#suggestion-discussion
1 messages · Page 80 of 1
I think sometimes it spawns to close to the start 😄
yeah
Lockpicking is shit imo
It makes the game worse
In terms of lockpicks never spawn
You only get one chance and it's broken
The locked chests aren't always even having great loot
Like there's small lockboxes and they suck
lol all the fighter shitters downvoting my suggestion
Rogues get lockpick and it's dumb because like that's basically all lockpick is for
Carrying lockpicks almost isn't a thing
What is your suggestion
You got to learn their spawns they are static. You can pull up the map to see them
They are really???
Yes
There's always one in that library room
My no knwoledge sucks
That shows all lockpick spawns
This is my first playtest ngl
MF tarkov map
wtf
Yeah I saw that
And there’s another close lock pick attached to bat room. It’s on the small bookshelf in the double hallway module.
I didn't know that
Library, bat room, mummy modules are in proximity depending on map variation.
Very nice.
It comes with time
In terms of creating a whole picture in my brain
I couldnt get a grasp on it until I looked at the map. The second I did everything kind of clicked together
How I feel about tarkov ngl
I played way too many hours not to be able to navigate the map and know where things are to be fair
How many hours you got?
I said the exact same thing. beore i saw the map
I guess 60 hours isn't that long
200 hours is where you're really really comfortable with a game
This your first play test?
Unless it's like some 3d chess game
Or did you play some other ones
2nd
I played the tail end of the last one
I no lifed this shit for like 3 days straight then I got busy fr
I did 70 last PT and 48 this one so far
gyat
That's nothing compared to this
Ya, id say I cant think of a game that has came out in the last 10 years that is on par with DaD
Idk in gameplay I'd say br is it's biggest gameplay title
Its super fun
But I don't think there's anyhing like exceptional about it in terms of
"A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find.[1] Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre."
Like gameplay ideas
I'd agree
It's just really really fun
They put lots of good concepts together
I don't think it'd deserve it if it did
Doesn't make it not a great game
More deserving than like a call of duty
Though
Why didn't anyone do this already
Is what I want to know
Who saw chivalry didnt think like this would be good as a fantasy game
And a br
They tried
who
Expedition Agartha is the same premise
Even though it's a br it feels like less of a br are than our brs
But it sucks
I think it has to do with pacing
This game is slower than shit like apex or fortnite
Although there's slower br games as well
Never heard of it
This game isn't campy slow
Not surprised! 😄 Its no where near as good as DaD but its the same exact premise pretty much
Random rouge in corner would like to disagree with you
Lol
I wonder if they know you can do that ladder shit
No way that was intentional
Idk about game of the year, maybe if it gets majorly cleaned up. I appreciate that it's in... Beta? Alpha? But it's pretty exceptionally jank at the moment. Still fun, but plenty of jank
I think they should keep it tbh
what about solo player ? bigger map? bosses, content, gold treasure like trio have after bosses? i have probably thousand run on cave, but its like 10% of the game content of what trio have.
I kind of agree
Ladder shit?
do we have info about future for us ( solo player) ?
You can solo the norm dungeon
The future is you are lucky you got your own dungeon. 😄
i'm too bad for this 1v3 uU their is ex pro player who can t win at 3 imagine me in solo ahah
I haven't played wizard, that was just a guess lol
Most would be surprised. Many find soloing normal dungeont o be easier than gobbo cave
yeah wizard probably because of aoe we can 1v3 probably, but not vs player full purple.
Wizards can merc entire squads but you have to be gigabrained
i main fighter now
You have to be a good wizard yeah
ya a good wiz can wreck
I got a friend that runs the rondell dagger
Rangers just have to not be allergic to hitting people
for a main
My group plays a comp we call the lightning rod
I'd say ranger is the best solo class
its fun
Headshots only fr
YOu build the barb for magic resistance and have him charge groups. Wizard chain lightnings his own barb to spread to enemy
Its sooo fun
what about fighter in trio dungeon?
Fighter/cleric are what I solo with in there
I mostly turn people into Skyrim guards. Arrows to the knee. Your shield ain't that big.
You guys think they know about the bug where if you step in a bear trap in a door, then get a door closed on you, you get stuck in door and can't move
or fighter in hight roll? beucause any sence i go trop normal dungeon i have enought loot in cav for do 100gold
Idk
in hight roll you have already survive ?
Eh typically if I solo HR its rogue so I can just RAT
Id avoid most fights in HR solo
Elaborate
I feel like warriors could be easier to solo with if you're less skilled
yeah thats why for take fun we need solo for all content in future
And rogues are better the stronger player you are
and share stash from bank
@sand vortex there's rooms where you climb on ladders
Like the room with four chambers and the heal shrine
Stash is finite because devs want stash management to matter. And so that people arent loot goblins and actually put their gear back into the economy
There are quite a few hidey spots for crouch jumping
Ahhhhhh
You can climb up ladders in the library lol
Tbh I just think ladders should be climbable. Id even support it being an inventory item
ya
I thought I had to Mario haha
LOL!

Nah, its a great skill to develop because you can really juke people over ledges that some dont realize you can get over
Yeah
Great for in hell and you need to heal while being chased by dogs and such
Some guy was jumping over barrels to evade me lmao
I should have had his kneecaps
I'm surprised you aren't on the lesderboard
Why don't you have a blue or red name
Or did you just not claim it in discord or something
me?
Eh, I just dont have time to grind the leaderboard so havent tried
That's cool too
My knowledge outweighs my skill also 😉
Jump crouching in this game is so weird
typically it doesn't change your clearance
Dont get me wrong I am not bad. But I got a buddy who puts me to sham
They should add super Mario jump
But in this game it does
YOu can goomba jump on their head from above cus no fall dmg
Just fireball the ground as wizard and you do that already fr
Y'all think there should be fall damage or no?
I go back and forth tbh
I needed grenade jumping
No
It feels so good to have no fall damage so I say no
Idk I guess it's kind of bs when you have the low ground though
And they don't even want to take the stairs
I think Sometimes it makes running away too easy
I feel line running away is hard
The pursuer can jump too though
Yeah but not pve
But maybe people better than me do it easy
True
Depends on the class. Interaction speed is king for escaping
Pve is a joke though
rogue can pretty much run from anything if it does it in time
I think its a great side balance tool
As someone who played a lot of source engine games, crouch jumping getting you higher is natural to me lol
the very strong classes are slow
it really helps balance them down without takign away their power
I came from like apex and cod so its def different for me lol
I don't think so ranger is fast
Rogue/Ranger should have a perk that allows them to see hp of mobs
Warrior is relatively fast
Ya, I think ranger needs a bit of tuning personally
currently they have to many tools for how hard they hit imo
I wish there were multiple interaction speeds
same
Certain things should be the same across all
It should be easier for a jacked barbarian to open this 2 ton chest than it should be for the stick arm rouge fr
I don't know how ranger gets more resourcefulness than rogue
That's stupid
I get the theming thing
Gotta make do in the wild
But rogue should be the ones opening shit the fastest
Bro I keep on crashing
Easily
Its a choice / balancing though. Like barb can choose to be the fastest looter in the game if it chooses to
Smashy smashy
ya its very fun destroying everything as a barb
Lol
Until a ranger shows up and you wish you didnt break that door down
I wish the Warhammer wasn't such tremendous shit
Can one of y'all give me a pricing on a sword?
I'll break his ranger knee caps
This can be hard to do. Some people are willing to overpay for shit so much that its hard to nail a price down
Ive sold shit greens for 400 gold. and ive had great purples take forever to sell
What???
Ya sometimes you just never know
I start everything very high and sometimes you just get bites
Purp zweihander
58 dmg
1.5 equip speed
1.1 action speed
2 phyiscal dmg
People are selling line +5 greens for like 100 and I'm like no
That's worse than a blue
Ya not much, but someone may overpay
Yeah price is all nonsense right now
I enjoy the market
None of it stays so nobody really cares much
tru
Ya item prices will be vastly different on launch that is for sure
It feels like you can get a multitude of stuff for cheap
Selling stuff is aids right now anyway
700 people just spam mashing glowing text
GLoves are super overpriced on the market its funnyt
Ya the filters are a must! Even then thouh sometimes it fast
Boots have to be better than gloves
The trade chat.... Has.... Filters?
Bro I can't find gloves in raid for the life of me
The filter system sucks ngl
It could use some work
There should be a search
but its immensely better then not using it
Trying to go through each items there's too mny
Goddamnit.gif
Yeah
I didnt realize it at first either
DAMN THE 16TH...........
I guess I can respect that it's way better than nothing
JUST REALSE THE DAMN GAME
And it's not poorly coded
Game absolutely isn't ready for release
But when you have like 40 options in a dropdown it's a pain
says the new guy
Very true
I concur
Game is fun but be real the game is also still hyper jank
as the devs said B1 is a must before early access
Devs don't need screaming children whinging about downtime while they work
I guess your right
But something about it makes me feel like it'd blow up anyways
Like up old world
It probably would
Valheim?
I think even if they released early itd blow up. But I still agree with having B1 in before going to early access
Old news
having a full playthrough is a must IMO
They'd have trouble retaining people
If they released now
That's why they don't even want to extend the plattests
We also need more medium time progression before it launches
They don't want people to get bored
For the loot goblins
i dont think it does
Opening doors chests that type of stuff
better loot chance?
Faster looting
ty bro
thx
"Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon."
I know I just said this
Doors too
But interaction speed is unfun
Cleric have hands made of iron
Can't open anything without getting way older
I've lost years of my life already looting as cleric
And looting as barb without smashing

As a cleric main I know the struggle but I still love it 😄
It would be cool if it automatically put you in a party together if you took the same group of red portals or something
The time between messages should be at least quadrupled in trade channels. People can spam way too much and it leads to way more clutter
option to reform party around a campfire?
This command has been disabled on this server
I just posted in suggestions but I'm really liking the idea of turning Rogue's caltrops and/or smokebombs into equipment items, like the Ranger's Hunting Traps
There's just not a good way to justify using them over things like Rupture/Weakpoint/Hide, and as a result they just kind of sit there
One of the things I like the most about Rogue is the utility they provide. And having more interesting equipment options could feed into that kind of identity and potentially open up new kinds of viable strategies, besides just backstabbing people
@nocturne shadow yeah and the reason for that is because the devs dont want you to be rich and hoard gear. they want you to continually upgade your current gear and risk losing it.
I wouldnt be surprised if they put limitations for the workarounds like stacking candy and character mules which people currently use as well
limit item usages please, having a barbarian carry 30 throwing axes is not realistic and NOT balanced
Carry all the axes you want kings 👑
Axe spec probably shouldn’t apply to them
Idk if it does
it does
The cap on meds in the traders adds nothing too the game btw just stops people from qing faster.
Just don't take damage
And don't feel like med cap is a problem. I can easily buy a sufficient amount of them every run.
And I refuse to buy the expensive ones. 300% more gold just to get 5hp more is a scam.
You can get 9 health pots before every run like what and those are the cheap ones
18 per 3 stacks
Stack*
Not if you die too fast for the trader to restock lmao
I mean I guess but then you can just buy the bandages
if youre buying that many meds, you shouldnt die before the trader can restock
Yeah ideally but things happen
Same, that's about how much i end up using in a run anyway when it's not super pvp heavy
If you get good with dodging mob damage you shouldn't have too many issues and if you have someone playing cleric its even better so you don't have burn pots all the time

Even better since I see tge fighter tag get used to shielding it can block almost anything in the game legit Buckler is a little iffy tho
I always bring in 6 cheaper bandages and it is enough. There's no amount of healing items that can cure one shot from barb, so I don't need more.
Clerics zZzZzZzZzZzZzZzZzZzZzZzZzZzZzZzZzZzZz
Clerics are cringe. They can outheal 3 people worth of damage.
Hey man me and some buddies have been running 2 clerics and me on ranger and its a money making glitch cause there is no losing fights lmao
Yeah i think the ai in the game is pretty easy to deal with generally, ive onlu really had trouble trying to fight the centaur and demon bats but that's partially cause i get so little experience fighting them
On top of double reserection and all the heals and shields and a bow that does 120 headshots
After leveling all classes to level 15+, I have some suggestions on class balance.
Rogue: This class is in an awkward place. Abilities that seem like they should be built in to the class require players to waste a perk slot in order to obtain them, e.g. lock pick, hidden pockets, moving while hiding. This should be an innately sneaky class with perks that alter the way you can play it from a DPS and adventuring standpoint.
Wizard: Way too gear dependent. This class goes from trash with basic gear to OP with +magic dmg gear. Haven’t thought of a fix really.
Fighter: All of their perks aside from weapon mastery feel like garbage.
Cleric: Way too powerful atm due to the ability to stack buffs and high dmg weapons.
Barbarian: Also a bit too powerful atm. Reducing max HP would probably help.
Ranger: Perfect the way it is after the bow patch. Crossbows feel generally terrible however.
And thats with out bless and divine strike lmao
Pretty good some up of the classes right tbh although I don't think you give fighter perks enough credit
Wizard is busted even w/o gear. Have you seen naked-sonic-fire-spitting-wizard?
Fighter has decent perks, just use them wisely.
That armor rating bonus and weight reduction is fire
Wizard just to me isn't as solid with base gear as ranger
this man spitting facts
I don’t put much value into the wizard YouTube videos. Most of those guys are recording hundreds of videos and posting the one where they destroyed everyone.
10$ they are gonna make phys reduction bonuses multiplicative with those from armor rating in the future
they have to do something. this is broken lol
that build works but you have to spend days in the trading channels to make it
Idk about that. Everytime I meet a wizard like that I have troubles dealing with them.
it takes me like 2 hours to make a set, super easy imo
trading is just a huge waste of time, and killing the game
ye but even 1 hour is a lot of time considering that's -1 hour of actual gameplay
yeah, but it pays off in high roller
and the kit stays for a very long time
I know the build is really good to maybe busted depending on how good the %phys reduction bonuses you get
Hm, I've never felt a need to trade. I can play just fine even with not min/maxed gear. Even in high roller. Makes the game exciting instead of going in once a day because you can't play w/o god gear.
with no one playing wizards because barbs are killing them so easy, fighter is busted rn
i do both. im not sweaty, just creative when i want to be
I think flat damage on gear should be removed. Many classes can exploit flat damage stacking and it creates a burst damage one shot meta with a huge power creep problem. A mage with 20-30 in flat magic damage across all their equipment can kill you in like 3 hits of magic missile of the 12 shots. In a game with no dodge command, no sprint, no quick way to close the gap or reliable way to avoid even being hit by 3 of the shots out of 12, this feels borderline unplayable. Rogue when flat damage stacking with a blue / purple stiletto dagger can stab for like 45-60 and they get a quick triple stab which with that amount of damage will kill any class in the game in 2-3 stabs which can come in like 1 second. Ranger with a blue / purple longbow and 20-30 flat physical damage can 2 body shot or 1 headshot classes, which becomes absurd when you factor their triple shot skill.
I understand it takes a lot of gold and investment to obtain a full build of flat damage, but I don't feel like it enabling you to turn in to a one shot machine on most classes is a healthy or balanced thing to exist in the game where dying is a result of you losing all your gear.
shield blocks magic missile
the whole gear system needs a slight rework imo
What of classes with no shield?
Magic missiles are so slow though.
Your answer to missiles can't be something only two classes get.
Just step aside
run lol, nah you make a decent point
When you're borderline melee range of a caster, it's borderline impossible to miss magic missile. Especially when factoring in you become self slowed when you start an melee attack.
And given they only need to land 2-3 bolts if they're flat magic damage build, and can shoot 12.
imo the game needs to put power more into levels and slightly less into gear, maybe make it so that every level you can lvl up one attribute by 1/2
right now gear makes you a god
maybe theyll do that with training in the class section
I mean, there is "skill tree" coming soon so this will change stuff a bit
I just think if they want to keep flat damage, it should only be available on accessories and weapon or something and defensive stats on armor.
To prevent full flat damage stacking on all nine items.
Yea, +3 damage on boots doesn't make sense. I'm kicking them or what?
Haha
Nah it's by the power of magic
It appears my suggestion is bugged...
Boom handwaved the problem away
Or they're just more pointy and deal emotional damage
I feel the amount of portals (4 portals for 11 players, with +1 from the gate) is fine but the first two happen while the zone is still huge, so either those get lost to the zone or some players get to extract sneakily. Meanwhile if you stay completely central you get two portals to fight over but with unlucky spawns you can still get screwed over there
I personally think it'd be a lot better the current timing would go from 1 -> 1 -> 1 -> 1 to 0 -> 1 -> 2 -> 1 but obviously that favours aggressive players more
wizard need a base dmg buff because its legit unplayable atm if u dont have a set of spellpower gear also needs to nerf spellpower scaling for actual geared mage
how are ppl saying that Goblins shouldnt have poison? is all they have!
even the mage goblins are trash that cant hit a single spell, let them be man
They're just widdle gobwins they don't even carry good items
I see why it's annoying that they have poison, but I suspect there's a reason for it. I am guessing that poison damage is not reduced by armor, so it balances for fighters who may be wearing lots of armor. And in a solo match, it serves to not give fighters an advantage. Just a guess!
Its pretty annoying getting poisoned but there's also a lot of heals on Goblins Cave, for real, a lot. Also they are pretty easy to kite (i do runs as cleric, barb and archers) and low hp aswell so i guess is the point of it, kite well or get punish. Archers are kite more annoying but still bad aiming if u move right so i guess its really well balanced and should keep like it's atm
if you are getting hit by goblins your doing it wrong
exactly!
The chat for the trading post should have a longer wait period
up cave loot etc quality. atm full inventory of valuable give 150gold its not enough. too low quality.
Suggestions: 1) rather than having static maps, make them procedurally generated with a variety of 'building blocks'; 2) a DND-style game feels incomplete without a slime enemy; 3) rescue damsels in distress that were chained away in the dungeon, and escort them to safety via new NPC portals (green in color); 4) die without losing the gear that you last wore at the tavern; 5) dripping acid (or even cursed blood) from certain ceilings; 6) color scheme the enemies (or maybe just their eyes) to reflect their difficulty level.
yes but that way how long wipes are gonna be ? With that thinking we may aswell play it like a league of legends game where we queue we grind for items we pvp and we end match the thing is that there will always be someone"rich" to the extent that we will need some kind of chests to store loot.
Suggestion. Get that plugin or whatever for discord that creates a party when needed.
Seriously everybody wants to nerf the game whereas its difficulty is exactly one of the things that drew people in
Also i do belive that zone on second floor is too fast and it's closing too fast when u want to clear stuff as duo or something, it could be good option for trios with good setup to get through rooms like crazy but for solos/duos it its a little bit challenging(not in terms of monsters or equipments) it's just zone which is closing too fast in my opinion- any opinions about that ?
Hi there. I kimda dont know what to think about shields. They are kinda.. broken so far. Basically they do not Block what they should. We did couple of field testing with a friend. Basically biggest issue is, that weapon ignore them when they are close enough. So swing weapon go totally around them, not registering them at all.
does it also block the direct damage of the fireball?
You still got splash, cnockback and slow.
Yes, I am asking if it blocks the direct damage of the fireball
Well, kinda.
uhm
no clue, but i think so. aoe would come through i think
Depends. Sometimes yes, sometimes not. Did some test with that too and Its inconsistent.
Fireball does 30 direct damage, 10 splash and then a DOT
okay
What about zap? It seems Zap can also headshot?
No clue about that. Didnt test that
Zone seems fine to me, unless you are wearing starting gear. Done it without problem multiple times as ranger+mage
Zap does the same damage no matter where it hits
thing about ranger mage is that u dont really need to come to mobs or lure them xD
And it can't be blocked by a shield?
Yeah it probably the easiest setup, but still it’s a matter of damage and moving as fast as possible
It can be blocked, both initial damage and burn
What about fireball?
Good luck playing the game guys. There's a DC cheat going around making peoples game crash.
I am streaming right now, it's in my VODs
I am literally spectating people right now and they are going around DCing everyone and killing them
This is a playtest and we hope they get some anticheat for the EA in April
prob best to just go in with some greens tops
What a mess
For me i heard him around a corner, and then got dropped
It's either if you look at them you will DC or if they look at you then you will DC
I don't know which it is
I think it's if they look at you though
He probably has some sort of esp or functionality that lets him drop you when he gets near enough
From what I saw no
They went around the map like normal
but the moment they look at you, you are DCed
what hacks are being used?
I feel like the goblins do to much damage/ or there is to many of them
I hate hr with or without hackers. It just makes the game worst for new players and you have to wait a lot in the lobby. Just a bad way to split the player base tbh.
HR is literally fine, lobbies fill up still quick and you get into a game really quick whether it's normal or HR
Get over yourself
go HIGHT ROLL MOD CAVE pls
Damn that's fucked'.
the devs need to add a price to the game like at least $10, so at least this way all the hackers getting banned repeatedly give the devs more funds to make the game better (doesn't prevent hacking but dissuades it)
$1-5 for playtest yeah
They need the players for data gathering
You'd loose A LOT of data
Why mages are so shit?
They aren’t
They aren't, if you think Wizard is bad then you are bad
Still good
playing hr or normal you still get rolled by geared players. HR doesn't serve its purpose at all lol.
Just not as good as before
normal has some geared players, HR is full of them
big difference
also big gap in overall skill
It serves the purpose of people going for better gear from mobs from mobs that are harder you ape. What people do with their gear is up to them
Honestly I myself have really bad arachnophobia and it can sometimes be crippling and unfair so to have this mode would be life changing considering I truly do love the game and what it has to offer!!!
Hell had that purpose. hr just makes the game more grindy which is stupid
Mages: Not reliable close quarters (you may even kill yourself), not reliable on distance (projectiles are so fu**ing slow), not reliable on armor (he is made of paper)
It's not grindy at all. The only freaking grind is the damn game is the sitting in Trade chat for hours to get really good gear
Give wiz 10 will and he starts oneshotting packs
What's the go on people clearly teaming goblins, is it allowed ? anyone know
Getting a little sick of coming across 4man teams ngl
Ye it's not against the rules.
Teaming is dangerous, and there are limited extracts. It is a risk/reward situation
no they are teamed up outside the game bubble
If they team in solos they must use VOIP and that gives away their intentions and numbers
They are queing in at the same time
I just saw a suggestion post of the fact barbarians health is too high. I think It is perfectly fine, I 1 v 2 a set of barbs as a ranger and I really think it is how you coming into the fight. Are you well equipped enough? Are you able to outrun them? Etc.
and clearly teaming with out voip
Tried it with a party, 10 runs noone connected at the same time.
Seen the same 3 names, over and over
For reference im oce at 10am on a monday so
pretty easy to queue snipe
We were in separate instances all the time
if u switch server you reduce probability of teams in gob. higher pop servers have way more games running so its much harder for people to simultaneously queue and team
That's fine and dandy but 200 ping on the next closest server
also, how does it make sense that throwing knives are finite but arrows are unlimited? utility slot or inventory should be occupied by bundles of arrows.
Shields on your back should protect your back
Yes. Your back should be 40% indestructible. That seems balanced 🤣
Fighter with two pavise shields becomes the door
Passive pavice runs where you just block people in with bosses and such for your kills 😄
would be hilarious though
Bows and crossies could be 1h and the other slot could be reserved for quivers and/or arrow bundles.
Make rangers fletch new arrows when chilling at a campfire too ig
A hand crossbow for the offhand for rogues would be nice, did anyone suggest that one already? Not having any ranged options really doesn't do them a favor, and I am not scared of getting hit with a ranged small crossbow out of stealth. As long as they don't get backstab damage for it, can't buff it with their abilities.
I have become door!
How much dmg can a cleric get out of starter gear?
Goblin mage shouldn't be able to have a projectile thats slows you acts as an anti heal and does almost 30+dmg at base
Maybe if its tracking was better or if it moved faster but i've sidestepped almost every goblin mage attack so idk it feels like a nonissue rn
As I understand Goblin Mages guard rooms with a chance of good loot. I think they are there for people that don't go in with start gear, much like the skeletal guardian and the Wraith act in the normal dungeon.
Either get good or bring better gear to take them on
Every mob in this game can be killed in base gear
I saw people complaining about how it’s easy for you to do solo and get a lot of gold and gear and ore so what if they made it that every single thing you loot from there from gold or ore or gear like literally anything you get from solo has a marker on it and you cant sell anything for gold or trade and also use in non solo Q
Like make a new currency “Goblin Gold” or something
And if you sell items you looted from solo Q u only get goblin gold and cant use it to buy normal “Gold” items
You can only use solo items in solo Q too
Anything you mine and turn into ingots using ore from SQ you get SQ ingots and SQ gear when you turn it into gear
No more complaining about “solo Q too easy people get mega juiced there”
Or make a completely separate character that can only do SQ and interact with other SQ players in the trade market
Idk how good of an idea it is to split the playerbase that hard
The purpose of solo queue SHOULD BE to farm gold for team Queues
It’s just a suggestion kus I know there’s people complaining about it
I am fir@ly against changing things for said complaining people. Not everyone has competent teammates or can 1v 2-3 in team Q
Or even mark everything that comes from SQ and add the new currency and have it that you need more goblin gold to buy stuff like this health potion is 5g and you need 10GG to buy it if you use goblin gold and same with ores like you need more SQ ore for an ingot
F no
I bet but they wanted SQ to be shut down completely
Hm, the last suggestion is DnD on console. Would there be autoaim for rangers? Should there be crossplay?
Sure a light auto-aim should be ok not like Insta head shot just like a small gravity towards a player
How ever I can see that making it hard for people who hide in darkness because u can just see that it’s making you aim at someone
Hmmmm
The problem is it works the opposite way.
You farm teams and go in and run solos against people who are playing the game for the first time.
I have been playing solo almost exclusively this play test and it has been a consistent source of currency and gear upgrades
Prox chat makes cross teaming viable and cross teaming itself isn’t a bad thing
I have watched some american streams and there is a lot of teaming going on, but on european servers it is on sight with most people.
the last 10% being all blue/purple andies that aren’t good enough to play normal mode
I mean my take on it is it’s good for pve
Like to get loot
But to the people who crossteam to pvp
go die
please
Especially when they get in groups of 3 expecting to all get out
Crossteaming is always a risk because you can't trust anyone and extracts are limited.
At most I usually kill champion or smth with someone
Why not just make friends with the first person you see?
Grab loot
And go our own ways
It just isn’t fun to have to do 2-3v1s in a map intended for 1v1vx scenarios
What I don't understand is people asking to "nerf loot" or "nerf equipment" I mean it sucks losing against a blue or purple geared person who you would have won against without the loot, but getting the loot is the purpose of the game. If you nerf it what is the point
I mean it’s not that bad
Sure gear makes or breaks every fight
But it’s not hard to get said gear
Unless it’s a gold+
That is why I don't understand people asking for that.
Fought some dude in goblin who was running all blues+
Terrible player
Only won because gear diff
I had 1-2 greens at best
hit him like 2-3 more times with a war maul
Dude had a horseman’s
You can get loot very cheap too.
He was good enough to get gear and then risk it
Very true
Or just carried in teams and they hopped off
i mean tldr gear is the main reason as to why you win fights
Sure a good player or skill gap can decide a fight
But gear is much more important
But like i said
I routinely sell my greens for 35-40g
Only takes a few runs to either drop or buy what you need
If you grab everything and pvp a bit every game
Easy 100-400 gold per match
Anyone know of other good dungeon crawling games? I like DaD but not in this state, the pve vs pvp balance is way too focused on pvp. It's not that fun of an experience...
Personally the balance is 50;50, just need to focus on looting big rooms instead of hallways etc
Even if you don't PvP, every green gives you about about 35 gold after taxes. And they drop a lot.
I’d love to see all classes have a few mor talents oriented toward dealing damage to undead and also separate talents for dealing damage to goblins. That could allow for branching balance and specializing your run.
Just like 1-2 talents on every class that geared toward helping damage monsters exclusively.
Maybe next test we’ll see more perks, abilities etc
The other class tab isn’t ready yet either
Handcrossbow for rogues would be amazing.
But that’ll probably be more of a progression via time/matches played thing
similar to xp
Not too big a fan of that
But it’s somewhat healthy for a game
With the current spawns and the increased player density, there's no tension while doing pve, it's just a little bit of pve interrupted by constant pvp.
And yes I focus on looting big rooms.
I think the 50:50 was meant on skill vs gear in pvp
But I could be wrong.
Its great aint it
Discord is really weid sometimes.
No, I am definitely wrong.
lol
Newest suggestion wizard fireball, feels fine to be honest.
Their shield is far more annoying
If you cant bait the mages fireball i dunno what to tell ya
Yeah. They also die in 2-3 hits so often they can't even cast.
I get the impression that I spend 70-80% of my time considering pvp actions and only 20% of the time thinking about pve actions. This includes listening for other players, setting traps and ambushes ect. Pvp can be fun but right now it's crashing the pve experience. Mostly because of player density, and random spawns.
70-80 aint enough. Should be listening and thinking about pvp 100% of the time 😉
Then they might as well remove monsters and dungeon traps and make it a 100% pvp game.
Nah PvE is great for helping create chaos and disorder
nah
pvp vs pve
A lot of it is third parties yeah
But that’s just due to slow looting
Yeah, I saw it, I am just an idiot sometimes.
Since they increased the density and made the spawns random across the map, I rarely if ever start in a room where I don't hear nearby players.
Without pvp, the pve is harmless
^^^
I don't want them removing pvp, but would appreciate the pve and the pvp much better if the pvp was more spread out and we had more time in the dungeon.
Hell gets easier than the previous floor at some point
Can we make the map marker a lil more visible
Because there is no pvp
Player density can be decreased with either larger maps or less players on the map.
actually true, i feel safer in hell than the crypt cause i've met like one other person in my like 20 runs down there
@lusty wren @ebon idol you don't want larger maps or less players? or do you want players spawning on top of each other for a pvp fest?
I do not mind larger maps
I feel like it is fine as it is.
But if they get bigger I want more people
There are often games where I go out with bags of loot without seeing anyone.
lmao you can tell there's some barbarian mains out there enjoying oneshotting everyone
I main cleric
When your argument breaks down its best to not assume
Other games I am fighting with two teams in my behind while being pushed by the border.
I'd wish I got more of those, unless everyone dies to pve I always run into people unless the first portal spawns in my room.
Sounds more and more as if you are advocating for just pve game 😄
Barb damage is a hot topic, as far as I know their -75% armor pen only works for one swing and then runs out, right?
Yeah but that one swing is all they need
Good. You should be scared at a barb running at you full speed.
Ah thinks barb is OP. This makes more sense now 😄
I understand a two shot; but playing a fighter and getting ass blasted by the first swing of the fight is just antithetical imo to the entire experience
That said, you're bound to get pvp if you have more players than portals. If you decrease the portals vs players ratio, you'll have more people to fight over portals for extraction.
They do get a penalty in exchange as well.
Barb is op only if a wizard hastes him
Doesn't seem to do much; stabbed the guy 3 times with my longsword as he was closing and then clapped
And a cleric keeps his health up
Barbarian weapons have very predictable swing patterns. Bring a shield, don't expect to 1v1 a barb with a two handed weapon. It feels like warriors complaining that rangers are better at shooting then them.
considering the felling axe animation is fairly easy to land past a shield I don't think that's quite the answer
What are Fighters supposed to be good at then?
look up 😄
I understand a barbarian oneshotting a rogue or a wizard; makes sense; but an armored fighter going down in one hit? That's pretty nonsense
Only if they land that one strike that has -75% ap
What would be funny would giving fighters a skill that absorbs 75% damage on the next hit.
then that's a skill contest and I'd be ok with that
hey guys, any reason i wouldnt be able to enter a suggestion? kep getting flagged and it wont let me enter the suggestion, completely benign and as far as i know contains nothing offensive
Can you post it in here?
Barb isn’t that bad tbh, any range advantage makes a fight against it super easy
Just need to be careful for haste/speed buffed one’s
Rangers or rogue sneak attacks shred barbs all the time
Fighters w/ second wind as well
Cleric can if they’re super geared but harder to pull off
wizard is prob the hardest to kill barb w
Because magic resist perk
Cleric with Judgement has some plays against barbs as well, it is really a question of how easy the counterplay is.
^^^
Need to be far enough
Not holding anything else
Just 180 and book it for a few seconds
You can't second wind if you get killed in one shot
The thing about barbs vs fighter is that barbs have burst damage, but fighters have staying power (with second wind and armor). Then it is an issue of skill and gear. But I feel like a figher has to be considerably better than a barb to play this strength.
The counterplay is much harder than the play.
Like I said; if it was a two shot I'm all for it; but not being able to answer back as an armored melee fighter to a one shot when you're no where able to replicate the same thing isn't good balance in this type of game
Geared fighters can take like 3-5 hits easily
7 if the gear difference is big enough
I was geared; so was he; that's the problem. A geared Barb versus a geared Fighter and I got one shot
I had a green protection pot on too
just fight them with a range advantage
I was; I stabbed him three times with a blue longsword before he closed 😄
Halberd outranges barb.
Like I said, I don't think there isn't counterplay, I just think the skill cealing between the play (hit with axe and skill active) vs the counterplay (dodge dance, have the right weapon, outrange, dungeon awareness) is quite big.
Speaking about blocking barbarians, what's the impact strength and how does it impact blocking?
Rarity filter to trading
Good suggestion.
Well when considered how shields work atm, barb Just hug you and swing. Weapon then ignore the shield even when properly spaced.
I mean.. There is no way to Block barbs axe when He hugs you.
But.. There is actually one way. Kinda tricky. Put a pavise on your back, and when he swimgs turn Your back to him. Then punish
This guy plays a different game
Do pavis block blows from behind?
as a barb main i think they need to make the recovery time when you swing longer so its more punishable primarly on the felling axe there is almost no window to swing
No, shields do NOT give any blocking when worn on back
As i tested it with friend, yes it did
You guys are debating these topics like you know whats strong and not but you dont even know a shield on the back does nothing?
Actually playing a different game
Pavise did
It doesn't.
They need to make blocking either easier to do or have it take less recovery time.
It does not. I wear one consistently and get hit in the back. You're drunk
I actually tested it today
LOL you are playing a different game then
Either they patched that in secretly or you bonked off a wall
They're open about their patches, no shot they ninja'd one in that'd be that game breaking.
I was doing shield tests with a friend today. All kind of situations.
I heavily suggest you retry that one.
If attempting to block didn't impede your attacks that long, then maybe we'd see more attempts at it.
Will do for sure
Blocking is very useful.
I block barbs all the time. Its really not that hard. Their weapon pattern are very predictable and they swing slow . But when people dont even understand that shields cant block their back I dont expect them to understand the basic game mechanics at play
It is. But if the weapon is behind your shield, it clips through
90% of the time, blocking is sub par to dodging. The rest of the time people just don't have the practice to get it right.
Blocking resets their attack pattern, and swing 2-3 deal more damage than the first one. Dodging is good because you can attack faster, but if you are caught it will be from a stronger attack.
Do shields block magic missiles? I got killed yesterday by magic missiles while trying to block them. When fighting a skeleton knight, magic missiles seem to get blocked by his shield.
They do, but your feet look out and wizards often aim at them.
Yes if you aim properly at them.
Fix getting stuck on random geometry when back pedaling please
Blocking is very precise if any part of any projectile/weapon touches your hitbox you get hit
I feel its best to just "over" aim a touch
I don't know what to do about hits starting inside you and negating your shield though. Maybe a check if your hitbox has a shield-hitbox in it, and if it is the hitbox deals no damage?
Yes but they also have a slight homing aspect to them; the best way to block them with a shield is to crouch and aim up if the wizard is aiming for the head; if aiming center mass aim just barely up
Ive never had that issue, though I do everything I can to prevent barbs from getting that close.
With that logic you would also have to remove stuff like "+ all attributes" since it is just a better "+ specific attribute"
Getting the perfect loot means you are also risking it.
Not having an auction house is killing this for me...
I LOVE the game...
But seriously takes WAY too much time to sell things
Oh yeah, auction house would rule.
A thing to consider is usually the damage is not that much; +3 I think highest I've personally seen is +5; with armor that means basically you're negating that bonus damage (unless its true damage)
It would also drive up prices for stuff with "good stats"
have a battle axe with +2 Move Speed & +9 DAMAGE!
Like + flat attack
Apparently there can be +9 lmao
+4 phys and +5 weapon
You say that until someone stops you.
got a purple battle axe that would rock your world 😛
lol
I've often been kited out or just straight oneshot even with some purples on so
its def possible
Yes the great equalizer
make a false sstep and blam
How would you guys feel about a dragon hoard with kobold enemies? Could make for a cool "hell" after the solo goblin dungeon if they ever add a level 2.
Would be nice if each dungeon had its own variations of hell yea
Maybe they do maps that give more loot to some classes
fix rubberbanding in place constantly bug, i love it so much but it needs to go
They should make armor provide flat damage reduction.
I think true damage isn't much of an issue as it isn't a flat increase afaik
I don't think that would be a good idea. Flat armor block is really not smart.
They can make a % of weapons do true damage. It creates a more interesting difference between fast weapons and heavy hitting weapons.
Do you think like there isn't a huge difference between the two already?
Its a flat increase but its only the increased damage that is true. So for example a 39 sword with +2 true damage only 2 of that damage is not blocked by armor
New suggestion. Better explain what stats do.
I think some of it is translation
I thought true damage was just "if you have 2 true damage, your 37 damage sword deals 2 true damage and 35 damage is reduced by armor"
Not "Your 37 damage sword deals 37 damage and 2 true damage"
pve feels incredibly unfun with starter weapons.
Stats are always additive
Play rogue
Changes gameplay a lot
I mean, unfun is not a metric I agree with.
It takes long, yes, but it is supposed to if you go in with crap.
Some classes excel in pvp
i.e. Ranger
Until they get gear it’s a slow grind through rooms
or a pvp fight
I hope devs heavily nerf barbarians dmg before playtest ends, its so annoying, me with full purple items with dmg + with longsword 115 dmg in head, I tested barbarian and I had basic blue felling axe and was doing pretty much same dmg. Also barbarians perks are giga broken compared to fighter, fighter perks are joke, u need to have swift and weapon mastery just be able to play game properly, its literally almost must have and thats not how perks should work. Wizard nerf is also needed, pure dmg scaling I mentioned in suggestion previously should be enough
They’re good dmg wise, just too squishy
barb starts with battle axe
It’s a good weapon
But too slow for the dmg
No they nerfed it and then buffed it, its not enough, Full geared other classes are joke compared to wizard with few aditional magic dmg stuff
what
Game should be 9/10 even for early stages.
Gets a 6/10 until a real Auction House is implemented.
I.. what
“Few additional magic dmg” adds up FAST
especially with spells like zap
it is weak rn
I get that
But not that bad
Most it needs is some buffs to make it less squishy
so many good items to sell but cba to spend hours trying to trade
be it defense or hp
Filter items then
Flip popular weapons/armor
When I said it got nerfed bad I didn't mean they are bad now, I just mean they got a lot of nerfs.
im sellin mate
There is no excuse for this awful market system
Literally not what they said.
Every better player tells you that wizards and barbars are completly broken rn
What do you guys think about being able to buy or loot a portal map that shows where the exit portals will pop up?
me?
Loot, yes. Buy? No.
Not you, different rush sry bro 😄
Maybe a room with a boss where you can check a table map where they will spawn.
heres another idea, jump over goblins so you cant get stuck in a corner
actually annoying
Not an item you can actually get.
and maybe when u go invisible the monster swalk away
instead of takign a step every 3 seconds
Goblin caves and heal items... I feel like there are quite some. Do people look in corners and on stones etc?
In forgotten castle you can also often find bandages on stones sticking out the walls or on the ground.
depends on the room
Some have loads of loot on the ground
A few of the mage rooms especially
i like how they reduced fireball dmg but it still does 3/4 of ur health
as a barbarian
No?
Non lootable but inspectable placements near mini bosses?
what
Magic resist perk
makes mages a lot less dangerous
Not invincible type shit
But still
I play a cleric most of the time and mages casting fireball is better than them casting any other damage spell atm.
can we get explanations for what all the buffs do on weapons and gear its a tad confusing
A unique item with a live map of you/your team would be nice + extra details that the minimap doesn’t give
Or it could replace the current minimap once you have the item in your inv
Yeah. You can't take them in or out, but interact to see the full map and where the portals will spawn, might be an idea.
It is very confusing.
chain lightning does p good too if you can hit it
why is there so much hostility on this discord and the subreddit against banning teaming? pretty much most interactions in this game are hostile by default but any concept of discouraging or banning teaming is met with vitriol and i dont get it
its clearly a pvpve game not team up with everyone against monsters
do you mean random people deciding to join forces?
People get salty because they dislike communication with people.
I agree that premating and trying to get into the same lobby is pretty sus.
yes. if i queue solo dungeon i expect solo ffa pvp anything goes, not 1v2 or 1v3s with people teaming up to clear rooms together and dunk on solos
similarly, if i queue trio into trio map and have to fight 3v6 it's ridiculous
The game is what you make of it; if you can talk your way out of conflict alls the better; besides how would you -ban- the practice? lmao
But if you randomly join forces with others to take on something you couldn't alone, it is a risk and reward.
Have the devs discussed adding some elements of the dungeons being randomized? Like traps, secret lever positions, mobs?
They added proximity chat for a reason.
There is a little bit of that but not a whole lot; Its a little hard to randomize some aspects of the dungeon experience
Randomisation adds to the chance of the game/map breaking.
Yeah i just think that without it more experienced players have huge advantages over someone playing for the first time. Over time will make it difficult for newbies
Not only will they be geared but knowledge makes the gap huge
funny part is most of the time if that even happens; that six man group usually devolves into backstabbing or some people getting screwed by not enough exit portals
More experienced players should have an advantage over less knowledgeable players.
That is healthy for the Game long term
I think so. It gives you a feeling of "next time I can do better"
Game is already brutal enough
Next time you know there is a wraith in that room. Next time you know where the good loot is. It adds to a learning experience.
I just think that adding some elements that change bring more interest in repeating dungeons and help close the gap between experience and gear
I’m playing for the first this weekend and learning is already hard
How would you guys feel if they added environmental "traps" that can be weaponized to one-shot enemies, but are one-time use?
Like a pillar you can push to down a whole horde if you needed to.
Or like disabling a lever
Keeping someone who is planning on using a secret to get away no longer works
idk about one shotting but having some interactable traps that do damage could be fun
Or a pile of debris you can knock over, a lever that lets a chandelier or object fall from the ceiling, a rope you can cut to do that same thing, or even a way to break the scaffolding holding certain areas up.
That would probably be a more enjoyable option.
Mann I thought my suggestion was pretty good 😂😂😂 Mind if I ask what you didn’t like?
Getting one-shotted by an enviromental trap just doesn't sound like fun. I would probably just avoid them completely.
That's because Fighter perks suck. Barbarian perks have way more synergy. Most of Fighter's perks only buff his defense rating or AR. The ones that don't are either situational or they require you to be dual wielding which isn't a common thing to do.
Fighter should get a parry. Something about disabling an enemy from attacking for a second or so if they block with their shield.
Yeah they need to add some sort of damage boost to fighters, since they are going with perk trees to unlock the perks, maybe split it down between defense and offense? Forcing fighters to choose full offense, full defense, or a mix
They do have one in a way, the longsword has it’s block and if you hit it successfully you can go straight into a quick swing
tbh would like a shield bash on fighter, pushing things away would be nice and could be funny with pavise
I think making the fighter more defensive and the barb more offensive is a good split between the two classes, but the way the split is done doesn't feel quite right.
The block on the longsword might as well not exist at all for all I care. But I am cleric main, so fighter, feel free to disagree.
But I have yet to see a fighter actually pull that one off.
Fighters need to be able to choose between 2hand weapon, 2 1-hand weapons and 1-hand + shield and have perks that support all those fighting styles. This includes some defensive perks as much as offensive perks. The same applies to skills.
oh im shite at longsword blocking but always try to do it anyway 😆 when that riposte hits it feels so juicy
I’m a barb main so I feel for the fighters haha. The damage output for the barb is insane, even without building for it. Put a fighter and barb 1 on 1 both with cleric buffs, and the barb still out tanks the fighter
Clerics are so strong in supporting, but seeing as they are the only support class it is hard to compare them with anything.
However you often see teams dying because their cleric refuses to ever go in.
At least, in most fights I’ve had against them. I’ve had a fighter hit me and I took no damage because I had my added 25% health and cleric buff.
my fights against barbs usually end up being either spacing fights or me getting unexpectedly 1-tapped when i think i'm fine to tank a hit
Petition to release early access right after the play test ends
Everyone wants that, but I think the devs need some time to cook.
Any idea on how to stop this Pavice Boss cheese?
wdym
like boss boss (lich/ghost king) or elite mobs?
oh
if you mean troll
Will prob add a way to attack if it isn’t reaching the player or smth idk
Yeah like the troll being able to bash the shield once its placed down or something
just walked in 2 games and had rangers cheesin it. Kinda lame
didn't they make placed pavises breakable or is that only from player attacks like fireball?
The troll doesn't attack, that is the problem.
Not sure, atm the troll just sits there and takes arrows to the face
It infinitely tries to get close enough to attack.
Just wasn’t taken into account yet
guess the ai could use some work then
Give it a ranged attack and it will work.
Might see a patch on it this test? Not sure
god no
Stone throw!
"One tapped" at 40%HP
charge attack already makes melee only super rough
nah when i say one tapped it's usually more around 70-80%, so not exactly 100-0 but still a big chunk
i'm like "oh i'm high hp i can take a hit right" and forget my gear isn't exactly amazing
I think the circle is very important. Only a limited amount of portals spawn, and they always spawn in the current circle. I feel like if you take it out, you either need dedicated extract areas (extract camping will be a thing) or you need to spawn portals near players so they can hear them. Both feels very unfun.
are there any plans to boost the economy at all? really hurts to have to sell a green weapon for 6 gold when it probably costs 50 to buy it
my man you have been scammed
i assume you mean selling to merchants right?
yeah
There is a p2p trading hub
are they all just scammers?
i wish they fixed goblin AI
the randomly back off and when you come to hit them thein instantly hit you back
without possible counter
The merchants don't pay you a lot for gear.
Only other players pay well.
It is to boost the economy, the player 2 player economy that is.
If you got good prices at the merchants, you would not take valuables over gear.
Valuables will always get you good money, but items can get you more or less, depending what other players are prepared to pay for it. It is a economy between the two trading systems.
Goblins have a chance to run away when you hit them. They are not brave and get scared. As for the instant attack, that one sucks.
Baiting out one attack then counter works best for me.
You are slowed during the attack animation, so you can't escape their counter if you go in swinging.
also i would love some kind of mining cave
as a map
where there are more ores
taht you can mine
Dang everyone poo’d on my suggestion 😂 I thought it was pretty neat
also when archers target you through wall instead of following you
and random aimbot noscopes
Or follow you in rogue stealth haha
ikr
Quests are already in work, I am sure more long term motivation is also going to happen.
Bubble, I need to know which part of my suggestion you didn’t like :3 Was it one part or all of it?
I agree to AI fixed when it comes to stealth and line of sight.
Lol that’s nothing I was at 110 hp with good gear on and a barb hit me for 90hp 🤣 through my shield no less
Just the instant kill. Interactable dungeon parts like breaking pillars or explosive barrels could be fun.
Oh I mean’t the multiple floors to the dungeon and the arena :3
Can someone explain why devs haven't touched barbs this whole week, but wizard got nerfed multiple times
Ah. Well, I like the shorter, more condensed rounds.
More floors would take a lot more time and I don't always have the time to commit to such long runs to get decent gear.
Fair enough. It would be a little bit tedious to have to go through 5 floors to get decent loot
There is probably going to be a first floor.
