#suggestion-discussion
1 messages · Page 185 of 1
If you escape successfully the alchemist and surgeon both restock instantly.
Also: https://darkanddarker.featureupvote.com/suggestions/479648/half-unnerf-meds
Attack speed difference.
it is also sooo much slower
hasnt been the case in my games
Well I'm gonna play soon so maybe they changed it without saying, but I doubt it. I just got back from gym after work.
You can't balance the game off of people wanting to run 3 Wizards or 3 Bards for shits and giggles.
Is it possible? Yes. Should you balance for that? Never.
Onyx just because you have counter play dose not make the classes useless, if you think that then idk man. ranger is still the best. idk where you get this idea if it has counter play then its garbage class.
you made the point your self and are still aruging with it, this convo dosnt seem productive anymore. im move on
Once you start to try to balance for trios of a single class, or something similar, you start to nerf those classes into the ground for group play that is anything but a trio of whatever class that is. 3 Wizards kills everything when ran in a trio? That leads to nerfing Wizards. Nerfing Wizards leads to Wizards not being played/viable in trios that aren't 3 Wizards anymore. That leads to Wizards only ever being played in trio Wizard squads. How is that healthy?
I just successfully left a game and my potions and bandages didnt reset.. Like literally right now
I just think you shouldn't need a fighter ranger or wizard to be able to at least contest one of those classes, even if its at a disadvantage
Which bandages/potions are you buying. The grey ones that cost 6/5? Those are the ones that reset. If that isn't the case then I'll check next I play and let you know what I see.
You can. Don't play on their terms and get up close and personal. They have a limited amount of resources as well, so even if you stay at a distance and bait their arrows/spells, it's just a matter of time before you are able to W at them and win.
Yea the inexpensive ones.. They dont reset
doesn't much matter what you're seeing lol.. you'll see the same I'm assuming.. it just happened to me.. Mine dont reset despite me successfully porting out
Well I'm confused because this used to be how it is. Maybe they changed it but didn't tell anyone? That would be... weird though and uncharacteristically shifty of the devs.
Yea.. idk.. sucks though because I dont have pots or bandages.. they're kinda integral to the game
Bandages aren't really integral anymore, unless they undo the current patch... also potions were greatly nerfed.
I never said anything along these lines. Every class has its counter. But not every class should have a counter for every class. Sometimes you're going to be outgunned. It happens. That's why you build a trio that is able to be adaptive and take on as many potential trios as possible.
like I said ealier, there is nothing to be gained from this conversation, we have fundamental differences in what we think good game design is
Bandages got buffed, pots nerfed.. bandages are much better now
like i didnt say. stuff.
Uhm, bandages did not get buffed. They no longer heal normal health, only light red health. https://darkanddarker.featureupvote.com/suggestions/479648/half-unnerf-meds
bandages are ass now
indeed
If you want every class to have a counter for every other class, then you're going to be hard pressed to find a game that does that, first off, and secondly if you want that for DaD, you're gunna need way more perks and active abilities for that.
No shit? I didn't read that.. I only read the increase in health, not htat iwas only red.. what a shit update..
lamo the community is pretty split on the meds update
- Don't straw man me
- I'm not debating this anymore
i hope they revert the bandages and timers on options but dear god keep the stacking gone
Well make sure to upvote the suggestion, we got it on the front page already.
@shrewd ledge The split would seem to be like 90% against and 10% for, but it's hard because you also have people that are just being contrarian and adverserial for no reason so it's hard to tell who is genuine.
Like there's that one guy spamming hyperbolic ranger stuff in the general that has been doing so for hours on end, hard to tell if he's genuine or not.
With the limited amount of healing this game has, that was a garbage ass change.. What a legitimate shit update. WTF are these people thinking? You physically cant get hit by anything whatsoever else it's just game over... I'm curious if these people even play the game, or any game in general, or just direct some garbage dev's to make this.
The point wasn't to strawman... if very few, if not literally no games have done it, then it's probably a bad fundamental game mechanic to have a counter for every class available to each class.
Completely agree with your suggestion me and my buddys gonna upvote
I hijacked it from @somber wind, have just been promoting it because I heavily agree with it.
do you know what a strawman argument is?
onyx the be honest your points just dont make much sence to me, they basically can be abbreviated to just get good when we all have had moments where there is notihng you can do but die, some more often for others. you must be the others clearly, but for us we have seen unwinnable situation. we just trying to not have them as often.
The wizard class is still playable and hurt enemies but what's wrong is that wizard is very squishy, can't scale anymore like other classes do, very slow and slow while casting, needs to be vary of using spells and needs to sit or mediate to get spells back...
There are so many things to its disadvantages that I don't think damage nerf was reasonable.
Can't cast through friends, can
Teamkill, can kill himself. All those things.. while other classes don't really have to think about any of this and can run down just as much as wizard could.
I was just making sure you knew that you're going against something that has been present in literal decades worth of games with similar problems and almost none of them have done what you're asking for. There's probably a reason why.
some did but they they ruined it like overwatch that games sucks now, same situation.
Bro my bud who mained wizard ever since first play test said he's done with em and switched to rogue
I'd hope you think the wizard class is still playable, because it's been consistently buffed lmao.. everything else getting nerfed and they're getting buffed.. Despite them being able to fully regenerate their spells for free and doing an immense amount of AOE damage.. they're by far the most OP class
So you're admitting that what you want kills games and you still want it?
Very op when I'm geared and can be killed by a grey Rouge.. very op indeed.
^true and big
read more clearly it was good, they runied balanace now it sucks
At this point I'm assuming malice in the way you continue to strawman in response to me asking if you know what a strawman is, goodbye.
Brother... why do you think the balancing was ruined? Did you read what I said earlier? I literally walked you through what happens after you implement this concept of yours.
as i said your arugments make no sence no point in this convo
Geared Wizard is so op that dies to a grey Rouge because he can't one tap nor cast in time. Very op indeed.
So no, you don't understand that what you're asking for leads to a nightmare in terms of attempting to balance the game, and usually does not end well.
It would cool if they added a player base you could by from the tavern keeper. You could display your gear and invite friends over. That way stashes wouldn’t just be stashes. Also clan bases as well. Where clans could invest in gear and build up there stashes. And one last thing physical trading post. Where players will go to physically meet other players and commence trades.
I swear to god.. these people just put on language filters on here so everyone is forced to type at a pg level.. The culmination of garbage decisions made by these game developers / owners is astounding.
They need to let people buy health pots more than 1 time an hour
Don't get hit as often. Learn the attack patterns. Don't rely on health pots as much and you won't need to buy as many. Stop staying mediocre.
as i said you have no clue what your talking about you basicly said no u and gave me no reason for it. i make my point. balacing is always an issue to tackle dosnt mean you need to nerf everything.
What advantage/class identity does the Ranger have if you make everyone else just as dominant at range engagements as they are?
never said that
I know the patterns, but you cant consitently play perfect games.. and if you actually tro to pvp, you drink copious amounts of potions.. I dont just pve in this game.. So, therefore, I need a lot of health pots
I have them blocked, are they strawmanning again?
not exatly but hes just putting words in my mouth saying get good and no u basicly nothing productive
putting words in your mouth is 70% of what strawman is "refuting an argument different from the one actually under discussion"
if they are trying to argue against points you didn't make, that is textbook strawman
ye, basically once people are defensive like that its impossible to even influence what they think. its normal though we all do it some times although its better if you try to avoid it.
they're making shit updates.. nobody can really refute that
they are trying stuff out, its what the betas for, they can test all the changes they want as long as its an experment and not really a permenat change
they been good to listening to the community but it seems all the changes are focued on highroller people and not really the general playerbase
definitely some questionable changes, yeah, but nothing that has raised red flags for me so far
idk if this would really work but mabye chaning some mechanics of high roller and normal delvers to be more casual vs hardcore would be ok, not sure on that one though questionable take,
we already have a problem with people avoiding high roller because of the narrow time window which is why there are so many more high gear players in normal lobbies
ye they been increasing the time in highroller though little bit each time after each update though, good change
I still think HRer should have a gear check instead of a buy in
99% of people going into high roller are going to bring some amount of gear so they have a chance to live so I feel risking the gear is already a fine investment
peronally as somone who runs high roller with white gear 80% of the time i think its pay in works just fine
bruh why you gotta be that 1%
got me lookin like a fool
bruh im a little gold grimlin i have like 4 characters with 4k gold and i dont like spending it on gear so i just spend it on highroller xD\
if i live i come out with like 500g with of gear big investments
you going in solo or with a party?
50% 50% i would say i cant run whites with randos in high roller and my friends are casuals
damn, I feel it
a lot of the time I end up having to rat my way out of a match after my buddies die or leave early since they know I'm able to survive on my own
I appreciate the upvotes, but could people that like the idea leave a comment and see what they can expand upon the idea. '(
humm thats a intresting idea, but the idea behind escape portals is to force pvp at the end so everyone cant rat there way out. not sure how i feel about increasing a already pretty high survival rate in dungeons. anyone know how many escape portals spawn including hell?
8 escapes in the crypt and 5 more in inferno
I think that's just normal though, idk about HRer
so almost 70% of players are going to get out. thats already a high survival rate idk if you need more ways to make it higher
Would love to see ruins turned into a duo que map, or have a duo goblin caves variant that would have the map extended. thoughts Gents?
I think if you want to add a better escape option, "last man standing" is a good choice. A team won't get messed up due to final circle as if only one team remains, the very center should have a portal open. gives better survivability at the end, while also encourages fighting in the final circle instead of running around trying to find portals to escape.
especially when you get final circles like in the maze where it so hard to both avoid traps take fights and find portals
maze isn't that rough once you get use to which halls actually have the traps, worst part is how tight of a space it is
exactly, all three together though is incredibly brutal
real question, what do people think about removing the insta death once circle closes? just let the damage tick instead and give players time to loot. been too many times where i died to circle trying to loot
insta death discourages ratting and camping exits till the very end
I feel if they did that they would have to make it so the swarm damage ramps up after the dungeon is fully consumed
didnt even think of that
sell arrows in 15 stacks instead of ten plz raise the price if you want i dont care just cant stand having five arrow stack in my inv for no reason alwaus
https://www.youtube.com/watch?v=xJ4pajO8QYA wizards are dead now people wake up! I was there for you rogues to get y'alls tiny crossbows back, now be here for us Wizards!
Petition for Cleric to not have their ADVANCED HEALING be only a 2.5 hp increase. And to maybe get a Flail as a one handed weapon to use with shields.
Wow hey look at that.. 3 wins in a row.. Yet there's STILL NO potitons to buy.. wow.. What a game.. What stellar decisions these people make.. Wow
LET PEOPLE BUY MORE FUCKING HEALTH POTIONS!!!!!!! jesus
When can we buy Clarity potions from alchemist?
Look at that.. another win.. Yet again, still no health pots.. HMMM...
how does stats on bards instruments work with his spells?
Some people do more than PVE in this game, and that requires health pots, if you're not running 3v3.. that even still requires them.. Fix this time it takes to buy a health potion.. What a god damn joke
There would only be a certain amount of portals, and over time if you had this map it would reveal where these people are, and portals you cannot escape with if you happened to find an extra one then it would disappear, also if you were holding more than one you would show up on the map.
Just posted an idea I had, take a look! https://darkanddarker.featureupvote.com/suggestions/479797/trade-room-voice-chat
What if gear went from 100% to 50% in pvp and back to normal vs npc's or pve. But weapons stay the same
50% of 0 damage is still 0
but bandages only recover your recoverable HP, it no longer heals your actual HP.. it's not a good change.
Agreed.. I wonder who was the moron who thought that was a good idea
it feels more experimental, and I see what they're trying to do, it gives you another option other than to sit in a pinch, but it doesn't work too well now that potions and campfires are your only real way to push your HP back to full. it wasn't a moron move, but it's not a healthy change IMO.
Big reminder for those who are unhappy with heal change to give an upvote to our existing suggestion on the first page: https://darkanddarker.featureupvote.com/suggestions/479648/half-unnerf-meds
bro if they dont change it back based on the drop of players than i doubt there gonna listen to the suggestion
prob the millionth person to say this, but a revert to previous patch or revert healing changes
The problem is a lot of fights were stalled out based on who had more healing
your team brought a collective 14 pots worth of healing? Ours brought 22 so we win
you saying people only play the poke game?
It starts as the poke game
With lack of quick healing people are going to be even more scared to engage. Or go all out before healing is an option if they can get the jump. I think this is a good change, just one that needs to get used to
without the stacking healing isnt fast, if you are poking the whole time your allowing it, thats not a game its player error. there has been many times where poeple will just run be down before I can use any pots. the only class that can disengage and heal like that would be rouge and wizard. but they both so squshy that they die in 2 hits so killing them before they can even disengaged is not really a problem. rouge almost exist to poke as well so your taking one of the lowest hp classes and making it even harder to play to its strength. thats not even taking into account how slow healing betweeen mutli team fights will be. 3rd parting fights last second will become even more benefical when that team is basicly on a cool down period for healing.
the potions are fine, the bandages are not, imo.
It does not surprise me that the person who wants all classes to have a counter to each class just said that Rogues are for poking.
onyx you know you really have nothing of value to say no matter what you say, you never put any good argument and never have any reasoning. you missed the main point and yes rouges are for poking they get 2 taped but have lots of burst damage. if you run into a fight and tank any more then 4 hits from any class you die unless your full purple or higher. if you can prove me wrong good on you but the way i see it you dont even know how the games plays.
Whatever helps you sleep at night, bud.
ive really tried to see your point but no matter how i apporach you its always the same responses, for some reason its extreamly entertaining to see people give up when they cant make any vaild points.
Cosmetics idea? thoughts? https://darkanddarker.featureupvote.com/suggestions/479835/idea-for-the-cosmetics-shop obvs low on the prioority list but yea
they already plan on doing stuff like that in the future i beleive, its just not a priorty
GG to another heals nerf lul
I know stash space is under heavy consideration by the devs, How about a smaller tab where you can only place utility items? https://darkanddarker.featureupvote.com/suggestions/474851/utility-stash-tab
Amazing patch, Cleric should be nerfed by another 50% imo, so everyone knows to roll fighter
This is by far the worst patch, bring healing back. This is terrible, unless you have a cleric you lose no matter what if the other team has a cleric.👎 Spent nearly 3k gold on a set and lost it because I can't heal as well as a team who has a cleric. Makes zero sense and honestly I don't think I'm coming back until it changes.
https://darkanddarker.featureupvote.com/suggestions/479853/revert-the-poorly-thought-out-global-50-attribute-bonus-ratio-nerf-to-all-spellsup Wizards and Cleric suffering out there please donate to the charity fund
Healing change doesn’t feel too bad so far as a barb that was already running potion chugger 👍
When is a "skill hit" needed to opening the locked doors? To try preventing ppl rushing the best loot/players as soon as they spawn in.
Lul.
"I can't run 3dps classes anymore waaaah"
"A Cleric, who is a class that is literally designed to heal, heals better and faster than I do with consumables waaaaah"
Hopefully you guys change the heals back, AT MINIMUM the bandages. Whatever with the pot stacking, and then maybe buff the cleric/warlock/wiz attributes by 20% only making it a 30% nerf 🙂 that would be dope
I personally like the new healing system. Requires people to be more thoughtful instead of downing 3 different hp pots prefight every time
WHY would you give the Rouges the hand crossbow back!? The rouge is a nimble class meant for being up close and personal so why do you give him range aswell? Now we are right back to the same old rouge issues we were 2 patches ago since they will now again jump in to the skyboxes (ruins) or up under the roof (dungeons) and sit and shoot at players.
Dark and Darker should add a feature where you can turn two slot items sideways in your inventory in order for you to organize your inventory in the dungeon way more easily, for example a gold chalice that is 2 slots upward, can make it to where you click to hold it then press spacebar to flip it sideways in your inventory, it will make life easier.
@obtuse hedge @dapper halo @half cargo https://darkanddarker.featureupvote.com/suggestions/479648/half-unnerf-meds vote it up!
People weren't running 3 DPS though, Cleric party combos have been the meta since early access started and remained the meta. This just reinforces the existing meta.
Thanks mate, much appreciated. It's sensible suggestions.
But you're complaining that the heals nerf made it so that Clerics, even after a nerf, are still healing better than consumables are. Do you not see why your complaint is asinine?
thats just a dumb reply. Have you ever tried doing a boss without a cleric? You were pretty much dependent on heal pots, since there is so much unavoidable damage. A Cleric has become essentiell due to the changes now. Prove me wrong.
Are you putting words in my mouth? I'm not upset clerics can heal more. I'm upset that clerics have pretty much the only decent source of healing now. Any party without a cleric is much worse off, and playing as a barbarian, bard, rogue, or wizard in solos is going to be harder as well with much scarcer access to healing. I play ranger, this doesn't affect me I am simply doing this because I think it's bad for the health of the game.
Why even have a Cleric if everyone else has a decent source of healing?
Because more healing is even better, and clerics also have great buffs. The meta has been established since long before this change tho.
You don't understand that readily available healing that rivals Cleric healing destroys the identity and usefulness of the class.
It didn't seem to rival cleric previously though, the amount that clerics healed and how renewable it was made it much better than consumables.
but he is right. Clerics were pretty much an outstanding useful class before. The healing nerf made a group more dependent on a cleric than before.
Pick your poison. Either you have Clerics that are useful compared to the consumables you have or don't. The complaint was that Clerics were healing better than consumables, as it is read. That seems like an obvious case scenario to me, but apparently when a team has a Cleric vs when a team doesn't have a Cleric, it is surprising that the team without the Cleric isn't able to heal as well as the team with the Cleric. Kind of a no duh situation there, if you ask me.
I mean, they are healers after all. How is it surprising that they heal better than... no cleric?
Ask @small furnace not me.
No... you're putting words in my mouth. I don't care that clerics heal better than no cleric. I just want consumables to be better than they are currently.
today i've died to no one but rogues please nerf them this is ridiculious when its a wizard we get bent over but rogues just get slapped on the wrist and yall call it good lmao
Your reasoning for asking for that is literally because you cannot compare to a team with a Cleric when it comes to healing. That's asinine.
Ergo, I want them to be AS good as they previously were before this patch.
I think the better idea would be to implement more healing/supporting classes. Just my oppinion.
No I'm pointing out this adversely affects certain classes due to the scarcity of healing aside from specific classes, mostly cleric. I'm not comparing a team with a cleric to one without, but I do think cleric shouldn't be a mandatory in every team.
It is entirely your trios fault for not taking a Cleric if you get beat by a team that has a Cleric and you allowed them to perform their class function.
You keep acting like this is me being personally offended but I'm just saying I don't think this is a good direction the game is going in. There are more than just 3 classes in the game, I don't think the meta should be in a place where Cleric HAS to be in every party or else that party will lose.
There is risk and reward for every choice. If you have a Rogue and they have a Cleric, guess what your Rogue should do? Nuke the Cleric. You play ping pong with your options vs their options. You'll never be able to fully counter a trio with your trio, nor vice-versa. Get over it. You have options. Use them. So do they. They will.
I think I'll just keep encouraging people to upvote the suggestion which is already on the front page.
that is kind of a dreamworld argument. There will be a meta and every teamcomposition that goes off script will have a harder time.
What game doesn't have a meta?
That question does not have anything to do with my statement.
A meta is usually the most easy thing that people have identified you can be effective with. If you practice counters to the meta you can often get an advantage but it also often takes more skill
This.
It has everything to do with your statement. You're making claims that meta is bad, when meta exists everywhere and there are specific counters to meta everywhere as well. It becomes a skill matchup at that point.
That the Cleric meta, specifically, is bad.
Dude, I really get what Kira is saying. You are making things up that I said between the lines. You are putting words in peoples mouth to have a point. This is just utterly toxic and annoying.
Then make a point that has a solid standing. All I've seen so far is two people complain that a Cleric heals better than no Cleric and that consumables should, for whatever reason, be on par with Cleric healing. That's not reasonable.
Here again: I did not claim that. My oppinion was to add more support/healer classes. I wont argue with you anymore.
noones saying cleric heals should be worse than potions... but the stye things are in now boss runs would REQUIRE a cleric for normal lobbies. Kinda scuffed imo. Maybe limit the stacking to 2. Ghost king scream is fuckig atrocious to heal thru rn
thats a good point. Clerics made the fight easier before. But now, not being able to heal through the scream or the blue circle at Lich makes Cleric essentiell. Especially with cleanse making boss fights so stupidly easy. There is just too much unavoidable damage.
I mean, bossing should be hard, should it not?
bossing should be doable for a normal lobby without a cleric. The addition of the warlord w/rogues guy really opened the door for none-range comp lobbies to have a shot at bossing, but GK screams mor.than once in 45s
Yo guys! all classes balances aside!
I would like all of you to read my suggestion and give it an Up-vote.
It would mean so much to me and I strongly believe it would be beneficial to all of us in the future so the Devs would get more accurate data of what is weak and what is strong aka meta build.
the game would get more exposure if content creators can test builds in a Training Area on Dummies in my opinion since it would be so easy and viral to make Short videos on YT out of it.
https://darkanddarker.featureupvote.com/suggestions/479901/training-grounds
Change +magical damage on staff to +X Will so that it affects the power of utility spells like Invis etc. It's rubbish to cast with still because half your spells are about utility, and the longer cast times will often get you killed compared to book
Stop nerfing wizard into the ground, making an already hard to get into class even worse
Wizard is the only class they are balancing around high tier players for. Like why would they nerf scaling on magic damage but not physical damage. It's just as bursty. Just reduce the scaling on all damage attributes across the board and get the TTK under control.
And what exactly is the point of the crystal sword being able to cast spells it's such a meme weapon
The most successful wizard builds rely on melee anyway because melee is free and strong
Scaling across the board was the original problem with wizard. So they nerf every other attribute about him first like cast time, amount of spells, spell damage, then finally once he was nerfed into the ground they fix the actual problem and now he is just unfun to play
does anyone else think rogues attacking for -55% armor mitigation is broken asf?
armor just feels like fake cardboard now
What pisses me off the most is the gamma setting! This game is called Dark and Darker, not Bright and Brighter! Players abusing the gamma setting the see through darkness and kill players without even using light sources! I want that gamma setting removed and have visuals enhanced in a way you can't use monitor's brightness either!
you're wrong....
i tried it make sure, and i can assure you that even with max gamm you cant see players hiding in the dark
make sure your room is well shaded and DONT WEAR POTS ON YOUR BELT
nor have abilities on your weapons, nor buffs from cleric that make you shine, nor buffs from wizards and neither buffs from SHRINES (speed or protection)
Wizard now glass cannon without the cannon js
wdym i just wiped a full team with fireballs only and i was naked they had rings and pendants, CLIP OF MY LIFE
Hate to say it buddy, they weren't very good at the game
no man, i was just better no matter how good you were in that situation you would have died too, you cant judge them dying in that position
good or not you were pointing out a wizards isnt strong dps wise and that's wrong
Extremely broken
I never said he wasn't good dps wise, he still has killing power. I play solo wiz mostly and have since playtest 2. He's not in a good state
.
If someone can wipe a team like that with just fireballs its their fault lmao
What I said was hyperbole but exactly this. If you die to a naked wizard when you have full gear you're not good at the game
One thing im not sure is completely fair is ignite wizard, but at the same time I have full purples and blues with good stats, so why shouldnt i be able to do massive damage, everyone else can do the same
Please do something for the armor ... it's insane. For real ! I just go out with 250 armor as cleric, shield + bless + ale green with a war maul 69 damage + 3 damage (and others stuff on me like this). I fought a warlock with a longsword grey and he just DESTROY me in 2 hit ! 2 hit ! Please guys ! He didn t use his ability for magic damage but maybe 15 strengh buff, tthat's all !!!!
3scd fight...
I know arcane shield isn’t the worst thing to happen to the wizard, but if it’s going to have the same strength as a cleric’s protection it might as well be a spell.
What class do you guys think is the weakest? I think it is the barbarian.
Yea big agree
rogue
as solo maybe, but with the right gear and a team definetly not. Maybe wizzard now. And fighter is now trash as well.
wizard is slightly better than before when no gear isn't it?
like 2% better
rogue is so good right now what?
rogues are breaking the game
rogue is kind like good enough for solo. but as for team, better team - less rogue I recon
rogue + wizard invis = gg
haven't try this. gonna give it a go. ty
Remove bards open chest skill make rogue relevant
spammable damage boosts when they get together
Rogue is already too relevant
Lol sure
At this point wiz is easily the worst, horrible in solo, worse on teams. Only thing wiz has now that isn't downright bad is rondel ignite which isn't even like spellcasting
btw, rogue's double jump is bizzard rn. Because it happens often, you thought you're doing the first jump, but you're actually doing a second jump, then enjoy your 4s -30 move speed debuff 😦
Wizard is worse actually. Before the staff buff, a zap would require the initial damage and the burn in order to kill a flying skull when using stock staff. When using a +2 damage grey spellbook you could insta kill a skull with zap. Now even with a +5 damage staff it requires the extra tick of burn damage to kill a flying skull.
I would like a way to secure me only doing a normal jump
He does damage if you hit enemy players with your spells, give it a try
What is even the point of taking it, you need some spell slots first and the next best thing is meditate, unless u wanna spend ur time searching for potions of clarity and wasting time sitting around resting, probably better off putting spells on a cooldown so you can actually play the game while they recharge and pick another perk than meditate
Buff barb, they rely on HP to survive instead of speed and armor, and there’s no good way to replenish the HP without a heal bot.
Their life steal ability is whack
HP recovery from sitting should be % based.
223 ho on my barb, that’s 446 second to heal to max from sitting, or about 7 minutes.
The issue is, barbs are not escaping, they rely on HP, and it is too hard to get back.
Every class survives based on speed, ranged, armor, heals, life steal, even bard can sustain to an extent.
Rouges can’t, but they don’t rely on an HP pool to be effective.
With the current meta, in max slotted stuff, there’s no reason to take a barb.
Barb deserves more lifesteal options
bards can open things with the flute as the biggest middle finger to rogues I've ever seen in any videogame
nah its fine
its insulting that a bard that stacks 20 buffs can also freaking open anything its beyond overkill
Warmaul is one of the worst weapons to use because of how slow it is, but yeah front line cleric is in a bad spot and can't really keep up with most other classes in fights
Nice to see the post on communication, still don't think the change is good primarily for barb, rogue, and bard with a bit of wizard in there too. I play ranger so I probably won't be the expected playtest for 'testing' these heals so I hope they keep into consideration the main classes that are adversely affected by these heal changes moving forward and pay close attention to how much they're escaping.
no actually the change is really good for rogues
and bard is doing just fine
It's been like half a day, can't really know for sure.
The change is fine, they just need to make Regen ticks % for classes above 100 HP
im only saying this because im playing them atm
and im having an insane escape ratio right now well bard 90%
rogue 88%
What do you guys think about this https://darkanddarker.featureupvote.com/suggestions/478449/starter-only-kit-dungeons
and im solo rogue
bard im 3stacking the only reason im losing is sometimes dying to boss runs
good idea and i'd love to upvote mine as well
i really want my change asap
https://darkanddarker.featureupvote.com/suggestions/479901/training-grounds
Yes, I figured that's why you were saying it. Half a day into the change isn't really a great indicator though. I just want the devs to watch the success rates of the classes most likely to be affected.
but im only saying this because logic backs this up
since all the heals and shield were reduced by 50%
not everyone is running with protection potions anymore
literally none atm
so its SUPER easy for rogues to pick people up after the weak-point ability got buffed and I myself win all 1v1s , 1v2's sometimes
im not good enough for 1v3 yet
Yeah, that's a fair point. Since people have less healing Rogues are more likely to get picks before someone can react. That being said, I am concerned about the classes that don't have any access to heals after a heal nerf. I think it's fair to be concerned in that way and I am just hoping that the devs look at what the data says about it post patch. Particularly about barb.
Protection potions aren't worse
weak-point is utterly broken right now. with the perk its 55% PDR gone. Even fighters are three hit without having a chance to fight back.
They made arcane shield worse for wiz
read the text before complaining its %40 armor rating your opinion is invalid brother
literally! rogue is stronger but at least not hand crossbow abusers
read the text before complaining. I know its 40%. Thats why I mentioned the perk which gives you 15% flat armor pen, which by itself is super broken.
thats what i mean READ THE TEXT pdr =/ armor rating
obviously if line of sight is met!
fighter will win the 1v1
but ye its easy to just wait 10s as a rogue and land first hit
Rangers are way more overpowering than rogues at the moment
Yeah he does damage, hitting the spells isn't the issue. His starter gear is downright unusable, even with the buff to the staff to the point it's genuinely better to take off your clothes and get better move speed, you die in 2-3 hits from every class the second they're in melee range so you play distance and play haste invis if they start getting too close. Invis is countered by literally having even a small amount of brain cells and the ability to hear. Fireball is extremely easy to dodge in any kind of open space from range. Magic missile is horrible for PVP unless you have decent gear which has at this point been nerfed yet again.
they're gonna buff wizards soon dw
thats right. its broken none the less.
As they should. They've nerfed him about every update since playtest 3 lmao
let me remind you of the meta comp fighter cleric bard
they have constantly strenghtened other classes
i run a fighter bard warlock, its even better
the meta in lowroller?
lowroller is the new highroller now with all the purples oranges
fighter is just a worse ranger. Armor is redundant at this point, except it makes you slower. The meta is speed in any regard. Fighter is just a slow victim of bullying, just as barb without stacked agility gear. Even Rangers don't have to give a shit about fighters anymore.
Bard right now for sure.
bard is solid xd
Don't try to argue with that guy. Can't spell/use proper grammar let alone understand game mechanics and the difference between the two stats he clearly is combining.
What do u guys think of this:https://darkanddarker.featureupvote.com/suggestions/479996/allow-us-to-be-able-to-create-our-own-classes
it's just stupid.
Has there been any discussion about trade bots yet? I'm really wondering how much of my competition is just trade bots buying and reselling stuff at a predetermined price
Most of the resellers I see all have names with random letters or numbers
yeah it really is a plague right now. Cannot even buy a single item.
Anyone got any comments for https://darkanddarker.featureupvote.com/suggestions/477230/alternative-method-to-current-escape-system
just quickly that creating a map 4x the size and hosting that many more players per game is a pretty big undertaking. And it may not be worth it compared to making 4 new cool maps of normal size
Well 21 people and a map that is x4 the size shouldnt be that much of a problem but I do see your point, it depends on there systems in the background.
I think also the fact that a super geared team can gather up all the scrolls and prevent new players from leaving might be an issue. Like you can be marked on the map sure but if you have a team with epics/legendaries and the other guy is a solo player with white and green gear they are screwed in this new system.
I think all the goals it sets out to achieve can be done within the current system by just making a slightly larger map with longer circle timers if they want, and you avoid those downsides.
Just go back to playtest 2 and start again seriously
So then at least we can have fun on monday
REMOVE hand xbow perk from rogues..not every class need ranged weapon
or at least nerf rogue skills that you cant use them with box
its stupid how fast they are and just kite you with bow now and gg nothing you can do about it..why play ranger when rogue do everything better 😄
@glacial sphinx True, but what could be done is each corner of the map has a set chance i.e each corner will drop 3 scrolls somewhere in that area, and coridors and random zones connecting have chances of droping one in those areas. Sort of like a controlled spawn system.
Don't know what game you're playing bud.
Rangers are meta right now.
With the last two hotfixes they threw everything abroad
I added a comment to the suggestion with an idea that might help mitigate that concern. The idea would be that near the end of the match there would be a guaranteed 3 man portal spawn at an unspecified location. The only thing people would have to contend with in order to use said escape would be fighting a "Portal Guardian"
As @swift breach said as well while a geared team could get ahold of a lot of said "Portal scrolls" the spawning locations of them is not something that can be easily guessed so you would need to look in a LOT of locations to get them all.
I want to try to refine the idea more so if you have any ideas or concerns im all ears.
Exactly, so the locations would be focused more towards each corner of the map, but thats only like a handful there and with 7 teams spawning in each team will easily have to fight in each corner and if it was a geared group with the amount of teams there they could easily be worn down.
Nerf the fucking moring star all i have to say fucking unreal thats still this fucking strong
Fix the launcher pls :")
remove ranger or revert healing changes
these two things are connected like how?
Poking is a pure meta now
They need to make armor great again.
Making these healing changes is basically indirect buff to a ranged weapons
All i see rn is lobbies filled with rangers that are ratting around and holding angles
yeah thats it now. because fighters aren't a threat to a ranger anymore.
Nobody is a treat to a ranger it's really hard to get close to them basically it's a meta of every team comp with these healing changes
The game is just punishing you for pushing
and all you have to do is to rat now
yeah thats true. In addition you can't even run away, a Ranger wil outrun and outinteract you in any way.
It feels like im playing pubg honestly
They need to give encourage people to push without actually getting punished for it
Or just remove the circle then
I mean pushing into a bad situation is just poor decision making.
And rewarding pushing overall would result in the only Ranger meta getting replaced by only Barb meta. So where would that fix anything?
Well at least it wont be rat meta
rn the best way to get some loot is to wait for other people to loot then ambush them with a rangers and i dont like this
And it was never a barb push meta in Early access
It was always hold the corner meta
But with these changes it even more harder hold the corner meta
But it would be following your suggestion. And that would be just as stupid.
Rangers should have a proper counter to them
IMO rangers should get a slowdown debuff if they switch from a bow to fist or melee so this way they cant just run away if they get caught offguard or being pushed
It's a team game
Ironmace... yet another day where I look at this glorious red cap and wonder what it would be like if bard could wear it? Why must we be denied such a beautiful crimson cap? Please iron mace... do the right thing... give bard his rubysilver leather cap.
Team needs to protect ranger and it's not fun when the ranger can just dip anytime and there is no way to catch him without killing his whole team
Ranger damage is just too high vs anything other than fighter, it makes no sense that quickshot with an epic bow can do 200-300 damage and drop a barb instantly or onetap most classes with a single headshot.
Yes
Ranged weapons are just superior compare to melee
they keep nerfing melee combat and buffing ranged combat
Ranger damage is fine, they're gatekept by ammo and reloading on insanely slow weapons. It's literally the class's niche to control space/chokes from a distance, stop approaching blind or being caught in the open.
the only thing in this game imo that should onetap is 2handed barb using a slow weapon
You clearly don't know what you are saying or you are just another ranger player i guess
approved. But warlock presses one button and states otherwise
I play all classes except warlock, king
Ranger damage is fine, pushing a competent Ranger SHOULD be an easy way to die
thats just so degenerated man
So you think it fine for the game with a pubg circle with medieval setting have overbuffed rangers that can 2 tap you?
Honestly they just need to make resting heal a % per tick instead of 1 a second, even with healing items Fighter/Barb have it rough
Oh no 10 arrows cost 10 gold oh no ranger is so weak
yeah?
I can literally onetap him in melee as any class but Rogue, he tries to play in his optimal range and I try to play in mine
Meanwhile he only needs to get a good bow when every other class needs to have everything else to get some good survivability and damage
I die inside a little every time I have to sit around for more than a minute to heal up. Considering a round lasts a couple of minutes.
i dont think it should be percentage healing, but it could be slightly increased based on strength probably
% would mean barbs heal back 3x as much hp/sec as a wizard or rogue it would be kinda much, something like 50-60% more would be ok
yeah that'd be reasonable too
honestly a solid suggestion
I think it should be increased based on resourcefulness and strength at the same time
thats also not a bad idea
not a bad idea either, especially since resourcefulness already will affect utility/consumable stats
60/40 split between resource/ strength or something, I kinda like that, resource could use a bit of a buff anyway
Put up the suggestion i'll vote for it
Basically the more strength you have the faster you heal but it will still take the same time to get from 0 to full health on with every amount of strength
and resourcefulness just gives you more regen
the only way to heal faster is to get more resourcefulness
1:1 would be essentially percentage based which I think is too strong for high hp, I do think it should take slightly longer for them unless they have a decent amount of resourcefulness
Probably
To anyone that wants to restore the rightful order of this game
Who cares
This is the most important update iron mace could do?
No?
Activating sprint on fighter feels clunky
Yes?
Paladin, Sorcerer, Artificer and Monk classes
artificer maybe big no no for this game but monk yes yes Drunken Style
Nerf cleric healing
what do you guys think abt adding a dungeon for classic geared people
It already was nerfed
How
i feel like songs and spells that are aoe shouldnt be so high up of an area i had a bard kill me that was on a complete different floor of goblin caves like bruh
That's called high roller
i mean not high geard
like basic gear with you start the game
its annoying for new players to se full epic geared fighter at normal dungeon @soft finch
at least not travel through solid objects like hell fire
I mean they're in there risking their gear just like everyone else
I can get fixing rarity scaling so geardif isn't insane, but just splitting the queues sounds awful and would just lead to twinks stomping completely safe lobbies
If they’re going to leave healing items nerfed, maybe they should make rest/ stand up animations twice as fast and cancelling resting shouldn’t lose all you’re previously recoverable health
Add a light spell for cleric that reveals stealth like wizard.
Also, make campfires twice as long but twice as slow if you want to slow down the game. also make the swarm slower by a lot.
Thing is that they can't NERF HEAL that much so that you need 5 minutes too heal in a 10 minutes game with a FCKING zone hard pushing you. And you can't totaly avoid getting hurt in a pve / pvp game where only 50% of players wont get hit in pve and 1% in PVP
Add action bars for spells instead of having that awkward spell-wheel. Would be nice if you could allow us to use keybinds for each individual spell, like having it bound to E-Z-X-C-V and Q-F1-F2-F3-F4 if you use two sheets of spells. But of course letting those who likes the wheel still have the option to use it.
honestly I feel like the game is gonna have to go this direction sooner rather than later
even abilities in general being capped to 2 is super limiting for design space and build variety
any plans to region lock china? Most of the people in trade selling weapons and legendary are chinese players who presumably got them from doing the wall hack on ruins
You didnt just effect Wizard spell ratio with stats it effects ever spell user in Dark and Darker, Clerics are gutted now.
Clerics need Meditation after this Stat ratio change.
Yes that's the point
in his announcement to give clarity he never mentioned spells were doing to much, only wizards. Why nerf every caster if it was only wizards doing insane dmg.
Why do people keep trying to give clerics infinite heals when the point is that you're supposed to be limited on the amount of healing spells you have, otherwise the danger of the dungeon vanishes.
The 'patchnotes' called out affecting all spell scaling.
Wizards are still hit the hardest, because their magic Is everything to them while Clerics can wield the almighty bonk
Wizards need a perk rehaul
Clerics need Meditation now! right now its take 2min to get one spell back
they just need to reduce cleric self healing and increase the cast time on Holy light
cleric should be good at healing others, but require consumables to heal themselves efficiently like every other class
after the stat ratio change cleric is gutted
Cleric is also still being ran in every HR trio so... I don't really see that as gutted.
god i hope druids get HoTs
yah because its the only healing class, once another healer comes into play bye bye cleric. cleric now takes 3 spells to heal someone from 20%. which each one is 3 sec cast. then they have to sit 2 mins to get one spell back. Give Clerics meditation!
It's almost like they realized healing was an issue before this patch, and are taking steps to address that by nerfing healing. They may reduce the severity of some nerfs in the future, but that's what EA is for, to test things like this.
With the amount of healing we were given pre patch, I felt this game was all pvp. Pve was nothing to worry about, they want to make it feel like taking damage from pve is crucial so I hope they do continue to make it more of a hardcore looter like they intend
im okay with the nerf if clerics get Meditation , or its Cleric/bard duo in every team comp. Every class has a way to spam spells or at least get them back but CLERIC!
I mean, sure, let's give clerics meditation, but only if wizards can wear plate armor now. As long as we're suggesting nonsense.
As a ranger I love shooting the cleric/bard in the back of the frontline. It’s fun so bring it on haha
Cleric can sit to get them back. I'm pretty comfortable with that. This way we are not some healing bot, that can spam all day
Poor Ranger ur next in the nerfs!
Yeah it's pretty crazy that the devs have said the intent was for healing to be limited and people are still suggesting for ways to get infinite heals. It's pretty amazing tbh.
Doesn’t matter how much they buff/nerf a ranger. I’ll continue to wipe lobbies with him 😉
Wizards have meditation, bard can spam unlimited songs, Warlock is spammable with HP, Cleric is the only one hard capped with spells and no way to get them back
I know right, I like the limited healing. Players should be running around with limited health not a team of full health after every fight
like i said im okay with the healing nerf, but at least let me get the spell back faster, meditation!
Clerics are the only one of these whose spells can -heal-. That is the main issue you continue to ignore. It doesn't matter how much the heal is, the fact the can heal is already the strongest point.
Exactly, everyone else has to get their healable health back through other means
They want healing to be limited. Clerics can heal with spells. Therefore, clerics spells have to be limited.
Now my Ranger biscuits come in clutch
I mean, same concept of why ranger only gets 3 and they don't come back through camping. Limited.
Yah Clerics got a nerf it should have gotten but I think they need meditation now., maybe a one-2 use meditation
You argument is "clerics should have meditation because I want it."
If you can come up with an argument about why this change is bad for the game or counteracts the devs intention I'll consider it, but right now all you're doing is "Nuh uh! Meditation!" and it's honestly just kind of sad.
it takes 2 mins to sit down and get one heal back, just FYI
It SHOULD. Resting is a risk. It takes a second to get up and if you get discovered by a player you take a ton of damage or die. So yes, that's fine.
All of these things you are saying are not convincing me to give a cleric meditate, they are -very clear design choices- from the devs to limit the strength of healing spells.
the dev came out and only stated they were nerfing Wizards read the last announcement. He only mentioned Wizards were OP, and limited them but they effected all spell users.
"Another reason Wizards received the brunt of the changes" is not "we are only nerfing wizards", simply that wizards recieved the greatest impact from this change lol.
never mentioned any other class, not once was cleric mentioned in any patch
do you guys think bard needs a nerf? I personally don't
They have spoken elsewhere about classes such as in the Q&A and in general chats my dude. And they also state in the announcement that they are very clearly testing the strength of healing.
Devs bring in another healer ASAP so we can compare classes. Druid better have some healing
bard should have spell charges like every other class
it would make bard useless. it would LITERALLY kill bard
also you can't really limit playing songs. spells, items, absolutely, but what stops you from playing in game? oops my 5 songs for accendo are
Simple QoL change allowing players to still chat while confirming trades if you guys wanna upvote.
https://darkanddarker.featureupvote.com/suggestions/480224/allow-players-to-type-in-trade-chat-while-confirming-trades
@ripe belfry welcome to dark and darker, use a spell and sit. not jsut 100% uptime running and buffing
It's called campfires and Clarity potions.
Learn how to use them.
Asking for buffs on the most powerful class in teams rn next to Bard.
LOL
@ruby hound clerics heals just got nerfed 50% this patch
50%!
This is also a lie lmao. The SCALING amt of spells was nerfed to 50%, base values are all still the same
So. LOL
How selfish and ignorant can you be.
All classes without self heal just got removed from the meta.
But yeah that nerf is only "Attribute Bonus Ratio of all spells has been adjusted to 50%." which means all the + magical healing and will stacking is only half as effective. Your base heals didn't get nerfed.
self heal base is 15 and other is 30, the base is low already
Not including all the perks that buff healing, etc
But yeah point at another class that gets 5 free bandages and 4 free potions every time they enter a dungeon. I'll wait.
they need to make another healing class to compare
the literal point of bard is having to multitask and focus on the fight too. if you put a music cap, like 5 accendos until you sit, bard would use them all up bcs the time is only 10 seconds long
if you make the time music effects last longer, THE MULTITASKING ASPECT IS GONE FROM THE CHARACTER. you take out ur instrument play a little tune and then you're good for 2min? how is that fun
adding limits to music makes no sense, because the times the effects last for is so short
bard is the only class that has 100% uptime
I do think some of the spells need some amount of limitations though. Shriek of weakness is still insane, and the lockpick spell is just hilarious for making a high value resource completely irrelevant
which requires a lot of multitasking and you can just be targeted by a rogue or anything else whole playing you're song and die
if they make bard play the instrument LESS that would only hurt the character
I think shriek of weakness needs more than 3 notes in the song. That song is impossible to mess up
Some feel ranger needs a nerf, aside from the trap nerf, do you feel they are balanced or hit too hard?
yah it would make you stop spamming songs and have to get into the fight. welcome to melee fights.
Rangers going to get hit hard before wipe, they have to or everyone will run ranger this wipe
I think this is actually an issue with longbow specifically. Most rangers using recurve or survival (lol) aren't 1/2 tapping folks. I think the longbow needs a slight damage nerf and arrow capacity nerf.
I also think quick shot/multishot shouldn't auto-reload your quiver that's just silly tbh. If you don't have the arrows in your reload to use the skill it should just give you however many arrows you have left for the skill. Managing your arrows is part of the rangers job
yah Longbow dmg is a little high, its the only bow to be used
the time bard is playing his instrument he can't help his teammates melee fight, it's a huge disadvantage for them, if they did what you're suggesting then bard would spend more time melee fighting less time buffing, and with their speed they just run away. you don't know what you're suggesting for
I agree I also think the longbow shouldn’t be doing as much damage as the crossbow, the crossbow should be doing the most damage because not only do they have to give up great bow perks/skills but the reloading for crossbow make it to where the high damage is appropriate
yep thats accurate, I think longbow damage nerf, or rebalance turning some damage into armor penetration. Secondly I think quickshot should do 80% of normal damage per arrow as a minor tradeoff
I agree I used to shoot 3 shots and make sure I had 3 left for quickshot until I discovered I can use 6 arrows and still use quickshot. Shouldn’t be a thing
If bard had spell charges you would only prebuff and then go in melee. nothing wrong with this
I like that idea too. I think maybe just do one of the changes (no insta reload or damage penalty) first and then see if it needs the other
My friend simply uses multishot and then cancels it to reload 5 arrows instantly in any quiver, and then uses the quick fire perk in conjunction, and I don't think he's ever lost a fight even when people charge at him. It's a huge issue.
there's a reason they don't have spell charges right now. it would kill the class
the benefit of having a bard is having the shields and extra speed and extra action speed, helps in pve but doesn't make It easy because all the buffs are only 15-30%
Yep I agree, I’ve been maining crossbow just because longbow for me is too easy, too powerful. That being said the crossbow damage is sufficient. They need to reduce longbow damage and mess with the skills like you mentioned. Imagine if every person that played a class would suggest a nerf from their own class. Nope no one is like that, they want their class buffed and everyone nerfed haha
Yeah it's also of course a little weird right now, because I feel like every class has 'traditional' counters, but since we don't have all the classes in, not all the counters exist for all classes yet
But yeah at the moment I'd say rangers are one of the dominant forces
I agree, and in inferno map they are almost always recommended
Ranged on inferno is insane, and wizards are not cutting it RN so yeah.
Always hugely recommended to bring some kind of ranged attacks into inferno
But the one huge disadvantage to rangers and I know it’s in the works with a quiver system is having to pay 1g per arrow to have half your inventory full of arrows and now you are the only class with a limited inventory space for loot. If I get out with 100-200g worth of collectibles, I break even because of the arrows I had to spend and arrows I have to buy for the next match. So I risked 2-3k worth of gear to get out with nothing
Yeah, they do gotta add an actual quiver item that stacks up to like 45 and can be stored
But I will say one of the penalties for strength for the ranger is the fact that they have more inventory issues so I think that does make sense. It's just a bit -too- severe right now
Instead of spell charges, you gotta worry about inventoy space and picking up your shots as the tradeoff, etc.
Anyone else think the reason magical feels so strong is because no one runs magic res.
I mean... magic isn't strong right now. At least wizard magic. The devs themselves just said: "We are aware that Wizards may be a little weak this time at the high end and we will keep a close eye on them."
They need to add some perks to give magic resis on other classes for sure, everything is just phys reduction
I think magic resis is the problem
I don’t mind picking up my arrows, even if they made it to where some arrows break. But to have to carry my arrow in my inventory isn’t right. Can’t get out with as much look but if I drop a stack of arrows that’s 15g
@keen onyx Instant die at the end should be replace by an increase damage from dark swarm, sometime opening a portal is impossible even when you win teamfights at the end
Maybe give the ranger a perk where coming close to a body with an arrow or bolt in it auto loots it if you have the corresponding weapon equipped? But that still doesn't fix the inventory issue yeah lol.
that would still happen with your change, there will always be a last second you can still fight and should start opening portals
Nah, picking up the arrows isn’t a problem. But if needing a perk to equip a quiver is needed (just like for the spear) I will gladly get rid of a perk to carry a quiver
That's fair
Quivers are coming for arrow management, its coming but for now u gotta suffer
A quick fix would be allow the arrows/bolts to stack into 30 instead of 15 and let us place it in the action bar where we already have a torch,campfires,traps making ranger have less of a chance to quickly use potions or bandages. I’ll take that trade too
intead of a cape for ranger they get a quiver i would assume
Yeah I know but for now allowing it to stack to 30 instead of 15 is a quick fix
going into hell would be OP, stack so many arrows
I would give up the cape yeah that’s fair. As far as hell, don’t forget your fighters can carry a bow too
rangers having double arrows isnt a fix
So you don’t NEED a ranger, doesn’t make them OP because they do well in Hell.
Double arrows ? It’s just stacking more so that we aren’t penalized half of our inventory space. It’s equivalent to let’s say spell casters had to carry “runes” or “essence” to spell cast. Meditating would recover runes or essence but without the inventory space you can’t carry more
Maybe you are just buying too many arrows?
Even if they max us out with 3 stacks of 30 (max 90) in our inventory. I’d be okay with that too. Just give me more inventory to loot more
Nah, when you are going into hell every game, you need these arrows. Killing some pve like spiders, you can’t recover the arrows. If a fighter wants to carry a bow sure maybe he has to carry the arrows in his inventory but rangers shouldn’t have to
i wish quivers were in the game but for now its annoying sure
Rangers in the top spot right now so i don't feel bad xD
nerf prjectile damage to a reasonable number currently im just getting peppered by rangers pretty much every game for the past 72 hrs and its just not enjoyable, buff magic bonus up to 80% instead of 50% or 100% and edit the gear to display the true numbers for the whatever attribute that gear has EX: a crystal ball 5 magic damage with a 5% magic damage bonus right now is actually a 2.5% according to the numbers, so just add the 2.5% instead of giving the false impression of 5% to those who havn't done the math
I agree but honestly it’s only a longbow damage issue. Traps removing the skillcheck I understand that too. But longbow shouldn’t be doing as much damage as a crossbow that can be annoying to use so the damage is appropriate
Mondays wipe will be 80% rangers if they dont get a pre nerf
brotha it already is XD
It’s just longbows brother, and for some. Like like magic resistance no one puts on, people avoid projectile damage reduction. Pick your poison but every fighter just stacks physical damage reduction 🤷🏻♂️ it’s a choice
Just make cleric's healing be overtime and not instant, and cancel it when taking damage.
I see no downside to this. Am I missing something?
Right after the wipe watch Ranger get nerfed and the 80% rerolled Rangers are going to complain so hard in here
Haha true. I’ll always be ranger no matter what nerf. The devs will figure out balance
subtle weapon skins.? like just some small design, nothing over the top like a whole colour change and model change
For the healing : Prevent players from entering with more than a certain number of Bandages, blue pot, red pots.
we are doing 0 to hero ranger runs on the ranger and already killed full blue purple kitted players like 4-5 times just by luring them into the traps and shooting with the longbow it's so crazy how people are still defending the ranger
Literally the most broken class
Ranged weapon is 2 op in this game
And my ranger is lvl 5 i dont even need any items just gray longbow and bread perk to survive
Guys please upvote this https://darkanddarker.featureupvote.com/suggestions/471502/slot-type-filter
It's slot type filter for trade channel, it doesn't make sense to highlight all types of pants/boots and all types of +attributes, if you're only looking for 1 slot type - I.E feet.
A filter per slot, as in Chest Slot, Head slot filter would be much more effective for filtering through trade chat
Sooo, rogue gets nerfs, complained about for stealth, etc. But literally all classes can... swing their weapon around (ok), bard can aoe dmg to easyyyy reveal, wizard has spell to reveal, ranger has tracking perk to easilyyyy know their position and cleric has spell to reveal. Rogue life is sad these days. Can't wait for wipe to not get oneshot by longbows and beaten by buffed up arming swords in 2 hits, while just trying to be sneaky as non geared player ((:
stepping on traps is the geared players fault, can't really say ranger balance is off when one party makes such a huge blunder
Just play naked ranger ez until they nerf it
the rogue stealth is a joke.
Because you are bad in the game and really can't see how strong ranger is
Fuck rogues though, dirty rats in every game.
wtf dude, you didn't even address the point I brought up, you just decided to insult me for no reason
Still better then the sweaty geared players drooling for nakeds outside of high roller
@main kernel When the naked class get a kill on the geared group you rat rogues kill the last guy everytime, rat shit
Achilles strike, Felling axe with Phys power build on barb is disgusting.
barbs with this healing nerf is unplayable
it's not, you just need a cleric, also you run potion chugger, which makes you a juggernaught.
Just find a healslut 4head
cleric heals suck ass now too
one class probably shouldn't rely on another specific class to function
it shouldn't, but it does.
just go play fighter
Well classes should interact with each other to some degree
D U H
okay, nice, you have identified the problem, we are on the same page
Meanwhile barb is unplayable after these changes without a cleric or bard
Just play ranger 4 head he only needs a bow and can eat bread to heal himself also funny traps
barb needs some love, just a little bit because they can be OP
yup, as a Barb main it si exceptionally frustrating doing solo's, you basically have to get the drop on enemies otherwise you die.
the biggest issue i see is ranger, but not just because they are rangers, its also the equipment they run.
Ranged equipment is really strong at the moment, and given an awful lot of the ranger perks give additional dmg/armour pen to their shots, they just sit there and drop your health before you can close the distance.
your options are to Nerf the class; not really a good idea as the class is only half the issue, or to rejig the weapons to be more in line with the other weapons in the game.
Ranger needs a nerf, Longbow too strong
with hand crossbows now having damage falloff, would it be reasonable to give all ranged weapons some amount of damage falloff?
Do it
yes, or perhaps rework the headshot perk, which i believe gives the largest damage bonus to headshots of any perk for headshots in the game.
barb gets 10% with executioner.
Ranger gets 15%
Rangers dont need to deal with Swing patterns.
then give rangers a perk to do a little more fall off dmg then other classes
Ranger bow damage should be nerfed before anything else because trying to balance around that will probably warp balance. It doesn't need to be nerfing ranger specifically, as it could just be nerfing physical ranged weapons in general rangers can use.
Yeah, give everything physical a little drop off. Bump spellcasting options up a little bit.
turn Berserker into a Skill, and change it entirely.
i agree the bows need a nerf first to see how it plays out, also add fall off dmg.
Ranged weapons are huge problem rn in current meta
By making these changes the devs incentivize to use ranged weapons even more
And you need to be really bad at a game to not understand how broken rangers are in current meta
true, rangers don't have to worry about swing patters, ranged attacks are essentially really long ranged stabs, however at any distance farther than point blank landing a headshot is more on the defender than the attacker with the amount of movement players can do with their head
Please revert the healing changes from pots and bandages. The game was slowpaced as it is and now its even slower. Solos are boring asf now. U cant play super agressive, have to sit for a whole day to recover health after a serious fight.
Also it's so stupid how ranger unequips his bow and runs away every time you get close to him and he can do it infinitely because of his broken interaction speed
Barbarian is currently pigeonholed as the Magic Resist tank and rn magic is the weakest it's ever been so naturally it won't do as well. Not saying it's a perfectly made class, but yeah, rn fighter is what can tank ranger a bit.
ah ha! i raise you the one hit windlass build, where you get a marginally good windlass, build your perks for headshot and body damage, get the skill which makes the windlasses trajectory flat for a shot, couple that with the armor pen buff and a headshot, you can kill people in one shot on normal.
You run close the door install the trap
hold the angle fail run close the door repeat
Really funny class and totally fair and not broken
fair point
that specific build can make victims feel very cheated, though I don't think lowering the headshot bonus to 10% will do much in that specific case
not for that specific build no, but overall it would be an improvement.
Man I'm good
I would say just long now overall damage. Not a falloff damage for all ranged
Potions should stack up to 2 now.
Actually, does rogue's stealth also even get broken from a guy running into them? Honestly stealth is an active I can basically throw away lately, it's soo terrible
This game just gets harder as solo player, the bandage nerf was huge in my opinion.....
nah, potions should never have stacked in the first place
Potion nerf is great
Makes it harder to solo in the 3 man dungeon though fr. Slows the pace down a bit and bandages made sitting useless.
I will admit the bandage change is probably too far
lets take a look at the numbers
Longbow does up to 62 base damage with 2.0 attack speed (higher number means slower fire rate)
Recurve does up to 49 with a 1.27 attack speed
and Survival does 27 with a 1.2 attack speed
that gives us damage rates of 31 for the longbow, ~38.6 for the recurve, and 22.5 for the survival
so while the longbow does have high burst potential, especially with tripple shot, the recurve actually has better dps
recurve also scales better with flat damage bonuses since it shoots faster
mathmatically speaking, recurve is the best bow for damage
but longbow's higher bursts of damage makes it a much bigger threat since the ranger only needs to land a few shots, even if those shots come out slower
not sure what to conclude with these numbers but I thought I'd throw them out there
I would say PvP cares more about burst usually, while PvE is about the dps, So in most instances people feel the strength of the longbow more
do you guys think we should reverse bandage to healing hp but it caps at 75% hp or something like that ?
Make it 50% as effective on non recoverable hp or something. So it still works just you'd rather have a potion or something.
I've had it broken from being bumped before but I think it has something to do with the game thinking you moved
happens a lot less if you are up against a wall and almost not at all if you have the perk that gives you 10 steps
thats another good idea
being spotted by a ranger and not being able to heal to full in <1 min is the best thing that could have happened to this game
that's an interesting idea
to simplify the code they could even just make it so half of its heal is recoverable and the other half is normal healing
mann, literally 3 games in a row now I get from full hp oneshot by a longbow x) I'm confused, max dmg on it is like 54, how they do that?
pavise meta, who needs heals when you never take damage?
+weapon dmg build.. explains it I guess but still that's ridiculous
max base damage on a longbow is 62 but I doubt they were using that rare of a bow
if we take a max damage green bow at 45 damage, throw a little bit of damage from +strength +physical power and +damage we can easily get it to past 60 damage
then we add 65% from a headshot using the headshot perk that's at least 100 damage coming at you
...
now that I throw out these numbers, maybe the longbow is a problem
being able to get 100 damage with a few good green items seems like a lot for a ranged weapon
probably just latency on your end or you aren't wearing armor
at the end of the day though, any weapon can just abuse damage stacking and a high rarity base to do stupid damage
Love this and I have to agree with every bit of it, but I do believe we are pretty strong. So strong with bows that no one plays crossbow, except for me. I decided before the recent armor pen patch to main the crossbow because I enjoy he challenge and honestly it’s fun. But I think they should reduce our bow damage and keep the crossbow damage as is. But on the other hand, it’s not the rangers fault people decide to stack on physical damage reduction over projectile reduction. It’s not the wizards fault people don’t use magical resistance, etc. people just complain
Yeah, well for classes running a ton of physical dmg reduction it's a lil slap I've seen people running 60%+ phys dmg reduction and that was a cleric itself. I don't know, I'm feeling uncomfortable with the game now before wipe, the classes with an advantage become really clear or perhaps adding to that simply gear making too much of a difference - from oneshots to never dying. It's no fun at all playing right now with a new character for example
gonna make a full magical damage reduction kit and name my character the mage molester
Yeah I’ve done 148 damage with a long bow to the head, this person didn’t have any projectile resistance, no protection potion, no cleric or bard buffs and overall no great gear vs my damage build with a purple longbow. 🤷🏻♂️
warlock spells should not be able to self cast
not sure that name will get past the filter but I would recommend barbarian if you really wanna double down on magic reduction for the 100 MR perk
https://darkanddarker.featureupvote.com/suggestions/474956/gearscore-based-matchmaking-no-more-noob-farming
https://darkanddarker.featureupvote.com/suggestions/475021/rework-items-not-classes
https://darkanddarker.featureupvote.com/suggestions/472659/matchmaking-balance-calculation-suggestion
https://darkanddarker.featureupvote.com/suggestions/472178/matchmaking-based-on-gear
https://darkanddarker.featureupvote.com/suggestions/475411/correct-way-to-gear-based-matchmaking
https://darkanddarker.featureupvote.com/suggestions/479215/a-slight-alternative-to-a-straightup-gearscore-or-matchmaking
https://darkanddarker.featureupvote.com/suggestions/474200/why-are-you-loading-me-into-lobbies-with-chads
https://darkanddarker.featureupvote.com/suggestions/477419/the-risk-vs-reward-needs-to-be-reworked
https://darkanddarker.featureupvote.com/suggestions/479329/gear-limit-for-goblin-caves
https://darkanddarker.featureupvote.com/suggestions/479015/gear-cap
https://darkanddarker.featureupvote.com/suggestions/478895/gear-score-limit
https://darkanddarker.featureupvote.com/suggestions/477711/gear-throttle-in-standard-dungeons
https://darkanddarker.featureupvote.com/suggestions/471582/add-gearscore-for-normal-dungeon-low-geared-dung
https://darkanddarker.featureupvote.com/suggestions/471047/add-gearscore-for-chars-so-ones-with-god-gear-wont-farm-people-at-normal-dungeon
https://darkanddarker.featureupvote.com/suggestions/479364/eventually-add-gearscore-limit-for-easier-maps
https://darkanddarker.featureupvote.com/suggestions/478661/remove-purple-gear-usage-in-low-roller-dungeons
It’s not just physical damage reduction, if rangers are giving you issues, go for projectile resistance
that's a lot of different suggestions for some kind of gear based lobby filtering
ur right ill get projectial dmg reduction instead and name my character the ranger rapist
Pubstomping through geardiff is the biggest problem in the game right now 🙏🏻
Can’t counter every class
Yup gearbased matchmaking should honestly become a thing, perhaps even be a high priority. It's going to make the game a lot more accessible
dont need to counter every class i was trolling rn but ill prob do the magic damage reduction one so wizards have fake confidence and focus me in team fights
I forget if I brought this idea up to you but what are your thoughts on a winstreak based system where players who have just died in the last game play against eachother while those who haven't died in a while play against eachother
if u have insane magic resist can u just tank the attacks from lich and other bosses
I thought bosses did true damage
ye idk how it works thats why im asking
oh, I misread
Sounds like an alternative solution to gearscore based matchmaking but it leaves holes where those same people can go in naked, lose couple times and then gear up for an extra easy run.
Whereas gearscore based matchmaking tackles the problem at the root: gear diff.
still reduces the amount of pub stomping
and if someone is going to go out of their way to do that, that is when it could be argued they are purposely griefing other players and deserve some kind of punishment
It's hard to prove. And I still have doubts if it would stop pub stomping at all. I'll have to think about it some more 🤔
also, looked into it and it looks like
Troll does normal physical everything
Ghost King does True magical on most things
Lich does normal magic on his attacks but true magic on his curses
and Warlord does normal physical
A winstreak system sounds miserable as anything but an extract punch card for a HR ticket
Utility bar for bringing in healing items?
Emphasis on only bringing in, when you start you can put healing items anywhere
Disproportionately punishes high STR, low RSC classes who are the most impacted already by healing limitations
Cloaks should be limited to trading in one channel, utility 😐.
People just sell in fighters, sometmes in different rooms
Im trying here, at least im actually suggesting things rather than wanting to burn the devs
I was confused at first, thanks for clarifying with your edit
I've said it before and I'll say it again, restricting access to healing items only pushes the need to bring a healer class which disproportionately hurts solo and duo players
not attacking you personally, just throwing out an obvious flaw to consider
The channel is for discussing ideas (or spamming links ig)
on monday lvl reset is that true?
What about prayer for Cleric? Similar to the wizards meditation to gain skills back?
Game is designed to play trios in crypts and ruins
Solo in goblin
its designed for solos in crypts as well, thats why they took out triple escape portals there and had only singles
Then you have those that will complain because they like to “eco raid” go in with shit items to try to loot big without risk.
Everything reset but you keep your character names
having a numbers advantage is already huge, there is no need to artificially restrict resources from those who don't have a full party
? that doesn't make a lot of sense. They can do that either way. Now there's just the geared purp+ players stomprolling in normal games instead of them going high roller or being matched evenly. You could say they're the ones doing that scenario
Putting the game in a "its only trios and solos, nothing else" is just gonna make gamemodes worse and the game have more number disparities
Add to my last response. I don't see how eco raiders will make people (new and even old) quit a game. The other scenario will
I thought the only difference when it came to "large items" was one handed and two handed weapons having different numbers
with everything else just being based on their slot, which I guess their slot determines their side but I don't think its based on the size of the item
actually, it's just trios
balancing for solo is a huge mistake they said they want to avoid
Curving certain stats would help
What you are saying is gray/green geared players should only be matched up with gray green players right? Well some people may not like that match making because they want to go in the match as a “rat” with shit loot and kill geared players at little to no cost with no risk.
I do think limiting what rolls on what would be good but not based on size
kinda silly that you can get spell memory on a barbarian only item
If they limit shit tier rolls on items that's just gonna make the eco worse IMO
Since then every Blue you find is gonna be good. You need the chance to find a stinker or there will be too many good items on the market
so what if it was a one way system where you can opt into higher gear lobbies
To balance between solo and trios will never work, I think they should do trios only, plenty of people in this community to group up with
Then that would be perfect. You can decide to queue up into maybe 2 different tiers gray/green. Blue+
Can’t split the match making much because of Que times
I had an AMAZING idea on how to fix pharmacy bag! I made a reddit post on it to show an example of it!
https://www.reddit.com/r/DarkAndDarker/comments/1616muu/i_fixed_the_pharmacy_bag_problem_without_making/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
Obviously it would be a total gear rating score
I'd rather have a higher range of relevant stats than the chance to get an irrelevant stat but that really just comes down to an opinion
I mean some of the stats will become more useful overtime. Like how Magical Healing was actually pointless (it didn't buff heals you give to other players as Cleric) but now is meta for Warlock
What about actual levels?
true but some stats are literally useless for specific classes
unless they add something that uses Spell Capacity that is useable to non spellcasters there is no point in it on any gear that can't be used by those spellcasters
uhhh are female barbarians always gonna sound like the male barbarians with roar
thats a body type 2 barbarian and shes perfect, bigot
🤷
I never really considered the roar to be male or female, just barbarian
that said I do have a bias here since I know some women that yell like that
I think stats like knowledge should work with resourceful. Making it easier to open things, 70 30 it so knowledge isnt useless on non-caster classes
knowledge affects your interaction speed with magic items like portals and shrines now
I know back in the playtests they hadn't implemented that yet but I think thats how it is now
bruh
Really wish it was specified
yeah, in game tool tips aren't the best atm
Lamo i can beleive this onyx guy keeps joining in just to get complete shutdown by everyone all the time, ye they could use some better discriptions
https://darkanddarker.featureupvote.com/suggestions/480349/two-handed-proficiency-perk-for-fighter
is this suggestion good or trash
So
I've noticed something about Rogue's smoke bomb
even in darkness it is still white which can cause you to be more visiblet
this can't be intentional, right?
im not sure, i think its more to run then to hide in though. makes put it in a trap room and thats some of the most free damage ever
small idea i tried was caltraps and smokes inta 1v1 win 99% of the time if they follow
DUEL ARENA 1VS1 WINNER TAKES ALL
goblin cave teamers are rly annoying
well yeah, those are some good uses, but the fact that the ability intended to obscure vision when combined with darkness, something that obscures vision, results in you being easier to see to see than if you were to just use either alone seems silly
ye to be fair if a rogue ever sits inside a smoke, i can see them easily dark or not.
would definitely make two handed weapons more powerful, but between the Longsword's Riposte and Halberd's reach, I'm not sure an attack speed buff is the way to go
yeah, honestly I would just like swap/stow speed but I think all of that falls under action speed
unlock the damn temp party channels ffs
Rouge coming out of stealth using weakpoint + rupture with the hand crossbow is very op!! I don't even know they are there until they shoot me in the head with a bolt, after that there is no much to do but die... Think it needs looked at, giving rouges and good ranged attack like hand crossbow seems very unbalanced, to me.
have custom lobbies where we could 1v1 friends
well bard has Superior Dexterity which specifically buffs switch speed so we have precedent for that
as for what I think would make for a good buff for two handed weapons would probably be recovery time after hitting a wall
one of the biggest weaknesses of the larger weapons is hitting walls so a perk that would allow you to throw out another attack after messing up would be nice
hell, maybe not even recovery time but even just allowing you to continue your combo instead of resetting you to your first attack could be very helpful is specific situations
that's a good suggestion I haven't heard of yet
thanks! :D
hello fellow rogues, I come with some suggestions for rogues, come check them up, upvote if you feel like they are good changes or comment if you would change something, take in mind that these are changes to extremely underused skills/perks to make then usable 
https://darkanddarker.featureupvote.com/suggestions/478300/rogue-tumbling-rework
https://darkanddarker.featureupvote.com/suggestions/478296/rogue-smoke-pot-change
https://darkanddarker.featureupvote.com/suggestions/478280/rogue-hidden-pockets-change
Enemy targeting NEEDS to be fixed, an enemy should not be allowed to walk through enemies and they dont switch aggro, it is one of the most BS things in this game
there needs to be kind of matchmaking as solo player lvl 1 i got matched with lvl 20 people full purple this is unbalanced af
Releasing patch notes in a similar format to Valve's with Dota 2 would be beneficial for players to better understand changes
Also pls God give us tool tips 🙏
Please fix the launcher. Tired of just sitting here looking at the blacksmith logo...
Can yall make it so that you trade any weapon in the fighters trade since they can essentially use any weapon due to perks
patch is so shit
I agree, if a class has a perk to allow them to use an item it should probably be included in the list of items linkable in trade chat
from what I've seen spears are more popular on ranger than fighter anyways
So I've been thinking
while the bow's "loaded" arrows are stored in a quiver, which makes sense, if you know anything about crossbows being able to put away a loaded one is a tad silly
disregarding balance implications and what else might need to change for now
but does anyone else think crossbows should be unloaded when not equipped?
there is an indicator
Instead of nerfing a certain class big time why not buffing other class to catch up? this is the reason why I quit new world and killing the game itself coz for some person like me who just one trick pony coz I don't have a lot of time exploring other class. and now it happens to this game is very unmotivating to play. You guys just throw a huge blow on wiz and now is boring to play and grind coz farming good gears for it seems unnoticeable.
Keep hand crossbow off rogues and let us pick back up our throwing daggers from hit targets.
and I hope the devs actually play this game don't just base on feedbacks
Dnd really needs some sort of matchmaking system, something like this maybe, but the game definitely needs some sort of system so its atleast somewhat of a fair fight and not just lobbies with ruby geard teams that run at march 10 at you and annihilate you.https://darkanddarker.featureupvote.com/suggestions/472659/matchmaking-balance-calculation-suggestion
I too like skill based matchmaking.
Totally wouldn’t have an affect on match making times and other super important core mechanics.
it would, but it would be better for the game overall
It would be unhealthy, it’s super rewarding beating people with better gear through skill, and getting stronger through looting. If I can do it, you can do it too, I believe in you.
aaa yes it just feels so good to vaporize a fresh kit player in a single hit
Matchmaking bad.
Feels rewarding killing geared players while being a fresh kit.
yes but you will never win a fight as a fresh kit agains a ruby geared player ever
You can, I’ve done it.
All that needs to change is to flatten the power curve, where someone in greens is only 20-30% behind in damage/health/etc as someone in BIS gear.
i doubt it, ive never seen a full ruby kit loose to anyone. fought a player with around the 60-85% dmg reduction it would take 15 hits or more to kill him
There’s videos on YouTube of it happening. Gear disparity exists but only to an extent.
Wizard, throwing axes, ranger slow, rupture.
wizards do less damage now, they have been gutted completly
Magic resist has been a joke stat for over a year.
You’ll never convince me there needs to be any other match making past high roller.
they could just add a form of search mode so you can match with people with better gear
SBMM and gear based match making is a horrible idea that would kill the game.
Watched my buddy on cleric lose a full ruby kit and a full cobalt kit about 2 days apart. It's not impossible, but it's just a matter of how unlucky you get in goblin caves (where he lost em)
i like to see that dev makes an esport competition mode. Like all players must have at least certain power levels to join, competes others, go into the red portal (no blue portal), fight the dragon, then a biggest reward like blue shards and exclusive titles.
Tell us you bad bb, say it with your chest
I’m one of the cross current tournament winners, it was a kill race based tournament where you could only enter with whites and below. We got near 60 kills in 5 matches.
Consider this suggestion and then click that Upvote button. You know it would be good for the game. https://darkanddarker.featureupvote.com/suggestions/480064/prevent-traded-items-from-being-retraded-until-item-is-taken-into-1-dungeon-run
i think they should just add a mode where you can say yes to matches where people have a higher (gear score) not everyone is gonna rust nolife dnd like some people do
You got a vod?
huh?
It was last play test. It’s somewhere on my pc.
Emergent gameplay like this is really good. Don't need dev structure for this; just let players form their own things.
It was really fun. And it solidified my feeling that gear really doesn’t matter till high end.
for some classes gear matters more unless you are one of the best players in the world
Here’s the thing though, you can get better at the game.
Anybody can with practice. But people refuse and adopt the mentality that this or that is broken and needs a nerfed or an adjust or a safe space.
the git good comment is really redundant
Is it, or does is it equally as redundant as asking for a safe space?
People genuinely refuse to practice and would rather complain. I came from console less than a year ago and the PC mentality about cheaters and good players is atrocious.
wait, in HRer or normal matches?
Normals.
I just realized why this channel is dead, they took away the suggestion channel. Probably because of too many trolls.
its redundant... I'm not asking for a safe space I'm asking for a fair space, you will not get better for being completely destroyed every match from ruby geared players, you get better from challenges that are just above your skill level. "Learning occurs best when you're pushing yourself slightly beyond your current level of competence. It's like walking on a tightrope – not so high that you're paralyzed by fear, but high enough to make you focus. This state of 'optimal anxiety' is where genuine learning and personal growth happen. It's not about being comfortable; it's about aiming for the next step and continually challenging yourself."
how the hell do you average 12 kills in normals?
like, I'm not even questioning your team's skill or anything
but like, I see 5 people die in the first minute of games to PvE or the party they spawn nearest to
He's lying. That's how.
What do y’all think of this as a way to help new people who’s asking for help in general chat? https://darkanddarker.featureupvote.com/suggestions/480493/the-squire-program-name-wip
or he plays dnd for 12+ hours every day
Yeah it was insane. We won by like a single kill based on a recount.
You think?
He said in 5 matches he got 60 kills. There's no way in whites you're doing 12 kills per game 5 matches in a row.
Nearly, it was in the mid 50’s somewhere.
You do realize there's only 15 total players in each match beyond your team, right?
I’m aware.
delete ranger please and thank you
That's literally a statistical impossibility to clear 12/15 players every match 5 matches in a row.
casually kills 60%+ of the people in the match like its nothing just git gud as he says its super easy
Not even considering you are in whites and magically none of them were in better gear.
Hence why we came in first. We beat so bad an orlanthis team by like 3-5 kills. And the second place team by a 1-2.
People where in better gear lol, that’s why it said it solidified by idea that gear doesn’t matter till high end.
I could give you a discord invite if you want.
that doesn't answer my question
you'd have to consistently kill the mass majority of each of those 5 lobbies and given the rate that people die before you could even get to them I find it hard to believe
and now you are saying another group got similar numbers?? that's just statistically implausible regardless of skill
Doesn't matter till high end, meanwhile a ranger or fighter can one-shot or bring me below 40% hp with a grey crossbow
The truth is we got really lucky.
Some teams bricked just based on who died to mobs. 20-30 kills.
but your argument was to get good not luck
He means git gud luck lol
In relevance to getting that many kills in a tournament, not fighting better geared players.
Unless you have video proof of all 5 matches in a row, there's no way that you're going to convince anyone with half a brain that you got ~60 kills, let alone against geared players.
at least let us stack healing in our inventory
You had to submit a vod. Because they needed to check the kill amounts.
can we get the vod?
Then post it.
The gobvlin merchant should NEVER roll a grey or white. Green should be the absolute minimum
I don’t have a vod from half a year ago. Feel free to search the tournament discord for it, I’ll drop you an invite.
Lul.
that's why I only buy jewlery from gobbo, minimum roll is green ;)
good strategy
Burden of proof is on you here, not me, kid.
the truth of the matter is not everyone is ever going to reach the same skill level its luiterally imposible we dont just all run 3 miles in under 17 minutes people vary in skill in different things and then adding gear that makes you even harder to kill makes it so newer player will never get into the game because how could they without at least some sort of match making on at least one map? they will never be good if they cant even live past a 3rd hit and a player is out here tanking 2 people at tyhe same time
lol kid is literally in his name
I mean the vod was confirmed by the mod team otherwise we wouldn’t have gotten our prize money.
Where's the proof in any of this if you can't provide the vod? I'm not gunna believe any of what you say unless you provide proof. You legit could be making all of this up.
Join the discord?
Find the vod yourself and send it to me. Then we will talk.
Or just join the tournament discord?
he literally offered the discord invite💀 why would they go out of their way to prove themselves to you, especially when you're acting so entitled
Like I said the vod was confirmed by cross current and the mod team, every single kill.
I just had cross current look.
It was 46, second and third had 45 and 44.
I thought it was 54 but I was off by a few clearly.
This is much more believable.
YOU KNOW WHAT PISSES ME OFF?? DYING TO STORM BECAUSE BARRELS BLOCK THE DOOR AND ROGUES CANT BREAK FUCKING BARRELS WITH DAGGERSSSSSSSSS
you get to walk and open doors faster than most and jump over shit others cant, think its a decent tradeoff
I mean considering you top out at 60? Is it anymore believable than mid 50’s.
The statical probability for 2 teams vs 1 team to have not been killed by a single team in each match, whether they die to another team or AI, is a lot more than you seem to think it is. Just watch kill feeds and how quickly the first kills in a match come and you should be able to reasonably agree that you wouldn't be able to clear the whole lobby based on spawns alone.
I mean for sure, we and a bunch of other teams had kills stolen by mobs and traps even during game we had a guy jump into a traps and we lost a kill.
So you agree that it's reasonable to have people call bullshit when you make a 60 kill/5 game claim.
I said near 60. I couldn’t remember exactly, I was remembering like mid 50’s. It’s not exactly outlandish considering how many kills in 5 games you’d need to average. More about luck if anything, skill level was higher in play test too.
Less first time players dying to mobs.
A tower shield, just a massive wall of a shield to hide behind, makes you slow but gives almost full coverage against bows
It’s called the pavice it exists.
yep thats a completely different type of shield though the pavise is a deployable
It more or less fills the role of what you’re talking about though.
But you cant hold a weapon with it
You want a massive shield that covers more than the pavice and you can have a weapon?
you cant really have full frontal blockage with no trade off
A shield that can block all that while maintaining weapon use would invalidate the pavice and other shields.
Less than the pavise
Than thats just the heater shield
Larger than the heater shield but it makes you really slow
Forgive me if this topic was already discussed or the devs have said anything regarding it, but I was thinking how cool it would be if some traders were to have a service for upgrading your gear.
Say you find a couple pieces of cloth and now you can turn your green tunic into a blue one.
A shield that can block all that while maintaining weapon use would invalidate the pavice and other shields.
Unless you want to be mobile and able to see
It’s a game with tight hallways though, I trade the buckler for round or heater just because of the area. Although buckler can parry it has less room for error.
I was thinking of an item that would solve rangers being un pushable long distances
Wizard invis and haste, prot potions, cleric buffs, bard buffs, shields.
If you cant shoot around the shield and get free headshots youre a bad ranger
Also a good longbow with triple shot will or will almost kill light armor classes, cuts through the prot potion
if there was a tower shield it would 100% be locked behind fighter, maybe cleric too, but no way would a light armor class would be able to use it
"Current pharmacy bag meta" as the devs said can be solved just by limiting amount of potions in player inventory. You take more - you will crash bottles in bag, because there is not enough pockets for them
Nerf Braindead CLERIC
Hey, please devs, we need a group matchmaking system that can allow solo player doing groupe content in crypt. Actually the system is not working well, can we just have an automatchmaking system where we can queue as a solo player and find random people who also queue for that
Beta tester #1 here. Trade needs a 1st person priority. Fighter needs another adjustment with two handed weilding as its still out classes by any other meele character. Attributes still needs work in % of affected dmg/speed. Splitting items needs QOL update. bosses remain unchaged maybe a new boss in hell would be cool thanks DnD team
NERF CHAIN LIGHTNING IT IS STUPID
Would it be possible to change spells so that they function as they did before the nerf, given that people are basekit (Grey starting gear and perks)? If I'm doing my math right, cleric is getting anywhere between 25%-40% nerf on their more used spells, given they are only using starting gear and have perks
I have all classes (sans ranger) at level 15+. Feels bad when one of the classes that has at best middling performance gets a huge nerf like this.
We should all push to get the nightmare skeleton skin. We also should have the option to have cosmetics give no stat changes it should be an option. also have suggestions be liked by other so they can recive visability
lets gut cleric and wizarf by half.
Want to solve inventory problems? Lets get rid of potion and bandage stacking in stash and nerf heals to the ground. No need for inventory space if youre dead because you cant heal.
Roll us back to PT4. 2.1 Million players thought the game was hype before the "balance" changes.
Oh you play fighter and get absolutely nuked by magic? Now you take it from physical damage too, have fun "tanking" 3 shots from a ranger.
Too bad you cant potion stack to have a fighting chance at HR GK or lich. Get aoe''d faster than heals work. Better bring a cleric to everything or your comp is trash!
"Balanced"
Devs, how about one mathmetical equation to govern how things like armor and MR work, not some non-linear stair pattern BS with dips at random intervals that dont make sense.
The game was fire. More people are thinking about quitting now than ever. I have been telling everyone to play this game, but now i have friends asking if the should buy....
With the game in this state, i can't honestly suggest it. If i wanted them to pound their heads into their desks trying to accomplish something, i would tell them to download league of legends.
More changes that make people cry please. I love ratting
Imagine thinking that you should be able to kill HR bosses easily without a healer. 🤣 consumables shouldn't ever be close to the rate at which a Cleric can heal your team. You want to kill the hardest content in the game? Better have a pocket Cleric.
Zap needs a base damage nerf
the new Hp/prot/bandage update is awful... seriously dont understand any of the changes
I personally think it makes the game much more healthy. People were spoiled bringing omega healing consumables into matches and not having to gimp their dps by bringing a Cleric. Now fights are more skill-based than who-has-more-consumables-based.
Suggestion: New bagpacks, bigger inventory means -mov speed ect
I wouldn’t recommend it to your friends as a full release game that’s balanced, tell them what it is which is an EA game that just released and is currently going through the initial EA balance patches. Once you ground the game (and your expectations) in reality then the game can be enjoyed for what it is, a very fun WIP

does ironmace have a better place to submit suggestions?
Goblin caves are collapsing by rangers.
With their no-risk high firepower and unaffected by potion nerf thanks to their portable rations, they should now be removed as a class.
the link above lets you suggest
healing in general needs a big look into it, right now the biggest thing i feel with it is that abilities outclas everything as well as spells.
second wind and rations are just, insane abilities.
iunno bout ranger but second wind on fighter is like a must have (which makes the class feel less viable if you have anything else)
https://darkanddarker.featureupvote.com/suggestions/476355/marketplace-system vote if you like ty
oh yes 100% tag needs to be progressive not set
my take on what fighter abilities need to be reworked (not the good ones btw)
https://darkanddarker.featureupvote.com/suggestions/480635/rework-abilities-instead-of-nerfing-better-ones
^related to post above^
Right now Fighter has a real great ability called Second Wind, its honestly his best one, where he has others which do not even have the same amount of use in any fighters kit.
so a suggestion is to change the ones that are way less used to be better or work in a different way
perfect block: have it move faster so you can move it where it needs to block
Shield slam: instead of being a slow down effect, it should be a push away effect, making it a perfect get off me tool, even if it is blocked (if blocked no status effects/damage, if not add status effects/damage)
Breakthrough: half other status effects other than slow
Taunt: if enemies affected by it are killed by Fighter, increased chance of loot
add a new shield ability Shield Strike: if enemy hit by shield strike lower armor score and deal 30 damage (scales with shield type/shield rating)
Nerf braindead cleric
Give cleric a cool down on his spells also instead of a shield with 30, make it so he just gives his teammates a FLAT armor bonus
please add more group party channels it really is some of the msot irritating shit to spend 4 hours trying to join a group
If you dont know how the numbers affect the changes pls dont suggest changes on it.
Remove the 50% Attribute Bonus Ratio on spells and reduce all added damage gear enchantments by half instead. This is far more intuitive and would put caster damage in a better spot. The percentage based scaling from magic power is easier to manage as it scales spells according to their base damage.
Agreed
https://darkanddarker.featureupvote.com/suggestions/480655/add-more-channels-for-group-parties-in-discord please go upvote thsi so they add more party chats into the discord its bs i have to join rando discords or wait hours to get into a party
why not in game group chat?
There might be a limit
Voip is WIP on the lawyers end for security reasons according to #❓faq
wait when did they nerf sheild pots?
the latest update
can someone explain to me what this pharmacy bag meta is? i have played the game a ton and i havent seen this much at all. it usally goes 1 of 3 ways, we get rolled instantly, we roll instantly or we both fight then back off. I personally have never seen this meta that these patches are trying to fix. ive also played alot, the only thing i can conclude from this meta is player error for letting them back off and heal.
Mostly streamers but also other high roller players would bring in 1/3 of their inventory as pots, prot potions, and bandages. They would usually have a buffer (cleric), frontline (fighter), and either a bard or a ranger that could deal poke damage while they sort of half-engage.
They would spent a lot of time in this half engage constantly healing and popping prot pots to prolong the fight an immense amount. Since they would carry such vast amounts of it this would go on for awhile and it was basically mandatory to combat them you would need a similar amount of meds.
Sorry forgot to mention wizard as well as a potential poker.
Running into 3 stack rangers, where any 2 arrows kill you (body shot) is pretty rough. Not to mention all the traps everywhere. Maybe to balance have it to where same classes can’t que together? Or just nerf rangers.
Limiting classes you could still have this happen as Fighters can use bow based weapons as well with a perk, they do a little less damage but they still can.
Might be a good idea to limit the amount of traps a ranger can bring in though, I've seen it get pretty nasty, once saw a guy who brought in literally 12 traps.
Yeah that was the issue I ran into. They had center circle and it was impossible to push with all the traps out and constant arrows being shot. I understand other classes such as fighter have range options but it’s not the same as 3 rangers using quick shot. Usually when a class is overturned ppl stack it to abuse it. When rogue was over kitted I seen multiple 3 or 2 stacks of rogues. Rangers just have to much pressure. All they need is a green longbow and they are too strong.
Imma say it plain and simple, this patch sucks
I do think 4 traps should be an absolute maximum that rangers should be allowed to bring in. Having too many feels far too safe.
I do feel ranger has become kind of strong after they nerfed healing and rogues, since rogues were good at taking out rangers and healing is something ranger gets for free.
Couldn’t have said it better myself. I agree. It’s going to be a constant shift in meta when 1 class gets nerfed. Rangers are a bit too strong at the moment
ya rangers have been very strong as of late and i think the nerfs to cleric and pots overall were very overdone, pots are barely even viable in combat anymore
I might be a bit biased but I would hope they buff other classes rather than nerf rangers right now. IT's hard for me to imagine a ranger nerf I wouldn't be upset with outside of things doing with traps atm.
clerics big heal feels like a lesserheal and the glass cannon wizard has just become glass
same here although i do feel that triple shot has been doing a bit too much damage, so maybe that could be changed
Maybe remove triple shot off the longbow. Keep it for recurve and survival. Something like that would be a start
or a % of damage is lessened when doing triple shot
although i was just 1 shot the last game i was in by a ranger while kitted so that didnt seel too good
@small furnace with the new potion changes, the protection nerf and the physical damage reduction flattened with armor rating, along with now armor penetrating options for rangers, they are in a really strong position right now. With a single good ranger, you can poke down an enemy team without them having time to heal. I'm not saying that isn't the point of ranger, because it is, but the damage is so huge considering wizard was nerfed.
Getting 1 shot by any class never feels good. A rangers headshot damage can easily reach 120-150 based on gear. And like Joshua said the armor pen is kind of nuts on ranger right now. There’s some tweaking to do for sure, the devs surely have the numbers and will see it all.
Also another thought is added different arrows with damage values. The stronger arrows would be more rare or cost alot more. And the “starter” arrows could be for newer or fresh rangers that aren’t so punishing. I’m not sure of the numbers behind that. Thoughts?
suggestion : RED name team killers Should be punished by Not being allowed to use Traders , if you have a red Name you can not trade with a trader
When do we get Dwarven race?
barbarian feels awful i feel like the fact you can litterly block all there attacks with ease is silly i would say why not add to crush that it does a shield knock and having Achilles Strike a peak we had to run you down with some of the slowest weapons in the game and all you have to do is walk away when we finally catch up the to start it all over again but with no skill case its a whole 24 secs and rage was already use to just catch up the first time so thats another 28secs shoot if we want to use a one hander for faster movement its bad some of the are in the damage range of the hand axes and with the dagger at least you have -10% movement but with any hand axe its its -25% to -30% the falchion gives -25% and and 12 more damage on sheet shot the starter dark gray arming sword you get for fresh fighters give -20 movement and just just 2 less damage from a best spawned full white horseman axe.
Most of the red name players are just people killing there friends over and over again to get a red name
Man wiz just feels bad right now after patch. I hope they adjust it again. I understand they were trying to target high gear wiz but low gear wiz feels pretty weak.
acceptable casualties In regards to actual tkers
Skill issue
https://darkanddarker.featureupvote.com/suggestions/480593/complete-wizard-spell-damage-overhaul
These stat changes would significantly compress the damage differences between a wizard in the starter kit and a wizard with the best possible kit, buffing wizard's early game and nerfing it's late game.
I like this. Rangers are way too good rn, especially with other classes getting hit with nerfs. im glad more people are noticing it and not just me 🙂
Another skill issue, smh 🤦🏻♂️
an other Low-T ranger player, smh 🤦♂️
Wait what? 🤣
any thoughts on given bards a song called song of the dead: revives a ally for 30 seconds with half health, during the type they only get there items that were equiped. If they escape they keep there kit. after 30 seconds they die, can only be used once on a teamate per round.
You aren’t bringing anything to the table other than “skill issue”. Brilliant man glad to have you hear bouncing your thoughts/ideas with the community
Because that’s all it is, if it’s not your own class killing you. You all cry for nerfs. Play a ranger if you have decent enough aim w
nah ranger is a braindead class, every time I play it it's free kills
Ranger is my highest lvl this wipe. He is too strong
Warlock spell idea - a blood shield that steals life from enemies on block. any thoughts if this is a decent idea or not?
I would argue only the longbow needs a nerf, shouldn’t be doing the damage a crossbow does. I hope they do nerf longbow at the same time they give us a quiver
You should scroll up and read my comments about the longbow. I agree
the new changes just made cleric the best class in the game... you literally need a cleric now to run a decent kill group
id like to see some nerfs to the bard buffs in pvp situations, maybe something like 50% effective against the attacks of players or something. The armor stacking from the fighter/cleric/bard meta is just too insane. Headshot a cleric with a halberd hitting for 120 on a dummy did maybe a fifth of a cleric's hp bar with no protection bubbles on him
I don’t think it’s meta, I went against that combo geared tf up. I let the fighter go past me, I triple shot the Bard-Dead, immediately walked up to the cleric and multishot his head-Dead, finished off the fighter with an arrow to the back. They were all bubbled and prot potted. Don’t get me wrong it’s a great team put together, but with anything.. you can manage
Well you're a ranger with armor piercing arrows...probably the strongest single class bar none right now. I was a fighter in a full set of good blues/purples and hit the cleric for 20 dmg with a headshot from a halberd.
This was prior to the latest patch but yes longbow is overpowered at this time. If you give that combination time to completely buff up, bubble and prot pot. Might aswell try to run and deal with them later
I'd also say one experience where you got the jump on their backline because the fighter was too dumb to protect his team is not what most players are gonna do
youre right its not unbeatable, i dont disagree with ya
Yeah my fighter pushed his left side allowing me to go past. He didn’t necessarily allow me to just go by
I would really like to see a loadout UI added at some point. Not increasing stash size just being able to make gear sets based off what's in your stash.
Longbow damage with quickshot and even multishot is too easy for me at this point. It’s been6 days now I’ve taken on the crossbow. I been using it while not one single ranger was using it. Now they all want to use it because of the armor piercing
the crossbow is pretty nuts in a geared rangers hands, saw my buddy in a 60% DR set go from 75% hp to 0 in a single crossbow headshot
but yeah i dunno this whole buff stacking group comp is pretty dumb to deal with atm, i guess we should just run from that comp for now if we cant get the jump on them
its hard to tell since there arent clear enough visual indicators how many bard buffs are stacked
I think crossbows should be that strong considering you are extremely vulnerable using it and you are giving up so many BOW skills. He must’ve been geared well, used penetrating shot to achieve that damage. But the longbow has no business being that strong and also knowing you can empty your 6 shots and press the quickshot skill to have instant 3 arrows or multishot 5 arrows without reloading. Like where did those arrows come from lol.
aye he was geared and had penetrating shot both
Hadn't actually played solo properly yet until today since the changes.
Game feels like shit solo.
Terrible patch.
but imo its a bit much that ranger can do that much dmg from 20 yards out
Get friends that include a bard or cleric or both or suffer between fights.
Or forced to play Ranger with rations.
Wow so fun.
To each their own, but until you see how annoying it can be to have a longbow as your primary. Anyone strafing especially with speed boosts can run right up to you when you only had enough time to get one shot off, they close the gap on you and you’re done. Crossbow should be able to do that kind of damage. Like any sniper in a video game. But regular bows need to be nerfed I can’t argue that
its fine on goblin caves but in crypts its mostly impossible since everyone is mega geared. thats why they are wiping on monday, all the glitches and cheaters have destroyed the economy and bell curve.
If you are tired of opening a chest or looting a dead mob or breaking a barrel just to find a worthless torch you don't need, upvote this suggestion: https://darkanddarker.featureupvote.com/suggestions/480476/fix-the-cave-troll-loot-rooms-drops-and-lower-the-drop-rate-of-torches-across-th
Also upvote to get that un-grabbable bit of loot in the Troll treasure room fixed 😄
100% but GC is fucking boring
Couldn't give a shit about 1v1
Games more fun when 1vX is possible
agreed. ive only lost like 4 or 5 runs on goblin caves total, out of probably like 30 or 40 runs. most people are either full naked or just geared and they suck. I think in current meta 1vX is only possible with maybe a wizard (chain lightning fireball, outplay with haste/invis), and ranger traps.
Revert the changes to wizard or atleast make lighning strike not so useless
https://darkanddarker.featureupvote.com/suggestions/480844/we-need-to-talk-about-torches-theyre-worthless-if-you-already-have-some made the torch thing into its own suggestion
Taking torches out of every loot pool except one specific lootable container that can be placed in several different rooms would make finding torches less frustrating for those who need them, and make general looting less frustrating for those who don't need them.
Yeah I think i need to run CL instead of Magic Missiles and kill PVE with a sword/staff.
I'll try that later
Ranger can def 1vX but I've played so much ranger it's getting kinda boring
suggestion: make it actually possible to see something when your in the swarm so that you dont just die to swarm when the portal spawns in a different floor on gcaves
yea while on wizard ive realized magic missle really isnt that great to run. You can kill 90% of pve with a melee weapon, and ranged things like archers you can kill with zaps and then recharge them quickly. Its not great in pvp, most situations fireball or chain lightning will be better. very easy to dodge
MM good for clearing PVE quickly but i guess i can take more time and just do it with a sword or staff and zap
especially since all 5 charges of zap come back in 1 meditate
yea its like optional to run solo if you dont have a good melee weapon to clear quickly, and i just never run it in groups because they can clear the pve for me. i think while leveling you should run it since killing mobs is best xp, but afterwards just get yourself a crystal sword or a rondel dagger. ive seen blue crystal swords go for 50g on market because people dont like using them.
Rogue items should have (creep perk) attributes to become more stealth-like or make less noise when using hide pls
armor penetration perk for barb
a fucking anticheat would be great
there's already reckless attack for barb
thats dog water im talking bout an all time 15 to 20% penetration perk
Make it so mobs drop agro when entering boss rooms so full naked grey rogues cant pull a centaur 2 dogs and 5 skeles into a high roller boss fight just because they want to grief and troll people
war mauls, free 30% all the time
make it so clerics can use dark plate since they can use rubysilver cuirass
true havent tried that on fighter yet but that thing sucks
if you trust the process and hold right click with war maul you can kill anything💯
can we get quivers already ??
Warlock Shadow Knight perk (Wear Plate)
https://darkanddarker.featureupvote.com/suggestions/480924/warlock-shadow-knight-perk-wear-plate
when they reverting med change its so bad
I mean there's gonna be more changes, but overall it was a great change
Premedding was a big red flag about the previous healing framework
They should keep the bandages same as was or at least give us another way to heal unrecoverable health
It's kinda funny because they want us to punish for taking damage while lich king debuffs with purple and blue circles. I think there should be a way to dispel that debuff.
They want to create a game where losing HP hurts and you need to do everything to prevent it from happening. But there is a boss where avoiding his damage is impossible.
So which is it... You want us to dodge all the attacks and not make any mistakes or.. is it that you listen to someone else's ideas because your design of lich King abilities don't really show your intentions here.
If you created a mechanic where you can break the blue circle debuff, and not breaking it would mean a player's error which results in hp loss, then it'd be clear that's actually devs idea.
But for now.. I think they just throw someone else's ideas to the game thinking it'll improve or balance it.
I'll say this.. bsg and escape from tsrkoc began to listen to certain part of special community only to find out that their ideas are heavily targeted only for themselves and not for majority of players. In few occasions they've lost players due to strange decisions and ideas. Those decisions and changes were later reverted
Reckon there'd be any class / weapon shuffling? Like Warlocks have so many weapons avail? Wizards have barely any 😐 (Like Warlocks shouldn't have access to Crystal Sword?)
I don't like their ideas currently. I like the HP pot but I think it needs tweaking because something like Ranger can just ruin your run in a single shot
Cheaters runnin wild tonight bois
Has Ironmace talked about region locking China in any kind of Q and A
please stop the autoplay of the video in the game launcher
Limit Bard's Buffs to 3 Active at time
Hello please vote this up so that iron mace can fix this probably(?) unintentional thing
German languge
should add more function to the soul heart - was thinking you could consume the item somehow for a % chance to spawn an escape portal
On use, it still removes x amount of HP
tarkov has worst trading system xD i would not rely on it
Some offers are posted cheap, and then they are bought instanlty, just like here with chat xD
Give us some small biding window
Make wizard spawn with a spellbook, only 1 magic damage if needed, still better than the "buffed" staff even
They would have to make it untradable
with level 1 u cant 🤔 only drop in raid, but ye uh ok, exploiters everywhere 😦
hmm true didn't think about that I mean I don't really think it's that needed the charm of the game is starting from nothing
so maybe turn gold into some few potions and bandages? but no gear 🤔
5 potions + 3bandages + 50g, its pretty low amount
Where do we submit suggestions?
thx
magic staff change IS NOT A FIX. The problem is the speed. Casts too slow, swings slow, movement speed slowed.
https://darkanddarker.featureupvote.com/suggestions/480994/fix-to-the-pharmacy-bad-meta
Any thoughts on this? Was just a random thought that I think could be good but maybe I'm not seeing the problem this could bring.
Pharmacy is not important. Fix wizard.
Guys, what do you think if game woudl feature bags and backpacks? The bigger back the more slow and more items to carry? but -slow woudl come only from size of bag not items inside
why you want that? do you play bard?
I play everything
so why you want more slots? you got 6 slots 😄
Yeah, but right now you can literally fill your entire inventory with consumables. The Pharmacy bag and utility slots would be the only place you'd be able to put them so the max you can have on you as a fresh character would be 8.
f i x w i z a r d
thats why they nerfed healing 😉
I know, this way they could "nerf" it by limiting the amount you can bring in. Maybe even revert the changes they already made which will not be the last time they change it.
they nerfed potions and bandages to prevent from healing. like 2 days ago
Yes, I know. What is your point?
you can take 8 potions and what? im just trying to understand your point of view
He is uh... saying they could have done it differently
Players can bring whatever items they want... dumb conversation
Exactly, instead of nerfing the heals you nerf the amount you go in with
dumb
It's fine if you don't agree, that's why I'm asking. 
i think warlocks should heal the duration of the ghost faze skill, heal the amount of a potion maybe
ah oky :D,
devs just stated then want to make taking damage more punishable, I did not like that change, but now after few days I actually kinda used to it
Im just writing suggestion for weapon proficency, so every class could use most weapons. Anybody wanna debate about it?
Proficiency should affect:
- greatly weapon damage / armor
- slightly weapon speed
Example:
Wizard could use falchion:
-50% dmg
-30% speed
Bow:
-40% dmg
-25% speed
Everybody could use shield for blocking damage:
-30% armor rating
-30% speed
Nerf wizard again he can still kill people if he lands 4 perfect fireballs in a row
fireball was buffed 😄
Yeah, I'm fine with it for the most part. Just see a lot of people complaining still so thought I'd give an alternative.
On the weapon proficiency you mention could be interesting but that will make people fight over the same loot even more. Plus I don't want to get jumped by a rogue with a falchion 
Or shot by one with a longbow without me being able to get to them xD
I have a clip about a cheater team fetching treasures without opening the rust key needed door, and many following rogues picking their low value treasure drops. who should I report to and how? The record file is kind big.
falchios is slower than dagger, and it would have penalty with damage and speed 🤔 , but I would be scared for halbard xD
Tell that to the barb that just ate 4 direct hit fireballs with base gear and proceeded to 1 tap me with a green felling axe
as far I know, nerf was for geared wizards, and buff for nogear wizard, but I don't play wiz so can't tell difference
Shiet, i reached suggestion text limit 😂
https://darkanddarker.featureupvote.com/suggestions/474956/gearscore-based-matchmaking-no-more-noob-farming
https://darkanddarker.featureupvote.com/suggestions/475021/rework-items-not-classes
https://darkanddarker.featureupvote.com/suggestions/472659/matchmaking-balance-calculation-suggestion
https://darkanddarker.featureupvote.com/suggestions/472178/matchmaking-based-on-gear
https://darkanddarker.featureupvote.com/suggestions/475411/correct-way-to-gear-based-matchmaking
https://darkanddarker.featureupvote.com/suggestions/479215/a-slight-alternative-to-a-straightup-gearscore-or-matchmaking
https://darkanddarker.featureupvote.com/suggestions/474200/why-are-you-loading-me-into-lobbies-with-chads
https://darkanddarker.featureupvote.com/suggestions/477419/the-risk-vs-reward-needs-to-be-reworked
https://darkanddarker.featureupvote.com/suggestions/479329/gear-limit-for-goblin-caves
https://darkanddarker.featureupvote.com/suggestions/479015/gear-cap
https://darkanddarker.featureupvote.com/suggestions/478895/gear-score-limit
https://darkanddarker.featureupvote.com/suggestions/477711/gear-throttle-in-standard-dungeons
https://darkanddarker.featureupvote.com/suggestions/471582/add-gearscore-for-normal-dungeon-low-geared-dung
https://darkanddarker.featureupvote.com/suggestions/471047/add-gearscore-for-chars-so-ones-with-god-gear-wont-farm-people-at-normal-dungeon
https://darkanddarker.featureupvote.com/suggestions/479364/eventually-add-gearscore-limit-for-easier-maps
https://darkanddarker.featureupvote.com/suggestions/478661/remove-purple-gear-usage-in-low-roller-dungeons
hi, there is browse tab on suggestion page
You can really feel the difference. You need at the very minimum a blue spellbook to equal the damage output of the base magic staff and the staff is hilariously useless
I can still hear my staff hitting a wall before I got onetapped by a fighter sprinting my direction 
staff is fine, it just needs to attack instead of bonk on hostile casting
let me point blank a dude in the face with a fireball AND 42 damage head bonk
It's fine for pve yes. Pvp you will get destroyed by every class
it could also use less weight/animation penalties too tbh
you could probably just swap spellbook and staff penalties
Yeah I also don't get why you move slower than my dead grandma in back to back traffic while casting. With fireball taking as long as it does to cast any class full health can close the gap in most scenarios and kill you before you can cast another spell
How do we feel about barbarian's balance atm?
i just want healing back to normal
I lost a full fighter kit to a junk tier wizard, couldnt catch him just zapped me 3 times, does tons of damage
he's super feast or famine, complete metaslave of a class by no fault of his own
needs a redesign with class trainer and proper passives/option select for his shouts and rages
well lets leverage the healing nerf with this nifty perk idea
https://darkanddarker.featureupvote.com/suggestions/481045/barbarian-perk-relentless
missing health? well now you can be more mobile while attacking
get back at those who hurt you!
I think its a great idea barbarian is the hardest class to play imo because he's a slug
keep in mind this perk is an additive reduction
for example, the Battle Axe slows you by 30% while attacking
this perk could potentially get that down to 15%, though you would need to be extremely low on health, great for clutching a close fight
if people are good at movement they usually beat barbarian by baiting his attacks
movement seems king overall in this game so imo barbarian is weakest class but i doubt many will agree
it's expected that Barb will use Francs and teamplay to deal with this, but movement is king, you aren't wrong
imagine trying to bully a barbarian and then he just hits you with the same move that the skeleton axemen use
Facts.
Attack animations shouldn't be full slowdown, it should be slow -fast-slow.
https://darkanddarker.featureupvote.com/suggestions/481051/add-weapon-proficiency-and-allow-every-class-to-use-any-weapon-with-penalty
uh, so much text, quick scope:
==Proficiency should affect:
- GREATLY weapon damage / armor bonus / other critical stat
- effective distance for ranged
- SLIGHTY weapon use speed
==2 ideas of implementation:
1) Value- from 0 to 100 like normal stats with some curves.
2)Levels- from 0 to 10 level.
Damage scaling:
0:-60%
1:-50%
2:-40%
3:-30%
4:-20%
5:-10%
6:-5%:
7:0%
8:+5%
9:+10%
10:+15%
I don't actually play barbarian much, though my buddy does, can you collect your francs after landing them or do they get consumed on hit?
consumed on hit
damn, they should really change that 😔
arrows and bolts go into inventory of person u hit, should be same
Skill issue if you're dying to zap
Barbarians who main felling axe's are menaces that means if they can't outplay u with slow attack they will just throw axes at u and u will be forced to push or run
that's what I'm sayin! if anything it should be the other way around
arrows are more prone to breaking than throwing axes and knives
but at the end of the day I think both being collectable is the best
it'd help the issue of franc axes being a mandatory wallet check for martials
my problem with them being consumable isn't even about the gold
they only stack to two now so they just take up so much space to have a good amount of them
and don't get me wrong, I understand that we don't want barbarian to be throwing 10 axes each fight
hell, if they made it so they weren't consumed on hit I'd be fine if they made it so they don't stack at all
i'm fine with using two utility slots for throwables
I just don't want to use two utility slots and then also need backup axes/knives to fill those slots each time I use them
it'd be a good change to introduce alongside equipslots as a stat from resourcefulness