#suggestion-discussion

1 messages · Page 185 of 1

atomic whale
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Hand crossbow deals more damage than survival bow and it has armor pen

small furnace
short heath
tulip hill
errant epoch
small furnace
short heath
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You can't balance the game off of people wanting to run 3 Wizards or 3 Bards for shits and giggles.

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Is it possible? Yes. Should you balance for that? Never.

shrewd ledge
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Onyx just because you have counter play dose not make the classes useless, if you think that then idk man. ranger is still the best. idk where you get this idea if it has counter play then its garbage class.

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you made the point your self and are still aruging with it, this convo dosnt seem productive anymore. im move on

short heath
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Once you start to try to balance for trios of a single class, or something similar, you start to nerf those classes into the ground for group play that is anything but a trio of whatever class that is. 3 Wizards kills everything when ran in a trio? That leads to nerfing Wizards. Nerfing Wizards leads to Wizards not being played/viable in trios that aren't 3 Wizards anymore. That leads to Wizards only ever being played in trio Wizard squads. How is that healthy?

errant epoch
tulip hill
small furnace
short heath
errant epoch
errant epoch
small furnace
errant epoch
small furnace
short heath
tulip hill
errant epoch
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Bandages got buffed, pots nerfed.. bandages are much better now

grave vine
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like i didnt say. stuff.

small furnace
grave vine
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bandages are ass now

shrewd ledge
#

indeed

short heath
errant epoch
shrewd ledge
#

lamo the community is pretty split on the meds update

tulip hill
shrewd ledge
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i hope they revert the bandages and timers on options but dear god keep the stacking gone

small furnace
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Well make sure to upvote the suggestion, we got it on the front page already.

@shrewd ledge The split would seem to be like 90% against and 10% for, but it's hard because you also have people that are just being contrarian and adverserial for no reason so it's hard to tell who is genuine.

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Like there's that one guy spamming hyperbolic ranger stuff in the general that has been doing so for hours on end, hard to tell if he's genuine or not.

errant epoch
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With the limited amount of healing this game has, that was a garbage ass change.. What a legitimate shit update. WTF are these people thinking? You physically cant get hit by anything whatsoever else it's just game over... I'm curious if these people even play the game, or any game in general, or just direct some garbage dev's to make this.

short heath
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The point wasn't to strawman... if very few, if not literally no games have done it, then it's probably a bad fundamental game mechanic to have a counter for every class available to each class.

fair plume
small furnace
tulip hill
shrewd ledge
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onyx the be honest your points just dont make much sence to me, they basically can be abbreviated to just get good when we all have had moments where there is notihng you can do but die, some more often for others. you must be the others clearly, but for us we have seen unwinnable situation. we just trying to not have them as often.

ancient briar
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The wizard class is still playable and hurt enemies but what's wrong is that wizard is very squishy, can't scale anymore like other classes do, very slow and slow while casting, needs to be vary of using spells and needs to sit or mediate to get spells back...

There are so many things to its disadvantages that I don't think damage nerf was reasonable.

Can't cast through friends, can
Teamkill, can kill himself. All those things.. while other classes don't really have to think about any of this and can run down just as much as wizard could.

short heath
# tulip hill do you know what a strawman argument is?

I was just making sure you knew that you're going against something that has been present in literal decades worth of games with similar problems and almost none of them have done what you're asking for. There's probably a reason why.

shrewd ledge
fair plume
errant epoch
short heath
ancient briar
#

Very op when I'm geared and can be killed by a grey Rouge.. very op indeed.

shrewd ledge
tulip hill
short heath
shrewd ledge
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as i said your arugments make no sence no point in this convo

ancient briar
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Geared Wizard is so op that dies to a grey Rouge because he can't one tap nor cast in time. Very op indeed.

short heath
ebon loom
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It would cool if they added a player base you could by from the tavern keeper. You could display your gear and invite friends over. That way stashes wouldn’t just be stashes. Also clan bases as well. Where clans could invest in gear and build up there stashes. And one last thing physical trading post. Where players will go to physically meet other players and commence trades.

errant epoch
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I swear to god.. these people just put on language filters on here so everyone is forced to type at a pg level.. The culmination of garbage decisions made by these game developers / owners is astounding.

They need to let people buy health pots more than 1 time an hour

short heath
shrewd ledge
short heath
shrewd ledge
#

never said that

errant epoch
tulip hill
shrewd ledge
#

not exatly but hes just putting words in my mouth saying get good and no u basicly nothing productive

tulip hill
shrewd ledge
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ye, basically once people are defensive like that its impossible to even influence what they think. its normal though we all do it some times although its better if you try to avoid it.

errant epoch
shrewd ledge
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they are trying stuff out, its what the betas for, they can test all the changes they want as long as its an experment and not really a permenat change

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they been good to listening to the community but it seems all the changes are focued on highroller people and not really the general playerbase

tulip hill
shrewd ledge
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idk if this would really work but mabye chaning some mechanics of high roller and normal delvers to be more casual vs hardcore would be ok, not sure on that one though questionable take,

tulip hill
shrewd ledge
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ye they been increasing the time in highroller though little bit each time after each update though, good change

tulip hill
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I still think HRer should have a gear check instead of a buy in
99% of people going into high roller are going to bring some amount of gear so they have a chance to live so I feel risking the gear is already a fine investment

shrewd ledge
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peronally as somone who runs high roller with white gear 80% of the time i think its pay in works just fine

tulip hill
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bruh why you gotta be that 1%
got me lookin like a fool

shrewd ledge
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bruh im a little gold grimlin i have like 4 characters with 4k gold and i dont like spending it on gear so i just spend it on highroller xD\

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if i live i come out with like 500g with of gear big investments

tulip hill
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you going in solo or with a party?

shrewd ledge
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50% 50% i would say i cant run whites with randos in high roller and my friends are casuals

tulip hill
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damn, I feel it
a lot of the time I end up having to rat my way out of a match after my buddies die or leave early since they know I'm able to survive on my own

swift breach
shrewd ledge
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humm thats a intresting idea, but the idea behind escape portals is to force pvp at the end so everyone cant rat there way out. not sure how i feel about increasing a already pretty high survival rate in dungeons. anyone know how many escape portals spawn including hell?

tulip hill
tulip hill
shrewd ledge
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so almost 70% of players are going to get out. thats already a high survival rate idk if you need more ways to make it higher

mortal fable
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Would love to see ruins turned into a duo que map, or have a duo goblin caves variant that would have the map extended. thoughts Gents?

sterile sleet
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I think if you want to add a better escape option, "last man standing" is a good choice. A team won't get messed up due to final circle as if only one team remains, the very center should have a portal open. gives better survivability at the end, while also encourages fighting in the final circle instead of running around trying to find portals to escape.

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especially when you get final circles like in the maze where it so hard to both avoid traps take fights and find portals

tulip hill
sterile sleet
shrewd ledge
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real question, what do people think about removing the insta death once circle closes? just let the damage tick instead and give players time to loot. been too many times where i died to circle trying to loot

sterile sleet
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insta death discourages ratting and camping exits till the very end

tulip hill
shrewd ledge
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didnt even think of that

neat turret
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sell arrows in 15 stacks instead of ten plz raise the price if you want i dont care just cant stand having five arrow stack in my inv for no reason alwaus

fair plume
scarlet creek
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Petition for Cleric to not have their ADVANCED HEALING be only a 2.5 hp increase. And to maybe get a Flail as a one handed weapon to use with shields.

errant epoch
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Wow hey look at that.. 3 wins in a row.. Yet there's STILL NO potitons to buy.. wow.. What a game.. What stellar decisions these people make.. Wow

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LET PEOPLE BUY MORE FUCKING HEALTH POTIONS!!!!!!! jesus

scarlet creek
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When can we buy Clarity potions from alchemist?

errant epoch
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Look at that.. another win.. Yet again, still no health pots.. HMMM...

inland trout
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how does stats on bards instruments work with his spells?

errant epoch
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Some people do more than PVE in this game, and that requires health pots, if you're not running 3v3.. that even still requires them.. Fix this time it takes to buy a health potion.. What a god damn joke

swift breach
fringe crystal
viscid furnace
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What if gear went from 100% to 50% in pvp and back to normal vs npc's or pve. But weapons stay the same

velvet marsh
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50% of 0 damage is still 0

unreal elk
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but bandages only recover your recoverable HP, it no longer heals your actual HP.. it's not a good change.

errant epoch
unreal elk
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it feels more experimental, and I see what they're trying to do, it gives you another option other than to sit in a pinch, but it doesn't work too well now that potions and campfires are your only real way to push your HP back to full. it wasn't a moron move, but it's not a healthy change IMO.

small furnace
cursive kayak
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bro if they dont change it back based on the drop of players than i doubt there gonna listen to the suggestion

obtuse hedge
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prob the millionth person to say this, but a revert to previous patch or revert healing changes

brave vale
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The problem is a lot of fights were stalled out based on who had more healing

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your team brought a collective 14 pots worth of healing? Ours brought 22 so we win

obtuse hedge
#

you saying people only play the poke game?

brave vale
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It starts as the poke game

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With lack of quick healing people are going to be even more scared to engage. Or go all out before healing is an option if they can get the jump. I think this is a good change, just one that needs to get used to

shrewd ledge
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without the stacking healing isnt fast, if you are poking the whole time your allowing it, thats not a game its player error. there has been many times where poeple will just run be down before I can use any pots. the only class that can disengage and heal like that would be rouge and wizard. but they both so squshy that they die in 2 hits so killing them before they can even disengaged is not really a problem. rouge almost exist to poke as well so your taking one of the lowest hp classes and making it even harder to play to its strength. thats not even taking into account how slow healing betweeen mutli team fights will be. 3rd parting fights last second will become even more benefical when that team is basicly on a cool down period for healing.

unreal elk
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the potions are fine, the bandages are not, imo.

short heath
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It does not surprise me that the person who wants all classes to have a counter to each class just said that Rogues are for poking.

shrewd ledge
# short heath It does not surprise me that the person who wants all classes to have a counter ...

onyx you know you really have nothing of value to say no matter what you say, you never put any good argument and never have any reasoning. you missed the main point and yes rouges are for poking they get 2 taped but have lots of burst damage. if you run into a fight and tank any more then 4 hits from any class you die unless your full purple or higher. if you can prove me wrong good on you but the way i see it you dont even know how the games plays.

short heath
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Whatever helps you sleep at night, bud.

shrewd ledge
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ive really tried to see your point but no matter how i apporach you its always the same responses, for some reason its extreamly entertaining to see people give up when they cant make any vaild points.

hasty fulcrum
shrewd ledge
#

they already plan on doing stuff like that in the future i beleive, its just not a priorty

dapper halo
#

GG to another heals nerf lul

paper igloo
jade crown
#

Amazing patch, Cleric should be nerfed by another 50% imo, so everyone knows to roll fighter

half cargo
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This is by far the worst patch, bring healing back. This is terrible, unless you have a cleric you lose no matter what if the other team has a cleric.👎 Spent nearly 3k gold on a set and lost it because I can't heal as well as a team who has a cleric. Makes zero sense and honestly I don't think I'm coming back until it changes.

upper sonnet
winged rampart
#

Healing change doesn’t feel too bad so far as a barb that was already running potion chugger 👍

glacial moon
#

When is a "skill hit" needed to opening the locked doors? To try preventing ppl rushing the best loot/players as soon as they spawn in.

short heath
long stump
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Hopefully you guys change the heals back, AT MINIMUM the bandages. Whatever with the pot stacking, and then maybe buff the cleric/warlock/wiz attributes by 20% only making it a 30% nerf 🙂 that would be dope

molten copper
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I personally like the new healing system. Requires people to be more thoughtful instead of downing 3 different hp pots prefight every time

lusty stream
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WHY would you give the Rouges the hand crossbow back!? The rouge is a nimble class meant for being up close and personal so why do you give him range aswell? Now we are right back to the same old rouge issues we were 2 patches ago since they will now again jump in to the skyboxes (ruins) or up under the roof (dungeons) and sit and shoot at players.

odd ore
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Dark and Darker should add a feature where you can turn two slot items sideways in your inventory in order for you to organize your inventory in the dungeon way more easily, for example a gold chalice that is 2 slots upward, can make it to where you click to hold it then press spacebar to flip it sideways in your inventory, it will make life easier.

small furnace
small furnace
half cargo
short heath
bleak dagger
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thats just a dumb reply. Have you ever tried doing a boss without a cleric? You were pretty much dependent on heal pots, since there is so much unavoidable damage. A Cleric has become essentiell due to the changes now. Prove me wrong.

small furnace
# short heath But you're complaining that the heals nerf made it so that Clerics, even after a...

Are you putting words in my mouth? I'm not upset clerics can heal more. I'm upset that clerics have pretty much the only decent source of healing now. Any party without a cleric is much worse off, and playing as a barbarian, bard, rogue, or wizard in solos is going to be harder as well with much scarcer access to healing. I play ranger, this doesn't affect me I am simply doing this because I think it's bad for the health of the game.

short heath
small furnace
short heath
small furnace
#

It didn't seem to rival cleric previously though, the amount that clerics healed and how renewable it was made it much better than consumables.

bleak dagger
short heath
# bleak dagger but he is right. Clerics were pretty much an outstanding useful class before. Th...

Pick your poison. Either you have Clerics that are useful compared to the consumables you have or don't. The complaint was that Clerics were healing better than consumables, as it is read. That seems like an obvious case scenario to me, but apparently when a team has a Cleric vs when a team doesn't have a Cleric, it is surprising that the team without the Cleric isn't able to heal as well as the team with the Cleric. Kind of a no duh situation there, if you ask me.

bleak dagger
small furnace
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No... you're putting words in my mouth. I don't care that clerics heal better than no cleric. I just want consumables to be better than they are currently.

midnight flame
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today i've died to no one but rogues please nerf them this is ridiculious when its a wizard we get bent over but rogues just get slapped on the wrist and yall call it good lmao

short heath
small furnace
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Ergo, I want them to be AS good as they previously were before this patch.

bleak dagger
small furnace
short heath
small furnace
short heath
small furnace
#

I think I'll just keep encouraging people to upvote the suggestion which is already on the front page.

bleak dagger
short heath
bleak dagger
clever stone
short heath
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That the Cleric meta, specifically, is bad.

bleak dagger
short heath
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Then make a point that has a solid standing. All I've seen so far is two people complain that a Cleric heals better than no Cleric and that consumables should, for whatever reason, be on par with Cleric healing. That's not reasonable.

bleak dagger
static tartan
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noones saying cleric heals should be worse than potions... but the stye things are in now boss runs would REQUIRE a cleric for normal lobbies. Kinda scuffed imo. Maybe limit the stacking to 2. Ghost king scream is fuckig atrocious to heal thru rn

bleak dagger
short heath
static tartan
arctic junco
#

Yo guys! all classes balances aside!
I would like all of you to read my suggestion and give it an Up-vote.
It would mean so much to me and I strongly believe it would be beneficial to all of us in the future so the Devs would get more accurate data of what is weak and what is strong aka meta build.

the game would get more exposure if content creators can test builds in a Training Area on Dummies in my opinion since it would be so easy and viral to make Short videos on YT out of it.

https://darkanddarker.featureupvote.com/suggestions/479901/training-grounds

hollow flicker
#

Change +magical damage on staff to +X Will so that it affects the power of utility spells like Invis etc. It's rubbish to cast with still because half your spells are about utility, and the longer cast times will often get you killed compared to book

unique quarry
#

Stop nerfing wizard into the ground, making an already hard to get into class even worse

hollow flicker
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Wizard is the only class they are balancing around high tier players for. Like why would they nerf scaling on magic damage but not physical damage. It's just as bursty. Just reduce the scaling on all damage attributes across the board and get the TTK under control.

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And what exactly is the point of the crystal sword being able to cast spells it's such a meme weapon

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The most successful wizard builds rely on melee anyway because melee is free and strong

unique quarry
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Scaling across the board was the original problem with wizard. So they nerf every other attribute about him first like cast time, amount of spells, spell damage, then finally once he was nerfed into the ground they fix the actual problem and now he is just unfun to play

bleak dagger
#

does anyone else think rogues attacking for -55% armor mitigation is broken asf?

hollow flicker
#

armor just feels like fake cardboard now

ripe turtle
#

What pisses me off the most is the gamma setting! This game is called Dark and Darker, not Bright and Brighter! Players abusing the gamma setting the see through darkness and kill players without even using light sources! I want that gamma setting removed and have visuals enhanced in a way you can't use monitor's brightness either!

arctic junco
#

you're wrong....
i tried it make sure, and i can assure you that even with max gamm you cant see players hiding in the dark

make sure your room is well shaded and DONT WEAR POTS ON YOUR BELT

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nor have abilities on your weapons, nor buffs from cleric that make you shine, nor buffs from wizards and neither buffs from SHRINES (speed or protection)

unique quarry
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Wizard now glass cannon without the cannon js

arctic junco
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wdym i just wiped a full team with fireballs only and i was naked they had rings and pendants, CLIP OF MY LIFE

unique quarry
#

Hate to say it buddy, they weren't very good at the game

arctic junco
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no man, i was just better no matter how good you were in that situation you would have died too, you cant judge them dying in that position

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good or not you were pointing out a wizards isnt strong dps wise and that's wrong

unique quarry
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I never said he wasn't good dps wise, he still has killing power. I play solo wiz mostly and have since playtest 2. He's not in a good state

hardy kindle
unique quarry
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What I said was hyperbole but exactly this. If you die to a naked wizard when you have full gear you're not good at the game

hardy kindle
edgy cloak
#

Please do something for the armor ... it's insane. For real ! I just go out with 250 armor as cleric, shield + bless + ale green with a war maul 69 damage + 3 damage (and others stuff on me like this). I fought a warlock with a longsword grey and he just DESTROY me in 2 hit ! 2 hit ! Please guys ! He didn t use his ability for magic damage but maybe 15 strengh buff, tthat's all !!!!

#

3scd fight...

woeful elm
#

I know arcane shield isn’t the worst thing to happen to the wizard, but if it’s going to have the same strength as a cleric’s protection it might as well be a spell.

summer shoal
#

What class do you guys think is the weakest? I think it is the barbarian.

bleak dagger
open dust
#

wizard is slightly better than before when no gear isn't it?

bleak dagger
arctic junco
#

rogue is so good right now what?

bleak dagger
#

rogues are breaking the game

open dust
#

rogue is kind like good enough for solo. but as for team, better team - less rogue I recon

bleak dagger
#

rogue + wizard invis = gg

open dust
crisp hatch
#

Remove bards open chest skill make rogue relevant

arctic junco
#

ambush with wiz's invis is hilarious

#

the offensive shanker meta

honest owl
hardy kindle
crisp hatch
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Lol sure

unique quarry
#

At this point wiz is easily the worst, horrible in solo, worse on teams. Only thing wiz has now that isn't downright bad is rondel ignite which isn't even like spellcasting

open dust
#

btw, rogue's double jump is bizzard rn. Because it happens often, you thought you're doing the first jump, but you're actually doing a second jump, then enjoy your 4s -30 move speed debuff 😦

hollow flicker
# open dust wizard is slightly better than before when no gear isn't it?

Wizard is worse actually. Before the staff buff, a zap would require the initial damage and the burn in order to kill a flying skull when using stock staff. When using a +2 damage grey spellbook you could insta kill a skull with zap. Now even with a +5 damage staff it requires the extra tick of burn damage to kill a flying skull.

open dust
#

I would like a way to secure me only doing a normal jump

honest owl
mint hawk
runic tree
#

Buff barb, they rely on HP to survive instead of speed and armor, and there’s no good way to replenish the HP without a heal bot.

Their life steal ability is whack

HP recovery from sitting should be % based.

223 ho on my barb, that’s 446 second to heal to max from sitting, or about 7 minutes.

The issue is, barbs are not escaping, they rely on HP, and it is too hard to get back.

Every class survives based on speed, ranged, armor, heals, life steal, even bard can sustain to an extent.

Rouges can’t, but they don’t rely on an HP pool to be effective.

With the current meta, in max slotted stuff, there’s no reason to take a barb.

honest owl
blazing hedge
arctic junco
#

nah its fine

blazing hedge
#

its insulting that a bard that stacks 20 buffs can also freaking open anything its beyond overkill

mint hawk
small furnace
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Nice to see the post on communication, still don't think the change is good primarily for barb, rogue, and bard with a bit of wizard in there too. I play ranger so I probably won't be the expected playtest for 'testing' these heals so I hope they keep into consideration the main classes that are adversely affected by these heal changes moving forward and pay close attention to how much they're escaping.

arctic junco
#

no actually the change is really good for rogues
and bard is doing just fine

small furnace
#

It's been like half a day, can't really know for sure.

abstract swallow
#

The change is fine, they just need to make Regen ticks % for classes above 100 HP

arctic junco
#

im only saying this because im playing them atm
and im having an insane escape ratio right now well bard 90%
rogue 88%

atomic loom
arctic junco
#

and im solo rogue
bard im 3stacking the only reason im losing is sometimes dying to boss runs

small furnace
arctic junco
#

but im only saying this because logic backs this up
since all the heals and shield were reduced by 50%
not everyone is running with protection potions anymore
literally none atm

so its SUPER easy for rogues to pick people up after the weak-point ability got buffed and I myself win all 1v1s , 1v2's sometimes

#

im not good enough for 1v3 yet

small furnace
atomic loom
#

Protection potions aren't worse

bleak dagger
atomic loom
#

They made arcane shield worse for wiz

granite plinth
arctic junco
bleak dagger
granite plinth
arctic junco
#

obviously if line of sight is met!
fighter will win the 1v1
but ye its easy to just wait 10s as a rogue and land first hit

atomic loom
#

Rangers are way more overpowering than rogues at the moment

unique quarry
# honest owl He does damage if you hit enemy players with your spells, give it a try

Yeah he does damage, hitting the spells isn't the issue. His starter gear is downright unusable, even with the buff to the staff to the point it's genuinely better to take off your clothes and get better move speed, you die in 2-3 hits from every class the second they're in melee range so you play distance and play haste invis if they start getting too close. Invis is countered by literally having even a small amount of brain cells and the ability to hear. Fireball is extremely easy to dodge in any kind of open space from range. Magic missile is horrible for PVP unless you have decent gear which has at this point been nerfed yet again.

arctic junco
#

they're gonna buff wizards soon dw

bleak dagger
unique quarry
granite plinth
arctic junco
#

i run a fighter bard warlock, its even better

granite plinth
#

lowroller is the new highroller now with all the purples oranges

bleak dagger
#

fighter is just a worse ranger. Armor is redundant at this point, except it makes you slower. The meta is speed in any regard. Fighter is just a slow victim of bullying, just as barb without stacked agility gear. Even Rangers don't have to give a shit about fighters anymore.

short heath
arctic junco
#

bard is solid xd

short heath
oblique aspen
#

Has there been any discussion about trade bots yet? I'm really wondering how much of my competition is just trade bots buying and reselling stuff at a predetermined price

#

Most of the resellers I see all have names with random letters or numbers

bleak dagger
glacial sphinx
swift breach
#

Well 21 people and a map that is x4 the size shouldnt be that much of a problem but I do see your point, it depends on there systems in the background.

glacial sphinx
#

I think also the fact that a super geared team can gather up all the scrolls and prevent new players from leaving might be an issue. Like you can be marked on the map sure but if you have a team with epics/legendaries and the other guy is a solo player with white and green gear they are screwed in this new system.

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I think all the goals it sets out to achieve can be done within the current system by just making a slightly larger map with longer circle timers if they want, and you avoid those downsides.

ruby hound
#

Just go back to playtest 2 and start again seriously
So then at least we can have fun on monday

tranquil plaza
#

REMOVE hand xbow perk from rogues..not every class need ranged weapon

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or at least nerf rogue skills that you cant use them with box

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its stupid how fast they are and just kite you with bow now and gg nothing you can do about it..why play ranger when rogue do everything better 😄

swift breach
#

@glacial sphinx True, but what could be done is each corner of the map has a set chance i.e each corner will drop 3 scrolls somewhere in that area, and coridors and random zones connecting have chances of droping one in those areas. Sort of like a controlled spawn system.

ruby hound
bleak dagger
#

With the last two hotfixes they threw everything abroad

broken tusk
# glacial sphinx I think also the fact that a super geared team can gather up all the scrolls and...

I added a comment to the suggestion with an idea that might help mitigate that concern. The idea would be that near the end of the match there would be a guaranteed 3 man portal spawn at an unspecified location. The only thing people would have to contend with in order to use said escape would be fighting a "Portal Guardian"

As @swift breach said as well while a geared team could get ahold of a lot of said "Portal scrolls" the spawning locations of them is not something that can be easily guessed so you would need to look in a LOT of locations to get them all.

I want to try to refine the idea more so if you have any ideas or concerns im all ears.

swift breach
vapid mango
#

Nerf the fucking moring star all i have to say fucking unreal thats still this fucking strong

glass grotto
#

Fix the launcher pls :")

obtuse lichen
#

remove ranger or revert healing changes

bleak dagger
obtuse lichen
#

Poking is a pure meta now

bleak dagger
#

They need to make armor great again.

obtuse lichen
#

Making these healing changes is basically indirect buff to a ranged weapons

#

All i see rn is lobbies filled with rangers that are ratting around and holding angles

bleak dagger
obtuse lichen
#

Nobody is a treat to a ranger it's really hard to get close to them basically it's a meta of every team comp with these healing changes

#

The game is just punishing you for pushing
and all you have to do is to rat now

bleak dagger
obtuse lichen
#

It feels like im playing pubg honestly

#

They need to give encourage people to push without actually getting punished for it

#

Or just remove the circle then

bleak dagger
#

I mean pushing into a bad situation is just poor decision making.

#

And rewarding pushing overall would result in the only Ranger meta getting replaced by only Barb meta. So where would that fix anything?

obtuse lichen
#

Well at least it wont be rat meta
rn the best way to get some loot is to wait for other people to loot then ambush them with a rangers and i dont like this

#

And it was never a barb push meta in Early access
It was always hold the corner meta

#

But with these changes it even more harder hold the corner meta

bleak dagger
obtuse lichen
#

Rangers should have a proper counter to them
IMO rangers should get a slowdown debuff if they switch from a bow to fist or melee so this way they cant just run away if they get caught offguard or being pushed

#

It's a team game

worn agate
#

Ironmace... yet another day where I look at this glorious red cap and wonder what it would be like if bard could wear it? Why must we be denied such a beautiful crimson cap? Please iron mace... do the right thing... give bard his rubysilver leather cap.

obtuse lichen
#

Team needs to protect ranger and it's not fun when the ranger can just dip anytime and there is no way to catch him without killing his whole team

glacial sphinx
#

Ranger damage is just too high vs anything other than fighter, it makes no sense that quickshot with an epic bow can do 200-300 damage and drop a barb instantly or onetap most classes with a single headshot.

obtuse lichen
#

Ranged weapons are just superior compare to melee
they keep nerfing melee combat and buffing ranged combat

abstract swallow
#

Ranger damage is fine, they're gatekept by ammo and reloading on insanely slow weapons. It's literally the class's niche to control space/chokes from a distance, stop approaching blind or being caught in the open.

glacial sphinx
#

the only thing in this game imo that should onetap is 2handed barb using a slow weapon

obtuse lichen
bleak dagger
abstract swallow
obtuse lichen
#

So you think it fine for the game with a pubg circle with medieval setting have overbuffed rangers that can 2 tap you?

abstract swallow
obtuse lichen
#

Oh no 10 arrows cost 10 gold oh no ranger is so weak

abstract swallow
obtuse lichen
#

Meanwhile he only needs to get a good bow when every other class needs to have everything else to get some good survivability and damage

versed stump
glacial sphinx
#

% would mean barbs heal back 3x as much hp/sec as a wizard or rogue it would be kinda much, something like 50-60% more would be ok

abstract swallow
obtuse lichen
glacial sphinx
#

thats also not a bad idea

abstract swallow
#

not a bad idea either, especially since resourcefulness already will affect utility/consumable stats

glacial sphinx
#

60/40 split between resource/ strength or something, I kinda like that, resource could use a bit of a buff anyway

#

Put up the suggestion i'll vote for it

obtuse lichen
#

Basically the more strength you have the faster you heal but it will still take the same time to get from 0 to full health on with every amount of strength
and resourcefulness just gives you more regen
the only way to heal faster is to get more resourcefulness

glacial sphinx
obtuse lichen
#

Probably

worn agate
obtuse lichen
#

Who cares

worn agate
#

This is the most important update iron mace could do?

obtuse lichen
#

No?

dreamy rune
#

Activating sprint on fighter feels clunky

worn agate
umbral elm
#

Paladin, Sorcerer, Artificer and Monk classes

arctic junco
#

artificer maybe big no no for this game but monk yes yes Drunken Style

stray wasp
#

Nerf cleric healing

white dragon
#

what do you guys think abt adding a dungeon for classic geared people

soft finch
umbral elm
nimble knoll
#

i feel like songs and spells that are aoe shouldnt be so high up of an area i had a bard kill me that was on a complete different floor of goblin caves like bruh

soft finch
white dragon
#

i mean not high geard
like basic gear with you start the game
its annoying for new players to se full epic geared fighter at normal dungeon @soft finch

nimble knoll
#

at least not travel through solid objects like hell fire

abstract swallow
dusky kernel
#

If they’re going to leave healing items nerfed, maybe they should make rest/ stand up animations twice as fast and cancelling resting shouldn’t lose all you’re previously recoverable health

halcyon nest
#

Add a light spell for cleric that reveals stealth like wizard.

#

Also, make campfires twice as long but twice as slow if you want to slow down the game. also make the swarm slower by a lot.

stuck forge
#

Thing is that they can't NERF HEAL that much so that you need 5 minutes too heal in a 10 minutes game with a FCKING zone hard pushing you. And you can't totaly avoid getting hurt in a pve / pvp game where only 50% of players wont get hit in pve and 1% in PVP

bold radish
#

Add action bars for spells instead of having that awkward spell-wheel. Would be nice if you could allow us to use keybinds for each individual spell, like having it bound to E-Z-X-C-V and Q-F1-F2-F3-F4 if you use two sheets of spells. But of course letting those who likes the wheel still have the option to use it.

abstract swallow
supple galleon
#

any plans to region lock china? Most of the people in trade selling weapons and legendary are chinese players who presumably got them from doing the wall hack on ruins

thin dawn
#

You didnt just effect Wizard spell ratio with stats it effects ever spell user in Dark and Darker, Clerics are gutted now.

Clerics need Meditation after this Stat ratio change.

soft finch
#

Yes that's the point

thin dawn
# soft finch Yes that's the point

in his announcement to give clarity he never mentioned spells were doing to much, only wizards. Why nerf every caster if it was only wizards doing insane dmg.

molten copper
#

Why do people keep trying to give clerics infinite heals when the point is that you're supposed to be limited on the amount of healing spells you have, otherwise the danger of the dungeon vanishes.

soft finch
#

The 'patchnotes' called out affecting all spell scaling.

Wizards are still hit the hardest, because their magic Is everything to them while Clerics can wield the almighty bonk

molten copper
#

Wizards need a perk rehaul

thin dawn
#

Clerics need Meditation now! right now its take 2min to get one spell back

supple galleon
#

they just need to reduce cleric self healing and increase the cast time on Holy light

#

cleric should be good at healing others, but require consumables to heal themselves efficiently like every other class

thin dawn
#

after the stat ratio change cleric is gutted

molten copper
#

Cleric is also still being ran in every HR trio so... I don't really see that as gutted.

supple galleon
#

god i hope druids get HoTs

thin dawn
#

yah because its the only healing class, once another healer comes into play bye bye cleric. cleric now takes 3 spells to heal someone from 20%. which each one is 3 sec cast. then they have to sit 2 mins to get one spell back. Give Clerics meditation!

molten copper
#

It's almost like they realized healing was an issue before this patch, and are taking steps to address that by nerfing healing. They may reduce the severity of some nerfs in the future, but that's what EA is for, to test things like this.

smoky helm
#

With the amount of healing we were given pre patch, I felt this game was all pvp. Pve was nothing to worry about, they want to make it feel like taking damage from pve is crucial so I hope they do continue to make it more of a hardcore looter like they intend

thin dawn
#

im okay with the nerf if clerics get Meditation , or its Cleric/bard duo in every team comp. Every class has a way to spam spells or at least get them back but CLERIC!

molten copper
#

I mean, sure, let's give clerics meditation, but only if wizards can wear plate armor now. As long as we're suggesting nonsense.

smoky helm
dark iron
thin dawn
#

Poor Ranger ur next in the nerfs!

molten copper
#

Yeah it's pretty crazy that the devs have said the intent was for healing to be limited and people are still suggesting for ways to get infinite heals. It's pretty amazing tbh.

smoky helm
thin dawn
#

Wizards have meditation, bard can spam unlimited songs, Warlock is spammable with HP, Cleric is the only one hard capped with spells and no way to get them back

smoky helm
thin dawn
#

like i said im okay with the healing nerf, but at least let me get the spell back faster, meditation!

molten copper
smoky helm
molten copper
#

They want healing to be limited. Clerics can heal with spells. Therefore, clerics spells have to be limited.

smoky helm
#

Now my Ranger biscuits come in clutch

molten copper
#

I mean, same concept of why ranger only gets 3 and they don't come back through camping. Limited.

thin dawn
#

Yah Clerics got a nerf it should have gotten but I think they need meditation now., maybe a one-2 use meditation

molten copper
#

You argument is "clerics should have meditation because I want it."

If you can come up with an argument about why this change is bad for the game or counteracts the devs intention I'll consider it, but right now all you're doing is "Nuh uh! Meditation!" and it's honestly just kind of sad.

thin dawn
molten copper
#

It SHOULD. Resting is a risk. It takes a second to get up and if you get discovered by a player you take a ton of damage or die. So yes, that's fine.

#

All of these things you are saying are not convincing me to give a cleric meditate, they are -very clear design choices- from the devs to limit the strength of healing spells.

thin dawn
#

the dev came out and only stated they were nerfing Wizards read the last announcement. He only mentioned Wizards were OP, and limited them but they effected all spell users.

molten copper
#

"Another reason Wizards received the brunt of the changes" is not "we are only nerfing wizards", simply that wizards recieved the greatest impact from this change lol.

thin dawn
ripe belfry
#

do you guys think bard needs a nerf? I personally don't

molten copper
#

They have spoken elsewhere about classes such as in the Q&A and in general chats my dude. And they also state in the announcement that they are very clearly testing the strength of healing.

thin dawn
#

Devs bring in another healer ASAP so we can compare classes. Druid better have some healing

thin dawn
ripe belfry
rigid sequoia
thin dawn
#

@ripe belfry welcome to dark and darker, use a spell and sit. not jsut 100% uptime running and buffing

ruby hound
thin dawn
#

@ruby hound clerics heals just got nerfed 50% this patch
50%!

molten copper
ruby hound
#

So. LOL
How selfish and ignorant can you be.
All classes without self heal just got removed from the meta.

molten copper
#

But yeah that nerf is only "Attribute Bonus Ratio of all spells has been adjusted to 50%." which means all the + magical healing and will stacking is only half as effective. Your base heals didn't get nerfed.

thin dawn
molten copper
#

Not including all the perks that buff healing, etc

#

But yeah point at another class that gets 5 free bandages and 4 free potions every time they enter a dungeon. I'll wait.

thin dawn
#

they need to make another healing class to compare

ripe belfry
# thin dawn <@111211955078918144> welcome to dark and darker, use a spell and sit. not jsut ...

the literal point of bard is having to multitask and focus on the fight too. if you put a music cap, like 5 accendos until you sit, bard would use them all up bcs the time is only 10 seconds long

if you make the time music effects last longer, THE MULTITASKING ASPECT IS GONE FROM THE CHARACTER. you take out ur instrument play a little tune and then you're good for 2min? how is that fun

adding limits to music makes no sense, because the times the effects last for is so short

thin dawn
#

bard is the only class that has 100% uptime

molten copper
#

I do think some of the spells need some amount of limitations though. Shriek of weakness is still insane, and the lockpick spell is just hilarious for making a high value resource completely irrelevant

ripe belfry
#

which requires a lot of multitasking and you can just be targeted by a rogue or anything else whole playing you're song and die

if they make bard play the instrument LESS that would only hurt the character

molten copper
#

I think shriek of weakness needs more than 3 notes in the song. That song is impossible to mess up

smoky helm
thin dawn
#

yah it would make you stop spamming songs and have to get into the fight. welcome to melee fights.

#

Rangers going to get hit hard before wipe, they have to or everyone will run ranger this wipe

molten copper
# smoky helm Some feel ranger needs a nerf, aside from the trap nerf, do you feel they are ba...

I think this is actually an issue with longbow specifically. Most rangers using recurve or survival (lol) aren't 1/2 tapping folks. I think the longbow needs a slight damage nerf and arrow capacity nerf.

I also think quick shot/multishot shouldn't auto-reload your quiver that's just silly tbh. If you don't have the arrows in your reload to use the skill it should just give you however many arrows you have left for the skill. Managing your arrows is part of the rangers job

thin dawn
#

yah Longbow dmg is a little high, its the only bow to be used

ripe belfry
smoky helm
glacial sphinx
smoky helm
thin dawn
molten copper
molten copper
ripe belfry
#

the benefit of having a bard is having the shields and extra speed and extra action speed, helps in pve but doesn't make It easy because all the buffs are only 15-30%

smoky helm
molten copper
#

Yeah it's also of course a little weird right now, because I feel like every class has 'traditional' counters, but since we don't have all the classes in, not all the counters exist for all classes yet

#

But yeah at the moment I'd say rangers are one of the dominant forces

smoky helm
molten copper
#

Ranged on inferno is insane, and wizards are not cutting it RN so yeah.

soft finch
#

Always hugely recommended to bring some kind of ranged attacks into inferno

smoky helm
# molten copper Yeah it's also of course a little weird right now, because I feel like every cla...

But the one huge disadvantage to rangers and I know it’s in the works with a quiver system is having to pay 1g per arrow to have half your inventory full of arrows and now you are the only class with a limited inventory space for loot. If I get out with 100-200g worth of collectibles, I break even because of the arrows I had to spend and arrows I have to buy for the next match. So I risked 2-3k worth of gear to get out with nothing

molten copper
#

Yeah, they do gotta add an actual quiver item that stacks up to like 45 and can be stored

#

But I will say one of the penalties for strength for the ranger is the fact that they have more inventory issues so I think that does make sense. It's just a bit -too- severe right now

#

Instead of spell charges, you gotta worry about inventoy space and picking up your shots as the tradeoff, etc.

quick aurora
#

Anyone else think the reason magical feels so strong is because no one runs magic res.

molten copper
#

I mean... magic isn't strong right now. At least wizard magic. The devs themselves just said: "We are aware that Wizards may be a little weak this time at the high end and we will keep a close eye on them."

thin dawn
#

They need to add some perks to give magic resis on other classes for sure, everything is just phys reduction

quick aurora
#

I think magic resis is the problem

smoky helm
sharp siren
#

@keen onyx Instant die at the end should be replace by an increase damage from dark swarm, sometime opening a portal is impossible even when you win teamfights at the end

molten copper
glacial sphinx
smoky helm
molten copper
#

That's fair

thin dawn
#

Quivers are coming for arrow management, its coming but for now u gotta suffer

smoky helm
thin dawn
#

intead of a cape for ranger they get a quiver i would assume

smoky helm
thin dawn
#

going into hell would be OP, stack so many arrows

smoky helm
thin dawn
#

rangers having double arrows isnt a fix

smoky helm
#

So you don’t NEED a ranger, doesn’t make them OP because they do well in Hell.

smoky helm
# thin dawn rangers having double arrows isnt a fix

Double arrows ? It’s just stacking more so that we aren’t penalized half of our inventory space. It’s equivalent to let’s say spell casters had to carry “runes” or “essence” to spell cast. Meditating would recover runes or essence but without the inventory space you can’t carry more

thin dawn
#

Maybe you are just buying too many arrows?

smoky helm
smoky helm
# thin dawn Maybe you are just buying too many arrows?

Nah, when you are going into hell every game, you need these arrows. Killing some pve like spiders, you can’t recover the arrows. If a fighter wants to carry a bow sure maybe he has to carry the arrows in his inventory but rangers shouldn’t have to

thin dawn
#

i wish quivers were in the game but for now its annoying sure

#

Rangers in the top spot right now so i don't feel bad xD

buoyant wren
#

nerf prjectile damage to a reasonable number currently im just getting peppered by rangers pretty much every game for the past 72 hrs and its just not enjoyable, buff magic bonus up to 80% instead of 50% or 100% and edit the gear to display the true numbers for the whatever attribute that gear has EX: a crystal ball 5 magic damage with a 5% magic damage bonus right now is actually a 2.5% according to the numbers, so just add the 2.5% instead of giving the false impression of 5% to those who havn't done the math

smoky helm
thin dawn
#

Mondays wipe will be 80% rangers if they dont get a pre nerf

buoyant wren
smoky helm
bleak warren
#

Just make cleric's healing be overtime and not instant, and cancel it when taking damage.

I see no downside to this. Am I missing something?

thin dawn
#

Right after the wipe watch Ranger get nerfed and the 80% rerolled Rangers are going to complain so hard in here

smoky helm
faint vigil
#

subtle weapon skins.? like just some small design, nothing over the top like a whole colour change and model change

inner geyser
#

For the healing : Prevent players from entering with more than a certain number of Bandages, blue pot, red pots.

obtuse lichen
#

Literally the most broken class
Ranged weapon is 2 op in this game
And my ranger is lvl 5 i dont even need any items just gray longbow and bread perk to survive

rose vine
#

Guys please upvote this https://darkanddarker.featureupvote.com/suggestions/471502/slot-type-filter

It's slot type filter for trade channel, it doesn't make sense to highlight all types of pants/boots and all types of +attributes, if you're only looking for 1 slot type - I.E feet.

A filter per slot, as in Chest Slot, Head slot filter would be much more effective for filtering through trade chat

main kernel
#

Sooo, rogue gets nerfs, complained about for stealth, etc. But literally all classes can... swing their weapon around (ok), bard can aoe dmg to easyyyy reveal, wizard has spell to reveal, ranger has tracking perk to easilyyyy know their position and cleric has spell to reveal. Rogue life is sad these days. Can't wait for wipe to not get oneshot by longbows and beaten by buffed up arming swords in 2 hits, while just trying to be sneaky as non geared player ((:

tulip hill
obtuse lichen
urban forge
#

the rogue stealth is a joke.

obtuse lichen
thin dawn
#

Fuck rogues though, dirty rats in every game.

tulip hill
main kernel
thin dawn
#

@main kernel When the naked class get a kill on the geared group you rat rogues kill the last guy everytime, rat shit

urban forge
#

Achilles strike, Felling axe with Phys power build on barb is disgusting.

thin dawn
#

barbs with this healing nerf is unplayable

urban forge
obtuse lichen
#

Just find a healslut 4head

thin dawn
#

cleric heals suck ass now too

tulip hill
urban forge
thin dawn
#

just go play fighter

obtuse lichen
#

Well classes should interact with each other to some degree

lusty fractal
tulip hill
obtuse lichen
#

Meanwhile barb is unplayable after these changes without a cleric or bard

#

Just play ranger 4 head he only needs a bow and can eat bread to heal himself also funny traps

thin dawn
#

barb needs some love, just a little bit because they can be OP

urban forge
#

the biggest issue i see is ranger, but not just because they are rangers, its also the equipment they run.

Ranged equipment is really strong at the moment, and given an awful lot of the ranger perks give additional dmg/armour pen to their shots, they just sit there and drop your health before you can close the distance.

your options are to Nerf the class; not really a good idea as the class is only half the issue, or to rejig the weapons to be more in line with the other weapons in the game.

thin dawn
#

Ranger needs a nerf, Longbow too strong

tulip hill
thin dawn
#

Do it

urban forge
thin dawn
#

then give rangers a perk to do a little more fall off dmg then other classes

fast lily
#

Ranger bow damage should be nerfed before anything else because trying to balance around that will probably warp balance. It doesn't need to be nerfing ranger specifically, as it could just be nerfing physical ranged weapons in general rangers can use.

Yeah, give everything physical a little drop off. Bump spellcasting options up a little bit.

urban forge
#

turn Berserker into a Skill, and change it entirely.

thin dawn
#

i agree the bows need a nerf first to see how it plays out, also add fall off dmg.

obtuse lichen
tulip hill
granite plinth
#

Please revert the healing changes from pots and bandages. The game was slowpaced as it is and now its even slower. Solos are boring asf now. U cant play super agressive, have to sit for a whole day to recover health after a serious fight.

obtuse lichen
#

Also it's so stupid how ranger unequips his bow and runs away every time you get close to him and he can do it infinitely because of his broken interaction speed

fast lily
#

Barbarian is currently pigeonholed as the Magic Resist tank and rn magic is the weakest it's ever been so naturally it won't do as well. Not saying it's a perfectly made class, but yeah, rn fighter is what can tank ranger a bit.

urban forge
obtuse lichen
#

You run close the door install the trap

#

hold the angle fail run close the door repeat
Really funny class and totally fair and not broken

tulip hill
urban forge
verbal prism
#

Man I'm good

smoky helm
patent mauve
#

Potions should stack up to 2 now.

main kernel
#

Actually, does rogue's stealth also even get broken from a guy running into them? Honestly stealth is an active I can basically throw away lately, it's soo terrible

viral cedar
#

This game just gets harder as solo player, the bandage nerf was huge in my opinion.....

abstract swallow
#

nah, potions should never have stacked in the first place

molten copper
#

Potion nerf is great

lyric yew
molten copper
#

I will admit the bandage change is probably too far

tulip hill
# smoky helm I would say just long now overall damage. Not a falloff damage for all ranged

lets take a look at the numbers
Longbow does up to 62 base damage with 2.0 attack speed (higher number means slower fire rate)
Recurve does up to 49 with a 1.27 attack speed
and Survival does 27 with a 1.2 attack speed
that gives us damage rates of 31 for the longbow, ~38.6 for the recurve, and 22.5 for the survival
so while the longbow does have high burst potential, especially with tripple shot, the recurve actually has better dps
recurve also scales better with flat damage bonuses since it shoots faster
mathmatically speaking, recurve is the best bow for damage
but longbow's higher bursts of damage makes it a much bigger threat since the ranger only needs to land a few shots, even if those shots come out slower
not sure what to conclude with these numbers but I thought I'd throw them out there

molten copper
#

I would say PvP cares more about burst usually, while PvE is about the dps, So in most instances people feel the strength of the longbow more

hot merlin
#

do you guys think we should reverse bandage to healing hp but it caps at 75% hp or something like that ?

molten copper
#

Make it 50% as effective on non recoverable hp or something. So it still works just you'd rather have a potion or something.

tulip hill
sour forum
#

being spotted by a ranger and not being able to heal to full in <1 min is the best thing that could have happened to this game

tulip hill
main kernel
#

mann, literally 3 games in a row now I get from full hp oneshot by a longbow x) I'm confused, max dmg on it is like 54, how they do that?

sour forum
#

pavise meta, who needs heals when you never take damage?

main kernel
#

+weapon dmg build.. explains it I guess but still that's ridiculous

tulip hill
# main kernel mann, literally 3 games in a row now I get from full hp oneshot by a longbow x) ...

max base damage on a longbow is 62 but I doubt they were using that rare of a bow
if we take a max damage green bow at 45 damage, throw a little bit of damage from +strength +physical power and +damage we can easily get it to past 60 damage
then we add 65% from a headshot using the headshot perk that's at least 100 damage coming at you
...
now that I throw out these numbers, maybe the longbow is a problem
being able to get 100 damage with a few good green items seems like a lot for a ranged weapon

abstract swallow
smoky helm
# tulip hill lets take a look at the numbers Longbow does up to 62 base damage with 2.0 attac...

Love this and I have to agree with every bit of it, but I do believe we are pretty strong. So strong with bows that no one plays crossbow, except for me. I decided before the recent armor pen patch to main the crossbow because I enjoy he challenge and honestly it’s fun. But I think they should reduce our bow damage and keep the crossbow damage as is. But on the other hand, it’s not the rangers fault people decide to stack on physical damage reduction over projectile reduction. It’s not the wizards fault people don’t use magical resistance, etc. people just complain

main kernel
# tulip hill max base damage on a longbow is 62 but I doubt they were using that rare of a bo...

Yeah, well for classes running a ton of physical dmg reduction it's a lil slap I've seen people running 60%+ phys dmg reduction and that was a cleric itself. I don't know, I'm feeling uncomfortable with the game now before wipe, the classes with an advantage become really clear or perhaps adding to that simply gear making too much of a difference - from oneshots to never dying. It's no fun at all playing right now with a new character for example

cursive kayak
#

gonna make a full magical damage reduction kit and name my character the mage molester

smoky helm
distant valve
#

warlock spells should not be able to self cast

tulip hill
sonic sand
#

https://darkanddarker.featureupvote.com/suggestions/474956/gearscore-based-matchmaking-no-more-noob-farming
https://darkanddarker.featureupvote.com/suggestions/475021/rework-items-not-classes

https://darkanddarker.featureupvote.com/suggestions/472659/matchmaking-balance-calculation-suggestion
https://darkanddarker.featureupvote.com/suggestions/472178/matchmaking-based-on-gear
https://darkanddarker.featureupvote.com/suggestions/475411/correct-way-to-gear-based-matchmaking
https://darkanddarker.featureupvote.com/suggestions/479215/a-slight-alternative-to-a-straightup-gearscore-or-matchmaking
https://darkanddarker.featureupvote.com/suggestions/474200/why-are-you-loading-me-into-lobbies-with-chads
https://darkanddarker.featureupvote.com/suggestions/477419/the-risk-vs-reward-needs-to-be-reworked
https://darkanddarker.featureupvote.com/suggestions/479329/gear-limit-for-goblin-caves
https://darkanddarker.featureupvote.com/suggestions/479015/gear-cap
https://darkanddarker.featureupvote.com/suggestions/478895/gear-score-limit
https://darkanddarker.featureupvote.com/suggestions/477711/gear-throttle-in-standard-dungeons
https://darkanddarker.featureupvote.com/suggestions/471582/add-gearscore-for-normal-dungeon-low-geared-dung
https://darkanddarker.featureupvote.com/suggestions/471047/add-gearscore-for-chars-so-ones-with-god-gear-wont-farm-people-at-normal-dungeon
https://darkanddarker.featureupvote.com/suggestions/479364/eventually-add-gearscore-limit-for-easier-maps
https://darkanddarker.featureupvote.com/suggestions/478661/remove-purple-gear-usage-in-low-roller-dungeons

smoky helm
tulip hill
cursive kayak
sonic sand
main kernel
cursive kayak
tulip hill
cursive kayak
#

if u have insane magic resist can u just tank the attacks from lich and other bosses

tulip hill
cursive kayak
#

ye idk how it works thats why im asking

tulip hill
#

oh, I misread

sonic sand
#

Whereas gearscore based matchmaking tackles the problem at the root: gear diff.

tulip hill
sonic sand
tulip hill
abstract swallow
#

A winstreak system sounds miserable as anything but an extract punch card for a HR ticket

arctic lagoon
#

Utility bar for bringing in healing items?

Emphasis on only bringing in, when you start you can put healing items anywhere

abstract swallow
atomic whale
#

Cloaks should be limited to trading in one channel, utility 😐.
People just sell in fighters, sometmes in different rooms

arctic lagoon
#

Im trying here, at least im actually suggesting things rather than wanting to burn the devs

tulip hill
abstract swallow
wet marlin
#

on monday lvl reset is that true?

woven lotus
#

What about prayer for Cleric? Similar to the wizards meditation to gain skills back?

frail surge
glacial sphinx
smoky helm
smoky helm
tulip hill
main kernel
arctic lagoon
#

Putting the game in a "its only trios and solos, nothing else" is just gonna make gamemodes worse and the game have more number disparities

main kernel
tulip hill
#

I thought the only difference when it came to "large items" was one handed and two handed weapons having different numbers
with everything else just being based on their slot, which I guess their slot determines their side but I don't think its based on the size of the item

abstract swallow
arctic lagoon
#

Curving certain stats would help

smoky helm
tulip hill
upper sonnet
#

If they limit shit tier rolls on items that's just gonna make the eco worse IMO

#

Since then every Blue you find is gonna be good. You need the chance to find a stinker or there will be too many good items on the market

tulip hill
smoky helm
#

To balance between solo and trios will never work, I think they should do trios only, plenty of people in this community to group up with

smoky helm
scarlet crystal
smoky helm
#

Obviously it would be a total gear rating score

tulip hill
upper sonnet
#

I mean some of the stats will become more useful overtime. Like how Magical Healing was actually pointless (it didn't buff heals you give to other players as Cleric) but now is meta for Warlock

arctic lagoon
#

What about actual levels?

tulip hill
onyx crest
#

uhhh are female barbarians always gonna sound like the male barbarians with roar

cold leaf
tulip hill
arctic lagoon
#

I think stats like knowledge should work with resourceful. Making it easier to open things, 70 30 it so knowledge isnt useless on non-caster classes

tulip hill
onyx crest
#

bruh

arctic lagoon
tulip hill
shrewd ledge
#

Lamo i can beleive this onyx guy keeps joining in just to get complete shutdown by everyone all the time, ye they could use some better discriptions

exotic elm
tulip hill
#

So
I've noticed something about Rogue's smoke bomb
even in darkness it is still white which can cause you to be more visiblet
this can't be intentional, right?

shrewd ledge
#

im not sure, i think its more to run then to hide in though. makes put it in a trap room and thats some of the most free damage ever

#

small idea i tried was caltraps and smokes inta 1v1 win 99% of the time if they follow

royal heart
#

DUEL ARENA 1VS1 WINNER TAKES ALL

onyx crest
#

goblin cave teamers are rly annoying

tulip hill
shrewd ledge
#

ye to be fair if a rogue ever sits inside a smoke, i can see them easily dark or not.

tulip hill
exotic elm
pastel dune
#

unlock the damn temp party channels ffs

slim sentinel
#

Rouge coming out of stealth using weakpoint + rupture with the hand crossbow is very op!! I don't even know they are there until they shoot me in the head with a bolt, after that there is no much to do but die... Think it needs looked at, giving rouges and good ranged attack like hand crossbow seems very unbalanced, to me.

solid nest
#

have custom lobbies where we could 1v1 friends

tulip hill
#

hell, maybe not even recovery time but even just allowing you to continue your combo instead of resetting you to your first attack could be very helpful is specific situations

exotic elm
tulip hill
#

thanks! :D

main drum
#

hello fellow rogues, I come with some suggestions for rogues, come check them up, upvote if you feel like they are good changes or comment if you would change something, take in mind that these are changes to extremely underused skills/perks to make then usable Salute

https://darkanddarker.featureupvote.com/suggestions/478300/rogue-tumbling-rework

https://darkanddarker.featureupvote.com/suggestions/478296/rogue-smoke-pot-change

https://darkanddarker.featureupvote.com/suggestions/478280/rogue-hidden-pockets-change

sterile sleet
#

Enemy targeting NEEDS to be fixed, an enemy should not be allowed to walk through enemies and they dont switch aggro, it is one of the most BS things in this game

stoic patio
#

there needs to be kind of matchmaking as solo player lvl 1 i got matched with lvl 20 people full purple this is unbalanced af

misty coral
#

FIX THE LAUNCHER PLEASE I CANT PLAY THE HGAME

#

infinite login screen

thorn geode
#

Releasing patch notes in a similar format to Valve's with Dota 2 would be beneficial for players to better understand changes

#

Also pls God give us tool tips 🙏

ashen apex
#

Please fix the launcher. Tired of just sitting here looking at the blacksmith logo...

somber shuttle
#

Can yall make it so that you trade any weapon in the fighters trade since they can essentially use any weapon due to perks

hollow flicker
#

patch is so shit

tulip hill
#

from what I've seen spears are more popular on ranger than fighter anyways

#

So I've been thinking
while the bow's "loaded" arrows are stored in a quiver, which makes sense, if you know anything about crossbows being able to put away a loaded one is a tad silly
disregarding balance implications and what else might need to change for now
but does anyone else think crossbows should be unloaded when not equipped?

raw niche
#

Instead of nerfing a certain class big time why not buffing other class to catch up? this is the reason why I quit new world and killing the game itself coz for some person like me who just one trick pony coz I don't have a lot of time exploring other class. and now it happens to this game is very unmotivating to play. You guys just throw a huge blow on wiz and now is boring to play and grind coz farming good gears for it seems unnoticeable.

visual pulsar
#

Keep hand crossbow off rogues and let us pick back up our throwing daggers from hit targets.

raw niche
#

and I hope the devs actually play this game don't just base on feedbacks

sullen sparrow
white cliff
#

Totally wouldn’t have an affect on match making times and other super important core mechanics.

sullen sparrow
white cliff
sullen sparrow
north inlet
#

Matchmaking bad.

white cliff
sullen sparrow
white cliff
#

You can, I’ve done it.

north inlet
#

All that needs to change is to flatten the power curve, where someone in greens is only 20-30% behind in damage/health/etc as someone in BIS gear.

sullen sparrow
# white cliff You can, I’ve done it.

i doubt it, ive never seen a full ruby kit loose to anyone. fought a player with around the 60-85% dmg reduction it would take 15 hits or more to kill him

white cliff
white cliff
sullen sparrow
white cliff
#

Magic resist has been a joke stat for over a year.

#

You’ll never convince me there needs to be any other match making past high roller.

sullen sparrow
#

they could just add a form of search mode so you can match with people with better gear

white cliff
#

SBMM and gear based match making is a horrible idea that would kill the game.

vapid eagle
crimson jewel
#

i like to see that dev makes an esport competition mode. Like all players must have at least certain power levels to join, competes others, go into the red portal (no blue portal), fight the dragon, then a biggest reward like blue shards and exclusive titles.

oak hedge
white cliff
north inlet
sullen sparrow
raw niche
white cliff
north inlet
white cliff
sullen sparrow
white cliff
#

Anybody can with practice. But people refuse and adopt the mentality that this or that is broken and needs a nerfed or an adjust or a safe space.

sullen sparrow
white cliff
#

People genuinely refuse to practice and would rather complain. I came from console less than a year ago and the PC mentality about cheaters and good players is atrocious.

tulip hill
white cliff
#

I just realized why this channel is dead, they took away the suggestion channel. Probably because of too many trolls.

sullen sparrow
# white cliff Is it, or does is it equally as redundant as asking for a safe space?

its redundant... I'm not asking for a safe space I'm asking for a fair space, you will not get better for being completely destroyed every match from ruby geared players, you get better from challenges that are just above your skill level. "Learning occurs best when you're pushing yourself slightly beyond your current level of competence. It's like walking on a tightrope – not so high that you're paralyzed by fear, but high enough to make you focus. This state of 'optimal anxiety' is where genuine learning and personal growth happen. It's not about being comfortable; it's about aiming for the next step and continually challenging yourself."

tulip hill
# white cliff Normals.

how the hell do you average 12 kills in normals?
like, I'm not even questioning your team's skill or anything
but like, I see 5 people die in the first minute of games to PvE or the party they spawn nearest to

fickle plover
sullen sparrow
white cliff
white cliff
short heath
white cliff
short heath
alpine dawn
#

delete ranger please and thank you

short heath
#

That's literally a statistical impossibility to clear 12/15 players every match 5 matches in a row.

sullen sparrow
short heath
#

Not even considering you are in whites and magically none of them were in better gear.

white cliff
white cliff
#

I could give you a discord invite if you want.

tulip hill
sullen sparrow
white cliff
#

Some teams bricked just based on who died to mobs. 20-30 kills.

wary musk
#

but your argument was to get good not luck

sullen sparrow
#

He means git gud luck lol

white cliff
short heath
#

Unless you have video proof of all 5 matches in a row, there's no way that you're going to convince anyone with half a brain that you got ~60 kills, let alone against geared players.

cursive kayak
#

at least let us stack healing in our inventory

white cliff
tulip hill
#

can we get the vod?

smoky patio
#

The gobvlin merchant should NEVER roll a grey or white. Green should be the absolute minimum

white cliff
# short heath Then post it.

I don’t have a vod from half a year ago. Feel free to search the tournament discord for it, I’ll drop you an invite.

tulip hill
short heath
#

Burden of proof is on you here, not me, kid.

wary musk
#

the truth of the matter is not everyone is ever going to reach the same skill level its luiterally imposible we dont just all run 3 miles in under 17 minutes people vary in skill in different things and then adding gear that makes you even harder to kill makes it so newer player will never get into the game because how could they without at least some sort of match making on at least one map? they will never be good if they cant even live past a 3rd hit and a player is out here tanking 2 people at tyhe same time

smoky patio
#

lol kid is literally in his name

white cliff
short heath
short heath
white cliff
late dome
white cliff
#

Like I said the vod was confirmed by cross current and the mod team, every single kill.

#

I just had cross current look.

#

It was 46, second and third had 45 and 44.

#

I thought it was 54 but I was off by a few clearly.

short heath
true jasper
#

YOU KNOW WHAT PISSES ME OFF?? DYING TO STORM BECAUSE BARRELS BLOCK THE DOOR AND ROGUES CANT BREAK FUCKING BARRELS WITH DAGGERSSSSSSSSS

glacial sphinx
#

you get to walk and open doors faster than most and jump over shit others cant, think its a decent tradeoff

white cliff
#

I mean considering you top out at 60? Is it anymore believable than mid 50’s.

short heath
#

The statical probability for 2 teams vs 1 team to have not been killed by a single team in each match, whether they die to another team or AI, is a lot more than you seem to think it is. Just watch kill feeds and how quickly the first kills in a match come and you should be able to reasonably agree that you wouldn't be able to clear the whole lobby based on spawns alone.

white cliff
short heath
white cliff
#

I said near 60. I couldn’t remember exactly, I was remembering like mid 50’s. It’s not exactly outlandish considering how many kills in 5 games you’d need to average. More about luck if anything, skill level was higher in play test too.

#

Less first time players dying to mobs.

umbral elm
#

A tower shield, just a massive wall of a shield to hide behind, makes you slow but gives almost full coverage against bows

white cliff
umbral elm
white cliff
umbral elm
gray skiff
late dome
white cliff
gray skiff
#

Than thats just the heater shield

umbral elm
#

Larger than the heater shield but it makes you really slow

amber widget
#

Forgive me if this topic was already discussed or the devs have said anything regarding it, but I was thinking how cool it would be if some traders were to have a service for upgrading your gear.
Say you find a couple pieces of cloth and now you can turn your green tunic into a blue one.

white cliff
umbral elm
white cliff
umbral elm
#

I was thinking of an item that would solve rangers being un pushable long distances

white cliff
#

Wizard invis and haste, prot potions, cleric buffs, bard buffs, shields.

umbral elm
#

If you cant shoot around the shield and get free headshots youre a bad ranger

#

Also a good longbow with triple shot will or will almost kill light armor classes, cuts through the prot potion

late dome
#

if there was a tower shield it would 100% be locked behind fighter, maybe cleric too, but no way would a light armor class would be able to use it

wise turtle
#

"Current pharmacy bag meta" as the devs said can be solved just by limiting amount of potions in player inventory. You take more - you will crash bottles in bag, because there is not enough pockets for them

stray wasp
#

Nerf Braindead CLERIC

south sierra
#

Hey, please devs, we need a group matchmaking system that can allow solo player doing groupe content in crypt. Actually the system is not working well, can we just have an automatchmaking system where we can queue as a solo player and find random people who also queue for that

agile totem
#

Beta tester #1 here. Trade needs a 1st person priority. Fighter needs another adjustment with two handed weilding as its still out classes by any other meele character. Attributes still needs work in % of affected dmg/speed. Splitting items needs QOL update. bosses remain unchaged maybe a new boss in hell would be cool thanks DnD team

celest swallow
#

NERF CHAIN LIGHTNING IT IS STUPID

ocean sedge
#

Would it be possible to change spells so that they function as they did before the nerf, given that people are basekit (Grey starting gear and perks)? If I'm doing my math right, cleric is getting anywhere between 25%-40% nerf on their more used spells, given they are only using starting gear and have perks

#

I have all classes (sans ranger) at level 15+. Feels bad when one of the classes that has at best middling performance gets a huge nerf like this.

agile totem
#

We should all push to get the nightmare skeleton skin. We also should have the option to have cosmetics give no stat changes it should be an option. also have suggestions be liked by other so they can recive visability

static tartan
#

lets gut cleric and wizarf by half.
Want to solve inventory problems? Lets get rid of potion and bandage stacking in stash and nerf heals to the ground. No need for inventory space if youre dead because you cant heal.
Roll us back to PT4. 2.1 Million players thought the game was hype before the "balance" changes.
Oh you play fighter and get absolutely nuked by magic? Now you take it from physical damage too, have fun "tanking" 3 shots from a ranger.
Too bad you cant potion stack to have a fighting chance at HR GK or lich. Get aoe''d faster than heals work. Better bring a cleric to everything or your comp is trash!
"Balanced"
Devs, how about one mathmetical equation to govern how things like armor and MR work, not some non-linear stair pattern BS with dips at random intervals that dont make sense.
The game was fire. More people are thinking about quitting now than ever. I have been telling everyone to play this game, but now i have friends asking if the should buy....
With the game in this state, i can't honestly suggest it. If i wanted them to pound their heads into their desks trying to accomplish something, i would tell them to download league of legends.

patent mauve
#

More changes that make people cry please. I love ratting

short heath
static gazelle
#

Zap needs a base damage nerf

opaque garden
#

the new Hp/prot/bandage update is awful... seriously dont understand any of the changes

short heath
glacial moon
#

Suggestion: New bagpacks, bigger inventory means -mov speed ect

rigid prawn
grizzled hornet
#

does ironmace have a better place to submit suggestions?

minor canyon
#

Goblin caves are collapsing by rangers.
With their no-risk high firepower and unaffected by potion nerf thanks to their portable rations, they should now be removed as a class.

arctic lagoon
arctic lagoon
torn forge
arctic lagoon
#

^related to post above^
Right now Fighter has a real great ability called Second Wind, its honestly his best one, where he has others which do not even have the same amount of use in any fighters kit.

so a suggestion is to change the ones that are way less used to be better or work in a different way

perfect block: have it move faster so you can move it where it needs to block
Shield slam: instead of being a slow down effect, it should be a push away effect, making it a perfect get off me tool, even if it is blocked (if blocked no status effects/damage, if not add status effects/damage)
Breakthrough: half other status effects other than slow
Taunt: if enemies affected by it are killed by Fighter, increased chance of loot

add a new shield ability Shield Strike: if enemy hit by shield strike lower armor score and deal 30 damage (scales with shield type/shield rating)

stray wasp
#

Nerf braindead cleric

arctic lagoon
#

Give cleric a cool down on his spells also instead of a shield with 30, make it so he just gives his teammates a FLAT armor bonus

remote oxide
#

please add more group party channels it really is some of the msot irritating shit to spend 4 hours trying to join a group

fleet crow
glacial sphinx
#

Remove the 50% Attribute Bonus Ratio on spells and reduce all added damage gear enchantments by half instead. This is far more intuitive and would put caster damage in a better spot. The percentage based scaling from magic power is easier to manage as it scales spells according to their base damage.

remote oxide
arctic lagoon
fleet crow
arctic lagoon
#

o

#

not even just closed group chats?

shrewd ledge
#

wait when did they nerf sheild pots?

arctic lagoon
shrewd ledge
#

can someone explain to me what this pharmacy bag meta is? i have played the game a ton and i havent seen this much at all. it usally goes 1 of 3 ways, we get rolled instantly, we roll instantly or we both fight then back off. I personally have never seen this meta that these patches are trying to fix. ive also played alot, the only thing i can conclude from this meta is player error for letting them back off and heal.

small furnace
# shrewd ledge can someone explain to me what this pharmacy bag meta is? i have played the game...

Mostly streamers but also other high roller players would bring in 1/3 of their inventory as pots, prot potions, and bandages. They would usually have a buffer (cleric), frontline (fighter), and either a bard or a ranger that could deal poke damage while they sort of half-engage.

They would spent a lot of time in this half engage constantly healing and popping prot pots to prolong the fight an immense amount. Since they would carry such vast amounts of it this would go on for awhile and it was basically mandatory to combat them you would need a similar amount of meds.

#

Sorry forgot to mention wizard as well as a potential poker.

earnest lintel
#

Running into 3 stack rangers, where any 2 arrows kill you (body shot) is pretty rough. Not to mention all the traps everywhere. Maybe to balance have it to where same classes can’t que together? Or just nerf rangers.

small furnace
earnest lintel
# small furnace Limiting classes you could still have this happen as Fighters can use bow based ...

Yeah that was the issue I ran into. They had center circle and it was impossible to push with all the traps out and constant arrows being shot. I understand other classes such as fighter have range options but it’s not the same as 3 rangers using quick shot. Usually when a class is overturned ppl stack it to abuse it. When rogue was over kitted I seen multiple 3 or 2 stacks of rogues. Rangers just have to much pressure. All they need is a green longbow and they are too strong.

restive cargo
#

Imma say it plain and simple, this patch sucks

small furnace
#

I do think 4 traps should be an absolute maximum that rangers should be allowed to bring in. Having too many feels far too safe.

I do feel ranger has become kind of strong after they nerfed healing and rogues, since rogues were good at taking out rangers and healing is something ranger gets for free.

earnest lintel
#

Couldn’t have said it better myself. I agree. It’s going to be a constant shift in meta when 1 class gets nerfed. Rangers are a bit too strong at the moment

restive cargo
small furnace
#

I might be a bit biased but I would hope they buff other classes rather than nerf rangers right now. IT's hard for me to imagine a ranger nerf I wouldn't be upset with outside of things doing with traps atm.

restive cargo
#

clerics big heal feels like a lesserheal and the glass cannon wizard has just become glass

#

same here although i do feel that triple shot has been doing a bit too much damage, so maybe that could be changed

earnest lintel
#

Maybe remove triple shot off the longbow. Keep it for recurve and survival. Something like that would be a start

restive cargo
#

or a % of damage is lessened when doing triple shot

#

although i was just 1 shot the last game i was in by a ranger while kitted so that didnt seel too good

subtle summit
#

@small furnace with the new potion changes, the protection nerf and the physical damage reduction flattened with armor rating, along with now armor penetrating options for rangers, they are in a really strong position right now. With a single good ranger, you can poke down an enemy team without them having time to heal. I'm not saying that isn't the point of ranger, because it is, but the damage is so huge considering wizard was nerfed.

earnest lintel
#

Also another thought is added different arrows with damage values. The stronger arrows would be more rare or cost alot more. And the “starter” arrows could be for newer or fresh rangers that aren’t so punishing. I’m not sure of the numbers behind that. Thoughts?

rare agate
#

suggestion : RED name team killers Should be punished by Not being allowed to use Traders , if you have a red Name you can not trade with a trader

mystic yoke
#

When do we get Dwarven race?

worthy lantern
#

barbarian feels awful i feel like the fact you can litterly block all there attacks with ease is silly i would say why not add to crush that it does a shield knock and having Achilles Strike a peak we had to run you down with some of the slowest weapons in the game and all you have to do is walk away when we finally catch up the to start it all over again but with no skill case its a whole 24 secs and rage was already use to just catch up the first time so thats another 28secs shoot if we want to use a one hander for faster movement its bad some of the are in the damage range of the hand axes and with the dagger at least you have -10% movement but with any hand axe its its -25% to -30% the falchion gives -25% and and 12 more damage on sheet shot the starter dark gray arming sword you get for fresh fighters give -20 movement and just just 2 less damage from a best spawned full white horseman axe.

normal plinth
calm dove
#

Man wiz just feels bad right now after patch. I hope they adjust it again. I understand they were trying to target high gear wiz but low gear wiz feels pretty weak.

broken tusk
spare spire
stray hound
smoky helm
hidden brook
smoky helm
peak ruin
#

any thoughts on given bards a song called song of the dead: revives a ally for 30 seconds with half health, during the type they only get there items that were equiped. If they escape they keep there kit. after 30 seconds they die, can only be used once on a teamate per round.

earnest lintel
# smoky helm Wait what? 🤣

You aren’t bringing anything to the table other than “skill issue”. Brilliant man glad to have you hear bouncing your thoughts/ideas with the community

smoky helm
late dome
earnest lintel
turbid smelt
#

Warlock spell idea - a blood shield that steals life from enemies on block. any thoughts if this is a decent idea or not?

smoky helm
earnest lintel
opaque garden
#

the new changes just made cleric the best class in the game... you literally need a cleric now to run a decent kill group

arctic hound
#

id like to see some nerfs to the bard buffs in pvp situations, maybe something like 50% effective against the attacks of players or something. The armor stacking from the fighter/cleric/bard meta is just too insane. Headshot a cleric with a halberd hitting for 120 on a dummy did maybe a fifth of a cleric's hp bar with no protection bubbles on him

smoky helm
arctic hound
#

Well you're a ranger with armor piercing arrows...probably the strongest single class bar none right now. I was a fighter in a full set of good blues/purples and hit the cleric for 20 dmg with a headshot from a halberd.

smoky helm
arctic hound
#

I'd also say one experience where you got the jump on their backline because the fighter was too dumb to protect his team is not what most players are gonna do

#

youre right its not unbeatable, i dont disagree with ya

smoky helm
calm dove
#

I would really like to see a loadout UI added at some point. Not increasing stash size just being able to make gear sets based off what's in your stash.

smoky helm
#

Longbow damage with quickshot and even multishot is too easy for me at this point. It’s been6 days now I’ve taken on the crossbow. I been using it while not one single ranger was using it. Now they all want to use it because of the armor piercing

arctic hound
#

the crossbow is pretty nuts in a geared rangers hands, saw my buddy in a 60% DR set go from 75% hp to 0 in a single crossbow headshot

#

but yeah i dunno this whole buff stacking group comp is pretty dumb to deal with atm, i guess we should just run from that comp for now if we cant get the jump on them

#

its hard to tell since there arent clear enough visual indicators how many bard buffs are stacked

smoky helm
# arctic hound the crossbow is pretty nuts in a geared rangers hands, saw my buddy in a 60% DR ...

I think crossbows should be that strong considering you are extremely vulnerable using it and you are giving up so many BOW skills. He must’ve been geared well, used penetrating shot to achieve that damage. But the longbow has no business being that strong and also knowing you can empty your 6 shots and press the quickshot skill to have instant 3 arrows or multishot 5 arrows without reloading. Like where did those arrows come from lol.

arctic hound
#

aye he was geared and had penetrating shot both

ruby hound
#

Hadn't actually played solo properly yet until today since the changes.
Game feels like shit solo.
Terrible patch.

arctic hound
#

but imo its a bit much that ranger can do that much dmg from 20 yards out

ruby hound
#

Get friends that include a bard or cleric or both or suffer between fights.
Or forced to play Ranger with rations.
Wow so fun.

smoky helm
# arctic hound but imo its a bit much that ranger can do that much dmg from 20 yards out

To each their own, but until you see how annoying it can be to have a longbow as your primary. Anyone strafing especially with speed boosts can run right up to you when you only had enough time to get one shot off, they close the gap on you and you’re done. Crossbow should be able to do that kind of damage. Like any sniper in a video game. But regular bows need to be nerfed I can’t argue that

runic hollow
real trellis
ruby hound
#

Games more fun when 1vX is possible

runic hollow
# ruby hound 100% but GC is fucking boring Couldn't give a shit about 1v1

agreed. ive only lost like 4 or 5 runs on goblin caves total, out of probably like 30 or 40 runs. most people are either full naked or just geared and they suck. I think in current meta 1vX is only possible with maybe a wizard (chain lightning fireball, outplay with haste/invis), and ranger traps.

manic isle
#

Revert the changes to wizard or atleast make lighning strike not so useless

real trellis
#

Taking torches out of every loot pool except one specific lootable container that can be placed in several different rooms would make finding torches less frustrating for those who need them, and make general looting less frustrating for those who don't need them.

ruby hound
fair gyro
#

suggestion: make it actually possible to see something when your in the swarm so that you dont just die to swarm when the portal spawns in a different floor on gcaves

runic hollow
ruby hound
runic hollow
# ruby hound MM good for clearing PVE quickly but i guess i can take more time and just do it...

yea its like optional to run solo if you dont have a good melee weapon to clear quickly, and i just never run it in groups because they can clear the pve for me. i think while leveling you should run it since killing mobs is best xp, but afterwards just get yourself a crystal sword or a rondel dagger. ive seen blue crystal swords go for 50g on market because people dont like using them.

glacial moon
#

Rogue items should have (creep perk) attributes to become more stealth-like or make less noise when using hide pls

smoky rapids
#

armor penetration perk for barb

wintry egret
#

a fucking anticheat would be great

late dome
smoky rapids
#

thats dog water im talking bout an all time 15 to 20% penetration perk

hearty otter
#

Make it so mobs drop agro when entering boss rooms so full naked grey rogues cant pull a centaur 2 dogs and 5 skeles into a high roller boss fight just because they want to grief and troll people

late dome
solar coral
#

make it so clerics can use dark plate since they can use rubysilver cuirass

smoky rapids
#

true havent tried that on fighter yet but that thing sucks

late dome
#

if you trust the process and hold right click with war maul you can kill anything💯

weary geyser
#

can we get quivers already ??

thin cedar
sturdy bramble
#

when they reverting med change its so bad

abstract swallow
ancient briar
#

They should keep the bandages same as was or at least give us another way to heal unrecoverable health

#

It's kinda funny because they want us to punish for taking damage while lich king debuffs with purple and blue circles. I think there should be a way to dispel that debuff.

#

They want to create a game where losing HP hurts and you need to do everything to prevent it from happening. But there is a boss where avoiding his damage is impossible.

So which is it... You want us to dodge all the attacks and not make any mistakes or.. is it that you listen to someone else's ideas because your design of lich King abilities don't really show your intentions here.

If you created a mechanic where you can break the blue circle debuff, and not breaking it would mean a player's error which results in hp loss, then it'd be clear that's actually devs idea.

But for now.. I think they just throw someone else's ideas to the game thinking it'll improve or balance it.

I'll say this.. bsg and escape from tsrkoc began to listen to certain part of special community only to find out that their ideas are heavily targeted only for themselves and not for majority of players. In few occasions they've lost players due to strange decisions and ideas. Those decisions and changes were later reverted

proud solar
#

Reckon there'd be any class / weapon shuffling? Like Warlocks have so many weapons avail? Wizards have barely any 😐 (Like Warlocks shouldn't have access to Crystal Sword?)

ancient briar
#

I don't like their ideas currently. I like the HP pot but I think it needs tweaking because something like Ranger can just ruin your run in a single shot

hearty otter
#

Cheaters runnin wild tonight bois

stark oxide
#

Has Ironmace talked about region locking China in any kind of Q and A

reef python
#

please stop the autoplay of the video in the game launcher

limber tapir
#

Limit Bard's Buffs to 3 Active at time

worn agate
paper frigate
#

German languge

meager cairn
#

should add more function to the soul heart - was thinking you could consume the item somehow for a % chance to spawn an escape portal

On use, it still removes x amount of HP

atomic whale
#

Some offers are posted cheap, and then they are bought instanlty, just like here with chat xD

Give us some small biding window

crimson ravine
#

Make wizard spawn with a spellbook, only 1 magic damage if needed, still better than the "buffed" staff even

worn agate
atomic whale
worn agate
#

hmm true didn't think about that I mean I don't really think it's that needed the charm of the game is starting from nothing

atomic whale
#

so maybe turn gold into some few potions and bandages? but no gear 🤔

#

5 potions + 3bandages + 50g, its pretty low amount

ionic epoch
#

Where do we submit suggestions?

ionic epoch
#

thx

faint onyx
#

magic staff change IS NOT A FIX. The problem is the speed. Casts too slow, swings slow, movement speed slowed.

frosty pier
faint onyx
#

Pharmacy is not important. Fix wizard.

atomic whale
#

Guys, what do you think if game woudl feature bags and backpacks? The bigger back the more slow and more items to carry? but -slow woudl come only from size of bag not items inside

atomic whale
frosty pier
atomic whale
frosty pier
#

Yeah, but right now you can literally fill your entire inventory with consumables. The Pharmacy bag and utility slots would be the only place you'd be able to put them so the max you can have on you as a fresh character would be 8.

faint onyx
#

f i x w i z a r d

atomic whale
#

thats why they nerfed healing 😉

frosty pier
atomic whale
frosty pier
atomic whale
worn agate
#

He is uh... saying they could have done it differently

faint onyx
#

Players can bring whatever items they want... dumb conversation

frosty pier
#

Exactly, instead of nerfing the heals you nerf the amount you go in with

faint onyx
#

dumb

frosty pier
#

It's fine if you don't agree, that's why I'm asking. Salute

eternal moth
#

i think warlocks should heal the duration of the ghost faze skill, heal the amount of a potion maybe

atomic whale
#

Im just writing suggestion for weapon proficency, so every class could use most weapons. Anybody wanna debate about it?

Proficiency should affect: 
- greatly weapon damage / armor
- slightly weapon speed 

Example:
Wizard could use falchion:
-50% dmg
-30% speed

Bow:
-40% dmg
-25% speed

Everybody could use shield for blocking damage:
-30% armor rating
-30% speed
unique quarry
#

Nerf wizard again he can still kill people if he lands 4 perfect fireballs in a row

frosty pier
#

Or shot by one with a longbow without me being able to get to them xD

open dust
#

I have a clip about a cheater team fetching treasures without opening the rust key needed door, and many following rogues picking their low value treasure drops. who should I report to and how? The record file is kind big.

atomic whale
unique quarry
atomic whale
#

Shiet, i reached suggestion text limit 😂

sonic sand
#

https://darkanddarker.featureupvote.com/suggestions/474956/gearscore-based-matchmaking-no-more-noob-farming
https://darkanddarker.featureupvote.com/suggestions/475021/rework-items-not-classes

https://darkanddarker.featureupvote.com/suggestions/472659/matchmaking-balance-calculation-suggestion
https://darkanddarker.featureupvote.com/suggestions/472178/matchmaking-based-on-gear
https://darkanddarker.featureupvote.com/suggestions/475411/correct-way-to-gear-based-matchmaking
https://darkanddarker.featureupvote.com/suggestions/479215/a-slight-alternative-to-a-straightup-gearscore-or-matchmaking
https://darkanddarker.featureupvote.com/suggestions/474200/why-are-you-loading-me-into-lobbies-with-chads
https://darkanddarker.featureupvote.com/suggestions/477419/the-risk-vs-reward-needs-to-be-reworked
https://darkanddarker.featureupvote.com/suggestions/479329/gear-limit-for-goblin-caves
https://darkanddarker.featureupvote.com/suggestions/479015/gear-cap
https://darkanddarker.featureupvote.com/suggestions/478895/gear-score-limit
https://darkanddarker.featureupvote.com/suggestions/477711/gear-throttle-in-standard-dungeons
https://darkanddarker.featureupvote.com/suggestions/471582/add-gearscore-for-normal-dungeon-low-geared-dung
https://darkanddarker.featureupvote.com/suggestions/471047/add-gearscore-for-chars-so-ones-with-god-gear-wont-farm-people-at-normal-dungeon
https://darkanddarker.featureupvote.com/suggestions/479364/eventually-add-gearscore-limit-for-easier-maps
https://darkanddarker.featureupvote.com/suggestions/478661/remove-purple-gear-usage-in-low-roller-dungeons

atomic whale
unique quarry
frosty pier
abstract swallow
unique quarry
abstract swallow
#

it could also use less weight/animation penalties too tbh
you could probably just swap spellbook and staff penalties

unique quarry
tulip hill
#

How do we feel about barbarian's balance atm?

uncut sedge
#

i just want healing back to normal

craggy matrix
#

I lost a full fighter kit to a junk tier wizard, couldnt catch him just zapped me 3 times, does tons of damage

abstract swallow
tulip hill
craggy matrix
tulip hill
#

keep in mind this perk is an additive reduction
for example, the Battle Axe slows you by 30% while attacking
this perk could potentially get that down to 15%, though you would need to be extremely low on health, great for clutching a close fight

craggy matrix
#

if people are good at movement they usually beat barbarian by baiting his attacks

#

movement seems king overall in this game so imo barbarian is weakest class but i doubt many will agree

abstract swallow
tulip hill
#

imagine trying to bully a barbarian and then he just hits you with the same move that the skeleton axemen use

abstract swallow
atomic whale
#

https://darkanddarker.featureupvote.com/suggestions/481051/add-weapon-proficiency-and-allow-every-class-to-use-any-weapon-with-penalty
uh, so much text, quick scope:

==Proficiency should affect:
- GREATLY weapon damage / armor bonus / other critical stat
- effective distance for ranged
- SLIGHTY weapon use speed

==2 ideas of implementation:
1) Value- from 0 to 100 like normal stats with some curves.
2)Levels- from 0 to 10 level.

Damage scaling:
0:-60%
1:-50%
2:-40%
3:-30%
4:-20%
5:-10%
6:-5%:
7:0%
8:+5%
9:+10%
10:+15% 
tulip hill
tulip hill
#

damn, they should really change that 😔

craggy matrix
#

arrows and bolts go into inventory of person u hit, should be same

unique quarry
rough elm
#

Barbarians who main felling axe's are menaces that means if they can't outplay u with slow attack they will just throw axes at u and u will be forced to push or run

tulip hill
abstract swallow
#

it'd help the issue of franc axes being a mandatory wallet check for martials

tulip hill
#

and don't get me wrong, I understand that we don't want barbarian to be throwing 10 axes each fight
hell, if they made it so they weren't consumed on hit I'd be fine if they made it so they don't stack at all
i'm fine with using two utility slots for throwables
I just don't want to use two utility slots and then also need backup axes/knives to fill those slots each time I use them

abstract swallow
#

it'd be a good change to introduce alongside equipslots as a stat from resourcefulness