#suggestion-discussion
1 messages · Page 68 of 1
Perhaps I worded it incorrectly, I feel like the ring shouldn't just outright kill you even if you have full HP. There's a reason every Battle Royal has ring damage and not a timer on when you die in ring. I understand trying to be unique but its very frustrating healing yourself after a fight, running from ring and than dying anyways because you were in ring too long.
Especially dying infront of a portal that you just unlocked
Its not a BR its an extraction game
and most extractors have a time limit
It shares almost every aspect of a extractor. And shares only one part of a BR.
I do agree it frustrated me at first, but then I started paying attn to it lol
I wanted it changed until it grew on me
Add more voice channels
why not
Were you here for last PT when they did it?
It crashed the discord over and over
to much demand
So if you get what you want you essentially have a non working discord
Private servers to practice with friends would be fun
I think the timer for the first ring could be expanded a bit, like 20-30s at most. Takes time to clear out a room and usually I don't feel like I had time to do anything but clear a path to the next area. But other than that ring should definitely stay, maps have WAY too may crevices and hiding spots to leave the whole thing open at all times
This especially. Honestly the normal queue should be low risk, low reward or no risk, no reward, instead of high risk, low reward. It's soooo tedious as it is right now
why are weapons reach so inconsitent, like i'm getting out ranged when using a 2 handed axe by people with short swords?
Like, I just wanna play the game, and it really feels like you're not allowed to do that for your first 10 hours since you're gonna make ds progress until you get better at it
Normal queue is 0 risk if you want it to be what you mean?
You get free gear everytime you start
How do you figure it's 0 risk?
0 risk
I mean sure but then you're JUST playing with starting gear, which is kinda boring
Personally I like the RuneScape wilderness system where you get to keep 1-3 items on death
I dunno man, im not even very good but my stash is full already
Idk just somewhere to actually experiment with things beyond just starting gear without having hours of work get tanked if you fuck up would be really nice
Gear is very easy once you learn the game
it comes and goes
Just gotta break thru that early learning curve
And like I said, very low reward, definitely not somewhere you could go in with high gear and just shit on people and leave with a mountain of treasure
I do agree some form of practive mode would probably go a long way
How is it low reward?
I am running around in all purples already just from the norm dungeon
Easily rake in 100+ gold each run
Are you filling your inventory with whites/greys? Id suggest only picking up good gear and trinkets
nothing else
Im less than 10 hours tbf
And legit I've never seen anything above green except for 1 blue necklace
are you breaking barrels and vases?
best shit I find comes from vases and zombie bodies and barrels
Didn't think vases could drop good loot, Ill try that next time
Jewelry drops alot on the bats
It would be nice if the leveling system also gave you points you could assign to different stats
All enemies I always loot but Ive never seen anything beyond a green halberd
If anything focus on trinkets. (gems sacrifical daggers etc) and buy your gear
I think really it's just the same issue as every game in this genre, the new player experience is just... non-existent
I've only had a couple hours in but I've found a few blues. It's a bit easier to find with Ranger than other classes since PvE is a lot safer
You have some strong opinions for someone with such low playtime.
...I do?
Troll King lair needs its own escape portal, currently it's a bit hellish to get out in time
I just have opinions on what the experience is like for a new player... because Im a new player lmfao.
Very "we live in a society" moment
Anakin if you don’t play 12 hours a day you don’t get an opinion my brother
Didn’t you hear?
Who said a day? Its clear he is very experienced. Its not a bad thing just a statement of fact.
I feel that, just keep pushing man you will break thru the glass and will enjoy it all the more once you do because of the struggle
I like being sarcastic about people who are weirdos in the chat
Like the guy who said that to anakin
Yeah I mean, I'm enjoying the core gameplay and I like the direction
I don’t feel like that was a weird statement?
My gripes outside of the NPE are totally invalid cause they're just things that amount to "it's not finished yet" lol
It’s a little weird to think someone having too low of a playtime means they can’t have strong opinions on the experience. I get it if you boot up the game and die in one dungeon and go “yeah game sucks needs to be fixed” but this community feels real gatekeepy
More like "you can't complain about being a plumber, you're a plumber!" xP It's fine tho I aint buggin
At the end of the day none of it matters, they’re making a great game and like most media, you have a better time if you ignore most of the fan base
I know its alpha still and testing but its a joke how 90% of people have shield and are unkillable
I never use my shield for pvp, if you smack me I left click until you kill me
This command has been disabled on this server
The new trading post filters are super awesome but I'd enjoy another channel for just all gear & weapons, specific channels are also good but annoying if I'm selling a bunch of stuff across classes
Anyone one else think they should make duo caves ?
I had a brilliant suggestion idea.
-A new health status bar for Protection HP.
If anyone wants to throw that out, too, be my guest.
Trust me they tried a a few channels where you can link anything, you want the specificity.
im aware of how it used to work, the filters work just fine for specifying stuff
No
if you want to buy/sell specifically lets say range gear you go to ranger channel, if you have a bunch of stuff from multi class you can sell it in all channel
More blue portals are needed on the goblin cave, or more time. I make it to the end almost every time, but never find a portal on that map, always end up eaten by the darkness as the final circle closes on me
It happens so much that I wonder if blue portals even spawn
please add more blue portals to high roller, not a lot of people want to go down its very annoying
Please add more gem armor in the services for the barbarian.
Any plans to nerf barbarian? Barbian is pretty broke.
I'm genuinely curious, does anyone know why a lot of the, "don't use a unique name system" suggestions are being heavily down voted? I can't really think of a reason why it would be a negative to allow people to use whatever name they choose for their characters, and instead have their character names tied to a unique player ID. This is of course, not discussing circumventing name filters to allow players to use slurs and such.
goblin mage makes no footstep sounds must be a bug
I hope they will chsnge spawn system to old one...new one destroyed fun from game tbh
What did they change with spawns?
Last time everyone spawned in rooms at end of themap, more climatic. Now its like fornite busdrop
Emg404 hard to explain better
And now its sucks so bad i dont wanna play anymore😐 i think last one was also more "nb friendly"
I miss the outer map spawns. This new spawn ish is not enjoyable. Literally get spawned in areas with mobs with me
because then it will be like overwatch where you see the same 100 dumb names
I can definitely see your point, but I don't understand how that is a big negative when the alternative will leave people having to make longer and more ridiculous names like. StabbyMcStabbers7384962748 haha. I know there are many people like myself who form attachments to their characters and progression because of the names they choose for their character. Names have and give meaning to people's character. Like I'll definitely laugh if someone who likes using goofy names clap my cheeks but having a system that doesn't restrict your name uniquely on a global scale doesn't prevent someone from making interesting and funny character names.
I simply just get creative and find names that relate to my classic IGN, shouldnt be too hard of an issue
If they add a friend system then it would make sense for them to have a # with numbers associated
ALE should last 20 seconds instead of 15
CAN WE REDUCE NUMBER OF NPCS IN SOLO MODE
Can we all agree that cleric need a one hand-secondary hand relique to cast his spell instead of switching to a wizard staff on the back?
Anyone else playing ranged getting outraged by the movement speed debuff upon taking physical damage. Feels impossible to live if anyone hits you once.
Great point about adding a friend list. Having accounts with unique IDs tied to them and all characters falling under that ID would work really well. Instead of having each character have a unique ID.
Getting creative is definitely a way to push through the current system, but I feel it's too restrictive. We can't use spaces or alternative characters like ōõö. Correct me if I'm wrong but these names aren't just limited to whatever server you play on they are global right? Even in this playtest alone. We are seeing concurrent users reaching close to if not more than 100k at some points. I just think overall the current system isn't very sustainable once the game launches.
I know many people aren't like me, but maybe some are and though my character names aren't common they eventually get taken. And my characters name is important to me. I have a small handful I like to use and if they aren't available it really hampers my investment into them/the game over all. Lost Ark had a similar naming system and within the first hour of launch across multiple servers most of my names were taken and it killed my motivation to play. To the point I wasn't invested in my character or the game after hours of trying to get a name that wasn't taken. But by that point the name was so far outside my comfort zone it had completely killed any desire I had to actually play it. I know this is a personal anecdote and the majority of people probably aren't as heavily invested in their characters name as I am, but I feel like if it matters at all and doesn't negatively impact other players then why not have a more inclusive system so that people can get attached to their characters. The more people we can get playing the more interesting the games will be. Sorry for the long post. I genuinely enjoy discussing things and hearing other people's perspectives.
movement collision stinks
Its a support spell. Its not meant for getting you away. Cast it to lock down a running enemy and they just die. You should have allies to peel enemies off you
So I see green bars and blue bars beside the suggestions. Do green bars mean that the team's considering them?
does troll boss regen isntantly when outside boss room?
Yeah, like the other bosses.
I feel like combined queue shouldn't be a thing.
Or perhaps they prioritize queues for the role you're selecting.
So if you're going solo queue, a system should be made where it prioritizes you play against other solo queuers.
Anyway, my current suggestion is up and for people wondering...
Yes, it works like Resident Evil's item position swapping.
I think this is likely to be implemented, as it's a QoL that pretty much every software device uses.
I voted yea on it
I posted regarding a much later on addition to the game to flesh out the world and characters with a co-op story mode that doesn't share progression with the PvP gameplay, but exists as a separate piece of content
Please god please, get rid of the traps. THEY RUIN THE GAMe
They do require a rework. And I'm sure that they'll get one as they look like placeholders. But removing them takes far too much insecurity away from some classes.
Classes with lesser frontal defense rely on traps and bad lighting to screw over more aggressive classes/players
only trap that frustrates me are the wall traps, and I think that's just a game awareness thing. Eventually you will know where they are
Solo lobbies shouldn't have same loot quality drop chances as team lobbies' normal level, team hell level loot quality drop chances seem to have been nerfed when they didn't need to be.
@tawny knoll I'll upvote your suggestion if you change it to custom lobbies allowing multiple groups with no stash gains.
When you OOF, and you AAGH, and then you FFFF, dead. Damned spikes! So funny
lmfao yep, then 10 seconds later I forget it's there and walk through it again
That's what I'm sayingggg. Every damn time!
yep xD I wish you could toggle crouch instead of holding it down so I can just walk everywhere like that
imma suggest it
Isn’t toggle C?
oh is it?
I was very confused when I hit it on accident
It's very annoying to get used to the map changes between playtests, while also having random chances at even being on the same map. The map changes will likely drastically reduce when the game releases though.
Yeah that's fair, it seems to be a pretty different map from the first playtest. I think I liked the original map more
I hear you though. The wall traps are hilariously frustrating
Yee, old one got good vibes. Also it was more dungeon like experience
They went from mm6 maps to skyrim maps 😩
Y'all aren't ready. We need log traps and alligators! Pungee sticks and trip-wires, water buckets on doors, and oil for the slip'n'slide. I want these mofos feeling like Marv from home alone!
first map felt more fun idk, like I could swear there were more passageways and secret tunnels and things to interact with
but this map looks better aesthetically
they are using a very good asset pack I used to mess around with :P
I think the Cleanse spell of the Cleric should remove more than Magical Effect like poisons and such
You should add a group up flagging system in game so people know who they can invite to their party if they are not using discord.
@sharp heron bro what the heck is that last suggestion?
Either I'm misinterpreting it or you're suggesting people are penalised for playing well?
I believe he is suggesting that someone who teamkills allies multiple times gets char wiped. I think they mis worded it
@hallow saffron if you could be able to enter the tavern in your squad as a pre-lobby-lobby
That ... Is more reasonable. Repeat offenses made by different players from different groups a player took part in (to avoid grief reporting)
Alternatively, a stat sheet for all stats could work for grouping up with anons. Checking ally kills
Comparing ally kills to games played would allow people that care to determine a % risk
yeah I was thinking more along the lines of a training room thing that is solo entrance only that you could test spells/weapons on. Would be able to see damage numbers just like the taverns training dummy, only difference being you can see healing numbers on the dummy as well. Would be a nice way to test if your damage spell as a cleric does more then 100 damage to undead, if heals are higher then 15/30, etc.
Yeah, and if it could also have a combat log for that mode, that would be beautiful for taking note of the readout in a history format.
^
would love to have a combat log or at least hit value indicators so I know how much damage is being dealt against them
I can understand not giving indicators. In milsim style games it's important not to give the killer the feeling of certainty. I think that feeling carries over well into this setting. Did that hit land? I'm not sure... But! If wounds bled onto surfaces???? That would be amazing as a way to confirm hits if you chase a person.
I do see the appeal of not knowing if someone is one hit from death or not
that's a really cool idea though with the blood
maybe at least a ranger could have a perk for tracking players like this
and the blood disappears after a while
Imagine piercing weapons had that function? But if a person uses bandage the wound stops trailing
And if you're hit with a slashing or piercing attack there's a spatter of blood on surfaces behind you
would be fun to see more blood spatter in general, feels more like a battlefield
dismemberment maybe haha
If you're injured beyond a certain percentage you could leave a blood trail. This can be stopped with bandages for x time till you bleed through it until you heal above the threshold and the bleed stops
Somebody did suggest dismemberment. I think that would fit perfectly into this game where the gravity of 2h attacks is really felt by both parties
makes things harder for rogues and solo players though, basically any class or person who needs to be stealthy
I'd love to chop people's heads off
Yeah maybe. Sticking to blood spatter on impact, and blood trail on bleed effects.
so far my biggest frustration is when I get backed into a corner by mobs and can't do anything to get out
like the spiders blocked the door once and I couldn't get out xD dieded
I mean there is a distinct sound effect when your hits land even at range. I shot someone accidentally through a doors window and only knew I hit because of the sound of arrow penetrating flesh
Tsk tsk.. there's a method quite famed in the call of duty zombies scene, that works very well for ai in this game.
oh? I know it's mostly my fault for bad positioning but I got trapped between like 5 mobs lol and it was a clusterfk
That might be bugged btw. I've heard that sound for distant static models being hit
ive missed arrows at same range and didnt have a hit sound effect. might be bugged but im p sure it aint.
Yeah imagine you're drawing a snake with your feet when fighting ai. Always try to avoid going back to the tail of the snake, but leaving room to keep slivering 😂
that's a good tip lol thanks :D I've sorta been kiting them like I learned in WoW :o
and circling them
Only problem with WoW kiting is that collision isn't treated like a game of tag, if you understand. So the idea of cheesing every little bit of breathing room isn't paramount. But in zombies for example, if you go too close you'll die fast, and if you go too far, enemies close the gap over a wider area which will blanket your freedom away from you. Gotta be greedy about your personal space
Yeah I get what you mean. I try not to waste too much time in between dodging and attacking
especially the ones with fart clouds in tight quarters lol
I should be able to ignite those clouds by throwing a torch
that's a good idea bc they last forever and are super annoying
Damn I hate it when they belch. Annoying little shits...
Word!
You can get rid of the belch, but it makes noise and might hurt you. Good trade off
Sacrifice a torch by throwing it at, I'd think. That's a fair trade. Since they can just belch again anyway. But being too close to the explosion would be .. ill advised.
team killers should be nuked out the game if theyre doing it over and over to people red name isnt enough as its an ego cosmetic towards people who play with irl friends
I really like some aspects of how Hunt: Showdown handles PvE trade offs. You always have an option to mitigate annoyances, but it’s usually dangerous and draws attention
idk how something so simple was misinterpreted any other way
Yeah I get it. As I said under, it would be best to add profile stats so that players could just check ally kills versus games played to determine if a person is a flight risk. They should be penalised though.
Or just pair them together and let the wolves sort it out
Since the suggestion was few words, it wasn't easy to understand the angle, is all. I thought team kills meant killing an entire enemy team
i mean just character deletion is enough, imagine trolling people on a test just to 1 shot people once they load in imagine a new player theyd be gone instantly
oh fair enough yeh i can see how they woulda came out confusing now
that*
Yeah I agree it's up to the devs to implement something that minimizes toxic behavior as much as possible. There are several games I quit constantly bc the people just suck so bad
here come play with me and my friend hes cleric we will go mine so its fun
quick class switch to barb load in
That won’t stop griefers. They’ll keep making new characters just to team kill. I think matching those types together is a decent enough trade off, but there’s already a karma mechanic added to the game
1 shot to the brain gg
We gotta be precise on this. What should it cost a person for killing allies? Where do we draw the line? If we use a % then we can bracket people. Have you ever ordered an Uber? They use a star-rating to pair drivers to customers. That could work.
red name wont even save there
Could do a debuff that prevents them from picking up the gear, but that sucks for people who accidently kill their friends
just nuke them out the game
Seems drastic
obviously a 1/3 strike system could be implemented but clearly tking and accidently killing is a big line of difference
2 things to consider here. Let's say that people are queued only with people in A) similar amount of games played, B) similar amount of [allies killed/2 * games played]
I think that wouldn't be a bad start
then youd have to change the queue system
anyways if it was upto me theyd be nuked uptoo anyone else that suggests different ima be bias and assume ur a tker
The queue system would also have to consider "skill" anyway. And then it would also need to consider priority.
Maybe if you deal x amount of damage in x amount of time to a friendly player you are automatically kicked from the dungeon. So an accidental hit wouldn't kick friends but someone straight up trying to murder their friend would get removed
It's a hard cast. Nuking is risky because you need to draw a moral line.
The issue with kicking for that @small gull is that you might be griefing your own friends, and if you aren't reporting it as a problem because of that, then justice should not be so severe.
I'm just advocating here, though
I'm just brainstorming
Yeah I feel you
this wouldnt work. I have accidentally almost one shot my allies with arrows and magic before
The devs have stated that team killing is a part of the game, using the discord to party up and kill people is against discord rules but in game party finder is a free for all
yeah that wouldn't help much for the one shot stuff
that's also fair and realistic I suppose. Like you can't trust everyone you meet xD but it's a problem if the toxicity turns players away
idk how often it happens bc I've never tried queing with randoms
I firmly believe that a stat for ally kills, a stat for games played, and a stat for extraction % should be used to bracket the "moral quality" of a player. This would seperate the innocent from the sinister rather fast.
I personally havent run into any TK players when I was going solo party finding. THen again I have teamkilled before cause of a lootgoblin yoinking my cleric items >:C
They like the added layer of mystery, can you trust this person blah blah, if you find good people try add them so you can team more often and stay away from the party finder if you're having nothing but grief
I can see the appeal behind that. And yeah maybe you'd go on an adventure with someone and they're greedy, so you decide to take it for yourself :P emergent gameplay. But it still sucks that the toxic players want to ruin it for others
Holy hell the solo dungeon is so good for this. Ran into two guys, in which all 3 of us just stood there thinking .. ok... Who's move is it... We all parted ways without a fight. Was sooooo tense.
I like the idea about players having a humanity stat or moral quality
I get that, it would be nice to know what you're getting yourself into 😂
lmao that happens to me all the time, like I got my loot and don't wanna risk losing it 😂
Morality and "legality" is a super important concept. Even if it's not an implemented game mechanic. Look at Dungeons & Dragons. It works.
why cant i use twink in my name
it wouldn't let me use lezzy so I'm guessing it's pretty strict about language
This guy literally just watched me invis into a wall and break my invis, then he goes "nice" and just walks away. So humiliating ...
1984
lmfao that's hilarious
are you referencing george orwell? xD
As for my suggestion, I really like the combat. I just feel that constant jump/crouching is indicative of players exploring ways to avoid damage. Prefect parry might allow attacks to speed up a bit and shouldn’t be difficult to implement programmatically. I just feel that it would be a bit more realistic/immersive than the floaty jump/crouch meta
It's probably because you can't self identify as a fridge magnet if it hurts somebody else's feelings.
if thats the case watch out for my new character
tkonly
jorjor well
Yessssss!!!! I quit league for this reason btw.
Everyone can jump crouch though, parrying would be limited, you can't parry a felling axe with a rondel
I’m a UX designer though, so my brain goes in that direction automatically.
because of goerge orwell?
Because of the premise of the book
talkin about people not being able to have free speech anymore?
And because of changes to Riots rules on language
there is a parrying dagger but a good parry mechanic option would be to rely on the hit impact of the weapon.
I flipped them the bird and quit all their software
yeah you can be punished in league for saying champions quotes to often or Ok too often as it "does not provide meaningful information/communication to the game"
Give weapons a new integer for mass and have that determine something on the backend.
Last Oasis has an incredible directional based combat system that I think would work very well for this game. Directional combat is not very user friendly though
i stopped playing league bc its stinkyyyy 🤢🤢🤢
That simple huh lol
A rondel is a glorified ice pick irl, but a buckler is little more than a pot lid
For combat mechanics regarding jumping, spam attacking, and crouch spam.. they should do what counter strike did. Make the effect of the function grow weaker.
Main gauche comes to mind for a dagger
I can't stand how rogues can just run you over like a steam train with attacks if you can't retaliate.
throw a lantern at your feet
just wait for the rogue to be blessed and be provided divine strike. +3 % damage and attack speed and a +20 to EVERY. SINGLE. STAB.
I consider this game closer to Hunt: Showdown and Mordhau than CS. Hopefully it doesn’t develop the community issues that Mordhau did though
Piticus please... No more..
I only meant for the punishment of jumping. Forcing the overuse of jump to yield smaller jumps.
still haven't learned how to counter things like that without a shield
how do you move out of the way of a rogue that can move faster than you
whats the going rate on candy?
I sorta like that it’s an option. I just feel that speeding up the attacks punished that a bit more, while a perfect parry mechanic of some sort would provide a twitchier option for damage mitigation
you think you hurt that rogue? Oh hes back to full hp thanks to his cleric and another protection shield and maybe a santuary to back up into. Oh you wanna focus the Cleric? Too bad he has 20-30% damage reduction, 100+ HP and a mace or quarter staff that does 40+ damage.
The perfect parry mechanicals I’m referring to would probably need to be paired with faster melee in general to work
I'm going to squash your head with a house brick
Anybody want some Piticus grape juice
Parry mecha would be beautiful if they nailed the frames correctly.
no thanks, I'd rather die to the wall trap I got hit by 10 seconds ago that I immediately forgot about
🤷 sorry ima cleric main. I gotta cheese my combats with buffs and stat dumped gear
What wall trap Carlotta... It's all in your head. Walk back that way.. I think I saw coins on that body you already checked...
lmao I see a shiny coin on the ground and get a spike through my head for the fifth time
Fr
maybe someday I'll learn
crouch and stare and the ground, tends to help me even in the maze
Anyone else crack up when they die and their head goes full-bobble head down a staircase????
I'll have to keep an eye out for it lol, haven't seen that yet
I'm prob too busy throwing a tantrum bc I died
The death cam makes me laugh
there's a death cam?
It makes me think it'd be perfect on a skateboarding game, falling off a board and tumbling.
Not a replay death cam
Just that you maintain your head cam viewport when you die, so you get to see your cheese hit the deck
oh lmao yeah
Adventurer's Guild Insurance has been suggested 😛 take your take to check it out and let me know what u think
I think they need to killswitch and rework the Trading Post.
Like I'll make a suggestion to rework the Trading Post to an alternative, better solution, because my word.
My game forced me to reset my PC once I went into a post.
Game crashed, couldn't do anything.
I would like to suggest that they make a PvE mode where you all work together to clear the dungeon and then you would all be sent to fight a boss at the end of it, so you could end up with a big group battling a big boss like if this was an actual dungeons and dragons game
feel like the pvp is just a major downside to this game
That's wow
still would be cooler than the pvp aspect of the game
The pvp is a core part of the game though
Speaking of PvP or PvE, there is something that I do want to suggest later on that would be very interesting when this game releases its fullest state.
Something I feel would make for an incredibly cool little mode for people.
I'd argue that their is no seperating the two
A single accidental hit from a barbarian using an appropriately heavy weapon will deal more damage than any threshold you can imagine.
Like, before my friend figured out not to stand to my front right while I'm using a zwei, he got clipped for like 80% of his health on a rogue
yeah, was kinda just brainstorming there but it's not an ideal workaround because of that
sucks that the TKs gotta ruin it for everyone else
a "# of hits per time period" check would be similarly unhelpful because if I really wanted to kill my teammate it would only take one hit in most cases
The Karma system is... fine
I haven't pubbed yet tho
Would be nice if we could purchase a surgery kit from the surgeon.
Also maybe a single slot that if you die the item comes back with you, but you have to open your inventory to interact with it while in the dungeon.
This game need extra account wide Stash much like Diablo 2 Resurrected.
I'm trading my gear via frieds anyways, alternatively too much of a hassle to play alts from scratch.
some1 make Suggestion to remove spider XD
Or make sending to alts cost money but less than trading
plsplspls make the hitbox on pearlnecklaces bigger its annoying to pick them up
Did a real marketplace will see the day ?
How do I join the playtest?
Steam
Do you mean the "Demo" Version?
do devs look at suggestions?
yes they do
ahk
My suggestion was cleric should have spell book baseline instead of the staff
makes more sense lore wise and the spell book gives clerics exactly what they want when playing a supportish playstyle
or just in general gameplay
Thoughts on a pve mode I wanna know what other people think
ive been just saving up gold, last playtest i saved like 7k and didnt even spend it, what are you guys spending your gold on?
Unique items in trader
definitely a cool setting for it might be smth for the far future tho
Just go to trade chat and get some crazy gear and have fun
okok gonna stop hoarding
.suggest, more healing opportunities
Would there be a rework on the footstep perk of Rogue?
can i only submit one suggestion ?
Cave trolls now drop ‘Troll’s Blood’. hmm did any1 even killed him ?
Is the playtest the Steam Demo version?
yes
Thanks a lot
Simplify graphics,
Please add a bunch more maps on launch, a pvp only arena with a ladder, add more classes, and most importantly speed it up a tinyyyyyyyy bit so combats more fun to watch and be a part of. Currently combats ok, we need greatness!
(Games going to be great though if you listen to your community on the suggestions, I suggest data mining your discord, then creating a list of most commented suggestions)
Rust listened to their community, and look at them 10 years running still a great game with super active players, spending tons of money all the time on skins etc.
I suggest taking a look at last oasis, their combat system was the best part of their game, you could control how the weapon was swung using your camera, this would help a lot for some interesting pvp. Instead of just feeling like who can click better wins, it would be a bit more skill based.
I feel like we need to give rogues some kind of baseline utility such as starting with Lockpicks so they don't have to sacrifice their main DPS options to make use of their class features. The current state of Rogue is that Wizard makes a better sneaking class due to being able to move while invisible AND hasted, and getting a larger payoff when they successfully get the drop on their opponent.
lockpick is a sacrifice
better loot for less combat utility
Everyone benefits from their opponents being unaware of them, dealing double damage and some poison on a weapon thats baseline is like 14 feels like absolute garbage compared to fireballing/igniting your weapon
having your sneak attack split across 5 perks feels horrible
opinions on longsword block?
its a gamble
yeah it's like getting a legendary item from a chest
truly a gamble
I don't have a problem with there being sacrifices made for utility, i'm saying that sacrificing even one of the damage options on rogue feels like a death sentence because your baseline damage is already so bad that swapping off anything for one of the utility perks is tantamount to dropping down a tier of weapon
killing a barb instantly? you probably had a legendary long sword or else there's no mechanical way of killing a barb like that
I been destroying people on my fighter, so fun
rogue can deal a deceptive amount of damage. I have seen daggers that have 30 damage, plus poison, plus bleed, plus backstab, plus any other bonus damage their items give. Also there are quite a few static lockpick drops on the map
the riposte ability deals absurd damage
barb's weapons need a slight weapon damage nerf
i die in two hits while in full rare heavy armor
this shit is not fair
he doesn't even HS me
and ranger
its nothing to do with what is and isnt on the map, you can say they have no healing but can find potions, ect.
I'm saying your classes functionality shouldn't rely on randomly stumbling across something good and should feel good to play even without being decked out
most classes do
shield up against a barb
Yeah but there’s no punishment to the attacker for getting blocked
there is
So you just gotta weave
if you get counterattack block on barb hes dead ez
idk man with the absurb attack rate of rogues and how fast they can move I feel just the 3 attack perks and one attack skill is fine.
btw the problem with barb is that even if i dodge his attack and succes to counterattack i still get damage while dodging (dodging mechanic doesn't work properly)
Well it’s slight enough to where I didn’t know it existed lol
dodging is mostly for avoiding max damage (directing hits to limbs)
rather than avoiding the hit
only rogues got the speed to avoid hits fully
i just want long sword's dodge to be slightly more horizontal and i want it to have a slightly bigger hitbox
you know what would be good?
being able to change the direction of the dodge
as I said, stacking 50% on 50% on 20 flat bleed on 4 poison damage when your weapon only does like, 14 to start with
thats still only like 50 damage, and you used ALL your perks to get it AND you had to get the drop on them
Map awareness Can get you infinite health
i had my spear take an arrow for me once, i never am sync enough to actively try to do that however lol
provided you know what your doing
in regards to weapon dps
Rondel dagger is shit
a green short sword can deal 26 base damage
also there's currently some attacks you can not dodge no matter how you try with longsword
one two handed axe attack animation is impossible to dodge for example
perks can get op as hell if the rogue became any stronger
Idk, I feel like rogue should be allowed to be good if they do the one thing they're allowed to be good at
aka getting a sneak attack on you
they are good at it
you just need proper gear
get yourself a zwei dagger and a stiletto
i find that attacks have a starting animation, and you basically block to intercept it at late interval
is zwei any good? i feel like it sucks
Zwei is only bad if you let it be.
#fixbarbarian
if you don't know where to block from the start of the swing, then you probably won't block it.
zwei is good against other two handers, weak against shields
what is wrong with barb?
i made a suggestion to add the ability to sheath/unsheath a shield without also sheathing weapon but it just poofed
and deal 90 damage per swing
yknow what would be good? how about all the gold we have is stored in some chest like thing, so instead of occupying a physical place in the stash it stays as a currency near your stash?
waaaaaaaaay too high damage
think they intend to add tarkov styled chests and trunks eventually
the stash is a good anti inflation mechanic
in my opinion
oh that would be nice
sdf did a q/a with streamer and they were saying they intentionally want a hard limit on how much gold you can have
presumably so you spend it
when are the servers coming back btw?
okay lets do the math on the base 14 dagger landing all 3 attacks as backstabs and from ambush in 3 seconds.(not including the different damage all 3 attacks do as they generally scale)
This is the math with Ambush, poisoned weapon, Backstab perk only and using ONLY the rupture skill on base gear.
14+ 7 (ambush 50% bonus) + 4(first bleed) +1.82 (backstab) +20 (rupture 4 dmg every second for 5 seconds)
14+ 7 (ambush 50% bonus) + 8 (2 stacks) +1.82 (backstab we will round to 2 as the game does)
14+ 7 (ambush 50% bonus) + 12(3 stacks) +1.82 (backstab)
46
31
34
111 + 3 more seconds bleed at 12 dmg
Total is 147.
wait isnt barb really easy to block with a shield, idk cuz i play ranger
20 min
2H barb can be blocked but 1H barbs cant
A good chunk of these suggestions are already in the game but people haven't read the hints literally telling you how to do it.
aha
#d-and-d-suggestions message not this one
Understood, maybe a new type of spider?
tbh i honestly like the spiders
they are annoying but they create interesting game situations
in comparison to normal mobs
is there a way to sheath only shields?
Give Clerics a blinding spell
i have to admit i havnt tried too hard besides just pressing sheath
go inventory
right click the shield
to drop back to inventory
it is instant
thats clunky and is a work around
very quick if you got the gamer flick
No, I really should of specified mainly the guy talking about adding the ability to unstack potions even though that is already a thing.
ah lol
press tab and right click shield
pressing x to sheath would also be quick
also the shield in inventory takes up loot spot
and thats the sacrifice
you dont want a rogue to steal it by shift clicking it to the ground
right?
if i'm not mistaken Ambush is only the first attack, no?
its uptime is 3 seconds, but its usage is burned on the first hit
ah my bad you are correc tI misread the ability. remove 14 from the math
still 133
thats some excel sheet tier math
thank you 😄 i have a lot of free time at work
I feel like napkin mathing it isn't realistic at least at the moment because the time inbetween the rondel dagger swings is enough that they'll likely turn around
you got a spare excel sheet pdf?
not even using excel just quick mathing it with calculator and typing it. I should make a sheet pdf of stats I math out
you can get all 3 hits in if you are using ten steps and hide skill
were talking base gear heroo 😄
k
with base gear
Only aim for wizards in my opinion
try to ambush them and run away
Bro any actually useful suggestions I put are denied been making games since I was like 14
moving while invis uses up one of your perk slots, which means you have to drop one of the damage buffs
that math is only with 3 damage perks. there is one slot open
I see
can either be creep or lockpick.
I dont include dagger expert in any math as 5% is terrible
they feel like they do genuinely nothing
for classes like barb they are significant
but for a rogue with diddly 20 damage
+1
5% even on cleric with a 60 damage weapon is like 5 damage
maybe it should be class specific then, give the weaker weapon proficiencies 10%
its only good if you have good strength as it equates to 5 str points directly to damage done by a dagger
technically yes it is good if you have a high damage bonus but rogue with the 5% bonus would be -12% at 8 str
maybe it should be a flat damage bonus instead of a %
like 3
it makes it feel like less of a waste of a perk if you're using pleb gear
(plus its just simpler)
if I am understanding the stats correctly at 15 str there is a 0% bonus to physical power. I am going to dbl check in game once my patch is done
that sounds right
okay so 0 = -15% 15 = 0 30 = 15% 45 = 30% 59 = 40%
looks like after 50 str it starts giving diminishing returns, each point = .5 phys power bonus after 50 str. So after 50 str a 5% bonus is = to 10 str.
ima do some more testing her reznika but it does look like the 5% might be added under a separate calculation as with the 5% my dagger was doing 21 HS damage and without it was doing 19
#d-and-d-suggestions message
Is this suggestion already in? I couldnt find it.
(One click sell junk, one click store gold in stash)
Yea I just saw that one a few min ago
Ye i put it up but i was wondering if i overlooked it beung in game lol
Nope it's there
Oh shit ill check it next time then thanks
trade station not working?
trade post not working
go to sleep
trade post fixed
wake up
trade post is broken again
Pain
Alright, current suggestion of mine:
-Increased detection zone for small items when attempting to pick them up.
My reason is because of the fact that they are too tiny and it's unnecessary to be that small.
Can we PLEASE add more channels back. doesn't even need to be the original 500, I do not want to add every single person i LFG with or join their discord. I realize the in game VoIP is being pushed so that things can be tested and such, but for those of us that would like that off or to not hot-mic it is near impossible to get into a channel with people going AFK in them to find a group. This also makes it so that the LFG text channel is useless because before I can even type my message in LFG(if i am even able to snipe a voice channel) specifying what kind of dungeon content I would like to play, a random person joins because they don't have an open channel to start their own group and they are either looking to play differently or are in an entirely different side of the world where their ping would be insufferable.
PLEASE!!
A larger hitbox for item pickups would allow players to just swoop in, grab the item, boom, done.
Rather than, "Okay gotta position myself precisely on the model and still probably not get it."
It is a small change, but one that would be better appreciated since it would reduce tedium in an aspect of gameplay that does not need it.
@odd turret interchangeable 1 handers +1
Having the ability to pick which hand your one handed weapons use would be dope
why would you remove the ability to link another discord in your lfg chat, when you havent made enough channels to use in the server and refuse to use a bot that auto makes as many channels as needed?
Guys and girls just to let u know the goblin merchant is seling things with random bufs but you can know what u are buyng by the name of it
I've seen a suggestion the he should sell only rings and cuz u don't know what ur buyng
<@&988703997378584596> can we get a fix for this
you could just add the person and dm them the discord link
Still WAY to hard to escape goblin cave (there are simply not enough portals spawning) + you should really consider a PVE only map for the casuals who just wanna learn the game or simply just fight the dungeon without worrying about players.
without loot added to inventory should be good 🙂 like tarkov, but you should be able to play with friends , but not losing stuff or gaining them
I just looked and saw a guy with a tate pfp saying delete mimics LOL
we are not the ones making these decisions.
Even so - Discord Invites to other discords are OKAY on #dnd-content
thats not really viable for a lfg setting is it
and i mean as the moderators im sure you can voice up and say something
well you can use your dms ?
As it is, it's an exercise in frustration trying to play and learn the game. so ANY change that aliviate that would be most welcome. although not being able to get loot unless you go pvp seems counter productive to me. maybe just make it so you either can't get top tier loot in pve or crank up the difficuly on monsters on pve or something.
a lot of people will look past it and its unnecessary hassle and bad design but i mean it was just a suggestion
we have the VOIp feature- you guys can talk ingame no discord needed actually
and let everyone know where you are and all your comms
is there a section for reporting/submitting bugs?
you can change voip into party only
ty couldnt find it
thats good, but again whats the point of suggestions if you dont feel like actually taking them to heart?
Suggestions are not ment to be implemented 100% of time
Block List
Report list
Karma list
But where is the FRIENDS LIST ????? These guys just care about the hate, where is the fun
i never said it had to be, but taking a suggestions and thinking about it isnt that hard
i could fix it in about 3 minutes, so its something that doesn't seem like much hassle to add and something that has repeatedly been made in the #d-and-d-suggestions as well as other places
if you want to keep making excuses as to why its hard to do your job its all good but ill just leave it here
Azo, you @ 'd the wardens, asking "can we get a fix for this" the wardens told you, it is not their job as they cannot fix it
they probably had a good reason
pipe up and say something
what reason
stop being an argumentative little shit when they gave you an adequate response and channels to voice your opinion
you sound upset
fr like you have every other option to choose from between talking in party voip or dming people your discord but you want to sit here and waste the admin's time over trivial bullsht
trivial enough that mutliple suggestions have been made and up voted for it?
no child, you the one being passive aggressive to the people you want to fix the issues (when they cant) sound upset. If it irks you so badly find some friends
im playing right now with friends and calling me a child seems to be doing exactly what you said was wrong to do
no theres a difference, I am being aggresive and very open about it. cause someone whos first response to something is "you sound upset" and "If you want to keep making excuses as to why its hard to do your job its all good but ill just leave it here" sound like you have never been apart of the workforce
i work right now, i just dont let my boss talk to me like you probably do
dungeon game
ah yes and working for your parents is not a real job. go get a job at an office, on a construction site, in a warehouse, in retail, anywhere really and talk like an ass to your higherup. you will either be written up or fired within a week.
Wardens are moderators, they moderate, it is not their job to fix things or develop things.
as a cnc machinist working in orthopedics i think you are wrong
but ay man im sure you got soft hands brother
i remember my first part time job
youll get their one day
okay. blocked and 100% youre lying about your job if you talk down to your boss like that. delusional kiddo
why would i make up that job in specific
Server lagg
this game is about pvp , play another game if u want offline game pve 🙂
makes sense
thats your opinion 😉
Discord can only provide a set amount of Channels and with 350 VC open 1st we reached our cap and 2nd it was lagging like hell
its the devs opinion so gl
thanks for the answer
you a dev?
This game is about PvPvE
read the q and a and watch dev talks
ok, you have yourself a great day buddy 😉
okay princess
I dont think he will. hes got a long 12-14 hour shift ahead of him as a CNC machinist afterall!
thought i was blocked, came back because i was in your head that much? thats crazy
does edit a sugestion adds to the previous writing or sustitute it in place?
I dont believe it edits the suggestion
i submit a suggestion but it didnt appear in the #d-and-d-suggestions
The edit comand does not work? O are you refering to it not editing the already writen stuff?
when you use the . suggest command it moves the suggestion int d-and-d suggestions where I do not believe it can be edited
They should make item rotate so you can make space for other items
but the . edit [suggestion id] [new content] - Edits a suggestion, comand you can edit it, not like you edit a mesage but like with this comand how does it work? by removin the prevous and puting the new edit, or by puting the new under the old mesage
IDK "i dont believe it edits the suggestion" is the best I can give ya
oka, thx anyways
That’s because there’s a cooldown.
did you respect the formatting?
I'd love if people could weigh in on this and even discuss how they feel about the idea? #d-and-d-suggestions message
I think you can attain different styles of wizards with the same class and different builds. But even utility wizards need a lot of willpower or their buffs/debuffs just won't last long enough to matter.
Hey, I was curious if the progress we make in this playtest (#4) will carry over to the next playtest or even in the actual release?
99% certain it will be deleted
No, it all gets wiped, consmetics included
What? I am asking if i use that comand do i need to put again what i said or if keeps the first thing i write and i can just write and adicional thing to it
Lich King is literally unkillable if you are wizard, am convinced it is not possible
is there a way to equip weapons in detail screen so you can see your damage and impact power?
all i see is my fist power lol
Are you trying to solo the lich king?
Ah, I think you’re confused just based on your join date.
If you’re talking about the mob that looks like a ghost, that’s a wraith.
It takes forever that’s for sure.
they gotta add new music 😭😭😭
yeah
its a spell capacity diff
no time to meditate in that fight either
i had to turn off the menu music its like ok for a little bit. but sooo grating after a while
Guys, I can't play at all. The game crashes and just throws me to the desktop. 😭
You’re talking about the boss on B3, surrounded by skeletons?
yeah any of the inferno maps i think can spawn it
No. I can't even show up on the map. Immediately crash and desktop.
Yeah I wouldn’t think any of the bosses are solo able.
I think the timer in high roller is short so you don’t farm the giant loot/gold pile forever
ranger can solo em all shits really hard tho this game is great
gotta love a challenge
Crazy, we always trio them, never thought people would try and solo.
I feel like the cobalt and rubysilver gear is to expensive to "craft" it takes 12 cobalt dust to get one rogue hat, and to get 12 cobalt dust you have to mine 36 cobalt ore. It takes a really long time across many raids to get cobalt, in part due to spawns, and in part due to not extracting successfully. Are there any thoughts on tuning this down? A chestpiece takes 25, so I can't imagine mining 75 cobalt ore to get one piece of gear. versus just playing normally, making a ton of money quickly, and buying the gear with gold outright.
Dark and Darker discord needs to bring back more party VCs! I remember last playtest there were at least 300 rooms!
Why are some suggestions green? Does that mean the devs are planning on implementing that?
@alpine fog No, it looks like green suggestions are suggestions that have more likes than dislikes, and blue suggestions have more dislikes than likes.
Why has general got a 5 min delay, also maybe channels for each class would be fun for discussions
it may be just me but maybe have a room for just pve
there are already channels for each class
its because to many people are typing garbage into general
have devs said anything about banning or suspending teamers in the solo dung?
why would they do that?
teaming in the solo dungeon is allowed, you decide what you want to do in there.
id love it if there is a way to cancel your arrow draw as a ranger.
it might already be a thing. but i pressed every button and havent found it haha
@earnest basalt Replying to your suggestion. I think that they should just rework current healing items and make them % Heal based on the max health of the user and not be a plain heal item.
Because +15HP for a wizard is huge
but for a fighter its complete shit
and it's the same item for both classes
It'd not be necessary to add more healing items if they just rework the current ones
@muted locust Its even worse for a barb, it's absolute shit trying to heal in anyway with those items as a barb.
Bunch of rouges and wizards thumbing it down
Guys best class if i dont have friend?
I would hate solo if I couldn't talk to people and agree to a cease fire. Not knowing if someone will be cool or kill me is part of the fun.
IMO best solo class is Ranger or Wizard but that's kinda subjective
there wad a thread on reddit last night about a rogue who befriended a cleric in solo dungeon via voip. turns he was picpocketing him all the way through the dungeon
Wizard got huge nerf is it not useless?
no
with items and leveled, its still great. start kinda sucks now. cleric has a lot of self-sustain. might be worth trying
but ranger is easier they have an infinite amount of arrows stored in their prison pouch so it's less of a learning curve
I'd say it's barb honestly.
Yeah Barb is good too
ranger with sword is def easy. barb or fighter if u know how to melee.
Wizard is really good with practice, the nerfs just make it less Andy friendly
Is there seriously no tutorial? This game plays like absolute ass to for the new player experience
So more backpacks/weight system is bad?
why dont we start with money
Why would you
Why don't i spawn in with all blues
Money is one of the easiest things in the game to obtain
You get free starter gear why would you need money to start?
Wiz still can easily team wipe if they hit their spells
Rogue is super funny to play with
Cleric
What do you think about lobbys with 4 Player Teams ? We are 4 Friends playing and 1 always need to do a break 😥
I just can't understand how the party mode is easier for a solo than the solo mode lol
we need a Monk class tbh
very true, goblin caves are so difficult i dont see how anyone can do it solo unless they are using higher gear more consistently
And even using higher gear, why would you go into that hellscape of poison weapons, crowed rooms and only 3 extraction portals risking that gear? It has 0 purpose
Just absurd lol
items glitch throw stairs carfeful its a bug
I think its to many people in these tiny congested dungeon style
Learn the game in normals. Once you have a grasp of the game and its mechanics gobbo cave is not hard
Learn the static exit its a free extract alot of the time
3 sometimes can even crowd certain halls, and 4 would make it near impossible unless single file but that would become a meat grinder
Agreed
it’s very manageable once you know the animations
goblins are no scarier than a white skele
Fr
I would love to see a 4 person game mode personally since we also have a frequent issue of 1 too many but ueah the base game as it stands now couldn't support it.
Maybe down the line they could make a version of the dungeon with slightly wider hallways but for now 3 is already kinda congested
They’re quite easy to manage
OH so you want to make it its own game mode also? So splitting the playerbase a 4th time?
with how fast the lobbies fill, there is no issues with playerbase imho
Right now while the game is F2P and new sure
That changes very quickly when its B2P and a year down the road
As the devs said 3 is probably the limit
even if its P2P later on and lobbies become slow to fill. its still pvpve and full floor clearing will become possible if you dont have to deal with other players
Other players is the fun in the game
Devs already stated though 3 is as far as they want to split the playerbase so point is kinda moot
devs can always change their mind depending on community requests. has happened in the past
people putting out a suggestion/providing reasons for said suggestion is allowed and should not be bashed upon or told "dont bother devs said no"
Ya, I doubt they are going to endlessly split the playerbase when one of the biggest perks people always state is fast matchmaking 😄
and you can doubt that all you want
Ideas can be bashed its called critique 😄
no need to be a twit about it
but youre another one fo those people
Yes I am another one of those people who uses simple logic and gave you a direct quote 😄
who cannot have a proper conversation without bashing on shit properly. critique is normal, the way youre doing it is not critique.
LOL ok if it hurts your sensibilities to see a factual quote you can block me
we need more VC's! #d-and-d-suggestions message
oh i have blocked you but its not sensibilites or a factual quote. please just learn how to properly provide critique and not be a twat ❤️ have a nice life
they are a tlimit according to a warden earlier.
They crashed the discord multiple times last time they did this due to to much load
Probably for the best, enjoy your day!
BS last play test you had 250 channels, no crashes...
Last PT is what caused the change it crashed 6 times in one day
This is why the warden said its limited
since im still living in your head for asking you to learn to critique. Look up a guide on how to provide proper critique without sounding like a condescending jerk and how to properly provide factual quotes. I shall now no longer be replying to ya
If you have me blocked just move on bucko
Talk about living rent free 😄
I mean? "Splitting the playerbase" isn't currently an issue and we have no way of knowing if it will be in the future.
Besides, I don't really care if it's a new mode or just an expansion on the current one. Make it a one off event mode idfc. Maybe it'd suck ass, maybe it'd be good, I'm just saying it'd fix the 4 friends issue.
did anyone suggest solo leaderboard yet?
Ya the numbers for these PT's are inflated due to being F2P that will change. Also the newness will die eventually and we will be left with a much smaller playerbase.
I just feel the current dungeons have a general feel to them, and that feel would probably be diminished if you made everything larger to accommodate 4 players.
Right now it feels tight, cramped almost claustrophobic and I like that
I agree. I was just saying I'd be interested in seeing how they could potentially explore the idea of making 4 players viable in the future. At the moment it would be basically unplayable
Play testing for a reason, the sole point of a solo mode is to see if they have enough players in it to even be a development thought; or it could just be a loud vocal minority.
Took me about 300 hours to get sick of hunt for a while so the newness will take a while to ware off for me at least.
Ya, I will probably stick around for the long haul also if nothing changes. But alot of FoTM gamers out there
Speaking of which, I love how Hunt handles PvE. Every enemy has a way to be neutralized quickly, but with a cost or penalty. Unusually in the form of noise or AoE damage
I would 100% stick around. My only real complain about the core gameplay is that the combat is a little slow and floaty. Take a page from Souls games and add a parry mechanics to speed things up a bit. Mordhau did this sorta well
The plan for parry is that its on specific weapons instead of default. I like the slower more methodical approach tbh. I for sure get its not everyones cup of tea tho
Mordhau is a defense is king kind of game. Not at all what I would want in this kind of game.
Bruh, it’s like classic wow and bo2 zombies put together. Know the aggro range, if you pull more than one train them around. I would bring 3 health pots though
I am amazed that there are people downvoting my trading post suggestion. Is someone actually enjoying this current epilepsy inducing system? :S
Will they ever fix stretched resolution?
i'm still poor i cant afford healing pots
smack dodge or smack smack dodge seems to be the go to for Goblin cave, yes the poison is a little overtuned if you are like a rogue who has almost a 50% increase to how long debuffs last on them but other then that it isnt too hard
i have not even seen a portal or escaped once in like 15 runs, also players apparently dont not fight when we are both just tryna get out and have more to worry about
also this is wrong channel
I wish Cleric had cooldowns on their heals. Kinda boring having fights determined by how hard they spam heals in a matter of seconds.
The current system is far from ideal. But the vision is to do something similar to how trading was in D2. An auction house isnt anything like that and I dont believe it would be a good fix no matter how obvious it is.
ive made a few allies in the solo dungeon by using the VOIP properly. The biggest suggestion would be to learn the combat pattern for each enemy and work around that. If you are inside the next zone circle you can generally chill for spawns.
Hopefully they figure something out better than the current system that still matches their vision. Auction house suggestions always get my downvote tho
Depending on items the cleric has a 3-9 second cast time, yes that seems low in combat but playing as the cleric its actually hard to keep the cast up on a 4 usage spell if the enemy draws my target out of range as casting causes us to be slower.
I am not familiar with D2 trading but this is really painful. if not an AH they need to replace this with something that doesnt cause your eyes to bleed. the current one is simply outrageous
More like 9 seconds to cast all 8 heals lol
Important to realize this isnt a finished product. In D2 you entered a trading lobby and would trade items with someone. I'm not sure what would make a happy balance but AH aint it
try playing a cleric with base gear and try spamming that heal on an incombat barbarian, rogue, fighter, spear ranger. keep mobile as the one engaging the fight, sometimes if you circle properly you can actually STEAL the heal from the enemy cleric or cause them to hold heal instead of spamming it.
They should make sanctuary circle spawn where cleric aim this would be more usefull
Is there an explanation against the AH? I mean what issues would it cause to the game?
D2 has a trading lobby? When did this happen? LOL
It removes player interaction. Player interaction in trading is a thing the devs want and alot of people enjoy
Yeah you would host a game and call it Trading and then people would join up to trade back in the day.
Exactly I would prefer for them not to waste so much dev time on this system and just deliver something complete down the line
ya I play D2R still today 😄 I was being sarcastic because calling it a trade lobby makes it sound as if the devs intentionally put in a trade lobby.
fighter nerf?
I dont feel like I am interacting with anyone now. We are just spamming a chat like apes and enter a window that we press 2 buttons without saying anything to each other. and ultimately we waste time we could be playing doing this process
he isnt even strong
Fighter seems pretty alright where it is
i think every class is balanced enough
Can anyone explain to me why limiting 1 character each team would be a bad change?
I never said the system was perfect or complete. But was answering your question "Is there an explanation against the AH? I mean what issues would it cause to the game?"
The idea is that you are still earning the transaction rather than getting it for free by posting it.
Because if someone wants to go 3 rogues and die let them
It also makes it much harder and more time consuming to min-max your gear and find the perfect piece if you can't just sort by 'best' and 'cheapest'
Forces people to play classes they do not enjoy
I haggle like a mf in trade, IDK bout you.
What about double barb or cleric strats, it's pretty difficult to counter or even run from
Yes I meant an explanation that AH has as a con and any other system has as a plus. I noted that it wasnt a plus either for the other system thus negated 😛
AH con is that it reduces player interaction
😄
Does a system exist that solves that issue?
We shall see, that is the devs job not mine
Trade chat pros are: Earn your bread, interact with players - 100% on you if you don't, more difficult to min-max, liquid pricing
AH pros are: convenience
Yeah I prefer they complete a good game than re-inventing the wheel of trading systems 😛
just why
TBH I wouldn't hate something like a 'stall' system that just has everyone's items for sale when you hover over them and they can still advertise but you can just look individually at what people have and open a trade window that way, too.
Like right click someone's name and click something like 'open trade stall' and it shows an inventory of their current gear for trade.
I know I was a game-dev for some years, we are saying the same thing. They should waste that precious time on game mechanics and balancing not inventing a new innovative trading system. Anyway indeed it is up to them in the end
If you were a game dev you would understand that there are different teams for different things. Playtest is for testing, they are testing making a more interactable way to trade then just using a AH
Then people could advertise their stall rather than 16 diff pieces of gear.
It adds value to the game its not a waste
Resources are common no matter how you split them
in this case Human resources
Its a huge aspect of the game of course dev hours will be given to it
Imagine the board of the game designer department. Whats our priority guys? Class balance? New class? New mechanics? No, lets create a never seen before trading system that promotes player interaction
The current system for example took probably less time than a actual AH
You act as if its one or the other. 😄
Who said "priority" should be the trading system?
Its a backlog, you prioritise things
then we get stuck with the current system untill they have time to innovate?
Until they have time to change it yes
that is how development works
Some things are placeholder
instead of using a battle proven solution
A "battle proven" system that takes away player interaction
Which they dislike
So ya
I think you are underestimating the importance of economy in a game like this. Streamlining the economy in this game would not be beneficial.
i'm talking to friends so cant do voip
Using the "battle proven" systems is how we ended up with 10 years of WoW clones
d
Making suboptimal trades to save on time is a good thing, not a bad thing. You can sit there and wait for the best deal or you can just scam yourself and get out of trade. Personally I'd rather play so I end up paying more and selling for less.
Alright, I might be wrong, you might be wrong we cannot know until something comes out and get tested. Just saying that 90% of companies that tried to re-invent the wheel got a reality check. They other 10% created something innovative and changed the whole market. I just dont like the odds 😛
theres push to talk for VOIP, you can also use push to mute on discord and bind them to the same key. Crouch spam doesnt work anymore cause people have been tricked with it. Recognizing a friendly voice is easier then guessing if the rogue who is beside you is friendly or a different one
if you use the crouch as a trick you have no honor
Again this type of thinking is why we got decades of WoW clones 😄
huh. Who tried to reinvent trade? I saw Blizz do the AH in WoW and people liked it, saw Blizz do the AH in D3 and people hated it - the AH isn't a universally good system.
there is no honour among thieves or drunken men of the cloth
I personally love AH's and spent countless hours playing the market game on them.
I don't hate AH either. I just don't like it as a solution to the problem you have in this game.
You can still game the trade chat, you just don't like that it's not as easy.
It's really stupid that I can be in a fight as wiz, try to invis but there happens to be a corpse/far off mob where i flick to. Just give a button combo to self cast, hold alt or something
Look down, or at a wall
Anyone else hate toggling sell mode on the collector?
Added a suggestion for this hopefully low hanging fruit.
It isnt a matter of easiness, I've sold almost everything i tried too. It is actually causing me anxiety, fatigue and eye pain though and I bet it would actually induce seizures to some people
Most games nowadays induce seizures for those who are at risk - that is not a problem unique to trade chat. Absolutely insulting to expect that argument to be taken at face value lol.
Maybe discord should start adding a warning that scrolling text may cause seizures
Yes because the whole game is flashing 1 million lights in front of you per minute. I dont get why you are insulted by something obvious
Which discord server are you on? Because I never saw anything similar to the trade chat of this game
It's insulting because it's absolutely preposterous and expecting someone to be dumb enough to accept that argument is savage af lmao
I am sorry but the only insulting thing here is your comments against my argument. Probably you had no actual response
You be cherry picking lol bulv
I mean, what was your other argument? You've sold everything but it was a headache to do it? I def agree the system could be better.
1 million flashing colourful lights to sell an item? Also what about how I said it makes me feel personally? I dont have a condition and it makes me suffer
Anyway, I have laid down my opinion, I hope I get something better to sell my shit on when the game releases
What cherries dog? If the tree only has two is it cherry picking to pick either of them?
100% agree
His second bit was said in almost jest. Obviously, cherry 1 was what bothered him.
Ye but we had already discussed that the system didn't work because it scrolled too fast.
So arguing about a point we already agreed on is moot.
My intention was to argue the standpoint of the devs who see communal trade as a larger pillar to their vision than quick sales. My point was that there could be a better system for their vision than what stands, but that an AH does not match their vision for the game (by their own statements) so I will always downvote it.
His was 'just throw an AH together because other people did it an it worked and trying to do something different might not work and take too much resources from other departments'. Which is cool. But we found common ground already with the current system not being ideal.
Id take a temporary AH over our current system any day. :/
But eh, its just a demo. Hope they have time to refine their system next month.
Fingers crossed
Cant test systems if you use a placeholder AH
and that is indeed what these playtests are for right?
Get a feel this current iteration is also a placeholder that will be scrapped
I think they are currently testing the class divided trade chat which also seems to be not going much better TBH
I am sure it will be refined or scrapped, but if you take their word at face value they have gained alot of data on it thus far
I doubt they expected 100k people to be playing concurrently so I am sure alot of the systems shortcomings have to do with that
I feel we have less people this playtest. Anyone know the current metrics?
i like the trade chat, but it could do with a limit on messages to stop spam x amount per minute, but if you have 500-2k people spamming in one chatroom a slight delay does nothing
Longer wait times on normal dungeons.
Maybe goblin side effect, that one is really fast to enter.
That and server issues in general
For example you fill with 3's and then wait for a solo to fill the last spot
that solo is likely in gob dungeon
So you wait a 3 minute timer and never get a solo fill
(They also said there were some issues with the servers yesterday)
how do i sell stuff in the trading place
Thankfully no rubberbanding felt in my end yet.
Been getting frame rare frame drops when fighting players though. Sad barb when i freeze during my first 2 ambush swings
Even tried shadow to make sure it wasn't hardware limitations.
Is it just me or do mobs recognize , turn to you and attack you WAY TOO FAST after leaving stealth / invis? Should be able to get at least 1 hit off i.e. backstab. or it's pointless in PvE. #rogue #invis #stealth
Proxys downvote made me realize we shouldn't have a sell tab we have to click for any merchants.
I want the process to be streamlined. Id imagine all vendors at some point will have something to sell.
I dont see why a tab at all is needed
Just let me sell shit I want to sell like every other game but tarkov lol
Sell button, after highlighting everything you click it boom
I still want my change in the lasiest way possible for my sanity.
They probably won't rework the selling system that much this demo.
Ur suggestion is a fine temporary solution id say
What do you mean?
- RAID IN A ROW MY LOOT RESETS, Whats going on??? how to fix??
wHY ARE the server sooo laggy
Invvis is kinda pointless its usefull if you want to lose agro and run away
just remove spider collision and make them hit fast enough to punish you for stepping on them, I'm sick of getting stuck playing mario on them
Invis is insane against players, it feels weird that npc enemies know exactly where you are, even through walls, after an invis tho
We already have that with the jump and crouch meta. I don’t mind it, but it’s floaty and indicative that there’s a lack of other mitigation options. Mordhau handles parrying in a somewhat clunky manner though. Some inspiration from the Souls system, which assigns parry frames per weapon, could be a potential possibility if they wanted to implement that feature.
Alright, my new suggestion is out.
Item Stash Sorting.
Like the Resident Evil series.
Insurance fraud. Like in Tarkov
PETITION TO REMOVE SILVER COINS
I have not messed around in the Normal Dungeon mainly the solo one this time around so I am not sure if this is an issue in the normal dungeon but. I have seen it happen twice now where I am the last alive 100% and I die and lose everything just because a portal spawns on a lower level than I am on in the last circles.
Agreed they should definitely go back to their idle positions or start moving around after going invis
I know for myself I am very surprised how much damage I do to a plated player
gg out of this shit
Why do skeletons swipe through walls in hell?
Please increase the map timer, especially in hell
It is ridiculously short right now for the amount of stuff there is to do
My well geared group can make it through like 3 rooms before the circle is already almost completely in, timer needs to go back to 15 mins if it was there already
They are all dumb bc it doesnt work in the end when there is 1 portal lol
how do i edit a sugestion i hit enter before i was done
that’s the point of the game
Definitely need 3 person extract portals
there is ones
hey, will there every be 4 players in a squad?
it takes u to hell
definitely don’t need 3 person extract portals
Why would there only be the option to split up groups and leave 1 person stranded??? Doesn’t really make sense
<@&988703997378584596> for the language.
does anyone had issue that whole loot dissapear ?
^ fr part of the experience is oh no we cant get all the loot out lets prioritize the good stuff and ill trade u back ur gear after
That doesn’t make sense lmao
one run ago it happened. i died, my buddies lived. all 3 got reset to pre-delve state
Agreed people dont get the solo dungeon isnt made for everyone to get out if you let that one person get the portal you may have just screwed yourself out of getting out
It’s more logical to have 3 person portals for extract as well
Yes but not for solo I do agree for the normal and high roller
There are 3 person downs it only makes sense
Or even if it was a chance you get a 3 person or even a 2 person
thanks
I have dealt with it
Yeah normal forgotten castle should absolutely have 3 person extract portals, it doesn’t make sense to have to sacrifice your teammates lmao
it makes perfect sense if you wanna play a casual game find another
How does it make sense to sacrifice your teammates 😂😂😂
maybe they should make all skeletons die in 1 hit too and only do 5% of ur hp per hit
and potions full heal instantly
Lmao what are you even saying
ur inner thoughts
I’m just saying if you successfully clear the whole dungeon and eliminate the other players, you shouldnt have to abandon your teammates at the end
you don’t if you get to the portals quick enough
honestly id agree with 3 man portals but maybe if they were like 0.1% chance like make it rare
i’ve had all 3 escape plenty of times
if you can’t find a blue portal take the red one and run to the middle of hell and it’s a guaranteed extract
sounds like someones getting greedy and staying too long in dungeons 
Yeah we all extract together probably 30% of the time, and then die maybe 10% of the time, and extract separately the other 60%
yes that makes the game more exciting
Disagree
that’s why ur suggestion got downvoted to hell
most people don’t want 3 man portals and it probably won’t ever happen
yeah this is the plage of solo right now died 3 out of 4 times like this 🙂
I kill everyone at this point even if I might die just because of that dice roll at the end that I might not get out bc there is no guarantee for a portal.
If you are struggling with blue portals it means you did not "clear the whole dungeon" as you say. Because if you cleared hell you woulda got out 😄
Are you checking the static exit when this happens?
Didnt even know something like that existed how does that work?
On the map you see a set of stairs, its a gate that opens during the last couple circles. You go in and it caves in behind you not allowing anyone else to take it.
I cant paste links for it here but I can dm you the location if you want
Yes please just so I can see it and know but also see if it addresses the concern
Sent
Solo obviously needs a lot of work, it is an experiment after all, but i just don't know how they plan to make all the classes viable in solo, cause right now it seems like a rogue/fighter fest with the occasional barb, some classes just dont work in solo especially with the hard mobs, believe me i tried to make solo wizard work, it was fun but just didn't work really
They could make mobs weaker around the board, but that would just make it easier for a bezerk fighter/barb to go in.
One thing i will say is that i enjoy the running away aspect way more in this dungeon than forgotten castle, the scaffolding n stuff is super fun
I don't think you will ever be able to balance a game for both solo and team play
As a Cleric you might have to hope to team up with another player if you want to succeed in solo?
I main solo wiz and do relatively fine even besting fighters while in base gear
solo wiz is awesome, but way harder to pull off than a fighter or rogue
I think we should be ok with some classes being better then others as long as all things have a counter
Yeah but who among us would actually let your "teammate" live to the end, its an obligation to see who betrays who first
I am genreally a nice player, if someone teamed up with me I would let him live
@barren dock it only depends how many portals are left :) if you have enough to escape all, that's gonna be fine
I come from SoT
so my attitude is expect to get betrayed, but you can find people out there. Someone who maybe isnt the best player will take the chance and be able to win
Trade should just be a auction hall type system right?
where it still takes up space in your stash when on the market
because chat spam sucks
What counters a barb 1 shotting fighters in full plate?
dodging? Blocking?
blocking?
Barbs are pretty crazy it seems
So they should kill someone in 1 swing? When the other class takes 2-3 swings?
Keep your noggin safe
Seems legit
Guess we switch to barb lulz
Barb is strong but not OP imo
The ol tactic of let them swing first seems to still apply in most situations
Now a supported barb with a cleric and a wiz is a monster
the whole door and chest smash is something
Barb attacks are also very easy to block if you are trying to wait out say haste, patterns are very predictable on their weapons and slow
Does their 75% armor ignoring attack (Not sure if thats correct lol) stay when they miss?
#d-and-d-suggestions message there already is if you browse through the discord and select a role @visual sinew
I think so, because it says next hit specifically but never tested
Wiki says "buff is consumed when an attack hits an object or a target"
Just checked so you gotta block it
@granite plinth So basically just Quake with swords?
Im not against a good time on that and any other abilities like it in other classes
derp, it auto corrected to should, should have been "should not"
Not all classes can block so since it stays on is really strong
Especially with weapons like the staff on them
and of course now I cant edit because of the chat throttle
cool game
in any case, all of the spastic movement needs to be dealt with. Spastic crouch spam while opening chests or doors
Now that you mention it, I would love Quake with swords
I'm with you on the floaty and hoppy nature of the meta. I'm not a fan. I think speeding up combat would help, but that would require other damage mitigation mechanics
the slow purposeful nature of the game is part of its allure. Speeding it up destroys that
Wizard needs a buff of some kind idc what but its so frustrating to run a solo wizard
There are literally buffs that do the same thing. I'm suggesting a slight base increase
Buffs are purposeful
just a base increase is not
Alright, then how would you solve the floaty combat and damage sponge nature of the meta?
I would not change the game on a fundamental level
I sure do love when games are limiting and hyper realistic. They’re really fun.
Good thing iron mace has already said they’ve hated stam systems.
There's nothing hyper realistic about the speed of the game
a longsword weighs 1-2kg IRL. They're not massively heavy objects.
Realism is not a factor in general id guess 😄
in fact, historical rapiers and longswords weigh exactly the same.
I believe I can guess your age from this comment lol.
^
Anybody who wants the game to slow down even more, gimp movement systems and add stamina bars are in their mid to late 30’s.
Anyone else think the market changes were a backward step from the last playtest?
I def dont want it slower, but I also do not want it faster
I'm asking to speed it up actually. That's been the whole thread
It is fast enough to be able to still get extremely chaotic, and slow enough to be meaningful in your decisions
Did you have that guy blocked then?
He was asking for the opposite.