#suggestion-discussion
1 messages · Page 201 of 1
That's why you also de-incentivize players from running the normal queue by limiting the gear they can find or mine there. While they can still farm gold, if it costs them a huge amount to get back into the big leagues and those leagues are much more profitable few players will come back while keeping the possibility of encountering players with that level of gear as was the original concept of the game.
Or you could just prevent it outright so you fix both problems at once.
By creating more problems inherent with a match making queue, removing what makes a extraction looter game unique and creating an exploitable system that will let the very same people you're trying to remove from new player prey on them much more consistently?
Not to mention that system will also prevent those random moments when a lower gear player outwits or outplays a better geared player and can remember that achievement with pride.
I'd rather go against someone I can consistently best with skill rather than get ran through by someone with such better gear than me that even if I outplay the absolute hell out of them I still lose.
If you want a fair fight go play a game that starts you on even footing and not one that lets you bring in gear and supplies into every match.
These things has been explained to you numerous times over the last few weeks, by both myself and others.
you guys should stream a 1v1 on gob caves
I don't want a fair fight. I want a fight I can actually utilize skill to overcome. Big difference there. Can it happen right now? Sure. Once in a blue moon.
https://darkanddarker.featureupvote.com/suggestions/488817/weapon-on-weapon-collision Go vote if you agree! help the skill cap!
@fallen umbra will u 1v1 ghost on gob caves?
@stuck perch i think hes scared to fight u
Did you mean to tag me? I'm down to 1v1 anyone.
Most fights you can over come with enough skill. However the wider the gear gap the more you need to compensate in skill or cunning. If you can't at least learn something from a fight then some introspection would do you some good.
ya u vs ghost gob caves
This is a blatant lie.
I'd probably get wrecked. I'm not great at pvp, I tend to take more of a support role.
If you are outgeared by 4 tiers on every piece of gear, the chance that you will legitimately win in a 1v1 on even terms against that player is extremely, EXTREMELY low.
You've been shown at least one video of some guy in purple loosing to a grey kit warlock.
Even terms meaning no set up, face to face, no player gets the jump, etc...
Parry mechanics still exist.
That's a MR problem, not a gear problem. MR doesn't exist anywhere enough, and it's been a known problem that devs have already addressed. Hence why the Wizard is now in the dirt.
Wizard is in the dirt because the devs apparently hate the idea of a wizard supporting other classes.
ehh but it sucks go vote i think it will help the games skill cap and reward players for learning attack pattrens https://darkanddarker.featureupvote.com/suggestions/488817/weapon-on-weapon-collision
Wizard is in the dirt because devs have brains and know that buffballing is killing their game.
Then let them add counters to so called buff balling. or we'll either never get playable support character or we'll repeat this with every support character that gets released.
I never said to not do this. I just said that not every class should have a counter to every other class.
Class identities need to exist. If every class can do the same things, that goes out the door.
You don't need every class to have a counter. In a party of 3, the chances that at least one of you either has a counter to a strong meta is high unless you're bringing something stronger to the table. If counters are common, players are likely to adapt and take other options until the meta stabilizes.
With proper balancing, there wouldn't even be a meta. Everything would be viable in all situations and the game would be more based on skill rather than gear and buffs.
This is an impossible pipe dream in every game
Talk to the 3600 MMR Hunt players who use Winfields and not Mosins.
If you balance the buffs in such a way that they don't matter, then there's no point in using them. The same thing can be said about gear, if gear doesn't matter than there's no reason to get gear aside from cosmetics.
This is a looter extraction game, it can not be solely skill based.
Buffs can matter, but they can't be so overbearing that they are the sole determining factor in who wins a fight 100% of the time regardless of the enemy team composition if they're similarly geared.
They're not and if they are they can be dispelled.
Tell me you've never played against meta comps without telling me you've never played against meta comps.
Upvote to give bards a wearable crafted head item https://darkanddarker.featureupvote.com/suggestions/490796/bard-needs-a-crafted-head-piece
I get the impression you're a prime example of the Dunning-Kruger effect and you get mad when things don't go your way.
The more balanced a game gets, the more generic and simple it gets. While I agree with you skill should be a large factor, you're looking at the wrong game. This is a PvEvP dungeon crawling simulator with gear, trait/skill builds, soon to be passive trees, unique items that add passive effects, and maps that are designed in lopsided ways for different classes.
To make a fun game, you must also have things that are lopsidedly powerful. Not gamebreakingly OP, but stuff that doesn't devolve the game down to a tick-tac-toe of gameplay.
With a game half as complex as this, perfect balance is impossible.
All I know (from a casual perspective) is I quit coming home from a long day at work and wanting to play dark and darker because I know 9 runs out of 10 I’m getting stomped by some sweats sitting in last zone sweeping the lobby till the final second of swarm when they jump in their red portal and dip and I go to spectate them— damn near every time it’s geared to the gills. Just disheartening to casual player like myself and makes me just not wanna play the game anymore.. I know, I know.. I need to git gud.
Well said.
I get this, I've faced similar teams and I try to learn from them, both how to engage them and how to avoid them. But most of all, how to correctly judge how big of a bite I can swallow. When not actively fighting other players I take care to not draw attention to myself I'm not ready to handle.
make more healing available in the shop
nerf the slow rangers apply when they hit arrows especially if ur already running heavy plate\armor
Dude I have the same problem you do, not tbh I have a lot of gear but I don't want to take it in until my friends have equivalent gear so we go into hr. I always have time to get on because I have some time on my hands but my friends don't. When they do, we always find some geared team that eventually finds us and kills us. We also try our best to run away but they just chase us as hard as they can. Like man, I'm just trying to enjoy this game with my friends and we can't even get into one lobby without finding one team that is geared to the teeth. This kept happening since last week, like bro what do we do, go rogue and hide? Nah I wanna play the class I enjoy. I really think there needs to be some type of change to this. Maybe a gear cap or something man.
Here is a suggestion, the wizard Haste/Invis have half effect on other players but full effect on Wizard. or make it that its only self cast.
Expanding the trade window or making bigger purses so people don't literally scam golden keys would be a good idea.
Love the game, but like in Escape from Tarkov there is a huge gap in gear. some one day 1 can be matched with a streamer that plays 10+ hours a day and then they will never gain money or exp to level up putting a huge crutch on the new/casual players. At least in Tarkov a bare ak can 1 tap if the proper shot is taken here its 6 hits vs 1 and the geared guy always wins. A bit lame imo. A matchmaking with a gear ratio or skill base would be nice, not sure the best way to do it but something needs to be done or players will leave until its jobless gamers and cheaters only playing and I would hate to see it happen to such a great game.
game is fun but i absolutely despise playing it right now. hope devs can figure it out. needs to be more than arena deathmatch for end game
Petition to have the devs stream themselves playing Wizard after every Wizard nerf. Wizard gets nerfed or reworked basically every patch but we've never even seen the devs play Wizard.
Worst case scenario is that Wizards have less to complain about
https://darkanddarker.featureupvote.com/suggestions/490706/petition-to-have-the-devs-stream-themselves-playing-wizard-after-every-wizard-ne
Essentailly the game is setup so that if you buy two copies you can simply run naked rogue runs with lock pick. Grab good gear in high roller, then trade it to your other main account with zero risk to build god gear. Then wipe lobbies.
The trade house plus current lobby setup is only partially skill based, but majority time/multi account based.
Th trade system devalues loot found in the dungeon and allows people with a lot of time to highly min max. Neither is good for the long term development and player base of the game.
While this is true, I don't think it's happening at a frequency anywhere near worth addressing in the way you're believing it does. Muling happens a lot, and that's a separate battle to be fought for different reasons, but this... I'm not sure I'm really worried about this happening.
Muling is more of a stash size/character slot problem than it is anything, and with muling as a single player (two accounts drop trading in no-ante or HR lobbies), there comes a risk.
Either way, time in is much more effective than skill. As the trade let's you buy the exact items required to min max, and obtaining gold by spending hours farming no risk naked runs to accumulate gold to facilitate the required purchases.
don't know if this is a bug but when I'm attacking with a 1 handed weapon and a shield when I try to block after an attack it tries to do the second combo. Plz fix because it's annoying having to wait for the cooldown after the attack to block.
suggestion devs please fucking try to play wizard once
100% biased BS that wizard is still being nerfed when ranger is so toxic and way more of a problem
Please stop hurting bard, we aren't a campfire. Sitting still isn't fun.
Rangers are a low level problem, Wizards were a high level problem.
Meaning Rangers are not dominating in pvp in endgame contexts, whereas Wizards were in almost every team comp.
https://darkanddarker.featureupvote.com/suggestions/488817/weapon-on-weapon-collision go vote if you agree!!
Arrows lose damage the further they travel.
they are annoying but once you get a decent set of gear with ar then it feels like a bee sting
You are just wrong, wizards were perhaps more prevalent because of the buff stacking but in terms of ranged DPS ranger is just better than wizard. All they had to do was nerf buffs cast on other people but they decided to nuke the class on the whole and now wizard is basically magic barbarian and you're too slow to do anything. Meanwhile rangers have literally everything with practically no downsides and as a wizard no matter how geared I get a white longbow is pretty much always gonna 2 shot me. you can shoot arrows faster than you can cast spells, they do more damage on average per shot than most spells, all arrows slow, triple shot is pretty much an instant kill on a 15 sec cooldown, best healing skill in the game, toxic fight winning bear traps. You just simply can't ignore the power rangers have and act like its all wizard when like half the playerbase is playing ranger and wizard is prolly still less than 15% of the playerbase if even that after all of the tone deaf nerfs.
I'm not wrong. Look at the statistics.
which statistics, the ones from pt4 and 5? because I have and it doesnt support what you say either. In those stats wizard only outperformed ranger in top200 high roller, in every other dungeon normal or not ranger performed leaps and bounds better than wizard.
Unless you want to actually give me a source to more recent statistics instead of just saying "Nuh Uh"
Trade chat is full of gold sellers and the block limit is 50 - Please vote to have it increased
https://darkanddarker.featureupvote.com/suggestions/490824/increase-block-limit-cap
Great suggestion for next patch:
First of all Delete Rogues from the game and after that Nerf them when they are deleted. Thank you
https://youtu.be/lqFLcDOvGfg?si=2VyFrGHzHIVO8adW&t=849 Keep in mind this is all pretty outdated now but just know that wizard has only gotten significantly worse since these stats where taken, so where wizard is relative to other classes most likely hasn't changed and if anything wizard is far worse than he was in these stats.
You're legit saying exactly what I said. Wizards were a high tier problem - Rangers are a low tier problem. If Wizards are outperforming in the top 200, that's a high tier problem. If Rangers were outperformed in the top 200 but were still a problem to the community otherwise, that's a low tier problem.
In my opinion mining rocks should be depended on Strength not on Agility. So all the gold farmers on Rogues Would have to mine as barbarians or fighters.
so a demographic of players that is so small it doesn't impact the whole of the games statistics is who we should balance the game around? if they did that barbarian would get more nerfs but it doesnt. Also I know you havent watched it because even in to 200 high roller ranger was only slightly behind wizard but everywhere else ranger outperforms wizard by a wide margin.
Neither demographic should take preference. Both need to be considered.
Y'all have way too high of expectations out of an EA game and a small dev team. Everything isn't going to be perfect right now, nor will it be anytime soon.
Well IM clearly arent, they pretty much only nerf wizard based on the top 200. Every single change they make is aimed to bring wizard top line down but theyre nerfs ALWAYS hurt base kit and average gear wiz far more than it hurts high gear wiz
They're doing what they can with what they have and are addressing problems they see fit. If Ranger doesn't seem like a big enough of a problem to them, and they have a lot more data than you do to go off of, then they won't nerf Rangers.
Ranger has been pretty much un-nerfed for the whole games life while wizard has been nerfed almost every patch since pt4. I just don't see what you see dude. Ive actually been playing wiz this whole time and it only gets worsem every time I get better at wizard IM sees to it that the class is made worse to compensate.
Base kit Wizards can still put out enough damage to be afraid of even when well geared, because MR is almost non-existent in the current state of the game. If you're doing bad as a base kit Wizard, it's because you are bad, not the class.
Play wizard then. stop trolling.
I do, and there's legit videos in this channel of a base kit Wizard killing multiple fully geared players of differing classes.
sure bud
@stuck perch link it again so this kid can see
I bet youve never had to fight a half decent ranger as a wizard, if you had you'd be just as upset as I am. and now that haste invis is unusable there really is no counterplay to rangers holding doors and the like.
@gloomy nacelle https://www.youtube.com/watch?v=G42dU_bSXHI
you're not red kiddo hahahahaha also spellbook isnt base kit so try again
What are you talking about?
Never said I was, the point is that a Wizard with literally nothing but a spellbook is able to murk fully geared players.
The base kit Wizard video you sent.
Gear restrictions for normal dungeons plz......
The video I linked awhile back was a warlock with a longsword, not a wizard.
Didn't you say there was a Wizard one as well? My bad, I guess. Thought you did.
No, last conversation I had about a wizard was some guy complaining he got 2 shotted by a wizard when he was geared and I asked him which class couldn't 2 shot a geared wizard. It's the glass canon paradox.
https://darkanddarker.featureupvote.com/suggestions/490832/roaming-boss-to-fix-the-armor-speed-tradeoff
Somewhat ambition, but feedback appreciated
posting this twice in 5 mins isnt gonna get more upvotes
Its the thing dark and darker need The most tbh.
well congrats the damming vid doesn't exist but even if it did you can link vids of wizards doing good as much as you want, in a vacuum wizard is very good but it doesnt change the fact that these wizard changes affect the average wizard far more than it affects high gear wiz and ranger is still completely busted, maybe ranger has counterplay as 85% dr fighter but thats really it. as a wizard rangers are just so un-fun to fight, the moment one comes into the fight I have to start moving like a spastic to not get instantly murdered, and if they land a single shot they just win because all arrows slow you down to a crawl and make follow up shots pretty much free. Thats all assuming I didnt just get 1 tapped through a door window on the other side of the room I'm in.
Or a pve map with only grey and white drops so beginner can get a hand on the basic of the game and need to swap to pvp in order to start getting loots and decent gpld income
I would say pve map might be better so it will not hurt the stompers crybaby that play the game only to bash weakers
that would literally just be bot heaven
I'd be down for offline raids though, like T*rkov has
they could just add a play time counter for matchmaking for the newer and older players
Good luck for bots to survive in dark and darker the pve is not that forgiving
I hate to break it to you but they already exist
they aren't good, sure, but that's something that will happen over time
Yeah but they are hard to code or expensive to purchase and easely noticeable
doesn't really matter when without 2FA they can just brute force infinite accounts, liquidate them, then bot with them
Tbh i used to think p2w and stuff is bad but with the fee and limited bank space with low gold stack the botters and gold seller cannot rly ruin the game very much. Finding the gear himself is usually better since if u buy or bot ur stuff u still gonna suck at pvp and lose it
I dont find any reason to buy gold or item in dark and darker when in game like d2 its torally worth it They done a great job to fight gold seller with how they implemented the inventory and trade management
Problem is. Peoples will just smurf to win and it will split playerbase a lot making new players queue time unbearable
who tf is gonna spend $35 usd every time they want to smurf
Me. Alongside any1 with a decent job who dt care about only 35$
then you are part of the problem
Nope since its how the game will be designed its just a feature
yeah 35$ is dirt cheap to smurf with
Peoples always gonna go for broken and unfair advantage no matter what thats human nature
Thats why the only way is a pve map with trash loot for new player to get used to everything or gear limitation
35$ is only a barrier to entry if your a child or really struggling financially and if either is the case should you really be spending 35$ and spending time playing video games?
Thank God you're not one of the devs lmao
Or what? You prefer to get stomped by full purple superchad when u just installed and being lvl1?
You can say that about essentially any pvp game though. Players who've played longer are gonna smash new players, regardless of loot
I am a good player but i nearly didnt give the game a chance cuz of this bad design. But continued and liked it.. Point is how many player just throwed the game to garbage cuz of this massive power gap
pve isnt going to help a power gap
But beginner can play and have a chance to progress without being pushed away from the game when trying to learn
If people Choose pvp once rdy they can only blame themself for being stomped its pvp
Most have MMR systems to combat such issues. Not suggesting it for this game, but more to discuss the point in response to Mr White.
yea but alot of people will just give up after their first match that has a fully kitted purp
mmr wouldnt be bad because smurfs would have less time or would have to throw alot
Mmr is not a good thing ib this kind of game. Like hunt showdown u can just lower it once a day and keep stonping the weakest players wich endup making it worst
I know what i mean cuz i do it in hunt and i have a full layout of 50maxed hunter and 200k gold onthe side since i barely never lose
Like i said earlier theres only 2 possible fix. Pve trash learning map or gear limitation otherwise the game keep being worst and worst for starter players
Atm ima being honest i would not recommand the game to any1 who never played its so unfriendly to starters
honestly we just need a 4x4 map that is 5 or 6 floors tall and instead of the swarm its the floor is lava forcing players upwards and escape portals only spawn on the top floor
Well i wont tell you what i think of this idea since i might make you angry XD
may as well rename this chat to "mmr discussion" always the same shit when i look in here damn
how do i upvote this?
this would be far more fun for the solo/duo gimmick gamemodes than pretending they're supposed to be in a real map and play normally would be
They could allow us to change ou crosshair
I would like a 4x4 map
Please remove the BLOCK LIST hard cap of 50. Why should I be limited in blocking?
This is a particularly useful feature for the trade chat to prevent seeing gold seller spammers, which unfortunately there are a lot of. Remove cap thx
use filters bro
I explicitly use filters
Regardless, there is no good reason for it to have a hard cap of 50
Simple and easy add on, add an icon on the screen that tells you how many people are spectating you.
cheaters already have this
I love the update ❤️
They doing God's work to stop the meta abusing
If you don't have over a 2.5 kda and you're doing this, then you're not actually good at the game, you just focus on making money and don't want to fight players who are actually good at the game. The game is a different beast when you're playing against people who actually know how to play it. That's all completely besides the main difference, though, which is if you head tap someone in Hunt, they're dead. Anyone can do it. Your gear doesn't make you win, your skill does. That's not the case here. Gear trumps skill in the majority of situations here, unless the difference is less than 2 tiers on average, because you can't just onetap someone who is fully geared out 99% of the time, and those who are doing this are usually in a group of 3 running around with max action speed, movement speed, etc... due to Bard buffs, and WILL catch you if they want to.
I never thought I'd see a GBMM guy go into a full skill-issue breakdown about someone, and not even put a linebreak between doing a complete 180 on it to whine about gear difference
The point is that Hunt's MMR system actually works, and those who abuse it usually are terrible at the game. The same likely applies to this game and those who would try to abuse something like GBMM - and is exactly why people like yourself and @stuck perch are constantly saying it's a bad idea. You're bad at the game and don't want to fight players on equal footing, or at least close to it.
No one does or we wouldn't be playing a looter extractor. The fact that you can bring in loot from your previous matches and the fact that not even all loot of the same quality are equal means you can't use this as a way to balance who people get to fight and trying to do so will just break the game in different places that will require more fixes. In short you'd be fixing a problem by creating a larger problem.
And we're not the only ones who think this way btw. Most of them just don't have time to argue with you since you haven't taken in anything anyone has said over the last couple weeks. Go play the Hunt if that's what you want.
Reduce the Weapon Damage Bonus stats from armor pieces, the output can easily make a blue dagger strike as strong as a legendary dagger. I would suggest reducing the stat to +1 or limit them to gloves only.
So hand crossbow is dead it seems
all I gotta say, is that judgement is fucking WACK
Even with blue gear, half HP in one shot lol guy doesnt even have M power or any sort of M bonus on his kit. ZZZZZZZZ
This is not tarkov and this is a bad idea, we need less gear not more.
We need a gold sink
Judgement should honestly have a "If target is below 30% HP then it does double/time and a half damage." That shit shouldn't be a cleric's opener to get you to half HP before going in fully buffed, I see that their idea of the cleric was initially a support class but if they play off of holy strike/judgement and just pre-buff into a room, so basically if they know you're there and u dont get to them fast enough they have the upper hand 90% of the time. Now if Judgement was a fight finisher, I.E they need to execute it properly in order for it to be rewarding, THAT I can get behind. But as is, unless you're a juiced Barb, clerics can outmatch every melee class in my opinion
Considering sound is a big factor in the game, unless you actually catch a cleric off guard he doesn't know you're there, he has time to buff and do what he wants with you
I don’t think clerics are that strong tbh in fighting they shine mostly in support
What class do you play ?
All of them, in this instance I was warlock sitting at 102 HP and got halved despite having high armor, obviously judgement is magic damage, but I kinda hate that it's their opener for almost every fight if they know what they're doing. I agree thye aren't that great melee but judgement/holystrike makes it so easy for them to out DPS most people unless you get the drop
Especially with their 2 other buffs.. uhh, the dmg buff and prot buff
You got outplayed if wiz été a warlock ngl you can just keep ranger and poke him out your spells are more ranger than clerics
You can space judgment it’s not that hard if you have ranged options clerics can’t play versus you that is if you play well of course but they are usually slower than you also
Gear plays a factor into this, I'm sitting at like +4 magical power and +4 magical healing, yet all he does is walk right up to me with no regard, judgement, holy strike, then smacks me till I die, while I hit both curse of pain + curse of sacrifice + headshot with blow of corruption
Lol if you have magical healing and are in a good un cramped space you legit can’t loose
I'm at blue gear and he's at green lol, I will say that I was moving really slow cause some of the higher AR warlock armors have a bigger speed debuff
That’s because you tried to all in that you lost, if you poked him a bit more would’ve won
To be honest you need to question yourself instead of coming here and suggesting a change , ask yourself , how could I have won.
That doesn't even make sense, warlock is supposed to be a CQC class and is D.o.T based.... whats the point of having the higher AR armor if a cleric can just shred through you with M-Damage as a "support class", in that instance, kiting was not an option
Ur mistake was sacrificing him, you just said sure ill drain ur hp but come hit me harder
Being dot based means you play for time. Not run in swinging
You couldve Pain/Weakness and probably wouldve won but you gave him more stats to check u with lol
i’ve also had a decently geared lock almost one tap me with BoC as a purple/blue geared cleric with all heavy so
Clerics are so easy if you don't let them engage on their terms.
Remember I'm slow because of my gear, he walked right up to me wearing full plate, while being able to judgement/holystrike, I couldn't get it away. I imagine this sounds like an excuse but it is what it is. Judgement alone did half my HP, which is the main issue I have with them is that it's literally their opener every time, does too much DMG, it should be a finisher rather. Atleast they will have to put their prot/dmg buff to use instead of it being a safeguard after nutting on you with judgement
I agree though about sacrifice, i'm sure that could've made a difference. I'll look into it in future games
Idk maybe?
How cracked is ghost?
You did something wrong , did you use a speelbook or a wand/orb ? What gear did you have ? Your play style is dangerous and not reliable that’s how u died
In no world is a warlock moving slower than a full plate cleric dawg. You got out played, it's ok
add sound when some one give you a trade
I legit did this matchup 50 times , the only thing you gotta look out for is the fact that they have protection from evil, keep your ranger and poke them you don’t even need to curse of sacrifice tbh I like better to spam curse of pain.
If he runs you are faster anyway if he goes at you you run and poke, in a normal situation with no mobs or constraints lock wins every time if played well especially with magical heal. Put your ego aside and launch a run again. Try to beat them and try to improove.
This is why threads like this are usless, no one wants to sit and do maths, they just want to say "outplayed and have a good day". My suggestion is that Judgement should be a "if target is missing X HP, then does double dmg" or whatever. Make it a finisher, regardless of what you think about the fight you didn't see and are learning about through 1 perspective. Clerics, the support class, should not have a DPS opener that halves your HP. It should be a finisher at most, that way they have to use their damage and protection buffs in order to gain an advantage.
I look forward to more balances, not in favor of any one class.
If it was a finisher it would legit be unusable. A lock runs at you what do you do ? You hit 2 times then mid fight start casting a spell ?
The fact that you went back to your point instead of telling me the gear you were running tells me you figured out you got outplayed and it’s no big deal tbh
No, you would use your buffs, fight and if they run or you have the time to, with a 0.7 cast time, you would "smite" them. I don't see how you don't think that wouldn't work, they are actually using their damage and prot buff
No one would run away from clerics rendering the spell almost useless.
not a convo we can have here man. Now you're just talking shit, so I will withdraw myself from this convo. Don't care what you think, I was just making a suggestion and giving the situation, but you just think it's excuses. Sure man, go watch your streamers and meta yourself up.
The spell is decent because it allows a weak melee class support to chunk a big bit of hp before a fight. It’s why cleric is viable but cleric is far from op.
on 1 hand you have "oh but if u just see judgement coming u can just not be in range" and then we have "oh well whos gonna run away and the spell is useless if u can run" with a 0.7 cast time. whatever, see ya goodnight
What do streamers have to do here lol I haven’t watched a stream in a while
Bro use your brain if you’re melee from a cleric running away instead of keeping dps would never be worth
Aight goodnight keep suggesting thing in here because you got outplayed everyone loves it I’m sure.
Losing a ranged battle against a cleric as a warlock is insane tbh
https://darkanddarker.featureupvote.com/suggestions/490830/delete-rogues-completely-from-the-game
the game should be called Rogues and Roguer
8 out of 9 players in high roller goblin's caves are rogues who are just hiding around for 10 minutes
He straight up said he only plays supports and is bad at the game - would lose the 1v1.
would be swag if yall upvoted this ngl, i feel like it would be so nice to have
Oh I'm supposed to post it here? This seems like a good solution to the newbies that have difficulties figuring out the game and just quit after a few raids.
https://darkanddarker.featureupvote.com/suggestions/482731/slime-pits-map
The only thing that ruining the game is purple geared superchad who stomp beginners tbh. I never had any problem against rogue and when i lost to them it was legit i dt think they need a nerf tbh. Maybe reduce inv to 30sec but give lockpick perk as permanent rogue would be great
If Rouge gets permanent lockpick, then barbarian should be able to break locked chests. With Crush Perk of course.
I do agree the chest should be breakable but take a loots of hit
Tbh i dt understand why the lockpick is a thing. Make only rogue and bard being able to loot the best chest is a very dumb gameplay mechanic
just take 2 lockpicks into the game which costs 50g
Its ez to miss and when u loot several chest and hit a iron door it just make it an expensive shit compensation... Like the luck potion that bard have naturally with perk. These things should not be a thing
just have a rogue and/or bard in ur party?
Ofx but it endup with every1 having the same comp and its kinda boring for diversity and for solo theres a reason why solo lobby are 90% rogue and its lame ad fuck
Make these perk being up to every1 and diversity will be there. Untill then well play a rogue or get purple gear otherwise you are doing wrong
skill issue? idk man this seems to be a mountain of a molehill kinda thing
When golden chest and boss is the only way to get purple its not a skill issue. Its common sense
Its not the only way to get purple
its not tho??
Tell me
Got a purple cape out of a small ornate chest
its just rng, nearly all my purples have just been from a random box
also i get what ur saying ab the loot but it would be so much eaier to just make the lockpick not break on failure instead of a whole ordeal with classes
In solo normal mode? Lemne doubt about it
I never said solo mode? But what's the difference?
Also if you look at the wiki even normal oak chests can have purples. A better suggestion is like what gator says to have them not break or make them cheaper and more available.
I am talking about solo lobby witb 90% rogue because of mining and golden chest being mainly a rogue thing
ur just factually wrong?? unless u have some data to back it up it just sounds like copium
I never ever found a purple elsewhere
Anecdotal evidence is not real evidence
bad rng? idk what to tell u man
If they exist they are so rare its not even noticeable while gold chest its like 1/3 chance to get one
Golden chest has about a 4% chance according to the wiki
again, this is just untrue dawg. cope harder
And u can open several golden if you quick enough
Dude i literally filled my bank with blue and purple in 3 hour of gold chest rushing in crypt dafum u guys talking about
We're talking about facts and you're talking about your own experiences.
buy lockpicks
U guys arent real XD yeah sure i am out
No retort just ad hominem.... Practically admitting you can't back up your argument
They said they wouldnt balance the game around solos btw and I think keeping lockpicking as a perk on rogue is the way to go
1.) why are u surprised at this? they literally have better loot tables ofc after three hours ur gonna get results 2.) this is literally proving ur own "but muh gold chests" argument wrong. but IM not real right
Real! Like I said just lockpicks being more available, or the durability thing that's also a good suggestion, would help the problems he's facing, but lockpicking isnt the reason lobbies are filled with rogues in HR.
eh i find purples in normal chests, in solo normals. they arent super common but they pop up often enough.
Return Trios to Ruins
1
votes
Having the duo map reduces the player count on it due to all trios playing crypts, resulting in a lack of players (atleast in OCE) = greater queue times. Additionally, duos does break many team compositions, this can arguably be positive and negative simultaneously however definitely strengthened rogues more than anything.
id like some opinions on this, let me know what everyone thinks, am i right / wrong etc
It broke the 3 man ranger team comp for ruins and has generally improved my survivability so I like it. Sorry to hear your servers are struggling for it tho. That map just has a huge problem with rangers because of its more open nature that its hard to balance around without turning it into crypts 2
daily reminder about signing this
sign this please https://darkanddarker.featureupvote.com/suggestions/490528/revert-bard-nerfs
bard is dead
You're actually delusional.
Give more gold when selling quality items to vendors, or being able to recycle them in materials for craft since nobody buys stuff than is not best in slot.
Hello,
I don't think it's a priority, or even feasible, considering that there are already three separate maps for solo, duo, and trio play. However, I personally exclusively play solo, and I struggle a lot with the "Goblin Cave" HR map. It's hard for me to play anything other than the "Crypt." The issue is that since it's a trio map, it quickly becomes exhausting to embark on a solo adventure without getting destroyed by a team, unless you play certain specialized classes to hide in corners.
I believe my opinion might be isolated, but I would really like to have the option to enjoy the "Crypt" (especially in HR) solo, without having to force myself to play with someone else to try to survive.
But, given that this is a map with access to the inferno and a boss, I can't see at all how it could be implemented.. 😦
bard is dead? good
How would everyone feel......Hoping some devs are listing highly unlikelybut if we can block with the staff.
I feel it's necessary with the wizard after the the recent nerf and prier patches, Mobs are a bit difficult to fight with the wizard if you ask me since the attacks on the staff are so slow. the block feels vital at this point. you could argue and say you can hold a shield but the argument could be said why can't we hold a sword and cast spells. with the staff equip. maybe reduce the amount of damage while duel wielding.
Maybe 1 block, split staff into half = introduce wands to game
wand is basically a melee-useless staff ? (or eye stabby)
Bard nerf should be undone by 50% or close , no sitting for heal but songs hitpoints should get randomise to avoid ez macro
@devs suggestion make the game good again !
pls increase the time off the swarm its moving way to fast jo got almost no time for killing mobs, looting and healing... or if you spawned outside the zone you are basicly f*cked
See the idea if you use this channel to discuss ideas and get feedback, then make a poll here https://darkanddarker.featureupvote.com/
Add and vote up suggestions for Dark and Darker.
Doesn't mean they don't check discord still including these channels, but the polls will get looked through obviously
Wow thanks! reallystinky!
I sugger include Fps counter plz !
DEVS should add a perk for BARD where he can play songs half the noise making songs maybe a bit weaker. but very importan for pvp/solo due to bards total lack of playability in 1v1 now. Bards are target n1 as soon as they play 1 song omg.. Also I have the IDEA of being able to loot a person/mob while resting. Should be possible if you sit next to a body/in range and you could manage your inv while resting next to it.
also how can i post this in d and d suggestions??
Just a suggestion, could use steams overlay fps counter :)
Actually. Greens being worth 6g tp a vendor is painful
can we all agree that the second most important issue in this game, behind the bard rework, is reverting elf female model change or at least giving us both options? like wtf is that
well screw you guys I'm just gonna keep walkin these zombies over this floor trap then
people certainly buy non bis stuff, but don't expect a barb green helmet with knowledge to sell and price things correctly, i mostly end up gearing myself with greens with the stuff that I want for 50-100g(str, weapon damage, movespeed etc)
but yah items should sell for a bit more to traders specially higher rarity ones, it's painfull enough to get a shitty purple items but hurts even more that im better off dropping it for cracked trinkets because theyll be worth more.
recycling for materials is also a nice one but have the devs mentioned crafting at any point?
Yes crafting is on the route (the bone/old stuff we drop is designed for quest/craft)
okay nice, id assumed it's something in the works because it makes sense and I always chuckle when I get a bowstring drop idk why
Rogues who leave stealth because of light orbs / damage taken / any other source other than them leaving it by moving or swinging should not grant them the perk that makes their next attack 50% stronger after leaving stealth
whats bis?
bis is a very missused term in this game, it's supposed to mean Best in Slot, but here people use bis for anything that has a good roll/rolls
https://darkanddarker.featureupvote.com/suggestions/490947/new-map-with-a-special-unlock-mechanic
Thoughts? Hope the idea is understandable
I think this would work out quite well but i'd make a slight change, instead of it being a specific map have it be levels of the dungeon that unlock progressively, no need to have people running High Roller Hell on day one
can we make it 5 floors u gotta go down n come back up all in 1 raid XD
Two things:
Stash space does not need increased. You're already hoarding more gear or money than you actually need.
Second, I don't have gear fear. I have return to Trade Market to race fast clickers for hours fear.
Well technically it would be day 12-20. But you mean you could progressively unlock floors as well in that new map? Yeah could be interesting I guess. The main takeaway is not the exact numbers ofc, but the idea of an unlock that is time based, influenced by community handins
oh my last line wasn't regarding your suggestion sorry if I didnt word it well, was referencing the state of the game currently, I think high roller modes shouldn't be enabled day 1.
but yah I think there should be some sort of progression required to reach lower levels, maybe a magic seal or curse that you have to collect some item to break(essentially a quest) before accessing lower levels.
IMO, longbow needs a dmg drop
how tf has blow of corruption not been nerfed yet
yes: general-chat
Ah gotcha, alright
game-discussion? i dont see a general chat
#the-tavern it might be discord bugging again or you might need to add the channel apparently now, happened a few times lately
But for support use #discord-help
Day 2 of asking for Hatchet to be reverted
It would be nice if they gave the axes back the 5 damage Axe Mastery took from them all
Yeah, I am sure it was just a mistake. They didn't mean to nerf axe master, they wanted to keep it AND gove axes a +10% damage buff
maybe one of the calculation gods can answer this, but does this change not end up being a buff, at least at the high end of gearing?
yeah, and they clearly forgot to remove all the non-shield interactions on Fighter's defensive stance perks, so I think giving barbs back the 5 damage on top of the 10% buff and taking away more stuff from Fighter is the most likely outcome
no, it's a straight nerf
flat base damage is the strongest stat in the game for martials, and AxeSpec gave a whole armor set's worth of it lmao
Alright since the Bard is getting nerfs once again (especially for recovery), I have made this new bard song suggestion. Please leave a vote!
Bard is not properly reworked until I can import my own/other's midi files into the songs. Let me playing Raining Blood as I roam the dungeon.
A ping counter too please
Can we confirm if they actually read the suggestions forum? Asking for a friend, and definitely not because my suggestion wasn't chosen 
Hello Guys I spoke to alot of ppl I played with and they tend to like the Idea of a progress System where u can spend gold to upgrade the starting gear to common/ Green or even Blue. If u do like this Idea feel free to like it so devs might think about it. 🙂
What is the point of this lol, you eliminate the purpose of looting in the game
it does not need to have any additional stats. so I guess it would not. it feels kinda bad to start all over again no matter how ofthen u run. So the idea is to get slight upgrade rewards for playing the game I guess,
Nono, that is a good idea. I think you should pay about 50k at once for the upgrades each.
I was literally thinking of the same kind of system for my own game. Except it would be tied to experience and not gold, and higher tiers would possibly require in-world activities like collecting player blood and sacrificing it at in-raid altars
And yeah, this game needs other uses for gold. Tarkov has the hideout for you to sink resources into
not the starting gear, but the shop gear and its prices/avaliability will (probably) be improvable in the questing/shopkeep level system
I think you should at least be able to unlock other starting loadouts
Y I agree by alot
I think a system that unlocks different starting loadouts would be really cool, especially if it persisted between seasons. They would all need to be at around the same power level. I don't agree with a system that lets you upgrade the starting loadout to have better base stats, just different sets.
No
Problem is there's peeps out there with tons of gold. Like a ton of gold. Characters full of gold. This would create a gear issue and spread the difference between average geared players and the sweats. Please don't. lol @strong gate
Nah, currently there are heavily stacked teams able to escape nearly every single match. They'd be even harder to handle if they got a boosted revive because they've escaped a bunch of times in a row.
Some method to upgrade your soul would be cool, though. Maybe this could be a gold sink where you can upgrade your heart before a match to have different effects.
Display of damage when hitting an enemy
Make it so a base rogue doesn't get one shot by goblins :D
No, because this gives too much information in PvP and make fights stale. Imagine a wizard knowing they hit you when they threw their fireball? That changes fights substantially. Not showing numbers is actually such a good idea by the devs.
Also it would ruin my immursion >:(
THE NEXT NERF BETTER BE ON WARLOCKS OR U DEVS CAN KISS THIS GAME GOODBYE
Spitballing some warlock spell ideas:
Coagulate: Partially coagulate’s the target’s blood, slowing their movement speed and/or attack animation speed by X for Y seconds. Increases physical resistance. Removes poison and bleeding.
Chain Stricture: Target is leashed to the Warlock for X seconds and cannot be more than Y distance away. The same applies to the Warlock. No forced movement.
Necromancy: Revives the target as a skeleton with X% life, and adds them to the warlock’s party. Warlock’s life is permanently reduced by X% until escaping the dungeon.
rangers
Check out my new suggestion for a potential “gladiator” style game mode for dark and darker!
https://darkanddarker.featureupvote.com/suggestions/491001/the-pit
Make the leader boards only count for 4 hours Per Character. For the health of the people grinding to the top and so people with limited time can still make an attempt. That way its not about just playing more but about how effective you are during that time.
Rangers? they are like the worst character in the game right now my man
No
As in, to play? Or play against? Rangers are ridiculous at the moment, overpowered. Survived every wave of nerfs since EA (excluding trap nerf which wasn't that bad.)
In groups, sure, if you get crowded. But if you can have enough space to get shots on, it's easy. Solos? Out of this world, so long as they don't get rogued. It's goofy.
100% I was two shot by one playing as a barb
A lot of sadists who enjoy oneshotting every person in the lobby with minimal risk to themselves are not going to like this suggestion: https://darkanddarker.featureupvote.com/suggestions/491011/if-people-want-to-play-on-ultraeasymode-they-should-get-ultraeasymode-quality-re
I genuinely don't understand how people think rangers are broken.
They were completely nerffed out of the game for awhile, then when they nerfed PDR and buffed bows, ranger came back. Not really broken at all.
Yeah a fully juiced ranger is gonna 2 shot you, so is every other class in the game
If they get rogued they can still pull out a win super easy if they run the shotgun skill
facts, forgot about that.
Luckily most rangers forget about it too.
I've always dominated rangers and I always die when I play them. So from my experience I can't lose against them
2 shot from across the room with literally no counterplay lol
Well tons of characters have counter play
Almost like wizard is the exact same way.
Oh, cept wizard can do it in starting kit
Wizard just ate a massive mobility nerf lmao they're freelo now in starter gear
Rangers are only good if you can't close the distance because of terrain. They are niche basically
Look I'm just shouting to the echochamber. I am a barb main
2 fireballs from a starter kit wizard will kill anyone in gear
well yeah that's why you hate rangers then. Rangers directly counter barbs
If by "Terrain" you mean "any amount of open sightline"
do we need rock paper scissors in every match though? lmao.
That's what this game is currently
That's what the game is.
You ever been forced to push a ranger with no cover? Not fun
Got it lol just gonna drop all my shit on the ground next time i see a ranger in a good position
I have. But we don't have to kill them. They have no offense at all. Only defense
If they both hit yes, and a fireball is a lot easier to see coming than an arrow
Also 95% of the time there is cover
Please prioritize being able to see and disarm a hunter's trap though a dead corpse on the ground. If I'm looking right at it but me or my partner cant disarm I'm literally stuck
They are working on it I believe
That's fine.
What's crazy is in this scenario we're talking about, it's a ranger with a kit and Longbow, vs a starter kit wiz 🤣🤣🤣
Thank god. thats twice today
There's no class easier to hit with a longbow than a wizard charging or firing a spell
anyone got an opinion on the bard nerfs ? have they worked ?
Also rangers get 36 shots with a longbow or more if they buy more arrows, Wizards get 5 fireballs then they have to have a sit
That is not true. Wizards are typically hard to get a headshot on, and you aren't 2 shooting a wizard in starter gear unless it's headshots
Ranger does counter wizard though.
Ranger is really not that great vs everything else.
Wizarss get unlimited spells lol, they don't pay 10g per spell
Ranger is really not that great vs everything else lmfao. A ranger who can aim basically beats everyone except a fighter with a shield and pdr
Also they get access to the spear, which, do I really need to say more
In certain situations, yeah? But why would you push a Ranger with open sight lines?
Cherry picking situations.
They are middle of the road vs everything else
Okay, but unless you literally get the jump on them in a tiny room, rangers can just wait you out and force you to either walk away or walk into an open sightline
Perfect, then walk away lol.
It's almost like not engaging is an option in 90%+ of the time with a ranger
walk away and get shot in the back of the head. Brilliant!
Unless they're being loud or shooting too early, by the time you notice a ranger, especially on a map like the Ruins, you're already in no-man's land
Rangers don't have an invisible and haste buff so they can't push you
So unless you push them, there is no fight.
Not to mention that they can just plink away at you if you're fighting another person with no consequences at all
dumb character model then - "my class can never be pushed ever, every time you see me you must disengage or you will die"
Exactly
Hello, i suggest addind a skill for rogue to turn off all light source around him.
And maybe increase by like 10% the speed of the "Tumbling" skill
ranger counters pretty much every class right now
Then the ranger walks through a door and instantly dies to a rogue, or fighter, or barbarian.
People are just upset they make bad decisions, them come to suggestions channel to try and get changes made instead of getting better at the game
Ranger needs nerfed and Fighter needs to lose access to bows. Crossbows are MORE than good enough for fighters.
Ranger needs a nerf in what
most classes die to that when they walk through a door bro...
The 3 I just mentioned don't tho lol, they do the killing through doors
Do you think that the warlock should have a spell to heal his mates by sacrificing his life with something like a 2:1 ratio ? I think it would be Amazing
Crossbow shouldn't even be allowed as default for fighter. They should have to take the perk
okay well this is wrong
factual facts
Uh I dunno how about we nerf the three shot machine gun so that each arrow does less damage and the hits don't slow you as much. How about we remove the extra physical power they get when using a spear, because access to the spear is already incredibly strong. How about lowering the damage of the shotgun by about another 10% per arrow so it doesn't completely chunk you at melee range with no counter except a shield?
I would cut my small finger to see this
I guess you don't play the game? This probably isn't the channel for you bud
youve never seen a barb chop a fighter down at a door or vice versa? are you new?
How about we make it so you have to ACTUALLY have enough arrows on hand to use those two skills I mentioned instead of it being a BS handwave "oh it just works"
Yeah I play fighter and if you let a 2h barb hit you, you deserve to die?
If he has a horseman axe, the fighter wins the dps fight?
wrong and wrong lol you are just full of very funny takes
okay so you die in the door. so youre wrong. and i know you play ranger
Fighter can EZ block all 2h attacks from a barb. And yes literally arming swords and falchions do more damage than horseman axe
rangers are busted and your opinion is invalid
Don't even have a ranger character. And yes I still think they are middle of the road
Ranger base kit sucks BAD but once they get white-tier weapons they go completely nuts
If you think they are busted, it's more of a you problem than the game tbh
so 90% of the community has a "you problem"
This mindset is maybe 5% or less.
Dont think its rangers that are busted, longbow needs a good 5+ dmg decrese
A green longbow is enough to twoshot several characters
this makes absolutely no sense
And wizards 2 shot in starter kits.
Change triple shot to double shot
I'm not going over this with you again I've already explained why wizard's limited burst power is not comparable to the extreme sustained firepower of a ranger
It's crazy you're okay with gray kits 2 shotting, but give a ranger a green weapon and now 2 shotting is too much for the game lol
The only time I ever got twoshot by a wizard was when I ran into an insanely geared one and he zapped me twice, fireball is too easy to dodge to use as an argument
TTK is too fast across the board imo, but wizards are definitely the S tier class rn.
You aren't dodging point blank fireballs. A geared wiz one shots you with it lol
Wizards who point blank fireball tend to die to point blank fireballs
I mean really, if that geared wiz doesn't even hit you, just hits the ground near your feet, it's a 2 shot still
wizards are not the problem
What? No
You're joking, right? Fireball only does 15 splash damage base. In base gear that's about ~18 from magic power bonus, +5 from base staff. In what world is that a twoshot even if you add 10 more damage from gear
Obviously by point blank we are talking just outside melee range.
And aren't spells on like, a 50% attribute to damage ratio?
Yikes, my man's doesn't even read patch notes. No point in continuing this LOL
YIKERS I GUESS HE HECKIN FORGOTORINO'D THE HECKIN PATCH NOTES I WIN FOREVER
Listen to yourself. Pink Tingle-lookin goofball.
agree, this dude is a goof
You 2 are in here suggesting changes when you barely play the game enough to know how classes work, and what changes theyve done in the past 2 weeks lol. Yes im the goof here 
Ah yes the classic "I play the game more than you." You can't possibly prove that so why even say it
i play the game more than you since i have bad opinions that literally nobody else shares!
I play this game at least 2 hrs a day on workdays and up to 8-12hrs on my days off unless I need to be somewhere else, but please tell me how I don't play this game enough.
How are you so uninformed of these classes then lol
Misremembered one single detail from a patchnote = completely ignorant
Are you really going to sit here and pretend that because I forgot one detail that doesn't really even have that much bearing on the argument, you just win automatically
probably
Next you'll be telling me that Warlock is overpowered and Hellfire, BoC, and torture mastery need to be nerfed
You think the only way to play against a ranger, is to push them. re-routing and flanking, or just going the opposite direction was never a thought. yes someone who puts in 30+ hours a week into dark and darker does that for sure 
the attribute ratio bonus going to 50% then back to 100% was probably the 2 biggest changes the game has seen, not 'remembering' that is questionable at best, if you actually play this game 30+ hours per week. I mean you play this game full-time? and dont understand these things? cmon man
warlock is in a super shitty spot lmfao, maybe they will flesh out the class some time soon. im excited for lock to not be ass
I never said that the only way to play against a ranger is to push them, I said that it's extremely difficult to push them and they can make it so your only option is to walk away. If they use their traps wisely they can basically prevent you from entering any room without getting shot several times at the very least.
I was playing classes other than wizard/cleric at the time so it didn't really impact me much.
Yeah same
In a game with an encroaching circle, having a class that can prevent you from progressing from one room to the next could be the difference between life and death
this is true, and is the advantage to taking a ranger. But i would say this 'perfect' scenario happens for the ranger like 10% of their games or less
Especially when the circle gets small and you're basically trying to get into a room that has two psychopaths in it who will not let you in even if there are 5 portals in there
By keeping on top of where the circle is relative to where you hear other teams you can pretty easily force situations like this
And the worst part is that rangers will literally sit there until the autodeath kills them just to make sure you don't get out
They're utterly psychotic to a man otherwise I wouldn't mind them so much
i just ran into this issue yesterday, the last few circles were around 4-square. the opposite team had RNGesus on their side and got the very last circle to their square, and they had the inferno and escape portals.
and yeah this dude wouldve let all of us die before he gave us a chance to leave
i mean it sucks for sure but i dont think this very specific scenario should call for a nerf. This is like the stars aligning for a ranger.
Yes they read over them
A ranger will happily put themselves in a situation that gets them killed if it means they can kill just one more person
They play like the game is fortnite
Now if we got that circle, that ranger (and team) is 100% dead. they cannot walk into rogue/barb/bard lol
Depends on the other two players in the team
nah tbh even if it was a fighter, weakpoint 2 shot + 1 barb shot and they are dead
you're close to understanding the Ranger mindset, but you're missing the genuine malice
true Rangers don't play to kill you, they play to inflict as much damage as possible
a real Ranger will happily kite you just to loot your dead friend so he can die with both his and your support's gear in the depths of the zone
a real Ranger trapped the swarm'd staircases in OG Ruins just for the chance of killing someone desperately making a run downstairs
a real Ranger will route into boss rooms just to legshot you so you die to the boss because of the slow
a run as Ranger where I did nothing but burn several hundred gold of meds off a team in a 3v1 is more successful than a run where I have extracted with good loot
first off, spear is our last resort vs players, if we gotta go spear odds are we in a bad spot. 2nd the shotgun* is only good extremely upclose, which on its own is bad for the ranger, 3rd its not even hard to dodge it
its not a ranger thing its a player thing, all players in this game are dumb as hell i swear, the amount of people suiciding is incredible
you guys need a whole new game, yall be complaining about long range users, wizards, rangers, what else fighters spamming francisca axes like barbs did? or rogues spamming throwing knifes?
ty ❤️
Yeah some "last resort" when you pull out a weapon that forces anyone with a shorter melee to choose between taking guaranteed damage on the off chance they kill you first, or backing up and letting you swap to bow again
it 100% is a last resort, Ranger gets crumpled in a single melee hit in geared play
As long as you've gotten a single longbow shot in, most classes can't push a spear without dying in low tier play
yeah, that's the game working as intended
you either push him properly, or he gets his team's win condition by controlling space and taxing you for approaching/not respecting LoS
Spear is super last resort, its a nice lil fallback option to MAYBE kill a rogue/warlock that running up on you, but fighters are gonna rek you in melee, barbs gonna shite down your throat. rogue probably still kills you if they get a hit off
high gear is where things fall apart hard though, where Ranger either does 0 damage to a geared frontliner with any form of support/meds, or he's just bursting everyone down because HR is just rocket tag lmao
but that is IF the ranger even lets you get that close
accept some get countered, its only fair, maybe your main class is countered
I tried warlock for the first time and it felt so weak
If you push a spear you are going to take a hit there is just no way around it
Yeah I was saying that earlier
It has reduced damage and they don't have quickshot stop complaining their crossbows are better anyways
anyone losing at range to a -10% power longbow on the guy that starts with 15 STR and AGI is self-reporting hard
dude gets one shot at -4~6 damage every 2 seconds lmfao
ya warlock is pretty bad outside of +10 magic healing and the occasional one shot w/ BOC
No need since cross bow is better
Fighter's higher strength means they are doing comparable damage at base and sure they are slower and don't get triple shot but the pure utility and poking ability cannot be denied
It takes an extra 10 strength to counter the de buff @fallen oracle there's no need because any good fighter uses a crossbow
If bows weren't good on fighter then fighters would not use them
It's been in the game since ages ago and it hasn't been changed once what
they don't
nobody is wasting a perk slot outside of some chump farming goblin caves
Watch one video of high gear gameplay and all fighters use crossbows
this was actually the case pre-PDR nerf. its not so much the case anymore.
@abstract swallow is right though, most fighters arent wasting a perk slot on longbow, they are just using a crossbow... which shouldnt be allowed by default imo
Sure because at that gear level crossbows can onetap low armored classes
Fighter is The Weapon Guy™️ so honestly he should get them all by default, dude is already restricted on gear all over the place for no reason
Give him Windlass Crossbow proficiency back already
Even In low gear fights I use crossbows take half their health away and hit them
They need to add more warlock spells becauses as of now only 3 are really being used mostly curse of pain
yea pls flesh out warlock i am waiting
Only way I could really hate warlock is because I got 3 stacked by a team of 3 warlocks all with magical healing
I would be fine with a cooldown nerf to BoC and removing the headshot bonus from the magic damage part so long as warlock gets a proper damage spell
yeah just make it 20 true magic damage, not straight magic damage
gives it a very minor damage buff, but takes away the headshot multiplier and scaling problem
Warlocks can't heal through being onetapped by a barb and don't have the armor to prevent it either
Take away zap from wizard and give it to warlock because a warlock should have Eldritch blast
just let me use skeletons as minions as my warlock and ill be happy
Triple warlock can't beat 1 wizard either
warlock desperately needs some kind of 'cult champion' perk/class trainer line that lets them armor up
having all of the slowest melee variants in the game and not at least getting a helmet is just depressing
Warlock and druid should be able to summon/tame some creatures
well druid is literally gonna be multiple creatures, so they dont need to tame anything lol
Well maybe if they're all running +15 magic heal and all cast power of sacrifice on eachother first
Wizard is beyond broken
Idk why they nerfed, reverted, then buffed fire ball
Triple lock casting PoS on eachother is mega funny I can say this from experience
fireball, ignite, and zap all caught massive strays because of PT3 Pyro
I almost managed to beat a streamer doing that I killed 2
Inferno trembles when a warlock with decent magic healing walks in
I will hand it to Warlocks that they swiftly stole Ranger's Inferno farming crown
https://darkanddarker.featureupvote.com/suggestions/491033/inventory-protection (Note: This is not what you think it is. Just read it first before giving feedback.)
If you have enough mobs to curse you can facetank the minibosses its great
Or hide behind indestructible doors and spam hellfire
Who u callin chump
PT3 pyro was something different new timmies have no clue
they've never seen entire teams dropped in two fireballs
or watched their fullgear fighter get onetapped with zap by a shop kit wizard
those were dark times
Year 367 of them not fixing the highroller kit in normal issue
Hey guys, it wasn't a rogue this time but instead a ranger killed me, can we remove him from the game?
remove rogue from the game? i agree
🎸 BARD NERF POSSIBLE FIX !!! what if the bard could play songs while resting? Recovery songs, at least. Let's get this updooted!
either make buff shrines one time use or change them to all be health/res or spell restoration shrines cus all the buffs all the time running the lobbies aint it
Please don't ping staff for stuff like this, the Devs read the suggestion polls
oh my bad boss 🫡
all good thanks for understanding
Alright. They need to make normal lobbies where you can't bring anything other than your starter gear. Like Every game it's just full blue geared trios who maul you down.


omg I didn't see the capybutt

hope thats irony
Hard to miss he got booty
It's not a bad idea to be honest.
ikr. some people find lucky loot but they wont be fully geared so theres outplay potential
i like it


https://darkanddarker.featureupvote.com/ don't forget to make polls for suggestions after discussing them if it's something people want to see
Add and vote up suggestions for Dark and Darker.
spider hitboxes need work, somehow i get stuck on top of one and cant move or hit them
okay I just had a crazy stupid idea
What if there were Pots on the ground you could throw? Some spread oil to slow people or something.. maybe do like 10 damage on contact. Random idea o
Lmfao
W h a t.
Suggestion: Make the song "Tranquility" heal the bard that plays it, without needing to be rested, while the group still requires it? Leave it at 1/sec as well
I'd still prefer my idea where the bard can still move around, while the group needs to sit to benefit from it
who?
PatchNotes, not you dw
Wondering , why are shrines bad ? You should know they add tension possibilities and an objective if you’re really a dev maybe also think of a way to render them harder to take ?
They don’t light up before the 3 minute mark for example and when you take them it makes a lot of noise around.
These are suggestions to balance. not just : delete shrines !
Yeah this doesn't add up mister "dev" lol. 
lmao
Being able to switch gear between characters would resolve the trading problems where you cant find a buyer for your item and are forced to sell it for 10g while you could play it
And it isnt.
MAKE IT SO YOU CAN'T COPY PASTE IN TRADE CHAT TO AVOID THE SPAMMERS!!! this message was brought to you by SWMG (we love casting spells)
BiS items are hella pricey and others are dogshit
lmao its early access dude "playerbase dwindling" my butt
There are 25k players on rn during noon on a wednesday, it hits about 30-35k avg around 5pm which is 10k more than we had on launch day a month ago.
why would anyone use the gathering hall...
Lol "further evidence why this game's playerbase is dwindling" no proof either, ok bud. You can also check the daily player count by clicking on "player list" tab bottom right of the screen and keep track of how many people are currently on the game daily and make your own data. 🙂
Source?
gimme a soucre
For a non-steam game, 80k -> 20k retention for a niche game like this is fantastic.
LOL that pic is NOT from launch bro that is from 02/2023.
On average it has 35,000 players online 🤝
I also agree, 35k players after 5pm is great, hope to see what it brings if they can get back on Steam.
literally
he's flooding the suggestions tab and trolling. Tad annoying innit, me chap
Also, like, the changes Ironmace have been making has been fine.
It's in early access. You're playing a game with a massive popup that says 'you're playing an incomplete game' and there are several incomplete things in the game, like the skilltrees and warlock and classes not having an equal amount of traits and skills. They're being experimental. This is the perfect time for these sort of patches.
(That said, I do agree that players are generally good at finding problems, but bad at naming solutions).
You didnt even provide accurate evidence lol you tried to peddle that off as if it was from launch which is what we are talking about not a playertest from the beginning of this year.
"evidence" from 02/2023...
@cosmic girder sorry to ping you boss but this dude 'patchnotes' is trollin like no tomorrow lol. He's just flooding the suggestions tab and making it harder for the devs to actually get feedback.
I dont think he is trolling tbh no need for a Warden but they are kinda kidding themselves by using outdated info to prove their claims.
UM ActUaLLy
Regardless, this isn't the place for stuff like this.
He's not wrong it isnt
Lol
No idea
The absurdity of it all. First world probs
The airstrike wouldn't do anything anyway, you're clearly in the basement.
keep it on topic man... its simple
I think that this idea would make Warlock so much more balanced in regards to self-healing.
Has anyone suggested a Monk class? Because I think a Monk class might be pretty fun
-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).
You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.
Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats
Plenty have brought it up but I don't know if there's a poll on the site yet you can check though
aight bet
Add a insurance system similar to what EFT has the better the gear the more it costs to insure it. Would be great for new players to be able to get insurance on gear seeing as how it’s mostly fully kitted kids running around nursing everyone and not even touching their gear to take out of raid.
lol did he delete his msg ?
hunting traps and the longbow are the biggest issues with this game imo
for the love of god increase the rest hp/s you get from sitting down. The game is too fast to have you sit down the entire match
Add the Ability to turn items in your inventory.
If they want healing to be slow, im fine with that I suppose but it would be much nicer if they would make standing/ sitting much faster and no longer make you lose recoverable health when standing
add a pregnancy spell that makes an enemy pregnant and they have to rest to give birth

they want to slow everything down but then have the stupid circle closing in so fast
High roller circles could stand to be a good deal slower.
Please bards that doesnt have friends RISE UP:
https://darkanddarker.featureupvote.com/suggestions/491081/make-bard-songs-affect-allies-and-himself-differently
make hunting traps a perk on ranger
no
😥
So why does Ironmace hate Wizards but love rogues?
https://darkanddarker.featureupvote.com/suggestions/488817/weapon-on-weapon-collision go vote if you agree!!
Why is Fighter such utter garbage now? Only way it's at all viable is if you can get your hands on a good crossbow/bow(just gotta wait a whole week to get into trade channels I guess if you're new).. Otherwise, every single class can run away from you faster than you can ever catch up to them even with your sprint up so you just get kited into oblivion if you try to play the class as a melee. The sprint ability needs to be twice as fast or last 3x as long to have any hope of forcing someone to actually engage in your confrontation instead of running in and out to get a stab on you every time your back is remotely turned.. And meanwhile even if they do confront you when you're in starter gear a mage/warlock just near one taps you in the head with a stick.
enable the Bard to play music while sitting (G)
!enable the Bard to play music while sitting (G)
https://darkanddarker.featureupvote.com/suggestions/491096/bardo-buff guys please let's help them vote
Nerf crossbow 50%
With the huge amout of utility the Bard can bring to a party, i feel like rogue should be able passively to lockpick or disarm traps - they sort of dont match up on a utility perspective to anything a bard brings to the party (not to mention the bard gets a free +100 luck for looting)
it would be nice to see more people bringing rogue for utility more than simply for sneaky-stabby
Or wall the bard w 5 songs, not 10
theyve already nerfed the bards healing abilities heavily - the main concern i have is how they can do anything a rogue does, better and faster than a rogue can. id be fine with some sort of combat tradeoff for rogue but they need some form of utility
Having so many songs, several utility wise, was what I was getting at. I get your point. They need a little more.
They need to up loot frequency or rarity, because it is not worth playing for many who can only play for an hour or 2 at a time. You can get 1000 gold for $3 on the high side, so less than that really. Why would you not pay a few bucks, like 5 or 10 and get a metric fuck ton of gold to build kits with instead of slogging through getting slammed every other raid trying to make it out with whatever scraps you usually find in normals? Because it would take me AT LEAST 3 hours to get 5k gold, but I can make $10 in less than an hour working. It just seems silly getting greys off a minotaur in hell EVER, especially if you're somebody who might go hell 2 or 3 times when you do decide to play. It just isn't that fun to play when you get rewarded with pocket lint unless you're willing to just stack gold and buy kits from trade chat. We all know that's a fun gameplay loop.
https://darkanddarker.featureupvote.com/suggestions/490741/add-guilds-guild-banks
add guilds and guild banks!!!!
Yo, I think I saw someone talking about this earlier but I think this game really needs gear based matchmaking. I think everyone has noticed that matchmaking can be incredibly unfair with some teams loading in with maxed out gear and some loading in with absolutely nothing. To me, all this creates is a boring scenario for the bad gear parties, teams with no gear/low tier gear get destroyed and have no chance of obtaining better gear. Some may argue that that’s the point of the game and that new players/low tier parties just need to hide and wait for their chance to get better gear but that is just boring, and I sincerely hope no one plays a game to be bored. If you want to go against better players and play safe for the chance to get good gear then play high roller.
The system I would introduce would be called an Equipment Rating (ER) from now, this rating is purely for normal matchmaking and not high roller. Default characters (no additional gear) would have the base equipment rating (probably 0), each gear item would be given an ER e.g. a blue spear may give you an additional ER of 5 (I chose a random number). Lobbies would then be split into ER matches, parties with an ER of 0 - 50 would be put against each other, parties of 50-100 ER would be put against each other (these ER brackets aren’t calculated and would have to be decided by the devs). If one member of the party has an ER of 100 and the other 2 have an ER of 0 the total ER would be divided by 3 so their average ER would be a 33.3 and thus they would queue into a 0 - 50 lobby. With this system I believe players and parties will find it easier to progress up with gear without getting murked early on by dweebs in full gear queuing normal lobbies. Lmk if you guys have any other suggestions to make this better.
Add a matchmaking system to the game. https://darkanddarker.featureupvote.com/suggestions/484786/add-some-form-of-matchmaking
They could possibly remedy this by having highroller and endgame bosses not be the only place you can consistently farm, at the very least decent, drops. I've watched someone get blue boots with no attributes from normal lich king, like what in the dog piss is that?
That suggestion is a skill based system though which could be harder to quantify. Determining lobbies based on gear is pretty simple and hopefully would mean you come across both good and bad players (geared up or not) which I think would help keep the dungeons constantly interesting.
Doesn't seem to bad. I've had good success with even just white recurve bows and looted francisca axes
Honestly, I've never even made it to an endgame boss or queued highroller. I wouldn't say I'm bad at the game and have played games like this before. It's just that I, and my friends, stand no chance against teams with good gear when we're rocking mostly greys/whites and the occasional green/blue. Maybe I am truly just bad and need to learn better tactics to get decent gear or find a way to cheese the game. To me, the game is quite boring atm where if I come across a team with good gear, we're going to die and lose any decent items we may have. Queuing into a game is just a bit futile when there's an 80% chance of being rocked by a blue'd up gimp.
https://darkanddarker.featureupvote.com/suggestions/486846/add-classic-elf-girl-to-the-store -they changed their default face to something less blonde and rounder. Just want the OG one as an option is all. I paid for a cosmetic and they changed it???
** -I have a reference picture but this being somewhere I cannot post images, nor the suggestion site supporting images I'll have to DM them.** 
Perfect
can we please add a report option
manz was running through walls and killing people not even picking the gear up
There is one already, you have to be spectating them and you hit R. It would be nice to also have a way to report using the character name in case they leave or the round ends.
All that might be fine if you got greens at the minimum when you kill something like a wraith, skeleton champ, or minotaur in normals. You would at the very least have a fun chance at looting your way into a kit that could kill that blue gimp, or you might become the blue gimp if you're really lucky. All the while having more fun actually playing the damn game instead of being like "Nice, I just sniped a crazy bow off trade chat." Fucking riveting gameplay that is I tell you. Also this would keep the matchmaking from being cut into even more buckets than it is now.
Bring Tranquility back to normal
Or bring clerics healing down to 3hp per spell
Not fair for bard at all
RIP BARD
How about a desecration perk on warlock 🤔 giving you the ability to desecrate shrines - making the next player praying to them take a negative effect instead
there isnt a minotar that im aware of unless you mean the centaur
Whichever they're called, all mini bosses was the intended point
lol ok so minotar is half man lower body and half bull upper body and centaur is half horse lower body and usually man upper body
im pretty ssure its already been reduced it used to stay invis even when you bump them so its gotten nerfed decent already
It's easy to point to gear in a losing scenario but the truth is, a skilled grey gear can kill a kitted player without much issue, the gear difference isn't the main issue, it's the difference in skill
That's why I'm suggesting instead they add skill-based matchmaking
Or, reduce amount of steps rouge can take in invis from 10 to like 6
https://darkanddarker.featureupvote.com/suggestions/491125/communityrun-servers
Having community-run servers would fix a lot of issues people have with this game.
did you not play at and before early accses?
Actually skill based is easy, you can do elo system
The problem with gear-based is that if you're a bad player you're going to spend a long time grinding up to the good gear and you're going to lose it instantly to better players
Because at the end of the day, with equal gear, the better player will win pretty much guaranteed every time whereas with unequal gear but equal skill, sure better gear has the advantage but the odds are much closer
If people are dissatisfied with Ironmace's balancing changes and the gear disparity issue, why not just have the community run their own servers? That way, people can join a server that has the loot table, exp rates and wipe cycles they want instead of having to rely on Ironmace to fix things on their own. Rust does this and they have one of the highest and most consistent player counts in gaming history.
Because gear is tied to players, not servers
How would you suggest this be implemented? It is incompatible with every system in the game right now
Trade chat
Stash
Gathering hall
Matchmaking
Leaderboards
High Roller
Rust is based on a temporary, yet persistent world that you play in. This isn't that
How are you supposed to get better though when most fights aren't in your favour? That skilled grey gear most likely already had good kit at one point. As for an elo system, how would you determine that? Would it be based on player kills? Then how would a bard and cleric increase their elo? Would healing done be an additional elo factor as well? How do you determine how well a bard player has done in a game with numerical stats only? What about monster kills?
Any type of segregated matchmaking will most likely backfire and make the game significantly more bland. This game is neither pve exclusive nor is it designed to hold your hand, the point is that it's harder to learn and rewarding to master and demanding a kiddy pool is not really going to change that, and would just make the experience far less exciting. Rather than that, it would be nice if they gave more options with which to combat people with a higher gear score than you, if there was more depth to the combat system or at least more ways to come out on top against people with notably better gear. I'm certian the game itself would feel alot better if you had more options than just turning and running for your life if you see a three stack in fancy armor
Best suggestion I’ve come up with yet!!!! https://darkanddarker.featureupvote.com/suggestions/491133/heal-items-storage-changes-embrace-the-dark
Elo is based on wins and losses. In this game you win by escaping
Simple: When you boot up the game, you select a server from a server browser. This can be both official Ironmace servers (with the official ruleset and High Roller leaderboards) or community-based. Each server manages their own players. You have an individual "account," so to speak, in each server. Progression and inventory is managed separately. When it comes to trading, this is done insularly on non-official servers. You create a server lobby (something people have already been clamoring for, some sort of tavern public space) and an option to trade with players in this lobby and join matches through a portal.
technical nightmare
That's works but I feel like the game isn't nearly big enough for that yet
Mind you, I don't expect this to be in the game tomorrow. This is a long-term project, probably something done either at full release or afterwards
Mid take imo, if you can't just turn around or wait 45 seconds for a rogue to pop back up then don't take it out on their class, thats a you problem
What are you talking about? Dozens of games have a similar function, some of them with just as much if not less resources than Ironmace.
All fights will be only slightly favorable or unfavorable, much more balanced than currently.
Consider that those full blue geared players you are encountering are logically more likely to be higher skilled than you
Equally mid take, just because you got a minor nerf on whats clearly your main does not mean you need to take it out on rogue, not that rogue doesn't need a damage nerf, but don't make another class more stale to make you feel better about your fav getting balanced back to where every other class is
This is a discussion channel lmao gtfo
When Dark and Darker returns to Steam, the playercount will spike again. If they want to avoid the common issue with loot extraction pvps and playercount, they can't have a fixed wipe schedule. It just doesn't work, you lose players' interest super quickly that way. If they want to broaden their playerbase and have a game which supports itself long-term, they need to allow the community to customize the game for themselves.
Honestly, I'll take any system that makes the game more fun gear based or elo.
le shrug emote moment
Nah I think it'll be fine imo, I really don't think every game needs or even benefits from having a bunch of seperated servers like that, especially one that has a universal inventory and is planning to have permanent cosmetic rewards for each season
With no disrespect that seems like a personal problem champion, its a discussion channel. The people gonna discuss.
A big part of learning to survive is understanding that you need to be stealthy and not attract unnecessary attention as well as keeping an ear out for signs of possible enemies.
Bring back the 3 player ruins map mode while still keeping in a duos option for other people who dont have others to play with
What about people who want a weekly wipe cycle? Or those who have a problem with the balance changes? How about that inconsistent server performance, or cheaters/hackers, people complaining about not enough content, gear disparity, the list goes on and on... all of those issues get fixed with community run servers. Why should Ironmace waste resources addressing these issues individually when they can just have the community do it for them?
Mind you, the official server can still have universal inventory and I'd imagine that's how you'd earn points for cosmetics and compete for leaderboards.
It they limited normal crypts to blue gear max for queuing, I would have no issue with that, it might even improve the market for well rolled greens
https://darkanddarker.featureupvote.com/suggestions/488817/weapon-on-weapon-collision go vote if you agree!!
Rust to my knowledge does not do balance changes on community severs, and people who want weekly wipes should go to rust which is well built for it, content will continue as it does already, but rust runs on a full sized countinually running server system, dark and darker runs on a matchmaking system on a timer with already limited or slow matchmaking for higher end content, this sounds neither directly applicable or especially fun, at least not without significant changes to your argument for implmentation, as for server performance, the devs need some slack, they are still stuck in a legal battle with nexon and trying their best to get the game on it's feet, it won't be perfect for a while, and is already doing alot better than other early access experiences I've had to deal with
fighter is omega broken, i dont know what u playing
He did lol. He made a claim about the first and second playtest on steam, then used put a picture that would "prove" his point. However, the link showed the picture was from February 2023, meaning he was lying lol
I don't know, I'd suggest community-run spaces for just about any multiplayer video game on the market. Regardless of how good a gaming company is (and Ironmace scores high on that list for me personally), they're not gonna be able to satisfy their entire playerbase. It's just not possible. Giving consumers the most freedom in how they experience your game is the best thing you could do. And it demonstrably improves a game's life. There's no Ls to be had here and it's worth the hard work to implement it.
make it so when i DC i don't have to relaunch the game twice in order to reconnect, ty
Game starting to get dry asFFF ad more shit asappp, More progression more maps more weapons
I think community servers go crazy hard in almost any game, but I just really can't see it for a game like this where inventory and accomplishments are universal to split up that system and with it the playerbase
U literally copied and pasted
Lol did I?
He’ll be fine he literally can’t be worse than me
https://darkanddarker.featureupvote.com/suggestions/490830/delete-rogues-completely-from-the-game
Please delete this rat class from the game. Life in dark and darker will be much better
Nah do this one instead https://darkanddarker.featureupvote.com/suggestions/480432/rework-or-remove-ranger-from-the-game
Need a starter zone that is only 5-10 and lower so you can learn and get some money but nothing great. Once you reach lvl 10 you can't queue in.
Gives people incentive to keep playing after 10. At this point vs lvl 20 and only being lvl 1 is not fun for a newer player. I can see a lot of player base that would love the chance to get some escapes before having to vs the extra sweaty players with 10k kits and lvl 20...
Devs need to hammer bow dmg please before you kill this game
Perma ban these fkn teaming pieces of sh.it in goblin caves. 3 games back to back having to fight teams of 3-4 ppl working together in whats supposed to be fkn solo play
If rogues can attack straight away after leaving invisibility. Please let warlocks use their Phantomize skill instant then. There is no time to react when rogue is coming out from nowhere. thanks
Or just remove rogue class from the game
Hi friends,
Your local barbs would like more skills to use
https://darkanddarker.featureupvote.com/suggestions/479719/barbarian-perksskills-need-rework
please consider reading 🙂
~19ish days and counting lol
full geared rogue with weapon + armor -10 having 300 movement speed.
Naked warlock with starting boots has 298 movement speed. Its so f*** dumb. PLease remove rogues from the game there is nothing to do against this rat class who is oneshotting everyone while having 100 armor
you should make picking up smaller items easier.. like necklaces and rings are very hard to pick up when they are spawned out of pots. at the very least necklaces should have the interiour space count as the interact point
fireballs colliding with arrows should not be a thing... floating bear traps should not be a thing...
https://darkanddarker.featureupvote.com/suggestions/491164/make-arrows-not-have-collidable-hitbox
LEMME BUY BOMBS I WANNA BLOW EVERYTHING UP
nerf invisibility and invisibility based ablitiies rogue hide lasts way too long with combination of ambush personally allow rogues to have the damage but reduce how long they can be in stealth
can we have the ability to rotate items in our inventory's?
Game is just starter player unfriendly at this point. I can't get any new people to stay playing.... So rough as I want to get people I know into it but.....
these style of games only attract players willing to accept great losses to achieve great highs many players refuse to put in that time or effort and that is fine and on them the game isnt going to be 100% casual friendly and imo it shouldnt
ohhhh my god, why can axes just keep swinging after i block it
add a Warsaw server. As a Pole, I experience lag when playing on the closest server, which is Frankfurt
Probably have Crush as one of their perks, leads to having 6 impact power and a heater shield has 5 impact resistance so they defeat your block and you stagger.
oh, thats fair
A double axe has 5 impact power by default, but with crush it goes to 6 and defeats a heater shield, and lets u break regular chests and doors
its typical right now since game is not free and not cheap at all. Try your best to find kind guys to play from your country
a naked, should not be able to kill me in 3 seconds while im in ALL COBALT
So not sure if this is possible but would it be obtainable, if when you are in goblin caves and you are around another player for extended amount of time. Without doing damage you get a debuff. That say makes you do 15% less damage this would do two things. Would boost teaming and also sway teaming in goblin caves. Cause it’s double edged sword for everyone. On one side you and your teammate will do less damage to one another and enemies, but you can drop the buff off each other by hitting one another. Then on the other solo players could have slight edge in a suppose to be solo Environment. This would also make for interesting fights who would agree?
'Parries' should go down upon taking damage, it's stupid how you can sneak up on a guy and he's looking the complete other direction when he parries your attack.
The parry itself shouldn't be affected too harshly due to the parry usually happening before the hit.
that would make it near impossible to parry-punish thrusting weapons
Then make thrusting attacks stop when parried
There shouldn't be any strong lances or anything so it wouldn't be an issue I don't think
what do you think of: a named unique stiletto with the passive: after a takedown reset your hide ability?^^
Just make it so it activates invisibility, it'd still give the buffs and you could chain off of it
(buffs being ambush and shadow runner or whatevs its called)
Any idea if they're planning on US Central servers?
Are the drop rates vastly worse than some of the prior playtests? Trying to hop into trios with some friends on new characters, only to clear 4-5 rooms and find maybe 1 green item (which probably can't be used), and then dying to a full blue team with lvl 20 characters is honestly terrible.
Can completely understand that some amount of people really enjoy the grind and don't want loot to be gained too easily. However, DnD doesn't seem fun to casually play at all right now, which to me seems pretty bad since that is what I liked most about DnD in the past.
What about if rouges could 2-hand a secondary melee, such as the hatchet ?
😭
I suggest buying the grey gear that will give you a small, but significant boost in the beginning. Like Loose Trousers for +1 agility from Tailor. Any boots from Leathersmith as well as leather gloves or riveted gloves. And, if you're a fighter, plate boots for +1 strength from armorer and maybe a heater shield if it's in stock. Also, look for good deals on nice weapons in weaponsmith. Also, always buy 3 potions and 3 bandages from Alchemist and Surgeon if u want, they restock every 30 mins so it's good to stock up on them.
I wanna see a polearm mastery skill for Barbarian and maybe a viking shield to go with the sword. Some sword perks and shield perks would be nice too. FOR SPARTA! Throws Spear and switches to Viking Sword and Shield
Please nurf Wizards, magic is so over powered in PVP in this game
I appreciate the advice, but this kind of embodies the point I am making. Requiring saved up money to buy feeble upgrades from vendors in order to go into a base raid and find little to no gear is not a fun gameplay loop.
Immediately getting back into a game, focusing on clearing out some mob rooms to loot for part of a base kit, and having it be viable to fight other groups that aren't crazily geared is a fun loop. It is what most people I played with enjoyed in past playtests.
Most of the gear is cheap. If you run goblin caves and get 50g from a run u can buy the trousers and gloves for 12 or 13 gold. A grey weapon is 6-13 gold depending on what you buy. Lastly, potions are 6 gold each and bandages are 5 gold each and you might find some of those in your matches. With boots being 5 gold as well, that's about 50 gold and will increase your chance of surviving your next match.
greys and whites with a couple stats and a couple pots / bandies isn't going to level the playing field with a lobby full of blue/purps
As a barbarian, I just buy agility gloves and loose trousers and buy a better weapon with potions and I'm good to go. I usually avoid blue/purple people. And if they chase me I'm gonna make it very annoying, probably yell at them too.
Throw any bottles or oil lanterns I've found. Throw any axes I have. And, if all else fails, for 6 seconds I can have over 200hp and maybe out DPS them if I'm lucky. If they're a fighter it's over if I don't have reckless strike and they have a lot of physical damage resistance.
But, it's not like they get much from my body, and the amount of times a rouge comes by and takes them out after killing me...mmmm so nice to see.
I recently had a rouge take me out and then another rouge scared him and he ran into an axe trap and died XD. Sometimes staying after you die and watching is hilarious.
https://darkanddarker.featureupvote.com/suggestions/491033/inventory-protection I once more bring this up as this would be important for the health of the game, as crashes due to server instability and/or game performance are rampant.
it's not meant to be a level playing field
rarity scaling/stat stacking just needs better systems so that different levels of gear can meaningfully interact with eachother
a pair of boots, gloves, and a purple houndskul should not have more AR than an entire shop-bought white plate set for starters
but given the fact that they haven't touched AR against since the hotfix nerf to hardcap AR gains and nerfed a full point off %PDR, they're probably just gonna completely change the armor scaling system instead of just a squish like weapons got
they need to add gear score unless new players wont play the game
I think that weapons scale too much compared to armor.
if you dont have good gear its next to impossible to kill higher gear person wizard with only like +10 magical damage can 2 tap
"it's not meant to be a level playfield" I'm not sure were this is stated or said by the devs, but anyways that will kill the game, if they want the game to be successful and appeal to the masses and not the sweats they need to do something
Tranq for bard should heal normal heal on rest maybe like 10 over 30 seconds we need a second class to heal lost health and this way it keeps the game play slow but we have a way to heal lost health but slowly
mixed gear levels is literally the intended main gamemode, with different parties starting at the same point and descending deeper, into more dangerous but rewarding content, with an opt-in high roller mode that accelerated the process but with an ante to establish a higher base level of risk
if anything is going to kill the game, it's pandering to the entitled battle royale audience with more of these god-awful 1-floor maps that have gimmick party sizes the game isn't balanced around
gimme another warlock spell
hard but not impossible, many fights are better off not being taken
lots of classes have tools to punch up into other teams, and as you get to the baseline shop gear level and trade for cheap weapons you'll find the gap to be far narrower than it seems, especially after the weapon rarity update made the situation so much better
cant run from barb hasted and with bard speed that can break through doors with one shot
don't get chased in the first place
if you get caught by the dudes smashing doors and playing guitar hero, that's on you
PLEASE FOR THE LOVE OF GOD GIVE A GEAR CAP FOR NORMAL DUNGEONS IM TIRED OF RUNNING INTO PEOPLE WITH FULL PURPLE WHEN I HAVE NOTHING, please make it too where only blues are allowed too be brought in to normal dungeons, allow us too still find purple or better but these people running thru normal lobbies that are meant for ante up is really going too ruin the game
What happen is that you will quickly run into the situation that no one want to bring anything above purple.
Completely destroy the economy and game dynamic, which makes gear collecting completely pointless if blue are essentially the best possible tier.
im saying make it too where ante up is where people bring in the good gear, your still able too find purple in normal dungeons but cant bring it in with you, the people coming in fully kitted out makes the game not enjoyable plus there killing people with grey or green so they are not getting anything benifical, its legit just making it too where they run thru lobbies, was in a normal solo goblin cave just too be ran down by a full ruby silver fighter with damage reduction kit, nobody in that lobby had anything good and it makes the game awful, it wouldnt mess up econmy, makes it too where people actually play ante up
Revert Hatchet. 🪓 
Having barbarian be so slow that even if they're literally touching someone while they swing a felling axe and missing because the enemy is just running away is incredibly stupid.
I took my helmet and pants off, used the ability to gain 15% extra movement speed and waited until I was touching an enemy cleric to swing my axe and as soon as I got slowed down because I readied my weapon the cleric sped off.
Barbarian is way too slow
Jump attacking is nice, jump in the direction they are running and attack in the air and you don't get the slowdown.
Ask yourself these question.
What am I going to do if I actually got purple in the dungeon?
Sell them?
Use them? (you can't)
Go highroll with them?
Use them as trophy? (Inferno 01 HR top left corner legend tier goes brrrrrrrr)
Tell that to my barb friend who just 1v3 because of a single invis potion.
Barb may be useless because of speed, but apply some big brain move and you can easily slaughter a team with just that green weapon you got from the merchants.
(which is also why wizard invis nerf is well deserved)
If I find purple in the dungeon I bring it out and build out a kit for high roller, it’s just anoying watching a lobster run thru a normal dungeon and he’s legit getting no gear not grabbing anything and just blood thirsty, it’s ridiculous
Maybe its ruining game for you but not for many others.. When i lose gear and go on grey items with team we have no fear (cause what is to lose here then?) and just going into enemies with even ruby items. Half of fights like that we won and got 'free' fresh new sets.
Reduce arrow damage across the board, but give rangers a magic arrow so they can deal with plate. They do way too much to leather/cloth atm.
Fearless naked Grey rouges are the absolute worst (swing swing oneshot anyone) .
At least with fully geared purple if you managed to knock one of their health down to 1/4 and the Cleric ran out of heal they will flee (not worth losing thousands to deal with naked Grey Bois)
BTW a fully purple kit can run you 3-5k gold, and any semi-decent legend will cost 1250g / a key.
Some players are just not built that way, I could almost never hope to do something like that with my buddies that I play with. They just don't play enough and aren't that serious about the game. Fuck me I guess though, that content just isn't for me.
https://darkanddarker.featureupvote.com/suggestions/478691/cooldown-to-punish-resellers
Please upvote, all prices are inflated due to people sitting at trade 24h not playing the game, just making gold to sell for rl money.
Especially the jewelry trade, its filled with these bozos.
So do how real life works.
Welcome to 2023. /j
This doesn't mean it should be encouraged, 90% of the re-sellers are also gold sellers. Make them take the items into game before able to sell them.
I get ya but im no soo serious also. Just make proper comp or try some tactic like triple invis potion, use area around you for your advantage etc.
And dont have gear fear at all. That's the biggest mistake.
Oh wow your friends you play with are willing to level up more than 1 to 2 characters?
Just joking about that.
Maybe item trade cool down (if you bough that item it is trade locked for 4 hour).
4h is not gonna help, they spend 10 hours selling items for 1 key they bought for 200g
Best solution I can think of is to circulate item through active match before it becomes tradable again. Right now buying any good statted jewelry is almost impossible because there's 20 people sitting at all times looking to snatch them up, only 3-4 of them are actual players.
No, i personally have maybe level up to 10+ 3-4 characters. But if you just play game (not even much) its easy.
If your friend wont switch class 'because' i guess then shouldn't complain about game then (nothing personal towards you) or try find others teammate's, simple like that.
Not trying to play with randos
Besides the teammates point we still get rewarded with shit gear in normal lobbies.
If they have the patient to waste 10 hours sitting in the same screen just to scalpe 1000g then good for them.
You know irl that no matter how hard you try to stop scalpers they will still manages to scalpe in some way?
Maybe it's time to let player know that full green + a blue weapon is enough to survive 95% of non-boss fighting situations, and that only cost at most 500g instead of wasting 2-5k on a single piece of legend just to shelf them as a "trophy" when you have >70% chance to get one as a bard in inferno 1 HR, Without fighting a single boss?
Do you open 'better' one chests? Do you have picklocker in team? (Bard/Rogue)
Like its my personal exprience but i got many times quite good items from Lion's or Golden chest on normals. Even better one's in hell. Specially from elite one's mobs.
Lol my buddy who plays rogue plays with nothing but damage and hide perks nonstop, won't switch
Soo dont complain brother. Its not the game issue.
And if your buddy is not a teamplayer then maybe he's destiny is toplay solo goblins forever
Like Im not trying here to defend the game or atack you but trying to make point.
You play as team and tries at least something more than running into enemies up head or you choose silly 4fun gameplay .
Either of those is bad. But as said ealier, usually is not a game issue but the way how people approach the game.
My gripe is with ever even once getting a JUNK quality item from a miniboss lke a wraith centaur or skeleton champ. Like why is that even in the loot table?
Would agree on that tho.
Loot distrubition for Common, uncommon and Rare are too unhealthy for now.
But if bosses would give only blue and better items then you would have overflow of items etc.
To be honest.
Delete the poor tier from their loot table is more than enough.
Also Green overflow should be a thing so we would finally see player actually bring something decent instead of endlessly complaining about getting slaughter by purple as a naked Grey.
Yeah, my friends who wanna play fighter just can't play because of how gear dependant the class is. He just can't find anything decent in game normally and then goblin caves to get money up is so fun.
But where you would put bar on that? Only greens and up? Like i said ealier its wouldn't work well then.
Remove the lowest tier.
Reduces the second lowest tier by 25%
More than enough.
Which the lowest tier will still be white in regular
Maybe try kill other people and get their gear? Like we could talk and talk on about it but its still not a game issue.
Maybe instead of trying get everything in dungeon. Do one cash run, be sneaky, avoid enemies and extract and prepare better for next one run.
You should have a slightly higher chance of finding a green than white and slightly lower chance of finding blue than green with purple staying basically where it's at. Allowing you to at least get the chance at some form of attribute bonus.
Gotcha. You might be right here. When i think about it , grey one items are absurd from elite's.
Also I'm sorry but you are absolutely deluded if your advice is buy some greys so you can kill a team geared in rubysilver, you'll eventually get 'em!
Cant agree on that one.
Not buy just grey items but just have are slots filled with any item. Prepare potions, bring throwing axes, get arrows, buy more traps if have rangers in team etc.
Dont wanna sound rude but in your situation its sounds like its not the game issue but the skill issue.
And like what. Lets say your whole team is alive and you extract. Each of you will bring at least 100-150+ gold . Get items from market from others. Is that simple.
You're right homie. We bad.
Bro dont get me wrong but little better drops in normals wont fix your problem.
I would say even that Im bad in this game but Im trying approach game from many angles instead of just running into enemies.
Remember when you and your teammate's run grey/white items you dont have much to lose, can go all in and when you meet enemy team in blue's, they have much more to lose, 'gear fear' is hitting them, usually people dont respect people in basic gear and all of that is in your advantage.
Play smart not 'hard' 🤙
https://darkanddarker.featureupvote.com/suggestions/490312/tap-click-to-auto-shoot-spells-after-cast
I think this is the most important QoL change I'd like to see for casters. If you guys hate having to perfectly time letting go of a cast right when it finishes please upvote this.
Fix the teaming issue in GC
The entire gear drop rate was already much better in one of the early playtests, and it was a lot of fun. Slogging over getting basic green items isn't a fun casual gameplay loop.
You can suggest all the strategies you want, in most raids 1/2, or less, of the lobby will get out. For casual players with no game experience, they will very rarely extract under these conditions. Especially when a substantial portion of the pop is heavily committed to the game. This means playing the game starting with no items at all needs to be fun somehow. If people cannot even find green items for their class after clearing 4 medium to large NPC rooms, getting constantly smashed by geared veterans will immediately result in most people dropping the game. It is one thing to play at a skill disadvantage, it is another to have a massive set of stats also in the way.
Yes, many veteran players will be able to perform with even basic gear, good for them. That will not be the case for most people, so if the goal is for the game to have a healthy pop then maybe the basic lobby should be a bit more focused on new player gameplay loop.
Maybe level up faster? So they can get into the game flow faster and be on par with other player faster?
Also make entering red portal yield 4x xp so that they have a reason to goes red instead of just all hopes for the 10 blues in crypt?
Still can't believe that level Disadvantage is a thing.
Suggestion: Make a Silver Hoard on Ruins for Rusty Key, has a high chance of dropping silver coins and a very low chance of dropping gold and items.
A whole inventory of 30 stacks of silver coins would be 500 gold.
Then why would anyone brother going into one?
A key cost 1250g
I played 15+ raids with some friends today & yesterday, I think we typically found around 2-3 green items each unless we wiped another party. A few times we killed the mini-boss and got some useless blues for other classes. To me that felt like the biggest issue, as trying to fight people, even just with green gear, while using default gear myself felt pretty tough.
I just bought one for 550g, lol. I found one as well on a worm. It's a 4% spawn chance.
You have passed SCAM101
I have too much gold, gotta condense it down
I see your point. Looking from this angle gearing/playing for those players might be quite annoying, i get it.
But is normal in all pvp/hardcore pvp. You shouldn't expect to win, when you're new into any game.
Of course maybe grey/trash items shouldnt even appear from better foes or chest or maybe there's should be more all class items soo people can easier gear from nothing but still if you joining any PvP game and expect winning just because then its not good PvP game.
There's fun even in losing when you learn something from it.
That's why I'm suggesting skill-based matchmaking
Well winning wasn't the problem. It just wasn't fun, like at all.
We died in almost all of those raids and had what felt like 2-3 fun fights. There is certainly a lot higher concentration of better players on, but in many cases that didn't seem like the unfun part. It was the general lack of any loot and the futility of trying to actually engage moderately geared groups.
That could certainly help, but it still won't be great if the 3-9 people who get out only have like 3 useful items.
Well think about it if your skill level goes up you're going to be facing more skilled players who will logically have better gear
I kind of like occasionally running into the super geared group and probably getting stomped, at least you can outplay and get some good loot. Not if you're on gray gear though.
That's what I'm saying, instead of making matchmaking based on gear, make it based on skill so that you can encounter geared players at your skill level
They might have a slight advantage but not more advantage than someone who has 10 times your hours sweating in the game
The problem with simply buffing gear drop rates is that all the gear is just going to end up in the hands of the good players because guess what they're better than you and will kill you even if you have blues and they have greys
Sure, but I don't even mind running into the guys with like 1000 hours at some points. Though I would think it is completely uninteresting for truly new players. I don't expect to see many of them as long as options like high-roller are properly incentivized.
So instead of being greys vs blues it'll be blues vs legendaries
Gotcha, As said ealier, little fix of drop could be nice.
But most likely idea with 'elo/rank/skill-based' would help maybe in those situation.
No matter what you will be not able to stop some poeple of going overgeared into normals. Bullying 'weaker' players by bullies its always what appear in any PvP game, sadly.
It is never fun to randomly run into someone that's a god at the game and just wrecks you and you literally stand no chance
The key point is that unless you have skill-based matchmaking, the skill gods will always have the good gear, and the low skill players will not
Good point and that's what people dont get when talking about higher or better drops.
Except for the difference between blue and legendary is much smaller than grey to blue, but we won't mention that I guess.
Is it? I guess so
I do know they're trying to balance out the gear curve and make it so high end gear isn't that much better
Ya and that is fine, but if base green gear that is viable against blue/purple is easy to get then it doesn't matter as much. As long as I can find a green weapon and some armor then killing some geared people might happen.
If it takes 2-3 successful extracts to get 1 set of green gear, new players are heavily punished for those losses because the gap between gray and blue/purple is immense.
Wouldn't say soo.
A lot of legendaries people run have two or three good rolls on them, very rarely you see a legendary with no wasted attribute.
Yeah that's what I'm thinking, though depends on the item cuz like for some items the base numbers (no modifiers) are pretty huge gap from blue to orange
Just like finding a blue with literally no enchantment, fun.
Yes but grey has 0 chance of giving you any bonus besides base stats.
I really don't understand the need for a week of owning the game before being allowed to trade. I already had to buy the game and now I have to wait a week to get full functionality; I don't even know where to begin with expressing my dissatisfaction with this decision.. I guess I just don't play for a week since I basically can't keep up with any one else with out being able to trade and I can't hope to get half the stuff needed to make my class viable without getting extremely lucky in the shops or loot drops since 90% of what drops is for completely different classes.
It's to combat bot accounts
Still makes no sense, if they buy the game what's wrong with them trading? Ban the bot accounts after they purchase it then.
It's just another obstacle for them
I guarantee you if they could just detect and ban bots that easy they would not have the 1 week thing
You can disagree but it's much easier fighting a team in all legendaries as a team of all bue than it is to fight a team of all blue as all grey.
But they still exist and it's really only hurting new legitimate players.
Maybe to fix that issue for new players, chest or mobs should have more BASIC items(white one's) and leave a drop of better items as is it.
Soo chest would have lets say 1-4 white items and then maybe some better item. Then maybe them issue of new players would be fixed.
This way you will not overflow game with medium items and let new players to get any gear at all.
Yeah I agree
I really don't understand how postponing having to ban bot accounts 1 week down the line makes any difference at all.
My personal exprience say is not true. Cause propably if im in blue and those guys got full legendary items on them then skill gap between us is a problem mostly, not even the items.
Ya I would think a good goal for a default run is to extract with at least a set of white gear, hopefully with some greens to wear or trade as well. As long as you aren't hiding the whole time or something ofc.
Unclear to me why gray gear even needs to drop.
Nah nah nah, in his book spawning greens any more frequently would be way to game breaking for timmy to pick up.
I think then we found good solution.
Well I can understand people don't want gear to be free, and it is definitely a hard thing to balance. My memory could be wrong, but I do remember the gear drops being pretty satisfying in some of the past playtests, so I am hoping Ironmace will seriously take a look at it.
I feel like the real issue is as they add more classes and more gear types it becomes even less likely to get an item you desire with out trading.
Yeah, sorry but getting dog shit unless I'm a bard with luck perk or unless I'm chugging luck potions is just not satisfying
Ya the class expansion certainly had a bad effect on it.
They need some sort of weighting system that makes items for your class more likely to drop for you.
Good point. That's why maybe give more all classes items or stretch some items on more classes would be an option.
That type of system is never good for game.
As said ealier when opening 'big' chest there could be few basic items and then chance for good one also.
Cause i would agree is stupidly annoying when you open chest by chest and in every chest is 1 item and those items are grey.
Maybe also a separate weighting system which gives you a chance to have an item type drop that is an upgrade to what you currently have, so if I hit the upgrade % then it will pick a random gear slot to drop an upgrade for; so if it chose my weapon and I'm using a grey falchion I'd get a white one, if I have a white one I'd get green, etc.
small chance and up to a capped rarity of course so you don't just end up getting epics and legendaries all the time once you have good enough gear
Cool idea but with system like that you can easly abuse.
What if before opening those chest i will have only 1 item on me?
Also lets say you playing as team of 3 . Lets say u have Rogue, Cleric and Fighter.
Rogue and fighter have already gear and cleric in your team need ubgrade. With your system you gonna force healer/support class to open all chest of these chest to get ubgrades. Class what doing it really slow and 'bad' compare to lets say this Rogue in your team. Soo instead of using your Rogue as a advantage and let him do his job in opening chest , you will waste TONS of time waiting on 'slower' class. What can be even more annoying.
Another thing is with chest what are locked.
Lets say one guy in your team always open chest cause he's doing it fast /have skill for it or is just good in these 'mini game' during opening.
With your idea you will force again someone to just do it for ubgrade and slow down whole gameplay of those teams.
and if you have nothing in the gear slot then you would just get a grey associated with that slot so it's not beneficial to just run around with a single item to try and get that item type to drop as an upgrade
there's always ways to code it so it's not abused, if it can be abused then you just coded it wrong
Okey, leave coding apart. Lets say its coded properly. What about these other issues?
I don't see any issues, if it's a say 5% chance to replace a drop you would normally get with an upgrade instead then it really doesn't affect the chances of you getting other items instead the other 95% of the time
You dont see issue.
I see overgeared rogue's compare to their teammate's etc.
I guess, but you could make it so it drops an upgrade for a member of your team then.
And if you're still worried about rogues getting overgeared by comparison to others because they can loot faster then that's a different issue entirely.
Start accepting medal clips of people in teaming on solos in goblin cave
Can u make normal dungeons, at least solo ones inaccessible to ppl with purple + gear ?
Or at least make some kind of mmr system, this shit sucks hard
But then I cant outplay people and steal all their pruple loot
Please let rogues break wooden boxes with a knife or torch at least, thank you <3
I think auction house is a must. Gearing up through trading post every time takes much longer than playing the game and it's a real pain. A lot of times that's the only reason I stop playing after dying
Class specific quests for unique unlocks like lore, skins, different default loadouts etc?
Portal priority
When a portal is opened the person whos touching it as its doing that should go through rather then it seeming to be a 50/50 on who gets to go in
if you stay in front of the portal they can't steal it
Well yeah but its moreso about when two people are touching the portal at once as the animation for it to open starts, its a 50/50 for who gets through
I think the person who comes into contact with the animation first should be guaranteed to go through (unless they die before ofc)
as i said before if you open it and you are sticking to the portal no one can steal it
https://darkanddarker.featureupvote.com/suggestions/491229/silver-hoard-for-rusty-key What do you guys think of this?
would be kinda annoying to have to convert 50 stacks of silver though, and its probably too much reward for such an easy map still
not a fan of being then force to over 100 slow clicks to convert it all, rusty key deserves something done to it has it absolutely dead atm but they could just had a mini hoard, if for example(made up values) normal treasure hoards can be looted 20 times, make the small loot hoard lootable like 6-10
Really, too much? Idk, I feel like you would still find a few greens or blues that would be worth picking up instead of the silver. Which could be worth even more.
yah but if there greens/blues that are worth it then you are making even more than 500 per run x2 for your teamate and over 1000 gold per run on a normal
I think the mini hoard with fewer loots would be better yeah, or just a bunch of good chests I guess. I'm sure they'll figure something out
Exactly, you're looking at a key worth less than 1250g, but still a good place to contest in the Ruins.
But, it's just an idea. I do wonder what they plan on doing.
fix bard ty
Cleanse should remove Curse of Pain
any thoughts on this approach to items?
https://darkanddarker.featureupvote.com/suggestions/491241/item-stats
bard just got fixed ty
Yea it can stay that way i dont mind xD
while an okay suggestion this will just create a bigger gap in gearing, has now the people running high roller or hell with bards have a waay larger influx of good gear than your average players that only plays normal and was able to still get a good set of gear with greens before, now he is forced into well roller purples and legendaries.
also locking +3 behind legendary and unique is too much, if anything make it epic aswell
@dense marlin bard gamers 100% smell the paper after they wipe
They already fixed hoards to have a limit before they disappear now. So don’t think it’s a that and of an idea to add back, but dunno. Maybe HR ruins
Plx red portal on 2v2 / new bosses , literally more balanced 2x2 at all
Proposed changes to chain lightning
https://darkanddarker.featureupvote.com/suggestions/490829/changes-for-chain-lightning
It doesnt? Wtf lol
You cant have broken things in the game countered by one specific class or skill. No one wants to die to a broken mechanic cause they're solo and don't have a counter as that class or because their group loaded out with a different set of skills to counter something else.
yeah but thats like the whole problem with the stats on items atm, there no progression, you got ppl running greens that are the same or even better than purple items, whats the point on going into high roller if i can find a crazy green in normal lobbies,
I disagreed with his suggestion but also disagreed with your explanation, not every class needs a counter to everything or the game becomes boring, characters having up and downsides is what gives them identity.
Second to that is that the game isn't balanced around solo's, it's balanced around trios so you will always have problems with certains classes feeling worse for solo/duo
and if has a trio you decide to do something different, thats on you to play to that style and deal with it's up and downsides
good example for this is the trio I generally run, rogue-barb-mage, we have a fuck ton of burst damage but we can super easily get countered by range and good positioning from a team with cleric, but if we are forced to fight 2 teams or get pushed instantly due to our poor positioning it on us for having played incorretly, not the buffed barb's fault for pushing us
Dont think everyone should have a counter to everything, I just think things should be balanced in the absence of a counter. They can be fairly strong but not completely dominant. Then having the counter makes it easier, but not having it doesnt make it impossible. And I think solo being enjoyable is very important because thats how a lot (perhaps most even) of people play.
Make it so that bows automatically cancel your shot if you hold it for too long. On survival bows this could be 10s, for recurve 8s, and for longbow 5-6s. Bow draw strength is no joke and it's very hard to hold a proper bow in a pulled back position for a long time.
Alternatively start having aim jitter after those times to throw off your shot unless you cancel it and start over
add monk
Revert haste/invisibility nerf, reduce duration massively when casted on other players
Some items in this game are considered worth more than 1250 gold. When trying to buy or sell these items you can get scammed for the gold remainder over 1250 gold.
I suggest an option to increase x2, x3, x4 the current trade window size for a x2, x3, x4 trade cost increase.
"Oh BuT DuDe YoU cAn JuSt UsE tHe SoRt OpTiOn BrO!" If you want to get this game organized and provide a quality of life upgrade for those of us who enjoy taking portals and getting loot, then show your support please. We are above 600 votes now!
🇦 🇩 🇩 ❤️ 🇦 🇺 🇨 🇹 🇮 🇴 🇳 ❤️ 🇭 🇴 🇺 🇸 🇪
https://darkanddarker.featureupvote.com/suggestions/472063/auction-house
just upvoted and created another ticket. This legit makes the game unplayable for me
i actually like that a lot: short, on point, and an awesome class 😉
Make rogue invis infinite amount
Do you think rangers should be able to hold arrows drawn for unlimited amount of time?
HOW TO NERF A ROGUE IDEA: make stealth 2 or 3 times use and regenetable by siting/campfire. Imagine infinite second wind on a fighter, it would be utterly broken. Make stealth a finite resource like every other class has
adding realistic feature with the possibility of running perma with weapons in hand, jumping for the 6th floor of a building and not taking any dmg and not break door with a war maul as a cleric, haha lol
I'm not suggesting it because it's realistic I'm suggesting it because bows, and thereby rangers, need nerfing
https://darkanddarker.featureupvote.com/suggestions/490671/targetbased-wizard-buff-duration
take a look my brothers in the arcane
Why can rangers hold their arrows drawn for an unlimited time? With those puny arms.
Please bards that doesnt have friends RISE UP:
https://darkanddarker.featureupvote.com/suggestions/491081/make-bard-songs-affect-allies-and-himself-differently
Achilles Strike's Slow debuff increased from -10% -> -30% movespeed. Remove this stupidly strong buff !
Homie they took the bonus dmg off the initial hit AND lowered the per-step dmg taken to 1. If they didn't buff the movespeed penalty it'd be literally worthless
Also lower movespeed means you will take fewer steps during the duration which means you'll take even less damage from the skill
Though you will have a harder time escaping lol
Affected movement speed is much stronger than just increasing damage on the first hit. He touches you once and you're just dead Buddy
pretty good suggestion, most classes have some kind of negative in that regard but rangers are exempt from that
wizards and clerics can hold spells for an unlimited amount of time, but they're already some of the slowest classes in the game and are even slower while casting + very loud and its obvious whats coming
ranger bow is permanently silent after the initial arrow draw but thats quiet and has a small audio radius, and they're on a higher agility class and have pretty good movespeed + movespeed while aiming through a perk so they dont really have anything holding them back as a counterbalance
It hasn't changed from the original then because people were getting hit with it then dying 3 steps later lol. At least this way you're allowed to move around albeit slower
If it doesn't change anything, why did you change it then? you don't understand that it makes a huge difference for light characters
Old version if you got clipped with a francesca to the back while running away you took huge dmg then died if you kept running. New version there is at least a chance of surviving if you're far enough away from the barb when he throws the axe
it was 100% a nerf
And if you are forced to turn and fight at least you will have more health with which to do so with the new version
Again, if they didn't increase the slow the skill would be literally worthless.
the biggest melee dps at the same time causes the biggest slowdown in the game. Isn't there a problem in your opinion?
Low gear dungeon, vote if interesting
https://darkanddarker.featureupvote.com/suggestions/486672/training-dungeon-lower-tier-drops-limit-gear-to-gray-max-for-dungeon-variant
Look at the bigger picture is all I can say
It's a PVP game. Can we put ilvl caps to queues? I'm tired of getting rolled solo by a fully epic geared guy in Goblin Caves when he should be in high roller. Make it so that you can't queue into normal games if you exceed a certain >ilvl. It's not a skill issue at this point.
Also rangers with longbows slow you for 35% move speed for 1.5s and they can spam that way more than barb can spam Achilles lmao
It's not a pvp game, it's a pve/pvp looter extractor game. Putting ilvl caps on queues is akin to asking for ilvl cap on regions of a mmo's pvp server. I'd argue that we need to have less players per map which would mean less encounters with crazy geared players and more ways to avoid them. Players can still hunt each other down if that's what they want.
Thoughts on having a high roller duo map? I find it hard to fight even 1 person down when people have equally good gear
game needs more randomization to enemy spawn and map layout
Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.
Okay. I've hated this in all the other games like it I've played. This seriously ends my desire to play the game. What are other people's thoughts on this?
The way I see it though, the lack of matchmaking is a huge benefit to the game. You're never forced to match with sweats, you're put in a truly unfiltered average of mostly gearless players. This is level-based rather than gear based but it still isn't where I want the game to go.
Great change imo, people being in separate queues not based on skill but on level will force people to smurf and not have their best gearsets, it's not SBMM and instead is a queue aimed at providing an even floor to express skill
If you're a good player you won't smurf, and bad players looking to stomp won't benefit from the gear as much
How does this sound for an idea. In an effort to create more skill variety in Rangers that goes beyond "just pick rations + triple shot" why don't we make bear traps a skill that is limited to 2 uses? That way you either have heals and traps, or you have triple shot and traps. Or you just forgo traps entirely.
I think a great many of the abilities in this game need a serious overhaul. There's a number of classes with no real choice in their abilities. Fighter also has worthless abilities except for second wind and sprint.
yep this is awfull and the beginning of a very slippery slope
Some kind of matchmaking is a must, But it should never be dead set and hardline cutoffs.
Everything is a balances, and this game manages to fling between having no matchmaking protection at all to a greenhouse protection.
It should be a Level/Gearscore based Probability matchmaking, where each tier of item reduces matchmaking chance by 5%, along with Level determinding how likely you got match by 1-25%.
All we want is to see less of these excessive level/gear differences happen, not outright impossible to see them.
IF they want, copy this formula:
Gearscore = SUM(2^geartier) * level^2
Matchmake Probability = TEAM.SUM(Gearscore)/ServerAverageGearscore (If Result > 1 then 1/Result)
If Matchmake = fails Matchmake Probability *= 4 Else join.
hey uuh might be a stupid very specific idea, but can we get a different colored swarm for the minimap? It's hard for me to tell where the zone is because of colorblindness
It should be a Level/Gearscore based Probability matchmaking, where each tier of item reduces matchmaking chance by 5%, along with Level determinding how likely you got match by 1-25%.
If this happens I won't play the game anymore, period. The last thing I want is to be punished for using gear.
specific but not stupid
i think these matchmaking changes wouldnt seem so bad if the maps werent still split up into 3-4 different game modes already. the q's feel very split rn, hopefully soon they can integrate all the maps into what the game is supposed to be
By 5% per tier
The actual effect is very small.
It main purpuse is to shut the SBMM complainer up.
I think a small minority of people are complaining about matchmaking not realizing how much it's killed games like starsiege, and the devs need to sac up and tell them to fuck off.
Buffs have needed constant tweaking since steam-demo. The problem is not that individual buffs are good, and I think people even like the idea of playing pure support. Some people play white mage. The problem is that there is no answer to buff meta.
Solution: Anti-magic effects
I feel like the warlock is still in a weak place, and while it has good PvE, but it steps on the toes of wizard if it becomes a blaster caster, but doesn't have a role otherwise. Making him a strong counter to magic, and buff meta is a great way of giving him a niche.
I propose new spells.
Cleanse should be a VERY wide aoe, twice the radius of spells like it, remove all buffs and debuffs, to allow him to purge an entire team. as the slowest but most melee oriented of the main casters, he needs to actually get somewhat close, and all he stands to lose personally are prot, wep damage. It gives him an answer to teams that roll bard without having to gut that class completely.
FOR WIZARD: Dispel Magic is a level two, medium to long range, hitscan spell. Able to hit someone halfway through a large crypt module, because buffed characters are faster, and a check that only works in zap range isn't practical. All positive and negative magic effects are removed. It can be cast on self, and miscasting is the risk you take doing it with tons of buffs applied. The spell is very fast, even for a second level spell, to help it hit the faster targets with lots of speed buffing.
FOR WARLOCK: Create a spell that does damage, and either steals all active positive buffs, or removes them, dealing damage scaling on the number of buffs. Giving warlock a spell like this allows him to check bard in a fun way, because now bard has a pressing reason other than INTENSE NUMBER TWEAKING to take out weapons, and fight. STEALING buffs is fun, and encourages aggressive play, while giving warlock a niche after existing in limbo for months.
So you want to go into a lobby full purple and collect grey gear from people you stomp on? Not trying to be rude but doesn’t seem very efficient
the day this game gets gear score based matchmaking will be the begining of it's end
The lack of matchmaking is vital to the way this game plays right now. Uncertainty about what you're facing is the real must for maintaining the purity of the experience as it is now.
Matchmaking is important to give new players a chance to learn fundamentals. Finding a proper way to do it is a incremental process that they need to achieve or the game will just die
No it isn't.
The whole problem of absolutely 0 matching is that no new player would borther want to join if all their hear is "Hardcore player is ruining the game". Which will result in game death
Everything is a balance, we must take the middle healthy point.
Good argument, totally proved your point and definitely you know more than every competitive game ever :)
That's just a lie, nobody here has needed that and it hasn't been like that before. You're making a sweeping blanket statement that's patently false.
well a lot of people here played in previous playtests when the playerbase was much worse, giving them an easier environment to learn the game in
quite the opposite, a matchmaking system is antithetical to this game's genre, add one and you remove the randomness and flavour from every raid has everything will be the same
Matchmaking will fundamentally break the loop of this game from being about gaining gear, to gaming the meta of matchmaking lobbies.
I don’t understand the point of collecting white gear when you are full blue/purple and it isn’t exactly fun getting 1-2 hit by a full purple in my non high roller lobby
You're not supposed to have fun in all instances with the game, stop trying to fix losing. This is game design 101, here.
this, it's the highs and low that make this genre what it is, remove that and you get just another bland game
You lose in this game because the enemy has better gear than you, most of the time. Not because of skill. And everything is balanced around that. I do not want this game to become about sweaty skill. I want it to be about gathering loot that makes you feel powerful, like it is now.
yeah I agree that's what I want to see currently perks and skills are pretty much no choice other than a single set of "must picks" I don't want to see good perks and skills nerfed but rather buff skills and perks that are completely looked over so that classes have multiple different options that are all good for different reasons.
Oh if you don't want skill and only want gear to matter then yeah you're just looking for something fundamentally different than I am, hope you find it because the Devs have explicitly made gear matter less with every balance patch
You're the guy who goes into "noob only" lobbies, and justifies the behavior. I don't think anyone should listen to you. If the game didn't have enough people on either side of level 15, you'd have a point, but we do.
"I want to be able to stomp with gear regardless of skill" is "I want to go seal clubbing and matchmaking prevents this"
argument lost gg
playing warlock vs any class in the game ...
Its so stupid that phantomize gives only 10% movement speed while all the other spells sprint, etc gives 15+
Outplayed by ranger who missed 20 arrows but hit one for 90% hp when I was at 115hp
Yes but that’s my point it isn’t gearscore it’s level. You are going out in full purple until you are level 15+ anyway. I don’t see what having 2 diff lobbies is an issue
they have done it to reduce gaps, but kindly tell me then where the high skill cap of this games pvp? it doesnt exists because its a fairly simple game and if you want to turn this into a mordhau type skill based game, go for it, but look at how popular that genre is, spoiler: it isnt
I like that he wants it to be about skill, but doesn't want to play with anyone of the same skill elvel :P
You know that a grey gear can still have a chance against up to Full Blue + Purple weapon right?
And even if you goes Full Purple + Orange you can still loses if you are dumb enough (Not to mention thanks you for the >6k gold donations!)
Wow people's inability to read is amazing. Automatically assuming I'm geared rather than a player of trash classes like warlock and wizard. And I didn't say it was impossible to beat someone over your gear amount, but it certainly does make a huge difference.
gear should matter but skill should be more important, this is a basic thing many mmos with pvp have already figured out, even if theyre shit at balancing it most of the time
You're arguing against something I didn't say. I think the game has definite room for skill expression but combat is fundamentally pretty simple. map knowledge / class knowledge and team cohesion is a huge impact to winning or losing
No. This will ruin the game outright. This isn't a standard pvp game. Go and play starsiege and feel how much it's shit.
who the fuck plays starsige
You don't. If the guy is taking 85% less damage, you're going to have to be absolutely stomping him for close to 30 seconds, which is forever in DAD. High level gear is a problem.
missunderstood then, we are pretty much on same page it seems
Your inability to turn a profit is a skill issue you are supposed to be figuring out. Gear is the game.
Turning a profit in this game takes zero skill and a game like what you're describing purely is won by RMTers
Yea fuck people who goes full blue/purple in normal goblin cave like wtf
he anyone know when ruins gold hoard is coming back or if there is any new purpose to rusty keys
Yeah, move them goalposts, boy.
There's literally nothing wrong with this. That's why gear is there.
Well, just read the notes. They are on the right track but id still like to see more improvement
https://darkanddarker.featureupvote.com/suggestions/479719/barbarian-perksskills-need-rework Posting for longevity, still relevant.
Nah should just move onto hr and not waste their and everyones time
And people like you are idiots if you can't figure that out. You're not supposed to beat someone in all blues, and they're supposed to be there. It adds to the tension of the game, and it adds to the enjoyment of when you get gear.
just play smart, I have dropped quite a few fully kitted fighters in duos by just playing smart, you isolate the support or weakest link and then kite the figther, it's not about killing him asap, its about fighting smart(barb-rogue duo) and taking fights that favour you, never take a fight you have a disavantage on
I don’t Like the 15+ matchmaking
Tell me.
If you are an All Purple + Orange Weapon (>6k in value) would you just see a white gear(100g in value) team and say
Thats it, I have to run their time.
Maybe a buffballed barb with a green feiling axe in your face twice will make you think twice otherwise.
HR is a different, harder map, that strongly punishes certain classes. You'd know this if you'd ever been there lol. Nobody wants to go there, especially with an ante.
I have too. Ranger is very good at it. Its still rediculous that I should have to hit someone 30 times.
This is the game. Without the gear mattering the whole reason for playing collapses.
"youre not supposed to beat someone in all blues" now we can see what skill level this guy plays at lmao