#suggestion-discussion
1 messages ยท Page 39 of 1
that's the downside to most slow stuff
if you can't 1-shot, it's usually not worth it
and you need a lot of stacking damage to 1-shot
yes thats correct, +dmg was best thing to stack anyway
the spear has the best chance of "out-ranging" at least
unless you're cleric, then its +healing and +magic dmg
from what I understand about the damage formula, % scaling will multiply after your flat buffs
so theoretically combining the two could be very strong
but the flat buffs are often way higher than the %s could ever hope to be
+10 to axes vs 5% on 2h is not comparable at all
I won a few too many fights as spear ranger because people would be afraid of the weapon and not go in on me, giving me more opportunity to poke heads while fighting
iirc the starting battle axe did 35 damage, which
if you wanted to increase it by +10 using % alone, you'd need something around a 30-35% increase
or you could just equip the +10 perk and get the same benefit
the raw numbers are just too low for such low % numbers to be impactful
2h mastery would turn a juiced 100 damage maul to... 105 damage
#d-and-d-suggestions message
i like this idea but spear already has block, and i doubt they would add another thing to a singular weapon ๐ฆ
rapier parry when ๐
you'll be waiting a long time since the devs said they don't want all weapons to have parry
i cope
Battle axe block when? If you can block with the wood stick of a spear why can't you block with another wood stick?
I think they want to balance classes a certain way
like iirc the barb has no weapons that can block
^ agree
bardiche
bardiche has a swipe doesnt it
halberd and bardiche both have swipe IIRC
fighter gets shields, the longsword (can parry), and the spear (can block)
makes you think they're designed around defensive play
as their perks and armor selection also point to
while the barb has no blocking options and a lot of damage/snowballing perks
so the barb is supposed to be more aggressive
perks and mechanics push you towards a certain playstyle and it seems very intentional
Which is great for the game, the class barbarian is the embodiment of being aggressive, and they capture that pretty well
rogue mains smh my head
I do think it's odd that they reduce their own defense so much, you'd rather have a higher health pool if you're going to go all-in
what is the purpose of this koko lmao
huh?
ah right
you're that one guy who assumes everyone who disagrees with them is a rogue main and contributes nothing to any serious discussion
got it
thanks for providing more evidence to my point
doofus
youre talking to an NPC ๐
please ban koko <@&988703997378584596> for @'ing everyone
stop being an annoyance then
stop purposely being an annoyance, let me correct myself
if you're just here to be annoying on purpose and not actually discuss things like a normal person then you probably should be banned
WRONG
<@&988703997378584596>
koko is acting up
@boreal sun
why did this dude tag me?
stop spam tagging the wardens
Ban Medalxz while your at it
newly joined account, only here to bolster the other shitposter
anyone that says anything you disagree with should be banned immediately
Ahh the troll is back
I literally have no clue what suggestion you're talking about
By @'ing 20 different people
Spam pinging members is no tolerated here. Please never do this again.
the "ban all rogue mains from suggesting" one, I assume
I'm not even a rogue main
Also this @granite plinth
just ban koko, they only ever troll and be annoying on purpose
I'm a cleric main
they contribute nothing and have been doing this for a long time
Koko is pretty harmless most of the time, medalxz goes on troll rants
Jax are you a furry? ๐คข ๐คฎ
Are you hating on whole groups of people ๐คข ๐คฎ
harmless, but still ultimately a negative to the discussion and extremely annoying
And no, I'm not
#d-and-d-suggestions message I'd like if grey versions of weapons were available, but I'm not a fan of paying gold to re-roll the weapons with buffs.
Yeesh the trolls are strong today
C'mon pug, you're better than that
sorry lol
@odd reef enough
@odd reef Do you not like rogues because you die to the weakest class in the game?
lol
They've been going at this hateful crap for a good minute now
Allow me to read up, who are the ones in violation of the rules?
Koko, mostly
@odd reef and @mortal lichen
I mean if you look at the suggestion channel you can see koko making pointless troll suggestions and constantly just being annoying in this channel without contributing to any meaningful discussion
Problem solved, keep it civil.
Thank you so much
1 day mute for any toxic behavior
Bless you
Gotta love the dedicated trolls, day in day out, never gets old
wym
Thanks for banning whoever was quoting the worse parts of the Bible
It's just like that George Orwell's book. 1984.
I didn't know there was no full map
Just assumed it was there I just didn't know what the hotkey was
@frosty creek assuming you're not trolling, maybe separate these into different suggestions?
could you please also delete the suggestions that are clearly just troll
That one takes a bit longer
@wintry forge I was actually thinking of ur suggestion. Being able to dodge/roll or something to make the combat more than just moving. I rlly like that idea. Kinda reminds me of new world if u played that. Makes the combat a lot skill expression and interesting than spamming left click.
Combat is positioning and skill already, we don't need another new world
I love the suggestion from @tough jay of a post game tavern lobby, being able to see people you squared up with or teamed up with after the game and discussing the experience would be so much fun.
But most people just leave when they die and wouldn't stick around
also was talked about here
.
I would stick around
sure but those people can just leave, others who actually want to interact with the community in game can do so with a feature like that and I think it would be fun to have somewhere to run around
Kinda like after game reports of dbd, if you don't care, leave, if you think you had a damn good fight, maybe you stick around for the person who killed you to die and chat with them or otherwise
or even team up for future runs!
I was thinking too people could give gear/loot to each other
as a gg or actual in party trading (giving back something your party member dropped in dungeon)
Recently played with list, so you can find another solo you had fun with to team up with
yes, that would be super helpful I think
why so negative
Even though the hitbox would be smaller for a dwarf, and really want them in the game
It would just be like a human in perma crouch
Make them really loud too, breathe loud, step loud, burps after drinking pots
or make them a bit slower by default since short legs?
Yeah
There are so many things you could do to balance them
But some people are still against it
the games melee system is going to get stale eventually for a lot of people, a roll mechanic wouldn't be nothing crazy the devs cant adjust upon. so I dont see ur counter arguement. having a roll mechanic wouldn't resemble another new world lol I dont like ur attitude
I think a race mechanic would be super fun. Elves for fast speed but low health, or dwarves for slow speed and high health
even just that would mix up a lot of class play styles in a fun way
game would need a lot more classes for that to be a thing but I can see that
The games combat is at a good point as is, it might get repetitive but the combat is not all there is, the roll would add more problems than it would solutions and make the combat more frustrating in general, more slow, more easily abused
plus the confined nature of much of the dungeon would make it hard to use a roll well anyway
thats not even problems than solutions, thats ur opinion on it. How would a roll mechanic make it more slow. I can see easily abused but thats wut would make it fun
maybe more block options? Like the longswords right click where you can block for a short window, but for most other weapons that arnt light like daggers and rapiers?
How would it not make fights more slow? fights are swing and die, if everyone is kitting and dodging how would it not make fights slower?
Also think 5 seconds about what a dodge means, rogue attacks 10 times in 2 seconds, you would be able to dodge 1 hit or 2. Barbarian or knight attacks 1 time in 2 seconds with some weapons, you dodge that once, he is doomed.
ur saying that without thinking of the outside view. what if someone plays aggressively and dodges into you cuz u made a mistake. a roll mechanic doesn't = only kitting options rofl
it would actually make fights faster
thats a fair point, dont want to over do it on the movement options. Especially when movement speed is a huge factor
if they can use it like that, it means dodging forward is faster than just walking normal to the guy, which would add even more problems to the game xD
u not only want to add a dodge, but a dodge thats faster than walking
thats up to the devs on how they'd make it work, ik they said they wouldn't like a stamina system, but they'd be able to work around it 100%
dodging would make a melee weapon actually have to aim, if u played like dark souls you'd know how good a roll system would be
we dont want another dark souls tho, the argument of make it dodge like dark souls or make it fight like chivalry is a problem
theres a reason this game is doubling their player count
lol right
so because theres a zone closing in, I can say people dont want another fortnight?
that is basically ur counter arguement, very childish
makes no sense brother
if ur argument is "add this cause it worked on this game" ur immediately working against the game
maybe we should make them flash like league of legends, worked there ๐คทโโ๏ธ
it was a reference as an example cuz u weren't imagining a roll system
Bonjorno
was i not? i thought we were discussing it up until now
I personally don't enjoy dodge roll systems. I feel like they'd be a bit much in this game. But at least it's a better suggestion than literally anything MrBeanz asks for. Seriously, sci-fi lightsabers? ๐คฃ
true LULW
Rangers getting darkvision and stealth detection? Has anyone ever been as out of touch with this game? Lol
Roll this cuck
at least we can agree on that
him and desolent the anti christ of the suggestion channel
the devil
If anything, wizard should get all those things 
Well played. ๐
Wizard needs all the buffs possible
ok honestly I think wizard with default gear is so weak, but with actual decent gear I think its so op
found a wizard once on highroller that had +4 true magical damage on every single piece of armor ring and necklace
and 2 ticks of magic missile killed me
Sounds like a gear problem
I feel like this would be kinda weird but maybe a shrine that you can quickly change your talents and abilities on
yep 1 tick of magic missle can go from like 15 base damage like legit like 55
i was alright, a barbarian with all blue and a few purples
he 1 shot everything with a fireball
would be cool but kinda unnecessary addition feel like, but the shrines right now I feel are underwhelming
healing shrine <3 lifesaver
true
They really are I wish they gave you more longterm buffs instead of just 20 second buffs other than healing shrine, healing shrine is the only good one
shrines definitely should last much longer
Howd you know his gear if you havent killed him? Can you look into inventory on spectate?
Yes
he killed me, so i went into specate
ye, open ur inv while ur spectating, and its his
same when ur spectating friendlies
purple/legendary %'s are just so low, I hope they buff it, feel like greens with +4 magic damage is just too good and valuable to run anything else
Also I feel like scaling with ranger should work where the closer you are the more damage and the farther u are the lower or make it scale with the actually trajectory of the arrow where if it is going full straight it does more damage but if you try to arch the arrow the damage would go lower so the trajectory skill for archer actually has some usage because hitting someone close range with archer can get really frustrating and can cause melee class players to play it more safe against archers instead of just rushing in or you can just make it a talent so the closer you are the higher damage and cap it out or something.
I fell that would defeat the purpose of the class. They start with only a bow so if you're doing less damage further away you'll never get anywhere. Especially when trying to clear rooms of creatures solo
To be honest, ranger doesn't need help. It 2 taps people from across rooms with mediocre gear, and can nearly instantly kill them up close with abilities. If they aren't good shots, they can just pull out the best melee weapon in the game (spear) and use it better than a fighter can, because for whatever reason they get a damage buff while using an off-class weapon, while fighter gets a 20% damage nerf for using off-class weapons.
agree ^, they have like an ability to shoot 3 arrows in 1 second rofl
and landing arrows is pretty hard from wut it seems like, but I play wizard, its already super rewarding if u get headshot with a bow so its fine
anyone know why some of the suggestions in the dnd channel are green?
I honestly think wizard/archer is a bit too op and melees need a buff somehow but thats just me
green means they have a majority positive vote, and I THINK it means its like verified and is likely to be seen by higher-ups to recommend suggestions they pick/like probably is my guess
oh nice, one of the green ones was offline mode so thatd be cool
actually ima make it a suggestion and see wut ppl think about this lul
I would like a map to just be a huge version of the lybrinth section w/ more doors and less traps.
What dont you like about traps? I think they're fair and chaotic in a good way
I mean just that small section of the map made much larger, cause it was tight corridor's and if it had more doors you could make longer area's and a bit o' strategy.
I never really got to fight anyone there but I did see some badass archers make a safety net there
Only problem is when you put a buffing Wizard + Cleric behind a Barb/Fighter.. Going to be hard to balance everything but I get what you're saying melee can seems weak sometimes
with the little door and a trap to aroudn the corner with the exit
was a smart move cause I was lookin to merk em, but couldn't get around to em lol
ended up seeing him grab the first blue when I made it around to where he is :<
mhm, I wonder how bard is going to play in this game
What im trying to say is that it promotes different play styles of players so if you wish to play it safe you stay far but do less damage but if you wanna speed through rooms you just go up and close
Hope it's going to be an amazing class
I imagine like my suggestion but i could be way off who knows : P
u right but if that thing with spears is true forget everything I said I just have never found one yet
I was getting one tapped by rangers until I just learned to avoid large rooms...
the woe's of being a wizard.
it's true
there is nothing wrong with melee, its more about room control think of it as turn based strategy on whether you can just enter someone's room or not.
I do think more areas of the map benefit ranger more then melee however. Like that circle room.
The new circle room below wraith/champion was pretty good for melee though.
Also hallways
And doors
And anything that can give vertical advantage to the ranger. ๐
Nah, I have advantage as wizard if I've a corner to use.
Depends on how far away the ranger is. I was thinking of the longer hallways
Ah
But you're right, shorter hallways with corners are fine
yeah I can get next to or behind you from that distance :3
lol @lucid root I guess wizards be like creepers.
awh mann
@lucid root w/ wizards, Resistance is Futile
I haven't met many other wizards, the one I know is also a depraved human being like me
rogue rat for life
The green ones seem to be most upvoted
#d-and-d-suggestions message
Throwing people around like dragons dogma
Love that game
Throwing a teammate into barrels should break all the barrels
Teamwork?
You've heard of skill based matchmaking, social score matchmaking?
#d-and-d-suggestions message
New banned word discovered
lol i was used to throw off my pawns to some cliff just to instantly kill them 
i think the ability to "borrow" an item such potion on right click
giving to a teammate could be something cool
and sign of cooperation maybe
i know its already possible by just dropping them on the ground but giving to the team automatically to their inventory with also an animation could be cool
and also keeping the ability to drop objects still
Have a lock/unlock icon next to your tool belt
Teammates can just snag potions off your belt if you unlock it
One of my ideas will be good eventually
i watched a guy like that play once after i died, pretty much that
they added a suggestion timer lol
Oh nice, how long
like ~5 minutes
Meh, should be 5 hours ll,ol
yeah tbh
5 hours for a new post, allow updates/edits of existing posts
Wasn't it always 5 minutes
maybe its the first time i did two back to back lol
Yeah it was lol
no way should totally turn game into a rts
like he was saying....
The weapons that canโt block need an alternate attack/option. Would make the melee more fun
Might as well just turn the game into Farmville then, make every map a farm, and the mobs are pests, harvest corn to buy gear instead of candy canes
I feel like I could run this game on my s22 ultra ๐ค
Escape from Tarkov should change to a turn-based game imo, would make the game better........ Okay, my turn, I search the jacket for a key, your turn.
Fallout 2 multiplayer?
Without the groin and eye shots
#d-and-d-suggestions message
Would be fun to reflect fireballs but ain't no way I'm parrying magic missiles ๐
Maybe some rhythm game pros could
whats going on rtight now that people are making discussions? are there ongoing alphas? I thought playtests stopped until feb
We have nothing else to do
Just people thinking about the game, a mixture of: trolls, balance requests, people that barely played the game, people wanting it to be another game, and repeat suggestions lol
@viral lodge your suggestion seems to be stuck in limbo
The , broke it lol
rolls d20 enter the room. 

Youโre thinking of #game-discussion this is #suggestion-discussion where we talk about suggestions.
ope
Why are there even silver coins in this game?
they're probably just not fully implemented yet. maybe they'll have other uses/be relevant to quests. people forget how early in development this game is just because it's so fun alrdy
The dodge I was thinking of is more like Bloodborne than Dark Souls. It would be hard to implement a dodge roll in first person. It'd make people get motion sickness.
@foggy shadow I don't think they've implemented silver coins yet.
#d-and-d-suggestions message
ahhh true
Maximum i-frames 
I-frames would be really exploitable against the slower, reactable weapons in the game
I don't think it's a good idea
#d-and-d-suggestions message I donโt know if we need to get rid of them, but make them more meaningful if weโre keeping them imo
Silver coins shouldnโt convert to gold coins from a vendor and some items should sell for silver and some base items should cost silver imo
#d-and-d-suggestions message
There's a hint of something good in here, some type of reclamation
They have
It was in the last playtest
Literally just 1/3 of a gold coin and you have to manually convert it every time
So the thing about dodging is it would have to be a kind of feet slide mechanic, a first person roll would make people sick. But how do you make the dodge not abusable? Stamina system which the devs have talked about hating? How do you plan on implementing this, and balancing it around combat. @wintry forge
Can we change the rapier's name or the actual weapon.
I know most video games like elden ring depicts this weapon as a short ranged fast weapon, but the weapon in real life handles more like a lighter one handed longsword.
It would make more sense if the rapier either changes its current name to a smallsword, or physically change to an actual rapier with longer reach and slow attack speed.
sounds like someones never fenced lol.
the weapon you're depicting is a kris
think elden ring had both the epee and the saber
I think we can just release the game right away, so can't we test it for a week and update it slowly if the response is good? - Korea Speak = ๋ ํน์ 1์ฃผ์ผ๊ฐ ์๋ฒ ์ด๊ณ ๋ฐ์ ์ข์ผ๋ฉด ์ด๋๋ก ์ถ์ ํ๊ณ ์ฒ์ฒํ ์ ๋ฐ์ดํธ ํ์๋ฉด์ ์๋ฒ ์คํ ํ์๋ฉด ์๋๋์?
anyone shouting pizza?
#d-and-d-suggestions message
You went full diablo...you never go full diablo
haha ive never played diablo, but ive play other games that have that system and i think it adds an edge to the game, an extra value to your gear and is almost like a mini game in the game, i very much like that sort of thing, and it gives jewelry something other than strictly a monetary value
I'm thinking it would make the top players who actually keep their gear even stronger ๐ค
We'll eventually be like regular mobs to them
Did the devs say why they don't like stamina?
Probably, but I canโt remember.
Gear discrepancy should be relevant, but high tier should be crazy rare
<@&988703997378584596> Can we remove the last suggestion, it's a political post
Probably because most stamina systems in most games feel bad or have a silly feature to gain stamina back, etc etc. Stamina is usually just annoying. If they introduce it here its just another thing to balance around and there can be stamina-likened features that faciltate things they may want from stamina, but without the hassle.
are politics against the rules?
Yes
first rule
Be polite when communicating in our community, try not to create any conflicts. Refrain from discussing politics, religion and other similar controversial topics.
Yeah, it's the games discord server, not your alt right friends server
Read my suggestion again please.
To be clear I was saying the rapier in this game is of a fencing foil or small sword because it is slow and fast like those weapons. A real life rapier has a 41+ inch blade which is the size of an adult fencing foil.
Also the epee in elden ring is the size of a zweihander lol.
I think you read this while drunk or high
I see how you feel, but the server is public, people gunna troll lol, just ignore them
ye, as the game gets bigger this server is going to either become massive and disgusting with trolls, or will die as a hub as communities around streamers or 'clans' etc start to form their own discords. Either way trolls will always be here, and never worth our time.
Unless it's already removed I don't see it. Can you link to it?
dino nuggets
mmm
#d-and-d-suggestions message
I feel like this would just lead to even more flat bonus stacking, and flat bonus stacking is already very cracked
like "my jewellery slot that could give me +3 flat weapon damage now also gives me an additional 3 weapon damage"
unless the balance of things were changed tremendously, this would be extremely overtuned
There's gotta be a fix, some kinda +% damage instead or something
You disagree borg?
Weak against players, decent against mobs
Is what I'm thinking
something that makes you able to Just use spells on mobs
doesn't have to be long range, or super useful
just something available, and not entirely useless that lets you mob clear and feel like a wizard still
without having to go bonk mobs :\
Crossbow doesn't feel very wizardly either
Yeah
Like, I want to be able to just use a spellbook, and not have to waste slots casting magic missile against every single mob to kill them
Maybe the wand will have a built in auto attack
Could be the wand too, I'm not opposed to the form it comes in
I wonder what the offhand for the wand will be
If the wand auto attacks then that takes rondel out
Yeah wand would have to be primary hand to shoot stuff, there's still offhand daggs like stilleto
D&D wizard weapon proficiencies:
Daggers, darts, slings, quarterstaffs, light crossbows
Some guy said to implement a sling and I honestly could see so many funnies with just slinging rocks at mofos
would be fun to see, not something you find in many games.
they could also impliment cantrips
Yeah, like the(my) latest suggestion :)
I think it would be a great addition... minor illusion to create the distant sound of footsteps, casting light on the fighters shield, and of course firebolt.
Shame the cleric only has a spell save attack cantrip.
Ugh minor illusion
You're so frickin right for that, minor illusion would be good for so many funnies
and we have the light spell already, just doesn't stick to stuff
yeah real shame its a spell slot. Did not even consider taking it. And totally forgot it was in the game until you said that
@tender magnet i dont like ur idea
Alright Desolent
๐
๐คฑ
I also think the ranger should get some spells. 1/3 the spellpoints that the full casters get.
Agreed
Something like a few "tracking" theme spelled
or stuff like the entangle spell
hunters mark would be a notable choice
Hmm, could just see that as a skill itself too
I mean they made it a class feature instead of a spell in the reworked version for 5e didn't they
yes they did
Yeah I could totally see it as a skill, something like a targeted cleric smite
in Tasha's cauldron of everything
Mhm
Maybe you can hear the guy a little farther away with a little increased damage
or like, increased armor pen against them
or a faint outline to see them better in the dark only visible to the ranger
I can see why you would be haha!
I don't often turn a bunch of torches off to make the battleground better for me, but I sure wouldn't like it to be made worthless when I do
just riffing of the second part of the spell "have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it."
But I see your point
I was going to suggest scratch marks where they walk, but that's just the one perk that lets you see footsteps really
It would be a good counter to the Rogue for sure, but would be competing with some already great skills
no ranger is not taking the rations skill to heal. so that slot is pretty much locked down already.
I would sometimes run both arrow skills but that's just cause free reload.... having 75 hp in heals for free is dang compelling
And while were at it I think Wands could make for good consumable, single use, spells. for use by any class.
well single use is where scrolls shine, wands tend to have charges
I do agree though
would have to be expensive though
Yes
so what do we think about pickpocket usable while stealth ๐ is any one gona be oposed to the idea ?
Just not a lot of people looking in d-a-d suggestions rn
I agree with it
I'm sure pickpocket will be refined at some point
I do too
I'll be happy for it
same wuld be so nice and fun XD
true
I'm surprised its not how it works already, and agree that it will probably eventually be that way.
Its in such a niche place right now to be using one of your slots for it.
I would love to see it have priority on stealing belt items especially
like, those are the easiest target right?
for sure
and that means it actually gives you a benefit if they immediately see you and start swinging
no more pots for you!
xD
and those torches are slowly going to be MINE
hahah all the torches xD
gold as well
it would certainly work well with voip.
befriend some poor suckers who dont notice you are robbing them when they are not looking
Laughs maniacally as I run away with their loot
Thoughts on allowing players to set 2 sets of skills (the Q and E abilities) for each of the 2 weapon sets?
It feels overpowered
for everyone involved, which doesn't make things better, really
Makes things more versatile and affects everyone equally.
Might make more sense when all classes have more skills to choose from.
removing choice /= versatile
as a rogue, I would have smoke cloud and stealth on my weapons, and my rupture and weakpoint on my second set. meaning I can do a bunch of burst and then also drop a cloud obscuring where I am, and also going invis at the drop of the hat
As a ranger, that's two full quiver reloads on the main hand, heals on your off + whatever else ranger skill thats good
But this is adding a crap ton of choice
You'd also have to switch weapons mid fight before dropping your smokebomb. And I don't know if you tried using the smokebomb, it's not instant. It takes time for the smoke to rise.
Its actually removing choice. If you can choose more things at once, that is less things to have to choose between.
The weapon cooldowns are so long it'd be better to have them on the second set where I have fists
Ah, understood
with more skills to choose from that becomes less of a problem, but having 4 skills to choose from is a LOT
If a skill is so much better than the others, it doesn't provide a lot of choice. It's like how barbarians feel forced to take rage or rogues stealth/puncture/weakpoint.
I'm hoping we get more skills for each class by then. Maybe something like 12.
barbarians SHOULD be pushed towards rage. Its the main thing that a barbarian does
Right, but to the exclusion of other possibilities?
really instead of letting you take more things, there should be some things that each class gets automaticaly that is part of the class and not one of the skills. like rage for the barbarian.
I'm not saying drop rage, I'm saying allow rage + roar and reckless + warcry.
The problem here is rage still requires a button to activate. You can't just make it a passive.
Im kinda agreeing but more so I am saying that rage should not be a skill it should a feature of being a barbarian that is always there.
make it a separate bind from skills, problem solved
But then you're adding a separate bind for every class, and it's even less versatile since you can't switch it.
too difficult to balance for basically all classes. it'd be way too op if a wizard could take the spell that spams but also be able to mediate with a secondary throwaway skill set.
and i dislike the idea of not having a playstyle with the two limited spells you have. now you can you all of them and it just feels incoherent
I'd be fine with getting a total of 4 skills to use irrespective of the weapon set. But those would have to have good natural feeling binds.
Otherwise we're going to run into a problem of casters getting more spells to choose from and other classes only being able to choose 2 active abilities. The pressure to stick to the meta gets more intense the less room you have for customization.
this is just a messy mechanic. switching weapons should not enable different primary spells. doesn't really make sense. you might be thinking of poe with ability gems installed into weapons but in a slow paced combat game like dnd, it's not a good idea
If it takes time to switch weapons, it's slower than having different binds, and also slower than having a skill change bind kinda like how switching spells work.
Also the barbarian "rage" has different flavours, rage, roar and warcry are all different flavours of "barbarian rage".
Last playtest I tried using a crossbow on the ranger, turns out only 1 ranged skill out of 4 (true shot) actually works with a crossbow.
this goes in the opposite direction of what makes the combat feel fun. it's simple and straightforward combined with the very tense movement to make it ironically challenging. this change will make the combat feel very unclear and muddled. i think you're too tunneled vision on the fact that this suggestion makes the game more, sure, dynamic but it's not going to be healthy overall
how does this make combat unclear or muddled?
Also, there were no tense movement in pvp combat. It was all fast pace swinging and stabbing, hoping to get a kill before your opponents could react and counter.
The tension present was outside of combat, stalking or being stalked and ambushes.
now i have to account for 100% more abilities of each of my enemies. how does this change not make the gameplay more unclear? it's focused on simple movesets, simple movement and anticipating that. now its just a spell fest. go play league, path of exile, most spell spam games if u want to play with spam spells
Ultimately I agree that this would not be good for the game.
it seems antithetical to the way they've done the game so far
IMO I like having choices that matter, making a decision before I queue and knowing I need to play around that decision instead of it not mattering because I have a secret mouskatool that will help me later
ESPICALLY letting people take the same skill twice. Thats just asking for abuse of things that were very much not designed to be used that way.
You don't need poe spell fests and 4 abilities with the same fairly long cds aren't going to change that. Especially if the abilities are linked to the weapons sets and they're slow to switch in a fight.
As I said in the suggestion, taking the spell twice doesn't affect the cooldown, it simply makes the skill accessible on both weaponsets. Use it on one, and switch will land you with the same cooldown.
And another sad side effect of this being they make it take longer to change weapons. Well some classes really want to be able to switch weapons in a timely fashion its almost a core feature of being a fighter.
Right now, every barbarian takes rage, every rogue takes stealth, ranger quickshot, wizard meditation or intense focus. And when they add more skills they'll either have to powercreep the new abilities or people won't bother using them. Or just constantly buff and nerf abilities in a rotation. None of that is good.
no that is good, if they add more spells, you will have different playstyles
that's why pickpocket, smokebomb builds exist. is it effective? no but it's a different playstyle
All of those things are staple features of those classes in D&D so it makes sense that they are popular and useful.
you might as well just combine all the classes together! so many different playstyles!!! wowww /s
Not if you have to sacrifice important skills or spells to try them out.
Only important if you are going to play around them
Somethings are just too important to let up. The movement speed increase from rage for example.
They've already mentioned they were looking into multiclassing. But there's a huge difference with allowing for 4 skills and just merging all classes.
As of now, I have people telling they don't want casters getting new spells because non-casters will only ever have 2 skills. How's that for versatility of playstyles?
Well those people are wrong.
cleric has no range damage and wiz squishy from what I remember. Strengths and weaknesses. You get spells but you lose other things. Play around your decisions
So only cleric and wizards get new options?
Both clerics and wizards could fill up spell memory 1 and 2 with even more spells, but 2 skills is too much for non-casters?
i think you are completely overlooking whether this is healthy for gameplay and way too tunneled on the possibilities. some things are better left simple.
There is such a thing as too simple.
i uh never said that buddy
I do however think that many of those that you mentioned should be removed as skills and instead be part of the class intrinsically.
Honest good faith question here. If I can't switch my abilities in combat without opening myself up to getting ran up on, why does it matter?
You could add a bind for a 3rd skill, or add different category of skills with a limit selection of each. But making the classes more static is not a good idea.
Idk I think that saying , you are a rogue, you can use stealth, now choose two skills to go with that. makes sense to me.
You are a barbarian, you can rage, now what else can you do.
Isn't giving another slot that is only being given because of skills/abilities are so necessary that they're always taken just the same as making it a part of the class?
I think it would allow people to adapt a bit while their in the dungeon. Maybe a skill is only good for a certain weapon class, but you find a different weapon. Maybe a skill is only really useful in a certain area but that doesn't apply at the moment. Imagine taking the turn undead skill and ending up in a map with no undead.
There's different variations of a skill. Being able to choose a different one as opposed to just making all members of a class have it brings diversity and versatility to a game.
I'm in favor of more complexity, but maybe I'm in the minority in this community. I think it makes gameplay more interesting.
But that is what a class is. There is a static component to being "a class"
It's not a static component. It's a class fantasy, and it needs to be pretty broad.
Imagine if wizards only had the fireball spell. or rangers could only use crossbows. It would suck.
But hey, you'd know what to expect out of every wizard when ever you met one.
he doesn't take no for an answer. even though the suggestion has a lot of cons to it but hey cool suggestion
My point is saying that there's such a thing as being too simple.
2 skills is too simple.
Maybe 4 is too much. But 2 skills is much too simple.
Disagreed
And static components is not the way to add on to the classes.
you have some weird idea that its either give us 75% of the skills at once or it may as well just be one skill
its like you can ONLY see "versatility" and anything outside of that you are totally blind to
I did say that it could wait until we had more skills. Hopefully around 12 skills per class.
And I get the impression that you want simplicity and simplicity will just make things boring and repetitive.
Oh well
there is nothing simple about it, there are 3 party members, TONS of items weapons and armors and any combination of them could be behind the door in front of you, invisible behind you, or waiting for you three rooms away with traps set and torches off.
while skeletons and bats swarm all over the place
Nah bro, have you even played apex legends? Bro they only have 1 ability and 1 passive and its not even that simple because you need to counter that to other legends there
Because the chest piece that this one opposing fighter has on will change your strategy and tactics in an engagement with them.
IT LITTERALLY WILL HAVE AN IMPACT
It does
No chestpiece = faster, full plate? hes tanky
rarity matters but you don't know it's rarity
It may have an impact on the result of the engagement, but tell me how will that affect either you strategy or your tactics in the engagement?
What do you think about pressing attack button for weak attack and holding it for strong attack?
๐ค wut we arguing about so I can pitch my thoughts : )
I wanted more than 2 active skills.
He wants us to have 4 skills
I'd be open to compromising with 3, it's better than 2.
I get the feeling you didnt play much high roller, or high geared games
I think it would make sense to offer more skills but in a similar way to the wizard or cleric where you have to commit to a maximum of 2 or 3 weaponskills but can select from something like 8 of them
I played both. Although I'm still waiting to hear how the chest piece would change your strategy or tactics.
The choice of your own chest piece sure, but that of your enemy?
hmm I kinda like if there was 2 active skills but might be a lot of balancing issues and problems. I could see them doing this down the line tho when they expand on adding more skills in the future for classes
like rn if im wizard and I get 2 active skills by having a book and an orb I think would be so op xD
Having to commit to a small amount of weaponskills from a pool of 8 doesn't sound so bad.
Only because we don't yet have enough skills and everyone would have an equal amount.
thats just you deconstructing my argument and building a strewman again.
Something I just thought of is arenโt we in the same spot if the wizard takes all 3 or 4 or however many slots we give of spells? Thatโs what kicked this off right?
I said that "there are 3 party members, TONS of items weapons and armors and any combination of them could be behind the door in front of you, invisible behind you, or waiting for you three rooms away with traps set and torches off." and you day "oh so you are saying that one chest piece makes a difference" no the combination of THREE players their geau, weapons, items, and skills all come to gether to impact what you are up against. And Yes, the armor they have on does impact the way those fights will play out.
Having just 2 skills is what makes it unique, stop trying to make it a moba
Maybe you could just cycle through skills like you do with items.
moba's are fun tho ๐ค
no the combination of THREE players their geau, weapons, items, and skills all come to gether to impact what you are up against.
I didn't ask you if it would impact the fight, I asked you how it would impact your strategy and tactics. complexity in a video game matters little if it doesn't impact the actions of the players. You could have a super complex formula for calculating damage. It won't matter to the player who swings to hit, all of that complexity is handled behind the scenes.
Yes but balancing it is a constant problem, would like for devs to be more focus on adding more perks to mix and match or subclasses perks to mix with the main one, combinations that are limited is what makes it fun.
so you admit that you are going through the dungeon just swinging blindly at everything you see. And you want to make a major game breaking change to the way skills work.
That's an option, although the problem with that is needing an additional bind for cycling and activating the abilities. Items are pulled out and used.
No, I'm trying to understand why this minor complexity overwhelms you.
minor? you mean what they're going to have to go out of their way to balance if they implement?
Are there any weapons that have a weak and strong attack?
"Im just so smart and can grasp such complex things! that is why nobody agrees with me!"
Now who's using fallacies?
How would you like me to respond to your ad hom attack?
As of now I dont think there is such thing as a weak and strong attack, I think its only swings and areas you are hitting, headshots deal more damage than other parts.
the third attack on castillon daggers and stilettos deal 1.5 damage
okay lets try this. I'm just trying to understand how you are so helplessly confused about the impact of "simple" game mechanics.
Tell me how some of those factors change your strategy or tactics going into a fight. Sure enemy party comp is a given, but you also listed gear like a chest piece making your opponent faster (slightly?). Knowing this information, how would you change your tactics? How would it change your strategy? Because if it doesn't, then it being complex doesn't matter in that moment.
No. Im not going to explain it to you man it would be a waste of my time.
Hereโs my take, you should have to choose your play style before you queue. You can make a loot goblin extract build and avoid everything, you can make a pve build and fight mobs, or you can make a pvp build and look for fights. I donโt like the idea of having a one size fits all build I can take in. Personally, it cheapens the experience and I donโt feel like Iโve earned it as much.
I think this is simple tho, if he has no chest piece then he has to play like he can't get hit while also being evasive to dodge and go for attacks based on enemy weapon if it swings fast or slow. but also depends if ur up against a ranged.
Then it's an empty argument, nothing but hot air. Trying to claim that something being complicated matters when it doesn't. The game could be doing calculus in the background if information doesn't change the course of action taken by the players it doesn't matter.
weapons on enemies matter as well, they got a spear ranger? fighter got a crossbow?
yes but how is that going to stop ghost from holding left click and running right into the room? explain that one Markaloff???
he needs more buttons to press!
idk wut u mean
You wouldnt get it!
maybe I lack context cuz I didnt read everything yall were saying
That's the right idea. Your enemy presents some information, you have to adapt. If the enemy fighter pulls out a bow, you should react to that and adapt your actions to what they present and how they act.
You don't fight a fighter with a shield and one hand, the same way you fight a fighter with a zweihander, or a crossbow for example.
If your enemy presents information that you don't react to, then it's useless information.
mhm I also think that u can't always have an answer to adapt to some information. Like if a warrior has a crossbow shoots a barbarian once and then takes a melee engagement, most likely the crossbow base damage does so much that the warrior will win. Same concept for ranged, depending if theres area for cover will depend if u can bait abilities and close the distance.
For example if you were to say that you don't engage groups with fighters in plate armor because as a rogue you find them too hard to kill, that's something I can accept.
lmao
idk the original context tho just my thoughts on wut I read
Well you won't necessarily have time to react to all the information presented. Sometimes you're already in the thick of the fight so you might as well press on.
^
Yeah I'm still perplexed as to how that would change your strategy or tactics.
^
Yeah what is original context , because u yal managed to change topics like in few messages lol
Original context was suggestion of when you switch weapons you get access to an extra 2 abilities. I think. Dunno I also came in late.
I'm not saying that I wouldn't engage a fighter in plate. I'm just saying that if you said that, then I could accept that the factor of which chest or lack there of he's wearing will affect how you play.
Not extra but a different two abilities
I think
It went from 2 extra abilities to "oh no too complex" to this.
Donโt hurt me
nobody said it was to complex dude
Thats your mental gymnastics at work
LMAO goodnight people I love you all, you too Ghost.
I said it was too simple, you said it was not.
Goodnight chum
ah I see ur suggestion with light and heavy attack. I dont think any weapons have that right now. Would be interesting tho in the future when they release more weapons if one has that mechanic I could see that. left click could be light attack and right click could be big swing. but most melee weapons right now when u chain them have different swing animations so atleast theres that
all weapons have a chain attack
yea I think they all do the same dmg and animation swing speed right?
for the chain
There's that although right-click is also block/parry with some weapons and a secondary attack typically a cleave with others.
No, some weapons have a faster 2nd swing than the first.
the damage also seems to be different although that's hard to say unless you get the time prior to a match with the training dummies.
Longsword riposte doesn't do any additional damage ? or it's just that after u riposte u can quickly counter someone with same weapon damage
If you're talking about the perk, I think it's just a faster counter.
How many spells should the casters get in total?
As in spell choice.
The swing speed are mostly different, and the stiletto has a 1.5x damage third swing, as does the castillon iirc
the wiki details all of the weapons attack patterns / speeds / dmg
I was hoping for something like 6 spell options per spell tier, but someone told me that was too much due to non-casters only having 2 skills.
That depends what the player wants to pick more of offensive spells , defensive or utility ones or mix between all depending on that not sure how many spells casters should get in total then
Keep in mind, that I'm asking about spell options, not the amount of spells you bring to the dungeon.
Having a good mix of each type at each tier should allow for maximum versatility.
I'm also wondering if knowledge should impact the number of casts per spell?
I like the option of building towards additional casts for some builds.
Think knowledge does enough already.
I thought it did, but I haven't been able to see a difference in casts even when I had a lot of knowledge gear.
Additional casts could be from the tree or as another bonus
Those are options as well.
well I don't mean knowledge adds more casts, it adds more memory and cast speed
not more copies of the chosen casts
Also additional casts don't have to apply equally to all spells. It could affect the spells in order of priority with higher tier ones costing more.
I just meant to say Knowledge is already a very very strong stat for wizards, and having it do even more makes choosing between stats less interesting for a caster
Maybe, although you need to sacrifice other stats to get knowledge high enough.
Then there's diminishing returns on some of those stats including knowledge for spell cast speed.
Sometimes you just want more fireballs and I'd like an option for that if I'm willing to sacrifice something else.
On the otherhand, I'm ok with having a lower default if it means I can get a path to getting more.
Having a path to more is fine
#d-and-d-suggestions message
I'd like to see a crafting or enchanting mechanic, but I don't think combining different types of treasure in a crafting recipe is the way to do it.
There's gear and talents could have it
item + 10 extracts = enchanted item
I think a path through gear is best but talents could definitely come mix this pot up. I could see builds where I'd get increase casts of certain elements of spells at the cost of others, or of lower tier spells at the cost of less higher tier spell casts. The opposite is also possible, less lower tier spells but more higher tier spells. Of course this would be balanced as higher tier spells are worth more.
Yep would be fine, with talents you can have it be a tradeoff vs simple stat increases or shorter meditation time etc
Has anyone experimented with the debuff spells? I wonder how long they actually last once you factor willpower both on the victim and the caster.
alright buddy, tku, you immediately downvoted me just after i suggested it
mf didnt even read it
not sure why they should get xp if you have their souls
not sure if it does make sense ๐ค
#d-and-d-suggestions message for the risk/time it may have took to get your teammates soul back, there should be some form of reward right?
its like recovering their dogtag
plus that damn soul takes up some space
i guess i can see why ppl dont like it, because the bottom line is that it helps the duos/trios; and as a solo player myself i absolutely would not like them getting an advantage
however itd also help new players or players that may not be that good at the game
(skill issue)
when it comes to suggestions for new gameplay features, it should be important ones that is worth the devs time to implement when they have other tasks they need to complete to fully flesh out the game. it might be a neat thing but is it really a priority compared to other things that need to be taken care of? i dont think so. experience is the one thing that persists through runs and is fairly easy to obtain if you keep playing
i don't think it's even an issue of it benefiting larger parties, it's just not that awfully important
i think the concept is that people gain more xp if they extract successfully. so to help the new players who die and can't get xp, you can bring their soul to "successful extract". but it kinda removes incentivize the new player to want to improve and stay alive for the xp since they can take the easy route and let their veteran teammates carry them
i actually think experience should be harder to gain. it's way too easy to get to level 20 sometimes but it's only a week playtest before wipes so i don't really mind it at the current state
exp rate and gold rate are higher than they will be in the final product
ah that's good. i honestly just hate the ressurection system entirely besides the cleric ability. the cast time takes way too long and an altar might ruin the pathing of the circle
i tell my teammates to please not bother reviving me since they basically waste half of the run trying to revive me and i waste even more time trying to get to my dead body and recover enough health back. just too much of a hassle and time investment. wish it took a loooooot quicker at the very least
isnt xp based on things what the player did themselves?
i can understand that by some degrees but it doesnt make sense still, at least for me, if you have their souls what you are gonna do with those? selling to the devil 
realistically in almost any game, you get some very tiny xp by default even if you lose, you get more if you win
if it was too easy to get to level 20 it's because the progression was faster during playtests, in future it might be slower
yeah, i think pve, pvp kills, extracting safely, (might be extra things like loot? but idk)
but some classes like clerics you can farm xp reallllly easily
youre giving it back to them, i think of it as an "essence of (playername)"
once they are dead they are dead
if it's not possible to res them, just dropping their soul is better instead to waste space in the slot
yeah im not suggesting its a good idea, just trying to explain why the original suggester thought it would make sense thematically
the game does already level up even if players die in small quantity of xp
and yea you guys already convinced me it was a bad suggestion
yup in my solo runs i got to lvl 15 easily before i even got my first successful extract
the p2w guy upvoted it afterall
i just hope progression for what it comes to levels wont be wiped when the game will be fully released
during the official wipes
it's not bad, it's just not really necessary compared to what devs might be working on now. like you can have a ton of cool little neat ideas but you can't really implement them all. just gotta prioritize the core first
like the levels shouldnt even impact the gameplay
and i hope wipes will be only about inventory and stash
but not for the levels you gained, perks and abilities
im not sure how other wipes do it, but don't games like Rust and Tarkov reset your research/levels?
i kinda enjoy levelling up frest tbh
everytime to each wipe, not sure if it's fun everytime getting back the same perks again over and over
and the tryharders will play 24/7 when there will be wipes so they will have already all perks compared to people that starts in a week or so after wipe
so it might be even not very balanced
at least the perks and levels shouldnt be wiped
but my opinion
ehhhh i don't think there's much of a point to experience then if every player is able to have all the perks each wipe. might as well just give them at the start anyways. it only really punishes the new players either way
those that are not level 20 or are struggling to get there will be behind nonetheless but at least the start of the wipe the tryhards get kinda fkd
thats why keeping the chars instead to delete them to every wipe would be even balanced
cause at some point people will have maxed chars
like everyone
im sure things will change after the training comes in
im ok just with wiping the inventory and stash of course
but not the levels, perks, abilities
else it kinda ruins the feeling of progression
yeah 100% thats what keeps extraction games fresh
well you get the feeling of progression by levelling too thoughhh no?
not with perks i had already unlocked before
i think maybe after a few wipes, it will be a hassle
and then its just a play the game to get back your perks
id still play regardless anyway
i also think if they introduce the training system (where i'm guessing after level 20 you can continue progressing specialized passive perks)
they definitely need to wipe that
they could detach from the usual generic games like tarkov and similar and making the system of progression more unique
it's not really a wipe if you can keep some bonuses from the past wipe
does tarkov have perks like dnd? like 5% bonus healing from medkits and whatnot?
#1048762118255673428 is down for maintenance.
Hopefully it will be back up within a few hours.
I am going to lock this channel until it is back up!
Sorry about that ๐
the make suggestion seems fixed!
nice
i kinda agree with your suggestion @green dust
however maybe not entirely removing but tweaking/tuning down the brightness maybe
and maybe also for those red zombies when they attack and release the green poison clouds, also those are very satured or at least very visible even on darkness, that hints that someone been there
If I were a thief in this dungeon, I would never make my daggers shine and visible from the other end of the map, the same applies to the aura from the shield potion
the potions glowing might be intended as in there's also a perk that hides the potions
and also possible to put them in the inventory so they disappear from the belt but yea
maybe tweaking slightly the brightness but i think it is also a bit for balance
ty sir for ur hard work!
Why does the same guy make a p2w suggestion followed by another "don't make it p2w"
๐ค
Its not supposed to be pay to win.. god damn people Rolling for stats is just a character creation term used in Dungeons and Dragons, that was my sugestion not freaking paying to get better stats
He is not talking about your suggestion, he is talking about the user under you ๐
I understand that Graysun but because of that guy people are thinking im suggesting pay to win aspect, i just want to customize my chars a bit, especialy if multi-class is intergrated ๐
Just want to make a BardBarian who sing Highway to hell while smasing you with a axe XD
there were some decent suggestions lately! way better than a week or two ago haha
trust me, those users are just trolling, it's been a while they are doing that somehow
because he will try to get the upvotes and then edit the suggestion later, he did that once and he will do it again
then he will edit like "add pay to win to the game" with the upvotes
when originally the suggestion was "don't make it p2w"
I doubt monsters hitting walls will be a thing tbh, unless it is only certain attacks
Maybe if they include some sort of charge attack, you could make it so if it hits a wall, the monster is stunned briefly
Monster hunter games make you use that sort of environmental features very well
some people seem to treat this like a game where they win if an idea goes through. Quantity over quality i guess.
nothing has gone through. its just excited kids/rp adults wanting to change the game to their liking.
๐
no way a desolent post without "pay" in it
Sounds reasonable.
@odd reef maybe amummy need ultimate spell ? Maybe he can make 2 rooms size aoe spell ? Maybe mummify everyone and make them mummy friends like him so he dont lonely ?
it's hard to forget when trolls are discussing something, and you have a bunch of blocked messages here ๐
Ok if one time only we can make size half the dungeon instead ok ?
Or 5 time 2 room size aoe ?
๐
Thx
theres gotta be some kinda gatekeeping for the suggestions channel
I would like to know people's opinions on why this has issues
#d-and-d-suggestions message
its full of so much thoughtless junk that has no reason to be added to the game or is a joke
why tf is this clown with 10 thousand hours in front of a computer just saying hes good at mordhau in the suggestion channel not even suggesting anything just wasting space
you ok?
yea im good im just tired of reading pointless things in the suggestions channel
it sucks cuz some people have genuinely good ideas and sometimes they get buried under jokes like 'add blob man class'
yea tbh the classes are meant to be pretty generic
Bard, Barb, Rouge, Cleric.
Very classical DnD classes
love those new hero ideas from koko and desolent
problem with shapeshifter class is that i think druid is already planned which will have animal abilities already
If its koko or desolent just skip
yea. Mummy and Shapeshifter aren't classical DnD classes
tho for real why don't people like this?
I kinda get the idea that people might not want some method of getting items back, but at least it's dependent on the person giving it back
Because people here will always downvote stuff like any form of item recovery or similar things that they feel will make the game less hardcore.
I also thouht it was kinda vague what you were trying to explain. maybe i have mushy early morning brain
Desolent the anti christ of the suggestion channel strikes again
I got eye poison from what i just read
Im certain Desolent got a Felling axe to the face day 1 and he hasnt been the same since
literally just trying to copy a character from shitty league of legends lmao
It was meant to be kinda vague.
Mostly the idea is that the Merchant would add items that you've lost (and haven't been picked up by players) to some kind of list.
Some of these items would then be randomly chosen when a match is made, and be placed around in random chests.
Unknown players find said item, and can return it for the price the bounty was made, or they could keep it.
definitely an interesting idea but like you said it does move the game in a slightly less harder directino
i think its a cool idea though
It's a shame league of legends is such a dogmeat game. They have one of the coolest ideas for a character. You send someone into a different dimension like ur the golden eye dude from yugioh. Would be sick if it could be implemented into dark and darker
@vivid rover is just waiting to edit this suggestion: #d-and-d-suggestions message
@chrome warren 
Money is power, it would only make sense to make the game P2W.
they should make Dark and Darker into TF2
remove magic from Dark and Darker because it... isn't realistic?
It's a game...

seems redundant, serves no realistic benefit difference from just finding rare gear/buying. Now if it was ONLY your death loot that wasnt taken, like an ingame insurance, kinda cool.
yo extol i liked your suggestion, but just the first part; only bc making suggestions general makes ppl upvote it more

the creator of the emoji 
It makes the gameplay loop seem kinda draggy, i wanna get in, enjoy, get out, sell, repeat
i just like the monkey brain go happy when find body
yeah, and removing adding steps can be tedious, BUT redudant features are not bad, the make things refreshing
i saw that lmao
i was like who tf asked
I was trolling the guy above me
can someone explain why ppl have issues with this? #d-and-d-suggestions message
i thought its a perfectly normal mechanic that alot of games like WoW for example have
different tier coins
100 copper makes 1 silver 100 silver makes 1 gold
20.5gold = 20gold 50 silver
explain why its dumb
too specific, if you said, "make currency easier to manage"
@chilly narwhal #d-and-d-suggestions message
You know this already exists?
I know the UI QoL elements aren't fully completed yet, but this is already a thing.
If the bags are in your stash, you just right click the gold in your inventory and it goes to bags in your stash. If the gold is in your stash, right click to inventory, then right click from inventory to place into the bags in your stash.
i dont see anyone complaining about it in WoW or other games
is it shit because it has different tiers of currencies?
lmao
damn
it be like that ig
WoW people dont even see the other currency, 90% of it is useless every expansion
top tier players in dark and darker probs wont either
commie scum
candy cranes probably way more worth than silver coins
but yeah just cuz most late game players wont see it doesnt mean its useless
And WoW is extremely incomparable and way different game play loop. Plus its LITERALLY full of features, many bad for a new game.
mannn it could be ANY game im talking about the way currency is calculated lmaooo
i think silver coins may probably reworked as in they don't really serve useful functions
A very large part of the game, taking it's influence from Diablo 2, is inventory management. Removing things from taking up space in inventory is completely destroying a core mechanic the game was built around>
There has already been enough negative feedback on Silver coins, and it's more likely Silver coins are just removed from the game, as opposed to convoluting the economy of the game while destroying a core mechanic.
i did also mention that in the suggestion that silver coins should probs be reworked
^^^ Or this, completely reworked
thats a good answer, thanks :)
yea 2 ways, i'd like more a rework rather than deleting them
no one is using silver
but i think that could be easily fixed, like i said in my suggestion make it so u can put silver coins in coin purses
then it doesnt take up any more space
but also purses should be increases to like 250g instead of just 50
Or make silver easier to turn into gold so its gold
They could easily give Silver coins value in purchasing certain very basic things in the shop, like brown or grey level bandages or coin purses. Instead of turning them into gold.
This gives them value to actually pick up, while keeping inventory management intact
but then what if all u have is gold coins and no silver coins then u cant even buy the basic stuff
but thats bad for us players because inventory management
Inventory management is literally a core mechanic of the game
have you played the game?
that doesnt mean "make it more difficult" tho
problem it's that you can find more gold than silver coins
You literally decide what is valuable enough to bring with you out of the dungeon, and drop things not as worth as much
i had like 2000 gold, and maybe 30 silver coins
and it's not because i wasnt picking them up
cause selling stuff you generate more gold
while silver theorically should be very common than gold
by having to deal with 2 seperate currencies for no reason?
taking up more space than needed
imo best solution is just make gold stackable with silver
That's just economy stuff though. Changing the price of shop items, and/or drop rates of gold/silver literally fix or change everything you're talking about
you dont understand, im not saying creates inventory management, I am saying holding silver takes up space, my stash was full all week of gold bags and purple gear that, i dont want silver too
and when u get 3 silver coins it automatically turns into 1 gold
is that not a good solution?
but then just r3move silver then
maybe when reached the cap of silver coins it turns in 10gold maybe
i mean i guess that would work too yeah
but i doubt silver coins will be removed, from experience ive learnt game devs dont like to remove stuff no matter how small
tho ironmace are built different so who knows
also, anyone noticed that you could only find silver coins ONE at a time?
Silver would have use if the value of all items were brought down by decreasing cost of mundane equipment, etc, if we traded with silver a little and gold for rare items it would be good to have both. ATM only gold has value
Oh I agree, I think silver was useless and should just be deleted. However, the conversation is theorizing what would make Silver useful, if reworked instead of just deleting...
But I digress, that's entirely the point of an inventory management game... Needing to decide what's important enough to keep. It's not making it more difficult, it's just giving you choices of what you want to keep. And what if Silver ends up being more valuable than gold in a bunch of niche cases? You'd literally just change one or 2 slots in your bank to hold Silver instead of Gold. Nothing is really changing or different with the core mechanics of the game. You're just seeing a different Icon in your stash.
if u could find multiple at once i think itd make them instantly more valuable
This is exactly what I'm talking about
i agree with the "needing to decide what important to keep" but currency IS the value, its not an item that is worse more or less than another item
so making the choice between dropping silver coins or something else? its pointless
so just combine the 2
EVERYONE would drop a silver coin over literally anything they can find
Why do you talk like that?
But the suggestion to let them stack in bags leads me to assume that the idea is to hold onto silver, which means im not just converting to gold, probably becausr its one per click... and when thats fixed silver is equally useless, but it becomes pick upable. Btw you say "I digress" when you refuse to retort, not with a retort.
Like what?
Like a r/atheism moderator.
i think he meant the first NEW level, but idk that needs to be fact checked
LOL better than i was thinking
Its a forest, saved you some fact checking time ๐
swag
I don't use reddit. I went off on a tangent from my main point. That is a digression. You're concerned that I used language?
silver coins could easily be used for speciality items like lanterns if they're given more use like attaching to belt for more light, or for coin purses, camp fires etc
You'd rather I SpEaK iN FuCboI SpAk LULOLUILOL XD XDX DXDXD?
but thats just like my opinion man
We can if cleric wants to be useful
huh? whats cleric got to do with this?
lack of undead means bad time for cleric
sry i think im missing something when did anyone mention lack of zombies too lol
are they undead goblins?
nu
ohhhhh thats what u meant
lmao
well cleric can still heal and there will be more monsters than just goblins in a cave
๐
I know but cleric so bad already alone, and in party hes nice but like.. bigger and bigger gap if cleric doesnt get buffed/reworked
Cleric is fine
im so mad i didnt even bother to try out cleric with booze
I started drinking booze at the end of the PT
You can pots so id guess so
Hard to say though
They may have not allowed it specifically for that reason, but wanted pots to still stack
im so excited for next pt
Same no other game feels the same
I went back to playing D2R to get some of the feel but its lacking
@chilly narwhal think this already exists, if youโre control clicking gold from your inventory to your stash and there is a bag in the stash, it auto fills - or vice-versa
I missed this place ๐ฅฒ
yea but it's a bit not comfortable still
maybe also an UI that automatically stash everything from your inventory to your stash and auto sorting
that chest idea already exists
#d-and-d-suggestions message
Forced? Nobodies forcing you to grind leaderboards
new emoji?
I think heโs just saying it favors those who can just play more rather than those that are better
Sadly that's how just about every game works
Maybe he's wanting a ranked mode or something
borgggg my guy

thats valid tbf
games like this boil down to who can no life the most
luckily i was off from work when the last pt was on so i could no life it
Also there are these things called seasons, you can grind leaderboards on a particular season that you have more time to play ๐ค
i mean yeah but those with stable jobs will never have time to grind enough to compete in those leaderboards
Harsh reality I suppose
unfortunately
but, there are remedies
for certain leaderboard stats that value things that dont require lots of playtime
You can have both, highest kills & highest KDA
highest hit accuracy with bow? but it only kicks in after like 100kills or so
Most consecutive extractions is another good one for low playtime users
Highest KDA does a good job at highlighting cheaters as well
cuz then u would have a player with 1 kill and 1 arrow shot in his entire lifetime
and he would have 100% accuracy lol
Uhh no lol
or only kicks in after u hit lvl 20
that's such a simplistic way to look at it
Highest K/D ratio from players that have over 100 kills for example
lets say lvl 20 then
anyone under lvl 20 wont be on leaderboards
cuz lets be honest, no one on the leaderboard will be under lvl 20 either way
so that makes more sense
I like consecutive extractions, nice and simple, rewards smart gameplay, kind of turns your character into a pseudo hardcore toon
thats pretty obvious to me lol
? it does lol
tf do u mean lmao
"its only high roller leaderboards"
then make it not high roller only?
๐ค
I'm not sure why you'd use level for this, should be based on stats around what the leaderboard is showing
in that example bow accuracy, in general
not something unrelated
because of this
i already mentioned why
lol.........
i make a fresh account, lvl 1, ranger, i shoot 1 arrow and get 1 headshot kill
dont play on account ever again
and im #1 on leaderboard
I feel like you don't read lol
my reply...
I missed this place ๐ฅฒ
All my friends arguing 
I swear EVERY single time I check this discord I see 20+ messages from borg, Do you do ANYTHING else my guy? ๐ ๐คจ
I'm not sure why you'd use level for this, should be based on stats around what the leaderboard is showing
i love this place
Ill just keep copy/pasting stuff I've already said for you
bro it was a suggestion cuz you said 100kills was bad

I said it's bad? lol
tbf ur right, u didnt say it was bad cuz it seemed like u never even read it
When they're calculating a ratio or percentage of some statistic, there should be a reasonable static amount of at least part of that statistic, not some other random stat.
the only reason i mentioned being lvl 20 to be on leaderboards is to avoid lvl 1 account with 100% accuracy stat
is that not obvious???
does that not make complete sense to u?
So if a rogue sneaks their way to level 20 or if they ever want high-roller leaderboards like you're saying they shouldn't now? lol - then 1 single rogue can cheese their way to the top of every leaderboard
who cares about leaderboards???
For K/D it would be number of kills, for hits/shots it would be number of hits
it was a suggestion by someone and we r discussing it
Typically the numerator
right so how would a rogue cheese his way to getting highest k/d on leaderboards by simply sneaking around?
You avoid all fights while leveling up using stealth/invis pots - if you can get to 20 you can be top of the leaderboards for anything
Also why are we throwing away high-roller leaderboards? That's the most confusing lol
The thing they're already doing you're just like "Well that doesn't match what I want, so don't do that"
I already did? lol
Just trying to explain it to you, that's all
no u dont understand what im suggesting at all
I do
ok explain
You want to take the stats of players that are level 20 for leaderboards
To show you why your suggestion doesn't work?
this
Yeah?
how will drinking invis pots get u to highest k/d on leaderboard
? You get to 20 and then get 1 kill and your K/D is 1/0
