#suggestion-discussion
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Why were-wolf? Like not a single depiction of druids in fantasy has them being able to transform into werewolves, I know they are strong and animalistic but are they usually written as unnatural curses that druids would probably despise.
who says their version of druid isnt cursed? : P
I'm gonna play bardcore over voip and set up campfires for strangers. Even gonna drop some ale for them to drink. Then when they're all cozy and drunk by the campfire and they least expect it im gonna pull up from behind them and bonk the soul out of them when they're locked into the animation of getting up
Then why can't other classes be a werewolf or is being a lycanthrope a sign of being shite at druid magic?
I just hope that the druid won't look like a roblox asset (in wolf form) like the hellhound in b3 does.
Does anyone else not really like the idea of races being in the shop like the skeleton? It feels weird to buy a race instead of just getting all the options at the start
Look who said level 3 isn't just roblox in its purest form?
Perhaps it is just a perk because he loves the curse and evolved it with his dark deity into a blessing.
Not me
#d-and-d-suggestions message: I think a knockback ability is really needed because if you get cornered it's impossible to get out
I'm gonna make a suggestion in the next 5 minutes about this. If you don't like it I'm going to bed.
Diety? Only like one kind of druid in dnd worhsips any god any every other one is basically a tree or nature worshiper.
please, be respectful
I think it was a joke 
I mean Llothe basically does it.
That's regardless
Darkrow what do you think of my suggestion #d-and-d-suggestions message
I never play druids so I wouldn't really know how most people do.
That would honestly be pretty cute
Can even give flowers to your homies
Yeah I think it would be great in the game
Llothe that spider bitch only listens to the damn dark elves.
She took the dark elves from the Silver Moon goddess she's constantly at war with her :3
The suggestions are really flowing now
Think most of Llothe's back story involves trying to become a Greater God and ursurp Selune
I lied. I'm still going to bed
gn! ๐
Ok maybe if not were-wolf maybe a demon form for warlock from an old supplement called Inner-self where your body is changed to better suit your dark soul and you become a demon I think you become an imp from 3rd to 7th level and after that you become a Hellhound?
Ok no werewolves you make a fair point
@verbal marsh & @tired osprey What are you guys talking about??!
Estus druid suggestion
ah
Does anyone know how editing a suggestion works?
is there a reason we can't attach pictures to our suggestions?
enable discord dev mode so you can copy message ids
https://discord.com/developers/docs/game-sdk/store#:~:text=Open up the Discord app,and enter your application ID
To avoid people posting troll images like porn.
.edit [suggestion id] [new content] - Edits a suggestion
suggestion id is the message id
share content and bug reporting both allow attachments
Context, what are people more likely to troll?
actually the suggestion id is at the bottom of the suggestion. ignore the message id stuff i said
@strange sable ^
Thanks ๐
I dont use dev mode and I'm able to copy them so wdym
i assumed the suggestion id was the message id
I would probably have your shapechanges be a skill press rather then a multi option.
I think that would limit it down a bit more for tactics
If you did that you'd have maybe 2 shapechange options, your spell options, and maybe one for a weapon?
Not saying it is a bad idea but I don't remember them able to achieve it through wild shape. Perhaps to give the druid some variety and to be fair to the devs 3 forms. Spider a reskin of the mummy spiders which has either a clean sheen or hairy tarantula look which do small damage, venom and can climb walls & ceiling , also doesn't get attacked by other spiders. Wolf/hound form fast and agile can attack quickly and has the ability to track enemy player footprints. Komodo slow and armoured and can be mounted by a friendly player as a steed. An ability that most fantasy games forget.
I think most classes last playtest had roughly 3-5 skill options
Wizard had lets see: Quickcast, meditate, two spell slots, so 4.
Only 4 skills for wizard.
https://rankedboost.com/dark-and-darker/best-class-tier-list/
S Spell Memory 2
A Intense Focus
A Spell Memory```
So druid would probably be, spider mummy, wolf, two spell slots then if were to use your shapechange idea
Did the dev qna hint at a companion like ai?
If they did companions I would imagine it'd be like pokemon.
I believe this discord is a community discord which already has AI ensure no one posts porn
Like a cast - summon - creature perspective - maximum wander range - q ability - e unsummon - creature lmb
@lusty wren Thoughts on my insane suggestion: #d-and-d-suggestions message
I upvoted it a bit ago
Think it makes alot of sense
I wouldnt mind seeing some growing thru cracks in the crypt as well
A bit iffy on eating them
The heal would have to be very small
True
And it shouldn't be an instant heal because then people could heal super fast
more like a potion
In order to balance it though it has to be less then the shittiest potion which is what 5hp? ๐
so is a 2hp or 3 hp heal even worth it?
yeah
Ah that may be bandage whats the grey heal pot? I cant remember
I think it's atleast a cool concept to explore, I like the idea of a chance you eat a poisonous flower
Gray bandage is 8.
ya and a pot is?
but with that said it has to be at least worse then 8
So like 4?
I mainly like the crafting idea, but if eating them is lower then the worst healing im fine with it
I also like this suggestion: #d-and-d-suggestions message
I really would like to see the trolls in the suggestions timed out for a few days and banned if they continue!
I think expanding crafting will make the game really cool
I think this is the only expansion of gold inventory I like.
Yeah same
Someone else did a suggestion about more expensive gold bags but I didn't like it
Seems like a boring solution
agreed
Alot of people just want more inventory and will vote on anything that adds it
But why would the price double but the storage gets multiplied by 5 it makes no sense
No point in buying the lower tier pouches at that point
agreed, its a poorly thought out mechanic. People are just latching on to it because it says MORE GOLD ๐
Yeah
Is ruby gear even worth it right now
It takes so much rubies and it doesn't even seem that good
Its ok, but not anything super special
Id like to see the in raid crafting stuff used for much more stuff. Like this chest
I am a huge fan of being rewarded for going into a raid and getting specific items to progress
Progression can be inventory space via bags, this chest. Etc
Yeah me too
I also oppose arachnophobia mode in all forms ๐
I also think bosses should drop more unique stuff than they do right now
I made a suggestion a while ago about them potentially dropping back packs but people thought back packs should be more common than that
I would like to see UNIQUE items be special NAMED gear with special art. That only drops from bosses (Which I believe is sorta the plan)
Ya, i would like to see bags purchasable after a quest, OR craftable after a quest
Yeahhh me too
I think bags sololy being on boss drops is a bit much
But maybe a quest to kill a boss
then you get the ability to craft them?
Doesn't seem hard to just make a pool of names that can be randomly given to them
With linen and shit found in raid
That seems like a lot better, having to kill a boss everytime you want a backpack is a bet excessive
agreed
This change makes it alot more dynamic gives a greater reward for killing that boss for the quest
Could have some cool quests
Kill minotour for big bag craft with speed reduction
Kill Goblin King for a smaller bag with less speed reduction
Kill Ghost King for HUGE bag craft with more speed reduction
Something like that
Shit I guess with this system though is there even a need for a speed reduction?
I think it being a quest and a craft may take away that need
Could just go in tiers
Kill wraith, get a small bag craft,
Kill skeleeton shield boi for a bigger one,
Minotaur for a bigger one,
So on so on
Hmmm
I think a bag system overall means inventory needs to be smaller at default though
I don't love the idea of speed reduction since the game is already pretty slow but there needs a way for backpacks to not be too op
Like backpacks should be pretty hard to craft
So you can't have one every run
Ya, id say linen and or whatever is used should be on the rarer side
maybe even a multi resource combination
So you need some of those flowers you were talking about and some linen
Should something like that be harvested or just found in chests?
durability/limited use backpacks or even material requirements to repair them
Id prefer the flowers be harvested but could see linen being drops off mobs and chests
Yeah I think that would make it more complex so you can't just stock up on one resource
I don't like the idea of durability
If you don't die with it you shouldn't lose it
So then you have 2 components that are gathered in different ways breaking up the monotony
I do not think flowers should be forest only. Maybe MORE harvest spots for em, but I think having them grow thru some cracks in the crypt would be sick too. Then none in inferno because they cant grow there
Yeah
But I like the idea of the different levels having different resources
And the third floor resources are for super strong things
Yeah
then better ones in the crypt for green pots instead of white
naturally being less abundant in the crypt also
Third floor could have a infernal rose or something
Ya i like that
<@&988703997378584596> Can we time out troll suggestions? They are soooo blatant they are devaluing the system ๐
cars and robots would be really cool tho
True
Lets also add space ships
OMG YES
fantasy-washed versions would be animal-drawn wagons and/or dwarven golem (and/or Artificer magitech stuff)
How about we just turn this game into a star wars squadrons clone
zerg overlords. top-tier druid shapeshifters can ferry their party members around
can we make it open world also
But 2D and a battle royal
a single-player Skyrim game with DnD's combat style/pacing?
I'm curious since my suggestion for enchanting items to keep them got downvoted so badly, what would be the pushback against keeping any gear? To me it just feels like when you have a very extensive loot system similar to Diablo/WoW, in a game that has good potential for more PvE (deeper dungeon levels/bosses etc.), it ends up being mostly a waste if you lose it all. Especially because of how easy it is to die even at level cap.
Perhaps the issue could be solved with more PvE focused servers that allow keeping a couple pieces that you're wearing but nothing else.
eh don't take it personally. keep in mind that if Wizard invisibility spell didn't exist, it would've gotten down-voted to oblivion if it had been suggested
If you die you deserve to lose it
A wise man once said you don't own the gear, it is just your turn to use it
BR circle would also be down-voted to oblivion if it wasn't already a part of the playtest
I mean maybe I just need to git gud, but I would be pretty shocked if most players don't die at least once every 5 rounds.
You need to be smart about what gear you take in
Yea, I'm just saying I don't really see the point of using a Diablo style extensive loot system in that case. Like if you're smart about what you take in, that just means not using your loot. And how legendary is legendary loot if you only get to use it for a few rounds?
It was legendary for the rounds you used it on, now it is another person's turn to be legendary
But as I've mentioned, I guess it depends on how you view the game. Whether it's potential for a great PvP experience, or PvE with a bit of PvP
Keeping an item after death changes the game entirely. Risk is everything there can be no good reward without risk
But I like the other suggestion as well, the option to upgrade your loadout with small upgrades
I'm not saying keep everything though, you still risk a lot if you die. I've played a lot of hardcore games, the only difference is you can reasonably expect not to die (at least not that often) in most other hardcore games if you play them really well.
Or even somewhat well, with a bit of planning
You can expect not to die if you play this one very well also. I dont see a difference
Also weapons are the most important piece of gear in this game. People would only enchant weapons and they would not be punished for playing poorly with them. I dislike this
This game already gives you base gear, which is more than most extractors give you
@jaunty apex You downvoted my suggestion 
Personally I would like to have (PvE?) servers where you keep everything you're wearing, and you can't equip new armor/weapons during the run. Then you lose everything you have in inventory when you die. This would allow me to experience the loot system in a similar way as it appears to mimicking on the surface from other games. It could also allow for cool progression with PvE (deeper dungeon levels, heroic dungeons? harder bosses = need better loot to kill but drop best loot)
Right now it feels like a lot of different things from different games being put together, but with the Escape from Tarkov PvP style being it's inextricable gameplay mode.
๐คข ๐คฎ
People would just grind PVE for free loot and then use it in PVP
Well I'm thinking WoW style, like your char exists on that server only
This game is a indie dev studio. That is just to much work for them. So many other games do PVE better there is no reason for them to try to match that when their focus is on pvpve
What's with these troll suggestions
#d-and-d-suggestions message
That's a good suggestion?
Coming from the troll himself not saying much
I take that insult personally
Spiders are vewwy scaywee
You can take a factual comment anyway you want. O/ good day
why did you include the nazi salute in your reply?
really makes you think... some people
That's a wave?
Best to not feed the troll
it's a dogwhistle that neonazis use
I don't know what you find so funny. I'm Jewish and I feel attacked
@normal plinth What are your opinions on this? Why downvote? #d-and-d-suggestions message
<@&988703997378584596> @rotund sundial Is trolling in here
what's your problem dude/dudette
@rotund sundial Don't bait please.
Do not post links
@steady cloud Why are all of your suggestions based on paid subscriptions. Like weapon effects like they have in dnd 3e like flaming and ice sword seems cool, then you tack $9.99 and permanent and it just ruins it.
#d-and-d-suggestions message This seems like a cool cure spell for cleric but could get very op if it is not limited
Maybe limit it to 1 mob ally at a time and you can't ally mini bosses like the skeleton champion or wraith
Some people believe a transaction based even subscription based model benefits the game - keeps more serious people in and gets more money for development
I hate subscription games so much. I don't even like gamepass because when my subscription is over I no longer own the game
@wintry forge That is way too many portals because at least half the players are gone at the end of the game, and doesn't the game already have a random amount of portals spawn?
This fits a MMORPG much better. Not sure it fits in a extraction game
Well, in a game like DND where there is no pve option (unfortunately!) You can only play while ironmace hosts servers, so you can stretch that argument out to do you even own the games in your steam wallet etc
B2P with B2P expansions or dlc makes much more sense
Not from what I've read. I think there's a set number of portals that spawn at specific times, unless the information I read is outdated.
Just make cosmetics. Keeps everyone happy.
I'm not sure his portal change requests are serious, he's only ever played Solo & never went to inferno yet wants to change where portals spawn, how they work, let them move around, avoid camping of portals, randomize the amount that spawn and some other odd suggestions. If these are serious requests hopefully he can just play more next playtest to have suggestions that make more sense next time.
/s
Just nothing over the top
Didn't even notice he made basically the same suggestion again, he's already suggested this and was surprised noone liked it lol
Yea, anything that breaks immersion would be lame
Tons of historical garbs they can make though, especially if they are making more dungeons like in egypt
I just read it. Make spawns equal to half of the player count lolwut
What's the point in extracting if it's easy xD
Extraction portal in spawn that leaves after 10 seconds, if you fuck up your load out or something
Don't turn on us Borg, stay the course.
no forgiveness. no surrender.
Lol
This is a different take on my previous suggestion.
#d-and-d-suggestions message lol "Have the ability to be completely screwed if you don't bring lockpicks"
This would be horrible right now with the current lockpick spawn rates
The one time I forgot was really exciting. I ended up dieing but it still was fun
Highs and lows are what keep games engaging. Fucking up like that is something you'll remember longer than 1v9ing each lobby.
There are certain metal doors that are already locked and while I like the idea in theory of some being randomly locked, lockpicks are too hard to find and break on successful or unsuccessful use. You could literally spawn in a hallway with both sides "randomly" locked and you're just screwed. If we're talking just in the middle, and the circle moves into an area only accessible with a lockpick, kinda still screwed - idk there is already a couple doors that are sometimes locked, some of which do block passage, but you learn which ones those are and plan accordingly
I once accidentally brought a purple spell book that was worth 500g+ and just hide the whole game until I could get out lol
I bet the gear fear was eating you alive that whole time lol
I put spell memory on the other side and didn't switch my spells over, so I was just a melee wizard for a match
Almost had a heart attack when I saw it in my inventory lmao
I think this game format is much better at alleviating gear fear than Tarkov, honestly it's probably good to get over it and just bring some good stuff always
I sold my purple ring instead of the gem ring and didn't notice
I do gotta ask, you're trolling in some of your suggestions right? @wintry forge
Nah he's not
I don't think suspense is an actual troll like Darker & Beanz, though many of his suggestions are "troll" like.
Hmm
I just really believe he didn't experience enough of the game lol
This gives players more reason to bring lockpicks, and makes the Rogue lockpicking more useful (lockpicking is a Rogue perk, right?)
and the dude has like 80 suggestions lol
He's just very enthusiastic about the game
I think most people would see those ratios and would understand where they are going wrong lol
eventually you run outa good stuff and we're left with the crap
Lock picks are so rare though lmao, I would bring one if I ever had one lmao
Why would you go into a dungeon to loot if you thought only a few people would make it out alive? What if everyone else takes the portals? This would also make the game friendlier for noobs.
Rouges don't even bring the lockpick skill ๐๐๐
The game shouldn't be catered to noobs.
It's just a suggestion. If you think it would be a good addition, just vote it up, because the devs will balance everything later on (like increasing lockpick spawn rate).
Imagine if you could lock doors, it'd be pointless though since you can break doors
Can only barbs break doors?
One thing I learned at the end of the playtest was the Fireball can destroy chests and the loot drops on the ground. There are also some hidden areas behind chests that I previously assumed were only accessible if the chest was a mimic
Okay. I asked in q-and-a and someone told me only some of the cell doors are locked.
One of my words was not allowed and I'm not sure which one
No idea it got deleted fast
Yeah it was that one
which one? ๐
Explode
๐
A synonym for explode
You can't say explode?
Lol
Haha
SHIT
Blowup
that's allowed but ... wow... lol
It's just bl0w nvm
I've got plenty of up voted suggestions. If you look through my suggestions I have around 12 green suggestions, and probably due to a Discord glitch, some of my blue suggestions should be green but the stats didn't get calculated.
What a weird banned word.
12 out of 150
What's your ratio? I think I upvote you once. But most seem ๐ค questionable
I'm trying to make lockpicking more useful. Give Rogues a reason to use the skill.
Blocking main passageways would be so frustrating.
That skill is already op for rogues
its just not a good idea with the spawnrate of them. also getting locked out of circle because you didn't bring lockpicks isn't gonna be fun
If you said, create more rooms where lock ๐ pick is more useful, sure, that's fine.
Can you break metal doors? I assume metal doors can't be broken, and that's why I only suggested to have metal doors lock.
Are there metal doors?
You cannot
lockpicks make sense only for special/secret rooms
I know there's the stone doors in hell
For golden key rooms and a few loot rooms
Very rare.
yes lol
The metal gates around the prison, one of them is even locked sometimes blocking a pathway
I know it's a game design thing, who fumbles with a door knob for 10 seconds just to open it ๐ค
What could I possibly be doing to that door
Oh yeah I forgot the jail cells and stuff
There you go, fixed for you in the Q-and-A and even the person that said that agreed with my comment lol
Idk, lockpicking is like so useless in normal imo. And in high roller, it is usable, but you arent really missing much. There is more than enough loot everywhere else in my experience.
adding more locked doors only creates frustration points
nothing else
0 gain
Locking loot rooms is one thing, but locking main pathway doors is just silly
Now... if it allowed silent opening at time cost by holding shift while opening a door or chest AS WELL as its use atm, OMG
Time to farm some downvotes
I cannot think of a single pro for locking main pathway doors
Have the devs talked about how they want to expand crafting?
Is the ruby ore the only thing you can craft with atm
I hope it doesn't get too ridiculous
Just that they want to ๐
Once you can craft specific stats I'm out ๐
So, I counted up my suggestions (only the game-related ones), and I have 12 up voted and 71 down voted. But lots of my down voted suggestions are retakes on my suggestions or others suggestions that I saw were getting down voted. Also, I should have more up voted suggestions because some of mine got down voted, but others made the same suggestions and got up voted. I'm also new to Discord and just learned how to sort by user to see only my suggestions, and I might've forgotten that I'd already suggested some of them. But I've been tweaking some of mine that got down voted to see if small changes would get it up voted. Also, the majority of the suggestions are getting down voted.
You said before that you only care what the devs think about your suggestions
71 
You are 17% agreeable
I think maybe taking a bit more time to explain your suggestions thoroughly and to think through them instead of machine gunning them out there youd get better results.
14.4%
Mainly, because they're the only ones who can put any ideas into the game.
@lucid root The reason thereโs no portals is the same reason youโre not allowed to leave the tavern though.
Itโs because you could pre check gear.
And leave unfavorable matchups.
who is they?
How many of those suggestions are add voip, or add skins and races though?
Discount those ones too.
He is referring to the DEVS
Im carried by a few good suggestions then I just decide to farm downvotes sometimes
71 suggestions for a single person is pretty annoying and antisocial honestly, there are so many people on this discord if they all spammed even close to that the suggestion channel would be useless, and it already is borderline unreadable at this point. I'd try to save up all your ideas for a week and then maybe post the best 2 or 3. @wintry forge
To those saying no to the silent interaction, would you mind giving me your opinions as to why?
I mean discussing suggestions is the opposite of antisocial. It quite literally is social interaction. But I think besides posting suggestions, giving a description on why it should be added to the game is super helpful for discussion.
Discussing them isn't the same as posting them, hogging up devs time for your 71 suggestions is the antisocial part
I mean if youโre thinking the devs are reading every suggestion youโre in for a rude awakening.
Yes letโs only post best ideas please
Moments after last post ^
Discussing what we donโt want in the game is just as valuable as what we want.
I don't want sbmm ๐
I think the votes on this subject speak for itself
Votes, several times over.
I'm just preemptively saying that for the next one comes up in suggestions in 10 minutes
On multiple different posts.
I think it it's a good idea but should be a separate perk. That perk is already op
@mossy ruin First suggestion I havenโt disagreed with in a while.
I think rogue is very perk dependent and atm its hard to take anything that is not directly related to PVP
Suggestions are for everyone. If you have an idea. Post it, it is open for any and everyone. No matter how many ideas you have. I suggest all of you get to changing to a different topic please, because this is turning into a form of cyber bullying. If suspense wants to post ideas/suggestions. He has all the rights to. No matter how many there are to post.
Gotcha, I find base lockpicking lackluster, but i played a lot of solo Rogue. Ty
Iโve always said there shouldnโt be restrictions on who can make suggestions. But thereโs equal discussion for suggestions that would destroy the game.
Expecting agreeability on every post seems a bit unrealistic.
I can see silently opening doors being pretty good, chests you'll be opening when nobodies around anyway. I'm assuming the perk wouldn't work on breakables like pots and barrels?
What about clear troll suggestions? Like "add new class : the painter
it attack with a toothbrush"
OR
"add new stuff to the game"
OR
"Add Unicorns as a mount, so you can fly and clip through the walls while shooting rainbows "
or "PLEASE enable mouse-only controls for those of us who do not use keyboards. THANKS"
๐
Breaking a pot is like saying "here I am, come kill me"
nah, thatd be weird, rogues just cant mess with that stuff as is, i like it that way, pots and boxes are SMASH weird to interact with imo
Absolutely, but when it came down to, doing the math of a persons down vote and suggesting he compile them all together because post back to back is annoying and antisocial. Thatโs where the problem is now.
Oh absolutely, I disagree with their suggestions but not with them making them.
Silently opening doors fits rogues, and would be useful, but I dnno if it'd make the game more enjoyable.
If wardens deem it as a troll, we deal with it.
Maybe some of those should be looked at ๐ they are pretty recent
What they mean to say is they donโt go through the channel, everyone is allowed to type suggestions as long as they donโt break rules.
I think rogue needs more utility like that
Iโve never seen troll suggestions removed.
Thank you sir
But very rarely would people use it, because right now if you dont take the pvp perks you are really gimping yourself
Because itโs semantical.
What defines a troll.
If someone likes overwatch and wants overwatch ults is it a troll post?
Probably not.
" add Unicorns as a mount, so you can fly and clip through the walls while shooting rainbows "
No way this is an honest suggestion
its clearly a troll
Rogue putting bombs in pots or barrels LOL barb comes over to smash, booom
And that is for a warden to decide and deal with.
Ooh I like that, sabotage chests, I mean you can already close chests, make it look unopened
Do you not agree that is a troll suggestion? Can you even argue its a honest request? to clip thru walls? and shoot rainbows?
I mean to say theyโre being removed is a bit hard to believe.
True, might be more a ranger or all class thing, like an item
Since itโs semantical.
Hard to believe because that suggestion is still there ๐
Obviously anything that breaks rules is automatically removed.
If they were removing troll suggestions itd be first to go
And clearly you canโt comb through every channel thatโs unrealistic. You depend on player pings.
Got pretty good coverage in general chat. Its pretty easy to keep up on The suggestion channel with so many wardens
Nothings perfect, they will deal with the issues when they can. Might miss some or disagree that its 'troll'
Iโm not arguing with anything, only thing you all need to know, is that wardens and above are here to deal with trolls. Leave it to them. Do not take to chats and harass/bully other because you THINK there suggestion is a troll
Plant a 'mimic seed' in the chest, turns into a mimic 
Like we all understand, we just know nothings being done because suggestions are opinions.
heh
Nobodyโs arguingโฆ
i kinda like, annoying, but sounds griefy. and almost useless but funny
I mean the suggestion channel is also for players to vote and discuss right? That's why the option is there. If its full of fluff like the unicorn thing, and people trying to vote on real suggestions are giving feedback that they'd like that stuff toned down then I think it's worth looking at.
He states โcan you even argue itโs a honest requestโ I was responding to him
Curved swords...
more weapons
like?
Fair statement and on my original point. Theyโre semantical suggestions, how would you even define them as such. And the answer is as long as youโre not breaking rules theyโre not being removed.
we all know they coming, the weapons surely are
I'm not ready for the madness they have in store
they will add the helicopters chill
Change wizards invisibility. New ability is "dissappearo!" You aren't actually invisible but the wizard takes his clothes off and runs around naked
What about the among us vents?
Nobody?
thats too unrealistic
Ya this is a non issue for me I demean suggestions not the suggester ๐ thanks for the response though
I think the class suggestions should be based closely on Dungeons & Dragons, since that is the reference the devs are using. I expect that anything straying too far from Dungeons & Dragons will not be put into the game.
what you think about the helicopter?
Cant see sarcasm?
I do it everyday
Wait you are serious?
Even if that is in Dungeons & Dragons (I haven't played it), I think helicopters are too modern, and how would you even use that in a dungeon?
I see nobody laughed at my immature helicopter joke
i did silently
I figured the suggestion was a joke, but I wanted to give a good reason why it shouldn't be in the game.
Kusari-gamas, Kamas, whips, scimtars, light flails, tridents, quarterstaffs, slings, javelins, shurikens
i suggested two ended weapons like
Orc Double Axe, Dire Flails, Two-Bladed Swords, Spiked Chains, and Glaives already it had good reviews
Sorry wasnโt watching chat at all. I think making more general use or โupgradeโ type items crafted from ruby will get more people harvesting ruby which will inject more ruby into player inventories. The Ruby Gold-Coin chest does technically slightly buff gold storage but will also get more people mining ruby.
Imagine killing a player who decided to bring a Ruby cheat into raid to maximize gold extraction just to die from greed. What a fun moment for a player.
The gold chest itself would be slightly annoying to use as a draw back. You would have to alt click to drag 10 gold out at a time or drag it over a coin purse to fill the coin purse.
Anyways thanks for the support on the idea.
All sound like fighter weapons 
acid, holy water, thunderstone, repeating crossbow?
nets?
blowguns
Anyone else think bows act more like guns than bows
I dont see it
more like a shotguns
They have barely any drop
But on the weapon suggestions i think they need to have very few consistent ranged options. Otherwise the game becomes ranged standoffs everywhere
they dropped well enough for me
They have drop but we dont have very many places to see it at its max
But I think when you are firing across certain rooms its alot more evident
#d-and-d-suggestions message Orc Double Axe, Dire Flails, Two-Bladed Swords, Spiked Chains, and Glaives
meanwhile "pause the servers for 2 minutes every half hour to remember all players to stretch so they avoid straining their muscles"
arent the matches like 10 mins?
Generally, you can go lower though probably like 20 min for a full run?
i forgot downportals
I would loove something like this #d-and-d-suggestions message
Like a arena to battle and you have to pay a 50g fee, winner gets the fees
#d-and-d-suggestions message you're correct but there is also the possibility that you get backstabbed... even if you group up to kill the boss (for starters that sounds chaotic) but then a great item drops and you see them take it... lol
Don't know if it needs a fee or incentive, but dueling could be cool
remember the house always wins, You wouldnt get all the winnings. like maybe 85 gold
Why are suggestions closed?
They aren't
Makes sense!
mods deleted my test suggestion 
lmao gitrekt
If they do make an arena, it should be multiple players and full drop so only whatever fits in the winning players inventory survives
Extra gear sinks are great for games like this
Yet this survives, #d-and-d-suggestions message - mods obviously just hate you, clear as day ๐
#d-and-d-suggestions message @quiet orbit interesting idea - I do wish the trap perk had more usefulness
I don't see any reason in disabling floor traps though
the rogue class has a perk similar to this that allows them to spot all traps including ranger traps and the ability to disable all traps with the lockpick mini game
There is certain areas with extremely difficult Floor trap areas such as the Center Loot Chest area on Maze has 4 chests protected by double floor traps
most people havent even been there because they see a double floor trap and turn around
Tactically speaking knowing a specific floor trap is disabled could be useful in a fight
True I went and upvoted it
Doesn't seem too useful but it could be good for those certain situation
think of it as a way to prevent that ranger from rolling with Spear or Kinesia when you bump into him in the dungeon
Nope
Oops, that was far back
Forgot to scroll
Yeah there wasn't too much perk option for ranger that was exciting, I would always try to have a spear to use the perk, but otherwise?
yikes
I still tried trap expert, and to make it work, but it didn't seem like it made it that much faster either
it barely affects install time in my opinion
Yeah, maybe like 30% faster at most it seemed
which like...
doesn't make them that more useful
I wasn't around for the first or second playtest, but I saw that earlier playtest had people do the lockpick minigame to escape traps, maybe make trap expert bring that back
or it's own, slightly easier minigame, cause that skill check does be goin pretty fast
I have 1 additonal suggestion to alternatively buff the perk but I have to wait 3 minutes
80-90% quieter Trap installation along with install speed buff
Yeah, but keep the install speed the 30% or whatever it is now
then I could see that bein pretty nice
or make the sound range smaller and slightly quieter
If I'm on the other side of a door, I want to have a chance of knowing it's there
Nice
#d-and-d-suggestions message probably my favorite suggestion for trap expect, not overpowered at all but more fun & more impactful
I don't trap too much cause I know they'll hear it and it just stalemates the fight
Don't see this working too well since the maps go so fast you're not usually looking behind another group, so spending purpose and time in retrapping them might not do much
#d-and-d-suggestions message
#d-and-d-suggestions message I'd like piercing arrows as well ๐
#d-and-d-suggestions message rethinking my suggestion now, this would be OP (horrible to other players) without limits and having 3 people run it, but it would be hilarious for the squad
just like put it on a limited use, long cd wtv bro
Won't be OP if the player can see/observe it and avoid it - that way players need to stay alert and learn what to look for
just like a hunter trap
btw thoughts on this? #d-and-d-suggestions message
i just thought that being able to influence the environment and map would be cool, but the voters certainly dont agree ๐ฆ
it seems that being observant isnt to be done
I agree with the concept just not the rigging of chests, doors maybe? There may be other ways to implement this concept though
i mean whats wrong with trapping chests
@opaque slate I don't love the idea because it doesn't really benefit the player and just makes it more annoying for others
trapping chests doesnt necessarily mean doing damage to the guy who opens the trapped chest, could be like an alarm and shows the location
I would like all classes to have little something outside dungeon rather then only bards
Got any ideas for other classes?
Ideas - yes. Good ones - probably not
Lol alright what do you have
Well wizards could maybe craft spell scrolls: spend money on materials, some irl time making them, then either sell them via trade or take with you in dung. Clerics could do the same with bandages, surgical kits, heal pots. Rogues could make poisons(rather then having perk for it) with diff effects that applies to weapon and work like temp buff, ranger maybe can "hunt" for materials to all other classes. Fighter maybe could repair weapons and armor for free(since merchants already have repair as a service option). And i don't know what to do about barbs in this tbh. That was my general idea of how it could be done, but i myself kinda didn't like it so i threw it away and never thought about it again
I don't like the idea of crafting and harvesting being locked to certain classes
And I also don't like taking irl time to craft stuff
I thought that without that nothing would stop people from just buying materials, crafting hing, selling thing, repeating the process
Materials should not be sold
And yes, i also didn't like that idea but wasn't in the mood to keep developing it into something that i would like
Kinda like having your crafted items not be found in raid
I have plenty ideas, most of them are bad or even worse even from my perspective so i keeping them for myself)
commendable
Instead of locking the items behind classes you could just make it so specific classes craft items more efficiently
I like the idea of trapping chests and doors. I don't like the mimic tell part, because that would be too easy to see and avoid.
i prefer it to be avoidable
and maybe based on the players skill/experience
like knowing a player is a disguised spy in tf2, its gamesense
Sounds like something a spy would say
this rogue @opaque slate is not ours!
No no, he's right
guys im playing scout
It's gotta be avoidable in some way
and everything avoidable is based on skill/exp
it goes the same way as the normal traps in the map too, not paying attention? bam. punished for it
We need more traps, pitfalls...giant boulders...demon arms breaking out of the floor dragging you to hell
How about rare encounter npcs in the dungeon, loot goblin was my first idea
Surgeon rare encounter and you can buy bandages
Then they leave after 1 player encounter, so it's like a single use thing
But the sell function is disabled just for dungeon encounters so you can't run like 2 full inventories
Some more environmental dangers might be nice, especially if it's something you can lure people into
You know what would make so many people upset
Random giant spiders on the ceilings
Imagine taking your torch out and seeing that
I hate spiders
yeah ๐ฆ
And you can hear the pitter pattering of them crawling around
#d-and-d-suggestions message this would be fun, feeling like a horror game
Dude
My suggestion was remove
d
The one before this one #d-and-d-suggestions message
tf
Yo the rainbow suggestion was deleted
someone actually deleted a troll suggestion - crazy
And my suggestion about pickable flowers
that wasn't a troll
Lmao - that's actually weird since they already have ore... that you crush into powder
could just have flowers crushed into powder too
pretty sure I upvoted that one as well
<@&988703997378584596> Who deleted my suggestion about pickable flowers in the upcoming forest area
It was above this suggestion: #d-and-d-suggestions message
Maybe not who lol - but why
It had 65 upvotes and 0 downvotes
Crafting with flowers, deleted, while this remains lol - #d-and-d-suggestions message
Suggestion are being sought through and the suggestion that are deemed inadequate are being removed
Why would that be inadequate
#d-and-d-suggestions message this still exists lol - turn-based combat, cause that makes sense ๐
@rose sandal Are you the one who removed it?
Yup
how does that have any upvotes, lol
LOL relax Peypug - just remake the suggestion and elaborate more of why it's legit
ya gonna get the bans
Screenshotted so you can't delete the proff
proof*
that's something you would do
bro lol
If I had a mod tierlist you would be F- tier
Mods have logs anyways
@rose sandal Can you elaborate on why that was removed
Idk kinda cool he was honest about it - though I don't see how something that was clearly very upvoted is deemed inadequate
Teddy has been acting controlling this whole time I have been in this server, its a power move
We have logs of me removing Every suggestion that I have.
And logs of every chat.
Also
feel free to contact graysun at anytime if you believe there is an issue with what I have done
I will
Well I'd rather we keep cleaning up the suggestions rather than cause an issue over this lol
Just remake it
cause many of the troll suggestions are gone
it had 65 upvotes
It'll get it again
@rose sandal I will remake it if you tell me why it was deleted
Rephased: how could he reword the suggestion to make it adequate or is improving the gathering/crafting system not something that is being considered?
If you believe your suggestion was adequate, feel free to repost. But If it is to be removed again either by me or other moderators. I would suggest speaking with Graysun or Luci about why it's being removed
Do you not have the ability to speak for yourself?
Honestly don't know which one it was. Because I have read so many by now.
I will tell you almost exactly what it said
Do you still have it pey? post it in here
"Add pickable flowers and plants to the upcoming forest map. These ingredients can be used at the alchemist to brew health, shield, and invisibility potions."
What forest map?
The floor 1?
The new map that's coming
@rose sandal ?
Well Go ahead and put it back up. I was not aware that there could be the forest as the first floor
Under the suggestion write that you accidentally deleted my original suggestion and you are sorry
bro lol relax
No
Why
who cares, just put it back up XD
I ca re
Go ahead and repost your suggestion โค๏ธ My mistake for not understand B1 was the forest map
guys i think we should have pickable flowers in the forest map, you guys think its a good idea
woah, great idea - super smart
@strange sable
Rule #[1] - Be polite when communicating in our community, try not to create any conflicts. Refrain from discussing politics, religion and other similar controversial topics.
Suggestion are for suggestion only, not smart comment/remarks
Do not do it again.
Heres Your post so you can repost it
Add pickable flowers and plants to the upcoming forest map. These ingredients can be used at the alchemist to brew health, shield, and invisibility potions.
thanks for going through and clearing out the troll/crazy ideas
Why don't you take responsibilty for your mistake
@strange sable my idea was better anyway
how about you stop crying
You're welcome. I spoke with higherups and I got the all good to start filtering them out.
I was told that those some may be a little far out, but You never know what could happen in a fantasy based game โค๏ธ
dude lol - stop holy smokes
so cringe delete discord
I have apologized for my mistake. We are ending it there. Make your suggestion post and leave the topic. Only warning
TIMMY GO TO YOUR ROOM NOW
@rose sandal Sorry Teddy I went a bit too far there. Thanks for admitting you didn't know
Seriously Peypug, take the W don't turn it into an L - repost your suggestion and lets get some upvotes
ong
new suggestion: arrows can blocked by a shield that is on your back, just for more realism, doubt it would change much except melees retreating
personally might save me from hitting one of my team members in the back, always found it weird seeing the arrow clip thru the shield and daamge someone
a fighter with a Pasive on main and offhand slot
Also every ranger will put a Pasive on their back lol
cant wait to see people crouch spamming backwards
"dont think it would change much" :)))))
๐
i cant imagine a fighter wearing a pavise walking backwards crouched to go to a ranger XD
lol would be something tho
gotta do what it takes to kill those rats buddy

then what is the shield for
oh ranger vs ranger maybe u just pump up your sensibility to 100 and do a 180 when the arrow comes ๐ฆ i think my sugestion is a bad one, plz downvote D:
my brother in christ you reject your own idea
Fighter with 2 Pavise, crouched & spinning in a circle - unkillable
๐
but its more realistic
IRL i would do that lmao
i did that as a ranger against a wizard
but instead in sloth 1 i had a ranger sword
did it work lol?
hehe
Me and my friends already tried that, our fighter used a shield crouch blocking the hallway while I shoot my arrows, fun time
A fireball that hits a Heater Shield should be absorbed and allow the Cleric to return fire the fireball lol
It is called a heater shield for a reason
Exactly
Also actually
a protective shield on their backs would make rangers less likely to team kill
what do you guys think of my terrible suggestion #d-and-d-suggestions message
Could be interesting but think we're far away from stuff like that
I'd like to see a pet class first if anything
too op, or so much of uses
reduce the amount of uses
and it would be fine
i mean mobs are pretty easy to kill, it would only be op in pve
wait nvm
lol imagine a skeleton fighting a zombie
bones vs flesh
Mobs are currently easy to kill 
#d-and-d-suggestions message all classes are supposed to have 75 points spread across their skill so if 6 to 8 points were taken off of resourcefulness where would you suggest they go
@delicate fossil I play in a group so I can play with a group though.
I donโt really want to RnG spawn across the map in a party centric game as a cleric.
2str 2agi 1 will 1 knowledge
Ok Iโd be cool with that maybe more for will or knowledge since theyโre getting spells in the future
Make it a once dungeon ability, call it soul's release, have it "release" (kill) the creature from the dungeon but it's ghost is grateful and will help protect you until you get out XD
@ebon delta while I will say thatโs an interesting idea, I think dividing the queues into a third dungeon might be a problem.
I already suggested the spiders can crawl on walls and ceilings and it got down voted.
This is why i say it should have time-limited access. It can be done in many ways, i was thinking about something like 3-4 half-hour/hour segments per day on weekends so it doesn't affect other queues too much while giving players in different timezones ability to try them(special dungeons)
The average player can't even seem to survive skeletons, and dies occasionally to the regular, easy to kill spiders we currently have. You think they are capable of handling spiders in 3 dimensions, rather than just on the floor? ๐
There are some suggested ideas that are cool, but couldn't be added in just because of that kind of thing haha
A push back or knock back would be nice
they are going to haft to implement it anyways with one of the classes they mentioned
I suggested to add a snake enemy type, and that got down voted. What are your thoughts on why?
Honestly a spider on the wall sounds easier to attack so I donโt see the problem
Games already made me afraid of giant spiders, I don't want to have a new phobia
Would it be an infinity spawning mob like the spider?
Could be, but it doesn't need to be.
Spider is not infinite just break the jar ๐
I'd like to see some AI retargeting instead of mindlessly following one person
Well no duh but you get what I mean
Maybe they could just hatch from eggs.
cause they are hard to hit. it's already a pain enough to hit the spiders, i'm not trying to have a spear against a snake. Or even a halbard trying to hit a snake when my weapon keeps hitting the floor and beign deflected
If theyโre limited and not tied to a spawner I wouldnโt mind them cuz theyโd drop loot on kill and would probably be something small like bandages, pendants, or lock picks which is always cool
their hitbox are a little wonky
Fr I think pole weapons need a floor attack like you bash down with the bottom of your weapon like your trying to squash something
It was kind of hilarious watching fighters with halberds trying to kill spiders.
the zweihander sucks vs spiders
I agree but that can be said about many other things vs spiders
like which
Like almost all 2-handed weapons, ranged weapons, spells and some more
Was gonna say the same thing with 2 handed all them are pretty bad. ranged tho isnโt that bad you just gotta find that sweet spot to aim
i think spear, longsword, bows, and spells are okay
i'm not sure about war maul, halberd, and bardiche
with the bow its pretty easy to shoot the pot and then just shoot like 3 spiders or even just switch weapons
ranged weapons and spells vs spiders is decent if you can get to high ground, otherwise they kinda suck, especially against elite spiders
are you trying to run bow and crossbow
I don't understand your statement/question(?). Sorry, i am not a native speaker
Spear are Garbo for killing spiders I think they need their own attack animation for striking right down at your feet
I mean, are you trying to use a bow and a crossbow? Usually a ranger or fighter can use a bow and a sword. You could switch to the sword.
You can, of course. But aren't we talking about "which things are good and bad against spiders" rather than "what is a better loadout to fight spiders"?
idk i felt like it was ok with the thrust, but if there is an issue it could probably be easily fixed
should you be able to kill everything with the default weapons without problem?
No
the answer could be to play well, and find a sword if you're having trouble without one
i'm impartial to the idea of giving the ranger a sword by default but I think a lot of people don't seem to want it
then don't use the zweihander against spiders ๐
exactly ๐
but the zweihander is way worse against spiders than bows, with the zweihander you practically can't even because its so big
you're using examples like bows and spells when the bows can totally kill spiders and magic missle also can easily
I used to fireball spawners in last playtest(it can break pot and maybe kill 1-3 spiders near it) but one fireball is not enough to kill elite ones(neither spawners nor spiders). With magic missiles you have to stay in place and can only hit one thing at a time, so unless you have a safe place or a high ground 2-3 spiders will still bite you good while you casting. I didn't played much with bows but seen other people struggle to deal with spiders while using bow-type weapons, so i just assumed that it is harder then it looks like
in my opinion it's not that hard with the bow, if you have good gear and longbow you can one shot them
but yeah you can't run away while shooting without being hit so in that sense its worse than a sword
as wiz you could use ignite with a dagger for example, rogues also have some trouble but it's still doable
@modern pulsar I'm 95% certain they already said this will happen #d-and-d-suggestions message
ohhhh okay good lol
theres already too small of enemy types. If they buff the hurtbox then it will be fine in a forest dungeon
Adventurer's gotta be sure to bring themselvesa spoider stabbin' knoife
#d-and-d-suggestions message - as in, give rogues a ranged 1 shot lolllll
that's suppressed ๐
The knockout effect could only last for 10 seconds or something.
Suspense, maybe you need to add reasons as to why you think we should have these suggestions cause most of these make no sense. Is there something you dislike about the current circle mechanic that you're so set on removing it from the map and making it play a sound instead?
Right so a rogue sits in stealth, 1 shot 'sleeps' you from a room away or in the shadows, then while you're sleeping walks up and kills you lol
It's kind of immersion breaking seeing the white circle on the minimap with the red showing where the circle is moving to. I also asked in q-and-a to be sure that the dark swarm hasn't been making any sound. It seems like it should sound like a hive of wasps or something. When I brought it up before people didn't like the idea of not seeing the circle on the minimap, but if you could hear it coming from a room or two away then you wouldn't need to see it on the minimap.
Come with me on journey really quick, you spawn into a map and get into a PVP fight, a few minutes later you find yourself in the swarm. Where do you go?
You're also usually pretty close to the edge of the circle in this game, that would likely be very annoying to just have this buzzing in your ears every game all game all the time - sounds painful
Thinking about it, that might actually just make me quit the game that'd be so annoying lol
I do agree that white circle seeing or not is just lazy way forcing players in one spot i do not agree however with hearing swarm coming up people are already deaf they cannot even hear full plated guy coming behind them imagine they are hearing even more additional sounds
Also, the minimap might break your immersion, the circle itself might break your immersion, the circle showing on your minimap doesn't break immersion any more than the other 2 by themselves
Unless it could be implemented in higher tier dungeons where u have to listen to the sounds even more closely
@agile condor Did you block me? I've been trying to answer your questions, but they aren't going through.
I've had you blocked for a few days but that didn't stop your other message from going through lol - probably a word in there it doesn't like, generally I actually don't want to block your chats, just your suggestions lol
but that doesn't work rip
If it did, you'd have 1 less downvote though lol
I see what the problem is. G.U.N. isn't allowed.
why is g.un wordfiltered lol. i can imagine some simple muskets added to a game like this. <@&988703997378584596> can you remove that wordfilter?
gun
gun
lol
someone just tried something RIP
@wintry forge
I hope you copy & paste that message and are not typing that in for the 5th time my guy
My comments keep getting deleted. @woeful helm
which?
Type half of it at a time to figure out what it is
the last 4 he's tried to type lol
Narrow it down
copy & paste it into a notepad and then send it bit by bit
b.l.o.w is blocked
we figured that out earlier lol

๐
"I thought of the tranquilizer blo.w gun. because someone suggested a crossbow for Rogue. This could be a unique weapon for Rogue, and it would be different from the other weapons because it's nonlethal. The starting bl.ow gun could take 2 shots to knock someone out, and the ammo could be limited to 6 shots or something. It might be powerful in 1v1, but it would help when dealing with groups. I'm just brainstorming. This isn't a fully fleshed out idea, like I'm sure all of the other suggestions probably aren't either."
-Idea from Suspense
There you go
oh god
Thanks.
a stun on rouge class?
10 second sleep ๐
anna from ow lol.
It doesn't need to be 10 seconds. It could be 3 seconds.
Sounds absolutely disgusting. A team of 2 can just blast you and you're a goner
Not different from a bow though i guess lol
Imagine a 3 man rouge group all b.lowdarting different enemies while stealthed lol
Alright so here's I think the suggestion - "I think rogues should have some better utility at ranged. Currently they only have throwing knives. Maybe allowing them to perk into a bow or some other ranged options could be cool for some light damage, maybe a CC effect, or other utility"
problem?
rouges have never been ranged. weird that they wouldnt just pick a different class.
Well... I don't know if ya'll know this lol
if anything give stealth a ms bonus, so they can close the distance
but rogues have really good ranged already
oh they have?
You can apply rupture to your throwing knives, and it will apply your poison on his as well
add that to like a weakpoint
oh they can make the stealthbomb a projectile. essentially being a no damage ranged option to close gaps or run away
We're talking huge damage from a throwing knife hah
Yeah broader suggestions are more likely to be upvoted.
"Give some type of ranged ability to rogues" is much less likely to be downvoted than "give rogues a ranged blowdart stun for x amount of time" (generic suggestion advice, not actual suggestion)
-State a problem that you see with the game
-A general hypothesis on how you think we can solve that problem
Cause if it ain't broke..... ๐
Unless you wanna be meta and say something stupid and obvious just to get upvotes lol (please don't)
that's a cool one, would make smoke bomb more useful
thanks, I tried running it before when I was new and it never worked out
Does smoke bomb make non-rogues cough inside it? it should ๐
cuz right now its very obvious youre inside of it lol
if you can throw it, it adds layers to escapes
or engages*
i think it just slows ms
but it should lol
Anyways I'm out - Suspense, maybe what you need to do is post your suggestions in here first & gather feedback. What do others like or dislike about it, what's confusing, what questions are there. Then once you get a sense of how your idea sounds to a few others, you update & post your suggestion.
smokebomb is fun when solo but yeah otherwise useless
soon as a grp chases you just run into boss room and hide with smokebomb
agree. hate to see the man get constantly obliterated
i never had much success with it. but im sure its not terrible as a solo extraction loot gameplay
nah you basically invis or hide near door then when enemy team passes you smokescreen between them and healer and kill
kinda splits the grou
Definitely could cause some chaos, can you smoke from stealth or does it drop stealth?
you lose a massive damage perk if you use it offensively is the biggest issue tho
drops stealth and also takes a second to deploy
best to already be in a useful position when using it
like the door
I almost felt like smoke bomb was purely for ratting by using hide + smoke
Alright so, smoke bomb has a short range, doesn't drop stealth, drops PVE aggro of players inside it imo
its mainly for screwing up enemy healer
hard to los target front line when u cant see em
but most cases rogues would rather just go for kill flat out then try to smoke
stats where?
maybe, could be useful like a smoke bomb in WoW PVP
it would be useful at higher lvs of gameplay
when your whole team can solo, but your rogue still more likely want rupture then smokebomb
7% pickrate for smoke bomb
Ah from first playtest
Oh thats not from now?
when half the rogues arent even using hide for weakpoint attack it explains why its only 7%
people just prefer flat dmg
once the ms is more balanced that likely change
p u right
o
im sure its lower
ive never seen anyone else use smoke bomb lol
I tried it a few times and dropped it
I used it but my team sucke so i gave it up
its a good ability tho if you want to extract and avoid more.
A lot of people seem to keep suggesting shield blocking while on your back, but I don't think it fits the game. It would essentially be a stat stick that you just slap on and forget about without getting a downside which is not how stats on anything else on 2nd weapon slot functions
true, but that just means its a 1 trick option
only used if youre noob on rouge and are just looking to lv up and extract for loot
ya, i dont get why they want that either
You'd definitely see every ranger with a Pavise on their back lol
2ndary weapons would have to give a speed penality for the shield thing to be ethical.
anyways, I'm out - night
and noone would be for that in exchange either
If you're decent you don't even need a 2nd weapon on since you can just hotswap from your inventory
Fighter buddy did that the last 2 tests with a bow
They could make it one of the level up perks you can pick as a fighter when they implement the skill tree later so not everyone has it
sprint makes it so fighter can swap faster tho
So? Just shoot them in the legs. Maybe rangers when theyโre nerfed in other ways, can later spec into a perk that if you shoot people in the legs it slows them but does less damage
I wouldnโt expect a shield on the back to cover their whole body
pavise does.
Iโm pretty sure pavise shows ankles
But they could deal with the pavise by making you slower if you carry one
So itโs a trade off
I wouldn't want to see high mouse sensitivity players randomly spinning. It would just be annoying.
ruin immersion
If anything the perk could count the armor of the shield but I don't think the hitbox should count as just an immunity spot in the back
Yeah but thatโs a separate issue
If they want to waste their time spinning youโre gonna hit them eventually while they do nothing but spin like an idiot and miss half their hits
Walking towards someone backwards while leaning over crouched just sounds like a meme lol
If you donโt take advantage of your range and let them gap close then you suck at ranger
Map awareness
I feel like fighter being able to sprint is just a hazard you have to risk when playing ranger
There has to be a counter to everything
To be fair people do this a bit with looking straight up/down and crouching to avoid being headshot
Even in melee
And it works very well
yeah but they dont have a pavise on their back they still die quickly.
you're suggesting to cause fights to last minutes instead.
that you have 5 minutes to leave, you dont have 5 minutes to sit in a 1n1 fight with a dude in a room.
And when it does you can choose to disengage
not if its a pavise sitting in a door...
not only could he block you he could block you with his back turned to you instead of actually setting it.
moltov?
then he steps forward and blocks you with it held instead?
you're the one losing cause you cant get past a single player with a pavise suffice to say.
and who says he's not carrying two...
blocking himself from two sides
or just a pavise and a sword shield combo
absolute broken
Having the shield work on your back with how the game is presently would be disastrous, if you do not see why...
Shield on the back should slow you down though.
what if the hit stuns or staggers the player if its not a block
Are we really arguing a shield functioning on the back? What is this, COD?
I would gladly be slower if it made me immune to damage on my back
It's like not even arguable
nah its a fighter, who can quick swap it and drop it in door in less then second with sprint.
Maybe in the future things could change, but atm, thats a hugely absurd thing to suggest, even in the future imo.
ranger can do same thing and just quick trap behind it and turn a candle out and wait.
lolno
like pavise on back would just be disruptive entire gameplay mechanics as they stand.
the pavise meta would hence begin.
agree, tbh, its not worth explaining, the devs 100% would easily avoid this without our input
the mobs block hits with shields if they arent blocking tho?
Would be cool in a co-op game with no pvp though
i think attacking a shield should stun players if they arent actively blocking
Ok but if people hold a pavais theyโre canโt attack right? So like the worst he can do is push you into a corner and if you let him do that youโre an idiot and itโs deserved lol
Be aware of your surroundings and donโt tunnel vision
Itโs like complaining you got stabbed by a rogue who went invisible infront if you and you didnโt try to catch him out by attacking around that area
I won't respond if its not a thought out response in future, but the debate is on your back not in your hands.
He can if it's on his back which I think the point was
blocking on the back would be bad for sure, it'd be the only thing held in your second hand doing something when you're not using it and in general just lead to more annoying gameplay
Yeah but the guy was talking about him holding it and pushing towards you which is what I was addressing
He meant facing backwards
if blocking on the back existed, it would just negate traps for fighters lol
oh, im trapped, let me turn around lol k
I dont want people to start walking backward at you with a pavise while holding a 2h
Also there wouldn't even be a reason to hold the block button with a shield in main hand cuz it would also have to block
He went on to talk about them putting it in doorways so I doubt it
He was speaking about people actively using it when he replied to me, thatโs the part I was addressing
Tldr If the dude puts it down in a doorway just take another door
Sometimes you gotta just walk back into the swarm for a moment to reposition
Shit happens lol
I saw a streamer get stuck in a spawn room and someone blocked it with a pavise lol
yep 1h+shield would be worthless it'd be faster to just pavise and 180
also you'd have benefit of being able to 180 during swing and still block...
not if it stunned...
Imagine how broken that would be with a zweihander and pavise...
Not to be rude Azzy, but you are breaking down his extreme examples of easily reproduced griefing. In smaller doses the whole thing would be frustrating to play against. Another way too look at it is, giving fighters and rangers immunity to collison respecting attacks from behind. Thats ABSURD.
half of the 2h's have a full frontal cone there would be 0 reason to ever stop swinging.
so we can all agree that inf arrows and useless shields are the way to go?
Elaborate?
I wouldnt be against fighters having a skill use perk for back blocking tho
Shields aren't useless already, but also not having them be active permanently even if not wielded isnt the only way to buff them if they need it
like enable offhand shield to guard back for 6 seconds.
that i would deem fair anything else no
decent, i like it
if players got stunned after they get hit in their shield i dont see the issue
if they arent blocking
I think a better one would be to just allow armor of offhand shield to apply to your total armor
That way it's not an annoying immunity hitbox
would make sprint, guard a fun combo. sprint with pavise on back and run backward lol
you''d lose second wind but hell
I'd prefer some perk where if you get hit in the start of your block you slightly stagger and get frame advantage on your next attack
maaaybe that would be something
im pretty sure you can parry already
yeah im hoping they give fighter some better shield master skills he's somwhat lacking in the skill department.
sprint second wind are only good ones.
true strike has its uses but its meh
a skill useage that doesnt compare with barbarian not really wurf.
There is gonna be a whole skill tree thing
That's fair. We have no idea the abilities or power the skill tree could provide
still abusable as a wall, and sorta makes shield useless if you are gaining advantage from blocks. I feel like you want some soecific gameplay scenario to work out at the cost of disrupting the rest of the game.
tree looks likely to have weapon mastery style stuff
I think they're just filler icons for now
Yeah I think every class has the same tree preview right now
class screen will probably play a large role in fighter balancing
realistically your not going to be able to stand up to a hit meant to kill you if you arent prepared for the blow... i have no idea what you are insinuating it didnt sound convincing
Hey he said the forbidden word
Blow.
how do i gain an advantage if im stun locked ?
Periods are cheating
Ah the periods saved him
hopefully they never add stuns...
We got drama in chat :3
arrows basically have them already?
???
you mean death? yeah its powerful
There's a huge difference between a stun and a 15% slow for half a second
A stun would be walking into a trap
Well, realistically a pavise is massive and depending on how your are hit, its shruggable. Realistically is never fair to mention so drop that. I agree how do you gain advantage when you are stunned, silly.
that is called a root, there are no stuns in game.
I already clarified that
