#suggestion-discussion

1 messages · Page 198 of 1

abstract swallow
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honestly there's no point to any sort of gear limited game modes unless it's something, like, the first week of wipes or some kind of time-limited event

vivid warren
junior timber
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Just saying, with how frequent these servers just getting ddos’d, put in a gear insurance system like Tarkov has. Pay some gold to make some poor fucking squire grab your gear

abstract swallow
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The game really doesn't need wealthy players recycling even more gear

cerulean pollen
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SUGGESTION LIST FOR WARDENS TO PASS ON TO DEVS

**#1 **- Increase AI / NPC difficulty. Most enemies are too easy, and there's very little reason to ever work together with strangers outside of your group in 99% of scenarios as the dungeon is not nearly threatening enough and lowers emergent social gameplay.

**#2 **- Shuffle the spawn locations of loot, monster, trap, shrine buffs, chests, etc. Most players more than week old have figured out where to go for the good stuff, and what to avoid.
It's important to keep the chaos of the dungeon high, and predictability low.

**#3 **- Dramatically lower the drop rate of good gear. The time needed for good players to start their high-roller loot cycle is very short, even on fresh wipes.

Having less good gear means a more even playing field for skill expression, and increases new-player longevity as they have a chance to learn the game better.

**#4 **- Flesh out existing classes more. Having new classes added is fun and all, and we're all enjoying them, but many of the core classes are still lacking severely in spells, and/or perk options.

**An example: Wizard barely has 2 rows of perks while Rogue has 4+ rows. Fleshing out existing classes makes adding classes in the future easier as the previous ones have a more clearly established role, and makes balancing easier.
**
WARDENS PLEASE SEND FEEDBACK TO GOD KING GRAYSUN

hallow saffron
small furnace
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should def remove achilles strike on throwing axes, if rupture was op on throwing knife then sure as hell getting 1-tapped while running away by a throwing axe is OP af

elfin vigil
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Wdym no point ? For players that come in after 1 month or players that chained lost games it might be interesting

rigid pier
ivory quartz
small furnace
hallow saffron
reef cosmos
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so the ppl who are not being able to login are doing what?

small furnace
rancid hinge
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heres my suggestion stop letting this shit happen: https://youtu.be/HL7SmfgDiBg <- they are literally in discord teaming its that coordinated LOL

icy panther
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Hey guys, I just died to warlocks curse of pain. Can we nerf that? I shouldn't be dying.

rancid hinge
elfin vigil
small furnace
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I don't want them to nerf barb, give him something to compensate but achilles on a throwing axe is fundamentally broken.

rancid hinge
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just think about it, like a rogue can also destroy a barb weakpoint poison ambush you have the barb 1 hp and run away and then do it again like its at a pretty balanced point they just need to rework the ranged classes a bit and lower their overall damages

small furnace
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barking up the wrong tree, barb needs buffs I think they're underpowered. I just don't want achilles strike on a throwing axe in the game.

rancid hinge
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I do so long as rogue has rupture on throwing knives and wizards and rangers have ranged abilities so should the other classes its there to give them a fighting chance against longbow ranger and zap wizard lol

small furnace
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Rangers are a ranged class, barb is not. 1-tapping someone as a non-ranged class with a ranged option seems kinda broken to me.

rancid hinge
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I mean all they have to do is make it to where all ranged classes like ranger and wizard take more damage from throwable items overall like 20% more from knives and axes and then make the other classes take like -20% from throwables and boom their game is balanced lol

icy panther
haughty helm
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rapier is overall busted, i shouldnt be able to die to a gray rouge rapier with plus 11+ magical healing while being healed by a potion and power of sacrifice plus power of pain. rouge class + rapier = free kills (cause i fought 6 people before i died and won every fight so how can a default rouge kill me while being healed that much)

rancid hinge
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sounds like a skill issue if you ask me, you coulda just 1 shot the rogue LOL

rancid hinge
icy panther
rancid hinge
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overall the game is truly at a pretty balanced point I think that bard could use a few nerfs for example when you use his weakness he actually weakens the invisible rogues which imo is busted also probably not intended and I think that all the ranged classes should take more damage from throwables and all the other classes should take less I did mention 20% more for ranged classes and -20% for non ranged classes which imo seems quite reasonable and then obviously rogues double jump height should be reverted but the weakpoint or ambush should be nerfed closer to 40% on both, warlock needs a nerf on its magical healing definately lower that and I can say that Barb itself could use a buff but the achiles heel and the Horseman axe could use a nerf or a rework entirely

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also I have to say rangers need a heavy nerf as well their rations should be like 15 or 20 since a lesser heal for a cleric is 15 and rangers just spawn as a free kit its super busted and their damage as soon as you get a longbow is absolutely astonishing like maybe nerf longbow itself or lower the headshot perk to maybe like 5% headshot buff

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#NoMoreTeamersInSoloDungeons

elfin vigil
elfin vigil
icy panther
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Yeah I appreciate bard as an anti-rogue, I think that's fine.

hallow saffron
somber wind
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Hmm I might've malformed that first sentence in trying to make it fit into the character limit. I think I get my point across still though.

hallow saffron
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hell no keep spiders weak sauce those things are disgusting enough without having high health pools

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I am aware of that spider, it can spawn or a rez shrine. its disgusting and should be burned with fire >:C

errant sigil
hallow saffron
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youre ASSUMING I thought that. I was thinking there were more then just that one spider, like a much bigger one.

errant sigil
# somber wind https://darkanddarker.featureupvote.com/suggestions/489109/constitution-barbaria...

This will never pass barbarian is one noted and only a concern in 3’s. The class is heavily gear based and I’ve rarely if ever had my health to 200+ without using rage and shouts at the same time. I play two handed barb and you lose all stat advantages because you’re naked to deal with the massive move speed debuff. The problem is the barbarian chest piece needs to be adjusted accordingly. It’s got 62+ armor is green and only -15 to speed. It’s the equivalent of a dark plate chest with -15 less mvmnt the fact that we can run with a one hander and full plate is broken.

somber wind
errant sigil
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The gear dif is way to high between naked and blues. It’s night and day a massive difference.

somber wind
hallow saffron
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Ima be real, I personally dont really have an issue when I run into green/blue barbs in GC. Its the blue fighters and rogues that I have issues with. then againima cleric and just smite and judgement my foes so

grave veldt
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Just so that you know

small furnace
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Man is it just me or are people teaming in GC way more now? Especially clerics man, I'm getting rushed down by 3 man teams in GC with cleric buffs on them.

Think it would be a good idea to make it so cleric can't buff others in GC. Teaming is fine in some circumstances if it's not coordinated but I think being able to give buffs and heals to others is kinda meh.

grave veldt
hallow saffron
small furnace
hallow saffron
small furnace
grave veldt
grave veldt
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But I'd be fine with that in solos personally

small furnace
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Ohhh just noticed you're a staff member ahahah, good to see someone in the trenches in here. You gonna put in a good word for our suggestions Salute

grave veldt
hallow saffron
# grave veldt It is pretty difficult to prove that it is preplanned simply from VoIP unless th...

yerp ive been basically preaching that pre-meditated teaming was something devs are wathcing for, for a while now. The announcement just solidified it in my mind. When I first watched his video I thought the barbarian had said "we didnt take any loot. we just wanted the kill" but misheard it.
As a cleric main as well, being able to shield an enemy player should still be a thing imho, but divine strike and bless shouldnt be castable on enemies. Way too many times ive used a protection spell as a bait on an enemy to lull them into a false sense of security before bonking them... cause they killed like 5 people.

grave veldt
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Yeah as much as I love teaming in trios because it's usually with strangers or someone else who's whole team is dead too lol, love the interactions, in solos it can get rough, and premeditated teaming as a whole is just sad to see

small furnace
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Pre planned teaming is rough, and hard to deal w/ also hard because idk how much they want to restrict any sort of meta gaming. Like theoretically you could also have people queue together and then one of them instantly kills themselves to give the other a ghost advantage.

It's tough to prove though, even if you know they're on the same friends list, like I know the other day I was just playing on my own and my friend sent me a discord message saying he could 'smell me' showing a screenshot of me killing some dudes in his lobby. I didn't see him, but we somehow ended up in the same lobby without trying, so they could totally argue that too.

grave veldt
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Nothing like pocket healing a stranger solo in trios when your teams dead on a desperate mission to just get out xD

hallow saffron
grave veldt
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Yeah I'm sure in future repeat offenders getting into the same games as their friends repeatedly will get picked up on for solos

grave veldt
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If I get him on my side I might be ok

grave veldt
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I have "the friends that want to extract" then "the friends who are cannon fodder and don't care if they wait till I'm out" lol

hallow saffron
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I have those friends too 😄

grave veldt
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I'm passive and chatty, my friends are shouty and often dead lol

small furnace
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Usually when I'm playing 3s me and my boys want to go to hell, so if we find like a stray cleric or bard or someone looking extra poor as a naked we will let them come with us and make sure we find them an extract so they can get out.

grave veldt
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All they get is a "what did you learn"

hallow saffron
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I also have the "Lets stay for another fight even though we have full invs and three portals right here. Whyd you leave?!?" friends. like.. im out of spells -_-

grave veldt
small furnace
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My absolute best impromptu teaming experience was opening the door to the room with like 20 death skulls in it, and finding 3 rangers sitting on the torches in that room. Immediately pelted with arrows and left on 1 health before they go: "Wait, are you friendly?" LIKE MAN I MIGHT'VE BEEN YOU DON'T KNOW THAT BEFORE YOU TURNED ME INTO A PORCUPINE...

Had some fun with that squad for awhile, 3 rangers is pretty satanic but they were chill and it's not like I had any other option, that or die

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The fear struck into my heart by 3 rangers all using tripleshot at the same time will never be matched by anything else

grave veldt
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The first link I posted lol that was my experience xD

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But it was playtests people are more relaxed haha

grave veldt
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Clear every door with ease

small furnace
hallow saffron
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bruh do you remember not telling if boarded doors were open or not and just having to walk into them for a few seconds to find out

grave veldt
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I'll tell you a secret... you know the guy who said "give me your mask" lol that's my friend the one I usually let die... he snuck back in there as we where leaving and killed that lonely rogue anguish

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Even after I said leave him alone

hallow saffron
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I see why you leave him for dead now.

grave veldt
grave veldt
small furnace
grave veldt
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He's a good kid but he angry and wants everything dead I'm amazed he didn't start stabbing when all of us where in there lol

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Probably because he knew he was going back for the rogue

worn lava
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make it so geared people and non geared people are saperated nobody can play without some group stopping everyone in they track its unfair do something quick otherwise people will just stop playing quick

outer brook
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Suggestion: Remove all +3all attributes items from the game. Nothing stands a chance against +3 all attributes set. Broken and UNFAIR

worn lava
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5 games prob now and every game 1 team geared like usual running through the whole lobby everytime

wide lagoon
short heath
# slow hearth cringe

Yes, such a very productive and meaningful added piece of information you've given.

How bout literally anyone provide an actual argument as to why they think things like this other than "I want to be able to pubstomp full gray teams all day long".

ivory quartz
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I wouldn't mind segmenting certain lvls of gear power to highroller for example, but skill lvl or gear based matchmaking will only split the playerbase and incerase queue times

small furnace
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Add a downvote option to suggestions so the suggestion board more realistically reflects what the playerbase wants.

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Also prune old suggestions "Unlock all classes from the start" is still there despite that being a confirmed feature now.

slow hearth
# short heath Yes, such a very productive and meaningful added piece of information you've giv...

It's beyond the point of saying anything else bcause you guys don't listen. A big part of the game is variation. Run into geared players? Can you outplay them based on your environment/position? Do you have to run? If you can beat them well you just scored big. Naked squad in front of you? Befriend them? Drop them loot? Annihilate them? Maybe they betray you, maybe you make a new friend. Having a matchmaking algorithm would completely kill the charm of the game. The entire point of extraction-based games is the unpredictability of each match. If you don't enjoy that then you're playing the wrong game.

The majority of people who play these types of games play it due to these factors. If you take that away from them the game is going to fall off hard imo

wide lagoon
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idk why drum projectile is faster than throwing knifes and throwing axes

slow hearth
worn lava
worn lava
grave veldt
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Its early access alot of percentages will change along the way I'm sure haha, but for now the only reason I can think of is because it's very very funny to see lol

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And because if was a newer character that needed testing, gives people incentive to try it

valid furnace
gray talon
real trellis
shell fjord
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id suggest a revert on female cleric face, she looked a lot better before this last update

strong grotto
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I am noticing, that shield slam is kind of bugged. It isn't consistently connecting with a target, even when it is literally in front of me. Also, shields supposed to be an object that prevents strikes and missiles to follow through them, but when you use the shield slam it appears they aren't blocking anything, like they somehow become object with no "meat".
Is it only me or the skill is actually bugged? Can someone check it, because there is no way I can do it consistently in the game, considering, that when it doesn't connect or doesn't block anything, I, usually, die.

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Also, I'd suggest to add some training area aside of lobby, where we can try out the skills and weapons, fight the mobs.

shell fjord
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PLEASE REVERT FEMALE CLERIC FACE I BEG YOU

vivid warren
ember rampart
vast heath
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Item level.

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So people don't farm normal lobbies in purple gear

winged mortar
stuck perch
wide lagoon
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let us store emotes settings with account and not character

stuck perch
low geyser
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Plus mechanically it would just make sense that the recoil of a larger weapon is more debilitating than a smaller one

stuck perch
subtle finch
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Posted some suggestions about removing speed boosts which break the game, and purple/oranges stomping normal lobbies

vivid warren
stuck perch
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The devs have already stated that they will not be balancing classes in regards to solo or duo queues.

low geyser
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Honestly though barbs with horseman's axes were mainly what I had in mind with the shield debuff suggestion, it's just not fun getting rushed down by someone with little armor (meaning more move speed) but so much health and damage that they can kill you with their faster, lighter axe before you have any chance to reposition or counter. Every other weapon I can accept, because they're big and hit hard but also slow, so you can kind of react and hit between swings with enough skill, or at least have a decent fight.

stuck perch
sly kayak
atomic whale
gentle rapids
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Let us use bandages while resting

jovial swan
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I'ma be real, Rangers shouldn't be able to hold hunting traps. They should be forced to buy them all the time.

gentle rapids
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Just remove the class

atomic whale
gentle rapids
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Wdym? Just use the exiting one… while sitting

wild ledge
elfin harness
# slow hearth It's beyond the point of saying anything else bcause you guys don't listen. A b...

So, I hear what you're saying, and I agree that the unpredictability is, to a degree, part of the appeal.

I think what the main complaint is there is no separation between casual, and more extreme players. There is a massive range of people that play games, with varying levels of skill. That is why matchmaking exists in any game in the first place. Not to remove any competition, but to make it more fair.

The best suggestion I've seen is a low roller mode, trash/grays only, but all drops limited to greens, maybe blues, occasionally. Then you wouldn't need matchmaking in regular mode. If you want the greater rewards, you risk running into a super kitted team. If you just want to get some basic white/green gear Without having to worry about getting steamroller, then go into low roller.

jovial swan
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Judgement is such a skill-less ability.

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Even if you try to do the only thing to counter it, it's not even effective because of the server issues in this game.

#

They need to remove that ability entirely or rework it to only affect mobs. I hate getting my health chunked by some no-skill pansy who thinks he is good because he pressed a single button with zero interaction.

wild ledge
# jovial swan Even if you try to do the *only* thing to counter it, it's not even effective be...

judgement gives you enough time to move out of its radius if you catch him casting it right away. cant really claim DDoS and network latency issues as a reason the skill needs a rework.. the same could be said with the bards shreak ability.. if the server is being ddosed you can legit play that song and get it to go off 2-3 times at once and 1hit people through doors/walls... it woulnt' be possible to do that if servers were stable.

jovial swan
wild ledge
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its 0.75 seconds.. and than it applies on the next tick update from the server.. so it actually takes 1 full second to go off... its only a 5m range.. literally just sidestep.. only ppl that it hits are ppl that are mid-swing when its cast.. at which point the cleric is prob dead if not punished for using that ability instead of blocking.. or just sidestep out of it.. only ppl that get hit are those that backpeddle not realizing you move at 50% speed.

queen sparrow
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make it so u can 1v1 otther players in a arena or 3v3 otthers smth like that

cold thicket
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Let us purchase another tab of inventory for something like 5-10k gold. (Gold sinks are always nice)

foggy grotto
outer radish
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Suggestion in general/ for Barbarian; Give Barbarian a perk that lets him rest quicker because he has so much health it takes 5 minutes to rest up every time or just make resting faster it is so tedious to rest in this game

supple crater
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FIX THE FUCKING RANDOMLY AUTO ATTACKING LOOP

supple crater
scarlet creek
wild ledge
scarlet creek
scarlet creek
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So instead of 35 seconds on a grey potion it would be 17.5 and instead of 15 hp you get 22.5

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On a green potion it would be 22.5 health in 10 seconds, which would be 2.25 hp every second, wait no, that's a blue potion. On green it would be 12.5 seconds you get 22.5

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Right now, it's just not worth it to run. They should buff some perks and skills to be actually useful and add more to classes who don't have many and fix perks that don't work correctly.

novel wing
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Bard brings too much utility. Giving them only one music sheet makes them have to really think about what they need to bring in.

atomic whale
bleak oracle
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too many zombies on the map. too many.

indigo summit
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according to the dark and darker wiki, Longbows make your character stagger for -35% move speed for 1.5s on hit. fair? or what

bleak oracle
low meadow
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how long does rouges invis last for?

granite plinth
ruby carbon
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i love you all, its been fun. ggs dungeon babes. if theres a bunch of updates to group finding and loot system and trading, ill return. the amount of time i spend not playing the game isnt fun anymore.

granite plinth
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@ruby carbon skill issue

ruby carbon
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its just labor for no reason, all of this should be a couple clicks, not sitting here in chat channels spamming all day

granite plinth
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yeah the trading system is actual cancer

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merchants should pay more for blue and purple gear

faint wind
rugged heath
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When are we getting different languages? I would love to be able to play with my friends in mexico without needing to translate everything lol

mild hill
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pls make arrows 1 gold per 2 arrows

delicate mica
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Please add some kind of matchmaking, gear score would work

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Make leaderboards based off of something that doesnt require crazy grinding. Maybe like best 10 games or something like that

soft acorn
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pls make arrows 20g per 10 arrows and bolts 30g per 10

gentle rapids
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Arrow prices already make no fucking sense, in dnd it’s 10 for 1 gold DaD charges a gold a piece

crimson nova
frosty agate
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Fix Lobby rigging based on classes going in.

delicate mica
crimson nova
delicate mica
outer radish
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Here is a glitch that I found, all you guys gotta do is make the second wall solid on both sides and its fixed so they can't see all of jungle gym; that's what I would do. <@&1019888848773328936> https://clipchamp.com/watch/ZVHxP1nJIbz

low meadow
#

lower rouge HP to 60

blazing gyro
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Daily reminder to dumpster bard into oblivion and/or completely rework them. Most poorly implemented class, over-valued tooltips/durations on buffs/debuffs, extremely immersion breaking fruity and frilly music pieces picked by someone who did not take it seriously, and I could go on. Please change this. I swear the next wiz and bard handholding some frontliner as I hear shriek for the 50,000th time.. What a joke bard has made out of group play.

vernal lotus
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How do you call a sound frilly?

blazing gyro
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Choose the fruitiest pieces of the bard collection and play them on loop.. don't take them off loop... Take the former example... I want you to listen to Shriek 50 times in a row inside a dark and gritty fantasy maze.. and tell me that does not meet the criteria of frilly. It's like whoever designed bard didn't take it seriously at all. Bards are known for being goofy and having the flair of charisma/etc/etc.... but this version of the bard is a meme. By far the worst addition to this game in its current state.

late dome
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Bro is scared of music💀

quaint sierra
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Make wizard skeleton not able to shoot fireballs through walls

blazing gyro
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I kill bards first, anyways. I'm talking about this game actually caring about itself. The bard was made by somebody who didn't care enough. It's obvious from top down. The class has the most overtuned buff/debuff/duration kit making this barb/bard/wiz meta pretty solidified, due to buff stacking being so potent when they are uncapped afaik. Then you have the music itself, short spammable BADLY made music. There are like 1-2 acceptable pieces, but if we are playing music.. just actually have them play a song and not just a couple bars.. Just have them radiate a certain buff with the music playing passively after it's played or something.. but have the person who actually does the music be talented.

low meadow
#

lower rouge health to 60!

late dome
brisk storm
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unsure if this has come up, why can't fighters wear rubysilver caps? why are they limited to ranger and rogue. i understand fighters have access to the plate helmets, but what aboutt he slayer players they cant have the top of the line leather helms?

stuck perch
blazing gyro
blazing gyro
# late dome The music sounds fine you honestly just seem like you're reaching for random stu...

If you don't think the buffstack+movement speed+debuffs with the tooltips and durations are balanced, then I would not insert yourself in this discussion. The devs know just as well as anyone that bard needs major tweaks. I never said, make "make the music better" was the point of my suggestion.. It's understanding what bard is doing to the game, along with classes like wiz and so forth. It is not balanced at all... and frankly, the environment of Dark and Darker was x100000 better before bard in current state. I am not the only one of this thought.

stuck perch
# blazing gyro I think a rework is in order, at the very least. The whole spammable notion of 1...

The spirit behind each song makes sense, the execution not always. The songs that are too strong need additional complexity added into playing them as opposed to just nerfing their power to the point where they become an after thought. This would make the bard into a more complex class with songs worth using if you can manage the complexity.
Also skipping notes as a mechanic should be removed, it throws the rest of the songs off balance.

vernal lotus
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I just don’t understand how the music is frilly I can understand it being annoying hearing the same ballad over and over but what equates something to being frilly

stuck perch
bright temple
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you guys think there should be a separate duos map made, and keep ruins trio?

stuck perch
blazing gyro
# stuck perch But your mentality is reductive. You argument can be applied to every class in D...

? Not at all. It is about what is reasonable given the overall buffs within the game, whether there are caps or not, what else sources things like EHP/debuffs/etc. You have to take overall game state into account, instead of saying "that means throw everything out the window". What a terrible take honestly.

@vernal lotus I'm amused at this point by your focus on my use of the word and I'm sticking to it lol

stuck perch
blazing gyro
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I will offer an example of musicians done well. Not saying this would be the way to implement it into the game, but take a look at Mount and Blade: Napoleonic Wars for instance... they played full duration songs, there were mechanics to allow the song to play while fighting, and so on. It was tastefully executed and added a ton of charm to the game. Short, spammable, lesser than quality 2-3 bars of "music" does not justify bard or how far it breaks the immersion of the game in current form.

That, on top of how unbalanced the tooltips/durations/etc are on key buffs that impact group-wide.. I think I don't need to point out which tooltips, because of how many times they've been stated this discord by others. Look at harmony, look at allegro, continue looking. These are ridiculous values in any game.

stuck perch
blazing gyro
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Meanwhile, one of my duos is 60x chain wiping HR lobbies with a barb/bard/wiz comp and have several characters stashed full of cloaks/etc. You think that comp would do so if bard was in an acceptable state?

crystal jungle
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What happened to the rusty key room?

stuck perch
blazing gyro
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Honestly a needless question, since you pretty much stalemated your own question... but harmony probably just needs a duration nerf, but could also just be layered into another song to add a long song providing multiple buffs. I have no idea how they need to rework bard, but the way they implemented it now needs a full rework.. not just tweaking some spells and so forth.. they need to completely pass over the class again.

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I will leave it to the devs to respect their own game. I can't tell you the exact way to rework bard, but in current form it is a joke.

stuck perch
blazing gyro
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You are looking at a single song and hyper-focusing on it. You are missing the point of the entire kit+the way the class plays being the issue.

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Bard is not in a good or proper state. The devs know it. I know it. Others have said it. I will hope the devs respect their game. I'm going to go solo ruins for now.

stuck perch
blazing gyro
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before I dip I'll just say this

stuck perch
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Also there's not a single class I haven't heard players call OP or in a bad state. Of which people complain no more about bard.

blazing gyro
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Go read allegro and accelerando. Note that the buffs stacks up to 3 times. Account for wiz buffs existing in the game at the same time. Note that harmony can be played and forgotten about. Note that rousing rhythms has a nearly riskless duration before engage. Note the debuff on shriek. I could go further into infinite spell regen and free spammable bandages, but that is not the larger issue. And to top all of it off, the music is short and spammed... Spammed, the same 2-3 bars of less than quality music. The entire thing is out of whack and it's obvious.

stuck perch
somber wind
stuck perch
blazing gyro
somber wind
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I think that Chorale of Clarity could easily be nerfed if they set it's attribute scaling to 0% and increased it's base from +2 back to +8 like it was before. That said they should just fix SP scaling since it's actually a problem at the high end ANYWAY (for anyone who knows how SP works which oddly isn't many).

somber wind
blazing gyro
small furnace
stuck perch
somber wind
stuck perch
blazing gyro
small furnace
somber wind
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It also basically deafens you to footsteps while you're playing a song.

stuck perch
blazing gyro
small furnace
#

I do think Bard is probably going to end up on the chopping block if their balancing plans are to balance on the highest end of the game. Bard is good in 3s for normal people, and duos, but on the highest end of the game pentabuffing bards are an absolute menace and the strongest class in the game by far.

stuck perch
small furnace
#

Just saying, maybe adding a buff-limit would be a good idea. Currently a bard can apply 5+ buffs to himself and then apply shriek of weakness to you which unless you're WAY more geared than that bard you are pretty much always going to lose and you can't run since he's much faster than you. (Assuming the bard is skilled enough to do all of this of course)

#

Would also help combat the buff-ball meta in higher tier play.

blazing gyro
#

I mean, the issue of having so many upsides and unlimited songs is part of the overall issue too. The EHP/movement speed/buffs/debuffs.. it's all way too much in metastack comps rn.

somber wind
stuck perch
blazing gyro
#

I have just started only soloing/duoing mainly (unless with friends late night goofing around), because I got tired of feeling carried by comps.

small furnace
blazing gyro
#

A good bard IS that good. If they know when to fight and when to play, your group will very likely be the strongest in every lobby until you run into RMT/no-life central.

stuck perch
somber wind
# small furnace I'm open to other ideas but the buff-ball meta is kinda cancer, and you guys hav...

I also agree, the problem is in the interaction between support classes. This is what needs to be looked at. I do not think that Bard is a problem in of itself, it is a product of the interaction between support classes specifically that makes it a problem. This was fixed quite alot with the original Cleric X Barbarian issue, early on they were WAY too good together but it was mostly fixed now (Barbarian still has some issues but that's not the topic and it's less Clerics fault now). The interaction needs to change.

blazing gyro
#

First thing is first, put movement speed caps on buffs. That is such an easy thing to do and easily adjusted.

#

Action speed and its sourcing also needs to be looked at.

somber wind
#

This will happen every time we get a support class and we have 2 more coming. Well kinda 1 and a half support classes (Artificer and Druid).

stuck perch
small furnace
# stuck perch The answer to the buff ball, is dispel mechanics (right now we only have cleanse...

I am assuming the classes that would get dispel mechanics are the same classes that are currently benefitting from this meta, maybe warlock too. I don't think pushing more meta mechanics onto the classes that are already the meta is the best idea.

@somber wind I understand the devs don't plan to balance off of solos but I do think bard is a problem in itself even if it's a rarity because of how difficult consistently pentabuffing is. The fact is a pentabuffed bard can outrun any class even a sprinting warrior and they have more survivability and damage than most classes (aside from maybe a geared fighter with really high PDR) I don't really think this should be doable, even if it does take a lot of skill. Speaking as someone who's been run down by one of these bards before.

blazing gyro
#

Please stop trying to keep the status quo and only thinking about group play... you have 3 mans 3v1ing essentially naked bambi solos with way overstacked buffs. You can't expect every player to have a kit to counterplay buffball alone.

small furnace
somber wind
blazing gyro
#

Caps have to be implemented, durations and tooltips adjusted, and go from there... Hopefully do a full rework on bard.

somber wind
blazing gyro
#

Yes, bard is amazing and the class as a design concept was executed masterfully. Dw I have already acknowledged this.

small furnace
# somber wind I get that it can seem unfair, I do think the HIGH END of Bard should be lowered...

I mean I guess in that case they could lower some buff durations to make pentabuffing impossible? Maybe enough so that they can only keep 3 active on themselves at once?

Cause really if a bard manages to keep his 5 buffs up at once you are basically not going to win unless you get him in a hunting trap or the dude makes an absolutely insane mistake. The counterplay to someone doing this shouldn't be: "Hope they make a mistake"

somber wind
somber wind
blazing gyro
somber wind
small furnace
#

Both of you have said that but I really don't think dispels are the way to go. I already feel reliant on bards and clerics, anytime I wanna play ranger, fighter, rogue, or barb. I am assuming these classes would not have access to dispels and thus would have no way to deal with pentabuffing bards.

blazing gyro
somber wind
#

I'm fine without dispels, how about the other solutions I mentioned?

blazing gyro
#

Not enough.

somber wind
#

In addition btw Dispels could be alot weaker than you're thinking like 1 cast removes 1 buff.

small furnace
#

I don't think that works, due to the duration they can pentabuff in another room before they come in, not having any risk of getting hit.

somber wind
blazing gyro
#

I'll admit I have bias against bard, because I can't stand the music except for a few pieces. It's just so so bad. But, I do think my overall reasoning has sense to it and I've said really all I can say without digging into specifics.. and at that point you'd want to know what the devs are thinking.

small furnace
somber wind
# small furnace If a bard pentabuffs and you KNOW he is pentabuffing and are prepared for him, y...

How about this, because this can stop pentabuffing in short term and give more time for players to get to them. What if we had exhaustion, each song played produces exhaustion which naturally degenerates; you can get off a certain amount of songs before hitting max exhaustion. The goal of a bard would be to never fully fill it. When you get exhausted you cannot play music for let's say 20 seconds (could also degenerate faster if resting).

small furnace
#

That could be a good mechanic yeah, if they had some kind of invisible resource meter that they want to avoid filling up, could also work the other way around. They have a song-stamina meter that naturally regenerates over time and if they exhaust it they can't play anymore. Would give time for people to counterplay and make distance between a pentabuffed bard, try not to get caught before his buffs run out and he can't re-apply them.

somber wind
#

Thoughts on SP regen increasing the speed of losing exhaustion so things like Clarity potions would help Bard? It would also signal when they're exhausted more.

small furnace
#

Clarity potion should probably not help them, as it is designed specifically for spells. I'm going off the behavior of fighter's second wind here, since it regens from campfires but not clarity.

somber wind
#

Does it not, I was under the impression it does and just doesn't provide enough SP since it's a Tier 8 Spell?

stuck perch
small furnace
small furnace
somber wind
small furnace
#

It does? Then yeah I'd probably be fine with it.

stuck perch
somber wind
small furnace
stuck perch
#

For the anti-magic item, I see it as a potion you can drink on a left-click to purge yourself or you could throw it with a right-click to purge the target hit from all buffs and debuffs.

spare grotto
#

Please remove Bard silence. This is so dumb

somber wind
#

I actually was thinking about buffs in general the other day @small furnace @stuck perch Thoughts on these being rollable modifiers/enchantments?

  • Nullify <Debuff> X%; When the specifically rolled debuff is applied to you there is an X% chance to have it immediately fall off. Rolls 1-2%. Example: "Nullify Frostbite 1%" would provide a 1% chance upon Frostbite being applied to you for the debuff to immediately end.
  • Replicate <Buff> X%; When taking damage from an opponent, you have an X% chance to gain a duplicate of their buffs (including how much time is left on the buff). Rolls 1-3%. Example: "Replicate Achillies Strike 3%" would provide a 3% chance upon taking damage gain the Achillies Strike buff if the enemy had it when they hit you.
stuck perch
small furnace
stuck perch
somber wind
#

To get those modifiers to good numbers you need specifically rolled gear on each.

@stuck perch Yes like +Weapon Damage or +All Stats.

stuck perch
#

I'd rather avoid mechanics of the sort on items asides from uniques and even then I don't think it's flavourful enough to be on a unique.

somber wind
stuck perch
small furnace
stuck perch
somber wind
small furnace
#

I'll say it again I do not feel this game's combat should host elements of randomness such as crits or % chance to x/y/z.

earnest meadow
#

agree

somber wind
small furnace
#

Those are still elements of randomness, I do not feel those have a place in this game.

somber wind
#

Yeah I mentioned it because it was random

stuck perch
somber wind
#

^

gilded silo
somber wind
small furnace
#

I agree the abilities are not balanced, my perspective is that they will not be balanced moving forward, because I don't think the dev team has announced any plans to rework every classes ability's. That's why my perspective takes into account that abilities are not balanced and currently most classes have a 'required' ability.

untold linden
#

Is the gear diff issue EVER going to be addressed? Getting sick of rubysilver/cobalt full purple gear trios in normal lobbies when im not even lvl 15

stuck perch
#

I try to move around to different skills on each class and only very few classes do I feel requires a given ability or rather requires an ability because the others aren't that great.

gilded silo
spare grotto
somber wind
somber wind
lusty crystal
#

Nerf horsemans speed or Achilles its way too strong for how cheap it is

gilded silo
somber wind
small furnace
# stuck perch I try to move around to different skills on each class and only very few classes...

If they start buffing all the underused skills on classes then I will agree with you, but as it stands I don't think they're going to do that.

Ranger being able to quickly shoot as many arrows as they want is really cool, but the buff doesn't last long enough for them to get off more than 3 shots... meanwhile triple shot just exists so it's like... yeah.

Abilities like this, if they start buffing them then I will agree with you.

@somber wind I understand but I'm a very pragmatic and practical individual. I try not to look at things from a 'best case scenario' outlook and rather instead look at it from a 'it is what it is' point of view. IF they make it so classes can actually choose their abilities and have meaningful choices then I will agree for sure.

vernal lotus
somber wind
# small furnace If they start buffing all the underused skills on classes then I will agree with...

No and I agree with you, I'm just noting that they intend to change things and it wasn't until recently that they have started doing actual balance passes. It looks like they're doing them on a per class basis and not all at once however which is making them a little lopsided. That said I do not believe they will buff everything up and instead nerf everything down based on what they've shown before.

gilded silo
somber wind
stuck perch
small furnace
# somber wind No and I agree with you, I'm just noting that they intend to change things and i...

I certainly hope they buff up the underused abilities. Some of these abilities look REALLY cool to use if only they were just a little bit better.

As for balancing per class yes it's incredibly difficult, because depending on how much you play, which classes you play, and what level you play at you're going to think different things are OP.

New players tend to think that fighter and ranger are OP because phys damage reduction, damage, and range are all difficult to play at on a base level.

People who play more squishy backlining classes think that rogue is OP because they can burst you down if they catch you off-guard from behind.

People who play at the top level of the game think that Wizard and Bard are OP because magic resist is in short supply, and they don't have the gear to build against it.

So it's tough for them to take everybody's opinions in and filter them to get what they want.

gray belfry
#

Someone mighta said something like this. but what about reverse portals? that summon The Demon warrior. maybe 3 black ones

stuck perch
#

I'd also increase the range of all lute spells, but that's just me.

vernal lotus
#

I mean the training/leveling system is still being developed I think it’s kinda hard to balance things until all power scaling content is out in the open for testing. I think we just have to live with imbalances while the game is still early access like this

somber wind
# gilded silo if clerics would get the wizard treatment (getting a skill to gain spells faster...
  • SP Recharge Cost = 100 * Tier (For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast.)
  • SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity (Spell Capacity is Knowledge - 6)
  • Sitting Recovers base 8 SP per tick which increased by base Cleric Knowledge is 20 SP per tick.

If you focus Knowledge and Spell Capacity rolls you can easily get to Meditation's SP since it's just 34.

There is 3 modifiers for Spell Capacity:

  • Spell Capacity Add
  • Spell Capacity Bonus
  • Knowledge

it is very easy to stack.

stuck perch
small furnace
stuck perch
# small furnace That's true, but some things DO need to balanced asap because they're so ridicul...

I've never had any issues with Din of darkness. I hear someone cast it, I move away from the sound and I usually make it out alright. The parts where I had team mates die to it, is when they hide behind the door thinking the bard will move on or enter the room after he's done the song. No he won't, he can hear it hit something so he's just going to keep casting it until he doesn't anymore.

I can say the same thing about hearing a warlock cast hellfire and think that if we don't move he's just going to miss with it. It's silly.

small furnace
# stuck perch I've never had any issues with Din of darkness. I hear someone cast it, I move a...

The edge cases were the problem. For instance the worm room in ruins, if you are down there fighting the room and a din of darkness bard with +10 magic damage comes across you, you are basically instantly dead. It would tick for 15 each time by the time you realize what's going on it's too late you die to something you don't see.

The devs agree because they nerfed the scaling of that spell as well. Even if it only happened once in a blue moon, dying to something you can't see so quickly was just not acceptable.

stuck perch
#

Din of darkness is one of the reasons why I'd like song of silence to have a longer range. I find it would counter Din quite well.

small furnace
dense sand
#

tbh they need to replace one of the dmg aoe spells with a single target direct damage spell like Vicious Mockey or something

stuck perch
stuck perch
dense sand
#

too stronk to have 2 aoe dmgs imo, super cheese with good movespeed/naked you can cause crazy issues with no gear

stuck perch
dense sand
#

replace one with a DD song and it would be more balanced

granite plinth
small furnace
stuck perch
dense sand
stuck perch
dense sand
#

none of the damage dealing songs are skill shots they are braindead AOE with great up time

mortal swallow
#

game needs wipe with all stat nerf, rediculous gear gap

dense sand
#

doesnt need to be nerfed into the mud, just needs to be changed to a strong single target DD song

small furnace
dense sand
#

changing doesn't mean gutting everything into uselessness

granite plinth
granite plinth
#

Not to mention it crushes any rogues sneaking gameplay

blazing gyro
#

See. You all scare me that you all want to rework bard AS IS. The fact people aren't talking about altering/reworking the class and we are focused on keeping the entire concept... is very disheartening to say the least. If the class stays as is and is only tweaked, then it's a terrible addition to the game. The game WAS better before bard.

small furnace
#

I don't see an issue with bard as a class concept, assuming the concept is: "They have generally weaker heals and buffs than cleric, but they get unlimited uses so that makes up for it." Currently though I don't feel like that's the case, hence why they need adjustments.

granite plinth
blazing gyro
#

If you are boiling down to that being the concept, then of course the concept is fine. I mean how the bard was executed was EXTREMELY POORLY DONE. They need to pass over it again.

dense sand
stuck perch
blazing gyro
dense sand
small furnace
# stuck perch Undodgeable? Just walk out of it's range. If the bard is hitting you through the...

Ghost you're missing the point. A LARGE portion of the combat gameplay of this game is holding an angle until you can get a good fight. You can't hold that angle if a bard is sitting on the other side of a wall patting his drum gently doing so much damage to you. You have to give up that angle and then the rest of his party can rush you, din of darkness doing as much damage as it did made it impossible for you to hold any angle and you just had to permanently flee.

granite plinth
dense sand
#

if you look at the bards kit in totality, and cant see objectively that its too strong for not requiring any skill shots/aiming and is just aoe+right clicking, idk what to tell you, even top bards admit its overtuned

stuck perch
small furnace
granite plinth
#

I suggest making this game good

blazing gyro
#

The way I would rework bard is to add multiple buffs to certain songs.. have them played and essentially become a refreshable passive, based on the song they last chose to play.. This would not only make bard more bearable/less spammy with the same 2-4 bars of music, but it would likely offer a lot of toning down on pentabuffing/etc. I would also make bard more of a battle bard than a pure musician, which is already possible sure... but make the class play more fluidly and less jank/unnecessary spam. It is gutting to the atmosphere of the game to have some bard SPAMMING shreik in the middle of a dark fantasy maze with bodies piled on top of eachother. It is SO fruity and lame.

errant sigil
granite plinth
#

Just take out speed buff and aoe damage. Or buff aoe damage but with a cool down

unique locust
granite plinth
#

Just give certain songs cool downs like in everquest so they can’t be spammed. Fixed

small furnace
#

Why is the bot telling you not to spam @somber wind

dense sand
somber wind
granite plinth
#

@dense sand you’re an idiot. It’s a high skill class but the songs need to be changed

stuck perch
blazing gyro
#

Bard requires knowing the mechanics of the class and essentially you can just macro it if you really wanted to. I wouldn't say that requires as much skill as a fighter 1v3ing in open field.

errant sigil
dense sand
granite plinth
#

@dense sand confirmed skill issue boi

stuck perch
small furnace
# dense sand little skill, no gear required to outplay and cheese players

Din of darkness spam through walls did not require much skill just high gear yes, but they already nerfed that to the point where it's manageable. The CURRENT problem with bard which is the ability to pentabuff and become the strongest class in the game is NOT something that requires little skill, it requires a hell of a lot to consistently keep those buffs up. It's still a problem yes but to say it requires 'little skill' to play bard is definitely a misunderstanding of the situation.

unique locust
dense sand
errant sigil
stuck perch
granite plinth
small furnace
blazing gyro
#

bard is arthritis level mundane repitition gaming tbh.

dense sand
#

just calling apples apples bb bois if you can't admit bards doing too much of everything a little too well, idk what to tell you ❤️

granite plinth
blazing gyro
#

like who wants to constantly be clicking right mouse button to play a song. That alone was just... like why? There's so much about bard that is needless or overtuned or just poorly implemented.

stuck perch
granite plinth
#

The weaken song should be pve only and the silence song should be removed. That’ll help the ttk murder ball get nerfed

stuck perch
granite plinth
vernal lotus
#

Make bard voip required with rock band vocal mechanics

stuck perch
granite plinth
#

@stuck perch weaken sing is literally a 2 second cast when you can ignore the first note

stuck perch
#

Actually the weaken song helps counter other hard comps immensely.

stuck perch
granite plinth
#

Weaken makes everyone 1 to 2 shot regardless of gear. The more stats the bard has the more it debuffs

stuck perch
granite plinth
stuck perch
granite plinth
#

The only thing they can do is nerf the overall buffs of the songs or lower the buff durations

granite plinth
granite plinth
granite plinth
#

I personally spam weaken and silence when in fights because most trips run a cleric a bard or wizard or a mix of all 3

#

I rarely melee in a trio fight, it’s about spamming and making sure those two songs are constantly landing to shut the other team down. If it’s 3 rangers we just don’t engage because that’s cancer

granite plinth
violet sail
placid summit
#

nerf rogue

upper hearth
#

They should match the animation speed of viking axe to the viking sword and decrease the viking swords damage

violet sail
upper hearth
wintry fog
#

fix the NPC's for gods sake lmao

arctic cove
leaden grail
#

THEY SHOULD HAVE A 1-4 PVE GAMEMODE EVEN IF ITS LOW GREADE STUFF UPVOTE IF YOU AGREE

blazing gyro
#

Do not nerf rogue. It is the only reason I am enjoying solo play and making support players hate their lives. ty

#

And rangers need the reality check. Let's be real.

wide lagoon
#

lol cant even get close with fist to buffed bard with shortbow nice balancing. thats it im quitting this game

stuck perch
# granite plinth To me, if bard songs were harder to play, it wouldn’t be a problem that the effe...

There's plenty of ways to make it harder like adding different notes (the notes going up or down) or needing to recast and maintain the song several times before you reach it's max efficiency. Even requiring that the song be channeled (examples of channeled songs are Din of Darkness, Chaotic Discord, Song of Peace) counts as additional complexity. Not every song needs the same complexity mechanic but having a nice spread helps especially for songs that are more powerful.

rapid tendon
#

barbarian damage is literally too high.... makes no sense that they can 2 shot people with a grean weapon while having the most health too

stuck perch
rapid tendon
#

Cleric is definitely way slower than barbarian

#

and they easily become the most busted class in 3 mans with a bard

fast lily
#

Make it so magic staves can be used to parry. Parry is one of the coolest mechanics and seeing it on more weapons would be fun, especially on a magic weapon that's more niche than others and fits that 'slow' catagory of weapon you'd see parrying on.

drowsy grotto
#

I feel like people who complain about ranger are the same people who care more about loot then survivability, if rangers are primarily effective long-range then wouldn't you just avoid that situation? (idk)

rapid tendon
#

I think its just because of how oppressive rangers can be in some modules

#

plus i think ranger players tend to fuck with people the most because they can do it from range with safety. such as if youre mining in the goblin caves and theres a ranger in the rafters getting free shots at you while you try to snake your way up to them

drowsy grotto
#

I guess but still, there isn't really a map where you're forced to fight against rangers minus the 3v3 map.
Like dead-ends and such.

chilly adder
#

day 3 of requesting a trade channel on discordddddddd for the best class in the game: trader c:

fast lily
#

You can't avoid long range situations, and rangers have great melee options, too.

rapid tendon
#

false bottom left corner of goblin cave high rollers is an absolute nightmare to vs rangers in

fast lily
#

That's like saying 'just kill them' or 'just avoid PvPers'.

#

You can but it's normally not, like, possible to do so meaningfully.

drowsy grotto
stuck perch
drowsy grotto
#

But still 1/1,000 different possible scenarios isn't the worst thing in the world.

stuck perch
drowsy grotto
stuck perch
late star
#

Fix Bard Songs please. it cant be that a bard can do damage to you 1 floor below or above you not even seeing you. Is the most OP shit ever. Also he can spam it? and counts as MAGIC DAMAGE

rapid tendon
#

Yeah this game really needs a magic defense potion of some kind. maybe make them a bit more rare. But doesnt seem to make sense for there to be a potion for physical damage and not magical damage, when magic defense is already harder to come by

granite plinth
#

Just give resists on gear like Diablo. But have it work so you can pick between dark fire ice or lightning to resist

#

It’s a dead game anyways so who cares

orchid kestrel
#

please remove the LFG channels in discord. They break the in game gathering hall which no one uses, and that is forcing everyone into this discord LFG and its pointless. People who dont know sit in the game halls and get nowhere. This is not fun, its broken.

Either remove LFG channels in discord, or remove the gathering hall in game. I prefer removing discord as i am being forced into an external app instead of the game,

turbid hamlet
#

Skill issue

orchid kestrel
turbid hamlet
#

Yeah just had to pretend I was you when I typed it, discord just works way better because you have to use voice chat anyhow generally lmao

turbid hamlet
#

True

orchid kestrel
#

i also miss working voice in game. please fix 😄

turbid hamlet
#

It works ???

orchid kestrel
#

not for everyone. For some teams, one persons mic controls everyone else and all the others ar unable to be heard

vivid warren
#

we need balanced lobbies, i dont like going in naked vs 50 pot barbs

young basalt
#

whens the cleric nerf coming its insane to dump arrows in to people and the cleric heal them faster than you can damage

eternal nebula
#

What if we nerf barbs speed a little and have a nice big nerf to the damage as well as removing the speed buff from rage. But also what if we replaced archers triple shot with a bit slowed down double shot along with increasing the speed penalty while also decreasing the damage of longbow. But what if we also nerfed the damage scaling of higher tier daggers and changed rogues invisibility time to only 20 seconds. But what if we also did a nice heavy damage nerf on blow of corruption while also making it so you have to have a magic casting item out before using it and switching to your main weapon. But what if we also nerfed clerics self healing and nerf all buffs implied onto themselves while also removing or hard nerfing that one damage dealing blind spell. I think that's about it

#

Idk what to do about wizard the only huge problem with it seems to be fireball

vivid warren
#

and spawn room bottom right on goblin caves.... bruh, a shaman and a slinger goblen is a bit much i think... rougs with that spawn suckkkkkk lol

unique locust
lament sequoia
#

Here my suggestion put cooldowns on bard or set amount of songs to play ? Like hello the class is a load of crap.. play music to get buffs.... okay that makes sense

sacred basin
#

Recommendation: Add a perk for Ranger that allows them to silently place traps

knotty berry
#

fix the fighter fast block mechanic already. currently when we block SOMETIMES our next action is 50% faster, but often times it's just the block and not the attack pressed immediately after. Either make it always the block or the weapon swing. It's one of the best perks sometimes and other times the worst.

vernal ice
dense thunder
#

Day 1 one of asking the devs for gnome and halfling races

haughty helm
arctic vault
#

Small suggestion, add damage numbers in game like when you hit the dummy, or stats when you die that show how much damage you dealt + taken

sleek carbon
#

Gray crystal sword as starting weaponf or warlock. He is the magic melee combination and should be represented by such.

knotty berry
ancient sequoia
#

Rebalance Achilles strike. Should be a once or twice per raid perk. No way it's fair. Barb lands one Francisca axe or one axe and what? Walk, you die. Freeze, they headshot you with the ten perks that make headshot axe damage +300% dmg. If you counter with a shield they hit your toe and you still take the effect. If you counter with distance they hold you against the zone and it's impossible to push without guaranteed death. 60% of my pvp deaths are Achilles strike, and 90% of my pvp deaths against barbs are Achilles strike. Rebalance

small furnace
orchid patrol
icy panther
#
  1. What weapon were you using?
  2. If it's not being out-kited, does that mean you managed to hit him?
icy panther
small furnace
# icy panther Or just piss more people off. Double-edged sword.

I mean if it pisses you off then at least you know what to be pissed off about. Like if someone sees their death recap says they took 100 damage from 2 flanged mace headshots then they might know they need to bob their head next time to avoid getting 2 tapped.

rapid tendon
#

This game really needs to monitor other people giving streamers free items/gear. That should straight up be against game rules

#

Easy to topple lobbies and the leaderboard when they are getting stuff for free from other players

icy panther
small furnace
calm prairie
#

people will whine about dumb shit whether you give them proper info or not

icy panther
small furnace
#

Yes, I was being uncharitable but you just rephrased what I said. I think that's a very weak argument.

knotty berry
#

we absolutely should know our damage numbers, it would help immensely

calm prairie
#

i have to do math to figure out my achilles strike dmg bc the dummy doesnt move

icy panther
tough granite
#

add duo crypt

small furnace
arctic vault
icy panther
haughty helm
#

also he was js full running it down on me while i had fists out but i was getting healed by PoS CoP and a heal pot at the same time

icy panther
#

By any chance did he have backstab

haughty helm
#

all blue to purple range of gear against a gray rouge.

also no he was running stealth pickpocket lockpick and the quieter perk

icy panther
#

Last question I can ask is how long it took him to kill you, maybe Agony ran out so torture mastery wasn't giving anything?

haughty helm
#

nah i had just started it so it wouldnt've run out. but i would say the fight went on for like 4-5 seconds cause i only got 1 longsword hit in after pulling it out

icy panther
#

Yeah I got no answer to it then, you should be outhealing a grey rapier with +11 Mhealing and 2 dots

#

That's what, 24 HP/s? No way a rogue without the right perks can deal that much damage with just the rapier poke while running after you.

stuck perch
eternal nebula
solemn needle
#

A good suggestion:
Take action agains players that get together BEFORE the match and clean the lobby on goblin caves. I just saw how a purple geared barbarian helped a naked rogue and they killed the entire lobby. I reported them both but as always no actions will be taken

stuck perch
eternal nebula
stuck perch
stuck perch
solemn needle
#

the feed

solemn needle
eternal nebula
icy panther
eternal nebula
#

He was chasing me on the back of his feet

stuck perch
tall mist
#

Fr tho why is there no restrictions on gear in low roller. I can’t imagine a casual player getting into this game after getting wiped by purples constantly shit is insane (assuming they even get past the pve aspects of the game)

unique locust
stuck perch
outer brook
#

Revert the Stealth breaking on contact! It is impossible to pickpocket now!

tall mist
# stuck perch The game is marketed as a hardcore game. I've got ideas to reduce the frequency ...

I think you should be able to bring a certain amount of gear in. 1-2 blues or 3-4 greens or potentially a gear rating system. It is insanely unfun to go against purples in normal mode every game (as a non casual player)
They could even add a new crypts queue called low roller with reduced chances of high tier loot, with the trade off that it has the restriction. Just to give people a way to level with less chance of getting stomped

stuck perch
abstract swallow
#

Gear caps just give bad people (me) the ability to targeted farm new/basic players

solemn needle
stuck perch
# tall mist How so

Because we'd know exactly how much gear to bring to hit the bracket where everyone else is just fodder yet we have the advantage of gear + skill which while not good, they're definitely better than people who are just starting.

abstract swallow
# tall mist How so

If you make rules on gear, the pub stompers just abuse those rules (against lobbies full of weak players, with 0 risk of meeting more geared players)
Limit it to greens? Enjoy being in an all damage stacked wizard/ranger's montage video
Limit it to shop whites? Congratulations, now every class with flat damage cooldowns can onetap the entire lobby and it's impossible to burst through healing.

stuck perch
#

With everything being random I have to contend with a larger range of players.

icy panther
abstract swallow
tall mist
#

I see what you guys are saying, but I think personally I would assume new players would rather lose to pub stompers that are going in just to farm them (for again very reduced loot) in a skill diff than a gear diff. Like dying because the ranger hit all 6 shots it took to kill you because he’s good versus dying in one triple shot because his bow is good

stuck perch
#

Maybe reducing the currently available pool of gear to blue and below until a more challenging mapstack can be released with better rewards, followed by reducing the number of players per map so we're not stumbling over each other. 5x5 maps should be 16 players and 3x3 maps should be 8 players as they were originall intended to.

icy panther
abstract swallow
granite plinth
#

rangers just need to have their slow removed, or atleast you have to ACTUALLY shoot them in the leg or foot for the slow to actually proc, it’s almost like there’s a perk for that KEKW

short heath
tall mist
#

I’m not new I’m just venting because I’ve been getting gear diffed

turbid hamlet
#

Then swap class, you can kill groups w keying easily that out gear you

#

So many overconfident w keys are easy to abuse in 3’s

stuck perch
tall mist
#

Bro have you played in your region with low player count (like middle of the night)

stuck perch
#

Yeah I did so frequently over the last couple weeks.

tall mist
#

Losing to bard cleric fighter is pissing me off because that’s all i see and they always have a full blue-purple kit

turbid hamlet
#

Depends what you play

stuck perch
tall mist
#

I play mostly ranger in teams but I’ve played most of the classes

turbid hamlet
#

Well you do well against that

stuck perch
#

Do you take the ranger skill that pierces armor?

tall mist
#

No tf

turbid hamlet
#

You just camp a door way and poke them consistently, what other classes do you play with

stuck perch
# tall mist No tf

If you're having trouble vs PDR, then that's an option added for counter play against them.

turbid hamlet
#

I was playing wizard, double ranger from level 1 and it was a breeze, killed a few geared groups just due to sheer w key confidence they had.

tall mist
#

That leads me to my next point tho. I’ve talked with friends about it and they similar things like play to your strengths and evade the too geared guys. But the problem is the storm. Why is there a battle royale mechanic in an extraction loot game? Why not have evacs like tarkov or hunt and then drop in matchmaking with regening loot

turbid hamlet
#

You don’t avoid them, you bait them to you

#

You’re playing ranger, if they have no long range poke or it’s not something hard to deal with like barb/wizard, you should be easily able to take down a higher geared group

tall mist
#

Okay so the circle closes and you have to move they have the the middle and their holding your blues with their reds open what do I do

stuck perch
turbid hamlet
#

That’s just bad play by you guys at that point, I’ve never had that issue - sounds like you’re just ratting

tall mist
turbid hamlet
#

Think you just need to start playing on the map more if that consistently happens imo

stuck perch
tall mist
#

I would rather have someone camp at a static then camp my portal in the middle of a battle royale storm100 percent and assuming there’s multiple you just go to the other one

stuck perch
tall mist
#

Yeah because there’s no fucking storm forcing me into them I can run away I can outplay I can close doors and route better

stuck perch
tall mist
#

You’re assuming there’s one?

turbid hamlet
#

Sounds boring as fuck if there was set extractions

stuck perch
#

I'd rather the random spawns, however someone had an idea awhile back where you'd find clues towards the portals with scrolls and other trinkets you'd find. Kinda like sea of thieves treasure (his words, I never played SoT)

turbid hamlet
#

The games pvp focused, the storm is fine (maybe closes a little too fast) it’s just a skill issue

tall mist
#

It’s how a lot of extraction/looters work

stuck perch
icy panther
#

I think introducing a few static extractions wouldn't be bad, as long as blues stay

turbid hamlet
#

It works for tarkov cos there’s loot hotspots

tall mist
#

There’s loot hotspots in this?

icy panther
#

Theres loot hotspots in DaD too, lol.

turbid hamlet
#

There’s stuff to contest, that doesn’t exist in dnd really without some rooms being a little bit better

#

Nah no where near the same level as tarkov, not even close

icy panther
#

Tarkov - "This room has a bunch of valuable spawns, it's a hotspot"
DaD - "This room has a bunch of treasure spawns, it's not hotspot"

tall mist
#

Wraith rooms champ rooms golden chests?

turbid hamlet
#

Dad is consistent across the board generally, besides like the skull bat room

stuck perch
turbid hamlet
#

I mean if you think that’s a hotspot for loot - sure, it’s generally complete garbage but ye

icy panther
turbid hamlet
#

There’s no incentive to move across the map for any room or contest it like in tarkov for example - there’s so much loot spread out

stuck perch
#

It's better than wasting your time looking through tiny chests that litter the dungeon.

turbid hamlet
#

If you don’t have a luck bard, all chests are garbage

stuck perch
icy panther
#

Library and treasury room in caves, well area in ruins

turbid hamlet
#

Maybe you guys are lucky, there hasn’t been more than a handful of rememberable loot in any chests for me in 3s

stuck perch
turbid hamlet
#

There’s just no incentive to push for any specific room besides the skull bat room imo

icy panther
turbid hamlet
#

Wtv the pyramid room is, that one is consistently strong in HR and standard

stuck perch
#

Ah, the Pyramid, that one is nice but annoying to clear with some classes.

turbid hamlet
#

Just round all the mobs together and lightning strike

icy panther
#

Its because of the amount of chests, which is why the twin coffin rooms are also good.

turbid hamlet
#

No it’s cause of the bats, the chests are mid

stuck perch
#

Twin coffin room?

icy panther
# stuck perch Twin coffin room?

Dont know a better name for it, shitloads of coffins with around 5 skeletons each, connected through a tunnel you break wooden planks for.
It's usually connected to that large atrium/theatre room in the south or the giant ore room in cardinal southwest

#

Coffins genuinely give me better loot than chests 7 times out of 10

#

Let me get a picture
Can't get a picture in the channel

tall mist
#

I know what you’re talking about dunno what to call it either

blazing gyro
#

Tbh, a reasonable suggestion is to limit any legendary item to high roller only. Asking for purple/blue/green/etc gear brackets would be ill-advised.

icy panther
blazing gyro
#

One of the best parts about this game is going into a lobby with nothing but a few hp pots, a white rapier, and a grey regal.. then coming out with some dude's purple full set of gear that misplayed his hand. That thrill would be entirely lost in broken up gear brackets and would take a major element out of the game. Gear still does need balancing obviously, but speaking towards rarity alone here.

icy panther
zealous thorn
#

Quarterstaff doesnt have a place. Allow rangers to use it via spear perk and rename the perk to fit.

blazing gyro
#

I saw some barb lobby clear an entire lobby today with a blue quarterstaff.

zealous thorn
blazing gyro
#

A quarterstaff fits the monk, which is not among us yet. Even the Druid.

stuck perch
#

put ruins back in the crypt/inferno stack, and give goblin caves a F1 map

unique locust
stuck perch
zealous thorn
stuck perch
zealous thorn
stuck perch
zealous thorn
stuck perch
zealous thorn
#

Give me drow race and make rangers good with dual wielding. I wanna nerd out drizzt style

stuck perch
zealous thorn
#

How would they add a dwarf without making them OP cuz they short

stuck perch
fiery garnet
#

Can we modify warlock spells so magic / spellcasting warlock is viable? At the moment it isn't really. It's either hybrid or melee warlock.

stuck perch
zealous thorn
#

Would a 15 strength ranger do the same amount of melee damage as a 15 fighter? It says rangers are weak at melee

stuck perch
vivid coral
#

-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).

You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.

Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats

elfin vigil
elfin vigil
vivid coral
celest basalt
#

Discord channel for selling shit ingame thank you! makes things easier if u actually have juice stuff

solemn needle
#

Goblin caves is a wild place. I just witness a warlock killing the troll and a rogue was guarding the door. When the warlock ended killing the rogue looted the body and the treasure (with the help of the warlock).... I reported both for cheating

vivid warren
#

all barbs are sweats, its rough

terse dawn
solemn needle
vivid warren
#

TAKE POTS AWAY FROM BARBS!

ripe bluff
#

remove bard

terse dawn
vivid warren
#

barbs in goblen caves with 7 health potions is stupid, i think they should rely in shrines and clerics for magic healing

kindred osprey
#

Personally i belive they should cap healing items like potions and bandages to 3 max no mater the quality going in, sure you can find more but that would hurt the back pack pharmacy

terse dawn
#

Barbs have 140 hp pots only heal 15. They literally would never heal to full from low hp if it was limited

kindred osprey
#

that is why there is 2 classes that can heal, you can rest, would make combat more deadly and make every combat encounter actually mean things.

terse dawn
#

It would make ratting a major concern. A game I play rn Albion Online has a rat problem. People will often third party and kill instead of fight because healing is harder in fights unless your a few specific builds

polar oxide
#

Nerf trade system. Add a limit of exchange / day.

terse dawn
polar oxide
#

Why terrible ? Better fight in dungeon, more fight in dungeon, a little harder to have a good Gear so better experience and life longer of wipe

#

But we need a bigger Stash i think for that ^^

terse dawn
#

If you were able to find gear that works for you it wouldn't be bad. But as a wizard I don't wanna see bad gear or no gear for 3 games in a row till I manage to get a small upgrade

polar oxide
#

trade system broke the equilibre of the game and economy. It's too easy to have a gear. Just farm gold and extract and buy a good gear. Find a good item in dungeon is useless

#

yes but a limit of exchange is not bad. You can buy a gear but you can't spam all the day

cerulean pollen
kindred osprey
#

I understand that third partying thing however, that comes with the territory of a battle royal. having healing at least semi limited would cause players to stop going in with max gear into standard lobby's with little to no chance of losing it to people with standard starter gear. The fact that people can come in with half there backpack full of heals is a bit too much.

terse dawn
kindred osprey
#

all monsters except for the bosses in hell are 100% avoidable in dmg with every class sadly.

#

its the players that bring difficulty into the game

vagrant compass
#

two step process

terse dawn
kindred osprey
#

then you are not the problem, however the fact that people can have half to more than half of three inventory full of healing supply's is a bit much. Having a cap of what you can bring in, would fix it. Would make people play more cautiously and less run in and just heal after. but that is my suggestion.

terse dawn
kindred osprey
#

If healing was not a issues the devs where still looking into they wouldn't have changed healing. they have even stated that they wanted to make combat more punishing.

#

and that is the point of a cleric sadly, same with bard. and they even wanted have stated they were thinking of giving heals to rangers or a way for rangers to heal, druid if they are following standard D&D logic will also have some healing options.

#

the game was based around a 3 man party. You can run in with 3 fighters and do alright, however a good party composition will always get you farther.

terse dawn
#

Cleric with healing gear is ridiculous. I think they just need more anti heal options

#

Wizard with a cauterize perk that reduces healing on fire DMG. Poison arrow rouge or ranger that antiheals

kindred osprey
#

I am fine if they would remove the ability to regenerate healing spells with standard rest. make it campfire only, So if we really wanted to make fighting more dificult, have it limited healing items brining in, and no longer regenerate spells with standard rest. only with campfires.

terse dawn
#

Actually I really like the rouge poison antiheals idea and mage perk. Mage is 40% similar to melt. And rouge is 7% per stack of poison up to 35%

kindred osprey
#

closer to the alpha 2.

mortal saddle
#

state of gathering hall is ridiculous. 10 bots spam per 1 real message, you right click the bots and for some reason in the halls you cant block em. the exact same bots spamming for days of not weeks not getting banned

lament sequoia
#

what are the new balances coming ?

spark sonnet
#

nerf achilles, its not even a suggestion at this point lol, fisticuffs barb needs to be put down

nimble solstice
#

remove bard, just a suggestion:)

lament sequoia
odd halo
#

Remove achilles strike and hunting trap.

small oak
#

Does anyone know what the RED part of lockpicking actually does? i have a feeling it sometimes doesnt use up the lockpick (but not always) but is there any info on the actual benefits?

abstract swallow
#

Bards having the ability to stack movement and action speed in teams, a dedicated nuke button, and the best defensive buff in the game on top of having crazy good clear speed on their own, is one of the few balance issues I think actually needs to be addressed sooner rather than later.

wooden token
#

Why does wizard lower my fps so much
we need to reduce visual effect to make everyone feel smooth

abstract swallow
#

more stash space wouldn't solve anything
It'd just make people hoard even more gear and make prices even more absurd

glacial sphinx
#

Dont like P2W stuff. Better to sell cosmetics

cerulean pollen
#

Yo can we get some new wizard spells added? and perks? lets talk about that, thats my suggestion

elfin vigil
#

Yup this would be badly seen by community. Which makes sense because having advantage by paying is a stupid mechanic and you should really reflect on your way of thinking about game mechanics while you’re at it 😉

#

Definitely a nice idea tbh when I started I assumed lt was in the game already got sad when J realized it wasn’t

elfin vigil
elfin vigil
#

By the way I feel like one big issue right now is gear modifier of flat damage add : make it so that they are either less strong , or harder to get ( for example +1 damage max on green and blue items , +2 for purple +3 for legendary +4 for uniques.) and maybe truly damage only on purple and +

spark sonnet
white storm
#

WIPE SOON PLZ its not fun runing normal dungens on new charachter and getting oneshooted by a rouge with full purple gear

amber rivet
white storm
ivory quartz
small oak
white storm
real trellis
#

Interesting suggestion discussion going on in here really making some salient points

torn jolt
#

We need an option to see our team mates better in close contant. Names vanishes up in the air etc. Maybe just highlighted edges of team mates.

vivid warren
inner marsh
#

This isn’t fully baked but it’s an idea to solve the class and meta crisis it seems like dark and darker is going through

Currently players choose their class before entering the dungeon and this dictates the weapons/skills they can use. This can lead to what I consider to be easy metas.

We can’t avoid metas. It’s what humans do. We will find it. But what we can do is control how easy it is to find that meta and currently it’s at the character select screen

What if the trade and merchants were removed from the game and classes were instead dictated by the weapons you find in the dungeon. What’s this mean?

Instead of entering the dungeon as a rogue right off the rip, you enter as a base character and have to find a dagger weapon. Finding a dagger unlocks the rogue class for you, but switch to another weapon you find like say a spell book and now you can cast spells like a wizard

This makes it to where you can use literally anything you find at a tradeoff.

Also finding the meta now is more luck based (did you find the right weapons) vs people coming right into the lobby with the meta

An immediate issue with this though is how to balance base characters competing with those that have found a weapon/class and the solution is what I hear often currently. Base ppl should only ever be in lobbies with other base ppl.

This damn near sounds like a new game though 😂

elfin vigil
elfin vigil
# ivory quartz Higher quality items already have more affixes, we don't need them to have bette...

Why not ? You think it’s normal to have purple that are worse than greens sometimes ?

More affixes is more chance to have what you need but it doesn’t make sense think about it : green gloves with +2 weapon damage or legendaries with +4% item equip speed ?

At least following my suggestion getting green items would be less strong.

You will get 10x times more greens than purples , so on average the green gear you loot is gonna be better than the purple you loot.

haughty crag
#

In my opinion the high roller queue's should be gear capped because it is too easy for a naked rogue to just quickly farm up like 200g and solo rush HR with grey gear.

elfin vigil
elfin vigil
haughty crag
hushed sentinel
#

i suggest to fix server error (2)

elfin vigil
pale bloom
ripe bluff
#

REMOVE BARD

primal spindle
#

finish warlock class please

solemn girder
#

Agreed

void scarab
#

I know its been said before and it is listed a few times on the forums, But I hope the devs consider a training ground to practice different skills/Gear combos.

lusty crystal
#

Make fighters heal to 35% and rogues ambush/weak point to 35%

quiet gorge
#

Any way to find out how many players are playing the game?

lusty crystal
#

When you join it says the player count then you can manually count the deaths

quiet gorge
#

Oh right in game?

vital violet
#

I haven't been able to log in and play the game for days. I can understand the difficulties Iron Mace is experiencing, but it saddens me that no solutions can be found to the problems experienced after thousands of sales and revenues. I wish I had purchased the game after it was released on Steam or a more reliable platform. Anyway Can someone who can help me fix the ''server error'' contact me via dm?

somber yew
#

please make all +3 gear that can no longer be obtained to +1. tired of running into no geared teams 5 games in a row and then just running into a team with all +3 gear and can't compete.

viral saffron
#

Rework bard please. Trios are dying because of how toxic bard is. Double haste buff. shriek and din of darkness being able to do damage across rooms or even floors is insane!! Also bard can open all chest surrounding him, even the one that need lock pick. Can have 10 spells without the need of spell capacity. Buff the entire party with one spell, does both magical and physical damage. And can use the strongest one hand weapon (falchion). And is the fastest class. With a virtually 100% buff uptime. Trios in normal already have less people playing taking the full 3 minutes for the game to start and not even at full capacity. What the hell is going on?
Devs DO something!!

slender solstice
stuck perch
viral saffron
stuck perch
#

Bard spells take longer and last longer than Wizard's and Cleric's. Lean in on that instead of forcing blandness amongst the classes.

viral saffron
# stuck perch Stop complaining about the minor thing bard does. It's like complaining that Ran...

You are biased as f. Prolly a bard main. That won’t recognize that bard is broken in trios. Can buff better than cleric with no downtime. Does more damage, and is faster. Also can diminish rogues to nothing because he can make them pop out of stealth. Open all chests surrounding him. Stack two buffs of haste. Have 10 spells with no need of spell capacity being able to stack will or wtv stat they want. Trios is already dying in my region where it takes the full 3 minutes for the match to start with not even full players in. Also you say that his spells take longer but all his buffs duration is 2 minutes beside the 3+ stats.

stuck perch
stuck ruin
#

They need to change the way the songs work to being random button presses. Even though people won’t admit it there are lots soft cheater bards out their that have macros for the songs.

viral saffron
stuck ruin
#

Make it more skill based on the music end

stuck perch
#

That the only one that has a viable counter against them is Cleric is a problem but that's a different issue.

cursive kayak
#

this is why we need duo high roll everyone in trios has two supports and it's aids to play against. in duo the comps arent broken

stuck perch
viral saffron
cursive kayak
stuck perch
viral saffron
# stuck perch There's very few places in the dungeon where the floor below or above you follow...

Good counter just running away how amusing. Good one! Also do you realize you are the only one “defending” bards? Tried to come out as I’m the best player and just you gotta do as I do to counter them! And you then campe up with this bullshit of just having to run away? Please.. every other person here while we discuss are saying the exact same thing bard is broken. Is ok to sometimes realize that one is wrong nothing to be shamed about.

slender solstice
cursive kayak
viral saffron
cursive kayak
stuck perch
viral saffron
#

MKe it so hard can only give 3 buffs at the time. And only be able to cast shriek or din just once every 2 minutes. Also make him unable to have all 10 songs without needing gear for it. How come wizard and cleric need knowledge/spell capacity and can only cast at most 5 charges of the same spell but bard not only can use as many spells they want but also spam them? Is beyond ridiculous

viral saffron
stuck perch
viral saffron
cursive kayak
#

he's troling

stuck ruin
#

Lol he’s trolling ? Why add more content the game was fine XD

stuck perch
#

Avoiding unnecessary damage by retreating isn't a stupid tactic. You can then reposition in a way where you can punish the bard and if he keeps using Shrill when you're meleeing him, he won't have enough dps to burst you down.

crystal prism
stuck perch
#

It's like those guys that turtle behind a door when they hear a bard casting Din a darkness, try to tank it all thinking the bard won't just keep doing it until they're all dead.

crystal prism
#

only thing broken with bard is move speed atm if they nerf/remove it would put him in a good spot

stuck perch
stiff token
#

Fix the god damn animations on bard songs + haste on wizard and capes literally brings ppl down to 20 fps

crystal prism
stiff token
crystal prism
hushed sentinel
#

This is not a bad idea at all
How to fix Dark and Darker in 5 steps:

  1. Fix the srver error (2) bug
  2. Fix the srver error (2) bug
  3. Fix the srver error (2) bug
  4. Fix the srver error (2) bug
  5. Let me play the game
    fixed some of the stupid ideas
silent tide
#

they need to get rid of "your eyes begin to close" Let me struggle and try and escape and panic, its a bad game mechanic that serves no purpose

hushed sentinel
#

you are literally dying

silent tide
#

so let my health tick down then

vernal lotus
#

I think that’s there so people don’t go into raid completely stacked with healing to loot the whole dungeon

silent tide
#

impossible you can barley see and even with a bard or cleric you still tick down

muted nova
#

what if we made every armor only effective against certain attacks

stuck perch
muted nova
carmine forge
#

Can everyone agree that bard should be limited just like everyone else that can buff. I mean they can indefinitely have buffs on their whole team. Who thought that was a good idea. On top of that now if you have a bard wizard doesnt need to meditate because you can once again indefinitely have buffs on your whole team. Why is every other caster/buffer limited but the bard has no restrictions. Don't nerf anything bard has simply make that class like the others alike. I understand he/she is playing an instrument but that doesnt change the fact that it is broken to have buffs/debuffs/etc. without any drawback. The bard has not one restriction when it comes to that field. It is a simple nerf that will balance out that class. Right now not having a bard on your team puts your own team at a disadvantage. That alone is a problem in itself.

muted nova
crystal prism
carmine forge
carmine forge
#

You can have a junk tier long bow that does 40 dmg which in turn will kill all the classes except for barb and fighter with triple shot and even those classes would be 1 by the end of it.

#

then if you have spreadshot you just barrel stuff anyone who rushes you and right there you outputted 200+ dmg

muted nova
#

bows are just too good. The damage type is projectile, and only one class can have armor that's better vs that

silent tide
#

honestly clerics just need to be buffed so they can actually use all their spells to counter a bard rush. Earthquake being so far out of reach doesn't make sense when every other class starts out with all their spells

stuck perch
muted nova
#

yeah

dreamy edge
#

create a channel to upload the evidence(a clip) of team before game on goblin cave... couse doesnt exist that report option.

silent tide
#

yeah it may be one spell but you can actually jump over it kek

stray wasp
#

Remove femboy twink bard/cleric

silent tide
#

smite cleric is giga chad

muted nova
#

used be waker op, old play test was like 10 movespeed

stuck perch
#

Cleanse is also like a level 2 spell. It's much more accessible than earthquake.

silent tide
stuck perch
#

Typically the comp that people have been complaining about is 2 supports and one supported main character

silent tide
#

honestly they need to give a class spell steal to break up the bard/cleric meta

stuck perch
#

Make a dispel potion that can either be drunk to cleanse oneself or thrown at someone else to cleanse them.

unique locust
blazing gyro
#

I think the defile would need to be an instant full value with the poison or you might as well just use thrust for burst.

blazing gyro
olive oasis
#

Remove Achilles strike damage and make it slow the Barb one shots are getting dumb

blazing gyro
stuck perch
blazing gyro
#

Which means that the CEO would care that his version of the bard was good enough for him and people playing his game. It is not currently.

#

I fully expect bard to have some serious looks at it. The devs have shown they want the game to be of quality. Bard is not currently.

empty valve
#

-bard/cleric nerf (or cap buffs so you cant mega buff one player)
-increase projectile reduction across all armor to keep ranger in check
-buff/rework warlock (clas is overall boring/lacking
-rogue ambush shouldnt work after being revealed
-spell attributes on healing/buffs should be 50% or 75%
-increase cooldown on triple shot (from a ranger main)

blazing gyro
#

Just because he based it off his time in EQ and is heavily basing it off of that/D&D... is all the more reason to take the class seriously. Right now, bard is a meme of what bard should be.

stuck perch
#

Not that I disagree with nerfing the scaling of Din of Darkness.

blazing gyro
#

The last thing bard is getting rn is a buff to its songs. It was already made clear that bard is going to be focused on with adjustments and I expect wiz support functions are going to be on the chopping block with it.

#

I would expect caps on buff stacking will be introduced around the same time.

stuck perch
blazing gyro
#

lmfao. No, I never said that. I said support functions are going to be reeled in... as the power discrepancy right now is way too high for a fully buffed player vs a unbuffed player.

torn jolt
#

Set bards tunes bit lower level, ears are bleeding in whole team when you play hours and hours

blazing gyro
stuck perch
solar falcon
#

for the love of all that is good and holy remove Achilles strike from the fucking barbarian. I am so tired of being instantly killed by a single throwing axe. it is the absolute scummiest thing in this fucking game

blazing gyro
blazing gyro
# torn jolt Set bards tunes bit lower level, ears are bleeding in whole team when you play h...

The fact that I've heard so many people in-game and outside of game say something similar to this just shows how badly bard needs a rework. Imagine a musical class actually ear-grating people non-stop... You think the CEO wanted that? Hell no. Bard is supposed to be a charismatic talented silver-tongued devil. Not some spammy few note wonder that is a JOKE. There's no way the CEO wants that to be the image of his creation. A meme.

stuck perch
#

The idea that a fully buffed player should barely anything more than an unbuffed player is proposing that spending your time buffing is a waste and you should just contribute directly to the fight instead of wasting your time.

I've already mentioned that I don't think the game was balanced, but you're arguing to push it into the gutter just because you don't like support mechanics. Well I'd rather see more support mechanics than less, and support mechanics that make it worth using instead of just rushing in and smacking people.

blazing gyro
#

aka, introduce caps.

stuck perch
blazing gyro
stuck perch
olive oasis
silent tide
stuck perch
blazing gyro
glacial sphinx
#

Bard buffs are 100% too powerful atm, in particular movespeed and spell restore. Remove the movespeed one and half the tick frequency on spell restore.

Also add a dispell magic spell that purges a targets buffs on hit

blazing gyro
# stuck perch If you think the bard is overpowered in this state, you're going to cry about wh...

See, that's where your input goes completely out the window to anybody with some sense. I don't mean to insult you, but you are talking like bard is NOT overpowered in this state. So many good players in this game understand how good bard is right now.. why do you think everyone is hand-holding their bard across HR dungeons and absolutely dumpstering normal crypts lobbies/etc? Coincidence? lol. Gaming became more about "meta" than anything over recent years.. why do you think you hear non-stop trash music in the dungeon rn? Because bard is a musical masterpiece? No, because it's obviously OP... even the devs stated they understand bard needs adjustments the last time they nerfed it.

hallow saffron
scenic abyss
#

please make the auto utility swap after usage an option rather than now default swap when it was default back to hands

silent tide
#

they dont need to nerf bard, just buff other support classes

glacial sphinx
#

no, other support stuff is strong enough as it is, possibly too strong as well

hallow saffron
blazing gyro
#

wiz and bard buffs are both too strong when paired rn. buffing support kits is not the play atm.

stuck perch
# glacial sphinx Bard buffs are 100% too powerful atm, in particular movespeed and spell restore....

Move speed needs more complexity so that using it to it's full effect is harder not just nerfing it until people stop using it. Spell restore has been nerfed to where it's useless on it's own and requires the recipients to be resting to have any decent effect. Even then it barely increases the speed at which it restores spells. You need to keep it up for over a minute in order to get 1 lesser heal back.

glacial sphinx
silent tide
#

just remove move speed from bard and GG. Everyone knows move speed is S tier right now

#

10.66% movespeed for a group is too strong

hallow saffron
jovial swan
#

I'm going to post a weapon patch concept here and I want to see your thoughts.

muted nova
hallow saffron
muted nova
granite plinth
#

the game was better before the bard in general. the whole character is unbalanced shit

muted nova
#

it really is, every team has one

silent tide
#

id say remove charismatic performance that upgrades good performances into perfect and remove party speed and they would be pretty balanced with a high skill cap

granite plinth
#

the walking health pot too, you should have to sit down to recieve the benefit

silent tide
#

its not a health pot its a bandage

granite plinth
#

makes sitting resting slightly faster, not a walking unlimited bandage

ornate fog
#

@dawn grotto @keen onyx your awesome game really need a simple but efficient Auction House to improve item trading and selling in idle mode without losing time in trades; please consider it!

silent tide
granite plinth
#

there is no we, youre speaking for yourself here

silent tide
#

just because you are lazy to learn the value of items and to sell them doesnt mean we need to destroy the games economy

ornate fog
#

Acution Houses are present in every good MMORPG and they arent manipulated, there are rules just like in private trades

granite plinth
#

auction house is actual cancer. nothing to do with being lazy

silent tide
ornate fog
#

but there are people who cant lose 15-30 mins waiting for an offer

granite plinth
#

@ornate fog ignore this dude, psykos trying to jump on a high horse and belittle everyone. you made a valid point

silent tide
#

then lower the price....its not the correct value basic economics

ornate fog
silent tide
#

and the AH is manipulated by gold farmers and bots....

orchid zodiac
#

Please nerf goblin archers

As a rogue it feels way harder to fight them than even wraith or skeleton champion

they are x10 harder than skeleton archers

fresh wyvern
#

Make the rogue’s invis limited like the ranger’s food rations.

orchid zodiac
jovial swan
#

My next post will be quite big, but I think the following changes will be good for the game.

#

{Weapons}

[Longsword]
Nerf: Riposte damage values are reduced to 130% for both hits.

[Rapier]
Buff: Rapier can now block and parry an attack when not using a shield in the off-hand.
Buff: Parrying with the Rapier increases attack speed by 20% for 2 seconds.

[Viking Sword]
Buff: Changed the attack pattern into two horizontal slashes that have a brief delay before a fast swing.
Buff: Damage value of the second hit is increased to 120%.
Nerf: Removed the third hit of the attack.

[Quarterstaff]
Buff: Movement speed penalty reduced to -20.

[Kris]
Buff: Changed the attack pattern to slash/thrust/twist.
Buff: If the second hit of the Kris misses, the twist will no longer play out when held.
Nerf: Removed the fourth hit of the attack.

[Stiletto]
Nerf: Reduced the final hit damage value to 110%.

[Battle Axe]
Buff: Window between the first and second hit of the primary attack reduced to 1211ms.
Buff: The primary attack's second hit can now seamlessly transition into the secondary attack.

[Hatchet]
Buff: Movement speed penalty reduced to -16.
Buff: Hitbox size increased slightly to grant more hit consistency.

[Horseman's Axe]
Buff: Movement speed penalty reduced to -19.

[Longbow]
Nerf: Weapon damage values universally reduced by -6.

[Recurve Bow]
Nerf: Weapon damage values universally reduced by -4.

[Survival Bow]
Buff: Reload speed reduced to 1.97s.

[Crossbow]
Nerf: Removed the armor penetration ability.

[Crystal Sword]
Buff: Off-hand weapons can now be used in tandem with it.

[Round Shield]
Buff: Barbarians can now use the Round Shield.

fresh wyvern
uncut scroll
untold linden
#

Personally I think some changes need to happen:

Bard needs gutted in one way or another, either make their songs limited like spells, or force them to equip far less than 10 songs (like 4 only)

Achilles strike needs gutted or reworked into a slow

Rogue needs rupture to NOT apply with hand crossbow

Ranger longbow needs adjusted (or tripleshot, their burst dps is just too much right now)

Fighter ranged weapons need to be less effective (they shouldn't counter Ranger because they out-ranger the ranger)

Wizard shouldn't be able to haste or invis teammates

Cleric probably needs nerfed, but because there's no alternative healer, nerfs should wait.

Warlock blow of corruption needs to have its headshot multiplier removed (or just finish the class)

Gear needs to be less effective. Gear is far too strong and needs toned back severely. Either this, or make it so stacking certain damage is harder.
Example: +phys power + true physical damage + strength + additional physical damage + armor pen. (My point is there's way too many ways to increase physical damage in this example, make it so there's only one or two ways to increase physical damage instead)

Did I miss anything?

(This is based on my personal experience, feel free to disagree and/or discuss with me about it)

winged mortar
#

Reduce the effectiveness of gear by another 20% across the board.

stuck perch
# untold linden Personally I think some changes need to happen: Bard needs gutted in one way or...

Why not add complexity to the songs so they're not as easy to use at their full effectiveness? Also start the bard off with 1 instrument of his choice, which would solve your every bard has 10 songs problem. Although so would making their skills not suck.
Although I'm curious why you don't want wizard providing any support to his team mates, do you want the wizard to be a blaster only class?

untold linden
# stuck perch Why not add complexity to the songs so they're not as easy to use at their full ...

Definitely an interesting solution. I think it could work but ultimately once a bard gets their 4 instruments (they don't really need the Lute) they are still overpowered

Regarding wizard, it should be a selfish DPS. It's currently funneling more problems into the buff ball meta. Bard wizard buffing a fighter or rogue or barbarian is extremely problematic right now, especially with wizard still being able to dish out significant amounts of dps.

stuck perch
untold linden
stuck perch
untold linden
#

True true.

stuck perch
#

Also more viable CC would also help counter the buff ball meta, especially if it's 2 supports buffing a fighter or barbarian. Because all that effort and power gets put on hold while the buffed fighter/barbarian is polymorphed or frozen.

#

The CC could be balanced with either breaking on damage or making the target invulnerable until it wears off. I'd like to see both options on different classes.

stuck perch
untold linden
#

Then you should be limited to buffing your team. Wizard has access to both. That's the problem. Once they add class skills and such and having to spec into certain builds. It will be fine.

empty valve
stuck perch
# untold linden Then you should be limited to buffing your team. Wizard has access to both. That...

Wizard is kinda lacking in spells and perks right now. But given the option to take support oriented perks as opposed to damage perks should soften the dps of support wizards and the support of dps wizards. Viable debuffs would also help but right now there's no way to itemize for better buffs or debuffs, the buff duration stat only increases buffs cast on you, and the debuff duration stat only reduces the duration of debuffs cast on you. Making a wizard (or any class) choose between items that help it support better, do more damage or be tankier would help encourage players to focus on different playstyles.

stuck perch
# empty valve Stun/lock ccs arent a good idea with how strong ranger is right now. If they add...

That depends on how you implement it.

  • For example, take a polymorph spell, turns a player into a small but fast rat for 20s that can't attack but gets a speed boost. The spell is broken on taking damage. While CC'd the player can still dodge or run away and if he does get hit it ends, but he's otherwise out of the picture.
  • Another example would be a freeze spell that immobilizes the target for 15s, but also makes him immune to damage for the duration +0.5s
    You could allow the rat to run under doors or through metal bars, likewise large fire spells could remove the freeze effect (without doing damage) if you wanted something more flavourful.
    In both these cases there's little point to stun/lock a target as it won't help you kill him or is likely to just let him run away.
empty valve
stuck perch
#

Ideally you have a reasonable duration that can scale with stats on the caster. So if he wants to focus on that sort of thing he has something he can itemize for at the cost of taking less +damage items. Also the duration is reduced by the target's debuff duration so keep in mind that 4s doesn't always mean 4s.

scarlet creek
stuck perch
scarlet creek
#

Maybe have them stack to 5 and be a 1x4 in the inventory. Maybe a consumable slot or it could be a weapon slot maybe.

#

Maybe a 3 stack would be better for a consumable slot. 5 if it's a weapon slot

stuck perch
scarlet creek
#

True, Knives and axes should be a stack to at least 3. Javelins could be 2 in consumeable slots.

stuck perch
#

If you let barbarians use round shields, javelins and short spears you could let players play into the SPARTA fantasy.

hardy valley
#

MAKE THE TRADE POST INTO AN AUCTION HOUSE PLEASE

stuck perch
hardy valley
#

@stuck perch clearly u never bought any gear or sold any good gear. it take a long time for both and in the meanwhile u could easily use that time to actually play the game instead of just sitting and waiting doing nothing

stuck perch
#

I do buy and sell gear and I enjoy doing so while patiently doing something else. But that aside, an AH would greatly inflate the prices and throw the economy into disarray.

hardy valley
#

@stuck perch an AH would do the complete opposite, especially if they add a price checker or anything along the lines of it. I understand you buy and sell gear but I am talking about selling and buying GOOD gear like puples and uniques, that takes awhile to do so especially if you don't got all day just sitting and waiting for the trade chat to fly past u trying to snag something good.

frigid pewter
#

why on earth are the devs not prioritizing adding a report function from the gathering hall chat? would make it so easy for them to ban all these gold selling bots.

stuck perch
hardy valley
devout dome
#

Pots should appear on the floor or make a breaking sound after drinking

stuck perch
# hardy valley <@198962978203238400> there is no pressure in selling items at all. An AH would ...

The pressure in selling items comes from people wanting to do something else. If their prices are too high the item just won't sell. The AH would remove that, and you could buy the best item on the list with barely a few moments of looking. If more than one person are competing for the same item it would drive the price up. Right now the trader's post is a buyer's market. You can also ask barter with players which won't happen with an AH. Although like I said, just get into a big DaD discord community and set up an AH there.

hardy valley
#

@stuck perch bro no point of arguing with u bro you know you are wrong and the logic you use is useless os gl and have fun bro with sitting in the trade outpost all day and not playing the game

stuck perch
#

And no, an AH wouldn't set "reasonable prices". someone just comes along and buys all the equivalent stuff to what he has to sell and relists them at a higher cost.

nova snow
rapid tendon
#

for the love of god nerf barbarians with horsemans axe

hardy valley
#

@stuck perch because I countered all your points, and yeah u just proved my point... the market would still be fine and not inflated bc the guy would learn the prices after and would list it for a better price next time, its called learning the market/prices especially if they add an AH with a PRICE CHECKER he would see how much to list the item for and list it...

sly vortex
#

Crossbow secondary for most classes is dumb. Getting hit for 80% of my HP with green armor as a Fighter, by a Bard at 50m is dumb. Change my mind?

stuck perch
hardy valley
stuck perch
hardy valley
#

@stuck perch says u bro

stuck perch
#

If you're aware of the user it's not that hard to dodge and and if you manage to dodge or block it, it requires significant time to reload during which you can punish the user or relocate.

hardy valley
#

@stuck perch look at this goof ball thinks he knows everything I gurantee u you are broke and got 0 skill lmao

stuck perch
thorn sleet
stuck perch
limber elbow
#

Should add an increase or decrease in damage depending on the time to pull the bow. If you pull the bow within 5 seconds, it will correct the basic damage of the bow and if it is less, the damage will decrease, but currently the ranger is almost the same class as the SMG gun.

jovial swan
stuck perch
#

That would be the case no matter where you take it.

granite plinth
#

Game is dead

nova snow
strong cloak
orchid zodiac
#

Hello,
I think Rogue needs a rework.
right now rogue feels either too good or too bad, both for the rogue player and for the enemies.
When people are crying that rogue is op, its when they get one tapped by one from invis, and getting one tapped is boring.
When people are laughing at how shit rogue is, its when the rogue has no ability to jump on someone and is just a walking melee creep.

As a rogue player, i feel like half the time i am OP and destroying someone in 2seconds, which is fun because of the loot, but tbh the fight was boring as it was just 1-2 tap.
The other half i feel like the worst class when the stealth is on cooldown, alongside with weakpoint.

Rogue relies TOO much on weakpoint/rupture and stealth, basically his insane burst skillset.
When the burst is ready, you can 1 tap someone, after that you become useless for 40seconds.
The stealth is self is garbage spell, much worse than wizard's and its pretty much like invis potion with extra steps, but buffing it will make rogue even more OP right?

The problem relies on the burst.

So here is my general idea how to change rogue:

  • Major nerf to the burst skillset, consider removing all together weakpoint and ambush.
  • Major buff to the stealth spell, rogue is a stealth char and should have the best stealth spell, better than wizards..
  • Add some kind of dashing ability, that can be used to initiate fights or escape.
  • Add some kind of passive perk that weakens the enemy with each hit( reducing armor for example )

The idea is that rogue shouldn't in most cases come out of invis and kill you in 2 seconds, the fights will be more interesting and longer for both sides.
rogue will need higher skill to play around enemies poking them, and slowly killing.
It will also grant rogue more escaping mechanisms and initiations.

quasi grotto
strong cloak
#

nerf BARD too STRONG one shots me EVERY TIME

stuck perch
unique locust
thorn sleet
strong cloak
short heath
stuck perch
stuck perch
short heath
stuck perch
short heath
#

Ranger shoots arrows literally does nothing else well, nobody complains. Rogue nukes players that don't know they're there and literally does nothing else well, everyone complains.

stuck perch
short heath
stuck perch
#

Ideally ranger should have a dual-wielding and a longsword playstyle but that's wishful thinking.

rigid prawn
stuck perch
rigid prawn
stuck perch
#

What do you think is the perk setup for a lock pick rogue?

arctic lagoon
#

ranger melee should def be more of a thing

rigid prawn
# stuck perch What do you think is the perk setup for a lock pick rogue?

Lock pick obv, creep, stealth, shadow rush. Basically anything that can help you avoid combat so you can focus on looting. I also learn the ai in the map and try to find the optimal way through rooms where I can avoid ai combat. Makes it so your a ghost in the game and people won’t suspect you being in a room if it’s uncleared. Closing chest is a big one too

Smoke bomb instead of weak point for the gtfo situations

short heath
arctic lagoon