#suggestion-discussion
1 messages Β· Page 71 of 1
How about we take the dungeons out of the game and just let you pull a lever for gear. I think that would appease everyone π
90% of sugjestions are just balance complaints or gripes
They nerfed wizard ice strike -- the least used thing in this entire game. lol
balance or not, still valid suggestions (most of them)
They nerfed wizards entire spell line pretty much what you mean
Listening to the lowest common denominator is going to ruin this game
Why touch the ice strike is what I mean
Elden ring syndrom lol
not hard to see where I was going with that
Most of those changes were not needed
So why do any of it?
π
Yes, now we are back to where I was with my first comment
"They nerfed wizard ice strike -- the least used thing in this entire game. lol"
i hope they address the wizard changes and the trade chat quickly..
I'm gonna suggest a killer idea
go on
i dont know if it would make sens with the lore of this game but i would love if there was a way to ping in this game. sometimes its so difficult to direct my friends where there is gear they would want
Yes because they did a sweeping change of ALL of their spells that was not needed
L take
u have point emote
million times better than ping
wow thats so unhelpful as a counter
yea agreed
if your using an emote you might as well just stand over said item
or communicate better with ur friends
exactly
trade chat is such a mess gahd damn π
@sudden fractal posted
yeah but that means instead of being able to go loot i have to keep standing over said item until they pick it up
Yea your response is the definition on unproductive, its telling a player a workaround as a counter point to a feature request
thank you lol
i thought it was gna be smthn revolutionary maaaan
but not a bad idea, pretty sure it was suggested before too
IT IS REVOLUTIONARY
but would be fun
if you had made a counter that it doesnt make sense because of X then sure i could have a discussion but saying "L take " " i dont have a problem with it means no one does or it doesnt matter" isnt productive
and simple to do
When you drop it on the ground say something. All they have to do is glance at you to know where you dropped it. Problem solved
something like a paladin class would be cool maybe like less dmg then a starting cleric but tanker and have buffs and 1 heal charge that takes around as long as Fighter heal this could be taken tho would be great for solo play
Yea I am pissed off by this constantly, every game with a sugestion section has this problem, people who think they just need to educate others rather then discuss the sugjestion, it is my biggest gripe about sugjestion sections
im not dropping anything nor do i have the space to pick it up, i want to ping a dead body or chest to say there is an item they should go look at and on their screen they visually see it through walls so they can be properly directed to it without me having to lead them there
Perk and Skill sets might allow us to make a psudo Paladin out of a Cleric
You can drag it straight to the ground. Stop being a ass to ur friends pick it up and toss it on the ground for em to not have to opent he body
yeah but i want a actual paladin class because i like playing paladins in like every game
even so if im off on another side of the dungeon and they are on the other why cant i ping an item on the ground to direct them
Ping would be nice but I'm fine throwing torches towards the thing I want to ping for now
throwing around insults here isnt a great way of having a discussion. you have no reason to be disrespectful
Ruins immersion IMO. Dropping items on the ground works just fine
Ok well can you think of a full class of skills and perks which would make a Paladin sufficiently different from a Cleric?
LOL it was sarcastic sorry you cant see that. But you are kinda being an ass for ur friends if you tell em gear is somewhere but you didnt drop it for em to find
Not very nice
i said in my initial suggestion that it may not be lore accurate but could be prompted by something more magical, has a cooldown that everyone is equipped with
proxy is right its not hard to say "hey blank is have a blank with + blank"
I never mentioned lore but glad you thought of it first π
im not creative so not really
Two issues here, the difficulty of seeing small dropped items on the ground, by dropping items you save other people interaction time with chests, but at the potential for them to waste even more time looking at the ground
I am telling them and or leading them and can work sometimes but it would be more intuitive to "call something out" to an ally and they can go look at the item/ where it is
maybe something that decrease dmg a little bit but increase attack speed by a lot
Nah, it literally has an animation when you are near it. If they glance at wher eyou are when you drop it its easy peasy pie
Agreed, I often do this already. I drop said ITEM and say HEy x here is a x with y
i mean youre supposed to be by your team at all times so just drop tell them shoot at it or something and move
Move west until you see the shimmery sword I tossed on the ground for you π
Great call out
you said it ruins immersion which ties into lore in game design. immersion lines up with the setting the game is in and that lines up with lore. it all connects in a cycle
im saying a call out of your character that then visually pings something in game
Negative, pings are immersion breaking no matter the lore. Its about being able to suspend disbelief
what i would like tho is the ability to see ur teammates inv so you can see their gear and abilities and be able to ask "hey can i have the _______ on you?"
i will continue to disagree with you but okay we agree to disagree.
THis is interesting. Like a inspect in the tavern?
Tired of spending forever killing Cave Troll to then have to backtrack upstairs through the zone for an extract?? Upvote if you agree β€οΈ #d-and-d-suggestions message
I don't buy 'immersion' arguments here, you can say it's too convenient and reduces the needed teamwork of a group but thats a seperate argument
Yes that is fine! We can move on
Immersion arguments would lead you to eliminating the minimap all together
Or you can say it ruins my immersion and I enjoy the game being immersive and allowing me to suspend disbelief π
Yes I like this!
Put it in suggestions
yeah i feel u should def be able to see their stash and inv because i keep a whole lot of random things in my inv to trade
also we need a friends list
Obviously you should make that sugjestion if you really want it, I'll be ready with a downvote
π
i feel like a setting where u can disable it or in high roller its auto disabled and you need to get a map would be pretty cool
of course you could buy it from someone
I was not being literal. But the minimap has to be there due to the circle.
yeah ik [
a minimap does not pop up in the middle of my screen screaming at me that I am playing a game
π
like pings do
it would still be a feature to make the game harder
pings dont have to be in your face tho, they can be subtle.
i think 3 person down portal should spawn in the middle of final circle
would make things more interesting
Eh id rather just not take the chance they fuck it up. Seeing how the feature is not needed. You have a compass and can make call outs very accurately no need for a ping system
We need less blues
No one goes down to hell
i meant blue
I go down almost every raid and have never ran into another person or group
Two kinds of pings, ones which just apear in the world, like a glow or something on the item, vs ones that apear on the minimap
i feel like there should be less blues and more reds keep like 3 blues and like the 3 blue portal in the middle of circle
also make it so blue portals dont spawn right next to eachother to make it harder since there arent 3 person blues if u all wanna stick together u have to go down
Do you think this game would benefit from a guild/clan system with a shared guild stash or free trading between members. Do you think the game would benefit from players being able to move items between their different characters?
i love ur idea
post portal arrangments in the structured sugjestions, that has some potential
THey have already said they want to add "clans" a shared stash though I dislike
they already talked about guilds being a system they want to implement in the future
add a harder dungeon or something that you can only do with multiple clan member like maybe 6-9 multiple big bosses and real good loot
that would be so fun
THis is unlikely unless solo dungeon goes away
I might suck but the existing bosses seem like that already
They specifically stated they dont want to split the playerbase more than 3 times
If you want these ideas to be archived you need to post em in the 'make suggestions' using it's command system
What makes you think itβs a bad idea?
Shared storage
someone could steal everything
People will just create solo man clans for unlimited storage
oh this good item? mine no one will know who took it
Does that really impact the game negatively?
i feel like shared storage should only unlock when you have like 3 people in the clan if they do add it
yes youre supposed to not be able to carry much
Who said clans would have unlimited storage, your making assumptions to shoot down a sugestion, be productive not destructive
Storage is finite for a reason. The devs talk in length about storage needing to be filled with choices and decisions that matter. Creating unlimited storage ruins this
He said shared storage. I dislike this idea.
maybe make it the size of 2 stashes if it is added
He did not say, and no one has said unlimited storage
Shared stash bucko
i dont like it
get over it
Give a reason other then a false assumption
ok lord and savior Proxy
As much as I like the tough choices, it would really be nice to be able to help my friends and family out with loot that they can use
YOu can drop them items at start of raid or trade them items for a measly 15 gold
This is the prime example of unproductive feedback
Nah with multiple people and it isnt too big it would be balanced i feel people are gonna make huge clans like they do in every single iother game
Go listen to the devs talk about storage and then tell me a shared stash aligns with their vision
By that logic what is stopping players from making additional characters to act as mules and stashes already?
I really wish the marketplace was better and you could just post offers
You gonna buy a second account to do this? Cool support the devs
spamming chat messages hoping someone wants what you're offering is annoying
I think itβs consistent with the way loot game should be
Let the devs enforce their vision, cause I get the distinct impression your trying to push your vision not someone elses
cus you cant transfer loot t0o other characters unless you go into a ame risking losing all ur stuff you brought which will obv be good since you want to keep it
I enjoy their vision.
So would prefer to not suggest they go away from said vision
what does this mean
cleric need a nerf man, they are healing themself in sec, debuff enemy , drinking beer, red pot , blue pot , spell shield themself. Thats kinda a bit abused. when you spectate them they have legit 8 buff going on
def not
Sounds like you have no clue what the devs vision is for storage π
cleric is under powered tbh
If it was effortless to trade, only the best items would have value and be worth trading
i feel like trade channels should be separated where one only has purple and better loot and other are grey to blue
actually I feel the complete opposite, because it is so hard to sell items that are not the best it is currently only really worthwhile to sell the best items. by making it easier to trade it would actually have the opposite effect
I sold a shit falchion with magic interaction speed for 150 gold yesterday π
8 buff underpowered ? btw you can trade loot to your other toon with a friend on trading lol
lol\
yeah but it costs money and you cant trade 2 much at a time
15 gold bro π
In a game with limited stash space, having a quick selling item is valuable in and of itself.
are people that broke ?
Its a cost at least at that point
yeah 30 gold so 60 for a few items + new character has to be leveled and have money
Not just free stash because your a clan man
Ur mules cant be mules if you do not play them for gold
You just need to survive one raid donβt you?
Ya see how far that gets you in loading an entire mule up π
it would prob be like 1k to load a extra character up with loots +it would cots like 60 to trade it back
and then also transfering the items back when ur ready to use them
I don't really understand what you're saying or why you have a problem with making the trade system more user friendly. could you be a little more clear
so its actually double
Wdym, you trade the mule extra gold dont you?
If you want to go the tedious route and spend shit tons of gold pushing thigns back and forth sure go ahead. Its better than FREE stash because ur clan man
if youre one of the top players and you have a shit ton of gold ig its viable but like it would take so long to do it i dont see the point
yeah thats basically what i said
I mean its not particularly difficult to transfer a ton of gold over to one character to save storage but I also dont see the downside to having additional storage
You basically would either have a second account to do it yourself or your mate would be your overflow bank
Still not free storage like a clan bank is
what is a clan bank
I donβt know if the clan bank is free
Read up to find the suggestion
not a thing scroll up we were talking about clan storage
I really cant believe they buffed fighters.
are they adding clans?
Talk about misguided.
They said they intend to
I think it would be a huge quality of life increase. It also would have the potential for βabuseβ by power players and real money traders
fighters deserved the buff tbh they almost as strong as barbs now
they were stronger than barbs before this patch... barbs getting buffed made them stronger.
Now fighters got buffed to equal out the new power curve of the barb? Makes sense.
fighter can beat a solo barb but cant beat a whole team a solo barb can beat the whole team
In path of exile, teams would funnel all the worthwhile loot to a dedicated trader
ofc if played smart
@astral flower rogue is one of the best classes
Meanwhile archers now have to pump 5 arrows into a fighter to do 3/4ths their hp
In path of exile there is next to no meaningful choices made in stash management also
unless your hitting all hs of course
its not hard to hit hs
Iβm sure that this might happen as well if thereβs a free or negligible cost to transfer items between players
60 gold per transfer adds up
its a fair trade you sit in the back of the team fighters and barbs stay at front you deal chip damage that shit stacks up
Then think of ways to make the idea better
The idea sucks, so lets jsut scrap it instead
yeah
The only thing currently making archers viable is their traps. Thats literally it.,
The one trick clutch traps.
Not going to think up a system that is not needed
They needed to nerf those a long time ago. Not completely shit on the damage output.
Use a longbow hit headshots and you win
longbows are just not better than a decent recurve now.
The mobility is too important.
Shit my buddy rips people apart with machien gun survival bow
you obv havent played with a good ranger the team works together and if you play smart (like you should) ranger does a shit ton of damage and ends up carrying the fight some times
just learn to play the class
I play solo 95% of the time.
- he can use a sword
And that's why you really shouldn't be partispating in discussions sections if your incapable of being constructive in your feedback
I am a decent ranger.
I imagine that the top (1%) of power players will use the shared clan storage to funnel loot to dedicated traders to trade full time to keep their clan outfitted in top gear and consumes.
But I think as much use as they get out of it, the vast majority of players would use it just to slide items that are just a bit too good to vendor over to their mate.
Not if you cant kill some of the slowest classes in the game as one of the fastest
Fighters get a speed buff.
well ofc a class thats meant to be played with someone to tank doesnt do well as a solo
They aren't that slow. They are also incredibly tanky.
think please
and are wearing full plate the majority of the time. You should be able to outplay them if you are good
youre slower then like every class as a fighter with heavy armor
I thought rangers were OP in previous patches.
rangers got nerfed
Now everything else is just better. Obviously a rangers traps are still a problem, that sole issue makes rangers a problem still.
Thats the only thread keeping rangers viable.
how do you play ranger?
Move speed + traps.
cus if you think they arent good you arent playing it right
Recurve bows.
- Increased movement speed when reloading arrows into quivers. Each bow has a different movement speed when reloading.
looks like a buff to me π
yep
95% of the kills you get on solo ranger is via the use of traps + doorways π
if they look down you die
LOL!
rangers are meant to be played with a team
Jesus.... this is bad.
ofc they arent good solo as ive said multiple times
all classes are meant to be played with a with a team
a good team comp makes every class amazing
fighter and barb are really the only ones good solo and they only get a little more useful without the help of buffs with a team
ranger is kinda useless solo but becomes one of the best classes when with a team
Barb supported by wiz and cleric is not "a little more useful"
eh
if youre solo you wanna play pve
Not me
no matter what class you are
I play solo for pvp
lol
on cleric
i dont even pvp much as a duo becuase its a risk that isnt worth it
how do u play pve wat
I only played gobbo dungeon for the first day. I am not a fan. I do my solo's in the regular two dungeons
avoid pvp
Rat
@simple helm I think the potential benefit of the clan storage/free trading inside the clan should be offset with some reoccurring cost or some opportunity cost.
For instance, using the clan system (trading or storage) should make an item no longer available to trade with other players (similar to how starting items are prevented from being added to the player stash) unless it was brought into a dungeon after being taken.
Or
Joining a clan could raise your taxes by 25% on the trading channel with players outside of the clan but reduce it to 0 or a small figure for trading within the clan.
yeah thats boring idk why anyone would wanna do that
i do gob because in one room theres like always a guaranteed green or blue weapon
- a lot of chest
Whats ur survival rate in gobbo dungeon?
Bet it goes up by 2x in the regular dungeons
even solo
nah
Perfeclty reasonable, another implimentation might be an explicity mailbox system amoung clan members
You make less noise as a solo ratting is easier in the normal dungeons
i dont like ratting i still like to move around even if i dont take pvp fights as much
ratting is staying in one spot in most games
i still take fights just not when i see a barb cleric and wizard
When I say rat, that is what I mean
which is like every team com[\
idk if ive seen a full team without a barb
other then mine
any ways im gonna go gob cave and mine
so many ores in gob cave
Hmm i must have misunderstood it sounded like you said you avoid pvp in gob dungeon to
Your intent seems to be that basic activity of giving an item to a clan mate, their are ways to promote that without creating the issues all these naysayers are bitching about. Suggestion sections are always full of these toxic types who will intentional assume the worst outcome so they can critisize rather then think of solutions. Do not let them discourage you.
i dont
@wary shell amulets drop from death skulls and rings drop from giant dragonflies
I dont agree with this guys opinion so he is toxic π Great logic
im going on a mining run
Best of luck!
No your toxic because you do nothing but try to shoot people down
I shoot their bad suggestions down agreed
I discuss the suggestions and opine on them
so toxic
Show me on the doll where my opinion hurt you
Can we get more party voice channels plz
They tried this last PT with the bot. And the demand crashed the server like 6 times before they took it away.
i am boss mang. hear me roar
Show me where you provide any constructive feedback and I'll change my mind
Constructive feedback was saying it was a change that didnt need implemented because there is no problem to fix
btw, if there's a spell to dispel the "hide" status, there's probably room in the future for visibility mechanics on the PvE side (mean old Starcraft Dark Templars on special maps)
Sorry that hurts your sensibilities
which map?
gob cave easy to find ores
Would it be possible for them just add another 50 channel instead of having people make them
I dunno, im sure there is a bit of flex room. Just letting ya know why its diminished now
yea but enemies are harder and you're solo
Guys; the spell points are BUFFS not nerfs lmao; a majority of these spells now cost LESS points to slot; not more
guys this is an actual issue #d-and-d-suggestions message, developers need to open their eyes smh
Spell count you mean?
I havenβt been on, are u saying they reduced the knowledge cost and not the # of charges?
the reduced both i think
- Wizard Lightβs Spell Count 8 -> 6
Yeah actually double checking its both
both the amount of charges and the amount of points it takes to slot it
Kind of pointless this playtest b/c u already started with 20 something knowledge
And no one is running dbl spell talent ever
THey reduced charges
Light orb is a 1 cost spell. if it wasnt charges how does making it go from 8 to 6 make sense?
and the verbiage is the same for all of them
Idk just asking b/c his statement, maybe they didnβt include that part of the change in the announcement
The fireball splash hurts my soul, but I donβt think the nerfs are bad π
One less zap going to be annoying in solo runs
I think the splash nerf is the only thing that made sense
from all the wiz nerfs
because youβre delusional lol
Great argument
dude delusional fr?
wizard is the best utility and damage class
As a fighter even though i am / was able to deal with it the splash was annoying as hell
easily most versatile, and only real aoe damage
maybe for the discord to have a way to click on a create party channel and it creates a new one
15 seconds is way to long for mining make it 5-10
might be squishy, but also has 5 ms buff charges and 5 of the best invis in the game lol
Idk Iβm a full geared mage running around in solo, took 4 fireballs and 1 zap to kill a barb with no gear but still jukes well
you outrange the fuck out of him and can 1 shot him with missiles lol
I think the changes are pretty fair, just not sure how much that splash dmg tilts the table
Missiles are easier to dodge then u think lol, unless u just go straight in or small path
lmao okay but this is a tightly packed corridor dungeon; maybe -maybe- you get a long range shot on the barb; but more than likely he's closing the gap before your cast is even ready to release
You had to miss a fire ball like 2 would kill him
bruh nah selling specifics in trade chat is actually impossible
until we can put up trade posts rather than spam WTS in chat
Youβre faster deal with it
then you run away with the highest movespeed, the ability to oneshot doors, and invisibility
I donβt think so, maybe 1 didnβt hit well
What does WTS mean
want to sell
Okay
lmao
Very true, but a starting mage will struggle b/c slow cast speed
please revert the fireball nerf atleast bro pls god
Clearly you haven't seen barbarians that run when they want to
every class is weak with starting gear, that is kind of the point
ironmace have been pretty frequent on the patches this PT so maybe they will fix some stuff for wiz tmrw
For one run, then they can buy items from the merchant that fixes it
Yes uber god like players like you two clearly are can do all the fancy shennanigans; skill diff; etc. We're trying to talk about balance in regards to your average player
but if you die with starting gear, then you arent really losing anything
Balance is pretty good IMO
but then if u cant survive with starting gear, u wont progress
Thousands of us found a way to survive in starting gear
^
probably hundreds of thousands
wizard is not even close to the hardest solo class either
Wiz is better than barb solo IMO
bro use ur common sense i know they do it was a figure of speech
Sorry it was a figure of speech that made little sense
im on the side that wiz got nerfed too hard
if youre having trouble surviving non-high rollers in starting gear, its a skill issue
Sure that's why there is daily tweaks and changes; because balance is good lmao π
I have yet to test wiz since they released this last nerft (was not long ago) so i wont opine on it
not a balance issue
Wizard is very good solo, esp with gear
I agree that it got nerfed to hard but i do agree with all the fireball nerfes
Goblins melt pretty quick
wizard has the most strengths in the game, he should have a high skill floor
Overall I think its very good. The tweaks and changes come from people like you crying
last pt i got pretty far with wiz, was doing good and fun af
only just started playing this pt today and ive played a few wiz runs and died each time lol
I think its likely this last nerf to wiz was over the top by looking at it. But until I play it not sure
decided to stick with fighter
excuse me? have I cired about anything other than people acting like tactics and situations don't happen? the fuck lmao
We can move on
barb is definitely better than he was last pt, but his character design still leaves him very easily kitable
has anything changed with him this pt? or is is the movement speed on heavy weapons buff thats affecting him the most
The tried and true method of letting barb swing first still works just fine
It was a direct barb buff essentially I feel
Helped fighters a bit
I think he is balanced
oh fair
He is meh solo besides PVE and is a monster when supported
If you buff him further he will be the most OP thing when supported
Doesnβt work to well if youβre also using 2 handed weapons and have full heavy armor buts thatβs my fault
yes, that would be your choice to run that way
I play full heavy fighter and still turn and run 5 steps and turn back letting the barb swing first. They are very meh solo
I agree, he does the most damage, but has no range (other than franciscas), but has very limited utility and gets kited
Wizard Spells I think i'd prefer a classic mana pool and regen stat of some sort than the current # of each spell... i already thought i was running out of spells too fast on the Wizard before the nerf :\
Maybe a mana pool AND cooldown which requires variety of casts then. Also I think Wizards need a bit better / more consistent way to kill PvE mobs.
yeah tbf few matches ago i was 1v1'ing a barb and i just stood ontop of a coffin and bowed him lmao
he couldnt do anything hahahahaha
Lack of PVE options is one of the few weaknesses they have
One of the things I really love about the game is how every class has really polarizin strengths and weakness, so you have to play each encounter taking those into account
What about increased spell count if you memorize less spells?
very reminiscent of how dungeons n dragons spell system works
oooo, what about a bar that u can set on each spell u equip?
left side is spell capacity right side is spell power
or smthn like that
You could have a total max casts and distribute them to your skills
and the further right u go the more spell power it has but uses up more capacity
YES, alot of people want to remove this aspect it seems
Damn i made a typo in my suggestion lol
.edit
This command has been disabled on this server
Man I wish my dm didnβt go inactive I miss my character and I canβt find another dmπ
sadge
x apparently you have to wait 6 hours to .edit
Lucky you that you even got to play, i want to play for years now but when i tried to learn it myself i got overwhelmed with stuff and there arent any dms/players ik that are experienced enough and or willing to teach :/
Stfu Dyno
PFF Xd
They should make a cap on turning speed while swinging a melee weapon
just shoot me a dm if its smth specific about what we are talking about
We need to find a new dm now π
New player campaign gonna go crazy!?!?
I donβt have any dms other then the one I played with
idk any DMΒ΄s im trying to learn to be one for a group of friends
but as already said
overwhelming
Well, i mean
what system are you trying to learn? I could recommend a few systems that might be of similar theme that may be easier to learn or run
uhm....there are multiple systems??? XD damn im so far down the learning curve
Dnd 3.5; DnD 4e; Dnd5e; Pathfinder; Call of Cthulu; FATE; just to name a few
i think all the stuff i read was 5e
@tired night if u throw a torch on them it causes them to activate, there is a window to jump on them when they reset as there is a slight delay until they will activate again
Every single time I've tried that I still take damage. Either the timing window is too tight or it's not obvious when it even is safe
5e is a fairly simple system; my advice is to focus on just learning the basics of the combat/turn system and then learn specific rules as you run. 5e is so... open ended in a lot of things that at the end of the day you're going to be homebrewing most stuff anyways
yea im having the most problems with the combat system tbh like ik how dmg works its just 1d4 meaning number of the dices and what dices you throw, the result added together = dmg output but idk when stuff hits how blocking/dodging/resisting is handled, i just dont get it lol
i know that the ppl downvoting my suggestion are ranger that abuse quickshot π
Or its just a bad suggestion
but what ever helps you not get triggered by it I guess
so you think that ranger wait the CD while running to instantly reaload full ammo is fine?
im ranger main tho, and i find it really unbalanced
Im cleric main
and I find it fine
π
and apparently so do the other people who downvoted it
But im just a ranger main
π
Right
no need to be a bully i just think is a bit overpowered cause it can negate the reload and be slow basic mechanic of the game
but maybe im wrong and its completely fine
delete death beetle from the game
can we please rollback cave troll
Make it so you cant target dead bodies with buffing spells
you get used to it but itβs still a pain
surprised people are so 50/50 on my suggestion for pilgrimage perk for cleric, i think its pretty balanced tbh
I cant believe they nerfed wizard AGAIN. so disapointing, the wizard was nerfed enough from last playtest
please upvote this #d-and-d-suggestions message, it's really important people!!! WHY ARE YOU SLEEPING ON THIS?? WTH
nah we need to fix trading
Are any of you actually bringing the expensive meds in? its almost 200gold for two stacks of pots + bandages.
I only buy the low cost stuff if I'm not playing cleric. As cleric, I might buy a campfire, but that's it
bro my gear around 8k gold lol and 6k in the bank gold np in the game problem fiend gear
u can spend 2 -3 days only to fiend gear for ur build
and i am solo i am sure ppl in good groups have like millions lol\
Getting 1 tapped by a goblin playing rogue is so shit
rogue op
200 gold is nothing.
u can solo troll boss as a rogue
lol
and that's shit
dude u know dat if goblin hits u its a problem with ur skill XD
Like literally, the poison consume you and let you with 1 hp
u cant get hit
idk i never get hit in pve only in pvp when 2-3 mobs around
problem is that every mob is 2-3 mob around
- player + zone
its unplayable and sometimes not even enjoyable
idk if its the purpose of this game but damn
They should not do pack of mobs on 1v1 dungeon, like idk, the first 20 lvl you play like a rat camping and waiting to get a stone
its not it
I am not the one who was making derogative remarks and assumptions about people who have a differing opinion π
idk it's understandable to me when people immediately assume things are too hard
Did the death bats get a buff? Feels like they do more damage.
Itβs hard to get hit by a goblin unless youβre super greeding for more hits
it could be which character you are, swapping characters is swapping a health pool
Tradechannel splitted is so lame.... so much effort to trade all different stuff instead of clipping it once togetehr you have to go 5 different channels. Filter function is all you need so ppl will already find only what they are looking for. There is no gain for the seller only headache and loss of time and nerves. Buyer has no gain either so its just a loss -loss IMO
honestly that's logical esp with the filters
imagine you get an item good for multiple classes too? you just have to pick one channel haha
people are sleeping on quartstaves
Depending on how an item is started is what determines what channel you should take it to
i just watched this wizard get the death bat spawn in hell in HR. He got absolutely annihilated.
He shoulda just left the room then π
Ive yet to spawn somewhere I cant just walk away from
and ive spawned in that room multiple times
Not that is hard but, some changes need to be applied like the danger zone going too fast, not enough space where to move, there is always pack of mobs, especially in 1v1 dungeon its a clown fiesta sometimes
You can hit and run, but not infinitely o_o
how do i post a suggestion ?
Has anyone seen a bow on the candy merchant?
Im waiting to spend this candy on something but theres never anything in there worth a damn for a ranger.
Id rather see some higher tier throwables have like a replenishment rate on them to help with easier balancing
id rather have a weapon type trade chat "melee weapon, ranged weapon, armor, accessories" is not optimal to join a fighter trade channel as ranger to buy a spear
took me a while to figure it out XD
Anyone getting game crash after getting damaged by player?
Throwing everything would def bring in some balancing questions. I'd just prefer to have reusable throwing weapons as they are now
maybe technical limit? create a channel with 100k slot isnt that easy
plus, it'd be simpler to implement
what are those SOLO Dungeons Extraction please ?
thats Terrible.
I wanted to suggest bigger gold bags since it takes so much space but I failed and timeout for 6 hrs if anyone feel like suggesting it for me
anyone else agree goblin merchant or even any other trade should atleast sell 1 pick lock per refresh
or possibly even more
100% agree
goblin merchant would fit
Picklocks have static spawns learn them and you will be overflowing with them. Vendor having them is not needed
didn't know they were guaranteed, noted and thanks
thats not true
Yes it is
its not guaranteed
they can spawn in static look locations
yeah thats what im saying
is
it isnt guranteed
its static loo
loot
there is a chance
Im not going to argue such a easy thing. They are static and guranteed. I find them every raid when I look for them
its on shelves
You could to if you paid attention
its not guranteed what are u talking about, you dont find lock picks in the same place every run
i found 1 at the libary and 2 in the jail cells
and they werent there next run
Yes there are multiple static spawns that are guaranteed You lack game knowledge.
I think Proxy is right but I havent checked oon this playtest
I am. π
idk possibly but in my expeirence lock picks arent in the same spots
And I have no need to be in denial I have like 50 in my stash
unless they rotate
Because I know the spawns
they are check the maps online they show the locations
This is hilarious
So you dont even need to know them Shadi
Just put a map on ur second monitor (or alt tab I guess)
Problem solved
Still think would be nice to have a merchant sell some
oh yeah ur right
my fault
there are the same spots
i guess they change based of the map
though
but regardless
still wouldnt be bad for a merchant
to sell one
Well ya, different map would naturally have differnt spots
A lot of people have asked for it
i mean different crypt layout
Alot of people also ask for a pve only mode π
but like same room different crypt layout
well a pve only mode is very different
from a seller selling one lockpick per refresh
im not asking for a whole different mode
THe point is people ask for shit that is meaningless all the time or not needed
Its def not needed
something small
So just discount the stash full of purples I got π OK
This we can agree on
We get it, you have better luck then we do. I've only pulled like 3 purples
Dont get me wrong its not a hill id die on. I just dont seem to have issues finding them
Well its not luck when finding them are static... its about knowing where they are and going to get them
well yeah i dont doubt if u know the spawns
its not hard
but a pve mode is something else
goblin is almost a pve mode
considering everyone teams
when they meet up
well majority
Ya, It was a bad example to make a point of people asking for things that are of little value. (I consider it little value because there are a plethora of them in the raids and they are always there)
Wait, static purples?!?
The conversation is about Lock Picks. Maybe read the entirety of the convo before hopping in π
My comment was about how bad the rng of purples can be
Again read the convo before diving in would be my suggestion
But either way. I just find it not needed not gonna die on the hill to gate keep it though
Right, I get that lockpicks have static spawns, but I chimed in intentionally when the Convo shifted to how bad the loot rate in locked chests is
Same suggestion lets move on
why are they nerfing the wizzards spells?!?
I am lost I have been playing wiz for 3 days already and I cannot understand this
They must of thought they could whiff to many spells and still win fights... .Now they actually have to aim and cast when appropriate instead of holding people off for 10 minutes with a million spells
lol you right with all that rubber banding they should hit something
Holding a fireball ready to cast holds a team of 3 off for ever atm
What rubber banding?
Ive never had rubber banding issues so cant opine on it
But being able to wiff 5 spells in a row and still win a fight is egregious
rubber banding is new to this pt, its randomly
Ya i have not had htis issue in my ridiculous amount of hours thus far
so wont opine on it
BUT performance issues is no reason to not balance a class
They are separate issues
4 casts of haste and invis is still a lot
4 chains can wipe two teams also
3 can almost wipe two teams
then they have a fireball to finish it
or zap
If wiz hits its shots its still VERY VERY strong
This reduces brain dead wizards is all
Now they cant whiff all of their spells and get lucky on one
Good change IMO
Ranger not getting 3 traps back after winnings kinda sucks
Well if you wanna bring it up they shouldnβt even start with 3 imo
You know you can buy them right?
They are dirt cheap
Poison ticks way too fast, this goblin bullshit is ridiculous
Then play the non experimental dungeons
You did notice the large red tag "experimental" right?
No im gonna keep playing it I just came to say the poison is too strong
So I can contribute to that EXPERIMENTAL tag I didnt miss
Id suggest putting it in the suggestions if you want to "contribute"
What if I did
Why are you here if you dont want to discuss your opinion was as valuable as a thumb
I want to discuss suggestions as the title suggests
He seems to be the resident suggestion troll, seems to think the suggestion section is a Dungeon environment in which other peoples suggestions are the mobs that need to be killed, have not heard him give one bit of productive feedback
I was a little worried I was talking to someone like that, honestly should just make their own game and gatekeep it XD
Say anything constructive
If they cant im just gonna block lol
Yes if differing opinions are painful to you best to block me
You havent said any opinion that contributes to a topic youre just being aggressive
You have failed to back read then which is a you problem
Or you know use the up/down votes on suggestions, thats what what it's for for people who only want to express unconstructive disagreement you know
I'm wonding if anyone has ideas for how to make dungeons less predictable? I notice that once you have learned the layout of the building block room segments, and particularly where monsters and traps are the game loses a lots of it's danger and mystery element
I think just varrying the monster spawn locations and quantities in each room could do a LOT
You said "Dont play that mode" "I would downvote you" and "I want to discuss" what I was looking for was anything insightful instead of dismissive?
I'd enjoy some mob mixture but like some map knowledge mattering. Finding the guanteed static lock picks for example
And? Let's move on
Some torches starting off too would be nice
I feel that but I think that if they used the barrel skeleton in more rooms that it could make it more of a random encounter, like with tarkov they could have loot pools that would have a chance of spawning either some items, you'd think you would see a weapon rack with leftover items in a dungeon
yea but would it work to truly make them fully random? Like would monsters be stuck in weird places? I do like random open doors though, that seems simple to implement and has high payoff
This one's very interesting
haha a spike trap that keeps going off without a timer
trap placements being more random would be good too, but that's trickier to do then mob placement cause they really are part of the map structure
yeah like the mummy room might have some diamonds or sapphires that would randomly spawn depending on the seed
Maybe design each room with many many possible trap spots and only spawn a fraction of them, so traps could potentially be almost anywhere
how does random trap spawns make the game remotely more enjoyable to play
Cause the traps are actually a threat the same way they were the first time you played and not something you just know how to avoid as soon as you enter a room you know
Part of the fun of the game is knowing the spots
Itβs a little reward for having played
No that's just loss of replayability caused by technical limitations of the game map generation
In Customize it is spelled "Campire Action" and should be "Campfire Action"
I feel like the ranger trap perk should allow you to pick up the trap not destroy itβ¦
taht sounds nice
Can spellbooks have modifier that gives additional spell counts for spells?
Can the Cave Troll's health pool be nerfed again? Right now it's impossible to get him down in time to loot and get out, especially if the circle doesn't end with the boss room in it.
Map knowledge is a thing many people enjoy
I'm jealous π’
I only have like 28 hours in the game, but I consistently had some atrocious rubberbanding that whole time
Ya that is rough. I luckily have not. But I also have a 1 gig ethernet connection
May play a factor
How does it hurt new people? they gotta learn the maps just as I did
Or they can simply put it up on another monitor
Dont get me wrong Im ok with some variation. I just fail to see how it hurts noobs
Learning games is just part of playing them
Resourcefulness and interaction speed HAS to go, trying to loot and move around the map on any character other than Ranger shouldn't be such a chore.
Resourcefulness is fine if it applies to consumables, but interaction speed with doors, chests, ores and everything else should be a flat value for all classes
It adds nothing to gameplay except it's annoying, and no matter what people aren't going to stack the resourcefulness stat just to open doors faster, and I shouldn't have to focus a whole character build just to remove an annoying feature
They will have to learn just as I did
They are not at any disadvantage
They even can put the map up while playing to help them learn it
portals having a constant interaction speed with all classes would be ok idk bout everything though
I started second playtest was thousands of people who knew the map better than I
I was not at an disadvantage as I learned it
The PVE mechanics also take learning
Are noobs going to just get a "ignore pve" button?
The barrier for entry going up isn't really an issue
How is their barrier higher than mine? We each didnt know the map. We each played against people who did
and as metas go you can be filled in with a simple google search π
Just like you can pull up a map on your second monitor or print it off
and map knowledge and metas are different thigns
YOu are changing the goal post
How? there is literally a map
Every new release game has a pool of players who joined alpha/beta/pre-release and have a knowledge & familiarity advantage over newcomers. You're asking for a tutorial OR a starter map exclusively for noobs. A ranked system wouldn't be a horrible idea but not necessary
that is a 1:1 recreation
I assume the full game will have a match making of some sort
How is that sifting through bs?
New players are just that: new, inexperienced itβd be impossible to balance out a learning curve every game has oneβ¦
It already does
You said map knowledge creates a barrier to entry
now you are wanting to goal post shift to metas
Coming from Escape from Tarkov, the lack of handholding and the massive skill/knowledge curve creates a much more satisfying experience
^
I 100% agree
I started tarkov late also
π
I have found it easy enough to pick up some basic while watching peopel in spectator and streaming
Escape from Darkov
We are talking about DaD
Barriers to entry arent bad at all
You absolutely should be rewarded for recognizing good rooms or rooms that play well into your team comp
Map Knowledge in DaD can be solved by looking at a map that shows literally everything on it from spawns to traps
Lol this is a dead issue
Lets talk about the thing that REALLY needs to be worked on:
Cobalt/Ruby gear
"What about the noobs?! What will they do?!" "If they die they die" xD
Everyone was a noob at one time. EVERYONE had to learn it at one time
I(ts the same thing
Mining 4 ore at the price of not engaging with the dungeon... is really fun....
its going to be WAY WAY WAY harder for noobs after launch
How?
Explain
I was already playing vs people who knew the game very well with hundreds of hours
How is it different?
Already was
LOL
Over 30k
concurrent
π
Gear disparity will be much much higher
We are talking about map knowledge bucko
Not gear
Oh Im past that
well then exit the convo
You cant be actively discussing something and then say Im past that even though I responded to you on that convo
π
bruh im at work lmao
The convo is dead
salaried π
That does not change the point earn your keep π
get paid to drink coffee!!!
But ya convo is dead because they cant back up there claims so ill move on
I can understand their point of view, most games dont have such a massive knowledge curve and it could potentially discourage noobs
EFT and EvE come to mind, but the knowledge curve is what makes those games so rewarding to play
Maybe, he stated though that it gets worse with time. That was what I was refuting.
I asked multiple times and you retorted with nonsense that was goal post shifting talking about META gear and shit π
Ya 30k concurrent users on the PT test before me
So id say THOUSANDS knew the map better
Well, over time people wont just recognize good rooms
I'd imagine that sweats will be able to spawn in and immediately know what their entire route will be
But this is a the reward for being a sweat, which is good
I'm guessing they will add some kind of matchmaking surely? For now it doesn't matter, but when skill trees get added and stuff matching a level1 with level20 would be a big disadvantage?
What else does over 30k concurrent mean?
Its already there
Nope re read
before you responded
I said
30k
concurrent
I really hope not
oh, i remember playing against some level20s as like level5
Im moving on daydreamer thanks for the convo thoug
There needs to be a way to expand your inventory size beyond the base size
It looks like we will get bags eventually, from the way that the inventory UI looks
Why?
when it pertains to map knowledge
They can gain the same info in 5 minutes on google looking at a map
Dont need to memorize it if your looking at it actively while learning
LOL
Ok we agree to disagree
You can still hear
while you glance away
but ya lets move on
this is going no where
I am curious though
If this is such an issue. Should we not reduce the barrier to entry on PVE? Lots of noobs seem to struggle with it
Well have you read the book they provide in game
what we're playing is medium difficulty dungeons
I wanna see this in dark and darker if you get head shotted by a blunt type weapon and die https://www.youtube.com/watch?v=WMNqYuw2Z9k&ab_channel=FYGFusRoDah
there will be easy ones
Do you know why they do it this way?
The maps are already in modules. There is a reason they dont randomly generate it from there.
They were very honest about it
How does that change anything?
They still have all maps memorized to the T
How doe sit change if there are more of them? from a barrier of entry stand point?
if you know the individual modules you are fine. The map knowledge is still there
Its not 3 maps
its 1 map with modules placed differently
If you know the modules you know the map
Especially if they are fixed
You are implementing an entirely new system to fix a problem that doesnt exist
and it doesnt even fix it
Kinda crazy tbh
Just read through, Iβm mind boggled lol.
Let's take the goblin poison damage values and give them to rogue's poison blade skill!
@odd reef Rogue main Rogue main Rogue main.
Why should the crappy little goblins have a stronger poo sword than the human adventurer? Not very immersive.
Rogues should get to use a survival bow, its utterly useless to ranger/fighter
Gobbos dont pull you out of immersion but them having poison attacks does? Odd
Game's sacrificing a lot of comforts for immersion, so the devs value it
Youve not seen enough rangers doing machine gun build then π
them all having a stronger poison attack than the rogue,
POison breaks immersion but gobbos dont just makes 0 sense
Is this deflection or did you really not understand
Goblins using poison weapons is Fantasy 101
maybe my inflection is on 'stronger' and not 'having'
I get what you mean, but if you take the Dungeons and Dragons approach to immersion it could be something like:
The goblins get their poison from the flying bugs, the bugs are chill with them so they can get better poison than a rogue who has to buy/steal their poison. idk
Just add on a layer, make it headcannon and keep smashing goblins
But ladies and gentlemen, the real thing that needs to be talked about is HOW TRASH COBALT AND RUBY ARE
My initial point is that if the rogue's ability dealt the same damage as goblins do with their swords and arrows people would scream themselves to death in the discord
Shit, if people did as much damage as most of the enemies in the dungeon we'd be screaming
Red longsword bonies are nuts
Have you seen a black skele?
90% of my hp gone in one hit
hold up, there are ones worse than red?
yes
Like the actual gear you make? Or gathering it?
they do 3-hit combos and 1 hit domes you for 90% of your face
The black ones are horrible! Make me want to not come and play π
... that sounded bad
based, even
I saw my first black skele on a regular dungeon downportal
today
it was a surprise
One killed my rogue friend yesterday with a one tap
the moment I realised he wasn't red I was already dead
I think that the amount of effort needed to get the materials is just too high compared to the payoff. you can get 4 ingots TOPS (in my experience) and that is if you even find any ore to mine.
Mining sucks balls, everyone already knows it.
Ya, it does get better when you learn where they all are, but I do agree its a bit much atm. I think one interaction per node would be much better
I've learned where they are, but I swear that they could reduce the crafting cost by half
I sell ore I get because its so much more profitable
Funny enough they literally just did
Imagine
LOL
Wait no way really?
Yup
The ore cost or the ingot cost?
they cut it in half from last PT
It could be reduced for sure
That would create an overabundance of ore on the map
better just make it one interaction
THis would be my fix for sure
Somehow Im not understanding what youre saying
It means that mining nodes will not be a point of interest
They really should be
Im confident that the dev team will dial it in, but the current system seems to have too much effort for too little payoff
I'd rather take the money/time I'd spend on pickaxes and just run Highroller
Better chance to get decent blues/purples/money
Yeah, as of now not only you need 2 or 3 nodes to keep you busy, you also don't get any sensible reward from it.
I had a thought about using the bars to upgrade existing pieces
go from
green->blue for 6 bars
blue->purple for 8 bars
Still makes purples cost ~14 bars if youre starting with a green item but allows people to upgrade well rolled blues
That and make getting ore/ingots a little less of a pain in the ass would make cobalt/ruby much more worth it
yeah gg i cant find that gates for nothing
They make a pretty loud sound when they spawn.
It's to the east of the ficked up room in the middle
if you mean the gobs
The gate in solo or the portals?
also attacks seems to be going through shield
Just gotta aim it better its very precise
The hitboxes are very unforgiving
If any part of the weapon collides with ur hitbox you get hit. So you just have to really point the shield straight at the weapon arc
The way that the "sweet spot" of weapons is implemented is really satisfying and I like the skill expression it adds
agreed
Alright, new suggestion from me to you guys.
This time it's a buff to action speeds.
just got killed by a skeleton hitting me through a closed door, guessing that's a known bug? lol
Guessed right
Action speed buffs:
-Unlocking, opening and activating now takes 25% less time.
-Mining now takes 33% less time.
figured it wasn't just me
The reason I suggest this is because I feel like players should get back to the game as fast as possible.
just remove doors and chests at that point then
Looting and combat are the most fun parts of the game, and to sit there having to take several seconds to unlock or mine is silly.
bad take sorry, but the slowness of the game is very intentional
That interaction time is something that needs to be properly planned and accounted for though
The fact that a rouge can just run away from a cleric in a 1v1 is an essential aspect of the game
Alright, then how about 10% or 15%?
Mining should just take one interaction per node and that is enough IMO
I hate to say it, but the interact speed is pretty balanced IMO
Agreed
Fine, how about just the mining and chest opening interaction speed?
Just mining id be ok with π
Alright, how do I edit the suggestion?
mining yes, because the reward for it is lackluster
But for chest opening its part of the balance of the classes
anyone germ here and can me help?
.edit (Suggestion ID) I believe
This command has been disabled on this server
Barbs can smash them, rouges/rangers open them crazy fast, and clerics take the longest because if they didnt they'd be broken OP
I believe increasing the Wizards physical damage by around 10% could help him with some survival in solos while not being too overbearing in a 3 man group.
Let's see if I get this right.
.edit 1592779 [Universal Buff: Action speeds in mining ore are increased by 33%. There is no reason for the action to take this long for so little reward, and would speed up gameplay to get people back to the essentials.]
This command has been disabled on this server
They could make it one of their perks that way it doesnt get applied to every wizard and could be something wizards would take if solo
I really wish we had a suggestion edit channel that allowed us to actually edit our suggestions.
we do, its #1048762118255673428
I like that idea too, actually. Could call it "Sword Training" or something.
We have to wait 6 hours to edit the damn things.
Who do I tag to get a channel for feedback editing?
That would be a warden
Ive been told they will edit it for you but dont quote me on that
Alright, my suggestion has been edited to be only 33% mining speed increase.
Since you guys wouldn't like the other action speeds being increased.
I feel the mining speed increase would do wonders for the game since ores are already hard to find and have lesser value at the moment, so mining should not be as tedious once you get to them.
I think I can play off my old action speed suggestion though. I think there's something that could work for it...
at least make powder 1:1
Maybe if I suggest buffing action speeds again, it's not to buff it, but implement an item for it.
Just a preliminary run before I suggest it in the future...
[New Item - Iron Keys]
A small, iron key used to more effectively open locked objects.
The Iron Key has a maximum capacity of 1 item.
The Iron Key has a grid size of 1x2.[Attributes]
Increases action speeds of unlocking chests and opening doors by 25%.
Applies a Skill Check while opening either object.Successful Skill Checks will keep the Key intact after usage.
Failed Skill Checks will break the Key, but continue the opening interaction.
It is impossible to play the goblin dungeon, they are a lot!!
Thatβs because in between tests people where using it to troll so it was harder to moderate, and itβs still necessary because of the volume of people.
THis is already a stat
But an item for it would be more interesting.
Sorry by stat I mean its a stat that is on items
maybe mining can stay like it is so it's still pretty dangerous but reduce amount of ore needed for processing?
