#suggestion-discussion
1 messages · Page 50 of 1
to me clouds seems like they chase players after a while
gives players a reliable way to find specific items typically far cheaper than the AH
It seems like that'll make the merchants obsolete, if you can reliably get items for cheaper from trade or auction.
i don't think i've ever seen that happen since usually the AH bases their starting prices on merchant values
you may also find orange gear in the dungeons randomly, all rng in the end
from other players
Then make a limit to how many items you can put on auction, like tarkov you can only have 2 items on the flea market at one time
Until they've sold
by the way it seems like when you go in the Red Portals, there aren't much players at all
I guess because no one goes there, seems like pve sometimes
I reread your comment. I misunderstood, so my comment didn't make sense.
most matches i had only 1-2 teams would take red portals, but most of the matches also had like an 80% death rate
I wish people didn't want auction houses so bad, it'll genuinely ruin the game :\
The item liquidity would go so far through the roof.
well voice your opinion on why discussion is critical for both sides
farming items in the dungeons without using trade system 
So I mentioned this like a month or so ago about item liquidity will increase making it so everyone will get their final builds significantly quicker.
This will make it so everyone is in general significantly more geared.
i'd prefer an AH or cleaned up trading post but i can see why people wouldn't want it being sped up since it can lead to heavy inflation in some cases
This increases the divide between new players of the season and people who have been playing to a gigantic degree by day 2.
In addition this will lower player engagement with eachother and produce a more efficiency over fun mindset
As well as kill any friendship making as the community will become less inviting
This is something that has happened to every MMO that has introduced an Auction house for evidence citing
I think the main trade should be with the merchants, and the player trade is for situations where the merchants aren't selling something you want.
I disagree on the player engagement. Trade chat is always either you pay for my price or fuck- off and people will just close the trade
Runescape both in 2007 and in 2014's OSRS when it came to trading before the Grand Exchange
was significantly better for making money
Because flipping was significantly easier
This is because street prices fluctuate so heavily
If no one is selling X item
you can sell it for 800% price
and people will have to buy it
How so?
You can only trade like what 2k gold in trade atm
You can only put so many bags in the trade
and?
I think it was 2k
Yeah that'll increase anyway with the Gold chests
but an example is selling Candycanes for 50g instead of 25g because no one is selling them
I did that a ton
A cap can be placed on AHs as well which is what trade chat literally has right now
I don't really want a cap tbh
I want to beable to upsell
I want to beable to take advantage of the market
Well it exist and the issue you are talking about is liquidity so how is that an issue if a cap already exist
So the issue with liquidity is that it stabilizes prices at the lowest price possible
making the prices of items continuously free fall over the season
So by the end of the Season even Uniques will be cheapish
Unless we get item durability
or some consistent way to sink items out of the game
When it's done by street price
Price has a significantly harder time
adjusting to stock
This is the same for example with the Elysian Spirit Shield in Runescape for awhile
It was 300m GP for years
when a better item came out
it dropped to 15m
because of the stock
Like it should be
Better items should be the most expensive
Allowing players to abuse the lack of stock keeping
due to the lack of an Auction house
allows for wheeling and dealing
Which is genuinely ALOT of fun
I loved selling 25gp shovels in Runescape for 80,000gp because no one had any and didn't want to go to Keldagrim
I don't understand how someone can have fun wasting their time in chat instead of playing the game. There are always systems to regulate AHs too
An example of an item that heavily suffers from an Auction house would be the Golden Key
The Golden Key will become worth more to sell
than to use
@wary shell I down voted this for one reason. It's called "Second Wind". If it had two charges it should be called "Second and Third Wind".
#d-and-d-suggestions message
Similar to Implings in Runescape
they have potential for more Gold
but it's better to sell them
It already is worth more to sell right now unless you have a dedicated 3 man to go loot the treasure together as fast as possible and if you even get the right map
The worth of the key isn't the issue
With gold keys I've always come out with more
The issue is people don't wanna deal with trying to make the key worth it
But that's because hehe rat boys triple rogue team
A lot of people sell cause they ain't doing triple rouge to loot fast
Of course
- Make zombie poison gas if you touch it poisened for 5 seconds or 3. they are so easy to kill and the toxic feels wont do any dmg
- make red zone on hard mode to brick wall, to gap ppl and smash them if they are trapped.
- the spiders wont hit if you kite so good. (maybe decrease spawn to 2 spiders instead of 3) its disgusting to kill spawn as mb archer without i jump on it...)
- more traps to die. i love the spike traps or the walltraps, maybe add more of them. (and i love the hidden rooms and ways.) maybe a firetrap idc
- little more randomized spawns (i think all spawns are fixed on this only one monster) maybe there are monster spawnpool 1 (skeleton,zombie,flying unit) or spawn 2 (skeleton archer, upgraded skeleton) spawn 3 (wraith, bossskeleton) maybe it would be nice more random spawns.
Nor do they wanna deal with trying to get the right map either
I do think though that in general it'll be healthier for the game economy
if it wasn't being tracked
like an auction house would do
Prices will for the most part stabilize at prices people agree on
instead of their actual worth
and will fluctuate each Season
It's not bidding
In a sense it is
?
I should have been more specific but the timer doesn't let me edit
The AH I imagine won't have bidding
AH kk
Thoughts on this Linsung
Auction House has a 5% tax ontop of the 15 gold trade tax
and Trade post still exists
as an alternative
This makes it so for immediate use the AH is better
but for making your money go furthest
Trading Post is best
Although I wouldn't beable to wheel as good it's a middleground
I never said trading post had to be replaced
I just want AH
plenty of games have both
That'll just inflate the prices more
Yes
The idea is to make it cost something to use the AH
Trading Post would be the place to get it for cheaper
mmmm
you're paying for convenience
I can see that
(sorry tired as hell so I keep writing the wrong thing lol)
Basically is your time worth the 10% tax or do you want to go into the trade post
yes
50g to access it, 15g to trade
How much?
accessing it is 1 time payment though
They should drop the 15g trade completely and AH should be 10% tax
Although I like the roleplay of the tax on the Trading Post I could also get behind that
but here's the thing
I'm pretty sure that 15g is to stop people
same for the 50g
from giving new players stuff
It literally takes one normal game to get that money
So they experience base game
that's not stopping anyone
Yeah that's the point though
you play 1 game
without gear
That's intentional
Atleast I assume from what I can tell
1 game doesn't make a difference
If they made people play 15 games or so
I get it
but 1 game is legit 10 mins
might be less for new players and to stop potential bots
If they wanna stop bots the requirement needs to be higher
That's also a thing

I do think that an Auction house even though convenient would still be harmful, I haven't seen a game that it hasn't been.
Something that it does to alot of people also is damage motivation to do anything yourself.
If everything is accessible at all times why do the content that provides it.
People don't wanna do shit themselves as is
I want to do bosses for example, but if I know I can buy my perfect unique right this moment
I'll probably just mine Rubysilver.
It's the better option.
That's also cause of the dumb cap
I saw people trying to sell artifacts for legit 300 candy since the gold cap stop you
I'm saying that this would be a problem IF the Auction House existed
It's a problem now
It's significantly less of a problem
A lot of people don't get candy
Most legendary or artifacts are asking candy
If I can look through a catalogue of uniques
and alot of them too
I can find the one with the exact modifiers I need
since it's EVERY unique being sold
If it's even being sold
There weren't that many kills as you think there were for you to just get the artificact you want
If the Seasons last for 3 or 6 months
To add on
it will matter
They said it'd be based on this past playtest's loot
Ah kk
They don't like where the droprates are at right now
I thought that was them saying it on Alpha 2, this Alpha 3 I was sure they said it'd based on Alpha 3's
They've been doing it over and over
I pumped 80 hours and found 3 legendaries at most last alpha
Maybe its just his luck?
I guess finding one is harder than killing someone for a legendary i suppose
Most people are really bad too
Depends if you played High Roller or even killed bosses too.
Most people aren't gonna be killing highroller bosses
Arent mid level bosses or bosses in general on any level able to drop legendary>
You are overestimating how many legendaries and artifacts are gonna be on the AH
especially if they nerf loot like they already are
Bosses or mini-bosses? You talking about Lich King?
I do hope it doesn't become too too grindy
Be specific
Mini like wraith and skele champ ya know
Yes on highroller and even then it's really rare
I'm saying highroller I think is too much loot
Either decrease loot or increase price of entry
Bruh
Yall have to be getting lucky or something
Cause I went highroller Inferno almost every game
and couldn't get shit
I had to buy my gear from others all the time
Yeah I think you were getting unlucky
The only thing i dislike about highroller is not seeing the killfeed, i feel really blind not knowing if anyone has died
I was getting purples atleast from highroller inferno
I'm fine without killfeed, it adds more tension
true
i think that's the intention so players have tension to go by instead of being able to see half the lobby is now dead and take their time
I do like knowing if I'm alone or not of course but still
yeah
I think it's better for making people hurry up
and not full loot
AH is only as bad as loot is and same goes for trade chat. I stared at trade chat for countless hours since I couldn't find my own loot and I swear to you I can count on one hand the amount of legendaries that were extremely good for wizard and that's it. The issue, your thinking about how often you can get legendaries but 90% of the time people don't even want the legendaries cause they have bad stats on them almost all the time.
Ooga booga suggestions go the funneh
Nah and I do get that but it allows people to find more "perfect" of items in general more often
even if it's not legendary
it would make the low end of the game significantly more perfect in general
as well
That's a different issue, they need to freaking scale gear better
because right now you can just put on greens with either physical or magical flat bonuses and one shot people
and it's way easier to find greens with the right stats too
That needs to be freaking fixed
Something to note btw
Auction house will be last resort based on the devs opinions of the auction house
They said they actively do not like the idea of one
They need to at least lock items then for trade chats
Oh there's already plans to:
- Add filters
- Lock chats to only mentioning specific items
Good, i'm already fully content as long as they add filters
If your in the weapon chat, then everything that isn't a weapon is grayed out and you can't link it in the chat
The filter would be the ability to
- Not see anything below X Rarity
- Filter to specific items
I just want them to do something about it this next alpha
I hated my life staring at chat for hours on end
I assume the filter will be in by next alpha tbh
it was so sad
finding hatchets was ZPAIN
They said it was priority
then don't lmao
So I doubt it won't be in the next
wonderful if they can make it happen
As a cleric looking for a legendary mace I feel you.
A small amount of people seemed to agree/disagree with my post. I am pleased
? what are you saying
I kinda wish the moderators would purge the troll ideas more often
as well as suggestion ban trolls
I’ll send in dms
maybe add an auto delete for suggestions with high enough negative receptions
Its a long scroll@up
It's just making more difficulty for the devs when they need to go through it
Nah it's good for the devs to see genuinely bad ideas too so they can know what to avoid
or what has negative opinion
If people vehemently hate an idea
it'll help them
but troll ideas that provide nothing is a problem
since they'll also have to waste time with those
yeah that's true
High contention posts are important for development
The issue I worry about with the troll posts
is when it's time for the devs to read through stuff
they'll have to waste time wadding through it
instead of getting actual data
I know what it is, i just find it odd you are satisfied with a lack off polarity in peoples opinion of your idea
Let me look up polarity
Ah, well its because i’ve been trying to send that post for around 3 days straight but i kept messing up the notification
And i’m just happy i can finally send it. Oh and its got likes! So cool 🥰
@opaque shore
lmao
there's enough trolls in this disc
What's up?
Hmm
he deleted his comment before u got here
bro i'm crying lol, that was instadeleted
soon as the warden was pinged it was gone lol
I thought about signing for warden but bro, I wouldn't give those guys a chance in hell
gotta admin, he did make some good points 
Who was it?
i don't remember, just made a meme post about the benefits of adding MrBeast as an npc
was kinda funny but was spam
Guy had a good point though
It was the same spam bs with this huge wall of text that someone was doing yesterday that you got on about
I've been up for over 24 hours so I forgot his name instantly
These things are always a thing in public discords, just gotta ignore and report, zzz
Oh god. At least It isn't as bad as the other guy in the server recently 😓
Probably someone I've blocked already lol
I guess DaD has a very trollish subset of its community
DaDs do tend to make jokes
You said that with a straight face
Either because no slowmode or people don’t wanna wait for dark and darker so they lash out
When you allow them to run free they tend to multiply
I've planted many seedlings 
🤝
My villain origin story
Some people here also confuse differing opinions as trolls 😄
Which is quite hilarious
Someone said to straight up delete all the bad suggestions, like what
Like this one. Some just confuse differing opinions 😄
You can call them chronic discord users
starts sweating
What do you think about this suggestion? I was chatting about it here the other day, and people seemed to agree that the gas should move with airflow.
#d-and-d-suggestions message
Not sure how you would make that happen, seems like they would just move away from character movement if that was implemented
I think the gas is a good obstacle as it is
It would be interesting if there was a way to adjust it coming at you, but its also like, whatever imo.
@timber rose dude didnt even read the suggestion, instant thumbs down 
The trolls are out of touch boomers who got mad, or twitch chat itself since this game exploded.
Design an entire simulation of air moving through corridors just to move some clouds around
I mean it could just be an increasing value of changing direction as it gets closer to a player. But yeah, whatever
Strafe around it in circles to make it turn into a gas tornado
This guy's airflow is op!
Ya tbh this idea seems as if it would just make the gas move away from players which is kind of counter productive to what it is
I think my idea would make the clouds follow players or enemies more. If you move past it close by it follows your trail.
It would make it more like the clouds chasing you, instead of it moving in random directions.
That's so evil 
Was it you who had the idea for wind to put out torches at random
No. I suggested to be able to take torches off the wall, and that was up voted.
Oh...why?
They have to make the zombies harder somehow.
well they would be harder if other enemies were put with them
The clouds did chase in the first PT iirc and it was removed because of reasons 😄
@mint ravine Do you know why a lot of my suggestions that have 15+ up votes aren't getting a green label? A bunch of them had a green label, but now it's blue, and it still should be green.
Did youur ratio lower?
Is the reason because people complained about them being too hard? I didn't play the first playtest.
No, it's the same.
The system is out to get you man...
Can’t say I support any type of infinite storage system.
Here's an example.
#d-and-d-suggestions message
Especially with the intent of keeping items out of circulation.
Ah ya that should be green for sure
Just creates more gear fear too.
Bruh its only supposed to be a souvenir stash, you cant even use those items so why is slot limit so important?
I feel like people completely missed the point or I failed to expain it correctly :/
so more like a journal system instead that records the gear but doesn't take it out of the game?
One bag of gold takes up half of your stash
Somebody would have some really cool items in there, but it would never say they lost it a minute after joining another match. I think storing such items would mean more.
Eh I just feel it adds no value to the game so taking dev time for it seems bad
Thats why I pointed out this could be added on EA or full release, so they wouldnt have to push it and rather make it when there's nothing else to do currently.
Because it effects the actual game…
It creates a weird gear fear with legendary items, and takes a ton of them out of circulation.
Just give me an expensive gold pouch that still takes up 1 tile but can hold 200-500 g and a big pouch that can be more than 1 tile that is 1k+
Alt currency.
You can stack 300 gold.
30g candy canes.
It wouldn’t affect the actual gameplay? And what do you mean taking them out of circulation? Is there a limited amount of items?
Who says candy canes will stay in the game?
Plus you can only put so much gold in the trade window, so it helps with purchases.
At the end of a season, everything is lost anyway. What's so wrong with preserving some items to make souvenirs out of them? Sure, item circulation could be a problem but at the same time, who's forcing players to equip or sell their legendary items? Many would just store them in stash to flex anyway, but they would lose them every wipe.
There’s been an alt currency every play test so far.
Nah 20-25g. 30g are scammers
Yeah and the headless horseman in play test 2
And then we had Santa.
Damn you were getting robbed
Leprechaun was a meme
Working on DLC/Expansions id think is much more important tbh
Flexing with LB stats > RNG gear.
Dlc/expecs brother there isn't even all the floors yet
Idk, I don’t see a reason for it.
Read the msg I responded too
Post launch, keep up?
Context context context.
Brother just jumped in the middle of a conversation to call somebody out lol.
Yall don't even have a finished game and are planning for post launch lol
Y’all? I’m not a dev….
Clearly 🤣
I mean yes clearly, my name isn’t blue…
Ur a cleric main that is all that matters 😉
DLC? 😵💫
Bigger gold bags , b1, and delete silver
Is this what you want for the next PT?
If so id agree
Cept not sure about the gold bags
Maybe if they cost more
and arent egregiously bigger
51 
I'm fine with the costing 20x more, stash is too clutered with 50g bags
100g bags sounds reasonable
Nah, 200g atleast
I was having to spend a lot of time looking for items to buy to get rid of gold and make space 😦
Even if I had half as many gold bags, would still take up too much space
Ya. Eventually you just stop haggling and buy for whatever price just for space
Might as well just make it a 2x2 gold chest with a storage of 500g at that point
I'm here for it
Yall a bunch of gold diggers
I like da moneh
Lost in de sauce
Someone suggested orb of light spell to show invisible people I agree but it should be for clerics not wizards
Can I buy an emote that let's me throw my gold coins at poor people?
Idk about that, seems like a bad idea tbh @cursive kayak
Kinky 😏
Blizz removed it because it offended cash shop enjoyers
i just made a spit macro 😎
Was there a spit animation?
they cant stop me from hurling loogies att fellas
no
No but there was a sound lol
Genius
LOL Ya that was the reference was a joke
I can see some rp server doing that fantasy racism crap
Chat going in a weird direction, 👋
That's the extent of your comfort zone?
Unfortunately they have no rules or guidelines
Which is why its such a shit show in there 😄
thought i saw some in the announcement of it
i wanna read
but there is so much crap in there
sent in a warden application just to be able to go through and filter out one word, copyrighted and shitpost ones
shitposts you kinda need too talk to the fella about
That would be super nice
i do love seeing where people want the game too go
Would anyone here complain if all normal enemies were harder? I feel like they're currently just an obstacle to slow you down.
I agree with the devs that B1 should have B2's difficulty and B2 should have inferno, and B3 should be a higher difficulty then we currently have
The devs stated that? 😮
The issues lie with tougher rooms where there will be many of them on you at once. It would be really unfun to get mobbed on, and reducing enemy count sounds like reduced loot. As another player said, it seems healthy for b1 to be at this difficulty, though.
They said B1 will have current B2's difficulty yes
And that B3 bosses are actually B2 bosses
That just are in B3 for testing
"I do not know. This is hard to answer, I can say that I am thinking about the 3 layers I think the difficulty of the first floor will be similar to the current B2" from the last Q&A
If b2 difficultly translates to b1. B2 gonna be empty af, just like b3 is now
B3 is not hard
It just takes getting used to
and with the lower loot tables (overall nerf as devs spoke about)
people 100% will go there
for better loot
B3 isn't hard, its empty of players
I found plenty of people who went down in HR
There is 0 incentive currently to go lower
When that changes id expect alot more people in normal B3
/b2
I did nothing but hr after it was buffed, ran into 1 other team during the whole test
Ah people def went down more in HR. But again there was little incentive to do so. When the loot tables are lower and people want the better loot they will go down
Ya but most rounds have so much pvp, that only 1 or 2 teams even make it down
Which is probably why they said player count on B1 will be higher
So more filter down
Not only does p count needs to be higher, but little to no escape portals
I think they should merge lobbies for those that go to lower floors.
Eh, id hate to be waiting for 5minutes + though to enter the lower levels
But maybe that would work
Would have to see how it effected the times
Maybe , think b3 could be argued against. Would never get boss kills
B3 bosses will be on B2
But ya b3 will have a boss too so i get the point
Then I'm sure they'll have to add something to b3
Ya, hopefully our dragon
But id imagine more players and less exit portals on B1 would help
and more incentives to delve deeper
better loot (as is planned) quests etc
Imagine b2 having ghost king be the final circle. The pure chaos lol
Ya would be super chaotic which I like
I only ever saw another party in b3 maybe 1/5 times.
Quests and better loot are great incentives. I doubt people will stop their quest progression because they dont want to go down
Quests in looters shooters get old fast af
It'd be fun if you could only get some perks/skills from going to B2 and B3. That'd incentivize people more to go there than just for better gear.
Maybe so but they are already confirmed for DaD and if they have good rewards that incentivize delving deeper I am all for it
do you mean like a roguelike find them and swap them out on the fly? or more so in just doing some unique quest/bosskill to perma unlock some?
Just to be able to unlock some.
Think adding merchants that sell services would be a huge draw to the lower floors. Stat rerolls, cosmetics, etc
Ya, I think thatd be sick also
Maybe if they’re dailies, but I think weekly quests and one time quests would be cool.
Id like getting guests upon entering the raid also.
I'm biased, not much of a quester. Most just seem trivial
Placing traps on bodies. The ultimate uncounterable
Most probably would be trivial with the rewards being gold and experience. But I mean they could create a reputation system where you unlock quests that provide sweet rewards by completing the trivial ones
i think a reputation system is intended for the merchants eventually, don't quote me on this though
so maybe if thats the case you could get stronger quests down the line from building up with them
don't the merchants have little hearts or something under their portrait or am i crazy? seems pretty likely u gain favor from them doing quests
they do which is why i mentioned it between that and the 24 timer it seemed like early setup work for a reputation system
potentially for cheaper deals or increased supply/rarity of items
What do you think about having some skills/perks or things on the training tree only unlockable after defeating bosses. This would give players a good reason to go to deeper levels, and it would encourage solos to join a group.
Sounds like a reasonable progression step for people that play in trios, though I'd imagine solo players might not like this. I'd probably be fine with something like this though, at the very least, cosmetics for killing bosses
imo. could just have pieces of gear that only drop off bosses. still worth killing them if they're super good but solos/bad players can buy them or get them off a kill if they grind enough or get lucky
I loved most quests in Warframe, but I'm also one in a million that could say that.
That game is peak Looter shooter
i enjoy hidden secrets type of unlockables but i know some others would find it tedious that their potential best stuff is locked behind reqs. like a boss kill but that would probably be a good driving factor in keeping the playerbase at some point going down and attempting to unlock them
I got into warframe too early, use to be alpha tester never really got into game after they released for console.
looter shooter where you have to bake your loot in an oven for 1-3 days
Warframe has come a long way tho.
aside from that the the story quests were pretty enjoyable, stopped playing myself after Harrow i think his name was?
I would say warframe probably stands as most improved early access indi game in history.
Or rush it with ingame currency
i never spent plat on rush orders, always just save it for prime parts
Trust me, players like me who have over 1k+ hours can make platinum easier than drinking water
which mentioning that probaly the only time i enjoyed a $ system, actively trading for the $ currency as f2p was really easy in that game
I do not think warframe and DaD are similar enough to draw inferences on quests etc. Quests for a PVE game are much easier to pull off IMO
the cash for primes was kinda a turn off for me.
i have close to that, im just very frugal on spending even fantasy $
Indeed, but they did say "Looter shooter" and Warframe is basically that
I'd rather just be patient myself, and yeah no i agree it still is a solid loot n shoot regardless of the cook timers
Ya, I feel that way about the genre in general I guess. Looter shooters are very different than DaD
think the last game i started to p2w was star conflict, just because i completely beat the game already.
they started adding too many ui screens to game and that turned me off tho
You can farm every single one without wasting a single cent, plus you can make the "premium" currency really, REALLY easily.
Warframe market, is an insanely good website for making plat. I made over 4000 platinum without even caring much about the market, I just placed out sells and they would sell easily
^
the game is probably one of the most accommodating f2p games especially after the riven? update
made just about any weapon viable for the stuff at endgame to farm things to sell off for plat
I do think Warframe has a nice Pay to earn system, where you can use money as shortcut but you don't need to at all. You can enjoy the game entirely without spending a single cent.
yaeh I know, I was an alpha player. They added mounds upon mounds of content, and with the cash for primes im more likely to just buy my way to catch up then add time. I mean I played all the content before it had the layers of earning on it for days on end lol.
I know Blizzard gets a lot of bad rep for the leveling shortcut but I don't mind paying for shortcuts, as long as It doesn't interfere with in-game balance
I dont mind in a PVE game
I do mind in a pvevp game
because it does effect gameplay
Well, not really entirely. For example, If there was a 1 dollar shortcut to level 20 on Dark and Darker, that's really not giving that much advantage at all. Most users wouldn't pay for it and would already easily be at level 20.
It would 100% it would take a person who has earned nothing to lvl 20 which is inherently stronger than a lvl 1
The only slight "advantage" would be leveling up faster for the very first few days
It is defacto purchasing power
league of legends does it.
Indeed, but It wouldn't last long, and soon as everyone gets to 20, It's not a problem anymore
Assuming they don't do level wipes, of course
Why put it in if its not a issue to just level up?
Id say this approaches what the devs have stated they are against personally
It really comes down to level design on whether poeple would care or not.
have they hinted at what kind of wipes we will even get btw? i don't think i've read anything specific and was wondering if it was just wiping gear/stash or also characters/levels
Indeed, I did not mean for it to be a suggestion for Dark and Darker, but more of a insight as to why I feel like It wouldn't be much of a problem to me.
Valid
Stuff like shortcuts, I wouldn't mind at all.
IIRC they just said most likely seasonal wipes
TBH if DaD starts allowing purchasable progression I am probably out 😄 Id way prefer cosmetic only purchases
If it’s a wipe I’d assume both loot and levels.
Would make little sense if it was just one or the other
As long It doesn't affect the long-term gameplay balance, I'm all for it. In fact, I was one of the few that actually liked the "instant level 100" on World of Warcraft.
Many people did not want to bother with leveling up that much
I mean I feel like f2players ruin more games then they add to lol
is there a suggestion for unlockable storage tabs using the ingame point system
Honestly, since this is very much a Dungeons & Dragons esque game, It would be pretty fair If they kept levels, and then later added more levels.
I'm sure everyone loves having a "Level 50 super warrior" that has gone through a ton of ish to get there.
soon as they push lv beyond 20 its no longer got the dnd feel for me.
that's kinda what i thought that levels would be perm with that prestige skill tree thing
Yeah, I killed a few dragons, what about it? 
going beyond 10 pushes enough already
interested to see how multi classing works out though if they go through it
Yeah isn’t DND level capped at 20? I understand it would be frustrating to have to level up to get the same skills/perks again, but if it’s a “clean wipe” they’d wipe everything right?
never cared for doing that in actual D&D
I haven't done any original dungeons and dragons game, so I wouldn't know much about the original dungeons & dragons other than people love being super powerful
mmo's use to cap at lv 30 to maintain a proximity to dnd
everquest was originally like 30
Oooh, I had no idea of this.
Sorry, I'm a little of a baby boomer. I grew up in the 2000s
yeah DnD is capped at lvl20 with a prestige system to push power beyond 20
I did as well I just have had the pleasure of being able to play the game 🙂
most characters die long before they break teen
to even be in double digits make you a grizzled veteran.
Ohh, with this in mind then It's very possible to have level wipes as well
hitting lvl20 by the books can take like an actual year or so
made longer if your group has the constant failed to meet issues
I do hope they don't do username wipes though. I love having unique usernames other than "ClericKisser420"
in the long run username wipes might be a good thing, someone who hasn't touched the game in a year having a contested username could be annoying if that happens often
I think character names shouldn't be unique. Just let people be who they want with an @worthy idol that is unique.
@verbal marsh agreed, account username > character username
In that case wouldn’t it be better to wipe character names that are just sitting instead of all character names?
So people that do play constantly arent having to fight, for example, every other wipe to get their name back
I can tell you that there will be tons of YoloRages
Yeah exactly
It will be a massacre for trobadours
or maybe not even wipe them, but after a long period of time your character name could be taken and you have to rename them before you can play them again
Yeah, inactivity system to wipe names is perfect
I also hope they do give specific usernames like YoloRage for example to their original creators IF they do want that username.
the plaque would just read YoloRage of Yolorage. Any other would have a different account name so it wouldnt change much.
Most big time streamers will probably hide their names, but I'm sure some won't want to
& I do love the satisfaction of for example, you play Dungeons & Dragons with your friends for decades, and you manage to get your favorite character name in there, without fear that someone else will steal it after wipe
big names in the community being able to reserve their name for official release would be cool tbh
I think surnames would be good enough to add variance.
So like a title system?
I think discords # deal is also pretty good, you can make multiple YoloRages but they are indentified by their #
True
basically, I'd name my account surname Ninomiya, then character names would be common so I could always be Kinji. and hence the legend of Kinji Ninomiya is born.
I didn't like the last playtest exclusive names solely for being an annoyance most of the time in games.
Which wipes would be good for, but also terrible for.
Yes, It would wipe their names, but, some would just spam take it back to annoy you.
If you watch a streamer like Asmongold for example, after he got big he can never get the username "Asmongold" anymore in any game with exclusive names
very true, i think even 3-4 backup names he had planned got taken literal seconds before he made his character in wow classic
I do think the Battle.net and Discord hidden number identifiers would be great, since there would be no name exclusivity
That’s understandable, but I like having the exclusive rights to my characters name
yeah it's a good way to let anyone have their own names, a lobby composed entirely of Goku#1-16
Why just big names? Seems it should be a option for all or none
i like the family surname system though that kinji suggested, BDO had that and it was neat
You in theory would, and I don't think the hidden numbers would appear in lobbies
Agreed
being known as Daryk#0002 for the rest of eternity would be the worst L lol
Arent the numbers hidden in battle.net?
Yep.
True actually, may as well make it for everyone at that point
you just gotta go find Daryk#0001 and battle him for supremacy
So are the ones in discord, we can clearly not see any numbers in here 🤣
discords number's are more based on account # then name however.
i completely glanced over this earlier, this would be so sick. Like different characters are just different members/generations from the same family
@summer imp i like your recent suggestion. Makes it feel like your reputation for coming out with goods more immersive
Others could be ReKaimelar#4795 for example, It wouldn't be something like NFTs or twitter handles where you absolutely own it.
There are huge markets to this day still over twitter handles online.
There are also insane amounts of users that use capital i's as L's
Thank you! Anything to make progression feel real is always a plus!
yeah there are crazy people out there.
LOL @ thinking you own NFT's 😄
I also like your idea as long as that is the only thing a "rating" is used for
What else did you mean
It would be cool if they made all items in the game NFTs
That way you could know for sure that it’s 1 of 1
think thats part of reason swg shut down.
On a database sure 😄
@summer imp your suggestion would be a great addition along side the planned quests for the merchants, where the more quests you finish their dialogue would expand.
Im still hoping for face to face interaction with the merchants
goddamn mrbeanz being cringe asking for real money paytowin all the time
pay to win = why play?
It's okay to dislike their suggestions, but there's no need to call them "cringe"! Just know we are always watching these channels and If things need to be done they will. 👍
Maybe at lvl 20 you can pick a subclass.
"we are always watching"


I'm in your walls.
maybe could be you get either a skillpoint for the talent tree thing or multiclass level, probably way to earlier to pinpoint it since the devs have said " we are going to approach it with caution"
If there is username wipe, wouldn't you be able to choose the same one again?
Indeed, but streamers / troubadours won't have that same luck If they keep playing the game repeatedly
Thanks for the positive feedback guys! I agree, rating shouldn't affect actual gameplay
I'm surprised I got something remotely close to my name
suggest replace rubysilver gear with sapphiresilver gear because blue>red 🙂
Settled with b0rg
why not have both? change up the sapphiresilver to sapphiregold though and make sapphire nodes obtainable with w/e magic tools they plan to add down the road so we can have a twin set obtainable through mining or magic of red vs blue
ya i'm guessing somewhere down the road there will be a bunch of different types of stuff to mine/gather
Why couldn't all of a players characters just have their name be the players account username?
I don't want to be named "Jax" on all my characters
my wizard deserves a name like "erectile dysfunctioner"
And my rogue deserves a name like "spy from tf2"
A joke, but the naming system does need changed I agree
MagicPISSILE
^
Is there a character limit to names?
Every kill you get is a dungeon wide flash bang
Maybe they're approaching it with caution is because if they have it one way during a playtest, but then change the system later, they could upset lots of people that like the system. I'd like to test out the training tree in the next playtest, and I wouldn't mind if they change it later because it is a playtest.
yeah in D&D 3.5e (no exp with 5e myself) multiclassing isn't generally a good idea outside of roleplaying purposes, in this game though it could end up breaking balance very easily
i can imagine if it's just a literal you can get the perks/skills of another class you'd see a ton of classes just splicing wiz or rogue for stealth options
it'll be interesting regardless to see how it plays out
How is multiclassing in DnD not a good idea? It lets you do so much more than just being stuck with one class and do so many different builds
solo classes mostly were always stronger when i played, only ones i ever saw people enjoy multi classing were people who started with fighter typically
Oh bro you don't even know
particularly i think anything that was a core spellcaster you'd wanna just stay as the caster
Solo classes are so weak compared multi-classing unless you legitimately have 0 clue as to what your doing
wait which edition btw?
5e
I've only played 5e for reference
so if it recieved massive buffs then i wouldnt know
Multi-classing is insanely fun in 5e and a lot of the classes are extremely underwhelming when you get to the end-game levels so you are way better off multi-classing
yeah in 3.5e multiclassing was really like, either extremely specific in what you wanted or it was a big loss
only time i saw it benefit people was people who picked fighters thinking fighters are cool
and then being sad that every other class has such a stronger/more fun kit than them
so they either re-rolled or picked up a level of monk
one thing i will say about 5e is that i hope the devs are drawing from that spell list
cause i would like to see them add grease to this game
if only to watch people slide off ledges
It looks like they are for the most part but it looks like they are pulling mainly the very tropy spells that are always used in dnd for the most part
They did say they've only been thinking about the basics so far though. I'm referencing what sdf said about the weapons.
uhm
its good
at least in 5e
Multiclassing gives some of the most broken characters in DnD. In general, its roleplaying and not wanting to minmax or break content that stops people from multiclassing.
The coffeelock has effectively unlimited spells, for example.
is that more 5e stuff?
nothing my exp was entirely with 3.5e
Thats fair. Ive always wanted to look into 3.5e
probably should have clarified that from the get go cause i already discussed multiclassing with linsung and how 5e seems to have made it much more effective
But my DM will likely go full homebrew over 3.5
that's the way really
Yeah, its just a balancing act really
3.5e is extremely flexible
This game is also different. Could be really broke
yeah thats what was thinking as well depending on how they handle it it could break the horses back
Best to have faith in the devs to balance things, really
It be fine
At the end of the day
People are gonna play whatever they want even if it sucks compared to other classes
true, and even with potential balance issues i'd still love to see it in action
dont forget everyone
pfft
only
@terse girder inspired by your suggestion Suggestion ID: 1549890
imagine using suggestions to give advice to people. should be banned.
better than this shit #d-and-d-suggestions message
id prefer a bad suggestion over something thats bloating the channel
though i find it funny thats theres someone whos only suggestions, almost daily are desperately wanting p2w
Those are memes
then its not a suggestion. should be banned.
Technically those are suggestions
theres so much bloat in the channel, its really annoying.
Life goes on, I recommend just letting it go.
Suspense is stressing me out with this long message time. 👀
Dang I didn't expect so many casuals to be hanging around the suggestions tab this late.
Yeah. I think some people are just posting in the suggestion channel because they think they're being funny or they're trying to annoy people. I think there should be a rule that the suggestions need to be serious requests. Removing suggestions is up to the Wardens discretion, but a lot of suggestions are obviously not serious suggestions. The Wardens can dm people who they think might be trolling to determine if they are, and time out or ban the ones that are trolls. (I'm not a Warden, so I don't know if they already do this.)
Casuals? triggered 😠😡
@fair badge Would you explain this more?
https://discordapp.com/channels/988365908009447485/1048759403819577486/1065537787694170142
yeah, they dont seem to be removing them though. might be though, who knows. be nice if there were no non-serious and blacklist the repeat offenders.
people dont generally care about rules that arnt enforced xD
cmon man the wizard spells dont make yall sad?
It's frustrating when I get one shot, but I've never played as Wizard so I don't have an opinion.
the fire one makes me very very sad
MR's going to be added at some point so i'd wait till after that before messing with damage values
true
#d-and-d-suggestions message
bro balancing will be adressed
no need to make suggestion for that
@halcyon island I have one problem with your suggestion. You said you can only give rep to a player once. What if you play with a rando and he's nice, you give him good rep and play again, then he murders you, but you already gave him good rep.
#d-and-d-suggestions message
oh sorry forgor to mention you can change it any time
but i cant edit cause cooldowwn
i will edit it as soon as posible
@wintry forge Nice suggestion but If i'm not wrong, it works in that way as well
but i should test in the next playtest when it will be available.
i always tought pickpocket worked also with enemies but i may be wrong
you get the prize of most lunatic and or irrelevant suggestions hands down @wintry forge 👍
according to an old message from a Ironmace developer, you can steal a random item from an enemy if you can close enough to them
but maybe perhaps meant enemies as (real human players)
@wintry forge ah i misread, i partially agree with the rarity but not with the fact you can steal also their equipped items lol
Yeah, right now it's just a random item, and people think it's a weak perk, so I'm trying to buff it. Also, it'd be fun to have a chance to steal equipped armor off players.
I've had a lot of suggestions people have liked, and I don't see how my suggestions are irrelevant.
It's a perk that is not very reliable imo, just a fun perk to try to use while being friendly.
a lot of likeminded crazy people/kids/trolls are there when theres thousands of people in the discord.
Hey, you can disagree the idea, but do not attack the person personally.
Be respectful please, thank you
yeah, still dont know if his suggestions are troll posts or if he actually thinks theyre realistic. completely game breaking or irrelevant in my eyes. ONE of them actually i upvoted!
I wouldn't be opposed to leaving off the part about stealing equipped items. If you stole the person's most valuable item it'd be better than it is now, and I think more people would use it.
I think when/if they will add VOIP (voice chat) it may have a new meaning the pickpocket perk, where you try to steal their items while being friendly.
But I think after a while people will notice when someone uses the pickpocket perk.
I think personally the pickpocket perk should be at least useable while being invisible.
I like the idea of it being usable while invisible. Right now people who use Rogue are using him as a fighter, but if Pickpocket was stronger then people could run Rogue builds as a thief.
I wish people would listen to this 😢
They keep attacking for no reason !
Just downvote and move on ?!
this is actually something that one of the developer said in this discord once, they wanted people to build rogue as thief if they wanted actually.
here an old message which is possible to find by krapst78
Hahaha yeah i agree but we wanted players to build their rogue like a thief if they wanted
And this is just the start, we know that these perks arent super balanced right now
perks may be subject to change, so we will see.
Thanks.
I like the fact there are also some perks (useful or not), merely just for roleplay.
and imo there should be more perks like that
The useless perks can easily be adjusted and made useful
why should there be any perks for roleplay in a pvp full loot game?
yea, they would probably balance them anyway
because more is good/fun sometimes people wanma be silly
I'd say choice, as in you are not forced to pick them
And maybe just for roleplay, for content creation also, there are infinity possibilities.
Content creators used pickpocket just for fun, and it worked sometimes.
i'd hate to have rp players in the lobby instead of having actual players to have fights with. isnt dnd/other rp games out there for rp enjoyers?
yea honestly I don't mind if there are "troll" perks.
people are free to use the meta perks lol
even in mordhau (pvp game) there are bards that just want to have fun "trolling" with the instrument.
you may find serious fights perhaps in the high roller dungeons where it is supposed to be more competitive. 😄
yeah im fine if theyre forced to play normal and not ruin HR lobbies.
probably there will be only people that want to have fun just in normal dungeons, I wouldn't be worried much.
also I hope they will make bard something like that, where you can play the instrument just for fun.
You act like its going to be a big deal or ruin your experience because someone is RPing. If anything I am positive youd enjoy a refreshing attempt someone makes playing the game differently. Its not commonplace where RPing is common anyways. Like we already had people pretend to be skeletons and troll newer players. I also ran into 'Mike Tython,' a rogue who only used fists.
Yeah true, also that was fun actually
people using the skeleton skins to blend with the pve mobs lol
as ive stated before it would ruin my experience. just like naked knife runners in tarkov for an example take away a player slot of the lobby from a player who actually would play the game and not rp/troll.
I'm a little bit shocked how many good suggestions are being downvoted... The last couple of sug. from Suspense for example were all really cool, but people seem to don't want the game like that...
You overly fixate in my opinion. Its more loot anyways if they dont try in the same fashion. Tarkov nakeds were stupid, I am glad they introduced cursed tagging, but thats not relevant that it was fixed in Tarkov, nor is it relevant to the convo of RPing.
i barely care about the loot - i care about the PvP experience. it is a trash experience if its not competetive. theres different ways people think i get that.
Well, I do understand your point, and I also like the PvP experience, but I welcome the other stuff. I do not expect like any actual PvP ruining stuff. I mean fist rogue is fast, but silly. As long as they are still being strategic and using their perks to play, idgaf. If a lot of people end up not 'playing' the game, yeah itll suck, but that aint gunna happen, this game is too rad, literally dont sweat it.
Mordhau and Chivalry exist, you know?
Not having RP is the same reason why people don't want Solo and Duo que, it splits the player base
hopefully it'll stay a hardcore full loot pvp game as it clearly seems to be made like. i just see so many people requesting for complete BS that I'd hate to see in the game.
I can't think of a relevant way to RP atm that infringes on anything ATM except pretending to be a door using Pavise shield.
@pliant halo great idea! I'll get some heads rollin now
I think you are joining a bit l8 convo, just talking about players who might use off meta perks to do something cool. Like RP as a pickpocket, ofc theyd still defend themselves but might pickpocket and run.
thats how i personally like it. keep the rp in other games. dont split the playerbase to sitting in taverns to rp/having shooting ranges/pve mode or anything silly like that. the more people are actually in the rounds playing the game the better.
yeah, that was the the thing, different playstyles.
pavise shield is useless in melee, at least rogues can just stab through it.
It's more of a shield for PvE
maybe we were talking past each other, I dont think true scenario RP will exist in DaD its not really supporting that in any fashion
If they fix it, the wall will exist
yet a a lot of people are trying to get their rp voices out there demanding completely irrelevant stuff for a pvp game. hopefully devs stick to their own ideas and dont look at the suggestion channel almost at all.
Where was an RP suggestion you dislike?
good thing is, you can't do anything else while holding that shield. So you are just a harmless turtle plus vulnerable if there is more than one enemy.
bro theres too many to count past month. scroll the channel if you want to lose braincells im done with it😂
People 100% will grief and die with you to circle just to block doors if they fix it, i would probably too
Actually, imagine fighter going to a door, quaffing invis to break agroo to enemy player, then walling door, too funny, but thatd be an issue
i think a knockbacking kick could be the answer to this, or some kind of "makeshift bomb" that you can throw and does damage throug shields!
Some of the suggesters here really remind me of playground bullies who'd run to the teachers if that kid they were bullying fights back.
Most of the suggesters should be banned from suggestions
@loud matrix those were the worst
anyone who makes those blatant brainrot suggestions for all the micro transactions should be prohibited from continuing to torment our eyes with that sludge
Sadly there are more trolls than normal people
just do your duty and ignore them and downvote their joke
just because people don’t think the same like you don’t make them a troll!
What you just suggested is just pay to win and nothing more
A kda system can be placed to have good players match good players
What you suggest has nothing to do with good players being lvl 20.
Only that those with money can be lvl 20
Good players have money
He meant real money
I am not even willing to go in discussion with someone that things like that.
The barrier of paying 50-60$ just to play fair with others will pull away many people off
Bro
The game will be in a box-price already
Well, I might had taken it too seriously then
i can see this game go for 15-20 bucks
made a swarm/circle/portal suggestion change, anyone wanna discuss it?
depending on how far the game gets developed, could easily be 40-60. Just needs to be finished
I dont like it
elaborate
Its not good
troll
i explained why in the comments.
I also agree that the suggestion is not good, removing the circle will take a large aspect of the rush feeling out of the game
Game dont end ?
my brain cant handle this level of troll
No one is trolling
Servers cant handle the amount of games if people can just camp and dont let sesison end
Then no one can play the game
yeah you both are trolling
The game would end, he's just saying remove the circle. So the timers would still be going
Ok i see how it is
it would give for way less encounters and and much boring overall games
How ? No circle = can camp forever ?
circle does the game justice, even tho it has some room to be tweaked
In addition, static portals would just create campers, the idea of removing the circle plus adding static extracts just makes camping a thing
Yes
Because the game has a timer.
campers, you then have the option to fight them, run to the other portal, or run trough the portal.
Ok i will camp at static portal spawn until 1 minet then kill players who want to leave then loot and leave ?
Why farm ?
there would be 20 min games where i wouldnt run into anyone if the whole map was always available, or where a portal would have 5x hunter traps in them
that is how the game is right now too, so i dont see a change
Yes
Can't run through a portal that's not open? It's just not a good idea mate, a large draw of the game is having the circle closing on you and not allowing such tactics
How u camp if portals are random spawn ?
Ur trolling
Why ?
6 other people have downvoted your suggestion, so it's likely we're not trolling and the idea just isn't good
i would like to have a genuine discussion, but you are just trolling, so i wont bother typing with you.
to give more money to devs, oh right and then u get ingame bonus stat of course
Downvote = troll ok kid i see how it is
@mortal carbon my guy u caught him on the only day hes not trolling, ur just not able to counter his arguments, big L
Ok if u get stats its good
In most games the Wizard is the master of Stealth, But in this game it feels like second place compared to Rogue, A rogue can use invisibility for free and stay invisible for 40 seconds, Where as the Wizard has to expend a level 4 spell just to stay invisible for 4 seconds. It would be nice if the Wizard's invisibility could last longer. Maybe it could last 10 seconds? Just some kind of buff to put the Wizard back in the #1 when it comes to stealth.
whoms arguments, id love to discuss the suggestion i made.
Wizard stealth is significantly more powerful than rogue. You cast it and can move un hindered. Where as a rogue can only move with the addition of a perk
hes already told u, it would lead to more boring games, less encounters, and intense camping with no effort to farm cause u can cash in on how poorly the escapes are, how do you deal with that
Hello, please be polite to each other. Don't escalate an argument into a fight 👍
This. @mortal carbon you're too close to the idea to see it's not very strong
he said he want to make discuss his suggestion but when i tell him i dont like it he says im trolling ?
Yo desolent, out of curiosity, how old are you friend
32
Just don't talk back like "ok kid", It's demeaning.
🫡
what are you saying, that removing the sawm/cricle would cause a less encounter with people?
Invis on Wiz is a completely different use case than Rogue, they aren't even comparable.
Of course, the circle pushes people into the middle, how is that hard to understand? xD
ok but i dont like his suggestion 👎
the guy is clearly trolling, he did not even read the suggestion ive made.
So many Rogues arguing in bad faith for buffs
if u remove the circle, the whole map is available for 20 min and theres just people hiding in corners of the map
Wiz invis is very powerful escape tool, rogue invis is a preparation tool
@neon meadow its both tbh, people on wiz flame their weapons and use invis to close the distance
and if u speed up before invis, u can walk like 5x the amount a rogue can
Yes, which is why i said wizard invis is far more powerful than rogue
yes, the whole map would be available for 20 minutes, i would then suggest, its 15 minutes before the blue portals are closed, and the only way out is either killing the boss in the area, to go to the next floor.
Just try to be nice to each other, friendly warning. 🙂 Thanks.
im not the douche here
How does one make a suggestion
No thank you, you just create situations where you create even less PvP and further stagnate games for literally no reason
i think the circle can be improved on, but the basis of it is good, the best alternative ive heard so far is a corruption that consumes the rooms instead of a circle, cause it wouldnt leave a circle inside the wall or be on the corners of 4 differnt rooms
i dont believe in that, why would it become less pvp?
@mortal carbon we explained it to you over and over again, how are u forgetting it already
Because people aren't being pushed into a smaller circle. The circle literally forces combat due to being literally pushed into other people
the preassure is escape or kill boss to get to the next area.
its a window of 20 min pressure...
u have anywhere between 1 min and 20 to do that
thats not pressure
have you guys played escape from tarkov?
There is no pressure without the circle, you could just wait or camp. Now there is no argument you're capable of making
yes, the same thing applies in tarkov. You can camp in a corner for 45 mins and extract. Which is what we don't want
yeah but the timer is 15 minutes before the blue portal closes, that are inwards on the map, thus it would force you to move
i dont see that it would cause you not to have no preassure
you don't have to move for 14 mins then, as opposed to every 2-3 min now
Because you're too close to the idea to think about it rationally
the circle has been 0 issues for me in this game
then why do u want to remove it?
☝️
if its hurting everyone else, but not hurting you
Byuurn your saying pick 3x ranger camp in room forever wait on unlucky ppl who step in your traps and wait till in 14
you probably want to keep it
He wants the best game not the best for him
no, what im saying is that the static portal would cause less rng if you actually survived your "raid"
You're the only one whom thinks the idea has merit, meaning it probably doesn't
but controlled rng is fun
and adds replayability
if every match is, go to where boss is, go to where u know the portal is, after 20 runs im done
that is how the game is right now, but just with rng if you get a portal
Finding an escape is a fair bit of the fun, if they were locked in one spot it would be boring. Anyone having issues finding a portal is simply wasting time doing other things
except it's not how the game is. There are random portals and a circle that doesn't let you stay in one room for the whole duration of the game. Pleas take your L
sorry, but you are not making a good case for your cause not to have this suggestion taken into consideration.
You're just not seeing reason, several people have countered your argument and you're only response is "i don't see it"
you say it will make people camp, and less pvp. and i dont agree with that
ok we talked about the problems ur suggestions would bring, lets move on from that
lets talk about the positive sides ur suggestion would bring
what are they?
Because you're not thinking rationally. No pressure to move + static portal, why wouldn't someone trap + camp the room?
but there is pressure, you just don't see it.
time is one, loot is the other.
its less pressure than what the current game has, 4x less pressure is what hes saying
Name 1 bit of pressure when i'm at a portal and no circle is moving me away from it
time, and loot.
u cant use time as pressure, since ur reducing the relation between time and pressure by A LOT with ur suggestion
Players who looted would go to the portal and once they're full and i'm sititng there camping. So i get their loot and had to do none of the looting, removing the majority of my risk
and if you are in a bad spot, someone maybe is guardian the blue portal to fight whoever is wanting to escape.
so if ur giving the players 15 min worht of time, u have to create the pressure somewhere else, where is it
people are already camping blue portals, i dont see the difference.
Because they're camping the portals for maybe 2 mins and having to risk their lives the entire game to that point. your suggestion means i can rush to a portal spawn and camp it for 15 mins
i got hours too
the current circle, simply does not allow u to viabily camp a portal
yes, if that is your strategy, why not. but if there is more than 3 static location on the map, you have 1/3 to camp the right one.
there is not many extract campers in tarkov.
at this point, I would suggest byuurn is incapable of arguing his own point or seeing reason. Thus arguing in bad faith, as several people have thoroughly explained the weaknesses of your bad idea.
you are the only tho