#suggestion-discussion

1 messages · Page 60 of 1

verbal marsh
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plate gloves, naked body, beer, and judgement.

gloomy cradle
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use .shortinfo [suggestion ID] that hyperlink hurts my eyes

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Monks are European though. Ever heard of Christian monasteries?

neat dragon
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not really the kind of monk most people think of when they talk about fantasy game classes

tender magnet
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Also when was this said to be strictly european?

open ermine
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lol they're going for the usual D&D monk if they can find a way to make kicking not look jank from what i took away from what sdf said

gloomy cradle
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True, Christian monks are almost all pacifists. Also in medieval Europe a wizard would be hunted and burned alive.

tender magnet
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Literally different classes

open ermine
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otherwise i assume they'll adapt the pugilist fighter variant

tender magnet
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Why are we talking about europe

neat dragon
gloomy cradle
verbal marsh
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I just want to be an oath breaker paladin, so I can murder you.

tender magnet
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I've replied to the first thing talking about europe

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I'm more asking, since when is this game based on europe

gloomy cradle
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oh you meant in general

verbal marsh
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if there is a set bonus I hope it gives my character larger pants.

gloomy cradle
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Well I'd hate to use buzzwords, so I'm just not going to say anything else about it

gloomy cradle
verbal marsh
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2 pieces of set = pants are somewhat bulging, 3 pieces of set = its noticeable, 5 pieces of set = my god my man, how are you today?

tender magnet
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this game isn't realistic, we're not remaking what monk means in the fantasy genre

verbal marsh
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I thought a monk was a cleric.

tender magnet
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?

neat dragon
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think more like a xiaolin monk

verbal marsh
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Varys is a monk. he has a pouch to prove it.

tender magnet
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When dark and darker talks about monk, we mean monk in a dungeons and dragon sense

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a monk is a class

verbal marsh
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I think monks should look like Varys.

tender magnet
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Okay

verbal marsh
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Do you know who Varys is?

tender magnet
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Nope, never watched GoT

runic musk
eager sableBOT
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Suggestion from Zandorum#6027

Wishing Well
The wishing well would be something you can throw items into that exists in the menu (like where the Trading Post and Merchants are), there is 2 leaderboards for worth thrown into the well being a permanent one that shows who has thrown the most into the well and a weekly resetting one. Each Week on Sunday, everyone in the Top 500 are granted 1 wish with the options being;
-Increase the roll on an affix to Max.
-Increase the rarity on 1 item by 1 stage (existing modifiers are kept but it will gain the correct amount of modifiers for the next stage).
-Get 1 Unique Item of your choice.
-Get a large sum of Adventure Points.
The overall goal of this is a generic item sink that people will actually want to use.

Opinion:

-13

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runic musk
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Ok can't figure out how to embed messages, but a wishing well would be kinda sick the way this user talks about it being implemented seems kinda shit imo.
Would rather see it as a in dungeon addition where you can bring in gold and throw it into it for either a buff or debuff. [specific quest / test your luck for loot, rouglike style]

neat dragon
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if something like that were to be added, I would rather it work more like a "lottery" so everyone has a chance to win, rather than the top 500 or whatever

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an in-dungeon option is fun too

runic musk
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yeah, would be cool if its rng based if the water is filled you can toss gold into it to test your luck

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when it does something the well drains and something happens

neat dragon
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it would probably replace one of the shrine spawns that are already in the dungeon

runic musk
gloomy cradle
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I'd say it's an underwhelming feature the developers shouldn't waste time on, but they did add in support for inverted xy axis

runic musk
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options are never underwhelming

neat dragon
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it could spit out different things depending on what you throw in, like a surg kit or campfire for a health potion

runic musk
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the more options game have the better

runic musk
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would add onto the game knowledge part of the game which i know devs have talked about being something they would like players to use to their advantage

gloomy cradle
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So you want Snuggly the crow from Dark Souls

runic musk
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who

verbal marsh
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Not a fan of rng reward concepts further then ai drop chance.

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Some games are terrible about it too, rng chance to find mob, rng chance to get the lewt, rng chance to craft the item, rng chance to upgrade. oh god, no. rng chance to throw failed attempt into the well...

neat dragon
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I dont think it'd be that deep, chuck in a thing, it spits out a thing, well consumed

runic musk
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i doubt it'd be a main way to get items, would be nice too see more things that you can do inside of the dungeon[does not need to be a item source, can be buffs aswell]

neat dragon
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fun little gamble in the middle of a raid, more interesting than a 30 sec speed buff imo

runic musk
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exactly

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flavour mechanics basically

verbal marsh
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I would be okay with it being a way to gain favor with one of the merchant, but remove all the rng fro mit.

runic musk
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since they seem to be adding tarkov quests, getting more stuff to mess about with is easily gonna make some nice starter quests, the alchemist asks you to collect the water for example

runic musk
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looting can*

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when it comes from something you did go out of your way to do

verbal marsh
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I'm not a gear head, I prefer to where it has its benefits but having a perfect set of perfectly stat gear kinda unrealistic.

runic musk
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i was more thinking about finding 6 nightcaps and metal boots before you find a dagger that is gray

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finding something worth while is rng

verbal marsh
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dont have much issue getting good gear when you're not picky about it.

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easily trade unusable blues for ones that are for my class.

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Say I trade for a "bad" set of resource gear with interaction speed.

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well i stick it in bank, and i use that "bad" piece with a full set of it, and its actually damn good.

mossy ruin
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Just silly wording, dun hurt yourself

verbal marsh
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I mean im not going for bis, or additional true phy.

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dont need that crap to kill someone who's wearing it, mainly that you're using your strengths to your adv.

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I do somewant wish that bis bonus's were more honed toward more specific benefits.

somber wind
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My reasoning for it was to get people to dump items out of the game extremely fast

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to keep the worth of items from falling apart

neat dragon
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gold sinks are always a good idea

cedar mirage
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A good gold sink would be combining a stack of three health potions to get a green one but at a huge cost

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And so on at least at people can get a small benefit using gold

pseudo wing
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i like that idea

somber wind
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Gold sink isn't really what would be needed too much, like it's still needed but Item skins would be the real important part.

gloomy cradle
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gold sinks are more of post release suggestion imo

cosmic thistle
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Is there a reason Zauns Timebomb's suggestion is visible in #1048762118255673428 ? Is it because a Dev pinned it?

gloomy cradle
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Probably glitched

cosmic thistle
gloomy cradle
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Maybe the bot had a stroke and we're watching it slowly die

dense sage
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why didnt anyone like my duck and ducker skin idea?

sturdy spear
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too off topic for this game

cosmic thistle
upbeat pewter
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honestly, i dont want ANY skin to be suggested. im not against skins, but id love to see what the developers put through, not the players.

cosmic thistle
upbeat pewter
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yeah, just sucks that 95% of all suggestions seem to be troll suggestions or children

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or people that havent watched any QnAs, havent read dev blogs, or... havent even played the game

slate tartan
upbeat pewter
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oh yeah, ofc. i dont think for a second that the devs take half of them seriously.
that still doesnt change the fact that its annoying

slate tartan
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Yeah I hear that, just need to take satisfaction in the fact that their terrible suggestions won't ever see the light of day 😂

gloomy cradle
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.shortinfo 1566377

eager sableBOT
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Suggestion from TheDrunkenMagi#8624

I would like for magic items to be more like Dungeon and Dragons and less like Diablo.
Getting a rare longsword that deals an extra five damage and raises your will by two is boring compared to getting a Flametongue which is a rare longsword that can light itself on fire to deal +5 fire damage and emits light like a torch. Even if there are better longswords in the epic, legendary, and unique tiers you could kit out your 3 man team of fighters with Flametongues to look and feel like bamfs in the dungeon.
Wonderous Magic Items as well. I'd like to see Decanters of Endless Water you put in your 3 or 4 slot to blast a target with water and knock them back. Driftglobes and Immovable Rods would be great adds too.
Dungeons and Dragons has items like Headband of Intellect and Gauntlets of Ogre Strength so you'll still have items for stat boosting. I just don't want to be looking up TTK spreadsheets and doing algebra to have fun.
Also spellcasters are always going to be considered overpowered so you should add consumable scrolls that anyone can use.

Opinion:

+1

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gloomy cradle
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Judge me

nimble juniper
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nah

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makes the game feel like every other fantasy, tho legendary weapons with cool names is a good idea, and wizard already has a flame sword ability kinda. and i think legendary weapons shold be way better

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so i like the idea but not the flaming sword

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too fantasylike

gloomy cradle
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It's a fantasy game...

nimble juniper
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just a bit too much

gloomy cradle
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Legendary weapons probably would be better. I gave that as example (meaning it's not my actual suggestion) of a rare (that means blue) longsword

nimble juniper
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i mean if the flame sword is really really rare, then maybe

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but i would like to see "lore weapons", would be cool

gloomy cradle
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Already got a game like that. It's called Diablo

nimble juniper
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dnd doesnt have to be diablo or dungeons and dragons, even if it is based of of it. but i get what you are going for.

gloomy cradle
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I see your point too. I'd like cool stuff to be more commonplace

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so you have more fun shenanigans

nimble juniper
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i think the opposite, its okay as long as they are not everywhere because it makes them less special

gloomy cradle
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I was thinking the actual strength of the bonuses should go up with rarity

nimble juniper
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maybe like more damage to hellish creatures, undead, lifesteal(not too much), more damage when in a dark(or)light room. etc

gloomy cradle
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But that's just boring numbers stuff

cosmic thistle
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@gloomy cradle How do i upvote more than once?

gloomy cradle
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An example of a Legendary weapon from Dungeons and Dragons would be a Hammer of Thunderbolts. A legendary maul which you can throw at a target and releases a thunderclap that stuns everything in a area around the target when it hits.

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Everything else about is numbers stuff, like increased strength and damge, chance to insta-kill giants. Funny enough it doesn't return to you after you throw it, which is something I would normally expect

spice pawn
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-> vertical (big numbers go POW) is cheap to implement; likely scales easily via whatever's already been added to the game
-> horizontal (outright new power scales / capabilities) adds boatloads of depth; gets complex fast, expensive (way more coding/QC, likely harder to iterate off of); can be harder to properly control max/min edge cases

fiery ledge
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thank god for hierarchal states

upbeat pewter
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i would LOVE that weapon in game, tbh. as a 2h fighter weapons, or a 1h wizard sword

gloomy cradle
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If it's only legendary or unique I feel the intimidation factor would be too strong though. If they were more common I'd be less likely to run away if I saw someone with one.

cosmic thistle
fiery ledge
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? It references a style of building in coding.

cosmic thistle
cosmic thistle
cosmic thistle
fiery ledge
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Yea, they were talking about the difficulty of code and I tl;dr'd it because instead of it being a series of computations happening at the source of the damage, you can parse the amount of math being done via hierarchy. Say only do true false for hit detection at the character and deal with the math as a component somewhere else that talks to the appropriate objects for whatever functions because division of labor is easier when done via "states"

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divide and funnel

upbeat pewter
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yeah, the difference is the prestige of such a weapon. its cool, and it can do something different mechanically than ignite does

fiery ledge
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spiegel just means mirror in german

cosmic thistle
fiery ledge
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never watched

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seen clips of the 90s batman movie ages ago but no, its a reference to a personality type

cosmic thistle
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Thats what I was referencing.

fiery ledge
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Believable.

deft kettle
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this might be or anything similar to this might be nice to have

gloomy cradle
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been suggsted a bunch of times but I won't hold that against you

cosmic thistle
carmine path
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The set pieces for armor should be menial stats by themselves and only after being completed will they have that substantial stat boost guys

cosmic thistle
carmine path
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ummm No EyesShakeRight

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lol

upbeat pewter
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set bonuses that add stat bonuses alone are kind of boring

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unique effects is the interesting stuff

deep jacinth
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Idk why you would want set bonuses in a game like this tbh

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Every piece should feel special no?

upbeat pewter
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2set bonuses would be nice, like a dagger pair

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ring pair, ect.

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5 piece sets, for a full set of armour is meh. its fine if its a mid tier set to get someone going

deep jacinth
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If you create 6 piece sets for whatever it will streamline gear hunting

upbeat pewter
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yeah

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i dont really like those much, they have to be ok at best. better and its pretty crap.

deep jacinth
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In like mmorpgs it's fine ish

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It'd be interesting if things could create syngery

upbeat pewter
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diablo 3 is likely the best example of them being bad. they are so build defining, and so strong that they limit each class to 2-3 builds.

deep jacinth
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Like certain items work more with certain weapons maybe

upbeat pewter
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yeah, uniques that create new playstyles i think is the most exciting stuff

deep jacinth
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Like a heavy armor makes you more a tank when combined with a slow hitting axe something like that

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Idk

upbeat pewter
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not just stats, an effect that changes something to be used differently

deep jacinth
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I wonder if the barb is a one trick pony or not against anyone who is decent at the game

upbeat pewter
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barbs seem far too slow to be good

deep jacinth
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Why would a class that goes around without a chest by default have the slowest swinging weapons in the game that feels weird

upbeat pewter
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also has the heaviest weapons.

deep jacinth
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Honestly fighter sounds like it'd be the better barb weapon class tbh

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Like long weapons which require finesse and are slow but incredible range

upbeat pewter
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i agree. barb is just a worse fighter imo.
barb has WAY better starting gear, likely the best in the game

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but thats all

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and that falls off in the first room when you pick something up

deep jacinth
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Maybe they could do things that bring them more in line some how but I don't see it

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Their passives are good

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Honestly being barb is my favorite regulardless smash is the most fun skill in the game to me

upbeat pewter
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they definitely need adjusting

smoky yoke
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@deep harness good suggestion

upbeat pewter
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i hope they get the run and smash playstyle to work

deep jacinth
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I wonder if the game will get to the point where movement speed is going to be capped somehow

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That stat is honestly bonkers

upbeat pewter
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really, the ms on gear just needs to be nerfed.

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be nice if the stat per piece was capped at removing the negative the piece gives though

deep jacinth
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This game feels like it's going to end up like smash bros in a sense where anyone slow is literally going to be a sitting duck

upbeat pewter
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thats basically most games, lol

deep jacinth
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It doesn't matter if you have damage and could literally one hit and be a walking tank

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If everyone can run in circles around you can give you a million paper cuts

upbeat pewter
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theres merit to it, if you're in a group though

deep jacinth
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Like supports in mobas

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But then they'd have to be able to do stuff to effect the enemy team while being slow

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Just being able to stand there isn't good enough

upbeat pewter
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basically. my reccomendation is bolas

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we definitely need more throwables. oil (+fire), grease, poison, ect

deep jacinth
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I like that they're good already though

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Honestly probably a few more skills

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Average kits should probably be four skills

upbeat pewter
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4 might be too much. im very in favour of 3. 1 class skill (rogue stealth, casters casting, ect), 1 utility, 1 damage

deep jacinth
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I think it would be better if there were multiple places to chose from

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If it were three of the current skills that exist for each class the game wouldn't improve

upbeat pewter
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they'll add more skills as they go along

deep jacinth
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I do think this game would benefit a lot of they had a slot that was slower and you really had to be careful with using

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Not as game changingly powerful as an ult though

upbeat pewter
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they already have abilities that dont recharge

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some that require campfires

deep jacinth
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Campfires feel horrible ngl personally

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I don't feel like I'm getting anything out of it when I do campfire but then again it's not like I'm a team of three because then the effects are there times as potent

upbeat pewter
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i feel like they are pretty great in my 2

deep jacinth
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All the healing items I use feel weak but obviously you don't want something that can really fuck up on person combat

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By letting someone heal in battle a ton of someone isn't literally on top of them smacking them

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I wasn't very good last time but I only played like 60 hrs or something maybe I'll be better this time

upbeat pewter
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healing in the game is pretty great. healing items were weak, but hp is extremely strong

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its already pretty strong to use a hp pot before fighting. if it were much stronger, you'd get into situations where without a cleric, people feel like a damage sponge.

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i used to take 9 bandages most raids, and spam them

deep jacinth
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I saw videos where people were using walls to bandage in front of people

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So I wouldn't want that or healing pots that significantly make the battles change but I struggle with being healthy before battle

deep harness
gloomy cradle
# spice pawn -> vertical (big numbers go POW) is cheap to implement; likely scales easily via...

-> vertical (boring rng numbers on your rng stats on your rng quality weapon that has rng chance to drop snooze fest) is low effort, low hype, saves time, reduces production costs
-> horizontal (actually cool stuff like flaming swords) is high effort, high hype, sells more copies, creates pride in your work, keeps players coming back for more
-> truth is all ways of making magic items is a combination of vertical and horizontal so might as well do whatever is fun

carmine path
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also builds are already limited as of the 2nd alpha PT

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so whats the difference really

gloomy cradle
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set bonuses are almost always a trap. You get this bonus for using these bad items together, but the bonus makes them actually viable

carmine path
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My main point with the set bonuses is to allow classes to have enhanced roles and be even better at doing what they are supposed to do, just with the spice of farming and

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rng/luck

carmine path
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thats worth playing for

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**

gloomy cradle
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They should make the items less bad. Adding a version of the item with set bonuses in order to balance that item just leaves all other versions of that item bad

carmine path
carmine path
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im thinking more of a unique class of armor

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That only drops from boss loot or extremely low chance from the gold hoard loot

long dawn
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I like the random buffs on items. Let's you better stack for playstyle or strategy

carmine path
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usually those buffs do not even help like having magic resist on rogue charms

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thats why i suggested the "dice" but it was not well received by our community lolSwarmBug

long dawn
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Well magic resist is awesome for a fighter so is agility. Most of the times rogue charms go on my fighter

carmine path
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and you would be smart for doing so LookingAway

gloomy cradle
carmine path
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^ i agree

long dawn
gloomy cradle
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Sure, but some improve things that don't help you kill people faster or keep you alive longer. Especially since we have different classes that need different stats.

carmine path
long dawn
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Then shoot for plus all attributes and all your gear

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But a full strength build rogue is dirty and a full magic resist fighter is even better

gloomy cradle
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The problem isn't your end state. The problem is all the 'garbage' items you threw away along the way.

carmine path
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^^ due to unusable stats

gloomy cradle
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No magic item should be disappointing, unless it's cursed. But curses are exciting and eventful, and even if you're mad now you get a story to share later.

carmine path
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hoefully the cursed items come in soon Skull

long dawn
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That's when the monetary system comes in sell it or dont pick it up

gloomy cradle
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Even though I'm a wizard and can't use this flaming sword I found, I know someone will want it and can at least sell it. The same could not be said of the Longsword with +2 knowledge that any class that needs knowledge can't even use

long dawn
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All classes benefit from will. It gives you magic resistance

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A fighter should love to find one

carmine path
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true

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but as a rouge main its useless

gloomy cradle
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Do you want me to spend 5 minutes looking a useless stat for fighters to put there? Because I could but won't.

long dawn
upbeat pewter
carmine path
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yeah the high end rouge builds nutty

carmine path
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people are okay with the ruby silver armor

gloomy cradle
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There I replaced 'will' with 'knowledge' it is now a fitting example

carmine path
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grinding for ^

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but as soon as i mention rng its appalling lmao

upbeat pewter
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Rogue builds are literally just getting +damage on everything

gloomy cradle
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grinding is boring. It's especially bad in a game where you lose everything when you die.

upbeat pewter
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And movement speed

carmine path
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?

upbeat pewter
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Grinding is fine when it enhances between game options.

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Mining was terrible last test, but quests will be good

mossy ruin
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ok drunken magi nice edit, anyways, i personally understand your point, listen. If a new class came out that used x stat on y weapon, then ur issue is gone. It would be foolish of them to have in stat generating code a check for relevant stats on item generation because it inhibits future features and we are in playtesting. Why nitpick this at all

carmine path
long dawn
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The ruby silver grind was dumb IMO I wont be messing with it if it's in this go around

gloomy cradle
carmine path
upbeat pewter
fiery ledge
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It wasnt a focus. Why talk about it like it was?

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It will be changed. 200%

mossy ruin
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And having bad stats is both fine and w.e, u will die and lose it, big whoop

carmine path
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especially for barb and fighter

upbeat pewter
fiery ledge
#

wts CandyCane 25 coin EA

long dawn
carmine path
mossy ruin
long dawn
upbeat pewter
fiery ledge
gloomy cradle
upbeat pewter
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Crafting will be better though, just needs work.

fiery ledge
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It makes purple armor with a higher chance at the 4-6 stat cap rolls

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low roll being 1-2 med 3-4 high 5-6

upbeat pewter
fiery ledge
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and it has a higher stat adder cap

upbeat pewter
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Mining is straight up worse

mossy ruin
fiery ledge
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So like some purple items might have only 3 modifiers

carmine path
long dawn
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They just need to tweak the grind slightly i feel like crafting will be good just needs work

fiery ledge
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ruby silver had 4 iirc

eager sableBOT
#
Suggestion from TheDrunkenMagi#8624

I would like for magic items to be more like Dungeon and Dragons and less like Diablo.
Getting a rare longsword that deals an extra five damage and raises your will by two is boring compared to getting a Flametongue which is a rare longsword that can light itself on fire to deal +5 fire damage and emits light like a torch. Even if there are better longswords in the epic, legendary, and unique tiers you could kit out your 3 man team of fighters with Flametongues to look and feel like bamfs in the dungeon.
Wonderous Magic Items as well. I'd like to see Decanters of Endless Water you put in your 3 or 4 slot to blast a target with water and knock them back. Driftglobes and Immovable Rods would be great adds too.
Dungeons and Dragons has items like Headband of Intellect and Gauntlets of Ogre Strength so you'll still have items for stat boosting. I just don't want to be looking up TTK spreadsheets and doing algebra to have fun.
Also spellcasters are always going to be considered overpowered so you should add consumable scrolls that anyone can use.

Opinion:

+3

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Protip: You can use .changelog to see the latest bot updates

tribal shadow
#

Thoughts on that Goblin Statue idea? It popped in my head this morning when talking with my brother. I think it could be good but needs refining

mossy ruin
carmine path
mossy ruin
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goblin deez nutz

gloomy cradle
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honestly. Mining isn't that bad of grind. If I was completely against grinding I wouldn't play video games. I was imagining grinding for a full set of legendary items with all the stats I want. F that

fiery ledge
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Eh, if you say so. Those prices were atrocious

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People wanted what? 50-60g an ore?

carmine path
fiery ledge
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and you could get a 70cc item for just about 750 gold ez instead of having to face multi k per piece?

mossy ruin
fiery ledge
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and with the people who were farming gold key room

carmine path
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ore was pretty hard to find ngl and even worse to make it out with it

mossy ruin
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and less hassle

fiery ledge
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ore was always in the same spots

carmine path
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did not notice that haha

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people must have been farming it then

fiery ledge
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Even still, it wasn't the full implement of the system.

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Yes, they were, and when I did my first piece - I stopped.

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I thought about buying the rest

carmine path
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its still alpha so im sure the devs got a ways to go

fiery ledge
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I bought the next piece and understood the average prices

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Even tried to talk people into selling it to me for cheaper because they were wasting their time

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so much easier to farm mummies for cc and gems

carmine path
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we are our own merchants

fiery ledge
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and then snowball

long dawn
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I was able to grin a full set and a second plate and helm

fiery ledge
#

Nice, I went and played the game mostly.

carmine path
#

nah gold key was the fastest farm RageOtto

fiery ledge
#

^

long dawn
fiery ledge
#

didnt discover gold key till the end

carmine path
#

F

#

skelly champ easier than wraith imo

long dawn
#

I found it a few times but never attempted gold key room this go around. I was in starter gear when I went to HR

carmine path
#

All the starter gear is so bad

#

tickle people in high roller

long dawn
#

Yeah buts it's all you need in HR if you play rogue

fiery ledge
#

my crutch was armor pen/phys dmg% windlass

long dawn
#

I go into HR in starter to maximize my loot potential and lower my risk

fiery ledge
#

1 shot all base class to chest

#

If HR isnt your norms, something is wrong

carmine path
#

True

fiery ledge
#

I'm color blind, I only see RedPortal

#

must throw my gear in the poison pit

#

and be shot down by archers i cant reach

carmine path
fiery ledge
#

mmm... 70 impact damage + dot

#

i'm in the poison pit and burnin

carmine path
#

The only way to go

fiery ledge
#

whats this? RedSkull backstabs me?

long dawn
#

I'll bring gear to HR when they dial down the loot

#

Until then I only bring gear when I have a full team

gloomy cradle
fiery ledge
#

I'd bring gear in more if the trading system was more compartmentalized

#

Its a PT so I dont want to sit in menu looking at trade forever

#

we should be out there smacking each other

gloomy cradle
#

I heard they bringing an AH, hopefully next PT

pure summit
#

AH is needed addition, but it does lose player interaction

#

Tavern upgrades could make up 4 that, or you physically need to go to the auction house with a crowd of players around it 🤷🏻

#

Makes the game seem more lively

gloomy cradle
#

I'd rather have flaming swords, but I won't say no to more content

tawny lagoon
#

I like the idea of bringing gold into the dungeon to potentially get more loot or items, but ir should not replace regular looting. #d-and-d-suggestions message

upbeat pewter
rancid pebble
opaque shore
#

Maybe make trinket sacks that cost 25 a bag

#

Can only hold trinkets

opaque shore
dusk canyon
#

flamethrower for mages ? im a rogue main but could be fun see it

upbeat pewter
#

Only if its interrupted on hit, or at least a good chance for it

frosty creek
#

.shortinfo 1566725

eager sableBOT
#
Suggestion from MrBeanz#0561

add pets

Opinion:

-13

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

frosty creek
#

what do u think?

agile condor
#

I actually don't even know what this suggestion is suggesting lol

bitter trail
boreal sun
#

otto already exists

gusty timber
#

In regards to the launch being paid this is definitely a fair thing they’ve created something special that could last a long af time becoming possibly the new face of the extraction shooter genre whilst still being challenging it’s a lot more simplistic with its own twist that makes it generalkt a fun adventure anyone can get into

#

The game being free could lend to a situation like tf2 or apex where regardless of the several problems of both games they’re still pretty good not worth buying but hell they’re free and dark n darker beinf all it is and on top of that being free lead to a massive fuck off esplosion concerninf its player count that went to such an extent the servers shit themselves

#

ALTHOUGH there’s to take into consideration dark and darker is an inde game they need the money

#

That and micro transactions within the game (whilst not a bad idea by any means to some extent) would make it annoying

#

They deserve a trillion gillion dolors

#

I honestly don’t care what the game is priced it’s not my game lol

#

I am curious tho how that might effect player counts in the long run

#

That being said while being a paid game and being shit to both run and play Tarkov has a fuckton of players

#

Likely cause there isn’t anything like it until now that being dark n darker being both a whole new twist on the genre with a few of its own quirks making it refreshing in that sense but also in the fact it’s actually consistently fun

#

You could argue that Marauders exists but like it’s a little too much like Tarkov to some extent amongst a myriad of other issues that I don’t know the half of cause personally I haven’t even played the game I’ve just watched people playing it a lot I have played Tarkov tho (fuckinf sucked) it had its moments but Jesus Christ it’s like eatinf a cake with nails like it’s cake but who the fucj put all these nails in it

#

Honestly idk what the issue with marauders is it’s player counts have only gotten smaller and it seems like a neat game

#

Something funny tho that I’ve noticed about all the cool funny new extraction shooters is they’re all unfinished

#

Like none of them are done

#

Marauders is in early acaess, escape from Tarkov is held together with glue and duct tape, and this game has only come out in play tests

main grove
#

@gusty timber tarkov only really started to get attention in 2020 kicking off the genre and it takes a long time to finish a game

gusty timber
#

Oh def

#

Especially given most of these games are made by inde companies

main grove
#

yeah the big boys are dipping their toes, but the genre is always going to be niche imo

gusty timber
#

Battle state games has made several games before and they’ve gotten a lot of funny money but work still takes time

main grove
#

so idk if we'll ever get a true AAA game

gusty timber
#

But ya know eith actual creativity thrown into the mix

#

HSHSJSJ

#

Actually that’s a lie

#

Kinda

#

Eft predates fortnite battle Royal

#

Although not pubg

#

Wich had been around for a while

gusty timber
#

The market is oversaturated with a monopoly of silly dudes all making the same stuff

#

They have so much control over the market they don’t have to invest any capital on the actual product for it to sell well so we just get alot of the same stuff over and over and over again

main grove
#

they make things that are proven, less risk since they throw in a ton of money.

#

but they need huge audiences too, don't think extraction games will ever have massive audiences. They're too "hardcore"

gusty timber
#

That’s what I mean tho

#

Dark and darker is a hell of a lot more simplistic

#

It’s a lot easier to get into

#

It took me like two weeks to not die instantly in eft and even still in shit and don’t understand half of what’s going on or who shot me even

#

Meanwhile dark and darker is only out for three days and I feel like I’m actually playing the game

#

Like I’m engaging in stuff and learning

#

Meanwhile Tarkovs learning curve is so steep you need mountain climbing equipment to play

main grove
#

yeah EFT is extremely complex for the sake of it

gusty timber
#

Y e a

#

I’ve seen people shooting sks and akms the recoil is no where near that absurd

main grove
#

they just had a patch that improved that quite a bit

gusty timber
#

The complexity is nice sometimes by all means but jfc…

main grove
#

like yesterday

gusty timber
#

Oh dam i didn’t check

main grove
#

honestly I wrote off this patch but BSG may have actually gotten their shit together lol

gusty timber
#

Still haven’t touched that game much especially since they accidentally buffed the livin shit out of scavs on accident

#

I didn’t think I’d get one taped by a toz whearing a level five helmet but dam they managed

gusty timber
#

The past few years it’s been odd

#

Just a bunch of ups n downs but who knows

main grove
#

yeah it's been a while since I've sunk a lot of time into it. Dark and darker has been a whole lot more fun for me personally

#

and some of my friends that I could never convince to play EFT have enjoyed DaD

rose sandal
gusty timber
#

Y e s

#

Lol

rose sandal
#

😂😂

rose sandal
#

It was but

#

With 2 t’s

#

Guess it’s a flagged word

gusty timber
#

I will keep that in mind bdjdnw

#

I said something else then thought “ah that’s fair I’ll do somthing else” but then that was also flagged so I tried tapping into my crossword brain parts to think of words that might be fine

mossy ruin
gusty timber
#

Probably yeah

gusty timber
mossy ruin
#

Oh, im sorry to hear that, carry on, you are doing great all things considered

gusty timber
#

The weed is laced with the drinking water that shit is horrid

dusk canyon
verbal marsh
#

I dont like tarkov casue I got shot.

#

at least with dad I get a proper jump scare before I get rekt.

fiery ledge
#

windlass crossbow with high armor pen and phys damage

#

you just die

#

no foreplay like with the rogue

#

no wondering if the felling axe will 1 tap you either

cosmic thistle
#

Its because I play cleric.

fiery ledge
#

thats pretty bad damage for a crossbow lol

cosmic thistle
fiery ledge
#

my best was 250-270 range

#

and was told there was better

#

:\

cosmic thistle
#

THE BEST crossbow I saw did 180 and thats including all the + damage bonuses. It was a legendary windless crossbow.

fiery ledge
#

So the great thing about building properly is with bonus physical % modifiers on things that already have a flat damage modifier over 100, is that when the % modis stack, you can go way past that small number

#

I spent good money and time building as best I could for some of my kits and nobody was safe from me

#

headshots were 250-270

cosmic thistle
fiery ledge
#

You can go do the builds yourself

cosmic thistle
fiery ledge
#

For windlass

cosmic thistle
fiery ledge
#

If we're talking about a good build for a windlass, 160 is low

crimson stag
#

Just one of a bunch of super viable ranger builds

#

so diverse

cosmic thistle
cosmic thistle
#

and I aint talking about headshots, I mean the listed damage on the weapons stats

fiery ledge
#

lets say all pieces have bonus phys damage of at least 3-4%, 9 pieces total because secondary doesnt count, 36% would be the best you could get from one modifier, plus the other stats amping your damage on the critical past the initial 120 ~ so lets say its flat modis then % on top, which would be 36% of your number which was 160

#

whats 36% of 160 added onto itself reaver

#

54+160 reaver

#

what is it

cosmic thistle
fiery ledge
#

I never called anyones build trash

cosmic thistle
#

Whether you do 180 damage to someone or 200 it makes little difference other than one costing 500g and the other 5000g

cosmic thistle
fiery ledge
#

good luck with it

#

ttyl

cosmic thistle
#

I still see no proof

#

No body is roaming around in the dungeons with this build and saying "huh only 160 damage on a crossbow, weak"

fiery ledge
#

most players failed miserably, i also offered you math, math doesnt exist on emotions, it exists on facts

#

have a good night

#

we're done talking now

cosmic thistle
#

The calculations never stop scaling!

white cliff
#

@forest briar What’s the appeal with a pve only mode?

#

Surely you could just go play vermintide?

#

This game doesn’t have super deep combat, and satisfying pve. It would be a lot of development time for quite a small amount of people.

#

Diablo is fun too.

forest briar
cosmic thistle
white cliff
#

You’re saying basic swinging is better than games with fully fleshed out combat and loot systems….sure….

white cliff
cosmic thistle
white cliff
#

I mean it’s not dark souls, you step to the right or backwards.

cosmic thistle
#

But yes the combat right now isnt nearly as complex as other combat systems but its a big part of why its so approachable to the masses.

forest briar
#

no but it is a suggestion and just like all of you i can have my own opinions

white cliff
#

The combat and movement systems aren’t incredibly thorough.

white cliff
forest briar
#

my only real reason for suggesting a pve only is because not everyone likes pvp

timber stone
#

@white cliff same one from osrs?

white cliff
#

I like medieval games, therefore call of duty shouldn’t have guns. Not every game needs to not have, or have certain things that other games have.

white cliff
timber stone
#

oldschool runescape, use to see person with that twitch name in few channles didnt know if same person

white cliff
#

Ah, no.

timber stone
#

gotcha

white cliff
#

What car is that btw?

#

I keep trying to zoom in.

timber stone
#

92 hatch with h22a swap

white cliff
#

Sheesh.

#

I like the color.

#

Gotta take a better photo though.

timber stone
#

ty ty my friend has very similar color coupe with k24 swap

forest briar
timber stone
#

that photos like shit 9 yrs od lol

white cliff
timber stone
forest briar
#

simply dont let them bring gear over

timber stone
#

? so 2 sep games basically?

white cliff
#

I just don’t think it’s worth the development resources to make an entire pve mode with servers, that divides the community. I’m not even for multiple queue systems.

timber stone
#

^ exactly like if it somehow gets a huge playerbase with like 50k-100k+ concurrent players always then id could see solo/duo ques and such but for now shouldnt be divided

forest briar
timber stone
#

also at that point what is the point of playing an mmo for just pve?

#

this style anyway

forest briar
#

how will know if it will do well if they dont try

timber stone
#

again it makes a huge divide into a game thats not even complete yet. thats a big reason id say there not doing it. again if this somehow got a huge following like i said with 50-100k concurrent im sure theyd ask or poll and see if people wanted that

#

but asking for 2 separate games while theyre working on 1 id say wont happen

#

im biased because ive always loved pvp, but imo with no pvp in this game how it was just off last playtest (sure stuff will change) a pve only version would get very boring and non threatening quick

forest briar
#

my guy the game itself dosn't even have 50-100k how the heck is it gonna get a following

timber stone
#

? wehat do u mean... word of mouth they literally spent $600 on pr and got this far

#

HUGE name streamers playing their playtest and loving it

#

penguinz0/ asmongold/xqc/sodapoppin and very many more

forest briar
#

i never said word of mouth dude dont put shit in my mouth

timber stone
#

u just asked me how are they going to get a following and i said word of mouth..........

barren wing
#

lol?

forest briar
timber stone
#

omg... i give up bro gl ❤️

slate tartan
#

The percentage of people that play pvp games but don't like pvp is very low so it's alot to ask for to appease a very small minority which is not how you make a good game unfortunately

white cliff
#

Then what would be the point in playing.

#

It would just be a waste of development resources.

white cliff
forest briar
#

not a business decision but a suggestion

white cliff
#

Your suggestion is intact a business decision if they choose to make it.

#

Hence why we suggest it.

agile condor
#

I mean, those players could also go play Skyrim

#

This game would be DOA as a PVE game, would be like PVE Hunt Showdown or Tarkov lol

#

There are games with way more content & stories etc for those looking for PvE

#

Heck, Elden Ring

long dawn
#

Can agree. And to even try adding a PVE version would be a waste of time

cosmic thistle
#

@clear fox Dont worry ill stand by you.

clear fox
cosmic thistle
#

Cheesing bosses left a bad taste in my mouth.

gloomy cradle
#

I agree as well. Too many people just run past mobs looking for PvP

cosmic thistle
#

When I fought the wraight like a man and kited all its attacks thats when it felt like I earned the loot.

clear fox
#

exactly, there's no fun in a fight with 0 challenge. If you cheese the pve you might as well be downloading hacks

clear fox
#

Maybe it's a little harsh but that's how I see it

#

imagine playing elden ring but all the bosses were easily defeated with some silly cheesy trick like standing on a torch and shooting a bow

boreal sun
#

pretty interesting lykos

#

people will downvote changes for QoL because it would "make the game easier"

#

en masse

#

idk where you get the perception that you'll be downvoted for wanting the game more difficult

#

unless the general opinion has radically shifted in here over the last 2 weeks

white cliff
boreal sun
#

I mean in the past

#

I've seen many arguments where one person suggests a QoL change or something similar and the response is "you just want the game to be easier"

#

and the suggestion gets -20 votes

white cliff
#

I can’t generalize you’d have to give me specific examples.

wary junco
#

I personaly do not understand why ppl dont want popping up numbers on enemys and allys tbh

white cliff
#

They want to keep some form of realism I suppose.

#

I’d use numbers probably.

boreal sun
#

my own suggestion to make it so the hitboxes on certain moves are more accurate to the animation, so that dodging them would feel less like a gamble

or literally any time someone suggests damage numbers

wary junco
#

It is very valuable information to decide to take or disengage a fight

white cliff
#

Oh yeah, you’re that person huh.

wary junco
#

I mean we are in a game that contains ghosts and walking skelis with a mage in it

boreal sun
#

still gotta find out if the hitboxes were a bug or not

#

but playtest times

wary junco
#

Where is the realism in that

white cliff
boreal sun
#

challenge due to withheld information can be done well

but it's hard to argue for it in a pvp setting

white cliff
#

It’s the realism inside the universe, it’s an extract looter with fantasy themes. You suspend your disbelief to be inside this universe, it’s not realistic in a literal sense as in our world. Numbers would make the game feel more cartoony.

boreal sun
#

if they added damage numbers to pvp only I'd be happy because that's the place where it truly matters

wary junco
boreal sun
#

it doesn't

white cliff
#

What.

boreal sun
#

people will figure out the numbers eventually

white cliff
#

How…

wary junco
#

Like its just a number you can just uncheck the box in the options you dont need to take it

white cliff
#

How do you calculate based on your own weapons and armor versus someone you’re hitting?

#

The armor is different per player every time.

wary junco
#

Thats impossible

#

Yeah

boreal sun
#

let me explain once my pc loads up discord and I can actually type

wary junco
#

You could never judge "i just need 2 hits more to kill him"

white cliff
#

You don’t need to, you wouldn’t be able to figure out numbers in the current state with varied numbers and random armor states of enemies?

wary junco
#

Also because you never realy can judge where you hit them so you might have hit hit toe which Deals -20 dmg compared to the torso

#

Adding the dmg numbers would be just a very nice change specialy since its already in the game

boreal sun
#

so ultimately leo is correct
you cannot make informed decisions in a system which hides information from you, you can only guess, or assume based on the worst possible scenario
this doesn't increase difficulty, it just means you have to gamble, which is nowhere near as satisfying in the long-term of a game's lifespan

BUT, even if they added damage numbers, it wouldn't matter (at least with the game's current systems)

wary junco
#

With the dummys

boreal sun
#

because you cannot know how much STR or HP someone is stacking

#

if a fighter has 100 HP and I do 35 damage per swing, I kill in 3 hits

#

but if they stacked enough HP to get more than 105 HP, then I kill in 4

#

so even with damage numbers, nothing changes

white cliff
#

I’m saying the argument was for realism, you where the one saying people could figure it out.

boreal sun
#

the realism argument has its own problem

wary junco
#

Yeah, but it reduces the likelyhood of any random number fuxking up you calculatiob

white cliff
#

I would use numbers, you asked what the argument against them would be.

boreal sun
#

oh, no

#

I know the arguments, I was bringing up the difficulty thing

#

as for realism, it's a futile argument, because in time, immersion fades

#

no matter what game you play, you will eventually see past the curtain and understand it as a set of mechanics

wary junco
#

I mean you can litterly make dark and darker to light and lighter with gamma so

boreal sun
#

the era of exploration and immersion is a magical one, and one where people can have the most fun with a game, and I appreciate the effort of trying to prolong that

#

but

#

it will fade no matter what

wary junco
#

Immersion is a relic and a believe that you should not count on

boreal sun
#

if you play a game for 300 hours, you're not going to be immersed anymore

#

no matter what steps are taken to preserve it

white cliff
#

The only game I can think of that shows numbers is TF2, and fortnite. Which are both genuinely cartoony.

#

I can’t think of any games that use PBR textures on unreal that do.

wary junco
#

Doesnt matter if they are catoony

white cliff
#

That’s the argument for realism, it shifts the vibe of the game.

wary junco
#

It doesnt matter if it doesnt fit to the artstyle

#

I mean any mmorpg has it

boreal sun
#

the big argument for numbers is variable damage
makes sense in TF2 when there's spread weapons and splash damage, so you need to know the exact roll you got

makes sense in Dark and Darker because you want to know how much your damage has changed by if you put on new gear

#

not necessary in, say, Counterstrike

#

where each weapon has a specific amount of damage it does at each range

#

people can memorize that, and it never changes

wary junco
#

Also to how to understand how hitboxes work for example rogues backstab

white cliff
#

CS gives you a log of damage hits in console though.

boreal sun
#

yeah definitely important for hit registration too

#

Dark souls shows damage

#

mordhau does

#

I forget if for honor does

wary junco
#

It doesnt

boreal sun
#

many fighting games do, most "arcade shooters" do

white cliff
#

Showing damage with health bars, and showing damage numbers are different things.

wary junco
#

But ppl can judge by the health bars

boreal sun
#

mordhau shows numbers, but everyone has 100 hp

white cliff
#

I also don’t think enemy health bars would fit the style either.

boreal sun
#

dark souls shows both

#

but it doesn't show the "total" hp

#

oh yeah, I mean

#

think of most RPGs

#

think of D&D itself

#

you know your damage roll, but you never know the enemy's max hp unless you looked it up or tested it

#

it works well in PvE to create tension

wary junco
#

Or you got an ability to analyze it

boreal sun
#

you gotta play every turn like it won't be the last

#

damage numbers are a very interesting game design aspect to think about in terms of how it bolsters/hinders gameplay and in what contexts

white cliff
#

It works in PvP the same way though. It makes you cautious of situations. With numbers I’d be able to gauge fights a lot better, especially with a ranged weapon.

boreal sun
#

I'd argue differently with PvP

#

yes, it creates caution, but you also can't guarantee anything with other players, and it's often better to try and 'level the playing field' as much as possible

#

PvP is at its best when it encourages informed decisionmaking between both sides

#

if neither player knows how much HP the other has, or how much damage they themselves are doing, it becomes actual guesswork

#

there are several instances in just the last playtest alone where I swore I had the upper hand

#

opponent retreating, I headshot them 4 times with an axe

#

they kill me, and I see their HP afterwards, and it's only at about 60%

#

did I hit them? did hit registration work? were they using strong armor? were they cheating?

#

how am I supposed to know?

#

there's no feedback mechanism and that's very counter to a good pvp experience

#

with damage numbers, it'd be much more fair, but it'd still be flawed because of HP stacking

#

better than no numbers at all

#

(of course if they did add damage numbers, I'd prefer it be a toggle, set to "off" by default, to preserve the immersion and exploration phase for new players and players who value immersion)

elfin bloom
#

you should know if and where you are hitting them. if you headshot them 4 times with an axe, they would not be at 60%.

boreal sun
#

that's my point, really

#

I don't know I headshot them 4 times, I just assumed I did because it looked like it on my screen
but I don't know if any of those hits registered, if all of them were headshots, or how much damage any of them did

#

I can't know if they were healing from a potion they drank earlier, or had some insane defense values, or if the hits simply didn't register because of a bug

#

(if such a bug existed, lack of damage numbers would make such a bug near-impossible to detect and research, for another thing)

red jewel
#

suggestions bot broken?

wary junco
#

For me dmg numbers would be a very skill rewarding mechanic which barely has any downsides beside "BUT MAH IMMERSION....noooo.." which i find is a very poor point

long dawn
wary junco
late scroll
#

ehh shit like that usually just leads to 3rd party addons

rocky oar
#

Or dataminers

#

It's just really annoying, why would you wanna play a guessing game to see what does a certain amount of damage

long dawn
#

No that's just not a good thing to have In a hardcore pvp experience. If you cant get kills just practice more

rocky oar
#

lol

late scroll
#

i mean might as well check every player stat then, max hp move speed mr armor, all those are guessing game too lol

rocky oar
#

I might have missed the argument

#

What were they arguing about?

long dawn
#

I just don't see a good reason for it in a serious pvp game like this

wary junco
rocky oar
#

Ohhhh

wary junco
#

I basicly said that i dont see any reason to not do it besides the poor point "maaaah immersion "

rocky oar
#

It changes how someone fights entirely

wary junco
#

Because if it leads to 3rd Party Systems it is good, since third party systems usualy improve player expierence

late scroll
#

yea for those who use them

#

those who dont just simply at disadvantage

wary junco
#

Yeah it is up to the user to use them. Which is total fine

long dawn
#

Aye yall check the general chat

wary junco
#

Well they choose to be kokkor

rocky oar
#

When people see lower numbers than usual on enemies they hit, then the assumption is that they have gear making people play differently

wary junco
#

They might aswell use it aswell

rocky oar
#

Also there are plenty ways to detect 3rd party software which will get people banned

late scroll
#

also shows when you hit or miss

wary junco
#

Yes exactly linsung more intelegent play instead of random brawls

late scroll
#

maybe not big deal as melee but ranged way different

rocky oar
#

heh?

#

lmao

wary junco
#

Exactly kokkor also hitting diffrent bodyparts does diffrent dmg

long dawn
#

The audio should tell you if you hit or not even with a bow

slate tartan
#

You don't need that sort of information in a game like this, especially when solo's go up against teams, comes down to communication and awareness

#

Just become another boring numbers meta game, we have enough of them already

barren wing
#

Awareness is a big part of PvP experience

late scroll
#

less info more fun

wary junco
#

So you tell me you can keep track of every hp of your enemys?

barren wing
#

Relatively

slate tartan
#

If you don't know where you hit someone then you need some motor skills training

wary junco
#

Less info the less fun iam allowed to have

rocky oar
#

This guy has 0 awareness clearly

barren wing
#

Because you have to actually think? Or?

slate tartan
#

Sorry this isn't Fortnite

late scroll
#

there should just be a big red bar on top of every player !

wary junco
#

The point is, if you dont get proper information to play with it is pointless to make the effort to think in the first place

rocky oar
#

lmao

wary junco
#

Just hit

barren wing
#

The information is there if you actually look for it

long dawn
#

Why dont we just add a health bar above everything's head and a bar showing you all active buffs

wary junco
#

No not realy

slate tartan
#

Lol I can't even 😂 pointless to even try, says alot

wary junco
#

You seem to shift to the emotional part of a discussion so at this point there is no reason to argue

long dawn
#

That would be awsome just a screen full of health bars and flying numbers

cosmic thistle
#

@jolly moon Why was your suggestion downvoted so much? What did you do?

cedar mirage
#

I’d agree that there should a training room but that’s more quality of life to see the difference in damage but what a waste of time for a dev to put damage numbers in the main game. It’s a hardcore PvP…

cosmic thistle
#

Is adding flavor to the kill feed not something the community likes?

slate tartan
#

Why should you be spoon fed for not wanting to make an effort lol

late scroll
cosmic thistle
wary junco
rocky oar
#

Go play fortnut

cosmic thistle
wary junco
cosmic thistle
long dawn
#

Everyone has predator vision and dragon ball z scouters

wary junco
#

Since it is a thing you cant rely on to last. In a game where you can make dark and darker to Light and lighter with changing your gamma immersion is hard to take serious as argument

cedar mirage
slate tartan
cedar mirage
#

Yeah immersion such a silly argument….

wary junco
#

Also thanks for moderating my comment even though these ppl started making fun of me mods. Great work!

slate tartan
#

You literally promoted the use of third party software, stop trying to play victim lol

cedar mirage
#

Also if you honestly were upping the light on your computer to play im lost for words xD

long dawn
#

Immersion in a fantasy game? Impossible never been done

wary junco
#

I mean what do you have against 3rd party Systems? They usual improve player expierence, logicly hacks should not be allowed

late scroll
wary junco
cedar mirage
#

Too much improvement kills games as some players want everything streamlined to the point it’s boring. Happens all the time in MMOs and a lot of people on this discord know that the game is meant to be hardcore

slate tartan
#

Why do you need an advantage other players don't have? Especially when they want to port to console, what are console players supposed to do against third party software, just accept they are at a disadvantage? It's bad for games and only unskilled people need them

cedar mirage
#

Learn the game, I played cleric and had two builds in the end. A massive Will based for team play and a lot of damage reduction and then a strength/knowledge build so I could go more into the fray

slate tartan
#

Some games just aren't for everyone

wary junco
slate tartan
#

That's one of the dumbest things I've read in a while, good luck with the new Fortnite season 👌

wary junco
#

Like the best example in this case realy is WoW. In very much cases WoW added features that only were optainable through a 3rd party system

#

Because they understood these features improve player experience

long dawn
#

Fortnight battle pass, I just shit out my ass

rocky oar
#

Lmao

#

WoW is actually

#

the worst example

wary junco
#

Why would you it is the worst? I think the worst example would be ff14 which completly kills improvements

rocky oar
#

The reason WoW allowed it is because they didn't build any proper mechanics in the game to help the player at all making addons a requirement

wary junco
#

Yeah but thats not the point linsung

rocky oar
#

They literally started building their raids around people having addons

#

and if you didn't have addons, gg gl

long dawn
wary junco
#

The point is aknowliding the fact that a mechanic is good for players and add them

jolly moon
cosmic thistle
hollow sentinel
#

damage numbers are a stupid addition

wary junco
#

You seem to blow this argument out of porportion a little bit

long dawn
cosmic thistle
long dawn
#

I mean your the one crying

cosmic thistle
long dawn
#

We state our reason, you whine, and we make fun of you. Repeat until now

cosmic thistle
#

@late scroll I smell you lurker.

cedar mirage
# wary junco The point is aknowliding the fact that a mechanic is good for players and add...

I disagree sometimes players want things added in that remove elements of game play that are fundamental to the game. This is a hardcore pvpve. MMOs have shown that players want so many changes to make games easier they die off. If there was a training room with numbers then sure but in the actual dungeon would be stupid visually as well as no one is going to really pay attention due to PvP

long dawn
cosmic thistle
#

Bluffing how much HP you have is a strategy that would be completely revoked if people could see your HP ticking

cedar mirage
long dawn
#

I need a BONE RIDE immediately!!!

cosmic thistle
long dawn
cosmic thistle
#

Bone ride = death via bones?

late scroll
#

Skull i hope not

cosmic thistle
#

Those two words dont really visualize it for me.

long dawn
#

It's ok we've all had one

#

But yes death to bones

cosmic thistle
#

Urban dictionary tells me it means smoking a joint in a car.

long dawn
#

That's what they do when they've finished giving Bone Rides

cosmic thistle
late scroll
#

😳

long dawn
cosmic thistle
long dawn
#

The only BONE RIDE I'm looking for is from a strong skeleman deep in the darkest dungeon.

#

My dungeon!!!!

cosmic thistle
verbal marsh
#

traps are marked on map, they dont need to be more or less visible once aware.@nimble juniper

#

hopefully once they done with the first few levels of dg they can start adding more dangerous dark souls like enemies.

#

glad that they start to have more attack animations on the higher difficulty versions

cosmic thistle
rocky oar
#

Yea, it only shows some of the traps

#

I found several traps that didn't show on the map at all

wide sage
#

LETS GOOOOOOOOO

static coral
#

throwing torchs reveals invis!

rigid echo
#

i think it would be cool if there was a base building aspect like the hide out from tarkov. it could be a way to add more loot to the pool or a way to contribute to the quest that will be coming it. maybe there could also be a way to craft things like potions with materials you find once again to increase the loot pool and a way to get potions without having to spend the money

wide sage
#

Honestly a base building aspect WOULD heighten the fantasy of the game. You're delving into a cursed tomb for loot, not for the sake of doing it, so OF COURSE the player characters would want that money for something outside of the dungeon.

rigid echo
#

yeah thats what ive been thinking hopefully we arent the only ones

wide sage
#

I've seen it suggested quite a few times. I think (not sure) the devs have said they have an interest in that, too. But that'll be a feature developed much later down the road

verbal marsh
#

What if they made it so you could pmm, and it be based on whether you're good/evil. So evil players match with evil groups, and good players match with good groups. If you kill a teammate you get -5 karma, +karma cap of say 5. you gain karma by exiting dg +1, you can become as evil as you want no limit, if you go over a threshold a bounty is put on you that can only be removed by a good align enemy player killing you.

wide sage
#

I've seen suggestions like that, too. Not a bad idea, either. Tho the person I first saw suggest it only had it as a form of punishment for disruptive players, but I kinda like the idea of embracing it as "evil character" instead. Kinda reminds me of Invaders from the Soulborne series.

verbal marsh
#

was it my other karma suggestion? or did someone else have the thought

wide sage
#

I believe it was someone else

verbal marsh
#

noice

#

yeah i had a discussion with someone about my other idea, i been meaning to update it just havnt bothered lol

upbeat pewter
#

its just extra reward for people killing a random person

verbal marsh
#

I could imagine two potential game modes for the game. A: Bluelock, team building competitive egoist style battle where players compete not to be eliminated, you keep your loot and matches progress with a pool of players for roughly an hour. B: Sword Art; You fight to progress to deeper levels of the dungeon, as you progress quest and fulfill quota's you compete to reach the lower/upper tiers each season.

upbeat pewter
#

honestly, its likely to just be a, the current mode, and 'maybe' b, 1v1, 3v3 arena fights. thats it.

verbal marsh
#

I'd be fine with that; it wouldn't take much to create a mod for such game modes after the fact however.

upbeat pewter
#

ideally id like something like SSF (path of exile) or something like no bank, no trading, no merchants, only quest rewards, play till you die

#

leaderboard for most of whatever in a single 'run' which is till death

reef cosmos
#

An infinite mode where theres only red portals and 1 blue portal every 5 downs
Every down portal gives the mobs 100hp

#

Who would get lower? Leaderboard

#

Better loot would be nice too

quaint bough
#

worst suggestion ever, those modern dances destroy all atmosphere in games

white cliff
#

For as much as I love this game I don’t get the appeal of pve. The combat isn’t diverse compared to full pve games, it’s relatively easy, and if there’s nobody to stop you from losing loot you’d peak out and one shot mobs every run.

upbeat pewter
restive rock
halcyon island
#

its so cringe when people compare darker and darker to dungeons and dragon so cringe the same when zenith lauched all people could see was omg sword art online game

restive rock
#

Or am I wrong?

halcyon island
#

yaasssss sl

#

so pls stop calling it D&D

verbal marsh
reef cosmos
halcyon island
gloomy cradle
#

fortnite makes me want to stab other people. roblox makes me want to stab myself

verbal marsh
#

all honesty if i wasnt too old for minecraft gfx I would play roblox too lol

#

I tried fortnite during pride month recently. That music lol....

halcyon island
#

i mean your never too old for a game

#

where all just playing video games

#

as long as you dont harras kids on hobo hotel as 50 year old its fine

verbal marsh
#

nah, I ain trying to raise or educate other peoples children im good on roblox lol

halcyon island
#

i dont see a better game for him too play

#

he acculy tried making his own lol

#

he's trying to learn lua and stuff

verbal marsh
#

It is a good game for children, hence why im not playing - get the connection?

halcyon island
#

soccer is also a good game for childern so no i dont

verbal marsh
#

its okay some day you will understand lol

halcyon island
#

i saw him playing a game called Deep woken and that game looking pretty decent tbh

verbal marsh
#

lua and Python are good entry programming scripts when I first learned.

lusty wren
opal sparrow
lusty wren
#

Highly original

coral harbor
#

Just asking cause its probably been suggested tons of times yet but how likely are we to see new classes added like the druid or the bard and so on?

upbeat pewter
#

Bard and druid are definites, and the rest of the DnD 5e classes have been hinted at.

fervent falcon
#

Oh man 6 hour slow mode on suggestions. I had two lol.

upbeat pewter
#

Too many people spamming troll suggestions

serene snow
#

are we allowed to edit our suggestions anymore?

gentle blade
granite plinth
#

Where there server issues last time? I joined the demo late so idk

opaque shore
#

@granite plinth Please no more troll suggestions. Pay to win will never happen.

lusty wren
frosty creek
#

guys i want to add to my suggest also:
vendor will be more stingy

#

maybe there can be a evil vendor also and it will sell for cheaper

opaque shore
lusty wren
#

"Police will chase you" sounds like a serious suggestion?

frosty creek
#

maybe it can be a class ? investigator ? it have bonus to track player killers

opaque shore
smoky yoke
lusty wren
#

😄

#

ok

open ermine
#

so wait is the suggestion to add a GTA style cops get mad and chase you thing?, or something like the police covenants from Darksouls etc

smoky yoke
#

blade of the dark moon

lusty wren
#

Suggestion sounds much more like GTA than blade of the dark moon

#

This also does not sound like a karma system at all. It states when youve killed to many people in the dungeon

smoky yoke
#

I personally don't like it as system anyway
people previously suggested similar stuff like with taking away the ears of people lol

#

I like more generic quests
and I wonder how they will be

fervent falcon
#

Re: Karma since it came up earlier/maybe still talked about, I'd like a simple "this player kills his teammates a lot/on spawn" system and just make karma visible so you know who you're teaming up with. That way if you see someone with -5000 karma you know you're going to have a bad time in advance.

smoky yoke
#

like displaying their name in red?

#

in the HUD perhaps

fervent falcon
#

Or that. I guess it would be a bit less obvious to newbies and they might away with more shennanigans lol. Or they might wonder what this -99999 karma means XD

lusty wren
#

Sounds like an incentive to me 😄

#

Needs to be an emote that lets people group up in dungeon than a Karma system makes more sense to me

smoky yoke
#

for what we have seen, it is just with invites for now

fervent falcon
smoky yoke
#

i'd invite only trusted friends basically
but this like in every game 🤔
but i could still see it as system maybe

#

something i'd like to see is the randomization of enemies at least
not the dungeons but just the disposition of enemies only
so it is more various and fun
maybe this only in HR dungeons

fervent falcon
#

they might have to differentiate between "intentional teamkills" and "accidental friendly fire"/"killing my buddy for his loot because he got dcd" though although in the latter case, the game should let you reconnect. I think it does? mostly. (of course if they add karma it has to be accountwide, because someone will definitely make 20 different characters with different spellings of BillyBob for shits and giggles to reset karma each time else)

smoky yoke
eager sableBOT
#

suggester_x This command has been disabled on this server

hollow sentinel
#

@covert slate that's already a thing

covert slate
#

Isnt it a reduced time tho not instant?

hollow sentinel
#

0.1 seconds is basically instant

covert slate
#

Hmm don't remember that perk and or skill

hollow sentinel
#

it replaces meditation so you have to choose

covert slate
#

I primarily used the spell dmg perks

#

ahhhh

hollow sentinel
#

limited instant casts or permanent spell reload

covert slate
#

see thats what I'm talking about I think it be cool to pair with meditation

hollow sentinel
#

it's not bad but it's different

#

instant cast fireball goes hard

covert slate
#

but then again spell wheel is a thing

#

ya i bet

#

It be cool to be in a situation where u can add pressure with a insta cast and fall back a lil to start casting spells

#

Ill have to try that perk you're talking about

hollow sentinel
#

it's best if you have a team

open ermine
#

we have that already lmao

hollow sentinel
#

using it solo is hard because you still need to clear rooms

open ermine
#

IF makes your next spell .1s on cast bootleg clearcast

hollow sentinel
#

if your team can clear rooms while you bust heads with your instant nuke it's great

covert slate
#

right @open ermine but u gotta give up something for that

open ermine
#

yeah if you lose med for it it can hurt pretty bad

covert slate
#

both are pretty important

hollow sentinel
#

if you run it you definitely only take damage spells

covert slate
#

idk I think wizards should already have spell memory by default and then u can use the spell memory 2 perk for additional spells if u need them

#

that could open up the idea of meditation and inner focus

open ermine
#

that would be the dream

rocky oar
#

It should be that way

#

And we have talked about it a lot already

#

Makes no sense that we are automatically forced to give up one of skill slots

hollow sentinel
#

it doesn't make sense, you're right, but current state wizard with access to an instant cast would be giga broken

rocky oar
#

Oh well, send it

#

Let us have double spell memory with meditation xD

covert slate
#

once more spells are added to the game I'm sure it will end up being that way

torn hound
#

They should really advertise the discord more it was hard to find.

rocky oar
#

?

#

I just typed Dark and Darker Discord and it was the first thing that popped up

#

Googling 101

covert slate
#

pretty sure it's on all social media

#

as well

torn hound
#

Idk i found the reddit pretty fast

#

But it took weeks to find this

rocky oar
#

Bruh

#

That's on u

#

xD

open ermine
#

i just clicked the big JOIN OUR DISCORD banner on the steam store page

torn hound
#

My bad

rocky oar
#

I just looked it up, it's literally the first option and second option for me

smoky yoke
rocky oar
#

We already told him

quaint sentinel
#

i recommend boots of questionable stealth when equipped turns you invisible footsteps volume +1000%

#

your footprints always glow like if a ranger with perk saw them

late scroll
#

does edit not work no more

late scroll
#

nvm bot absolutly busted rn

opaque shore
#

.shortinfo 1569209

eager sableBOT
#
Suggestion from neroz#1221

Im gonna make suggest has been made many time, so to honor the wardens. I suggest to add a warden-like creature / miniboss inside the dungeon, u can attack the warden and kill it but u may also pay 0$ (free) to have it follow u around and help u clean out the dungeon, thanks!

Opinion:

-26

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

late scroll
#

try suggest or edit

opaque shore
#

@shadow scaffold Why?
This suggestion is basically "Give Wardens an Enemy NPC", why would you want that to be the reference?
Why not just an actual Warden without any ties whatsoever to the discord server?

idle ridge
#

The fuck is this suggestion HyperShake

carmine path
#

suggestion is bugged for me

#

guess ill wait another 6 hrs Skull

late scroll
#

same Skull

turbid rose
#

Just realized which class suggestion channel you can view is tied to your selected role in the Discord. Seems to add no value to have to reassign a role just to be able to view what people are saying about each class. Why not open them all up?

carmine path
#

It’s aimed toward your main not all

clear fox
#

Why are people okay with plate armor reducing magic resist? How is that supposed to make sense?

agile condor
#

Well if it gets hot, you’re cooking yourself alive

#

Maybe it’s conductive to electricity as well idk lol

opaque shore
turbid rose
#

It makes tons of sense to have those channels to funnel class specific discussions to them. Much easier to navigate and keep concise. Why limit access to them through roles, though? That's what doesn't make sense to me. It takes a role change for when you want to go see what's going on in the town of <insert class>ville.

upbeat pewter
carmine path
#

Pretty sure devs just want DATA Kleinature

gloomy cradle
upbeat pewter
#

why are people so against 'simple' weapons being available to all classes, like the basic crossbow

hollow sentinel
#

we don't need to achieve ranged/melee parity

#

not everyone should be good at everything

upbeat pewter
#

we're talking simple weapons though. they are very rarely best in class weapons, especially not the basic crossbow

gloomy cradle
#

Ability to do something is not being good at it