#suggestion-discussion
1 messages Β· Page 31 of 1
I feel like wizard will be very hard to balance because it either does enough where the spell ammount/ med time is worth it or it is not
let's put it like this
more options will always be stronger, and so casters are always hard to balance
wizard is frustrating in pvp because thats its primary strength, it can do well in pve but id much rather pve as a cleric or barb
pveing as a wizard without dagger or ignite is not fun
Wizard is in a fine state if you just make invis and haste not stack. Problems solved.
Classes need downsides
if the options are even mediocre, then they'll still be strong just because they have that versatility and utility
you'd need to severely limit the options to balance them against someone who does not have the options at all
I just ignite/haste the rogue/barb in the party and occasionally crossbow headshot a mob if someone whiffed
but then the options become unfun to use
wizard has downsides, im telling you its just the dagger and ignite
good suggestion, only people who are downvoting are wiz mains who dont want to not be broken
take that away and over half of wizard op complaints dissapear
i played constantly with wizard in my 3 man. i can say with 100% certainty is was beyond broken. 1st a wizard never needs to use a spell other then ignite to easily clear pve trash mobs. its got access to the best stealth and movement, with the easiest projectile in the game to land being fireball
I'm just curious, but do you guys think fighter needs a buff or a nerf or remain as is?
They have very few downsides with invis and haste stacking
Nothing
I think its fine tbh.
buff
If you're quick with target switching you can kill two mobs per mm once your damage gets high enough, then pve doesn't feel so slow
i dont even play fighter, but ive never once in over 30 hours been scared of a fighter. its a free kill imo
ignite just needs tuning. even when I got ignite shanked by wiz, it usually felt fair. even tanked out in gear, they still pop like balloons
yeah but what about fire balls and magic missiles that still can 1 shot you with good gear on
not as tanky/damaging as barb, but with the ability to block/use crossbows/bows as well as sprint
it's hard to say if the tradeoff is worth
magic missile is not one shotting anyone, not to mention you needing to stand still while it casts
fighter feels weaker
if you die to MM, you definitely got out positioned
a good fighter with any form of cleric/wiz support is very effective
fireball is only strong in CQC ironically, anything further than throwing knife range and its easy to avoid
but wouldn't a barb in the same position perform better?
that's the issue with fighter I think
even more so if they know when to pick and choose playing shield tank (usually only teamed with rangers / wiz)
Barb outperforms fighters when supported, but when not supported IMO fighter is better
depends what weps the barb is using
not supported barb is pretty easy to counter IMO
I think fighter is a more versatile solo class, but if the game is balanced around teams then that doesn't matter
barb might be strongest when he's got double support (cleric + wiz, or even double-cleric)
2x axes you win easily a sword or anything that other than the felling axe barb loses imo
cleric might be most perfectly balanced, with only bind needing a buff
really healthy class with build variety
it's really just those first few extra points into AGI/run speed that largely eliminates his core weakness
my only issue with barb is that the two-handed options feel really, really bad to use
healer, fighter-healer, full on brawler, 2h paladin holy menace, lots of fun to be had
9 pieces of gear that can roll 6 additional magic damage, 6 true magic damage, % increased magic damage, and will or all stats (which gives % increased magic damage). base magic missile is 10 with 12 shots. guess what 9x(6+6)=108+10=118 meaning with just the flat damage you could get 118 damage per shot on magic missile. same goes for fireball, chain lightning, ignite and any other damage spell
If you take a full volley of MM you got outplayed
yea just go all-or-nothing felling axe. either you 2-shot em (or 1 if squishy), or you whiff and watch yourself rip
Remain or buff
yeah and you can get two shot by a barb when he's naked, max gear scenarios arent a good example case, and they're very slow. you shouldnt just be measuring raw dmg numbers
I don't want to be biased or anything, but even though I am a fighter mhm, I believe that the fighter class needs a buff because barbarians make better primary tanks and front-liner characters, while rangers make better pokers, so that puts fighter into a futile middle ground.
its easy to avoid them in anything but point blank
I just go axe specialist + savage (no chestpiece) + 1-handed axe so I'm fast and I still kill in 1-2 shots
higher dps because of swing speed, easier to headshot, and I can keep up with quicker classes
two-handed just doesn't compare
They're in the middle and really not a great jack-of-all-trades either
if you hit a wall or crouch and hit the floor if you know you are going to miss it resets your swing timer.
yea
i also found this the best
Barb has higher health but if it wants to be effective it takes perks that make it a full DPS class. Not a tank at all. Fighter can outperform it as a tank in all facets imo I mained fighter and cleric
zero gear barb did less then 80 damage on a headshot to dummy. so no a base kit barb never oneshots anything unless they were already missing hp. also you can channel a full magic missile in the time it takes a barb to do 2 attacks
I love the 2h weapons. its hilarious accidentally killing your team mates off screen because warhammers arc is so huge
I think fighter's main "idea" is that they can swap between ranged poking with bows/crossbows and melee combat, but they don't excel at either
wider utility at the cost of specialized effectiveness
barb is incredibly tanky with support
Don't forget what the devs said in a recent Q&A -- they're not overly concerned with class balance right now (since several major gameplay mechanics/systems haven't even been implemented yet).
Too much effort spent on optimizing the classes right now will be a waste (since their relative performance is definitely going to change once the newer game mechanics have been fully implemented)
and if you have the 10% hp recover on kill
I said two shot and thats when they're naked. and stop comparing just raw dmg, mm has a cast time, projectile travel time, weak homing, and requires the wizard to be holding still
We are talking about their base kits, Fighter gets even tankier with 2 supports.
@boreal sun I think weight is probably what will affect speed. I don't think there will be overlap.
if you die to MM in any context, im sorry, thats on you
Yeah, but most of the times I try to be tanky, I get shot down easily, even with full epic armor.
thank you for that tip. I thoroughly enjoyed PvE barb smasher this last playtest
do you think they'll remove movement penalties on armor/weapons?
So does a barb though but faster because they have less resistances.
This sounds more like a problem with defensive gear
then barb vs fighter
I main wizard and actually prefer running slow, lightning strike or ice bolt instead of MM a lot of the time because its annoying trying to play around sometimes
magic missile is almost a wasted spell slot in 3-mans if you're not organized over VoIP
It's true that fighter is suppose to be the middle class/Jack of all trades, but sometimes it feels like you can't even utilize that aspect of the class, IMO.
MM's strength lies in pre-planning and macro movement, if your target is worse at that than you are, its strong
i mained rogue but tried barb for about 3 hours and got ok at it. felling axe is probably the best but the range made me want to /wrists 2x axe with the perk you stand a great chance against teams and with a cleric or wiz you just hold both mouse buttons and you never stop swinging and 2 shot anythnig with out plate gear
movement speed is so important that it feels like wearing "tanky" armor is just not worth it
you're too easy to outspace/whiff punish and take more damage because of it
100%. zap even better in 3 mans most of the time
zap also had the added value of being perfect anti-air PvE
and fighters get a move speed buff π
zap, ice bolt for safely operating in CQC, fireball, and haste / lightning strike usually for me
yeah, but with barb you get complemented with DPS tho.
ice bolt seriously slept on CQC for keeping your teammates alive and not accidentally cleaving them
Yes because barb is a DPS not a tank. They cant tank for shit their resistances are garbage
sprint is good, but it's hard to say whether you'd rather just have fast movespeed all the time and take a more powerful ability
and if you're so slow that sprint still doesn't let you catch up with rangers, then it's not very useful
in teams, I'd extensively trio-buff frontline party with Ignite / Haste / Invis, then Fireball rush if the moment was right. Otherwise I'd have MM for solo
it shouldnt even have homing to begin with imo. 2nd how do you honestly think you should compare things other then by looking at the damage output. first and formost having travel time means nothing when you are playing against classes that have to run into you. the cast of a single magic missile with a base kit can kill any class base kit with a full channel hit. guess what though unless your terrible at the game you could easily just channel until a zero gear barb walks up to you, then at point blank range kill them with all the magic missile shots. honestly its like you havent seen a single video on it or player attempt it. wizards do it all the time, just sit there wait for the melee class to gap close, then kill them at point blank
I caught rangers with the buff in full plate regularly
I think the weight will cause the movement penalties.
I wonder if sprint just sets your movespeed to a flat value
I wish the numbers were easier to access in this game
iirc the stats menu just didn't display movespeed at all
TBH i am not sure how it works. But as a person who mained fighter I had no problem chasing shit like rangers down with the sprint active.
it always said 100%
it doesnt it was about a 15% increased or about the same as barbs move speed increase. you could easily see the stats if you activated it and walked forward with the menu showing stats up
travel time literally means everything in a game where line of sight is so abundant it can frequently get you killed for misusing it. yeah, a single channel can kill somebody, if they're hit by all of them and the wizard stands there completely still and vulnerable. if you try to point blank MM against any melee class, you will die in the time it takes to get them to half
point blank casting MM against melee is like one of the worst ideas you could possibly do unless your entire surrounding area is clear of enemies and traps, or the melee missed his first hit
exact example was you said a naked barb, well if you already have teh mm channeled the barb wont get his second hit off before the entire channel goes off.
maybe at max gear sure, but at that point is everyone is one shotting each other so its moot
no litterally base kit vs base kit
MM is the easiest thing in the game to dodge besides a non buffed barb π
idk man, we'll just have to agree to disagree. imo magic missile is not a problematic aspect of wizard
magic missile is only problematic in that damage buffs apply to each individual missile
watch literally any of the wizard videos on youtube. every single one of them has clips of them doing just that
ignite needs to be an entirely DoT effect with no flat damage bonus, and lightning strike / ice bolt need to be more impactful to warrant using so theres more build diversity and less frustration over all with the same 3 spells
yes mm is easy to dodge, unless your point blank range ontop of the person
and that they can cast it near-instantly with haste and approach you with invis, so a wizard can be behind you and magic-missiling before you can properly react/get to cover
it could be considered an outplay but
If you are point blank to them when they start MM they are dead
magic missile's DPS is unmatched
I noticed that once you get going a little on barb, a great way to mitigate barb speed is to always run with 9x+ francisca axes on your utility belt.
Just the occasional threat of them is enough against most players
never underestimate the axe
to be fair that requires you selecting arcane mastery, having haste, invis, and magic slotted, and haste and invis active
This is a problem with invis and haste stacking, not with MM
it's so fun to throw them at the back of a wizard's head when he's running away and he just
ragdolls
we are saying a base kit wizard to a base kit barb. if the wizard starts the channel when the barb is on top of him yes the wizard is dead. if the wizard sits there and channels then barb comes into point blank range of him then barb is dead
thats 1 perk selected, 3 spell slots, and 2 active buffs to be able to do that. thats a ton of investment
Also, I don't know if it needs to be nerfed, but I found it incredibly easy to chain throw francisca axes and kill someone once the 1st shot lands. they slow so badly
yeah but what else are you even bringing as wizard
other than the best combinations for your buck
If a barb goes into point blank range with you channeling they are dumb. They could easily step to the right or left and avoid the MM
congratulations, you've figured out wizards niche
wizard definitely fits the glass cannon archetype
yeah and a wizard can just move the shots since you know you can aim them
They've said they do.
Invis, haste, ignite, chain lighting
Most wizards I know only really use MM for pve
it just is up to debate whether the "cannon" part is too good
Very slowly, if you cant see how easily avoidable MM is i dunno what to tell you. Wiz issue is invis and haste stacking NOT mm
or if it's misplaced
Suspense do you downvote my suggestions no matter what they are?
I think the spells should be the strong part, with ignite dagger probably being too good considering the strengths daggers already have
a lot of it really just that each class has its own niche, and part of that is wizard is good at pvp, where as other classes arent so much
Eh, wizard fills rogue niche better than rogue. as I said due to haste and invis stacking
like i was saying to begin with. if you have gg gear, then a single projectile form mm can oneshot you, since the entire point that was being said is that other classes oneshot wizard with good gear as well.
thats cause of ignite/dagger memes
well remember
PvE will be optimized for cheese/low-risk and ultimately the danger will become other players at "high level", so in that case you could argue that wizard is the best class
wizard has better opening burst than rogue sometimes lol
GG gear vs GG gear? Or are you saying GG gear vs a naked? π
but idk how wizard works against bosses
i enjoy rogue purly for the speed and outplay potentintal
Wizard does this better with invis/haste
would it be "okay" for wizard to burst down players with little effort but suck against bosses? is that a good balancing factor? I don't know
into players that are less experinced i agree, but rogues can do heaps of burst then run faster consistantly and reset just differnt playstyles
Iono, I thoroughly enjoy defensive rogue Hide ambush. especially around blue portals
Not at all, Wizard ignites/hastes/invis gets into position blows up a target disengages with haste/invis and does it again. Much better then a rogue
gg gear vs gg gear. wizard has 9 pieces that can give stats like additional magic damage, true magic damage, % magic damage, will, and all stats. the flats roll from 1-6 flat damage meaning with just 2 perfect rolls of those on each piece you would have 108 flat damage added with the base 10 from mm being 118, then you get 12 total shots being a total damage output of 1416 per full cast.
In 60 hours of playtime on the last test server I never saw a MM one hit a person. So Ill take what you say with a grain of salt π
I never tried wiz so I cant say, i only played rogue to a high level and rogue felt good but not for what rogues should be good for imo
I've seen videos of a solo wizard bursting people down with MM
it's really funny and satisfying but idk if it's cherry-picked clips or a consistent strat
ah, you mean from a single projectile
If you get hit by a full volley of MM you deserve to die
it's harder to land MM up-close when they know to zig-zag
even if they haste/invised behind you and there's no cover?
that's where it really shines
Haste/invis stacking is the problem not MM
true
No reason to fix a non issue when your actual issue is fixed by not letting those two spells stack
but that's context you gotta include in saying whether "getting hit by full MM is a skill issue"
maybe they can just nerf invis by removing it's inherent move speed increase
because most full MMs are gonna be post-invis
im not saying that i saw it 1 shot either but it exists in the game. the issue is people never got far enough to get all the pieces of gg gear. for instance my friend had on average for each piece of 4 additional magic damage, and 2 true magic damage, with either will all stat or spell cap on the gear. meaning even with that he was doing 64 minimum per shot
I stated to many times that they shouldn't stack people are getting annoyed by it so I try to refrain a bit π
why not, though
not a bad idea, remove invis' movespeed buff and turn ignite into an all damage over time effect instead of a flat bonus and you got a winning recipe there
I wouldn't mind, because ignite always felt a tad underwhelming on barbs. if anything, the flaming graphical effect was mroe of a debuff since enemy players could clearly see where our barb was, and all he got was the fixed dmg per swing buff + tiny DoT
Sorry, I had to take care of something, but as I was talking about the fighter, do you guys think it's fair if they buff the second wind ability so that it can be used while holding weapons or shields and attacking, or is that too broken?
5 baseline + burn effect + 5% dmg and extra burn duration from fire mastery perk
scaled by spell damage ofc
A bunch of people here do that, like Ness, Tanner, Suspense, Just to name a few
I think this would be a nice QoL and doesnt make it OP but maybe puts it into a better place
im not sure about the burn damage but the base was 5, but the 5 also stacked with everythign that gave flat magic damage and true magic damage
And they've said the game isn't anywhere near final balance. They're testing things now.
you got good takes, keep it going man
would probably be fair
second wind is already balanced by the fact that it's not a fast enough heal to save you from burst damage
if you use it mid-swing and you're at 20HP and you get punished, you're still going to die either way
it would take a LOT to make second wind OP I think
because 50 HP over time is worse than having 50 more max HP (barb)
you cant use second wind during an attack animation nor can you use sprint during an attack animation
gotcha
Second wind needs to be as effective as rations but different right now rations is the best self sustain in the game and rangers dont need the best self sustain in the game with the best CC in the game and the second highest single target dmg in the game
maybe make ignite a scalable DoT effect that goes up / down in damage and duration based on weapon speed?
fast weapons - lowest damage per tick, longer duration
medium speed weapons - middle ground
slow weapons - high damage per tick, shortest duration
Alright, thanks for your input guys, I'll just leave that there for you guys to discuss, I need to go to bed.
can second wind be restored by campfires?
Question to people that donβt want βskinβ to have bonus/weakness talking bout the skeleton.
I think the skeleton was meant to be a βraceβ and not a skin. It was said in the shop that it was a race and dev said they were implementing first race with this play test.I think race should have bonus/weakness to play with
I know some abilities can
If you have 2+
oof
Takes like a green campfire and a white one to get second wind back
Undead race
does anyone know if high-tier campfires can do second wind in 1 go?
second wind was okay if you went for tankiness and as much strength as possible. on my fighter i had about 140 total hp and ~50% damage reduction so it didnt feel terrible, but it didnt feel super impactful either
actually... is it even possible for blue+ campfires to spawn at all?
yes
When you compare it to rations (the best self sustain in the game) its very lacking
oh man. hot stuff for a cleric that's running dry
second wind restoring over a cooldown, would it be OP? or would it just give fighter a better niche as a tank
i found a single one in my entire time of playing and had like 10 in my stash that were green
I found a blue and it did not restore second wind but i only found one
I don't see any reason why this can't be as realistic as a fantasy dungeon crawler can be.
realism isn't always a plus
you want the game to be fun and engaging, first and foremost
Only time I ever got SECOND WIND back was when I used a green campfire and then a white one afterwards
yeah i get that but fighter's one unique part of it is that you can activate it and forget it kinda. you cant just take rations in the middle of a melee fight since you would just die.
I've noticed that the devs prefer to balance between aggregate/spiritual representation and absolute realism/simulation-level detail
Rations you activate it and its INSTANT
Because realism sacrifices game play. This is a game not real life
Step out of range eat a ration and boom you are back int eh fight
hopefully they'll do the weight thing well. I do like the idea of having to upgrade so that yo uhave more inventory squares, though
but you activate it and you ahve to eat the ration. you have an animation for it, in which you cant do anything
what if they add those isekai trope pocket dimension rings (maybe a literal unique item) that adds extra inventory squares to your INV when you equip the rings (and adds no weight, either)
It is vastly superior to second wind, It takes very little time to "eat" its got multiple charges, its instant, its also on the class that has the best CC in the game, and has one of the best single target dmg
are you saying to get rid of the 1 limit and just have a cd for it? if so yes it would be op especially early on.
I think it needs UPTUNED but not unlimited with just a CD
that mechanic just adds unfun and tedium to the game it does not add anything that is fun or rewarding
i dont disagree im just saying there are use cases where second wind can be better. for instance in melee combat rations wont help you, second wind still can
second wind shouldn't get a cooldown, but the latest nerf made it take two whole campfires to get it back, and that was a bad decision imo. one campfire was plenty
Very very very few cases. Almost all cases rations is just superior. It takes very little time, its instant and it has multiple charges. Its just BETTER. No reason for it. Fighter needs it vastly more than a ranger
it depended on the rarity of camp fire you used green campfires always gave it back every time
Rations needs tuned down, and second wind needs tuned up a bit
Ultra-high resolution realism is probably only good for literal simulation games (think SimCity, Sim Farm, Trucker Sim, etc.). In these cases, the more sophisticated the controls, the better.
I find that in games where the combat scenarios can get incredibly complex, having a simple and intuitive front-end (i.e. simple player controls) helps with digesting all the complexity before it becomes a gigantic chore (i.e. requiring a PhD in qualification before I can finally be effective at the game)
i dont disagree i also think fighter should have better options for skills since sprint feels okay but not great, and second wind just feels like a skill you have to take since all the others were bad
I can see weight going a few ways:
-
A value that effects movespeed based on what's in your inventory, equipped or not. The worst option, would turn looting in a loot-based game into an unfun process and hurt balance even more.
-
A value that effects movespeed based on what you have equipped. (We already have this, just not under the name "weight")
-
A value that doesn't effect movespeed, but forces a "cap" on how much stuff you can carry. Possibly an okay solution, but we already have a limited grid with different items taking up different amounts of space, so this would be redundant. Plus, it'd result in you "capping" and having blank inventory spaces, which would just "feel" bad in a loot-based game.
I'm not sure what other ways it could be represented
People are assuming that if they think a suggestion is bad, that it in fact is bad, instead of that just being their opinion. Sure, there are some troll suggestions, but there are others that are sincere suggestions that you might disagree with, but that doesn't make them all bad.
Agreed
For example. Asking for us to have to pay 5 dollars a week to play the game is a bad suggestion whether its a troll suggestion or not π
Suspense do you downvote all my suggestions no matter the contents of them?
well i can say that all the suggestions saying to remove the map are bad suggestions and 99% of the community agrees with that.
Some of these might even be good. Let's leave it up to the devs to decide.
opinions can be bad, what matters is whether people actually take the time to analyze and discuss them to expose why they're flawed
(kind of why a vote system is flawed, but at least this channel exists for further discussion)
they could be, yeah
popular opinion doesn't dictate quality
this game is ispired by DnD, Ranger hunts for food, fighter gets an instant healing ability once per short rest called second wind in DnD
Second wind scales with HP modifiers, rations I think don't with any attribute even +phys healing. I honestly think fighters could use something other than second wind that makes you choose, because it seems like everyone just runs sprint + second wind meaning the other skills need some love maybe?.
People should not make their suggestions a part of their identity and get pissy when people have opposing viewpoints on it π
well second wind isnt instant in DaD its over 10 secs
Yeah. Devs probably don't go by the vote ratio, and are aware of the self-selection effect where only specific subsets of their current playerbase would even take the time to read a suggestion and vote on it
this is just opinions in general
people find it hard to separate the idea from the person, especially if they themselves made the idea
if someone attacks an idea, they are not necessarily attacking the person who suggested it, and that disconnect needs to be maintained for proper discussion
They are not 1:1 as you know (if you played the game) second wind is not instant
I'm on vacation.
Yes, this is my point I agree
exactly. i said just a bit ago what i did was full strength, all stats and % damage reduction on my gear had about 140 hp and 50% damage reduction. it was fine enough, but that much hp didnt matter vs gg geared players. with tons of flat damage rolls
Most devs use the ratio as a minimum metric to look at the suggestion. From my experience anyways
they also do need to factor popularity, at least to some degree
piss off too many players and a change that is healthy might also kill the game by just causing people to leave
it's an annoying balance
it'd be more useful if each suggestion had a thread attached so people could discuss its merits directly in a place where the devs can view the discussion
instead of trying to find discussion in a constantly active all-around channel like this one
maybe we'll see wrist-crossbow rogues at some point. shoot annoying little needles that do throwing knife levels of strike dmg but apply some sort of DoT/debuff
Harder attack patterns, but less health. Imo sponginess is the wrong strategy for increasing AI difficulty.
Discord already crashed during playtests though due to much load. This will compound that issue
well throwing knives and the throwing axes still gained bonsuses from weapon damage, physical damage, and true physical damage meaning you could get them to hit very hard. also rogue that comes out of stealth, with weakspot active and hits the target from behind can deal 110% increased damage for the next hit. so if you give rogues a reliable ranged option then they will be able to oneshot you at ranged from stealth
I'm going to assume that the current modifiers are still aspects of an early stage item system (meaning things will change before prime time)
What we really need is more moderation on the suggestions. The last like 5 suggestions are so trolly its crazy
it still feels very much like a placeholder system to me
i hope so since i think getting tons of flat damage added is dumb
some are realy trolly but dont count mine as an trolly one π
Ya sorry it got grouped with the others. That one didnt seem trolly π
although rare, interesting combinations can spawn out of bizarre, or outright terrible ideas (at least on initial impression)
the reliance on flat damage makes fast weapons objectively the best option, so I hope % increases get more love so "bigger" weapons can scale powerfully as well
yeah i just made it past the cut for troll suggestions. mine is the 6th
Look at them. they arent just outright terrible ideas. They are quite obviously trolls / bait
i want more grind on merchents something i can upgrade them feeding them with items and get a "little" benefit out of it not to much to make it broken but at least so much like you get on last tier always atleast 1 blue item at the merchent
Leave the classes as is until all content is in the game.
I know quests are a thing devs said they wanted, I agree would add more things to grind which is good
iono. having your female avatar's hair whip things is kinda like Divinity Original Sin's shapeshifter thingie
I do think the focus on balance discussion is maybe a side effect of the game currently being closed
people want to engage with the game but can't play it, so balance discussions are the next best thing, even if balance isn't a priority (as stated by the dev)
and my thought was an "sell" items quest wont be the biggest work to implement it instead the real questlins
second wind should be returned after one campfire, not several, and they could use a bit of a speed buff; tiny tiny speed buff, but just a little more, so they didn't always have to choose sprint
i think they need to do adjustments at least a little bit for each playtest. since as it currently stands if the next playtest went live without any changes you would see sooooooooo many people playing 2-3 classes only and the rest of the 3 would be like under 5% representation of the player base.
Well... might take some mental gymnastics, but there are often precedents for a lot of the suggestions. whether or not it'd fit the DnD ecosystem is another story
agreed, got my upvote
it comes back depending on the type of camp fire you use. if you use gray it doesnt, but green campfires do give it back
NO they dont
It takes a green and a white
no 2 grays gave it back, 1 single green gave it back. it depends on how long the campfire lasts the more people sit at a campfire the less time it has. so if you are solo and put a green campfire down yes it will give you 100% of the second wind back
Wrong
okay literally played fighter every single game and always brought campfire in every single run, but okay.
can you stop responding nonsense when you have no idea how it worked
I think we'd need the numbers on how this sort of recharge system works
you're both operating anecdotally and I'm not sure anyone's tested and documented this
block @lusty wren he is a bully
Campfires restore spell points and each skill has a points # so every campfire just restores a set amount to all skills/spells (if it can) it may take 1 or 3+ campfires depending on grade but it should according the player handbook. I'm pretty sure.
didn't realize sharing campfires killed them faster. didn't pay close enough attention
but unless we know the values of each skill and the amount each campfire restores, then it's pretty hard to know for sure how it works
I didnt think it did i thought the raraity dictated the length
No, and I hope everyone doesn't down vote my suggestions because they know it's from me either. Like I've said before, most of the suggestions get down voted. It doesn't mean they're bad, it's just our opinion. It's up to the devs to decide to implement any suggestions, and they've said they read them. I don't think they'll be too influenced by community feedback, because it's their game and they've said they don't want to exploit their customers. I don't vote on everything I read either.
It was written somewhere, not sure how accurate I'll put it here if I find it again.
@boreal sun its fully dependent on how long you rest at a camp fire or use something like meditation. for instance if you meditate for half the duration you dont get the maximum amount back. if you go to a campfire and rest then even after getting to full hp wait for the rest of the campfire duration it should give you the skill back depending on the quality of the campfire. so like i mentioned a green which has a longer duration will give you it back. if you leave it early or have others sit at it, then obviously it wont, but thats on the person not the game
I think next playtest I'm gonna try to test/document things a bit better, if only for my own curiosity
pls make suggestion anonymous ... i agree with suspense
haters are bullying me because they dont like me
even with good ideas
like what flat damage values different weapon rarities have
and how damage reduction/phys power % works
Because time was dictated by rarity π Time starts ticking from placement even with no one interacting with it. That guy just is unaware of how it works
hard to test with how hard it is to get a training dummy though
might need to repeatedly join new lobbies and leave before they start
if you leave a lobby you dont take anything out with you
suggestions should be anonymous, though- helps prevent in-grouping or hierarchy (however temporary) from bleeding into the votes
I mean that's how it works at a glance, but unless you documented exactly how many seconds/"ticks" of campfire you sat for, it's not very helpful
weapon damages had a range for the rarity from my experience every single one could vary about 4 damag or so
I'm talkin' making an excel sheet, not operating on memory
I think realism is fun.
I would join sometimes and realize i forgot to buy meds then have to force a run with no meds
i think if you like realisim play tarkov or chivilray or mordehou. i hope\ they stear clear of most realisisim things in this game
Not in my opinion. I like simulation games.
it can be, but it also can not be
it's up to the individual mechanics you add and how they interact with the rest of the game
for example, an inventory weight system in a game about collecting as much loot as possible is counter-intuitive and thus hurts the gameplay experience
but a realistic directional sound system allows you to pinpoint other players/mobs and thus helps the experience
"realism" as a blanket term is unhelpful
you need to analyze each individual thing
more like level of detail -- resolution. people like different levels of detail
https://cdn.discordapp.com/attachments/493519391867011107/1060301293509419100/image.png
From https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view
Play test 2? (so a bit old)
But the only numbers I've seen. Was pretty sure this was still the case for meditate and wiz spells not 100% on campfires + other skills/spells.
I expect it to get mined pretty thoroughly next playtest if it's long enough.
i mean stuff like that depends on every skill. so then you would have to do it on second wind, then test it on every spell. like there was a genearl way of viewing it for spells meditation gave 2+ uses back for t2 spells 1 use for t3, about half a use for t4 and 5. i would say something like second wind would be more akin to getting back a t5 spell, though i never once tested getting spells back with a campfire as wizard since there was never a reason and i didnt play wizard
it says "campfires restore 100" but would that require a frame-perfect sitdown? do players with lower interact speed for sitting get punished? that's the kinda thing I wanna figure out
I forget. Were we discussing weight? I think they can have speed penalties based on gear weight, instead of the current gear movement penalties. If they add weight to gear, then you can see why your movement is slower.
Wish I could answer that.
bad ideas- modern refrigerator + DnD
more then likely
ideally a campfire would only start "ticking down" once someone sits
but I doubt that's how they function
Its not, they start ticking the second they are placed
I think this might be a form of exploitation that the devs have said they want to avoid.
Unless... refrigerator = snow biome levels, and/or bodies of water can be frozen so that you can walk over it
well campfires dont work that way like if they did you would set the campfire down and wait till the last second of the duration of it, then sit down and immidately get up will the full recharge back
I agree, but it is a bad suggestion partly because of what the devs have said
I like the added challenge of not being able to constantly look in the corner of my screen at the map. And I know, maybe people could just pull up a map on a second monitor.
How do you know where the circle is then?
hardcore mode- no map
If you remove the minimap you got to remove the circle IMO
Unless you want some indicator on screen which goes against your realism arguments
People shouldn't be insulting people because of suggestions they think are bad. Some comments read as personal attacks.
how about a fog of war on the mini-map, but you can see where the circle line is
then they shoudl add a toggle for it if you dont want to use it. if you want to make it harder for yourself then thats fine. hell you could do it in the next playtest, just put a sticky note over your map when you play then problem solved.
that way you don't know what the upcoming map tile is until you get closer for more info
Its perfectly justifiable to have a negative opinion on what one views as a bad suggestion. This is not a personal attack. People need to be less soft
I mean map knowledge is a thing. You will know these things even with a fog of war
fog of war would probably only be meaningful if the individual map tile pieces were smaller
without circle the game would need static exfil and the circle is what makes this game different and enjoyable
They could've just finished the game without any player feedback. They don't need our suggestions, but they're interested in hearing them.
Read the context. It was a IF statement IF the minimap was REMOVED
there is a saying play stupid games win stupid prizes. if people ask for stupid stuff, then win the stupid prize of getting blasted for the idea
others have touched on this, but at the very least- BR circle prevents extended camper-strike plays
the pace of the circle means that you can still camp a place, but generally not for that long (unless you destroyed the obvious final circle zones and camped those out)
Many of the trolls comments often feel like "make the game more like this other game" and they're often so far off that it feels like the user is either completely trolling or barely played the game at all.
i mean the minimap is really that important? once you play the same map for days you know where you are
the minimap is important for knowing where the zone will be
But the circle closes in different ways. How do you know where the circle is without a minimap? You can do some shit like on screen indicators that point you towards it but that shit is lame as hell
just a general map with the circle is fine i think
lets just say this and put an end to the removing map discussion. if you want mapped removed to make the game harder, then add a toggle for it. that way you can play as hardcore as you want. if you are like the majority of the community and want to keep the map, then just dont turn off the map toggle. boom problem solved! everyone wins!
I think those sorts of changes work well as toggles
probably this. if you remove it, there's always the group that keeps the map open on another screen, as folks have mentioned
The same people who want minimap removed will be the same peopl who complain they die to the circle cus they dont know where it is π
Hard gameplay is what I want. Hard and unfair are very different things. and dying to zone simply because you have no clue where it is does not sound like fun
I do want to know the numbers of things but I don't know if it helps the game or not unfortunately
I already have Tarkov and Mordhau.
agreed and it makes it really terrible when you consider that some runs you spawn super far away from the circle. meaning if you played as normal, and couldnt tell where the circle would be going, then your going to be rushing room to room even on the first zone close in.
Great, that means you want DaD to be a different thing right? Unique from those titles
No, I know what suspense wants, it's not dark and darker, it's some cross breed between Escape from Tarkov and Mordhau
You don't. That's part of the challenge.
L take man
No, there have been plenty of personal attacks.
you are suggesting things that id say a lot of people dont like from other games for this game, hence the large difference in up/down votes which is fine it just lets the devs know that people dont want those things
This is not challenge. Guessing where a circle is going to move that you cant see is just lame
Still my favorite suggestion - #d-and-d-suggestions message - suggesting something that is already in the game they just didn't play the game to realize it, yet they still got downvoted hah
Basically what D&D is now, but with more Mordhau melee mechanics.
Final thought on the minimap issue. If one does not know where the circle is it becomes a guessing game which is anti skill.
Id hate for skill to become not relevant for any reason
I played the game 34 hours. Don't make baseless claims. And I'm assuming you blocked me because you still haven't told me where the locked doors are. In my 34 hours playing, I never once came across a locked door.
those mechanics are why i personally dont like mordhau, directional combat is not fun to me which is why i perfer this game and dont play chiv/mord
<@&988703997378584596> Would you please ask for everyone to be polite in here.
Aren't there custom servers on Mordhau lol?? Go into their discord and suggest to make Mordhau like Dark & Darker
I don't see anyone breaking the rules or causing issues here. They simply, pointed out a fact.
Of course I agree everyone should be polite but this isn't an issue in this specific case at least.
you're not allowed to critique his posts, he'll call the wardens on you.
ahahah nm too late
what was bad about what he said? emba said nothing that would be considered bad. if your hurt by someone barely making fun of an idea, then you need to be the one to reflect. since no one has to be nice to you.
Are we not allowed to make fun of dumb suggestions ? (like the ult one) π€ what else am i gonna do waiting for next playtest
I'd rather the combat not turn into mordhau
the simplicity is nice in comparison, if I wanted to play mordhau I'd go play mordhau
#d-and-d-suggestions message i think this is an important suggestion because it will allow players to tune the meta much faster, and find the game breaking strategies much faster. it's always better for meta to be exposed quickly rather than have a small group who figured something out exploit it for ages.
Just talking about suggestions in this channel, I have the troll blocked, not my fault they're still showing me all his troll suggestions
I mostly want it so I can more easily fill out excel sheets for my own personal enjoyment but that's also an important reason
Okay guys, I have said already that they weren't breaking the rules no need to continue on the subject. Also @carmine current please refrain from using emojis to insult others, I have removed it since I believe this was actually breaking the rules.
it wasnt but sure lol
Emba and others keep mocking me for my down voted suggestions, and Emba claimed I made the suggestion about adding doors that require a lockpick because I haven't played the game, but I've played for 34 hours.
People are discussing the suggestions which is what this forum is for. Id suggest ignoring the people who you feel are offending you. Discord mute is great for that
They have the right to find it funny and to disagree with a suggestion.
If they are actively harassing you that is a different thing but it doesn't seem like it by looking at the chat.
If you would rather not get feedback that are negative then I would advise not posting in the #d-and-d-suggestions, because it can happen.
This channel is here to discuss the Suggestions and people have the right to like or dislike a suggestion and talk about it in here.
I would suggest avoiding the #suggestion-discussion if you desire to continue making suggestions but do not want feedback from other users.
I hope you understand this isn't against you but we cannot stop people from having opinions.
Thanks for the clarification Mellie
What do poeple think can be buffed about rogue, i personally like rup/weakpoint but as it has been pointed out wiz is just better at being a rogue.
Id rather just stop wiz from stacking invis/haste.
Rogue should be able to interact with doors and crouch walk while stealthed
like perma stealth crouch?
I do think 10 steps by default would be nice for rogue and then add another 10 from the perk or something
Better stealth
rouge and mage were the most op last playtest
no
Do you know this for sure?
wdym by that?
yeah that seems a bit too much
I heard wizard was the least played class last playtest is that true?
i think hide should include the 10 step mvmt without need for a wasted perk, pickpocket should be possible while invisible, and there should be an option for a timed invis like wizard, with a cooldown, so a rogue can effectively reposition like a wizard.
As in if you haste yourself then invis it overrides the haste. This is what makes wiz better at rogue things then rogue
that's the way i spell it
i dont think rogues were to op. they were just a good solo class so people in solo opted to playing it a lot in group play it was weaker
I thought for sure cleric would be the least played
Nah I don't like that
Wizard and cleric were most op tbh, rogue is a step below
it's rogue not rouge. the latter is a shade of red
Do we know what was most played atm? I havent seen them put the stats out yet like they did playtest 2
cleric is an appealing class to new players because of its bonus against NPCs and the self-heal/party play
i mean even with just haste they are tied for the fastest movement in the game
I dont think those stats have been put out yet
Ya I didnt think so. People just like to assume but I thought maybe i missed something π
I wish they would i really enjoyed looking through the data of playtest 2 even though i did not play it
only for previous playtests
Speed and speed while invis are vastly different things
Definitely seemed like I met rogues and rangers the most
@vivid rover Why would you downvote a suggestion for a tutorial? #d-and-d-suggestions message
Same they said they are but will take a bit
yes but just haste alone gave teh speed of sprint with more utility then it
Just a cannon stuck in a place, I was thinking of it just as a mean for an enviroment weapon to activate in the middle of combat, it may be nice if it reveals a new room after breaking a wall.
For damage, idk, enough to kill most people, but barely less than needed to kill a well equiped tanky player, just for the bragging rights of surviving the cannon (as an achivement would be nice)
because the normal dungeon is basically already a tutorial ;P
Well, it isn't the right way. Rouge mean red in French, it also is in English a shade of red and finally it can be lipstick. Rogue isn't one of them
Either way you do you hun, just I will keep trying 
fuck that, it doesnt fit the hardcore experience of the game. its fun to discover things through trial by fire
I downvoted tutorial too 
Then you can do that, but I don't see anything negative only positive about the idea of a tutorial
i refuse to learn
youre allowed to have that objectively wrong opinion, now scram
Because its vague, Is this a permanent place? Does loot exit with you in this place? Lots of unanswered questions that would change my vote. So i downvoted
It's crazy to me how people only vote for stuff they personally like instead of thinking about what could make the game more successful
#d-and-d-suggestions message this is what YT is for
If this "tutorial dungeon" is just free farming its bad for the game. Because you didnt clarify enough people are going to downvote it
personally i think rogue to feel unique as a stealth class would just require wizards stealth to overall get nerfed. there were a ton of suggestions people made. i think the bare bones minimum they should do is 2-3x the cast time for stealth considering it was almost instant with just teh 20% cast speed perk.
Who tf would rather watch a youtube video instead of learning in a in-game tutorial
It would probably just be a simulated dungeon to learn instead of actually getting loot from it
just do what cycle fronteier did, where you do a mini run learn the mechanics and dont take any loot out with you.
I think id add that tbh. It changes things alot.
that's a lot of development to expect for 10 mins worth of tips and tricks.
but also the spellbook, whatever was on the main menu was a legit guide to game mechanics
but dont make the tutorial forced like in the cycle, that shi annoying af
Cycle is also 1400 concurrent players. Id like to not use examples from that title personally π
I agree with you
I didnt say the game was good just an idea that guy could expand upon. cycle is chit game
Tutorials are very helpful for onboarding new players into the game, I think a tutorial is always worth it
They had a thing that explained all the mechanics you just had to read like 5 pages of easy to consume mechanics
Going from 1500 to 2000 is not much of a bump π
Nah, the tutorial shouldn't be forced, its just so there is more casuals in the game. Having a game full with tryhards in a game likes this, see Mount and Blade combat and Chivalry 1, destroys the game.
I actually agree with no real tutorial idk, game gives you free loadouts to go in and try the game out yourself to learn it
Whats the difference between a tutorial dungeon and the normal dungeon? You lose nothing going in with base gear and learning the game
^
If you guys played chivalry 1, you know the crouch and look completely down and weird parries, and mount and blade is even oughh, then you would know
It can get frustrating when you keep getting killed right away because you don't know how the game works
8k but yes, still not alot
Would this not occur in a tutorial dungeon?
HOw can you learn to pvp without pvp?
That's how the game works, getting killed right away
the hard part of this game for new players is not pvp, its pve 100%
The difference is, people died to the first monster they encountered, about 73% of players or something like that, and knowing today's community, a lot of people will call it bullshit. The difficulty of the monsters shouldn't be reduced, because that is what makes this game appealing, but telling us how to deal with it and then dying to it would at least make it justified.
Which can be learned for free in the normal dungeon with 0 risk
You could learn pvp in the real dungeon but everything else could be tought in the tutorial
i agree
If they died to pve that much wont they just die to pve in the tutorial dungeon?
it's not going back up above 5,000. Yager can't balance to save their lives.
They would be given tips on how to take on the monsters, instead of just jamming into them head first
So why not just add tips? Why add a full tutorial dungeon?
I tried playing it a few days ago, put in like 10 hours died to different people running through walls 4 of 12 player deaths on a brand new account
Yes they have a HUGE hacker problem F2P at its finest π
I haven't died to the monsters when I started, but my friends did, and out of 6 people I invited and played only 2 stayed as they couldn't solo monsters after like 5 dungeons, made them lose interest, and deleted the game
How does a tutorial dungeon help this? If they did 5 dungeons without learning how to fight pve how does them doing 5 tutorial dungeons help?
then they just dont like the learning process of finding out what mobs do and how to conter it and thats ok
what is the tutorial about? turn torches on and off?
haven't played since it was the o.g. The Cycle; asset flipping your own material after getting bought out by Tencent was the last straw. They killed our tournament community and were glad for it.
u dont know that, 8k was start of last wipe
They struggle with player retention.
Most games that I know with combat intensive gameplay have tutorials like beginner rooms, e.g. M&B with a training ground, chivalry too
they give them good gear maybe so you can kill pve easier and have a popup that suggests you bait an attack then run away and go in for a siwing
How many in this genre do? You can point to other genres all day long and they mean nothing
Yes, but keep in mind the good gear would only stay for tutorial, and we would get the basic stuff after we go into the normal dungeons
If you make it easier you are not teaching them how to fight the real PVE you are giving them a false sense of security that will get shattered in their first run
sorry i should have been more clear, 100% the good gear would only stay in the tutorial and nothing you get in there comes out with you
Do not get me wrong, I loved getting dropped into the game and enjoying learning stuff on the spot, but me and you are a small part of people that tried the game. Like I said, with me being the 7th person out of my friends, only 2 of us stayed as the lack of tutorial took them away
That makes 0 sense. We are going to make everything super easy for you to learn. Then when you go into a real dungeon you get put back at square one and are even more frustrated because its so much harder than tutorial
2/7 people staying is a low number.
I like how the game is and was presented. going from dying to the first thing i faught lik 6 times to being able to clear a room quickly by myself is fun to me
TIPS fixes this issue
my 12 y/o brother learn how to play in a few games by himself
Tips that can be disabled π
Tips aren't the same to be fair, being in a handheld environment helps
Those people who quit because it was to hard would quit after doing a nerfed tutorial dungeon and then facing REAL pve in their first match they are done
If you learnt how to ride a bike, I am guessing you weren't sent down a mountain to roll down without even being able to balance
YOu dont learn the game by playing a nerfed version of it with the best gear
π
That is a quick way to let people think they are better then they are and when that is shattered they are lost
It wouldn't be nerfed, you would just respawn immediately with the monster there instead of having to wait for your death screen, find a lobby, get into lobby, find monster and die to it again, so it reduces the time of instead of 3-4 minutes of being able to encounter a type of monster, to 5 seconds
In my opinion, that was what turned most of my friends away, having to wait 4 minutes or however long to get back into a lobby and then die to the same monster over and over again
meanwhile in a tutorial, you would still die, but there would be no loading screens and stuff like that to slow you down from attempting to kill a type of monster
no you learn with training wheels, IE a tutorial lol
You guys stated multiple times they woudl get good gear to do this tutorial mission π This is not a accurate depiction of the game and sets a false sense of security that gest destroyed when they then go and get dismantled by pve
i learned from watching streamers while my game was downloading
ok then give them normal starter gear and just make them respawn instantly as they die
is the combat that complex? xD
That is a step in a much better direction
Not for us, but for some people it is haha
Man, it is such a fun game, but I couldn't get friends to play because of this no tutorial thing. Not being able to 3-stack is harsh, and most of the enjoyed time I had was when I duo-d or when I was locked to play Rogue or Wizard because they are probably the only classes that can 3v1 efficiently
New players on ranger I think would be the best experince
Wow, I didn't think of that
i trust this AI face man
don't need to change friends if i don't have any π
Ranger is such a false hope tho, when arrows get added to the game that class is finished
Again I think your suggestion would get much better reception if you were more clear that loot doesn't persist, and that they start with starter gear still π
lol im actually not a nerd xD
Should I make a second suggestion?
I think the system they have this last playtest was great make them reload, they dont need to have arrows taking up slots
or would I get banned for making a second suggestion of the same caliber?
What games do your friends normally play? I felt there was quite a bit of cross over game play mechanics with fps which is a huge common genre no?
I think at least a edited one would be ok. But just my opinion on the matter
something a true nerd would say, its okay youre among countrymen
Most of the mainstream multiplayer stuff; Tarkov, Fortnite, Fifa, Mortal Kombat, etc.
Only person that stayed to play was a friend that played both M&B and Chivalry 2, not 1
If they can play those games and enjoy them I'd try and get them to just try the game at least once while it's free in play test. I've never played chiv, or any of the other heavy melee combat games and enjoyed my first time.
I would love to be able to experiment with mobs, like when I got to Centaurs they crushed me a lot and its hard to kill them without ranged to be fair, being able to experiment with mobs would be good
They did, but like I said, 2/7 people enjoyed, the other 5 said its bull left-overs, as they died in dungeons to the basic skeleton over and over because of kiting and having to hit it too many times
I agree
I am actually glad this didn't turn into a shit-storm like it usually does, and we were able to civilly convey ideas into something good. DnD people are very friendly, as much as they're toxic in-game haha
p.s. I am also toxic in-game, because its fun xP
Hmm, I can see how that would turn them off. The spacing is the hardest thing to get used to as new player for sure. Outside of a tutorial I guess it's just based on you to run like a cleric, take aggro first and hold it, or spoon feed them some starter gear until maybe game is released.
Don't have much of a better answer. βΉοΈ Sucks cause after you get that down the game really starts to take off. 1st extraction feels really good.
Let me know if you edit your suggestion Ill upvote π
What just happened
Nothing much, tutorial / training room discussion
After looking over the suggestions, a suggestion has to have an opinion of 15+ to be green
Oh you don't understand how much fun it was for me to get out with a purple Longsword on my first extraction, got like 3 extra extractions in my first 10 games because of that
Yeah, the 6 dislikes ain't going to help it much
there was a suggestion about that, looks like they took it in consideration
Guy got a downvote turned into a upvote by being reasonable and talking thru the suggestion π
thanks for this, it includes a lot of excel sheets and nerd stuff which is what I was curious about testing
seems someone already did a lot of that! very cool
#d-and-d-suggestions message
I don't get it, why so many people upvote suggestions like this one. No reasoning, no explanations, no solutions, and yet somehow people agree with it. I can't even argue with that because there is literally nothing to discuss
No problem someone linked that to me the first day and I spent a ton of time just reading it yeah... It's a lot and a great start. π
If you haven't already, take a look at the interactive map and the discord of that too, they'll eventually spoiler all the map hidden spots and static lockpick locations, etc.
https://darkanddarker.wiki.spellsandguns.com/Dark_and_Darker_Wiki
very useful for nerds like me
says the wizard xD
I downvoted that, and it has 31 downvotes wdym people agree with it?
There is like 30 people who upvoted it tho!
And that's why i could give an opinion on things like that. But in this case, i can't. Because there is literally nothing to it
every playtest has a class that is a little too strong. last time it was rangers. this time it's wizards. it's kind of just "known." i don't know how else to explain it. the suggestion is playing on that notion. it's not a 'good' suggestion, but it is a statement of general sentiment among many players
Man I love reading bad suggestions here
Has @frosty creek made a positive upvoted post?
Do you think the mage is overpowered because of the invis?
Mage is op rn.
How so
Some low hanging fruit
#d-and-d-suggestions message
Didn't really felt that strong to me, but ok, i can see where are you coming from
Utility + power. Haste invisible combo on a bard or fighter is op in its own right, but mage puts up massive damage too.
#d-and-d-suggestions message this is impressive in itself, actually surprised there isn't even 1 upvote lolll
Split mage by Giving bard the utility spells, mage keeps the damage.
I agree with this, you should make a suggestion on this
u cant play then
Oh I upvoted that too. Very good suggestion. A broken clock is right twice a day lol.
On mobile, but feel free I'll upvote it.
Which one of you upvoted this xD
Wdym by that?
i think the overall damage of everything is going to get tuned down, if everything stays the way its at when the talent tree comes out, everything is going to be one shots
Oh wait that's himself nvm.
He's insulting your skills. π¦
do you feel insulted?
But it's very rare to encounter good mages. I only see them on streams supporting the best 3 stacks.
A little bit, maybe. Mostly i don't understand how your statement have something to do with mine
Nah to the chat, breaks immersion w more text, but opting into proximity chat will be fire @nocturne mantle π₯ π
If you want to see a really good solo mage look up Skytea on Youtube
I'll check him out, is he solo or squadded??
solo
Sheeesh
I never claimed that i am good at playing wizard, but i played them for over 40 hours last playtest and that wasn't enough to make me super op killer of everything death machine. I still managed to die to traps, swarm and npc... This makes it hard for me to agree with people that say that wizards by themself are strong and need nerfs
Take yourself out of the equation and watch the best play wizard
Wizard seems overpowered until you play him yourself
you kind of have to play wizard like a rogue, especially solo. its counter intuitive because people say wizard is so strong and you assume you can go in and just blast everyone
That is so much true
Taking examples from one end of the spectrum probably not the best idea either
Just cuz I can't swim fast doesn't mean Michael Phelps doesn't either lol
wizard is at its most powerful when you just start playing it. i cant count the number of times i blew up my melee party members and got easy free loot from them
But of course the best players will make the class seem op
The best players that then cherry pick to make highlight reels will make all classes look OP
I don't really think Wizards need any crazy nerfs - rather just see rogues get a stealth buff - good players are going to be good players regardless of their class
Yeah
There's a difference between looking op and actually being op.
High elo is all that matters, when the best are fighting the best.
But watching some of the "best" players youtubes that they cherry pick the best highlights and stitch them together is also not the way to judge
Mage and ranger were the overtuned kits this playtest.
I think the only nerf wizards need is to invis
The way to judge is by hard data that the devs will release as they did for playtest 2
I mean, I went up against Katie, 1 shot her before she could speak a word of her evil sorcery
Most the high roller leader boards have a mage in their team.
I agree
should we remove it, or just make it so it doesn't give you extra movespeed
invis is strong, but you can listen for the footsteps
The only change I think wizard needs is either a damage reduction or less projectiles on the "magic missile", But I think the projectile speed should increase like 2-5%
There is not a very wide variety of classes in groups of 3. When the data is released as they did for pt 2 we will have a much better understanding
Mage, fighter/bard + whatever is meta. Haste and invisible is op.
I agree, haste and invisible should not stack
But that is really the only adjustment id make to wiz
then test further
That combo I believe is 100% OP
Ok we agree then lol.
invis shouldnΒ΄t give speed. Maybe you shouldnt be able to run during it, only shift but that may be a Β΄bit much. Rogues should be able to move much more than they do now in stealth
i'd tune chain lightning a bit too, mm and fireball you can at least play around
It doesn't. They stack haste with invisible.
Invis also has a small bonus to move speed
The counter to chain lighting is playing corners, They cant get far enough away without hitting themselves
which makes the stack even more egregious
So ironic mage has a way better invisible skill then Rouge lol.
This is a huge issue imo. a wiz should never be able to become a straight up better version of a class
Ah didn't know that. Don't play mage or Rouge.
Theyre completely different though, One is for moving, the other is for staying still for a long period of time. Just use your ears against wizard and its really not that good
When they are moving mach 10 while invis its a problem π
True but thats a haste problem :p
invisibility potions were so damn good in solo
Its a wizard problem. Yes one easily fixed by not allowing them to stack
Have you ever had an invisible bard rush you lol? Dead before I knew wtf happened my first time.
Barb*
Its the best way to play, cleric/wiz/barb the only thing that beats it is the same thing just getting their buffs off before you do
Ahh yeah that too, Invis should only be self cast
Its actually broken as hell when your in b3 boss room, Your team starts the portal open animation and then you make them invis, It lets them continue the animation invisible
You guys completely excluding solo wizards from conversation. Not that i disagree with any of your statements tho
@thorn apex Why downvote this suggestion #d-and-d-suggestions message
The meta is 3 man. Solo isn't a queue yet.
Solo wizard benefited to, because you could invis/haste in and then with ignite you can delete someone before their team can react, then you just invis/haste and walk away
the top wizard in kills was a solo player
You only speak about meta, huh?
A good player can solo with any class
Not high rollers lol
My fave solo class was cleric
In norms just have fun with whatever.
i think i've just thought of my best suggestion yet
Always avoid nerfing, buff the other chars first. Otherwise you end up with a bunch of wet blanket characters.
This comes from working on class based PvP games for years in AAA
But I'm not that strongly tied to my opinion here, just my gut feel and my vote
Nerfing is more effective than buffing if one character is outperforming the others
Sure but nerfing a character is a lot easier than buffing all the others. I main the wizard so I don't like seeing him nerfed but the devs are seeing the response that the wizard is too strong so this would be a good middle ground
I can think of countless fighting games where nerfing the best few characters made the rest of the roster viable.
Making these not stack is not even a nerf. Its broken as is. It puts them in line with the other classes is all
I just think nerfing shouldn't be the first thing to consider, I worded my message badly
having to reapply haste everytime you invis would burn through your slots faster so you can be caught
This is a Playtest, seeing what's overturned is what the devs need us for.
It could be the way to go, just don't think it should be right now, early days in development
Invisible fast moving barbarian, a class that's supposed to be slow and clunky, is overturned.
I dont consider it a nerf
i consider it fixing the spells
its not op
its broken
there is a difference
Well that's why there is multiple play tests. Pvp abusers used this strat to climb the ladder.
@lucid root Your suggestion is cool but having to do an animation everytime you switch spells would be annoying
Its like having a bug that makes you unkillable. Taking that away isnt a nerf its a fix π
It's only a fix is the devs consider it a bug, it's very much your opinion that its a bug as far as I can see
Rouge was op last playtest. Now he's balanced. Would like to see some quality of life changes for him like pickpocket stealth.
I compared it to a bug, didnt say it was one. I said its BROKEN. and you are right its a observation that the devs may not agree to. Though without them saying directly how would we know? We can ask them I suppose.
Did they nerf rogue since last one? I heard about the magic damage bug, anything else?
They made many adjustments to class power over the 3 playtests
Ranger was changed significantly for one
in the form of a nerf
barb was nerfed mid playtest 3
this is a thing they do
Nerfing one character is so much better than buffing everything else IMO
I do not think the haste/invis interaction as is is as intended though.
Buffing everything else is so inefficient
We will see though when they put out the stats
That will help us understand a bit more
Depends what stage of development the classes are in tbh
Maybe it's further along than I thought
@nocturne mantle Why downvote this suggestion? #d-and-d-suggestions message
I mean its not a focus but they are doing certain tweaks
Is the general consensus that rogues are weak? I was a few suggestions about that
Saw*
They have made it very clear its not a focus at all right now.... But actions speak louder then words π when you see balance changes mid playtest its obviously some where on the priority list lol
Yes
yeah kind of
I think base rogue dagger sucks but the class is fine
Weak for pvp specifically, or everything?
how if the leaderboard was dominated by them lol
pvp
I found rogue to be great, but wouldn't pick it for pvp focus
they're pretty much useless against good players, its a good noob killer class though
Rogue is not weak, rogue base equipment is bad
It's just that wizard is a better stealth class than the rogue
If rogue got anything it just needs better stealth capabilities
what i understood is that they are very equipment reliant
Yeah the rogues stealth is lacking
base 10 steps while stealthed is a must
perk can add 10 more
but there needs to be a base 10 steps with hide
That is one reason I made this suggestion, so the wizard wouldn't have better stealth than the rogue #d-and-d-suggestions message
perk should shorten duration a lot and allow you to run in invis
#d-and-d-suggestions message I believe the spell you're looking for here is possibly Levitate, which is actually a 3e spell for Wizards. But I still don't think it's a great idea - maybe something interesting for the bard? lol still assuming this is a troll suggestion, just helping you out a bit since I'm still seeing your posts.
bascially a wizard invis maybe a bit longer
This could be interesting to test also
Maybe wizard just shouldn't have invisible spell, let the rogue do that instead π€·ββοΈ
Needs to be better than wiz invis. Wis invis is short as shit its only strong because haste stacks
How long is wiz invisible?
like 4 seconds
4s
but with haste you can get VERY far in 4s
like 4 sec without buffed stats
i feel like if you're wearing cloth boots or something your footsteps should be pretty quiet o-O
if they remove invis from wiz, I hope they at least give short-distance blink hop spell as replacement or something (altho Wiz loses support ability with that)
Blink would be awesome replacement
wiz is still a strong buffer with haste/ignite
Maybe they can stack with a perk investment? Generally players can only have 1 buff at a time, the perk would allow 2? lol
Short-distance blink would probably have an aiming reticle like Lightning (it'd be on the ground, showing you where you'ds how up)
True that's a good idea
It would be a mandatory perk because the stacking of them is broken
just gives less build diversity
Maybe? Don't know if I see them as mandatory
#d-and-d-suggestions message: I like this idea but with less charges
WAY to many
I just think that's polish people don't care about atm lol
pages...flipping, whats more important than that?
Could you imagine being mid combat trying to change spells and having to wait for an animation before you can cast?
That animation will get you killed so often
idk why people dont like that lmfao. thats cool. like the BC cinamatic from wow opening a book and fliping pages and closes it to cast the spell
I don't think the animation increases cast time
it's just an animation to the existing cast
he said it would not change the cast time it would be exact same just look cooler
I mean you clearly have to wait for the animation to stop before castin
o_O
YOu cant cast while doing an animation
Ya lost me lol
I mean casting could cancel the animation
There is an animation that plays when you cast. So either ya you have to cancel the one with the other or you just have to wait
I think his suggestion is the while the cast bar loads up the pages move over so no timeing for the spell is changed its just an animation exactly along with the bar filling up right @lucid root ? or did u have something else in mind
THe bar filling up is while casting. There is a animation for that. So it either overides the book animation or you wait
Yes it would be a book spesific animation i asume
nothing to do with casting, its just when you're scrolling through the spell wheel the pages flip around
just a background prop kind of
It did "wouldn't affect cast timing or anything as the pages would flip on their own"
oh in that case, theyre right probably animation would be much longer than you able to scroll around. unless the pages go fast as you can move your mouse which would look silly i think
Most people are in that spell wheel for .01 seconds lol
just animation cancelling thats all. if you select another one before its done it just starts the next one, flipping the other direction
It takes a fraction of a second to change a spell. This animation would be longer then that id guess, Which means you have to wait before queueing another animation that is mandatory for the spell cast
O_o
yeah once you have spells and know where they are you're just opening and flicking your mouse not actually keeping it open, I like that idea though for just some backround cool look thing
If the animation cancels instantly its a non issue. But if its such a minor thing why waste dev time on it now?
because i want the pages to flip god damnit!
and we're back to my original comment
yeah thats the real thing is, "is this worth dev time right now"
Coulda saved alot time here
@stiff imp & @graceful forum Why did you downvote this suggestion: #d-and-d-suggestions message
I only think about what could make the game better, and yet some people call me a troll and make fun of me for all of my down voted suggestions. This isn't a popularity contest.
I mean, maybe they like Invis as it is
Alot of people also do not want their favorite class to be put in line π
True but I feel like something has to be nerfed for the people complaining about wizard
maybe blink makes the game faster paced than they like idk - I think there are reasons people can have without being called out π
look at their class tag, i wonder why ? XD
Not saying that is their reasoning just an observation
i think i made it misleading by saying "spell page" when its just randomly flipping around when you mess with the spell wheel. the pages are probably just nonsense writing that the devs draw up
i actually never zoomed in on the book to see what it says
I hate seeing the wizard being nerfed because I myself am a wizard but I feel like something has to be nerfed to satisfy people and this feels like the best thing
My issue is literally how the animation would interact. For example right now casting and the casting animation are tied to eachother you cant do one without the other. So if that animation lasts any time longer then selecting the spell its slows the casting time of the next spell without actually making the casting time longer
I don't care if wizards aren't nerfed and I don't play Wizard
and with them being broken in so many ways, fireball/chain ignite on dagger haste/invis you get rid of one of those and say "are you not entertained wizard is bad now after this 1 change"
If the shoe dont fit dont wear it π
I don't think removing things is a good way to nerf. We don,t even know what's coming with new spell/skills/classes .. why trying to nerf everything every playtest... last one was ranger now wizard. We get it you don,t know how to play against things and then you want it nerfed to the core its ok. I dont think Invis + Haste is the problem but Ignite was
i was 47 overall kills lmao, i understand how to play against it.
but thank you for your hot take
ohhh i see, yeah it would just cancel the page animation when you start a cast
I mean there are some things that are so broken they need a nerf, regardless of what else is coming. Like ranger was.
wasnt personnal .. more like a overall thing... people want to nerf everytihng they don't get how to play againt
sorry i'm not ENG ..
I want wiz to retain its power for the most part. I think making the haste and invis not stack just puts them in line they are still VERY strong
The reason you make nerfs in between playtests is to do just that test. Its good for the game to test how classes react to these changes
Devs need that info
I dont want anything removed on wizard, just scaled down ignite damage with daggers/ something about invis changed
still have time to invis and get behind in most case without haste and delete you in 2 dagger hit with that ignite power...
I'm also in the camp of if something is over powered make other things as strong, dont take the top things down bring the lower things up
I think the 4 seconds is fair for invisibility. Just not when moving mach 10
Ignite was the porblem IMO thats why i thumb down yours thats it
If everything is op nothing is op
I think when they made ignite not proc twice towards the end of the last PT it was fine for the most part scaled maybe a bit hard still but was in a much better place
pretty much all classes could be kitted to roughly 1-2 shot engagements
(cleric excepted, unless pre-casting + beer counts)
I played 0 cleric, does beer help spell power ? i thought it was just phys power
Precasting and buffing 100% counts π
beer = strenght i believe so dmg + hp
I found it boring as hell, but if you use the drunkard cleric passive, you don't get drunk when you consume alcohol, so you just get the STR buff each time
it raises strength, iirc, which also raises HP. coupled with divine strike, protection, and bless, your cleric becomes a melee god
for ike 15 secs
higher end alcohol was over +10 STR or something. I forget. it was just too boring
ahh okay thank you
and takes 15 sec to buff yourself xD
nah you can buff very fast once you learn spell placements
not with a spell book π they're the only way to cast.
you can also squeeze in higher tier protect pots (these STACK with cleric protection), but that window where everything is still active (assuming you ordered the buffs by duration correctly) will shrink a bit more
Ya ik, but still, 3 buff + beer chug + switch weapon.. not that fast
ya if you are not buying a base book and using a staff instead i dunno what to tell ya your doing it wrong π
pre-cast cleric is boring to me because if done correctly, it's always spotting someone or several people, U-turning to start pre-casting
they catch up to you, if they're overly aggressive, you get to wipe them out
3 buffs in 4 secs with book. then beer. and you've got 15 secs of powa
you can also hear it- if you're not in a rush and a cleric does this, just play footsie for a little bit
cleric dps gameplay is boring imo, i just know how it works. i'd rather be a pocket healer and make a barb invincible for 10 secs at a time
I tended to find that with cleric, popping my 3 buffs and opening a door took so long that the buffs were almost half over by the time I actually engaged.
I like support cleric also, but its nice to be able to get down when needed
yea I find it super boring. I'd rather do half-assed damage while still largely playing support than doing that
Support cleric just didn't feel effective for most groups tbh.
that's why you run with a barb. opening doors is but a faint memory to a felling axe
bad clerics.
True. If you had a barb it was one thing. But once you got into upper gear levels, cleric buffs were irrelevant, as were heals.
Best comp in the game is wiz/cleric/barb
triple bard team comp meta
I mean if you run a certain comp, yeah. But people overestimated how much cleric mattered in all groups.
wiz could swap with ranger, but yea. a good support wiz, certainly, but most wiz are too dps focused to be a good team comp
higher-end clerics in well coordinated groups (usually VoIP + familiar w/ each other) was sweaty to fight against -- those guys are the ones stacking protect pots + cleric buffs all day long
Cleric buffs a Barb up, one swing will do 80% of a fighter's hp
Triple rangers with traps in every door hell yeah
I am talking about organized 3 mans really
the protect stack also balloons their health at least +40
I 3 shot a fighter in purple plate with cleric buffs and a protection pot. That didn't even give the cleric enough time to pop a heal.
Once your gear hits a certain point, cleric buffs did not affect the outcome of a fight.
for sure, in a good team you're right. divine strike, ignite, bless, haste, and protection turn a barbarian into a fucking war god
Oh that was disgusting when I met a group like that, like a 2 minute hastle, then zone closed me out and I succumbed to either getting shot or taking the 50 traps in front of me apart haha
They turned a 3 shot kill into... a 3 shot kill
Its very insane π
Similarly, people died so fast, clerics didn't have time to heal during the fight.
That's why I'm saying support cleric was overrated. At medium/low gear? They were great
But once you fight someone with enough damage on their gear? Clerics became totally irrelevant
Clerics shine at bossing and in normal lobbies. In HR a support cleric was good, but not that good.
I never had a issue to heal during fights. You guys are playing with bad clerics π
iono chain cast clerics make the difference during those pucker moments
Try healing against someone that is 2 shotting your fighters
You don't have time
If you see a barb you precast and hold the heal, let them get hit once and then let go of your right click
You can do the same thing vs anything
i'm surprised how good people got after only like 3 days, kind of scary to think what kind of tricks we'll be doing after a year
if you get good and can foresee dmg you cast early
Maybe it was just because I was a rogue, but clerics never had a chance to heal if I decided to burst someone.
Geared rogue would stab you 15 times in 2 seconds
Did you let them know you were gonna engage so they could precast?
Geared rogue never needed to stab more than 3x against anything, including a buffed up barb
Bleed + Poison and its a wrap for whoever attacks you
well, shield - heal - shield - heal can sustain that damage, but usually there's more than 1 person hitting your frontliner u.u
Generally no
that's why I'm hoping they'll layer on more gameplay mechanics. situational complexity can keep the game going for longer (if they're going to stick with simpler controls)
Welp there is your problem. You have to be able to anticipate the dmg and precast
Helps if team mates call out what they are doing a bit
I could see that working.
That is how I played cleric and i never had an issue saving people from two shots
It just generally seemed more effective to me to have 3 people dealing damage, rather than 2 dealing damage and one hanging back as a buff bot
Damage = survivability
If that barb is one shotting folks you dont need to do dmg
yea the coordinated 3-mans is what's ultimately going to be the later-game contenders. that's generally what folks are talking about
its hasted also on top of it in my teams
Which is why casual players disappearing would kill the game, assisting new players is a must if we don't want this game to turn into a blood-thirsty try-hards only shitfest like others in the genre
Being honest, the wizard buffs probably mattered more than having a cleric for the barb
then there should be some kind of mmr
Wizard buffs > cleric buffs by far when gear gets involved
No MMR is what makes this game fun tbf
MMR flattens games into the games we're all ignoring right this minute
They matter alot, but having a heal bot so you can recklessly charge and not worry about taking hits is HUGE
then u will have obese 140kg neckbeards hunting weekend players which will leave after 2 days
its this or this
That's fair. I'd have to see it I guess, I didn't run into a lot of good barbs with cleric + wizard support
pocket healers also help boost a lot of newbies past the initial leaning curve stage
Nothing is better than a beginner leading a group of 3 people into a room of multiple monsters only for all 4 to die, fun as fuck ahah
Its not this or this, that is a fallacy best not used in debate
(think more tightly packed repetitions, as opposed to trying to learn Tarkov nowadays, where if you screw up you might have to wait 20-30 minutes before another attempt)
What I loved about the game is the intuition stuff, actually using the dark to attack, using monsters to kill others
yea it's highly immersive. feels real. even the traps, although people don't like them, behave like traps instead of "spells" that vanish
This was my groups primary comp. And what we noticed the only thing that could beat us was the same comp but their barb got buffed and charged first π
With the occasional wiz getting popped by a rogue randomly π
Which is why I suggested a tutorial room, so you don't have to wait 3 minutes between each skeleton encounter, but being able to try it with a 3-4 second respawn timer, but it got a 50/50 because apparently having people quick is better
That being said, i wouldn't mind if there is some traps that can be triggered only once
Let's be fair, the game is fun, but the player base will die out in 3-4 months when people start becoming too good, and the new players will start like we did on the play tests
Haha. I could see it working in that case. I still question if cleric is as important as people think in less specialized comps, rather than just having more dps.
and when the player base is low, finding games will be a long hassle, and dying in the first 10 seconds will surely make everyone quit if they can't practice against the mobs
Wizard looting in the back, Barbarian sneaks up and swings twice to him dying haha
i give it like 2 years tops before its only the best players left
Ya, i am mainly talking about top of the foodchain type comps :D. In more casual / non optimized comps a cleric is not mandatory at all imo
still, there'll be a sense of progress with the seasonal wipes
There is always an exception to the rule when speaking generally. But this rarely happened compared to how often we just cleared the lobbies
Not saying it happens all the time, but it is so funny when it happens
Ya, the wizard is always the one that it happens to in that situation too π
our wiz in our group is also the biggest loot whore
i think a lot of streamers are going to start maining this game, or at least make it one of their regulars. that'll help a lot with longevity
As long as content keeps rolling and they maintain a GOOD game it will be fine
The seasonal wipes is a must, people hoarding the best items without a wipe will make the beginner to intermediate gap huge
Streamers is what will keep this game on, legendary people that do the first solo, like Woox in OSRS and people recording it, huge PvP players destroying groups 1v3 so soloing is not hopeless 5-6 months into the game is what will keep this alive
why wipe when you could use a bidet π
Seasonal bidet
I like seasons and would prefer they last the same as PoE 13 weeks
Will the game be f2p on launch? Hackers will murder this game if it is
Content updates (even titanic shifts in new gameplay mechanics) will mesh incredibly well with the fact that seasonal wipes are likely expected. To me, it means there's plenty of room for this game going forward
No devs stated they dont want F2P
yeah i think so, and major content drops like how PoE comes out with one big content update every so often
20-30 Euros is reasonable right?
Yeah that is why I want them to be 13 weeks apart so every season can have a nice update
around the 30 euro mark is where hackers don't bother to cheat
Id be happy at 40 usd
I'm already at 130 hours not including Discord spam "play" time... so whatever the rate, I've already got my money's worth
i'm hoping its like 40 bucks, then goes on steam sales
@wintry forge How would we debate with the poster then? This has value as seen just recently, people manage to change others minds by having a constructive conversation about it.
the only time chivalry would get new players was steam sales π
I didn't know Chivalry 2 had such a bad start -- apparently the all-time high was only ~16k
Mordhau started over 60k
I think 40 for base game. But id buy a collectors edition for more if it came with some goodies and the base game (goodies meaning REAL shit not in game shit. Like shirt, beanie, fucking coaster whatever.)
the first chivalry seemed like it exploded at the start and died down pretty fast
Chivalry being on the game pass is what keeps it alive on PC
Chivalry's skill ceiling caps the sweat, but makes it feel like a single-player game you can beat (despite it being multiplayer)
First chivalry was a fucking blast at the start, then the average skill ceiling became people bug-blocking and crouch spine breaking with pin-perfect parries
I feel the same way with Dark & Darker, actually, but the classes are sufficiently distinct such that the time it takes for me to mentally beat DnD (at least the last 2 playtest) is multiple times longer, though
DaD is alot simpler. the gap is not as large as in those games for skill. So noobs wont be as intimidated imo
You could still ask questions, but you wouldn't know who you were discussing with.
i'm so sucked into wizard, i should really learn the other classes
yea seems like it's a lot more about strategic positioning than tactical response time
Asking random people questions is useless. I want to ask the poster questions to gain a better understanding of their suggestion. Which in turn can change minds as was seen earlier
How often did you die to a Barb/Fighter corner camping outside your door?
Never
a good amount of times, i would just quit the match before they opened the door lol
In solo as a wizard, I died too many times to corner camping
that's just ambushing cause they heard you
Corner camping in general or outside the spawn door? I was assuming you meant spawn door π
In general, while looting or something
ah ya its happened
Yeah, I died more times to ambushing than face to face fights as a wizard
Maybe you could ping the poster with the message link? I don't know. I'm not a Discord expert.
Wizard is dynamic -- face to face gives them too much time to control the spacing
there was one spawn that had the lever that opens the stone wall into a crouch shortcut, pretty much leads you right to the other spawn
If I can ping the poster its no longer anonymous
Barbs are corner demons, if not invis monsters. anywhere else and they're in a weaker spot
@wintry forge Do you think your suggestions get downvoted just because you are the one suggesting them, because they don't.
It is crazy how much your win-rate increases in fights when its open vs closed space as a wizard ahah, from like 10% to survival to 70% in an open space
very much this.
fireball knockback threat alone can counter a lot of things
my instinct is to kite while being chased, i forget that i can just stop and magic missile and kill them before they kill me π
Suggestion history would suggest otherwise, because there have been suggestions I made, such as push kick, which got down voted, but afterwards someone else suggested the same thing and it got up voted.
I think some have done so admittedly. Though I think its mainly due to just so many 0 effort suggestions can wear on someone... BUT anonymous suggestions has far more cons than pros
I thought fighter all-weapon perk just removed ranger, then I remembered ranger has triple shot and traps which are literally too broken *edit: Rogue -> Ranger
rogue you mean ranger right? π
Whoops, yeah I meant ranger
so magic missile is kind of an orb projectile right? and it has a decent'ish size hitbox, what if you changed it to more of you know...a missile. like a spike
easier to strafe and dodge
Magic missile is already hard to aim
Its already pretty much the easiest thing to dodge the only thing easier to dodge is an unbuffed barb π
Unless you are super close range
not at close range though
Oh man I love the barbs that wore all the heavy armor they could and move at slug speed
WTH this dang languag bot is deleting all my msgs.... Bu tt is not allowed?
even at long range you can do a spread shot, moving it side to side and get some good hits
oh shee, yeah you cant lol
guys what about making spell number of uses start with less but scale with knowledge or other stat
so start with 3 fireballs 2 invis 3 hastes
oh god more stat scaling o_o
les heal in cleric
Nah hate that change no offense
too item dependant?
yes
make it scale really poorly lol
bΥ½tt
When real-life trading gets into the game, oh man...
Stat dependant things will destroy everything
that looks pretty close for some filter evasion. PLS DONT BAN ME IM SORRY
when people make bot teams so they don't have to find groups 
i like the magic system but i feel like a mana system would be cool too
Hah.
wait how did you do that? π
The magic system is an inspiration from Dungeons & Dragons as far as I am aware, I think it is going to stay like that
I actually like the convenient of numerical spell count. it's easier to track than doing 1 layer of napkin math
How to play wizard π€£ : https://youtu.be/yuC4cCfySlc
it is i just like the idea of balancing mana instead of running out of one spell and not another