#suggestion-discussion
1 messages · Page 69 of 1
He's entitled to his opinion. I am entitled to mine. No need for ad-hominem attacks
Who is "attacking"?
I’m entitled to my own opinions on boomers as well.
Though calling someone a certain age isn’t really an attack.
jkidd, I believe I can guess your IQ from your comment
Ya assuming an age is far from an attack imo
<80
And the youngest "boomer" is like 60 years old 😄
This was a good retort though 😉 if one is choosing to attack
Nat 20
jkidd probably has ADHD and the attention span of a gnat, understandable that he cant handle slow paced games that require thought, rather than reaction time
Guilty as charged, I don’t have arthritic hands and poor eye sight yet.
I understand why you need every game to play slowly though.
I mean, Souls games are relatively quick but also methodical.
Don’t get me wrong.
I dunno souls PVP is just a spam fest from my experience
Though I was not a big "souls pvp" fan in general
Bro the wizard is so bad. Like a someone either has enough time to side step my fire ball or i get hit by it with him. And the NPC combat is atrocious. They soak up all of my spells so by the time i meet a player i got nothing, not that it matters bc of how clunky the spells feel and how long it takes to cast them. I feel like most ppl might not agree with me but I hold my opinion.
cept I dont? lol. Multi season named gladiator in wow, kappa each wipe in tarkov with generally about a 5:1 KD, world firsts in diablo 3 hardcore
but good try, kid
Most people do not agree with you because team wipes by a solo wizard are common occurrence 😄
Also how come the goblins have poisoned weapons and spawn in mass like bro solo is harder than by yourself
Bro maybe i just need to level up
I suck so bad
I think the nature of the combat changes in first person. You could strike a good balance between speed and methodical gameplay.
Wiz has a higher skill ceiling than the other classes
Agree which imo is what we have
Also, everyone I know that plays Quake is over 40 and that's the fastest damn FPS on the market
indeed, just like I am entitled to the opinion that your "opinion" is essentially dribble off of your ch9in
Jesus grandpa type faster.
The reason why you’re offended is because I’m right, you’re what 37-40?
LOL this isnt even that old
and no where near a "boomer"
Bro no one gives a fuck. Bring ur shit some where else
lol, 90 words a minute, at least, its called working a job while I educate you
Like seriously why and how is this the place to argue
About how old someone is
Seriously
I mean an argument is a form of discussion 😄
its all he's got to worry about, living in his moms basement, or some shitty 1 bedroom apartment he can barely afford
what a life
It's certainly something
I just blocked both of them, made it better
I make six figures, thanks though lmao.
sure you do, lol
I mean tbf are you not exhibiting the same behaviors you are calling out?
and even if you do, 6 figures is the new 50k a year
/golfclap
I make 6 figures a year while doing 4 hours of real work a week
Proxy what are your biggest asks for in the game?
get on my level kid. I have forgotten more about being good at life than youll ever know
Don’t care, didn’t ask.
go jerk of to hentai or something
hey now
what is B1
Jkidd u r literally pathetic and this is the last thing im saying bc i ACTUALLY dont care. But bro literally u r just a sad human being.
It’s always boomers that bring up salary in arguments about games.
closest thing to real pussy youll ever see lol
new BotW trailer looks lit btw
Who are you?
The first part of the dungeon. Currently you join into B2, and hell is B3
Is B1 easier then?
They said the difficulty of B2 will likely be what we get on B1. Rumor is its a forest
but we shall see
Goblins fit a forest decently well so maybe we will see them there
what changes to game play would you like to see?
Hmm, mainly the additions of weapons. And increase in cool things like UNIQUE items with names and special effects
Cant think of many "changes" to gameplay id want
Guns, a battlepass, stamina system, and 25 queues, I want it to be exactly like my favorite dead game; that’s why I play it.
I thoroughly enjoy the gameplay atm
I think having a sparring area to test out weapons and stuff is a must
Or no wait, I play it because it’s not like any other game.
Ya, this would be a great addition to have some form of testing area
I assume things like a friends list are going to be added
I'm just a humble UX researcher/designer, but I I feel that the hop spamming could be reduced through a general speed increase and a parry mechanic. The asks are the same, the opinions about implementation are different
My guess is they will integrate it to easier use steam
I like the goblins but I feel theres not enough room to actually fight them 1v1 besides its not a real 1v1 bc they all team up on you and you die within 4 hits due to poison
but I hope you are right
Hop spam is an issue?
I’d like to hear your input on UI/UX then actually. I feel like some consolidation could be done.
The trader sorting was a good step certainly.
Why am I spawning in a dead end, surrounded by 6 enemy mobs at the start of a match that all aggro on a single step?
Solos?
yep
Because some spawn points are not good currently
I’d say, it’s a mode that was developed quickly and it’s currently being tested. Spawns can definitely be worked on, however that’s if data shows a solo mode is warranted.
Sell to any trader, regardless of profession. It's functionally identically and needlessly clunky as is. Auto sorting the stash would be nice too
I think the whole trade system needs a overhaul. Chat spam is not a good method
Not to mention the cavetroll fight feels pretty awful
Solo mode has a lot of issues, and it's not just spawns
Yeah the whole selling to different people is not needed
Not a fan of stagnant auction houses.
I’d still need to sort that.
just have a single sell point for items
Oh I mean consolidate the treasurer and collector.
That’s the only selling I really do.
My UX background is mostly in experiential design though. Instillations, brand activations, things like that
Unless it trashing extra gear.
It shouldn't be harder to fight 2 goblins than a single cave troll
Very cool, I’m an animator and VFX artist so I handle the art side of development for what I’m working on. Though I of course love talking game design.
Strafe around from the right and jump.
The goblin spawns need to be nerfed or the spawn points need to be reworked on solo. Im spawning in on five goblins with no room to move a lot of times
Zoomer brain is argumentative though.
exactly
Density feels like an issue.
Also, brining in gear and rolling a lobby
Is also an issue.
There's an insane amount of enemies to deal with in this mode, that you can't really do much
How do you fix that though? This was a very foreseeable issue along with "teaming"
Ya that defeats what they said the purpose of the mode was though
What did they say the purpose was.
"if your friends are busy we want you to have a way to progress your character"
Ah.
and seeing how after 15 char progression is gear
Insurance like in Tarkov or reroll marks like in Hunt
Weird, considering the majority of complaints where from people who want a solo experience.
They either don’t want to, or don’t have people to play with.
I think everybody needs to chill out on the whole balancing idea. They’re testing core mechanics right now. Tuning adjustments come much later in the development cycle.
You have something better than insurance though. Free gear when you die
There are machanics for recovering gear in other games, but you have to earn them
The dungeon its self is fine but i would really like to solo on the castle map and if it's too large for solo at least a scaled down version would be cool
You can solo on the normal dungeon, and I bet you'd have a higher survival rate if you learn it than gob cave.
I am sure it could be easy enough to block certain sections of the map and shrink it down
Hmmm, what about DnD's system? You get currency at start and just buy stuff to spec the character. Requires massive economy tweaking though
and there could be even more balance issues from it
Agreed, we have very productive talks in between play tests, there’s just so many people here now, putting in so many ideas. It’s really hard to sort through the thousands and have a conversation about each one.
Hunt has that system
Very interesting, I like hunt a lot.
But it also has several forms of currency that are earned in different ways
Loot is currency I suppose.
No very different
No loot, but I did steal a pretty dope weapon off of someone yesterday and extacted with two bounties
Store sells everything, you can constantly have your favorite load out. Compared to finite storage with meaningful choices
? There’s loot, there is no inventory management in hunt and no economy, but there is looting
It’s just irrelevant
You can "loot" currency
Not really loot though
Tarkov is more similar but it has insurance
@granite plinth I'm asking to you to be polite, do not try to create conflicts
and insurance fraud, which is baller
I instigated that.
True, I just feel with having meaningful choices for storage and free base gear when you are in a rut removes the need for insurance. Though a tweaked version of it maybe? but just getting all gear back because you hid it is kinda meh
It’s all good, I just care about the game and I live in the design atmosphere. I should have discussed why I don’t like those systems instead of just calling you a boomer.
My bad.
If I could secure a Korean work visa I’d love to work on the game honestly.
I just want the option of starting with a Kris or something in exchange for worse gear in other areas
Keep a baseline balance, but offer some customizability based on playstyle
I think people would just start with X meta weapon.
Felling axe on barb.
Spell book cleric.
Etc.
Make a shittier spellbook then. A spell light novel, if you will
Give me a grosse-messer/falchion, but no shield. May god help me
Then what would be the point in weapon variation?
Movesets for one
it would allow experimentation? And then yuo could tweak the gear
You can already do that now right?
There's also significant statistical variation between different pieces of gear
you see one type of base gear gets to powerful, you adjust it
give me a messer, which is just a reskinned falchion that's worse
or a basterd sword just being a longsword without the reach. There's methods of tweaking weapons that make them starter friendly
I really love this game but this battle royale circle is very annoying, it always forces you to pvp all the time, when i am full loot i just want to extract
I like the circle. extraction has some issues but I'm not sure if or how I'd adjust it
Isn't that the whole challenge?
The circle is pretty fair as well. Doesn't do a ton of damage
This game should not be PvE focused
It's basically Hunt in a dungeon with loot
yes but it could be more balanced and have more chance of extracting
but it's also attempting some things in first-person melee combat that feel like a cross between Souls and Mordhau
Souls in that the weapons have movesets. Mordhau in that it's first person and positioning is important
Hopfully it doesn't develop the, uh, issues that Mordhau has with community
How have these dogshit spawns not been fixed yet? stop screwing with the trade chat and FIX THE GARBAGE SPAWNS. I get time to kill 3 mobs in some of the solo map spawns before the zone has started moving and I still have to go through 3 doors to get to the save zone. holy shit, slow it down so we can actually clear rooms and get loot FFS. This should have been a day 1 hotfix
jfc
Dude its a playtest
spawn points are easy to adjust, they want to test new big features like Trade
if they are easy to adjust, do it day 1. there's no reason for this. the spawns were a non-issue last test and the jacked up the game for no reason
You mean they tried something and now are gathering data on how the changes impacted things?
wasting dev time making the game worse with dogwater spawns and the solo dungeon instead of fixing what is broken like hitboxes, quests, loot depth, and a working trade system
It's almost like it's an experimental mode or something
EVERYONE has been spamming to fix the spawns since the first hour. there a about 20 suggestions all with 100+ upvotes to put the spawns back
it's almost like they are getting feedback in their playtest and straight up ignoring the community to mess around with the trade chat. it needs to be a post system like runescape or tarkov. it's a simple concept. fixing the text scroll pause for their filter aint it
So anyway I think that having a screen after you extract to show everyones loot and giving the opportunity for the team to trade would be a good idea
you can already do that using the trade system
and it would encourage working together more as a team
What hit boxes are broken?
They removed the spawn rooms it’s not that simple if you’re referring to the main game.
The modules are different.
Also the whole point of a play test is to test if things work.
I think a lot of it has to do with mob density in solo, not so much spawns.
I actually like the random spawns in the castle.
i'm talking about the new solo mode if you actually read the message. and the hitbox between spear and spider is broken for example. you can swing through the fattest part of the spider 30+ times and never hit the spider. you have to aim where the biggest section meets the rest of the body and even then it's 60/40 that you miss because of how small it is and the spider moving as you swing
you spawn into the far side of the map. have time to kill 3 mobs and if you need to heal then you die because the zone is already moving and you have to go through 3 doors to get to the safe zone. the timing between zone moves is half of what it should be to clear rooms solo and actually get loot. they should NEVER have taken out the spawn rooms in the main game as doing so made the game worse and they still have spawn "rooms" for 2/3'rds of the spawns
no matter what your personal opinion on the spawns are, the hundreds of upvotes on tons of suggestions in the suggestions section speaks for the community as a whole that do not want the spawns as they are
the devs are wasting time playing with a market system that needs to be completely scrapped instead of improving the game
I don't think anyone is arguing about the need to adjust the spawns.
but don't get worked up by it, this is a playtest and that is not what they are focuse on for it
if they are not focused on listening to the community the game is dead and no one will get to play a finished product.
it takes time to implement changes. Games aren't magic. some things take more time than others to implement
it would take less than an hour to change the zone movement timer and then rework the spawn location string to not include the ones that put you in the rooms with the mini boss or within the pathing range of mobs. don't talk if you don't know anything about code
Is it just me or do I have a very hard time finding portals...
Vocal minorities don’t speak for the majority of people. They’re are quite a large majority of people who like the new spawns.
I think the existence of a solo mode is to see if it’s even warranted.
Tbh I don't think revamping entire system in the middle of a short playtest is a good idea, their goal is to get as much data/player suggestions/bug report as possible and then work on it after the playtest. For exemple, Imagine if they tweak the goblin cave spawns and broke it so 1/3 of people spawns in walls ? That would sucks for player who would have a really anoying bug and for the dev that'll lose time and data for something trivial
quantifiably not true but believe whatever fantasy you want to support bad game design. I want this game to survive more than 1 month after launch. not my fault if yall don't see how having people die to the zone less than 5 minutes after spawning when they have only killed 4 of the 8 mobs in the room is bad for the game
I made 2 suggestions but neither have been added to the actual channel anyone know what’s up with that?
Don't know how it work sorry
Goblin archer poison should not be a separate poison from goblin soldiers
It is ? Damn
What is an example of your suggestion command?
“Add capability to sheath shield without also sheathing weapon”
no like put the whole command you use in here
Oh .suggest [Add capability to sheath shield without also sheathing weapon]
get rid of the bracket
Oh is that the issue lol
Yes lol
Spider hitboxes seem fine to me
The beetle hitboxes were scuffed but seems to be resolved now
People are dying to the zone after 5 min? That tick is sooooooo weak wtf are you doin in there?
its not about the tic damage. it's about having to move through mobs when you need to heal instead. goblin wizard spell curved around the corner that I LOS'd it around and took 60% of my health as fighter. the zone moves so fast and the spawn is inside the room with 5 goblin and one goblin mage. that's lazy game design by the devs. it takes literally 10 seconds to change the zone move timers in solo mode and push it out yet they're taking down the trade tab for hours to fix a scrolling bug instead. there's no reason for this and it's bad for the game
I'd rather die to a cheater than get boned at the very very end of a game with no portal. Lets fix that bullshit somehow.
^^^^^^^^ amen brother
WFL discord trade channel
I liked that kit I just lost. Now i gotta sit in trade chat for an hour
We’re you in the cave or fort?
cave
Ah I havnt gone there too much but in the castle or whatever it is I never have that issue
Aside from one of the final circles where there’s 2 floors it can be hard to find one
should they make it so there cannot be 3 stacks of the same character so it causes more diverse fights?
wrong channel
tryna grab opinions frankie
It is actually easier to solo in dungeons than it is in the goblins lol
Yeah i did it twice and escaped once
I had to fight a 2 packs of goblins for like 6 mins
And by the time the fight ended it was like a minute from final circle
It's cuz u have room to move around in dungeons in goblins it's a cluster fuck of mobs
Idk i farm caves with a 95% escape rate.
Too many timmies in there but the pvp is actually fun
I LIKE THE IDEA OF FAMILY NAMES WOULD WORK WELL WITH GUILDS
No sweaty trios
I’m not really a fan of a solo dungeon
@smoky basalt dude try switching your map to the solo map
wha?
how
yea
Click the dungeon in the lobby
U see the other modes?
yea now choose the "HIGHLY EXPERIMENTAL" its solo
ye the goblin and highly
i need armor
sucks to suck
im stuck in lvl 5
organic teaming up is allowed in trios also
im just saying dont get mad if people are teaming
im mean i serach for team but no one want to play with me
😦
o try espania channels
espania ?
i will try
so, thx for tell me that
i gona to play
So, thoughts on a shield bash on successful blocks? No dmg just a weapon stagger for like .5 seconds on successful bash
(Shield bash would need to be activated with a rmb press after a successful block)
Smokey, you here?
@stray hamlet totally agree with the spider mummies, I could step over them irl, they shouldn't be able to pin me in game lol
@inland pelican I think it would be a good idea as long as it wasn't spammable
Could only happen on a successful block
Like the longsword's reposte
Likely range of a dagger thrust
Yea but it would turn the game into a turtle meta, everyone would just be waiting for a stun setup
Just means swing at legs and position at sides
Or use bows/spears, it wouldn't stop movement just attacks
If it has no build in cool down I think a knock back effect would be more fair than a stun
Would make a duo of fighters going shield/sword and spear useful af in hallways
The point of the bash would be to allow a counter attack, that's all the stun needs to be imo, and it is just a weapon stun
Ahh if it's just a weapon stun I can see it working
do yall thinnk there should be a way to practice dodging mob attacks better
Does anyone really feel this is a thing?
As long as the treasure chest takes up the same amount of space as the equivalent bags, I'm cool with that. Less tedious than moving around all those money bags.
Id assume the intent behind this suggestion is to reduce space it takes up
Minus a few bags then lol
But yeah that makes sense
I have so many bags in my inventory I wanna cry
I wouldnt mind more options for gold storage. But 500 seems like alot
They did that intentionally, it forces is to innovate they said
It might change pater
I like having to think about my stash choices.
Later**
I just think we need like a 100 coin purse
and maybe a 250 chest
I dunno
but 500 seems high and that it would reduce some of the decisions you have to make in stash
I mean, first its a 100 purse, then you will ask for 125 or 150 purse and then 200 etc
I see their point
Ya, but they are the ones who make the calls. They could choose to not jump down a slippery slope while still making a few more options. I do believe they talked about having another option like a chest think it was in the last qna
I just hope they dont overdo it
Like the kneejerk of a solo dungeon 😄
They did, but not soon, they like to see how we manage the lack of space and what we find valuable enough to keep etc
Yeah...
I'm NOT opposed to the solo dungeon, now I have played solo and trios
In retrospect, was a good call
My first time in the solo dungeons, ran into 3 friendly people who all helped in clearing a room. No back stabbers. Good times.
Could we get more party chats in the discord like last alpha?
Getting trapped by enemies is real tho. The wall torches have huge hitboxes I've noticed, I've gotten pinned by one and a mummy and died as a result because I couldn't move and my swings were going outside of the mummy's body.
NURF ROUGES
Get better at PVP so you can fight for portals?
Portals in solos spawn with each ring, keep eyes and ears open
Thoughts on the pve, my sister was wishing for it, would be cool to have and the 'rewards' at the end could be cosmetics or some white tier gear
You can't stack up hard on it but you get to have fun with friends, would allow heavy boss fights and even passion projects for stories and voice actors
Yeah I prefer PVE in games, I like that DaD feels to focus more on PVE with some PVP. In some raids I never run into other players which is great for me. Keep characters and gear separate from the PVP mode as it's easier to cheese AI than real players.
Do suggestions just get posted in Make Suggestion and bot moves them to other channel?
solo rogue is the hardest gameplay imo
Yeah PvE feels really goofy this playtest especially the goblin caves, spawns are trash could have to face up to 4-5 things as soon as you start and then also PvP right after cause someone is running from their spawn. Goblin fighters are not an issue but the archers and mages are not well made. The mage has throw curve balls that have hit my from quite literally 3 floors away. The archers if they do hit you which they have a bit better predictions then I've seen in other AI do 100 damage in 2 shots that's a full kill on ranger and rogue, that's more damage then being hit by wraith.
Mage / Ranger AI needs adjusted on both maps in my opinion, both are far too accurate
meh after you die to them a few times the goblins are really easy to dodge, as long as you're not right in their face you just need to move sideways around them and they'll miss.
Soldiers are easy yeah but the archers have very little time to punish and even if you are side stepping they'll go crazy iq and shoot more to the left if your moving to the left then you gotta hit em with the dagger once and back away
yeah id say archer AI feels a lil too skilled [if it hits], really funny seeing my party member randomly drop dead after getting headshot tho. ragdoll physics gmfu evertime xD
im talking about the archers and mages.
Rangers I could see being easy but that's rangers they alone have it easy
i play fighter, was a struggle when i first started doing it, after a while i learned how they work and now it's easy
Mages literally have a curve so even if you wall glitch them they'll baseball it lmao
You have a whole shield lmao
after playing barb, youd be able to dodge anything ngl
don't use it lmao
No way people are really saying they should remove the circle haha there would be barely any PvP if that was the case people really are dumb as h
if they removed circle, it would be a clusterf*ck at the mines i couldnt even imagine 😭
Right ?
They could make it slower in goblins
The circle is what makes the game unique to and not a total copy of tarkov
would be way more boring without the circle, gotta stay on your toes all the time with it, which i think is a good thing
also i would just expect much more campier strats with the removal of circle
Yes!
The circle gives it a lot more of an intense feeling when your trying to find a blue portal
All in all if they remove the circle im just saying it prob won’t end well for the game
They remove the circle and there's no reason why people wouldn't always just run away from eachother it'd be boring
I messed up my one suggestion per six hours, can someone post for me? .suggest [Slightly nerf attack range of spear, or greatly decrease spear attack speed. There is currently very little counterplay for melee classes into others using a spear.
Price evaluation discord text channel post images of items 🙂
has a starter weapon for each weapon type been suggested already? (like having starter spellbook, for example)
Thats not true
i dunno I've slaughtered a bunch of spear dudes
not head on I bet
head on with an arming sword
Bro is 3 bosses really necessary on the solo map?
yeah those skeleton champions are a bit annoying but i guess it keeps it interesting.
does editing a suggestion remove all of the text , or just append to it?
I opened a hidden passage thinking it was loot
well now you know not to pull that lever xD
Sigh, I was just about to get out saw a stair case and went up it thinking that might be where goblin village is but nope rocks above me collapsed and insta killed me without even giving me a skill check as a rogue there's not way my character doesn't have the finesse to jump 2 inches back
But I'm sure y'all will say just don't go up that staircase but there shouldn't be a insta kill staircase
um.. pretty sure that staircase is an escape, the rock fall so others cant use it, don't think it kills you
I've used it to get out many times
It legit froze me in place and killed me
weird
first time i went through it i thought the same thing, but turned out i had all my items from the run and now i rush it if i cant find a portal
That's weird maybe you have to go in before the storm I was going in as the storm over took it so maybe just bad timing if I'd gone before storm it might have let me
nah i often charge into the storm to go to it when i can't find the portal
too much pve in solos
i was fighting this guy and we had like 15 gobbies on us. we were training em like cod zombies
meh i disagree
A lot of the PvE is simple tho which makes it boring of there was less and they were more engaging fight
Could we get more vcs? they are all full :(
Make a discord gc
Goblin cave is really easy tbh just kite them
Stop going in with 0 loot and you will be fine
To many people keep loot in there stash for what
It’s a play test
yep once you learn their movements its super easy
Can anyone explain the trading fee to me please? Is it split evenly between both players or?
Right I survived 5 times in a row today idk what’s the problem and I don’t consider myself good
i played for like 9 hours straight didn't die a single time, other than at the very start a couple times when i had bad gear
🔥🔥 what class you play
fighter
xD
It lags the discord out to a stage where it's unusable, have to use voip or private discord
officially till the 13th
heard people want to extend it bcuz of the trading post issues which were there
Ok at least it’s on a week day
dunno if they will tho
I hope so 😂
same im addicted
lol fr played all day on release and so on
Anyone got any solutions to reduce how much power my graphics card uses on the menu? In a match my 2080 sits at like 40%, but on the menu it uses like 80%. I've capped my fps in game and on Nvidia control panel.
Weird... I got a 1080ti and have no real frame issues, even while streaming...
there needs to be a way to improve the spawns of the escape portals man i hate people who camp them for no reason than just to get easy loot because they were lazy
It's not a frame issue. The menu is overworking my graphics card when it shouldn't be
It's a strat, not laziness. They know you gotta get there to bail so... where else should they go for solid loot for little struggle?
Hum... idk, I wish I could help you, if I were home I would try to troubleshoot with you
How to make suggestions?
its one of the dumbest things honestly if anything the portals should be more spaced out than anything else they should also have a timer so your forced to use or it moves
is this bout goblin cave
cuz if its goblin cave i can agree
I don’t see an issue
both goblin and reg dungon
idk reg dungeon is fine
with the spawns
reg dungeon is only suppose to be hard cuz of the mobs and players
not hard to escape
goblin though is like horrible for escaping
well I mean when it comes to players its makes it annoying for they act like the mobs
wtf is this game now?
spawns are terrible and i feel like they packed evey inch of the map with shit to fight
what do you guys think of "Keystone Perks" for hitting level 20?
Yet another suggestion I've made is increasing the capacity from 50 to 80 (5x10 to 8x10).
My logic is very sound and it would really make you feel like you need to go for more.
Also, this would allow for the ability to hold items that may eventually take up more than 5 vertical slots of space.
Should there ever be any.
yeah it makes grabbing extra spears/halberds very difficult to actually keep when it comes to space
It is a buff, but one I feel would be just right.
And with the suggestions I've made, an 8x10 grid would be pretty nice alongside the ability to shift items between positions.
rotating items would be nice
should make a few people willing to answer questions in general chat immunity to chat timer so they can answer peoples questions without wasting their own ability to speak their mind.
Suggestion [ Add a "luggage/loot chest vendor to the game that sells special chests that would allow for more stash space.] [ Example: a grey chest that takes up 6 slots in your stash internally holds 8 slots of loot. A white holds 10, a green holds 12 etc.]
[Possibly have this be its own market for trade at its own special currency rate.] [Example: a grey chest costs either a lot of gold or set of a special currency not unlike candy canes or candy currency.] [ This could be a great end game loot grind for players that are struggling with space.]
They meed to remove fighter charge on skill doesnt make any sense to be the only melee class with only 2 skill that doesnt have one wich is the sprint and the 20% more damage buff on the next attack while all the other pvp skill are limited at 1 use while you have barb with 150 hp that can spam their speed/damage boost back to back while my poor skill to that give 25% attack speed and has a debuff has only one charge its simply wack
agreed
I would like to see more incentives for players to stop needlessly attacking and fighting for no reason, or just to kill players with no gain just because they can. That was the hope in my suggestion in D-and-D
died 3 times to players in passing i tried to befreind, they kill me and my party or die to us when we have nothing. Its frustrating and the reason that games like Cycle failed in mass community appeal.
They need to reconsider how queues work at the moment.
I'm just saying, there needs to be a priority for solo and team queues, and they should get rid of one player in the max cap on the Castle map.
More incentives for people not to kill each other in the pvp game?
when theres a whole dungeon with plenty of loot for everyone, and enemies that can and will kill us all, yes. very much so!
not saying dont fight, but wading through people with nothing for them to gain on my naked start, and they have the poral behind them, it gets old quick
I gain map control though. And whatever loot you had.
you cant sell default gear for any gold, and im willing to team or let you be.
i can just look for another portal elswhere, and i dont have to waste either of our time.
Can we get split XP between party members?
my point is, im willing to give you control of the map, and my default gear is literally worth 0 gold.
basically, if you were to let me and my party pass it would reward us both for passing peacfully ya know?
This is a pvp game. I'll kill you the first moment I get, even if it means betraying your trust, and I expect you to do the same to me. No interest in bleeding heart pve farm. Warframe and Destiny exist. Plus plenty of other MMOs.
I play tarkov so i get that, but even tarkov has a morality systyem with scav karma. I would just like to see smart peacfull players get rewarded for allowing un needed fights to happen, and on the flip side, would be cool to see the PVP lords have some recognizable cosmetics like demon horns or something sick like that
not saying dont pvp, but if i see a first raid guy trying to escape, illlet him pass because its the smart more community based thing to do.
but if i see a party grab a super valuable loot item from a boss and i have the advantage... im jumping them post haste.
not oppesed to pvp, i just hate seeing 4 teamed up nakeds barring me and my guys from the exit, and all of us and them dying to the swarm.
needless pvp is needless. sometimes we should all just leave with the loot ya know?
wow ok
Maybe your idea has a place in this world, but I think it would require a massive change in the game.
a small simple change, but perhaps you are correct.
Imagine a D-and-D game where queues were prioritized based on the amount of people in your party. Got a 3-stack? Go against the other teams. Got 1 person? Go against 15 other fuckos that will probably try to team up on anyone they can.
that too
The rooms are far too compact and the map is way too small imho for it to show hospitality to the idea you're proposing. The way I see it, most people will find themselves wearing the pvp mark you were mentioning.
well we teamed up with two other teams for a 9 man so that untrue.
teamed with alotr of people so far.
Even more so with the recent changes they made to their dungeon module ~ every day so far I've seen 9-12 people on one screen
fighting to the death
and its atypically like this, back to back to back to back to back
across all HR lobbies
That's why I think the goblin dungeon was added in the first place.
To have a more compact and community-like dungeon.
well games like rust and DayZ exist, but games like this benifit from being smart and teaming up is super good for you.
but ill still wipe if i have to for the loot.
Super huge maps in comparison though.
Completely different world.
Completely different focuses and loops for replayability
100-250 players over a square mile? pretty well condensed.
Assuming that all servers are like that all the time.
my point is that needless pvp and toxic gameplay i dont imagine was the point of the game here
would be nice to see sides picked, and rewards for those sides
you get cool demon horns for attacking eveyone and dying in the last circle, i get cool glowy coat for teaming up with the whole dungeon every raid.
and maybe perks too
Needless pvp?
This entire endeavor is needless.
From the PVE farming, to the cosmetics you're proposing
well no point in discussing it is there?
very true.
You'll probably see a furthering of your idea hidden somewhere in the karma system.
Even more so as they bring us more maps.
Id hope so, seeing the in experienced players attacking other people instead of leaving with a portal next to them or attacking someone and not getting any loot because they are first spawn (needless pvp aka time wasted) is nothing but frustrating.
I suggest split party XP not just whoever gets last hit
agreed
You might be surprised how much people are addicted to frustration.
also my idea was an addition to the karma system at base as is. thats the point of suggestion
well thats why i try to make peoples days better.
hopefully they exit the cycle.
They dont want that, unless its off the corpse of your body, in the form of loot.
They want to complain about losing gear, get some more gear, then come back and ruin your day
well thats why we sharpen our skills is it not?
well i hardly think those players count towards productive testing but thats my opinion.
I mean, if you want to sharpen your skills in sociopathy so you can network your way to safety, that's one way to skin a cat. Personally, I just shoot.
They make up most of this community.
yikes
well i was hoping the game and community was different.
i really enjoyed the game lol
dude hears "pve" and turns into an anime villain
you fool you've activated my trap card
agreed. pot calling the kettle black and all that.
I'm talking about YOU lol
this
I'm a child?
i know you are but what am I
and im out.
Among other things ~ Good night.
literally lol
just because pvp exists, doesint mean it has to be the horrid focus.
some people like to enjoy themselves.
Assuming the opposite of the coin doesn't?
good night speigel
why do they call it oven if you of in the cold food out hot eat the food
I was saying that to him. A step off before I blocked him.
He doesn't want to engage in dialogue, rather just throw out high schooler banalities
No point in engaging.
"hrmmm this discord user won't use FACTS and LOGIC hrmmm..."
well to be fair, all you are doing is devolve the conversation in edgy highschooler angst, and i was trying to be polite and ignore it.
i was trying to add a fair discussion to see what others had to think, but people who get angry and just want to see the world burn play every game for the salt.
they dont count.
Fair discussion? "some people like to enjoy themselves."
You make swathing generalizations that are biased by your emotions
Get real
agree to disagree. with all due respect.
some agree by killing, some agree by teaming. thats my point.
So, what were you banned for the other time?
im sorry?
i just got the game and joined by my community's suggestion today
mhm
Save it for yourself. You'll need it for your suggestions.
you scared away the scalie... 😔 😔
everyone needs it if bullies are allowed to harass people openly with no control.
community is well on its way.
i just enjoy fallout thanks.
Anyway, how do you guys feel about Rogue weapon effects being hidden with lighting instead of glowing in the dark
Hidden with lighting instead of glowing in the dark?
Care to expand as to what that means?
Poor phrasing, have them not visible in the dark
You can see rogue weapons glowing purple in the dark when they've prepped an attack
same with most things
The biggest offender really is how you can see potions in the shadows, but rogues have a skill for that
I would say it should probably stay the way that it is. Punish players for prepping early/punish them for prepping incorrectly just before the climax. Seeing as this is a hardcore game...
But
^
There is a perk for potions on your belt and etc
Maybe if you were willing to lose a perk slot for it 🙂
Also, class and skill system is still on the way
Its possible they already plan to work that in
rouge is OP imo.. i 1v1 on solo and i couldnt spin fast enough to block them. they got 5 hits in i got 4 and died. unsure how a knight is so weak and rouge can tank so much.
Rogue can 2 shot a full plate fighter NP
im literally spinning that fast in the clip to block them it bs. for a game you run a snail speed someone need to slow that crack head down a lil
they should make u start naked and make torches cost ten gold.
My feelings on this are mixed, because I'm in HR, I almost never see rogues, and the ones I do see are mostly in teams, the ones I don't see, well, I died, and thats maybe 2-3 times. The statement you made, I see it more in norms because of disparity in gear quality.
But you get into HR, with the streamers and etc, they one shot rogues left and right.
my fighter did a hori slash on my juiced rangers toes, did 70% of my HP with a unique
my counter to it is, never break formation for too long, always be prepared, and maybe have a ranger with you
I usually run windlass %phys dmg bonus and etc just for those guys
Can 1 shot most rogues to the chest
The amount of damage stacking you can get right now is pretty insane, Ive just stopped playing Barb completely because you just drop anything that isn't cleric-bubbled in one swing.
I am pretty sure that its due to how the math all works out, like how much str do you have on your barb @abstract swallow , Im imagining youre hitting near 50% bonus phys which would be a 200% weapon damage to a headshot
Pretty much, Barb has stacking modifiers that need to be addressed when they get around to balancing. As-is Barb is SUPER feast-or-famine; either he's going to be an absolutely unbalanced monster or he's a joke character, no inbetween.
not even from perks though, just barbarian with a 2handed 70 damage axe with 50% phys bonus from armour/ring stats and str is a 150 headshot before mitigation. thats not including the axe specialization, 2h weapon mastery or savage.
Yeah, item generation is obviously in a very alpha state so hopefully we get something more defined and balanced down the line.
That and there being no diminishing returns in stat gains until like... 45 is just silly.
strength has no diminishing return until 50
Yeah, obviously that needs to be bracketed.
Stats aren't really weighted towards the neutral values so it gets ugly fast, especially with Barb, Ranger, and Rogue.
50 = 35% phys bonus 51 is 35.5% phys bonus.
a large segment of the issue is that it is almost impossible for us to properly test out damage numbers and how they all interact without a proper training dummy room. I spent 18 hours in the last two days mad sprinting to the dummy on rogue and barb just to get a baseline with a 35 dmg axe and 14 damage dagger
barb is in dire need of tuning
I almost feel bad for Barb mains, they're in for the wildest ride by far.
barb is the new wizard
rogue actually has a negative to their phys power. they rely more on the raw power and dot effect then anything else. Rogue with stats that are just flat added damage are just better off on them then % phys power.
a rogue with a bunch of will, agi and raw damage stats is scarier by far then a rogue with a bunch of phys power as they need to get 7 str stat to bring their negative to the 15 str baseline of 0 phys
I was referring to reaching the soft cap on stats, rather than damage scaling there.
for str the damage scaling is where the soft cap is noticeable. I havent had the ability to properly tes tout the other stats but HP gain per str isnt really that much of a softcap later on cause unless you have 200-300 armour plus over 100 HP you aint tanking barbs
Raw damage stats as a whole need to be throttled hard, I've seen clips of Barbs swinging with +30 flat damage on dual axes. It's just disgusting, and we'd see a lot more of it if these tests weren't so short.
ehhhh. the raw damage isnt too crazy when you actually think about it. If armour provided more protection percent per AC then it wouldnt be a problem
as is 100 AC = 20% dmg reduction
AC is pretty much negligible, especially with how costly it is to move speed. Fighter gets it the absolute worst, especially since he has no real way to mitigate the malus of his weapons and shields.
no cleric has it the worst
Really?
My battle healer is so slow with the amount of armour I need to survive the one tap barb builds
At least Cleric gets to have perks and skills. Fighter's entire kit is just him making up for his system-based shortcomings. Fighter is built to brawl and does nothing but play catch-up.
His best skill is a glorified blue potion that takes 80gp in camping supplies to refresh.
Fighter throws on swift, they ignore 20% of the entire movement penalty which means that in FULL darkplate they have less movement penalty then my templar armour plated cleric
they out on defense expert and that 200 armour? now 220, and scaling, barricade, another 15% while blocking or they can take shield expert for movement speed while blocking, , this leaves one open perk slot for either combo attack (my fave) Counterattack (good with zweihander) dual wield(dogwater) or combat mastery (ranger fighter build)
Yeah but if you’re in range of a barb swing you’ve got bigger problems going on.
can we not spawn in the goddamn boss room please?
Move speed while blocking is a joke, it doesn't even cover the -70 Speed from blocking
You can’t spawn in a boss room?
We just spawned in the room with the champ and wraith already unleashed with the lion's head in the middle with the light coming down
Wraith and Skeleton Champion are bosses for the first floor
no those are mini bosses
This isn’t the first floor.
You spawn on B2.
Coupled with the fact that the B3 bosses have been stated to have been planned for B2 anyways.
Anyways, just skirt around the corners.
You don’t have to go in the middle at all.
Anyone suggest that Class specific equipment like rogue equipment have attributes like "+1 Spell capacity" removed? I think it really dilutes the pool of modifiers and I've seen a lot of crafted gear with garbage mods... that makes the RNG and effort put in to get good gear really frustrating.
Impossible to utilize modifiers probably shouldn't be rollable affixes, but loot generation is obviously barebones right now.
Fair. but that's a simple table edit really.
Welcome to any game ever?
Why should loot with good modifiers be easy to get.
That breaks the gameplay loop.
Not true. A lot of games have exclusive modifiers on class restricted gear, and also those classes have the ability to utilize almost all mods.
Clearly I didn’t mean every game.
That's a wild generalization.
If it’s not modifiers it’s artificial scarcity.
I mean I think that a lot of stuff will become more accessible/feel better once we can actually test some of the modifiers on training dummies.
If it is literally impossible for Rogues and Rangers to get spells... It is absolutely not "Gameplay loop friendly" to have grinded out, farmed for, crafted gear roll impossible to use modifiers
for NOW its impossible who knows if they will have options in the future
Yeah I still struggle to find the difference between percents and stat points.
I CAN HELP WITH THAT ON JKIDD!
Give me my arcane trickster class.
Though I’m not super mathematically inclined.
now we have D&D holy shit. I Just realized
what quesiton do you have as I spent the last 18 hours mad dashing to training dummies to set a stat baseline for rogue and barb
I mean just on at what point additional points beat out percentage and vice versa.
Is this 10% capacity garbage compared to +2 capacity.
I got no clue.
okay, what class and what stat points/ percent
for spell cap that just doesnt work yet so cannot properly test that
SHIT.
I mean let’s just say for strength then.
Versus damage.
Or damage % versus flat points.
okay so for strength what class would you be playing as they all have different starting str
if were theoretically starting at 15 strength you have a 0% phys bonus modifier
Barb for example, I’m just interested to know at what point; points beat % and % beat points.
I just went against someone using Magic Missile and how the hell is this in the game?
we walked two steps in and the skeletal champ spawned pretty much right on top of us that shouldnt be a spawn area no reason for it to be
I love it, easy loot access.
"Oh yeah, let's make a move that deletes an entire health bar and has several projectiles."
Definitely something I'm adding to the log, that's just utter BS.
It's a charged, loud, linear attack that has to be channeled.
In a team fight, it's not so easy.
The only time I thought MM was strong was when it was ignitable.
90% of the Magic Missiles I see get blocked by random objects. Strange collision issues, and horrible aim.
okay so for barb % is better cause their str stat is higher. 30 str is a 15% str mod.
35 dmg axe does 44 damage on hit. (2handed weapon is innately +(x) to hit) , body shots take 100% of a weapons hit damage, with the 30 str mod its calculated as [35x115/100] for 40.25. I still cant figure out if each 2handed weapon has a diff bonus to hit or if they are all the same bonus
In a team fight, Wizards are just as likely to explode everyone and themselves as you. Best strategy against wizards is to juke them and waste spell slots and GTFO.
3am, my brain is melting.
Will screenshot for later.
Ty.
the math changes though if you are say a rogue with 8 str.
14 damage dagger, -15% modifer to phys damage bonus.
No perks active that stab to the body does 10 damage. so Flat damage modifiers are better.
you may have misspoke on your previous post as you said # and then flat damage. Do you mean % on barb?
yeah fat fingered
- Str adds 1% Physical power damage % per STR generally. The real test is to see if +Weapon damage gets modifier% bonuses, or if it's tacked on the end.
It currently is not too mathematically challenging to deduce that +True Damage/Weapon Damage/Physical Damage is going to pan out to be BiS stat
phys damage bonus is calculated after flat weapon damage. a weapon that is 35 damage with a +5 weapon damage on it will be calculated the same as a 40 damage weapon, but a 35 damage weapon with +true damage stats on armour/on the weapon will be calculated as [35(100+ Phys bonus from gear/stats) / 100] + true damage
Yeah. It would be; +Weapon Damage>+Physical Damage>+True Damage, with points in str as extra stat rolls as a bonus once other mod slots have +damage
for say a base gear 30 str barb with a +2 true damage pendant., [35(100+15%)/100] + 2 = 44+2 true damage
I'm betting once we parse out action speed/move/attack speed from +AGI we'll see that as a new good raw stat.
the 4 bonus damage in that calculation is where I am stumped btw and trying to figure out if 2 handed weapons have an innate damage bonus that isnt listed anywhere in the files
the dark n darker wiki wasnt able to find it out either which sucks
this depends 100% on the classes starting str. for rogue bonus str after rolling flat and true damage is better but for barb rolling phys bonus over flat damage is better.
I disagree because 1% physical power bonus on rogue isn't multiplicatively good
hell will is a better stat to roll then str on rogue cause it increases how long they debuff enemies with poison and rupture
But I actually notice significant increases to movement with +5 agi
I outran a fellow rogue with the same weapons but with slightly heavier armor.
im specfically saying in regards to the preferred stat roles you mentioned on that reply
I had about 41 AGI vs the starting AGI, and no +% move
yeah I havent tested AGI stat properly was focusing on how the damage scaled so I could figure out how AC worked, how head shot resistance calculated (it calculates AFTER the Phys damage reduction has been calculated) and to figure out how general scaling worked and what damage stats would be better for whom
Right. Its a little wonky right now. I think because of how weapon Damage parses out most attributes lose out to other modifiers right now.
I am curious about the 2h Damage tho
a lot of the confusing comes from the lack of a training dummy room for us to actually test min max stuff without the risk of losing/having to hit allies to test
Naked runs buddy
go in with base equipment and smash on your friends
SCIENCE requires SACRIFICE
oh ive been doing that
It's probably best they don't have a dummy room right now. I think people already break the game too quickly
we found out that with no perk rogue attacking someone with 33 AC and 4% headshot reduction takes 10 to the body and 15 to the head
Base damage on rogue is weaksauce
that's 10-11 direct body shots for a fighter, and 8-9 for a rogue to go down. So much stabbin.
backstab = 22 to the head 14 to the body,
Dagger expert = 17 head 11 body
Backstab and ambush = 22 head 14 body
Dagger expert and ambush = 30 to the head 20 to the body
this isnt adding rupture, puncture or poison and just the 8 Str 14 damage dagger
havent yet managed to test all three perks as I had to dip from the testing session to do some barb cleric and cleric dbl rogue runs with some pals lol
How does Rupture/Poison damage work, anyways? I've tried to test it and couldn't make sense of it.
Rupture is 20dmg/12 seconds
Poison is 1 magic damage per second per stack, up to 5 stacks, over a set time
Both are non mitigated damage.
rupture does 4 damage a tick every second for 5 seconds
totalling at 20
this is increased by the amount of will the rogue has
Rupture can be increased by +Physical damage, adds to the total over the duration.
Poison can be increased by +magic damage, which is spread out across the stack's duration
same with poison
Poison used to be busted AF.
+magic damage used to add to each tic
you'd have +15 damage tics quickly
Yeah it and Ignite used to doubleproc all true damage and the tics were flat buffed.
Absolutely busted
currently. It's really good, but not broken.
Yeah, I've seen a few good rogues land nasty poison rupture throwing knives to shred heavy hitters.
Poison blade should be auto-pick, and rupture is solid. Sometimes the Weakpoint could be swapped out. But with the hit and run strats of Rogue, Rupture is just gold.
I believe with like 35 Will your poison and rupture last for like 20% extra
That's a lot of Will though
Yeah, Rupture is just mandatory given that Rogue boils down to abusing move speed and wonky hit detection to get off DoTs with buffed headstabs.
ik thats hard to get to but a lot of the high will pendants also tend to give flat weapon damage and bonus damage rolls which is what rogues want
also will pendants tend to give buff duration which equals debuff duration on enemies. so a +4 will pendant with +5% buff duration on a rogue is equal to a +9 will pendant
Honestly though I think I had rupture wrong Is it 5 second duration?
Cause then Will is even worse, at 35 will that's only 1 second
thats where you have to look at the -30% buff duration rogue already has
getting rogue to 15 will = 1.5 more seconds of rupture
sets them at 0% buff duration
thats one more tick of 4 damage at just 15 will
That's better than str already
obviously we cant properly math this out as its hypothetical until we have training dummies but 30 will = an 8 second rupture 35 will = 9 second rupture. without any flat %buff bonuses
yes technically we can test by stabbing allies but wed have to go in with a lot of high level gear to get those stats
I still think that Min maxing AGI is going to be king with frame reduction breakpoints and action/movement speeds trials.
But 8 second rupture is a 62.5% boost to dot duration
The question is do the Devs have increased duration unintentionally reduce the damage over that timeframe, or multiply the total damage across it, effectively making it a 60% damage boost?
because that happens a lot in early alpha stages
yeah thats something I wanna test with my suggestion of the training dummy solo queue room where you can test gear before going into a run
Especially since its X damage over Y time frame. Instead of X damage per second, for y Seconds
would also make making this damn excel sheet take a lot less time as I wouldnt have to HOPE fingers crossed that I make it to the training dummy in time
Yeah I don't think we'll get that. The priority level is low, and it takes away from the trial aspect too. I doubt we'll get one
Trial by combat my dude. pain.
it actually doesnt take too much awya from the trial aspect as properly testing how damage and numbers are calculated are a part of this. Personally feel that because they are taking the damage logs from each match as a whole instead of allowing the test room to spew out logs on varius armoured test dummies slows down that process of properly finding out if something is mathing incorrectly
Maybe. Depends if the devs want people min-maxing to hell or not.
Dummies speed that up exponentially
theory crafting becomes irrelevant to raw data very quickly. the "I wonder if..." scenarios fall away to, "but the math says"
I mean the math says that my 36 magic power cleric heals for 45 but the heal is closer to 60
What about potions that you can trow on the ground and has an affect for all players in a radius
anyone know if you can increase burn duration or damage with the Will stat?
burn duration from ignite?
or from throwable bombs
ignite fireball and importantly Zap i know firemastery helps but what about zap?
does burn count as a curse effect? because will should affect that
Curse = Debuff I believe.
i dont play wizard. thats the one calss I hav enot played so I dont know
I see its just you guys got all these numbers so I thought youd know and with the dummies being hard to reach and an investment...
I can run some games today with wizard after I get off work
asking cause some guy got 2 shot by zap and said the burn damage destroyed him
was it a barb/fighter?
he didnt say his class and ive never used zap in pvp so idk if such a thing is possible
goblin map needs more staircases
most likely had a negative magic resist but still
if it was a fighter in full plate they take a lot more magical damage. same with barb if they dont take the free 100 magic resist perk
then again I have taken 50 damage from a zap before as a cleric
clerics have the highest base will stat thus the highest resistance
were you in high roller or something?
nope!
with the set I was wearing at the time I have 107 magic resist with 20% damage reduction. Was just a REALLY kitted wiz in a dbl barb team.
zap hits as a headshot last i've checked
or it has the headshot bonus when it hits, i mean
i just check minutes ago and it did no such thing
i can check again
nope still no headshot bonus at least no such thing on the dummies
quick math and if they were using mana surge, arcane feedback, and arcane mastery they'd only need a +5% spell damage equivalent to reach 50 damage with a zap (if they had max feedback stacks)
and that's with something like a spellbook that adds magic damage as its default
they had all blue gear on. was a KITTED wiz. idk why they werent in highroller but the barbs werent kitted so they most likely were trying to get their buds some gear
since i don't have the stats you had at the time
mastery does not affect zap
it doesn't? says it's magic damage of arcane spells
I'd like chain lightning to have a little more range or change the animation. it's very unintentional and from the way it goes off you cannot tell if you hit anything or if you were too far away
could have a small spark cloud when it hits something
this game is perfect balanced don't change it
I agree, chain lightning feels too close quarters for something that has the chance of hurting you. Make the range 10m instead of 4, maybe increase the jump range too.
8m instead of 10, since that's enough to hit someone from a good distance
a lot of these ranges feel like they're balanced around the skill where you can almost instantly cast a spell
all purple spells are arcane spell and red are fire spells
white are light spells
oh okay that makes sense
and dark blue and light blue are lightning and water respectivly
I say 8m and include some sort of spell range buffing stat.
Any chance for a toggle crouch?
so you'd need 10% to get the 50 threshold, or if it's a barb with rage/reckless strike i'm pretty sure that'd lean into it
guy who said 50 was a cleric didnt say his gear but remember they have the HIGHEST BASE magic resist
might have been wearing plate but still
i did say my gear, I had 107 magic resist,
sry scrolled past when checking
if that guy did 50 with zap im horrified of what he could have done with chain ligthning
with my 10 MR +2.3% MR reduction Chaperon, 20 MR Templar armour, -5 AR +1 Wil Heavy gaunts, -5 Plate pants -5 +1 all attri Plate boots im at 107 with 22.6% resist.
He broke my protection and took 50 hp with that zap.
i should probs stop right here before they nerf wizard again
zap is totally fine and balanced goodbye
kek, again wizard was in full blue gear I didnt read the stats cause I had a full inventory of sellables, mans was freaking stacked though
metal conducts electricity, invest in leather
is that actually the counter?
I like being able to not get oneshot by everything other then barb
yeah build will for the magic resist
wait a minute
im not sure whether to take this a fact cause of translation things
but fire mastery does not stipulate Fire spells when referring to the burn effect
anyone else feel like players should have a bit more time in the goblin caves? Maybe I'm just slow but the layout can be kind of unforgiving when the circle is closing in
and i have like 15 lanterns in my stash 
the only real problem besides spawn locations is the readability of the map you gotta really look at it to know where to go
time seems just fine to me
I'd like to be able to know how much damage my spells would have done before applying enemy spell resist.
unfortunately no training dummies to test on :C
It's not just that, it's also how long my buffs and debuffs are supposed to last.
Training dummies don't help there.
yeah that's fair, sometimes the map can be a little confusing in terms of identifying upper or lower levels
I swear to god every time i'm on that map I have to run through the room with the skele champ
if the map did a fade-in/fade-out on elevation shifts that'd be a good way to help navigate them, instead of it always being top-down highest elevation
and there's always the red death beetles 😩
no but people do and most of the buffs give a time but it would still be nice
I feel like players should have a bit more time on all the maps.
actually they do, start a timer as you cast a buff see how long it lasts, training dummies also provided a floating different colour tick depending on the damage type
oh its there but still hard to see needs more color
also fair, although I don't struggle as much on the castle map
so youd be able to math out how long the debuff lasts by how many ticks
it's just harder on goblin caves bc everything takes more time to clear without a group
there isn't an active fade effect for elevation shift though, it's a brightness/darkness shift on the minimap
omg im dumb
This info should be given in the character stats info or be shown on the spell description as a modified value.
the will stat doesnt affect your buff/debuffs on other people
its how much it affects you
actually the Buffs stat you have is also how long you debuff/curse other players/mobs
most spells have that actually besides fireball and ignite
says so right on the stat
im hovering over it and only mentions me
The spells I see don't list damage, just an unmodified duration.
i was speaking duration all lightning spells, zap, and ice arrow dont have damage because they are new
are you looking at the wizard spell section or the rogue skill list?
Will:"Increases your Spell Power, Improves Buff/Curse Duration and improves your base Magic Res"
Because casting a debuff doesnt have its own modifier it is combined under buff duration. This was a simple test with Clerics Judgement as an extra 2 seconds is easily noticeable on the hotbar of an ally (you can cast it on allies)
i see thanks now we only need a stat to figure out how good of a buff/debuff we are giving before mitigation
Which lightning spell has a duration? There's only 2 and they're both attack spells. Zap has 1 second unmodified, Icebolt has 1 second unmodified ect.
Zap is a light spell, not a lightning spell.
yeah the list said those spells dont have damage numbers
wasnt talking duration
Yeah nothing has damage numbers except fireball, ignite and magic missile.
those are the first spells added, new ones will get them soon. Chain lightning had its range messed up untill this playtest
4m Chain lightning still has it's range messed up.
thats the transfer range
unfortunately buff duration depends on what the person you cast it on is at same with debuff duration. If you cast a 30 second buff on a rogue it lasts for 18 seconds only. (20% buff duration 30 second cast = 36 seconds, rogue -40% buff duration = 22 second buff)
i know thats why i said before mitigation
well the math is the same
Buff/debuff duration should take into account both the caster's and the target's buff duration (debuff reduction for the target).
yeah i just dont know the bonus percentage to add before mitigation not sure
you take your buff duration bonus and do [30+(30x20/100)] which would be 36 seconds
wait
@hallow saffron are you saying my mitgation is the same as my bonus to MY spells?
because it only says my mitigation in game
It should be or buff type casters suck.
okay so if you look at your stats right the buff duration is how you calculate how much longer buffs apply to you AND how long of a debuff you apply to enemies
debuff duration is how long debuffs apply to you
ok so buff are my buffs and debuffs and debuff stat is just mitigation?
my debuff duration is -17%, debuffs on me are reduced by 17%.
Rogues have a starting debuff duration of 40% which increases how long debuffs last on them
People who pretend to be friendly and then attack you are the worst people
@hallow saffron i just want to know Before Mitigation how long Would my debuffs last if the will stat affects it
yeah math for that is [Duration + (Duration x buff duration/100)]
so my Debuffs scale based my my buff duration stat?
Did anybody already asked for 1x2, 2x1, 2x2 and 3x2 "gold'" items to worth more?
Specially 2x2 and 3x2 (the scroll)
I believe it's mirrored to it, but could use a different gear bonus.
I dont think it exists at all im pretty sure at this point it is ONLY mitigation stats
so My bless spell with a 21% buff duration is [30+(30x21/100)] =36
My Judgement spell with 35 damage and 2 second slow 21% buff duration and 52% MP bonusis [2+2x21/100)] = 2.4 second slow and [35+[35x52/100)] = 53 dmg
wait i messed up
for dmg I messed up one sec
wait im dumb lemme fix everything
damage uses a different stat
but i get what you're saying you believe that there is a bonus before mitigation
yes and if I am wrong and debuffs you cast take from magic power they are even stronger and last even longer
again its one of those things wed need a training room with a static log to test
generally though stuff that ticks damage you can test debuff duration for as every tick = 1 second
of fire mastery burn duration only affects fire spells just checked
curse buff duration gonna have to go to a richer player
it does stipulate spells you cast
Here I was hoping Fire mastery would affect zap...
really where? not trying to seem sarcastic really want to know
because i only see the text that talks about mitigation
one sec
dont be afraid to dm me the pic
"Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds" Thats where it stipulates from spells
if I am understanding it correctly
oh you were talking about that
If they made a perk for the wizard that increased the duration of buffs/debuffs by 15% or more, would you take it over things like faster cast speed?
@hallow saffron look at arcane mastery and you can see how i thought fire was different
over quick chant specifically? yes
if its how buffs affect? me double yes
any wizard that hits a speed fountain knows true power
i was thought since it didnt say "fire spells" for a second time i could do zany things like throw a molotov and have them burn for days
Well Arcane Mastery Stipulates magic damage of arcane spells by 5% and reduced casting by 1 second for arcane spells while fire mastery stipulates fire spells and burn status duration. Id assume that includes zaps burn but not a molotov as those arent spells. cant apply spell mastery to something you dont cast
either way I checked with zap it only did 1 tick whilst fireball got the buff from the perk
interesting
they should add an "on fire" visual effect
I dont que into Goblin caves with mates but if i see a situation where either not attackin eachother is more useful than attackin and or a situation calls for a short teaming against another player or enemy i will do it lol
that makes you wise and successful. and same!
Lol xD
@hallow saffron #📢announcements message
I spoke too much
honestly a fair nerf.
now i actually have to use meditation
Pff lol
idk im a fighter so git gud ig xD
Check corners if u chase enemy team
was more of a joke (like the light orb spell)
who tf suggested the nerf to wizard
A lot of people I've played with this play test complained and wanted wizard nerfed, thought they're fine tho or maybe to balance that they start with 20 memory now?
I like the nerf makes the Wiz play more intensif and in need to be more tactical
Y'all really not a fan of having your gold stored separately to save space? 👀
Stilleto attack#3 gonna hurt a lot tho dang
They need to add a different spell then tho
Dark and Darker need some deeper combat mechanics to increase the skillceiling & skill floor, the game currently is a literally a dps check with multiple people commiting in a fight. Its all about hitting head and manipulate the hitbox slightly to dodge head hits.
they need o balance game around solo not groups and all be good
you mean like real combat where protecting vital areas is the most important thing?
Most game modes are groups tho?
does anyone know if cleric's judgement ability scales with stats?
if they balance around solo group will be better then now
it does! magic power bonus increases judgement damage 😄
Its a terrible nerf, its just gonna amplify the stupid part of wizard and nerf the fun parts. Basically nerfing already terrible solo PVE so you can buff bot a barb. Magic missile stupid scaling not addressed, barb scaling with haste not addressed. But now you can't even kill people or mobs in starter gear without emptying every single spell slot you have.
Ive seen games focus on Solo balance and it didnt end in a good way
all games balance around solos what are u talking about
All games?? Nah
@hallow saffron whats the approximate health disparity between a goblin and a skeleton? dont need exact numbers just your best guess swing wise
Lets get a solo / grp Testing ground ( like joining Tavern und using the dummys to test dmg whit grp or solo )
the game is so easy currently, it just head smashing and slight movement adjustments and long drags for multihits, especially with classes like fighter or barb. Some slight additions like kicks, stab variations and faints and some sort of parry like in mordhau would increase the skillceilling.
So I've posted another suggestion on the board, this time a unique on at that.
I'm excited that they added Elves - but I think they need to make them look more Elven. I posted the suggestion, what do you guys think?
Which is giving weapons the ability to pierce objects starting at Green tier weapons.
3hits from barb on goblin for about 44-66 each is approx 150-200 hp for skele 4-5 for so 200-250?
piercing already exists?
Why nerf wizard when barb is dominating?
No weapon in this game can pierce an object.
My suggestion would allow multiple weapons to be able to do that.
So instead of hitting 3 vases 3 times, you can instead hit all 3 at once.
nvm then yeah that could work could scale based on the weapons attack power thats at the bottom of the stat list. Good suggestion @jovial swan
Wizards can no longer out run barb btw…. So nerfing then basically makes them free meat to barbs and less threat to them to just charge your face… any thoughts guys ?
It'd also go up between 1 to 3 piercing power.
weapon impact changes how fast things break no? a 4 impact weapon breaks things faster then a 2 impact weapon
So if you have 1 piercing, you go through one object before stopping at another.
im saying they have a system in place so a cleave or pierce wouldnt be too hard
If you have 3 piercing, you go through three before stopping at the fourth.
? elaborate
I like the idea but this aint bloons td kek
I mean, you're hitting pots.
As super strong people, with very big weapons.
Some of which are known to go through shit like this without stopping.
You're telling me a simple terracotta pot can stop a giant hammer swinging horizontally?
barbs are so stupid atm with all the % dmg perks they have and the huge base lifepool. A good geared barb with % increased physical dmg bonus, and some movement speed is almost a unstoppable force.
Wizards are slower now, with haste applied cant out run a barb who is also sped up using his ability. Just devs looks at the leader boards is filled with barbs just dominating the dungeon… it’s disgustingly unbalanced barbs are just charging 1 tapping, wizards use to be a threat to them brainlessly charging now wizards are free meat to charge at
howd they get slower? they only changed the will and knowledge stats