#suggestion-discussion

1 messages Β· Page 32 of 1

lucid root
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put little charge bars under the spell icons in the spell wheel to see how fast each spell is recharging

winged venture
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yeah i do like it i personally would rather it stay i just like the idea of mana and just being able to chug an expensive potion for quick mana

glacial bridge
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wizards dont need any more fast dps

spice pawn
lucid root
winged venture
spice pawn
lusty wren
white cliff
#

They don’t line stamina bars I’m assuming they have the same philosophy on mana bars.

spice pawn
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I want to know I'm interrupting their inventory tetris moment

lucid root
#

oh shit thats a great idea

spice pawn
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or better yet, pretend I don't know they're trying to ambush me and pretend to rummage through my INV to bait them

lucid root
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like a ". . ." above their head

spice pawn
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it's immersive because it's intuitive 1st person information that doesn't CC

proven schooner
lucid root
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rummaging through bag animation, clattering and clanging

winged venture
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i like that idea

spice pawn
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yeah it's important info. it's one of the biggest wtf realizations I had watching Tarkov player footage. it seems like an obvious thing to add

strange sable
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It would be cool if this game had emotes. Not like fortnite emotes but more like elden ring emotes

spice pawn
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they added point forward (where you're aiming your mouse) already

lusty wren
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Ya I think emotes are already on the docket

lucid root
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need to be able to put emotes on a hotkey though like numpad, everyone looks away by the time i do it 😦

winged venture
spice pawn
# strange sable Really?

you had to buy the Point emote this last round and add it to your player emote wheel on the Customization tab

winged venture
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i liked the way they did the adventure points i hope they got some positive feedback on that

lusty wren
strange sable
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Anyone else think the wizard should never get a healing spell? The biggest disadvantage to the wizard is the super low health

winged venture
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i wonder how or if they will decide on in game purchases

lusty wren
lusty wren
strange sable
#

true lmao

lusty wren
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He watches the discussions then puts in a suggestion that he knows will bait people. Its obvious by the suggestions and when they are put in

lucid root
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Wizard full heal spell or no balls

strange sable
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Wizard should get a shockwave spell that kills everyone on the map

proven schooner
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Wizard sneezes and anyone who is in hearing proximity is deafened for the rest of the game

lucid root
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In real life too

winged venture
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wizard should get a bag of holding and an orbital laser that one taps people in other lobbys

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also make him as jacked as an anime character

lusty wren
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Make every class a wizard. Fixes all of our problems

strange sable
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Sdf has said he is interested in making people fly, let the mage fly at super speed around the map

winged venture
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make the wizard Mike Tyson with magic and hover boots

lucid root
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maybe he meant he's going to use dev commands to make us all fly out of the map and die πŸ™‚

lusty wren
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If it does happen i imagine it in the forest not the actual crypt

winged venture
lusty wren
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Flying makes little sense in the crypt but the forest I think could make sense if done right

strange sable
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It makes no sense for this game tbh

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The map have very low ceilings

lucid root
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maybe some magical gravity lifts for some of the deeper floors

spice pawn
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just saw this and was wondering. should rogues get an inherent class crouch movement speed buff? meaning their crouch movement speed is inherently a bit* faster than that of all other classes for the same AGI score

lusty wren
strange sable
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I am very excited about the forest map though. I think it will bring some good variety to the game

lusty wren
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Same, I cant wait for my goal to be to go down all 3 levels and clear the map instead of get loot get out πŸ˜„

winged venture
# strange sable I thought he was joking

it still put a smile on my face. i imagine just floating like 3ft before your head hits the roof. it would totaly break the game if you could perform actions while in air

lusty wren
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Going down 2 was nice, but 3 is better πŸ˜„

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Forest having more players is a awesome thing to. Get morefights

strange sable
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You guys think a forest map will be done for next playtest? I hope so

lusty wren
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I hope so!

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Its integral for testing before EA which is scheduled for Q2 so it needs to be in this playtest

lucid root
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what if the tavern is in the forest map and you can see players running around in the tavern

winged venture
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that would be extra dope!! i really want to see if they make new mobs for floor 1

lusty wren
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My thought was the tavern is on the outskirts of the forest

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But if they are going to make the Q2 EA release deadline forest 100% needs to be in this next PT I think

strange sable
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I really like the idea of having a tavern lobby that has all the merchants as NPCs you can talk to instead of having a menu

lucid root
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instead of mobs in the forest its the kings guard tracking the players down because we're on the run, thats why we're escaping in the dungeon because they won't follow us down there πŸ€”

strange sable
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And you could have a room in the tavern with a chest where you keep your stash

lusty wren
winged venture
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i just want to be able to hit the dummy so i can test my builds

lucid root
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for real

strange sable
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The enemies right now have so little variety in them beside the fact that they look different

winged venture
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if i could do that without even entering a match that would mean everything to me

winged venture
lucid root
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and demon dogs

lusty wren
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hell dogs

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gargoyles

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mosquito dude

winged venture
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they aren't undead? ill be dammed

lucid root
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option to pet demon dogs like the tavern dog?

winged venture
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ohh yeah so we got a few

strange sable
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I think right now the attacks are just not very interesting, they just swing their hands as an attack

winged venture
#

they could give us living versions of the skeletons

lucid root
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thats us πŸ™‚

strange sable
#

Yeah

lusty wren
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I see

winged venture
#

just make them bandits

strange sable
#

Zombies and mummies are basically the same as well

lucid root
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more blood in general? blood stained clothing, blood footprints

winged venture
lucid root
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blood on my spell book

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adds 5 spell power

lusty wren
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I think bleed skills like rogues should leave blood footprints for a short duration πŸ˜„

winged venture
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you see a man covered and he's either weak or the last guy you want smoke with

lucid root
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basically any barb

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entire torso is red

winged venture
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wizards and rangers try and stay as clean as possible

lucid root
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makes sense, we like to stay in the library and read

lusty wren
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create a normal mode that already exists stunning suggestion

lucid root
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rogue or ranger perk idea...goes along with ranger thematically but could be both. 'hide scent' kind of like how hunters hide their scent with deer piss, makes mobs have a shorter agro range on you

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i like it on rogue better, just running through rooms not agro'ing anything

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lets see if i can get ratio'd, on the other channel, one sec

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i have commenced it with a downvote

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i don't even play rogue why do i keep having ideas for it

lucid root
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seems unanimous everyone wants goblins

strange sable
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The gas is super annoying so this seems nice

lucid root
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poison resistance maybe?

lusty wren
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Its annoying for everyone. Well fits the game. and to much utility being fire and poison resistant

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or "gas"

lucid root
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ahh poison damage is magic damage

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i just read on the wiki

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so does magic resistance lower the damage from the zombie gas?

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not that its much damage anyway

brisk valve
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have devs commented on whether the armets/closed-face plate helms are gonna limit ur field of vision? like that damn tarkov helmet

lucid root
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i feel like they wouldn't do that, idk though

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dark and darker and can't see shit

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name of the expansion

hollow sentinel
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I don't think they should add that, it's a very annoying effect

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fighter needs all the love it can get rn

lucid root
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solonius you know about how hard it was to see anything out of those t-34's (you're the only person i can make ro2 references to πŸ₯² )

strange sable
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I personally like the idea of unique items having the chance to give special abilities, such as a unique helmet acting as a gas mask or boots that allow you to double jump

hollow sentinel
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but still the most fun thing in the game

white cliff
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@heavy raven Normal mode already exists.

heavy raven
lusty wren
lucid root
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so you want an easy mode

heavy raven
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They should make an easy one then

hollow sentinel
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tbh high roller was easy mode in some circumstances, especially in the first few days of the test

heavy raven
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Ye

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Wut

lucid root
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people going in with nothing just to see what highroller actually was i'm guessing?

hollow sentinel
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day 1 was just a constant stream of 4/16, 1/16, 5/16 etc lobbies

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meaning all you have to do is game the AI and get out with millions of free dollars because nobody will be around to fight you

lusty wren
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Though that makes sense due to the system. But day 1 of playtest will be much different then day 1 of a wipe for example

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People will know the game better and alot of people will get into HR the moment they got a bit of gold

hollow sentinel
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yeah next time for sure

lusty wren
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First normal run that i survive is likely to have 200 gold attached so HR on 2nd run

hollow sentinel
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would be neat if they had some form of region lock on hr lobbies

lucid root
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i wonder if they're going to do anything about so many players running gearless, boots/gloves

lusty wren
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No reason to get rid of zero to heros

hollow sentinel
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running gearless was 90% of the game for me

lucid root
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like what can you even do to discourage it, or should they even try

white cliff
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Semantically names at this point.

heavy raven
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This makes no sense

hollow sentinel
white cliff
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There are two modes.

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One is called normal, one is called high roller.

hollow sentinel
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yeah high roller was soft "ranked" for the last playtest

strange sable
hollow sentinel
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the big appeal of playing in greys is that all it takes is a good start and 2 minutes of throwing fireballs to get a full kit

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the worst part about playing in greys is slugging through pve

lusty wren
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The forest map is already going to be bigger with more people, then as you go down it gets smaller. I like this concept as is

hollow sentinel
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I like it too, I'm just trying to solve the "issue" of rat gaming

wise vine
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but what if people like rat gaming

hollow sentinel
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I like rat gaming

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I don't like killing people who are rat gaming

lucid root
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i prefaced it by asking how do you solve it? should you solve it? so i'm assuming he's playing devils advocate a bit

wise vine
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I feel like in the game currently rat gaming is the only effective way to solo

hollow sentinel
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and at the moment, like 80% of players are rat gaming

wise vine
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trying to go against a team while not rat gaming is asking to get bonked

lusty wren
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Its not worth solving, ratty is a playstyle the zone already disincentives it

wise vine
#

truth

hollow sentinel
white cliff
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I think the game would be horrible if solos where on an even footing with three people.

wise vine
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obv

hollow sentinel
#

if you as a 3 get wiped by a solo you kinda deserve it

wise vine
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I think adding more ways for a solo to turn the tables would be interesting

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like traps you can disable and re-enable

lusty wren
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I do not think removing playstyles makes sense. If people want to rat let them. They are just putting themselves at a disadvantage most times with the circle

hollow sentinel
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ratting is honestly the best way to play solo

lucid root
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bringing your best gear solo, the adrenaline rush o_o

hollow sentinel
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especially if you consider that only like 30% of the spawn points are near anything valuable

wise vine
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what if rogues could lock a door to make it take longer to open πŸ€”

robust pasture
#

I want to go outside in game

hollow sentinel
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you can literally just join -> suicide until you get a good spawn

lucid root
#

forest?

robust pasture
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yoooo nice

lucid root
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inb4 everyone turns their settings all the way down to disable foliage in the forest map

wise vine
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gaming moment

lusty wren
wise vine
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just turn foliage into those super low jpg textures so they dont dissapear

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easy

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hide behind the cardboard bush

lucid root
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devs: "no more foliage! this is why we can't have nice things!"

wary shell
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I do wonder about the forest's layout

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half the fun of Dark and Darker is navigating the dungeon its self

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so if its just a big area with a buncha trees

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πŸ€·β€β™‚οΈ

strange sable
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We need more open spaces

lucid root
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some hills and valleys so everyone isn't visible on the same plane all at once, maybe some tunnels in a big hill in the middle of the map

strange sable
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I imagine it will be pretty similar to the current dungeon where it is just a bunch of rooms connected together?

stuck heath
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I know its the Rogues downvoting all my Lockpick suggestions. Foul Creatures. centenkiko

lucid root
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how you gonna do that in the forest though

hollow sentinel
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kokiri forest style

lucid root
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oh yeah

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overgrowth you can't get through?

hollow sentinel
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it's a good question

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will it follow the same design philosophy of the crypt rooms

lucid root
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all that weird dungeon magic making the forest grow way too much

hollow sentinel
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or will it be an open area

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the concept art for the forest looks cool

lucid root
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i hope its an overgrowth forest so the trees are so thick it actually does make it dark

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even when its daytime

lusty wren
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Open area would be nice in contrast to the crypts that you will be entering from it

hollow sentinel
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it looks quite jungley in the art

lucid root
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ooh

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where can i see this

hollow sentinel
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press kit down the bottom

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their artist is phenomenal, have to say

lucid root
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it does look like a dark forest

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i can imagine some thick brambles from corruption

hollow sentinel
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the three images are titled 'draft 8, draft 5 and draft 11'

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i want to see the rest 😦

stuck heath
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I dont see how having bigger gold storage bags could hurt the game. I hate having 2k gold in 40 bags. I think having higher tier ones would be cool and efficient.

lucid root
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or at least something that takes up more slots with overall the same gold capacity of whatever those gold bags amounted to

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just so i'm not moving 100 gold bags

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like a chest that takes up 8 slots and holds 400

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or 500 just so theres some additional purpose

stuck heath
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Thats the same as having 8 bags tho lol

lucid root
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yeah thats intentional

stuck heath
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My idea is scaling. Basic bag holds 50, next tier holds 250, next one 500, next one 1000, or scaled down some from there and the price is halved except for the basic bag which stays at 5.

lucid root
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yeah i gotcha

stuck heath
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Wouldnt hurt economy or gameplay in any way. Just lets people invest in storage if they are gold hoarders.

spice pawn
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give the bags durability. gold sink opportunity

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breaks after dungeon dive. mats required to repair. or get a new one. no hard feelings.

lucid root
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gold bag that holds 100, costs 100 to buy YoloRage

soft relic
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#d-and-d-suggestions message

Regarding this... in general, the weapons fighters can already use are as good as or better than the weapons that the perk allows them to use (with the exception of bows).

Additionally, ranger is allowed to use spear and gets a pretty sizeable buff to it, despite it already being one of the strongest 2h weapons in general. I feel like these together justify fighter getting their debuff removed/lessened, or ranger should get a debuff for using spear for consistency's sake.

spice pawn
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I actually meant for the future backpack system, ahving durability. gold bag contains having durability works, too. why not

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durability for all

lucid root
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oh those bags

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Shield spear combo

bronze verge
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a short spear would be awesome

lucid root
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Ranger can shank you with his arrows if you get too close

wary flower
sonic pendant
wary flower
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or horses? something something something chivalry 🀣

muted crag
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We already do have throwing weapons, if the damage values are needed that would warrant something heavier it would be a good option. I however have my doubts on the latter factor. As for a one handed pokey stick, it would give fighter more piercing damage since rapier got taken off him.

hard basin
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what do you guys think about them adding "Caltrops" ? Wont be a stun but a slow

sonic pendant
verbal marsh
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Was bored so I theory crafted what I think bard would look like

strange sable
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Would be cool if the bard plays a song and can echo locate invis people

verbal marsh
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Thanks, I put some thought into it. Additional notes had to get cut cause I'm not buying nitro lol

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I would have it just be a direct cast cause it would be more useful technically

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also would be easier to program since it would be a direct counter for invis

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all the spells with concentrate basically are songs if you hold down casting :3

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if a spell says concentrate if you swap during it basically ends.

verbal marsh
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Oh and I'd stipulate that unlike wizard bard cannot move while loading his spell. He needs to pick out the frets before he can move, but most concentrates involve ability to move after the loading animation.

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Loading would play the into beat, like the um umz umz umz, then when you cast the banger releases Errhmm nananana

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ofc that would translate into more of a 3 cord lute play with a lead outro.

ebon delta
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#d-and-d-suggestions message
This is exact thing that i suggested on steam long time ago. I also think that giving solo players spawns that are inaccessible from outside, like the one near crypt with moving wall and lever on one side of it, possibly better as an alternative

verbal marsh
ebon delta
verbal marsh
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If a group is banging on my spawn I'm already 3 doors down when playing solo. You're basically a rat, you don't have time to let jerries catch you before you can set a trap...

cursive kayak
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no solo queues and im someone who mostly plays solo

wary shell
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Yall think barb with shield access would be too good?

verbal marsh
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He's just be a barb.

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I wouldnt be against using a perk to access shields.

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you're still nipping yourself were you to do that, all barb perks are good.

ebon delta
# verbal marsh If a group is banging on my spawn I'm already 3 doors down when playing solo. Yo...

There is one spawn in corner of a map that are literally in less than 15 seconds of walk from another. The first room outside of it have a door to left behind some crates and barrels(that leads to other spawn) and a narrow hallway that has 3 mummies in it and ends with a door. Room itself contains 2 skeletons right in the middle. I don't think that being in that situation you will have enough time to even leave that first room before seen and chased by team that spawned next to you

verbal marsh
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Yeah I had a group rush my wizard I fire blasted all 3.

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good times.

ebon delta
verbal marsh
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or maybe I'm just a good wizard harry ;3

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I'm sure they didn't pay 225 just to get blasted in the face xD

ebon delta
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I am not saying you are bad wizard, rather if they were at least on your level of skill and experience they would've most likely killed you

verbal marsh
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and were I playing a class that cant solo that room in seconds I'd already be straight out the doors so I can plan my escape trail.

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You don't hang around at start in beginning solo

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Unless you're new and still havnt figured out how to not get hit by skeletons :3

ebon delta
hollow sentinel
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take your potions off and sit in some shadows

ebon delta
verbal marsh
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literally are less then 5 primary attack patterns. Skeleton, Skele Archer, and insects. It's not that hard to trigger and avoid them. That is less then the first minion you walk into in elden ring..

hollow sentinel
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if you don't think you'll be able to 1v3, you should avoid bringing stuff into solo games, you'll have much more fun just kamikaziing the enemy squads

verbal marsh
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You basically start by learning how to fight each ai, then you learn how to pace dungeon by just going where you want.

ebon delta
verbal marsh
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Its basic dark souls

hollow sentinel
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drag your stabs/swings and you can kill 5 skeletons just as easily and quickly as 1 skeleton

verbal marsh
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you wont get flanked if you run to middle of map first lol

hollow sentinel
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aside from that it's all just experience positioning yourself, don't put yourself somewhere you can be flanked or ganked

verbal marsh
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groups tend to need to clear, solo's dont have to croud.

ebon delta
hollow sentinel
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literally

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just suicide and go again if you get any of the spawns on the south or east side of either map

verbal marsh
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I always bring gear lol

hollow sentinel
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except for that long room full of coffins

verbal marsh
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I easily make 200g an exit, sometimes i cant even find players lol

hollow sentinel
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i hate not finding players

verbal marsh
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They all busy dying to ai in their first room xD

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Yeah half the time I exit with just a few gold items

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cause I like camping rooms for style points

ebon delta
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You giving me feeling that you are not reading my messages or forget them the second i don't mention them

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@verbal marsh

hollow sentinel
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there's no way to guarantee the safety of ya stuff

verbal marsh
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If you'd read everything I said you'd see I already answered

ebon delta
# verbal marsh If you'd read everything I said you'd see I already answered

okay, let me get a big one for you. So everything in one place.
There is one spawn in corner of a map that are literally in less than 15 seconds of walk from another. The first room outside of it have a door to left behind some crates and barrels(that leads to other spawn) and a narrow hallway that has 3 mummies in it and ends with a door. Room itself contains 2 skeletons right in the middle. In most cases as solo you don't have time to clean that room if team spawned next to you. On the other hand it is very difficult to simply "escape" since the only viable escape route is a narrow hallway filled with mummies. The only ways to survive that situation is either fight the team(this is what @hollow sentinel suggesting) or sit in the corner and pray that the team won't see you or will not check. Of course one can bring invis potion that will increase chances of survival but it isn't always an option. In most cases you will just die before you would be able to loot anything

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I think(opinion) that this is not fair. You may disagree with me but no way you can change my mind on that

hollow sentinel
jagged thunder
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i dont think its meant to be easy?

white cliff
verbal marsh
ebon delta
verbal marsh
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It takes 5-10 seconds to break open the door and break, so if you start near an obviously loud team you can easily jet.

strange sable
winged venture
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plenty of ways to dip out on players specially if you have an invis pot

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always smart to pick up a bunch early so you can deal with teams

verbal marsh
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that entire area near the wraith room is a great place to bait unskilled teams also lol

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has the center walkway traps, and you can dump wraith ai on them if they chase you

winged venture
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so beautiful

verbal marsh
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There were so many annoying rogues trolling champions around entire map lol

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body blocking rogues are lul

winged venture
ebon delta
verbal marsh
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Its the same model. attach other map and ill tell you. look in dev channel for maps.

winged venture
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i loved the pyramid room skulls get all of them to chase and bring them to the library or the zombie loot room

verbal marsh
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I just pull them all and fireball lol

ebon delta
verbal marsh
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or with barb pull them all toward door corner and single chop the lot lol

verbal marsh
verbal marsh
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I do hope they add a fog of war to the radar however.

hollow sentinel
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yeah honestly I wish there was some way to remove the minimap and keep the game working

verbal marsh
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I'm a gps junky when there is one

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I'd be lost without it now lol

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If they made rotating maps fog of war will make delve much funner.

ebon delta
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#d-and-d-suggestions message I think someone goes to far. I myself may not agree with most suggestions from suspense but things like this make me want to call the warden to intervene. This is not funny, it is rude and whoever made this is an arsehole

strange sable
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True

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Might even ping the wardens right now

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It is such a dick move

fervent crag
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Look at the guys nickname πŸ€¦β€β™€οΈ

strange sable
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Warden's aren't even deleting it

fervent crag
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Probably busy at the moment.

ebon delta
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Maybe busy. Lets hope they will eventually see it

urban pollen
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I took care of it πŸ™‚

ebon delta
vestal thorn
# ebon delta okay, let me get a big one for you. So everything in one place. There is one spa...

It intentionally is a difficult spawn, but not a 100% death sentence for solo's. What class were you playing as solo and did you not just run from that spawn right off the bat? I feel like a lot of people feel like they need to kill the first mob they see, but as a solo it can be correct to ignore a lot of mobs for spacing. Also probably a 1/16 odds of getting that spawn.

On the reverse, this is also one of the best choke points for Wiz / Ranger to abuse for 1v3's at range due to the door/pots/crates so the better you are the more "fun" this spawn becomes.

Now of course this isn't 100% fool proof, but the first thing you need to do in that spawn imo, was to sound whore that means walking up to the left wall of your spawn room and listening for a group which usually has 0 noise discipline. Ranger with noise perk, will hear spawn door open from either spawn.

Usually in the first 5 seconds you'll know if you need to run. If you're late to notice and only do so when they're breaking barrels/crates you still have a chance to escape, but it's definitely worse. At that point it's on you as a solo not playing that spawn correctly imo.

I've definitely had that spawn as solo (base gear) Barb/Rogue/Wiz/Ranger has enough movement speed and door open speed to run straight across past the mummies, and close the door behind you. Beyond that you're heading toward center for the next 2-3 rooms which is usually enough for most teams to stop chasing you.

Cleric/Fighter can probably do so also, but you might need to temporarily de-equip slots (for move speed) or suck up 1 mummy hit on the door, but ofcourse these classes have worse room reset skills.

ebon delta
# vestal thorn It **intentionally** is a difficult spawn, but not a 100% death sentence for sol...

I know that you can do all of that. But me knowing it doesn't make that particular spawn less of a bad one to have. Not to mention the fact that you can actually encounter another player/team in the room behind that door since there is another spawn that are very close to it(i had it happen to me once). tbh imo it is the worst spawn on that map for solos - this is exactly why i use it as a very obvious example

vestal thorn
# ebon delta I know that you can do all of that. But me knowing it doesn't make that particul...

I mean dev's might change spacing on that one room, but the game is designed around 3v3s so I don't expect or feel that they 100% need to do so given the map is created intentionally with this tension.

Again if there's ever a solo que it wouldn't be as much of a problem, but I feel like a lot of the argument for nerfing this spawn is simply to cater to solos which I was pretty sure the Devs weren't going to do in this manner because the game is centered on the expectation of a 3 man team.

The argument that you might run into another 3rd party team past the doors opposite is true of any spawn location also. so pretty moot, at that point yes it's a death sentence for any solo / 3 man.

strange sable
#

Do yall know what after some time some suggestions will have their voting stats removed

ebon delta
strange sable
unreal canopy
#

some of the suggestions i can't tell are trolls or if they want a totally different game

unreal canopy
#

and there was one about base building somewhere ...

iron fractal
unreal canopy
#

it's like saying make a mode of CoD without PVP

iron fractal
#

its basically just a handful of kids throwing them out there thinking they'll be listened to

#

some people are just delusional, no way around it.

unreal canopy
#

i'll give it to suspense, i don't like alot of his suggestions, but he does come up with alot

iron fractal
#

he belongs in that handful of delusional ones.

muted crag
#

that bean guy needs to be banned from suggestions.

iron fractal
#

should limit how many posts you can do there daily

muted crag
#

weekly*

jagged thunder
#

i take my suggestions and mix them with other players suggestions, and i look at 3e for reference usually for content suggestions

iron fractal
#

some people actually think their posts through and provide details to their insights instead of saying I WANT THE PRAYING FROM STATUES BE NAMED BLESSING INSTEAD!!!!!

like seriously, thats what you came up with?

jagged thunder
#

theres a big handful of funny suggestions

iron fractal
#

cant really go through the suggestions too much anymore. im old enough already and cant afford to lose much more braincells.

muted crag
#

it really doesnt help that this is like, the only modern looking pvpve ARPG dungeon crawler on steam with actual sword play, everyone wants it to be their own 'perfect'.

unreal canopy
iron fractal
#

no idea bro didnt ask him, just shook my head and continued my day

loud matrix
# iron fractal some people are clueless what this game aims to be. they spend their days thinki...

The desire of some of those for it to be a pve game may also stem from the fact that such a game would have its own niche.
I can't recall any proper D&D first person group game. Pretty much all is third person, turn based or both.

I myself would like a game like that and that was what got me interested in the first place tbh, but its focus on pvp means that it simply is a different niche. My initial expectation is simply a different game that imo should also exist, but this ain't it.

muted crag
#

you want a fantasy setting pve slasher? skyrim.

iron fractal
#

yeah nothing wrong with that. just hate to see as a pvp game enjoyer someone trying to push some pvp immune aspects to the game.

loud matrix
#

Pfft, no. Skyrim sucks.

iron fractal
#

'give rogues double inventory size and perma invis' so they can loot all day long and never actually play the game how its meant to.

muted crag
#

my response to people that make those kind of posts is "how about I drop kick you like your mother should have?"

jagged thunder
#

should skeleton champions/mages be able to jump and crouch? i think so

iron fractal
unreal canopy
muted crag
#

All those "invisibility detection skill" suggestions, fuck right off with them, just stab the corner, you'll find a rat.

unreal canopy
#

never seen so many people undecided

jagged thunder
#

skeleton mage 360 jump crouch fireball kills

loud matrix
#

Honestly reminds me of the kind of people that play League to play against bots only.
Don't go into a pvp game for pve only, simply put.

jagged thunder
#

give skeleton mage chain lighting

muted crag
#

mee6 just shut me up so i guess im not saying anything.

#

basically, leage community bad, not pvp of game.

jagged thunder
muted crag
#

no, invis is invis.

unreal canopy
#

someone suggested weak teleport instead of invis

muted crag
#

teleportation, in pvp, are they MAD?

jagged thunder
#

they have no range

muted crag
#

the cleric HAS debuffs and AOEs.

jagged thunder
#

for pve

muted crag
#

judgement

jagged thunder
#

that not an aoe and its a skill not a spell

muted crag
#

fine, bring an explosion bottle with you then!

jagged thunder
#

so dont give the casting class more spells?

#

buff fighter

tender magnet
muted crag
#

they're already both at bloody capacity for two spell wheels, any anything new thats just a reskin of another or so far out of a classes skill set, forget it.

unreal canopy
#

I don't have the re balance for it, but it just feels wrong for a wiz to have a version of invis, its the rouges main ability, its like a fighter having triple shot or the barb having healing.

loud matrix
#

Both invis detection and teleport exist in D&D. Doesn't mean that all spells that exist in tabletop should exist here.
Imagine Divination magic, scouting out literally everyone or just straight up a swarm of meteors.
It's nearly impossible to balance a game like this around a "full" wizard (or cleric) D&D spell list without giving martials some ridiculous abilities to compensate for it.

jagged thunder
muted crag
#

the only thing I want is for fighter to not have -20% damage on other weapons.

muted crag
#

Turns a fucking war maul into a damn heavy arming sword.

tender magnet
#

So much for being a generalist, then being locked into swords and crossbows

#

without a -20% damage add-on

silk canopy
#

Victory strike allows you to attack a single time with no debuff.

This means for a single hit you are useful.
Fighter Moment

muted crag
#

it upright castrates the windlass to having less damage than the standard.

silk canopy
#

Yeah Windlass should be base kit for fighter

#

like no perk needed to equip at the very least

#

because ranger isn't using that shit

tender magnet
#

you need a perk for the windlass?

muted crag
#

yeah, not for the standard though.

silk canopy
#

Yeah you gotta run -20% damage to run windlass

tender magnet
#

I've never seen anyone but a fighter use those

jagged thunder
#

fighter is fine

tender magnet
#

and it's usually the fat fighters too

silk canopy
#

But for standard Xbow you be perkless

#

And wiz for some reason can Xbow

muted crag
#

standard crossbow is goated

silk canopy
#

Standard xbow is wonderful ranger can auto reload that shit

muted crag
#

yeye

silk canopy
#

shoots faster than longbow, reloads quicker, can move hella fast more damage

tender magnet
#

I never used em sadly

silk canopy
#

only downside is no triple shot so I secondary a longbow

#

hit em with the pew then pull out the secondary

muted crag
#

crossbow and spear.

loud matrix
unreal canopy
silk canopy
jagged thunder
silk canopy
tender magnet
#

Woah woah woah

silk canopy
#

I inv swap to arming sword if I feel like pushing on someone like I'm playing osrs

muted crag
#

hol up, imma look up the hardest hitting melee weapon, and see how hard the -20% makes it compare to another.

silk canopy
#

they never expect the rune 2h

unreal canopy
#

to many hours on rs

silk canopy
#

we need proxy chat so I can tell the barb behind the door to pot up or shutup

unreal canopy
#

that over anything else is what i want

jagged thunder
silk canopy
#

But yeah back on my ranger theory

Xbow
into
Longbow tripleshot
back to xbow

if it's a barb if you hit all 4 shots they die unless they're in decent gear
but if they're in decent gear they can't catch you since every hit slows you by like 45% for some god forsaken reason

#

everyone else dies usually in the first 2 shots one from bow, one from long

iron fractal
#

as long as you can turn it off. i wont have it on, ever. doesnt belong in my gameplay, im not there to make friends. im there to take your stuff or die trying.

muted crag
#

war maul fighter brings the damage from 82 to 65, thats the damage of a halberd or battle axe at best.

#

DESGOSTANG

silk canopy
#

Oh and for all my fellow ranger abusers out there blue windlass to the chest can one shot wizards

tender magnet
#

I've had someone running away from barb teammate, so I shot them in the back once, and my barb caught up and killed em. love that shit

ebon delta
silk canopy
#

Yeah so it should be an active ability

tender magnet
silk canopy
#

Slow

#

make it near identical to victory strike but it slows.

tender magnet
#

I mean

#

I'd be down for that

#

Reduce the base slow on hit and give ranger the difference + some

silk canopy
#

that way when the ranger player actually misses a shot in the tiny corridor the melee can approach

#

But it's still funny to hit someone with the crossbow, activate the S key to walk backwards and be fully reloaded before they've taken 2 steps

jagged thunder
silk canopy
#

because the reloading perk is actually wonderful

tender magnet
#

to crossbows?
the reloading perk already exists to make them better from base

#

I think crossbows are fair to give to everyone

silk canopy
#

Yeah no I know, I'm saying I love the perk

#

You reload that thing so fast

tender magnet
#

Yeah the perk is good I agree

silk canopy
#

except windlass

#

which is perma garbage

tender magnet
#

Yeah

#

That's what I tried when I used the crossbow perk and then promptly never used it again

silk canopy
#

Because gee the only thing I love more than slow reload time, is poor damage compensation and no sensory awareness

tender magnet
#

I love looking at my thighs for a couple seconds

#

especially with a perk that's supposed to make this easier

silk canopy
#

you can shoot and reload the crossbow 4 times before windlass reloads

tender magnet
#

disgusting

silk canopy
#

BUT +20 MORE DAMAGE!!11!!1!!

#

my 5% ratio!11!1!

tender magnet
#

Did you grab the basic for sale lil crossbow from the store or always tried to run higher rarity crossbows when you played?

silk canopy
#

I've used up to purple xbow

#

and I had and never lost my purple windlass

tender magnet
#

Never lost it?

#

did you even use it?

silk canopy
#

several times

#

back up crossbow to my crossbow

tender magnet
#

oh pog

#

oh

#

double crossbone?

silk canopy
#

it's faster to open my inventory

#

switch out my longbow for the windlass or vice versa

tender magnet
#

hm

silk canopy
#

shoot crossbow, while reloading open inventory, equip windlass

tender magnet
#

yeah never really thought about weapons in inv holding ammo to switch out to

unreal canopy
#

I don't want to come across Haver in a dungeon

tender magnet
#

As a rogue

#

I do

silk canopy
#

Rogues are my favorite

#

I hope you have trap sense because my crew runs three rangers

#

I just camp doors and exit portals in both highroller and standard

eager creek
tender magnet
#

I clipped dodging two hunting traps in the dark as ranger I was chasing oh so hopefully looked back to watch me step in them

#

I like to run trap sense but don't always

#

didn't, at least

silk canopy
#

You ever kill a rogue and watch him deadass drop an entire hospital

#

rogues going into dungeons be like "QUICK TIME TO SPEND 50G ON BANDAGES AND POTS" meanwhile rangers are like "yes I would love to have 9 more traps in my inventory"

jagged thunder
#

me going in naked everytime

silk canopy
#

I don't even think I trap to kill people I just trap out of pure malice

iron fractal
#

traps def should be limited how many you can bring in a round. or make them more expensive

silk canopy
#

No it just needs to be hard limited

#

like no more than 3 down at any time

#

it's absurd I can carry upwards of 124 for the low price of less than free and put them all down

unreal canopy
#

I'm just picturing 3 rangers filling an entire room with traps

iron fractal
#

then youd have to go back and disarm them if you left some behind etc. just a limitation to how many you can use in a round would be sufficient.

jagged thunder
#

do merchant run out of traps for sale?

silk canopy
#

because the only thing more annoying than being exit camped

#

is being exit camped by 100 traps

ebon delta
silk canopy
#

But I gotta admit I really like how wizard either kills your entire team or he dies in one hit and there is no inbetween

iron fractal
#

i think the meta will change a lot when people actually learn the game more as in how to play different spots, chokeholds, team compositions etc

silk canopy
#

Yeah most certainly

#

But for now it's hilarious to watch them cast chainlightning and roll the dice

iron fractal
#

most of the videos we see wizards wrecking is clueless players

silk canopy
#

Zap is a strong spell when you have gear otherwise invis fireball is the round ender

iron fractal
#

yup. didnt play a wiz much prev test but ill try on the next one

silk canopy
#

my biggest gripe with the game is barb movespeed/weapon speed/interaction speed

hollow sentinel
#

wizard is great against the clueless players

silk canopy
#

I get the haha funny tank trope, but you can swing and with anything other than the felling axe, they'll walk away from you before you finish

#

Or like he worked really hard to close all that distance, and then you hit control once and suddenly he loses the fight

#

matrix dodge underneath his 20second long axe swing much to his dismay

ebon delta
silk canopy
#

Also for some reason throwing axes slow

#

Which is actually wonderful for the barbarian player

#

He might be fully capable of catching you, provided he did not make the mistake of
wearing a helmet
wearing a chestpiece
wearing leggings
wielding anything other than the felling axe

and has a good pair of shoes and gloves

iron fractal
ebon delta
#

But neither of us is one of them so it is kinda uncertain

iron fractal
#

theyve done well so far without that channel and have their vision. i trust them to not ruin the game

opal sparrow
#

Whats uuupp!

#

Man why did they left out Philippines as a country that plays their game

fickle gorge
tender viper
#

Suspense is a joke 🀣

hollow flicker
#

I get why haste gives movement speed but why does invis give movement speed?

#

That's probably the most logical nerf to wizards

placid canopy
opal sparrow
#

Whats the problem with adding aestethic to the game and environmental storytelling?

night sun
#

cant we ban the dumbasses from putting up dogshit fucking suggestions? literally 1 in 3 is a troll

iron fractal
mint ravine
night sun
#

then be kind enough to stop trolls from posting there

white hinge
#

watch your language there are children here

night sun
#

smh these politically correct servers

iron fractal
#

just ignore the users posting dumb stuff lark.

hushed plover
rose sandal
# night sun then be kind enough to stop trolls from posting there

Everyone has there own kind of personality/persona. Some people might actually be asking questions or making statements while others are actually trying to be a troll. We try to be respectful to everyone and take in consideration for everyone. And if they start getting out of hand and we see that there statement was actually intended to be trolling/having the intention to start conflict. We deal with them.

night sun
#

ight

wintry forge
opal sparrow
eager creek
visual goblet
#

take it ez guys, anybody can make suggestions
Just vote and move on, the numbers speak for themselves

#

hey what would you guys think about a way to destroy portals? This way lets say im a 3man team that wants to go into red portal, i could destroy the blues i see to annoy the other players πŸ™‚

elder heart
#

haha idk about that

#

maybe you could close the portal the same way you can open it

crude onyx
#

it's a real eff you to rats that's what it is

#

i doubt ratting is so broken we need to nerf it

sonic pendant
crude onyx
#

yea that was my thought as well

#

we have two perks interacting with sound, as well as boots each making their own sound

#

slapping a free perk on all wizards to manipulate their own sound seems like a bad idea

strong marlin
lucid root
#

Invis does give movement speed

#

And they both stack

brittle patrol
mossy ruin
#

Yeah, invis says in its description it gives ms

mossy ruin
boreal sun
#

why does every suggestion about damage numbers get such a ridiculous number of downvotes

#

let me see my damage ffs

minor pond
boreal sun
#

that doesn't mean anything

#

if it's optional then immersion isn't ruined for players who don't want it to be

minor pond
#

simply will not happen even if it got upvoted, Thats not the game they wanna make

boreal sun
#

I mean the game is full of complex stats that affect your damage
clearly there is some focus on numbers and complexity

#

it's just frustrating to not know how your gear is affecting your damage except through guesswork, and you have no idea what kind of damage reduction enemies have because of the sheer variance in armor rarities

#

that information is valuable to have and players should be able to have it if they opt in

minor pond
#

hard disagree, The farthest it should go it test dummies never more

boreal sun
#

that's why it should be optional

#

so we can both be happy

minor pond
#

They are not gonna give up their scope for the game just to make it easy for the crybabies, go watch some interviews theyve done

boreal sun
#

"the crybabies"
I don't know why you're so bitter about this but it's simply a matter of different kinds of players valuing different things, and having it be an option that you can opt into only serves to widen the enjoyment of the overall audience

verbal marsh
#

I suggest all of you try playing a few rounds w/o fighting anything and just extract a few rounds next playtest.

minor pond
boreal sun
#

I don't think you understand the perspective of what I'm talking about

#

which makes your aggressiveness about it even less warranted

minor pond
#

I fully understand and its not a good take, You asked so I'm giving you the facts

boreal sun
#

you clearly don't understand if you think fortnite is at all relevant to what I'm talking about

reef cosmos
#

I think too we need more info
We are dungeon nerds

#

I love to read data about my characters and speculate dmg and armor etc, make some interesting things with builds etc

boreal sun
#

the game is an rpg and it tells you all of your stats and % increases

#

it just hides the end result from you, so it's hard to understand exactly how your progression, perks, abilities, etc are affecting your performance

reef cosmos
#

On the QnA someone conveyed the info need, they acknowledged that

#

Next playtest won't be so confusing

boreal sun
#

there's also the whole dynamic of pvp and how you can't make informed strategic decisions unless you know your damage numbers, which is especially important with how varied armor can be thanks to rarities

reef cosmos
#

Agree

boreal sun
#

someone wearing the same looking armor could be blocking 20% more damage and you would never know

#

until you hit them enough times to kill and go "huh, they're not dead"

reef cosmos
#

If you know exactly how much dmg you have already dealt to a barb in hiding nearby you can make an informed decision to push and fight

boreal sun
#

hard to make informed and smart plays if you have no idea what you're doing to the opponent

reef cosmos
#

Agreeeee

#

But still, I would like the immersion to continue, no flying numbers on landing hits, just on the head of the player

boreal sun
#

and it suits the game
because it's an RPG (so numbers are important) and it has an emphasis on PvP (which is only helped by having more information)

#

I just don't understand the position of not even having it be optional

#

if it's optional then everyone's happy

reef cosmos
#

You mean optional to see the dmg you dealt inside the game? Like on landing the hit it pops 80 dmg etc?

boreal sun
#

yeah

#

the main argument against it is that it ruins immersion

#

but if it's optional then the immersive players can stay immersed

#

and the nerdy players can have their info

reef cosmos
#

I think different it may actually be OP

verbal marsh
boreal sun
#

I mean it's objectively an advantage to know your damage numbers

but the players who don't want to see damage numbers are usually the type to not care about optimization

reef cosmos
#

You see I think having to make the math in your head it's more like the fantasy medieval game, and having numbers pop would make too easy to count the dmg and all

verbal marsh
#

Nah I dont want to see numbers because I know tactics and strategy play a larger part and don't want that variable to become forefocus.

reef cosmos
#

It would make archers kings again lol

boreal sun
#

I do want it to become a focus if armor is going to be so variable

frosty creek
#

i play this game for fun not math ..
give us enemy cd timers also

reef cosmos
#

Lol

visual goblet
#

we could have a ON/OFF switch for damage numbers and the numbers DONT work in pvp (or its your damage before the armor penetration and reductions)

boreal sun
#

if I hit someone, I want to be able to at least have a reasonable estimate of how much damage I did, and the armor system doesn't allow that

verbal marsh
#

Honestly if d20 woudn't make pvp annoying I would prefer random, but having static variable on dmg is better.

reef cosmos
#

I prefer to make the math and to spend hours on my set planing my dmg instead of having the numbers on the screen

boreal sun
#

it working in pvp is more important than in pve

#

you can plan your numbers all you like but you'll have no idea how they work on another player

#

because armor can be all over the place

reef cosmos
#

You mean the armor or the leg is different from the armor on the chest??

boreal sun
#

I mean a purple chestplate will block more than a white chestplate

reef cosmos
#

But that's a given

boreal sun
#

two identical looking characters can block very different amounts of damage

#

and you won't know

visual goblet
#

ON/OFF switch and PvE only numbers is fine IMO

verbal marsh
#

Also visible dmg would be an indicator that you landed a hit, which detracts from the darkness.

boreal sun
#

it's more important for pvp then pve

reef cosmos
#

Oh I see, so if instead of putting numbers popping which annoying players, we had visual changes on armor grade you would accept?

boreal sun
visual goblet
boreal sun
#

why is that a bad thing babyfish

verbal marsh
#

why would I give you the option to have a distinct adv in the dark...

visual goblet
boreal sun
#

you SHOULD have that info if you want to have a pvp system that allows for smart plays

#

yeah and like I said earlier

#

players who don't want damage numbers care more about immersion than optimization

visual goblet
#

make a post in suggest so i can downvote it ❀️

boreal sun
#

I mean that'd be a step in the right direction

#

but you'd still not know what damage you're doing

reef cosmos
#

Yes but thats the point

boreal sun
#

unless you meticulously tested it on other players

#

didn't you agree 10 minutes ago that damage numbers were good for pvp

reef cosmos
#

It's not a mistake or they simply forgot to put it there. They don't want us to know how much dmg we are doing

boreal sun
#

or was that someone else

verbal marsh
#

I often test my clerical abilities on allys πŸ™†β€β™‚οΈ

reef cosmos
#

It's o purpose

boreal sun
#

I don't care if it's on purpose or not, it's still a flaw imo

#

and having it be optional would make everyone happy

verbal marsh
#

You do @boreal sun that is what friends are for.

visual goblet
boreal sun
#

hence it being optional

#

so immersion players are happy

visual goblet
#

u did not understand my message

verbal marsh
#

you into match with friend, and test you dmg :3

reef cosmos
#

I like more not knowing the dmg inside the game. Players have low health compared to very high dmg we have from purple and some blue gears.
Counting dmg with popping numbers would be OP

foggy shadow
#

For a wizard flight spell, it could be balanced if it takes up a lot of spell slots

visual goblet
#

it would be a disadvantage to have the number OFF

boreal sun
#

yes

#

and like I said 3 times now

visual goblet
#

most people dont want to breka the immesion

#

= no IMO but GL make a post, you can see most people disagree i think

verbal marsh
#

If friend wont let you, find a pug, and yell for sience as you murder them, then ask them how much dmg you did :3

boreal sun
#

players who care more about immersion are not the types of players to care about having a disadvantage

reef cosmos
#

But that would be too much candelle lol

boreal sun
#

I know most people disagree and it makes no sense to me lmao

visual goblet
#

it happens, candelle.... most people are not like you

agile condor
boreal sun
#

I've seen it suggested already and I've already suggested it

visual goblet
#

and it was downvoted?

boreal sun
#

I say make it optional

visual goblet
#

yeah i know

boreal sun
#

some are some aren't

visual goblet
#

but did u really understand

#

what i said

boreal sun
#

yes and I already counterpointed it

visual goblet
#

like that id have to turn em on because im competitive

#

but i dont wanna see those numbers

#

and i dont want people to know if they hit the rogue in the corner

boreal sun
#

then that's your individual decision to make

verbal marsh
#

instead of trying to force your opinions on us, I think they're saying you should just make the suggestion so they can downvote it and stop being stuck on your suggestion : 3

violet garden
#

Making it optional takes away a lot of fog of war in the game

visual goblet
#

its a sneak vs non sneak balance change too

boreal sun
#

you already know if you hit because it plays a sound?

#

lol

#

it does nothing for stealth

violet garden
#

You don't know how much you hit for and how much health they have

visual goblet
#

you could tell if its a headshot or not

violet garden
#

I feel like that's intentional?

visual goblet
#

yeah its intentional

#

its like mysterious

violet garden
#

Being optional changes the flow of combat

boreal sun
#

I don't care if it's intentional, I just care that it could be a toggle to make players like myself enjoy the game more while not hurting the immersion of others

verbal marsh
#

also dmg varies based on where your weapon connects as well.

violet garden
#

But it does change the flow of combat for people who don't have it on

visual goblet
#

welp anyways ....

#

GL

boreal sun
#

the game should communicate these things to the player if it's going to have such a heavy focus on rpg elements, damage increases, perks, and pvp

verbal marsh
#

whats it called when you hit someone with the balance point of a sword swing again?

violet garden
#

Knowing you do 30x per stab means you know that you need to dodge 4x for most characters and it changes how you fight

boreal sun
#

otherwise its scattered design and can be very frustrating

visual goblet
#

i disagree completely, candelle, but i understand waht you mean.. i think people dont want that <<WoW>> feeling added to the game

violet garden
visual goblet
#

numbers dont look good

#

πŸ˜›

boreal sun
#

correct

reef cosmos
#

Rogue players... Grrrrr

boreal sun
#

pvp is better when both players make informed decisions

verbal marsh
boreal sun
#

more room for growth and counterplay

visual goblet
#

you really like could think about the numbers while you doing a team fight and go <<oh this guy i think has 2 hits left>>

violet garden
#

That implies that fair fights are core to gameplay design

boreal sun
#

it is in pvp

#

at least, I think it's better than the alternative

violet garden
#

Naw this isn't knights in a collo

reef cosmos
#

I will be honest I don't even like to pvp in DnD lol. I would love to play pve one day in DnD

violet garden
#

I'm here to hide in the dark and shank people

boreal sun
#

knowing what you're capable of and what the opponent is capable of is important for an enjoyable, long lasting pvp experience

visual goblet
#

like if a guy has a +health mod on his gear it could throw off your calculations, and also if someone has more armor or less armor does it change the number? its kindof too much information

violet garden
#

If they had better gear then me then that's on me for not assessing the fight right beforehand

boreal sun
#

you can't tell what gear they have

#

lol

visual goblet
#

its just YOUR damage? not affected by armor redux or whatever

boreal sun
#

you don't know if it's grey or purple and you won't know until they die or you die

verbal marsh
verbal marsh
#

I always look for the first indication of my DM wanting to help me do something and fk shit up for everyone xD

boreal sun
#

you can't assess a fight without information

#

you can only guess

visual goblet
#

yes i think thats intentional

violet garden
# boreal sun you can't tell what gear they have

And I think that's part of the game design right? I agree that there should be some visual differentiation between tiers of gear but adding damage numbers on hit changes how people would approach a fight fundamentally.

visual goblet
#

in the game design

boreal sun
#

so the game is designed for casual players?

visual goblet
#

not casual

#

but more focused on diffrent aspects

violet garden
#

So the sweats can't minmax lmao

boreal sun
#

it's an rpg with gear that gives you stats

reef cosmos
#

It's supposed to be difficult man. That's the point

violet garden
#

Knowing how to minmax exactly would hurt casuals more

boreal sun
#

minmaxing is implicit

#

and you can already minmax as is

visual goblet
#

but yeah see it as a <<nerf on gamers, for the Realism of a rela fight>>

verbal marsh
#

People who play dnd always try to make fun of the bard for being weak, but bards are the stongest play writers in the group that have the highest skills for manipulating the tabletop dialog xD

visual goblet
#

in a real fight u cant really tell what kinda of damage u did

violet garden
#

You already have your own stats from the dummy, making an educated guess off of what your enemy is wearing is immersive

visual goblet
#

so yeah for those reasons i think we gave u 3-4 thats why it was downvoted i think, if u wanted to know why

boreal sun
#

people already know the damage formula

#

you can just plug in your stats and know your damage

#

you just can't know what the armor is which hurts the strategic element of the game

visual goblet
#

your only argument is <<its nice, and i wanna be the best at quick math so know if someone is 1hit?>> << i wanna know what actual damage im doing to this person, even if it breaks realism>>

#

im not sure it carries over our multiple ones

violet garden
boreal sun
#

it makes you able to make informed decisions in pvp

verbal marsh
proven schooner
#

Do blunt weapons do extra damage to armored opponents? Or is that a suggestion?

boreal sun
#

because it's not a simple "damage numbers bad" conclusion lol

#

there's tons of merit to adding them

visual goblet
#

i even doubt having numbers would make even the most tryhard of player do headmath

violet garden
verbal marsh
boreal sun
#

lol

visual goblet
#

yea dont worry its actually a good conversaiotn, no insults thrown around for a change

violet garden
visual goblet
#

its not a bad idea, it works for Apex

boreal sun
#

I think it does mesh well

visual goblet
#

or WoW

boreal sun
#

it's an rpg with nerdy elements and it has a focus on pvp

#

damage numbers benefit both aspects

verbal marsh
#

I just tickle people and run away if they see me on my rogue :3

jagged thunder
#

apex and wow<darkanddarker

visual goblet
#

i agree, but we are blessed with a really HARD game with a heavy emphasis on realism, and i think numbers kinda help gamers out and breaks realism too

boreal sun
#

I will say that any appeal to realism is lost on me, because I don't play games for realism, I play them for engaging mechanics

#

which is why I say optional

#

because different players value different things

proven schooner
visual goblet
#

hmhmhm do you want like a damage counter AFTER the fight?

boreal sun
#

during

#

so I can make informed decisions

#

and outplay people properly

verbal marsh
#

seeing numbers is like getting laid, once you see it is over.

boreal sun
#

are you gonna actually discuss things or just keep reacting with emojis lol

proven schooner
visual goblet
#

hehe

boreal sun
#

I'm not

#

now go away

#

I do play barb

violet garden
#

Ill just end it by saying that the suggestion makes the game fundamentally easier and I think others feel the same which is why people downvote it. Informed decisions more "fair" to the player by giving them more agency before action but it takes away a lot of the fun and desperate fights I've had from the last playtest

boreal sun
#

lol

visual goblet
#

yeah koko dont be harsh be positive

#

anyways maybe we can change subject

boreal sun
#

I mean at the end of the day it'll be more beneficial to the longevity of the game

#

to have that info available

verbal marsh
#

I prefer my climax to be over a limp ragdoll rather then a muscler barbarian shouting in my face...

#

no numbers.

violet garden
visual goblet
#

but its <<DARK and DARKer>> not dark with little numbers poppping the middle of the abyss when u shoot

#

mods wanted you to feel helpless

boreal sun
visual goblet
#

it helps the player and this is a hardcore game πŸ™‚

boreal sun
violet garden
#

Popularity of the game sure does tho

boreal sun
#

the game will have a wider playerbase if it provides options that allow more people to fully enjoy it

violet garden
#

You don't get that it changes the fundamentals of the game, and people want the hardcore aspect?

boreal sun
#

and in the long run, dedicated players who want to get good at the game will find that info more valuable

#

again, optional

verbal marsh
#

You should take debate class @boreal sun I think you'd excel.

boreal sun
#

if you want immersion that's your decision to make

#

if you want optimization that's your decision to make

glacial sphinx
#

Hmm, what if you want immersion without knowing you're putting yourself at a disadvantage though

boreal sun
#

I think the benefits outweigh the tradeoff of people having a fear of missing out by not using the numbers

violet garden
#

You're giving a path of ez optimization

#

in fight too

boreal sun
#

because ultimately immersion will decay

violet garden
#

You can actively tell if youre winning or losing with one hit

visual goblet
#

D:

#

immersion DECAY? :<(

boreal sun
#

if you play a game for 500 hours you won't be immersed anymore

violet garden
#

That's so lame imo

visual goblet
#

nooo:(

jagged thunder
boreal sun
#

then I can make the informed decision to risk the fight or to run away

verbal marsh
boreal sun
#

I won't know what armor rating they have

violet garden
# boreal sun good

So don't ask rhetorical questions as to why your suggestions get downvoted then. You want something different in this game

verbal marsh
#

People lose interest when the variables are known, and you're suggesting to give out knowledge like free candy to beginners.

visual goblet
#

yeah if i could tell if youre a grey play or a purple player with one hit it would change teamfights for sure, big change IMO, and most players really want the zero to hero experience, would disadvantage those guys, which are the majority for sure (which i dont like being in teams with those guys)

boreal sun
jagged thunder
boreal sun
#

you cannot make that decision

visual goblet
#

read my msg candelle<3

boreal sun
#

because different rarities of armor are identical looking

jagged thunder
#

and looking at what gear the player has

verbal marsh
#

@boreal sun how long do you think a 1v1 fight should take against equally skilled players.

boreal sun
#

is that a ttk question or

jagged thunder
#

so you want it to know which players you can easily pick off and which players to avoid?

boreal sun
#

because it could last as long as neither player makes a mistake

verbal marsh
boreal sun
long dawn
#

Weapons look different depending on grade but it's hard to tell high grade daggers and bows

boreal sun
#

so I can know whether I should be aggressive or defensive

visual goblet
#

rogues would love it, poking while glitching thru super close to players, and seeing if its a headshot even while ure clipping thru the other players" torso

violet garden
#

So, easy mode

boreal sun
#

no, just
informed mode lol

visual goblet
#

imagine headshots were RED too lol

#

too much info IMO

boreal sun
#

it's not necessarily easier, it just makes the fight more strategic and informed

visual goblet
#

it helps the player FOR SURE

#

makes the game <<easier>>?

boreal sun
#

if the opponent knows they're only doing 30 damage to you, then their style will change and they may be more difficult to open up

violet garden
verbal marsh
boreal sun
#

why does everyone assume I play rogue lol

#

what is this

visual goblet
#

majority wants the zero to hero experience and it would disadvantage them greatly

violet garden
boreal sun
#

I mained barbarian you doofuses

long dawn
#

Base Rogue has no problem killing a geard player just get behind him or disengage

verbal marsh
violet garden
#

Throw a knife, find their armour, stalk around a pick the squishy

jagged thunder
# boreal sun I want to know if I'm potentially 2 hits from killing or 5 hits

i say add a bleeding/wounded effect to the characters look, or a heavy breathing/panting when they are wounded over a number that i can use to judge a fight instead of actually assessing the situation i can now just run around with range shooting people and running away from player that are actually skilled

visual goblet
boreal sun
#

I'd rather just have the option available to know what I'm doing in a fight in a game with pvp focus

sacred hill
#

are you speaking about dmg numbers in game?

long dawn
#

If you have a blue or higher weapon in your hand I can tell you its grade and know who to avoid

verbal marsh
boreal sun
#

information is important and if they REALLY don't want numbers displayed, then they could show the information another way

boreal sun
visual goblet
#

wow i would love to see players walk weird or be bleedy instead of numbers, if candelle agrees, make a new post and ill UPVOTE πŸ˜„

boreal sun
#

I don't know how many times I gotta repeat that

verbal marsh
foggy shadow
#

I missed your message could you repeat it again?

boreal sun
#

LMAO

verbal marsh
#

After not downing multiple fighters in 3 hits I learned to be a lil more weary when they're in full plate lol

visual goblet
#

lmk when a new post is done with that good idea that was posted

#

❀️

long dawn
#

Fighters can be beefy but if they got a shield I'm instantly not scared of him

boreal sun
#

maybe I'm just too much of a nerd and play too many fighting games
I'm honestly surprised at how unpopular damage numbers are

visual goblet
#

id rather hear <<yeah i hit him and hes bleeding and walking funny>> than <<i hit him for 55 and 21>>

boreal sun
#

you're playing an rpg

visual goblet
#

not really an RPG

#

its a hack and slash DnD style action multiplayer?

boreal sun
#

considering everything is based on stats and numbers

visual goblet
#

diablo 2 doesnt have numbers and when diablo 3 added them most people complained

boreal sun
#

I just think it's odd that the game shows you all of your stats and %s but doesn't show the end result

#

feels like scattered design

long dawn
#

DND the original RPG game

jagged thunder
boreal sun
#

at the very least they could show your base damage on the stats screen

verbal marsh
#

@tired osprey How does the status change between wild shapes work?

sacred hill
foggy shadow
#

I like the druid stuff, but owl flying shouldnt be silent imo

visual goblet
jagged thunder
strange sable
boreal sun
#

health bars are meh

#

just give me damage numbers

jagged thunder
#

im sure if the devs want to implement something like that theyd do it their way

verbal marsh
#

I don't understand most of what he wrote; It would also help if he used shift+enter a bit more to break up the text block.

foggy shadow
#

No health bars or damage numbers, you instead have to watch the way you walk and have a friend inspect you for wounds

sacred hill
#

dmg numbers are addictive

visual goblet
strange sable
#

The problem with damage numbers is it is pretty arcadey and doesn't fit with the dark immersive game play

jagged thunder
visual goblet
sacred hill
strange sable
visual goblet
#

i would like to something like if u actually hit a leg of a player he starts to limp a little (maybe not movespeed but jsut animation) or if u hit a arm he starts holding it weird

strange sable
#

Health bars are ugly

boreal sun
#

my shift is about over so
thanks for the discussion
some of you have some pretty interesting points that I feel like I could engage with more

jagged thunder
visual goblet
#

@boreal sun 🫑 cheers buddy pleasure to talk with you

#

have a nice shift

verbal marsh
#

It would be a lot harder to escape red zone when ally's res you at alter if there were status effects for low hp also. I ressed so many people in red zone last pt cause it moved so fast.

tired osprey
# verbal marsh <@454889903256240148> How does the status change between wild shapes work?

You press the skill and transform into your selected animal and will have it stats as long as you are in that form, even when you lose all your HP as say a wolf if you had max hp in human form you will have max hp when you turn back, that is verbatim how it works in Dungeons and Dragons. To turn into back into a human when you press the skill you would have a human option on the wheel. After transforming you will have a 90 second cooldown on the skill. Couldn't fit it but you could get a perk that allowed you to transform from one animal form to another without turning back into a human first.

visual goblet
#

do you guys think the minions will be full AI or will you be able to inform them roughly of your intentions?

#

do you think u can tell em to go inside a door and then close it behind them XD

#

(if they are minions for druid or warlock)

jagged thunder
#

im sure theyd be similar to mob ai so easy to agro into another room

strange sable
#

I think I got a good idea for a pretty good suggestion

foggy shadow
#

10/10

verbal marsh
foggy shadow
strange sable
#

quick snack

foggy shadow
#

Or maybe you eat the wrong one and get poisoned?

strange sable
#

Mimic flowers lol

foggy shadow
#

Dear lord

#

Thats a good suggestion

#

More mimics

strange sable
#

@hushed plover I see you downvoted my unicorn fart idea

visual goblet
#

peypug i upvoted your flowers idea! good one!

tired osprey
strange sable
visual goblet
#

probably 🀣 its hard to make good ones

verbal marsh
hushed plover
strange sable
foggy shadow
#

Yeah raven could be weak but can fly and is small. Maybe you just summon a raven and look through its eyes? Kind of like a drone lol

tired osprey
hushed plover
#

I'm sorry to inform you, but it looks that my upvote subscription just ran out :/ awwww... I'll be happy to upvote if I get my hands on discord nitro (maybe that would fix it). If only there was somebody who could gift me discord nitro...

strange sable
verbal marsh
hushed plover
tired osprey
sacred hill
#

do you know anything about the warlock?

verbal marsh
tired osprey
verbal marsh
#

perhaps

tired osprey
verbal marsh
#

yeah they fly pretty wonky lol

#

but imagine returning to shape mid air and the advantages that would ensue.

strange sable
#

Dragonflys are the worst ClericHead

hushed plover
#

I want to see a wizard flying and spamming fireballs like he's AC130 before hes nerfed into the ground to the point that a mall santa could rival his power

strange sable
#

Does everyone think the wizard is the best class right now?

#

And worst is rogue

hushed plover
#

about right except a flat damage rogue is actually very good and barbarian just sucks if can't oneshot you

verbal marsh
#

Is why I would suggest base shape being spider, perk being hound, and possibly last perk being were-form that is str based rather then fast like a hound.

strange sable
hushed plover
#

Anyway, the only reason why I'm not mad about wizard being broken as hell is because I'm gonna be playing him a lot next playtest lol

strange sable
#

I can't wait to play bard