#suggestion-discussion

1 messages · Page 95 of 1

twin delta
#

gonna have to disagree since it's about half the time i need to use meditate in a dungeon run

glossy solstice
#

I was and they do. Stop defending th emost op class

twin delta
#

i do need to use meditate if i don't land my spells AND am hunting players as wizard though, so maybe ease off on the bloodlust?

simple helm
#

In your opinion, but it all comes down to playtesting, remember I'm assuming stronger spells, neither of us knows the exact right amount

scenic kettle
#

wizards are prolly not gonna get stronger spells considering their adding sorcerers, if anything wouldnt it make sense for sorcerers to not regain spells and wizards are able to

carmine current
#

im saying for pve use the crystal sword. not for pvp. if you have in pvp full uses of your spells then you have enough to kill liek 1 or 2 teams of players.

simple helm
twin delta
#

also we're gonna be getting stronger spells, because that's what the currently useless scrolls are intended to be used for

carmine current
scenic kettle
simple helm
#

wouldnt thouse scrolls be usable by other classes as well?

carmine current
twin delta
#

i was under the impression that scrolls were going to be how you learned new spells

scenic kettle
twin delta
#

since training doesn't have anything that looks to do that (currently) and fighter has the drawback of 'no spells'

carmine current
#

i think in the last 3 playtests i can count on 1 hand how many times a mage has hit me directly with a fireball and or a chain lightning. litterally every single one of them abuses the fact that you just have to hit the ground near the target to deal teh damage.

crystal sinew
twin delta
#

anyone could in 3.5, just needed the use magic device skill

simple helm
twin delta
#

and a lot of these elements seem to be from 3.5 specifically

simple helm
#

But how would scroll memorization work in a game like this, the spell list is fully known to the wizard list before dungeon

carmine current
scenic kettle
#

well im not so sure hard limiting the amount of spells a wizard can cast per dungeon isnt fun and gives u disadvantages, especially later in the round

simple helm
scenic kettle
#

wearing gear that improves casting time is so good

twin delta
#

something to note is meditate is vital if you're going to hell

simple helm
#

It's casting per memorized spell, exactly as it is for Clerics, not a global cap

carmine current
simple helm
#

I'd be open to some spell regeneration when going down a level, that's a reasonable point to give the player a reward

#

also if campfires work for clerics to regen spells no reason that it can't do the same for wizards, though in both cases your not going anywhere close to full

#

camp fires average out to about 1 casting of each spell for clerics from my experience

carmine current
#

that i also think they need to look into some balancing for the flat damage rolls like additional magic damage and true magic damage. to scale differently based on the spell used. since its stuipid that a spell like magic missle can get a 1:1 damage increase per point of additional flat damage. other games like path of exile get around it by giving every spell its own effectiveness of flat scaling damage. they could even do the same for weapons. for instance a dagger shouldnt get an equal effect from +5 weapon damage as a longsword. if anything something like fast attacking weapons should get half effectivness, while slow attacking weapons get full.

scenic kettle
#

i think that wizards need to roll dice everytime they cast a spell

scenic kettle
carmine current
mighty willow
#

ypu can stack different qualities of pots

glossy iris
#

i think what everyone needs to understand is that looking at single class balance before release when we know there will be new classes added is not particularly wise. why make the few existing classes fit multiple roles when we can have multiple classes to fit niche roles

scenic kettle
cobalt obsidian
mighty willow
#

ah thats what you meant xD

scenic kettle
carmine current
carmine current
timber glen
#

I find that wizards with an axe in their face do not output very much damage.

cobalt obsidian
#

Rangers are my scariest matchup as wizard so far. They can kill me in three arrows to the body.

carmine current
cobalt obsidian
#

a barb that knows how to use axes could be formidable.

scenic kettle
#

yeah id say rangers are the scariest for me as well, trying to cast a spell can be difficult if they are just focusing you

median owl
cobalt obsidian
#

throwing axes *

#

not enough rangers know to anticipate the haste + invis face hug though. They just die if they have already expended their rapid shot.
In the caves anyways. Thats been where I have lived this test.

carmine current
# median owl Barbs can use magic resist perk, archers outdamaged them not rly a problem atm

ur blind if you dont see the issue with it. even on my fighter that had magic res reduction % on every piece bringing me to 30% magic res i got 2 shot by wizards. barbs with magic res perk and gear only get up to about 40%. yes rangers can kill with a headshot in a single hit, but guess what a single hit from a geared wizard 1 shots a ranger as well. hell with wizard you can 1 shot a ranger without actually landing the hit. haste yourself, invis yourself, move up shoot the ground with chain lightning near the ranger it will chain to him and he dies in 1 cast.

median owl
cobalt obsidian
#

wizard is A LOT stronger than archer imo. I have played them both, and have been having a much easier time on my wizard.... granted only after scoring a decent spellbook for the first time.

median owl
carmine current
# median owl if you played the game enough archers are dominating the meta rn and i mean in b...

i just face tank rangers and kill them in 3 hits while being able to tank 20+ arrows from them to the head. its not much of an issue. rangers get cucked because their damage is reduced by both physical damage reduction and projectile damage recduction. meanwhile wizards dont get any of their hits reduced by projectile damage reduction. even magic missiles and fireball the most clear projectile spells in the game

cobalt obsidian
#

the starter bow is trash on the ranger.... but its definitely still easier to start with than what the wizard gets for a few reasons.

The ranger gets 75 free hp.... rapid shot is a damage output monster.... traps are stupidly broken if used properly.

#

The staff on the wizard feels like a troll. Its so fking bad.

median owl
carmine current
median owl
carmine current
median owl
carmine current
#

for instance a +5 additional magic damage ring can be easily bought for 300g-400g. a +5 weapon damage ring or +5 additional physical damage ring will go for 700g minimum

lean vortex
#

How do i make a non-binary/gender fluid character?

median owl
median owl
waxen garnet
#

Any chance we'll see a Cleric health buff and a barbarian damage nerf?

carmine current
# median owl Count the starting damage not geared, sometimes 3 fireballs to the face are not ...

fire ball is 30 and it does 10 burn without the perk for longer duration. so 45 per if you hit head its 55. with the burn duration perk its 15 burn damage meaning 65 from a head hit. or 45 for anywhere else. add in just a single piece of +5 additional magic damage and it goes from 30 to 35, and the duration burn goes from 15 to 20. meaning you then deal 55 damage. now if you are only doing the splash hit its 10 from the splash and 15 from the burn. then add in the +5 and its 15 and 20 meaning its 35 damage. now put on each piece of gear just like that which is 10 pieces of gear so +50 additional magic damage so a splash hit then deals 10+50 and the burn is 15+50=125.

rain junco
#

matchmaking is broken always bugs out

inland pelican
#

Whoever suggested the cursed gear I like the core idea but better, make it so we can identify any "special" gear and reveal a curse that would bind on you if equipped for the match, would be another fun danger

grand patio
#

what do people think of a Grave-Keeper Type merchant who sells back items that were not looted and not extracted from your previous run(at a high price ofcourse)

median owl
#

Now lets talk about some real problems: Mobs killing u from the other side of the wall or not staggering with their weapons when they hit a wall XD

stiff atlas
#

nerf barbs. mainly felling axe not having any counterplay if blocked.

pseudo tendon
#

Reduce the base speed of Barbarian to be kitable, can't one shot if you can't touch anything.

frail blaze
#

i like chaotic trade chat, reminds me of runescape ge

finite nebula
#

OSRS GE over crappy auction house any day

abstract swallow
#

Trade chat is good, it just needs better filtering and more delineations. And a 'found in raid' limitation.

lost spruce
#

my suggestion was bugged and its on cooldown, so i will say my opinions here

#

give rogues a blocking ability, the block area should be small so it requires precise blocks but can still block attacks, cant block arrows, both rapiers, swords, and daggers have blocking techniques in real life comat, and other games allow them to block.

debuff some mobs magic res so mages dont have to use all their spells just to kill two enemies

make a 4 party dungeon

latent hatch
#

yall, imagine a dwarven fortress map, similar to goblin caves but it would be basically solo high roller

lost spruce
#

some suggestions are good tho

azure sandal
#

its an alpha test no harm in trying new things

#

Although for some reason they thought that a buff to wiz cleric would be the best idea

forest wave
#

i have a suggestion, extend game :3

lost spruce
#

memes

latent hatch
#

devs need to take feedback into account but not dwell too hard on it. theres always a balance

#

tarkov for example went to shit because the devs didn't listen to the majority of the playerbase and decided to make the game annoyingly difficult

lost spruce
#

thats a different and much more babyrage playerbase dude

finite nebula
lost spruce
#

ive played both and this place is seemingly less so

abstract swallow
#

EFT is the most entitled community short of League lmfao ( okay except maybe the siege community )

latent hatch
finite nebula
#

y'all would crumble in the competitive pokemon scene...

lost spruce
#

also the devs are humans, and most patches and nerfs and buffs in every game, even the good ones in games, come from the players complaints on social medias

dusk quail
azure sandal
#

Majority of the playerbase doesn't even have 50hrs

finite nebula
#

okay "Bilbo"

latent hatch
#

the mobs are kinda lackluster in their current state

#

the whole appeal is that its a pvpve br with roguelike elements

azure sandal
# latent hatch the mobs are kinda lackluster in their current state

I agree, but when they've should've fixed spawns instead you get some high % death spots. For example: my wiz friend and me spawned in the room with two bridges and a spiral tower going down. A nightmare skele spawned maybe 5 feet from the spawn and killed him in two hits.

latent hatch
#

we need dark souls level attack variations lmao (like 7 different animations per enemy)

lost spruce
azure sandal
lost spruce
dusk quail
#

to everyone who downvoted my suggestion about them fixing the anti cheat thats causing all the lag, you are all troglodytes mouthbreathers

azure sandal
lost spruce
#

except those guys have ranged attacks, rogue has daggers and needs to get close, the other close up fighters have high hp, high dmg, or a shield

azure sandal
#

The difference is that rangers have traps and hallways to play off. Wiz has high damage splash and rogues have stealth that can almost insta kill

latent hatch
silver forge
#

Devs should make it so I can be non binary/gender fluid next playtest. This game needs to really start supporting the LGBTQA+ community more. If everyone would be so kind to go to suggestions and upvote my idea to include Non-Binary characters available next playtest I would appreciate it.

dusk quail
#

ive seen some good ones get hella upvoted but some genuinely good ones get downvoted too. Most people will see it have at least 2 downvotes and then its just gg from there

latent hatch
#

the games not even in early access, this is playtesting phase

frosty marsh
dusk quail
latent hatch
#

i haven't even encountered a single cheater yet anyways and i have about 23hrs already. welp don't play high roller lmao (hehe)

azure sandal
#

Its very hard to know whos really cheating because its really easy to hide it

frosty marsh
#

Yes and a homosexual, but guess what, I still don't wanna see you turn games into your political activism playground. Not here for it, don't want it.

latent hatch
#

play as a sexually ambiguous skeleton then

frosty marsh
#

Click my DP. I'm mixed race, father is black. Failed again

dusk quail
#

xyo getting baited so hard lmaoo

frosty marsh
#

You clearly do. Throw more identity politics, it's super interesting

latent hatch
#

move this to general b4 the admins get angy

scenic kettle
#

asian company prolly never happening lets get real

azure sandal
#

fr

dusk quail
#

bro thats not fair they would have extra strength than everyone else

scenic kettle
#

its not racist at all thats a super stretch, this is a demo nothing is final that arguement would work on full release we dont even know if we will customize our characters or not

#

i dont know why we calling developers racist for not having different races available for a demo of the game, they defo should be working on core mechanics and gameplay over character identity

dusk quail
#

so true king alpha cam 😍 tell em

scenic kettle
frosty marsh
#

You just don't matter enough ig.

dusk quail
frosty marsh
#

Yes, says that guy. lol

scenic kettle
#

how am i suppose to know its a bait i just came into the chat and it was the first thing i saw LMAO, i didnt get to read what u guys were talking about earlier

dusk quail
#

xyo for president

scenic kettle
#

when exactly does the game close

#

well yeah i was just asking cuz they didnt specify if it was pst or not, it would be in 3 min if it was est

dusk quail
#

tbh i just wish if ddosers were gonna attack at least do it full force. nuke the bastard for hours that way we at least have a chance for extension

scenic kettle
#

oh word? damn thank you

dusk quail
#

if they dont extend this playtest again u will see me on national news

scenic kettle
#

they defo not extending it

azure sandal
latent hatch
#

they need to just remove silver coins completely

dusk quail
#

yea remove silver add platinum

latent hatch
#

lol

neon flax
#

Fax. It feels impossible to kill full plate armor fighters sometimes especially if they have a cleric pocketing them

brittle harbor
#

No like a piece of paper you pay like a 5% fee for and you can make it 100g to 2000g

latent hatch
#

petiton for cooldown on certain spells like healing

stark anchor
latent hatch
brittle harbor
#

Are you saying the stuff that noobs don't actually know the worth of and have to be found in the dungeon?

#

It is but where noobs don't deny a sale because of it.

mighty willow
#

he means bank checks

latent hatch
#

i saw a suggestion earlier about allowing rogues to use survival bows, actually sounds not so bad considering its pretty weak and hard to cheese with invis

#

i mean, ranger can be just as fast as rogue so not really valid

#

yeah but survival bow is weak enough that i think it would balance out

#

ranger no weapon, ive ran from plenty of rogues

fair yew
#

@prime geodewell someone got owned this playtest, it seems

latent hatch
#

they're already immortal running away forever anyways

fair yew
#

they aint tho

latent hatch
#

i feel like the only way to know would be playtesting with that

#

dude, caltrops and smokebomb rogue can run from literally any class or enemy in the game

fair yew
#

rogues are the worst class for high rollers, skill or not

carmine current
#

any idea why projectile damage reduction doesnt work on spells like magic missile or fireball?

latent hatch
#

is magic hehe

carmine current
#

its litterally a projectile. in the name its magic missile, what is a missile a projectile.

latent hatch
#

alright lets just allow every class to use every weapon

carmine current
#

becuase chain lightning is magic damage and isnt physical. magic missile is a projectile

cobalt obsidian
#

The caves are awesome tonight. Wish they were like this from the beginning. People actually bringing gear more consistently.

latent hatch
#

problem solved lol

#

i agree lmfao

carmine current
# latent hatch is magic hehe

yes its magic but its also a projectile. arrows, throwing axes, and throwing knives are also projectiles and are reduced by both phys damage reduction and projectile damage reduction.

latent hatch
#

give wizards dual wield crystal ball

carmine current
latent hatch
#

alright now lets add a warlock class that has spells that drain their health when casting and they use swords/rapiers. blood pact magic

fair yew
#

really? tell that to the wizard who nearly oneshot me with fireball earlier

latent hatch
#

add paladin that has light heals and highest health value

#

finna do that irl

carmine current
#

i mean i find stuff like arrows to tickle since you can mitigate them so much with both phys damage reduction and projectile damage reduction. like ive gone into runs with just basic white plate gear and a ranger takes like 3-4x the number of shots to kill me as a fighter then it takes him to kill a barb. it seems like the way they tried to do it is that physical damage reduction works on all forms of physical (melee or ranged), magic damage reduction works on all forms of magic (melee or ranged), but projectile damage reduction only works on physical projectiles (ranged). its just inconsitent and doesnt make any sense. especially considering the best magic resist armors you can get give very minimal magic res, but also give projectile damage reduction. i think you should be able to build either way if you want a magic damage reduction set with projectile damage reduction it should severly hinder spell casters that only use magic missiles. if you want to stop ranger damage go physical damage reduction and projectile damage reduction. though in its current state its basically not possible to mitigate any magic damage more then 20-30% at best

tired shard
#

i feel like some stuff is over tuned in there and the amount of enemies can be overwhelming especially for low gear solo

carmine current
#

earlier in the test i think people didnt understand there was a fixed escape they could take, and with only 3 portals at the start of the test, it made it feel super bad considering the immenese amount of verticality in the map. personally i think most people just dont like it now because the verticality of it with how terrible the ending portals can be. not saying that its much of an issue since you can take a fixed escape, but there are issues sometimes with it.

tired shard
#

yeah but like idk classes shouldnt be kept from participating in it, not the type of meta id wanna see in the game

#

rouge can totally solo castle if you know how

carmine current
#

true but not everyone understands that and it feels terrible to fight 2-3 players kill them all just to have to back track through the mist for bit to get upstairs and find an escape.

tired shard
#

nahhh just invis

gritty mortar
#

is fireball weak?

latent hatch
tired shard
#

i dont think either class is bad its just a vastly different playstyle from normal. last playtest i mained rogue and ended it with 1.2k in the bank, and wizard probably has the highest 3v1 potential in the game

gritty mortar
#

damn what is a better spell for damage?

carmine current
#

rogue is fine at soloing any of the pve mobs if you know how to fight them. there are some that i personally think are to hard to fight alone as a rogue like skeleton champion and centaur.

tired shard
#

yes the goblin caves werent in the last playtest

latent hatch
#

goblin caves go crazy

tired shard
#

idk the game is a gear oriented game no class is super viable with just the starting shit

#

3 wizards in a comp sounds like trolling lmao they probably werent trying very hard a good wizard can go crazy

#

ok dude

carmine current
# latent hatch we need just 3, slash, blunt, and magic (maybe piercing) magic robes give more m...

yes, but the best magic resist from a chest piece (the piece that gives the most out of all) is about ~40, while fine curias gets over 100. which is why plate alone can get you up to 60% damage reduction and 35% projectile damage reduction. however, when you look at that and consider that magic res can realistically get about 25-30% and maybe 35-40% if you are a barb. however, since you lose out on the ability to have projectile damage reduction reduce stuff like magic missile it will always do a ton of damage. meanwhile a fighter in all plate can tank ranger arrows to the head for days.

latent hatch
#

i would love for maces to do more to plate armor. makes sense

#

cleric buff lmao

restive flower
#

Ranger players: 🤓

carmine current
latent hatch
#

(make attacks deal normal damage if you hit gaps in armor)

carmine current
lament willow
#

sounds like you only run into naked wizards friend

latent hatch
#

yeah wizards can be busted if you play them right

simple badge
#

nerf barb

silver forge
#

Hopefully we can play as transgender goblins next playtest. I really respect the inclusion of the LGBTQA+ in the game with the addition of the homosexual elfs.

tired shard
cobalt obsidian
#

well i think thats it for me this test. Was a good time for the most part. Ive come to the conclusion that the game is just wildly unbalanced in its current state for pvp. Massive power imbalances depending on the circumstances and situations, sometimes with little or no counter play. I think that should probably be a priority for them going forward. They said they wanted to release the game q3 this year right?

tired shard
#

q4 but early access before then maybe?

cobalt obsidian
#

Im positive there are people that will be totally fine with that.

latent hatch
#

oh shit did they rly say q3

tired shard
#

there was a dev qna awhile back that said MAYBE EA q2 so this may be the last play test

cobalt obsidian
#

q3 or q4 cant remember which one.

latent hatch
#

its good but idk if its polished enough for a q3 release in that timeframe. sheesh

tired shard
#

especially since they are planning on adding new classes

carmine current
plush orchid
#

Full release q3/4 and EA April-ish. Atleast according to some warden

latent hatch
#

for me, this game needs more items, maps, weapons, enemies, etc to feel fully fleshed out and i dont think they can achieve that in the span of such a short timeframe

silver forge
#

Thank you mods for protecting me against transphobic attacks while I was just trying to make inclusive suggestions about the game, I think with open minded devs we can really get the dungeons as inclusive as possible. MAY THE DARK GROW GAYER

tired shard
#

id be fine with cleric and barb staying in the same place but fighters with plate are kinda wonky and rangers getting +10 strength with spear is kinda crazy

latent hatch
gloomy garnet
#

They should have a better way to view/filter suggestions like how vrising did

carmine current
#

yeah i could see that. ive never really thought to much of the clerics. they are an all around okay class with distinct advantages and disadvantages. there were some issues in the prior test like players with skeleton skins being considered undead and getting 1 shot by cleric, but other then that they have been in a fine spot. I would say if anything they are a bit imbalanced for pve highroller bossing. since almost every team runs 1 cleric in it. though same could be said for ranger since every bossing team in highroller hell runs rangers as well

cobalt obsidian
#

For the melee classes, they need to make throwing knifes / axes / ect non consumable. Rework the mechanics of them. That will add a lot for their kit.

latent hatch
#

alchemist class with poison potions i want it

cobalt obsidian
#

a barb without throwing axes will die to me 100% of the time

tired shard
#

triple shots fine i feel maybe a bigger hit to accuracy and dmg but the skill existence works well

marsh snow
#

"nERf THis NeRF thaT" THIS AINT OVERWATCH MF GIT GUD

cobalt obsidian
#

Without a singular doubt. They need them. For them to run out feels like a very bad thing.

gloomy garnet
cobalt obsidian
#

triple shot is actually really difficult to use without traps though.

tired shard
cobalt obsidian
#

Its the synergy of traps + rapid shot that makes that skill too strong.

the traps need to be reworked not the skill.

gloomy garnet
marsh snow
#

as a ranger main yes i agree triple shot is bogus but ya dont have to nerf the whole class cus of it,

tired shard
#

theyre adding bard and i imagine that would be like a cleric replacement

latent hatch
#

oh god double buffs

marsh snow
#

besides crossbows are better

carmine current
# marsh snow "nERf THis NeRF thaT" THIS AINT OVERWATCH MF GIT GUD

somethings in games are imbalanced. if you could be immune to all damage and 1 shot every character in the game would you say that is balanced and just get good? would you say if a character just looking at you on the screen kills you would warrent a get good? no! sometimes there are just things that are overtuned or builds that people come up with that break game balance. for instance unique weapon Viola does magic damge on hit. paired with a rogue that has poison weapon, and a mage that gives the ignite buff. a rogue that goes for all flat additional magic damage gets a quadruple stacking increase from his gear with it. since it scales the Viola weapon effect, the poison damage, the ignite weapon buff, and the burn damage.

lean vortex
#

How do i make a non-binary/gender fluid character?

latent hatch
#

imagine a barbarian with a bard and a cleric buffing him at the same time

marsh snow
drifting citrus
tired shard
#

i think barb really is fine i wsh there were more ways to avoid player encounters tho like if there was an invis pot buff or something

vital falcon
#

it is kinda comical the amt of ppl saying that barb needs a nerf

drifting citrus
#

Nope, my ranger is lvl 1. Nice try. I'm a figher main switched to rogue then switched to cleric. Guess what. My most success was cleric. Completely broken. They need to fix it or I won't play again. Boring gameplay.

latent hatch
#

im a ranger main and if i see a barb i just run lmfao

carmine current
# marsh snow yeah i was just rantin then cus ive been seeing a lot of "nerf x" lately

i get it. though there are some good points made at least sometimes for things that probably should be nerfed. for instance in the example i gave for quadurple stacking with additional magic damage. if you had +30 additional magic damage from all pieces of gear. you would then be doing over +120 damage from the base values. which is more then enough to one shot any class when you consider the base damage with that, which could boost that number over 160.

tired shard
#

i think the speed buff barb gets from an ability is crazy and makes it way easier to bully lol

latent hatch
#

unpop opinion: i think ranger is just good and every other class needs a buff, or something that gives them an edge in certain situations

cobalt obsidian
#

I was one shotting rangers with fireball my last few games.

vital falcon
#

it's not the barbarian it's the synergy between cleric and barb, that makes it seem so oppresive

drifting citrus
#

My disappointment in this game was immeasurable when I fought and toiled over the game playing as fighter and rogue. Figuring out the smallest nuances and strategies to enhance my skill and gameplay. Hm, this is how I block that, this is how I dodge that, I can hide here, I can shoot here, etc. Then I played cleric - My God the game became so easy. Just heal bro. LMAO THEN I SEE BARBS PLAY JUST CLICK BRO LMAO IMMERSION BROKEN

cobalt obsidian
#

Felt bad. They were in starter gear though so i guess?

tired shard
cobalt obsidian
#

a geared rogue can pop out of stealth and twob or three shot you with no counter play.

latent hatch
#

but the thing is that if they nerf ranger it will end up being dogshit

wild valley
cobalt obsidian
#

You either heard / saw them or you simply fking die. Its just shitty. Theres so much of that kind of shit in this game.

carmine current
#

i mean as a fighter main i laugh at all rangers. hell earlier today i walked up into a squad of 3 rangers that had 9+ traps on the ground. me wearing full plate just walked up and started disarming trap after trap after trap. not caring about the damage they deal. since it gets reduced so much while in plate

drifting citrus
# tired shard then play fighter and rouge lmao

Yes, fighter, rogue and wizard are the most fun classes. Wizard is a little broken but not as much as cleric and barb. But God they are so much harder. I stopped playing because them cus of how hard they were and I wanted to see mid-late gameplay. But like I said, I was extremely disappointed and it felt stupid.

vital falcon
#

disagree on snipers should be bad

latent hatch
#

nerf ranger and watch them go from top tier to literal pond scum

marsh snow
#

have trouble with barbs and rangers
just shield it bro YoloRage

vital falcon
#

I mean they're good rn and I dont see anyone trying to start a chat war over them

tired shard
#

i dont think theres gonna be anything done to classes more than tweaks anyways because at the end of the day all classes have the potential to kill any other classs

latent hatch
#

they already suck at pve against certain enemies imo

near gorge
#

We want: 4- player possible. Bigger and more maps do it like Apex Legends where the map cycles for everyone (all 1 hr map x then all 1 hr map y). Nerf Ranger a bit. Increase movement speed overall for all classes. Red dungeon NOT EVEN POSSIBLE NOW. If players decide to enter red portal, they should be healed back to full health, and given at least 1 health pot. Add a roll animation. Wraith should drop better gear for such insane health. Champion too. Increase door size/width. Cannot function as wizard when ur tank/ team eats up the door. Add a gunner class! Add a necromancer class. Add samurai class. Add more throwables for only melee so melee players can fight back ranged or mages

latent hatch
tired shard
marsh snow
carmine current
latent hatch
silver forge
#

LTBTQA+ inclusiveness in Dark and Darker isn't useless crap, nor is it political. I expect wardens to ban all forms of transphobia as they would with racism/sexism, May the Dark grow Gayer and please let us put our pronouns above our heads in dungeon.

wild valley
#

the problem is not ranger itself, the problem is how everyone one tap each other on the endgame. the dmg build is broken, so everyone that can one tap mfs from distance gets to be better thats why rangers and mages r better than the rest. an archer can literally one tap a cleric if he's full built on dmg and at the same time be one tapped by ONE ZAP from a full dmg built mage

carmine current
# latent hatch still annoying lol

ive never had an issue with them. if you find them annoying as a ranger with arming or spear then when you play a fighter you must absoltely hate them

marsh snow
#

buff the rapier because its a cool sword and i like it :))))

tired shard
#

none of those class recs make sense

marsh snow
#

i feel like they wanna do dnd classes first

carmine current
wild valley
#

aint bard and druid the next 2 classes? those seem cool, specially bard

tired shard
#

idk i can see them adding like 2 more classes really a cleric replacement and a wizard replacement

plush orchid
#

Why are suggestions 9/10 times just steaming piles of doodoo rofl

vital falcon
#

Pirate class maybe?

marsh snow
vital falcon
#

honestly running the boat through a dungeon sounds terrible but thoroughly amusing

tired shard
#

armor for resistances weapons for dmg buffs and jewelry for stat buffs

silver forge
#

What a great and inclusive playtest everyone, I would like to personally thank the mods for making this discord a safe and tolerant place especially in a world where the LGBTQA+ community is so heavily persecuted. LONG LIVE THE LGBTQA+ warrior mods and long live Dark and Darker. May we wake up the morning of the next playtest with even more gender fluid options for customization. THE DARK GROWS GAYER

carmine current
#

yeah or they could make it so certain weapons or spells have less effectiveness for teh flat damage increases. for instance daggers should have less effectiveness with flat damage then a 2 hander. games like POE do that all the time

tired shard
#

lost my mind at that lmaoooooooooo

cobalt obsidian
#

personally, i'd like to see every class get an overhaul... more usable in game ability slots / utility.... that kind of thing.

neat finch
#

... and wider doorways and a character with a gun so this game can also become a mindless twitch shooter.

cobalt obsidian
#

otherwise balance will have to remain " situational" in its power dynamic i think. A rogue will just win in some spots... a mage will just dominate no matter what. lel

wild valley
#

I think that just nerfing the dmg perks and buffing the "tanky" perks would already help a lil, also maybe giving every char a lil bit more health idk. but yeah the game also needs to make gear scale not that aggressive and your idea seems fire

carmine current
#

the very first time i played the game in playtest 2 i asked my friend where is the dodge roll key. i still havent found that button. lol

tired shard
#

it would be waaaay more powerful than ranger if they wanted to add a gun class they just give ranger a gun

wild valley
hearty holly
#

why do yall say Fix barb? its not broken

wild valley
#

felling axe is broken, barb is good

vital falcon
#

maybe have this rage as something charged off either taking damage or dealing damage. So killing AI has more value

hearty holly
#

all the cl;asses are good and they all counter different classes, sorry your rogue dies in 2 hits to barb

hollow hedge
#

Imagine a rogue surviving a hit from a barbarian

hearty holly
#

base v base they do

wild valley
#

anything geared and being buffed by a mage and a cleric will turn into a killing machine tho

marsh snow
#

people keep sayin to release the game early access but a kickstarter/Patreon would be like 10 times better right? or am i dum

carmine current
tired shard
#

item like pavise but its a cannon and it destroys walls and also hammers destroy walls and the hammer and there should be defuseable bombs and the dude with the hammer should be named sledge

hearty holly
hollow hedge
#

Nobody wants to get one tapped by a barbarian with whites and greens on. It feels bad and it’s bad design

hearty holly
#

naw you can duck under his swing and backup from it

nimble sinew
#

i think fights at the end of the game are way too coin flippy because of zone/portals/uncleared mobs: most of the times if you even do basic stuff such as looting important gear from dead teammates, find&open a portal you just end up being killed by zone, so it's better to just escape earlier, not worth to contact with another squad. (i'm talking about really late-game fights)
i guess increasing last zone timer by 30-50% OR adding 3-man portal at the end can fix the problem

carmine current
wild valley
#

never had a problem with that comp meta when playing archer, but yeah barbarians with felling axes being with 2 supports to buff em will run over anything or anyone other than archers and maybe good mages

hearty holly
hollow hedge
#

I hate to tell you but most decent players are not consistently dying to zone…

sonic pendant
#

500g to the next person to find me in trade. ness2

tired shard
#

idk i feel like if they made running more viable the buffs would be fine maybe like jumps only people with certain move speeds can get across with like a lever to pull a bridge up, just stuff that can let people get more distance

hearty holly
#

running is viable..... press x....put your weapons away... take your clothes off... and close doors behind you

vital falcon
#

I think a more interactive dungeon would be interesting, bridges, controllable traps, stuff like that

carmine current
hearty holly
vital falcon
#

maybe not controllable traps tbh

hollow hedge
#

If you ask me, a player should only be able to receive a single magic buff at a time. That way we can stop pumping spells into players to turn them super saiyan.

wild valley
#

eh, I don't think that ultra cc's r good to the game

vital falcon
carmine current
wild valley
#

they do be hella toxic

hearty holly
vital falcon
carmine current
wild valley
hearty holly
#

charge time is 2 seconds for fireball at base value and if you dont have kinesthia or the nimble hands thing youre a bad ranger

boreal sun
#

wizard gets countered by a single well-aimed high-rarity crossbow shot

carmine current
hearty holly
#

The amount of copium logic you have Shculze is insanity, a simple thing fixes all your grievances. be better. it is the 4th alpha but there is class balance

wild valley
#

nop, 1 zap

carmine current
wild valley
hearty holly
#

Wizard has the highest skill ceiling though... the amount of good mages vs shitty ones is a huge gap, most mages cast 2 spells, hit team with 1 and die... oh and then that player never touches wizard again

carmine current
wild valley
hearty holly
boreal sun
#

I feel like people just watched a bunch of skytea videos and think wizard is OP because people ran at him while he was charging magic missile with no cover

wild valley
#

archers and mages r way better than the rest, play a triple ranged comp and u'll only lose if u want to

hearty holly
#

so delusional LOL. I mained ranger and this was my first playtest, def the best class, talk about broken? Ranger is broken

boreal sun
#

it's really weird how people focus on wizard when, by the actual data, ranger outperformed every other class last playtest, and I'd assume will also likely do well this playtest

wild valley
boreal sun
#

wizard is high skill ceiling glass cannon, but is so gear reliant and has so much downtime/preptime that it's hard to say they're as generally useful of a class as ranger

covert flume
#

#extend

carmine current
hearty holly
boreal sun
#

fireball is very underwhelming at the moment haha
I wish it did more splash than direct but that's just me

wild valley
boreal sun
#

to be fair to schulze, chain lightning doesn't require aim and has very high base damage, which can be snowballed very well with damage/will stacking
very high party wipe potential, but also requires good positioning and opportunity recognition from the wizard

otherwise they risk one-shotting themselves lmao

hearty holly
carmine current
# hearty holly Finally Candelle where did you come from these copium losers cant stop with the ...

it has nothing to do with fireball. your dumb if you dont understand what we were saying. even zap can one shot. chain lightning can one shot. it doesnt matter. hell you want to talk about broken, take a full additional magic damage gear build into HR then shoot chain lightning at the ground near a squad of 3 see what happens. all 3 die instantly. since the chain lightning can chain off the ground and doesnt even have to hit a player or mob to chain.

boreal sun
#

but it's the same sort of thing as "don't push the ranger holding triple shot"
it's area denial by threat of burst DPS

carmine current
boreal sun
wild valley
hearty holly
dry cipher
#

Idk I feel like I'm in the opposite boat where I feel like I'm shooting somebody with two full quivers and they still kill me with half their health xD

boreal sun
#

I'd rather the incredibly squishy class be the one that one-shots, not the tanky one

hearty holly
tardy saddle
#

this game should go on console aswell it feels right for it and probably would even be to hard playing on a controller

boreal sun
#

if wizard can one-shot people but has horrible hp and defense, that's more fair than barb one-shotting people imo

though I'd rather nobody one-shot in this game

hearty holly
#

i agree Candelle but being able to 1 shot doesnt make a class op imho when you can kite and evade that 1 shot pretty reliably with practice

boreal sun
dry cipher
carmine current
wild valley
#

they cant get close bro, arrow hits make him slower for some time, if he sprints we just switch to hand and run, close doors, put traps. but most of the times we would just shoot him down a couple times, I was doing like 170 dmg to the head on the dummy bro, even if he got to reduce 75% of my dmg I alone would still do 15% of his health worth of dmg per arrow on the chest, if I got to headshot would be like 30% per arrow

#

fr ranger is ez money

hearty holly
#

Ranger requires kiting and skill, there is a bow that fires faster and in straight lines, there is a skill that makes arrows fly straight and with no drop.... This game has a massive skill ceiling and you both sound like 19 yr olds who cannot comprehend being able to outplay someone when they can oneshot you.

This game reminds me of the super difficult single player games my father played in the 90s and if they baby it down like yall want it will ruin the game
AND
to top it all off the devs HAVE SAID this is what they want the game to be. SO deal or leave

carmine current
# wild valley yes, we've killed full tanky built fighters with ease

idk, unless your gear was doing magic damage i actually dont see how you would be dealing any damage even in a squad of 3 archers vs a full damage reduction fighter. normally i just put on a protection pot and it takes them about 5 shots or so just to break a 25 damage shield. then you just put on another, and so on. eventually the rangers just die since the fighter uses a crossbow and can 2 shot them with it.

wild valley
hearty holly
boreal sun
#

if you wanna not get oneshot, run barb with iron will

hearty holly
#

Hey Schulze did you know that wearing plate armor makes you take more magic damage.... or did you just miss that bit of info too

wild valley
dry cipher
#

I actually do have to say the only thing that's one shotted me so far are barbs- Wizards are usually the least of my concerns-

boreal sun
#

good wizards are extremely rare, and half the time I find them, well
crossbow

hearty holly
carmine current
hearty holly
#

Thats not how that math maths Schulze the % are multiplicative and then you subtract the dmg.... insane how wrong someone can be constantly and still type

boreal sun
hearty holly
#

thats also physical damage not magical damage as they have two different stats

carmine current
dry cipher
#

that's not how multiplicative reduction works

wild valley
boreal sun
#

schulze headshot reduction means multiply it by 1.3x, not by .2
headshot is 1.5x by default
and they're probably using sharpshooter so it's really 1.45x

hearty holly
#

my brain is becoming smoother by every minute of this conversation

rancid pebble
#

Lmao

kindred citrus
#

Are you supposed to have the ability to see 90 degrees around a corner through your teammates spectating screen when you're near a door? i have a screenshot showing what I mean

hearty holly
#

yes you can go third person by pressing V by defualt

wild valley
#

ranger > mage > cleric > barb > rogue > fighter

rancid pebble
carmine current
past yew
#

Wait, what's this about reductions and increases?

hearty holly
carmine current
#

hence the .15x.35x.8

boreal sun
#

no schulze, a headshot is 1.5x
headshot reduction means the damage is multiplied by 1.5-(reduction)
so if it's 20% reduction, then you do 1.3x instead of 1.5x

hearty holly
#

^^^^^^^^^^^^^^^^^

#

How many people and in how many different ways must you hear the same thing we are all saying, that you are misunderstanding how it works.

boreal sun
#

additionally a dummy has -10% damage reduction, because it has 0 armor rating

hearty holly
#

@boreal sun huh is that how that works? its not just 0? @rancid pebble thank you for clarificfation
@carmine current you must be a sadist bro why you keep coming back for more

rancid pebble
#

This is true, if you see the scalars on the wiki you can see that 0 armor rating is -10%

boreal sun
#

you can't base your math on the dummy damage, you need the base damage and their phys power stats

rancid pebble
boreal sun
#

playing the game idk

carmine current
#

do you not realize that regardless of when you multiply its the same if you mutliply it at the end or at the start. here you want some math to show its the same 170 with 1.5x for the headshot is 113.33 on chest or at 100%. take 113.33 and multiply by 1.3=147.33 then mutlply that by .15 giving 22.1, then multply that by 0.35 giving 7.73 the exact same number i mention before of 7

boreal sun
#

getting killed in full plate by a rogue who had enough damage stacking to slap me in 3 hits through 48% reduction lmao

hearty holly
rancid pebble
hearty holly
#

^^^

carmine current
rancid pebble
#

How did this confusion start?

boreal sun
#

also schulze, there's a solution to this for the ranger
called armor penetration

hearty holly
carmine current
carmine current
rancid pebble
#

Seeing as i just asked how this confusion started you should clearly see that I did not read everything, relax and do not call people dumb

hearty holly
carmine current
boreal sun
#

you're*

rancid pebble
#

too*

boreal sun
#

you cannot call someone stupid and also fail to use "you're" properly in the same sentence

azure sandal
#

Idk why they buffed cleric and wiz when everyone wanted the opposite

rancid pebble
#

Lol okay. Go to bed because you're too damn stupid to be arguing about a subject; in school you're probably failing.

boreal sun
#

people wanted cleric nerfs?

shrewd wasp
azure sandal
#

Well they buffed instead and now we have a shitty one shot meta

rancid pebble
#

People want cleric nerfs in the context of buff/pocket cleric

boreal sun
#

and they nerfed wizard, not buffed it?
I'm so confused

azure sandal
boreal sun
hearty holly
#

DELUSIONAL APES EVERYWHERE

rancid pebble
#

Wiz lost stats, lost scaling on those stats with lowered soft caps, lost spell capacity, damage on fireball (which helped lead lightning spells into popularity imo) and I may be missing some

azure sandal
#

More will

boreal sun
rancid pebble
#

Tbh I have played against many wizzes in high roller who 1 or 2 shot me, and in the moment I'm mad and think they are 'broken' but they are a glass cannon build most of the time, or a buff pocket, either way I think they are balanced in a sense.

carmine current
shrewd wasp
azure sandal
#

The lowered spell capacity is pointless and fire ball still one shots.

rancid pebble
#

can't is a contraction, it is actually less formal than cannot

boreal sun
azure sandal
#

Wiz and cleric having more will is so much more valuable than a slight nerf on fireball and "lost stats"

carmine current
#

no can't is a contraction specfically shorten "can not" not "cannot"

rancid pebble
#

Imagine arguing over grammar and semantics instead of the real argument you guys had earlier, lol

median breach
#

hopefully next play test they will add an training lobby to test out weapons and spells and armor builds on the dummys

rancid pebble
boreal sun
#

schulze is trying to argue against my pointing out his hypocrisy in calling people stupid while also using "your" incorrectly

lmao

I'm happy to let him dig his own grave

#

seems like a good time to go to bed instead of arguing with a teenager over grammar

azure sandal
#

The game's health was much better when the most op thing was infinite arrows on ranger and not over buffing a fighter/barb for one shot potential

median breach
#

i was wearing full plate armor (purps) and still got 1 shot by a barb with a green felling axe lol

rancid pebble
#

Now that playtest is officially over I can't wait for all the debate between meta, what/who was op, and all that. Exciting

azure sandal
#

Slower more interactive gameplay vs fast fights that felt impossible to players without one shot potential

boreal sun
azure sandal
#

Atleast when ranger was op it took skill Lmao

rancid pebble
boreal sun
#

ranger overperformed last playtest, and got no nerfs this playtest

azure sandal
#

No nerfs?

boreal sun
#

not since last test

azure sandal
#

No shot you're real

boreal sun
#

I don't remember seeing anything about ranger in the patchnotes this time around

rancid pebble
#

They nerfed damage with dropoff, it is minimal, and some reworks. I believe new reloading speeds for different bows, maybe a survival bow buff and or a longbow nerf, cant remember

boreal sun
#

ah right
the tiny damage falloff at range
forgot about it because of how insignificant it was

azure sandal
#

I'll list 'em damage dropoff, arrows don't travel as far. longer pull back

carmine current
# rancid pebble Imagine arguing over grammar and semantics instead of the real argument you guys...

i mean you posted the wiki showing at 0 armor its -10%. fine that means that 170 from a headshot is even less since the exact damage at 0% phys damage reduction would then be 154.54 (dividing the 170by 1.1), then a non headshot is 103.03 (dividing the 154.54 by 1.5). then you take the 103.03 multiply by 1.3 (1.5-20% headshot reduction) giving you the number of 133.939. then take mutilply it by 15% (due to the physical armor reduction) giving you the number of 20.09. At which point you multiply that by 35% for the projectile damage reduction give you the number of 7.0318, meaning you still deal 7 damage a shot. wow! so after all of that imagine its still the same exact number i said.

rancid pebble
#

Real. I had to play ranger because after people got geared I couldn't solo high roller on rogue or do much, and for bossing you need a bow pretty much. Feels bad

boreal sun
#

they fixed the arrows not flying farther within a couple days of the test starting

azure sandal
#

Tiny? after 10 meters you can see a 10 damage dropoff

uncut bloom
#

Would be nice if you could take off a ranger trap if its on a slope. Just lost a 1k kit and i killed the ranger. Couldn't undo the trap... Just sat there for like 5 mins

vital falcon
uncut bloom
#

Does it really last indefinitely until you undo it? A little ridiculous

boreal sun
#

it is not a 10 damage dropoff
unless you're using like... a 200 damage bow lmao

azure sandal
#

closed dungeon? the best areas for ranger were nerfed (bridge, the room with two bridges, church, etc.)

ashen tide
rancid pebble
#

Idk, ran a lot of ranger tonight and won probably 15 in a row? Damage drop off felt neglible with gear, maybe it matters but im still 2-3 shotting people

azure sandal
#

Nerfed as in playability because of damage drop

boreal sun
#

I mean ranger needs more significant nerfs than that regardless
having a range advantage will always be an extremely significant advantage, and it's odd that they have movespeed/burst healing/sustain/interaction speed/good melee options/burst damage on top of that incredible advantage

rancid pebble
#

Ill say it in this chat cuz I talk about it a lot in other ones, if the devs were more transparent with systems then we wouldnt have pointless arguments

past yew
#

idk what high roller looks like (mostly because I'm a bit newbie), but ragging was easiest with barb anecdotally

obviously, stats influence the meta a lot more, but I can see where the complaints are coming from.

broken patio
#

I have a question here, The shop says "no competitive advantage" but the elf skin gives agility and reduces strength which is good for wizard no? is this competitive advantage a false statement weather it be outdated or just a different direction of the game or are we actually going to put competitive advantage items in the shop?

azure sandal
rancid pebble
# azure sandal Anecdotal? felt?

You're right. I should say that the nerf did not affect the game in a meaningful or impactful way, ranger did not have to play differently

ashen tide
rancid pebble
azure sandal
boreal sun
ashen tide
rancid pebble
#

I notice fighters are defending ranger, that is another thing. You shouldn't be worried about bow nerfs, the right way to nerf ranger is to nerf him not the weapons.

azure sandal
#

The only reason they nerfed traps was because everyone had maybe 50 hrs claiming they knew what was best

boreal sun
ashen tide
carmine current
boreal sun
unborn plume
azure sandal
harsh belfry
#

.shortinfo [1606881 ]

eager sableBOT
#

suggester_x Please provide a valid suggestion ID.

#

Protip: If you enjoy Suggester, consider helping to support us by voting on bot lists! If you have a minute, click here and vote.
If you want to help even more, you can use .vote to see the full list of sites where you can vote. Thanks for your support!

ashen tide
rancid pebble
#

I still think giving rogue a small bow like a short bow, smaller crossbow, or survival bow would be better than better knives. Good rogues already use knives to their fullest potential and it is a bad faith argument to say that better knives can make it competitive against a ranger with a bow

harsh belfry
#

.shortinfo [1606881]

eager sableBOT
#

suggester_x Please provide a valid suggestion ID.

#

Protip: You can use .notify to enable or disable receiving DM notifications when an action is taken on one of your suggestions

boreal sun
#

I mean
ranger does far more than 9 damage in the time it takes for someone to approach them

it's more like removing 30-50% of someone's health before they can get to your team

carmine current
harsh belfry
#

.help

eager sableBOT
#
Suggester Help • Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

azure sandal
#

After the ranger nerfs im sure fighter is better than ranger now

rancid pebble
harsh belfry
#

.shortinfo [1606881]

eager sableBOT
#

suggester_x Please provide a valid suggestion ID.

azure sandal
#

Is the tank while being the range. Plus free heal and sprint

rancid pebble
#

.shortinfo 1606881

eager sableBOT
#
Suggestion from Sunder#4876

[Change the default placement of items when looting to attempt top to bottom instead of left to right. simple QoL that will make managing inventory a step above what it is now. As it stands now there are so many clicks involved in freeing up space for gear if you've been looting small stuff. Even if you plan ahead and premptively organize your loot its still a lot of clicks.]

Opinion:

+1

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

harsh belfry
carmine current
boreal sun
#

isn't up-down how PoE does it? or am I misremembering

rancid pebble
# eager sable

great suggestion, maybe it is the human brain but as an english speaker this change would help a lot. Maybe for other writing systems the top down change wouldnt matter but I always organize in a way that this would help

harsh belfry
boreal sun
azure sandal
#

The gear diff and not the skill diff. Solution shouldn't be get better gear. any good player should slay with greens

boreal sun
#

choosing the right gear is a skill in of itself

rancid pebble
boreal sun
rancid pebble
azure sandal
#

I hope they seek to balance the gear diff. Lots of players on leaderboards never seen before

rancid pebble
#

In between the EA, i want to calculate the absolute BiS gear set

boreal sun
#

I want to see flat damage stacking reduced significantly
axe specialization is silly, divine strike is silly, +5 weapon damage on gear is silly

azure sandal
#

Max I want +2 weapon damage with bless nerfed into the ground. Felling nerfed to hit more like a bardiche

carmine current
# boreal sun just sounds like rangers need to invest in some armor penetration/true damage o...

yeah that would make then do more damage for sure. however the roll values for true physical damage are lower then the roll value for additional physical damage and weapon damage. so they almost always gravitate to those. Armor pen is a good option as well. Though at the same time fighters can just pull out a crossbow and shoot back, so its not like they are defenseless at ranged.

rancid pebble
#

Yes, all of this ties back into how they calculate things on their side. The fact they have 5 ways to up weapon damage and most people think they are the same except experienced players shows how opaque it is. Anyone else remember when tru magic dmg stacked on rogue poison? that was so stupid. And in the new repoze video he says his rupture does 11 damage per second on top of the 20

lament willow
boreal sun
#

flat damage and phys power bonus are not equivalent at all, and I don't understand why the rolls for phys power are so low on gear compared to the weapon damage

+5 weapon damage will always be more significant than 5% increase, unless you're already operating with 100+ base damage

rancid pebble
carmine current
lament willow
#

physical power above 15 is 1 point = 1% damage increase
unless you are doing above 100 damage flat, it is less than +1 damage. Yet +weapon damage and +additional damage both scale better from gear rolls than phys power

boreal sun
#

yeah it's very silly
clearly they didn't really think the numbers through

rancid pebble
#

no not at all

lament willow
#

The vast majority of players think that phys power = +1 damage per point though. I've told like a hundred people otherwise

boreal sun
#

granted they did say balance wasn't a priority, they just wanted to get the game up and running

unborn plume
rancid pebble
boreal sun
#

I just want the game to not crash 5x a day and for flat stacking to be less prevalent

that's my wishlist for next opening

carmine current
azure sandal
lament willow
rancid pebble
#

That is something that will be hard to balance, too slow and it will be boring like Apex ranked, or csgo

azure sandal
#

Apex ranked isn't that bad. Well I haven't played in a year tho

boreal sun
#

I don't want rogues three-shotting me before I can swing once
but I also don't want cleric heals to outpace all damage

rancid pebble
lament willow
#

apex leg ends, one of the more played worldwide games that has made money for years now
lots and lots of money
what a terrible game to be compared to

rancid pebble
carmine current
lament willow
rancid pebble
boreal sun
azure sandal
#

I wonder how a percentage system would work, but that would be probably a nightmare

rancid pebble
lament willow
carmine current
lament willow
rugged pilot
lament willow
#

basically, ranger want do more damage. they buy bow that do more damage. If that's through base damage or rolls, most people don't care.

boreal sun
#

it's very weird yes
considering the statistics for wizard last playtest

carmine current
rancid pebble
lament willow
boreal sun
#

they did say they want sorcerer to be like "old wizard" (aka cracked at combat), so current wizard is being changed to fit their actual idea

I think that may be the real reason

rugged pilot
boreal sun
#

it may not be a (permanent) wizard nerf, because old wizard will return as sorcerer

rancid pebble
#

Witthout more spells wiz will suck then, they may as well wait with the nerfs

lament willow
#

i've only played a bit of wizard. But once I got some +damage gear, it seemed extremely competitive. Great buffs, hard counter fighters, and can even play tag with rangers with zap.

rancid pebble
#

Also with the hindsight of PT being over, i dont think barb was as op as theory crafted said they would be after the 2h revert

boreal sun
carmine current
rugged pilot
boreal sun
#

can't say I've ever even seen that maneuver

rancid pebble
#

Balancing is such a hard topic. I used to mentally picture who would win if they were both terrible and great players. In games like overwatch it works but in this i doubt it would. Too situational

lament willow
rugged pilot
boreal sun
lament willow
carmine current
rancid pebble
#

He hits a corpse

lament willow
#

you can send a lightning bolt around corners though. lightning bolt was probably my favourite spell overall. the sheer dumb shit you can do with it and the synergy with slow is great

boreal sun
#

well
I feel like that's something that may be changed in the future, if it DOES function like that

rugged pilot
rancid pebble
#

Indeed it does, but not by “hitting the ground”

boreal sun
#

did it oneshot? I counted two chain lightnings

lament willow
rancid pebble
#

Only works if you have the situation for it, like most things in this game

rugged pilot
#

They can do the same with your teamate, or enemy, or AI

foggy pelican
#

so like because the servers have been screwed all day maybe another extension Daddy Ironmace

lament willow
#

Instacast perk though + chain lightning is incredibly funny. you just walk in on some team that's doorcamping and go BOOM BOOM someone's usually dead and the others are screaming

rugged pilot
lament willow
#

you'd have to have a lot of gear for that and probably 'oneshot' would be a wizard

boreal sun
#

guess it depends on the magic defense of the players involved
obviously a rogue would get one-shot with their negative resist, but
I don't know the theoretical maximum of zap and how that interacts with dark plate/leather etc.

rugged pilot
#

If Wizard has enough damage he can chain once and wipe a 3stack lmao

boreal sun
#

dark plate gives +40 magic resist, so
people acting like fighter necessarily has bad magic resist is a lil silly

lament willow
#

I've never seen a wizard with a full set of +magic, +magic %, +cast speed gear on even half their pieces
and I never want to

lusty scarab
#

separating players into gear-based games is no different than sbmm. change my mind

rugged pilot
#

Barb can take a +100

carmine current
lament willow
rugged pilot
boreal sun
carmine current
lament willow
boreal sun
#

but yes anything resembling skill-based matchmaking makes no sense in a game with such insane RNG and free-for-all combat

lusty scarab
rugged pilot
boreal sun
lusty scarab
#

id be fine if they made new player lobbies only available to lvl 4 and under characters MAYBE.

carmine current
lusty scarab
#

no clue. i feel that they should do char and account levels. account maybe being the combined total levels of all your characters? or maybe it has its own xp system

lament willow
#

this game is going to have the same problem this kind of game always has. High gear people farming noobs to the point noobs can't get gear or survive and stop playing the game. There's people who never get bored of farming noobs, i've played with some of them in other games, their enthusiasm for killing people who have no idea what is happening is endless and they will boast about it til the end of time.

it won't get solved though, it'll just be what happens and the game will either be fun enough to keep people playing despite it (like tarkov) or it won't be and it will sputter out due to that problem

rugged pilot
#

People keep trying to ask for fairness, the game ain't fair and you ain't special

lusty scarab
#

account based things would also make it easy to use a friends list for the person, nut having to add each character to a friends list

rugged pilot
cobalt obsidian
#

Solo HR lobbies next test please.

lusty scarab
rugged pilot
lament willow
cobalt obsidian
boreal sun
# rugged pilot People keep trying to ask for fairness, the game ain't fair and you ain't specia...

a certain degree of fairness is crucial for maintaining a playerbase in any PvP setting
if the game isn't fair and there isn't effective counterplay, then it ceases to be valid as a PvP experience and will cause endless frustration for all involved

of course, this game is a mix of PvP and PvE, and it's pretty clearly not trying to be a competitive game, so it's not the highest priority, but to decry fairness in its entirety is a mistake

rugged pilot
lusty scarab
cobalt obsidian
lament willow
#

the argument that '''unfair''' single meta pvp games are good because people 'should just' play that meta and if they don't they are 'just scrubs lol' is one of the funnier and more prevalent arguments you'll find about game design
it's why listening to players is a terrible way to design a game

boreal sun
boreal sun
#

if everyone agreed to use very specific gear and had private lobbies, sure

rugged pilot
#

Tell you whats unfair, that you can even get rezzed in-game.

Its even more unfair most of the match you CAN come back but you are watching your team play and extract

unborn plume
lusty scarab
cobalt obsidian
boreal sun
cobalt obsidian
#

You can choose to not be competitive thats all you are saying there. Same with MMO'S.

lament willow
# boreal sun this game cannot and will never be balanced or competitive as long as it's as RN...

classes and their interactions can be designed such that multiple methods of play are viable and there is a rock paper scissors dynamic that can be subverted with appropriate skill - soft counters, multiple per interaction, different builds interacting on each other in various ways that is all roughly balanced so nothing is overpowered.
the randomness of team comp and the BR setting are not inimical to balance. They just create situations where people can be outmatched and have to outplay or out-think their opposition to succeed - which people actually like, BR tournaments get crazy views compared to stuff like CS.

boreal sun
#

I'm not talking about a competitive mindset or people playing to win, I'm talking about like
the kind of thing you'd give money for in a tournament

past yew
boreal sun
#

you can't measure who is the best if RNG interferes, you need a controlled environment

rugged pilot
#

Can't wait to hear the esport commentary when a wizard is opening a door

unborn plume
lament willow
# boreal sun you can't measure who is the best if RNG interferes, you need a controlled envir...

making strategic or tactical choices based around rng is a major part of any competitive sport and increasingly part of video games. even chess has timers to introduce mistakes that must be played around or exploited. 'everything must be static and faster hand speed or clicking ability should be the only thing that matters' has killed hundreds of games stone dead, dead on arrival as boring piles of crap no-one plays.

plain onyx
#

@keen onyx 1 more week 1 more week

boreal sun
#

I dunno
anytime people try to push things like fortnite or apex or runescape or dead by daylight any other rng-fest of a game as "competitive", it just laughs in the face of what competitive games are

cobalt obsidian
rugged pilot
#

Nah tournaments in starter only

WOW okay so this team has decided to go for the circle room, the ranger has put 27 arrows in the mummies head but its still alive, brilliant

boreal sun
drowsy moon
cobalt obsidian
#

The better player should win X amount of time considering the RNG elements... EXTEND the time far enough that the better player wins.

boreal sun
#

the more RNG plays a part, the less certain you can be that an outcome was "real"

cobalt obsidian
#

This isn't a new concept for competition......

rugged pilot
#

Apex is very competitive but the rest, no so much

lament willow
#

if you decide that playing around rng and working with the situation you have are not 'real' skills, then you can say that rng is purely detrimental to competition, aka the clash of skills. However, that's just wrong. Those are real skills. They take time, effort, and intelligence to develop and they are very hard to perform, and success at them can be measured. They demonstrably exist and some people are worse at them and some people are better at them.

boreal sun
#

it's not a valid competitive environment if a participant can lose purely because of luck, no fault of their own and no good play on the opponent's end
if someone can lose because RNG gave them a strict disadvantage, then that's a problem in an environment where the goal is to reward skill with money

#

imagine having a tournament for mario party
it'd be ridiculous and nobody could take the result seriously

boreal sun
#

that's on the extreme end, but any RNG is bad for competitive play

rugged pilot
#

You can take it seriously, you just shouldn't

boreal sun
#

the less RNG, the more valid the competitive experience, and the more valid the victor's achievements

waxen raven
#

A better analogy would be a card game. They are competitive with rng elements

lament willow
#

The amount of rng in any competitive BR is not enough to meaningfully affect the result of play over the typical tournament (multiple game) format. There is no BR game that has any competitive scene of any kind that has enough RNG to affect the results across the amount of games typically played in a tournament, except by extreme luck which is rarely repeated and you will see happen like once per 10 tournaments if that, usually for a team without any chance anyway. Like a football player tripping and breaking their leg while buying an icecream on the beach the day before a game level bad luck.

unborn plume
past yew
boreal sun
#

if the BR has random weapon spawns and random bullet spread, on top of the free-for-all nature where anyone can get third-partied at any time, then it has already passed the point of no return
it is simply not valid

also 2 minute slow mode, lol

bedtime I guess

cobalt obsidian
lament willow
#

You can set arbitrary thresholds of what you will or won't accept in terms of randomness but you keep stating this as some kind of absolute law when it's your personal preference. Professional gamers, sports betters, talking heads, number crunchers, all agree that the randomness in BR and managing it is in no way stopping top teams from reliably coming out on top. Like no-one in the industry agrees with you. At all.

boreal sun
past yew
cobalt obsidian
frozen kestrel
#

upgrade back pack please

twin delta
#

there are two extra slots on the stash page under your backpack, so extra bag space is planned already

opaque slate
#

see yall next pt my gamers

boreal sun
# cobalt obsidian you should reassess the topic alittle. Theres more to it.

I know there's more to it, but that's my point

the viability of competition in a game is a spectrum based on how 'fair' the game is, with 'fair' meaning how much the game's outcome is determined by player skill above all else

it's a spectrum, and BRs and games with randomly spawning gear, random spread, etc. are all very far down on that spectrum compared to controlled games like fighting games and games like CS which aim to eliminate RNG as much as possible

cobalt obsidian
wicked palm
#

can we get a payed beta test server

lament willow
# boreal sun objectively speaking, you cannot accurately measure something in an uncontrolled...

I hate to break this to you, but science is literally all about measuring things as accurately as possible in an uncontrolled environment. There is no measurement we have of any thing in the entire world that we can confidently say is 100% accurate. It's probably impossible to say and likely near 0. You seem to have some expectations of video games that are not shared by probably the vast majority (99%+) of video game players, viewers, and developers, yet you are asserting it is an undeniable and indivisible truth, and seem to think i'm arguing against whether this game fits that truth or not. What I am saying is that your certainty about how games must 'perfectly' measure skill or something is not something I or anyone else cares about. That's a you thing. It likely won't be useful to keep discussing things with that belief/expectation with people.

slim flame
boreal sun
#

appeal to popular opinion doesn't matter, nor is it an arbitrary standard
a game with more randomness effecting the outcome means that individual skill is not tested or measured as well as a game without that randomness, and that is undeniable objective fact
to push a game with excessive randomness as a competitive game that should reward money is just terrible and goes against the nature of competition itself
obviously I'm in the minority in believing this, because fortnite tournaments have prize pools in the millions, but that doesn't make my criticism of this culture of pushing rng-based games as competitive any less valid

lament willow
#

goes against the nature of competition itself

The nature of competition, the word, the concept, is defined by the people using that word or concept. That's how.. language, works. If you are using a minority definition of a word ( a very minority definition) without indicating that, you are not communicating effectively. This isn't an 'appeal to popularity', this is language, communication, getting your point across. Cause you aren't.

hasty olive
#

The hitch in your argument is stating that all pvp games should value "valid" competition. It's okay for balanced competition to be a fringe subcommunity rather than the main purpose of the game.

Competition is a nice thing that has its merits, but it is not compatible with all other aspects of game design. RNG and progression systems are also meritable things and they make more sense for the vision of Dark and Darker as the devs have expressed it so far.

boreal sun
#

I mean, you did appeal to popularity
and you still haven't given a good counterargument

to clarify, my point was that this game SHOULDN'T be pushed as a competitive game, it has merits aside from that and I don't think it should be a priority because the game fundamentally isn't built for it

it's far too late at night for me anyway so
we'll leave it at that

jaunty scaffold
#

Counter argument to what? That people like to play games for fun and no one cares if it isn’t fair?

lyric bone
#

im sad

boreal sun
serene flicker
#

[Feedback]

  1. Need Candy Box likes the gold pocket.
  2. More storages (More than x5 )
  3. Granularize search filters (Exchange shop).
  4. Buff Unused stats.

And.... Thank you for making a good game. I'll wait until April.

jaunty tree
#

people making suggestions regarding extending the playtest are both extremely original and funny, please keep it up

lament willow
#

My counterargument is very simple - you care about one aspect of competition and only that, and are defining ALL of competition by what you care about. When challenged on that, your reply is that it's an objective truth that <thing you care about> is harmed by rng. You're dismissing and marginalizing anyone that isn't you or anyone exactly like you with a nonstandard definition you're pushing as if it's dictionary, which is a dishonest arguing technique and frankly rather awful. People are allowed to enjoy competition with randomness, develop skills at managing randomness, and join tournaments with random elements - that's an element of competition that has existed for thousands of years and you don't get to just blindly call it wrongbad, and decide that it's 'not competition' and 'against competition' based on literally just your own definition that you made up.

random acorn
#

Hey guys, is the server down?

Lol jk

lyric bone
#

God I hope they dont add gear based matchmaking

tender cave
#

Someone needs to suggest a paid beta. I’d gladly pay 40 bucks to just play this game at its current version.

hasty olive
#

I see the argument for gear matchmaking because I don't think noobstomping in a progression-based game should ever be encouraged. At the same time though, this game is better in every other way without gear MM.

#

I wish there was a happy middle ground. Right now I think it would be a lot better if the zone and movement speed mechanics were reworked, so that a noob can actually run away from a fight that they can't win.

keen ore
#

As long as they do wipes like every 3 months or so it’ll be fine

hasty olive
lament willow
hasty olive
verbal marsh
keen ore
#

My group started playing 4 days before play test was over we first day took a couple hrs till we could reliably all get out of dungeon but we knew it was a learning curve and understand tarkov ratting so we expected that here as well. It can suck from time to time but that’s the rewarding thrill when you bring beautiful items back and then eventually hit level 20 use your gold to barter with people in the trading post to get better gear hit the mines and get some ores refine them make better armors and eventually become the scum that bullied you at the beginning of the your time playing this game 😂 or from time to time adopt the sad little guy trying to escape from you and drag him around.

#

It’s a pretty huge learning curve for most if youre not a scummy mordhau archer but for certain types of gamers the reward after all the abuse is what we yearn for 💀

lament willow
#

The playtest has better density of new players than the actual release will, and a lot of players won't know how to rat unless they've played tarkov etc. People on the discord here aren't necessarily representative of the average player either - most of them aren't on the discord or if they are they don't like check it and write in it. Of my 10 friends who tried this game, most of them reported 'playing a few games and getting instantly killed by some invisible guy and then stopping', and that's only gonna get worse over time the game spends available.

hasty olive
#

A steep learning curve is one thing. It's another thing when there is absolutely nothing you can do except die because someone else not only has better weapons, armor and heals than you but also has much higher movement speed than you so you can't run away.

rugged pilot
#

That's legitimately unavoidable though, unless you make low gear players very fast

Sometimes no matter what, you simply lose the round

verbal marsh
lament willow
#

@rugged pilot i've yet to see you not be in this thread and i've only seen you argue for mixed lobbies and no barb nerfs
what gear are you taking into normal dungeons and how many naked players are you typically killing

keen ore
#

Yeah ok I can agree with that @hasty olive to an extent as I was sadge when I first started 😂 but tbh idk what work around there would be only thing to stop it would be like kit cap dungeons, you can only bring up to certain color for said dungeon type deal.

rugged pilot
potent ledge
#

I mean is it totally infeasible to instead have different queues. One that allows all gear and another that won’t allow anything in that isn’t white or grey

lament willow
keen ore
#

I’d say have a grey to white dungeon queue grey to blue dungeon queue and then an open dungeon queue and just progressively increase the odds of better loot between what queues you choose to play in.

hasty olive
#

So have I. Usually, but not always, it's because I'm aware of them well before they're well aware of me so I can use traps, doors and AI to my advantage.

I'm talking about the players and parties that specifically go noobhunting, so they either camp portals or they rush through the map and roll through everybody before they have a chance to hide or prepare.

lament willow
potent ledge
rugged pilot
#

K/D mmr is a joke because most of the playerbase will be in the top end very quickly

Hunt: Showdown is a solid example of this. Most players are in the top two MMR brackets

lament willow
# potent ledge Leaving a starting lobby counts as a death. As long as your willing to spend som...

Yep. But that takes time and will thus reduce the numbers of griefers. Like, you want to stack a few different things and some will slip through anyway. New account with perfect whites that they enter/die a bunch on to lower k/d will still slip in even if you did both methods, for example. But it won't be every lobby, y'know? Because people willing to put the effort in for only a smaller comparative advantage will be much less people. People are lazy, even griefers.

keen ore
rugged pilot
#

There's undoubtedly a switch from 'easy winning' to difficult though, so your nice gearset is torn away after a shift in MMR that you got just from playing well, and that IMO is nonsense

keen ore
#

Jesus I have work in 5 hours and I’m to invested in reading breathing and thinking about anything that is dark and darker 😂

lament willow
# keen ore It could work but I dislike the MMR system in that aspect a bit it’s a group bat...

kills, assists, and deaths is a generally pretty good system. tracks your murder good.

@brisk pilot this game is popular enough and has small enough lobbies that you could easily split the playerbase. most modern mmr systems also collapse categories based on player population. so fewer players = less categories = less fair lobbies (but the speed of lobby creation remains constant). well.. all modern mmr systems, really. only super terrible ones don't.

rugged pilot
#

Never seen Dead By Daylight? Griefers will get to top MMR and throw for 10+ hours to go back to low MMR and grief / troll

whole pasture
#

Hi, chiming in here. Income on escape might be a way to do it, that way you can have high level rats matched up against high level teams as well. better you are at ratting, better opponents you face.
Also the winners of each round would play against the winners of other rounds and so on and so on.

lament willow
remote latch
#

Pls leave MMR systems out of this game I'm tired of every game needing to be an algorithm nightmare just chuck me into the trenches

hasty olive
# rugged pilot That's legitimately unavoidable though, unless you make low gear players very fa...

I don't think it's completely unavoidable. Someone will always come up with a strategy to twink or stomp, sure, but right now it's almost the default experience since you have to spend money to go into High Rollers. There's definitely a middle ground.

We already have invis potions and the ability to completely hide in darkness. I have escaped parties and better-geared players many times by running through the zone. Doors are faster to close than open, so you can often slow down pursuers. The issue is a lot of these existing mechanics are negated by geared players having much faster movement speed and sometimes faster interaction speed, and not all classes can reliably run away without having to deal with the AI.

In my experience, I feel like it's already pretty good. Once you put some time into and start playing slowly you can get off the ground with some sneakiness and a little luck. I think the game needs a few mechanical adjustments, mostly to the zone, portals and possibly move speed, to get rid of some of the frustrating situations without resorting to match making.

lament willow
# whole pasture Hi, chiming in here. Income on escape might be a way to do it, that way you can ...

kills, deaths, successful escapes vs deaths, income on escape, could all factor in yeah. income on escape is a great idea actually, because it tracks people who leave full of loot vs those that sneak around and leave with a bangle. a 'stuff you bring in value' vs 'stuff you bring out value' would also stop people suiciding naked to lower their mmr (although if you're tracking kills and assists they'd have to die for many hours to equal out and far fewer people would be willing to do that)

keen ore
#

Tbh we can discuss what they can do to stop high tier rats from stomping in dungeons but even if they don’t do anything I don’t mind. the games go so fast I load into said games so fast to that I just mindlessly jump in basic gear and all and see what I can leave with and make schmoney and giggle to myself manically as I sprint past ratters into portals as a ranger 😂

whole pasture
lament willow
#

I leveled up every character except ranger this game, and the amount of people willing to show mercy to a naked, who even had their mics on to do anything but spam racism, was about 1/50th of the people desperate to get kills at any cost (had a lot of fun leading kill hungry green wearers into a big mess of pve i'd intentionally created in rooms and then trapping them in there with shut doors and throwables). So unfortunately, for every time you were nice to someone, they got murdered and chased with no real chance to fight back like a dozen times minimum.

@whole pasture that would be the idea behind mmr yes. it would also help low scorers who for whatever reason are just bad to actually get to play a bit instead of just being axe fodder.

ivory mica
#

wonder what people think about adding stuff to base kit barb rage, fighter sprint, rogue hide, wizard meditate, and whatever cleric gets prayer maybe,

next vault
#

As a paraplegic with aids, I am grateful to have played D&D

hasty olive
# keen ore Tbh we can discuss what they can do to stop high tier rats from stomping in dung...

This is a huge part of it for me. I don't mind leaving a lot up to the luck of avoiding geared players when the matches are so fast. Between that and the thrill of fighting into a disadvantage for a huge reward (yes I completely agree with you Sam), I don't want any sort of mmr, gear or otherwise. I do think the issue of dedicated noobhunters could be mitigated though.

@whole pasture The Cycle implemented a similar solution and my understanding is that went poorly.

slim bloom
small eagle
vocal ore
#

I think this system Is really Good, yall know whats Best way for someone to improve skills, thats to play VS players better than them, they will see cool tricks, skills etc and they Can use them next time, even if they somehow kill skilled players they will get Good loot

ivory mica
cosmic spindle
#

Sorta like a gear mmr instead of a performance based mmr?

lament willow
# hasty olive This is a huge part of it for me. I don't mind leaving a lot up to the luck of a...

I think it would get a lot worse if the game was out for longer. Seen it go that way with a lot of games. Launch is free for all and fun, but the dedicated noobhunters start growing in % the longer the game is out until for a new player it's a totally toxic experience.

@ivory mica campfires return spells. most good wizards don't run meditate. instacast perk or double spell if you're knowledge stacked

spring pebble
#

I feel like pre lvl 20 and post lvl 20 should be two different queues, let low levels and ungeared players have a slightly nicer time. +1 to having gear score and another +1 to having each class have a base skill like hide and rage ontop of two chosen skills would be actually very nice.

keen ore
small eagle
#

yh stops lvl 20s going in semi descent geared and stopping new lvl 1s ect

rugged pilot
# lament willow you really seem to be very upset at the idea of not getting to automatically 'ea...

If you haven't noticed, last time you made an assumption and then formatted an argument against it I didn't bother to reply. and I'll do that next time if you try it again.

The reason I think "easy win" turning to "crushing difficulty" in a shift of MMR is because it will destroy the morale of new players that thought they were finally getting 'good'.. There is no better way to deter them from continuing to play by making them lose their gear, feel stupid and get them killed so easily by people better than them that they learn nothing for the next time.

vocal ore
spring pebble
#

yeah and 1 and 15 would be in the same queue, but at lvl 20 you get put into the random grab bag of players to fill lobbies

cosmic spindle
#

I mean, getting "Good" at a game isn't even gear based. Knowledge of baseline characters and your abilities. I never felt detered by getting killed instantly, though I will say I figured out real fast Solo Wizard is hard asf lmao.

lament willow
keen ore
rugged pilot
vocal ore
keen ore
#

There could be a second route to all this y’all. Just make a “scav” only queue where you can only jump into the game with the kit your base character is assigned.

whole pasture
lament willow
# rugged pilot K/D based MMR is like that, yes. Because in games with a similar system, you can...

That's not how mmr works in any game that hasn't had to push an emergency patch to fix their mmr. But sure. MMR evil bad, goes wrong, mad science! Never works. Got it. (you never answered that question about what you bring into regular lobbies and how many nakeds you kill btw. Just sayin'.)

You're trying to frame the POINT of a mmr system (big gear, good kills, lots of escapes? play with good players) as a negative. If someone gets big gear, good kills, and lots of escapes they should get matched with other people in that same power level. That means they might die! They might lose gear! This is a tarkov style game that's the point. You're not meant to win always and keep gear forever.

rugged pilot
spring pebble
#

My best guess is once the game comes out with a proper floor one it's gonna be ALOT easier to get kitted, maybe not slathered in purple but even just greens and nice blue weapon would make a difference

cosmic spindle
valid vine
#

Anyonr used the karma system once in this playtest?

vocal ore
small eagle
#

i did

keen ore
verbal marsh
#

I think the bigger picture of you two's complaint is that there isn't a third competitive que. Normal is Easy, and High-Roller is a breakfast club of who toward trolling the leaderboards. I think they need an inbetween que geared toward Fame titles that are neither leaderboard or normal. Where experienced players would choose to que rather then high roller or norm.

rugged pilot
spring pebble
#

Tarkov is a pretty cool game tho

harsh belfry
#

What if there was a Queue that had white or green quality gear restriction but you had to ante up to acces it

plain onyx
#

But Tarkov isn't free to play. I hope D&D goes to a free to play route with microtransactions

vocal ore
hasty olive
# ivory mica wonder what people think about adding stuff to base kit barb rage, fighter sprin...

I think it's fine for those abilities to be optional, so a noob might use them as a backup but a noobhunter might not be running them for more meta stuff. It actually improves the noob's odds if the escape skills aren't in base kit.

One thing I don't like is that Cleric is pretty much screwed. You're slow, you open doors slowly, you kill AI more slowly than your peers once you're both geared, and you don't get any sort of escape ability besides invis potions. Bind is insignificant when it comes to running away.

@whole pasture no I don't, I would have been more specific if I could have :l I mostly speak secondhand from my roomate, who was REALLY into The Cycle. As in he made data tables for the devs to get them to change the balance, and they did.

valid vine
#

Nah its gonna belike 10-20 usd

keen ore
#

Alright guys love y’all it’s been nice talking about fun ideas for this game but it’s way past the sleep time I set for myself and I need to literally put on full mail and armor on tomorrow morning and I shit you not I mean full armor not just some d&d meme💀

rugged pilot
digital torrent
#

the game back up yet?

lament willow
# rugged pilot Oh, this is where I cease any conversation with you. Tarkov brain, this is a tar...

The classic ad hominem. Man, it's fun to see that human rhetoric hasn't progressed since like 300 bce.

Remember guys, just accuse the other person of having <negative traits> and don't respond to their argument. That cements in people's mind that you're superior and thus, right. Either they argue the accusation and look weak, or they accuse you and come off as only accusing due to being accused. It's a win/win!

spring pebble
# vocal ore Not my type ngl

Ya know how most people think dark and darker is dogshit until they get it? how I feel about Tarkov lol, I bought it and played it solo and never touched it again. Until my coworkers started taking me around and the map started to imprint on my mind. Eventually I learned how to yell poorly pronounced russian swear words over Voip and both my enjoyment and survival rate skyrocketed

small eagle
#

i would also love to see a training area so i can test weapons out and combos ect and have more than 5 sec

vocal ore
harsh belfry
#

I think solo Queue should have a 20g ante. What’s the argument against this? 3 man queues should be the default free queue.

digital torrent
#

wait when can we play again then?

wheat gorge
#

What are yalls opinion on Solo High Roller?

rugged pilot
# lament willow The classic ad hominem. Man, it's fun to see that human rhetoric hasn't progres...

Other way around, and I don't think its a negative trait. But you clearly enjoy Tarkov, and I've had alot of discussions with people that constantly compare D&D to Tarkov and keep trying to shoehorn its mechanics, thats fine, I just don't want to conversate about Tarkov anymore, simply. No disrespect.

@digital torrent Watch the announcement channel and Ironmace social media Thanks to the nearly 2 million player who joined us during Alpha Playtest #4.
We collected even more data that we will use to improve the game and our support systems. We will announce news regarding the next playtest once we have a chance to digest this data and build a schedule.

small eagle
whole pasture
# hasty olive I think it's fine for those abilities to be optional, so a noob might use them a...

No worries, thanks for replying. It's possible that because it was directly tied to an in game resource it was too easy to game. I think the solution still lies somewhere in this ballpark. just so that everyone keeps shifting up based on average loss over X games or something along those lines, rather than RAW income lost gained. I mean, its potentially viable in the solution I suggested to create a character who gains no income but sits at the bottom just smashing people. which is not ideal either.

spring pebble
# vocal ore I know all that i play games my whole life, but im not into gun play

Very fair and understandable, I also prefer melee over guns (vermintide > darktide)

Also if i could add one thing to this game like a wish from a genie it would be an 18 player PVE horde mode. The darkness could have random entity spawns within it that auto path to the nearest player. As the zone shrinks it brings people closer and spawns more and more mobs. I really like pve

junior flower
#

Is the demo over? How are ppl still streaming it

lament willow
# rugged pilot Other way around, and I don't think its a negative trait. But you clearly enjoy ...

I've played tarkov exactly one time. I'm a sword enjoyer playing this game because it has swords. The reason i'm referencing tarkov is it is a popular game that is very similar to this one in structure. Accusing me of being a 'tarkov brain' or whatever and thus my points are just fanboyism and therefore wrong is a classic ad hominem, you're using it to dismiss the argument in a way that seems like you have reason when you don't, and it's a dishonest arguing technique used by those with no real interest in any kind of debate or discussion, just in 'being seen as right'.

eager wigeon
#

Buff Barb

rugged pilot
small eagle
# eager wigeon Buff Barb

would u like to add more context to ur statement ? like how or why ?, ive played some barb and bar seems fine just takes some getting used to imo

verbal marsh
spring pebble
sick glacier
lament willow
rugged pilot
granite plinth
#

LIFE BAR FOR BOSSES WOULD BE NICE

harsh belfry
lament willow
hasty olive
vocal ore
jaunty scaffold
#

Unpopular opinion, but I like what the devs did with Goblin Caves. The troll is hard enough that some degree of cooperation is likely, which lends itself to potential betrayals and player drama. Reminds me of old games like Rune Scape and PSO, where you could come together for things but there’s a good chance they’ll stab you in the back anyway.

spring pebble
hasty olive
#

I like the Goblin Caves too, I just feel like it's more of a BR with a boss for kitted solos.

lament willow
# jaunty scaffold Unpopular opinion, but I like what the devs did with Goblin Caves. The troll is ...

the major issue with the troll is that it is difficult to kill with a melee character but a lot easier for a cleric or ranger (mostly ranger)
the hp could be changed so that it's easier to kill with bad gear, but the things it drops are useful for geared characters so it's clearly aimed at geared characters especially the troll blood
a boss in the goblin caves that's easier but drops worse stuff wouldn't be a bad idea

restive hedge
#

trading system needs som love with quality of life updates such as sorting things by rarity

vocal ore
remote oxide
#

How are others still playing

verbal marsh
rugged pilot
jaunty scaffold
remote oxide
#

But it kicked me out I want in on the private server lol naw there is people in discord rightnow actually still playing

eager wigeon
spring pebble
verbal marsh
#

Hopefully they make it so barbarian can just cut his hand off so he can hit him where he will die...

hasty olive
remote oxide
#

There in other countries it seems tho even tho there playtest should have ended before ours my buddy is sitting in some euro chat and there are playing live rightnow lol

spring pebble
vocal ore
exotic iris
#

What a fun week DnD is so fun. I can't wait until the game is released. I have my money ready.

verbal marsh
spring pebble
verbal marsh
exotic iris
#

I thought the goblin cave was fun even though I play the regular dungeons most of the time.

plush orchid
#

Imo the trade as is is one of my fav parts of the game. Even tho it's annoying to see ppl sell trash (and good loot) for way ovepriced. It still is much more fun this way.

I always prefer "Face to Face" trading because most of the time there's room for haggle etc.

Problem of the trade is that people who are accustomed to Auction House systems they most often lack the want to negotiate or flex. Personally I don't care about getting the maximum value for my items so I just accept if people humbly ask for a lower price or add items to the trade to compensate. That gives me the feel that we both were happy in the end of the trade.

deep jacinth
#

I don't like the goblin caves purely because of pacing. The design of the area is cool and the pve is good. 1v1 fights in goblin caves feel like a joke.

spring pebble
#

gobbie cave is great, when I started that's the map I learned on, I love the maps layout and especially the torch placement. It does feel good to be able to control entire areas of the map using darkness to create ambushes and advantageous situations.

deep jacinth
#

How does that make it different than the forgotten castle wall torches are very strong in the castle too

spring pebble
#

usually in the gobbie cave flicking off one torch can be enough to hide you, while absolutely possible in 3 man queue I find shutting off enough torches to effectively hide makes the room look to threatening to anyone with a couple braincells

I dunno i don't have an essay wrote I just like gobbie torch placement more

verbal marsh
deep jacinth
#

Idk I think any unlit torch should cause that it immediately draws your attention to it if you directly see the darkness. I see your argument though in the castle you need more time to flick off more torches.

spring pebble
#

More torches to snuff true, plus the gobbie cave is a lot more natural looking with soft turns and random inlets into the wall. I feel like in gobbie I can usually make a hallway look natural enough that it just doesn't register. That and there seems to be more natural darkness in the caves on the main routes you'd expect players to get, gaps in the light that most people don't notice are a little larger then normal

deep jacinth
#

Rogues wet dream being able to hide in plain sight for free

spring pebble
#

I am a disgusting Ambush Barbarian player so like maybe i'm not the playstyle to encourage tho lol

plush orchid
#

They need to add a castle sized cave level for 1-3. Follows the "dungeon crawl" theme

verbal marsh
#

caves were easy for every class; most difficult for wizards.

gleaming kestrel
#

I recently posted a suggestion and now my name and pic doesnt show but its still getting upvotes weird

deep jacinth
#

Wizards solo have resources they have to manage so it's obvious why they can't throw infinite resources at players and pve mobs.

I dont think this game will ever have a significant amount of stealth play unless it loses the casual player base. People don't realize how they can use stealth to their advantage unless playing rogue basically. Unless it's like something as simple as we hear someone let's ambush them as they walk in.

#

People just walk around like they'd never stealth for any reason if they're in a group.

icy pewter
#

UI NEEDS MAJOR ADJUSMENT IT FEELS DATED INTRODUCE SOME SLIDERS FOR EASE OF ACCESS AND REWORK SOME OF THE INVENTORY STUFF

spring pebble
#

Most of my biggest paydays out there were with stealth strats, the amount of control you can have over a fight with a few unlit torches and a cheeky bear trap is crazy

engaging someone with a nearby dark cover to retreat to is entire controlled by my own actions, and anyone who stops mid fight to pull out a torch I have time to get a free swing on

#

3 man stealth strats are also alot of fun lol, my best run ever was bear trapping a rando and having my two buddies talk him down. Let him get out and even went and met up with the rest of his party and just did a 6 man. I had the joy of bringing pickpocket in and hijacking their escape portal with every single square full of their stuff 🙂

wide tartan
#

They should definitely make it so that when u pick up loot that u can equip, it goes right on ur body instead of inventory

tardy sun
rough elm
#

I think it already does that any accessory/armor if it's empty it automatically equips it for you which sometimes i found actually more annoying

tardy sun
vocal ore
#

They Said that they wanted to Make a Game old school RPG

wide tartan
#

@tardy sunthats a good point. But its sorta annoying if you wanted to equip something that could help you and you have to drop inventory to make room. I feel like that would kill you quicker

earnest pine
#

Diablo sucks

icy pewter
#

can be old school with a modern twist I mean I feel like people spend more time in their stash/merchant than in the actual game

pulsar pebble
#

Dam cant edit my suggestion so ill put it here. Add least two more classes before the game is released! A sword mage class would be sick. Maybe make it elemental based and have certain enemies be more weak to a certain element. Oh and of course give each magical weapon enchantment should have some sort of debuff. For example a slight slowness debuff when using a blade that has a Frigid blade enchantment on it. Also make the effected weapon look sick! Like you already do with ignite for the wizard class. Also perhaps give this class a different way to regenerate spells rather then meditate. Something more unique like a special ability that allows them to siphon magic from enemies they defeat with their sword or magical invisible nodes around the map or some other unique way.

vocal ore
median bison
#

Make Barbarians have horned helmets instead of having similar helmets to fighters. This makes Barbarian looks scarier

vocal ore
#

Broo my suggestion Got so Many negatives hahahah

pulsar pebble
# vocal ore You Can regenerate using camp fire

Ya but also something for the sword mage class would be good even if its not as powerful as meditate. I see why cleric shouldn't have a ability like meditate but I would presume that a sword mage spells would be as good as wizard if not slightly worse so they need a regenerate mechanic

true plank
#

A tournament mode would be cool! Like a daily event, last player remaining wins a prize.

vocal ore
#

#d-and-d-suggestions message
I think i Said some Good og classes idk why it Is so negative
Edit: i get it now mostly Girls rated negative hahhaah

true plank
vocal ore
#

I couldnt wait 12h to post all 3
But its okay i know that Girls cant do pvp kekw

true plank
proud veldt
#

thanks for the support on my suggestion

vocal ore
tardy sun
twin delta
#

paladin and sorcerer have been confirmed as of the previous playtest to the latest one

vocal ore
#

Sorcerer Is almost same as Mage and paladin Is cleric ngl, i gave some darker classes that would be cool

#

Imagine Necromancer spawning skeletons or Warlock his demonic pet and healing with Dark spells, Reaper with his scythe dealing aoe dmg

true plank
#

@west mirage that already exists. Just a plain left click will sell it.

west mirage
rugged pilot
true plank
tired rover
#

U click to move item to merchant window

west mirage
rugged pilot
west mirage
rugged pilot
# west mirage I don’t mind going to the traders but if you could just hot key to sell as soon ...

I reckon if you double click a collector item after clicking on collector it should recognise you want to sell and open the sell tab automatically, tbh. OR just a SELL ALL to collector

A little icon next to the collectors portait after clicking him, maybe a hand with gold in it etc - Would be very helpful to just remove the junk that currently, has no use whatsoever. If it does end up having use, it will be hard to missclick a button that is out of the way.

west mirage
#

Yup, whatever can make selling more efficient. I wouldn’t cry if nothing changed it would just be nice. I go in with default stuff and sell whatever I come back with @rugged pilot

rugged pilot
#

Similar honestly

Quests will be very fun if you can build up reputation with merchants. Excited to see how they function

twilit path
#

Slightly bigger Dungeon, 5 player mode, harder mobs with mini boss's in set rooms, better loot.

bright pecan
quiet plank
#

templates for perks and spells

vocal ore
twin delta
#

reputation build on merchants will likely lead to better deals on items, more inventory visible each visit, and likely buying items from you at a higher rate. so you won't even need to go to the trade market in order to get a good return on that blue you picked up in the dungeon

rugged pilot
twin delta
#

yo what if... what if the collector holds your forever box items? you can buy stuff that you died with that wasn't looted off your corpse. maybe if durability is brought in then they're damaged a bit as well, but i feel repair is gonna be how you improve/upgrade items and equipment and less durability focused.

alternatively, yeah the collector could do a thing where you sell him gems and broken jewelry and he'll have the fixed versions of it show up in inventory

rugged pilot
#

I'm not a fan of the second chance loot mechanics personally.

twin delta
#

i'm only into it with a bunch of conditions

west mirage
#

A merchant that spawns in the dungeon randomly for a set amount of time that will take gold or whatever valuables at their exchange rate. Items the merchant would have would vary and could very well be of no use to you BUT are blue tier+ and cheaper than buying them in the lobby. If they are attacked in any way, they become a mini boss that is difficult to kill but will disappear at the end of their timer HOWEVER if you do manage to kill it before the timer is up it drops one of the items it was selling. I think it could create interesting scenarios. Some will seek it out, some will camp it, and some will third party.

rugged pilot
#

I like a merchant in the dungeon idea, I dunno about the rest of all this though

A little dude sitting in a secret passage with a cloth on the ground that sells things (or barters for collector items), like healing or throwables would be very, very fun to encounter.

twin delta
#

it'd have to be a static merchant i feel, like the goblin cave. maybe if it's not static it's like an alternative hell portal. picnic merchant who sells lanterns, lockpicks, etc would solve a few of the misplaced lockpick spawns in the dungeon actually.

west mirage
cunning palm
#

id just like bigger hitboxes on the items like rings so i can pick them up

rugged pilot
twin delta
#

sorry spaced out what i meant. static exit like the goblin cave.

rugged pilot
#

Yes, a half-way merchant or something before going into hell would be wonderful. Give players like 60 seconds to prepare and browse his limited inventory.

twin delta
#

could be a network of black market vendors in the tombs actually. lots of secret passageways and alternate paths that just don't have anything to 'em. could fill up some of the empty player spawn rooms as well.

west mirage
cobalt pier
#

@everyone we should rally to put the game back up but with the characters wiped and the characters reset every mounth

rugged pilot
#

Anybody ever played Spelunky? This is giving me blackmarket kinda vibes where you have to do a lot of "messing around" with conditions to unlock the shop area where you can find all sorts of doodads and items for sale.

@cobalt pier No we shouldn't, I respect the devs choice to digest their data and develop the game.

tardy sun
west mirage
twin delta
#

you say that but even when people are aware of the static exit in goblin caves, the people who camp it have to bail when the circle doesn't cover it. (unless you're a ranger, who can live through most of the round in the swarm)

cobalt pier
#

U make no sense breeze they would just keep the servers running and that's all no updates

They can do updates monthly or something it's just a good game to let me and others play for a week and to bring it down now I'm bored af and can't play anything else

gritty mortar
#

Buff wizard spells, and add more variability to perks in general

rugged pilot
twin delta
# tardy sun I suppose the concern about paladin is that, if based closely on d&d pally, woul...

wanna point out that the only difference between paladin and current cleric would be access to fighter proficiencies. however, early iterations of paladin had no shield and would specialize in 2handed weapons for early thematic purposes. their god is their protector and all that. given how cleric is heavily based off of the friar priest the paladin is likely a crusader, so i also feel they'd be going 2hander focused with spell options, or spell-like ability options similar to cleric's smite and prayer.

gritty mortar
west mirage
rugged pilot
dusk kelp
#

Please, public stats of how many times the dog was pet...🐶

twin delta
#

most of the day i spent in goblin caves was swarm camping near the static exit and whatever shrine was healing that round. only need to use rations and a single grey campfire if you got the shrine secured. otherwise it'll be three basic pots in addition. if the circle is the next room over from the exit you don't even need the campfire. lots of good chests on the way, a couple of goblin mages who drop decent loot rolls, three shrines nearby, and clear sightlines for a ranger to fire down if someone tries sneaking to it near the end.

rugged pilot
#

If I'm not mistaken there is always a health shrine opposite the static stairs

west mirage
twin delta
#

yes, but it's not always healing. there's another to the north and a third to the south so you have a real high chance of one of them to be healing. if you get two on healing you save yourself the camp too. also this is something yah do when stalking player hunters. they don't want to risk the swarm, and you're more capable of surviving out there than they are if they try to chase you down... and step on a bear trap

rugged pilot
#

Its fun to play with the static exit though, when I knew it existed its what I tried out for a while aswell

I have never seen it not be healing, and I got alot of time in Goblin Caves using the static as my last resort

That looked like I was calling you a liar, its not. I think I was just very lucky.

twin delta
#

caught a barb out in the swarm and killed a fighter who was teaming with him before downing the barb who was trying to make it back to the circle.

as an aside, 20 or so runs in caves where i was near the exit and the shrine was protection twice. it's rare to see it not be healing and i think it's because the mage is there. no worries on the callout. also the shrine to the north has a similar rate of being speed instead of healing.

west mirage
#

I’m just baffled that people camp it. Maybe they’ll increase damage on the swarm? I think if the damage increased the longer you’re exposed to it might dissuade the camping.

rugged pilot
#

Just reading that, does the Swarm count as magical or physical damage?

Does it have its own type?

twin delta
#

it counts as a status, so it ignores both. comes up like a DoT icon like bleed and poison. also something to note: you don't need to up the damage on swarm to prevent camping in it. camping in the swarm has a few major drawbacks for the benefit of not being under threat by players: it drains your recovery resources, it hampers your vision real bad, and you're guaranteed to not get any exit portals nearby you because those spawn within the circle. static portal camping is only valid because it's static, and even then you can't camp it until you clear out at least three goblins. usually in the swarm.

#

when i was doing resource test runs on those 20+ rounds in the caves, it was like 75 gold investment on a full resource restock, ignoring bear traps and bandages. just the campfire, enough healing pots to survive if you can't find a healing shrine or if you took damage from a goblin attack, and at least one trap to cover whichever hallway you're not sitting in. the return is around 90g but if you get lucky you can come out with 250g or more if you stalk player hunters or pick a locked chest. (then sell the greens/blues on trade)

west mirage
#

75g investment for a 15g return is really high risk but maybe an option for players that are more pacifist or opportunist. I’ll just let the homies that want to run that strat do their thing

twin delta
#

this is also stipulated by being ranger with rations skill, so you don't have either multishot or burst shot on hand to make killing the player hunters easy. basically gotta wait for their victims to land a hit or two before you go in for the ambush.

#

i'm also definitely more up for being friendly or pacifist than hostile in this game. it's just a lot more fun to hang out with strangers and get funny moments like having a conversation and someone does the dark souls mistake of dropping their mouse/controller and it takes a swing on another person, which kills them. followed by the "OH NO I'M SO SORRY" while everyone else is laughing their sides off

ornate grail
#

antidote

twin delta
#

yes, or antitoxin that you can use to resist poison pre-emptively as well if you know you'll have to run through a toxic cloud.

vocal ore
twin delta
#

you might've killed me then. that was like 90% of my interactions with a duo in the tombs. if you killed a ranger or cleric in west coast server that was likely me. 🤣

tardy sun
whole venture
#

is the game stil avaliable?

twin delta
#

paladin was confirmed to be on the list for release. bard, sorcerer, then paladin are priority in that order 'cause they want to fill particular niches missing from the teamcomps available.

game is gone friend

vocal ore
twin delta
#

i've met about 300 barbarians and out of all of them... 5 were friendly. 20 of the remainder would do the friendly dance, then get close and go for the kill. about a 100 wouldn't stop to even recognize what i was doing or saying and just went straight for the attempt to kill. the rest either tried to ambush or waited for mobs to agro before hurtling in. at least that's what the post-it notes tally.

vocal ore
soft kiln
#

do we need a paladin class tho, i think cleric is pretty fine if you play it like a front line tank/healer etc
i use the "paladin" playstyle for my cleric and it works just fine

rocky field
#

yea, armour weight perk alone would enable full plate cleric and that's very close to paladin, necro is a good idea but sounds quite hard to develop / balance properly

twin delta
#

if you're not familiar, dark and darker is derived mostly from dungeons and dragons, specifically 3.0/3.5 edition for the most part. paladins in D&D are drastically different in play and behavior than WoW, and sorcerer is a unique form of mage than wizard. also necromancer, warlock, and reaper are actually just subclasses to one another in later editions of D&D, pathfinder, etc.

vocal ore
granite plinth
#

Something that needs to be more obvious is the visual distinction between the different heal potions and bandages cuz they look nearly identical until you read the description. I kept trying to stack them thinking they were the same

twin delta
#

i mentioned it before but it bares repeating here: given how they designed cleric to be a friar priest, paladin will likely be a crusader archetype who behaves more like a divine spell version of barbarian. 2handed weapons like the war maul, zweihander, halberd, etc, some spells but none as strong as cleric, and good armor similar to a fighter. however they'd swap out the barbarians' berzerker traits for their choice of offensive/defensive abilities, and likely would have the skill or perk that lets them shrug off either all harmful effects or a fatal wound in a short window of time. (this was how paladin was in AD&D, and cleric plays like the AD&D cleric)

rocky field
#

just adding a roman numeral I II and III would do it, I think there's 3-4 tiers?

static hazel
#

Hm this suggestion bot isn't too great. I used the help command, apparently that was the wrong command and now I have a 60 minute CD.

soft kiln
south cliff
vocal ore
twin delta
granite plinth
#

Yeah cuz other items have it but they don't and it gets incredibly confusing

rocky field
vocal ore
#

But still i Want my Dark Mage and Dark warrior

soft kiln
#

i want scythes in the game :) and a class around them
ok? xd did anyone ask

@vocal ore yeahh i like reaper, dont think we need necro tho tbf,

iron fractal
#

theres been a lot of people wanting a lot of different silly things in this discord way before you, you're not unique.

twin delta
# south cliff Imho I would not say 3.0/3.5. Maybe older editions, following the current revamp...

i'm going with it mostly being 3.0 because zombies had a stench cloud attack, mummies would lurk underground and spring up to ambush victims, goblins carried bucklers and had naturally poisonous weapons, goblin mages would deny healing, you could access shrines from deities to get buffs, fighter's second wind first showed up in 3.0 as a class feature, ranger was an outdoorsman who was originally intended to survive in the inhospitable environments and also didn't exist in earlier editions, rogue was either full stealth or full murderhobo, wizards became dicks in 3.0, clerics had access to turn undead as a prayer, barbarians were introduced in 3.0 and have the same ability to 1-shot any other class if they could get into melee, the list goes on

south cliff
#

I'm not saying that Dark and Darker got me addicted, but...
... well
...
What are the most similar games you know? I heard about Tarkov, but what I like of DaD is the high presence of melee.

vocal ore
twin delta
#

tarkov is a slog compared to... lol, DaD. that's good. but yeah, tarkov is a good example of if ironmace took the game in the wrong direction, with how bad the camping, trading, exploring, and remainder of the gameplay loop is. i played like a rat for more than half the demo of DaD and had more fun doing that than anything i've done in tarkov. in tarkov you run into the barbarian 1hko issue but it's because someone shot you with a gun from 100m away and they couldn't even see you. also the bots are a big problem. hackers too.

vocal ore
#

I Said this earlyer but imagine mmorpg with his mechanics and gameplay in open world

soft kiln
#

i wouldnt compare the games, the only thing similar is really the inventory system.. they're vastly different and ones a lot more difficult.
tarkov is high risk high reward in terms of everything xd, the highs of killing a group or a super geared player is soooo satisfying but you will end up dying to those players a lot more and lose sooo much

south cliff
twin delta
#

i honestly don't have a good suggested game to play that DaD is similar to, beyond some vr games like boneworks

also it's happening a lot where people who haven't touched earlier versions of D&D don't understand why ironmace made a lot of their decisions. so apologies for the assumption.

twin delta
#

my apologies but world of warcraft is not okay. literally ruined the concept of the role triangle and the ability for any rpg releasing for 20 years after its release to have any semblance of fresh air because it has to be like wow

wow is the reason why people think support role = HEAL ONLY

#

gotta head to bed. was nice discussing

south cliff
#

The sad thing is that yesterday I felt I was improving my skill. And now I have to wait a lot to play again.

Say what you want but damn, maybe barbs are op and wizard nerfed, but killing a wizard with a barb is tremendously satisfying.

The +100 magic defense perk is highly situational, but when it works, you love it.

finite raptor
#

I guess I've satisfied a lot of barbs this playtest then candyman

vocal ore
finite raptor
#

Got crouched on by so many barbs as a solo wizard. Literally yesterday I casted haste and ran past 2 barbs but they caught up with me. I feel like there is a special hate between barbs and wizards

south cliff
south cliff
finite raptor
#

@south cliff poetic

south cliff
dull dagger
vocal ore
finite raptor
#

early wizard with ignite and invis+haste is a better rogue than rogue. I rekt many rogues with that. Just need to buy a dagger and crystal ball for 20 gold

finite raptor
#

yeah 😦 Rogues are not great imo, but there were some that beat me by just moving faster and dodging my stabs though. And by moving I mean also spamming crouch while attacking

toxic grail
#

how do i do the suggestion correctly yesterday when i made one the bot just insta deleted my msg and did nothing. im pretty sure i did it correctly? maybe it auto detected a repeat suggestion?

scenic veldt
#

The suggestion is deleted. And then it appears in the #d-and-d-suggestions channel. This is working as it should.

ruby dagger
#

slowmode of 6 hours, I've just failed to send the suggestion, gotta wait 6 hours to retry 🤷‍♂️

plucky blade
#

having more achievements that unlock while you play per exemple: wins-kills would be very fun, having some kind of Very Sick Skin when you have 25-50-100-500-1000escapes .. 100escape in highrollers just to give examples would hype people to play alot so they can unlock things that are hard to do,/ would keep the motivation to play when Full Gear-InventoryFull

waxen needle
#

There needs to be some kind of auction house or auction system. Where I can list my item and people can search and find it. It is crazy that the better I got at the game the more and more time I spent outside the dungeon because getting a gear set is so nearly impossible. It should not take any one over and hour to find the gear they want to potentially lose it in the next raid. Having to siphon through overprice items and traders who deny trades and continue to post their items higher as a way to price the item is rediculous. This game needs an auction system for the love of everything dark and darker.

plucky blade
glacial sphinx
#

I think auction houses are bad for how good loot will feel. It happened in Diablo 3 as well. The reason is because you'll be able to see the very best items dropped from among a million players and yours will look trash in comparison. It'll also mean playing the auction house becomes the best way to earn money

mortal carbon
glacial sphinx
#

Merchants should just offer a few more greens so you can cobble together a semi decent set rather quickly for a bit more gold, or slightly cheaper if you trade with other players. But I think ideally you would trade with players for blues and epics+

plucky blade
mint stone