#suggestion-discussion
1 messages ¡ Page 76 of 1
@balmy kernel is dumb
I see
I read it as you telling Yarrick that Ascend couldnt be sided with
... on the topic of a cleric using a shrine
I mean the entire argument he had was "we should keep our stuff because my 9-5 means i don't have enough time to play the game for 4 more days to get my cosmetic"
what if the altar of sacrifice is like, the best campfire in effect
its a bad argument wageslaves throw out when they don't have any other argument
30 hours in 4 days is a HUGE amount of time whether or not you have a job
since it costs so much time, you're basically sitting down at a bonfire to revive an ally
could mages also sac health then to gain spells quicker
blood magic was a thing in D&D that did exactly that
and allow them to use the .1 sec cooldown ability while still having spell regen'
you just eat some free damage and get back spell slots based on their level
30 hours in 4 days is effectively your off time, your working for 8 hours, you have 8 for play and 8 for sleep. im sick of wageslaves crying because they want to go out drinking and partying and waste all their wageslave money then come home and complain that games are too hard for people with jobs to play them more than an hour a day
Make starter armor somewhat usefull to mages and rogues
they could also be wanting to de anything else such as socialize in any way other than video games
ignore him đ
damn that's one hell of a stretch you're making yarrick
like yah haven't worked a day in your life
people like working for rewards and the sentiment of wanting to keep worked for cosmetics is very reasonable
thats not the videogames problem that you want to go out and jerk off at a bar instead of playing the game. play the game more or don't
also there's really no harm in cosmetics being retained
frankly you just have an unpopular opinion
end of story
i don't care if its unpopular, your a worthless human robot thats only good for making someone higher on the social and financial ladder more money and working for him for eternity, your literally worthless
@twin delta you should make an actual discussion thing for the shrine and cleric passive stuff
sounds like very good idea to me
i'll at least be able to post the cleric recovering spells via shrine/altar use when i wake up though
you are pressed in suggestion-discussion
I wonder whats a bigger waste of time
I'm not trying to judge man but if you think 30 hours is a small amount of time in 4 days which is 72 hours your might not have any responsibilities but I do agree with you they should not keep the skins but your way off key and reason for just calling and belittling people as wageslaves or 9-5ers people who work 12 hours shifts or overnight people work and do jobs that need to be done that people don't like your plumber is a 9-5 your delivery drive is a 9-5 just think and show some more respect like I even agree with your thoughts on the OG question but your response was way off man
you don't get respect for working dead end jobs poorly, and you deserve even less for using your job as a shield in arguments that you have no real argument for
Can you two bring this conversation to private dms
you are just entirely missing the point
given how aggressive yarrick's been, this is grounds for a report actually
I second this claim
direct insults are listed as an offense in the rules
go cry to the mods because you don't have any actual arguments
And so it begins again
I'll just not comment anymore I said what I said I'm dropping it.
Thank you
How do you feel about wizards regening spells from shrines as well
right now meditate is just entirely required so the shrine regen would allow more skill diversity
ale should give some spell regen too
yeah bonfires are great too
but that's just from old rpg memes
just very punishing for the poorer players again
Hmmm, no, the logic is flawed, since alchol doesnt help with knowledge or int, I speak from experience here
id still be very ok with it
since ales are so weak in their buff duration and potency, they're only being seen in niche uses or by peeps who are doing rp
give a perk where drinking ale gives spell regen could be a thing
similar to cleric
brewmaster could actually get buffed by it
sounds fun
since you're already immune to the detriments of ale
actual brewmaster build in dnd game
True true
as much as I love the solo queue, they really need to add incentive to kill. Maybe bonus $ for kills or something to make 99% of people not team up in it.
also the theme of ale with spellcasters is derived from a belief where drinking alcohol gets you closer to world spirits, and can let you speak with gods
solo queue could use a bounty board
I think spell regeneration isnt the issue for wizards right now. I think its scaling and maybe some weak perks. Damage in low gear is too low, and (especially magic missile) damage in high +magic damage gear is too high. And the defensive perks kinda suck at making you more sustainable because the shield only procs after you get hit, rather than reducing the hit. I do think they could add a cantrip skill or spell maybe to make meditate less important
OR if you kill the target their corpse drops an exit portal
If youre a solo player you get a bounty for a member of a 3 party sounds interesting
oh I fully agree with the dmg stuff
we were just talking about the math earlier
I would just like slight more diversity so that I can reasonably use a different set of skills
yeah flat added is problematic for fast hitting stuff always
yeah I think pivoting only into % increase may be required
good news regarding fast hitting stuff
we will see though
magic missile doesn't get through any shield or block
I am a barb player brother
use a bardiche
I cry
speaking of shield, fighter is probably the most overpowered in my opinion
the block on it sucks, but holding it and ducking means they're either gonna miss the volley or hit the shaft
oh I didnt even think of that
also bardiche has third longest reach in melee
only beaten by ranger's spear (second) and the halberd (first)
yeah unfortunately that just doesnt matter for barbs
we just grab the close range weapon and hold w harder
in the barb v barb matchup i've seen the bardiche get the first hit and win because of it
since the follow-up is a stab that's real easy to land on the head
I think if you want to counter barb its easier to just bring like 6 franciscas though
sorry i'm late, but the grind to get stuff is 70% of the fun
eh, two utility slots versus your melee weapon that lets you block swings
i put a lot of weight on being able to block tbh
This is a very reasonable argument but this could still be supplied by them making new content
we keep old content and get new stuff to grind for
well not all old content
rather than grionding for same blue torch 4 times
cosmetics sure
but even then it's like, playing for how long
44 hours and i've gotten enough to buy the blue torch
i would love to see like a small boss dungeon, like 3 or 4 teams fight over a boss/each other
what class do you play?
it really isn't too much of a hassle to just re-earn them with some kills tho, that's my second argument for why they should still be reset
i've been changing between 'em for testing, but i've been enjoying the arrow physics on ranger a lot
also spear, my wife
ok i see
love the spear
I noticed that playing as barb i get blue currency faster just because it incentivises taking all fights as early as possible
when I was playing mage it felt impossible to earn it
3.5k points with 25.5 hours of play. it takes literally no time to get cosmetics and if your crying to keep them you need to play more or get better and extract more
anywho, if each game i've been in was exactly 10 minutes, and each time i was in the merchant/trade/stash windows was also 10 minutes, then that's 132 runs in the dungeons to get blue torch
he do be spittin
I'm startting a game but yeah, mages are great even when naked (can be) but most are awful
I assume scaling makes rank 88 mages giga strong too tho
it's a strange skill curve on mages
yeah the issue is slightly more so the high end than the low end
mid-end too, regarding the pub stomper meta
I think that moving the stats to the spells instead of the items partially fixes both issues
oh btw, managed to find a reliable team comp to counter the bar/wiz/clr meta
we are currently in the beta testing/demo stage of the game's development, it's just simply too soon to be expecting any progress to be kept between wipes
fighter/ranger/barb
yeah i have suggested that as well
I think the only negative of the change is that it kinda buffs naked wizard but it would still be bad
ranger can keep ranged pressure on the mage or cleric, and if the barb ignores them then ranger can get into melee against either and win
I think only a matter of time till the change comes
fighter can block /for/ the barb to come in and drop the barb, and both can just wreck house once the steroid barb is down
went through six rounds today with that comp and we didn't get wiped by that* meta comp once, didn't even have a death either
i love playing fighter class just for that reason
also is it possible that shooting a caster while they're channeling breaks it?
if they want to do upclose i can defend myself, if they try to escape, i use my versatile skill to break out my secondary bow and shred them while they run
'cause i'm not sure if that's a thing, since i haven't been able to test it
its honestly super OP
not sure, i just use bows. crossbows are a little too slow for me
not enough credit is given to just how strong traps can lock down specific areas and put a ton of control over the engagement into your teams hands
I very often see them underutilized and people just preferring to force engagements
and yes i am using trap master
ye even with trap master its still pretty long
I wonder how hard of a nerf it'd be to barb if they couldn't headshot.
timed it today and trap master takes a 9 second placement timer down to a 4.5
for comparison: campfires take 15?
as a fighter, you just can just infinite block a barb and force him and keep him away from your archers or away from his own team
can't read my own handwriting
it's not an infinite block if they got smasher, but it's effectively infinite with it
it's also a reason why barb trade chat is flushed with true damage axes
anyone knows how can get in contact with them to see why i was banned ?
lol
i got shit on in solo dungeon by a decent shield fighter cause I only brought in my headsman axe on accident
what's your secondary preferred?
there was a super over geared barb in solo queue that i just infinite blocked in a door way while a random archer pelted him in the back, dude had like 90 armor stats, purple rings, orange sword it was crazy.... but just why i think fighter's shield is a little overpowered
i rly like headsman as barb with just any 2 handed axe for smash purposes
headsman been catching a lot of people off guard i guess they just aren't use to it cause of how many ppl just spam felling
there should really be 2 escape portals at the end of solo if youre the last one up. one at the top of the map and one at the bottom. feels like too much RNG
does the maul have a block as its alternate?
especially early game headsman is just so nuts since it benefits way more from the additive dmg from axe specialization
so the thing about solo is if you clear out the rooms that have multiple levels in them as a priority, you can regularly escape
also leaving doors open instead of closing them
id assume later on with purples/legendary prob only want to pull out the headsman vs runners or rogues
sure you'll get snuck up on and stabbed by a rogue, or shot by a ranger
but those are easy enough to deal with compared to dying to the swarm
The #discord-help channel should let you put an appeal of some type
one spawns during the last 3 red bar ticks for me every time, pretty rare anyone else is around by then and if they are just duke it out
also they are guaranteed to spawn in the new ring right?
i actually don't know how the portal spawns work in solo
i could see elevation making it tricky to find sometimes but they are pretty easy to track via audio
well, 'cept audio doesn't go by elevation
it's only horizontal, so if your last rings are on the triple leveled portions then good luck
only fireball breaks channels cause of the knockback
Hello all, a buddy and I have come up with the idea of a fully fleshed out Necromancer Class. This was done because we thought âwhy does the class selection screen have 6 more circles under the 6 current classes? What if they make more?â Anyway, just wanted to know if you guys think a necromancer would be a good idea. Please react if you do. Thanks!
true
no necromancers
guess just been lucky enough for it to not have been a problem yet
we got enough undead in the game
but i'll party with a skeleman
those guys are chill
The main selling point of the necromancer would be being able to resurrect undead to fight for you during a certain amount of time.
eeeeh...
Ehhhhhh
Eeeggrrrggh
feels both too niche and another problem
'cause it'd be the train runner issue but with class designed intent
Train runner issue?
haha
train running is when yah go for movement speed and either stealth as a rogue or invisibility potion, then you agro a room or two of mobs and run over to be near a player
he has not yet experienced the pain
you then pop stealth and let the aggro trade to the nearby player
In all the play test no oneâs done this to me thatâs crazy haha
you can actually do train running and invisibility potions as a cleric, give buffs to the mobs after they start fighting the player too
it's more common in solo i feel
bard is already being developed, and paladin/druid were hinted at right? I think that's def enough classes to focus on for a while
wait wtf?
yo bard is confirmed?
YEAH
cleric buffs like divine strike, protection, and bless will work on enemies
Seems slightly difficult to pull off safely though, is it not? Would the targeted player not try to expose the cloaked individual?
it's a bit hard to do with 6+ mobs coming your way
well its confirmed in the sense that they had it planned for this playtest originally, but pulled back that statement saying they were too over zealous in their ambitions and need more time, prob next playtest hopefully.
even if they did the aggro would not switch back
it does
Rip, oddly specific issue hopefully they fix that
invis pots wiz invis, not sure about hide
Oh disregard lol
i've been practicing the ren faire melodies to sing-talk while exploring so peeps know i'm just an aimless free support cleric
Wiz light exposes hide
again it doesnt matter if the invis is broken
the aggro will stay on the new player
oh damage breaks stealth now? think my experience was a bug then
old player was only able to lose aggro because of the invis
and yeah, aggro changes when either a damage threshold is met, or the mob is closer to a new threat
ya and mobs seem to react to stealth better now? or atleast goblins work a little different
goblins investigate and will swing if you're too close to the starting spot
a goblin archer was gonna shoot so I stealthed to reset his animation and he just shot at me anyways
so you gotta use the trait that lets you step a bit while crouch walking
hit me right in my eyeball
Iâm cool with it, it is a very mischievous rogue-like play that I feel a rogue would commonly try, being the rogue ish rogue he is
i see it with wizards more often actually
I think especially aechers still shoot if you dont move after stealthing
since their invisibility gives them a speed boost
and if their train fails they can just fireball the group
Very modest 10%
Regardless, we thought that summoning could be balanced by forcing you to consume a player soul heart in order to resurrect skeletons and zombies, specifically. Then the couldnât spam skellies
how do you guys feel about resourcefulness btw, and the balancing of slower/faster base interaction speeds for certain classes
and i'll try to remember about the cleric recovering spells by using shrines/altars suggestion
it needs to exist
this is still double the speed of rogue invis though since they have to shift walk
'cause right now: it's doing nothing
agreed
How long does rogue invis last
ranger being a strong scout due to having good resourcefulness means if you don't need a lockpick then you're the best for opening chests in a room
personally I don't mind it in theory, but def thing the slower classes feel rly awful to play as a result sometimes, especially solo
rogue invis is 20 seconds?
at least when it comes to looting
scaled with buff duration too
barb has no issue since he can just smash, but cleric specifically is just aids to play solo
i honestly hope paladin doesn't get added
cleric already builds into that niche so well
Yeah I feel like a 10% speed buff with 3 seconds of invis is incomparable to 20 seconds of shift walking lol
typod cleric as paladin lel
you only get 10 steps with rogue stealth on a trait
Ah
would love to see chests be excluded from interaction speed potentially
but 10 steps is roughly 7 meters
eh
lockpicking should scale with resourcefulness too
slow down the QTE needle
'cause holy shit is that a malicious one
since it's random every time and you sometimes have to do 2 in one attempt
or at the very least, have a minimum value for how slow chests can open since man
Gosh I got to go to bed, but if you guys are interested in what my necromancer suggestion is Iâll be posting it tonight prolly round 9:30-10 pm est, when I get off work, gotta put a few more things in.
especially on the solo map if you're playing cleric, you can hardly hit up any loot
i don't go for chests in solo
just isn't enough time between all the pve, potential pvp, and how slow you do everything
break barrels in two swings, and pots in one
two items on average, and if it's a skeleton you can pray it away
also solo drops too many boots
yeah
ye I find the mob specific loot pools kinda weird
one run was 20 boots, 3 gloves, 1 helmet, 4 torso
and specific types of pots/chests might also be coded to drop from a set pool? idrk
would make sense tho
oh y'know what'd be fun
will be interesting to see how they go about balancing that
private lobby matchmaking
you could gather up a group of peeps to fill a solo lobby and just do friendly free for alls
sorta like the training grounds map peeps suggest where you don't lose gear
ya a place to test out gear on training dummys or do some offline raid pve stuff without having to actually load into a match would be helpful
anyone know if mining is faster on different classes btw? I only tried it on cleric and whew
it is super duper slow and tedious
and that's with the requirements already being halved from before lol
would be kinda weird for mining to scale with stuff like resourcefulness tho, would make more sense for strength to make it faster
imagine a rogue mining faster than a barbarian lel
in the long-term would be cool to see gathering/mining/crafting and the such be things you can specialize in to speed it up or to gain additional benefits
I'm so sick of not being able to get loot being a cleric because over half the time I'm opening a chest or something another class already has it done, please increase resourcefulness on cleric it's just to low
Its so annoying that if u crash in waiting room all your stuff are lost i just bough purple bow for 600g and i lost it all like that its really sad pls fix this :/
So I have 20+ hours on the game the concept is interesting and all (I LIKE THIS GAME), but there is some gameplay features that I donât like and maybe some of you will agree and others wonât.
-
AI has to much health most of the time you spend fighting them or running away because they are just to annoying to fight.
-
AI has too good of a attack tracking they can 180 turn and hit you or they can attack trough props where player weapons get stuck.
-
AI deals way too much damage.
-
Most heal potions or bandages are useless because they heal to little the best healing is surgical kit(why cant you buy surgical kits? I would pay 100 gold for them) or the shrine.
-
Spiders are annoying they block you in door ways they deal way too much damage.
-
Archers have aimbot like aim and they even try too shoot you trough walls.
-
Player movement is too slow most of the time you cant even dodge AI attacks. (maybe add dodge ability).
There is some other stuff that I donât like, but these are the most annoying for me.
You're just bad.
- Agree
- Disagree they are fine
- Should be a threat
- Bring more potions and bandages
- Pay attention
- U can dodge them
- Play rogue
I kind of find it really dumb that the Death Beetle's slowdown effect can STACK.
Yes truly the most cancer thing
Ever
I would take that most of the time and just slowly walk my way thru the map if I could understand barb starter felling axe 1 hitting 93hp + a 15prot potion
I find it weird that the Rogue has an ability (Caltrops) that fits much better on Ranger.
What Rogue even USES the Caltrops ability?
Ninga
Impossible to kill a rogue with two hander as barb if rogue knows what they are doing
Yeah everyone wants to fight npc adds while they get hit with dots, what a fun experience
I mean all they'd need to do is just not make Necros have a super safe or powerful ranged attack.
Or god forbid have to rely on their necro summons
Like this is honestly how I'd make the Necromancer for this game...
raise dead only working on other players could make it not aids
[The Necromancer]
Ravage from the grave.
[Primary Abilities]
[Resurrection]
Revives a recently fallen enemy within the past 30 seconds.
This enemy has 75% of its original health.
Activation Time: 7.5 seconds
Cooldown: 15 seconds
[Siphon Blood]
Siphons the blood of the enemy on successful hit and heals you for 15 HP over 30 seconds.
Will deactivate upon missing an attack.
Activation Time: 1.2 seconds
Cooldown: 30 seconds
[Antidote]
Removes any status debuff from you and your allies, and shields you from it for 15 seconds.
Activation Time: Instant
Charges: 2
Cooldown: 25 seconds
[Shadow Step]
Separates you from your physical form and allows you to move at swift speed for 3 seconds.
Shadow Step removes the ability for Physical Attacks to damage you during that period.
Activation Time: 1 second
Cooldown: 30 seconds
[Field of Gloom]
Casts a field of spiny bones from the ground that damage any opponent for 15 HP and poisons them for 20 HP over 15 seconds.
Teammates are dealt 75% reduced damage while standing on the Field of Gloom.
You are unaffected by the Field of Gloom.
Activation Time: 2.5 seconds
Cooldown: 30 seconds
Capacity: 1
got banned for having a vpn on by accident
maybe not have that as a cheating source
i love this but i Field of Gloom needs to do friendly fire every spell of a damaging variety does Friendly fire.
[Perks]
[Drain]
Grants you the ability to restore 2 HP for each attack you deal on an enemy.
[Dark Sense]
Grants you the ability to see the aura of monsters within 16 meters.
[Reaper]
Grants a 15% increase to all scythe attacks and restores 1% cooldown on abilities for each successful attack with a scythe.
[Restoration]
Allies within 8 meters of you will heal for 50% of your total healing done to yourself through potions or abilities.
[Potion Master]
Increases the speed of Potion healing by 20%.
[Incapacitation Curse]
Curses all monsters within 8 meters of you and reduces their attack speed by 20%.
[Hindering Curse]
Curses all monsters within 16 meters of you and reduces their movement speed by 15%.
[Serration Curse]
Curses all enemies and players within 8 meters of you and afflicts them with 1 HP damage per second for 5 seconds after each successful hit with a weapon.
[Blood Trail]
Attacking with a weapon causes the opponent to bleed onto the ground. Pools of blood last 10 seconds on the ground and are visible to you and your teammates. Additionally, pools of blood are brighter for you.
Oh and they'd come with the scythe weapons I think would be cool for this game, too.
how do i add a suggestion in the d-and-d suggestions? nevermind lmao found it
the blue portals in goblin mode feels unreliable
EXTEND THE DEMO OR WE RIOT
They need to guarantee portal spawns on every floor
any of you agree on this i made today?
#d-and-d-suggestions message
its alright on stage 1 but after red portal seems too fast
How about making it early access
How do I add a suggestion to the d and d suggestions section?
ah nvm channel above it
So, the increased player count size has absolutely ruined the game. I know it seems like a small thing, but 100% of my last 30 matches have featured PvP in the first 1 minute of game play AND 100% of my last 30 matches have featured 5+ people unable to find an exit portal and running around after there is no more safe zone. It's not the biggest sample size, sure, but it has been LITERALLY 100% of the matches.
The maps were already too crowded as it was, and there were only just ever barely enough exit portals to go around. I know a lot of people here are going to disagree. I know a lot of people here are here exclusively to kill other players and have zero interest in any other part of the game at all, viewing everything else as a means to grief, but yeah. The increase player count is awful for the game and absolutely ruins it for anyone that isn't playing in a juiced 3 man squad.
Engaging in PvP is not griefing, this is a skill issue
It is not. It is a core game mechanic. The increase in spawns/ppl in lobbies have INCREASED the pvp in DECREASED the pve. There are people who like it and people who don't. Don't invalidate their opinion. As a solo player/dungeoning guy I prefer less pvp and more pve/looting. If I want pvp I play apex or whatever
What is the exact number of exit portalts that spawn?
I thought the previous player amount led to a healthy mix of pve and pvp when playing normally and you could seek out or avoid pvp based on your preferences. I haven't had a chance to play since the update but it sounds like it was a poor decision.
I hope they added 1-2 more exit portals instead of just forcing even more pvp.
tbf it isn't THAT bad, I just prefered the 16 ppl over the 18 now. There is not always pvp in the beginning, but there is more.. and if you are a solo/duo player you WILL run into 3 mans earlier. Now of course you can win those, but then you have to worry about the circle instead of pve/looting then you run into more people etc. It doesn't happen all the time but it def does happen a lot more now..
Having said that I guess people who play in a squad of 3 prefer this
which is fair
Hello! These are my thoughts and suggestions for the future development of dark and darker.
Small body rig.
A small sized character that would have races such as Goblin, Grung, Dwarf, Halfling, Gnome, Kobold ect... Main advantage would be smaller size as they would be harder to hit and also the would possibly be able to traverse crouch height area's at full speed. Disadvantages would be lower jump height and lower reach, possible also easier access to head for the enemy.
Large body rig.
A large sized character that would have races such as Orc, Shifter (perhaps werewolf or animal hybrids such as a Loxodon, Tortle), Minotaur, Half Ogre, Dragonkin, and Dragonborn, etc... Main advantage would be longer reach, more attacks hitting their limbs, and breaking for containers more easily. Disadvantages would be hitting walls in cramped spaces, inaccessible areas that would require other players to crouch, and being easier to hit overall.
More Race skins
Character skins such as more Elf variations, Human cultural variations, Tiefling, Aasimar, Changeling, Fey (full sized, not a fairy), Automaton, Bug-man, various animal hybrids, etc... small stat variations but reach, speed, jump height are standard. Human variations would have alternate starting equipment such as a katana, rungu, ect..
Racial Perks
Perks that would compete with class perks based on race. ex; Elvish accuracy: +15% accuracy with ranged weapons, Elvish Finesse: +10% atk speed, Moldcap Venom(Goblin): add 1 magic damage per second stacking 3 times on hit, Trapmakers(kobold, Dwarf): Trap place and disarm speed +10%.
Profession Perks
Perks that would buff potion use. ex; Exotic ingredients: 10% haste when drinking health potion, Mixology Expert: All potion duration +25%, Prospecting(Mining): Chance for cracked - flawless gems on mine based on mining target, Medicus(Tailor):Can alt attack to bandage allies, ect...
Profession
Choose a profession to have access to its skill tree
Alchemy: add ingame potion ingredient gathering, and in stash processing and crafting. Tons of new recipes.
Mining: add ingame ore variation, ore should include crafting ore such as iron and mithril, reagent ore such as gold and silver (powdered could be an alchemy reagent).
Tailoring: Process cloth gear to craft consumables like bandages, charms(Chinese styled), and spell scrolls. alchemy reagents could be used for ink. could also craft/use paper
Skills
Skill tree based on class and profession, unlocks passive benefits such as stats, utility, and starting equipment changes. Ex; 1 strength, start with a healing potion, pray to shrines 20% faster.
Equipment
Diversity in gear from Medieval western, Japanese, Chinese, African, and Middle eastern cultures. Ex; Saber, Scimitar, Katana, Javelin, Assegai, Magic rod(1h), Wand, Tanto, scythe, sickle, hanbo, hanbok, yoroi, isihlangu, kanabo, dagger-axe, kama, kusarugama, yumi, possible black powder weapons
Classes
Bard and Sorcerer have been confirmed, I would also like to see Shaman and Druid (possibly merged as one), Warlock, Monk, Necromancer (could be in wizard), Beastmaster (could be in ranger), Rogue/Mage hybrid (could be in rogue), Paladin (could be in cleric), and Tinker/Artificer(maybe pirate).
Spells
Vast expansion of all spells.
Ex; Lock(wizard): Locks door or chest for 30 seconds, Unlock(wizard):Unlocks door or chest, Dispel(wizard, cleric): Dispels magical effects on target (enemy, ally, chest, door), Barrier(wizard, cleric): a see through physical wall that lasts 30 seconds, breakable like doors, Grease(wizard):Surface that slows enemy, explodes when on fire,
Mud(wizard):Surface that slows enemy. I would like to see 40+ spells added to the game including damage, utility, summons and more niche situational spells.
Dungeons
Different dungeons in various places. Ex; jungle temple, Egyptian pyramid/ruin, chinses crypt/sect, Japanese castle, western castle, hanging gardens, flying city, Underdark, Dwarf Hold, Eldritch horror lair, Haunted Mansion, underwater city/temple/ruins, marsh/bog ruins, dragon lair.
Enemies
Many variations of ghouls, ghosts, and gremlins. Eldritch enemies, fungus zombies, mushroom men. Practically unlimited range to choose from with endless creative freedom and design space.
Dungeon Modifiers
Tags for dungeons that flavor them even more. Ex; Under wraps: changes enemies to mummies, pharaoh boss, maybe Egyptian god avatar like Anubis. Goblin tide: Goblins have invaded and occupied the dungeon! Insidious horror: eldritch horror in the deepest layer with less influence on higher floors (modifies dungeon textures). Fungal infection: undead gain fungal durability/infection, fungal enemies also spawn.
This is a first draft at my ideas for the future of dark and darker.
TLDR: Game has unlimited potential.
nerf the Barbarian, makes no sense to do 2 shots with non equip meanwhile i'm full blue + protection potion
To clarify im playing as a ranger and by far I consider myself a beginner in PvP on a good day especially in solo goblincave.
While I agree with you that in a good situation with some room to move freely you can kite barb no problem or jsut completly avoid. But we all know everyone has to face less than ideal situations and you cant always go the other way or place 2 strategic traps especially the barbs I met had half braincell like me and knew that I am capable and most likely placed traps and simply played accordingly.
I got outplayed no arguing about that.The only thing what triggers me is the starter felling axe +110dmg 1hit
Are there any plans to introduce skill- or level-based matchmaking? Because as somebody who is both new to the genre and the game, the new player experience sucks real bad.
Is it a skill issue? Yes. But, this game will fail to attract and retain new players big time if you consistently keep running into players that both outskill and outgear you, aka instant-death encounters.
Agreed on most of these things, in terms of the attacks from AI i think there should be like a dodge feature or sum cause some classes cant rlly dodge like that but the attacks themselves seem okay right now. I also agree with potions not rlly doing much, and the argument of buy more i disagree with cause potions get hella pricey when you have to buy that many. AI Archers are also broken and arrows can go through walls and deal lot of damage to lower health classes which can ruin your runs. Also AI mages can hit you with fireball through walls
I went full gear rogue to solo Q and dropped on a barb hitting spiders... Hit him with full buffs 4 times and he swiveled and 1 shot me in the head with a felling axe... Happened all in like 2 secs. Not sure what rogue is supposed to do to fight barbs ever
Hello, I've been playing the game a lot since the 6th of February, but honestly I just loved the style of the game and the idea, of entering a dungeon and exiting it, reminded me a lot of dungeons & dragon.
However, having the pvp option is very frustrating, as I only play alone, and in the middle of the dungeon fighting 3 players is certain death, which is very annoying.
a county, a map more difficult and maybe insane, but you can go alone, without any other player.
Remembering that I loved the game, but it's so frustrating to die pathetically for other players that I decided to stop playing.
.suggestion [Allow sorting by rarity in trade/ by buff type] would like to be able to find relevant gear better
unless you jump barb or utilize some range (throwing knives + rapier/short sword for more reach), barb can be fairly anti-rogue due to his ultra high HP pool counter-acting poison/rupture
Skill issue, you need to learn to avoid beefed chads and destroy/stealth past others
You don't.
Has anyone else had trouble with a lot more twinking (going into base dungeon with full + damage and +all stat gear) parties oneshotting everyone?
The PvE isn't a threat to them, and when a rogue can oneshot a white/green geared fighter with a headshot due to buffs and not needing to fear getting hit back because his own armor class is enough to tank 2-3 shots from the fighter... I dunno what counterplay there's supposed to be.
Clearly these parties don't find highroller worth it, and they just loot 150-200g per normal dungeon run with no risk
What does it mean second wind etc skill level?
Sometimes you run out of gold from high roller so have to go do a normal to get gold again, it happens
Obviously towards the end of the play test alot more people have decent gear too
Something's off then, because it's happening about 1/5 games where I find a party like this.
Pretty good at surviving to round end, so I usually end up brushing with them somehow
Maybe what's off is successful high roller groups not getting enough gold to keep highrolling
maybe it's "being in perfect gear makes the normal dungeon too safe"
High roller is worth it, it just feels better for the average player to have a casual PvE experience and to flex on other people. High roller is far more competitive and that's not a style for everyone
maybe there should be some kind of gear cap on normals then
one shot gods shouldn't get to be in the same lobby with players trying to scrounge together coins to buy healing for next run
It's not like tarkov, in melee there's no level of outplay that lets you deal witha rogue who can one shot you, and there's no warning he can do it either
you just fall over
I don't think you should be guaranteed to only run into base level players in dungeons, if you are starter kit the game should be harder. I find solo Q to be very profitable, but there should not be an option, in my opinion, to choose your pvp opponents
I want there to be some counterplay to oneshotters
either "hey I can visually see he'll oneshot me and I'll avoid him by going away from him in dungeon"
I only play rogue, almost everyone is a one shotter for me kekw
Well, geared players look alot different from regular players so you can see that
you can't tell the difference between a white regal gambison
and a purple regal gambison with +9 damage and +4 all stats
let me tell you
Inspect pre game?
you usually don't have time to inspect people
not all, and not during fast lobbies
you can see across the room he's got pots and a regal
also, it's kinda dark most of the time
1 out of 5 games really isn't that bad either
the issue is the "geargap" sorta
greys suffer, white/green/blue do fine, purples do really well
but none of that touches purples with proper stats, like
you might as well be in greys against them
so unless you like twinking and zero skill gameplay
it's not a fun situation
and there's no "I have 10% chance to get all his stuff!"
the gap is too big
Unfortunately not everyone can be on the same level all the time, like I said people run out of gold and there really aren't that many players without gear at this time of the playtest
it just isn't fun to get thanos-snapped out of existence on a regular basis. Bc that's what running into those high-skill and high-gear players feels like
You really do have a chance, I've killed some juiced squads with a grey longbow, you might not be able to, but it doesn't mean it's not possible
What are geared players supposed to do if they run out of gold for HR, just stop playing?
try doing that with any non-ranged class
let me know how that goes
Also no one is going lower dungeon with ass gear unless forced
so but yeah how about some skill-based matchmaking? All I personally ask for is to be able to play with people just as bad at the game as I am
Try a rogue or barb if you can't ranged
no, what I mean is
you cannot ever kill a juiced squad using a melee class
ever
only ranged class can do anything
Sbmm kills games, thank god the devs are avidly against it
poor moba genre, so dead
Bro I've gotten countless 2/3 pieces in HR on a rogue with average gear, don't give me this 'cant'
no sbmm just caters to the sweatiest of players
what do you mean pieces?
No it doesn't lol it makes every game a custom lobby for sweaty players, who can't have fun anymore. You will get better eventually
A 2 or 3 piece refers to kills
maybe, but it feels like work. So I'm gonna play sth else, fuck this game in the meantime
right, so you're not talking about what I'm talking about at all
Kbye
I'm talking about a fighter, in full plate, walking up to a rogue
who oneshots him with a single rondel dagger poke
You said try doing that on melee
Rogue is melee
That's what you were talking about
try killing a rogue who can oneshot you
with a single stab
on any melee class
all he has to do is hit left click and spin
you die
I'm talking juiced, his cloth armor has 70 armor rating
we're talking
mid geared vs fully geared
so whites/greens with no relelvant + stats
Bro a rogue has no defence, one felling axe to the head is ggs
Geared vs geared a barb just has to connect and it's over
you're determined to think I suck while completely ignoring what I'm typing
I read what you are typing, I just don't agree with it đ¤ˇ
Wouldn't it be nice if the items in the inventory had the color of the rarity instead of them all being blue or red? I understand the logic behind knowing if you can wear the item or not but i personally think they maby could switch places with where you see the rarity vs where you can see if it is wearable
so if you hover over the item u see if it is wearable
and when you see it in the "slots" or in the "grid" (idk what it's called) the box has the color of the rarity
not red or blue
I think we need a mode where everyone starts with the same basic gear, I am fed up geting 1 shot after landing 15 arrows in the head of an enemy that is so bad he can't land a single blow on me for 20 seconds and see him decimate my whole team and then kill me
easier to differentiate items in the inventory and stash imo
basic gear as in everyone has the same weapon or basic gear as in everyone starts with their respective basic gear?
please upvote my suggestion about doubling the zone timer please
start with respective basic gear
@stable otter your suggestion is assuming you hit all 3 hs's which iS very hard to do
actually fighting spiders with rondel is somewhat effective if you just backpedal slightly and learn to "pop" a crouch during the first half of the stab animation. rinse and repeat and they die fast
Hit my suggest quota, so going to throw another suggestion right here:
High-end Rogue armor design: more dark camo textures
Right now, starter rogue cowl item type is the only piece of armor that is suited to stealth play.
- Add some darker (gray/black) color schemes to higher end rogue gear (e.g. a version of Marauder's outfit that has more components dyed black like the standard rogue cowl)
- Increase the intensity of black/dark gray armor dye as item quality increases (at least as one item branch, with maybe another set of rogue gear that doesn't focus on stealth and doesn't use the stealthy ninja colors)
If you just turn off torches and take potions off belt you're invisible anyways
yeah it's not mission critical, but more of an item design thing. starter cowl is designed with stealth in mind (thematically). why not have a branch of high-end rogue armor that has more black textures
hide is so far from being useless lol. stealthing and moving in combat is amazing, plus 50% dmg bonus from ambush is insane\
1.) Dagger is useable- feels more like a class trade-off where you have to hug the target for all that speed/stealth ability
yeah i do think thematically it would be cool
each will have their own way of playing. solo rogue should have stealth and stealth move imo. a rogue with a team, should focus full damage.
is rogue with ale before ambushing viable? or will the burping give away the stealthed almost at your throat rogue?
2.) Hide is situational, but can mess people up because of the mind-game potential. it has value disrupting the where/when in encounters
i think the blurred vision will more than fuck you up đ
Hide just got me extracted infront of 2 teams. stealthed, moved to get a better view point. 1 team didnt want the beef so run then came across another team, so i extracted đ
Yeah hide makes a lot of trippy scenarios possible, even if you don't have the 10-steps perk
if you pair it with 1 (or even 2+) invisibility pots, you basically don't have to engage unless you get unlucky with portal positioning (and have those final-circle hunter teams)
Yeah i think new players think rogue needs buffs since they're mechanically the most difficult to play (IMO) and they are easily the worst class with full grey gear, but an experienced rogue is a nightmare to fight
skill issue
solo rogue should not technically be fighting. yes ive done 3v1 and won as a rogue, killed people fighting each other then run away. but the essence of a solo rogue is to be very careful and not charge in. using light and darkness as your allies.
Just killed full geared wizard with my 19 damage rapier
Wiz generally dies from everything if he's already in the danger-zone, high magic dmg or not
I'm thoroughly enjoying how distinct the classes feel, though. I prefer the unique playstyles, rather than blending them all back into 1 effective class (another way to ruin class distinction is too much speed -- I'm looking at you, Path of Exile. Fast speed = everyone converges to 1 effective character, regardless of how many systems/items have been built up)
But your sweet spot is literally inside the enemy
Which means you can do full dps while point blank where most other players will do significantly reduced damage
exactly people think the range is a bad thing but if a rogue gets in your face you can't deal good dmg against them
The stabs as well
You can never hit a wall with a rondel stiletto combo
rogue stabby is mostly weak against slash
What do you mean?
or click-and-drags that simulate slash attacks
even with 2 hit you already have done a huge amount of damage in a really short time , same exemple as in my suggest , if you hit 2 you deal 100 dmg point , wich is enought to kill anything that is not a GEARED fighter or cleric
rogues that come up to you and hump your leg until you die puts them up close, but if you slash horizontally (assuming no wall issues), you generally hit them even if you can't see jack shit
when I'm badly positioned, I also do better against stabbing rogues as a rogue myself, but msotly when I have a kris / castillon dagger for the slashing animations
Which puts you way below the dps of the rogue
true. long story short, though- rogues are also lots of fun. biggest "eat-shit-and-die" potential playstyles
does it work?
so I'm assuming the sound that others hear is insanely low compared to the rogue hearing his own creep-perk footsteps
cause it still sounds so loud as the rogue using the actual perk
yep
that's good to know.
Add language sub-forums to lfg channels
rogue is not mechanically hard, it's one of the "left click to kill" characters which is much easier than ranger, clearic or wizard
you can even play without invis, if you do use invis, you only have to think about using one ability right while those classes have to consider a lot of abilities and aim with them
and still do more or less the same damage which is dumb af
lol all classes are left click to kill. I main ranger and it's easy as fuck. It's mechanically hard because of the low health pool, no real ranged options, and short range. Once you get the hang of it, it's not too hard, but I'm talking about a brand new player who will have a much easier time killing a goblin with barb, ranger, cleric, wiz, fighter.
it's not hard, but having to aim for the target and still dealing relatively low damage is stupid, reward does not equal an effort, you can just pick barb a press w, still doing more damage
if something requires more skill to use, payoff should be bigger
rangers should oneshot to the head
or two shot if an enemy has good gear
right now you can just press w at ranger and kill them
if they didn't set traps which are not that hard to just jump over
Rangers can one shot with pumper gear and a longbow, but if that was possible with mid gear it would be broken OP. Ranger is already an amazing class. Starter bow is trash but use a white or green longbow and you'll be dealing huge dmg. Also take the spear perk. When I play ranger I love when people press W at me. Hit a couple longbow shots as the approach and then finish with 1-2 spear headshots. Plus you can always just press X and reposition, you're faster than everyone but rogue.
it wouldn't be broken since most of the rangers don't hit their shots, not even talking about headshots
you have not met enough rangers
I met a lot of them
You can't balance around trash players. Then the good ones would be way too OP
if we are talking about good rangers, we have to be talking about their good opponents that wouldn't let them headshot
If Rangers would one tap with hs, you'd rarely see crossbows being used. As well as high spike in Rangers Trios would be noticeable. So what they can't hit your head? Arrow spam will fix the issue
increase the headshot bonus, don't touch the body damage
Even without headshots a triple shot to the body followed by a spear will destroy even a fighter in full plate
and you can still w key them
#d-and-d-suggestions message vote for this idea guild system in game
kite shield exists
clerics also exist
there is no such thing as "letting" someone headshot you, i ahve to approach you, and i can not dodge an arrow because the move speed is slower than the arrow speed.
a good shot, is a sure headshot
I could agree with your idea if it were for arrow to naked head
you can spin your head, making it very hard to headshot
you can also use the shield, jump etc
You're using this straw man arguement of an opponent who blocks and dodges every single attack. If someone blocks or dodges every attack then you lose, as you should. That's a skill diff
it's not straw manning, that's exactly what the problem with the balance is. You can dodge all the arrows and then just left click and it's not harder than hitting those shots
You may be able to do that against solo Ranger, but pair it up with Barb rushing you and Cleric/Wizard supporting. Ain't no way you win against that
you're complaining about one of two classes that have ranged options, the only one that is extremely hard to dodge.
Who can actually also fight just as well as those other classes in melee. Especially when they use a spear
you don't even understand what the straw man argument is
Also your idea would have to mean Ranger dies to singular head bonk to any weapon
it already happens most of the time
it is not hard to dodge
But you can apply that argument to any class. If my ranger can dodge every barb swing by by staying at range and using a spear does that make barb too weak?
just move your mouse to not get hit in the face and w key
Maybe to like Barb, or purple Longsword. Grey/green swords and maces need you to at least double tap ranger to the head
And Ranger can easly skidadle away
you can have the same
Your idea makes it kiting one tapping machins
you need to take a break and re-evaluate, rangers have several melee options and you can not dodge in these dungeons very easily, you're so convinced arrows are apparently always dodgable and need to try doing that through a doorway or with a barb charging you while the ranger is behind him pelting you.
I've played around 30 hours of ranger during this test and maybe 5% of the players I've fought are decent at actually dodging the bow. And then they spend the whole time spinning their mouse around and ducking and get demolished by my party
- it still doesn't make it a straw man argument, look up the definition and use terms right. 2. the difference is in how hard it is to dodge. Ranger's shot is a small dot on your screen, melee swing covers a huge portion of your screen
Ranger can hit you from miles away. Can hit you while you run away, Can kite and shoot slowing you with each hit
and you have two barbs or a barb/fighter who demolish their barb in 1vs2 and just w key the ranger
and it gets easier to dodge with the distance
lmao I'm done arguing, just get better, ranger is one of the best classes
Not in corridors, not while you try to back away
try good arguments and using terms in a right way
The moment you try ro back away from ranger, you lose
You either W key them, or die
One-person dungeon escape is whack. Last one had 4 goblins around it
so w key and kill them
I'm done with this, you're not thinking about the dungeon you're in, just choke point the 2 into a doorway, barb threatens the first one to walk through, ranger pelts anyone who dares go into doorway. Easy win. Never, ever challenge a ranger near a door lol
The greatest current suggestion is to fix the cave troll swing animations
Can't if they can one tap me regardless of my armor
except the fact that they don't have to push you
then you pick at them from afar, you're a rnager
and can also use shield pots/cleric buffs to push
they try to runm you shoot them, they try to push, you chokepoint, a ranger is one of the best teammates you can have
go play a different class if you're incapable of seeing that
they try to run and they do, because arrows have travel time and you can jus bait shots
chokepoint fails if they have shield pots or cleric
ok ranger useless, go play something else
or just a fighter/cleric with kite shield
"don't like it - don't play it" is not the solution, the problem doesn't go away if you ignore it
{show us the ping of the servers}
there is no problem, you're wrong and no one here thinks rangers are half as bad as you seem to be absolutely convinced.
If you can't see their use, that's not a problem, just play something
the opinion of majority isn't always right and you didn't prove me wrong, you only formed some hypotheticals which rarely occur in reality
no, you think arrows are highly dodgable
you're wrong about that
just spin 4head, if they're spinning they're not moving forward
just shield, shields are incredibly slow and you can freely shoot their ankles if they have shield up
arrows are extremely fast
get.
good.
I had exact same situations with rangers aiming at the door and fighter/barb/rogue standing next to it. Just use a shield and heal pot and jump through the doorway, ignore the melee and w key rangers while you teammates take care of that melee. As simple as that
how in the world can't you be moving forward while spinning
not fast enough to not dodge them at a distance
you are saying that as if I was maining ranger while I'm literally talking about my experience playing against them as other classes
moving your mouse isn't as hard as you describe it
this has gone nowhere, you are absolutely convinced of rangers uselessness and nothing i can say is relevant, i'm done wasting my time
anyone thinking the solo map needs some rework? i think there are a bit too many mobs i would start by removing some of them and eventually add a slow respawn rate
so come up with something that is not destroyed by the reality
they aren't popular because they are good, they are popular because people want to play an fps game
an actual proof of their uselessness is on the leaderboard, no rangers
top 10 is just wizard/barb
If it possible of random map for every game?
#d-and-d-suggestions message vote for my seggestion guilds on D&D
Jesus, you still about that stupid idea of bow one tapping to the head regardless of armor and rarity?
me?
Just make it so every weapons above 30 one bonks the head and let's kill this game together
Not you
oh lol sorry
Mace can bash your skull in
Sword can poke your eyes out
Arrow can pierce your brain
Don't forget this is still a game
Is there a plan to make trading more like an auction house where you post it, rather than the anarchy feed it is now
We have ro divert from reality to make it work
why would a bow ever one tap a person this isn't COD
Who knows. Some dude had ideas
Hot take ideas
thank god rogue can't use a bow or they'd do their bleed + poison onto a bow xD
archers are overpowered, change my mind
Just Juke the arrow since it has a delay which makes archer garbage at point range unless you have a weapon you can swap into for melee
you do realise that they can spam shots at mid range and absolutely decimate you
they also do a movement debuff when they hit you
Did you just figure out how a bow works?
an ability which does 3 arrows in a fast succession that often times don't hit
maybe at long range
at point range it's the same story
but Ive been hit consistently when juking
bullshit
???
Idk bout you, but I seem to fight against Rangers just fine with a Fighter
Just yesterday I killed a trio
bit hard when they all hit your legs while constantly backpeddling
can't block, can't run can't do anything
I play rogue, wizard, fighter, Ranger and vs other archers it's close the gap and stab them with a button press and they either have to back up or swap into melee
Shooting legs is a dark art not many know about
crouch and slightly look up with your shield when they draw, i recommend round shields vs ranger
^
Again, legs you cant block
yes you can
no you cannot
thats half damage i dont mind
its also important to keep your movespeed high by wearing less steel and more agility items
theres a reason that the ranger is a just meta rn
By the time you get to the archer, you've taken enough damage
Further you can use the triple arrow skill, backpaddle until you get the skill and use it again. If they're not dead by then
see half the lobbies as rangers
I see more Barbs than Rangers. And I sure die a lot more to them
barbs are easy to counter
Ranger is new player friendly vs dungeon Mobs and goes good in group comps because they don't crowd their melee teammates
rangers are not
Damn grey axe one tapping armored head
Fighting barbs is easy
the just backpeddle all the time
We need weapon stagger after hitting a shield
?
most weapons do that
shield need a reduce defending time
Stagger on shield is stronger than this on weapon
Nah
ye
same I normally see wizard, Barb, Fighter, Rogue
Because what? When they block, they cannot attack
not as much ranger
You shoot them tiny toes
after you land a hit, you can't block for another second
meaning, you have to trade blows no matter what with other fighters and barbs
When attack gets blocked, you cannot attack for another second
^
happens to me a lot when playing rogue and I accidently tink the shield with my stabbing tech
You mean: Swing, hit, block?
As a attacker or shielder?
Exfill portals should be increased or to be reusable.
Cuz both scenarios they can easly block and trade
did the devs ever talk about 4 players?
we just died to zone cuz we didnt find portal!!
Unlucky, matchmake again
Skill issues. Go deeper
after hitting someone, you cannot immediately defend your self to block an oncoming attack, you have to take it
sorry you died, but just figure out a strat for portals if you're teaming
Different weapons and shields make a different re-shield time
Arming sword +buckler makes the fastest combo
standard kit, you can't do it
Heavier swings take longer to shield
yes that's called decision making as a shield wielder you have to fully commit to an attack or repelling an attack
even if I bring my sword back, its still not possible
Lol. Sounds like a skill issue to me
sounds like shitty game design to me
i can understand you can exfill easliy on solos but with a party one of you gotta go due to the lack of portals
if you want to attack you need to understand the footwork of your character
You backpedal while shielding. Step forward on swing and immediately pull out
never had that problem in any other medieval fighting games
When I party with people we usually let the person who has the most to lose go first or the more inexperienced player in the PvP element so they can say "Yay I won" however not all pubs are like this, I am also super blood thirsty and willing to take an L so my mates win
100% this
this game is in Alphatest for a reason
if it's problematic enough it'll get adjusted
most melee characters understanding your environment and things behind you and to your sides is more important than pressing the poke button
you can often kill others using the environment to make them panic or back into a trap
This command has been disabled on this server
How can it be that I can't destroy barrels and crates with daggers and rapiers? But mages with their stick can do that easily
You ever tried stabbing a barrel with a knife?
have you tried opening a barrel with a knife before
You'll have much better luck with a big hard stick
Try picking it up and throwing against a wall
Go up vote putting an escape into the victory room behind cave troll. Portals almost never spawn in the basement area, you should be rewarded for killing the boss of a solo dungeon.
use a torch
Daily reminder that 11player goblin cave is horrible change
rogues have em
it's still solo whats the problem
Thereâs too many players spawning in the same area
Itâs so f*cling stupid that I walk over to a chest 10s after spawning and suddenly Iâm getting stabbed to death by a rogue or headshot by a ranger
Like
Reduce the spawn count back to 9 it was already too high
Why are you looting a chest before checking your surroundings?
BECAUSE I SPAWNED 5 SECONDS AGO
@earnest widget About your suggestion. It means "The name is already been taken by someone" not its a slur or anything else
Yes
After 5 seconds later i spawn, i hear people running around
I open my door im at middle
You shouldnât be forced into a fight with another player immediately after spawning itâs a joke
And opposite side of middle there are peoples
Ye. There is a spawn that gives 3 random potions if you know spawns you next to 2 zombie and 4 skeletons
Like how the fuxck am i suppose to kill 4 skeleton if im barbarian
Im just suiciding in that situation
Thereâs only a couple of places with skeletons in Gcaves
And none of them are spawn areas
Theres like 3 really bad spawn locations, one is on the ramp where a mummy spawns at the bottom and thereâs 2 goblins at the top that aggro if you go halfway up the ramp
Thereâs also another player spawn location to the top of the ramp and right and another player spawn location at the bottom of the ramp towards the protection shrine
3 players spawning basically on top of each other
So stupid
And itâs a problem exacerbated by the increased player count
Meh
Experiment was experimental
New solo player can go get fâed I guess, you donât get to play or have any fun, just get instakilled by some other player who just so happens to spawn next to you
Like directly next to you
There are some spawns in Gcaves that screw over certain classes, but greatly benefit others. Kind of a roll of the dice.
I must be a sweatlord because I don't really see this as an issue other than RNG
Sometimes you just get ganked off rip with prep. It just happens.
đ¤ˇââď¸
Man Iâve played enough G caves to have a strategy for every single spawn location, the problem is none of that matters if youâre forced into a fight with another player immediately
why're we arguing realism when you can continue firing a bow properly while getting stabbed repeatedly
Big agree on this one. Having a guaranteed escape makes fighting the troll or other big bosses way more worth it and more dangerous cause everyone will go for it
Honestly, the far worse Gcaves experience has been the occasional fully decked out purple players just steamrolling everyone in there. It's kind of sad how fragile those egos must be to stomp on newbies for "fun".
Early today I encountered a lovely wizard in half crafted purple gear just holding the center of the map and killing anyone that entered. It was.. honestly kinda sad.
Whats your Wizard's name?
đ
anyone know why I am on a 6 hour cooldown to give a suggestion? I think i didn't have the command formatted right and now I can't say anything at all
So that people don't spam the bot with pointless salty bullshit
And overwhelm any possible helpful suggestions
right but the message didn't go thru in the first place
Eh, happens
eye roll
so now i wait 6 hours and hope the message goes through
discord ain't smart enough to figure out errors to allow another try
it is a great suggestion but thank
Ok, so try again in 6 hours lol
Well, regardless, if it was or wasn't you I don't hold any ill will. I just worry about how such a bad level of sportsmanship will negatively impact the game. The game can already be punishing so taking away little victories from new players is kinda gross.
I mean it's the solo dungeon not the nooby dungeon
I can't know who is what going in
What I can know for sure, is that I don't expect random courtesy
Especially in a game like Darkov here
Sometimes I load up my ranger in nothing and just farm
Shit if anything I'd say it's markedly less friendly to actual new players than the normal map
Traps literally everywhere, huge enemy density, confusing map design
for real
Honest to God either 3 or 4 skeletal champions
If you are in full purples already you stand to gain very little from Gcaves.. other than killing a bunch of people in lesser gear.
^
Let the naked rats loot for you then grub them at the exit portal
Bank a full inventory of collector loot
Repeat
I was doing that last playtest and ended up with an assload of candy canes
lol, there are 2 days left. Drive it like a rental. Amassing wealth now is pointless.
no but it makes my brain scratchy đ¤¤
Also mercing people is fun. Half the time the gcaves are a bunch of people crouch spamming at each other and co-looting
seems like the only way to survive haha
solo queue truly encourages teamwork hahaha
Just murdering everyone is also an option
Besides, you perceiving it as toxic when I obviously want the game to succeed, which means more people playing, isn't really my issue
lol
Don't get me wrong, the dopamine hit from downing a half purp'ed fighter while I'm on freebie rogue was wonderful. But I introduced new folks to the game that quit after the 3rd round of "get one tapped by a barbarian"
Then the game wasn't for them.
^
I didn't say toxic, I said bad sportsmanship.
Not every game is for every person and that's not a problem
I got my shit wrecked 40 consecutive times before I escaped the castle solo.
Welcome to d&d
Bruh, I been here.. you're the one with the pretty little newbie sprig
I can have streaks of VERY good games and just take a nosedive for 20 matches straight
I'm enjoying the hell out of this game so far
Franketon has a point, the game can be brutal but having a bit of a soft opening can help players understand the gameplay loop instead of bouncing off of it round 3
It's a great game, and yes there is a lot of losing to go with the handful of wins.
This game has a lot of potential. It won't ever be super popular but I think it'll carve a niche following
Like Hunt: Showdown
Again, maybe I'm just a sweatlord, but I kinda don't want the learning curve to dip much lower.
It's not about it dipping lower it's about it starting lower and it can go higher depending on the dungeon. Heck I think it's acknowledged that the goblin solo queue is kinda rough. And that's the one most newbies are likely to hit first
Honestly, if they had some kind of single player arena where you just tried to survive against waves of enemies for new players to learn to fight the AI I'd see no harm in that.
I doesn't need to dip it just needs to be accessible. A training room to get players familiar with the combat and some small tutorials would go a long way towards new player retention
100% agree with them. A little tutorial instead of raw game drop would help imo
And that's more than likely down the pike but right now the hard mechanics need to be fleshed out first
I guess I'm just coming at it from the assumption those tools will be in a final release rather than jumping straight into the gameplay now during the testing
It feels low priority in the face of the other things being ironed out
I think we're coming it at it from what would improve the game overall. Core gameplay loop, combat, dungeons, high end combat, etc are definitely big priorities. But I think we all agree the full game would benefit from a little tutorial area of some type to teach players the ropes

Requested suggestions from earlier are in here now #d-and-d-suggestions message
Cleric recovering spells by using shrines and altars, brewmaster recovering spells by ale, and blocking giving an attack speed buff
How do I submit a suggestion? I am having trouble with the syntax
I have yet to submit one successfully with the .suggest syntax
[.suggest] [suggestion]
Remove brackets
Bot also gets paused when they're checking it
Bots must be paused, then
Yep
Oh. I tried without realizing there was a bot and then I got a 6 hour slowmode.
That's not cool
#d-and-d-suggestions message WTF r u on bro , you wanna make PVE death meaningless ?
@opaque thorn Rogues can break barrels
Well that would've been nice to know that one time I got trapped behind a 3 barrel barricade and died after being the last man standing
How many hits?
OK, good to know. I should probably bring one with me, then
Ya, I believe that is why they gave rogue the usage of it was to break barrels
Makes sense, and is a good decision
Agreed
Also, did you know you can jump on barrels?
Crouch jump
I tried hitting a barrel about 8 times with a short sword, didn't break
how many hits?
No, I didn't (but guessed I could when I sat down to play earlier today), but this particular barricade was a 2 on the ground, 1 on top stack, so no jumping over. Goblin map
You need to hit with the blade, no stab iirc
It was quite a few lol
This is possible also I was not stabbing
OH gotcha ok
Barrels also have about 40 hp
Some people just dont realize they can crouch jump so I always double check LOL
Yeah I realized I hadn't tried the good old crouch jump, but it hasn't mattered yet
Didn't know you can break praying skeletons until yesterday
I got stuck in a room barricaded by barrels on the last zone, I could see a blu portal right on the other side too...lost all my stuff, even after winning a 1vs3, never alt f4'd a game so quick lol
but also good to know about crouch jumping
Ya it can help sometimes. Even if its just to jump on something to catch ur breath and heal in pve LOL when facing blacks or reds
Also getting over altars
Why are folk so against Escape from Tarkov death loot? lol Im all for going in bare bones each game but it just really feels like it slows down the high roller games
Because this game solves that problem already with free base gear
One last tip, I know it wouldnt helped in this situation. But there is also a static spawn that I always check on the gobbo dungeon if you didnt know
If gear's going to be super good, then losing it on death makes sense to me
I would like to be able to have insurance on some items though
Losing a basic spear each failed run sucks
Thats a terrible reason, my reasoning is players like having gear, and having to rebuy boots or baseline weapon of choice between matches is pretty annoying
Maybe grey items are recovered
Id suggest not dying then đ if there is no risk there cannot be proper reward
Yeah losing the weapon you like stinks, but the answer to that is to buy a bunch of cheap ones when the merchants have them
True
If you are strugglin with gear id suggest doing as farce has said
ide be a happy dude if greys or whites where recoverd lol, the higher tier gear doesnt matter much
I simply dont like rebuying boots and wep
White is a bit too much imo
TBH I think the merchants should always stock greys but buying them when available in unlimited quantity is almost as nice
and frankly people are going to take good gear, I do it all the time
Gear I feel is mandatory I just stock up on. Like books for cleric
When I see the alchemist selling them I buy a few
There's a limit to how many items a merchant sells for each one
Ah, didn't know
Like 4 spears from weapon merchant
4 should cover you for a while, at least
2 campfires from woodsman
Yes, but for example 4 spears is most likely enough to keep you goign thru the times the merchant doesnt have them
I believe alchemist will only sell 4 books also
Ye, but there's been sessions where they had spears once and i was broke
Then no spears for three hours
ill admit thou I sell anything green or above luls, why bother
Really?
Yeah no X weapon where X is what you want to bring is annoying
Gear with good mods is very valuable to me lol
Also
I know your the guy I sell the loot back to proxy
Polearms and spears should be combined
LOL
Touche
Well maybe not specifically you lol, but you get my gist
100%
I primarily play in a group, and we go to hell and HR alot so the better gear is a must
So yeah, I'd rather have the grey stuff available all the time (I would buy many cheap stilettos, or spears, for instance), but it's not all bad that I have to play with other weapons sometimes. Did some awesome work with a castillon dagger that one time.
and playing in a group most gear that I dont use one of them will so I rarely have stuff to sell
This is part of what I feel makes these weapons feel so nice. Is they are FINITE
Stocking up gear for friends has been rewarding yeah
I have been stocking up on quarter staffs to sell though. Those things sell so well
Not letting players use the Gathering Hub till lvl 5 was a bad idea. Now lvl 1-4 are boring and it's going to send lots of players away.
I agree
If anything noobs need it the most to try and team up with experienced people to help them learn
As a level 20 ive never used the gathering hub, whats it good for?
Creating teams
It was implemented because of bad actors making smurf accounts to harass people in gathering hub
Ya but a good player will hit lvl 5 in a couple of raids to then be able to still do that
Cool, I just havnt needed it but im lucky to have a good group
Yeeep
I saw my first red name yesterday
Curious how much team killing he had to do to get it
... lol, rogues
He was indeed in the rogue trade channel
They don't have enough health to survive a headshot, so just don't get bopped
why is ther a 6 hour slowchat in the make suggestion channel i forgot to add somethign to my suggestion and i cant edit it
Spam prevention
Because trolls took advantage of no cd
It was a mess
well my suggestion doesnt exactly make sense bc i forgot to mention judgement with it
Ive been told wardens will edit it (I am sure they are getting annoyed I keep telling people this though LOL )
well if a warden sees this i think mentioning judgement to what i said is gonna make alot mroe sense
@crimson flax Bear traps do have a noise. A rather loud one, that's very metal and very distinct.
A really loud noise
Yup lol.
Only at the END of installation
and please not another gear score suggestion đ
Tie reputation to account, not just character
Yes
Ahh but I want an evil character and a good character
I'm like 80% sure it has a sound that plays while the trap is being deployed as well.
I've played a ranger and against. It doesn't and it's kind of nuts
Not audible unless ranger hearing perk
Ahhhhh
I disagree that it should make a sound before its down personally. Ther eis plenty of counter play already. Flanks. Fighter/cleric shield while buddy disables. etc
Until you're 5 you could always do the solo dungeon except the monsters are p ridiculous for new players. Poison sword goblins and flying tank bugs, with traps everywhere
goblin archers out in the open so no cover
So I finally got to lvl 5 and there's a 10,000 second cooldown on chat?..
That's a bug yeah
It's like waiting for Christmas hoping you get the NES and you get an Atari
ow
đ Yessir
Silver coin merchant is a good idea
Maybe make silver ingots for magic damage weapons
I do like this one also
I hate silver coins. They're such a nuisance.
The last surviving player should get a one time per game use âcreate exit portalâ and place like campfire. itâs dumb that I can kill everyone in the game but you still die anyway because you canât find an exit
Gotta look earlier or go red, or if gob dungeon check the static exit
That's part of the game, man. If you're being so passive that you don't try to fight for a way out, then you get screwed. Because most likely, all you did was sit there and wait for everyone else to fight, die, and extract.
Static exit?
What's the static exit?
There is a icon on the map that looks like stairs, Its middle to the right of the map. Its a big gate that opens towards the end. Its one use when you exit it it caves in behind you
You can google the map, and look towards the right middle to see the icon it also shows on minimap
I did fight I killed 3 players but the circle didnât spawn any portal I could reach without dying
Ok I'll check google maps
Iâve tried multiple names with sponge even just random words and it still says it is inappropriate
Huh
If you cant find let me know Ill dm you a link to the map and a video that shows it off
When does the static exit open? Is it always or closer to the blue portals?
after 5 mins I think
its fairly easy to find so its surprising many people dont know about it
Ya, it seems to open around the time the last couple circles are going
Fought too late is my guess then. Try to get a blue on the 2nd to last, or 3rd to last shrink of the circle. Last shrink being the insta-death one.
There's also the possibility that portals were opening up above/below you, depending on the area.
Static exit opens on the 3rd to last circle iirc
I didnt know it was a thing so, that's cool at least
I'm usually in the middle at that time
This sounds about right
Close run from there atleast even if its in the circle
While we're at suggestions, I've got to wait 4 hours to post it but: region lock china, for the love of god
Yea they were above or below, and I donât have enough HP after all the fighting. Bro why are you fighting so hard to keep the game shitty????? Just give the last surviving player a guaranteed exit
Finding a portal is part of the game. You have to account for it at all times. Do your due diligence and you will get out just fine
Sometimes you have to greed less and take a early portal
Or static extract
Ok but make portals spawn on lower levels
No thatâs dumb and it encourages players to leave early without fighting
So
Portals are supposed to be finite. YOu guys realize you can run thru the circle right? It just takes one hp pot to run like half hte map
why are people against the idea of adding arrows, it would make ranger a lot more interesting imo
Because rangers with limited arrows are instantly a garbage ass class with almost no merits
^
Whoops ran out of arrows with my grey recurve bow shooting mummies, guess this rogue gets my loot
Hard pass
They would either be incredibly weak because of the limited arrows. Or incredibly strong because of the other types of arrows doing too much damage. Impossible to balance
collect yo arrows matey
As it is rangers aren't exactly hard to kill. They're grubs of people in shitty gear
How is this fun though??? Shouldnât that last-man-standing be rewarded for fighting to the end and not extracting early?
heh, try telling that when you are stuck with them in a large room as a fighter
Use a pot and run thru the circle to find it. Or to check the STATIC exit. I mean its not that difficult
If your only the last man standing on the very last circle, you kinda played like a pus. If you want out, be last faster
I used Ranger once last test. 6 arrow headshots to kill a skeleton then I was out and didn't know I could reload.
Portals are finite for a reason. If everyone coudl always extract it lessens the value of surviving a raid
I canât tell if youâre trolling at this point hahahaha
Game knowledge goes a long way
the circle doesnt even deal that much dmg come on
Like the only reason you should be the "last man standing" when all the portals are gone is because you're a dirty coward
What a dumb suggestion âjust pot through the 100% death dudeâ
the worst pot in the game counteracts the circle
Lmfao
