#suggestion-discussion
1 messages · Page 53 of 1
Hidden information? Its in the first line of the games description on the front page of steam. You said "People that go to the Steam page are getting confused."
Now its hidden? 😄 if people are confused its not the devs fault
Why's it hard to agree they should show PvP in a trailer and screenshots?
This is a useless discussion. New topic.
Because its a silly proposition that people are being "confused" by the steam page as you suggested
They are getting confused.
Who are they? that cant read the first line of the description on the page they are looking at
#d-and-d-suggestions message
You already can't see shit so I feel like this is kind of overkill
the game isn't even out yet, there may be other trailers. lol
Creating trailers for absolutely no reason is silly
devs may work first to the foundamental of the game, then they can polish up the trailers ect
I am sure closer to release or EA there will be another trailer
There's an obvious reason they should show PvP in a trailer and screenshots.
Until then read the description if you are interested in the game like a normal human
OH also, the handy PVP tag on the game in steam helps 😄
Or the battle royale tag
because they are busy, they are working to the game to make it sure they deliver a nice game to you.
The game is so hardcore they lure unsuspecting pve fans in for the slaughter 
then later, perhaps there can be more nice trailers, showing more content, pvp ect
Im so confused why this game tagged as pvp has pvp in it 😄
bosses as well... maps ect
Proxys just being stubborn arguing that people don't need to see PvP in action, which makes no sense. I'm done arguing about this.
1m+ players at the last PT tells me they dont need to see pvp in the trailer 😄
let's change to a new topic if you wish
I do agree though, silly conversation topic so best to move on
I like the idea of having some torches turned off
ATM you see a torch off and are immediately on guard
me either, but better trust of a rank #1 
If so would be a great change to push over to normals
Theyve been wrong before like casting time on chain lightning 😄 BUT so have I LOL
i guess it does make sense that HR dungeons some torches are off by default
randomly
it would even make sense to turn them on lol
so enemies think the opposite but you are doing the mind of the mind trick
lol
ya more mind games the better
i discovered something cool about chain lightning, perhaps some cool strategy
Do share
a barbarian with full magic resistance and the wizard hitting barb while he charges ahead to other real human players
and the range it is seems to be effective
because you hit your barbarian friend and then it can chain to enemies
🤔
Oh so using ur partner as a lightning rod?
yes
That would be fun
it is cool and seems like effective
I love it when teams build around fun things like that
some troubadour are very pros
adds so much to the experience to be able to do
i did this by accident once
shot a skeleton, it chained to my friend, then chained to an enemy player for the kill
i hope one of my buds runs barb like that cause that sounds like a legit fun strat actually
meatshield barb that suddenly shocks people
yes
that was great
if there is one spell i would love to see added for mind game potential though for wizard
gotta add "Weird"

Makes targets within an area see illusionary creatures that attempt to kill them(all in their head)
I still like my 'dissapearo!' Skill idea, the wizard just yells that and takes his clothes off
I'm going to have nightmares of wet feet slapping if I don't get to play soon
Are you a walking censor bar after you dissapearo?
I'll leave that up to your imagination 
Ayy we back!
Add virtual gf ranger on valentines day 😩
My guy go socialize outside
You are something else if you think im serious lol
Everything on the internet is dead serious you know
Can I customize my virtual gfs appearance?
Hi guys i put a lot of thought into this one why downvoted it ?
your suggestions are all bad.
why u say this...
because its true. im not trying to bm or anything, but i barely have to look now (but i still do, sadly)
seems liek you're extremely desperate for p2w and mechanics that only add annoyance.
this current one has no counterplay, and only really serves to annoy the player with non relevant debuffs.
really, the game has to stay in debuffs that are caused by something specific, and only effect the current fight to keep things away from frustration
ok i will think about it
what if debuff is from dying a run ? instead of winning ? and the debuff its from how u died
so u died in darkness = ptsd
or u died from mage fireball = anxiety if ur play with a mage or if u see a mage (so if u see a mage in game then u will move slower)
etc
but why? whats the point of them? how are they something thats fun to interact with?
it sounds mostly like a buff to mages, and extra downside to something thats already bad enough
its buff to every1 if u die to barb head shot axe then u will fear barb
but whats the point of it? why should it exist?
i think its realistic ? the character only get stronger with level up .. why not weaker also some times ?
Stop trying to add such big mechanics from other games into this game. Make a suggestion that builds upon what the game already has instead.
^
This goes to other people trying to add stuff from other games, it's not just you Darknesse.
it doesnt actually add anything valuable. its just realism for the sake of your realism. i doubt its even realistic in general.
huh? im not adding anything
Just like how people keep trying to make this EFT, go fucking- play EFT instead of trying to make another game into what u want
im explaining why the suggestion was bad
also devs said they will lower the gold from dungeon runs bc its too easy
so why dont add this system instead of lower gold ? still gold sink but realistic
the devs didnt say that. they said progression and loot was accelerated for the current tests.
so that people could experience all content in a week.
ok so why dont keep progression same speed but put this for slower it ?
because.. there are far better ways to do it than being annoying. highroller was a good gold sink, and there can be plenty of consumables that could add to that, or just things in general to buy from the store, and they could just tweak shop values to be lower.
right now we progress far faster than intended, in a system that hasnt been developed more than being functional
Please be polite and please do not try to bypass banned words, thank you.
we cant swear?
Yea, kinda weird
Profanity is fine by default, but using profanity to insult or otherwise attempt to hurt or get a rise out of an individual it is not tolerated, sorry.
I've always hated how it's seen as derogatory when it's not being used in a derogatory way
i mean they were just using it as an adjective
Also, profanity isn't allowed my default. My message is literally deleted instantly just for saying fucking-
Lol, fuck- gets insta deleted as well
¯_(ツ)_/¯
I'm military and it becomes a norm to say fuck- every other sentence for me cause it's just how I talk but, it's not directed towards anyone and it's not used in a derogatory way
this isnt the military... read the room and respect the Wardens decisions. not that hard.
you can get your point across without profanities. its not that hard to just stay on point.
Yea, you're right
PTSD involves anxiety. You could lump those two into one category. I like the thought of getting debuffed when encountering the last enemy type that killed you.
I'd also like some way to lose progression. This game is progression based, but when you're max level it feels more empty. I'd like to need to fight to keep my levels.
Yet another user baited into a warden warning by the troll suggestions
But yes as Tenragen said try to avoid profanity, especially when dealing with a super dumb suggestion. There's a handful of people who love posting the most dogwater troll suggestions ever then they come around here hoping to bait someone into being rude to them so they can call a warden, so just don't risk it.
yep.. make it back hardcore - lvl reset after death
A special hard-core mode would be interesting... something you opt into, possibly with its own queue.
I feel like that only works in Diablo because you are fighting only AI but in DaD where there is PvP, you finna be resetting a lotttt
I don't like the idea of putting hard-core players in the same lobbies as people playing normally because well... nobody is going to think twice about being a murder hobo in normal lobbies, but in hard-core you might weigh your risks
Yeah pvp and hard-core modes do not typically go well together
or maybe while creating your character you can choose between normal or hardcore difficulty; which the latter will delete your character on death and make it so trading isn't allowed.
I feel like it's too easy to die in this game for something like that to be worthwhile
haha oops two wizards and a ranger just saw you, better make a new character
In other games that do hardcore modes like PoE, deaths are largely "on you" but any instance of other players being in the mix completely blows that out of the water
Exactly, that would make it more extreme and fun, for the more veteran and hardcore players.
Especially if you happen to run into a cheater ranger shooting 20 arrows in 5 seconds.
You guys think this game has potential for 3v3 pvp arena mode?
Ye
out in the open or with some cover on the arena?
Халоу
good idea ! i also want ppl to lose progression.. but maybe its too much for new player ?
maybe if a player extract 2 time on a char he become "veteran adventurer" then he will start lose level or maybe get injured when he lose a run
Would be kind of cool if goblin mobs fight with undead if they get near each other
wish there was a goblin mob
Me too, like a goblin enemy faction
They build crude defenses like stick walls and spikes
Little camp spots where a group of 3 of them are sitting at a campfire
Then cave trolls just reck everything
Would add a nice ambience hearing some goblins garbling to each other
Chance of a merchant being held captive at a goblin camp, get to use his shop in the match if you help him
Now that's a fancy idea, micro-ecology systems inside of dungeons.
i approve that clerics should be able to use also some longswords

Holy water sprinkler 
That's not a sword though, I just like that weapon
cleric can even use iron helmet, and other metal plates so makes sense some sort of longsword
it could kinda fit
The probably only use bashing weapons as apart of their faith
I kind of want to have a 1 day test where everyone can use any weapon
Be broken
Oh I know 
i need a pvp practice duel arena bro!
oh in the previous playtests usually I did some pvp as soon i started a match with my friends just to understand better, had no items so you don't really lose nothing
but i agree it needs some sort of training area perhaps
pls no ping system feels too arcade imo
Agreed, it doesn’t fit the game we all love
not sure what there is to ping about also in game 🤔
Items and enemy locations but this isnt a shooter nor an arcade like game
it doesn't fit very much in fact, at least to my opinion
Like have blips show up on the minimap?
something i suggested before and had many positive thumbs up was like a social wheel associated with voicelines of characters
things like "come here!" or "thank you!" "wait"
but since devs they said they may implement Voip, i guess it's ok
it could be still useful for the people that may not use voip, or because they simply don't have a mic
so something like about gestures, but linked to voiceline samples
it could make the chars feel more alive imo
Could make an immersive callout system instead of pings, like if you aim at a skele and press a key your character points it out and whispers something like "enemy ahead"
need more emotes ong
also so far, when receiving damage we don't emit sounds of pain or some sort
That's true, need more death screams
the gas coughing 🙂
lol
payday has that in a way, could look at enemies press f i think the default key was for your character to audibly warn teammates of a nearby patrol if in stealth or special units in loud missions, also marked them with a red silhouette outline
I think just an audio cue would work
I just want to be able to say stuff like "there's a dirty rogue over there..."
No one plays cyberpunk here?
I'd like to see an improvement for the walls in dark and darker, adding or improving the tessellation in the settings, that's something that makes the walls more realistic and natural
Can probably do all that with udk blueprints
I hope, because it could give more depth to the walls.
not sure if many people are aware about tessellation in games, but it make the walls and bricks look more realistic.
Parallax mapping and stuff
Add an experimental settings tab for all that
Where we can enable all the crazy effects
This game would be terrifying in vr
But very immersive, especially as a rogue sneaking around in the shadows
i'd agree with this if it was a perk.
call it "Templar" or something, gives access to longswords/arming swords and plate helmets perhaps?
technically cleric in dungeons and dragons have a subclass called templar and warpriest apparently
this for the 4th edition
so yea, it could really make sense some templar class as subclass for the cleric, if they plan to do subclasses
but they said also they want to do their own unique classes in future, because is dark and darker after all
and it's fair
It is VERY reasonable they do subclasses, separating playstyle by having specializations like that is absolutely awesome. It might not be blatant 'subclass' but to let us 'spec' into different things to be unique is very fun imo.
They should do odd one-off events like one where anyone can use any class skill
I think it'd give some insight into what works, what's completely broken, etc
Maybe end wipe silliness, but idgaf personally
i could see that as like a gag april fools thing
wizard barb 👀 or rogue barb
depending on how the multiclass function goes you might see that anyways
yes
and somehow a wizard purist would still beat everyone
The devs will balance it. People keep talking about class balance now, which doesn't matter since the game isn't finished.
I mean is multi classing even a things the dev's have mentioned?
Agreed, I hope they do not go this route or at least use a very gentle hand with it
"Q: Will we ever be able to upgrade characters past level 20?
A: There are a few plans for this. All I can say currently is we are interested in multi class, but we are going to approach it with caution. "
@wintry forge Do you think this really needs an entire new "mode"? Id say just the option and then still be queued with everyone else would work much better
https://discordapp.com/channels/988365908009447485/1057013969279266937/1057041419157639209 sdf said he's interested in multiclass.
Either or.
seems like itll be small reasonable side classy things, like get a portion of specialization rather than class merge
it'll be like WoW, every new season the level cap goes up lol
I think if it splits the playerbase I do not like it, if it does not I do like it 😄
until it goes down 
HR is already splitting the playerbase. It's just a suggested mode. Ironmace can work out the further details if they like it.
Yes, just because they do it once does not mean they should continue to split the playerbase. Keep splitting it and queue times will suck
it'll probably be based on the D&D model if i had to guess so yeah, you have your lvl20 w/e and you can either take a prestige point to put in the talent tree to empower your core class, or take a level into another class
But any of the current game modes can also be changed.
Could just be added to HR?
Ya id like to see it be within the same queues we have now personally
here's a stupid idea, another game mode thats exactly the same as what we have now, except you start on the bottom floor and make your way back up to the forest 😂
Stupid it is
And all of the monsters have already been killed.
you're just running into people trying to make their way down
the only loot you find is what people didn't want from the dead bodies
could you imagine the difficulty spike if there were no extract portals and you just had to go to hell then make your way back up manually
and everyone you run into while going back up are players trying to go down
that would take so much time, an hour per match?
Well I can't adjust my suggestion for another 5.5 hours, so whatever. The devs said they read the suggestions, so they could just decide to add that to HR even if the suggestion is down voted.
#d-and-d-suggestions message
i was going to say let the devs hold a thing for fan-made trailers but theres no modding kit lol
i don't think any kind of trailer would do it justice though
its really about the feel once you're in the game
maybe just some stylized in game footage or something
dramatized/stylized idk
#d-and-d-suggestions message
soul merchant was already suggested, i like the idea
soul collector rather, sounds better
He probably means particle effects on magic spells I think
I think those are fine already idk
He's asking to have it in for those that wanna change it because of FPS issues
Particle effects in most games tend to destroy FPS hard
I was fine but, not everyone has a top spec PC ya know
Oh I thought he wanted more particle effects
I don't think so.
But an option to disable any particular effect is always nice
If he does however, he wasn't specific enough
Except for things that make it easier to see through the dark
I'm for low spec settings, but keep shadows locked down so you don't have an unfair advantage
Shadows has the same issues all games has
Shadows takes more FPS than particle effects
Unfortunately
I honestly believe the PVP feels much better than it looks. I wonder if this is part of the reason to not show any in the trailers
i still think the reasoning is they made the trailer really early and just didn't have any kind of pvp footage, and now they're just in super dev time mode so there's not much wiggle room to update it yet
That is possible also ya, I personally do not see the need for a new trailer yet. Though I do think a early access release trailer would be nice
definitely not yet but sometime during EA towards launch an updated trailer would be good
the game had insane media coverage, i think they can chill on adverts
Im sure the way the zone is and that it feels BR-y is a placeholder mechanic for now and will be fleshed out later. Atm it forces us into each other and gives a nice general area to find blue portals, the whole system works together but is likely not final.
I mean, in terms of content within the map, there are some very interesting locations that are in the swarm at first circle half the time, I consider this unlikely to be favorable for map design since an interesting part of map isnt explorable often.
guys my suggestion will improve game 100%
#d-and-d-suggestions message
@serene glade I think the portals and swarm are gimmicks. It feels like the devs are building the lore around gameplay mechanics instead of building the gameplay mechanics around the lore. I hope they change direction.
#d-and-d-suggestions message
I mostly agree ^
PvE doesn't look good either.
That's what I think as well.
Which is why they are such small clips of the kill and not the entire mob fight
Define gimmick.
Are you referring to streamers?
We should probably use THE definition 😄
"a trick or device intended to attract attention, publicity, or business."
Therefore I don’t feel like they’re gimmicks.
Neither do I
They’re just mechanics.
The game deserves it’s fair criticism don’t get me wrong.
That analysis just seems misplaced.
Streamers, gaming website coverage, 100k peak players topping steam charts, ect.
It has really good exposure.
They're building lore around gameplay instead of gameplay around lore. I wish they'd write their lore first and then make gameplay decisions that fit the lore.
Can you give me an example?
Where do you get this idea? How much lore have we seen that shows this?
You’ve just redefined your first statement.
With different verbiage.
I don’t really get what you mean about lore either?
Yes
If anything it’s meant to be a game they want to play first, and that doesn’t exist.
only lore i remember off the top of my head is from the tutorial book thing that said the swarm is some curse trying to eat your soul
It’s based off fantasy tropes; 3e specifically sure.
Not just streamers either, every gaming news place put out multiple articles on the game
But other than that I’m not sure what you’re alluding to.
They are building the game with inspired ideas THAT fit their vision.
I think they explained it pretty clearly already
something like the dark swarm doesn't feel like it came naturally, more that it was created as an excuse to have a closing ring like a battle royale
How do portals fit the traditional fantasy dungeon crawler theme?
Someone suggested changeing the swarm, i think doing something different than the fortnite circle on different maps would do wonders
which, this happens in many games
you could call it a gameplay contrivance, but at the end of the day games are nothing without their gameplay
Why do people think Fortnite created br 😄
No its just funny to say
Gameplay 1st, Lore 2nd.
Yeah, a lot of games use it to force gameplay b3cause its easier and its a familair concept nowadays, reasonable placeholder, of which it does feel like one.
Portals are pretty fantastical 😄 Id assume its easier than creating actual stairways down.
Because no one played the original fortnite
Would be nice to have the swarm moving you left to right cross a swamp and as you enter the dungeon it moves towards a centerpoint
Becasue just the circle seems kinda shitty imo
I mean it can be done well
you could say that the entire reason Dante from devil may cry is a stylish, confident guy who taunts his opponents is because the designers of the game wanted gameplay that rewarded you for being stylish and taunting your opponents
it's not a bad thing to base your lore on the gameplay you want to make
Its fine that its shitty, its clearly not permanent
really it just depends on how well they do in hiding the contrived nature of it all
If they can make different styles for differenr maps itd be great
Ik its early development but would hate to see it keep going with the circle for all future
Lore first isnt relevant here anyways, its not a game with lore intrigue, its about fantasy style combat gank pvp
nobody does care about lol
and full loot
only few roleplayers
I dunno having some added lore snippets would be nice and im not a RPer 😄 But Def does not need to be done first. Gameplay is vastly more important
Id like it down the road, but yeah, its tertiary at best to the games core
the game's attracted a pretty big and passionate audience without a huge focus on lore
Also the devs said they don't want aim for a battle royale
The audience was attracted BY gameplay surely, so im sure itll continue to keep them attracted
sdf's answer:
Battle royale is not the direction we are aiming for. Circles are just tools.
you can all check sdf message
What are they aiming for, and are they set on keeping the portals?
Bruh, it's not a BR anyway even with the circle in the game
it is available for everyone
If they remove the SWARM the game still works, the swarm is just a good way to make it flow until they flesh out the real mechanics
Its still kinda plays like one
Even though you can extract
Extraction game just naturally has some feel of a BR but they are substantially different
refrain from pinging sdf, of course, just as friendly reminder.
in case you would like to check the original message in the search bar
Dont agree, its closer to a survival game like day z
it's still a big free-for-all with a restricted playspace that gets smaller over time
maybe that'll change once they flesh out whatever their true vision is, if the circle is just a 'tool' then that means it's likely a placeholder for something different that'll come later
Since you arent forced together to fight but there are hotspots for action
anyway things can always change
If everyone doesn't have a chance to get out alive it's more BR than extraction.
WHAT?! So you think its closer to a open world survival game with no extracting?
i kinda do agree as well, the game doesn't feel a BR.
Well most survival games you have bases you return too
Parts of it do
Would like to see different swarm behaviours to make it feel a bit less like one
Yes, I am a huge survival fan, and DaD felt nothing like it from my experience.
I think the circle should stay to be honest anyway
Was talking about the exshooter genre
I hated the circle at first, but its grown upon me. The game is so vastly different than BR's though it just feels nothing like one to me. Yeah you have one common mechanic but meh just didnt feel very BR to me
To me the style of the game/format is most closely related to Hunt Showdown
Id agree with this
With a bit of a tarkov mix (the looting)
Yeah, I felt looting was very much so missing from hunt
Progression in general for hunt feels lacking
lol just like how people keep saying it's "another EFT game" all because it has looter shooter in it
Ya, I think a game can have elements from others and feel VASTLY different. Very little does this game feel like tarkov
It feels very unique to itself
I also grew to appreciate the circle to keep the pace of the game up
There is no game like EFT at all.
Marauders is pretty dang close
and dark and darker will be more unique the more they will add missing features as they hinted multiple times officially
I call it a casuals EFT in space 😄
it is just an alpha for now, so there will be many things more
Ofc, alot of time to test things out
Anyways my point was would be nice to differentiante swarm on floors
I hate this take cause EFT is known for it's realism and hardcore aspect, not because it's a looter shooter
steal from BioShock and add Big Daddy's to one of the map sets
I do get that. The feel of the game is just closer to EFT but ya it lacks alot of the realism that is very prevalent in EFT its a good point
could be cool, it was something i was thinking as well
I forget what the new CoD looter shooter is called but, I hated how people literally kept trying to compare that to EFT and it went and showed how people obviously don't play EFT at all.
either visually or mechanically at least 🤔
Exactly
DMZ ya I hated people comparing them to because DMZ feels so lacking comparatively
just to make things fun and fitting with each floor
Would feel alot cooler to get into another zone with new obstacles
Ya, I think they could do a lot of unique stuff with the zone to make it feel different
But what about the portals? Everyone here love them?
I am indifferent to them
If they implemented something else I am fine with it. If it stays I am fine with it
not much of an opinion on them really, they serve their purpose
I like them a lot
Portals though do not seem like they are "out of place"
i do like that it's not an activate and you leave, but it opens a portal that anyone could use though
It's no different than CoD using a heli to extract or EFT going to a location to extract
Yes I love some of the implications of it. Having portals stolen, having to interact with something to leave etc
Just seems like an easy and cliche choice for exiting the map (like also in VT2).
Now that I think about it though. I think I do infact love the portals 😄 Portal stealing, opening portals and finding others for ur friend then hoping its still there when you come back. I dont know how you replace these things without them
They create some of the funnest situations in the game. Getting portal stolen and being forced down into hell in unsatisfactory conditions.
Everyone gets hyped when they steal a portal
Yeah I love the portal stealing
It's pretty good, and I also like the paid tri portals for high roller lol
It's kinda the opposite, no fixed location, not really campable like those 2 games and an unspecified amount of extracts, it plays well, especially for solo's
In a way it is fixed though, they always show up in the last 1-2 circles which are relatively small circles still and people always end up showing up at end and either they leave right away or camp the portals for someone to show up which they do almost every single time
@slate tartan
No one knows the exact location of said portals though, there are earlier portals than that too. No one goes into the dungeon with the intention to extract camp as it requires rng, whereas that's basically what half the player base does in those two games. Vastly different
my 3 man has gone to the middle and protected the central portals a decent amount. it's a good way to find pvp
I don't think you played enough. The portals that show up earlier are always single portals and are never enough for 3 mans. The portals that show up in groups enough for 3 mans are in the last 2 circles. The last 2 circles are small enough for people to out right camp them which I've seen a lot my guy
120hrs in the last playtest was enough for me
Then idk what your doing because that's all I saw was people camping last 2 circles
I don't play squad, just solo, see how different the extracts are from eft/dmz?? I ran into into rarely, accepted the loss or fought and got out, it's nowhere near the same as either of those games you mentioned but we can agree to disagree
it is much easier to extract away from center as a solo of course. I actually felt like playing as a duo was hardest way to play assuming u both stay til u have 2 portals next to eachother
Solo is always gonna be easier to extract cause you don't need to wait for more portals for your teammates and you could even extract a lot earlier with earlier circles
Some of those portals were way to early tho
Solo is just very different since you can extract extremely early into the game.
I remember seeing em at like the 7-8 minute(remaining) mark and I think that is to early with how short the raids are
With groups however it is just like EFT or CoD where you will more than likely run into other people trying to extract and fight and/or deal with campers
they made less portals initially last test and ppl complained A LOT and they gave in and added more. i thought less was better tbh
"camper" is a hard term for me in this game. Like we always tried to be near center as early as possible to ensure we didnt get left with not enough portals. But we always were looting and such in those areas, didnt run into many teams "camping" a single room or something. Was few and far between in my experience
It was wild for me
Second half of PT had more portal spawns than the first half
The moment it came down to last 2 circles people would sit at portals to kill others
Ya, I didnt see that alot, but maybe it was cus we always tried to be center as early as possible So maybe we fought them before they could lol
The loot was too good in HR even when I went in with pvp rat plays in mind I still just found myself knee deep in a chest looking for legendarys
This convo been had a dozen times. TLDR: Devs already said loot will be nerfed.
Keep the swarm but have the portals spawn in random locations including inside the swarm. That will reduce camping in the center of the map, and people can risk going into the swarm to find a portal. What do you think?
THis happens
Btw, I don't think camping is much of an issue compared to CoD and EFT. You can hear people in other rooms much better in this game and you won't just get straight one tapped without being able to reposition unless they are legit already on you before you even know it.
coming at some point
There is something about it in #dev-qna-archives and It will be a fist fighting class! Can't wait to see some martial arts killing rogues 😭
Another class for me to fireball
"Q: What about druids, monks, or a necromancer?
A: We want to have them. We want druids to be able to turn into animals. If we add monks, we will have to think about how we punch and kick in the FPP view. As for Necromancer, I don’t know if that’s what the name will be, but there must be something like that. It’s fun. " it's an if but still within their scope i'd say
Yup. It's so nice, I hope it makes it in-game, I love martial arts.
i imagine they just want all the base classes from D&D to available, cause sdf did tease way back in the discord a list of all the classes they wanted which seemed to just be all the core stuff
They are basing of 3e or 5e?
They are basing on FPS
FPS?
3e from what i've heard
yeah i've seen 3e/3.5e thrown around more but i can't see a blue post about it specifically
Ive heard alot of both, but no one ever has a source 😄
Between the interviews and the QA Id think theyd mention it if it was specific
I think people are just talking out their ass
I'm assuming 5e straight up based of the spells in the game and the name of some of the abilities
Mind you, I don't know anything about 3E btw xD
Ya, I do not know enough about DnD to tell 😄 But because they have not specified from what ive seen, id guess its just a general inspiration from DnD and that they would do possibly even a mixture
I've played 5e a lot
i'll take it as 5e if we see warlock pop up since that is base it seems in 5e
Yup
Ya, everything we have now is also in 3e correct?
Classed I think
But idk about the spells
But all the current classes is in 5e as well
And they did say ranger will have spells in the future which is what 5e has
Hey chat 👋
3E does also have ranger spells (someone pointed this out to me the other day)
Ah ok
yeah they did
I would have to research
is icebolt a 5e spell?
ye
cause i don't...remember that being a spell in 3.5?
i might be misremembering or it could be in a side book
Google says 5e
Oh wait nvm
3.5r ice mage has ice bolt
says google
I dunno
😄
JK
5e doesn't have Ice bolt but they have Ice Knife
Oh btw
Who knows if they are taking homebrew into the game lmao
TRUE! 😄
Cause Ice Bolt as a homebrew spell in 5e does exist
Depends on their experiences with DnD id say
they could be doing some copyright free spell versions yeah
Most people who play DnD play homebrew
Almost all spells in dnd is copyright free
and has been proven already
ment that more as a joke like Great value™/dollar store brand spells
but yeah homebrew is extremely popular so maybe they just took some inspiration for their own stuff
Time to watch anime with wife. Talk to ya later about this
have fun
living the dream
"The Long Dark and Darker". Anyone here like The Long Dark?
Yes its a good game
I KNOW IM LATE TO SEEING THIS BUT YES YES YES YES 💯
IM #1 MONK FIST FIGHT LOVER
THIS IS INCREDIBLE NEWS
Should make it blur your vision (if you go inside it) for a few seconds after you come out.
i only tried it one time and it feels super weak
xD
so ya any buff is probably a good thing
It never helped me at all.
y
It never seemed to affect other players.
It'd be cool if Rogue could see in the smoke cloud but other classes can't, and it blurs their vision for a few seconds after they come out of the smoke.
You just drop way to much power to pick up smoke bomb IMO
and its underwhelming
But even if it was good, Id not want to drop something for it
Smoke bomb is meant for Rogue builds that are thieves and not fighters. Ironmace wants to give players that option, but right now the skills and perks that would allow Rogue to avoid combat are too weak.
I really want more invisibility mobility on rogue, smokescreen needs to be reworked entirely imo
Like how can the wizard use invisible + haste + ignite dagger while the rogue just walks 10 steps stealth bugs me
@rapid terrace kinda what I was thinking as well #d-and-d-suggestions message
I'm wondering if they're going to have a dedicated healer class
No offensive abilities, can't use weapons, maybe some shit ones
Like staffs or something
Priest: can only wear robes/frocks can only wield staves and wands
The wand would just amplify the heals, staff is for terrible support dps
The more I think about the less I like it though
It would make teams too strong, forcing you to kill priests first
i like their idea of support so far, i would hate to see Cleric / Priest metas evolve lol
I think Cleric / Bard will be perfect for Support
I think cleric is as close to a full healer id want
Thats the thing, I think Priest would make cleric obsolete, allowing you to go with 2 bursties and 1 Priest
=
if there was a priest with better heals for sure
i dont mind the trinity, with how they are going about it so far, i do think armor needs to provide a little more survival though, cause at the cost of all that move speed
they die pretty fast...
Idk, I've seen some videos of high armor peeps taking poke damage from some nice shots
Maybe a easier curve of low armor doing more
Full plate set still was getting 2-3 shot by barbs and rogues lol
but yeah depends i guess
Defensive gear needs to scale better
yeah the higher tier stuff for sure
Spear was overshadowing almost all the other melee weapons lol
and made armor obsolete
the longsword was dope though
As long as it isn't scaling for magic defense 

lmao, as a mage i agree.
If I'm not one shotting with fireballs something ain't right
You're God damn right
Are you guys suggesting there should be a bigger difference in scaling between armor qualities? Imo it's too much already.
I'm suggesting a better low side
A lot of this armor I'm taking off for speed anyway
At the start anyway
Low side is absolutely fine
that shit does not scale nearly as hard as weapons
It needs a bit of a tune up
high end armor vs high end weapon is like wearing paper
yeah i think the deminishing returns on armor needs to be raised
white armor vs white weapons is in a great spot
Just needs a tune up as you go up the chain
well if you reduce weapons you dont have to tune up armor as much also
Agreed
i feel like the weapon dmg from last playtest was better
it's hard to do though because you don't want someone in legendary armor taking 10 hits from someone with a green wep either. (or at least I don't want that =))
Those people asking for ptw do
This is why a mixed approach is probably best, tone down weapon scaling and give a small boost to defensive scaling
ya I do agree ttk is a little fast in top end gear on avg. tho it depends on class. Like if barb has to be slow and slow himself even more when he swings he probably should 1 shot.
i can say the rogue did a little too much DMG

I think 2h just needs a lunge, shouldn't be getting swing penalty w/o appropriate reach.
I think we are all in agreement then, Buff Wizard, give them an ability to conjure blue portals, and nerf all magic resist by 400%
lol, cant wait for this game to drop!
@tender magnet Your wording is confusing to me. Are you just saying the pits shouldn't stack?
#d-and-d-suggestions message
Multiple health pots shouldn't stack, Or they should all stack
no matter rarity
@wintry forge
This command has been disabled on this server
This seems out of touch, arent the clerics already pretty much the most versatile class?
Ive seen so many amounts of different cleric builds compared to falchion/arming sword and shield, or bow users, or spears
The issue with cleric is that their buffs and heals are so damn important and good that most really good groups have their cleric dedicated to just that unless they are absolutely forced to take their weapon out in a PvP fight
true, but I feel like those are different scenarious
3v3/ PvP groups need heals, but clerics can still play dps in less try hard scenarious
same ways you dont have a ranger go rapier, it just doesnt make sense for PvP
Idk, im a little drunk and this suggestion made me visually angry
I'm just saying. That's what my clerics are dedicated to doing anyway cause body blocking happens so much and it's less likely to happen with having one person stand back and just heal. Btw, the other scenario I would imagine Cleric taking out their weapon is if your teammate starts kiting back and the enemy chases them they can just bonk them cause the more than likely the Cleric is just full health which was the case for my group 9/10 times.
I can't imagine how this suggestion would change and make him 'more' versatile thoough without sinmply nerfing his heals
That's just another scenario but more than likely they will just keep healing unless they are literally out of heals
which like If he just said nerf heals I probably would hav been fine because they are op in some scenarios where teams have a cleric vs those that dont
we have said scenarios too many times
im going to sleep, cleric will have to wait
lol
To be honest with u, I think some people just down vote just to do it
I actually think it's a cool idea. I would personally change it though. It shouldn't be when you first enter a match because some people will just leave and re-enter matches to try to your curse match. I would make it so that a down portal will take you to the curse floor instead making people actually play the match as normal and making it a risk on whether the next floor is normal or cursed.
I like the idea of rare random effect dungeons, I think they should be more interesting than "more or less portals" though
every chest is a mimic, but they have double loot or something
triple enemies, but they're all spiders
ok, archers
they're supposed to be horrible, they're spiders
The amount of body blocking they do is insane
I think down portal should be a variance of continued matches, and extended difficulty
Say, only one team goes in down portal, they basically start a new match on cryptv3 with the next lobby, but when they have multiple going down to next lv, then you get the basement 3 challenge.
Because you forgot schizophrenia
I would just give a bonus to loot find or something to the party repeatedly matching.
You must not have enjoyed the spider nest room in b3 inferno level.
That way having the bonus, and going down to basement three would be ideal.
Brooooo, I've spawned their so many times I've learned how to deal with them as fast as possible before they got out of control
They should add a rat vase, faster and smaller then spiders and they give you the plague
While we’re at it spiders should poison you
🙅♂️
In the b1 layer there might be animals since its above ground (maybe). So rats would make sense.
Rat vase 🏺
the death variant should poison, and have elite's hitpoint pool. Those things are ridiculous to kill.
You need to buy a cat to eat them $5 in game shop
black spider, you mean cockroach right?
Hey can someone else post my holy water idea. I got another 2 and a half hours on my slow mode.
i think portal number is good starting point because if everyone know there is only 4 portals, people will hunt other player instead of pveing
they did that last playtest; you can see the exit %'s along with number of people who went down.
will be more interesting when b1 links to b2 most people didn't want to deal with boss.
I won't lie
That is annoying as hell having almost all the portals spawn in the boss room
I like part of your suggestion, but I don't like the whole thing, so I can't up vote it. 0.1% chance of a variable difficulty is far too low, and the maps don't need to be made easier, only harder. Also, what Linsung said. People will leave if they know the map is cursed. So, don't tell them, and don't make it happen near the start of the match.
Only part of that suggestion I liked is dungeon variation.
lol
I would rather see a mechanic like: Turning on 3 skull laterns make next down portal lead to the liche lords domain, and he is the boss.
Or stealing from the control room releases 'false hope', where players can no longer tell whether its an exit or down portal.
which could also be avoided if you disarm the trap via another room. hrm
#d-and-d-suggestions message
I agree with wanting to know their thoughts some more
@tender magnet you can already close chests
Re read the suggestion.
the perk addition should close chests automatically after closing the menu,
though this isn't good enough to be a standalone perk, so should be added to something
well closing after looting takes like 1 more click and an extra 1 sec, i tought u just didnt know u could close them by the suggestion so thats why i came here to share
For sure, but perhap make it quiet, or something, I got it from general chat, so it wasn't fully baked
If you dislike or disagree you could always just ignore it
most npc answer ever
Thanks, I think of myself as a very good npc.
probably a happy one, but not liked by people because you like wasting time
I just think everyone should have their turn and suggestion, even If they're disagreed upon 👍
banger
on point suggestion
will be most liked for sure
wasnt it mentioned multiple times before that troll ones would be removied?
yes but they dont do it
why are you always going back on that
?
the mods bruv
We have dealt with the troll suggestion, my apologies on my delay.
big win
I probably wont play if they end up not introducing some shop system where you can buy items for $....
some people have lifes you know...
dont have time for farming items all day
so if you cant pay real money to get an advantage, you wont play?
oh no, youll be very much missed, anyways
If they keep the stash size the same most people won’t have super gear every game
its waste of time man.... whats the point playing vs full gear ppl when u only have starter equip every game? i dont have time ......
Kind of understand what you mean, there should be a mechanic to avoid super geared players to stomp in normal lobbies
But making the game P2W is not the way lol
are you committing to not playing the game if theres no way to buy power then?
its pretty funny seeing people complain about not being able to p2w
There won't be pay to win aspects, you can read up more about IRONMACE's philosophy in gaming right here:
https://www.ironmace.com
It would be nice not to enter the topic of P2W both here and in #d-and-d-suggestions, they are trollish as they go against IRONMACE's best wishes.
im liking nessi more and more by the minute
There are many games in the water
bet the guy hasn't even played the game. You can easily merc some well geared people and get their gear. Just takes a bit of skill and teamwork from your trio. huge opportunities, if you can only win through pay to win. big lmao, I go in solo and 1v3 all the time.
never say never
🫵 🫴 
at the end of the day, different games are for different people
they demand different skills or different time investments, and not every game has to be for everyone
it's your decision whether you want to play a game despite your limited time, or if you'd rather find another game that suits your needs
but asking the game to change to suit your needs isn't really reasonable, especially if your demands counter the dev's stated philosophy and the opinion of the game's audience

Zweihander's alternate move should be a toggle able weapon wielding for half-swording that trades range and damage for speed and a different moveset.
I can see this working as a perk for Fighter, but other than that no
Good to see no complete troll suggestions this morning but we may want to further limit the suggestion length 😅 20 suggestions in 1 post is rather meaningless to vote on at least
I just have so many shitty opinions! lol
If they reduced the time to make suggestions that would be viable
Its more of a wish list than a suggestion 😄
Please try to make only one suggestion per post! 😄
We increased the time to avoid complete spam, and that the suggestions can be easily discussed.
A problem with your suggestion is that It's hard to discuss all about it, and especially If each is not well thought out before sending, It seemed to me you had a bunch of ideas and wanted to share, but be aware that the game needs indepth suggestions more than not.
I respect everyones opinion, but I would totally say more well thought suggestions would be better instead of many at once.
Yeah, basically any suggestion thats bloated with more than a single idea ill skip entiewly or downvote
The best chance of getting your idea upvoted and seen is to have it on its own 🙂
They should be on their own then
One of many anyways
I like ideas in that list and others I don't, so I can't really vote yes to it, because I'm not voting yes to the whole list. You'd likely get a lot of positive feedback by listing them seperately
What cheese is actually a problem?
I'm guessing he refers to when you stand above an enemy and they have absolutely no way to reach you and stand there until dead
Im amazed people actually worry about that. Its more than easy enough to dodge everything without doing that already
🧢
I assume enemies breaking objects will be implimented at some point
Don't give them ideas 
Cheese lovers square up, we gotta defeat the anti-cheesers!
how about a claymore class lock for barbs. I know scottish clans ran no armor w/ claymores.
I’d like to suggest a deployable box that I can jump on top of
Define "Class lock"
Now you're speaking my language. (You could do this with Pavises last playtest)
i could see enemies breaking the chests
does the pavise have infinite health?
for now, it seems like yes
they should do something about that then
I agree
exclusive weapons for that class. like the bow with exceptions coming from fighters weapons perk.
because it is possible to cheese in many ways with the pavise, especially in inferno maps
also in pvp'ing
Its a matter of fact really, they'll get around to it. I just doubt its a priority atm. But it would add a lot of flavour to enemies attackinf.
Oh, I don't think claymores should be exclusive to Barbs, Fighters and Warriors from all time alongside many cultures have used them
Id honestly love fighter to be balanced around all weapons unlocked.
for sure, but that is such a balancing nightmare
Weapons being locked seems weird to me. Abilities should be tied to weapons, so that classes will be innately better with certain weapons.
yes but no
Idk if it would be that hard to balance.
i see what u mean
which kinda claymores we talking about? 😏
but if i hear a ranger being able to run with a book and cast spells just sounds so awful and weird
They dont have a spell list prepared, so they obviously wouldnt have spells to use
Ranger should have a spell talent tree though.
Throwing away most ranged benefits for it, ofc
minor spells fits fine in the universe i think, like enchanting your arrows with different elements or something
Yeah. Utility mostly
in the end i don't think they really need any spells to be interesting though
Not at all. It could honestly just be an elemental choice on a skill. It really depends how they want to drive each class, and how different they'll all be with talent trees.
Id love 2 different choices to change each class a lot.
As a ranger main, I would absolutely not want spells in Rangers.
I think It defeats the purpose of a Ranger, a marksman which has trained their whole life to have pinpoint accuracy
even though they had a spell list in D&D i think here it's fine to leave them without since sdf said they're looking into adding artifacts/scrolls so non spellcasting classes can have the option for something
shii id love a claymore in the game later
Rangers in dnd are not ranged specialists.
hell yeah brother
Then I dislike Rangers in DnD
They are not devovted to archery, they are devoted to being a ranger, like park ranger irl.
zweihanders 
Meaning that melee and ranged should be viable (with different trees), and spell could be another.
Youd pick one, not all.
If something like spells perks / skills come to Ranger I would absolutely not use them
My roleplaying with Rangers and almost every class is devotion to their expertise
Masters of tracking, beasts and the outdoors. Is the ranger theme.
Why would you not use ranger just because they'd have that option? You could just do a different ranger than that.
I mean use the spells.
Expertise is how you build your character.
I would still play Ranger, I would just never build them with spells
Yeah, thats fine.
Id assume most people wont use all talent trees for their classes.
I love playstyle variation.
The game is way more fun to me when I focus my roleplaying on devotion since in real life I'm a Jack of all Trades
depending on how robust the new talent tree is i might build multiple wizards
I'm a pretty much crazy erudite, so I don't like being a Jack of all Trades in games 😭
probably you can just reset it for free so might not have to
lock is coming at some point
Yeah, i know
min/maxer?
Id like this to cost
something
not gold
Explain?
if not gold then what
Not sure, maybe a specific in raid action
Id probably play ranger as a melee if that were a solid option.
min/maxing is going for the most efficient build
Right now you cant really.
Erudite and not liking jack of all trades doesnt necessarily mean min max
Spear?
really? i see people complaining about spear ranger immensely
but also min maxing is so fun in games like DnD
You can use spear, but its mostly bow and spear.
I was about to say this 👆
like yeah it's not a core focus but it's still there
Abilities dont really synergise with spear
I would love to just make a cool build myself and use it, without min/maxing or picking things from guides
right ok that's understandable
people complained about spear ranger?
Spear is a really good weapon, but not many rangers used them unless in geared lobbies
in general chat typically yeah i see people call out spear being op/strong etc but yeah
Yeah, spear needed its nerfs
this
not much build diversity, but i like having fewer and more functional builds than more builds that are mostly gimmicky
spear ranger is lowkey not the best build, probably a bit trolly of a build tbh, a fighter with spear is so much better
Would it be so bad if rogue gets the pocket sand ability
There isnt much room for build diversity atm
That will come with talent trees
And more weapons
thats what i'm saying when the talent tree comes
spear may be, but spear ranger is simply misusing the ranger to his best abilities
anyone here ever seen the game battle brothers
Exactly this. Spear is a crutch
ah i probably misread the context of the complaints then
Soon they will complain about Bards playing "Move B" by Ludacris while they go around killing players with a buffed team 
I hope the skill trees are similar to battle brothers
lol
nah they're going to play Tribute by tenacious D
tbh if I see a ranger using a spear vs a fighter I am instantly like 30% less worried
need javelins, then bring back the javazon 
gimme pila and javs pls
nah bring the sling so we can dome people with rocks
Bolas would solve a lot of the games problems
the suggestion I linked, do you guys think these are the scrolls that will become like one off spells?
In slowing people down
you should be able to bring a trebuchet into the dungeon
yes actually i think so
i was thinking that too, the scrolls will be single use spells
the ancient scrolls felt like a placeholder item
they take up way too much space to just be a sellable
Yeah, scrolls i assume are from DnD. One use
Wands multi use
But i doubt wands will exist, unless just extremely rare
might have to divine them tho
i thought wands were coming
using the unused attribute right now on I forget what it is called
the like item identification speed thing
They may be
yeah wands and scrolls were in the Q&A
I love wands bro, can't wait to be an abracadabra wizard
they want to use them to supplant classes without having to give them a full spell list it seems
Wands on wizard would be meh
scrolls, wands apparently
it will be interesting I think
They'd likely be able to use the spells anyways
back on what this channel was discussing earlier, if they don't add spells to every class this should help
it was mentioned also a gem system socket 🤔
Rogue with ignite scroll.
rip
Rogue can already 1 hit without that
cap
More damage to add to the multi
with magic resist being more prevalent I doubt we will see geared one taps with rogue
Rogue doesnt use magic damage in the one shot
your cooldowns wont have as much of an impact in next pt unless they rework how the damage is calculated and make bleed physical damage
Bonus damage was all phys
rupture and poison I am fairly sure are considered magic damage to the code
back stab is physical damage thuogh
Sure, but neither are part of the one shot
do you use uncloack extra damage after hide
Its 50% out of stealth, 50% weak point
and back stab?
And backstab
I see, that may work then
Ive never been one shot by a rogue and I played two of the lowest armor classes; wiz and ranger
rupture and poison fans ig
i've only been one shot by a barb so far
^
It was a decent problem. 30-40 damage daggers, 2.3x damage non headshot.
yea and it always is terrifying
It wasnt common, but might be next playtest
true true
completely forgot about that
I always do what the dagger does + the extra damage
I think the best dagger can roll like 36
everyone saying rangers were one shotting them but i never experienced it
You could get 30 damage daggers green or blue.
tbh I only one shot people when they were in my trap with a longbow headshot
I saw a unique 44 flat
Its the offhand dagger that does the most.
You’re correct, rangers are fine, relax people, no nerfs 😊
Had higher rolls.
and most people have around 100 health so, 30 *2.3 would be 69
you would need back stab
Im checking the wiki rn and the best rolls are posted
2.3*
ranger mains stick together
Yeah? What was the best roll offhand dagger?
Im confused why those would roll higher, they both are just daggers the only difference is where you equip them
Sure, but they cant roll higher than the rng damage just because they are in a different slot
You cant put any dagger in main hand, or any in offhand
The ones specificallu for offhand happened to have more damage
yes, but they dont stack, if you hit with both daggers thats a two shot not a one shot
ye ok I think I understand now
Im still confused because I was posting the highest possible damage of all daggers which was the 'off hand ones'
and still the math doesnt seem to workout to one shot
Im noy sure the wiki is right. I definitely saw higher rolls than that
unless it is against a naked rogue or wiz
perhaps its wrong, all of the bow ones they have info on seem accurate and I am more familiar with them
69
103.5
+damage fear was selling real cheap, so realistic to get
seems doable, Im shocked more rogues werent one shotting me
then again I always just triple shot insta killed them, poor rogue mains
or +3 all att greens 
Also am I the only person that thinks a damage scaling similar to dark souls would be better
feels odd that all weapons scale with strength including wiz damage
finesse or agility would make sense for bows and daggers/rapier
Bows str makes sense
You have to be strong to use one. Str matters more usually.
Agi doesnt make you hit harder. But faster.
Makes sense to me.
str for long bow makes sense
those things are incredibly hard to use
but like a recurve or survival bow are pretty easy, the average person could draw one I hope
Could draw, maybe. But reliably and fast? Not really.
Hold it? Probs not.
Im not sure i could, im pretty weak irl
As for wizards, they should be relying on magic for melee damage, so will
just identify as strong and your problems are solved
real and true, worked for me
same
most people nowadays draw compound bows and think they are strong, some random english peasent in the 1200s had gigachad back muscles drawing 100 pound longbows
Really depends on the recurve bow. But as far as physics go, the draw weight and pull length of the bow are going to determine how fast an arrow is going out of a bow, be it survival, recurve or longbow. A person's strength is going to determine how heavy of a draw weight they can handle, so it makes sense for strength to affect the damage.
There were 100+ lb recurve bows, too.
Should make a solo only mode for high roller
That's sci-fi. This is fantasy. They can make a similar sci-fi themed game next time. Just my opinion.
Auto close doors and chests.
Can I get some upvotes on this idea? Hopefully we can turn this around. ty
#d-and-d-suggestions message
I don't know. Ironmace is very vague about what they think "exploitative" is. What they said can be interpreted many ways.
I think some people just haven't figured out they'll likely get down voted if they put too many suggestions into one post.
I swear there are like 3 people making shutty suggestions all the time and I can't tell if they are trolling or not
Context matters We’ve seen first hand how corporate game companies sell their soul for the easy payday. We are disappointed to see them doubling down on more and more exploitative practices, becoming more like casinos instead of bringing joy to gamers.
"Easy payday" is a clear cut towards microtransactions
microtransactions spread out the "payday" over a longer period of time. if they sell the game and lots of people buy it then they have no reason to keep working on the game because they already got all the money they will make off it
i dont want this game to die
You don't need exploitative microtransactions
You can easily do with cosmetics only
i agree, they can do microtransaction in a nonexploitative way
i think it should be subscription based or else it'll be overrun by cheaters
I think of the classes as only being able to use certain weapons/abilities because that's all they've trained with.
Aragorn from LoTR is a ranger. He doesn't only use bows.
tbh the only issue i see with cosmetics in this game is people may be adverse to it since seeing enemy players gear to gauge their strength is a thing, maybe if they could make it so cosmetics only mask grey rarity gear then they could have free reign over how much they wanna put in
once the game goes on sale for <$5 cheater companies will mass buy the game and sell cheats for $50 each and make bank off ironmace
Subscription base is exploitative
the devs will need to spend lots of time and effort to keep cheaters out of the game. i think it's fair to pay them for that
Not everyone has that kind of money, much less from countries where Dollar or Euro or any of the big currencies isn't the main currency.
5$ a month would be 30R$ for me, keep in mind that 12 years ago, 5$ would be 7R$ in here. It's a crazy jump in inflation and It's almost impossible to support any subscription based from outside.
I don't have Netflix, Amazon Prime, etc.
The wiki says unique daggers are 36 max.
maybe they could region lock the game. if they sell the game once then all the legit people will buy the game once. then cheaters will get banned and buy the game again and again. after a couple years cheaters will be the only ones buying the game and incentivize the devs to keep it going that way. there wont be an incentive to prevent cheater, but to let them buy the game and then ban them after the account can no longer be refunded
There's no need for region lock, usually bans are IP bans and even If they buy a new game after being banned for cheating, they wouldn't be able to play in that IP.
i think it may not be updated that wiki, but i may be wrong
Can’t you used vpns to avoid being up van
you can /release /renew your ip address in most cases
If you are banned on VPN that VPN IP is banned correct. The suggestion he told, has nothing to do with this.
This won't change your static IP.
static IPs are mostly used for website hosting. hackers have dynamic ip addresses
This has nothing to do with what you said though, your "Region lock" idea does not help against cheaters.
it could allow cheaper subscription prices in certain regions
I disagree. The only way I'd agree subscriptions are exploitative is if they charge too much. If it costs $5/month and you play for a year, that's $60. That seems reasonable to me. If people aren't interested in playing that long then they pay less. They could even offer a discount if you pay up front for 6 months or a year. Say like instead of paying each month and the total coming to $60, if you pay up front for a year it only costs $50.
That's not how it works, they'd have to go through a long process with Steam for that in every region, and even then, It wouldnt be that much more cheaper.
They are exploitative for this simple fact: It gatekeeps many poor users from being able to play.
I'm currently saving $60 for a GPU. It's not easy out here.
Okay. I just read your other post where you mentioned that. They could charge less depending on your region though.
i would say WoW leans into exploitative behavior from my last exp with it since they started putting in severe timegates for content that seemed more geared towards pushing players into subbing for 1 extra month to get to said content
I would have to pick between playing Dark and Darker or saving for a GPU.
The GPU would be less expensive than Dark and Darker
Even with charging less, It's not that big of a margin you guys think It would be.
A one time payment with cosmetics that can be bought at any time is the perfect way to balance microtransactions without gatekeeping an entire game
with that model hackers will take over the game in my opinion
Are Hackers taking over Fortnite or Valorant? They're both F2P with microtransactions, which is much less than A one time payment with microtransactions