#suggestion-discussion
1 messages · Page 87 of 1
imagine being so bad that u have to do team on Goblins to survive, shame
so make bards identity focused onbuffing ig?
Some people do mate, and that's how it is.
I don’t care about teaming in Goblin Dungeon. Let people play how they want to play. There are only so many ways out anyway
make it so players with the match history of 6 games like the karma system so they are not put into the same solo instance more than 1 out of 6
I think that's the intend for bards, but I hope it's more then just that. I want to see some sound manipulation too
yes, sending out foot step sounds to make people paranoid
c u t t i n g th r ou gh
Like how about a spell effect that creates a zone around the Bard where all sounds are delayed from firing for say 30 seconds
I think that bard will be a class support centered around utility more than heals and stuff.
t h e d i m e n s i o n a l f a b r o c
and need to escape in there own 1 of 6 before potentially being reunited in a solo instance
so you group can make noise and then move on and the noices fire later so your like outrunning your own sounds
bard silence of its own interation and movement noise is unique to only bard
Bards would be AoE buffers, so long as they play their song the buff is applied in a radius
to enemies as well?
other party members can still be heard by enemies
like i said, shame on that ppl that need to team up on SOLO. U have a team option already.
is your perception of something being shameful a reportable offense?
It's not really necessary. You can always lead a group into an uncomfortable zone where they don't have the advantage. That is even more helpful when you're in goblin cave. Crowd them with mobs and run. You can always set mob traps
think of it like a tremporary alliance or enemy
i mean, or if a dude is chill and you don't want to kill him
If you think it's shameful, that's ok, but it's not illegal and it shouldn't be. Just like scams. YOU accepted the trade without knowing the value of your item. Now suffer the consequences.
not when your spawned in a location behind a physical barrier that needs to be destroyed in order to get away.
D&D shouldn't be fair. Everything but cheating should be accepted.
ive experienced it before spawned in a room with a door no loot in the room as soon as i opened the door 2 players teaming as an alliance preventing my exit from the spawn location
bard spells and wizard spells overlap a lot tbh
or at least in dnd they do bc college of lore
but non offensive/defensive magic is kinda weird
typically leaderboard hunters will zerg rush spawn locations for faster kill counts
you gonna polymorph a dude
illusions could fit the bard
true but ideally we want to avoid spell overlaps here
place fake doors/walls in front of traps
dammmmmm
I dont see how fake doors would work in the map
would only work in halways not so suited to goblin caves
yea too limited
just block los?
fog of darkness
illusions of monsters I could see working though if it automatically uses an apropriate monster
damn even more people reporting this desync glitch/hack to me. how is that even a thing lmfao
got mfs out here playing on brazil servers just to avoid hackers lol
It’s an alpha test
fix the cap of physical reduction for fighters, people getting 80-90% reduction is wild and almost impossible to kill for some classes.
guilty for doing that and im in aus and i dont even mind thats its laggy
always an excuse lol "its this" "its that" you will continue to justify it however possible until you ultimately quit out and the game is nothing but cheaters like tarkov
someone is salty
That or I’m SCRUM certified and know how product development timelines work
You will be salty too, once you make it out of the starter zone and into big boy lobbies
i get it though, until you are able to hang in HR consistently, you aren't going to have these problems. who wants to hack on a bunch of ungeared noobies?
Alright, I need to know... I need to know... Why is everyone so opposed to Rogues getting kusarigama as a potential weapon? Why do you all do this to me?!
Why do...d-do you hate me?
seems resonable if it takes both weapon slots
Ranged rogue would just be a better ranger
because ninja/monk in the pipeline babeeee
i mean its not that much range just a metre
weaker than a close range for damage tho
Kusarigama isn't quite ranged, it adds a little range...but nothing like a bow or anything like that. You get better range with the throwing daggers, by far.
Monk is in timeline. Not sure if “Ninja” counts as a default DnD class
Then it's just a better rapier
no rapier uses only 1 hand
How about this for Bard ability, a zone around the Bard which causes all healing effects to be amplifed and causes all friendly buffs to last longer
Kinda? It would have to be a two handed weapon, as you have a kama in one and the weighted chain in the other. The move set would have to be completely different, and your Rapier allows you to have two weapons with stats.
Did they say only D&D and not inspired by the genre +others?
not the same, it dose nothing on its own, just amplifiers other buffs
either way you can always just fluff it another way
There should only be one game mode, no solo duo only matches only the up to 3 or if it gets increased to 4 etc
They implied DnD, just as the name shares the same acronym
and make so can perform a spinning model animation to have effect around player not just in front of
A lot of rogues only take rapier in unless you've got a really good offhand to increase its damage. Taking in a basic stiletto dagger isn't worth it without bonus stats
The argument for solo dungeons is weak
Dark & Darker / Dungeons & Dragons
Well at least I still have hopes for runepriest (4e)
Just be honest and ask for pve
is there more to this ?
Of course
nah i just saw this
tooo many ppl prefer soloing game play to leave that market out of a game
It’s not like they wouldn’t play the game if there wasn’t a way to do something solo
and people do very well at it as well
final destination, no items, barbs only
The experience of solo castle has become extremely bad
but solo pvpve is more exciting when theres limited exits so you kinda forced into fighting mulitple players but idealy in 1v1 battles
probably due to the meta hunters
There’s almost always an abundance of escape portals in the castle
I like the solo dungeon as a concept. You run into a lot of different players in there. Adds to the drama
1vX should just be part of the game
what if the 3man partys spawned in seperate locations and had to regroup to fight together
with at least one elite lvl mob between each of them
that gives the 1vX a head start on getting down and gritty
They fact that the threw a world boss into the solo dungeon shows that they intend some players to attempt to work together, while leaving a massive possibility for betrayal. Reminds me of older online RPGs where you could be social, but better off trusting no one
thats why if i temp ally i keep my distance and never veer away from los
People asking for solo queue just want pve
thats a single player game then no thanks boring
Don’t play the mode then?
I think the cave is probably meant for groups due to the boss
id rather play harry potter if that was only option
Then go play that. No one is making you play a specific game or mode
just saying 1ve has no social interaction and that is a snoozefest
People talk and interact in the solo dungeon all the time
correct because its not 1ve
perhaps for the spirit of player vs environment for solos it could done as a full size dungeon as the training
to upskill
Pve isn’t like difficult or anything so what’s the point
downside is no ability to spectate and report dodgy acting players
A social training room is definitely needed. It’s gonna devolve into furry RP though
Something that some friends brought up to me as a big concern for the longevity of the game is matchmaking.
Without a good system of matching similarly leveled and equipped characters against each other, lobbies will be dominated by the people who have grinded the game out for good equipment.
I fear that this could kill the game for new and casual players, as they'd almost never be able to escape the dungeon while in a lobby with a party of level 20s with purple/gold gear.
My question, and I'm not sure if this is the right channel for it, is this:
Has this been brought up before? And if so, is a solution being worked on?
i have suggest high tier gear as a matchmaking method only pairing gear levels
Lag/Rubberbanding is really bad on the Brazilian servers, don't get lag in any other game, getting shot in the head by a skelly just because the server made you stand still is really bad
and adding high tier dungeons for solo players
never had that issue playing on brazil from australia so i cant relate
lag some rubberbanding none
Final game is going to have more dungeon levels that are lower and higher than the current ones. Basically, current map is level 2 or 3
in fact the only time ive played on oce servers is in solo, otherwise its been frankfurt oregon and sau paulo as my sleep schedule is on the northern hemisphere daylight hours
definate make the suggestion #1048762118255673428 use .suggest [suggestion here], the more its suggest the more likely they could implement something like this
goblin rangers having poison arrows is such a stupid idea
There shouldn’t be gear or level based match making
I agree if you bring in a decent ish weapon you can kill anyone
Many games do a player level for match making.
Also the meta would just be amplified so much that bringing gear into a game would just put you in a match with only wizards
Matchmaking is a terrible idea and the devs have stated they are against it thank goodness
Now something that can use some work is escaping
Maybe increase the time of the map and some more spots to leave. something I don’t have any ideas
can you explain a bit why matchmaking is a bad idea? I haven't been in the server for too long so I'm not sure what the devs have said about this before
I think when all the dungeon levels are added, you’ll see more high level players at the higher levels of the dungeon
I don't think it would be a terrible idea to have fresh players. (First character under level 5 or 10) to be put in a separate skill lobby to learn the game
Why
You have nothing to lose
In tarkov you lose everything in this game you spawn with a basic kit so you can get the foundation down pretty easily
True I don't have a problem with how the bracket currently is. But I know a couple of my friends that would've quit if I didn't play the first couple games with them
nothing would stop a high level player from joining a low level dungeon and stomping there. They wouldn't get the same rewards, but "smurfing" is a huge issue in other games nonetheless
Hunt: Showdown forgives character death for the first ten levels, but it also has a completely different character system and no real loot
Because it makes anyone who is an average gamer or above have to play in a custom lobby every single game, which isn't fun and no one wants to do, it also makes the gap between good players and bad players even bigger because bad players will never have to push themselves or think outside the box, it makes things mindless and easy and takes from the appeal of the game
I imagine high rollers will stick to high roller dungeons. Likewise, we haven’t seen the first level of the dungeon yet. The current map we’re using will require a red portal to get to in the final version
dodge them
Is high roller here to stay?
how much do golden keys go for nowadays?
Have devs said anything about it I can’t remember
nah its good
I hope so, it's one of the main ways to remove gold from the economy atm
I mean, I have friends that want to play but are already intimidated by the high skill floor. I imagine that will be less of a thing in the final version though
That could also be done with better traders
Like imagine you can spend more for better pots and such
tarkov has scav runs to compensate for lost gear basic kits
this game has a high skill floor?
Yeah you get a paca and a scav sks 😂
Doubtful, by then there will just be more people that have played playtests, it's a game, tell them not to be intimidated lol
If you’re not used to it, you die to mobs pretty regularly. Lower levels will probabaly have easier enemies, which aren’t much of a challenge to the veteran players
thats rng not guarenteed. if youve never had less you havent had a bad scav rep to experience lower grade kits
I'm severely disliking how Goblin Cave end zones are pretty much a 50/50 on if you chose the right floor or not in terms of swarm survival... but really like Goblin Caves as a map!
With multiple levels to the dungeon there will be room for skill expression, even among the "bad players" stuck in lower level lobbies. If they truly aren't skilled enough to go deeper into the dungeon, then they'll never be able to acquire the same quality of loot as the good players, that alone should be a good incentive for getting people to learn the game better
My concern with this isn't about making the game "easier" for people, but with making it less frustrating to learn and play. Many people would just drop the game if they were constantly lost to people with better gear
All competitive first-person games attract assholes though, so I’m sure there will be smurfing
The non high roller lobby is pretty much what you want
I mean you're worrying about something that isn't even finished yet, gear won't be as easy to get once the game is released, unfortunately that's something that happens in most games though and if that's all it takes for people to stop playing they probably weren't going to play for long anyways
no new player is immune to difficulty of learning to play this game so its fair ground for all
has there been any mention or suggestions of chests for storing loot kits ?
like a wardrobe like
Krizz is being extremely racist in voice chat 64 what can we do ?
Yeah there’s been suggestions of that
fastest solution is go to a new channel without them or contact a warden i imagine
The suggestion discussion channel probably isn’t the way to find a solution
ty
@rich coyote if they proceed to follow you and continue the behaviou take some screen shots with your clock time as evidence they are harrassing you and abusing the voice coms
can u guys make more voice chat places
Devs suck at it and in order to not be shit theyd need to much R&D (was responding to the proc gen statement that got deleted LOL )
Is there an option to add friends? if not that would be cool to have a friend list where you can easy invite them.
Sorry @lusty wren i reposted it in suggestions. My comment was asking for proc gen dungeons - appreciate the reply 🙂
Ya, I know. Devs suck at it is my only reason to dislike the suggestion
I wanted it bad before I learned that
Was the devs original goal
Makes sense
An Arena for team fighting would be nice 🙂
Love this one
As being in the dark a lot adapts your vision to low light
Immediately when in pitch black your pupil will instantly open wide to let more light in, but the more you stay in pitch black areas your actual light perception batons will slowly adapt to the darkness over a period of ~half an hour at which point you can see significantly better in the dark
It's only fair, and fitting, rgat rogues would have this hability
I hate it
troll instantly cry on me then i m dead HELP pls
Strafe
why is there no text chat ingame
like in a match
cant communicate anything to teammates if u have no mic
troll instantly cry on me then i m dead HELP pls
Get mic
Strafe
its large area i gonna try
stay close to it
i try i try god he is hard
have the devs said anything about having our chars be able to access each others stashes?
kinda feels disjointed having seperate everything
hight roll and evil booss are ez troll is hard but its solo. ok<
They don’t want people hoarding right now
Use your gold and gear
i hope in future for solo player to be able to share
well it doesnt even need to be that much bigger a stash. would just be nice to access the other gold and gear a certain char cant use
Troll boss is ez, watch a video and see how they do it
Spellcasting needs to be fixed where you don't strike out with staff when casting. Currently if you cast and strike a wall the spell fails. Need a friendly and enemy toggle with buff healing spells
They just added new attack to troll. He does a low sweep now that melee have to jump over. He's much harder
I feel you, just killed a full blue/purple clerk as barb and its just a little hassle to have to trade it with my teammate first to get it to my clerk
Just drop it in game?
All full and was the last kill before jumping in the portal, dropped my trash jewelry asap to pick all his gear up
Im at the point where I just want to be able to buy a respectable kit that is somewhere in the realm of the build im going for without sitting in trade chat for 40 + minutes
i cant be bothered to do this shit anymore
my suggestion is spiders and death skulls should have smaller hitboxes, having a doorway blocked by a single spider is a bit silly
So it's no problem to get it my clerk just imo a little unnecessary trading in between
They didn't add that today, that was a few days ago, it's still very easy
Very easy is very subjective. I always see people killed by cave troll in chat feed 😆
Smaller?
Oh I see what you mean
The body blocking
as in they can be stepped over or walked around yeah
already watch sadly xD
You will get there mate, keep practicing
Make a US West and US East lfg.
wow i spec someone in my game doing it with bow and heavy shield is cool to look
i agree with the enemy toggle on buffs but if your to close to a wall and you cast thats just bad positioning buy a crystal ball or spellbook for smaller spaces
It would be cool if you could sort players queued up, by level
It’s hard to find other newbies
Enemy toggle?
lol i saw somone killing troll but not looting troll room uU
They should start cleric with spellbook vs staff
have they changed the cave troll so much that its impossible to kill now or what
Oi like my post in #d-and-d-suggestions so we can keep the game open longer
my suggestion was already posted, guess you can remove mine
#d-and-d-suggestions message
sadly as much as everyone wants the game open its not up to us
its up to me...
More party channels in lfg if possible 🤣 they be damn full. Also just a great game over all
Lol someone made a suggestion to 'remove rangers'. I cannot tell if they're joking. In what world would that happen?!
remove stash
remove ranger, I can get behind that LMAO
I have a new suggestion. When the Barb breaks through a door, he should roar out "OH YEAH!" This would be very intimidating.
#d-and-d-suggestions message makes alot of sense to help balance with new players coming into the game
No they introduced a mixup mechanic that is essentially unreactable, the general response of the community has been to find ways to not interact with it or leave it up to rng.
@inner zinc there will be an easier mode once the game releases, its just not finished yet
interesting
I think it's an awesome mechanic just needs to be tweaked or given slightly earlier/easier to see ques.
anyone find difficulty picking up bangles and stuff from the ground? the hitboxes i think are too accurate
Skeletons shouldn't take this long to kill honestly they're bones you can literally shatter them. Why do skeletons take 20 hits to kill
cause you are probably using a prim weapon
STOP ending the fking game so early its the dumbest shit ive ever seen. Why? why are you closing the server? Let our health tick down
fighting a mob that spawns on last portal? Guess you have to die.
@dawn grotto Fck it, risk it for the biscuit.
Gimme artificer or give me death
would like to see the end zones last longer now with the increase of players per game
Ok hear me out
Our own private rooms where we customize and put trophies and achievements on the walls or just general decorations, we can buy cool skins for the room and it’s furniture with real money or a lot of gold or other things
Would be cool to mess with
im up for this as long as they put the training dummies in them... tired of rushing to them in the lobby only for the game to start anyway
thank goodness
please make the felling axe not 1 shot on the head please and thank you
get out of here with your real money casino type spending for in game, go read ironmace.com blurb
Have they said if theyre gonna add the idea of a training dummy area without joining a game? training room?
training dungeon would be better for real training of skills when they make that accessable
tbh i think the whole barb situation is just a symptom of the game's early stage of development. once the combat system is more in-depth and armor has been balance to be useful early too barb's opness will solve itself
with real mobs that do real damage
Can you make friend list please it kinda annoying to type my friend name again and again
fix you anti cheat so you dont ban people with mods for other games
i dont think its mods dude cause i dont have any other games on my pc other than this and discord and steam and was banned for allegedly "unauthorised program" the anti cheat is busted and im guessing a hotfix may come out at 12am usa time as it has been over the last few days
but does it unban all cheaters too cause i dont wanna get unbanned then cheated on lmao
i mean do you wanna play the game ?
i do but have been waiting since the last hotfix that occured that cause my unfair ban about 18 hours ago
the support ticket bot has crashed and still isnt up to take new tickets as far as i think atm
If people want to pay real money to help support the game and get cool cosmetics why not? Just don’t buy
tsk tsk tsk thats how it starts then it becomes candy crush
that is exactly how the game industry started to fall of and become cash cows with no further development, dev teams just sitting back raking in the money especially 10pence affiliated co's
definitely paves the way for it to happen, yeah
do you know what anticheat they use
nope and thats not something i genuinely am worried about
but its gotta be some kind of connection that the ant cheat talk to this game and vice versa, there are tons of different anti cheat softwares that are used for multiple games, probably something unreal engine related tho
They only people who want to know what anti-cheat is running are people trying to cheat.
It is like someone coming to you and asking what kind of lock you have.
yeah lol
TRUEING
What do you guys think about putting item level on gear? Logic behind it would be at a certain gear level you're ass can only go into high roller.
by the time you find purple and escape youll be high enough lvl i think
thats how hard it should be
I think the suggestion is "gearscore, and if your gearscore is too high you can only go into high roller"
I dislike this idea.
@ebon idol What do you dislike about about?
i dislike your dislike for this idea
Personally I think you should be able to go wherever you want with your gear. You worked for it, you can use it in whatever you like.
The reason I like the idea is thinking longer term. Game has been out a few months and new players late to the party will be discourged.
I also dislike this idea because gearscore would mean nothing.
People in full green can have so much better stats on their equipment than people in full purple.
@ebon idol I get it what you're saying but I'm putting faith in the devs they would gearscore based off stats not color.
It would definitely be a lot of work.
I would rather have under level 5 players only be matched with other under level 5 players.
I think it would be worth if there's no plan to do char wipes. Like I said people who take a break or late to the party will just see it as impossible when every game they run into ppl with blue/purple gear.
Past level 5 marketplace is open.
Does anyone know if the devs plan on doing something like 3month wipes?
why are the goblin caves so hard
Poison goes brr
@rustic sentinel What class you playing?
fighter
@rustic sentinel Yeah I bet it's rough. I would suggest to use a bow to help pull one at a time.
Play defensive, always try to bait an attack out first before striking, don't let them get you mid swing.
yeah i tried that without bow nad its hard
Most of the time you can get away from goblin attack just by walking backwards.
Try it a bit, you will learn the timing eventually.
Bow also helps if you can get one.
@rustic sentinel Some ideas to help. If you find traps use them to help kill mobs by kiting them into it. There's always way to jump on ledges/torch or even some barrels. They can't hit you but you can hit them.
Any chance the wizard will get another nerf?
@waxen garnet I hope not lol.
is stupid broke.
sure lets nerf the most nerfed char
How so? lol
magic missile
go back thru playtest history and youll learn
They don't move very fast.
Most wizars are trash it's only when you run into a very geared one you will think it's broken but really it just had the gear. Any class will seem broken with full gear
Increase the heal amount of fighter's "Victory Strike" by a fair amount, please. 5% is quite small right now. I wanna use it with "Sprint" instead of "Second Wing" 🙂
I will be honest right now it's kinda cancer to play. If you start inspecting people who kill you. You will find they're prob wearing amazing gear. That's because we're reaching the end of the test so ppl are using it before they lose it anyway.
@vagrant garnet Yeah fighter seems lack luster to me. Unless you want to be a tank. barb just out shines them.
false
@waxen garnet lol I will put it this way as a wiz main. We have 75hp. Geared wiz maybe reaches 90ish. No class gets one shot more than wiz.
rogue
@waxen garnet Yep that is the other class that can get oneshot. However it can fight back close range. Wiz can only fight back close range if they build for it.
false
I guess you haven't seen all the memes where wiz kill themselves lol.
Tbh I don’t think they read any of the suggestions
why do you think that?
I'm sure most of our sug have already ben brought up in one way or another. WIth how far away the release is who knows what they're planning to add
Suggestion, have then read the suggestions.
But seriously I wouldn't blame them. 80% of suggestens either repeat or it is someone demanding a nerf.
Straight lies
Rogue is oneshot WAY MORE
Atleast wizard is not required in close combat exclusively
my man
Nice to see some people have common sense
I am a paid shill, here to tell the vast majority of players what they don't want to hear. 
Barb is underpowered, Rogue is overpowered, the cavetroll is easy.
@granite plinth hey man, the crouch toggle is being worked on already
How do I have fun.
I saw a dev response to this on the steam forum saying it was high priority
Too many suggestions lol like way too many
just get a mod/intern to filter them
Barb really shouldn't get slowed by arrows/throwables
Disagree. A barbs charge should not be unavoidable.
If you run straight through a room into arrows and throwing knifes you should be slowed.
Literally anyone can sheath and run away and barb swing can't catch them
Do you suggest a... barb buff?
Nah not a buff just move some thing around maybe
Maybe remove speed buff from rage and add can't be slowed
Because barb charges are already really deadly.
barb is fine, youre not supposed to be tanking infinite arrows and rushing through them
I am mid on that suggestion, but put it into #1048762118255673428
anyone else feel like attack speed being tied to rarity sucks? How is someone with a green supposed to take on a MF with a purple?
gemplay style issue
I mean a barbarian is sort of supposed to run in swinging no?
yes, at the right time.
When you are not being peppered with arrows.
Saying that it's just the triple shot that's kind of annoying with the slow normal shots aren't too bad
Nerd ranger instead of buffing barb remove slow from triple
@crimson stag how would having it be magic power instead of dmg change anything. Magic power is just a percent increase in damage and 5 magic power will almost always be way worse than 5 magic dmg
It buffs cleric spells instead of just wizard damage
Ranger is pretty much fine? Only issue is the quickshot reload. Also no way you think barb needs buff
Don’t think it does. Magic power is only percent increase in magic damage. Will buffs cleric spell
Will increases magic power.
I've heard otherwise but the game doesn't make it clear. in the game description magic power increases spell power
Which increases cleric spells.
My suggestion is basically make it so that good magic tools buff clerics as well rather than just wizards.
More magic power will increase your heals.
Barb is fast enough, thank you
? barb is prolly the most used character. can outrun any character? and the best meta comp features barb. barb with rage and savage roar can outrun any character. this is not including wiz with haste and invis. also barb has throwing axes for slow
I like the idea of increasing spell power instead of damage on casting utensils
maybe im wrong. the wiki isnt very clear either. just says magic power governs your magic power bonus. and not what magic power does. from what I know its only dmg but maybe im off
Yeah nobody knows much of anything right now except the devs. I hope the game is more transparent at launch tbh.
As a cleric main I feel like magic power increases my heals.
yeah, I do agree with the fact about it helping clerics. I just more meant if leg spellbook gives 5 magic power instead of dmg it goes from like +5 DMG FOR a wiz to +2 or so I think
I never checked the numbers, so i could ve wrong.
I feel like you're right cause I've healed way more than 35 with holy light before
That wouldn't be so bad either.
Is doesn't have to be +5 magic power, it could just boost will or increase by more than 5
A legendary spellbook with +12 magic power would be pretty awesome
@fervent falcon Right click the skin and choose unequip, not very intuitive but it's there
@compact galedo people really need another incentive to kill each other?
Depends on what people want. If I'm in the "end game" so to speak and everyone else isn't as strong then they can focus on something worth their time and investment /shrug
just a suggestion
Also could be for just PVP focused instead of PVE
With the limited portal spawns and loot drops I don't think it's a good idea.
as a separate game mode might be something but with how jank the combat can be it'd be like playing MP M&B Warband
current state I get that, but that's why I said it could be a different game mode. i've seen other PVP focused suggestions as well
How would you guys feel about Rogue starting with a Gray Rapier instead of a Gray Rondel?
As it stands currently the rondel is roughly the same damage and range as the Rogue dropping it all together and just becoming a diet Monk
I feel a Rapier, even if the same damage as the rondel, would at least give them a bit of range on their swing so they don't need to risk half their hp to a basic skeleton
I think all classes should be able to start with whatever weapon(s) they want from their kit
no
yeah
being limited to a staff as a wizard sucks
Elaborate
nah. or at least rogues main weapon is still dagger. when your jumping someone, especially from invis you dont rlly want a rapier. But i think a rapier and dagger could be an interesting starting loadout
That's not my point
My point is you can currently drop the Dagger and literally lose nothing because your fists do the same damage
I must say I like rapier way more but dagger is more of suitable starter for rogue because it's just how rogues are generally seen
but they are slower? harder to hit? and just worse?
just worse in what way
?
fists are slower than dagger. harder to hit with?
what you mean in what way lol
Speaking objectively the fists have a wider arc meaning they can hit multiple targets
They still poison
also your point is they should start with rapier?
also you can hit multiple with a dagger?
They still apply debuffs
the fact you think fists are better than dagger really makes no sense
not worth talkin about this a dagger is way faster and better
I didn't say they were better, I said you lose nothing
you lose nothing if other characters too?
Fists better
Incorrect
like cleric
Fighter and cleric spawn with shields, barb spawns with an axe that benefits from a flat 10 damage bonus from their perks, wizard can't cast if they dropped their staff, almost all of rangers abilities require a bow of some kind
It is objectively incorrect to state others lose nothing from dropping their starting gear
Rogue moves faster and can still use all of their abilities and perks on their fists
And do the same damage
That's ridiculous
The Dagger sucks
it does. pretty much only thing that gets improved by magic damage on cleric
since the protection, bless, divine strike, and damage from using minor heal on undead don't (this last one doesn't exist btw, did testing on it)
Doesn't magic DMG also improve smite?
if you have it on the weapon you're striking with, yes
blue stat bonuses are only active on wield, not equip
So many mechanism still to be tested I wish they gave us offline versio of waiting lobby so you could test stuff on training dummy
when i fail to escape a couple of times in a row i just do base gear runs and try to test stuff
and fists are slower than the dagger why would you drop your faster tool ?
I wanna see the raw numbers when I add bonuses or armor pen in my gear
if the tavern didn't let you lose items/spells/limited skills then yeah
that'd be nice
it'd be perfect for figuring out how some things work
you do see the raw numbers. hit tab then at the bottom of your character page you hit more details
Because you'd move faster by dropping it, ontop of not losing any damage, ontop of not needing it for any of your abilities
Pretty sure they will give us that at some point just needs to be patient 🧐
none of your gear is updated live in the class and perks page
I'm saying there shouldn't be a reason
You shouldn't be better off by just not having it
sheathed weapon lets you run faster, dagger lets you attack faster
rogue moves fast enough and can do it while inve so why i ask ?
you also deal more damage with your fists if you don't have the poison weapon or dagger mastery trait
thats just dumb
you ever dip your hands in toxic materials to then punch a guy?
He is simply proving a point, not speaking in practicality, point being every class is dependent on their weapon except rogue.
rogue is perfectly balanced
i have
This
wizard isn't dependent on weapon
The weapon rogue begins with is so painfully underwhelming you can make arguments for foregoing it entirely
Spells lol
You can't cast with your hands
sorry i mixed up thoughts
Your starting staff is your casting focus
All good
cleric isn't dependent on weapon if you're going for undead
and thats cause he can invi and move and can get up close without detection with darkened dungeon ares sounds stupid and you just want to max raise a meta
you can just smite+prayer and punch with fists and it does alright
your damage output is slightly better than using the mace
Especially with alcohol build 🍸 🍷 🍸
I'd argue thats a much stronger trade off for the cleric, due to the fact their buffs like Divine Smite are foregone
i think it's a bit bs for morningstar to be slightly faster than the flanged mace
You can play cleric without spells, but I'm more speaking on the fact you don't even need an alternitive platstyle or build on rogue
Rogues weapon is just so bad you can go without it
hmm...
eh, having the reach is alright
similar to torch vs unarmed
finding a shortsword for damage, using the knife for tight areas
would rather just have throwing knives be a secondary that reloads like arrows
I do feel giving rogue a more damaging weapon would be unbalanced if all players are in starting gear, since rogues strength us in its skills and gamelan, doesn't matter what damage you have when you're behind them and now they got rupture and poison stacks lol
Well the weapon I suggested wasn't more damaging
at lv1 rogue so far has been the weakest class for me
I said I wanted a Rapier with the same damage, merely because the longer range gives you a reason not to just go monk mode
but it outpaced cleric once it hit lv5 and i could synergize skills
Or even just more of them, I feel like rogue should be able to opt out of taking torches, for the sneakeyness
free lantern
so every class is just a mid range melee champ ?
Maybe if rogue spawned with a gray stiletto instead of a rondel it might be a stronger case
Fast enough to apply poison much quicker
upgrading the base actually won't do much
Stiletto go brr
part of the problem is rogue having the most limited weapon proficiencies in the game
cleric can at least pick up quarterstaff or war maul
they can go big smash
and wizard can go pyromaniac with crystal ball and sword
but rogue has dual wielding knives, or dual wielding rapier and shortsword
nothing else
I dont think there would be a problem with giving Rogues a survival bow, given the fact they already have ranged options when they spawn and don't exactly get the insane speed and utility out of bows ranger do
ye
Same with how Wizard can use crossbow
give 'em the survival bow and basic crossbow
they have those proficiencies in D&D
and this game's obtuse decisions were made on that foundation
Rouge is kinda ass til level 5 also your fists are higher dps than ur starting dagger
I saw some dude talking about giving rogues a hand crossbow, I like the idea, just keep damage real low, this way rogues can be more useful in team fights if the can't flank, and in the early game can actually abuse their speed, doesn't really matter how fast you are when you have to kiss a barb to damage them.
But rouge at 5-10 needs nothing but a rapier to wipe lobby’s
you don't have to crouch to stab a spider, you do have to crouch to punch it
His damage would already be low due to his stat spread
man you've been in some real easy lobbies then
yeah, or maybe survival bow or somethin
talking goblin cave?
Barb can’t touch you cause your so fast ye
In 3v3s no can’t solo wipe
Thats why Rage is useful
You can still put run rage axe swing if you rapier and they never touch you
Barb + Rage is a speedy boi
slows you down enough for them to catch you without rage
And to be fair to the Rogue, if they mess up that distance, that axe headshot is a one way ticket to the forever box
yep
also savage roar slows down players lol, barb very speedy
hell, a raged body shot will drop you if you're below 90%
Axe head shot on anything is a insta kill tbh
My barb is rolling 190 damage head shots rn I think
That's my point, a barb shouldn't fear a rogue with a Rapier lol
Theyre like a fly
Just swat them
you can't survive two limb shots either unless in the raider armor or uh... red/yellow armor
Ye but in goblin caves like 90% of players are unkitted and easy kills
Yah ya lose sometimes but ya should be winning 60-70% of the time
also barbs go into goblin caves kitted to pub stomp
I saw someone with a grey ping sword kill a full kitted rubysilver barb
Cause he ranked every trap lmao
sounds like a scrub to me then
He was probably just overconfident
prob
fix rubber banding issues with servers
the rubber banding got real bad last night
i kept getting force pulled into enemy attacks from 10m away
rough
Oof
this actually would get fixed with rollback, but you'd run into a few more phantom hits if the servers are unstable
@hardy wadi Explain why seeing someone without skin is bad
i really want to hear this
Uve made the suggestion multiple times, it got equally down voted the last time too
rollback isn't a community based decision though?
Skins are an incentive for achievement, if u can just turn em off, they're meaningless
If there is a cosmetic, and it helps in a fight or seeing someone it will give an advantage and that is pay to win my friend
If ur confused cuz a players a naked skeleton, that's really on you
As it stands currently it's an objective disadvantage due to the skins having different stats
Seeing a skeleton player means higher magic resist lower physical resist
yea mobs skelle dont have util
U can tell what a player is just from their weapon
does not rly change the overall stats
But it's not, you don't pay you get in game currency by playing, and the skins have actual stat buffs for equipping then
still why do you think most of skeleton skins are naked?
Players have a unique way of standing and a unique walk cycle
Not to mention weapons unique to them
thats true but in a milisecond when someone pops up u cant see thoose things
skins do actually change the item they modify
blue torch for example has less light casting
If a skeleton is naked, they're at a disadvantage cuz they have no dmg resist, they don't gain more than they lose just by "confusing" you
actively doesn't show light as far, and not just from being blue light
Cause it's fun as hell to be a skele boy lol, and if you're worried about that millisecond reaction time wouldn't the response be to bonk them on the head either way?
I'd argue the blue torch is a disadvantage due to the fact it is instantly recognizable as not part of the environment
i think it'd be funny if skeleton skin made undead not target you
So you know a player was there
that's the trade-off
you won't agro mobs as easily with blue torch
but you'll get noticed by players quicker
Man, I've had mobs aggro me through floors and ceilings, I think the light from my torch is the least of my issues lol
some mobs do actually patrol and examine sounds they hear
goblins for example will move to where they hear something to look for what caused it
I think it needs some tweaking, I've seen a few skele mages fireball the floor under them to try and hit a player on another level
And then promptly die to afterburn
if it's in the same room then that's their pathing not taking priority
common when rubberbanding is happening
room being top-down on the minimap
since that's how the game treats 'em
•smokebombs should work on skelly archers
MY MAN
also i do like how smoke's cloud lasts just a bit longer than the cooldown
so you can just have a permanent cloud up as a threat
lol, bless being seen as a better haste spell is so dumb
less than a 10% movement speed boost from getting agility, it just lasts longer
@queen oracle can you just alt and drag a bag of gold and withdraw 10? its easy enough already
i have seen them throw fireballs through wals. along with the goblin mages lol
it's just well rounded and is a psuedo +3all deal
Please add squads 4 man
it's real good for when you know you'll be in a fight for a bit
It's certainly nice, I just think things like Protection and Divine Strike are far more impactful
agreed
that's a desync that's common with using wifi
your game hasn't updated the mage position properly 'cause the packet kept getting lost
I have trouble justifying the cast unless it's preemptive, mostly because i know the downtime while we're in a fight could lead to me not casting something more helpful like Lesser Heal or Holy Light
but servers say the mage is in the other position
im on ethernet. and like I have seen it go strait through fully closed doors. might have been more last playtest with skeelton mages, but has happened with goblin ones
you can have an ethernet plugged into the wireless router and still be on wifi
I'm not sure if they ever will add it, but if Paladin was added I think an Aura of Courage around them that had the effect of Bless would be amazing as a class perk
Maybe as a cool down thing
need to make sure the wired connection is prioritized
it works lol im on ethernet
not works, prioritized
you on satellite for suree
it's like audio channels on the pc being default device
if there's a hiccup in your internet connection and the wifi is the one prioritized then your ethernet connection is shunted for wireless
so you prioritize ethernet to prevent that from happening
it's not like a game console where it automatically prioritizes the wire
the other alternative is your computer is struggling to process the game or your connection to the server is real bad
so you'd need to change video settings or which server you connect to
if you're in the states, toggling between east and west coast is the go-to
'cause those nodes get overloaded at different times in the day
u wanna stop actin like my crap isnt set up right?
you dont know anything about my set up lmao.
Why is it that every minute or so I'm kicked out of my game and put back at main screen?
commonly when people have those issues, those are the reasons why
if you voice that you're having the issue, i'm going to let you know the common solutions for it
So no fix
yeah and I am not? its not an issue with my ethernet set up right
also that's your connection to the main server not getting the handshake
I don't need your solution stop acting like you know its my issue when I never asked for support about it. If it actually wasnt connected I would but it is
if you haven't tried verifying steam files then try that. otherwise it's just regional stability again
man I do not care
stop tryna give solutions. I get ur tryna help but my stuff is set up fine so just stop
if the same thing was common across the board, then i wouldn't be assuming its your issue for one
but it's not, so i did
also have had it happen to many other people who has ethernet set up. Im not in here for random tech support when there is no tech issue or actual issue in the first place
not asking for help, this has nothing to do with the original thing. stop trying man
ik your trying to help, but I dont need it. my stuff works perfectally fine. You dont gotta try to explain urself I get u were just trying to help and I am saying I dont need it and you can just stop
fine, but don't complain about mages hitting you through walls and floors
otherwise someone else will have that same response
not complaining really. have seen it happen, not because of internet or anything. how about don't assume that I am having internet issues and that I have crap set up wrong. was not complaining at all, was joking about it
I get I sound like a jerk for yellin at you for tryna help, but simply I have said I do not need it, and you dont need to explain anything and you still are, and its frankly getting pretty annoying
so anyway, about a real issue that isn't game mechanics
no clue, can't be in game for more than 2-3 minutes before being pushed back to main screen
i'll look into if others have solved that issue
clean install, ethernet connection with solid speed, more than this needs at least. Didnt see any network settings when I was able to get at settings
got an antivirus or firewall program?
if so, might need to whitelist dark and darker for it
beyond that, verify files or reinstall are the last two i'm seeing that have worked
👍
oh that's a good suggestion
combine lockpick and trap senses into one perk and call it 'thieves tools'
doesn't break the class by letting them be competent in both combat and stealth for free
actually allows the rat rogue to be stronger since they can take that fifth perk to let them take care of enemies a smidge easier like ambush or poison
murderhobo rogue doesn't run either perk usually so it won't touch that build either
Pure damage rogue would never touch a pure utility perk yeah, lol
Most take Stealth as their 4th
Let's them land Backstab with some more consistency
The reason I want a combination of Trap Detection and Lockpick expert is that if you choose both right now you have to give up a lot of the things that make them viable solo, like poison/ambush or backstab
And it just feels like a raw deal for the Rogue to have to foregoe Sneak Attack to use Thieves Tools
they already have questionable utility, and this way there would actually be a bit more of an incentive to have a rogue as a part of the team comp to prevent unnecessary trap damage and some looting help
Rogue should start with 1 or 2 lockpicks for utility default. Untradable ofc.
there's no untradeable utility or equipment
Those utility perks are such a waste of slots lol
it's just unstash-able
That's what I meant
honestly, a pointless one
What?
for one: lockpick trait lets you freely learn the minigame, same with traps
giving players just the item for one chance to try
awful
two tries isn't enough either
Lockpick perk is garbage and waste of a slot
'cause you need to land it in the sweet spot to save your lockpick
then don't pick it
easy
I dont
then why complain about it?
Which is why Lockpicks are a better alternative for the class
we should have a merchant that sells lockpicks though
Sorry if you disagree
youd still be breaking all your picks
No need to be a butch about it
it's not a point of disagreement, it's actually good design to have the perk
because that minigame is rough
I mean if you suck at lockpicking sounds like a skill issue
especially when the server is unstable and you're fighting against a needle a full second ahead in the future
I'm not saying remove the perk
Rogue should have a parry ability. Combine it's secondary and primary attack buttons and make right click a parry button. On top of that, I'd love to see controller support on release. Because I have a medical condition that doesn't allow me to play K&M for more than 5mins thus eliminating any fun to be had with the game, plus controllers in these kinda games feel better all around.
parrying should be innate on weapons
I'm saying rogue should get a couple lockpicks like rangers get campfires
we already got awful blocks with bardiche, spear, and quarterstave
Perk can stay
parrying can be an even worse block, like the buckler
And traps
for real, just combining them to have thieves tools is so good
I learned the mini game by having 2500 hours in Dead by Daylight
😎
trap master on ranger should allow bear trap retrieval
yeah you touched dead by daylight before they made the minigame easier
i did not
feel so feeble
my picks, fragile
The dark and darker Skill Checks are far harder than the Dbd equivalent
by chests, locked
Minigame is so easy just pay attention
oh even the original?
for someone who doesn't pick the perk you sure sound confident about being able to access the minigame
DBD's skillcheck system has the sound effect play just before the circle shows up, and can only spawn the skill check zone on the opposite end of the dial from where your arrow spawns
Which gives you enough feedback to reliably hit it
I am confident, don't need the perk
here's the stats on the minigame btw
The dark and darker ones are like a jumpscare
Plus it's also a waste of a slot
I'm no rat rogue
No point in sacrificing damage for greens lol
I'm not against rogue getting lockpicks and having the perk tbh, but the lockpick perk should also be the trap disabling perk
That way it's less of a waste of a slot
More utilities for sacrificing damage
you get 16 frames to hit spacebar at a random point in the meter, with the zone being randomized between a 270 degree arc and a red sweet spot that only matters for lockpicks. average human reaction time is reasonable to frame 10 on consistent range. randomized range means the reaction time is now frame 13 on average. now this is also before server ping comes into the mix, which means an extra frame of delay for input and feedback per every 25ms
Tldr
so if you have an average reaction time and your ping to the server at that moment is higher than 60
I'm fast ig
you're not allowed to win the minigame
I do all the time
how can you do that when you don't take the perk
Skill issue
Here's a way to practice the mini game btw
yeah these utility perks need more utilities added to 'em in order to make it worth while(example being the Lockpick Perk to stay with the example). Some of them are just so barebones it would never be worth taking over something that'll provide damage buff, etc
Uhh lockpicks
oh yeah here's the other thing: the sweet spot is not even active for a full frame
it's not even active for a full 50ms
You don't need to hit the sweet spot
if you got lockpicks you want to
that makes it save the lockpick once the game is over
this minigame website is so slow
like i only missed skill checks to type that last message, and the rest were all 'great'
that's a 36 frame duration needle and with 0 ping as well
you have an alternative?
so it's only really useful for building the habit of randomized zone
trap sense lets you disable traps and uses the same minigame
tons of trap hallways on the edges of the map so you're not gonna get bothered by people who're looking for fights near the center
that's the current alternative
you do also get experience for disabling traps btw. counts as unlocking chests
I'm talking outside the game like that link above for people that wanna practice
oh, yeah there isn't one then
so it's good for building the mentality and awareness, but not good for the actual dexterity required
Okay then
it'd be a bit better if the minigame wasn't just one after another after another with no change in the pace
i know in dbd the skillchecks show up at random points during the generator fix
same deal in dark and darker
what are you trying to say? wipe length doesnt have anything to do with that fact. and its not league just cuz you cant stash 1000000 gold. were you trying to make a point or..? I have to assume you are underage or something
would be nice if it wasn't so easy to get stuck on things when you try to jump over something
Make the sprint better lol, get run down by a zerk with 2 hander out while I'm geared put away
forgotten castle
Why don’t people think Wizard needs a cooldown? The spamming is insane. I was a decent geared fighter and a default Wizard spammed fireball, haste, and zap several times each in seconds and I couldn’t do anything. My speed wasn’t enough to catch up or get around a corner. But he can just spam spam spam until I die. Makes no sense.
In seconds right…. wizards already have a chargup time for every spell
Most people don't think and simply enjoy being the devil's advocate
In the time i get maybe a fireball ready a barb is already in my face
Not much of a charge up time, really. It was pretty instant. I’m talking fireball, haste, zap, fireball, zap, zap, zap, in about 5 seconds. I had no chance.
They need to make the class slow it's a joke to get run down by a full gear zerk with the heaviest weaken known to man and can run 20 mph
Barbarians should be slower than fighters, fighters are just a downgrade from barb as it stands
Is there any reason for every arrow except the center arrow on Multishot to deal less damage?
I thought it would be an interesting close range option for basically using the bow as a shotgun, but as it stands it's extremely obvious there is a MASSIVE damage penalty on the arrows when fired in this way other than the center arrow
This is incredibly weird considering none of the other arrow effects work like this, even quickshot does full damage on all 3 arrows
The spread is so wide the chances you land more than 3 of them at once on a single target is slim, anyways
So having them be penalized just feels bad
I feel like multishot is pretty bad, it def needs something to make it worth choosing over quickshot. Quick shot is the only good choice rn.
I think a great ability for ranger once we get spells for them would be Hunters Mark
Tag a single target and deal more damage to them
Well clearly I hit nerve somewhere or perhaps are you underage ? Wanted to make a point. Basically what happened I hit 7k gold, money bags takes about 60-70% of my stash what do I do in that situation if I don’t lose equipment? I cannot loot jewels cause it’s not worth it- more money less space not to mention about equipment itself that takes space too even if I would like to buy pre prepared sets in case I die just to not spent 2h trading right after I die to get items I want/need I just don’t have enough space to do so. Also at this point whene you need to chose to either loot only equipment or all the jewels game is losing meaning somehow it’s becoming empty without something to look forward. Of course I could trade with friend so I can move my money to other characters and again “have fun” but I don’t think that’s the resolve is it?
I mean, multishot is good for reloading & pve. You can easily 5 shot mobs
It’s a real good thing people like you ain’t in charge of balancing games
not to mention the almost lack of differences in tiers on how the equipment is save for 'enchantments'
True, that’s why I keep even green stuf f if it gives me 5 magical power cause it’s just good- at some point better than purple stuff 
I had green boots that was 3.7% armor penetration and you could get that same % on blue tier
I get it’s still thing in progress right I clearly didn’t came here to argue with anyone I made a suggestion-someone answered - I did the same maybe I formed my sentence there a little bit arogant/weird I don’t know,anyway that’s just how I feel about current stash
also second wind and at least one and a half food ration should be available at the camp
is the suggestion thing not working?
Case in point about pruples in goblin caves
Just killed a full purple wizard in starter gear + a longsword I baught for 12 gold
that is a wizard
Dude wiped the entire lobby untill he met me, spammed his spells and then tried to haste away before getting franc axed and killed
they got the same health as a bat
The round before that I spectated a starter cleric legitimately ruin a purple fighter with spacing

that's always great to see
I also had a naked rogue run up to backstab me in one of these matches and killed a skeleton with the first attack of longsword
heard footsteps, turned and oneshotted the rogue with the second attack in the chain
Also, in the last patch I didn't see any notes about goblin cave map layout but there is a new ramp in the beetle + archer shrineroom
very, very useful
Anyone facing the trade checkbox bug too?
Not seen this one, screeny?
i HATE stutter walking
You know, I do think the rouge should have the ability or a passive to use a short bow, kinda weird that they don't.
rogue with a shortbow or any bow of any kind is too strong
an invisible enemy that can shoot arrows
Well if you click to to draw the bow you lose invisibility immediately
Just like swinging
yes but that's the problem
Plus you can remove the ability to use rend specifically for the bow
you deal more damage from behind as rogue with the right setup, so if you shoot an arrow in the back of someones head while you are BEHIND them, wayyy too strong
also, rogue is supposed to be the rush em down / methodical / gremlin type (my experience)
not the 'haha im going to sit here on a high spot, shoot arrows and go invisible when someone sees me'
You can also say the fighter using every single bow is more broken too.
But I'm not upset about it
still, an invisible class that can use a bow is too strong, especially in this kind of scenario of a game
even if the shortbow does like, 12 damage
But every class is invisable if you just turn off a torch...
Or use a white potion which is easy to find
i don't like the idea, but i can't just say no and expect everyone else to say no as well
it is a suggestion, and if people like the idea, then so be it
Rogue also has on hit effect iirc, throwable are enough already, no need for a bow, imho
yeah, throwable with rupture is insane
I understand the concern you have that it might make rouge's some sort of broken or over powered, but thief's iconically usually have a bow, I just think giving the rouge the weakest bow might be a bit more interesting. And I said before, remove the ability to use rupture with a bow
That was the first thing I said
not only is it annoying, but bleed damage is scary no matter what damage it deals because of how rare healing is without a cleric
Rogue is already strong enough and all you see is rogues asking for more
i'm not asking for more for rogue, i just want stutter walking to be fixed ;(
Oh sorry, didn't knew the name of the skill
I think the skill was called rend, they also have a passive poison skill but idk how that works
i guess if it does get implemented, we will have to see how they balance it out
rogue has a skill that hides potions on their belt
Yeah it's important for thief rouge's to hide stuff like that
But yeah, having 3 classes with bow seems a bit to much for me
even if it's the weakest one
It might be, though the two range classes both do have melee weapons
So I just thought it would be more interesting I guess.
Barbarian DOESN'T need a range weapon though.
an issue is, with this combination of (Poisoned weapon, Backstab, Ambush) You deal +%30 / +%50 / Poison damage.
Barbarian is just funky
I saw someone suggested to be able to throw weapons and I thought that was awful, like I know people wanna rip mechanics from chivalry and stuff but the game is not meant to be like that at all. If barbarians could throw a weapon they'd just 1v3 with disgusting efficiency... Or like make bum rushing even more annoying
Allow us to sort items while reloading/meditating/etc?
Posted this in the suggestion tab, what do you guys think about the idea?
"With the increasing amount of players taking pride and enjoy playing solo. Implementing a "SOLO" icon or tag/name color for people who have managed to never queue up with other players would be a very cool status symbol to have and allows players to get even more recognition if they are on the leaderboard with the solo tag as well. Similar to the Ironman tag in OSRS"
That wouldn't make sense..
Right now people are putting "solo" in their names instead. I'm not even a solo player and will probably never be, but it would be a seriously cool feat if we can see who has never played premades with others and somehow manage to get high on leaderboards
Solo players can just turn off invite features so that they never get bothered. I'm sure if they ever make guilds/clans for people, they can make their guild tag 'SOLO'. Or something
a pve only gamemode would be so cool
And the fact that every character ATM needs to have a unique name anyways, people are probably finding it easier to create a character with the name solo added onto it
You are not getting the point.
People take pride in having a "solo" only account. It's a noteworthy feat and playing the game hardmode.
Would you not want to be able to see who has actually managed to play solo only so far and be absolutely amazed by how far they have gotten?
Right now, there is no way to tell.
Well of course not, stats don't exhist ATM
This would simply be a harmless tool that most other games do put in to allow other players to see what you have accomplished.
There are no downsides.
Simply make the player that has never queued up with others have a slightly grayer or darker name or something minor.
It would revolutionize how people play and having played "solo only" will be a very huge thing.
This might be something to put in as content down the road.
Has worked extremely well in other games.
yeah but then there will be the groups who specifically target solo players
It wouldn't revolutionize it, there will always be solo players, but people will always gravitate towards friends. You're asking for head hunters to really just hurt solo players
and with this type of game, and how the community is... especially in places like australia... it would demoralize playing solo
How would you see who is solo in the game? Are we playing the same game? We have nameplates now? 😄
when you spawn in at the bar, you can see player names
Like people already try to snipe twitch streamers obviously.
you can also insect players there too
That's fine. Nobody will ever go out of their way to find a solo if ur a group of 3 ever.
you sure?
clearly you haven't played much then
When you play a 3 man stack, you just go to nearest sound.
I've hunted down solos
Like they're the most annoying flight risks possible
You HAVE to get rid of them
i've also hunted down solos, mainly because i know if i go after a full group i'd probably die
Exactly
even as a trio, some players aren't as confident
This change that I'm suggesting, has nothing to do with what you are doing.
some people just don't have the ego to say 'Yeah im better than that group'
The only time I let a solo get away is if it's a rouge because it's actually impossible to catch up
You are not able to see who is "solo" and trying to find that guy only lol.
Inspecting people at the bar and finding out they are solo that way
And changing how you play
ok but hear me out pve only would solve so many balance issues
^
Because u saw a rogue
Pve would be ignoring balance issues.
Yeah bro
What? No. You can't have PVE only, ever.
They should add farming aswell
maybe something like a PvE event where you go into a dungeon and fight a boss
Yeah breeze 
Farmer class so we can go to the Abandoned Fields and just grow crops all day and sell them for gold
You devalue the players playing solo. This has never worked out well without hurting the PVP aspect.
Its not a PVE game, why should it be a PVE game?
PvEvP
you can go an entire game without the PvP effect
i wanna point out that backstab bonus is only enough to be a problem on longbows and windlass crossbows
You can play Hunt Showdown without shooting your gun, its still a shooter
Thank you for pointing it out beverage
if rogues are restricted to normal crossbows and survival bows then the damage output on the backstab is on par with them getting you with a knife combo
If WIZARD can use a crossbow and Rogue cant
thats cap
either way, it's not our job to argue over a suggestion if it's good or not, we should leave that to the devs
discussing the ways to improve a suggestion is the point of this channel
workshopping ideas
Please put back to 16 the number of players per game. Lower than 16 would be best. Like 14.
yes but arguing over how useless a suggestion is if it's a basic suggestion isn't worth our time
also i only just now realized that the basic hunter campfire lets you just stay out in the swarm for a while
think that might be part of why they nerfed it before, then buffed it again
rubberbanding is gonna unfortunately be a problem unless they change to rollback netcode
i don't think this is just rubberbanding, because i barely have any internet issues with the game
the stutter walking is because the server tries forcing your pc to realize where it is, but the packet gets lost and dumped because of it
but when i move on a slight incline, sometimes it just stutters and i get STUCK IN A WALL AND DIE TO THE GOD DAMN SWARM
yeah i described why that's happening
i still hate it
same
How would you guys feel about a Warlock class being an Anti-Cleric, things like Bane being the reverse of Bless, Inflict Wounds instead of Lesser heal, Curse instead of Cleanse, ect.
Be lucky this is a slower paced game
i'd rather just have cleric use polarity spells like holy light
so bless allies, bane enemies
If this was FAST HIGH SPEED FANTASY ULTRA GAME the. Rubber banding would be nightmare fuel
cleanse allies, bind enemies
i feel like it would be too strong, especially if healing is uncommon to come by
I enjoy the idea of a debuff focused caster instead of a purely supportive caster
that's the thing though, a debuff caster is still support
maybe just implement those spells for wizard or cleric, instead of making a whole new character for it
They are, but it's a much different feel to hinder than to help
support roles are widening the gap and applying an advantage between the team and opposition
doubt warlock will be here soon tbh
"what if wizard could spec into necromancer class."
The entire discord:

We already know of sorcerer
sorcerer is gonna get eschew materials and will be able to cast spells unarmed
THEN we'll see a real wave of salt
My class wishlist goes like; Sorcerer, Bard, Druid, Paladin, Warlock
I wouldn't say we are gonna see another caster for a while before and after that
bard i hope is a semi-caster