#suggestion-discussion

1 messages · Page 43 of 1

brisk oxide
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Campfires then lose their value as a gold sink to keep the economy in check. Items have to be consumable so they get used. Not 1 for an entire match.

boreal sun
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I don't think they should last forever, it'd be too easy to camp at them and not die to the swarm

lusty wren
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It was a perfectly fine system until you ruined it with Gear score/MMR 😄

smoky yoke
lusty wren
scenic storm
boreal sun
wintry forge
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You could set one up in the middle for use later when needed.

lusty wren
smoky yoke
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nono i meant i agree

lusty wren
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Oh

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ok 😄

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I missread

stuck heath
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Hmm I think the level one is best because how do you determine MMR? How many times you escaped? How many times you killed someone? How many bosses you've killed? Everything combined? thats what makes it a hard distinction.

wintry forge
smoky yoke
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it was perfectly fine til mentioned those

lusty wren
stuck heath
boreal sun
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measuring MMR in a game like this would be incredibly difficult

stuck heath
smoky yoke
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i dont like those words also

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in general

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MMR

stuck heath
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Lower level lobbies make the most sense.

lusty wren
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Gear Score is a combination of words I detest

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😄

scenic storm
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Yeah I had to step away for a min and come back to finish that, my bad if y’all solved it and moved to another topic🤣😅

wintry forge
stuck heath
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We good bro. We big brained it together.

smoky yoke
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say no to MMR say yes to m&m's

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the candies yes

lusty wren
stuck heath
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Well you folks have fun. I am going to go back to pretending to work while I fish monkfish.

smoky yoke
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gg

stuck heath
scenic storm
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What y’all think about relighting campfires? Maybe by a wizard “zap”, throwing a Molotov on it, collect bones from elite (red) mobs, etc

brisk oxide
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Something to think about at least

lusty wren
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I think campfires are to strong to allow any sort of buff to them

smoky yoke
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you can stack them already enough rip

brisk oxide
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Suspense did make the suggestion to dramtically increase their price

scenic storm
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Or maybe, like hunters can talent into it.. but other classes have to collect elite mob bones (takes time to place) and needs a specific item with similar drop rate to lockpicks for non hunter classes?

smoky yoke
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you can have like maybe 5 or 6 bonefires and you can also tell to other people to bring them some and its very good

brisk oxide
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Which...isn't a terrible idea

smoky yoke
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who are hunters?

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rangers?

brisk oxide
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LOL

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i play too much wow

smoky yoke
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lool

brisk oxide
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good catch

smoky yoke
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rangers also starting with a bonefire as starter item

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but things may change, who knows

brisk oxide
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You could easily make it so the free brown level fires weren't able to be relit

smoky yoke
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bonefire + 3 healings from the ability if using that
very good kit

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something id like maybe some statue that replenish your spells
theres one for health but not for the spells

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cleric at least have the statue, and the campfire to replenish his spells rip

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would have

boreal sun
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I personally think it's very silly that rangers get 75 HP via rations and then get a free campfire every game that lets them heal even more as well as restore ration charges

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maybe that has something to do with their high escape rate

smoky yoke
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they could potentially stacking them i think

dull glen
smoky yoke
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high resourcefulness op tbh

boreal sun
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I guess you'd need to bring a second fire

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still, it is the most sustain of any class in the game

smoky yoke
brisk oxide
smoky yoke
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didnt test, i dont know

boreal sun
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a grey campfire only gives x number of charges back

dull glen
scenic storm
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Idk, as a rogue, I see a wizard or ranger and get a chub so imo, give them more healing abilities🤣🤣 (satire)

boreal sun
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that number is probably less than the required charges

smoky yoke
boreal sun
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that's what I'm saying

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each fire gives x spell points back

scenic storm
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I could get behind tiers of campfires

dull glen
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also using rations past your first couple succesful escapes as a ranger is silly

smoky yoke
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yea true

boreal sun
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there ARE campfire tiers already

smoky yoke
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yea like other items

boreal sun
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they just don't tell you how much they restore

scenic storm
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Ohh there is? Shows how one dimensional I am🤣

smoky yoke
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if you have a red healing potion that is a different tier you cant even stack them lol

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which is weird but may make sense i guess

boreal sun
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when I first played the game I assumed potions were full-heals

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because when you drink, it lights up your entire bar

smoky yoke
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cause the UI doesnt tell you very well i guess

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i had the same toughts

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they should rework that bar

scenic storm
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What y’all think about drinking a potion, the first sip gives an instant smallish heal then HoTs?

smoky yoke
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displaying only the amount is going to heal you

brisk oxide
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There is some player feedback required in the UI still, like... communication of the mechanics to the players.

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intuitive communication*

dull glen
smoky yoke
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there are some icons that the game doesnt even tell you much about i think

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but its a playtest in the end

boreal sun
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I still think the bandages should be giving more hp than they currently do

smoky yoke
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theres like a slow down movement speed whenever you get hit, it is displayed on the UI but yea i didnt noticed at first time

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its red

boreal sun
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they're pretty small heals for how long they take and how you can't do any other actions while using them

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higher risk than pots, but lower reward

smoky yoke
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bandages so far are better than red potions for what i saw

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with high resourcefulness at least

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or interaction speed

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i always dont know the difference between

teal shadow
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Gotta pop a pot then bandage up while dot healing it’s the go to

boreal sun
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interact speed is affected by resourcefulness and agility iirc

smoky yoke
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also

brisk oxide
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Usually not too much a problem for a Rogue/Ranger at least. Just need to get good positioning behind Pillars/Corners.

smoky yoke
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rogues and rangers excell in interact speed it seems like

fast lily
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Potions of different tiers stack which is when they become strong, but it's so unintuitive for what you'd expect from a potion.

boreal sun
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yeah they've got high agi and res

smoky yoke
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cleric be like = let me open the door

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then we can talk

boreal sun
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cleric has the lowest interact speed in the game iirc

scenic storm
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Rogues lowkey the most broken, I’m biased (don’t need me to the ground🤣)

smoky yoke
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yea thats why

scenic storm
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Nerf

teal shadow
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Rogue skill tree is gonna be disgusting along with mage

smoky yoke
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so slow to open even a chest, but its fair, hes a supporter
he should let other open the chests

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its a game balanced for a trio after all

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not solo

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for what they stated at least

scenic storm
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I would love to see if they make the poison/bleed damage increase if a rogue has spell power items on

smoky yoke
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you can play as solo, but it may be unbalanced

boreal sun
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cleric should probably be split into two classes, right now it feels like they're stretched thin between two intended identities
cleric = the support identity/party buffs/healing
paladin = the PvE identity/self-buffing

brisk oxide
smoky yoke
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the only reliable classes for solo is wizard, rogues or ranger

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then yes even others but as solo, better some

teal shadow
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@scenic storm I know the poisons run off magic damage I’m not sure about bleed

dull glen
scenic storm
smoky yoke
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many rogue players in leaderboards solo

boreal sun
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rupture specifically says "20 physical damage"

brisk oxide
fast lily
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Cleric is the king of solo PvE, I'd hate if it was relegated to just a support class.

  • Sincerely a Cleric solo main
smoky yoke
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chad solo cleric

scenic storm
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Ahhh, good to know +magic damage increases poisons🤔 imma make a build to one slice ppl and dot to death

smoky yoke
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very hard to be a solo cleric due to the interaction speed, but very possible in the end with patience

lusty wren
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Ya solo cleric is slower but its 100% viable

boreal sun
smoky yoke
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cleric is probably a support class but he can also support himself/herself

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with the spells which is cool

boreal sun
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or maybe the top 200 is all party-goers

smoky yoke
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its just the interaction speed mostly

fast lily
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Oh the problem with cleric is that, imo, it's the worst at PvP solo for sure.

smoky yoke
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for the weapons yea

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very slow paced

lusty wren
boreal sun
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well it does poorly in the non-PvP leaderboards too

smoky yoke
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but it is designed like that

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even the game said that in the tutorial book

lusty wren
stuck heath
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As far as solo play, Rogue is top tier. I solo'd Barb, Fighter, Mage and Ranger. All possible. Some easier than others. Depends on which classes you run into plus heavily on your skill/decision making.

smoky yoke
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i play solo as well btw, but it is a game designed to be in a trio sadly

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and so far 3 wizards maybe very strong prob

scenic storm
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Anyone else a rogue main and would leave their friends behind and gank spawn points🤣

smoky yoke
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same as 3 rangers prob

stuck heath
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For Mobs, Ranger is undisputed ofc. For players though, Rogue the best.

smoky yoke
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rogue imo is the best to start with

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to begin at least

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way more versatile

stuck heath
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I think the only trio ive seen be the same class are fighters or rogues. But that was very very rare.

fast lily
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Wizard is a better support (an invisible hasted barbarian catching you by surprise > a barbarian who gets healed imo), and scales better with gear.
Cleric is better without gear, but scales worse. It can clear entire rooms without even being in the room, the AoE size of divine intervention is far larger than the indicator.

I didn't get a chance to try drunk Cleric but I heard that plays a lot better.

scenic storm
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Yeah I rogue mained in WoW for 15 years so I’m a lil bastard out here🤣 when to invis, how to maneuver is crucial

fast lily
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Rogue was my second favorite class for sure.

smoky yoke
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divine intervention was mica vista julian?

fast lily
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yeah I might have gotten the name wrong

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I wanna call it turn undead so bad

smoky yoke
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nono its fine

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that ability actually in FFP you cant really tell the range

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you can only tell in third person
and i noticed when i was seeing a cleric doing the aoe, it had very good range
then i tried cleric and i couldnt tell the range, i think because there isnt a circle in FFP but i dont remember

smoky yoke
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i mean first person

stuck heath
lusty wren
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Agreed

smoky yoke
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rip

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miniguns

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3 rangers

stuck heath
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One time Me and my buddy were rangers because I wanted to buy them gear since I was 20 and they were starting new characters but after that round I swapped to a new character. I can't see people running it over and over. Hows that fun?

wintry forge
scenic storm
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What is your main & what is your class weakness from your POV?

I’m rogue, fighters/barbarians make me nervous

smoky yoke
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i like the animations at least of ranger
but bery strong for sure

fast lily
scenic storm
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Ooo wrong chat

brisk oxide
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@ionic mango Just curious what issue you find with the suggestion. We all crowdsourced that idea, so just curious.

smoky yoke
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top secret probably

ionic mango
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which one

stuck heath
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@scenic storm trying to have people combat roll out here. Fighter tries that fully geared hes going to make so much noise lol

lusty wren
smoky yoke
stuck heath
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I see Tommy downvote almost everything. There are serial Upvoters and Downvoters.

lusty wren
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by a campfire I mean a single campfire

ionic mango
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Im realistic, think the game is very close to perfection and see everything that is way over the top as a negative

dull glen
ionic mango
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most of my downvotes are troll ones by introducing league of legends champions or ur suggestions of begging for items and cosmetics to recognise beta players Chiikiki

scenic storm
stuck heath
smoky yoke
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like theres a statue that lets you entirely heal your hp

ionic mango
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To each their own i do believe

scenic storm
fast lily
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I think spell slots are a little tight atm although once you get some crazy stats on wizard meditate is super fast.

ionic mango
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@stuck heath youll see me upvote a lot of suggestions of well thought out quests and improvements to stash and quality of life, youll see me downvote a lot of "please add a roll and dodge" and other mechanics that will make combat lose its pace

stuck heath
smoky yoke
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uh, finally to make a suggestion
theres a slowmode time of 6hrs finally

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i wish even a 24h slowmode time

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but nice

fast lily
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I wish cleric had it's own meditate like prayer but that'd be too close and generic. I wish there was a way to replenish their slots easier than a bonfire.

wintry forge
smoky yoke
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but these statues maybe will be very specific and only 1 use

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like the others

smoky yoke
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mono use
at least some addition that cleric may benefit

stuck heath
lusty wren
smoky yoke
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but with cleric you feel the weight once you have no spells anymore then you are forced to switch to melee permanently

wintry forge
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@scenic storm Not a roll, but I do want a dodge.

lusty wren
dull glen
smoky yoke
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with wizard, after a battle you can meditate and have some spells back
and wizard also is very strong just by meditating
else it would be the same level of cleric

fast lily
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I'd say make it so healing spells heal less, buff heal perks (to compensate so if you wanna heal, you need to take those perks) and then it's a little more balanced if clerics get a way of having spell regeneration.

scenic storm
smoky yoke
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why wizard can meditate with ease and having already back fireballs ect ect
and cleric nop

scenic storm
dull glen
lusty wren
wintry forge
smoky yoke
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like regenerating spells as cleric it will take way longer than wizard in order to balance maybe

scenic storm
dull glen
smoky yoke
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not even campfires actually does for cleric, kinda needs 2 and its not even full spells rip

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but cleric praying to get just 1/4 of spells might be good

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like you can get just 1 spell

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not all

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just a tiny %

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distributed in a balanced way

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like wizard can meditate
but after the meditation he has just some spells back
to fully get the spells back needs like 3 or 4 meditations
and it has a cooldown

scenic storm
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Do y’all think campfires should make all abilities cooldown too? Like even the rogues weak point attack?

lusty wren
smoky yoke
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so if a cleric prays it can just give you back only few spells and also putting a cooldown the praying to generate back spells

scenic storm
lusty wren
fast lily
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I'd argue Wizard invisibility > cleric heals. Yeah, sure, sustain is nice, but legit I've watch so many high roller fights just end because the wizard turned their fighter or barb invisible and the enemy didn't know they were about to get 2 shot.

scenic storm
fast lily
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Wizard > Cleric in terms of support strength with armor shred on burns, invisibility, haste and just solid ranged damage, imo

lusty wren
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Most rangers go for head shots so blocking them becomes alot easier

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I played all classes tho to 15 plus. I think balance for the most part is ok. Just needs a few tweeks

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Like invisible and haste not stacking

scenic storm
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Overall, wizard might be the best class in terms of dps and support. But the most broken are probably dual wield barbs or hyper coordinated rogues

serene snow
brisk oxide
# ionic mango most of my downvotes are troll ones by introducing league of legends champions o...

The point of the suggestion is that it literally doesn't change the game at all. I'm in agreeance with you that the less they do to the game in it's current state the better. The problem is that a lot of people disagree with us, and want matchmaking and solo-queue. So this is a pretty safe way to appease those players without ruining what we think is already close to a perfect game. If you have a better idea, or something to add-on, please share!

ionic mango
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I dont like the thought of adding mmr or lvl based stuff and having every battle be a sweaty one that consumes all ur heals and time, theres a certain beauty in finding people that put up none or almost no fight back after you just went through a sweaty geared group, so ill keep fighting for that

brisk oxide
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Again, the point of that idea was that it eliminates the need, or even the question of MMR.

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It's seemless and you wouldnt even notice it was any different than the game we played in Playtest#3

ionic mango
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Well it is still somewhat grouping players by skill

brisk oxide
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I don't even think it groups by skill. We just had an hour long talk about skill and competetiveness

rose sandal
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Suggestions should be 6hr’s now yeah? @wintry forge @white cliff

brisk oxide
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it seperates people in their first 6 hours of play~ from everyone else

ionic mango
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didnt follow it

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well if its just that and is not abusable then i dont mind

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i can see a lot of tryhards farming those pre 6 hour lobbies for stuff and then trading it to other chars

white cliff
rose sandal
white cliff
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Thank you.

brisk oxide
# ionic mango well if its just that and is not abusable then i dont mind

It also attempts to eliminate abuse and hackers also. In that you can't just create a new character and go to "newbie land" since it's tied to your account. And if people wanted to Pub stomp they'd have to buy a whole new account. Which is a deterrent, not perfect by any stretch of the imagination but a deterrent none-the-less.

rose sandal
brisk oxide
ionic mango
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Although i do agree a bit more with ur idea now

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it feels very unrealistic that a game would go through the trouble of adding lobbies or put a special system in place for people that have less than 6 hours in a game

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it feels way more realistic that devs would create an mmr system or lvl based system when posed with that suggestion by a community

brisk oxide
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That's why I wanted feedback, because i really really really do not want an MMR system

ionic mango
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mhm ditto on that

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if i have to sweat on every single encounter and on every single duel i can see this game becoming frustrating or dull

brisk oxide
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True

lusty wren
rose sandal
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Alrighty good deal

lusty wren
lusty wren
rose sandal
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If need be, we will bumped it up or down to meet that good middle, but I do believe a slow time should stay on it

lusty wren
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6 is probably a good happy middle ground

rose sandal
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I think it is a good one too, but we will know after this weekend when it’s the busiest

ionic mango
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@lusty wren like what? im not aware

brisk oxide
serene snow
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any sort of matchmaking based on skill is going to make it take longer for games to start

scenic storm
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Hey you guys know Division 2 dropped yesterday and is on sale 70% off right now!

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Might help hold us over until next play test🤣

lusty wren
lusty wren
ionic mango
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Nah, just wanted their general opinion, glad its that

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cheers

lucid root
lusty wren
stuck heath
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Because all players that level would queue anyway so matchmaking would just sort them out to everyone within the same range similar to finding players based on location and ping.
Plus since its the first 5 levels it would be a small amount compared to the next 15 or even more.

lusty wren
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It does split up queues but not enough to be a detriment IMO

stuck heath
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^

lusty wren
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They would play a handful of games and then be in the base queue

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Think of it as a tutorial

sweet blaze
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We stan crossbow ADS suggestions

lusty wren
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Maybe include hints while in that queue

stuck heath
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Would give initial players a softer introduction all around.

lusty wren
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Yes would stop new players from getting frustrated right away and bouncing off the game

stuck heath
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Plus if I am level 10+ I don't want to come across noobs with no gear. Thats no fun.

somber wind
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@wintry forge @smoky yoke So I was mentioning this yesterday saying I'd post it in the morning but too much happened. Here's my version of the Loot Goblin:
Introduce Loot Goblins that would spawn every few games with no indication it has to let it be a surprise for whoever sees it. They would be an NPC that would run around the map attempting to avoid players, to avoid giving false tells it can't open doors but instead it will jump into it's shadow and move under the door before jumping out of it on the other side. When near containers and corpses it will do a looting animation similar to the player's (with a cooldown on how often it can do it and a limitation that it can only interact with each object it finds once and only a max of 3 things per room (to prevent a looting loop or them sticking around in a room too long)) but would never actually take anything from containers/corpses, but each time it interacts with something it generates some loot in it's own inventory. While running around the Loot Goblin will make a Coin Purse shifting noise that is unique to it as well as a short trail of coins that disappear after awhile. A Loot Goblin's inventory is much larger than a player's but it is still limited in size (to limit the maximum worth potential); If killed it's inventory is accessible like a players would be. When a Loot Goblin's inventory is full it will do a snickering noise and it will attempt to get out of sight of a player for a certain duration and if it does it will put it's bag down and interact with it for a moment before jumping into the bag, then reaching it's hand out to grab the end of the bag pulling the bag into itself disappearing.

lusty wren
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Id include tips that pop up for certain thigns in that queue also.

stuck heath
somber wind
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Too bad it wasn't for you :^)

lusty wren
sweet blaze
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Guilds with friends are already confirmed iirc?

somber wind
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This is unfinished, the point is to fix it up

stuck heath
lusty wren
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True! 😄

somber wind
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Which is why It wasn't suggested and instead here with @s to people who were interested yesterday when everyone was workshopping a version of it.

sweet blaze
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TLDR, one rare npc that gives good loot but is hard to find and has some mild balancing to it and its lootpool can grow?

somber wind
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Pretty much with flavor added to it and taking into account any potential harm it could do to gameplay loop

lucid root
somber wind
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such as making it random but not predictable, not ACTUALLY taking loot etc.

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having it take a second to leave

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having audio and visual cues

stuck heath
somber wind
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So it's a few years out most likely.

sweet blaze
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Being able to pool all the money from each members runs and distribute it to specific members of a guild would be interesting. What are your thoughts on the balancing issues with such a feature?

somber wind
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I think the issue with that Sock is the lack of tax on it

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It could cause inflation

lusty wren
sweet blaze
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mm hmm

lusty wren
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Why not just trade them gold?

mossy ruin
sweet blaze
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The guild would make giving out gold more mainstream which could have effects on the econ

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A large group also has a pool of members instead of trading with one or two friends

somber wind
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It's just fun, a little silly but fun

lusty wren
somber wind
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Quality of Life I assume

mossy ruin
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How do you type with a line through the words, i cant remember

somber wind
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Highlight the words and right click on it

lucid root
somber wind
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Oh not right click, just highlighting actually pops it up

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Assuming you're on a PC though, idk on phone

mossy ruin
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phone ye, should be symbol placement, idk what symbol

somber wind
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I think Guilds with free trade within them would be fine as long as maintaining a Guild had a tax such as "5,000 Gold per Week per 12 players in Guild".

lusty wren
somber wind
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It would make up for the trade tax but if doing high roller constantly it would end up being still cheaper in the long run

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making guilds tax havens but not to such an extent that it ruins the economy

lusty wren
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blah blah

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Up wrong one

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😄

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I dont remember

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May be mobile only also though 😄

mossy ruin
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its double tilde to strikethrough, ugh googled it

lusty wren
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ya so i was right

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must just not work on pc

lucid root
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Maybe they'll do away with guild storage, seems like it'd make cross character transferring too easy

lusty wren
somber wind
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I know they want cross character transferring of items to be more awkward

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but they also want it to exist at the same time

lusty wren
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Yes like D2 inventory management should require decision making

somber wind
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I'd imagine it'll be something like a Courier fee to transfer items between your characters

mossy ruin
somber wind
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Which isn't much different than what we have now where we trade a friend then they trade it back

lusty wren
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I did that a few times but it was much better just to have them drop me the item at raid start

somber wind
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Could just make the fee be a scaling amount of gold based on the total size of objects used with the current max size of trading being 30 gold and anything more than that scaling past

lusty wren
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Oh you mean for alts

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YAYA

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Trade trade was the way

somber wind
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Yeah swapping items between your classes

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I was thinking since the trade window is smaller

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The courier window could just be a normal player inventory in size

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with the price scaling from 15-60 gold

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15 if it's just some small stuff

lusty wren
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Ya would need some gold scaling

somber wind
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60 if you've basically filled the inventory

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This would be about the same price as trading a player back and forth

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since the player inventory is double the trade window

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and it's 15 gold per trade

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so to and from is -30 gold for a normal trade

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so -60 gold for a double sized trade between your characters via the Courier system would make sense

mossy ruin
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I like keeping inventory seperate tbh

somber wind
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With the ability to trade from Player A to Player B to Player A's Alt

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it's already something that happens

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this is just making an NPC that can do it for you

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So solo players don't have to trust randoms

#

and so you don't need to bother friends

#

I remember during the test saying

#

"Yo, launch up DnD I need to swap items"

#

to a friend

#

An example is finding really nice Barbarian gear on Rogue

#

so you trade it to your friend to trade to your Barb

lucid root
#

I'll be buying two copies at least. One for my muels. I don't have friends whaat

somber wind
#

I do think we should have a Courier NPC that can swap items for you for the same price as trading (since if it's not the same price it will be devalued and punish solo players for not having friends).

lucid root
#

Muel account will be running on my laptop monitoring trade windows

somber wind
#

Speaking of

#

Borg, what do you think of an App for the phone which is just the trading post?

#

So be it if you're playing, or you're out in your day to day

lucid root
#

Sounds nice, maybe if someone else develops it and gets endorsed by ironmace

somber wind
#

you can be trading

#

Nah I ment like if Ironmace made it

lucid root
#

Yeah that too

#

Third party always comes in earlier usually

#

Oh actually trading in the app?

somber wind
#

I decided to suggest it

#

Yee

spice pawn
#

late to the party, but agreed on the meme submissions -- probably better practice to joke around in the main channels instead of cramming the formal suggestion intake pipe so that the devs learn to ignore absolutely everything (if they aren't already)

ionic mango
#

i doubt the trading and selling will work the same in the end product

somber wind
#

and for good reason, it makes items too liquid and would collapse the market

somber wind
#

Any thoughts on changes (or formatting lol)?

lucid root
#

In what regard

somber wind
#

Oh for what シルメリア replied to

#

the loot goblin thing

#

lol

#

Sorry for not clarifying Locutus :^)

smoky yoke
#

no, not really
feel free
basically it's kinda the same as i think

somber wind
#

Tried this spacing

#

When near containers and corpses it will do a looting animation similar to the player's (with a cooldown on how often it can do it and a limitation that it can only interact with each object it finds once and only a max of 3 things per room (to prevent a looting loop or them sticking around in a room too long)) but would never actually take anything from containers/corpses, but each time it interacts with something it generates some loot in it's own inventory. 

While running around the Loot Goblin will make a Coin Purse shifting noise that is unique to it as well as a short trail of coins that disappear after awhile. A Loot Goblin's inventory is much larger than a player's but it is still limited in size (to limit the maximum worth potential); If killed it's inventory is accessible.

When a Loot Goblin's inventory is full it will do a snickering noise and it will attempt to get out of sight of a player for a certain duration and if it does it will put it's bag down and interact with it for a moment before jumping into the bag, then reaching it's hand out to grab the end of the bag pulling the bag into itself disappearing.```
lusty wren
smoky yoke
#

in the end it's just a monster added, more variety
not far different from defeating a monster already present in the dungeon
the thing of the goblin is that it's just rare, so not always guaranteed, and it has its own AI

somber wind
#

Pretty much

#

Just basically a nice loot dropper

lucid root
#

I'm in favor of random npc encounters mostly

smoky yoke
#

and simply some normal loot slightly enhanced, because the goblin very hard to catch

#

also id add one thing

somber wind
#

Oh?

smoky yoke
#

about some people that said that rangers could just kill them easily
making the goblin running in a zig zag way instead just straight down the road but probably obvious as thing

#

not just straight in one direction i meant

somber wind
#

Maybe they hop around instead of zig zag

#

instead of running

smoky yoke
#

maybe some loot that could be also used for the rare goblin merchant but maybe a bit excessive

somber wind
#

I think that's excessive

#

I think the implication that loot goblins are the goblin merchants is enough

smoky yoke
somber wind
#

Yeah I was thinking that, maybe hopping is too much

#

was trying to make it more flavorful instead of just weird movement

#

Lets think about this for a sec actually

smoky yoke
#

to me could be also like the crystal lizards of dark souls

#

they give something if catched earlier lol

somber wind
#

Damn now I want a Crystal Cave area with Crystal Lizards that scurry away into holes and can drop gems if killed

lusty wren
#

Just it being small and quick should be enough IMO

smoky yoke
#

zig zag also nice it's what id do irl as goblin if id want to avoid some arrows

lucid root
#

What if the loot goblin wasn't as much of a big deal, like his drops weren't great, but it's a guaranteed lockpick drop

smoky yoke
#

[Crystal Cave area with Crystal Lizards.]

#

add

#

then downvoted somehow cause people downvoting randomly Skull

#

i think the goblin could be also cool cause a double-edged sword
you follow the goblin, and then you can wake up other monsters or getting the attention of other human players

#

not different from the sack rat from vermintide II

#

a bit of Greed

somber wind
#

Yeee

lucid root
#

I still want Mister X rare encounter

somber wind
#

This... gives me an idea

#

Ok so I wont suggest this as apart of it since it's polarizing

#

but maybe as an additional suggestion

#

thoughts on them having a low chance of giving a golden key?

smoky yoke
#

yea make sense

#

i believe the golden key it should be spawned in the map but randomized in fixed spots

somber wind
#

I'mma suggest the Loot Goblin

#

any last thoughts?

smoky yoke
#

to give at least the chance that some players can do it, it's not that will be unbalanced cause if all people will search about that they will have to fight and die for no reason cause too much Greed

somber wind
#

Oh wait

#

looks like they added a 6 hour cooldown

smoky yoke
#

yea

somber wind
#

to the suggestions

smoky yoke
#

we had enough of trolls

somber wind
#

kk I will in 6 hours

smoky yoke
#

no problem

somber wind
#

Although I feel like it'd be ok at like 2 hours

#

and 6 feels abit heavy handed

#

I'm happy something was done about it

smoky yoke
#

to me also 24hrs is fine

somber wind
#

:^) I have too many thoughts to be fine with 24 hrs, I have 89 suggestions at this point

#

I think you were here for that thing I posted lol

smoky yoke
#

mods can check more the suggestions with no issue, developers can also read suggestions, because not flooded by many suggestions

somber wind
#

Oh 100%

smoky yoke
#

and the slowtime also prevents trolls, if they really want to troll at least they do only once in 6 hrs
giving space to others

somber wind
#

I'm in the games industry as well so I do know something like that suggestion box thing will end up being taxing to read through

smoky yoke
#

and it pushes people more to do serious suggestions at least this is what i think

somber wind
#

I agree

#

that said I think 6 hours is ideal for that

smoky yoke
#

gg

somber wind
#

2 hours just lets me be a goblin about ideas lol

#

Idk if you were here for it but

#

how do you feel about something like Reforging items to get different rolls using special items to do so

#

but each of those special items have different modifier pools

#

with most being modifiers that cant naturally drop

#

usually much more niche than would be acceptable on a normal drop table?

smoky yoke
#

with a timer at least it looks professional, it gives you that feeling that developers read suggestions

somber wind
#

Yee I saw it was borg

lucid root
#

It's mine YoloRage

smoky yoke
#

but there was something similar we talked about actually

somber wind
#

Why do you dislike that Borg?

#

It'd allow more build variety

#

Could introduce more eclectic modifiers

#

such as Fist Damage

smoky yoke
#

i think in the question and answer was mentioned a gem socket system

somber wind
#

Yeah and I mentioned I felt like there should be both

lucid root
#

I remember downvoting that one

somber wind
#

We already know socketing is going to be a thing

smoky yoke
#

it may work for that function, not sure but at least giving you power for the stats for the weapons...
at least it feels less rng

somber wind
#

That was talked about by Terrence

smoky yoke
#

ah nice

somber wind
#

I was just thinking of stuff like Vaal Orbs in Path of Exile

smoky yoke
#

not sure how it will be implemented, but either new bonus stat or just let you modifying the stats id guess

#

at least is rng based at the start, but if you grind you can actually do your optimal build

#

which if you die, people will steal it 🥲

somber wind
#

As we get more perks for each class we'll get loads of lovely build variety

smoky yoke
#

yea

#

new mica vista julians

somber wind
#

So being able to optimize a build wont be a bad thing

#

Since it wont be a million of the same person

smoky yoke
#

i'd like something that's less rng based with stats, at least in the end game

somber wind
#

Yeah

smoky yoke
#

near to end wipe when people grinded
but it should be even at mid wipe

somber wind
#

How about something like Path of Exile's Veiled modifiers?

smoky yoke
#

i dont know PoE sry
played a bit but never fully

somber wind
#

Ah kk

#

So a Veiled mod is basically a modifier in a made up language

smoky yoke
#

i know that you need to buy skins with real money to look nice 🥲

somber wind
#

and you can craft materials with it

#

to define what that modifier actually is

#

so when something spawns

smoky yoke
#

and like different obtainable armors look the same even if the model is different

somber wind
#

it can roll veiled mods

lucid root
somber wind
#

I think although that sucks

#

it was the best way to monotize for them

#

since it's not P2W

smoky yoke
#

i guess it make sense a gem system socket but not sure if it will affect the existing stats

#

id hope for

#

rng gear based at the start then later when grinding you have the freedom to optimize builds at least in some degrees

somber wind
#

Something I would like to see

#

Is if we get many dungeon types

#

where we pick which to delve

smoky yoke
somber wind
#

each dungeon has different modifiers exclusive to them

smoky yoke
#

seemed like that though

somber wind
#

and has different weighting

#

on each modifiers chance

#

so 1 dungeon might have a good chance at certain modifiers

#

and might have some eclectic modifiers

smoky yoke
#

the forest with lightnings ⚡

somber wind
#

So for people trying to make a weirder build there could be a dungeon with weirder modifiers

smoky yoke
#

i may imagine the forest with a fog, to balance the visibility probably

somber wind
#

Yeah

smoky yoke
#

dense fog, mist

somber wind
#

Fog, Dense Trees, Mist and Caves

#

hills

#

ravines

smoky yoke
#

trees as enemies

somber wind
#

Trents and Tree Spirits

smoky yoke
#

with one eye usually like in king's field

somber wind
#

Rolling boulder enemies

smoky yoke
#

sued but worth

#

jk

#

yes trees as enemies are a must

lucid root
#

I was thinking the forest would be all overgrown and corrupted so it basically looks like night time all day under the tree tops

somber wind
#

Maybe such dense forest

smoky yoke
#

like it's dungeon fantasy at 200% if theres a tree as enemy

somber wind
#

that you cant see the sky?

#

so it's dark under the canopy

smoky yoke
#

needs to see at least the moon

lucid root
#

Yes that's what I said YoloRage

somber wind
#

Yee

lucid root
#

But yeah the moon is sexy

somber wind
#

also yeah I do want to see the night sky

#

tbh

smoky yoke
#

reality vs expectation

#

rip

somber wind
#

LUL what about that giant owl

#

from Nioh 2

smoky yoke
#

lol

lucid root
#

You guys think we'll see slenderman in the forest

smoky yoke
#

make sense

somber wind
#

that if it sees you it AoE alerts everything lol

smoky yoke
#

sue letter from koei also

somber wind
#

Worth

#

lol

smoky yoke
#

yes

#

the yokai there were cool actually, that in fact one of my suggestion to add some sort of bestiary came from nioh

#

which had like 102 thumbs up
so probably most of people agreeing

#

bestiary as compendium of monsters
monstrology

somber wind
#

Bestiary is <3

#

Lore from that stuff is chef's kiss

#

lol

smoky yoke
#

yes a must

#

and reminds me a bit of Librom from soul sacrifice delta

#

a living book with one eye

#

can also talk lol

somber wind
#

Thought's on extremely rare but also mostly in theme joke items?

#

Like a Right handed fork

smoky yoke
#

lol

somber wind
#

(It's just clutter to sell)

smoky yoke
#

also candy cranes seemed to be something special as item

#

that i think it may be seasonal currency

somber wind
#

Oh no it was like last test

smoky yoke
#

ah

somber wind
#

where it was Candy Corn

#

for Halloween's test

smoky yoke
#

ah ok

somber wind
#

it's Seasonal

#

Let me find a picture of that season's vendor

smoky yoke
#

ah no problem btw

#

was like a pumpkin? not sure

#

im going to sleep soon

somber wind
#

There ya go

smoky yoke
#

ah true

somber wind
#

The currency was Candy Corn instead

#

How do you feel about the idea of Seasonal weapons and armor

#

since there would be wipes

#

You wouldn't deal with it all the time

smoky yoke
#

i think after each wipe, trophies, cosmetics
seems like they hinted about this, at least for what i watched in a video
im not sure however if true or not

#

something that persist over wipes

#

and something that everyone could obtain at least, so no fomo 🥲

somber wind
#

I'm under the impression that quest progression

#

is kept between wipes

smoky yoke
#

fomo = fear of missing out
rip

#

ah probably might be

somber wind
#

Specifically reputation

#

Which we don't know what that'd do per say but if it's like tarkov

#

just better shops

smoky yoke
#

something that at least gives you the feeling to achieve something after a wipe

somber wind
#

Which shops being better due to rep might be nice

#

gives abit of a Roguelite feel to each wipe

smoky yoke
#

that sounds like some prestige system

somber wind
#

I don't think I'd be against it being basically that

#

Lets you feel like you actually did something

#

instead of feeling completely demotivated after a wipe sometimes

smoky yoke
#

yes

somber wind
#

if you did especially well

smoky yoke
#

it should be fun

#

not unfun

#

going to sleep btw
cya

somber wind
#

Ight

#

night o/

smoky yoke
true dove
#

I don't think games necessarily need the feeling of having done something afterwards. Sometimes it's good to say "that's enough for today"

smoky yoke
smoky yoke
somber wind
#

instead of just playing

#

Feeling like I did nothing would be really demotivating

#

It's why I've suggested there being 2 servers: Seasonal and Permanent.

smoky yoke
#

there should some cosmetics as reward (that everyone can obtain, no fomo)
like you finish a season
then you accumulated x adventure points
which you can spend for free obtainable cosmetics

somber wind
#

Similar to PoE's Seasonal and Perma servers.

smoky yoke
#

the adventure points, remember

somber wind
#

They were saying those were just for the test

smoky yoke
#

those id see them remaining after wipes

#

yes

somber wind
#

I hope they keep adventure points though

smoky yoke
#

experimenting

somber wind
#

I think adventure points being the way you get races would be fine as well

smoky yoke
#

for what i recall at least but yes maybe they will even remove them later 🥲

somber wind
#

as long as you cant buy adventure points

smoky yoke
#

yea its something you would earn just by playing

#

and i think it may have relation to your escapes

somber wind
#

I'd be fine with being able to buy cosmetics with adventure points OR money with some being adventure only, some being money only and some being either or.

smoky yoke
#

i had more AP if doing successful escapes

somber wind
#

but Races ALWAYS being Adventure only

smoky yoke
#

makes sense

somber wind
#

Since they have stats

smoky yoke
#

yea

somber wind
#

and being able to buy that would be P2W

wintry forge
smoky yoke
#

and then, adding them as skin with no stats

#

so i can use skeleton as rogue 🥲

#

just as skin

#

then if someone wants to use the real skeleton race, if there will be any, ok
with like -20 magic resistance iirc

somber wind
#

It was -20 Armor, +10 magic Resist

#

or something

smoky yoke
somber wind
#

I used it for it's Magic Resist

smoky yoke
#

i remember something about magic only

somber wind
#

as a Wizard

smoky yoke
#

mmh

#

may be

somber wind
#

Since I would always take off all of my robes

#

since speed is king

smoky yoke
#

yes

#

interaction speed also as well

somber wind
#

yeah

smoky yoke
#

cleric be like: let me open the door first

#

then we talk

#

in a pvp fight

somber wind
#

Wizard be like "I blow up door"

smoky yoke
#

yes

somber wind
#

Barbarian be like "I smash door"

#

everyone else meekly fiddling with the lock

smoky yoke
#

yea, and opening chests as cleric rip
but does make sense, balanced as trio the game
and the cleric shall let other people to open it

somber wind
#

Yeee

wary flower
#

I love that perk

strange fiber
#

barbs just dont know how to turn a key its kinda sad : (

lucid root
#

A shame really

torpid quiver
#

mages where barely played because throwing fireballs all day is boring af.

lucid root
torpid quiver
#

the thing about wizards, they in any fantasy should be the utility guy the guy who can do about anything if he studied enougha nd has trhe time to do it throwing fireballs is simple so it makes sense mage magic be a flameball and throw but that flameball litterally shouldnmt do much dmg if immersion is a thing or make it an explosion spell and have a higher casttime.

#

and if tahts the case there should be a talent to create runes on the ground where you engrave spells like traps

#

maker wizard fking a wizard and not a spellthrowing bot+

#

utiility is a wizards key feature

lucid root
#

Are you suggesting wizard buffs? whaat

torpid quiver
#

i suggest wizard rework

#

wizards are too strong

lucid root
#

As they should be

torpid quiver
#

while having no real utility as a wizard should

lucid root
#

Nothing but buffs every patch from here on out BuffedWizard

torpid quiver
#

wizards should nevber be op

#

wizards are devoted to study and have to throw tehyr life away to get a glimpse at the immeasureable

#

and in dark and darke rnothing of wizards is immeasurable just a flamethrower

#

so boring fantasy

#

wizard should be 500 iq class

#

not 1v1 throwing fireballs at you but outwitting with preparation

strange sable
#

So what are you suggesting the rework should be

torpid quiver
#

spells baseline no talent needed, weaken spells especially casttime, give them utility to cleverly use theyr magic to get more effecient results with drawbacks or have them have to properly prepare stuff

#

i understand that most ppl just wanna play a god

rocky oar
#

wait let me stop you there

torpid quiver
#

who can throw meteors at others with blinking

lucid root
#

How much did you play wizard

torpid quiver
#

quite a bit

#

but im solo so not much to do there

#

not measuring him on solo paly though

rocky oar
#

The Wizard trope in DnD is literally them screaming "FIREBALL!" and then using fireball at every opportunity they get, this game is based of DnD

torpid quiver
#

yes and adnd is the most stuipid but most beloved pnp

#

where wizards are litteral gods at 20

rocky oar
#

heh

lucid root
#

Thanks 😏

#

He called me a god

torpid quiver
#

you are not in dungeons and dragons here^^

#

and dnd wizards are the lamest gods

#

the god of boredom is cooler then a wizard+

lucid root
#

Imagine trying to play an actual d&d session inside dark and darker

torpid quiver
#

you cnat

#

they are so baseline different

rocky oar
#

Some people man

torpid quiver
#

tehre are pnp that are hyper realistic and wlel thought through the most ppl would start sleeping through a session

#

just too much rolls and discussion

lucid root
torpid quiver
#

a game makes most of teh time intensive stuff irrelevant

#

so its very possible and would give depth

#

its just as you say this agme is what dnd makes us think about

#

so... give it depth

rocky oar
#

ur thinking too much

torpid quiver
#

its not a fortnite

lucid root
#

Hey you alright man

torpid quiver
#

you are not thinking enough

strange sable
#

Too much complexity can ruin a game

torpid quiver
#

its not complex

strange sable
#

The game is fun and simple

torpid quiver
#

thats what my point is

#

do you know why you have fun?

lucid root
#

Do you have fun playing DaD?

torpid quiver
#

yup

#

but that doesnt cloud my judgement

#

im not a drug addict im not in games for as fix

lucid root
#

Ahh just appreciating the art form

torpid quiver
#

because my life is pitiful and i just wanna have some fun

#

isnt

#

i wanta game to eb good and ive never had a game be so cool and devs completeöl ygetting it liek in this game

#

sry for the misstyping prob a stroke

lucid root
#

It's all good

torpid quiver
#

i know back when elder scrolls online came out i couldnt have been mor disrespected in ym intellect like.... there is morrowoind oblivion scyrim and you amke a game on that and theres no melee combat just this braindead mmo style throw skills around

#

developer these days are entirely incompetent on creative solutions

#

every thing they do today is like out of a book that tells you how to do stuff liek a machine while gaming is litteral art

#

dark and darker will be good either way but after finishing whiteboxing my game i just realised 1. its impossible to do sht alone in any reasonable time 2. its totally possible to make a game good with little to no effort especially if darka nd darker already exist its just basic stuff really

somber wind
#

I decided to look at this chat and uhh

torpid quiver
#

fighters for a first are pretty spot on in dnd here

somber wind
#

Ight when are we getting the "Extremely Tight Space" feat for Rogue?

#

We about to be 3.5e

torpid quiver
#

rogues are cool just that you need better hitboxes or ways to keep ppl away from you because its pretty immersion breaking when a guy just glitches into you and stabs you to death while you litterally cant see him first person

somber wind
#

(For those who don't know, it's the ability for rogues to fit into 2 inch by 2 inch spaces)

lucid root
#

🐀

#

The rat gameplay

torpid quiver
#

yeah shieldbash is missing as a skillk

somber wind
#

Shield Bash should be a thing for Fighter for sure

torpid quiver
#

litterally missing liek a black hoel that amkes no sense

somber wind
#

I also think a Blind Charge for Barbarian would be good too

torpid quiver
#

so i wnat to give advice as someone who breaths gaming

#

and especially fantasy

lucid root
#

Don't breathe in too much

somber wind
#

@lucid root How do you feel about how the devs want multi-classing?

torpid quiver
#

what we should be discussing at this point is how stuff works and not what else we can implement

somber wind
#

I personally kinda wanna see how they'd accomplish it

torpid quiver
#

multiclassing is absolutely a +

#

like litterally you should get a blank slate and give him anything reasonable

verbal marsh
#

I just want to shit and be content.

somber wind
#

I doubt it'll be literally what I'm imagining though

torpid quiver
#

it wont be

verbal marsh
#

I am contented!

somber wind
#

Yeah of course

#

Just saying that it'll be exciting to see

#

how they go about it

torpid quiver
#

but its not actually hard to get decent depth

#

if i had dark adn darker and could do whatever iw nat with it i could do it

#

the groundwork is done its so isnane dark and darker actually exists

lucid root
#

We talking class specializations or literally spec hybrid with other classes

torpid quiver
#

just dont want teh devs to missread or goi the safe route

strange sable
somber wind
strange sable
#

I think multiclassing would make the game hard and balance

torpid quiver
#

they succeeded becaus etehy did art and not corporatze grey sht

#

its not hard to balance a game that is supposed to be a group game

somber wind
#

But it's not confirmed the EXACT way it'd work

torpid quiver
#

because not evreyoine has to be capable of doing everything

#

always leaving huge weakspots

#

it will always be a rock paper scissor of caus ethings can be stronge rthen otehr stuff

somber wind
#

Hopefully the way they go about it is something like "you can take 1 Perk and 1 Skill with certain skills still being class exclusive" or something

#

for Multi-Class

lucid root
#

I think it's something worth testing out in one of the tests, see what gameplay looks like with so many cross combinations of different class skills

somber wind
#

Yeah

#

Like I think Rogue's Hide should stay class exclusive

torpid quiver
#

it should be more liek a tier system the deeper you go into mage the less deep you can go into rogue

lucid root
#

If it's not worth the hassle just keep strict classes

strange sable
somber wind
#

It's literally not rock paper scissors

strange sable
#

And the thing that matters most is pvp

torpid quiver
#

liek stealth as a rogue is pretty deep while lockpicking si pretty low

rocky oar
#

pretty sure it was metaphore

somber wind
#

I assumed he was talking about something like a combat triangle

strange sable
torpid quiver
#

basic utility as a mage should be pretty low and chainlightning a spell for high tier mages

somber wind
#

where it's designed to have sunders in an order

strange sable
#

rogue really needs a buff

torpid quiver
#

yeah rogues stealth is up

somber wind
#

Tbh Rogue should just get it's old hide back

torpid quiver
#

i dont liek it either

somber wind
#

Alpha 2 Rogue's hide was perfect

#

Let Invisibility Potions stay as they are now

torpid quiver
#

rogues are too strong in melee combat and too weak in stealth but what can you do about it

somber wind
#

but let Hide work like it did before

verbal marsh
#

Dev said the class tab will be a bit in future, so I doubt you'll be able to deeply customize anytime soon.

somber wind
#

Yeah

#

They had it originally as an unlock tab

torpid quiver
#

sadly this was my first playtest i litterally palyed a minute on alpha 2 and my graphiccard exploded

somber wind
#

but they decided to throw that version of it away

torpid quiver
#

i bought a new one especially for teh last palytest^^

somber wind
#

Original Hide @torpid quiver was infinite duration as long as you didn't move.

torpid quiver
#

well rogue melee without any way to keep someone away from you is op

#

you cnat make rogue invis stronegr then it was just now

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or you reenvision rogues

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and how dagger work

somber wind
#

??

verbal marsh
torpid quiver
#

my setup was litterally made to be a beast some years ago and to overclock liek hell and i never did anything but palyed it safe

#

so i never get this specific outcome

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hold long enough

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held

#

but still sad

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i died 1000 detahs not being able to playtest

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didnt even acre about teh graphicscard really

#

got a solid 2080 super now was a bit of a upgrade

lucid root
#

I'm running on a cheap gaming laptop lol

torpid quiver
#

i have only mobile internet i think tahts way wors ethen having a bad pc

#

litterally cnat paly new world

verbal marsh
torpid quiver
#

because everything enemys do is server based the yteleport around i cnat block or dodge anything

wintry forge
torpid quiver
#

new world is the primexample what i dont want dark and darker to become

#

they tried dark souls combat and fked up becaus etehy didnt do it seriously

lucid root
#

Suspense how many ideas do you have written down because of the new timer YoloRage

torpid quiver
#

tehy mad ethe coolest world for crafting

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completely iopen

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and made stuff bound to lvl

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so nothing amde sense

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cna be 200 carftsmen at lvl 10 and still not do anything with it

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genius

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meanwhile sskyrim:

lucid root
#

Are you drunk 👀

steady cloud
#

@granite plinth why downvote ?

torpid quiver
#

wqhats teh difference between a lvl 40 without cvraftsmen and a lvl 10 with highend gear?

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tehre should be none

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mmos are so scared

steady cloud
#

Yes

verbal marsh
#

What if they made shrines require incense to use them. Kinda balance out the power by requiring you to bring something extra to use them hrm.

torpid quiver
#

what is overpowered?

wintry forge
#

Any ideas how to encourage camping?

lucid root
#

Oh yeah wizard is getting the teleport skill in Feb I forgot YoloRage

torpid quiver
#

wizards need teleport

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just not the world of warcraft blink

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more liek teh warlock gate

lucid root
#

We'll be able to teleport anywhere on the map instantly

steady cloud
#

Ok why dont make them teleport out of dungeon ?

torpid quiver
#

cast a circle on the ground and be able to get back to it by popping a manastone or something

verbal marsh
#

What tier of spell is teleport anyways?

wintry forge
#

No I mean for a new suggestion.

lucid root
#

Tier 1 BuffedWizard

verbal marsh
#

Warlock shadowstep would be better then teleport.

torpid quiver
#

if a wizard could teleport anywhere with a casttime like shrines it would be 100% what i want for wizards

#

wizards combat should be: my fighetr keeps them at bay cool i cna cast a spell

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i have no oen to keep them at bay: well fk me

#

if you go teh fireball route

verbal marsh
#

If you'd read any d&d wizard books you'd know that wizards can always handle their own lol

torpid quiver
#

they shouldnt

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its a scolar? is taht the right word?

verbal marsh
#

Most common death of a wizard is a dagger in the back.

torpid quiver
#

anyways magic should need high concentration or preparation

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and not i conjure a minute and set teh world ablaze taht sound smore liek a warrior thing

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and not liek an intellectual with godlike omnipotence

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because magic is litterally omnbipotence

verbal marsh
#

Maybe they can add boat combat like in ultima online.

#

forward, left, left, stop.

torpid quiver
#

shouöld take SOME amount of time to do stuff tahts coomplicated

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what even is a fireball?

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is it a flame in form of a ball?=

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thenit litterally would do nothing to someoen armored

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is it molten rock?

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yeah already better

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is it a magic missile explosive? already pretty complicated shouldnt be done in 1 second casts

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then its not more then a deodorant that flames off for a second

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consistent heating beats armor 100%

#

a ball of fire that goes out after impact alsmost immediately doe snothing to armor

verbal marsh
#

You should type a complete thought before you respond to each other lol.

torpid quiver
#

we are

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yup flamethrowing is 100% what a wizard should eb capable off

#

a fireball if its litterally just a flame in form of a ball would do nothing to armor

verbal marsh
#

I would love to see Flame spell

torpid quiver
#

but in dnd fireballs explode

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they have an explosion aoe so its not a fireball

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its an explosion

verbal marsh
#

did either of you ever play magicka wizard wars?

torpid quiver
#

its something tahts not real because what exactly explodes?

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so teh magic itself causes teh explosion so its not a physical fire but a magic form of explosion shaped as a ball of fire

#

what is magicka wizard wars?

verbal marsh
#

Has the best wizard combat out of any game : P

torpid quiver
#

seems old

verbal marsh
#

yeah; its dead already you can only play the single player magicka now

torpid quiver
#

looks awesome lacks a bit teh immersion 3d of dnd though^^

#

looks actrually REALKLY good

verbal marsh
#

yeah diff style of game, but the combat is pretty much wizardry :3

torpid quiver
#

why didnt you tell me years ago?

verbal marsh
#

you missed out when it first released : P I was playin it

torpid quiver
#

i really feel liek i missed out now

#

dammit

verbal marsh
#

didn't realize I was one of the main streamers for it at the time also lol

#

super small niche game

wintry forge
#

@rose sandal Do you know why some suggestions like this have wrong stats? It was green earlier today and it still should be.
#d-and-d-suggestions message

torpid quiver
#

dark and darker is a nice game

#

niche

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its just through streamer taht ppl know about it

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and since niche games are most of teh time the best

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itz püopped off

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popped off

#

so i wnat dark and darker be as good as possible that teh fking casuals learn what standards are

#

what was teh name of the dark souls like game with the awesome spells?

#

dark..... soemthing?

#

where you had to play a minigame to conjure a huge tornade and meteorites

verbal marsh
#

Hrm there was an EQ clone that was suppose to let you do weather spells as a druid but they never created it lol

torpid quiver
#

nah it was quite new

#

liek a 2014 game

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was kinda liek dragon age meets dark souls

verbal marsh
#

I cant even remember the name of that game now trying to look it up lol

torpid quiver
#

but you know which i mean?

#

dragons dogma

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found it wa slitterally the first agme taht came up when i wrote "best magic system in gaming"

#

the spells become way more complicated as they scale up thats just as spells should be

#

i also lovge the idear of conjuring a spell like an icicle gattling where icicles get generated behind you the longe ryou cast and then can release them one by one whenever you want

verbal marsh
#

Finally found it; Vanguard, so disappointing lol

torpid quiver
#

thats what a mage "preparation" should be

#

creating runes altering spells giving propertys to spells

#

two worlds 2 had an awesome magic system aswell

verbal marsh
#

Brad McQuaid let me down with vanguard.

torpid quiver
#

i searched for vanguard but nothing come sup for me

#

vanguard saga of heroesß

#

?

verbal marsh
#

It was suppose to be the Everquest killer, but it had no endgame.

torpid quiver
#

mmos never went out of theyr bayphase

#

bayby

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baby

#

dammit

verbal marsh
#

pretty much

torpid quiver
#

stopped improving on teh genre as soon as world of warcraft kept stagnating on no existing creativity

sudden glacier
#

I want to play this game so bad

verbal marsh
#

wow isn't a bad game, just trash gfx engine imo that I never had an interest in lol.

torpid quiver
#

wow IS a bad game

#

i nolife dit till wotlk

verbal marsh
#

They stole a lot of mechanics from EQ2 when they first released wow.

torpid quiver
#

one month into cata and i left for liek a year completely ignoring its existance

#

if aion where as clean as world of wacraft anmd not so clunky it probably actually wouldve won at that point

#

sadly developer just trying to ride teh hypetrain

#

and it works

#

low effort gaminedevelopment is making bucks

#

so sad

#

gaming started as "if my games good ppl will play it"

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now its " well teh market NEEDS game tehyr dieing froma drought so i just put out sht"

verbal marsh
#

Tera was still pretty ground breaking while they didn't do well.