#suggestion-discussion
1 messages · Page 48 of 1
most people go into high roller to loot the gear from bodies bc good gear would be more profitable than an entire inventory of treasure. So honestly even in high roller i don't think it'd be bad just because 90% of the time you're not getting it back lol
I’m not for any mechanics that remove gear sink.
Hello, I don't see any issue here, he's not spamming or trolling.
I don't mind it so long as good gear that you insured isn't being magically created for you to get back lol
If someone takes it you lose it, but if not maybe you get it back in insurance. Though i don't know how they could thematically do insurance in this game
Just thinking out loud tbh 🙂 But yeah, I dont mind losing gear, but some people might have Gear Fear so this could help people go into it with better gear perhaps. Maybe even putting a red locked icon on each armor piece to show it cant be taken
like Tarkov makes sense because the scavs just work with who you insure through, but nothing like that is currently in DaD
The whole point of the suggestion cooldown you just implemented was to avoid the suggestion spam and or trolling. Posting them in here literally negates that system.
I’d be livid if I couldn’t take gear from someone.
After killing them.
@white cliff i 100% agree, not being able to take gear off someone because it's insured would ruin pvp imo
True, but maybe give the player a slightly red aura to show items cant be taken from Equip. Maybe only limit to once per day? Just spit-balling ideas
Yes, he is not spamming. He's trying to discuss about it here.
Nah, that'd just incentivize people to only play until they lose their gear and then wait for when they get it back. If it were to be implemented just let people loot it but if it's not looted you get it back
Yes but he also made a suggestion at 9, what’s the point in having a cooldown system if you can avoid it?
If they wipe 4 times a year I feel like people will use the good gear a little more frequently
One step forward, two steps back.
Dude im not spamming or causing any trouble. Just drop it and move on to the discussion in the 'SUGGESTION DISCUSSION' page
Yeah and I get that, but you’re not the first person whose done this to avoid the timer.
What if im discussing and idea to get feedback to eventually make a SUGGESTION? What if im ironing out the kinks
Ahh good ol' healthy conflict
Drop the topic. If you have any issues refer yourselves to #discord-help, thanks. 👍
Maybe change the suggestion timer from like 6 hours to 1 hour
Of course, theres always that one guy smh
It’s fine.
I got the cooldown to be where it is, I’ll take my wins where I can get them.
No system is perfect.
more power to ya
yo jkidd is there a reason to disagree with my suggestion?
Yeah you listed it in your suggestion, it’s a game in play test, there’s about five enemy types in the game.
Theyll probably add more next play test hopefully 🙂 I did like seeing the centaur
so... you dont want more enemy types?
Low variety isn’t bad game design for a game that is still being built.
I do, I downvote things for being redundant or obvious.
My downvote isn’t always for things I disagree with.
I downvote VoIP and guild systems all the time.
you downvote voip?!
its just that games just enemy spam all the time and ruins the experience
to each their own
Yes because I’ve upvoted it 100 times already.
i just dont want that in the future
because it seems like its going that way from what i see
because its a different game?
^
Anyways, what are some stable ideas you would like to see Jkidd?
in halo youre master chief, at the mercy of none
Why bring up different games then?
And I just listen an example where it isn’t?
bro
Bro
atleast they mix them in
be patient with him evan
You misspelt my name.
not have the same enemy in every encounter, and are the encounter
the levels are not just completely full of grunts
Skeleton bats, spiders, skeleton archers, swordsman, mummies, zombies, dragonflies.
Am I forgetting anything.
A bunch of rooms have variety, and some don’t.
have you seen some rooms? its got like 1 enemy type per room
goodluck you 2
its pretty obvious where effort was put in
This is the suggestions discussion page it’s meant to be discussed, is what you said about two minutes ago.
I wonder if we will get a pirate class
Probably not.
thats why were discussing it 🙂
To the pirate? I thought they are adding all 3e classes
yeah until the dam nazi police comes
I love that one room with two skeleton archers and a bunch of spider mummies on the ground. It's super fun
Pirates 3e?
Yep the swashbuckler
It’s almost like you have a history of trolling and your last few comments show that lmao.
Nazi police.
Nice.
absolutely hate that room as rogue 😦
mainly bc the archers track you during invis
Not many 3e classes tbh most are sub classes
Please do not talk about this topic in here.
the nazi police is Jkidd not u nessi
Obvious troll is obvious, which is why I made the comment in the first place.
Try baiting someone else moron.
that wasnt the point
The topic is the vulgar word. You've been warned.
Anyways spamming different enemy types, seems more messy then having thematic rooms with one or two enemy types.
Bats are in the huge room, sewers full of zombies skeletons and drafonflys, skeleton zombies are in the jail room. Etc.
I mean they could add low level bandits that we could fight
He’s talking about using the enemies that exist to add variance to rooms.
When you say add new enemies you need to realize what goes into that. Modeling and sculpting, clothing, weapon/character, texturing, rigging, animations, coding-pathing and interactions, ect.
People seem to think a lot of this stuff is willed into existence.
okay, thanks for giving a response
but i was thinking about future level/room design
they are going to add more enemies later anyways
Like I said I think suggesting they add new enemies and rooms is obvious?
I want to see different fighting styles
Fairly certain sdf mentioned fist fighting from monks in #dev-qna-archives
1 per class, what do yall think should be added to each?
I meant different sword directions not the martial arts thing
ok cool
Poison blow darts for rogue
im a rogue main, that lowkey FIRE!
A slingshot for cleric would be cool too
Let’s give Rangers a stealth while we’re at it, it can also be better than rogues
oh man what did i miss
I'd like to see some range options with the more utility classes.
i see a lot drama messages up there
Pretty typical suggestion-discussion hah
Yeah some people act like kids or get really passive aggressive the instant you post an idea
No
Let's keep the topic to suggestion discussions. 🙂
I really want to see claws or fist weapons! They could add so many cool weapons can't wait
#d-and-d-suggestions message if you guys could vote for the bounty system suggestion I made, I would appreciate it 🙂
Martial Arts is something I've always been a fan of, I can't wait for Monk.
keep in mind the specific bounties I added are just general examples. What I'd like to see is just a pvp bounty system in general that doesn't punish a specific person for being the highest rank in a lobby or a streamer, etc
i agree with desolent
Lmao. I can just picture seeing someone getting beaten up by 3 monks I'd die laughing.
I am actually really curious to see what they do with monk

It's my favorite room! So much loot and easy mobs for my ranger 😇
- No one went in there!
ranger mains 🤮
The only class I was afraid of this playtest was other rogues.
Unless I was a fighter then wizards scared the poop outa me
Rogue mains 🤢🤮💀
Crossbow ranger mains 😍
They nerfed ignite putting the wizard back in balance. Still cant wait to see what spells wiz will get
They nerfed ignite? When
Ignite wasn't nerfed, it was fixed
Well either way it was busted. But I bet it was fun while it lasted
😵 wait, on what? Lol
True, wizzy still sleeper op ngl. people will notice more once ranger gets hit
People wish they could be OP with Wiz, but he is definitely the hardest to actually play with
You need the skills to make him OP
Buffing then invising your fighter before they run into a group is super effective
I agree it's not as easy as most, but I think Rogue is actually hardest to play correctly since you need to dominate your spacing to be really effective with him. With wiz you can at least stand back and run away from people with haste
In a 1vX scenario ofc
If we give every class stealth, wizard invis becomes less powerful /s
Every class can use invis pot to be fair
True a good rogue play is pure strategy. But you got to respect the wiz spell jugglers
But then we'd have to make wizards invis last forever 
Absolutely dude, I plan on being one myself 
I see some overwatch players do really good with wizard, the skillset carries over I guess
Lot of flicks, flicking up or down to self cast, flicking through spell wheel
Probably any twitchy shooter players would do good
At the very minimum it helps learn the class faster, that's for sure
Someone suggested a dedicated self cast button but I kind of like having to aim away to self cast
Just a skill you have to learn along the way
i havent seen it yet, but itd be funny to accidentaly to buff an invis rogue in a corner
That would be hilarious if it was an actual thing
Probably get reported as a bug or something 🤣
Imagine the plays, stealing wizard buffs
It's totally possible, I've also seen some people snipe heals or shields from enemy cleric
hell if I'm ever in that situation as a rogue where a cleric is about to buff a teammate, I'm jumping right in there before stabbing him in the face KEK
I mean I’ve definitely had some cleric teammates accidentally buff pve & PvP enemies we were on the middle of fighting 😅
part of the chaotic nature of
hehe, gotta love it. It also must feel great when you can successfully save a teammate that's being surrounded with a sick heal snipe
for sure, and it adds to the skill ceiling
#d-and-d-suggestions message - agreed, just don’t call it another currency, some people will freak out 😅
The thing that makes invis strong is the ability to reposition and get easy kills.
Pots prevent you from moving.
Nahh what makes invis strong is the ability to catch anyone off guard, repositioning just helps with target selection
What about making invis reduce movement speed instead of giving it, increasing casting time by 1s or so, giving a 0,5 s delay between invis and your next action?
Not all of those at once, but posible solutions
Sure the repositioning helps catch people off guard. 🤷🏼♂️
Invis haste?
Invis
I mean, 10 steps doesn't help that much lool I wish it would be more tbh
Are we not talking about wizard invis?
Wizzy can't even get 10 steps but they can sprint, that kinda helps
It's all invis, pots, stealth or wizard spell
Invis, haste is certainly more than ten steps.
Never actually counted but the duration is not that long
If the steps were actual solid seconds I'd feel It would've been much better.
You can strategically use those steps, but they won't get you that far like you would get If you just bolted.
yall use invis to get out?
Both get in and out, the arcane mastery perf allows for very fast casting times so…
So like, once you start moving in Rogue stealth with perk, you get 10 seconds to reposition?
#d-and-d-suggestions message
I like this, maybe instead of having it in the stash it can be in our hideout or tavern room or something similar?
i like the suggestion above the one you linked
Yeah, something like that! It would feel genuine rather than just 10 measly steps.
For sure would be better than the current iteration imo. The cooldown is also crazy long for what it does right now
I wanted to make it work so bad but It never felt like a good option in comparison to the other skills
I will run it solo, or I will just feel too helpless otherwise
to be honest i thought everything in the game was incredibly balanced if you didnt you just got skill diffed
I run rogue so Im allowed to say he needs a dmg nerf
why? ive killed more rogues than any other class yall were squishy
you need that damage or youre worthless
Nah. doing over 200dmg is too much imo give me more of a fight. Also buff the barb he lacks in pvp Imo
Other than that after the ignite fix I do agree that they are balanced. Some do require a little more skill to use
lol i thought everything worked perfect literally its just a skill issue if you had trouble with any of the classes
wizard hurt but it was all placement in fights
people fail to realize that Positioning is always 80% of these kind of games
too many people played normal too regularly and think they're good :3
Don't think there was that much competition in high roller either
too many people were busy trolling norms
Never had a problem out of wiz unless I was a fighter. That boy cant take a fireball that well
I ran into some even match ups for every class aside from rangers who were either im dead or they're dead.
one of my favorite moments from last play test was a literal 3v3v3v3 happening so intense
Wiz needs more spell variety and elemental buffs
biggest mistake i made with fighters, was not understanding how many hits they can take with armor and second wind running
oh and longswords were so strong
nah sword was meh against felling axe
them taking more then 3 hits was my downfall thinking 2 headshots would finish an armored fighter
The way they are doing spells and equipment the wizard doubles as warlock and the cleric as a paladin. Might as well just keep going with the weapon and spell variety
think cleric more or less has monk skills 
I guess it depends on how hard they want to stick with 3e classes
drop spell casting for smite and judgement and you're good to 
Like I doubt they will do every 3e classes
Nerf rogue more sheesh, poor Rogue
Specially if they decide to do necromancer
Wizard does feel more like a warlock now that you mention it, haste + invis feels like im readying shadowstep.
zap a little eldrich blaste, to inferno
Its weird they way they did the wizard. No complaints but they could just make him both and give him like 5 more spells to choose from
Hopefully they add a concentration mechanic for maintaining multiple buffs.
Maybe have STR influence concentration for casters, 10 str to maintain a 2nd buff on players. Hrm.
Then Knowledge can influence skill cooldowns for other classes hrm.
Getting random skill buffs on equipment would actually help then
Would give more variety yeah
would force ignite wiz to kinda spec for it.
cleric already has decent base str so wouldn't overly effect their spells
#d-and-d-suggestions message i cant tell if people genuinely think having low enemy variety is a bad idea, or just following the downvote trend brainlessly without reading
I believe the developers have already stated mob variety is going to increase. I think people forget the game is still “alpha” and being worked on.
yeah this was addressed in my suggestion
Well with a limited pool of mobs it’s difficult to add variety “per room”. IMO the mob variety for the last playtest was fine based on the design of each room.
I just want the AI health nerfed. It's annoying that it takes a few hits to kill a zombie or skeleton with a quality weapon. That'll get old fast.
I myself think mobs being a challenge even If It's just bulky health count adds to the game a ton
Giving AI more health doesn't increase the difficulty imo. It just makes the game more annoying.
What do you mean by a quality weapon? I saw huge differences between using a white bow and a purple bow when headshotting mobs. It was like 4-5 hits vs. 2
Or even 1 depending on the mob
idk bro, some rooms were literally just ONE type of enemy, ex: that corner room with mummies, or the few rooms with just zombies in it- it might make sense thematically in the room setting, but it wouldnt have killed the mood to add atleast another type
This is accurate, the first time I one shotted a Death Skull I felt like the 🐐 of Rangers
Yeah it’s a great feeling
Death skulls have low health compared to zombies and skeletons.
Skeleton archers can be 1 shot in the head
they shouldnt be that easy to kill yknow
? reducing enemy health will definitely make the game easier. More enemy health = more opportunities to make mistakes and take damage
The AI health only seems high when you're using crap weapons - get a decent weapon and you start 1-2 shooting most enemies
yeah
And I think I like it like this
I feel the same
I just want the focus to be more on the PvP, because right now the AI isn't fun to fight. I know Ironmace is trying to improve the AI, but we'll see in February I guess.
oh you became a warden @smoky yoke ? or am i trippin
Also I'm not talking like a well rolled purple hah, like literally any green weapon will start to cut through all AI easily
grats!
Even a well rolled green is huge
I think I've seen more Warden engagement in this channel today than ever before haha
ty
i wont kool kolor name
:))
congrats mate
thank you 🙂
now buff rogues 🙂
No just need to nerf everything real quick
I'd rather buff everything else than nerf ranger lol
Ah a wizord
It’s not that ai isn’t fun it just isn’t rewarding enough and it’s too brutal imo
The AI really isn’t tough.
Living is the reward
I always bring up this, but extract looters don’t have a big audience. When you add 30-40k casual players on top of that, who are all dying to AI because they don’t know they’re suppose to preserve health and not greed, that’s where skewed opinions come from.
It’s a loud complaint from people who just need to play more.
AI is pretty easy
Not every game needs to be easy or should be easy. Most things should have a skill ceiling.
Yeah it’s called dark and darker for a reason. It’s supposed to be brutal
Soft & Softer
Skill tree and quests will help incentivize pvm so ain’t worried about it just as it is now there’s no content so the preferred method is to skip mobs it has nothing to do with the game being hardcore
When people complain about the wraith, I always tell them. Step to the right.
Like yea, stuff can kill you - but once you learn the AI it's pretty easy in it's current state. I think enemies need to hit hard because of that too.
I think if we’re talking about hardest mobs, Centaurs without cheese, Demon bats, and the two bosses.
Things that guarantee hits.
Spooders are tougher then skullbies tho
I had troubles with the skeleton champion sometimes also
Skullbies?
Centaurs were impossible for me I had to just run
Skeleton champions were worse than Wraiths for me, their shield was soooo annoying

Demon bats weren’t that hard to kite tho
same for me, very tanky too
Sure you can run them around, but if you’re stuck in that one hell room with the gates it’s really annoying.
I had an easy time on all hell mobs after the 3rd or 4th time I went down. Learning their patterns and AI was very helpful
There’s not too many of them in the game.
I just learned ignite was busted I could’ve been a lot better wonder if they gonna fix that
Yeah the bonus damage applied to spells oh that’s right I Remember reading that in the patch notes but I didn’t know what it was at the time
Still adds magic damage based on magical power tho right?
To melee
Which is why wizard was taking the slot as assassin from the rogue.
Haste invis ignite.
Rouge who

@white cliff can I ask why you downvoted?
Seems like a huge use of time to design an entirely new mini boss and mechanics for a single room that has niche uses. It’s pretty hard to find specific rooms anyways and hells usually a crunch with circle speed, good luck killing a boss and reviving your teammates. If they’re already dead I think you have bigger problems anyways, and probably can’t kill that boss period.
Kinda agree, we already have the rez mechanic, idk
Just add an alter somewhere.
Its just a mini boss , and it will be rewarding in the end if you managed to kill it, I agree theres a problem with the circle speed tho never take it into account that part
Sure replace my word usage of boss with mini boss.
Pretty sure I used the words mini boss at the beginning though.
It just doesn’t seem needed.
I’d rather production time and development be used elsewhere.
Downvotes aren’t really a disagreement for me honestly, I use them on good suggestions if they’re redundant like VOIP or trade systems, or what I think isn’t needed.
I think there’s certainly a lot of interesting ideas, but the company has designers for a reason.
I trust RnD especially from ironmace.
#d-and-d-suggestions message what is going on in this one
Idk
Seems like a great suggestion to me. 🤣

I think we've accepted these types of suggestions now lol
theyre trying to say something but are just incoherent
It’s somebody I have blocked.
I should start monetizing my block list and sell it to people who want to use the suggestion channel in peace!
The trolls always upvote each other though, they’re easy to find.
Well said koko
sometimes the trolls upvote my suggestions and it worries me
I like jokey killfeed descriptions
They just get more and more gruesome and ridiculously descriptive the more kills you get
Where does your hatred come from?
cant believe people want rainbow effects and killstreaks on a slow paced medieval game
slowly losing all faith
I think he means just on the killfeed, he also said it didn't have to be that specifically
Lol same 😄
I'm curious... what is a "Rainbow sound"?
Please be polite.
'Silmeria'
Very cool
Thank you 🙂
thoughts on my suggestion on keeping the storage space small? i like it because it makes your runs count. you are encouraged to take your looted gear with you on the next raids instead of hoarding it
Yeah it's good, it's a core design I think
Offer 2 purple longswords
Rolls?
What do you think about the idea of losing a character level after 10 deaths? I think this will make achieving high levels more rewarding.
O.o
i think it would reward very passive behaviour, ratting etc
imo the moments where i went borderline suicidal yet managed to live were the best moments in the game. would never do that with a death cap
however, adding hardcore characters (like your suggestion, or with 1 death = delete) into the game would be fun. they would share our lobby too maybe
you absolutely do not want to add smth to a game, that rewards good players, and makes the game unplayable to noobs
if that went in people would never leave lvl 2 or 3
Diablo style hardcore. You die you char is deleted 😄
I thin it would be tough to do. I think losing levels is probably better for a "hardcore" char then actual deletion
Or make it like runescape, you get a little hardcore red helm badge for hardcore, when you die it goes to gray
Just a status thing
Well ya, I dont think itd be very smart to make it non optional
They restrict market also right
@lusty wren if its optional no one would use it
if its forced its a horrible addition
I would
so theres no real place for it
I would 😂
and borg would
i mean thats good
thats 2 just right here in this tiny subset of the playerbase
until u realise rogues and mages are useless lvl 1 and youll have to go back to that lvl everytime
i really like the suggestion of (optional ofc) hardcore characters. no trading for them is also a great addition. but maybe give them all their skill slots at the beginning, as a kind of balancer? and only after you managed to get every class to lv10 on normal mode
in a pvp game why would u realisticly chose to nerf urself and expect to have fun
@ionic mango a simple badge in the kill feed would be reward enough for me to play hardcore tbh
Rock hard! All day! 
maybe add a mechanic to hardcore characters where if you kill 1 or 2 enemy players before dying, your character doesnt get deleted. this way it doesnt pressure you into an overly passive/ratty playstyle
3 now in this tiny subset of playerbase. So much for no one 😉
I'm giving the automatic level 20 some thought for hardcore
I dont like that
I want a sick title or something for hitting lvl 20 on a hardcore char
Assuming we get titles
yall are lovely
no u
Dont get me wrong, this is not something id want a bunch of dev time put into. But if they could do it with relative ease. Removing the market, on death x amount of xp is lost (that scales) Id love to try to get some cool titles or badges or soething for it
maybe if there was a separate lobby for hardcore players it would make sense
Eh, i dont see why it needs to split the playerbase personally
It wouldnt effect gameplay at all outside of the market change and them having less access to high end gear
cause ur not being realistic
You develop an extra kind of gamesense by playing hardcore, it's fun to compare yourself to the more reckless aggressive players
How would it effect gameplay?>
everyone needs to be on equal footing
How would it not be equal footing?
suicide attacks? risking attacks?
playing more bold and less consequences
how would it not change gameplay? xD
also overall lower char lvl
with lower perks
So your saying if you are hardcore youd suicide attack and risk attacks? I dont get this thought process
Wait but you're literally signing up for that by playing hardcore
It wouldnt effect anyone non hardcore in any way
Playing against suicide bombers will just be part of the risk
no, the lack of proxy
it changes peoples gamestyles, if death means character deletion
What's bad about that
There are plenty of people with slower more safe playstyles already. This changes nothing
,,,
There would be 0 gameplay advantage to be hardcore
lobbies would be 10x swetier
Disadvantaged actually, if we're doing the no player trading
sweatier
in hardcore
of course there would be no advantage, there would be disadvantage
thats why ud want separate lobbies
otherwise no one would do hardcore
A separate lobby just for hardcore players?
You already found 3 in this tiny portion of the playerbase... How can you keep saying no one would do it?
😄
yeah but no one is as foolish
a lobby doesnt start as 3
and even u guys after a while would be bored of the constant disadvantage
high roller dungeons 
Bold statement
The sweaty players will be and always were sweaty, it'll just be a more cautious less aggressive kind of sweaty with permadeath
u can do that already tho
we guys in the suggestion channel of the games discord arent the average gamer though, demographically speaking. we are by definition among the least casual players. i still think that HC characters would be fun
yeah just give me a title, kill feed badge or sth. thats enough.
And because it doesnt effect anyone non hardcore no reason to split the queues
What would the hardcore badge look like
hardcore
Could use the egyptian immortality symbol
Or a tree of life symbol
The Undying title at lvl 20 or something to that effect
Since all the names are just white in the killfeed we could just get a different color
@prisma acorn kinda agree - #d-and-d-suggestions message - Also I'm allow to just make 2 of the same class if I want to collect more technically hah
I wonder what percentage of players will be using alt accounts
If there was a hardcore id buy two accounts one just for hardcore 😄
and one for Softcore
Depending on the char limit id use a alt also. But if you can have 1 of every class I dont see much reason to
Was there a character limit?
I dont know never hit one
There wasn't but I've heard they might implement one by release
Ya, this would not surprise me
What would be the benefit of having a character limit?
Allowing the sale of more character slots 😄
Some dummy creating a million characters to reserve names or something idk
That too
if we're paying for the base game i hope they give us a decent amount of slots
Every character requires data being saved for many different things. The more characters you have the larger that database has to be. Now you extrapolate that by 1 million users all wanting 10+ characters data to be saved
limit the amount of storage a single account can have
eh, put the limit at 20 call it a day... theres probly already a limit thats hard coded into the game
20?
10?
Just need enough slots to have 1 class each
#d-and-d-suggestions message
this is my popular idea to deal with it
There is no reason to give more slots than classes IMO
im just saying, did anyone of you test it? im sure theres already a limit
There likely is. As said above, I never hit one but I only made 1 of every class
test it out next playtest id say
Eh i could care less about it honestly 😄
jeez proxy everytime i talk to you im insta cringed
If the limit is just the default value of the integer type they used, the max limit might take a while to hit 
Welp, if me not caring enough to test it bothers ya dunno what to tell ya... block me? 😄
making suggestions without the will to test it is lazy IMO just my 2 cents
cheers
see ya laters
ooo i thoguht it was your suggestion lol
i was like <<why wouldnt u test it if u made the sugg >> 8(
Nah man. I do plenty of testing. Just this specific thing im meh about
I get your comment now though
I was pretty confused
😄
yeah idc much about character limits, i dont think people would create many names if they cant <<sell>> them... used to happen in diablo
names like <<Goku>> could sell for a couple of bucks on d2jsp
OH the currency that shall not be named 😄
there 100% will be a d2jsp section to dark and darker :#
Oh man if i can use JSP to buy dark and darker items ill be fricken rich 😄
I down voted because you said we'll get locked out of using the same class for 15 minutes.
if theres a way to buy currency you need another game using that currency on the main website or otherwise its illegal
don't think about you being locked out. think about the player you killed getting locked out. you wont ever die anyways
lelo -163, i downvoted as well
Even more popular now :))
maybe it should reset the level back to level 1 every time you die, but you dont have to wait
or just let people play with the class they want. i don't see a problem with that
more risk make extracting more rewarding
I do think there should be some incentive to playing different classes though, titles or something
what about allowing you to play the same class after you die, but that class doesn't have access to inventory for ~15 minutes.
that would work if the leveling system was faster
like max level in 3 to 4 raids
rather than suggestion after suggestion, what is the problem we are trying to solve here?
increase the risk/reward dopamine hit when extracting. force players to try out more classes.
I updated my suggestions presentation #d-and-d-suggestions message
maybe I'll get more votes
increase the risk/reward dopamine hit when extracting: - isn't this already there by living & keeping what you have or dying and losing what you have?
force players to try out more classes. - don't really want this at all lol... make people play stuff they don't want to play and not have fun
is this kinda like the scav karma from tarkov?
yes
but it requires both players to participate otherwise its just a failed attempt 😛
you can't really be nice and let people live because there aren't enough blue portals for everyone
depends on if you're after a Good title score ofr some quest
im sure they will have some form of karma or an equal. maybe even make it effect the clans. like a lawful good cant join a chaotic evil clan
otherwise you've no reason to wave, you can just freely kill people without engaging who you are.
well they will add voip
also I added the fame portion so its sorta like dueling for fame title.
whether you are good or evil
IIRC devs said it will be slower not faster
you dont say
Along with nerfing of loot tables
how about that
So you'll have 3 types of gamers. people waving to be friendly in general, people waving for fame, and then those who dont wave at all.
Ill wave to bait
i just want to see an arena for some solid pvp
oh i forgot to mention the evil cooldown for how to get karma back
I think itd be cool to see how bad you can get your karma
yeah once you go evil its hard to reach the path of redemption
maybe there could be a system that lets solos join up together in-game up to a team of 3. If they betray eachother after teaming up it gives them lower rep
Maybe ill use a alt account as an EVIL account and my main as a good account 😄
That could be a fun way to support the devs
killing a teammate for no reason is an insta ban
How does the game differentiate "no reason" from "a reason"
well most people that report record
or your just doing it for no reason
that will less be the case when the game is live lol
A reason to teamkill is close to none, other than lying and manipulating someone else into trusting you to back them up in-game
So you want to do this manually? Via reports?
Sounds like alot of dev time for nothing
I've had a teammate stuck before or D/Ced that we wanted to kill to extract and save their gear
A reason is accidents happen 😄 Have you never been friendly fired?
Another reason is to farm bad karma
The best way to report team-killing is from video recordings and the devs don't need to deal with this, Warden do.
Team-killing on purpose is banneable, not friendly fire. Context matters in every report.
once you reach lowest karma, there isnt any further to go you need fame for the best titles.
LOL so easy to make it look like a accident
this
what if players team up in game using voip and then betray each other? is that allowed?
Ya that is what the main account is for. The evil account needs max neg karma
"Whoops... that wasn't haste? Damn man sorry about that fireball, I rebound my spells"
When you see my name pop up in reports. Know it was an accident 😄
thats fine as long as its not the long con
If they both are cool with it, then there's 0 problem.
So you are saying you guys will ban people who team up randomly in raid and then betray?
Moderation like that will kill DaD :d
yeah the system i have in mind there isn't much reward for being evil in comparison to good, but the quest styles would be different and more fame pvp oriented.
I like to set my own goals in games
often time achieving these goals are much more satisfying
bro you cant read im positive lmao
that's not even teamkilling imo lol
this guy gets it
by raid do you mean party?
Ending a short-term treaty isn't a teamkill
Agreed
but the response to it was
"If they both are cool with it, then there's 0 problem."
which means if both arent ok with it one gets banned
Silly
The rule states against LFG teamkilling, #📜rules
[12] - Abuse of the LFG channel in order to team-kill fellow players is a bannable offense.
I just don't think Nessi understood
Ya judging by the last comment i agree
Ya was referring to in raid not using the LFG channel
These are not people that grouped together, they met as enemies in a raid and decided to not instantly kill eachother, then 1 decided it was time to now kill the other
ah just stating the checks and balances that would be in my suggestion, beyond evil I would probably have a bounty system that just locks that character out so you might actually have something there to do going further evil now i think about it hrm.
You can not possibly moderate that, isn't possible
he said no you wont get banned for killing someone you betray. but yes to someone you que with the intent to kill
No, raid as in in match. (tarkov talk i guess)
I think there would be nuances in that, we should always oppose anything anti-productive or overall toxic. There is no way, shape or form that we can take into account every single team-kill without evidence, avoiding it the best you can is recommended.
Ya I think the context we were speaking of is not legit groups
Correct lol
we are talking about meeting up with someone in the match. waving at them acting like a friend
if someones not in your party ofc you can kill them
then backstabbing them
If you're talking about randoms betraying each other in game, that has no meaningful discussion to be had, since we are both aware that we shouldn't trust strangers.
😄
Yes this is the response I wanted. LOL
someway for singles to group up in raid would be cool
Oops. I don't play Tarkov I don't know Tarkov lingo. 😅
I mean... that's just called grouping up before solos 😄
And not having solos
the tavern VC is a good spot to meat some adventures
Glad we worked it out just fine. Two slow brains are a fast one combined.
Facts!
Queuing with the intent to kill teammates...hmm seems like a good opportunity to put a bounty out 
I'll have to add the evil penalties to my suggestion for going beyond evil lol
I'm proud to say I would be the most goodie two shoes in game, I am the wannabe hero that does (or tries) to do everything correct, therefore I won't betray or be evil unless I have no choice... 
I would probably drop my karma to the edge, and chill being evil.
Id def have a evil character, probably not all of them but at least one
ocassionally picking up a bounty for going beyond evil, and having my character locked out lol
one of my fav parts of Age of Wushu and ArcheAge were also the prison game they had inside it
I think a small bounty system with character lock out would be fine for beyond evil. The larger your bounty the longer the lockout
I like in Fable where you look like a demon for going evil
yeah lol, Would imagine the face for the wave being a normal looking smile, then it just upturns into a pure evil grin. The system I have in mind would make players attempt to see your face to confirm it as well lol
No horns/demon eyes?
nah evil needs to be subtle
i mean they could expand on the idea as much as they want I would just like to see them use it lol
Your fireball turns into a dark flame 
Blue fireballs would be legit lol
maybe goodie to shoe's get blue, and evil starts to get darker red with black tendrils
Or being relegated to a island for criminals
YES was grand
Your character spawns in one of the locked jail cells if you teamkill too much 
lol
That would be cool
aside from it using up a player slot for the match
Maybe require the player to que as a team to have that prison break lol
Murdering him again further locks out the character 😛
I was thinking just let them spawn there solo and random players can walk by and projectile them to death
There would have to be something to give it meaning else he's kinda just wasting a player slot
We get to point and laugh that's the meaning 
I was thinking that like -10 karma gets you the bounty, and puts you in jail locks out your character for 2 karma counts.
then at -8 karma you can attempt the prison break, or wait otu the remaining 3 karma counts.
failed prison break gives you -1 karma, and at -10 you get locked out again lol
So I think my suggestion would need a cutthroat animation instead of responding with wave if you're already evil for the fame portion hrm.
I think i prefer the wave responses however hrm.
I just want set items am I right
Are there any plans to improve the animations so combat feels more weighted?
Does anyone know?
Combat likely won’t be changing much
It feels clunky in its current iteration
Some things need tweaking sure but it’s apart of the core I believe
I just want the option to head swivel
Have you tried reading #dev-qna-archives yet to see If your answer is there? 😄
just read it and well it doesn't have much around combat
I hope it clarified some of your insights though, I don't know much about the combat myself as I am a simpleton who enjoyed the current combat system immensely
There are a bunch of messages in dev-qna that say, "Message could not be loaded", and from the response it's unclear what the question was.
https://discordapp.com/channels/988365908009447485/1057013969279266937/1057028608394281111
If you have having issues, there is always the google doc made by Calamity:
#dev-qna-archives message
We also have had them translated to different languages.
Weighted how?
Probably screenshake/movespeed slow. Personally I like it as is
Although the rogue/wizard daggers needs a slight hitbox change, shit feels weird at times
same with the felling axe for barb
@solemn trail How's your bounty system going to work?
#d-and-d-suggestions message
People can add to a pool of gold for a bounty against top killers.
The game itself could set a small initial amount.
If you start a dungeon crawl with a wanted player in the dungeon , the game displays that there is a wanted person amongst you.
If you take down a top wanted person and clear the dungeon you get the bounty.
Would create a cool amongst us vibe, allows less strong players to collaborate, but potentially top killers can also hunt each other 😉
Idea might need some refinement but this is the general gist.
#d-and-d-suggestions message i like this suggestion are people going ask for porter class that does mainly support ( place campfire quicker than any class and m2 to heal you with bandage or give u potion to drink or something else idk) mainly help u collect loots interact faster chest can picklock after escape you and porter buddy can be trade in lobby OR add a backpack. backpack is a horrible idea but who knows? yeah porter class too idk man just my opinion felt like rogue's picklock going be useless of porter class was included what yall think
@prisma acorn
New desolant lore just dropped, let’s go. 
Lol at wanting a porter class. Sounds exceptionally boring
yeah i mean porter class only can have like dagger or sword with shield somethin else because welp its job is collect stuff and lockpick
It already exists it’s called cleric.
Exactly. We have support classes coming, in bard, druid and already in, cleric
true we will see that soon after its release
going be more lores soon like flying p2w and moba 
it is what it is
There’s no malice behind them so the wardens won’t remove them.
And suggestions are semantical though we can clearly tell it’s trolling.
gave too much attention for him so far he's lovin it cant tell but behind that screen? who knows lol
sdf already said he wants players to be able to fly.
?
Why u downvote ?
U dont like it ?
Try to impress everyone with a good suggestion.
This is just Ashe from LOL and you made it cost money…
What do you think about letting players play as AI, like how you can play as Scavs in Tarkov?
👍
Wouldn't fit with the combat style think that would be bad.
friends list
.help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
Protip: You can invite Suggester to your server here
I like the stone wall spell idea, but would have to be a duration spell rather then like a pavise.
<@&988703997378584596> @gaunt scroll is using suggestions for targeted insults
@woeful helm This suggestion is also targeting Desolent.
https://discordapp.com/channels/988365908009447485/1048759403819577486/1064188896516259860
ratio though
i think the cleric nuke range should be reduced and cancelled if there is loss of sight while casting / takes damage while casting
whatdo you guys think?
sometimes its suuuuuuuper far away and you close a door and he still manages to hit u
i dont understand why people downvoted my idea of a limit on consumable item, i dont think anyone wants the meta to be spamming lanterns and traps but it will be
id like a limit on healing stuff. maybe have the waist slots left for torches etc and right for consumables
@amber fjord
#d-and-d-suggestions message
shame on you. its either Esports or esports. not eSports, e-sports, E-sports or anything silly between them.
My English is bad, but I think the meaning is clear. The moderators can edit the grammar.
all good. now you know too!👍
@wintry forge
What do you think ?
personally i don't think a bounty system has a place in a br type game where you're just matched against random people. in a setting where you run into the same people constantly like in an mmo or something it would make sense because there is kinda like a rivalry there, but chances are you won't see the same person very often. let alone remember who they are
that being said, if there is a system to instigate some kinda rivalry amongst guilds when guilds are implemented 👀
You don’t have to see a specific one, any of the ones that have bounty would trigger the alert
So if you’re lucky \ unlucky to walk into a dungeon with a top killer in it, hey, at least your not only being hunted anymore 😄
Should also present a bigger challenge for higher tier players
I have an idea for a bounty system if you really want to hear it.
how do you guys link the suggestions
This one is interesting to me
If you realistically calculate how many arrows someone needs in a dungeon it is probably like 35 per room with a recurve maybe 25 with a longbow. If you got a certain amount of arrows per bow you bring in on your slots + lootables from certain mobs it could rework/balance ranger. Idk how I feel about this change but def needs to be discussed
This way if you bring say a longbow it may only have 125 arrows for the whole dungeon unless you pick up more, while a survival bow would have perhaps 250. Again could be a way to balance the bows which I am really interested in
i got warned for my legitimate suggestion 😦
see any of his previous suggestions for more stupid league of legends character rips
pretty funny, after looking at suggestions long enough, there are quite a few people you can tell are going to give really dumb ideas.
I've asked for a blow dart for rogue knowing that it will get downvoted. I dont care but it would be cool
That and cleric needs a new weapon or the ability to use a longsword
ong
I doubt a cleric would use a longsword
I think a wizard spell that can freeze doors so you have to hit 2 times or so to open it would be fun
They do! Longsword/short and bludgeoning weapons
feels like if they are making paladin and other classes then cleric will not be a generalist
I have advocated for extra cleric weapons but bludgeon is the route they will go, its old style DnD
He is a paladin when you put him in armor. There isn't a physical difference between the two classes
They use the same weapons and spells.
what yall think of my new suggestion ?
Tbh it's not that great. The game is already going to cost money.
but its not a lot ?
Yeah but that makes the game pay to win
Just a heads up this person is a troll, and it would be unwise to interact with them.
Ohh I can tell
?
Conversations with them lead to pinging the wardens who end up punishing both parties for the argument.
Also for as many predatory mobile games and terrible monetization strategies games have had, I’ve never seen an in game use option for skills based on money.
Straight out of the game designers handbook for horrible idea.
Moda games are for sheep
Mobile or moba?
and im good with them
Suggestions that are meant to bait arguments instead of production discussion, combined with a lengthy chat history, and timeouts. Are usually trolls. You’re included in that @odd reef
stop being toxic
Yeah well I haven’t been timed out for insulting people so.
Or suggestion women shouldn’t play this game, or saying racial slurs. But sure most of your troll groups suggestions aren’t trolling.

based
Stating facts doesn’t make him toxic lol
its rude to call someone a troll, being a troll means your blue, and being blue means u have blue balls
Umm…
calling someone a troll is also racist fyi
Alright, another it is

blues are free estus
#d-and-d-suggestions message
This is like an evolution of my idea I like it
The map on the table is cool too
Put blood stains and scuffs on it
Tavern has a lot of potential to be a little social hub
My God it's going to turn into the old varrock square trading
@vivid rover I don’t understand your suggestion, can you elaborate a bit? What happens to the other 70 people who queued…?
Never mind your name came up as geser for some reason, I know who this is now lol.
they die, fight it out
70 people fight it out in a bright open room, yeah sounds interesting. Nah your good no explanation needed.
Yeah 120 players compared to 16. Makes sense.
yes? you realize B1 will probably have 30-60 players
and filter down to the B2 we played in the test
what i suggest is a B0 before B1
There’s no indication of B1 having an altered player count no.
I've seen many suggestions about quests. What if it was done as a job board in the lobby and you could pick and choose what tasks to do. Maybe they refresh daily?
Anyways I shouldn’t have engaged you’re blocked for a reason, I didn’t realize who I was tagging, your name came up as Geser.
That’s my biggest issue.
Does tarcov have a quest system?
How do other similar looters handle it.
Hunt just gives you currency and guns.
Or maybe passive benefits like lower shop prices
Honestly the shop becomes pretty unusable after early game.
Unusable?
Still usable, just chaos
Shop, not trading guild.
Oh like the vendors?
shop is fine
Why would I buy a green weapon for 70g from the shop.
Context.
Usually shop is cheaper than trade if you find a decent green
CONTEXT.
Maybe gain a small enchant or something to add to gear or weapons? Like a +1 or like +1 or +2 health?
Hmm maybe
+1 or two what?
It could be fun if it was based on kill streak, and players kill streak resets upon death. I think it'd be better if players bounties automatically increased based on kill streak. And players need a certain kill streak before they get a bounty assigned to them. But how would you know if you saw a bounty in game?
Attributes?
Damage, healing, health, resistance, etc. Tuned to the stat of course
Like if you have a book with +3 magic damage and the enchant would just turn it into +4
Yea, something like that.
Upgrade the stat according to its specific stat ranges and parameters
Could limit the number of enchant rewards that can be equipped at a time or something so it doesn't get out of control
Next to +3 magic damage it has a +1 in parenthesis, and it can't be boosted past that
Seems pretty strong though idk
Maybe you only get a quest like that every 3 days. All other quests reward gear/gold
Make it so you can only boost blue or lower gear?
I hate that green is lower tier than blue, all the arpgs got me messed up
I believe they said something like 24 😄 but they may have just said more also LOL
To paraphrase my suggestion, I think the game would feel more alive and have an active community if we had a system in the game that allowed us to interact and be a part of the world, quests, work orders, forming parties with strangers in game, skill practice outside the dungeon, in a sort of guild idea.
At the moment, apart from go into dungeon, kill mobs, loot and escape to go back and get better loot, what is the other option? i'd adore something at the side as a side objective
alot of what you want im sure is already in the works. 😄
except for maybe "better loot"
loot tables will be nerfed
Full blown mmo 
(but if you just mean cooler loot, ya that will happen also)
Not an MMO, moreso a community in game
if we're doing the whole fantasy grouping dungeon crawling, who's sending us to the dungeons? whats the goal to get loot?
I like the idea that we're like exiles from a kingdom and relegated to this dark corrupted region
PoE but not on an island
I mean that still answer the goals we go in for
Being an exile and just running into dungeons cause everyone hates you, doesn't really make sense
"Q: Will quests be in the next playtest?
A: Quests are planned to be added in a very early version"
Q: Is there a plan for guilds?
A: Guilds will exist. However, implementation is far away.
This is the loop, and I’m fine with that.
These are good noice
Talked earlier about updating lore with each wipe, can find new artifacts/notes/journals and they go into the compendium that シルメリア suggested
Gives them time to just fill in the blanks later instead of trying to pigeon-hole some lore in all at once
can someone suggest to remove the slow mode in #1048762118255673428 when you want to edit your suggestion?
i can't send a new message for the next 6 hours and i can't edit my suggestion
As soon as you can convince people to stop trolling that can be removed!
Actually, I like it without lore, artifacts and secrets, sure, but journals ehh
Kinda feels like we piece together the lore
That's probably a good idea, I'll just bring it up to a warden when they pop in @vestal oasis
instead of having someone just tell us, oh x lich was a bad boy and died here
Intentional.
Your suggestion is not editable, It's embed by the bot @eager sable. Make sure you re-read your suggestions before sending them, incase of bad grammatical errors or change of mind.
Slowmode is the only way so the channel isn't constantly spammed.
Makes sense for making new ones, why editing
its about the idea, i forgot to add something, there weren't really any mistakes
Yeah, even If there was no slowmode, you would still not be able to edit. Since It's an embedded message.
i know how i works, thats why i asked if someone could suggest that slow mode would be shortened
Ah the timer actually shows up now
Maybe while you're waiting, try writing your suggestion with way more details an encapsulate everything you want in it before sending next time. 👍
The edit command worked before, last time I tried to use it with the new timer it didn't work even when the cooldown was up
Wait did you guys remove the .edit command?
It's still there I'm just not sure it does anything anymore
Still in he command list at least
You can't really send it because of the countdown
Yeah but you could edit after that 6 hours right?
Indeed.
Ok just wanted to make sure I was on the same page 😄
Hopefully, have to wait 6 hours, idk why I didn't just edit one of my older ones
Holyste just wants to spend money on this game like it’s a Diablo immortal 
how does one say, "add this skin its just cosmetic" and "but you have death ray that shoots through wall" in the same sentence???
There are a lot of people either giving troll suggestions, or are just dumb.
Im sure devs have an account thats blocked people that continuously give stupid suggestions to remove bloat
Yeah... moderation of suggestions happens in very short spurts and then continues typically lol....
Im not sure it really needs moderating
well people read suggestion channel for voting and to consider ideas, trolls are just pulling people away from it and wasting the people that want to help's time, would be my reasons
yeah agreed
“Dungeon and dragons is for weebs and incells” -Glaxa
Great suggestion.
lmao fr?
I thought he left a while ago, but the trolls always come crawling out of the crevices I suppose.
Should suggest allowing me to click a user's name straight from their suggestion to make it easier to block them
I have so many people muted, not really because of the suggestion list channel though
I have so many people muted, because of the suggestion list channel though.
People just get spergy and I'm like...alright I'm not going to engage with this, go vent your life frustrations out somewhere else and then come back
Will you edit the suggestion later by any chance? or would you like me to remove it?
You can remove it, I'm going to test it on an older one
Ok
you blocked half the server already xd
Emba is a good one
I disagreed with him, I don't think he blocked me. Maybe he blocks people who do not know how to have a disagreement without getting offended and lashing out.
Ya, I guess me calling him funny was lashing out 😄
facts
hmm maybe, I dont really know, but there are a lot of people who seem very 'this is the hill I die on' with every single topic and maybe he got tired of it, I started being less active when the suggestions were off for a bit, seems desolent is still wilding with 'P2???' content
Actually, I unblocked suspense - the rest remain blocked lol
Desolent and Holyste are the type to spend 1k on a game to expect to be the best at it.
It kind of is the reality with a lot of games these days
Moreso in the hundreds of thousands
When whales collide 
Tbh, I do not want to attack his character or his intelligence, but I truly think he may have had one or two serious p2w suggestions and at this point does it to troll. If hes still serious then I am sorry to say he is out of touch.
Boggles my mind these people go into debt for these games.
Even if its to troll, like. If you keep doing it to "troll" you must have a very crap sense of humor.
If you look at it objectively, p2w is pointless in this genre because all the things are so volatile to have and do not actually make a massive difference(or shouldnt when gear is balanced better).
Anyway. Just 3 weeks away now.
And if you look at it subjectively, p2w is such a turn off for soo many people that its obviously a bad idea for a game that doesn't even benefit from the format.
I hate pay 2 win in any genre but you're right, it doesn't make sense in this type of game at all.
Yeah, like if someone was paying to win here, I would never know unless I played with them, they would be probably rare, and if they were common, they would just be a juicer. You can still kill a juicer
Even for people who like P2W his suggestions are ridiculous. Its obviously a troll
The ward one for example
Even P2W enjoyers would be like this is bad
High Galaxy Brain conspiracy. He is posting on behalf of triple A games or similar games that want to deliberately sabotage this game in the most subtle and useless way possible?
The main argument people make is they like p2w to be a way to 'get' extra time in a game to keep up with people who no life the game. I do sympathize and understand this sentiment, and it works best in games with daily/weekly/monthly progression games, often being MMOs. Why would a loot extractor make people 'feel' behind. I mean it can happen late wipe if gear is largely impactful, but you can catch up.
so subtle 🧠
yeah like, I am trying to read them at least from a reasonable point of view and I just dont get it. Agreed
I would love see them add cosmetics loosely based on other games/media. For example a cosmetic set similar to Robin Hood/ OSRS Ranger items. Green tipped elf like shoes with a green tunic, pants and hat.
Cosmetics do seem like such an easy answer but since this game is heavily PvP influenced, I think cosmetics are poor for identifying enemy equipment.
What, you don't want fortnite skins in DaD? 
low and high set items for each class.
Could be like the skele where equipment shows ontop of the skin
If you could 'enchant' gear with a cost to make your gear look like something else to surprise people, that would be cool, but to have a free way to circumvent other players knowledge of your gear's 'rarity' is annoying imo.
Nah. Im thinking more wardrobe cosmetics but bringing in characters/entities from other games/media would be cool. It would have to be based around this world though. DnD would be easily the easiest to implement. Runescape also. Lord of the rings. Etc.
WoW Classic was a great example of seeing a player and knowing what they can do.
They could go the warframe route and allow us to "paint" our gear and sell pallets 😄
Gotcha, yeah like emotes would be cool, I did like TF2 emotes, but ofc this game is grim dark instead of silly competitive.
Yeah but then the players wouldn't be able to see enemy equipment and instantly identify their 'power'
I mean, if the gear looks unique to the lesser gear the colors wont matter as much you will still be able to identify them
Especially if its not just FULL blown free paint. But like trim color etc
Yeah, it does depend, I agree.
Yeah i dont mean a free paint 😄
So maybe only you being able to see it
Well they could just not have that or work on silhouetting depending on some 'shine' value so dull equipment has less glow.
Looking at a piece of equipment also does not really tell you the power. When the stats can roll off class
PUBG was a good example of clothing not mattering, at range, but camo kinda worked up close because of models rendering at distance were just dark.
It helps a lot. If someone has all high quality gear you can make an educated guesss there is something there.
I think silly emotes can still work in this grim environment though. Emotes are usually just a social thing for players. There could be emotes tied to the genre and just random ones as well. But that depends on the devs.
I mean the silly emotes like having the emotes instant-kill players
Ya, I just dont see how being able to adjust trim color and such changes that I guess. But ya they have been pretty clear they want some form of cosmetics in the game. I just hope it is not silly
The emotes can be silly in nature, but the insta-gibs from TF2 were a bit much.
I dont want to see a bunch of people rolling around in bathing suites for example LOL
oh you mean those lol. maybe then just executions
Low health player you hit a certain way with an attack move plays an execution
DONT LOOK!
I hope they keep community interaction high. I know we all kinda hated the trading system, but if they keep it kinda similar but clean it up big time... Id love a free market feel.
Well ya maybe look to downvote 😄
Armor trimming? Sweet! Maybe this time my rune armor will be trimmed instead of the player I gave it to being instantly banned for trading with me therefore having to log out and never be seen again.
I loved it, just think it needs QOL attached
I hope we get a hub world with enchanting/trading or shit, but the base game is good enough, but I hope they add redundant fleshing out content to just kinda chill.
Search function within the tabs. Dedicated tabs that do not allow cross posting etc
Anyone ever play early Vindictus?
Ya
That game had a nice hub system imo
Ya as far as hubs go it was good
You just see people, it feels nice to see other players.
Why is shared stash disliked? I am curious.
Stash management should be impactful and full of choices
uh oh...i actually have to think about why i hold an opinion
runs away
Would you not agree that finding a great weapon for X class should still be exciting while playing Y class ?
So, on one hand, its easily circumventable atm with dropping during match trading or having a friend to help you out by doing a double trade.
I think it still is
I give it to my buddy and he gives it to my other character 😄
but on the other hand, if i find stuff for a rogue while playing my barbarian, I am WAY more likely to give to my rogue friend tmrw or the next day instead of just dropping into my stash
It is a big hassle for no good reason imo. And impossible while solo.
Its a more friendly system imo
If you are solo the game is already 'harder' and if thats causing more hassle then you need to improve in the core game and you'll end up having more loot than you know what to do with
The reason is to make stash inventory matter and have purpose outside of hoarding gear. Rife with choice. Is this really worth keeping, do I just sell it instead etc
I am not against stash management. I just want to be excited to find a good bow while on my barb for example. If you are solo it is as good as trash.
Id rather see a way to pay gold to transfer items to your other chars than a shared stash
I think both systems end up having downsides*, but I like the present one.
I'd hope with probably a guild / friend list system eventually this will be as easy as finding someone here on discord just to stash trade. It'll probably be pretty easy to do this on release even as a solo.
Agreed, I feel one just has less 😄 I also prefer the current system
They might introduce a system to avoid this, like max 1 trade to same person a day or something annoying. But yeah I expect something like that too, but people still have to agree and trust each other which we all know humans dont trust each other
I am completely fine with this.
1 trade per day per person??? damnit how many accounts am i going to have to buy
But as is, finding a bow on your barb that has good stats means you post it on market, thats causing player interaction and could create dialogue between two players (this is a good thing)
Maybe trade with your own characters which is limited to 1-3 times a day ?
Limited storage is intended game design. I really don’t find any arguments for extended stash to be convincing at all.
Idk, as far as im concerned, I think multiplayer games should always foster community interaction in some fashion. The lone player should never been penalized, but lack of advantage(disadvantage) is just how it is.
I just want a way for solos to trade items between their characters which group players can easily do. But I understand that it leads to stash abuse.
Also since the game intends to balance around 3man play, anything that makes sense when you come at it from a 3man perspective.. makes sense.
to expect to be average at it*
Easiest way to fix the solo problems is to encourage people to find others to play with.
NOW LISTEN
im gonna fix the solo problem now, look
I don't know. The fact that the stash was not shared was pretty confusing to me. If anything, my way leads to even more extreme stash management cause you would have way less storage across your characters.
An in-game DURING match location or portal that allowed you to send an item you have ON you to a character like a mailbox etc etc. I would be ok with, but that wouldn't fit the game genre or theme.
nah, you could just make a bunch of level 1's and transfer everything