#suggestion-discussion

1 messages · Page 142 of 1

hazy wagon
#

and without tons of features added

umbral valve
#

If they are in all grey items their damage and survivability should be trash compared to a player in higher tier gear. The lesser player should have to work harder in a fight to win, not win when trading blow for blow.

short mulch
#

playtest 3 was the best for sure.

trail forge
#

This game's charm was derived from its janky simplicity and slow paced. It is sort of losing that plot in this and the last playtest @hazy wagon

short mulch
#

well...in the end tomarrow is the last day of the test if they are keeping it on scedule

hazy wagon
#

People have lost sight of the original play style...literally anything could kill you regardless of gear

trail forge
lavish palm
#

They might be trying to understand exactly how to do it. Seeing as they have to make like multiple MASSIVE trees for some characters with lots of options. As well as having to determine which perks should be base and which ones should be higher or lower in the trees. That sort of thing.

uneven lodge
hazy wagon
#

rogue

short mulch
uneven lodge
#

blow for blow?

sterile lily
#

how can rog go blow for blow and win

trail forge
#

Yeah with the new hit and run mobility and rupture/bleed on melee and now ranged, my money is on rogue. Not blow for blow - the point is they don't get hit

lavish palm
sterile lily
#

he can 4sure go blow and dont get hit against max geared players, but not blow for blow

umbral valve
#

Example a fighter getting better plate armor, increasing their armor and physical damage reduction. Put a grey starter barbarian against it and the barbarian should lose.

short mulch
hazy wagon
trail forge
sterile lily
umbral valve
#

Lost the point that geared out characters should outclass naked players if they are paying attention to each other.

trail forge
# uneven lodge wouldnt that be an outplay?

Yes, but given they are the only class with a kit complete enough right out the gate to even make it possible you can probably argue they are over tuned if the premise of this game's balancing is gear should make you king: every class should be worthless without it

hazy wagon
sterile lily
#

wtf

hazy wagon
#

blow for blow...with skills, without skills, with or without spells?

trail forge
hazy wagon
#

Because an ungeared drunk cleric with bless and holy weapon can mess up a geared player of any class

lavish palm
#

If they're balancing around rng gear stats then yes, that's a massive problem. The characters should be good on their own, and the gear should be addons. Not necessary and gamechanging.

You can still have IMPACTFUL gear, but not something that is so good it almost changes the character.

hazy wagon
#

but that's like saying batman can beat any superhero with enough prep time

sterile lily
#

my guy asks straight up question if two zug zugs come at each other and they hit each other, what class in this crazy scenario has a chance to win against better geared player and u are straight up gaslightin me into thinkin I were wrong for answering that rogue cannot do that, crazy life we live

trail forge
#

I'm not a dev, but I can't imagine how hard it is to balance the current system. There's way too many different stats and the spread across the different tiers is too small for any fine tuning.

hazy wagon
sterile lily
hazy wagon
#

if you're going blow for blow and dueling, that's a skill issue

sterile lily
#

that wasn't the point of the question he asked

hazy wagon
proud tinsel
#

im just to nice for this game

#

Love these people who kill me just to die from poison, was that fun for you?? No then stop doing it lol

hazy wagon
proud tinsel
#

Yeah i cant do that

short mulch
#

ugh how aggrivating. i have thing i was trying to post about how rogue is way to op but can't post it because it "contains content that is blocked" no links or anything

proud tinsel
#

Ruining someone elses day just makes you a bad person, if you get kicks from that you need therapy

umbral valve
#

If two Fighters started swinging at each other and one was in the starter kit and the other one was in Green and Blue gear, it should take the starter Fighter more swings to kill the litter Fighter. If it takes the starter fighter the same amount of swings to kill the geared guy, that’s a balance issue. And I think only giving the kitted fighter only 1 extra hit worth of HP isn’t enough-I’d say 2 or 3 extra hits would be fair compared to the players’ items.

eager creek
#

nah, items are way too oppresive imo. its just a gear race

sterile lily
umbral valve
#

Idk 2 extra hits then not 3

heavy sentinel
#

i think cleric has insane 1v1 potential if given a second of prep even in starter gear

#

between the shields and bless and the smite ability you can 2 tap anything but a barb usually

sterile lily
short mulch
#

short version. rogue has double jump with no cool down and back flip. has rupture. can put that on throwing knives and hand crossbow. poison that stacks to 5 per tick. perk that ignores 15% armor. perk that gives 30% more damage backstabs. they are fastest class and any move speed bonus makes them a nightmare. especally speed fountian. even with small health pool a rogue could easily obliterate especally in goblin area. not to mention gear bonuses. rogue too op

livid basalt
#

yeah i think double jump feels gaaamebreaky

short mulch
#

not even including if you switch back flip with invis ability and have the 50% bonus from coming out of invis

livid basalt
#

even if it was like a vault with an animation thatd fix it i think

trail forge
#

Fought a rogue in b2 library and he jumped on the bookcase onto the railing and it was like "this isn't even the same game"

proud tinsel
livid basalt
#

theres no reason to not play rogue after youre high enough level you have the best movement, ranged options, and stealth

lofty temple
#

add 50% more time in all games.

heavy sentinel
#

had a rogue in the goblin caves the other day just double jumping up and down entire floors in the area with all the walkways and stuff, he'd double jump to the top then throw poison knives then when id get up there hed just jump down and if i go down he goes back up

past dome
#

but lets not forget a grey longsword basically oneshots you, lord have mercy you even get hit in the foot by a buffed barb

short mulch
livid basalt
#

and like rip ranger lmao, 1 trap, arrows disappear in the spiders like oooof

heavy sentinel
#

dude i did then he cahses throwing knives at me

short mulch
#

even faught a ranger and he couden't do anything. he died without hitting me lol

ruby galleon
livid basalt
#

yeah its tough i dropped ranger for rogue and icant go back, the 6 hp aint worth it lmao

rocky copper
#

!!URGENT!!
How do i give my dead hamster CPR? (Long story short, i threw him at the wall)

heavy sentinel
livid basalt
#

i was a lvl 20 ranger 1trick last playtest too q.q

lofty temple
#

reduce poison damage of goblin by 50%.. wtf its the hardest make, hr map its impossible to die in pve. cave 1 hit -60% hp

heavy sentinel
polar pasture
#

why the block doesnt work in the game?

short mulch
umbral valve
fading imp
#

rapier needs a parry imo

heavy sentinel
short mulch
#

heck i used to be able to go around as a barb with nothing but my fists and still win most fights for craps and giggles. can't even do that anymore...

#

i don't even see solo players in crypt anymore. if there is its a rogue lol

lavish palm
rocky copper
polar pasture
#

still think that the block is complete bad even aiming at the correct angle you still get hit by players and mobs

lavish palm
lavish palm
short mulch
hazy wagon
pale bloom
proud tinsel
#

Rogue is so overrated its like laughable. All of you crying about how its op need to go play it

polar pasture
#

i was testing even with the pavise alot of the time you still get hit by arrows etc

proud tinsel
#

Escaping on ranger/cleric/barb/fighter is still 10x easier I have not played wiz or bard so no comment on them

pale bloom
short mulch
proud tinsel
sterile lily
proud tinsel
#

the 1 you see with gear is the one that should scare ya the rest are dying to pve

pale bloom
#

Rogue is absurd with no gear on, double jump, rupture. You more or less have speed hack with little to no penalty because you can zoom in and out of slow swinging weapons. Get in trouble? You just jump up a rock and away to safety.

short mulch
#

^

lavish palm
#

I hate rouges omf. I hate how they're the "solo sweat lord" character. They're so unbearably boring. Idc if they're op or not, they're just obnoxious running around doing everything 9 times faster than me and running faster than I could even hope to keep up with.

wicked zenith
#

rooms have way to many enemies you cant clear them fast enough as duo or solo and when zone pressures you its lost

proud tinsel
#

ok go play it, you will see how wrong you are

lofty temple
trail forge
#

I think they should remove movement penalties from the starting gear. It's beyond silly that running around naked is an undeniable advantage.

If they have to retool movement penalties on other gear fine, but immediately ditching your clothes on a fresh run is bad design

pale bloom
# proud tinsel ok go play it, you will see how wrong you are

I'm watching somebody I know play now and laugh at what you're saying. They said they are playing with no clothes for a reason and it's too easy to play. I don't have to play something to see how absurd it actually is.

They are jumping as high as they can, watching everywhere they can and jumping down like batman to assassinate before jumping back up and out of dodge

trail forge
rocky copper
short mulch
#

i even play with cloths on and still can easily rip through everyone lol. rogue is silly easy and im a shit rogue player. i rather be loud n proud break down a door barb.

proud tinsel
polar pasture
#

rogue archer and mage are op, but the problem is that the "tank" classes like fighter and cleric cant block almost nothing is a gamble to block

short mulch
#

is mage even op anymore? they pretty much nerfed his crap into the ground.

wicked zenith
#

the black skele moves way tooooo fast

pale bloom
proud tinsel
short mulch
glacial zephyr
#

How's rogue more dangerious then, say, fighter? Or ranger?

short mulch
#

or...a three stack god teir players. then there is no hope lol

regal lotus
proud tinsel
#

all im killing on my rogue is other rogues

glacial zephyr
#

People just get ambushed and go "lmao OP", while after the initial burst you have nothing. No damage, no tankiness, no range

pale bloom
#

In Goblin cave, sure. You aren't doing that and getting that in Ruins or Crypts. You most definitely aren't 1v3 or eve 2 in those maps

glacial zephyr
#

In an open fight rogue loses to everything but bard
(Given that opponents are equally geared and not braindead)

keen grove
#

Did they increase the darkness in Howling Crypts? It just feels almost annoyingly dark this play test. I get using the darkness tactically but it just feels too dark right now.

short mulch
#

high speed. mobility perk and mobility ability. do silly amounts of damage with rupture,poison and backstab perks. any gear increse makes them nearly a god. not to mention if they kept the sneak the 50% flat bonus when out of sneak

regal lotus
eager creek
hazy wagon
#

man, crafted gear really needs to be limited to high roller

short mulch
#

also rupture can be used on hand crossbow and throwing knives

glacial zephyr
#

Rupture is only 20 damage, and as a DOT. It's trash

pale bloom
glacial zephyr
#

Weakpoint gives more damage anyday with any gear

short mulch
#

by itself yes. combined with poison and the perk that ignores 15% armor the numbers ramp up to silly

regal lotus
fading imp
#

dots in general too strong due to scaling

short mulch
#

especally if its a non grey weapon

glacial zephyr
#

Why ignore 15% of something that realistically doesn't work, too? Just in case you meet that one overgeared fighter?

fading imp
#

Common misconception that armor pen is only good on tanky targets. It makes squishier even squishier. WoW had same issue back when armor pen was a thing.

glacial zephyr
#

10% dagger damage is better then.
And IDK sure my opening hit with blue dagger and nothing else is around 70 and that's good, but after that - nothing.

I don't count double jump here since it's stupid, OP and will be removed

fading imp
#

someone with 20% DR losing 15% of it is more lethal than a tank losing 15% and they have 65%

glacial zephyr
glad current
#

Suggestion: More communication.

short mulch
lavish palm
ripe latch
#

YOU KIDS still hoping the game will work LOL\

quaint basin
#

jars and fences are bugged - some players can walk right through them and for others theyre not destroyed yet

glacial zephyr
#

@short mulch no one will let you hit their backs, unless it's an opening hit but yeah, the initial burst AKA almost everything you've mentioned, is really good, the problem is after that rogue is quite useless

pale bloom
# regal lotus lol. Get good noob. Ranger is strong

Strong at what exactly? It's frankly kind of a joke class at the moment. Fighters AR is gonna allow them to push you in corridors and take minimal damage before they get to you. 1 hatchet from a Barb and you're slowed down moving (if he gets it off obv) but you'll still die in two hits, one if it's a head hit. And that's with gear. Movement is so janky that with ammo limitations now, you dont' wanna waste your shots. And if you do, you have to slow reload, even though your inventory is acting like a quiver so you shouldnt' hav eto reload any shots to begin with. A Ranger is supposed to be a nimble shooter, yet for some reason Rogue gets a double jump into obscure areas for no reason. Made worse by how hard Rogue hits with Rupture along with poison and the ability to just pop up, demolish your health then stealth or bunny hop to safety. No, it isn't in a good spot. Oh yeah, lets point out also that traps are easily just jumped over. Even in cramped doorways. ANd take no time for somebody to disarm even if they see it. It should take a class other than ranger twice as long to disarm since they aren't "Proficient" in using traps.

granite plinth
#

Hello guys i have a suggestion

Add keep inventory option!

elfin wadi
#

Add a easy dungeon cus i suck and the only time i got items i lost them because i died and i dont know why i lost them because i didnt leave

olive ridge
lofty temple
#

bank share between all character

elfin wadi
hearty quest
eager creek
olive ridge
elfin wadi
hearty quest
olive ridge
#

Fighter I guess?

short mulch
# glacial zephyr <@174583204236361728> no one will let you hit their backs, unless it's an openin...

that is true but even minus the backstab bonus, the sheer movement speed and any kind of bonuses can just send rogue into sillyness. say for example a rogue pulled off what i said. barb is done for. fighting might have a chance if he can either block or duel wield. rangers if they catch the rogue at a distance have a chance but if they are up close tis too late. bard can't get a song off and no one can run because rogue will be right there. if you know attack patterns then its just game over

pale bloom
elfin wadi
short mulch
#

this also is just a hypethetical 1 on 1. not even a team of them

elfin wadi
#

they should make it to were even if you die you get to keep some of the items

hearty quest
#

how do you fight then? if your playing carefully and take your time you can dogg the goblins

glacial zephyr
# short mulch that is true but even minus the backstab bonus, the sheer movement speed and any...

That's the point. If rogue is not the one starting the fight - he gets oneshot by a barb, twoshot if he's using 1h axe. For example. Same with, say, ranger. Pretty much every class must start the fight on it's terms.

But there is one more thing which makes rogues good - if rogue is overgeared - he becomes very strong, simply because of scailing mechanics, but barely anyone runs those kits

elfin wadi
hearty quest
#

i vdont know what to say then because if you bait an attch walk back out of range then attcak, and repeat you shouldnt get hit 90% of the time

umbral valve
#

High roller Goblin Caves with leaderboards and a 2nd floor.

elfin wadi
#

thing is when i try to walk out while still facing them im not fast enough

flint viper
#

If you want your game to work, force close with task manager and reopen, will eventually work if you keep doing it

hearty quest
elfin wadi
#

while shielding

hearty quest
elfin wadi
#

ok ill try that

short mulch
# glacial zephyr That's the point. If rogue is not the one starting the fight - he gets oneshot b...

true. tho ive had many instances of having the fight start on not my terms as a rogue and completely just dodged everything. even getting hit by a barb first somehow not dieing and proceeded to body him. ranger shoots arrows i side step them and kill them. only one who destroys me as a rogue is another rogue. his attack speed pretty much just out damages anyone attacking. only time i can safely say i died to another class was a fighter and honestly im not even sure how considering i was stabbing the crap out of them with rupture, poison and weak point

covert barn
#

Give bards a buckler for the swashbuckler vibe

short mulch
# hearty quest never fought a good bard

well i haven't really seen a bard in goblin caves...or honestly much at all now that i think about it. if you ment barb probs not. they mostly have the base ax and its so easy to dodge with how slow he swings it

lusty gazelle
#

Can you make the Recovery key work?

trail forge
hearty quest
umbral valve
#

Maybe he runs away and plays

formal lake
#

People use bard wrong I think. Go to middle of dungeon and use bosses to kill your enemies while you solo

trail forge
#

That's not staying in melee combat and the run speed penalty is too great @umbral valve he's just some dude who funneled gold for purple weapons to an alt and got carried and managed to steal a few kills

trail forge
elfin wadi
#

I say we add a knight

hearty quest
granite plinth
#

Please add in lobby FPS Limiter

trail forge
#

The problem with bard is everyone wants to talk a big game because the class is so poorly optimized that no one is in a position to be the jaygruffuh or whatever streamer neckbeard of the class

elfin wadi
#

wait a minute do you have to beat the dungeon to keep the loot?

hazy wagon
trail forge
onyx lotus
granite plinth
elfin wadi
hearty quest
trail forge
hazy wagon
elfin wadi
trail forge
hearty quest
# hazy wagon sounds like a rogue with extra steps

i guess bascically but i only play like that for pvp, i think while its a bit worse damage than rogue i enjoy the versatality the other songs have like the discord one for clearing mobs, as well as the magic blocking ability for easy wizard kills

elfin sand
#

so, effective ways to defeat a rouge with rapier ? as a fighter, even with sprint, they just walk out of weapon range

trail forge
# hazy wagon sounds like a rogue with extra steps

It's a rogue with virtually no steps haha that's the real problem. They rat fine and are great at pve, but all these An Heroes pretending like they go full Rambo on bard to great effect aren't telling the truth or are facing exceedingly new/bad players.

Like I said, "1st place" bard had like 9 kills a couple hours ago from being carried

hearty quest
covert barn
#

I feel like bard should get jokester

elfin sand
hearty quest
trail forge
trail forge
regal tartan
#

hey, someone can help me? i try to download the game but when i open he says to download the latest version of nvidia graphics but i already have this.. the name of error is: known issues with graphics driver

hearty quest
elfin sand
#

one hand crossbow bolt with their passives put me at 40% hp

trail forge
hearty quest
trail forge
#

The point is the class is really rough right now. Pretending like it's a skill issue on everyone else's part isn't going to help, and it sure isn't how rogues got all these crazy buffs

hearty quest
#

i would also like to add that i dont see anyway bard could be viable at high level yet because its clearly unfinished and you cant even get higher rarity lutes

trail forge
#

Context is key. You've had success in solo vs. the lowest common denominator. Any class can have succes running head first and swinging for the fences if they do it enough times against new and ungeared players

wooden scaffold
#

anyone think final circle kills to quick?

trail forge
hearty quest
trail forge
#

Solo is lowest common denominator: its the mode that is going to have all skill levels where HR is not

surreal trout
#

a well placed trap is a guaranteed kill for a ranger though. they have plenty of agency in fights and can run from most classes if necessary

junior owl
#

NERF CROSSBOW SKELETONS

hearty quest
untold jay
#

merchants needs buffing, id rather spend 500 gold on goblin merchant every reset than trade with the goblins in trade chat

trail forge
hybrid jungle
#

let the bard heal his team all the way, just make it slow

tribal jewel
#

How do I add a suggestion? I would suggest they not put taunts on the T key and not give you teh ability to unbind it so Whenever I try to use an ability I bound tot he T key it just tires to taunt

umbral valve
trail forge
hearty quest
#

to say "Any class can have succes running head first and swinging for the fences if they do it enough times against new and ungeared players" completley ignores everything ive said describing my playstyle, and assumes im fighting stupid people with no equipment, witch if youve ever played normal dungeon isnt true most of the time

hybrid jungle
#

let the bard heal his team all the way, just make it slow. That would make him a viable alternative to the cleric who can heal his team infinitely. Right now cleric is basically necessary in order to have a good comp. No-one else is necessary. Thats dumb, dont nerf cleric, buff bard

hearty quest
trail forge
hazy wagon
#

personally I think it should only be blunt weapons

hybrid jungle
#

I think if bard could top off his team before a fight he would be much more viable. Plus with his weapons and agility he is much more useful in a fight damage wise. Cleric mostly buffs and heals during fights, bard could buff and heal before a fight and take a much more active role in killing

hazy wagon
#

just hit them with your lute like a real bard

hearty quest
trail forge
fading imp
#

Knockback ability with lute could be good utility

#

Also need way more time to develop the class. Needs more stuff in general and as an enabler class it will depend on how they allow them to build for different situations/roles/comps and stuff

#

More instruments could be good but it's hard to know. They don't have enough songs to be able to tell if they need different playing speeds or powers.

umbral valve
#

High roller Goblin Caves with 2nd floor and leaderboard.

junior owl
#

NERF MOB DAMAGE, SHOULD NOT BE 1/2 HP ON LITERALLY ANY CLASS FROM 1 HIT

fallow arrow
#

This game needs those quests, something to work towards more than loot and escape

trail forge
fading imp
#

the quests will likely be loot and escape as well

bold stratus
#

WE NEED TO FIX THE PREIST!! literally did half my hp twice with a already good ability while at a rang instantly and can heal his teamate??? he was still good before this but this is just unfun to play with when you try to fight and randomly more then half your hp is gone

hybrid jungle
#

Dont nerft Cleric, buff Bard

fallow arrow
#

I like idea of randomizer lobbies where you get a random class and spells / perks

wraith geode
#

i think you should be able to collapse the Tavern Table voice calls seperate from the General text chat

bold stratus
trail forge
bold stratus
trail forge
bold stratus
hearty quest
trail forge
elfin sand
#

it doesnt go on cooldown when it fails to land. thats the problem

bold stratus
trail forge
trail forge
hearty quest
elfin sand
trail forge
pale plinth
#

I really believe that bologna sandwiches being added to the game will be integral to it's future success.

trail forge
elfin sand
#

nah, how do u think u find the hidden rouges? spam the key at corners until it casts

hearty quest
# trail forge Damn wth does this sentence even mean?

iit means that your "advice" had false information showing how you havent played, and that your other "advice" on the bard playstyle was useless to anyone and didnt reflect how games actualy go, further showing your lack of game experience for someone trying to tell others how the game works

elfin sand
#

i've purposefully stopped casting it, cos it was on friendly, not on cooldown .. EVER. it only goes on cooldown when it does damage to a target

limber hollow
#

Remove crossbow skeleton from the game

trail forge
trail forge
lavish forge
#

Please extend the play test

limber hollow
#

remove all the fuking mobs aiming 100% for the head

calm scaffold
#

increasing resourcefulness for cleric... it's painful right now

trail forge
hearty quest
trail forge
#

Anyway, to whoever was struggling with judgment if you want actual advice: it's hard to bait but it's 100% doable just watch for them to stop moving and when their hands clasp in prayer rotate 180 degrees and run

open haven
#

why is every room 10x darker than last play test?

charred zenith
#

Because it was dark now it's darker

umbral valve
hearty quest
#

also after i countered all your points you left mid argument like your doing now

trail forge
elfin sand
trail forge
bold stratus
#

this makes the fight boring and lets say your in teamm fight. great you can just bait a whole team back and get rushed. or lets say your in each others face. BOOM THERE GOES HALF OF THE WHOLE TEAMS HP BY STANDING STILL. it is just boring to play against and you get nothing to lose by doing it cause there FORCED TO RUN AWAY

hot sundial
hearty quest
trail forge
bold stratus
#

Eaither way it’s just a win win situation for the perosn using judgment. There eaither 1)Forced to run away and lose a whole encounter or b) lose half your Hp and if your in a team fight seeing a pope clasp his hands behind two other people fighting , being forced to turn around which gets you killed or stay in the fight while will get you killed is just broken. It’s a win win situation on a already amazing cherecter

trail forge
#

They took down the suggestion channel. This place is just a Dunning-Krugger riddled cesspit with the occasional bits of actual advice on how to deal with what people thinks needs to be nerfed

hearty quest
queen quail
#

i suggest we revert rangers to last play test

bold stratus
#

Esither way fighting it is really annoying especially in team fights. It can be just playing and baiting around a cleric behind two other people. It just sucks to fight

trail forge
hearty quest
hot sundial
delicate lichen
#

They should add a closet/ armor mannequin so you can cycle between two kits with the click of a button.

trail forge
hearty quest
trail forge
#

Idk what your point even is but Hammer and I are right so either use that information or don't

delicate oasis
#

WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG WTB KUMA'S FANG

hearty quest
trail forge
hearty quest
sterile lily
#

Bard is weak, needs adjustments to be viable, even in best case scenerio he is just fine. Not great. Many classes are great at some things, bard is mediocre at most of the stuff he can do. Plz gib him some lovem

trail forge
hearty quest
#

also for the health of the class i was also saying its unfinished and needs a buff as well as also saying it isnt very viable in high level at the moment due to the unfinished nature

trail forge
opal totem
#

Devs please release as is and charge $100/month to weed out the poor's and nerds. We will properly test and give feedback

opal totem
#

I'm serious

trail forge
#

I believe you it just made me laugh

hearty quest
hearty quest
#

plus your "kit" ios the speed buff

trail forge
fleet lily
#

Okay so heres my game suggestions.

Halfling - smaller player model. Can only use daggers and short swords. Do less damage like maybe 75% damage bc they smaller. They are slower depending on weight. Can only wear cloth/leather because "armor is not smithed at half size"

They have "2 bags" the normal unseen bag and then the travellers pack. The pack can be dropped to lose weight and move faster. Bag can also be thrown at people to do damage based on how heavy.

Maybe even add some "halfling holes" that only they can get loot in because of size.

They loot faster. Maybe they can see approximate price on loot?? Maybe they are so efficient at looting all the 2x2 trinkets can be "stuffed into a 1x1 spot"?? Thoughts?

trail forge
#

They can never make a character model with a different hit box - especially a shorter one - that's way too large an advantage

sterile lily
# trail forge Bard in about 90%+ of combat boils down to "do you know how to play a melee dps ...

Seen some crazy playes with disarm and some pushes into mages with the silence, but that was his best case scenario and even in these it felt like other classes could deal with situation differently, but prolly less risky as well. I think that even givin him half like 50% song buff woldn't make him meta. Cuz the kit is just weird. Prolly would work very decent with the 50% buff in like wizard rogue bard comps, but his class identity is just not there. As u said,(if i can quote it atleast semi-right): I also feel like he is just a rapier user without dmg/utility perks or skills.

trail forge
#

Terrance actually talked about this in an interview where he got "in trouble" for saying they would consider it because SBF was like "bro how are we going to do that and keep it balanced?"

hearty quest
sterile lily
#

We can only comment on a stuff that's already in game. If it's not, we can only speculate about the outcome.

trail forge
fleet lily
trail forge
#

But like this isn't really my opinion this is from the devs. It's a good interview from before play test 4 I think

hearty quest
#

I think with the way the class system emphasizes the disadvantages and advantages classes offer and its interaction in game a race with size as a advantage or disadvantage along with corresponding advantages/ disadvantages it would work well and coul create amazing gameplay. Also for small characters the ymove slower because they have shorter legs??

fleet lily
ember prism
#

I'm late to party. Judgament can be baited. When someone leaves the range when the cleric is using the skill it will enter CD.

sterile lily
#

I also thought about the idea of different character models, but I just don't think addin more stuff to balance out(almost never happens with the models) is just wrong. (Also the hitboxes registration goes big off, lets be real, hit reg isnt even great atm, imagine if we had different models xD)

fleet lily
elfin wadi
#

Extend

hearty quest
fleet lily
ember prism
# trail forge My man

It's like the most basic thing about the spell but man. I don't judge I just answer. Btw I don't encourage going YOLO as a bard with movement speed song. You will probably get obliterated by another class if you have the same gear rarity.

You can use your songs when you got some free uptime. But the damage increase they bring are easily ignored. You would do more damage with a bow hitting some arrows.

trail forge
rigid mulch
#

solo bards should be able to ride a skateboard

trail forge
hearty quest
mild lion
#

Would love to see one more melee perk for the ranger, spear ranger feels great and its on brand fantasy wise

vital raft
#

HUUUGE problem with how little of portals there is on the goblin dungeon, yet any other map now has a buffed amount and its a for sure to find one

ember prism
trail forge
rigid mulch
valid ferry
#

Does crossbow mastery increase the reload speed of the windlass?

trail forge
fleet lily
ember prism
trail forge
rigid mulch
#

okay scratch the skateboard but bard should have a song that puts out all the lights in x radius

ember prism
#

It's a true mess. Lol.

fleet lily
ember prism
#

Bard should have a song that generates an illusion where all the mobs are disguised as red crossbow skeletons. It's just a visual effect tho, the mobs would move and disable their illusion after they interact with you or you interact with them.

sterile lily
#

That's straight up evil.

trail forge
rigid mulch
trail forge
#

Same with wizard. Haste and invis are both S tier

hazy wagon
#

bard also required skill checks for some weird reason, which seems like a straight nerf

ember prism
# sterile lily That's straight up evil.

I'm a bard player. I've gathered all the resentment and hate of the meta players these last days and I reforged them onto the most gruesome song 🥰🥰🤪🤪

trail forge
sterile lily
fleet lily
sterile lily
#

^ Rogue is a support, he has lockpicking 😭

ember prism
fleet lily
trail forge
rigid mulch
#

i want to play my bard using my old rockband guitar controller

ember prism
#

I honestly don't know why we cannot disarm the traps we've already spot. I'm so tired of crouching when there's some nasty spike trap on the wall.

jovial copper
#

nerf cleric ty

sterile lily
trail forge
shut crane
#

The peace song should be a cone shaped AoE

rigid mulch
fleet lily
ember prism
shut crane
#

@rigid mulch that sounds OP maybe like makes them put whatever weapons their holding away

trail forge
# shut crane The peace song should be a cone shaped AoE

It honestly should be taken out of the game for something more universally useful. It seems like the devs think its way more powerful than it is because wizards are the most played class (lol) and they are power houses in starter kits (lmao) and can abuse bard duos for peacemaking

rigid mulch
ember prism
#

Peace songs usage is detrimental. You are action-locked and your foes can just use their utility or chug some potions. The niche where the song is actually good for you is a non realistic case.

sterile lily
#

Just give wizards spellbook starter item so they dont have to spend 11g for them to be like x times stronger than with a staff xd

trail forge
sterile lily
#

There goes the gear scaling issue again, or gear in general being an issue.

ember prism
#

I guess you could peace song and let someone open a door, open a portal. I don't know. Bard class is just a mess with 4 spell songs and 5 perks. I hope they can continue developing the game so we will be able to see how the class evolves.

rigid mulch
trail forge
alpine crown
#

Suggestion: Add slot filter in trade.

ember prism
#

Being completely honest I think they rushed the bard as a gift for the community. It needs a lot of work. I don't like the rest mechanic on the cleric, bard were supposed to counter the cleric need in a party and that buff is just a straight buff to the cleric players.

rigid mulch
trail forge
ember prism
#

Plus the songs don't really fit the role they're supposed to fill on the party. The two CC song are counter intuitive. The another two are just a mess.

Why should I use the speed song when my partners will leave me behind because I've such an huge speed penalty while playing?

And I would like to talk about the perks or the songs but this is not bard channel sadly.

shut crane
#

@ember prism let's make it a bard channel 😏

rigid mulch
trail forge
trail forge
ember prism
shut crane
#

@rigid mulch wouldn't this incentives players to get debuffs items?

ember prism
#

What do you mean wire, Im not following you.

rigid mulch
shut crane
#

It was mentioned that using the speed song is good until you realize there's a song playing speed tax. Could this speed tax be softened or solved with debuff reduction items?

umbral valve
#

High roller goblin caves with 2nd floor and leaderboard.

ember prism
#

Bard is on a pretty weird position because most of the songs durartion wheter it's a buff or a debuff are limited to the song time. So there's not a lot of stats that really beneffits bards.

trail forge
# ember prism That's amazing. I've also cheated some fights with sanctuary, cleric healing out...

Yeah they are going to bave to get creative to make bard a viable support replacement for cleric or wizard. It's interesting to point out the devs had said before wizard is a support class and that a more caster dps class is likely in the future. You can glean from that that haste, invis, Ignite and slow are all weak(?) Enough for then to still do insane damage with other spells.

Idk how they square that with bard without them doing wizard dps or substantially better support

ember prism
shut crane
#

Oh lame

gray ridge
#

double jump is super lame and breaks the map to me

rigid mulch
# shut crane Oh lame

i imagine they will have other instruments eventually, maybe some that reduce this movement debuff at cost of range or duration etc.

ember prism
shut crane
#

I was lucky enough to get 3 items with buff duration so I was zooming lmao

bold stratus
timber pebble
#

ruins is like a rogue playground, you literally can't kill them either in there

river sentinel
#

I feel like some changes need to happen to the magic staff, spell book, and crystal ball, it feels like crystal ball is useless and people all around just prefer the spellbook

strong needle
#

I decided to try and do a mining session with a new fighter and the conversion rates are terrible and the mining time leaves you open to other player ganks especially given the noise it makes. This is a miner (pun intended) portion of the game, but can we get a better ore conversion rate for bar/dyes or a shorter mining timer if not both :p

tulip galleon
hidden goblet
umbral valve
#

I ignore the new map for 1 reason: rogues climbing terrain with double jump

ember prism
timber pebble
#

there was one on a tall pillar just sniping people with handbows, it was hella annoying

shut crane
#

The only pro with the crystal ball is that you can hold a knife with it

ember prism
fleet heron
#

i belive that the "cheak your loadount" mesage should be turned off untill you have ended a run/ have something non default in your setup

lofty temple
#

poison OP in cave we dont need to do ANY miss uU losing gear 500g in 2hit. in others map hr or not we can tank 10 hit with any prob

unreal cloak
#

FREE GOLDEN KEY GIVEAWAY Follow @unreal cloak On twitch and Youtube for 2 Free Entries to win the GOLDEN Key\ Ends in 30 Minutes

timber pebble
trail forge
#

Rogue does too much true damage with zero gear for how mobile it is. Zero risk, all reward

somber wind
#

I cant believe the double jump thing hasn't been quashed yet It is NOT a mechanic issue it IS a map issue. The map is not balanced for it yet, sectioning off areas and designing areas ment to be for Rogues only but also not having them be insanely overpowered by giving access to the entire map is the way that it needs to be done.

#

If the map was literally a 3x3 of rooms like a hash # then you should only have access to walking across 2-3 walls on the hash at any time and not the entire thing.

timber pebble
bold stratus
bold stratus
remote pawn
#

why is everyone so against more skill-based mechanics in melee combat? all the suggestions that recommend changes to make combat more interesting have gotten absolutely shit on

bold stratus
bold stratus
rocky stream
#

Too many bugs this playtest >.<

trail forge
timber pebble
austere obsidian
#

Make mob health lower overall. As a fast circle and tanky mobs don't mix.

timber pebble
trail forge
#

Game is fun because movement is slow. It's going to devolve into just a subpar apex/fortnite lol

austere obsidian
#

The mobs aren't hard. Making them take 3 headshots to kill instead of 5 would just make map flow better in my opinion.

peak rock
#

I don't mind the double jump just the map itself. Maybe have the top of the map also accesible and add more ranged options to other classes. Unless i bring more throwing weapons I usually have to ignore them lmao

willow thunder
#

But then how do I kite 20 mummies at you

rare juniper
#

please add lantern to merchant

turbid epoch
#

this playtest feels much worse than the last one. class imbalance feels much worse, rogues being the worst of it all (a rogue should not be able to trade blows with two fighters in plate gear and win, literally one hit to one). the class diversity is also gone, i havent seen more than one or two wizards and i've been playing since the first hour of the test. overall I just haven't enjoyed this playtest whereas the ones previous were one of my favorite games in a decade. whatever they did here did NOT work for me and my friends.

bold stratus
slim nacelle
#

Movement speed buff for bard or at least a buff to the speed buff song making it 36 seconds over 6 seconds so the buff actually helps

raven jetty
#

I'm not sure where to put suggestions, but here seems most relevant: the game really REALLY needs a separate dungeon for new characters and players. It feels really terrible to go into a dungeon on a barbarian and get 1shot by every single player in the chest because they have a bunch of purples on.

While gear is definitely a key part of the game, there NEEDS to be a way for naked players to get gear without the only thing keeping them alive being the random chance you don't run into someone with gear. The game is supposed to be partially about skill, yet there's nothing skillful about a naked rogue with 2 purple rings, 2 purple daggers, and a purple necklace charging at you from around a corner and hitting you once in the chest. Same with a fighter in full blues and purples sprint-spelling around a corner and, again, hitting you once in the chest and killing you. The further into the playtest we get, the worse this problem will get. This applies even more to the game at release.

Tarkov handles this issue by letting players go in as scavs, if a no-armor dungeon isn't an option, maybe a "mercenary" system could solve the same goal?

gleaming kestrel
#

Buff bard, give them different instruments with stronger songs

fierce cradle
bold stratus
raven jetty
trail forge
#

Don't listen DogDef, dude will die on the hill that rogue is perfectly balanced and everyone else is the problem

rapid furnace
#

They should add dismemberment to player models.

fierce cradle
rapid furnace
peak rock
trail forge
#

Kids want it to be a ninja, not a rogue. They should release the stats on which skills get taken. I bet not a single one of them are taking actual "rogue" talents like it's all Naruto mobility and dps

trail forge
peak rock
#

So far ive been having a good time with throwing weapons against them but lately either id have to fill half my inventory with them or stick to ignoring any rogues

lavish palm
trail forge
#

Give bards picklock and disarm trap. Anyone who disagrees doesn't understand what a bard is in this context

lavish palm
peak rock
trail forge
fierce cradle
lavish palm
gray ridge
#

other alpha felt like an hardcore game, this time it feels like a wanna be fortnite with kids bhopping everywhere lol

peak rock
trail forge
jovial copper
#

nerf cleric

sweet tendon
#

Remove spiders and wall spikes, they are stupid

lavish palm
lavish palm
peak rock
#

Or maybe nerf their damage so you have more chances to 1shot them when they get close and dissuade too many attempt for a kill on you. force them to be methodical about it

fierce cradle
fierce cradle
peak rock
#

Damage nerf seems like a smart place to start. If it's still ridiculous then a CD on double jump? turning it into a skill makes sense too forcing them to drop Stealth or the bleed skill

barren basin
#

remove crossbow archers, or nerf dmg-- jesus christ

feral flint
#

we should be able to find dog treats in the dungeon and then feed them to otto if we extract. just sayin if the dog is gonna let me pet him he should atleast get a treat ngl.

barren basin
#

pretty much have to skip rooms

pine ermine
#

Hey.

So a quick thought for some new weapons to give some movement shenanigan options to classes that don't typically get them.

Nets, like gladiatorial nets. It would be an offhand equipped weapon that would be thrown. It could render the target immobile and unable to attack for a short period, like 2-3 seconds.

Bolas. Could be equipped like throwing knives and fransican axes, but only as a single stack. They could slow enemy movement for a short period, like 3-5 seconds.

Hopefully this sounds cool!

peak rock
inland forge
#

remove double jump please its so unfun to play against

robust sequoia
#

Could give rogues fall damage so they have to be intelligent with how they get down from the top of the map

fierce cradle
peak rock
cunning tendon
#

give the bard a hurdy gurdy

crimson ermine
violet rampart
#

give bard bongos

crimson ermine
untold egret
#

Idk how to add suggestions, but I suggest you make a pop up to tell and don't let people in the trade hall unless they have at least 15 gold

fierce cradle
lavish palm
#

Random idea I'm about to pull straight outta my bum-

Song for bard to make debuffs either cleanse or go away faster? Maybe more like it gives you a status effect that does that instead? That way you don't need to constantly spam that song, lol.

clear plinth
#

I say we petition to have the rogue removed

empty heart
#

yeah really not gonna touch another playtest, horrendous, losing gear worth in the hundreds, to thousands, client works 40% of the time at best, alpha or not, this is super rough for people to be testing, think yall really need to put some more work in, new team, better team, more funding, idk, but yall are slipping HARD with this last disgrace, not even close to a ready product, because its not even ready to play test. and for those alpha simps that chalk it up to "ITS N ALPHA WHAT DO U EXPECT" thats right, it is an alpha, meaning people should be playing it and giving feedback, cant give feedback to a game that doesnt work. later ironmace, GGs

clear plinth
#

I have been emotionally abused by the Rogue class. My life will never be the same after the trauma that I have experienced, and I fear that I may suffer from PTSD as a result.

lavish palm
#

Mean :[

empty heart
lavish palm
#

I felt it was pretty obvious who you were talking to, lol

peak rock
robust sequoia
#

Wizard Weapon Balance

Buff wizard crystal ball to have -15 move speed at least, so that its comparable to spellbook solo (-10 ms), but still has the ability add knife to ultimately be slower than staff dual wielding. That way crystal ball could be used as a side grade to book.

sweet tendon
clear plinth
#

It is important for Dark and Darker to consider the inclusion of transgender characters to create a more welcoming and inclusive environment for all players.

severe turtle
#

Be nice to have keybinds for each utility slot in the future

lavish palm
sweet tendon
umbral valve
#

<@&988703997378584596>

vivid warren
#

option to remove this bad looking crosshair for hunter or all classes i already can play without plz its so simple and no effort to do it @dawn grotto

eager crescent
idle crypt
#

Wizard is unplayable

eager crescent
eager crescent
umbral valve
#

High roller Goblin Caves with leaderboard and consider a 2nd floor.

vivid warren
#

when game released please decrease xp given by mobs but the elite ones is good ( i already done leveling 2-3 levels per game

lavish palm
vivid warren
#

Can 1 of the head team confirm that all suggestions is read or will be read, so cause i willing to put alot of effort to give fast and honest feedbacks + good suggestion from pvp pov mostly

lavish palm
#

I highly doubt they read all this, lol.

uncut trout
#

Right so since High Roller doesnt have that many players, matches tend to only have like 3 or 5 players in it, so it wont fill up to 18 most of the time, causing a 3 minutes wait, i suggest High Roller lobby time should be reduced to like 1 minutes so we wont have to wait as long

brave heron
#

So, how do I submit a suggestion? 😦 I have two

vivid warren
inland bloom
#

they need to add some invis barriers to the ruins maps because rogues can double jump ontop of the whole map with mini crossbows

vivid warren
#

mage is goodly in both pve and pvp, plus im not trying to be toxic at all but have you thought of some skill issues you have?

static gazelle
#

Judgment needs to take longer to cast, the amount of damage that does vs how fast it can be used, they can turn a fight that they are losing by pressing one button

gilded plume
#

getting one tapped by a skeleton crossbowman feels pretty bad.

vivid warren
static gazelle
quick glacier
vivid warren
hollow sparrow
#

when playtest over

gilded plume
patent pond
#

it would be nice to see rogues get some love outside of double jump, considering they have some of the most useless skills in the entire game

vivid warren
patent pond
vivid warren
patent pond
patent pond
gilded plume
patent pond
vivid warren
patent pond
vivid warren
#

i struggle runing after a rouge as a melee

#

he can run 4-5 times further than when i chase other class

patent pond
vivid warren
#

so far i think barbar is most balanced class

#

you easy punish him if he missed a swing

patent pond
#

nah, fighter is pretty balanced. barbs can still 1 tap fairly easily

inland bloom
ashen oak
#

^

patent pond
ashen oak
#

by adding invis barriers

patent pond
inland bloom
#

^ yeah im trying to talk about it more cuz i died to spec and i see 4 rats ontop the wall

ashen oak
#

adjusting the layout is pretty plausible

#

but i think barrier would be better

barren pollen
#

not sure if it's been suggested but I think it would be pretty nice to choose your default loadout gear, specifically the weapons, chest and pants, obviously using the weakest version of the type

patent pond
inland bloom
patent pond
ashen oak
#

^

patent pond
#

they can prevent people parkouring all over the map without nerfing the ability itself

inland bloom
#

never said nerf jump, I suggested to add barriers on the ruins map.

patent pond
thorny verge
#

can they add sex???!?!?!!?!?!?!?!

hollow root
#

Add Back step?

patent pond
quartz juniper
hollow root
#

damn

patent pond
#

yeah, tumble is legitimately less effective than just walking or jumping

ashen oak
#

what about bard suggestions

patent pond
#

bard really just needs more effective solo songs

calm bay
#

portals are pretty common in the ruins should be the base spawn rate in all maps

upper sonnet
#

Bard just needs more songs that do more. Maybe something they can do solo like how Cleric can go Drunk Monk for solo.

patent pond
upper sonnet
#

Wizard just needs their stats reverted he was in a fine state in PT4, the Spell Casting speed nerfs were the only thing left he needed to be perfectly balanced

patent pond
upper sonnet
#

lol HR leader board say otherwise

patent pond
upper sonnet
#

KenKenobi is the only Wizard performing well and even with his kill count Wizards are in Third place, behind Bard and Cleric

ashen oak
#

haste + invis already gamechanging

patent pond
upper sonnet
#

If you take Ken off the next best Wizard has like 60 kills which makes Wizard the worse class in the game (besides Bard) by kills.

#

If they were dominant they'd be #2 in kills like in PT4 or any other previous PT

patent pond
#

leaderboards aren't the only gauge for whats effective? people have been playing rogues like crazy now, but that doesnt mean rogues are the best class

upper sonnet
#

Rogues have the highest kill count next to Barb rn on HR

arctic hound
#

Rogue & Barb definitely the strongest two classes for this playtest

upper sonnet
#

And what people say for why Wizard needs to be nerfed is because of "High Gear Wizard" being too strong but the HR leaderboards show they're actually weak at top level.

patent pond
upper sonnet
#

They also nerfed his scaling already. Knowledge no longer is as strong for Spell Casting speed and all equipment rolls got rebalanced.

calm bay
#

is HR really a proper testament of how a class performs tho?

trail forge
#

Remove movement speed penalty while performing songs

upper sonnet
spare rivet
#

Staves should have a low dmg, short range "cantrip" as their primary attack instead of just "whack"

arctic hound
patent pond
ashen oak
#

wait so because wizard is no longer top 3 it need to be change?

upper sonnet
#

Rogue went from the worst performing class to one of the strongest classes in the game it's pretty funny

spare rivet
#

the attack speed is not comparable

patent pond
upper sonnet
#

Wizard is not just 'not top 3' they're the weakest class next to Bard by performance

arctic hound
patent pond
#

everyone talking about how rogues are so strong. have you played rogue?

upper sonnet
#

I mean Bard is such an outlier they shouldn't be counted tbh

trail forge
#

Literally give bard poison and rupture it would still be the weakest class

patent pond
#

bard is awful, but so is rogue. especially when it comes to stealth rogue. hide is actually hot garbage

upper sonnet
#

Wizard is the real weakest class rn. The top scoring Bard on HR has like 11 kills lmfao I don't think they should be counted. They're that bad.

trail forge
twilit thistle
#

Anyone complaining about rogue power right now is low skill broke cope no gear scrub

patent pond
trail forge
rugged blade
#

Wen release pirate and pirateer?

upper sonnet
#

yeag

patent pond
trail forge
upper sonnet
patent pond
trail forge
#

Anyway gonna play the actual game instead of pretending like rogue is bad bye

twilit thistle
#

You get to 20 in no time even just looting and ratting and not extracting. If you think rogue is bad I wonder what you think is good

turbid ermine
#

Spell denier cleric is good, just need a dedicated buff cleric behind you

patent pond
patent pond
twilit thistle
#

🤣

turbid ermine
patent pond
patent pond
upper sonnet
#

On another note though: What's the verdict on how to balance out the extremely high Damage Reduction values people can get? I think lowering the cap to 85% would be a decent start but I think it would be a bit too strong still.

turbid ermine
#

It needed a fat nerf, but they just dropped a rock on it.

patent pond
upper sonnet
#

I think Locus Swarm would be alright if they gave it 3 uses instead of 1. As is it'd be a decent AoE tool even if the damage is low.

#

I think the issue is more that even if they made Armor Pen have better rolls it'd just make it so at Late Wipe HR you're just gonna have to stack up Armor Pen stuff instead of just Weapon Damage.

#

And the issue of low tier players getting met with an impenetrable wall remains. The Tarkov issue.

patent pond
upper sonnet
#

I mean that's basically how Tarkov tries to do it. Doesn't work.

#

I was thinking maybe Headshots could get a special -X% Armor Pen property. Like say it's -20% and the cap is lowered to 85%.

patent pond
lethal ledge
#

i feel like overall the game needs less stats, like why do we have additional physical damage, physical damage, true physical damage, strength, all these stats which affect the same thing which is your physical damage output

twilit thistle
#

The armor values are high but the damage that can be reached is also crazy high with the same tier of gear catered towards dmg

upper sonnet
#

Additional is the weirdest thing to me IMO feels completely unnecessary

patent pond
upper sonnet
#

If you don't know Additional is basically added AFTER Weapon Power and Modifiers are calculated. But before Locational and AR.

lethal ledge
upper sonnet
#

So it doesn't benefit from your STR or other abilities. It's pretty much ONLY useful on like low STR classes.

twilit thistle
#

I think if people could see their weapon damage in the stash screen it would help. Right now it’s a bit cryptic

patent pond
upper sonnet
#

True is actually somewhat useful since it basically ignores armor.

#

It's applied after all other Damage calculations. So it's basically Armor Penetrating damage but it doesn't get Locational buffs

patent pond
#

no, casting speed is its own stat

lethal ledge
regal lion
upper sonnet
#

I feel like the stats are well explained, they say what they modify. The damage parts of STR and Will is Magic/Weapon Power

lethal ledge
obtuse hamlet
#

Yea the stats are kinda confusing at times like the person before stated having the stats show while you in stash would help a lot I’ve just been stacking true physical damage and was hitting 117 a hs with my long bow

patent pond
upper sonnet
#

I remember people thought Magical Interaction Speed was the stat that speed up channeling like Meditate

upper sonnet
#

But no that's spell casting speed still. It's completely redundant, it should just me merged into normal interaction speed.

patent pond
#

the weird thing about magic interaction speed is that physical interaction gives you examples in the description. magic just says "magic objects:

obtuse hamlet
exotic swift
#

Hi, How can i make a suggestion vor voting?

grim fiber
patent pond
lethal ledge
grim fiber
upper sonnet
#

They had a 'Fopdoodles guide' before that had that tutorial

#

But they deleted it this playtest for some reason idk why. Maybe they were working on a better tutorial but couldn't finish it. Like Quivers and Warlock

#

Potentially also it used the old art Nexon is shitting itself over so when they sanitized the game for a theoretical Steam release they didn't have time to redo it. More likely tbh

obtuse hamlet
#

What’s everyone’s thoughts on this pts balance changes

severe turtle
#

It would be cool if the 1.0 release, if there will be one, has dungeons in 5 level increments, with stat increases as you level as well

upper sonnet
#

Bad and Good.

#

Rogue needs a few tweaks. Ranger needs Quivers. Revert everything about Wizard except the Rest and Spell Casting scaling. Redo Bard. Actually nerf Barb.

exotic swift
#

Anyone know how i can create a suggestion for the d-a-d suggestions channel?

obtuse hamlet
#

Find the double jump highly annoying and barb wasn’t even touched aside from the axe specialist perk but the slow plus damage on it is a bit much

upper sonnet
#

Otherwise it's alright. They should've known better that the Locus Swarm being 1 damage every .1 second was a bad idea after Ignite Dagger being broken as fuck

patent pond
obtuse hamlet
#

I could see them adding quivers that would take up a hot bar slot maybe they could hold 50 arrows save some space

upper sonnet
#

They already have the Cape slot for a Quiver

obtuse hamlet
#

I’m glad they added more starting arrows tho 10 was way too little and people were saying to just use your arming sword as if it doesn’t take like 20 swings to kill a mob with it

patent pond
obtuse hamlet
#

I think buying one and having it as a hot bar slot would be better than having it take up the cloak spot

upper sonnet
#

I think it's a decent trade off. Either get Cape for stats or Quiver for more inventory space. You can still do it the old fashion way and Rangers are still doing alright this playtest even with the nerf

#

Especially when they add Wild Magic Rangers will be juiced as fuck already

patent pond
obtuse hamlet
#

Yea I think ranger is balanced now at first I hated it because the low amount of arrows but starting off with 30 definitely helps now

#

Especially since I’ve been using spear mastery and using a long bow stacking true physical dmg and strength so hitting max 117 a hs

tranquil shore
#

think I just called it?

obtuse hamlet
tranquil shore
#

9 winters instead of 8

granite plinth
#

how do i suggest

obtuse hamlet
#

They’ll probably have suggestions back up after this playtest ends

placid zinc
#

I love the feel of the bard; however, it is obvious that their power level is no where near those of the classes that have been around for the previous play tests. Here are my thoughts on potential tweaks / changes to the current iteration of the bard as well as future ideas. I have leveled two bards to 20. One as a solo in gobo caves and one as a trio.

Hitting 100% notes of a song is detrimental. You only need to hit 50-60% of the notes to have the song succeed. Either juice up the duration 2x for hitting all 100% notes or reduce all songs to just be 3 notes to begin with. It feels weird spamming the last notes and failing on purpose.

While playing notes of a song, your movement speed is reduced by ~30-40%. This makes it hard to react in a battle that you have not anticipated. You have to pre-play the songs similar to pre-potting. I understand you can't have full movement speed while starting up the song, but perhaps a reduction of just 20% would help the flow.

The duration of song buffs should vary. Song twisting is something that I think would do well in this game. For example, if a song exists that increases your projectile resistance and lasts 15 seconds then you can play that song first followed by a song that lasts 8 seconds followed by a song that is a short burst of a few seconds.

We need more instruments. Drums should provide a better bonus to speed style / battle songs while Lute should be better for recovery style songs and a Horn/Brass should be better for defense songs.

Perks / Skills - Clearly need many more.

inland pelican
#

We need a lute variant with axe blades on either side of the fat bit so bards can call it their 'axe'

placid zinc
#

Also consider giving Bards a perk that lets them be more like a Skald with Singing Specialty - This makes it so you do not need to use an instrument to play the songs; however, the effect of the songs would be 50% or something. This would allow more of a battle bard / skald play style. Some songs might not work with this such as the AoE Charm - that can made to require an instrument as well as any other song that you can't just scale it back 50%.

obtuse hamlet
#

Have bard get xp from playing the song that makes mobs attack each other

inland pelican
#

This

obtuse hamlet
#

I’ve never touched bard but I can tell it’s really underwhelming just don’t want it to be overtuned

#

Also nerf barb shouldn’t have an insane health pool and the ability to one shot people

placid zinc
#

I just run around naked with boots on and my lute.

inland pelican
#

Bard is an almost full support, give us a defense or deception song, let is get exp a LITTLE easier.

lavish palm
placid zinc
#

New Song ideas:

Single target song that deal direct damage. This should scale based on the number of notes you hit. You can do a quick 1 note of the song for small damage or complete the full melody for large damage.

AoE buff song for AR / Projectiles

AoE buff song for Magic defense

Single target song that removes a debuff. This can be single target if you just hit 1 or 2 notes. If you complete the full melody of 5 or 6 notes than it is an AoE.

AoE song that provides a very large light source

plucky saffron
#

Bard is trash. It needs rework. Only speed song is good for anything. 0 solo potential. It got good perks tho. Few more extra to make him viable solo and songs to make him actually usefull and it's ok. Oh. Also lute in misc slot (belt) It's a weapon slot for some weird reason.

placid zinc
#

I really think if they lean into a Skald / Singing specialty and scale down the songs because you are singing instead of instrument out it can be solo viable.

obtuse hamlet
#

Have bard Rick roll people and make it one shot if they play all 10 notes perfectly

trail forge
placid zinc
#

I mean ... scale down the Skald / Singing perk from a full support bard with an instrument out

plucky saffron
iron stump
#

a perk to allow rogues to trap exit portals. does a little damage or inverse your keys for a couple seconds.

trail forge
placid zinc
#

so the perk would be like "You can now sing the songs and dont need an instrument out... but your songs are X% weaker"

turbid ermine
#

Give bard among us song that slowly deals unblockable emotional damage.
💀

plucky saffron
obtuse hamlet
placid zinc
#

Clearly they need to tweak the songs and add more -

trail forge
placid zinc
#

Add various instrumens ... if you use a drum with the speed boost song and hit all 5 notes then you run 50% faster.

trail forge
#

Suggestion: revert to play test 3 and sell at full price as soon as Nexon gets slapped down for frivolous lawsuit. Game is moving in a bad direction

inland pelican
#

The health regen song is huge in parties, we won lots of fights in my experience just because I swap between speed and regen, but a defense song or attack speed song would be huge

plucky saffron
placid zinc
#

You wouldn't - but you could run away or have your group chase 😛

trail forge
plucky saffron
#

So what's the use? He just hits you with Francesca in the head and you die from Achiless.

obtuse hamlet
#

The whole buffed barb meta is so aids just hearing an invis speed boosted barb run at you gives me ptsd

plucky saffron
void cedar
#

How do i submit a suggestion?

void crag
#

why nerf the torches? why would a torch take up a weapon slot when the lantern doesn't?

placid zinc
#

What if they scrapped instruments all together and changed the bard to be a singing style which allows them to also wield a weapon?

trail forge
obtuse hamlet
trail forge
void cedar
obtuse hamlet
#

Never used them anyways and what’s the point of having different rarity lanterns like a blue one I got didn’t give off more light or anything then the starting one

iron stump
#

@eager sable help

eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

plucky saffron
obtuse hamlet
#

Just remake bard into a piper that summons rats to attack people

placid zinc
#

Allow perma charm song on a single mob as long as you keep playing the melody 😛

wanton lichen
#

stash should be for all characters

turbid ermine
obtuse hamlet
plucky saffron
wanton lichen
obtuse hamlet
#

Bruh some of y’all shouldn’t be able to suggest things tf was that last suggestion lmao

void cedar
#

What channel does the suggestion bot link to? I dont have access to it

obtuse hamlet
#

I think that last guy that got 2k downvotes should just be banned from ever suggesting anything

iron stump
#

@eager sable .suggest [a trait that allows rogues to trap exit portals. a limited number like caltrops. the trap randomizes the players movement key bindings for a second or immoblizes for a second. ]

void cedar
iron stump
#

@eager sable help

eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

obtuse hamlet
#

Most of the time it’s stuff that wouldn’t benefit the game in anyway shape or form and just absurd suggest practical things that benefits everyone

wanton lichen
#

. suggest [ stash should be for all characters and made bigger}

wanton lichen
obtuse hamlet
#

???

elfin arch
#

trade system should be like escape from tarkov or new world would be fire

granite plinth
#

Ruins shouldn't have the pubg circle. Encourage exploration and punish over extending but everyone who wants to get out should get out

obtuse hamlet
split tundra
#

Add ingame shop with legendary loot and battle pass skins.

granite plinth
obtuse hamlet
#

They already said they’re not doing the whole bp system

granite plinth
#

If you want loot it's there if you want to go to crypt earlier you can

stuck leaf
#

What do y'all think would make the bard competitive? I'd like to see a buff to rapier mastery and some budget offense spells. Perhaps a skill that casts the selected song without having your instrument out (excluding channeled songs)

regal lion
obtuse hamlet
cold nimbus
#

online online online EXTEND THE PLAYTESTonline online online

stuck leaf
#

Also like... bards gotta collab better. We need harmonies

granite plinth
split tundra
upper sonnet
#

No slow down while playing songs. Buff songs/add less useless ones. Give them more stuff to do as a Solo/Way to hold their own like Cleric so they just don't die immediately if focused down.

granite plinth
obtuse hamlet
stuck leaf
#

what song is useless? theyre all good

obtuse hamlet
#

Haven’t touched bard but can already tell he’s pretty useless they’ll probably overbuff him to compensate

hollow root
#

he is good for a party of 3

regal lion
#

The speed up and heal arent that bad especially with a running around comp instead of a pvp comp

stuck leaf
#

It's good for speed running

bleak parrot
#

What if rangers had double jump!!…?

cobalt carbon
#

Bard has fun potential. But the class is verrry underdeveloped right now. The lack of skills it has, is just embarrassing compared to the other classes.

upper sonnet
#

Bard with Double Jump ez

stuck leaf
#

The speed up is obvious but the heal spell is aoe and effective when combined with pots

obtuse hamlet
cobalt carbon
stuck leaf
#

tru

bleak parrot
#

Ranger double jump would be so sick

cobalt carbon
#

Double jump is so much fun.
And so broken.

obtuse hamlet
#

Nerf barb and remove double jump or have it be on a 5 second cool down

cobalt carbon
#

Why nerf barb? Nerf what about them?

sour sandal
stuck leaf
#

I'd hate to see double jump removed. I enjoy things that give identity like that. Rather see buffs to other classes than a nerf most days

bleak parrot
#

The mobs are too strong…

obtuse hamlet
#

Insane health pool and can still do insane damage they can’t be tanks and canons at the same time while having axe specialist that adds +5 to throwing axes and a slow

stuck leaf
#

Ranger with wall climb XD

plucky saffron
cobalt carbon
granite plinth
glacial sphinx
obtuse hamlet
bleak parrot
#

Double jumps is not op

analog haven
granite plinth
sour sandal
plucky saffron
stuck leaf
#

Hard disagree. It's less powerful the farther down in the dungeon you go just like things that can break doors. Rn rogues can just chill in ruins all day so it's abused

bleak parrot
#

Chill and get no loot….

granite plinth
obtuse hamlet
cobalt carbon
#

Imo, problem isn't Barbs. Problem is the dual buffing they always get from Wizard + Cleric. Buffs shouldn't stack together as much as they do. Smite and Flaming weapon shouldn't stack together, much like Haste and Protection shouldn't. Or something among those lines. When a Barb (or any class) has 5 buffs on it, and just runs at you? It's impossible to deal with, unless you also have insane buffs on your team.

bleak parrot
#

Server is back up

sour sandal
stuck leaf
plucky saffron
granite plinth
cobalt carbon
plucky saffron
obtuse hamlet
#

It’s not solo barbs that are a problem it’s the buffed ones

granite plinth
obtuse hamlet
#

Invis speed boosted triple shielded ignite barbs are stupid broken

cobalt carbon
stuck leaf
#

Y'all the fighter can literally parry riposte any attack in the game and yall complain about double jump. it's just a skill issue ¯_(ツ)_/¯

sour sandal
granite plinth
#

Sorry I should have clarified barb main, I don't play any other classes isnce the 3rd playtest

plucky saffron
#

You can dodge every mob you mentioned with wasd buttons

sour sandal
glacial sphinx
#

Double jump should be a skill with a fairly long CD, or it should be removed. Its way too strong for a perk, no one will ever pick anything over double jump. Its the best for PVP, its the best for PVE, its the best for sneaking around and completely avoiding combat

strange stirrup
granite plinth
plucky saffron
granite plinth
sour sandal
heavy lion
#

double jump doesnt need a CD

plucky saffron
obtuse hamlet
upper sonnet
#

cringe

limber root
#

Guys I may be too good at the game for them to extend the playtest. They may be afraid my character will become sentient and I don't bla.me them

inland pelican
#

I like tumble... but it needs a little help... would have it tumble you in the direction you are moving, maybe have it activate faster

cobalt carbon
neon barn
#

When are servers back up?

upper sonnet
#

Just make it so while DJ you have a damage vulnerability while in the air and for like 2 seconds while on the ground ez. Adds more risk and reward to spamming it

obtuse hamlet
#

I don’t mind it in the crypts but ruins has way too many spots for rogues to just sit out of range if you don’t have any long range dps

wet brook
sour sandal
paper mist
plucky saffron
inland pelican
#

@regal lion yeah that would work, not super amazing vs players but amazing fix for pve

obtuse hamlet
granite plinth
wet brook
#

yea so it fills up again, 15 seconds a charge

plucky saffron
obtuse hamlet
#

True I just kill them in 2-3 hits

plucky saffron
granite plinth
sour sandal
turbid ermine
plucky saffron
wet brook
granite plinth
#

I want it to be a cool unique mechanic but it's goofy the way it is now

regal lion
#

Yea ive been doing some real goofy stuff recently with rogue

stuck leaf
#

What do y'all think about bard getting 20% better buy/sell prices? XD

sour sandal
plucky saffron
regal lion
cobalt carbon
glacial sphinx
#

Its completely stupid in ruins, to the point that you can just sit on some insanely high up wall and always get a blue portal if you want. And then in the normal dungeon it completely trivializes avoiding any PVE mobs swings, including the harder ones like axeman and spearman

stuck leaf
#

No clue how the perk effects the loot. I think better haggling would be quite thematic.

obtuse hamlet
#

Rogues in ruins just play Batman and we’re all Gotham thugs they drop on us and beat us to death then take the portal out

granite plinth
plucky saffron
regal lion
#

The healing aint bad

glacial sphinx
plucky saffron
stuck leaf
#

He's definitely not useless. Cleric is just really strong. I don't think it would take much to push him to viability

granite plinth
regal lion
#

True cleric is really strong am i though only one getting one shot by judgement?

cobalt carbon
#

I'd like to see the Cleric's heals turned into heal over times. I hate that they go from 5% HP to 85% HP instantly.

stuck leaf
#

He's got usage of the strongest 1h sword and the speed of a rogue

plucky saffron
obtuse hamlet
#

Everyone can we just agree that if bard smacks you with his lute it should make a sound like someone hitting a bunch of wrong notes

stuck leaf
#

Some good perks and skills is all he really needs, I think. Plus a few budget offence spells to make him a total all rounder

wet brook
#

Ruins after the patch was kinda meh, i really liked the first version.. feels more like a "story" in a whole.. going deep and deeper... i hope at some point there is the possiblity to go down a couple layers into hell in a single adventure.

cobalt carbon
#

If the bard smacks you with his lute, the game should just auto-uninstall for you.

sour sandal
glacial sphinx
# granite plinth Higher walls aren't limiting game design

What do you mean? You think it makes sense to completely change the aesthetic and lighting of a map, change the floor layouts just to accommodate this one clearly broken perk? Its mostly just rogues liking the fact that they have something super OP being hesitant against its removal or nerf. The combat is supposed to be slow and meticulous and this breaks that.

scarlet anchor
#

can you please put heath bars under the name of your teammates, also a range indicator on the nameplate for cleric and bard heals and buffs would be fantastic

regal lion
#

I think the way i play rogue with double jump is different then how others play with double jump

granite plinth
plucky saffron
granite plinth
regal lion
#

Well i mostly just afk in the highest place in crypt then i go to hell and get mega loot just from hopping around in hell

turbid ermine
sour sandal
smoky stone
cobalt carbon
cobalt carbon
obtuse hamlet
#

They should add arrows or dots something along those lines on the minimap to show your team mates

smoky stone
plucky saffron
cobalt carbon
stuck leaf
sour sandal
obtuse hamlet
#

Any guesses on when early access will release assuming the whole law suit gets dropped or we win

wet brook
#

Im really excitet what this game is about to become if it gets to survive

stuck leaf
#

Bard is also goated for pve

turbid ermine
# sour sandal One message removed from a suspended account.

It's absolutely fine for certain abilities to be good or bad depending on the map. It's exactly how dnd, the inspiration for dad, works. How jumping is cancer is beyond me, it's a movement option that requires timing and precision to be useful in combat and comes handy to ambush from unexpected places...the whole thing rogues do

cobalt carbon
stuck leaf
sour sandal
obtuse hamlet
plucky saffron
cobalt carbon
obtuse hamlet
stuck leaf
plucky saffron
smoky stone
#

Double jump is op, but its a playtest. Im almost certain will be nerfed and get a cooldown.

(Honestly if you ask me it should instead become a skill that has x amount of uses that regens with campfire, so lets say you only had 25 double jumps in total)

cobalt carbon
# plucky saffron Id rather have bard extra loot on rogue or moving on stealth

Odd choice about the bard loot thing. Personally, I don't value loot that highly. Moving while stealthed is surprising to me. I'd definitely prefer to double jump. So many shadows you can get into. Remove pots from your belt, and.. Bam. Invis. Sure, you can't move. But you also can't be bumped into on accident, and you can't be hit by melees at all lol. They just have to wait or leave.

obtuse hamlet
plucky saffron
smoky stone
#

Would incentivise not spamming it 24/7 and go around the map by normal means.

glacial sphinx
#

30 second CD on a skill that lets you double jump for 5 seconds on activation and it's okay. I just wish they had acted on it a little sooner, before too many people played with it cause there will be some complaints when it inevitably gets nerfed now.

cobalt carbon
stuck leaf
#

So back to more interesting things than double jump.. like the bard!

plucky saffron
obtuse hamlet
sour sandal
plucky saffron
obtuse hamlet
sour sandal
wet brook
#

money rules

cobalt carbon
obtuse hamlet
plucky saffron
spiral hatch
#

I think ironmace needs to add a training/test room with dummies to test out perks/skills with your weapons before you enter in a lobby. The only place to test and see how much damage you do with different perks is while waiting in a match.

trail forge
real trellis
#

Cave troll needs adjustment... it's legitimately harder to fight with more than 1 person in the room, but the apparent "intent" is to pick up a group to fight him?

spiral hatch
obtuse hamlet
#

Make the tavern interact able while you wait on your party have a table where you can play poker or something similar against other players

plucky saffron
obtuse hamlet
sour sandal
plucky saffron
obtuse hamlet
#

Add Otto treats to the tavern masters inv

plucky saffron
#

Maybe that's too ambitiois but. Make high-roller lobbies 'mutations'. Mobs get extra buffs, effects, skills depending on mutation. It rotates daily/weekly/every run depending on people opinion

obtuse hamlet
#

2h and spear skelly only

sour sandal
somber wind
#

Bard gear needs stat variance, currently the following all has the same stats across the board:

[Headgear]
Feather Hat
Leather Bonnet
Straw Hat

[Chest Pieces]
Troubadour Outfit
Wanderer Attire

[Legs]
Bardic Pants
Leather Chausses
trail forge
balmy vine
#

Gotta love how the spear cant be shield blocked or just how buggy shield block is in general lol

ruby burrow
#

dmg reduction needs nerfed on the fighter. shits a joke

glacial zephyr
#

Why only high roller. Normal lobbies as well. Maybe some poe/diablo-like bonuses etc.

lucid musk
#

Hopefully at some point some colorblind settings, especially with item rarity, or symbolism ie: a small diamond symbol per rarity left side of the item name box, with grey having none.

feral quarry
#

Colorblind setting would help my colorblind azz lot

near mortar
#

Suggestion: give bard a spell regen song

plucky saffron
#

Give Bard any reason to exist. They need to rework it completely so it can be viable as support over cleric in certain cases. Also solo playstyle should be implemented

remote orbit
#

What if double jump got changed to a wall jump