#suggestion-discussion
1 messages · Page 66 of 1
there is its only a small amount
Watched a game where players were waiting around a health shrine for it to refresh and thought that it might be more interesting to allow us to use player souls to reactivate the health shrines.
This way people can't quite "camp" a shrine until team is fully healed & it would provide us with another mechanic for the souls.
they should prolly fix crappy collsion on this game
Remove the 10 minute cooldown timer in General Chat. It makes it virtually impossible to answer anyone's question, or, you know, Actually CHAT with anyone.
Guys, is the spawn point definitive for the game ? Or it is this way only for the demo ?
Because it's very bad, the way it was before was much better
yea these spawns are hot garbage. I love how instead of adding the quests and expanding on the game they jacked up the spawns and added the solo death dungeon of which no one wanted either option
@bleak vigil the idea is that if you want to get the whole group out for sure you have to take red portals down and survive again
which no one realizes is why solo players in the rego mode have the advantage. they just have to get themselves out
need more canal party vocie plz°
Maybe make caltrops have an arm time so walking backwards doesn't automatically hit yourself with it upon pushing the button. How tf did that even make it past QA.
They should buff it, by the time you've swung it's useless
By the time you have blocked and swung he has swung again
Is it me or the solo dungeon as too Many enemy? Took me 4 game before seing a player
Should go back to Spawning in rooms, Can't move 10 feet without running into 4 teams
Especially if you spawn in the middle of the map
^^^^^^^^^^^^^^^^^^^
some issue for shadow user ?
I got killed by a goblin mage, through a door, by their spell, from 8 feet away. This playtest is scuffed at the moment.
Why the fug do goblins deal 2/3rd of my hp in a single hit?
Escape Portals on Globin dungeons are so hard to hear and find and only like 2 spawn for 10 ppl
We definitely could use more voice channels in discord. If we are looking at 100k+ concurrent players, 300 slots won't cut it. I know that voip was added, but I prefer an open mic on discord in all games over in game chat.
It crashes the entire discord to much demand
They did the bot that you create your own last PT
crashed the discord like 6 times
and that was with like half the concurrent players 😄
cleric and mage doesnt get any xp for kill when they buff a barbarian ?
Oh wow, did they remove some vcs from last playtest? I thought there were 200 last time.
depends on what you mean
half of last PT was the bot that you could make your own VC 😄
When it crashed they changed it to this
IIRC 500 is the max channels a discord can have so they were probably pretty close
i think it'd be great if we're allowed to shuffle our inventory around while performing an action
I keep bugging out when shooting my bow and I can't shoot or use any heals/weapons
happens when my shot is blocked by an obstacle
id rather them just revert back to old version of playtest at this point
I dunno bout that but i must say i am a bit dissapointed
I just want the match times to be longer, jesus
this playtest feels super lack luster imo. waited a hot minute for this one and seems like not a whole lot was thought through. yea some stuff got taken care of but just kinda disappointed on what we got for a week long playtest
there needs to be a way to show that you are open to invites
NERF SPEARS
anyone running the demo on windows 7? possible? it crashes on load
they changed to unreal engine 5, which does not support win 7
ah I see thank you @unborn moss
np, same boat as you :(
I dual booted to windows 10 a while ago to run halo but now corsair drivers have crashed my windows 10. gotta figure out how to get rid of them.
Be nice if you could actually leave the goblin cave. 40 or 50 raids in i've seen one blue portal. you see the kill feed says it's spawning in portals but none show up. i'd be so rich if i could just leave.
I've been in the middle area for several minutes in goblin cave with no exit portal in sight
and I know nobody else is leaving
Lets all agree that the "bullet drop" is waaaaaaay to high ^^ (for arrows)
i think i can throw the arrows better than the bows
melee feels better than last playtest, and ranged feels worse than last play test....only needed to tune the melee i think, not both...also..not a fan of the random spawns, i really liked the perimeter and work your way in methods
Yeah i agree, rn if yo uget lucky with a spawn you can be in a great spot for the rest of the game, mean while others spawn near a boss room and can't get out xD
literally just spawned in the captain/wraith room as a level 1 solo cleric...aggrod the wraith (not by choice) by walking out of the spawn corner... currently closed the game and made this post and will go eat dinner and think about life in general
pls allow shadow user
Can we make a complaint channel so this channel can be used for its intended purpose
The trick to killing wraiths is to step to the right or left not backwards.
Since they forward lunge.
They REALLY need to fix the portals especially in goblin. I kill the whole map and then cannot leave!!! Did someone even playtest this map?
How about not spawn you in the middle of 3-4 mobs, 7/9 players die almost instantly in SOLO
Please thumb up the mouselock suggestion! Super easy fix and it would save many players
there is an exit door that opens at the end of the map, i think its in a fixed location. the three portals that spawn can be on any of the elevations - keep an eye on routes to go up/down in case one doesnt spawn near you
the exit door is a nice touch indeed but if the circle is on the other side of the map and you are pvping(which is most of the games purpose) with 5 people to finally prevail without any resources left and no portal spawns anywhere near the last 2 or even 3 circles is impossible to then search and find a portal in the swarm while being chased by all the cracked AI that is flooding these tiny rooms and corridors. There are a lot of things wrong with the new map lets be realistic. The worst is the almost non-existent portals
not mentioning how quickly the circle closes. you dont even have time to loot your kills
yeah the goblin map will have a lot of tweaks to come i imagine, honestly i hope they make it a map for groups too and give solo-queue all maps - the old maps were very fun as solo
I would like to see solo queue in all maps too but I dont think they will go for it as it will possibly split the community. I am a solo player in general and very grateful to have a solo-q now. maybe after they fix all these issues with the new map they can see if they can balance the map and have groups play it on a separate q as well
Anyone else notice that the Short Sword doesn't deal damage? It literally shows no numbers half the time on the dummy and it takes like 8 hits to kill a regular spider. Anyone else?
having the map rotate for both solos and groups wouldnt split it any more than it already is currently imo
not noticed this myself, in fact a streamer i was just watching was recommending the short sword
maybe you are right. I would like to see them try it but I doubt they would take the "risk"
This solo dungeon is hard as hell.
these new spawns are awful wtf
Ya I enjoyed perimeter spawn's more...feels way too rng now
^ bro i literally spawend inth emiddle of 4 teams with these new spawns 😦
Portals in goblin cave are bad. There should not be only 3 portals and if there are they should all spawn towards the end. Going in solo rn is like a 50% chance of dying to the zone.
Games dead
is it just me or does pc's struggle more in lobby than in game
yeah like its not 90k players on
no fun in this patch
Definitely some fun, but not as much fun
i can't get home i think i have like 5%survival rate what is this shit?
i feel like they nerfed everything yeah LOL
I agree the game is still fun but this patch was a huge step backwards in so many aspects. Last playtest was so much fun. also rip my favourite class (archer) it plays like crap whatever they have done to him. Also I feel very OP playing warrior in solo q
Yeah fighter is bonkers in solo q rn, unfortunately the real enemy is 
true that
anyone else think that the goblin poison is ridiuculous. too long of a tick time and damage. as a rogue taking 1 hit takes you to just under 50%
and the goblin archers even have poison, almost guaranteed to get hit or die making your way to kill one.
yes and they also have ridiculous aimbot, kiting around them and they 180 you and instant headshot while you are behind them
any suggestions on fixes for people using virtual machines yet? still unable to play the game due to poor use of EAC
why is archer arrow drop so huge
major bug in archer playing lose all ability to interact shoot
its because they made it so shitty now the class itself gave up 😅
not a fan of current group finding method
Anyone else feel there aren't enough exit portals in solo map?
Multiple kills, full inventory, no one left alive, 1 portal spawns on teh floor above, immediately start going for it, not enough time...
The wizard rn is simply a better ranger
Damage recap
Story of my life right now. It's basically luck at this point whether it's going to spawn on your level or just above or below and then if you know the way you can MAYBE make a mad dash for it, assuming the way is clear but that's never the case.
i give up im going to eft
how will that be any better?
moreso that they take way too damn long to spawn and then the different floors issue as you said. 3 spawn but you might not be able to reach them in the labyrinthine map and the safe zone is so small at that point
eft dont give starter kits on death
yep but i was never broke in eft
and i can go safe home in 51% of mi raids
😂
exactly. Just poor map design/portal placement etc.
Maybe last man standing should have a portal spawn on them or something.
If you are the 'victor' you should be able to escape...
And their hitbox seems weird....
For what its worth this patch drained a lot of magic and fun out of the game. Definitely needs a lot of work on the goblin caves. Had a blast last playtest solo even though it was hard. Solo cave is currently crap. I doubt this was well tested. Dumb spawns, way too many mobs, poison.. and hawkeyed archers. And that last boss lol, whole thing is trolling us.
The solo game mode is to see if it’s even warranted it’s not a surprise it’s undercooked with month of dev time.
agreed enjoyed the last playtest so much and this one seems to be almost moving in the opposite direction people wanted.
Frankly I don’t understand any of the complaints I’m having a blast lol.
Totally, it can be tweaked. Its an alpha, I just hope they listen. I agree with many other on here complaining
dark and darker got sick from bad ideeas hope it will get better soon
just seems they changed things no one asked for like spawns. made things harder when they were already quite difficult and then adding in an Anti cheat that prevents alot of people from playing like anyone not using windows 10, virtual machines, or even linux when the last playtest i clocked 70 hrs and did not encounter a single hacker. the only update im hearing positive feedback on is the voip
Add Dwarves, more HP, shorter Hitbox, slower speed
The solo part seem good on paper but as way too Much mob in it feel i have to be in a party to deal with them
and then people are complaining that people are teaming in the solo dungeons lol
make more VC channels so we join one with out waiting 40 years
make it so cave troll doesnt cast a huge aoe slow and then proceed to just 1 shot you (btw u cant even block it)
I believe that if they just loaded up their old playtest model the community would be ok with it
its absurd how people complain abt how hard it is but they dont want more blue portals to get home with some loot and come back with a chance to fight (better gear)
i just want a cask so I can be perma drunk on cleric 😦
i thought the portals are plenty already me and my friend kept running into them
i can't get home at all
that's not the point of a playtest though. you're not getting any new or good datat
doesn't matter if people asked for them or not. the point is to develop and change things to find the best execution.
the same playtest as last time wouldn't get us a better outcome. this crew is moving a lot of things, quickly. and making adjustments to see what works best. I've never seen a game with so many quality hotfixes and bugfixes in such a short amount of time.
id agree if there had been a single hotfix today
they have not issued a single patch so far
are you asking why a game should fix serious issues as soon as they can for a better experience?
Hot fixing what though?
Anyone else feel like this game focuses too much on making the PVE hard, and not focusing on the PVP being the focus with PVE being a side thing for gear...
Pve feels the same idk.
I just wish in single player dungeons the portals would at least spawn on a level I can reach
im all for optimism but wdym have you been watching any streams or playing the game peoples inventories are being deleted between lobbies, there is no escape from the solo dungeon due to lack of portal spawns, people are dying before loading in due to new spawn system, and anyone not using windows 10 or a virtual pc to game has no access.
It's not about it feeling the same compared to other playtests, I just mean in general. Enemies just seem like damage sponges and a timesink where I'd rather spend time fighting other players than mindleslly dancing with zombies
absolutely I've been watching. this is the first what 12 hours of the game being out in this testing state? there will likely be a patch overnight to address some of these issues. have you not been following the rate and depth of patches that have come out in these playtests?
you're acting like the game at the end of the playtest last time was in the exact state as when it first opened. go check the patch log.
yeah tbh for me the pve is at least a little too hard, particularly in solo. I expect there will be more balancing coming over the next couple days. also just need to practice.
The thing is less about it being hard, cause pve is all about just learning the patterns and abusing it, and I get the starting gear isnt supposed to be good
Dark and darker needs more heals bruhhh, make it easier to kill undead
but it just doesnt feel fun head shotting a zombie 7 times to kill a single one
deadass
its just time consuming and not really fun
yeah, I think once you grind out a couple of levels and get an extra perk it helps a TON.
I'd agree. it's very VERY punishing and you don't have anything and no way to make it even close to the exit, especially in the solo cave lol
I spawn and can see 8 enemies.
I mean I played multiple classes to 20 last play test, and even then the PVE was just kinda monotonous. They should focus on the PVP and have the PVE be a side thing, and make enemies less spongy, let them still hit hard so ppl learn to dodge, but damn dont make me spend so much time on single mobs
literally! I walk into room the archers are hella wild dude... i dont care abut mummies and even the skeletons they r okay to work with but nah archers r whole diff animal
100% aim assist lol
sucks when ur some like a wizard with no shield or strong anything and u cant rlly fight the archers with out wasting a lot of spells and even then its hard
clericvs ability with judgement is so broken
takes like half of ur health
should only be kept to npcs
mobs*
spells are rechargeable though. waste them and burn the mob then meditate.
bro how I shoot 3 fire balls at them and they wont die
rogue needs some sort of buff, they get jack and wizards get to re learn, haste, invis, AOE, Homing etc..
magic missile
Cleric get heavy armor and heals
ok ill tey trghat
ranger has somehow a heal, a group heal, traps, range
Sucks against archer tho u gotta keep moving
invis and get in close
and then the other 2 nrom skeletons rushing u while u dealing with archjer is acc hell
ok
.shortinfo 1586479. They've never cared about any kind of invisibility on their follow-up shot. I have gone in this bowl before they take their first shot They miss with their first shot and then hit me while I'm moving in the head with the follow-up shot. Their second shot just auto aims and doesn't give a damn about anything
skeleton archers doesn't care about mage invisibility - he shoots despite of it
+7
[Suggestions Feed Post](#d-and-d-suggestions message)
unless you talking about monster archers....different beast, good luck lol
YES BRO thats what im talkjing about
they r so annoying
any one else stuck in queue?
Man I think the ranger has been nerfed a tiny bit too much. The arch and travel time of the arrows are kinda goofy now. It feels pretty bad tbh. Maybe just reduce some damage instead of making arrows travel at walking speed.
match making die for anyone else?
Yep
i cant find a game either
anyone else having this issue with the solo dungoen?
i know people have mentioned this 100 times by now, but the the goblin's poison dmg is too much. one hit can take 70% of your health
Dear Developers: Don't listen to the haters, solo dungeon is great. Love it. I only survive like 5% of raids, but it's fun.
it would be fun if the rewards were better. but i guess rewards dont matter now
Magic missle is a PvE godsend. Save Fireball for players, as I don't think they (npcs) can be damaged by the Burn effect
Surprised there are so many suggestions for more vc channels
US East is shitting the bed, move to West
They're trying to test ingane voip
a solo dungeon where have the main objective introduce new players to the game and every single mob have some kind of dot (bleed/poison/petrified stack) "zerg'ing" they down don't looks fun for new players
It isn't for new players tho, it's for people going in alone.
You can also tell it isn't for new players due to what can spawn. For example, black enemies that are even more durable and damaging then red ones.
Those cannot spawn on the normal dungeon.
Its pretty funny though. All that crying about wanting a solo option and now every suggestion is hating on the solo option 😄
Lots of dev time going to be wasted on making this more palatable to people who just want their easy mode solo
@cinder shard What happens if a duo joins?
anyone else literally not able to play because of an access error crash
gg solo dungeon is really fun im out
played like 8 hours today lmao
couldn't kill ogre though anyone has tips for it
It seems like most of the time me and my 3 stack go in, its always stuck at 15/16 till the timer goes down, rarely do we get to start when its fully
Yes I understand that, I have had the same issue. but your idea does not make it better really when a duo can still screw it up.
Lots of duos out there
Or perhaps move it to other game modes, like how they are experimenting with the solo, maybe do a duos lobby
So split it again?
😄
Removing solo/duos from normal dungeons would be pretty shitty imo
are they planning on habving 4 player?
HOLYY SHIT BRO NPCS are GENUINKLY CANCER NERF THEM
one of the pics shows 4ppl
They already are leaning away from solos in normal dungeons,
They said they are not removing solos being in normal dungeon. They also said they do not want to split the playerbase further than 3
So a duos mode sounds out either way
WHY ARE THERE NO BLUE PORTALS SPAWNING FOR MULTIPLE ZONE CLOSURES DURING THE END OF THE MATCH
IM THE ONLY ONE IN THE LOBBY AND I DIE JUST BECAUSE THERES NO BLUE PORTAL TO ESCAPE.
HAPPENED MULTIPLE TIMES NOW, WHAT THE FUCK MAN?
Maybe if you spam more channels with this it will get changed 😄
nerfing barb movement has been such a bummer.
Auto sell Jewelry, there is no need for me to wait an extra 5 mins while some fools gold looter takes 10mins to sell shit
yeah mb lol
nerf goblin poison
they need to redo lockpick system
lockpick system is great, just gotta anticipate it
thats what i mean there is no way to learn it it just pops up WAY too fast
it should be WAY slower
you would have to bring in so many lockpicks if you arent just going with rogue
i had 1 lockpick and no matter what im probably not getting to open anything with it
understandable, i can see that
not every raid ur gonna run into many locked chest tho
way too inconsistent w/ lockpick drops + finding a locked chest to actually practice it
Stop crying in the suggestion section all
was agreeing with what dragonstorm said but ok mr cool tough guy
HEY DARK AND DARKER TEAM FIX GOBLIN CAVES IT F _/CKING SUCKS
Put red skeletons in spawn in groups of 4
I hope one day they make a solo map, make it harder than the team map and add 3x the mobs also make sure we don't get any good loot in there either, thanks.
they should make the game good by removing multiplayer
i love goblin cave especially when i get hit once and lose 60 health (nvm i got oneshotted by a goblin can't play rogue in goblin caves)
Segregating channels by class ruins the economy. Nobody can sell the gear that isnt relevant to them while shopping for there own. The filters shouldve allowed you to filter for armor type (plate/leather/etc) or by equipment slot (chest/legs/etc). Sludging around in barbarian chat to sell my two peices is wasting time because none of that economy is relevant to me.
Im honestly really bummed about it. Haggling in the trading post was so much fun - it was a game in itself and its been ruined. It reminded me of old school runescape bank halls and its ruined.
Feel like this is a hot take but I think Wizard's Knowledge should be shuffled around a bit. Mostly because now you pretty much can completely ignore the whole Spell Slot system lol.
Last playtest Knowledge was the best stat to max out first but now you're pretty much at the cap where you get diminishing returns on it
zobie gobins hybrid
How is this same person complaining it's too hard then too easy in reply to people? SMH. This is gaming communities in 2020s..
sounds like a milk tissue :/ go back to dungeons and dragons
all my homies are dark and darker get ur sensitive ahh back to runescape
:(
Yet you whine about its too hard then say it's too easy
i hate the gogins they gogin me once and i get goggined
gogin is love gogin is life
gobin haven
i wish i had a weapon as strong as gogin
gogin skin when?
why gogin one shot me?!?!!!
you must be one witht he gagons
ima glaggle thoses glogins
And he's gone
RUNESCAPE SUCKS!!!!!!!!!!
IT S ALWAYS SUCKED
playa real mans game
like MINECRAFT
or FORTNITE
starts Default dancing
average human discussion vs average gogin discussion
Goblin Poison 
friends list!
yoooo i would pay money too have gobolin poison on my weapon
like the gobolins seem to apparently have an endless supply off
atleast make it a singular hit and the poison has a cooldown on there weapon
rogue perk lol
i’d pay money for a goblin skin fr
Revert the initial spawn points to the last playtest
Can we maybe like, not have ZERO verticle audio? Literally a guy in full plate dropped down 2 steps behind me and there was no sound AT ALL..
That is a known issue before the playtest was even live, they mentioned it in their q&a
make the goblin dungeon less enemy dense
Wasn't a thing in the last playtest tho, sounds were top notch from what I experienced but idk
Now you mention it, it could be that they specified vertical audio issues with VOIP rather than footsteps, don't recall which it was. But yea I think vertical audio was pretty OK past playtest, haven't really noticed it this playtest yet
i would pay a ton of $$ for more skins like goblin or skeleton, potentially weapon skins (different models not glows)
I would suggest to bundle armor types in the marketplace. If I (as a fighter) want a specific leather piece for pants or gloves, I have to constantly hop between fighter, rogue and ranger lobby to find what im looking for, which isn't ideal.
Bro why enemies has so much more hp then playtest 3 I killed not red, normal mummy with 9 HEADSHOT recurve bow
So, I was told the reason there is only 99 channels instead of 330 is to promote VOIP and we cannot post our own discord to create a party. This was done without proper testing and consideration. Tarkov, The Cycle, and PUBG are all big games with VOIP. Out of the hundred if not thousands of groups I've been in no a single one used VOIP over discord. I have never seen a streamer in a premade use VOIP over discord(Yes, discord and not even any other voice communications like Ventrilo or Skype. Just discord now-a-days) There are many problems with VOIP that discord does not have. You can talk 100% of the time instead of loading screens or crashes messing up communication. This in it's self should speak volumes. If you want the game to grow then you don't want to have cute "promoted" Ideas. You want to do the things that work. In this case it is making communication as easy as possible. VOIP is for when you are NOT in a premade group and want to interact with people and perhaps join them the next game. Also, I have seen far more 2 or especially 3 man groups over solo players. So, Discord is a very large portion of the player base. Heck, I was on Discord when I was told about this game and I told 4 people about it on discord too. Many, many, many games have added VOIP any people never favor is over Discord or other communication apps in the past. Also, reducing this Discord to 99 channels further increases the problem. Before there were 330 channels and ALL of them were full for extended periods of time. I can tell no testing was done to compare making/joining a group under these different conditions. If you are in a channel and post a link, you would find 2 people in less than 5 second. Every time. If you posted a channel number you would usually find 2 people in 30s-1min. If you just posted "LFM" without a link you can easily wait 5-10mins to find two people. Considering most groups last 1-4 runs on average in my experience then turns into a large amount of downtime.
Games should aim to make people as happy as possible and communication should never be a problem between premade groups. Now, ALL 99 channels will be full 90%+ of the time and basically the people in the channels get instant full parties. There was already a problem at least 20% of the time with have full channels. That was with around 1,000 people. Now only 300 people get easy lobbies invites. In a game the is trying to promote growth this is a hinderance to the game. If anything there should more channels not less to accommodate growth. VOIP should be a bonus, not forced and practically premades never use VOIP. There are over 50,000 people on this discord and many many players are active in this discord. That was one of the main selling points I would tell people. Everyone want a group they can just hop on and play with ease. 300 is basically a joke and makes it almost an unfair advantage. Thinking people will have to put up with "DMing" people is a joke. Test having a official channel with a link, an official channel with a lobby number and then try to get people to DM you to join YOUR(a private) discord. It was an order of magnitude of difference.
Bro they are testing voice. Chill
they were all full all the time last playtest too
They need people to Playtest it. This is an alpha test. It's not early access, it's not for you, it's so the devs can test
Dear developers, the Death Beetles are the worst thing ever. Impossible to hit hitbox, yet they will block movement - ie trap you in a corner
I am very aware of how last wipe when. I played 200 hours last wipe. 85%+ of the time I was on this discord in the official channels.
They need to make a solos lobby. I enjoy running around solo until I get ganked by a three man team.
i feel like it would be more chaotic, everyone all spread out and all
It is for the players. That is why the game was create and what will produce revenue. They need to fully consider everything before they just go implementing ideas. What game do you know that premades, which in my experience is the majority of this game do they use VOIP over discord? Name just 1... I'll wait. Player behavior is player behavior. VOIP is not some grand new idea they are implementing that no game has done before. Study any major game with VOIP and it's evident everyone uses Discord, not even other communication apps. 99% of the times it's Discord.
breathe dude. Maybe they want to encourage actually using the voip? maybe they haven't considered it yet? it's like four dudes in a cardboard box making this game and it's super epic what they've done so far.
Anyone else think some of these new spawns are absurd? im playin wizz and idk what to do when I spawn with goblins or a boss on me
some of em are pretty wack, yeah but they said that they were expecting that in that note
and i feel the wizz squish
cause im tryna MM 1 or 2 goblins to either get a fight or just kill it, but in some of the rooms its pain and I cant easily open doors lol
lol i haven't really put time into the goblin room yet just hit level 10 so i may try it tomorrow evening
its a scary place, so many goblins :p
aye
I am fine. I can go play COD while I wait for a channel to open up. Which likely won't happen since I can't link my discord and am not going to wait every 3rd run for people to DM me. That is like trying to encouraging people to adopt pets by abusing animals. You can try anything, some things work, most don't. There's plenty of data on the topic and this is a large impact decision. Already I had 2 friend take a break instead of find a new 3rd and it's already getting old. You're right, it does feel like it's "4 guys in a cardboard box". "Super epic" games have been destroyed or greatly diminished by seemingly small decisions such as this.
ok, Chad, you get those sick COD KDAs
Also, out of the 30 runs I have played so far, only 2 people in the same party used VOIP. Tarkov has VOIP, never gets used among team. Only to talk to other teams. COD has In-game comms, rarely gets used and no streamer use it except to talk to other teams. It legit feels like the sales guy/promoter out of the 4 just decided to do something and convinced the others to follow through. No research or real consideration. Imagine telling people "Hey, you had fun last wipe? Remember how you instantly found groups with people last time? Now, only 1 out of 3 of you can do that". They already had the best possible set up. All they needed was more channels or a second server for extra channels.
It's a play test they are testing things I know this might be hard for you to understand words are hard
they could see if people like to get DC'd mid match too
I think wizards spells are two weak, I blasted a player with 4 fireball spells and he walked up to me and killed me with a dagger, 😦
who knows, people might enjoy that. Give it a go this play test.
I mean in my experience Disconnecting from match And rejoining is quite smooth compared to hunt showdown Which took like 2 years to add a reconnect And it still doesn't work very well
Also play test 4 dev's I'm sure it's on the list bugs happen in games it's why play tests are a thing
you have a very smooth brain. You played Hunt Showdown, good for you. No at all what I was referring to. Please stop you type 30 WPM and a bird brain.
They need a rat skin for you.
Your points aren't unheard, and yes the fact that reality differs from what devs want is in fact quite often the case of things. your asinine insistence and childish method of arguing is what tips the scales
Well said mate
Any issue for shadow user ?
still in the Known bugs, what is shadow by the by?
A rat skin would also Be pretty cool could roleplay as a skaven
- I don't know that. 2) Yes, they need to study what happened in reality. 3) I just got off a 30min timeout for posting a server link after seeing 15+ people post one and none of the messages deleted. 4) Lil rat peons feel like they need to speak when they are in left field. 4) I doesn't matter how you feel about my methods I am making solid points and suggestions.
ohhhhhh
I already knew you were going to say that, congratulate me for the "Pretty cool" suggestion.
Thanks, now let me carry on.
it's alright we all have to learn sometime
I just hope the Devs can figure it out. PUBG was ruined by the Devs making decisions like this. I remember when VOIP came to Tarkov too. Guess what, people still use Discord for premades.
make the discord have more vc parties
I would quit this game for Tarkov and COD if they don't ruin the experience. It was already good enough(across the board) before.
it's a computer in the cloud
for 30-50 e per month
The biggest selling point this game had over PUBG, COD, and Tarkov to the people I got started was that the discord was poppin' more than any of those major titles. Also, I am sending some a discord link right now and he has 10 viewers on Twitch.
so a streaming service? for your computer?
exactly
neat
I have never seen an official game discord with more than 600 people on simultaneously. That was this games biggest selling point. Even over PvP and gameplay
how well does that work?
yes, but you must be able to handle the flow rate of the stream with your connection.
I think that for the most competitive ca lag a can
some game like DND also blocks you but in general this problem is fixed quickly
Right now this game is between Cycle and Tarkov and there is a ton of room for a large wave. All they have to do is make(and keep) a great player experience. Nearly every games biggest hurdle is match making/party creating. There is no need to make it anything but as easy as possible and they already had probably the best method.
bcause Ironsheild
And I remember talking to The Cycle Devs directly and addressing problems they needed fixing. They didn't and the hype died out 3 times as fast as it got going.
So I'm going to give a significant amount of feedback regarding this game. It's actually going to be scary what my mind has to throw out as suggestions.
The first one I suggested was to prevent Fighters from using Second Wind at maximum HP.
From a game design perspective, it doesn't make sense why you have the ability to do that currently. It feels like a complete waste of an ability and runs counter to what you expect from an RPG.
In most RPG video games, you just don't heal if you're maximum health already.
In fact.
disagree, You would use your SW as it is a HoT and would heal you throughout a fight.
Use it at the start of a fight. Get healed throughout it.
Then they could add a buffer to its activation.
Why though? It takes no effort to fix something that's not broken
Because it is a waste of an ability when used outside of engagements. And often times in them, people use it while they're already being damaged, not when they are at full health.
so change the button for it if you're fat fingering it
My other suggestion would have been to add a 0.25s activation time to it, or possibly slightly lower.
Something to allow a player to be like, "Wait a second, I almost screwed up big time."
again though. Why are you wanting them to work on something that is fine
if you fat finger it, that's a you issue. Not a dev issue
Because it makes sense from a design standpoint. And the name "Second Wind" implies it's supposed to be a resurgence of your ability, like an adrenaline rush.
lol Everyone uses second wind instead of opening a door their first few times
Oh man, that one got me good. lmao
Even though I literally use F for interactions.
In every game.
But you get used to it, it might be muscle memory from skyrim or tarkov who knows
Although, when I get to it, my next suggestion will definitely be one that should be universally acceptable.
Unless someone's already suggested to change how picking up items works.
Because why in the hell do items have model-accurate hitboxes for picking them up?
If this hasn't been a suggestion yet, you know what my next one would be.
I should jot down a list of suggestions I'll be making over the course of the playtest. These range from QoL to actual gameplay feature suggestions.
Yes you can change the keybindings
No, no. I mean...
Increasing the detection range of an item pickup, or making the detection zone a bubble rather than model-accurate.
Because I genuinely loathe having to aim on some items with pinpoint accuracy just to pick them up.
yes, failing your perception tests can result in loot being hard to get
Listen, all I'm saying is that this game has a lot of unintuitive design choices to it. One of them just happens to be the item detection area being "too accurate".
A little more leniency would go a very long way.
Which, need I say, it's your hand grabbing said object? Something that should be large enough to cover a whole area around small trinkets?
I'm just wanting this game to have some better QoL for the most part. Things that make sense from a design standpoint, but wouldn't take away from the core experience of the game.
its a playtest 😄
I get that. Which is why it would be best to suggest changes like these for future builds or the final product.
would be nice if partys can exit with one portal instead of having to wait for 3 to spawn
Wizard nerf hurt soul
Nerf goblins because I wanna kill people, tired of being alone after goblins kill 6 people within 3-4 mins of the game
Honestly after playing a bit more goblin area I think its fine, just the flying beetles are really hard to hit with daggers. Their hit box looks a lot bigger than it actually is. Goblins are balanced
There are no exit portals in the goblin cave for me
Elevation issue.
Been to the end 4 times in a row, and unable to get out
So I've a list of several preliminary suggestions I'll be making over the course of time, since I have no actual way to suggest them all in a quick enough manner normally.
If y'all would like to see them, here they are...
Also if they are already suggestions, I'll mark them as this.
Devs plz dont nerf base stats, nerf scalling with items! Try balancing around solo play
[Vulgun's Ongoing Suggestions Log]
-Separation of solo queue and team queue
-Increased team capacity from 3 to 4
-Increased default item storage for your character from 5x10 to 8x10
-Increased pickup detection radius for small items to allow players to grab them without needing to accurately aim them.
-Shift + Hold Right Click now automatically puts items into your backpack or storage while hovering over them, rather than having to click them one at a time.
-Shift + Hold Left Click now allows you to hover over items you want to select to be sold at vendors, rather than having to click them one at a time.
-Ability to sort your stash by Melee Weapon, Range Weapon, Secondary Weapon, Armor, Healing and Miscellaneous categories. (Think Resident Evil item box storage sorting.)
-Ability to transfer items between spots in your backpack or storage, allowing you to put items where you want them in your inventory.
-Ability for players to enter a "tavern" that can be used to socialize, relax or gather allies for dungeon runs. Would replace the Gathering Hall.
-New mini-map design that better shows which floor you are currently on in the map. (Similar to The Legend of Zelda's maps.)
-New UI toggle option to remove all non-essential HUD elements for a more "hardcore" experience.
-Many, many weapon or item suggestions each with their own functionality that I'll share when I get to them.
-Many character-specific quality-of-life changes that would better impact the feel of the game without ruining the core concepts of it.
-One game mode suggestion that would make the game feel threatening to those willing to go into it. (This will be my last suggestion/idea for the game, so this will be far down the line.)
But if something's already been a suggestion, let me know so I'll mark that off for future reference.
-Increased team capacity from 3 to 4 sorry, but terrible, cause futher increases gap team vs solo
-Give me whatever bow them goblins be using, cause that shit broke af
Read the first part of my log.
Solo queue and team queue would be separate, so the solo queue experience would not be ruined by the increase to 4 players.
ppl dont want that
I see.
what tactical depth would it bring anyway?
My logic is that it would've been 4 groups of 4 (minimum) that compete to try and score the most reward. And tactics could be used in order to gain the upper hand on other teams through good coordination and strategy.
ideas around Tavern have potential
- i dont see the point in so narrow rooms to have large battles, i think 3 is max
One team would reap massive rewards at the end if they were successful.
But fair enough.
But I still feel like my suggestions other than that are very solid and would provide good QoL for all players involved.
sure
Trust me, after playing D3 for many hours, my hands are still recovering from the "continuous shift-click" to put items into storage.
It is something I do not wish on all players.
Nerf goblins
So making it so that you can shift + hold click to either:
-Store items efficiently by hovering over them
-Start selling items by hovering over them while at merchants
Would be an extremely good QoL change that would be good for multiple reasons.
It'd get things done quicker and get players going back into the dungeons faster and more often.
These changes I personally suggest, I try to be as unbiased as possible so that they can be the most agreeable.
And I suggest these because I do genuinely enjoy this game and want it to thrive.
nerf the solo dungeon and maybe make the spawns not inside a boss room
The goblin map isnt well made at all, portals should never appear only on the top floors, in end game situations there isnt a way or time enough to go look for the top ones, that taking into consideration you know the map cause the routes to go up floors are wierd as fuck
I have died to the zone closing in the goblin caves more than to players or mobs
Honestly if I had a full map of the Goblin Cave, with detailed routes and elevations, I could detail what could be done to improve it.
that also reminds me that the map isnt clear at all with the different floors too
the in game map I mean
I'll add that to my suggestion log.
It need to be easier to escape dungeons! NO fun in dying 50 times without EVER seeing a portal (even made it as the last guy standing and still dying to zone since no portal spawned, that really make me wanna go play something else.
Also make a pve only area so new and casual players can learn the game at their own pace without having to deal with rouge rambo and he's top lvl gear. again, its no fun dying over and over without knowing how or why you died. its another playcycle that will, i think, make the casual gamers leave when the initial "new thing" feeling goes away.
I had a really good suggestion idea.
A toggleable option that allows players to change the UI to either have the current UI (more forgiving and better info), or a much more hardcore UI that only shows essentials like your health bar and abilities.
I heard a good thematic idea for a circle replacement
And even those would be significantly reduced.
Circle is now an unnatural darkness that spreads and extinguishes life sources in rooms. Still deals damage as normal, however if you use a torch/lantern you get some respite. It slowly drains the torch however until they burn out.
Still makes it so you can't camp in rooms but makes it so if you need to cut through it's no longer a softlock in certain situations.
I can't suggest this as I'm on timer but why is the spear not in the ranger trade chat selection?
Suggestion to add an consumable item which changes bonus stats on other items. Random so you can get worse or better stats
Has anyone suggested that when you sell items, the gold should go direct to stash? not your inventory.
It happened to my friend last night and later with me. So if you forgot to send items to stash, you don't lose your gold 😦
Suggestion to translate "true magic dmg" as "魔力(魔法防御無視)" cuz 真魔力 doesn't make sense
just wait till you actually play the game, everyone done that at least 3x
@topaz moat rogues being unstealthed by bumping into people happened last playtest too, it's definitely a feature i believe
I think thats what he did. He actually played the game and had this issue and suggested a fix 😄
wait until he goes to Inferno. Then, he will really have something to talk about
i like the new nerfs to goblins their doing as they did hit quite hard with poison, only problem for me is not knowing where the exit portal are at the end. 4x now i've got end and portal spawns below or above and ruins my run, that and map on goblin confusing on where is up and down. other than that new changes are good
There are two things that i will suggest:
Nerfs wise: The barbarian is at the moment overpowered overall and the solution to this might be slower attack speed/ or movement speed as he still should hit hard but not be able to swing mid run that easy.
Buffs wise: The wizard seems pointless to play if the magic he casted was almost instant or if it did double the damage he then maybe could be viable, remember hitting an archer with 3 ice bolts and still alive and the slow is horrible but that is just 1 example i can go further in on the other spells but generally most of the are bad, slow, low duration or no damage but at this stage there is no reason to not take archer instead of him, he can be used only as a buffer and that is it and anyone who says he does area dmg and similar, in most cases it does not help or sometime it can even kill you.
Before the changes to the death beetle were announced i believed the death beetle deserves a slight lower health total due to diffuclty hitting the head, I have had multiple time where i can kill a goblin before i could kill a death beetle. Now I might no longer have this opinion considering the new Death Beetle hitboxes in this next patch. However until i get a feel for a couple death beetles in the new Patch i will hold this opion.
Haste needs to become a base buff stat that isn't stackable for boots to balance out the haste spam. FE: Boots of Swiftness, +5 movement haste, would not stack with the buff received from shrine movement haste which may be +9, they would still be significantly faster just not significantly faster x2. Hence wizard haste would be a +6, makign it stronger then a good pair of boots, but not stacking the benefits...
Also would like to see dispel added to game. Too many people potion and buff stacking a dispel to remove all buffs would be nice.
i suggest to make ranger's arrows to not be falling down so quickly. It is not realistic that arrows fall down that fast
how is barb overpowered dear 😩
he's so underwhelming and needs so much help to stand out
In soloq he's useless and in team comps there's already another frontline role that is straight up better
If you want an all-in class then go for rogue. You have more chances of reaching the enemy without dying
bro, i just lost 70% hp on my rogue from a barb in one hit
It's so easy to evade attacks from barb as a rogue
obviously if he hits you you'll die
but barb is so slow that for him to hit you takes so much luck
talking more about pve, for example : i went as a barb and a wizard in the goblin caves, with the barb i solo clapped everything there with the wizard i had to hit a full volley with the arcane spell in the head of a goblin just so he dies and its limited usage, slow , cant move while doing it and if more than 1 enemy are ther you just die if you dont run.
If by that game logic they adjusted the classes. A wizard would be the most powerful class in the game. I totally understand your point wanting to solo as a wizard. But each class has to be differently scaled around a party.
I will add there needs to be more use or changes to utility like slow etc
you might be right but at the same time i hit an archer 3 time with a ice bolt he survived and if i got hit 2 time by an arrow i die
First:
Trade chat are so bad right now, you should do what players want:
If we used to sell things just in one chat, just make trade chat 1 2 3 4, dont need to make classes chat, filter already helps
How can i sell a +3 all atributes boots gloves for the best price now?
Second:
Spawns are not great, some rats just spawn lib at high roller full loot wait in the dark and leave
I think spawns should just be like it was(IMO)
and for last:
I dont know whats causing rubberbanding, but maybe voip? If voip is causing it should take it off until its really done, a lot of people having bad impression of the game in the beta is bad for release imo, i tried VPN and helped a bit, but still getting rollback in fights
thanks
Like buff?
For example you have ring with +2 will and +1 agility. You use an item on it, this item dissapears and ring now have 2 different buffs. Random. For example now it is 1 strength and 3 resourcefullness. Stuff like that
But there should be limit
Yeah maybe, or for example this item can be rare and expensive so you risk ur money and that it will get worse stats
Rework spell-casting to the (r) key and enable cleric/wizard to have a 2nd skill feature. In addition have spells attached to the staff rather then character sheet, and allow casters to reconstruct their staves for custom spell selection.
Ah I guess no one bumped into me last time 😁
Something needs to be done with switching gear animation. Wizz Haste is unplayable
Expecting character customisation
i mean haste is unplayable cause switching to disarm takes more time that haste speed gives you. Literally 80% useless spell
base casting speed needs to be higher, nerf casting speed per knowledge points
Hey devs, WHY YOU NERFED THE RANGER 😦
Buffed on gear steroids Magic Missle is almost weaker then unbuffed version pre-path. Nerf was a bit to harsh
All Wizz problems where in due to insane scalling from gear. Imho you should nerf that not cut all base to unplayable means
Funny how people say that AH would ruin the game and prices would drop like crazy
lol
look at the trade now
did they nerf archer finally or am i just going to run into 3 archer man parties every game because the devs never want to change anything about them but nerf everyone else
Ranger nerf was to harsh also, they should be able to shoot faster but with weaker dmg
then im choosing archer once again because damage was totally what they needed to nerf
not the fact that their fast and shoot even faster now
gear still makes them strong, but base is just unplayable
Will they ever add an auto party system
if they shoot fast doesnt matter devs don't understand nerfing the damage was the problem its their attack speed
Where you can just be put in with ransoms
archers can 1 shot the fighter and barb lmao
i had to quit playing all melee classes due to this stupid ass shit
yea dmg was too big, cause longbow is OP, like a lot of items, just scale your powers too much. Item based pvp is always bad in the end. Ranger should be able to shoot faster but with much weaker dmg
if we're gona go toward more item based pvp, game will be unfun to play
I was playing wizard yesterday for the first time
i just want to switch but its not worth it one bit. thats why everyone is going wizard and archer. they're just not understanding the game all they need to do it just play it
And some ranger shot and killed me in like 2 seconds
I just like the look 😂
2 or 3 rangers in one party its just annoying in high rollers
3 long bows in a single team sniping either you or a team and then placing a line of traps
if their isnt traps it doesnt matter run right?
the dominant class atm is Barbarian
oh wait ur tank died because they're faster
Yea
i use to try barb couldnt stand it no gold in it just pvp and death from rangers
that damage drop off on the bow feels abit much. damage should only start to drop off after a certain amount of space.
too many rangers in the games for barb. plus the felling axe is all you can use to pvp have fun with anything else the devs are terrible with the other axes
theres a reason why barb hits so damn hard they just made 1 axe thats good for pvp and thats it. especially if its a good team the other axes become obsolete instantly from how slow they are
every class feels a bit ass with base stats/ gear . So in conclusion update was bad, made game less fun for everyone
plus they spawn you in a random part of the map wtf is the point
all axes are good for barb, not sure what u are on about
oh you dont die from getting rushed? bro dont spawn me in a room with a wraith and a champion that INSTANTLY agro
i said for pvp monban
now, zweihandr and maul are objectively shit
Zweihander is pretty bad yeah
zwei hits walls maul is only bad because animation
no idea why its not overhand with maul its a literally hammer
felling axe, double axe, and battle axe have nearly same speed
not at all have you not used a felling axe?
horsemans axe is swinging on steroids
try killing a wraith solo with felling axe then the other axes
you must not have played the game
its almost 2x attack speed if you hit them
just hold click BING BING BING
ok, i havnt played the game, good chat. back to scheduled whining with u
so you say something false that is easy to go test even rn
then call it whining when you're wrong
roger
this is why the game is the way it is
because of stupid people not calling out stupid shit
only things that are blatant
i think they need to have a safe spawn room at the start of each round in solo mode like they do for the group mode hate spawning in a room not cleared and getting instant rushed by mobs with no clue of surroundings
at the tsart of some of my games
or is that just me ?
well even if you know what you're doing getting instantly aggroed by a mob is annyoing
yea thats what i am saying hahaha
especially an red archer or mini bosses which happens quite freq. and if you're not barb good luck
so its not just me thinking that ?
and apparently me calling this out i got called a whiner because its blatantly stupid
no every i played with thinks tis
this
archers are teaming in 3 killing an entire map
the devs made the game suck this time around the patch should've just rerolled last play test
new trade chats suck
goblins map very hard better to go to other map as solo
getting out on goblin map is pretty hard
meditation on mage should be baseline, you cant enter the dungeon without it, and there are very nice and fun spells but there is 0 chance to use them if you want to survive
Agreed
honestly every class should have a baseline ability that you cant take off and 2 skills that you choose
just remove archer
ezz
the game ? = fun now
you can play
WITHOUT WHAT????
having unbalanced im tired of dude i kill 3 rangers in a solo and theres another one?
like come on bro whats the point of playing rogue when i have to almost die 3 times to die to another archer thats in the game after killing 3
you cant be serious with this shit dude. im done with the game next play test i hope is better
I dont have a problem with the archer but the hunting trap breaks the flow of play so much. That item needs to have a timer before it opens, having to be completely exposed and take it off of your foot while getting smacked is ridiculous. It shouldn't be an automatic death sentence.
the traps arent even the problem they can be easily avoided imo. but the fact they finally after 300 nerfs to every class finally nerfed archers. and INCREASED their ATTACK SPEED when DAMAGE WAS THE ROOT OF THE PROBLEM
they just need to remove the damn archer this play test. i literally just made 4k from play a fucing archer for 1 hour and 30 minutes last night. played barb and rogue all day compared to archer made 500 in between the both
its so fucing stupid what melee classes have to put up with i just am going to stay archer and siphon money ez dubz
Does anyone else prefer the Wizard having more Will than knowledge? Sure it's fun to have a wide spell selection while naked, I'd prefer my buffs lasting longer and spells doing more damage.
What is the difference
I think they are saying that with the changes base wizard now has more access to spells, but deals less damage and buff timers are reduced
Depends on how you look at it
More bad attacks ain’t as helpful
It feels more like a sidegrade for me personally
Feels like there are too many enemies in Goblin Caves. That or the circle closes in too fast, at least the first circle.
If you can’t kill ppl
Fair
Deals less damage?🥴I’ve been watching wizards obliterate people this patch
That’s just cus they have good stuff probably
Used to have something like 33 Will and 12 knowledge, now we have 25 will and 20 knowledge. Will increases your spell damage and the duration of your buffs and debuffs. Knowledge lets you memorize more spells and lets you cast a bit faster.
Well Zap doesnt 1taps bats and spiders....its a harsh nerf
Oof
zap was strong mid-to-late in last patch
Invis from 4 sec to 3 sec. Haste from 12 sec to 11 sec...
with default staff in hand casting Invis means death while chased. you are so much slowed down after casting for a second... just run naked away...its better than casting a short buff
After that recent interview with the devs talking about Sorcerer vs Wizard, I think the changes to Wizard makes sense -- aside from nerf/buffs, there's also the thematic change.
They stated that sorcerer is how they envisioned the "power caster" (evoker, strong pew pew magic), and Wizard is more versatility (and more utility/specialization potential)
So if you keep the thematic intention in mind, Wiz changes this patch might be to position the class so that there's more "room" for the addition of a pew-pew sorcerer
Interesting
I don’t see why the wizard can’t have more spells but also be strong
But the sorcerer just have lots of attack spells only
Instead of buffs and such
Actually for solo you need the buffs. Atm you have 0% chance to kill a equally equipped Barb coming for you. You need to kite with Haste and Invis
also, the changes might just be a re-arrangement of when the wiz starts kicking ass -- since he has a ton more spell capacity by default, you can just focus on stacking magic dmg / spell duration on your items instead of capacity. late-game, if it's about the same damage as last patch, wiz is actually stronger since it's way easier to run full nuker loadouts
I think I saw that once in a video
Its also quite minor overall change from my understanding, but im also bad at the game lol
I like the higher spell capacity by default -- allows for more specialization. if you've got a good team that knows how to frontline, you can swap out your survival stuff for more offensive spells and don't always have to run the Sage perk for more spell capacity like last patch
i find it really weird that the fighter can't use the quarterstaff
K
It does seem strange they cant use it without a perk
Well last playtest you had to pick up 1 Knowledge from shop (hands or legs = 11gold) + Sage Perk for Chainlightning+Invis+MM+Zap and 2 more Knowledge for Haste for a full rotation. Now you can get everything you want, dont need Sage but do less more dam. The items for Will are much more expensive... still think is was a really hard nerf for Wizz
Where do I get a spell book lol
Look to kill skeleton mages
K thanks
Or buy one from alchemist
I’ll do some solo later today
Best of luck fellow dungeoneer
Thanks
casted haste, ended up slower
suggest making proximity push-to-talk voice chat ON as the default? Because a lot of people seem to not turn it on and as such don’t hear those of us who choose to talk to them (they can of course still disable it, it just feels like a lot of players don’t know it’s there, especially with all the people asking for “more party voice chats” in the discord.
YO take the skeleton champion OUT of goblin caves. its entirely too dumb to have to kite the champion around. even if you are a class that can cheese it. it takes so long to kill. someone will just sneak up and kill you every single time you're trying to deal with it. why put skele champ in solos lmao
Some people would rather use discord, nothing wrong with that, it's more reliable and if you dc or something you can tell your team mates, everyone knows it's there's just not everyone likes to use it
Yes. Teammates. But talking to other players
You can always turn it off if you don't like it
Just like others can turn it on if they want to use it lol
no i totally agree, i could only imagine how hard a job it is to balance everything and predict how players use things and have to rebalance it. I would use D&D ttrpg or the sorts as an example for balance, but in those the wizard does eventually become the most powerful. I guess it is safe to say the devs have their work cut out for them. And they do a heck of a job with all our requests. I myself haven't found a class i connect with really. Cleric is fun, i like to support, In fantasy a wizard should be the strongest; and maybe some magical things like armor trinkets etc would bring any martial class up to close to their level. I honesty haven't played enough to know if gear effects you as much as it would like magic items in D&D.
I merely enjoy as a community, in relation to the developers we can discuss things civilly and have good opinions and facts to further what is a totally unique game and quit fun.
Greetings to all. Can you help raise my request to add ukrainian language at least to the forum tags?
There is no english chat here, I don’t even want to go to russian chat. I end up hanging out with the Poles, they're cool 😄
Ok
Thank you ^^)
If i am looking at other extraction type games, it seems this is rather on the quick side of each match. If there could be a larger map coupled with longer time it might give people time to get into it. But this is just an opinion, i enjoy taking a little more time than the current speed of this game, regardless that is me personally; and this game should work for everyone and also what the creators have a vision for/want. I would assume, yea right, that this is a passion of theirs and i know well enough creativity thrives with the artist creating it and not stripping out their vision; while also making something a large amount of people, consumers, can enjoy and relate to.
Already added another exit in the patch
yea i have not seen as many extract stones as what i remember the last test was, im sure there is a reasoning, there did seem to be too many before. although i havent made much in the way of goblin cave, those arrows!
In any case, this dungeon is practically impassable for a rogue.
As for me, 3 stones would be enough to get out.
If there were more, the dungeon would be farmed and no one would be killed
i imagine the formula needs adjustment if you play in solo, such as a way for all of the classes to be able to get through
There should be 2 exits now if I'm not mistaken
oh yes i totally agree, ah yea i never got that far. But most definitely i would not enjoy it if there was a way to game the system by raiding an easier map.
A rogue without items is one of the weakest
thumbed up
thx for help ^^)
Barb + wizard monkey rushing you is pretty much game over. great pvp 😄
At the moment, the games practically do not have ukrainian chats and the language in the game itself, unfortunately
When I saw in one game the ukrainian translation, which was better than my knowledge of ukrainian, I just fell into a slump
One archer with aim and they already have problems
No they dont have problems. You wont kill a barb with even 3 shots from a purple bow.
In my opinion, this game has a surprisingly good balance.
and they will be hasted + barb speed + ur going to get one shot.
i would like an easier inventory management, immediately i think of D2, where dropping item on something swaps places or switches what you dropped it on to now being in picked up state.
Make the solo mode its complete own thing with their own high roller and own stash idc.
Getting monkey rushed by meta comps is trash
it feels like a a good base at the very least
yea its a tough situation, either way, I feel it could be better if the maps were much larger and solos would stand better chance in the regular matches.
get rid of the zone and allow players to make smart decisions in a better more open air style map. It may work better.
Im not saying they should go about it that way but that way would work
to some degree
I dont feel confident that they can even do that style of map though.
well what comes to mind only because i play it a lot is DMZ for COD. Yes these things are dissimilar, BUT if i play solo in that game, DMZ, I can skirt around doing my own thing. The immediate impact the circles has in DND and the closeness to each other player, which may or may not be overwhelming to a solo, duo, or even another 3 man; makes it daunting.
me and my mate were talking, if there was open air like you said or even a castle you go into or dungeon you go into that is like the current state, just scaled a bit. ALthough you would have the make the loot more spread out or weakened maybe to compensate farming.
Either way i am enjoying the game, they are doing things right, i dont know what their direction is, or end goal is; but i do enjoy it.
i would rather them make the game they want, than try to appease people opinions of what this should be.
Every play test gets worse and worse for solos. People are learning the game so I imagine that is part of that.
Ppl like my arena idea😛
That is a reskin, with probably a few new assets.. I dont wanna call that a "new" map.
Its the same corridor bs you see in the other map.
I'd play the goblin map if it felt better to play.
I think the goblin cave is dope ¯_(ツ)_/¯ it doesn’t feel easier though, lol
Feels like the map to play if you want pve challenge vs pvp
The loot is just trash. Suffer from serious opportunity loss whenever you que for anything other than high roller.
But you will run into sweaty meta teams in high roller.
Its killing the fun slowly
Goblin cave layout is actually horrible
Map needs a rework
And there needs to be 2 more escape portals
I cant ever find one
Is there an in game reason Clerics shouldn't be able to cast spells without swapping to staff?
actually add which device you use for voip to options so people don't have to try to figure that out while in game
anyone else think that the goblins should deal more physical damage and less damage over time?
#d-and-d-suggestions message
3 portals exist. I've seen all 3 used one time. The last portal appears in the very center of the ring before it shrinks, just be aware of up and down stairs and how to navigate below or up if you need to.
I think there’s less an issue of Fighter’s kit being OP and everyone else’s kit being UP.
with the newest hotfix there should be 4 portals now. however imo the last 2 portals should spawn on the upstairs final circle and the downstairs bottom circle. you shouldnt be forced to fight multiple other players, just to try and run through the mist to get back upstairs to find a way out.
The gobelin cave had bad loot do
how is fighters kit op? Mage and ranger have by far the best kits in the game. barb sures up some weaknesses that the fighters cant, cleric has tons of supportive options. Rogue imo is the only one that i think is about average with the fighter
I don’t think it is OP, that is my entire point. People seem to think that Solo Dungeon favors fighter class, but I feel that this is just because the load out is preferable for solo play in an intense PvE environment. I think tweaks to the load out and kit of other classes will help with this
i think for base kit they are one of the worst classes, only better then rogue. sure they get a free 1 time heal, but that mage and ranger will never need it vs the pve. cleric has way more heals and shields, barbs 2 shot the mobs when the fighter has to 4-5 hit them.
For a geared fighter i think its about on par with some of the other classes, but even then its not great, since they focus primarily on physical defense, when all of the damage the mobs do is unmitigatable DOT.
I wish they would do something about speed next time. If someone is faster movement speed then you, you're just screwed
It’s mostly the shield that makes them easier to handle in the goblin dungeon. Having some sort of perfect block or parry ability could help with this, but that’s just my two-cents. No reason why a Rogue wouldn’t be able to equip a main-gauche or parry shield in most RPG settings. Same goes for an archer without a side arm. Basically, buff other classes before nerfing one
buff the loot in the solo dungeon, i mean wtf? Solo players supposed to be grey gear for life?
Why cant we gear up in a solo lobby if we so choose
Teams gonna be the only group of players running uniques.. the only group consistently running purples?
Why do you care what groups are doing if you are playing the solo dungeon?
Cross play between modes is going to happen.
I'd like to be able to gear up nicely even as a solo.
And fight other solos and go into the other mode
I dont see why this cant happen.
Didn’t people wine about solo play because of groups? What incentive would they even have to play against teams?
People just want an easy mode, as seen by all the suggestions to nerf difficulty into the ground while upgrading loot of the gobbo dungeon
If solo mode was its own thing with its own stash I wouldn't even mind.
no trios want an easy mode
Even with the mob buffs, I don’t find the game particularly hard.
Free solo loot bags for trios as it is now
solos want the game to be equitable in that regard.
i would argue the issue is compared to groups to farm gear even in solo mode will be so worse. you will have a trio's get great gear and then go and stomp in solo mode
That would be bad game design?
goblin dungeon is traaaaash
Why should a solo ever be on a level playing field with a trio in a team game.
Like?
goblin dungeon is right now filled with guys who geared as a group and then proceed to stomp goblin
No one said that, you are taking the idea and warping it into what you want it to be.
Give me better loot.... Make it easier... This is all I hear now 😄 damn devs had to implement this dumb dungeon 😄
We want the solo dungeon to not be trash and to be allowed to gear up in it
you have poor reading comprehension then
I mean this guy has spent the last two days complaining so, I don’t think you’re going to have a productive conversation with him lol.
That’s I’ll I’ve been hearing since yesterday.
Idk what he’s not comprehending.
Maybe it’s you not seeing the complaints lol.
Healing pots in the shop being limited… I’m not a fan of it, anyone else?
Equitable in the sense that trios as it stands right now are playing the easy mode that solo players are asking for
😄 you should be less defensive you come off as a sad douche bag
Ive found I can buy a stack of pots and bandies every raid. Which I am ok with. They clearly wanted to stop people from bringing in so much easy to get healing
tips for life
It’s a team game. It shouldn’t pander to solos at all.
If its easy mode play the normal dungeon
There shouldn’t have been a solo mode.
The best loot is in high roller
I really think it only exists to measure how many solo players there are, and if it’s warranted.
you clearly dont understand what is being said
No he doesnt care whats being said.
Just play with other people then.
such a poor response
I don’t know what’s stopping you from doing the same thing.
They added tools for you to party find you do have the option to use them
I think I play too much then, my vendors have been out of heals for quite awhile now so I haven’t been able to bring heals in for about 2-3 hrs lol
Have you made a cohesive argument at all, you’ve sent several messages just chirping lmao.
So now you have a solo option, and tools to party find. and a karma system for it. Sounds like they are doing loads for solo
That sounds like a bug, I played for a sad amount of hours yesterday (11) and never once ran out of pots when I was buying just a stack or two at a time.
i mean you havnt given a cohesive argument either to what is being said
but all you do is straw man peoples arguments. The irony.
You don’t have an argument, you’re just complaining. You’re not proposing a solution at all.
You’ve been doing it since yesterday.
And on hundreds of different topics.
you dont have to propose a solution to give an opinion/criticism
this is the feedback channel
read the title
No, this is the suggestion DISCUSSION channel. If you do not have a suggestion move to #game-discussion
This is the channel for discussing the suggestions.
and feedback
youve just made it out that people want it to be easier...
Sort through his messages, it’s all complaints on how hard the game is.
And that’s just him.
What changes would you make?
Add furry races.
Huh, that’s odd.. I’ve noticed it with the streamer I’m watching as well and he has also run out of pots in the alchemist. Maybe it’s just for healing potions? He made it seem like it was an actual change and not a bug. But I don’t know enough to say either way
YOu do run out if you buy multiple stacks. What I mean is if you are just buying a stack or two per raid it should never run out. Didnt for me anyway only when I tried going in with 9 pots a raid 😄
to me i find pve is slightly too health spongy for a "normal" mob. especially early on. i would rather see pve to be more dangerous then just high health mobs.
When I did run the vendor out though. it replenished after my next raid
Are we talking a crossed the board or just solo dungeon?
Ahhhhhh that would make more sense! I typically buy three potions and three bandages.
I haven’t been so fortunate to have him restock yet lol
across the board, pve is not difficult its just tedious because stuff is tanky.
high health doesnt = difficult
Pve once you have any type of gear is incredibly easy.
Ya, I am already one shotting almost every mob in the normal dungeon
which again proves the point. its not difficult its tedious that just becomes pointless
Is mining supposed to suck balls? Shit takes half the match to mine for a single ingot output, and you need at least 8 to get anywhere with those.
pve is not difficult. because health doesnt = difficulty
Play a class with higher interaction speed.
Is it "high health" when you are one shotting things with mediocre gear tho?
It’s also why the ore goes for 30g each.
It’s tedious to farm.
Really good way to make money though.
It goes for 30?
Yep.
Neat.
Same with candy.
Can you sell the ingots?
You could yeah.
to whom?
Players?
I was asking for traders but yeah.
Just make a self cast button or combo please
ya trinkets only basically to vendors
Whatchu gonna do with trinkets then
haha
You can sell shit green/blues for 50g-100g on the market instead of the 5 vendor gives you
I use greens myself
Oh I mean use the collector, but you’re going to lose value censoring loot.
Blues are stacking up
My stash is pretty full after yesterday.
same
Sitting at around a grand in gold, got my first legendary.
Most of the greens aren't that great anyways
Wait you can find ruby stuff in chests?
They should also have locations inside the dungeons that you can only access with gold. Like a goblin merchant in the game that only shows you what he has with gold. That way you add risk of having to bring gold into the map. Similar to keys in Tarkov
That exists.
In your opinion what are some of the strongest classes in this game I should play?
They’re called golden keys.
Cleric.
Cleric
cleric or fighter
Cleric #dnd-content message
I’ve played a wizard the previous play tests just wanna venture out
Why not sanctuary jki?
Seems like a fire spell.
Swapping out judgement is kinda lame
^
Sanctuary seems good.
I personally am not a sanctuary fan after trying it
I need to test it on lich honestly.
I use itm it's very good
You just want free extracts
I’ve decided to record a lot of my fights this PT to show people how strong cleric is.
It's good for pve and resets
You can heal up all your team in about 8 seconds if you retreat
You shouldnt waste spells in between fights IMO your team should heal with pots and bandies 😄
Yep.
No way I am wasting my spells out of combat
Barbs are broken either reduce their health or damage
Let them swing first problem solved
doesnt matter if there is 2
I think the game is balanced honestly, I like it how it is on all fronts.
no if you are in a solo dungeon, kill 2 players in the ending circle you should be rewarded with the final portal. you should be fighting over something, that something being the final portal. it shouldnt be you fight the players to then have to run into the mist to find the portal
I don’t get any of the complaints if I’m to be honest.
its not balanced at all
From my experience there have been 6 plus portals in the final circle almost every time.
You know there is a non portal escape right?
not in solos. before this hotfix there were 3 total
i only ever see other clasees getting nerfed and barb can still 2 shot in bas gear
4 if you count the exit that is not a portal
Judgement, small heal, sanctuary, prot, bless and the weapon damage buff is what i run
? what do you mean?
There is a location that you can leave thru that is not a portal
its static
One player escape
when you leave rocks fall behind you
It’s a big gate.
It doesn't open every game tho
didnt know that. is it near the ending of the circle or is it just in a set spot in the map
Static you can see it ont he map
Only time I couldnt use it was when I watched someone take it ahead of me
good to know.
yeah rocks fall down
I guess it doesn't open if the zone is too far away
Feels like it opens at a certain time but i dunno not enough testing
i still think though it would only make sense to have the final portal spawn be in the circle where the players are fighting. not where you have to run through the mist to get to it. though its just an issue due to the multiple levels of the map
I was at pre-final prettu far from the zone and it dient open
Ya tbh I feel this is the main issue is it often comes up on a different level that is impossible to reach
yeah my point intitally is if you fight 2 other players win and have like 10-20% hp you cant run through the mist to get to the above level so it just means you die
It’s rarely impossible to reach. It’s just that you need to stock some heal and run the darkness to succeed. That and also make sure you get the high ground so you can more easily jump down to a portal. It’s a lot easier than trying to make your way up in the dark
#d-and-d-suggestions message Thoughts?
I'm not telling my team to use pots when all of them are below 20% haha, I'd rather cast sanctuary once
After fighting entire lobbies and gobbos to get out. Often times its impossible to reach
You do you
Not telling you how to play. Stating how I play 😉
Not aiming for the head 100% of the time could help
If you don't have a shield or good movespeed you get arrows in your eyes quite often
yeah i agree. i also think that for goblins itself they should deal more upfront hit damage and less DOT. when wearing plate, i get hit for like 10 damage from the normal hit then 30-40 from the DOT.
Exact reason I started to run the debuff perk on cleric
Be happy you wear plate 😄 I wish I got hit for only 10 dmg 😄
Saves me a ton of HP
Did anyone else got banned for no reason?
Could you elaborate a bit… how does not aiming for the head help?
Every mob aims for the head 100% of the time
The ai aimbots your head is what they were speaking about
true but it just feels bad that the dot cant be mitigated only removed with the cleanse stuff to prevent the damage
vanguard probably 🙂
Plate takes more magic damage, the DoT is meant to be an equalizer, weaker classes take less damage from the dot, but the upfront hurts more. This way you aren't just invincible against Gobos
Are you sure it cant be mitigated? It seems to be magic dmg so magic resist should mitigate it
Why does a weapon thats Fighter / Rogue only have +Spell Capacity bonus on it?
Debuff duration too
Wearing plate you have - magic resist
Because loot lottery.
Game would be stale if everyone had perfect gear.
There’s a ton of trash.
I swim in my trash
I pulled a purple long sword with interaction speed and magic pen lol.
Horrible.
Still vendored it to some poor noob for a few hundred gold though.
Ah, it wouldn’t hurt that’s for sure
I mean the base stats are still better
I guess, it was missing a stat roll though.
Probably will be a way to reroll the afixes also
I mean you pretty much cant mitigate magic nearly at all, unless you are a barb. also it makes no sense that a goblin is a master at posion to the point they deal 90% of their damage from it. if that was the case then the rogue class should be dealing like 3-4x the amount of poison damage as well.
Anyone know if IRONMACE plan on making this game play anything like Wizardry in the delving and progressing content? It would be pretty cool if dungeons got deeper and deeper
You are only taking so much dmg because you have -magic resist from the plate
true but unless you are barb you arent getting much at all
you can reduce how much -magic resist you have though
by wearing leather
Or by buying the skele skin 😄
Then you did not have a successful run, because you didn’t plan for the end of the game. You can only blame your own decision of gambling on an easy extract… always save some juice to get out of the dungeon
Does anyone feel that teammate hitboxes for spells are a bit too slim? Or is my aim just horrible?
It was clearly a problem, which is why there are more now 😉
I miss my heals way too often D:
They changed throwing axes right? they feel way worse…
Yeah, it’s just something to practice. I was missing a lot of heals when I first started.
Balance
i normally wear teh dark plate chest and plate everything else. that is 40MR and -20 from the rest of the gear. so a possitive 20 total mr which is 5% mr reduction. which isnt much but it shouldnt be about 50 damage from DOT
-50% debuff time cleric has entered the chat.
Yes
I don’t take de buffs 
Considering that knockback and slows from weapon hits are also debuffs, the perk is really good
But you stated you are only taking 10 hp a hit from them.... This is the balancing act. They take like 1/2 to 2/3 of my health with the initial hit without that plate. So yoiu are still ahead
magic in the game is the least balacned thing. you have so little ways to deal with magic damage that its laughably bad. for instance we have no protection pots for magic damage, only some classes even get the slightest bit of mr from gear which mean nothing. for instance I mentioned having 20 mr is 5% damage reduction
A shield helps more than the MR
well by that logic if you wear no gear you would get 1 shot by a single hit. which is stupid. its not balance to say something should be dealing that much damage. for instance i have about 40% phys damage reduction. so that 10 hit is about 14 at 0% maybe 15. why is the DOT then still 3x the unmitigated phys damage hit
Again, heavy armor takes more damage from magic. Poison is magic. Fighters take more poison damage so they take about the same amount, maybe slightly less or more than any other character. Whereas if it was physical, they'd take like 5 damage, and everyone else would take 20, while they already have less health. It's balancing, and it's good.
Its not unmitigable as you said there is MR which mitigates it
and -debuff reduction
it is for sure mitigatable just not by the kit you chose
hey dumb dumb. i said that i have 20 positive magic resistnace. with all that gear on. since I wear dark plate which gives 40 mr
It's an equalizer, plain and simple. Otherwise fighters would dominate and take no damage.
Cool
ranger feels like theres no counterplay besides not engaging with them the bow is so oppresive and theres no cost to using it