#suggestion-discussion

1 messages · Page 211 of 1

small furnace
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Don't know about you guys but I know which one I'd rather put into my kit.

limber narwhal
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Some thought would have to go into how gearscore is calculated but I'd think some greens can have a higher score than some blues

stuck perch
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How do you rate a dagger with + magic damage? It's kinda ok on a rogue but fantastic on a wizard, is the rogue to be punished for using a dagger with a decent damage when it could be much better if he was a wizard?

dense sand
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the guys that are steamrolling lobbies arent wearing bad roll purples lol

limber narwhal
small furnace
dense sand
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just seems like a lot of intentional blindspotting in regards to any suggestion about GBMM from a vocal minority

small furnace
dense sand
stuck perch
dense sand
limber narwhal
dense sand
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people gonna lose their minds on Tuesday when they nerf the drop rates of purples and legendaries, as well as nerf the max damage weapons can roll

stuck perch
limber narwhal
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Shouldn't the idea be to do normals to level and raise gold and find some nice things along the way, then you take those rewards to the next bracket to test your competition?

small furnace
# limber narwhal Every system has pros and cons, the current one isn't working at all imo

This is the problem with GBMM people.

You guys say that 'this game could be good' whereas the people who don't want GBMM say 'this game is already good'.

Sure it needs a bit of tweaking, but it's not as if it's a bad system in itself.

I'm not going to end up quitting because some geared guy rolled me, if you are then that's gotta be on you. It's just part of the game.

dense sand
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I think the game is already good, but the system is broken and exploited lol

#

the level bracket system is a joke, we had twinks/smurfs hour one of it and it was hiliariously bad

limber narwhal
stuck perch
dense sand
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the thing is one viewpoint is trying to experiment with solutions while the counter argument is "NO THIS WILL RUIN THE GAME"

small furnace
# dense sand the thing is one viewpoint is trying to experiment with solutions while the coun...

Here's the thing, I fear that these experiments will be put in place and then left alone for far too long. The devs have already shown they are willing to put unpopular decisions into place and not undo them even when there is outrage (a'la the meds change), I want to show my disapproval BEFORE it happens because the way these devs have rolled have shown me that once the change is made it can often be too late.

limber narwhal
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It will 'ruin the game' for players that use their endgame gear to steamroll noobs

dense sand
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player retention is going to be a major issue when it comes to playing normals in this current build of the game, its a fact, the devs have even acknowledged it, once they tune down burst damage and increase the TTK you'll see how many sweats are gonna be crying because the easy kills aren't going to be as easy anymore

limber narwhal
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use your endgame gear in the endgame ya?

dense sand
stuck perch
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Some of those solutions would require intensive time and labour to setup and get working "well" which would then bring in the sunk cost fallacy and discourage the devs from going back on their decisions. This would be further compounded with additional systems using that decision as a foundation.

#

You're better off trying those systems in a different game and looking at how it affects that game over time before committing to it here.

limber narwhal
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I don't think it's all that difficult to assign gearscore to attributes

stuck perch
small furnace
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The devs have said they want this game to be 'hardcore'... these types of hand-holding matchmaking systems are the opposite of hardcore with the intent to make everyone happy and an equal, average level of challenge distributed across all players.

I like this game as hardcore, I like that I can die a brutal, unavoidable death to a geared player that came across me before I could react and that SOMETIMES, maybe just SOMETIMES I can have the insight gained from having those experiences and use it to occasional eek out a victory against one of these unavoidable geared killers.

limber narwhal
small furnace
stuck perch
limber narwhal
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not gear based matchmaking, flat gearscore cap on NORMAL lobbies, you are not being put into a pool of people with the same gearscore as you

small furnace
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That's the same thing through a different method, it gives people a 'baby mode' essentially and splits the playerbase in a way I do not want.

limber narwhal
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so full blues is baby mode?

small furnace
# limber narwhal so full blues is baby mode?

If you are doing forced segregation based on someone's gear, I do believe it is handholding to an extent and trying to level the playing field for people. That is not something I want by method of matchmaking or separate queues.

stuck perch
dense sand
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I got bad news for you, they are definitely going to test GBMM and its not as complicated as you make it sound, the level bracket was a mistake and an obvious one. Once they do a couple big gear and class balance patches, you'll see GBMM get tested.

limber narwhal
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it's no separate from existing normal lobby vs. high roller. If it forces players that have the disposable wealth in full all attribute gear to actually fight other players of the same kind instead of preying on naked lobbies then i'm ok with it

stuck perch
limber narwhal
stuck perch
small furnace
stuck perch
small furnace
dense sand
stuck perch
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Explain.
My suggestion discourages players from playing where they shouldn't be and motivates them without forcing them to move on.

hot hemlock
dense sand
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because like many of my friends, once they get their BiS kit they'll run around stomping normals for lulz, they'll do it till they run out of BiS kits and then go back to farming

hot hemlock
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The problem isnt the loot you find its the loot players bring in thats worth stomping for

dense sand
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you are assuming all players want healthy competition which is largely not true

stuck perch
hot hemlock
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Players want to feel like theyre unstoppable, in which this case they are

hot hemlock
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Hopefully loot gets turned UP in hr and DOWN in crypts so HR would actually be worth the fee

dense sand
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this is the blindspot that many people in this debate neglect, its not just about them getting loot thats not the focus the goal is to CLEAR THE LOBBY OF PLAYERS rinse and repeat

hot hemlock
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If you ran HR currently the odds of you getting a terrible spawn with very low loot pathing for 3 players to split is reasonably high. You end up losing money when you couldve saved the gold and just pubstomped norms

limber narwhal
dense sand
hot hemlock
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Exactly

stuck perch
hot hemlock
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Its meant to be trios. You shouldnt take fights solely based off of OH THEY HAVE 2 PEOPLE LETS RUSH

limber narwhal
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The steamroll geared comps doing this are sitting on an inventory full of golden keys and endless funds, they should have a higher risk to lose their gear in high rollers against similar players, otherwise they're just abusing the regular player base

hot hemlock
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Im also hopin gold gets removed from stash and is just treated as a currency you keep invis once you extract with it

limber narwhal
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OR they can come into normals with a kit full of blues and MAYBE get killed by a lucky squad

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Instead of popping a mario star and barreling through everything they see

stuck perch
hot hemlock
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This is EXACTLY what you should assume what?

dense sand
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I still solo queue crypts, it's fun

hot hemlock
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Im not saying solo q should be punished but the lobby should fit an even amount of teams. GUARANTEEING that theres either 2 solos or 1 duo in a lobby just puts a target on them for queueing the game

dense sand
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when I solo it, it's easier to be stealthy and avoid the ubergeared team and if I die I just spectate the insanely geared team and watch them clear the lobby then go again

stuck perch
limber narwhal
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I'm still here typing because i'm passionate about the game, and I see the existing system as an issue that's leading to my disinterest and many others' i'm sure. This is coming from someone who got to the point of maxing their inventory in golden keys because I didn't have room for loot, and used to clear lobbies as a rogue decked out in purples. The balance is a problem

hot hemlock
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Thats not impacted by the lobby size though lmfao. If you ever played a game of HR and saw the solos you could rush for free leaderboard kills youd understand

stuck perch
hot hemlock
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I still disagree with guaranteeing at least 1 team at a man disadvantage lmfao

stuck perch
tall mist
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Just remove the storm it’s so simple

hot hemlock
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The storm is there to keep players from perma edge of map farming

stuck perch
dense sand
limber narwhal
tall mist
stuck perch
hot hemlock
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Its less of an exploitation and more of a punishment to new players who get lucky lmao

hot hemlock
tall mist
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Really? Where do you often find people in those games? What are they doing. My point being is it’s not a battle royale, and the gear disparity that the majority of the player base is complaining about is only so AIDS because of the storm pushing you into a fight the odds are against a lesser geared player winning

stuck perch
# limber narwhal How is the exploitation not limited by a cap?

Because if the gear you bring in decides which bracket you play in you'll get smurfs with much better skills min-maxing what they can bring in and all but guarenteeing that they won't face anyone that could come close to being their equal and the noob stomping will be much much worse.

hot hemlock
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Doing quests? Or completing the game given objective in the case of Hunt

limber narwhal
tall mist
limber narwhal
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The min maxing is already very much a factor but the cap at least makes them somewhat vulnerable if they choose to come in a normal lobby and prey on everyone

hot hemlock
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Since when was doing a quest considered looting?

limber narwhal
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There is 0 factor that a cap would make this phenomenon worse

hot hemlock
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And if the fear of gear disparity is discouraging someone from playing I suggest not greeding as much and looking for the early extract portals

tall mist
tall mist
# hot hemlock And if the fear of gear disparity is discouraging someone from playing I suggest...

Easier said than done. Just think about it for a second. If there’s no storm and a timer with another extraction system or same with tweaks, everyone is escaping when they don’t want to fight more often, more players with money means more gear means more hell runs more high roller. Why play high roller as a casual player when you’re already getting steamrolled in norms with no loot?

stuck perch
# limber narwhal You don’t think the people in all legendaries aren’t already Min maxing their sk...

They're min maxing gear not skills. But it takes skill to get there and not lose your set to something dumb the next run in. At least with truly random matches they have a better chance at meeting their equals. If they play carelessly they can lose that advantage they thought they had. Also don't discount lucky third parties.
I was doing solo crypt yesterday on my fighter, met a wizard, he shot a fireball at me and I ran away. I doubled back around and found him being chill we talked a bit and he pointed out 2 well geared groups going at it. He buffed me and I charged in and took out their backline while the other group they were fighting backed off. Then a third group came in before I was able to loot my lucky kill. Even if I died, it was awesome, because I was a basekit fighter with maybe a pair of grey boots.

hot hemlock
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The thing is they want to LIMIT the amount of people getting out of dungeons otherwise thered be 18 blue portals and 18 red portals for whoever wants to do whatever

stuck perch
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Yeah, but gear isn't the only factor as to whether someone extracts or not. I've extracted many times as a rat when playing surrounded by lobsters. If I can get to a portal before they can get to me, their gear doesn't matter.

scarlet creek
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Open world dungeon when?

tall mist
hot hemlock
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The average player can extract, its the above average player that is the problem

scarlet creek
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What do u guys think will happen when the wipe hits? This is what I think:
Either they change something about every class and improve on warlock and do some balancing changes for everyone; OR, they do a complete overhaul of EVERY system which wouldn't surprise me with how heavy-handed they are in changes which is good for something in Early Access. I think we might see some more changes to starting attributes and skill/perk changes on all classes as well as a weapon nerf across the board so people do less damage. That's just what i think though. Warlock will definitely be getting an update and be more fleshed out. I doubt we will see Druid yet, but u never know

stuck perch
polar garden
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Gold Chests for storing gold instead of coin purses still in stash just store a lot more gold so we can stockpile more and not constantly have to get more purses but can easily fill purses from it for purchases from trading and such just an errant and random thought

hot hemlock
polar garden
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Nice

scarlet creek
# stuck perch Even at max PDR cap, you still take enough damage that you can get taken out. Ev...

Depends. Magic damage is their weakness so u have Wizard, Cleric, and Warlock mostly to counter them. War maul is a 30% armor pen, but against 85% that's only reducing their armor to 59.5% which is still around 2.5X effective hp, but definitely better than the 7.5X from 85%. Reckless Strike on Barbarian can also be good as it is 75% armor ignored for 1 strike, which would be 21.25% armor rating for that 1 hit instead of 85%. Knocking them down to only about 1.4X effective HP

stuck perch
tall mist
stuck perch
stuck perch
# polar garden Gold Chests for storing gold instead of coin purses still in stash just store a ...

You want to be limited in how much gold you can stockpile. What we currently have is decent. If you want more then you could extrapolate the system into additional coin types. Like silver coins for example, if the stuff you find at the lower levels was only worth silver then you'd have silver purses and gold purses. It would create the same feeling of accumulating more without actually raising the cap for bankable gold which is better if it remains quite low. Although they could raise it if they want to test additional gold sinks. It's althogether a bad thing that players stack their gold to max capacity.

inland bobcat
ivory quartz
ivory quartz
stuck perch
abstract swallow
inland bobcat
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It would also apply to all the gear that others are looting off of other players as well

stuck perch
inland bobcat
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as some of the high geared players just go in to take down other players to take their loot to put on in the trade

ivory quartz
abstract swallow
ivory quartz
lucid charm
stuck perch
# ivory quartz The game is balanced around solos now; or is atleast a partial consideration, wi...

The game is balanced around 3s. I don't see how the nerfs to rogues and barbarians? Give solos partial considerations. Rogues were able to 1v3 pretty easily even against things they shouldn't be able to because it should have otherwise been their class counter. This is a crypt issue, that this makes things better for GC is just a coincidence. Not that I think rogues are all that great solo after the nerfs.

ivory quartz
abstract swallow
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fair enough, that's also an issue
the first dungeon floors are WAY too loot heavy right now, especially with treasure
you can hit 0 large chests and kill 0 PvE still walk out with 150+ gp in just treasure pickups and meds

inland bobcat
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agreed that the treasure needs adjusted in the normal maps so high roller feels more rewarding

ivory quartz
# stuck perch The game is balanced around 3s. I don't see how the nerfs to rogues and barbaria...

Rogues struggled very hard in 3s and so did barbs, outside of the haste invis accelerando ball which was stupid no matter who you used it on, Barb was just the cheapest option. Rogues 1v3 were extreme outlier examples usually where the rogue had a large gear disparity in their favor. I mean ambush and weakpoint that make up rogue damage have like a 30 and 60 second cooldown respectively, after that your damage drops dramatically and even with the best possible gear a rogue is still made of paper. The nerfs to rogue were most certainly targeted for solo play. And perhaps the barbs were nerfed for their performance in 3s I assure you the demand for nerfs to achilles was purely coming from the GC community, I remember arguing with them.

inland bobcat
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for the repair part on my idea was also that it would take some time for the gear to be repaired so you either wait or put on another set of gear. Could even try to sell it in the trade at a lower price if you dont want to have to wait

stuck perch
ivory quartz
inland bobcat
ivory quartz
lucid charm
ivory quartz
stuck perch
dense sand
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the dagger nerf was too far

ivory quartz
# dense sand the dagger nerf was too far

The weakpoint and ambush nerfs were too far, weakpoint didnt need its armor shred nerfed along with the extra damage, and even then one or the other would have been sufficient in cutting down the kill potential. The dagger and AGI nerfs were just a kick in the teeth.

lucid charm
inland bobcat
lucid charm
ivory quartz
stuck perch
# lucid charm They need to remake Rogue's playstyle, it's too passive right now. You either go...

Rogue currently doesn't bring enough potential to a team, sure prior to the nerf it did some things well, but I had friends tell me they didn't want rogues in the party because all they typically did was hide in the shadows waiting for the enemy team to push when my friend wanted to push them instead. Rogue currently brings Lockpicking, trap detection / disarming and jokester (assuming you take the perks), the rest he just does what rogues do solo, but that doesn't always mesh well with the rest of the party.

stuck perch
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Lockpicking is great, but the bard brings that and alot more to a team. It's also a smaller investment for the bard to take the lock picking song than for a rogue to take the lockpicking perk. And traps aren't so common that the trap detection perk is all that useful (I play with it regardless) and it's often a stretch to justify bringing it.

ivory quartz
# stuck perch Rogue currently doesn't bring enough potential to a team, sure prior to the nerf...

The issue is that PVP isn't brutal enough. If good loot was reserved for locked chests and if traps were more deadly or areas had unavoidable traps it might be worthwhile. It is also problematic that rogues entire kit is locked behind perks so they have to chose between the ability to help in PVP or vs the enviornment. If lockpick and trap where just free and built into the kit, you might have seen more people consider taking rogues.

inland bobcat
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it would be interesting if the rouge hade something similar to phantomize that allows them to move through an opponent like a disengage or tumble through, letting them get into those flank positions or being able to charge at the backlines

ivory quartz
dense sand
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People often forget that gear drops are increased heavily right now, if I had to guess Tuesday we will most likely see them reduce drop rates and bring the max damage weapons of high rarity down while raising the minimum damage of low rarity up

dense sand
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also Caltrops should be thrown behind you so you can actually be chased and bait someone into hitting them

ivory quartz
dense sand
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no its in front unless they changed it recently, its very dumb

stuck perch
# ivory quartz The issue is that PVP isn't brutal enough. If good loot was reserved for locked ...

What about adding more utility to those perks, like giving them a buff that increases their value? Like the ability to not only unlock but also lock some doors (countered by the ability to destroy said door if given enough time). Traps detection/disarming, could let rogues use ranger traps. These are quick ideas that add value to those perks. But I'd love to have good loot in locked chests or see more prevalent traps. The maze really was the only location were traps felt prevalent and I recently figured out who to do it without the trap disarming perk.

ivory quartz
dense sand
stuck perch
dense sand
ivory quartz
stuck perch
ivory quartz
lucid charm
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With the stealth changes I mentioned earlier, Caltrops and Smoke Pot will become more viable too. You can just go in, throw caltrops or a smoke and then get out.

stuck perch
stuck perch
inland bobcat
stuck perch
ivory quartz
inland bobcat
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would also add more items to the loot pool

stuck perch
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I also wish caltrops created a larger area. It's pitifully small (it counts as a trap so you can see it be highlighted with the perk)

ivory quartz
lucid charm
ivory quartz
stuck perch
ivory quartz
vernal hedge
lucid charm
stuck perch
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The rogue doesn't see any better in his smoke pots, so making everyone blind isn't that much of an advantage. Also like real smoke bombs the size of the cloud should ramp up.

ivory quartz
inland bobcat
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or making sure they take up enough space in the inventory. they would have to also keep going into their inventory to re-equip them to be able to throw 10 smokes and at that point... seems like a wast of gold on their part

stuck perch
ivory quartz
stuck perch
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Almost as much as the backflip skill.

vernal hedge
# ivory quartz I think if they were ingame items they would be used more than they are now. Cal...

tone down the amount of loot dropped? you mean half of it being bard loot kek.
that would lead to very much the same situation of them not being used, they arent good by any means so why clutter you invetory with it, instead what im recomending is just give it to them, add it has a class flavour, maybe instead of the throwing knifes in they utility pouch you could place lockpicks instead actually to help make rogue more viable vs a bard utility wise

stuck perch
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Add a spell that clears the area of clouds, both smoke bombs and those annoying zombie farts.

inland bobcat
stuck perch
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Yeah something like that. Sounds like a neat Druid spell

ivory quartz
stuck perch
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Nah this isn't a crypt, it's an abandoned fashion warehouse for minstrels!

vernal hedge
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bard just shouldnt have so much proprietary gear, no other class has more gear that solely him can wear, and of course it has to be a feminine male to bring that into the game kekw

ivory quartz
inland bobcat
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make a bard utility item that is a perfume bottle that sprays a cloud that gives the drunk status lol

stuck perch
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If they changed how loot is currently handled from x number of drops from a large list to smaller encapsulated themed list. Example roll a d100, on 85+ roll on the list of classes, then roll on the class specific loot list.

inland bobcat
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having options for starting kits would be interesting to have

stuck perch
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Which is basically how random loot was handled in table top games. Imagine having to pick a random number out of thousands of possbile results all in the same list as opposed to rolling on a table that would point you to another series of tables.

stuck perch
inland bobcat
stuck perch
inland bobcat
stuck perch
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Isn't that easier to say?

#

Hey your character can be what ever you feel like you want it to be. You don't need make up new terms for it though.

inland bobcat
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its just what it is called in game

stuck perch
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I didn't get that impression. They're just both called "Elf"

#

You're also not obliged to have the female (or male) skin align with your original choice for character.

dense sand
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Gary Gygax be spinnin in his grave

vernal hedge
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I wonder what new meta will come along with tomorrow wipe 🤔

stuck perch
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That's it, I'm now playing a tumbling rogue...

dense sand
ripe turtle
ivory quartz
# vernal hedge I wonder what new meta will come along with tomorrow wipe 🤔

Impossible to tell, Ironmace is signalling the update will be very large. So I assume some changes to item rarity compression, and changes to certain enchantment rolls at a minimum, and possibly some new content; hopefully for warlock. Those things alone would lead to a meta shift. But many in the discord and reddit seem to believe we will get a rework of several classes and changes to almost every other class as well.

dense sand
stuck perch
lucid charm
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Really hope they'll release the skill tree system. It's a system that's gonna impact the whole game balance, so it's better to release it asap instead of balancing the current meta.

inland bobcat
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my guess is then next week there would be some adjustments from the changes

vernal hedge
#

After they murder my sneaky boi I best see every class go down in flames and agony

inland bobcat
stuck perch
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Nah they'll just murder the same class over and over again.

lucid charm
vernal hedge
ivory quartz
stuck perch
lucid charm
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Keep adjusting the current classes while knowing you're gonna release something that'll break the whole balance seems quite pointless to me.

vernal hedge
dense sand
ivory quartz
stuck perch
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But competition will be good for both games. And I hope each game decides to go in a seperate direction. I don't want the clones too be too alike.

dense sand
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"ship is sinking" lol games been in EA for less than 2 months, get a grip

ivory quartz
vernal hedge
dense sand
stuck perch
lucid charm
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The only factor that will kill this game is that it's not on STEAM yet

vernal hedge
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Not being on steam is fine, it’ll go back eventually, it honestly is probably a good thing had the game would likely end up being review bombed due to being early in development

ivory quartz
# vernal hedge The devs don’t know how to balance but calling it a sinking ship is over reactin...

I have seen playercounts drop drastically, their is no future for steam release in sight, I have had 5 of my friends who play played with me leave in the 2 months since it came out. Most state the same reason, the class and playstyle they liked got nerfed and the game isn't fun anymore. I myself can't make sense of the balance changes which I believe to be heavyhanded, unnecessary and far to frequent. I don't know what else to think

stuck perch
dense sand
lucid charm
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The only thing that gets on my nerves right now is the trading system. I'm just tired of sitting in trading channel for hours to look for gears.

vernal hedge
# ivory quartz I have seen playercounts drop drastically, their is no future for steam release ...

And on the other side of the coin I had several friends pick up the game, player count drops are normal as we are before a wipe and it’s early access, there’s not enough content to keep everyone playing the game non stop.
If people stop playing the game because their favorite class got nerfed… L bozo not much more to say, if that’s all it took for you to quit the game they either don’t know the game or care for it enough

dense sand
ivory quartz
stuck perch
short heath
ivory quartz
ivory quartz
proven vortex
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Those playstyles that were nerfed, while fun for those players using it, was not fun for others not using it. Not sure how that's so hard to understand.

ivory quartz
stuck perch
vernal hedge
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Balancing doesn’t mean you are producing content or do you think that they have level designers and animators doing balancing patches?

stuck perch
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Just about every MMO and many multiple player games died out because of this approach. Players will play a fun class that's underpowered for a long time, but they won't play a boring class that happens to be OP for very long.

short heath
ivory quartz
short heath
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I'm agreeing with you, just letting you know that they actually listen to their community and that's why they're balancing now.

proven vortex
stuck perch
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Can you give me a link to that more recent video? They're not exactly easy to track down, also if you can have it at the point where he says that so I don't need to go hunting for it, it would be great.

vernal hedge
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@ivory quartz in you opinion, how would the ideal development of dad look?

stuck perch
vernal hedge
stuck perch
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Balance isn't unimportant, but it needs to stand aside and let fun be the main guide to content.

ivory quartz
# vernal hedge <@661185697507573760> in you opinion, how would the ideal development of dad loo...

That is a tough question, my ideals and tastes are different from the norm and I acknowledge that. Ideally I wouldn't want them to have any balance changes, merely allow the meta to develop and the playerbase to adapt. And then when they have made new content. they should release it and allow the new meta to form around that. As I said this is unappealing to many 'modern' gamers so I would settle for at least waiting two weeks between each balance update so as the community can have time to fully embrace and adapt to the new meta.

stuck perch
vernal hedge
stuck perch
#

Warlock was a surprise because it's not part of the classic base classes but that's not a reason not to have them.

short heath
stuck perch
proven vortex
vernal hedge
ivory quartz
# proven vortex So you're basically saying you don't want weekly adjustments, you want monthly+ ...

Metas are not as sett in stone as you believe, starcraft 1 is a game which hasn't been updated in near 20 years and still sees meta shifts. I think bi-weekly updates are too often and think that monthly plus as you suggested would be better, but I think 2 weeks as Leauge of legends does it is atleast enought time to let the community get comfortable with it. The 5 days between the community bandwagoning on the new thing that needs to be nerfed is far too soon. A day after the rogue nerfs every started jumping on the nerf ranger wagon. It is never ending, and it is the responsibility of the dev team to force some patience on the community

short heath
# stuck perch Here's the link with the right start for anyone else that wants to look it up: h...

It gives the players an idea of what to expect as far as their idea on how balancing should/will happen in their eyes at the very least. There's a separate question where the answer is sdf admitting that they were effectively reacting to how the community felt because it was a good majority of the community speaking out that they weren't happy with how unbalanced everything was. I'm looking for that now, but I'm at work so it's gunna take some time.

stuck perch
proven vortex
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Starcraft is a completely different gametype and really doesn't compare

strong grotto
#

Rogues don't need to keep anyone at bay, they need to go in. Rangers need to keep people at bay, thus traps are made consumables. In other words - the second you will make traps a limited charges skill or perk, considering they already need to have tripshot and spear mastery to be able to fight anyone, you will weaken class to the point of no return.

vernal hedge
#

have you taken a look at rogue perks lol? ranger having traps be a perk or ability wouldn't be that big a deal(ability would be more of a handicap but still workable)

stuck perch
ivory quartz
stuck perch
#

That's like saying you make $100 a day and you boss says he has to give you a slight pay cut because he can't afford to pay you. Then you're new pay is $25 a day.

short heath
ivory quartz
short heath
ivory quartz
junior owl
#

I think that all of you people are worrying too much and should just play if you're having fun and stop playing if you're not .

stuck perch
#

Sure, but balance out nerfs with buffs. Nerf Bard's Tranquility? give Lament a buff. Might not be a 1 for 1 exchange, but at least I get to play with an ability that used to suck over one that sucks now to keep the class manageable.

vernal hedge
#

because they were a limited play time, the community was a big reason those tests were different not even the game persay imo

ivory quartz
stuck perch
#

Especially the people I enjoy playing with.

junior owl
vernal hedge
ivory quartz
vernal hedge
#

remove solo and duos maps 👏

short heath
stuck perch
#

16 player 3s map brought all the solos and duos opportunities we needed.

vernal hedge
#

But the scary rogue man dominate goblin caves L Bozo, game is balanced around trios

dense sand
#

cant wait till trios has 3 map progression again

vernal hedge
stuck perch
ivory quartz
# stuck perch 16 player 3s map brought all the solos and duos opportunities we needed.

Yes, If they wanted to appease solo players they should have made more portal spawns, and make them spawn in outlier areas of the circle or something. Plenty of changes they could do to help people who prefer solo play rather than splitting the community. Now we have an impossible to solve balance nightmare. Class matchups will always be rockpaper scissors in solos but we are now balancing for that. It is leading to the removal of class power and identity.

vernal hedge
#

or give ruins back to the ruins-crypts-hell gamecycle and maybe they are making a new duo map

short heath
ivory quartz
# dense sand cant wait till trios has 3 map progression again

Agreed, is all they needed to do was add down portals to ruins. The reason people didnt like it was because of that dumb extract system they tried to implement. That doesnt work with a closing storm, because then you have to run through it to get to the extract half the time.

dense sand
#

hopefully the speculation/mining is correct and we get the triple map progression back soon

stuck perch
short heath
stuck perch
#

WTF is the rogue supposed to do in a team now? Is the rogue only allowed to team with other rogues?

ivory quartz
stuck perch
#

I'm not saying rogues should burst down heavy armor. But they're also not supposed to be fighting with pool noodles.

short heath
vernal hedge
short heath
stuck perch
#

Bard's ability to support is also in the gutter. The selfish buffs are kinda ok, but the rest don't feel as if I'm contributing as much as any other class would to a team outside of very specific buff stacking situations.

short heath
vernal hedge
#

Remove. Bards. Lockpicking. Song.

ivory quartz
stuck perch
# short heath They need to have high flat damage and low armor pen so they're lethal to squish...

The perfect answer to that is increase the health value from strength on every class. All squishy classes have low strength.
https://darkanddarker.featureupvote.com/suggestions/483802/increase-the-health-provided-by-strength-this-will-help-balance-damage-in-turn
Bard was only a must take because the game still lacks a lot of options for support oriented characters. If support oriented players didn't feel like they HAD to play bards or clerics then you'd see less of us.

vernal hedge
#

or make str the damage one and add constitution has an hp focused mod?resolves the issue of having ungodly ammount and hp and damage all through same source

stuck perch
ivory quartz
short heath
# stuck perch The perfect answer to that is increase the health value from strength on every c...

No, Bard is an absolute must take because of their specific type of buffs that they're able to quickly apply and that stack, combined with their general utility and overall combat capability being universal. Bards should not have ranged weaponry available to them if they're going to allow buff stacking the way they do. Movespeed and action speed permanently being capped out and being able to unlock and open all chests in an aoe surrounding the Bard is absurdly strong in itself, because that is such a massive boon to your "clear speed" that it allows you to position significantly quicker and easier than any other class combination, which leads to a strategic positional advantage at all times. Not to mention if the other team doesn't have a Bard you literally will be able to catch that team no matter what they do if you truly wanted to due to the aforementioned buffs being permanently applied to your whole team.

stuck perch
#

Make bards choose their instruments more wisely as opposed to giving them access to all 4 from the base start. Each of those instruments has a musical identity that should be respected and reinforced.

ivory quartz
vernal hedge
short heath
#

STR giving health and damage is a bad idea. That allows double dipping, and is exactly why base kit Barbarians are as strong as they are (when compared to other classes in their base kits).

ivory quartz
stuck perch
# short heath No, Bard is an absolute must take because of their specific type of buffs that t...

If bard is short term buffing with accelerando and allegro, they shouldn't have a whole lot of time to run around and smack things. So that they have access to crossbows or falchion is a different issue. As a bard if I'm going to spend my time casting to help my allies clear I need to provide at least as much as I or another class would if also focused on clearing, on top of being good enough to warrant the giant musical flares I'm sending to the rest of the dungeon which both scares away prey and attracts predators.

short heath
# ivory quartz Shouldn't have falchion either.

I think Bards should only be able to use Quarterstaff, Rapier, Short Sword, and daggers. No ranged weapons, no heavy 1-h melee weapons, no heavy 2-h melee weapons, and is fitting to what Bards usually are seen using.

ivory quartz
stuck perch
short heath
strong grotto
# vernal hedge have you taken a look at rogue perks lol? ranger having traps be a perk or abili...

Tell me a moment where ranger was able to one-shot someone in full plate even using long bow? You can't. Because even with the tripshot using longbow it is a THREE DIFFERENT INSTANCES of damage. The instances you can miss, enemy can dodge etc. While all ROGUES needed to do is press to buttons and BOOM. You stepped on the mine. No counter play. So it isn't surprising to me that rogues got shafted that hard. Besides, rangers already have a perk influencing the traps and they need to BUY those. Which way harder to do for average player, since you required to spend your gold on arrows AND traps. Thus, if your suggestion goes through - it will not "nerf" rangers. They will be buffed since they will no longer need to spend their resources to have traps in every game.

ivory quartz
stuck perch
short heath
ivory quartz
stuck perch
ivory quartz
stuck perch
ivory quartz
short heath
short heath
stuck perch
short heath
ivory quartz
stuck perch
# short heath Bard has already been nerfed into the ground and is still must take for the reas...

Bard isn't the only character acting as a force multiplier. Wizard provides more movement speed and attack speed than bards with a single spell. On top of the myriad of uses for invisibility and the much higher potential for burst damage through spells. Clerics also act as force multiplier with heals and shields. You may be stuck on bard being the best class, but I've been asked by people to play a cleric over a bard.

short heath
#

So long as movespeed and action speed remain the two most valuable stats in the game both in combat and outside of combat, Bard will remain must take unless you remove song stacking or place a diminishing return on song stacking.

strong grotto
# short heath Bards provide more than most classes do in all cases with their buffs. Your stat...

I agree. I believe there should be a limit at music bards can play. They provide WAAAAAY too many buffs at the same time. I'd say, there needs to be as system like this: they should be able to play only one song at a given time, the song's effect can persist for a few seconds after you stop playing it (can be increased with perk). That way we will no longer see a team with 10 kinds of buffs at the same time and if bards are willing to provide a buff for their team in combat they would need to be locked in playing that song OR to drop it and join combat.
There. Bard is fixed.

stuck perch
vernal hedge
# strong grotto Tell me a moment where ranger was able to one-shot someone in full plate even us...

Rogue doesn’t one shot either, they needed several hits to take down a full plated guy and guess what, rogue did that from melee where it can easily get 1 or 2 shot.
Ranger in the meanwhile does it from the safety of range lol and with the massive slow that longbow applies it’s not hard to hit all 3 hits from a triple shot.
Range has a perk for traps that nobody takes because there is 0 reason.
You don’t buy traps lmao, you simply queue into a game naked and back out, having rangers need to spend an actual perk or skill for traps would be a nerf because they are losing either triple shot/rations or they lose one of their damage perks, because basically every perk a ranger takes are damage increases

short heath
# stuck perch Bard isn't the only character acting as a force multiplier. Wizard provides more...

Wizard also has to actually be able to hit their target with their crosshair in order to apply said buffs, and they last a shorter amount of time. If your trio is running anything but Bard/Cleric or Wizard/dps class, you might as well be trolling. The problem is Bard being must take, again, for the many reasons I said above. If you're a support player and don't want to acknowledge that, then enjoy your privilege I guess. You just don't want your class to become balanced.

#

Not to mention that Bard songs hit all 3 members of your team and not just one per cast.

stuck perch
# short heath Wizard also has to actually be able to hit their target with their crosshair in ...

Because asking your team mate to stand still for half a second is asking too much? Bards also need to play that guitar hero mechanic well or their song effect will suck, songs aren't hard enough? Then remove charismatic performance. I'm all for the duration of haste being increased especially if the stats of the caster could influence the duration of the buff (they don't at the moment), make bard songs longer to cast, maybe removing charismatic performance would help there too. Your party has to be in range to be affected by those songs, which if your barb runs off at mach 3 being hasted at speed cap then good luck catching up to him all the time, often with the other party member running off in a different direction. All the buffs in the world are wasted if your mach 3 barb gets CC'd and he stands there like an idiot and so far most CC options in the game suck, and don't scale in a positive direction with any stat. Ranger's Trap may be the only decent CC out there yet people want it removed because too hardcore.

#

If you make EVERY class required in a comp, then none of them are truly required and it's just up to personal tastes.

short heath
stuck perch
fading crater
#

no meme next wipe should test zero trading

stuck perch
#

I don't mind the bard being tuned but sacrificing the fun of the class isn't worth it. Every class should be fun to play regardless of what they do. The bard nerfs took that away and not just the movement and attack speed buffs but also the recovery aspect of bards, and most of their other utility as well.

strong grotto
# vernal hedge Rogue doesn’t one shot either, they needed several hits to take down a full plat...

https://youtu.be/2hxFSeIDwmQ?t=13
It is link with time stamp. It was ONE. TAP. Now tell me it was fun to play against, please.

Further more, in order to SAFELY hit someone from the range you need to be: 1 - on absolutely open space, 2 - there should be not a single cover for your target, 3 - your target must be absolutely empty in their head, because any reasonable person after getting hit once will search for cover or simply leave the area. And yes, it is "easy" to land a hit with longbow after slow. But you need to be either pin point accurate with your arrows from the SAFE distance, as you say. Did you know, that even in DaD there is still a skill required to do so? It is called having a good aim?
There is a reason to take that perk. You don't play him, apparently. That perk is there precisely to nerf the traps usage, because without it - it takes you an eternity to place one, which can often decide the outcome of if you are going to your stash to place gold in it or to take your spare set out of it.
You do buy traps. You have 2 traps in your default set. If you used them - they are gone. Give 10 gold for each, please. You don't have it? You are out of traps then. What a shame.

It took me like 10 attempts to post this, because stupid moderation that doesn't even tells you what exactly is WRONG with you text and what you need to redact, FFS!!!

stuck perch
#

Yet bards are as loud as ever, but people complain that they can't run away from the bard when they knew he was there for the last 2 minutes which they spent breaking pots and making noise until they were surprised by a buffed barbarian destroying a door and chopping them up with a horseman's.

ivory quartz
# stuck perch Because asking your team mate to stand still for half a second is asking too muc...

I agree with Ghost he convinced me, Giving bards a limited number of casts to each song, or making songs go on cooldown will hurt the class identity of bard. Other changes should be looked at like repeated song playing for more effect, or higher difficulty songs. But ideally we actually want bards to be playing songs all the time, that is the class identity and what makes them fun to play as. They just need to not be as oppressive. I think the biggest issue with Bard and all buffing classes in this game is just how buffs stack with each other with no priorty or diminishing returns, but that is a different conversation.

ivory quartz
ivory quartz
stuck perch
# ivory quartz I agree with Ghost he convinced me, Giving bards a limited number of casts to ea...

It is a different conversation, but the problem is limited counters and limited ways to mitigate or manage the result if you don't have a counter readily available. Dispelling mechanics could remove the oppressive buff stacks, some hard CC could also mitigate the problem by turning the fear of the incoming doom ball. For example what happens when a barbarian with all the buffs in the word steps in a ranger trap? The danger he poses becomes very localized. More CC options would provide different ways of handling these comps without needing remove the toys from the classes that make these comps strong.

ivory quartz
stuck perch
#

If a poke from a warlock is enough to turn your raging buff ball into a weeping baby, the meta would shift, sure buff balls would still happen but players that are afraid of them would pack a warlock or other character with something to counter that meta.

tribal knot
#

Fighters RANGING EVERYONE before getting into melee when they are already TANKY as hell is a bit much.... i hope it gets look at as im sick to death the FIGHTER being a FIGHTER and a RANGER and just being a better choice for anyone who wants to be a RANGER, its best just going a fighter to have the extra defense its stupid

hot hemlock
#

Ranger has mobility and damage over fighter.

tribal knot
#

fighter has a SPRINT and Can weather ALOT of DMG before using Second wind ..... the ranger is usels vs them or pretty much anyone who isnt just as squishy as them.

strong grotto
vernal hedge
#

bruh I love myself fighter fights has a ranger, they are the easiest shit to kite lol

tribal knot
#

The fighter ranges anyone now before getting into combat .. the RANGER ONLY HAS RANGE beofre his last resort is mele

#

the fighters last resort isnt his mele as thats his CLASS

vernal hedge
#

yah, but you have way better ranged damage, you are also faster, and you have triple shot to punish him pushing you, has a ranger if you are getting pushed by a full plate you should be able to kite and win.
plus if you use spear, spear on ranger is insane lmao

tribal knot
#

wow 10% of lets say a 42DMG Longbow is only 2.1 DMG...WOOP DEE DO AGAINST A FIGHTER

vernal hedge
tribal knot
#

ITS STILL NOTHING

vernal hedge
#

idk what to say to you, I can show you clips of me kitting full plate and even lobsters with longbow, remenber to shoot feet

tribal knot
#

kiting kiting kiting were talkiig about Learned movment ... the point im making is the DMG rangers get vs what a fighter can do is miniscule when they soak it up with theri armour.... there is pretty much no point in going a ranger when all u loose will be a the main tripple shot that seems to be the only usefull perk.

vernal hedge
strong grotto
vernal hedge
#

And the fact you say triple shot is the only viable skill just proves you are playing it wrong

tribal knot
#

Im sick fed up of ppl crying skill issue or u not playing the game right, you can tell the redditors by a mile

vernal hedge
#

The irony in that is beautiful

thorn pewter
#

Alright, WHEN IS IM gonna change this PATHETIC full geared full team vs low geared solo player bash gonna FIX? Just pathetic and ruining game experience for many Players who dont want to compete in this bs nolife gear grind. Do you notice?

hoary dirge
#

I honestly think the TTK for rogue coming out of stealth is incredibly high given the additional damage that came with the perks. However, I also think that people aren't taking the combos into consideration either. 3rd hit on stilleto does 140% damage, mixed in with what was 50% damage increase and 50% weapon damage from weakpoint adds up to a really high first hit. So I definitely think the ambush and weakpoint nerfs are justified, albeit I feel like weakpoint should have a slight modifier for the next hit rather than just stripping armor rating.

strong grotto
vernal hedge
strong grotto
# thorn pewter Alright, WHEN IS IM gonna change this PATHETIC full geared full team vs low gear...

It is frustrating, sure. But there is a catch. When you are naked and they aren't - cooperate better, maybe even with the other skill and take their boots home. They risk far more, than you are.

I need to add, though, that it is not even about geared vs ungeared situation that is the problem. It is the gap between tiers of equipment that actually makes this situation bad. Remove that gap or reduce it and the game will be much better.

strong grotto
# vernal hedge Have you used any of those skills? Or you saying it from reading the tooltip?

I did use them. I find them absolutely useless if you compare them with tripshot. I can combine tripshot with some of them, but there is now World in witch I will replace the tripshot itself. It is the same situation with fighters, actually. The second wind and sprint are so heads above of what other skills provide, taht there is zero reason to take anything besides those.

bleak dagger
#

Does anyone know when they will hold the live Q&A they were talking about?

vernal hedge
# strong grotto I did use them. I find them absolutely useless if you compare them with tripshot...

Multishot is nowhere near as helpful. - Amazing skill to shotgun with, my favourite ruins comp is lightly armoured cleric so he can quite more easily with me going spear ranger with triple shot and multishot
Rations are solid, but can be skipped. - the beginner safety
Penetrating shot is highly situational. - great dps potential mixed with triple shot
Forceful Shot is just a meme. - yep this is a meme
Quick fire is situational and easily forgotten. - situational but can be used in place of penetrating shot for ridiculous burst damage
True shot is stupid. - true shot + penetrating shot + crossbows, not everything is a bow perk and this on a good windlass is more akin to a sniper

strong grotto
thorn pewter
# strong grotto It is frustrating, sure. But there is a catch. When you are naked and they aren'...

ye its just when you crouch as naked bard with zero loot to a fully juiced team of 3 they still rush at you like you are santa clause and just 1tap you. I wonder what for? Id never do that. I would never go full geared team into low gear single player. Its just pathetic. And yes imo this need to be changed or players like me will just leave game alone. And what happens is that this will be the dream game for like the 5% Hardcore players. And yes, the nolife hardcore gear grinders and noob bashers. Cant articulate it different as it is so. GG

vernal hedge
brittle summit
#

Add a crystal dagger, similar in stat spread to crystal sword. Would make poison rogue a viable decision to play.

tribal knot
short heath
tribal knot
strong grotto
# thorn pewter ye its just when you crouch as naked bard with zero loot to a fully juiced team ...

It is pathetic. It is also pathetic from the other side. Look at this from their perspective: they go inside fully prepared and in full confidence that those "peasants" are about to fight each other while they will simply go in and wipe the floor of dregs. If those naked people were more inclined to COOPERATE instead of killing each other at first sight - the situation would never be a problem. So it is not them walking in wearing gucci in a room of bums that are in the wrong. They've earned that drip and want to give it a ride. It is those bums, who instead of cooperation will kill each other for scraps instead of fighting off those walking piñatas.

The situation can only be fixed if community will simply accept THREE BASIC RULES OF CONDUCT:
1 - Do not attack first. If you are fully aware of threat or attacked - you are free for any kind of response. People will die even without you personally engaging them.
2 - If the fight is avoidable - do not fight. Reasons to fight in this game aren't making a long list. It is either if your are surrounded by hostiles or if there is only one portal left and you are 2+ people in the room left.
3 - Engage other team only if you have a conflicting interests. That is if you came down to fight the boss and they are here to fight the boss. Deck it out then. Winner takes all.

But, as I've said, instead we have bunch of idiots who will always chose violence no matter what and are willing to kill each other for those with more gold (and thus better chances, since potions and equipment are sold) to simply become even more richer.

tribal knot
real trellis
#

"People should play the game how I want them to play the game and only PvP against people who are way more geared than them"
lol

strong grotto
thorn pewter
# strong grotto It is pathetic. It is also pathetic from the other side. Look at this from their...

Iagree with you but you cant rely on any "gentlemen agreement" this has purely to be fixe by IM otherwise im gone. And so will be the big swarm of/casual players. And i already play way too many h/day. Also game has a very toxic atmosphere witch i never experienced and this is so sad. IMO game is totally driven by greed and bad manners. Now you can argue well its an loot game but idk man this greed and BM and toxicity is not my world. You can even wathc big streamers running in fully juiced team bashing noobs and calling them bit ches. Ye very gg. Game is totally broken and im only arranging with it atm. And i have a big patience nerve but idk how long i will take this shit. Unfortunately i play solo alot due to my friends hve better things to do then wasting their lifetime on toxic/bm game 😦 wich i fully understnad 😦

tribal knot
strong grotto
# real trellis "People should play the game how **I** want them to play the game and only PvP a...

No. They should play the way it makes sense to them. I only told you how I play.
Yes. There is no reason to fight anyone, if all you will get are trinkets to sell the collector to. Tell me, what costs more? A purple cape or cracked pot? Blue cuirass +2 all or green ring? One of those you are able to get from the people, that are naked. Other is what you can take from those who aren't. Which would you chose to obtain, smartass?

thorn pewter
# strong grotto Again. How many those geared are in the lobby usually? 1? 3? Why those naked jus...

wtf you think i do? you think i go look for them? Dumb commen, really. I play rat like 90% of the game but still they chase you down. This is just coward and BM play(not talking about the toxicty). In other games we used to call it noob bash and the good no-noob player comunity didnt like those noob bashers. We only played or invited good players. THIS NEEDS TO BE FIXED. Also those juiced players dont test their equipment. I saw streamers like brad quackson telling like 7 lowroller lobby runs in god gear he was testing. What a BS really. Just pathetic comunity imo. Unfortunately. Game is only made for thos who dedicate their life to the grind and also have more frineds who do the same. Now prove me wrong!

#

I remember when i played path of exile back in the day i enjoyed playing thos runs were everybody started at the same starting position naked and then the competition started. I think game need s such a mode urgently. THEN WE CAN TALK ABOUT SKILL. Anything else is just. WHO SPENDS/WATSES MORE LIFETIME GRINDING AND HAS BIGGER COMMUNITY WHO ALSO WASTE MROE LIFETIME GRINDING.... thats zero skill sorry.

strong grotto
# thorn pewter Iagree with you but you cant rely on any "gentlemen agreement" this has purely t...

What you tell is "turn the game into a police state". Sure. It will work, with hard boundaries placed and rules enforced by banhammer. For a while. Then it will collapse. What I propose is "introduce a bit of morality into game about greed and it will last forever". Ever heard about Lord feeding the crowd with only few fishes and bread? It is a story about need to SHARE and COOPERATE.
And yes, the game is toxic and competitive. Which is why it fun to watch. TO WATCH, not to play, especially not as the one playing the role of "no-name barb #4 killed" in a match for some TTV scum lord. That is why it is important for community to have some morals and cooperate in games more.

thorn pewter
#

You cannot count on those morals. Unless its set from a higher institution. Or the devs or like in my other games "where us the no-noob comunity" planned/hosted games with only no noobs. We had zero fun in bashing noobs as we wanted a gg and if you win its way more rewarding. Also you congratulate the other players. here its PURE TOXICITY

#

Game needs MMR system/gear cap. There is no argument for me ( ihavent heard any good wich deletes the argument of a fair balanced environment). Anything else is just pure noob bash to make nolifes feel superior(dont take nolife as an insult but as description of the game loop or players who tryhard) . It may hurt your feelings but it is so

#

We can talk about skill if for example a lobby has max green items allowed. Then we cn talk about skill. And if you rush to skel champ or centipede and you farm your op item then its good thats part of being skilled(mapknowledge/understanding)

#

Anything else is just nolifes/tryhards showboating/noobbashing their gear

vernal hedge
# thorn pewter Game needs MMR system/gear cap. There is no argument for me ( ihavent heard any ...

problem is both mmr systems and gear based matchmaking are not something that fit this genre, game is supposed to be hardcore, unpredicatable, punishing
adding any sort of matchmaking will remove the unpredicatable, all matchs will end up being the same and this will push more people to brainlessly follow the meta

What they need to do is create incentive for the gear to be used elsewhere as well as there being some closing the gap between geared and ungeared.

thorn pewter
strong grotto
thorn pewter
#

MMR and gearcap fit absolutely perfectly. You go in full green and you need to show skill and rush centipede for betetr gear for example to get the edge over others. same for purple lobbies and so on

#

It is regulatable and so it should be. And thats not a police state idk what made you bring up this word. totally misplaced/misused sorry

#

NAd ofc it will regulate itself. But in the way that in any amopunt of time there will be only the tryhards left to play this game. IMO

strong grotto
thorn pewter
vernal hedge
thorn pewter
# vernal hedge adding a matchingmaking makes everything predicatable because I know that evryon...

Bro my magic is gone. Sorry. Also i dont want to ruin your game expereinece but mine is totally ruined already. Im just trying to safe the game from being a nieche game for tryhards. And this is what it is going to be soon. Its ok if its your dreamgame then but by then most players left the game. If thats your goal i will fight against this "imo stupidity" and if i lose im gone for sure. Ive already played another hardcore grind game where it was basically a bunch of players ruling the whole environment. For those few players/nolifes/tryhards(call them whatever you want but you know exactly what i mean and that im right even if it hurts your feelings) ofc its the dream game. GG and RIP game then

#

You cannot define a game by letting the hardcore players be the only ones having fun/benefiting from it or? I know already many players who already left game. I mean its good for IM and if they didnt steal anything they deserve every single dollar and im proud to even having supported them even if i stop the game. But i dont want to let this game go into this direction

#

Also i think it would ruin the game and even IM would sell less copies. Just wait for the steam comments... 😦

#

On top, i dont even get it how it can be fun to bash noobs? Whenever i played agame in the past and i got a noob as enemy I insta left cause i dont wanted to lose lifetime to just play vs low skill. I mean WTF lol

haughty bison
# thorn pewter Bro my magic is gone. Sorry. Also i dont want to ruin your game expereinece but ...

this is a wild take. I've level 3 fighters while I was sick the past few days. Got each to 15 in 4 or 5 hours of playing with a full stash and over 1k gold each. It's insane to me how quickly people give up or "lose their magic" after having some misfortunate. It's literally described as a hardcore dungeon crawl experience then people get upset when they run into the hardcore aspects of the game and lose their loot to someone more geared. Learn to fight geared people. Learn the maps so you can escape from them. Learn to use invis potions to drop aggro of mobs onto those geared people. A single trap from a ranger can ruin a geared persons run. So many ways to counter it but people don't want to learn, they just want to win and thats what's toxic. learn to fail and learn to learn from it lol

thorn pewter
#

Make gearcap where you cant join with higher gear but you can join with lower. LEts try this out and then we can argue again or not? Why not try...

vernal hedge
# thorn pewter Bro my magic is gone. Sorry. Also i dont want to ruin your game expereinece but ...

This is good discussion because it is a big divide in the game atm, I might prefer how it is currently but I can recognize many don’t.
It also comes down to appealing to different playerbases, on my side of the coin I’ve had plenty of friends of mine start up and enjoy the game because it filled a hard to fill niche and also the fact that the game is still very recent and we are still to see loads of system that would keep this more in check.
I’ve played tarkov for 6 or 7 years and at the start of the game there was also a lot of request for gear based matchmaking and mmr and how not having it would kill the game yet the game kept on growing because people vibed with the vision of the game

thorn pewter
haughty bison
thorn pewter
#

I still have legacy items. Whats the whole point now....

#

Ye but tka emy comments from someone with experience/who spent alot of time/ and who "has stuff/stash" and i think im still richer and/or better then most players. Wich I only state to tell you im not just talking bs and promoting bs ideas or at least that i have a valid point or background or reason

thorn pewter
#

WHatever i again wasted too much of my lifetime wich i should evaluate way more precious 😉

#

At least Ive trained my english writing skills a little bit lol

real trellis
haughty bison
# thorn pewter I dint take it personal id ont even if you insult me its just that it was unlogi...

that's why it was a general observation but the way you responded def said you took it personal. Anyway, stop spreading doomer stuff please. Game is in early access of course the population is going to come and go. It spikes every update which they are putting out a bunch. Other games and expansions are coming out that people are going to go visit then maybe come back after some things have been addressed. Every single game goes through this in one way or another. The best remedy to your frustration is to take a break then go back in. I lose all morning, take a break and come back to be unstoppable. You have to develop proper habits and consistence will come. So many people have bad habits, like not healing or reloading before looting and another dude comes up after you just fought and you get 1 shot because of those bad habits

thorn pewter
real trellis
thorn pewter
strong grotto
strong grotto
real trellis
thorn pewter
thorn pewter
vernal hedge
strong grotto
bleak dagger
thorn pewter
strong grotto
bleak dagger
vernal hedge
thorn pewter
#

we have a discussion here. And you for sure are not part of it youre just a troll. Ppl can judge it

strong grotto
bleak dagger
thorn pewter
#

rofl i didnt want to write taht but that exactly was my thinking. Your just a troll and you keep trolling. Ppl can judge it

narrow snow
#

Give us the patch notes. Wipe is tomorrow. Would like atleast 24 hours of prep.

real trellis
narrow snow
real trellis
#

If you don't have all your classes at 15 or more by now I don't know what to tell you

narrow snow
real trellis
#

20 doesn't mean anything

narrow snow
#

Wrong

vernal hedge
#

?

real trellis
#

Ok so what exactly does 20 do for you mechanically that 15 doesn't, at this point in game development where we don't have the skill training feature yet?

narrow snow
#

Well if we had the patch notes. We would know if we'll get our skill trees or not.

vernal hedge
#

We 99% aren’t getting them

narrow snow
#

I mean you don't know that so

real trellis
#

So you're arguing with me about whether 20 means anything based on a possibility that we MIGHT get skill trees with the upcoming patch?

vernal hedge
#

This wipe is happening earlier than expected because of the dupe glitch so I don’t expect anything from this other than balancing, some qol and warlock expansion

real trellis
#

Ok lol. I'll stay here in the real world and you have fun in la-la land.

narrow snow
#

No it's not. They hotfixed that. Wipe is actually pushed back to Tommorow. It was literally postponed. Wipe is not happening earlier bc of dupe.

It's crazy you're shitting on me for wanting patch notes 24 hrs beforehand when games give it sometimes over a week in advance

crystal quail
vernal hedge
narrow snow
real trellis
#

I'm not shitting on you for that I'm shitting on you for basing your 20>15 argument on nothing

narrow snow
#

It's sort of industry standard to have timely patch notes

#

Also saying it's unlikely we get skill tress. Why would they let us keep our levels if we weren't???

vernal hedge
#

Because skill trees are a new progression system, so it makes sense they wipe our level and get data on how we react to these changes through early, mid and late game

wooden meadow
crystal quail
#

ope Fr0sty hit him with the "basic reading skills"

@narrow snow "name me one single decent game" Every supergiant game (hades was a big one for example), darkest dungeon, FF14, Cyberpunk just dropped theirs with 2.0,

stable prism
#

If they were adding trees they would reset the level to properly test it

real trellis
#

Why would they impliment skill trees while leaving levels alone so that people with higher level chars have a noted and instant advantage over lower level?

jagged flicker
narrow snow
real trellis
#

Someone with a level 14 character would not only have 2 more perks than a level 1 character but also way more skill training "points" or whatever

narrow snow
crystal quail
jagged flicker
vernal hedge
jagged flicker
#

Oh hey again Fr0sty. 👋

crystal quail
#

@narrow snow more importantly tho, even if you dont get timely patchnotes, it doesnt matter. You dont need them

real trellis
#

Maybe once the game is in full release we will get patch notes before patch day

vernal hedge
narrow snow
#

Hop off my meat lmao if you think riding my meat this hard is warranted cause I asked for patch notes ur sad

#

It's not an unreasonable suggestion or request. Simple as that.

crystal quail
#

@narrow snow im sure you think this is what getting rode feels like but i promise you at best im stroking your thigh rn. The whole "name a single good game that doesnt do X" just makes ya look like a goof so i went for the low hanging fruit.

vernal hedge
narrow snow
#

Yes I'm dead wrong. U happy man? You care that much about being right on the internet?

crystal quail
#

lol hes upset

vernal hedge
#

No, just don’t make yourself to speak the truth when you don’t know, good tip for real life too

narrow snow
#

I'm not? Yall are the ones being hyper aggressive. Kinda weird broo

crystal quail
#

lol totally not

strong grotto
narrow snow
#

Keep popping off tho I'll see you in game tmr and take all your goodies frendo, my loot now

crystal quail
vernal hedge
jagged flicker
#

More Solo maps have been confirmed for awhile. :3 We just gotta wait for the food to be done.

crystal quail
#

id be down to see a gobbo portal that takes you to high roller. But i think if you split caves into two levels it'll just end up with one or two folks into the hell map for free

thorn pewter
#

Suggestion: give lonesome wolves/solo players the possibilty to access a solo inferno/hellruns after goblin caves TY!

vernal hedge
strong grotto
jagged flicker
crystal quail
#

(which is basically what happens on the normal 3 man maps, but usually you can get like 2/3 teams later iun a patch). Id like to see more auto down routs via stairs that are open early. Like if you get there first you go down.

@strong grotto impossible absolutely not, not worth the results/stress? likely. Colision is hard! (and expensive! the faster something is the more you have to check for it)

jagged flicker
crystal quail
#

^fair

strong grotto
jagged flicker
#

Weapon on weapon collision would mean chamber blocking, which is peak sword fighting.

#

The sparks flying, the drama of a staggered hit as my tiny ass shortsword meets a 2h axe and I cri.

crystal quail
vernal hedge
# jagged flicker Some dev QnA confirmed this, this was before the ruins was converted to duo. So ...

Id personally hope not, I don’t wanna see this game become pubg in which you have 10 different ways to queue because of group size, competitive or not(hr or normal), first or third person view, maps etc

This segments the community too much and if high roller match don’t start full and even normal sometimes don’t have prelevel 15 lobbies were a thing we shouldn’t add more queues

Edit: what can work is adding a second layer to goblin/ruins and do it like they have mentioned where it’ll grab people from other lobbies instead of just the one you were in

crystal quail
#

like say you want to use a rounded shape instead of a square for a hitbox. Okay well not you're tracking about 30 or so more triangles on every gobblin in the caves interacting with or without a player

jagged flicker
narrow snow
crystal quail
jagged flicker
crystal quail
# strong grotto Yet longsword parry exists.

therte are way less longsowrds in the map and you dont have to check for that colision until parry is enabled, and its likely a box! Of course you have to do good colision where you can, but they also want to spare themselves the load when you can too

vernal hedge
crystal quail
#

Id be down for a rotation

jagged flicker
strong grotto
crystal quail
#

we'd have to get BIG numbers for a whole slew of them.

vernal hedge
#

So if instead of 3 hr crypts layouts there was crypts hr, delve hr and dragon caves hr(random names for hr maps)

jagged flicker
#

Most people are of the shared opinion that there should be less content as far as maps go, because the community is niche.

I don't agree but I see where their fear arises.

#

Maybe HR should be abolished, and there should just be many maps of differing dangers.

crystal quail
# strong grotto Then enable that same collision only on the weapon of players and only.

could work, but operate under the idea of they're currently hitting their load max and now its all about resource sharing. If you aim for improvements in one area, something else has to be adjusted to make up for the load (probably, we dont actually know how hard the game is being pushed, but usually Unreal defaultish games like this are always pushing their caps since half the game is still unoptimized)

crystal quail
vernal hedge
jagged flicker
crystal quail
#

they really gotta get back on steam.

jagged flicker
vernal hedge
#

Steam too soon can be bad, this game as is currently would get review bombed which can hurt the game getting to the hands of people that would like it because of normie reviews

strong grotto
jagged flicker
vernal hedge
crystal quail
#

theres no way someone else hasnt made that suggestion yet!
@strong grotto fair stuff man! you're right, none of thse additions/suggestions need to be looked at like its a "NEXT PATCH" thing

narrow snow
#

Mendo had a cool suggestion on stream for HR. Rather than making us pay 150g make us bring in 300g as a team as a cost. That way the gold isn't lost to time and it still creates risk for entering, however also rewards for killing players with the gold they were carrying.

crystal quail
#

tbh i wish teh game just went through a massive art optimization pass, you can see ssoooo many areas where you could save load

strong grotto
vernal hedge
narrow snow
#

Other ways for gold sinks, stash space, merchant rep or quests, Trading hall, it would still create a bit of a gold sink as not all that gold would make it out either

vernal hedge
#

I forgot which game did it but the way I’d like it seen is if you are able to extract HR you don’t need to pay the fee again until you die

narrow snow
#

Yeah not every HR run can you make back the 150g sometimes you wanna take some kits home to your stash. Etc. Now Yeah I can sell that stuff but might not always want to

crystal quail
#

the trade system is so sad here. I really wish it did the whole exchange listing system instead. Greed is Good has one and its very nice. Imo they could even keep both just to maintain some interaction.

narrow snow
#

I want a WOW type auction house personally. But that's just what I'm used to

crystal quail
#

whats wow got? is it similar to like grand exchange in Runescape

vernal hedge
narrow snow
#

Action house with buyouts and a decent filter

strong grotto
narrow snow
#

Current trade is just a Chat wich I doubt is a permanent solution

fresh wyvern
#

Anybody know what the update changes gonna be?

narrow snow
#

Could also add a mechanic in the dungeon where you deposit coins or something to open a door. OR you gotta switch your gold bag with a statue Indiana Jones style or a Boulder crushes you

strong grotto
narrow snow
#

Indiana Jones type mechanic unlikely but would be really cool and incentive to bring gold

fresh wyvern
narrow snow
real trellis
vernal hedge
narrow snow
#

Meds and gold pouches too

strong grotto
narrow snow
#

Clerics have specifically the holy hand grenade trait now passively

vernal hedge
fresh wyvern
wooden meadow
narrow snow
#

Rogue has lost both its legs to balance it. Ranger can now put traps anywhere on the map from safety with his new phantasmal trapper form

strong grotto
narrow snow
#

Spanish inquisition emote when?

vernal hedge
narrow snow
#

Merely a flesh wound emote would be cool too. This game could low-key have some fire cosmetics

strong grotto
narrow snow
#

I'm not big for microtransactions but if you let's us skin our oil lanterns as holy hand grenades you can take my money

vernal hedge
narrow snow
#

My Bard has a stash full of green or higher lanterns LMAO

#

Not completely but like 60%

strong grotto
vernal hedge
wooden meadow
vernal hedge
#

still angy about my friend grabbibg my gear yesterday and vendoring my purple lantern, shits hard to come by

wooden meadow
# narrow snow Wym

just joking about lanterns getting more popular and keys losing in value by the hour

narrow snow
strong grotto
narrow snow
#

I hope to see puzzle rooms and more traps tbh.

vernal hedge
narrow snow
#

Game is a bit fast atm this kind of stuff could help slow it down maybe? That and map size. In norms you run into someone after 90 seconds at most

vernal hedge
narrow snow
#

Waves would be fun forsure though

strong grotto
#

LOL

vernal hedge
#

at least i still have blue lanter but that's a difference of ONE move speed... that's a lot 🙂

narrow snow
#

Double jump& Rupture+ a bunch of lanterns = a fun time

#

Slowly kill people with lanterns is always fun. But I might go give them out like candies on Halloween tonight

crystal quail
#

bro ima say it now the Greed is Good trading is drastically superior

gentle rapids
crystal quail
#

Idk what it would mean for the whole "trade makes the game too tryhardy" issue to have a faster system, but it would really improve the interaction to have some sorta tradehouse/buy/sell system

narrow snow
crystal quail
#

@gentle rapids no, this is the suggestion-discussion. If you dont wanna discuss this suggestion you dont have to tho, kiddo.

gentle rapids
crystal quail
#

like yeah it sucks to have to compete with shovelware but its all competition, PuBG was nothing more than a copy done faster. I bet ironmace would have a significant struggle, theres more than enough variance in the game to play into the "nah same genre diff idea" argument.

gentle rapids
#

That’s actually wild when they have ripped assets

crystal quail
#

brother, its called Unreal Marketplace. They bought the same assets. Infact i think they had to prove all of that in a big file comparison list made public during this nexon stuff cause they tried to make up the same lie

#

I v much hope this game gets back on steam and gets the attention it deserves, but I also hope it catches up with trading and socialization mechanics other extract games have gotten to.

lunar escarp
#

Just play whatever you think is better, so tired of seeing people talk about GiG, it's a Chinese soulless game it'll be gone in a month

narrow snow
gentle rapids
royal cipher
narrow snow
#

Dosent mean they have exclusive rights bud. Do you know anything about copyright

gentle rapids
#

Wut

narrow snow
#

There are different kinds of deals on assets and stock images etc. Depending on the content it could be. Rights managed. Rights free. Or Rights limited I believe. Each has a different application to what's considered copyright infringement and what isn't.

vernal hedge
lunar escarp
crystal quail
narrow snow
#

I'm well read in copyright rules as I'm a graphic designer so I'm not trying to shit on you or anything. But IM dosent own any of the Rights to the assets used in both games I'm pretty sure

gentle rapids
#

Than maybe they don’t

narrow snow
#

Otherwise Itd be a slam dunk cease and desist

vernal hedge
gentle rapids
narrow snow
#

Not really, it's pretty easy to cease and desist BLATENT copyright infringement. But it has to be exactly that, blatant.

crystal quail
# gentle rapids They do but not all is purchased

Ive seen zero proof or evidence they stole something proprietary. Everything there is storebought too. DaD has some custom weapon models and player outfits, but the Greed is using different stuff. Stop guessing about how this stuff works. They aboslutley could make a statement with nexon riding their ass (you dont have to chase a case to say something). Its okay to dislike the game, but theres no reason to cope. Fr0sty i played plenty of arma 2, fun times same with dayz and h1z1.

#

Also none of this has anything to do with the suggestion of improving the trade system or game at all, lets stay on track. Trade and player quality of life is hella lacking and its more evident the moment any other dev takes a swing at it

gentle rapids
narrow snow
#

Kind of the point. IM dosent have very much ground to stop these guys because they aren't stealing any IM property

gentle rapids
narrow snow
#

Someone should try to make the format a bit more action combat though would be cooler than having 3 Jank games. I like DaDs jank but a bit more polished dodge and block system in thsi type of setting might be really fun

vernal hedge
royal cipher
narrow snow
#

Say what you will about fortnite but we do have to give it credit as much as I dislike it

crystal quail
narrow snow
royal cipher
strong grotto
#

This whole conversation is somewhat useless... In the end of the day, even if they copy 100% of the base game, it will be all decided by how development teams will handle both games in future, how and what problems they will solve and what features add. Thus, no matter how you like or dislike one company or the other, the better game will win eventually.

narrow snow
#

Backflip is just a terrible not very useful skill. It's fun and can be done in the air. But it's not good or useful tbh.

vernal hedge
# crystal quail all timing aside, the genre has many clones and in the end who ever does it best...

oh I wasn't involved in the rest of the discussion just was commenting on the br side.
but the genre im pretty sure it's here to stay, first tarkov then we have decent-ish Marauders, and now moving into the fantasy extraction game Dad GiG and there one more that going into testing tomorrow too, cant recall the name
And in general ive been seeing hardcore game having a new bull run after people where tired of all the low skill instant gratification games of recent years, which is one of the reasons I think Elden Ring did so well

crystal quail
royal cipher
narrow snow
crystal quail
narrow snow
#

Anyone who has played any kind of action combat game knows what a dodge is. The elevator dosent go to the top floor with you though ig.

keen scaffold
#

Make curse of pain like zap and let warlocks compete with wizards as spell casters. It's stupid that a wizard can use zap from across the room and warlocks have to be 10 feet from the target for it to land. Also magic protection needs to scale with gear quality!!! Why do you think wizards on the high end are the number 1 class? Because your rubysilver leggings have just as much magic protection as gray ones.

narrow snow
#

Well be getting more lock stuff Tuesday forsure dw

crystal quail
royal cipher
# narrow snow Then your the one who dosent get what I MEAN that's not a dodge that's the ACTIO...

Ah, you are on of those must be right rtards 😄 i meant dodge as in mount and blades, Dodge, Dodging the attack does not matter how you put it, if you want to be smart, you should go out sometimes and get sense of life my boy, i said Dodge as to dodge trajectory of the attack, not Dodge chance or Dodge as to roll or do a Flip, don`t put words in my mouth and then act like some rtarded smartass 😄 also i can see you on these forums everytime i am online, you either get online exactly when i do or you are some fat fktard without any life, just saying 😄

narrow snow
#

Have fun with the ban sir

crystal quail
royal cipher
narrow snow
narrow snow
keen scaffold
narrow snow
#

Keep typing tantrum baby

royal cipher
narrow snow
#

You're proving me right by continuing to engage ♡ go off king...

crystal quail
royal cipher
balmy coyote
#

Can we get a friends list 😦

narrow snow
royal cipher
narrow snow
#

Salty one but you're the one using insults about my intelligence. Ur malding so hard Lil bro

royal cipher
narrow snow
#

You clearly never played a souls like

summer bolt
#

Clearly, this is neither, what are ya both smoking

narrow snow
#

Nothing I just said if one of the competitors had a proper dodge mechanic and went more into a souls like type dodge it'd be cool and this guy decided to meat ride me saying we already have a dodge

royal cipher
summer bolt
#

A dodge mechanic would be cool tho, like we have parry

narrow snow
summer bolt
#

I could even imagine it being a rogue ability, like evasion or sth

narrow snow
#

Keep typing though I'm in your head rent free now bye baby boy stay mad

vernal hedge
#

ive played a bunch of mount and blade yet can't understand what dodging he means

royal cipher
summer bolt
#

he means outranging and strafing

narrow snow
#

No man clearly he means dodging and isn't using the incorrect term at all. LUL everyone disagrees with you batariel

summer bolt
#

I really like how passionate people are about this game

vernal hedge
blazing trout
#

“Suggestion discussion”, so how bout you phonies fight elsewhere?

summer bolt
#

Well we dont have a flame eachother channel yet

narrow snow
#

It wasn't a fight till this guy hopped on my meat for suggesting a dodge

blazing trout
#

Get a tavern you 2

narrow snow
#

I just thought it would be cool to have a dodge lol idc about this randy.

narrow snow
#

And nobody agrees with them either so it's like they are the town idiot who just won't stop arguing at this point

blazing trout
#

Dodge in what way? Dark souls? The rogue has a “dodge” already

vernal hedge
narrow snow
blazing trout
narrow snow
#

Yeep whereas I'm talking about something closer to souls

blazing trout
#

I think dodges like dark souls belong to 3rd person games

royal cipher
#

you could dive under the swing in mount and blades the same way as you can do it in dark and darker, by either looking up or down, if you call it good moves then ok lol

narrow snow
#

But Mr wanted to try and correct me and say we have a dodge already when we don't. Then when we call him out he starts talking about mount and blade trying to hold his position firm instead of admitting he was wrong and mispoke

vernal hedge
#

I think if they reworked tumbling and instead of it's fancy animation just made it a quick backstep it could actually get used for kitting, specially with rapier

blazing trout
#

Calroar, every message you type, is throwing oil on the fire, let it go

narrow snow
calm dove
#

Can lock picks just fail/break? It was a late pop up hit the red zone perfectly by pressing spacebar. Heard a bad sound and no loot.

narrow snow
blazing trout
#

In dark souls, you can also manipulate your character to dodge, dodging is dodging, hell its even better in dark souls

narrow snow
#

Manipulating character model to make hit box smaller dosent = DODGE they are distinct things

blazing trout
#

Nah, dodging is dodging, not really discussable

#

If the attack dont hit me because of my actions, i surely dodged it

vernal hedge
royal cipher
# narrow snow But Mr wanted to try and correct me and say we have a dodge already when we don'...

Lol i did not try and correct you, not my problem you stupid enough not to understand you dumbo :] you can call it anything, evading/dodging and i clearly stated dodge as to dodge attack trajectory, are you that dumb or yes ? you clearly should go out more often you fkin nerdo lol, irl it is called to dodge something, not fucking good moves lol, i did not say anything about dodge mechanic, as i said before, you put your words in my mouth and then tried to be some fkin smartass 😄 pathetic little nerd, you must be one of those guys who`s playing this game 18h a day lol

narrow snow
#

I said dodge MECHANIC I even implied it in the context. But ypu jump into a conversation you weren't even apart of to meat ride me

real trellis
#

If I said half the shit this guy is saying my ass would be grass by now lol

blazing trout
#

Get a tavern, both of you. French kiss each other but gtfo man 😂

narrow snow
#

Like I wasn't even talking to you initially but you really wanted my meat baby boi

royal cipher
blazing trout
#

Nah, ur asking for attention at this point there are like 100 voice channels in this discord, go have some male to male intercourse with each other over there instead

narrow snow
#

Humiliation kink much? Keep meat riding me babe.

royal cipher
real trellis
#

You're both embarassing please take this somewhere else

royal cipher
blazing trout
#

Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close

narrow snow
blazing trout
#

Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close

narrow snow
#

You weren't even involved in the conversation and had a failed attempt to correct t what i said. Go back and read babe.

royal cipher
blazing trout
#

Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close

narrow snow
#

?????? HUH bro you jumped into my convo with someone else not the other way round

vernal hedge
blazing trout
#

Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close

#

Thought about multishot ISO quickshot? Its like a shotgun up close, managed to kill a couple rogues and fighters up close

narrow snow
#

We were literally talking about greed is good etc and then I said it would be cool if one of the other versions of dungeon crawler extractions had a dodge mechanic and then you went " We already do hurr durr"

vernal hedge
inland bobcat
#

wtf is even happening...

blazing trout
narrow snow
blazing trout
#

But i must say i replaced quickshot ISO field ration

royal cipher
vernal hedge
# blazing trout I think so as well, its fairly strong, also vs pve when needed

yah but even earlier was arguing with a ranger has I was trying to see what would be some cool ranger nerfs leaving them with more viable options, dude goes of on how all the ranger skills and perks are useless... like are you even playing the same ranger? trueshot penetrating shot was 2 skills he called useless but probably never even touched a crossbow

blazing trout
#

Ranger longbow and headshot are wayyyy to strong > ranger main speaking

stable prism
#

pair those with a windlass and you go around 1 shotting ppl

narrow snow
#

Hop off bro it's that simple just hop off my meat and enjoy your day

blazing trout
#

Can you please just leave calroar? For the second time: you are throwing oil on a fire that was about to stop burning

royal cipher
narrow snow
narrow snow
blazing trout
#

I believe as a ranger, they could slightly buff his sword dmg, and nerf his bow dmg

vernal hedge
inland bobcat
#

Just some more toxic people in the S/D channel

royal cipher
stable prism
#

yeah they have plenty good perks for sure, gives you like 3 build options

royal cipher
blazing trout
#

I think rogue and ranger have the best perk related to their class

narrow snow
#

Hop off boomer

stable prism
#

guys cmon just stop answering each other what is this

vernal hedge
royal cipher
narrow snow
#

Hop off my meat boomer.

royal cipher
narrow snow
#

It's all good he didn't take his dementia meds today, he gets like this sometimes

royal cipher
# narrow snow Hop off my meat boomer.

Nah, still waiting for that ban you promised me, little V1rgin :] and waiting for when you go offline and talk to your parents about your nerd problems.

dense sand
#

just take it to DMs or block eachother FFS

inland bobcat
narrow snow
#

Hop. Off. Boomer. I live alone. OF actually pays for my apartment but go off boomer.

blazing trout
#

Nice both those babies blocked and reported, so ranger nerfs guys, i agree but do think his shortsword dmg may be buffed > 6 -7 headshots for a skelly to die

vernal hedge
#

Mom, can we get a suggestion-discussion?
Son, we arlready have suggestion-discussion at home
Suggestion discussion at home:

royal cipher
narrow snow
#

Hop off boomer

inland bobcat
narrow snow
royal cipher
vernal hedge
#

nor anyone for that matter 💀

narrow snow
#

Hop off bro. Why are you still typing back to me? Just hop off 45 yo

royal cipher
blazing trout
#

Frosty you joining them or we talking ranger here 😁?

narrow snow
#

It's weird that you're still riding me this hard man just hop off fr

royal cipher
narrow snow
#

Hop off boomer. Stop typing. Mid life crisis dad gamer.

royal cipher
narrow snow
#

You're so mad.

vernal hedge
royal cipher
narrow snow
#

You're so mad dude.

strong grotto
vernal hedge
granite plinth
# narrow snow You're so mad.

i swear you were in here the other day picking arguments and displaying your vast knowledge of the english language ?

narrow snow
blazing trout
inland bobcat
#

i think for the slow on arrows need droped some and just make it so their perk does not require them to hit their legs

blazing trout
narrow snow
royal cipher
granite plinth
royal cipher
blazing trout
#

Yo cloip, any possible way you could ignore those 2?

vernal hedge
# blazing trout 100% agree that should be a perk

"Crippling shot: Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect.
@inland bobcat that would probably be a good one has there being no slow at all I don't think would be fare has rangers would now just get rushed by a rage barb

narrow snow
#

All I wanted was a fucking dodge mechanic in an extraction dungeon crawler lol instead I got a sperg boomer raging at me

dense sand
granite plinth
#

@blazing trout yeah dude, i like winding cal up sometimes. hes a frequent bully.

i do enjoy poking him with a stick.

but yeah ill unclutter the chat

royal cipher
narrow snow
muted nova
#

add a traitor role for playing other DAD copies

strong grotto
#

Rangers rock. I'd prefer we have more options for melee though...

blazing trout
#

I would say make a ranger more strategic rather then oneshotting, like the nerf they did on rogue. Rogue is jokester, a jester and stabber. Ranger should be trapping more and kiting with low dmg slowed shots, and a fast “fighter” with a short swort

dense sand
inland bobcat
blazing trout
royal cipher
dense sand
#

theres no reason to be embarassed that you like tumbling around naked as a rogue

vernal hedge
narrow snow
#

Literally was talking with frosty just before that about greed is good etc

royal cipher
dense sand
narrow snow
#

How you're this lost is beyond me. You just have to be right ig. You care so much about this why? It's kind of sad you're a middle aged man being trolled this hard

granite plinth
#

sips tea

narrow snow
royal cipher
red urchin
inland bobcat
#

Suggestion- move on from the back and forth arguing, im getting tired of seeing the red flag

granite plinth
#

good suggestion

narrow snow
vernal hedge
dense sand
#

suggestion allow you to tumble while spray caltrops 180 degrees

royal cipher
granite plinth
#

anyway, did you gents see this greed is good bullshit ?

narrow snow
dense sand
#

project crawl also a cloney grossness, all you play either are heretics and should be purged

royal cipher
granite plinth
#

legit @royal cipher , and havent heard of that one yet pez. lemme go google

vernal hedge
royal cipher
strong grotto
dense sand
#

theres even more knock offs coming out, those are just the closest 2

narrow snow
granite plinth
#

yes, two things i enjoyed was the slightly faster combat and the actual zone timer thats clear @vernal hedge
the rest of it was pretty bad

royal cipher
dense sand
#

I swear Greed is Good is a NEXON game, the dev team making it "The Fool's Studio" has no website no info anywhere on them and they have no socials

red urchin
dense sand
#

feel like the dev team name is a jab at IM

narrow snow
#

Hop off boomerif you keep this up you'll have a heart attack and I can't say I'd feel bad for you

merry jewel
#

Please keep discussions civil and friendly everyone 🙂
If toxic discourse is continued, it will result in prolonged mutes.

Thanks 🙂

inland bobcat
#

Adding a My Suggestion tab to the feature upvote page so you can check on the posts you have made and are easier to find to reshare here

narrow snow
crystal quail
#

rogues should have trap options too, I wanna oil slick + flame someone

dense sand
strong grotto
# vernal hedge what other melee options could they have? the only thing I could think off would...

Why we can't equip axes? At least the hand axe. Axe is the definition of the forester weapon. Why we can't use falchions? How is it possible for us not to use throwing axes? Why can't have a shield? Besides, if we look at the Dungeons and Dragons system, that was a base for DaD's class system, rangers are able to use all simple and martial weapons just like fighters are, but unable to wield heavy armor.

olive oasis
#

Tbh all biases aside Greed is Good is good for a free game and some mechanics in it are nice

narrow snow
granite plinth
#

the audio is horrendous @olive oasis

dense sand
olive oasis
crystal quail
dense sand
#

Heresy, Greed is dogpoop

narrow snow
# dense sand you both be actin dumb

Difference is I'm being self aware about it and have admitted I'm doing it purely out of stubborness this guys thinks he is objectively in the right

cerulean phoenix
olive oasis
dense sand
narrow snow
#

I don't think I'm funny. But I think if I'm making him mad then that's what's funny to me.

dense sand
#

tumblers better than pumpers?

dense sand
#

rogue tumblers dont be ashamed

narrow snow
#

Puzzle rooms would be sick! This game has lots of room for it too could have puzzle rooms with traps and could have one where you need to walk a certain path on the floor or the floor opens up or sumn

#

Could have wall puzzles or torch based puzzles where turning off and on the right combo of torches opens a door or sumn or triggers waves of mobs to come from somewhere

inland bobcat
#

i think the base stats of the gear should or could be the same or more varied between the common non enchanted items and the green, blue ect.

dense sand
merry jewel
#

FBI, We gottem 🙂

narrow snow
#

We do indeed gottem

narrow snow
dense sand
#

if not tomorrow than the next upcoming patch, devs said theyw ant to raise minimum damage roll on low rarity weapons and bring down max damage roll numbers on higher rarity weaps

narrow snow
#

Could be cool right?

inland bobcat
# dense sand thats gonna be in the patch tomorrow

i mean like the only difference between them is the extra stats you get from the "enchanted" ones
let there be a chance for a common white item to have better base stats than the green and blue ones

strong grotto
inland bobcat
narrow snow
#

Oooh didn't even think of target dummies but you're so right

merry jewel
inland bobcat
dense sand
granite plinth
#

@merry jewel its all ones and zeros, cant be that hard...

strong grotto
#

LMAO

dense sand
narrow snow
#

It's a joke

granite plinth
#

:>

dense sand
merry jewel
strong grotto
#

TFW you need to tell someone obvious joke was a joke...

dense sand
#

i feel like tumble and smoke bomb should be combined

inland bobcat
#

oo another idea for a puzzel would be some sort of scale where you would need to input some treasure items like gems on a offering table or scale to open a door

narrow snow
granite plinth
#

@inland bobcat would need a found in raid status on the items though, otherwise people would farm that shit. i really like that idea though

dense sand
narrow snow
#

Tumble rn is just terrible and forcing a tumble during smoke bomb would be really really bad imo. Would need to tumble omnidirectionally with no movement stop in between

granite plinth
#

should be able to offer souls of the dead aswell @inland bobcat

strong grotto
narrow snow
#

Omnidirectionally tumble with no half second of stoppage before using it would make it atleast bearable to use

dense sand
narrow snow
#

Tumble has potential but rn it's just so.... meh

dense sand
#

you should be able to throw all your throwing knives while tumbling, and at the end the smokebomb goes off but instead of smoke you fire off rainbow colored confetti

crystal quail
dense sand
#

wizards should be able to turn chests into Mimics

crystal quail
#

it should just go twice as fast

inland bobcat
inland bobcat
narrow snow
crystal quail
#

i could be down for that, still lets rangers get hits in if they can shoot a money shot

dense sand
#

add small chance for there to be a treasure goblin in the dungeons

inland bobcat
granite plinth
#

all i really want is more map variety, there should be solo, duo and trio versions of each existing map imo.

that and un fuck rouges.. and ill be happy

vernal hedge
# strong grotto Why we can't equip axes? At least the hand axe. Axe is the definition of the for...

At that point I think it falls a bit onto class balance and their rock paper scissor approach to balance.
1 handers I think would mostly be fine for ranger but when you get to falchion I disagreed has I see it has the strongest one hander and ranger identity lies with keeping distance(why spear is the best ranger weapon imo) but giving them falchion would be a lot of melee power.
In the aspect of shield it’s the same thing, it would give them so much power, it would basically get to the point that if you aren’t wearing plate in your fighter, just play a leather ranger.
And I think we will still see changes regarding this when we get the skill tree, which I hope give you option to specialize your class in interesting ways

rotund violet
inland bobcat
dense sand
#

give rogues a disarm ability, when they use it on a target their weapon goes to their inventory lol

narrow snow
#

Thing about ranger is crossie longbow combo is so good that melee isn't worth it if you got a decent crossie and lb imo

dense sand
#

man I'm on fire with these suggestions this morning IF I DO SAY SO MYSELF

narrow snow
inland bobcat
dense sand
#

naw u pickpocket after disarming

#

then you tumble away

inland bobcat
#

would love to see a disarm and then the person just punches the rogue and they fall over

narrow snow
dense sand
#

tumble meta incoming, you heard it here first

#

also can we have a tag to name and shame any content creators playing Greed is Good or any other DaD clones

#

@signal lake you should be ashamed of yourself

inland bobcat
#

being able to aim the tumble would be nice like you hold the key and a direction wheel pops or something, allowing them to move through a player as well

narrow snow
#

Disarmed is the name of the cc go figure.. If you guys ever played smite Belonna whip has a disarm that stops people from attacking for a short period of time

narrow snow
crystal quail
#

silence is nice but its just not worth one of two slots cause you need a damage option and a stealth/mobility option.

narrow snow
crystal quail
#

that would def be op lol idk how youd beat getting in free trades like that

dense sand
#

the thing I miss most about the long hide timer, is talking smack to people while invisible

narrow snow
#

Make it last for like .5s

crystal quail
#

just cancles a single swing

narrow snow
#

Yee 1 swing is all a rogue needs tbh would be difference between life and death as a rogue

inland bobcat
crystal valley
#

what about an active parry skill that bounces a swing like a block does

narrow snow
crystal valley
#

i mean as an alternative to canceling a swing, would not feel like as much bs as just canceling one, and the animations are already there

narrow snow
#

Could still happen but I think it's unlikely we will see parry as an ability and not a weapon function

strong grotto
# vernal hedge At that point I think it falls a bit onto class balance and their rock paper sci...

Disagree on that, I can't accept that rock paper scissor approach either, to be honest. Every class should have his weakness and strong points, sure, but to artificially create them - that's stupid. Even if rangers were able to use shields and falchions, they will never be as strong in melee as that same fighter or barbarian, since all their perks are about range power and scouting. It will only give some fighting chance against those melee oriented classes. A CHANCE only, because of low armor, but still. Especially, considering how butthurt many people are about traps and, I fear, their imminent nerf or turning them into charge based skill, rangers will not be able to hold people at bay, thus they will NEED a stronger melee options.

dense sand
narrow snow
#

Yeah it seems IM care a lot about spacing and pacing

crystal valley
#

as a rogue only skill of course

narrow snow
#

Rogue should only get one active skill. Surrender, and rogue should have their legs removed tbh

crystal valley
#

true, their active skills should all become emotes so they can have them all at once

narrow snow
#

Yep rogue skills are just getting to try the emotes out for free before you decide wich one to buy on your other toons

glass saffron
#

2 games in a row. a fighter with a cleric following him around in goblin caves. same 2. fun times. not to mention the fighter had all +3 items. lulz

crystal valley
#

but rogue can pickpocket emotes from players and use them in that run. the rogue loses them on death but the other player loses them permanently and has to by then again

glass saffron
#

wipe cannot come fast enough...

narrow snow
#

Yooooo hear me out a dunce hat unique item for rogue -5 to all +5 to damage received

blazing trout
# strong grotto https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-batt...

I would personally not like it, BUT i do agree with a change. How about a adding a slight random recoil to the arrow the further it travels ( like bullets in fps) so there is always a slight change to miss when shooting across the room, ISO extra dmg on the longbow, the longbow would have a better recoil on distance, and survival bow could have an arrow drop like crossbow does, this will create 3 actuall different bows for playstyles

inland bobcat
inland bobcat
narrow snow
vivid coral
#

-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).

You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.

Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats

ripe turtle
#

Goblin Berserkers, holding shortswords and hand axes in both hands. You hit them to low health, they let loose flurry of attacks that potentially kills a player if get caught by the goblin attacks. Thoughts?

earnest remnant
#

Ye absolutely good idea to make most annoying mob type in gc to another lvl

#

Some are really on copiumn

crystal quail
#

thats not what copium means goofy ah

strong grotto
strong grotto
hasty bridge
strong grotto
# hasty bridge https://darkanddarker.featureupvote.com/suggestions/495554/only-allow-hr-lobby-e...

I guess you are trying to prevent geared "chads of the dungeon" to stomp on noobs, since they won't be able to trade anything found in normals, but you simultaneously created a problem, where those normal, under geared players can't now trade their finds to earn to themselves some gold. It can only work if you raise the item price from selling unwanted gear to vendors. Then again, if you do that - "chads" will still raid normals for quick and easy cash from those sales.

dense sand
hasty bridge
blazing trout
#

so 3 barbarians walk in to the bar..
1 barb tell the other; AAAA
Barb 2: aaa?
barb 3: AAAAAH

grave nebula
blazing trout
#

ahahhahaha yess my man XD

grave nebula
#

scream first ask questions later

blazing trout
#

knock knock
who's there?
Barbarian
Barba.. AAAAAH slams door