#suggestion-discussion
1 messages · Page 164 of 1
Well personally for me having goals thats what keeps me playing in the game
when game becomes repetitive and you already did everything that you can and tested everything i usually drop the game until further update
unless im playing competitively
Grind might force to spend more time in the game
Dark and darker one that i actually play for pvp because it's really fun and something new for me idk if i gonna get the same feeling about pvp after more than 500 hours
That's what concerning me rn
This whole class based combat system is really good when it's not only bound to your equipment and what lvl you are actually
skill matters
Idk what madman is going to have fun killing the skellies for 1000 time
I actually like to see some randomized mob spawns when they add more creatures to the game
pve is only fun when you fight multiple different monsters at the same time
Well clearly the current way the game is set up hooked you, thats why I say changing that formula of progression might mess things up for others starting the game.
For things like steam retention is the most important for the first 2 hours, since that is the refund period, so you want them to immediately have fun in those first 2 hours and that's where the early perk choices can matter.
Of course I also agree that the game needs to stay fun for longer even than it does now. So far we have had playtests lasting up to about two weeks and it'll need to remain enjoyable longer than that. But you do that with more levels, different bosses and enemies etc. If you put a lot of character power behind a grind then you end up with less skill based gameplay, or an environment that is really punishing to new players.
@glacial sphinx im not against adding new mobs and different bosses i like how pvpve aspect is implemented
and i actually like to see more maps
but adding purely pve based maps idk if that a good idea
And im actually looking forward to see 4 man teams
I dont think they should, it'll mess up the economy if theres any rewards.
That's what my argument was before with these 2 guys
The only way I could see a PVE only map working, is if its a rare reward from the normal PVP maps or something.
I told them exactly the same thing
Making 5 floored maps is not a good way to go at all
yeah think its not the best either, since you will be either full by then or the earlier maps are pointless for you
It will require full loot system overhaul
But the way I was thinking it maybe could work is if say you killed a B3 boss and 5% of the time it drops a treasure map, and then you take that with you and leave. And then you can queue up for the treasure map once, and get some hard PVE.
My suggestion is to make events sometimes
so its essentially a PVP map reward still. But yeah dnno maybe the game needs the threat of PVP in general to be at its best.
yeah events is not too much different from that, assuming you mean that its like a zone you can queue for occasionally only
and mb add some random modifiers for matches
theres a lot of stuff they can do, and I think they know that since the map where you queue for stuff lends itself to these ideas perfectly
Same. It gets boring when you know what enemies will spawn and where. Different enemy layouts for every map may be worth considering if it doesn't take too much work
With multiple map layouts and 4 or more enemy layouts it would be almost impossible to memorize them all
Full loot system overhaul is more then likely coming. Backpacks and weight still need to be added. This will allow you to potentially carry more loot so making bigger / more maps won’t be as big of a deal. The devs have said they want to make as many maps as possible, and they also have plans for a dragon boss fight, which could require teamwork/ multiple teams to fight. Creating a “Raid” that’s a Pve equivalent to high roller thats 5 floors or something like it would be a welcome addition to the game imo.
They’ve left a lot of room open on the map for additional locations to be added. If done well the game would benefit from the variety. Orc themed map when?
That sounds sick
I imagine orcs are gonna be so strong you're gonna want some decent gear just to face them
As a bard the difference between bringing in the starting rapier and a 7 gp falchion from the shop is night and day, so this game's gonna get real interesting once the economy gets more fleshed out and pve has more variety
A weight/armor system may be a pretty cool way to offset faster classes stealing everything while running around naked
Something needs to be done about naked meta for sure
I think they should remove movement speed penalties from cloth clothing
Its not worth having -5 movement speed for gray +15 armor adventurer tunic
Some clothing is actually useless unless in has an insane stat rolls
I agree. Clothes don’t slow you down irl, they shouldn’t in DAD
it would be good idea if they delete rogue. but making them even faster ???
wdym them making everyone faster
More people will actually start using cloth clothes instead of instantly dropping them on the ground
It would raise the base ms a bit but it would affect all classes. They could always tune down base ms to compensate as well
that would nerf plate armor
how?
They could adjust the values on plate as welll.
increse the speed gap
how?
people will run naked otherwise
also it's so easy to stack armor i had more than 60% reduction on the cleric most of the matches
armor wasn't really in the good spot last playtest
i mean it would increase the diference in ms between plate armor fighter/ clerics vs everyone else. there for it would be a nerf to plate
well armor was really strong last playtest
If they did nothing else but change defaults ms values on cloth then yes, but that would be little short sighted of the devs if you and I are able to see that at a glance no?
It needs to have a different counterplay not just magic or pen
Increasing the speed for all classes will just make the naked meta people go even more naked
No one was using cloth armor unless it had decent rolls
Or they were new to the game
The key is to do it to only off set the changes to cloth armors ms reduction being removed. It would prevent people from stripping their clothes if they give stats with 0 ms debuff.
I think decreasing movement speed penalty by 5 on clothing and armor all across the board will be the great idea
Just massively decrease defense if you aren't wearing at least one piece of armor that has a movespeed penalty on it
Like -50 def
That should calm down the naked meta
That way you dont increase the gap between cloth and armor and at the same time you encourage the players to not drop gray white clothing

Taking extra damage from not wearing clothes makes a lot of sense, just like helmets saving you from crossbow skeletons
Mby better magic resist on all cloth gear. So it would be worth to wear
That's like when people shoot ballistic gelatin with cloth on top. Even a thin layer of cloth helps big time with reducing penetration and cutting force
It's useful against blades and poking too
that will do the trick as well
I doubt naked rogues will care much about magic resist
but i still stand with #suggestion-discussion message
They'll care more if it's about making it the difference between dying in 1 hit to a barb or 2
If you don't nerf the movement penalty you can still get a marginal advantage from going naked, but you know you're gonna get killed in 1 hit if you're not a master of dodging. Though this then encourages rogues taking off their clothes while running away
I don't mind ppl dropping starter kit to be naked. But anything that would increase geared rogues ms scares me
I'd be okay with like 15% debuff duration for each piece of core armor you're not wearing; Head, Chest(Barbarian perk negates naked chest debuff), Legs. +45% debuff duration for all three being naked would mean you take more poison/ ignite damage. Better yet, you're slowed for longer upon receiving damage. So it negates the bonus move speed the moment you actually engage in melee combat.
you will be faster with plate armor as well so in negates the gap
I love the slow gameplay
ok
This would mean a naked rogue, has an increased debuff duration of about 85% meaning a 2 second slow would slow a naked rogue by almost 4 seconds.
Very crippling
then suffer from rogue
Even a clerics bind spell would be almost 1.5 seconds of immobilization for a naked rogue
A naked rogue would more likely lose to a grey rogue in a duel due to increased poison/ rupture damage duration, ect.
Yeah. Tbh your idea works too.
I'm honestly afraid of rogues becoming even faster, since no movement penalty means they'll be as fast as naked and now they'll have much better armor 😂
I'd rather give people insane extra damage taken for being naked
and plate armor has more mobility
Yeah, but is that really a good thing? 🤔
The naked rogues already take 42.9% increased slow duration.
idk since it will increase ms all across the board but im good with it
Just gotta land that one hit. 
also you can always shoot with the ranged weapons or magic
People are now complaining on Starsiege because they added the ability to sprint. I feel like there's some merit to slower gameplay with pvp. But I guess we'll never know for sure.
It definitely makes things more chaotic with ping/lag/latency to be able to go faster
Idk what % being 15 ms faster will make
but by looking at the naked people its not that fast
With DJ seemingly on a cooldown, I think the naked rogue meta is gonna die down a bit. 15ms is about 5% speed from the 300 base
So basically it will increase ms speed by 5% for anyone i dont think every is going to be really mad about it
Fair. It's a minor advantage. I think another big problem is also low rarity armor giving very little damage reduction. IIRC in PT4 armor used to be better and they made it so that only the highest tier armor makes it op
Makes it harder to hit shots and throwables if everyone's ms is increased.
not that hard
I'd much rather there be more negatives associated with not wearing the starter gear over bonuses.
i wish i had some footage
the problem is that strafing has no inertia and basically adad feels broken and janky even with armor
as well as crouch that has almost no animations and you can spam it
Then might as well increase projectile and weapon swing speed to make up for it
that's why every ranged fight is kinda random
Damn those are some good points. Strafing inertia and slower crouch animation would improve gameplay
mb weight system will do the trick who knows
I don't like seeing high tier gameplay where people peek around a corner and spam left and right like they're playing Smash Bros Melee
Naked low gear rogues and wizards are just a nuisance why increase gameplay speed to fix it?
Well, maybe take 5ms from rogues movement speed by default lol
my point was to increase cloth clothing usefulness at first but you kept insisting that rogue is broken and you dont like fast gameplay
Personally i never had problems with a rogues
I'd rather naked players in general receive higher debuff duration, it isn't inherently a raw damage taken increase. Instead you're slowed for longer while being naked and take more tick rate damage like burn and poison.
people will still instantly drop cloth armor when they see something like gambeson or plate
I just hate rogues. I'm kinda biased.
It always makes sense in the fact that you'd be burned more for being naked than wearing clothes and more poison/rupture bleeding for not having anything covering you.
You act like they can't whip out the crossbow, or simple realize the naked man probably isn't worth chasing.
By dropping i mean that no one is going to use cloth armor over leather or plate
not undressing
Nah if I take 45% more debuff duration for being naked, I'm gonna keep my grey gear on.
Most people are looking for other stats over armor rating early on anyway, the scaling of defense is really higher later on.
i just want to divide armor between light medium and heavy
To make cloth armor actually useful
That makes sense, cloth armor does slow more than it should for the stats provided.
well i try using some "heavy" build for rogue. you become very bad fighter with white gear wearing something which cost a lot
just no way this class will benefit from extra protection
light - small armor rating, no ms penalty
medium - medium armor rating, mild ms penalty
heavy - high armor rating, moderate-high ms penalty
why even buys white gear from the traders?
well noob survive 1/15 times and try to make something from his gold
also white heal potions and bandages still heal
i only buy gray gear or just go straight up for auction
auction is level locked
I buy the white leather gloves/pants for knowledge and will
well white potions and bandages worth money but armor and weapons are not
And shadowmasks for rogue for all stat
well noobs will find out eventually and stop buy them
I buy the white/grey Warmauls because they go bonk 
Gray gear gives stats as well the only reason is to buy white gear is that you dont have a gray in the trader inventory and simply lazy to go for auction
I mean I buy the grey/white gear whatevers available but I never buy the gear for defense purposes.
what do you think: charm spell for bard to increase engagement potential for team support or solo. Concentrated cast (you have to keep actively casting for best effects) that would gradually charm the victim more until full walking speed toward user without any control. Idk rest of balances
explain "victim"
any counterplay to it?
It’s a projectile spell prolly (hearts or smth) and whoever gets hit is a victim
ok then it just disable any player
yeah you disable the player and they fight 2v2 lol
Concentrated cast means that bard would be unusable during casting duration
or 2/0
sounds unfair af tbh
ok a solo attack group. shoud group be completely safe or they shoud at least suffer health?
Advantage lies in charming best geared or the most countering member of other team/ position advantage
Do you know that some people actually play solo or duo sometimes?
How long of a charm are we talking here?
What’s a solo attack group
1 player attack your group of 3 players
facepalm
Idk you balance it for me
your skill make this player instantly loose
If bard tries charm and misses it’s an instant 2v1. Free kill basically
I think maybe reworking the music that makes player unable to attack to be solo target actually will be good
but making a spell that disables opponent completely and for a long time is 2 op
It’s supposed to be a risk reward spell for the bard to make that class interesting and add more skill ceiling with micro(aiming) and macro(choosing what player and when and setting up plays for teammates)
@hard topaz tell me how to miss with it since you can facehug and cast it
or cast it in a narrow path
Prolly a small projectile like a wind thing representing a seductive whisper or hearts
❓ god these ideas today are getting worse and worse
i can undestand he idea of bard being at least something in pvp but this is just too op
I think maybe reworking the music that makes player unable to attack to be solo target actually will be good
Also facehugging half of the characters in this game results in an instant kill for the melee character
nah its too op to disable a player completely
bard shuldnt get debuff from beer. (no perks needed)
free beer from start
Dude it’s gradual. My proposition is that it slowly influences player movement until full charm disable
still no
He can even start with a beer, it fits the class
yeah. drunk bard seems lore friendly and bard needs some help...
That's actually a good way to make bard strong in combat
how many 18 str will help him?
rapier ?
no, i mean beer give you a buff to str
Instead of making your screen hard to see, only make the bards music harder to play while drunk.
Also your idea with the music is really similar @obtuse lichen. Concentrated cast bc you have to play music and the player can’t attack. Only small difference is that I’m proposing that victims walk to user slowly is Al
well i dont expect bard to pvp with lute in hand only. str buff would be nice for melee
36 hp, 18 physical power and 18% physical power bonus
Also for the people saying it’s too op: I thought that too initially when I was thinking about it. Then I thought about all the abilities/weapons in the game that 1/2 shot
hp dont regen automatically, and will be deleted after buff so no hp
how many 18% is then in damage
I just wanna make bard viable with some high skill opportunities
You are supposed to drink before fighting
From how temporary hp works is actually a defense buff
its under development, not all abilities shoud be so broken
@hard topaz making someone forced to walk into you is 2 op
Your normal damage +18 flat + 18%
That’s understanvle for one or two weapons/abilities but there are way more that fit my description
Bard can’t do anything while casting it either that’s what I’m tryna say w concentrated casting
Diminishing return after 50 strength, I doubt Bard could have more then 50 STR consistently so the buff is huge
so imagine we have bard with shortsword (20 dmg). he will deal 41,6 after buff?
@hard topaz do you undestand that it's going to break the balance 2 much for people that play solo or duo plus you can just run naked on the bard and cast this spell any teamfight to be useful
I’m really just tryna make bard fun I think it would be cool to have a balanced charm. Also whoever proposed beeer, I like that too. Could drop for Allies as well like scuffed health pots
If you play solo/ duo you are just putting yourself at a disadvantage. You are making the game unfair for yourself
also we forgot, there are solo dungeons
I love the idea of drunk bard lol
Bard is a support. Its like cleric in solo
Give him basic spellcasting with an empty hand also. Minor spells like zap or minor heal
player is doing pve bard sneaks in cast charm and player dies from monsters
he already have strong heal, just broken (stronger then cleric)
Also what is your point charm would be worse in solo bc you both are disabled during casting duration and at the end when you are both in meleee bard will almost never win
new rogue basically
Actually it only heals damage that you can recover while resting. A minor heal spell would let the bard fully recover his team more often
Player is doing pve. Any player ever walks in w surprise advantage and kills with any ability
not always but your spell 100%
Bards should be able to cast minor spells imo
Take a grey short sword and a basic gear bard.
Without beer 15 base dmg + 15 flat for base damage + 5% (of the base 15 dmg) = 30,75
With beer 15 + 33 + 23% = 51,45
mb
Make it so they don't even have to equip a staff or book, just unarmed. It would be sick
shoud be pretty strong with good gear then, not bad
that's not how physical power works its not additional
Wtf any spell any weapon kills if you are in range and in position that’s how it works
What do you mean, it's a percentage of your base damage that is 15, 23% of 15 is 3.45
15 + 33 + 3.45 = 51.45
Bard is completely fair considering how fast most classes can kill him
weapon damage does not increase from beer
That’s what I’m saying! He was no tools and I want to play him in ea bc he has potential as a diff support
It takes the base strength?
That just means he sucks
Yes! So add more stuff!
nah hes great, don't nerf him
In this case the base DMG is still 15 if we take the str with no beer
Charm effect can also scale down w wisdom stat
Give him magic and I'll be happy
We could use a third spellcaster that's not a warlock. The bard could fit the spellsword stereotype super well
My other idea is more scuffed and I don’t like it as much as charm: minor illusion. Idk how to implement it well tho
Summon fake monsters that disappear when hit?
That would be pretty cool considering he's supposed to be the master at pve
Yeah but idk if it would fit bard theme well
From my understanding physical power works on overall damage while physical power bonus works on weapon damage
You know bard has problems when your best tactic is to pretend you're a different class lol
I used to wear leather hats and attack with survival bows so people would think I'm a ranger and run away at long range. Always avoid playing your lute if you're solo
the difference in damage using 18 str beer (that doesnt exist) is 18% of weapon damage which would be 2.7 damage on a shitsword
So beer doesn't make you punch harder?
it does but not by much as fists do 15 damage as well
Yes but you need to add the 5% physical power bonus given by the base 15 str of the bard to the total which is 0.75 dmg
15 str is the baseline for 0% bonus.
i dont think bard should be able to deal dmg with music. only buffs and debuffs
Give the Bard a disruptive spell that mimics the effects of beer on all players in range.

Amazing idea I love it
Ok so 15 + 18 + 18% =35,7
Where are you getting 18 flat from?
If the base dmg is 15 the buff is huge
my bruh if str was additional damage naked barb could hit 100 damage headshot with horsemans axe
18 str from beer gives 18 flat physical power and 18% bonus
That's not how str works, physical power is physical power, 100 physical power is 60% bonus damage, 33 strength is only 18% bonus damage, making fists deal almost 18 damage a hit.
@olive kettle barbarian with grey battle axe starts with 70,2 dmag per hit
Physical power is flat, physical power bonus is % and strength gives both
"physical power" as given by strenght is only used to convert to physical power bonus, it is not "additional physical power"
No, physical power bonus is raw strength 1 to 1 with physical power, physical power is an affix that can roll to increases physical power bonus 1 to 1. It's not flat damage.
Brooo
Holy blight, I love it. Honestly if you change a few of the spell names they would still fit the bard.
I think it would be cool to have a smaller spell selection, like 3 spells you can cast instead of 5, or less uses
I think you mean physical damage, which is separate from physical power bonus.
The wiki says phys power is flat on weapon damage while physical power bonus is %
Every point of strength give 1 physical power and 1% physical power bonus
The wiki says it clearly that strength = physical power, 15 physical power is 0% increase in damage, 100 physical power is 60% bonus damage, no where does it say flat damage.
Barb starts with 70,2 dmg, he does 105,3 with headshot, in fact a basic gear barb is able to 2 shot a 200hp mob
You don't know the horsemans axe is 
The wiki makes difference between physical power, which is flat and physical power bonus which is %, strength affects both
The barbarian starts with 15% bonus physical damage. Flat physical power is still on a scale, it's not flat damage it's flat physical power. I'm reading it right now. No where does it state a flat damage modifier.
Then how he is able to 2 shot a 200hp mob?
What mob are you talking about?
Goblins and skeleton footman, both have 200hp
Its 144 and 167
Wiki says 200
I'm reading the wiki right now, you're reading move speed
I'm on the monster tab where is shows all hps for all mobs and variants.
There's clearly something wrong with the wiki, the tab have different numbers
im a sturgeon
The non individual monster page is more likely to be accurate
That seems like it's not an updated section where your at, doesn't show nightmare hp either.
But skeletons take 10% bonus physical damage. On top of the barbarian dealing(33axe+5axe perk) 38x1.15(barb phys) = 43.7 x1.5(headshot) =65.55x1.10(skeleton physcal damage modifer) = 72.10
That's how you two shot skeletons and goblins.
With base barbarian gear
Also the 5 from perk isn't multiplied by the physical power. It's additional phys despite the perk wording not weapon damage
Right, so it's about 70 a headshot on skeletons and goblins.
Yeah 70.87
Base battle axe have 35 dmg
Take in the bonus axe perk for 5% or the savage perk and you're easily 2-3 shotting most mobs
So the math checks out, it's not flat damage is multiple factors adding up to 70+ damage a headshot.
Physical power is not flat damage
Physical power should follow the graph on strength for the wiki. If it says physical power % it should be a flat addition to the total %
Base barb at 30 str should be 1.15% multiplier. If you have savage, this would bring it to 1.25 total
Honestly this game has such a great formula for power scaling imo
That's still wrong, if strength adds both physical power and physical power bonus and if physical power gets converted to bonus shouldn't the multiplier be 45%?
The baseline is 15 strength, so 15 strength is 0 bonus. 50 strength is 35%
Strength only adds physical power number at 1:1. You need to look at the graph to see how much % you get out of it
1 strength = 1 physical power, but that means literally nothing without context on what you get out of the physical power
I am looking at the graph, physical power starts from 0 while phys power bonus starts from -80%
Yes and no class starts at 0 strength/physical power.
Ah ok I got it, strength gives physical power and physical power gives physical power bonus
Yes
Yes
15 physical power is 0% bonus then
Correct
All this cause I can't access to the subreddit for some reasons and wiki doesn't explain the difference very good
So a base barb at 30 str gets 15% bonus. If they take the no body perk, they get 10% bonus added for a total of 25%
Wait, does this mean a bard with a grey short sword deals only 15?
Bards weren't exactly known for dealing dmg lol
This means a starting beer to bard will still be trash af
Yeah not much of a bonus from beer alone, unless you have extra weapon damage.
Endgame beer instead could be a huge buff to bard if he doesn't get drunk
I mean geared beer bard
Bards were already updated on the wiki to be the new stats too. They had less str last test
Just stacking beer over protection pot is huge for defence
They took a weird hit to their resourcefulness, im definitely gonna try to make a speed bard build.
The problem is that resourcefulness does nothing in combat other then opening doors
I guess meta for bard will be full agility
You still gonna do low damage even if you try maxing it, better attack fast
Bard is definitely a meme class more suited as a hybrid support with tranquility and speed buffs.
Give Bard a song that boosts the teams debuff resistance. Make Bard more useful for bossfights, he can't even chaos the lich's minions.
I wish bard was better 😔😭
whatever as long as he has interesting abilities and he’s viable
maybe could have he different spellcasting items unique to bard in the form of instruments like a flute or smth
Charm could be implemented in a way that isn’t broken, like making it more useful to pve than pvp with a shorter duration against players.
What we should really be scared of is a monk class with the ability to chain stun just by hitting things lol
I think now that lute is not gear anymore bard will choose instrument based on the sheet music he selected
This ofc means that using multiple buffs from multiple instruments will be slow and hard in combat but they could make like lute utility, flute attack buff, lyre defense buff, or something like that
The problem with bard is that he got infinite music and that's the reason why they can't be strong as wizard or cleric buffs
If they make a good job with variety you could have a bard that buffs the team, can go melee with rapier or falchion and can support the team with bow.
Rapier mastery for example is a good perk, in melee he should be a little more powerful then a rogue
Everyone wants longsword on bard and ranger cuz they get it in 5th edition dnd, but where's my rogue longsword? They also get it 
Bouta be like Oprah with the longsword
Double jump + longsword? 
Imagine how fast you can shank a fool with a longsword on rogue lol
Imagine if they make attack music that deals dmg
They might actually
Flying longsword
You go to charge the rogue with your longsword in hand, he whips out his own longsword and spams parry, you both spam parry for 5 seconds and go your separate ways.
Some area denial music and an attack one similar to zap but with shorter range and longer casting
That's good in theory, but the bard still is terrible in pvp. The rogue will out damage him by a lot if using decent gear and offensive skills
Two teams with bards meet in broken bridge room/zombie jail room
Just add locust swarm to a bard song around him
Call it death metal
The only real way to play bard effectively is to have a trio of bards constantly playing peace song
When the rogue ran from sdf during the goblin video xD oh no baby what is you doin?
Paid actor
He could be played instead of rogue to get access to buffs, rogue has 0 team utility
To be fair so does fighter and ranger
Let the rogue poison weapon apply to all teammates in the area like jokester.
rogue can see traps, that's great team utility. + being able to forward scout w/ creep is massive for the information advantage.
I guess they are all devs playing bad on purpose
Rogue can see trap with a perk, no need when you memorized them all
Rogue stabs hard and wins fights. You don't need utility when you carry
Trap perk 
Rogue is just busted and they're gonna keep making it stronger
You could still play bard and rogue togheter
Trap perk would be cool if they let you re-enable traps after disabling them.
i dont think thats accurate then u need 4 headshot with a longbow to kill a goblin . iremember 3 shoot would a goblin
The individual monster and weapon pages are not correct. The page with all of them should be
It's for players. In HR good rangers saturate the map with traps and it can turn those situations completely on their head.
it is harder to justify taking with the introduction of double jump. we'll see how hard they nerfed it next patch but i suspect it has a pretty brutal cooldown now.
rogue was fine in pt4, bit underwhelming but ok and fun to play. then they add crossbow, +1all stats headpiece, jokster, buff rapier base dmg, and f-ing double jump. few of those things would be ok. but this was overkill
taking rapier away or making them use a perk slot to use one could help a little. the range is too good on rapier for rogue who supposed be dagger master but meta is rapier. they already have crossbow and throwing daggers for range. remove rapture from crossbow and throwing daggers and i would be cool with double jump
❤️ @dawn grotto
I want a unique pair of boots that give doublejump on a cooldown.
Then rogue can have triple jump. 
Tbf we don't even know if there's a cooldown on double jump. The rogue on the video hardly did anything.
If it's still a perk, cooldown would be really awkward to play with
We need a longsword fighter emoji. Can we submit emojis to anyone on this discord y'all know?
Where's my halberd emote? 
@honest knot to see the trap highlighted you still need to be close enough to actually see it without the perk, it is useful yes but for experienced players is a waste of slot
I don't agree , many times has that trap detection perk saved me from sneaky traps placed by camping rangers. This was more frequent in the past p2 and p3 as p4 i just saw a lot less of them but i still hold to it's use case.
The detection radius is enough to see them clearly through doors / rooms and can alert you to camping teams as well as allow you to navigate them in complete darkness ( something that ranger camping in the room is not expecting you to do at all ).
They also can't hide them inside of corpses or other sneaky ways to get you with them. Is this an offensive perk for someone looking to go and slay every one in the lobby? No, will it help you stay alive in certain situations if that's your only goal? Yes.
oh, didn't even think about it
but being able to see all traps in the darkness seems huge for sneaky rogue build
you would be correct and with creep you can find your self in some fantastic situations to ambush people when they really didn't expect someone to sneak around a placed trap that 99% of other players hit
is disarming traps long and loud?
you don't need to disarm them, you can see them. They work for you if you can also know where they are. but no it's no loud at all, sometimes a skill check will promp that can be hard but otherwise it's fine.
asking as some for some traps you need to jump over them and jumping is loud
well, landing is
i mean you can disarm those static map traps but i was more referencing the player placed traps as the main reason to take the perk. Yes it's loud when you disarm them, makes a clicking sound around you.
I mean they hear you disarm the trap, it isn't sneaky at all
If this stealth strategy work is only cause the ranger or his team are not paying attention
the disarming is irrelavant to the point i was making, it was only a question i was answering that someone asked.
#stoproguehate
exterminate those filthy cockroaches
no you

git dug
Just browisng the chanels
Suggestion (For the 5th time or so): Give bard Spell Memory with an empty secondary hand :D
what would second hand be used for? also i think(emphasis on think) the bard can find or buy like music sheets to learn new songs in future playtests
I'm saying he shouldn't have to carry a book to cast spells, let him do it with a free right click (secondary hand). Essentially means he can only punch with the left (main) hand if he has Spell Memory equipped
that might be for the other casters
Well they removed lute as gear and made it a skill
I don't care about that lol
It was only a minor inconvenience to me to have to manually unequip my bow to equip the lute. Sure it's gonna be a lot easier now, and the skills the bard had available were pure hot garbage anyway
But I'd love to see skills that actually matter myself
@lone crescent i think lute will be as physical item and an ability at the same time
So you can choose if you want to have it as an ability or as an item
Because we had different abilities on the bard and makes no sense how you are going to play with them because they were only usable with a lute
and sacrificing note memory for 1 ability is kinda strange
or they will make 2 different builds with non lute abilities and lute idk honestly
Honestly we have 0 info, he have an ability on Q and everyone is saying that's the lute but I doubt it, 2 skills to play is bs
Also we don't have any indicator to know which button he press when equipping lute
And when he equips it it says he equipped weapon in slot 2, which means the hud probably didn't got updated
I just want the bard to not suck tbh
Normally bards are supposed to be jack of all trades, so getting magic seems like the way to go to me
Bard fitting the role of spellblade would be epic even if he's not "good" at PvP. Right now all he does is mess up music
I don't think they could find a fitting instrument for off hand, unless it is some percussion or armonica
Everyone who can cast should get one spell memory for free on a new hotkey and having a second uses the skill slot.
I like the concept behind that idea
Then they need to nerf all the spells or they need to nerf all the perks to keep the balance
exactly
Not really. Spells are supposed to be a part of the class. Having them as a skill just means you can't have other skills.
That's like saying setting traps as a ranger should be a skill
Having one more skills plus spells is broken af, spell memory 1, spell memory 2 and meditation? Please...
Khanohn and devil man just love to sit in suggestions and beef with people that want to change anything about the game
Reminder that we can get spells back by resting now 
I have nothing better to do man
I think changes to the game can be a great thing as long as we all pitch in our thoughts and the devs don't just do things just to please
Wizard and cleric are already strong the problem is that they are hard to play
Sure, it can work but it isn't a thing they can just add, it breaks all the balance at the core of the class
"Wizard is strong" 
He is unless you play with staff
Yes it is i played on the wizard every pt all you need on the wizard is hands(skill) and book instead of a staff
He's strong with high tier gear so you can get good damage bonuses on your spells, but every class is op with strong gear
Remember we are stonewalling
Wizard also suffers from naked meta. Shameful shameful
Hey that’s why I’m always here
A basic gear Wizard can deal 20 with zap + burn and 30 with a fireball, soooo bad
Where are you pulling those numbers from?
He is stronger than every other class in proper hands and has really high skill ceiling
You just need a white spellbook, even grey and he's good
Also every melee class sucks against wizard only ranger can counter him properly or another wizard
They are the basic damage of the spells without modifiers bruh, check the stats before saying he's underpowered
Yeah and what?
I don't think I'm qualified to argue this, but you should definitely take this debate to the #wizard channel
Magic missile basic damage is 12x10=120
They scored pretty low compared to other classes in the playtest stats
One cast of magic missile could kill every base gear classes minus barbarian
Yes but its because wizards are harder to play
If you are going to take really good wizard players then this class is definitely stronger than every other
Yeah cause magic resistance is almost nonexistent in this game
no one gets hit by MM at anything beyond point blank range though, realistically a good player on a barb will shit on an undergeared wiz with a few franciscas
mm prevent people from pushing you
And imo not every class should have the same entry threshold
You mean you could hit 100% of your franciscas?
well I think rogue and wizard should have the weakest start
They are
because they have the most potential to be annoying if too many people play them and they're op at every level. I think rogue currently has too strong a start with dj
But wizard is a lot harder to play than a rouge that why a lot of the people just drop wizard and think this class is bad
The strongest start I think is Fighter, then maybe Ranger and Barbarian are equal
mm for me i'd say ranger/barb is the easiest start
In my list the strongest classes are cleric-ranger-wizard but they all require a lot of the skill
Barbarian is maybe the worst, i'm not counting troll Bard obv
Barb is just unga bunga
how is barb start the worst? smash is insanely good for quick looting and getting out and its baseline pretty easy to kill people. plus you have easy decent damage with axe spec
Barb is really easy to start and play overall
Doesn't requires a lot of the brain activity XD
It's really fun to play on the barb especially if you want to chill or go full caveman mode
I mean geared Barb is the worst, as start he's good
Nah he is always good thats true that he gets less value from the gear but still can compete easily with other classes even if his gear worse
Yes but Fighter is better cause he's faster and Cleric Wizard Ranger are meta
He can be even better to than a fighter if you play really agressive comp with wizard cleric and barb
Speed not always wins
I want to try so bad an agility build on barb, it could work cause he doesn't rely much on gear for damage
Also if i remember correctly barb had the most kills in almost every playtest plus top 1 kills leaderboards
Idk, having a high skill ceiling doesn't make a class good to me. Imo it should be more about which one wins more games, not which one has the best overall player
But i like high skill ceiling classes
I didn't say it was a bad thing, I'm saying your class can suck regardless of having a high skill ceiling
Actually i dont mind if you buff wizard for me
wiz at high level wasnt especially more rewarding than any other class was despite being harder to play, it was just decent with very good gear. Probably ranger and rogue were just straightup better at every gear level
💯
That's what I'm saying
idk wizard felt really strong for me
Aren't you a rogue main?
what
wiz with decent gear felt good to me, not insane. Rogue felt like legit easymode last PT, Cleric felt really strong as always same with barb. Ranger is just always really strong and I dont feel arrows nerfed it at all
cleric wizard mostly but overall i play on every class
Neat
Actually I dont play ranger usually because it feels like an easy mode for me
I wanna try and get good with the ranger sometime. I love setting traps. I'm just bad with range
Just relax when you are playing on the ranger and try to predict enemies movement especially when shooting really far
also 1 sudden shot always matters you can easily kill a player with an ambush on the ranger
People usually shit their pants when they suddenly start to get shot while fighting with someone else or doing pve
A difficult to play character shouldn't be stronger by default and viceversa
yes
but ranged in the game where most of the people are melee is always stronger and you cant argue with that
Ranged weapons that keep full 2h hitstun.
Actually some classes can be stronger if they require more skill
That's why Ranger and Wizard are hard to balance and that's why double jump is even harder
Just think about it as dota 2 characters
all of them are different and have different potential in various situations but some of them require more skill and can be more versatile because of that
Also every class has a counterplay
remove headshot multiplier from ranged attacks 
remove headshot multiplier 
Or Killjoy in Valorant that can carry games staying afk behind a wall with three and area denial and she is in meta
oh no not this femboy game XD
good idea for wizard btw XD
They added backpack in the game
There are more inventory slots slots in sdf's video
Back slots were a dead give away! Hopefully weight rework is soon!
No I don't mean back slots, they added more inventory slot, not gear
They are darken out cause he doesn't have any backpack equipped but they are there
Here, there are 2 inventory extension https://imgur.com/a/lkO1goe
That was already in game
instant cast might not be the best but dam its the most fun I have had in the game
no one uses it so no is ready for it... Many players don't even know it's a thing!!! So they try to rush you and then met WAZACKS CHHHAAIINNN LLIGGHHTTINNNGGGG.
THANKFULLY. Its not as good as meditate so you should not need to worry about it {:.
Dont share our secrets brother, they must not know!
o they know, they know because I have been useing it on them ahhahaha
D&D should partner with OTKs new publishing company
what is that
otk is making a games publishing company, they fund games development and marketing.
OTK is a content org on twitch, there are streamers in in the org that already played and liked D&D
👌 I loved being able to recharge spells by resting to use abilities like these
dark and darker or dungeons and dragons, we use DaD around here
very thoughtful reply glad you're a common face in the suggestion discussion channel
No really, I'm glad you are
Hello all I was thinking about a thing. What do you think to put a kind of an ilvl on items and doing a matchmaking based on the ilvl ?
Like from Ilvl x to x people play against each other's then when you reach like I don't know 200 Ilvl you match with people between 200 and 400
Whats the point of the highroller dungeon then
I dont think this game should have matchmaking based on the gear or character lvl
Maybe some harder maps with different entry fees
This type of the games are meant to be unfair sometimes that why it keeps people playing in it
Tarkov is an example
Also people that are really under leveled or over leveled will have higher que times
Yes you right
The only matchmaking i can accept is trusted and untrusted lobbies for new accounts to prevent cheaters from buying new account and ruin the game for players that play fairly and regularly like the cycle did
will suggestion chat be ever back
nobody knows
I wanna make the most disliked suggestion
100%
make it here
adjustable character height 💀
Gnome
lol
Gnomes would be op if they had the same stats. Imagine oddjob from 007, it'd be like trying to hit spiders
But it would be funny to have to crouch to hit someone
fairies
Oh god no. They'd be like rogues but so much worse.
I wanna be a flying little menace
same
@compact barn soon tm
an idea for the solo andies. give them a gamemode (sorry) that allows 3 - 5 player co-op with items that have enhanced benifits that drop for pve content but dumbed down stats for pvp. players can solo this but it is very hard. teaching solos how to take on pvp in a lighter sense. could implament scrapped map designs or room designs for a classical dungeon crawler approach. while being able to take that same gear into pvp with a toned down set of stats more focus possibly from defense to offense.
quadruple jump rogue
o7
Add random queue like in hunt showdown but with class filters and everyone is happy
Also make normal voice chat everyone will be even more happy
They should add a 1v1 arena mode that you pay to enter and if you win you take the other person's entry fee and items
controversive idea
A direct 1v1 will be the most unbalanced and unfair thing
Ranger and Wizard could win almost every match
Could. I beat most rangers I meet in 1v1's but I also only played solo 3's on the last pt
cleric would win against ranger and wizard
cleric will be like mica vista astalavista
The only change I want to see to matchmaking is class balancing for solo players so we don’t end up with a lobby entirely full of rogues again
My idea is that you can select for what classes you want to search
We just don’t allow a lobby to be more than 1/3rd a single class
and then see your teammates and decide if you wanna play with them or not
like in hunt showdown
So you dont end up with naked trolls or simply griefers
That’s just gathering hall
But with one button and the system searches for you so you dont have to go into the chat and fish
Look how random matching works in the hunt showdown
@solar falcon
I was playing hunt last night. I like the current system better pick out people and send invites not constantly rerolling randos in and hoping they’re ok
But you still can decide if you want to play with them or not
It's always better to have an option to find another party instead of locking players with certain ones especially if people can easily grief you in dark and darker
What are you talking about with gathering hall you invite people you pick to your lobby where you can talk with them and kick them out you the only difference is not waiting on a matchmaking system to find someone for you
Kinda misunderstood you probably but i was talking about adding fill option with a class filters instead of the gathering hall
That would require a search for group option where you just kind of wait
so basically a role queue like from overwatch or league of legends
IMO waiting is better than actively fishing for party in the gathering hall
You just press 1 button and chill for like 20 seconds depends on the time of the day and a region prime time
One of the major downsides to that system would be that people could queue up as support/cleric but just go pure dmg build or just refuse to heal anyone as they are all randoms. Balancing random queue will always be nearly impossible. Th eoption for random queue may not hurt tho, just to give some solo players an easier step to play with people vs a lfg on discord
and then you report them for griefing
what ive learned from playing years of league and ow is that playing badly/ a different playstyle isnt reportable
They still get the same matchmaking but people will see that their nicknames are red and probably try to avoid queuing with them
in ow you have people who just go pure dps as healers and they never get punished because support says its "a different playstyle that the player enjoys" same with league
I'd prefer not to wait 10 minutes to get a rogue game in xD
wdym
and i also have a feeling it will suffer the same aspect as WoW dungeons/raids do. That everyone is queing dps and you have to wait 10+ minutes to find a healer/support or tank
Idk i have a lot of the friends that play on the cleric
Joke about queue times like with league and wow
Yeah i mean im a cleric main but i wouldnt want to queue and play with random dps who are running around like apes every match, thats why a lot of people don't like playing supports in games
What was the stats about classes popularity last playtest?
cleric was 5th most played class
That's why my suggestion is to make a normal party vc so everybody can communicate or at least take a role as a ''leader''
cleric was just above bard and wizard, every other class was vastly played more
I dont like how you can't use private chat in the hunt with randoms
But in a lot of games people don't use vc, Thats extremely common in ow, even if you are trying to comm as a healer the dps either will ignore you, leave the chat when you say something they dont like, or just not even communicate and stay silent
Even if they dont in my experience if you play really well and talk to your teammates they are listening to you
ive had the opposite experience as a masters/gm player in ow 1 and 2
Because it's a toxic game in these ranks
thats literally every rank in any game, league, ow, r6s, cs, etc
League and dota isn't that bad if you know how to talk with the people instead of instantly trying to insult each other
league players mental are some of the lowest ive seen in any game tbh, you ask them to play safe nicely after theyve tower dived and inted 3 times in a row and they spam chat then actually run it down
And then get banned
they can soft int as well to get around the ban system, just keep fighing or playing out of position and excuse it as "bad at game"
but back to your one point its similar to how Tarkov has a system to pick up random players before a raid, but nobody uses that because they dont want to trust randoms and dont want to possibly risk their gear on a random teamates skills
Idk in hunt it somehow works
And no one complains + your teammates usually dont have a roadmen attitude
The only problem i have with it that they dont have a private vc
gear in hunt is also vastly different tho, you get free kits after every match and can easily buy whatever kit you want. Vs tarkov/ DaD its harder to get the exact items you want
But it worth a try anyways than having people crying about how this game has no fill feature
pspsppsppsppsps
hello
i suppose. I just think the game being based on Dungeons and Dragons wants to stay true to that "party" feeling of a group of adventurers diving into the dungeon vs solo players just being forced together. Idk tho
what are we discussing scholars
Well adventurers can have different relations
And you can disable fill feature if you want to go solo or duo with a friend
true
Only problem with a role based queue is it requires and established meta to work. League has had the same roles for 15 years, there are classes setup for specific roles. Although you could argue that the same can be said of DAD (Bard and Cleric being fairly obvious support classes) the game doesn’t require you to play those roles to win. 3 rogues can mess up a team real bad if played right. Cleric can run an off tank bruiser build. Rogue can also play support with detect traps, smoke bombs, caltrops, lock pick etc.
Adding more queues on top of the existing ones will also split the playerbase up making finding games harder overall. If they are already planning on making as many maps as they can it’s going to get hard enough as it is. High roller already has long wait times compared to normals.
wait till gobbo cave gets hr, you'll have 9 person crypt hr lobbies
lol
Not sure if said yet but It would be fun to be able to drag body's around. I can only imagine what people would do hiding them
fighter is best class has perk to use all weapons and weight reduction
It could be broken moving the body then looting it
Body must be lootless no iffs ands or buts can hid things in chest and even make them close to think no one's opened it I've done it and watched peoples reaction to empty chest too
Sorry meaning all loot has to be removed
I have emptied a rim and then literally sat in the corner and acted like the resident evil four vendor asking people whether they buy him just for jokes only to let them kill me and argue over the loot
Oh to save from loot players if a body is emptied it could be locked so no inv could be access just a button reaction to move
You still need to throw all his loot on the ground and people will notice something is off even more then finding a body
Also you could "steal" an enemy body to prevent the enemy time from ressing him
if your talking about clerics in dark and darker thats none sense. Clerics can do just fine dmg. And they should be able to play however they want. if you want heals bring potions or make friends with a cleric. THE AGE OF HEAL BOTS IS OVERRR
truth. In this type of game players need the freedom to make their own choice for better or for worse. If you want heals get them your self. You can buy potions,bandages you can chose to rest or hell even play cleric your self. Their dmg is fine and they have heals. you can also find shrines. You dont need a suport in this game its just nice to have.
You make a good point
you didn't read what we were talking about clearly
my b
I dont this game needs that kind of match making
Can i make one suggestion ? pirate class would be cool
Also ppl can just team kill
ban him please
??
was just a joke
xd,so you think pirate is good suggestion of class ?
no
y'arr butgen
ban him
y'arr ban him
i was talking about random party finder not matchmaking in actual match
O HELL YEAH that sounds rad as hell
I'll get behind the pirate thing if they come with sabers! We still don't have a saber in the game! Blasphemous! Not even a blonde haired one like come on
A nice Calvary Sabre or maybe a large arabian scimitar with some fancy swishy animations
saber and a pistol, gee golly and a parrot or monkey pet
pistol as a Q ability? if you get hit with fire damage you have a chance to blow up hahahah
nah, bomb keg also pistol is off hand weapon 😉
can break door
and can side step like rogue roll but on sides
also he can parry too like good o'l fifhty go'be gone
Kinda cringe joke lol
They could add a scimitar for bard maybe
Lies and slander! I did shake my head at myself though...lol
I do think both sabers and scimitars have a place in the game so I'm excited to see what other weapons they add in over time. The viking sword was pretty hype until I realized it was unbelievably bad
me too
why is it only downward slashes
but I LOVE the viking sword
its cool, just why downward slashes
so you can chop up rouges
At the very least it could have a different attack on the final attack of the chain like the falchion goes from horizontal horizontal to the vertical diagonal attack.
a down down sideway slash?
it would be cool if you could two hand smaller weapons if you have nothing in the other hand
it could give it a different move set and if you could switch you could do cool mix ups!!!
Anything besides chop chop. Horseman's axe and hatchet are both already chop chop lol. Viking sword deserves some type of more unique pattern than the two chops.
some vo when swinging would be cool
like a big scream not a actual voice line a big barbaric YAWP
could add a bit more nuance to listening on fights
Maybe they don't want to give any thrust to Barbarian
you could tell attacks from vo like how you can tell what operator was shooting in rainbow six
The only voice line in the game atmbis "uuuuuhhhhhh" and "uuuuooooooohhh" from barb shots lol
Maybe they plan on adding more voices
I have zero clue what they are gonna do. I am hype no matter what. I do hope they take their time
“NOOoOoOoOoOoOoOo”
When Ghost King dies
you forgot mica vista julien
The lich summoning skeletons too
The lich yelling at you to get off his lawn too!
All my suggestions: good. All your suggestions: bad. I refuse to elaborate.
bestman suggestion:
dunjion charakter caled oil whomst can saev life
thank
We need that mika vesta julien emote back
We need the game back
Gotta wait till Nexon stop being arses, direct your frustrations towards them!
I wish they show us anything like a new talent so we can talk about something new
new video was nice tho
wish more of it
There was a giant centepide enemy visible in bottom right of vid for a couple frames while sdf was spectating
Nah I dont see it. Also you are literally the only one saying this.
bottom left then, its def there, you can search on reddit for the screenshot if you want
Found it. Thats dope af. And yes its the bottom left not right
SWEET, yeah im pumped
Since its the suggestion discussion tab, im going to give this one a headstart with a twist from the future.
Why should the giant centipede no longer one shot you?
Lmao, i dont think it should one shot, but instead grab you, pin you to a wall and stop movement and bite you a bunch till you die
Like real life centipedes. Omg this monster could be terrifying. I really hope its not just some canon fodder weak mob like a mummy spider.
judging from the screenshot it looks taller than a goblin standing up so i dont think it will be a pushover but also not too hard to kill
This but maybe it sets up a lil charge, pin, bite for like 2 seconds for 50 damage, so like 3 bite sessions would kill u?
yeah i imagine it as a enemy thats attempting to wear down resources
Hell, could just nip at you for a shit ton of poison too 😂
Oh god i forgot about poison, that may be more likely
Give Bard a song that extends the duration of buffs while its playing.
Let's the party prebuff and charge together, also gives him access to a form of true healing for his team by extending potion durations by 5-6 seconds over the course of playing it.
Then he isn't just spamming accelerando, can buff speed and then do buff duration extensions.
"Rhythmic Charge"

I just saw that the centipede applies a stun when the poison is applied
Uh from where lol is there gameplay?
It’s in the monster handbook, just a side note, giant centipede is actually a aforementioned monster
Oh, I doubt that would transfer over
If we are really pulling info from the monster manual to determine its abilities then technically the stun only applies when the character reaches 0 HP. But instead of dying you are stunned with some mechanic to be implemented to get yourself unstunned (since the constitution stat doesnt exist in DaD).
In other words, the stun was never designed to be used during combat but rather a hurdle after combat.
If this were in the goblin caves it would be funny to see people scream for help while they are pinned on the floor at 0 HP waiting for death.
😂😂😂
Soon..you laugh now but soon this will be you.
I adore this feature and I pray to the 9th that it’s implemented
Enchantments I would delete from the game:
Magical Damage Bonus
Magical Damage Reduction
Move Speed Bonus
Physical Damage Bonus
Physical Damage Reduction
Max Health Bonus
Damage bonuses aren't balance and we already have balance version of it:
Magical Power
Physical Power
Same with Move Speed bonus and Damage Reduction:
Move Speed
Armor Rating
Magic Registance
I agree the modifiers are oversaturated with nominal redundancy, and also most of the copies have values that are so low as to not be able to impact a build
I posted more about it on fighter channel
Yeah just delete over half for literally no reason
I'm sure they'll tune a lot of stuff still. A lot of the numbers are completely wild in comparison to others and some are just the same as other things with a different name most of the time. The variety is neat in the arpg loot system though (why is there only 1 detrimental stat tho? Should prob be 0 or more than 1)
there are 37 enchantments and I want them to delete 6
you have no idea what you are talking about
Strange thing to say. Magic power and phys power are completely overlooked.at the moment because they are not particularly impactful. I wouldnt call that the "balanced" option. Watering things down so they arent impactful anymore is not balance.
And you sneak hp bonus in there too for some reason? Hp bonuses are great. Additionally I think they fully intend for there to be enchantment bloat so that they can actually have meaningful randomness in what is a good weapon and what is not.
Its like designing a card game. You have to put bad cards in or all the cards wind up boring.
you think magical damage bonus is better than magic power?
we already have max health enchantment
Absolutely. The prpblem with it at the moment it how it's applied, not that it exists. It's currently the only way to make a wizard viable at the baseline but thats because their spells are very weak to counteract the fact they gain it to every tick. It shouldnt apply to every tick.
Than you don't know how it works
Magic power gives much more magical damage bonus
1 magic power is 3% magical damage bonus when magic power > 15 and 2% when magic power > 25
So 2 magic power is better than 3% magical damage bonus
yeah magical damage bonus is good once your will/magic power is high already
you need to have more than 40 magic power for magic power to be equal to 1% magical damage bonus
more than 50 magic power and it's only 0,5% magical damage bonus
You... do know there's a flat plus magic damage in the game and you didn't specify which right?
because flat plus magic damage is named: "Additional Magical Damage"
idk someone could think of it when I wrote about "Magic power" and "magical damage bonus"
So true magic damage > Additional
true dmg isn't increased by headshots
most spells dont headshot tho
Definitely up to preference
as for spells that can headshot
I think magic missiles and ice bolts can headshot
fireball too can headshot
They are =
Did you not just list 14… also your choices are kinda bleh
If you remove the actual good attributes armor becomes even more useless then it already is. Ig there is still +all but that’s all
I listed 6 to be removed
rest of them I listed to prove those 6 aren't needed as we already have balance version of them
K bud
can you write again what "actual good attributes armor"?
I mean the main reason for higher tier armor as almost every class other than fighter and cleric is for attributes. Main great ones are plus damage, true damage, stuff like that. Also dr is good. Just don’t see a reason to remove those and make armor even worse
Just don’t see a reason to remove more attributes, especially those ones
any armor can have "Armor Rating/Magic Resistance" enchantment and "Physical/Magical damage reduction"
"Armor rating/Magic Resistance" is balanced but "Physical/Magical damage reduction" isn't imo
Then balance it out? Not just remove it lol
let's say you are fighter and you have gear giving you max possible Magic Resistance
15 will is 30 magic resistance
from gear you will get 115 magic resistance
145 magic resistance = 27,9% Magical Damage Reduction
Ok? You don’t have to bring up the numbers ik about like 95 percent dr fighters?
Why not just balance it instead of remove it…
but if you go for gear with max magical damage reduction enchantment you will get 37% just from it
Also stuff like plus damage was balanced out decently in pt5 cause it was much harder or impossible to get like +5 dmg on a green or blue
Ok? And that means what? Your solution is just to lazily remove attributes.
that means it isn't balance as it simple give you damage reduction no matter how much you already have and are you able to get way more of it by stacking this enchantment than other one
Ok? When did I ever disagree with that? WHY NOT, balance it INSTEAD OF REMOVING IT?
magic resistance, armor rating, physical power, magic power are balanced as you get less the more you have
+damage is balanced since you can only get like +1 +2 on lower tier armor and weapons while it takes high tier to get the max. Yeah it doesn’t get less uselful but not everything needs to give diminishing returns
Just doesn’t make sense to flat out remove when you can balance it instead. However the only real one I see an issue with is damage reductions which everyone has commented on 95 percent dr fighter
as it can't be really balanced
for it to be balanced it would always have to give less value than "magic resistance, armor rating, physical power, magic power "
Sure bud
I mean just the solution of strait up removing is strange. Especially when the more you remove the easier it is to get more damage or physical power OR plus all attributes which is extremely good. You remove a good bit and even more ppl are running around with +6 physical power +1 all on everything
+3 damage you can get only on chest armor, 2 hander, pants and pendant
plus all attributes are only one weapons now
Literally saw them on armor in pt5…
show me any screenshot
show me any evidence lol? I don’t screenshot every piece of gear I get
Also why remove plus damage if it’s not on everything anymore… it seems balanced so you decide to just remove it
where did I say to remove it?
“Enchantments I would delete from the game:
Magical Damage Bonus
Magical Damage Reduction
Move Speed Bonus
Physical Damage Bonus
Physical Damage Reduction
Max Health Bonus”
and where is remove "plus damage"?
Unless your saying percent in that case be specific
Physical/Magical damage bonus is +%
Saying physical damage bonus can easily be perceived both ways lmao. It’s a bonus if physical damage, that could be plus 2 or plus 2 percent
There is literally no reason to delete a single one of these lol. And just dr needs balanced
Not a single reason to delete them lol
I am saying it just like it is in the game
Tf does that even mean
Is it not just called +3 damage or +3 true damage in the game. Saying plus physical damage and physical damage bonus are very similar
Just saying nothing in physical damage bonus implies your talking about the percent. Yeah obviously was a misunderstanding but anyone else easily could have made the same mistake
Either way doesn’t matter still not a single reason to remove any of them lmaooo
Physical Damage Bonus
Additional Physical Damage
True Magical Damage
it's not that hard to learn those
Do you not realize how similar those first 2 are? You turn around physical damage bonus you get bonus physical damage which is more or less the exact same as additional physical damage. Nothing in there implies it’s a percent that’s all I’m saying.
Again this does not matter lmao. Was a simple misunderstanding and does not relate to the discussion at hand
Still doesn’t make any sense why you would remove any of them lol.
No matter how much Physical Damage Bonus you have enchantment giving you Physical Damage Bonus will always give you the same amount
if you already have 20% Physical Damage Bonus and you get +3% Physical Damage Bonus you will have 23% Physical Damage Bonus
if you already have 50% Physical Damage Bonus and you get +3% Physical Damage Bonus you will have 53% Physical Damage Bonus
if you already have 20% Physical Damage Bonus and you get +3 Physical Power you will have 23% Physical Damage Bonus
if you already have 50% Physical Damage Bonus and you get +3 Physical Power you will have 51,5% Physical Damage Bonus
if you get maximum possible enchantments for Physical Damage Bonus you would get 39%
if you get maximum possible enchantments for Physical Power you would get 23 Physical power = 11,5% Physical Power Bonus if you have already 50% Physical Power Bonus from Physical power
but even if you didn't have 50% physical power bonuis from physical power but let's say you would have around 20 Physical Power you would get 23% Physical power bonus from 23 Physical power
so as you just getting Physical Damage Bonus is way better as 39%>23%
if they made so maximum Physical Damage Bonus from enchantments were also 23% than for 80% players physical power bonus and physical power was the same stat
and those who have the best gear stacking both of them means they are getting ~20% physical power bonus on top of their already high physical power bonus
One thing you fail to realize is that you can have gear with both stats on it for a more efficient build.
stats like physical power is to "reward" those who has few and "punish" those who has a lot
this means keeping the stats at the bay
The min-maxers would never want these stats taken away. Only cheapskates that cant afford both want this "balancing"
yep
and this is my point aswell
why we have stats like physical power which tries to balance your damage when getting physical damage bonus make you get out of the balance mechanic
If there are stats you dont want because others are better, then just spend your gold elsewhere, this is the intention of the design. Gear only sells so well because the alternatives are garbage that the poor folks can afford.
I imagine it will make much more sense once all of the different stats actually exist and the features they are tied to are out as well. Even as things are right now I can see clear reasons why someone would want to stack physical power, if you are already maxing out everything else, whats a little more, for flexing as well.
I could say "just remove resourcfullness and make buff agility interaction speed" but thats never going to happen because two thirds of resourcfulness's mechanics are not in the game yet. Such as inventory space inceases.
of course I will want the best stats on my gear just like all the players
but I am talking about the balance of the enchantments which bypass the mechanics of keeping from ~100% all your stats
The answer is simple really. Because this intended barrier you think the devs are trying to create to limit peoples stat increases doesnt exist. They want you to use the stats.
of course!
I fully agree for talents which gives you physical damage bonus, Physical Damage Reduction, etc
but talents are exclusive for classes
enchantments aren't
having such enchantments means in long run all the classes with have around the same stats
It would be less confusing not to use % increases for gear in my opinion
Just give people fixed damage increase / reduction numbers
That way you know you'll be dealing 2 extra hp per hit instead of a vague 2.3%
How do you even know if the % applies to your total damage or only base strength or only base weapon damage or some other bs? There's no way to tell without extensive testing
well, all the Attribute Stats are giving you +% to something
STR is giving physical power which is +% physical power bonus
AGI is all about giving +% to action/move/item equip speed
I don't think we could easly have enchantments with clear stats (clear stats = you exactly know how much you will be dealing or receving)
At least it's a fixed increase to a stat, that's easier to understand
even without enchantments to understand your starter class with just talents you have to know a lot about the system
If it gave you +4% strength that would be confusing as heck. And that's not a good system.
oh yes, hope they never do this
for enchantments
we already have such a talent
which is already better than other talent in the same class because of how busted it is
talking about wizard's Sage - Increases knowledge by 10%.
is just better Quick Chant - Increases your spell casting speed by 10%
as knowledge you are getting already gives you +10% spell casting speed and all the other bonuses of knowledge like more spell capacity
I think we wouldn't suffer much from giving us fixed + numbers rather than percentiles
Sometimes it's confusing to figure out why that +2.3% isn't giving you enough knowledge for another point that you need for a spell as a cleric
It means gear would be more useful, for better or for worse
oh yes, we shouln't have +% spell capacity at all
- spell capacity should be also only on magical weapons and cloth wizard/cleric armor
Tfw you realize +1.8% magical capacity isn't doing crap in your build
Gotta look at the bigger picture. Other classes may have access to magic in the future, even in current build having magic related stats helps determine its value to different classes. Not every piece of equipment should be valuable.
Telling devs to fully remove uncompleted mechanics that have some much easier fixes isnt helpful.
It's also completely fine to have random "junk" mods to dilute the pool of good ones so every piece of gear isn't perfect
Exactly.
It is just a little weird when 2 stats do the same thing on a majority of classes though (physical power bonus vs physical power being exactly the same at 15-50)
oh, I never said those are junk
opposite
are too powerful even
I may be a bit biased because I main cleric and so most stats are useful to me.
You most definently said you wanted some stats removed before.
getting +% physical power bonus, +% physical damage reduction is something they should look at
yes, because those stats are like other stats but without the "punishment" system
and sometimes less is more
People will learn. Its really only punishing noobs. And that wont even matter in the long run because the game mechanics will change with new content.
having +% physical damage reduction as enchantment is for me a really bad idea
+% physical damage reduction is meant to be stacked with good armor to reach the cap. Its not bad at all.
I don't think you understand
I am talking about the graph value of stats where the more you have the less you are getting
not skill of players, I am talking about the system we have
the system like in dark souls where adding +1 STR is a lot when having only 10 STR but it is nothing when having 90 STR
So you have nothing against the stat itself, you just want to graph values to make more sense.
also talking about removing those few enchantments, not stats
I am fine with talents giving those stats
Why would you want them outright removed? Isnt there better ways around it?
I get that you are saying some enchanments are worse than others but what is wrong with that?
If physical power % bonus is a terrible enchantment then when players figure it out and never prioritize that enchantment than that may be exactly the kind of marketplace ironmace wants to create, or they want them all to be equally valuable for different builds and change things. For now saying they should be removed is a bit hasty.
as those stats increases your power and defence no matter how much you already have
it is counter intuitive to the system of preventing stacking the same stat to become too powerful to handle for others
I am saying physical damage bonus is terrible enchantment because of how powerful it is for already super geared players
Sounds like a feature. Very intentional. Thats what builds are all about. Of course they want you to take multiple different enchantments if they add so many and make singular ones give diminishing returns.
The devs have already shown favor to wanting extremely powerful gear to be in players hands.
high gear players needing to find extremely niche enchantments to get even stronger seems like intentional design.
why than have all those different armors when you get 73% physical damage reduction no matter the armor you are wearing
Because this isnt the reality of the game. All armor is useful for something else.
Ive never felt that full plate gave me the same physical damage reduction as leather. Enchantments or not.
This seems less about enchantments and more about nerfing powerful players.
more about preventing super extra powerful players
The average player will never reach the absolute cap for AR and say "This game is unfair, now I need to get damage reduction enchantments to progress further"
And the best players reaching that IS THE INCENTIVE to be the best players. Whats the point in being extremely skilled in a full loot game if the loot never makes you stronger than someone putting on a 100g gearset.
Im very impressed with how the gear scaling works, even if its rather hard to comprehend.
I don't understand why are you for enchantments which can give you ~40% resistance to damage no matter what
resistance being for those who has proper armor (so also class) is much better for the health of the game
with armor rating from enchantments alone you can get 23,9% physical damage reduction
seems balanced for me
We can only wait and see what it becomes in the future. I can garuantee they wont follow the suggestion of "remove best enchants in the game to make it harder to get stronger and impossible to tell the difference between the strongest gear and worst gear"
Extremely, hard part is getting the gear. Once you have done that, just dont lose it and you should feel the power.
I know you are being sarcastic, but this really doesnt need balancing, its a build. There are counters to it, basic balancing, no need to outright remove the build when so much more can be done instead.
and you can see how much the +% physical damage reduction changes if from it alone you can get ~40%
but from armor rating 23,9% and more armor rating won't increases it to crazy number
Idk. Ive gotten to 68% damage reduction with epics and no enchantments.
Thats a pretty significant change from the base armor you describe.
with those enchantments you will see really similar builds on every class
get to 90% damage resistance, get us much speed and damage you can
as again, those enchantments doesn't help people to make different builds but builds which are similar to eachother
Saying it wont change much from stacking more armor rating past base armor is just false.
let's say you got another 125 armor rating, so you have now 250 armor rating = 58.9% damage resistance
This would only be true if there was only 1 damage type. Getting 95% physical damage reduction can easily be countered with other builds. So in the long run you really shouldn't be seeing only this one build being the only viable one everyone flocks too.
Being DPS as a rogue will also always be a viable build since they can outright ignore most of your armor.
it doesn't stop you to get reduction to magic damage
Both with poison, rupture, or weakpoint.
Different builds other than DR ones can counter DR builds regardless of the damage type. But in most cases people will be 95% in one or the other but not both with even the strongest of gearsets. So a magic damage build can wipe them out.
I know it is only for the top of the top players but still
Also more damage types are already teased to exist in the future so you will partially be getting what you want, making more build diversity.
if 2 enchantments can get you 37% to both physical and magical damage reduction I think people will go after them
Yes, some will, its a build. Everyone will go for many different builds that on their own seem OP but in reality everyone can go for a different build that seems OP. Thats balanced enough for now.
I think those new damages will still be magical damage but we will get more talents to improve them, like we have now
Its not like everyone is trying to be a tank build. Its not even as good as you are making it out to be.
I play as the tanky cleric. I didnt suddenly become invincible when I put the armor on. Half of the other enchantments when stacked to the max still contend with me.
how balances are enchantments as again stacking one enchantment is straight better than stacking other?
Weakpoint has entered the chat
physical damage bonus is worse than physical power
physical damage reduction is better than armor rating
magic power is way batter than magical damage bonus
True damage, weakpoint, reckless attack, traps (maybe) and tons of other things I cant think of right now can counter you.
It's fine to have some stats just be weaker that others tbh. Think about it like a high or low roll in a big range rather than 2 dif stats. Not saying it's balanced, but the idea is fine on its own
For me personally, I could still die from enough magical damage. I actually lost this kit and it was from getting trapped inbetween ghost king and a skeleton champion when trying to run through the room and my teamate closed the door on me.
The ghost king just get spamming the missile attack until I died.
39% magic damage bonus from itself
25 magic power = 45% magic damage bonus
and this is when having already 20 Will
Lamest way to lose a god set.
i think that should be a soft cap . on most all stat like will . this will remove the stacking of 1 stat for any class .
any guy with 90 % physical reduction can beat any skill player .
Not true. With enough skill you will know ways around the armor. There are also a lot of play styles that don’t prioritize killing other people.
Even if it’s physical and magic damage reduction there are still abilities that ignore armor.
Armor gaps
Good video to show the difference in damage from being stabbed with clothes on and not https://www.youtube.com/shorts/ZbPY6Nj_ock
You definitely don't want to NOT be wearing any armor/clothes when you get hit
So I think the idea of giving people a lot more increased damage taken for getting hit in a non-covered body part makes sense
Good visual thinking. The "weakpoint" skill is rather self explanatoryin that sense. Very immersive.
conclusion is 2 buff armor XD by reducing movement speed penalty from it
Anyways increasing uncovered limbs damage is a good idea as well but people already get
1 or 2 shoted when they go naked unless it's a barb
What are you going to do with a barb without chest armor as well?
Get chest armor lol. Once you have a few coins it's irrelevant. Basic gear is like 8gp average on shops
- my idea to decrease movement penalty from every armor piece by 5 is still standing
It will encourage people use cloth armor and at the same time will make naked meta useless - it will remove 5 ms difference between naked and medium armor by 5 because the armor that was giving -10 will give -5 only now
You only need legs, chest and hat to remove the debuff
Yes and remove idk the name of the perk
Barb perk for shirtless?
savage perk that increases damage by 10% when not wearing any chestpiece
I mean now they would have a reason to buff it more lol it's an even bigger tradeoff
It may balance out the barbarians having too much HP at the start if you can stab then in the gut and kill them faster
Your idea is good too but I'd rather take 5 speed from all characters as a base instead of increasing it. The game being slow is a good thing.
I don't think ttk was a problem with naked builds
The problem is a movement speed
Nerf the rogue's speed too while at it
@summer drift Actually taking away 5 base speed with my change is really good idea if people don't like increasing ms speed
Yeah
Also the rogue has too much crap as it is. They can detect traps while the ranger can't, they can buff attributes for the party while the bard can't, and to top it all off rogue players get such good perks they don't even use those sometimes
The rogue is BS. It sucks that they can run away so easily from anything dangerous
Nah i dont think its a big of the problem and it should stay the way it is rn
People are going to adapt and use more ranged or even more interesting strats against rogues and other classes
You could carry like 10 stacks of throwing knives as a counter measure like I've seen people do
Not exactly fun imo
Well as i said the other day the game isn't really balanced around 1v1 situations and it's more about a teamplay
and every class pretty much every class has it's counterpick
Fair enough. Never go in without range
I'd really like to suggest more weighted strafing for the game, not letting people dash dance from side to side so hard
Rogue was fair in pt4 they just overbuffed him in pt5 by giving jokester and double jump + hand crossbow at the same time
But i personally still never had any problems with them except while was playing on the ruins
I think jokester should be bard perk not rogue
They're adding flying eventually. What's that gonna do?
They just making people look at all corners of map, basically activating your bebega brain 
lmao
I disagree. double jump is really badass and not that hard to deal with. NOW being able to do it endlessly is foolish. a cool-down is an option but not the best one. A charge's system would be very nice. You would have to rest to get your double jumps back.
I like the idea of it only works if you had a surface to jump off, such as a wall or another player.
There are better ways to deal with it than getting rid of it.
The jokester was broken and needed a nerf I think some classes sharing perks would be ok. it makes sense for both rouges and bards to have jokester. and give it a small nerf. focus on bug fixes around it would be nice too.
Another thing is that almost ALL of rouges perks did not work in pt4 almost NONE OF THEM. So he went from trash to being able to help his team. This sudden jump in power was jarring for sure.
Wdym they didn't work? Which?
They definitely all worked fine
@keen onyx I liked the pt. 4 health UI much better, it was sleeker, new one looks nice but its a bit chunky, plus please go back to the green it was so much nicer ❤️
bring back green hp bar
copyright infringement 
They could just like... turn it green. Can't copyright a color
can copyright an expression of an idea so technically yes ¯_(ツ)_/¯
aahahah nexon should sue every game that has green hp bars then
When are they gonna add mounts
guys imagine if light orb was actually useful and you could use it in the storm to temporarily stop taking damage
Make magelight stick to players. You wanna chase me? Now youre a christmas tree looking goofy.
I imagine that'll be added in the form of faerie fire eventually
That’s a bad idea. Just starts. A zone camping meta with wizard.
the zone closes wwawy too fast anyway
guys what do you think about combining jewels with other valuables like crowns and etc... like resident evil 4
usable for quests or selling them for more value
Yeah the recent change was a bit too much in my opinion but idk
In part 4. Ambush was non-functional until pt4 dagger expert did not always function correctly. And jokester was bugged so you could stack it an infinite amount of times
Interesting idea. Maybe a class could get the jeweler perk for it, or you could do it outside the dungeon for free
There shall be unique weapons or items that are found in the map, that can only be used during the current level and can not be extracted with. That is all.
this would also give a purpose to valuables being tradeable on the market
True
Could sell cheap gems in bulk for profit, and having to beat the trading fee already makes it hard enough to balance out against selling them right away to merchants
I mean I guess I can't comment on dagger expert in tests before this one but you probably just didn't have a high enough damage weapon for it to cause an impact. Ambush worked for me in previous tests just fine. It was even working with invis pots on top of hide. Kinda wild to say "almost NONE OF THEM" worked and also bring up jokester being bugged cuz it still worked fine even if it was bug abusable
if you had a good time with rouge before I am glad. Ambush was bugged for the whole pt4 it just flat out did not work
I can try and find some threads to prove it brb
I found what you meant. It was bugged the first day and then fixed
maybe I was useing it wrong then since it never worked for me
could very well be a skill issue but I cannot remember it working a single time when I tried it in the tavern
Isn't poison really good if you're using ranged weapons like knives and crossbow bolts?
Poison is almost never good. Also poison didn't apply via crossbow
Poison Weapons is broken in the bad way, they really need to un-fuck the damage math for effects and replace debuff duration before Early Access.
Ceric spell "Purify" - Cleanse target player of all debuffs (slows, poison, fire) and buffs (ignite, barb shout, etc)
why? we already have cleanse, its that but better
They'll prob also add dispell magic or something for removing buffs on enemies
I like the idea of making it one spell so that it punishes wiffing and casting it on a team mate
Wizard double jump sue me
the punishment of whiffing already exists, its called wasting a spell
How do I enter in a suggestion?
ok the enter suggestions to vote on channel is closed probably, but what do you guys think about an idea where each floor of the dungeon has distinct pvp feel? you can modify the escape/down extracts and the circle in order to make each floor have different risks and pvp experience?
add crabb
I love this idea
I hope spell scrolls will be implemented in the EA. Having one-time-use spell as lootable items can provide great potential for strategic variety, making them good trading items.
New utility spells from D&D, such as Arcane Lock, Passwall, Darkness, and Clairvoyance, can be used in creative ways to create diverse situations in PvP. However, they require a significant amount of work for just a single class to use. Spell scrolls can compensate for that by opening opportunities for all classes to use them when they are in desperate need.
I hope they implement EA in EA, as of so far there is none.
Wait for them to win the injunctions. No playtest or EA is likely to happen unless Nexon keeps their mouth shut.
that's years to come
AFAIK, It takes one or two months rather than years.
that still feels like years to me.

I think there's a slight chance they may do a PT before the Injunction
Nexon didn't mention anything about PT5 (probably because them removing all the contested art kind of shoots a hole through their copyright side of the case) so there's nothing stopping them from doing another one to iron out the kinks before EA
Maybe also test out their launcher since I think Steam still won't let them host it even if the Injunction is struck down since Valve wants to cover their ass too much
So likely it will have to be hosted on their own website like how they just bought the Domain for Darkanddarker
doing EA prior to the Injunction being settled is a bit risky especially with the fact that they expedited Nexon's request because of EA being soon.
Sounded like they want to have the hearing first before EA is launched and if they go behind their back for that it's not gonna be good for them in court and they'd probably get a harsher time from the judge
They will not do EA before the injunction. It is too risky, it could be seen as showing disregard for the courts and a judge might get pissed off
It depends on case by case, some devs did so and it was fine, but the expedited summons request specifically called out on EA as a factor why they granted the request to Nexon.
if you deal magic dmg / or you have some ability that that let ignore armor . if you dont its impossible to kill 80% fighter physical reduction if the enemy have 100 health a 45 dmg he will receive 9 dmg u need 10 hits to kill him
So it'd be insanely dumb to launch EA after asking for an extension after they expedited their summons for the sole reason of them wanting to have the hearing before EA was on the table
Still they seemed to have gotten a big influx of money somehow so the server cost concern may not be an issue for a PT
Yep
I think its extremely unlikely to expect a playtest out of nowhere without any official pre announcement of a date. It would be bad for testing purposes as well as for marketing since there wouldn't be time to spread the word and get the most people possible playing.
It already happened once. You can't expect everyone to play if you have to host your own launcher outside of Steam; in fact it may be better that people don't overload the servers. I don't think it's outside of the realm of possibility.
they’ve done it before
When?
They've never done it without announcing a specific date beforehand.
Pretty sure Playtest 5 was up in the air when it launched. Nobody was expecting it to launch even though they had confirmed way before that they would try to make it in a certain timeframe. And the reason for it being up in the air was that they couldn't use Steam, just like now.
That one had a specific date announcement, so it is as I said
That was before the Steam page went down. They had no obligation to meet the date then and no one was expecting it. The date had been announced a while back