#suggestion-discussion

1 messages ยท Page 17 of 1

jagged thunder
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clerics can cast heals on dead players

sudden fractal
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ive seen so many videos with "pro wizard gameplay" and nobody other than me knows that u can do that lol

sudden fractal
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which i think should be a feature if it isnt already

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its a niche way of balancing unskilled players

jagged thunder
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i enjoyed miscasting during a fight, made it interesting

sudden fractal
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a bad wizard thats tryna run away will accidentally cast haste onto a dead skeleton or smthn instead of hmself

sudden fractal
wide sage
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the number of times i accidentally cast invisibility on the players i was trying to run away from..

jagged thunder
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gotta aim high

wide sage
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yis

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and git gud i shall!... eventually

sudden fractal
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in february

jagged thunder
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this game has an enviornment you can use and not have to use any skills at all other than outhinking them

jagged thunder
sudden fractal
wide sage
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maybe make an official sherpa suggestion? this game is still early in developement so that could be a feature they can look into later down the road

wide sage
patent sandal
jagged thunder
wide sage
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yeah, theres alot of people with no real game dev sense trying to shovel their half-baked ideas into the suggestion bin and downvote anyone else

sudden fractal
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everyone downvoted it but i feel like i didnt explain it well enough in what i wrote

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i drew an example of how it would work in mspaint if u wanna see hahaah

terse pivot
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take downvotes with a grain of salt

wide sage
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maybe. the blinding aspect would depend on how you approach it, maybe. if its like a CoD flashbang, that'd be bad, but if its just so bright that it obscures your vision when looking straight at it, that could work

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light already has the use of being able to throw out a torch without players just picking them back up

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so giving it more might rub some players wrong, since some people are afraid of giving wizards even more tools

sudden fractal
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not a flashbang, more like being blinded by a flashlight like in tarkov

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but stationary and for like 5 seconds

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could be a nuissance to enemy players, and used against AI by temporarily blinding them making then unable to move

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100% NOT like a COD flashbang

wide sage
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I recomend typing up a new one and being more clear.
I made a necromancer idea that i went into detail with that people liked. someone else just said "necromancer class cause thats cool" with zero nuance and got downvoted to hell. properly outlining your idea can help alot

sudden fractal
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yeah i was talking to someone earlier in this channel about this and they rly wanted the blind to be a projectile

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which for obvious reasons would be awful

wide sage
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just looked at the drawing. looks pretty good tbh

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might be separate from the light spell, instead called "flash"? iunno

sudden fractal
wide sage
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like i said, i've heard people talking about the current light spell being used instead of throwing torches to prevent enemy players from picking them up

sudden fractal
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my question is, with cleric being how cleric is, what would be the point in other support classes? what could they provide that cleric cant?

wide sage
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which is pretty good imo, wizards are just too overtuned for combat atm so utility kind of gets brushed aside

sudden fractal
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i heard ppl suggesting monk, or druid

wide sage
terse pivot
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every class has a useless skill/perk

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useless can mean unoptimal

sudden fractal
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revealing stealthed enemies would be too op i think

wide sage
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revealing stealthed enemies would take it from a tier 1 spell to a tier 4

sudden fractal
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with that being pretty much the only thing rogue has, being able to just remove that would make rogue literally useless

terse pivot
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A class that can go invis and reveal invis character is basically going to be in every team comp

sudden fractal
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hmmmm nah i think we should stay away from anything that reveals enemies

wide sage
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if a wizards reveal invisibility also revealed his own, that could be a way to self balance

sudden fractal
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the only think that should reveal invis enemies is footsteps

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which is already the case

terse pivot
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Maybe a lightorb that acts as a wisp, can attract fire mage aggro

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attract mini boss aggro

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goes down a straight path

sudden fractal
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like i said, stealthed or not stealthed, unless u visibly see the enemy, u shouldnt know its there

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thats the magic of this game

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with the darkness being so dark

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removing stealth would be baaaad

wide sage
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yeah, detection will be super strong and would become a staple, thus kind of removing the idea of stealth over time

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think of apex and how valuable bloodhound and seer are

sudden fractal
sudden fractal
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itd be kinda like fear, to get enemies away from u

terse pivot
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Lightorb can also draw spider aggro

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so u can break pots

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then u will forsure use it hands down

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especially nightmare pots

sudden fractal
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or u can throw it towards other players so the enemies go towards them instead of u

wide sage
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Might be something for my necromancer class idea, since i want it to prioritizing making use of mobs rather than just killing them (or killing them to benefit from them)

sudden fractal
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can you stack different ale rarities on cleric with the booze perk?

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i havent tried it, but if it works like potions do

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then you could potentially get 20+ strength from drinking 3 ales

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i think that makes cleric plenty capable by himself

wide sage
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I think you can, i seem to remember watching a cleric drink like 3 different mugs and bodying people with fists alone

sudden fractal
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i love that

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every class is viable if the player knows how to play

wide sage
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I just dont like the lockpick minigame in general

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its way too jarring

sudden fractal
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itd be cool if necro could re animate upto like 3 bodies to fight for him

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for either until they die or for a certain amount of time

terse pivot
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If they do implement more caster classes, I would like to see staves getting buffed seeing Crystal ball/Spellbook are the only 2 seeing play

wide sage
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itd clog up everything

sudden fractal
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2 then

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or 1, and it can be increased with knowledge stat

wide sage
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I proposed just 1 skeleton limit, but potentially being able to bypass this limit specifically through small summons like spiders and mosquitos and dreadskulls

sudden fractal
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lets say you have a capacity of what you can reanimate

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default is 1

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a skeleton takes up 1 of that

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so u cant reanimate more

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but spiders take up 0.3

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so u can get 3 of them

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dragon flies take up .5

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so u can have 2 of them

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and so on

wide sage
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that could work

terse pivot
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Having a AI summon can possibly break game balance

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LOS heals

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Chain lightning bait

sudden fractal
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i mean synnergy between classes would be cool

terse pivot
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triple body block

sudden fractal
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we kinda already have it

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maybe summoned AI have less health/dmg and cant be healed

wide sage
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maybe a combination of that capacity and a max per type. like oh you have a capacaty of 2 but can only have 1 skeleton max. freeing you up to mix up different enemy types, but not letting you cheese spam just one type

terse pivot
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Clerics gonna keep seeing multiple changse throughout playtest

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since its the only battle healer

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and paladin is coming in the future as well

sudden fractal
soft relic
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This. I definitely found support cleric to get in the way a lot. It was better to just have another class like ranger, fighter, wizard, etc to kill people faster, rather than have someone playing full support cleric.

wide sage
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well right now damage scales too liniarly. there's no softcap or curve drop, so defenses are useless at higher gear

sudden fractal
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will paladin have a massive body sized shield?

jagged thunder
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what about a monk

terse pivot
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Both classes share the fact they do mroe damage to undead

wide sage
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if they change how damage scales it could fix alot on its own

terse pivot
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Since its based of DnD not World of warcraft

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They have access to more weapon types

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the question is

sudden fractal
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ig for paladin to exist, cleric will have to change

terse pivot
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do they get spellmemory

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or will they just be the basic q/e user

sudden fractal
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do we think spell memory should be a skill? or just something that exists?

terse pivot
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like ranger rogue fighter

wide sage
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wizards specifically should just have a base spell memory, but other magic casters should have it as a skill

sudden fractal
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but if fighter spell capacity could be like, 3 by default or something

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then they could use stuff like haste

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or zap

wide sage
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UNLESS they make sorcerors, in which case its very fitting by DnD standards that sorcerors just get free spellcasting, vs wizards that have to learn it

sudden fractal
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would that be op?

sudden fractal
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i thought sorcerer and wizard would be the same thing

jagged thunder
wide sage
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yeah, in dnd sorcerors are born with magic ability, its a part of their being. wizards learn it through study and hard work

sudden fractal
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never played dungeons n dragons btw, tho i rly want to someday

terse pivot
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Like I can see paladins using spellbooks, and have a spell that creates a 1h light weapon that scales off will

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so they can battle heal/fight

sudden fractal
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what if paladins could use double handed weapons with 1 hand?

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and be able to have shield in the other

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would that be op?

wide sage
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sounds more like a barbarian feature

terse pivot
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thats a lot of animating work

sudden fractal
terse pivot
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unless he only gets like 3 weapons to use then its not that bad

sudden fractal
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are paladins generally tanks?

terse pivot
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yes they can wear heavy armor

sudden fractal
terse pivot
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gonna have to look at the new QA, but I think they did a decent job with nightmare mobs having electrical parts that damage you if you hit them on a specific spot

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But resistances so far

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is armor/magic resistance right

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no elemental implemented

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i'd be fine if it was a static substat not a RNG roll substat

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id rather have dps substats

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but thats just me

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I think keeping it simple might be better in this scenario

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B3 bosses would be changed

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you would have to bring specific gear

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would make it more difficult for casuals to learn B3

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already like 80% of the dark and darker players still havent cleared b3 ghost king/lich

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prob 90

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Like theres frost magic right

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but theres no Mob/boss that does frost damage

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so they would have to implement more mobs/bosses yet

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devs said they would implement a dragon in the future

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so it would only nerf wizards/ future casters PVP wise

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PVE those stats are useless

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unless devs implement more mobs

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easiest way to implement would be make it a part of a rng substat

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also gonna receive a lot of bad feedback

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hard way is to program multiple armor pieces that are unique to a element/element(s)

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cloth/leather/heavy

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thats a lot of programming

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lot of blender time

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only 1 dude does the balancing

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SDF

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he a 1 man army bro

wide sage
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as it turns out, thats NOT too strong, because wizards still nuke barbs at higher gear because of how hard magic scales right now. armor and magic resist is currently just short of useless

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magic pen and magic true damage are partly to blame

terse pivot
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Crypt does have a point

terse pivot
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armor rating and magic resistance didn't do well this playtest

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and last playtest

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last

wide sage
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so instead of introducing all these extra damage types and systems, just focus on whats already there

terse pivot
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yeah I agree keep it simple

wide sage
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making it more complicated WONT make it easier to balance. it'll make it exponentially harder

terse pivot
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I think we are expecting more ways too counter magic damage in the future

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I just have a good feeling that its gonna come

wide sage
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yes, and adding more damage types won't fix that in any way by itself

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not to mention how do you gear for a frost dragon when the dungeon is rng

terse pivot
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we said either unique craftables/static substats/new armor pieces

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or have it added to the rng substat pool

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which is gonna receive a lot of hate

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all the sweaty players want more chances to get +3 all attributes

wide sage
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"oh i brought my fire resistance gear but this is a frost dragon instead. damn guess I prepared for nothing and am now at a huge disadvantage" "oh i geared for lightning but the wizard is using fireball. I managed to swap all my armor to fire resistance but he just started using lightning spells instead"

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its a level of prep that isn't feasible in this sort of game

terse pivot
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fides I would just put that into the suggestion

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and see how well it does

uneven hearth
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I personally think that's balance. If you made the rogue too tough, there would be no need to play any other class. It's designed to surprise your enemy and catch them off guard killing them. If a fireball takes you out, then you either got outplayed by the mage or they properly countered you.

terse pivot
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Like its a traditional thing to have fire res frost res

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like PoE warcraft

wide sage
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its traditional, but not universal

terse pivot
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like its still possible

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even without u suggesting it

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the devs are RPG gamers

wide sage
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just because another monkey does it doesnt make it a good idea, or at the very least not a good idea for every game

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i mean yeah, if the devs like it, they'll do it

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well i've noticed a couple things about the suggestion channel. once a post gets enough likes, it gets a green border, which I take is meant to flag it for review by the devs

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I've also noticed that my necromancer post, and indeed a few others that did VERY GOOD aren't flagged green anymore BUT also don't have the like to dislike ratio counter

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which MIGHT suggest that the devs have looked at it and have a note somewhere for it, and dont want it flagged anymore

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now this is all just speculation, but yknow..

lapis bramble
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Suggestion (put it on steam for $150 ill buy it)

wide sage
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I mean yeah, that does make it a popularity thing, and yeah i agree there is a whole mess of problems with that

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but I also have faith in the devs that they wont just auto-add suggestions that do well. I think they will very much make a note to consider at best

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but thats what we want from a suggestion, no? to just be noticed

terse pivot
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theres a lot of good suggestions not including the class suggestions

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Im pretty sure they are mainly looking at those

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since "class balance is currently not an issue/goal"

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Like I know my wizard suggestions are getting downvoted and upvoted

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just know that there are people who don't believe their class is strong and want to gatekeep their balance

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But I was honest last playtest and even got cleric nerfed

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despite maining cleric for 2 playtests

unique hazel
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Any arguments as to why shields shouldn't work if they're not raised?

How intuitive is it that an arrow can go through a shield just because the arm is not pulling it up?

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We already see skeletons with shields working correctly.

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But on players they work counter intuitively

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Strange logic.

terse pivot
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@unique hazel Im really not sure about that

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like pavise doesnt block arrows from behind

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tested

wide sage
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Well the thing about the shields is that i'm also an advocate for bigger shield varients, and with the pavise on the back, a fighter could quickly become untouchable, which could be problematic

unique hazel
inland pelican
unique hazel
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If it's equipped but not raised it should still be functioning. If someone shoots you and the projectile goes through the shield first, it should still stop it.

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It's silly that it doesn't really.

wide sage
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hey dood!

unique hazel
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I guess everyone totally misinterpreted my suggestion.

glacial bridge
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i dont like that a shield on your back wouldnt block an arrow

wide sage
glacial bridge
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it should stay defense, but also continue to apply the movespeed penalty

terse pivot
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Yeah I think their should be some type of skill aspect for blocking interactions

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there*

coarse whale
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add professions

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like alchemy

terse pivot
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RNG aspect of holding a shield and getting lucky might be good might be bad

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adds realism

wide sage
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I honestly see both sides. I do think it is a cool concept

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make it sound like the lever broke something nearby. a loud metal SNAP, BANG.... chain rattle..

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gimme minecraft cave sounds that make me paranoid as fuck

tepid veldt
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Any comments on the fighter suggestion? I'm not so sure of it myself, I love the way the fighter is already. But it was a concept I liked

terse pivot
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I think adding stats should be given through support classes since theres gonna be classes that have a buff kit in the future

wide sage
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mmm.. hard to say, since we still don't know what the training tree feature will have. does remind me of how fighters in dnd get more ability score increases than other classes, tho

tepid veldt
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With fighter I was thinking the max to any stat should be 20 (with a stat add system I mean)

terse pivot
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the tree is basically all the skills/perks that we had during playtest

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except you have to level to grab them

wide sage
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I imagine that's the core concept, but they make it sound like they have other stuff they're experimenting with, too

terse pivot
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possibly

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they mentioned seasonal wipes

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will characters start at 0

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or remain maxed

wide sage
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there will be another playtest in febuary

terse pivot
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i just hope they nerf highroller ghostking

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that shit is aids

wide sage
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I've also heard people say we'll get early access in Q2 of the year

terse pivot
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I've heard full release 4th quarter

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I also heard full release 2023

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I also heard early access for multiple months

wide sage
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they've confirmed full release 4th quarter in the qna answer sheet

terse pivot
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I forgo where i saw it

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but that shit made my eyes open

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server open for multiple months

wide sage
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i dont remember seeing any official statement on early access, so people might be spreading rumors

muted crag
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What you heard is full release in q4 OF 2023

terse pivot
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im pretty sure i heard that from playtest#2 dev q&a

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on youtube

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but amount of playtests from here in unknown

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also 4th quarter might not be the case

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since we havent even started B1 balancing

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3 playtests in and we only done B2/B3

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4th playtest they said B1 is gonna be difficult to add

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looks like each playtest are gonna be 1 month apart

steady flint
terse pivot
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B1 is overworld

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B2 is the dungeon we start off in

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B3 is hell

steady flint
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Oh got it, thank you!

terse pivot
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yes

wide sage
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wait so what, is b1 going to be us making our way TO the dungeon?

steady flint
terse pivot
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ye bro

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overworld

steady flint
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I doubt they'll make you do a trek to get to the dungeon. Do you mean like a lobby for trading & the likes? Or is it unconfirmed?

terse pivot
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Devs considered what we been testing as

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B2 starting dungeon/ b3 hell

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even the most current qa

pallid cairn
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bring the game back

terse pivot
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they talked about B1 being difficult too add

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so its a level

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lobby is seperate

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but also going to be added

steady flint
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the devs need to fix and add stuff players dont care about

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and since players dont care about the stuff they work on theyll get mad

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then the game gets hate it doesnt deserve

steady flint
pallid cairn
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why not keep the servers up

terse pivot
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they weren't specific

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they just said its gonna be hard

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thats it

steady flint
steady flint
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I enjoy the aesthetic of it being all in dungeons

terse pivot
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they have their own vision bro

steady flint
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and also being in dungeons helps keep players from finding buggy spots since everything is intentionally designed

terse pivot
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none of us know

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I just follow them

steady flint
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thats valid

terse pivot
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overworld can still mean a dungeon

steady flint
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I definitely want to support ironmace whichever way they go though

terse pivot
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its a game design aspect

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its based of dungeons and dragons

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I dont play dungeons and dragons

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im a warcraft dude

steady flint
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I've never played either but I've watched a bunch of youtube videos on DnD

glacial bridge
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i dont think it has that nickname

wide sage
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I think the overworld will be in the form of like.. a cave system or a mine that leads into the crypt dungeons, which leads into hell

steady flint
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I feel like rogues should specialize in hiding? Im not sure if that's what you mean by camping though

wide sage
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rogue camping is a very rogue class fantasy. i see no problem with it

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Seems fine to me

terse pivot
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1st playtest was when shit got out of hand with rogues

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they got nerfed 2nd playtest

wide sage
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as a partially pvp game, players will inevitably develop pvp stratagies, and camping is a timeless tactic

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what happened 1st playtest?

earnest bay
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I think rogue camping is ok, just wish there was some sort of counterplay besides waiting 30 whole seconds

wide sage
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I still dont see a problem. not all portals spawn in the same room

steady flint
terse pivot
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pretty sure rogue poisons were overtuned

wide sage
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and the swarm doesnt do much damage at all

earnest bay
terse pivot
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invis pots on 2nd playtest were infinite

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if u stood still

earnest bay
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just know they're there and wait it out every time

dreamy iris
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I actually havenโ€™t encountered a rogue camping portals

earnest bay
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im a solo player

dreamy iris
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maybe once? Couldnโ€™t tell

wide sage
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I ran into players camping portals a few times

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either I ran in to fight em with mixed results, or i said "fuck that" and went to look for a different portal

earnest bay
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I guess my point is moreso if i know where you are camping i should be able to have an advantage of some sort for that. having to wait 30 secs or just avoid combat is ๐Ÿ˜ด for me

wide sage
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then it sounds like a dark souls mimick situation. just hit it before you use it.

lusty wren
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Their stealth lasts what 30 seconds?

steady flint
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I honestly think rogues are in a good spot, if you know they're there then you can wait it out, avoid them, or try to hit them if you know exactly where they are. If you don't know they're there, they get the drop on you. This has been my personal experience, but I've been frustrated far more by trios hunting me down late game circle, and I just have to choose how I die

lusty wren
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I played 71 hours this last playtest (an atrocious amount) and never saw a rogue camping ontop of a portal ๐Ÿ˜„

wide sage
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yeah I'm sorry man, I just think its a non-issue currently

dreamy iris
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just gotta find out how each class can find those camping rogues if played the class right, the right additions to other classes are made

dreamy iris
earnest bay
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Never seen rogues camping portals either, teams for sure.

steady flint
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I do want to point something out real quick yall

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were complaining about this ages too early, as the game is in a crazy early stage of developement

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the dev team wasnt prepared for so many people to find their game

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and there arent even 30 of them

earnest bay
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This game is awesome for the current stage its at

steady flint
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can we take a second to appreciate them for making this masterpiece <3

lusty wren
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Nah

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not how it works

earnest bay
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im sure balance will be completely redone at a later date and most arguments people have will be irrelevant

terse pivot
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playtest#2 was their strongest iteration and what gave the game the hype into the 3rd playtest

dreamy iris
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I think itโ€™s important to address these issues early

steady flint
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I kind of just like thinking about what they could add to the game

terse pivot
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QoL

steady flint
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though Im biased in my ideas because I like interactive/responsive environments

dreamy iris
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I just get excited seeing fresh ideas with a lot of potential

wide sage
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I very rarely even touch public discords, much less stick around, so

wide sage
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I wanna see this grow

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(i also wanna maybe use it as my primary streaming game but- ahem-)

glacial bridge
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i never encountered a portal camper. you would 100% see multiple of them every game if they tried to release a solos mode

dreamy iris
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thereโ€™s also a million portals

lusty wren
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far to many after the portal change imo

sterile idol
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portal change ?

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You mean hell ?

dreamy iris
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are they planning on creating some in depth lore with this game?

lusty wren
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Half way thru the pt they added more portals

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made it almost impossible to not find 3

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which was lame

dreamy iris
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Iโ€™d love some juicy classic dungeon crawler lore

sterile idol
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It's a bit more complicated to find 3 in high roller compared to normal, though that's still doable

lusty wren
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Eh, I never had a problem finding three in either mode. Was a cake walk if you were in the last circle most times we saw 4 or 5

jagged thunder
lusty wren
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It was fun at the start of PT where blue portals were limited and you were sometimes forced to hell to survive. Made the game much funner

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after that it became only go to hell if you were still healthy and had healing. Never was forced

wide sage
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I was forced into hell twice in my playtest

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volume of portals COULD be lowered just a smidge, but I think its still a real possibility to be forced down

lusty wren
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I dunno, my group was never forced down after that change. Though we often rushed center map to find fights. May have been part of it, but even when we got slowed down it was never an issue

magic sage
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I think they should make the ranger a higher skill sealing because last playtest I could kill any class with just a green longbow and a white spear.

dreamy iris
lusty wren
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Ranger has ALL the tools and it becomes to much

magic sage
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@lusty wren yea I could 2 tap anyone but barbarian with a green longbow and some damage rolls on my gear.

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And still pretty effective with a spear in cqc

potent pumice
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They really need to make something about interaction speed and magical interaction speed, i just hate that Agility based class does "everything " faster. for exemple mining could be a strength based task or praying to shrine or opening a portal be knowledge or will based task

lusty wren
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It does not need the best CC in the game and the best Self sustain and the best single target dps

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(maybe second best on the dps)

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but way more applicable

terse pivot
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i dont like interaction substats cucking my + all attribute rolls

lusty wren
#

So you are saying you could kill rangers when you are their direct counter? SURE! but this does not mean ranger needs the best CC, the best self sustain, and the best single target dmg ๐Ÿ˜„

magic sage
#

@lusty wren I think he should just take more skill nerf body shots and buff head shots and make limb shots do next to nothing.

lusty wren
magic sage
#

Al well as make bread basically a 20 hp second wind with 3 uses.

#

And make traps do very little over time damage and give campfire to like cleric or something

terse pivot
#

@snow mulch yeah, interaction/action speed are new affixes to this playtest and actually lowered gear value unless you actually needed action speed, not all classes needed it

lusty wren
#

Ya even making rations take time like a potion would work. It being instant is ridiculous

magic sage
#

๐Ÿฅ–

wide sage
#

well not all stats are fully functional yet. I noticed some have benefits that simply arent implimented yet

#

so knowledge could have its own niche use on a fighter in the future, as example. same with will

spice pawn
#

just realized. given the heavy fantasy theme, does that mean that not only will there be backpacks/rucksacks, but also magic pocket dimension rings/amulets that provide their own inventory squares but have no impact on weight?

wide sage
#

ยฏ_(ใƒ„)_/ยฏ

umbral belfry
wide sage
#

please dont bog down the suggestion channel with jokes

shut zinc
#

๐Ÿšฝ lol bog

verbal marsh
#

will is already buff duration and magic resist

#

knowledge is likely to be involved with magic use when they add wands and scrolls

cosmic cave
#

Will increases spell power too i believe

#

Knowledge is spell casting speed/spell capacity/magical action speed

tawdry falcon
smoky yoke
#

the developers said they will most likely implement an anti cheat third party like EAC

wise flame
#

Does anything increase the duration of Rogue poison, given that one of the magic power stats makes it do more damage

inland pelican
wide sage
wide sage
#

it seems like they intend to have some form of item identifying mechanic later down the road that knowledge is for

inland pelican
wide sage
#

maybe that will play into it too

inland pelican
#

Fair

#

It actually makes more sense for identification

wide sage
#

yeah, puzzles seem like a player-solves thing instead of a stat-solves

#

but knowledge being used for similar interactions would be nice. someone mentioned how it kinda sucks that agility(or was it resourcefulness..) is a 1-stat-all for interaction speed, and i kind of agree

inland pelican
#

Resourcefulness

#

I mean a secret door that could be opened up using your strength for the speed would be cool

wide sage
#

my necromancer suggestion has lost its green flag and ratio tracker for the second time

#

what does it mean

verbal marsh
#

Rogues have higher interaction speed with chests and doors even though their resourcing is lower then rangers also.

#

So don't forget that its not the end all for speed for interactions.

inland pelican
verbal marsh
cerulean sleet
#

I suggested death animations. I believe these bring great value to a game. Something like a player kneeling down then falling over after getting stabbed or shot in the back makes kills feel more satisfying.

verbal marsh
cerulean sleet
#

people just ragdoll on death

jagged thunder
radiant wave
#

i still laugh about every time someone dies

jagged thunder
#

2 hand hammer headshot ragdoll down the steps

hazy cobalt
#

Hard to confirm kills in the dark with ragdoll tho

cerulean sleet
#

the ragdoll is funny but it looks pretty silly

#

check this video crowbcat made, I linked the timestamp on how l4d does death animations, I think its great

wide sage
#

ragdoll is very satisfying

radiant wave
#

lol i want ears ๐Ÿ˜›

hazy cobalt
#

?

jagged thunder
#

i want insurgency sandstorm dismember system, no revives

verbal marsh
radiant wave
jagged thunder
#

chain lighting dismember

wide sage
#

burn the bodies

#

hang their heads up in open doorways

hazy cobalt
#

Throw concertina on the bodies

#

Wrong game

jagged thunder
#

moveable player corpse with nail and hammer items/ stakes so i can vlad tepes the center room where all the escape portals will pop

wide sage
#

staple bodies to walls to make them look still alive as decoys

verbal marsh
#

I wouldn't be opposed to being able to hitman move corpses xD

wide sage
#

hang them from the ceiling to obscure vision in a macabre display of morbid tactics

verbal marsh
#

Maybe add some dumpsters so I can cyberpunk hide the bodies.

jagged thunder
#

moveable corpses would be nice so you can drag a player to another room without mobs and loot them safely

verbal marsh
#

Someones been here- what do you mean looks like noones been here - exactly, its tooo quiet...

jagged thunder
#

next room over is 10 corpses and a wave of dead mobs

wide sage
# cerulean sleet https://youtu.be/EdRLNUGmFC8?t=162

dying animations are also a complicated thing. npcs behave one specific way, but players behave in many more, which can create way more death scenarios to account for. even in the video they said they made HUNDREDS of animations to make it feel right regardless of the death scenario. this dev team is only 25 people total, and animations take up alot of time. not only do most players prefer ragdolls just fine, but the resources that would go towards something like this would farrr outweigh the benefit

verbal marsh
#

Or opposedly, load a corpse and drop it in the middle of room and hide - Hey! look lewt! - Aww he must've died to the skele mage, hu hu huh hu

radiant wave
#

to bad you cant trap a corpse so when it gets looted again something bad happens lol ( player corpse )

wide sage
south shore
#

Love ragdolling some poor fella that was too slow to react

wide sage
#

watching a ragdoll head slap into the floor is amazing

#

gives me the feel-good

verbal marsh
#

Anyone else feel like you shouldn't get any exp if you don't escape?

jagged thunder
#

lighting strikes should delete players loot included

wide sage
south shore
jagged thunder
hazy cobalt
#

Less than 50% of a lobby ever makes it out of a dungeon, just seems like a way to frustrate players for no reason

verbal marsh
dusty garden
#

@south shore I made the same suggestion further up but with soulhearts ad an upvote ha ha

south shore
#

Que?

jagged thunder
wide sage
wide sage
verbal marsh
#

I somewhat hope they make more quest infused leveling tbh then just killing random creatures.

jagged thunder
hazy cobalt
verbal marsh
#

I'm all for killing random creatures, but at some point I feel like you shouldn't get any more for bashing trash mobs.

wide sage
#

I would argue that highroller dungeons are doing a pretty good job of mostly keeping the elitists separate from the casual players, while also acting as a standard beacon to work up towards

inland pelican
hazy cobalt
#

Only because elitist have nothin to gain from going to normal lobby's and stomping newer players. Add in a way to ruin their day for no reason, and we have a whole new issue

verbal marsh
#

I feel like players should be pushed into higher difficulty content rather then hitting lv 20 on normals.

dusty garden
#

@radiant wave scroll up and ad an uovote to my suggestion brother

I made the same suggest but with soulhearts collecting

wide sage
inland pelican
hazy cobalt
jagged thunder
hazy cobalt
#

"players shouldnt enjoy the game, and get to a level that can actually handle high rollers before joining them"

#

Zzz

verbal marsh
#

High roller was just added for this playtest it isn't the end all lol

inland pelican
hazy cobalt
#

"players should come in under leveled and un geared to high rollers, so i can do them easier ๐Ÿค“"

wide sage
#

"zzz" right back at you headass

hazy cobalt
verbal marsh
#

Even in tarkov players are pushed into areas to progress

hazy cobalt
#

The loot itself IS the progression

#

You guys just want to steamroll low level newbies to feel better

verbal marsh
#

nah I just want to see your responses.

hazy cobalt
#

?

south shore
#

Why are you guys arguing over xp gain in a DnD styled game

#

It's up to the Devs on how it works, we can only suggest stuff

verbal marsh
#

you people are boring ill come back another time ciao

wide sage
#

like what's your angle here

hazy cobalt
#

I want newbies to learn the game, get a feel for what their class does and excels at, and THEN do into the high end content, as should always be normal game progression

wide sage
#

I'm agreeing with that

hazy cobalt
#

Then why are you arguing with ME?

wide sage
#

where did we get off on two different paths lmao

south shore
#

Smh

hazy cobalt
#

You took what i said in quotes to imitate @verbal marsh thought process,as my own personal thoughts

#

I believe

inland pelican
#

Did nobody read my comments? Gotta give newbies some small but noticeable reward when they do something right in the dungeon otherwise the newbies bail... I like it hard, but without my second passive I was unable to do shit in the dungeon

radiant wave
dusty garden
wide sage
#

think i got confused with the "elitists leaking through comment" while also being irritated at the "zzz" comment

hazy cobalt
radiant wave
wide sage
#

which is fine. I can have input, its just the scenario left a lapse in my understanding

#

no biggy now

south shore
radiant wave
#

even tho majority hate the idea i suggested i still hope they add some sort of invisible monsters at some point

dusty garden
radiant wave
#

LMAO damn thats a good idea

wide sage
#

Hm. maybe like a roaming phantom that travels through the entire dungeon via walking through doors, you cant see it till it gets close, but once it aggros it becomes solid to attack and can no longer pass through doors until it de-aggros

radiant wave
#

thats kinda cool id be happy with anything like that long as it has a chance to jump scare like the mimics ๐Ÿ˜›

dusty garden
#

a skeletal mage spell that cloaks would work

#

they all ready do a shield and for all right

wide sage
dusty garden
#

just get your team to kill the guy who stole the heart GG

#

but ears is fine ha ha

I just want wayyy more PvP and any thing that encourages it

wide sage
#

thats fine, i just think it should take extra effort to take the heart in the first place

exotic mural
#

make it take time to extract the soul and make a distinct noise to alert those nearby that the ritual is being preformed.

wide sage
#

simply looting it normally is too easy imo

south shore
#

I'm still proud of coming up with that morality system

dusty garden
#

watching the lobby die to skeles and traps when you loaded in for murder and killing one poor solo wizard and extracting...gimme whole teams

wide sage
dusty garden
#

Any one else suggesting an Auction house? or trading vendor?

the mayhem and ping rewarding trade chat not sure

south shore
wide sage
#

however I can see it being abused by people who purposefully get red names, then attack you and force you to kill them to defend yourself, and then report you

south shore
#

I feel that if you get red named, your vote shouldn't really count as a full vote. Maybe half of one?

wide sage
#

lemme rephrase. someone thats still green decides to troll you and start attacking you for no reason. you panick and think you may need to kill them to save yourself

exotic mural
south shore
wide sage
exotic mural
#

[Add counter spell to the wizard spell book. If cast while targeting another player or npc who is channeling a spell, they cease channeling the spell and in the case of players lose the spell slot.]

Hey I made a suggestion. Thoughts? Love it? Hate it? Would rework it? Why/Why not

south shore
#

It could be interesting. Question is, how many charges and what would be the int cost?

#

Cause that would be the deciding factor for me.

exotic mural
#

If I were to impliment it with llimited time to have considered the impact my initial thought would be

terse pivot
#

Counterspell would have to be a instant cast that targets casters

wide sage
#

my problem with a counter spell is that currently late game cast speeds are non existent, so I doubt it ever being used. might be a good early wizard tactic, though

terse pivot
#

there's no addons in this game

#

only animations as indicators

exotic mural
terse pivot
#

Counterspell probably more viable in tab target pvp

#

with addons

#

like WoW

south shore
#

You know, it could make for a good short cooldown ability instead of a spell

exotic mural
#

not a bad idea at all

south shore
#

But I feel it would need to be on a class specifically made to counter mages/spellcasters. Like an inquistor or something

#

Witch hunter even

wide sage
#

i think it'd be fine on a wizard. since currently their E is used up by spellcasting, their choice of Q is very important, and I think a counterspell for wizard dueling would be on brand for a specialization

south shore
#

Fair

exotic mural
#

not to mention it is one of the most respectable spells in the wizard arsenal in Dungeons and Dragons. Alongside shield, fireball, magic missile

south shore
#

Very true.

exotic mural
#

Shield was another I was thinking could make a great addition.

wide sage
#

it would but its stepping on clerics toes a little bit

#

wizard gets enough flak for doing rogue stuff already

south shore
#

I do feel like it would need to either stop a spell caster from using spells for a second or two, or that it just stops spells within a radius, casted or not

wide sage
#

I agree

exotic mural
#

hell the Undead wizard already has it. but I was thinking it would only last for a very brief amount of time. I agree that they should be unable to cast spells or attack while the shield is active

terse pivot
#

the closer this game gets to WoW in PvP

#

the bigger gap in skill is created

south shore
#

This game is nothing like WoW

wide sage
#

listen as long as im not getting cc chained to death by rogues i think im fine

south shore
#

I'm just happy there are no actual stuns in this game rn. Never fun to not be able to do anything. Hell, even Bind let's me still swing or shoot at you

terse pivot
#

Devs talked about polymorph

exotic mural
wide sage
#

this is true

south shore
wide sage
exotic mural
#

I agree

wide sage
#

traps are practically a death sentence, and they require time to set up

south shore
#

And, if spotted, are easily broken

exotic mural
#

if it were implemented it would be nothing but three man stacks of whatever class could do it all the time

wide sage
#

yeppp

south shore
#

That would be utter hell

wide sage
south shore
#

Shoving could be good, but only if it's that, a shove. If it stuns me for even a second, no thank you

exotic mural
#

turn combat into a heavy, shove, light type rock paper scissors fight. It worked pretty well in the culling but I think I like what we have now.

wide sage
#

im not 100% sure how it works but blocking some blows with shields staggers the blocker just enough to not attack between blocks, which in itself feels very punishing. hard cc in general is VERY powerful in this kind of game

south shore
#

Yeah

wide sage
#

especially when a skeleton can chunk you for 1/3 your hp

south shore
#

You know, maybe a shove only pushes back players, but it pushes back AI and stops special animations like the zombie gas cloud. That feels like it could work.

wide sage
#

that could work

terse pivot
#

Any type of hard CC needs a animation/sound que

#

so you can avoid/counter it

exotic mural
#

or no push at all but just an interrupt in general

south shore
#

I just feel like there needs to be a way to make distance between you and AI, especially when they manage to corner you in either a doorframe or corner

wide sage
#

well i do like the idea of shoving people out of your way, shoving people off ledges and into traps, etc

#

just.. dont let it disable any controls

south shore
#

This is turning into the Brigitte from OW thing all over again lol

wide sage
#

a basic kick function like in chiv/modhau would be fine, even allow all classes, or at least martial classes

#

wym

exotic mural
#

A barbarian shout that did this would give them a slight fighting chance against a wizard.

south shore
#

OW1 Brig's shield bash CC'd anyone it hit, and while it wasn't long, it was annoying as fuck

#

OW2 removed the CC, so it's far more bearable

dull tinsel
south shore
#

Okay? What's your reasoning?

dull tinsel
#

the main focal points of the combat in general is timing and positioning, once you get caught enough, you stop putting yourself in the position to be trapped at all, AI movements can basically be controlled (you can make them move to one side of a hallway by going to that side to give yourself space to get around), once you learn how to make them move you rarely get caught in a corner by AI alone, if you are constantly running around with 5-10 AI on you, that's your poor decision making

terse pivot
#

We are talking about monk class having shove right

#

or just shove in general

south shore
#

Shoving in general

terse pivot
#

idk maybe if 1 class had access i wouldnt have a problem

#

it could add interesting plays

#

or it could just cheese players/mobs out of existence

gusty needle
#

Why u woting I against?

#

Pve mode needed

south shore
#

Nope

gusty needle
#

Yep

south shore
#

PvE already exists

exotic mural
south shore
#

There's PvP added

wide sage
gusty needle
#

Full pve, like true d&d or diablo 3d

loud matrix
#

Would be a different game entirely then.

south shore
#

DnD already has PvP as well, and so does Diablo

wide sage
#

this isnt true D&d

terse pivot
#

Anything that promotes splitting ques and not promoting current dev ideas get downvoted

#

always

dull tinsel
# gusty needle Pve mode needed

PvE mode is essentially an entire new game, your request is unreasonable at best, the game is in literal Alpha stages, I'm sure they want to work on their own vision before an entirely new game mode

terse pivot
#

even if ur idea is "good"

south shore
#

The devs should focus on what they wanna make, not what others want them to make

terse pivot
#

thats just how this disc rolls

gusty needle
#

This pvp type is stupid because thats like in all battleground games

#

Or need to be changed

exotic mural
#

As I have suggested to others if you want a pve game in this style chack out mythforce. its already a game. And its not this one.

south shore
#

If you think it's bad, don't play?

gusty needle
#

Need to be more slowly

wide sage
#

im glad im not the only one actively supporting devs decisions

exotic mural
#

PVE**

lusty wren
#

But we all know the best thing a PVP game can do for its longevity is to implement pve flags.

terse pivot
#

we had 60k players this playtest

#

its not even beta

south shore
#

Yeah, this is literally a playtest game

wide sage
#

i've literally never heard that

lusty wren
south shore
#

I don't really get that take, since PvE is already in the game?

wide sage
#

ah, I see

#

mb

gusty needle
#

So okay, if pvp mode will not be changed or pve mode will not be added, this game will die on release. U will see

terse pivot
#

your not the majority night

wide sage
#

just go through red portal, you rarely ever see other players

terse pivot
#

This game will die of other reaasons

lusty wren
south shore
terse pivot
#

those reasons are not released yet

#

as of right now

#

Dark and darker is successful

#

and we all know that

south shore
#

This game has its audience, you aren't it buddy. That's okay.

exotic mural
#

Wildly successful. People are tearing their eyes out to get another day of playtest in.

lusty wren
south shore
#

I would pay for this game

#

Right now

wide sage
#

I was literally dreaming about this game for days, im hooked. its why i've been stuck in this suggestion channel all week

south shore
#

I'm an addict waiting for another shot

wide sage
south shore
#

The player count was massive this last playtest, almost every lobby filled instantly

#

Was nice

exotic mural
#

I hopped on the Tarkov fresh wipe today.. Could not stop running into things that made me wish I was playing this game instead. 10 minutes to get into a game? I could have already loaded into D&D, died in the first room, and loaded back in and gotten out in that time.

dull tinsel
wide sage
#

I literally found this game from how it was blowing up on my freshly made twitter account

lusty wren
inland pelican
south shore
#

A fair take, but seeing how people are clawing to get back at the game... I feel like this game is successful at being what it is. A game.

lusty wren
exotic mural
#

a fun game

south shore
#

You want to play it, not because you paid for it, but because it's fun.

wide sage
#

smart man.

south shore
#

Also, I cannot wait for voip. Being able to make friends mid match is so fun

terse pivot
#

a lot of N words gonna pop up when that releases

wide sage
#

What is voip? Proximity voice?

dull tinsel
#

I hope proximity voice is not and never becomes a thing

wide sage
#

Ah

terse pivot
#

Voip is possible

#

toxicity will follow through

#

as it always has w/ voip

south shore
#

It will. And the toxic crowd will be filtered, I'm sure.

lusty wren
#

great thing about voip is they tend to have a mute button also so if you do not like it you mute it

dull tinsel
#

and with how important sound is in this game, very small sounds make a huge difference, people runnin around blarin random shit will be not fun

lusty wren
south shore
#

It'll be like Hunt Showdown: those that blare music/noise will be the easiest to hunt

terse pivot
#

Rogues popping behind you

dull tinsel
#

I dont think they can really layer it properly, I don't think they will add it, or if they do wont be for awhile

terse pivot
#

"you forgot to zip your pants"

wide sage
#

Lmao

dull tinsel
#

it would be a ton of additional stress on the servers too

wide sage
#

Theres a charm to dark games having a goofy community

exotic mural
#

Id love it, I take the good with the bad. The potential for a memorable encounter will outweigh the nonsense for me. Should ABSOLUTLY be a toggle for it though.

south shore
#

Push to talk + a mute button is a must if voip is to be added

lusty wren
#

I saw them mention voip in context of teams did they also say prox was coming in? I have no issue with it just curious

south shore
#

Pretty sure voip = voice in proximity, so ay

terse pivot
#

its been talked about by devs

lusty wren
drowsy bramble
dull tinsel
terse pivot
#

I remember they were very specific in how they wanted to add voip

#

iforgot

south shore
#

Anyways
The reason why I'm happy with the idea of voip is due to my experience in other games. Sure, you'll run into the toxic assholes every now and again, but you'll forget em sooner or later. The real things that shine are the nice folk you run into and chat with. You'll remember that for a while.

dull tinsel
#

didn't see it anywhere in the Q&A and I scrolled up and read it all

#

correction, I saw it asked, but I didn't see sdf address it

lusty wren
dull tinsel
drowsy bramble
#

Maybe I was wrong

#

I thought I saw it. But why not have the option. Turn it off if you don't want it

south shore
#

Wrong, right, we won't know until the next playtest

granite plinth
wide sage
#

As a flail fanatic, it already has my approval

lusty wren
#

Last thing I could find on voip was the devs saying they are planning to use a third party solution, and that its integral to their grouping systems... Sounds like basic VOIP not proximity. We shall see tho. I do hope proximity chat comes tho because its a fan favorite feature for some reason it seems ;D

#

Using a third party for proximity chat sounds like a disaster

granite plinth
#

issue with voip is that it can cause server lag or disconnect / dos players if they use the wrong service. You are sending packets to the server / other player's computer when you spam the push to talk. Which if you are spamming packets it can dos.

wide sage
#

They already said in the google doc qna that our current weapons are just the basic ones they have planned. Excited to see the more wacky stuff

terse pivot
#

wands are confirmed

jagged thunder
#

use torch with an offhand weapon/throwing weapon?

wide sage
south shore
wide sage
#

havent played hunt in so long

drowsy bramble
#

Hunt seems like a entirely less interesting tarkov

south shore
#

New guns feel great

lusty wren
south shore
hazy cobalt
#

Hunt is infinity better than tarkov

wide sage
#

I like the older era alot. I like old non-military guns like that

drowsy bramble
hazy cobalt
#

You go into hunt games for loot?

lusty wren
# south shore I forget which

Ur right its Vivox, which I do not know much about. I stopped playing hunt before it came in. Does it sound like its in world or super tacked on?

hazy cobalt
granite plinth
#

Hunt is dumb down wild west tarkov without traders

drowsy bramble
#

Player loot/ bosses that drop something that you escape with to get currency(loot in its definition)

hazy cobalt
#

Damn, hunt and tarkov are just like cod:ghost then too

drowsy bramble
#

Really how so? What loot do you pick up in cod ghost?

granite plinth
#

Hunt is still a blast. Tarkov much harder of a game. Get PTSD coming back to it.

hazy cobalt
lusty wren
#

Hunt is much more accessible to the average gamer, but it lacks the dopamine hits of a looter

drowsy bramble
#

You are reaching because you know im right. They are the same genre of game

hazy cobalt
drowsy bramble
#

Extraction shooters

wide sage
#

I know it took a while for hunt to finally get new bosses. just had the 3 for the longest time

drowsy bramble
hazy cobalt
south shore
#

Hunt is really nothing like Tarkov. Sure they have AI, guns, proximity voice and maps, but that's it

drowsy bramble
#

It's an extraction shooter

hazy cobalt
#

Hunt has a level system, so does WoW, must be the same game

south shore
#

One is about stealing shit from the map and getting out to make money, the other is to shoot people

wide sage
#

i think the point is that despite them being the same genre, they are unique from each other

lusty wren
south shore
#

Yeah

lusty wren
#

Pretty much wild west tarkov ๐Ÿ˜„

south shore
#

You don't even need to go for bosses most of the time, they're just a roadblock to have wallhacks

#

And fully healing

lusty wren
south shore
#

Nah, the win condition is getting out alive

drowsy bramble
#

Kinda like tarkov?

south shore
#

The token is just a bonus

hazy cobalt
terse pivot
#

when I tell people about dark and darker I tell them its medieval tarkov

south shore
lusty wren
midnight crown
#

They should add more muscle mass and a eight pack to the barbarian character model

south shore
#

Really, what I'm getting at is that Hunt and Tarkov share general things, but are fundamentally entirely different games at heart.

hazy cobalt
lusty wren
drowsy bramble
#

Thank you

drowsy bramble
#

I was.?

hazy cobalt
#

Man's was saying they were the same game

lusty wren
drowsy bramble
south shore
#

You were not specifying genres

#

At the start

lusty wren
drowsy bramble
#

I was listing similarities since they are in the same genre.

hazy cobalt
#

Man's said extraction shooter after his argument that they were the same game got blown to bits

drowsy bramble
#

Everything I've said is correct

lusty wren
lusty wren
#

Sorry azo forgot to turn the ping off

drowsy bramble
#

Idc at all lol

hazy cobalt
#

This man is the type of person to say final fantasy is the same as Pokemon, cuz they are turn based battlers, but ok

drowsy bramble
#

I listed

#

6 major game concepts that were the exact same

lusty wren
hazy cobalt
#

Want me to use your same logic to compare games like Final Fantasy and pokemon? Or you just gonna keep talking when only one person agrees with you

drowsy bramble
#

I like talking

#

I'm bored

hazy cobalt
#

You like being wrong

drowsy bramble
#

I'm not

lusty wren
drowsy bramble
#

You cherry picked one thing and compared it to a random game. I told you 6 major game concepts that tarkov and hunt shared and you picked one and compared it to cod ghosts.

lusty wren
drowsy bramble
#

I didnt mention guns ammo walking sprinting. Or whatever specific bullshit you cherry picked. I listed concepts on the genre they share

hazy cobalt
#

People like you are infuriating, use any false logic you want, but the second the same gets used to break apart your argument, you try to back pedal to a new line of thought

drowsy bramble
#

When?

#

What have I changed up

#

I'm reiterating a point I made at the start of our conversation

#

The start so how am I taking a different direction with this debate?

lusty wren
hazy cobalt
#

You've been called out by two people about your swapped up comparison

drowsy bramble
#

Who?

hazy cobalt
lusty wren
drowsy bramble
#

Show me what I swapped out

lusty wren
hazy cobalt
#

Insufferable, I'm not wasting my lunch break scrolling up through conversations.

#

Proxy, who even are you? Stop being an L

lusty wren
#

Of course now its a waste because you are wrong you deflect

drowsy bramble
#

Lmfao he gives up because he knows there's no point to prove

drowsy bramble
#

Who are we all?

hazy cobalt
#

No, I'm just not wasting any more time on people who never admit fault, it's just a waste of effort

drowsy bramble
#

Because im not wrong

lusty wren
#

Admit fault? What are we in court?

hazy cobalt
#

Good day

lusty wren
#

yes good day cap

drowsy bramble
#

I admitted I was wrong earlier about voip

#

So how do I not admit wrong?

#

Wack

lusty wren
drowsy bramble
#

No I also didn't kneel down and suck his fallacy filled arguments so he's gone

#

My bad I should've

lusty wren
#

๐Ÿ˜„

wide sage
#

back from my distraction

#

what i miss

hazy cobalt
#

Tom foolery

drowsy bramble
#

Better arguments

wide sage
#

damn that topic really didnt get put down huh

drowsy bramble
#

Nah. But I enjoy arguing it's fun. Probably why

south shore
#

A good argument lasts a while

lusty wren
drowsy bramble
wide sage
#

yall are great Skull

hazy cobalt
#

No you

somber wind
#

I'm confused at why people would want item identification, wouldn't it just make looting ingame boring?

south shore
#

It would make looting a bit more like Barony

#

Can't tell what you grabbed until you identify it

hazy cobalt
#

It would entice me more to bring weapons and armor out of the dungeon, instead of just full jewelry

lusty wren
somber wind
#

There was a suggestion with mostly thumbs up being something like 26 up and only 3 down

south shore
#

Didn't see it

south shore
#

But it seems like the devs already have plans for it, so who am I to deny them?

somber wind
somber wind
south shore
#

Yeah

drowsy bramble
south shore
#

Sorta already exists in how armor slows you down

wide sage
#

being able to identify SOME items might be neat, but i feel like if it were every item it would leave you filling your inventory full of trash gear

somber wind
south shore
somber wind
drowsy bramble
#

Tbh though. The devs seem really set in their ways. I can't imagine that happening

hazy cobalt
#

That's not really identification then, is it

wide sage
#

mmm im not so sure about that. at least not making it the same mechanic

somber wind
#

I'd also be fine with identification as we are speaking of to be for only unique and legendary items.

somber wind
lusty wren
wide sage
#

maybe like.. you pick up a purple, you KNOW its a purple, but you dont know the specs till you identify it

somber wind
#

This is it

south shore
#

I'd be fine with treasure being identifiable but not gear

lusty wren
#

FUCK there are more?

somber wind
drowsy bramble
#

I just want the stats on items to mean more than nothing. Getting blue pants with .5% move speed on them makes me wanna die

lusty wren
#

wtf is the point of forcing players to take something out they would never use?

south shore
#

Sell

somber wind
lusty wren
south shore
#

But armor and weapons sell for shit and should only be put on the trading

somber wind
#

"Selling Unidentified Items", I would never buy that. Who would ever buy that?

drowsy bramble
wide sage
#

currently gear rarity doesnt effect sell price, so that needs to be fixed

somber wind
drowsy bramble
#

The only reason I mention is

#

Why would I take those

#

Over green pants with plus 5 weapon damage or plus 3 to all stats

#

Better tier gear should increase the percentage modifiers

south shore
#

Cause you have it then and there

lusty wren
#

If i do not know what gear is im just incentivized to ignore it and grab best gold per slot, and just buy my gear tbh

somber wind
#

I feel like if we ever got Identification Scrolls they should have multiple uses like 1 Scroll is 10 identifications. In addition, if you ever extract with items, all items are instantly identified.

wide sage
south shore
#

Again, I only think the treasure items should be unidentified at first and gear should always be known. Like, come on, what if I find a cool looking sword but can't tell the damage it does? That would suck

lusty wren
somber wind
#

TBH I think if Identification gets added I'd ONLY grab jewelry instead of items since even if I get a purple the likelihood of it rolling good isn't high so I'd rather just stack up on gold so I could go to the trading post and buy items that ARE identified.

somber wind
#

Like not entirely, I'd still want to play

#

but I wouldn't want to play constantly

#

compared to now

somber wind
#

You know what I know how to do identification in a way that doesn't harm anything

south shore
#

Just like unidentified items wouldn't bring much besides annoyance

somber wind
#

So they want a stat that buffs identification already

wide sage
#

i already ignore what trinkets i grab. i've never grabbed so much that i had to start picking and choosing between grey and green trinkets

lusty wren
drowsy bramble
somber wind
#

what if, there are identification scrolls; they only identify trinkets (such as goblets and such). The goblets and such work as they do now BUT when you identify it based on your identification stat there is a % chance to UPGRADE the rarity of the item by 1 stage and then it gets a modifier being "Identified" meaning you cant identify it again.

lusty wren
somber wind
#

This would be a way to do it without changing anything about the core loop.

#

It'd just make it so people identifying gear could increase worth of stuff like goblets for themselves.

wide sage
#

hm

somber wind
#

It'd also provide a market where people would be selling unidentified goblets/etc.

#

So if something sold for 30 and identified it sold for 50 someone would sell it for 40 since they cant identify it.

#

Kinda like how people sold candy canes since they didn't want to stock up

drowsy bramble
#

Seems like it would add a lot of time between games

#

When I could just sell to the collector and get into the next game

somber wind
#

It would but I'm just trying to find a way to solve the identification thing other than just

lusty wren
#

sounds like it would be extremely tedious

somber wind
#

removing identification

#

which I would love but still

#

trying to appease the ideas of the devs

#

in a way that doesn't kill it

#

LUL

sudden fractal
#

what is identification and how will it work?

lusty wren
#

did the devs say they want identification of items in?

#

I must have missed that memo

somber wind
#

It's already apart of one of the stats, it's just not functional @lusty wren

#

Let me find it

drowsy bramble
#

Damn

south shore
#

There's a Stat specifically for identifying shit

#

So

drowsy bramble
#

So it's actually going to happen

#

Fuck

south shore
#

I'd say it's planned

lusty wren
sudden fractal
#

yeah but wtf is it gna do?

somber wind
#

In FAQ

#

" -- Knowledge (KNOW): +Spell Casting Speed, +Spells/Spell Count (not yet implemented), +Item Identification Speed (not yet implemented)"

south shore
drowsy bramble
#

What if

somber wind
#

In all likelihood it will work like Diablo

#

where you right click it

#

and it shows what it does

drowsy bramble
#

No wait

#

It's just gonna be the tarkov thing

somber wind
#

but speed would be how long you interact with it

sudden fractal
lusty wren
wide sage
#

I like to think that item identification will be tied instead to like.. dungeon puzzles

drowsy bramble
#

When you open the body it would slowly or quickly reveal the items

sudden fractal
#

spell capacity*

somber wind
#

This is it

somber wind
#

fuck identification scrolls like barony or ultima