#suggestion-discussion
1 messages · Page 12 of 1
you also can hit multiple mobs at once
The bat skulls looking more and more like health pots everyday
I would lump bat skulls as spiders
not dragonflys though
shudders
fuck dragonflys
floating signs that say take 25 damage
#d-and-d-suggestions message - take on pvp
#d-and-d-suggestions message - content suggestions
#d-and-d-suggestions message - class changes
#d-and-d-suggestions message - gameplay notes and QOL
#d-and-d-suggestions message - ranger rework
Nah, all non respawning mobs trigger the effect
Bat skulls are easy to handle, provided they are lending themselves positionally to you
@celest mango whats wrong with rangers multishot, you can ez avoid it
But there in lies the fly in the soup
Rangers shotgun blast deals full damage with every arrow
I've nuked full health barbs with it by facehugging
and killed them in on button press
it also refills quiver
idk why people walk in straight lines to approach rangers lol
so you can use it reload cancel
oh he didn't straight line
I ran around a corner stopped and waited for him to come charging around
at least not a problem with shields, barbs could have problem tho
since what ranger in his right mind corner humps to get closer
I think the arrow is fine
Imagine barb with a shield
it should just not refill the quiver
Chad Ranger mentality - I run both triple shot and multi shot - because both can be used as reload cancels or insane dps on a whim
I'm basically playing old ranger
since I can near constantly spam without actually reloading
I find playing ranger really really boring thankfully
Im more impressed by rangers that set up bear traps and lure you in using map knowledge
Yeah... I still don't know how to feel about rangers getting traps and campfires as base kit
and fighter not being able to place them with mastery
and mastery getting a nerf that applies to all weapons rather then just bows
im using bow with fighter just to cheese wraiths
^^^
Is there a looking-for-party channel?
fighting wraith as melee fighter isn't that bad - you just want to bait the charge attack over and over and block your left side
I am talking from experienced pvp-er perspective. I understand that my threads will ignite a lot of hate amidst rangers but I believe ranger is the only heavily unbalanced class in the game. If it wasn't so, there wouldn't have been increased amount of 3-ranger squads lategame both this and last playtest.
where are the stats
or you can just lure wraith, close door infront it, and shoot head thro door hole lol
they break the door
if they attack tho
as someone that prefers close range classes, going up against any long range seems unfair unless you get the drop on them
<@&988703997378584596> Do you guys know where last playtests player stats are at? The graph and pie chart ones that broke down class distribution
they dont if they just following damage source aka you
so while wraith coming just close door
and it will just stand there
They updated monster AI to prevent body blocking them
I wouldn't be surprised if they made a random attack check
just to smash doors
probably will be like that
you previously could have your bud piss off a mob - then just block it in a doorway yourself and it would never hit you to get to him
wouldnt be surprised if they also start throwing axes if they cant reach you, like the room with windows
They are always going to be posted in #development after each playtest. But this can take bit of time
@gentle blade Thanks mate! Just wanted the old ones for a class comparison breakdown
Ah theres my numbers
Considering barb was at a whopping 12% playrate last playtest
and last playtest had boring wizard
Barb is liable to be in last place
by a large margin
I saw quite a few barbs during my playthrough as a wizard after watching streamer playing solo wizard
I also saw streamers playing barb solos
personal perception versus mass number perception - I had more then a few games where there wasn't a single barb in the game at all - but I saw 4+ fighters or rangers
12% is a fine pickrate when an even split would be 16%
12% would be considerably under-represented...
could do 1 fighter vs 3 rangers, if its like 1 fighter vs 3 fighters, then prob either run or try seperate them ( which doubtful)
its fine pickrate until I mention that fighter and rogue where at 24 percent or so
and ranger at 20%
So one thing I noticed is that my first play on wizard I felt like I couldn't do things the way I wanted to
2 barbs and 1 cleric tho, : ))
tbh its shocking that the worst pickrate was 12% when the average is 16%. That clearly means its perfectly balanced and a longer playtest will yield different results. It would be extremely foolish if the dev team decided to significantly buff the barbarian over a 25% difference in player pcikrate
Until I watched best wizards playing the class and I returned to it as my personal favorite
worst was wizard for that data set - at 9%
But just walking into a game with wizard and a staff feels really really bad compared to the starting kit of other classes, until you learn how to play the class
but this is last tests data set
so its liable that wizard is going to jump up
after the spell tweaks
to be fair, wizard should have the lowest pick rate. it should also be the highest skillcap and strongest at full gear
cleric too
Valorant - A game where they have had years working on the very carful balance of their heros doesn't have near as good of a pickrate for the lowest chosen characters lol.
whats funny about that statement is that wizard is the least gear dependent character in the game
aside from potentially rogue
wizard is highly gear dependent for pvp IMO
you can ez dodge wizard, but those who utilize speed across runs and shoots and try to dry out your skill/perks, rly dangerous ones
Considering I spent an entire playtest day playing naked punch rogue - and naked staff only wizard
if you want to roll 5 good spells you did need to find at least 1 knowledge with sage perk but yea not super gear dependent to do stuff in normal lobby
Best spell setup requires only 12 spell memory mate
Fireball, Missile, haste, Zap, Ignite
only thing your lacking is invis
which is good
Ignite scales of the users will for more damage
wizard melee range = dead wizard
you use it for mob clearing mate
you don't need ignite to clear mobs lol
saves your more important spells for killing players
wizard with no perks = dead wizard
ignite makes it way faster
so what you do is, you let other players clear the mobs, and then you kill them lol
forehead wizard does not have patience
forehead wizard sometimes use fireball to open doors to go faster
fivehead wizard clears a room faster than forehead wizard with 1 magic missiles and a zap and meditates his spells back
imagine if rogues could bypass shields
forehead wizard big scary when I cast fireball in .1 seconds
literally a tf2 soldier comes sprinting in - rockets you - and leaves
u dont run meditate?
I did want to try ignite crossbow but I never got around to it during the playtest
meditate is for those with plans of longevity
I thought about dropping meditate for campfires too
I have plans of glory!
plus double chain lightning on my other setup is WAY too funny
so u were only spamming mobs with ignite nothing else?
cant wait for 3 wizard group doing teabags
either running by mobs if the room is big enough
3 wizard group fire balling each other xd
or murdering what I absolutely had to with ignite staff
wizards ability to nascar spawns is only limited by interaction speed
rogue is so fast that only like one room is a death sentence on spawn
if you stack big agility you can interact faster
naked
all attributes and agility
can't stack stats if I strip for speed
those are for killing people carl
U haven't play mage right?
nah - nothing beats the menace of a naked red skeleton bhoping after you istant casting fireballs
Yo guys what do u think of it? #d-and-d-suggestions message
Slate gets an upvote - I'd love detailed breakdown on spell damage
watch leeches/skeleton rangers actually following you rather just stand in corner and shoot wall
No - I still think rogue is more then a little busted
considering just how effective stripping naked and mike tyson running with him is
i like it and i'd personally add a small bonus for levelling it up. Something like 1 attribute point per 5 levels, up to level 100, but reaching level 100 would take like 1000 hours, a bit like in diablo.
I like that 12% pickrate got cherry picked as the lowest - when its both wrong and I've stated multiple times its previous playtest data
9% for wizard is correct for lowest
@gray vessel
I think wizard is very playable, its just that the learning curve is higher and so its a bit less popular when you only have 1 week to play.
Again - Old playtest data - as in back in october/novemeber data
with new changes to wizard having more stuff I see him likely having a 14% ish pickrate
but barb is liable to tank hard in playrate
considering his counter magic perk isn't substantial enough to really let him eat fireballs
why?
Wizard got new toys
as did cleric
therefore people are liable to try them out and pump up there play rate
Cleric is the best class.
ranger also got tweaked so people are liable to have played him quite a bit to come to grips with quivers
Barb received nothing and was already in bottom three for playrate
Fighter also got soft nerfed due to weapon mastery getting a damage penalty - but I doubt his numbers will dip much
Do you mind posting a quick list of the pick rates? Or even just a numbered list. Internets still out and I can’t click external links, still interested though.
Wonderful, that’s actually super helpful to look at.
yeah, i tried to do the ".edit [ID] [new content]" command, but it didn't work. So the old number stays lmao
I agree with your point chad - just not the data you chose to back it
fair enough
I don't know if I agree with 9% pickrate being ok with 16% being the even pickrate
since you'd be at half pickrate at that point
but wizard got buffed allready
so its unlikely to be that bad this data set
yeah, I am also very excited for the skill tree and how it might shake things up
I’m surprised that cleric isn’t the least played.
I do have some ideas about how to balance rogue
people like there healing crutch
thats not me ragging on cleric to be clear
(though I don't like cleric)
When end game comes down to spacing and stat checking, instant health and stat buffs are the difference maker.
Me and my brother were duo in high roller and we went against this super buffed fighter with wizard and cleric spamming buffs on him, we hit him like 18 times before he died LOL
I'm wondering how people would feel about halving rogues PVP damage (so a literal damage penalty to players) but giving him a bunch more stats and crowd control to compensate
(and I do mean things like actual decent slows, blinds and forced drunk vision)
and I mean purely agility and resource for stats
so he's even faster to compensate for lack of lethaltity
(Weapon poison and rupture not dealing player damage level of damage tweaks)
i do think in high rollers the rogue was a bit too common
I honestly had a pretty balanced experience, didn’t really feel like we where being oppressed by any class. Say for 3x ranger on wheel tower.
rogue is only thing that felt a bit opressive to me.
Definitely an excess during the start of the play test.
hell rogue is the only class I can consistently drop naked and get at least two kills on
wizard is reliant on good room RNG
But we where running wizard before a lot of people which bursts both rogue and ranger.
in normals its fine cuz most rogues had no gear or clue what to do, but a skilled rogue was strong
You think so?
In response to the rng comment.
I don’t really like looking at normal data to be frank.
I don't consider high roller data relevant to common game experience
shrugs
High roller is nothing but ultra sweats and mobs with x4 hp
We have a fundamental disagreement I suppose.
and basing balance data too much on the "pro scene" often times leads to alieanting your noobs too much
thus your game stops growing
and then dies
Extraction based games like these have always had less mass appeal, take tarcov or hunt showdown, then shove 30k people on top of that who all die to PvE elements.
Sure I understand that there needs to be a healthy balance.
I also think that balancing classes on what they do in purple and blue kits is unrealistic to what the classes do on there own
But a game like league or valorant solely focuses around pro play.
Which trickles down into the base game.
And then metas per rank start to form.
balancing base class against base class should be the starting point
because gear is easier to tweak then an entire classes kit
But I think rogue becomes oppressive with gear creep.
Not because it’s a strong base class.
Fighter - Fighter can get 60% dr easily - but I've seen as high as... I think 77%?
i think its entirely possible to make a class balanced in both normal and high rollers. For example i don't think anyone thinks fighter is too oppressive or too weak, in both play styles.
@white cliff I wish I had foootage of me playing naked punch rogue - running into a three man and punching 2 out of 3 of them out consistently
All points of the spectrum must be taken into consideration, and its bot even a matter of gear vs juiced, its "what if this guy stacks the hell out of this one stat?"
Yeah but, this is our fundamental difference again. You’re punching into people who haven’t played an extraction based game in their life.
They’re used to fortnite and overwatch.
No... I punched out a blue and purple team once
killed there ranger and cleric
small data set on that one
but I've done it fully naked
and I pulled that off purely due to high movespeed and high base damage + the fighters unwillingness to hit his own team to get me off them
I’m not saying you’re lying certainly, but it just sounds like an outlier event.
rogues fists with backstab do around 32 damage a headshot
around 20ish for just chest punching
You being naked and coming into punching range against competent players would land you in 1TKO headshot range.
couple with rupture and weapon poison
and you blender pretty hard
plus the fact you have NO movespeed penalty on a class with a base like 30 agility
you go fast enough you can dart and dash on arming sword with the right timing
literally duck in and out between strikes of a one handed weapon
Can’t say I saw any naked rogues this playtest, nor does it sound like a solid example on why a class is over powered.
Kind of sad about that to be honest - I taught quite a few people the joys of playing naked rogue
i personally sometimes got rid of starting pants, felt like the armor wasn't worth the speed penalty
differing perspective to explain the issue with naked rogue doing that
If I sprint by and clap your fighter in the back of the head with rupture up?
thats your second wind gone
I did 50% of your hp in damage
Like I said I think the gear creep is the issue not the class.
It’s not the fighter you should be worried about, it’s the wizard I just buffed who’s point blank with magic missiles lol.
I'm literally so fast naked that you can't sprint buff to catch me with your own fists out
I don’t need to be able to catch you if I can kill you when you come into range.
wizard haste is faster than rogue no doubt
Can't ignite magic missiles anymore chief
And a hasted fighter will catch me unless I have even a single door
You, keep in mind are completely gear-less.
i play naked as Wizard/Ranger/Cleric but I wear full gear on my Rogue
yep - did it for an entire day this playtest - juking mobs is no problem given rogues speed if thats what your about to imply - hell I can be even meaner and drag in a train of mobs into you then invis to swap aggro
I’m not talking about ignite, I’m talking about +10 damage and +3 from bless.
I'd be kind of confused if they removed ignite working with magical missiles
but not divine strike
hello why i can't play anymore on steam???
We ran fighter wizard cleric or 2x cler wizard the entire playtest.
Play test has been over for a day now.
February 6th-13th.
ended like 33 hours ago. gotta wait until Feb 6th
thanks
Triple wizard is the funnest comp
and to those I can't instantly sell on that
let me rephrase
15
fireballs
Can’t say I tried any other class this play test.
played everything to 20 - and more then a little past that... except ranger - I played ranger to 20 then was bored to tears
I did a full class level last play test but wanted to see how high I could climb with just cleric.
Also counterpoint to your previous arguement J - your having to reach into two other classes toolkits to counter my naked ass boi
if that isn't telling of a problem
I don't know what is
But you don’t really gain anything from it, besides being incredible easy to kill. I don’t see the problem, haven’t ran into it.
I think the problem is the insane amount of dps with end game gear that’s pretty easy to get.
Rogue gear requirement is low.
I don’t disagree, but we’re talking about rogue.
I think making Rogue faster is not a good idea. It's already incredibly frustrating to play against a Rogue with map awareness.
Giving him more utility to compensate for a damage nerf doesn't sound bad, though. Pocket sand, caltrops, being able to set up trapped dummy items, rocks/noise makers to draw NPCs into enemy groups, etc
Finally found a clip that sums up why Ranger keeps getting nerfed over and over perfectly - Fully kitted Fighter getting 80% of his hp drained in a single button press by a white longbow
Right in your little fucking head I bet
I mean if you're just standing around waiting to get headshot by a class that has aperk that essentially undoes your helmets dmg reduction, you probably deserve that 80%.
I feel like we're assuming a lot about this scenario without seeing whatever clip is being talked about. Generally speaking, people arent standing around and letting someone shoot them in their head.
Actually no lmao - only reason fighter didn't die was due to DR and two arrows hitting arms
I hadn't had a lot of experience killing anyone as a ranger, but i think some people are just mad because they can't play ranger and get killed by them instead?
Agreed.
I've had a ranger kill me dozens of times, but playing on the other side did make it obvious that it's not a baseless "OP" class.
The second you're in melee ranger is toast
The issue with Ranger isn't his damage - its the fact that he not only has felling axe damage on a ranged weapon - he has mobility and traps too
Hitting an arrow shot isn't that easy. And Reloading (even if offset by smartly using your skills), Is also a difficulty
Run Triple Shot and Shotgun
The reduced melee damage doesn't make it much easier, and the fact that there is the Rouge and Wizard to counter him is Pain
both refill quiver and do full damage
congrats your playing quiverless ranger again
When you use a skill, it maxes out your quiver, and then uses your arrows
and it refills it to full quiver on use
You can use any skill at 0 arrows in quiver, refills your quiver, and then reduces it by the amount of shots the skill consumes
hence, you can use the triple shot at 0 arrows, to shoot 3 arrows in quick succession and have 3 more arrows.
Or you can use it as a reload cancel to continue normal slow spam
Hadn't tried shotgun, but it felt like it was pretty likely it'd do the same
and when you have both skills and rotate back and forth with them you essentially never have to reload quiver
I could have sworn I didn't have ammo consumptionon use, but I usually wasn't using it at 0 ammo
In any case. I think ranger is good, but not Over powered. A ranger doesn't have much way to stop someone rushing them - as long as they aren't running straight, and keep watch of grates a ranger can get free potshots from
And I know the map is Straight corridors
Hit X - Run away - close door
but you have plenty of space to move left and right
And Other classes have ranged abilities. And you don't NEED to chase a ranger at all, either.
-40 MS on bows means not having an option to run unless you wanna be defenseless.
Well, Not "Abilities" per say, but ways to do ranged
Slow on wizard
And ice
LMAO
And that's ignoring wizard doing mad aoe
mans mentioning the worst spell in the game
ice bolt is literally slower then fireball
The fact that Potato thinks a projectile being slow is a disadvantage, makes me think he never did enjoy playing a wizard.
A fast and slow projectile has their own positives and negatives
Should keep adventurer system as it’s really good however skele skins need to be remove entirely imo
fast means responsive and accurate.
Slow means something that makes your opponent have to watch out for it for longer
While you cast Other spells behind it.
so you can consistently 2 to 3 shot rangers with it
Zap is good because it does damage, no one is using Ice Bolt for dps
In any case. Ranger is good.
I'd consider letting other classes use the Bear trap too, though
icebolt is all about the slow, though the damage isnt bad.
Slower set-up time is plenty of a tradeoff for their ability to use it at all
in the 12 hours i had to play the game, i've never come across someone using a trap against me.
But they are a massive boon to solo-play Ranger against parties.
Considering traps can self trigger and friendly fire
Yes? and?
They're as much a worry for you as your enemy
You mess up and don't dodge it you're also dead
That's on you and your allies. Not on the Traps themselves, in my opinion
If you aren't good with them, just don't use them
But don't forbid others from exploiting the tool
Never said they were bad, I'm saying that's why you didn't see them
being able to set up a trap when i'm pressured by a team of three players as a solo ranger, to run away while they bother around the door, is a great thing for me
Once you're pushed from literally any enemy is too much for most players, I guarantee you. That's all I was saying.
And the roughly higher movement speed lets me manouver and aggro monsters on my way out to make it harder to chase me down
I like the ability to disengage from fights
Having that ability as a solo player, makes being a solo player not only more viable, but more comfort.
and any random hit you get with it gives you hitslow
I actually prefer the recurve, tbh
Skill issues all around
I don't mind the movement speed reduction
If you let the opponent get into melee in the first place, it means you played it wrong
Although. . . Rouges
They just come out from nowhere, and they don't even play for keeps
That's the point of playing one, though.
I'd recommend Barb more for new players though - so long as they equip the fear ability and respect monster swings he's easy to bank up cash and xp on
They just pop in on me and my bud, stab me till i swing around to kill them, and then i die with them.
Because poison vs stabby stab
bear traps definitely the most cringe part of ranger imo, had one camper who put traps all over the final zone
its giga dumb that there is no counter play to it
2 story tower in the center of a pit room with four bridges for access to final zone
other than avoiding the trap
I understand what rouges are about, and it's fine for them to be strong. But come on. At least do it to Kill me smartly. Not Suicide into me just to make me and my friend's time worse ;_;
I agree you should be able to chuck torches and whatnot to trigger them
anyone know if traps can be destroyed, like by a fire ball or something?
I mean, Trap's purpose is to be annoying. But more ways to disarm them would be nice. Except - Torch vs trap feels a bit TOO cheap.
if they make the mage light spell reveal stealth it will balance alot
To be fair, I doubt dying is on their agenda. It just happens to play out that way.
I would disagree
torch on trap but torch destroyed
Naked Punch Rogue Disagrees
and start with 1 torch not 3
You should be able to swing and hit them like in mordhau, but I don’t think you can atm
I spent an entire day doing that
You don't rush a 3-man as a solo rouge, seeing 2 wizards with fully charged fireballs.
Not unless you have a deathwish
where my only goal was to spawnrush and punch as many people possible
and it happened so many times.
What's the point at that rate
^
No extract and no xp cause cap is easy to hit
hes not wrong
but the real reason was to get Rogue tweaked
because I did that with fists
Naked brewmaster cleric is the most satisfying gameplay
and consistently would pick 2 out of 3 people in a 3 man
I personally like Clerics and Rangers.
Hadn't had time to play fighter, barba and Rouge myself
If clerics had more weapon options I'd consider them my favorite.
But Wizard feels a little clunky. Somehow, the staff range on melee seems too low, and the damage on spells feels unclear.
Flanged mace is s tier
Small bonk stick or big bonk stick isn't great feeling IMO
The issue your feeling with spell damage is that AI have very high health pools
compared to players
Warmaul needs an overhead attack though
melee combat feels a bit unresponsive, but i think it may be just the problem of having little to no ability to practice and get familiar with it
so wizard spells feel terrible against AI aside from ignite and missile
Also. No real way to block arrows to the head or stabs agaisnt your toes.
I think groups could be 4-5 players
I would never use Wizard spells on AI unless absolutely necessary
No matter how high you aim your Heather shield, The arrow always gonna hit your face. . .
You can AOE an entire room with Cleric for free
Crouch and look up with a heater shield
Wizard has meditate
your trading clear speed for a bit of downtime
honestly if your willing to full send spam wizard has the fastest clear time of any room
its just the downtime afterwards that sucks
Buff your allies damage if you wanna do that. If you wanna clear as wiz effectively you have to AOE, meaning no melee can interact.
but you have friends to loot the smoking corpses while you enjoy your pipe
Oh, Wraiths. I love cleric because i hate wraiths and champions
Magic Missile is wizards best PVE spell and has no AOE?
Clear times are a joke when cleaving is so easy, with a white spear and some simple pathing you can clear rooms in a few hits
4 Holy Lights + prayer + couple swings to drop one as a cleric
Monk thoughts and suggestion #d-and-d-suggestions message
That goes up to like. 500+Something damage.
The issue with MM is that it doesn't have AOE for clearing. You can kill 1 dude at a time with it
May as well have a barb 2 headshot whatever you're hitting
And Unless you want to risk trying to melee out with them, With all your loot, and little to no practice in actually blocking in the game. . .
well
oof
gotta dish out those spell/miracle slots if you want a safe fight with a champion or wraith
The effeciency with clearing wizard is the AOE.
That's why i wish for some training room so you can practice the basic game mechanics
Like blocking, or side-stepping attacks
Aleph... you know that base skeletons have around 150+ hp right?
It took me 10 hours of gameplay to realize you can side-step the wraith's lunge
So a direct hit with a fireball takes 2 to 3 of them to kill one skeleton
so what AOE are you refering too?
because the splash on ball is a whopping 20 damage
I'm not sure you're correct Potato, but maybe i'm just misremembering
Wiz fireball + cleric smite kills pretty much everything in floor 1
I'm certain that at least archers have 100 or less hp. since holy light one-pops them
Archers are squishier sure - but it still takes 2 direct fireballs
honestly, cleric prayer is best for clearing rooms fast, imo
Seriously the long coffin rooms with like 8 skeles
and it's on a cooldown low enough you might even use it twice in a room
And it works on Skeles, Wraiths, and Spiders
When i realized it worked on spiders, life gained new meaning
Jusr have a rogue aggro and clear in 2 seconds with AOE
Would fit with the overall D&D theme of the game.
Though I would guess that a "parry" feature like that could easily make it one of the top pvp classes with ranged attacks or rogue being the only classes able to deal with them.
VS spending 5 spell slots of MAgic Missile
You can allready parry with longsword if your good enough
and longsword allready has some pretty decent base damage to back it up on its double swing riposte
its mostly that what you see isn't what you get with blocking/parrying in this game - longswords actual parry area is basically only the latter half of the blade
Ah, good to know.
I wish a class other than fighter could use longsword
That's a bit silly kek.
You can block fireballs with the longsword
you can do it with spear and bardiche too
they both have blocks
I.... didn't think about that oc
Pally should use longsword if/when it comes out
but it would proc the effect out away from your body...
You still take splash and DOT but you block the 30 base direct hit damage
and it triggers riposte
so kinda funny
Thats Funny as shit
Give Cleric a paladin perk that allows more weapons, they're already running paladin themes
I think a few of the classes currently have multiple other classes incorporated into there kits - Rogue having assassin for instance, Cleric having smite
Would feel a little silly to have two nearly identical holy caster fighters
Mostly aleph lol
Unless they split Cleric into 2 and turned it into a dedicated casting class
Agreed. Would make them more solo-playable too.
... though I would think that almost everyone will play Cleric as Pally then.
Cleric and paladin have always been nearly identical kit-wise, one is tank spot-support, the other is support-spot tank
Buffs, heals, and NPC clear speed where Pally could have auras and PVP focused damage and plate armor
No, the difference between Pally and Cleric has traditionally been one is a fighter with a bit of healing, the other a 9th level caster with a bit of fighting.
just give paladin a very compressed spell list
and limited access to fighter weapons
I wouldn't even give Paladins 'spells' like Wiz and Cleric have.
Hell - make him like fighter in that he needs weapon mastery for fighter weapons
I would give it Q and E as specific casts and focus on auras/temp effects triggered via combat.
So q and e that would do auras, smite and "lay on hands"
Man wants a hammerdin
I think auras would remain as the perks, q and e would be legit spell casts
Giving eveyrone +5 armor or w/e doesn't sound crazy OP for that kind of thing
Q for victory strike (Al la big damage single target attack buff) E for touch attack lay on hands (25 Hp to self with no target - 45 second cooldown)
Considering the Barb has a Health buff for everyone around him, I'd say the same design should be applied for Paladin auras.
Doesn't fighter already have victory strike?
Could give goal oriented combat passives to keep gameplay fun
Like blocking a certain amount of damage triggers a small dot heal
I'm saying copy victory strike as paladins smite
maybe with more damage against undead or something
but no healing component and a lower cooldown because of it
and give Paladin a source of sustainable but point blank only party and self healing
so he can't compete with the incombat healing of a cleric
but still has something to bring the to the table for a comp
hell - give paladin an aura heal even - 25 hp over 5 seconds at 5 hp per second in 5 meters
25 hp isn't that much hp for classes that are liable to be actually getting hit
50hp a hit is a bit low....
considering just a base longsword is like 39ish damage
plus the 50% headshot multi
It would scale with gear obviously
since most weapons are quite easy to land headshots with
Does ranger ration scale with physical healing?
True but I was thinking of mob hit lol
your getting hit for 50hp by a mob?
what the hell is hitting you?
I get clapped for like 30ish on my chestless barb
by most things
Eh less then 50 some swings, more on others, basic skeleton boy
You sure it's just 30 on barb? Hp is kinda nuts on them lol
if it was 50 a swing a rogue would get two shot by skeleton footmans
but I consistently recall being able to eat 3 swings on my rogue
rogues at like 76ish hp
people usually argue with me that I like my healing/vampirism mechanics to be too big
never that it doesn't do enough
I don't run ration so I don't remember its exact numbers but I think ranger ration is 25 hp a pop - and this pally heal would be essentially a ration for your entire team every minute or so
I wasn't arguing lol I think a necro shield should be a buff that gives a shield based off dmg dealt and they should have a buff called vampirism strike that heals based off dmg done
Vampiric**
what is it with this guy and vamping as a mechanic
I left for 2 hours and came back to the same convo
No I only mentioned it in passing
XD
Current discussion is how to make Pally work as a class
People seem to have reached the consensus of wanting some sort of smiting aura based class rather then something that needs casting
which sounds fun
Pally? Is that supposed to be Paladin? So like a mix of cleric and fighter, tanky melee support
We’re along way from pally
What about an archeologist with a bullwhip, a fedora and higher chances for great treasure?
@spiral pollen I've heard the bard class is already beeing worked on.
Development wise
nice
Oh that makes sense
What about a Tourist class, that starts with some gold, an expensive camera and a credit card to open locked doors!
I like the idea of a perk that turns cleric into a paladin rather than a separate class
What exactly is difference between Cleric and Paladin?
Witch doctor inspired by diablo adding blowpipes as another weapon allowing also other classes like fighters with perk and either rogue or ranger using blowpipe. one of witch doctors perks could be poisoned dart tips like rogue poison wep perk. class would specialize more in curses/MC type abilities. short MC on undead n such
@torn violet The paladin makes themselves worthy of a god's blessings while a cleric is deemed worthy by their god. It's a subtle but important difference. A cleric might not know why they are chosen and are rarely given a singular purpose. Rather, they exist as vessels for their gods to manifest their power and will
I don’t see the point in Paladin simply that cleric is literally 1 or 2 abilities away from being able to build a solid pally with what is given to you
so, just a lore thing?
just what i found from dungeons & dragons.
I’d hope that clerics can equip spellbooks in shield slot at some point
@torn violet What i understand is that
A paladin is a paragon of his god, a godly warrior with high combat abilities. He draws power from his pure faith.
A cleric is a highly religious preacher. He draws power from his understanding of his deity and his ideals. Thats why intelligence is more important for him. He is more a spellcaster than the paladin
from what I'm reading the cleric in dark and darker could be played as Cleric or Paladin
thats why i think, there is no way for another paladin class...
just depends on the player gear
Cleric is literally 1 spell away from being capable of building a strong Paladin spec
buffs itself/has a bubble/healing spells/can wear mail armour and use mace/shield 2 handed maces/single target smite and dmg to undead abilities. I’m surprised it’s not already called a Paladin tbh
do you think dev should split him into 2 classes (deny him some of the current loot and spells)?
if they do that they would have to trim clerics ability of 2hand mace use, probably remove shield use and add spell book in that slot instead. Give cleric more healing to friendly/dmg to unfriendly spells
that might be great. I hope they test much more stuff next playtest because it might be the last playetst before the early access
what do you think of my suggestion, i think its interesting for cleric to use less shiel and more/faster spells
if they went in the direction of specifically adding Paladin as it’s own thing I think that would be interesting to see
He would probably have a skill like the ranger heal, but for team mates too
how do you feel about casters using melee weapons as a primary when fighting pve? if we wanted cleric to berevamped as a more caster type and this goes for wizards too I think more abilities that don’t take charges need to be added. Or what do you think about the addition of wands with a mid range cast attack (kinda like throwing wands in wow) if you wanna keep wizards/clerics using single weps lower the AP of those classes
I feel that casters, who are designed to use spells commonly have to use melee weapons only when it's strategically better like when you are engaged in close combat or in narrow spaces. That means spells should have advantages over melee. But i don't know how you could do that.
#cleark#1429 he is so child and moron 😄 everytime he is responding "skill issue" 😄
@latent flower the first zone we play in is actually the second zone
And in the qna they stated the first sone will turn into the second zone and the 3rd zone will actually be the second zone in final release
bro can't even properly tag me
Oh, so what will actual first zone be like then? I missed the previous play tests @trail python
clear case of skill issue
grow up little man
It will be like the one we play in on this last play test, and then the “hell” floor will be floor 2 and another floor will be added
ur the one getting mad cause i down voted your goofy ass suggestion
The game is gonna be really difficult on full release
Which is more of a good thing
My solo Barbarian wiping squads and killing 8+ people per run didn't think it was so tough anyway @trail python
it was good suggestion, but ppl like you which one can play one class never gonna understand why and when is sotmething bugged.
I mean how many times did you successfully clear hell on high roller
skill issue
yeah skill issue when i used this skill to wiped all teams
good for you
@trail python I stuck to normals and played solo with a lot of different classes, only did a few solo Rogue HR runs
Yea so then you can’t say it was easy if you only did the easiest content
In classic D&D (anything before 4E), Paladin and Cleric are vastly different classes that fulfill different roles. The inverse of what you said is true:
You cannot choose to become a Paladin. In fact, you cannot take levels in Paladin if you multiclass. Paladin is unique in having that restriction.
The reason is because Paladin is someone chosen by their God, while a Cleric is someone who chose to serve their God.
Both are vessels doing their God's bidding.
In gameplay, the two serve vastly different roles. Paladin is primarily a fighter with 4th level magic, some additional protection and other neat features while a Cleric isn't that great a fighter, but has access to 9th level magic without being as helpless without their spells as a Wizard or Sorcerer would be.
For reference: At 20th level, Paladin gets +20 to weapon attack rolls, while Cleric gets +15 and Wizard +10.
no, it wasnt good for me but bad for game. your little brain cant understand it
skill issue
get better
troll alert
@trail python I was learning the game, and by the end solo normal felt balanced or easy at times. It would've been effortless in a 3man. But what you were saying is that there's another level missing? That there's supposed to be an easier one added?
Or harder, I didn't understand
I'm so confused, why do people not want a more team oriented extraction? I didn't think people would want the "every man for himself" style of extract we have now
So the level you played is the lvl 1. The actual lvl 3 isn’t in the game yet
Oh, I forgot Paladins and Clerics share Turn Undead as an ability, but the Paladin has a -3 penalty on it.
Ye, so there's meant to be another red portal to take from level 2 to level 3? @trail python
@ruby sphinx A lot of blues spawn next to each other, so squads need to secure them. Group escape portals were in last playtest I think
@loud matrix Yes, thats what i heard, i mixed that up lol, i actually never played D&D but i really want to play it. But i have some knowledge from reading half of the forgotten realms wiki and by playing games that have d&d content
There's a bit of a gameplay direction where they want the possibility of a solo snatching a group's single blue portal and messing up their extract and potentially dooming 1 player @ruby sphinx
Well so for the play test we start on level 2 for some reason I assume the devs have thier reasoning
And then ofc we have the red portals to hell but on full release we start on lvl 1, bell is lvl 2, and a third area is lvl 3 according to the qna
I don't actually know what bell is @trail python one of the boss rooms in the first level currently?
No hell is the red portal
It takes you to a red dungeon with fire dogs and stuff
Ah, I missed the last playtest. That's a fair reason to not do group portals. I just noticed a whole lot of groups of two portals and a third being relatively far away. Maybe just bad luck
Oh hell, not bell
Sorry lol
@ruby sphinx I've seen a lot of people just run to a blue in 3mans, I assume they're random groups from Discord that cared more about the loot than the party
@wind tusk you dont realise this is a hardcore game.
I mean most groups decide who takes it because you all can’t make it out somtimes but it’s better somone does than no one
In my first run with my friends, we got to the hell level, just because we didn't know that there are blue portals to leave completely XD
Usually person with most loot or best gear gets the first one and the other 2 try and secure 2 more
Yeah thats a situation I've gotten into a lot. Have somebody take the good stuff for next run and get them a portal. Then the other two hope to come across a couple
Yeah but it looked like they were just abandoning the group with little cohesion
I've had a couple where we pre opened a portal in case we lose a fight and I strafe into it lol
I know but playing by yourself and constantly getting yanked by teams of 3 makes it impossible to progress
@torn locust honestly that’d make pvp more fun
You can easily kill teams of 3
Solo
I mean mage and ranger do it with 1 skill
Chain lightning go brr
Literally ran with a friend who used one quick shot to kill 3 people with one arrow each
That spell is absolute dogshit and you should never use it until it gets buffed
Lightning bolt oneshots players almost everytime
And fireball 2 shots the entire group
also, im not against your first statement that you should only encounter other solo players. but enemies should not be scaled down.
tho there is one issue. if you make a solo queue only dungeons then it will be full of Rogues and Rangers
Solo is challenging but not impossible. I do think there needs to be a little more incentive for playing solo tho as 3manning just makes the game ez
Other games give you a loot bonus
So this one should just increase how much what you bring out is worth solo
yea but notice how other games are shite and here we are pining away for some of that sweet DnD
the bonus loot for running solo is you get the loot your teammates would be picking up
Are they though? Cause I genuinely enjoy hunt showdown which I’m playing rn
And that’s one of thier good systems
You can't have a loot bonus since you could kinda team up with your friends in Discord but not in-game party and still all get more loot
And you can get banned for that
I have noticed people don't like bear traps. So why not a ranger perk, that when you die, you place a bear trap immediatly where you are. Just because people will hate it!
devs have already said game is tuned towards non solo play
People who don’t like bear traps are the idiots who walk into every door without checking for them
I like traps, I stepped into 50% of my own
Legit put that in suggestions. Would be such a troll thing to allow.
@simple bluff What's to stop duos from just tk'ing you and taking your gear
The semi-unpredictable body blocking that happens when you're hovering over the spider mummy collision mesh (which is apparently a gigantic cylinder 2-3 times their visible in-game height) is what seemed to really piss people off
-STOP ALL CHEESE
-MAKE WRAITHS FLY LIKE DEATHSKULLS
-GIVE CHAMPIONS AND CENTAUR A LEAPING ATTACK
-GIVE SKELETONS THROWING AXES
-MAKE ZOMBIES PROJECTILE PUKE
-ALLOW SPIDERS TO CLIMB ON WALLS
-INCREASE SPEED AND AGRO RANGE OF HELLHOUNDS. LET THEM JUMP HIGH AND FAR.
The only barb im ever scared of are the barbs with nothing to lose
P sure 90% of this is already planned according to the qna
They mentioned cheese will be impossible after the ai tweaks
Your other suggestion was the most downvoted suggestion I’ve seen at 50.
@clear fox Sounds like something you'd put in suggestions, I like stopping the cheese, flying Wraiths and the spiders climbing stuff
@spice pawn Spiders worst enemy
@trail python but that perk would be fun. Because the trap will be inside your corpse and players getting stuck in that cannot free themselfes because the corpse is in the way and they are trapped forever! I'm evil
but what about the end, at blue portals. If they aren't full inventory they can just take yours lol
Sliders are the worst enemy? 😂
Add the butcher from Diablo 1. Direct rip. No fear of* IP theft.
When butcher kills players, he'll take the corpse and hang it on a hook in his chamber. That way, when you stumble into him later in the round, you get to admire all his work
Spiders were the worst for me, skelly archers a close second
I've made three so far.
The first had even more upvotes, the other has 100% upvotes.
He’s replying to a post about people getting body blocked by then and during because you can’t move
Spiders have the power of jank hitboxes
Yes
@torn locust I think getting betrayed by your teammates is an actual gameplay mechanic that’s intended
or i can do that instead 🙂
jumping over spiders triggers series of hover/bouncing as the player character bounces against the spider hitbox over and over. it's a tad unpredictable, and a lot of the times you get stuck mid-air bouncing repeatedly (which is strangely similar to a CC rooting ability), and we all know CC rooting outright robs players of agency
hmm if that were the case then i cant complain about it.
but like my friend said he got teamkilled by his teammate as soon as they started.
not just left behind or anything like that
There’s gonna be random matchmakinb eventually and honestly like it would really capture the whole adventure for loot ideal
Oh yea that happens
but if you can do that then why would they queue with you
might as well just duo
thats the whole point
Random 3mans with VOIP is gonna be great
I hope they take into account that the pool of players that even bother to peruse the suggestions thread is a subset of a subset of a subset of total players (not a random draw, meaning unlikely to be representative of total player population opinions).
What the voting does gauge, however, is sentiment amongst DnD players who bothered to join the Discord, took the time to read through the suggestions thread (and even then, usually not most of the suggestions), and actually made the conscious decision to vote on individual suggestions. There's a big self-selection bias component going into those up/down counts
sounds like someone had their post downvoted 🙂
I think for the most part, the devs already know what they want to do with the game, they've already made such a uniquely designed experience
AKA they won't listen to the vocal kids that want shared stashes, solo que etc
I actually waxed poetic into the abyss long before the formal suggestions system came up (to prep for this recent alpha test).
What I wrote is as boring as it sounds, actually
Y’all ever tried to ride the skull bats before.
stepping on spiders should kill them 😂
all good, im just joking hehe
the playtest may have been called an Alpha but it was a Beta.
when early access will be open ?
it was "Beta" than I thought it would be
mar/apr
I don't think they talked about price
Jumping*
Isn't it next years Q4 ? Idk where people are getting this info that it will be released at Q1-Q2 lol ( Didn't see that it will be early access at Q1-Q2 shit we won't need wait for long then (::: )
They are too big to step on
1: hope its not going to be f2p
2: hope it wont have ingame purchases.
Spiders that big in real life would be extremely hard to kill
no that the full release
thats full realese
Early access is coming out way before q4
They already said it’s not going to be F2P.
nice
@trail python Real spider mummys wouldn't be THAT hard to kill, let's be honest
It’s gonna have in game purchases and a battlepass
it would be like stomping on kittens
Not a joke
damn
in game purchase as in cosmetics right ? lol
Yea
i cant blame them for doing this since its sadly normal now. but im still not happy about it
It’s impossible to keep updating a game without it
Revenue from sales only lasts so long
Eventually that money dries up and you can’t update your game anymore
What’s wrong with a shared stash?
Everything
@lunar jewel D&D style games never have Haste on the Cleric. Always Wizard.
I just hope all the massive free playtests don't hurt the game's sales. Like some people might just have played enough during all the free time
Literally the whole idea is trash
this is why the short playtest were a wise move
Games like this don’t die easy because most of the content is player created
@jagged cobalt It would make the trading pointless as you can just find loot for your other characters first of all
nah this shits more addictive than meth
Once they start updating the pvp this game will be the best game of its kind on the market
Like hands down
Uncontested
+1
there was that one guy in the steam forum that picked up a fight as a Rogue against a Barbarian and complained about losing the 1v1. 🤡
The pvp is what keeps games like this alive
But Rogue can't lose to Barb
The inteeeactions with players creat a new experience every time you play
That’s intended
If you look at how rogue is designed it’s a tank killer class
All thier damage pierces armor
Like complestly ignores your armor
It’s like that in most games
which is weird since a knife cant do shit to a plate armor
Guild wars 2 the biggest counter to guardians (the main tank) is poison/bleed rogue
and if it cant to shit how it even poisons lol
Tell that to real life history where rogues actually existed and trained to get the knife in places the armor was weak and kill people instantly
yeah thats why plate armor is invented
I guess that is true. But you can still transfer items to other classes if you have a friend to mule them via the trading post..
I'm sad I never really got to test magic dmg Rogue. Additional magic dmg increased poison dmg directly, so with like +20 magic dmg your poisons would be ticking for 21 each stack per second
In full releas rogue will be able to use mage spells
Arguably, the knife killed more knights than any other weapon.
Fighting someone in plate armour historically is more akin to a wrestling match, though, since that only really works when someone is helpless to defend against it, such as on the ground.
And yes, you CAN break someone's arm while they're wearing plate.
That’s not a joke
to be honest if all characters have will and knowledge they all can lol
What do you mean? Via spell scrolls?
The useless buffs on weapons like +1 spell power on an arming sword arnt useless they just arnt added yet. Eventually all classes can use abilities from other classes
No as in it just can
@jagged cobalt Yes but trading will still be 99.9% about trading with other random people. I also hope the stash never gets expanded (too much) so people can't just hoard hundreds of epic/legendary sets of armor and weapons
Look at the qna
hardcore does not has to mean extreme difficulty. its often the design choices that makes it hardcore. a shared stash would be the opposite of a hardcore game
All classes will be able to use p much every skill in the game
The class descriptions also specifically state as a drawback of the fighter that he can't use spells.
A barb could go invis and haste himself for example
What??
Yea
That's interesting and a little concerning
Read the qna that’s why it exists
They are adding things like gems that give you other class skills you equip alongside your regular skills
Dev qna?
Yes
There’s been like 7 of them
Tells you everything you could ever want to know about the future of the game
i heard there is going to be 13 classes is that correct?
No idea but bard and necromancer are confirmed
Bard is next
so many people with suggestions dont realise this is a hardcore game.
Monk was also discussed
That’s at least 3 more classes we know are coming
Anything more than that I think is a mystery for now
So what are some of your guys' expectations for the next play test, since it's planned for not even 1.5 months from now?
Someone mentioned Druid
has anyone here fought the Lich in the playtest?
They already told us everything that’s being added
Oh yes the dev did mention Druid and shapeshifting magic
When i saw it i noped the hell outta that room
So 4 more classes at least
I saw a little in the QnA but nothing concrete
we fought the lich, went through like 5 heals and dipped
There was tons of concrete stuff
didnt kill him
I got touched by a purple ball and died
New maps, new weapons, new skills, new ai, all being added next pkaytest for sure
Did you read about the mechanics before trying it?
I mean there’s a reason 90% of the leaderboard kills were ranger
And 98% for the ghost king
nah. we bumrushed the room, decided there were too many monsters to safely dodge and decided to disengage
Both bosses were intentionally op
Probably for the best, they’re not like any other enemy.
Ghost king can aoe one shot your entire team in one hit in full orange gear
They just arnt worried about game balance rn
That’s if you fail the dps check.
@gray vessel we might need crit chance attribute for that too
It does that as soon as you enter the room
Ghost King?
The teleport one shots you? What kind of gear where you trying to do it with.
There’s a reason there were only 13 total ghost king clears after the last wipe
Boss on B3.
Also, that one loading screen where it shows a group fighting a DRAGON 
The dev said it’s his dream to add a dragon boss
I mean the LB reset for a total of two days?
Dragons should be in every game
dnd isnt a dnd without a dragon anyway
13 seems reasonable.
Right and the litch king had 130 clears in those 2 days
So…
Ghost king might be a bit op
But does that have to do with difficulty or the chance of it spawning.
It’s a 50% chance
There’s only 2 maps
So difficulty for sure when you have 50k daily players
love to play Cleric but if your teammates are a bit clueless then you can do only this much.
tbh I'm 100% down for it to be a stat that can be on gear
Most of those players don’t even go B3 though. 🤷🏼♂️
they can truly one shot this time
Now that you mention it, I wonder why Rogue didn't have a crit stat, but then there was backstab and ambush
i hate crit as a stat. we already have headshots
Right but like why would litch king have so many more clears in that time it makes 0 sense unless he’s just much harder
rather see rogue get more tactics to do his burst damage
But he literally oneshots you in full orange plate
Do you know how much armor and health that is
And you get one tapped
ide be happy if rogue had a higher than 50% headshot multiplier at the cost of reduced base damage
Depends on your rolls I suppose.
Rogue can kill a guy in full plate in 3 stabs with the right perks they don’t need the multiplier
They literally ignore armor
100% of your armor
Poison and bleed are not effected by gear
Poison is by magic resist
Don't poison and bleed get bonus from WILL? so they would be reduced by magic resistance no?
as a player who knows nothing about the game i played wizard and found myself useless after i finished my attack spells cause i didnt know how to get my spells back faster
Which tanks don’t have in this game
Which again fighters and barb don’t have
lol barb literally have 100 magic res perk
Wizard is arguably the best class.
barb can stack mag res easily
Infact most of the time they have -magic resist
Barb has passive like 30% magic resist
Useless perk
how did you play him ?
Yes
I’m a cleric one trick. I pocket a wizard though.
Lightning bolt oneshots barbs with the magic resist perk
you say it doesnt exist. people respond that it does exist. then you say its useless.. smh some people are not worth talking to
oh ok
Yea my rogue friend who 2 shot every barb we saw regardless of gear would argue that rogues really don’t get effected by magic resis
It feels like he’s doing a lot of talking at people, not having a conversation.
Man the Wizard was the first class i tried but had no clue how to play him. figured he is only good in PvP.
Certain spells do less to ai than they do players
yeah i didnt know how the skill system worked and choosing my spells
Wizard is strong in PvE and PvP. It requires only 3 magic missiles and few melees to kill a wraith.
edit: laugh all you want guys. Maybe you haven't seen good wizards yet 😉
yeah but like he can only use spells so often. after those then what?
Meditate
i would meditate but only get one spell back
Like lightning bolt oneshots players but does nothing to ai meanwhile zap can 2 tap headshot or oneshot most ai but is bad against players
You can replenish spells?
Magic misfile kills everything in one spell but bad against players
Yes
Wizard is pretty lack luster in pve without meditating though but each class does need a weakness
They just sit down and get all spells back
<-🤡
so fighter isnt a class i guess lol
Then you did somthing wrong
WHAAAAAAAT
to be fair i only gave him one chance and it was in september when i had no clue about the game yet.
Fighter was my fav for pve
Bro if u say wiz is good in PVE you’re either trolling or never tried wiz
This is literally the worst pve class
Depends what type of spell.
YOURE TELLING ME I DIDNT HAVE TO FIGHT WITH ONE SPELL T_T T_T
Use the right spells
at least it has a spectre to break shit
Fighter isn’t that crazy
I'm maining the Wizard so I know what I say. There's no other class that can take down wraith as fast as he does. And if you really want, you can also use crystal sword with ignite, and suddenly you hit harder than a fighter will
meditate gives you % spell recharge. 4 full meditates will restore 5 fireballs, but give you like 15 Zaps
i like The Cleric cuz he is good in PvE and dont has to be frontline against players haha.
Zap sucks ass to clear mind
You don’t need to waste 3x missiles when you can dodge the attacks.
Mobs
You should be frontlining as cleric
Frontline brewmaster cleric is the only way to play
This is terrible advice.
Apply ignite and bring out a sword. You're just as good as fighter is.
i know it just doesnt have any major weakness
thats waaaaay too long, isnt each cool down like 50 sexonds ?
Please don’t frontline as cleric lol.
why when i have a warrior i can buff as a teammate
by the time you do all those meditates the games already at the finish
of course im right behind the warrior
It’s not though they are literally a suedo tank with sone of the best damaging and self supportive skills in the game
You should be supporting that tank up front, not standing behind your ranger or wizard
You can easily go in solo wizard, clear rooms solo and fight 3 member squads solo. What you want more from this class if not nerf?
i never stood behind my ranger or wizard
Clerics that stand in the back are useless, they just get headshot while healing
as a cleric
You’re a suedo tank who has a 20 and 35 instant heal and insane buffs, you shouldn’t be letting your team die because you want to front line.
Many do
Jesus this guy.
positioning is entirely dependent on your team comp and the enemies team comp. experience is knowing how to set up an advantaged place.
many cases Clerics should be in front, many cases they should be way back
Look you can be bad if you want I’ll keep winning ever match I go into
if i were to make a frontline tier list for the classes. Cleric would be after the Fighter and Barbar.
Imagine a dragon boss that requires at least 6 players to defeat. Two teams would have to work together to down it. Or something to that nature.
Ew
I’d rather kill the team and leave the boss at that rate fuck helping people
imagine dragon
Lol
Just another player full of bad opinions.
I can imagine one reason to backline as a cleric off the top of my head.
Other players will focus you because you're the healer.
i would position my self in the middle of a V so im in the back throwing spells and my mates hold them off then once i wasted my spells then we attack aggressive together, or at least thats what my thought of tactic was but they expected me to fight from behind them and not be able to shoot spells cause theyre in the way
And you kill them
You want cleric to frontline and not utilize buffs when 99% of the time that leads to losing fights.
End game is spacing and stat checking. Instant heals and buffs make or break fights.
Right… which you can do while fighting
If the enemy cleric is fighting and yours isn’t you instantly lose
You would have to help each other to down the boss then immediately go to pvp
Haha
What the hell are you smoking lmao.
of course it depends on the situation (for example if rogue is trying to ambush) but thats how i would put the classes frontline wise.
1:Fighter & Barbar
2:Cleric
3:Rogue
4:Ranger
5:Wizard
Cleric literally one shots rogues with a head hit
I just provided 3x health bars and my barb/wizard killed everyone while their cleric mindlessly swung.
i love the thought that you must use the same tactics against every situation. this is the dumbest convo possible
And cleric resist the main meta form of rogue damage
You know you can buff and fight right?
i just said "of course it depends on the situation.."
Like it takes less than a second to buff your whole team
If it takes any longer your doing somthing wrong
i wasnt talking to you. its clear who is thinking logically and who is asserting statements with confidence for no reason
It takes less than a second to drop three buffs then heal them for incoming damage? Damn what insane spell book did you pick up.
my apologies
The AOE insane book?
It’s ok to be bad at the game
im trying to be logically and of course if im wrong then im wrong. and i wont mind at all if someone corrects me
My guy played norms and watched streams and think he’s DnD Jesus. 😂
Bruh high roller every match
It’s the only way to play
People who only play for norms are missing out
i want to improve, not win any discussion i partake in
AM I IN THE WRONG??: me and my mates heard a team from a door, my rogue mate was to my left side by the door opening it, my cleric mate was behind me/ to my side on the right, my rogue opens the door and i had prepped a fireball (which is loud) and wait until the door was open to pre fire, my rogue opens the door and immediately gets to the door and starts fighting, i had called for him to back up when he opened the door, so i ended hitting him then he died and i told my cleric to back up and i hit them with another fireball, he pushes for some reason and i accidentally hit im and he died in the process of fighting the team, (i can understand the second time was my fault)
No shit but you have some absolutely misinformed opinions for playing high roller every game.
Was high roller really that much better than normal?
sorry if my wording is azz but yeah
Yes.
Nah I just like to win and hate when my cleric does jack shit and stands in the back chanting the entire time
The entire point of that class is to be the center of your team not the back line.
A truly good cleric does what they do while fighting and I refuse to play with any cleric who isn’t skilled enough to do so
In terms of loot and pvp?
I’m not saying to never fight, but you absolutely miss me along opportunities if you’re trying to swing your mace and frontline every time time.
Here are my suggestions to improve the game:
1- add Ultimate abilities (for example, something like Mercys ressurection from Overwatch)
2- add mythical rarity equipment that everyone has access to upon starting a game, similar to mythical items in League of Legends (this will reduce the power gap between geared and ungeared players)
3- Give solo players a buff, something that will even the odds between solo and party players (for example, a 100% damage and hp increase if you play solo)
Thoughts?
The game comes down to gear checks and spacing, if I can give me team straight up stats, that wins fights period.
mishaps will happen often, one thing to note is that a staff will fire spells from the center and a book will cast from your right side. gotta get on the same wavelength with your friends somehow and you gotta get there through experience and repetition. dont really matter whos fault
100% DAMAGE ????
mathematically a 3 player party does 200% more damage than a solo player. this will close the gap.
Anyways I’m done with arguing with the furry, I’m all set. 👍
a 25% buff sounds really strong imo. a 100% is batshit
oh im not talking about books or staff im talking about my mates simply being in the way but yeah ig team mate takes practice
300%
It’s always on you as a ranged class if you hit your teammates
but i call it out T_T
Yes and if they arnt listening you have to play around that
"Get out of the fire."
Dark and Darker still is a hardcore game
but that is how a wizard should play right ?
Or find better friends
be the middle support ?
You have other spells.. fireball is def not the one you should start with
Fireball isn’t even the best spell for pvp
