#suggestion-discussion

1 messages · Page 159 of 1

odd bronze
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That could make the stairs set behind something similar to the cave troll instead of it just being a get out free.

potent pumice
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i still think red portals + stairs is the best in between we can have to go to the crypt, having to run in the zone with sometimes (often) unclear area with mobs without being able to see very well just not get camped by the giga 3 squad guarding the stairs in the circle, is like too much effort unless you are a rogue that can travel above the map

  • i didnt see much people in floor 2 because everyone wanted to just get out with blue portals, more people in second floor the better
spice zephyr
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To be honest, When I first Discovered the staircase opening, I thought that there was an event which corelates to it. After thinking about it for a bit I came to the conclusion that the stairs, if triggered by an event, would either open after the cave troll is killed or the second of the levers in the northern skeleton champion room is flicked. Not wanting to try the boss option, I went to the skeleton champion just to discover that the lever by the chest was practically useless during pt 4 and became absolutely unnecessary during playtest 5. I think it would be neat if there were some such extraction points which give an obvious challenge one has to overcome to use

potent pumice
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That could be a fun idea to hide levers in area nears the stairs to open them but the problem would be to open the stairs too early making you stay in the waiting room for next floor for too much time

spice zephyr
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I would assume that any player who would know of it, and choose to use it, would either do it after looting, or would be alright with the waiting times. There would be a good initiative to rush it since ruins are meant to have worse loot in the end, but to avoid long waiting times you would need the player to then relobby to an actual crypt lobby(which would require any team player to wait in spectate for his teammate to also extract so they can queue together), however if you're gonna get into a new lobby anyways, looting the ruins becomes an ok choice. In my opinion, "secret" descend stairs would work really well if
a)The player then went to a new crypt lobby
b)the ruins provided more utility items like potions, so that it prepares players for the crypt and more intense pvp
These changes would make it so that any rich mogul could skip the ruins, whilst poorer/Newer player could stock up on healing and other required resources

robust bison
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yeah but goblin cave is made for u to get "free" stuff

compact barn
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No goblin cave is made as a solo dungeon. Once the game is out for more than a week you'll be fighting decked out blue/purple players in there every run. That happens even in just the few day playtests ya know. Having ways for players to risk death by running into the zone to try and evac at something that might be gone is a good risk vs reward addition to the maps I think

spice zephyr
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true, unless they add another method of loosing gold/gear other than dying to the end zone, items will just pile up, With high tier items staying in the economy it will just cause for the high level equipment stagnate while the low tier will be harder to get, this in turn will cause the prices to go up, combining these 3 facts, It will become unbearable for new players since they have to compete against moguls, they can't easily find a mid tier item in the trade tab, and the price of that item will be unreasonable, but I don't think there is a good solution to this other than an alternate method of loosing gear(which would make it frustrating for the veteran players) or often wipes

abstract swallow
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The elements are already in the UI, but if the economy wants to last for longer than a week or two they definitely need to start putting their foot down on economy management.
Durability to gold tax higher gear levels and filter items out of the economy and Item ID to cut down on the amount of 'optimal' loot being extracted would be a good start, in addition to the loot nerfs that would come with a proper 3F dungeon.

robust bison
uncut helm
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how to write a suggestion?

robust bison
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10 ppl in this maze is just not enough

spice zephyr
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we must have lived in different goblin caves, since I usually would have to kill at least 2 people during one run

abstract swallow
uncut helm
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Thanks

robust bison
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cuz i think half of them just dies from goblins or mummies in less than 3m so it's almost like u start a game with 6/5 ppl

abstract swallow
spice zephyr
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my negotiations came down to "bards can live if they go away"

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other than that, unless one was exceptionally friendly, it would be a fight

robust bison
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maybe i said it badly but that was clear for me xd

compact barn
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9/10 goblin caves runs for me were 2 kills + to get out as well lol

spice zephyr
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I understood that part, it was just weird to me that you could avoid combat half the runs

robust bison
spice zephyr
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I would assume you would just loot your starter surroundings instead of having a path you would try to follow, my pathing usually meant that I would cross 3 spawn location in the first minute thirty or so. I guess it's possible if people just die to pve early

abstract swallow
compact barn
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There some good loot paths in caves that many people started picking up on last playtest. Prolly since it was more of the dedicated players since it was the torrent playtest lol

spice zephyr
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it worked pretty well if I excuse the fact that at one point I had over 60 lockpicks stashed for it

fierce relic
compact barn
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xD green longsword all you need amen

dusky field
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I have such a withdrawal that my way to cope is to come in here to discuss potential mechanics / changes

So what are we arguing boyz? Most efficient way to loot in the caves?

spice zephyr
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same, although it became minor enough that I start to not look here for days. We were discussing loot permanence which would make it hard for new players to enter the ecosystem

potent pumice
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People lost full rubysilver gear during the last playtest because of disconnects mid-fight so we got free kills
the ddos were kinda hardcore for some people, not mentioning people having black screens and losing all their gear because unable to play after joining a game

dusky field
spice zephyr
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I don't think there is a good system to get rid of loot other than taxing the rich by repair fees

fierce relic
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it will be harder to get blues and purples on EA. i think loot was so easy to got for testing purposes in short playtest

dusky field
# spice zephyr I don't think there is a good system to get rid of loot other than taxing the ri...

I'm such an idiot! Ofc! Repairing fees... I remember having read somewhere that the devs wanted to implement some sort of repairing system, and now it sounds so obvious.

You're absolutely right, that's an excellent way of draining gold from the more geared people. The higher the rarity, the more expensive to repair it. It's a perfect way of draining more gold from those who have the most gold. Hopefully there will be other, optional ways of draining, but this is 100% getting implemented I hope

rugged eagle
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There are already gold sinks present to combat inflation and with the implementation of durability it should be fine

spice zephyr
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what are you exactly referring to as a gold sink? During my playtime, other than potions and trade fees, there wasn't much I felt like I spent gold on(other than gold purses)

rugged eagle
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High rollet fee/trade fee

compact barn
rugged eagle
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Also gear is lost and not always extracted with so there is a method of item deletion

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Game is very well designed tbh

spice zephyr
magic flume
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you gotta murder them

rugged eagle
spice zephyr
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as for the lower rarirty during EA, can you actually go any lower on the collectibles for sale? They feel plenty enough in majority of cases(excluding bugs containing random god tier gold dump)

spice zephyr
rugged eagle
spice zephyr
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I mean gold trinkets like goblets, scrolls, plates and rings you sell, it is already pretty normal to extract with grey loot to sell to the collector, so I was asking if it makes any sense to lower the drop rate of it in a significant manner

rugged eagle
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The drop rate/quality felt good imo no need to nerf it

spice zephyr
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I would assume yeah that it would stay this way since they are likely to introduce new expenses

rugged eagle
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Merchants will also be a good gold sink once quests come out to raise reputation

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Can only assume it will expand their stock because currently most merchants are noob traps

spice zephyr
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Do you think that the durability system will majorly impact the prices of items? It seems only natural that it would throw a curveball into the player to player trading

rugged eagle
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They might just not allow trading items that arent max durability

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It will create alot of confusion on prices otherwise

compact barn
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I suppose it depend on how they want to draw out the "early wipe" when it comes to collectibles and their values. Personally, I think the low gear fights were often my most enjoyable so if they can manage to draw out the duration of more players being under geared before hitting the hyper optimal builds I'd enjoy it more lol

spice zephyr
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alchemist is pretty much not a trap(if you overlook him selling magic staffs), other than that, surgeon, treasurer, weaponsmith and collector are not really traps. The rest have only very specific cases of having something worth

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idk how to feel about the woodworker since I practically never used him this playtest

compact barn
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Quests and how fast we level up probably have a big impact on how gear is used as well. People prolly sit on better gear longer while they're leveling as well rather than just burn it all at once without perks

spice zephyr
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also what would quests consist of? get an item to a certain merchant? Kill x players/mobs? It feels like the quest system will be more of a chore than actually entertaining tasks

fierce relic
spice zephyr
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that's the quest for the grey ones, for the white ones you need to do it solo

potent pumice
spice zephyr
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same

compact barn
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Yeah hopefully quests aren't just that. Got boring fast doing those in other looter evacs lol

fierce relic
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This can't be posted because it contains content blocked by this server. This may also be viewed by server owners. HUH ?

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no links no nwords 😄 why

spice zephyr
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A lot of common words are banned, like the surname of the current head of USA

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I can type sleepy joe, but once I write his surname, it's done for

fierce relic
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i dont see how quests would add much to this already almost perfect game. but ironmace are geniuses

spice zephyr
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Wow, The word for the Highest official of a nation is banned too

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I never thought doing crosswords would be beneficial, but I finally get to use my expertise

rugged eagle
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Wood dude has campfires though which are nice if not a bit overpriced

fierce relic
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i made like 2k reselling merchant items in trade while it was lagging and getting ddos

rugged eagle
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Thats just trade chat insanity people were reselling grey dark plate for 100g Skull

latent tundra
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People see the worst purples and drop 300g

patent mauve
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Buying rings off the goblin merchant as pure profit.

lone crescent
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Woodsman has franciscas, he's a good merchant

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Durability will maybe be tested then removed from the game, i don't see how it can be useful.
Repair could be useful if they add some broken pieces of gear to repair as crafting

lone crescent
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You have to do them again after wipe tho

latent tundra
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Pls no durability

high thicket
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Durability is inevitable

spice zephyr
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Wake up early, get on my puter, go to utility chat, select consumables and then buy, in the morning people were reasonable and sold for like 20/25 a piece

high thicket
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I collected 30 or so just by going to 100% spawns in the crypt

robust bison
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oh ok xD never thought to go there for lock picks 💀 i'm dumb af

spice zephyr
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it became unbearable past morning though, with people trying to sell for 50 a piece

robust bison
spice zephyr
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the amount of lockpicks spawns compared to amount of chests is just so bad

robust bison
high thicket
robust bison
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these locked chests have high % chance to give purple and orange stuff (even if orange are like 0.3) so i think it's ok and just bring a rogue

spice zephyr
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there are like 2, maybe 3 mobs which can give lockpicks(none of them has 100% drop rate) and then there are the spawn spots

robust bison
rugged eagle
robust bison
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cuz if u could open everychests without a rogue the perk would be turbo useless where here, it can be useful on naked runs

high thicket
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I'm sure if you looked hard enough you could potentially get 4 or more lockpicks every run

spice zephyr
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also is the amounts of checks you need to compete dependant on the time it takes to lockpick or is it a set amount?

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I never got to open one not with a cleric, So I always had to do 2 checks

high thicket
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It's dependent on time. By stacking resourcefulness you can cut the checks from 2 to 1

rugged eagle
high thicket
rugged eagle
spice zephyr
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I don't think there is a single 100% picklock drop in goblin cave

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which is a shame, there is at least 1 spot it can spawn in, but I don't know much else

high thicket
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Ruins probably doesn't either, and it probably shouldn't have one

lucid root
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What do you guys think of skeleton keys that give you access to any of the 3 floors, single use item

high thicket
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Sounds like a waste of money

compact barn
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Only ever found lockpicks off other players as well lol

lucid root
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Might help speed up queing for floor 3 if you have people using floor keys

high thicket
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Sounds messy from a technical standpoint

lucid root
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Make it about half as rare as candy on the loot table

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Twice as rare*, so half the chance

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I'll admit i haven't put any thought into the idea other than it sounding cool

abstract swallow
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could be doable, and would finally give undersized parties an incentive to exist if you couldn't trade them

high thicket
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It probably wouldn't change anything about queue times for floor 3

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If anything it would just make things complicated server side

lucid root
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Id probably use them to skip ruins

high thicket
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Are you joining other people who have already run through the first two floors? Are you only in queue with other key users? Are the keys so rare you end up queuing into floor 3 completely uncontested 90% of the time?

lucid root
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Joining existing games im assuming

high thicket
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The hell? What content was banned KEKW It didn't like my message

spice zephyr
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yeah, a lot of common words are banned

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like the method of optimising your play or the head of a nation, even the surname of sleepy joe

lucid root
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The filter changes a lot depending on which copypastas get out of hand

high thicket
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I'm trying to have a conversation and this filter is proving problematic.

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I can't make my point without the bot getting in the way Skele_FacePalm

spice zephyr
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I can't even call judgement a certain move which includes the surname of sleepy joe and is inspired by dragon ball

spice zephyr
lucid root
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Use your synonyms ComfyOtto

spice zephyr
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(min)-(maxxing) has no synonym

high thicket
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I'm not even using uncommon terms, so I'm not even sure what to change KEKW

spice zephyr
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I will get banned for avoiding the filter, I can feel it

lucid root
placid canopy
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Bot wouldn't let me type war maul so I had to change to warmaul earlier but it seems to work now

lucid root
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Most you'll get is an hour ban for avoiding the filter

fierce relic
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how can u tell which word is banned ?

placid canopy
spice zephyr
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type the last name of the current head of nation of USA and you will see

lucid root
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Use class chat to test around, no cooldown timer, delete messages for courtesy

brittle jasper
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Wish their was a list of banned words we could laugh at

spice zephyr
lucid root
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Better idea ^

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I think only the tavern masters know what the filter consists of? I asked one of the mods they didnt know

spice zephyr
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I love how this chat basically became a more civilised general in terms of use

high thicket
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Pretty much.

lucid root
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From worst to best general>gamediscuss>suggestions>class chat

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Biased toward wizzy chat BuffedWizard

compact barn
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I'm not a big fan of the skipping floors idea. I think the progression through the maps is important to DaD. Also feels like it aligns well with the background/lore behind the idea of the dungeon diving. Not sure if Ironmace plans on adding any lore to the game in a substantial way tho, so if they don't I don't see a reason that would inhibit the skip a floor item ideas

spice zephyr
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They said they want a 3 floor dungeon max, I don't think it's long enough to guarantee floor skips, there may be easily accessible passages for everyone, but I would not expect an item for that

compact barn
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I'd rather see a key item added for a larger scale dungeon option or something in the future. Like the multi team raid idea but rather than a queue you can find the item and have a chance. Tho that would prolly end up locking a lotta players outta that kinda content I suppose

spice zephyr
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A dungeon for guilds which is accessible solely through a certain item isn't a bad idea, especially when we consider that guilds don't always require team play

patent mauve
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I'd love for a complete 3 part map, ruins, crypt,, and hell all-in-one mode.

rugged eagle
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Yeah if they bring back ruins/crypt and add red portal to crypt that is perfect. I dont know why crypt didnt have to begin with

teal arch
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it's funny that the coolest suggestions are the ones that get the most downvotes lol

spice zephyr
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as in?

fierce relic
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with such a small inventory... it would stress me out picking what loot to keep going all 3 levels ruins-crypt-hell. im a loot goblin

spice zephyr
rugged eagle
spice zephyr
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you never know, it might be something really good. Unless you are well geared, the gear loot to not loose something may be enough to prevent going down

compact barn
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Yeah can't wait for the 3 floor map. People didn't like the blue crypts much but I loved it. It was way more hostile feeling like a dungeon should be lol. They could also just use that filter and create a randomized occurrence of like a "nightmare" variant of the floors. Spawns with more loot/tier 2 and 3 enemies and such

spice zephyr
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do you actually call monsters by tiers? I usually go with the normal, elite and nightmare naming system

fierce relic
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im not against the idea.

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its just my personal loot goblin problems 😄

patent mauve
spice zephyr
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I think it wouldn't be too impactful if a player got to send away one item to their stash during descend, it would allow to go down while also keeping a certain item they find too valueable to use that run

soft finch
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I disagree honestly, I prefer the all or nothing style. Being able to just send away the best thing you found would mean you basically always have something to profit from

spice zephyr
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probably correct but I think that a lot of people will avoid ever going to hell because of the nature of it, with how unforgiving extract portals can be when they spawn in ghost king room

hazy tulip
brittle jasper
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Kinda wish i could go to hell and learn the patterns of the NPC's down their without having to fight my way past 1-2 whole floors of combat first

hazy tulip
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Tbh if you know what your doing you can go down your first lobby. Not solo, but in a group for sure.

potent jay
lone crescent
abstract swallow
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Quests would be nice, giving players objectives other than Total Default Kit Death and scraping out as much loot as possible would be good for game health and lobby intensity.

hazy tulip
lone crescent
hazy tulip
potent jay
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watching a friend play tarkov and marauders, the quests have turned the game into "work" for this person

lone crescent
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I still think forcing players to play Ruins is a bad idea, then only way to go in Crypt consistently while keeping the game fun is requeue when you go down and that's a bad idea

lone crescent
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If you don't care upgrading merchants you just ignore them

potent jay
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I try to encourage just go on the hill and snipe or whatever but the phycological pressure is too great!

compact barn
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Can't play tarkov for the quests anymore lol. Play for fun or don't play is the only way I can approach tarkov anymore. Dark and Darker will at least always have that fun aspect since I have more fun running around with a gray longsword and no pants more than anything else anyways xD

spice zephyr
hazy tulip
spice zephyr
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it's not a question whether I will do it, since I have already nerded out on DaD enough to read the wiki during the downtime, It's a matter of the average player

fierce relic
lone crescent
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Can't balance a game around the average player

spice zephyr
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cannot make an intrinsic part of the game inaccessible to the average player

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I get the golden key/skeleton key tomfoolery, that's alright, but quests being inaccessible is not good

fierce relic
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there is never balance in full loot games. in the end there is always haves and the have-nots

lone crescent
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Even uniques are inaccessible for many players, especially if you play solo

hazy tulip
lone crescent
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By this logic they should add high roller to goblin caves and make the troll drops uniques

spice zephyr
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it will sure take a while

hazy tulip
brittle jasper
spice zephyr
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Are uniques a fundamental part of the game? I would say no since even great players often don't get them. Neither is the goblin cave idea really accessible, since the only thing it would add would be more thrill and danger, but you can get that by just queueing normal ruins minus the loot part. I don't think that the boss kill should be a requirement, I don't specifically say no to the minibosses being quest related, but I don't think even eft has boss kill quests for a good reason

lone crescent
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Even high level merchants quest are not a fundamental part of the game

I'm a solo player atm and i'm well aware i can't have uniques and that's fine, i don't pretend to get everything on a team based game

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For the same reason i don't pretend to complete all the quest if I'm bad at the game

patent mauve
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I kinda want lootable single use spell scrolls that any class can read and cast with enough knowledge stat.

placid canopy
patent mauve
dusky field
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Durability system! It's desperately needed

reef spindle
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I posted some calculation in barbarian discussion

spice zephyr
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could you dm it to me if it's not a bother?

reef spindle
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about move speed of sprint and rage
and how buffing rage by even to 20% would make it op but there could be other way

placid canopy
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Don't forget rage also grants 15 strength

reef spindle
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and defence is reduced by -20%

placid canopy
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Yeah it's just hard to compare that to sprint when all sprint does is movespeed

reef spindle
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I am not really happy with getting more STR really

placid canopy
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Don't need to take it then. Savage roar and war cry are both good options

reef spindle
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I would say even carnage would benefit more from extra move speed on kill rather more STR

compact barn
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Movespeed is the best for sure

reef spindle
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if I was in charge I would completly rework barb from HP tank to move move speed base fighter

placid canopy
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Ya I think most (good) people ran rage and achilles

reef spindle
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barb shouldn't get so much STR from all those skills and talents, remove all of it and give him speed

lone crescent
lone crescent
placid canopy
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I just think they need to take hp off strength and make constitution as a stat for hp

north inlet
spice zephyr
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Rage is on brink of outperforming many specific skills, It seems really strong on it's own and buffing it could make it way too strong, Also if you were to remove the strength, you would need to rebalance the perk since the -20% defense attached to it is not as significant as it can seem

lone crescent
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@reef spindle the -20% defence is mostly a compensation for the extra health given by strength, the effective defense reduction is much less.

If they make Rage adds physical damage and movespeed instead they can remove the defense debuff

maiden halo
abstract swallow
# placid canopy I just think they need to take hp off strength and make constitution as a stat f...

The only issue I have with them moving HP to CON is that it's gonna set up a REALLY brutal stat vacuum, especially once they start adding substats
at best I can see moving Debuff Duration to hypothetical CON and making Buff Duration into Effect Duration and slapping it on KNW

I also much prefer the depth of Rage as an option that situationally boosts survivability and works well with the injury/restable HP system, rather than yet another flat damage buff

placid canopy
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Debuff duration makes perfect sense to slap onto con as well so will isn't as strong as it currently is

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Strength probably needs something else to make up for the disgusting nerf it would get though. Maybe block break strength or something idk

reef spindle
abstract swallow
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making Impact scale on STR difference would be interesting, but splitting STR and CON is still a huge nerf to the stat allocation of every melee except maybe Rogue

placid canopy
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They could always easily rework the stat distributions

spice zephyr
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wouldn't rogue then just invest in magic damage with how much he somehow depends on them?

maiden halo
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Rage is best speed baff, and only ~7% increase, not 20% damage taken.

placid canopy
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Magic damage rogue is bad and should never be built outside of memes or wanting to me off meta for whatever reason

lone crescent
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Strength is mostly used by fighter and barb who are supposed to have large hp pool, especially barb.

Other classes cna invest in strength to have more hp and damage, i think strength is balanced right now

placid canopy
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It's just weird and often insanely hard to balance stacking hp and getting damage from it in any game. It also feels bad for something like a wizard to build it for hp but not really utilizing the damage that every other class can

placid canopy
spice zephyr
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I assume that's the video from ryan? I am too paranoic to click random links

placid canopy
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It's clowd, another really good youtuber for dad math

lone crescent
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Splitting STR and COS will only make Fighter and Barbarian much worse and every other class too will get worse. If you want more hp with a wizard then it's fair to have even more dmg, at least STR is not a useless stat for him

spice zephyr
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I mixed them up, I saw it though

lone crescent
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Right now every stat is useful on every class and i like it

reef spindle
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50 move speed from sprint is much better than rage 15%

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as I said you would need 334 move speed to have 50 move speed from rage

lone crescent
# reef spindle how?

Rage gives temporary hp, the -20% is some kind of compensation, is not effective debuff. Maybe they plan on making no def debuff in the future

reef spindle
placid canopy
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They aren't supposed to do the same thing. One gives some speed, max health, and more dmg taken and damage and the other is just speed

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Barb definitely does not need more speed. They already wreak havoc. If you want more speed just get a wizard to haste you

lone crescent
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I think 10% physical power and no defense debuff would be better, maybe the movespeed could be 20%

reef spindle
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but why knights can be faster than barbarians?

placid canopy
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Because it's a different class

reef spindle
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don't knights also wreak havoc? Halberd knight is strong

lone crescent
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Without plate armor they can still be oneshotted by a geared barb

reef spindle
placid canopy
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Not everything from every class has to be exactly equal. That's how you get a boring game

rancid pebble
lone crescent
spice zephyr
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yeah, so far knowledge is only for wiz and cleric, and even then it can be easily switched out by a spell capacity bonus

placid canopy
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Knowledge is WAY better than capacity cuz it gives massive amounts of cast speed

daring socket
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Would thorns on armour be a good idea so when enemies hit you they take a small amount of damage, maybe make it one of them unique finds idk.

spice zephyr
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they could add it as an unique, but overall I wouldn't want that in the game

placid canopy
daring socket
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Fairs guys 😎 that’s all I got

lone crescent
#

Rogue proceeds to kill himself attacking a fighter

placid canopy
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I could see it on a unique shield if you successfully block it feels like you hit a wall and the impact hurts to hold onto the weapon or something

spice zephyr
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so Aegis but for melee

patent mauve
lone crescent
patent mauve
rigid prawn
#

Would make sense if every stat point added major and minor stat bonuses. Have Knowledge and Agility etc give a small boost to hp by a few points, while Strength being the main tank stat gives out a much larger amount, but you still get a tiny bit of agility etc.

Would allow better control over scaling overall and would also allow classes like Wizard (which taking Str is almost a wasted stat currently) to have a slightly higher health pool than default.

dusky field
# lone crescent Why

To drain gold from the players since the game needs a money sink, especially with the more geared people. So, the stronger the gear and the more rare, the more it costs to repair. Hyperinflation fixed

patent mauve
lone crescent
#

I don't like it, durability is no fun

glacial walrus
tawny python
rigid prawn
lone crescent
#

Yes but how splitting STR and COS will benefit the game? For Wizard both are bad

patent mauve
lone crescent
#

STR works like this cause classes that have morenpoints are supposed to have high health while others gets a huge benefit for max hp

#

STR from 10 to 50 gives 2 max hp every point

patent mauve
#

Resourcefulness gives pretty good gains for looting and opening doors/portals.

lone crescent
#

Wizard starts with 5 STR, from 5 to 10 it's 3 hp for point

#

A +5 str for Wiz is 15 max hp

glacial walrus
#

Because of how stats work, I've usually built strength on rogue (he starts with NEGATIVE dmg modifier btw) and agility on Barb. Those 2 classes are so pumped on one stat, it seems inefficient to keep stacking that one.

patent mauve
#

One of the best stat systems ive seen in a long time

lone crescent
#

Btw everyone familiar with Dark Souls knows how the stats works in DaD

patent mauve
lone crescent
#

They need to give us some more armor for light and less max armor for heavy

patent mauve
rigid prawn
#

By giving major and minor scaling to all stats you can bring people up with the quality of their gear better since Wiz wont be at DEFAULT hp with 0 additional STR. Con as a stat is problematic imo

#

Strength on Wiz should be an off build, not the BIS lol

patent mauve
rigid prawn
rigid prawn
lone crescent
patent mauve
rigid prawn
patent mauve
#

You need 50 strength for 30% phys dmg bonus

lone crescent
lone crescent
patent mauve
rigid prawn
lone crescent
#

I miss only demon souls, i play all the others From Software souls

rigid prawn
#

Then you need to pay attention to the number in the level up screen. you will see a lot of blue per level up across almost all your stats.

lone crescent
#

Level never gave any boost in stats only points spent did

rigid prawn
#

Yes the points spent have major and minor stat bonuses i dont know why were arguing this its been in the FS games since demon souls lol

lone crescent
rigid prawn
lone crescent
#

If you never spend any point in vigor you still have base hp like in the start game even if you are level 200, same for endurance, you still have base stamina

I did way too much respec and i was a stat nerd for DS3, i know for sure

rigid prawn
compact barn
#

How'd y'all get on souls stats and level lol

rigid prawn
patent mauve
rigid prawn
# compact barn How'd y'all get on souls stats and level lol

Im suggesting a change to DAD stats to work similar. When you level up agil, know, or any other stat other than Str you still get a small boost to HP as a minor stat boost. HP stays as a major stat for STR so you get the most from it but it will help thje whole purple wearing wizard at BASE HP lol

lone crescent
compact barn
#

Minor stat effects would be a cool change. Would add variance in builds. Doesn't need to be over kill just like you suggested, each attribute has set major impacts on stats and minor impacts

rigid prawn
#

The table on DS2 shows it on the wiki

patent mauve
rigid prawn
lone crescent
rigid prawn
lone crescent
#

Maybe Bloodborne, i'm not sure

rigid prawn
lone crescent
rigid prawn
patent mauve
#

Maybe new crafting materials/trophy treasures to drop from mobs; leather/pelt from wolves/ demon hounds, essence from wisps, poison glands from bugs, bowels from zombies, high quality cloth pieces from mummies, bat fangs ect

compact barn
#

Yeah I'd like to see crafting weapons/armors at varying rarities and such for different mobs trophy parts or something. Even though it's hard to get enough out as is loot wise I still think something like that would be pretty awesome

teal axle
gaunt cargo
#

Infuse weapons with the souls of slain enemies at the alchemist for stat boosts. 😬

desert bridge
#

rope_maybe 9️⃣ ❓

gleaming kestrel
#

What happened to making suggestions?

rigid prawn
lone crescent
#

If they add mod trophies for quests they need to prevent stashing them

ionic flume
compact barn
#

Yeah the fact the devs actively play the game quite a bit during the tests I'd think they'd take a lot of the suggestions to heart and genuinely assess if they'd improve the game

abstract swallow
#

I feel like a lot of people expect way more of an emphasis on balance when that clearly isn't the purpose of these tests, especially with a restricted patching ability.

lucid root
#

Devs are rogue mains YoloRage

compact barn
#

Dirty rouges

hasty vigil
#

nerf all numbers except 9️⃣

trail owl
#

Graysun our lord and savior

lucid salmon
#

I was just about to make a suggestion 😿 It was soooo simple too

lucid root
#

Just post it here

robust bison
#

Btw idk what u think abt it but maybe add more range on radius talent (like jokester and holy aura) i felt like younalmost needed to be legit glued back to back with ur mates t'and if someone doesn't have his back on the other he loses the buff

tawny python
remote hamlet
remote hamlet
novel cypress
#

Let the cleric have a flail

patent mauve
#

Give rogue feign death skill :^)

lilac canyon
elder jolt
#

@ripe turtle I like your suggestion, but I think denying an enemy resurrect this way is a bit too brutal. Here is my alternative: When an Ally goes down, you can reanimate their corpse to fight with you with 50% max hp. The reanimation lasts say, 2 m

In that time your goal as a team should be:

  • finish current fight
  • get to resurrection table
  • fully resurrect

I like this because it also brings in another class that has the ability to resurrect, in the form of resurrect-lite, which would have a quicker cast time and not be permanent. I suppose in this state you would not be able to extract either? But at least the reanimated player could walk their own body to the resurrect table and keep their loot and gear more easily.

I am also not sure if Necromancer is planned in the future? So perhaps this could be a placeholder class/ability if that is the case.

remote hamlet
# novel cypress Let the cleric have a flail

The swing pattern would be way too unrealistic or overly encumbering meaning the player wouldn't be able to move while the flail is flailing after the swing, at least not in a balanced way

elder jolt
remote hamlet
elder jolt
remote hamlet
#

And earning a kill or assist could grant permanent res

elder jolt
#

Either that, or a pre-emtive buff that lets an ally take one additional hit to kill (like, puts them in dying state but not actually killing them). And then they would die a little bit after that

spice zephyr
#

Borrowed time, eh?

elder jolt
remote hamlet
#

A bubble kind of would be cool, I've thought about adding a dedicated healer with only party buffs and heals/shields but don't see the point with cleric

elder jolt
remote hamlet
#

Renata ult for warlock? Lol

elder jolt
remote hamlet
#

Renatas ult makes anyone hit attack the nearest player for 2 seconds

spice zephyr
#

As in they hit their allies too or is it basically a taunt ability which focuses all the damage on one character?

elder jolt
#

Bailout - her W:

If the target takes Death.png fatal damage while Bailout is active, they are restored to 100% of their maximum health but suffer a Hybrid penetration icon.png true damage burn equal to 10% of their maximum health every 0.264 seconds until they die from reaching 0 health, during which Bailout's duration resets every 0.25 seconds. This effect may occur only once per application of Bailout while the target already has the buff and is not burning.
During this time, if they score a Damage rating.png takedown against an enemy champion within 6 seconds of damaging them, the burn is stopped prematurely and they are set to 20% of their maximum health.

#

Essentially, it gives them a buff that brings them back to life. When they die they are allowed to remain fighting for 5-10 seconds and if they kill/assist an enemy death, they are fully brought back on low health

#

This way, a necromancer class in the future could be given the temporary resurrect ability? So it leaves 3 different ways it's implemented each with their own positives and negatives

wary junco
elder jolt
#

Similar to wizard and sorcerer, or rogue/thief and assassin

wary junco
#

If they do sub classes some diffrent classes from DnD... for example paladin will not be added. Which i find accepteable considering that paladin finds himself in an identitycrisis between fighter and cleric

#

Current cleric already feels like a paladin... only thing is missing that cleric cant use 1 handed swords 2 handed sword and plate breastplates

#

I also believe that sorcerer wouldnt be added considering it could be just a subclass from wizard

#

Iam want to play druid so bad 😦 I also believe earthqauke should be given to druids if they are avaiable instead of cleric considering it is a more nature based spell. The same could be said to locust swarm... thinking about thag 2 abilities that are very nature based are already here makes me think that druid wont get implemented at all, since every spell that would be fitting is already on someone else... i mean even "Bind" fits more to the druid thematicly then to the cleric. Atleast from my view it fits the druid theme better to root people with roots coming out of the ground

wary junco
#

Technicly druid itself could be a subclass of cleric which would prevent cleric from beeing gutted and taking away some of his spells just because they fit better into an other class. Druid beeing subclass of cleric isnt that absurd considering the beliefes are similar while clerics believe in a godly power from above druids believe in the nature as godly beeing so technicly its doable

smoky yoke
#

i hope for subclasses as well
devs once mentioned about "multi class" if multi class stands for sub classes 🤔
but they said that they were simply just thinking it about carefully

here the original qna

Q: Will we ever be able to upgrade characters past level 20?
A: There are a few plans for this. All I can say currently is we are interested in multi class, but we are going to approach it with caution.

wary junco
#

i think subclassing would benefit the game it that sense that it doesnt get blown away with to many classes

somber wind
#

They both mentioned multi-classing and prestige classes, so I think they're going for 3.5e and not 5e Dungeons and Dragons (aka no subclasses and instead prestige classes).

tawny python
#

please remove the buff stacks like for example cleric protection and pot protection .

cosmic thistle
# wary junco Iam want to play druid so bad 😦 I also believe earthqauke should be given t...

If theme is a problem then you are not looking at it correctly, clerics gain their powers from a divine source, creating earthquakes, binding people, and summoning swarms of locusts is not outside of that theme, its why cleric is the most versatile class in dungeons and dragons because divine powers come in many different forms, you could even say ANY form. Two classes casting similar functioning spells is not a deal breaker for me and shouldn't really be for anyone, they can be tweaked and used in many different ways and combinations with other class abilities.

cosmic thistle
tawny python
cosmic thistle
#

Just seems like an unnecessary nerf to clerics.

tawny python
cosmic thistle
tawny python
#

cleric in general is very unhealthy in the game tank/deal insane amount of / healer/support .

cosmic thistle
#

Every class has their thing (except maybe fighter?) thats not a reason to make any of them weaker.

#

Once more niches come into play such as elemental damage types (confirmed) im sure you will sort of get what you want. Clerics wont feel as tanky anymore with their magical and physical damage reduction, their protection spell wont be as useful even when stacked, and many clerics may just choose heals or damage rather than both.

tawny python
# cosmic thistle Once more niches come into play such as elemental damage types (confirmed) im su...

nah in the stat we can see he got more kills then wizz . a full plate cleric with magic res helmet and some will is literally insane heal 50 % hp judgement deals 60 % of hp any squishy class /rogue/ranger/wiz bard the class shine in every role its in it has to much versatility . pretty sure even if you full plate burn zap/fireball ignite etc wont even proc on cleric if you get some will and perk 50% reduction of effect .

cosmic thistle
#

Also none of the more practical means of nerfing clerics DR will be applicable in the near future, in other words you will be getting what you desire.

tawny python
robust bison
cosmic thistle
grim fiber
cosmic thistle
tawny python
grim fiber
tawny python
brittle jasper
grim fiber
tawny python
grim fiber
remote hamlet
remote hamlet
robust bison
remote hamlet
robust bison
#

What ever is the map

#

It's almost never giver to the other cuz u r never in a block of 1x1 you are always a bit spaced so no one get the buffs

#

Except if u 2 on 1 ppl so the buff doesn't rly matter

mossy narwhal
#

Call me crazy but the classes should not be 1f1 balanced. Everyone should have their ups and downs. Barbs are only good at melee and easily out paced. They have terrible loot potential and require you to either have 100 axes or charge the enemy to fight. Clerics are tanky healers but exchange the have no range and are really weak to simply being burst down by any one who has as good or better gear. Rogues are low hp glasscannons. But they have unparalleled fleeing skills and better loot potential. These classes should have niche playstyles. Classes should more than stat sticks to wack together until one breaks. Rogues SHOULD have an option to avoid any fight they see first and cleric should be able to heal and tank for themselves or team.

reef spindle
#

I would say fighters have worse loot potential from most classes.
barbs are doing okey with crush talent

tawny python
real trellis
remote hamlet
feral rock
#

The weapon trait gives Fighter so much flexibility, is what makes fighter great. And that it can block things I guess.

feral rock
reef spindle
#

how strong would barb be without crush talent?
Let's say everything is balanced, double jump, achilles strike, swarm, everything

robust bison
remote hamlet
tawny python
remote hamlet
reef spindle
remote hamlet
reef spindle
#

with crush being able to destroy chests and doors

#

cleric has the worst from all classes interaction speeds

robust bison
remote hamlet
# reef spindle with crush being able to destroy chests and doors

If you play with a squad none of that matters
@robust bison it is built to be a rounded class with capability to fill any role, right now it's the only healer so that what it gets labeled but it's not the case if you look at there kit. They get 2 perks for damage

feral rock
#

I would say that Barb got everything going for them besides magic resist. And as long as Wizard is as shit as it is. Barb will dominate for the most part imo

remote hamlet
reef spindle
#

barb is best against wizards

remote hamlet
feral rock
remote hamlet
#

Barb counter rogue if they use a hatchet. Anything with long swing times gets eaten alive by a decent rogue

reef spindle
#

barb is getting 174 magic resistance from base stats, iron will, helmet and chest piece

#

this is 36% magic resist

robust bison
reef spindle
#

game needs one more stat for health and buff and debuff duration

remote hamlet
reef spindle
#

will and strength are giving too much imo

remote hamlet
reef spindle
#

will is giving magic dmg, magic dmg resist, longer buff duration and shorter debuff duration

#

it is useful on all classes really
you can have longer sprint on fighter
longer smite duration on cleric
bard can have longer accelerando effect on himself

remote hamlet
#

I dont think will buffs magic damage does it?

reef spindle
#
  • all the buffs from spells and potions
feral rock
remote hamlet
#

It barely buffs potions. For instance a 3% increase on a hp is like 1 health

feral rock
#

I personally think that potions are too good. And should take up 2x2 slots if not worn in utility slots. Would mean people take fights with more risk than just chugging 3 different health potions charge in. Kill the person and have an endless supply of potions

remote hamlet
#

It takes roughly 5 seconds to drink 3 pots

feral rock
#

Like the blacked out body parts in Tarkov meaning you can't fully heal yourself if you have taken critical damage. At least I think it would be more interesting

remote hamlet
#

Enough time for a good cleric to full buff a party, the game is balanced for 3v3. Trying to balance for every nuance situation is not going to help the game
A new crippling system would be crazy. Leg shots permanently slow until healed. Arm shots slow attack speed. Head shots slow overall agility lol

feral rock
#

Well nerfing potions would be a good way to make cleric more viable at least

feral rock
#

I just think that entering a dungeon with like 20 pots is a bad way to have a game

robust bison
#

but adding more more stats means they need to think aghain abt how to put the points

reef spindle
#

str should get weight
consitution should have health and buff/debuff duration

robust bison
#

yeah but if they do add one moire stat they need to rethink everything abt the points chart of every classes

feral rock
#

Strength stat feels kinda strong. I mean as Rogue I feel like the only stats you really want is strength. More hp and more damage to an already fast hitting rogue. Just make a new stat con. Make it have the same value as strength. Then just balance it up and down depending on class. Problem with another stat is that all attributes stat gets even more value

compact barn
#

I feel most of the stats right now are actually pretty good. Separating hp from str would make it arguably the worst stat to increase unless all the other stats get things shifted off them as well

robust bison
#

again*

#

the pb is that they need to rethink the whole stat chart of all classes then and all attribute becomes even more worth it to have

feral rock
robust bison
#

i think it's just to counter act the lack of will they have tio get neutral magic dmg taken and buff/debuff mainly

feral rock
#

why would they want will over strength?

robust bison
#

????????? wtf u mean the poison talent? or u mean the rupture duration?

#

nah that's a bleeding rupture

feral rock
#

was not rupture fixed true damage only? Not affected by stats?

compact barn
robust bison
#

but yk that rupture duration doesn't scale with ur will but the will of ppl afected right? cuz it's a debuff not a buff

reef spindle
#

rupture doesn't deal magic damage

robust bison
#

it's not poison it's bleed

reef spindle
#

rupture does physical damage

feral rock
#

rupture did true damage. not physical or magical

robust bison
#

but it does physical dmg not magical it's the POISON TALENT that can stack upo to 5 stack that does magic dmg

reef spindle
#

it scales with physical power bonus and it grows with additional physical damage

compact barn
#

Also thought rupture was scaling with physical damage

robust bison
feral rock
#

nevermind, wiki says physical. I thought it used to say true damage

compact barn
#

"The next successful attack causes the target to bleed for 20 physical damage over 5 seconds" is what the skill says

reef spindle
#

I don't think that is true

feral rock
#

So you went from 20 to 40. Hardly see why that would one shot someone

reef spindle
#

getting 2 will from armor and having from it double damage of Rupture?
shit more scaling than wizard and cleric spells
you are mixing something man

#

rupture does 4dmg every second per 5 seconds

mossy narwhal
feral rock
#

If it were to scale with will. I think that was not intended. No wonder why people thought crossbow+rupture were broken if thats the case

reef spindle
#

also rogue has -50% magic power bonus

#

so rupture would be very weak if it scaled with magic power bonus

remote hamlet
remote hamlet
remote hamlet
compact barn
#

There somewhere we can see the skill actually scaling with will? A video or post at all? I can't find anything lol

remote hamlet
#

Where were you testing the damage from just 2 will?

feral rock
#

I think Graystone is just taking trolling to a new level with his ideas

reef spindle
compact barn
#

Yeah all I can find is people realizing it scales with physical power

reef spindle
#

wiki makers also were saying it was physical damage

remote hamlet
#

It was the obvious stat to take for any rogue running poison builds

compact barn
#

All I ever saw people running those for was poison damage lol

reef spindle
#

they could do it for longer hide and better poison

remote hamlet
#

Strength and move speed still the best stat on rogue prolly tho

reef spindle
#

Buff Duration -30% for starter rogues
so from 60s to 42s (hide skill)

#

if it was true we would have some gifs or videos about this

feral rock
remote hamlet
feral rock
#

Not saying it is false because we have not seen it. But highly unlikely as to how you describe it for sure.

remote hamlet
reef spindle
remote hamlet
#

How do u know?

feral rock
#

Highly unlikely because nobody but you "know" this

rocky warren
remote hamlet
#

Will increases curse duration. Why would you want to increase curses on yourself ? Lol @reef spindle

feral rock
#

I mained rogue myself. I rarely saw dead rogues. And the ones I did mostly have movespeed/strength. Everything else just seemed bad

reef spindle
# remote hamlet How do u know?

from wiki maker weeks ago:
"it's how long debuffs last on YOU
and getting + debuff actually makes them last longer on you
you want - debuff and the only sources of that are Will and Protection from Evil"

remote hamlet
#

From ranked boost which took wills description direct from game "Increases Spell Power, Increases Buff/Curse Duration, and Increases your Magic Resistance."

reef spindle
robust bison
glacial walrus
#

there some nonsense going around with this rogue builds. Rupture is a physical dmg skill, and scales with added physical dmg and str or not at all. Poisoned weapon deals magic damage, and scales with added magic and will.

And will based rogue is very strong. Personally ive killed people with 2-3 stabs and walk away, the poison is STRONG, but you need to get to 15-20 will and have added magic damage.

remote hamlet
feral rock
reef spindle
#

so at 0 Will you have 400% debuff duration

robust bison
#

explain me how will, a stat based on magic things, can buff the dmg iof a physical spell 💀

glacial walrus
#

@feral rock my physical damage was like 30 on dummy lol. Poison was 8-12 on first attack

remote hamlet
#

There in game description of will differs from those charts so I concede

glacial walrus
reef spindle
#

tell it to the Achilles Strike with Axe specialization combo

glacial walrus
#

I did. That's why I'm so confused how you seemed to have gotten a different result.

robust bison
remote hamlet
#

Pretty sure just cuz something is a spell doesn't mean it does magic damage

reef spindle
#

skills aren't spells

remote hamlet
#

One sec gonna load into pr!vote server and check wills definition

reef spindle
#

lul, like game has proper definitions

#

it was already proven multiple times
what is in game written is false
a lot of talents work different from what it is said

glacial walrus
remote hamlet
#

What else was described wrong? Just curious

robust bison
#

bro on dummies you see the diff between MAGIC dmg and PHYSICAL dmg, magic are purple and physical are white so if rupture is white dmg it can't be affected by will, the only thing i can trust is that buff dmg can add more duration on the debuffs u deal cuz i don't really know how it works

reef spindle
#

Axe Specialization isn't giving +5 weapon damage but +5 additonal damage

remote hamlet
#

in game menu says will improves curse duration not increases

feral rock
glacial walrus
remote hamlet
#

so it would make sense that it is only reducing incoming debuffs and not adding extra time to poisens, @feral rock the argument was never will added damage but it added time to the poisen so it ticked more times

reef spindle
#

dude...
it is showing 28dmg before and after rupture

#

magic damage doesn't changes after rupture

remote hamlet
#

it was not bugged lol

#

throwing knifes do apply poisen?

robust bison
#

ytes

remote hamlet
#

He also had +physical damage stats on . . . .

queen lotus
#

How much will did you have

#

I'm half way through making a damage calculator. Most of the formulas on the wiki are wrong. Need as much concrete data as I can get

remote hamlet
#

the description of poison wepoen simply says a successful attack applies poison. why would a throwing knife not qualify as a successful attack?

placid canopy
#

works on rapier too at least

queen lotus
#

Poison applies from anything. Even fists.

remote hamlet
#

@queen lotus i can send you a server you can log into and see the base stats/spells of every class if u want

placid canopy
remote hamlet
#

you are prolly the worst rogue in this discord (was directed at grayston) lol @placid canopy how do u know?

queen lotus
remote hamlet
#

source? you also claimed only daggers apply the poison lol and @queen lotus there are graphs of how armor rating scales reduction you can find

placid canopy
remote hamlet
feral rock
#

I went for a toilet break. Is Graystone still delusional and thinks rupture work with willpower?

remote hamlet
#

throwing knifes do apply poison i thought, but i gtg for an hour. have fun debating silly little nothings everyone (>

queen lotus
feral rock
#

So you admit, we were right and you were wrong then?

#

Yeah, and everyone here were talking about last playtest and you argued like it was this playtest. You are just dumb and ignorant. And better off not existing in the chat. Imma just block you and never see your ignorant opinions ever again

patent mauve
#

Rupture applies to throwing knives and fists, idk about poison weapon though.

placid canopy
#

Also you should never take poison anyway. It's horrible after it got stealth nerfed

remote hamlet
#

There is no poison stab perk only poison weapon. Why would it only affect certain wepeons?

compact barn
#

This channel has deteriorated today lol

queen lotus
patent mauve
#

Poison weapon is good for cheesing wraith and skelly champ with base gear, but against anyone but another rogue it's useless.

remote hamlet
#

You just said it only affects daggers. Make it make sense

placid canopy
patent mauve
#

I could've sworn I saw the poison dripping animation when holding a throwing knife.

patent mauve
remote hamlet
#

Op even says he was wrong

queen lotus
reef spindle
#

from what I remember rupture, poison and weakpoint applied from any melee and throwing knives

remote hamlet
#

The second comment confirms poison procs on throwing knifes. Read the whole thread. Everyone agrees poison wepeon affects throwing knifes

reef spindle
#

handcrossbow can apply weakpoint, I think rupture aswell

placid canopy
queen lotus
placid canopy
#

Damage is not rounded

remote hamlet
#

@umbral lion read that reddit. Everyone including the OP states that thrown wepeons apply poison wepeon. Why would 1 youtube comment trump an entire thread

reef spindle
remote hamlet
reef spindle
#

so dummies won't show it as they don't have HP

queen lotus
#

Rounding does exist. Poison will always tick for 1, assuming no magic damage bonuses.

remote hamlet
placid canopy
remote hamlet
placid canopy
feral rock
placid canopy
#

Poison used to have a minimum of 1 damage per tick before the most recent hotfix, but that was removed

queen lotus
#

If you're referring to the hp Stat under strength on the wiki, like a lot of their formulas, aren't accurate.

100 str ends at 207.5 because str gives 0.5hp. But, like movement speed, will only actually give you a bonus for every 2 str at that level.

Works the same way with movement speed and agility. Past 45, agility grants .5 ms per agi. But there is no decimal. So you only get a movement bonus every 2.

remote hamlet
feral rock
placid canopy
reef spindle
#

believe what Red is saying
it was already discussed with other testers

remote hamlet
#

You're comprehension skills must be dog. That whole thread agrees that thrown wepeons apply perks for both fighters and rogues. They also agree traps don't apply poisen. The guy in ur video is dogwatwr who avoids every fight . . Can't take his word for anything lol

remote hamlet
#

They are both wepeons so I would assume the poison wepeon perk affects them yes

reef spindle
#

throwing knives proc poison

placid canopy
feral rock
reef spindle
#

throwing knives proc weakpoint, poison and rupture

remote hamlet
#

Source: trust me bro

opal sparrow
#

Wait what happend to the suggestions?

placid canopy
#

Not sure about throwing knives myself, but 100% certain poison doesn't work with crossbow

remote hamlet
#

He didn't say anything convenient for my argument. The video showed the amount of damage he did. That was all

#

Cause the wepeon as in the crossbow itself doesn't contact the victim physically xD

#

The bolt is successfully attacking not the physical bow. . .Poison projectile however . . . .

frosty juniper
#

the bolt should be poisoned

remote hamlet
#

I agree

#

I'm 99% sure you can find repoze videos proving throwing knife procs poison. But I'm omw somewhere no gtg

placid canopy
#

Unless he threw a knife at a dummy you wouldn't really be able to tell unless the poison is what killed them

#

Makes sense to me

granite plinth
#

Suggestion for a rogue perk- Knife enthusiast: collect throwing knives you walk over or touch, add them to your utility belt.

patent mauve
#

Well I'll be sure to test this in 24hrs

tawny python
tawny python
true kiln
#

Need separate shop for leather clothes for all classes

signal rain
tawny python
compact barn
#

Poke him back with throwing axes lol

tawny python
#

good luck with that 40 agility double jump mosquito .

maiden halo
#

Best counters of rogue - is warrior. Crossbow.

compact barn
#

You not wrong pepeo lol

maiden halo
#

On ruins too, just need look at top. But it's harder. Better cry like baby.

signal rain
# tawny python good luck with that 40 agility double jump mosquito .

It’s hard to take anything you say seriously. Your takes on game play make me think your really bad at the game. To play this game for any considerable amount of time and then still just be like rogue op and wins. Shows me your perspective is from a point of very low skill. Many many many people had no issues with rogues. And every class has a chance against them

obtuse lichen
remote hamlet
obtuse lichen
#

The only annoying part about roque in pt5 was jumping on the walls in ruins thats it

tawny python
#

the most agile class in the game . with backstab +rupture weakpoint poison rupture that can be proc with 1 handcrossbow if you think a rogue will just turn of his brain and and go melee a barb then you played against weak rogue . he can poke 4 shot then he can finish you after . and many people complain over rogue this pt . the game is spoon feeding you kills .

remote hamlet
#

Poison doesn't proc on crossbow I don't think

obtuse lichen
#

hand Crossbow on the rogue was totally fine

potent pumice
#

the combo of crossbow + positioning abuse of double jump wasnt fine

obtuse lichen
#

Thats a problem with a double jump not the crossbow

potent pumice
#

they should just put double jump on a skill like the backflip instead of a perk

tawny python
#

it is with both with 1 arrow you can proc 2 ability 1 perk . with those combined you deal more dmg then 1 shoot from a longbow .

remote hamlet
remote hamlet
tawny python
obtuse lichen
#

Imagine playing on the roque with and using 2 attacks skills just to deal 50 damage every 30 seconds when archer can do the same without it and no cd

potent pumice
#

double jump gives access to a lot of rapier cheesing spots for PVE also

obtuse lichen
#

Btw good luck dealing damage with rupture and weakpoint to cleric

remote hamlet
remote hamlet
obtuse lichen
#

idk how this guy jumps from hand crossbow to double jump every message

tawny python
obtuse lichen
#

Dude show me how to do it

potent pumice
#

Double jump also gives a lot of shortcut pathing in the colosseum circle

maiden halo
#

Oh no, rouge use shortcuts!

tawny python
obtuse lichen
#

yeah but its most squishy and gear dependable class in the game

remote hamlet
obtuse lichen
#

Rogue is like a 3rd most skill based class in the game

tawny python
remote hamlet
#

Wizard > rogues > cleric > hunter

#

For HR pvp purposes/skill gap capacity

tawny python
dusky field
obtuse lichen
#

@remote hamlet Cant really say that cleric is a really skill based only because all you need to do on him is just hitscan with the spells

#

Mb because i played 2 much cleric and know whats up

potent pumice
#

just make the judgement failcast KEKW

patent mauve
obtuse lichen
potent pumice
#

holy purification + pyramid is the most satisfying thing to do RageCleric

obtuse lichen
#

Yes

patent mauve
potent pumice
compact barn
#

Judgement just needs a projectile

patent mauve
placid canopy
patent mauve
compact barn
patent mauve
#

Im coping so hard, by the 9 divine this game better release tomorrow.
Also give us magic shield potions!!
At the very least a potion with %magical damage reduction for 15-20 seconds similar to the protection shrine.

feral rock
#

Considering how underwhelming magic was in playtest 5, I don't hope they add magic resist potions. Just seems like would make barb even more broken

patent mauve
lone crescent
#

For me protection pot should work for magic too

potent pumice
lone crescent
lone crescent
potent pumice
patent mauve
#

I hope we can harvest the bowels from zombies and make fart bombs, 10/10

remote hamlet
robust bison
pale kindle
#

casters should apply magic shield to target, sort of different color bubble that is used to protect against wizardry and other sources of witchcraft

robust bison
robust bison
hasty sedge
#

anyone knowing when suggestion page will be opened?

fierce relic
#

i hate rogues. no constructive argument. just hate. gameplay was better when they ware just meme build for pick pocketing and jump scaring noobs not dominating pvp

brittle jasper
fierce relic
#

its the only class that can choose when to engage in pvp on their on terms and leave when ever they want and heal/ hide and continue the fight if they have to upper hand

patent mauve
#

EA soon

brittle jasper
#

they should have a major disadvantage when the enemy is aware of them but guess what no they don't because screw you rouge players want to feel strong in a 1 vs 1 anyway

patent mauve
#

I love seeing rogue become hated after they were deemed a weak class.

pallid sleet
#

Rogue was strong in pt 4, people just sucked at it, it got buffs it didnt need at all

fierce relic
#

they have most op ability to go invisible and best mobility and high dps... if they know what they are doing the pvp is always on their terms.

#

its just cheesy and ratty and eazy to hate 😄

#

i hope DaD is not trying to be esports and make everything equally balanced, because there is no way to make rogue competitive in endgame without it being cheesy. it should be a challenge to play a rogue.

patent mauve
patent mauve
fierce relic
#

i felt dirty playing rogue in ruins... with not much experience as rogue before. just keep the sweetspot distance with crossbow... nad make them panic

compact barn
#

The devs have said in the past fun comes first. As long as things aren't oppressive and ruining the game they'll keep them in as long as they're fun. Which is prolly why double jump will be in the game in some form forever now lol

patent mauve
#

The challenge with rogue is the lack of survivability, they can die to one well geared fireball or zap. Players make the rogue difficult to be successful with, the problem is the game is new and people aren't quick to adapt. I lost a kit and a skeleton key as a rogue to a good team with a crackshot ranger and I'm not even mad, I deserved it for not booking it at the first sound of footsteps..

spice zephyr
#

As long as a rogue can randomly choose to be a public nuissance and kinda succed, it's gonna be annoying

glacial sphinx
#

rogue is not meaningfully more squishy to wizards than most other stuff except barbs

queen lotus
#

Rogues having glass bones and paper skin means one misstep and you could be instantly dead. It happened to me a couple times picking the wrong fight with barbs who one shot me.

dusky field
patent mauve
#

Once people realize how good clerics are against rupture and poison damage ticks the community will heal 🥴

spice zephyr
#

When you think about it, barb, fighter and cleric have little means of trolling, ranger can be nuisance shooting at people, wizard can do a fair bit of trolling but it's hard to get to the point of being able to troll and then you have rogue and bard, bard can just pacify you and mic spam or whatever, and rogue, if put enough mind to it, can and will be the biggest nuissance simply by jumping around, shooting arrows and throwing explosives at people while constantly escaping

glacial sphinx
#

no class in Dark and Darker has been easier to succeed with than last PT's rogue, it was absolute journalist mode. And they were very easy to succeed with in playtests before that as well, probably one of the easiest to extract on when starting out

dusky field
#

!playtest

😦

lucid root
#

Busted, right out of the box

abstract swallow
#

Rogue having better treasure stats than pre-nerf Ranger tells you all you need to know about how easy it was to play them, that's well established by everyone not coping their brains out inevitable Rogue nerfs.

lucid root
#

Fastest way to progress as wizard was playing rogue and transferring gold and gear over YoloRage

abstract swallow
#

unironically the best way to fund a Fighter since PT3 is to just play a solo Ranger, so that's nothing new

patent mauve
#

The rogue needs mobility nerfs, but also we need magical interaction speed implemented, that will nerf rogues and rangers SO hard on release.

spice zephyr
lucid root
#

20k people watching me scam YoloRage

spice zephyr
#

What of it? Make an expendable twitch account and it's not like they show your account name, just character name

patent mauve
spice zephyr
#

I never did it, but I was at one point trusted with like 3k worth of items to transfer, streamers trust their audience way too easily

patent mauve
#

Then there's some value to silver coins that isn't just 8 gold per stack of 25 kinda deal.

fierce relic
#

pt4 was a better game then pt5

#

ignoring ddos and torrent

lucid root
#

I think pt5 provided more valuable info actually

#

But yeah pt4 as a game was better

spice zephyr
#

I didn't find it all that different, other than the fact that the game is heading into the direction of maximising damage dealt before actually commiting, there was not much I can complain about(maybe the 1 deleted door from goblin cave, but it wasn't all that impactful to me), the rest spell restore is kinda busted and I wish for more impactful spell management, but it wasn't all that bad

spiral spindle
spice zephyr
#

Did actually anyone complain about the goblin cave changes?

patent mauve
spice zephyr
fierce relic
abstract swallow
#

PT4 was a lot more playable for obvious reasons (PT4 being PT3 with superficial additions nonwithstanding), but I definitely preferred PT5 and think it was a lot more meaningful as an actual test

fierce relic
#

depends what wep he is using. it might be hard vs horsemans axe or hatchet but if u get hit by any 2handed u made a mistake as a rogue

spice zephyr
#

I hate horseman axe barbarians, please eat black licorice if you play barb like that

fierce relic
#

i do... felling axe is too high stakes if u miss 😄

patent mauve
#

I used to no scope on COD and Halo, I can hit a francisca axe.

fierce relic
#

horsemans axe is no brainer W and left click. my main is not barb tho

patent mauve
#

Just loot one pyramid room and you will have 5 stacks of axes ready for rogues, in PT4 I sold tons of green axes to cheeky barb abusers.

#

Pathing is everything in video games, know where to be, know where to throw.

#

The great thing about this game is the variation, you can fight in a big open room, or control choke points in narrow hallways, it's all about being prepared for anything. Just delete the rogue and then everyone complains about wizards invis and rangers traps

fierce relic
patent mauve
#

He has to hit the ground at some point. Wait for the jump, I hit T-knife cams in cod for breakfast.

fierce relic
#

rogues are playing different game than everyone else

compact barn
#

Blue crypts is the superior crypts

spice zephyr
#

True, just like how blue waffles are superior to the normal ones

hasty vigil
patent mauve
#

Need that 3 layer beefy burrito map though, with a blue crypt yes.

hasty vigil
#

i thought crypts was a new map that's how much more detail you could see

queen lotus
#

nah. stabbed him from behind and he panic attacked. the attack animation starts from behind so I got hit instantly.
I imagine this will become the meta tech in time.

pallid sleet
#

blue crypt 50% of the time

spice zephyr
#

Return the 3 torch system and then for all I care, the dungeons could be completely black

queen lotus
#

well yes. daggers are small.

patent mauve
#

I'd like for a map with the old spawns to exist, I kinda like spawning on the edge and moving towards the center. There's parts of the map I haven't spawn by in like 30 runs.

hasty vigil
#

you need to be with daggers

fierce relic
#

no other game interests me anymore since i played dad... is this nomal ?

spice zephyr
patent mauve
#

I thought it was a performance issue, cuz you can buy stacks of them and toss like 50 torches in the final ring.

spice zephyr
#

I am ashamed that I never tried that

patent mauve
#

There's a few videos of people spamming torches, wasnt a widespread thing.

spice zephyr
#

Throw 10 torches into 1 spot, turns into a campfire, issue solved

patent mauve
fierce relic
spice zephyr
#

Understandable, even casual bullet hells are tough to learn. You could try darkest dungeon and dd2, but I doubt it will fill you with thrill considering that is more strategic than action

patent mauve
#

I hope wizard gets some love in EA, I enjoyed playing it, but I feel like it should start with a darker grey spell book(1-2MD) and rondel dagger in it's starter kit imo.

reef spindle
#

Have anyone seen black CrossbowSkele ?

#

casual 129dmg on headshot

fierce relic
#

they will change it im sure

patent mauve
#

I spent a few games just camping a center room with crossbowmen waiting for free loot.

fierce relic
#

they will give that crossbow to rogues

patent mauve
fierce relic
#

necromancer ?

patent mauve
#

Yeah people controlling crossbowmen is gonna be chaotic

fierce relic
#

ill just go back to goblin caves then

remote hamlet
#

This necros not getting added ever most likely

remote hamlet
patent mauve
#

I don't see why we wouldn't get a Necro, or necromancy spells for cleric and wizards.

fierce relic
#

idk but there is so much complaints about xbow skeleton that is become a meme. in HR stats wasn't it the most common pve death ?

remote hamlet
#

Was like top 3

patent mauve
#

Footman still reign supreme

fierce relic
#

in HR nr 1

#

forgotten castle

compact barn
#

Footman the goat

patent mauve
#

It's 8:18 in Korea rn, by the 9

dusky field
#

If it's just Graysun saying "hi" at 9 I'll be happy. That being said, we need the durability system implemented to deal with inflation

patent mauve
sick cloud
#

they desperately need to buff double jump, at this point in th egame its not worth wasting anything on double jump, i think it eitehr needs a rework to a short tp or triple jump. it is sadly not viable which is a shame as its such a cool ability.

fierce relic
#

🤮

sick cloud
fierce relic
#

i just hate rogue with passion

#

rogue shouldn't be in endgame its a meme class

sick cloud
#

or add an execution when the openent gets below a certain health gate

compact barn
#

Nerf rogues into rouges

hasty vigil
#

yea why does wizard have the wayyyyy better stealth

#

nerf wiz, buff rogue, delete barb, buff bard

sick cloud
#

woah wizard is weak as shit and bard is broken

fierce relic
sick cloud
#

like legit u should really play th egame before you start trying to stir shit

sick cloud
hasty vigil
#

for real, people who played multiple playtests agree rogue is fine needs buffs

sick cloud
#

yea i agree for the most part its a good class however i beleive it hasa some issues at its core for example

#

its abilitys not directly benefitting the playstyle the game encourages

fierce relic
#

than fu all rogues must die

sick cloud
#

bro i dont even play rogue

fierce relic
#

rogues and wizards play difernet game than everyone else. wizard has high skill cap. rogue is too cheesy

abstract swallow
#

Rogue can have a very high skillcap due to their mobility and anti-intel potential, allowing them to make incredibly exploitive plays that can cripple other teams outright.

Unfortunately, they don't ever really need to do this outside of straight-up faceroll teamfights. Most of their solo/advantage combats just boils down to "press cooldowns, get free damage, kite, repeat"

sick cloud
#

clearly just trying to suck the game devs dicks

hasty vigil
#

wizard legit is the better stealth class. what skill is there in casting haste invis and being able to sprint behind people

sick cloud
hasty vigil
#

then there's fireball. just yeet it into a room without any aiming required

sick cloud
#

yea they need to remove fire balls aoe

hasty vigil
compact barn
#

There some absurd trolls in these chats today lol

quick blade
#

Just your standard rogue player by the looks of it.

sick cloud
#

i dont even play rogue im a cleric main

warm spoke
#

everyone keeps saying nerf rouge double jump and I just think if you can't move your cursor slightly upwards that's a skill issue and not a mechanical gameplay issue

compact barn
#

Nah double jump too good. Rather see rogues get extended amount of footsteps during invis and being able to use half of them while at full speed rather than walking. Double jump legitimately doesn’t feel like it fits at all

sick cloud
#

maybe give it more control mid air or make it a triple jump

dusky field
#

All the videos of 1h crossbow rogue doublejump... Yeah, no. If you don't think it's way too overpowered, then you haven't been playing Rogue properly. It's so extremely easy to cheese wins with that thing now.

Pretty much I'd say the opposite, playing Rogue and not getting ez wins to the point that it's obvious that it's overpowered... is a skill issue.

glacial walrus
sick cloud
#

yea they need to change it to a tripple jump or a short teleport its hnestly disgusting how shit it is, they need to fix this and quickly

fierce relic
#

🫃

abstract swallow
tough hemlock
ripe haven
#

Naw rogues in alright spot, just change the double jump to a dash, with no extra verticality ez

rancid pebble
#

Ive heard more talk about the no verticality stuff and it would be cool, but for balance reasons I still think they should combine it with tumble as a skill. Forwards tumble is a double jump with 10 second cooldown, backwards or s key tumble is the tumble

twilit thistle
hasty vigil
#

worst suggestion ever. double jump skill... yikes

abstract swallow
#

they should probably keep double jump out until there's more overall mobility ready to be implemented, but otherwise just slap on:
18~24s Cooldown
Can't be used while slowed/hitslow'd
Slip timers on props/wall decorations/truly inaccessible locations & tune up map design to be less exploitable
and it's fairly balanced
right now there's just 0 counterplay to it and it's completely exclusive, and the two combined take it from 'unfair' to 'absolutely gamebreaking'

gaunt badger
hasty vigil
#

skill, not perk, troll

tawny python
#

every dj -8 hp fall dmg

granite plinth
stiff atlas
#

here's my suggestion: while in lobby/stash/trade, while hovering over any item, holding shift will let you see the possible stat range of a given item.
ie. Rondel dagger blue with 23 damage. while hovering + shift, show its possible damage range of 21-24
1 additional weapon damage (1-3)
2 agility (1-3)
lets us know how good an item COULD be

fiery ledge
#

I'd change that. Make it for trade as well. Gives people the right to see how much they're being lied to about the "rolls" of the purchase, otherwise, definitely an upvote from me.

abstract swallow
#

very reasonable suggestion, I dig it

quiet cedar
#

id love to see a vr version of the game, i wanna bonk some gobbos and use the body as a weapon >:), it would need a vr specific queue tho

clear egret
#

When starts the new Playtest or Beta ?

stiff atlas
shadow fern
#

how do I make a suggestion? I have an idea for an AoE 10-15metre targetable wizard spell which will temporary turn all doorways (broken or otherwise) into a wall for 3-5 seconds

#

also curious on your thoughts

tawny python
#

its closed rn .

shadow fern
#

OK thanks, you're welcome to answer also

grim fiber
abstract dirge
grim fiber
abstract dirge
#

(so I agree with you on that regard, onto the next suggestion I guess!)

shadow fern
#

OK but respectfully calling something stupid isn't really productive

#

and the point would be to stop people when chasing or being chased, yes

grim fiber
shadow fern
#

there is already lots of stupid strong stuff, thats why you talk to discuss balance, I wouldn't say everything in every game is perfectly balanced

grim fiber
#

Imagine that in the labyrynth zone approching and a trio mage casting on you while you start criyng and the dark became darker...

grim fiber
shadow fern
#

I mean you can already break doors with 2 classes, changing the timing to 1.5 effect second and the fact you have to precast in choice of another spell. also there are spells in here because they're in dungeons and dragons, nothing to do with balance to begin with,that gets fixed later,a lot of skills in this game come straight from dungeons and dragons class fantasy

somber forge
woeful mantle
#

This may not be related but, the longer you take on development, the higher the quality your game will be upon release, please take your time on it, it would be so worth it if you spent 1 more year on this game, then you really will have a high quality game, please take your time, there is no rush, even if supporters say that they want it now, just take your timeSalute

mossy vortex
#

Very important: Don't release a potential early access version near the release of Diablo 4. The playerbase is to similiar and both games have a "grinding" potential so people will have to decide which one they gonna play.

worn lava
#

make the outside waiting area specific for the outside map and the bar bring it back for the inside dungeons i think that would make sense atleast it does to me and i just miss the bar and it would be cool to see some more interactable animals and maybe make a sign next to them no hitting cause damn those players who be trying hit them 😡

abstract swallow
#

nah that's a very reasonable statement, DaD has a lot of overlap with ARPG audiences

#

if my friends hop straight into D4/PoE2 then I'm 100% gonna spend time playing with them instead of joining a fresh wipe

rugged pilot
#

Like any real fans of this game will choose Diablo 4 over this

#

and even then, why would they care if both are releasing close together if both games are gonna be permanently available

abstract swallow
#

gonna go out of my way here to assume that "the most famous ARPG franchise of all time" has a little more staying power than "obscure korean dungeon crawler with no store page"

obtuse lichen
#

D4 more like milking4

rugged pilot
#

if they are no lifing Diablo 4 then they have no time for other games or Dark and Darker

btw Diablo 4 is already expected to be a massive letdown and flop

obtuse lichen
#

cant trust blizzard after all they did

solar sorrel
#

Make a new legendary weapon thats Mjolnir hammer/Thors hammer, make it slow but with a lot of damage for fighter and barbarian

remote hamlet
grim fiber
remote hamlet
grim fiber
twilit thistle
lone crescent
#

Diablo focus mostly on PvE, i will always pick a PvP game over a PvE

#

If they want to get the best out of the launch of the game then this delay could actually help them, there's another Diablo beta coming, release after that is better imho

dusky field
twilit thistle
#

The fighting of players is a significant portion of every match you can’t get around though, the pve is just there for loot and to slow down the potential PvP encounters and add spice

lone crescent
#

PvE only in this kind of games is boring for me, i like this game for PvP

#

Sure pve is fine but it isn't the main focus, or at least is equally distributed

ripe haven
#

i cant play any diablo games that dont have open battlenet. its just wrong.

stray stone
#

I think the axe skeleton should be nerfed. It's speed and range of attack are too far and there are often situations where it is not very feasible to get in even a single attack without taking damage

white cliff
dusky field
white cliff
nimble stream
#

how about we remove the slowmode, its pissing me off. severely

nimble stream
#

i just had graysun agree to it, bozo

obtuse lichen
nimble stream
#

you're a bozo

obtuse lichen
nimble stream
#

oki, sorry

obtuse lichen
dusky field
# white cliff Do you also shill for a pve only game mode I wonder?

No, but I love how quickly you jump to conclusions. You have the thinking skills of a toddler. I've already proposed a way in which dungeon crawling would be encouraged in the way the devs wanted it, while keeping most of the pvp we've all grown accustomed to. And most people seemed to agree with it

serene jackal
#

What do you guys think of a covenant system similar to dark souls 1 where players enter covenants with deities and engage in jolly cooperation or mortal combat. Players that become more invested in their covenant unlock cosmetic options to show their devotion.

dusky field
#

I think people really don't care about the devs trying to make a dungeon crawling game. Wtf are these suggestions

ripe haven
patent mauve
#

The current PVE is pretty good, theres always a looming threat of players but you can usually avoid PVP entirely and make it out with loot.
Rat cleric gang rise up.

shy shoal
#

will the mechanic to laydown to prone position be considered for DaD, great for hiding and pvp Fire

shy shoal
hasty sedge
# shy shoal yes really

seems like it wouldnt do much for the overall gameplay due to how most champions need to fight while standing and those who would be able to lay down would only be able to do so with crossbows and if your talking about hiding as a rogue then there is the camo spell and or potions that already fill that niesh

dusky field
# shy shoal yes really

As long as it takes a really long time to get back up, I'm alright with it. I don't want another ambush mechanic, I've had enough of people going invisible and making it impossible to have a fight or at the very least to not get ambushed in every room

shy shoal
dusky field
shy shoal
hasty sedge
# dusky field No? I'm tired of rogue mechanics. This isn't hide and seek god damn it

DnD is the only hardcore fps that i have played which doesnt reward campy stealth playstyle i mean yes rogues exist but they are also countered by babarians and fighters as well as overall using sound and good pathfinding through the ruins, this is in my opinion due to first of all the zone and the dangerous ai compaired to games such as hunt and warzone where it up to the amount of meds and postioning

patent mauve
#

Cleric is gonna fly under the radar for sure.

fickle plover
#

Rogues shouldn't have an ability that makes them invisible. They are a stealthy class, and stealth is not invisibility.

robust bison
#

stealth in pvp is both being invisible and using the area at ur advantage

#

cuz u r not an npc so seeing someone crouching doesn't make him invisible at ur eyes and u ear the footsteps, you have a brain (normally)

fickle plover
#

Stealth is not, has never been being invisible. Not in DnD, not in real life, ever.

dusky kernel
#

How would you propose making rogues stealthy?

twilit thistle
#

Well it’s hard to simulate in game but I always felt like rogue invis is total bullshit in every game. It’s fun to do, zero fun to play against. Same in DaD, same in wow, same anytime someone turns invisible and gets to dictate their encounters

dusky kernel
#

With people adjusting their monitors [to see in the dark], I understand why games go true invisibility.
Perhaps it should go between true invisibility and highly translucent depending on lighting

hasty sedge
dusky kernel
queen lotus
twilit thistle
#

An invis pot….that you can move with….and get bonus damage out of

quick blade
#

The get a free blue invis pot every 45 seconds and can move a short distance while invis.

fickle plover
#

Items that everyone can use shouldn't also be a skill, that's just poor game design through redundancy. Also, skills should center around what the class does, and Rogues stealth. Invisibility is not stealth.

latent tundra
#

Im surprised I dont see rogues poppin invis pots before fights for bonus dam, ig its only 3 seconds tho so kinda annoying to time

tough hemlock
tough hemlock
#

rouge was fine before the last playtest imo, but this last playtest double jump was a little broken and annoying to fight against

latent tundra
#

Ya I didnt rock hide at all, weakpoint and rup

#

Its crazy to me that barbs still rock 2h

#

Did magic dam scale with poison in pt4?

patent mauve
#

Wizards can make anyone go invisible and move while also giving a 5% speed boost add in haste and it's 12%
Rogues can't break down doors so they're effectively stuck in a room with you if you close the door.
Rogues can't deal with geared clerics barbarians or fighters in head on fights.
Ranger can track rogues footsteps and hear them from a safer distance.
I mained rogue for every playtest but the last one because double jump and hand crossbow made the rogue overtuned.
Rogue DJ needs a cooldown and hand crossbows should deal less damage or not apply rupture and weak point. Then rogue will be fine.

tough hemlock
#

it could all be solved by changing double jump to a skill instead of a perk, so rouge players would have to choose between mobility and damage. and if double jump was a skill, it would come with a cooldown like every other skill

latent tundra
#

Its hilarious watching people engage as rogue just to waste their cd’s on missing with a handcrossbow

tough hemlock
compact barn
#

Rogues are dealing with geared everything just fine in straight up fights lol especially with hand crossbows and double jump now

queen lotus
#

Change DJ to a dash pls. I wanna be mobile in combat, not mobile while cruising around the map

compact barn
#

Rogue be slapping everyone around last play test mobility op and mobility with ranged option op too

tough hemlock
latent tundra
#

The biggest thing is being able to land a hit with a rapier and being able to get away whenever you want, and the hit does a shit ton with rup and weakpoint

patent mauve
tough hemlock
hardy onyx
compact barn
#

I’d really still rather them scrap double jump and go all in on the invis mechanic personally. Remove the invis limit of walking and let them run for during invis or for part of the invis at least

latent tundra
#

The clear on rogue is nutty too with cheesing ai, double jump should prolly just not be in the game. I think rogue has enough tools to be strong without it

tough hemlock
compact barn
#

Game felt way too arcadey watching rogues bounce in the air. Looked dumb as hell

tough hemlock
latent tundra
#

How is removing a broken mechanic unfun. The game doesnt need to be very balanced at all but stuff like achilles and double jump is pretty dumb

latent tundra
#

Ya he’s saying to push other vectors of the class rather than mobility

tough hemlock
#

so you want to be fighting rouges who can walk around invis for 45 seconds?

latent tundra
#

People have suggested longer footstep limit, I think it could be good but anything higher than 15 would be crazy. You already get good distance on 10

patent mauve
#

There's a few broken mechanics already in the game, I don't think people know the strength of the utility in the game, until it stabs you literally in the back. We all have access to invis, rogue players are the only ones that abuse it.

compact barn
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I see nothing wrong with it. Let rogues move full speed for half steps of invis. Considering you can hear footsteps from invis players you can still track them well. Way better than the goofy double jump

hasty sedge
tough hemlock
patent mauve
#

Doublejump needs a long cooldown 30-45s and to be an active skill so it's value is better represented. I think double jump active makes you double jump for 3-5 seconds would fix this issue.

tough hemlock
ripe haven
#

Imo any and all damage reduction should cap at 75% max.