#suggestion-discussion
1 messages Β· Page 32 of 1
yeah i do like it i personally would rather it stay i just like the idea of mana and just being able to chug an expensive potion for quick mana
wizards dont need any more fast dps
the spell-count version of this would be future mana potions that function similarly as the campfire ability recovery ticks
#d-and-d-suggestions message
i got 3 likes, my life is complete πΌ
yeah more than anything i just want mana potions i dont even play wizard but it would be neat
if they're super weak like healing potions, there might be space for 'em in the future
I removed my downvote at least π
They donβt line stamina bars Iβm assuming they have the same philosophy on mana bars.
I actually like that idea- it'd be more immersive. what I'd like to see is adding a player character animatino indicating that someone's blatantly looking inside their inventory
I want to know I'm interrupting their inventory tetris moment
oh shit thats a great idea
or better yet, pretend I don't know they're trying to ambush me and pretend to rummage through my INV to bait them
like a ". . ." above their head
it's immersive because it's intuitive 1st person information that doesn't CC
Hand on chin thinking emoji tetris puzzle animation
rummaging through bag animation, clattering and clanging
or like they are doing the hand gesture like they are looting
i like that idea
yeah it's important info. it's one of the biggest wtf realizations I had watching Tarkov player footage. it seems like an obvious thing to add
It would be cool if this game had emotes. Not like fortnite emotes but more like elden ring emotes
they added point forward (where you're aiming your mouse) already
Ya I think emotes are already on the docket
Really?
need to be able to put emotes on a hotkey though like numpad, everyone looks away by the time i do it π¦
yeah and the hands up and cut throat
you had to buy the Point emote this last round and add it to your player emote wheel on the Customization tab
i liked the way they did the adventure points i hope they got some positive feedback on that
They said it was only in to make testing fun. But I think a form of it would be neat also
Anyone else think the wizard should never get a healing spell? The biggest disadvantage to the wizard is the super low health
i wonder how or if they will decide on in game purchases
I dont think this even needs said.... would any person have a honest suggestion for this?
That is not a HONEST suggestion. Look at all his other suggestions dudes a troll clearly
true lmao
He watches the discussions then puts in a suggestion that he knows will bait people. Its obvious by the suggestions and when they are put in
Wizard full heal spell or no balls
Wizard should get a shockwave spell that kills everyone on the map
Wizard sneezes and anyone who is in hearing proximity is deafened for the rest of the game
In real life too
wizard should get a bag of holding and an orbital laser that one taps people in other lobbys
also make him as jacked as an anime character
Make every class a wizard. Fixes all of our problems
Sdf has said he is interested in making people fly, let the mage fly at super speed around the map
make the wizard Mike Tyson with magic and hover boots
maybe he meant he's going to use dev commands to make us all fly out of the map and die π
If it does happen i imagine it in the forest not the actual crypt
but for real when i read that during the Q&A i was hyped
Flying makes little sense in the crypt but the forest I think could make sense if done right
I thought he was joking
It makes no sense for this game tbh
The map have very low ceilings
maybe some magical gravity lifts for some of the deeper floors
just saw this and was wondering. should rogues get an inherent class crouch movement speed buff? meaning their crouch movement speed is inherently a bit* faster than that of all other classes for the same AGI score
The forest wont
I am very excited about the forest map though. I think it will bring some good variety to the game
Same, I cant wait for my goal to be to go down all 3 levels and clear the map instead of get loot get out π
it still put a smile on my face. i imagine just floating like 3ft before your head hits the roof. it would totaly break the game if you could perform actions while in air
Going down 2 was nice, but 3 is better π
Forest having more players is a awesome thing to. Get morefights
You guys think a forest map will be done for next playtest? I hope so
I hope so!
Its integral for testing before EA which is scheduled for Q2 so it needs to be in this playtest
what if the tavern is in the forest map and you can see players running around in the tavern
that would be extra dope!! i really want to see if they make new mobs for floor 1
My thought was the tavern is on the outskirts of the forest
But if they are going to make the Q2 EA release deadline forest 100% needs to be in this next PT I think
I really like the idea of having a tavern lobby that has all the merchants as NPCs you can talk to instead of having a menu
instead of mobs in the forest its the kings guard tracking the players down because we're on the run, thats why we're escaping in the dungeon because they won't follow us down there π€
And you could have a room in the tavern with a chest where you keep your stash
I would like to see some human mobs, maybe some gobbos trolls etc
i just want to be able to hit the dummy so i can test my builds
for real
The enemies right now have so little variety in them beside the fact that they look different
if i could do that without even entering a match that would mean everything to me
yeah they really need to add some more. i think all we have is undead mobs. well the centaur is cool and alive i guess
and demon dogs
they aren't undead? ill be dammed
option to pet demon dogs like the tavern dog?
ohh yeah so we got a few
I think right now the attacks are just not very interesting, they just swing their hands as an attack
they could give us living versions of the skeletons
thats us π
You mean the zombies?
Yeah
I see
just make them bandits
Zombies and mummies are basically the same as well
more blood in general? blood stained clothing, blood footprints
player blood sticking to your clothes would be dope
I think bleed skills like rogues should leave blood footprints for a short duration π
you see a man covered and he's either weak or the last guy you want smoke with
wizards and rangers try and stay as clean as possible
makes sense, we like to stay in the library and read
create a normal mode that already exists stunning suggestion
rogue or ranger perk idea...goes along with ranger thematically but could be both. 'hide scent' kind of like how hunters hide their scent with deer piss, makes mobs have a shorter agro range on you
i like it on rogue better, just running through rooms not agro'ing anything
lets see if i can get ratio'd, on the other channel, one sec
i have commenced it with a downvote
i don't even play rogue why do i keep having ideas for it
#d-and-d-suggestions message
daily add goblins suggestion π
seems unanimous everyone wants goblins
#d-and-d-suggestions message Thoughts on this? Seems cool
The gas is super annoying so this seems nice
poison resistance maybe?
Its annoying for everyone. Well fits the game. and to much utility being fire and poison resistant
or "gas"
ahh poison damage is magic damage
i just read on the wiki
so does magic resistance lower the damage from the zombie gas?
not that its much damage anyway
have devs commented on whether the armets/closed-face plate helms are gonna limit ur field of vision? like that damn tarkov helmet
i feel like they wouldn't do that, idk though
dark and darker and can't see shit
name of the expansion
I don't think they should add that, it's a very annoying effect
fighter needs all the love it can get rn
solonius you know about how hard it was to see anything out of those t-34's (you're the only person i can make ro2 references to π₯² )
I personally like the idea of unique items having the chance to give special abilities, such as a unique helmet acting as a gas mask or boots that allow you to double jump
a nightmare
but still the most fun thing in the game
@heavy raven Normal mode already exists.
Ain't it hard mode
Normal and High roller (hard)
so you want an easy mode
They should make an easy one then
tbh high roller was easy mode in some circumstances, especially in the first few days of the test
people going in with nothing just to see what highroller actually was i'm guessing?
day 1 was just a constant stream of 4/16, 1/16, 5/16 etc lobbies
meaning all you have to do is game the AI and get out with millions of free dollars because nobody will be around to fight you
Though that makes sense due to the system. But day 1 of playtest will be much different then day 1 of a wipe for example
People will know the game better and alot of people will get into HR the moment they got a bit of gold
yeah next time for sure
First normal run that i survive is likely to have 200 gold attached so HR on 2nd run
would be neat if they had some form of region lock on hr lobbies
i wonder if they're going to do anything about so many players running gearless, boots/gloves
Why would they?
No reason to get rid of zero to heros
running gearless was 90% of the game for me
like what can you even do to discourage it, or should they even try
Normal mode is the easy mode.
Semantically names at this point.
This makes no sense
unironically just make the maps bigger and add more pve encounters/players
yeah high roller was soft "ranked" for the last playtest
That would be a lot of effort and I don't see what it would do to make the game better
the big appeal of playing in greys is that all it takes is a good start and 2 minutes of throwing fireballs to get a full kit
the worst part about playing in greys is slugging through pve
The forest map is already going to be bigger with more people, then as you go down it gets smaller. I like this concept as is
I like it too, I'm just trying to solve the "issue" of rat gaming
but what if people like rat gaming
i prefaced it by asking how do you solve it? should you solve it? so i'm assuming he's playing devils advocate a bit
I feel like in the game currently rat gaming is the only effective way to solo
and at the moment, like 80% of players are rat gaming
trying to go against a team while not rat gaming is asking to get bonked
Its not worth solving, ratty is a playstyle the zone already disincentives it
truth
there's definitely a middle ground there, because with a few +damage pieces it's easy to wipe a team
I mean good.
I think the game would be horrible if solos where on an even footing with three people.
obv
if you as a 3 get wiped by a solo you kinda deserve it
I think adding more ways for a solo to turn the tables would be interesting
like traps you can disable and re-enable
I do not think removing playstyles makes sense. If people want to rat let them. They are just putting themselves at a disadvantage most times with the circle
ratting is honestly the best way to play solo
bringing your best gear solo, the adrenaline rush o_o
especially if you consider that only like 30% of the spawn points are near anything valuable
what if rogues could lock a door to make it take longer to open π€
I want to go outside in game
you can literally just join -> suicide until you get a good spawn
forest?
yoooo nice
inb4 everyone turns their settings all the way down to disable foliage in the forest map
gaming moment
This is a easy fix and well established tech π Just make the items still exist at a lower res the game is not hard to run as is
just turn foliage into those super low jpg textures so they dont dissapear
easy
hide behind the cardboard bush
devs: "no more foliage! this is why we can't have nice things!"
I do wonder about the forest's layout
half the fun of Dark and Darker is navigating the dungeon its self
so if its just a big area with a buncha trees
π€·ββοΈ
That is exactly what I want
We need more open spaces
some hills and valleys so everyone isn't visible on the same plane all at once, maybe some tunnels in a big hill in the middle of the map
I imagine it will be pretty similar to the current dungeon where it is just a bunch of rooms connected together?
I know its the Rogues downvoting all my Lockpick suggestions. Foul Creatures. 
how you gonna do that in the forest though
kokiri forest style
it's a good question
will it follow the same design philosophy of the crypt rooms
all that weird dungeon magic making the forest grow way too much
i hope its an overgrowth forest so the trees are so thick it actually does make it dark
even when its daytime
Open area would be nice in contrast to the crypts that you will be entering from it
it looks quite jungley in the art
the three images are titled 'draft 8, draft 5 and draft 11'
i want to see the rest π¦
I dont see how having bigger gold storage bags could hurt the game. I hate having 2k gold in 40 bags. I think having higher tier ones would be cool and efficient.
or at least something that takes up more slots with overall the same gold capacity of whatever those gold bags amounted to
just so i'm not moving 100 gold bags
like a chest that takes up 8 slots and holds 400
or 500 just so theres some additional purpose
Thats the same as having 8 bags tho lol
yeah thats intentional
My idea is scaling. Basic bag holds 50, next tier holds 250, next one 500, next one 1000, or scaled down some from there and the price is halved except for the basic bag which stays at 5.
yeah i gotcha
Wouldnt hurt economy or gameplay in any way. Just lets people invest in storage if they are gold hoarders.
give the bags durability. gold sink opportunity
breaks after dungeon dive. mats required to repair. or get a new one. no hard feelings.
gold bag that holds 100, costs 100 to buy 
Regarding this... in general, the weapons fighters can already use are as good as or better than the weapons that the perk allows them to use (with the exception of bows).
Additionally, ranger is allowed to use spear and gets a pretty sizeable buff to it, despite it already being one of the strongest 2h weapons in general. I feel like these together justify fighter getting their debuff removed/lessened, or ranger should get a debuff for using spear for consistency's sake.
I actually meant for the future backpack system, ahving durability. gold bag contains having durability works, too. why not
durability for all
a short spear would be awesome
Ranger can shank you with his arrows if you get too close
or javelins πͺ
something something something Mordhau
or horses? something something something chivalry π€£
We already do have throwing weapons, if the damage values are needed that would warrant something heavier it would be a good option. I however have my doubts on the latter factor. As for a one handed pokey stick, it would give fighter more piercing damage since rapier got taken off him.
what do you guys think about them adding "Caltrops" ? Wont be a stun but a slow
depends on the class that gets it. barbs, maybe, to balance their speed. rogues and rangers shouldn't...hmm. idk. but wizards already have slow, so a different kind of slow should be fine.
Was bored so I theory crafted what I think bard would look like
Some cool suggestions in there
Would be cool if the bard plays a song and can echo locate invis people
Thanks, I put some thought into it. Additional notes had to get cut cause I'm not buying nitro lol
I would have it just be a direct cast cause it would be more useful technically
also would be easier to program since it would be a direct counter for invis
all the spells with concentrate basically are songs if you hold down casting :3
if a spell says concentrate if you swap during it basically ends.
Oh and I'd stipulate that unlike wizard bard cannot move while loading his spell. He needs to pick out the frets before he can move, but most concentrates involve ability to move after the loading animation.
Loading would play the into beat, like the um umz umz umz, then when you cast the banger releases Errhmm nananana
ofc that would translate into more of a 3 cord lute play with a lead outro.
#d-and-d-suggestions message
This is exact thing that i suggested on steam long time ago. I also think that giving solo players spawns that are inaccessible from outside, like the one near crypt with moving wall and lever on one side of it, possibly better as an alternative
Game is Dark and Darker, I think most players just don't understand the basic advantages to solo play.
i don't think that getting gang banged by team in a room next to your spawn, or even right on your spawn, is an advantage for solo
If a group is banging on my spawn I'm already 3 doors down when playing solo. You're basically a rat, you don't have time to let jerries catch you before you can set a trap...
no solo queues and im someone who mostly plays solo
Yall think barb with shield access would be too good?
He's just be a barb.
I wouldnt be against using a perk to access shields.
you're still nipping yourself were you to do that, all barb perks are good.
There is one spawn in corner of a map that are literally in less than 15 seconds of walk from another. The first room outside of it have a door to left behind some crates and barrels(that leads to other spawn) and a narrow hallway that has 3 mummies in it and ends with a door. Room itself contains 2 skeletons right in the middle. I don't think that being in that situation you will have enough time to even leave that first room before seen and chased by team that spawned next to you
then it was a weak group
or maybe I'm just a good wizard harry ;3
I'm sure they didn't pay 225 just to get blasted in the face xD
I am not saying you are bad wizard, rather if they were at least on your level of skill and experience they would've most likely killed you
and were I playing a class that cant solo that room in seconds I'd already be straight out the doors so I can plan my escape trail.
You don't hang around at start in beginning solo
Unless you're new and still havnt figured out how to not get hit by skeletons :3
In the room i was mentioning it is kinda hard to escape without clearing it, especially on HR since there could be elite skellys that can just catch up to you.
take your potions off and sit in some shadows
and pray? Yeah, i know that strategy. Doesn't always work tho
literally are less then 5 primary attack patterns. Skeleton, Skele Archer, and insects. It's not that hard to trigger and avoid them. That is less then the first minion you walk into in elden ring..
then do your best to kill at least 1 of them and steal a portion of their fun
if you don't think you'll be able to 1v3, you should avoid bringing stuff into solo games, you'll have much more fun just kamikaziing the enemy squads
You basically start by learning how to fight each ai, then you learn how to pace dungeon by just going where you want.
And while you are fighting skeletons you get flanked by team and gangbanged. That is the problem that i am talking about
Its basic dark souls
drag your stabs/swings and you can kill 5 skeletons just as easily and quickly as 1 skeleton
you wont get flanked if you run to middle of map first lol
aside from that it's all just experience positioning yourself, don't put yourself somewhere you can be flanked or ganked
groups tend to need to clear, solo's dont have to croud.
then i should not ever bring any gear in my solo runs, just because there is a chance i can get bad spawn?
literally
just suicide and go again if you get any of the spawns on the south or east side of either map
I always bring gear lol
except for that long room full of coffins
I easily make 200g an exit, sometimes i cant even find players lol
i hate not finding players
They all busy dying to ai in their first room xD
Yeah half the time I exit with just a few gold items
cause I like camping rooms for style points
You giving me feeling that you are not reading my messages or forget them the second i don't mention them
@verbal marsh
there's no way to guarantee the safety of ya stuff
If you'd read everything I said you'd see I already answered
okay, let me get a big one for you. So everything in one place.
There is one spawn in corner of a map that are literally in less than 15 seconds of walk from another. The first room outside of it have a door to left behind some crates and barrels(that leads to other spawn) and a narrow hallway that has 3 mummies in it and ends with a door. Room itself contains 2 skeletons right in the middle. In most cases as solo you don't have time to clean that room if team spawned next to you. On the other hand it is very difficult to simply "escape" since the only viable escape route is a narrow hallway filled with mummies. The only ways to survive that situation is either fight the team(this is what @hollow sentinel suggesting) or sit in the corner and pray that the team won't see you or will not check. Of course one can bring invis potion that will increase chances of survival but it isn't always an option. In most cases you will just die before you would be able to loot anything
I think(opinion) that this is not fair. You may disagree with me but no way you can change my mind on that
that's a dicey spawn for sure, when you spawn there if you aren't comfortable going out, the best move is to sit in spawn with the door closed and listen for footsteps. Most groups won't check empty spawn rooms
i dont think its meant to be easy?
Itβs not fair, a 1v3 will never be easy or guaranteed.
https://cdn.discordapp.com/attachments/989064933696237568/1054324631009501315/Crypt01.png bottom left, both rooms direct access to hallways that have no spawns one of the easiest starts to have if you just ignore ai lol
That is why i am saying that solos should not get spawns like that one. Or they should be accessible only from one side and if you leave them you can't get back
It takes 5-10 seconds to break open the door and break, so if you start near an obviously loud team you can easily jet.
Thoughts: #d-and-d-suggestions message
plenty of ways to dip out on players specially if you have an invis pot
always smart to pick up a bunch early so you can deal with teams
that entire area near the wraith room is a great place to bait unskilled teams also lol
has the center walkway traps, and you can dump wraith ai on them if they chase you
bro kite the boss and go invis right as you run up on a team.
so beautiful
There were so many annoying rogues trolling champions around entire map lol
body blocking rogues are lul
no lie i did it when a team was near but never that hard
are we maybe talking about different spawns? Because the one i am talking about in the corner and doesn't connected to any hallway, it connected to room
Its the same model. attach other map and ill tell you. look in dev channel for maps.
i loved the pyramid room skulls get all of them to chase and bring them to the library or the zombie loot room
I just pull them all and fireball lol
No, it is the right map, but i think we are talking about different spawns. I am talking about one that are right in the left bottom corner that leads to a room
or with barb pull them all toward door corner and single chop the lot lol
im done responding to this, you can re-read everything I already said until it begins to sink if you need instruction in regards.
Okay, sure
I do hope they add a fog of war to the radar however.
yeah honestly I wish there was some way to remove the minimap and keep the game working
I'm a gps junky when there is one
I'd be lost without it now lol
If they made rotating maps fog of war will make delve much funner.
#d-and-d-suggestions message I think someone goes to far. I myself may not agree with most suggestions from suspense but things like this make me want to call the warden to intervene. This is not funny, it is rude and whoever made this is an arsehole
True
Might even ping the wardens right now
It is such a dick move
<@&988703997378584596> #d-and-d-suggestions message
Exactly thats an a ssmove to make
Look at the guys nickname π€¦ββοΈ
fr
Warden's aren't even deleting it
Probably busy at the moment.
Maybe busy. Lets hope they will eventually see it
I took care of it π
thank you
It intentionally is a difficult spawn, but not a 100% death sentence for solo's. What class were you playing as solo and did you not just run from that spawn right off the bat? I feel like a lot of people feel like they need to kill the first mob they see, but as a solo it can be correct to ignore a lot of mobs for spacing. Also probably a 1/16 odds of getting that spawn.
On the reverse, this is also one of the best choke points for Wiz / Ranger to abuse for 1v3's at range due to the door/pots/crates so the better you are the more "fun" this spawn becomes.
Now of course this isn't 100% fool proof, but the first thing you need to do in that spawn imo, was to sound whore that means walking up to the left wall of your spawn room and listening for a group which usually has 0 noise discipline. Ranger with noise perk, will hear spawn door open from either spawn.
Usually in the first 5 seconds you'll know if you need to run. If you're late to notice and only do so when they're breaking barrels/crates you still have a chance to escape, but it's definitely worse. At that point it's on you as a solo not playing that spawn correctly imo.
I've definitely had that spawn as solo (base gear) Barb/Rogue/Wiz/Ranger has enough movement speed and door open speed to run straight across past the mummies, and close the door behind you. Beyond that you're heading toward center for the next 2-3 rooms which is usually enough for most teams to stop chasing you.
Cleric/Fighter can probably do so also, but you might need to temporarily de-equip slots (for move speed) or suck up 1 mummy hit on the door, but ofcourse these classes have worse room reset skills.
I know that you can do all of that. But me knowing it doesn't make that particular spawn less of a bad one to have. Not to mention the fact that you can actually encounter another player/team in the room behind that door since there is another spawn that are very close to it(i had it happen to me once). tbh imo it is the worst spawn on that map for solos - this is exactly why i use it as a very obvious example
I mean dev's might change spacing on that one room, but the game is designed around 3v3s so I don't expect or feel that they 100% need to do so given the map is created intentionally with this tension.
Again if there's ever a solo que it wouldn't be as much of a problem, but I feel like a lot of the argument for nerfing this spawn is simply to cater to solos which I was pretty sure the Devs weren't going to do in this manner because the game is centered on the expectation of a 3 man team.
The argument that you might run into another 3rd party team past the doors opposite is true of any spawn location also. so pretty moot, at that point yes it's a death sentence for any solo / 3 man.
Do yall know what after some time some suggestions will have their voting stats removed
I saw votes disappear and appear on some suggestions, so i think it is a bug. Just too many suggestions for bot to keep track of i guess
Like this for example #d-and-d-suggestions message
some of the suggestions i can't tell are trolls or if they want a totally different game
like?
some people are clueless what this game aims to be. they spend their days thinking of 100 dogshit ways to modify the game to their like. the best one i think so far was the 'pvp toggle button' so the ones who dont enjoy PvP could just play without any risk lol
it's like saying make a mode of CoD without PVP
its basically just a handful of kids throwing them out there thinking they'll be listened to
some people are just delusional, no way around it.
i'll give it to suspense, i don't like alot of his suggestions, but he does come up with alot
he belongs in that handful of delusional ones.
that bean guy needs to be banned from suggestions.
should limit how many posts you can do there daily
weekly*
i take my suggestions and mix them with other players suggestions, and i look at 3e for reference usually for content suggestions
some people actually think their posts through and provide details to their insights instead of saying I WANT THE PRAYING FROM STATUES BE NAMED BLESSING INSTEAD!!!!!
like seriously, thats what you came up with?
theres a big handful of funny suggestions
cant really go through the suggestions too much anymore. im old enough already and cant afford to lose much more braincells.
it really doesnt help that this is like, the only modern looking pvpve ARPG dungeon crawler on steam with actual sword play, everyone wants it to be their own 'perfect'.
was that guy ultra religious or atheist? it was a weird read lol
no idea bro didnt ask him, just shook my head and continued my day
The desire of some of those for it to be a pve game may also stem from the fact that such a game would have its own niche.
I can't recall any proper D&D first person group game. Pretty much all is third person, turn based or both.
I myself would like a game like that and that was what got me interested in the first place tbh, but its focus on pvp means that it simply is a different niche. My initial expectation is simply a different game that imo should also exist, but this ain't it.
you want a fantasy setting pve slasher? skyrim.
yeah nothing wrong with that. just hate to see as a pvp game enjoyer someone trying to push some pvp immune aspects to the game.
The guy has definitely no idea what clerics in D&D (or any fantasy property for that matter) are about.
Pfft, no. Skyrim sucks.
'give rogues double inventory size and perma invis' so they can loot all day long and never actually play the game how its meant to.
my response to people that make those kind of posts is "how about I drop kick you like your mother should have?"
should skeleton champions/mages be able to jump and crouch? i think so
bet they get bullied enough already.
All those "invisibility detection skill" suggestions, fuck right off with them, just stab the corner, you'll find a rat.
never seen so many people undecided
skeleton mage 360 jump crouch fireball kills
Honestly reminds me of the kind of people that play League to play against bots only.
Don't go into a pvp game for pve only, simply put.
give skeleton mage chain lighting
mee6 just shut me up so i guess im not saying anything.
basically, leage community bad, not pvp of game.
cleric should have a cleanse/debuff and wiz light should outline them or something
no, invis is invis.
someone suggested weak teleport instead of invis
teleportation, in pvp, are they MAD?
the wiz i guess not since its just a light, the cleric needs debuffs and aoes
they have no range
the cleric HAS debuffs and AOEs.
for pve
judgement
that not an aoe and its a skill not a spell
fine, bring an explosion bottle with you then!
too fuckin true, I would stealth away from walls and watch people swing into corners too often to want to hide there
they're already both at bloody capacity for two spell wheels, any anything new thats just a reskin of another or so far out of a classes skill set, forget it.
I don't have the re balance for it, but it just feels wrong for a wiz to have a version of invis, its the rouges main ability, its like a fighter having triple shot or the barb having healing.
Both invis detection and teleport exist in D&D. Doesn't mean that all spells that exist in tabletop should exist here.
Imagine Divination magic, scouting out literally everyone or just straight up a swarm of meteors.
It's nearly impossible to balance a game like this around a "full" wizard (or cleric) D&D spell list without giving martials some ridiculous abilities to compensate for it.
cleric gets like 1 or 2 spells on the second wheel
the only thing I want is for fighter to not have -20% damage on other weapons.
Agreed
Turns a fucking war maul into a damn heavy arming sword.
So much for being a generalist, then being locked into swords and crossbows
without a -20% damage add-on
Victory strike allows you to attack a single time with no debuff.
This means for a single hit you are useful.
Fighter Moment
it upright castrates the windlass to having less damage than the standard.
WOOOO! martials baby!
Yeah Windlass should be base kit for fighter
like no perk needed to equip at the very least
because ranger isn't using that shit
you need a perk for the windlass?
yeah, not for the standard though.
Yeah you gotta run -20% damage to run windlass
I've never seen anyone but a fighter use those
fighter is fine
and it's usually the fat fighters too
standard crossbow is goated
Standard xbow is wonderful ranger can auto reload that shit
yeye
shoots faster than longbow, reloads quicker, can move hella fast more damage
I never used em sadly
only downside is no triple shot so I secondary a longbow
hit em with the pew then pull out the secondary
crossbow and spear.
Probably because they also can in D&D I guess. Pretty much any class there can.
xbow over spear?
And yet curiously excluded are cleric, rogue
people hated when i said let all classes use crossbows
spear sucks, they're not getting near me
Woah woah woah
I inv swap to arming sword if I feel like pushing on someone like I'm playing osrs
hol up, imma look up the hardest hitting melee weapon, and see how hard the -20% makes it compare to another.
they never expect the rune 2h
to many hours on rs
we need proxy chat so I can tell the barb behind the door to pot up or shutup
that over anything else is what i want
im going to have mine turned off 95% of the time im not trying to hear people say dumb s/
But yeah back on my ranger theory
Xbow
into
Longbow tripleshot
back to xbow
if it's a barb if you hit all 4 shots they die unless they're in decent gear
but if they're in decent gear they can't catch you since every hit slows you by like 45% for some god forsaken reason
everyone else dies usually in the first 2 shots one from bow, one from long
as long as you can turn it off. i wont have it on, ever. doesnt belong in my gameplay, im not there to make friends. im there to take your stuff or die trying.
war maul fighter brings the damage from 82 to 65, thats the damage of a halberd or battle axe at best.
DESGOSTANG
Oh and for all my fellow ranger abusers out there blue windlass to the chest can one shot wizards
Okay, but the movement slow on hit I'm a fan of
I've had someone running away from barb teammate, so I shot them in the back once, and my barb caught up and killed em. love that shit
i also think that all classes should be able to use them. And it isn't like they are THAT broken, they are just somewhat good on most classes that aren't rangers
Yeah so it should be an active ability
what should?
I mean
I'd be down for that
Reduce the base slow on hit and give ranger the difference + some
that way when the ranger player actually misses a shot in the tiny corridor the melee can approach
But it's still funny to hit someone with the crossbow, activate the S key to walk backwards and be fully reloaded before they've taken 2 steps
i figured theyd increase the reload time and add a sway or a deviation to the shots from non range classes
because the reloading perk is actually wonderful
to crossbows?
the reloading perk already exists to make them better from base
I think crossbows are fair to give to everyone
.
Yeah the perk is good I agree
Yeah
That's what I tried when I used the crossbow perk and then promptly never used it again
Because gee the only thing I love more than slow reload time, is poor damage compensation and no sensory awareness
I love looking at my thighs for a couple seconds
especially with a perk that's supposed to make this easier
you can shoot and reload the crossbow 4 times before windlass reloads
disgusting
Did you grab the basic for sale lil crossbow from the store or always tried to run higher rarity crossbows when you played?
it's faster to open my inventory
switch out my longbow for the windlass or vice versa
hm
shoot crossbow, while reloading open inventory, equip windlass
yeah never really thought about weapons in inv holding ammo to switch out to
I don't want to come across Haver in a dungeon
Rogues are my favorite
I hope you have trap sense because my crew runs three rangers
I just camp doors and exit portals in both highroller and standard
because crossbow is op lol
I clipped dodging two hunting traps in the dark as ranger I was chasing oh so hopefully looked back to watch me step in them
I like to run trap sense but don't always
didn't, at least
You ever kill a rogue and watch him deadass drop an entire hospital
rogues going into dungeons be like "QUICK TIME TO SPEND 50G ON BANDAGES AND POTS" meanwhile rangers are like "yes I would love to have 9 more traps in my inventory"
me going in naked everytime
I don't even think I trap to kill people I just trap out of pure malice
traps def should be limited how many you can bring in a round. or make them more expensive
No it just needs to be hard limited
like no more than 3 down at any time
it's absurd I can carry upwards of 124 for the low price of less than free and put them all down
I'm just picturing 3 rangers filling an entire room with traps
then youd have to go back and disarm them if you left some behind etc. just a limitation to how many you can use in a round would be sufficient.
yeah
do merchant run out of traps for sale?
because the only thing more annoying than being exit camped
is being exit camped by 100 traps
That literally happened to me when i was playing solo. Fun times
But I gotta admit I really like how wizard either kills your entire team or he dies in one hit and there is no inbetween
i think the meta will change a lot when people actually learn the game more as in how to play different spots, chokeholds, team compositions etc
Yeah most certainly
But for now it's hilarious to watch them cast chainlightning and roll the dice
most of the videos we see wizards wrecking is clueless players
Zap is a strong spell when you have gear otherwise invis fireball is the round ender
yup. didnt play a wiz much prev test but ill try on the next one
my biggest gripe with the game is barb movespeed/weapon speed/interaction speed
wizard is great against the clueless players
I get the haha funny tank trope, but you can swing and with anything other than the felling axe, they'll walk away from you before you finish
Or like he worked really hard to close all that distance, and then you hit control once and suddenly he loses the fight
matrix dodge underneath his 20second long axe swing much to his dismay
Hopefully devs wouldn't nerf them to the point of being unplayable pos after suggestions like this one #d-and-d-suggestions message
Also for some reason throwing axes slow
Which is actually wonderful for the barbarian player
He might be fully capable of catching you, provided he did not make the mistake of
wearing a helmet
wearing a chestpiece
wearing leggings
wielding anything other than the felling axe
and has a good pair of shoes and gloves
doubt they take that channel any seriously other than some ideas/general feedback from well thought out posts
i very much hope so!
But neither of us is one of them so it is kinda uncertain
theyve done well so far without that channel and have their vision. i trust them to not ruin the game
Whats uuupp!
Man why did they left out Philippines as a country that plays their game
Put some respek on their name
#d-and-d-suggestions message
Suspense is a joke π€£
I get why haste gives movement speed but why does invis give movement speed?
That's probably the most logical nerf to wizards
Of the 200 or so posts I've seen of his, I think I only upvoted 1 of them. I think I'm at the point where I see the bobcat and just instantly skip over it
Whats the problem with adding aestethic to the game and environmental storytelling?
cant we ban the dumbasses from putting up dogshit fucking suggestions? literally 1 in 3 is a troll
the focus rn shouldnt be anywhere close to that. im sure that kind of stuff will come later on.
Lark, Please do not insult others. We are kind here. This is a warning. I understand that some of the suggestions aren't agreeable, but using statements like that is uneeded.
then be kind enough to stop trolls from posting there
watch your language there are children here
smh these politically correct servers
just ignore the users posting dumb stuff lark.
I do agree some of the suggestions are literally spam and trolls. Some guys be like "add flying carpets and horses" and go about their day lol
Everyone has there own kind of personality/persona. Some people might actually be asking questions or making statements while others are actually trying to be a troll. We try to be respectful to everyone and take in consideration for everyone. And if they start getting out of hand and we see that there statement was actually intended to be trolling/having the intention to start conflict. We deal with them.
ight
@rose sandal Is making comments like this against the rules? #suggestion-discussion message
Welp hope it wont make the devs see that and think people dont like that sort of environment, I understand
is he referring to your suggestions lol?
take it ez guys, anybody can make suggestions
Just vote and move on, the numbers speak for themselves
hey what would you guys think about a way to destroy portals? This way lets say im a 3man team that wants to go into red portal, i could destroy the blues i see to annoy the other players π
it's a real eff you to rats that's what it is
i doubt ratting is so broken we need to nerf it
#d-and-d-suggestions message i think the sound of your casting overshadowing other audio cues around you is a feature, not a bug
yea that was my thought as well
we have two perks interacting with sound, as well as boots each making their own sound
slapping a free perk on all wizards to manipulate their own sound seems like a bad idea
Invis doesn't give movement speed, you haste before you invisible.
so just wiz invis gives MS not rogue invis?
Yeah, invis says in its description it gives ms
i mean, a rogue may aesthetically be the stealth guy, but invis is magic, stealth is not
ahh gotcha thank you
why does every suggestion about damage numbers get such a ridiculous number of downvotes
let me see my damage ffs
Because this isnt runescape, it kills immersion
that doesn't mean anything
if it's optional then immersion isn't ruined for players who don't want it to be
simply will not happen even if it got upvoted, Thats not the game they wanna make
I mean the game is full of complex stats that affect your damage
clearly there is some focus on numbers and complexity
it's just frustrating to not know how your gear is affecting your damage except through guesswork, and you have no idea what kind of damage reduction enemies have because of the sheer variance in armor rarities
that information is valuable to have and players should be able to have it if they opt in
hard disagree, The farthest it should go it test dummies never more
They are not gonna give up their scope for the game just to make it easy for the crybabies, go watch some interviews theyve done
"the crybabies"
I don't know why you're so bitter about this but it's simply a matter of different kinds of players valuing different things, and having it be an option that you can opt into only serves to widen the enjoyment of the overall audience
I suggest all of you try playing a few rounds w/o fighting anything and just extract a few rounds next playtest.
They are games like fortnite for people with such values
I don't think you understand the perspective of what I'm talking about
which makes your aggressiveness about it even less warranted
I fully understand and its not a good take, You asked so I'm giving you the facts
you clearly don't understand if you think fortnite is at all relevant to what I'm talking about
I think too we need more info
We are dungeon nerds
I love to read data about my characters and speculate dmg and armor etc, make some interesting things with builds etc
the game is an rpg and it tells you all of your stats and % increases
it just hides the end result from you, so it's hard to understand exactly how your progression, perks, abilities, etc are affecting your performance
On the QnA someone conveyed the info need, they acknowledged that
Next playtest won't be so confusing
there's also the whole dynamic of pvp and how you can't make informed strategic decisions unless you know your damage numbers, which is especially important with how varied armor can be thanks to rarities
Agree
someone wearing the same looking armor could be blocking 20% more damage and you would never know
until you hit them enough times to kill and go "huh, they're not dead"
If you know exactly how much dmg you have already dealt to a barb in hiding nearby you can make an informed decision to push and fight
hard to make informed and smart plays if you have no idea what you're doing to the opponent
Agreeeee
But still, I would like the immersion to continue, no flying numbers on landing hits, just on the head of the player
and it suits the game
because it's an RPG (so numbers are important) and it has an emphasis on PvP (which is only helped by having more information)
I just don't understand the position of not even having it be optional
if it's optional then everyone's happy
You mean optional to see the dmg you dealt inside the game? Like on landing the hit it pops 80 dmg etc?
yeah
the main argument against it is that it ruins immersion
but if it's optional then the immersive players can stay immersed
and the nerdy players can have their info
I think different it may actually be OP
I use to spend hours meta planning my nwn and ddo characters lol
I mean it's objectively an advantage to know your damage numbers
but the players who don't want to see damage numbers are usually the type to not care about optimization
You see I think having to make the math in your head it's more like the fantasy medieval game, and having numbers pop would make too easy to count the dmg and all
Nah I dont want to see numbers because I know tactics and strategy play a larger part and don't want that variable to become forefocus.
It would make archers kings again lol
I do want it to become a focus if armor is going to be so variable
i play this game for fun not math ..
give us enemy cd timers also
Lol
we could have a ON/OFF switch for damage numbers and the numbers DONT work in pvp (or its your damage before the armor penetration and reductions)
if I hit someone, I want to be able to at least have a reasonable estimate of how much damage I did, and the armor system doesn't allow that
Honestly if d20 woudn't make pvp annoying I would prefer random, but having static variable on dmg is better.
I prefer to make the math and to spend hours on my set planing my dmg instead of having the numbers on the screen
it working in pvp is more important than in pve
you can plan your numbers all you like but you'll have no idea how they work on another player
because armor can be all over the place
You mean the armor or the leg is different from the armor on the chest??
I mean a purple chestplate will block more than a white chestplate
But that's a given
two identical looking characters can block very different amounts of damage
and you won't know
ON/OFF switch and PvE only numbers is fine IMO
Also visible dmg would be an indicator that you landed a hit, which detracts from the darkness.
it's more important for pvp then pve
Oh I see, so if instead of putting numbers popping which annoying players, we had visual changes on armor grade you would accept?
this is why I say it should be optional
exactly, its too much of a tell on armor numbers
why is that a bad thing babyfish
why would I give you the option to have a distinct adv in the dark...
because it makes it so NOT having the numbers is a disadvantage
you SHOULD have that info if you want to have a pvp system that allows for smart plays
yeah and like I said earlier
players who don't want damage numbers care more about immersion than optimization
make a post in suggest so i can downvote it β€οΈ
@boreal sun
I mean that'd be a step in the right direction
but you'd still not know what damage you're doing
Yes but thats the point
unless you meticulously tested it on other players
didn't you agree 10 minutes ago that damage numbers were good for pvp
It's not a mistake or they simply forgot to put it there. They don't want us to know how much dmg we are doing
or was that someone else
I often test my clerical abilities on allys πββοΈ
It's o purpose
I don't care if it's on purpose or not, it's still a flaw imo
and having it be optional would make everyone happy
You do @boreal sun that is what friends are for.
yeah candelle TBH having it so the numbers are kinda mandatory to get an idea how much armor a player is actually wearing/if you actually did hit kinda makes it a hard no for me
Most people dont want it breaking the immersion
GL tho
u did not understand my message
you into match with friend, and test you dmg :3
I like more not knowing the dmg inside the game. Players have low health compared to very high dmg we have from purple and some blue gears.
Counting dmg with popping numbers would be OP
For a wizard flight spell, it could be balanced if it takes up a lot of spell slots
it would be a disadvantage to have the number OFF
most people dont want to breka the immesion
= no IMO but GL make a post, you can see most people disagree i think
If friend wont let you, find a pug, and yell for sience as you murder them, then ask them how much dmg you did :3
players who care more about immersion are not the types of players to care about having a disadvantage
But that would be too much candelle lol
I know most people disagree and it makes no sense to me lmao
#d-and-d-suggestions start your post with .suggest
it happens, candelle.... most people are not like you
I've seen it suggested already and I've already suggested it
and it was downvoted?
I say make it optional
yeah i know
some are some aren't
yes and I already counterpointed it
like that id have to turn em on because im competitive
but i dont wanna see those numbers
and i dont want people to know if they hit the rogue in the corner
then that's your individual decision to make
instead of trying to force your opinions on us, I think they're saying you should just make the suggestion so they can downvote it and stop being stuck on your suggestion : 3
Making it optional takes away a lot of fog of war in the game
its a sneak vs non sneak balance change too
you already know if you hit because it plays a sound?
lol
it does nothing for stealth
You don't know how much you hit for and how much health they have
you could tell if its a headshot or not
I feel like that's intentional?
Being optional changes the flow of combat
I don't care if it's intentional, I just care that it could be a toggle to make players like myself enjoy the game more while not hurting the immersion of others
also dmg varies based on where your weapon connects as well.
But it does change the flow of combat for people who don't have it on
the game should communicate these things to the player if it's going to have such a heavy focus on rpg elements, damage increases, perks, and pvp
whats it called when you hit someone with the balance point of a sword swing again?
Knowing you do 30x per stab means you know that you need to dodge 4x for most characters and it changes how you fight
otherwise its scattered design and can be very frustrating
i disagree completely, candelle, but i understand waht you mean.. i think people dont want that <<WoW>> feeling added to the game
Fog of war is an element of PVP that you don't like it seems
correct
Rogue players... Grrrrr
pvp is better when both players make informed decisions
I think everyone wants fow for radar!
more room for growth and counterplay
you really like could think about the numbers while you doing a team fight and go <<oh this guy i think has 2 hits left>>
That implies that fair fights are core to gameplay design
Naw this isn't knights in a collo
I will be honest I don't even like to pvp in DnD lol. I would love to play pve one day in DnD
I'm here to hide in the dark and shank people
knowing what you're capable of and what the opponent is capable of is important for an enjoyable, long lasting pvp experience
like if a guy has a +health mod on his gear it could throw off your calculations, and also if someone has more armor or less armor does it change the number? its kindof too much information
If they had better gear then me then that's on me for not assessing the fight right beforehand
its just YOUR damage? not affected by armor redux or whatever
you don't know if it's grey or purple and you won't know until they die or you die
I usually play a bard whos is basically writing a tragic play xD Don't trust your bards.
Omg
I always look for the first indication of my DM wanting to help me do something and fk shit up for everyone xD
yes i think thats intentional
And I think that's part of the game design right? I agree that there should be some visual differentiation between tiers of gear but adding damage numbers on hit changes how people would approach a fight fundamentally.
in the game design
so the game is designed for casual players?
So the sweats can't minmax lmao
it's an rpg with gear that gives you stats
It's supposed to be difficult man. That's the point
Knowing how to minmax exactly would hurt casuals more
but yeah see it as a <<nerf on gamers, for the Realism of a rela fight>>
People who play dnd always try to make fun of the bard for being weak, but bards are the stongest play writers in the group that have the highest skills for manipulating the tabletop dialog xD
in a real fight u cant really tell what kinda of damage u did
You already have your own stats from the dummy, making an educated guess off of what your enemy is wearing is immersive
so yeah for those reasons i think we gave u 3-4 thats why it was downvoted i think, if u wanted to know why
people already know the damage formula
you can just plug in your stats and know your damage
you just can't know what the armor is which hurts the strategic element of the game
your only argument is <<its nice, and i wanna be the best at quick math so know if someone is 1hit?>> << i wanna know what actual damage im doing to this person, even if it breaks realism>>
im not sure it carries over our multiple ones
So how does adding numbers improve the game then
it makes you able to make informed decisions in pvp
how are we still stuck on this topic lol
Do blunt weapons do extra damage to armored opponents? Or is that a suggestion?
because it's not a simple "damage numbers bad" conclusion lol
there's tons of merit to adding them
i even doubt having numbers would make even the most tryhard of player do headmath
cause it's fine to explain to people why their ideas don't work, and it's a slow day for me lol
you should lists all the merits in your suggestion so we can downvote it.
lol
yea dont worry its actually a good conversaiotn, no insults thrown around for a change
Never said it was bad, I just think it doesn't mesh with the current flow of the game
its not a bad idea, it works for Apex
I think it does mesh well
or WoW
it's an rpg with nerdy elements and it has a focus on pvp
damage numbers benefit both aspects
I just tickle people and run away if they see me on my rogue :3
apex and wow<darkanddarker
i agree, but we are blessed with a really HARD game with a heavy emphasis on realism, and i think numbers kinda help gamers out and breaks realism too
I will say that any appeal to realism is lost on me, because I don't play games for realism, I play them for engaging mechanics
which is why I say optional
because different players value different things
The numbers only appearing on the Dummy would be alright I would say, you know what you are going in for when you do that anyways so idk how that would break immersion
hmhmhm do you want like a damage counter AFTER the fight?
seeing numbers is like getting laid, once you see it is over.
are you gonna actually discuss things or just keep reacting with emojis lol
After a bit of experience, you would know how hard it is to face an enemy without numbers would you not ?
hehe
Ill just end it by saying that the suggestion makes the game fundamentally easier and I think others feel the same which is why people downvote it. Informed decisions more "fair" to the player by giving them more agency before action but it takes away a lot of the fun and desperate fights I've had from the last playtest
lol
I mean at the end of the day it'll be more beneficial to the longevity of the game
to have that info available
I prefer my climax to be over a limp ragdoll rather then a muscler barbarian shouting in my face...
no numbers.
Don't think so based off the response to your suggestion lol
but its <<DARK and DARKer>> not dark with little numbers poppping the middle of the abyss when u shoot
mods wanted you to feel helpless
yes
the problem is that it's pvp, and so fairness is more important than it might be if this were a single player experience
it helps the player and this is a hardcore game π
popularity of an idea has little to do with its merits
Popularity of the game sure does tho
the game will have a wider playerbase if it provides options that allow more people to fully enjoy it
You don't get that it changes the fundamentals of the game, and people want the hardcore aspect?
and in the long run, dedicated players who want to get good at the game will find that info more valuable
again, optional
You should take debate class @boreal sun I think you'd excel.
if you want immersion that's your decision to make
if you want optimization that's your decision to make
Hmm, what if you want immersion without knowing you're putting yourself at a disadvantage though
I think the benefits outweigh the tradeoff of people having a fear of missing out by not using the numbers
because ultimately immersion will decay
You can actively tell if youre winning or losing with one hit
if you play a game for 500 hours you won't be immersed anymore
That's so lame imo
nooo:(
i dont think its meant to be fair when players can drop in geared to the max and wipe grey gear players. its not impossible for the people with grey gear to kill geared players tho. youre suppose to calculate the fight on the situation and the surroundings, not how much damge you can do if you can hit someone with an arrow from across the room to guage their gear
then I can make the informed decision to risk the fight or to run away
you will know all the variables by then so.
I won't know what armor rating they have
So don't ask rhetorical questions as to why your suggestions get downvoted then. You want something different in this game
People lose interest when the variables are known, and you're suggesting to give out knowledge like free candy to beginners.
yeah if i could tell if youre a grey play or a purple player with one hit it would change teamfights for sure, big change IMO, and most players really want the zero to hero experience, would disadvantage those guys, which are the majority for sure (which i dont like being in teams with those guys)
thus is more of a problem without damage numbers though, because you can initiate a fight and not know if they entered with legendary equipment or fresh items
which you should have made before you started attacking a geared player
you cannot make that decision
read my msg candelle<3
because different rarities of armor are identical looking
you literally do by attacking or running away
and looking at what gear the player has
@boreal sun how long do you think a 1v1 fight should take against equally skilled players.
is that a ttk question or
so you want it to know which players you can easily pick off and which players to avoid?
because it could last as long as neither player makes a mistake
@boreal sun
that mistake usually is on the first dmg xD
I want to know if I'm potentially 2 hits from killing or 5 hits
Weapons look different depending on grade but it's hard to tell high grade daggers and bows
so I can know whether I should be aggressive or defensive
rogues would love it, poking while glitching thru super close to players, and seeing if its a headshot even while ure clipping thru the other players" torso
So, easy mode
no, just
informed mode lol
it's not necessarily easier, it just makes the fight more strategic and informed
if the opponent knows they're only doing 30 damage to you, then their style will change and they may be more difficult to open up
You can already be strategic with a brain, this is just easy mode
you just want your rogue to be able to poke at leasure it sounds like to me xD
majority wants the zero to hero experience and it would disadvantage them greatly
Cause it's the class that would abuse it the fastest
I mained barbarian you doofuses
Base Rogue has no problem killing a geard player just get behind him or disengage
you just want dmg numbers for your fighter so you can push at leasure it sounds like to me xD
Throw a knife, find their armour, stalk around a pick the squishy
i say add a bleeding/wounded effect to the characters look, or a heavy breathing/panting when they are wounded over a number that i can use to judge a fight instead of actually assessing the situation i can now just run around with range shooting people and running away from player that are actually skilled
lol yes we know but still would advantage the rogue π
us in chat arent the only ones affected
I'd rather just have the option available to know what I'm doing in a fight in a game with pvp focus
that could be a nice compromise
are you speaking about dmg numbers in game?
If you have a blue or higher weapon in your hand I can tell you its grade and know who to avoid
you will get that with hours played instead of cheesing it with obvious graphs xD
information is important and if they REALLY don't want numbers displayed, then they could show the information another way
you cannot tell what a person's armor rating is
wow i would love to see players walk weird or be bleedy instead of numbers, if candelle agrees, make a new post and ill UPVOTE π
I don't know how many times I gotta repeat that
Look at your character sheet and you will know lol
I missed your message could you repeat it again?
LMAO
this is good
After not downing multiple fighters in 3 hits I learned to be a lil more weary when they're in full plate lol
Fighters can be beefy but if they got a shield I'm instantly not scared of him
maybe I'm just too much of a nerd and play too many fighting games
I'm honestly surprised at how unpopular damage numbers are
id rather hear <<yeah i hit him and hes bleeding and walking funny>> than <<i hit him for 55 and 21>>
you're playing an rpg
considering everything is based on stats and numbers
diablo 2 doesnt have numbers and when diablo 3 added them most people complained
I just think it's odd that the game shows you all of your stats and %s but doesn't show the end result
feels like scattered design
DND the original RPG game
Add a wounded/bleeding appearance and/or a heavy breathing/panting and/or a limp to players lower than a certain % of their max HP.
at the very least they could show your base damage on the stats screen
@tired osprey How does the status change between wild shapes work?
They do
thats basically adding health bars
I like the druid stuff, but owl flying shouldnt be silent imo
but more realism?
than 20hp idk
btw why so much hate on this idea #d-and-d-suggestions message
im sure if the devs want to implement something like that theyd do it their way
I don't understand most of what he wrote; It would also help if he used shift+enter a bit more to break up the text block.
No health bars or damage numbers, you instead have to watch the way you walk and have a friend inspect you for wounds
dmg numbers are addictive
i think the double jump seems too OP and the gasmask is a bad example
Maybe think of some items that are more in genre with the esthetic of the game
The problem with damage numbers is it is pretty arcadey and doesn't fit with the dark immersive game play
everyone wants to hit that crit
yo massive scroll up we just had an hour long conversation about numbers π you can see all the arguments etc if u want
if a player is wounded i literally know his HP, that thats same as watching a health bar
Yeah but it fits into the game better
i would like to something like if u actually hit a leg of a player he starts to limp a little (maybe not movespeed but jsut animation) or if u hit a arm he starts holding it weird
Health bars are ugly
my shift is about over so
thanks for the discussion
some of you have some pretty interesting points that I feel like I could engage with more
with multiple names and title above the hp bar it turns into a mess quick
It would be a lot harder to escape red zone when ally's res you at alter if there were status effects for low hp also. I ressed so many people in red zone last pt cause it moved so fast.
You press the skill and transform into your selected animal and will have it stats as long as you are in that form, even when you lose all your HP as say a wolf if you had max hp in human form you will have max hp when you turn back, that is verbatim how it works in Dungeons and Dragons. To turn into back into a human when you press the skill you would have a human option on the wheel. After transforming you will have a 90 second cooldown on the skill. Couldn't fit it but you could get a perk that allowed you to transform from one animal form to another without turning back into a human first.
do you guys think the minions will be full AI or will you be able to inform them roughly of your intentions?
do you think u can tell em to go inside a door and then close it behind them XD
(if they are minions for druid or warlock)
im sure theyd be similar to mob ai so easy to agro into another room
I think I got a good idea for a pretty good suggestion
#d-and-d-suggestions message thoughts?
10/10
Ah; I sorta see its kinda complex cause the many perks involving it. Would be simpler if it was reduced to 2 animals options that effect a greater aspect of the class as a whole.
You can eat the plants for a much weaker version of the potion
oooh yes
quick snack
Or maybe you eat the wrong one and get poisoned?
Mimic flowers lol
@hushed plover I see you downvoted my unicorn fart idea
peypug i upvoted your flowers idea! good one!
If it was just 2 the main option should be bear and raven one can be strong tank and the other can fly and scout.
Thank you! I think it's my best suggestion yet
probably π€£ its hard to make good ones
I think it would be better to go with options that are already in the game so you can essentially blend in more. Like Spider and Hound.
Sorry I was watching porn and my mom came into my room. Had to quickly switch off tabs by clicking on discord behind my browser
All good, you can upvote it now
Yeah raven could be weak but can fly and is small. Maybe you just summon a raven and look through its eyes? Kind of like a drone lol
interesting
Hell-hounds are demons and spiders I can gel with kind of but why would the druid want to blend in if their whole aspect is woodland animals not unnatural hellspawn?
I'm sorry to inform you, but it looks that my upvote subscription just ran out :/ awwww... I'll be happy to upvote if I get my hands on discord nitro (maybe that would fix it). If only there was somebody who could gift me discord nitro...
Seems like black mailing my friend 
did your mom help you finish?
I would never!
He'd blend in as a Hound, not a hell hound but something like looks like it. The Spider wouldn't be a Spider mummy rather having a living skin. I find it best to make suggestion based on existing assets like a mod rather then suggesting the creation of new assets.
Bold of you to assume my tab switching game is weak enough for her to notice anything.
I understand the clever re-use of assets especially if they add a warlock which could just reanimate the skeletons and summon death bats. A druid could do a hound or wolf and if we kept with the re-use policy the devs could have the druid turn into a dragonfly for flight.
do you know anything about the warlock?
I'm not a fan of giving flight to players it would be wonky.
You lack imagination.
perhaps
Also have you seen a dragonfly move?
yeah they fly pretty wonky lol
but imagine returning to shape mid air and the advantages that would ensue.
Dragonflys are the worst 
I want to see a wizard flying and spamming fireballs like he's AC130 before hes nerfed into the ground to the point that a mall santa could rival his power
about right except a flat damage rogue is actually very good and barbarian just sucks if can't oneshot you
Is why I would suggest base shape being spider, perk being hound, and possibly last perk being were-form that is str based rather then fast like a hound.
True, barb is weak until he gets good gear
Anyway, the only reason why I'm not mad about wizard being broken as hell is because I'm gonna be playing him a lot next playtest lol
I can't wait to play bard
