#suggestion-discussion

1 messages · Page 201 of 1

short heath
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It's a no-risk vs risk scenario, the rewards are smaller but consistent in no-ante, whereas they are higher but less consistent in HR. The consistency is the problem. You cannot change that.

stuck perch
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That's why you also de-incentivize players from running the normal queue by limiting the gear they can find or mine there. While they can still farm gold, if it costs them a huge amount to get back into the big leagues and those leagues are much more profitable few players will come back while keeping the possibility of encountering players with that level of gear as was the original concept of the game.

short heath
stuck perch
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Not to mention that system will also prevent those random moments when a lower gear player outwits or outplays a better geared player and can remember that achievement with pride.

short heath
stuck perch
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These things has been explained to you numerous times over the last few weeks, by both myself and others.

low meadow
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you guys should stream a 1v1 on gob caves

short heath
unique locust
low meadow
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@fallen umbra will u 1v1 ghost on gob caves?

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@stuck perch i think hes scared to fight u

short heath
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Did you mean to tag me? I'm down to 1v1 anyone.

stuck perch
low meadow
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ya u vs ghost gob caves

stuck perch
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I'd probably get wrecked. I'm not great at pvp, I tend to take more of a support role.

short heath
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If you are outgeared by 4 tiers on every piece of gear, the chance that you will legitimately win in a 1v1 on even terms against that player is extremely, EXTREMELY low.

stuck perch
short heath
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Even terms meaning no set up, face to face, no player gets the jump, etc...

stuck perch
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Parry mechanics still exist.

short heath
stuck perch
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Wizard is in the dirt because the devs apparently hate the idea of a wizard supporting other classes.

unique locust
short heath
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Wizard is in the dirt because devs have brains and know that buffballing is killing their game.

stuck perch
short heath
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Class identities need to exist. If every class can do the same things, that goes out the door.

stuck perch
short heath
fast lily
short heath
stuck perch
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This is a looter extraction game, it can not be solely skill based.

short heath
stuck perch
short heath
eager basin
stuck perch
fast lily
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The more balanced a game gets, the more generic and simple it gets. While I agree with you skill should be a large factor, you're looking at the wrong game. This is a PvEvP dungeon crawling simulator with gear, trait/skill builds, soon to be passive trees, unique items that add passive effects, and maps that are designed in lopsided ways for different classes.

To make a fun game, you must also have things that are lopsidedly powerful. Not gamebreakingly OP, but stuff that doesn't devolve the game down to a tick-tac-toe of gameplay.

With a game half as complex as this, perfect balance is impossible.

somber lodge
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All I know (from a casual perspective) is I quit coming home from a long day at work and wanting to play dark and darker because I know 9 runs out of 10 I’m getting stomped by some sweats sitting in last zone sweeping the lobby till the final second of swarm when they jump in their red portal and dip and I go to spectate them— damn near every time it’s geared to the gills. Just disheartening to casual player like myself and makes me just not wanna play the game anymore.. I know, I know.. I need to git gud.

stuck perch
low meadow
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make more healing available in the shop

median goblet
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nerf the slow rangers apply when they hit arrows especially if ur already running heavy plate\armor

lethal hill
# somber lodge All I know (from a casual perspective) is I quit coming home from a long day at ...

Dude I have the same problem you do, not tbh I have a lot of gear but I don't want to take it in until my friends have equivalent gear so we go into hr. I always have time to get on because I have some time on my hands but my friends don't. When they do, we always find some geared team that eventually finds us and kills us. We also try our best to run away but they just chase us as hard as they can. Like man, I'm just trying to enjoy this game with my friends and we can't even get into one lobby without finding one team that is geared to the teeth. This kept happening since last week, like bro what do we do, go rogue and hide? Nah I wanna play the class I enjoy. I really think there needs to be some type of change to this. Maybe a gear cap or something man.

ionic mist
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Here is a suggestion, the wizard Haste/Invis have half effect on other players but full effect on Wizard. or make it that its only self cast.

small furnace
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Expanding the trade window or making bigger purses so people don't literally scam golden keys would be a good idea.

white junco
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Love the game, but like in Escape from Tarkov there is a huge gap in gear. some one day 1 can be matched with a streamer that plays 10+ hours a day and then they will never gain money or exp to level up putting a huge crutch on the new/casual players. At least in Tarkov a bare ak can 1 tap if the proper shot is taken here its 6 hits vs 1 and the geared guy always wins. A bit lame imo. A matchmaking with a gear ratio or skill base would be nice, not sure the best way to do it but something needs to be done or players will leave until its jobless gamers and cheaters only playing and I would hate to see it happen to such a great game.

tawdry sail
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game is fun but i absolutely despise playing it right now. hope devs can figure it out. needs to be more than arena deathmatch for end game

gloomy cradle
granite plinth
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Essentailly the game is setup so that if you buy two copies you can simply run naked rogue runs with lock pick. Grab good gear in high roller, then trade it to your other main account with zero risk to build god gear. Then wipe lobbies.

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The trade house plus current lobby setup is only partially skill based, but majority time/multi account based.

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Th trade system devalues loot found in the dungeon and allows people with a lot of time to highly min max. Neither is good for the long term development and player base of the game.

short heath
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Muling is more of a stash size/character slot problem than it is anything, and with muling as a single player (two accounts drop trading in no-ante or HR lobbies), there comes a risk.

granite plinth
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Either way, time in is much more effective than skill. As the trade let's you buy the exact items required to min max, and obtaining gold by spending hours farming no risk naked runs to accumulate gold to facilitate the required purchases.

rugged heath
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don't know if this is a bug but when I'm attacking with a 1 handed weapon and a shield when I try to block after an attack it tries to do the second combo. Plz fix because it's annoying having to wait for the cooldown after the attack to block.

next pebble
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suggestion devs please fucking try to play wizard once

gloomy nacelle
pine sapphire
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Please stop hurting bard, we aren't a campfire. Sitting still isn't fun.

short heath
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Meaning Rangers are not dominating in pvp in endgame contexts, whereas Wizards were in almost every team comp.

unique locust
dry topaz
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Arrows lose damage the further they travel.

unique locust
gloomy nacelle
# short heath Meaning Rangers are not dominating in pvp in endgame contexts, whereas Wizards w...

You are just wrong, wizards were perhaps more prevalent because of the buff stacking but in terms of ranged DPS ranger is just better than wizard. All they had to do was nerf buffs cast on other people but they decided to nuke the class on the whole and now wizard is basically magic barbarian and you're too slow to do anything. Meanwhile rangers have literally everything with practically no downsides and as a wizard no matter how geared I get a white longbow is pretty much always gonna 2 shot me. you can shoot arrows faster than you can cast spells, they do more damage on average per shot than most spells, all arrows slow, triple shot is pretty much an instant kill on a 15 sec cooldown, best healing skill in the game, toxic fight winning bear traps. You just simply can't ignore the power rangers have and act like its all wizard when like half the playerbase is playing ranger and wizard is prolly still less than 15% of the playerbase if even that after all of the tone deaf nerfs.

short heath
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I'm not wrong. Look at the statistics.

gloomy nacelle
# short heath I'm not wrong. Look at the statistics.

which statistics, the ones from pt4 and 5? because I have and it doesnt support what you say either. In those stats wizard only outperformed ranger in top200 high roller, in every other dungeon normal or not ranger performed leaps and bounds better than wizard.

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Unless you want to actually give me a source to more recent statistics instead of just saying "Nuh Uh"

onyx elk
soft acorn
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Great suggestion for next patch:

First of all Delete Rogues from the game and after that Nerf them when they are deleted. Thank you

gloomy nacelle
short heath
soft acorn
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In my opinion mining rocks should be depended on Strength not on Agility. So all the gold farmers on Rogues Would have to mine as barbarians or fighters.

gloomy nacelle
short heath
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Y'all have way too high of expectations out of an EA game and a small dev team. Everything isn't going to be perfect right now, nor will it be anytime soon.

gloomy nacelle
short heath
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They're doing what they can with what they have and are addressing problems they see fit. If Ranger doesn't seem like a big enough of a problem to them, and they have a lot more data than you do to go off of, then they won't nerf Rangers.

gloomy nacelle
short heath
gloomy nacelle
short heath
gloomy nacelle
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sure bud

short heath
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@stuck perch link it again so this kid can see

gloomy nacelle
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I bet youve never had to fight a half decent ranger as a wizard, if you had you'd be just as upset as I am. and now that haste invis is unusable there really is no counterplay to rangers holding doors and the like.

short heath
gloomy nacelle
stuck perch
short heath
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Never said I was, the point is that a Wizard with literally nothing but a spellbook is able to murk fully geared players.

short heath
deep wave
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Gear restrictions for normal dungeons plz......

stuck perch
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The video I linked awhile back was a warlock with a longsword, not a wizard.

short heath
stuck perch
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No, last conversation I had about a wizard was some guy complaining he got 2 shotted by a wizard when he was geared and I asked him which class couldn't 2 shot a geared wizard. It's the glass canon paradox.

fleet rune
plush haven
civic zodiac
gloomy nacelle
# short heath Didn't you say there was a Wizard one as well? My bad, I guess. Thought you did.

well congrats the damming vid doesn't exist but even if it did you can link vids of wizards doing good as much as you want, in a vacuum wizard is very good but it doesnt change the fact that these wizard changes affect the average wizard far more than it affects high gear wiz and ranger is still completely busted, maybe ranger has counterplay as 85% dr fighter but thats really it. as a wizard rangers are just so un-fun to fight, the moment one comes into the fight I have to start moving like a spastic to not get instantly murdered, and if they land a single shot they just win because all arrows slow you down to a crawl and make follow up shots pretty much free. Thats all assuming I didnt just get 1 tapped through a door window on the other side of the room I'm in.

civic zodiac
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Or a pve map with only grey and white drops so beginner can get a hand on the basic of the game and need to swap to pvp in order to start getting loots and decent gpld income

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I would say pve map might be better so it will not hurt the stompers crybaby that play the game only to bash weakers

abstract swallow
plush haven
civic zodiac
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Good luck for bots to survive in dark and darker the pve is not that forgiving

abstract swallow
civic zodiac
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Yeah but they are hard to code or expensive to purchase and easely noticeable

abstract swallow
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doesn't really matter when without 2FA they can just brute force infinite accounts, liquidate them, then bot with them

civic zodiac
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Tbh i used to think p2w and stuff is bad but with the fee and limited bank space with low gold stack the botters and gold seller cannot rly ruin the game very much. Finding the gear himself is usually better since if u buy or bot ur stuff u still gonna suck at pvp and lose it

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I dont find any reason to buy gold or item in dark and darker when in game like d2 its torally worth it They done a great job to fight gold seller with how they implemented the inventory and trade management

civic zodiac
plush haven
civic zodiac
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Me. Alongside any1 with a decent job who dt care about only 35$

plush haven
civic zodiac
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Nope since its how the game will be designed its just a feature

abstract swallow
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yeah 35$ is dirt cheap to smurf with

civic zodiac
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Peoples always gonna go for broken and unfair advantage no matter what thats human nature

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Thats why the only way is a pve map with trash loot for new player to get used to everything or gear limitation

spark elk
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35$ is only a barrier to entry if your a child or really struggling financially and if either is the case should you really be spending 35$ and spending time playing video games?

lusty fractal
civic zodiac
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Or what? You prefer to get stomped by full purple superchad when u just installed and being lvl1?

lusty fractal
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You can say that about essentially any pvp game though. Players who've played longer are gonna smash new players, regardless of loot

civic zodiac
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I am a good player but i nearly didnt give the game a chance cuz of this bad design. But continued and liked it.. Point is how many player just throwed the game to garbage cuz of this massive power gap

plush haven
civic zodiac
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But beginner can play and have a chance to progress without being pushed away from the game when trying to learn

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If people Choose pvp once rdy they can only blame themself for being stomped its pvp

granite plinth
plush haven
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yea but alot of people will just give up after their first match that has a fully kitted purp

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mmr wouldnt be bad because smurfs would have less time or would have to throw alot

civic zodiac
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Mmr is not a good thing ib this kind of game. Like hunt showdown u can just lower it once a day and keep stonping the weakest players wich endup making it worst

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I know what i mean cuz i do it in hunt and i have a full layout of 50maxed hunter and 200k gold onthe side since i barely never lose

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Like i said earlier theres only 2 possible fix. Pve trash learning map or gear limitation otherwise the game keep being worst and worst for starter players

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Atm ima being honest i would not recommand the game to any1 who never played its so unfriendly to starters

plush haven
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honestly we just need a 4x4 map that is 5 or 6 floors tall and instead of the swarm its the floor is lava forcing players upwards and escape portals only spawn on the top floor

civic zodiac
calm prairie
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may as well rename this chat to "mmr discussion" always the same shit when i look in here damn

abstract swallow
deep bobcat
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They could allow us to change ou crosshair

knotty ocean
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Please remove the BLOCK LIST hard cap of 50. Why should I be limited in blocking?
This is a particularly useful feature for the trade chat to prevent seeing gold seller spammers, which unfortunately there are a lot of. Remove cap thx

knotty ocean
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I explicitly use filters

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Regardless, there is no good reason for it to have a hard cap of 50

fickle lily
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Simple and easy add on, add an icon on the screen that tells you how many people are spectating you.

frail surge
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I love the update ❤️
They doing God's work to stop the meta abusing

short heath
# civic zodiac I know what i mean cuz i do it in hunt and i have a full layout of 50maxed hunte...

If you don't have over a 2.5 kda and you're doing this, then you're not actually good at the game, you just focus on making money and don't want to fight players who are actually good at the game. The game is a different beast when you're playing against people who actually know how to play it. That's all completely besides the main difference, though, which is if you head tap someone in Hunt, they're dead. Anyone can do it. Your gear doesn't make you win, your skill does. That's not the case here. Gear trumps skill in the majority of situations here, unless the difference is less than 2 tiers on average, because you can't just onetap someone who is fully geared out 99% of the time, and those who are doing this are usually in a group of 3 running around with max action speed, movement speed, etc... due to Bard buffs, and WILL catch you if they want to.

abstract swallow
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I never thought I'd see a GBMM guy go into a full skill-issue breakdown about someone, and not even put a linebreak between doing a complete 180 on it to whine about gear difference

short heath
stuck perch
# short heath The point is that Hunt's MMR system actually works, and those who abuse it usual...

No one does or we wouldn't be playing a looter extractor. The fact that you can bring in loot from your previous matches and the fact that not even all loot of the same quality are equal means you can't use this as a way to balance who people get to fight and trying to do so will just break the game in different places that will require more fixes. In short you'd be fixing a problem by creating a larger problem.

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And we're not the only ones who think this way btw. Most of them just don't have time to argue with you since you haven't taken in anything anyone has said over the last couple weeks. Go play the Hunt if that's what you want.

hard plinth
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Reduce the Weapon Damage Bonus stats from armor pieces, the output can easily make a blue dagger strike as strong as a legendary dagger. I would suggest reducing the stat to +1 or limit them to gloves only.

errant sigil
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So hand crossbow is dead it seems

rigid pier
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all I gotta say, is that judgement is fucking WACK

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Even with blue gear, half HP in one shot lol guy doesnt even have M power or any sort of M bonus on his kit. ZZZZZZZZ

elfin vigil
ionic bobcat
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We need a gold sink

rigid pier
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Judgement should honestly have a "If target is below 30% HP then it does double/time and a half damage." That shit shouldn't be a cleric's opener to get you to half HP before going in fully buffed, I see that their idea of the cleric was initially a support class but if they play off of holy strike/judgement and just pre-buff into a room, so basically if they know you're there and u dont get to them fast enough they have the upper hand 90% of the time. Now if Judgement was a fight finisher, I.E they need to execute it properly in order for it to be rewarding, THAT I can get behind. But as is, unless you're a juiced Barb, clerics can outmatch every melee class in my opinion

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Considering sound is a big factor in the game, unless you actually catch a cleric off guard he doesn't know you're there, he has time to buff and do what he wants with you

elfin vigil
rigid pier
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Especially with their 2 other buffs.. uhh, the dmg buff and prot buff

elfin vigil
elfin vigil
rigid pier
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Gear plays a factor into this, I'm sitting at like +4 magical power and +4 magical healing, yet all he does is walk right up to me with no regard, judgement, holy strike, then smacks me till I die, while I hit both curse of pain + curse of sacrifice + headshot with blow of corruption

elfin vigil
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Lol if you have magical healing and are in a good un cramped space you legit can’t loose

rigid pier
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I'm at blue gear and he's at green lol, I will say that I was moving really slow cause some of the higher AR warlock armors have a bigger speed debuff

elfin vigil
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That’s because you tried to all in that you lost, if you poked him a bit more would’ve won

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To be honest you need to question yourself instead of coming here and suggesting a change , ask yourself , how could I have won.

rigid pier
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That doesn't even make sense, warlock is supposed to be a CQC class and is D.o.T based.... whats the point of having the higher AR armor if a cleric can just shred through you with M-Damage as a "support class", in that instance, kiting was not an option

hot hemlock
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Ur mistake was sacrificing him, you just said sure ill drain ur hp but come hit me harder

atomic basalt
hot hemlock
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You couldve Pain/Weakness and probably wouldve won but you gave him more stats to check u with lol

ruby carbon
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i’ve also had a decently geared lock almost one tap me with BoC as a purple/blue geared cleric with all heavy so

atomic basalt
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Clerics are so easy if you don't let them engage on their terms.

rigid pier
# hot hemlock Ur mistake was sacrificing him, you just said sure ill drain ur hp but come hit ...

Remember I'm slow because of my gear, he walked right up to me wearing full plate, while being able to judgement/holystrike, I couldn't get it away. I imagine this sounds like an excuse but it is what it is. Judgement alone did half my HP, which is the main issue I have with them is that it's literally their opener every time, does too much DMG, it should be a finisher rather. Atleast they will have to put their prot/dmg buff to use instead of it being a safeguard after nutting on you with judgement

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I agree though about sacrifice, i'm sure that could've made a difference. I'll look into it in future games

fallen umbra
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How cracked is ghost?

elfin vigil
daring trail
dull pike
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add sound when some one give you a trade

elfin vigil
# rigid pier Remember I'm slow because of my gear, he walked right up to me wearing full plat...

I legit did this matchup 50 times , the only thing you gotta look out for is the fact that they have protection from evil, keep your ranger and poke them you don’t even need to curse of sacrifice tbh I like better to spam curse of pain.

If he runs you are faster anyway if he goes at you you run and poke, in a normal situation with no mobs or constraints lock wins every time if played well especially with magical heal. Put your ego aside and launch a run again. Try to beat them and try to improove.

rigid pier
# elfin vigil I legit did this matchup 50 times , the only thing you gotta look out for is the...

This is why threads like this are usless, no one wants to sit and do maths, they just want to say "outplayed and have a good day". My suggestion is that Judgement should be a "if target is missing X HP, then does double dmg" or whatever. Make it a finisher, regardless of what you think about the fight you didn't see and are learning about through 1 perspective. Clerics, the support class, should not have a DPS opener that halves your HP. It should be a finisher at most, that way they have to use their damage and protection buffs in order to gain an advantage.

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I look forward to more balances, not in favor of any one class.

elfin vigil
elfin vigil
rigid pier
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No, you would use your buffs, fight and if they run or you have the time to, with a 0.7 cast time, you would "smite" them. I don't see how you don't think that wouldn't work, they are actually using their damage and prot buff

elfin vigil
rigid pier
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not a convo we can have here man. Now you're just talking shit, so I will withdraw myself from this convo. Don't care what you think, I was just making a suggestion and giving the situation, but you just think it's excuses. Sure man, go watch your streamers and meta yourself up.

elfin vigil
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The spell is decent because it allows a weak melee class support to chunk a big bit of hp before a fight. It’s why cleric is viable but cleric is far from op.

rigid pier
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on 1 hand you have "oh but if u just see judgement coming u can just not be in range" and then we have "oh well whos gonna run away and the spell is useless if u can run" with a 0.7 cast time. whatever, see ya goodnight

elfin vigil
elfin vigil
elfin vigil
slate tartan
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Losing a ranged battle against a cleric as a warlock is insane tbh

soft acorn
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8 out of 9 players in high roller goblin's caves are rogues who are just hiding around for 10 minutes

short heath
fierce oyster
dull jacinth
civic zodiac
scarlet creek
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If Rouge gets permanent lockpick, then barbarian should be able to break locked chests. With Crush Perk of course.

civic zodiac
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I do agree the chest should be breakable but take a loots of hit

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Tbh i dt understand why the lockpick is a thing. Make only rogue and bard being able to loot the best chest is a very dumb gameplay mechanic

soft acorn
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just take 2 lockpicks into the game which costs 50g

civic zodiac
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Its ez to miss and when u loot several chest and hit a iron door it just make it an expensive shit compensation... Like the luck potion that bard have naturally with perk. These things should not be a thing

fierce oyster
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just have a rogue and/or bard in ur party?

civic zodiac
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Ofx but it endup with every1 having the same comp and its kinda boring for diversity and for solo theres a reason why solo lobby are 90% rogue and its lame ad fuck

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Make these perk being up to every1 and diversity will be there. Untill then well play a rogue or get purple gear otherwise you are doing wrong

fierce oyster
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skill issue? idk man this seems to be a mountain of a molehill kinda thing

civic zodiac
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When golden chest and boss is the only way to get purple its not a skill issue. Its common sense

dull jacinth
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Its not the only way to get purple

fierce oyster
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its not tho??

civic zodiac
#

Tell me

dull jacinth
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Got a purple cape out of a small ornate chest

fierce oyster
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its just rng, nearly all my purples have just been from a random box

also i get what ur saying ab the loot but it would be so much eaier to just make the lockpick not break on failure instead of a whole ordeal with classes

civic zodiac
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In solo normal mode? Lemne doubt about it

dull jacinth
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I never said solo mode? But what's the difference?

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Also if you look at the wiki even normal oak chests can have purples. A better suggestion is like what gator says to have them not break or make them cheaper and more available.

civic zodiac
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I am talking about solo lobby witb 90% rogue because of mining and golden chest being mainly a rogue thing

fierce oyster
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ur just factually wrong?? unless u have some data to back it up it just sounds like copium

civic zodiac
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I never ever found a purple elsewhere

dull jacinth
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Anecdotal evidence is not real evidence

fierce oyster
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bad rng? idk what to tell u man

civic zodiac
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If they exist they are so rare its not even noticeable while gold chest its like 1/3 chance to get one

dull jacinth
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Golden chest has about a 4% chance according to the wiki

fierce oyster
civic zodiac
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And u can open several golden if you quick enough

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Dude i literally filled my bank with blue and purple in 3 hour of gold chest rushing in crypt dafum u guys talking about

dull jacinth
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We're talking about facts and you're talking about your own experiences.

civic zodiac
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U guys arent real XD yeah sure i am out

dull jacinth
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No retort just ad hominem.... Practically admitting you can't back up your argument

elfin vigil
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They said they wouldnt balance the game around solos btw and I think keeping lockpicking as a perk on rogue is the way to go

fierce oyster
dull jacinth
crystal valley
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eh i find purples in normal chests, in solo normals. they arent super common but they pop up often enough.

bleak wigeon
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Return Trios to Ruins
1
votes
Having the duo map reduces the player count on it due to all trios playing crypts, resulting in a lack of players (atleast in OCE) = greater queue times. Additionally, duos does break many team compositions, this can arguably be positive and negative simultaneously however definitely strengthened rogues more than anything.

id like some opinions on this, let me know what everyone thinks, am i right / wrong etc

dull jacinth
smoky hamlet
rigid cape
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Give more gold when selling quality items to vendors, or being able to recycle them in materials for craft since nobody buys stuff than is not best in slot.

buoyant zodiac
#

Hello,

I don't think it's a priority, or even feasible, considering that there are already three separate maps for solo, duo, and trio play. However, I personally exclusively play solo, and I struggle a lot with the "Goblin Cave" HR map. It's hard for me to play anything other than the "Crypt." The issue is that since it's a trio map, it quickly becomes exhausting to embark on a solo adventure without getting destroyed by a team, unless you play certain specialized classes to hide in corners.

I believe my opinion might be isolated, but I would really like to have the option to enjoy the "Crypt" (especially in HR) solo, without having to force myself to play with someone else to try to survive.

But, given that this is a map with access to the inferno and a boss, I can't see at all how it could be implemented.. 😦

mighty tapir
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How would everyone feel......Hoping some devs are listing highly unlikelybut if we can block with the staff.

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I feel it's necessary with the wizard after the the recent nerf and prier patches, Mobs are a bit difficult to fight with the wizard if you ask me since the attacks on the staff are so slow. the block feels vital at this point. you could argue and say you can hold a shield but the argument could be said why can't we hold a sword and cast spells. with the staff equip. maybe reduce the amount of damage while duel wielding.

quiet gorge
#

Maybe 1 block, split staff into half = introduce wands to game
wand is basically a melee-useless staff ? (or eye stabby)

civic zodiac
#

Bard nerf should be undone by 50% or close , no sitting for heal but songs hitpoints should get randomise to avoid ez macro

prisma sonnet
#

@devs suggestion make the game good again !

grizzled widget
#

pls increase the time off the swarm its moving way to fast jo got almost no time for killing mobs, looting and healing... or if you spawned outside the zone you are basicly f*cked

grave veldt
#

Doesn't mean they don't check discord still including these channels, but the polls will get looked through obviously

gentle rapids
worldly herald
#

I sugger include Fps counter plz !

thorn pewter
#

DEVS should add a perk for BARD where he can play songs half the noise making songs maybe a bit weaker. but very importan for pvp/solo due to bards total lack of playability in 1v1 now. Bards are target n1 as soon as they play 1 song omg.. Also I have the IDEA of being able to loot a person/mob while resting. Should be possible if you sit next to a body/in range and you could manage your inv while resting next to it.

#

also how can i post this in d and d suggestions??

viral locust
strong knoll
blazing gyro
#

can we all agree that the second most important issue in this game, behind the bard rework, is reverting elf female model change or at least giving us both options? like wtf is that

#

well screw you guys I'm just gonna keep walkin these zombies over this floor trap then

vernal hedge
# rigid cape Give more gold when selling quality items to vendors, or being able to recycle t...

people certainly buy non bis stuff, but don't expect a barb green helmet with knowledge to sell and price things correctly, i mostly end up gearing myself with greens with the stuff that I want for 50-100g(str, weapon damage, movespeed etc)
but yah items should sell for a bit more to traders specially higher rarity ones, it's painfull enough to get a shitty purple items but hurts even more that im better off dropping it for cracked trinkets because theyll be worth more.
recycling for materials is also a nice one but have the devs mentioned crafting at any point?

rigid cape
vernal hedge
blazing stratus
#

Rogues who leave stealth because of light orbs / damage taken / any other source other than them leaving it by moving or swinging should not grant them the perk that makes their next attack 50% stronger after leaving stealth

wide lagoon
#

whats bis?

vernal hedge
# wide lagoon whats bis?

bis is a very missused term in this game, it's supposed to mean Best in Slot, but here people use bis for anything that has a good roll/rolls

glacial sphinx
vernal hedge
toxic sierra
#

can we make it 5 floors u gotta go down n come back up all in 1 raid XD

neat mantle
#

Two things:
Stash space does not need increased. You're already hoarding more gear or money than you actually need.
Second, I don't have gear fear. I have return to Trade Market to race fast clickers for hours fear.

glacial sphinx
vernal hedge
frozen sentinel
#

IMO, longbow needs a dmg drop

languid ingot
#

how tf has blow of corruption not been nerfed yet

rich sphinx
#

BASIC POTION AND BANDAGE NO Purchase limit

frozen sentinel
#

is there a support for this discord?

#

support section?

wet onyx
frozen sentinel
grave veldt
craggy gazelle
#

Day 2 of asking for Hatchet to be reverted

abstract swallow
#

It would be nice if they gave the axes back the 5 damage Axe Mastery took from them all

ebon idol
#

Yeah, I am sure it was just a mistake. They didn't mean to nerf axe master, they wanted to keep it AND gove axes a +10% damage buff

vernal hedge
abstract swallow
#

yeah, and they clearly forgot to remove all the non-shield interactions on Fighter's defensive stance perks, so I think giving barbs back the 5 damage on top of the 10% buff and taking away more stuff from Fighter is the most likely outcome

abstract swallow
ripe turtle
blazing gyro
#

Bard is not properly reworked until I can import my own/other's midi files into the songs. Let me playing Raining Blood as I roam the dungeon.

worldly herald
#

A ping counter too please

subtle summit
strong gate
#

Hello Guys I spoke to alot of ppl I played with and they tend to like the Idea of a progress System where u can spend gold to upgrade the starting gear to common/ Green or even Blue. If u do like this Idea feel free to like it so devs might think about it. 🙂

stiff token
strong gate
ebon idol
#

Nono, that is a good idea. I think you should pay about 50k at once for the upgrades each.

quaint slate
#

And yeah, this game needs other uses for gold. Tarkov has the hideout for you to sink resources into

abstract swallow
quaint slate
#

I think you should at least be able to unlock other starting loadouts

fast lily
subtle summit
#

Problem is there's peeps out there with tons of gold. Like a ton of gold. Characters full of gold. This would create a gear issue and spread the difference between average geared players and the sweats. Please don't. lol @strong gate

fast lily
#

Nah, currently there are heavily stacked teams able to escape nearly every single match. They'd be even harder to handle if they got a boosted revive because they've escaped a bunch of times in a row.

Some method to upgrade your soul would be cool, though. Maybe this could be a gold sink where you can upgrade your heart before a match to have different effects.

worldly herald
#

Display of damage when hitting an enemy

hazy sinew
#

Make it so a base rogue doesn't get one shot by goblins :D

fast lily
# worldly herald Display of damage when hitting an enemy

No, because this gives too much information in PvP and make fights stale. Imagine a wizard knowing they hit you when they threw their fireball? That changes fights substantially. Not showing numbers is actually such a good idea by the devs.

hazy sinew
#

Also it would ruin my immursion >:(

torpid trout
#

THE NEXT NERF BETTER BE ON WARLOCKS OR U DEVS CAN KISS THIS GAME GOODBYE

quaint slate
#

Spitballing some warlock spell ideas:

Coagulate: Partially coagulate’s the target’s blood, slowing their movement speed and/or attack animation speed by X for Y seconds. Increases physical resistance. Removes poison and bleeding.

Chain Stricture: Target is leashed to the Warlock for X seconds and cannot be more than Y distance away. The same applies to the Warlock. No forced movement.

Necromancy: Revives the target as a skeleton with X% life, and adds them to the warlock’s party. Warlock’s life is permanently reduced by X% until escaping the dungeon.

hollow pewter
earnest nebula
#

Make the leader boards only count for 4 hours Per Character. For the health of the people grinding to the top and so people with limited time can still make an attempt. That way its not about just playing more but about how effective you are during that time.

hazy sinew
subtle summit
#

In groups, sure, if you get crowded. But if you can have enough space to get shots on, it's easy. Solos? Out of this world, so long as they don't get rogued. It's goofy.

shut prism
real trellis
daring trail
#

I genuinely don't understand how people think rangers are broken.
They were completely nerffed out of the game for awhile, then when they nerfed PDR and buffed bows, ranger came back. Not really broken at all.

Yeah a fully juiced ranger is gonna 2 shot you, so is every other class in the game

real trellis
real trellis
hazy sinew
subtle summit
hazy sinew
daring trail
real trellis
hazy sinew
#

Rangers are only good if you can't close the distance because of terrain. They are niche basically

subtle summit
#

Look I'm just shouting to the echochamber. I am a barb main

daring trail
hazy sinew
real trellis
subtle summit
daring trail
hazy sinew
real trellis
#

You ever been forced to push a ranger with no cover? Not fun

subtle summit
#

Got it lol just gonna drop all my shit on the ground next time i see a ranger in a good position

hazy sinew
real trellis
hazy sinew
#

Also 95% of the time there is cover

glad mortar
#

Please prioritize being able to see and disarm a hunter's trap though a dead corpse on the ground. If I'm looking right at it but me or my partner cant disarm I'm literally stuck

hazy sinew
daring trail
glad mortar
#

Thank god. thats twice today

real trellis
granite plinth
#

anyone got an opinion on the bard nerfs ? have they worked ?

real trellis
#

Also rangers get 36 shots with a longbow or more if they buy more arrows, Wizards get 5 fireballs then they have to have a sit

daring trail
real trellis
#

Also they get access to the spear, which, do I really need to say more

daring trail
real trellis
#

Okay, but unless you literally get the jump on them in a tiny room, rangers can just wait you out and force you to either walk away or walk into an open sightline

daring trail
#

Perfect, then walk away lol.

#

It's almost like not engaging is an option in 90%+ of the time with a ranger

weary dome
#

walk away and get shot in the back of the head. Brilliant!

real trellis
#

Unless they're being loud or shooting too early, by the time you notice a ranger, especially on a map like the Ruins, you're already in no-man's land

daring trail
#

Rangers don't have an invisible and haste buff so they can't push you

#

So unless you push them, there is no fight.

real trellis
#

Not to mention that they can just plink away at you if you're fighting another person with no consequences at all

weary dome
#

dumb character model then - "my class can never be pushed ever, every time you see me you must disengage or you will die"

lunar bone
#

Hello, i suggest addind a skill for rogue to turn off all light source around him.
And maybe increase by like 10% the speed of the "Tumbling" skill

shut prism
daring trail
#

Then the ranger walks through a door and instantly dies to a rogue, or fighter, or barbarian.

People are just upset they make bad decisions, them come to suggestions channel to try and get changes made instead of getting better at the game

real trellis
#

Ranger needs nerfed and Fighter needs to lose access to bows. Crossbows are MORE than good enough for fighters.

shy junco
#

Ranger needs a nerf in what

weary dome
daring trail
#

The 3 I just mentioned don't tho lol, they do the killing through doors

zenith falcon
#

Do you think that the warlock should have a spell to heal his mates by sacrificing his life with something like a 2:1 ratio ? I think it would be Amazing

daring trail
weary dome
real trellis
# shy junco Ranger needs a nerf in what

Uh I dunno how about we nerf the three shot machine gun so that each arrow does less damage and the hits don't slow you as much. How about we remove the extra physical power they get when using a spear, because access to the spear is already incredibly strong. How about lowering the damage of the shotgun by about another 10% per arrow so it doesn't completely chunk you at melee range with no counter except a shield?

zenith falcon
daring trail
weary dome
real trellis
#

How about we make it so you have to ACTUALLY have enough arrows on hand to use those two skills I mentioned instead of it being a BS handwave "oh it just works"

daring trail
#

Yeah I play fighter and if you let a 2h barb hit you, you deserve to die?

If he has a horseman axe, the fighter wins the dps fight?

real trellis
weary dome
#

okay so you die in the door. so youre wrong. and i know you play ranger

daring trail
#

Fighter can EZ block all 2h attacks from a barb. And yes literally arming swords and falchions do more damage than horseman axe

weary dome
#

rangers are busted and your opinion is invalid

daring trail
real trellis
#

Ranger base kit sucks BAD but once they get white-tier weapons they go completely nuts

daring trail
#

If you think they are busted, it's more of a you problem than the game tbh

weary dome
#

so 90% of the community has a "you problem"

daring trail
frozen sentinel
#

Dont think its rangers that are busted, longbow needs a good 5+ dmg decrese

real trellis
#

A green longbow is enough to twoshot several characters

weary dome
daring trail
frozen sentinel
#

Change triple shot to double shot

real trellis
daring trail
#

It's crazy you're okay with gray kits 2 shotting, but give a ranger a green weapon and now 2 shotting is too much for the game lol

real trellis
#

The only time I ever got twoshot by a wizard was when I ran into an insanely geared one and he zapped me twice, fireball is too easy to dodge to use as an argument

daring trail
#

TTK is too fast across the board imo, but wizards are definitely the S tier class rn.

You aren't dodging point blank fireballs. A geared wiz one shots you with it lol

real trellis
#

Wizards who point blank fireball tend to die to point blank fireballs

daring trail
real trellis
daring trail
real trellis
#

And aren't spells on like, a 50% attribute to damage ratio?

daring trail
real trellis
#

YIKERS I GUESS HE HECKIN FORGOTORINO'D THE HECKIN PATCH NOTES I WIN FOREVER

#

Listen to yourself. Pink Tingle-lookin goofball.

weary dome
#

agree, this dude is a goof

daring trail
#

You 2 are in here suggesting changes when you barely play the game enough to know how classes work, and what changes theyve done in the past 2 weeks lol. Yes im the goof here KEKW

real trellis
#

Ah yes the classic "I play the game more than you." You can't possibly prove that so why even say it

weary dome
#

i play the game more than you since i have bad opinions that literally nobody else shares!

real trellis
#

I play this game at least 2 hrs a day on workdays and up to 8-12hrs on my days off unless I need to be somewhere else, but please tell me how I don't play this game enough.

daring trail
#

How are you so uninformed of these classes then lol

real trellis
#

Misremembered one single detail from a patchnote = completely ignorant

#

Are you really going to sit here and pretend that because I forgot one detail that doesn't really even have that much bearing on the argument, you just win automatically

weary dome
#

probably

real trellis
#

Next you'll be telling me that Warlock is overpowered and Hellfire, BoC, and torture mastery need to be nerfed

daring trail
#

You think the only way to play against a ranger, is to push them. re-routing and flanking, or just going the opposite direction was never a thought. yes someone who puts in 30+ hours a week into dark and darker does that for sure KEKW

the attribute ratio bonus going to 50% then back to 100% was probably the 2 biggest changes the game has seen, not 'remembering' that is questionable at best, if you actually play this game 30+ hours per week. I mean you play this game full-time? and dont understand these things? cmon man

warlock is in a super shitty spot lmfao, maybe they will flesh out the class some time soon. im excited for lock to not be ass

real trellis
#

I never said that the only way to play against a ranger is to push them, I said that it's extremely difficult to push them and they can make it so your only option is to walk away. If they use their traps wisely they can basically prevent you from entering any room without getting shot several times at the very least.

I was playing classes other than wizard/cleric at the time so it didn't really impact me much.

Yeah same

#

In a game with an encroaching circle, having a class that can prevent you from progressing from one room to the next could be the difference between life and death

daring trail
real trellis
#

Especially when the circle gets small and you're basically trying to get into a room that has two psychopaths in it who will not let you in even if there are 5 portals in there

#

By keeping on top of where the circle is relative to where you hear other teams you can pretty easily force situations like this

#

And the worst part is that rangers will literally sit there until the autodeath kills them just to make sure you don't get out

#

They're utterly psychotic to a man otherwise I wouldn't mind them so much

daring trail
#

i just ran into this issue yesterday, the last few circles were around 4-square. the opposite team had RNGesus on their side and got the very last circle to their square, and they had the inferno and escape portals.
and yeah this dude wouldve let all of us die before he gave us a chance to leave
i mean it sucks for sure but i dont think this very specific scenario should call for a nerf. This is like the stars aligning for a ranger.

real trellis
#

A ranger will happily put themselves in a situation that gets them killed if it means they can kill just one more person

#

They play like the game is fortnite

daring trail
#

Now if we got that circle, that ranger (and team) is 100% dead. they cannot walk into rogue/barb/bard lol

real trellis
#

Depends on the other two players in the team

daring trail
#

nah tbh even if it was a fighter, weakpoint 2 shot + 1 barb shot and they are dead

abstract swallow
#

you're close to understanding the Ranger mindset, but you're missing the genuine malice

#

true Rangers don't play to kill you, they play to inflict as much damage as possible

#

a real Ranger will happily kite you just to loot your dead friend so he can die with both his and your support's gear in the depths of the zone
a real Ranger trapped the swarm'd staircases in OG Ruins just for the chance of killing someone desperately making a run downstairs
a real Ranger will route into boss rooms just to legshot you so you die to the boss because of the slow

#

a run as Ranger where I did nothing but burn several hundred gold of meds off a team in a 3v1 is more successful than a run where I have extracted with good loot

shy junco
shy junco
#

you guys need a whole new game, yall be complaining about long range users, wizards, rangers, what else fighters spamming francisca axes like barbs did? or rogues spamming throwing knifes?

subtle summit
real trellis
abstract swallow
#

it 100% is a last resort, Ranger gets crumpled in a single melee hit in geared play

real trellis
#

As long as you've gotten a single longbow shot in, most classes can't push a spear without dying in low tier play

abstract swallow
#

yeah, that's the game working as intended
you either push him properly, or he gets his team's win condition by controlling space and taxing you for approaching/not respecting LoS

daring trail
#

Spear is super last resort, its a nice lil fallback option to MAYBE kill a rogue/warlock that running up on you, but fighters are gonna rek you in melee, barbs gonna shite down your throat. rogue probably still kills you if they get a hit off

abstract swallow
#

high gear is where things fall apart hard though, where Ranger either does 0 damage to a geared frontliner with any form of support/meds, or he's just bursting everyone down because HR is just rocket tag lmao

daring trail
#

but that is IF the ranger even lets you get that close

shy junco
rich cypress
real trellis
#

If you push a spear you are going to take a hit there is just no way around it

#

Yeah I was saying that earlier

rich cypress
#

It has reduced damage and they don't have quickshot stop complaining their crossbows are better anyways

abstract swallow
#

anyone losing at range to a -10% power longbow on the guy that starts with 15 STR and AGI is self-reporting hard
dude gets one shot at -4~6 damage every 2 seconds lmfao

daring trail
rich cypress
#

No need since cross bow is better

real trellis
rich cypress
real trellis
#

If bows weren't good on fighter then fighters would not use them

rich cypress
#

It's been in the game since ages ago and it hasn't been changed once what

abstract swallow
#

they don't
nobody is wasting a perk slot outside of some chump farming goblin caves

rich cypress
#

Watch one video of high gear gameplay and all fighters use crossbows

daring trail
#

this was actually the case pre-PDR nerf. its not so much the case anymore.

@abstract swallow is right though, most fighters arent wasting a perk slot on longbow, they are just using a crossbow... which shouldnt be allowed by default imo

real trellis
#

Sure because at that gear level crossbows can onetap low armored classes

abstract swallow
rich cypress
rich cypress
daring trail
rich cypress
#

Only way I could really hate warlock is because I got 3 stacked by a team of 3 warlocks all with magical healing

real trellis
abstract swallow
#

yeah just make it 20 true magic damage, not straight magic damage
gives it a very minor damage buff, but takes away the headshot multiplier and scaling problem

real trellis
rich cypress
daring trail
#

just let me use skeletons as minions as my warlock and ill be happy

real trellis
#

Triple warlock can't beat 1 wizard either

abstract swallow
rich cypress
daring trail
#

well druid is literally gonna be multiple creatures, so they dont need to tame anything lol

real trellis
#

Well maybe if they're all running +15 magic heal and all cast power of sacrifice on eachother first

rich cypress
#

Idk why they nerfed, reverted, then buffed fire ball

real trellis
#

Triple lock casting PoS on eachother is mega funny I can say this from experience

abstract swallow
#

fireball, ignite, and zap all caught massive strays because of PT3 Pyro

rich cypress
real trellis
#

Inferno trembles when a warlock with decent magic healing walks in

abstract swallow
jovial swan
real trellis
#

If you have enough mobs to curse you can facetank the minibosses its great

#

Or hide behind indestructible doors and spam hellfire

keen steeple
abstract swallow
#

they've never seen entire teams dropped in two fireballs
or watched their fullgear fighter get onetapped with zap by a shop kit wizard
those were dark times

ivory rapids
#

Year 367 of them not fixing the highroller kit in normal issue

icy panther
#

Hey guys, it wasn't a rogue this time but instead a ranger killed me, can we remove him from the game?

old comet
#

remove rogue from the game? i agree

hoary notch
#

🎸 BARD NERF POSSIBLE FIX !!! what if the bard could play songs while resting? Recovery songs, at least. Let's get this updooted!

zenith oyster
#

either make buff shrines one time use or change them to all be health/res or spell restoration shrines cus all the buffs all the time running the lobbies aint it

grave veldt
grave veldt
#

Salute all good thanks for understanding

dusty barn
#

Alright. They need to make normal lobbies where you can't bring anything other than your starter gear. Like Every game it's just full blue geared trios who maul you down.

hoary notch
grave veldt
hoary notch
dusty barn
#

hope thats irony

hoary notch
dusty barn
weary dome
#

i like it

hoary notch
grave veldt
minor crystal
#

spider hitboxes need work, somehow i get stuck on top of one and cant move or hit them

hoary notch
#

okay I just had a crazy stupid idea

What if there were Pots on the ground you could throw? Some spread oil to slow people or something.. maybe do like 10 damage on contact. Random idea o
Lmfao

#

W h a t.

modest orbit
#

Suggestion: Make the song "Tranquility" heal the bard that plays it, without needing to be rested, while the group still requires it? Leave it at 1/sec as well

modest orbit
hoary notch
#

🫡

#

this dude trollin

modest orbit
#

who?

hoary notch
#

PatchNotes, not you dw

elfin vigil
#

Wondering , why are shrines bad ? You should know they add tension possibilities and an objective if you’re really a dev maybe also think of a way to render them harder to take ?

They don’t light up before the 3 minute mark for example and when you take them it makes a lot of noise around.

These are suggestions to balance. not just : delete shrines !

hoary notch
#

Yeah this doesn't add up mister "dev" lol. LINE_COPE

modest orbit
#

lmao

rigid cape
#

Being able to switch gear between characters would resolve the trading problems where you cant find a buyer for your item and are forced to sell it for 10g while you could play it

#

And it isnt.

viscid tapir
#

MAKE IT SO YOU CAN'T COPY PASTE IN TRADE CHAT TO AVOID THE SPAMMERS!!! this message was brought to you by SWMG (we love casting spells)

rigid cape
#

BiS items are hella pricey and others are dogshit

weary dome
#

lmao its early access dude "playerbase dwindling" my butt

rose lily
#

There are 25k players on rn during noon on a wednesday, it hits about 30-35k avg around 5pm which is 10k more than we had on launch day a month ago.

weary dome
#

why would anyone use the gathering hall...

rose lily
#

Lol "further evidence why this game's playerbase is dwindling" no proof either, ok bud. You can also check the daily player count by clicking on "player list" tab bottom right of the screen and keep track of how many people are currently on the game daily and make your own data. 🙂

#

Source?

weary dome
#

gimme a soucre

rose lily
#

"trust me bro"

#

LMAO

fast lily
#

For a non-steam game, 80k -> 20k retention for a niche game like this is fantastic.

rose lily
#

LOL that pic is NOT from launch bro that is from 02/2023.

hoary notch
#

On average it has 35,000 players online 🤝

rose lily
hoary notch
#

BROTHER THAT LINK EVEN SAYS 2023/02

#

Mods, airstrike his house.

weary dome
hoary notch
#

he's flooding the suggestions tab and trolling. Tad annoying innit, me chap

fast lily
#

Also, like, the changes Ironmace have been making has been fine.

It's in early access. You're playing a game with a massive popup that says 'you're playing an incomplete game' and there are several incomplete things in the game, like the skilltrees and warlock and classes not having an equal amount of traits and skills. They're being experimental. This is the perfect time for these sort of patches.

(That said, I do agree that players are generally good at finding problems, but bad at naming solutions).

rose lily
#

You didnt even provide accurate evidence lol you tried to peddle that off as if it was from launch which is what we are talking about not a playertest from the beginning of this year.

hoary notch
#

"evidence" from 02/2023...

#

@cosmic girder sorry to ping you boss but this dude 'patchnotes' is trollin like no tomorrow lol. He's just flooding the suggestions tab and making it harder for the devs to actually get feedback.

rose lily
#

I dont think he is trolling tbh no need for a Warden but they are kinda kidding themselves by using outdated info to prove their claims.

glacial sinew
#

UM ActUaLLy

hoary notch
#

Regardless, this isn't the place for stuff like this.

grave veldt
#

He's not wrong it isnt

glossy spear
#

Lol

grave veldt
#

No idea

glossy spear
#

The absurdity of it all. First world probs

#

The airstrike wouldn't do anything anyway, you're clearly in the basement.

weary dome
#

keep it on topic man... its simple

jovial swan
#

I think that this idea would make Warlock so much more balanced in regards to self-healing.

storm mural
#

Has anyone suggested a Monk class? Because I think a Monk class might be pretty fun

vivid coral
#

-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).

You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.

Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats

grave veldt
storm mural
#

aight bet

fair crane
#

Add a insurance system similar to what EFT has the better the gear the more it costs to insure it. Would be great for new players to be able to get insurance on gear seeing as how it’s mostly fully kitted kids running around nursing everyone and not even touching their gear to take out of raid.

elfin vigil
frozen sentinel
#

hunting traps and the longbow are the biggest issues with this game imo

inland trout
#

for the love of god increase the rest hp/s you get from sitting down. The game is too fast to have you sit down the entire match

rose orbit
#

Add the Ability to turn items in your inventory.

dusky kernel
#

If they want healing to be slow, im fine with that I suppose but it would be much nicer if they would make standing/ sitting much faster and no longer make you lose recoverable health when standing

scarlet temple
#

add a pregnancy spell that makes an enemy pregnant and they have to rest to give birth

inland trout
#

they want to slow everything down but then have the stupid circle closing in so fast

crystal valley
#

High roller circles could stand to be a good deal slower.

opaque schooner
silent coral
#

make hunting traps a perk on ranger

opaque schooner
abstract flume
#

So why does Ironmace hate Wizards but love rogues?

unique locust
neon kettle
#

Why is Fighter such utter garbage now? Only way it's at all viable is if you can get your hands on a good crossbow/bow(just gotta wait a whole week to get into trade channels I guess if you're new).. Otherwise, every single class can run away from you faster than you can ever catch up to them even with your sprint up so you just get kited into oblivion if you try to play the class as a melee. The sprint ability needs to be twice as fast or last 3x as long to have any hope of forcing someone to actually engage in your confrontation instead of running in and out to get a stab on you every time your back is remotely turned.. And meanwhile even if they do confront you when you're in starter gear a mage/warlock just near one taps you in the head with a stick.

tender ether
#

enable the Bard to play music while sitting (G)

#

!enable the Bard to play music while sitting (G)

supple crater
#

Nerf crossbow 50%

spare otter
#

With the huge amout of utility the Bard can bring to a party, i feel like rogue should be able passively to lockpick or disarm traps - they sort of dont match up on a utility perspective to anything a bard brings to the party (not to mention the bard gets a free +100 luck for looting)
it would be nice to see more people bringing rogue for utility more than simply for sneaky-stabby

glossy spear
spare otter
# glossy spear Or wall the bard w 5 songs, not 10

theyve already nerfed the bards healing abilities heavily - the main concern i have is how they can do anything a rogue does, better and faster than a rogue can. id be fine with some sort of combat tradeoff for rogue but they need some form of utility

glossy spear
#

Having so many songs, several utility wise, was what I was getting at. I get your point. They need a little more.

exotic parrot
#

They need to up loot frequency or rarity, because it is not worth playing for many who can only play for an hour or 2 at a time. You can get 1000 gold for $3 on the high side, so less than that really. Why would you not pay a few bucks, like 5 or 10 and get a metric fuck ton of gold to build kits with instead of slogging through getting slammed every other raid trying to make it out with whatever scraps you usually find in normals? Because it would take me AT LEAST 3 hours to get 5k gold, but I can make $10 in less than an hour working. It just seems silly getting greys off a minotaur in hell EVER, especially if you're somebody who might go hell 2 or 3 times when you do decide to play. It just isn't that fun to play when you get rewarded with pocket lint unless you're willing to just stack gold and buy kits from trade chat. We all know that's a fun gameplay loop.

arctic scarab
late comet
#

Yo, I think I saw someone talking about this earlier but I think this game really needs gear based matchmaking. I think everyone has noticed that matchmaking can be incredibly unfair with some teams loading in with maxed out gear and some loading in with absolutely nothing. To me, all this creates is a boring scenario for the bad gear parties, teams with no gear/low tier gear get destroyed and have no chance of obtaining better gear. Some may argue that that’s the point of the game and that new players/low tier parties just need to hide and wait for their chance to get better gear but that is just boring, and I sincerely hope no one plays a game to be bored. If you want to go against better players and play safe for the chance to get good gear then play high roller.
The system I would introduce would be called an Equipment Rating (ER) from now, this rating is purely for normal matchmaking and not high roller. Default characters (no additional gear) would have the base equipment rating (probably 0), each gear item would be given an ER e.g. a blue spear may give you an additional ER of 5 (I chose a random number). Lobbies would then be split into ER matches, parties with an ER of 0 - 50 would be put against each other, parties of 50-100 ER would be put against each other (these ER brackets aren’t calculated and would have to be decided by the devs). If one member of the party has an ER of 100 and the other 2 have an ER of 0 the total ER would be divided by 3 so their average ER would be a 33.3 and thus they would queue into a 0 - 50 lobby. With this system I believe players and parties will find it easier to progress up with gear without getting murked early on by dweebs in full gear queuing normal lobbies. Lmk if you guys have any other suggestions to make this better.

outer topaz
exotic parrot
late comet
fleet quail
late comet
# exotic parrot They could possibly remedy this by having highroller and endgame bosses not be t...

Honestly, I've never even made it to an endgame boss or queued highroller. I wouldn't say I'm bad at the game and have played games like this before. It's just that I, and my friends, stand no chance against teams with good gear when we're rocking mostly greys/whites and the occasional green/blue. Maybe I am truly just bad and need to learn better tactics to get decent gear or find a way to cheese the game. To me, the game is quite boring atm where if I come across a team with good gear, we're going to die and lose any decent items we may have. Queuing into a game is just a bit futile when there's an 80% chance of being rocked by a blue'd up gimp.

jagged flicker
opal dome
#

can we please add a report option

#

manz was running through walls and killing people not even picking the gear up

crystal valley
#

There is one already, you have to be spectating them and you hit R. It would be nice to also have a way to report using the character name in case they leave or the round ends.

exotic parrot
# late comet Honestly, I've never even made it to an endgame boss or queued highroller. I wou...

All that might be fine if you got greens at the minimum when you kill something like a wraith, skeleton champ, or minotaur in normals. You would at the very least have a fun chance at looting your way into a kit that could kill that blue gimp, or you might become the blue gimp if you're really lucky. All the while having more fun actually playing the damn game instead of being like "Nice, I just sniped a crazy bow off trade chat." Fucking riveting gameplay that is I tell you. Also this would keep the matchmaking from being cut into even more buckets than it is now.

wanton copper
#

Bring Tranquility back to normal

#

Or bring clerics healing down to 3hp per spell

#

Not fair for bard at all

solemn needle
#

RIP BARD

potent cloud
#

How about a desecration perk on warlock 🤔 giving you the ability to desecrate shrines - making the next player praying to them take a negative effect instead

plush haven
exotic parrot
plush haven
#

im pretty ssure its already been reduced it used to stay invis even when you bump them so its gotten nerfed decent already

crystal veldt
forest idol
#

Or, reduce amount of steps rouge can take in invis from 10 to like 6

past pumice
plush haven
#

did you not play at and before early accses?

crystal veldt
# late comet That suggestion is a skill based system though which could be harder to quantify...

Actually skill based is easy, you can do elo system

The problem with gear-based is that if you're a bad player you're going to spend a long time grinding up to the good gear and you're going to lose it instantly to better players

Because at the end of the day, with equal gear, the better player will win pretty much guaranteed every time whereas with unequal gear but equal skill, sure better gear has the advantage but the odds are much closer

past pumice
#

If people are dissatisfied with Ironmace's balancing changes and the gear disparity issue, why not just have the community run their own servers? That way, people can join a server that has the loot table, exp rates and wipe cycles they want instead of having to rely on Ironmace to fix things on their own. Rust does this and they have one of the highest and most consistent player counts in gaming history.

crystal veldt
late comet
# crystal veldt It's easy to point to gear in a losing scenario but the truth is, a skilled grey...

How are you supposed to get better though when most fights aren't in your favour? That skilled grey gear most likely already had good kit at one point. As for an elo system, how would you determine that? Would it be based on player kills? Then how would a bard and cleric increase their elo? Would healing done be an additional elo factor as well? How do you determine how well a bard player has done in a game with numerical stats only? What about monster kills?

main oasis
#

Any type of segregated matchmaking will most likely backfire and make the game significantly more bland. This game is neither pve exclusive nor is it designed to hold your hand, the point is that it's harder to learn and rewarding to master and demanding a kiddy pool is not really going to change that, and would just make the experience far less exciting. Rather than that, it would be nice if they gave more options with which to combat people with a higher gear score than you, if there was more depth to the combat system or at least more ways to come out on top against people with notably better gear. I'm certian the game itself would feel alot better if you had more options than just turning and running for your life if you see a three stack in fancy armor

errant sigil
crystal veldt
past pumice
# crystal veldt Because gear is tied to players, not servers How would you suggest this be imple...

Simple: When you boot up the game, you select a server from a server browser. This can be both official Ironmace servers (with the official ruleset and High Roller leaderboards) or community-based. Each server manages their own players. You have an individual "account," so to speak, in each server. Progression and inventory is managed separately. When it comes to trading, this is done insularly on non-official servers. You create a server lobby (something people have already been clamoring for, some sort of tavern public space) and an option to trade with players in this lobby and join matches through a portal.

crystal veldt
past pumice
#

Mind you, I don't expect this to be in the game tomorrow. This is a long-term project, probably something done either at full release or afterwards

main oasis
#

Mid take imo, if you can't just turn around or wait 45 seconds for a rogue to pop back up then don't take it out on their class, thats a you problem

past pumice
# lunar bone technical nightmare

What are you talking about? Dozens of games have a similar function, some of them with just as much if not less resources than Ironmace.

crystal veldt
main oasis
#

Equally mid take, just because you got a minor nerf on whats clearly your main does not mean you need to take it out on rogue, not that rogue doesn't need a damage nerf, but don't make another class more stale to make you feel better about your fav getting balanced back to where every other class is

crystal veldt
#

This is a discussion channel lmao gtfo

past pumice
# crystal veldt That's works but I feel like the game isn't nearly big enough for that yet

When Dark and Darker returns to Steam, the playercount will spike again. If they want to avoid the common issue with loot extraction pvps and playercount, they can't have a fixed wipe schedule. It just doesn't work, you lose players' interest super quickly that way. If they want to broaden their playerbase and have a game which supports itself long-term, they need to allow the community to customize the game for themselves.

late comet
queen knot
#

le shrug emote moment

main oasis
queen knot
#

With no disrespect that seems like a personal problem champion, its a discussion channel. The people gonna discuss.

stuck perch
unreal crystal
#

Bring back the 3 player ruins map mode while still keeping in a duos option for other people who dont have others to play with

past pumice
# main oasis Nah I think it'll be fine imo, I really don't think every game needs or even ben...

What about people who want a weekly wipe cycle? Or those who have a problem with the balance changes? How about that inconsistent server performance, or cheaters/hackers, people complaining about not enough content, gear disparity, the list goes on and on... all of those issues get fixed with community run servers. Why should Ironmace waste resources addressing these issues individually when they can just have the community do it for them?

Mind you, the official server can still have universal inventory and I'd imagine that's how you'd earn points for cosmetics and compete for leaderboards.

subtle finch
#

It they limited normal crypts to blue gear max for queuing, I would have no issue with that, it might even improve the market for well rolled greens

unique locust
main oasis
#

Rust to my knowledge does not do balance changes on community severs, and people who want weekly wipes should go to rust which is well built for it, content will continue as it does already, but rust runs on a full sized countinually running server system, dark and darker runs on a matchmaking system on a timer with already limited or slow matchmaking for higher end content, this sounds neither directly applicable or especially fun, at least not without significant changes to your argument for implmentation, as for server performance, the devs need some slack, they are still stuck in a legal battle with nexon and trying their best to get the game on it's feet, it won't be perfect for a while, and is already doing alot better than other early access experiences I've had to deal with

shy junco
hoary notch
# elfin vigil lol did he delete his msg ?

He did lol. He made a claim about the first and second playtest on steam, then used put a picture that would "prove" his point. However, the link showed the picture was from February 2023, meaning he was lying lol

past pumice
#

I don't know, I'd suggest community-run spaces for just about any multiplayer video game on the market. Regardless of how good a gaming company is (and Ironmace scores high on that list for me personally), they're not gonna be able to satisfy their entire playerbase. It's just not possible. Giving consumers the most freedom in how they experience your game is the best thing you could do. And it demonstrably improves a game's life. There's no Ls to be had here and it's worth the hard work to implement it.

scenic aurora
#

make it so when i DC i don't have to relaunch the game twice in order to reconnect, ty

eager ridge
#

Game starting to get dry asFFF ad more shit asappp, More progression more maps more weapons

main oasis
#

I think community servers go crazy hard in almost any game, but I just really can't see it for a game like this where inventory and accomplishments are universal to split up that system and with it the playerbase

eager ridge
main oasis
#

Lol did I?

fallen umbra
soft acorn
rose orbit
#

Need a starter zone that is only 5-10 and lower so you can learn and get some money but nothing great. Once you reach lvl 10 you can't queue in.

#

Gives people incentive to keep playing after 10. At this point vs lvl 20 and only being lvl 1 is not fun for a newer player. I can see a lot of player base that would love the chance to get some escapes before having to vs the extra sweaty players with 10k kits and lvl 20...

frozen sentinel
#

Devs need to hammer bow dmg please before you kill this game

sturdy scroll
#

Perma ban these fkn teaming pieces of sh.it in goblin caves. 3 games back to back having to fight teams of 3-4 ppl working together in whats supposed to be fkn solo play

soft acorn
#

If rogues can attack straight away after leaving invisibility. Please let warlocks use their Phantomize skill instant then. There is no time to react when rogue is coming out from nowhere. thanks

Or just remove rogue class from the game

subtle summit
#

~19ish days and counting lol

soft acorn
#

full geared rogue with weapon + armor -10 having 300 movement speed.
Naked warlock with starting boots has 298 movement speed. Its so f*** dumb. PLease remove rogues from the game there is nothing to do against this rat class who is oneshotting everyone while having 100 armor

uneven vessel
#

you should make picking up smaller items easier.. like necklaces and rings are very hard to pick up when they are spawned out of pots. at the very least necklaces should have the interiour space count as the interact point

crystal veldt
scarlet temple
#

LEMME BUY BOMBS I WANNA BLOW EVERYTHING UP

velvet berry
#

nerf invisibility and invisibility based ablitiies rogue hide lasts way too long with combination of ambush personally allow rogues to have the damage but reduce how long they can be in stealth

cobalt void
#

can we have the ability to rotate items in our inventory's?

rose orbit
#

Game is just starter player unfriendly at this point. I can't get any new people to stay playing.... So rough as I want to get people I know into it but.....

velvet berry
arctic lagoon
#

ohhhh my god, why can axes just keep swinging after i block it

fiery sapphire
#

add a Warsaw server. As a Pole, I experience lag when playing on the closest server, which is Frankfurt

scarlet creek
scarlet creek
#

A double axe has 5 impact power by default, but with crush it goes to 6 and defeats a heater shield, and lets u break regular chests and doors

fiery sapphire
arctic lagoon
#

a naked, should not be able to kill me in 3 seconds while im in ALL COBALT

cerulean spruce
#

So not sure if this is possible but would it be obtainable, if when you are in goblin caves and you are around another player for extended amount of time. Without doing damage you get a debuff. That say makes you do 15% less damage this would do two things. Would boost teaming and also sway teaming in goblin caves. Cause it’s double edged sword for everyone. On one side you and your teammate will do less damage to one another and enemies, but you can drop the buff off each other by hitting one another. Then on the other solo players could have slight edge in a suppose to be solo Environment. This would also make for interesting fights who would agree?

drowsy grotto
#

'Parries' should go down upon taking damage, it's stupid how you can sneak up on a guy and he's looking the complete other direction when he parries your attack.
The parry itself shouldn't be affected too harshly due to the parry usually happening before the hit.

abstract swallow
#

that would make it near impossible to parry-punish thrusting weapons

drowsy grotto
#

Then make thrusting attacks stop when parried
There shouldn't be any strong lances or anything so it wouldn't be an issue I don't think

warm matrix
#

what do you think of: a named unique stiletto with the passive: after a takedown reset your hide ability?^^

drowsy grotto
#

Just make it so it activates invisibility, it'd still give the buffs and you could chain off of it

#

(buffs being ambush and shadow runner or whatevs its called)

wooden summit
#

Any idea if they're planning on US Central servers?

celest scarab
#

Are the drop rates vastly worse than some of the prior playtests? Trying to hop into trios with some friends on new characters, only to clear 4-5 rooms and find maybe 1 green item (which probably can't be used), and then dying to a full blue team with lvl 20 characters is honestly terrible.

Can completely understand that some amount of people really enjoy the grind and don't want loot to be gained too easily. However, DnD doesn't seem fun to casually play at all right now, which to me seems pretty bad since that is what I liked most about DnD in the past.

light nexus
#

What about if rouges could 2-hand a secondary melee, such as the hatchet ?

scarlet creek
# celest scarab Are the drop rates vastly worse than some of the prior playtests? Trying to hop ...

I suggest buying the grey gear that will give you a small, but significant boost in the beginning. Like Loose Trousers for +1 agility from Tailor. Any boots from Leathersmith as well as leather gloves or riveted gloves. And, if you're a fighter, plate boots for +1 strength from armorer and maybe a heater shield if it's in stock. Also, look for good deals on nice weapons in weaponsmith. Also, always buy 3 potions and 3 bandages from Alchemist and Surgeon if u want, they restock every 30 mins so it's good to stock up on them.

#

I wanna see a polearm mastery skill for Barbarian and maybe a viking shield to go with the sword. Some sword perks and shield perks would be nice too. FOR SPARTA! Throws Spear and switches to Viking Sword and Shield

midnight timber
#

Please nurf Wizards, magic is so over powered in PVP in this game

celest scarab
# scarlet creek I suggest buying the grey gear that will give you a small, but significant boost...

I appreciate the advice, but this kind of embodies the point I am making. Requiring saved up money to buy feeble upgrades from vendors in order to go into a base raid and find little to no gear is not a fun gameplay loop.

Immediately getting back into a game, focusing on clearing out some mob rooms to loot for part of a base kit, and having it be viable to fight other groups that aren't crazily geared is a fun loop. It is what most people I played with enjoyed in past playtests.

scarlet creek
# celest scarab I appreciate the advice, but this kind of embodies the point I am making. Requir...

Most of the gear is cheap. If you run goblin caves and get 50g from a run u can buy the trousers and gloves for 12 or 13 gold. A grey weapon is 6-13 gold depending on what you buy. Lastly, potions are 6 gold each and bandages are 5 gold each and you might find some of those in your matches. With boots being 5 gold as well, that's about 50 gold and will increase your chance of surviving your next match.

jade jewel
#

greys and whites with a couple stats and a couple pots / bandies isn't going to level the playing field with a lobby full of blue/purps

scarlet creek
#

As a barbarian, I just buy agility gloves and loose trousers and buy a better weapon with potions and I'm good to go. I usually avoid blue/purple people. And if they chase me I'm gonna make it very annoying, probably yell at them too.

#

Throw any bottles or oil lanterns I've found. Throw any axes I have. And, if all else fails, for 6 seconds I can have over 200hp and maybe out DPS them if I'm lucky. If they're a fighter it's over if I don't have reckless strike and they have a lot of physical damage resistance.

#

But, it's not like they get much from my body, and the amount of times a rouge comes by and takes them out after killing me...mmmm so nice to see.

#

I recently had a rouge take me out and then another rouge scared him and he ran into an axe trap and died XD. Sometimes staying after you die and watching is hilarious.

jovial swan
abstract swallow
# jade jewel greys and whites with a couple stats and a couple pots / bandies isn't going to ...

it's not meant to be a level playing field
rarity scaling/stat stacking just needs better systems so that different levels of gear can meaningfully interact with eachother
a pair of boots, gloves, and a purple houndskul should not have more AR than an entire shop-bought white plate set for starters

but given the fact that they haven't touched AR against since the hotfix nerf to hardcap AR gains and nerfed a full point off %PDR, they're probably just gonna completely change the armor scaling system instead of just a squish like weapons got

rich cypress
#

they need to add gear score unless new players wont play the game

scarlet creek
#

I think that weapons scale too much compared to armor.

rich cypress
jade jewel
#

"it's not meant to be a level playfield" I'm not sure were this is stated or said by the devs, but anyways that will kill the game, if they want the game to be successful and appeal to the masses and not the sweats they need to do something

olive socket
#

Tranq for bard should heal normal heal on rest maybe like 10 over 30 seconds we need a second class to heal lost health and this way it keeps the game play slow but we have a way to heal lost health but slowly

abstract swallow
# jade jewel "it's not meant to be a level playfield" I'm not sure were this is stated or sai...

mixed gear levels is literally the intended main gamemode, with different parties starting at the same point and descending deeper, into more dangerous but rewarding content, with an opt-in high roller mode that accelerated the process but with an ante to establish a higher base level of risk

if anything is going to kill the game, it's pandering to the entitled battle royale audience with more of these god-awful 1-floor maps that have gimmick party sizes the game isn't balanced around

valid atlas
#

gimme another warlock spell

abstract swallow
rich cypress
abstract swallow
kind lance
#

PLEASE FOR THE LOVE OF GOD GIVE A GEAR CAP FOR NORMAL DUNGEONS IM TIRED OF RUNNING INTO PEOPLE WITH FULL PURPLE WHEN I HAVE NOTHING, please make it too where only blues are allowed too be brought in to normal dungeons, allow us too still find purple or better but these people running thru normal lobbies that are meant for ante up is really going too ruin the game

south topaz
kind lance
#

im saying make it too where ante up is where people bring in the good gear, your still able too find purple in normal dungeons but cant bring it in with you, the people coming in fully kitted out makes the game not enjoyable plus there killing people with grey or green so they are not getting anything benifical, its legit just making it too where they run thru lobbies, was in a normal solo goblin cave just too be ran down by a full ruby silver fighter with damage reduction kit, nobody in that lobby had anything good and it makes the game awful, it wouldnt mess up econmy, makes it too where people actually play ante up

craggy gazelle
#

Revert Hatchet. 🪓 BarbStare

gloomy dew
#

Having barbarian be so slow that even if they're literally touching someone while they swing a felling axe and missing because the enemy is just running away is incredibly stupid.

I took my helmet and pants off, used the ability to gain 15% extra movement speed and waited until I was touching an enemy cleric to swing my axe and as soon as I got slowed down because I readied my weapon the cleric sped off.

Barbarian is way too slow

scarlet creek
south topaz
south topaz
kind lance
#

If I find purple in the dungeon I bring it out and build out a kit for high roller, it’s just anoying watching a lobster run thru a normal dungeon and he’s legit getting no gear not grabbing anything and just blood thirsty, it’s ridiculous

blissful elk
knotty berry
#

Reduce arrow damage across the board, but give rangers a magic arrow so they can deal with plate. They do way too much to leather/cloth atm.

south topaz
exotic parrot
lone spire
south topaz
lone spire
blissful elk
exotic parrot
south topaz
lone spire
#

Best solution I can think of is to circulate item through active match before it becomes tradable again. Right now buying any good statted jewelry is almost impossible because there's 20 people sitting at all times looking to snatch them up, only 3-4 of them are actual players.

blissful elk
exotic parrot
exotic parrot
south topaz
# lone spire 4h is not gonna help, they spend 10 hours selling items for 1 key they bought fo...

If they have the patient to waste 10 hours sitting in the same screen just to scalpe 1000g then good for them.

You know irl that no matter how hard you try to stop scalpers they will still manages to scalpe in some way?

Maybe it's time to let player know that full green + a blue weapon is enough to survive 95% of non-boss fighting situations, and that only cost at most 500g instead of wasting 2-5k on a single piece of legend just to shelf them as a "trophy" when you have >70% chance to get one as a bard in inferno 1 HR, Without fighting a single boss?

blissful elk
exotic parrot
blissful elk
#

And if your buddy is not a teamplayer then maybe he's destiny is toplay solo goblins forever

#

Like Im not trying here to defend the game or atack you but trying to make point.
You play as team and tries at least something more than running into enemies up head or you choose silly 4fun gameplay .
Either of those is bad. But as said ealier, usually is not a game issue but the way how people approach the game.

exotic parrot
south topaz
blissful elk
south topaz
exotic parrot
blissful elk
south topaz
blissful elk
exotic parrot
blissful elk
exotic parrot
blissful elk
#

Dont wanna sound rude but in your situation its sounds like its not the game issue but the skill issue.

#

And like what. Lets say your whole team is alive and you extract. Each of you will bring at least 100-150+ gold . Get items from market from others. Is that simple.

exotic parrot
blissful elk
#

I would say even that Im bad in this game but Im trying approach game from many angles instead of just running into enemies.
Remember when you and your teammate's run grey/white items you dont have much to lose, can go all in and when you meet enemy team in blue's, they have much more to lose, 'gear fear' is hitting them, usually people dont respect people in basic gear and all of that is in your advantage.

#

Play smart not 'hard' 🤙

empty trail
storm blade
#

Fix the teaming issue in GC

celest scarab
# blissful elk I would say even that Im bad in this game but Im trying approach game from many ...

The entire gear drop rate was already much better in one of the early playtests, and it was a lot of fun. Slogging over getting basic green items isn't a fun casual gameplay loop.

You can suggest all the strategies you want, in most raids 1/2, or less, of the lobby will get out. For casual players with no game experience, they will very rarely extract under these conditions. Especially when a substantial portion of the pop is heavily committed to the game. This means playing the game starting with no items at all needs to be fun somehow. If people cannot even find green items for their class after clearing 4 medium to large NPC rooms, getting constantly smashed by geared veterans will immediately result in most people dropping the game. It is one thing to play at a skill disadvantage, it is another to have a massive set of stats also in the way.

Yes, many veteran players will be able to perform with even basic gear, good for them. That will not be the case for most people, so if the goal is for the game to have a healthy pop then maybe the basic lobby should be a bit more focused on new player gameplay loop.

south topaz
scarlet creek
#

Suggestion: Make a Silver Hoard on Ruins for Rusty Key, has a high chance of dropping silver coins and a very low chance of dropping gold and items.

#

A whole inventory of 30 stacks of silver coins would be 500 gold.

south topaz
celest scarab
scarlet creek
scarlet creek
#

I have too much gold, gotta condense it down

blissful elk
# celest scarab The entire gear drop rate was already much better in one of the early playtests,...

I see your point. Looking from this angle gearing/playing for those players might be quite annoying, i get it.

But is normal in all pvp/hardcore pvp. You shouldn't expect to win, when you're new into any game.
Of course maybe grey/trash items shouldnt even appear from better foes or chest or maybe there's should be more all class items soo people can easier gear from nothing but still if you joining any PvP game and expect winning just because then its not good PvP game.

#

There's fun even in losing when you learn something from it.

crystal veldt
celest scarab
#

Well winning wasn't the problem. It just wasn't fun, like at all.

We died in almost all of those raids and had what felt like 2-3 fun fights. There is certainly a lot higher concentration of better players on, but in many cases that didn't seem like the unfun part. It was the general lack of any loot and the futility of trying to actually engage moderately geared groups.

celest scarab
crystal veldt
celest scarab
crystal veldt
#

The problem with simply buffing gear drop rates is that all the gear is just going to end up in the hands of the good players because guess what they're better than you and will kill you even if you have blues and they have greys

celest scarab
#

Sure, but I don't even mind running into the guys with like 1000 hours at some points. Though I would think it is completely uninteresting for truly new players. I don't expect to see many of them as long as options like high-roller are properly incentivized.

crystal veldt
#

So instead of being greys vs blues it'll be blues vs legendaries

blissful elk
crystal veldt
blissful elk
exotic parrot
crystal veldt
celest scarab
#

Ya and that is fine, but if base green gear that is viable against blue/purple is easy to get then it doesn't matter as much. As long as I can find a green weapon and some armor then killing some geared people might happen.

If it takes 2-3 successful extracts to get 1 set of green gear, new players are heavily punished for those losses because the gap between gray and blue/purple is immense.

exotic parrot
crystal veldt
exotic parrot
#

Just like finding a blue with literally no enchantment, fun.

exotic parrot
neon kettle
#

I really don't understand the need for a week of owning the game before being allowed to trade. I already had to buy the game and now I have to wait a week to get full functionality; I don't even know where to begin with expressing my dissatisfaction with this decision.. I guess I just don't play for a week since I basically can't keep up with any one else with out being able to trade and I can't hope to get half the stuff needed to make my class viable without getting extremely lucky in the shops or loot drops since 90% of what drops is for completely different classes.

neon kettle
crystal veldt
exotic parrot
# blissful elk Wouldn't say soo.

You can disagree but it's much easier fighting a team in all legendaries as a team of all bue than it is to fight a team of all blue as all grey.

neon kettle
blissful elk
#

Maybe to fix that issue for new players, chest or mobs should have more BASIC items(white one's) and leave a drop of better items as is it.
Soo chest would have lets say 1-4 white items and then maybe some better item. Then maybe them issue of new players would be fixed.

This way you will not overflow game with medium items and let new players to get any gear at all.

neon kettle
#

I really don't understand how postponing having to ban bot accounts 1 week down the line makes any difference at all.

blissful elk
celest scarab
exotic parrot
blissful elk
celest scarab
neon kettle
exotic parrot
celest scarab
#

Ya the class expansion certainly had a bad effect on it.

neon kettle
#

They need some sort of weighting system that makes items for your class more likely to drop for you.

blissful elk
blissful elk
neon kettle
#

Maybe also a separate weighting system which gives you a chance to have an item type drop that is an upgrade to what you currently have, so if I hit the upgrade % then it will pick a random gear slot to drop an upgrade for; so if it chose my weapon and I'm using a grey falchion I'd get a white one, if I have a white one I'd get green, etc.

#

small chance and up to a capped rarity of course so you don't just end up getting epics and legendaries all the time once you have good enough gear

blissful elk
# neon kettle Maybe also a separate weighting system which gives you a chance to have an item ...

Cool idea but with system like that you can easly abuse.
What if before opening those chest i will have only 1 item on me?
Also lets say you playing as team of 3 . Lets say u have Rogue, Cleric and Fighter.
Rogue and fighter have already gear and cleric in your team need ubgrade. With your system you gonna force healer/support class to open all chest of these chest to get ubgrades. Class what doing it really slow and 'bad' compare to lets say this Rogue in your team. Soo instead of using your Rogue as a advantage and let him do his job in opening chest , you will waste TONS of time waiting on 'slower' class. What can be even more annoying.
Another thing is with chest what are locked.
Lets say one guy in your team always open chest cause he's doing it fast /have skill for it or is just good in these 'mini game' during opening.
With your idea you will force again someone to just do it for ubgrade and slow down whole gameplay of those teams.

neon kettle
#

and if you have nothing in the gear slot then you would just get a grey associated with that slot so it's not beneficial to just run around with a single item to try and get that item type to drop as an upgrade

#

there's always ways to code it so it's not abused, if it can be abused then you just coded it wrong

blissful elk
#

Okey, leave coding apart. Lets say its coded properly. What about these other issues?

neon kettle
#

I don't see any issues, if it's a say 5% chance to replace a drop you would normally get with an upgrade instead then it really doesn't affect the chances of you getting other items instead the other 95% of the time

blissful elk
neon kettle
#

I guess, but you could make it so it drops an upgrade for a member of your team then.

#

And if you're still worried about rogues getting overgeared by comparison to others because they can loot faster then that's a different issue entirely.

glad coral
#

Start accepting medal clips of people in teaming on solos in goblin cave

granite plinth
#

Can u make normal dungeons, at least solo ones inaccessible to ppl with purple + gear ?

#

Or at least make some kind of mmr system, this shit sucks hard

granite moon
fair oasis
#

Please let rogues break wooden boxes with a knife or torch at least, thank you <3

fossil turtle
#

I think auction house is a must. Gearing up through trading post every time takes much longer than playing the game and it's a real pain. A lot of times that's the only reason I stop playing after dying

ripe turtle
#

Class specific quests for unique unlocks like lore, skins, different default loadouts etc?

half trench
#

Portal priority

When a portal is opened the person whos touching it as its doing that should go through rather then it seeming to be a 50/50 on who gets to go in

lone crescent
half trench
# lone crescent if you stay in front of the portal they can't steal it

Well yeah but its moreso about when two people are touching the portal at once as the animation for it to open starts, its a 50/50 for who gets through

I think the person who comes into contact with the animation first should be guaranteed to go through (unless they die before ofc)

lone crescent
#

as i said before if you open it and you are sticking to the portal no one can steal it

scarlet creek
glacial sphinx
vernal hedge
scarlet creek
vernal hedge
glacial sphinx
scarlet creek
#

But, it's just an idea. I do wonder what they plan on doing.

granite plinth
#

fix bard ty

sonic grove
#

Cleanse should remove Curse of Pain

prisma salmon
granite plinth
dense marlin
vernal hedge
# prisma salmon any thoughts on this approach to items? https://darkanddarker.featureupvote.com/...

while an okay suggestion this will just create a bigger gap in gearing, has now the people running high roller or hell with bards have a waay larger influx of good gear than your average players that only plays normal and was able to still get a good set of gear with greens before, now he is forced into well roller purples and legendaries.
also locking +3 behind legendary and unique is too much, if anything make it epic aswell

granite plinth
#

@dense marlin bard gamers 100% smell the paper after they wipe

pearl dome
burnt oracle
#

Plx red portal on 2v2 / new bosses , literally more balanced 2x2 at all

ornate mulch
heady vale
glacial sphinx
prisma salmon
vernal hedge
# glacial sphinx You cant have broken things in the game countered by one specific class or skill...

I disagreed with his suggestion but also disagreed with your explanation, not every class needs a counter to everything or the game becomes boring, characters having up and downsides is what gives them identity.
Second to that is that the game isn't balanced around solo's, it's balanced around trios so you will always have problems with certains classes feeling worse for solo/duo
and if has a trio you decide to do something different, thats on you to play to that style and deal with it's up and downsides

#

good example for this is the trio I generally run, rogue-barb-mage, we have a fuck ton of burst damage but we can super easily get countered by range and good positioning from a team with cleric, but if we are forced to fight 2 teams or get pushed instantly due to our poor positioning it on us for having played incorretly, not the buffed barb's fault for pushing us

glacial sphinx
#

Dont think everyone should have a counter to everything, I just think things should be balanced in the absence of a counter. They can be fairly strong but not completely dominant. Then having the counter makes it easier, but not having it doesnt make it impossible. And I think solo being enjoyable is very important because thats how a lot (perhaps most even) of people play.

real trellis
#

Make it so that bows automatically cancel your shot if you hold it for too long. On survival bows this could be 10s, for recurve 8s, and for longbow 5-6s. Bow draw strength is no joke and it's very hard to hold a proper bow in a pulled back position for a long time.

#

Alternatively start having aim jitter after those times to throw off your shot unless you cancel it and start over

granite plinth
#

add monk

fathom bolt
#

Revert haste/invisibility nerf, reduce duration massively when casted on other players

worn gazelle
fleet coral
# fossil turtle I think auction house is a must. Gearing up through trading post every time take...

"Oh BuT DuDe YoU cAn JuSt UsE tHe SoRt OpTiOn BrO!" If you want to get this game organized and provide a quality of life upgrade for those of us who enjoy taking portals and getting loot, then show your support please. We are above 600 votes now!

🇦 🇩 🇩 ❤️ 🇦 🇺 🇨 🇹 🇮 🇴 🇳 ❤️ 🇭 🇴 🇺 🇸 🇪
https://darkanddarker.featureupvote.com/suggestions/472063/auction-house

fossil turtle
warm matrix
granite plinth
#

Make rogue invis infinite amount

rotund violet
#

Do you think rangers should be able to hold arrows drawn for unlimited amount of time?

tiny star
#

HOW TO NERF A ROGUE IDEA: make stealth 2 or 3 times use and regenetable by siting/campfire. Imagine infinite second wind on a fighter, it would be utterly broken. Make stealth a finite resource like every other class has

split pike
real trellis
#

I'm not suggesting it because it's realistic I'm suggesting it because bows, and thereby rangers, need nerfing

cerulean pollen
rotund violet
opaque schooner
proven wedge
#

Achilles Strike's Slow debuff increased from  -10% -> -30% movespeed. Remove this stupidly strong buff !

real trellis
#

Also lower movespeed means you will take fewer steps during the duration which means you'll take even less damage from the skill

#

Though you will have a harder time escaping lol

proven wedge
cerulean pollen
# rotund violet https://darkanddarker.featureupvote.com/suggestions/491287/ranger-shouldnt-be-ab...

pretty good suggestion, most classes have some kind of negative in that regard but rangers are exempt from that

wizards and clerics can hold spells for an unlimited amount of time, but they're already some of the slowest classes in the game and are even slower while casting + very loud and its obvious whats coming

ranger bow is permanently silent after the initial arrow draw but thats quiet and has a small audio radius, and they're on a higher agility class and have pretty good movespeed + movespeed while aiming through a perk so they dont really have anything holding them back as a counterbalance

real trellis
proven wedge
real trellis
#

Old version if you got clipped with a francesca to the back while running away you took huge dmg then died if you kept running. New version there is at least a chance of surviving if you're far enough away from the barb when he throws the axe

light junco
#

it was 100% a nerf

real trellis
#

And if you are forced to turn and fight at least you will have more health with which to do so with the new version

#

Again, if they didn't increase the slow the skill would be literally worthless.

proven wedge
real trellis
visual lily
#

It's a PVP game. Can we put ilvl caps to queues? I'm tired of getting rolled solo by a fully epic geared guy in Goblin Caves when he should be in high roller. Make it so that you can't queue into normal games if you exceed a certain >ilvl. It's not a skill issue at this point.

real trellis
#

Also rangers with longbows slow you for 35% move speed for 1.5s and they can spam that way more than barb can spam Achilles lmao

stuck perch
keen cloud
#

Thoughts on having a high roller duo map? I find it hard to fight even 1 person down when people have equally good gear

wide lagoon
#

game needs more randomization to enemy spawn and map layout

meager jasper
#

Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.
Okay. I've hated this in all the other games like it I've played. This seriously ends my desire to play the game. What are other people's thoughts on this?

#

The way I see it though, the lack of matchmaking is a huge benefit to the game. You're never forced to match with sweats, you're put in a truly unfiltered average of mostly gearless players. This is level-based rather than gear based but it still isn't where I want the game to go.

quartz pasture
eternal patrol
#

How does this sound for an idea. In an effort to create more skill variety in Rangers that goes beyond "just pick rations + triple shot" why don't we make bear traps a skill that is limited to 2 uses? That way you either have heals and traps, or you have triple shot and traps. Or you just forgo traps entirely.

meager jasper
vernal hedge
south topaz
# meager jasper > Characters lvl 14 and under will be placed in a seperate matching pool. If any...

Some kind of matchmaking is a must, But it should never be dead set and hardline cutoffs.
Everything is a balances, and this game manages to fling between having no matchmaking protection at all to a greenhouse protection.

It should be a Level/Gearscore based Probability matchmaking, where each tier of item reduces matchmaking chance by 5%, along with Level determinding how likely you got match by 1-25%.
All we want is to see less of these excessive level/gear differences happen, not outright impossible to see them.

IF they want, copy this formula:
Gearscore = SUM(2^geartier) * level^2
Matchmake Probability = TEAM.SUM(Gearscore)/ServerAverageGearscore (If Result > 1 then 1/Result)
If Matchmake = fails Matchmake Probability *= 4 Else join.

hybrid shoal
#

hey uuh might be a stupid very specific idea, but can we get a different colored swarm for the minimap? It's hard for me to tell where the zone is because of colorblindness

meager jasper
#

It should be a Level/Gearscore based Probability matchmaking, where each tier of item reduces matchmaking chance by 5%, along with Level determinding how likely you got match by 1-25%.
If this happens I won't play the game anymore, period. The last thing I want is to be punished for using gear.

calm prairie
#

i think these matchmaking changes wouldnt seem so bad if the maps werent still split up into 3-4 different game modes already. the q's feel very split rn, hopefully soon they can integrate all the maps into what the game is supposed to be

south topaz
meager jasper
#

I think a small minority of people are complaining about matchmaking not realizing how much it's killed games like starsiege, and the devs need to sac up and tell them to fuck off.

chilly oasis
#

Buffs have needed constant tweaking since steam-demo. The problem is not that individual buffs are good, and I think people even like the idea of playing pure support. Some people play white mage. The problem is that there is no answer to buff meta.
Solution: Anti-magic effects
I feel like the warlock is still in a weak place, and while it has good PvE, but it steps on the toes of wizard if it becomes a blaster caster, but doesn't have a role otherwise. Making him a strong counter to magic, and buff meta is a great way of giving him a niche.

I propose new spells.

Cleanse should be a VERY wide aoe, twice the radius of spells like it, remove all buffs and debuffs, to allow him to purge an entire team. as the slowest but most melee oriented of the main casters, he needs to actually get somewhat close, and all he stands to lose personally are prot, wep damage. It gives him an answer to teams that roll bard without having to gut that class completely.

FOR WIZARD: Dispel Magic is a level two, medium to long range, hitscan spell. Able to hit someone halfway through a large crypt module, because buffed characters are faster, and a check that only works in zap range isn't practical. All positive and negative magic effects are removed. It can be cast on self, and miscasting is the risk you take doing it with tons of buffs applied. The spell is very fast, even for a second level spell, to help it hit the faster targets with lots of speed buffing.

FOR WARLOCK: Create a spell that does damage, and either steals all active positive buffs, or removes them, dealing damage scaling on the number of buffs. Giving warlock a spell like this allows him to check bard in a fun way, because now bard has a pressing reason other than INTENSE NUMBER TWEAKING to take out weapons, and fight. STEALING buffs is fun, and encourages aggressive play, while giving warlock a niche after existing in limbo for months.

keen cloud
vernal hedge
meager jasper
quartz pasture
south topaz
quartz pasture
meager jasper
calm prairie
#

well a lot of people here played in previous playtests when the playerbase was much worse, giving them an easier environment to learn the game in

vernal hedge
meager jasper
#

Matchmaking will fundamentally break the loop of this game from being about gaining gear, to gaming the meta of matchmaking lobbies.

keen cloud
meager jasper
vernal hedge
meager jasper
#

You lose in this game because the enemy has better gear than you, most of the time. Not because of skill. And everything is balanced around that. I do not want this game to become about sweaty skill. I want it to be about gathering loot that makes you feel powerful, like it is now.

eternal patrol
quartz pasture
chilly oasis
quartz pasture
#

"I want to be able to stomp with gear regardless of skill" is "I want to go seal clubbing and matchmaking prevents this"

soft acorn
#

https://streamable.com/pskngp

playing warlock vs any class in the game ...
Its so stupid that phantomize gives only 10% movement speed while all the other spells sprint, etc gives 15+

Outplayed by ranger who missed 20 arrows but hit one for 90% hp when I was at 115hp

keen cloud
vernal hedge
chilly oasis
south topaz
meager jasper
#

Wow people's inability to read is amazing. Automatically assuming I'm geared rather than a player of trash classes like warlock and wizard. And I didn't say it was impossible to beat someone over your gear amount, but it certainly does make a huge difference.

calm prairie
#

gear should matter but skill should be more important, this is a basic thing many mmos with pvp have already figured out, even if theyre shit at balancing it most of the time

quartz pasture
meager jasper
calm prairie
#

who the fuck plays starsige

chilly oasis
vernal hedge
meager jasper
quartz pasture
vocal fossil
#

Yea fuck people who goes full blue/purple in normal goblin cave like wtf

true zenith
#

he anyone know when ruins gold hoard is coming back or if there is any new purpose to rusty keys

chilly oasis
meager jasper
ivory rapids
#

Well, just read the notes. They are on the right track but id still like to see more improvement

subtle summit
vocal fossil
#

Nah should just move onto hr and not waste their and everyones time

meager jasper
#

And people like you are idiots if you can't figure that out. You're not supposed to beat someone in all blues, and they're supposed to be there. It adds to the tension of the game, and it adds to the enjoyment of when you get gear.

vernal hedge
marsh junco
#

I don’t Like the 15+ matchmaking

south topaz
meager jasper
chilly oasis
meager jasper
calm prairie
#

"youre not supposed to beat someone in all blues" now we can see what skill level this guy plays at lmao