#suggestion-discussion

1 messages · Page 208 of 1

vernal hedge
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lol cry me a river xD

civic zodiac
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since trading is allowed giving gears to low player is 100% fine with the game. theres nothing to do cuz the game itself is built around it

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and quality gear is easy to get. 5$ to a gold seller and you have 2x full purple stuff. ( maybe i am exagerating but usually its super cheap )

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thats why i hate trading in competitive pvp game cuz is these rats. i love SSF i always played this mode on poe for this reason

vernal hedge
civic zodiac
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i do must admit they made an excellent job to restraining gold sellers with limited gold stack limited inventory high fees and gear being so easy to lose. no sane mind would keep paying for gear if the guy just bad at the game

vernal hedge
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I forgot the name of the ssf player but dude would make the most autstic trade league build in sff(not even standard ssf) like dude would basically always have mageblood end of league, mirror worthy items, mfer was literally doing min maxed aura stackers with double corrupted jewels in ssf xD

civic zodiac
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some peoples just know better than everyone else. i lose interest near the lvl 90 and take a 2-3 season break XD too pve to keep me entertained

lethal laurel
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using it as a farming tool to only gear your other classes to purposely undermine the entire point of the lobby change? Thats not an exploit? You must have different dictionary than i do.

civic zodiac
# lethal laurel using it as a farming tool to only gear your other classes to purposely undermin...

the exploit is related to trading itself. if they make giving item bannable then it mean remove trading. its the core basic of this game even if it suck real bad. the lvl15 thing should never been a thing. if they want a real beginner protection they should add a separate level like prestige level for the whole account and put a matchmaking related to this level so people would need to purchase the game again to stomp beginners

lethal laurel
vernal hedge
# lethal laurel using it as a farming tool to only gear your other classes to purposely undermin...

limit it to accounts with less than 100 hours if you want it for new players only lol dont make it the only way to matchmake for everyone then, imagine calling it a exploit to play the game
This game has what? 7 classes? low level lobbies are great for trolling, learning new characters and having a early wipe experience to improve for future wipes, playing with new friends or you think i should bring a guy with 10 hours to play against purple lobbies?

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and yes they are great to get some money going, but guess what, its an even playing field, the exploiting is going on a lvl 1 character with 2000 gold of gear with your sole purpose being destroying low level lobbies

civic zodiac
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giving item to lvl 1 is not an exploit. is just proove you have a small pen and no honor

vernal hedge
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better even, connect it to the blue token bullshit, someone can get rolled and and be dogshit not extracting for 100 hours, but if they have extracted 200 times id wager they know a thing or 2 by now

civic zodiac
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SSF mode would solve most of the problem XD

lethal laurel
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You seem to miss the premise of it going in new level, and farming up 4k in SUPER easy lobbies, then trading once hitting the level cap to other classes, then re wiping and rinse and repeat. Thats the exploit. Not playing the game, not your snyde comments, not playing with friends, not teaching new players.

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what is SSF mode?

civic zodiac
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solo self found. no trade no drop item pickable only what u get

lethal laurel
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oh thats neat

civic zodiac
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if they release this game mode i know i got lots of my friend who will return to the game.

vernal hedge
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but it isn't the decision they should take for now imo, dividing their efforts in two game modes wouldn't be effective for the games development, or they do it like in poe where they don't balance around hc and ssf but even in this case i think the focus for a year or 2 should be the deelopment and fleshing out of the core game before adding new stuff

civic zodiac
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right now i am the last survivor or my group and still undecided if i wait the game to get better

lethal laurel
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i mean it is early access XD

civic zodiac
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yeah but. the game would grow more if they have mode that appeal to every1 instead of only 1 kind of player

vernal hedge
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that not correct

civic zodiac
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what i know is theres 12 player of my group that would still be playing of they was not pissed about purple fat chads and rogue only lobby.

vernal hedge
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look at pubg for example, all the different variations between first person, third person, maps, solo, duo , trio, they divided their community so small regardless of being a massive game that they had to implement bots to the game to fill lobbies

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this game doesnt have enoguh playerbase to start dividing itself a retain an healthy population through the wipe, even with the pre 15 lobby release ive had EUW lobbies that dont fill up in prime time which is kinda insane, not only this but it's becoming easier and easier to lobby snipe

civic zodiac
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SSF players would be players that would not keep playing if trade is a thing. appeal different playerbase not like pubg that just dividing it

vernal hedge
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I like to chill in discord with some guys while doing some money runs and im noticing that more a more often im getting queued in their games and need to make it an effort to now wait until everyone is in games or not queueing to avoid this

dense sand
civic zodiac
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the actual purple char/ fullrogue lobby is actually the reason why playerbase is decreasing a lot also

vernal hedge
vernal hedge
# civic zodiac the actual purple char/ fullrogue lobby is actually the reason why playerbase is...

so you think adding ssf and lowering the ammount of people in regular normals is gonna help with less pruples in normals? quite the opposite they would be the same number but now against a smaller normal playerbase which would just escalate the problem to another level.
before differnt game modes the devs need to address the core issue of the games has and add core features which are missing like progression which is unixistent

civic zodiac
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well. as long theres trading there will always be full purple in normal game thats peoples goal and its very fine and healthy, when you have a choice like SSF to avoid it. like someone complain you can say* just go play SSF and if the player just like trading he would instead think to himself well purple chads are annoying but i love trading more. but peoples who cant stand the unbalance will have a home. but yeah* well since the game is dying so fast cuz of this dividing the playerbase might not be a good thing. just hope they find a balance in all this before peoples lose hope and quit

dense sand
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ebb and flow of population during Early Access is normal

vernal hedge
civic zodiac
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just everyone around me quitting and i get very frequent 6-9 players lobby when even 1-2 week ago everything was filled in 30sec

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theres no numbers like steam chart to refer so... i use what i got as info.

vernal hedge
vernal hedge
dense sand
vernal hedge
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and like PEZ said we are also kinda late into the wipe(considering the content that the game has) so it's normal that there would be a player drop specially in a season full of great game, been playing a lot of payday 3 myself, but there's starfield and plenty of ther big names

civic zodiac
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yeah well its true. ( but fuck it i am still in the SSF side) would be a dream come true for me #changemymindgif

vernal hedge
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no im with you on that, I want ssf too, it would be really fun and rewarding(and ill never be smart enough to play poe ssf)
i just don't want it to come at a time that it can harm the game instead of helping it grow

civic zodiac
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i am pretty sure they already planned something like that i can believe i am not the only one who would like it. on the game release or alongside a huge update or new season that would be just perfect

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and btw i mostly played hardcore SSF on poe. i like to spice things up XD

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taking my time to not screw up instead of mindlessly run on everything.

vernal hedge
# civic zodiac i am pretty sure they already planned something like that i can believe i am not...

oh yah im sure it's something they have had plenty of discussions on, it's a pretty natural progression for th game specially being a more hardcore game, we have seen that either the game adds it or people will run their own mockup ssf or challenge leagues(tarkov is a good example of this)

moving topic slightly, in the onepeg video the devs mentioned about in the future how we could get enchanting of items or some other systems like this.
Do you think what a system like POE benchcrafting could work well for the game? maybe insttead of simple currencies they could require the trade-ables that monsters drop, or maybe something like harvest enchants?
edit: hc ssf , you're a masochyst but i respect you.

granite moon
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Whats ssf ?

civic zodiac
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i think being able to broke gear to get mats to upgrade in a non opgamebreaking way ur gear would be a sick addon to the game. especially if its stats respec wich gonna endup peoples to gear themself correctly

civic zodiac
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this game is designed to look like it on final let be honest

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thing is i would rather have the upgradable mats and upgradable gear to become non tradable otherwise it will snowball into extreme p2w via gold seller in no time

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unless its only stats respec or shit like dat

storm blade
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For everyone that is saying game is dying you know this game would be top 50 on steam right?

vernal hedge
# granite moon Whats ssf ?

ssf(solo self found) is a path of exile "gamemode", it's like the name says, you stand alone.
there's no trade, ideally there would be no partying up but not sure how well that work for this game, basically the only trading you'd to is with the merchants

vernal hedge
# civic zodiac unless its only stats respec or shit like dat

my idea would be a bit of poe benchcraft with wow enchants if that make sense, so not everything would be untradeable because I'd like to raise the value of item like the centaur pelt which you can only get from centaurs in hell, maybe that could be used for the best flat armor rating enchat/craft

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and I think following the logic of poe in ths would be good, so a benchcraft/enchat won't ever be has strong has if you got the natural roll on the item

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and to this I think it would be a good gold sink if we had a way to exalt items that don't have full mods, bit of a shame when you get a blue items with 0 mods on it, or purple with 2 okay mods

civic zodiac
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that would be sick

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its kinda needed. peoples need to have a control on their gear progression and not being trade channel centered.

civic zodiac
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dafuk

gentle rapids
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Trade is trade

granite moon
vernal hedge
storm blade
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Well we now know who play POE and who play RS3

civic zodiac
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i play both XD

open marlin
vernal hedge
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OSRS3, the only runescape that matters

hard meadow
gentle rapids
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Warlock only has big melee though

granite moon
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Warlock need warhammer

granite moon
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Want big bonk

bronze merlin
jagged flicker
teal shale
scarlet temple
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BUFF TUMBLE OMG I LOVE THIS SKILL SO MUCH

weary elm
clever tangle
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Pleeaaase add a marketplace. Dont want to spend half my day with trading

weary elm
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I think there are auction house suggestions on the site. I recommend upvoting them my friend. We might get lucky.

pale dust
scarlet temple
pale dust
polar vale
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why cant we store arrows/bolts in our stash? could this change? make it like potions, the ones we get by default cant.

scarlet temple
twilit crater
weary elm
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I'm glad you like it. Appreciate it.

void scarab
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I personally still would like to see some type of training/practice grounds. This would allow players to try move sets, skills, gear combos, and the chance to get to know their class prior to jumping into a dungeon. This would also allow players to connect directly with GMs on any issues when working out power balances and etc. @keen onyx

ivory axle
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I saw someone suggest something about purple and higher gear only being able to be used and found in high roller. Does anyone have a similar opinion on that?

mellow glen
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My only problem in this game is atm armour dont scale so well Mobility vs PDR is too big / u could get scale armour easly u should get 50% PDR easly in just white full plate mail ..... for now its only slow u down ... maybe add somethng like sets ? like full cloth set give additiona 10% PDR while leather is 20% and full plate mail is 30% even if u uses all white gray items . you can make it separate roll so there wont be hell with 75%-100% PDR . like if u have already 20% PDR from armour rating and u get 20% from Leather set its separate roll like ( 100 dmg is deal then u do 20% PDR reduction from armour rating so its 80 dmg then after this u count 20% for leather set so its 20% from 80 so its - 16 so 64 dmg

ivory quartz
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Damn @jagged flicker another fucking top tier suggestion.

cloud iris
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This game needs a permadeath option that is selected at character creation (with benefits for opting in, e.g. permanent +5 All Attributes)

golden coral
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Would it be possible to buff altars of sacrifice by automatically equipping the resurrected player with whatever gear their corpse still has on it? I've always felt like once a player dies, there is realistically no hope for them unless there is a cleric with revive prepared.

3v3s often feel like a lose-lose because even if you wipe the enemy team, one or two of your party is dead and you lost gear anyways.

Also, it would be nice if the altars of sacrifice created an icon on the corner of the mini map telling the surviving party members where they can go to revive their friend, a mechanic present in a lot of games with battle royal mechanics. Apex does it very well.

ivory axle
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If they want to slow the game down I honestly think to remove weapon damage on armor

gentle rapids
gentle rapids
golden coral
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This game is not apex. I'm not suggesting it to be apex. I'm describing a well implemented mechanic in another game that would improve my experience playing this game. It was a suggestion posted to a suggestion discussion

gentle rapids
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Yeah the discussion is that I don’t think it would fit in this game, but I admitted it would be nice to have

golden coral
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Sorry it's hard to detect tone in these discussions. I was sassy because I felt sassed-out. I have autism.

gentle rapids
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Thats ayt, i expect that kind of response on the internet anyway

muted nova
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would anyone disagree with IM making their anticheat ring 0?

red urchin
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Anybody got the suggestion for making the game ssf and removing trade?

tranquil plaza
vernal hedge
earnest remnant
red urchin
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Other opinions are OK. I don't mind

earnest remnant
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This game for having anti cheat a bit working : server side logic checks of what is happening in a lobby

vernal hedge
muted nova
vernal hedge
muted nova
vernal hedge
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yep

muted nova
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I mean its good to detect cheats but requires that level of trust of the company

dense sand
south topaz
# muted nova yeah vanguards is kernel level, so it runs as soon as you press the power button

Not as you press the button, but as windows loading its drivers, which is right after when windows boot manager loaded and loads the windows boot image.
Which you can already see where the attack can came from.
Still better than StarForce where it plays with your DVD drive frimware, which at this point you might as well as call it CHI because it is the same as tampering your computer bios

muted nova
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bruh

earnest remnant
tepid zenith
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Add an API so i can make a player stats website cheers

fresh wyvern
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What do people generally think about adding durability in to gear and weapons?

vernal hedge
earnest remnant
south topaz
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Well, just got destroyed by someone with 2 +3 all att gears.
Fun, why did they not make those gear slowly drops back to +1?
One bard managed to slaughter 8 people in normal crypt.

hasty agate
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What do yall think of invis having some sort of shimmer or wavey appearance. Like halo style

glossy totem
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add hell portals on ruins map!

fast lily
muted nova
modern ibex
muted nova
fast lily
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Shimmer is lame, reason is that unlike invisibility it's far easier to implement cheats for it.

worldly ridge
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the counterplay to invisibility is having a headset because crouch walking is still loud and gamesense/awareness because more often than not a Rogue room will have chests looted and enemies dead.

muted nova
worldly ridge
fast lily
bitter mist
worldly ridge
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most of the time it's 1 cause with gear its just 1 shot meta

bitter mist
worldly ridge
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rogue cannot facetank if he's not sneaking up behind you he should just die instantly

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unless ur just bad and whiff ur hits or you're playing a caster like wizard

earnest osprey
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Ironmace. Do you guys have any idea which direction you are going with this game? Because it seems like you guys are just winging it. Without any idea of where the game is going. You nerf everything and anything. Trying to Make fights last longer. But keep the timers the same in dungeon. You change the circle locations just to have portals spawining in walls. You go from 0 gold entry to 50 gold entry to now 150 gold entry to the high roller lobbies. Bard has gone from a meme to broken to unusable to decent back to a meme. Like what are we even doing here? You release leaderboards while people still cant connect to your game. You make extreme changes to metas in the game. multiple times during leaderboards. Are you trying to kill your game before you even give a full release? Smh.. get it together.

bitter mist
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playing rogue is like using a tank in medieval battles

tranquil plaza
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just nerf weakpoint+ambush combo and rogue is fine

rigid prawn
# earnest osprey Ironmace. Do you guys have any idea which direction you are going with this game...

Leaderboard players are frustrated and I agree to an extent that it’s justified since massive meta changes can flip the board on its head as things get patched out of viability, that being said you could look at the current leaderboards as placeholder test bed, meaning it’s actual importance is low for the devs. They have stated in the past that leaderboards were a temporary thing as well, but as far as balance swings that’s just part of the process to getting this game in a good spot.

Try to avoid getting attached to current systems since absolutely everything is subject to change, nothing is safe from that. If they decide to take things away or give things to classes, it’s with some intention and assuming otherwise is just bad faith.

stark wave
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all they have to do is when you get to level 15 you automatically get put into high roller and only play in high roller

bitter mist
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i will sit in goblin caves i will never ever come here again i will just mine add dwarfs anguish

earnest osprey
# rigid prawn Leaderboard players are frustrated and I agree to an extent that it’s justified ...

I can understand what youre saying. But the general public isnt going to look at it the way you see it. And we are losing numbers as a player base. In this day in age. People have very short attention spans. You cant just keep making major changes to the game every week. If you do that.. people who put forth efforts into working a character up. Just for it to get nerfed into the ground. They will lose motivation to play the game. The numbers are showing that. I'm also not speaking for myself. Since I have everything leveled up all the way except warlock. You cant put out leaderboards and then say... "well they are only temperary and do not take them seriously." And expect people who want to leaderboard farm. To not take it seriously. The game has just come out. as a company and a business.. you have to make the numbers go up. Not bleed them until you have only a small community left

hallow acorn
bitter mist
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also when adding them make it so you can hide in big chests because you are small Joy2

hallow acorn
hallow acorn
bitter mist
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Imagine that you walk into a room and there is an untouched golden chest, you looted some lockpicks earlier so why not just open it. and after finally opening it, instead of loot you see a dwarf that is starting to smash you with war maul bigger than him Joy2

meager cloak
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Something should really be done about how much flaming and spamming is happening in general chat. It doesn't go 5 seconds without spam or toxicity.

bitter mist
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that's what general is for, all apes go there and normal people discuss here

meager cloak
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even if I spam or flame, mute my ass for an hour. i deserve it

rigid prawn
# earnest osprey I can understand what youre saying. But the general public isnt going to look at...

That’s why I said I understand the frustration, but at the same time people should be more aware of what they are spending their money on. The EA came from massive community demand, people wanted access to the game for more than 1 week a month, but that doesn’t change the fact that this game is in active development. Bringing the mentality that the game should be playable/ balanced and the devs shouldn’t actively hotfix is short sighted since the whole purpose of opening up the game is for testing purposes.

Regardless of whether you bought the game to strictly play it or not, your still generating data that they can analyze and use, your a tester first. Curbing expectations to understand that this is the case will help put a lot of the people in the right mindset, and losing numbers at this point is not only expected but a good thing. The devs have already stated that the EA numbers are massive compared to what they were expecting and once a lot of the riff raft moves on, what’s left is people that genuinely want to help with the game’s development.

The game won’t die because of dropping players, it’s actually going to help its development

earnest osprey
# rigid prawn That’s why I said I understand the frustration, but at the same time people shou...

yes. it will help the developmen to game. But at the possible cost of killing the games pop. A game can have a good community at a 20k concurrent player base. With all the hits to the pop from the legal battle. And not being on steam anymore. We went from over 100k players online. To about 18k on average. With the population in that state. You have to be very careful with what you do. They shouldnt have released the game to the public and kept it in play tests. Then the public would be more understanding to the radical changes. Then you can get the data you need.. without killing your player base. But to drop in over 75% of the playerbase before the release of the game. With the remanding numbers. You should be walking on egg shells. Making more thought out moves with the game. especially if you release the game. Yea you can say early access... but every game now in days is in early access. For years at that. So thats not going to be a good thing to lean on when it comes to the general public. Imo I think they should slow down with the changed to the game. Like every other week instead of every week. Orrr come up with a staging branch server. So people can test changes to games. And the devs can get an a answser to if the changes are worth it or not. Before actually changing the game istelf. The thing is... majority of gamers do not look at patch notes. Do not keep up with the direction of the game. They just play the game. You have to attend to those type of peoples needs. Because even though i personally dont like the casual gamer. But they are a big part of what makes a game successful or not. You have to attend to those peoples needs while not kiling the game for your core gamers as well. Its a delicate balance. But the direction we have been going since release. It have been counterintuitive to keeping the numbers on an incline

cerulean kestrel
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When 70% of the playerbase is playing a single class out of 8 there needs to be a hot fix

earnest osprey
small furnace
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Welp, I'm not touching rogue anymore. hahahaha

summer crystal
earnest osprey
bleak dagger
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finally rogues got what they deserve

small furnace
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This is way too much of an overnerf, but it's whatever. I'm just not going to play rogue anymore.

feral jay
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No way Ironmace just deleted rogue from the game LUL

next pebble
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when i said remove rogue i didnt know theyd take it seriously Skull

valid atlas
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LOVE TO SEE IT

scarlet temple
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tumble didnt get buffed ya hate to see it

rigid prawn
# earnest osprey yes. it will help the developmen to game. But at the possible cost of killing th...

Concerns of the image of EA from past experiences is valid, but let’s not throw the baby out with the bath water. EA is exactly what this environment is for, constant public testing. Other AAA games getting unfinished releases and other companies abusing the EA tag is one thing but we have to look at the objective truths here. The casual gamer that bought this game with the intention of playing a finished/polished product are the ones I. The wrong here, the devs aren’t responsible for people spending their money without understanding what they were buying. The game has never been advertised as a finished product so shouldn’t be viewed under that lens. Just because people are leaving doesn’t mean they won’t come back at a later date. In fact, wipes and content release will inevitably increase the player count for a while as people will want to see what’s changed.

My main message is that doom posting that the games going to die at this point is just silly, these are natural growing pains of an actual EA game and we will see the light at the end of the tunnel eventually. These devs seem competent based on the game we’ve gotten so far and although some people may disagree with their adjustments as of late it matters little in the grand scheme. Feedback is important and they seem take it seriously but they also have an idea of what they want the game to be and they need time to realize it.

It’s a game of patience, and some people severely lack in that front

daring trail
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How long after patch is it until we hear about rogues being busted still?

rigid prawn
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If anything the patch notes they just posted support my claim that they listen! Rogues changes are pretty fierce!

granite moon
small furnace
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I think rogues being killed this hard is going to affect the balance of the game pretty terribly. Rangers, Wizards and Bards are going to get a lot stronger since Rogue was the squishy-annihilator class and has essentially been killed.

I do hope they don't go around nerfing everything in the game to compensate, that's going to be really boring if so.

earnest osprey
daring trail
small furnace
rigid prawn
daring trail
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It still feels like they are way too heavy handed with any balance changes.

Its so hard to find out what actually is the 'problem' when you just slap a class out of existence

dense sand
daring trail
dense sand
small furnace
# dense sand lol all I read is "rogue main is emotionally devastated"

I'm not a rogue main, I'm a ranger main so this change benefits me extremely heavily since rogues were one of the only counters to ranger.

That being said I really, really think they went too hard on this nerf. They could've chosen a couple aspects of rogue to nerf but they basically killed every good thing about the class. I'm sure they will revert some or half of it, but it's just genuinely awful.

fresh wyvern
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Rogue is no where near useless even after the patch. Still gonna be a lot of them, they just have to play a slightly bit better now. That’s all.

small furnace
# fresh wyvern Rogue is no where near useless even after the patch. Still gonna be a lot of the...

"Slightly better" They are lowering dagger damage, removing the extra damage from one of their skills and causing it to do less than the use case that it did. They are forcing you to take another perk slot if you want to hide, making you move slower with less agility...

This is a lot more than 'slightly better' if a rogue jumps me now I'm just going to pull out my arming sword and kill him for free every time, because he has no way to do more damage to me than I do to him at close range, even with my bow out.

earnest osprey
fresh wyvern
small furnace
shrewd ledge
sand hound
small furnace
sand hound
small furnace
valid gazelle
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Rogue hide should be for a long time, but with caveats. Let's say the hide lasts for 5 seconds, but everystep of the 10 you have gives you another 5seconds in the hide. That would be a good way to keep the rogues kit and make them vulnerable for players to be aware that there are invisible steps in the room

shrewd ledge
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nerf would be good if they just removed ambush entirely and got rid of 50% damage on the weakness attack, i think they way over did it. unless your running purple daggers it feels like your hiting with a wet noodle

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it prob will get buffed overtime, but for now rouge is a very unenjoyable experience.

small furnace
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They also just reinforced that rogues need to use rapiers now too.

shrewd ledge
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ehh i dont agree with that i think daggers are still better pvp vs rapipers for pve

lone crescent
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Rogue was OP lol

A grey Castillon takes half hp from a full purple Barbarian/Fighter

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Green Castillon was enough to take down a orange player

inland geyser
#

3 biggest changes they could make to slow down the game but increase outplay & class diversity

  • Lower recurve and longbow damage to bring triple shot burst down and increase viability of survival and recurve
  • Give rouges wizard invis so its a short cooldown but they can make bigger flank plays in team fights
  • Take all barb francisca away so they only have explosives and laterns to zone people towards them
shrewd ledge
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khan with ambush it was dum but it wasnt that strong, you needed a blue dagger to 3 shot any class and even with a blue it still took like 3-4 on barbs with full headshots

small furnace
# lone crescent Green Castillon was enough to take down a orange player

Isn't it good that we had ways to deal with high geared players that didn't involve getting that gear yourself? People talk about how gear disparity is so terrible but you're acting like a rogue getting the full jump on someone who has much higher gear than them they shouldn't have any chance.

daring trail
shrewd ledge
lone crescent
stuck perch
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I get nerfing the weakpoint+ ambush combos, but why nerf the base dagger damage, or the stealth duration to 15s or less?

pliant dagger
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Finally rogue are where they belond just use rupture instead of weakpoint attack the broke build is finally patched thank you @keen onyx

shrewd ledge
small furnace
stuck perch
lone crescent
pliant dagger
#

Rogue is still very strong just use a rapier with a rupture stil will rekt

abstract swallow
lone crescent
small furnace
pliant dagger
#

Exactly they had too much of x2 damage then ambush then back attack then weakpoint took no skill to play rogue now its gonna take skill to play the class

stuck perch
shrewd ledge
#

base kits are ment to be hell

lone crescent
pliant dagger
stuck perch
abstract swallow
small furnace
lone crescent
#

Rogues had more dps than a Barbarian without ambush if geared

pliant dagger
lone crescent
daring trail
shrewd ledge
formal forum
small furnace
pliant dagger
shrewd ledge
formal forum
lone crescent
#

@small furnace take a 30 damage castillon, stack 15 weapon damage it becomes 45 and you deal like 3 attack in a second

graceful ivy
#

They didn't need to nerf rogue, they need to remove weapon damage add because it scales the best on rogue.

lone crescent
shrewd ledge
daring trail
rich cypress
#

We won chat rouges no longer 3 shot full plate fighters

graceful ivy
graceful ivy
daring trail
graceful ivy
daring trail
#

Give wizard +7 True magic in his build and hes one shotting anyone with FB. 2-3 zaps

shrewd ledge
grim pivot
#

Delete rogue since its not getting played anymore anyway

small furnace
#

I have agreed with rogue nerfs in the past but this is too far. If the message Ironmace wants to send is: "Don't play rogue" then well done, message received because I aint gonna touch it again after this.

rich cypress
lone crescent
#

You build a Rogue in STR, reach the same hp as a Barb and get double the dps + invis/ambush and weakpoint

My double the dps argument is true if you don't consider ambush and weakpoint, if you consider them it's even more

daring trail
# shrewd ledge now we are complaing about gear diff every class dose this, just in diffrent way...

There is many things you could do with gear.
Instead of having 3-4 stat rolls, you could keep white armor the way it is, have green armor give you a guaranteed base stat instead of a random roll. Give blues another base stat and 1 stat roll, but LOWER all +damage across the board.

I think you also have rogue on your mind too much, this is a problem across the board, not just rogue or whatever class you think is busted

rare sparrow
#

they should have just removed weakpoint from the game and not even replaced it instead of doing what they did to it

lone crescent
#

Take number, a starting Barb will do ~87 on dummy in hs while a Rogue deals 66 with 3 hits, no Ambush, no Rupture, no Poison and no Weakpoint

rich cypress
#

Weak point was a straight 40% damage buff pre nerd

rich cypress
lone crescent
#

If you start adding other dps sources and better gear the power creep becomes insane

stuck perch
feral jay
#

They just need to remove the HP scaling off strength and make a constitution stat that gives defenses so you don't have 130+ HP rogues / rangers that are also doing 80+ damage per hit

empty valve
#

Yo guys we heard that everyone was tired of ranger / cleric meta... so we nerfed rogue

stuck perch
shrewd ledge
lone crescent
# rich cypress But late game rouge destroys barb

That's my point, a base Rogue has more dps than a basic Barbarian and the gap will become higher with gear, yes Barb builds for oneshot, But Rogues needs 4, this means that in a direct fight if the Barb fails to oneshot the Rogue (or if the Rogue dodges) then he is dead

feral jay
#

They need to gut ranger its the least interactive class to go against and always feels bad to play into no matter who you are

rich cypress
daring trail
shrewd ledge
lone crescent
rich cypress
#

Rouges have some of the best perks/skills in the game

lone crescent
empty valve
#

Rogue was really strong, and needed some nerfs. But why on god did they buff cleric while hitting rogue hard -- and not touching other classes

feral jay
#

Ranger is generally a miserable class to fight, I've seen people and lost myself full blue sets with decent rolls to a ranger with a white / green longbow potting me across a room or 100 - 0ing me out with a triple shot before i can even get within 10 feet of him

stuck perch
rich cypress
shrewd ledge
rich cypress
lone crescent
stuck perch
rich cypress
lone crescent
shrewd ledge
agile gulch
#

SO, recap on rogues:
cant really take a hit, so cant fight straight up
if in crypts with a team cant hide for very long so cant really ambush/flank without being oneshot
now nerfing their damage so they can even further now not do sh**
nerfing their agility so its more dificult to run away from a bad decision
"hey guys, rogues are super op, lets nerf them some more"

daring trail
lone crescent
#

But people seem to think it's a Rogue's thing to deal low damage to a Fighter

agile gulch
#

They are now, a walking lockpick. congrats.

stuck perch
rich cypress
agile gulch
agile hedge
#

🇳 🇪 🇷 🇫 BardSymbol 🇧 🇦 🇷 🇩

daring trail
shrewd ledge
feral jay
rigid prawn
#

@earnest osprey Apples to oranges dude, new world was a full release with EA problems. Duping ruined the economy overnight and because it wasn’t an EA game people were rightfully pissed off when they started to resets and merges. Just saying it’s totally fine to be angry at large companies abusing the definition of a release ready game but another to hold a company that’s made it clear that the game is a WIP and is not representative of the final product in the slightest. If people want to blindly spend money on a game expecting to play something polished it’s on them, and if they decide to leave then at the very least they gave money to the devs. These devs are building this game while under attack from Nexon I don’t think that a drop in player count down to a more reasonable and expected amount is the silver bullet your making it out to be. I’m not diminishing your experience with this kind of thing but I can’t agree that your point is valid.

lone crescent
#

Reckless with -55 AR is bad, a Falchion headshot in that condition takes 3/4 of your hp

shrewd ledge
rich cypress
#

People saying rouge wasn't broken like if a rogue was somewhat in your vicinity when they are hiding it's an instant kill is wild

daring trail
ripe turtle
agile gulch
rich cypress
shrewd ledge
lone crescent
tender ether
rich cypress
shrewd ledge
mild lion
#

Feel like Rogue needed different nerfs than just numbers, although numbers are a good place to start. Make more of their burst damage conditional to being behind a target, make hide's effectiveness greatly depend on how bright a room is, etc. Rogue gameplay should be difficult/patient to get into position and reward flanking from that position, and it should be clearer when there might be a danger of a rogue nearby by the presence of darkness. A rogue vanishing in front of you to get a damage boost seems silly.

agile gulch
lone crescent
#

If you want the same power just take daggers masteryKEKW

rich cypress
daring trail
shrewd ledge
agile gulch
rich cypress
daring trail
shrewd ledge
ivory quartz
#

They just did buddy

mild lion
small furnace
mild lion
#

I've been playing warlock and a brown staff BoC puts them in one-hit range of nearly anything else if the blow doesn't straight up kill them.

agile gulch
rich cypress
ivory quartz
short heath
mild lion
ripe turtle
#

Now that Rogues are getting a HUGE nerf hammer, now your skills are put to the test.

south tendon
#

game had 300k players like 200 days ago

then 170k

then 60k

then like a month ago even less

Now theres 20k ???

Wow....

ivory quartz
#

your next on the chopping block buddy. Me and the barbarians will be waiting for you down here at the bottom of the tier list.

shrewd ledge
small furnace
rich cypress
raw summit
#

@civic zodiac you were saying?

short heath
stuck perch
ripe turtle
mild lion
rich cypress
small furnace
agile gulch
vestal trench
ivory quartz
#

This game is unironically finished

stuck perch
rich cypress
ripe turtle
daring trail
mild lion
shrewd ledge
ripe turtle
rich cypress
rich cypress
shrewd ledge
daring trail
proper shuttle
#

@dawn grotto Refund option when?

rich cypress
#

They need to make more people want to play high roller by deceasing the reward from regulars and decreasing the risk from hr

rigid prawn
ripe turtle
shrewd ledge
#

OHH btw why is no one mention the -5 res and -5 agility we getting?

daring trail
rich cypress
#

Ruins needs a total rework to where it isn't a rouge and ranger playground

ivory quartz
echo comet
#

@full grove I let bards buff up and w key at me, then they just die

shrewd ledge
#

-5 aglity so we attack slower now too ontop of doing way less damage which is fine, but overdone. then the -5 res thats just not necessary

short heath
ripe turtle
glacial sphinx
#

They'll walk back rogue nerfs a tiny bit soon, or maybe everyone else is nerfed a bit on tuesday as well. Just chill

proper shuttle
daring trail
shrewd ledge
#

My take on rouges is that IT seems really bad but may be ok, and if it isnt they will buff him

small furnace
short heath
shrewd ledge
cloud iris
glacial sphinx
#

steam times was higher but that only makes sense

cloud iris
daring trail
ivory quartz
cloud iris
daring trail
rigid prawn
#

@ivory quartz I mean I saw his video and although I though some of his arguments were weak you gotta admit that the community was majority playing rogue, seeing full rogue lobbies wasn’t uncommon. I personally think that what they adjusted makes sense to a degree but I’ll have to reserve judgment until I see how it plays. Making stealth shorter duration with a optional perk to bring it back to the long duration is a great idea for example since now it’s a choice whether you get luxury of time in stealth or damage etc

daring trail
# rigid prawn <@661185697507573760> I mean I saw his video and although I though some of his a...

Rogue was the safest class to play. It also did decent damage and could hold itself against classes.. Thats why everyone would play it.

It no longer does 'decent' damage, and the stealth was so heavily nerfed, that you have to take a perk now just to have stealth thats better than a grey invis potion. ( so a damage, and surviveability nerf )

Now it cannot hold itself against classes, and less survivability due to the stealth change, and agi change

#

I think its safe to say it wont be lobbies full of rogues anymore

ivory quartz
# rigid prawn <@661185697507573760> I mean I saw his video and although I though some of his a...

There are plenty of reasons why rogue was being played so much, it could be the fact that three other classes had been nerfed hard in just the prior patch so they rotated to anew class not surprising wizards and bards would move over to rogue next. And with Barb rogues biggest counter gutted that didnt help. I dont want to defend any element of these nerfs I disagree with them on principle. But surely you cant believe that rogue needed a nerf to Resourcefullness. You must agree that at least that was unnecessary.

slender marten
#

Just do the EA patch today since you having downtime anyways anguish

dusky kernel
#

Does ‘decent damage’ mean 1-3 shoting with fast attacking weapons? 🤔

proper shuttle
#

Refund when

slender marten
#

Weekend grind would of been nice

daring trail
ivory quartz
slender marten
#

"Please note that the update will also introduce sweeping balance changes that will affect almost every class, weapon, and item in the game". Everyone getting touched on Tuesday

ivory quartz
proper shuttle
#

Refund when

tidal sequoia
#

when maintenance done

rigid prawn
#

I think we need to test it before we jump to conclusions. Agi was 5 off soft cap at 35 it could have been a little high yeah. As a current barb main I disagree that hes gutted, Achilles was a crutch, and the ms cap was an indirect buff since 350 ms with just haste and some ms kit isn’t that hard to hit as barb

tidal sequoia
#

@rigid prawn when is exact realese of druid

rigid prawn
long isle
#

wipes are 2 long rn untill they add quests and training 1-2 weak wipes are plenty

short heath
# daring trail I dont necessarily mind it, i mean as a fighter you just gotta run from wizards,...

Three of the nerfs are legitimately unnoticeable to the player if you ask me... Hide duration is adaptable, but I'm 90% sure there are a significant amount of people who regularly used Hide's full duration. Most good Rogues use Hide mid fight for Ambush procs, or let their front line engage and then use it to sneak to back lines. The nerf was aimed at solo Rogues - which their goal as they admitted is to balance for trios and minimize solo v trio ratting. Initial hit not having 50% on Weakpoint is noticeable, but for most situations is healthy for the game. The aim is to avoid oneshots as a whole, because they're generally unhealthy. Agi/Resourcefulness nerf/buff will largely go unnoticed to most players.

vocal lodge
#

they decrase the will so they cant blind you and holy light instakill you on goblins with make more sense!

short steppe
#

How do you guys feel about gear score based matchmaking? Think that would be a good idea? Like make it a range say, 400-600 would be a bracket. So gear disparity still exists but not to extremes. They could base it off color, or if they want to put in the work, base gear score off stats.

long isle
#

now that mag dmg is going to be the meta for rouge he sounds more fun to play and play against could not be in reality but on paper it sounds fun

ivory quartz
spring hamlet
#

Im not sure if this will be a hated suggestion or not. But i feel like clerics should have a slight buff to their spell recovery. Waiting for 1 lesser heal is a pain. Or even waiting for a sanctuary. Im not saying give them a flat buff. But maybe like a perk so they have to give up a perk slot for more recovery for their spells. I mean heck even wizards get meditation so they can gather their spells faster. Which i understand 1 is fighting base vs support base. So a wizard relies more on their spells to stay in the fight. Maybe im just playing cleric wrong lmfao

long isle
#

gear score matchmakeing is the worst thing they could do

rigid prawn
proper shuttle
#

Refund when?

ivory quartz
long isle
short steppe
# long isle gear score matchmakeing is the worst thing they could do

How so? Maybe they don't have the playerbase to support it right now, but if they did. Why would it be bad? Gear disparity will still exist, but not to extremes. So people who invest into good gear still feel it's worthwhile, and can still have somewhat of an advantage. But not an impossible advantage, people in gray gear cannot beat full kitted squads 99% of the time. You need a great bit of skill, luck, and maybe hiding skills to even survive an encounter.

rigid prawn
proper shuttle
ivory quartz
lunar peak
short steppe
civic zodiac
#

Well they should have fixed the matchmaking before to kill the rogue. Now solo player that hate the disgusting goblin cave ahave no way to compete against team of purple geared... Game became p2w as hell now that theres barely no counter to overgeared players its sad. Time to take a break untill a nontrading gamemode is released or game balance make sense

ivory quartz
#

yes, yes they are

long isle
# short steppe How so? Maybe they don't have the playerbase to support it right now, but if the...

the only people who want gear score are the people who blame the enemys gear when they die, knowing that a team might/ do have better gear than you forces you to imrove and then when you are good enough to kill someone with better gear its the most satisfying thing also with gear score haveing better gear will force you to only fight people that are also higher gear meaning that the high geared players will gain gold faster coz every fight will be insanely profitable

rigid prawn
small furnace
#

Thank god the devs listened btw, the next wipe coming up will only wipe gear and not progression. Though it is annoying they don't wipe on Friday to let us have fun and grind on the weekend.

short steppe
proper shuttle
rigid prawn
daring trail
gentle rapids
ivory quartz
civic zodiac
#

They just like to kill their own game...

long isle
#

aslong as you have green/blue gear you can kill high gear teams you just need to get better and learn from when you die and not blame gear and more on

rigid prawn
ivory quartz
slender void
#

No, they like to kill Rogues, like any sane individual does. Salute

slender marten
gentle rapids
short steppe
# ivory quartz No gearscore is necessary to equalize matchmaking, this isnt an RPG anymore its ...

Agreed, i think having a range is important considering people still want to feel like high investment into a set is worth it. I'm thinking lobbies with legendaries, uniques, and purples, should probably only allow people with down to blue gear sets in. It makes it possible for the lowbies. Something like 2-3 brackets of lobbies for gearscore matchmaking would definitely be better than what we have now. Gearscore probably would be too hard to calculate based on stats, so gear color would suffice.

finite harness
#

add a spell for the cleric like a light orb that sticks to players and heal for 1 or 2 health per second for 15 seconds similar lo the light orb from the mages but green color

long isle
#

they havent killed rouges the have just changed the playstyle you are nolonger playing for the insane 1 shot burst dmg you now have to actualy use your movement speed to dodge attacks and wittle down the enmey with makeing it more fun to play as and against a rouge

daring trail
# rigid prawn I feel like your contradicting yourself here. The weak point needs help solve th...

You are allowed to 'feel' anyway you like

You are reading my last message, and thinking rogue is the only class im taking about. Plus completely gutting anyones spell/ability is bad.

Weakpoint without the extra 50% weapon damage, is something youd only take if you have a team to follow you up with. Nerfing both sides of weakpoint just makes it to where you will run rupture and forget weakpoint exsists.

finite harness
#

it would float slowly towards the target

ivory quartz
gentle rapids
lusty fractal
spring hamlet
cloud ermine
spiral acorn
#

this developers can not balance this game , soon everyone will cry about rangers and they will delte rangers same like this patch , first they need to remove this all attr3 items from game since they stop drop it from monsters , there was a lot of options to nerf rogue but they just did terrible nerf thing ^^ if even they would remove rogue class atleast people would not lose their hope about this developers coz they just fucking it up , they did this before mage too.

gentle rapids
#

Idk how they keep avoiding nerfs

long isle
#

i think they should add a slight turn cap on ranger makeing it take longer to line up shots makeing it ezer to close distance against them

tight fox
#

Im thinking consolidating pick pocket and quiet steps into one passive and maybe increasing the limit to creeping would be interesting

wide lagoon
#

Can someome make a suggestion to allow buying all weapons 24/7 in shops? Makes no sense to have to wait for spellbooks for example

gentle rapids
#

Rogues are gonna keep getting perks

long isle
#

rogues need more perks and alot of the perks they have allready should merge together or with new ones, and trap detection should be ranger not rouge

daring trail
gentle rapids
finite harness
#

Add a sword/flute, it could be a hollow sword with holes wich you can cast flute songs and deal sword damage

daring trail
spring hamlet
#

Can we take a minute and understand that atleast they are trying to balance the game. It is still early. And we should appreciate the effort thats remotely being put forth. They could just leave the game in broken pieces and just release more broken classes
(Also someone please talk to me about my suggestion and if its a good idea or im dumb)

stuck perch
gentle rapids
long isle
#

they should merge obv tone down the effectevness / ambush and backstab / creep and stealth / shadowrunner and pickpocket / thrust and dagger expert / and rouge needs more perks to improve there evasion

gentle rapids
rigid prawn
gentle rapids
compact epoch
#

REmove ROGUE and RANGER tell me why they shouldnt.

gentle rapids
#

And could use a ki point to chuck one back

stuck perch
ivory quartz
spring hamlet
long isle
#

wizard and ranger need a nurf bard and warlock need slight reworks

stuck perch
ivory quartz
gentle rapids
compact epoch
rigid prawn
stuck perch
long isle
gentle rapids
#

Just lower magic dmg rly, 50 scaling was too much try 90

ivory quartz
long isle
#

they dont need to nurf the dmg they need to add more ways to counter it

stuck perch
spring hamlet
gentle rapids
#

Well staff wizard is bad book wizard op

mossy burrow
tight fox
#

Give rouge an active skill that extinguishes torches in his vicinity

daring trail
gentle rapids
rigid prawn
spring hamlet
# gentle rapids Then buy better clarity, or more

See exactly why this wouldnt be the worst idea when youre only feedback is to spend more gold to reduce your time so you choke down 4 potions mid fight just to possibly get 1 heal to alter a fight.

ivory quartz
granite plinth
#

Nerf barbarian plz 😄

daring trail
gentle rapids
long isle
#

i feal like the rouge nurf is rly good if they incrase the atrabute scaleing of poison and rupture to 80 rouge will be in a rly good place

gentle rapids
spiral acorn
rigid prawn
daring trail
spring hamlet
rigid prawn
daring trail
gentle rapids
novel crag
#

give warlock kris dagger

spring hamlet
#

So why should magic dmg users have the ability to regain spells faster vs the support?

rigid prawn
frosty creek
#

suggestion: nobody is playing bard anymore ... so sad becos its most fun class ...
here is my suggst
give bard new song : ascension : it will teleport the party out of dungeon
what do you think?

ivory quartz
gentle rapids
daring trail
long isle
rigid prawn
frosty creek
#

bard is worst class it need new spell: ascension
new spell will teleport bard and party out of dungeon

gentle rapids
long isle
gentle rapids
#

It is… and?

spring hamlet
gentle rapids
#

Y’all can’t be serious right?

frosty creek
#

suggestion : add body type C for genderfluid indivisuals

stuck perch
gentle rapids
#

Cleric out heals for sure but bard buffs are still dummy strong

ivory quartz
# rigid prawn This wouldn’t be the fine tuning patch lol that happens after

But how are you supposed to know what element of the class needs to be fine tuned. What data do you honestly expect them to have. Do you seriously believe they have data on how long rogues stay in stealth for on average or how many hits on average a player of a particular class takes before they die. They dont even have average TTK numbers. You can go look in the development chat they posted all the data they gathered from palytest 5, and there is nothing in that you could use to determine why any of these nerfs were necessary.

stark sonnet
rigid prawn
long isle
daring trail
stuck perch
#

If you want a fluid character type then just switch back and forth between body types A and B, apply a male or female skin to a character of the type or take the ultimate neutral skin that is the skeleton.

stuck perch
daring trail
rigid prawn
ivory quartz
#

What about all the other nerfs, were those your suggestion too?

stuck perch
daring trail
# rigid prawn It was yeah, it was played with a. Decent amount with splash damage on fireball ...

The 'nerfs' werent nerfs to wizard though, it was scaling across the board for all spellcasters.

and when it was reverted back to 100%, some wizard spells that were previously nerffed to 50% in PT4, were also reverted to 100% ( IM said it was supposed to be 50% and they didnt fix it correctly )

You questioned weather we were reading the same patch notes, are you reading the Dark and Darker patch notes? im not sure where you thought wizard was a perfect example here lol

stuck perch
#

Rogue stealth had a ton of counters, now I don't know if people will bother taking them.

rugged ridge
#

need to make other classes have some way to compete with rat gold per game efficiency or everyone is still gonna just play solo rogue to consistently make money. barbs smashing chests bards and rangers are the only other semi efficient default geared map farmers. every class needs some kind of niche that makes them viable gold getters imo. or you are still gonna have full lobbies of rogues.

rigid prawn
languid spoke
#

Easy change that will improve the game: unequipping items should have a move speed penalty just like equipping items.

daring trail
glass harbor
#

Maybe have the new hide mastery reduce cooldown instead of increasing duration, that can combo well with ambush and allowing for use in pve as well, and also avoid having people be sitters with hide.
Maybe make cleric have a perk that makes their Undead aoe hit any monsters for reduced damage on Undead and even more reduced on non-undead, making for some possible solo hell with less gear

rigid prawn
stuck perch
glass harbor
#

Also, would be nice to have invis be a camouflage instead, like cloaking works in the starcraft franchise, maybe not mage and pot invis, since its magical?

stuck perch
daring trail
glass harbor
#

That would force rogues to turn off light sources or stand still to have less chance to being seen

glass harbor
rigid prawn
glass harbor
#

That would make rogues have to turn off light sources to make It harder to see the faint outline and avoid moving when people are looking at them as It also makes It easier to see them

rugged ridge
#

stealth should have no cooldown last like 10 seconds and have charges that refresh with campfires jobs done for hide skill. this will lead to a lot more fun gameplay then 1 minute door camping or 1 minute cooldown 14 second hope this works out but probably wont.

glossy rain
#

Rogues should light up like a torch when going in and out of stealth. That would suit the latest patch notes

shy tangle
#

if They wanted to nerf ambush they shouldve kept the damage increase with weakpoint because with the decrease to only 25% of armor now its almost not worth taking
Only reason I'd keep running it is because all other rogue active abilities other than hide, weakpoint, and rupture are trash. Probably gonna just become a speedy fighter and do almost the same things as a rogue but better at this point

cunning scarab
#

Honestly to slow the pace of pvp, you just need to increase all classes HP

glass harbor
#

Smoke curtain is strong for pickpocket builds

stuck perch
rugged ridge
#

3 charges on hide 10 second duration campfires give some charges back popping in and out of a short term invis with tempered ambush damage seems like a lot more fun for rogues and is much easier to play against for other classes who complained about running through doors that have a rogue camping for a minute to then one shot them

shy tangle
#

pickpocketing is not worth it imo, better to try to build for pvp to get actual loot. I've tried pickpocketing and either get found out and die or get a grey which is next to worthless/an item i cant use

glass harbor
stuck perch
somber wind
#

I feel like bringing it from 60 to 20 is abit harsh. I feel like 30 would be better, it was 30 before and people were able to make due with it somewhat. If we want the duration to hinge more on buff duration bonus I think 25 seconds would be a reasonable middle ground.

glass harbor
#

We have to remember that due to low Will 20s becomes about 17s

somber wind
#

Yeah

stuck perch
glass harbor
#

30s base would be a decent middle ground

delicate narwhal
#

40 seconds with perk is chillin

glass harbor
#

I'd still prefer having the perk reduce CD

fallen sequoia
#

good job, you have sucessfully completely gutted a class. Rogue is no longer viable and you gave no trade off to the absolute nerf

shrewd ledge
#

how is rouge feeling i havent played it yet

somber wind
short heath
fallen sequoia
#

have you read the patch notes?

somber wind
flint goblet
fallen sequoia
#

weakpoint nerf, stealth nerf, ambush nerf, ALL daggers got nerfed. For a +5 resourcefullness trade off

stuck perch
#

If they are going to reduce the duration to 20 15 without the perk and 40 with the perk, then the stealth perk where you can move while stealth should be baseline.

somber wind
shrewd ledge
#

Anyone Who HAS played rouge how dose it feel.

fallen sequoia
#

That doesn't work though becasue MS is CAPPED

short heath
somber wind
fallen sequoia
#

But NO BUFFS at all or ANY trade offs in any sections is crazy. You want rogue to be more versitile but you just shit on him.

unique locust
hardy vector
#

omg guys lets gut rogue instead of nerfing fighter and ranger. fucking useless

mellow snow
#

I have a suggestion for improvement i guess: Me and my buddies are a bit confused about Magic Damage and Magic Weapon Damage. When I use Ignite, I boost my opponent's weapon with Magical Damage. However, the Crystal Sword has Magic Weapon Damage... It doesn't quite make sense to me. It could just be Magic Damage on Weapons and Gear and. Best Regards

glass harbor
#

Magic weapon damage is another damage the sword does but its affected by your Magic Power and enemy's MR instead of armor as base weapon damage does

hardy vector
#

also

somber wind
icy panther
#

Remove rogue pending a rework

fallen sequoia
#

rogue has been gutted bruv, give an explication on how they are good now. They get 1 shot by all ,their dmg got nerfed to oblivion, and they got no trade off

storm blade
#

Game saved rogue is gone

shy tangle
fallen sequoia
#

They might as well just take rogue off as a class because just about any other class is better than him now

shrewd ledge
shy tangle
#

Some balancing was warranted but they just took the class out back and put it down.

Hence why I said "almost everytime" they do have sensible nerfs occasionally but most of the time its trash

frosty agate
#

Nerf WARLOCK BLOW OF CORRUPTION

ivory quartz
#

Yep BOC too strong, can one shot people with little to no gear investment, just free damage with no skill

shy tangle
#

Definitly agree there. It's warlocks equivalent of Achilles strike

short heath
#

Yall are overreacting to Rogue nerfs

shy tangle
#

It's been nerfed by roughly 66% of damage from what it used to do. It's literally worse now than any prior playtest

short heath
#

Which is a good thing. Oneshotting 90% of characters and two-four tapping the other 10% wasn't healthy.

frosty agate
#

Rogue got the GIGA nerf. Their Armor pen nerf was masive and needed.

shy tangle
#

But rogues getting one shot by people with barely any gear investment is? The point to rogue is a sneaky glass cannon. They deal crazy damage but in a head to head fight they can go down super fast

valid atlas
#

the devs just need to delete this discord lmao

short heath
frosty agate
azure sky
short heath
shy tangle
#

I've been one tapped by a ranger, bard, barb, wizard, and warlock all of which had around the same level of gear as me if not lower. (This is when I was rocking blues and purples on every piece and the opponents had only a few items at blue or purple)

boreal holly
#

Need a perk for fighter or some shit where I can swing on a fireball and reflect it back like some Legend of Zelda shit

azure sky
frosty agate
#

It doesnt take much for two rogues or any rogue even default gear before to slap down a armored up fighter/bard/cleric and just shred them off just base kit.
You look at Warlock, Their Blow of Corruption on a two handed hit can hit through shield sometimes and even then their BoC will rip through any class but BARBARIAN with ease because of the magic/phys mix damage. There is a magic/debuff meta going on. Hard for people to grasp that there is NO magical protection practially.

median owl
narrow snow
#

Suggestion: We move to greed is good or project crawl. Or idk don't push back a big patch just to hotfix rogue for 3 days due to crybabies who will still say rogue is op.

ivory quartz
hearty agate
#

I just really hope the big patch nerfs everyone else down to otherwise I’m kinda struggling to understand the state of balancing

median owl
median owl
lucid acorn
#

another day of playing this DOGPISS game bc ironmace is unaware of how broken ranger/bows are!!! would love to refund if i knew developers werent gonna listen.

median owl
lucid acorn
#

ahh yeah just a month or two after release?? crazy

median owl
somber wind
lucid acorn
#

ehh if people are still playing past the shittyness of running into constant 3 rangers

weary spear
#

Ranger class isnt broken. its a skill diff

lucid acorn
weary spear
#

was it a headshot?

gentle rapids
lucid acorn
#

upper chest. runnin proj red and all. dont matter, game prolly be dead if they dont touch ranger/bow in a week

somber wind
gentle rapids
fossil vigil
#

Ight so rogue's are nerfed into the ground so can we get pocket sand now?

weary spear
#

lol bs, thats not how much damage a grey recuve does to a barb. i have tested this many of times. also it takes 3 headshots to kill a grey barb with a long bow. try again

gentle rapids
#

Maybe not like that but ranger isn’t balanced rn, ranged weapon slow just gives them a win if they hit one shot

lucid acorn
#

@weary spear only thing youve tested is hallucinogens bud

weary spear
lucid acorn
#

@weary spear unfortunately, ironmace discord profanity filter matches their balance team, shit😉 go ahead and thank them for not allowing me to say what i was gonna say bud

gentle rapids
#

<.< ooh stinky

lucid acorn
#

even better, msg on the way

gentle rapids
hearty agate
#

Patiently waiting for Tuesday to understand what state this game will be in

gentle rapids
#

Yeah rn its “Legacy items weekend” so I might wait for Tuesday too

hearty agate
#

Honestly might skip playing depending on how bad regular roller will be

ivory quartz
gentle rapids
hearty agate
#

Idk if I want to enjoy +3all everywhere weekend

timid palm
#

wrong chat

gentle rapids
lucid acorn
hearty agate
#

Time to go back to pubg then - least then I’m playing a dead game with skill instead of gear checks lol

timid palm
#

guys different chat

gentle rapids
lucid acorn
timid palm
#

suggestions discussion

hearty agate
#

I have a suggestion - let’s rework rogue into a different class because currently it’s just useless

timid palm
#

35 agility is bad because seeing half the lobby is rogues is sad

hearty agate
#

The only non nerf to rogue today was a 5 point increase in resourcefulness

timid palm
#

look at the move speed they had

blissful crane
#

All characters get some form of biscuits, so tired of not getting biscuits like the Rangers!
Get Creative!
Rogues get Elven Bread.
Fighters and Bars get Meat Stew!
Wizards get Frog Kabobs!
Clerics get Crackers
Warlocks get a pair of fangs.

timid palm
#

104.3% is wild

hearty agate
lucid acorn
hearty agate
#

Based on this - the huge balancing requires every class to be slower and do less damage as well

timid palm
#

Rogue now has Hide Mastery Perk that increases their hide duration.

hearty agate
#

Otherwise you just can rogue as a class and accept the idea behind it didn’t work out

timid palm
#

well when half the lobby is rogues thats a problem

hearty agate
lucid acorn
hearty agate
#

I mean personally I like the idea of reworking a class to involve adding meaningful changes - not just bombing it into the void

timid palm
#

increase like hp or something

lucid acorn
#

what would be a meaningful changw???

hearty agate
#

I mean the rogue class is a glass canon - take away hide and up dmg output

lucid acorn
#

i mean they got so many perks for him you can do any play style tbh, you will just get one tapped if breathed on

hearty agate
#

There are ways to do give and take not just take and take and take

blissful crane
echo dome
#

I DEMAND THE WIZARD GETS A WAND.

timid palm
#

well thats why their testing things

hearty agate
lucid acorn
hearty agate
#

They gave us a perk just to use a hand crossbow - no buff to dmg for it or anything - just the ability to use it

#

And now rogues will be rats and will continue to hide and do ambushes or just avoid PvP because there is no other reasonably viable way left

lucid acorn
blissful crane
somber wind
#

OK confirmed; Tuesday is the major patch + a wipe

hearty agate
#

Get rid of this damn +3 all legacy gear finally

lucid acorn
#

they need to add in like ability to do certain animations, like physically jump on someones back and stab them twice and get off, dmg is only like 50% dmg an auto. or some shit for rogue*

faint onyx
#

wizard is the ugly duckling of DaD

languid pebble
#

Here's a suggestion, stop nerfing everything but goddamn fucking ranger.

granite plinth
#

actually fuck these nerfs

#

agree with some of it but you dont have to totally decimate an entire class

somber wind
hearty agate
somber wind
#
We are sorry to announce that the Early Access Patch #1 that was planned for this week will be delayed until Tuesday September 26, 2023. Instead, we will deploy an emergency Hotfix #13 to stop a serious gold duping bug. We will start a comprehensive investigation into suspicious accounts, and accounts found to have exploited the bug will soon be banned. We have also decided to include a few of the smaller but more pressing class balancing changes that were intended for Patch #1 with emergency Hotfix #13.

Due to the side effects from the duping bug, we have decided to execute the next Early Access wipe much earlier than expected. We plan to wipe the game in tandem with the Early Access Patch #1 next Tuesday. Wipe #2 will only wipe players inventories including all items and gold. This time users will keep all their characters and their level progression. Please note that the update will also introduce sweeping balance changes that will affect almost every class, weapon, and item in the game.

We apologize for the delay in the scheduled update and the sudden announcement for the next wipe. We look forward to a new start with the next patch and appreciate all your support.

From the website

void scarab
tulip sundial
#

damn rogue players on self forever nap watch rn

short heath
#

Legitimately, though, Rogues are just gunna shift to doing poison builds unless they have BIS for Hide/Ambush. I don't think it's anywhere near as bad as most are making it out to be, and I am a Rogue player.

tulip sundial
#

sucks you have to take perks to do the one thing a rogue is good at, being stealthy

short heath
#

Not with Poisoned Weapon and Rupture.

tulip sundial
#

would be nice to not need a full build to be able to use the specialty of the class

unique locust
short heath
opaque garden
#

honestly the trading is busted economy is donezo rn way to much legacy gear. also 15 gold trade fee is getting ridiclous needs to be lowered to 10g

short heath
#

This is a flat out lie.

tulip sundial
#

its not necessary sure, but if someone is playing a low level rogue, they should be able to use his specialty even if they dont have all the perk slots. Perks like double jump, Door breaking, etc. would feel a lot better as class passives than regualr perks

small furnace
#

The base kit rogue dagger apparently only does 13 damage now? Man it's gonna be rough for rogues starting out, anyone new to the game probably won't touch the class.

short heath
# tulip sundial its not necessary sure, but if someone is playing a low level rogue, they should...

First of all, double jump shouldn't even be in the game. It doesn't thematically fit at all, and it is legitimately one of the most busted perks in the game even following nerfs. It's not healthy at all for one class to be able to access certain areas that literally no other class can access. Secondly, Rogues have many specialties. Stealth is just one of the typically associated traits with the class.

tulip sundial
#

lmao why shouldnt it be in the game? theres literal magic and walking skeletons and wizards, I think we can suspend our disbelief for a double jump

short heath
small furnace
# short heath This is what happens when people complain and suck on copium for a living.

I get called a rogue shill or rogue main every time I try to say these nerfs were way too much.

Truth is I'm a ranger main and a rogue was one of the only classes that countered me, I'm sitting on easy street with these nerfs now, a rogue jumps me and I just pull out my arming sword and put an end to them while they tickle me.

I did play rogue on the side every now and then, but that's been put to an end with this message has been received from ironmace loud and clear: Do not play rogue.

short heath
tulip sundial
#

but thats literally rogues thing, hes a sneaky weaseley coniving golbin, makes sense hed be in the rafters. Im a barb, the fuck is he gonna do to me in the rafters

short heath
ivory quartz
small furnace
#
  • They can't even rat anymore unless they trade off all their damaging perks for the hiding ones. So I really have nothing to fear.
short heath
small furnace
short heath
gentle rapids
#

I mean… It’s def a smaller population of the game

small furnace
short heath
small furnace
#

TO BE CLEAR though, I have not played since they upped the ante. I'm talking pre-player-slot-nerf 50%.

small furnace
daring trail
short heath
#

Every now and again I'll be playing between midnight and about 7am due to my rotating shifts, but every day from like 3-10pm I always get full HR lobbies.

small furnace
#

Idk, I tried playing at 4PM West and only ended up getting like 10/18 max in HR lobbies back when it was 18.

daring trail
small furnace
#

4 PM should be primetime no? People come home from school, work etc... I feel like that's pretty fair of me to presume. So getting only 50% lobbies in those times does feel a bit not so good in terms of HR population health.

daring trail
small furnace
#

That's about when I get off work, and I WFH. I would play HR more if the ante wasn't like this, and also if there were faster queues. The last thing I wanna do is queue up and wait 5 minutes.

short heath
glacial moon
#

You go into normal goblin cave which will have
(0 blue escape portals) -> (There will only be red portals)
Which will force players into a little longer dungeon since they now have to go from normal dungeon and then take a red portal into the high roller dungeon and from here try to escape. Players might die in the normal cave and thus not get into the high roller dungeon which will make it more rewarding for those players which actually survives the normal dungeons and get's into the high roller dungeon.
Lastly ofc remove high roller dungeons from the map section since all players now will automatically be forced into "high roller dungeons"

daring trail
short heath
#

League of Legends queue timers are literally 5-7x longer than this at Masters+

daring trail
small furnace
# short heath If you're under the impression that ~3 mins is long for a queue time, you're a p...

Let's be real, it is long for a queue time when the other gamemode only has a 30 second wait time. You can talk about being patient all you want but the downtime between those games is really important to minimize, it's a trend we see in game development that minimizing downtime is the best way to hold onto players.

Also what you said about league timers being longer for masters is fair, but let's be real most people even above-average gamers aren't gonna be masters. If you wanna be generous you can say they're diamond or emerald and those queue times are just fine.

short heath
#

I mean, HR is designed to be where your competitive leaderboard players are at, is it not? That's why there are no leaderboards for no-ante.

small furnace
daring trail
short heath
short heath
gentle rapids
#

Lol

small furnace
# short heath That's not the point. The point is that HR should be comparable to high tier que...

If you're waiting 3-5 minutes for a game that lasts 10-13 minutes each time then I would say that's a problem, even when you compare it to other games.

Sure, Masters queue has you waiting like 5 minutes because of the entire lack of players at that level, but that's waiting 5 minutes for a game that will last 20-30 minutes.

The downtime between games being at a higher percent DOES affect player retention, and it's why most people will just default to the normal game even if they have actual reasons to go to HR. (One of the many reasons we see geared deathballs roll through regular lobbies)

#

Like you can tell people to be patient, but a majority of people just will not want to be patient, which is why it's good the devs recognize that and are trying to increase HR engagement rates.

scarlet creek
fleet wolf
#

Need a friends list... tired of retyping my buddys obnoxious name every time!!

small furnace
#

In-fact you mentioned league and that's a great example on how we can see the negative affects of bad queue times. Master players typically make smurfs so they can go beat up new players and not have to deal with queue times. Sure, that's not the ONLY reason they do it, but queue times definitely affects it. The same thing we can see happening here instead it's not a matchmaking-based-system. It's just an opt in, and one of the many reasons people are choosing not to opt in is because of the queue times. (I also think the ante is too high)

glacial moon
#

Remove High roller dungeons from the map section and force all players into high roller dungeons by having only red portals at the end of the normal dungeons/caves. This will also give a feeling of longer dungeons since u had to escape from the high rollers.

short heath
small furnace
magic jackal
#

what do you guys think about combining hide and stealth and making hide duration around the same as wizard invisibility but we give rogue some of his damage back

celest pagoda
#

Salute GIVE CLERIC PAVISE Salute

short heath
junior spade
#

Give an option for a refund

small furnace
grizzled lotus
#

Was curious on a thought; What if they had High Roller specific gear? Gear you cant equipt unless in High roller? basically forcing the best gear into the hardest of dungeons?

short heath
grizzled lotus
#

@short heath Maybe not ALL the best gear, but some uniques that are just way more OP or something? So you can steam roll non noobs too!

fast lily
small furnace
#

I do not think gear restrictions for HR only is the way to go. I appreciate the freedom this game offers and I think the better way to handle it is more incentives.

Probably controversial but I think having a feed in HR would certainly help eliminate some people's fears. Being able to leverage information to better your odds is a part of the game that isn't as present in HR.

Though I might be biased, I've never much liked the idea of: "We removed more of the HUD so the game is hardcore >:)"

grizzled lotus
#

Instance specific items? make it the choice for HR boss clearing?

short heath
daring trail
# short heath HR is dead because people have gear fear and know that running against other lik...

I agree with this to a point, but if you're new to this game, and you are good enough to get 1.5k gold, and go buy a somewhat decent kit.

Your first thought isnt going to be " oh let me go into this mode where people have even better gear than me and literally hunt people down ". I think the hunting is mainly leaderboards, because i dont really remember it ever being that bad.

But seriously, most people can understand where this way of thinking comes from

small furnace
grizzled lotus
#

What about quest incentives?

short heath
daring trail
#

Unfortunately for the health of the game long term, "dont play a pvp game" isnt the answer though.

short heath
grizzled lotus
#

@short heath it's not avoid PVP, it's "avoid difficult PVP"

daring trail
short heath
short heath
grizzled lotus
#

If you have solid gear and are solo, you probably go goblin caves for "easy fights"
There are "ways to make it easier" for yourself. It's not garunteed and people still get hard fights, but that's where people hide/run/avoid those fights if they wanted.
People dont want to stress in most cases so yes, you will look for the least stressful easiest choice and hope you dont have to worry

daring trail
small furnace
#

@short heath Here's the problem, right?

You have HR, which is a mode intended to have higher risk, and higher reward. Ignoring the fact the reward isn't that much higher unless you're actually killing geared players, we'll pretend that they've magically gotten the reward factor of HR to where it needs to be.

So, in that case... IF you have a system where most geared people don't want to participate because of gear fear, the only people left that are playing it are the ULTRA sweats, career streamers or people playing the game 10 hrs a day, incredibly optimized squads with perfect comms. CURRENTLY, that's kind of what HR looks like for the most part.

Now, the fact that HR looks like that just kind of reinforces the 'gear fear' that people experience, because let's say you're a decent player, average, maybe a little above average. You do a few runs and get lucky and come out with a wealth of items and gold that you can spend on yourself to get a god kit. You get that god kit, but do you really want to go to a mode where every single person is better than you? No, so obviously the logical conclusion is to just bring it into norms and roll normal players which still lowers your risk.

NOW if we can incentivize more of those 'average' players with good gear to participate, that will lower the gear fear immensely, because if you are on a decently leveled playing field in terms of skill then you won't feel as much risk entering into HR. Those are the kinds of people we want to encourage to go into HR, decent/average players that get a god kit. We would rather bring them into HR than have them roll normal games.

Now is it going to be perfect? No, of course not. We're never going to have a system where EVERYBODY who has gear goes to HR, but that isn't to say we shouldn't at least try to get more people with gear participating in HR.

short heath
fast lily
#

The only major problem with HR vs normal queues is that normal queues aren't risky enough and HR doesn't have enough incentive.

HR's incentive is the leaderboard, but a purely vanity, rather hidden cosmetic bonus thing in the form of their name being on a list in a little hidden area isn't enough for most players. Players want tangible rewards. Cosmetics like an exclusive skin or special banner or name color or something to show off their achievement. That doesn't exist. There needs to be a reason to risk that gear that encourages the player to not care about losing it sometimes.

Normal queue is not risky enough because it's easy enough to outgear most players right now once you get going in terms of personal economy.

Locking out certain gear tiers to HR only would limit the personal player strength in normal queue, and encourage players to use their higher gear in HR once they're geared. They still need to make better rewards for HR, but yeah. They could also make it so using gear that's too high tier in now rank nerfs it down to the best possible gear in normal queue.

ivory quartz
daring trail
short heath
#

@small furnace I'll respond when I get a moment - I have to put my sons to bed.

tall axle
#

People will trade anyways... they will load into lobbies with people, and do the trading there

grizzled lotus
#

@short heath Remember, most people play the game after work to relax. No one wants to have a stressful day at work just to have to go into a lobby and have stressful fights with everyone. Some people want to spend a few hours walking around like they own the place. Difference is, those people arnt better than the people who are looking for those fights, so when they get steam rolled they get mad(generalizing) So.. HR is a case of "I dont want to do that because id rather not worry about xxx"

Most games, like WoW, would have a reward system for a stressful raid. That way you get your skinner box treat at the end of a "job" and you feel more reward than stress. HR needs something that has that draw. It's a "raid" less than a "dungeon"

short heath
small furnace
grizzled lotus
#

@short heath GBMM removes the casual worker from playing. If i get really good gear 1 day, cant play for 3 days and get back on rusted back up.. im losing that gear immediately when fighting similarly geared active players. Id rather fight noobs for an hour and get off in that case.

#

Or i dont use it to unrust, and end up never using it because i dont have the time to commit.

short heath
grizzled lotus
#

That's time being used just to be able to use it.

short heath
#

You'd have to use that time anyway in some form within the game.

small furnace
short heath
#

Would you rather delay using it for two matches and get good use out of it, or just lose it? That's on the player at that point and not the system.

celest pagoda
#

Salute GIVE CLERIC PAVISE Salute

short heath
grizzled lotus
#

@short heath If you onl have time for 5 matches, than you can use it 3 times or use it once lose it and run naked again.

#

You can do it, but it's not incentive to run HR. Adding GBMM will make me more likely to run less gear, not run HR.

small furnace
# short heath I think most people don't have the patience or presence of mind to get a full se...

Well here's the thing, I've had like streaks where I go like 4 or 5 games farming other people's god sets and capes, but what I always find is that I have nowhere to put the gear I'm either forced to sell it or just give it away because my stash is entirely full. I get to the point where I'm actually internally thinking: "Gee it sure would be unfortunate if I were to die" all sarcastically to myself because dying would free up stash space.

I kind of want to be able to profit off of those fun little streaks I have and then I wouldn't really ever get gear fear cause I know I can reap more than I lose.

glacial moon
#

Remove High roller dungeons from the map section and force all players into high roller dungeons by having only red portals at the end of the normal dungeons/caves. This will also make high roller fills up with more "players" or even make it more rewarding for those players which actually gets though the normal dungeons/caves without dying. I mean, some players might die in the normal cave and thus make it more rewarding for those which survive all the way though because the blue "escape" portals only would be to find in the high roller dungeons/caves.

short heath
#

GBMM is pointed towards the people who constantly run purple+ kits in no-antes making new player/casual player experiences dogwater. It isn't designed as an incentive for casual players to go into HR.

grizzled lotus
#

@small furnace I think something was mentioned of them experimenting with containers... We might get a armor rack or something in the future.

small furnace
short heath
#

Yes, people don't want any form of GBMM because it prevents them from punching down.

small furnace
#

I don't think specific gear or GBMM is the way to handle this, but I've been through this conversation with Onyx before so there's no point in us rehashing it we both know where we stand.

grizzled lotus
#

Which you shouldnt remove @short heath People want to be able to feel powerful, and new players should learn that they need to get better gear to not get stomped. It's a healthy balance. You dont go in with a PP7 into a tarkov raid expecting to kill a geared chad. You want to, but it's not something that's expected.

Atleast making the "best gear" unavailable to the locations with those "new players" makes it so the punch down isnt a suplex from the top rope.

#

@fallen oracle That sounds confusing and awesome at the same time.

small furnace
#

I might not be the target audience for HR either as I usually just don't touch ranked in games, too much stress for no reward and I usually find people in competitive modes are more toxic and unfun to be around.

That isn't to say I'm 'casual' or 'bad' or anything like that, I usually play at a somewhat high level, I just try to avoid stress inducing modes with more toxic people.

Ironmace gonna have to figure out what they want HR to be, if it's strictly the ranked factor then I understand it probably won't be for me, but in the times I DID get to play HR I had a hell of a lot of fun, so I think it would be pretty cool if they tried to incentivize more people to hop in.

short heath
#

If you want the players who constantly run godly kits in no-ante matches to play in HR, you have to force them into it. No amount of incentives will make them do that on their own accord because they already have god kits and serve to gain nothing but racking up player kills when they play, so if they can run a less experienced, less geared lobby choice so they can increase their chance of survival, they will.

grizzled lotus
#

@short heath Aslong as the punchdown isn't** a TKO

small furnace
golden coral
short heath
grizzled lotus
#

@small furnace I do that in goblin caves except the first person i see who's friendly i commit the team to, everyone else is now a target. 😛 It's very circumstancial but it's a video game. Depends on the mood you know?

silent tide
#

people think cleric got buffed when really they got nerfed -5 will with smite and judgement is a massive loss

daring trail
#

Good point, is HR suppose to just be better loot/harder experience, or is it their version of ranked?

It seems like HR is just suppose to be harder pve/better loot.

If its suppose to be 'ranked' im not sure why better loot would exist there.. I mean, in league you dont get an in game item in ranked, that you can use in normal mode, thats better than normal mode items.

grizzled lotus
#

@daring trail Almost like they need a "pvp mode" that doesnt have loot, or something that accomodates the current scoreboards.

opaque garden
#

damn this game is fkd now lmfao way to much legacy gear in the game and 15g fee is dumb plus the trading is medieveal takes 4 hours to get sht ur looking for

grizzled lotus
small furnace
#

For real they really need to setup a system that just auto nerfs gear when it's balanced.

opaque garden
grizzled lotus
#

I can imagine that's very difficult to do @small furnace especially given their resources.

small furnace
#

If a gear has +3 and you nerf maximum all attributes to +1 then automatically adjust every existing piece of gear to +1.

@grizzled lotus It would be hard once, all they need to do is setup a system that allows them to do that, something that would sweep the databases and apply said changes.

grizzled lotus
#

from what i got reading the announcement i believe they are working on that system atm.

#

So it's coming, but still i imagine it's difficult and could take a bit/imagine the bugs(my +3 goes to -1 somehow)

opaque garden
#

should of wiped like a few weeks ago tbh but i guess im glad its finally coming

grizzled lotus
#

They arnt wiping to be able to crack down harder on bug exploiters it looks like, which must be leaving people sweating. 😛 if they wiped earlier they'd have no traces of anything.

opaque garden
#

yeah im just gonna take a break until wipe i love this game but this wipe has been kinda all over the place with meta and gear + changes not even getting applied technically because of legacy items

grizzled lotus
#

Treat it as an excuse to do things you were scared of before.

You're losing everything so spend your gold and go farm a boss and learn it. There is 0 reason to not do it.
Boss will be the same after wipe, but your gear wont 😉 learn to do it with whites and you can get that stuff back pretty quickly.

weary wing
#

Hi everyone, I was wondering if it wouldn't be interesting to create a link between the gameplay around light (torch, the orb of light spell, light in the map, lanterns ) and the way people can hide (invisibility of the rogue, wizard, bard, potions ). To give more flavor to this mechanic, which is the core of the game (it's literally in the name).

grizzled lotus
#

@weary wing Do you mean like a shimmer or something when light hits a invisible player? that'd be cool, promote going invis in darker areas or something.

fair oasis
#

What are some things we could give rogues to make them more helpful for a team? Since they do not want to go full assassin with them? Any ideas? I know I'd want the ability to retrieve my throwing knives for sure, and maybe a group inv, with someone else, or possibly a disguise of some kind!

zenith vector
#

I dont know how to express how disappointed I am at these rogue changes. I've played the game since playtest 2 and mained wizard primarily and rogue as a secondary. After playtest 5, wizard is almost impossible to play early on, especially if you're not in a 3 man. With these changes rogue is unplayable. Daggers do 13 damage? Hide lasts for 14 seconds or less? You need a perk just to use your abilities now. You need a perk to use hand crossbows, a perk to move with hide, a perk for hide to last more than 14 seconds. Plus your move speed and weapon attack speed is reduced on top of doing less damage overall. Ridiculous. I'm disappointed in the game because every balance change is made based off of the top 5% of players just because they're streamers and publicly visible. I'm on the border of asking for a refund because this game is basically turning into a bard and fighter pit.

grizzled lotus
#

@fair oasis Rogue team play is "flanking" or 'baiting'.

In this case, you're more likely oging to run around the other side while your team holds to get back stabs, or hide somewhere and have your team bait the enemies past the rogue so they can be behind. Rogue is about "surprise and stealth" not about "I will run at you and stab you to death" that's the fighters job

fair oasis
grizzled lotus
#

@zenith vector Did some math earlier, but pre "nerf" a 15 damage dagger could deal 60+ damage +5hp/s - 35%armor (MAX) in their burst/fast follow up hits.
It was possible to use a dagger to kill someone with max armor as a naked rogue, that isnt right. I do think they need to get that armor pen back from somewhere though, since now they cant get through that 85% armor cap.

opaque garden
#

rogue needed to be tonned down but alot of other classes need changes to and there not doing it ther ejust hard focus tunneling rogue because of some top streamers its nuts.

grizzled lotus
#

@fair oasis Nothing you can give them, that's skill issue more than gear issue. Positioning is what to keep in mind, so as their team mate just try and get the enemies in a good spot for the rogue to do their job. Dont engage a fight and push them way from the rogue or force the rogue into site.

weary wing
short heath
grizzled lotus
#

@short heath I forget if it was here or a different discord section but i said somewhere "give 1 dagger armor pen but reduce it's damage" So they have the option.
One dagger deals increased flat damage, but that isnt as nuke like now so it's not "aweful" and if you have armor you can negate it. The other dagger is for "High armor low damage" so if you fight someone without armor it deals basically nothing compared to a normal dagger, but if you use the AP dagger you still deal "not a lot" but a lot more than the traditional dagger would VS higher armor %

#

It's an idea atleast/

short heath
#

That's not good, though. That gives them an option to be realistically good at murdering everything. They shouldn't be able to murder everyone.

grizzled lotus
#

If you're a skilled player and understand the mechanics of a class you should be able to murder everyone.
BUT if you're a skilled player and understand the mechanics of a class you should be able to avoid being murdered by everyone.

short heath
#

That's inherently bad game design.

short heath
#

If the other player literally does nothing wrong vs you and is doing everything optimally and you can still win vs every other class, that's terrible game design.

grizzled lotus
#

just because water puts out fire doesnt mean it puts out all fires.
You can have a counter, but if you're a good player you should be able to play around that counter.

#

Than it comes down to who can outplay who in the fight.

short heath
#

You aren't playing around it with your actual skill, though. That's the problem. Outplaying a hard class counter should be raw skill, not itemization.

grizzled lotus
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Itemization is part of counter play in games. Look at league.

abstract swallow
#

hard disagree, itemization and preparation are a key part of dealing with your counters
See: Rangers using Bottles to kill PDR Fighters since PT3

grizzled lotus
#

Running hatchet as a fighter to be able to slow down wizards. 😛

short heath
#

I mean, you're negating any of the nerfs to Rogue by allowing them to nuke plate wearers again. Pick your poison.

grizzled lotus
#

Not nuke. I think it's agreed the damage reduces is to much. a rogue has 0 fair chance if they're fighting a barb or fighter both wearing purple gear.

short heath
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Not to mention you get zero downsides because you have multiple weapon slots.

#

If you could only put one weapon on at a time and it took a decent amount of time to swap them, I'd say sure. But that's not the case.

short heath
grizzled lotus
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It doesnt have to be insane, it can be a low% but just something to bring it up. A rogue should still be able to nuke a fully plated purple in equal gearing if they get a good jump on them. Currently, high HP/armor characters can simply turn around and 2 tap the rogue before in serious danger. So... That can be fixed a bit.
Maybe increase backstab damage?

cerulean badge
#

I am sure this has been suggested before, but is there a reason why the merchants dont always have a standard stock of basic greys of all types they carry? Its such a pain waiting for the padded leggings and rawhide gloves to rotate into the shop for my wizard. It would be nice if just the white/green+ were the only items that rotated in the merchant shops.

civic zodiac
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Idk what the devs doing with there class killing nerf. Now with rogue nerf solo players who hate goblin cave have just no chance and no interest to play anymore since any average player have 0 chance to fight teams of purples... Theres no reason to play the game anymore for us intill they make a gear related matchmaking or a ssf mode... Rip the game welcone to p2w doninance with gold sellers and whales

short heath
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Preparation, I agree with. Literally just putting on a different piece of equipment to win against a hard counter is bad design. Also, Rangers using bottles isn't a good example, because EVERYONE can do that.

short heath
grizzled lotus
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@short heath Maybe make it a perk instead of a flat item stat than? like a perk that increases armor pen while dual weilding the same dagger or something?

civic zodiac
grizzled lotus
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@civic zodiac How is it P2W...? Im curious on this one 😄

short heath
#

The game has a gold selling problem just like any newly released game does, sure. It's by no means p2w, though.

civic zodiac
#

Theres no way for solo player to fight purple geared player anymore. Make it valuable to buy gold to gear urself while before u could rogue ur way to success

abstract swallow
# short heath Putting on a specific item to make a hard class counter no longer a class counte...

I don't think you understand the kit-building aspects of the game if you genuinely believe this.
Investing resources and equipslots/inventory to deal with specific classes and compositions has always been a key part of it. People pack maces and crossbows explicitly for this reason on certain classes.
Ranger was a specific example because Plate Fighters were a hard counter that could be itemized for with utilities. If they were in appropriate plate you dealt somewhere in the ballpark of 11% damage without building around bottles and traps.

@grizzled lotus Rogue already has Thrust, so giving Daggers innate armor pen seems reasonable.

grizzled lotus
civic zodiac
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They are making the gear gap bigger wich yeah it become p2w if theres gold sellers on the sector

grizzled lotus
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@civic zodiac Next you'll say minecraft is P2W cuz there's servers that charge for subsciptions XD

short heath
# abstract swallow I don't think you understand the kit-building aspects of the game if you genuine...

Again, bottles is a terrible example. Everyone can use them. We are talking about hard class counters, not utility items being magic damage vs physical damage and using that to counter heavy PDR. Rogues are a class that is basically universally accepted as squishy murderers, and are countered by tanks. The trinity has existed for decades for a reason in these types of games. Taking away that counter makes running anything but a Rogue pointless.

grizzled lotus
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@short heath What about a like 3s Armor rating drop on throwing knives*? I dont believe throwing knives are class specific.

civic zodiac
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Stop being delusional. Now theres no way for solo to fight duo and trio of purple gear. Rogue could do it if played smart. Do now having purple gear is more important and safer than ever wich lead to p2w. While with rogue u could fight ur way to success

short heath
civic zodiac
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Anyway i am not playing this game anymore untill they find a way to make gear balanced matchmaking

grizzled lotus
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@short heath Well... Bard/warlock/wizard/rogue/ranger should all have use of them than, and get a AR % decrease effect for a small burst(2 - 3 seconds for rogues to use that) scaling with "teir"
Might make a better counter play for "all" squishier classes

#

Throwing axes are fighter/barb only right? Im assuming i mixed up the axes with the knives for class use.

short heath
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I don't think that's a great idea for a few reasons, mainly being if you are using a TK at anything but effectively point blank range, you very likely will not be able to make use of any form of armor shred it might provide in such a short amount of time due to the amount of time it would take for you to close the gap.

grizzled lotus
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In my mind, it's a aid more for rogues specifically, but it's allowing use to all other classes. A rogue could use it after someone passes them than go to town with a stab or two for max damage, while a ranger/warlock/wizard might be able to use it in ways, they're less likely to benefit as well from it as the rogue would
The throwing axe already applies a very short slow when it hits people, i assume the knives do aswell but do you really need to slow down a cleric/barb/fighter as a rogue/ranger/wizard? XD

#

Ranger lands a sick throwing knife followed with a triple shot for max damage. That's a trick shot IMO and deserves a boost in damage. xD

silver pike
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Suggestion - how bout not gutting the rogue and make minor adjustments until it feels better rather than as mentioned gut the class. Figured that would have realized when the same was just recently done to Wizards. That is all

grizzled lotus
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@silver pike Rogues TTK(time to kill) is bad against geared players yes. Rogue TTK before this fix was way to high compared to every other class. It needed to be pulled back, not as far, but pulled back.

boreal cedar
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From the bottom of my heart. fu! Rouge needed an buff not to be killed cuz few twitchers say they dont like it. Im leaving the game untill its playable again!

tidal umbra
silver pike
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@grizzled lotus I agree there is adjustments to many classes and their aspects but the outrageous knee jerk reaction and nerfing them into the fking ground is absolute bs.

grizzled karma
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Suggestion -

wizard: Arcane Lock spell - create a magic lock on a door

Warlock: shadow manipulation- create shadows or put out torches.
See unseen- spell that reveals an invisible enemy for 5 seconds when popped:

Ranger: arcane arrow- acts like spell casting, but can enchant arrows with different effects (fire, poison, water for torches, lightning stun, ice slows, etc

grizzled lotus
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@silver pike They're in the right direction in a way. The rogue isnt unplayable, it's just not good in a fair high geared 1 v 1 fight which is hard to guage. If they were able to gauge that gameplay they wouldnt be doing tests for data to see how balance changes were going.

dreamy rune
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nerf ranger

patent mauve
#

Add luck shrines

grizzled lotus
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The rogue prefix with a 15damage dagger could do 60+ damage +5hp/s - 35%(max) on first hit out of stealth + the addition hits. 2 - 3 hits against max AR shouldnt be a thing with a 15 damage dagger. You dont kill someone with a tooth pick. It was needed.

short heath
weary wing
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what kind of spell level u think ?

gentle rapids
twin dagger
#

REDUCED THE DAMAGE OF ALL DAGGERS
oh boy can't wait to have to stab a goblin 12 times for them to die

formal musk
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The best suggestion I have seen that would be very reasonable to implement was from someone in general chat: #the-tavern message

formal musk
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yeah, HR. tldr: split the 150 entry cost between how many in party. 50each for 3man, 75each for 2man, 150g for solo in HR

gentle rapids
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I like it but you could make the fee a little higher then

#

(At least how it is now it’s 150 each)

formal musk
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thats the beauty of it, could be any cost, splitting the cost is beneficial for a good amount of 3man with team fights in HR and punishes rat rogues hiding/looting/not engaging.

gentle rapids
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Make it 300 to force 3 man’s basically 🫠

grizzled karma
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Also, ranger needs a hawk pet that you can take control of and scout areas with

gentle rapids
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<.< ranger needs a nerf first dam

latent tusk
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nerf triple shot asap

weary wing
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we need to see how they will implement summon and pet control first

grizzled karma
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i feel you on nerf. nerf them and give them an arcane arrow spell to increase damage

gentle rapids
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<.< wut

grizzled karma
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nerf triple shotm, make arcane arrow the new meta

gentle rapids
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No, just make ranger bad. That is all

grizzled karma
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lol

#

what about fighters running around with long bows?

gentle rapids
#

They have a dmg nerf to them

#

Ranged weapon slow needs to get removed entirely (crossbows can keep a little)

grizzled karma
#

agreed on that

#

id like more crossbow perks as well

gentle rapids
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Eh, the one that exists is fine but a skill would be nice

grizzled karma
#

shoot through wall skill? XD

dreamy rune
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I'm so excited for wipe and the ranger nerfs, also I think the devs need to have a look at high-roller, can almost never break even even with potion of luck

gentle rapids
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Uh… kill people?

dreamy rune
gentle rapids
granite plinth
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@dawn grotto here's a suggestion. fix your goblin mage that doesn't show any effects on the ground that does 70% of the health and some how has the most arbitrary aoe in the game.

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Literally had a mage behind a pillar cast whatever that nuke is, not have ANY idea where it lands, I press W for 3 whole seconds and fall over dead. Great NPC ya got there

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Punishing PVE shouldn't mean having a jank ass game.

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Ban me i dont care. It's jank and it's existed since the NPC was implemented and it's absolutely ridiculous it still persists.

gentle rapids
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You’re not gonna get banned for being bad at pve

shut sage
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how do i create a chan ? :X

granite plinth
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Homie, tell me where the spell lands in the game, and why if it persists on the ground for more than 1 second why there isn't some affect that shows it

rigid prawn
#

Bring back drum meta

warm helm
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Remove Trade chat and change the gathering hall to an actual place you load into with like 100 other players. (no pvp or pve in the gathering hall). You can link your items in global chat but if you want to trade someone you actually have to walk to where they are in the gathering hall.

grave veldt
granite plinth
#

@grave veldt understood.

grave veldt
#

Thanks dude 👍

warm helm
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@gentle rapids i dont think gold should be removed for trading. I think trading is fine as it is but should be more intimate and require you to actually walk to the person. I also wish there was just a place to hang out chat in Voip and show off gear

gentle rapids
#

That could happen down the line, I just think removing gold from trading would alleviate some problems right now and people would have less stash space devoted to only coins

languid spoke
warm helm
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@gentle rapids i think they should just make it so gold does not take up space in your stash. Only takes up inventory space when you withdraw. Set a cap tho so people arnt storing millions

gentle rapids
#

Keys aren’t necessary as “currency” and they won’t crash like they did

warm helm
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@stark sonnet buying and selling keys is annoying and not intuitive. imo

stark sonnet
#

It's the best option at the moment but yeah not the best solution possible of course

gentle rapids
#

Gold would be only for merchants and fees, items would be for trading

warm helm
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@stark sonnet using keys as currency totally destroys there intended use. No one is opening the gold room

gentle rapids
#

But we’d need more stash space for my suggestion anyway, but they said that’s planned so…

stark sonnet
warm helm
#

@stark sonnet neither do i

gentle rapids
#

My main selling point is that the focus of the game goes back to getting items from the crypts instead of farming gold to grind trade. It’s not perfect but it could help idk

dreamy rune
grizzled karma
gentle rapids
abstract swallow
waxen flame
gentle rapids
#

👍

unique locust
drowsy grotto
#

Remove song of chorale, it's the shittiest designed song in the game hard-countering wizard in literally every way.

hot hemlock
hot hemlock
#

Your suggestion is just punishing people who find gear not usable by their class

gentle rapids
hot hemlock
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So when they dont have fair value to offer you just have to waste stash space KEKW

gentle rapids
hot hemlock
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So whats the point of the suggestion