#suggestion-discussion
1 messages · Page 176 of 1
I've just been saying that the performance perk needs to be removed or altered so they can't skip notes, that's all the bard needs, they don't even need the nerfs they just did if they JUST remove that one perk
Right, and my point is, instead of revmoving it completely, why not make it a skill. To which your counter-argument is "it wouldnt be that good" - to which my response is, so what theres plenty of shit skills in the game.
TLDR; High-level, well-geared players don't play High Roller dungeons as much as expected, causing an imbalance in normal dungeons. Ideas were brainstormed, and some chats were collected below.
copy paste chats from various users begins here
"Quiz time: super geared folks who should be playing high rollers are not playing HR because:
a. facestomping PVP in normal is more fun
b. high roller is barely worth it for some reason
c. some other reason"
"It's because high roller is hard -- lots of players that are likely better than you, regardless of your gear. more fun to go stomp noobs even if you don't get good gear, you keep your set secure"
"People aren't doing High Roller because it has a shorter timer and costs gold, so even if it can theoretically be profitable, you're just flat out better off running Cleric+Fighter+Bard in normals and rolling lobbies because nobody really counters the teamcomp well"
"there are equally ungeared people in high roller. I dont think I would be incorrect in saying 1/2 the players in HR are going in with grays. Warlocks, Clerics and rogues can all do this well in grays. And in my experience, no HR doesn't really produce better loot based on the cost of entrance.
Also as you stated, geared people go into normals, its quite frequent, means they also encounter other geared players too. its not like eveyr game is 15 whites and 3 geared players. Also good for ungeared players they can pick up the scraps left behind"
"HR just needs a bit better loot. Also should disuade naked people going in. It currently doesnt. They can go in, kill lot of mobs, then rat the way to the portals. its just as common as blues/purp teams in regular."
"Always more fun to stomp lobbies. I'm guilty of this. High Roller is way more sweaty and honestly more likely to run into less geared folks(lowkey) because they're there to make money and a come-up rather than going in geared themselves and losing a juice kit."
NERF BRAINDEAD FIGHTER CLERIC AND BARD
High roller needs ore deposits that are used to make legendary gear.
Im not sure there should nessesarily be a solution to the 'high-geared people dont go on highroller' "problem".
But if a solution is ever deemed necessary, a "low roller" lobby that somehow limits the value of the gear you take in would be a way of ensuring a casual experiece unhindered by sweaties.
I would love it if Wizard spells could backfire if they misuse them.
How do you make a suggestion for the bot
Chain Lightning, Call Lightning, and Fireball already do this tho.
I think the warlock should be able to summon an Ash at the cost of 15hp
Almost every mob is the elite variant in high roller, the circle closes even faster, and the loot isn't worth the squeeze. That's why people aren't going in.
As well as summon a skeleton for 50hp
can we get a disenchant/disintegrate for the rubysilver/cobalt gear to get a fraction of the materials back instead of having to vendor loot that no one wants to buy
i think spells should have a small rework, mostly in that the number of spells of a certain type (ie there are only 5 fireballs with more intelligence you could have 6) you can have should be based on intelligence. I am not saying to nerf or buff anything, im just thinking that intelligence could serve as a sort of way to add more spells
edit:spelling
I mean they have a chance of just completely imploding in the face of the Wizard if cancelled to much or held for too long. With Magic Missile itself instantly killing them if that happens.
That would make wizard worse than it is, but it is funny
im sympethetic to the idea of slowing down the circle closing in high-roller. Im genuinely curious why they went with the decitions to make it fast--maybe theres a valid reason im not aware of.
That said, I think the "problem" doenst have as much to do with high-roller not being rewarding, as much as it is to do with the very rational fear of losing your gear to players far better equipped than you. Casual lobbies are just less stressful, and thus more enjoyable.
I think something like a low gear limit for High Roller may be the answer, or worth trying. One example could be forbidding green (Uncommon) tier and below gear in the HR dungeon (and no nakeds obviously), and in turn the drops in the dungeons could match. It could possibly elevate HR to the endgame that it's meant to be.
Idea: Goblin caves should have down portals added. For those who want to solo hell aswell as adding more "escapes" for people who complain.
Because realistically, it's more difficult getting to hell as a solo than actually going through it.
i think im against this, mostly that it just extends the issue with uber geared players in goblin caves to highrolling dungeons as well. Its also hard to turn a profit (the risk outwieghs the reward)
The bigger picture here I think is keeping the game interesting for casual players (we need them), and helping to balance the playing field in the normal dungeons. For that, high level high gear rich players need their own thing, which was why High Roller was thought of to begin with.
I guess, im not opposed to it per say if we get more locations and what not, just not the biggest fan of it with the current meta.
@neat hearth intresting beacuse that the exact opposite approach i gravitate to. I think what youre suggesting would only exasterbate the "problem" you outlined in your original comment. That of players being too scared to play highroller.
Player's would be even more scared of entering highroller in fear of losing their green< gear and would instead stay in casual lobbies for longer.
I think what you're suggesting would be a cool idea for a high-roller+ type lobby, if that makes sense.
This has probably been said before but green potions need a universal use. I was thinking something like a one time temporary use for an ability (although that is a little op).
I don't think they need a universal use, but im not opposed to one.
You could be right. Perhaps we need both, low gear limits on HR, and high gear limits on normal. I know it's kind of a brute force solution, but I genuinely can't think of a better one - especially in a game where gear makes such a tremendous difference
Remove double jump
If pushed for a solution id add a low-roller lobby, like i suggested before with a gear limit.
Then make the "casual" lobbies more like an "intermediate" lobby. WIth slightly better loot.
And the highroller can go back to 100 gold entry fee, With better rewards.
Horrible game mechanics that need removal from this game: Hunting Traps.
Reason: No one likes CC.
They would first need to make a item level system to make this work though
Traps are easily avoided if you know what you're doing
Traps are one of the few ways rangers have of saving themselves from W-keying from 3 mans.
Its the only reason, solo-rangering is even possible.
Still, it's a mechanic intended to halt a player in its tracks in a multiplayer game, so...get rid of it.
What a shitty suggestion
Catch me fading from reality (I love Hunting Traps)
I like this idea, because it gives players who are broke or starting out some ground to tread without that brutal PvP stomp. Then, once they're a little richer and more confident, they can try the normal dungeons again. Progression.
It's a good suggestion for a shitty mechanic.
You have to just accept some people are snakes. :P
I mean, what level of play are we talking about? I've had escapes on solo ranger and I -never- use hunting traps.
It’s just when someone gets stuck in a hunting trap it’s 80% death rate
Sounds like a skill issue traps are all but useless if you are actually looking at your screen and using minimal amount of brain power while playing
Traps placed under bodies, after doors (in less time it takes for someone to open it), and in the dark.
Completely fair. Much counter play
Not everything should have braindead counterplay. :p
If you knew how traps were before they are 100% fine now your just probably new or bad tbh why should you be able to run down a ranger ? Btw i hate rangers but your take is just bad
I know how they were before, and tbh I still wish there wasn’t a lock picking minigame tied to it
Do you want a giant glowing yellow arrow pointing at all hunting traps? Do you assume there's 0 counterplay against a ranger with a bow who's across a large chasm from you? :P
Idk a minor nerf to hunting traps is fine. They have everything they need and a minor buff to it wouldn’t make them useless
9/10 you can walk past and jump over traps lol guy is just playing with no monitor or sound
Lower Ranger's headshot multiplier from 1.65 to 1.5 (+15% is from passive). Ranger is looking fairly balanced right now, but triple headshot within a 1.5s window shouldn't be able to 1shot someone from base gear. This keeps the very high skill ceiling but adds more consistency to their kit. I suggest buffing non-longbows damage by 5% to compensate.
^ now this is a valid suggestion
Tbh y’all weren’t even reading my old post so idk what y’all are even arguing rn
Tho ranger is fine even if we did have small amounts of counterplay around traps. As some of you said you don’t even use them most of the time
They are surprise tools that should catch people off guard. Not be used to legit stop people from pushing somewhere
Make in the stash more space, or make virtual bank with money or something like that, if u play dnd longer, gold pouches grabing half of your stash, same the items, 3 good runs and you dont have space to storage items
No ranger is not fine tho you just are saying random BS lol ranger is OP af but not because of traps that you are brainlessly running across
Yea. Tho why have traps be that strong when the main focus should be elsewhere
Traps are not strong they have gotten gutted multiple times you are just an AI
Then you don’t know how to use them
they are xD
I don't understand people's obsession with fighting/killing. :P
Three rangers attacked me. I was fine leaving them alone and going my own merry way. Three kills later and now I just feel bad for them not just leaving me alone.
If someone is ignoring you and you're not REALLY confident in your skill, just ignore them back.
can the barb be nerfed, a naked level 1 barb can put on rage and achilles strike, and kill me with one hit, no matter the instance, I get hit once and it does 3 quarters of my health, and then with achilles strike it does an extra 10 damage, on top of being slowed down by the gash wound and the achilles strike ability for -15% move speed, which the rage ability gives the barb +15% move speed, so now hes faster than me even when I have no weapon and he has one out. It doesnt stop there, also because of achilles strike, I take 5 damage every step and the amount of steps it takes to get away, I die without fail. But if I were to stand still to not take damage from the achilles strike, well now Im just hit by the barb again and die
Dam you mean to tell me their traps didn’t kill you ?!? @split moth 😂
Nice joke, but if they laid traps, wouldn't have helped. I was trying to ignore/avoid them so I never went to where they came from so I wouldn't have hit a trap. :x
Do you guys think Barbarian needs a buff? He feels a worse version of Fighter
No.
@lone crescent it needs to be nerfed 😭
I just get annoyed by people being so aggressive MOST of the time. Plenty of times I find people who are chill and just team with me in a dungeon. But parties wanna zerg and some solo just wanna gank.
Oh...
keep your distance if you're not comfy fighting barbs in there face. I just poke and explode barbs as warlock in their face xP
When did I get into discussion... I was wondering why the cooldown was so low on chat. Well, suggestion - Add a toggle so bards songs can buff non-party members/ignore debuffing/hurting non-party members.
@kind wagon I play rogue, I literally have to be in there swing range to fight them. And I cant buy 6 stacks of throwing knives to kill them
Bruh the trap doesn’t have to kill you to be op.
Forcing someone to stand still for 10 seconds while you get to pump 5 arrows into them is genuinely op.
If you can’t realize that then it’s your fault. Maybe high level traps can have lock pickings and higher damage, but just because someone didn’t see a trap under a body isn’t their fault.
Make in the stash more space, or make virtual bank with money or something like that, if u play dnd longer, gold pouches grabing half of your stash, same the items, 3 good runs and you dont have space to storage items
@flat mulch ah rogues playstyle vs barbs are diff, if its 3v3, as a rogue you'd wanna avoid the barb and take out other team members, in a 1v1 it's very hit and run like throwing poison knives lol
when someone kills the goblin boss and they open the door leading to the infinite treasure other people should be able to loot the infinite treasure i just went into it after someone left and i couldn't its right there so it doesnt make sense physically to block everyone else people could work together and then back stab each other creating lots of fun
@kind wagon I totally see what you're saying, but he shouldn't be able to 1 tap me at level 1, and im max level with a kit on. it just seems like way too much damage
and I know he was level one cause he had one perk on
I can give you a some tips that will make you much better at the game just DM bro
also you should make the shield block faster after swings its hard to block the skeletons attacks because the shield isnt fast enough lifting it into block in pve its very annoying blocking
Honestly I don’t give af about your bs “tips” you’re just toxic, and should learn to stop trolling.
how does one make a suggestion
Seems to be disabled at the moment - I think this is the only place
@spring hound just type out whatever you wanna say
Ah i was just going to say that they should add music instruments to goblin merchant, there is no way for us bards to gamble our savings away
@spring hound thats lowkey a really good idea
Musician merchant
Please nerf bard
Bard is in fact op rn
The song that deals damage is kinda nuts on goblin caves
Some bard on a different floor just spamming that while following you
Has anyone suggested a gear score entry system or similiar? To avoid people with full blue/purple going in normal dungeon instead of high roller? Would like to know some opinions
The devs said they were wanting to avoid a match making elo/scoring system
Helps with the time it takes to start matches, but no guarantees you won’t be rolled by uniques in 10 seconds of it.
It's not just that it wouldn't be good, it would be unusable.
Yes, and we've also discussed that it's a skill issue.
How to make suggestions they need high roller to be same time as normals
What exactly are you trying to say?
I think there should be a range or symbol, to let you know where your magic's maximum range is, quality of life change. 
High rollers go faster less time in total and circles close quicker than normals
Yeah? Because the loot is better
Should be the opposite or at the very least the same.
I whole heartedly disagree.
Thats fine I don't care. How do I post suggestion
You don't. They're closed.
Bard + cleric comp is an incredibly op and boring meta rn.
even solo bard is op
Devs open up suggestion and fix state of high roller thanks.
Barbarian vs Fighter
I did some calculations with base stats and grey weapons
A full plate Fighter with arming sword and heater shield have 231 movement speed + 50 for sprint he got 281 movement speed
A fully geared Barbarian with a felling axe has 230 movement speed + 15 with Rage 245
Both abilities last for 6 seconds.
Fighter has almost 0 movement speed penalty (base speed is 300) but could have up to 95% damage reduction
Arming sword deals 66 damage in 1.91 seconds
Felling axe deals 66 damage in 1.72 seconds
Fighter have 0% phys damage bonus. He got 34.55 dps
Barbarian has 15%, he deals 75,9 damage with 2 hits. He got 44.13 dps.
You're the only one that has that problem with highroller, and what you're asking is either going to make normals harder or make highroller easier which is bad for the game in both ways.
Need duoQ, we have no pleasure with my friend to fight 3 mens team with 2 supp and one dps
I'm not the only one you are delusional. Normals are a stomp and the only threat in high roller is the circle not pvp and not pve
The circles in Highroller move way too quickly
That's cool. Normals are for newbies to gather loot to enter high roller, PVP is a threat in all modes so either we're playing different games or you're just complaing for the sake of complaining.
At the very least add a 3 escape at the end of high roller so when I wipe the lobby I can get out with my squad how it currently is makes it awful
It does spawn 3 portals, it's just not a three stack of portals.
Thanks for proving my point but I'm the "only" one lmfao
Should spawn a 3 stack down portal. If you cant find an out, you have to enter a harder area to find one.
Should be something instead of the biggest risk of losing my kit every high roller is portals
If you're that good you roll the lobby, it shouldnt be hard to find a way out in hell.
Exactly.
I'm ok with it being anything. The way the game moves if they don't make it longer add a stack of escapes or down portals for the victors
Either way both fixes would work. Would make your biggest threat not be lack of portals
Wait how are you not finding portals in high roller ? Every match their are multiple triple downs and even more escapes ? This argument is valid for goblin caves completely invalid for the castle
Easy enough to find a portal or two. But getting 3 b4 all the rest of the teams show up in the final circle because it closes in 3 mins in high roller is insane
guys i have a way to improve ice bolt without it being antifun do you care about this?
So now you make a choice. Fight or take the first reds you see. In normals you can do both because they grant you more time to do so
What's wrong with ice bolt?
That’s the whole point of the gameplay loop, why let everyone free loot High value loot in hell and just let everyone make it out. Sounds like you want to play a single player game where you can’t lose. You should be fighting for portals in HR
theres nothing inherently wrong with it. its useless for 5 spell wizard, and its just filler for 10 spell. do you care about ice bolt??
By adding or moving portals to the absolute final circle? So I get to pvp the lobby and then leave or go down?
Makes 0 sense what your saying.
What your suggesting is enabling rats to freely loot without time constraints and have a exit EVERY time
I always figured the wizard would get more ice spells and then get ice perks for improving ice spells similar to how there is fire perks
icebolt is underrated, can easily run it in a normal setup
You say you want PvP but you don’t want to fight over final portals ? A bit contradictory their
Do one or the other. Same time as normals or 3 portals at the end. I have no complaint either way. Currently high rollers aren't fun because they don't force pvp
fine ill keep my gnarly suggestions to myself and continue lurking, you rational human beans.
say your suggestion though, imo there should be a cold mastery that improves your frostbite duration and deal extra dmg to chilled targets
Everybody just takes first portals they see because of low time. At least enable "fighting" over portals by placing 3 at the end
I legitimately do hope they plan on adding more wizard spells
That why there are 2 game modes so people like you who need a participation trophy can play normals. Like You say you want PvP but you don’t want to fight over final portal you are literally contradicting yourself
Sounds like a skill issue i can sell you some gameplay tips though
3 at the end is far too safe
I feel the game needs a party maker for solo players!
And you are dumb no one would fight at the end everyone would handshake and leave maybe a little Forethought in your suggestions @restive sand
timothy and @chrome steppe's better ice bolt
ice bolt should stack levels of frost bite, up to five stacks
first stack of ice bolt deals 5 damage, slows to 5%
each additional stack adds 5 damage and 5% more slow, up to 25 dmg and 25% slow
slows last 3 seconds, and there should be more than 5 casts avaialble
again, nothing inherently wrong with current icebolt, but this is a FUN icebolt that rewards skill without being oppressive.
lmao
whoops weird reply button my bad
think it would be less useable no one has time to stack 3 icebolts to do less damage than current and have current slow level
make cast time 1 sec instead of almost 2
I'll wipe your entire squad solo. And they would fight i know you don't play much high roller cus I've never heard of you but the better players agree it needs changed. Literally debating with dnd public discord chatters. When you get good enough you will see the issues.
Current icebolt is basically a worse zap, could be an interesting change
Thoughts on the circle closing as it does now but the final circle closing slower to encourage fighting? Maybe not on every map but on some maps? Just to bring back those fights form early on.
it is 1,25
Stacking Slow + Ice Bolt is amazing for disabling Fighters and Barbarians. This goes harder with a Bard in your group doing Langour. Basically makes them immobile.
separately, i think the rest mechanic should exponentially fill your health faster, after youve sat down for at least XY seconds
Pacing in the final circles is trash right now and does not promote pvp at all.
Yup, it used to. Which is why i'm saying to slow the circle down when it's the final circle.
Ice bolt slow is laughable as is, and you have to run 10 spell if ur running ice bolt and slow
Yeah I'm talking about 10 spell
Nobodies shutting down pushes with slow and icebolt, even together
Yeah this problem is 10x worse in high rollers compared to normals too. They need to make the first zone close much faster and slow down the end if they want to keep these match times.
And you are saying putting 3 triple escapes will promote final zone PvP😂😂😂😂 what an idiot
Even together they're moving at like half speed, and if this is 10 spell then the wizard is gonna run out of them real fast
Triple escape would not caught PvP, it would cause portal yoinking
Who are you? Stop typing go back to goblin caves
Not even people would just handshake and both leave with loot
Seems like you should take your own advice.
ice bolt is in the same spot as quite a few other spells and passives, where theres just always something better. make ice bolt attractive, with the same presecnce as fireball
I still want a decoy spell
I think a good buff to Ice Bolt that doesn't change it's identity would be to make the projectile smaller so it can more easily be shot in certain areas and make it not die on hitting a target so if you line people up you hit all of them.
Maybe a stacking slow or something? Make it a spell good for comboing with itself or allow it to benefit other spells?
You keep asking me who are you as if social status in a game is near and dear to you lol pls take your medicine kid.
Shrinking the projectile rn would be a nerf but penetrative is interesting
Keeps the same identity but makes the slow actually usable.
Then not shrinking it but still adding the penetrative effect might be enough
new perk for cold would be cool to help icebolt a bit
Could be very interesting but I don't think it would make it more attractive than zap
👍
Just dog shit take after another gets old quick. If your shit and worried about high roller lootables I can't help you. So play a bit more and them return with more educated takes.
How about solving the issue I was thinking of and it being that Ice Bolt can pierce through doors
Sounds like more of a oh that's nice than a proper change
Personally I think if you reach lvl 20 you should be able to prestige for like 3 more lines of stash space
So it pierces through players and interactables (Such as doors and chests).
Doesn't break them though.
Man some people are really in here like "I'm better than you your takes are dogshit yadda yadda" like god damn touch some grass.
Not a bad idea but doesn't feel fitting for an ice bolt
more like a rock throw
vote on it if you like it might get seen then
What are you even talking about? Lootables? Are you having a conversation with 3 other people in your head will ? I can call up mum and tell her to get me your meds I’m concerned for you.
I imagine an Ice Shard via magic being able to pierce things, I feel like it fits having it pierce through objects
An ice bolt would be brittle and break on impact with anything hard, certainly not penetrating doors
A new spell with that idea behind it sounds cool but I don't think that's really a vibe for ice bolt to have
Another option is we could take the piercing literally and have it have a built in Magic Penetration, maybe like 25%.
Literally complaining about time in high rollers because it gives more time to "loot." Your dogshit take not mine.
i'd like icebolt to stick in the target like an arrow, so you can see how long the slow is active
The slow on it is laughable rn, needs a change to be more useful and not a worse zap alternative
now this is a good suggestion, Im always down for neat visual feed back on in game systems, like debuffs.
No i said your take is dog shut because YOU said extend time or make 3 triple portals spawn at final circle you obviously have minimal IQ and are unable to use forethought to see the obvious problems that would arise
The wizard change I want, Is buffing the rest recharge spell to the same speed as on playtest 5 day 1.
This would be a healthy change for the class, making meditate not a mandatory pick, increasing wizard variety and making starter wizard much easier.
How about because we're just shooting a shard of ice if that's what were accepting, maybe it has inverse damage scaling starting at 300% damage point blank but goes down to 25% minimum after going past a certain distance? Scaling down from the 300% rapidly.
These gold selling bots are getting out of hand. Need to start banning gold buyers/sellers
Cant give him too much close range dps or he's gonna be OP tho
let us store arrows and bolts in our stashes
Magic Missile already does this right now in close range.
Your opinions are not fact these "problems" that you made up don't exist. But you are too stupid to realize that. If you kill the lobby in high rollers you should be rewarded at the very least with 3 down portals at the end. Because not only did you make it there you killed every other team in the lobby.
3 portals at the end is a stupid idea, maybe 1 could be cool
It already does that, final circle always spawns 1 inside the final circle (The one the size of a player).
What high roller lobby are you not finding portals after killing everyone ? This is not a real problem in the castle lmfao this guy is drunk
I know you don't do that often(wipe hrs) but it does exist.
Will take meds please
I really want a buff to wizards rest spell restore speeds
Maybe after playing a bit more like I suggested when you get better you will see this problem exists
I disagree I think one 3 man down portal per lobby at the very end aint a bad idea. They already do that in Ruins map. And they used to do it in crypts too, removed it a few playtests ago.
I think a buff to wizards resting spell restore speed would really help the class to be more fun and more interesting, without being broken or OP
It gives you incentive to pvp and not extract early.
Multiple people telling you the idea is stupid and people will NOT PvP more it will cause the opposite
imo they should make meditate a perk rather than a skill with it granting you a boost to spell recovery from resting
but then again, that would leave wizard with even less skills than they already have
There are no down portals on ruins
I'm pretty down with incentivizing/forcing people to go to hell more often tbh. higher risk
I like icebolt, I think its pretty good as it is and adding a cold mastery would make it great assuming it was well designed. Imo doesnt need a huge redesign
Rather then having to gate keep your half of the map with portals in high rollers.
Also a good idea, however wizard is kinda dependent on his perks so this would be a painful choice. Still better than current tho
Sounds like most are agreeing with me yet again @uneven cove keep to your little bubble freak
WARLOCK AND BARD SHOULD BE FOR FREE
You obviously can’t read either 4 people just said bad idea not 1 agreed @graceful grove @chrome steppe @arctic hound @somber wind all just agreed your idea is stupid but you said they are agreeing with you ? PLS IF THIS DOESNT MAKE YOU LOOK IN MIRROR YOU ARE HOPLESS
They will be
Meant escape portal lol yall got me. But now that I've said that, maybe that's a better meet in the middle idea. One last 3 man down portal in the middle of the final circle.
?
please read the anouncements/FAQ they are becoming free and people are getting refunded
Actually the most delusional person I've even had a back and fourth with
Sounds like you are both arguing into the void lol
oh so cool i love ironmace thanks for respond @lethal wave and @chrome steppe love you
I mean, isn't it a good sign to have perk selection be a hard choice, it means they are pretty well balanced against each other
its like rogue, a lot of rogue perks are really nice but with only 4 slots it makes hard to pick your 3rd or 4th one
❤️
In a lobby where rogues steal them
Good points, but wizards spell recharge isn't so much a "nice to have" as mandatory for 99% of wizards
but i dont see it on annoucements and faq
Bard needs a nerf badly
Bard + cleric is insanely op and boring to fight against
It's been nerfed already, the interaction is alot healtheir now; it's still needs some changes though
Hard cap bards number of buffs to 3. This is the way
LUL no, each buff on it's own is so simple that it'd just kill bard. Bard just shows off the issues other classes have.
Seeing teams with a hundred buffs each fight is just boring as hell and a pure numbers game
Fighter's problem is access to 95% Damage reduction which the cap should be lower OBVIOUSLY.
Speaking of: https://darkanddarker.featureupvote.com/suggestions/472401/nerf-damage-reduction-cap
well green pots are a thing and bard has that one song that recovers spells for their team
but even at the default resting speed, if you take a seat while your friends loot you can at least keep yourself topped off between rooms
might aswell delete the class then
I dont see it to be honest
Delete drum damage through walls and floors lol
Bards entire meta rn is to abuse a perk to shit out songs to apply the maximum number of buffs
Nerf the buffs a bit more. And disable the speed playing cheese all good bards are doing atm
Limiting that isn't making the class useless, it's making it not oppressive to play against
Sure the number I gave 3 is debatable but a hard cap is a good idea
Currently he can stack such a stupid number of buffs it's actually insane
speaking of ruins down portals i loved the basement floor of ruins. Bring that back, but keep howling crypts its own thing. So ruins has the stairwell to blue basement. Howling crypts is its own thing with hell floor.
Yea you are actually dumb point blank period William bard is the most broken class in the game atm
Both of these are good ideas
once they add more songs for each instrument they could make it so a given sheet memory is for a specific instrument
that way bard would be restricted to 2 instruments
Fixing the broken perk would go a long way to addressing the buff stacking issues
You are a dog shit player and a freak of a human to be using my first name in discord acting like I care. Literally 0 iq freak with more dogshit takes
I know a lot more about you than you think William 😂
@restive sand just stop responding to him bro.
@uneven cove stop being cringe
Nice man you can see my linked twitch. Trying to pos as a d o x. Literal brain dead monkey

Thinking I care about somebody using my name and then self admitting to a fake do x. You really are stupid.
I saw it a few days ago It was from Terrence I believe
Yes it is confirmed classes will go free and we will receive refunds (:
Suggestion - items you collect stack VERTICALLY FIRST instead of horizontally, so all your single slot items will stack from top to bottom.
An auto sort button would be cool af
Where did they say it??
Sorry, I don't have a link to any sources. It was either in DMs or in the general chat on this server.
you are behaving like a child
He's getting taken care of don't worry
👍 I share this opinion
it is a good opinion
his nerf was a joke and didnt touch upon any of the issues. Such as him not having to finish songs to get the effects. Or the dps of the drum. Or the the dps of the flute. Or the insane song where he gives his squad a shit ton of power.
Item rotate could be cool also
Bard needs more nerfs. I think these:
Song nerfs individually (obviously)
Fix the broken perk allowing for super fast playing
Maybe hard cap max number of buffs at a time?
Make magical damage songs not scale.
Bard + cleric together rn is a free win with or without good gear
As long as the group has the slightest clue as to what they are doing
The not having to finish is the only reason the class is capable of fighting. The perk is MANDATORY for the class to exist, if it didn't no one would play it as the songs are 2 seconds too long on average. If anything Charismatic Performance instead of reducing a song by 50% just reduce it by 33%. The dps of the drum is not an issue, if anything it takes SO much work to get it setup, the Flute is also not an issue as for alot of enemies it's dogwater (players are just the exception). The song that gives the squad power does not exist, it only applies to the Bard himself.
@somber wind can I dm u
Nothing to discuss when the opinion you stated is flat out incorrect.
They actually said it was by design for balancing reasons to not allow rotating.
Refute them instead of just going "nuh uh".
The damage of magical songs is an issue, I saw a clip earlier of a team dissolving to a geared bard song
I'm not a fan of hard capping the number of buffs as that could run into some dumb scenarios where either a buff doesn't get applied or a new buff gets rid of another buff, depending on how its coded
The team disolved because they panic'd and stood still and went "DUHHH let's stand still and heal in the AoE". I saw that vid.
Hard capping is more of a quick workaround to the major issue of the abuse of the perk
What is there to discuss?
I stated a fact
The dps of the drum and flute are absurd
You denied it
I stated the fact the bard only needs to play part of the song is op and makes it a skill less class.
You stated its a requirment for the class.
Yet im the one saying "nuh uh"?
Idk about you but it was a video of a rogue getting 100 0 in about 3 seconds in HR (through a wall)
The base dps isn't a problem but the scaled dps is too high for how it works, kinda similar to locust swarm
Just significantly nerf the scaling and its chill
instead of putting the restriction on the number of buffs themselves, perhaps they could add a resource to bard similar to spell, though this resource would come back automatically over time rather than needing to rest
the more combative spells would have very little cost while buffs would take more of this resource
could call it "Inspiration" as a reference to dungeons and dragons
- Din of Darkness has 50% damage scaling making it take work to actually have it setup. This is no stronger than Chain Lightning but is worse due to starting out worse.
- Shrill has decent starting damage but DOESN'T scale with Will and instead Strength due to being Physical Damage. It is awkward although nice, it is the only nice damage in the kit from the start.
- Although it make lower the Skill floor the problem is that it also lowers the viability of the class as currently the Charismatic Performance skill is basically mandatory for the class to be capable of fighting as without it the class is too slow at doing anything mid combat. 50% note removal I could agree is too much but it should be 33%.
The biggest problem of damage songs is going through walls and floors. Just make them scale even worse and it's fine.
Performance skill is abusive and allows for too many buffs to be stacked
Your claim of it being "mandatory" comes with the implication the class in its current state is ideal.
Which it isnt.
I think its "mandatory" it gets changed so this game can be playable at a competitive level again without playing an incredibly boring bard + cleric comp
Until then
Those two classes together in a group will roll lobbies
But if you enjoy playing bard that much...
Then remain ignorant
Skipping notes to play faster has to be an oversight from the devs and is probably gonna be fixed
I expect the perk to be nerfed so that skipping notes doesn't speed up the song cast
How do I make a suggestion?
I'm not implying it's ideal, I'm saying that it's mandatory because the class is garbage without it since the songs are 2 seconds (not 3 seconds) too long to be capable of fighting. Charistmatic Performance shaves 3 seconds of most songs, it should only shave 2.
it's so funny how they always make this same mistake every time they add a new ability. at least it isn't as bad as swarm was. it's happened so many times now it's hilarious. just add it to apart of your dev checklist lol
An alternative I'd prefer is releasing things underpowered and buffing them until they're fine. Everyone likes buffs. Most people hate nerfs.
it'll get fixed, hopefully soon
Releasing new content too strong is pretty normal just to get people to engage with it
Talking about buffs viking sword needs a buff and falchion needs like -2 damage reduction change my mind
It's not particularly predatory it's just common practice tbh
MAKE MANA POTIONS IN THE SHOP
Idk if it's an intentional choice. I think it's more of a lack of awareness. for example with swarm, +1 magic dmg added 10 dmg every second because the interval is .1s. no sane person would look at that and be like that okay. likewise with din
Yes this is unintentional, similar to when Poison was insane
Unintentional but definitely preventable
din and bard will be fineish once din's scaling is fixed. they need to be careful with mspd buffs, but hopefully they'll add counters with the druid/full lock set
Make high roller matches last longer I want to pvp
@keen onyx
I am a moderator for a different multiplayer game. I understand how hard it can be to detect cheaters. Unfortunately, there's going to be times where multiple reports are needed and multiple of us moderators need to look closely at footage and decide if things look "natural" or not, and we make a judgement that we agree on.
Let your wardens make the calls on bans in their private channels if you aren't already, and give them the tools to carry out the bans themselves. If you do this, at the very least you'll have a team that is analyzing footage and banning a lot of cheaters at no cost to you. I'm sure you have an appeal system in place, as some error in judgment will be made, but the overall effect should be positive. So many AAA games fail to leverage their community in this stuff. Good luck.
High-Roller needs better loot, longer match time, and less portals. People are encouraged to fight and bring good equipment. Underprepared nakeds and greys get rightfully stomped for taking slots in a mode for high-tier pvp. Problem solved.
High roller is in a terrible state i have no clue why they don't reward winning team with portals at the end or increase timer
how do i make a suggestion?
+1
Balance the classes
PLEASE MAKE THE LAST CIRCLE GUARANTEE A SINGLE IN GOBLIN CAVES AND A TRIPLE EVERY WHERE ELSE. ITS A BATTLE ROYALE, IF YOU WIN THE MAP YOU SHOUDL BE ABEL TO EXTRACT.
gotta fix the agro range of goblins guys its outrageous.....
should slow inflict action speed penalty? keep getting run down by bards
Focus on extraction as much as killing, you will have portals that aren't stolen by players like me.
EVERY 3 STACK HAS A BARD
Yeah for a pvpve game they do a shitty job forcing pvp
The aggro range is fine, what is happening for you is goblins will bang on their shields as a rally call.
not enough PvP, agreed
crates or some system in stash to divide sets etc. consumables etc
SUGGESTION: Auto swap to bard instrument when trying to play a song.
Give us the ability to sort trade by item equip slot. I.E. you will only see boots or gloves.
RANGERS need a Nerf
NUH UH
Lol get out of the Discord 😛
Honestly I think armor doesn’t scale as well as damage does so you can be fully decked out and still die in 1-2 hits, hard to balance around that
Where do you report bugs? my torches disapear after throwing xD
Give warlocks a moment skill like dark circle teleport spend 10 hp to lay down a circle use the ability again to teleport to the circle
Why are throwing knives arc so bad
MAKE THE FUCKING TUNNEL EXIT FOR GOBLIN CAVE, OPEN AT A REGULAR INTERVAL. Just had it end on the other side of the map, its almost the last circle....and the gate is still fuckign down. There was 90s left in the game. WTF devs
I pray once the games released fully there's a gathering hall where all the merchants are at and the traders Hall is. Similar to the starting match lobby.
really hope there will be a training mode soon so i can see how much damage im doing
You can test on the dummy's in pre game lobby
Warlocks should be able to throw knives we have way too little range and it would pair well with blow of corruption
Gear Based Matchmaking.
PLS.
Silver pouch, at least holds 100 silver
remove green and blue hunting trap, am i playing dark and darker or fucking reaction speed test
i think its pretty fair for the rangers. just be faster 😛
old men out here mad at us for them being ill
devs ban these 2 guys aswell ty
well the bards dosen't fill their inventory with 3 instruments who are not using atm so why archers should do it?
4 instruments
yeah one equiped, another 3 not used atm
Guys why is warlock curse so hard to hit
Been talking with friends and we came up with a good idea for a "gear based matchmaking system". It would be nice to see like a 0-7 "attribute line" queue that is normal, so like base gear up to a full set of +1 line green items, or even a single purple. And then have anmother queue for 8+ lines, for people with full blue sets or purple/epic items, maybe even a 15+ where just people with crazy stupid gear can play. Normally stuff like this would not matter, but with the game out in EA now, people who have more time to put into the game (no jobs/school only) have a huge gear advantage vs people who can only play a few hours a day at best. We have run into an issue where every other game is filled with people with almost full blue sets plus. And while skill is a true thing, in a base match 2 equal teams, one white gear only and one full blue, the full blue gear team will win 8/10 times. I think this would be a cool feature to see implemented at least in a testing phase if not fully.
because a lot of the targeted things atm are a bit funky i already stoped using judge to not kill my tank who is in melee with my target 🙂
Giant Centipedes should not be able to shoot backwards, + give them a faster turn radius so they're harder to cheese.
Would the end of the dungeon be better if it was an increased damage DoT from the locust circle, rather than an insta-death? It would give players the ability to fight each other, or search for portals. I feel like the cut off instant death towards the end is very anti-fun, at least in my eyes
yeah just encountered a situation that was pretty bad with that but you shouldn't really ever get caught in a situation like that unless you're being really greedy
why is D and D suggestions channel blocked, was someone causing trouble in it?
u got one match end by instant death? mines allways ends with my life slowly ticking away untill i die falling to the ground in a sea of red
Can someone help me log in through Blacksmith launcher? When I click on the login button nothing happens... I've tried uninstalling C++ and installing it again with the latest version but it didn't work
try running as administrator
100% this, this will also give geared players less reason to steamroll normal queue lobbies
Delete Hunting traps they shouldnt deal that much damage
Can we get a perk for Bard that makes there buff spells slightly stronger but only apply to self for solo play?
just dont step on them?
Yall got to nerf the giant centipede because it isn't worth what I am getting for killing it.
also they dont deal that much damage if you dont spazz out. just stop moving and disarm it. ALSO, that trap can break a bears leg irl so yes, it should deal that much damage.
add in a auction house
What i really came here for was to suggest increasing the heal effect of fighters Victory Strike skill to at least 10% or even 15%. The fact that you have to hit a finishing blow which is hard to calculate, combined with the cooldown time means it barely heals you whatsoever compared to the healing options of most other classes (ranger field rations, warlocks curse of pain, bards song, barbs syphon skill etc.)
and yes you have second wind but i see it as a waste of a skill as you can only use it once per game most times
Make solo in trio map give more base luck!
Rogue should have base 20 luck since they adapt more of a looting solo playstyle
Anyone have a fix for the blacksmith launcher not opening? I get to log in but it never actually opens up fully, please help
someone know when druid gonna be up
barbarian should be able to use a spear and have a skill/perk that lets you throw it. historically Vikings have always used spears and javelins...
I like this its intresting.
👍
sometimes there isnt enough time. it would be nice to always be able to test it
rapier needs a right-click parry (that specifically is good for catching thrust attacks) when one-handing, kinda silly that the flute has a parry-riposte but not rapier
also archer skellies and mages need work, depending on their placement they are near-guarenteed damage to slower players, its really lame to be in a situation where you are forced to choose between kiting a single npc for ~40 seconds to safely kill it or eating damage to the back of the head while trying to open a door, the game is designed to be fast-paced and unless you're rocking a full green set of damage these guys just slow shit down to a crawl
If a class can't burst down a mage before its first fireball, and they aren't fast enough to even dodge the attack or get behind a wall, then they kinda just have to stare at it and hope it doesn't aggro
thx
day 5 of asking for a second stash upgrade, dont care if its even 3000 gold
i dont think the last two are nessesary, but i agree the first two
I say make encore make the next song play 50% faster, and have a relatively short cooldown. This basically makes ability to cut song time by half a skill instead of perk. This would allow players to keep the power they have but at the sacrifice of not having 10 songs.
I feel like then no one would ever run 10 seconds and it'd kill Music memory 2 since it's not worth it. It'd also need a shorter cooldown on encore. It would also be mandatory so no new skills would ever be used.
Game needs a form of matchmaking calculation with regards to class level and gear score. I shouldn't be getting rolled through by a 3 stack of level 20s with all blue+ gear when I'm duoing with my friend as a level 8 Cleric and level 7 Barb in literal base gray gear. Each tier of gear needs to have a value attached to it (1 for gray, 2 for white, 3 for green, 4 for blue, etc...) and the total gear score value of your team should be used in a form of matchmaking calculation in addition to the level of your classes (an extra point is awarded for the calculation at 5, 10, and 15 due to gaining perks). If this concept isn't implemented, or a similar one, this game will end up dying just like The Cycle Frontier did. One of the worst problems Cycle had was people in full exotic going into the first map to farm players for kills because the design of the map was "better for pvp". This is a massive deterrent for new players and players who just can't play as often as other people.
remove spider hitbox 😭
having an issue with cleric's judgement. after proccing it on soemone in range, it will cancel immedietly if someone sidesteps for some reason
Thats funny, because bart simpson avatar kept insisting the exact opposite "no one would ever use that over 10 songs".
I think regardless of the outcome, the cooldown on encore could be set accordingly.
are there plans for a duos mode or nah
i also think it wouldnt be bad to lower the song time by 15% or so across the board to compensate.
My reasoning is that without Charismatic Performance Bard is dogwater.
I agree. I think 25% would be fair since I figured out that songs only need to be 2 seconds shorter to be good, 3 seconds is what Charismatic can provide or more.
yeah that feels fair.
Charismatic Performance?
yes the perk
GOBLIN CAVE SUGGESTIONS:
-Make it a roll whether Goblins have poisoned weapons, currently you get hit twice and your whole hp bar is gone. Removing poison from the Goblins entirely would make them too easy to fight but if it wasn't EVERY single goblin it would be alot better.
-Nerf HP of: Giant Bats, Death Beatles, Red Spiders, and Centipede. These mobs are highly annoying to fight especially when other mobs are aggro'd, and not rewarding. Centipede wouldn't need a nerf if it had better loot.
Is wizard still as strong as it was in play test?
wizard has been nerfed quite a bit since playtest 4
it needs decent gear to work but its still rough
since any class with good gear is good lol
tbh base wizard is much better now, so there is that. I would say it is in a good spot right now
A few new spells and reworked perks would make the class much more rewarding
giant centipede is WAY too strong
Founders players should get golden skeleton skin
The playtime to unlock a new class is insane
duo mode
Nerf the falchion, it's simply the best weapon in the game (in my opinion) and it's able to out-damage 90% of weapons that are:
A. Slower
B. Two handed
with close to zero downside minus the side by side attack being slightly annoying against shields.
I think other weapons should be buffed instead. Falchion feels the least bad instead of the best.
Bard still needs nerf, cleric too. Every game is just that, its really unfun
nerf bard too op in teams
No? That'll just make PVE extremely easy and fights relegated to two hits and just simply make end-game fighting oneshotting central
The falchion is just simply too strong whilst every other weapon feels close to fine
Make it so people in all blues and purples can’t go into regular crypts just to get the satisfaction of killing everyone in there and doing no pve
Look I get it that im an old cleric who just uses judgement on everyone I see then W + m1 them, but for the love of god I havent drank that much ale for theese treasure bracelets to be SO GOD DAMN hard to pick up.I suggest Giving it a bigger hitbox maybe even just filling the middle with the hitbox would be huuuuuge
If everything is worse than it, its better to nerf it.
Im not sure what you mean and its not relevant how I sound like maybe you are correct,but I think we can all agree on the fact that its just plain ungabunga right now how precise you have to be from some angles to get it
PLEASE let rogues run on the rooftops again it was so fun ;-;
Fair point I deleted the message
Bard: Shouldn't be a giant sphere for it's area of effect. If you are fighting the worm in the ruins, a bard can stand above you and spam its damage song over and over
General: Gearscore or something similar to limit full stacked teams from entering non-high roller dungeons
can we make warlock spawn with a weapon by default, the dmg numbers on bas warlock are horrible
Why can warlocks use cobalt templar armor but not regular templar armor?
I feel like sheilds should not be classified as a weapon type if we have to buy them only from the armouror unless fir, instead wouldnt they classify as armour? I know fighters would avoid the base movespeed penalty from the shield too (which would be broken) but idk should fighters get to avoid the smovepseed pen from sheilds? thoughts?
Never wipe please , its better for collector and every peoples who like this game , i talk for them 🙂
You do not talk for everyone^^ a wipe would be good for economy for the game
no need wipe , try to take care of your gold and stash 🙂
remove the skill check on bear traps
not wiping would be horrible for new players. but they are gonna wipe anyways so boohoo
They are not going so boohoo , who care they should start at the begining like everybody its not tarkov here **** , and u can always go normal
they already said wipes are gonna be a thing wayyyyy back when. and no its an extraction game, there isnt sbmm so yes, u have to wipe unless u dont want new players. cuz new players aint gonna wanna fight people who can one tap just by looking at them
We dont care about new players , just hold the players who are playing and are here ! No wipe
yea u def trolling, ill be looking for u when it wipes
wipe the servers, bards already abused the luck system too much to not
No
man thinks hes a ceo or something, u aint gettin ur way bud
This is a discussion channel and I can talk about suggestion so what u want to say , talk about the game not peoples you
duo mode
is it a suggestion? cuz it aint happening we know that
Do a meme and art channel on discord
How do you make an actual suggestion?
Try reddit. If you make a suggestion here it'll just get lost in the chat logs.
I want a game mode that forces base kit.
remove grey items as lootables. Have grey items only be spawn items or items you buy from merchant.
I'm weary of fully kitted purples coming into low roller. I want the lowest roller mode. No bringing in anything except base kit.
Make a jewelry trade area
Base kit mode would be lit af and require skill
Make shield provide cover when worn on back
God no
only to projectiles 😉 screw archers
We need a base kit mode.
The game is getting pointless to play. Blue geared, Barb, Bard, Cleric teams are just wiping the floor with everyone else. No point in playing any other characters; this means the game has become unbalanced.
Either nerf the bard into the ground or do something about it, or we quit!
I'd love for there to be another dungeon in the Castle Ruins, I liked that concept from day one of playtest five.
For real, bard can do everything in PvE and PvP
You can tell right off the bat when the death messages show the same guy with 3-4 kills - always has a bard and cleric with him.
I love bard, but I agree, the clarity song is very powerful, and you can make the team go invisible, which is not good for combat (as far as I've tried), but you can cast it on resting teammates, so you get 45(?) seconds of recovery with little risk of being ambushed.
Can't even outplay them when they come to murder you because the bard doesn't even need to aim he just plays his flute while hiding behind the barbarian with 8 different buffs
This is why we need a base kit mode
Bard can stealth her friends, then un stealth herself and bait
This + duo ruinz would be playable again lol.
Base kit mode is needed. It's the opposite of high roller, and normal mode would be the middle ground
Imo, we would never need matchmaking for any reason with those three modes. But having a legit third mode would give us good variations
I know, but I could never get it to work.
Have your friend begin opening a door as you're playing stealth song; as long as they begin the door interaction before stealth happens, they will open the door and remain stealth
Then do cool bard stuff and bait them thru the door the stealth is a very long time
probably one drastic solution to fix bard is to assign an instrument to spell memory, so you cant customise what songs you take in, rather you take in all lute, drum, flute and lyre songs.
You don't have to be so hateful
I said it was drastic, I don't want it to be a solution.
I hate to say it, but costs might work better
10 songbook is superior in every way. There's no limit or reason not to take 10; yes like spell costs
like spell cost? that's reasonable.
A OPTION to resell gold purses so after u make a big sale u dont have 100 emty gold purses taking space
Add a warlock perk where you can siphon someone's soul heart (not remove it because that wouldn't be fun to be punished that harshly) where you get a buff like how soul collector works, but it's permanent 5% to dark magic, or even just magic for the match. The person that has their soul siphoned resurrects with half stats permanently until the warlock is killed or until they escape and reset their character.
I would like to see the Chaperon for Cleric get a +1 to a stat since no one uses it. Everyone in Cleric chat said it was hot garbage.
I think that would be even less fun if the player got ressurected and had to deal with moving like a snail, hitting like a snail, and being as squishy as a snail
It would end up creating rewards for pvp'ing which no class has baked into their kit unless you count the health regen perk for barb killing a player, but it's useless. Also a lot of people have been asking at least in my experience for a use for soul hearts. If you die it's a punishment, being able to be rezzed is free most of the time unless it's the last 4 min of the round
So if a random warlock stumbled across some corpses that weren't siphoned they could just get free buffs?
Yes, but you could obviously lower the value if balance were a concern. Possibly 3% for every soul, but at the same time you have to consider the fact that there's only 15 players in a lobby. If you end up across max amount of corpses, that's an outlier
It should have like a cast time similar to resurrection spell for cleric, like 10 seconds. All in all I don't think it would be that bad considering if you get rezzed you're already lucky enough
I'm sorry in advance for the wall of text.
+Deal with the cheaters. (Literally all selling the same one re-branded using the same exploit.)
+Ban trade gold sellers spamming. ( I've seen the same wall of text a week after launch now... I even offered my friend who spends 50% of the time in the marketplace selling items to have him come on and moderate it. We've ran 600+ pop rust servers this is not rocket science.)
+Ban anyone who buys gold, full account ban no warnings.
+Ban anyone who duplicated or abused the lantern bug. (They have already destabilized the entire market making anything less than blue for any class not worth picking up.)
+Fix Bard being OP. (cool downs, reductions, anything.)
+Stuck swinging bug.
+Loot falling through map if caves below.
+Cleric spell range increase. (If I can get hit by a fireball across the map through a door I should be able to heal my teammate 15 steps in front of me...)
+Cleric lock on issues dead on chest entire time yet misses and cast on self. Either objects or dead skeles blocking.
+Create a duo dung option. (finding a reliable 3rd that has an iq above room temp is near impossible)
+Create base gear aka naked run lobbies. (going in with blue/green's and dying to guys with half blue and half purple in 1-2 hits when fully buffed.)
+Nerf wizard or warlock's invisible spell. (I've watched one go 50+ steps completely invisible, not even a rouge can do that.)
+Reduce the market fee. (start at like 5 max and do like a 1% fee for any gold above 100. This 15 is making it impossible to sell even 3x green tier potions or other similar cheap items and gear.)
+ Ability to resell gold pouches. (even for 1gp)
+Bigger stashes, Potion containers, Easier way to empty pouches.)
💯 to everything here. Market is already messed up. Never ran into cheaters any playtest, only this week and its bad.
At this point a fresh wipe in the next week is almost mandatory.
Add more zone time
Naked run lobbies would ruin the point of the game imo, it's a risk vs reward extraction type game. I agree with most of your points but that's a non-issue imo. Running into geared players when you're undergeared isn't common, but not rare in my experience either. You will just run into players with better things and I think that's something you should just accept. If you have naked lobbies, and you can pull some of the same gear from non-naked lobbies, it defeats the purpose.
I don't disagree. They would need to decrease drop rates to a naked lobby. But how do you beat guys with better gear who are buying gold or using cheats? It's become borderline un-playable.
That's a separate issue though. I understand your point in the sense of going up against overgeared players who drop 2k on kits because of the gold exploits, but not everyone who's done that is geared. Some players just have gear through grinding gold legitimately or getting lucky, doing bosses etc. The cheating/gold selling is the core issue, and changing lobby matchmaking is a bandaid that with proper moderation and measures taken would be unecessary in the long run. At the end of the day, it's EA and they're scrambling to deal with all the problems fairly quickly. They've had like what, 6 patches in a week? Prolly more, just off the top of my head
Screenshot this and send it to me in a year. If they don't fix the core issues, Cheaters and Gold farms. This will be EFT 2.0 Just make sure to do the "wiggle" and hope you don't get killed.
I feel like they shouldn't have made drop rates more frequent, nowadays people are selling purples for 100g, I liked it more purples were as rare as legendaries and blues were as rare as purples, it would also make the half blue and purple people in normal crypts less prevelent
Drop rates being low was fine, greens/blues should have been buffed imo, but not purples n shit. I think the loot should be somewht scarce until you get into hell runs.
I hope you're wrong believe me, I just think that if they take proper action it will hopefully become a non issue. They have said they're already working with it despite some problems, but IM is receptive and hopefully they listen to the community on how to handle it.
YES to everything here. Please. Duos, Naked Lobbies, Cleric Buff, please.
Problem is Barb, not Bard. Barb gets WAY too much benefit for running around without a chest piece on to slow them down. Barb needs a complete rework, imo. You shouldn't ever be incentivizing people to play the game literally naked except for boots, gloves, weapons, and jewelry... and yet here's Barb, getting strength bonus, damage bonus, and benefit of movespeed from not wearing a chest piece.
they should bring the blue crypts back as an extraordinarily rare chance to replace the normal crypt map
we need a DUO dungeon
👍
Opinions on invis + rondel dagger + ignite wizard? Personally it has felt really unfun to play against, particularly with even just a little bit of gear.
the state of the barb is an absolute disgrace at the moment they are by far the worsted char in the game WTF happened? please fix them the fact that a barb will lose a 1 v 1 to a rogue every time even if the barb has the jump on the rogue is a bloody joke
Idk what barb you're playing but that's just not true
a rogue with 300+ movespeed can very easily outmanuever any barb
Rogue is annoyingly fast and it counter's barbs lack of movement, but if you're losing 1v1 to most rogues as a barb that's player error.
i'd agree considering there's skill requirement, but we're talking about a 1v1 i'm assuming skill level being equal
I think equal skill level it's a toss up. There's a lot of different ways you can approach not even considering gear. A better rogue is deadlier than a better barb, but barbs are inherent tanks. I think barb needed a slight nerf before even considering the snowball meta.
Well good Sir I like this game and no, you do not talk for me.
Without scheduled wipes this game would slowly loose all players,wipes are a good thing.
Wipes are a necessary evil to make sure you don't have
JimmyMcGrindsALot with all purple gear in goblin caves
I'd say just as a warlock, if you want something good you gotta be making some sacrifices. 😄
But on the other hand, damn if you got some gear and you go into goblin caves to bash in some heads thats a bit like easy mod and I'd get bored after 5matches probably.
Either some of them just went mining and chopped anyone who got close but kept your distance he was cool.Or my favorite is when they especially gear up to go hunt cowards like the all purp i enjoy grey farming kind of people to farm them 😄
Escape portals should never spawn outside the ring. It's very unrewarding to make it to the end and die bc I can't find the portal in time. Specifically goblin caves.
at this time its never worth doing goblin caves, im consistently the last one in the game and have never not a single time in the entirerty of my lvl 13 warlock life have found an exit. not. a. single. time.
Agreed. Portals should gravitate towards players, doesn't matter who imo. But it should always spawn inside of the next ring. I think it's not that bad in goblin considering half the lobby can escape, but in crypts and HR specifically you have to find ports early as fuck or you just die
how do i post a suggestion
should be able to buy any gray weapon 100% of the time. Having to wait for RNG to get basic stuff is not enhancing the game in any way what so ever. I have been waitingh almost 3 hours to buy a single gray spell book and the RNG has not given me even 1 out of 4 in almost 3 hours. Just bad game mechanics.......
you probably need to go up different levels to find them, either that or you're letting others take the portals
Warlock Perk that makes them deal more damage or gain bonus effects for using Spellcasting Weapons in melee (eg. Crystal Sword, Magic Staff)
Either flat +5 dmg for crystal sword and Staff like Axe Specialization, or like +10% dmg or something like that. (maybe even healing on melee based magic dmg)
More Stash Tabs/ space
You should be able to have atleast 1 of every class currently you have enough slots for everything except 1, literally why
Nerf din of darkness + songskipping
the amount of portals seems really low
Murder more.
thats makes no sense
Get to them first, kill those who get near them, ez pz.
i go from start to finish kil a guy or 2 get into the inner circle and no portals? seems odd all im sayin
Not really, I've mowed through several teams before and been out of portals, 2 to be exact for one case.
Risk reward, risk more by going to and fighting for portals and reward for getting out. Name of the game baybee
idk you argument doesnt really makes sense if you just simply dont see portals
Kill more people= more portals left. Move into the middle of the zone to find portals easiest, be alert at all times and mad dash when you hear one. I get out every game.
https://darkanddarker.featureupvote.com/suggestions/472642/increase-timer-for-hr-matches Increase HR timer pls 🙂
Not everyone has the gear to blow through teams before they can extract. Lower gear players have to grind through mobs between every room. What, do you just run purples in low roller dungeons?
Nah, barb and double axe + skill is unstoppable. Go in savage and ungeared aside from a new weapon and kite my way to the top. Cleric on you and you're unstoppable.
Some people can't do it, all classes have different metas to survive and fuck over others, I go grug mode and get results.
somthing to stack more than 50coins in, bigger stash.
as i have all blues and 3 rows of gold full.....
this would be great change
only played barb last 4 betas
^ biggest issue with hell. Would make it a priority for more people if they knew they had time to loot more than 2 rooms
guys anyone know if we will get hit sounds for mage** anytime soon? never know if I hit anyone lmao
.... you can see impact, just use your eyes, players also stagger when hit with anything
does mage have them??
Like no disrespect, I honestly think it's player error. I don't have a hard time killing most rogues if they dive me, armor weakness is a beech, but you can outplay them. I'd suggest looking up guides, or practicing baiting rogues into you and seeing how you do. Maybe even go in naked with a duo with some gray axes and just trying to get better at dealing with them.
^
remove the bard perk to miss notes to make the song still good
or balance it to only work on songs w more than 4-5 clicks
Look harder
With a double axe and the swiping quick attack pattern its trivialized, rogues are 2 or less hits every time lol.
I don’t think I’ve died to a barb the entire EA lmao
Not every barbarian knows this though. That's why I'm suggesting an angle where they can learn what works well for them, and test the waters. Double axe is prolly the slowest weapon as well I think. Maybe bardiche is slightly slower
I haven't died to a rogue the entire EA.... except for one who buffed a drum with poison and rupture... smh.
horseman's axe is your friend
Lol that's just not true, double axe is the fastest aside from felling and has a long range secondary attack. It's the best overall axe.
Poison is terrible on rogue because magic scaling. Anyone with poison rupture is starter kit
I don't use double axe so idk, def seems slow af to me when I did use it.
aye more blue double axes for 50 a piece for me B)
Barb is unplayable in HR lobbies, look at leaderboards. But go off brotha
Not a lot of good barbs. You'd be amazed seeing me play. I regularly mow through teams with help of a cleric and can 3 shot just about any fighter.
But if you're talking about lobbies with cheaters and fighters using windup crossbows that shit ain't about skill anyways.
If you split gold, 10 should be displayed automatically and not 1. that would make splitting so much easier.
4 hours not a single gray spellbook for sale once. Absolutely game breaking.
Tradepost.
I think not only should naked suffer from a lack of armor but also extra multipliers of damage against them. An extra 50% of damage to each naked portion. They are still way too strong because you can never even reach them much less hit them.
add more blue portals to reg, literally 5 teams at end zone w/ no escapes
Movespeed shouldn't be tied to the gear you're NOT wearing at all. You shouldn't gain anything for being less equipped. Base movespeed needs to be adjusted and should not exceed a specified value to avoid people from abusing going in naked for movespeed.
Or that. It's absolutely absurd. Half the times I've died I was armored up with decent gear and some naked rogue comes up, stabs me fifteen times and every time I go to swing at them even while they are stabbing they just back away no matter the weapon speed.
Can't disengage them, if they back off and flaunt around at ya you can't just leave 'em be because they'll come up and stab you when you try. You can do nothing without range and even then it's like trying to nail a fly hopped up on acid.
hey yall? does the Holy aura stack? lets say its 2 clerics or 3 clerics, would it go
15-1 cleric
30 resist- 2 cleric
45 resist- 3 cleric
Give Warlock Pact weapon.
@patent mauve its not that its the fact that I'm 2 floors up fighting someone and the goblins run up 2 flight of stairs to attack me.....
My suggestion
I feel some people are rushing/skipping too much though some areas right now as soon as they spawn in just to get to kill another fast because they spawn next to eachother or they skip monsters rushing to a specefic area (bosses forexample) so to prevent this just a tiny bit i suggest some doors are locked in a way that u would need a lockpick also this would make the game a little harder. (Barb can ofc still smash lockpicked doors with his perk and rogues open doors without lockpicks with the lockpick perk, ect)
I am also open for idea that every door needed a lockpick to open, (without the perks for some classes) and lockpick became infinite in a way to open all chest and doors and thus preventing some clases to get stuck in a area because they ran out of lockpicks.
Another suggestion to the idea is that you can lock doors with lockpicks (so instead of open a chest forexample you could choose to lock a specefic door with a lockpick and people then needed a lockpick to open that door with without any door smash perks.
Another suggestion would be to make a perk for all classes since all doors would be closed and again this would make thing a tiny slower for those who try to rush though areas
FIX RANGER TRAPS SO THEY ACTUALLY FUCKING DISARM WHEN YOU CORRECTLY PRESS SPACEBAR AT THE RIGHT TIME. YOU NEED TO DISABLE THEM 2-3 TIMES IT'S BROKEN AS FUCK
single silver-coin loot is kinda ass. make them either a small stack (like 3-5) or just make it gold already
Another suggestion remove silver coins entirely we have gold coins no need for silver coins
the most fun i had was in the playtests proble cause loot felt good. now i survive a few games and all i have to show for it is maybe 100g a run in norms. if im lucky... put the gold pile back in hell. or buff the drops. makes no sense to play the game for a few hours and have nothing to show for it.
Suggestion for Bard UI regarding songs.
Regardless of 5/10 songs available to you, Q or E should bring up the same menu, but based on the instrument in hand.
When setting songs in your loadout, you simply select the 5/10 you want and the place them in the wheel on a per instrument basis.
This would then also make much better usage if the wheel as larger portions will be utilised rather than always having 5.
please for the love of god add a dedicated arena mode, free for all and or teams, whatever, but I want to jump into fast pvp
the cleric meta needs to leave. why tf are they so tanky.
WE NEED A GEAR SINK == TRASH RATE FOR GEARS WHEN SOMEONE DIES == FIX MARKET SUPPLY/DEMAND
gear sink will also fix end game gear chase
The warlock should start with also a dagger, and have daggers and swords proficiency (excluding Zweihander), that's it.
It is very anti-climatic that someone who does human sacrifices doesn't know how to use a knife (especially a kriss!) but knows how to use a Halberd and Bardiche who do not even fit with the character
how can one submit a suggestion?
just gimme the morning star and I'd be happy, i keep saying this!
falchion is all you need my guy
Falchions are the best, but still kris daggers would make sense
falchion longsword, the only 2 weapons that work
if youre not playing falch, youre just throwing
Maces compared to swords are very bad, their DPS is much lower and if you miss 1 shot you are screwed
i think it would fit the theme and work well with blow of corruption 🤷♂️
Yeah that's true
So swords (no zweihander), daggers, + morningstar (only)
I'm sick of invisible walls, getting stuck on little rocks on ruins and things that look like you should be able to walk up that you cant. Maybe we can get a slightly higher step up height. Invisible walls feel very early 2000s and not in a good way.
ADD IN MAGIC BAGS FOR OUR STASHES
Teaming is out of control. PLZ add at least a report button for it.
There are no rules against teaming, its part of the game
do a little crouch dance for instant friendship 
thats insane to me but mmmk
need more stash room for sure!!!! being able to purchase them from the treasure
ALLOW US TO STASH ARROWS.. ARROW IS NOT DEFAULT ITEM FOR ARCHER.. WHAT IS WRONG WITH YOU
if i ever play with u u gettin bad karma homie
or you are
too much good karma for one to do something
yeah same... homie
Every day we get a little closer to the community realizing the devs wanted to implement Weight and Durability for a reason...
yeah the market is borked. something needs done to make trade a place where you don't just sit for 45 mins trying to sell something for more than 50g.
can we please make it so that projectlies arent based off ping??? I live in the middle east and its basically impossible to play ranger or use any type of bow or spell like fireball and zap for the wizard. Ironmace made it so that the projectile ejects from your weapon at different times depending on your ping and doesnt sync with the animation itself so you never know when the projectile is actually going to get launched
let us stack search options in the trade posts. EG only item rarity works alone, it doesn't work searching an item type together as it takes priority. Property only works alone, doesn't work with item type
Stop nerfing wizard
that nerf is just utility, same dmg and all lol
remember at first going invis didnt give movespeed so ur still traveling more far on 5 secs w movespeed than 7 without movespeed
also now that characters are free put on shop more characters slots for blue essence?
Can we have a place that the hackers will queue together?
2 seconds makes a pretty noticeable difference, especially because wizard was actually in a pretty decent spot. I've played wizard every playtest, it's like they aren't gonna stop until he's actually worthless
putting hunting traps on top of corpses is broken needs to be fixed
Nerf Bard range songs.
I was on the 2nd floor and i've got damage with the weakness song 3 times without see the bard because it was on the 1st floor. The song penetrates the walls/roofs.
https://darkanddarker.featureupvote.com/suggestions/471239/duo-mode
duo mode guys, let's get it
Invisibility on Wizard should be cast primarily on teammates, -2 seconds is a good nerf cause when used together with Haste is broken
@short heath It wouldn't work on this game compared to cycle , tarkov , marauders or any other extraction game. There are a lot of reasons why it wouldn't work , or to more specific it would work in the beggining but after a while it would be the same or even worse
@short heath just no, i hate games with skill based matchmaking outside of ranked
@restive island maybe in a future duo map
Buff wizards spell recharge speed when resting to a similar speed to Playtest 5 Day 1
Yeah first thing that comes in mind even probably PRO's don't want to be matched with other similiar level players all the time. Either those pro's would leave the game , would smurf with white-green gear , or create a new char overall and smurf all the lobby's fully. Everyone wants time from time to fight with pro's and timmy's. Same goes with timmy's that want to challenge better players once it's too easy to fight against noobs.
Gear based matchmaking is criminal
Skill based is generally pretty bad
Whatever you matchmake by disincentives improving in that way.
SBMM makes improving pointless, GBMM makes better gear worthless
why not with the current map pool
An interesting idea I heard is limiting which rarities can be brought into normals, for example, not being able to queue into normal matches with legendary items
Honestly I think it's a good idea bc there's no reason for people to bring legendaries into normals except to pubstomp which is the biggest issue with no matchmaking
Very very happy with the bard nerfs, on paper. Yet to delve into the game. Anybody have opinions?
make all player-made projectiles client side so people with high ping can perform better
Is the suggestion channel going to be shut of for a while? was gonna suggest a class progression system
Gear based matchmaking should be loose, perhaps with inflated gear score for higher rarity e.g. having one green on a fresh char might bump you up a full tier (tier 1) but you'd still be matched against players in mostly white gear that you actually stand a chance against
@restive island cause it splits the community and will make matchmaking queues longer
If they don't implement gear based matchmaking this game is gonna suffer in the long run imo
There's no reason for GBMM in a healthy environment. I think a cap on gear rarities to prevent pubstomping is the best solution.
Gear based matchmaking is bad and a shitty solution to the problem
Why? It ensures player skill is the main factor in determining the winner of the game
No matter how loose you make it, GBMM is punishment for getting better gear
Goblin cave shouldnt allow purples tbf its a beginner dungeon not as intesive ast the other two
But it literally makes the game easier, especially in PvE but no doubt in PvP
No it doesnt
Ok... good discussion lols
if GBMM is implremented then how will people with lower gear get a chance at getting a really good gear set
gives some people a chance of gaining alot while loosing little
Gear of skill based matchmaking is a cancer to gaming, you are forced to tryhard every match and you could never play a chill match
If you have GBMM everyone will have the same Gear, so why Gear up if you will be facing the same difficulty of opponent either way
There are better solutions to the problem of pubstomping
That's not how the system should be implemented, it should be based within a range that the devs can adjust and test out
If its so loose that it's not noticeable then why even add it
because going on a naked character and getting matched against a stacked 3 man in purples is a terrible player experience that any PvP dev would recognize as an issue
Having people more geared than you is absolutely fine anyway, it gives you more opportunities to make it big, and after team fights good loot is left over to take
it should be an opt in, like many games have a skill based MM checkbox
You just have to play differently of you are less geared, you can't queue up naked and expect to not get your ass beat
because I agree it's fun to go in as a shit character in greys and try and get geared guys
but if I want a fair PvP experience I should have that option
What's the purpose of high roller then?
Opt in systems are completely pointless and a total waste of dev time
access to better loot, much higher risk and higher reward, as it is currently? I don't see that changing by gear based matchmaking, it's still heavily incentivised
So few people actually even know what settings are
Why gear matchmaking comes in the mind ? Haven't people thought that maybe gear itself needs some adjustment
or maybe give certain debuff's if u reach certain threshold that is considered too op to take out for low level players ? Fighters with with 80% dmg reduction could receive small debuff like concussion if hit around with two handed weapons ? Or a wizard who has too much magic power , could receive movement speed debuff by -5. Few examples but i seriously think it's possible to optimize gear that having end gear items still would be op , but at the same time giving far move chances of beating OP players with green-blue gear as solo or as a team.
Why would you want better loot if everyone you fight will also have better loot, making it meaningless
I do agree good gear just scales certain classes cough fighter cough a bit too hard
Fighter does not scale particularly hard
In every game with SBMM playing unranked is trash cause sometimes is even more difficult then ranked
You are forced to change game if you want a chill experience, but most of the games have SBMM and you are stuck in the loop of tryhard every match
Man they literally have access to 92% damage reduction and have second wind which is arguably one of the most imapctful skills in PvP
change the trade system to a listing system rather than spending half my time in trade to sell something
This entire argument boils down to skill issue. I'm not going any further here
LOL typical elitist dark and darker player response
wanting the game more enjoyable and balanced = skill issue ofc
For Fighter they just need to adjust Armor Rating with diminishing returns, atm it is just insane
The cap should be around ~70%
Yeah, agreed
Falchion needs a nerf , most tankiest fighters i seen are running shield and a falchion. Falchion is two handed weapon in disguise. Very fast , 3 shots anything , even white falchions are better than some blue other weapons. Reduce damage for falchion by -3 for all rarities , then using arming sword , and especially viking sword which is trash tier would make far more viable options
And I don't mean a hard cap, but a soft cap
Hear me out on this:
[The Proving Grounds]
A new map set within the ruins of a large and elaborate church and its outdoor gardens, the Proving Grounds is map unique to the game due to it being a PvE-centric map where players do not lose their gear upon death or leaving. The Proving Grounds is instead a death battle-style mode where players can battle to their hearts' content and leave with new experience in them.
There are areas where players can enjoy PvP against monsters to really tighten up their skills in handling these devilish creatures, too.
Up to 15 players can play in the Proving Grounds at once.
Teams are also capable of playing in the Proving Grounds.Changes from the base game:
-Dark Swarm does not appear in the Proving Grounds
-Players can respawn after death
-Players can select their perks, skills, spells and/or music at the Spawn Zone
-Players can pick up any supplies, weapons and utility items of all rarities in the Spawn Zone.
--Note: These particular items are lost upon leaving the match.
-Players can access their Stash.
--Note: These items will not be lost upon leaving the match.
-If you drop an item you came in with, it will automatically be put back into your Stash.
Readjust the AR curve to be exponentially harder
Falchion is op atm fo sho @lone crescent yeah like a curve
And patch the physical damage reduction enchantment to not be a flat increase because that's what's breaking the system
Increase wizards spell recharge when resting speed.
Sorry not interested in a PvE map and neither are the devs
I'd more so call it a "hub world" type of map. It still has enemies, but is more focused on player interaction.
Sounds pretty pointless
Now that is a good idea, a hub world at least with traijning dummies, maybe the marketplace being and actual marketplace
I think I speak for many people when I ask for a friends list, we have a block option but no add
Sure it's "pointless" but they already have a tavern map that isn't in the game anymore
doesnt even need to be that drastic imo, they could try a 90% cap first, its still double damage compared to current. I think its cool for fighters to have some crazy high DR in a way and they shouldnt completely destroy that by making them take 6x more damage. Theres a decent number of counters already
The tavern is gonna be added as a test area
95% phys reduction isn't even a problem. Its a very niche build
It has a point. It gives players a reason to want to go and find the gear that they've tried in the map, and allows players to hone their skills in PvP, PvE and PvPvE settings.
Suggestion;
2 man party Crypts/Ruins.
Discuss.

It's very expensive and arduous to make a 95% build, and it's not particularly strong, almost every class has a way of coping against it
Me when I see a 95% build in Goblin Caves: "You're in my way. Die."
Rogue weakpoint
Warlock magic damage
Wizard magic damage
Fighter can use a crystal sword
Barbarian reckless attack
Bard has armour reduction song
Cleric has dps spells
Ranger can just run away
Ruins
I dont think people should get to experience every level of gear til theyve earned it. It'll make it less exciting to gather a specific set of gear for yourself and see what you can do with it
Think that's a good idea though? 2man party max size, different ques from the 3mans.
duo mode is a must
What 95% needs is a better indication of gear levels from armour. Make grey armour visibly look rusty just like weapons do
I'm curious what people think, and maybe we can all suggest it a bit more.
Yes nobody plays ruins because crypts is just better, if it's a 2 man there will be a purpose to go in if you're missing a teammate
These are all negligable when you consider how much healing the fighter has on top of the DR and ability to build into MR... besides it's not like the armor pen abilities that classes have access to are potent enough against a fighter unless you totally skill gap them
Kinda hope they had a point/prestige system. Prestiging gives you 1 point to upgrade perks/skills/attributes
Fighter needs buffs and new perks/skills badly, he has very few choices there, he's not versatile once built and he doesn't excel at anything except tanking with $$ gear
No they are not negligible what you are you talking about. You have moved on from 95% to cleric being op
All of those abilities enable classes to take on a 95% fighter effectively and kill them. It's very very expensive to make a 95% fighter which can be countered so easily
already have, just need to push it https://darkanddarker.featureupvote.com/suggestions/471239/duo-mode
If the fighter has a cleric too, then you are trying to take a 2v1 against better geared opponents, what do you expect to happen
facts
IMO weakpoint is the only actual counter to stacking armour you've put there, magic damage ofc, and no I'm talking about even situations
Barbarian is a good example, reckless attack is a trash ability that you are forced to use in case you encounter a 95% reduction Fighter
Nice i'll spread this around
Do you know what reckless attack even is
A bad skill
Besides, other than those abilities, not every class has to have a hard counter, but they have ways of coping against it
95% fighter is :
- slow
- expensive
- has shit magic res
- has shit dps
It's good for crushing noobs and high roller mobs. That's it.
How do I make a suggestion?
Literally, someone who understands
lol fighter is the next class getting nerfed just watch
SerGregg every argument you make is a skill issue.
That's wrong apart from magic res being low. But that's it's counter.
every thing you say is zzzz make some actual points
Have you even met a real 95% build before
You can't just go wack everyone with your grey falchion and complain if they don't die when they are better geared
95% Fighter is still faster then a grey gear Barbarian
All they have to do with fighter is fix his perks. like swift gives you 4% move speed max
hahahaha
Why is corpse buffing a thing? so many times i wanna haste/invis, look at the ground and a random dead mob gets the buffs....
You don't make any good points yourself, you sound like a child
you're making so many baseless assumptions about my gameplay - who's the childish one - this is why I'm saying make some points
How do I submit a suggestion in the d-and-d-suggestions?
The only real rebuttle you've made is a nuh uh
Cheapest 95% is damn expensive, and fighter doesn't have good perks/skills for dps apart from adrenaline but even that is meh when you're forced to run a shield and you're slow af.
im dipping out because this isn't a discussion lmao
You haven't made any points yourself. You just said that the counters to 95% are invalid because ???
the ones you listed aren't real counters to high level fighter gameplay, except for weakpoint, as I said. I don't think 95% fighters are the problem with fighters, fighters are just a bit too good overall
You don't need 95% to do anything well though. You don't realize obviously you can just press sprint skill and W and swipe at someone with a Falchion and win if you have the schmoves.
You know magic damage goes through physical reduction right?
you know fighters are capable of building magic resist and phsyical resist right?
95% Fighter is fast af with sprint, have ranged option, good damage and access to powerful skills
Barbarian is so slow he can't catch enemies, has low armor and almost no ranged options, he has big damage but can't hit the enemies
Fighter outclasses Barbarians in everything except damage
95% cannot have magical resist on top of that.
I catch people on my Bard with invis pots >:)
I literally just said I don't think 95% resist is the real issue, it's hybrid builds combined with their highly effective skills that make fighters too strong imo
The suggestion bot is offline
95% armour actually decreases magic resistance making them more vulnerable
You're literally saying that if you have skill you can outplay ppl with a tank build. Duh. 95% is not weak. It's just not op, and it's the only real thing fighter has going for him which makes fighter weak af overall.
@ruby hound
fighter is not weak overall, they're the best class in the game after the bard nerfs
Nobody said that
my guy can't read the chat?
This
I don't know what you're on about honestly. Fighters seem like the most balanced class in the game right now lol. They aren't strong in some areas and are strong in others.
Look up
It would be great if the trade filters had an AND condition instead of everything being OR. Example: if you click true physical or additional magic damage, it will show items that have either or. But there's no way to search only for items that have true phys AND additional magic
we need a duo que
Fighter is the best melee class atm
Barbarian is weak compared to Fighter and his skills are trash
wasn't replying to you buddy
You specified the 95% build which I was arguing against. Pick a lane
Also what the fuck are you talking about, you literally replied to me right here.
lol this #suggestion-discussion message was a reply to @lean mesa's point #suggestion-discussion message
Do you think bard should be buffed when playing as a solo to offset the nerfs caused by abusing it in groups?
In PT4 Barbarian was op just for oneshot and in PT5 he was op just for achilles strike, now that they nerfed both and they nerfed his agility too he is the weakest class.
Even Warlock performs better then Barbarian
Fighter isn't broken overall
Fighter is weak af. The only good perks are for tanking, the dual wielding ones are weak + one of them is broken and hardly does anything. Longsword is sick but way too inconsistent with how the viewmodel looks and with desync + one perk that ppl take for longsword parries actually makes them harder to execute.
which perk is broken and in what way
Fighters just like pretty average which makes sense considering that's what he's meant to be
Fighters are currently the best class in the game because
can use every single weapon (at diminished dmg)
can consistently heal for free
has access to second wind, best PvP skill in the game arguably
beat barbarians in PvP most of the time, with access to better weapons
also has the option to stack armor or magic resist
Are you the youtuber? Combo attack doesn't work as the skill description says
Barbarian instead is the weakest
Barb is weak af
Barb is just different to fighter
haha im not, so it doesn't stack over the first 10% or what?
fighters just finally balanced. the other older classes, esp barb, needs an incremental uptune
@terse pier i was arguing about it in Barbarian chat and a dude told me "sheet your weapon and use punches" lol
Barb still has the insane DPS
facts
Yes but insane dps when you have no options to hit the enemies is pretty useless
I really wish they would add more character slots. There's 8 classes and only 7 character slots
His movement is lacking after the nerfs In PT5 because he was broken OP in PT4. Barb being strong is more toxic than fighter being strong
with the francisca slow finally being balanced, id be okay with giving barb 3 franciscas
Cool but you cant use this dps without a wizard's hast or an unskilled oponent
- every single weapon is useless if the dmg is reduced. Weapons are for dmg not stat sticks
- "consistently heal for free" victory strike is an awful heal
- second wind is good, but his other skills aside from sprint and adrenaline are awful. 3 skill class
- barbs counter tanky fighters and have much better chase as melee. Fighters get kited hard.
- armour is the only thing fighter has going for him lategame
The issue with barb is it feels really bad to play against when he can one tap everyone. I feel like his class direction is annoying to balance
Victory Strike is the best heal. You sire are a pie.
We have to play horseman axe to be relevant puting the 2h weapons into pve ones used to break doors and chests
big old sour puss pie.
It doesn't stack over the first 10% and it doesn't trigger until AFTER you've landed 2 hits. So only the third hit will get the bonus dmg.
Barb can be extremely oppressive so it's a slippery balancing slope
"3 skill class"
Barbarians: am i a joke to you?
5% heal on a massive cooldown that you need to time with your kills lmao ok it's good if you are running goblin caves and camping a spider pot to heal up
Maybe give them more Franciscas to help them close gaps. A movement speed buff is too dangerous
Victory Strike the spiders and u get half of your HP back , kinda tarded but it works XD
victory strike is actually very OP for a pve fighter.... which nobody wnats to play
"Barbs counter tanky Fighters and have much better chase as melee. Fighters get kited hard."
Tf you on bro?
wonder why no one wants to pIay pve fighter in a pvp extraction game
You have to use victory strike to get a kill 10 times per game just to match second wind lol
thats a little much, but its not atrocious
I don't see an incentive to use it over second wind. It takes a ton of effort to get value out of it at all
bring victory strikes cooldown to like 12 sec, and then people will start taking it consistently
this is also a possibility tbh
They sit at spider spawners and heal up by killing them in goblin caves and then say VS is a good skill
it would still be worse than sprint
Doesn't it have a crazy long CD?
run second wind + victory strike, if you need sprint that's a skill issue
If u know how much monsters have HP , and u know weapon damage u can always count on the last hit and u always get heals. Sometimes u don't meet anyone for like 5 min that's enough to almost fully heal. I just kinda wish victory strike would give more heals if u hit the last shot for a player not a monster.
the problem with the meta is that there isnt any variation. the other abilitis need to be as broken as the good ones. who ever takes PERFECT BLOCK and means it?
@lean mesa full plate Fighter moves faster then a grey Barbarian and sprint gives +50 move speed while Rage only gives +15
"Fighter gets kited hard" come on...
Make it last longer. Rupture doesn't expire if rogue uses it, VS expires so fast. Plus look at how many skills and perks rogue has in general compared to fighter, wtf
Sprint is not a skill issue, sprint is an incredibly strong ability. It enables the use of plate armour and allows the class to close gaps
yeah I think everyone can agree too many classes have one or two good combinations of skills + abilities leving 80% of their kit unused
sprint is broken strong. its essential on fighter
Without sprint plate fighter will be literally unplayable.
it's a good option but it's not a mandatory pick
sprint is good it's like saying dont use rage unless you are unskill lul
and all fighters would not have an out anymore
No, you're wrong lol.
All the fighters in HR will disagree with you including my friend that mains it.
sprint is fighters spell memory hes not viable without it
I run adrenaline boost sprint sometimes with a slayer build, it actually slaps
imagine crutching on a one use movement ability when you can just position well all the time
this might be the way, but it would be nice if fighter had a mechanic that allowed him to earn reduced cooldown, such as reducing CD by 1 sec for each successful basic attack
Sprint isn't a one use ability
ah mb I forgor 💀
adrenaline kinda sucks NGL, you get 1 use, and maybe it works, and then you suffer miserably; same with barb blood exchange, these should not be consumable skills
its a gamble
Wdym it's on cooldown
If u have like 9 pots and 9 protection pots and u know what are u doing u can remove second wind from your ability list and add something different which does indeed work , but on most occasions u prob want to run second wind + either a sprint or victory strike
adrenaline got buffed to have a cd now
The fact this channel is in a discussion about Fighters is hilarious. Half people say its trash, half the people say it's solid as is, if not a little OP in some areas.
Almost like the class is quite balanced then.
@ripe haven adrenaline rush is on cooldown now
i thot adrenaline was single use whoops i didnt notice and i didnt even check when i tried it lol
still I stand by my point, I don't feel the need to crutch on sprint when you can holster weapons and shmove pretty well even in decent armor. I prefer victory strike for PvE and PvP purposes
It's quite fun to absolutely send it with adrenaline and sprint with dual weild slayer
the funny thing is the sprint gives you more consistant dmg
cuz you can stick to the enemy easier
OK but barbs blood exchange needs to not be consumable
I need to try this haha, sounds fun
Sprint is a cracked ability which is core to fighters kit. Even if you can function without it its so good
Can we please get a training ground, where you can enter with whatever gear you are wearing and test build on dummies? would be amazing.
no this pleasure must be earned; use LR gob caves as a training ground
No doubt it's a strong ability
In a movement focus game the ability to just move faster is S+ tier
Why is this even a discussion lmfao
Is this the one where you get lifesteal?
@chrome steppe you've convinced me to try sprint again next time I play
in any first person perspective game, maintaining the freedom to manuever is essential to victory (sergregg yes)
Victory? Is that a victory strike reference?
"Fighter is good" "Fighter is bad"
That means it's balanced. Move onto something more important like; Duo Crypts/Ruins normal lobbies.

Lol I do think duo should be added
Buff wizard spell recharge when resting to make the class more versatile and accessible
its matchup dependant
a semi geared rogue will kill you in 3 seconds with no chance of retaliation
unless theres a specific map for duos, i not want duos on the current maps available
@ripe haven they could make something like the next 3 hits heal you, even if they make it on cooldown it's still unusable vs mobs
Yuh I can get behind this but I still hate that wizard invis is better than rogue's
@ripe haven I reckon duos on ruins or crypts would feel fine
id be fine with that too. victory strike has def become outdated and unloved
Buy campfires
I just said let's move onto something else..
MAYBE fighter isn't too strong, other melee classes are too weak (rogue is fine)
I meant life syphon, 6 seconds is one hit on a mob with, max 2
how about the bard changes?
I think there should be a modifier for when he queues as a solo so the nerfs don't cripple him
Bard is still to powerful. They didn't even nerf Din of Darkness aoe damage.
That is literally going through floors and walls killing mobs and people.
I mean blood exchange
They neefed the scaling right?
Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
The swarm zone needs rework. Game is so sort and fast paced for campfires and resting by the time you need to do it you are in the small ass circle
Yeah but that doesn't mean much when you can still stack so many buffs.
And the no dmg change on Din of Darkness just means they are going to keep doing exactly what they are doing anyway. They just have to play songs more often, which isn't a problem when you're rolling 3 deep.
Both damage spells also need a range nerd to not apply through walls and floors. I'm certain this will come in the next patch.
should be an easy fix
just make it sight based
Agreed
I'm sad they made classes free but refunds come later, because so many people are going to be bitching about it for the next month
have you seen general chat?
they dont qualify as people
actual 60 iq morons
WhErE aRe My ShArDs?!?
i want VS to earn cooldown reduction per basic attack.
Buff the longsword. Compared to the falchion, its worse in everyway. It has a slower attack speed, takes up 2h slot, poor guarding and the damage is just about the same if not less.
The only advantage it has is the riposte and slightly more reach which is negligible at best. It even has a -40 speed penality, for a longsword, thats insanely slow.
Please make it either faster, do more base dmg or make the block more consistent/ easier because right now, there is absolutely no point in taking longsword when you can just take falchion and shield to achieve even better results.
- The longsword have pretty bad sweet spots (100-80-60%) compared to the Falchion (100-80%).
- Only slow on hit for 17% (most 2H weapons slow for 30%)
- Cannot benefit from any fighter perks (except for parries but you're a crazy one for trying to do that)
- Slowed by -35% when attacking (Falchion is 30%)
I want morale boost perk to heal even 0.5% hp for every mob killed
I disagree with longsword buffs
damage across the board is too high a dagger shouIdnt be 2 hitting you and a faIchion shouIdnt 1 shot you with a heImet on
As a longsword main, it's a strong weapon and buffing it is unnecessary. Just nerf falchion
@weak wasp the only reason to use longsword is for the riposte which is a super strong, quite risky play. It's nice
leave it alone
i like 2 shotting goblins with grey falchion
Parrying is meta with Longsword but ok
I main longsword too, but i just feel like the falc having higher damage and the movespeed is wack
Falchion is too strong tho it's undeniable
Just of said either nerf falc or buff / change longsword move speed
Maybe give it +5 move speed because you are extremely slow.
it is, im just biased
but other than horseman axe it's the only weapon i like
NICEE THEY NERF THE BARD. A BARD WITH BLUE ITEMS LET ME WITH 10HP . JUST WITH SONGS NO EVEN A HIT. MAKE NO SENSE
💀
Falchion is insane
More character slots please. There's 8 classes and only 7 slots
I want like 12 character slots, please
i was full gear blue full set and he just play songs and kill me like nothing he was like 10 meters away. i lost everything .
It's not unreasonable to make a couple extra of your main class for fun, for names, for hardcore, etc
Increase the amount of slots for characters so we can have all classes.
^
At least have 1 slot per amount of classes they have 7 slots with 8 classes is so frustrating
Rangers outclass rogues in the dark (tracking perk). Give rogues some kind of cat eyes night vision perk so you can play around with the lighting mechanic more. Make your own funhouse of darkness and stab people in the back as they try to turn on torches
@dawn grotto
when will we be able to purchase more stash tabs?
Buy campfires and clairity potions
That's the problem lol
what do you expect; spamming fireballs nonstop?
Base wizard has a hard time, and I'm not saying to make rest as good as meditate, but make it at least usable. The current rest speed is atrocious
Never said anything along those lines, it's about making meditate less mandatory for base and solo wizards, enabling the use of other abilities such as the shield or quick cast
It could also be a perk to increase rest spell recharge speed
It should still be slower than meditate, around the speed of playtest 5 day 1.
honestly
If its a perk I aprove
oportunity cost and so on
It doesn't actually make wizard much stronger as a class, it would simply make it easier and more fun to play
Having the other ability not locked on meditate would make wizard less one dimensional, especially to the poorer or solo players who don't have a bard to pocket them
i personally like meditating it feels very immersive
Fighter skills and perks need rebalancing. Too much power concentrated in 2 skills - sprint and 2nd wind. Victory strike is useless unless you're abusing it with a crossbow in which case why aren't you a ranger. Non-tank perks are too weak and broken.
- Nerf sprint, buff the armour movement speed penalty reduction perk (20% -> 25%)
- Nerf second wind, add a survivability perk: resting restores health 2.5x faster
- Fix combo attack, it's bugged. Increase duration to 2.25s.
- Add a perk tailored for heavy weapons: attacks with weapons above X impact power slow the enemy.
- Buff the Breakthrough skill: reduces movement speed penalty while swinging weapons by 50%, reduce cooldown to 16s.
- Remove adrenaline spike perk, it's useless. Buff it hard and give it to barb
- Add a new perk Grit: getting hit does not slow movement speed, cooldown 5s.
give rangers campfire back. I never see anyone using them or even used ones left over. no one's buying from woodman man
I hate rangers lol
a place to test out our gear outside of the run would be nice like a sandbox area with training dummies so we can work out damage
They're working on that
? a lot of people buy them especialy when going hell with a cleric or wizzard
also stash upgrades? potion rack quiver for archers?
give us 1v1 arena with no gear loss
yeah an let us place bets
gives us a training range so we can test damage among other stuff , the time in the lobby isnt enough
how about practice mode for when updates put the server down for 2 hours so we have something to do
yea just make it the lobby area
Simple suggestion yet really important one. make healing- buffing players give EXP. cleric bards are most diffcult to heal cause the game rewards only whoever kills a target leaving supporting classes with 0 exp at end of most runs
Maybe not buffing or healing, but maybe assists
Increase vertical and horizontal FOV while blocking with shield
Otherwise that's just promoting constant spam with a bard pocketing for huge xp gains. They don't do fractional xp do even if it was 1xp that'd be huge
maybe for bard but cleric is one of the easiest class to xp you kill a lot of mobs
xp spell /song ? +1xp per kill
like gaining exp is a problem at all...
sorry no none of this.
yes but thats not how you meant to play. cleric is a support class. i should get reward like a rogue hitting headshots on enemys. i need to hit the target while also moving to heal, we win fight cause i hit my skills so its only fair to give me exp because i'm good at wat i'm doing. makes no sense for a cleric to do "solo" runs and farm mobs so to lvl up faster then die and repeat. that's not what a functional gameplay looks like
I love cleric. A PvE cleric can carry smol leveled friends up to 10 pretty quick
why are you acting like experience is the fundamental mechanic of the game? its just not important at all. just farm goblin caves for a few runs.
There's two types of clerics tho judgement pvp cleric and blast skeltons PvE cleric
saying cleric is not meant to clear pve is false and you xp with monsters and opening chest and portals not killing people
You do xp in dungeons killing people.
Whilst we're waiting for the patch, I could use all the input we can get for thinking of new achievements. Check out the current document here: https://docs.google.com/document/d/1Q94Malcrfsy1PLsWK7UAEDy7yvJC1v07dM5Vdc5q5_U/edit?usp=sharing
Killing players gives 0 exp
nope
did someone also notice that falcions seem a bit broken?
falchions are broken guess theyll nerf bards again 
That could be exploited by continued healing on teammate
PvP gives 0 experience, it doesn't make sense to get exp for healing
for barbarian kill someone with achille strike using a drum
In PvE you don't waste your time healing, you are not supposed to take damage by mobs
With a torch
u get exp by kills. cleric doesnt kill. prevents you to get killed
lol ok
no you dont and if that was the case killing 2 monsters and opening chest would do more just kill monster instead of afk healing and open every portals you see and you are lvl 20 fast
where do you think u get exp then
As I said 2 times already killing monsters (you can and cleric is very good at it) opening chest and portals and not dying
How do you make suggestions with the bot
You get exp by killing mobs and bosses, opening chests, opening portals and escaping, everything else doesn't give any exp
u get XP from kills ONLY in the crypts. it doesnt work on gobs or ruins right now; not sure about inferno ive never seen'd another player in heck with me that wasnt in my party
how does one can the ability to post suggestions
PLEASE ADD ENOUGH CHARACTER SLOTS TO MAKE ONE OF EACH CLASS ~~ INSANE YOU COULD BUY THE NEW CLASSES AND NOT MAKE BOTH
Can we please get an auction house, this trade chat spam is miserable
wat is even the point of free warlock if i already have all the other classes; we need an additional slot
Could someone make a suggestion for them to add a goblin bank(another stash), where we can store all our gold? High rollers especially desperately need more stash space, so the goblin bank could passively consume like 10g per run and it wouldn't be a problem.
Please tell me what you guys think about that: https://darkanddarker.featureupvote.com/suggestions/472738/add-the-old-tavern-as-a-practice-location
I came here to say this too.
can i link suggestions here?
https://darkanddarker.featureupvote.com/suggestions/472741/class-unlock-system
I remember playing rotmg and i realy enjoyed the progression as a new player when it came to unlocking classes
The only issue with that is that we'll only have the same classes playing during early wipes
could be a permament unlock, as a new player its nicer to ease into a game
Then new players are forced to fall behind in fresh wipes
Like imagine we get an insane RTS player starting a fresh wipe, and he's not able to play the wizard or warlock, or whichever class he would go absolutely crazy on.
People gotta find the classes they enjoy, and if they don't enjoy the class they're playing, they're probably gonna quit early.
heh would be cool if you team up with a bard the main theme changes too
while sitting in the main menu
how about this: when balancing characters with support abilities, consider only decreasing the effects of these abilities when applied to allies.
Character nerfs because of their impact on 3v3 lobbies are super annoying for someone like myself who is primarily a solo player lol.
Please let me buy more stash tabs
This patch killed the bard and all the fun. Thanks no thanks...
Please add the ability for more characters, i unlocked all characters and i cant even have all of em created. Can only have 7 slots while there's 8 different characters
NERF THE BARD. HE KILL MY SQUAT JUST WITH THAT SONG MAKE NO SENSE. HE WAS 10 METERS AWAY NERF THE BARD!! MAKE NO SENSE
I will pay 5 bucks for the haircut dlc
+1
add report button for duo in solo
no, especially since VoIP is coming back in the future, otherwise VoIP would be used strictly for shit-talking, spam, and toxicity.
@elder stone I don't see how VOIP is going to help against guys fighting in full-armor duos in single-player matchmaking. Personally, when I go solo, it's to avoid that
so you want to forbid organic teaming up?
if 2 people decide they want to help each other survive all the power to them
Two beginners helping each other is one thing, but here I was rogue and there was a fighter and a warlok side by side before I got to the room. Without necessarily trying to kill them, with the starting stuff. I'm not necessarily looking for that, but in the case of some people trying to tag together solo, is that normal for you?
instead of constantly changing the duration of wizard invisibility because noobs can't use it, make it so it slows you down like 30% during the 7 seconds duration
do you mean sniping each others lobby?
in that case i think its scummy
if its just a random encounter its all good in my book
I agree with you, I don't want to stop it but in the current state of things, it's possible to tag with a guy on discord and we're more in the case of a friendly agreement and it's not the first time this has happened to me, but the fact that they're the only two to be full stuff makes me wonder
They need to fix Warlock spell hit reg
this is a good solution imo, wizards shouldn't have a superior stealth to rogue in general
that makes it feel very similar to rogue's stealth perk, which I'm not against
I know for a while during the playtest, mostly before Rogue got double jump, people would say wizard is a better assassin than rogue is since the wizard could be just as deadly with ignite while having a better way to appear on the enemy with their ability to full sprint while invisible
its a terrible suggestion tbh that would ruin the spell. Its not a "superior" stealth it has a completely different purpose
Rework the bard, he went from dogshit to overtuned to dogshit again
Rogue's hide is better for going unnoticed but relies on the enemy walking into your trap, Wizard can rush down your backline while invisible and then go invisible again again and escaping
and before anyone brings up the sounds of the wizard's footsteps, while it is possible to catch the wizard, in a chaotic team fight it is very difficult
Bard is still OP