#suggestion-discussion

1 messages ¡ Page 76 of 1

languid lodge
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plays into the class being based on religion

ember oracle
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@balmy kernel is dumb

languid lodge
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I read it as you telling Yarrick that Ascend couldnt be sided with

twin delta
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... on the topic of a cleric using a shrine

balmy kernel
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I mean the entire argument he had was "we should keep our stuff because my 9-5 means i don't have enough time to play the game for 4 more days to get my cosmetic"

twin delta
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what if the altar of sacrifice is like, the best campfire in effect

balmy kernel
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its a bad argument wageslaves throw out when they don't have any other argument

languid lodge
twin delta
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since it costs so much time, you're basically sitting down at a bonfire to revive an ally

languid lodge
twin delta
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blood magic was a thing in D&D that did exactly that

languid lodge
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and allow them to use the .1 sec cooldown ability while still having spell regen'

twin delta
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you just eat some free damage and get back spell slots based on their level

balmy kernel
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30 hours in 4 days is effectively your off time, your working for 8 hours, you have 8 for play and 8 for sleep. im sick of wageslaves crying because they want to go out drinking and partying and waste all their wageslave money then come home and complain that games are too hard for people with jobs to play them more than an hour a day

warped trellis
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Make starter armor somewhat usefull to mages and rogues

languid lodge
peak garden
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ignore him 😭

twin delta
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damn that's one hell of a stretch you're making yarrick

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like yah haven't worked a day in your life

languid lodge
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people like working for rewards and the sentiment of wanting to keep worked for cosmetics is very reasonable

balmy kernel
twin delta
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also there's really no harm in cosmetics being retained

languid lodge
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end of story

balmy kernel
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i don't care if its unpopular, your a worthless human robot thats only good for making someone higher on the social and financial ladder more money and working for him for eternity, your literally worthless

languid lodge
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@twin delta you should make an actual discussion thing for the shrine and cleric passive stuff

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sounds like very good idea to me

twin delta
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i already posted suggested fixes for ranger a moment ago

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; v ;

languid lodge
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damn

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sadgimus

twin delta
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i'll at least be able to post the cleric recovering spells via shrine/altar use when i wake up though

languid lodge
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I wonder whats a bigger waste of time

ember oracle
# balmy kernel its a bad argument wageslaves throw out when they don't have any other argument

I'm not trying to judge man but if you think 30 hours is a small amount of time in 4 days which is 72 hours your might not have any responsibilities but I do agree with you they should not keep the skins but your way off key and reason for just calling and belittling people as wageslaves or 9-5ers people who work 12 hours shifts or overnight people work and do jobs that need to be done that people don't like your plumber is a 9-5 your delivery drive is a 9-5 just think and show some more respect like I even agree with your thoughts on the OG question but your response was way off man

balmy kernel
lavish obsidian
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Can you two bring this conversation to private dms

languid lodge
twin delta
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given how aggressive yarrick's been, this is grounds for a report actually

twin delta
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direct insults are listed as an offense in the rules

balmy kernel
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go cry to the mods because you don't have any actual arguments

lavish obsidian
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And so it begins again

ember oracle
languid lodge
twin delta
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eh, they got meditate

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and bonfires

languid lodge
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right now meditate is just entirely required so the shrine regen would allow more skill diversity

twin delta
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ale should give some spell regen too

languid lodge
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yeah bonfires are great too

twin delta
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but that's just from old rpg memes

languid lodge
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just very punishing for the poorer players again

lavish obsidian
languid lodge
twin delta
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since ales are so weak in their buff duration and potency, they're only being seen in niche uses or by peeps who are doing rp

languid lodge
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give a perk where drinking ale gives spell regen could be a thing

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similar to cleric

twin delta
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brewmaster could actually get buffed by it

languid lodge
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sounds fun

twin delta
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since you're already immune to the detriments of ale

languid lodge
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actual brewmaster build in dnd game

lavish obsidian
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True true

mossy heron
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as much as I love the solo queue, they really need to add incentive to kill. Maybe bonus $ for kills or something to make 99% of people not team up in it.

twin delta
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also the theme of ale with spellcasters is derived from a belief where drinking alcohol gets you closer to world spirits, and can let you speak with gods

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solo queue could use a bounty board

glacial sphinx
# languid lodge How do you feel about wizards regening spells from shrines as well

I think spell regeneration isnt the issue for wizards right now. I think its scaling and maybe some weak perks. Damage in low gear is too low, and (especially magic missile) damage in high +magic damage gear is too high. And the defensive perks kinda suck at making you more sustainable because the shield only procs after you get hit, rather than reducing the hit. I do think they could add a cantrip skill or spell maybe to make meditate less important

twin delta
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OR if you kill the target their corpse drops an exit portal

languid lodge
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If youre a solo player you get a bounty for a member of a 3 party sounds interesting

twin delta
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ye

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win a generally one-sided encounter: bonus money or an exit for free

languid lodge
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we were just talking about the math earlier

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I would just like slight more diversity so that I can reasonably use a different set of skills

glacial sphinx
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yeah flat added is problematic for fast hitting stuff always

languid lodge
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yeah I think pivoting only into % increase may be required

twin delta
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good news regarding fast hitting stuff

languid lodge
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we will see though

twin delta
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magic missile doesn't get through any shield or block

languid lodge
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I am a barb player brother

twin delta
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use a bardiche

languid lodge
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I cry

mossy heron
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speaking of shield, fighter is probably the most overpowered in my opinion

twin delta
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the block on it sucks, but holding it and ducking means they're either gonna miss the volley or hit the shaft

languid lodge
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oh I didnt even think of that

twin delta
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also bardiche has third longest reach in melee

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only beaten by ranger's spear (second) and the halberd (first)

languid lodge
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yeah unfortunately that just doesnt matter for barbs

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we just grab the close range weapon and hold w harder

twin delta
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in the barb v barb matchup i've seen the bardiche get the first hit and win because of it

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since the follow-up is a stab that's real easy to land on the head

languid lodge
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I think if you want to counter barb its easier to just bring like 6 franciscas though

open monolith
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sorry i'm late, but the grind to get stuff is 70% of the fun

twin delta
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eh, two utility slots versus your melee weapon that lets you block swings

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i put a lot of weight on being able to block tbh

languid lodge
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we keep old content and get new stuff to grind for

twin delta
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well not all old content

languid lodge
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rather than grionding for same blue torch 4 times

twin delta
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cosmetics sure

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but even then it's like, playing for how long

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44 hours and i've gotten enough to buy the blue torch

mossy heron
languid lodge
open monolith
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it really isn't too much of a hassle to just re-earn them with some kills tho, that's my second argument for why they should still be reset

twin delta
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i've been changing between 'em for testing, but i've been enjoying the arrow physics on ranger a lot

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also spear, my wife

languid lodge
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ok i see

twin delta
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love the spear

languid lodge
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I noticed that playing as barb i get blue currency faster just because it incentivises taking all fights as early as possible

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when I was playing mage it felt impossible to earn it

balmy kernel
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3.5k points with 25.5 hours of play. it takes literally no time to get cosmetics and if your crying to keep them you need to play more or get better and extract more

twin delta
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anywho, if each game i've been in was exactly 10 minutes, and each time i was in the merchant/trade/stash windows was also 10 minutes, then that's 132 runs in the dungeons to get blue torch

sterile crest
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he do be spittin

regal parrot
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I'm startting a game but yeah, mages are great even when naked (can be) but most are awful

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I assume scaling makes rank 88 mages giga strong too tho

twin delta
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it's a strange skill curve on mages

languid lodge
twin delta
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mid-end too, regarding the pub stomper meta

languid lodge
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I think that moving the stats to the spells instead of the items partially fixes both issues

twin delta
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oh btw, managed to find a reliable team comp to counter the bar/wiz/clr meta

orchid dagger
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we are currently in the beta testing/demo stage of the game's development, it's just simply too soon to be expecting any progress to be kept between wipes

twin delta
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fighter/ranger/barb

glacial sphinx
languid lodge
twin delta
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ranger can keep ranged pressure on the mage or cleric, and if the barb ignores them then ranger can get into melee against either and win

languid lodge
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I think only a matter of time till the change comes

twin delta
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fighter can block /for/ the barb to come in and drop the barb, and both can just wreck house once the steroid barb is down

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went through six rounds today with that comp and we didn't get wiped by that* meta comp once, didn't even have a death either

mossy heron
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i love playing fighter class just for that reason

twin delta
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also is it possible that shooting a caster while they're channeling breaks it?

mossy heron
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if they want to do upclose i can defend myself, if they try to escape, i use my versatile skill to break out my secondary bow and shred them while they run

twin delta
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'cause i'm not sure if that's a thing, since i haven't been able to test it

mossy heron
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its honestly super OP

twin delta
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it's pretty solid ye

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speaking of, fighters can use crossbows naturally right?

mossy heron
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not sure, i just use bows. crossbows are a little too slow for me

twin delta
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or is it rogues

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the basic pull string crossbow is a recommend

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not windlass

orchid dagger
twin delta
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i agree, but it takes a long while to place them

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since resourcefulness doesn't work

orchid dagger
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I very often see them underutilized and people just preferring to force engagements

twin delta
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and yes i am using trap master

orchid dagger
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ye even with trap master its still pretty long

jovial swan
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I wonder how hard of a nerf it'd be to barb if they couldn't headshot.

twin delta
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timed it today and trap master takes a 9 second placement timer down to a 4.5

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for comparison: campfires take 15?

mossy heron
twin delta
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can't read my own handwriting

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it's not an infinite block if they got smasher, but it's effectively infinite with it

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it's also a reason why barb trade chat is flushed with true damage axes

stable flint
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anyone knows how can get in contact with them to see why i was banned ?

twin delta
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lol

orchid dagger
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i got shit on in solo dungeon by a decent shield fighter cause I only brought in my headsman axe on accident

twin delta
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what's your secondary preferred?

mossy heron
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there was a super over geared barb in solo queue that i just infinite blocked in a door way while a random archer pelted him in the back, dude had like 90 armor stats, purple rings, orange sword it was crazy.... but just why i think fighter's shield is a little overpowered

orchid dagger
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i rly like headsman as barb with just any 2 handed axe for smash purposes

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headsman been catching a lot of people off guard i guess they just aren't use to it cause of how many ppl just spam felling

twin delta
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... that reminds me

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i have yet to mess around with the war maul on cleric

spring sparrow
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there should really be 2 escape portals at the end of solo if youre the last one up. one at the top of the map and one at the bottom. feels like too much RNG

twin delta
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does the maul have a block as its alternate?

orchid dagger
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especially early game headsman is just so nuts since it benefits way more from the additive dmg from axe specialization

twin delta
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so the thing about solo is if you clear out the rooms that have multiple levels in them as a priority, you can regularly escape

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also leaving doors open instead of closing them

orchid dagger
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id assume later on with purples/legendary prob only want to pull out the headsman vs runners or rogues

twin delta
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sure you'll get snuck up on and stabbed by a rogue, or shot by a ranger

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but those are easy enough to deal with compared to dying to the swarm

languid lodge
orchid dagger
twin delta
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also they are guaranteed to spawn in the new ring right?

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i actually don't know how the portal spawns work in solo

orchid dagger
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i could see elevation making it tricky to find sometimes but they are pretty easy to track via audio

twin delta
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well, 'cept audio doesn't go by elevation

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it's only horizontal, so if your last rings are on the triple leveled portions then good luck

wanton dagger
prisma tree
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Hello all, a buddy and I have come up with the idea of a fully fleshed out Necromancer Class. This was done because we thought “why does the class selection screen have 6 more circles under the 6 current classes? What if they make more?” Anyway, just wanted to know if you guys think a necromancer would be a good idea. Please react if you do. Thanks!

orchid dagger
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true

twin delta
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no necromancers

orchid dagger
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guess just been lucky enough for it to not have been a problem yet

twin delta
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we got enough undead in the game

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but i'll party with a skeleman

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those guys are chill

prisma tree
twin delta
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eeeeh...

wanton dagger
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Ehhhhhh

prisma tree
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Eeeggrrrggh

twin delta
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feels both too niche and another problem

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'cause it'd be the train runner issue but with class designed intent

prisma tree
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Train runner issue?

languid lodge
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haha

twin delta
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train running is when yah go for movement speed and either stealth as a rogue or invisibility potion, then you agro a room or two of mobs and run over to be near a player

languid lodge
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he has not yet experienced the pain

twin delta
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you then pop stealth and let the aggro trade to the nearby player

prisma tree
twin delta
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you can actually do train running and invisibility potions as a cleric, give buffs to the mobs after they start fighting the player too

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it's more common in solo i feel

orchid dagger
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bard is already being developed, and paladin/druid were hinted at right? I think that's def enough classes to focus on for a while

twin delta
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yo bard is confirmed?

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YEAH

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cleric buffs like divine strike, protection, and bless will work on enemies

prisma tree
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Seems slightly difficult to pull off safely though, is it not? Would the targeted player not try to expose the cloaked individual?

twin delta
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it's a bit hard to do with 6+ mobs coming your way

orchid dagger
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well its confirmed in the sense that they had it planned for this playtest originally, but pulled back that statement saying they were too over zealous in their ambitions and need more time, prob next playtest hopefully.

languid lodge
twin delta
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also taking damage doesn't break stealth

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damn

wanton dagger
prisma tree
wanton dagger
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invis pots wiz invis, not sure about hide

prisma tree
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Oh disregard lol

twin delta
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i've been practicing the ren faire melodies to sing-talk while exploring so peeps know i'm just an aimless free support cleric

prisma tree
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Wiz light exposes hide

languid lodge
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again it doesnt matter if the invis is broken

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the aggro will stay on the new player

twin delta
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oh damage breaks stealth now? think my experience was a bug then

languid lodge
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old player was only able to lose aggro because of the invis

twin delta
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and yeah, aggro changes when either a damage threshold is met, or the mob is closer to a new threat

orchid dagger
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ya and mobs seem to react to stealth better now? or atleast goblins work a little different

twin delta
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goblins investigate and will swing if you're too close to the starting spot

orchid dagger
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a goblin archer was gonna shoot so I stealthed to reset his animation and he just shot at me anyways

twin delta
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so you gotta use the trait that lets you step a bit while crouch walking

orchid dagger
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hit me right in my eyeball

prisma tree
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I’m cool with it, it is a very mischievous rogue-like play that I feel a rogue would commonly try, being the rogue ish rogue he is

twin delta
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i see it with wizards more often actually

languid lodge
twin delta
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since their invisibility gives them a speed boost

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and if their train fails they can just fireball the group

prisma tree
twin delta
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okay, time to pass out

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best of luck peeps

prisma tree
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Regardless, we thought that summoning could be balanced by forcing you to consume a player soul heart in order to resurrect skeletons and zombies, specifically. Then the couldn’t spam skellies

orchid dagger
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how do you guys feel about resourcefulness btw, and the balancing of slower/faster base interaction speeds for certain classes

twin delta
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and i'll try to remember about the cleric recovering spells by using shrines/altars suggestion

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it needs to exist

languid lodge
twin delta
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'cause right now: it's doing nothing

languid lodge
prisma tree
twin delta
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ranger being a strong scout due to having good resourcefulness means if you don't need a lockpick then you're the best for opening chests in a room

orchid dagger
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personally I don't mind it in theory, but def thing the slower classes feel rly awful to play as a result sometimes, especially solo

twin delta
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rogue invis is 20 seconds?

orchid dagger
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at least when it comes to looting

twin delta
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scaled with buff duration too

orchid dagger
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barb has no issue since he can just smash, but cleric specifically is just aids to play solo

twin delta
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i honestly hope paladin doesn't get added

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cleric already builds into that niche so well

prisma tree
orchid dagger
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typod cleric as paladin lel

twin delta
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you only get 10 steps with rogue stealth on a trait

prisma tree
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Ah

orchid dagger
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would love to see chests be excluded from interaction speed potentially

twin delta
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but 10 steps is roughly 7 meters

prisma tree
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Any idea what the distance ren steps is?

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Oh you just said it lol

twin delta
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eh

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lockpicking should scale with resourcefulness too

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slow down the QTE needle

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'cause holy shit is that a malicious one

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since it's random every time and you sometimes have to do 2 in one attempt

orchid dagger
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or at the very least, have a minimum value for how slow chests can open since man

prisma tree
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Gosh I got to go to bed, but if you guys are interested in what my necromancer suggestion is I’ll be posting it tonight prolly round 9:30-10 pm est, when I get off work, gotta put a few more things in.

orchid dagger
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especially on the solo map if you're playing cleric, you can hardly hit up any loot

twin delta
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i don't go for chests in solo

orchid dagger
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just isn't enough time between all the pve, potential pvp, and how slow you do everything

twin delta
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break barrels in two swings, and pots in one

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two items on average, and if it's a skeleton you can pray it away

spring sparrow
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also solo drops too many boots

twin delta
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yeah

orchid dagger
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ye I find the mob specific loot pools kinda weird

twin delta
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one run was 20 boots, 3 gloves, 1 helmet, 4 torso

orchid dagger
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and specific types of pots/chests might also be coded to drop from a set pool? idrk

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would make sense tho

twin delta
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oh y'know what'd be fun

orchid dagger
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will be interesting to see how they go about balancing that

twin delta
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private lobby matchmaking

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you could gather up a group of peeps to fill a solo lobby and just do friendly free for alls

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sorta like the training grounds map peeps suggest where you don't lose gear

orchid dagger
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ya a place to test out gear on training dummys or do some offline raid pve stuff without having to actually load into a match would be helpful

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anyone know if mining is faster on different classes btw? I only tried it on cleric and whew

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it is super duper slow and tedious

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and that's with the requirements already being halved from before lol

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would be kinda weird for mining to scale with stuff like resourcefulness tho, would make more sense for strength to make it faster

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imagine a rogue mining faster than a barbarian lel

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in the long-term would be cool to see gathering/mining/crafting and the such be things you can specialize in to speed it up or to gain additional benefits

feral patio
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I'm so sick of not being able to get loot being a cleric because over half the time I'm opening a chest or something another class already has it done, please increase resourcefulness on cleric it's just to low

visual sapphire
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Its so annoying that if u crash in waiting room all your stuff are lost i just bough purple bow for 600g and i lost it all like that its really sad pls fix this :/

jolly swift
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So I have 20+ hours on the game the concept is interesting and all (I LIKE THIS GAME), but there is some gameplay features that I don’t like and maybe some of you will agree and others won’t.

  1. AI has to much health most of the time you spend fighting them or running away because they are just to annoying to fight.

  2. AI has too good of a attack tracking they can 180 turn and hit you or they can attack trough props where player weapons get stuck.

  3. AI deals way too much damage.

  4. Most heal potions or bandages are useless because they heal to little the best healing is surgical kit(why cant you buy surgical kits? I would pay 100 gold for them) or the shrine.

  5. Spiders are annoying they block you in door ways they deal way too much damage.

  6. Archers have aimbot like aim and they even try too shoot you trough walls.

  7. Player movement is too slow most of the time you cant even dodge AI attacks. (maybe add dodge ability).

There is some other stuff that I don’t like, but these are the most annoying for me.

jovial swan
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You're just bad.

ancient token
jovial swan
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I kind of find it really dumb that the Death Beetle's slowdown effect can STACK.

ancient token
#

Ever

analog spoke
# ancient token Ever

I would take that most of the time and just slowly walk my way thru the map if I could understand barb starter felling axe 1 hitting 93hp + a 15prot potion

jovial swan
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I find it weird that the Rogue has an ability (Caltrops) that fits much better on Ranger.

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What Rogue even USES the Caltrops ability?

ancient token
ancient token
jovial swan
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You know what'd be really cool for this game's future?

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A Necromancer class.

balmy kernel
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Yeah everyone wants to fight npc adds while they get hit with dots, what a fun experience

ancient token
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It will come eventually

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They are hell bent on dnd classes

jovial swan
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I mean all they'd need to do is just not make Necros have a super safe or powerful ranged attack.

ancient token
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Or god forbid have to rely on their necro summons

jovial swan
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Like this is honestly how I'd make the Necromancer for this game...

balmy kernel
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raise dead only working on other players could make it not aids

jovial swan
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[The Necromancer]
Ravage from the grave.

[Primary Abilities]
[Resurrection]

Revives a recently fallen enemy within the past 30 seconds.
This enemy has 75% of its original health.
Activation Time: 7.5 seconds
Cooldown: 15 seconds

[Siphon Blood]

Siphons the blood of the enemy on successful hit and heals you for 15 HP over 30 seconds.
Will deactivate upon missing an attack.
Activation Time: 1.2 seconds
Cooldown: 30 seconds

[Antidote]

Removes any status debuff from you and your allies, and shields you from it for 15 seconds.
Activation Time: Instant
Charges: 2
Cooldown: 25 seconds

[Shadow Step]

Separates you from your physical form and allows you to move at swift speed for 3 seconds.
Shadow Step removes the ability for Physical Attacks to damage you during that period.
Activation Time: 1 second
Cooldown: 30 seconds

[Field of Gloom]

Casts a field of spiny bones from the ground that damage any opponent for 15 HP and poisons them for 20 HP over 15 seconds.
Teammates are dealt 75% reduced damage while standing on the Field of Gloom.
You are unaffected by the Field of Gloom.
Activation Time: 2.5 seconds
Cooldown: 30 seconds
Capacity: 1

scenic vapor
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got banned for having a vpn on by accident

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maybe not have that as a cheating source

gusty summit
jovial swan
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[Perks]
[Drain]

Grants you the ability to restore 2 HP for each attack you deal on an enemy.

[Dark Sense]

Grants you the ability to see the aura of monsters within 16 meters.

[Reaper]

Grants a 15% increase to all scythe attacks and restores 1% cooldown on abilities for each successful attack with a scythe.

[Restoration]

Allies within 8 meters of you will heal for 50% of your total healing done to yourself through potions or abilities.

[Potion Master]

Increases the speed of Potion healing by 20%.

[Incapacitation Curse]

Curses all monsters within 8 meters of you and reduces their attack speed by 20%.

[Hindering Curse]

Curses all monsters within 16 meters of you and reduces their movement speed by 15%.

[Serration Curse]

Curses all enemies and players within 8 meters of you and afflicts them with 1 HP damage per second for 5 seconds after each successful hit with a weapon.

[Blood Trail]

Attacking with a weapon causes the opponent to bleed onto the ground. Pools of blood last 10 seconds on the ground and are visible to you and your teammates. Additionally, pools of blood are brighter for you.

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Oh and they'd come with the scythe weapons I think would be cool for this game, too.

grave harness
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how do i add a suggestion in the d-and-d suggestions? nevermind lmao found it

random holly
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the blue portals in goblin mode feels unreliable

sage lily
#

EXTEND THE DEMO OR WE RIOT

tawdry stag
median owl
#

its alright on stage 1 but after red portal seems too fast

fading ingot
#

How about making it early access

pure shuttle
#

How do I add a suggestion to the d and d suggestions section?

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ah nvm channel above it

lean estuary
#

So, the increased player count size has absolutely ruined the game. I know it seems like a small thing, but 100% of my last 30 matches have featured PvP in the first 1 minute of game play AND 100% of my last 30 matches have featured 5+ people unable to find an exit portal and running around after there is no more safe zone. It's not the biggest sample size, sure, but it has been LITERALLY 100% of the matches.

The maps were already too crowded as it was, and there were only just ever barely enough exit portals to go around. I know a lot of people here are going to disagree. I know a lot of people here are here exclusively to kill other players and have zero interest in any other part of the game at all, viewing everything else as a means to grief, but yeah. The increase player count is awful for the game and absolutely ruins it for anyone that isn't playing in a juiced 3 man squad.

pure shuttle
#

Engaging in PvP is not griefing, this is a skill issue

tame finch
#

It is not. It is a core game mechanic. The increase in spawns/ppl in lobbies have INCREASED the pvp in DECREASED the pve. There are people who like it and people who don't. Don't invalidate their opinion. As a solo player/dungeoning guy I prefer less pvp and more pve/looting. If I want pvp I play apex or whatever

tawdry stag
#

What is the exact number of exit portalts that spawn?

real trellis
#

I thought the previous player amount led to a healthy mix of pve and pvp when playing normally and you could seek out or avoid pvp based on your preferences. I haven't had a chance to play since the update but it sounds like it was a poor decision.

#

I hope they added 1-2 more exit portals instead of just forcing even more pvp.

tame finch
#

tbf it isn't THAT bad, I just prefered the 16 ppl over the 18 now. There is not always pvp in the beginning, but there is more.. and if you are a solo/duo player you WILL run into 3 mans earlier. Now of course you can win those, but then you have to worry about the circle instead of pve/looting then you run into more people etc. It doesn't happen all the time but it def does happen a lot more now..

#

Having said that I guess people who play in a squad of 3 prefer this

#

which is fair

thin wraith
#

Hello! These are my thoughts and suggestions for the future development of dark and darker.

Small body rig.
A small sized character that would have races such as Goblin, Grung, Dwarf, Halfling, Gnome, Kobold ect... Main advantage would be smaller size as they would be harder to hit and also the would possibly be able to traverse crouch height area's at full speed. Disadvantages would be lower jump height and lower reach, possible also easier access to head for the enemy.

Large body rig.
A large sized character that would have races such as Orc, Shifter (perhaps werewolf or animal hybrids such as a Loxodon, Tortle), Minotaur, Half Ogre, Dragonkin, and Dragonborn, etc... Main advantage would be longer reach, more attacks hitting their limbs, and breaking for containers more easily. Disadvantages would be hitting walls in cramped spaces, inaccessible areas that would require other players to crouch, and being easier to hit overall.

More Race skins
Character skins such as more Elf variations, Human cultural variations, Tiefling, Aasimar, Changeling, Fey (full sized, not a fairy), Automaton, Bug-man, various animal hybrids, etc... small stat variations but reach, speed, jump height are standard. Human variations would have alternate starting equipment such as a katana, rungu, ect..

#

Racial Perks
Perks that would compete with class perks based on race. ex; Elvish accuracy: +15% accuracy with ranged weapons, Elvish Finesse: +10% atk speed, Moldcap Venom(Goblin): add 1 magic damage per second stacking 3 times on hit, Trapmakers(kobold, Dwarf): Trap place and disarm speed +10%.

Profession Perks
Perks that would buff potion use. ex; Exotic ingredients: 10% haste when drinking health potion, Mixology Expert: All potion duration +25%, Prospecting(Mining): Chance for cracked - flawless gems on mine based on mining target, Medicus(Tailor):Can alt attack to bandage allies, ect...

Profession
Choose a profession to have access to its skill tree
Alchemy: add ingame potion ingredient gathering, and in stash processing and crafting. Tons of new recipes.
Mining: add ingame ore variation, ore should include crafting ore such as iron and mithril, reagent ore such as gold and silver (powdered could be an alchemy reagent).
Tailoring: Process cloth gear to craft consumables like bandages, charms(Chinese styled), and spell scrolls. alchemy reagents could be used for ink. could also craft/use paper
Skills
Skill tree based on class and profession, unlocks passive benefits such as stats, utility, and starting equipment changes. Ex; 1 strength, start with a healing potion, pray to shrines 20% faster.

Equipment
Diversity in gear from Medieval western, Japanese, Chinese, African, and Middle eastern cultures. Ex; Saber, Scimitar, Katana, Javelin, Assegai, Magic rod(1h), Wand, Tanto, scythe, sickle, hanbo, hanbok, yoroi, isihlangu, kanabo, dagger-axe, kama, kusarugama, yumi, possible black powder weapons

Classes
Bard and Sorcerer have been confirmed, I would also like to see Shaman and Druid (possibly merged as one), Warlock, Monk, Necromancer (could be in wizard), Beastmaster (could be in ranger), Rogue/Mage hybrid (could be in rogue), Paladin (could be in cleric), and Tinker/Artificer(maybe pirate).

#

Spells
Vast expansion of all spells.
Ex; Lock(wizard): Locks door or chest for 30 seconds, Unlock(wizard):Unlocks door or chest, Dispel(wizard, cleric): Dispels magical effects on target (enemy, ally, chest, door), Barrier(wizard, cleric): a see through physical wall that lasts 30 seconds, breakable like doors, Grease(wizard):Surface that slows enemy, explodes when on fire,
Mud(wizard):Surface that slows enemy. I would like to see 40+ spells added to the game including damage, utility, summons and more niche situational spells.

Dungeons
Different dungeons in various places. Ex; jungle temple, Egyptian pyramid/ruin, chinses crypt/sect, Japanese castle, western castle, hanging gardens, flying city, Underdark, Dwarf Hold, Eldritch horror lair, Haunted Mansion, underwater city/temple/ruins, marsh/bog ruins, dragon lair.

Enemies
Many variations of ghouls, ghosts, and gremlins. Eldritch enemies, fungus zombies, mushroom men. Practically unlimited range to choose from with endless creative freedom and design space.

Dungeon Modifiers

Tags for dungeons that flavor them even more. Ex; Under wraps: changes enemies to mummies, pharaoh boss, maybe Egyptian god avatar like Anubis. Goblin tide: Goblins have invaded and occupied the dungeon! Insidious horror: eldritch horror in the deepest layer with less influence on higher floors (modifies dungeon textures). Fungal infection: undead gain fungal durability/infection, fungal enemies also spawn.

This is a first draft at my ideas for the future of dark and darker.

TLDR: Game has unlimited potential.

stiff folio
#

nerf the Barbarian, makes no sense to do 2 shots with non equip meanwhile i'm full blue + protection potion

analog spoke
# ancient token Impossible to kill a rogue with two hander as barb if rogue knows what they are ...

To clarify im playing as a ranger and by far I consider myself a beginner in PvP on a good day especially in solo goblincave.
While I agree with you that in a good situation with some room to move freely you can kite barb no problem or jsut completly avoid. But we all know everyone has to face less than ideal situations and you cant always go the other way or place 2 strategic traps especially the barbs I met had half braincell like me and knew that I am capable and most likely placed traps and simply played accordingly.
I got outplayed no arguing about that.The only thing what triggers me is the starter felling axe +110dmg 1hit

lapis stump
#

Are there any plans to introduce skill- or level-based matchmaking? Because as somebody who is both new to the genre and the game, the new player experience sucks real bad.
Is it a skill issue? Yes. But, this game will fail to attract and retain new players big time if you consistently keep running into players that both outskill and outgear you, aka instant-death encounters.

broken zodiac
# jolly swift So I have 20+ hours on the game the concept is interesting and all (I LIKE THIS ...

Agreed on most of these things, in terms of the attacks from AI i think there should be like a dodge feature or sum cause some classes cant rlly dodge like that but the attacks themselves seem okay right now. I also agree with potions not rlly doing much, and the argument of buy more i disagree with cause potions get hella pricey when you have to buy that many. AI Archers are also broken and arrows can go through walls and deal lot of damage to lower health classes which can ruin your runs. Also AI mages can hit you with fireball through walls

indigo pewter
lean sigil
#

Hello, I've been playing the game a lot since the 6th of February, but honestly I just loved the style of the game and the idea, of entering a dungeon and exiting it, reminded me a lot of dungeons & dragon.
However, having the pvp option is very frustrating, as I only play alone, and in the middle of the dungeon fighting 3 players is certain death, which is very annoying.
a county, a map more difficult and maybe insane, but you can go alone, without any other player.
Remembering that I loved the game, but it's so frustrating to die pathetically for other players that I decided to stop playing.

open slate
#

.suggestion [Allow sorting by rarity in trade/ by buff type] would like to be able to find relevant gear better

spice pawn
desert echo
frozen rock
#

Has anyone else had trouble with a lot more twinking (going into base dungeon with full + damage and +all stat gear) parties oneshotting everyone?

#

The PvE isn't a threat to them, and when a rogue can oneshot a white/green geared fighter with a headshot due to buffs and not needing to fear getting hit back because his own armor class is enough to tank 2-3 shots from the fighter... I dunno what counterplay there's supposed to be.

#

Clearly these parties don't find highroller worth it, and they just loot 150-200g per normal dungeon run with no risk

vivid lark
#

What does it mean second wind etc skill level?

slate tartan
#

Obviously towards the end of the play test alot more people have decent gear too

frozen rock
#

Something's off then, because it's happening about 1/5 games where I find a party like this.

#

Pretty good at surviving to round end, so I usually end up brushing with them somehow

#

Maybe what's off is successful high roller groups not getting enough gold to keep highrolling

#

maybe it's "being in perfect gear makes the normal dungeon too safe"

indigo pewter
frozen rock
#

one shot gods shouldn't get to be in the same lobby with players trying to scrounge together coins to buy healing for next run

#

It's not like tarkov, in melee there's no level of outplay that lets you deal witha rogue who can one shot you, and there's no warning he can do it either

#

you just fall over

indigo pewter
#

I don't think you should be guaranteed to only run into base level players in dungeons, if you are starter kit the game should be harder. I find solo Q to be very profitable, but there should not be an option, in my opinion, to choose your pvp opponents

frozen rock
#

I want there to be some counterplay to oneshotters

#

either "hey I can visually see he'll oneshot me and I'll avoid him by going away from him in dungeon"

indigo pewter
slate tartan
#

Well, geared players look alot different from regular players so you can see that

frozen rock
#

you can't tell the difference between a white regal gambison

#

and a purple regal gambison with +9 damage and +4 all stats

#

let me tell you

slate tartan
#

Inspect pre game?

frozen rock
#

you usually don't have time to inspect people

#

not all, and not during fast lobbies

#

you can see across the room he's got pots and a regal

lapis stump
slate tartan
#

1 out of 5 games really isn't that bad either

frozen rock
#

the issue is the "geargap" sorta

#

greys suffer, white/green/blue do fine, purples do really well

#

but none of that touches purples with proper stats, like

#

you might as well be in greys against them

#

so unless you like twinking and zero skill gameplay

#

it's not a fun situation

#

and there's no "I have 10% chance to get all his stuff!"

#

the gap is too big

slate tartan
#

Unfortunately not everyone can be on the same level all the time, like I said people run out of gold and there really aren't that many players without gear at this time of the playtest

lapis stump
#

it just isn't fun to get thanos-snapped out of existence on a regular basis. Bc that's what running into those high-skill and high-gear players feels like

slate tartan
#

You really do have a chance, I've killed some juiced squads with a grey longbow, you might not be able to, but it doesn't mean it's not possible

#

What are geared players supposed to do if they run out of gold for HR, just stop playing?

frozen rock
#

let me know how that goes

slate tartan
#

Also no one is going lower dungeon with ass gear unless forced

lapis stump
#

so but yeah how about some skill-based matchmaking? All I personally ask for is to be able to play with people just as bad at the game as I am

frozen rock
#

rangers/wizards are special boys

#

but the problem becomes very clear in melee

slate tartan
frozen rock
#

no, what I mean is

#

you cannot ever kill a juiced squad using a melee class

#

ever

#

only ranged class can do anything

slate tartan
frozen rock
slate tartan
#

Bro I've gotten countless 2/3 pieces in HR on a rogue with average gear, don't give me this 'cant'

lapis stump
frozen rock
#

what do you mean pieces?

slate tartan
slate tartan
lapis stump
frozen rock
#

right, so you're not talking about what I'm talking about at all

frozen rock
#

I'm talking about a fighter, in full plate, walking up to a rogue

#

who oneshots him with a single rondel dagger poke

slate tartan
#

You said try doing that on melee

#

Rogue is melee

#

That's what you were talking about

frozen rock
#

try killing a rogue who can oneshot you

#

with a single stab

#

on any melee class

#

all he has to do is hit left click and spin

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you die

slate tartan
#

A barb could

#

Easily

frozen rock
#

barb can't kill a juiced rogue in 1 hit

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rogue kills him in 2

#

so not really

slate tartan
#

Are you high?

#

A geared barb can 1 shot anything...

frozen rock
#

I'm talking juiced, his cloth armor has 70 armor rating

#

we're talking

#

mid geared vs fully geared

#

so whites/greens with no relelvant + stats

slate tartan
#

Bro a rogue has no defence, one felling axe to the head is ggs

#

Geared vs geared a barb just has to connect and it's over

frozen rock
#

you're determined to think I suck while completely ignoring what I'm typing

slate tartan
#

I read what you are typing, I just don't agree with it 🤷

haughty ibex
#

Wouldn't it be nice if the items in the inventory had the color of the rarity instead of them all being blue or red? I understand the logic behind knowing if you can wear the item or not but i personally think they maby could switch places with where you see the rarity vs where you can see if it is wearable

#

so if you hover over the item u see if it is wearable

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and when you see it in the "slots" or in the "grid" (idk what it's called) the box has the color of the rarity

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not red or blue

halcyon portal
#

I think we need a mode where everyone starts with the same basic gear, I am fed up geting 1 shot after landing 15 arrows in the head of an enemy that is so bad he can't land a single blow on me for 20 seconds and see him decimate my whole team and then kill me

haughty ibex
#

easier to differentiate items in the inventory and stash imo

haughty ibex
mystic heron
#

please upvote my suggestion about doubling the zone timer please

halcyon portal
dire ingot
#

@stable otter your suggestion is assuming you hit all 3 hs's which iS very hard to do

spice pawn
#

actually fighting spiders with rondel is somewhat effective if you just backpedal slightly and learn to "pop" a crouch during the first half of the stab animation. rinse and repeat and they die fast

#

Hit my suggest quota, so going to throw another suggestion right here:

High-end Rogue armor design: more dark camo textures
Right now, starter rogue cowl item type is the only piece of armor that is suited to stealth play.

  • Add some darker (gray/black) color schemes to higher end rogue gear (e.g. a version of Marauder's outfit that has more components dyed black like the standard rogue cowl)
  • Increase the intensity of black/dark gray armor dye as item quality increases (at least as one item branch, with maybe another set of rogue gear that doesn't focus on stealth and doesn't use the stealthy ninja colors)
tribal echo
#

If you just turn off torches and take potions off belt you're invisible anyways

spice pawn
#

yeah it's not mission critical, but more of an item design thing. starter cowl is designed with stealth in mind (thematically). why not have a branch of high-end rogue armor that has more black textures

tribal echo
#

hide is so far from being useless lol. stealthing and moving in combat is amazing, plus 50% dmg bonus from ambush is insane\

spice pawn
#

1.) Dagger is useable- feels more like a class trade-off where you have to hug the target for all that speed/stealth ability

tribal echo
normal inlet
#

each will have their own way of playing. solo rogue should have stealth and stealth move imo. a rogue with a team, should focus full damage.

analog spoke
#

is rogue with ale before ambushing viable? or will the burping give away the stealthed almost at your throat rogue?

spice pawn
#

2.) Hide is situational, but can mess people up because of the mind-game potential. it has value disrupting the where/when in encounters

normal inlet
#

i think the blurred vision will more than fuck you up 😄

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Hide just got me extracted infront of 2 teams. stealthed, moved to get a better view point. 1 team didnt want the beef so run then came across another team, so i extracted 😄

spice pawn
#

if you pair it with 1 (or even 2+) invisibility pots, you basically don't have to engage unless you get unlucky with portal positioning (and have those final-circle hunter teams)

tribal echo
#

Yeah i think new players think rogue needs buffs since they're mechanically the most difficult to play (IMO) and they are easily the worst class with full grey gear, but an experienced rogue is a nightmare to fight

tawdry stag
normal inlet
#

solo rogue should not technically be fighting. yes ive done 3v1 and won as a rogue, killed people fighting each other then run away. but the essence of a solo rogue is to be very careful and not charge in. using light and darkness as your allies.

tawdry stag
#

Just killed full geared wizard with my 19 damage rapier

spice pawn
#

Wiz generally dies from everything if he's already in the danger-zone, high magic dmg or not

#

I'm thoroughly enjoying how distinct the classes feel, though. I prefer the unique playstyles, rather than blending them all back into 1 effective class (another way to ruin class distinction is too much speed -- I'm looking at you, Path of Exile. Fast speed = everyone converges to 1 effective character, regardless of how many systems/items have been built up)

tawdry stag
#

But your sweet spot is literally inside the enemy

#

Which means you can do full dps while point blank where most other players will do significantly reduced damage

tribal echo
tawdry stag
#

You can never hit a wall with a rondel stiletto combo

spice pawn
#

rogue stabby is mostly weak against slash

tawdry stag
spice pawn
#

or click-and-drags that simulate slash attacks

stable otter
spice pawn
# tawdry stag What do you mean?

rogues that come up to you and hump your leg until you die puts them up close, but if you slash horizontally (assuming no wall issues), you generally hit them even if you can't see jack shit

tawdry stag
#

Thats true

#

But at best you're doing limb damage

spice pawn
#

when I'm badly positioned, I also do better against stabbing rogues as a rogue myself, but msotly when I have a kris / castillon dagger for the slashing animations

tawdry stag
#

Which puts you way below the dps of the rogue

spice pawn
#

true. long story short, though- rogues are also lots of fun. biggest "eat-shit-and-die" potential playstyles

tawdry stag
#

Yep

#

Try out creep perk if you haven't already

#

Borderline OP

spice pawn
#

does it work?

tawdry stag
#

Yes

#

You can hear footsteps

#

maybe 5m

#

at 5% volume

spice pawn
#

so I'm assuming the sound that others hear is insanely low compared to the rogue hearing his own creep-perk footsteps

#

cause it still sounds so loud as the rogue using the actual perk

tawdry stag
#

yep

spice pawn
#

that's good to know.

untold rampart
#

Add language sub-forums to lfg channels

lucid folio
#

you can even play without invis, if you do use invis, you only have to think about using one ability right while those classes have to consider a lot of abilities and aim with them

#

and still do more or less the same damage which is dumb af

tribal echo
lucid folio
#

if something requires more skill to use, payoff should be bigger

#

rangers should oneshot to the head

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or two shot if an enemy has good gear

#

right now you can just press w at ranger and kill them

#

if they didn't set traps which are not that hard to just jump over

tribal echo
# lucid folio rangers should oneshot to the head

Rangers can one shot with pumper gear and a longbow, but if that was possible with mid gear it would be broken OP. Ranger is already an amazing class. Starter bow is trash but use a white or green longbow and you'll be dealing huge dmg. Also take the spear perk. When I play ranger I love when people press W at me. Hit a couple longbow shots as the approach and then finish with 1-2 spear headshots. Plus you can always just press X and reposition, you're faster than everyone but rogue.

lucid folio
#

it wouldn't be broken since most of the rangers don't hit their shots, not even talking about headshots

strong shale
lucid folio
#

I met a lot of them

tribal echo
lucid folio
#

if we are talking about good rangers, we have to be talking about their good opponents that wouldn't let them headshot

ornate crater
lucid folio
#

increase the headshot bonus, don't touch the body damage

tribal echo
lucid folio
#

and you can still w key them

viral charm
lucid folio
#

clerics also exist

strong shale
#

a good shot, is a sure headshot

ornate crater
#

I could agree with your idea if it were for arrow to naked head

lucid folio
#

you can also use the shield, jump etc

tribal echo
# lucid folio kite shield exists

You're using this straw man arguement of an opponent who blocks and dodges every single attack. If someone blocks or dodges every attack then you lose, as you should. That's a skill diff

lucid folio
ornate crater
strong shale
# lucid folio you can also use the shield, jump etc

you're complaining about one of two classes that have ranged options, the only one that is extremely hard to dodge.

Who can actually also fight just as well as those other classes in melee. Especially when they use a spear

lucid folio
#

you don't even understand what the straw man argument is

ornate crater
lucid folio
tribal echo
lucid folio
#

just move your mouse to not get hit in the face and w key

ornate crater
#

And Ranger can easly skidadle away

ornate crater
#

Your idea makes it kiting one tapping machins

strong shale
# lucid folio it is not hard to dodge

you need to take a break and re-evaluate, rangers have several melee options and you can not dodge in these dungeons very easily, you're so convinced arrows are apparently always dodgable and need to try doing that through a doorway or with a barb charging you while the ranger is behind him pelting you.

tribal echo
#

I've played around 30 hours of ranger during this test and maybe 5% of the players I've fought are decent at actually dodging the bow. And then they spend the whole time spinning their mouse around and ducking and get demolished by my party

lucid folio
ornate crater
lucid folio
lucid folio
tribal echo
ornate crater
#

Not in corridors, not while you try to back away

lucid folio
ornate crater
#

The moment you try ro back away from ranger, you lose

#

You either W key them, or die

paper stump
#

One-person dungeon escape is whack. Last one had 4 goblins around it

lucid folio
#

so w key and kill them

strong shale
lethal salmon
#

The greatest current suggestion is to fix the cave troll swing animations

ornate crater
#

Can't if they can one tap me regardless of my armor

lucid folio
strong shale
lucid folio
#

and can also use shield pots/cleric buffs to push

strong shale
#

they try to runm you shoot them, they try to push, you chokepoint, a ranger is one of the best teammates you can have

#

go play a different class if you're incapable of seeing that

lucid folio
#

they try to run and they do, because arrows have travel time and you can jus bait shots

#

chokepoint fails if they have shield pots or cleric

strong shale
lucid folio
#

or just a fighter/cleric with kite shield

lucid folio
blazing fulcrum
#

{show us the ping of the servers}

strong shale
#

there is no problem, you're wrong and no one here thinks rangers are half as bad as you seem to be absolutely convinced.

If you can't see their use, that's not a problem, just play something

lucid folio
strong shale
#

no, you think arrows are highly dodgable

#

you're wrong about that

#

just spin 4head, if they're spinning they're not moving forward

#

just shield, shields are incredibly slow and you can freely shoot their ankles if they have shield up

#

arrows are extremely fast

#

get.

#

good.

lucid folio
#

I had exact same situations with rangers aiming at the door and fighter/barb/rogue standing next to it. Just use a shield and heal pot and jump through the doorway, ignore the melee and w key rangers while you teammates take care of that melee. As simple as that

lucid folio
lucid folio
strong shale
#

apparently everyone is neo in your world

#

but that's not reality

lucid folio
#

you are saying that as if I was maining ranger while I'm literally talking about my experience playing against them as other classes

lucid folio
strong shale
#

this has gone nowhere, you are absolutely convinced of rangers uselessness and nothing i can say is relevant, i'm done wasting my time

robust parrot
#

anyone thinking the solo map needs some rework? i think there are a bit too many mobs i would start by removing some of them and eventually add a slow respawn rate

lucid folio
#

so come up with something that is not destroyed by the reality

strong shale
#

if they were so useless they wouldn't be popular as a class

#

i'm out

#

later

lucid folio
#

they aren't popular because they are good, they are popular because people want to play an fps game

#

an actual proof of their uselessness is on the leaderboard, no rangers

#

top 10 is just wizard/barb

cold scaffold
#

If it possible of random map for every game?

viral charm
ornate crater
#

Jesus, you still about that stupid idea of bow one tapping to the head regardless of armor and rarity?

viral charm
#

me?

ornate crater
#

Just make it so every weapons above 30 one bonks the head and let's kill this game together

#

Not you

viral charm
#

oh lol sorry

ornate crater
#

Mace can bash your skull in
Sword can poke your eyes out
Arrow can pierce your brain

#

Don't forget this is still a game

paper stump
#

Is there a plan to make trading more like an auction house where you post it, rather than the anarchy feed it is now

ornate crater
#

We have ro divert from reality to make it work

barren orchid
#

why would a bow ever one tap a person this isn't COD

ornate crater
#

Who knows. Some dude had ideas

barren orchid
#

Hot take ideas

#

thank god rogue can't use a bow or they'd do their bleed + poison onto a bow xD

fluid fjord
#

archers are overpowered, change my mind

barren orchid
#

Just Juke the arrow since it has a delay which makes archer garbage at point range unless you have a weapon you can swap into for melee

fluid fjord
#

you do realise that they can spam shots at mid range and absolutely decimate you

#

they also do a movement debuff when they hit you

elfin rain
#

Did you just figure out how a bow works?

barren orchid
#

an ability which does 3 arrows in a fast succession that often times don't hit

fluid fjord
#

maybe at long range

barren orchid
#

at point range it's the same story

fluid fjord
#

but Ive been hit consistently when juking

fluid fjord
zinc sedge
ornate crater
#

Idk bout you, but I seem to fight against Rangers just fine with a Fighter

#

Just yesterday I killed a trio

fluid fjord
#

bit hard when they all hit your legs while constantly backpeddling

#

can't block, can't run can't do anything

barren orchid
#

I play rogue, wizard, fighter, Ranger and vs other archers it's close the gap and stab them with a button press and they either have to back up or swap into melee

ornate crater
distant night
#

crouch and slightly look up with your shield when they draw, i recommend round shields vs ranger

barren orchid
#

^

barren orchid
#

yes you can

fluid fjord
#

no you cannot

distant night
#

thats half damage i dont mind

#

its also important to keep your movespeed high by wearing less steel and more agility items

fluid fjord
#

theres a reason that the ranger is a just meta rn

zinc sedge
#

By the time you get to the archer, you've taken enough damage

Further you can use the triple arrow skill, backpaddle until you get the skill and use it again. If they're not dead by then

fluid fjord
#

see half the lobbies as rangers

ornate crater
fluid fjord
#

barbs are easy to counter

barren orchid
#

Ranger is new player friendly vs dungeon Mobs and goes good in group comps because they don't crowd their melee teammates

fluid fjord
#

rangers are not

ornate crater
#

Damn grey axe one tapping armored head

zinc sedge
#

Fighting barbs is easy

fluid fjord
#

the just backpeddle all the time

ornate crater
#

We need weapon stagger after hitting a shield

fluid fjord
#

?

distant night
#

most weapons do that

fluid fjord
#

shield need a reduce defending time

ornate crater
#

Stagger on shield is stronger than this on weapon

ornate crater
fluid fjord
#

ye

barren orchid
ornate crater
#

Because what? When they block, they cannot attack

barren orchid
#

not as much ranger

ornate crater
#

You shoot them tiny toes

fluid fjord
#

meaning, you have to trade blows no matter what with other fighters and barbs

ornate crater
barren orchid
#

^

fluid fjord
#

im talking about defending after landing a hit

#

you just cant

barren orchid
#

happens to me a lot when playing rogue and I accidently tink the shield with my stabbing tech

ornate crater
#

You mean: Swing, hit, block?

fluid fjord
#

ye

#

you can't

#

you have to swing hit and get hit

ornate crater
#

As a attacker or shielder?

restive raft
#

Exfill portals should be increased or to be reusable.

ornate crater
#

Cuz both scenarios they can easly block and trade

spiral gale
#

did the devs ever talk about 4 players?

restive raft
zinc sedge
#

Unlucky, matchmake again

ornate crater
fluid fjord
#

after hitting someone, you cannot immediately defend your self to block an oncoming attack, you have to take it

barren orchid
ornate crater
#

Arming sword +buckler makes the fastest combo

fluid fjord
#

standard kit, you can't do it

ornate crater
#

Heavier swings take longer to shield

barren orchid
fluid fjord
ornate crater
#

Lol. Sounds like a skill issue to me

fluid fjord
#

sounds like shitty game design to me

restive raft
barren orchid
#

if you want to attack you need to understand the footwork of your character

ornate crater
#

You backpedal while shielding. Step forward on swing and immediately pull out

fluid fjord
#

never had that problem in any other medieval fighting games

barren orchid
barren orchid
#

if it's problematic enough it'll get adjusted

#

most melee characters understanding your environment and things behind you and to your sides is more important than pressing the poke button

#

you can often kill others using the environment to make them panic or back into a trap

eager sableBOT
#

suggester_x This command has been disabled on this server

white yoke
#

How can it be that I can't destroy barrels and crates with daggers and rapiers? But mages with their stick can do that easily

sand vortex
#

You ever tried stabbing a barrel with a knife?

livid mason
sand vortex
#

You'll have much better luck with a big hard stick

ornate crater
#

Try picking it up and throwing against a wall

sand vortex
#

#d-and-d-suggestions message

Go up vote putting an escape into the victory room behind cave troll. Portals almost never spawn in the basement area, you should be rewarded for killing the boss of a solo dungeon.

noble stone
#

Daily reminder that 11player goblin cave is horrible change

barren orchid
#

rogues have em

livid mason
vivid rain
#

Really hope they change trade channel for auction house

#

Or add one in addition

noble stone
#

It’s so f*cling stupid that I walk over to a chest 10s after spawning and suddenly I’m getting stabbed to death by a rogue or headshot by a ranger

#

Like

#

Reduce the spawn count back to 9 it was already too high

daring edge
#

Why are you looting a chest before checking your surroundings?

noble stone
#

BECAUSE I SPAWNED 5 SECONDS AGO

devout cosmos
#

@earnest widget About your suggestion. It means "The name is already been taken by someone" not its a slur or anything else

devout cosmos
#

After 5 seconds later i spawn, i hear people running around

#

I open my door im at middle

noble stone
#

You shouldn’t be forced into a fight with another player immediately after spawning it’s a joke

devout cosmos
#

And opposite side of middle there are peoples

noble stone
#

No time to prep the area

#

No time to get your bearing on surroundings

devout cosmos
#

Like how the fuxck am i suppose to kill 4 skeleton if im barbarian

#

Im just suiciding in that situation

noble stone
#

There’s only a couple of places with skeletons in Gcaves

#

And none of them are spawn areas

#

Theres like 3 really bad spawn locations, one is on the ramp where a mummy spawns at the bottom and there’s 2 goblins at the top that aggro if you go halfway up the ramp

#

There’s also another player spawn location to the top of the ramp and right and another player spawn location at the bottom of the ramp towards the protection shrine

#

3 players spawning basically on top of each other

#

So stupid

#

And it’s a problem exacerbated by the increased player count

#

Meh

#

Experiment was experimental

#

New solo player can go get f’ed I guess, you don’t get to play or have any fun, just get instakilled by some other player who just so happens to spawn next to you

#

Like directly next to you

restive condor
#

There are some spawns in Gcaves that screw over certain classes, but greatly benefit others. Kind of a roll of the dice.

granite plinth
#

I must be a sweatlord because I don't really see this as an issue other than RNG

#

Sometimes you just get ganked off rip with prep. It just happens.

#

🤷‍♀️

noble stone
#

Man I’ve played enough G caves to have a strategy for every single spawn location, the problem is none of that matters if you’re forced into a fight with another player immediately

forest holly
light geyser
restive condor
#

Honestly, the far worse Gcaves experience has been the occasional fully decked out purple players just steamrolling everyone in there. It's kind of sad how fragile those egos must be to stomp on newbies for "fun".

granite plinth
#

Hey sometimes I don't take the purples with me

#

I just get them on the way out

restive condor
granite plinth
#

That may or may not have been me

#

possibly

#

I was camping earlier today

restive condor
#

Whats your Wizard's name?

granite plinth
#

👀

trim quiver
#

anyone know why I am on a 6 hour cooldown to give a suggestion? I think i didn't have the command formatted right and now I can't say anything at all

sand vortex
#

So that people don't spam the bot with pointless salty bullshit

#

And overwhelm any possible helpful suggestions

trim quiver
#

right but the message didn't go thru in the first place

sand vortex
#

Eh, happens

trim quiver
#

eye roll

sand vortex
#

If you still care try again in 6 hours

#

If you don't, wasnt a solid suggestion

trim quiver
#

so now i wait 6 hours and hope the message goes through

light geyser
#

discord ain't smart enough to figure out errors to allow another try

trim quiver
#

it is a great suggestion but thank

sand vortex
#

Ok, so try again in 6 hours lol

restive condor
# granite plinth 👀

Well, regardless, if it was or wasn't you I don't hold any ill will. I just worry about how such a bad level of sportsmanship will negatively impact the game. The game can already be punishing so taking away little victories from new players is kinda gross.

sand vortex
#

I mean it's the solo dungeon not the nooby dungeon

granite plinth
#

I can't know who is what going in

sand vortex
#

Nothing about it says it's tailored to new players

#

It's just the solo option

granite plinth
#

What I can know for sure, is that I don't expect random courtesy

#

Especially in a game like Darkov here

#

Sometimes I load up my ranger in nothing and just farm

sand vortex
#

Shit if anything I'd say it's markedly less friendly to actual new players than the normal map

#

Traps literally everywhere, huge enemy density, confusing map design

sand vortex
#

Honest to God either 3 or 4 skeletal champions

restive condor
#

If you are in full purples already you stand to gain very little from Gcaves.. other than killing a bunch of people in lesser gear.

sand vortex
#

Gotta farm that gold

#

Ain't risking the purps in the 1v3 dungeon

granite plinth
#

^

sand vortex
#

Let the naked rats loot for you then grub them at the exit portal

#

Bank a full inventory of collector loot

#

Repeat

granite plinth
#

I was doing that last playtest and ended up with an assload of candy canes

restive condor
#

lol, there are 2 days left. Drive it like a rental. Amassing wealth now is pointless.

granite plinth
#

no but it makes my brain scratchy 🤤

sand vortex
#

Also mercing people is fun. Half the time the gcaves are a bunch of people crouch spamming at each other and co-looting

light geyser
#

solo queue truly encourages teamwork hahaha

sand vortex
#

Just murdering everyone is also an option

granite plinth
#

Besides, you perceiving it as toxic when I obviously want the game to succeed, which means more people playing, isn't really my issue

#

lol

restive condor
#

Don't get me wrong, the dopamine hit from downing a half purp'ed fighter while I'm on freebie rogue was wonderful. But I introduced new folks to the game that quit after the 3rd round of "get one tapped by a barbarian"

sand vortex
#

Then the game wasn't for them.

granite plinth
#

^

restive condor
#

I didn't say toxic, I said bad sportsmanship.

granite plinth
#

Not every game is for every person and that's not a problem

sand vortex
#

I got my shit wrecked 40 consecutive times before I escaped the castle solo.

#

Welcome to d&d

restive condor
#

Bruh, I been here.. you're the one with the pretty little newbie sprig

granite plinth
#

I can have streaks of VERY good games and just take a nosedive for 20 matches straight

#

I'm enjoying the hell out of this game so far

light geyser
#

Franketon has a point, the game can be brutal but having a bit of a soft opening can help players understand the gameplay loop instead of bouncing off of it round 3

restive condor
#

It's a great game, and yes there is a lot of losing to go with the handful of wins.

ember river
#

This game has a lot of potential. It won't ever be super popular but I think it'll carve a niche following

granite plinth
#

Again, maybe I'm just a sweatlord, but I kinda don't want the learning curve to dip much lower.

light geyser
#

It's not about it dipping lower it's about it starting lower and it can go higher depending on the dungeon. Heck I think it's acknowledged that the goblin solo queue is kinda rough. And that's the one most newbies are likely to hit first

restive condor
#

Honestly, if they had some kind of single player arena where you just tried to survive against waves of enemies for new players to learn to fight the AI I'd see no harm in that.

ember river
#

I doesn't need to dip it just needs to be accessible. A training room to get players familiar with the combat and some small tutorials would go a long way towards new player retention

light geyser
#

100% agree with them. A little tutorial instead of raw game drop would help imo

granite plinth
#

And that's more than likely down the pike but right now the hard mechanics need to be fleshed out first

#

I guess I'm just coming at it from the assumption those tools will be in a final release rather than jumping straight into the gameplay now during the testing

#

It feels low priority in the face of the other things being ironed out

light geyser
#

I think we're coming it at it from what would improve the game overall. Core gameplay loop, combat, dungeons, high end combat, etc are definitely big priorities. But I think we all agree the full game would benefit from a little tutorial area of some type to teach players the ropes

granite plinth
twin delta
#

Cleric recovering spells by using shrines and altars, brewmaster recovering spells by ale, and blocking giving an attack speed buff

granite plinth
#

How do I submit a suggestion? I am having trouble with the syntax

#

I have yet to submit one successfully with the .suggest syntax

twin delta
#

[.suggest] [suggestion]

#

Remove brackets

#

Bot also gets paused when they're checking it

granite plinth
#

Bots must be paused, then

twin delta
#

Yep

granite plinth
#

Oh. I tried without realizing there was a bot and then I got a 6 hour slowmode.

#

That's not cool

twin delta
#

People don't like good design

#

Vermintide's outline is a godsend

elfin vigil
lusty wren
#

@opaque thorn Rogues can break barrels

granite plinth
#

Well that would've been nice to know that one time I got trapped behind a 3 barrel barricade and died after being the last man standing

#

How many hits?

lusty wren
#

😄

#

short

granite plinth
#

OK, good to know. I should probably bring one with me, then

lusty wren
#

Ya, I believe that is why they gave rogue the usage of it was to break barrels

granite plinth
#

Makes sense, and is a good decision

lusty wren
#

Agreed

lusty wren
twin delta
#

Crouch jump

opaque thorn
lusty wren
#

I did it yesterday. So unless theyc hanged it today

#

it works

opaque thorn
#

how many hits?

granite plinth
#

No, I didn't (but guessed I could when I sat down to play earlier today), but this particular barricade was a 2 on the ground, 1 on top stack, so no jumping over. Goblin map

twin delta
#

You need to hit with the blade, no stab iirc

lusty wren
lusty wren
twin delta
#

Barrels also have about 40 hp

lusty wren
#

Some people just dont realize they can crouch jump so I always double check LOL

granite plinth
#

Yeah I realized I hadn't tried the good old crouch jump, but it hasn't mattered yet

twin delta
#

Didn't know you can break praying skeletons until yesterday

opaque thorn
# lusty wren It was quite a few lol

I got stuck in a room barricaded by barrels on the last zone, I could see a blu portal right on the other side too...lost all my stuff, even after winning a 1vs3, never alt f4'd a game so quick lol

#

but also good to know about crouch jumping

lusty wren
#

Ya it can help sometimes. Even if its just to jump on something to catch ur breath and heal in pve LOL when facing blacks or reds

twin delta
#

Also getting over altars

pseudo sky
#

Why are folk so against Escape from Tarkov death loot? lol Im all for going in bare bones each game but it just really feels like it slows down the high roller games

lusty wren
lusty wren
granite plinth
#

If gear's going to be super good, then losing it on death makes sense to me

twin delta
#

I would like to be able to have insurance on some items though

#

Losing a basic spear each failed run sucks

pseudo sky
#

Thats a terrible reason, my reasoning is players like having gear, and having to rebuy boots or baseline weapon of choice between matches is pretty annoying

twin delta
#

Maybe grey items are recovered

lusty wren
granite plinth
twin delta
#

True

lusty wren
#

If you are strugglin with gear id suggest doing as farce has said

pseudo sky
#

ide be a happy dude if greys or whites where recoverd lol, the higher tier gear doesnt matter much

#

I simply dont like rebuying boots and wep

twin delta
#

White is a bit too much imo

granite plinth
#

TBH I think the merchants should always stock greys but buying them when available in unlimited quantity is almost as nice

pseudo sky
#

and frankly people are going to take good gear, I do it all the time

lusty wren
#

Gear I feel is mandatory I just stock up on. Like books for cleric

#

When I see the alchemist selling them I buy a few

twin delta
#

There's a limit to how many items a merchant sells for each one

granite plinth
#

Ah, didn't know

twin delta
#

Like 4 spears from weapon merchant

granite plinth
#

4 should cover you for a while, at least

twin delta
#

2 campfires from woodsman

lusty wren
#

I believe alchemist will only sell 4 books also

twin delta
#

Ye, but there's been sessions where they had spears once and i was broke

#

Then no spears for three hours

pseudo sky
#

ill admit thou I sell anything green or above luls, why bother

lusty wren
#

Really?

granite plinth
#

Yeah no X weapon where X is what you want to bring is annoying

lusty wren
#

Gear with good mods is very valuable to me lol

twin delta
#

Also

pseudo sky
#

I know your the guy I sell the loot back to proxy

twin delta
#

Polearms and spears should be combined

pseudo sky
#

Well maybe not specifically you lol, but you get my gist

lusty wren
#

100%

#

I primarily play in a group, and we go to hell and HR alot so the better gear is a must

granite plinth
#

So yeah, I'd rather have the grey stuff available all the time (I would buy many cheap stilettos, or spears, for instance), but it's not all bad that I have to play with other weapons sometimes. Did some awesome work with a castillon dagger that one time.

lusty wren
#

and playing in a group most gear that I dont use one of them will so I rarely have stuff to sell

lusty wren
twin delta
#

Stocking up gear for friends has been rewarding yeah

lusty wren
#

I have been stocking up on quarter staffs to sell though. Those things sell so well

glacial plover
#

Not letting players use the Gathering Hub till lvl 5 was a bad idea. Now lvl 1-4 are boring and it's going to send lots of players away.

lusty wren
#

If anything noobs need it the most to try and team up with experienced people to help them learn

pseudo sky
#

As a level 20 ive never used the gathering hub, whats it good for?

twin delta
#

It was implemented because of bad actors making smurf accounts to harass people in gathering hub

lusty wren
#

Ya but a good player will hit lvl 5 in a couple of raids to then be able to still do that

pseudo sky
#

Cool, I just havnt needed it but im lucky to have a good group

twin delta
#

Yeeep

lusty wren
#

I saw my first red name yesterday

#

Curious how much team killing he had to do to get it

twin delta
#

... lol, rogues

lusty wren
#

He was indeed in the rogue trade channel

twin delta
#

They don't have enough health to survive a headshot, so just don't get bopped

gloomy saffron
#

why is ther a 6 hour slowchat in the make suggestion channel i forgot to add somethign to my suggestion and i cant edit it

twin delta
#

Spam prevention

lusty wren
#

It was a mess

pseudo sky
#

Kinda wish it was a 30min cd but I can see that being abused

#

bloating it

gloomy saffron
#

well my suggestion doesnt exactly make sense bc i forgot to mention judgement with it

lusty wren
#

Ive been told wardens will edit it (I am sure they are getting annoyed I keep telling people this though LOL )

gloomy saffron
#

well if a warden sees this i think mentioning judgement to what i said is gonna make alot mroe sense

cobalt carbon
#

@crimson flax Bear traps do have a noise. A rather loud one, that's very metal and very distinct.

lusty wren
#

A really loud noise

cobalt carbon
#

Yup lol.

crimson flax
lusty wren
#

and please not another gear score suggestion 😄

glacial plover
twin delta
#

Yes

lusty wren
#

Ahh but I want an evil character and a good character

cobalt carbon
crimson flax
twin delta
#

Not audible unless ranger hearing perk

cobalt carbon
#

Ahhhhh

lusty wren
#

I disagree that it should make a sound before its down personally. Ther eis plenty of counter play already. Flanks. Fighter/cleric shield while buddy disables. etc

glacial plover
#

Until you're 5 you could always do the solo dungeon except the monsters are p ridiculous for new players. Poison sword goblins and flying tank bugs, with traps everywhere

twin delta
#

Also the skeleton knight

#

Takes forever to learn how to deal with him

glacial plover
#

goblin archers out in the open so no cover

twin delta
#

They at least have narrow firing arcs

#

So dodging the shot is simple

glacial plover
#

So I finally got to lvl 5 and there's a 10,000 second cooldown on chat?..

twin delta
#

That's a bug yeah

glacial plover
#

It's like waiting for Christmas hoping you get the NES and you get an Atari

lusty wren
#

Showin ur age a bit here

#

😉

sacred niche
#

ow

glacial plover
#

👍 Yessir

twin delta
#

Silver coin merchant is a good idea

#

Maybe make silver ingots for magic damage weapons

lusty wren
cobalt carbon
#

I hate silver coins. They're such a nuisance.

noble stone
#

The last surviving player should get a one time per game use ‘create exit portal’ and place like campfire. it’s dumb that I can kill everyone in the game but you still die anyway because you can’t find an exit

lusty wren
cobalt carbon
twin delta
#

Static exit?

glacial plover
#

What's the static exit?

lusty wren
# twin delta Static exit?

There is a icon on the map that looks like stairs, Its middle to the right of the map. Its a big gate that opens towards the end. Its one use when you exit it it caves in behind you

#

You can google the map, and look towards the right middle to see the icon it also shows on minimap

noble stone
glacial plover
#

Ok I'll check google maps

earnest widget
twin delta
#

Huh

lusty wren
glacial plover
#

When does the static exit open? Is it always or closer to the blue portals?

earnest osprey
#

after 5 mins I think

#

its fairly easy to find so its surprising many people dont know about it

lusty wren
#

Ya, it seems to open around the time the last couple circles are going

cobalt carbon
noble stone
#

Static exit opens on the 3rd to last circle iirc

glacial plover
#

I didnt know it was a thing so, that's cool at least

#

I'm usually in the middle at that time

lusty wren
lusty wren
sand vortex
#

While we're at suggestions, I've got to wait 4 hours to post it but: region lock china, for the love of god

noble stone
lusty wren
#

Sometimes you have to greed less and take a early portal

#

Or static extract

sand vortex
#

Ok but make portals spawn on lower levels

noble stone
#

So

lusty wren
#

Portals are supposed to be finite. YOu guys realize you can run thru the circle right? It just takes one hp pot to run like half hte map

earnest osprey
#

why are people against the idea of adding arrows, it would make ranger a lot more interesting imo

sand vortex
lusty wren
#

^

sand vortex
#

Whoops ran out of arrows with my grey recurve bow shooting mummies, guess this rogue gets my loot

#

Hard pass

arctic trail
sand vortex
#

As it is rangers aren't exactly hard to kill. They're grubs of people in shitty gear

noble stone
earnest osprey
lusty wren
sand vortex
glacial plover
lusty wren
#

Portals are finite for a reason. If everyone coudl always extract it lessens the value of surviving a raid

noble stone
lusty wren
earnest osprey
#

the circle doesnt even deal that much dmg come on

sand vortex
#

Like the only reason you should be the "last man standing" when all the portals are gone is because you're a dirty coward

noble stone
#

What a dumb suggestion ‘just pot through the 100% death dude’

lusty wren
#

the worst pot in the game counteracts the circle

noble stone
#

Lmfao