#suggestion-discussion
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ive seen so many videos with "pro wizard gameplay" and nobody other than me knows that u can do that lol
yeah you can cast any buff/debuff spell onto dead bodies
which i think should be a feature if it isnt already
its a niche way of balancing unskilled players
i enjoyed miscasting during a fight, made it interesting
a bad wizard thats tryna run away will accidentally cast haste onto a dead skeleton or smthn instead of hmself
right? even if the devs didnt intend it that way, its a very cool way to balance spells
the number of times i accidentally cast invisibility on the players i was trying to run away from..
gotta aim high
git guud ๐
this game has an enviornment you can use and not have to use any skills at all other than outhinking them
itll probably go early access before then
u think?
maybe make an official sherpa suggestion? this game is still early in developement so that could be a feature they can look into later down the road
I don't think so. this dev team seems pretty adamant about taking things slowly
Current plan is sometime around April
it helps the process and it could only be in EA for a few months, i wouldnt doubt another playtest before then as well
yeah, theres alot of people with no real game dev sense trying to shovel their half-baked ideas into the suggestion bin and downvote anyone else
#d-and-d-suggestions message
what do u think of my suggestion?
everyone downvoted it but i feel like i didnt explain it well enough in what i wrote
i drew an example of how it would work in mspaint if u wanna see hahaah
take downvotes with a grain of salt
maybe. the blinding aspect would depend on how you approach it, maybe. if its like a CoD flashbang, that'd be bad, but if its just so bright that it obscures your vision when looking straight at it, that could work
light already has the use of being able to throw out a torch without players just picking them back up
so giving it more might rub some players wrong, since some people are afraid of giving wizards even more tools
not a flashbang, more like being blinded by a flashlight like in tarkov
but stationary and for like 5 seconds
could be a nuissance to enemy players, and used against AI by temporarily blinding them making then unable to move
100% NOT like a COD flashbang
I recomend typing up a new one and being more clear.
I made a necromancer idea that i went into detail with that people liked. someone else just said "necromancer class cause thats cool" with zero nuance and got downvoted to hell. properly outlining your idea can help alot
yeah i was talking to someone earlier in this channel about this and they rly wanted the blind to be a projectile
which for obvious reasons would be awful
just looked at the drawing. looks pretty good tbh
might be separate from the light spell, instead called "flash"? iunno
only reason i suggested it replacing the light spell is bcuz its basically useless and no one uses it lol
like i said, i've heard people talking about the current light spell being used instead of throwing torches to prevent enemy players from picking them up
my question is, with cleric being how cleric is, what would be the point in other support classes? what could they provide that cleric cant?
which is pretty good imo, wizards are just too overtuned for combat atm so utility kind of gets brushed aside
i heard ppl suggesting monk, or druid
revealing stealthed enemies would be too op i think
revealing stealthed enemies would take it from a tier 1 spell to a tier 4
with that being pretty much the only thing rogue has, being able to just remove that would make rogue literally useless
A class that can go invis and reveal invis character is basically going to be in every team comp
hmmmm nah i think we should stay away from anything that reveals enemies
if a wizards reveal invisibility also revealed his own, that could be a way to self balance
the only think that should reveal invis enemies is footsteps
which is already the case
Maybe a lightorb that acts as a wisp, can attract fire mage aggro
attract mini boss aggro
goes down a straight path
like i said, stealthed or not stealthed, unless u visibly see the enemy, u shouldnt know its there
thats the magic of this game
with the darkness being so dark
removing stealth would be baaaad
yeah, detection will be super strong and would become a staple, thus kind of removing the idea of stealth over time
think of apex and how valuable bloodhound and seer are
thats not a bad idea, like a flying fairy that enemies follow
^
I like this alot
itd be kinda like fear, to get enemies away from u
Lightorb can also draw spider aggro
so u can break pots
then u will forsure use it hands down
especially nightmare pots
or u can throw it towards other players so the enemies go towards them instead of u
Might be something for my necromancer class idea, since i want it to prioritizing making use of mobs rather than just killing them (or killing them to benefit from them)
can you stack different ale rarities on cleric with the booze perk?
i havent tried it, but if it works like potions do
then you could potentially get 20+ strength from drinking 3 ales
i think that makes cleric plenty capable by himself
I think you can, i seem to remember watching a cleric drink like 3 different mugs and bodying people with fists alone
itd be cool if necro could re animate upto like 3 bodies to fight for him
for either until they die or for a certain amount of time
If they do implement more caster classes, I would like to see staves getting buffed seeing Crystal ball/Spellbook are the only 2 seeing play
it'd be cool, but a team of 3 necromancers with a total of 9 minions would be wayyyyy too much
itd clog up everything
hmmm i suppose
2 then
or 1, and it can be increased with knowledge stat
well if you'll check out my handy dandy necromancer suggestion here: #d-and-d-suggestions message
I proposed just 1 skeleton limit, but potentially being able to bypass this limit specifically through small summons like spiders and mosquitos and dreadskulls
thats a good idea
lets say you have a capacity of what you can reanimate
default is 1
a skeleton takes up 1 of that
so u cant reanimate more
but spiders take up 0.3
so u can get 3 of them
dragon flies take up .5
so u can have 2 of them
and so on
that could work
i mean synnergy between classes would be cool
triple body block
we kinda already have it
maybe summoned AI have less health/dmg and cant be healed
maybe a combination of that capacity and a max per type. like oh you have a capacaty of 2 but can only have 1 skeleton max. freeing you up to mix up different enemy types, but not letting you cheese spam just one type
Clerics gonna keep seeing multiple changse throughout playtest
since its the only battle healer
and paladin is coming in the future as well
yeah wtf is the difference between paladin and cleric anyway
This. I definitely found support cleric to get in the way a lot. It was better to just have another class like ranger, fighter, wizard, etc to kill people faster, rather than have someone playing full support cleric.
well right now damage scales too liniarly. there's no softcap or curve drop, so defenses are useless at higher gear
will paladin have a massive body sized shield?
what about a monk
Both classes share the fact they do mroe damage to undead
if they change how damage scales it could fix alot on its own
Since its based of DnD not World of warcraft
They have access to more weapon types
the question is
ig for paladin to exist, cleric will have to change
do we think spell memory should be a skill? or just something that exists?
like ranger rogue fighter
wizards specifically should just have a base spell memory, but other magic casters should have it as a skill
an argument that can be made is that fighter can wield magic weapons but cant use them cuz no spell memory
but if fighter spell capacity could be like, 3 by default or something
then they could use stuff like haste
or zap
UNLESS they make sorcerors, in which case its very fitting by DnD standards that sorcerors just get free spellcasting, vs wizards that have to learn it
would that be op?
theres a difference?
i thought sorcerer and wizard would be the same thing
sorc gets spells by leveling
yeah, in dnd sorcerors are born with magic ability, its a part of their being. wizards learn it through study and hard work
never played dungeons n dragons btw, tho i rly want to someday
i see i see
Like I can see paladins using spellbooks, and have a spell that creates a 1h light weapon that scales off will
so they can battle heal/fight
what if paladins could use double handed weapons with 1 hand?
and be able to have shield in the other
would that be op?
sounds more like a barbarian feature
thats a lot of animating work
i guess yeah but, i think itd make sense
unless he only gets like 3 weapons to use then its not that bad
are paladins generally tanks?
yes they can wear heavy armor
spear, longsword, bardiche?
gonna have to look at the new QA, but I think they did a decent job with nightmare mobs having electrical parts that damage you if you hit them on a specific spot
But resistances so far
is armor/magic resistance right
no elemental implemented
i'd be fine if it was a static substat not a RNG roll substat
id rather have dps substats
but thats just me
I think keeping it simple might be better in this scenario
B3 bosses would be changed
you would have to bring specific gear
would make it more difficult for casuals to learn B3
already like 80% of the dark and darker players still havent cleared b3 ghost king/lich
prob 90
Like theres frost magic right
but theres no Mob/boss that does frost damage
so they would have to implement more mobs/bosses yet
devs said they would implement a dragon in the future
so it would only nerf wizards/ future casters PVP wise
PVE those stats are useless
unless devs implement more mobs
easiest way to implement would be make it a part of a rng substat
also gonna receive a lot of bad feedback
hard way is to program multiple armor pieces that are unique to a element/element(s)
cloth/leather/heavy
thats a lot of programming
lot of blender time
only 1 dude does the balancing
SDF
he a 1 man army bro
as it turns out, thats NOT too strong, because wizards still nuke barbs at higher gear because of how hard magic scales right now. armor and magic resist is currently just short of useless
magic pen and magic true damage are partly to blame
Crypt does have a point
true
armor rating and magic resistance didn't do well this playtest
and last playtest
last
so instead of introducing all these extra damage types and systems, just focus on whats already there
yeah I agree keep it simple
making it more complicated WONT make it easier to balance. it'll make it exponentially harder
I think we are expecting more ways too counter magic damage in the future
I just have a good feeling that its gonna come
yes, and adding more damage types won't fix that in any way by itself
not to mention how do you gear for a frost dragon when the dungeon is rng
we said either unique craftables/static substats/new armor pieces
or have it added to the rng substat pool
which is gonna receive a lot of hate
all the sweaty players want more chances to get +3 all attributes
"oh i brought my fire resistance gear but this is a frost dragon instead. damn guess I prepared for nothing and am now at a huge disadvantage" "oh i geared for lightning but the wizard is using fireball. I managed to swap all my armor to fire resistance but he just started using lightning spells instead"
its a level of prep that isn't feasible in this sort of game
I personally think that's balance. If you made the rogue too tough, there would be no need to play any other class. It's designed to surprise your enemy and catch them off guard killing them. If a fireball takes you out, then you either got outplayed by the mage or they properly countered you.
its traditional, but not universal
just because another monkey does it doesnt make it a good idea, or at the very least not a good idea for every game
i mean yeah, if the devs like it, they'll do it
well i've noticed a couple things about the suggestion channel. once a post gets enough likes, it gets a green border, which I take is meant to flag it for review by the devs
I've also noticed that my necromancer post, and indeed a few others that did VERY GOOD aren't flagged green anymore BUT also don't have the like to dislike ratio counter
which MIGHT suggest that the devs have looked at it and have a note somewhere for it, and dont want it flagged anymore
now this is all just speculation, but yknow..
Suggestion (put it on steam for $150 ill buy it)
I mean yeah, that does make it a popularity thing, and yeah i agree there is a whole mess of problems with that
but I also have faith in the devs that they wont just auto-add suggestions that do well. I think they will very much make a note to consider at best
but thats what we want from a suggestion, no? to just be noticed
theres a lot of good suggestions not including the class suggestions
Im pretty sure they are mainly looking at those
since "class balance is currently not an issue/goal"
Like I know my wizard suggestions are getting downvoted and upvoted
just know that there are people who don't believe their class is strong and want to gatekeep their balance
But I was honest last playtest and even got cleric nerfed
despite maining cleric for 2 playtests
Any arguments as to why shields shouldn't work if they're not raised?
How intuitive is it that an arrow can go through a shield just because the arm is not pulling it up?
We already see skeletons with shields working correctly.
But on players they work counter intuitively
Strange logic.
@unique hazel Im really not sure about that
like pavise doesnt block arrows from behind
tested
Well the thing about the shields is that i'm also an advocate for bigger shield varients, and with the pavise on the back, a fighter could quickly become untouchable, which could be problematic
You mean sheathed on your back?
That's not what im referring to.
Exactly, realistically they likely don't even consider the ones that aren't green flagged and only just look at the green flagged one
If it's equipped but not raised it should still be functioning. If someone shoots you and the projectile goes through the shield first, it should still stop it.
It's silly that it doesn't really.
hey dood!
I finally made my necromancer suggestion, check it out #d-and-d-suggestions message
I guess everyone totally misinterpreted my suggestion.
i dont like that a shield on your back wouldnt block an arrow
Nah i getcha, and I do like the concept, but once you allow it on main hand, it opens up players to want it on unequiped shields too. it just has too much potential to go south than the benefit it would provide
it should stay defense, but also continue to apply the movespeed penalty
Yeah I think their should be some type of skill aspect for blocking interactions
there*
RNG aspect of holding a shield and getting lucky might be good might be bad
adds realism
I honestly see both sides. I do think it is a cool concept
make it sound like the lever broke something nearby. a loud metal SNAP, BANG.... chain rattle..
gimme minecraft cave sounds that make me paranoid as fuck
Any comments on the fighter suggestion? I'm not so sure of it myself, I love the way the fighter is already. But it was a concept I liked
link it
I think adding stats should be given through support classes since theres gonna be classes that have a buff kit in the future
mmm.. hard to say, since we still don't know what the training tree feature will have. does remind me of how fighters in dnd get more ability score increases than other classes, tho
With fighter I was thinking the max to any stat should be 20 (with a stat add system I mean)
the tree is basically all the skills/perks that we had during playtest
except you have to level to grab them
I imagine that's the core concept, but they make it sound like they have other stuff they're experimenting with, too
possibly
they mentioned seasonal wipes
will characters start at 0
or remain maxed
there will be another playtest in febuary
I've also heard people say we'll get early access in Q2 of the year
I've heard full release 4th quarter
I also heard full release 2023
I also heard early access for multiple months
they've confirmed full release 4th quarter in the qna answer sheet
I forgo where i saw it
but that shit made my eyes open
server open for multiple months
i dont remember seeing any official statement on early access, so people might be spreading rumors
What you heard is full release in q4 OF 2023
im pretty sure i heard that from playtest#2 dev q&a
on youtube
but amount of playtests from here in unknown
also 4th quarter might not be the case
since we havent even started B1 balancing
3 playtests in and we only done B2/B3
4th playtest they said B1 is gonna be difficult to add
looks like each playtest are gonna be 1 month apart
What do b1, b2, b3, etc mean?
Oh got it, thank you!
yes
wait so what, is b1 going to be us making our way TO the dungeon?
What does this mean then? Was there an overworld? Or do you mean the lobby?
I doubt they'll make you do a trek to get to the dungeon. Do you mean like a lobby for trading & the likes? Or is it unconfirmed?
Devs considered what we been testing as
B2 starting dungeon/ b3 hell
even the most current qa
bring the game back
they talked about B1 being difficult too add
so its a level
lobby is seperate
but also going to be added
bad idea
the devs need to fix and add stuff players dont care about
and since players dont care about the stuff they work on theyll get mad
then the game gets hate it doesnt deserve
difficult to add or too difficult to add?
why not keep the servers up
People would get mad the game isnt worked on the way they want, then the game would get shat on for reasons it doesnt deserve
I honestly kind of hope they dont add an overworld level
I enjoy the aesthetic of it being all in dungeons
they have their own vision bro
and also being in dungeons helps keep players from finding buggy spots since everything is intentionally designed
thats valid
overworld can still mean a dungeon
I definitely want to support ironmace whichever way they go though
its a game design aspect
its based of dungeons and dragons
I dont play dungeons and dragons
im a warcraft dude
I've never played either but I've watched a bunch of youtube videos on DnD
i dont think it has that nickname
I think the overworld will be in the form of like.. a cave system or a mine that leads into the crypt dungeons, which leads into hell
I feel like rogues should specialize in hiding? Im not sure if that's what you mean by camping though
rogue camping is a very rogue class fantasy. i see no problem with it
Seems fine to me
as a partially pvp game, players will inevitably develop pvp stratagies, and camping is a timeless tactic
what happened 1st playtest?
I think rogue camping is ok, just wish there was some sort of counterplay besides waiting 30 whole seconds
I still dont see a problem. not all portals spawn in the same room
Their footsteps are still audible, so I guess that's one advantage to playing solo (or having a quiet team)
pretty sure rogue poisons were overtuned
and the swarm doesnt do much damage at all
Might be a skill issue ive never been able to tell exactly where they are if they're basically on top of me/around a corner
just know they're there and wait it out every time
I actually havenโt encountered a rogue camping portals
im a solo player
maybe once? Couldnโt tell
I ran into players camping portals a few times
either I ran in to fight em with mixed results, or i said "fuck that" and went to look for a different portal
I guess my point is moreso if i know where you are camping i should be able to have an advantage of some sort for that. having to wait 30 secs or just avoid combat is ๐ด for me
then it sounds like a dark souls mimick situation. just hit it before you use it.
Their stealth lasts what 30 seconds?
I honestly think rogues are in a good spot, if you know they're there then you can wait it out, avoid them, or try to hit them if you know exactly where they are. If you don't know they're there, they get the drop on you. This has been my personal experience, but I've been frustrated far more by trios hunting me down late game circle, and I just have to choose how I die
I played 71 hours this last playtest (an atrocious amount) and never saw a rogue camping ontop of a portal ๐
yeah I'm sorry man, I just think its a non-issue currently
just gotta find out how each class can find those camping rogues if played the class right, the right additions to other classes are made
Same, put around 54 hours of solo/team play and I never noticed rogues camping portals. Iโve seen teams locking down rooms with 2-3 portals but thatโs normal
Never seen rogues camping portals either, teams for sure.
I do want to point something out real quick yall
were complaining about this ages too early, as the game is in a crazy early stage of developement
the dev team wasnt prepared for so many people to find their game
and there arent even 30 of them
This game is awesome for the current stage its at
can we take a second to appreciate them for making this masterpiece <3
im sure balance will be completely redone at a later date and most arguments people have will be irrelevant
playtest#2 was their strongest iteration and what gave the game the hype into the 3rd playtest
I think itโs important to address these issues early
I kind of just like thinking about what they could add to the game
QoL
though Im biased in my ideas because I like interactive/responsive environments
I just get excited seeing fresh ideas with a lot of potential
I very rarely even touch public discords, much less stick around, so
games like teardown
I wanna see this grow
(i also wanna maybe use it as my primary streaming game but- ahem-)
i never encountered a portal camper. you would 100% see multiple of them every game if they tried to release a solos mode
thereโs also a million portals
far to many after the portal change imo
are they planning on creating some in depth lore with this game?
Half way thru the pt they added more portals
made it almost impossible to not find 3
which was lame
Iโd love some juicy classic dungeon crawler lore
It's a bit more complicated to find 3 in high roller compared to normal, though that's still doable
Eh, I never had a problem finding three in either mode. Was a cake walk if you were in the last circle most times we saw 4 or 5
id like to see some wall paintings or interactable statues/dungeon npcs or scroll/book items with riddles or some type of lore quest
It was fun at the start of PT where blue portals were limited and you were sometimes forced to hell to survive. Made the game much funner
after that it became only go to hell if you were still healthy and had healing. Never was forced
I was forced into hell twice in my playtest
volume of portals COULD be lowered just a smidge, but I think its still a real possibility to be forced down
I dunno, my group was never forced down after that change. Though we often rushed center map to find fights. May have been part of it, but even when we got slowed down it was never an issue
I think they should make the ranger a higher skill sealing because last playtest I could kill any class with just a green longbow and a white spear.
Yeah gimme some main lobby content, like a champions hall with paintings/statues like you said, scrolls and some juicy easter eggs learning about the story in this game
Ranger sustain is to much for how much CC and DMG it puts out IMO
Ranger has ALL the tools and it becomes to much
@lusty wren yea I could 2 tap anyone but barbarian with a green longbow and some damage rolls on my gear.
And still pretty effective with a spear in cqc
They really need to make something about interaction speed and magical interaction speed, i just hate that Agility based class does "everything " faster. for exemple mining could be a strength based task or praying to shrine or opening a portal be knowledge or will based task
It does not need the best CC in the game and the best Self sustain and the best single target dps
(maybe second best on the dps)
but way more applicable
i dont like interaction substats cucking my + all attribute rolls
So you are saying you could kill rangers when you are their direct counter? SURE! but this does not mean ranger needs the best CC, the best self sustain, and the best single target dmg ๐
@lusty wren I think he should just take more skill nerf body shots and buff head shots and make limb shots do next to nothing.
I still dislike that it has so much utility. The very least they should nerf its self sustain.
Al well as make bread basically a 20 hp second wind with 3 uses.
And make traps do very little over time damage and give campfire to like cleric or something
@snow mulch yeah, interaction/action speed are new affixes to this playtest and actually lowered gear value unless you actually needed action speed, not all classes needed it
Ya even making rations take time like a potion would work. It being instant is ridiculous
๐ฅ
well not all stats are fully functional yet. I noticed some have benefits that simply arent implimented yet
so knowledge could have its own niche use on a fighter in the future, as example. same with will
just realized. given the heavy fantasy theme, does that mean that not only will there be backpacks/rucksacks, but also magic pocket dimension rings/amulets that provide their own inventory squares but have no impact on weight?
ยฏ_(ใ)_/ยฏ
https://youtu.be/Jmh4eDlNBqU here is some Cheater he upload his own vid on youtube
please dont bog down the suggestion channel with jokes
๐ฝ lol bog
will is already buff duration and magic resist
knowledge is likely to be involved with magic use when they add wands and scrolls
Will increases spell power too i believe
Knowledge is spell casting speed/spell capacity/magical action speed
Gosh I hate people that feel the need to ruin online gaming by cheating.
the developers said they will most likely implement an anti cheat third party like EAC
Does anything increase the duration of Rogue poison, given that one of the magic power stats makes it do more damage
I would love to have "puzzles" that interact with knowledge Stat for speed
nope, and im not sure anything SHOULD
I like this
it seems like they intend to have some form of item identifying mechanic later down the road that knowledge is for
Also, it's about time for my obligatory monk post bump!
maybe that will play into it too
yeah, puzzles seem like a player-solves thing instead of a stat-solves
but knowledge being used for similar interactions would be nice. someone mentioned how it kinda sucks that agility(or was it resourcefulness..) is a 1-stat-all for interaction speed, and i kind of agree
Resourcefulness
I mean a secret door that could be opened up using your strength for the speed would be cool
my necromancer suggestion has lost its green flag and ratio tracker for the second time
what does it mean
Rogues have higher interaction speed with chests and doors even though their resourcing is lower then rangers also.
So don't forget that its not the end all for speed for interactions.
Could be the devs don't want it, upvotes were changed or thet planned something like that already and it's too close
will already effects debuff, buff, magic resist, and spell damage - while knowledge will likely effect wand and scroll usage for fighter
I suggested death animations. I believe these bring great value to a game. Something like a player kneeling down then falling over after getting stabbed or shot in the back makes kills feel more satisfying.
I'd seen a lot of players already satisfied with the ragdoll animation
Its not really an animation as of rn
people just ragdoll on death
the ragdoll is satisfying
i still laugh about every time someone dies
2 hand hammer headshot ragdoll down the steps
Hard to confirm kills in the dark with ragdoll tho
the ragdoll is funny but it looks pretty silly
check this video crowbcat made, I linked the timestamp on how l4d does death animations, I think its great
ragdoll is very satisfying
lol i want ears ๐
?
i want insurgency sandstorm dismember system, no revives
as do I xD that old diablo feels
yeah lmao
chain lighting dismember
moveable player corpse with nail and hammer items/ stakes so i can vlad tepes the center room where all the escape portals will pop
staple bodies to walls to make them look still alive as decoys
I wouldn't be opposed to being able to hitman move corpses xD
hang them from the ceiling to obscure vision in a macabre display of morbid tactics
Maybe add some dumpsters so I can cyberpunk hide the bodies.
moveable corpses would be nice so you can drag a player to another room without mobs and loot them safely
Someones been here- what do you mean looks like noones been here - exactly, its tooo quiet...
next room over is 10 corpses and a wave of dead mobs
dying animations are also a complicated thing. npcs behave one specific way, but players behave in many more, which can create way more death scenarios to account for. even in the video they said they made HUNDREDS of animations to make it feel right regardless of the death scenario. this dev team is only 25 people total, and animations take up alot of time. not only do most players prefer ragdolls just fine, but the resources that would go towards something like this would farrr outweigh the benefit
Or opposedly, load a corpse and drop it in the middle of room and hide - Hey! look lewt! - Aww he must've died to the skele mage, hu hu huh hu
Fair enough
to bad you cant trap a corpse so when it gets looted again something bad happens lol ( player corpse )
drag a body, leave a blood trail?
Love ragdolling some poor fella that was too slow to react
Anyone else feel like you shouldn't get any exp if you don't escape?
lighting strikes should delete players loot included
im on the fence about it tbh
I see it less as the character dying permanently and more as the player learning from mistakes and improving that way. You know, like DnD.
there should be an escape exp modifier or if you dont escape you get * .5exp
Less than 50% of a lobby ever makes it out of a dungeon, just seems like a way to frustrate players for no reason
that would be cool; like 1/4th the exp if you dont escape and full exp if your ally escapes with your soul.
@south shore I made the same suggestion further up but with soulhearts ad an upvote ha ha
Que?
mi ves
not beneficial logic. losing is frustrating, does that mean everyone should always win? no.
i do think there should be more interactions with player souls like that
I somewhat hope they make more quest infused leveling tbh then just killing random creatures.
consume soul for a stat buff
Not saying that at all. I'm just saying, adding in a system to further increase the gap between high end and lower end players is just gonna make the game even more of an elitist haven. Which, is a way of frustrating the player base for no reason
I'm all for killing random creatures, but at some point I feel like you shouldn't get any more for bashing trash mobs.
I would argue that highroller dungeons are doing a pretty good job of mostly keeping the elitists separate from the casual players, while also acting as a standard beacon to work up towards
If floor one is as easy as I hope? For sure, but there has to be some leniency or those slow to learn or with really shitty luck will just be forced to leave the game
Only because elitist have nothin to gain from going to normal lobby's and stomping newer players. Add in a way to ruin their day for no reason, and we have a whole new issue
Cosigned
I feel like players should be pushed into higher difficulty content rather then hitting lv 20 on normals.
@radiant wave scroll up and ad an uovote to my suggestion brother
I made the same suggest but with soulhearts collecting
I kind of agree, but I also think the nature of this kind of game means that learning to stop valuing your progression is important to succeeding
The loot tier pushes them up
The elists are already leaking through
allows players to learn the ropes before going highroller
"players shouldnt enjoy the game, and get to a level that can actually handle high rollers before joining them"
Zzz
High roller was just added for this playtest it isn't the end all lol
Stop giving the dog a treat for doing small things right and you won't train the dog, same here
"players should come in under leveled and un geared to high rollers, so i can do them easier ๐ค"
yes, if you want to do the difficult content, you need to get good enough to handle it.
"zzz" right back at you headass
That's what i literally said, nice reading skills bro
Even in tarkov players are pushed into areas to progress
The loot itself IS the progression
You guys just want to steamroll low level newbies to feel better
nah I just want to see your responses.
?
Why are you guys arguing over xp gain in a DnD styled game
It's up to the Devs on how it works, we can only suggest stuff
you people are boring ill come back another time ciao
and you want lowbies with no skill to be rewarded for free while slowly being pushed towards difficult things they clearly arent even mechanically ready for?
like what's your angle here
I want newbies to learn the game, get a feel for what their class does and excels at, and THEN do into the high end content, as should always be normal game progression
I'm agreeing with that
Then why are you arguing with ME?
where did we get off on two different paths lmao
Smh
You took what i said in quotes to imitate @verbal marsh thought process,as my own personal thoughts
I believe
Did nobody read my comments? Gotta give newbies some small but noticeable reward when they do something right in the dungeon otherwise the newbies bail... I like it hard, but without my second passive I was unable to do shit in the dungeon
wish id of seen that before i did my ear suggestion lol but i did give ya an upvote its pretty much the same thing and soulhearts are already in the game ๐
exactly, hopefully the idea sticks as you aren't the only ear suggester either
think i got confused with the "elitists leaking through comment" while also being irritated at the "zzz" comment
Neither of which were directed at you lol
yeah i believe it there are so many suggestions lol
which is fine. I can have input, its just the scenario left a lapse in my understanding
no biggy now
The problem I have with making soul hearts into trophies is that they're 2x2, makes them harder to hold onto. Also feel like they should only be able to be taken if a time limit passes, or their full team is dead.
even tho majority hate the idea i suggested i still hope they add some sort of invisible monsters at some point
yeah wpuld need a soul pouch right?
Well there's strategy in killing an enemy and looting their soul so their team can't res
LMAO damn thats a good idea
Hm. maybe like a roaming phantom that travels through the entire dungeon via walking through doors, you cant see it till it gets close, but once it aggros it becomes solid to attack and can no longer pass through doors until it de-aggros
thats kinda cool id be happy with anything like that long as it has a chance to jump scare like the mimics ๐
a skeletal mage spell that cloaks would work
they all ready do a shield and for all right
yeah, im against enemies looting souls for that very reason. if you want to prevent a rez, it should consume some kind of resource, like maybe a molotov to burn the body, or something to forcefully separate the soul from the body
just get your team to kill the guy who stole the heart GG
but ears is fine ha ha
I just want wayyy more PvP and any thing that encourages it
thats fine, i just think it should take extra effort to take the heart in the first place
make it take time to extract the soul and make a distinct noise to alert those nearby that the ritual is being preformed.
simply looting it normally is too easy imo
that could work
I'm still proud of coming up with that morality system
watching the lobby die to skeles and traps when you loaded in for murder and killing one poor solo wizard and extracting...gimme whole teams
I like it because it both discourages that kind of behavior by alerting people, but doesn't directly ban or prevent it to a point where if you let them on your team, you kind of deserve it.
Any one else suggesting an Auction house? or trading vendor?
the mayhem and ping rewarding trade chat not sure
I feel like the merchants guild works, it just needs to re-enforce it's selected selling/buying sections. Like the weapons section should only allow weapons, etc
however I can see it being abused by people who purposefully get red names, then attack you and force you to kill them to defend yourself, and then report you
I feel that if you get red named, your vote shouldn't really count as a full vote. Maybe half of one?
lemme rephrase. someone thats still green decides to troll you and start attacking you for no reason. you panick and think you may need to kill them to save yourself
In tarkov, if you attack another scav and they kill you they are not punished. If they kill you without having been attacked by you they are punished.
Ah, well then it should be set up as a "if this player did damage to you, you did it in self defense."
if thats possible to detect, then that sounds perfect
[Add counter spell to the wizard spell book. If cast while targeting another player or npc who is channeling a spell, they cease channeling the spell and in the case of players lose the spell slot.]
Hey I made a suggestion. Thoughts? Love it? Hate it? Would rework it? Why/Why not
It could be interesting. Question is, how many charges and what would be the int cost?
Cause that would be the deciding factor for me.
If I were to impliment it with llimited time to have considered the impact my initial thought would be
Counterspell would have to be a instant cast that targets casters
my problem with a counter spell is that currently late game cast speeds are non existent, so I doubt it ever being used. might be a good early wizard tactic, though
3 spell slots of it, 4 knowledge cost.
You know, it could make for a good short cooldown ability instead of a spell
not a bad idea at all
But I feel it would need to be on a class specifically made to counter mages/spellcasters. Like an inquistor or something
Witch hunter even
i think it'd be fine on a wizard. since currently their E is used up by spellcasting, their choice of Q is very important, and I think a counterspell for wizard dueling would be on brand for a specialization
Fair
not to mention it is one of the most respectable spells in the wizard arsenal in Dungeons and Dragons. Alongside shield, fireball, magic missile
Very true.
Shield was another I was thinking could make a great addition.
it would but its stepping on clerics toes a little bit
wizard gets enough flak for doing rogue stuff already
I do feel like it would need to either stop a spell caster from using spells for a second or two, or that it just stops spells within a radius, casted or not
I agree
hell the Undead wizard already has it. but I was thinking it would only last for a very brief amount of time. I agree that they should be unable to cast spells or attack while the shield is active
This game is nothing like WoW
listen as long as im not getting cc chained to death by rogues i think im fine
I'm just happy there are no actual stuns in this game rn. Never fun to not be able to do anything. Hell, even Bind let's me still swing or shoot at you
Traps are the closest thing
Devs talked about polymorph
The wizard certainly does step on the toes of other classes. In this game and its table top inspiration.
this is true
Can still swing while trapped, I'm just bleeding to death lol
very much this. im very hesitant about any form of easy to use hard cc
I agree
traps are practically a death sentence, and they require time to set up
And, if spotted, are easily broken
if it were implemented it would be nothing but three man stacks of whatever class could do it all the time
yeppp
That would be utter hell
someone mentioned something about small shoves, which im.. interested in, but still hesitant for that exact reason
Shoving could be good, but only if it's that, a shove. If it stuns me for even a second, no thank you
turn combat into a heavy, shove, light type rock paper scissors fight. It worked pretty well in the culling but I think I like what we have now.
im not 100% sure how it works but blocking some blows with shields staggers the blocker just enough to not attack between blocks, which in itself feels very punishing. hard cc in general is VERY powerful in this kind of game
Yeah
especially when a skeleton can chunk you for 1/3 your hp
You know, maybe a shove only pushes back players, but it pushes back AI and stops special animations like the zombie gas cloud. That feels like it could work.
that could work
or no push at all but just an interrupt in general
I just feel like there needs to be a way to make distance between you and AI, especially when they manage to corner you in either a doorframe or corner
well i do like the idea of shoving people out of your way, shoving people off ledges and into traps, etc
just.. dont let it disable any controls
This is turning into the Brigitte from OW thing all over again lol
a basic kick function like in chiv/modhau would be fine, even allow all classes, or at least martial classes
wym
A barbarian shout that did this would give them a slight fighting chance against a wizard.
OW1 Brig's shield bash CC'd anyone it hit, and while it wasn't long, it was annoying as fuck
OW2 removed the CC, so it's far more bearable
I have to disagree, I don't think a shove is needed at all
Okay? What's your reasoning?
the main focal points of the combat in general is timing and positioning, once you get caught enough, you stop putting yourself in the position to be trapped at all, AI movements can basically be controlled (you can make them move to one side of a hallway by going to that side to give yourself space to get around), once you learn how to make them move you rarely get caught in a corner by AI alone, if you are constantly running around with 5-10 AI on you, that's your poor decision making
Shoving in general
idk maybe if 1 class had access i wouldnt have a problem
it could add interesting plays
or it could just cheese players/mobs out of existence
Nope
Yep
PvE already exists
would absolutely need a cooldown
There's PvP added
bad take
Full pve, like true d&d or diablo 3d
Would be a different game entirely then.
DnD already has PvP as well, and so does Diablo
this isnt true D&d
Anything that promotes splitting ques and not promoting current dev ideas get downvoted
always
PvE mode is essentially an entire new game, your request is unreasonable at best, the game is in literal Alpha stages, I'm sure they want to work on their own vision before an entirely new game mode
even if ur idea is "good"
The devs should focus on what they wanna make, not what others want them to make
thats just how this disc rolls
This pvp type is stupid because thats like in all battleground games
Or need to be changed
As I have suggested to others if you want a pve game in this style chack out mythforce. its already a game. And its not this one.
If you think it's bad, don't play?
Need to be more slowly
im glad im not the only one actively supporting devs decisions
PVE**
But we all know the best thing a PVP game can do for its longevity is to implement pve flags.
Yeah, this is literally a playtest game
where are you getting that data from
i've literally never heard that
Encyclopedia Sarcasmica
I don't really get that take, since PvE is already in the game?
So okay, if pvp mode will not be changed or pve mode will not be added, this game will die on release. U will see
your not the majority night
just go through red portal, you rarely ever see other players
massively out of touch take.
This game will die of other reaasons
It is ok not to like pvpcentric games which is fine, by why try to change them? Why not just move onto a pve game?
Lmao, lol
Go play something else, this ain't for you
those reasons are not released yet
as of right now
Dark and darker is successful
and we all know that
This game has its audience, you aren't it buddy. That's okay.
Wildly successful. People are tearing their eyes out to get another day of playtest in.
Eh dark and darker has made 0 dollars as of yet, So hard to call it successful, THOUGH If I was a betting man, id say its gonna be just fine.
I was literally dreaming about this game for days, im hooked. its why i've been stuck in this suggestion channel all week
I'm an addict waiting for another shot
I mean, just for the sake of topic, not all success is measured by money
The player count was massive this last playtest, almost every lobby filled instantly
Was nice
I hopped on the Tarkov fresh wipe today.. Could not stop running into things that made me wish I was playing this game instead. 10 minutes to get into a game? I could have already loaded into D&D, died in the first room, and loaded back in and gotten out in that time.
I played a lot in the early AM, even at 4 - 9am EST lobbies rarely went a minute, was very nice indeed
I literally found this game from how it was blowing up on my freshly made twitter account
No, but a games success has to do with UNITS sold, and revenue. Which this game has garnered 0 of. I do believe it will become successful but do not put the cart before the horse
Cosigned. If the devs wanted they would be printing money
thats.. a fair take
A fair take, but seeing how people are clawing to get back at the game... I feel like this game is successful at being what it is. A game.
I have seen massive dev shifts before. This does not look like the case but im a skeptic at heart ๐
a fun game
You want to play it, not because you paid for it, but because it's fun.
smart man.
Also, I cannot wait for voip. Being able to make friends mid match is so fun
a lot of N words gonna pop up when that releases
What is voip? Proximity voice?
I hope proximity voice is not and never becomes a thing
Ah
It will. And the toxic crowd will be filtered, I'm sure.
great thing about voip is they tend to have a mute button also so if you do not like it you mute it
and with how important sound is in this game, very small sounds make a huge difference, people runnin around blarin random shit will be not fun
This is why I will have it muted ๐
It'll be like Hunt Showdown: those that blare music/noise will be the easiest to hunt
Rogues popping behind you
I dont think they can really layer it properly, I don't think they will add it, or if they do wont be for awhile
"you forgot to zip your pants"
Lmao
it would be a ton of additional stress on the servers too
Theres a charm to dark games having a goofy community
Id love it, I take the good with the bad. The potential for a memorable encounter will outweigh the nonsense for me. Should ABSOLUTLY be a toggle for it though.
Push to talk + a mute button is a must if voip is to be added
I saw them mention voip in context of teams did they also say prox was coming in? I have no issue with it just curious
Pretty sure voip = voice in proximity, so ay
its been talked about by devs
Depends on the context, the context I read it in was about teams having a voice option for randoms.
Proximity means proximity, voip just means voip and VOIP does not mean VOICE IN PROXIMITY ๐
They said it's in next playtest. Confirmed
dont think that's true
Anyways
The reason why I'm happy with the idea of voip is due to my experience in other games. Sure, you'll run into the toxic assholes every now and again, but you'll forget em sooner or later. The real things that shine are the nice folk you run into and chat with. You'll remember that for a while.
didn't see it anywhere in the Q&A and I scrolled up and read it all
correction, I saw it asked, but I didn't see sdf address it
Yeah, i saw it mentioned in an interview for teams that are randoms but never proximity chat. I dont mind it just not sure if they mentioned it anywhere
same, I was talkin to Azo, they said it's confirmed in next playtest
Maybe I was wrong
I thought I saw it. But why not have the option. Turn it off if you don't want it
Wrong, right, we won't know until the next playtest
#d-and-d-suggestions message Medieval Flail
As a flail fanatic, it already has my approval
Last thing I could find on voip was the devs saying they are planning to use a third party solution, and that its integral to their grouping systems... Sounds like basic VOIP not proximity. We shall see tho. I do hope proximity chat comes tho because its a fan favorite feature for some reason it seems ;D
Using a third party for proximity chat sounds like a disaster
issue with voip is that it can cause server lag or disconnect / dos players if they use the wrong service. You are sending packets to the server / other player's computer when you spam the push to talk. Which if you are spamming packets it can dos.
They already said in the google doc qna that our current weapons are just the basic ones they have planned. Excited to see the more wacky stuff
wands are confirmed
use torch with an offhand weapon/throwing weapon?
#d-and-d-suggestions message shameless self plug necromancer
Hunt Showdown does the same thing, seems to work well there
havent played hunt in so long
Hunt seems like a entirely less interesting tarkov
New guns feel great
They use a third party for their proximity? Do you know the company?
They're only similar in that they use guns
Hunt is infinity better than tarkov
I like the older era alot. I like old non-military guns like that
I forget which
Or that you go in for loot, go to marked extractions. Have a timer when you got to escape. All you're gear is bought. It's pvp. Etc...
You go into hunt games for loot?
Ur right its Vivox, which I do not know much about. I stopped playing hunt before it came in. Does it sound like its in world or super tacked on?
It's pretty good tbh, good directional and proximity loudness
Hunt is dumb down wild west tarkov without traders
Player loot/ bosses that drop something that you escape with to get currency(loot in its definition)
Damn, hunt and tarkov are just like cod:ghost then too
Really how so? What loot do you pick up in cod ghost?
Hunt is still a blast. Tarkov much harder of a game. Get PTSD coming back to it.
Guns, money, enemies drop ammo
Hunt is much more accessible to the average gamer, but it lacks the dopamine hits of a looter
It sounds great
And do you have a timer pushing you to extract and do you also lose everything all your gear if you die? Do you have marked extractions to go to? Is it full loot pvp?
You are reaching because you know im right. They are the same genre of game
Kinda, yes, yes, and no, but neither is HUNT
Extraction shooters
I know it took a while for hunt to finally get new bosses. just had the 3 for the longest time
You are reaching so badly lmfao
You're reaching pretty badly with broad comparisons, I'm just using the same logic to other games
Hunt is really nothing like Tarkov. Sure they have AI, guns, proximity voice and maps, but that's it
It's an extraction shooter
Hunt has a level system, so does WoW, must be the same game
One is about stealing shit from the map and getting out to make money, the other is to shoot people
i think the point is that despite them being the same genre, they are unique from each other
More than DaD and people are using that comparison all over the place even though its retarded
Yeah
Hunt is about killing bosses and extracting with its bounty (loot) to make money ๐
Pretty much wild west tarkov ๐
You don't even need to go for bosses most of the time, they're just a roadblock to have wallhacks
And fully healing
They are the "win" condition to take their bounty
Nah, the win condition is getting out alive
Kinda like tarkov?
The token is just a bonus
Kinda like most pvp games
when I tell people about dark and darker I tell them its medieval tarkov
If you don't make money in Tarkov, I'd say you lose. You gotta pay for ammo every round, Hunt doesn't have that drawback.
See, I'd accept that
If the win condition is to just get out why arent people spawning in and running straight to extract? ๐
They should add more muscle mass and a eight pack to the barbarian character model
Really, what I'm getting at is that Hunt and Tarkov share general things, but are fundamentally entirely different games at heart.
Many people do actually
Because that's the win condition, not the core ganeplay
That is kind of what a GENRE is ๐ they share certain qualities but can be iterated on to be unique
Thank you
No one was arguing genres
I was.?
Man's was saying they were the same game
YOU werent, but they were 100%
..
This is specifying a genre
I was listing similarities since they are in the same genre.
Man's said extraction shooter after his argument that they were the same game got blown to bits
Everything I've said is correct
This is also mentioning the GENRE ๐ come on guys stop putting words into his mouth ๐
?
Sorry azo forgot to turn the ping off
Idc at all lol
This man is the type of person to say final fantasy is the same as Pokemon, cuz they are turn based battlers, but ok
Id say they share the same genre ๐
Want me to use your same logic to compare games like Final Fantasy and pokemon? Or you just gonna keep talking when only one person agrees with you
You like being wrong
I'm not
This is a fallacy and should not be used in debate ๐
You cherry picked one thing and compared it to a random game. I told you 6 major game concepts that tarkov and hunt shared and you picked one and compared it to cod ghosts.
Which is not the same genre ๐
I didnt mention guns ammo walking sprinting. Or whatever specific bullshit you cherry picked. I listed concepts on the genre they share
People like you are infuriating, use any false logic you want, but the second the same gets used to break apart your argument, you try to back pedal to a new line of thought
When?
What have I changed up
I'm reiterating a point I made at the start of our conversation
The start so how am I taking a different direction with this debate?
Lets use pokemon and ff7. They are in the same genre How many core mechanics do they share?
You've been called out by two people about your swapped up comparison
Who?
If i cared about you, i could list several
Again using a fallacy does not help
Show me what I swapped out
That is the point. And you can list several things that are different though they still share the genre
Insufferable, I'm not wasting my lunch break scrolling up through conversations.
Proxy, who even are you? Stop being an L
Of course now its a waste because you are wrong you deflect
Lmfao he gives up because he knows there's no point to prove
Who are you? Most losing debate thing to say
Who are we all?
No, I'm just not wasting any more time on people who never admit fault, it's just a waste of effort
Because im not wrong
Admit fault? What are we in court?
Good day
yes good day cap
But did you sacrifice your first born? ๐
No I also didn't kneel down and suck his fallacy filled arguments so he's gone
My bad I should've
๐
Tom foolery
Better arguments
damn that topic really didnt get put down huh
Nah. But I enjoy arguing it's fun. Probably why
A good argument lasts a while
It was a savage time in our history best to move on ๐
This is true
yall are great 
No you
I'm confused at why people would want item identification, wouldn't it just make looting ingame boring?
It would make looting a bit more like Barony
Can't tell what you grabbed until you identify it
It would entice me more to bring weapons and armor out of the dungeon, instead of just full jewelry
People want this? I didnt know
There was a suggestion with mostly thumbs up being something like 26 up and only 3 down
Didn't see it
I must find this to downvote
But it seems like the devs already have plans for it, so who am I to deny them?
It would but it would also damage the ability to upgrade your gear mid match and make getting past basic gear much harder.
They also have plans for adding a weight system. I kinda want to say no to that.
Yeah
Tell Mr where it is
Sorta already exists in how armor slows you down
being able to identify SOME items might be neat, but i feel like if it were every item it would leave you filling your inventory full of trash gear
They ment for items in your inventory.

It 100% would. I'd rather identification be used for rerolling tbh.
Tbh though. The devs seem really set in their ways. I can't imagine that happening
That's not really identification then, is it
mmm im not so sure about that. at least not making it the same mechanic
I'd also be fine with identification as we are speaking of to be for only unique and legendary items.
"It's something you didn't realize"
Found it and downvoted, it has more downvotes then up we can all rest at ease
maybe like.. you pick up a purple, you KNOW its a purple, but you dont know the specs till you identify it
I'd be fine with treasure being identifiable but not gear
FUCK there are more?
I'd be more ok with that if it were Orange or higher. Since that's the real gear.
I just want the stats on items to mean more than nothing. Getting blue pants with .5% move speed on them makes me wanna die
wtf is the point of forcing players to take something out they would never use?
Sell
I think stats like that matters more when you have multiple pieces of gear that do it.
Not until there is major QOL to that system
But armor and weapons sell for shit and should only be put on the trading
"Selling Unidentified Items", I would never buy that. Who would ever buy that?
So I can combine and have 2% move speed?
currently gear rarity doesnt effect sell price, so that needs to be fixed
I think that rolls as high as 1% yeah I think sub 1% is abit much on CERTAIN modifiers.
The only reason I mention is
Why would I take those
Over green pants with plus 5 weapon damage or plus 3 to all stats
Better tier gear should increase the percentage modifiers
Cause you have it then and there
If i do not know what gear is im just incentivized to ignore it and grab best gold per slot, and just buy my gear tbh
This
I feel like if we ever got Identification Scrolls they should have multiple uses like 1 Scroll is 10 identifications. In addition, if you ever extract with items, all items are instantly identified.
thats what i did lmao. equip gear that looks better than my current gear, drop the old piece, fill my inventory with gold and trinkets
Again, I only think the treasure items should be unidentified at first and gear should always be known. Like, come on, what if I find a cool looking sword but can't tell the damage it does? That would suck
but what value does trinkets having to be identified bring?
TBH I think if Identification gets added I'd ONLY grab jewelry instead of items since even if I get a purple the likelihood of it rolling good isn't high so I'd rather just stack up on gold so I could go to the trading post and buy items that ARE identified.
Yeah It'd kill the game to me tbh
Like not entirely, I'd still want to play
but I wouldn't want to play constantly
compared to now
Nothing
You know what I know how to do identification in a way that doesn't harm anything
Just like unidentified items wouldn't bring much besides annoyance
So they want a stat that buffs identification already
i already ignore what trinkets i grab. i've never grabbed so much that i had to start picking and choosing between grey and green trinkets
I see, I must have misunderstood your comment I guess
I had this problem all the time.
what if, there are identification scrolls; they only identify trinkets (such as goblets and such). The goblets and such work as they do now BUT when you identify it based on your identification stat there is a % chance to UPGRADE the rarity of the item by 1 stage and then it gets a modifier being "Identified" meaning you cant identify it again.
I often conflate jewelry for trinkets i move so fast grabbing them ๐ I get out of raids like OH SHIT look at this ring
This would be a way to do it without changing anything about the core loop.
It'd just make it so people identifying gear could increase worth of stuff like goblets for themselves.
hm
It'd also provide a market where people would be selling unidentified goblets/etc.
So if something sold for 30 and identified it sold for 50 someone would sell it for 40 since they cant identify it.
Kinda like how people sold candy canes since they didn't want to stock up
Seems like it would add a lot of time between games
When I could just sell to the collector and get into the next game
It would but I'm just trying to find a way to solve the identification thing other than just
sounds like it would be extremely tedious
removing identification
which I would love but still
trying to appease the ideas of the devs
in a way that doesn't kill it
LUL
what is identification and how will it work?
It's already apart of one of the stats, it's just not functional @lusty wren
Let me find it
Damn
I'd say it's planned
Please do cus I have not seen this and would like to see what they have to say on the matter
yeah but wtf is it gna do?
In FAQ
" -- Knowledge (KNOW): +Spell Casting Speed, +Spells/Spell Count (not yet implemented), +Item Identification Speed (not yet implemented)"
No clue
What if
In all likelihood it will work like Diablo
where you right click it
and it shows what it does
but speed would be how long you interact with it
is this on the wiki? Spell count has been implemented already tho
ya sounds like tarkov identification. Which I dislike but we shall see. Id rather just tell the devs to consider changing this shit feature ๐ but ya we shall see
I like to think that item identification will be tied instead to like.. dungeon puzzles
When you open the body it would slowly or quickly reveal the items
spell capacity*
AH ok i'm WAY more ok with that
fuck identification scrolls like barony or ultima