#suggestion-discussion
1 messages ยท Page 73 of 1
also, what is the point of reducing the amount of spells wizards have only to make them get those spells back much faster in the next path?
Time
This was my question as well
Go with your regular clishe red screen edges. Just don't make those egregious so the yblock your vision.
teamfight balance
I would assume the time
I did not, can't tell you from personal experience tbh.
Not my injured state, the state of the people I am fighting.
Increasing amount of blood decalls on them works
getting spells back faster helps the clear speed of dungeons, getting less spells means you have to choose wiser during fights
So like what? Visible wounds or damage to armor or somethin?
All it does is allow the wiz to have more effective spell casts. Which is opposite of what they tuned yesterday. If a wiz is whiffing all its spells it deserves to die
why don't just make their higher tier items a bit weaker so entire team won't get half-hp'd with one chain lightning while the low geared mage barely does any damage with it
Mag damage scaling has a weird breakpoint
Blood decals is a nice idea. And damaged armor decals could work too depending on where they were hit. Burn decals from fireballs and lighting
Needs to be tuned imo
Imo, gear should buff players for sure, but player skill should be more decisive in who wins the fight
but what we have now for mages does the opposite
The main thing being is if one person is significantly hurt from combat, that should be visible from the outside
A limp walk on enemies so you know whoโs weak ๐คฃ
today I had an incident when I hit an entire enemy team with 3 chain lightnings and 2 fireballs, it all made them half hp and their mage missed everything but one fireball that did a oneshot
that's dumb
i agree on visibly bloodied
ACTUALLY nevermind mag damage scaling is fine. It's the magic RESIST which has a weird plateau in scaling
it's a good indicator of how dangerous a barbarian is with berzerker
magic resist is scaled assuming you can use a shield to block it
which it shouldn't imo
chain lightning has a relatively short range, just stay out of the range of it, they also have to sit more often now with lower spell counts
You didn't land all of those if they were only half health ๐
Shields should block some spell damage
Yeah kinda weird
shields do block spell damage
Yeah i know
how long do you have to wait between suggestions
I said some not as much as it does
it's about a 50% reduction on direct, 75% splash
and that's just the buckler against a skeleton mage fireball
you know you can see whether you hit your chain lightning or not, don't you?
100% for magic missile
YO FOR REAL?
Yup! And if you hit them with as many spells as you claim even as default vs geared you killed them. You are fibbing
that's real solid D&D right there
Did you know that your allies can block your own heals when their shield is up?
that seems unintended
Yeah
you can block chain lightning btw, and the damage on the jump scales from the initial/previous hit
keep it
so i guess a heal is just a reverse damage projectile then
Yes
it is a reverse damage projectile
I would really like to see a way to get in, loot a couple rooms, and get out. As a group. Landing five hits on another barbarian and dying to one of his because he had blue and purple gear and I'm in broken grays is not a great experience.
I think it is intended. All magic is being treated as projectiles, beneficial and harmful, just like you can accidentally haste an enemy.
and only holy light gets blocked. was doing minor heal yesterday on a friend to test and it worked just fine
I'm just describing what happened and I don't need you to guess if it really happened or not. It did and I know that since you can see when the lightning chains, indicating your hit while them being pushed indicates a fireball hit
yea but blocking a heal doesn't really make much sense
I am not guessing. I am making a factual observation. You are fibbing But I have no wish to argue the obvious with you. So continue as you wish
Casted 4 minor heals into a shield and they retargeted back to me
it makes sense in a scripting perspective
POINT BLANK
this but make it costly. no reason you should be able to farm loot infinitely
point blank as in your staff was going past them?
'cause the staff does start the 'projectile' at its tip
you are making a guess since I know for sure that you are being wrong on this one
It is a projectile spell that happens to be beneficial, but it is still a spell.
No with a spell book standing like half a meter away with my fighter holding their shield up when they waited for heals
Just make it so you don't get the good stuff until the second level or closer to the center. But being able to get a few coins or whatever so maybe you can get a green or two before committing to fights would be huge.
The barbarian has blues and purples to lose. You have nothing to lose but starter gear (free). It's called Risk Versus Reward.
hide from players and use a blue portal to escape. that's what you're asking for
#d-and-d-suggestions message my idea please like if interested
if you see or hear another player then run away from them
Not much of a risk when you can tank 5 hits without breaking a sweat and 1 shot other players.
im just saying heals to me seem like they should feel less like a projectile and more of just embuing them with energy. I guess in essence that energy would somehow travel but being blocked by a sheild is the same as them blocking it with armor in my eyes
YOu do realize portals start spawning like 3 minutes after the damn raid starts already right? Find an early portal and leave
That is an issue with Barbarian being overpowered currently. Not the state of the game.
eh, armor is reduction
If you are wanting to just get in, loot and get out, picking a fight with a barb isn't the best way to do that
a shield is deflection
also the barbarian being overpowered is due to the teamcomp of barb/wiz/cler
Barb benefits real hard from buffs
wiz and cler roid up the barb and you're now dealing with a roughly 80 damage torso hit
games also include different mechanical skills which should play a huge role, while gear rarity should make you stronger, it defo shouldn't make you THAT stronger
on a raging barbarian who outruns your rogue/ranger
barb its just broken rn
I wish barb skills were more versatile tho, speed is 100% needed and the other seems like a toss up
Can also be heard from a mile away. They gotta scream before they attack. If a barb gets the drop on me, its my own fault
if there isn't a trap or a flying fire ball on the way, nothing stops a barb
But if a magic missile hits armor, he takes damage, but if it hits the shield, he doesn't. So the shield takes the damage, and in a sense, your healing spell is healing the shield
Barb can have no gear and still hit like a truck. It's partly because thats what the class is meant to do, and part because it's overtuned rn
you go for speed and fear on barb
People acting like this game doesn't force you into PVP with the constricting circle and random, timed extraction spend and pretending that all fights are avoidable is about what I expected, so cheers.
barb is kinda easy to dodge
The loudest class in the game yet it somehow ambushes people? Wtf are you guys doing
'cause the fear effect makes enemies deal less damage to you if they're players
Just scream mid-airdrop onto the peoples' heads
also they don't have to scream before they attack, they only scream when using skills
A large majority of fights are avoidable if you act fast with a smart plan
they'll scream AFTER they swing
No idea
The intent with Barb is great, keeping to the spirit of the class. It simply needs a retune, it'll come. The game is in alpha, people truly need to chill.
and some weapons on barb don't have scream either, like the maul
it makes sense based on how the game works, but it just feels a bit off thematically to me, it seems rare ur teammate would block a heal anyway
But it may just be that you think heals should be cast in a completely different style.
every class except cleric is equip to not fight a barb
barbs should always be audible as if you had a ranger hearing perk on
they buffed a barb on the door and the mage gave him speed, he screamed and got 2 speed buffs.
he came like a bull with 2 or 3 shields from potions and cleric mage and destroyed us.
Hows that my fault?
which btw, i don't think the hearing perk is working
Spam judgement and pray
Shoulda heard you coming. If you get ambushed by a barb you are doing something wrong
Engaging?
I'm talking about gear rarity for all classes, not just barb. I think mage is even more gear-dependent, while barb can oneshot even with his starter kit. He's pretty easy to dodge tho since his attacks are very slow
don't different boots make different sounds too, most times they aren't wearing slippers
you can't stack potion protection with spell protection, or any protection
accept it, there is no counter play for a barb engaging you
Coulda retreated way before he charged. Listened out before even encountering them.
between floor audio is a bit janky. As I said they scream mid-jump
Block the easily predicted slow attacks until buffs are gone while your team deals with the other two?
so it was already too late
barbs start with heavy boots, which are actually quiet
huh weird
they're quieter than the fleetfoot boots
WHAT
YOu will know the barb is there much before the scream if you are paying attn
Which boots are the quietest?
old shoes
yea i knew feet were more loud in game, which is oddly punishing for something that only gives you benefits when you wear it
Charge any and all players
If lose - Opponent OP
If Win - Puff out chest
lol, so if i want to face a barb i need to stall until we can 3v1? sounds ok
If you are up against a buffed out barb and cant handle the buffs yes. find a way to stall out the buffs
Counter play
d&d patching are we back in???
barefoot is actually as loud as plate
Where's the CC skills 0-head? Buff bind then.
slap slap slap slap slap
How significant are the speed stats on the boots?
You clearly cannot comprehend text
barb feels like that class that destroys everyone on a lower skill level, but really starts to struggle against better players, who won't try to shoot him point blank or hit him directly without trying to dodge as a rogue
slap slap slap slap slap
speed stats on boots offset armor, and getting to +5 is on par with a haste buff
Interesting, thank you
if you can prepare for the engage, ok. But if a barb runs at you and you didn't put any traps or have a fire ball already flyiing on the way. bye bye
barb wins if you can't prepare
Which boots are just below plate?
just below plate would be uh... crap they're not heavy boots, but they have almost the same stats
I would guess the rugged or heavy, but I don't honestly remember allt he boots
Use your ears and eyes. problem solved
if barb op just wait till they release the play data again for this playtest
you don't need traps. As soon as he starts his swing, he gets much slower and you will dodge it just by running the opposite direction
So barb wins some engagements? Thats how its meant to be.
What alternative do you suggest? That you should be able to win in any situation? That would kinda make your class over powered
ofc if you're not a barb yourself
even at a 3v3 battle you have to put traps and fight with extrem care. if that isn't broken i don't know
move to #game-discussion if you aren't talking about new suggestions? ๐ง
proxy you're ignoring the lack of ideal situations
Its no shocking that a squishy high dps class ahs to play carefully and use its tools to survive. Literally mind blowing
barbs who hunt players invade on rooms they hear fighting in, so you CAN'T hear them coming
don't put yourself in that situation
@patent bison IRONMACE took out of the game every oneshot mechanic they could until now, but barb is untouched. his weapon damage gets high like 250 on the dummy
And they are slow as heck
that's the same as saying 'don't play the game' then
Which has 0 mitigations
Those ceiling axes swing faster than a barb
This is how you know he is new ๐ (which is fine)
with how high the number of rooms with hostiles in them are, compared to trap rooms
Up the slow on weapon hit and lower the damage a bit so my wiz doesn't get oneshot all the time?
sure, what can you a ranger do against such a slow axe, when he is buffed the shit out
As you said. Play carefully and use your tools... You are a glass cannon that is how it rolls
you run
I play Ranger. And everytime I've died to a barb its cos I was stupid
the fact that the axe is slow only means you will die slowly
Sheath weapon and disengage lol
also if you're a ranger and not using the spear, you need to get used to using the spear
Nevermind, proxy probably uses that MSI addon for the deaf and gets precide sound directions every time.
RESTART STEAM
you're able to block with it for one, and even though it's not a good block it's able to keep you alive against barbs
also you out-range barbs
what the hell man, they have a speed skill and in 3v3 if someone buffs with speed, you cant out run THE SLOWEST class
I have good headphones and have no problem hearing where people are coming from, same with my entire group none of us struggle to hear what direction something comes from. If you are paying good attn a barb has very little chance to "surprise" you
you can windup the first hit to land when they enter your reach, then the second comes out before their axe is coming down
sounds like a skill diff to me
the problem with "glass cannons" in this game is the fact that barb does more damage than them and is tanky at the same time, even if he is slow
yea id say if you got a barb running at you as a ranger and you don't think ur gonna hit ur shots you put ur weapon up and debate on whether dropping ur chest is worth
it solves the solo berzerker barbarian problem
but you're still boned against a roid barb
dont say that, they dont want to read this
You realize slow = less application of dmg right?
people actually complainging about barb, when they are playing an S tier class (archer)
Turn your back to them and run a few steps then turn back and hit them. Repeat
Goes back to picking your fights.
So many teams run around making all the noise in the world and then get surprised when another team finds them.
squishy > have to pick opportunities > less damage potential
*person
Almost as if classes have strengths and weaknesses ๐
there is a reason barbs are all over the leaderboard, if you cant stop denying, you are a barb
ranger prolly has the best skills in the game tho minus maybe the fighter
ehh... nah
Can also hit at extreme range where as barb has to be VERy close
almost if barb is more consistent because of not having to be careful while being the only one who literally oneshots
None of this games skills are "hard to understand" ๐
If a barb is not careful he just gets kited to death by a half way decent archer
doenst matter, this game is not a solo 1v1 game, with the cleric and wizard speed buff, no one gives a shit about how slow is a barb. He will advance on you faster than a naked rogue
โขwizard with arcane damage scaling, and not being informed of the spell types
โขsome skills are not worded correctly and are misleading
โขsome skills just don't work
sure, easy to understand with all that obscured info
During the swing its still slow with the buffs. Slow enough to easily predict it turn ur back and walk 2 steps to avoid it
i mean quickshot and the shotgun and change things. I feel like alot of classes skills are niche by comparison. Like Judgement is great under very ideal situations in teamfights for example
if we are talking about a half way decent archer, we should pick a half decent barb that is careful enough to not fall for this
should say traits instead of skills
Stop face tanking barbs and you will be alot better off
So you cant avoid current barbs "one shot" swings. and therefore want the barb damage nerfed? But then that would have to come with a swing speed buff and you'd be even worse off than before lol
since skills are active and traits are passive
He said a barb does not have to be careful, So I used his example of a non careful barb ๐
Context is king
you cant avoid, unless you have practice on dodging or you have a good shield.
actually you can avoid the one-shot
looks like its been some time since you had a barb on your face @lusty wren
you just gotta force it to land on your arm
Yes practice makes perfect my friend. You literally just stated this is a GIT GUD issues ๐
barb doesn't have to be careful against bad players. Rogue, for example, still has to
that one-shot turns into a 1/3rd health hit
I think barb on it's own is fine, it's claric wiz barb thats a bit spooky.
eh, rogue who gets two knives can also go ham
why are barbs base stats and skills so good?
Seems as though people like my suggestion to implement a shove/kick feature to nudge enemy NPCs out of the way, and perhaps enemy players off cliffs, into traps, etc.
Changing the context to devalue my comment means nothing ๐ thanks for trying though
hold M1+M2 and W against bad players and they die
@lusty wren when was the last time you had a barb on you up close?
Today
๐
Going two knives seems to slow you down and make things more difficult, in my experience?
you can hold? lol
@lusty wren what did you do
you know what they say about a man with two knives right? would be pretty happy
and moved on
ok, someone killed it for you
Rangers are most broken so easy to play just disengage fights/ distance until u land a triple shot
Nope, was solo actually as a fighter
the wasn't a change in context. You started adding skill levels to the balance conversation which should only consider players of the same skill level since that's how balancing works
Lots of assumptions from you eh
eh, it's easy to say 'just disengage fights' when you leave yourself open while doing so, and opening doors takes 2 seconds
I'd like two dagger-wielding if it didn't seem to make things clunkier and slower. Seems like a slight disadvantage over an advantage, from my few times doing it.
Highroller is not a prerequisite for people wearing gear I pull purple off people in norms all the time
if you leave a door open then someone sneaks up behind you
if you pick the best scenario possible and say its easy to deal with a barb
You literally asked when the last time I fought a barb was. I said today... I never specified on gear you are just pulling stuff out your ass now
you should only really do it if you have good weapon buffs. Both weapons stats apply to the character in general when held.
are there any barb players at the top of the leaderboards lol?
IS easy you can also bait someone to attack specially barbarians, you have no weapon you can easily open doors
you are being disengenuous. barb is not balanced. stop defending it.
proxy you've been ignoring the non-ideal scenario every time it's been brought up
you know barb is broken you just don't want to accept
ive never heard any sweats complain about barb
I disagree
I disagree
at this point it's just coming across that you're arguing in bad faith
I get that, but with how it seems to slow your attack down, it doesn't seem worth it. I can apply faster with one dagger, no?
you guys geneuinely think barb is op?
My experience with them all comes down to fighting them only. Which I find to be pretty easy to counter them
but you didn't give any good arguments for that, all you said before lacked logic
the meta comp with barb is a real problem though
They are op if Game was only melee but right now for me meta is distance not melee
whats the meta comp?
How so? I literally explained how to counter them
well you don't even have to use the other dagger, just think of it as a stat stick
Facts
Barbs have the best stats
Barbs have the highest dmg
Barbs are faster than anyclass with the skill buff alone (not counting with wiz and cleric buffs)
your personal experience doesn't represent an actual state of things. It's just your experience, which is subjective
bar/wiz/cler who steroid the crap out of the barb who can then run in faster than ranger/rogue and one shot fighters
And your experience is just as subjective buddy
Ohhhh, so the effects stack onto ONE dagger while wielding two?
yes
this cope omg, get skill diff'd
that's why I didn't appeal to my experience
stop trying to fight barb in honest fights
I see, I see. That...is odd and will likely be patched out.
whats wrong with you lol
But then we talling about barb comp not the class itself
Ok, so if you are not going off of experience how do you say its OP? ๐
that's the only qualm i've been having with it tbh
If you do not use yoru experience and game knowledge how do you know if anything is OP
barb should be a high damage glass cannon, not high damage and hp. they take too long to take down and can take you down in one swing
my point is barb with buffs are an unstoppable bull, i know i will see a nerf soon
no I believe it's buffing the player when held and is intended. Armor can give damage buffs when worn, seems the same to me.
stat-wise, especially top spots on the leaderboards being filled with barbs
then run away from it?
in 1v1 i'm alright with a barb killing me. it's frustrating to lose gear but at least it was a fair fight (usually)
you cant run away from 52 agility stats buffs
"yea just run away" cant wait till the meta is full of these comps and the game is just "run away"
Cant use experience.... Just do paper math... This is silly logic. Lots of stuff looks great on paper and then fails in application
run away from the barb
you do realize that not wearing chest armor means they'll outrun you with rage right?
i mean one of the traits incentivizes you to not wear armor
AND they keep their weapon out

barb has the lowest play rate guys, its ok to be new and die to a barb it happens
no, this is the way any science works. You either use an experience of a huge sample of people (which is well represented by the kill leaderboard) or do the math
You cant run down a hallway now? sounds like it can be a place to run to me ๐
they have extremely high base hp so armor doesnt matter and honestly hinders them. the fact that theres a perk that gives you bonuses on top of that is busted
Science works by TESTING. not by looking at it on paper and saying OH YUP this is fact
How do we test?
Well we play the damn game for one
no they cant accept this, dont even say it, they will cover their eyes
LOL
depends on the field
experience
the #1 pvp is a fighter, so is fighter op too?
if that paper was written by observing test results, then yes you go 'yup this is fact' proxy
Only pseudo sciences just assume they are right without testing it
LOL
So you're saying that leaderboards don't actually collect data?
Brilliant.
Show me where I said that.
proxy's been doing this for the past hour
are fighters in bigger number on the board?
so astrophysics and math are pseudoscience?
Yes I tend to enjoy retorting the bad takes in here
Astrophysics tests all the time. are you joking?
yea but when they miss with any weapon but the quarterstaff they are wide open. I think people don't realize you can dodge someone more effectively by "not" looking at them. If your eyes are always on ur opponent they will always catch you
Would like to suggest an adjustment to Goblin Cave Portal Spawns. Stinks when you manage to wipe 3 players and then the portal spawns two layers below you.
happens pretty consistently
they can't test everything, they test what they can do, but majority of it is just theories
they only need one or two hits. you probably need 3-4 on their head
Exactly UNPROVEN THEORIES. Again you are destroying your own argument. When they cant test the things remain THEORIES You know EDUCATED GUESSES
That's a fair point.
which are still not pseudoscientific like you said before. Even if they aren't proven, it's still academic science
I said sciences WHO DO NOT TEST are... ASTROS test and if they dont they call it a THEORY not FACT
We can move on though. I am not paid to educate you. You shoudl find a tutor
There is quite literally zero reason for a minimum level to exist in the gathering hall.
them calling it theories still doesn't contradict your statement that all that isn't tested is pseudoscience
Nice freudian slip there lol
This was not my statement. Maybe find a reading comprehension tutor as well
It completely goes against all team RPG design.
That would mean I do get paid to educate him??? Trust me I do not
that was clearly what you wrote
Anyone claiming barb is OP has yet to hold 'S' key while fighting them /shrug
Reading is hard I know
Anyone who thinks Barb is OP hasn't fought my Fighter with a War Maul yet.
They keep running.
you can't just say "that's not what I said because now I say so". You said what you said and it's there
its to prevent people from deleting red names and going right back to foul play is it not?
There is a record of what I said above. Just because you cannot comprehend basic text is a you issue sorry (I am moving on now with or without you ๐ )
That should just be account bound.
Not class bound.
that's what you said
but thats not how it exists right now, right? until they implement that theyve gotta come up with something
A minimum level is absolutely going to be obnoxious for fair players.
probably easier to code
*bad players
That "something" is unnecessary even at THIS moment.
No, and fair players who want to team up with randoms.
and astrophysicists really do assume that those theories are true even without testing them because their majority agrees they are most likely to be true. Which doesn't turn them into pseudoscientists
If anything, I think they need to implement an "Account Level" system.
i gasped looking at the minimum gathering hall level what. tf is the point? if you wanna seperate them then make a low level gathering hall not take it away lol
If anything noobs need it more IMO
Yeah, try that as Rogue and I guarantee many people will be after your head enough to make that 10 or so no-escapes.
Or in fact.
Play solo Wizard in this economy. lmao
I think that is a bad compromise. Noobs need to be able to have a way to group with the experienced seeing how they will be fighting them. All should be able to join it
yea i dont think they should have changed it at all
Agreed
That is why I already made the suggestion to remove it.
If you link it Ill upvote ๐
Adds unnecessary tedium and hinders the social and learning aspect of it.
i dont even get the though process behind the decision. why would they do that
Also, not sure how they changed goblin spawns yet. Haven't noticed a difference.
.shortinfo 1594638
[Quality of Life: Remove the Gathering Hall minimum level. This new restriction is completely unnecessary, removes the ability for new players to make teams with others, and makes trying to make teams as a veteran player tedious because each time you make a new class, you'll have to grind it up to that level.]
But seriously grinding an hour just to be able to play with other people, PER CLASS, is stupid and a waste of time.
It'll just encourage people to stay on their already high leveled class.
Thanks
lol per class i didnt even think ab that โ ๏ธ
Others probably don't think about that, too.
I immediately did.
I was like, "Oh shit, this is going to be terrible."
And it'll just add up.
Gear Previewer. Youre welcome
In match chat, its bit a annoying having to alt tab to communicate with friends without the ability of speaking or typing in match
there's plenty of ways to find people to play with without the gathering hall. This discord for example; or forcing your friends to play; or randomly inviting people from the player list.
Play goblin dungeon speedrun any% (Goblin caves/dungeon give mad xp in my experencie)
do you mean push to talk for discord? Run Discord as Admin
then you can P2T in game
No i mean as in genuine in game chat
Like typing
Like the one you have in lobby
Oh I don't ever type didn't know it was a thing lmao; I just VC
Yeah its a bit of a problem the fact there isnt any way to type after lobby
Specially with randoms from gathering hall
that's when you build secret body language code
You just kinda awkwardly hit corpses to indicate loot
Yeah ik how to show loot but its still a pain one way or another, idk why there isnt a chat feature in match
its not really a bad thing nor does it broke the immersion with the game
I'm all for it so long as it can be turned off for content creator's sake
could be evened out that whatever that is typed cuts out with distance, like certain words are missing etc
Twitch chat setting turns lobby chat into lines
from what ive seen
So i would wadger you can configure it to apply for in match chat too
I do the dance of peace over a body to indicate loot ๐
i usually just crouch or hit it with a torch
I should not be forced to go around this system.
but when im playing with friends its defo annoying having to awkwardly alt tab to type in discord to say something like "loot"
Didn't see anyone holding a gun to your head m8
I feel yah
Also did you take a moment to think about why they implemented the change on their end rather than what it did to you directly at this moment? I don't even use the Gathering Hall but I instantly understood the most likely reason it was implemented.
They did make the VC be team/local toggle; I could defo see a simple similarity with text chat
Yeah ive seen other games do that before so if they wanna keep the same vibes as proximity chat thats the closest thing
But I'm also tbh in love with the simplistic charm of basic communications without voice
makes every encounter a practice in evaluating "body language" ๐
@magic marsh i saw your suggestion, i like it, would you mind if i made a suggesting expanding off of it?
1594715 (Merchant you can sell soul hearts to) sounds good but there should be a distinction between a soul heart from someone you partied with, and from someone outside your party. Otherwise there's a bigger reward for teamkilling, or people partying up to funnel soul hearts onto their friends
Wizard fireball rocket jump would be cool
idk how hard it would be to implement but a simple fix could simply be if you're que'd with X's heart; that heart dissolves at extraction
i like it. i think thats how it currently works
and then they add a tag to enemy hearts so they can be kept outside of the game
I've honestly never pulled a soul out of game so I didn't know they persisted ๐
Go for it
You can sort of do it now; though it hurts
i think because the soul hearts take up 2x2 space, the merchant you sell it to should give you a currency (soul dust?) that stacks to 10 like coins. I'm apprehensive to add too many currencies to the game tho. Thoughts?
Hey, someone may have already brought it up. But considering the scaling of items for classes that dont scale exponentially with attributes and damage it may be beneficial to introduce set bonuses to armor.
@lusty wren
@dry anchor I legit have a video of me making it all the way through goblin caves on my first run of this new demo as a wizard :p
As a wiz main, it hurts me physically when he gets any nerfs, but lets be completely honest with each other here.
A skilled wizard can 1v3
then suggest away for all the wizard nerfs you want
i just think if someone cant solo que goblin caves as a wizard then they cant advocate for wizard nerfs
If you want to see how to do it, feel free to look up my video on youtube.
No.
As I just posted we should be directing all this nerf/buff feedback to a dedicated section where folks can just up/down vote everything in the game. Would keep the suggestions section for actual IDEAS and cut down on the clutter. Also it would be an infinitely better way to aggregate data on what people actually think.
Can we add discord channel cooldown suggestions?
Mods have set qa to 5 minute cooldowns. Got to decide now if that question is REALLY worth answering.
I think spiders should spawn less cuz its insane how much they come out fast
What do you think about a map item. It just shows you the whole map, but NOT your position on it
The Game is really good in my opinion it should lunch now in early access and kept beeing updated until it's full release โค๏ธ
I want mall informational maps in rooms with a big you are here on it
I would actually be happy if it went into early access even without updates for a while, it's one of those games where players entertain themselves with pvp an fun in-game situations and it also has leaderboards for people to grind
small playtests with gaps between them is what super people did, losing most of the players between playtests
?
I dont know if you have any matchmaking system planned. Id suggest this: to balance squads being overpowered, start matching ppl according to number of members in the squad, their level and solo players level, solo players' level being always higher then the squads level. That way the solos at least have the expected experience and gear advantage against a 3-man death squad wiping up the entire dungeon.
i sent you a poll in pm
It does not surprise me that a small sample size thinks barb are OP. We see that here
guys please nerf this goddamn cleric he's so broken this that less people are playing it doesn't mean the class needs to be untouched edit: heal is broken
I do agree though. The amount of people who think barb is OP is more than 0.
Just like some people think clerics need a nerf as seen above ๐
@wise bane I literally just suggested that lmfao
I just think barb is in a decent spot. Its strong, and even stronger in a group. But not sure if I agree its OP. Though if they say gave barb less BUFF efficiency I would not complain because I do agree with a wiz and a cleric both buffing them they become VERY strong @reef cosmos
nerf the barbarian? does the barb really need the ability to just one tap somebody who is full health?
There are alot of variables. I can tell you I have yet to be one shot by a barb this playtest... 2 shot yes.
I agree a barb with a decent axe or Halberd can 2 shot someone in full purple
1 shot shouldn't be a thing at all lol
its kinda bull
if my arrow can't 1 tap him with a dome shot, he shouldn't be able to one tap me
Ur arrow is ranged of course it has to be weaker then a attack that you have to literally be nose to nose to use
still though 1 - 2 shots is crazy
I get that, and I agree, but that doesn't justify the barb being able to one tap someone
an arrow going into your brain is pretty lethal no lol?
Does not make the statement I replied to true ๐
Its ranged, has to be weaker again its very clear ๐
REALISM means nothing
Not only is your arrow range, but it also has a much faster attack animation than a heavy 2handed weapon.
ok then in the fantasy world where barbarians can one tap people, why didn't they just take over the whole world...since it doesn't need to make sense and all
well good for you
when you get one tapped, I look forward to your return to this channel
or play a tankier class
when they gonna turn the number of mobs in the solo map down this is ridiculous
tbf I can see how a ranger or rogue can be one tapped
Skill issue
Stop typing
How?
Run into his arm
I play fighter i've been 2 tapped by barbs before still think they need a bit of a nerf
he can never sweet spot u unless he uses one of the bad weapons
The point is
regardless of anyone's skill level. Barbarian needs a nerf. Get a better argument
That you want arrows to hit like trucks but nothing else to ๐ we get it
I didn't say shit about arrows hitting like trucks lol
as someone who's played a barb, cleric and ranger I have one tapped people on all three classes so not sure what the compaint is. (just use epic/ranged xbow and land a headshot) same thing as a barb or cleric using 2h axe/maul.
chain lightning can 2 shot an entire team
Ive been two shot by arrows, just like barb two shots me... What is the difference other than you have an advantage for being at range?
everything about the game is about variables
the game is rly fun, but the servers is ruining the game for me atm ๐ฆ
Ahh the pain i feel when im cruising down the hall and they just jump you
I haven't had any server issues personally
what crazy garbage fix the servers of sao paulo
eh needs to be worked for sure
I find it more difficult to solo in goblin caves then in regular dungeon
The only problem imo is the different floors and lack of easy traversal in endzone
So you always pull some random elite
Yes this is a huge one
Love the design. Wish it rotated with the normal dungeon for groups ๐
I also find the wave closes way to fast for the size of it
I mainly play ranger and after the first few games i have no trouble with pve. Cant say what other classes go through but according to the killfeed its rough
Can say the same for normal dungeon half the people die to mobs
if not more
The amount of people who die to mummy spiders is staggering
I main fighter and find it takes a bit longer to clear the goblin caves end up with barely any time to loot before end circle
fr ๐
real quick, can footsteps be hear while you stealth?
I play solo so I cant check with a friend
For that most recent one, giving rangers poison seems like complete bs
Getting blasted by the bow shotgun move and killed off by 3 stacks of poison
bro, if ur talking about multishot then idk what to tell you
if the guy runs multishot hes weird
and you shoulda killed him 10 mins ago
but if ur talking about triple shot, yes its good and pretty much a must have
i dont think its op tho
No different than a rogue sitting in a corner getting 2 backstabs and a tick of poison to kill someone imo. At least rangers would require a tiny bit of skill in having to actually not miss their shot, which you should already be in their face by the time they reload unless it's an incredibly open room.
exactly, ranger is so punishing if ur actually not good
on the other hand if ur a good ranger and not a solo, u should run fighter tbh
button to sell all relevant items a merchant will buy in your inventory (not stash) at once instead of having to click each one individually
oops wrong channel
What do you take over the shotgun?
Rations?
๐
quickfire
even more lol
???
do thje bow related skills do anything for crossbow?
I run quick fire and the one which increases firing speed for some time
like true flight at least?
nope
not even the one that speeds u p your next single arrow's velocity?
if u need to use multishot u already dun goofed
damn
I've been running crossbow instead of bow on ranger cause I like it more
wish they added another xbow themed utility then
Pretty much
xbow seems too onedimensional for me
how so?
I've had way more success with it than a bow but maybe I'm playing with bow wrong
I run the rapier as a backup and use the crossbow with the speed reload perk
idk, it hits hard but i think the dps is low since you have to reload after every shot
I sometimes run bow, crossbow. Crossbow can be a great opener and after that you just quickfire them.
although maybe with xbow mastery its fine, dunno, havent ran it a lot
xbow mastery gives +50% reload speed and I think +50% movement speed while reloading? something like that
i use windless sometimes as secondary to oneshot squishies
I usually fire a shot or two off and then switch to rapier when theyre close enough to fight
and they die in a few quick swings
Which type of crossbow u use?
multishot makes it impossible for someone to push you assuming you hit shots while they're gap closing
since if they push into melee rage you put 3 arrows chest and they die
the regular one (not windlass)
and I run the headshot damage perk too
with the headshot it seems to chunk damage really well
Yeah, the other isnt that great
I feel like with the bow I never have time to land multiple shots before they're right on me
so just 1 or 2 heavy shots feels better imo
have u tried running with spear instead of swords plate?
yeee man, as backup its amazing
Spears are pretty good on ranger imo
word I'll try it tonight thanks
but i feel like the multishot is too wide
But they are horrible at hitting the damned spiders...
its for point blank
melee range
what isn't?
you shoot it at chest
Shotgun bow
Ur better off jumping around with ur bow hitting them. I cant hit one with a spear for the love of god
idk, ive been multishotted as a ranger and barbarian and it does nothing usually
bro @tawdry stag that one spawn in goblin caves as ranger where one room is full of bats and spiders
and the other passageway is mummies
Red spiders are evil - they have like 3x as much health
yeahh
I unironically love the spider/bat room - deathskulls drop great loot
The upper floor in one of the corners of the map?
yeah
Sounds like they didnt get ya good with the shotgun.
the one with the pool
haha I like it if I'm not ranger
broooo, the room with the tower in the middle, the vertical one. u can mine the whole game there haha
that's a great spawn class as any other class imo
Aah yes
You can access the chests in the pool with the spiders too, without going in the pool, by crouching at the edge
@lusty wren maybe, but i just think quickfire is usable in a lot more situations
did they mention if they plan to give ranger any more ranged weapons in the future?
slings maybe?
Javelins would be cool - LMB melee, RMB range attack
o that'd be sick for the barbarian
@lusty wren + if you put a lot of traps down enemies are get scared and leave you alone
Barb is awesome
havent tried wizard yet either
Just one properly placed can do this yes, I do agree
Wizard is perhaps the clunkiest implementation of a spellcaster I have ever tried
As of right now... if you're dying to a ranger, the issue is with you. Just run up and sneeze on them, it's not a hard concept.
barb is cool yea, wanted to try out something new, loved it
I don't see a lot of votes on the increase in people for lobbies. With the current spawn system i feel like this is now more a pvp game than a pvevp. Especially as a solo player ๐
honestly I wish they made the dungeon even deadlier
but the timer much longer
and less player spawns
I think it's too frantic ri ght now at points
when I think dungeon crawl I think like slow paranoid probing of traps, enemies
stopping to listen to sounds
it feels like right now swarm pushes you way too fast
meant to reply to this
i made a suggestion about test extend
I agree with that as well, especially goes for the gobbo cave, I can relax from time to time in the prison or whatever. But overall I would say go back to the 16 players and then add your suggestion. I prefer that as well.
because it is very hectic at times
yeah right now its like non stop pvp sometimes with no breathing room or tension
in goblin caves
100% agree
i mean half the lobby dies to zombies/mummies/spiders anyway
i made a suggestion about a guilds system
@tender cave Rogues do not have a perk to move while invisible. They have a perk to move while in HIDE they are very different. For example wiz can destealth hide not invisible. Invis pots are already way longer than HIDE and outclass it in every way
feels more like an arena fighter haha
idk it feels like people are getting better quick
yep
I dont know about you guys, but honest to god I don't understand why someone who misses a swing should be able to block faster than someone who hits you. I just went against a fighter as a rogue and they could keep swinging their swords and blocking before I had a chance to counterract. Everytime I tried to poke with a rapier, they could just block when I attempted to punish
Yes but they can still move a little. As the pots are now you drink it and just twiddle your thumbs
Its already stronger than hide. How much stronger should it be? ๐
Literal class devoted around stealth is outclassed by a potion
if your using a big weapon then thats the point you need a smaller faster hitting sidearm to counteract that or just hit around the shield
Not really. Agin you canโt move. If I see you drink an invis pot, I know exactly where you are. You should be allowed a LITTLE movement
A high level rare invis potion should give movement
idk, honestly seems like a skill issue. pushing as a rogue doesnt seem smart, maybe a wizard or ranger but a fighter hell nah
You cant move in hide either without taking a perk that reduces your combat effectiveness. Hide is shorter than pot, and can be destealthed unlike pot. The pot is better in every facet
bro a rapier is not a big weapon. Especially for a rogue who has the fastest attack in the game. Even if I brought a shortsword, I would be getting too close and risking getting hit
But not being able to move invis potions are useful, don't get outsmarted
punishing is smart when you have a long range poke to punish a missed attack, but ok
If you say so. But Iโve never seen any situation what so ever where a invis pot saved you. Because they know you drink it then they just wait
Have you been watching me play? They have saved ME as you said many times. And because you have not seen them is because it did its job and you walked by them ๐
BRO i still have a 10,00 second timer on the guild hall
i tried rebooting the game
tstill there
now im sad
Also if you drink a invis pot when they are looking at you... welp you did it wrong
@crude flame but ure supposed to be stealthy and attack them when they dont even know youre there, idk havent played a rogue. maybe im just talking nonsense
yea invisabilaty dosent work if they know where you are while invisable'
the stand still to invisible pot is a based mechanic
invis pot makes loud sound
No. Because youโre usually using them because people know youโre there. And you wanna escape. Iโve killed way to many people because I know they are one way, I go in and they arenโt thereโฆ so I start swinging and end up getting a free hit on them.
YOu are using them wrong
ok if they not gonna do something with trade in this game ppl will make website AH like PoeTrade
it feels like with how little time they last
if youre in a situation where using it is beneficial
the other players are gonna hear or see you use it
or know you're there nearby
cant really use it to set up an ambush of players you know are nearby theyre gonna hear the loud as fuck bottle noises
I did actually. I ambushed them, dealt 4 hits thinking "ok I can go for a few more and finish him off" but I could tell he had ok gear, so playing safe I kept baiting out attacks looking for an opening, and there just wasn't any. Then once his friend came in it was game over. If I had been able to punish him I couldve possibly dealt with his buddy afterwards
They last longer than HIDE ๐
You know how many times I hear someone drink one from ROOMS AWAY?
hide lasts for a laughable amount of time too though
ahh okay, at first it soundd like you were just pushing him +w
And you just instantly know its a invis pot, and not a prot pot, a health pot?
rapier dude op as fuck barbs fighters will just die with out even hiting u or just very good gear where u can 2 shot ppl
if you hear the pot and dont see anyone around
then yeah it sprob invis
lol
prot pot makes the obvious as fuck glow
that you can see from across the map
You hear a potion, you push the room, no oneโs thereโฆ man couldnโt be an invis pot.
if the door is open they coudl have easily walked out of it after healing
๐
yeeeep. Thats why im having a bit of an issue with it, legit he would miss, I walked forward a few feet and that shield came up virtually instantly compared to its animation hit length
so you have to open the door, then drink it, then sit and hope they walk there instead of being cautious before the timer runs out?
Guild system along side guild stash (this could be an instance with several researchable other systems to unlock certain guild features) and maybe a guild vs guild mode (8 man team vs 8 man team) with some more unique bosses
not with what I just dealt with, all they did was hold m2 during their swing and before the animation even ended the shield was already up
Thatโs why the invis pot needs a buff. Even making it a silent potion or way quieter
You have to play smart. Pop it when other noise is being made, or use some subterfuge like making sure a door is open so its not obvious. Of course if you are a dummy who just pots in the middle of a closed up room your gonna have a bad time
^
not to proxy ot morta
i think its underpowered
@lusty wren so its too situational
Not really
Its a invisibility potion
that can be used by anyone
it should be situational
its not a get out of jail free card
i mean, i just turn off the torches everywhere i go as a hunter they cant see anything if you dont have potions on ur hotbar
@lusty wren if you're going up against anyone with even half of a brain cell it's practically useless though
if you hear the potion sound and dont see the blue glow
You are using it wrong
there's a 1/2 chance theres someone invis nearby
it costs nothing to walk around a room and swing a weapon
no stamina loss nothing
YOu just want a get out of jail free card its ok I get it
bro just get good gear and all be ez + if they shield hit legs use brain
Because you lack the ability to use them correctly
waste of a slot
you do know they can crouch?
i use it only to lose ai aggro
ya because it's a super situational item and it feels like youre almost alway s better off taking something that isnt
Ya, another great benefit to them
Itโs a team based game, in a time restricted game. You invis alone now youโre a sitting duck while youโre team moves away or stands there looking like idiots. Or you pop a one minute one, the team that pushes you is actually smart and waits for you to appear. Now you have less time AND in a worse situation
Because you couldnโt move and allowed them to close distance
To be clear your talking about buying it to go into a dungeon, not picking up and using ones you find in a dungeon
This is if you pop it and they know... There are lots of ways to mitigate this
Its situational as it should be
Its a invisible pot
not a free escape pot
Don't bother arguing with Proxy he is a troll
Yes when one has no argument this is what they say ๐
it just dont last long enough for that
How long do you think they last?
1: 30?
if you want easy escapes, turn off the torches as you go. the games literally called dark and darker
YOU CAN HEAR SOMEONE SIPPING FROM 4 ROOMS AWAY!!!!
Bullshit
o idk I've never bought one
Oh let me sneaky real quick SIIIIIIIIIIIIIIPPPPP SLUUUUUURRRRRRRPPPPPPPPPP CLANK
you are exaggerating and you know it
4 rooms away
NO YOU HAVE CHEAP AS FUCK HEADPHONES
you guys are of fur rocker
Tell me what kind of headphones do I own?
trick quesiton
Iโm rocking astros and I can hear it what seems halfway across the map
I just meant its lot like you consider an invisibility potion not worth picking up when you find it in dungeon, even if you had prefered it be something else
yeah I generally dont take and use them
Ill move on, you clearly are pulling things out of your ass now
Walmart brand Apparantly. Whatever they are please tell me so I never buy that trash
Not even to sell when you exit the dungoen, they are loot after all
My A40โs microphoneโฆuh ended up in bbq sauce and now has no noise dampener, sounds like Iโm speaking through a CV radio.
@simple helm your pack is usually full of other shit
No Iโm not. Youโre either playing with people who have the game on silent cause they donโt want their parents hearing, are to Poor to buy headphones, or the most one track minded lobbies ever
i think most people are exiting dungeons full up no?
the bottles are loud as fuck but if you dont raise suspicion they will think its a heal pot most of the time
What?
Nope
Heโs saying you canโt hear people sipping potions from literal ROOMS away
i dont go in a room where i hear someone drink a pot and start swinging randomly
NO! I am saying you cant hear them from "4 rooms away"
@modest charm you should
But you can.
dont put things into my mouth if you arent going to buy me dinner first
its free loot if someone is dumb enough to use an invis potion that way
if you dont see the blue glow just go in
thats not what I want to put in your mouth
Edited just for you ๐
its 95% just a heal pot for sustain
I wanna put money in it so he can buy a decent set of headphones. Cause heโs delusional.
at least
If Iโm a team of three and we hear a pot getting sipped weโre pushing it. Because they are either low hp or going invis cause their team died. Free loot either way
As you hear it from 4 rooms away ๐
Clown show
how do the dark and darker characters slurp so loud anyways
never heard anyone so thirsty irl
its like they havent drank anything in a 1000 years
You can hear it from pretty far away, true.
Ask anyone here. How far away do yโall hear people drinking potions?
4 rooms is an exageration
A module.
have you heard a 7yo drinking water and breathing at the same time after running outside for 3 hours straight?
Me and my buddies tested it. 4 rooms away you can still hear it
Sure you did
trust me bro right?
Definitely sounds exaggerated, feel free to post videos.
dad characters are child soldiers?
No because you have bad headphones and probably learned to tune the sound of drinking out
guys is DoT for ranger busted, even something like 2 damge per sec for 3 sec just so that we dont have to waste our precious arrows and spend more time training when solo
I mean I have A40โs with a mix amp, Iโd say my audio is fineโฆ
Nah they are shit you just dont know better ๐
Youโre not proxy
Four entire modules sounds insane.
The ranger doesn't really need a buff
that would work for people with extra cash (not to mention spear requires a perk)
I have astros a40s. Best investment ever
An arming sword is 8 gold
Yet he shares the same opinion that you are exaggerating. ๐
and its not like its that slow to clear mobs anyway
you never have to stop just hold s while shooting
proxy losing the forest for the trees
uhhh, my brain melted after trying to understand what you meant by that. :D:D is it a saying of some sort? im not a native english speaker imn sorry ๐
invis pot is too loud and too situational
I just mean for when a mob is at like 3 hp and charging u so that you dont have to use an arrow especially when fighting groups
Not 4 rooms loud
plus ranger perks are kinda mid
The entire argument is that he is exaggerating ๐
dark and darker characters
because he's right?
so you nitpick
lol
NO he is not, it cannot be heard from 4 rooms away
cause you cant admit that you're wrong
He also said you can hear it like crazy. Itโs to loud. Imma be sneakyโฆ downs a liter of cola in a second
invis pot should be situational, if they would be super versatile then rogue and wizard invis would be obsolete
Hearing it like crazy is not 4 rooms away
YOu are exagerating
and you know it
nuff said
No Iโm not. Just like you can hear jumping and fighting 4 or so rooms away
Adjust your sound settings and youโll see
This is pointless Id suggest we move along ๐
enclosed stone walls echo a lot just saying
Pointless. Just like the invis pots
Your entire argument is ... your poor ๐
get better headphones
LOL
big assumptions
You can hear them from 3 rooms away
proxy
maybe its not your headphones
have you ever gotten your hearing checked?
this woudl be a sad way to find out
but
๐
Weird that thereโs a lot of people agreeing that they are pointless.
better late than never
Yup, had a dr apt last week thanks for caring for my health though ๐ 4 rooms is still an exaggeration
then its your headphones
I have. And itโs fine. Let people like you keep thinking itโs fine. I get free loot almost every run from some bot who chugs an invis pot and think heโs safe
my buddy saved a raid today with an invis pot. had some distance running away and drank it, mfs were chasing and looking for him. when the ranger came close he just swung his halberd and killed the dude, teammates ran off. after that cleared the room from ai, ressed me and we extracted
Must of been an upgrade then. Cause I always get free loot because of it.
Argumentum ad populum but its better than just saying...YOU POOR get better heads
You must be if you canโt hear someone downing a River
give rogues a perk to minimize potion/equipment sounds
now thats an argument i could actually get behind
More of a suggestion ๐
proxy exists just to be contrarian
They most likely though it was a health pot. Thatโs one of the rare situational uses of it. But if they were smart and donโt have tunnel vision he would have been dead.
Though its also a factual statement its a suggestion ๐
I heard it from four rooms away
Or just make smaller vial potions that are instant use but heal like 5-10 hp
I can tell the difference
I am having a hardtime playing and enjoying this game especially solo ... there are too many monsters and it always spawns be right by a bunch (also rooms with continuous spawns) and a big issue is most classes can't defend or kite from the monsters, so you just take too much unnecessary damage way early on
they were kinda bad i guess but still, if i ran into every room where i heard someone downing a potion i would be swinging in the air 50% of the raid
ironmace could add in a dungeon loudspeaker that plays ATTENTION. SOMEONE IN THE DUNGEON HAS CONSUMED AN INVISIBILTY POTION every timesomeone drinks an invis pot
You can hear people 2 to 3 large sections away id say
You get better headphones already? That was quick. Now youโll see how dumb invis pots are
and it would be no different than what we have now mechanically
Maybe. But they were in hot pursuit. So it depends on the situation.
Do invis pots sound different for enemies than health pots?
i think all the pots sound the same only the prot potion has the sound for sheild
i could be wrong tho
I think the consensus is this means you need new headphones and are poor ๐
Maybe moving very slowly is doable, butthen youd want a buttonto remove invis
But if the audio for sipping is the same, then its ok
Not sure about why distance matters
yes but its more probable that he just drank a health pot. if they would start swinging and he actually used a health pot then he woulda just ran away
I mean if i escape and im low im healing
Maybe invis pot too
But like
The standard is red pot
Invis pot not for escapes
Maybe in hr its more common
Yes
Damage numbers when hitting players
thats the best use
Agreed
I agree jon1
agreed
sipping is silly to begin with imo, might as well have a spoon lol
i mean, to be fair, the bottle looks uncomfortable to drink from
true
lmao
should have an option to throw the bottle in someone's face and blind them with glass shards xD
throwing items would be dope even if just as a distraction lol
throwing knives would help that
i keep forgetting to use those and throwing axes lol
as a barbarian throwing axes seem like a must have since they slow the enemy down quite a bit
the range is really poor on throwing knives though
just aim high, you dont have to be precise to distract someone. if its distraction by sound ofc
Theres a mechanic from some obscure game i remember if you chug pots too fast you get increasing puke chance
in dayz if you drink too much water you throw up
if you take too many you OD and get sick
postal??
No
Witcher has a tox bar, that's different
@wanton dagger noita maybe?
they had a fullness/puke mechanic for consumption didnt they
though I cant re member if it applied to potions too
Man can goblin caves go back to 9 players this is rediculous now
last day of demo they should increase goblin caves to 24 and castle to 48
just for a few hours
I guess noita has it, but no it's not it. Also pixelated though.
I mean I get why you might want plenty of players in teams
huh if you find it let us know Im curious now
What are the player caps right now?
11 and 18?
11 for gobs oof
18 for castle is understandable - divisible by 3
but why so much for gobs
for solo players its just obnoxious to run into a naked rogue/barb charging at you 10 seconds after you spawn
like cmon
lemme loot a little first
barbs are dangerous in gobs
some of the spawns in gobbo are so close
you can hear them running around soon as you're in lol
yeah
It's mostly on a different elevation, and the rotates are very spread out
But yeah, 11 is a bit too much
9 was already on the upper end, id say still okay though
9 felt fine
11 feels awful
9 felt like you had a little bit of time at the start to clear out your spawn area and maybe loot a bit
11 seems like you encounter a player almost immediately after spawning
someone wants the playtest extended 2 weeks๐
i think that plate armor should be more effective for its weight and noise, my idea is that it should either reduce damage by more or it should have a passive glancing or block ability, like a ricochet. im having far more success as a fighter running just leather boots and gloves and a nice hard helmet for the projectile and headshot reduction. its simply far better to wear no armor and move faster so you just dont get hit.
Would be cool if the first floor was PVE and the second floor was PVEVP that way you could farm up some gear, then you'd all be kinda on the same level and ready to find. And that way, some players could choose not to PVP. They could find a blue portal and just go sell and build up some gear, or they can find a red one and go fight players.
More like people want to play longer in general
I know i do ๐
the longer a playtest longer till release and 2 weeks of time for it to get wiped
Im a barb and i feel more effective in combat naked ish by far
I am going to assume it will be similar to tarkov where they release wipes in general
running naked (as a barb) is an unwritten rule imo. Just something about it man
Feels good. Not optimal in teams tho ig sob
i think they might just add skill based matchmaking because my patience wouldnt last if i had to get my character level 20 again maybe level based matchmaking
True.