#suggestion-discussion

1 messages Β· Page 31 of 1

cerulean pollen
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do you play wizard?

brittle patrol
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I feel like wizard will be very hard to balance because it either does enough where the spell ammount/ med time is worth it or it is not

boreal sun
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let's put it like this

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more options will always be stronger, and so casters are always hard to balance

cerulean pollen
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wizard is frustrating in pvp because thats its primary strength, it can do well in pve but id much rather pve as a cleric or barb

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pveing as a wizard without dagger or ignite is not fun

lusty wren
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Wizard is in a fine state if you just make invis and haste not stack. Problems solved.

lusty wren
boreal sun
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if the options are even mediocre, then they'll still be strong just because they have that versatility and utility
you'd need to severely limit the options to balance them against someone who does not have the options at all

spice pawn
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I just ignite/haste the rogue/barb in the party and occasionally crossbow headshot a mob if someone whiffed

boreal sun
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but then the options become unfun to use

cerulean pollen
brittle patrol
#

good suggestion, only people who are downvoting are wiz mains who dont want to not be broken

cerulean pollen
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take that away and over half of wizard op complaints dissapear

carmine current
# cerulean pollen do you play wizard?

i played constantly with wizard in my 3 man. i can say with 100% certainty is was beyond broken. 1st a wizard never needs to use a spell other then ignite to easily clear pve trash mobs. its got access to the best stealth and movement, with the easiest projectile in the game to land being fireball

karmic zenith
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I'm just curious, but do you guys think fighter needs a buff or a nerf or remain as is?

lusty wren
lucid root
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If you're quick with target switching you can kill two mobs per mm once your damage gets high enough, then pve doesn't feel so slow

brittle patrol
spice pawn
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ignite just needs tuning. even when I got ignite shanked by wiz, it usually felt fair. even tanked out in gear, they still pop like balloons

carmine current
boreal sun
#

it's hard to say if the tradeoff is worth

cerulean pollen
boreal sun
#

fighter feels weaker

cerulean pollen
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if you die to MM, you definitely got out positioned

spice pawn
#

a good fighter with any form of cleric/wiz support is very effective

cerulean pollen
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fireball is only strong in CQC ironically, anything further than throwing knife range and its easy to avoid

boreal sun
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that's the issue with fighter I think

spice pawn
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even more so if they know when to pick and choose playing shield tank (usually only teamed with rangers / wiz)

lusty wren
brittle patrol
lusty wren
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not supported barb is pretty easy to counter IMO

boreal sun
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I think fighter is a more versatile solo class, but if the game is balanced around teams then that doesn't matter

spice pawn
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barb might be strongest when he's got double support (cleric + wiz, or even double-cleric)

brittle patrol
cerulean pollen
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cleric might be most perfectly balanced, with only bind needing a buff

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really healthy class with build variety

spice pawn
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it's really just those first few extra points into AGI/run speed that largely eliminates his core weakness

boreal sun
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my only issue with barb is that the two-handed options feel really, really bad to use

cerulean pollen
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healer, fighter-healer, full on brawler, 2h paladin holy menace, lots of fun to be had

carmine current
# cerulean pollen magic missile is not one shotting anyone, not to mention you needing to stand st...

9 pieces of gear that can roll 6 additional magic damage, 6 true magic damage, % increased magic damage, and will or all stats (which gives % increased magic damage). base magic missile is 10 with 12 shots. guess what 9x(6+6)=108+10=118 meaning with just the flat damage you could get 118 damage per shot on magic missile. same goes for fireball, chain lightning, ignite and any other damage spell

lusty wren
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If you take a full volley of MM you got outplayed

spice pawn
cerulean pollen
karmic zenith
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I don't want to be biased or anything, but even though I am a fighter mhm, I believe that the fighter class needs a buff because barbarians make better primary tanks and front-liner characters, while rangers make better pokers, so that puts fighter into a futile middle ground.

cerulean pollen
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its easy to avoid them in anything but point blank

boreal sun
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higher dps because of swing speed, easier to headshot, and I can keep up with quicker classes

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two-handed just doesn't compare

agile condor
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They're in the middle and really not a great jack-of-all-trades either

brittle patrol
lusty wren
carmine current
cerulean pollen
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I love the 2h weapons. its hilarious accidentally killing your team mates off screen because warhammers arc is so huge

boreal sun
boreal sun
spice pawn
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Don't forget what the devs said in a recent Q&A -- they're not overly concerned with class balance right now (since several major gameplay mechanics/systems haven't even been implemented yet).

Too much effort spent on optimizing the classes right now will be a waste (since their relative performance is definitely going to change once the newer game mechanics have been fully implemented)

boreal sun
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and if you have the 10% hp recover on kill

cerulean pollen
lusty wren
wintry forge
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@boreal sun I think weight is probably what will affect speed. I don't think there will be overlap.

cerulean pollen
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if you die to MM in any context, im sorry, thats on you

karmic zenith
spice pawn
boreal sun
lusty wren
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This sounds more like a problem with defensive gear

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then barb vs fighter

cerulean pollen
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I main wizard and actually prefer running slow, lightning strike or ice bolt instead of MM a lot of the time because its annoying trying to play around sometimes

spice pawn
karmic zenith
cerulean pollen
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MM's strength lies in pre-planning and macro movement, if your target is worse at that than you are, its strong

brittle patrol
boreal sun
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you're too easy to outspace/whiff punish and take more damage because of it

cerulean pollen
spice pawn
boreal sun
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plus you're wizard/ranger fodder if you've got plate armor

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movespeed is king

lusty wren
cerulean pollen
karmic zenith
cerulean pollen
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ice bolt seriously slept on CQC for keeping your teammates alive and not accidentally cleaving them

lusty wren
boreal sun
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and if you're so slow that sprint still doesn't let you catch up with rangers, then it's not very useful

spice pawn
carmine current
# cerulean pollen I said two shot and thats when they're naked. and stop comparing just raw dmg, m...

it shouldnt even have homing to begin with imo. 2nd how do you honestly think you should compare things other then by looking at the damage output. first and formost having travel time means nothing when you are playing against classes that have to run into you. the cast of a single magic missile with a base kit can kill any class base kit with a full channel hit. guess what though unless your terrible at the game you could easily just channel until a zero gear barb walks up to you, then at point blank range kill them with all the magic missile shots. honestly its like you havent seen a single video on it or player attempt it. wizards do it all the time, just sit there wait for the melee class to gap close, then kill them at point blank

lusty wren
wintry forge
boreal sun
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I wonder if sprint just sets your movespeed to a flat value

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I wish the numbers were easier to access in this game

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iirc the stats menu just didn't display movespeed at all

lusty wren
boreal sun
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it always said 100%

carmine current
cerulean pollen
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point blank casting MM against melee is like one of the worst ideas you could possibly do unless your entire surrounding area is clear of enemies and traps, or the melee missed his first hit

carmine current
cerulean pollen
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maybe at max gear sure, but at that point is everyone is one shotting each other so its moot

carmine current
lusty wren
cerulean pollen
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idk man, we'll just have to agree to disagree. imo magic missile is not a problematic aspect of wizard

boreal sun
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magic missile is only problematic in that damage buffs apply to each individual missile

carmine current
cerulean pollen
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ignite needs to be an entirely DoT effect with no flat damage bonus, and lightning strike / ice bolt need to be more impactful to warrant using so theres more build diversity and less frustration over all with the same 3 spells

carmine current
boreal sun
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and that they can cast it near-instantly with haste and approach you with invis, so a wizard can be behind you and magic-missiling before you can properly react/get to cover

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it could be considered an outplay but

lusty wren
boreal sun
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magic missile's DPS is unmatched

spice pawn
boreal sun
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never underestimate the axe

cerulean pollen
lusty wren
boreal sun
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it's so fun to throw them at the back of a wizard's head when he's running away and he just
ragdolls

carmine current
cerulean pollen
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thats 1 perk selected, 3 spell slots, and 2 active buffs to be able to do that. thats a ton of investment

spice pawn
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Also, I don't know if it needs to be nerfed, but I found it incredibly easy to chain throw francisca axes and kill someone once the 1st shot lands. they slow so badly

boreal sun
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other than the best combinations for your buck

lusty wren
cerulean pollen
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congratulations, you've figured out wizards niche

boreal sun
#

wizard definitely fits the glass cannon archetype

carmine current
wintry forge
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They've said they do.

lusty wren
boreal sun
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it just is up to debate whether the "cannon" part is too good

lusty wren
boreal sun
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or if it's misplaced

strange sable
boreal sun
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I think the spells should be the strong part, with ignite dagger probably being too good considering the strengths daggers already have

cerulean pollen
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a lot of it really just that each class has its own niche, and part of that is wizard is good at pvp, where as other classes arent so much

lusty wren
carmine current
cerulean pollen
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thats cause of ignite/dagger memes

boreal sun
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well remember
PvE will be optimized for cheese/low-risk and ultimately the danger will become other players at "high level", so in that case you could argue that wizard is the best class

cerulean pollen
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wizard has better opening burst than rogue sometimes lol

lusty wren
boreal sun
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but idk how wizard works against bosses

brittle patrol
lusty wren
boreal sun
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would it be "okay" for wizard to burst down players with little effort but suck against bosses? is that a good balancing factor? I don't know

brittle patrol
spice pawn
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Iono, I thoroughly enjoy defensive rogue Hide ambush. especially around blue portals

lusty wren
carmine current
# lusty wren GG gear vs GG gear? Or are you saying GG gear vs a naked? πŸ˜„

gg gear vs gg gear. wizard has 9 pieces that can give stats like additional magic damage, true magic damage, % magic damage, will, and all stats. the flats roll from 1-6 flat damage meaning with just 2 perfect rolls of those on each piece you would have 108 flat damage added with the base 10 from mm being 118, then you get 12 total shots being a total damage output of 1416 per full cast.

lusty wren
brittle patrol
boreal sun
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I've seen videos of a solo wizard bursting people down with MM

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it's really funny and satisfying but idk if it's cherry-picked clips or a consistent strat

lusty wren
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ya full volleys

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πŸ˜„

boreal sun
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ah, you mean from a single projectile

lusty wren
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If you get hit by a full volley of MM you deserve to die

spice pawn
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it's harder to land MM up-close when they know to zig-zag

boreal sun
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even if they haste/invised behind you and there's no cover?

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that's where it really shines

lusty wren
boreal sun
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true

lusty wren
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No reason to fix a non issue when your actual issue is fixed by not letting those two spells stack

boreal sun
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but that's context you gotta include in saying whether "getting hit by full MM is a skill issue"

spice pawn
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maybe they can just nerf invis by removing it's inherent move speed increase

boreal sun
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because most full MMs are gonna be post-invis

carmine current
lusty wren
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I stated to many times that they shouldn't stack people are getting annoyed by it so I try to refrain a bit πŸ˜‰

spice pawn
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why not, though

cerulean pollen
boreal sun
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what is ignite's flat damage value?

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is it the same as divine strike?

spice pawn
karmic zenith
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Sorry, I had to take care of something, but as I was talking about the fighter, do you guys think it's fair if they buff the second wind ability so that it can be used while holding weapons or shields and attacking, or is that too broken?

cerulean pollen
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5 baseline + burn effect + 5% dmg and extra burn duration from fire mastery perk

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scaled by spell damage ofc

minor pond
lusty wren
carmine current
wintry forge
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And they've said the game isn't anywhere near final balance. They're testing things now.

cerulean pollen
boreal sun
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it would take a LOT to make second wind OP I think

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because 50 HP over time is worse than having 50 more max HP (barb)

carmine current
boreal sun
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gotcha

lusty wren
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Second wind needs to be as effective as rations but different right now rations is the best self sustain in the game and rangers dont need the best self sustain in the game with the best CC in the game and the second highest single target dmg in the game

cerulean pollen
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maybe make ignite a scalable DoT effect that goes up / down in damage and duration based on weapon speed?

fast weapons - lowest damage per tick, longer duration
medium speed weapons - middle ground
slow weapons - high damage per tick, shortest duration

karmic zenith
#

Alright, thanks for your input guys, I'll just leave that there for you guys to discuss, I need to go to bed.

boreal sun
#

can second wind be restored by campfires?

stiff imp
#

Question to people that don’t want β€œskin” to have bonus/weakness talking bout the skeleton.
I think the skeleton was meant to be a β€œrace” and not a skin. It was said in the shop that it was a race and dev said they were implementing first race with this play test.I think race should have bonus/weakness to play with

boreal sun
#

I know some abilities can

lusty wren
boreal sun
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oof

lusty wren
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Takes like a green campfire and a white one to get second wind back

lucid root
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Undead race

spice pawn
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does anyone know if high-tier campfires can do second wind in 1 go?

carmine current
spice pawn
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actually... is it even possible for blue+ campfires to spawn at all?

lusty wren
spice pawn
#

oh man. hot stuff for a cleric that's running dry

boreal sun
#

second wind restoring over a cooldown, would it be OP? or would it just give fighter a better niche as a tank

carmine current
lusty wren
wintry forge
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I don't see any reason why this can't be as realistic as a fantasy dungeon crawler can be.

boreal sun
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realism isn't always a plus

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you want the game to be fun and engaging, first and foremost

lusty wren
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Only time I ever got SECOND WIND back was when I used a green campfire and then a white one afterwards

carmine current
spice pawn
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I've noticed that the devs prefer to balance between aggregate/spiritual representation and absolute realism/simulation-level detail

lusty wren
strange sable
lusty wren
#

Step out of range eat a ration and boom you are back int eh fight

spice pawn
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hopefully they'll do the weight thing well. I do like the idea of having to upgrade so that yo uhave more inventory squares, though

carmine current
spice pawn
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what if they add those isekai trope pocket dimension rings (maybe a literal unique item) that adds extra inventory squares to your INV when you equip the rings (and adds no weight, either)

lusty wren
carmine current
lusty wren
brittle patrol
carmine current
sonic pendant
lusty wren
carmine current
lusty wren
#

Rations needs tuned down, and second wind needs tuned up a bit

spice pawn
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Ultra-high resolution realism is probably only good for literal simulation games (think SimCity, Sim Farm, Trucker Sim, etc.). In these cases, the more sophisticated the controls, the better.

I find that in games where the combat scenarios can get incredibly complex, having a simple and intuitive front-end (i.e. simple player controls) helps with digesting all the complexity before it becomes a gigantic chore (i.e. requiring a PhD in qualification before I can finally be effective at the game)

carmine current
boreal sun
#

I can see weight going a few ways:

  1. A value that effects movespeed based on what's in your inventory, equipped or not. The worst option, would turn looting in a loot-based game into an unfun process and hurt balance even more.

  2. A value that effects movespeed based on what you have equipped. (We already have this, just not under the name "weight")

  3. A value that doesn't effect movespeed, but forces a "cap" on how much stuff you can carry. Possibly an okay solution, but we already have a limited grid with different items taking up different amounts of space, so this would be redundant. Plus, it'd result in you "capping" and having blank inventory spaces, which would just "feel" bad in a loot-based game.

I'm not sure what other ways it could be represented

wintry forge
#

People are assuming that if they think a suggestion is bad, that it in fact is bad, instead of that just being their opinion. Sure, there are some troll suggestions, but there are others that are sincere suggestions that you might disagree with, but that doesn't make them all bad.

lusty wren
strange sable
carmine current
wintry forge
#

Some of these might even be good. Let's leave it up to the devs to decide.

boreal sun
boreal sun
#

popular opinion doesn't dictate quality

exotic mural
#

this game is ispired by DnD, Ranger hunts for food, fighter gets an instant healing ability once per short rest called second wind in DnD

vestal thorn
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Second wind scales with HP modifiers, rations I think don't with any attribute even +phys healing. I honestly think fighters could use something other than second wind that makes you choose, because it seems like everyone just runs sprint + second wind meaning the other skills need some love maybe?.

lusty wren
#

People should not make their suggestions a part of their identity and get pissy when people have opposing viewpoints on it πŸ˜„

carmine current
spice pawn
boreal sun
lusty wren
wintry forge
#

I'm on vacation.

carmine current
lusty wren
boreal sun
#

they also do need to factor popularity, at least to some degree
piss off too many players and a change that is healthy might also kill the game by just causing people to leave

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it's an annoying balance

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it'd be more useful if each suggestion had a thread attached so people could discuss its merits directly in a place where the devs can view the discussion

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instead of trying to find discussion in a constantly active all-around channel like this one

spice pawn
#

maybe we'll see wrist-crossbow rogues at some point. shoot annoying little needles that do throwing knife levels of strike dmg but apply some sort of DoT/debuff

wintry forge
#

Harder attack patterns, but less health. Imo sponginess is the wrong strategy for increasing AI difficulty.

lusty wren
carmine current
# spice pawn maybe we'll see wrist-crossbow rogues at some point. shoot annoying little needl...

well throwing knives and the throwing axes still gained bonsuses from weapon damage, physical damage, and true physical damage meaning you could get them to hit very hard. also rogue that comes out of stealth, with weakspot active and hits the target from behind can deal 110% increased damage for the next hit. so if you give rogues a reliable ranged option then they will be able to oneshot you at ranged from stealth

spice pawn
#

I'm going to assume that the current modifiers are still aspects of an early stage item system (meaning things will change before prime time)

lusty wren
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What we really need is more moderation on the suggestions. The last like 5 suggestions are so trolly its crazy

spice pawn
#

it still feels very much like a placeholder system to me

carmine current
covert ember
lusty wren
spice pawn
boreal sun
#

the reliance on flat damage makes fast weapons objectively the best option, so I hope % increases get more love so "bigger" weapons can scale powerfully as well

carmine current
lusty wren
covert ember
#

i want more grind on merchents something i can upgrade them feeding them with items and get a "little" benefit out of it not to much to make it broken but at least so much like you get on last tier always atleast 1 blue item at the merchent

wintry forge
lusty wren
spice pawn
boreal sun
#

I do think the focus on balance discussion is maybe a side effect of the game currently being closed
people want to engage with the game but can't play it, so balance discussions are the next best thing, even if balance isn't a priority (as stated by the dev)

covert ember
sonic pendant
carmine current
# wintry forge Leave the classes as is until all content is in the game.

i think they need to do adjustments at least a little bit for each playtest. since as it currently stands if the next playtest went live without any changes you would see sooooooooo many people playing 2-3 classes only and the rest of the 3 would be like under 5% representation of the player base.

spice pawn
#

Well... might take some mental gymnastics, but there are often precedents for a lot of the suggestions. whether or not it'd fit the DnD ecosystem is another story

carmine current
lusty wren
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It takes a green and a white

carmine current
# lusty wren NO they dont

no 2 grays gave it back, 1 single green gave it back. it depends on how long the campfire lasts the more people sit at a campfire the less time it has. so if you are solo and put a green campfire down yes it will give you 100% of the second wind back

lusty wren
#

Wrong

carmine current
# lusty wren Wrong

okay literally played fighter every single game and always brought campfire in every single run, but okay.

lusty wren
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Sure

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Can you refrain from pinging me back to back please

carmine current
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can you stop responding nonsense when you have no idea how it worked

boreal sun
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I think we'd need the numbers on how this sort of recharge system works

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you're both operating anecdotally and I'm not sure anyone's tested and documented this

frosty creek
#

block @lusty wren he is a bully

vestal thorn
#

Campfires restore spell points and each skill has a points # so every campfire just restores a set amount to all skills/spells (if it can) it may take 1 or 3+ campfires depending on grade but it should according the player handbook. I'm pretty sure.

spice pawn
#

didn't realize sharing campfires killed them faster. didn't pay close enough attention

boreal sun
#

but unless we know the values of each skill and the amount each campfire restores, then it's pretty hard to know for sure how it works

brittle patrol
wintry forge
# strange sable Suspense do you downvote my suggestions no matter what they are?

No, and I hope everyone doesn't down vote my suggestions because they know it's from me either. Like I've said before, most of the suggestions get down voted. It doesn't mean they're bad, it's just our opinion. It's up to the devs to decide to implement any suggestions, and they've said they read them. I don't think they'll be too influenced by community feedback, because it's their game and they've said they don't want to exploit their customers. I don't vote on everything I read either.

vestal thorn
carmine current
#

@boreal sun its fully dependent on how long you rest at a camp fire or use something like meditation. for instance if you meditate for half the duration you dont get the maximum amount back. if you go to a campfire and rest then even after getting to full hp wait for the rest of the campfire duration it should give you the skill back depending on the quality of the campfire. so like i mentioned a green which has a longer duration will give you it back. if you leave it early or have others sit at it, then obviously it wont, but thats on the person not the game

boreal sun
#

I think next playtest I'm gonna try to test/document things a bit better, if only for my own curiosity

frosty creek
#

pls make suggestion anonymous ... i agree with suspense
haters are bullying me because they dont like me
even with good ideas

boreal sun
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like what flat damage values different weapon rarities have

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and how damage reduction/phys power % works

lusty wren
boreal sun
#

hard to test with how hard it is to get a training dummy though

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might need to repeatedly join new lobbies and leave before they start

brittle patrol
spice pawn
#

suggestions should be anonymous, though- helps prevent in-grouping or hierarchy (however temporary) from bleeding into the votes

boreal sun
carmine current
boreal sun
wintry forge
brittle patrol
brittle patrol
wintry forge
boreal sun
# wintry forge I think realism is fun.

it can be, but it also can not be
it's up to the individual mechanics you add and how they interact with the rest of the game
for example, an inventory weight system in a game about collecting as much loot as possible is counter-intuitive and thus hurts the gameplay experience
but a realistic directional sound system allows you to pinpoint other players/mobs and thus helps the experience

#

"realism" as a blanket term is unhelpful

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you need to analyze each individual thing

spice pawn
#

more like level of detail -- resolution. people like different levels of detail

vestal thorn
# boreal sun but unless we know the values of each skill and the amount each campfire restore...

https://cdn.discordapp.com/attachments/493519391867011107/1060301293509419100/image.png

From https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view
Play test 2? (so a bit old)
But the only numbers I've seen. Was pretty sure this was still the case for meditate and wiz spells not 100% on campfires + other skills/spells.

I expect it to get mined pretty thoroughly next playtest if it's long enough.

carmine current
# boreal sun I mean that's how it works at a glance, but unless you documented exactly how ma...

i mean stuff like that depends on every skill. so then you would have to do it on second wind, then test it on every spell. like there was a genearl way of viewing it for spells meditation gave 2+ uses back for t2 spells 1 use for t3, about half a use for t4 and 5. i would say something like second wind would be more akin to getting back a t5 spell, though i never once tested getting spells back with a campfire as wizard since there was never a reason and i didnt play wizard

boreal sun
wintry forge
boreal sun
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yeah I'm just talking theoretically

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these are questions I want to test next time

spice pawn
#

bad ideas- modern refrigerator + DnD

boreal sun
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ideally a campfire would only start "ticking down" once someone sits

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but I doubt that's how they function

lusty wren
wintry forge
spice pawn
#

Unless... refrigerator = snow biome levels, and/or bodies of water can be frozen so that you can walk over it

carmine current
#

well campfires dont work that way like if they did you would set the campfire down and wait till the last second of the duration of it, then sit down and immidately get up will the full recharge back

lusty wren
wintry forge
lusty wren
spice pawn
#

hardcore mode- no map

lusty wren
#

If you remove the minimap you got to remove the circle IMO

Unless you want some indicator on screen which goes against your realism arguments

wintry forge
spice pawn
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how about a fog of war on the mini-map, but you can see where the circle line is

carmine current
spice pawn
#

that way you don't know what the upcoming map tile is until you get closer for more info

lusty wren
lusty wren
spice pawn
#

fog of war would probably only be meaningful if the individual map tile pieces were smaller

lusty laurel
#

without circle the game would need static exfil and the circle is what makes this game different and enjoyable

wintry forge
lusty wren
carmine current
spice pawn
#

the pace of the circle means that you can still camp a place, but generally not for that long (unless you destroyed the obvious final circle zones and camped those out)

agile condor
#

Many of the trolls comments often feel like "make the game more like this other game" and they're often so far off that it feels like the user is either completely trolling or barely played the game at all.

lusty laurel
boreal sun
#

the minimap is important for knowing where the zone will be

lusty wren
lusty laurel
#

just a general map with the circle is fine i think

carmine current
#

lets just say this and put an end to the removing map discussion. if you want mapped removed to make the game harder, then add a toggle for it. that way you can play as hardcore as you want. if you are like the majority of the community and want to keep the map, then just dont turn off the map toggle. boom problem solved! everyone wins!

boreal sun
#

I think those sorts of changes work well as toggles

spice pawn
#

probably this. if you remove it, there's always the group that keeps the map open on another screen, as folks have mentioned

lusty wren
#

The same people who want minimap removed will be the same peopl who complain they die to the circle cus they dont know where it is πŸ˜„

#

Hard gameplay is what I want. Hard and unfair are very different things. and dying to zone simply because you have no clue where it is does not sound like fun

agile condor
#

I do want to know the numbers of things but I don't know if it helps the game or not unfortunately

wintry forge
carmine current
#

agreed and it makes it really terrible when you consider that some runs you spawn super far away from the circle. meaning if you played as normal, and couldnt tell where the circle would be going, then your going to be rushing room to room even on the first zone close in.

lusty wren
agile condor
wintry forge
brittle patrol
wintry forge
brittle patrol
lusty wren
agile condor
#

Still my favorite suggestion - #d-and-d-suggestions message - suggesting something that is already in the game they just didn't play the game to realize it, yet they still got downvoted hah

wintry forge
lusty wren
#

Final thought on the minimap issue. If one does not know where the circle is it becomes a guessing game which is anti skill.

#

Id hate for skill to become not relevant for any reason

wintry forge
brittle patrol
wintry forge
agile condor
#

Aren't there custom servers on Mordhau lol?? Go into their discord and suggest to make Mordhau like Dark & Darker

inner radish
sonic pendant
#

ahahah nm too late

carmine current
heavy spade
#

Are we not allowed to make fun of dumb suggestions ? (like the ult one) πŸ€” what else am i gonna do waiting for next playtest

boreal sun
#

I'd rather the combat not turn into mordhau

#

the simplicity is nice in comparison, if I wanted to play mordhau I'd go play mordhau

sonic pendant
#

#d-and-d-suggestions message i think this is an important suggestion because it will allow players to tune the meta much faster, and find the game breaking strategies much faster. it's always better for meta to be exposed quickly rather than have a small group who figured something out exploit it for ages.

agile condor
boreal sun
inner radish
#

Okay guys, I have said already that they weren't breaking the rules no need to continue on the subject. Also @carmine current please refrain from using emojis to insult others, I have removed it since I believe this was actually breaking the rules.

carmine current
#

it wasnt but sure lol

wintry forge
lusty wren
#

People are discussing the suggestions which is what this forum is for. Id suggest ignoring the people who you feel are offending you. Discord mute is great for that

inner radish
# wintry forge Emba and others keep mocking me for my down voted suggestions, and Emba claimed ...

They have the right to find it funny and to disagree with a suggestion.
If they are actively harassing you that is a different thing but it doesn't seem like it by looking at the chat.

If you would rather not get feedback that are negative then I would advise not posting in the #d-and-d-suggestions, because it can happen.
This channel is here to discuss the Suggestions and people have the right to like or dislike a suggestion and talk about it in here.

I would suggest avoiding the #suggestion-discussion if you desire to continue making suggestions but do not want feedback from other users.

I hope you understand this isn't against you but we cannot stop people from having opinions.

lusty wren
#

Thanks for the clarification Mellie

brittle patrol
#

What do poeple think can be buffed about rogue, i personally like rup/weakpoint but as it has been pointed out wiz is just better at being a rogue.

lusty wren
strange sable
brittle patrol
lusty wren
#

I do think 10 steps by default would be nice for rogue and then add another 10 from the perk or something

serene snow
carmine current
lusty wren
strange sable
brittle patrol
lucid root
#

I heard wizard was the least played class last playtest is that true?

sonic pendant
lusty wren
# strange sable wdym by that?

As in if you haste yourself then invis it overrides the haste. This is what makes wiz better at rogue things then rogue

carmine current
lucid root
#

I thought for sure cleric would be the least played

heavy spade
sonic pendant
lusty wren
#

Do we know what was most played atm? I havent seen them put the stats out yet like they did playtest 2

boreal sun
#

cleric is an appealing class to new players because of its bonus against NPCs and the self-heal/party play

carmine current
brittle patrol
lusty wren
brittle patrol
heavy spade
lusty wren
lucid root
#

Definitely seemed like I met rogues and rangers the most

strange sable
lusty wren
carmine current
next violet
#

Just a cannon stuck in a place, I was thinking of it just as a mean for an enviroment weapon to activate in the middle of combat, it may be nice if it reveals a new room after breaking a wall.
For damage, idk, enough to kill most people, but barely less than needed to kill a well equiped tanky player, just for the bragging rights of surviving the cannon (as an achivement would be nice)

heavy spade
inner radish
# serene snow that's the way i spell it

Well, it isn't the right way. Rouge mean red in French, it also is in English a shade of red and finally it can be lipstick. Rogue isn't one of them
Either way you do you hun, just I will keep trying MimicLove

vivid rover
lucid root
#

I downvoted tutorial too YoloRage

strange sable
vivid rover
lusty wren
strange sable
sonic pendant
lusty wren
carmine current
#

personally i think rogue to feel unique as a stealth class would just require wizards stealth to overall get nerfed. there were a ton of suggestions people made. i think the bare bones minimum they should do is 2-3x the cast time for stealth considering it was almost instant with just teh 20% cast speed perk.

strange sable
strange sable
brittle patrol
lusty wren
sonic pendant
brittle patrol
#

but also the spellbook, whatever was on the main menu was a legit guide to game mechanics

heavy spade
lusty wren
brittle patrol
heavy spade
#

the cycle gets decent numbers when it wipes

#

its late wipe rn

#

so no players

strange sable
brittle patrol
#

They had a thing that explained all the mechanics you just had to read like 5 pages of easy to consume mechanics

lusty wren
proven schooner
#

Nah, the tutorial shouldn't be forced, its just so there is more casuals in the game. Having a game full with tryhards in a game likes this, see Mount and Blade combat and Chivalry 1, destroys the game.

agile condor
#

I actually agree with no real tutorial idk, game gives you free loadouts to go in and try the game out yourself to learn it

lusty wren
#

Whats the difference between a tutorial dungeon and the normal dungeon? You lose nothing going in with base gear and learning the game

agile condor
#

^

proven schooner
#

If you guys played chivalry 1, you know the crouch and look completely down and weird parries, and mount and blade is even oughh, then you would know

strange sable
heavy spade
lusty wren
#

HOw can you learn to pvp without pvp?

lucid root
brittle patrol
proven schooner
lusty wren
strange sable
lusty wren
tardy smelt
proven schooner
lusty wren
brittle patrol
lusty wren
proven schooner
#

I haven't died to the monsters when I started, but my friends did, and out of 6 people I invited and played only 2 stayed as they couldn't solo monsters after like 5 dungeons, made them lose interest, and deleted the game

lusty wren
brittle patrol
sacred hill
#

what is the tutorial about? turn torches on and off?

tardy smelt
heavy spade
tardy smelt
#

They struggle with player retention.

proven schooner
brittle patrol
#

they give them good gear maybe so you can kill pve easier and have a popup that suggests you bait an attack then run away and go in for a siwing

lusty wren
proven schooner
lusty wren
brittle patrol
proven schooner
lusty wren
#

That makes 0 sense. We are going to make everything super easy for you to learn. Then when you go into a real dungeon you get put back at square one and are even more frustrated because its so much harder than tutorial

proven schooner
#

2/7 people staying is a low number.

brittle patrol
sacred hill
#

my 12 y/o brother learn how to play in a few games by himself

lusty wren
#

Tips that can be disabled πŸ˜„

proven schooner
lusty wren
#

Those people who quit because it was to hard would quit after doing a nerfed tutorial dungeon and then facing REAL pve in their first match they are done

proven schooner
#

If you learnt how to ride a bike, I am guessing you weren't sent down a mountain to roll down without even being able to balance

lusty wren
#

YOu dont learn the game by playing a nerfed version of it with the best gear

#

πŸ˜„

#

That is a quick way to let people think they are better then they are and when that is shattered they are lost

proven schooner
#

In my opinion, that was what turned most of my friends away, having to wait 4 minutes or however long to get back into a lobby and then die to the same monster over and over again

#

meanwhile in a tutorial, you would still die, but there would be no loading screens and stuff like that to slow you down from attempting to kill a type of monster

brittle patrol
lusty wren
lucid root
#

i learned from watching streamers while my game was downloading

brittle patrol
lusty wren
proven schooner
#

Man, it is such a fun game, but I couldn't get friends to play because of this no tutorial thing. Not being able to 3-stack is harsh, and most of the enjoyed time I had was when I duo-d or when I was locked to play Rogue or Wizard because they are probably the only classes that can 3v1 efficiently

lusty wren
#

3v1 is easy

#

1v3 is not

#

πŸ˜„

brittle patrol
sacred hill
#

change your friends

#

im your new professional friend

proven schooner
brittle patrol
lucid root
#

don't need to change friends if i don't have any 😎

proven schooner
lusty wren
sacred hill
proven schooner
brittle patrol
proven schooner
#

or would I get banned for making a second suggestion of the same caliber?

vestal thorn
lusty wren
brittle patrol
proven schooner
#

Only person that stayed to play was a friend that played both M&B and Chivalry 2, not 1

vestal thorn
proven schooner
proven schooner
proven schooner
#

I am actually glad this didn't turn into a shit-storm like it usually does, and we were able to civilly convey ideas into something good. DnD people are very friendly, as much as they're toxic in-game haha

#

p.s. I am also toxic in-game, because its fun xP

vestal thorn
# proven schooner They did, but like I said, 2/7 people enjoyed, the other 5 said its bull left-ov...

Hmm, I can see how that would turn them off. The spacing is the hardest thing to get used to as new player for sure. Outside of a tutorial I guess it's just based on you to run like a cleric, take aggro first and hold it, or spoon feed them some starter gear until maybe game is released.

Don't have much of a better answer. ☹️ Sucks cause after you get that down the game really starts to take off. 1st extraction feels really good.

lusty wren
proven schooner
#

I just editted it

#

Thanks for the talk guys, enjoy the rest of your day

strange sable
#

What just happened

proven schooner
strange sable
#

After looking over the suggestions, a suggestion has to have an opinion of 15+ to be green

proven schooner
proven schooner
sacred hill
lusty wren
boreal sun
ebon delta
#

#d-and-d-suggestions message
I don't get it, why so many people upvote suggestions like this one. No reasoning, no explanations, no solutions, and yet somehow people agree with it. I can't even argue with that because there is literally nothing to discuss

vestal thorn
boreal sun
#

very useful for nerds like me

strange sable
ebon delta
ebon delta
sonic pendant
# ebon delta There is like 30 people who upvoted it tho!

every playtest has a class that is a little too strong. last time it was rangers. this time it's wizards. it's kind of just "known." i don't know how else to explain it. the suggestion is playing on that notion. it's not a 'good' suggestion, but it is a statement of general sentiment among many players

eager creek
#

Man I love reading bad suggestions here

#

Has @frosty creek made a positive upvoted post?

strange sable
eager creek
strange sable
ebon delta
eager creek
#

Utility + power. Haste invisible combo on a bard or fighter is op in its own right, but mage puts up massive damage too.

agile condor
eager creek
#

Split mage by Giving bard the utility spells, mage keeps the damage.

strange sable
eager creek
eager creek
eager creek
ebon delta
lucid root
#

i think the overall damage of everything is going to get tuned down, if everything stays the way its at when the talent tree comes out, everything is going to be one shots

eager creek
#

Oh wait that's himself nvm.

eager creek
sacred hill
eager creek
#

But it's very rare to encounter good mages. I only see them on streams supporting the best 3 stacks.

ebon delta
eager creek
#

Nah to the chat, breaks immersion w more text, but opting into proximity chat will be fire @nocturne mantle πŸ”₯ πŸ‘Œ

strange sable
eager creek
#

I'll check him out, is he solo or squadded??

strange sable
#

solo

eager creek
#

Sheeesh

ebon delta
#

I never claimed that i am good at playing wizard, but i played them for over 40 hours last playtest and that wasn't enough to make me super op killer of everything death machine. I still managed to die to traps, swarm and npc... This makes it hard for me to agree with people that say that wizards by themself are strong and need nerfs

eager creek
#

Take yourself out of the equation and watch the best play wizard

strange sable
lucid root
#

you kind of have to play wizard like a rogue, especially solo. its counter intuitive because people say wizard is so strong and you assume you can go in and just blast everyone

ebon delta
lusty wren
eager creek
#

Just cuz I can't swim fast doesn't mean Michael Phelps doesn't either lol

vivid rover
#

wizard is at its most powerful when you just start playing it. i cant count the number of times i blew up my melee party members and got easy free loot from them

strange sable
#

But of course the best players will make the class seem op

lusty wren
#

The best players that then cherry pick to make highlight reels will make all classes look OP

agile condor
#

I don't really think Wizards need any crazy nerfs - rather just see rogues get a stealth buff - good players are going to be good players regardless of their class

eager creek
#

There's a difference between looking op and actually being op.

#

High elo is all that matters, when the best are fighting the best.

lusty wren
eager creek
#

Mage and ranger were the overtuned kits this playtest.

plucky gyro
#

I think the only nerf wizards need is to invis

lusty wren
#

The way to judge is by hard data that the devs will release as they did for playtest 2

agile condor
#

I mean, I went up against Katie, 1 shot her before she could speak a word of her evil sorcery

eager creek
strange sable
lucid root
#

should we remove it, or just make it so it doesn't give you extra movespeed

agile condor
#

invis is strong, but you can listen for the footsteps

minor pond
lusty wren
eager creek
#

Mage, fighter/bard + whatever is meta. Haste and invisible is op.

lusty wren
#

But that is really the only adjustment id make to wiz

#

then test further

eager creek
#

Op doesn't mean unbeatable

#

That adjustment is all it would take.

lusty wren
#

That combo I believe is 100% OP

eager creek
#

Ok we agree then lol.

plucky gyro
#

invis shouldnΒ΄t give speed. Maybe you shouldnt be able to run during it, only shift but that may be a Β΄bit much. Rogues should be able to move much more than they do now in stealth

lucid root
#

i'd tune chain lightning a bit too, mm and fireball you can at least play around

eager creek
lusty wren
minor pond
lusty wren
#

which makes the stack even more egregious

eager creek
#

So ironic mage has a way better invisible skill then Rouge lol.

lusty wren
eager creek
minor pond
lusty wren
minor pond
lucid root
#

invisibility potions were so damn good in solo

lusty wren
eager creek
#

Have you ever had an invisible bard rush you lol? Dead before I knew wtf happened my first time.

#

Barb*

lusty wren
#

Its the best way to play, cleric/wiz/barb the only thing that beats it is the same thing just getting their buffs off before you do

minor pond
#

Ahh yeah that too, Invis should only be self cast

minor pond
ebon delta
#

You guys completely excluding solo wizards from conversation. Not that i disagree with any of your statements tho

strange sable
eager creek
lusty wren
plucky gyro
#

the top wizard in kills was a solo player

eager creek
#

If you CAN play a class solo the. It's busted. I.e wizard and ranger

#

Then*

ebon delta
lusty wren
#

A good player can solo with any class

eager creek
#

Not high rollers lol

lusty wren
#

My fave solo class was cleric

eager creek
#

In norms just have fun with whatever.

lucid root
#

i think i've just thought of my best suggestion yet

thorn apex
#

But I'm not that strongly tied to my opinion here, just my gut feel and my vote

eager creek
#

Nerfing is more effective than buffing if one character is outperforming the others

strange sable
eager creek
#

I can think of countless fighting games where nerfing the best few characters made the rest of the roster viable.

lusty wren
thorn apex
#

I just think nerfing shouldn't be the first thing to consider, I worded my message badly

plucky gyro
#

having to reapply haste everytime you invis would burn through your slots faster so you can be caught

eager creek
#

This is a Playtest, seeing what's overturned is what the devs need us for.

thorn apex
#

It could be the way to go, just don't think it should be right now, early days in development

eager creek
#

Invisible fast moving barbarian, a class that's supposed to be slow and clunky, is overturned.

lusty wren
#

I dont consider it a nerf

#

i consider it fixing the spells

#

its not op

#

its broken

#

there is a difference

eager creek
#

Well that's why there is multiple play tests. Pvp abusers used this strat to climb the ladder.

strange sable
#

@lucid root Your suggestion is cool but having to do an animation everytime you switch spells would be annoying

lusty wren
#

Its like having a bug that makes you unkillable. Taking that away isnt a nerf its a fix πŸ˜„

thorn apex
#

It's only a fix is the devs consider it a bug, it's very much your opinion that its a bug as far as I can see

eager creek
#

Rouge was op last playtest. Now he's balanced. Would like to see some quality of life changes for him like pickpocket stealth.

lusty wren
thorn apex
#

Did they nerf rogue since last one? I heard about the magic damage bug, anything else?

lusty wren
#

Ranger was changed significantly for one

#

in the form of a nerf

#

barb was nerfed mid playtest 3

#

this is a thing they do

strange sable
#

Nerfing one character is so much better than buffing everything else IMO

lusty wren
#

I do not think the haste/invis interaction as is is as intended though.

strange sable
#

Buffing everything else is so inefficient

lusty wren
#

We will see though when they put out the stats

#

That will help us understand a bit more

thorn apex
#

Depends what stage of development the classes are in tbh

#

Maybe it's further along than I thought

strange sable
lusty wren
thorn apex
#

Is the general consensus that rogues are weak? I was a few suggestions about that

#

Saw*

lusty wren
#

They have made it very clear its not a focus at all right now.... But actions speak louder then words πŸ˜„ when you see balance changes mid playtest its obviously some where on the priority list lol

lucid root
#

yeah kind of

lusty wren
thorn apex
#

Weak for pvp specifically, or everything?

plucky gyro
#

how if the leaderboard was dominated by them lol

strange sable
thorn apex
#

I found rogue to be great, but wouldn't pick it for pvp focus

lucid root
#

they're pretty much useless against good players, its a good noob killer class though

lusty wren
#

Rogue is not weak, rogue base equipment is bad

strange sable
lusty wren
#

If rogue got anything it just needs better stealth capabilities

plucky gyro
#

what i understood is that they are very equipment reliant

thorn apex
#

Yeah the rogues stealth is lacking

lusty wren
#

base 10 steps while stealthed is a must

#

perk can add 10 more

#

but there needs to be a base 10 steps with hide

strange sable
plucky gyro
#

perk should shorten duration a lot and allow you to run in invis

agile condor
#

#d-and-d-suggestions message I believe the spell you're looking for here is possibly Levitate, which is actually a 3e spell for Wizards. But I still don't think it's a great idea - maybe something interesting for the bard? lol still assuming this is a troll suggestion, just helping you out a bit since I'm still seeing your posts.

plucky gyro
#

bascially a wizard invis maybe a bit longer

lusty wren
thorn apex
#

Maybe wizard just shouldn't have invisible spell, let the rogue do that instead πŸ€·β€β™‚οΈ

lusty wren
thorn apex
#

How long is wiz invisible?

lusty wren
#

like 4 seconds

strange sable
lusty wren
#

but with haste you can get VERY far in 4s

plucky gyro
#

like 4 sec without buffed stats

lucid root
#

i feel like if you're wearing cloth boots or something your footsteps should be pretty quiet o-O

spice pawn
#

if they remove invis from wiz, I hope they at least give short-distance blink hop spell as replacement or something (altho Wiz loses support ability with that)

thorn apex
#

Blink would be awesome replacement

lusty wren
#

wiz is still a strong buffer with haste/ignite

agile condor
spice pawn
#

Short-distance blink would probably have an aiming reticle like Lightning (it'd be on the ground, showing you where you'ds how up)

lusty wren
#

It would be a mandatory perk because the stacking of them is broken

#

just gives less build diversity

agile condor
#

Maybe? Don't know if I see them as mandatory

strange sable
lusty wren
#

WAY to many

lucid root
#

my very first heavily downvoted suggestion 😳

#

i feel honored

agile condor
#

I just think that's polish people don't care about atm lol

lucid root
#

pages...flipping, whats more important than that?

lusty wren
#

That animation will get you killed so often

brittle patrol
agile condor
#

I don't think the animation increases cast time

#

it's just an animation to the existing cast

brittle patrol
lusty wren
lucid root
#

o_O

lusty wren
agile condor
#

Ya lost me lol

strange sable
#

I mean casting could cancel the animation

lusty wren
#

There is an animation that plays when you cast. So either ya you have to cancel the one with the other or you just have to wait

brittle patrol
# lusty wren YOu cant cast while doing an animation

I think his suggestion is the while the cast bar loads up the pages move over so no timeing for the spell is changed its just an animation exactly along with the bar filling up right @lucid root ? or did u have something else in mind

lusty wren
brittle patrol
lucid root
#

nothing to do with casting, its just when you're scrolling through the spell wheel the pages flip around

lusty wren
#

Why assume when the suggestion should clarify exactly what it is?

#

πŸ˜„

lucid root
#

just a background prop kind of

agile condor
#

It did "wouldn't affect cast timing or anything as the pages would flip on their own"

brittle patrol
agile condor
#

Most people are in that spell wheel for .01 seconds lol

lucid root
#

just animation cancelling thats all. if you select another one before its done it just starts the next one, flipping the other direction

lusty wren
#

It takes a fraction of a second to change a spell. This animation would be longer then that id guess, Which means you have to wait before queueing another animation that is mandatory for the spell cast

lucid root
#

O_o

brittle patrol
#

yeah once you have spells and know where they are you're just opening and flicking your mouse not actually keeping it open, I like that idea though for just some backround cool look thing

agile condor
#

It works as a part of the cast time imo

#

without changing the actual cast time

lusty wren
#

If the animation cancels instantly its a non issue. But if its such a minor thing why waste dev time on it now?

lucid root
#

because i want the pages to flip god damnit!

agile condor
#

and we're back to my original comment

brittle patrol
agile condor
#

Coulda saved alot time here

strange sable
wintry forge
agile condor
#

I mean, maybe they like Invis as it is

lusty wren
#

Alot of people also do not want their favorite class to be put in line πŸ˜„

strange sable
agile condor
#

maybe blink makes the game faster paced than they like idk - I think there are reasons people can have without being called out πŸ˜„

brittle patrol
lusty wren
#

Not saying that is their reasoning just an observation

lucid root
#

i think i made it misleading by saying "spell page" when its just randomly flipping around when you mess with the spell wheel. the pages are probably just nonsense writing that the devs draw up

#

i actually never zoomed in on the book to see what it says

strange sable
lusty wren
agile condor
#

I don't care if wizards aren't nerfed and I don't play Wizard

brittle patrol
lusty wren
stiff imp
# brittle patrol look at their class tag, i wonder why ? XD

I don't think removing things is a good way to nerf. We don,t even know what's coming with new spell/skills/classes .. why trying to nerf everything every playtest... last one was ranger now wizard. We get it you don,t know how to play against things and then you want it nerfed to the core its ok. I dont think Invis + Haste is the problem but Ignite was

brittle patrol
brittle patrol
lucid root
soft relic
#

I mean there are some things that are so broken they need a nerf, regardless of what else is coming. Like ranger was.

stiff imp
#

wasnt personnal .. more like a overall thing... people want to nerf everytihng they don't get how to play againt

#

sorry i'm not ENG ..

lusty wren
#

I want wiz to retain its power for the most part. I think making the haste and invis not stack just puts them in line they are still VERY strong

#

The reason you make nerfs in between playtests is to do just that test. Its good for the game to test how classes react to these changes

#

Devs need that info

brittle patrol
stiff imp
brittle patrol
#

I'm also in the camp of if something is over powered make other things as strong, dont take the top things down bring the lower things up

lusty wren
stiff imp
#

Ignite was the porblem IMO thats why i thumb down yours thats it

brittle patrol
#

If everything is op nothing is op

lusty wren
spice pawn
#

pretty much all classes could be kitted to roughly 1-2 shot engagements

#

(cleric excepted, unless pre-casting + beer counts)

brittle patrol
lusty wren
stiff imp
#

beer = strenght i believe so dmg + hp

spice pawn
sonic pendant
#

for ike 15 secs

spice pawn
#

higher end alcohol was over +10 STR or something. I forget. it was just too boring

stiff imp
lusty wren
#

nah you can buff very fast once you learn spell placements

sonic pendant
spice pawn
#

you can also squeeze in higher tier protect pots (these STACK with cleric protection), but that window where everything is still active (assuming you ordered the buffs by duration correctly) will shrink a bit more

stiff imp
lusty wren
spice pawn
#

pre-cast cleric is boring to me because if done correctly, it's always spotting someone or several people, U-turning to start pre-casting

#

they catch up to you, if they're overly aggressive, you get to wipe them out

sonic pendant
spice pawn
#

you can also hear it- if you're not in a rush and a cleric does this, just play footsie for a little bit

sonic pendant
soft relic
#

I tended to find that with cleric, popping my 3 buffs and opening a door took so long that the buffs were almost half over by the time I actually engaged.

lusty wren
#

I like support cleric also, but its nice to be able to get down when needed

spice pawn
soft relic
#

Support cleric just didn't feel effective for most groups tbh.

sonic pendant
soft relic
#

True. If you had a barb it was one thing. But once you got into upper gear levels, cleric buffs were irrelevant, as were heals.

lusty wren
lucid root
#

triple bard team comp meta

soft relic
#

I mean if you run a certain comp, yeah. But people overestimated how much cleric mattered in all groups.

sonic pendant
spice pawn
proven schooner
#

Cleric buffs a Barb up, one swing will do 80% of a fighter's hp

ebon delta
#

Triple rangers with traps in every door hell yeah

lusty wren
spice pawn
#

the protect stack also balloons their health at least +40

soft relic
#

I 3 shot a fighter in purple plate with cleric buffs and a protection pot. That didn't even give the cleric enough time to pop a heal.

#

Once your gear hits a certain point, cleric buffs did not affect the outcome of a fight.

sonic pendant
proven schooner
soft relic
#

They turned a 3 shot kill into... a 3 shot kill

soft relic
#

Similarly, people died so fast, clerics didn't have time to heal during the fight.

#

That's why I'm saying support cleric was overrated. At medium/low gear? They were great

#

But once you fight someone with enough damage on their gear? Clerics became totally irrelevant

wary flower
#

Clerics shine at bossing and in normal lobbies. In HR a support cleric was good, but not that good.

lusty wren
#

I never had a issue to heal during fights. You guys are playing with bad clerics πŸ˜„

spice pawn
#

iono chain cast clerics make the difference during those pucker moments

soft relic
#

You don't have time

lusty wren
soft relic
#

It's not just barbs

#

A geared rogue or ranger could 2 shot a fighter as well

lusty wren
#

You can do the same thing vs anything

lucid root
#

i'm surprised how good people got after only like 3 days, kind of scary to think what kind of tricks we'll be doing after a year

lusty wren
#

if you get good and can foresee dmg you cast early

soft relic
#

Maybe it was just because I was a rogue, but clerics never had a chance to heal if I decided to burst someone.

proven schooner
lusty wren
soft relic
proven schooner
#

Bleed + Poison and its a wrap for whoever attacks you

wary flower
spice pawn
lusty wren
#

Helps if team mates call out what they are doing a bit

soft relic
#

I could see that working.

lusty wren
#

That is how I played cleric and i never had an issue saving people from two shots

soft relic
#

It just generally seemed more effective to me to have 3 people dealing damage, rather than 2 dealing damage and one hanging back as a buff bot

#

Damage = survivability

lusty wren
#

If that barb is one shotting folks you dont need to do dmg

spice pawn
#

yea the coordinated 3-mans is what's ultimately going to be the later-game contenders. that's generally what folks are talking about

lusty wren
#

its hasted also on top of it in my teams

proven schooner
soft relic
#

Being honest, the wizard buffs probably mattered more than having a cleric for the barb

silk garden
soft relic
#

Wizard buffs > cleric buffs by far when gear gets involved

proven schooner
spice pawn
lusty wren
silk garden
#

its this or this

soft relic
spice pawn
#

pocket healers also help boost a lot of newbies past the initial leaning curve stage

proven schooner
lusty wren
spice pawn
#

(think more tightly packed repetitions, as opposed to trying to learn Tarkov nowadays, where if you screw up you might have to wait 20-30 minutes before another attempt)

proven schooner
#

What I loved about the game is the intuition stuff, actually using the dark to attack, using monsters to kill others

spice pawn
lusty wren
proven schooner
ebon delta
proven schooner
#

Let's be fair, the game is fun, but the player base will die out in 3-4 months when people start becoming too good, and the new players will start like we did on the play tests

soft relic
proven schooner
#

and when the player base is low, finding games will be a long hassle, and dying in the first 10 seconds will surely make everyone quit if they can't practice against the mobs

proven schooner
lucid root
lusty wren
spice pawn
#

still, there'll be a sense of progress with the seasonal wipes

lusty wren
proven schooner
lusty wren
#

our wiz in our group is also the biggest loot whore

lucid root
#

i think a lot of streamers are going to start maining this game, or at least make it one of their regulars. that'll help a lot with longevity

lusty wren
#

As long as content keeps rolling and they maintain a GOOD game it will be fine

proven schooner
proven schooner
lucid root
#

why wipe when you could use a bidet 😏

proven schooner
lusty wren
#

I like seasons and would prefer they last the same as PoE 13 weeks

proven schooner
#

Will the game be f2p on launch? Hackers will murder this game if it is

spice pawn
lusty wren
lucid root
#

yeah i think so, and major content drops like how PoE comes out with one big content update every so often

proven schooner
lusty wren
proven schooner
#

around the 30 euro mark is where hackers don't bother to cheat

lusty wren
spice pawn
#

I'm already at 130 hours not including Discord spam "play" time... so whatever the rate, I've already got my money's worth

lucid root
#

i'm hoping its like 40 bucks, then goes on steam sales

lusty wren
#

@wintry forge How would we debate with the poster then? This has value as seen just recently, people manage to change others minds by having a constructive conversation about it.

lucid root
#

the only time chivalry would get new players was steam sales πŸ‘€

spice pawn
#

I didn't know Chivalry 2 had such a bad start -- apparently the all-time high was only ~16k

#

Mordhau started over 60k

lusty wren
lucid root
#

the first chivalry seemed like it exploded at the start and died down pretty fast

proven schooner
spice pawn
#

Chivalry's skill ceiling caps the sweat, but makes it feel like a single-player game you can beat (despite it being multiplayer)

proven schooner
spice pawn
#

I feel the same way with Dark & Darker, actually, but the classes are sufficiently distinct such that the time it takes for me to mentally beat DnD (at least the last 2 playtest) is multiple times longer, though

lusty wren
#

DaD is alot simpler. the gap is not as large as in those games for skill. So noobs wont be as intimidated imo

wintry forge
lucid root
#

i'm so sucked into wizard, i should really learn the other classes

spice pawn
#

yea seems like it's a lot more about strategic positioning than tactical response time

lusty wren
proven schooner
lucid root
#

a good amount of times, i would just quit the match before they opened the door lol

proven schooner
spice pawn
#

that's just ambushing cause they heard you

lusty wren
proven schooner
lusty wren
#

ah ya its happened

proven schooner
wintry forge
spice pawn
lucid root
#

there was one spawn that had the lever that opens the stone wall into a crouch shortcut, pretty much leads you right to the other spawn

lusty wren
spice pawn
#

Barbs are corner demons, if not invis monsters. anywhere else and they're in a weaker spot

strange sable
#

@wintry forge Do you think your suggestions get downvoted just because you are the one suggesting them, because they don't.

proven schooner
spice pawn
lucid root
#

my instinct is to kite while being chased, i forget that i can just stop and magic missile and kill them before they kill me 😐

wintry forge
lusty wren
proven schooner
#

I thought fighter all-weapon perk just removed ranger, then I remembered ranger has triple shot and traps which are literally too broken *edit: Rogue -> Ranger

lusty wren
proven schooner
lucid root
#

so magic missile is kind of an orb projectile right? and it has a decent'ish size hitbox, what if you changed it to more of you know...a missile. like a spike

#

easier to strafe and dodge

strange sable
#

Magic missile is already hard to aim

lusty wren
strange sable
#

Unless you are super close range

lucid root
#

not at close range though

proven schooner
lusty wren
#

WTH this dang languag bot is deleting all my msgs.... Bu tt is not allowed?

lucid root
#

even at long range you can do a spread shot, moving it side to side and get some good hits

lusty wren
#

i can say fuck

#

but not bu tt

#

WTF

proven schooner
#

oh shee, yeah you cant lol

plucky gyro
#

guys what about making spell number of uses start with less but scale with knowledge or other stat

#

so start with 3 fireballs 2 invis 3 hastes

lucid root
#

oh god more stat scaling o_o

plucky gyro
#

les heal in cleric

lusty wren
#

Nah hate that change no offense

plucky gyro
#

too item dependant?

lusty wren
#

yes

lucid root
#

make it scale really poorly lol

glacial bridge
#

bΥ½tt

proven schooner
#

When real-life trading gets into the game, oh man...

#

Stat dependant things will destroy everything

glacial bridge
#

that looks pretty close for some filter evasion. PLS DONT BAN ME IM SORRY

lucid root
#

when people make bot teams so they don't have to find groups YoloRage

winged venture
#

i like the magic system but i feel like a mana system would be cool too

lusty wren
proven schooner
spice pawn
strange sable
winged venture