#suggestion-discussion
1 messages Β· Page 78 of 1
NERF Cleric pls! he is way to powerful 1vs1. 2 headshots on a cleric with no helmet with default arming sword (fighter) and i could hardly see it on he's health?!? Seems a bit to much
you can be against bad skins
That's what selling cosmetics invariably leads to.
Yeah I don't think you need to exaggerate π
thats fine
but being against skins in general is silly.
they've already shown the skeleton and elf as 'skins' even if they'll be used as races.
those are very acceptable
i assume it will be more than that, but how much more is the question
Yes because they're created with the intent of increasing the quality of the game. Not increasing profit through micro transactions.
it doenst lead to fortnite level skins. look at CSGO lmfao
thats why i said, i would rather prefere a consistant way of monitizing the game, then the skin-spiral that it will lead to eventually. - like a persistant ad in the top of the menu, or some stuff like that.
Yes but that isn't really for us to decide
no. but we can discuss it i guess π
You can hope, for sure
just because you prefer something doesnt make it a good idea.
the devs definitely seem to know what they are doing.
^
if they want to experiment with skins, let them
and only games that have in game ads like that are F2P which this isnt going to be
yea the seem pretty cool.
if they want to go sub, let them try that
we can prefer any number of things.
but they are the ones qualified to make the call
Yup
they could even go p2w lite, like poe.
agreed. the game is great as it is. that was the whole point. not going "overboard" with shit and overexpanding is the key
cant doomsay on that though before they've started.
theres the possibility the make the game into a single player bow fps
jumping to that extreme is stupid as well
i mean, after playing games in the 1990s and seeing what we get published now... i think its fair to say that ALOT of companies went extreme
so here is to praying π
that doesnt mean you jump to extreme on every little thing
it means you leave when they do something you dont like
Either way I don't think that this particular topic is beneficial in any way to discuss for us players but rather just the devs ar ironmace
yeah, basically lol
We need a solo high roller dungeon devs plz
meh
i found the solo dungeon really boring
the dungeon itself was great, but solo vs solos was just... bad.
^
pretty much every time i went in there it was people running as a group and murdering everyone else anyways
If you can't handle high risk high reward 1 v 3, change your playstyle
Solo high roll will be dominated by either Barbs or naked Wizards
How about removing the zone for several things you canβt explore places in the map and sometimes you need time to fight ai and players if just change it with a timer like in EFT that would be cool also for that maybe make the portals respon randomly on present depends on Ayers the more close to center the higher% ,add a default portal extraction so itβs always there maybe in a boos room or some , how about a new room boos need require item like key or sacrifice to make it open it would be cool instead of adding new maps you can just improve the original one
yeah, i much prefer the idea of the circle only indicating exit spawns, but otherwise being completely non threatening
Only zone change we need is slow it down a bit in deeper level
people are so worried about PvP, but it doesnt really change that at all. people will still fight over stuff, especially exits
Or once we get bigger, procedurally generated map
the map will never be procedurally generated
Lame
i do think some static alternative exits to portals like that one staircase in goblin cave would be interesting to see in the main map
the devs likely use a system to randomise their 'tilesets' to link together, then pick the ones they like to go into the live pool.
i dont like static exits at all really, the portals are great.
the only issue with portals is that they still sometimes spawn in places that cannot be reached, like against a wall under a torch, ect
Static exits make sense only foe bigger maps, where games last for 20+ minutes and after killing a boss od sort
i'm fine with portals tbh just thought it'd be nice to have more points of conflict
i dont know if static even adds something good to the game. the portals are great.
people already have very high points of contact in HR
like.. i had no trouble ever finding PvP if i wanted it
It adds exit campers and that's the only ways some ppl know how to play games
Multiple floors shouldn't be used all throughout maps, they should only be for one or two small areas in each map. When the circles end in areas with multiple floors that are inaccessible except going through other rooms, it makes it pure RNG on whether or not you can escape. Escape should be reward for survival, while requiring some activity. Not impossible no matter the gear/skill because of RNG.
Thats what i mean but sometimes you need to extract for some reson you must respect that so adding something like extract portal will be helpful for them#
exit camping portals imo is fine, because there are usually alternatives.
there are plenty of portals atm though, so many die to AI, theres more than enough for everyone usually
Not if you look at games like tarkov where some maps have only two usable exits
Very bad
They give you like 4
in solo?
Eft ?
oh, yeah, depends on the map
Yes
factory has 1, and others require keys
But i dont wanna chane vipe of dark so i just suggested to add one just in case
You know sometimes you need to extract for several resons
Yes, one static but appears only after a boss of sort
Random portals are already super easy to find and use
Ya alright thats good too
i honestly wouldnt mind boss portals.
If not, you go deeper
But again, statics make sense only once they give bigger map
Ya and imagine if they add new boss like door need a key to open it or that blue hart
To fight him
That would be cool
Like a sacrifice altar where you have to put in a soul heart to fight em
or maybe after the fight a soul heart to open a loot room
I would like to see floors too its a dungeon it gonna be more fun to see floors lvl the more deep its more deficit
meaning you either bring one in or have to have a sacrifice
Yes thats what i say adding animations in it wonderful
The idea of taking hearts is cool, but it would require some sort of balancing it out
Like, takes X seconds to loot it
So ppl dont just sprint in, snatch it and go
Why is the game so laggy, anyone else experience this? Last playtest i didnt have the slightest, this one really sucked becauuse of the lag IMO
Unless we talking about your team's own heart
Describe what you mean by laggy
Fps, ping, rubber banding?
We're talking rubber band lvl
Maybe higher load on servers due to higher popularity
That's also my first thought, due to the increase in players it wouldn't make sense to compare to last playtest, ty anyways guys :)=
I think the bigger problem of this is that everyone would take the soul after they kill someone so you wouldnt be able to revive your teammates unless you were killed by an npc
Easiest solution would be that you can see your teammates' hearts at all time when picked up by hostiles. Disadvantage to not finishing off your battles
Also maybe once you pick up enemy heart, you can't throw it out or some other sort of preventing griefing with throwing it in some weird places
.shortinfo 1598331
Bows and Arrows
Bows shouldn't have unlimited ammo.
If it comes to a reload animation it should probably stay. I am not a fan of this but I understand why is it there.
Arrows should be a lootable object you can find in chests and archer enemies.
Ranger would start with 12 arrows and a Quiver.
New ranger skill that would allow arrow conjuring.
New item that can only be dual wielded with bows and crossbows: Quiver. You could store arrows there to save space in the inventory.
I hope I didn't forget about anything...
-1
[Suggestions Feed Post](#d-and-d-suggestions message)
12 arrows isn't enough to clear some starter rooms you're off your gourd
Realistically i'd expect a ranger to "regen" arrows by resting at a campfire to make some more but balancing the whole limited ammo thing seems like it'd be pretty rough
If ppl really have a problem with Ranger's arrows, we could start with longer reload animation and see what this does
Also we'd have to get into whole argument of weapon durability
Why ranger has limited arrows and swords and shields dont break
the biggest problem in the game, atm, is one shots
rangers having 12 arrows doesnt stop one shots
I only get those from Barbs with basic axe
yep
I've never met Ranger that one shots
barbs can one shot all classes but fighter and barb, with their base gear
rangers can easily one shot with windlass and some strength
or just windlass
getting any +weapon damage helps too.
shields are terrible
They are not smart enough to shoot my feet
i dont think its really fair to judge based on bad players, though
well, yeah, but most of those are dead before they leave their first few rooms
not worth talking about really
Most of them die to white skeletons
but on that, one shots are the only real problem in the game atm
which is mostly barbs, running at light speed with full agility gear.
pretend teaming should be bannable
Yea, not a chance LOL
Im entirely salty though so im fully willing to double down with no backing to my argument
Would be nice if one could set the game to run @ 30 fps while in lobby, energy conservation reasons lol
pretend teaming? lol
thats the whole reason the karma system exists.
you can avoid people that are trying to be scummy by avoiding low level characters
is it already suggested to give fighters using of the bows back? fighters should be allowed to use anyithing with a damage penalty ofc. in the playtest you could use bows
i cannot wait for you to run into a rogue with 45 agi 20 str who one shots you. they run at light speed
im fine with rogues having access to one shots. they need their CDs to do it, and die really easily as well
barbs have one shots, tankiness, speed, MR, physical damage reduction, low armour requirements.... the list goes on
barb does NOT have good phys damage reduction. They can BARELY get 150 which is still less then 50% phys reduction
only if people are in the fear AOE
which you kind of need to be for a large majority of physical damage
but sure, if you want to nitpick.
It's a good move but it's not game breaking
im not saying it on its own is gamebreaking. its the combination of everything that they have that is.
Every class is good minus I'd say fighter
especially when combined with speed, and other support, they are basically immortal, and run faster than everyone else.
and again, highest hp pool but also take the least melee+magic damage
barbs are extremely broken atm
okay lets think about it properly darknesse. You know barb has fear. They use fear, you fall back slightly, then go in when fear wears off cause it shows on buff bar.
they also HAVE to take either smash OR magic heart. if they take magic heart, close doors. if they take magic heart MELT THEM WITH MAGIC!
Barbs are strong yes, but not the unstoppable monsters you people continuously make them out to be. They have a SMALL armour pool, and only a large MR pool if they take the free 100 MR PERK
I wouldn't say so. Every class has good benefits that can be seen as broken
i stopped at you fall back.
oh are you saying that we shouldnt play around other characters kits?
barbs stack agility, and movespeed. they take a movespeed option, and usually run with a wizard. this puts them at the highest move speed in the game
you just think someone should walk away from that? lol
THEY CAN
do it all the time. haste ISNT that long.
and no a good barb does NOT stack agility and ms
what does a good barb stack, then?
well..
but w/e you say you clearly are just doomsaying about barbs. like jesus christ they arent busted
STR? why? they already one-two shot most players
actually play the damn game
most barbs i die to run faster than i do. this being.. a wizard running as fast as i can usually, with haste/invis.
i run without pants, a hat, and with a book. with 16% haste movement speed, noone should outrun me
maybe it's HR skill difference but every wizard I see are walking ducks compared to rogue/ranger
depends on if they are solo, or supporting a barb, really.
but yeah, rogues may be faster at high gear
Also enemy souls could be consumed by Wizards and Clerics so they can regain +1 of each spell
it may be that you are meta gaming and discussing that difference compared to 99% of playerbase
YES THEY BUILD STR AND AGI.
STR = HP AND DAMAGE.
AGI = AS and MS.
Barbs start at 30 STR which gives them a 15% PDB. which is a lot yes but not busted. This brings them to 165% headshot damage, add in 10 str (ez to get) another 10% PDB. THATS where they start oneshotting.
Add in weapon damage, true damage, some agi. THATS where they start oneshotting.
11 AGI is NEGATIVE bonus' from the stat. until they get to 15 barbs have less ms and as.
This means that their negative MS from helm is MULTIPLIED until they get four AGI from stats.
Once they get four agi THEN all MS bonuses they get begin to be applied. At 9 bonus AGI they attack 5% faster then base fighter and move slightly slower then base fighter.
A good barb is going to stack STR, %PDB, Flat damage, Phys dmg reduction, MR, MS and AGI.
In that order. The reason STR is important is because it is more HP and MORE DAMAGE. a barb needs to do those oneshots or have high damage otherwise whats the point you are a moving tank. Base gear for barb giving them 59 MR is less then what cleric gets from just the will stat alone. They also have 27 AC which is SEVEN. SEVEN damage reduction.
Barbs are NOT unkillable.
because I never see fast wizards
i see some naked ones and they are faster ofc but they arent like crazy
barbs dont need str to one shot. you just get a better weapon and call it a day, lol.
the only thing they need to kill is move speed.
like, you wouldnt turn down more str, but i dont se why you'd intentionally seek it
and 15% physical is applied before headshot bonus, which is a final multi.
I would have to see agi barb with wizard cus atm I think you can outrun them if need be
how can you outrun a movement speed barb, though?
at best, you'd have their move speed (gear). barbs have a move speed buff AND run with wizards for haste
no headshot bonus is applied as so
you just put the weapon away
165/100
it is not applied after, its done as the math of 35(165/100) = 66 WITH NO PERKS
ive already done the testing on headshot damage. with a 19 damage dagger, i hit for 57 headshot.
thats 19 * 2.0 (50% weak point, 50% ambush) for 38, increased by 50% from headshot mod.
that's why they're op
do i seriously need to quote rogue ambush damage again?
whats with people thinking its 30%
its 50%.
my bad ambush is 50%
go and look.
was thinking diff skill
yes, backstab is 30%
i was reading wrong skill at first
MY BAD either way headshot damage is only a 1.5X multiplier
but 2.5 mod on a 19 damage dagger is 47.
i hit just short of 60
headshot is a final multi
NO ITS NOT. you add your phys damage bonus to the multiplier thats how it works.
dagger expert makes your 150% headshot go to 155 when attack with a dagger
I SPENT EIGHTEEN HOURS TESTING THIS SHIT
only to get the wrong info
'YOU GAIN A PHYSICAL DAMAGE BONUS" when attacking
ITS ADDED TO YOUR WEAPON BEFORE PDD IS MULTIPLIED.
its not multiplied
ambush adds 50% weapon damage to the PDB multiplier so your 19 dagger becomes a26-28 dagger,
Turning that attack into a 28(185/100) attack
If you use weakpoint that is now 37(185/100)
68.45 is your damage.
Your math is entirely wrong
like jesus christ. the math in this game isnt that difficult. use a bloody calculator.
Barbarian is NOT an unkillable war machine like you think it is Dark. Play the game, play the class, use the skills. PROPERLY READ THEM. DO THE MATH. ACTUALLY LEARN. DO not just sit in an echo chamber repeating your self over and over again and ACTUALLY LEARN.
A lot of characters do have exclusive weapons and armor for their class only, I was wondering if a kite shield would be a good addition for the fighters, as a uncommon drop or even legendary shield option. Since they're one of the coolest shield designs and practicality great. For wider protection and more body cover, but heavier, and at the cost of kinda bad crouch blocking and slight more visions obstructik
where is the suggestion that they invest in good anti cheat software lol?
mfs have a hack to disconnect u from the game now lmao. epic stuff
????
why the ??? does that need further explanation lol
yes cause This is the first talk about a ddoss/game kick cheat in the discord
do you have video evidence? know for a fact that it wasnt a connection drop on your end?
there is a supposed desync cheat out. we keep getting disconnected in some raids while wearing legendary shit. im not sure how it works because I don't have the cheats lol. but if you google "dark and darker cheats" you can read all about it
hopefully they get some form of anti cheat in the future otherwise this is gonna get worse than tarkov real quick
apparently there is an issue in highroller if thats where you were but I really doubt theres a working desync cheat
I can't believe someone had the balls to suggest, or rather demand they release the game right now. And then they got smacked appropriately
Can someone explain to me why people want wizard's invis to break when taking damage? Am I missing some meta stuff, that would make it broken if it didn't break?
would you like an invisible barbarian or rogue sprinting at you eran?
they can already do thar
where you bap em after they go invis but they stay invis and continue to sprint at you
it lasts few seconds
Even a rouge loses invisible if you hit them
think of it in terms of DND invis, its a concentration spell. They lose focus, they get revealed. They get hit, they get revealed
Why should the wizard get special treatment that makes them broken
I didnt know rouge's invis breaks too
Just gotta clonk em on the head
i only made the suggestion coz it's annoying when you're a solo wizard and you get hit by a goblin or ganked by rogue
does anyone know if a monk class is coming?
Stiletto dagger goes trough ennemies if you're too close to them, fix it please
Or they just have to slightly look down to avoid every hit, its annoying in any form
Being close is part of the playstyle and the range is already bad in my opinion, but if the dagger just go through ennemies without hitting when too close, its like 2 handicaps makes it really boring to play
And hitting spider with it is like punching with someone else in a dream
π€
i think the same reason some people wanted solos. if you only have 2 people to play with at the time it can be rough going against a 3 stack
do not @ random people in a chat for no reason
Wanting a solo when you can get 3v1 is somewhat understandable but you can 2v3 just fine
logic on what ?
then why am I being included? I didnt say anything
Having duo queue will kill 3βs
you dont Need you Want learn the difference
Bru you really pinged us for that? xD
Also youβre much more likely to run into 3βs in the castle right now
Like so much higher than last play test
oh because if there was a text chat in game it would be lobby wide right, and if you can see text chat from people all the way across the entire run. There wouldnt be a solid way for there to be location base text appearing
hey @weak rampart , i think a big point of text chat would be it would ruin the seriousness or immersion the devs intend for the game
because not gonna lie, the game is pretty nice in immersion
yes but Hunt is a MUCH larger playing area
and not so dependent on EVERY second mattering.
again even if it was there is no NEED for you to know that it would still be a WANT but I guess you don't have enough inelegance to understand that difference
To me it just takes away a little from the experience if you can just comunicate telepathically in a dungeon
if the devs intend for immersion, then yes, no text chat.
also, how would the idea of text chat be implemented in an adventure?
nah bro u seriously didn't just ping everyone who downvoted your suggestion

i think thats a different topic
but it seems that you are very passionate about your suggestion
just remember that this is a place for discussion, and you should be open for discussion π
there is an option to have Party Only voice chat
your opinion has been noted π
suggestion: discord
suggestion: party voip
like if your argument is gonna be "people are communicating over discord and not using VOIP" I can... kind of see where youre coming from for the immersion thing. However proximity text chat wouldnt really work well in this kind of tight space PVPVE scenario where you wont be able to properly stop and type out what you want.
okay I have to ask, are you a mute?
It's not that big a deal tho, I don't care if there's text chat between teammates either, but speaking is quicker when fighting
to be honest, you wouldnt get huge laughs from text chat like this: https://medal.tv/games/dark-and-darker/clips/UPSz3ArXBUneN/d13375wtaoJ0?invite=cr-MSxvZGIsMjMwNTMzNTMs
Dude do you really wanna start texting in the middle of a match?
ποΈ
no my friend is a mute, they prefer the "a" before hand.
but I guess to each their own
i dont know man, why ist a big deal for you? @heady wren(sry wrong ping)
@weak rampart why ist a big deal for you
Oh that's crazy if they only cared about the opinion of the majority (who, it seems, does not include you)
should be a way to rotate items in your inventory** instead im sitting here trying to play tetris while looting
yeah someone should make a suggestion of that
i dont know but @weak rampart ya need to calm down
many would say you're seething as of the current moment
People who need a text chat LITERALLY are not the majority of players lol
And if they were, people would've suggested that way before you did so there's that
though, to give credit when it's due, an in-adventure text chat option wouldnt hurt if it was turned on through settings(not default), as text chat only players might need it when in-game.
#d-and-d-suggestions message dash should be barbarian's ability
it should be clear though that text-chat players arent majority.
and thus the devs might not want to put resources into it
Barlakopofai, being sarcastic and rude isnt the way to discuss shit.
Sure Proximity text chat COULD be a thing in the future just like how THIS playtest they added a VOIP which was not a part of previous tests.
Make the suggestion, provide proper reasoning to your suggestion. Maybe they will. Based off what your suggestion is, it looks like you want to add a lobby wide text chat. Maybe suggest a Proximity text chat similar to Hunt Showdown.
What does that even have to do with anything? It's not black are white, there's also people that wouldn't either use the Voip or the Text chat bro the hell are u on???
read this @weak rampart
I agree that a party only chat should be there at least. It's difficult to communicate with people w no voice, but again it's not that hard to activate the mic
alot of people just dont want to talk. i really doubt a lot of pc players dont have a headset mic to talk into
If you don't want to understand what I'm saying then don't, and keep crying all you want while your suggestions keeps denied!
yeah so ima make the suggesiton fo ryou
I actually do have VOIP enabled and still most of the time choose not to talk as there are other signals to use in game to communicate with other players that make less noise and is faster
since you are so stupid and angry that you cannot comprehend that you are just failing at the basic human deceny aspect of these tests
muh te-text cha-ch π
This is your average felling axe user
then you lack creativity
This is such a gamer situation hahaha
ahaha i always tried voiping but the only ever time i heard someone voip was
"I HATE ASIANS" in the lobby before going into the game
Literally text book example
Id say text chat in general would be nice
i do it just for fun interactions or banter while fighting.. lmaooo
"I can't have a discord chat with my friends, I need to have the devs to spend their time making a system that only 1% of the players are gonna use!!!1!11!"
no one is saying its not, we're all just bullying barlak for not taking an opinion rn 
no the gamer moment is everyone agreeing that you are just absolutely going TOO SILLY
Mf really be saying "You opinion? Invalid. My opinion? Valid"
Suggestion from Hallwack#8651
quick keybind for putting stuff in stash and out of stash like shift+mouse click
Votes
Opinion: +10
Upvotes: 12 85.71%
Downvotes: 2 14.28%
LMAOAOOAO
AGAIN YOUR SUGGESTION WAS WORDED TERRIBLY.
Man's main focus on life is a text chat feature on a game that isn't even on early access yet 
I made a new suggestion worded properly and not antagonistic. If you truly wish for prox text chat go upvote it.
it is allready in the game @celest wind
hey, in the past 30 years, games used to have "lives" or "hearts remaining", its not exactly the same now :/
and also, online video games were not a thing till like cod mw2 & halo(lets be real)
not to mention the elephant in the room, 2D graphics.
You literally pinged. 8 people. Who downvoted it. It's not "everyone but you saying it's not". Only u need that bro.
FYI - Voice chat has been available since PS2 I think
mate... I am sorry that you think devs who dont speak english are gonna understand your very rude way of speaking.
ever hear of ultima online? was ground breaking like the first mmo. and i think it came out in 2000?
just found this out
i wish i can remember it but i do know the name
so you are ok with harassing children?
HELL YEAH IM ANIME NOW MOM
@limber dock 's profile is our 2012 dreams, respect.
"Minecraft is bad because, ha, minecraft, the bestseller game ever i guess?" -You
baby boy is trying to forcefeed his ideologies down people's throat π ~~~
man, your suggestion is great, but you made it trash
I literally have it since then, won't ever change it if I don't get a better one, don't care about opinions lol
force feeding just results in puking
your best option is to shoo out of here because you sulked this chat.
ye? @weak rampart
yes π
π
Bro, just accept that you're not getting anywhere with this. You're not convincing anyone, you're not making any future suggestion about it get up voted, you're literally getting nowhere. Literally no point about still talking.
no barla you were being extremely antagonistic with your suggestion,
"Add text chat, why do you hate mute people? What is it with this genre and removing every possible option to communicate besides voice chat?"
Do you not see how rude and unprofessional your suggestion was? When making a suggestion that you want implemented you actually have to put thought and reasoning behind it if you want game devs to properly look at it.
If i remember correctly you said im a swiss boy so that doesn't apply to me? thanks
imagine pinging everyone that disagrees with you, just to find out why.
text chat doesnt have volume or direction. its simple really.
if it were for that and not to trashtalk
yeah, thats what i expect from people pining others in
100% accurate and why I downvoted
again, ^^^^^
wdyt about 5 player lobbies?
nah, barla is the main character, were just living in his world, LMAOO
as a separate game mode
they said it would be troubling, probably wouldn't happen
as a separate game mode?
yeah we're just his enemies he has to defeat us with insults!
LMAOOOO
the only NPC here is you mate.
I can here the skyrim NPC music coming from you at this moment
Do you get to the cloud district very often? Oh what am I saying, of course you donβt. @weak rampart
im actually crying, thanks for the entertainment this morning barla. but you seriously do need help.
are you calling yourself less then human?
when did they discuss 5 player lobbies @limber dock
I'm confused about what any of this even is about but a text chat wouldn't be the end of the world at all for a party. Not everyone is going to make continued use of it but for the sake of communicative accessibility it doesn't take away anything really.
I am trying to put 2 and 2 together on how that sentence you wrote Barla is you insulting me. You agreed that the skyrim npc music is coming from you a "person" (YOUR WORDS) with very limited programming
I feel like it might be lower on the list of things the devs might be focusing on building up to at the moment.
the issue isnt the want of a text chat thats party/prox chat. the issue is Barla was terrible at describing what they were suggesting and antagonistic
I'm pretty sure someone has already suggested this , but I really think they should add a feature so you can compare gear with what you have equipped
I read a bit of what was going on and it's really whatever to me at this point. The discord in general is rife with people having poorer communication skills in general, doubling down on needlessly bad takes and then the casual troll/jackass receiving natural backlash for being rude.
@warped robin I feel like there already isnβt enough people in the gathering hall so separating is kinda hurtful! If you want low expectations you can invite other low levels from gathering hall and that usually helps me level
the bigger issues was the fact that Barla then called out and @ all the people that downvoted their suggestion demanding an explination
Barla... I am literate. You just are a lot less smart then you think you are.
In response to me saying I Hear Skyrim NPC music coming from you, YOU SAID "Yep, that sure is coming from a "person" with very limited programming"
If you were insulting me you would have said "yeah and thats coming from a "person" with very limited programming"
Whoever starts what becomes irrelevant really quick because instead of just owning how your behavior will piss someone off folk tend to just do the bizarre internet shit flinging contest.
But on the topic of a text chat being implemented into party play, nothing at all wrong with it.
nowhere in your insult to me did you... turn the insult to me.
which is pretty rude, honestly. im considering blocking @ mentions just to stop those people, lol.
oh my lord. please go back to school, pick up a book.
youre giving me more brain worms then a drunk blonde in college
I have to actually block this person before I lose more braincells. They legit cannot speak with a voice but don't understand the basics of the english language or how sentence structure works.
Has anyone seen a suggestion for potentially changing the interaction on trap springing with pressure pads or rogues being able to rearm traps? It's incredibly minor but to me springing floor spikes and wall spikes should be something that be redone.
Or at the very least for something like floor spikes, throwing a torch on it should just keep it active.
I would love for torches to be able to activate the traps tbh
on this, i still dont see how you could walk through a set of spikes coming out of the ground, in most cases.
You can, it'll just hurt in game and on top of that, using torches on floor spikes works but it'll keep springing it instead of keeping it active the whole time.
That one is less aesthetic and more interactive.
Imo if floor spikes are out they should not deal damage unless you jump on them. The gaps are large enough to slow walk on it
itd be interesting if you could block off an area by keeping a floor trap sprung but that seems a bit counter intuitive
if the dev's intention is for people to not be able to walk through them, i dont think that a torch should solve that
Feel like it would be a bit too frustrating overall if you had movement impeded.
im yet to find a trap i cant walk around otherwise
I honestly just trigger then jump just as the trap is going in and I can clear it without taking damage on most occasions
hidden room in the library,
Unless it's just one completely in the way yeah you don't have to disarm anything really.
im not telling you, but there is a way around that
lamp?
im not confirming or denying anything, you'll have to find the way yourself π
π
btw lads, someone said that 5 player lobbies were discussed before
anyone can let me know more about it
I'm guessing crouch jumping can help or timing it on a torch toss.
one trick simon is to trigger the trap then just as its falling back down crouch jump over it. while theres a risk of taking damage you tend not to once you get the trick down
the gist of higher playercount lobbies is that the devs might consider experimenting
thats all
Perhaps, but map is too small for it
higher playercount, but what about larger parties?
oh, thats what i mean
if i were to guess, it would be in a totally different map.
and thats just a 'might' consider it
not a will consider, will experiment, or will do.
they may give it a try if they want. thats all
Is there any plan for a two-person team game?
Like a duo map?
I mean, realistically, what we have is not even 50% of actual game so anything is possible
afaik there arnt plans for anything other than 3 person. solowas just an experiment
there's a weird issue with copy/pasting stuff in trade chat. after you delete it, the words stay there
duos can be pretty successful already, i donβt see too much of a point for a sole duos mode
one less person to share loot with π€
one less person to eat up my fireballs.
I haven't really had many chances to do duos with friends (or trios...womp womp) but the dynamic with rogue duo is very fun.
i find rogue kind of sucks for duo. you basically rely on the other to bait
which is fine. just gets boring sometimes.
Damn, all downvotes on my suggestion. We have a lot of wannabe cheaters or cheat sympathizers
I believe it was the time when krapst78 answered some questions in the general-chat, i was there
lol
But my husband and I are at a loss in playing a three-man team. After all, there are only two people.
I havenβt experienced any cheaters in 50 hours itβs 100% copium
imagine suggesting to the devs how to price their game
I'm incredibly bias towards rogue anything in rpgs. But for purely immersive reasons, diving with only one other rogue is awesome.
naw I just dont think AC should be the primary focus until they have the game in EA as they would have to redo the AC everytime a playtest hits which would take away from the time for changes
Ok cheater
not saying it isnβt a thing but locking the game behind a million money based things is kinda stupid anyway
They literally said they have antihacking handled
I mean, yeah. but it needs to happen
What classes do you two tend to play? PvP can be rough as hell but some tweaks to use you approach fights together can make it a lot easier. The majority of players tend to go with easier to exploit but often easier to counter strategies.
100% but currently they only have a basic server side AC. once it hits EA they will 100% get a stronger AC
Would you expect them not to say that though? I doubt a small dev team can outpace dedicated hack groups, and if the barriers to entry are too low and bans not harsh enough, people will definitely cheat.
I also don't know what people mean when they say people are cheating in this game. A lot of the descriptions people have provided sound more like they got hit with a lucky/stray shot, got hit with weakpoint during a gank, are fighting buffed barbarians, etc. Like I'm sure there could be some element of cheating but nothing people explain sounds like cheating and more like being ignorant to mechanical interactions/disparities in stat differences.
i typoed and can't edit it q-q
That's literally something they discuss themselves about how to handle it, it's not like that's an aspect that players have a voice about, it's literally their decision how to stop cheaters
my brother in christ eft is 45 dollar π
You could say that about literally any aspect of the game. Kinda pointless to say
there are a few speedhacks that we have seen, some ESP, some radar, I have been killed ONCE by a barbarian during playtest 1 who killed the entire lobby from spawn room.
Ah. What's ESP?
Nah i've seen like 1 person saying "wizards zapped me from the other side of the map when i had just spawned" too, but yeah hacking is mostly uncommon
if I understand it correctly, ESP allows them to see players names through walls and stuff. I am not 100% sure
Um, no
Yes, ESP is wall hacks
Good argument
Thanks, good luck with your unvoted suggestion! I can't wait to never see it implemented, goodbye!
another great argument
Okay, those are better explanations, thank you. Haven't run into anything that looks like that just yet. I did have suspicions when a Ranger shot me while I was hiding while using stealth. But in hindsight, dude had already seen me and likely just had a good guess or maybe the wizard they were actually took light. Didn't matter because I stalked them in the room and completely blew up the Ranger and dodged every wizard cast before stalling for a blue portal
Not an argument, no argument from anyone will change your upvotes, not mine, not yours, and not anyone's, no need for arguments
Can we nerf ranger π
generally if I suspect a rogue I begin hitting shadows
Naturally should.
Maybe, but you'll be here crying when the game releases if cheating isn't handled strongly enough
Nah, I'd say the person crying would be one that cares enough to make a suggestion and complain about its downvotes! I have more games to play fortunately!
Well there it is, you don't actually care about this game. Why hang out in the suggestions board on discord if you don't really care?
I had another great juke moment where a trio of a wizard, fighter and Ranger could NOT figure out where I was and started flinging themselves at the darker corners of the map before being bamboozled for another 2 minutes.
I died but it was funny as hell because I'd use voip while stealthed to spook em. Wizard lost every fireball spell slot, Ranger had to reload regularly. Shame I didn't take smoke or caltrops
Nah, i love it but i also have a life that i will keep living even if the game comes out with hackers, idk bout you. And you, why keep discussing something that has already been voted out, then?
But as I said, nothing's gonna come out of talking with you, so enjoy your downvotes and see ya, I'm gonna go eat π
Whatever, keep deluding yourself. You're hanging out in a discord channel for a game you admittedly don't care if it goes down the drain with cheats. You don't have much of a life obviously.
My favorite time was running into a fighter while kiting a goblin mob, saying in voice chat "you sure about this?" Hitting hide and stealthing away while the goblin mob just swarmed my mans.
Was like four warriors and one mage in that one big room with the broken wheel barrel. Cart? Whatever. That one.
This game need Auction House or something
probably getting one honestly
I just heard they are thinking of adding encumbrance in this game and it sounds like something that would ruin the game ngl
It'd very hard to implement in a way that's satisfying for sure
This game isn't all ranged combat it wouldn't work the same as a game with guns
i have too many blue and pink items but i cant sell them fast enough
Is there a dev blog that shows this? Could you maybe link it?
I really hope they add the training camp i suggested, honestly i suck at the game so im always broke, so i cant really afford to lose sets practicing stuff like parries and stuff
The stats are in the game just do nothing that's how we know
Considering there is an equip load in the stats UI its safe to say they're thinking about it
It's supposed to scale with strength but it's just a horrendous idea for a game like this grabbing good loot is already hard enough
And this is coming from a barb main
Barbs will have str but their weapons are going to weigh a fuck ton... fun...
How are you supposed to be looting players that you deserve to get loot from if you can't take their stuff
Look at this clown, suggesting the game will cost no less than $40
Never noticed. That's interesting. I'm mildly open to it but I'd need to see what the rest of this game would feel like when it's finished for something like that to be bearable in my mind. Feel like the sake of immersive tabletop kind of vibes it's fine but I don't think the wider player base that already struggles with getting used to dodging skeletons and goblins would want to contend with that as well.
Learn how to use the reply function. and if you could read, I said no less than $30. nice try though
I'm like extremely pessimistic about it the way the game is now it would never work period
So a lot of things would have to change for it to be successful
Price can be whatever as long as you willing to sponsor people who can't afford it
I think it depends on implementation.
Inventory is already limited by the grid system. I think if you're going to do weight, it shouldn't be a realistic issue to run into for players outside of some specific context.
My mind immediately goes to picking up gear/treasure wouldn't be an issue, but ore is super heavy.
No regional pricing is an easy way to kill your game outside the US too
I don't see it that way because the shit already makes you slow if you have it on
So presumably it'll be heavy
If you have an inventory full of Heavy ARmor Chests/Pants, maybe? But those are the extreme cases
You'd need a lot of weight capacity for it to be fine imo
That's what I'm saying
Or things would need to be light
But it's going to scale off str
Sounds like a nightmare
i much prefer just having the more armor more tanky, being heavy because you are stacked with loot and it being the reason you lose a fight would be really dissatisfying
Depends on how much the baseline for carrying is.
Yeah. Like I said I would need to see what else is going on with the game as it goes further with its development or maybe a sort of mathematics that evens things out to not be too discouraging for classes you don't think would have the capacity to carry more (rogues, wizards, rangers).
Barbs are going to want to take heavy loot because they use heavy weapond
I have a feeling str won't fully offset it
The PvP element alone would make it feel really bad like someone just said.
At least if I'm only speaking for myself. I hate having my mobility hindered too much. My rogue addiction is quite strong.
I honestly don't think encumbrance works with the core gameplay loop. Going into a fight laden with treasure is already a mental psyche-out. I dunno if you NEED an additional mechanic. Literally the only place I see it is for carrying Ore or other Materials
Looting already feels bad in this game ngl unless youre looting loot chests aka loaded players
It really doesnt
In tarkov games where utility is very dangerous it makes sense
does anyone have a fix for unrealengine5-dungeoncrawler crash report, its very annoying especcialy when i take my best gear out on a high roller run reconnected after the crash and see im dead
In this game it would just fuck you over for what
Imagine if they do, but they also go back into classic D&D to pull Hirelings.
They carry your stuff for you, but are slower and have to basically be escorted.
It'd be so awful.
I already feel like I don't get paid enough unless I'm hauling a ton of treasure out
My 1st thought that might make it feel less shitty is like maybe making blocking more forgiving/expanding defense on different melee weapons with homogenous blocking and changing how defense works period.
Barbarian shouts can crash some peoples' games. Could've also been a cheater, but if it's happening frequently to you it's probably just barb shouts crashing your game. Wrong channel though
Blocking being less skill intensive would be. Nightmare
The harder it is to hit people the worse the game would he
There's already movement which already makes combat really intensive
Which is why I mentioned a fundamental rearranging of defense from what it is now to compensate for how the flow would be screwed over from what it is now.
People already block you and it feels horrendous when it happens lol
I think Shields either need a small Stagger upon Successful Block, or just expanding it through Perks.
I had a suggestion before about adding a Shove ability to shields, but tying it to Shield Expert Perk.
Doesn't change blocking, but gives shields (and that specific perk) more utility
I think it's an either/or situation though
I can agree with a small stagger it'd have to be pretty minor though
There should be no hit confirms
is there a fix for this?
You either have the opening after block, or you have a shove option
No. Please submit a bug report in the #report-a-bug channel. The more people who submit it, the more likely it is it will get fixed.
I never heard of that one
Because I'm coming from the angle of "if players need to consider changing their melee approaches while dealing with weight, the current defense system if it was made easier to block would be irritating to fight around since blocking already doesn't always feel like it's useful in a pvp scenario" type thing.
The community has been so cool in this game
Itd be a Shame if it was ruined by horrible people that plague almost every game
The Darkness grows Darker
I personally only block as a way of stopping a mistake in spacing being too punishing for myself. Otherwise, I just use movement and baiting to get my hits in.
It's so Dark
What
You described exactly what the problem was
And then you want a fix for that problem
Like you said I made a mistake fix my mistake I mean I guess I can understand that
Uhh where is this comment coming from? They said anything related to this?
But I mean the core gameplay is move out of the way a lot of the time
An npc clips you because you were too close that's a core game mechanic
Related to a sugestion that was posted
It wouldn't be good to create a um what would you call it
Idk but like punishing mistakes in a game like this is pretty important especially as players get more skilled
.shortinfo 1598623
To help counter hackers, I would suggest: The price for this game needs to be $40 USD and never go on sale below $30 USD, have no regional pricing, and implement some other form of account verification (phone number, ID, something) and have hardware ID bans. Hacks will destroy this game, so make it as hard as possible on people who choose to cheat.
-19
[Suggestions Feed Post](#d-and-d-suggestions message)
Having a tool to reduce dangerousness of spacing wouldn't be wonderful I mean the sheild already exists and is very useful from what I've seen
No, what I'm saying is that if they'd want to put in encumbrance, by the time pvp comes in to play, you're not going to reliably have that option of using footwork to gain an opening because at least right now, blocking doesn't at all feel like it's useful beyond making sure you aren't punished fully on mistaking your opponent's reach. And since some classes use weapons that can't even block, I feel like a fundamental rearrangement of how defense works overall could offset some of the problems I could see if blocking was just made easier in the first place.
You just have to have the skill to use it
I don't really mind blocking in pve since it's honestly much more useful in that way
Hm maybe I just don't understand
I think what you said is valid I guess I'm just confused
In pvp blocking is how it is should be imo
Like the only thing I could imagine is more missile deflection being a good thing
Yeah, with the current system it's fine. I personally just barely ever need to use beyond the way I use it.
Because mages and rangers being stupid at high levels
Oh God a smaller hit box on the shield for the stagger is something I didn't even consider.
Could also give Buckler something - where the entire hitbox, while smaller, has that effect.
I don't really know a ton about the blocking system myself
That'd be an interesting direction to go with it.
What would the stagger even really do I guess
Ree I used .help in #1048762118255673428 and it locked me out for 6 hours.
Give you more time to react and think after getting a successful block
All I know is that the pavise just makes blocking most things very easy but you use two hands for it.
I thought it was just area coverage, save for Pavise which has its own gimmick.
In my hear, Stagger is just a pause before the next animation - a window on an attack.
That's what stagger would do
As long as it wasn't too long and made counter hits easy mode
That'd be a joke
A successful block should never be a hit confirm in this game no matter what imo
Even if the shield hit box was the size of a pea
Lol
It'd definitely be quick, but some sort of reward for successful block - and I think the idea of having a specific area of the Shield Hitbox to count as that 'success' instead of just landing the block would be a good choice.
You know what would be nice in this game
If there was more sound feedbacks that are satisfying there already kind of is with the general audio of combat
Stagger would be like...0.25 second or less.
Someone post my suggestion:
Buff stacking has been an integral part of DnD since the dawn of its existence. This is the reason why DnD 3.5e added Dispel to bards, Clerics and couple other classes, as well as dispel potions, dispel traps and null magic areas.
This is why I propose giving Dispel to Rangers at least, this will help alleviate issues of power buffing and buff the Rangers a bit since I feel they need it.
But it'd be nice to have a few more feel good sounds
Rangers should not get a thing imo
I think with additional classes, Dispel would get added - I am definitely opposed to giving to Ranger of all things
But that niche is definitely good to fill
I dunno I am playing in high roller and rangers are a non-issue
Just buff the melee (we've run barb, fighter and rogue) and let him do all teh work
We do Cleric+Wizard+melee
Removing buffs should maybe be a Warlock or Sorcerer thing, not a ranger for sure
Generally we do barb so we can tesla coil our barb into the enemy team with chain lightning
I guess hit that's a very specific combo that hurts ranger
Generally rangers just win vs barb
I like that
I mean in DnD dispel was given to bards baseline
Beyond balance, it just doesn't quite fit them thematically though? This game seems to be going for the Woodsman/Survivalist/Hunter instead of the Less-Magical-but-More-Martial Druid
At least at a high level
We were talking about Bards last night - that would be an amazing choice for them
They get all the tools to space barbs out
The only problem is when they get buffed to hell I honestly think that amount of buff stacking can be unfair ngl
I dunno, we just haste our barb and let him do his thang
A magic class that goes with a lot debuffs could be cool.
Buff stacking is toxic, lol
Our wizard runs the slow spell but we never use it
^
Yep
Bro that's OG D&D
Hence why I think Dispel is sorely needed
I think Wizard needs to lose the ability to slow and haste, and Bard be added, given both of those abilities
"There are too many buffs nowadays. Please eliminate three"
I think that Ranger should have a weaker version of the fighter ability to dispel, but specifically against roots/slows only
Haste and Slow are iconic Wizard abilities though?
This game is drawing a lot from classic D&D
How you do keep buffs in check while not invalidating them with dispel sounds tough but doable
My reason why - ice magic should inherently slow, so the slow spell is hit or miss
Idk I still think rangers are a problem
Rangers are honestly only annoying for Clerics since they have no real ranged options so Rangers can abuse their mobility to harass them forever. Every other class? Nahh not rlly
And even then Clerics have shields so π€·
Colorspray would solve ranger
They get almost everything even though there are niche stituations where they get countered
theyd be blind
The ability to send out "footsteps" or "barrels/boxes being broken" would be very good
Theyre the pve gods
Prestidigitation would be something insane.
Make a random monster noise, or make a door appear open
And insane pvp
But first the audio system needs to be fixed up a touch
magic hand might be good too, grab items from behind gates up to 15ft away
Rangers are a solo problem. Wizards/Clerics become the nightmare scourge when it comes to genuine 3v3
Or Pull Levers
I really don't think so
Arguing rangers are not a top class in team play seems a little silly ngl
They're just as relevant as those
Wizards tend to not like arrows in their face
I was saying that Wizard could use something like Magehand or Knock in this game. My suggestion was to combine them - Ranged interact as well as a shove option.
I main Cleric/Barb and Rangers are the least of my issues in solo π I get wym tho. Self heal, mobility and annoying asf traps definitely make them good in goblin caves but they're not a menace by any means.
Clerics should be able to use swords with a perk. discuss
Why would they? Maces are insane already.
I don't think it fits the lore ngl but I would love a spell sword type thing I guess
Clerics already have pog weapons ngl
it's called a paladin, either that or new class maybe
Eh. Maybe a Battle Cleric perk would be fun, but I actually the flavor of Mace-wielding Clerics.
Reminds of the loosy-goosy justification of "will not spill blood"
The quarterstaff might be the funnest weapon in the game
What if there was a paladin class, a mix between cleric and fighter with minor healing spells, swords and big bulky armor
The problem is the thing we were just talking about. Overcharging buffs is ridiculous right now. Overcharging a barb with a wiz or cleric is certain death for a rogue or ranger if they're in melee range. That's the problem. You can't counter it at close range.
Wouldn't maces make you bleed?
I would definitely prefer Clerics getting more Martial Options over an entirely new Paladin Class.
Well there are already empty class slots so maybe I guess
I mean it's spikey
Just make a new class. This is very much Dungeon & Dragons inspired and Clerics/Paladins play very differently in 3.5e/5e/whatever version this game is inspired by.
The morning star I would assume would make you bleed a lot
Maces are blunt force. Stabbing weapons should cause bleed
Bleed should just not be a thing outside of skills. DOT is already annoying enough.
in that case wizards/sorcs should get Blink and literally grief entire lobbies X_X
I am referring to actual justification used by priests in history.
or mirror image to make melee classes obsolete 
Ranger should get spellcasting too... That's not the point tho. Paladin would realistically be more like a Fighter leader type. Less ranged outside of skills but a team buff Aura, some rudimentary healing with Lay on Hands and burst DPS via Smite.
These aren't D&D Rangers.
Mirror Image is a tough one. I could see a balance being made where it's primarily a PVE Ability - the clones having a taunt effect and allow the wizard to escape - but telling which one is the real Wizard is pretty obvious to a player?
Early D&D Rangers didn't have spellcasting, thankfully those are the types we're going with lmao
Aren't there witch hunters in d&d
Exactly, @exotic bronze
War Maul Rework + Cleric new spell suggestion guys
#d-and-d-suggestions message
In regards to the Ressurection spell. I think that just a spell cost reduction by 1 or 2 levels would be all it needs. Yeah the skill takes a long AF time to use but the issue is more so that actually being able to cast it means you have to run a bunch of extra knowledge.
Also i wish dual wielding on fighter was more effective and cool, when i equip the perk most of the time i just end up using my highest damage weapon with the attack speed buff
You mean Blood Hunters? They're very new
Especially if Druids get picked up later - I want Ranger to keep its Huntsman flavor instead of going More-Martial Druid route
Just a hybrid like magic Archer
Imo Dual Wielding should work with Buckler, giving it an actual use on Fighter because it's outclassed by the default shield you spawn with.
That what a witch hunter is
Cleric smite, brewmaster and power buffs is already a monk class btw
Usually uses magic to increase their archery prowess
100%
Oh God of all the classes I DON'T want in this game, it's Monk
Elemental arrows and all that
It's so lame
Monk is already close enough with cleric ngl
you can even run full monk and just use your fists. I killed 4 people as a naked cleric with just smite KekW
Even has the haircut
freakin based, did that with 4 wizards. Purge the witches π―
Monk would be iffy since Monks entire gimmick in D&Dragons was not requiring gear to be good. I don't want a lvl 15 Monk with 0 gear to be as strong as a 500gp Fighter π
I'd prefer to stick to the "Wizardry" games style of classes. Way more "realistic" and "gritty".
Other than that they'd probably play too much like a Rogue anyway.
Lol clerics feel good without gear ngl
Just need that spell book though
I hate regular staves they're so trash they belong in a bin
lol I like running smite and judgement as a naked cleric and just running at people when im bored. Noone expects a 30 damage punch
If monk gets implemented, I think they would obviously have monk-style weapons like in Pathfinder from staves to caestus to freakin ninja weapons but can have perks that allow them to do more damage with fists alone.
@hallow saffron I punch people to death with barb too it's hilarious
I was fighting a ranger and he pulled out his sword and I fist fought him and destroyed him haha
iirc Ninjas in PF 2.0 are a combo of stealth classes and monks
try it with rogue, their fists gain the 50% bonus from the weakpoint along with being able to proc rupture and bleed
Barbs are basically the cheapest class to run all things considered if you wanna run a budget shirtless build. Starting axe on your 2nd slot for Smash, crap tier Horseman Axe for primary or Felling if you're that kind of guy. No need to buy armor, just healing + prot. pots.
I did the math and a full kit of this costs siginifcantly less than geared Cleric WITHOUT accounting for prot/hp pots.
Hahahaha what??? Really that's funny
Cleric can get away at ultra low budget with no consumables tho so thats nice.
I need to try that
See, but that's why I hate monks. Not because of their ninja weapons, but because everything else in D&D (and this game) seems rooted in a different setting of fantasy. Just always stands out to me
Just always stood out like a sore thumb
yeah monks arent really traditional fantasy to me
yeah my bud in his full kit with just his fists did a 94 Headshot to our full decked fighter. If he has used weakpoint he woulda oneshot him
Yeaa I main Cleric/Barb and Barb is rlly cheap as shit to run. Cleric can be ultra low cost if you wanna hobo run with default kit tho, since you get like 2 full heals from Sancturary and 60+ hp from lessers.
I don't think any class really needs gear tbh besides maybe wizard unless you're in a try hard lobby where people are geared
If they're just doing normies no gear slaps
Fighter kind of needs gear.
I don't think so the sword is fine imo
They pick up the most useable loot in dungeons
Low tier Fighter armor is good enoughish for the most part. Grey longswords are surprisingly decent tho π
Depends wym by "Gear"
true that, like how you would see a monk irl like if you're in HK
Like whats your budget lol
Thats because irl fighter monks were extremely varied, pretty much each temple had its own martial art and style
Eh even stacking yourself with grey tier you can get 30-35% DR on Fighter and thats pretty signifcant
but if you're dirt poor going into Goblins then yeah nude Fighter ftw
That's one thing I love about this game
Gear actually is kind of fair at least when you don't get to insane purples and shit
Greens and blues are just amazing and whites are completely viable
I have never crossed the 400gp threshold.
I do lots of basic-kit runs as Fighter and try to grab gear on my way out, but I mean more because Fighter differs a lot on their weapon.
If you like how a certain weapon feels, you gotta buy it each run - whereas you can keep running the same spells.
not if you're a wizard 
And I use grey's all the time still and win
Weapons scale a lot harder with higher tiers. Ppl complain a lot abt craftable armors using ores but the actual cost of getting a full kit of them is in the hundreds of gp. I'd cringe taking them to even high roller.
Honestly AC scaling needs to increase at lower levels. Its really bad up until like 125.
Its not some standardized thing like european knights
Wizard has insane spells that are better than weapons but yeah other than that
I agree
Mainly thinking about Cleric/Fighter when it comes to craftable armors
I think Barb has some craftables as well
I love when barbs decide to take the no armour perk instead of rolling a chest plate that gives them the same stats as the no chest gear
if you think about it, every medieval knight who joined an Order is basically a monk irl
is that pomu btw
But that's the thing, the setting here is leaning on European Knights. A similar game in a setting where your different temples and traditions have monks make sense could totally work -- it's just not this game imo.
Mostly to save money on Castle/Goblins tbh. I'd only gear on High Rollers or if my trio wants to stomp Castle.
True also yeah its pomu, i drew it
im pomu
even on HR and base castle barbs dont take it and get onetapped by my rogue bud lol. Them not having a 80 AC chest piece tends to fuck em
I like the community for the most part very positive interactions the majority of the time
I've had a few trash talkers, but that's bound to happen in any PVP game
They're just dumb tbh. Which is basically 90% of this playerbase lmfao
There's some asshole trolls in discord though
So far, I only saw one guy complaining in EU. SEA is surprisingly tame given it's the most toxic when it comes to MOBAs.
I hope the devs don't actually listen to the bottom tiers because I'm worried they'll bend to their complaints and fuck up the balancing.
I could care less about trash talk unless it's like you're shit all the time just being mean to players
So I was gonna make a suggestion, but I'm on CD -- What do you folks think of the idea of expanding what other player's Heartsouls could be used for?
Specifically I was thinking of replenishing Shrines and a method of regaining Spells/Abilities.
Blizzard in a nutshell.
Hi, I am the bumhole who throws numbers at people until they can prove my numbers wrong or I get infested with their brainworms
METTEZ DU TEMPS ! !! ! !
not a bad idea tbh
on a pas le temps quand on joue
was seeing mfs suggest Barb should have 100 hp π at that point its just gonna be a slow Rogue dawg
Idk this one guy was trying to bait everyone and talked like an incel when I mentioned it be nice if cleric could open treasure chests faster than a person in a straightjacket
100 HP? Nah, I think the floor for realistic Barb HP suggestions is 125, and even that's brutal.
Mettez du putain de temps ça fait depuis la dernière beta que je joue au jeu et on ne peut pas jouer
ON A PAS DE TEMPS
Only issue Barb genuinely has is Axe Speciality being extremely OP.
And maybe synergy with Wizards haste.
rest is a skill issue imho
I'd be happy to see Axe Specialty straight up get removed bcs its an insane damage buff that makes Zwei/Maul even less usable.
I think buffs just be insanely strong and that doesn't make barb the issue
I like the idea of having a use for it but at the same time i feel like it'd cause some problems, like if you get jumped by a group and only one of your teammates survives there'd be no chance of getting them back cause the enemies would use the heart soul for something
I feel like barb only becomes op once you have the cleric and wizard doping you but honestly at that point so is fighter, barb is just a little easier to run with lower costs
He has zero ranged besides shitty Francesas
METTEZ DU TEMPS
maybe enemies souls only appear if you team wipe?
Good enough tbf. He's a dedicated frontliner and Fran. Axes are mainly for applying slow to fleeing mfs like Wizards/Rangers/Rogues
omellete du fromage
That would be a nice solution
Not every class needs the versatility of Fighter and that's okay
ntm
The throwing axes really aren't amazing if the players who are against you aren't bad
it's a util weapon and TIL it slows.
They're useful
Hard to dodge an axe when you're facing away from a Barb which imo is their main utility. Unless someone is playing footsie with you.
But they're not good I'd say
I use my throwing axes to kill people that run
Rage for rogues imo
noone respects a 45 damage throwing axe
except most Rogue mains have 2 braincells and still face tank you
i think it's the best throwing weapon at the game rn
dagger is better cause it can apply rupture tbh
I kinda wish they didnt arc so much, in low ceiling rooms its pretty much impossible to hit enemies slightly further away
I mean to be fair that's fair
Maybe. Maybe carrying the soul of an enemy has a debuff? If you aren't planning on using it, you wouldn't want to carry it around for long?
Barb needs something
It rlly doesnt
Does it?
I think fran axes should be cheaper and thats it
Throwables are ridiculously expensive
3 throwing axes shouldnt cost more than a crossbow of the same tier when that xbow has infinite ammo
u guys talkin about throwing axes when we all know what the best throwing weapon is:
pila/javelins
javelins would be fun. maybe a ranger/fighter exclusive tho
Javelins would be cool to add.
Fighters already get everything
I would love for barbs to have javelins instead of throwing axes tbh
Maybe they should keep the price but make it so after you kill someone you can get your throwables back
I mean yeah thats. The point of Fighter in D&D and D&D
pila would be like something that hits a shield and gives debuff that prevents you from blocking for a certain time
I get that I'm not necessarily complaining about that fact
I just hate that their loot pool is great
And everyone else's suffers
I get the flavor, but Blocking does NOT need a situational answer.
Like looting as barb is rough unless from players
answer to blocking is bait them.
I'd love that yeah. Or maybe just make them an actual equippable ranged weapon, even potentially letting you throwing axe + shield on Fighter with a reload anim similar to Bows/Xbows.
I wish they would change the loot tables ngl
they blocking? Curve that swing. crouch, jump, slide to the right, slide to the left. Two hops this time.
A good fighter wont block until necessary (basically 1% of the fighter playerbase lmao)
Like your class should get a slight favorable weight towards stuff you'd actually use for your class
most Fighters dont even know shields have hitboxes
Not it be bows from Bowman all the time
wait, people have problems against blocking? IN this game? 
Meanwhile ima cleric out here face tanking barbs and wizards for my rogue to heal up kekw
I KNOW RIGHT
ppl are dog at blocking in this game. I still see people saying "Just jump attack with Felling Axe to counter blocks" bro that doesn't work if they look up (which most Fighters/Clerics dont bcs braindead playerbase)
It becomes and issue against predictable weapons if they are good at blocking
I know some weapons actually struggle against shields, like War Maul for instance has a huge hitbox that it hits the shield first for skeletons.
2hs suffer vs blocks for sure
Blocking should be rewarded, blocking is pretty hard to begin with in this game
people use warmaul wrong, they swing to close to the shield/player and hit with the stick.
true.
It's enough
We talked about Block Staggers earlier pretty thoroughly.
don't forget they teamkill too 
Longsword already has riposte but I do think if you block an attack with a 1h + shield it should give you a faster attack.
Outside of arming sword you rarely have a window to fit a swing in.
lol yeah. I have teamkilled my squad before with one warmaul swing was fricking hilarious
Or Flanged bcs that things fast asf too
There are some ripostes yeah
Idk how the staff works
But that blocks
The qstaff
I think only LSword has riposte anims
I dunno if even the Couner Perk on fighter really helps with making an opening.
does qstaff have them too?
I feel it could be cool to and a shield bash sort of thing if u block u can shield bash and maybe just push them away with no dmg
its very miniscule, VERY miniscule but its worth it if youre running LS
It has a block I just never block haha
Its ok, considering how few good perks Fighter has Ive ran it before
so far though, the only use I have for shields is against ranged attacks and actually tanking bosses like Wraith or even Skelly horni boy
I never learn to block in this game
I did make this suggestion - with the caveat of putting it on Shield Expert Perk
I should force myself though
I learned to block, but I still fuck up 
blocking is Fighters biggest edge against Barbs especially w/ Longsword so yea do learn it
Because they're spoiled

Wrong.
Fighter Main here. What flavor are these crayons? They're pretty good.
Tell that to the rank.1 Barbarian and Stouty (streaming rn) it does jacksh*t.
I feel like the worst players are consistently rangers and clerics
one tip tho is dont hold block. it makes you predictable, obfuscates your visibility and reduces movement speed. only block when you need to
Clerics only know how to buff bot a lot of the time
And crumble with any kind of pressure
Honestly a lot of fighter perks are pretty lackluster, aside from the heavy armor and weapon expert perks the rest are just kinda bad
am i the only one who suffers more in solo dungeons than in group? Goblins with poison take half my hp.. playing rogue
Yup. Gotta treat it like Dark Souls Parry. Wait until the last second...except you don't get a parry stagger.
Your best bet vs barbs is to kite attacks or even matrix if they somehow used horizontal attacks on some weapons, otherwise you will get LMB spammed to death even with +35 Protection potion
Most Fighters are dogsht. Watch his stream and notice how they hold up shield looking at his dck instead of just looking up and blocking.
You got to get used to the faster attacks the goblins have I do fine as barb and they swing slow as molasses
I like Swift
Combo Attack is also good.
I do think those perks need more. Proj Resistance is nice.
There's no SBMM so obviously Stouty will curb stomp the 15g kit Fighters π
Combo Attack is mid tbh. That 10% will rarely apply in PVP and god knows when it will save you hits in PVE
For PvE it's more about speeding things up a bit.
Fighter passives in general are a bit lackluster ngl
What do you run evil
Imagine if Combo stacked.
lemme check rq
I wish the fighter skills got buffed, there's really no real reason to take anything other than sprint and second wind
Fighter already gets a lot in it's weapon choice so that seems fair
I do think it would be cool to add a training dummy that like spins and attacks and u can block it and it changes direction so you could practice.
Weapon mastery is already huge
Should pickaxes be added to the loot table? I think it would be fun
How Adrenaline Rush has a one-time-use and Sprint only has a CD is beyond me.
If they had op perks that wouldn't be run
I think so.
The skill that removes slowdown effects includes slowdown from swinging weapons which can double up on insane speed when you pop it + sprint. Other than that I agree. Victory Strike has a bit of a use ig.
That's such a strong ability
Played with a guy using Victory Rush/Adrenaline and he just two shots barbs like there's no tomorrow. He was using white halberd
It'd have to be like a 3 minute cd
Yea you can run Adreno it just sucks its a 1 pop a game
well, they nerfed it
Do you get it back from Campfires? I assume no
It'd make sense since in the tabletop you get em back on short rests
Adren in multiple fights a match just seems not balanced
I get clerics exist but still
true, it's just a weird ahh ability in general
I did wanna try DW + Adrenaline
insanely OP but then you only get 1 use
Just go full Blender
spells dont go on q/e unless u mean spell memory kek
Yeah spell memory
The strongest cases of the q and e feels like pve tbh
Which is good I guess
you need two camps to restore it, it's an "I win" button given it does give alot of hp
Unless you're rogue
Campfires seem good now
Before the buff I didn't like them at all
They gave like 20% hp for 60 seconds of rubbing your hands together
Campfires ugh thinking of the old ones makes me mald
On Fighter I usually run LSword, offhand Longbow or any Xbow. If im feeling fancy a Pavise in my backpack and usually 3 prot pots, 3 grey heal pots, 3 white heal pots (they stack heals) + more
Sprint + Second Wind, sometimes Breakthrough + Sprint.
Swift + Weapon Mastery + Defense Expert + Counter Attack/Projectile Resistance if running Sw&Shield
Ok I guess that makes sense
Breakthrough kinda underrated but if u just read its description it sounds like ass.
I still think sleeping on combo attack isn't necessarily right it's still a good perk
Just not an auto include
It has a duration of a couple seconds and if you use it with Sprint it makes you very very fast even when attacking.
I mean, when the other Perks are kind of weak, it's less of an auto-pick and more of a default-pick
Its ok but it is overrated. On weapons like Longsword where you'll be spamming your first attack a lot its not great
on something like arming sword I see it
Agreed
That's a good point
One of the things that bothers me the most is how scarce healing is outside of clerics, basic potions cost 15 gold for a 3 stack, thats 45 hp over 60 seconds, so it costs you at least 30 gold on fighter for example, i think potions should either heal more or be cheaper, when i go on several runs in a row most of my gold is spent on healing
It's good that it's this way
Wait, does Counterattack give its bonus to Longsword?
Because if you have too much combat healing it's toxic
It juse says 'successful defense' so it's not unique to block?
You can even bandage in fights if you hug pillars
which is why my strat is always to go and find the library because that's where the healing is at
Any block works with it. Mainly use it for the slight movement speed buff tbf its so minimal
The bat pyramid also usually drops a bunch of bandages
That's what I used to think at first I think mainly the healing is bad outside of combat
In combat it's very strong
offset by annoying said bats
I never fw bandages they're both more expensive per HP point compared to potions and HP potions dont leave u slowed for ages.
Most ppl dont know but different tiers of hp potions stack, so a grey + white tier will heal both at once.