in all legendaries aren’t already Min maxing their skills and comp but are empowered by better gear that others can’t get?
So looting? My main point is that it’s not a battle royale and the storm pushing players together only makes the gear disparity feel much much worse
The min maxing is already very much a factor but the cap at least makes them somewhat vulnerable if they choose to come in a normal lobby and prey on everyone
Since when was doing a quest considered looting?
There is 0 factor that a cap would make this phenomenon worse
And if the fear of gear disparity is discouraging someone from playing I suggest not greeding as much and looking for the early extract portals
I was thinking of the dead drop stuff but you’re right there’s other quests as well
Easier said than done. Just think about it for a second. If there’s no storm and a timer with another extraction system or same with tweaks, everyone is escaping when they don’t want to fight more often, more players with money means more gear means more hell runs more high roller. Why play high roller as a casual player when you’re already getting steamrolled in norms with no loot?
They're min maxing gear not skills. But it takes skill to get there and not lose your set to something dumb the next run in. At least with truly random matches they have a better chance at meeting their equals. If they play carelessly they can lose that advantage they thought they had. Also don't discount lucky third parties.
I was doing solo crypt yesterday on my fighter, met a wizard, he shot a fireball at me and I ran away. I doubled back around and found him being chill we talked a bit and he pointed out 2 well geared groups going at it. He buffed me and I charged in and took out their backline while the other group they were fighting backed off. Then a third group came in before I was able to loot my lucky kill. Even if I died, it was awesome, because I was a basekit fighter with maybe a pair of grey boots.
The thing is they want to LIMIT the amount of people getting out of dungeons otherwise thered be 18 blue portals and 18 red portals for whoever wants to do whatever
Yeah, but gear isn't the only factor as to whether someone extracts or not. I've extracted many times as a rat when playing surrounded by lobsters. If I can get to a portal before they can get to me, their gear doesn't matter.
Open world dungeon when?
I don’t think that idea should be applied as hard to normal crypts. I think normal should be normal difficulty, something an average player can likely extract from
The average player can extract, its the above average player that is the problem
What do u guys think will happen when the wipe hits? This is what I think:
Either they change something about every class and improve on warlock and do some balancing changes for everyone; OR, they do a complete overhaul of EVERY system which wouldn't surprise me with how heavy-handed they are in changes which is good for something in Early Access. I think we might see some more changes to starting attributes and skill/perk changes on all classes as well as a weapon nerf across the board so people do less damage. That's just what i think though. Warlock will definitely be getting an update and be more fleshed out. I doubt we will see Druid yet, but u never know
Even at max PDR cap, you still take enough damage that you can get taken out. Even more so by players who build against lobsters.
Gold Chests for storing gold instead of coin purses still in stash just store a lot more gold so we can stockpile more and not constantly have to get more purses but can easily fill purses from it for purchases from trading and such just an errant and random thought
Its already been mined in the files that they exist
Nice
Depends. Magic damage is their weakness so u have Wizard, Cleric, and Warlock mostly to counter them. War maul is a 30% armor pen, but against 85% that's only reducing their armor to 59.5% which is still around 2.5X effective hp, but definitely better than the 7.5X from 85%. Reckless Strike on Barbarian can also be good as it is 75% armor ignored for 1 strike, which would be 21.25% armor rating for that 1 hit instead of 85%. Knocking them down to only about 1.4X effective HP
No, that should apply to the first level in a map stack, which should be the ruins in the ruins/crypt/inferno stack. Extracting about 40% ish of the time for an average player is good enough here.
Yeah assuming the maps become stacked eventually I’d agree
Keep in mind that the game is balanced around teams of 3s, so when forming a team you should take into account your likely opponents and try to have an answer to them in your party. This is part of counter play. Don't take 3 fighters than complain about the enemy's PDR.
You want to be limited in how much gold you can stockpile. What we currently have is decent. If you want more then you could extrapolate the system into additional coin types. Like silver coins for example, if the stuff you find at the lower levels was only worth silver then you'd have silver purses and gold purses. It would create the same feeling of accumulating more without actually raising the cap for bankable gold which is better if it remains quite low. Although they could raise it if they want to test additional gold sinks. It's althogether a bad thing that players stack their gold to max capacity.
https://darkanddarker.featureupvote.com/suggestions/495345/durability-repair-system#comment555762
Here is my idea for some sort of durability and repairs system. Give it a read and would love some feedback on it
I don't think a durability system is necessary in this game, it honestly appears to be feature creep. I can understand the purpose to supposedly curb the use of powerful kits. In my opinion it is already easy enough to die and lose kits in this game. I have never survived more than a 7 extract steak even with my best gear.
The game is balanced around solos now; or is atleast a partial consideration, with the recent barb and rogue nerfs there can be no denying it.
I'm not a fan of durability systems. I lose enough gear through dying that I don't need something like this to cause me to lose gear when I successfully extract too. On there other hand I also read this as "please add this additional gold sink" with the repair costs. The game needs gold sinks, but I think there are more innovative ways to do so than a durability system.
durability would go a long way towards solving some really basic problems like the endless lootbloat in the economy, it being insanely profitable to punch down into content when geared, etc
It would also apply to all the gear that others are looting off of other players as well
They can test it, but if durability can be repaired through the merchants then it's just another gold sink, and an unimaginative one at that.
as some of the high geared players just go in to take down other players to take their loot to put on in the trade
I don't think durability will really solve the problem though. I don't think we have people going into raids fully geared just slaughtering noobies and extracting 10 times in a row. The issue is that gear is abundant and cheap, so the people going in are dying pretty often they just make enough to buy another set right after.
we do have those people
I do exactly that on a regular basis just to prove a point
This would only really matter for the super high value gear, Ei the legendaries and god roll items that sell for several keys. Other items will be lost to the dungeon within 6 raids
I think gears below blue tier should lose very little durability or even none of it. And also going HR will lose less durability than going NG, so that people with better gears will go HR instead of NG.
The game is balanced around 3s. I don't see how the nerfs to rogues and barbarians? Give solos partial considerations. Rogues were able to 1v3 pretty easily even against things they shouldn't be able to because it should have otherwise been their class counter. This is a crypt issue, that this makes things better for GC is just a coincidence. Not that I think rogues are all that great solo after the nerfs.
Sry if my post was confusing, What I meant to say is that. The issue isnt that gear is being recycled and reused. It is that gear is so plentiful that it is cheap to put together a chad set and go murder nakeds in GC. The issue is an ecconomic one.
fair enough, that's also an issue
the first dungeon floors are WAY too loot heavy right now, especially with treasure
you can hit 0 large chests and kill 0 PvE still walk out with 150+ gp in just treasure pickups and meds
agreed that the treasure needs adjusted in the normal maps so high roller feels more rewarding
Rogues struggled very hard in 3s and so did barbs, outside of the haste invis accelerando ball which was stupid no matter who you used it on, Barb was just the cheapest option. Rogues 1v3 were extreme outlier examples usually where the rogue had a large gear disparity in their favor. I mean ambush and weakpoint that make up rogue damage have like a 30 and 60 second cooldown respectively, after that your damage drops dramatically and even with the best possible gear a rogue is still made of paper. The nerfs to rogue were most certainly targeted for solo play. And perhaps the barbs were nerfed for their performance in 3s I assure you the demand for nerfs to achilles was purely coming from the GC community, I remember arguing with them.
for the repair part on my idea was also that it would take some time for the gear to be repaired so you either wait or put on another set of gear. Could even try to sell it in the trade at a lower price if you dont want to have to wait
Just make HR drop double the amount of loot that normal drops. And let Antes be refundable on a successful extract.
I don't think we should be adding Mobile game mechanics, that increase time between matches.
people already wait for the alchemist and surgeon to restock their potions
I think a good solution would be to just make gear really rare like it was when EA started. Make it impossible to find a blue in Normals outside a lich or golden chest. That should encourage highroller play, and hopefully assist with gear disparity issues a little.
They need to remake Rogue's playstyle, it's too passive right now. You either go solo, or find another 2 rogues hiding in corners whole game with you.
I mean that was resolved by lowering the duration of hide, which was a good change, Hide honestly should have a low duration so as to encourage the rogue to make up their mind quick. but the damage nerfs were unnecessary for a class made out of paper mache
I can't say about the barb nerfs, I've only ever saw people complain about barbs in buff balls. But I remember rogues 2 shotting my armored fighter then either retreating and coming back for another member of my team later or fighting them normally. He didn't have crazy gear either.
the dagger nerf was too far
The weakpoint and ambush nerfs were too far, weakpoint didnt need its armor shred nerfed along with the extra damage, and even then one or the other would have been sufficient in cutting down the kill potential. The dagger and AGI nerfs were just a kick in the teeth.
It still didn't solve the problem that Rogue is not strong at pushing or playing aggressively. Most of the time your other 2 teammate have to bait the enemies into you.
sounds like rogue tactics to me
Yes, but it makes rogues not welcome in most of the teams, people just don't want to play that slowly and passively.
I don't know how to make a stealth class that is more proactive than reactive? The point of lowering the duration of hide is just to make the experience better for the person the rogue is fighting.
Rogue currently doesn't bring enough potential to a team, sure prior to the nerf it did some things well, but I had friends tell me they didn't want rogues in the party because all they typically did was hide in the shadows waiting for the enemy team to push when my friend wanted to push them instead. Rogue currently brings Lockpicking, trap detection / disarming and jokester (assuming you take the perks), the rest he just does what rogues do solo, but that doesn't always mesh well with the rest of the party.
This is my suggestion.
https://darkanddarker.featureupvote.com/suggestions/494480/make-rogue-the-only-class-that-can-flank-back-lines
I think the old ingnite-dagger wizard build is what Rogue should be like.
Lockpicking is great, but the bard brings that and alot more to a team. It's also a smaller investment for the bard to take the lock picking song than for a rogue to take the lockpicking perk. And traps aren't so common that the trap detection perk is all that useful (I play with it regardless) and it's often a stretch to justify bringing it.
The issue is that PVP isn't brutal enough. If good loot was reserved for locked chests and if traps were more deadly or areas had unavoidable traps it might be worthwhile. It is also problematic that rogues entire kit is locked behind perks so they have to chose between the ability to help in PVP or vs the enviornment. If lockpick and trap where just free and built into the kit, you might have seen more people consider taking rogues.
it would be interesting if the rouge hade something similar to phantomize that allows them to move through an opponent like a disengage or tumble through, letting them get into those flank positions or being able to charge at the backlines
Well if Tumble was a forward or directional roll, it would probably be used all the time. But then again that might be too powerful, This game is very slow in terms of combat honestly so anything that increases mobility is super strong.
People often forget that gear drops are increased heavily right now, if I had to guess Tuesday we will most likely see them reduce drop rates and bring the max damage weapons of high rarity down while raising the minimum damage of low rarity up
very true
also Caltrops should be thrown behind you so you can actually be chased and bait someone into hitting them
I think they are thrown behind you,
no its in front unless they changed it recently, its very dumb
What about adding more utility to those perks, like giving them a buff that increases their value? Like the ability to not only unlock but also lock some doors (countered by the ability to destroy said door if given enough time). Traps detection/disarming, could let rogues use ranger traps. These are quick ideas that add value to those perks. But I'd love to have good loot in locked chests or see more prevalent traps. The maze really was the only location were traps felt prevalent and I recently figured out who to do it without the trap disarming perk.
From the wiki "Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.)" I think it would be better if you could throw them infront honestly
equip it and use it, you place them infront of you
Caltrops have always been behind you.
naw it hasnt ❤️
The ability to use ranger trap is a really good one, I think the locked door could be intersting but I imagine it would be too difficult for them to code. You are right though buffing those perks could make them much more useful.
Why would throwing them in front of you be more useful.
@dense sand I used them for the first time when they first came out and it was behind you. I also tried them out recently and that didn't change.
So you could use them offensively, they are effected by damage buffs if I recall.
With the stealth changes I mentioned earlier, Caltrops and Smoke Pot will become more viable too. You can just go in, throw caltrops or a smoke and then get out.
Set some doors to be lockable by adding a bool property to the class, go throw the map and make doors that aren't going to be abused lockable. Also make said door destructable if you beat on it long enough (with the barb perk providing an instant kill on the door).
I think caltrops and smoke bomb should be utility items. Also make smoke bomb something you can throw.
just like rangers and hunting traps
exactly.
They could just make caltrops and smokebombs usable items, that are restricted to rogue class. I don't think anyone would complain about those abilitied, but who knows.
would also add more items to the loot pool
I also wish caltrops created a larger area. It's pitifully small (it counts as a trap so you can see it be highlighted with the perk)
I don't think that would necessarily be good unless we are purposefully trying to clutter the loot pool, but given gear drop rate that might be a good thing actually.
That'd be cool too, but the problem is that they'll be able to spam it. Imagine throwing 10 smokes in a room and everyone just go completely blind.
I think that might be fun, it should make it equally hard on the rogue aswell. Imagine entire fights in smoke filled rooms, might be interesting.
fair point
No less a problem than a ranger setting up 10 traps in a room. You mitigate that by making them relatively expensive, hunter traps are how much?
10g for lowest rarity a piece, you can also limit how many are sold by the trader similar to healing pots and that would help stop serious abuses. Would anyone really be mad if once every 100 games you run into the guy with a full inventory of smokebombs
nah, IMO the way they should go about it it having rogue have an utility pouch in which he has like 2 caltrops 1 smoke and his 2 starting throwing daggers, making it a separate item still has you needing to go out and findit/buy it+clutters loot for evryone else so wouldn't be used much
Just had an idea. How about making projectiles able to trigger hunting traps? So that you can throw a knife or axe to clear traps.
The rogue doesn't see any better in his smoke pots, so making everyone blind isn't that much of an advantage. Also like real smoke bombs the size of the cloud should ramp up.
It does ramp up in game, It starts small and pretty thin and becomes thick
or making sure they take up enough space in the inventory. they would have to also keep going into their inventory to re-equip them to be able to throw 10 smokes and at that point... seems like a wast of gold on their part
Could work, but if that's the case I think you should be able to rearm or pick up traps. Maybe make it so that the ones that are disarmed manually by players (not with thrown objects) can't be recovered or rearmed.
I think if they were ingame items they would be used more than they are now. Caltrops and smoke bomb are seen as a joke by most rogue players. I understand your concern about loot cluttering, but as I stated above it might be a good thing to help tone down the ammount of loot that is dropped.
Almost as much as the backflip skill.
tone down the amount of loot dropped? you mean half of it being bard loot kek.
that would lead to very much the same situation of them not being used, they arent good by any means so why clutter you invetory with it, instead what im recomending is just give it to them, add it has a class flavour, maybe instead of the throwing knifes in they utility pouch you could place lockpicks instead actually to help make rogue more viable vs a bard utility wise
Add a spell that clears the area of clouds, both smoke bombs and those annoying zombie farts.
gust of wind that could have some push back when it hits a player
Yeah something like that. Sounds like a neat Druid spell
Well the issue with bard loot need to be addressed. They should let fighters wear bard loot, it would give extra support for slayer build and would let me do a Landsknecht cosplay. Oh and let rangers use featherd hats, that is traditionally a ranger thing
That's a solid take on the bard loot issue.
Nah this isn't a crypt, it's an abandoned fashion warehouse for minstrels!
bard just shouldnt have so much proprietary gear, no other class has more gear that solely him can wear, and of course it has to be a feminine male to bring that into the game kekw
I honestly think it is some issue with them trying to make the meshes work with the other characters, and they have just been to lazy to do it. Look at what they did the Female Elf; to solve the mesh issues.
make a bard utility item that is a perfume bottle that sprays a cloud that gives the drunk status lol
Sry I mean Body type B elf.
If they changed how loot is currently handled from x number of drops from a large list to smaller encapsulated themed list. Example roll a d100, on 85+ roll on the list of classes, then roll on the class specific loot list.
having options for starting kits would be interesting to have
Which is basically how random loot was handled in table top games. Imagine having to pick a random number out of thousands of possbile results all in the same list as opposed to rolling on a table that would point you to another series of tables.
Yeah something like 2-4 possible starting kits showcasing different playstyles for each class. Longsword and arming/short sword base kits for the fighter for example.
with how there are some perks that just dont seem like they work with the starting kit as well
wtf is body type B?
i believe that is the female presenting default
Isn't that easier to say?
Hey your character can be what ever you feel like you want it to be. You don't need make up new terms for it though.
its just what it is called in game
I didn't get that impression. They're just both called "Elf"
You're also not obliged to have the female (or male) skin align with your original choice for character.
Gary Gygax be spinnin in his grave
I wonder what new meta will come along with tomorrow wipe 🤔
That's it, I'm now playing a tumbling rogue...
tumblesmokebomblyfe
Alright since the Bard got nerfs once again (especially for recovery), I have made this new Bard song suggestion. Please leave a vote!
Impossible to tell, Ironmace is signalling the update will be very large. So I assume some changes to item rarity compression, and changes to certain enchantment rolls at a minimum, and possibly some new content; hopefully for warlock. Those things alone would lead to a meta shift. But many in the discord and reddit seem to believe we will get a rework of several classes and changes to almost every other class as well.
they did say both class and gear balance was incoming
Nah they should make the new bard thing a skill called seppuku
Really hope they'll release the skill tree system. It's a system that's gonna impact the whole game balance, so it's better to release it asap instead of balancing the current meta.
my guess is then next week there would be some adjustments from the changes
After they murder my sneaky boi I best see every class go down in flames and agony
that would be alot of factors to have to look at and adjust
Nah they'll just murder the same class over and over again.
Yes, but it's gonna happen sooner or later
Can’t wait for the ranger buffs
I have serious doubts about Ironmace and their development, following the recent balance changes. So I will wait and see if they deliver, but honestly If this patch flops I will be trying Greed is Good.
Curving arrows on ranger?
Keep adjusting the current classes while knowing you're gonna release something that'll break the whole balance seems quite pointless to me.
Greed is good is awful imo, just doesn’t feel good to play altought they have some stuff I wish DaD had
lol good riddence, some people aren't built for Alpha/Early Access
I have heard, have not tried it myself and I do have my suspicions, but it is starting to look like this ship is sinking, and the patch is their opportunity to patch the holes
But competition will be good for both games. And I hope each game decides to go in a seperate direction. I don't want the clones too be too alike.
"ship is sinking" lol games been in EA for less than 2 months, get a grip
My prime example, EA is a meme and it is people like you justifying every horrible decision made that is and ultimately will kill the game.
The devs don’t know how to balance but calling it a sinking ship is over reacting
the game has had 5 pre alpha playtests, jesus christ man if someones abusing the EA tag it isn't IM 
This game exploded in popularity based on a core concept, they would be wise to not deviate from their roots.
The only factor that will kill this game is that it's not on STEAM yet
Not being on steam is fine, it’ll go back eventually, it honestly is probably a good thing had the game would likely end up being review bombed due to being early in development
I have seen playercounts drop drastically, their is no future for steam release in sight, I have had 5 of my friends who play played with me leave in the 2 months since it came out. Most state the same reason, the class and playstyle they liked got nerfed and the game isn't fun anymore. I myself can't make sense of the balance changes which I believe to be heavyhanded, unnecessary and far to frequent. I don't know what else to think
And not a co-ordinated review bomb campaign by Nexxon?
not worth your time, that dude is a chicken little type guy the sky is constantly falling
The only thing that gets on my nerves right now is the trading system. I'm just tired of sitting in trading channel for hours to look for gears.
And on the other side of the coin I had several friends pick up the game, player count drops are normal as we are before a wipe and it’s early access, there’s not enough content to keep everyone playing the game non stop.
If people stop playing the game because their favorite class got nerfed… L bozo not much more to say, if that’s all it took for you to quit the game they either don’t know the game or care for it enough
agreed, and thinking the EA tag is IM taking advantage of a buzzword is straight braindamaged
If you say so, I hope the playercount recovers or stabilizes, I am saying that the upcoming Patch is their best chance to stop current trends.
My time on Dark and Darker has been reduced drastically since they started doing that. It's not like there weren't options to elegantly address the balance issues. Besides these nerfs goes against a key thing I've heard Terrence (the IM CEO) say in an interview, that balance was secondary to a class being fun.
Terrence also acknowledged in a much more recent video that the entire dev team wasn't aware at how negatively the game would look without proper balance to the majority of the community. They changed their entire stance towards balancing because the community was so off-put by how terrible the balance was (is), and that's why they're now focusing on balancing.
Well That is my true fear, I think that Ironmace has given into the community pressure. That their is no longer a vision for the game, and thus no longer a future. I think this because of the addition of GC, and HR GC, and the reactionary timing and nature of these recent patches.
If that is the case I think we really are doomed then, because it is new content that will keep this game alive and not the never ending pursuit of the white whale that is game balance
Those playstyles that were nerfed, while fun for those players using it, was not fun for others not using it. Not sure how that's so hard to understand.
When everything is OP nothing is OP, Some broken playstyles keep other broken play styles in check. Once you start playing whack a mole you never stop.
Yay so they're going to become monotonous like most games with being afraid to let classes feel fun to play because someone might get offended that they encounter a spell casting class that doesn't work EXACTLY like theirs.
Balancing doesn’t mean you are producing content or do you think that they have level designers and animators doing balancing patches?
Just about every MMO and many multiple player games died out because of this approach. Players will play a fun class that's underpowered for a long time, but they won't play a boring class that happens to be OP for very long.
90% of games that die well before they should end up dying because of unnecessary balance changes.
I think they are a relatively small team, and that yes time they take to balance is time they take out of development. But more realistically, they are actually spending very little time on balance, that is why every change has been so drastic and never anything more than raising or lowering numbers. Because they are unwilling to take time to try and introduce more elegant solutions to issues.
I'm agreeing with you, just letting you know that they actually listen to their community and that's why they're balancing now.
If everything is "OP" (which is you acknowledging those nerfed playstyles were OP) then no encounters end in a way in which you feel in control, just that things happened to turn out in your favor.
Can you give me a link to that more recent video? They're not exactly easy to track down, also if you can have it at the point where he says that so I don't need to go hunting for it, it would be great.
@ivory quartz in you opinion, how would the ideal development of dad look?
Only the most egregious balance problems needed addressing this early. Originally they wanted to have all the base classes released before Christmas of this year. Yeah they had setbacks, but even accounting the delays they are no where near being even close to that time frame.
does base classes include druid?
Balance isn't unimportant, but it needs to stand aside and let fun be the main guide to content.
That is a tough question, my ideals and tastes are different from the norm and I acknowledge that. Ideally I wouldn't want them to have any balance changes, merely allow the meta to develop and the playerbase to adapt. And then when they have made new content. they should release it and allow the new meta to form around that. As I said this is unappealing to many 'modern' gamers so I would settle for at least waiting two weeks between each balance update so as the community can have time to fully embrace and adapt to the new meta.
All the current ones +Druid, Paladin, Sorcerer and Monk
oh that's quite a lot
Warlock was a surprise because it's not part of the classic base classes but that's not a reason not to have them.
This is a breakdown of the recent Q&A. 13:20 is the balance-specific question that has an answer from sdf that is what I was referring to.
Here's the link with the right start for anyone else that wants to look it up:
https://youtu.be/X_nfwPZlwJ8?si=a4OCNfxw6SyJFB7s&t=800
But that question seemed to be specific to gear balancing and not class balance as a whole.
So you're basically saying you don't want weekly adjustments, you want monthly+ adjustments. So when something is noticeably bad, we'll just have to sit with it for the whole month.
so you would prefer them to have kept buffball meta, hasted invisibard meta and such alive for the sake of no balance, on a same note have kept rogues like they were(rogues were overtunned and needed a nerf but what we got was a nailed shut coffin)?´
Metas are not as sett in stone as you believe, starcraft 1 is a game which hasn't been updated in near 20 years and still sees meta shifts. I think bi-weekly updates are too often and think that monthly plus as you suggested would be better, but I think 2 weeks as Leauge of legends does it is atleast enought time to let the community get comfortable with it. The 5 days between the community bandwagoning on the new thing that needs to be nerfed is far too soon. A day after the rogue nerfs every started jumping on the nerf ranger wagon. It is never ending, and it is the responsibility of the dev team to force some patience on the community
It gives the players an idea of what to expect as far as their idea on how balancing should/will happen in their eyes at the very least. There's a separate question where the answer is sdf admitting that they were effectively reacting to how the community felt because it was a good majority of the community speaking out that they weren't happy with how unbalanced everything was. I'm looking for that now, but I'm at work so it's gunna take some time.
If it meant getting content sooner, then yes. Along with content can come more elegant balancing solutions like more counter play options. Although people don't use the available options to counter buff balls, they either don't know them or they would rather take other stuff than the thing that would let them counter the thing they're complaining about.
Starcraft is a completely different gametype and really doesn't compare
Rogues don't need to keep anyone at bay, they need to go in. Rangers need to keep people at bay, thus traps are made consumables. In other words - the second you will make traps a limited charges skill or perk, considering they already need to have tripshot and spear mastery to be able to fight anyone, you will weaken class to the point of no return.
have you taken a look at rogue perks lol? ranger having traps be a perk or ability wouldn't be that big a deal(ability would be more of a handicap but still workable)
I still remember them saying bard was getting a "slight" nerf which ended up nerfing the numbers on that ability by 75%, how in the world is that anything "slight" regardless of whether it was deserved or not.
I truly, don't believe they understand the concept of subtlety
That's like saying you make $100 a day and you boss says he has to give you a slight pay cut because he can't afford to pay you. Then you're new pay is $25 a day.
They've stated that they WANT nerfs/buffs to be slight in the future. Not that they are going to be right now. The game is in EA and they are treating this as a testing phase, and as such are going to be changing things a lot and very often. Their goal is to find a suitable middle ground and make slight adjustments from there.
I fear that should they go this route the middle ground they find will be very different from the game we all fell inlove with during the playtests.
Earlier playtests were better solely because loot was made more readily available and gear fear was less common.
Than I may suggest they address those issues rather than balance, if that is the difference between now and the playtests.
I think that all of you people are worrying too much and should just play if you're having fun and stop playing if you're not .
Sure, but balance out nerfs with buffs. Nerf Bard's Tranquility? give Lament a buff. Might not be a 1 for 1 exchange, but at least I get to play with an ability that used to suck over one that sucks now to keep the class manageable.
because they were a limited play time, the community was a big reason those tests were different not even the game persay imo
Well if everyone else stops playing I will be forced to stop, so it is concern for me if changes made cuase people to leave.
Especially the people I enjoy playing with.
Let me guess, you're a Goblin Cave enjoyer?
this is the issue, it they nerf for the sake of nerf but for example in the case of the recent rogue nerfs, rogue issue was teh burst damage, so they nerfect the damage speed and survivality of the class while giving no buff to entice alternative way of play
No, I think GC should have never been added in the first place. It brought in an entire community to this game that is responsible for the issues we have now.
remove solo and duos maps 👏
I don't disagree.
The biggest problem they're addressing right now is the tempo of the game. That refers to TTK being too quick across the board, and movement speed/action speed being too high. Everything will be adjusted in a few days with the wipe on Tuesday and we will see how that feels. I have a feeling that reducing damage numbers all around will make the game significantly more healthy.
The right take
16 player 3s map brought all the solos and duos opportunities we needed.
But the scary rogue man dominate goblin caves L Bozo, game is balanced around trios
cant wait till trios has 3 map progression again
hopefully that were the map coming within next 2 months will fit in
If they keep going the way they've been going, this is not going to make the game any more fun. I'm hoping their big patch comes with elegant solutions to the problems, but the way they've been hammering nerfs at the classes I'm quite fearful of what the patch will bring.
Yes, If they wanted to appease solo players they should have made more portal spawns, and make them spawn in outlier areas of the circle or something. Plenty of changes they could do to help people who prefer solo play rather than splitting the community. Now we have an impossible to solve balance nightmare. Class matchups will always be rockpaper scissors in solos but we are now balancing for that. It is leading to the removal of class power and identity.
or give ruins back to the ruins-crypts-hell gamecycle and maybe they are making a new duo map
A good Rogue will dominate in Crypt as well, it was just way easier for them to do so in GC. Like most said, it did nothing but foster a rat environment that was a godsend for Rogues. And now here we are with Rogues being effectively unplayable as actual Rogues anymore. Rupture/Poisoned Weapon is the only good build atm.
Agreed, is all they needed to do was add down portals to ruins. The reason people didnt like it was because of that dumb extract system they tried to implement. That doesnt work with a closing storm, because then you have to run through it to get to the extract half the time.
hopefully the speculation/mining is correct and we get the triple map progression back soon
Ruins back into the Forgotten castle map stack, and add another 3s map. If this game is going to be focused around 3s they should show it with content oriented towards that. If they're going to add another map for a different size of party I'd rather they do 5s as you can't play 5s or even 4s in the crypt but you can play duos fairly well in crypts.
I think the only truly unhealthy adjustment they made was the heavy nerf to Rogues. Everything else has been fine. Rogues are still playable, but you can't rat with them anymore, and that's healthy in the sense of gamestate, but not healthy in the sense of you cannot perform the function of a Rogue anymore in team play.
WTF is the rogue supposed to do in a team now? Is the rogue only allowed to team with other rogues?
Barb has been nerfed into unviability, the only way you can play the class is to bully noobs who just stand in your axe range, or with buff comps, but any buff comp would be better having a geared fighter over a barb.
I'm not saying rogues should burst down heavy armor. But they're also not supposed to be fighting with pool noodles.
Exactly my point. A Rogue cannot do Rogue things anymore in team play. Hide/sneak into back line and nuke Wizard or Bard, return to fight 2v3 should be the goal of a Rogue.
id rather not see 5's until after the game is released or mostly complete, would completly change the way we are used to play and bring about some dummy op stuff
I'f prefer as well another 3s map has it gets tiring to play only crypts with trios but as the game is we are gonna see stuff for solo duos even tough that not the original view
They need to have high flat damage and low armor pen so they're lethal to squishies but not lethal to heavy armor users.
Bard's ability to support is also in the gutter. The selfish buffs are kinda ok, but the rest don't feel as if I'm contributing as much as any other class would to a team outside of very specific buff stacking situations.
Bard is in a significantly more healthy state than they were previously. No class should literally be an absolute must take, and Bard arguably still is in its current, heavily nerfed state.
Remove. Bards. Lockpicking. Song.
Bard is a difficult case, the class as a whole is a balance nightmare. It needed to be reworked more so than have numbers tweaked. Perhaps a cooldown between songs, or even a cast limit similar to wizards or bards, or maybe just increase the time it takes to play songs. Maybe just removing charismatic performance would solve the issue given that was the biggest problem for abuse.
The perfect answer to that is increase the health value from strength on every class. All squishy classes have low strength.
https://darkanddarker.featureupvote.com/suggestions/483802/increase-the-health-provided-by-strength-this-will-help-balance-damage-in-turn
Bard was only a must take because the game still lacks a lot of options for support oriented characters. If support oriented players didn't feel like they HAD to play bards or clerics then you'd see less of us.
or make str the damage one and add constitution has an hp focused mod?resolves the issue of having ungodly ammount and hp and damage all through same source
Most of those things would remove the class identity of bards. You want balancing options on bards? Make songs harder to play, this means removing charismatic performance, or make the songs require more than a single cast and instant power rotation, both allegro and accelerando are supposed to ramp up as songs but their ramp up time is ridiculously low.
These could solve the problem maybe instead of making the songs scale on how good you perform make them scale on how many times they are played within a time period.
No, Bard is an absolute must take because of their specific type of buffs that they're able to quickly apply and that stack, combined with their general utility and overall combat capability being universal. Bards should not have ranged weaponry available to them if they're going to allow buff stacking the way they do. Movespeed and action speed permanently being capped out and being able to unlock and open all chests in an aoe surrounding the Bard is absurdly strong in itself, because that is such a massive boon to your "clear speed" that it allows you to position significantly quicker and easier than any other class combination, which leads to a strategic positional advantage at all times. Not to mention if the other team doesn't have a Bard you literally will be able to catch that team no matter what they do if you truly wanted to due to the aforementioned buffs being permanently applied to your whole team.
Make bards choose their instruments more wisely as opposed to giving them access to all 4 from the base start. Each of those instruments has a musical identity that should be respected and reinforced.
Shouldn't have falchion either.
onto this songs should scale more in a way that without investment they are weaker but with a lot of investment can actually be stronger than currently, bard gear feels like a slog because they do not care about it
STR giving health and damage is a bad idea. That allows double dipping, and is exactly why base kit Barbarians are as strong as they are (when compared to other classes in their base kits).
Yeah I agree, strength is king among stats right now, because it gives both offensive and defensive power.
If bard is short term buffing with accelerando and allegro, they shouldn't have a whole lot of time to run around and smack things. So that they have access to crossbows or falchion is a different issue. As a bard if I'm going to spend my time casting to help my allies clear I need to provide at least as much as I or another class would if also focused on clearing, on top of being good enough to warrant the giant musical flares I'm sending to the rest of the dungeon which both scares away prey and attracts predators.
I think Bards should only be able to use Quarterstaff, Rapier, Short Sword, and daggers. No ranged weapons, no heavy 1-h melee weapons, no heavy 2-h melee weapons, and is fitting to what Bards usually are seen using.
I agree, but as @stuck perch said what weapons they can use truly is a different matter from what actually makes them OP and is causing the balance issues. Whether they need to be effective in combat outside of buffs should be asked after that issue is addressed.
A class that still gets bursted by multiple other classes despite their class description having "extreme health" as a pro. Without alot of PDR that health doesn't make that all that much tanky. Agility does better for most characters considering that movement speed is king of all stats at the moment until you hit the cap.
Bard provides MORE than most classes do right now even after being nerfed into the ground, dude. Do you not know how much more damage you allow your teammates to deal over a specific amount of time due to increasing their movespeed and action speed alone?
Tell me a moment where ranger was able to one-shot someone in full plate even using long bow? You can't. Because even with the tripshot using longbow it is a THREE DIFFERENT INSTANCES of damage. The instances you can miss, enemy can dodge etc. While all ROGUES needed to do is press to buttons and BOOM. You stepped on the mine. No counter play. So it isn't surprising to me that rogues got shafted that hard. Besides, rangers already have a perk influencing the traps and they need to BUY those. Which way harder to do for average player, since you required to spend your gold on arrows AND traps. Thus, if your suggestion goes through - it will not "nerf" rangers. They will be buffed since they will no longer need to spend their resources to have traps in every game.
I agree that agi is worth more on barb, but on fighter and cleric and rogue you always want strength. Most melee classes seem to prefer that stat, only barb and ranger prefer agi among the physical damage classes.
That's because they like all good support characters provide a force multiplier. A bard buffing a kitted fighter will provide a bigger increase than the same bard buffing a base fighter.
So literally none of what you said above makes any sense and you acknowledge that and yet you still stand by it.
I don't defend rangers anymore, They deserve to have their slow, and rations and longbow damage taken away.
All the str in the world doesn't help you if you can't hit your targets. It doesn't help rogues who don't have the PDR to multiply that effective HP to where they can take a hit or two. Granted with diminishing returns rogues can use more strength but with the recent nerf to their agi, they'll want to stack agi as well.
@short heath what are you talking about not making sense?
What, the fact that traps are a useable item is such a buff for that class. It means that you don't have to waste a perk or skill slot to have them and can take as many as your willing to buy. It is literally only a problem for the bottom 10% of the playerbase that can't extract.
What do you have against support characters? There's nothing wrong with them being force multipliers, they wouldn't be worth playing if they're not. It wouldn't be OP if proper counter play were available. From dispelling mechanics to proper CC.
having 110 health is a big difference from 87 health. Is it as worthwile as having the increased effective health from PDR No. But having extra health as a rogue really does matter it is the differnce from getting 1 shot to two shot or turning a body shot from a two shot to a three.
Bards provide more than most classes do in all cases with their buffs. Your statement above implies they don't in some cases warrant the noise they make, but there isn't a single class that even comes close in utility as it is converted to combat applicability. There isn't a single case in which I'd prefer to have any other class if my team doesn't already have a Bard. That's not okay.
I don't have a problem with support characters. I have a problem with them making it impossible to engage against or run from, and especially both in one, unless you also have said class. No class. None. No class should be must take.
I'm not saying it's useless, just that not being hit is a higher priority.
@short heath Then add support and utility to other classes as you nerf bard down a bit. Instead of dunking on bard so much he's unlikely to see the light of day.
Bard has already been nerfed into the ground and is still must take for the reasons I already stated. Adding new supports isn't going to change that.
True enough. We will see after tuesday if Rogues start preferring Agi after Str. I will admit that is one good outcome of the rogue nerf is that now they actually want AGi on their gear. Although I don't think that extra hit was warranted at all.
Bard isn't the only character acting as a force multiplier. Wizard provides more movement speed and attack speed than bards with a single spell. On top of the myriad of uses for invisibility and the much higher potential for burst damage through spells. Clerics also act as force multiplier with heals and shields. You may be stuck on bard being the best class, but I've been asked by people to play a cleric over a bard.
So long as movespeed and action speed remain the two most valuable stats in the game both in combat and outside of combat, Bard will remain must take unless you remove song stacking or place a diminishing return on song stacking.
I agree. I believe there should be a limit at music bards can play. They provide WAAAAAY too many buffs at the same time. I'd say, there needs to be as system like this: they should be able to play only one song at a given time, the song's effect can persist for a few seconds after you stop playing it (can be increased with perk). That way we will no longer see a team with 10 kinds of buffs at the same time and if bards are willing to provide a buff for their team in combat they would need to be locked in playing that song OR to drop it and join combat.
There. Bard is fixed.
It's what a support oriented playstyle should be. Not a "oh I can give you a flaming weapon for +5 damage" and call yourself a support focused class.
Rogue doesn’t one shot either, they needed several hits to take down a full plated guy and guess what, rogue did that from melee where it can easily get 1 or 2 shot.
Ranger in the meanwhile does it from the safety of range lol and with the massive slow that longbow applies it’s not hard to hit all 3 hits from a triple shot.
Range has a perk for traps that nobody takes because there is 0 reason.
You don’t buy traps lmao, you simply queue into a game naked and back out, having rangers need to spend an actual perk or skill for traps would be a nerf because they are losing either triple shot/rations or they lose one of their damage perks, because basically every perk a ranger takes are damage increases
Wizard also has to actually be able to hit their target with their crosshair in order to apply said buffs, and they last a shorter amount of time. If your trio is running anything but Bard/Cleric or Wizard/dps class, you might as well be trolling. The problem is Bard being must take, again, for the many reasons I said above. If you're a support player and don't want to acknowledge that, then enjoy your privilege I guess. You just don't want your class to become balanced.
Not to mention that Bard songs hit all 3 members of your team and not just one per cast.
Because asking your team mate to stand still for half a second is asking too much? Bards also need to play that guitar hero mechanic well or their song effect will suck, songs aren't hard enough? Then remove charismatic performance. I'm all for the duration of haste being increased especially if the stats of the caster could influence the duration of the buff (they don't at the moment), make bard songs longer to cast, maybe removing charismatic performance would help there too. Your party has to be in range to be affected by those songs, which if your barb runs off at mach 3 being hasted at speed cap then good luck catching up to him all the time, often with the other party member running off in a different direction. All the buffs in the world are wasted if your mach 3 barb gets CC'd and he stands there like an idiot and so far most CC options in the game suck, and don't scale in a positive direction with any stat. Ranger's Trap may be the only decent CC out there yet people want it removed because too hardcore.
If you make EVERY class required in a comp, then none of them are truly required and it's just up to personal tastes.
You can't tell someone to stand still in the middle of a fight unless you want them to just sit and take free damage. You're being ignorant in assuming the only application of buffing is prior to the engagement.
I know buffing also applies in the middle of fights, but if my team mates can take cues from me to back up a bit and stand still for a heal or a buff, then other players could do the same.
no meme next wipe should test zero trading
I don't mind the bard being tuned but sacrificing the fun of the class isn't worth it. Every class should be fun to play regardless of what they do. The bard nerfs took that away and not just the movement and attack speed buffs but also the recovery aspect of bards, and most of their other utility as well.
https://youtu.be/2hxFSeIDwmQ?t=13
It is link with time stamp. It was ONE. TAP. Now tell me it was fun to play against, please.
Further more, in order to SAFELY hit someone from the range you need to be: 1 - on absolutely open space, 2 - there should be not a single cover for your target, 3 - your target must be absolutely empty in their head, because any reasonable person after getting hit once will search for cover or simply leave the area. And yes, it is "easy" to land a hit with longbow after slow. But you need to be either pin point accurate with your arrows from the SAFE distance, as you say. Did you know, that even in DaD there is still a skill required to do so? It is called having a good aim?
There is a reason to take that perk. You don't play him, apparently. That perk is there precisely to nerf the traps usage, because without it - it takes you an eternity to place one, which can often decide the outcome of if you are going to your stash to place gold in it or to take your spare set out of it.
You do buy traps. You have 2 traps in your default set. If you used them - they are gone. Give 10 gold for each, please. You don't have it? You are out of traps then. What a shame.
It took me like 10 attempts to post this, because stupid moderation that doesn't even tells you what exactly is WRONG with you text and what you need to redact, FFS!!!
Yet bards are as loud as ever, but people complain that they can't run away from the bard when they knew he was there for the last 2 minutes which they spent breaking pots and making noise until they were surprised by a buffed barbarian destroying a door and chopping them up with a horseman's.
I agree with Ghost he convinced me, Giving bards a limited number of casts to each song, or making songs go on cooldown will hurt the class identity of bard. Other changes should be looked at like repeated song playing for more effect, or higher difficulty songs. But ideally we actually want bards to be playing songs all the time, that is the class identity and what makes them fun to play as. They just need to not be as oppressive. I think the biggest issue with Bard and all buffing classes in this game is just how buffs stack with each other with no priorty or diminishing returns, but that is a different conversation.
That example was cherry picked. That rogue was super geared, and I mean super gigachad geared rogue. And the guys he was fighting prob had minimal gear. You can tell because a similarly geared cleric wouldnt been oneshot the pdr simply would have been too high. A ranger with similar gear would have killed in the same time frame with tripleshot longbow if not one shot them to the head.
Also I hate the automod aswell, can't even use a word like OrthoD O X because it has D O X in it
It is a different conversation, but the problem is limited counters and limited ways to mitigate or manage the result if you don't have a counter readily available. Dispelling mechanics could remove the oppressive buff stacks, some hard CC could also mitigate the problem by turning the fear of the incoming doom ball. For example what happens when a barbarian with all the buffs in the word steps in a ranger trap? The danger he poses becomes very localized. More CC options would provide different ways of handling these comps without needing remove the toys from the classes that make these comps strong.
I think warlock should get a spell or ability like BOC that just purges buffs
Yeah that works, I'd think his ability would "corrupt" the buffs turning them into dots and having them deal damage, meaning the more buffs your target had the harder this ability hits.
If a poke from a warlock is enough to turn your raging buff ball into a weeping baby, the meta would shift, sure buff balls would still happen but players that are afraid of them would pack a warlock or other character with something to counter that meta.
Fighters RANGING EVERYONE before getting into melee when they are already TANKY as hell is a bit much.... i hope it gets look at as im sick to death the FIGHTER being a FIGHTER and a RANGER and just being a better choice for anyone who wants to be a RANGER, its best just going a fighter to have the extra defense its stupid
Ranger has mobility and damage over fighter.
fighter has a SPRINT and Can weather ALOT of DMG before using Second wind ..... the ranger is usels vs them or pretty much anyone who isnt just as squishy as them.
We discussed this already. Fighter is nowhere near to be better than ranger. Not even to mention how much he needs to spend on his equipment to actually be tanky.
bruh I love myself fighter fights has a ranger, they are the easiest shit to kite lol
The fighter ranges anyone now before getting into combat .. the RANGER ONLY HAS RANGE beofre his last resort is mele
the fighters last resort isnt his mele as thats his CLASS
yah, but you have way better ranged damage, you are also faster, and you have triple shot to punish him pushing you, has a ranger if you are getting pushed by a full plate you should be able to kite and win.
plus if you use spear, spear on ranger is insane lmao
wow 10% of lets say a 42DMG Longbow is only 2.1 DMG...WOOP DEE DO AGAINST A FIGHTER
10%+15% hs damage+5% physical power with long range
ITS STILL NOTHING
idk what to say to you, I can show you clips of me kitting full plate and even lobsters with longbow, remenber to shoot feet
kiting kiting kiting were talkiig about Learned movment ... the point im making is the DMG rangers get vs what a fighter can do is miniscule when they soak it up with theri armour.... there is pretty much no point in going a ranger when all u loose will be a the main tripple shot that seems to be the only usefull perk.
You want to disregard one of them strong points ranger has in a matchup where that’s key?
Stay bad l bozo
Someone got shot in the butt by fighter it seems... Jokes aside, did you know that your best option to fight range weapon is not to be in their sight? If you aren't preapared as that fighter was to fight at range - LEAVE. You aren't supposed to fight everyone and everything. Seek a better position, a better opportunity and take his boots home with you.
And the fact you say triple shot is the only viable skill just proves you are playing it wrong
Im sick fed up of ppl crying skill issue or u not playing the game right, you can tell the redditors by a mile
The irony in that is beautiful
Alright, WHEN IS IM gonna change this PATHETIC full geared full team vs low geared solo player bash gonna FIX? Just pathetic and ruining game experience for many Players who dont want to compete in this bs nolife gear grind. Do you notice?
I honestly think the TTK for rogue coming out of stealth is incredibly high given the additional damage that came with the perks. However, I also think that people aren't taking the combos into consideration either. 3rd hit on stilleto does 140% damage, mixed in with what was 50% damage increase and 50% weapon damage from weakpoint adds up to a really high first hit. So I definitely think the ambush and weakpoint nerfs are justified, albeit I feel like weakpoint should have a slight modifier for the next hit rather than just stripping armor rating.
Yet it is:
- Multishot is nowhere near as helpful.
- Rations are solid, but can be skipped.
- Penetrating shot is highly situational.
- Forceful Shot is just a meme.
- Quick fire is situational and easily forgotten.
- True shot is stupid.
Have you used any of those skills? Or you saying it from reading the tooltip?
It is frustrating, sure. But there is a catch. When you are naked and they aren't - cooperate better, maybe even with the other skill and take their boots home. They risk far more, than you are.
I need to add, though, that it is not even about geared vs ungeared situation that is the problem. It is the gap between tiers of equipment that actually makes this situation bad. Remove that gap or reduce it and the game will be much better.
I did use them. I find them absolutely useless if you compare them with tripshot. I can combine tripshot with some of them, but there is now World in witch I will replace the tripshot itself. It is the same situation with fighters, actually. The second wind and sprint are so heads above of what other skills provide, taht there is zero reason to take anything besides those.
Does anyone know when they will hold the live Q&A they were talking about?
Multishot is nowhere near as helpful. - Amazing skill to shotgun with, my favourite ruins comp is lightly armoured cleric so he can quite more easily with me going spear ranger with triple shot and multishot
Rations are solid, but can be skipped. - the beginner safety
Penetrating shot is highly situational. - great dps potential mixed with triple shot
Forceful Shot is just a meme. - yep this is a meme
Quick fire is situational and easily forgotten. - situational but can be used in place of penetrating shot for ridiculous burst damage
True shot is stupid. - true shot + penetrating shot + crossbows, not everything is a bow perk and this on a good windlass is more akin to a sniper
So, you basically confirmed all I've said. Especially your last part about "sniper" setup, which is, again, SITUATIONAL for only ONE type of weapon. Wow.
ye its just when you crouch as naked bard with zero loot to a fully juiced team of 3 they still rush at you like you are santa clause and just 1tap you. I wonder what for? Id never do that. I would never go full geared team into low gear single player. Its just pathetic. And yes imo this need to be changed or players like me will just leave game alone. And what happens is that this will be the dream game for like the 5% Hardcore players. And yes, the nolife hardcore gear grinders and noob bashers. Cant articulate it different as it is so. GG
if thats how you read it sure, you make it seems there only 2 options for ranger when there actually a lot you can do, just maybe you don't wanna drop rations
Add a crystal dagger, similar in stat spread to crystal sword. Would make poison rogue a viable decision to play.
disagree, giving Rouges more DMG vs MAgic resist would negate the reduction in dmg already
It's damage over time versus an actual oneshot that you cannot react to, which is much more healthy for overall gamestate.
so magic dmg is just their dot.. k i can see a posion ticking longer just like the goblins being appropriate as long as it didnt give them TTK any quicker
It is pathetic. It is also pathetic from the other side. Look at this from their perspective: they go inside fully prepared and in full confidence that those "peasants" are about to fight each other while they will simply go in and wipe the floor of dregs. If those naked people were more inclined to COOPERATE instead of killing each other at first sight - the situation would never be a problem. So it is not them walking in wearing gucci in a room of bums that are in the wrong. They've earned that drip and want to give it a ride. It is those bums, who instead of cooperation will kill each other for scraps instead of fighting off those walking piñatas.
The situation can only be fixed if community will simply accept THREE BASIC RULES OF CONDUCT:
1 - Do not attack first. If you are fully aware of threat or attacked - you are free for any kind of response. People will die even without you personally engaging them.
2 - If the fight is avoidable - do not fight. Reasons to fight in this game aren't making a long list. It is either if your are surrounded by hostiles or if there is only one portal left and you are 2+ people in the room left.
3 - Engage other team only if you have a conflicting interests. That is if you came down to fight the boss and they are here to fight the boss. Deck it out then. Winner takes all.
But, as I've said, instead we have bunch of idiots who will always chose violence no matter what and are willing to kill each other for those with more gold (and thus better chances, since potions and equipment are sold) to simply become even more richer.
but thats not how its being played GEARD Teams or geard solos are just stomping Fresh spawns....its unfair when they have +2 rings cape pendands and armoured to the hilt....Going into something like goblins should be a FRESH GEAR ONLY and to build up whatever greens or blues u can to then go into CRYPTS with others
"People should play the game how I want them to play the game and only PvP against people who are way more geared than them"
lol
Again. How many those geared are in the lobby usually? 1? 3? Why those naked just don't go straight to one place in the dungeon and not engage those fully geared? Them not doing anything that isn't prohibited. They simply want to test their gear in the safest environment possible. Well, then MAKE THAT ENVIRONMENT NOT SAFE.
Iagree with you but you cant rely on any "gentlemen agreement" this has purely to be fixe by IM otherwise im gone. And so will be the big swarm of/casual players. And i already play way too many h/day. Also game has a very toxic atmosphere witch i never experienced and this is so sad. IMO game is totally driven by greed and bad manners. Now you can argue well its an loot game but idk man this greed and BM and toxicity is not my world. You can even wathc big streamers running in fully juiced team bashing noobs and calling them bit ches. Ye very gg. Game is totally broken and im only arranging with it atm. And i have a big patience nerve but idk how long i will take this shit. Unfortunately i play solo alot due to my friends hve better things to do then wasting their lifetime on toxic/bm game 😦 wich i fully understnad 😦
When someone is as geared as a TERMINATOR they shouldnt need to be in a lower skill or LOWER loot dungeon, they should be fighting for higher gear in other dungeons .. against other GEARED SWEATS for better loot.... a fresh spawn isnt giving them anything other than a hard on for killing someone in game
No. They should play the way it makes sense to them. I only told you how I play.
Yes. There is no reason to fight anyone, if all you will get are trinkets to sell the collector to. Tell me, what costs more? A purple cape or cracked pot? Blue cuirass +2 all or green ring? One of those you are able to get from the people, that are naked. Other is what you can take from those who aren't. Which would you chose to obtain, smartass?
wtf you think i do? you think i go look for them? Dumb commen, really. I play rat like 90% of the game but still they chase you down. This is just coward and BM play(not talking about the toxicty). In other games we used to call it noob bash and the good no-noob player comunity didnt like those noob bashers. We only played or invited good players. THIS NEEDS TO BE FIXED. Also those juiced players dont test their equipment. I saw streamers like brad quackson telling like 7 lowroller lobby runs in god gear he was testing. What a BS really. Just pathetic comunity imo. Unfortunately. Game is only made for thos who dedicate their life to the grind and also have more frineds who do the same. Now prove me wrong!
I remember when i played path of exile back in the day i enjoyed playing thos runs were everybody started at the same starting position naked and then the competition started. I think game need s such a mode urgently. THEN WE CAN TALK ABOUT SKILL. Anything else is just. WHO SPENDS/WATSES MORE LIFETIME GRINDING AND HAS BIGGER COMMUNITY WHO ALSO WASTE MROE LIFETIME GRINDING.... thats zero skill sorry.
What you tell is "turn the game into a police state". Sure. It will work, with hard boundaries placed and rules enforced by banhammer. For a while. Then it will collapse. What I propose is "introduce a bit of morality into game about greed and it will last forever". Ever heard about Lord feeding the crowd with only few fishes and bread? It is a story about need to SHARE and COOPERATE.
And yes, the game is toxic and competitive. Which is why it fun to watch. TO WATCH, not to play, especially not as the one playing the role of "no-name barb #4 killed" in a match for some TTV scum lord. That is why it is important for community to have some morals and cooperate in games more.
WTf you talking about police state? rofl. At this point i almost stopped reading your comment. Ofc i will read it but i dont get this sorry
You cannot count on those morals. Unless its set from a higher institution. Or the devs or like in my other games "where us the no-noob comunity" planned/hosted games with only no noobs. We had zero fun in bashing noobs as we wanted a gg and if you win its way more rewarding. Also you congratulate the other players. here its PURE TOXICITY
Game needs MMR system/gear cap. There is no argument for me ( ihavent heard any good wich deletes the argument of a fair balanced environment). Anything else is just pure noob bash to make nolifes feel superior(dont take nolife as an insult but as description of the game loop or players who tryhard) . It may hurt your feelings but it is so
We can talk about skill if for example a lobby has max green items allowed. Then we cn talk about skill. And if you rush to skel champ or centipede and you farm your op item then its good thats part of being skilled(mapknowledge/understanding)
Anything else is just nolifes/tryhards showboating/noobbashing their gear
problem is both mmr systems and gear based matchmaking are not something that fit this genre, game is supposed to be hardcore, unpredicatable, punishing
adding any sort of matchmaking will remove the unpredicatable, all matchs will end up being the same and this will push more people to brainlessly follow the meta
What they need to do is create incentive for the gear to be used elsewhere as well as there being some closing the gap between geared and ungeared.
well imo it does fit perfectly. Nah how is this unpredictable? You can still have big encounters by juiced vs juiced. You think youre alone in hell but you neeed to fight for your endgamegear heavily at boss even with other teams. Thats real gg
You said it yourself, that you want IM to heavily regulate that problem. It isn't regulatable from top. It should be regulated by players.
MMR and gearcap fit absolutely perfectly. You go in full green and you need to show skill and rush centipede for betetr gear for example to get the edge over others. same for purple lobbies and so on
It is regulatable and so it should be. And thats not a police state idk what made you bring up this word. totally misplaced/misused sorry
NAd ofc it will regulate itself. But in the way that in any amopunt of time there will be only the tryhards left to play this game. IMO
Gearcap - perhaps. But then you will never be able to have a lucky kill on some lobster and loot him.
MMR - no. It will only create more toxicity and breed smurfs.
Why not you can go naked into a purple lobby. Feel free to do it if your confident enough to take out 3 juiced players or at least 1
adding a matchingmaking makes everything predicatable because I know that evryone is as gear or more than me up to a certain cap where theyd go into another lobby, people will optimize sets to go to specific queues, for me it would remove the magic from the game and delete the feeling of snowballing
Bro my magic is gone. Sorry. Also i dont want to ruin your game expereinece but mine is totally ruined already. Im just trying to safe the game from being a nieche game for tryhards. And this is what it is going to be soon. Its ok if its your dreamgame then but by then most players left the game. If thats your goal i will fight against this "imo stupidity" and if i lose im gone for sure. Ive already played another hardcore grind game where it was basically a bunch of players ruling the whole environment. For those few players/nolifes/tryhards(call them whatever you want but you know exactly what i mean and that im right even if it hurts your feelings) ofc its the dream game. GG and RIP game then
You cannot define a game by letting the hardcore players be the only ones having fun/benefiting from it or? I know already many players who already left game. I mean its good for IM and if they didnt steal anything they deserve every single dollar and im proud to even having supported them even if i stop the game. But i dont want to let this game go into this direction
Also i think it would ruin the game and even IM would sell less copies. Just wait for the steam comments... 😦
On top, i dont even get it how it can be fun to bash noobs? Whenever i played agame in the past and i got a noob as enemy I insta left cause i dont wanted to lose lifetime to just play vs low skill. I mean WTF lol
this is a wild take. I've level 3 fighters while I was sick the past few days. Got each to 15 in 4 or 5 hours of playing with a full stash and over 1k gold each. It's insane to me how quickly people give up or "lose their magic" after having some misfortunate. It's literally described as a hardcore dungeon crawl experience then people get upset when they run into the hardcore aspects of the game and lose their loot to someone more geared. Learn to fight geared people. Learn the maps so you can escape from them. Learn to use invis potions to drop aggro of mobs onto those geared people. A single trap from a ranger can ruin a geared persons run. So many ways to counter it but people don't want to learn, they just want to win and thats what's toxic. learn to fail and learn to learn from it lol
Make gearcap where you cant join with higher gear but you can join with lower. LEts try this out and then we can argue again or not? Why not try...
This is good discussion because it is a big divide in the game atm, I might prefer how it is currently but I can recognize many don’t.
It also comes down to appealing to different playerbases, on my side of the coin I’ve had plenty of friends of mine start up and enjoy the game because it filled a hard to fill niche and also the fact that the game is still very recent and we are still to see loads of system that would keep this more in check.
I’ve played tarkov for 6 or 7 years and at the start of the game there was also a lot of request for gear based matchmaking and mmr and how not having it would kill the game yet the game kept on growing because people vibed with the vision of the game
Giving up fast? you just point sth into the dark wich you dont knwo. I play since playtest 2 rofl. I have always had several character with gold, items and keys. So you just assume things you dont now 😦
was a gerenal observation. I know you took it personal maybe because you did get up fast but I wasn't saying it directly at you lol
I still have legacy items. Whats the whole point now....
Ye but tka emy comments from someone with experience/who spent alot of time/ and who "has stuff/stash" and i think im still richer and/or better then most players. Wich I only state to tell you im not just talking bs and promoting bs ideas or at least that i have a valid point or background or reason
I dint take it personal id ont even if you insult me its just that it was unlogic to me because you dont know my standing or howeer you want to call it 😉 sorry im not native english^^
WHatever i again wasted too much of my lifetime wich i should evaluate way more precious 😉
At least Ive trained my english writing skills a little bit lol
You literally laid out rules for how the community should play lmao so don't give me that "I only told you how I play" crap. Also what do you think happens after the two lowbie teams gang up and kill a 3man with gear? Are they just going to nicely divide up the loot between them? Or are they going to kill eachother because each team wants all of it?
that's why it was a general observation but the way you responded def said you took it personal. Anyway, stop spreading doomer stuff please. Game is in early access of course the population is going to come and go. It spikes every update which they are putting out a bunch. Other games and expansions are coming out that people are going to go visit then maybe come back after some things have been addressed. Every single game goes through this in one way or another. The best remedy to your frustration is to take a break then go back in. I lose all morning, take a break and come back to be unstoppable. You have to develop proper habits and consistence will come. So many people have bad habits, like not healing or reloading before looting and another dude comes up after you just fought and you get 1 shot because of those bad habits
You guys wanted the unpredictable experience lol. Also you come up with a nieche situation. Cant take this serious. Sorry. But noobbashing in this game is not a nieche situation
I wasn't talking to you muchacho
salty? Sorry my fault
Depends on how they able to communicate. All I want is for people to TALK MORE before resorting to violent option.
If I go naked in a geared lobby I may not be able to take someone down, sure. But you can be sure I will try if I have to. I have zero to lose - they have lots.
Why don't you keep your witty comments for someone who is actually arguing with you instead of trying to pick fights with everyone
I know its EA and thats why i give (constructive) feedback. Thats all. Also i relaod i heal before looting i always jump when switching weapon or doing things. Stuff like this. Buta thats not the point or the issue here
Whats your point? Besides of describing a situation. With either zero context or wrong context?
I’m guessing you are in European servers?
You asked - I've answered. What do you mean?
it appears like you are playing the wrong game. It basically is a gear grind. Maybe play fortnite instead.
crying for mmr or gearcap is so utterly stupid. You didn't even think this one step further. What you are basically asking for is removing gear entirely from the game; nothing else.
Im not picking fights. Doesnt picking fights look different? WTF is wrong omg. I even edited the comment and excused for my false context. And asked if his "muchahcho" is salty. bro pls
EU Central. People here are stupid aggressive. They take a fight even if they die the second after to zone or mobs instead of simply sharing the portals.
ok troll spotted
haha anyone disregarding your oppinion is a troll. Whatever lad.
That’s not a game problem, it’s a Europe problem, it’s whats happened when you have over 20 languages in one continent even in competitive games like csgo you have issues getting people to communicate.
For this you have to go to American servers sadly
You are for sure
we have a discussion here. And you for sure are not part of it youre just a troll. Ppl can judge it
True, but I think people can manage communicating even without understanding each other. Once again - do not attack if you aren't attacked first or if your interests are not directly conflicting. Even wild beasts will not attack each other if they can help it.
i can judge your IQ based on this statement alone.
rofl i didnt want to write taht but that exactly was my thinking. Your just a troll and you keep trolling. Ppl can judge it
Give us the patch notes. Wipe is tomorrow. Would like atleast 24 hours of prep.
24 hours for whatever class that's getting nerfed to complain about it you mean
24 hours to level whatever classes aren't absolutely dogshit to level 20
If you don't have all your classes at 15 or more by now I don't know what to tell you
I consistently delete and remake toons. Also 15 dosent = 20
20 doesn't mean anything
Wrong
?
Ok so what exactly does 20 do for you mechanically that 15 doesn't, at this point in game development where we don't have the skill training feature yet?
Well if we had the patch notes. We would know if we'll get our skill trees or not.
We 99% aren’t getting them
I mean you don't know that so
So you're arguing with me about whether 20 means anything based on a possibility that we MIGHT get skill trees with the upcoming patch?
This wipe is happening earlier than expected because of the dupe glitch so I don’t expect anything from this other than balancing, some qol and warlock expansion
Ok lol. I'll stay here in the real world and you have fun in la-la land.
No it's not. They hotfixed that. Wipe is actually pushed back to Tommorow. It was literally postponed. Wipe is not happening earlier bc of dupe.
It's crazy you're shitting on me for wanting patch notes 24 hrs beforehand when games give it sometimes over a week in advance
plenty of games only drop notes on patch release tho
You are clueless.
These are the devs words from the post on the official website”Due to the side effects from the duping bug, we have decided to execute the next Early Access wipe much earlier than expected. We plan to wipe the game in tandem with the Early Access Patch #1 next Tuesday”
Name me one single decent game that does that. Destiny 2 LOL Apex legends Valorant CS Tarkov all have timely patch notes
I'm not shitting on you for that I'm shitting on you for basing your 20>15 argument on nothing
https://www.darkanddarker.com/news/5
postponed lmao
It's sort of industry standard to have timely patch notes
Also saying it's unlikely we get skill tress. Why would they let us keep our levels if we weren't???
Because skill trees are a new progression system, so it makes sense they wipe our level and get data on how we react to these changes through early, mid and late game
maybe skill trees are not bound to levels? or start at lvl 20?
ope Fr0sty hit him with the "basic reading skills"
@narrow snow "name me one single decent game" Every supergiant game (hades was a big one for example), darkest dungeon, FF14, Cyberpunk just dropped theirs with 2.0,
If they were adding trees they would reset the level to properly test it
Why would they impliment skill trees while leaving levels alone so that people with higher level chars have a noted and instant advantage over lower level?
https://darkanddarker.featureupvote.com/suggestions/495248/arrowweapon-collision
Arrows should collide w. weapons.
Names only single player games ff14 puts patch notes out before the patch idk what ur on about
Someone with a level 14 character would not only have 2 more perks than a level 1 character but also way more skill training "points" or whatever
Skill tress only start at 20 pretty sure that part was leaked atleast according to mr strimmers
you didnt say multiplayer big boy, games are more than one genre. I was jsut checking dates, ff put out 6.4 notes like an hour prior lol
Why would they? The game is incomplete, lmao.
huh, really
And you named mostly full released game with a competitive scene in comparison to an indie, early access niche game…
Oh hey again Fr0sty. 👋
@narrow snow more importantly tho, even if you dont get timely patchnotes, it doesnt matter. You dont need them
Maybe once the game is in full release we will get patch notes before patch day
fair critisism is fair.
Mister lovely,
Have to say you suggestion are getting better and better, this would be dope since you can parry arrows already
Hop off my meat lmao if you think riding my meat this hard is warranted cause I asked for patch notes ur sad
It's not an unreasonable suggestion or request. Simple as that.
@narrow snow im sure you think this is what getting rode feels like but i promise you at best im stroking your thigh rn. The whole "name a single good game that doesnt do X" just makes ya look like a goof so i went for the low hanging fruit.
You asked for patch notes while making out assumptions to be a fact when you were dead wrong as per what devs have already said
Yes I'm dead wrong. U happy man? You care that much about being right on the internet?
lol hes upset
No, just don’t make yourself to speak the truth when you don’t know, good tip for real life too
I'm not? Yall are the ones being hyper aggressive. Kinda weird broo
lol totally not
Just make all weapons and shields as solid objects with texture, that always have some "meat" behind them and program what exactly beats what if two are meeting each other.
Keep popping off tho I'll see you in game tmr and take all your goodies frendo, my loot now
collision tracking on fast objects is rough, adding more room for interaction leaves more room for irritation for the one shooting the bullet
I’ll be glad to meet you and duel to the death sir
More Solo maps have been confirmed for awhile. :3 We just gotta wait for the food to be done.
id be down to see a gobbo portal that takes you to high roller. But i think if you split caves into two levels it'll just end up with one or two folks into the hell map for free
Suggestion: give lonesome wolves/solo players the possibilty to access a solo inferno/hellruns after goblin caves TY!
Wait really?
#IDontFeelSoGoodMrStark
It is nothing that is impossible in 2023, I believe.
Some dev QnA confirmed this, this was before the ruins was converted to duo. So it's been a bit.
(which is basically what happens on the normal 3 man maps, but usually you can get like 2/3 teams later iun a patch). Id like to see more auto down routs via stairs that are open early. Like if you get there first you go down.
@strong grotto impossible absolutely not, not worth the results/stress? likely. Colision is hard! (and expensive! the faster something is the more you have to check for it)
Earlier down portals seems fine in theory but you'd be in that square waiting room for ages.
^fair
We already have our weapon, arrows and spells bounce of the goblin shields when they aren't even raised, same with skeletons. Just take that as a base.
Weapon on weapon collision would mean chamber blocking, which is peak sword fighting.
The sparks flying, the drama of a staggered hit as my tiny ass shortsword meets a 2h axe and I cri.
see that points out the problem, that bounce off hte gobbo shield is prob cause they're using a big simple shape for a box to keep it as simple as possible, the more accurate you aim for the heavier it gets
Id personally hope not, I don’t wanna see this game become pubg in which you have 10 different ways to queue because of group size, competitive or not(hr or normal), first or third person view, maps etc
This segments the community too much and if high roller match don’t start full and even normal sometimes don’t have prelevel 15 lobbies were a thing we shouldn’t add more queues
Edit: what can work is adding a second layer to goblin/ruins and do it like they have mentioned where it’ll grab people from other lobbies instead of just the one you were in
like say you want to use a rounded shape instead of a square for a hitbox. Okay well not you're tracking about 30 or so more triangles on every gobblin in the caves interacting with or without a player
Yeah the skeleton, and goblin shields work all the time, but my shields have to be blocking to block, it's not fair. I think I used SHIELD BASH and an arrow sailed through it while I thrusted it out.
I love free loot
Yet longsword parry exists.
now thats a fair point. I dont mind a sheild existing as a reduced damage zone like limbs or w/e when lowered
There are plans to release multiple maps a year once their groundwork is finished.
therte are way less longsowrds in the map and you dont have to check for that colision until parry is enabled, and its likely a box! Of course you have to do good colision where you can, but they also want to spare themselves the load when you can too
Id hope not unless they are rotating them or that layer 2/3 could have different maps, this game doesn’t have population to divide through so many maps and game modes
Id be down for a rotation
Lower the Q cap of maps by 3 across the 3player maps is a nice fix.
Then enable that same collision only on the weapon of players and only.
we'd have to get BIG numbers for a whole slew of them.
So if instead of 3 hr crypts layouts there was crypts hr, delve hr and dragon caves hr(random names for hr maps)
Most people are of the shared opinion that there should be less content as far as maps go, because the community is niche.
I don't agree but I see where their fear arises.
Maybe HR should be abolished, and there should just be many maps of differing dangers.
could work, but operate under the idea of they're currently hitting their load max and now its all about resource sharing. If you aim for improvements in one area, something else has to be adjusted to make up for the load (probably, we dont actually know how hard the game is being pushed, but usually Unreal defaultish games like this are always pushing their caps since half the game is still unoptimized)
id like to see a token into HR you get after so many extractions (or you find like candy), that would make it more popular from the jump
Not for less content as far as maps, I’m down for loads of different biomes and places to explore, but there would have to be some sort of rotation or level 2/3 map pool for it to not divide us too much, specially if taking into account high roller
That I would upvote. A HR voucher, or an ingame loot item like a map that lets you in and waives the fee.
they really gotta get back on steam.
I could see this as the game gets older. But for now, I just want more things to play with.
Steam too soon can be bad, this game as is currently would get review bombed which can hurt the game getting to the hands of people that would like it because of normie reviews
Well, I am not telling it should be implement with a snap of a fingers. I realize it is a work load and the game itself isn't even ready 100% yet. It is just something developers should aim for in the future. Besides, if they will be able to manage the game smart - I have no doubt there will be more than enough of cash to be thrown at the problem.
If you wanna throw up a suggestion I'd upvote it and share on my home discord.
Can also make I drop pretty often, or even guaranteed from normal hell bosses has a way to incentivize people to go hell, do bosses and try high roller
theres no way someone else hasnt made that suggestion yet!
@strong grotto fair stuff man! you're right, none of thse additions/suggestions need to be looked at like its a "NEXT PATCH" thing
Mendo had a cool suggestion on stream for HR. Rather than making us pay 150g make us bring in 300g as a team as a cost. That way the gold isn't lost to time and it still creates risk for entering, however also rewards for killing players with the gold they were carrying.
tbh i wish teh game just went through a massive art optimization pass, you can see ssoooo many areas where you could save load
That's... Good. Not perfect, but good.
It’s aight but I think it goes against them having the entry has a gold sink since essentially every he player is burning 200g+ minimum per run
Other ways for gold sinks, stash space, merchant rep or quests, Trading hall, it would still create a bit of a gold sink as not all that gold would make it out either
I forgot which game did it but the way I’d like it seen is if you are able to extract HR you don’t need to pay the fee again until you die
Yeah not every HR run can you make back the 150g sometimes you wanna take some kits home to your stash. Etc. Now Yeah I can sell that stuff but might not always want to
the trade system is so sad here. I really wish it did the whole exchange listing system instead. Greed is Good has one and its very nice. Imo they could even keep both just to maintain some interaction.
I want a WOW type auction house personally. But that's just what I'm used to
whats wow got? is it similar to like grand exchange in Runescape
Similar but a bit more complex has there items with mods like in dark and darker
Action house with buyouts and a decent filter
There is still a gold sink with all the consumables they usually carry and it is much more than just 200g. Additionally not every sack of gold they will take with them are going to make it out - PvE deaths, loot that is more valuable, than the gold sacks. That way at least some lucky naked player can not only get out with loot, but some coins too.
Current trade is just a Chat wich I doubt is a permanent solution
This exactly this
Anybody know what the update changes gonna be?
Could also add a mechanic in the dungeon where you deposit coins or something to open a door. OR you gotta switch your gold bag with a statue Indiana Jones style or a Boulder crushes you
Rogues will receive a buff, warlock will become necromancer, barbarians will wear glasses and wizards will become ripped with muscles. Also rangers are getting penta shot instead of tripshot.
Indiana Jones type mechanic unlikely but would be really cool and incentive to bring gold
I knew about the penta shot and the muscles with glasses update. Didn’t know about the others. Thanks 🤙
Careful man. They might attack you for wanting patch notes before tmr ;>
Interesting prospect... That way if one of your team dies and you have to dip without getting much loot you can still grab their part of the gold ante and some of their gear and not really lose much
I know this, that’s why I like the current system, 200 g are instantly deleted(150 entry and 50 for luck por, if you don’t use it you’re inting)+plus all the consumables has currently there isn’t really any alternatives for a good gold sink outside of goblin merchant
Meds and gold pouches too
Oh, yeah? Did you know that female rogues will receive cat ears and tails too? Though, I am not that sure with clerics now having a grenade as a consumable...
Clerics have specifically the holy hand grenade trait now passively
clerics better get an holy grenade to purge the game of the heretical furries
No bard will have the nades. Clerics get the .50 cal derringers
I sounds more like Worms than DaD, but honestly a holy grenade would be awesome.
Rogue has lost both its legs to balance it. Ranger can now put traps anywhere on the map from safety with his new phantasmal trapper form
Exterminatus is to go full speed ahead, the second the update launches.
For the Empire!
Spanish inquisition emote when?
when you don't expect it.... I'll see myself out
Merely a flesh wound emote would be cool too. This game could low-key have some fire cosmetics
Bards are, actually, to receive some latex suites for some reason... Also I've heard the lute will be changed into a giant gold member, if you know what I mean...
I'm not big for microtransactions but if you let's us skin our oil lanterns as holy hand grenades you can take my money
yah, in path of exile im a portal collector, here i can see mself become a campfire collector
My Bard has a stash full of green or higher lanterns LMAO
Not completely but like 60%
Only green lanterns are needed, any other is heresy.
ah another man of culture I see, rapier+high rarity lantern meta
fuck torches
that should be worth a dozen keys in a few hours
still angy about my friend grabbibg my gear yesterday and vendoring my purple lantern, shits hard to come by
Wym
just joking about lanterns getting more popular and keys losing in value by the hour
Brooo I took one to hell with me and died with it ;-; my poor buddy is probably all cold and alone now
One wise man once said: "If you tricked someone, than it isn't you who is smart and clever, it is just you were trusted more than you ever deserved".
I hope to see puzzle rooms and more traps tbh.
yes this. give us magical door, puzzles, cooler traps.
fuck give us a room that as randomized wave based challenge and you defeat 5 waves in order to move past
Game is a bit fast atm this kind of stuff could help slow it down maybe? That and map size. In norms you run into someone after 90 seconds at most
motherfckrs tought I insisted he took it because it was a 35g sellable, has if i'd tell you to take that over all attribute boots 💀
he sure got me good
Waves would be fun forsure though
LOL
at least i still have blue lanter but that's a difference of ONE move speed... that's a lot 🙂
Double jump& Rupture+ a bunch of lanterns = a fun time
Slowly kill people with lanterns is always fun. But I might go give them out like candies on Halloween tonight
bro ima say it now the Greed is Good trading is drastically superior
Then join their discord
Idk what it would mean for the whole "trade makes the game too tryhardy" issue to have a faster system, but it would really improve the interaction to have some sorta tradehouse/buy/sell system
I can only hope the rest of the game will catch up and create competition. A little fire under IM's butt is what it needs tbh.
@gentle rapids no, this is the suggestion-discussion. If you dont wanna discuss this suggestion you dont have to tho, kiddo.
What? How is a straight rip off “good competition” ironmace has all the right to get them taken down if they weren’t already fighting a massive lawsuit with a soulless corporation
like yeah it sucks to have to compete with shovelware but its all competition, PuBG was nothing more than a copy done faster. I bet ironmace would have a significant struggle, theres more than enough variance in the game to play into the "nah same genre diff idea" argument.
That’s actually wild when they have ripped assets
brother, its called Unreal Marketplace. They bought the same assets. Infact i think they had to prove all of that in a big file comparison list made public during this nexon stuff cause they tried to make up the same lie
https://www.unrealengine.com/marketplace/en-US/profile/Sychov+Brothers?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 for example. (and there is nothing wrong with building games like this btw, its why we were able to get Dark and Darker in the first place!)
I v much hope this game gets back on steam and gets the attention it deserves, but I also hope it catches up with trading and socialization mechanics other extract games have gotten to.
Just play whatever you think is better, so tired of seeing people talk about GiG, it's a Chinese soulless game it'll be gone in a month
Pretty sure IM is using store assets in wich they don't have exclusive rights. No? Is that the exact argument they used on Nexon? Was that they dont own the assets the vendor does?
They do but not all is purchased
LoL GiG looks like one of those fake mobile game ADs 😄
Dosent mean they have exclusive rights bud. Do you know anything about copyright
Wut
There are different kinds of deals on assets and stock images etc. Depending on the content it could be. Rights managed. Rights free. Or Rights limited I believe. Each has a different application to what's considered copyright infringement and what isn't.
you mean.... the guy that basically created the battle royale genre has we know made a copy faster?
Fr crazy to hear people are enjoying that slop
lmao nah, minecraft was doing it years before then bud. Dont diss hunger games like that
I'm well read in copyright rules as I'm a graphic designer so I'm not trying to shit on you or anything. But IM dosent own any of the Rights to the assets used in both games I'm pretty sure
Than maybe they don’t
Otherwise Itd be a slam dunk cease and desist
did you ever play arma 2? cuz its sounds like you didnt xD
They couldn’t do that anyway with nexon riding their ass
Not really, it's pretty easy to cease and desist BLATENT copyright infringement. But it has to be exactly that, blatant.
Ive seen zero proof or evidence they stole something proprietary. Everything there is storebought too. DaD has some custom weapon models and player outfits, but the Greed is using different stuff. Stop guessing about how this stuff works. They aboslutley could make a statement with nexon riding their ass (you dont have to chase a case to say something). Its okay to dislike the game, but theres no reason to cope. Fr0sty i played plenty of arma 2, fun times same with dayz and h1z1.
Also none of this has anything to do with the suggestion of improving the trade system or game at all, lets stay on track. Trade and player quality of life is hella lacking and its more evident the moment any other dev takes a swing at it
Well I haven’t played greed is shitty, but ironmace would have nothing to stand on if it’s just purchased assets
Kind of the point. IM dosent have very much ground to stop these guys because they aren't stealing any IM property
Yeah then in that case it sucks but nothing to be done
Someone should try to make the format a bit more action combat though would be cooler than having 3 Jank games. I like DaDs jank but a bit more polished dodge and block system in thsi type of setting might be really fun
then minecraft wasn't doing it years before, minecraft hunger games and arma battle royale came both shortly after the Hunger Games movies, not years before
and from the arma mod came then PUBG and h1z1, then followed by, unfortunately, fortnite
Isn`t DaD just more polished Alpha at this point ? I think Block, Parry, Dodge rework will come at some point.
Say what you will about fortnite but we do have to give it credit as much as I dislike it
all timing aside, the genre has many clones and in the end who ever does it best gets it in the end. If this genre as a whole has any staying power, greed wont jsut disappear if DaD doesn't keep up (And get back on steam lmao)
Dodge won't be a proper mechanic I'm pretty sure the jankier slower combat is what they are going for kind of like that other game that's failing me rn but it's also a first person medieval game usually has 2 teams and big scale battles
I mean dodge as we have dodge atm, but with better hitbox, same as blocking. Blocking is the worst atm.
This whole conversation is somewhat useless... In the end of the day, even if they copy 100% of the base game, it will be all decided by how development teams will handle both games in future, how and what problems they will solve and what features add. Thus, no matter how you like or dislike one company or the other, the better game will win eventually.
We don't have dodge. Rogues have backflip. But the same thing can be achieved by turning your character around and running away. It gives no I frames
Backflip is just a terrible not very useful skill. It's fun and can be done in the air. But it's not good or useful tbh.
oh I wasn't involved in the rest of the discussion just was commenting on the br side.
but the genre im pretty sure it's here to stay, first tarkov then we have decent-ish Marauders, and now moving into the fantasy extraction game Dad GiG and there one more that going into testing tomorrow too, cant recall the name
And in general ive been seeing hardcore game having a new bull run after people where tired of all the low skill instant gratification games of recent years, which is one of the reasons I think Elden Ring did so well
yeah backflip needs to be faster, idk if i want I-frames persay (kinda strong right?) but it should be a far more effective dodge tool than turning around
Again, you clearly dont understand what i mean, by dodge i mean dodging attacks by moving in the right position so enemy attack wont hit you, by dodge i don`t mean skill dodge lol.
Then your the one who dosent get what I MEAN that's not a dodge that's the ACTION of a player "dodging" but definitely not a dodge in the traditional gaming sense at all. And you literally said "dodge rework will come at some point" implying a dodge function. Don't try to change what you were saying pal.
i mean thats not really a dodge in the mechanic sense, there should be abilities to allow for it, esp on classes like rogues or ifghers (fighter with a combat roll would be so fun lol)
Anyone who has played any kind of action combat game knows what a dodge is. The elevator dosent go to the top floor with you though ig.
Make curse of pain like zap and let warlocks compete with wizards as spell casters. It's stupid that a wizard can use zap from across the room and warlocks have to be 10 feet from the target for it to land. Also magic protection needs to scale with gear quality!!! Why do you think wizards on the high end are the number 1 class? Because your rubysilver leggings have just as much magic protection as gray ones.
Well be getting more lock stuff Tuesday forsure dw
nah warlock shouldnt get more range, them having to play at mid level makes sense for the whole lifesteal and BOC stuff
Ah, you are on of those must be right rtards 😄 i meant dodge as in mount and blades, Dodge, Dodging the attack does not matter how you put it, if you want to be smart, you should go out sometimes and get sense of life my boy, i said Dodge as to dodge trajectory of the attack, not Dodge chance or Dodge as to roll or do a Flip, don`t put words in my mouth and then act like some rtarded smartass 😄 also i can see you on these forums everytime i am online, you either get online exactly when i do or you are some fat fktard without any life, just saying 😄
Have fun with the ban sir
yeah but thats silly, from here on out use Dodge correctly. Also theres no need to call folks mean names just because you misunderstood a word.
Could not care less mate, just get a grip :]
@smoky yoke @blazing vapor @cosmic girder
You're the one who needs to get a grip you just threw a tantrum bc you don't know what people mean in gaming when they say they think a dodge MECHANIC would be cool
Then why make them spellcasters at all if you need to be in melee range to be effective? So Wizard get to have infinite range with fireballs and zap with no drop and hitscan but the one other caster class can't?
Keep typing tantrum baby
And i told you how i mean it, i said better hit box, if u are rtarded and don`t understand what i mean by that, not my problem salty boy 😄
You're proving me right by continuing to engage ♡ go off king...
it just neerds to be mid range, so say like throwing knife range.
U just wrote 5 messages before i could even write one 😄 chill out salty one
Can we get a friends list 😦
You're just using the wrong term man. I'm the one who said I think a dodge mechanic would be cool and you were all like "hurr durr we have one hurr durr" but no we do NOT have a dodge MECHANIC at all
Boo ho ho, admin protect this little boy is getting hurt 😄
Salty one but you're the one using insults about my intelligence. Ur malding so hard Lil bro
You clearly played bit too much WoW or other MMO so you comparing dodge as to dodge chance or Evade. I clearly stated that by dodge i mean dodging as in games like Mount and Blade, but i understand you are clearly too stupid to get it :]
You clearly never played a souls like
Clearly, this is neither, what are ya both smoking
Nothing I just said if one of the competitors had a proper dodge mechanic and went more into a souls like type dodge it'd be cool and this guy decided to meat ride me saying we already have a dodge
Comparing dark and darker to sould like... damn how stupid are you
A dodge mechanic would be cool tho, like we have parry
IKR THATS WHAT IM SAYING LOL this guy is meat riding me so hard for no reason.
I could even imagine it being a rogue ability, like evasion or sth
Never compared them. Talking about the dodge mechanic bro. Wich you have never used a dodge in an arpg in your life. You named like one game but everyone who has ACTUALLY PLAYED an arpg other than that one game knows what a dodge is and knows what I was getting at
Keep typing though I'm in your head rent free now bye baby boy stay mad
ive played a bunch of mount and blade yet can't understand what dodging he means
Little guy looking for appreciation from the others, that so cute :] while i never said Dodge Mechanic, i clearly stated that by Dodge i mean dodging the trajectory of the attack by simply moving as it is now, but with better hitbox, but you keep your point kiddo
Ily man
he means outranging and strafing
No man clearly he means dodging and isn't using the incorrect term at all. LUL everyone disagrees with you batariel
I really like how passionate people are about this game
yah was reading his explanation now, would never call that in mount and blade dodging, its just good movement
“Suggestion discussion”, so how bout you phonies fight elsewhere?
Well we dont have a flame eachother channel yet
It wasn't a fight till this guy hopped on my meat for suggesting a dodge
Get a tavern you 2
I just thought it would be cool to have a dodge lol idc about this randy.
And nobody agrees with them either so it's like they are the town idiot who just won't stop arguing at this point
Dodge in what way? Dark souls? The rogue has a “dodge” already
yah but if you have used it you'll know its actually a handicap, you don't use it has its animation locking you in place
Right but it's functionally the same as turning around and running.
Correct, just walk side way or even backwards is better
Yeep whereas I'm talking about something closer to souls
I think dodges like dark souls belong to 3rd person games
you could dive under the swing in mount and blades the same way as you can do it in dark and darker, by either looking up or down, if you call it good moves then ok lol
But Mr wanted to try and correct me and say we have a dodge already when we don't. Then when we call him out he starts talking about mount and blade trying to hold his position firm instead of admitting he was wrong and mispoke
I think if they reworked tumbling and instead of it's fancy animation just made it a quick backstep it could actually get used for kitting, specially with rapier
Calroar, every message you type, is throwing oil on the fire, let it go
That's not a DODGE mechanic bro that's just manipulating your model silly
Great idea!
Can lock picks just fail/break? It was a late pop up hit the red zone perfectly by pressing spacebar. Heard a bad sound and no loot.
Nope. I'm too stubborn. But you sir are absolutely correct
lmfao
In dark souls, you can also manipulate your character to dodge, dodging is dodging, hell its even better in dark souls
Manipulating character model to make hit box smaller dosent = DODGE they are distinct things
Nah, dodging is dodging, not really discussable
If the attack dont hit me because of my actions, i surely dodged it
Man I love when the #suggestion-discussion just devolves into a sematincs argument
Lol i did not try and correct you, not my problem you stupid enough not to understand you dumbo :] you can call it anything, evading/dodging and i clearly stated dodge as to dodge attack trajectory, are you that dumb or yes ? you clearly should go out more often you fkin nerdo lol, irl it is called to dodge something, not fucking good moves lol, i did not say anything about dodge mechanic, as i said before, you put your words in my mouth and then tried to be some fkin smartass 😄 pathetic little nerd, you must be one of those guys who`s playing this game 18h a day lol
I said dodge MECHANIC I even implied it in the context. But ypu jump into a conversation you weren't even apart of to meat ride me
If I said half the shit this guy is saying my ass would be grass by now lol
Get a tavern, both of you. French kiss each other but gtfo man 😂
Like I wasn't even talking to you initially but you really wanted my meat baby boi
And i did not lol, as i said, putting words in someone`s mouth then acting all smartass, you must be loved by everyone irl 😄
Nah, ur asking for attention at this point there are like 100 voice channels in this discord, go have some male to male intercourse with each other over there instead
Humiliation kink much? Keep meat riding me babe.
V1rgin against Chad Baby Boy, ill take that. i think your life Humiliated you enough, you know the best.
You're both embarassing please take this somewhere else
You put your words in my mouth as yo daddy put his d1k in yours ? 😄
Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close
Imagine jumping into a conversation about dodge mechanics that I started casually trying to correct me by saying we do have one even though we don't have a dodge mechanic I point out what you're saying and what im saying aren't the same and you try to argue with me that they are. When all I said was I think a dodge MECHANIC would b cool
Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close
You weren't even involved in the conversation and had a failed attempt to correct t what i said. Go back and read babe.
Imagine that i started talking about dodge first and then this v1rgin started correcting me about dodge mechanic lol 😄
Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close
?????? HUH bro you jumped into my convo with someone else not the other way round
where are wardens when we need them... all they seem to be able to do is put rogue chat on slow mode lul
Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close
Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close
We were literally talking about greed is good etc and then I said it would be cool if one of the other versions of dungeon crawler extractions had a dodge mechanic and then you went " We already do hurr durr"
multishot is pretty under rated since all the rangers are addicted to whatever is in those rations
Tru
wtf is even happening...
I think so as well, its fairly strong, also vs pve when needed
No clue. Bratiel won't hop off though
But i must say i replaced quickshot ISO field ration
Bruh, we were clearly told a few times to sht the fk up, but your buthurt as just keeps coming lol, salty little boy.
yah but even earlier was arguing with a ranger has I was trying to see what would be some cool ranger nerfs leaving them with more viable options, dude goes of on how all the ranger skills and perks are useless... like are you even playing the same ranger? trueshot penetrating shot was 2 skills he called useless but probably never even touched a crossbow
Ranger longbow and headshot are wayyyy to strong > ranger main speaking
pair those with a windlass and you go around 1 shotting ppl
Hop off bro it's that simple just hop off my meat and enjoy your day
Can you please just leave calroar? For the second time: you are throwing oil on a fire that was about to stop burning
You got no meat buddy, what are u even talking about fkin v1rgin. childhood issues with your daddy`s meat ?
Crossies are so underrated imo
Hop off the meat bro go enjoy your day boomer clearly have nothing better to do or what. Get some breakfast bro
I believe as a ranger, they could slightly buff his sword dmg, and nerf his bow dmg
exactly @stable prism
and speaking perks they have great choice, headshot, long range 5% dmg, draw speed, move speed while drawn, spear, seeing footsteps, and im probably forgetting 1 or other decent ones
Just some more toxic people in the S/D channel
Little attention seeker lol, chill out man, we got it, you the always right guy and i repeat, we`ve been told to sht the fk up a few times already, salty boy
Hop off boomer
yeah they have plenty good perks for sure, gives you like 3 build options
Oh clearly the Gen Z attitude, nothing better to say ? pathetic.
I think rogue and ranger have the best perk related to their class
Hop off boomer
guys cmon just stop answering each other what is this
attention seeking about what, we had been have discussions today since before you showed up brother
Ahh, repeating yourself 5th time already, keep going bot.
Hop off my meat boomer.
Just proving my point that this guy need to go out sometimes haha. lost connection with reality.
It's all good he didn't take his dementia meds today, he gets like this sometimes
Nah, still waiting for that ban you promised me, little V1rgin :] and waiting for when you go offline and talk to your parents about your nerd problems.
just take it to DMs or block eachother FFS
How about this idea for gear balance and a bit of money sink
https://darkanddarker.featureupvote.com/suggestions/495464/gear-rebalance-refinement-degradation
Hop. Off. Boomer. I live alone. OF actually pays for my apartment but go off boomer.
Nice both those babies blocked and reported, so ranger nerfs guys, i agree but do think his shortsword dmg may be buffed > 6 -7 headshots for a skelly to die
Mom, can we get a suggestion-discussion?
Son, we arlready have suggestion-discussion at home
Suggestion discussion at home:
Get life kiddo 😄 you ain`t hurting anyone by repeating yourself lol, but you seem pretty salty and butthurt already
Hop off boomer
best suggestion in the past few hours god dam!
Valid. But I'm too stubborn to stop trolling this boomer. Was fine before he showed up
Keep coming kiddo, atleast you won`t be writing your sh1tty suggestions in here 😄
nor anyone for that matter 💀
Hop off bro. Why are you still typing back to me? Just hop off 45 yo
Gen Z calling trollin by repeating yourself 😄 you know it is sign of autism 😄 sorry man, i didnt know you have it :[ i wont be making fun of you anymore
Frosty you joining them or we talking ranger here 😁?
It's weird that you're still riding me this hard man just hop off fr
Your vocabulary is quite limited kiddo 😄
Hop off boomer. Stop typing. Mid life crisis dad gamer.
I think i will start bullying you my boy, same way kids were bullying you in school 😄
You're so mad.
I was being led astray, back to ranger
I think one nerf we are seeing for sure is regarding the slow effect that bows have since theres a perk thats meant to do it when shooting at the legs already, and that nerf on itself would already add choice to rangers
Will come here everyday just to make you this salty 😄 we will have so much fun
You're so mad dude.
I feel personally attacked...
@hidden sierra Pls help this chat 
LOOOOL
i swear you were in here the other day picking arguments and displaying your vast knowledge of the english language ?
Don't atleast you don't type back to me for a eternity over nothing
100% agree that should be a perk
i think for the slow on arrows need droped some and just make it so their perk does not require them to hit their legs
Also this yes, cause legshots are stupid
You wanna hop on my meat too now? Just go get some breakfast bro better use of your time. lessthanthree
You are good representation of Internet warrior nowadays my salty little friend 😄
im flattered but no, imma have to decline your micro offer
Malding. lessthanthree
Can you come up with anything new ? you are too boring, you must be quite stoopid irl lol
Yo cloip, any possible way you could ignore those 2?
"Crippling shot: Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect.
@inland bobcat that would probably be a good one has there being no slow at all I don't think would be fare has rangers would now just get rushed by a rage barb
All I wanted was a fucking dodge mechanic in an extraction dungeon crawler lol instead I got a sperg boomer raging at me
make a tumble rogue sweet bb boi
@blazing trout yeah dude, i like winding cal up sometimes. hes a frequent bully.
i do enjoy poking him with a stick.
but yeah ill unclutter the chat
You are stupid if you think that this game needs Dodge Mechanic lol but yeh you are stupid i forgot 😄
Tumble isn't good that's the whole point but batariel decided to start something out of nothing all bc I wanted a proper dodge
add a traitor role for playing other DAD copies
Rangers rock. I'd prefer we have more options for melee though...
I would say make a ranger more strategic rather then oneshotting, like the nerf they did on rogue. Rogue is jokester, a jester and stabber. Ranger should be trapping more and kiting with low dmg slowed shots, and a fast “fighter” with a short swort
smol bb boi just make a tumble smokebomb rogue and enjoy yourself, no reason to be ashamed
That is funny and i agree
Thanks brother man💪🏼🔥
He is not a bully, he is just a piss irl, internet warrior, i see this guy in here everytime i check the chat lol, he doesn`t sleep, on PC 20h daily probably.
theres no reason to be embarassed that you like tumbling around naked as a rogue
what other melee options could they have? the only thing I could think off would be giving them spear normally but giving the spear expert perk for the 10 attack power
Never said THIS GAME we were talking about other dungeon crawler extractions and I said it'd be cool if they didn't just copy the Janky combat of this game and went for a more action combat dodge like souls. If you read the context of then conversation you wpuldve known that
Literally was talking with frosty just before that about greed is good etc
Sht up Karen, you are not impressing anyone, stop being even more embarassing please :]
they should add bullet time too, so I can dodge arrows like Neo
How you're this lost is beyond me. You just have to be right ig. You care so much about this why? It's kind of sad you're a middle aged man being trolled this hard
sips tea
I meaann you already can by crouching and looking up bullet time would just make it cooler
I am just making fun of you, you 1diot lol, i like bullying salty little nerds

Suggestion- move on from the back and forth arguing, im getting tired of seeing the red flag
good suggestion
Lol why are you so pressed big dawg
<@&988703997378584596> sorry for the tag but please help us retake #suggestion-discussion
suggestion allow you to tumble while spray caltrops 180 degrees
But you keep crying my boy. I like it when kids like you cry for no reason
anyway, did you gents see this greed is good bullshit ?
You just replied to a message that wasn't even directed at you. You mad mad
project crawl also a cloney grossness, all you play either are heretics and should be purged
Looks like fake mobile game AD to me.
legit @royal cipher , and havent heard of that one yet pez. lemme go google
yah pretty bad(or early developed), it's have some cool features and qol id like to see in DAD and maybe we can see them now sooner than later has a competitor has it
I just replied to you, kiddo, that`s all what matters 😄
https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-battle-system-improvement
In this suggestion there is a way to improve archery and make it actually a skill in the game. If they implement that - it will solve the problem of the tripshot burst.
theres even more knock offs coming out, those are just the closest 2
We were talking about greed is good before batariel decided to sperg out
yes, two things i enjoyed was the slightly faster combat and the actual zone timer thats clear @vernal hedge
the rest of it was pretty bad
Boo hoo, little boy looking for some appreciation again 😄 stop explaining yourself, be a man for god`s sake.
I swear Greed is Good is a NEXON game, the dev team making it "The Fool's Studio" has no website no info anywhere on them and they have no socials

feel like the dev team name is a jab at IM
Hop off boomerif you keep this up you'll have a heart attack and I can't say I'd feel bad for you
Please keep discussions civil and friendly everyone 🙂
If toxic discourse is continued, it will result in prolonged mutes.
Thanks 🙂
Adding a My Suggestion tab to the feature upvote page so you can check on the posts you have made and are easier to find to reshare here
Batariel literally using slurs in here btw
rogues should have trap options too, I wanna oil slick + flame someone
lol zoomer snitchin
Why we can't equip axes? At least the hand axe. Axe is the definition of the forester weapon. Why we can't use falchions? How is it possible for us not to use throwing axes? Why can't have a shield? Besides, if we look at the Dungeons and Dragons system, that was a base for DaD's class system, rangers are able to use all simple and martial weapons just like fighters are, but unable to wield heavy armor.
Tbh all biases aside Greed is Good is good for a free game and some mechanics in it are nice

Damn straight brother. If you can't act right you don't deserve to act
the audio is horrendous @olive oasis
you both be actin dumb
Mana is fun and every class is strong in its own way but yes bad audio and buggy zone
the trade system is great, I really hope they take notes. Everything else I could do without, altho I can understand the enjoyment of energy/mana, and I don't dislike it in tandem with cool downs
Heresy, Greed is dogpoop
Difference is I'm being self aware about it and have admitted I'm doing it purely out of stubborness this guys thinks he is objectively in the right
https://darkanddarker.featureupvote.com/suggestions/473408/inventory-drag-overreplaceswap#comment556130
Just wanted to bring some awareness to this idea. Please upvote!
I like the concept of prioritizing spam or damage but not both ex: ice mage can dish lots of cc or they can do burst dot
you both think you're funny and right, it's delusional ❤️
I don't think I'm funny. But I think if I'm making him mad then that's what's funny to me.
tumblers better than pumpers?
thank you
Puzzle rooms would be sick! This game has lots of room for it too could have puzzle rooms with traps and could have one where you need to walk a certain path on the floor or the floor opens up or sumn
Could have wall puzzles or torch based puzzles where turning off and on the right combo of torches opens a door or sumn or triggers waves of mobs to come from somewhere
i think the base stats of the gear should or could be the same or more varied between the common non enchanted items and the green, blue ect.
thats gonna be in the patch tomorrow
FBI, We gottem 🙂
We do indeed gottem
Wbu sir what do you think about puzzle rooms?
if not tomorrow than the next upcoming patch, devs said theyw ant to raise minimum damage roll on low rarity weapons and bring down max damage roll numbers on higher rarity weaps
Could be cool right?
i mean like the only difference between them is the extra stats you get from the "enchanted" ones
let there be a chance for a common white item to have better base stats than the green and blue ones
That is good. The gap needs to be shorter. But not only on weapons, armor too... Have they said anything about armor?
no their max damage increases
that does sound like a cool idea, maybe also having in the team based lobbies having to hit some of the testing targets at once to open a room
Oooh didn't even think of target dummies but you're so right
Umm, Im a Runescape player and know my fair share of puzzle rooms, I dont think it would be a bad idea 🙂 Im no game developer though 😅
thats nice if that is what they plan to do for the next part of the testing

@merry jewel its all ones and zeros, cant be that hard...
LMAO
pretty sure binary isnt how games are coded
It's a joke
:>

I just dont know how it would fit in the game >.>
TFW you need to tell someone obvious joke was a joke...
i feel like tumble and smoke bomb should be combined
oo another idea for a puzzel would be some sort of scale where you would need to input some treasure items like gems on a offering table or scale to open a door
Don't want to be locked into an animation for smoke bomb. Please don't make rogue any worse that it is
@inland bobcat would need a found in raid status on the items though, otherwise people would farm that shit. i really like that idea though
they should make stealth allow you to tumble while invis, tumble is the new meta, tumble def best ability
Tumble rn is just terrible and forcing a tumble during smoke bomb would be really really bad imo. Would need to tumble omnidirectionally with no movement stop in between
should be able to offer souls of the dead aswell @inland bobcat
And to make a dinner and tug your bed, lol?
Omnidirectionally tumble with no half second of stoppage before using it would make it atleast bearable to use
this guy gets it
Tumble has potential but rn it's just so.... meh
you should be able to throw all your throwing knives while tumbling, and at the end the smokebomb goes off but instead of smoke you fire off rainbow colored confetti
i really tried to make tumble work, if you time it with rapier animation it somethimes saves your skin cause it can cancle but usually im still getting hit on the feet lol
wizards should be able to turn chests into Mimics
it should just go twice as fast
it would be something that could be farmed and stored but maybe balanced by the quantity or needs a specific gem that is randomly rolled, hard to keep looting when your inventory is already filled with gems and would make you a loot piñata. Just like how people already try to go after players that take out the troll in GC
make a mimic by placing a mimic tongue in a empty chest and closing the chest
Yee, maybe like limbs should maybe get I frames during it but only limbs?
i could be down for that, still lets rangers get hits in if they can shoot a money shot
add small chance for there to be a treasure goblin in the dungeons
jingle jingle jingle
all i really want is more map variety, there should be solo, duo and trio versions of each existing map imo.
that and un fuck rouges.. and ill be happy
At that point I think it falls a bit onto class balance and their rock paper scissor approach to balance.
1 handers I think would mostly be fine for ranger but when you get to falchion I disagreed has I see it has the strongest one hander and ranger identity lies with keeping distance(why spear is the best ranger weapon imo) but giving them falchion would be a lot of melee power.
In the aspect of shield it’s the same thing, it would give them so much power, it would basically get to the point that if you aren’t wearing plate in your fighter, just play a leather ranger.
And I think we will still see changes regarding this when we get the skill tree, which I hope give you option to specialize your class in interesting ways
**Are you tired of EMPTY coin purses in your stash? ** 
💸 After buying potions, bandages, trading etc there are so many empty coin purses left in the stash 💸
👇 The solution, make them sellable to the Treasurer again for 1-3 gold coins! Vote 👇
📢 https://darkanddarker.featureupvote.com/suggestions/494870/make-empty-coin-purses-sellable 📢
THE GOBLIN KING!
give rogues a disarm ability, when they use it on a target their weapon goes to their inventory lol
Thing about ranger is crossie longbow combo is so good that melee isn't worth it if you got a decent crossie and lb imo
man I'm on fire with these suggestions this morning IF I DO SAY SO MYSELF
Would be cool a wandering boss with a pack of body guards and he wanders in that middle room instead of a bunch of skeletons
or just drops to the floor and they can pick it up
would love to see a disarm and then the person just punches the rogue and they fall over
Honestly would b a bit strong should just be like a silence but for attacks ( it has a proper name for that type of cc but I'm just blanking atm)
tumble meta incoming, you heard it here first
also can we have a tag to name and shame any content creators playing Greed is Good or any other DaD clones
@signal lake you should be ashamed of yourself
being able to aim the tumble would be nice like you hold the key and a direction wheel pops or something, allowing them to move through a player as well
Disarmed is the name of the cc go figure.. If you guys ever played smite Belonna whip has a disarm that stops people from attacking for a short period of time
Yeah just something to make it a bit less jank
silence is nice but its just not worth one of two slots cause you need a damage option and a stealth/mobility option.
Right but imagine disarm. Silence but for attacks.
Might be op might be decent but not too op.
that would def be op lol idk how youd beat getting in free trades like that
the thing I miss most about the long hide timer, is talking smack to people while invisible
Make it last for like .5s
just cancles a single swing
Yee 1 swing is all a rogue needs tbh would be difference between life and death as a rogue
and silence is something you usualy start with, i could see it working as first hit then its on cooldown like the warlocks dark reflection with a bit of a longer cooldown
what about an active parry skill that bounces a swing like a block does
was about to say that
While I'd like to see that I remember someone saying on stream IM isn't trying to put too much parry into the game when asked about it
i mean as an alternative to canceling a swing, would not feel like as much bs as just canceling one, and the animations are already there
Could still happen but I think it's unlikely we will see parry as an ability and not a weapon function
Disagree on that, I can't accept that rock paper scissor approach either, to be honest. Every class should have his weakness and strong points, sure, but to artificially create them - that's stupid. Even if rangers were able to use shields and falchions, they will never be as strong in melee as that same fighter or barbarian, since all their perks are about range power and scouting. It will only give some fighting chance against those melee oriented classes. A CHANCE only, because of low armor, but still. Especially, considering how butthurt many people are about traps and, I fear, their imminent nerf or turning them into charge based skill, rangers will not be able to hold people at bay, thus they will NEED a stronger melee options.
yeah footwork is a key element to this game, so dodge or parry abilities will kind of take away from the skill of fighting
Yeah it seems IM care a lot about spacing and pacing
as a rogue only skill of course
Rogue should only get one active skill. Surrender, and rogue should have their legs removed tbh
true, their active skills should all become emotes so they can have them all at once
Yep rogue skills are just getting to try the emotes out for free before you decide wich one to buy on your other toons
2 games in a row. a fighter with a cleric following him around in goblin caves. same 2. fun times. not to mention the fighter had all +3 items. lulz
but rogue can pickpocket emotes from players and use them in that run. the rogue loses them on death but the other player loses them permanently and has to by then again
wipe cannot come fast enough...
Yooooo hear me out a dunce hat unique item for rogue -5 to all +5 to damage received
I would personally not like it, BUT i do agree with a change. How about a adding a slight random recoil to the arrow the further it travels ( like bullets in fps) so there is always a slight change to miss when shooting across the room, ISO extra dmg on the longbow, the longbow would have a better recoil on distance, and survival bow could have an arrow drop like crossbow does, this will create 3 actuall different bows for playstyles
whitelist/blacklist utility item auto equipping
https://darkanddarker.featureupvote.com/suggestions/495510/whitelistblacklist-utility-slot-items
but increases luck and can not be unequipped in the dungeon, add a little bell as well
Lol just hearing a little bell as the rogues naked grippers run around the dungeon
-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).
You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.
Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats
Or in the floor
Goblin Berserkers, holding shortswords and hand axes in both hands. You hit them to low health, they let loose flurry of attacks that potentially kills a player if get caught by the goblin attacks. Thoughts?
Ye absolutely good idea to make most annoying mob type in gc to another lvl
Some are really on copiumn
thats not what copium means goofy ah
Not sure about what kind of recoil you talking about, since bows don't have any, lol. Like the most important thing is to able to draw a bowstring for a needed distance (usually it is to your ear) and lose it when the draw is at its most. That is why you shouldn't able to have arrows be loaded and prepared for the unlimited time like we all sick of seeing on TV and in games, lol.
Maybe to the HR caves? Though, the game will surely add something to the variety of enemies eventually.
What if only gear found and extracted from HR was able to be sold in Trade and all other gear found in normals INCLUDING off of players, crafted, or bought from vendors was tagged as Untradeable, forcing that gear to be used by the player themselves or brought into lobby to give to a teammate?
I guess you are trying to prevent geared "chads of the dungeon" to stomp on noobs, since they won't be able to trade anything found in normals, but you simultaneously created a problem, where those normal, under geared players can't now trade their finds to earn to themselves some gold. It can only work if you raise the item price from selling unwanted gear to vendors. Then again, if you do that - "chads" will still raid normals for quick and easy cash from those sales.
this is going to hurt lesser geared, casual players even more
I see this improving the experience for lesser geared casual players especially when hitting 15+ normal lobbies
so 3 barbarians walk in to the bar..
1 barb tell the other; AAAA
Barb 2: aaa?
barb 3: AAAAAH
followed by a “we chill, we chill?” voip
ahahhahaha yess my man XD
scream first ask questions later
knock knock
who's there?
Barbarian
Barba.. AAAAAH slams door