#suggestion-discussion
1 messages · Page 43 of 1
I don't think they should last forever, it'd be too easy to camp at them and not die to the swarm
It was a perfectly fine system until you ruined it with Gear score/MMR 😄
so, not even at the start of the suggestion
Could make dmg make you stand up, But ya I do not like the idea at all
I agree that it’s good how it is, but if they did do a beginner lobby, these are some ideas how to do it
we got a decent suggestion up about this #d-and-d-suggestions message
You could set one up in the middle for use later when needed.
Its a beginner lobby, how would they have a MMR/Gearscore yet?
nono i meant i agree
Hmm I think the level one is best because how do you determine MMR? How many times you escaped? How many times you killed someone? How many bosses you've killed? Everything combined? thats what makes it a hard distinction.
The price could be increased substantially.
it was perfectly fine til mentioned those
How would they have a MMR even if they are new 😄
So basically incentivize running to the middle and camping. No thanks.
measuring MMR in a game like this would be incredibly difficult
Exactly.
Lower level lobbies make the most sense.
Yeah I had to step away for a min and come back to finish that, my bad if y’all solved it and moved to another topic🤣😅
What if the swarm did more damage than health you could get from camping?
We good bro. We big brained it together.
Ah you ruined my lame joke
Well you folks have fun. I am going to go back to pretending to work while I fish monkfish.
gg

What y’all think about relighting campfires? Maybe by a wizard “zap”, throwing a Molotov on it, collect bones from elite (red) mobs, etc
This seems like a decent Ranger Perk
Something to think about at least
I think campfires are to strong to allow any sort of buff to them
you can stack them already enough rip
Suspense did make the suggestion to dramtically increase their price
Or maybe, like hunters can talent into it.. but other classes have to collect elite mob bones (takes time to place) and needs a specific item with similar drop rate to lockpicks for non hunter classes?
you can have like maybe 5 or 6 bonefires and you can also tell to other people to bring them some and its very good
Which...isn't a terrible idea
lool
good catch
rangers also starting with a bonefire as starter item
but things may change, who knows
You could easily make it so the free brown level fires weren't able to be relit
bonefire + 3 healings from the ability if using that
very good kit
something id like maybe some statue that replenish your spells
theres one for health but not for the spells
cleric at least have the statue, and the campfire to replenish his spells rip
would have
I personally think it's very silly that rangers get 75 HP via rations and then get a free campfire every game that lets them heal even more as well as restore ration charges
maybe that has something to do with their high escape rate
they could potentially stacking them i think
the ranger starter campfire doesn't give any rations back
high resourcefulness op tbh
I guess you'd need to bring a second fire
still, it is the most sustain of any class in the game
not even with 2 campfires?
I think it's safe to say Rangers and Wizards were a little over-tuned this last playtest.
didnt test, i dont know
a grey campfire only gives x number of charges back
maybe with 2 campfires, just not with the one they start with
Idk, as a rogue, I see a wizard or ranger and get a chub so imo, give them more healing abilities🤣🤣 (satire)
that number is probably less than the required charges
but iirc, also grey campfires had different stats
I could get behind tiers of campfires
also using rations past your first couple succesful escapes as a ranger is silly
yea true
there ARE campfire tiers already
yea like other items
they just don't tell you how much they restore
Ohh there is? Shows how one dimensional I am🤣
if you have a red healing potion that is a different tier you cant even stack them lol
which is weird but may make sense i guess
when I first played the game I assumed potions were full-heals
because when you drink, it lights up your entire bar
cause the UI doesnt tell you very well i guess
i had the same toughts
they should rework that bar
What y’all think about drinking a potion, the first sip gives an instant smallish heal then HoTs?
displaying only the amount is going to heal you
There is some player feedback required in the UI still, like... communication of the mechanics to the players.
intuitive communication*
nah, it's fine like that with bandages giving "instant" health and the potions HoT
there are some icons that the game doesnt even tell you much about i think
but its a playtest in the end
I still think the bandages should be giving more hp than they currently do
theres like a slow down movement speed whenever you get hit, it is displayed on the UI but yea i didnt noticed at first time
its red
they're pretty small heals for how long they take and how you can't do any other actions while using them
higher risk than pots, but lower reward
bandages so far are better than red potions for what i saw
with high resourcefulness at least
or interaction speed
i always dont know the difference between
Gotta pop a pot then bandage up while dot healing it’s the go to
interact speed is affected by resourcefulness and agility iirc
also
Usually not too much a problem for a Rogue/Ranger at least. Just need to get good positioning behind Pillars/Corners.
rogues and rangers excell in interact speed it seems like
Potions of different tiers stack which is when they become strong, but it's so unintuitive for what you'd expect from a potion.
yeah they've got high agi and res
cleric has the lowest interact speed in the game iirc
Rogues lowkey the most broken, I’m biased (don’t need me to the ground🤣)
yea thats why
Nerf
Rogue skill tree is gonna be disgusting along with mage
so slow to open even a chest, but its fair, hes a supporter
he should let other open the chests
its a game balanced for a trio after all
not solo
for what they stated at least
I would love to see if they make the poison/bleed damage increase if a rogue has spell power items on
you can play as solo, but it may be unbalanced
cleric should probably be split into two classes, right now it feels like they're stretched thin between two intended identities
cleric = the support identity/party buffs/healing
paladin = the PvE identity/self-buffing
I think that's how it works already. From what I've heard
the only reliable classes for solo is wizard, rogues or ranger
then yes even others but as solo, better some
@scenic storm I know the poisons run off magic damage I’m not sure about bleed
thats how it works for poison and magic damage
Ohh nice! Imma stack SP and rupture once and dip 🤣
many rogue players in leaderboards solo
rupture specifically says "20 physical damage"
You have to look specifically for the +magic damage, not just willpower
Cleric is the king of solo PvE, I'd hate if it was relegated to just a support class.
- Sincerely a Cleric solo main
chad solo cleric
Ahhh, good to know +magic damage increases poisons🤔 imma make a build to one slice ppl and dot to death
very hard to be a solo cleric due to the interaction speed, but very possible in the end with patience
Ya solo cleric is slower but its 100% viable
the statistics say otherwise but
maybe you know something the top 200 doesn't
cleric is probably a support class but he can also support himself/herself
with the spells which is cool
or maybe the top 200 is all party-goers
its just the interaction speed mostly
Oh the problem with cleric is that, imo, it's the worst at PvP solo for sure.
These leaderboards were mainly a time gate 😄 Who has more time
well it does poorly in the non-PvP leaderboards too
If you are ratting and able to buff before the combat you are a monster.
As far as solo play, Rogue is top tier. I solo'd Barb, Fighter, Mage and Ranger. All possible. Some easier than others. Depends on which classes you run into plus heavily on your skill/decision making.
i play solo as well btw, but it is a game designed to be in a trio sadly
and so far 3 wizards maybe very strong prob
Anyone else a rogue main and would leave their friends behind and gank spawn points🤣
same as 3 rangers prob
For Mobs, Ranger is undisputed ofc. For players though, Rogue the best.
I think the only trio ive seen be the same class are fighters or rogues. But that was very very rare.
Wizard is a better support (an invisible hasted barbarian catching you by surprise > a barbarian who gets healed imo), and scales better with gear.
Cleric is better without gear, but scales worse. It can clear entire rooms without even being in the room, the AoE size of divine intervention is far larger than the indicator.
I didn't get a chance to try drunk Cleric but I heard that plays a lot better.
Yeah I rogue mained in WoW for 15 years so I’m a lil bastard out here🤣 when to invis, how to maneuver is crucial
Rogue was my second favorite class for sure.
divine intervention was mica vista julian?
nono its fine
that ability actually in FFP you cant really tell the range
you can only tell in third person
and i noticed when i was seeing a cleric doing the aoe, it had very good range
then i tried cleric and i couldnt tell the range, i think because there isnt a circle in FFP but i dont remember
I saw a few 3 ranger groups
i mean first person
Disgusting.
Agreed
One time Me and my buddy were rangers because I wanted to buy them gear since I was 20 and they were starting new characters but after that round I swapped to a new character. I can't see people running it over and over. Hows that fun?
@fast lily I'm giving you a thumbs up, but I think you should edit your suggestion to some (not all) items.
#d-and-d-suggestions message
What is your main & what is your class weakness from your POV?
I’m rogue, fighters/barbarians make me nervous
i like the animations at least of ranger
but bery strong for sure
Can you edit them now? Sure.
I can't edit it for another 6 hours lole
Ooo wrong chat
@ionic mango Just curious what issue you find with the suggestion. We all crowdsourced that idea, so just curious.
top secret probably
which one
@scenic storm trying to have people combat roll out here. Fighter tries that fully geared hes going to make so much noise lol
I played ALOT of fighter and later in the PT swapped to cleric I am a cleric main.
I think both classes are in an OK spot. I think second wind should be replenished with a campfire and that is about it
the last one of malk
I see Tommy downvote almost everything. There are serial Upvoters and Downvoters.
by a campfire I mean a single campfire
Im realistic, think the game is very close to perfection and see everything that is way over the top as a negative
it does get replenished you just need two campfires or good quality ones - it used to require less campfire to refresh
most of my downvotes are troll ones by introducing league of legends champions or ur suggestions of begging for items and cosmetics to recognise beta players Chiikiki
If they did do a roll, then maybe these mage fireballs won’t kill my high🤣
I see your stance. I heavily disagree with it but it makes sense why you down vote a lot.
imo there should be a statue that lets you replenish spells like entirely
like theres a statue that lets you entirely heal your hp
To each their own i do believe
As a fighter, which class posed the biggest threat to you?
I think spell slots are a little tight atm although once you get some crazy stats on wizard meditate is super fast.
@stuck heath youll see me upvote a lot of suggestions of well thought out quests and improvements to stash and quality of life, youll see me downvote a lot of "please add a roll and dodge" and other mechanics that will make combat lose its pace
That affects just 1 class vs the healing affecting everyone equally in the sense they get all their hp back. Wizard buffs like that would allow players to just shoot everything and refill without any consequence.
uh, finally to make a suggestion
theres a slowmode time of 6hrs finally
i wish even a 24h slowmode time
but nice
I wish cleric had it's own meditate like prayer but that'd be too close and generic. I wish there was a way to replenish their slots easier than a bonfire.
The slow mode was set to 2 minutes.
like a statue 🥲
yea true
but these statues maybe will be very specific and only 1 use
like the others
it would be too strong
mono use
at least some addition that cleric may benefit
Stackable prayer tomes that replenish one each of a spell. They stack in 3s and you can only bring a max of 6? Idk. Anything that buffs spells just incentivizes shooting them out with no thought I think.
I am aware this is why I qualified it by saying 1 campfire
you can also die with maxed spells tbh
but i guess yea
but with cleric you feel the weight once you have no spells anymore then you are forced to switch to melee permanently
@scenic storm Not a roll, but I do want a dodge.
Wizards were annoying but depends on the situation really.
having near-infinite sustain on demand would be too powerful
and once you run out of spells on cleric you just campfire
with wizard, after a battle you can meditate and have some spells back
and wizard also is very strong just by meditating
else it would be the same level of cleric
I'd say make it so healing spells heal less, buff heal perks (to compensate so if you wanna heal, you need to take those perks) and then it's a little more balanced if clerics get a way of having spell regeneration.
Yea, either or. Just some type of quick step could be cool in certain situations
theres wizard with near infinite sustain
so we may agree i guess
why wizard can meditate with ease and having already back fireballs ect ect
and cleric nop
As a Cleric, which class did you think was hardest to out heal their dps?
because wizard cannot heal himself or teammates, thats what I mean by sustain
In a group setting or solo?
If you edit to "dodge" I'll give you an up vote.
but regenerating spells as cleric it may be way slower than regenerating spells as wizard
like regenerating spells as cleric it will take way longer than wizard in order to balance maybe
In your opinion, of both if u can! I wanna get POV from different classes to see some things 🙂
then you might as well just campfire and no need for meditate/prayer
not even campfires actually does for cleric, kinda needs 2 and its not even full spells rip
but cleric praying to get just 1/4 of spells might be good
like you can get just 1 spell
not all
just a tiny %
distributed in a balanced way
like wizard can meditate
but after the meditation he has just some spells back
to fully get the spells back needs like 3 or 4 meditations
and it has a cooldown
Do y’all think campfires should make all abilities cooldown too? Like even the rogues weak point attack?
Babrs in a group I'd have to precast heal anytime a hasted barb charged my team. In solo ranger with good positioning could drain all my heals but if I caught them even a little off guard it was a non issue
so if a cleric prays it can just give you back only few spells and also putting a cooldown the praying to generate back spells
Yes.
Yeah hasted barbs probably the most terrifying thing in the game🤣
When I got better with the shield rangers became less of an issue so goes to wizard being a pain
I'd argue Wizard invisibility > cleric heals. Yeah, sure, sustain is nice, but legit I've watch so many high roller fights just end because the wizard turned their fighter or barb invisible and the enemy didn't know they were about to get 2 shot.
Hmm, interesting! I didn’t expect rangers to be challenging for Clerics but it makes sense🙏🏼
Wizard > Cleric in terms of support strength with armor shred on burns, invisibility, haste and just solid ranged damage, imo
All about positioning really but once you get good at blocking arrows it's alot better
Most rangers go for head shots so blocking them becomes alot easier
I played all classes tho to 15 plus. I think balance for the most part is ok. Just needs a few tweeks
Like invisible and haste not stacking
Overall, wizard might be the best class in terms of dps and support. But the most broken are probably dual wield barbs or hyper coordinated rogues
fighters that identify as rogues are pretty good too
#dnd-content message
The point of the suggestion is that it literally doesn't change the game at all. I'm in agreeance with you that the less they do to the game in it's current state the better. The problem is that a lot of people disagree with us, and want matchmaking and solo-queue. So this is a pretty safe way to appease those players without ruining what we think is already close to a perfect game. If you have a better idea, or something to add-on, please share!
I dont like the thought of adding mmr or lvl based stuff and having every battle be a sweaty one that consumes all ur heals and time, theres a certain beauty in finding people that put up none or almost no fight back after you just went through a sweaty geared group, so ill keep fighting for that
Again, the point of that idea was that it eliminates the need, or even the question of MMR.
It's seemless and you wouldnt even notice it was any different than the game we played in Playtest#3
Well it is still somewhat grouping players by skill
I don't even think it groups by skill. We just had an hour long talk about skill and competetiveness
Suggestions should be 6hr’s now yeah? @wintry forge @white cliff
it seperates people in their first 6 hours of play~ from everyone else
didnt follow it
well if its just that and is not abusable then i dont mind
i can see a lot of tryhards farming those pre 6 hour lobbies for stuff and then trading it to other chars
Should be a day, but I'll take it.
We starting off small lol, takin the little W’s
We take those, hopefully its more manageable now.
Thank you.
It also attempts to eliminate abuse and hackers also. In that you can't just create a new character and go to "newbie land" since it's tied to your account. And if people wanted to Pub stomp they'd have to buy a whole new account. Which is a deterrent, not perfect by any stretch of the imagination but a deterrent none-the-less.
This was my issue with the initial suggestion of newbie lobbies
Although i do agree a bit more with ur idea now
it feels very unrealistic that a game would go through the trouble of adding lobbies or put a special system in place for people that have less than 6 hours in a game
it feels way more realistic that devs would create an mmr system or lvl based system when posed with that suggestion by a community
That's why I wanted feedback, because i really really really do not want an MMR system
mhm ditto on that
if i have to sweat on every single encounter and on every single duel i can see this game becoming frustrating or dull
True
Define alot? every MMR / SBMM / Gear score suggestions get downvoted to oblivion 😄
Yep.
Alrighty good deal
Thank you! this was much needed
I disagree, only because of the things the devs have specifically said. Other games you are probably right
If need be, we will bumped it up or down to meet that good middle, but I do believe a slow time should stay on it
6 is probably a good happy middle ground
I think it is a good one too, but we will know after this weekend when it’s the busiest
@lusty wren like what? im not aware
I don't know man. Everywhere I turn I hear about matchmaking in some form or another. At least this way, if theoretically, 'our suggestion gets accepted' it would quiet them.
any sort of matchmaking based on skill is going to make it take longer for games to start
Hey you guys know Division 2 dropped yesterday and is on sale 70% off right now!
Might help hold us over until next play test🤣
True, I just notice everytime I see one of those suggestions its downvoted like crazy. But we are just a small subset of the community
Just that they do not particularly like that idea for the game. Id have to dig to find exact quotes and am to busy to do so at this exact moment
#d-and-d-suggestions message
so how is this not splitting ques up
It would just be for noobs and there first few games
Because all players that level would queue anyway so matchmaking would just sort them out to everyone within the same range similar to finding players based on location and ping.
Plus since its the first 5 levels it would be a small amount compared to the next 15 or even more.
It does split up queues but not enough to be a detriment IMO
^
They would play a handful of games and then be in the base queue
Think of it as a tutorial
We stan crossbow ADS suggestions
Maybe include hints while in that queue
Would give initial players a softer introduction all around.
Yes would stop new players from getting frustrated right away and bouncing off the game
Plus if I am level 10+ I don't want to come across noobs with no gear. Thats no fun.
@wintry forge @smoky yoke So I was mentioning this yesterday saying I'd post it in the morning but too much happened. Here's my version of the Loot Goblin:
Introduce Loot Goblins that would spawn every few games with no indication it has to let it be a surprise for whoever sees it. They would be an NPC that would run around the map attempting to avoid players, to avoid giving false tells it can't open doors but instead it will jump into it's shadow and move under the door before jumping out of it on the other side. When near containers and corpses it will do a looting animation similar to the player's (with a cooldown on how often it can do it and a limitation that it can only interact with each object it finds once and only a max of 3 things per room (to prevent a looting loop or them sticking around in a room too long)) but would never actually take anything from containers/corpses, but each time it interacts with something it generates some loot in it's own inventory. While running around the Loot Goblin will make a Coin Purse shifting noise that is unique to it as well as a short trail of coins that disappear after awhile. A Loot Goblin's inventory is much larger than a player's but it is still limited in size (to limit the maximum worth potential); If killed it's inventory is accessible like a players would be. When a Loot Goblin's inventory is full it will do a snickering noise and it will attempt to get out of sight of a player for a certain duration and if it does it will put it's bag down and interact with it for a moment before jumping into the bag, then reaching it's hand out to grab the end of the bag pulling the bag into itself disappearing.
Id include tips that pop up for certain thigns in that queue also.
Wow, thats a lot of words. Too bad I aint reading em.
Too bad it wasn't for you :^)
That format its in hurts my head a bit
Guilds with friends are already confirmed iirc?
This is unfinished, the point is to fix it up
Isn't for us so who cares.
True! 😄
Which is why It wasn't suggested and instead here with @s to people who were interested yesterday when everyone was workshopping a version of it.
TLDR, one rare npc that gives good loot but is hard to find and has some mild balancing to it and its lootpool can grow?
Pretty much with flavor added to it and taking into account any potential harm it could do to gameplay loop
Not sure if they confirmed it but it sounds likely
such as making it random but not predictable, not ACTUALLY taking loot etc.
having it take a second to leave
having audio and visual cues
In Q&A they said they want them but idk if they are confirmed to be implemented soon.
They confirmed it'd be a post full release thing far into the future.
So it's a few years out most likely.
Being able to pool all the money from each members runs and distribute it to specific members of a guild would be interesting. What are your thoughts on the balancing issues with such a feature?
Like distribute it to people who were not in the raid?
mm hmm
Why not just trade them gold?
I think this is amazing, like an airdrop but very in theme and fun.
The guild would make giving out gold more mainstream which could have effects on the econ
A large group also has a pool of members instead of trading with one or two friends
The coin trail and coin purse noise really makes the idea for me lol
It's just fun, a little silly but fun
I still fail to see why they wouldnt just trade the gold. Why have a completely new system when they can just trade the gold?
Quality of Life I assume
How do you type with a line through the words, i cant remember
Highlight the words and right click on it
I wonder about just starting my own guild but it's all just my alts lol
Oh not right click, just highlighting actually pops it up
Assuming you're on a PC though, idk on phone
phone ye, should be symbol placement, idk what symbol
I think Guilds with free trade within them would be fine as long as maintaining a Guild had a tax such as "5,000 Gold per Week per 12 players in Guild".
Should be 2 tildes before and after
It would make up for the trade tax but if doing high roller constantly it would end up being still cheaper in the long run
making guilds tax havens but not to such an extent that it ruins the economy
its double tilde to strikethrough, ugh googled it
Maybe they'll do away with guild storage, seems like it'd make cross character transferring too easy
I hope so, guild storage sounds like a disaster
I know they want cross character transferring of items to be more awkward
but they also want it to exist at the same time
Yes like D2 inventory management should require decision making
I'd imagine it'll be something like a Courier fee to transfer items between your characters
you did grave, but yeah ~ty
Which isn't much different than what we have now where we trade a friend then they trade it back
I did that a few times but it was much better just to have them drop me the item at raid start
Could just make the fee be a scaling amount of gold based on the total size of objects used with the current max size of trading being 30 gold and anything more than that scaling past
Yeah swapping items between your classes
I was thinking since the trade window is smaller
The courier window could just be a normal player inventory in size
with the price scaling from 15-60 gold
15 if it's just some small stuff
Ya would need some gold scaling
60 if you've basically filled the inventory
This would be about the same price as trading a player back and forth
since the player inventory is double the trade window
and it's 15 gold per trade
so to and from is -30 gold for a normal trade
so -60 gold for a double sized trade between your characters via the Courier system would make sense
I like keeping inventory seperate tbh
With the ability to trade from Player A to Player B to Player A's Alt
it's already something that happens
this is just making an NPC that can do it for you
So solo players don't have to trust randoms
and so you don't need to bother friends
I remember during the test saying
"Yo, launch up DnD I need to swap items"
to a friend
An example is finding really nice Barbarian gear on Rogue
so you trade it to your friend to trade to your Barb
I'll be buying two copies at least. One for my muels. I don't have friends 
I do think we should have a Courier NPC that can swap items for you for the same price as trading (since if it's not the same price it will be devalued and punish solo players for not having friends).
Muel account will be running on my laptop monitoring trade windows
Speaking of
Borg, what do you think of an App for the phone which is just the trading post?
So be it if you're playing, or you're out in your day to day
Sounds nice, maybe if someone else develops it and gets endorsed by ironmace
Yeah that too
Third party always comes in earlier usually
Oh actually trading in the app?
late to the party, but agreed on the meme submissions -- probably better practice to joke around in the main channels instead of cramming the formal suggestion intake pipe so that the devs learn to ignore absolutely everything (if they aren't already)
i doubt the trading and selling will work the same in the end product
They already said that it would be, they don't want an auction house.
and for good reason, it makes items too liquid and would collapse the market
👍
nice
Any thoughts on changes (or formatting lol)?
In what regard
Oh for what シルメリア replied to
the loot goblin thing
lol
Sorry for not clarifying Locutus :^)
no, not really
feel free
basically it's kinda the same as i think
Tried this spacing
When near containers and corpses it will do a looting animation similar to the player's (with a cooldown on how often it can do it and a limitation that it can only interact with each object it finds once and only a max of 3 things per room (to prevent a looting loop or them sticking around in a room too long)) but would never actually take anything from containers/corpses, but each time it interacts with something it generates some loot in it's own inventory.
While running around the Loot Goblin will make a Coin Purse shifting noise that is unique to it as well as a short trail of coins that disappear after awhile. A Loot Goblin's inventory is much larger than a player's but it is still limited in size (to limit the maximum worth potential); If killed it's inventory is accessible.
When a Loot Goblin's inventory is full it will do a snickering noise and it will attempt to get out of sight of a player for a certain duration and if it does it will put it's bag down and interact with it for a moment before jumping into the bag, then reaching it's hand out to grab the end of the bag pulling the bag into itself disappearing.```
This is much less cancer and I like the idea
in the end it's just a monster added, more variety
not far different from defeating a monster already present in the dungeon
the thing of the goblin is that it's just rare, so not always guaranteed, and it has its own AI
I'm in favor of random npc encounters mostly
and simply some normal loot slightly enhanced, because the goblin very hard to catch
also id add one thing
Oh?
about some people that said that rangers could just kill them easily
making the goblin running in a zig zag way instead just straight down the road but probably obvious as thing
not just straight in one direction i meant
maybe some loot that could be also used for the rare goblin merchant but maybe a bit excessive
I think that's excessive
I think the implication that loot goblins are the goblin merchants is enough
sure, it was more to make it harder for the rangers/ranged classes
Yeah I was thinking that, maybe hopping is too much
was trying to make it more flavorful instead of just weird movement
Lets think about this for a sec actually
to me could be also like the crystal lizards of dark souls
they give something if catched earlier lol
Damn now I want a Crystal Cave area with Crystal Lizards that scurry away into holes and can drop gems if killed
Just it being small and quick should be enough IMO
zig zag also nice it's what id do irl as goblin if id want to avoid some arrows
What if the loot goblin wasn't as much of a big deal, like his drops weren't great, but it's a guaranteed lockpick drop
yes
[Crystal Cave area with Crystal Lizards.]
add
then downvoted somehow cause people downvoting randomly 
i think the goblin could be also cool cause a double-edged sword
you follow the goblin, and then you can wake up other monsters or getting the attention of other human players
not different from the sack rat from vermintide II
a bit of 
Yeee
I still want Mister X rare encounter
This... gives me an idea
Ok so I wont suggest this as apart of it since it's polarizing
but maybe as an additional suggestion
thoughts on them having a low chance of giving a golden key?
yea make sense
i believe the golden key it should be spawned in the map but randomized in fixed spots
to give at least the chance that some players can do it, it's not that will be unbalanced cause if all people will search about that they will have to fight and die for no reason cause too much 
yea
to the suggestions
we had enough of trolls
kk I will in 6 hours
no problem
Although I feel like it'd be ok at like 2 hours
and 6 feels abit heavy handed
I'm happy something was done about it
to me also 24hrs is fine
:^) I have too many thoughts to be fine with 24 hrs, I have 89 suggestions at this point
I think you were here for that thing I posted lol
mods can check more the suggestions with no issue, developers can also read suggestions, because not flooded by many suggestions
Oh 100%
and the slowtime also prevents trolls, if they really want to troll at least they do only once in 6 hrs
giving space to others
I'm in the games industry as well so I do know something like that suggestion box thing will end up being taxing to read through
and it pushes people more to do serious suggestions at least this is what i think
gg
2 hours just lets me be a goblin about ideas lol
Idk if you were here for it but
how do you feel about something like Reforging items to get different rolls using special items to do so
but each of those special items have different modifier pools
with most being modifiers that cant naturally drop
usually much more niche than would be acceptable on a normal drop table?
with a timer at least it looks professional, it gives you that feeling that developers read suggestions
thats not my thumbs down
Yee I saw it was borg
It's mine 
but there was something similar we talked about actually
Why do you dislike that Borg?
It'd allow more build variety
Could introduce more eclectic modifiers
such as Fist Damage
i think in the question and answer was mentioned a gem socket system
Yeah and I mentioned I felt like there should be both
I remember downvoting that one
We already know socketing is going to be a thing
it may work for that function, not sure but at least giving you power for the stats for the weapons...
at least it feels less rng
That was talked about by Terrence
ah nice
I was just thinking of stuff like Vaal Orbs in Path of Exile
not sure how it will be implemented, but either new bonus stat or just let you modifying the stats id guess
at least is rng based at the start, but if you grind you can actually do your optimal build
which if you die, people will steal it 🥲
As we get more perks for each class we'll get loads of lovely build variety
So being able to optimize a build wont be a bad thing
Since it wont be a million of the same person
i'd like something that's less rng based with stats, at least in the end game
Yeah
near to end wipe when people grinded
but it should be even at mid wipe
How about something like Path of Exile's Veiled modifiers?
i dont know PoE sry
played a bit but never fully
i know that you need to buy skins with real money to look nice 🥲
and you can craft materials with it
to define what that modifier actually is
so when something spawns
and like different obtainable armors look the same even if the model is different
it can roll veiled mods
I played before mtx came out, simpler times
I think although that sucks
it was the best way to monotize for them
since it's not P2W
i guess it make sense a gem system socket but not sure if it will affect the existing stats
id hope for
rng gear based at the start then later when grinding you have the freedom to optimize builds at least in some degrees
Something I would like to see
Is if we get many dungeon types
where we pick which to delve
yea but it's weird like it is possible to have only 1 obtainable armor for free
but i played probably not much
each dungeon has different modifiers exclusive to them
seemed like that though
and has different weighting
on each modifiers chance
so 1 dungeon might have a good chance at certain modifiers
and might have some eclectic modifiers
the forest with lightnings ⚡
So for people trying to make a weirder build there could be a dungeon with weirder modifiers
i may imagine the forest with a fog, to balance the visibility probably
Yeah
dense fog, mist
trees as enemies
Trents and Tree Spirits
with one eye usually like in king's field
Rolling boulder enemies
I was thinking the forest would be all overgrown and corrupted so it basically looks like night time all day under the tree tops
Maybe such dense forest
like it's dungeon fantasy at 200% if theres a tree as enemy
needs to see at least the moon
Yes that's what I said 
Yee
But yeah the moon is sexy
lol
You guys think we'll see slenderman in the forest
make sense
that if it sees you it AoE alerts everything lol
sue letter from koei also
yes
the yokai there were cool actually, that in fact one of my suggestion to add some sort of bestiary came from nioh
which had like 102 thumbs up
so probably most of people agreeing
bestiary as compendium of monsters
monstrology
yes a must
and reminds me a bit of Librom from soul sacrifice delta
a living book with one eye
can also talk lol
Thought's on extremely rare but also mostly in theme joke items?
Like a Right handed fork
lol
(It's just clutter to sell)
also candy cranes seemed to be something special as item
that i think it may be seasonal currency
Oh no it was like last test
ah
ah ok
ah true
The currency was Candy Corn instead
How do you feel about the idea of Seasonal weapons and armor
since there would be wipes
You wouldn't deal with it all the time
i think after each wipe, trophies, cosmetics
seems like they hinted about this, at least for what i watched in a video
im not sure however if true or not
something that persist over wipes
and something that everyone could obtain at least, so no fomo 🥲
Specifically reputation
Which we don't know what that'd do per say but if it's like tarkov
just better shops
something that at least gives you the feeling to achieve something after a wipe
Which shops being better due to rep might be nice
gives abit of a Roguelite feel to each wipe
that sounds like some prestige system
I don't think I'd be against it being basically that
Lets you feel like you actually did something
instead of feeling completely demotivated after a wipe sometimes
yes
if you did especially well

I don't think games necessarily need the feeling of having done something afterwards. Sometimes it's good to say "that's enough for today"
this emoji imo it should have the blue 💤 so its more visible
but my opinion only
you can also say that even before the wipe though
I do think it'd make me quit usually for 1 month or so every wipe
instead of just playing
Feeling like I did nothing would be really demotivating
It's why I've suggested there being 2 servers: Seasonal and Permanent.
there should some cosmetics as reward (that everyone can obtain, no fomo)
like you finish a season
then you accumulated x adventure points
which you can spend for free obtainable cosmetics
Similar to PoE's Seasonal and Perma servers.
the adventure points, remember
They were saying those were just for the test
I hope they keep adventure points though
experimenting
I think adventure points being the way you get races would be fine as well
for what i recall at least but yes maybe they will even remove them later 🥲
as long as you cant buy adventure points
yea its something you would earn just by playing
and i think it may have relation to your escapes
I'd be fine with being able to buy cosmetics with adventure points OR money with some being adventure only, some being money only and some being either or.
i had more AP if doing successful escapes
but Races ALWAYS being Adventure only
makes sense
Since they have stats
yea
and being able to buy that would be P2W
I'd keep it as brief and general as possible. Too many words and conditions and you get a down vote.
and then, adding them as skin with no stats
so i can use skeleton as rogue 🥲
just as skin
then if someone wants to use the real skeleton race, if there will be any, ok
with like -20 magic resistance iirc
you analyzed why people give downvotes
I used it for it's Magic Resist
i remember something about magic only
as a Wizard
yeah
Wizard be like "I blow up door"
yes
yea, and opening chests as cleric rip
but does make sense, balanced as trio the game
and the cleric shall let other people to open it
Yeee
barbs just dont know how to turn a key its kinda sad : (
A shame really
mages where barely played because throwing fireballs all day is boring af.
Actually very fun

the thing about wizards, they in any fantasy should be the utility guy the guy who can do about anything if he studied enougha nd has trhe time to do it throwing fireballs is simple so it makes sense mage magic be a flameball and throw but that flameball litterally shouldnmt do much dmg if immersion is a thing or make it an explosion spell and have a higher casttime.
and if tahts the case there should be a talent to create runes on the ground where you engrave spells like traps
maker wizard fking a wizard and not a spellthrowing bot+
utiility is a wizards key feature
Are you suggesting wizard buffs? 
As they should be
while having no real utility as a wizard should
Nothing but buffs every patch from here on out 
wizards should nevber be op
wizards are devoted to study and have to throw tehyr life away to get a glimpse at the immeasureable
and in dark and darke rnothing of wizards is immeasurable just a flamethrower
so boring fantasy
wizard should be 500 iq class
not 1v1 throwing fireballs at you but outwitting with preparation
So what are you suggesting the rework should be
spells baseline no talent needed, weaken spells especially casttime, give them utility to cleverly use theyr magic to get more effecient results with drawbacks or have them have to properly prepare stuff
i understand that most ppl just wanna play a god
wait let me stop you there
who can throw meteors at others with blinking
How much did you play wizard
quite a bit
but im solo so not much to do there
not measuring him on solo paly though
The Wizard trope in DnD is literally them screaming "FIREBALL!" and then using fireball at every opportunity they get, this game is based of DnD
yes and adnd is the most stuipid but most beloved pnp
where wizards are litteral gods at 20
heh
you are not in dungeons and dragons here^^
and dnd wizards are the lamest gods
the god of boredom is cooler then a wizard+
Imagine trying to play an actual d&d session inside dark and darker
Some people man
tehre are pnp that are hyper realistic and wlel thought through the most ppl would start sleeping through a session
just too much rolls and discussion

a game makes most of teh time intensive stuff irrelevant
so its very possible and would give depth
its just as you say this agme is what dnd makes us think about
so... give it depth
ur thinking too much
its not a fortnite
Hey you alright man
you are not thinking enough
Too much complexity can ruin a game
its not complex
The game is fun and simple
Do you have fun playing DaD?
yup
but that doesnt cloud my judgement
im not a drug addict im not in games for as fix
Ahh just appreciating the art form
because my life is pitiful and i just wanna have some fun
isnt
i wanta game to eb good and ive never had a game be so cool and devs completeöl ygetting it liek in this game
sry for the misstyping prob a stroke
It's all good
i know back when elder scrolls online came out i couldnt have been mor disrespected in ym intellect like.... there is morrowoind oblivion scyrim and you amke a game on that and theres no melee combat just this braindead mmo style throw skills around
developer these days are entirely incompetent on creative solutions
every thing they do today is like out of a book that tells you how to do stuff liek a machine while gaming is litteral art
dark and darker will be good either way but after finishing whiteboxing my game i just realised 1. its impossible to do sht alone in any reasonable time 2. its totally possible to make a game good with little to no effort especially if darka nd darker already exist its just basic stuff really
fighters for a first are pretty spot on in dnd here
Ight when are we getting the "Extremely Tight Space" feat for Rogue?
We about to be 3.5e
rogues are cool just that you need better hitboxes or ways to keep ppl away from you because its pretty immersion breaking when a guy just glitches into you and stabs you to death while you litterally cant see him first person
(For those who don't know, it's the ability for rogues to fit into 2 inch by 2 inch spaces)
yeah shieldbash is missing as a skillk
Shield Bash should be a thing for Fighter for sure
litterally missing liek a black hoel that amkes no sense
I also think a Blind Charge for Barbarian would be good too
Don't breathe in too much
@lucid root How do you feel about how the devs want multi-classing?
what we should be discussing at this point is how stuff works and not what else we can implement
I personally kinda wanna see how they'd accomplish it
multiclassing is absolutely a +
like litterally you should get a blank slate and give him anything reasonable
I just want to shit and be content.
I doubt it'll be literally what I'm imagining though
it wont be
I am contented!
but its not actually hard to get decent depth
if i had dark adn darker and could do whatever iw nat with it i could do it
the groundwork is done its so isnane dark and darker actually exists
We talking class specializations or literally spec hybrid with other classes
just dont want teh devs to missread or goi the safe route
I don't love this idea
Spec hybrid from what the devs said.
I think multiclassing would make the game hard and balance
they succeeded becaus etehy did art and not corporatze grey sht
its not hard to balance a game that is supposed to be a group game
But it's not confirmed the EXACT way it'd work
because not evreyoine has to be capable of doing everything
always leaving huge weakspots
it will always be a rock paper scissor of caus ethings can be stronge rthen otehr stuff
Hopefully the way they go about it is something like "you can take 1 Perk and 1 Skill with certain skills still being class exclusive" or something
for Multi-Class
I think it's something worth testing out in one of the tests, see what gameplay looks like with so many cross combinations of different class skills
it should be more liek a tier system the deeper you go into mage the less deep you can go into rogue
If it's not worth the hassle just keep strict classes
No it won't this game is not as simple as rock paper scissors
It's literally not rock paper scissors
And the thing that matters most is pvp
liek stealth as a rogue is pretty deep while lockpicking si pretty low
pretty sure it was metaphore
I assumed he was talking about something like a combat triangle
Rogue has barely any stealth, a wizard is a better stealth class than a rogue
basic utility as a mage should be pretty low and chainlightning a spell for high tier mages
where it's designed to have sunders in an order
rogue really needs a buff
yeah rogues stealth is up
Tbh Rogue should just get it's old hide back
i dont liek it either
rogues are too strong in melee combat and too weak in stealth but what can you do about it
but let Hide work like it did before
Dev said the class tab will be a bit in future, so I doubt you'll be able to deeply customize anytime soon.
sadly this was my first playtest i litterally palyed a minute on alpha 2 and my graphiccard exploded
but they decided to throw that version of it away
i bought a new one especially for teh last palytest^^
Original Hide @torpid quiver was infinite duration as long as you didn't move.
well rogue melee without any way to keep someone away from you is op
you cnat make rogue invis stronegr then it was just now
or you reenvision rogues
and how dagger work
??
yeah I'd be careful with your overclocking when playing this game will run you pretty high.
my setup was litterally made to be a beast some years ago and to overclock liek hell and i never did anything but palyed it safe
so i never get this specific outcome
hold long enough
held
but still sad
i died 1000 detahs not being able to playtest
didnt even acre about teh graphicscard really
got a solid 2080 super now was a bit of a upgrade
I'm running on a cheap gaming laptop lol
i have only mobile internet i think tahts way wors ethen having a bad pc
litterally cnat paly new world
you're not missing out.
because everything enemys do is server based the yteleport around i cnat block or dodge anything
Too much simplicity can also.
new world is the primexample what i dont want dark and darker to become
they tried dark souls combat and fked up becaus etehy didnt do it seriously
Suspense how many ideas do you have written down because of the new timer 
tehy mad ethe coolest world for crafting
completely iopen
and made stuff bound to lvl
so nothing amde sense
cna be 200 carftsmen at lvl 10 and still not do anything with it
genius
meanwhile sskyrim:
Are you drunk 👀
@granite plinth why downvote ?
wqhats teh difference between a lvl 40 without cvraftsmen and a lvl 10 with highend gear?
tehre should be none
mmos are so scared
Yes
0
What if they made shrines require incense to use them. Kinda balance out the power by requiring you to bring something extra to use them hrm.
what is overpowered?
Any ideas how to encourage camping?
Oh yeah wizard is getting the teleport skill in Feb I forgot 
wizards need teleport
just not the world of warcraft blink
more liek teh warlock gate
We'll be able to teleport anywhere on the map instantly
Ok why dont make them teleport out of dungeon ?
cast a circle on the ground and be able to get back to it by popping a manastone or something
What tier of spell is teleport anyways?
No I mean for a new suggestion.
Tier 1 
Warlock shadowstep would be better then teleport.
if a wizard could teleport anywhere with a casttime like shrines it would be 100% what i want for wizards
wizards combat should be: my fighetr keeps them at bay cool i cna cast a spell
i have no oen to keep them at bay: well fk me
if you go teh fireball route
If you'd read any d&d wizard books you'd know that wizards can always handle their own lol
Most common death of a wizard is a dagger in the back.
anyways magic should need high concentration or preparation
and not i conjure a minute and set teh world ablaze taht sound smore liek a warrior thing
and not liek an intellectual with godlike omnipotence
because magic is litterally omnbipotence
shouöld take SOME amount of time to do stuff tahts coomplicated
what even is a fireball?
is it a flame in form of a ball?=
thenit litterally would do nothing to someoen armored
is it molten rock?
yeah already better
is it a magic missile explosive? already pretty complicated shouldnt be done in 1 second casts
then its not more then a deodorant that flames off for a second
consistent heating beats armor 100%
a ball of fire that goes out after impact alsmost immediately doe snothing to armor
You should type a complete thought before you respond to each other lol.
we are
yup flamethrowing is 100% what a wizard should eb capable off
a fireball if its litterally just a flame in form of a ball would do nothing to armor
I would love to see Flame spell
but in dnd fireballs explode
they have an explosion aoe so its not a fireball
its an explosion
did either of you ever play magicka wizard wars?
its something tahts not real because what exactly explodes?
so teh magic itself causes teh explosion so its not a physical fire but a magic form of explosion shaped as a ball of fire
what is magicka wizard wars?
Has the best wizard combat out of any game : P
seems old
yeah; its dead already you can only play the single player magicka now
looks awesome lacks a bit teh immersion 3d of dnd though^^
looks actrually REALKLY good
yeah diff style of game, but the combat is pretty much wizardry :3
why didnt you tell me years ago?
you missed out when it first released : P I was playin it
didn't realize I was one of the main streamers for it at the time also lol
super small niche game
@rose sandal Do you know why some suggestions like this have wrong stats? It was green earlier today and it still should be.
#d-and-d-suggestions message
dark and darker is a nice game
niche
its just through streamer taht ppl know about it
and since niche games are most of teh time the best
itz püopped off
popped off
so i wnat dark and darker be as good as possible that teh fking casuals learn what standards are
what was teh name of the dark souls like game with the awesome spells?
dark..... soemthing?
where you had to play a minigame to conjure a huge tornade and meteorites
Hrm there was an EQ clone that was suppose to let you do weather spells as a druid but they never created it lol
nah it was quite new
liek a 2014 game
was kinda liek dragon age meets dark souls
I cant even remember the name of that game now trying to look it up lol
but you know which i mean?
dragons dogma
found it wa slitterally the first agme taht came up when i wrote "best magic system in gaming"
the spells become way more complicated as they scale up thats just as spells should be
i also lovge the idear of conjuring a spell like an icicle gattling where icicles get generated behind you the longe ryou cast and then can release them one by one whenever you want
Finally found it; Vanguard, so disappointing lol
thats what a mage "preparation" should be
creating runes altering spells giving propertys to spells
two worlds 2 had an awesome magic system aswell
Brad McQuaid let me down with vanguard.
It was suppose to be the Everquest killer, but it had no endgame.
pretty much
stopped improving on teh genre as soon as world of warcraft kept stagnating on no existing creativity
I want to play this game so bad
wow isn't a bad game, just trash gfx engine imo that I never had an interest in lol.
They stole a lot of mechanics from EQ2 when they first released wow.
one month into cata and i left for liek a year completely ignoring its existance
if aion where as clean as world of wacraft anmd not so clunky it probably actually wouldve won at that point
sadly developer just trying to ride teh hypetrain
and it works
low effort gaminedevelopment is making bucks
so sad
gaming started as "if my games good ppl will play it"
now its " well teh market NEEDS game tehyr dieing froma drought so i just put out sht"
Tera was still pretty ground breaking while they didn't do well.
