Add a Sap (Blackjack) weapon for the rogue.
It should deal a low amount of damage (less then the dagger) and headshots should pause enemy movement and animations for .3 seconds if the enemy has not been paused by anyone in the last 30 seconds.
After this .3 second effect ends, their previous action continues from where it was paused.
This would create an ambush/support weapon that trades damage for opportunities/utility.
Examples:
Someone is ducking in and out of a mobs attacks, a quick bonk and their timing is messed up.
A Wizard is casting magic missile and accurately tracking you as you close, a quick bonk and now their tracking might be a bit off as they reorient.
A Cleric about to buff a teammate and doesn't know you sneaked up to them, a quick bonk and reposition and now that bubble is yours.
However since the enemy animation continues and requires a headshot, it will be less useful in blow trading combat, and does not remove player autonomy like most cc
+1
[Suggestions Feed Post](#d-and-d-suggestions message)










Please provide a valid suggestion ID.





