#suggestion-discussion
1 messages · Page 210 of 1
Achilles nerf? Fine.
Axe specialization nerf? Sure.
The other nerfs are dumb for me
And we need all the power removed from Achilles to be redistributed on other skills
Uh… we don’t need all that power anywhere, it was a nuke
I mean most of Barb skills are just meme
They nerfed everything that was meta before without giving anything back
yeah i seen a video joking about some of the skills
Suggestion for how to balance rogue in a way that isnt so shitty to play against as one shot meta. Upboat if you agree 🙂 https://darkanddarker.featureupvote.com/suggestions/494867/balancing-rogue
Barb and maybe cleric are the only classes where I've found use for any kind of build. Even barbs health drain ability that no one uses is nice in the caves when I'm out of heals.
like the idea of 5 being a disengage tool simular to their back tumble thing they got
I havent run the tumble skill too much honestly, it feels kind of too slow to me to effectively disengage with. I think being able to more effectively disengage without such a bad MS penalty would be super cool tho
and then hoping you dont bump into objects jumping back
yeah exactly
Tumble is best for redirecting a jump. Like to throw off a rangers aim or something. Or you can negate the double jump slow by turning around and tumble right after
how about for barb adding some movement speed to more of their skills so they dont feel so slow all the time. do got to say they do have a perk for not having a chest slot equipt that technicaly does make them a little faster
interesting idea.. barb perk that gives them a small boost to movement speed when taking damage
What I'd like to have is a perk to remove some of weapon's slowdown
funny interaction with a warlocks power of sacrifice
It could be used to compensate for the tunic -15, like giving a +15 movement speed when using two hander
sounds like a good swap for the 2 hander perk
**Are you tired of EMPTY coin purses in your stash? ** 
💸 After buying potions, bandages, trading etc there are so many empty coin purses left in the stash 💸
👇 The solution, make them sellable to the Treasurer again for 1-3 gold coins! Vote 👇
📢 https://darkanddarker.featureupvote.com/suggestions/494870/make-empty-coin-purses-sellable 📢
will add to that with the option for bigger coin purses
I posted a very similar suggestion a bit ago: https://darkanddarker.featureupvote.com/suggestions/494710/my-take-on-a-rangerbow-nerf-that-wont-leave-them-feeling-dumpstered
good points in there as well!
Afaik they've been talking about eventually getting some kind of containers for the stash like a chest or whatever to hold more items, effectively taking up less space. You can also convert your money into golden keys if you have too much, unless it's close to wipe and they become worthless again. I too would like bigger coin purses or the introduction of "candies" again.
However, it would not solve my issue of having to drop 10+ empty coin purses in-game every other game because I can't fill them up faster than I spend gold. This is especially true if you most often leave with GEAR that you sell, and very little treasures. This way I get EVEN MORE gold purses that gets emptied by consumables and taking up half of my damn stash.
Looks good, unfortunately you put "nerf multishot" in there. I don't think we should be nerfing skills that are going entirely unused at the moment.
Would be like saying: We wanna nerf cleric so let's nerf locust swarm.
maybe the addition of things like coin boxes that take up 2 slots but can hold up to 150 gold, and a gold chest that takes up 4 slots but can hold 400.
for trading i think there should be a spot to just input gold like the fill from stash at the merchants
The only reason multishot goes unused is because the average brainless ranger main doesn't know the critical information so they keep the breadsticks
I tried it, it's a decent panic option if someone is running you down but it's inferior to quickshot in almost every way. The damage on it is not the damage of 5 arrows btw.
People are sleeping on multishot, it's extremely useful. I can get 3+ arrows into a single enemy at close range, even more sometimes or hit multiple enemies in a fight. I can also use it to get 5 arrows back instantly on my longbow if I cancel the actual skill. It's extremely valuable.
The damage on it amounts to 350% of the damage of an arrow and considering ranger can easily 2-3shot most classes with a decent longbow, that's enough
Well I did include an end to the magic arrow refill in my suggestion but yeah as it is now it's handy af
The damage distribution is 50 75 100 75 50.
Those '50s' even if you are shooting at close range will often be hitting limbs, which will result in it doing less damage than quickshot, on top of the fact if you aim for the head the most you can get into them is 2 (because the hide is not wide enough to get 3 inside of it even at close range) quickshot is better because you have the potential to land 3 headshots, which is MUCH more damage than 5 bodyshots, even though as I said it will usually be 3 bodyshots and 2 limb shots if the person is close enough to get hit by all.
If you get even one arrow into someone who is charging at you and then you pull out the multishot as they try to chesthug you, you win 10 times out of 12
thats if all arrows hit and its out of 5 arrows. i do agree that is alot of up front burst damage
all you need is the middle arrow and the two closest arrows, that's 250% by itself
Yes, this is why you use BOTH quickshot and multishot. This is the way
Add vitamins and drugs and shit I want a comprehensive physical body experience to improve my lil guy
Yeah, exactly. If you quickshot someone as they approach you WILL get a hit, and then you multishot them while they're at like 2/3 or 3/4ths health and you just win
I agree, if you can afford to bring in a pharmacy with you every run yeah. The rations are just kinda... REALLY good for healing mid fight.
If you fire multishot at point blank, you get all 5 arrows in your target. Instakilling enemies, I do this sometimes instead of swapping to spear if I am being chased. Saved me many many times.
It's great for chunking mummies and zombies
Ofc I bring meds. Like any other class, then again I often play with a cleric.
multishot is sounding like blow of corruption but there is more of a suprise behind it
Guys, you're missing the point. Something having a decent use case doesn't mean it needs to be nerfed. If it's underused targeting it with a nerf is just plain stupid. For that reason I can't upvote the suggestion.
I already told you why it's underused, and that's because field rations SEEM too good to pass up even though multishot is very strong. I also suggested nerfing those. If field rations are nerfed then multishot will see more use... You do NOT want a meta where current multishot + current quickshot becomes the go-to skill setup for rangers, trust me
I don't believe in pre-emptively nerfing something before it becomes powerful. If it turns out to be too strong after they nerf others then sure, but this is just a plain stupid way of doing it.
It ALREADY IS POWERFUL YOU NUTTER
I don't think that every ranger is just playing the game wrong, including the top leaderboard HR rangers. They aren't using it for a reason.
You just don't know it because you haven't been chunked from 80% health by it yet
might just be the bow that is too strong
I literally have a clip I posted in ranger chat of me one shotting someone with it, yes I know it has a use case. Yes I know it's strong, I'm still saying don't nerf before it becomes the meta to 'pre emptively nerf' I am a ranger main you chud.
oh that explains it you don't want it nerfed BECAUSE you know it's good typical ranger
I honestly believe Multishot + Quickshot is stronger than any other combo, even if you don't have a cleric in your team. If you need field rations, you've already effed up somehow, let's say you get into several big teamfights, eventually you will run out of your field rations and have an entire ability completely useless, where Multishot will continue to be useful the entire game. Field rations suck tbh
I agreed with everything else in your suggestion. I just don't agree with nerfing an underused ability and that every pro player is 'stupid' for not using it.
Multishot reloads the bow and that's why it's strong
Pro players don't use it because if the ranger is ever in melee range in high-tier gear fights then something is already terribly wrong
Fighters with huge pdr or barbs with decent pdr and huge health do counter multishot pretty well so of course it doesn't see use there
If that's your belief then sure, but I don't believe in nerfing an underused ability. We shouldn't pre-emptively nerf things on the belief that something is going to become the meta. That's just a stupid way of doing things.
Are good rangers supposed to be immortal?
Alright well I sure hope field ration doesn't get touched because if rangers lose any ration utility and figure out that multishot is basically a pocket nuke at point blank it's going to get 900% more annoying to kill rangers
You just keep saying the same thing all over again, ofc it needs a nerf. It's strong af.
Quickshot and Multishot should not reload your bow ez
Not everything 'strong' has to be nerfed. You guys are being weird, strong stuff is allowed to be in the game, just not overpowered stuff.
I agree with Khanohn, that's a fine nerf.
And Field Ration should slow you down while eating
it does
No
i say start with the bow damage, see how that is and adjust further after that
I have never noticed a slowdown and it's not mentioned on the wiki page where they tell you all info about skills.
i think it is simular to the speed you move when drinking a potion or using a bandage
There is no slowdown for drinking pots, but holding them does have a movespeed decrease.
If there were a slowdown for rations I think it would be mentioned somewhere on the wiki. Wiki shows unlisted information for skills.
Everyone who ever played Ranger or ever tried to chase one knows that there is no slowdown
I could have sworn it was a minor slowdown
might need to yell at the ranger class discussion for that
I'm 100% sure on this one, there is no slowdown
wack
Definitely doesn't feel like it, the amount of times I've been getting chased, ate a ration to refill my HP bar so I could tank a hit and quickshot someone chasing me is quite high.
well you can tell how long it's been since I used field rations on ranger then LOL
Unfortunately not, there should be one however. It also shouldn't heal as much.
IMO the heal should be significantly lower, like a LOT, however you should be able to consume all bread without CD, perhaps to a total of what 1 bread does now. And you should be able to get them back at a campfire.
might just be the feeling of being locked in the animation
-30 slowdown at least
I don't really get why ranger needs to have an instant heal at all
Fighter's the only other class with a good self heal and that's over time
Even if the Ranger will keep his heal it shouldn't be usable when you are getting chased
Fits with the other part of the class, survivalist. Hence why they have high resourcefulness as their main stat.
I guess you forgot clerics and warlocks exist
the devs keep talking about 'slowing down healing' but they have never touched the beef jerky lmfao
Warlock heal will be nerfed for sure
To be fair as someone mentioned if they wanted to slow down healing they'd have to nerf warlock and cleric before anything else. Those heals are immense and for warlock they're literally infinite.
I meant a good self heal as a skill rather than something to do with spells because spells are a whole different deal
maybe adjust the field ration to fit more in flavor of the description of it saying that you "forage food" and maybe tie it into resting
Do not even mention barb's "self heal" skill because it is literal dogshit
Nobody was going to, it's unusable.
This game have serious probleme with ranged classes / move speed. (Ranger way too overpower since 1 its ranger and do as much dmg as melee - 2 has better run speed (even same run speed feel bad imo) - 3 can slow in legs...). In fact armor is total useless since you can never catch up (im talking about solo play). Same with mage and other its not feeling fighting its just a running simulator.
I'd like to get my hands on whoever thought that crap was acceptable
In other games any melee have catch up mechanics. And when they dont have one they run faster, not slower.
still early access bby
Let's put an extremely short timer on a buff that heals you on hit, on the class that swings the slowest!!!! I'm so smart!!!!!
There are dozens of skills in the game that are completely unusable trash. I honestly believe we should start buffing a ton of underused skills just to see where the meta ends up. Would be cool to have a variety of skills we can choose from instead of just 2-3 skills for each class.
If it wasn't 1/raid it would have a niche use at least but God Damn
alright it's beddybye time. If I remember when I wake up I will spitball some improvements for barb's self heal
i think the some of the perks should eventually appear in the skill tree they have later on
Yeah that's true, I do wonder how the skill tree will affect balance.
oh its gona be hell
**Are you tired of EMPTY coin purses in your stash? ** 
💸 After buying potions, bandages, trading etc there are so many empty coin purses left in the stash 💸
👇 The solution, make them sellable to the Treasurer again for 1-3 gold coins! Vote 👇
📢 https://darkanddarker.featureupvote.com/suggestions/494870/make-empty-coin-purses-sellable 📢
does sound interesting. maybe have it be random so each match has a different feel.
true ranger is the last class that should have self healing they should get punished the most for taking damage
what if some of the mobs killed also started to emit dark swarm over time
Rangers having heals is probably to mimic the Dungeons and Dragons class counterpart, where they get a small selection of weak support spells tied to nature. Like a paladin but for druid.
when the druid comes out it would be interesting if the ranger could get access to a few of their spells or similar spells
Agreed! I would love to see a spell memory pick for rangers, give them like a small self heal instead of snacks and maybe an animal charm spell.
instead of the snacks let them have good berry, creating a small bush that would have a few glowing berries that can be picked for some healing
I also feel like their snacks should heal less, maybe 15 like the cleric minor heal, and they should be able to use it on friends
oh yeah that's a great idea, spawn 5 berries that heal for 5 each but you have to spend time eating them all
GIVE CLERIC PAVISE 
yep takes an action to consume and would not be against them giving some sort of buff as well or the ability to use them when resting for a better benefit
A lot of people complain about ranger but honestly they feel fine, I've only ever been killed by really smart ones that played their traps and positioning well. Which I can't be mad about
my take on cleric and armor is that the heavy armor and maybe shields should be locked behind a perk similar to the rangers spear and fighters weapon mastery perks. Naming it Holy Knight sounds fitting enough
i know my friend that still gets stomped ocasionaly on their ranger but that is just due to unfortunate positions or people kitted out
Hey, im from germany and wanted to buy the game, i do not have a credit card and when i try to do it via online-banking, it asks me to put the login credentials to my online banking, which is weird, does anybody know or have an idea how else i could buy it ?
does your bank have a debit card you can use instead?
it has a banking card basically, which is different and not a credit card. but the xsolla payment panel doesnt give me the option to pay via the available card that i have
No idea then, asking for bank login info is super sus and I would not do that if I were you. Maybe you could buy a gift credit card at a store and use that?
i also suggest going to another chat for assistance like maybe the support #discord-help, #q-and-a for help
Alright since the Bard got nerfs once again (especially for recovery), I have made this new Bard song suggestion. Please leave a vote!
Please add a way to transfer items between characters. it would be really nice to not have to rely on friends being on to get kits from one character to the other 🙂
i think ironmace should sue the creators of "Greed is Good" 
especialy due to them capitalizing on them not being able to be on steam
im actually watching some game play right now and ... wow its like a wish dot com version lmao..... honestly how is it so similar
surprised steam let it on the platform
Steam doesn't give a fuck, it's not surprising at all
So I think that there is a lot of balance missing between classes but they will be worked on. What I think is bad for the game at the core is the Trading Post. Make the opt into being a trade its on group of players, and let those of us that just want to play with what we loot never have to deal with the traders that spend a bunch of time shopping for specific stat builds.
remove the circle, otherwise you're 🤏
lmfao i just looked it up that is just PATHETIC
atleast Greed is good has tabs to put more loot so you don't just play tetris for a few hours a night! take some notes from them PLZ... and the market place is AMAZING instead of just sitting in trade chat for hours a night
nah bro. That would be way too broken Barb is already really healthy and tanky there's no way that would help balance that.
If you've played real D&D then you know it's kinda like the rage mechanic that barbarians have to give them an advantage on the first couple seconds of combat
can we please make it so if you try to trade and dont have enough gold, the game just says "not enough gold to make trade".....would save everyone so much time
Think this would be great for the druid, please take a look I put alot of time into it. I'm sure numbers can be tweaked just consider it from the perspective of will it be fun to play.
Druid Shapeshift Idea https://darkanddarker.featureupvote.com/suggestions/494935/druid-shapeshift-idea
thats dumb, now we cant access that one spot, and going around it may take forever or impossible
this person has never played a druid before
look at the comments on it 
I mean it's a suggestion to try and help the developers have some ideas. No i havent played dnd but i have played druid in other games. But you cant have a 4 legged animal as a form unfortunately it would be unbalanced due to hitbox alone given the current state of combat
here i did some tweaking given your suggestions and maybe this will be better, give it a look thanks
these are unironically 10x better
So would u mind upvoting it haha
barbarian def needs a buff
If a button is hit to swap a weapon, that action should stack against other actions that are happening so that the weapon swaps once other actions are completed. Instead, the current system requires pressing the weapon swap button once other actions are completed which is both tedious and unnecessarily difficult to time
ill think about it and get back to you
Phantomize should get you out of traps, it doesn't make sense.
I guess they're phantom bear traps
Fr it feels like that
And you should be able to change weapons in Phantomize, feels a little bit busted compared to Hide and Invisibility
Not changing weapons kind of makes sense, you can't do anything physical. But I agree it should absolutely get you out of a bear trap, which is... physical
There should be possible to report people who tries to cheat on trades,
players under level 15 should have an option to queue for level 15+ mmr
im just leveling my warlock and i get absolutely no pvp because everyone is dying to mobs
remove ranger slow please
stop making random changes game is dying and stop super nerfing classes when warlock and ranger has the been the most complained about classes. if only i was a fan of DnD i would know quests are not a thing
most least active saturday ive ever seen ever
Lots of people are taking a break before wipe
Where I don't agree with all the changes, I appreciate that the changes are frequent. So if I'm not entirely pleased with something, I know it won't last.
The game has never been perfect, changes need to happen.

why play if there is a wipe in 3 days? also the lobbies are filled with giga CHADS
it would also be a lot less 'dead' if people weren't split across 8 different queues in dozen regions
the game used to be active at all hours back when it was just Crypts+HR
hell, even Crypts+HR and GC still have fairly healthy queue times
Hey guys take a look at this idea for druidhttps://darkanddarker.featureupvote.com/suggestions/494944/druid-shapeshift-idea#comment555488
PLEASE FIX ROUGE HIDE WHEN SOMEONE BUMPS YOU THEY SHOULD NOT GO OUT OF HIDE
I usually defend Ranger but you kinda right about that doesn’t make too much sense
Add Pot As Helmet 
It is now working as intended, it was a bug before.
Whoever decided to add a 6-second on-hit effect with 1 charge to the class with the slowest swinging weapons is a real funny guy but let's stop the buffoonery and make Blood Exchange viable shall we
also going to re-shill my ranger/bow nerf suggestion https://darkanddarker.featureupvote.com/suggestions/494710/my-take-on-a-rangerbow-nerf-that-wont-leave-them-feeling-dumpstered
nah, it makes plenty of sense since the beef jerky isn't letting them take damage without punishment, if that were the case it would just be a renewable heal-over-time instead of a hardlocked animation with limited charges
snacks reward the player for establishing map control, and let the very fragile Ranger trade attrition hits at range
Are you on the dev team? becauseI am confident these are the exact heavyhanded over the top nerfs Ironmace are legitimately going to put out to kill the class. Honestly well done, I was talking to a bunch of rogues and barbs prior to their upcoming nerfs, and no one was ever able to put out a prediction this good.
What ARE you talking about lmfao
No point in upvoting your post because you fucking predicted the future. Every change you posted is coming tuesday guaranteed.
Which post are you talking about
your "my ranger/bow nerf suggestion" They are on point, this is exactly what Ironmace will do to "bring the class in line" on tuesday. I have never seen someone with such perdictive powers.
nah, 90% of the nerfs are going to happen to longbow and default kit Ranger, because that's where most of the complaints are coming from
it's all little timmies running goblin caves seething that they're being shot to death when completely naked in a gimmick 1v1 gamemode
Ok I kinda thought so but next time do you think you could reply to the right post lol? Also the nerfs I am suggesting in that post are a much lighter touch than most of the nerfs I've seen lately.
You should expect much more than that my friend, Ironmace doesn't know the concept of subtlety.
The bow damage nerfs only amount to a couple points of damage without lowering the lowest tier so as not to make base kit worse. Hitslow being stronger for a longbow than a literal ice magic spell is absurd and needed to be brought down. Magic arrow refilling is cheesy and dumb. Quickshot being full damage and applying hitslow makes it way too easy for rangers to 100%-0% classes in one go. Field Ration only loses 5 total healing. Spear prof was way too strong and no other class with a "unlock weapon" perk got a boost when using that weapon. And being able to hold a lane indefinitely with a perma-drawn bow is pure cancer and promotes behavior like puppyguarding more portals than you actually need just to keep other people from extracting, just because you can.
nah, they know how to do things subtly, that's why they ninja nerfed longbow in the rarity update and carefully gutted traps over 4 seperate nerfs-and-reworks
but the Wizard backlash showed that they shouldn't bother with subtlety or open communication, they should just go absolutely overboard and then roll back the changes to what they wanted in the first place because the community will absolutely shit the bed otherwise
Traps are still extremely deadly if the ranger is there to take advantage of them
traps are a pale shadow of what they used to be, and at this point if you die in one it's your own fault
but people will always complain about them because it's THE most humiliating way to die short of being mob trained
It was always your own fault if you died to a trap
this entire game is balanced around giving ranger the easiest fucking time

Except in the case of traps being hidden under corpses of course
facts
if a trap is intersecting an object or no longer grounded, it should revert to being an item
im on my fighter complaining rn anyway. fuck that class
bro just shoot him twice
he has like 90 HP
❓
❓
84 isn't it?
You know what class counters ranger?
Ah no 78, that's like one good headshot with a decent longbow + perks
if a ranger hits a round shield theyre not good, you should know not to start arguments with me we both know how the last one turned out rogue boy 
Why do people find rangers so threatening. Just put on some heavy armor and bring a crossbow
Just wanted to remind you that you asked for this.
20% dr does nothing when they have a quiver full of ice bolts and hit for two hander damage with a longbow
20% Those are rookie numbers, you gotta pump those numbers
ur not getting higher than that under level 15
I pick up kits with up to 40% on naked drops pretty regularly
buy some cheap plate at the armorer, makes it even easier
🎣
"under level 15"
bro did not just self report like this
seems like bad luck on rolls
i have a lvl 15 fighter and i have one i reset every time i hit 15 you obsessed nerd
region lock china - they keep buying the good items and turning around and trying to sell them for RMB
This is exactly why level based matchmaking doesn't work 🤣
How would I put in an actual suggestion?
would like the option to shake my team mate like a new born baby
ALT+F4 followed by anger management.
anger management is for people who get caught
Alright since the Bard got nerfs once again (especially for recovery), I have made this new Bard song suggestion. Please leave a vote!
sigh Why can't we have d-and-d suggestions channel back...? I really don't understand.
they arent even suggestions just people complaining
add downvote button please
you're here
not the same. with the channel, everything was easy and simple. now with the site I barely get anyone's attention compared to the d-and-d suggestion channel. now why would i bother myself posting to the suggestion site and spamming the link here, that is just stupid.
maybe they can add some type of sub-ticket system into the specific channel when making a suggestion that prompts an upvote/downvote feature. I know of other discords like dayz modded servers using this for making suggestions.
Yeah but I would like to know why Ironmace would decide to "remove" the d-and-d suggestion channel and replace with the suggestion site when that channel was the best way to send suggestions and allow users to either upvote or downvote with ease. Nothing complicated, people knew where to look, couple clicks away, done. I really don't understand this decision at all.
i kinda get what your saying like rn just 2 people, one making a one point and one responding once all the suggesstions are off the screen and feel meaningless. would be nice to like click upvote/downvote and see the list rather than have this and then the website seperate. maybe turn this into a forum thread type thing for the suggestions?
That's my point! Why make things complicated when there is a perfect system already there! 😦
probably rogue mains doing it idk, gotta do something when youve been nerfed below the ground lmao
Hey guys check this trending idea out! https://darkanddarker.featureupvote.com/suggestions/494944/druid-shapeshift-idea#comment555488
That will kill ranger. It is, basically, the only option for him to keep people at bay, since the chances of ranger surviving the melee is close to zero, even with spear, giving how low his armor is.
I don't upvote multi-choice suggestions, just pick a topic.
most people only respond to get noticed anyway let it burn
I really don't like the "World of Warcraft" approach here. I want this game to be Dungeons and Dragons themed game in its own way.
Mate, if devs would kill every class someone doesn't like losing to, then they ought to kill the game itself. I know the frustration of getting shot at from across the room, trust me on that, but it doesn't mean I want to kill rangers, lol. Like there are problems that needs to be fixed, like rogues being a prevalent class with their land mine playstyle are, which was fixed over night with a giant nerfhammer. But the traps are not on the list.
About legacy items, are the "skill check" hunting traps still out there and not deleted during the first wipe?
I see what you mean but I felt it hard to not suggest a core idea as a whole, I will keep that in mind for the future. @ripe turtle unfortunately I have little experience playing dnd although I did Some research on the Druid. Totally get what you mean tho just trying to see if other people enjoy that play style 🙂
I'm confident there are many players in the community who have played and still playing WoW. For them, it's a nice system. I don't like this approach, because it makes the game less unique and more towards pleasing the majority, sacrificing the uniqueness DaD has to offer. Sometimes pleasing the crowd is not the way to go, but risking for a more dangerous approach.
What do you mean? You still need to pass skill check if you want to disarm them. But you don't need one if you stepped into it.
Ooh! So only the skill check occurs when I try to disarm them without triggering them first! Gotcha!
Here's the little lesson to you about population. Quantity matters. Yes, it is not the best way to just follow the crowd and their demands, sure, sometimes you need to create a specific decision aimed at specific group of people. When you do so - you need to be sure that specific group of people is large enough to FUND that choice. Thus we will get to the concept of exclusivity. What I mean is - every group, in order to preserve its identity NEEDS TO BE EXCLUSIVE. If you have a band of drum musicians you can't call yourself a drum musicians if you add two violas in it, can't you? You will become a different group. Same here. Yes, you can't include EVERY possibility and every person's idea for the game, some people WILL LEAVE, if the game isn't made for them. But it doesn't mean you need to shrink the game for the smallest amount of players in it, you need to INCLUDE as many as you can while preserving the core idea, but EXCLUDE anyone that will change it to something else. So it is not about simply "pleasing the crowd". It is about pleasing YOUR crowd. Do you authoritative enough to speak as the voice of community? Maybe that will be exactly what game is needed. In fact, game being BASED at DnD rules doesn't mean it should be one.
More detailed and direct suggestions are easier to get behind, and the ultimate goal of a suggestion should be change for the better.
Though, I'd say we still need to wait for the druid to go live before making any suggestions about the class, lol.
Consider upvoting this then, please.
https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-battle-system-improvement
It's still two separate suggestions, but I do agree with them both. A hold on melee is a fun concept. Decaying damaging for bow use is a different beast entirely.
If you agree with them both - upvote, please! I want to push this change for IMace to see...
I wanna see weapon on weapon collision
Hmmmm... I guess it can be done with my system being implemented. It can be made into something like chamber locking in Mount & Blade. Like if you know the move pattern of your enemy's weapon and you know the timing of your weapon's wind up - you could, basically, parry the strike with your swing and make a counter.
I mean like in general.
Current system can be described as "hold your attack button and W key to win". Even if you add the weapon collision in the equation it will be just a hurdle without any real improvement. Will only add some luck in it - which is bad in a game, that supposed to be a match of skill. So, without changing the core of the fighting in this game you can't add anything. That is why I've made my suggestion. For starters they could've at least add some collision to shields when you use the Shield Slam skill on fighter. Currently people can just hit you through it, lol. Which is real dumb, considering you smash your shield, supposedly solid object, in their face.
What a non-sensical suggestion...
Ok. You ask for removal and say something about real cash being used. Which is a problem, sure. But how removal of trading should solve that and how the removal of it supposed to improve the game? Elaborate, please.
Speaking of trading post, I wrote this yesterday if anyone agrees: https://darkanddarker.featureupvote.com/suggestions/494779/remove-useless-stats-low-tier-gear-feels-unsatisfying
everytime i type i get it block for no reason so if u really wanna know my stand points and reasoning and wanna debate it ill be in vc shortly
I suggest to nerf clerics damage and buff rogue. rogue now is super weak he has no dmg and no utility and cleric has self buffs point click dmg abilities and armor pen on his weapons and buffed dmg makes no sense for a semi support class to have so much damage
Again. How it will help? Like good loot is SUPPOSED to be rare, that is what gives you the joy of finding or obtaining it. And also it supposed to provide with thrill of getting out of the run with it or to use it yourself. If you make all stats be the same - it will bring zero improvements. And if you see someone geared when you aren't - you can always take that gear yourself, if you can't do that alone, then voice chat is there for reason. You can simply talk to people in the dungeon and team against that pink and blue piñata, lol.
In tavern table 3 gonna debate #removetradingpost
There are reasons. Probably because you mention R to M to T issue. Somehow that word is forbidden, lol. Just pick your words and it will be fine.
Ahh ty however what i was getting at is the game doesnt have longevity between wipe it shouldnt take 10mins in trade channel to have a god set
Again? This is the first time you are replying to me.
Did you read my post? It feels like you didn't by the way you are writing.
I'm not even talking about geared people. I'm just talking about regular greens (and some blues), aka low tier gear. Most of it is trash, even if it has good stats. It's literally only beneficial for casual players, which nobody on the auction house is willing to offer at a frequent enough rate. I shouldn't need to wait forever for decent gear when I'm low level. That is only for people who are going for purples and up.
It would make r to m to t had to be drop trading adding more risk to it witch means price goes up with makes ppl not wanna do it
In order to do so you need to obtain pretty sum of gold. Which is fine by me if you did it legally and should be punished by ban if you bought the gold. But that is the different problem. Trading post is a good feature and should stay. IMace should just do a better job at monitoring where the gold comes from.
I've read your suggestion and found it lacking in substance. It will change zero.
It makes the game too eazy and takes away longevity of the wipe every item in the game can be farmed and pretty easily at that. I shouldnt spend 1 week on the game save up 10k then be able to buy a kit i should have to find god items in the dungeon
I don't disagree that it lacks substance, but I do think my suggested change would change quiet a lot for the majority of people who play this game. I'm welcome to hear better suggestions to tackle the low tier gear problem.
If you are able to quickly make a bank and buy yourself a place on top - that is the skill of a player. It should be celebrated. It is not that easy to do it in game, you know? Most people can't even get past a few hundreds in their stash, not even to mention sum worth enough to buy yourself a whole top set. So your suggestion not only aimed at a skillful players, which is bad in itself since you need to care about your core audience, but is also removing the ways for casual player base to earn anything of value, since they can't sell anything they happen to find in their run and at least get their "top set" a ride once or twice, before they lose it to others or to wipe.
As the game is advertised as a hardcore experience i dont really think that matters u say u cant sell thing but u can then roll the dice with the goblin merch personally i think things like loot should be rng and left to the roll of the dice always
If u want purples and golds u fight boss if u wanna farm something there are specific moster to kill to farm said gear
Also in p2 we had no trading witch wasnt an issue at all
I sugest for the not midle storm change to be reverted spawning and having to run all game and nt having access to the midle part of the map is so un fun I never had any positive experience with this change
That's easy, actually. And I've said that many times before. The problem is not in the bad rolls on the gear, the problem lies in the gap between tiers of the gear. The gap itself should be either lowered or removed entirely. Like, here's the example: Arming sword. The lowest tier of it has damage 23~24. With the highest tier of it having 37~39. It is almost a double from the 23 to 39 value. All the while lowest tier having no enchantments, of course, but highest tier also boasting up to 5 enchantments. Which means - the higher you go, the less important enchantment is in general, but the base stat will still matter. Of course, the enchantment IS important when you aim towards specific build, but most of the time you just ditch your lower tier equipment for higher just because of that base value alone. The answer to that is to make tiers of weapon not to increase that base value, but just to add enchantments. So, back to our sword example, let it have like 25-30 damage at ALL TIERS, but add the number of enchantments when it goes up. With gray tier always having the 25 damage and the unique weapons to always have 30. That is much more manageable to balance and to play around, than your removal of enchantments.
I mean, yeah, your suggestion doesn't sound bad and might solve other issue in this game, probably only for weapons, but it doesn't really address what I brought up.
I'm talking about low tier gear here, so the target audience for this are people who don't care about purples at all. But this problem doesn't only affect casuals, hardcore players, especially if they go solo, have barely any incentives to waste time opening chests and corpses. And those people are supposed to be the main supplier of gear for lower people, which is not happening here. That is the issue I'm talking about, and not damage balancing on weapons for higher tier gear.
And in these cases enchantment on non weapon gear matters quiet a bit.
I have a feeling that issue will be solved when quests eventually come out it’s EA right now they’re working on it all
Sword was just as example. In fact - armor is even worse than that. The gap between low tier in sheer armor value and high tier is double as well, now add to that increase of value of armor the more you stack it with only high numbers being useful for achieving that dreaded lobster fighter with 80% damage reduction... If short - removing that gap will also remove the possibility of people wearing armor of low tier wearing paper, while those in high tiers shrugging everything like it is a breeze.
GIVE CLERIC MORE WEAPONS
THIS☝️
Haven't really noticed since I play the faster classes with less armor I guess. But whether armor gap is huge or not is besides the point anyway.
I see more swords, axes and daggers than any weapon cleric can use, maybe they should add a mace skeleton that exclusively drops mace type weapons
I heard something about a 1h hammer type weapon in the works
Really? Thats wonderful, i wonder what attack patterns it would have and what its nightmare version can do
Ugh... Another one-handed mace... I'd wish we got something two-handed, like Lucerne hammer, for example. Or some great club. Like the problem is not even in the amount of weapons, but in fact that they are boring and generally suck. I doubt there is any possible way to effectively use two-handed hammer we have now, staff is a meme, and mace and morning star are just lame with same attack pattern. Give us some options! Some cool moves!
could set up a point system assigning gear points and if points total reaches a certain point they should be only allowed to high roller. I see tons of over geared squads wiping lobbies of basics.
A blacksmits hammer was discovered amongst upcoming weapons
Those people should just team up when they see one with such set. The problem of such cases isn't in the one's who have that gear, but in the stupidity of those who don't. If people would just be like: "Hey, that arsehole came in here to hunt us, so why can't we set aside our own PvP and smash that lobster piñata first, eh?". Instead - they avoid him as a plague, knock and weaken each other out with W-keying and swinging at the first sight, and letting them wipe them one by one. Stupidity... Sheer stupidity... I generally think, that people must be more cooperative in the runs. Like there should be only three reasons to fight someone: there is no more portals left, they've attacked you first and they've taken the boss you came in here to take yourself.
Bad idea. Such players usually go for min-max and meta strategies instead of just being at something. To balance the classes and game around those people, who, basically, exploit the game is stupid. Not even to mention, that those kind of players will be silent about most issues in order to keep their chosen class on top and to preserve the exploit and meta they use.
Yeah I don't want a bunch of TTV-named gigasweats determining the balance of the game
Don't say... Those twitchers already have their ego stroked so high... Not even to mention, that their names already on the most of the leaderboards, the named weapons and stuff... I don't want them also deciding if my class should receive buff or nerf.
Besides, they already influence the game in many ways by sheer ability to play the game for hours daily to earn their living, and setting some trends and behavior standards. And I can't say I like the behavior they promote...
I agree
Twitchers primarily get their stuff from handouts and abusing mechanics, id be surprised if these people would be any good if they didnt have all that stuff, they are the last people who the devs should be taking advice from
well they were nobodies until recently with the influx of players
I strongly dislike them, they generally consider themselves better than anyone else while not acknowledging that their success depends on others, and if they do lose its because of "cheaters" and not being outskilled
well yeah, they have little to no social interaction outside of their chat room. The only social interaction is between other bad company streamers
If anything, IM doesnt need player opinion, they themselves see where the issues lie and have so far made mostly good decisions.
Well, credit is where credit is due. They are better than most of players just because they are able to LIVE INSIDE that game without need to go for a shift in your office or plant to earn your living. More experience - better understanding of the game and better skill, just by sheer volume of them playing.
idk the skill cap isn't that high
for the longest time it was, " me fighter be get buff me take no damage" Or " fire ball ignite dagger"
Every opinion matters. In fact, it is much easier for IMace and community at large to notice a problem when it is streamed online for thousands of people or made into video on YouTube. Like there was literally a video about rogues one-shotting streamer in FULL PLATE ARMOR with simple touch from the hide. And that was a literal one-shot, a one tap from the dagger. Few days later - rogues are not as strong anymore.
Yeah and average rogue player opinion now is somewhere around "revert everything now and give us a buff to boot"
Yeah, why even do testing or Early Access at all, IM doesn't need any feedback. lol
It is high, actually. It is not only about core mechanics, it is about map knowledge, about your muscle memory, about simply knowing how exactly to block this or that from that or this, or if it even possible to block it. The core mechanics are easy to grasp, but the cap is in KNOWLEDGE. And when you play the game whole day every day - you get that knowledge engrained in you.
I meant player opinion from those considered the most popular, they should look at opinions from the average
A quote: "...and average rogue player opinion now is somewhere around "revert everything now and give us a buff to boot"".
Sometimes you need to ignore the average, lol.
**Are you tired of EMPTY coin purses in your stash? ** 
💸 After buying potions, bandages, trading etc there are so many empty coin purses left in the stash 💸
👇 The solution, make them sellable to the Treasurer again for 1-3 gold coins! Vote 👇
📢 https://darkanddarker.featureupvote.com/suggestions/494870/make-empty-coin-purses-sellable 📢
Just a random thoughts for a new class
BLACKSMITH
No leveling needed to get started and it would let new players get geared. It's for ppl who like trading and prepping their party. In dungeons, they carry an anvil and hammer so You can tweak one gear rolls, but it costs gold, silver, or new ores. Cost depends on gear rarity, Trashy stuff like greens needs copper, legendary stuff, silver, copper, and gems ect.
(new ores and the gems u sell and find u can mine ore or find pieces of it)
Reasons to play blacksmiths. Blacksmiths can upgrade junk gear. Dark grays would be the ones u could upgrade cus there are useless and no one uses them and they can Upgrade to white or green ect, but it'll cost more a lot of resources to attempt so Blacksmiths would make or break. Like the goblin merchants but u have a small minigame and the better u do the better the odds and it gets harder and harder for small chances at better till you fail and whatever is the outcome is the outcome.
About the class - they're not big damage dealers. They're tough and use maces and hammers. Fast moveing, tanky, okay damage.
Their perks are customizable. Need defense? No problem. Boost damage? Done. Resistance are hard capped at a lower number then a fighter so they can over gear but not become busted and unbalanced
And they would gear up parties. If they find gear that doesn't fit, like healing when you need damage, they sell it. Might sound off, but with tweaks, it could be a game-changer.
And if they goes with the idea of layered dungeons loot lost with be super high cus of deaths to pve and pvp cus of being in the dungeon for a long time so being able to have someone that could regear ur party after losing 10 runs in a row would be nice and later into wipes ppl can barely start if there new cus of ppl in full kits and ur bace kit would be hard to get a start
if u got any imput or just think its bad just say so wanna know what ppl think
and my thought isnt for the near future of the game but when the game gets into the stage of long runs and alot of balanceing stuff
Nice fantasy. Unreasonable though.
true was just thinking of an idea cus of the blacksmiths hammer so i thought of a class
thinking cus of like opeing a chest and seeing grey items and just getting no loot sometimes cus ur unlucky would give the reason to pick them up isnted of just wasteing them and seeing where it goes u know more of a gambleing class for the rush of hiting something good at the end of your night and see if hit good smt like that
i see alot of problems with the idea but just thinking of it and it could have changes but the idea is kind of there
There is a reason. You can sell it. Every little bit counts. You see, am not that good player, so I can't leave the run with backpack full of grandma's heirlooms. Besides, there are cases when you have a bad PvP from start and to continue will be only to get yourself killed and I extract early. Those useless junk items will buy me a potion or two, which is much better than nothing at all.
no i mean for ppl that play the class it self like ir playing with a party cus it wouldnt be the best solo i can see that but if u were playing with a team and ur looting and gearing ect grabing the small items like gems yea u can sell them for gold but u can also use the gems and relics u find and like small grey items like a dagger or a long sword u can gamble and if it dosent hit just get rid of it it would be a 10x diffrent playstyle from diffrent classes like ur team grabs relics while u grab gems items ect and would give a reason to shair loot batween your party so they can make gear for your party with the items and relics u ind in the dungeon
and as irom mace has sed there plan was for the main dungeons to have 3 layers so everyones invs would be full already be full and chances to die would be super high so alot more loot lost but with the class alot more loot into the pool for players
Then instead of creating a whole new class it is far better to just give some existing class, I'd say wizard, a skill that allows them once per run to upgrade one piece of equipment in their inventory up one tier. Simply call the skill "enchantment".
and i am no meaning forthe blacksmith to perfectly mind max every piece of gear cus 1 roll 1 chance type thing for the gambles
true but i was thinking cus of play divercity cus ya a wizard would be cool but but it would also be fun cus of the 3 classes they want to make already to have a pleathra of divercity so u dont see the same type of party 4 times in a row like bard claric fighter but u could have blacksmith wizard bard or something and it would give the roll for a tank class cus fighter is a figher but a tank is a tank and in fanticy stuff a balanced partys is a tank carry and a damage dealer for most party of 3 or a support damage dealer or tank
it would set the roll of a good front line and make the fighter a deacent tank but not a full tank
it gives divercity to more of the game
like druid is gonna me a support into tanky or a caster
monk is a squishy dmg dealer with heals or stuff like that
and there was 1 other classthey sed they were thinking about
They base their game around Dungeons and Dragons. It will be a paladin.
and ofc im not thinking in the next year i am thinking for into the long future into the game
and yea i get dungeons and dragons but artificer is in dnd so it would make sence for a crafting type class
also warlock or blood hunter
Even if they add and artificer it will be more of an enhancer of his equipment with perks with some limited number of spells based around enchantment of surrounding objects. It is not what you propose to be. And a blood hunter isn't an official class even, lol.
yea i get artificer is a class that is sometimes played and like i sed not in the near future after the game is more balanced ect ect just puting out the idea of a class that would be fun in party play after they more data on avrage deaths items gained items lost and balanceing stuff like that
they said druid, paladin, sorcerer will be coming
yea i mean u would carry a anvil and hammer and ur spell bar isnt casting spells it would take a long tme to cast to enchant a item ect or in the tavern u can get acess to gambleing and all that stuff
ur spell bar would be like claric spell that dose dmg to mosnters or dose its own thing to ppls gear
So paladin is confirmed? NOICE!
ayeee paladin will be so fun
Omg just remove the trap in front of the stairs in GC if there is no way around it, ffs
You can jump it from the side or you can throw a torch on it then jump onto it just as the spikes retract
Thank you!
also another thought for the skill trees
for fighters like for longswords how there pattern is a poke ect ect insted would be a slash from above into a diffrent attack so weapons arent gonna get boaring and would give some divercity for figher attack style
for wizzy it would be modify spells like magic missle would be faster less dmg or less tota speed for more damage
claric would have lesser heal chain 2 party members but wont heal you anymore
(ur passive would still heal u)
and for warlock cus they sed u would be able to summon something u could change your skeleton type or change the weapon it carrys when u summon it
bard would have the option for combine songs into a less effect but have diffrent combo effect like all stats and phis power would be less all and less power but u get a effect new effect like encant ur teams weapon with more dmg but u get a debuff dependant
(everything would have a good upside but a bad downside to balance stuff)
i get how every fight would be unpredictable and would need ALOT ALOT of balanceing but something where u can modify the bace abiltitys of classes would add build divericty with a mix of diffrent stats and alot more thought into your builds and make some classes more on the support side or more on the offenceive side of the scale and stat scaleing like item equip speed would effect a super long song to make them pull ur hands out but u need to mee requiremnets of that stat to even cast the song to make useless stats sort of usefull in a way
also be a giant pain im the devs ass to make but still just a random idea
and for bard u would need to use 3 diffrent songs back to back to cast the special skill
Hey give this idea a look! If it sounds like a fun play style give it an upvote!https://darkanddarker.featureupvote.com/suggestions/494944/druid-shapeshift-idea#comment555488
makes good sence for a druid but the hideing aspect seems like hell to play agenst cus u could stelth then exit form then kill them would think like a 5-10 sec invis and it would be your q or e and eatch form could be used 1 time per run or u put them on your q or e and u get 2 forms and can cast them like figher but would also have spell memory cus of druids are known as the primal magic casters and eatch form has 2 abiltys but u can hot swap batween them fast like if u fighing and ur cooldowns are up u can just inta swap to the other form like u stick with 1 for the start and u swap to another another for later on and the forms should be phisical then magic for the magic part of druid so u cant just stack 1 stat and shap shift to the close range form right after u cast all your spell
and you would probs need a casting time to go into a form
i like the idea tho just some imput 👍 also gave it a upvote cus it seems like what would happen
Thanks appreciate the feedback I can see your point.
yea kinda thinking a wolf form that bleeds a bit and leeches but is super close range cus u need to punch them at super close range
and a bear type form that get a damage reduction and is like barb
and i like ur healing idea but i think it would heal the whole party like a claric but its like 1 hp er sec in a aura thats always on when u press the button and u have a damage aura that takes 1 hp per sec if u ever played league kina like sunfire or jak'sho
or u can fully customise the forms in your menue so u arent locked into 1 playstyle
like a magic tab and a beast tab for customiseation
https://reddit.com/r/DarkAndDarker/s/Z3p0KNhimp
7 months ago, this Reddit man spoke the truth about this game's massive gear disparity problem. Here's hoping that it gets diminished on Tuesday.
**Are you tired of EMPTY coin purses in your stash? ** 
💸 After buying potions, bandages, trading etc there are so many empty coin purses left in the stash 💸
👇 The solution, make them sellable to the Treasurer again for 1-3 gold coins! Vote 👇
📢 https://darkanddarker.featureupvote.com/suggestions/494870/make-empty-coin-purses-sellable 📢
https://darkanddarker.featureupvote.com/suggestions/494480/make-rogue-the-only-class-that-can-flank-back-lines
Make Rogue the only class that can flank back lines.
fix your matchmaking already, greed literally better rn
greeds a POS lol
just fix the gaem ty
Wow, gigabrain suggestion 👍
because they spawn together
Even if you didn't see that one geared player and wasn't able to cooperate, there is still this part: " I generally think, that people must be more cooperative in the runs. Like there should be only three reasons to fight someone: there is no more portals left, they've attacked you first and they've taken the boss you came in here to take yourself. ". See the problem? Most people just straight go for violence even if there is zero reason for it. Half of the lobby will be dead anyway, mobs, bad boss attempt, traps etc. Why waste your energy on fights that aren't absolutely necessary is beyond me. And if you are about to tell me something about "It is PvP part of the game!" - true. And you will have more than enough of PvP for you whether you wish for it or not since most people are that stupid and will W-key at you for no reason, but your existence, which they took personal.
not everytime and mostly almost never
fix bard damage skills going thru the floor/walls such bullshit
that’s makes bard even worse then he already is lmfao
yes 💀
i take it you havent been killed by a bard above you
he’s already so bad they don’t need to nerf him more, instead of complaining about a mechanic in the game learn to play around the mechanic, walk two steps back and he won’t do anything
i did
i have over 1000 hours in the game, and yea i have and it sucks but have you even been in a 3v3 with a bard on the other team? they’re useless. just play around it instead of complaining
lol youre crazy
how?
bard is not useless in team figh
umm yes he is, i’ve never been wiped by a bard team, and i’ve killed hundreds (post nerf)
you cant tell me getting fluted through a floor is not bullshit
it’s not, the range through the door isn’t that far, and it doesn’t do enough damage to turn the fight
If you can hear it you can feel it
only thing it does is keep u away from opening the door and allowing the other team to heal
guess its only a goblin caves issue but its still bullshit
im fighting 1v1 against a fighter in gc and a bard is above us just spamming his flute
ngl goblin caves isn’t on IM priority cuz most of the player base is on crypts
amazing high skill mechanic truly
Then they'll have to make all the sounds blocked by floor/walls
You can't hear Wizard/Cleric casting their spells through walls anymore
sounds good to me
That's also good for rangers, they will be able to set traps without being heard by the enemies behind doors.
Constitution: Scales HP
STR: Raw damage scalar.
As it stands now str builds are the way to go even on rogue and ranger. The movement speed Cap ruined any chance of dex builds being decent. Look at all top rank martial characters and STR is the Stat they are stacking.
ever notice how cleric's aoe damage spell aggros mobs below you? you think thats intended?
the good ol Z axis damage
not necessarily true, they stack to about 15 STR cuz that’s the soft cap then they go for weapon dmg cuz there’s no cap on that, only pure strength builds are on front lines like Fighter/Barb
Yes? What makes you think it's not?
Its visual is literally a sphere
just seems goofy and poorly coded. it shouldnt go through walls
it’s a circle so it hits everything
The only thing that shouldn't go through walls is chain lightning
and yet it does if you stand by a door. but thats just a "Mechanic" of the game I guess
do we have a time for wipe on tuesday?
no
remove 3rd person
Remove rangers slow on arrows and remove bards spamming piercing shrill while just running around these things remove so much skill expression from the game and also why hasn't bard hitting through walls been fixed?
If you can hear it you can feel it
Through walls doesn't work when you can't counter it
Walk back
Hee guys take a look at this idea! https://darkanddarker.featureupvote.com/suggestions/494944/druid-shapeshift-idea
So a class should be able to hold a whole room and you shouldn't be able to push in with out taking ~20-30 DMG minimum? You find that healthy?
Yep 👍 just kill ‘em
Gonna assume youre a Barb main
Correct, good job
Wizard and Ranger can do way more damage when you try to push a doorway
They have to be guarding the doorway though bard can just tuck in corner and hit you through infinite walls as long as you're in range
Yes, so the damage is less
The range is also not that massive to go through two walls
rogues got nerfed hard... so now, we must complain about...... bard!
plus it takes a long time to finish the song
Well din does exist but few people carry it (I do 😈 )
Too many people in disc think no counterplay is healthy when it's not facepalm
bards just kinda die if you get into melee... or if youre a ranger.. they just die
You have to play the class to figure out its weakness. I never bring piercing because it's just useless in trio map
What bards you fighting the ones I fight can eat at least 3 hits from blue falchions from all the buffs ?
well i would recommend aiming for the head if it takes you MORE than 3 hits bud
I assume you play goblin cave?
are you canadian?
I hit more head in this game than your mum irl bud and no Trios game isn't balanced around gobbo babies
i doubt that, she makes a killing off the street corner... especially if its taking you more than 3 shots for a bard...
No we play Trios
Homie you either aren't a good bard or don't play with good bards nuff said
Youre just a sad man that thinks bard is OP when rangers and wizards exist lol. feeelsbad for this guy
Read ranger chat I'm talking about how rangers and wiz need tuned too I'm not biased
The only thing on Bard that kinda needs a nerf right now is the drum. The hitbox and damage is quite OP
so do you think there is currently a class that doesnt need a nerf?
Get a rogue with "silence" ability to hit bard then push
But 3 secs of silence is really bad
Fighter seems more healthy rouge is pretty rough rn warlock isn't bad just needs full kit cleric isn't terrible just a touch strong with it being able to use ruby silver curias
Cleric shouldn't be able to wear Ruby Cuirass and Hounskull. Right now cleric's just a better tank than fighter.
Cooldown is also 1 min
Lol that’s so inaccurate…
Then elaborate and don't just say wrong... such constructive opinion
I don't know how Ranger's Triple Shot can have a 18 seconds cooldown. It the most op skill in this game yet it has one of the shortest cooldown.
Idk which one needs more rework
They are both equally terrible in their own way
I think everyone would be more okay with rangers if the arrows didn't slow and I think rangers would be happier if they had different melee options
Bows are in need of nerf, the tripshot skill for sure... But I think it is not so about the bows themselves, but an overall change to how archery works in general. Bard needs to be FIXED, I think. Also blow of corruption needs to be nerfed. Then there is fighter, whose skills are all useless but two of them, which either requires for second wind to be nerfed or for his other skills being fixed (like shield slam) and buffed in order for class to not being locked on second wind and sprint only. Clerics need to lose some of their armor options, the heaviest of plates should be reserved for fighter exclusively... Wizards in need to be buffed a bit, actually... Barbarian s solid, IMO... Rogues are... Good. Probably need some slight buff or overhaul in general.
wizards need to be buffed a bit? yikes
Rogues are not good in Trio team. I really hope they make rogues more useful in trio instead of just a solo class.
Yup. Like maybe that ice shield perk instead of giving them 30 armor to just consume that 30 damage and go for the recharge. They can die from things just looking in their general direction, lol.
yea but if you nerf bows, they no longer die like you say they do. Plus wizards do disgusting damage.. they are essentially glass cannons. If you are making them tankier they need a heavy damage nerf
How so? They provide lots of team utility, no? If you judge class only by his solo potential - that is wrong, you know?
Wizard doesn't need buff they are the strongest class their scaling and versatility is unmatched
i'm convined you dont even play dog... wtf are these takes you have
I have a suggestion that can fix bows, actually. Here:
https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-battle-system-improvement
I've played a bit rogue, but you are right. They aren't my main class. Though I am beyond happy about fact that landmine rogue crap is no longer a thing. That's why I've asked you to elaborate how exactly they aren't good?
I don't know, lots of people just don't want Rogues in their team in my area. Rogues are not very good at pushing.
That isnt the correct question right now, the question is "how are they good" lol
Again - they have a LOTS of utility. Did you know you can silence people from using any of their skills or spells? And they still have lots of damage to boot. Not as huge, as before, sure, but it is more than enough to kill fighter who suddenly can't use his second wind to heal or his sprint to escape. Yes, rogues are not as braindead as they were before, now they actually require a functioning cerebral functions like any other class. Well, except barbarians... Barbarians are head empty style...
give buckler shield bash 50% armor pen and shake the meta up
3 seconds of silence isn't that long, and rogues can't really kill plate fighters anymore.
They nerfed Rogue's armor pen too hard so nobody brings weakpoint anymore.
Outisde of running a +3 all purple weapondamage/strength build, rogues arent killing fighters with plate on.
Just watched a bradquackson vid after the nerf, and a wizard took 4 stilleto headshots in a gray kit before dying.
Their damage is lack luster, Im not sure where you are getting LOTS of utility from, bards silence is 10x better, and they basically have nothing else utility wise? I mean if you really wanna include trap disarming, but thats irrelevant in 99% of cases.
stealth was also super nerfed
Before you give anything to shield slam skill you should fix the skill in the first place. The hitbox is stupid, half of the times you miss even on the target literally in front of you, and the shield doesn't have any solid object properties when you use the skill, so people can strike THROUGH YOUR SHIELD if you use it. Fix that first and then you can try to add something above it.
the action speed of shield bash is ridiculously slow, that's the main issue
The silence doesn't last long enough for the cool down it has, to be all that great.
They can. And not only fighters. Besides, we were discussing rogues in three man group, no? I saw a video where group of rogues attacked another group of players, they were hitting and retreating them one after the other so the silent was almost permanent on one of them. Last they've killed was a barbarian who was to slow to get them and wasn't even able to use rage or any other thing. You just need to be smarter on rogues than before. The class is not as dead as some claim to be. Besides - there are the matchups any class should avoid. Like if I am playing fighter I will run at the first sight of mage, because he will roast me inside my armor with like 1-2 spells. But the rogue can kill him EZPZ. Rogues still can shank rangers.
Make shield bash something that procs on the next successful block dealing damage, push back and a slow/stun/incapacity to attack.
A counter? That's actually good idea.
So what I'm getting from this is that Cut throat is only useful if you stack 3 rogues. That's kinda sad that an ability requires you to stack 3 of the same class to be useful.
funny how you cherry pick that one video where they faced an entire gray melee comp haha.
1 ranger and all the rogues died, 1 wiz and gg.
Rogues cant just run at any class, and with the stealth nerf they cant just sit in a corner and wait either.
No, it is useful in general. What I am trying to say is that rogue became harder to play, for sure, but they are NOT useles as you claim them to be.
The idea here is to give the fighter something to create a window for punishment vs high attack speed weapons.
A group of 3 Rogues fighting a team that has Fighter and Barbarian? They're just playing for fun.
Rogue may be harder to play, that doesn't make cut throat any more viable especially outside of 3 stacking it.
could set up a point system assigning gear points and if points total reaches a certain point they should be only allowed to high roller. I see tons of over geared squads wiping lobbies of basics
We all knew this was going to happen no matter what. Besides people creating smurf characters aren't doing so because they want to do HR and can't. Besides something like a gearscore system will just break the game. The devs said so too, it just doesn't work for a extraction looter style game.
A barb shouldn't be unable to catch up rogue, any good Barb knows how to use francisca axe.
You may not believe me - but I saw what I saw.
ye but fighting against a skill gap and fighting against a skill gap with them all stacked with Jacked gear just makes it so much worse. atleast if the gear was limited it would feel a bit more like you have a chance
I believe you. I'm just saying that it won't happen in high skill matches.
There are multiple ways of gaining an advantage over your opponents, gear is just one of them. That it's the easiest and most reliable one to attain doesn't make it that much better than the others.
i have fun fighting win or lose against people better than me, but when i get destroyed and see them wearing all blue/purple, and gold I just feel like wtf go to HR
Add repair system. You need to repair your gears after a game, the better they're, the higher the cost
NG will have too little money for them to maintain their gears
Just create another stack of maps that are harder and provide more rewards. Charge a high price for access to the map, one that lasts until you go back into the easier maps.
I just feel like they should do something to help prevent really good people from gearing up insanely well and wiping lobbies of basics. rather than nerfing everything every other patch. why not just gear cap stuff and leave it up to the people to fight on a more even field.
Cap the gear found in each dungeon, better geared players aren't going to want to risk their good gear for a chance at finding pennies.
nobody would do it. look at hr now. squads equip the best gear and steam roll lobbies of basics to feel good about themselves. if they were that good they would go in semi or bare basic geared.
That's because the rewards for the lower dungeons are better for the risk that you take for going there.
I found the video I saw that in, check it if yo want:
https://youtu.be/2hxFSeIDwmQ
the gear cap solves alot of problems. something like hey your squads total gear points is over the current limit please remove/replace gear to enter this lobby or go to a high roller lobby
Can you give me the time? The video is kinda long.
rewards? your lucky to find a blue or 2 in each match. these people are rocking purp/gold steam rolling the maps
It is like 1 minute in.
Fighters being the CAN DO ALL that basicly if you want to be a ranger BE A FIGHTER as you will basicly only loose the quickshot perk as the fighter is just a BETTER RANGER with the armour and other perks/buffs
They don't have any gears, neither do the enemies, I don't think this prove anything
?
I'm not talking to you
can we have a gear rating system? so ur matched with people who hav around the same rating as you?
yea, like i said earlier, the video he references is very cherry picked. The greatest part about it, is repoze actually got in melee of the ranger and it took 7 hits lmfaooo. If the ranger didnt panic, and just melee'd repoze, repoze wouldve died and lost that fight
You can't seriously be tring to use the fight in that video as an example to claim rogue is still a "good" class? That is horribly cherry picked. It is obvious just from watching it for a minute that the team they fight is in starter gear and is new. The Ranger and Barb do not fight intelligently, Hell the Ranger misses two shots and near point blank. Please, for your own sake don't try and use Spudhunter videos as an argument, the guy is badfaith.
Why warlocks are so damn bad? just how can you design a class THIS bad, lol?!
Looking to buy a Cinder, hit me up
warlock good wym
because it's not finished? delete half of wizard's spell and wizard will be bad as well
warlock is godly
Where is he good? Like literally WHERE? He has like ONE GOOD ability - the blow of corruption. All else is trash.
curse of pain and sacrifice
weaken is good, and hellfire is amazing for pressuring, phantomize allows u to push rangers too
curse of pain is a more annoying version of zap, so if u have magical damage, bam dmg central
I don't know if anyone mentioned this. but maybe have lobby where you can not use traded gear. Say once you take gear in to the market and trade it once it gets a "traded" stamp on it. once has that it can not go into the "trade free" lobbies?
I would suggest the devs put more enemies in the multi-tiered stairs & bridge sections of the Goblin Caves. It's way too easy for Rangers to find a quiet spot to snipe from there and more enemies would force them to clear mobs like the rest of us!
Please god no more enemies in goblin caves. Take out some enemies if youre gonna put some in
take some from the other sections and put them in the ones i mentioned
Ye thatd be good then. Itd be nice if the goblin caves had a slower circle move. If the main focus is on the PVE aspect for the caves, we need more time
literally most of the goblins are on the bottom level, rangers get free access to sniping locations with maybe 1 bat or death skull to kill in the multi-tier sections of the map
Ranger himself is one of the best classes to clear the mobs, in all maps IMO, its kinda crappy, almost like you NEED one on your team rn lol
yeah i just dont want anyone with projectiles to have such an easy time setting up a quick spot to snipe all game
Ye I 100% agree, like I mostly play ranger and think he's pretty OP right now and needs some nerfs
totally i respect rangers as a barb (even though they hit me hard), i dont think they need too hard a nerf, but the portions of the goblin cave that are friendly to them are too easy to clear in under a min
Yee they dont need the rogue treatment, but some smaller buffs and changes would really balance him out. Itd be cool if some of the mobs had higher projectile armor too
Respect to the barb tho, gotta love the barb players
thanks hehe
remove slow ez fix
plz friend list
Plz friend list!!!
unpopular opinion: High ranged damaged is unhealthy to this game. Health economy is already a big thing in a hardcore game like this.
i can hard agree, think draw speeds on bows need to be longer. higher damager = longer draw speed, crossbows are great examples of this
should also apply to the ranger abilities so it isnt just, a 3 hit kill instantly.
WE NEED A QUIVER FOR ARCHERS...
exactly, but should NOT have buffs because thats uh, gonna end up being a massive problem. make it more like the lanterns
Tbh id start by removing the slow on ranged attack(exept icebolt), rangers are already fast they dont need a 35% slow on every ranged attacks making follow up hits almost guaranteed (100% certain in case of longbow triple shot)
Something needs to change with the new 15+ lobby's. when i run into multiple people that get to 15 and delete character/ restart because they don't want to be in the lobby with all 15+ chads who probably duped gold or bought gold, it tells me its not good.
do you think a level cap on certain items like capes, blue rings, would push down the amount of people that bring high quality gear to under 15+ lobbies?
Yes, agreed, I'd even go as far as to say to remove the class altogether along with crossbows. There is no match up when it comes to peeking damage around a corner or long distance unless you have another ranger/ or crossbow holder. Yes wizard exists, but he's not exactly fast for peek damage/ nor long distance at least vs a ranger class. Throwables should be the form of ranged damage for all classes. It will make fights more interesting, with wasting less health economy.
Rename Smite to Holy Weapon. Smite is aPaladin spell
another thing, NERF THE HIT SLOW. WHY
if they want to slow, make it so they HAVE to aim for the legs not just the general body.
Ye, its legit just a better icebolt effect slapped on top of basic attacks that travel faster, are harder to see and therefore harder to dodge, with no drawbacks or limits. Its just silly when you hit them and they turn into a snail
slow being a thing you get on a range weapon makes it infuriating to play against especially since its free hits
i do believe that normal hits without abilities should have way less effects than active abilities or spells. because at that point, make it a spell??? example: creep, poisoned weapon, ice shield, protection from evil.
but again, thinking itll be better when training trees come out >:/
how it should be for projectiles arrows < aoe spells < direct projectile spells
right now its aoe spells < direct projectile spells < arrows
too many ideas, condense it moar
the hitslow on ranged weapons is balanced by how absurdly slow they are
longbow is one of the highest weight weapons in the game and has more slowdown for actually shooting the bow than being hit by it
i like
Keep living under a rock
https://darkanddarker.featureupvote.com/suggestions/495232/give-shield-bash-active-blockbox give shieldbash blockframes
basically it does not block any attacks, even though its a shield bash
Longbow should only get a double shot, make Recurve and Survival the only Triple shotters, tripleshot longbow is insane
So to make it balanced with your logic, all ranged spells should slow their targets because casting makes you slower and holding casting items also slows you?
triple shotis insanejuste make it a double shot
Cant imagine the seething if zap and fireball slowed on hit lmao
If they did that then the slow spell would be pointless
Hey I was told to come here to share 🙂 I thought it would be cool to eventually add something like 3v3 ranking system, kinda like apex has with their arenas where you have the CoD style gearing, but you also get tokens from winning that can be used to buy gear at a special vendor. Also, maybe add where you can try multiple matches in a row and you get more ranking for winning multiple times. Or maybe cosmetics for base gear instead of items at the special vendor.
It is already made pointless by the fact rangers get a similar effect for free on all their ranged attack
it really should be if oyu hit the legs or below than anything
If rangers want ranged slow they should take the perk, have it their only way to slow from afar and buff it a bit to compensate needing to hit legs and trading damage for CC
rangers attack shouldnt slow perk or not
The game isn't supposed to be a one-shot fest. Sure, the Barbarian can pull off one-shot moves, which will be more balanced in the upcoming patch. The game is meant to be a brawl, with fights that require more than just a single hit. Taking four shots to bring down a Wizard isn't too bad.
Yes, the game is pretty unbalanced right now, but you're saying the damage is lackluster. You have invisibility, silence, and numerous build options, like stealth. True stealth was nerfed, but look at the perks. You still get a speed boost and a 30% damage increase. Catching someone off guard, backstabbing, etc., can still deal a ton of damage from the Rogue.
And if you want a free stat boost in fights, you have white pots for free move speed and damage. Admittedly, the damage might be lower now, but every class is going to be balanced. The old Rogue was so detrimental to the game; it made people quit, and it made the game less enjoyable. At least now, you can react in a way that doesn't lead to going from 100% HP to 0% in half a second. Also, Rogues can't just hide in a corner for the whole game, waiting for the third party to clean up as easily as before.
sorry dog half that isnt even spelt right i am not reading
my issue is the cost reward situation with certain classes. like some classes have way more reward than risk with certain things
also its important to give feedback to devs ESPECIALLY since its in early access and is constantly being changed
XD
my bad can ur eyes see it now that its corrected
the class jusr requires actual skill now to play 🤷
I agree, rogue was overpowered. It needed a nerf. But it was kinda gutted, i dont agree with 8 separate nerfs. Its impossible to get real data when you change 8 variables at a time.
The damage IS lackluster if you dont have purple+ on, yeah man lets get 30% more damage on a 15 DAMAGE dagger. Do the math on that LOL.
I wouldn't even say it requires more skill, it requires the patience of just being the worse class in the game right now.
And for wizard? the class that can one shot multiple other classes? they should be able to eat 4 melees in gray kit? maybe
Im i the only one who think perk like ambush(or any similar effect/attack modifier) should be flat damage instead of %, would alleviate the scaling issues and make it easier to balance for both late game geared people and early game no gear runs
yes, or maybe have it be flat + half of the percentage now.
Rupture is a good example i think
im excited to see patch notes for tuesday, as i assume we will see many changes across the board 🙂
Hey guys take a look at this idea! https://darkanddarker.featureupvote.com/suggestions/494944/druid-shapeshift-idea
Don't allow 2 of the same classes on a team.
You know just thinking, maybe they should have like an 'elite' queue for the people in the elite discord. Or something of the like, idk I just don't think I'd ever want to play against any of those people that make this game their career. Their montages are cool and all but to be on the receiving end of someone that has 14+ hours every day to play and has an equally sweaty squad with them just doesn't look all that fun.
yeah but when ya start talking about that, all of the SBMM come out of their rat holes
thoughts on nerfing bow damage and adding arrow raritys with varying damage and adding the flame arrows from the skeleton archers
Purple arrows -- +3 weapon damage +3 strength +3 true physical damage
i hope they finally change duo map for more competetive, with Highroller and hell N'shit
hell no
Yeah, it's underpowered to some extent. As I said, I'm hoping the balance changes in the wipe patch will address the one-shots. Take the Wizard, for example. They're supposed to deal a ton of damage. They've got like 20 different spells to cast, and you want them to waste those on you. If they've used them up on PvE, they're more useless than a bare-knuckle Rogue.
Now, combine that with backstabbing a mobile class that's got agility and extra move speed from other perks. You pop backstab and ambush, sure, the dagger only does 15 damage, but it should be around 34 damage, give or take. That's just from the basic dagger. On an attack/move speed class, hitting as hard as a horsemans axe is pretty good.
Most people run when they're low on health, so you burn them down, back up. If you have a white pot, drink it when you see an opening, and you should come out on top. Or, you can just outrun 99% of the other classes.
Yeah, Rogues aren't meant to do giant amounts of consistent damage. They're all about the burst, hiding, popping out, running, and basically stalking to find that perfect moment to execute. In most games, Rogues have never been known for dealing the most damage, but they excel at outplaying and require a lot more skill.
Think of the Rogue as a class meant to outplay their target and avoid skill issues. I'm not saying Rogue isnt underpowered, but it's not gutted. Sure, it's been gutted from the brainless 1v3 bace kit of what it used to be, but it requires more skill to master. You need to memorize attack patterns of weapons, maps, and use the Rogue's perks to outmaneuver your opponents.
Rogue isn't a bad class; it's just that if the mind games style isn't for you, then Rogue might not be your thing. If you're all about one-shotting, go with Barb. If you want to deal a lot of damage and survive, Fighter's your go-to. If you want to snipe from a distance, Wizard's the pick. And if you prefer a class thats wizzy without aoe, Ranger's your choice.
Yeah I don't want some of that, but I feel if the elite people could opt in to a gamemode where they get top-end pvp they probably would.
I'm good missing out on playing against those guys, doesn't feel like I have any chance against them, SBMM and GBMM are dumb because it's equalizing every chance I have. I can occasionally kill someone much better than me with better gear if they make a mistake, but people who just have their career as this game aren't going to make mistakes.
yea arrow rarity sounds miserable
truee
Holy strike cant wait for that to be looked at
i am hopeing cus the game is 1 shot or get 1shot most of the time or just get out healed or out stated cus of someone has 2 more damage then you
https://darkanddarker.featureupvote.com/suggestions/495248/arrowweapon-collision -vote up if you want to hit arrows out of the air with anything.
I mostly agree with what you are saying.
Wizards dont use all of their spells on pve, stop that non sense. plus they have ways of getting spells back, you will never see a "bare-knuckle rogue" wizard lmfaoooo.
I agree, the one shot or be one shot at purple+ stage is not the greatest gameplay
Bare knuckle rogue can still bleed. Used to be able to weakpoint+bleed punch. :/
Wizard pve is miserable, but they definitely still have spells available to fight in pvp, they are one of if not THE strongest pvp class in the game. Though probably second to bard.
no i mean if u catsh a wizzard that isnt uber geard that trying to clear a mumy room but all there magicmissles and like 1 fireball are gone they loose 6 total spell and if they get skill diffed by a rogue goint invis and mmoveing away to catch them from a angle they arent looking u get an advantage type thing not like u use 20 spells in 1 room jsut saying if u outplay them and they didnt get the chance to get them back they be become virtualy the worst class over all cus no utility if they get movement diffed or just didnt have the right spells like if they used all there zaps on a diffrent fight then they become useless cus if u play super close and they fireball they die with you type thing
I dont see how arrow rarity would be miserable lmao like I said nerf the base damage of the bow and each arrow has its own damage that is added to the bow damage. For example Grey longbow 30 damage grey arrow 6 dmage then so on
i gave you an example above that.
unless they change how stats and random rolls work, i gave you a perfect example of some purple quality arrows. and no that sounds miserable
like worst class without any tiems like no sword and no armor i would say is fighter cus they got 1 amage skill whitch isnt badd but isnt to good either
ah yes lemme buy +20 damage arrows, with a 30+ bow with 20% damage armor. thatll be balanced
Last thing we need is more rarities of consumables to pollute the high-rarity drop pool anyway.
Nothing feels worse than rolling a purple drop only to find out it's a health potion lol
personally i like more magic items for characters
yea in pvp ur not wrong but if u catch a wizzard in a rock and a hard place they become the most useless class wwithout spells like if dodge there fireballs they are low on zaps cus of pvp bifore and never got the chance to rest you know without spells they become pvp useless and that woul be the rogues out play is there movement speed to out play and like i sed to basicly dont go right in watch them count spells and know waht they got in there book of tricks and if u know there at there weakist rogue shines the brightist out of any class for the stalking and entering when u see the right chance
thankgod ur not on a balancing team then
rogue i think is a outplay mind games character at this point in time cus it was the most brainless class to the class that i would say takes the most skill to master and thirve at rogue is in my oppinion stalk and be smart about every move kinda like playing chess and geting into the mind of the person u think u would get the most loot from
thanks person i dont know or respect
As it should be
Right, but is it good gameplay for the only counter to wizard to be, "i hope he runs out of spells"
I would definitly like to see more items and weapons added to the game it gets repetetive seeing the same stuff everygame
No idea what you mean. There is a very large pool of useless items that are polluting the pool and making looting feeling hollow as hell sometimes.
Oh hell yeah a purple feather cap with +5 magic res and +3 spell capacity. Just what I needed. We don't need 'more items' making this pool anymore diluted.
i think certain enemies and breakables should have more types of what they actually have, swords skeleton dropping swords or fighter orientated stuff. mage skeleton dropping mage items
also have more items be common in containers
or u hear him sit down to get more spells u know there low or if u see a fighter get hit by a pve mob while stalking them u know u have somesort of advantage then take it or for warlock wait till there casting there giant fireball on someone u see it happening jump in and kill them bard is playing a long song for dmg then backstab and ambush them ect u just need to be smart about every play u make cus of how rogues play in most games squishy burst that goes in then dips out of fights till they see an opeing with a long swing charge up then ho in backstab then run away ur more moble then any class u hit faster then any class and u can hide the easyist of any class use thos advantages to your worth on the class if u blindlessly run in saying i will 1 shot this barb then u get 1 shot that is verymutch your fault rogue is counter attack and burst so u hit run hit run and if ur both kitted and they got alot of heals let them drink pots or let them waste spells chaceing you you have the uperhand in every stat to be the class u were ment to be
I would rather they just prevent useless rolls. By 'useless rolls' I don't mean rolls that are generally not good, like item equip speed +3% or something, I mean a roll that will LITERALLY never be able to do anything. Like a felling axe with +spell casting speed, spell capacity etc... this LITERALLY cannot benefit anyone in any way and only exists to dilute loot rolls.
Ima be real, we mostly agree on how rogue should work lol.
Right now rogues feels too low while other classes are too high, which is why im excited for tuesday.. probably gonna play fighter or cleric anyway, but hey ill still stick up for the rogue here and there
I agree with the useless rolls and the loot pool but i want new gear and new weapons not the same stuff weve had
they need pools for class spesfic items like on bard items the pool leans more to buff then spell capacity . . . i dont do anything or how on a bard spesfic items u get magical healing ur never gonna use that so null it from the pools of thos spefic items u know
Along with not reskinning items like the rogue and ranger head gear add new stuff not reskin
not wrong i guess but the point is it isnt underpowerd it just more skill sealed then the brainless hold a corner for the whole game then 1 shot the full lobster kit guy with bace kit stuff u know there is many ways rogue is still good just need to use 10x more brain power to get it to feel good as a class
but as a solo class and a party class there played 10x diffrently
But why do you want new weapons when certain items currently exist that do nothing?
Like for instance, what's the difference between adventurer boots, laced turnshoes, old shoes, or heavy boots? They're all just the exact same item that have the slightest variation of stats, not even meaningful ones. The only meaningfully different one is Lightfoot boots which have more movement speed. Gloves are good, we have gloves that give different stats for each type of character.
But pants for instance, what is the point of bardic pants? They have the exact same stats as cloth pants and no difference between them with a bard class restriction. Why do they exist? They don't have some kind of propensity to roll bard rolls more often they're literally just there to dilute the loot tables.
like its weak for the 1 shoting standard but its strong as a class consept u just need to get used to the difficult play style u need to now adapt to
Why do u complain sm?
Ok, thank you for the meaningful reply to what I said.
you made a bad suggestions, multiple people called you out.. now this is your response XD
basicly play spaceing play for map knolage from past runs and find any advantage u can take to get the uperhand in a fight like silance or lower there armor or caltrops to out play and slow to kite them around and find that 1-2 hits u get then do it again or play spaceing with backroll
I stopped talking about the arrows then switched over to new weapons and gear then kira over here jumped down my throat about diluted loot table
Kira has spoke only facts tbh, i dont see complaints at all
Because a diluted loot table is something that removes from my, and I believe many people's satisfaction in the game. You suggested it get diluted even further with 'new items'.
Yo i love playing this game and every raid i pull 5 rapiers
honestly youd be fine with it if they actually rolled decent stats and you could sell them for 100+g each
but instead they roll spell capacity 🙂 and spell casting speed 🙂
are y'all even discussing a vote rn 🤓
Oh for sure i love the rapier but change up pvp with different weapons that do different things most classes have a designated meta weapon so u dont see anything different
I like to imagine in the canon of the world there's a disgruntled dark wizard intentionally enchanting items with bullshit stats that will never do anything and cackling to himself in his evil tower.
personaly i think the loot table for actual items should be weighed to pve a bit not like 70% increase but like light weapon mobs drop more light weapons on avrage hevy weapon for hevy weapon and mage for mage stuff for early gearing for ppl that either starte the wipe super lait or for semi target farming cus getting weapons that u cant use 20 times in a row sucks so u have some sort of chance to semi target farm a type of weapon atleast iff that kinda makes sence
I think giving each class both Magic and physical damage of some kind could reduce the uselessness of magic stats on some classes. Like how we see some crystal sword fighters running victory strike
and if ur lvl like 7 and cant make it out atleast u can get some sort of gearing to try and pvp to an extent
true but why item equip speed it seems pritty useless unless ur a rogue thats spaming throwing knives every 2 sec then running then back to throwing ect
Let rangers use hatchets
I mean doesnt one of the magic characters put a spell on u that ignites ur weapon?
true that
rangers using hatchets is good idea why not
rangers should get a new hunting knife type of weapon thats like a dagger
not like there gonna do more dmg then bows so really no harm
Yeah possibly, but I think it would just be cool to make sure the stats can do SOMETHING, like even if the stat is NEAR useless that's acceptable. Like +1 will on a ranger longbow TECHNICALLY still increase magic res and buff duration for your trueshot. It will almost never come up? Yeah, true, but it is SOMETHING. I'm just advocating for the removal of stats that do ABSOLUTELY nothing on characters, like a stat that is a 100% dead stat on an item. No spell slots/spell capacity on longbows for instance since it will never come up ever.
I agree, that stat makes no sense to me
Just fits witht he whole ranger / forest theme imo
How would you lot feel about reducing stat stick items to +1 and +2, then making higher quality items utility. As in, amulet of poison resist, ring of jump etc. Reducing the number juggling for the devs and focusing more on base stats overall for class balancing?
Completely agree
ikr only thing i would think of is for monk idk how it will work but if u need to liek bandage your hands for your weapon smt
ngl was thinking of how monk would work and insted of spell u get combos u make like u get 3 basic attacks and if u do the combo right u can use a abilty like a small shock wave attack move speed or smt like that if monk worlks like black desert combo system it seems uber fun also its weapon would be wrapings or smt insted of swords and great staffs
bring greed and greeder qol mechanics to DaD
the game jsut needs to be balanced insted of more content to an extent. then get charts on how changes effect to make every class that perfect balance batween bad and good but really good or not really bad just like then more content would be faster to be the balance batween good and bad and wouldnt need to be rogue 2.0
Saw some people talking about adding i think it was dwarves with mining based perks and skills and that sounds pretty cool to me
Admittedly more customation in the form of race perks and skills would be interesting. Balancing issues aside from adding more player choice, it'd definitely be good from a player point of view, but harder for the devs. Since you'd have stuff like elves with speed perks + rogue equaling worse annoying balance juggling again.
also something a way to transfer loot to a lvl 10+ character so if u get trade hub u can trade items to ur characters aslong as they have gold fee so if u play 3 difrent classes u can transfer loot or mule items for more space cus space is a giant issue ngl
I do think a bank system wouldn't be the worst 🤔
we should be able to farm gold and spend it on storage upgrades
I think adding backpacks would make storage easier. Letting you take them into the dungeon via the cape slot, but also using them for additional storage.
Shared stash for characters level 15+ pls. If you have to make it cost 15 gold to transfer the same amount items you could in trade then sure, but right now having to use a friend is just annoying.
true sorta like POE if u have played that and guilds cus in alot DND games there are guilds
yeah just pick up like sacks as the backpack but it hurts agility a little bit
and also naw should be like 1k gold per character so u cant just perma mule cus 1k gold is hard to get but isnt imposable to a extra storage batween all your characters
or like 500
and gives a good reason play more then 1 class cus u could play 1 class and get alot of full sets for every class but the one ur playing so if just unllock it u can make sets and not need to sell "useless" gear to your class
I am fine with a one-time fee as well. Just give us an easier way to transfer cause doing so through friends is zzzz. Don't wanna have to hit up my friend every time I find a purple falchion while playing on my ranger.
true 1 time would be nice
or u get it for free but its half of the normal space but u can get like 3 tabs for 500 1k and 1.5k increaeing the amount per extra stash space u want
free at lvl 10 or 15 tho
so its semi balanced but u can choose what character u want to spend the gold on to get more space
-10 Movement to equip a backpack, flat. 0 stat buffs but increased carry capacity for the loot hoarders.
Can buy cheap from the leather worker for like 15 gold, feels good.
has there ever been a discussion or suggestion based around end of wipe stuff like tarkov does? IE: higher drop rates for all gear in ANY dungeon type stuff. There could be a lot of cool end of wipe events/things DnD could do to appease the community at the end of wipe! Just a suggestion I think is worth looking into doing!
@jagged flicker awesome
I think a new perk for rogue would be cool, like a bola or some shit, kind of like caltrops with a limited uses. could slow the target and do a bit of damage kind of like the goblin bolaslinger. My first idea was a boomerang because they are cool, i said it in a twitch chat and someone was like "bola rogue" which i thought was a cool idea so why not bring it here to talk about
Do you not think the changes they’re making are based on data and general community complaints? I think nine of out ten patches they’ve made have been good for the game, say for the last one.
There needs to be a way to load into a game with the default kit without having to die first. Especially as a Ranger, why do I need to pay for new arrows every run when it's cheaper just to load in and let the game kill me so I can get 30 free
Buy arrows.
That would be a consumable at best and i'd consider that more of a ranger item 🤔.
Ranger should get a discount on arrows tbqh. They gotta pay gold for a successful run if they wanna use their core mechanic.
its useless in most areas, but if youre playing a sprinter fighter with a bow or halberd/Sword-shield you can use it to change weapons for a decent advatage, you just have to hoard so much of it for it to be worth it, but once you do, it can be very op
no rangers shut
classist
rangers deserve the rogue treatment
I do love the wallhack rogues using purple gear. I was behing a door and magically this dude knew opened and stabbed me
u are so bad LMFAOOO
bro actually is a freak lmfao
bro called me a schizo to back up his point just to lose another arguement sad
also i disagree!!! people should be able to play the game when they paid 35$!!
you are man you made up a whole story about goblin caves etc and are typing everywhere in this discord you can while @ me LMAO
oh did I add you were larping as a dev and saying you have access to ranger statistics and are on leaderboards when you arent? yikes
not u going back on past arguements when i still won them 😭 u cant come up with anything new
are u ok?
ahh a dose of reality for the freak whos spam typing to me
No they shouldn't do a gear-based matchmaking because its just going to make the game more dead. high roller right now is empty, lobbies fill up slowly, game is 10k players while it used to be 60k. If you have different queues for gear ur just gonna have dead lobbies. and its also unfair, since greens can be better than legendaries based on their stats. No one buys gear for the "color" they buy it for the +3 weapon damage etc. they need to remove damage stats on all armors
bruh, a 33 wep dmg green with +3 wep dmg is only 36 wep dmg. People buy purples and oranges to get increased wep damage in the 45ish range. 45 > 36
ah yes, a 33 wep dmg green with +3 wep dmg is only 36 wep damage. then since we can wear 6 different clothes, its like what 21+ weapon damage? and then ur on a rogue with % damage scaling abilities and perks? do u not understand what I said? im clearly talking about armors
the first part of what you said is cool, second part is false
what if we remove solo q and gc is the duos map since people are so intent on teaming in there anyway
"greens can be better than legendaries based on their stats. No one buys gear for the "color" they buy it for the +3 weapon damage etc." is wrong, that's how. Greens are not better than legendaries due to their base armor, magic resist, weap dmg, movespeed bonus on the base gear is very high. Many people buy them cheap becuase the extra stats arn't as good but having an extra 30-60 armor on you is like having a couple more pieces of gear on. I don't think you understand that gear isn't just the rng stats that get added on it.
However, i did say the first part of what you were saying is true. I agree we shouldn't do a gear-based matchmaking
they're just fun little casual gamemodes, put them in a seperate rotating queue so people know they're just for-fun
the point is also to reintegrate ruins into 3man maps
whole setup of the maps/gamemodes is just lame compared to the original vision imo
I mean it does kinda need to be relegated to being some type of limited gamemode
over half the population just sits in GC farming gold/gear and then stomps in full kit
yea, i farm in GC until my buddies are ready to play then take my earnings into those matches. So much fun but I can understand were you're coming from
I think that Duos is fun but I don't think Ruins should be Duos personally. I think Duos like Solos should have their own maps that were designed for it. I assume Ruins being Duos was just a test but I don't think we should be complacent and assume it'll go back to trios and get a duos map; we should make it known that's the outcome we want.
Now do all of that with well rolled purple+ gear, where instead of just having + weapon damage rolls, you ALSO have a mix of + all attributes, armor pen, true damage, etc... on top. That's the difference, and if you can't see that, you're willingly being ignorant, are actually blind, are really bad at math, or all 3. It would be objectively limiting the potential stat differential, and that means that a full BIS green set person or team has way less of a chance to roll a lobby when compared to a full BIS purple+ person or team.
This game is really taking the tarkov approach to sound with it being extremely buggy
Maybe put a bit of energy towards that
also implement gearscore during the last week of wipe, it'll just make everything more enjoyable. (Like during the start to the last week of wipe it's how it is now but when wipe is announced aka week before wipe gearscore is activated)
nah, if you don't have gear this far into the phase then it's ya own fault lol
I mean if you don't have gear at all it's your own fault, this'll just make the game more accessible to newer players at a time where everything/everyone is overly op.
Plus it benefits people who don't hard main one character
It is EXTERMELY rare for someone to get that gear, do you understand? its very easy to do a goblin cave run and come out with 200g to buy a +3 weapon damage set than spent 1k each on armor. what are you even saying?
AND THAT MEANS people who have puruples with bad stats get to get matched with people with op stats? you clearly didnt read the entire convo. which is why gearscore will kill the game
You can get a full set of +3 weapon damage and 1 other useful stat purple gear in less than an hour for maybe 1.5k total. Are you spending a little more gold? Yeah. But you're also ensuring that you won't be killed by anyone else in the lobby except for another ridiculously geared person or trio. The whole point of a GBMM system is to prevent people who intentionally punch down from punching down. If you're even running a purple item that has no useful stats to your class, that's a game knowledge issue. There are blues and purples not even worth picking up.
So if im a player and pick up a purple hat which has bad stats but a direct upgrade to the default one, why am I being punished with people who have op items?
THEY NEED TO ADD A NO TRADE QUEUE AND TRADE QUEUE its as simple as that and if you think that having a gearscore to separate queues into 5 different matchmakings based on color then ur wrong and the games going to be empty lobbies every single time which is currently is
First of all, one piece will not bring you into a massively higher bracket of play if the GBMM system is implemented with any amount of thought.
Doesn't matter, why should I be punished for upgrading my item i found
You're not being punished, my guy. How is fighting other people with similar gear to you punishing?
Why do I get to wear gear with bad stats to go against someone with the same gear with better stats? is that balanced to u?
why are we splitting up the queues into 5 different matchmakings based on rarity when the crypts barely fill up to 18 players currently?
How would yall feel about having inferno be added to the map list, Like you can just skip crypts and go to inferno?
My brother in christ, do you not know that there are ways to put weightings on stats to make the system actually work better than your puny brain can comprehend?
so now we are putting GBMM on different stats? one queue for rarity, then it adds another queue for different stats?
so now we have 21 different queues, one for each rarity, and one for each stat, I cant wait to get into a full lobby full of people wearing +item equip speed!!! i bet the queues gonna take seconds!!!
what in the everloving straw man is this
there are currently 10k players if we add gearbased matchmaking everything above green will be empty lobbies
imo toxic community is a bigger problem than item queues
@short heath can you type any faster didnt mean to reply to u @unique locust
sigh no. Each different stat can have a different weight based on how good/bad it is.
You have two useless stats (physical healing and magical interaction speed, for instance), they will only be worth 0.2 each as opposed to two useful stats (+ all attributes and + weapon damage), they will be worth 1.8 each, when put towards a total GS.
all good 🙂
Make gear level based, so you can't bring capes into under 15 - or any high tier gier to mess with people
Dude, no 💀 you're just making queue times longer
theres simply not enough players to be adding gear based matchmaking, we would need at least 200k like the playtests
If a 2 min queue is long to you, then you have problems. Not to mention that there is legitimately no reason not to add GBMM aside from slightly longer queue times.
A yes, a 2 min queue that we have to wait because the lobby is 7/18 every game 🙂 and even then its still not filled up!!!
Ever wonder why so many people left in the first place? Maybe this is one of the problems that needs addressing.
If we add GBMM, the game will die. why not just make it simple? a queue for traders guild and no traders guild? why are we making up unrealistic scenarios ironmace will never make
yea, people left because the games bland, no new content and every update is just numbers adjusting
"The game will die"
How? How will it cause the game to die? Give me an actual logical progression of how you believe it would happen in real time.
empty lobbies. people play this game to interact with players. we add GBMM to 10k players who currently play this and now its a pve game!!! how fun!!
My brother in Christ, you already complained about dead lobbies and there isn't even GBMM in the game yet. How could it possibly get worse?
because its going to make the game EVEN MORE EMPTY?????
right now we are getting less than 10 players a lobby, imagine what GBMM will do. go play high roller right now, its empty. thats how it will end up
Both of yall, Gear based MM is bad, Not only does it ruin the experience for new players (you could just stomp on them because they dont know how to pvp) But one of the appeals of the game is bringing in gear to kill under geared players, if there is someone JUICED in your lobby, you have 2 options, Kill them or Hide.
It would ruin this dynamic. And at the same time it would lead to longer que times for Highly geared players, Believe it or not but most people dont go running around in purples or blues (And the ones that do are rewarded for there risk by being more likely to win fights with under geared players) but they might run greys or greens, maybe a few blues/purples in there.
Or, maybe the gamestate will become more healthy overall as the players who are willingly BIS stacking into no-ante lobbies realize that they don't get free lobby wipes anymore and they end up playing against each other instead, and the players (specifically new ones) who actually have lives and can't play 14 hours a day don't get pushed away by getting stomped every match they play? If anything GBMM would make HR lobbies more populated and no-ante lobbies more healthy, which would result in better player retention across the board.
its literally what im saying to him but he doesn't understand
TL;DR adding GBMM Would ruin not only the risk aspect of the game, but also encourage new player stomping
like literally
Onyx, What is your point on why GBMM should be in the game
Make it clear and consise please
9/10 Times the geared peeps run people down no matter the cost. Not really fun for newer peeps
No shot this dude is talkin about gbmm still 2 weeks after 7 people proved him wrong
why are you even complaining about people getting pushed away by people more geared, if gear is the problem, REMOVE damage stats on ALL ARMORS and keep it to weapon and rings
fr, and hes calling me insults like its proving his point right when hes just downright wrong in all situations. its really sad to see people who only agree with themselves and dont open up to anything or learn from losses
I will agree, the people running over undergeared players are hella annoying, but for the moment i cant think of a valid option to fix this persides Lvl based match making
(which is what i wanted, and we got)
Leveled gear - will fix it i swear
Leveled Gear? Elaborate
Ah yes, me a new player has just found a purple out of sheer luck and survived.... maybe I should wear it? Why is everyone in insane gear all the sudden
THIS
What a way to "help the new playerbase"
he about to type up yet another storm full of worthless information while being proven wrong by like 5 other people
Oh, wow these purple gloves are terribly rolled, why am I being forced to play against avg blue kits because Gear Based Matchmaking!!!
Currently the only problem i see with Lvl based MM, is the fact that you can get into a cycle of dying over and over again especially when your not doing so well
HOLD ON! WAIT
I HAVE AN IDEA!
we need ideas lets hear it
"just add a weight to the different stats to prevent that" ah yes a fighter in full purple armor but all +item equip speed is going to be placed in a lower bracket with 85% damage reduction full of against new players who are also +item equip speed!!!
Ok hear me out, Gold affected MM
Lol he keeps typing and stopped typing he needs chatgpt to get out of this one
Let me introduce: MULE CHARACTERS
If your Lvl 15+ and you are under a gold threshold, You get placed into -15 lobbys
hopefully on tuesday the game changes and we no longer have to rely on gear to beat people and implement more skill
Trading exists so I can just keep all my gold on a diff char and still abuse matchmaking
I have a lot of reasons why it would be beneficial in my mind, especially compared to the current state of the game. New player retention is actually dogwater for the game currently, which plays into the longevity of the game with the current financial model that Ironmace is running with. It is actually unsustainable in its current state. If you want to read the entirety of my forum post, go for it. I'll post the link and you can read. I'm at work and posting from my phone so it's a bit tough to get out lengthy messages. Right now you have about an 80% chance in no-ante matches to run into a fully geared trio that a player or team who isn't also fully geared will have next to no chance of surviving a fight with or running away from. Buffballing, specifically the movement speed and action speed buffs, completely denies the ability for anyone who isn't also running a buffball trio to get away from a team who wants to engage onto you. As soon as you're heard, you are actually dead if that geared team wants you to be. For new players, they're going to learn nothing from that experience besides for avoid pvp at all costs, which realistically is going to do them no good, and they're eventually just going to leave (as we've already seen). If you want to prevent that from happening, you need to reduce the maximum stat differential between the lowest and highest geared players in a lobby. There are a few ways to do it, but I posted a rough outline of how it could be done below, and have elaborated and expanded on it throughout the replies on the post.
I said clear and consise, not a barly understandable wall of text.
They don't need to do gear based matchmaking. They just need to make it so a geared character is still threatened by a ungeared character and skill > gear.
New player retention is at an all time low because its the end of wipe gear running season
you just yapped a paragraph and if new player retention is low, they need to make the game cheaper or free so we can get the 200k player playtest playercount again instead of this 10k everyday
Once dark and darker goes on steam, there will be an influx of players, keep in mind the game isnt even out and its making good numbers
this. they need to get rid of damage stats on gear so a rogue cant just run up and one shot u with +3 weapon damage on all armors and rings
I think % dmg rolls are fine but this raw +3 phys +3 true +3 phys power shit needs to go
% damage can be quite good.
Building up 15-20% dmg is gonna be alot harder than building +30 weapon damage
true
game is so unbalanced. I cant even stand to play anymore. either you play for 8-10 hours a day or you get shit on every round. These game types are cool but they are not made for the working class people. catered to streamers and men who live in their parents basements.....
Its almost like its early access
Who wouldve guessed the game wouldnt be AAA quality when the longest sample size they had before EA was a week long playtest
anyways, This entire thing is a non issue for the moment, Thoes geared players your talking about, the buff ball teams, you dont see thoes in -15 lobbys, In -15 lobbys you see Grey geared teams and people memeing alot. New player retention is also good for the moment as -15 Goblin caves is full of newbies atm. so no need for consern on that end.
So whats the main point that im trying to make.
These issues have already been fixed by the current match making system, the only problem that it has is the fact that you can get caught in a cycle of dying to better geared players, unable to buy better gear yourself. which if im being honest is kinda a skill issue as hiding is a very good option.
Lvl based matchmaking my beloved ❤️
As someone who was using sub 15 lobbies to make money just via skill diff. I think it was a great addition especially with the trading being at 15 now too. This wipe it will be even better because there wont be any grandfathered in traders between 10-15 who get to buy gear to pubstomp with
^
i hope so, but i hope they figure out a way for the casual players to keep up as well 😦
Simply put, give the devs time. Its been a month of EA and we have had VERY CONSISTENT updates that have more or less reflected the communitys opinions on balance
Maybe some type of No trade MM would work tbh. No trade lisece = +15 No Trade Lobbys
Ive seen that suggestion thrown around but it seems to confusing for new players
I have this exact same issue, I can hardly tell where the storm is on the map
Ehhhh I dont think we should divide the matchmaking even more
As much as I enjoy ironman modes it wouldnt be healthy for a game like this.
Good point
Especially bc u can once again mule character and just drop gear to a friend who then drops the gear to you
I personally think mule characters break the spirit of the game and should be against the rules/the game shouldn't be balanced around it.
I'm happy that you are trying to make skill-based matches like before 15 lev and from 15 lev. It is fact that it is almost impossible to make it. But a lot of ppl make new account then move their item. So, match making should be like avg blue or above match (e.g. no item = 0, blue item = 5) vs under avg blue match. After 2 or 3 weeks, it should be like avg purple + vs under match. Also a lot of ranger and rouge prefer green weapon dmg bonus rather than the expansive blue+ items. So you must nurf or delete it. To keep the purpose of this new system if you want to take my suggestion. Also, you must encourage ppl to play high-roller so only the newbies can play normal games. The most common way to do that is rank and tier system. Tier wouldn't be wiped by each wipe but every 6 or 12 months. How to increase and decrease players mmr: the total value of item they got when they escape except the items they bring to the game + each kills (the player who has higher mmr will give bonus). Just in case they just hit the last hit, make sure the dmg when they actually killed. Also the party will get the same mmr increase by total mmr they got from that game/the number of party members. If someone die then decrease their mmr by fixed amount - killing mmr * 0.6~0.8 - item values * 0.5~0.1. What about this system? Also newbies don't want 18 ppl matches. They don't actually care. Some of them even prefer less ppl match game. Thank you.
Maybe if they did somethin like Tarkov with Found in Raid gear only being tradable, it would HEAVILY impact how much "juice" gear just gets recycled over and over through trade
Code it all and then suggest it, see how easy it is do all this
Even a high school student can do it tbh.
Then do it
Are you gonna pay for it if i do that?
Why would I pay you to code your own idea
HS can do it and they do it for free, you can too im sure 🙂
You better get a job. You can say that cuz your parent paying everything for you. Go get a job and live your "real" life rather than making useless trouble with random ppl.
Im actively at work currently but sure man
they have already implemented balancing of gear disparities, why not suggest something that isn't player base splitting that adds to the continuity of balancing instead of taking a player base and dividing them
So after playing fighter this wipe I have come to the conclusion that fighters are really op they just have a major gear finding advantage. WIth weapon mastery perk and the ability to wear most armor/weapons you can always equip good gear where other classes are limited by weapon/armor type. Fighter is easier to play because you have way more options, I was at times jsut wearign what ever blue+ peice that dropped in slot the basic armor/stats you get was enough to keep me going
Being real, the reason you run into 80% geared teams right now is because wipe is coming up and everybody is wasting their gear, that's what I did.
What if we remove levels?
Their only current use is perks and it is kind of annoying grinding all the characters up just to have um wiped again your only chance of getting characters to level 20 before wipe is if you no life this game.
pls make normals and goblincaves a gear rating its so not fun i just wanted to play casually goblin caves and i run in just full geared rogues and rangers who farm all ppl in lobby. there is 0 skill involved... they are the ones missing all shots but yes 1 shot is enaugh or 1 stab its so stupid and i feel like quitting the game. make it stop iron mace
class master
Really hoping gear based matchmaking doesn't become a thing. Though now I don't think it would be AS much of a tragedy as it looks like Dark and Darker has competitors that I could move to if it went into place.
Whats that mean?
the skill tree will use levels
maybe because ur one of the ppl who are to afraid to go highroller with good gear and rather farm no geared ppl with good gear ;D sad world
It's nice of you to make assumptions but no, I'm one of the grey/white-kitted people that ends up killing geared people who misplay and walks out with a fountain of loot with zero risk to myself.
Not having those dopamine hits would be a huge hit to my enjoyment of the game, and I'd go elsewhere to find it.
hahaha yes sure dream on. u go withes and greys and clap full geared ppl hahaha
Yeah? Is it so beyond your realm of enjoyment that you can't possibly fathom it? Lol, might be a skill issue on your part.
yea sure its a skill issue 😉 when u need to hit ur enemy 10 times and he hits u once 😛 just stop beeing cringe pls
I'm not saying it's a fair fight, but I enjoy winning them. I'm sorry you don't ever get that same enjoyment, but I do. I'd go elsewhere to find it if I lost that enjoyment.
If you really want gear or skill based match making, hell even level based match making, go check out other DaD competitors that aren't advertising as "hardcore" you might even find some where you don't lose your equipment or where you can play solo to avoid all other players that could have a different level of gear than what you have.
i just wanted a skill based game in this environement and it just gets destroyed cause there is only fair fights in highroller right now when every 1 is geared
Might be hard for you to realize but some people enjoy playing against the odds on the rare occasion that they come out on top. Sure, I don't win MOST of the time, but when I do win it feels REALLY, REALLY good. GBMM is a suggestion that basically entirely kills those experiences for me so of course I don't support it.
Skill is part of the equation, but you'll never get a 100% skill based game where you start the match with better than base loot.
but i get that some ppl have boners from going overgeared in no geared lobbys to compensate their skill like kira
You're being extremely rude for no reason. I just said why I like it and you're ignoring me and strawmanning me.
So? As long as the game lets you play around them then it's fine.
you where going on me and saying that i have a skill issue cause full geared ppl clap me when i go naked...
I'm saying you have a skill issue because you can't fathom the idea that someone likes winning against the odds. You call me impossible and doubt that the experiences I have even happen because you literally can't conceive of it.
That you're complaining about that does make it seem like a skill issue.
You are so disconnected from the idea that it's possible to triumph against a geared team that you laugh at me and call me incredulous when I tell you I enjoy doing that.
well what is the problem to say normals max greens and higher u need highroller?
Because then when I go into normals I'm not ever going to kill those blue/purple teams with capes, they won't exist. If I'm killing a dude with greens that are better than me sure it's good but it's NOT the same as killing someone who is absolutely JUICED and walking out a hero with a full set after coming in with near nothing.
its still a item different but its not like a full purple guy one hits you 😉
yes so go high roller and take all?=# you can also go grey there if u sooo good
Go to highroller and pay the ante entrance fee to compete with a very low chance of survival with a grey/white kit? That's just not sustainable for me. I don't want to go in geared, I like the ungeared experiences more, sure I'll go in geared occasionally but I have 90% more fun when I'm playing with like all greys/whites and a singular green weapon or something than when I'm juiced as hell.
blablablubb
you say you wanna kill the high equipped ppl and go out as the hero to not use it then?
Several, some of which are mechanical others are more thematic. What Kira is describing is thematic, because it affects the theme that dark and darker provides, of not knowing just how geared that team in the next room over is, and how you should approach them or not. Match making would ruin a big part of that, everyone you'd meet would be on the same level as you and that makes things boring.
Mechanical issues would have to do with the infinite seperation of queues for each tier x each server x each map. If you're not geared enough or too well geared it would take ages to find a match on your chosen map.
Most of the time I just sell it for gold, yeah. I mean I will go in geared occasionally but playing ungeared and winning against the odds is way more thrilling for me than just putting people down as a geared person.
and the gold u give to the poor unskilled players and not use it that makes sence my dude hahaha
This is not a fair game, and it can't be and still work. You want a "fair game" then go play fortnite,
No I keep it for myself ofc and occasionally buy myself a godkit to go in with, I literally just said I go in geared occasionally. I just don't do so very often.
u just seem like exactly the guys i was complaining about who just wanna go fully stacked in normal lobbys cause to afraid to loose gear sry my dude 😉
Nothing feels better than vibe-checking a dude in purples/blues that went into normals expecting to stomp people and got in over his head when you caught him off guard with an unlikely victory.
yep that is how it works especially in goblin caves
I'm sorry to hear you've never had an experience like this but if that is the case I do think it might be a skill issue, and I say that with no disrespect, because it is possible even if unlikely and stacked against you.
I'm the guy who typically goes in with whites or whatever I find from the merchants, I occasionally have greens or blues but I never keep my stuff very long because I suck at the game. I rarely if ever win engagements even against poorly equiped noobs.
i got 250 hours in this game im completly juiced to the top
Then why are you advocating to add match making when we're the guys without the juice advocating to keep match making out of the game?
Would you mind showing a screenshot of your stash in #dnd-content I don't mind showing a screenshot of a godkit I purchased pre-wipe to prove I am as good as I say I am but I really doubt you after all this talk of not wanting to play against geared people.
i was doing the suggestion to make it more fair if u wanna lvl a new character or just paly for fun with no risk cause its unplayable if there is a rogue or ranger in goblincaves who are stacked and i never take those gears to normals cause i like fair skilled games
But this isn't supposed to be a "fair game" and making something like that would ruin the game. I don't want to play against people that suck like I do. I want to play against random people, with random gear and random skill levels.
well every 1 got his oppinion thats why this is the suggestion and discussion channel right?
GIVE CLERIC MORE WEAPONS 
suggestion, better anti cheat. It is rampant with rangers
Give cleric a "Holy symbol" off-hand casting focus so he can cast and smack with a 1-hand main weapon.
Exactly this
Yup, the 'grab bag', exactly how I feel. Gives me the kinds of experiences that make me love this game the most.
i wish so much that the fighters SPRINT was actually affective, make it so im FAST for a couple seconds and can actually overtake rangers, wizards, rogues not still be out ran... its so infuriating
Also, gear and skill aren't the only deciding factors that dictate who will win a fight, positioning and the environment also play a roll. Despite sucking, I've been able to beat better geared opponents because I baited them into a wall spike or floor trap.
Can't forget third-partying. The number one way to take down a geared team is by third partying them while they're already occupied.
Yeah, and that works in both positions, how is the other team supposed to know that the people chasing you aren't your party charging them?
Hey Kira, what would you think if they removed the triple red portals and you'd have to find individual reds instead? It would increase the chances of encountering groups smaller than 3s in the 3s maps as part of their group might have extracted leaving their allies to find those other portals,.
I think that's fine as long as it's the same amount of portals. I don't think it would change all that much though, as most teams will wait till they've secured portals for the entire team before leaving. (Blues too)
Yeah that's likely to happen, but doing so also risks someone stealing one of the ones you thought you had secured.
I just don't feel it would change that much. I'm not really 'against it' persay though.
It's a decent experiment for them to try if they decided to do so.
Although the same number of red portals spawning as individuals would greatly increase your chances of finding one.
I'd like to see that combined with returning the crypt map to 16 players
We will have to see what they do with the whole 'combined maps' thing in the future. They said they wanna go back to maps being connected to one another.
Yeah, I've been hoping for that for awhile. I see multiple directions they could take with it, I hope they choose wisely. A lot of their choices since I've started have be discouraging.
Pls fix teaming on goblin caves, it’s literally happening every game
If you're talking about in match teaming, consider teaming up with the first person you meet to counter this effect. if you mean people queuing at the same time then they're already looking at that.
Wouldn’t know but that’s nots the point of playing solos tho
I would disagree, the devs also think that in match teaming is neat and shouldn't be discouraged.
that's literally half the point of the gamemode, you're massively rewarded for doing it
if you wanted honest solo play you'd be in Crypts anyways
Not sure if mentioned already, but maybe have a gearscore system where greens/blues/purples/legendaries have assigned gear scores, and you have a gearscore cap for normals so you're not coming across groups in full ruby/purples/legendaries that farm you with ease.
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Not sure if mentioned already :clueless:
No, gearscore systems would immediately hurt the game and also have wide ranging negative effects.
no cap on high roller. You could still come into normals with the equivalent of all blues
Any kind of match making would hurt the game. Reduce player density so you're not tripping over players and incentivize players to move on to more appropriate content. But don't block them from sticking around.
it's not matchmaking, it's a way to discourage 1-2 teams owning the lobby without competition
Would you enjoy waiting 30mins to 45mins for each match because the system couldn't find a match for you in your bracket?
Like I said, not brackets, a blanket cap on normals to prevent full purple kits
Then you're punished for finding a purple item.
all a gearcap/gbmm does is encourage people to come in with the least investment possible because they're rewarded the same but for less risk than everyone else
if you are unsure if something has been mentioned, try going to the pinned link and using the search
I find myself wondering what the point of building a stash and geting good gear would even be if there was no gear mismatch. It's SUPPOSED to give you an advantage, no? If everyone is always on equal footing, why look for good gear at all?
on top of all the terrible things it would do for balance like slant martials hard into the capless/high-gear brackets (enjoy not just overpaying as a class dependent on armor, but being put up against exclusively geared counters!) and massively skew lobbies towards classes that are strongest in base kit/with burst options just like it does in that hot mess called Goblin Caves
this happens already lol
yeah, goblin caves were a mistake
the number of people I see complaining about shop rangers when they're stomped to death in geared play makes me laugh
normals even before wipe was announced is filled with teams gear crutching hard when they should be moving on to harder content, aka HR, buffballl zooming around in purple+ stat stacking running down players in normals for lulz
If you want to reduce the over geared teams smashing ungeared lobbies, this is the best solution:
https://darkanddarker.featureupvote.com/suggestions/484028/fixing-over-geared-people-in-lower-lobbies-motivating-better-geared-people-to-mo#comment544273
Note that it doesn't force people of a certain gear tier to play anywhere they don't want to, it merely motivates them to move on and discourages them from coming back, not that it's impossible to go back.
I mean there's no reason to bother with HR or even Inferno when Crypts gives such consistent loot
just run your best gear in normals, get out in 1/4th the time, and still leave with a full inventory of people's best loot
you don't see the problem there? Usually the geared teams leave with sellables and the occasional blue they lifted off a way less geared team
it is a problem, there's just 0 incentive for them to do otherwise
at least back in PT3/4 you always had to risk it for the biscuit in true mixed queues
what if they reduced the rarity of loot in crypts so the high roller became more worth it
I think the issue in this debate that gets ignored is that people love stomping under geared enemies
Am I the only player who doesn't have much trouble avoiding buff balls or or giga-chads?
people fixate on stand-out negative experiences more than actual trends
you probably play Sao paolo at off hours hoover loot and scoot
no, but don't bother trying to explain it to anyone. They'll just call you a sweat
it's why rogue and ranger traps are such a constant hot topic
it's a singular point of anger they can blame, and traps especially are humiliating
if you are playing US West or East and play at prime time, queue with friends in whites-blues, its impossible for you to not run into one of these uber geared lobby clearing teams
can we have a report teaming option? it just seems like people drop good gear to their under 15 characters then team in free lobbies for kicks
half the time if theres 2 geared teams, they team up wipe the lobby and ignore eachother
Players also love punching up and taking out better geared enemies. It's a much bigger achievement than what you'd find elsewhere.
No, I play US east/west during most time slots. Those players are in the game, I can see them as much in the lobby, I just know how to avoid them and no I don't need to play rogue to do so.
with the new circle system it's especially easy to stomp tbh
since it's untethered from the highest traction areas if you just sweep the edge of the first circle on closing, you can hit almost every single team in the lobby
Curious how you and others feel about the new circle system?
I thought it was good in theory, but in practice it has led to a wider array of spawn rng that can cause you to lose your run due to having to run across the map in a very short amount of time and being pushed into other teams. Before when it was usually center you usually had plenty of time to position yourself on the map to avoid this, eliminating a good amount of the rng.
yep and if you have any kind of game knowledge you can rotate around the spawns in the first 1:30 and hear/see where the next cannon fodder team is
That comes back to people who complained about spawn rushing, back then. It's avoidable if you keep it in mind.
the maps weren't designed for the first/second/third system, so this one just takes all of its existing flaws and amplifies them while bringing very little to the table other than freshness for its own sake
I think you are intentionally blindspotting how much faster and easier a geared team moves through the map
honestly this was one of the best parts of pre-interior spawns DaD
having to actually focus on map control and clearing was what made the game so fun and tense
I wish we could have blue crypts back and get rid of these dogwater interior spawns, it would be so much better
I'm not saying they don't. But you don't have to kill every monster and loot every chest on your way either.
Just put more obstacles to slow down lateral movement and you'd be fine.
you cant outrun and out maneuver a team in the Crypts if they are in great gear and have any kind of game knowledge past 30hours of play time
Well, there are some rooms where it's very likely you will take hits if you don't clear them, which causes you to have to use time clearing them. Especially in 3s where after the first person aggros the mobs it makes it harder for the 2nd and 3rd person to get through.
They need auction trade
under the existing structure, you don't stand a chance in a normal lobby unless your whole team comes in all high stat greens or blues and a pharmacy, because eventually you're running into the cannonball team
Like the big circle room with the health shrine in it, if you try to run through that you're probably getting hit by a crossbowman or an archer that isn't avoidable.
you can clear from one side of the map to the other on any first or second layer of Crypts in under a minute, basic PvE does not hold up whatsoever to gear scaling
and it's part of the reason Crypts needs to go back to being B1
I don't really know whats being discussed here but I do this exact thing with extreme frequency
Crypts works a lot better when enemies take twice as long to kill and cut off routes that let you safely skip rooms
The cap i'm suggesting is the equivalent of all blues, you can take some of them off for greens and equip a purple weapon. It just encourages people to be on somewhat of a level playing field, and the sweats can gear in all purples and brawl eachother in high roller. Right now there's no incentive to play high roller over normals for them
the sweats dont want to fight eachother they want ez wins, so they should up the loot in HR and make normals have a flat cap of entering with blues but if you find any loot higehr rarity you can pop it on in there
Yeah you can. Maybe not in a straight line, but dodging mobs and closing doors behind you can make you a pain to catch. You can even run them into another geared group and have them kill each other.
@small furnace Yeah that's part of what makes route planning so interesting. How long do you spend clearing? Do you hear something nearby that causes you concern? Sometimes running away is more important than not taking a hit.
exactly
Solo in Crypts, yes this is easy to do, with a group not so much
encourage competition not player farming
meanwhile the team geared out has flown across the map 2 shotting all mobs and moving faster than most teams while doing it, allowing them to skirt the circle hit all spawns and wipe the map
I do this with my whole squad multiple times daily... there are so many ways to slow people down, commanding the skeleton army is my favorite
If need be, your party can split into smaller groups to find each other later on.
Sort of, but I really don't like the idea that from the moment of spawning, some players get an advantage and others don't. I know that's inevitable due to gear and I accept that in some respects... spawns are also never going to be 'equal' but they were hell of a lot more 'equal' back when the circle went toward mid. Now it feels like there are some spawns that are the equivalent of a death sentence if the circle goes on the far side of the map away from you.
I'm not sure how much 'competition' you're gonna really drum up with 8 queues split across a dozen regions
part of why stomp squads are so prevalent in EU-W/US is because of how thinned out the populations are
nobody wants to play anything except their squad-size locked gamemode, and half the community is hiding/stomping in baby queues
the level split queue was a bad idea, it was a bandaid for the true problem of gear crutching in normals
As an example, if there are two teams in inferno and one of them gets put in the dreaded 'bat room' with the circle being on the other side of the map, that team is going to be basically forced to push into the other team... and being forced to push in inferno is a gigantic disadvantage.
I'd be more worried if they didn't basically confirm it wasn't staying once they were more happy with gear tbh
I don't disagree, but it's a lesser concern to me compared to removing middle spawns and returning the player cap on the map to 16.
the problem is the "round table" of streamers and sweats didn't want any gearscore because lobby clearing in normals while geared out optimally is good content
Yes this-
I don't disagree with that as well, at the very least it's worth a try to see if it brings the health of the game back up.
There are also people like me that don't want gear score because we like the rare moments when we overcome someone with better gear and every advantage.
at the very least it would help with every single lobby even in US-East on a weekend having a 1+ minute lobby wait
queue up in HR then, easy solution with the change I proposed
Was your solution 'remove the ante'?
Taking down a team in full blues with merchant gear is still a big win
I liked kenkenobis idea, butt naked que the moment you put on a green sword you are in geared que, gives people a chance to build up and practice
keep the ante, up the loot drops in HR to make it worth doing
a default kit gamemode is bot heaven, the split level queue is bad enough
honestly I'd just significantly increase the amount of time before the circle closes. The circle really isn't my favourite mechanic and the slower it is the better.
Then no, I don't want to spend an ante to be at a huge disadvantage. I am okay with being at a disadvantage and occasionally I will come out on top, but I'm not okay spending 50g minimum just to have the base experience I do now.
you are an outlier if you look at what the feedback has been from casual players
feedback from casual players is largely worthless
Keep your ante if you extract, instead of losing it regardless.
its how the game will continue to sell and have bodies for you to smash
I don't think removing the ante is a bad idea if you implemented gearscore cap on normals, the risk is high enough going into high roller against teams that are decked out and the loot table is better
I am not an outlier, if there were a downvote option that one with 700 upvotes on the page would have a hell of a lot more downvotes. People in this game WANT those kinds of varied experiences.
so upgrading froma starter kit to all blues off an enemy player isnt enough for you
That's a good suggestion but it wouldn't change my opinion about what this guy is talking about.
I won't be able to do that in a lobby full of geared people. I can only do that when geared people are a bit more rare, but still present. I'm good enough to occasionally outplay someone with more gear than me, but not constantly.
No, give those casual new players time to learn the game before we listen to any nonsense that job pops into their heads because they died to a skele the third time in a row.
idea that people may not like... durability on gear that decreases when you leave a dungeon. Also adding a way to spend gold to repair it (could put it on a timer but that might be too harsh)
doing this would eventually make the geared players have to swap out their gear, repair, ect
I'm not talking about people complaining about dying to PVE, I'm talking about people dying to teams that have not only purple+ gear but stacking affixes to make their builds synergize really well and clear the lobby, I don't know how people who have tons of game time haven't seen this since the earlier playtests, I like getting good gear off of enemies too but for the health of the game the current system isn't working for most players
That and hearing players in an adjacent room shouldn't always be we're in X bracket so they're geared with Y. It could be that stomp squad or that basic gear noob trio, is it worth popping your head in and possibly alerting them to your presence?
Tried to reply but the national socialist bot flagged me. I think this is a terrible idea, I do not want a durability system in this game.
Keep the game the way it is and there won't be players for the streamers to kill anymore, agreed lol
Because players feel the effect of gear and skill factors much earlier than they learn positioning and enviroment factors and how to use them against your enemies.
I think a lot of people fight the gearscore suggestion because they too also love smashing noobs who have shite gear, instead of healthy competition
Add in match making and other concessions to casuals and we won't have a recognizable game and likely not a non-p2w game either.
yeah saw that bot flash. I'm saying make it like a small set number when exiting a dungeon, not per hit or taking hits. What if the durability just goes to a point where you can't wear it meaning that it does not break.
instead they use the "I love the chance for getting purples off an enemy after I pwn them while in starter gear" arguement, which I guarantee is not what most are doing
I have probably said 5 times now that I'm not suggesting matchmaking
im not losing to people in purples its people offing gear to low lvl characters and teaming
I just really, really don't like durability system. It will make people have even more gear fear than they already do, and nobody will want to bring in their best gear because it might break.... on top of that if you kill someone with a great kit you might end up with nothing because their gear is broken and you have to either spend money repairing it or just sit there with the broken blue longbow you just looted.
Any sort of dividing the player bases on anything other than player choice is a bad idea. Even then, dividing the player base on stuff that amounts to player choice isn't necessarily good either.
players can choose normals or high rollers, lol make high rollers worth it and make normals not a stomping ground for bored sweats
Agree to disagree then. I feel like based on this conversation you are one of the players that cannonballs through normals
Why can't any of the GBMM people have a normal conversation without making callouts to their opponents as if they're the person who has been killing them in every lobby? Come on guys, you can be civil for a few minutes I believe in you.
Making HR worth it, amounts to player choice, preventing players from joining a queue of their choice unless they adhere to a strict gear standard isn't based on player choice.
@limber narwhal I barely have any gear and even when I do, I died to just about any player that shows up, regardless of their gear. The only thing I stomp are skeles.
I don't feel that having a cap of all blues including a cape in normals is in any way hindering the experience for people, but 2 geared teams in purples teaming to wipe the lobby is, that's all
it is exactly offering player choice but I digress
Player choice until you run out of money to pay the ante that is, then you're forced into the strict system of your creation.
"Oh you have a purple cape? You can't join this lobby" isn't a player choice.
if you cant afford the ante, you probably need to play normals to farm gold
@stuck perch you can have a purple cape, but you need to make concessions on your other gear
I want to play and farm normally with the chance of running into a geared person though, you suggested I go to highroller if I want that chance, and that I have the freedom to make that choice. So I responded freedom to make that choice until I run out of money to pay the ante.
plenty of freedom to be had in arranging a kit that amounts to the equivalent of all blues, and in fact encourages thoughtful choices in the gear that you equip
Oh so players will just grab an Uber weapon, and nothing else then wipe lobbies of undergeared noobs anyways. This only makes it easier for people like that to target the lower geared players as they know exactly what they can bring to get sent to the lobby they want.
like I said, upgrading from greys or whites to blues is still a great upgrade in rarity but if you want to keep pretending that you are winning starter kit fights against geared sweats, you do you
Here's a funny thing that kind of throws a wrench into all this gear based matchmaking talk. An entire kit with weapon damage/additional phys rolls of greens is WAY better than an entire purple kit that doesn't have such rolls on most classes. How do you balance around that? Are we going to start having certain rolls give more gear score based on what the item property is?
Anyone can grab an "uber weapon" from trade and make the same concessions to their other gear. At least it stops entire teams of purple geared players with uber weapons from entering
we are proposing this AFTER the gear balancing patch, which is Tuesday
You must have higher hopes than I do then, cause I don't feel it's going to make that problem go away entirely.
who knows maybe after Tuesday we wont need GBMM, but Im doubtful
The color of an item doesn't always equate it's worth. You could have a purple item with shit stats be worth less than a green item with god stats, yet a GBMM would slot them according to color or how powerful that item could be on a totally different class.
each point of a specific attribute can have an assigned gearscore, doesn't have to be color specific
the base number value is always worth unless you are stacking affixes in your blue set and have it tuned
but like I said, GBMM only makes sense once gear is looked at and balanced more
Exactly, what's better? Purple Gambeson with +2 will, +2.9% spellcasting speed, +4% item equip speed? Or a Green Gambeson with +3 weapon damage?