#suggestion-discussion
1 messages · Page 142 of 1
If they are in all grey items their damage and survivability should be trash compared to a player in higher tier gear. The lesser player should have to work harder in a fight to win, not win when trading blow for blow.
playtest 3 was the best for sure.
This game's charm was derived from its janky simplicity and slow paced. It is sort of losing that plot in this and the last playtest @hazy wagon
well...in the end tomarrow is the last day of the test if they are keeping it on scedule
People have lost sight of the original play style...literally anything could kill you regardless of gear
Lesser to should mean skill not gear if we're talking about a genuinely competitive pvp game. Maybe this game doesn't want to have to be that, but it is an issue when combat devolves to who one shots who first
They might be trying to understand exactly how to do it. Seeing as they have to make like multiple MASSIVE trees for some characters with lots of options. As well as having to determine which perks should be base and which ones should be higher or lower in the trees. That sort of thing.
which classes can go blow for blow and win against better geared players?
rogue
ahh thats completely fair. there is quite a bit to it
blow for blow?
how can rog go blow for blow and win
Yeah with the new hit and run mobility and rupture/bleed on melee and now ranged, my money is on rogue. Not blow for blow - the point is they don't get hit
Yo btw this is random af, but just noticed your pfp. Fire 
he can 4sure go blow and dont get hit against max geared players, but not blow for blow
Example a fighter getting better plate armor, increasing their armor and physical damage reduction. Put a grey starter barbarian against it and the barbarian should lose.
hah thanks. i just realized yours as well, heck yea
this isn't the nepoleonic war, people don't stand in orderly lines and stand still while being attacked
Yeah that's how the game works. I'm lost as to the point you're making
the question was blow for blow, answer was for that one specific quesiton
wouldnt that be an outplay?
Lost the point that geared out characters should outclass naked players if they are paying attention to each other.
Yes, but given they are the only class with a kit complete enough right out the gate to even make it possible you can probably argue they are over tuned if the premise of this game's balancing is gear should make you king: every class should be worthless without it
that question is irrelevant to actual gameplay
wtf
blow for blow...with skills, without skills, with or without spells?
I wasn't saying they don't, I'm saying gear scales way too much and it's why nothing feels balanced and we keep getting weird changes like wizard's starting stats getting dumpstered because they don't know how to handle them once they get geared
Because an ungeared drunk cleric with bless and holy weapon can mess up a geared player of any class
If they're balancing around rng gear stats then yes, that's a massive problem. The characters should be good on their own, and the gear should be addons. Not necessary and gamechanging.
You can still have IMPACTFUL gear, but not something that is so good it almost changes the character.
but that's like saying batman can beat any superhero with enough prep time
my guy asks straight up question if two zug zugs come at each other and they hit each other, what class in this crazy scenario has a chance to win against better geared player and u are straight up gaslightin me into thinkin I were wrong for answering that rogue cannot do that, crazy life we live
I'm not a dev, but I can't imagine how hard it is to balance the current system. There's way too many different stats and the spread across the different tiers is too small for any fine tuning.
no, I'm asking you to give actual meaningful feedback. Are you saying standing still with no skills or abilities, or using all tools at their disposal?
I can't think of a single time I've dueled in the way you're suggesting, over 4 play tests
cool, but that wasnt the question he asked, am i right or am I wrong yes or no scenario
if you're going blow for blow and dueling, that's a skill issue
that wasn't the point of the question he asked
the question was a hypothetical that ignores the way the game is played
im just to nice for this game
Love these people who kill me just to die from poison, was that fun for you?? No then stop doing it lol
I mean half the fun of solo rogue is just to ruin other peoples runs
Yeah i cant do that
ugh how aggrivating. i have thing i was trying to post about how rogue is way to op but can't post it because it "contains content that is blocked" no links or anything
Ruining someone elses day just makes you a bad person, if you get kicks from that you need therapy
If two Fighters started swinging at each other and one was in the starter kit and the other one was in Green and Blue gear, it should take the starter Fighter more swings to kill the litter Fighter. If it takes the starter fighter the same amount of swings to kill the geared guy, that’s a balance issue. And I think only giving the kitted fighter only 1 extra hit worth of HP isn’t enough-I’d say 2 or 3 extra hits would be fair compared to the players’ items.
nah, items are way too oppresive imo. its just a gear race
if the green blues can negate 60+dmg, then it's pretty imbalanced imo.
Idk 2 extra hits then not 3
i think cleric has insane 1v1 potential if given a second of prep even in starter gear
between the shields and bless and the smite ability you can 2 tap anything but a barb usually
2 hs hits startin gear lvl 1 is 49dmg
short version. rogue has double jump with no cool down and back flip. has rupture. can put that on throwing knives and hand crossbow. poison that stacks to 5 per tick. perk that ignores 15% armor. perk that gives 30% more damage backstabs. they are fastest class and any move speed bonus makes them a nightmare. especally speed fountian. even with small health pool a rogue could easily obliterate especally in goblin area. not to mention gear bonuses. rogue too op
yeah i think double jump feels gaaamebreaky
not even including if you switch back flip with invis ability and have the 50% bonus from coming out of invis
even if it was like a vault with an animation thatd fix it i think
Fought a rogue in b2 library and he jumped on the bookcase onto the railing and it was like "this isn't even the same game"
have you played one? Rangers are still better imo
theres no reason to not play rogue after youre high enough level you have the best movement, ranged options, and stealth
add 50% more time in all games.
had a rogue in the goblin caves the other day just double jumping up and down entire floors in the area with all the walkways and stuff, he'd double jump to the top then throw poison knives then when id get up there hed just jump down and if i go down he goes back up
but lets not forget a grey longsword basically oneshots you, lord have mercy you even get hit in the foot by a buffed barb
have been all day. been doing way better then with any other class.
and like rip ranger lmao, 1 trap, arrows disappear in the spiders like oooof
just walk away...
dude i did then he cahses throwing knives at me
even faught a ranger and he couden't do anything. he died without hitting me lol
if he chased you into another area then he couldnt abuse the double jump right?
yeah its tough i dropped ranger for rogue and icant go back, the 6 hp aint worth it lmao
!!URGENT!!
How do i give my dead hamster CPR? (Long story short, i threw him at the wall)
couldnt get to another area cause hed follow and poke from a range anythime i tried to leave
i was a lvl 20 ranger 1trick last playtest too q.q
reduce poison damage of goblin by 50%.. wtf its the hardest make, hr map its impossible to die in pve. cave 1 hit -60% hp
actually the easiest attack to dodgge in the game lol
why the block doesnt work in the game?
same. also was a level 20 fighter and a level 20 barb. think maybe level 20 cleric but don't remember. i don't have a single level 20 anymore because of this mess
They already reduced the poison damage last playtest. Just don’t get hit.
rapier needs a parry imo
extremely directional block if any part of their weapon goes over the top of the shield it can still hit, like a big barb axe can still catch the top of your head over your shield if you dont "fully" block it
heck i used to be able to go around as a barb with nothing but my fists and still win most fights for craps and giggles. can't even do that anymore...
i don't even see solo players in crypt anymore. if there is its a rogue lol
Uhhhhhhhhhhhhhhh use the revive spell on cleric
This isn’t a time for tomfoolery, he id dying
still think that the block is complete bad even aiming at the correct angle you still get hit by players and mobs
Okay fine. Use the revive spell, THEN use sanctuary. He'll be back to full health in no time!
Yeah I've never really had it work, lmao. And when it DOES work, they can just hit you IMMEDIATELY afterwards so like tf is the point?
you do. you have to keep backing away but even then a ax skeleton can lunge and still hit you
the speed nerf is so massive. First thing I do on cleric is drop the shield
Without it there'd be no point to loot and attaining better gear. They simply need to force a gearscore system to force higher geared people into High Roller once at a certain point
Rogue is so overrated its like laughable. All of you crying about how its op need to go play it
i was testing even with the pavise alot of the time you still get hit by arrows etc
Escaping on ranger/cleric/barb/fighter is still 10x easier I have not played wiz or bard so no comment on them
It's so overrated that every match is clogged full of naked Rogues
again. played it all day. have ripped through people easily. its op.
yeah and they are always naked for a reason lol

the 1 you see with gear is the one that should scare ya the rest are dying to pve
Rogue is absurd with no gear on, double jump, rupture. You more or less have speed hack with little to no penalty because you can zoom in and out of slow swinging weapons. Get in trouble? You just jump up a rock and away to safety.
^
I hate rouges omf. I hate how they're the "solo sweat lord" character. They're so unbearably boring. Idc if they're op or not, they're just obnoxious running around doing everything 9 times faster than me and running faster than I could even hope to keep up with.
rooms have way to many enemies you cant clear them fast enough as duo or solo and when zone pressures you its lost
ok go play it, you will see how wrong you are
but 1 time hit on 15 game is enough for lose gear of 1k
I think they should remove movement penalties from the starting gear. It's beyond silly that running around naked is an undeniable advantage.
If they have to retool movement penalties on other gear fine, but immediately ditching your clothes on a fresh run is bad design
No.
I'm watching somebody I know play now and laugh at what you're saying. They said they are playing with no clothes for a reason and it's too easy to play. I don't have to play something to see how absurd it actually is.
They are jumping as high as they can, watching everywhere they can and jumping down like batman to assassinate before jumping back up and out of dodge
Another bad taste joke I see
💀👖
i even play with cloths on and still can easily rip through everyone lol. rogue is silly easy and im a shit rogue player. i rather be loud n proud break down a door barb.
ok i guess this play test im just a god tier ranger and cleric and i suck at rogue its not that rangers are better at everything
i know
rogue archer and mage are op, but the problem is that the "tank" classes like fighter and cleric cant block almost nothing is a gamble to block
is mage even op anymore? they pretty much nerfed his crap into the ground.
the black skele moves way tooooo fast
LOL Pass whatever you're smoking. Ranger is almost as bad as Bard is. Slow knocking arrows with no mobility perks/abilities like Rogue make that a laughable statement
I just count it by my bank at 20 my clerics bank is full of epics, my rangers bank is full of epics my rogue is 17 and has 7 g
ok that i disagree with. i can go in as a ranger and do pretty dang well until i come across a rogue
How's rogue more dangerious then, say, fighter? Or ranger?
or...a three stack god teir players. then there is no hope lol
new account
says ranger is bad in dark and darker, almost as bad as bard
ignored lmao
all im killing on my rogue is other rogues
People just get ambushed and go "lmao OP", while after the initial burst you have nothing. No damage, no tankiness, no range
In Goblin cave, sure. You aren't doing that and getting that in Ruins or Crypts. You most definitely aren't 1v3 or eve 2 in those maps
In an open fight rogue loses to everything but bard
(Given that opponents are equally geared and not braindead)
rougue losses to bard to
Did they increase the darkness in Howling Crypts? It just feels almost annoyingly dark this play test. I get using the darkness tactically but it just feels too dark right now.
high speed. mobility perk and mobility ability. do silly amounts of damage with rupture,poison and backstab perks. any gear increse makes them nearly a god. not to mention if they kept the sneak the 50% flat bonus when out of sneak
I mean you are doing it all the time in ruins as ranger. Get high ground, see team a mile away, make it rain.
yea they did, im not a fan either
man, crafted gear really needs to be limited to high roller
also rupture can be used on hand crossbow and throwing knives
Rupture is only 20 damage, and as a DOT. It's trash
With as slow as bow knocks I now know you're making a meme out of it considering all the cover both ruins and crypt has lol
Weakpoint gives more damage anyday with any gear
by itself yes. combined with poison and the perk that ignores 15% armor the numbers ramp up to silly
lol. Get good noob. Ranger is strong
dots in general too strong due to scaling
especally if its a non grey weapon
Why ignore 15% of something that realistically doesn't work, too? Just in case you meet that one overgeared fighter?
or, you know, enemies
Common misconception that armor pen is only good on tanky targets. It makes squishier even squishier. WoW had same issue back when armor pen was a thing.
10% dagger damage is better then.
And IDK sure my opening hit with blue dagger and nothing else is around 70 and that's good, but after that - nothing.
I don't count double jump here since it's stupid, OP and will be removed
someone with 20% DR losing 15% of it is more lethal than a tank losing 15% and they have 65%
That's actually the other way around
Suggestion: More communication.
because -15% armor reduct plus 30% back damage plus 20 damage from rupt plus however many damage from poison plus any mobility perks, abilitys etc. it adds up really quickly. even if you switch out back flip with weak point it just makes it even worse with a whopping 50% extra damage and also destroying the opponents armor by 50% for 5 seconds
Are you saying because it's not a flat 15% reduction and it's actually 15% OF the DR that gets taken off?
I'm legitimately asking btw, idk how it's coded.
YOU KIDS still hoping the game will work LOL\
jars and fences are bugged - some players can walk right through them and for others theyre not destroyed yet
@short mulch no one will let you hit their backs, unless it's an opening hit but yeah, the initial burst AKA almost everything you've mentioned, is really good, the problem is after that rogue is quite useless
Strong at what exactly? It's frankly kind of a joke class at the moment. Fighters AR is gonna allow them to push you in corridors and take minimal damage before they get to you. 1 hatchet from a Barb and you're slowed down moving (if he gets it off obv) but you'll still die in two hits, one if it's a head hit. And that's with gear. Movement is so janky that with ammo limitations now, you dont' wanna waste your shots. And if you do, you have to slow reload, even though your inventory is acting like a quiver so you shouldnt' hav eto reload any shots to begin with. A Ranger is supposed to be a nimble shooter, yet for some reason Rogue gets a double jump into obscure areas for no reason. Made worse by how hard Rogue hits with Rupture along with poison and the ability to just pop up, demolish your health then stealth or bunny hop to safety. No, it isn't in a good spot. Oh yeah, lets point out also that traps are easily just jumped over. Even in cramped doorways. ANd take no time for somebody to disarm even if they see it. It should take a class other than ranger twice as long to disarm since they aren't "Proficient" in using traps.
Hello guys i have a suggestion
Add keep inventory option!
Add a easy dungeon cus i suck and the only time i got items i lost them because i died and i dont know why i lost them because i didnt leave
LMAO
Isn't that just the normal dungeon?
bank share between all character
no like easier cuz i suck horribly
go bard then
what cope, so all the rangers that are top of killers outlaw are just built diff?
You will get better mate, run gobbo caves if you don't have a team
i tried that but i just can't kill the goblins (I killed two but lost the items cuz i died)
what class are you playing??
Fighter I guess?
that is true but even minus the backstab bonus, the sheer movement speed and any kind of bonuses can just send rogue into sillyness. say for example a rogue pulled off what i said. barb is done for. fighting might have a chance if he can either block or duel wield. rangers if they catch the rogue at a distance have a chance but if they are up close tis too late. bard can't get a song off and no one can run because rogue will be right there. if you know attack patterns then its just game over
They are with groups first off. And they are picking off kills from hits. Those aren't solo experiences and if you think they are put the copium down
i've tried bard barbarian fighter rouge and someone else
this also is just a hypethetical 1 on 1. not even a team of them
they should make it to were even if you die you get to keep some of the items
how do you fight then? if your playing carefully and take your time you can dogg the goblins
That's the point. If rogue is not the one starting the fight - he gets oneshot by a barb, twoshot if he's using 1h axe. For example. Same with, say, ranger. Pretty much every class must start the fight on it's terms.
But there is one more thing which makes rogues good - if rogue is overgeared - he becomes very strong, simply because of scailing mechanics, but barely anyone runs those kits
i try to move back but the goblins catch up
i vdont know what to say then because if you bait an attch walk back out of range then attcak, and repeat you shouldnt get hit 90% of the time
High roller Goblin Caves with leaderboards and a 2nd floor.
thing is when i try to walk out while still facing them im not fast enough
If you want your game to work, force close with task manager and reopen, will eventually work if you keep doing it
then block with a shield as a fighter?
i tried that but when i did that i couldn't swing my sword
while shielding
you swing after each attack, in no case can you just swing, swing, swing, you have to follow the flow of combat and swing, swing, block, swing swing block, or swing, walk back, swing swing, walk back
ok ill try that
true. tho ive had many instances of having the fight start on not my terms as a rogue and completely just dodged everything. even getting hit by a barb first somehow not dieing and proceeded to body him. ranger shoots arrows i side step them and kill them. only one who destroys me as a rogue is another rogue. his attack speed pretty much just out damages anyone attacking. only time i can safely say i died to another class was a fighter and honestly im not even sure how considering i was stabbing the crap out of them with rupture, poison and weak point
never fought a good bard
Give bards a buckler for the swashbuckler vibe
well i haven't really seen a bard in goblin caves...or honestly much at all now that i think about it. if you ment barb probs not. they mostly have the base ax and its so easy to dodge with how slow he swings it
Can you make the Recovery key work?
😂 first place bard is some jackwagon with like 9 kills who is trying to tell people he can maintain 100% song up time going toe to toe in melee combat
yeah, its unfurtanate it takes a bit to get used to and its unfinished, as well as mostly the bnards playing are p[laying as team buffers, but theres good playability solo if you turn off torches and mess with other people with youur songs lmao
Maybe he runs away and plays
lmao thats hilarious
People use bard wrong I think. Go to middle of dungeon and use bosses to kill your enemies while you solo
That's not staying in melee combat and the run speed penalty is too great @umbral valve he's just some dude who funneled gold for purple weapons to an alt and got carried and managed to steal a few kills
Bosses aren't effected by Chaos charming
I say we add a knight
even that i think is wrong since the songs dont work on bosses, if you play a little slow and turn off lights you can do pretty good and if you see other players, buff a little then rush in and you can get kills on any class decently easy
Please add in lobby FPS Limiter
The problem with bard is everyone wants to talk a big game because the class is so poorly optimized that no one is in a position to be the jaygruffuh or whatever streamer neckbeard of the class
wait a minute do you have to beat the dungeon to keep the loot?
you can change it in the settings, even in game
No one who has played the game for a day isn't going to hear that coming
you have to escape through a portal, yes
It doesnt have a lobby specific FPS option
ok thanks
the point is for them to hear you coming, the speed buff along with the damge perk to rapiers, and buff damage perk on songs, as well as a decent rapier gives pretty good dps and if you play in the dark you can doge easy
D4RKKO and D4RKKER good luck in there buddy
sounds like a rogue with extra steps
I'll try
Alright dude, you live your best life.
i guess bascically but i only play like that for pvp, i think while its a bit worse damage than rogue i enjoy the versatality the other songs have like the discord one for clearing mobs, as well as the magic blocking ability for easy wizard kills
so, effective ways to defeat a rouge with rapier ? as a fighter, even with sprint, they just walk out of weapon range
It's a rogue with virtually no steps haha that's the real problem. They rat fine and are great at pve, but all these An Heroes pretending like they go full Rambo on bard to great effect aren't telling the truth or are facing exceedingly new/bad players.
Like I said, "1st place" bard had like 9 kills a couple hours ago from being carried
play bard and use the speed spell
I feel like bard should get jokester
not gonna play a different class. i cant change class in middle of a fight
how are you mesuring "1ST" place, im confused
It's fine. What he was really saying was "aggressively out gear them and hooe they are new" because thats the only way what he is suggesting works
Top kills in HR Brother. With all due respect this is what I'm talking about: almost everyone claiming to represent the class is a case study in the Dunning Kruger effect
hey, someone can help me? i try to download the game but when i open he says to download the latest version of nvidia graphics but i already have this.. the name of error is: known issues with graphics driver
not at all i was just trying to recruit more bards, and also ive faught and won against similarly skilled players with base gear and won
one hand crossbow bolt with their passives put me at 40% hp
Idk what to tell you. Go get world first in HR it's still probably low double digit killing blows
damn, then i dont care because im only talking about solo normal or goblin, i dont care aboput the geared runs
The point is the class is really rough right now. Pretending like it's a skill issue on everyone else's part isn't going to help, and it sure isn't how rogues got all these crazy buffs
im not saying its a skill issue at all iw as just talking about how ive had success with the cllass
i would also like to add that i dont see anyway bard could be viable at high level yet because its clearly unfinished and you cant even get higher rarity lutes
Context is key. You've had success in solo vs. the lowest common denominator. Any class can have succes running head first and swinging for the fences if they do it enough times against new and ungeared players
anyone think final circle kills to quick?
This would be the point, yes. That's really all that matters if we're talking about the worst class in the game
sure if anyone who plays normal is "lowest common denomiter"
Solo is lowest common denominator: its the mode that is going to have all skill levels where HR is not
a well placed trap is a guaranteed kill for a ranger though. they have plenty of agency in fights and can run from most classes if necessary
NERF CROSSBOW SKELETONS
sure???, but thats you guessing that ive fought terrible playuers and ignoring anything ive said about playstyle while also only talking about high tiered gameplay
merchants needs buffing, id rather spend 500 gold on goblin merchant every reset than trade with the goblins in trade chat
It's why I'm pointing out that the strategy you are using isn't great
let the bard heal his team all the way, just make it slow
How do I add a suggestion? I would suggest they not put taunts on the T key and not give you teh ability to unbind it so Whenever I try to use an ability I bound tot he T key it just tires to taunt
Have you seen the naked starter players in high rollers? Noobs.
You have to be level 15 and spend 100g that's a different type of noob
to say "Any class can have succes running head first and swinging for the fences if they do it enough times against new and ungeared players" completley ignores everything ive said describing my playstyle, and assumes im fighting stupid people with no equipment, witch if youve ever played normal dungeon isnt true most of the time
let the bard heal his team all the way, just make it slow. That would make him a viable alternative to the cleric who can heal his team infinitely. Right now cleric is basically necessary in order to have a good comp. No-one else is necessary. Thats dumb, dont nerf cleric, buff bard
yeah, i think if you could take a perk that gives half the normal health recap as actual health would be good
Bards already heal slow and they won't outheal the 70-100 dps upper levels can achieve in gear. They 100% should be able to heal the full health bar given clerics can now restore spells at will without camp fires
personally I think it should only be blunt weapons
I think if bard could top off his team before a fight he would be much more viable. Plus with his weapons and agility he is much more useful in a fight damage wise. Cleric mostly buffs and heals during fights, bard could buff and heal before a fight and take a much more active role in killing
just hit them with your lute like a real bard
yeah thats how i normally play in fights with the speed buff at the start as well allows teamates to catch the whiley rogues
Real lutes are paper thin and will puncture if you look at them wrong. Just being my contrarian self of course
Knockback ability with lute could be good utility
Also need way more time to develop the class. Needs more stuff in general and as an enabler class it will depend on how they allow them to build for different situations/roles/comps and stuff
More instruments could be good but it's hard to know. They don't have enough songs to be able to tell if they need different playing speeds or powers.
High roller Goblin Caves with 2nd floor and leaderboard.
NERF MOB DAMAGE, SHOULD NOT BE 1/2 HP ON LITERALLY ANY CLASS FROM 1 HIT
This game needs those quests, something to work towards more than loot and escape
I agree with most of what you said, but more instruments seems like a waste of allocated resources at best, a crippling inventory tax at worst
the quests will likely be loot and escape as well
WE NEED TO FIX THE PREIST!! literally did half my hp twice with a already good ability while at a rang instantly and can heal his teamate??? he was still good before this but this is just unfun to play with when you try to fight and randomly more then half your hp is gone
Dont nerft Cleric, buff Bard
I like idea of randomizer lobbies where you get a random class and spells / perks
i think you should be able to collapse the Tavern Table voice calls seperate from the General text chat
have you seen howmuch damage he can do now? with just the press off q from a range?
It's always done a ton of damage, the sound effect is just a lot more aggressive
its just annoying when it seems like its just a instant ranged attack that dose so much
You can "dodge" it by turning and running away its pretty short range and clerics have to stand still to channel it. If you move out of range it still eats the cool down and you take no damage
the channel time was buffed so now its hard to even see when there doing it
because move fast always easy, actualy play the game before you keep saying stfff that dosent work or make sense
It's always been a fast channel but if a cleric is going to do it they are going to be spamming it on you and standing still until you're in range for it to activate. Bait it just like any other attack
it doesnt go on cooldown when it fails to land. thats the problem
in a group fight it literally can insta kill the whole team
I did it literally twice today. I'm sorry I have actual advice to offer lol
I'm pretty sure that it still does, but if you are positive it doesn't you should do a bug report because it's always worked that way
as shown by both mesagges above yours your wrong, and your advice on bard playstyle was its bad unless your high geared
we're talking about judgement right? nah it doesnt go on cooldown
Damn wth does this sentence even mean?
I really believe that bologna sandwiches being added to the game will be integral to it's future success.
Judgement, yeah. I'll have to test it because I'm pretty sure it did when I was playing yesterday. If it doesn't then it's broken atm. It's always been "dodgeable"
nah, how do u think u find the hidden rouges? spam the key at corners until it casts
iit means that your "advice" had false information showing how you havent played, and that your other "advice" on the bard playstyle was useless to anyone and didnt reflect how games actualy go, further showing your lack of game experience for someone trying to tell others how the game works
i've purposefully stopped casting it, cos it was on friendly, not on cooldown .. EVER. it only goes on cooldown when it does damage to a target
Remove crossbow skeleton from the game
No I'm not talking about pressing Q and it eating the cool down. I'm saying if the spell gets far along enough in the cast time and the target moves out of range it will still try to cast the spell and fail but eat the CD
fails to cast and no cooldown
I have no idea what you're on about but party on dude
Please extend the play test
remove all the fuking mobs aiming 100% for the head
increasing resourcefulness for cleric... it's painful right now
I dont think that's right. Especially not in the context of you fishing for rogues with it, which idk how that would work since you have to stand still to use it
what??? i was talking about bard earlier and you started saying how its useless and anyone who says the ykill people with the class solo are liars
Anyway, to whoever was struggling with judgment if you want actual advice: it's hard to bait but it's 100% doable just watch for them to stop moving and when their hands clasp in prayer rotate 180 degrees and run
why is every room 10x darker than last play test?
Because it was dark now it's darker
The dark grows darker
also after i countered all your points you left mid argument like your doing now
The Dark grows Darker...
and it'll still be off cooldown when you go to approach them again
Whelp even if this is correct, which I don't think it is, you just A) dodged judgement B) got a head start on kiting the slowest class in the game
this makes the fight boring and lets say your in teamm fight. great you can just bait a whole team back and get rushed. or lets say your in each others face. BOOM THERE GOES HALF OF THE WHOLE TEAMS HP BY STANDING STILL. it is just boring to play against and you get nothing to lose by doing it cause there FORCED TO RUN AWAY
Nah, if the target goes out of range before the cast is finished Judgement fails and goes on cool down, had it happen a bunch of times.
Facts
This guy knows what's up
lmao, but the entire point of the "advice" about judgment was that you can bait the cooldown
Someone else just confirmed I'm right. I've played this class every play test. You can be mad at legitimate advice I'm not gonna tell you how to live your life
Eaither way it’s just a win win situation for the perosn using judgment. There eaither 1)Forced to run away and lose a whole encounter or b) lose half your Hp and if your in a team fight seeing a pope clasp his hands behind two other people fighting , being forced to turn around which gets you killed or stay in the fight while will get you killed is just broken. It’s a win win situation on a already amazing cherecter
They took down the suggestion channel. This place is just a Dunning-Krugger riddled cesspit with the occasional bits of actual advice on how to deal with what people thinks needs to be nerfed
you have not given a single piece of legitamite advice, and theres no actual confirmation on the judgment thing, now two people think the cooldown can be baited, and two dont, but even then what about the bard "advice" you were giving, you kinda just left the convcersation as soon as i countered a few points?????
Exhibit A
i suggest we revert rangers to last play test
Esither way fighting it is really annoying especially in team fights. It can be just playing and baiting around a cleric behind two other people. It just sucks to fight
P R E A C H
???
No, I'm specifically telling you I've seen a message pop up several times while playing cleric at the end of a judgement cast, "target is out of range" the spell does not fire and goes on cool down. The range is pretty tight too, so once people figure it out, it will be an issue
They should add a closet/ armor mannequin so you can cycle between two kits with the click of a button.
Yeah its always been like this 100% baitable and blows the CD
sure?? like i said now theres you and bard main saying it does and me and whoever else was hear earlier saying it dosent, but that isnt even the main point, im just trying to get an answer from bard main because he left the bard conversation we were having earlier after i contered his point
Idk what your point even is but Hammer and I are right so either use that information or don't
WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG
How much?
Ok?? sure, but what about the bard thing, whyed you just leave after i countered you saying that the only way i get kills solo is running in and swinging randomley, and then getting mad at me for countering your points by saying "I'm just trying to give advice"
I mean that was your advice was just blasting speed song to telegraph yourself running in solo and I pointed out that's only going to work against new and under geared players. It's also a bad representation of the current health of the class. Idk what else to say. Sorry that isn't a strat that's going to work in competitive levels of play?
what do you mean?? i was talking about a solo playstyle using rougue tactics and then using the songs to buff yourself, and confuse your enemies at the same time before taking advantage of perks, and the song buff to get kills on enemies
Bard is weak, needs adjustments to be viable, even in best case scenerio he is just fine. Not great. Many classes are great at some things, bard is mediocre at most of the stuff he can do. Plz gib him some lovem
I can't really wrap my head around what most of this means or if its even the same game. But you give it as advice to new bards if you that's the life you wanna lead bro
also for the health of the class i was also saying its unfinished and needs a buff as well as also saying it isnt very viable in high level at the moment due to the unfinished nature
Bard in about 90%+ of combat boils down to "do you know how to play a melee dps without an ability kit" because performing songs is usually not worth the risk versus competent players when you aren't being hard carried by other people
Devs please release as is and charge $100/month to weed out the poor's and nerds. We will properly test and give feedback
Lmfao
I'm serious
I believe you it just made me laugh
the speed buff is pretty decent and if you only want a buff class you should go cleric, and i believe bard is supposed to be a midway between cleric and rogue allowing for less buffinmg skills bbut more damgae/ mobilityu
Damn that's crazy 😎
plus your "kit" ios the speed buff
Cool man start a vlog or YouTube channel with your tips you got this brother
Okay so heres my game suggestions.
Halfling - smaller player model. Can only use daggers and short swords. Do less damage like maybe 75% damage bc they smaller. They are slower depending on weight. Can only wear cloth/leather because "armor is not smithed at half size"
They have "2 bags" the normal unseen bag and then the travellers pack. The pack can be dropped to lose weight and move faster. Bag can also be thrown at people to do damage based on how heavy.
Maybe even add some "halfling holes" that only they can get loot in because of size.
They loot faster. Maybe they can see approximate price on loot?? Maybe they are so efficient at looting all the 2x2 trinkets can be "stuffed into a 1x1 spot"?? Thoughts?
They can never make a character model with a different hit box - especially a shorter one - that's way too large an advantage
Seen some crazy playes with disarm and some pushes into mages with the silence, but that was his best case scenario and even in these it felt like other classes could deal with situation differently, but prolly less risky as well. I think that even givin him half like 50% song buff woldn't make him meta. Cuz the kit is just weird. Prolly would work very decent with the 50% buff in like wizard rogue bard comps, but his class identity is just not there. As u said,(if i can quote it atleast semi-right): I also feel like he is just a rapier user without dmg/utility perks or skills.
Terrance actually talked about this in an interview where he got "in trouble" for saying they would consider it because SBF was like "bro how are we going to do that and keep it balanced?"
again i would liklle to mention that the class is clearly unfinished and any conversdation has to based off that
We can only comment on a stuff that's already in game. If it's not, we can only speculate about the outcome.
Yeah I agree with the sentiment for sure. The class needs more survivability and ideally something skill based to make it more competent in melee combat. I'd love to see a perry system or a buckler and less movement penalty when performing
Is it really an advantage though if they deal less damage. Less damage resist. And less health?
Youre essentially talking about being permanently crouched with no movement penalty. Vertically is a huge part of dodging in this game
But like this isn't really my opinion this is from the devs. It's a good interview from before play test 4 I think
I think with the way the class system emphasizes the disadvantages and advantages classes offer and its interaction in game a race with size as a advantage or disadvantage along with corresponding advantages/ disadvantages it would work well and coul create amazing gameplay. Also for small characters the ymove slower because they have shorter legs??
But what im saying is - they will be below adequate in every other aspect of pvp combat. "Vertical Evasiveness" is not out of the question.
I'm late to party. Judgament can be baited. When someone leaves the range when the cleric is using the skill it will enter CD.
I also thought about the idea of different character models, but I just don't think addin more stuff to balance out(almost never happens with the models) is just wrong. (Also the hitboxes registration goes big off, lets be real, hit reg isnt even great atm, imagine if we had different models xD)
Yeah so my thoughts are they move slower simply because of gait. But also because they cannot handle the sheer weight of the loot.
Extend
My man
and further it would be interesting to see rogue use the rogue advantages to cancel disadvantages, or doubling down with cleric and the nstacking the buffs with the size advantage
I was considering the halfling a class instead of a race. A loot goblin basically. To accumulate loot and potentially be a staple in those greedy parties that we all have been a part of
It's like the most basic thing about the spell but man. I don't judge I just answer. Btw I don't encourage going YOLO as a bard with movement speed song. You will probably get obliterated by another class if you have the same gear rarity.
You can use your songs when you got some free uptime. But the damage increase they bring are easily ignored. You would do more damage with a bow hitting some arrows.
I'd like to introduce you to bard
solo bards should be able to ride a skateboard
Man you just do not miss: you are correct again
thats pretty interesting as well, but i would love to see both halfling and giant races that come with unique advantages or disadvantages that can stack with class mechanics to create unique builds, like an invisible giant that does massive backstab dmage bewcause it has strength with rogue ablities, but lacking manueverability
Would love to see one more melee perk for the ranger, spear ranger feels great and its on brand fantasy wise
HUUUGE problem with how little of portals there is on the goblin dungeon, yet any other map now has a buffed amount and its a for sure to find one
Yeah I wish they could go full forward with a rugby ball with a giant speaker blasting barby girl from aqua and charming every mob on the dungeon. I don't know if it would fit the character identity, tho.
Yeah if they want bows to be a chore they really should
they had wheels and boards back in medeival times, its possible
Does crossbow mastery increase the reload speed of the windlass?
Is this a B plot in one of the Bill and Tedd movies?
I would consider bard a true support. The halfling idea i proposed would be a support but not really generate any buffs for the party. Just gainz
If the windlass is the comically slow crossbow. Yeah it does.
Bard as it is isn't truly anything
okay scratch the skateboard but bard should have a song that puts out all the lights in x radius
It's a true mess. Lol.
Yeah my bad idk what else to call something that gives buffs, debuffs, and CC with mild/moderate dps and squishy.
Bard should have a song that generates an illusion where all the mobs are disguised as red crossbow skeletons. It's just a visual effect tho, the mobs would move and disable their illusion after they interact with you or you interact with them.
That's straight up evil.
I mean, it's sort of like calling barbarian support because it has shouts, but we don't because barbarian actually has survivability and A tier dps.
You just call bard support because it's bad
i like this, and/or makes fake, hologram enemies
Same with wizard. Haste and invis are both S tier
bard also required skill checks for some weird reason, which seems like a straight nerf
I'm a bard player. I've gathered all the resentment and hate of the meta players these last days and I reforged them onto the most gruesome song 🥰🥰🤪🤪
I support you and your endeavors
I support you and your endeavors
I call it support because it is what it is. It has endless buffs and debuffs while mid dps and like 0 tank.
^ Rogue is a support, he has lockpicking 😭
Not gonna lie, as a bard If I didn't have those checks I would have fallen asleep like third times on a row on my morning runs.
I could agree about disabling the skill checks of the songs if they add some family guy footage just below the song charging bar. I've to entertain my brain on some way or another.
I would very much argue that rogue can be played as an "environmental support" disables and reveals traps. Quick interaction. No lockpicks. Vision obstruction
This is a really good point. Yes, it's fun to play Discount Guitar Hero (I give them credit for making it so you can actually perfectly execute songs just by listening) but it's wild the only "spells" with a skill check are the weakest for the most hectic game play: pvp
i want to play my bard using my old rockband guitar controller
I honestly don't know why we cannot disarm the traps we've already spot. I'm so tired of crouching when there's some nasty spike trap on the wall.
nerf cleric ty
My msg should never had sarcastic tone, Im completly aware of his abilities as this type of support, if ppl wish to play it, go ahead, it's just that he is just better played as other role, or roles.
People don't want to hear this but bard is traditionally, in all previous media this game is drawing inspiration from, a rogue/caster hybrid. They can always disarm traps and pick locks and should be allowed to in this game as well.
What Naruto rogue main is taking those abilities anyway
The peace song should be a cone shaped AoE
and it should make players in cone drop weapons on floor
Evil
Exactly. Thats why bard is a true support. There is just simply no other niche he fits. At all really.
Yup, unforchunately.🕊
I'm a RO enjoyer. For me bard should be playing 85% of the time I don't know what to think about its state now. Music is cool and failing the guitar hero minigame yields funny noises so I'm fine with the class. I'm a simple man.
@rigid mulch that sounds OP maybe like makes them put whatever weapons their holding away
It honestly should be taken out of the game for something more universally useful. It seems like the devs think its way more powerful than it is because wizards are the most played class (lol) and they are power houses in starter kits (lmao) and can abuse bard duos for peacemaking
true it would be too easy to steal, in backpack would be pretty powerful already
Peace songs usage is detrimental. You are action-locked and your foes can just use their utility or chug some potions. The niche where the song is actually good for you is a non realistic case.
Just give wizards spellbook starter item so they dont have to spend 11g for them to be like x times stronger than with a staff xd
Unionically the buff it needs considering too how they keep dumpstering wizard starting stats because they don't know how to balance its gear scaling
There goes the gear scaling issue again, or gear in general being an issue.
I guess you could peace song and let someone open a door, open a portal. I don't know. Bard class is just a mess with 4 spell songs and 5 perks. I hope they can continue developing the game so we will be able to see how the class evolves.
agreed it feels like just a shell rn
Exactly, but I have a really strong suspicion they thought it was going to be some massive game changer and were afraid to let bard do anything else of consequence because of it. Like think about how tranquility healing is hard capped but this is test they also started off with clerics being able to have a free campfire with no CD on demand?
Suggestion: Add slot filter in trade.
Being completely honest I think they rushed the bard as a gift for the community. It needs a lot of work. I don't like the rest mechanic on the cleric, bard were supposed to counter the cleric need in a party and that buff is just a straight buff to the cleric players.
gotta start somewhere i guess... i'm surprised there aren't a few more bard tricks available tho, even if they're mostly fluff and niche usage
Youre right. I really hope they just make it so bards can heal to full, because tranquility is never going to have the same aggressive heal throughput as a cleric spamming shields and heals. This is my cleric in a whatever 2v3 from last play test. A bard isn't pulling this off, even without the tranquility hard cap:
Plus the songs don't really fit the role they're supposed to fill on the party. The two CC song are counter intuitive. The another two are just a mess.
Why should I use the speed song when my partners will leave me behind because I've such an huge speed penalty while playing?
And I would like to talk about the perks or the songs but this is not bard channel sadly.
@ember prism let's make it a bard channel 😏
yeah speed buff needs extra self-buff effect
This man bards
They need to make it so if you clutch the first 2-3 notes it pops instantly, to begin with
That's amazing. I've also cheated some fights with sanctuary, cleric healing output is just amazing. You can bring a lot of utility when you're not on a good position to frontline.
Best bard can do when you got free uptime? Yeah you could spam tranquility and accelerando to boost your party members... Your best move? Just taking some bow crossbow and hitting that arrows, lmao.
@rigid mulch wouldn't this incentives players to get debuffs items?
What do you mean wire, Im not following you.
not sure i follow, maybe, pls elaborate
It was mentioned that using the speed song is good until you realize there's a song playing speed tax. Could this speed tax be softened or solved with debuff reduction items?
High roller goblin caves with 2nd floor and leaderboard.
Bard is on a pretty weird position because most of the songs durartion wheter it's a buff or a debuff are limited to the song time. So there's not a lot of stats that really beneffits bards.
Yeah they are going to bave to get creative to make bard a viable support replacement for cleric or wizard. It's interesting to point out the devs had said before wizard is a support class and that a more caster dps class is likely in the future. You can glean from that that haste, invis, Ignite and slow are all weak(?) Enough for then to still do insane damage with other spells.
Idk how they square that with bard without them doing wizard dps or substantially better support
It's a % debuff built onto the song mechanic. It's not technically a debuff.
Oh lame
double jump is super lame and breaks the map to me
i imagine they will have other instruments eventually, maybe some that reduce this movement debuff at cost of range or duration etc.
You better don't test the ruins, then. Rogues are everywhere!
I was lucky enough to get 3 items with buff duration so I was zooming lmao
but it makes the map so much more fun to play with and makes the rouge more dynamic. PLUS THE MAP IS BROKEN EVEN WITHOUT DOUBLE JUMP LOL
ruins is like a rogue playground, you literally can't kill them either in there
I feel like some changes need to happen to the magic staff, spell book, and crystal ball, it feels like crystal ball is useless and people all around just prefer the spellbook
I decided to try and do a mining session with a new fighter and the conversion rates are terrible and the mining time leaves you open to other player ganks especially given the noise it makes. This is a miner (pun intended) portion of the game, but can we get a better ore conversion rate for bar/dyes or a shorter mining timer if not both :p
yeah the added movement options for rogue gives the class so much more depth devs just need time to balance it and maps around it
You never met a wizard with a rondel and ignite?
I ignore the new map for 1 reason: rogues climbing terrain with double jump
With the new hand crossbows!! 🥰🥰
there was one on a tall pillar just sniping people with handbows, it was hella annoying
The only pro with the crystal ball is that you can hold a knife with it
Haste ignite melt build can be actually ok
i belive that the "cheak your loadount" mesage should be turned off untill you have ended a run/ have something non default in your setup
poison OP in cave we dont need to do ANY miss uU losing gear 500g in 2hit. in others map hr or not we can tank 10 hit with any prob
FREE GOLDEN KEY GIVEAWAY Follow @unreal cloak On twitch and Youtube for 2 Free Entries to win the GOLDEN Key\ Ends in 30 Minutes
bad argument, it's a mobility that no other class has make it frustrating to play again
Rogue does too much true damage with zero gear for how mobile it is. Zero risk, all reward
I cant believe the double jump thing hasn't been quashed yet It is NOT a mechanic issue it IS a map issue. The map is not balanced for it yet, sectioning off areas and designing areas ment to be for Rogues only but also not having them be insanely overpowered by giving access to the entire map is the way that it needs to be done.
If the map was literally a 3x3 of rooms like a hash # then you should only have access to walking across 2-3 walls on the hash at any time and not the entire thing.
they can literally do insane kiting what is this copium
but so many classes counter rouge. Its really not hard to one hit them if you push them as any class you can almost one hit them as cleric , fight , barb , wizzards zap can even do a shit tone
thats the whole point of the class is to learn kiting and to get small jabs off and get the poisn dammage or bleed. THATS WHAT MAKES THE CLASS FUN LOL plus rouge needs this to also kite out just normal npcs. If you hit a rouge once there already almost half hp.
why is everyone so against more skill-based mechanics in melee combat? all the suggestions that recommend changes to make combat more interesting have gotten absolutely shit on
IKR ilove the new rouge double jump. PERSONALLY i think more mobility should be added or other classes to!! i think the new mobility is just a learnign curve. PEOPLE THINK ITS BROKEN but have they even tried to use it? I know fighting it can be irrating but if you play the class you know one hit and your bassically done
so dose wizzard lol. Theres not many rouge or wizzard items so they more powerful with base stats. While fighter has alot of things they can equip and add and be better. This goes for cleric or barb to (less bard , bard needs a buff) or even hunter! Even the new class is amazingly powerful with no gear
Too many bugs this playtest >.<
Man this is too egregious to even take the time to respond to.
guess you're a wizard teleport spell supporter? or double standards
Fighter Charge?
Make mob health lower overall. As a fast circle and tanky mobs don't mix.
these "make game easier" suggestions always get clowned on
Game is fun because movement is slow. It's going to devolve into just a subpar apex/fortnite lol
The mobs aren't hard. Making them take 3 headshots to kill instead of 5 would just make map flow better in my opinion.
I don't mind the double jump just the map itself. Maybe have the top of the map also accesible and add more ranged options to other classes. Unless i bring more throwing weapons I usually have to ignore them lmao
But then how do I kite 20 mummies at you
please add lantern to merchant
this playtest feels much worse than the last one. class imbalance feels much worse, rogues being the worst of it all (a rogue should not be able to trade blows with two fighters in plate gear and win, literally one hit to one). the class diversity is also gone, i havent seen more than one or two wizards and i've been playing since the first hour of the test. overall I just haven't enjoyed this playtest whereas the ones previous were one of my favorite games in a decade. whatever they did here did NOT work for me and my friends.
What are yoy talking about lol . Rouge is so squishy if you were to trade hits one on one any class would win
Movement speed buff for bard or at least a buff to the speed buff song making it 36 seconds over 6 seconds so the buff actually helps
I'm not sure where to put suggestions, but here seems most relevant: the game really REALLY needs a separate dungeon for new characters and players. It feels really terrible to go into a dungeon on a barbarian and get 1shot by every single player in the chest because they have a bunch of purples on.
While gear is definitely a key part of the game, there NEEDS to be a way for naked players to get gear without the only thing keeping them alive being the random chance you don't run into someone with gear. The game is supposed to be partially about skill, yet there's nothing skillful about a naked rogue with 2 purple rings, 2 purple daggers, and a purple necklace charging at you from around a corner and hitting you once in the chest. Same with a fighter in full blues and purples sprint-spelling around a corner and, again, hitting you once in the chest and killing you. The further into the playtest we get, the worse this problem will get. This applies even more to the game at release.
Tarkov handles this issue by letting players go in as scavs, if a no-armor dungeon isn't an option, maybe a "mercenary" system could solve the same goal?
Buff bard, give them different instruments with stronger songs
well that would be the problem, you cant trade hits with any rogue with 1/8 brain. Hold W and win. Parkour ruins wait for a team, pretty simple. "iTs A sKiLl iSsUe"
Run them down or use anything to counter
you literally can't run down a rogue, they have too much move speed. The only classes that can are wizards, fighters or other rogues, other classes just die
Don't listen DogDef, dude will die on the hill that rogue is perfectly balanced and everyone else is the problem
They should add dismemberment to player models.
ya its clearly a blatant issue, devs can see that. Rogue pop compared to other classes in each lobby gives that away, just by each lobby is at least half rogues. Everyone knows it at this point... "I mean I just like rogue play style of 5 hits in 0.5 sec with insane run speed & double jump, its not a cheese to get where no other classes can"
hey at least you can overcharge dumb rogues in trade chat for equipment
what do you think of giving other classes more options to deal with them instead of nerfing them
Kids want it to be a ninja, not a rogue. They should release the stats on which skills get taken. I bet not a single one of them are taking actual "rogue" talents like it's all Naruto mobility and dps
I think this game's uniquely slow movement and combat is what made play test 3 the most fun. It's going in the wrong direction atm
So far ive been having a good time with throwing weapons against them but lately either id have to fill half my inventory with them or stick to ignoring any rogues
Which is ESPECIALLY telling because they have the most bloated kit in the game like omf. They have SO MANY PERKS AND SKILLS! Let someone else get some attention for once like wtf.
Give bards picklock and disarm trap. Anyone who disagrees doesn't understand what a bard is in this context
I am disagreeing cuz I don't understand what a bard is in this context :]
I feel like rogue can be an exception without taking away from that. Being fast makes sense for them but being constantly in range of a safe space seems kind of much
You've never done anything wrong and I love you
100% agreed
I'm really not sure what you'd do. Double jump is an obvious issue, what are you going to do, give every class double jump and then still die in half a second bc you cant move on top of a ruin?
They added double jump AND roll TO THE SAME CLASS IN A SINGLE PATCH! Like omf! LET OTHER CHARACTERS HAVE FUN SHIT!!
other alpha felt like an hardcore game, this time it feels like a wanna be fortnite with kids bhopping everywhere lol
More ranged options for classes or things like reliable slows. Ranger seems kind of weak this playtest and I feel like they could be the bane of ruin hopping rogues if bufed correctly
That's the future we have to look forward to
nerf cleric
Remove spiders and wall spikes, they are stupid
Weeping. I like the idea of movement capabilities, and make some things more noob friendly, but holy moly I don't want this to be a fast paced murder fest like every other game.
Just look at the wall, lol. I promise after awhile you start noticing where they spawn and just crouch preemptively.
Also

Or maybe nerf their damage so you have more chances to 1shot them when they get close and dissuade too many attempt for a kill on you. force them to be methodical about it
ya id start with a damage nerf, make double jump a skill, not a perk if they want to keep it around. Attack speed is fine, its a rogue theyre supposed to be fast attacking, but atm fast attacks = 2 shot feeling in .5 sec imo
Right that's how a rogue should work. Not a faster version of barb with speed and stealth lol
Damage nerf seems like a smart place to start. If it's still ridiculous then a CD on double jump? turning it into a skill makes sense too forcing them to drop Stealth or the bleed skill
remove crossbow archers, or nerf dmg-- jesus christ
we should be able to find dog treats in the dungeon and then feed them to otto if we extract. just sayin if the dog is gonna let me pet him he should atleast get a treat ngl.
pretty much have to skip rooms
Hey.
So a quick thought for some new weapons to give some movement shenanigan options to classes that don't typically get them.
Nets, like gladiatorial nets. It would be an offhand equipped weapon that would be thrown. It could render the target immobile and unable to attack for a short period, like 2-3 seconds.
Bolas. Could be equipped like throwing knives and fransican axes, but only as a single stack. They could slow enemy movement for a short period, like 3-5 seconds.
Hopefully this sounds cool!
I'd say have them start battle with an unloaded bow so you hear thema and actually have time to react
remove double jump please its so unfun to play against
Could give rogues fall damage so they have to be intelligent with how they get down from the top of the map
Yea there's a couple different ways of doing it. But I'm thinking damage nerfs are going to be so hard to balance, with all the numerous stats/bonuses in the game, it'll be balancing nightmare. imo condense down stats/bonus to maybe like 6-7 instead of 18-22 or w/e
Hopefully next playtest won't be torrented so they can hotfix easily and test things like this more often.
give the bard a hurdy gurdy
Traps are shown on you're minimap
give bard bongos
And bolas
Idk how to add suggestions, but I suggest you make a pop up to tell and don't let people in the trade hall unless they have at least 15 gold
ya no fault to them, that's why they have play test's and under the circumstances with pending lawsuits, not a bad test
Random idea I'm about to pull straight outta my bum-
Song for bard to make debuffs either cleanse or go away faster? Maybe more like it gives you a status effect that does that instead? That way you don't need to constantly spam that song, lol.
I say we petition to have the rogue removed
yeah really not gonna touch another playtest, horrendous, losing gear worth in the hundreds, to thousands, client works 40% of the time at best, alpha or not, this is super rough for people to be testing, think yall really need to put some more work in, new team, better team, more funding, idk, but yall are slipping HARD with this last disgrace, not even close to a ready product, because its not even ready to play test. and for those alpha simps that chalk it up to "ITS N ALPHA WHAT DO U EXPECT" thats right, it is an alpha, meaning people should be playing it and giving feedback, cant give feedback to a game that doesnt work. later ironmace, GGs
I have been emotionally abused by the Rogue class. My life will never be the same after the trauma that I have experienced, and I fear that I may suffer from PTSD as a result.
Okay well put your rant somewhere where it'll be read, lol. Seriously why do people keep putting these in here? This is suggestions. Go say it general where more will see it. Or in bugs!
Mean :[
sorry, so the douche bag knows who i am talking to, get aids, and rot
I felt it was pretty obvious who you were talking to, lol
This is probably why most games don't have public alpha tests. not many players are used to a game in the alpha state and just complain
Wizard Weapon Balance
Buff wizard crystal ball to have -15 move speed at least, so that its comparable to spellbook solo (-10 ms), but still has the ability add knife to ultimately be slower than staff dual wielding. That way crystal ball could be used as a side grade to book.
Ur mom's icon blocks the entire map
It is important for Dark and Darker to consider the inclusion of transgender characters to create a more welcoming and inclusive environment for all players.
Be nice to have keybinds for each utility slot in the future
How... would that work with gender change option?
We just make special versions
<@&988703997378584596>
option to remove this bad looking crosshair for hunter or all classes i already can play without plz its so simple and no effort to do it @dawn grotto
i dont think it matters as you can just be what you identify as
i'd quit if this happens lol
Wizard is unplayable
same its not that deep
id also argue this ruins the aspect of the character u make is final so just make it the way u want
High roller Goblin Caves with leaderboard and consider a 2nd floor.
when game released please decrease xp given by mobs but the elite ones is good ( i already done leveling 2-3 levels per game
Thanks! I couldn't @ them, lol.
Can 1 of the head team confirm that all suggestions is read or will be read, so cause i willing to put alot of effort to give fast and honest feedbacks + good suggestion from pvp pov mostly
I highly doubt they read all this, lol.
Right so since High Roller doesnt have that many players, matches tend to only have like 3 or 5 players in it, so it wont fill up to 18 most of the time, causing a 3 minutes wait, i suggest High Roller lobby time should be reduced to like 1 minutes so we wont have to wait as long
So, how do I submit a suggestion? 😦 I have two
please let me know
they need to add some invis barriers to the ruins maps because rogues can double jump ontop of the whole map with mini crossbows
are you sure of this man, cause me and my mates tried to go as 2 wizards 1 bard and we never lost a pvp fight since then
mage is goodly in both pve and pvp, plus im not trying to be toxic at all but have you thought of some skill issues you have?
Judgment needs to take longer to cast, the amount of damage that does vs how fast it can be used, they can turn a fight that they are losing by pressing one button
getting one tapped by a skeleton crossbowman feels pretty bad.
super dubber easy to dodge both bow and crossbow skellies
Cross bow yes, I have had Bow skellies hit me when facing away from me, (aka I was on their back)
But so fun to play with
what i usually do when crossy aim at me. after something like 0.5 sec he shot in that time i crouch and look down, 100% guaranteed the bolt will go above ur head
when playtest over
Whether you are able to dodge or see it coming doesn't change the fact, getting one tapped by an npc feels bad any way you cut it.
it would be nice to see rogues get some love outside of double jump, considering they have some of the most useless skills in the entire game
its a hardcore game in the end my friend. You can run barbar or fighter to prevent this one shot
"its a hardcore game, which is why anything but barb and fighter arent viable because everything else gets 1 tapped" what an awful take.
wdym weakside destroys tanks and stealth already has no sound
stealth has sound, leaves a silhoutte, and limits you to 10 steps, and thats only with a perk and skill combo my guy
its not same as stealth pots
the only difference between hide and invis pots is that it works with the stealth perk to give you 10 steps
can you name any other basic npc (not bosses obvs) that can one tap ANY class?
no npc should be able to 1 shot any class
btw i thought of double jump, either they add a rechargeable cd on that passive like for example you can have 3 double jumps at start and when ever you start your first D-jump the cd starts to recharge you get me ?
the problem with nerfing double jump is that its literally the ONLY thing rogues have going for them atm. and its not even that effective in combat because you also cant hit the enemy while double jumping
i struggle runing after a rouge as a melee
he can run 4-5 times further than when i chase other class
you should try running after a wizard, they can literally do the same thing rogues can but better
so far i think barbar is most balanced class
you easy punish him if he missed a swing
nah, fighter is pretty balanced. barbs can still 1 tap fairly easily
The only thing making the rogues double jump balanced is that there is a roof. Go to the ruins map and there are rogues everywhere shooting you from the top of the walls till you are low enough to assassins' creed jump on you.
^
yeah, but that could be fixed by them just making the ruins map not so easily parkourable
by adding invis barriers
or just adjusting the layout to prevent it
^ yeah im trying to talk about it more cuz i died to spec and i see 4 rats ontop the wall
not sure if it's been suggested but I think it would be pretty nice to choose your default loadout gear, specifically the weapons, chest and pants, obviously using the weakest version of the type
well if you see 4 of anything banding together to kill you, youre dead.
oh no they were not banding together thats just how much its happening on the ruins map
i know, im saying if 4 people are choosing to target you, rogues or not, youre dead. if it was just 1 you would be fine
^
im saying i think it would be really bad if they nerfed double jump, because if they do rogues will be the worst class again
they can prevent people parkouring all over the map without nerfing the ability itself
never said nerf jump, I suggested to add barriers on the ruins map.
i didnt mean that you were, but a majority of the community is asking for it to be nerfed
can they add sex???!?!?!!?!?!?!?!
Add Back step?
tumble already exists, and its literally useless
fax
damn
yeah, tumble is legitimately less effective than just walking or jumping
what about bard suggestions
bard really just needs more effective solo songs
portals are pretty common in the ruins should be the base spawn rate in all maps
fax
Bard just needs more songs that do more. Maybe something they can do solo like how Cleric can go Drunk Monk for solo.
yeah, basically what i said. their solo effectiveness is just nonexistent
Wizard just needs their stats reverted he was in a fine state in PT4, the Spell Casting speed nerfs were the only thing left he needed to be perfectly balanced
not even, wizard is the most OP class in the game now that locust swarm got nerfed
lol HR leader board say otherwise
wizards dont have the best PvE, but they legitimately the best PvP class when you know how to use them
KenKenobi is the only Wizard performing well and even with his kill count Wizards are in Third place, behind Bard and Cleric
haste + invis already gamechanging
literally. they do rogues better than rogues do
If you take Ken off the next best Wizard has like 60 kills which makes Wizard the worse class in the game (besides Bard) by kills.
If they were dominant they'd be #2 in kills like in PT4 or any other previous PT
leaderboards aren't the only gauge for whats effective? people have been playing rogues like crazy now, but that doesnt mean rogues are the best class
Rogues have the highest kill count next to Barb rn on HR
right
Rogue & Barb definitely the strongest two classes for this playtest
And what people say for why Wizard needs to be nerfed is because of "High Gear Wizard" being too strong but the HR leaderboards show they're actually weak at top level.
yeah, rogues are also have one of the highest playrates now, thats a skewed statistic
They also nerfed his scaling already. Knowledge no longer is as strong for Spell Casting speed and all equipment rolls got rebalanced.
is HR really a proper testament of how a class performs tho?
Remove movement speed penalty while performing songs
No but if you took all the data for PT3 Wizard was actually 3rd place in that playtest yet people still thought they were the absolute pinnacle of strength
Staves should have a low dmg, short range "cantrip" as their primary attack instead of just "whack"
Aye but part of the reason rogue is played so much is because it is so strong with this playtest's buffs.
you say that, but the stack whack is literally as effective as the rogues starting dagger
wait so because wizard is no longer top 3 it need to be change?
Rogue went from the worst performing class to one of the strongest classes in the game it's pretty funny
the attack speed is not comparable
rogue isnt even strong with this playtests buff, its just fun?
Wizard is not just 'not top 3' they're the weakest class next to Bard by performance
I strongly disagree
everyone talking about how rogues are so strong. have you played rogue?
next to bard??
Lol
I mean Bard is such an outlier they shouldn't be counted tbh
Literally give bard poison and rupture it would still be the weakest class
bard is awful, but so is rogue. especially when it comes to stealth rogue. hide is actually hot garbage
Wizard is the real weakest class rn. The top scoring Bard on HR has like 11 kills lmfao I don't think they should be counted. They're that bad.
Absolutely a skill issue brother
Anyone complaining about rogue power right now is low skill broke cope no gear scrub
people bumping you and it breaking your stealth is not a skill issue, and neither is NPCs still tracking you while youre invis
So what you're saying is bard is the weakest class
Wen release pirate and pirateer?
yeag
ive played every class (but bard) to lvl 20, rogue is easily the weakest
That is a wild skill issue

dying to a rogue at their current power level is the real skill issue
Anyway gonna play the actual game instead of pretending like rogue is bad bye
You get to 20 in no time even just looting and ratting and not extracting. If you think rogue is bad I wonder what you think is good
Spell denier cleric is good, just need a dedicated buff cleric behind you
cleric is super strong atm. especially thanks to the rest changes
cleric and wizard are easily 2 of the strongest classes atm
🤣
Just avoid locust swarm like the plague, spell was nerfed into been pointless
inb4 "theyre not on the top of the high roller list, so theyre not good"
it needed the nerf, it was legitimately instakilling people, ive been on both sides of it
On another note though: What's the verdict on how to balance out the extremely high Damage Reduction values people can get? I think lowering the cap to 85% would be a decent start but I think it would be a bit too strong still.
It needed a fat nerf, but they just dropped a rock on it.
it would be better to just make armor pen more effective. that way its still useful against NPCs, but not too crazy in PvP
I think Locus Swarm would be alright if they gave it 3 uses instead of 1. As is it'd be a decent AoE tool even if the damage is low.
I think the issue is more that even if they made Armor Pen have better rolls it'd just make it so at Late Wipe HR you're just gonna have to stack up Armor Pen stuff instead of just Weapon Damage.
And the issue of low tier players getting met with an impenetrable wall remains. The Tarkov issue.
nah, youd need to balance it, bc youd be way less effective against unarmored people
I mean that's basically how Tarkov tries to do it. Doesn't work.
I was thinking maybe Headshots could get a special -X% Armor Pen property. Like say it's -20% and the cap is lowered to 85%.
ive played tarkov and went all the way to kappa case twice. its got a steep difficulty curve, and theres tons of cheaters, but the balance is honestly fine
i feel like overall the game needs less stats, like why do we have additional physical damage, physical damage, true physical damage, strength, all these stats which affect the same thing which is your physical damage output
The armor values are high but the damage that can be reached is also crazy high with the same tier of gear catered towards dmg
Additional is the weirdest thing to me IMO feels completely unnecessary
very true, a lot of them essentially are the same with different wording
If you don't know Additional is basically added AFTER Weapon Power and Modifiers are calculated. But before Locational and AR.
like thats sooo important of a feture the game needs
So it doesn't benefit from your STR or other abilities. It's pretty much ONLY useful on like low STR classes.
I think if people could see their weapon damage in the stash screen it would help. Right now it’s a bit cryptic
thats actually a huge problem too. they need to explain the stats better. like Wtf does magical interaction speed do
a bit is an understatement
True is actually somewhat useful since it basically ignores armor.
It's applied after all other Damage calculations. So it's basically Armor Penetrating damage but it doesn't get Locational buffs
I’d assume casting speed
no, casting speed is its own stat
damage and true damage is the only damage traits the game needs, stuff like strength, will and the other rpg stats are fine but need more of an explanation on what they affect
mabye interacting with shrines?
I feel like the stats are well explained, they say what they modify. The damage parts of STR and Will is Magic/Weapon Power
its for the magic shrines, like shrine of power or the health shrines, again, why does the game need it XD
Yea the stats are kinda confusing at times like the person before stated having the stats show while you in stash would help a lot I’ve just been stacking true physical damage and was hitting 117 a hs with my long bow
its not for the shrine, because rogues use shrines the fastest, and they have -25% magic interaction speed
I remember people thought Magical Interaction Speed was the stat that speed up channeling like Meditate
well now i rly dont know
But no that's spell casting speed still. It's completely redundant, it should just me merged into normal interaction speed.
the weird thing about magic interaction speed is that physical interaction gives you examples in the description. magic just says "magic objects:
Well wouldn’t that be resourcefulness since it’s an action
Hi, How can i make a suggestion vor voting?
There is a section in #❓faq where every stats is explained
yeah, but why cant that be in game
maybe its an additional interaction speed for those magic objects, not completely separate to the normal one, portals could be included?
Idk, anyway magical interaction should help with the shrines
They had a 'Fopdoodles guide' before that had that tutorial
But they deleted it this playtest for some reason idk why. Maybe they were working on a better tutorial but couldn't finish it. Like Quivers and Warlock
Potentially also it used the old art Nexon is shitting itself over so when they sanitized the game for a theoretical Steam release they didn't have time to redo it. More likely tbh
What’s everyone’s thoughts on this pts balance changes
It would be cool if the 1.0 release, if there will be one, has dungeons in 5 level increments, with stat increases as you level as well
Bad and Good.
Rogue needs a few tweaks. Ranger needs Quivers. Revert everything about Wizard except the Rest and Spell Casting scaling. Redo Bard. Actually nerf Barb.
Anyone know how i can create a suggestion for the d-a-d suggestions channel?
Find the double jump highly annoying and barb wasn’t even touched aside from the axe specialist perk but the slow plus damage on it is a bit much
Otherwise it's alright. They should've known better that the Locus Swarm being 1 damage every .1 second was a bad idea after Ignite Dagger being broken as fuck
are you just like a wizard main?
I could see them adding quivers that would take up a hot bar slot maybe they could hold 50 arrows save some space
They already have the Cape slot for a Quiver
I’m glad they added more starting arrows tho 10 was way too little and people were saying to just use your arming sword as if it doesn’t take like 20 swings to kill a mob with it
that would be dumb to make them unable to wear a cape though, like the quiver should be built in
I think buying one and having it as a hot bar slot would be better than having it take up the cloak spot
I think it's a decent trade off. Either get Cape for stats or Quiver for more inventory space. You can still do it the old fashion way and Rangers are still doing alright this playtest even with the nerf
Especially when they add Wild Magic Rangers will be juiced as fuck already
yeah, but no other class has to deal with that lack of inventory space. thats pretty BS to nerf their inventory as well as everything else
Yea I think ranger is balanced now at first I hated it because the low amount of arrows but starting off with 30 definitely helps now
Especially since I’ve been using spear mastery and using a long bow stacking true physical dmg and strength so hitting max 117 a hs
think I just called it?
Called what?
9 winters instead of 8
how do i suggest
They’ll probably have suggestions back up after this playtest ends
I love the feel of the bard; however, it is obvious that their power level is no where near those of the classes that have been around for the previous play tests. Here are my thoughts on potential tweaks / changes to the current iteration of the bard as well as future ideas. I have leveled two bards to 20. One as a solo in gobo caves and one as a trio.
Hitting 100% notes of a song is detrimental. You only need to hit 50-60% of the notes to have the song succeed. Either juice up the duration 2x for hitting all 100% notes or reduce all songs to just be 3 notes to begin with. It feels weird spamming the last notes and failing on purpose.
While playing notes of a song, your movement speed is reduced by ~30-40%. This makes it hard to react in a battle that you have not anticipated. You have to pre-play the songs similar to pre-potting. I understand you can't have full movement speed while starting up the song, but perhaps a reduction of just 20% would help the flow.
The duration of song buffs should vary. Song twisting is something that I think would do well in this game. For example, if a song exists that increases your projectile resistance and lasts 15 seconds then you can play that song first followed by a song that lasts 8 seconds followed by a song that is a short burst of a few seconds.
We need more instruments. Drums should provide a better bonus to speed style / battle songs while Lute should be better for recovery style songs and a Horn/Brass should be better for defense songs.
Perks / Skills - Clearly need many more.
We need a lute variant with axe blades on either side of the fat bit so bards can call it their 'axe'
Also consider giving Bards a perk that lets them be more like a Skald with Singing Specialty - This makes it so you do not need to use an instrument to play the songs; however, the effect of the songs would be 50% or something. This would allow more of a battle bard / skald play style. Some songs might not work with this such as the AoE Charm - that can made to require an instrument as well as any other song that you can't just scale it back 50%.
Have bard get xp from playing the song that makes mobs attack each other
This
I’ve never touched bard but I can tell it’s really underwhelming just don’t want it to be overtuned
Also nerf barb shouldn’t have an insane health pool and the ability to one shot people
I just run around naked with boots on and my lute.
Bard is an almost full support, give us a defense or deception song, let is get exp a LITTLE easier.
Based and bard pilled. Seriously I feel like it takes so long to lvl up
New Song ideas:
Single target song that deal direct damage. This should scale based on the number of notes you hit. You can do a quick 1 note of the song for small damage or complete the full melody for large damage.
AoE buff song for AR / Projectiles
AoE buff song for Magic defense
Single target song that removes a debuff. This can be single target if you just hit 1 or 2 notes. If you complete the full melody of 5 or 6 notes than it is an AoE.
AoE song that provides a very large light source
Bard is trash. It needs rework. Only speed song is good for anything. 0 solo potential. It got good perks tho. Few more extra to make him viable solo and songs to make him actually usefull and it's ok. Oh. Also lute in misc slot (belt) It's a weapon slot for some weird reason.
I really think if they lean into a Skald / Singing specialty and scale down the songs because you are singing instead of instrument out it can be solo viable.
Have bard Rick roll people and make it one shot if they play all 10 notes perfectly
Lmfao scale down the songs. It's wild how everyone innately thinks bard has to be a garbage class whenever implemented
I mean ... scale down the Skald / Singing perk from a full support bard with an instrument out
It needs damage, not singing. You cant kill stacked barb with some dumb no-fight song. Bard have no use right now.
a perk to allow rogues to trap exit portals. does a little damage or inverse your keys for a couple seconds.
It isn't even a full support bard in its current state wtf are you talking about?
so the perk would be like "You can now sing the songs and dont need an instrument out... but your songs are X% weaker"
Give bard among us song that slowly deals unblockable emotional damage.
💀
Exactly hahah what songs ? 15 speed bosst is full support i guess haha
Na it’s already annoying enough having rogues camping exits
Clearly they need to tweak the songs and add more -
This game's player base is 95% mouth breathers
Add various instrumens ... if you use a drum with the speed boost song and hit all 5 notes then you run 50% faster.
Is mayonnaise an instrument
Suggestion: revert to play test 3 and sell at full price as soon as Nexon gets slapped down for frivolous lawsuit. Game is moving in a bad direction
The health regen song is huge in parties, we won lots of fights in my experience just because I swap between speed and regen, but a defense song or attack speed song would be huge
And then you have cleric with earthquake or just buffs that makes your barb unkillable. @placid zinc how do you kill stacked barbarian with 50% speed boost to 13 dmg rapier?
You wouldn't - but you could run away or have your group chase 😛
Yeah amazing give bard an even bigger inventory space tax than ranger because we need to carry 4 different instruments we need to swap in combat while playing discount guitar hero. Absolutely wild
So what's the use? He just hits you with Francesca in the head and you die from Achiless.
The whole buffed barb meta is so aids just hearing an invis speed boosted barb run at you gives me ptsd
It would be usable with instruments*** on actuall misc slots instead of weapons ***
How do i submit a suggestion?
why nerf the torches? why would a torch take up a weapon slot when the lantern doesn't?
What if they scrapped instruments all together and changed the bard to be a singing style which allows them to also wield a weapon?
So we don't get to hot key consumables and light sources now? No, having different instruments for individual songs is a dumb idea
My guess is you could clip a lateen on your belt but I wish they would put the torch back on the belt
Yeah torch change was God awful I refuse to believe it was done for any reason other than the lawsuit
I thought lantern is a belt torch and torch is a combat lantern
Never used them anyways and what’s the point of having different rarity lanterns like a blue one I got didn’t give off more light or anything then the starting one
@eager sable help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
That's one of the changes. You also need viable songs to be usefull for the team 😂 You need weapon slots to play solo. If he got proper healing, shielding and maybe some invis shenanigans he wouldnt need potions
Just remake bard into a piper that summons rats to attack people
Allow perma charm song on a single mob as long as you keep playing the melody 😛
stash should be for all characters
No. Not enough space
Akeno better
Make it 10 times bigger and sure
yah ofc
Bruh some of y’all shouldn’t be able to suggest things tf was that last suggestion lmao
What channel does the suggestion bot link to? I dont have access to it
This guy gets it
I think that last guy that got 2k downvotes should just be banned from ever suggesting anything
@eager sable .suggest [a trait that allows rogues to trap exit portals. a limited number like caltrops. the trap randomizes the players movement key bindings for a second or immoblizes for a second. ]
Better to suggest garbage than to not suggest a banger addition
@eager sable help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
Most of the time it’s stuff that wouldn’t benefit the game in anyway shape or form and just absurd suggest practical things that benefits everyone
. suggest [ stash should be for all characters and made bigger}
u are a no name not god now go trade on dark and darker
???
trade system should be like escape from tarkov or new world would be fire
Ruins shouldn't have the pubg circle. Encourage exploration and punish over extending but everyone who wants to get out should get out
This would turn into people just being rats and sitting in one spot
no
Add ingame shop with legendary loot and battle pass skins.
Build the map from the center out, everyone has a set of door that unlocks at 3 or w/e but if they want look they push towards the side of the map, where the segments connect
They already said they’re not doing the whole bp system
If you want loot it's there if you want to go to crypt earlier you can
What do y'all think would make the bard competitive? I'd like to see a buff to rapier mastery and some budget offense spells. Perhaps a skill that casts the selected song without having your instrument out (excluding channeled songs)
mabye a aoe slow only on enemys would be nice
Don’t think they’d even consider this they’ll more then likely keep the zone
EXTEND THE PLAYTEST

Also like... bards gotta collab better. We need harmonies
Yuh it's suggestions I'm saying they should thanks tho
Casting song without instrument. What a bizzare way to say "sing"
No slow down while playing songs. Buff songs/add less useless ones. Give them more stuff to do as a Solo/Way to hold their own like Cleric so they just don't die immediately if focused down.
Crowd control? Pacify is neat but isn't very viable. Give them a flat stun at the end of it for 1 sec
They need to make it where he gains xp from making the mobs kill each other
what song is useless? theyre all good
Haven’t touched bard but can already tell he’s pretty useless they’ll probably overbuff him to compensate
he is good for a party of 3
The speed up and heal arent that bad especially with a running around comp instead of a pvp comp
It's good for speed running
What if rangers had double jump!!…?
Bard has fun potential. But the class is verrry underdeveloped right now. The lack of skills it has, is just embarrassing compared to the other classes.
Bard with Double Jump ez
The speed up is obvious but the heal spell is aoe and effective when combined with pots
As a ranger main no double jump is annoying to go against I can’t imagine getting shot at while a ranger is doing flips
That's stupid.
Bard should just levitate while playing songs.
tru
Ranger double jump would be so sick
Double jump is so much fun.
And so broken.
Nerf barb and remove double jump or have it be on a 5 second cool down
Why nerf barb? Nerf what about them?
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I'd hate to see double jump removed. I enjoy things that give identity like that. Rather see buffs to other classes than a nerf most days
The mobs are too strong…
Insane health pool and can still do insane damage they can’t be tanks and canons at the same time while having axe specialist that adds +5 to throwing axes and a slow
Ranger with wall climb XD
Make it triple 🤭 It still dies from Windlass headshot so it's balanced
Geared fighters are also incredibly tanky, and do insane amounts of damage.
skill issue all mobs are predictable
Nah double jump is too broken and doesnt fit in slow paced meticulous combat. if you just keep buffing stuff you'll end up playing DBZ fighters. It needs to be nerfed somehow or removed
Not talking about mobs
Double jumps is not op
get gud
barbs play like mobs
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Run around till they die
Hard disagree. It's less powerful the farther down in the dungeon you go just like things that can break doors. Rn rogues can just chill in ruins all day so it's abused
Chill and get no loot….
what class has a problem? barb fear, rogue jump, fighter block/spear. archer range, bard alt f4
Exactly geared fighters a barb with default gear can still 1-2 shot a rogue or ranger
listen..
Imo, problem isn't Barbs. Problem is the dual buffing they always get from Wizard + Cleric. Buffs shouldn't stack together as much as they do. Smite and Flaming weapon shouldn't stack together, much like Haste and Protection shouldn't. Or something among those lines. When a Barb (or any class) has 5 buffs on it, and just runs at you? It's impossible to deal with, unless you also have insane buffs on your team.
Server is back up
One message removed from a suspended account.
get outa here
You can't be serious. You can't hit with default axe. It's just too slow. You need to buy any 10 gold alternative to be op lmao
I really don't get this. Solo barb main here, I can't catch up to anyone. If you're caught in a bad spot then you aren't listening, we can't move silentely at all, I don't think I've ever snuck up on anyone
Barb's roar that gives speed boost makes them able to chase rangers down. Not sure about Rogues, now that they have double-jump.
But it's in the game. If you can't hit double jumping rogue, then it's just your skill issue. There is no amount of double jump that crossbow headshot can't fix
It’s not solo barbs that are a problem it’s the buffed ones
Play defensive, there should be a class that can rush in, the answer doesn't have to be to nerf them
Invis speed boosted triple shielded ignite barbs are stupid broken
If you're solo, you don't have a Wizard giving you haste lol. But aside from that, use the roar that gives a speed boost. That's your kill window.
Y'all the fighter can literally parry riposte any attack in the game and yall complain about double jump. it's just a skill issue ¯_(ツ)_/¯
Buff yourself
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Sorry I should have clarified barb main, I don't play any other classes isnce the 3rd playtest
We already established that you are bad at the game. Your opinion is irrelevant. Just get gud and come back
You can dodge every mob you mentioned with wasd buttons
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Double jump should be a skill with a fairly long CD, or it should be removed. Its way too strong for a perk, no one will ever pick anything over double jump. Its the best for PVP, its the best for PVE, its the best for sneaking around and completely avoiding combat
Damn man actually complaining about a play test? Like excuse me the entire point of this is to make the game better with experience. ITS A TRIAL OF THE GAME. If you dont like it dont play, just enjoy it. Its a fun game to play.
Bro have you even seen a nightmare skeleton? Wisps were funny but I can dodge flashes so its fine
Bro please. I was just a fighter chasing down some rogue and he appeared... I wont forget this.. he got zweihander
CD is actually a very neat idea
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double jump doesnt need a CD
Bro it's not broken. Your ankles are broken. Get gud because all you ve mentioned CAN BE OUTPLAYED
It should be put on a 5 second cooldown if not more
more
cringe
Guys I may be too good at the game for them to extend the playtest. They may be afraid my character will become sentient and I don't bla.me them
I like tumble... but it needs a little help... would have it tumble you in the direction you are moving, maybe have it activate faster
"Can be outplayed" can be said about nearly anything. The question is, do the devs want to make the game playable by new players? Or just the people that have been playing since Playtest #1?
When are servers back up?
Just make it so while DJ you have a damage vulnerability while in the air and for like 2 seconds while on the ground ez. Adds more risk and reward to spamming it
I don’t mind it in the crypts but ruins has way too many spots for rogues to just sit out of range if you don’t have any long range dps
mabye invul frames
nah, the fun doublejumping is comboing them to get an advantage a cd would take all that away BUT
maybe a recharge mechanic with 3 charges you can use up
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Please just stop asking and use your brain and eyes just a little
It's learning experience. It took me 2 axe skeles to learn the pattern. If you die once from a mech to learn it, it's not a big deal.
@regal lion yeah that would work, not super amazing vs players but amazing fix for pve
Just kill them before they get a chance to attack
three charges is too many, scarcity should be an element. Do you want a passive recharge or actice? if passive then 2, if you recharge them with rest then like 4 or 5 or something
yea so it fills up again, 15 seconds a charge
Or just dodge them. It's not that complicated really.
True I just kill them in 2-3 hits
Up to 3 charges, but make it jump higher so it has impact it needs
This is probably the best handle on the double jump. Not sure what the amount of charges/recharges should be but it would stop the spamming
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You lack arguments against his statement, so you result to insults, not a good look
Who asked? 
yea i like that, so you cant just parkour thru the whole map, it is fun tho 😄
I want it to be a cool unique mechanic but it's goofy the way it is now
Yea ive been doing some real goofy stuff recently with rogue
What do y'all think about bard getting 20% better buy/sell prices? XD
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Dont they got the more loot perk? does anyone know how much it actually effects the loot
Doesn't bard already effectively have that? In a way, at least. They get more loot with the passive perk they have. More loot = more gold = buy more stuff.
Its completely stupid in ruins, to the point that you can just sit on some insanely high up wall and always get a blue portal if you want. And then in the normal dungeon it completely trivializes avoiding any PVE mobs swings, including the harder ones like axeman and spearman
So? 🥹
No clue how the perk effects the loot. I think better haggling would be quite thematic.
Rogues in ruins just play Batman and we’re all Gotham thugs they drop on us and beat us to death then take the portal out
It's a ruins issue not a rogue issue, seperate parties more and give them options for loot but pvp in ruins should be more scarce. People who want to go to crypt through ruins should be able to
I think it isn't the problem with bard. The problem is that he is totally useless but his speed song.
The healing aint bad
No it is a rogue issue when one perk completely limits your map design options. Ruins is completely fine for every other class
Have you seen cleric heals? Bard is useless rn
He's definitely not useless. Cleric is just really strong. I don't think it would take much to push him to viability
Higher walls aren't limiting game design
True cleric is really strong am i though only one getting one shot by judgement?
I'd like to see the Cleric's heals turned into heal over times. I hate that they go from 5% HP to 85% HP instantly.
He's got usage of the strongest 1h sword and the speed of a rogue
He is good for chest opening and holding the torch. Cleric can 0-100 his team in few sec
Everyone can we just agree that if bard smacks you with his lute it should make a sound like someone hitting a bunch of wrong notes
oof
+1
Some good perks and skills is all he really needs, I think. Plus a few budget offence spells to make him a total all rounder
Ruins after the patch was kinda meh, i really liked the first version.. feels more like a "story" in a whole.. going deep and deeper... i hope at some point there is the possiblity to go down a couple layers into hell in a single adventure.
If the bard smacks you with his lute, the game should just auto-uninstall for you.
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What do you mean? You think it makes sense to completely change the aesthetic and lighting of a map, change the floor layouts just to accommodate this one clearly broken perk? Its mostly just rogues liking the fact that they have something super OP being hesitant against its removal or nerf. The combat is supposed to be slow and meticulous and this breaks that.
can you please put heath bars under the name of your teammates, also a range indicator on the nameplate for cleric and bard heals and buffs would be fantastic
I think the way i play rogue with double jump is different then how others play with double jump
im all ear hehee
double jumps out of the conversation
He needs total rework. These skills are way too situational. Movement speed one is good. Also @sour sandal skill issue. Game shouldn't be developed to fit low-skilled people. It gets boring that way and leave no depth to learning curve. Just shh already
I just feel like you're trying to do deeper and deeper levels with one lobby and still have people meeting up on b2, ruins should be more of a casual area where you can over extend and force pvp, or pve in a linear path to get basic gear prior to crypt
Well i mostly just afk in the highest place in crypt then i go to hell and get mega loot just from hopping around in hell
It's normal...it just requires a cooldown up to 10-15. To insult another because you disagree is just childish.
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this is my first playtest and within 2 days i learned the pattern of almost all the normal enemies imo and easily deal with even nightmare versions.
I'll disagree. The game should be designed to fit a wide array of skill levels. If it's only for the hardcore elite, bestest of the bestest, then it's going to die, lol.
Congrats. Everyone has different skill levels, skill ceilings, and reach those places quicker or slower.
They should add arrows or dots something along those lines on the minimap to show your team mates
boo less hud work for info
although i will say i was actually somewhat tilted in the first 2 hours i played. But i kept going and after having some survives it became fun.
Not hardcore. Ive said that it shouldnt be developed for casuals. It should be easy to learn (which it is, you just need to observe) and hard to master ( which it is if you want to escape consistant). This guy is just bad at the game bitching about 2h skele patterns and double jump being op. They will remove every satisfaction from game with removing actuall mechanics.
Glad to hear it! The game is pretty fun, but still needs a lot of work, in a lot of ways. It'll be interesting to see where the devs push things towards.
The songs are all powerful... They could certainly use some adjusting but I think you're ignoring the strength of ignoring mobs for rotating and positioning in fights and never having to rest
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Any guesses on when early access will release assuming the whole law suit gets dropped or we win
Im really excitet what this game is about to become if it gets to survive
Bard is also goated for pve
It's absolutely fine for certain abilities to be good or bad depending on the map. It's exactly how dnd, the inspiration for dad, works. How jumping is cancer is beyond me, it's a movement option that requires timing and precision to be useful in combat and comes handy to ambush from unexpected places...the whole thing rogues do
Double jumping is pretty OP. Name one passive skill you'd rather have, lol. I would take double jump over pretty much anything. PVE becomes a non-threat, you can juke out anyone who doesn't have double jump as well, and you can nearly break the map entirely.
Shouldn't be another playtest. It's planned to go to early access after this one.
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I know any guesses on when it’ll drop
Id rather have bard extra loot on rogue or moving on stealth
Hopefully they get back on Steam, or just make their own launcher for the game. The torrent thing is an awful idea.
Think the torrent stuff was more of a last second thing
1-2 months I would gander by their schedule. Obviously take that with a grain of salt
I ve played Dora the Explorer. This is pretty hardcore tbh. The map icon.. bruh
Double jump is op, but its a playtest. Im almost certain will be nerfed and get a cooldown.
(Honestly if you ask me it should instead become a skill that has x amount of uses that regens with campfire, so lets say you only had 25 double jumps in total)
Odd choice about the bard loot thing. Personally, I don't value loot that highly. Moving while stealthed is surprising to me. I'd definitely prefer to double jump. So many shadows you can get into. Remove pots from your belt, and.. Bam. Invis. Sure, you can't move. But you also can't be bumped into on accident, and you can't be hit by melees at all lol. They just have to wait or leave.
Did you ever stop swiper heard he’s an insane boss
Yea. I was yelling so hard but he swiped anyway..
Would incentivise not spamming it 24/7 and go around the map by normal means.
Thats also a pretty nice idea!
30 second CD on a skill that lets you double jump for 5 seconds on activation and it's okay. I just wish they had acted on it a little sooner, before too many people played with it cause there will be some complaints when it inevitably gets nerfed now.
Yeah, it had to have been. Still, hope they do anything else for the next playtest or early access. The torrent thing was a bad idea imo. Even though it shouldn't matter, it won't look good in their case against Nexon. "IronMace promotes the use of torrenting!"
So back to more interesting things than double jump.. like the bard!
3 charges, 15 sec charge BUT make it jump higher so it's actuall skill
Heard there’s an Easter egg where if you give boots enough bananas he rips swipers arms off
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Skill issue, sorry
Don’t think they have a real case tbh they’ll probably drag it out and try to bleed iron mace
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money rules
I don't think Nexon is in the right, but I think they have enough to make people question IronMace's legitimacy.
They 100% aren’t they gave permission for him to run things on his server and never told him to shut it down them being negligent and being sour now that the genre has blown up
You can get good gear easier with this park. Gear is needed on rogue. Also i can't imagine not moving on stealth. It helps too much. Maybe i am just used to it. Double jump is good but not broken tbh. You can make same case about stealth. You pick stealth 9/10 times on rogue.
I think ironmace needs to add a training/test room with dummies to test out perks/skills with your weapons before you enter in a lobby. The only place to test and see how much damage you do with different perks is while waiting in a match.
You need to be able to duel friends as well
Cave troll needs adjustment... it's legitimately harder to fight with more than 1 person in the room, but the apparent "intent" is to pick up a group to fight him?
Yes, that would also be awesome
Make the tavern interact able while you wait on your party have a table where you can play poker or something similar against other players
Poker or DORA THE EXPLORER. Cool idea tho. Some chekers maybe
Dora too hardcore bro
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Add a tv too
Yea sure. Some casual "2h axe skele - fobes" could get emotional damage
Add Otto treats to the tavern masters inv
Maybe that's too ambitiois but. Make high-roller lobbies 'mutations'. Mobs get extra buffs, effects, skills depending on mutation. It rotates daily/weekly/every run depending on people opinion
2h and spear skelly only
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Bard gear needs stat variance, currently the following all has the same stats across the board:
[Headgear]
Feather Hat
Leather Bonnet
Straw Hat
[Chest Pieces]
Troubadour Outfit
Wanderer Attire
[Legs]
Bardic Pants
Leather Chausses
Bard gear in general is atrocious.
Gotta love how the spear cant be shield blocked or just how buggy shield block is in general lol
dmg reduction needs nerfed on the fighter. shits a joke
Why only high roller. Normal lobbies as well. Maybe some poe/diablo-like bonuses etc.
Hopefully at some point some colorblind settings, especially with item rarity, or symbolism ie: a small diamond symbol per rarity left side of the item name box, with grey having none.
Colorblind setting would help my colorblind azz lot
Suggestion: give bard a spell regen song
Give Bard any reason to exist. They need to rework it completely so it can be viable as support over cleric in certain cases. Also solo playstyle should be implemented
What if double jump got changed to a wall jump
