#suggestion-discussion

1 messages Ā· Page 1 of 1 (latest)

long citrus
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This channel is for discussing suggestions and feedback.

long citrus
cursive kiln
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The latter, random NPC thugs

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To elaborate, something similar to a 3 person squad of named NPCs.

They might be worth avoiding due to their risk, or fighting for their loot/another incentive.

They might serve as a way to really disrupt plans or make squads change up their current play style a bit.

Their AI could be unique, maybe they're non-hostile unless approached/attacked. They might follow player squads, waiting for a good moment to attack.

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Maybe they have a bounty attached to them or something, not really sure what the devs envision and if it fits in

verbal marsh
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Would just have to set it up to reach the center roughly the same time it's smallest. I would probably keep them in a redzome room on the edge, so players would have to accidently aggro them as well.

somber wind
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@ripe quarry Is there a reason you dislike removing carry weight for a static modifier?

azure sandal
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I meant bow instead of shield from my suggestion for the "extra sword or shield"

spice pawn
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@shell rock @ripe quarry Wait a second - so does this mean that you guys want the current water room to have no effects, where everyone just continues to pretend as if they're 100% submerged underwater, even though there are no actual effects (or even sound effects) that correspond with being completely underwater?

shell rock
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just dont like water

spice pawn
shell rock
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@ripe quarry sorry i took your name last playtest then never played that character. i logged in and grabbed 6 nouns immediately

azure sandal
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LMAO

ripe quarry
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channel made today, and i get pinged 3 times
this ain't gonna continue

modest heron
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how many are u gonna add jesus

ripe quarry
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let's make it 4?

modest heron
cursive kiln
ripe quarry
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ez blocks for all

cursive kiln
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You only baited yourself today

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Either way, swimming absolutely makes sense

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check this goofy ahh toxic shit stirrer

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Mb <@&988703997378584596>

shy yarrow
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@cursive kiln is trolling

kind moth
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@cursive kiln watch your tone buddy

idle tartan
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@cursive kiln L

shy yarrow
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dont ping the wardens theyre sleeping @cursive kiln

fluid geyser
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@cursive kiln I've timed you out for insulting others. Please follow the rules when your timeout is over.

shy yarrow
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wolf go back mimis u deserve it king

cursive kiln
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Look at bones' reacts

modest heron
shy yarrow
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@cursive kiln 🫵 🤔

fluid geyser
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OI

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Everyone quit that

shy yarrow
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hi wolf

quiet crescent
modest heron
fluid geyser
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Using reactions to insult others, even in retaliation, is against the rules.

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@idle tartan I've timed you out for continuing after told to stop. Please follow the rules when your timeout is up.

storm verge
quiet crescent
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thanks man, bigfafa has been acting up recently, i appreacite it

final basalt
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bigfafa more like bigpapa

shy yarrow
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ily wolf

rare trellis
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For suggestion id:1453826 is there already bucklers? Because historically they were used to redirect a users attack(even though they were used more with rapiers) but maybe make that the only shield the rogue can use? I haven’t played the game just yet but I’m really excited to

long citrus
rare trellis
long citrus
crude quarry
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I suggest a 2-3 suggestion per 24 hours limit for #1048762118255673428. It technically should encourage people to come forward with their top 2-3 ideas. This could also contribute to #d-and-d-suggestions readability and it being more spam proof, especially with Discord server of this size.

long citrus
trail thorn
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Sharpe best mod

prime yarrow
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lfg-sea gets confused with seattle by some murricans, maybe add (not seattle) to the chan name

somber wind
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? my suggestion got eaten by the bot

fluid geyser
somber wind
fluid geyser
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I see three of your posts.

somber wind
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I had a 4th

fluid geyser
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I see.

somber wind
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I put this in: .suggest **[Special Affixes Pt. 1]** Special Affixes would only be available on special gear, could be named gear or some other things but these shouldn't be rollable and only found on specific items. I note what kind of items I imagined these effects on in the brackets. -(Armor) Doesn't provide a movement penalty. -(Boots) Decrease Footstep Volume by 1-90% (Weighted to avg. 1-20%). -(Amulets) Ale's Buff lasts 1-10% longer. -(Bows, Crossbows) Inflicts a -1-10% Movement Speed Debuff on Hit for 1-5 seconds. -(Chest Armor) Regenerate 1% HP per second while in Water. -(Amulet, Rings and Boots) Can walk on Water. -(Amulet, Rings and Boots) Lava Resistance 1-100%. -(Amulet) Trap Resistance 1-50%. -(Boots) Air walk for 1-5 seconds when walking off of a platform. -(Boots) You can jump 1-3 extra time(s) while in the air (Doesn't stack). -(Gloves) Lockpick success area widened by 1-50%. -(Amulet, Rings) Stores 1 item per run on Death in your Storage (Doesn't stack). -(Armor, Shields) If you have the Spell you are hit with, you have a 1-25% chance (Weighted to avg. 1-8%) to gain 1 charge of it (Doesn't stack). -(Amulets, Rings) Merchants sell items for 1-10% less. -(Amulet, Rings) Spiders ignore you. -(Weapons) Inflicts a -1-3 All Stats Debuff for 1-3 seconds. -(Melee Weapons) Has a 1-50% chance (Weighted to avg. 1-15%) to Interrupt spellcasting on hit. -(Amulet) Increases damage by 1-30% while in the zone. -(Amulet, Rings, Helmet) Alerts you when someone is looking at you with a noise (anyone can hear it). -(Spellbooks, Gloves) Scrolls are 1-10% more powerful. -Reduces <Stat> by 1-5 and increases <Different Stat> by that amount. -(Weapons) Increases Damage by 1-5% per nearby player. -(Chest Armor) Increases Damage of nearby teammates by 1-15% while dead. -(Amulets) Grants 50-1500 gold when worn but to take this off you must pay it back (have it in your inventory, gold will be deleted upon taking it off). -(Amulets, Rings) At the start of combat, boosts any stats you have lower nearby enemies to theirs for 1-12 seconds.

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If you're wondering why it says Pt. 1 I intended to post this later: .suggest **[Special Affixes Pt. 2]** Special Affixes would only be available on special gear, could be named gear or some other things but these shouldn't be rollable and only found on specific items. I note what kind of items I imagined these effects on in the brackets. -(Amulets, Rings, Staves) Summons a Spider that protects you while worn. If killed it will respawn in 360-60 seconds (Stacks)(Spider can be walked through by you). -(Amulets, Rings, Weapons) Grants 5-25 gold each time you kill a human. -(Weapons, Amulets, Rings) Deal +1-2% additional damage for each piece of armor you're not wearing. -(Weapons) Deal +0.25-1% additional damage for each player killed this delve. -(Weapons) Deal +0.1-+0.5% additional damage for each consecutive hit stacking until you miss or 1-5 seconds elapses. -(Weapons) Increase duration of target's Debuffs on hit by 0.5-2 seconds (Maxing out at the original duration of the Debuff). -(Helmets) Highlights Treasure in a X-Y meter distance. -(Bows and Crossbows) Heal 0.1-1% HP on Headshot. -Deal (X / 3 (Min. 1))-(X /2.5 (Min. 1))% Additional damage where X is equal to the amount of minutes you've had this item equipped this delve. -(Crossbows, Bows and Gloves) Piercing Arrows/Bolts (Arrows can go through enemies and hit multiple times). -(Armor) Reduces Damage Taken while below 5-30% (Weighted to Avg. 10-15%) HP by 1-10% . -(Gloves, Rings, Amulets) Potions have a 1-5% chance to not be used up when being drank (Doesn't stack). -(Weapons) Heal Self & Allies on Melee Kill for 5-30 HP. -Self Damage Resistance 1-50%. -(Helmet) Max Life is lowered to 1-25 (Weighted to avg. 1-3). +80-98% Elemental Resistance. -(Amulets) Increases Damage you deal by +15-60% but your opponent rapidly heals damage you deal +10-5%. -(Amulets, Boots) +1-2% Movement Speed per nearby Teammate for both you and your nearby Teammates. -(Chest Armor) Has an additional special socket that you can socket a Ring into as if it were a Ring slot.

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Mostly was just a list of potential unique functionality for special items.

fluid geyser
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You could try keeping the .suggest on a separate line and see if that works.

somber wind
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Alright

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Hmm it says it's over 1900 characters but I used a character counter it's closer to 1800

fluid geyser
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The bot has to post additional text to describe the message.

somber wind
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AH ok

fluid geyser
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So you probably have to keep it at 1700.

gray barn
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@id 1455867 dear god dont increase bow damage i beg. Also quiver based ammo capped is already a confirmed future feature.

muted crag
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Some of these suggestions are asking for to big of a deal to be considered.

spice pawn
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@somber wind The unique affixes specific to items was probably going to be a thing regardless (so far as I can tell, the vast majority of games do this anyways). A lot of the rest sounds like they'd be part of the crafting ecosystem, which we don't know anything about, yet (although they said... Ultima Online was cool, so maybe that might be a hint on design direction)?

long citrus
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I’ve noticed a few folks have their suggestion get eaten by the void for starting it with .suggestion instead of .suggest , if you haven’t noticed your suggestion appear yet please do make sure to use the .suggest prefix!

atomic topaz
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#d-and-d-suggestions message i think the only way to make this balanced is to have your secondary weapon set apply it's speed debuff at all times, or something similar, and nobody would want that kind of encumbersome system

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#d-and-d-suggestions message this could probably be implemented in a smarter way, such as with wall spikes this would be a map trap. Definitely can't be used in an RNG way of potential death.

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#d-and-d-suggestions message I'd like to think this would work as some kind of improvised weaponry scattered in the dungeon or rusted counterparts to existing gear. This way you don't put any real value on these but could be interesting having them break after three swings for example. Also could see something like having a boss room RNG spawn with a few lootable corpses to simulate a party that died to the boss. Or even have a boss mechanic revolve around using items/weapons from in their room.

spice pawn
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I wonder if the wrist-crossbow will end up firing "Darts". If so, I hope it's possible to swap darts out for utility. Definitely wouldn't mind a wrist-crossbow rogue that acts like Garrett from Thief 1/2.

I remember there being a number of utility projectiles (except these would all have to be wrist-crossbow darts now):
-> Rope arrows (aka instantiated ladders where valid)
-> Water arrows (for torches, fire elemental stuff, cleaning up liquids / pools of stuff on the ground)
-> Holy water arrows
-> Moss arrows (spreads moss on the ground eliminates surface noise when running/walking -- shooting NPC's in the face throws them into a coughing fit) <-- temp disrupt a charged spell that's ready to fire (and/or reduce spell count by 1 if successfully canceled)?
-> Noisemaker arrows
-> Standard broadhead arrows (raw physical dmg)

mortal swallow
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Im sure someone mentioned local voice chat? Would be hilarious to hear people we pvp with

somber wind
granite plinth
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@somber wind #d-and-d-suggestions message

Nice suggestion! I’d rather have it be something you do at a campfire or a meditation type ability you take as a perk or ability slot.

somber wind
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I don't see any reason why it cant do both tbh; I think that it shouldn't be that restrictive since the bow is it's entire identity. I do think that mid combat it should push you to swap to the spear. I personally was thinking something like 8 seconds to fletch or somemthing like that. @granite plinth

granite plinth
somber wind
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I was more hoping to have the fletching interrupt combat more often so it could actually be a little bit more limited in the amount.

granite plinth
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@somber wind for sure!

I just would like to punish rangers more because they were so OP last playtest.

Having it take a long time seemed like the best option.

somber wind
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Tbh I don't think they were all that op. Other classes could out perform them for sure, they were just very easy to play. I'd say their skill floor is higher basically @granite plinth

magic root
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As a ranger main I agree campfires sounds like the way you should be able to get arrows mid match if at all

somber wind
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I was personally thinking a quiver holding like 10 arrows so you need to re-setup every 10 so it interrupted combat more and pushed you to swap to your spear.

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It doesn't punish firing from afar of course, but it does mid and close range fights which I think is where they should be taking out their spear.

magic root
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Idk that just sounds kinda low and that’s like nothing for the starter bow.

somber wind
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You get a few nice clean shots off at mid range, then for the rest of the fight you use your spear unless you can disengage. Then you refill your arrows by fletching.

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If you're on the tower for example though, you can just keep refilling your arrows and raining down on enemies as you should beable to without worry.

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It hits the power of the range in close range since they're literally ment to be a "ranger".

magic root
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I’ll trust whatever the devs decide to roll with but doubt it’ll be a refuel progress bar you could use mid fight kinda deal

somber wind
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Planeswalker @granite plinth I personally think would be ok if it was just "Wizard Perk (Planeswalker): When you use a down portal, restore all your spells to maximum and restore your health to full." and nothing else. It would still be bordering on overpowered in my mind though, when you add everything else it's just outright busted.

granite plinth
magic root
somber wind
magic root
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Well you wouldn’t ā€œneedā€ to buy arrows, the arrows you fire would be in the foes you kill so I don’t imagine you could run out that easily. You’d just bring more if your planning a big raid, like going to kill the lich boss at end you’d probably need to take a lot to go from B1 all the way to B3 and still have enough to do some damage.

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But I see your point there would have to be base number of arrows to rely on so you wouldn’t HAVE to buy arrows to make the class playable.

granite plinth
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I’m really excited to see how they incorporate the quiver.

wraith tendon
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the nodular circle suggestion (ID: 1455909) would probably functionally be the same as the regular one;

the room filling variant is an interesting opportunity due to the room-based nature of the map, offering a way to experiment with something that other games that have a similar circle mechanic probably cannot

gray barn
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Ya'll need to simplify your suggestions.. theres an awful lot of "so x but also y with a spoonful of z so that w" remember perks in last playtest were a sentence at most, not a paragraph.

muted crag
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Whoever this @granite plinth dude is, youre just letting shit hit the fan and seeing what sticks to the wall. Slow down and think of something balanced, purposeful, and doesnt stand out as the meta perk to take like a sore thumb.

granite plinth
# muted crag Whoever this <@456226577798135808> dude is, youre just letting shit hit the fan ...

Speaking to whoever this NightclubRush guy is:

I spent 6 hours a couple nights ago staying up to like 5am thinking of different possible perks and spells for both the Cleric and Wizard class.

While I don’t expect many of them to pass, my intention is to share basically ā€œrough draftsā€ and leave the ā€œshould this be added and if so is it good enough as is or can it be tweaked to be more balanced?ā€ to greater minds like that of the developers.

I’ll keep my suggestions to 2 a day however but I encourage you not to look at them if they bother you that much which is frankly a little odd IMO.

Maybe think about encouraging other community members, celebrating their enthusiasm/passion for the game and possibly positively adding to what is cool about their suggestion or how it could be improved instead of tearing them down or making passive aggressive remarks.

But hey, that’s just my opinion as some dude on the internet.

signal lake
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@robust cradle gold chest and backpacks already confirmed

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@granite plinth your perk suggestions have way too many elements to them. Each sentence could be its own perk. Try and separate them rather than make them three perks rolled into one,

granite plinth
signal lake
granite plinth
wraith tendon
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Suggestion ID: 1457660 spell memory

i think it should stay, but not as a skill slot; should be available by default with slot amount being changeable with perks/equipment - maybe selectable spells could be preloaded before jumping into the game, or found on mage specific items

somber wind
wraith tendon
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@somber wind post formatting in the future, if you wouldn't mind

somber wind
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Not sure how I would without it rejecting it due to text amounts

wraith tendon
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imean, your current post is like a thousand and discord allowance is 2k iirc

somber wind
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My documentation for my own stuff I make is dense as hell like that too, not sure how to format it better tbh

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Theirs says it allows 1900 but it actually only allows 1600 due to it having to add the voting stuff to it

wraith tendon
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commas, hyphens, dots; you know, punctuation

somber wind
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I did?

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I also did semi-colons too actually. Edit: Oh actually no I didn't, not in that one.

ripe quarry
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lol

somber wind
wraith tendon
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i guess it's more of an issue with the bot squeezing it into a block, but even then i feel like paragraphs would be a nice addition

somber wind
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Yeah I would like to do something cleaner for sure

wraith tendon
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chunks at a glance and all that

somber wind
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I could do so for the next ones. Try to space it out more and all that. Thoughts on the Staff idea though?

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That's all the suggestions I had in me for right now lol

wraith tendon
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same idea as the spell memory thingy i gave feedback on, it's an option for sure; as for the positioning issue - git gud i guess

somber wind
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Nah I'll keep using spellbook, it's more versatile lol but yeah the Staff is just outright worse than the Sword if you want to go for also melee since it's better at casting and has magic damage

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Staff is just a worse Crystal Sword and Spellbook, I feel like the original goal was that the Spellbook trades damage for versatility, Sword trades Movement Speed for Melee Damage and Staff is the middle ground but in actuality because the Sword is harder to clink on walls than the Staff is eeks it out in power because it becomes better for casting than the staff.

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Obviously that could just be change the casting animation for the Sword but I feel something better would just be make the staffs more interesting so they can be a side-grade instead of a middle ground so there's no need to "middle ground" and just have everything have a use.

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The rollable effect I feel like maybe would be better on a specific item so it didn't become a mandatory roll tbh

gray barn
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Staff is also just the free respawn item every single wizard gets, if it were too good then you'd be alot less encouraged to replace it

radiant narwhal
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I think the complaint is that staves in general suck, not just the starter one.

No reason to pick up a staff if you find any other casting alternatives

spice pawn
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Effectively, I'd rate blue+ 2-hand staffs as decent since they help Wiz save up on cast count while in parties (aka so-so performance against slow mobs if you're always head-shotting).

radiant narwhal
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I would rather have a book cuz of the movement speed, and the low risk of hitting a wall when casting, you can always have another weapon in the 2nd slot

spice pawn
graceful sparrow
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SUGGESTION remove individual categories for rules in different languages. We cannot hide categories, only channels. Just adds a lot of unnecessary clutter to the side bar.

muted crag
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Magic dagger? Mate the rondel is already goated with the spicy guacamole sauce and someone out here really wanna add magic damage to it?

long citrus
graceful sparrow
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It’s the categories. A lot of people, myself included, mute unneeded channels then use the ā€œhide muted channelā€ feature. The problem is this is the only discord server that uses individual categories PER language. You can’t hide categories so it’s cluttered no matter what.

ripe quarry
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I mute and close the tabs but it's not that big of a deal

long citrus
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I know what you mean, it’s unfortunate categories themselves can’t be muted / hidden for that purpose. However, creating one general-purpose ā€œnon-Englishā€ category and placing every non-English channel under it would be supremely inconvenient for our non-English members, as they’d need to scroll a category past each of the other languages (and translated rule channels) to find their own, or mute + hide every channel that wasn’t their own language.

There are benefits and drawbacks to each way of doing it due to limitations in Discord, but I personally feel the existing system provides the most legible experience for our non-English members šŸ™

It’ll be a topic I discuss with the other Wardens though should it prove to be a further issue!

ripe quarry
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I think it's fair the way it is. There's almost nothing at the bottom for us anyways, and i wouldn't wanna inconvenient the non-english members.

gray barn
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#d-and-d-suggestions message
Again dude you need to break these up and simplify. The first part doesn't sound like a bad idea, then next 2, even without the first is such a powerful buff that it's ridiculous. Most of your posts start with a decent idea, but then you add 2 or 3 extra layers to everything. Also i'm sure you're a wizard player so you should know but most spells cap out at around 5 charges, so all your "Small %" things pretty much has to be 20% minimum in order to restore 1 use. Because why bother implenting fragmented charges on a spell system that already works.

granite plinth
buoyant maple
# granite plinth I guess they don’t really sound that ā€œridiculousā€ of a buff to me. I’d love to ...

For me, it’s because there’s so many unnecessary layers to most of your perk ideas. ā€œOverchargeā€ could easily be split into 3 perks, none of them being particularly good. Instead of making up perks that are amalgamations of loosely-connected, mediocre effects, try coming up with one with a single effect that drastically alters or improves certain playstyles.

ripe quarry
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I wouldn't "argue" with Bane. I voted no on like 10/12 things of his, voted yes on 1, and maybe on the other. He then felt it necessary to DM me and decided that I "really hate his suggestions". He assigned that to me because I voted no on most of his things, which is the point of the channel, to vote on things. IF someone wants to discuss how they feel about suggestions then they'll contact or ping you in here. Confronting someone about why they voted the way they did, especially in that manner in DMs, is not what this system is for.

granite plinth
# buoyant maple For me, it’s because there’s so many unnecessary layers to most of your perk ide...

Bones is so salty with me because I sent him a friendly message and he wildly misinterpreted it as me ā€œconfrontingā€ him or something when my follow up question would have been something like:

ā€œOh, for sure! Why do you feel that way?ā€

But he immediately got weirdly defensive and then blocked me on everything lol

But anyway, as I said before, I don’t really see that they’re that overpowered and there’s no way to tell without testing it.

I don’t mind tons of downvotes as they’re just harmless ideas I felt like sharing for the fun of it with interesting mechanics or effects.

Maybe a dev sees it and draws inspiration which would be cool!

Maybe they don’t which is fine.

I still get enjoyment from sharing some of the things I came up with.

I’m not here for your approval.

But I am open to positive and friendly discussion about how to make some of the ideas better or what could be added šŸ™‚

ripe quarry
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I'm sure he's said something against me but I have him blocked because I don't want to interact with him and I don't have to. I have screenshots so he can say and do as he pleases

granite plinth
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šŸ‘†šŸ» like why is he so defensive and scared of me??

As if screenshots matter? I have the screenshots too bro šŸ˜‚šŸ˜‚

Dude you misinterpreted what I had to say and got really reactive about it.

I was genuinely curious why you were the first person to downvote everything and wanted to know if you just didn’t like me or if the ideas were unbalanced or what was going on.

Now you’ve made it your mission to like crusade against me which is cool.

You do you šŸ‘ŒšŸ»

modest heron
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he isnt scared of you, he just doesnt need to waste his time on something he doesnt need to

somber wind
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@granite plinth Once again, with that Overcharge; I feel like I was reading and went "Why are people downvoting it" but then I kept reading and you kept adding effects onto it. If it was just "When you kill a monster or player, they combust and send out a medium sized AOE explosion for small damage." I would've for sure upvoted it. That was already a little powerful but it was ok to exist in my mind but with everything else it just makes it so so overtuned.

ripe quarry
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A few of his things are good, but if everything he suggested was on the classes he suggested them on then this game would be wildly unbalanced. I liked and upvoted one of his earliest ones because it was simple, made sense, and didn't seem overtuned

modest heron
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i cant wait to actually play and understand what yall are sayingKnightSkeletonHead

spring mango
modest heron
spring mango
modest heron
ripe quarry
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He's just unpleasant, but nothing worth throwing towards the mods yet.

long citrus
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May we all allow civility and constructive conversation to prevail in these dark times between Dark & Darker playtests šŸ’Ž ā›ļø

ripe quarry
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šŸ™

sonic pendant
# granite plinth šŸ‘†šŸ» like why is he so defensive and scared of me?? As if screenshots matter? I...

don't take it so personally. i've downvoted most of your suggestions, too. it's not personal, i just disagree. you're getting way too specific. too many "also's" and "additionally's". and you can't have fractional spell regeneration; it's one or none, and there's no single action a wizard can take that deserves to get a whole spell charge returned (except meditate...). i feel like that's half of your posts at least, and the other half is health regen/ temp shields. stop trying to buff wizards. they probably have the highest skill ceiling as-is. for anyone who's watched VODs from the players who figured out how to run wizards, it's pretty clear that invis-haste is already OP af.

ripe quarry
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I agree with the majority of what ness said

sonic pendant
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if you have NEW ideas, that's cool, but enough with the MORE POWER ideas, is my point

granite plinth
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I’m just going to keep sharing and you’re welcome to keep downvoting or upvoting as you see fit.

sonic pendant
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you can post anything you like bud. i'm just saying you don't need to be jumping into people's DMs about why they're downvoting you.

granite plinth
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Everyone is making it seem like I was attacking the guy when I literally sent one message from a place of joking around.

My intention was to have a dialogue with the guy and now half this damn Discord is attacking me because of it.

sonic pendant
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i don't mean to pile on. i should have probably DM'd that, ironically. my apologies.

sonic pendant
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i agree with @deep berry; vendor prices were garbage for gear, to the point that no one with any real experience would bother bringing out whites/ blues to sell at all (except longbows, maybe). purps and orange were marketable, but blues were pointless. the price per cell was too low to the vendors and the market

granite plinth
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I’m sorry I upset you all, that want my intention.

I was just excited to share some ideas I had.

I feel like an asshole now who just attacks people and posts passive aggressive shit.

I feel like everybody here doesn’t like me.

Don’t worry about me posting anything else to attack you Bones because I’m not going to waste anymore of your guy’s time.

I’m deleting my Discord account.

You won’t have to worry about meeting me on the playtest either I’m not going to play and bring my toxic energy to anyone else ever again.

sonic pendant
spice pawn
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Voting seems like hard work. Hope the mods keep that in mind. There may be some self-selection when it comes to who's even willing to vote.

Couch potatoes like myself won't be able to. It's too hard

sonic pendant
ripe quarry
spice pawn
sonic pendant
somber wind
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I feel like doing as you did before WaterFlask is fine, the only thing I have problems with is the text limit; some of my ideas are too large lol

sonic pendant
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@quasi glacier you can sell the default gear to to vendors. you don't make any money, but it's effectively a "delete" option. IIRC, woodsman will buy all of it.

somber wind
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I was thinking that @sonic pendant but thinking about it I actually think it might be good to outright add a trashcan to easily sink items out of the game from your inventory.

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or more so storage I mean

sonic pendant
hushed nymph
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Has there been a suggestion on making the hit box on player protect/heal spells larger for allies? Was incredibly frustrating playing as a cleric during the playtest and missing by a fraction and losing a spell, or even worse, buffing enemies

somber wind
#

I didn't see one, throw it up on there

hushed nymph
#

Probably will, just want to make sure I didn’t miss somebody saying it earlier

ripe quarry
#

#d-and-d-suggestions message|
@quasi glacier why not just sell the gear back to the merchants? Even the default gear can be "sold" for 0 gold.

hushed nymph
magic root
#

Nvm I’m I can’t read 🤣

ripe quarry
hushed nymph
#

I will post later but ty for link

muted crag
#

Bloody hell thats some victim play going on up over here.

hollow sentinel
#

can you guys start flagging your suggestions as satirical?

gray barn
#

@somber wind for your longer suggestions make a one sentence summary then include a pastebin link or something for the detailed versions perhaps?

fluid geyser
#

@feral scaffold I really like the suggestion you posted here #d-and-d-suggestions message !

The idea to invert movement when you hit the ball bearings is a ridiculously genius idea! I think that fits very well with the realism and danger of the game, and adds in a new dangerous mechanic that is both not too overpowered, but also super novel! The confusion one would have when they suddenly slip would be great!

feral scaffold
fluid geyser
#

Indeed!

atomic topaz
feral scaffold
#

Terrible idea, stamina systems suck

hushed nymph
#

IMO some of the less refined systems are the charm of the game. If everything in the game is meticulously tuned and functions like other games I won't be as interested. If I wanted to play tarkov I would be playing tarkov

atomic topaz
buoyant maple
loud schooner
#

What do you guys think of a barb being able to pickup or drag teammates? I think it would be a unique thing to add that could be a quality of life improvement and possibly improve gameplay.

ripe quarry
#

Like just pick them up over their shoulder and they can't do anything, or like their corpses?

sonic pendant
# loud schooner What do you guys think of a barb being able to pickup or drag teammates? I think...

i saw that one. it's a cool idea. like a lot of the "bring real life into the game" suggestions, however, the implementation seems flawed, to me. even if you didn't have to spend a perk point on the ability, what's the practical use-case of the ability? to slow-carry a tm to an alter? just loot them and grab the soul and move at-speed. and it doesn't help cleric res, because if the barb is able to reach the body, pick it up, and slow-walk away with it without being able to fight (presumably can't wield a 2h with a body on the shoulder), then there's no fight there anyway, and the cleric should be able to rez on the spot.

loud schooner
spice pawn
azure sandal
ripe quarry
#

I just don't see any benefits to the ability?

azure sandal
#

there are no negatives, simple quality of life improvement and advanced gameplay

ripe quarry
#

and no positives. Quality of life means it overall improves gameplay

azure sandal
#

Rogues can rearrange bodies to make them easier to camp and if your boy has a lot of loot but can't run back in after revived you can carry their body

ripe quarry
#

ahh corpses, I thought it just meant teammates like living bodies

azure sandal
#

oh nah

ripe quarry
#

lmao my dumbass only read the talk in this, I didn't see the real suggestion in the channel my b

long citrus
#

@toxic elk Please keep suggestions related to Dark & Darker šŸ’Žā› Thank you kindly!

ebon atlas
hollow sentinel
#

I really hope the devs have this channel on mute

summer imp
#

Personally strongly opposed to a knockdown system.

hollow sentinel
#

I agree with you, but also have fun dragging your worst teammates to an altar through the red over and over again

summer imp
#

I like the soul system, it will be better when we have stronger map knowledge

tight onyx
#

If the Clerics big AOE attack doesn’t also purify the air of the Fart gas I believe it shouldšŸŖ“šŸŽ…šŸ‘

errant wigeon
#

Crushing the souls of your enemy for use at, a shrine, or gain used ability/spells, buff friend, sell to merchant, dog tag usage?

honest knot
#

has anyone suggested poker yet?

gray barn
gray barn
#

#d-and-d-suggestions message

Cool concept, but people in a general sense are shitters. They'll use this system as a shopping list to find someone with gear they want, and gank you. If you dont get killed by the duo you'd lose rep for killing them, only to be further downvoted post game.

elfin vigil
#

Hi there , I'm here to give feedbacks/toughts on skins mechanics
First , i'm gonna specify that i'm not a skin user/buyer generally I prefer to play the default look on most games. but that might be why I feel like I have a good "insight" on these things because I stand from a non user standpoint who can feel when a skin might be unfair.

I feel like monetisation is really important in a game.

I know i'm gonna look a bit picky but I also know how players react ,__ if there is any way to gain advantage people are gonna cry over it__. I'm not that 100% picky over skins I feel like sometime some of the things I will mention are not a big deal but I know it's part of what makes people angry about skins.

**How to make fair skins : **
1. You must make sure that the skinned item will not change in size or visibility.

So to take the mage wooden staff for example you want to actually keep the crystal ball the same colour , maybe add a "cool ish" texture to it (for the red one idk lava texture or smtg) and then you want to change the wood texture , you can make it more mystic / magical for example putting it in purple ish wood.

Is there any situation where having the skin would help me be seen less, look smaller , blend more into terrain ?
What you need to make sure is to always answer this question by a "No"

2. You must make sure the skinned item doesn't give advantage to the player using it while on its screen.
If you want make a skin for a shield for example, don't make it so the shield loses its ability to block sight of the player using it.
We all know that a shield is good but there are counterparts , one of them is not being able to see a part of the screen. If you do for example a skin for shield that is a "Glass Shield" and you can see trough it , it can be considered an advantage , it's a very specific example but I think you see what I'm saying , some skins can advantage players that are using them from their POV.
(Part 2 coming after)

#

3. You can make disadvantageous skins for players who wear them
I feel like the stat debuff is a bit too much ? We will see in the playtest I guess but from my experience some people will intentionally chose skins that puts them on a spotlight (for example a mage robe with glowing rubies which are visible in the dark on it) and they won't mind it.
Some people don't mind this because they feel good having a skin , and don't realise or accept the small disadvantage it gives them. But putting it black on white that you loose stats using a skin seems counter productive, I like the originality of the idea and I love that you guys want to make sure having skins is fair for everyone but I feel like if it goes into stats debuff no one is gonna buy them unless they give really good visibility advantage , so its gonna end up being kind of a trade off choice in the end and having the choice to be either less visible but having lower stats or being default is gonna be a paid feature. I don't know if I make sense but I feel like stats reduction skins can only lead to either no skins bought or skins bought when they offer good enough advantage over the stats lost.

Best way in my opinion is to make fair skins that respect the 3 points I made , I probably forgot things but here are my toughts on that :).

Hopefully people add up to my tought and we get to an agreement of what skins should be like ?

#

Oops wrong channel, well I guess its a feedback ?

gray barn
#

Ngl i'd love the bm of shanking someone with a pink anime dagger

elfin vigil
#

Yeah people love these things but as long as it's more visible only ! šŸ˜„

ripe quarry
#

@granite plinth there's already a lfg channel

granite plinth
#

locked?

ripe quarry
#

I'm sure they'll do it before
You right tho my b

muted crag
#

I can see the whole gear quality colors working for something like the regal gambeson, as they came in any color a fighting man could have wanted. However for things like rawhide gloves and old shoes, good luck designing those to look different.

spice pawn
#

the natural dark lighting makes it tougher to make things out at a glance. maybe if you shine a bulls-eye lantern at someone, it should become more obvious

rancid void
#

I dont mind the crystal dagger if other classes that could use daggers could use them.

quasi glacier
#

honestly wondering why ppl dislike directional attacks? if someone who down voted i'm just curious what you think šŸ™‚

#

its one of the main features i'm looking forward to

rancid void
#

So I don't like it because with predictable attacks I can both learn the enemy attack pattern and counter it where as with directional attacks there is often no information on where it is coming from.

Plus for newer players the set attacks feel more consistent and welcoming then directional

spice pawn
rancid void
#

And on the flip side with set patterns I can be more sure of how my attacks will work with out an overcomplicated system that takes my focus of my positioning, movement, surroundings, cooldowns, HP and other critical information in a fight

blazing herald
#

Here's an idea for cosmetics, just make it that player only. That way they could be whatever, and it only effects them. "Nobody will buy them" People still will to see their character look badass to them.

rancid void
#

To me its a different type of skill focus then why I like DarkND. It is the run and gun fast mechanical skill compared to the slow tactical positioning skill.

spice pawn
blazing herald
spice pawn
blazing herald
#

Yup, I'm literally buying the negative stat skin when it comes out in the playtest, I hope I can keep it

spice pawn
blazing herald
#

I also dislike the idea of the multiple servers merging into a single one, unless it was like that the entire time.

Imagine killing your entire lobby solo, 1 hp, only a red portal for you. Then boom, another 6 enemies in hell due to this.

It feels... off

rancid void
#

I like it, makes it so that no floor will be "safe", even after you grow use to the PVE

spice pawn
blazing herald
spice pawn
#

The* price for failing to grab a blue should be blood, sweat, and tears. Delicious. Grade-A suffering.

blazing herald
#

Maybe timer extension in hell if that's the case? Hell is rather 'small'-ish I feel

blazing herald
rancid void
#

I think they said that the circle is faster during the playtests

blazing herald
spice pawn
rancid void
spice pawn
#

Took me about 35 hours for the exhilaration to come down sufficiently. At least for me, personally, this band was based on playtest leveling, loot drop rates, and rate of gold accumulation.

If it's slower, and we get maybe 2 more classes by official go-time, I'm guessing I'll easily get 80+ hours from this (just from roughly 'completing' one of each class at the new rates of buildup)

#

And that's ignoring the rest of the time spent keeping up with multiplayer group/solo tactics that'll emerge (probably has to, since there'll be tons more spells, utility items, and map pieces)

finite tide
#

the thought of mtx in this game scares me. i really like the style of being naked and grinding to gear up with what you find. imo cosmetics should be outside of the game only meaning things like costumes stances pets but only in hideouts and tavern, pregame only, or things that do not affect gameplay whatsoever like portal skins

blazing herald
#

^ That's also an amazing idea. If they make the tavern usable the entire time and not just pre-game thats lots of stuff to do there. Or player housing.

finite tide
#

id dump lot of steam wallet into a solid mtx system but only if it doesnt change/augment in game experience

spice pawn
#

Although I do wonder how they'll weave a guild system into the game in the future. It sounded like they were pro guild-UI / mechanics

quasi glacier
# spice pawn I think the fear is that it might get too sweaty (of which I believe there are m...

Sounds more fun to me than just always knowing the enemy attack pattern to the point where now it just comes down to who gets the first hit in and who has more HP, I mean people complain about no soloq because they can't fight a trio but then also don't want skill ceiling so they could actually have a chance to take on them. Too sweaty would be something like being able to parry or having a stamina system or counter attacks, I certainly don't think that this game has to go that deep into the combat (chivarly or mordhau) but i think directional attacks would just give it that small push it needs for the sword combat to be meaningful

rancid void
#

Like I said before I like the skill celling being more focused on tactics and positioning in DarkND over mechanical skill personally

quasi glacier
#

by the way i'm only talking about sword combat, forget about other classes

rancid void
#

I could see it being an interesting fighter perk so long as it has downsides/restraint to prevent it being to strong.
Maybe a ability that activates directional attacks for a time.

quasi glacier
#

Reducing stab damage alone would be enough imo

azure sandal
#

@vapid path , im pretty sure this game will have gear wipes to keep the economy stable

#

They haven't had the need for them yet considering they wipe all progress between tests

#

and it only makes sense because what if dupe bugs allow for crazy gold and the stash is not that big either.

#

I don't think they'll add a perk or level wipe unless they added some mechanic that warranted it.

long citrus
#

#d-and-d-suggestions message In regards to this @rancid void, the dev team can add any reactions they want to messages anywhere in the server šŸ’Žā› Much of the team are not on Discord, but it’s possible with Suggester bot to use a command that pulls a list of the top most-upvoted suggestions and compiles them / exports them to another platform. Voting is the best way to get suggestions noticed!

rancid void
#

Thanks for the Info!

long citrus
#

Always happy to help šŸ™ It’s great seeing all the suggestions posted so far, there’s a lot of good ideas out there!

vapid path
#

I would so much rather just see some kind of ranked game mode of something where your gear gets destroyed if you lose, that way you have a huge incentive to go deep into dungeons and get good gear so you can go and use it to try to win ranked games of whatever game mode

rancid void
#

High roller might help with that

vapid path
#

but honestly even with that, the game lacks a reason to play beyond 50 to 100 hours for most players. There needs to be some endless grind to reach for, which is why I lean towards having some ranked mode that simultaneously gives incentive to get more gear, but I would take anything that creates an actual never ending goal to reach for. For the vast majority of players, pvp with no end goal will eventually burn them out.

rich acorn
#

High roller will help with that though. Higher gear rarities plus 150gold sink per entry

vapid path
# rich acorn High roller will help with that though. Higher gear rarities plus 150gold sink p...

but the issue is after you go in for 50 to 100 hours, why would people keep going? I know there will always be a small community of die hard players, but for the vast majority of people who try the game out they need something else to work towards other than just doing it for no real reason. I love the pvp in this game an insane amount, and this game's style and combat is perfect for me, but even with all of that being said I just know 100% chance I'll get bored and quit playing after somewhere between 50 and 250 hours because it will become so repetitive when there's no end goal. If there was some kind of ranked mode or something that I could grind then I could see myself throwing down 1k+ hours and to keep playing here and there for years to come

rich acorn
#

And veteran adventurer score on the leaderboard is basically the same as MMR

vapid path
# rich acorn There is literally high roller leaderboard

I mean, that can help, but they have to rework the hell out of it then to where normal human beings can do something with it. If it's just a marker of play time like the past leaderboards then for 99% of players they won't care about it. There needs to be something that normal players can see and feel progress towards or against in their day to day gameplay.

If veteran adventurer score is basically MMR then I feel like it needs to be rebranded to be more obvious and also needs to show the gains or losses towards it after each high roller game

hollow sentinel
#

zoomer opinion mate

vapid path
# hollow sentinel zoomer opinion mate

I mean if the developers are okay with a steady playerbase of 1,000 to 10,000 concurrent players forever that's fine, but I would love to see the game to where more people could have more fun for more time

#

This game has the potential to not just be a niche game but an actual amazing main stream game for years to come, but I personally don't see it without some kind of long term replayability other than just random gear wipes

spring mango
#

bro what drugs are you on

i want some

vapid path
quasi glacier
vapid path
long citrus
#

@hollow sentinel Please refrain from low-effort suggestions as to not clutter things, thank you šŸ™

dusky lake
#

So, currently there's a pretty big advantage to grabbing a down portal early, which favors solos especially. If you take the first available down portal, you know you've got a decent amount of time before everyone dies/portals and can safely use potions and campfires. As a full team taking the triple portal you usually get very little time between rounds comparably and wait to heal at the start of the round. I liked how that worked to give solos a bit of head start in B3 if they played smart, my concern in that strategic advantage going away, or worse becoming RNG with the change to matchmaking each round. I'd like there to at least be a minimum time so that even the last person/team added in queue still gets to heal up.

unique ermine
# vapid path but the issue is after you go in for 50 to 100 hours, why would people keep goin...

but the issue is after you go in for 50 to 100 hours, why would people keep going?

There will no doubt be MMR implemented later on, the competitive scene for this game is going to be NUTS. CS-Go/Valorant/Apex etc.. all have healthy competitive scenes, but the gampelay is hard to watch due to the fast FPS nature of game.... if you contrast that with LoL, the top down slower style gameplay is easier to digest for more viewers. I think DarkandDarker hits a sweet spot where the FPS gameplay is slower and more strategy oriented, it will be very easily digested as a viewer game in competitive

#

a ranking for "Max consecutive all 3 teammates survive in HighRoller Dungeon" would be a good stat to track

#

surviving 7 consecutive high roller dungeons , against other stacked teams would be quite noteworthy

vapid path
#

I want a ranking for average gold value of loot per run, or something like that. Also average damage dealt per run and average healing dealt per run. Anything like that would be good, something that people don't have to kill themselves for months on end to achieve

latent lava
#

Just throwing the idea out, but what if after level 20 you can keep gaining exp points to unlock cosmetics or something that visibly modifies your character like tattoos or scars or something

quasi glacier
#

removing the lvl cap alone would be enough for me

#

but then maybe people will become too picky on who to let in their party

vapid path
#

they should at least let us get prestige levels that don't really do anything other than being badges of honor for how much time we've played

sonic pendant
#

i think the 20 lvl cap during playtests is to encourage players to try multiple classes; if you could keep leveling that character, even with cosmetics, it would give players an incentive to avoid changing classes, and the playtest data gathering might suffer

ripe quarry
#

I agree with your suggestion Ness. I think it shouldn't affect doors as much as it does. Place traps, disarming traps, opening chests, interacting with shrines, placing campfires etc. I think it should def affect.

rancid void
ripe quarry
#

Yeah I like invis being invis

sonic pendant
#

fair enough

#

anybody else think the "thinking" option for voting is useless? i feel like it's pulling away actual votes; some people might be on the fence about an idea, but having a strictly yes/no choice would force some of them to make a decision. "thinking" is just saying "i'm not going to vote" which is the same as not having a "thinking" option at all.

ripe quarry
#

I disagree
I see the thinking option as I like the idea but it should be refined more or I like that thing but part of it i'm against. Which is different from saying yes i want that suggestion as is, different from saying no I don't like that suggestion at all and different from not interacting. Also these are suggestions, people that want to express how they feel about a suggestion whether it be through talking in here or with an emote shouldn't be "forced" down the yes/no interactions as it's not all black and white.

vapid path
#

i love the thinking option, I feel like it's effectively saying "hm, hadn't thought of this, not sure how I feel but it's interesting."

sonic pendant
#

i see both of your points, but i don't think "i'm not taking a stance" needs to be said out loud. you can just not vote. you can come here to share critiques and opinions of course, but i think we should all vote yes or no on a suggestion, or just not vote at all. it's like an independent party in an election; they're not going to win anything so they don't really add value; they're just hurting one side or the other by drawing votes away. if there wasn't a third option, i think we'd see more clear winners/losers in the opinion %. just to clarify my position a bit. but i hear you. it's not that important, either way.

ripe quarry
sonic pendant
#

fair enough, i can see the other side of it too

fluid geyser
rancid void
#

:howl:

azure sandal
#

I think of it more as a "This could need more thought or slight tweak"

muted crag
#

The thinking option of it is "Potentially useful idea, but somethings sus about it, as if its poster has a bit to much bias towards it."

long citrus
#

I like it for many reasons :D

azure sandal
#

This suggestion talks about wizard unlocking stealth, but they already have plenty of elements to mimic a rogue. Invis spells and access to daggers. And they were talking about of adding some type of spell or something for ranger. They also said it wasn't confirmed though #d-and-d-suggestions message

#

Im gonna hold off on suggestions because I want to see the changes first and how they implemented other ones. Don't want to ask for something and they already had it planned

granite plinth
#

@tiny ferry im getting some cycle vibes, but it could work well honestly. Put it in the centre of map (hell) and make it noticeable, requires purple tier valuables to give them a use, and makes a legendary/unique weapon after 3 minutes of no interruption.

slate cobalt
runic musk
slate cobalt
runic musk
wary flower
#

#d-and-d-suggestions message
While I love the idea of a deeper wounds system, and having some negative effects depending on the kind/place.... I dislike a lot the 91027241201 different meds that you gotta brought ingame. So I'm 50%-50% on this one.

regal tinsel
#

Yeah, lt would add lots of complexity, keeping the game as simple as possible is better. I don't think different wounds would make the gameplay much better to justify the added complexity

#

Maybe a debuff when you are below 15%hp could be interesting and intuitive

ripe quarry
#

My favorite part is the mention of leeches as a healing item. Very funny and very thematic

slim cave
#

I think the rangers should have a limited amount of arrows like 10 arrows and then has to use an their melee weapons or craft arrows similar to the wizard meditate. I think that would be cool and fair

ripe quarry
slim cave
#

I will thanks

slate cobalt
muted crag
#

"I want to multiclass" No, take your weaknesses and enjoy them.
"I dont want to pvp" Then you dont want Dark and Darker.

stiff imp
#

well they confirmed multiclass for later didnt they

slim cave
#

i was actually meaning a reload, bad wording, i meant craft being with a free unlimited resource

slate cobalt
slim cave
#

picking up arrows off of your kills would be a nice variable also

slate cobalt
#

Just seems like extra time waste with no real gain

slim cave
#

but also. just because the ranger doesnt do well for pve with that change, you have a team to help you with the rest of mobs, the ranger is still insane in pvp equipped with a bow you can find with a 10 damage extra,

slate cobalt
#

I don't personally think the issue is infinite arrows. I think it actually boils down to damage bloat. There's basically no hp scaling, but damage goes off the charts fast.

muted crag
#

Just put something together on what space quivers would take up and how they would be interacted with.

neon meadow
# dusky lake So, currently there's a pretty big advantage to grabbing a down portal early, wh...

The only advantage to taking a down portal early, is that you can heal. But even if you take a down portal last, you'll still be able to sit a full campfire without being behind. In addition, I think taking down portals last, yields far more benefits than earlier. Especially if you're a strong player, the ability to remove any competition in b3 is much more powerful than being able to heal in peace

vapid path
#

speaking of that lockpicking skill check, I don't even mind how fast it is, but they need to fix it. Last playtest it was horribly desynced to where you had to purposefully misalign it like you clicked early or late, I don't remember which one. The only way to get it most of the time was to be off by a freaking mile

buoyant maple
#

It would just be nice if you didn't have to nail it on the first rotation. Keep it fast, but let it do a maximum of like 3 rotations until it counts as a fail. Way too easy to get screwed out of a lockpick because the spot you need to hit is in the first 1/3 of the circle.

plain granite
#

I think they should make a spell titled lights out that causes the lanterns and torches within a given radius to be extinguished for a specific amount of time

#

Would be a cool dynamic and positioning mechanism

loud schooner
#

Potion Crafting/Variety:
I'm willing to bet this will be added in regardless but it would be great to have the ability to craft potions that not only improve the potions already available but also potions we have yet to see. Potions that could be added could be potions that mimic haste, add dexterity, or even increase interaction speed. The potions that we already have available could become more potent such as increased healing, damage mitigation, or increased time of invisibility but would be harder to craft as the effects become greater.

#

I'm almost certain they've already said crafting would be added but if they added specifically the ability to craft potions I think that could add a little more depth to the game.

modest heron
#

@lusty silo idk what that means

lusty silo
#

good for you

modest heron
lusty silo
#

you dont want one

#

bad for health

modest heron
dusky lake
# neon meadow The only advantage to taking a down portal early, is that you can heal. But even...

If you portal last there's certainly not enough time to campfire in the box, it's super common for teams to heal up in the spawn rooms on B3. That's like a 30 sec head start, which is a huuuuge advantage. You can get into a ton of nasty spots and hit an invisibility potion before a team even opens their door, consistently. "The ability to eliminate competition in B3" <-Wut? Hanging around extract camping you could argue is good for loot, but I seriously doubt you'd actually have a noticeable impact on the number of people you see in B3. The overwhelming majority of players in a run die, and waaaaay more people go for blue on B2 than red, B3 is already a ghost town, And there's absolutely no practical way for a team to prevent solos from snagging single portals, you simply can't cover all the spawns at once. I think you seriously underestimate the advantage an extra 30 seconds is. The B3 round is less than 8 minutes. Even if you're alone, 30 extra seconds of looting on B3 is going to be more valuable than even all the other players loot in the lobby combined almost every time. You can tell by the kill feed if there's a group running house on the lobby that might actually have loot worth taking, and even if there is, it's way easier to outmaneuver and ambush people on B3, and nearly impossible to get 3rd partied by players.

long citrus
#

@lusty silo Please refrain from NSFW suggestions, thank you šŸ’Žā›

lusty silo
#

got it

neon meadow
# dusky lake If you portal last there's certainly not enough time to campfire in the box, it'...

A team that is going to go for b3 isn't really going to have an issue with a solo. Unless it's a new player team, while getting postion is mandatory and the third party is essentially mandatory (a team vs npcs, with the solo 3rding). I think most teams going b3 would hve the gear to kill anything but the boss very quickly. Also camping portals would have little value, you want to stomp the lobby before the portals even start appearing. Lastly, b3 only offers 4 escapes, and pretty late. Thus any solo is probably going to have to deal with the team taht is very capable of killing him

dusky lake
elfin vigil
#

I think they want to improve the fair tax ?

But I do feel like taxing isn't really the issue , people who buy an item for their run is fine but making most of your money/profit out of flipping mechanics by buying , selling in bulks doesn't feel like dark and darker ?

#

I can't tell i'm not a dev of course but I feel like the point of the game is to fight over dead bodies , in a dark dungeon to gather a little bit of loot , not to afk chat 1 or 2 hrs to find good buys and good sells and then be able to outgear almost everyone because you just decided not to play the game ?

(I know I might sound mad or harsh in my messages but it's not the case , I also like to trade / buy / sell for profit but I really don't feel like this belongs in this specific game)

elfin vigil
sonic pendant
#

#d-and-d-suggestions message trading for profit is its own game, and it's fun. no need to go full tarkov with "found in raid" or some nonsense. open, free market is important.

radiant narwhal
#

Yeah I don't see the harm in letting people play the market, so long as everything is balanced well these market players will be just as killable as anyone else (if not more so because they'll be sitting in lobby more than crawling).

elfin vigil
#

The "harm" is that you as a regular player will need to fight way more to get an item out of the fair because loads of those items will be hoarded by trading players that try to sell them way too much

spice pawn
#

Re: 'Clearer "Ready" in a lobby'
-> like it
-> low hanging fruit
-> maybe they can tie-in custom ready animation cosmetics or unlockables (maybe from prestige leveling after reaching max class level)

wraith tendon
#

if they're being hoarded, they're being hoarded; that means noone is using them

sonic pendant
wraith tendon
#

and if they use them eventually then that's just called buying stuff

quasi glacier
spice pawn
quasi glacier
elfin vigil
neon meadow
spice pawn
#

More trap mechanics might reduce the blanket effectiveness of 3-man zerg rushing later on (the idea being the more you rush, the more likely it is that you'll trigger traps and accrue the costs)

sonic pendant
wraith tendon
#

#d-and-d-suggestions message
QTE's aren't even a fun mechanic in single player;
mashing will also be abused with macros/autoclickers;
hard CC feels out of place in this game;
singling people out becomes too easy, just grab and let your teammates smack

feral scaffold
#

The grapple is incredibly short ranged, and since its a Q/E ability, has a cooldown. As for autoclicking, its moreso an interactive element, and theres a cap to the speed of which you click that can be achieved with some effort normally.

#

Again, this can only be used with a free hand, so you lose the ability to wield a shield or two handed weapon, two of the best tools in the arsenals of barbarian and fighter.

#

Youd have to sacrifice a fighters heal or sprint for this, and a barbarians ability likewise. It may be strong if you actually get to ambush a player, but as a barbarian, you are one of the loudest and slowest classes, and can easily be outrun.

wraith tendon
#

even if it's short ranged, unless it has an animation, it's foreseeably problematic;
even if a "click speed limit" is in place, scum is gonna scum - unless the limit is laughably slow - in which case, why click at all

wraith tendon
feral scaffold
#

Battlefield 4 had it and it was super fun

radiant narwhal
#

I don't like the idea either personally, but technically you're pulling both yourself and an opponent out of the fight...that said, hard cc in a full loot game is usually a bad idea, especially when the ttk is pretty low.

wraith tendon
#

i like button mashing as well - when it's a button mashing contest...

feral scaffold
wraith tendon
#

so it's even more problematic

feral scaffold
#

Its a situational tool, you don't just go up to someone and grapple them, youll leave yourself exposed, its when you predict someone is going to back off and retreat when they over extend. Alternatively, it can stop your team from getting blown away by an AoE or something.

wraith tendon
#

presumably your grappler out-trades a squishy, so why not grapple every one you come across

feral scaffold
#

Because it has less range than a dagger man

wraith tendon
#

and running into people isn't hard if it means you get to press the "i win" button

radiant narwhal
#

This sounds pretty unnecessary

feral scaffold
#

Like, its a fist... you can easily outrun it by backstepping, keep in mind youre limited to one handed weapons, and cant block

wraith tendon
#

and you can manage inventory mid-fight

feral scaffold
radiant narwhal
#

This sounds like a tool that would only be used in a fight against someone who is clearly much weaker than you, otherwise you risk getting killed because your victim can kill you before your team can assist

feral scaffold
#

Yes, its a punish tool for over extending and ambushing. Like i stated.

radiant narwhal
#

A noob ganking tool

wraith tendon
#

not mid-grapple - mid fight - as in any negative you see with "can only grapple with one hand open" can occur at any time people just pop open their inventory screen and equip a different weapon... OR they just swap to their second weapon set that already has one free

feral scaffold
#

Every weapon has a different equip speed, try switching from a maul to a dagger, see the difference.

feral scaffold
radiant narwhal
#

It just seems unnecessary to me

feral scaffold
#

Wouldn't you like more options though?

wraith tendon
#

either the ability is bad with unnecessarily hard setup and noones gonna use it, or it's too good and everyone and their mother becomes an expert MMA fighter

radiant narwhal
#

And so far the suggestion votes agree

#

More isn't always better. I want more GOOD options, sure.

buoyant maple
#

Fat no from me, it's common knowledge at this point that abilities or weapons in PvP games that hinder your ability to move/fight back are not fun. I agree that it's either terrible and nobody uses it, or it's good and extremely unfun to play against.

wraith tendon
#

like if you want fun button mashing, an example could be the classical wizard beam fight

#

but even that is just the dragonball nerd in me; it would look cool the first couple of times, would probably feel awful any time after that

sonic pendant
# feral scaffold Wouldn't you like more options though?

more options is fine. just not this one. being on the receiving end of a skill that can restrict a player's control of their character on demand would be maddening. traps are one thing, but they're planned and avoidable. this is just no good.

feral scaffold
#

I think you guys are exaggerating the extent of the ability, like... even with the button mashing, at max you'll only be caught in it for like 3-4 seconds. But if its something the vast majority dislike, i guess ill just let it be.

slate cobalt
#

Personally I think less options is better. I remember when an FPS game was you, your gun, and a grenade. Nothing else
It really came down to skill to be good instead of cheesimg slide and prone mechanics.

feral scaffold
#

Do you remember the name?

slate cobalt
# feral scaffold Do you remember the name?

Me? Of the FPS game I'm referencing? True Combat: Elite (TCE), it was a mod for Wolfenstein: Enemy Territory. Guess that was back around 2005 when I played that, maybe earlier. Alliance of Valiant Arms was also another barebones FPS that I can remember, but it didn't hold water compared to TCE imo.

feral scaffold
#

I thought you were talking about rats instagib lol

azure sandal
#

Too much "I feel" and not enough facts.

shell rock
#

Fresh starter kit before runs? Just stash everything and then do a naked run. Simple as

rancid void
#

I find it funny the javelin idea states ranger only but also says usable with a shield

hushed nymph
#

#d-and-d-suggestions message

Would being able to buy a cheap starter kit achieve the same thing? I like the idea of being able to take good gear from raid then put bad gear back on, but I am worried people will ā€œratā€ or otherwise abuse this. I think this issue could easily be solved from a gameplay and developer/code perspective by just offering the base kit in the store for a meager amount of gold

sonic pendant
#

#d-and-d-suggestions message who's going to bring starter gear in when they have whites or blues to use instead? point of starter gear is so that you have something to use at all. if you have a better weapon, legs, etc, you have something.

rancid void
#

I can see their point when it comes to consumables. I found myself annoyed having good kit but having to either buy throwing stuff/campfire or the like or go on a naked run

ripe quarry
sonic pendant
azure sandal
#

I would never bring ONLY the default. I'll at least upgrade my weapon.

mortal swallow
#

HB a suprise annoucement we start the test a few days early!

sonic pendant
#

*validity of announcement not guaranteed.

misty hollow
#

#d-and-d-suggestions message i hope it gets added , its such a good idea and simple to implement, adds charisma to the lobby to distinguish it self from other games šŸ‘

buoyant maple
ripe quarry
#

It came to me in a dream

indigo lion
#

For the starter gear, the idea is for the people that don't have much of a stash. They can get like a couple of items that are decent but don't make a good set, or a single great item that isn't worth going in with otherwise kinda not great gear. They've been talking about tuning gold and the amounts so it's lower since it's meant for longer play.

sonic pendant
indigo lion
sonic pendant
hollow sentinel
elfin vigil
elfin vigil
hollow sentinel
#

these days some people will play a game purely for trading purposes

terse girder
muted crag
#

We already have throwing axes! Its as if people that didnt play the last tests are making up these posts.

radiant narwhal
#

Yeah I don't understand why a barb needs to throw their main weapon when we already have throwing axes....

terse girder
#

The fact that its positive in upvotes is truly concerning

radiant narwhal
#

It'd be nice to hear what the reasoning is from the people that did upvote it, because I truly don't understand

gray barn
#

Played 2pt, i upvoted it cause i love the idea of a barbarian screaming and yeeting a massive 2h weapon in a small coridoor and pulling out their 2nd 2h axe with bloodshot eyes wondering if they're gonna throw it again or go smack a bitch up close instead

sonic pendant
#

#d-and-d-suggestions message everyone has a different monitor, different specs, different room lighting; you can't have ZERO control over lighting, simply because each user will have a slightly different experience, meaning slight advantage or disadvantage. and besides, people can just jack up their monitor's gamma if they have to, it's just very inconvenient to have to raise/lower it when you open/close the game. not to mention nvidia setting, etc. it just can't be policed; removing it from game only hurts the honest folks

long citrus
#

#d-and-d-suggestions message

I agree being able to change settings to the point of eliminating dark spaces for players or traps to hide in is against the spirit of the game, but I wouldn’t want to see visual clarity settings outright removed from the game.

Perhaps there’s a way things can be changed in the engine that allows users to tweak visual settings without also allowing that to entirely remove dark hidden areas? I’m not experienced enough in UE5 to say with any certainty if such a thing is possible.

gray barn
#

Theres no point removing gamma as an option from the game. Sadly yes, it can and will be abused. But gamma in particular can be changed in nvidia settings, most monitors, and windows settings in general. So may as well make it accessible. Also agree it's basically cheating given its a core mechanic but it's simply impossible to police.

spice pawn
sonic pendant
elfin vigil
#

#d-and-d-suggestions message @warm obsidian
On the contrary its not cheating , it let people have the option

if there was no gamma it would only profit actual people who cheat to have acess to it.

sonic pendant
ebon atlas
#

I like the dog suggestion just because animal abuse isn't cool. But what If the person who hits the dog gets cursed to hear random enemy attacking sounds at random intervals.

sonic pendant
elfin bloom
rancid void
somber wind
sonic pendant
rancid void
#

Exploits are a category of cheating

somber wind
#

That said it goes against the design philosophy and I would categorize it as cheating for that reason

somber wind
# rancid void Exploits are a category of cheating

I wouldn't say that, exploiting is fine as long as it doesn't go against design philosophy; an example is prayer flicking in runescape being a bug that ended up getting treated as a feature or finding combinations of 2 items that wasn't intended to create something strong but not overpowered. Gamma to outright see is for sure going against design philosophy.

sonic pendant
somber wind
rancid void
#

There are very very clear instances of exploits that SHOULD instantly be considered cheating and banable such as getting into other people's account and delete/using them

(not this game just historical exploits)

ripe quarry
#

Exploiting is often debated as a type of cheating in the gaming community by players and devs. So it's really a per person opinion. It's not 100% undeniably one or the other.

somber wind
#

Yeah for example when Hotmail had a bug that let you log into anyone's account; that was an exploit to use it. It's not hacking. Doesn't mean it should be allowed.

#

I would categorize that exploit as honorary hacking. Just like using gamma like that is honorary cheating.

ripe quarry
# sonic pendant it's not the responsibility of the player to determine what is and is not an exp...

The severity of the exploit should be considered. If someone takes advantage of an exploit that crashes the game, something that happened in Gears of war 3 years ago, they should be banned for doing it multiple times in public matches on purpose. Or atleast penalized

Story: The glitch was going to the back one of the spawns, spam aiming a smoke grenade and playing the interactable piano. This would crash the game for everyone in the lobby forcing a restart of the game. It's something that can be done on purpose once discovered. You do it once I understand, you try it some more in public matches as opposed to private, you should get warned.

sonic pendant
# somber wind Ok so lets rephrase the suggestion then to "It goes against the design philosoph...

again, design philosophy is not the responsibility of the player. to be clear, i've seen hundreds of exploits in dozens of games, some of them game breaking, but it''s never the fault of the player that something within the game can happen. the player should only be punished for injecting something into or over the game that changes its function. exploits are bugs. you can't ban people for bugs.

somber wind
rancid void
somber wind
#

Flat out answer me this. Is maxing out gamma healthy for a game where you're ment to beable to hide in the dark?

sonic pendant
# somber wind Ok then stop suggesting things if game content is not your responsibility. It so...

that's hyperbolic and you know it. come on, buddy. i'm being far more impartial than you are. if you download something to win, you're a scumbag and deserve permaban. if you figure out that you can double jump under a certain circumstance, you're only doing what everyone else is capable of doing. and my point is ONLY that you can't class cheaters and exploiters in the same group re: PUNISHMENTS.

somber wind
#

Severity is everything, exploits are fine but the severity decides if it's entering the bug abuse/cheating territory.

sonic pendant
somber wind
#

At the end of the day it's not healthy for the game and you should understand that. The fact that you seem like you don't is alarming. Not all exploits are problems, this is.

rancid void
#

What game was it that had the famous slime dupe crash the servers for like a week?

somber wind
sonic pendant
# somber wind At the end of the day it's not healthy for the game and you should understand th...

again.... my point is that they ARE NOT THE SAME. it's not alarming to differentiate between criminal action and seizing opportunity. every pro CS player can bunny hop. that's an exploit. it wasn't intentional. somebody figured it out, and it was such an advantage that everyone learned it. and the devs decided not to kill it. so for a time, if you WEREN'T b-hopping, you were giving yourself a disadvantage. it's a grey area. don't get personal with me.

somber wind
rancid void
somber wind
sonic pendant
rancid void
rancid void
somber wind
#

So it makes sense to get rid of it.

sonic pendant
somber wind
#

It obviously should have a different severity of banning

sonic pendant
somber wind
#

Using external tools to gain advantage such as wallhacks should be perma ban, something like gamma should be like a week ban (unless repeated in which they should then get banned).

rancid void
sonic pendant
somber wind
#

LUL it's the same exact thing, it's a comparison

rancid void
#

No it isn't ness, it's a metaphor about my own argument

sonic pendant
#

straw man argument, sometimes called a straw person argument or spelled strawman argument, is the logical fallacy of distorting an opposing position into an extreme version of itself and then arguing against that extreme version.

somber wind
#

lets simplify it so you can understand it: X is bad, Y is bad. By saying X is bad, I am not saying X is as bad as Y. But both are bad.

#

Does that make sense now ness?

rancid void
# sonic pendant >straw man argument, sometimes called a straw person argument or spelled strawma...

I'm not distorting your argument I am metaphoring my own argument. Nowhere in there was your argument That was only my argument, my point of view. I am stating that I think that just like stealing a candy bar is against the law exploits are a form of cheating. I am saying that just like murder is against law, I think cheat engines are a form of cheating. I am saying that I do not think those two things are the same badness level

sonic pendant
# rancid void I'm not distorting your argument I am metaphoring my own argument. Nowhere in th...

and my point was that until i attempted to clarify that there was a difference, you said any action the devs didn't intend was crime. there was no mention of level, or seriousness. there was no mention of desired or expected punishment for varied levels of crime. only that all things the devs didn't intend were crime. so i'm content. all i wanted was to clarify that cheating and exploiting are not the same thing. it was my initial argument. you've both now agreed. thank you. good day.

rancid void
sonic pendant
rancid void
#

Fair, I can see that interpretation of my messages

somber wind
#

Nice

ripe quarry
#

happy ending šŸ™‚

sonic pendant
elfin vigil
# rancid void Fair, I can see that interpretation of my messages

I get the cheating versus exploiting and tbh I don’t care how you call it all I’m saying is , sometimes supporting something infĆ¢me can prevent people from having unfair advantage, having a crosshair in rust for example put everyone even when before there was people using one with other app which was not detectable, or for example in leagues they added that now when you ping a ward the timer of the ward is on said ping until it despawns , because before people had software that gave them unfair advantages

#

I feel like gamma is the same , either you do a « rust likeĀ Ā» darkness that is almost impossible to gamma up and even if you do use gamma yon don’t see sh!t or you let the option in game because if you have default darkness that can be ignored with gamma and you remove the option you just disadvantage people that don’t want to use another software ( such as nvidia panel )

#

So it TLDR : it would give unfair advantage to remove gamma option unless you put a « true » dark that is « gamma proof »

somber wind
#

I feel like at the end of the day anyone who is cheating has an unfair advantage, when the game itself is based around the idea of things be dark and being able to hide in it; having that option kind of ruins it. It's integral to the game and shouldn't be compromised on.

hollow sentinel
#

I don't think anyone is saying that they should keep it in the game

ripe idol
#

i think main problem is not with pure dark areas, but with other ones, when it is 30% visible, then u can gamma up, and while other will be - it someone in the shadows

gray barn
#

It is a problem, but its not one that is possible to police. You cant just remove an option and wipe your hands saying "now no one can do it" in Ark there was a console command to change gamma in like 6 characters, theres a server option to remove that so instead i kept nvidia settings open on another monitor instead. Its a sad truth that unless the game becomes "lit and darkest" that gamma is always going to be abused. Even streamers and stuff can and will abuse it because it wont even show their monitors gamma on obs. I agree it sucks but removing it from the less technologically informed just means they're stuck at more of a disadvantage. Any game with PvP where you have something to gain, anything will be abused. Its a simple truth of modern gaming. Rust and Arks methods of raiding and base defence are wildly away from the spirit of the game, but its simply more effective and therefor becomes the norm.

elfin vigil
#

Saying "Cheaters are gonna cheat anyway" doesn't really work because I would never cheat in some ways but in old rust 10 years ago I used to use gamma too (and this was also provoked by the fact that everyone was using it and saying "meh everyone is using it anyway"
so in the end everyone uses it and the only ppl that are fcked are the one that don't know or are not aware

#

there's a difference of level between cheats , having a aimhack or just turning your monitor a bit brighter is not the same steps to take as a player.

#

I'm definitly against cheating but I know for sure that when people start using easy and shady things like gamma the line is crossed very easily when you are persuaded that others are doing it too , let's be realistic there.

gray barn
#

#d-and-d-suggestions message

I like this but i want to ask, whats the end game? It needs to be more than a sinple torch for sure but if its a deployable, would it be permanent? Would it allow portals to spawn in its zone? Is it intended to just give you time to campfire up and bolt for it etc. Definitely shouldnt allow portals imo but just an example

narrow oriole
#

Oh my thoughts on the idea is to give a risk/reward for solo players while encouraging teammates to cooperate in meaningful ways. Perhaps this... let's just say "Rare" Torch gets snuffed out and needs to be re-lit after 30 seconds, so it's not an indefinite "oh yeah just stay in the death circle forever" rather it's a "Let everyone know where you are and you can hopefully get some loot/move to a safer spot... minus ambushes from players"

Pros:
-Extends the effective map range
-Allows more total loot to be taken from the dungeon
-Encourages teamwork

Cons:
-Extends the effective map range -> camping could be a problem if someone hoards a bunch of the torches... but the floor timer would already prevent them from doing anything significant and they need to escape.
-Pricing could be weird.
-Probably needs to be a Consumable " Rare Torch" to prevent needlessly extending game time
-sometimes can be wasted... like if you lit the "Rare Torch" and attempted to loot an already looted area within the death zone, that'd feel really bad.

elfin vigil
#

#d-and-d-suggestions message @royal dew

No , this gives balance to the game

as mainly a trio player I'm all in for this change because it actually requires skill coordination and teamwork for a 3 man group to escape instead of just wiping 2 groups and then knowing you will steamroll anyone who dares coming in the middle until game ends.

If by "rats" you mean good solo players who will use the only mechanic that might actually give them a chance to come on top

then yes it's for rats but most importantly I think it's to nerf a bit the trio which was WAY too strong and easy to extract in the first place.

You will just need to improve teamwork and it will make it work don't.

Plus I don't know why people sh!t on this suggestion without trying it out before , let it pass the playtest and let's see how it does.

sonic pendant
elfin vigil
#

Yeah i'm not sure about the 3 red portal , I get the idea but I still feel like it should be tried without any first
to see how it goes

sonic pendant
white vault
#

They will just rush to you if you are close so if it in the middle between you and me then I won’t get to you neither you do so you just have to to knife him like a spider then continue your fight its a hardcore game I suspected it would be a very little more challenging and fun to have a pet too

rain sentinel
#

Added a suggestion for Trap Crafting. Please give it a honest react

spice pawn
# sonic pendant https://discord.com/channels/988365908009447485/1048759403819577486/105294452839...

Yeah the dev clarification was incredibly important for the 3-mans. Even I thought- hmm... what would this do in the long run if they remove 3-man blue portals?

But for those who didn't see the dev commentary, the key thing to note is that the devs have swapped out 3-mans for separate individual blue portals that are all located within a set radius from one another.

So instead of an insanely obvious 3-man portal they can camp, it's a tiny bit more spread out and gives a chance for more situations to arise (but more or less still allow coordinated groups to secure a 3 blue portals all the same).

rancid void
#

Okay why are people against the idea of a rogue with the rapier? I'm not even sure what the devs removed it but I'm also surprised by the downvotes. Can someone give me the reasonings against it or what they might think the devs took it out for?

spice pawn
thorny mist
# rancid void Okay why are people against the idea of a rogue with the rapier? I'm not even su...

This is just my opinion but I like the idea of rogue being a low hp high dps class that needs to be very close to the enemy to deal dmg and needs to ambush/surprise attack. It was quite easy to win a straight 1v1 against a fighter if you're using rapier since the range helps a lot (especially if the fighter had a shield, you could attack around the shield easy). I think it's better to see how it goes this playtest and maybe add it back if it nerfs the rogues that much, but I reckon it will be fine like this tbh šŸ™‚

rancid void
#

I just like having the option of reach and the rapier is a classic for the rogue in a lot of media

gray barn
#

sometimes I wonder if these guys have even played DnD.. what rogue actually uses a dagger if they've ever been to a town with any form of blacksmith

rancid void
#

Yeah I was half about to recommend a scimitar be added for the rogue

gray barn
#

Or y'know.. rogues entire thing being that they could dash as a bonus per turn, yet fighters have the sprint ability, or any sort of dodge mechanics which rogue get like 3 different types by like lvl 6. Seems very pick and choosi after declaring its their inspiration

thorny mist
rancid void
#

While an assassin is a type of rogue, rogue was generally just a term used for a general scoundrel. So in a lot of media swashbucklers are even rogues not just street orphans with its pointed sticker. That's why there's also the thug archetype for a rogues in a lot of things as well. A beefy man with a club committing highway robbery is also a rogue. (Sorry used voice dictation cuz I was lazy and ended up having to correct some terms)

gray barn
#

https://gyazo.com/66af142d8edbe463f8a2fe01a6730153
most of this will mean nothing to you then, but tl;dr at lvl 2, cunning action lets you basically move twice as far as anyone else every turn. lvl 5 means you can take half damage from first attack every turn, and lvl 7 (not 6 my bad) lets you use your best stat to be a better dodger than everyone else

#

And thats what every rogue gets in 5e, subclasses picked at lvl 3 give you more stuff and flavour but those 3 things every rogue gets

rancid void
#

Not to mention old school spring attack and the like

gray barn
#

my entry to DnD was being the worst stated arcane trickster to get thrown by our barbian into the enemy as our first turn every combat. Ngl sold me on the game on the whole

loud schooner
#

@rancid void Krapst78 already said that a shortsword will probably be added for the rogue sometime later since the rapier was taken away.

rancid void
#

Thank god, I must have missed that

#

Though now that I am thinking about it a Sap would be fun

loud schooner
soft tangle
#

is there a reason fighter still isnt getting nerfed?

#

longbow fighter is a cancer that should be purged

pseudo wing
#

we'll have to see but armor having ranged armor stat, and quiver may be decent nerfs. I suspect fighter + bow will still be quite common tho. also not all changes are gonna be in the notes.

gray barn
#

honestly the quiver thing isn't gonna be enough, still get 2 shot to the chest, having to reload after killing 2/3 a team isn't really a nerf, you've got the bear trap for the last one

magic root
#

ranger got nerfed in a bunch of ways besides just the quiver

#

but imma have to see it in action before i claim anything but with the changes to armor and everything else it sounds like its been nerfed plenty

loud schooner
spice pawn
#

Didn't fighter get adjusted down during last playtest? sprint % speed boost was lowered, and shielding in general took a hit

pseudo wing
#

yeah they did. but they were absolutely broken good in the 1st playtest. after 2 rounds of nerfs they're still good.

sonic pendant
sonic pendant
magic root
#

as far as gold pouches go they already said they're adding gold chests and now with high roller lobbys we got a huge gold sink

sonic pendant
magic root
#

oh i didnt mean this update but who knows maybe i just meant its already planned

sharp zenith
#

in a Q&A over a month ago they said they had already made a gold bag & chest, i don't see a reason why they wouldn't put it in this playtest

dapper blaze
#

Thoughts on guilds

deep berry
#

#d-and-d-suggestions message I like the idea of looting collectable on kill but a hand/foot seems a bit edgy for me lol. would rather it be something like a adventurer plate.

rancid void
#

I actually recommended something similar earlier about fracturing their soul, to take a piece of it. But my recommendation was more for trophy keeping of look I killed this streamer or this person on the leaderboard.

#d-and-d-suggestions message

sonic pendant
#

#d-and-d-suggestions message do you want long queue times? because this is how you get long queue times; splitting the playerbase into incompatible groups.

somber wind
#

Ears were used as war trophies that were easier to tote than heads during especially gruesome wars during the medieval era.

atomic topaz
torn dagger
#

Do you know if they are changing xp gain mechanics? My friends quit last test cause only the person killing the monster got xp so I was level 7 and my buddy was level 1..

sonic pendant
misty hollow
#

#d-and-d-suggestions message this is exactly what will happend, this playtest we have only daggers, next playtest they give a short sword to the rogue , problem fix

dusky lake
torn dagger
sonic pendant
torn dagger
#

Thanks for the feedback man

rancid void
#

#d-and-d-suggestions message

I'm still not even sure why people want food and water in this game? I assume there's a dungeon town on the surface, and the match is only about 30 minutes. I can't imagine people starving in that amount of time and it would just bog down the game with useless or annoying mechanics.

sonic pendant
vapid path
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suggestion unrelated to any previous discussions: be hyped for the playtest tomorrow CandyCane

ivory mica
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was thinking about posting a suggestion to not overcomplicate the amount of spells, as someone whos going to be a wizard main, i love having in-depth and selection but i am worried that too many spells will make it difficult for other players to discern what your actually casting, which i think is important when it comes to pvping a wizard, being able to read and track spells will become much more difficult is there are too many.

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if i had to put a hard limit, i would probably say that you would want to keep it at a maximum of 3 for each "type" of spell, so 2-3 fire spells, etc and so forth

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that already adds a huge amount of varity for a single class, and i think is almost already too much considering that may be over 20 spells other players would have to learn to read and catch on, but this might just be an oversight from someone whos absolutely obsessed with mages, i love the counterplay currently which would be animation reading and casting times(things i think are neccessary for any time of spellcaster pvp) but theres also knowing your opponents moveset. I would offset this arguement if the devs plan to have a much higher skill ceiling with the other classses overall as i think that would justify it, but as of now id love to hear the opinions of people whove played currently

rancid void
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milticlass time so all classes can magic if they want? XD

hushed nymph
#

I think a guild system with extremely light benefits to get people to play together would be great. I do not however think that the rewards should be so great that you have or even need to join one.

reef cosmos
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I made a good suggestion about how to solve the little number of ppl going to red portals.
What do you think?

normal plinth
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#d-and-d-suggestions message @reef cosmos From what I understand they didnt take away blue portals they just made it so they spawn a little farther apart so its not a tight grouping

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and it wasnt to get more people to go through red portal they talked about server merging as a soultion to the population in the third level or am I missing somthing?

celest drum
reef cosmos
rancid void
dusky lake
dusky lake
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Nvm, found it. They're not removing blue portals, just splitting up the triples into 3 singles to make camping extract harder. Adding time to the match would actually probably decrease the number of players going deeper. People tend to take a red if they can't find a blue. There's more reds than blues, and they're taken less often. I don't think players wanting to go deeper and not being able to find the portals to do so is very common. The best fix imo is to matchmake between rounds.

glad sequoia
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yo i just made a suggestion for a hub/tower like idea. kinda like destiny. where we can hangout/ trade with players/npcs.craft and show cosmetics/emotes. something i think extraction games should implement

gray barn
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Why does everyone make a suggestion then just come in here to let people know now.. not what its for. On your suggestion though if it happens make it something you have to click to go to, pain in the ass for lower systems being stuck loading a bunch of peacocks to bloat their loadtimes for no reaspn

lost raven
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so they removed the rogues ability to use rapier for this test. now i was thinking, what if they gave the Rogue a small sword(not to be confused with a short sword), which is just slighty smaller and lighter, and only a piercing weapon. that might fit a rogue šŸ™‚

hollow sentinel
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they're already working on it lad

orchid current
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Reduce the cost of resurrection, 9 is wayyyy too much.

lusty gyro
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Dont know if this is the right area but Rangers currently have ghost shots like 50% (Shots arent coming out). Its happening when strafing and releasing the shot

unkempt wraith
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6 arrows?

hearty otter
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ranger has been gutted rip

unkempt wraith
#

yeah

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not playing that this time

hard meadow
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Ranger's attack-based skills auto-reload their quiver, however, so there might be a reason not to use the exact same skills every round this playtest rofl

swift drum
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The level timer with 9 minutes is not enough in combination with the bigger map size. You dont have time to have one pvp fight, and kill pve monsters

visual bison
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Spawn locations are a joke. You're solo as a ranger or mage? Get gangbanged by a rogue that spawned right next to you

celest jetty
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Load into game, guess what you've spawned right beside a rogue as a mage. Wonder how long I last.

stoic osprey
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anyone else wondering why they buffed daggers? like rouge was already one of if not the strongest class cause of spam left click and strafe

unborn shell
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are you kidding me.... the spawns are totally messed up 2 teams right ontop of each other

true ember
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Please add dmg numbers for the new spells.

celest jetty
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Wizard feels terrible. Arcane missles full channel will only 75% a skele 😦

regal tinsel
sonic pendant
drifting lynx
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Hi all ,

Game is to fast , not enought TP for escape !!! you play at 3 player but just 1 or 2 can escape

peak dagger
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Bonjour, je fais mon feedback. Le jeux semble très bien et me rends même nostalgique. Mais pour moi les sessions sont bcp trop courte. J'ai l'impression de devoir speedgame le jeu et ça m'empêche de l'apprécier. Ensuite on fait des games où on gère bien, on arrive au centre et là... pas d'extraction... on s'est casser le cul pour rien... c'est vraiment dommage. Y'a un énorme potentiel mais pas encore correctement équilibré.

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Je trouve qu'il manque aussi une touche pour la parade

radiant narwhal
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Is it just me or does this Knowledge change feel kinda bad?

dense scaffold
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a bit of inertia would be nice

hollow sentinel
granite plinth
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I like the knowledge change, the spells themselves feel worse so far though. We do have a week of balancing to go through tho so we'll see

radiant narwhal
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It might feel better if I find more gear with knowledge on it, gonna have to see how much knowledge you can get with better gear.

granite plinth
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It scales 1 to 1 with knowledge as far as I know. So a trinket with +1 knowledge will give you +1 spell point.

vital mason
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We need the triple portals. There's no incentive to be the last group standing now; you have to rush for portals and just get in and out

hollow sentinel
gray barn
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Ngl after how overwhelming busted the ranger was last playtest these tears are fueling my soul rn.

vital mason
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I'll wipe the entire lobby and not get out because there's no portals at the end of the circle

hollow sentinel
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for real

cosmic condor
true ember
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lightning strike isnt effective. Dmg to low for cost, cast time and the aoe. sth needs to be buffed

rancid void
swift drum
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Another feedback that I have heard many times now. You are the last surviving person, but there are no blue portals

sly marsh
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someone liked this toxic gas system? for me the game loses a lot with it.

vital mason
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The lack of blue portals is honestly making it almost unplayable

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And going down is barely an option because the ring comes in before you even have time to clear a single room

safe hedge
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change the fucking zwei hander so it isnt a pile of dogshit ty

quick zenith
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I just hope they do something about rangers arrows. Rangers went from my absolute favorite class to least liked which just makes me very sad because I love rangers in games.

granite plinth
ripe quarry
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I counted and it takes about 4.5 seconds for a cleric to open a door. Very sad is me :'[

vital mason
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They honestly absolutely have to do something about the portals. I went from 10/10 fun to like a 2/10 right now haha

loud lark
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I’m just saying warlock and Druid class so that we can either have pets or become pets would make the game 10x better

gray barn
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My problem with pets is that you're asking to sit back and give your enemy something else to PvE, which most PvE is the easiest part of the game so far. And if they make the pet too good then you just get trio warlocks and you're fighting a team of 6 all of a sudden. If long term the game goes away from being a tight dungeon then maybe it has a place but not in the current state

nimble briar
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An indicator that you have seen battle VIA blood splatters or stains on clothes or weapons. To signify to other players this could be a weakened and prime target, or perhaps a tested and proven player.

stoic osprey
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I feel like if they added ammo to ranged, they need to add some sort of stamina to melee as right now they can just spam without consequence

rustic cobalt
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This game is just lame...there's almost 0 healing anywhere and since you lowered how many blue portals spawn, there's barely any chances to escape. For a game that severely relies on having topped up health, you make fighting enemies harder while having the weirdest hit detections i've ever seen in a video game. No reason to play any close range character. Just play archer or have the lightning speed of rogue and that's it. 10HP from healing is just poor and doesn't feel like healing should even exist at that point. Game is just hard just for the BS except at least Dark Souls made you learn something from it.

gusty pagoda
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what if the devs Give The wizard cantrip like spells, weak spells like zap but you can use it infinitely, and those would be either the lowest cost spells to use or the highest ones so you cant equip a shit load of them

worldly storm
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does anyone have a fix for the servers are unavailable message i cant even launch the game

half herald
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fix the Portals!!!!!!!!!!!!!!! FFS you went from a 10 to a 1 there is zero reason to even play this right now when you cant even get out. super disappointed

stoic osprey
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Honestly what is up with devs making EFT esq games making some of the worst design decisions out there lol. There is a difference between a hard game and a game with bad mechanics

fervent ether
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cant play a solo ranger now. 10 arrows? you cant even get by the starter enemies. i was really looking forward to this playtest. super dissapointed

vital mason
zenith dagger
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why did players literally spawn inside of me in game

rustic cobalt
zenith dagger
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apperantly enemy players can spawn in the same room as you at the start

granite plinth
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fix the cannot connect to server issue plsss

granite plinth
cloud osprey
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game forces me to quit on start up after failing to connect, any suggestions? I have verified and re-installed game files and restart computer

hoary scroll
runic brook
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it feels like not enough Blue Portal spawn for is it just me and i miss the 3 blue spawning at the end

safe nacelle
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Barbarian speed buff.
I have played barb last play test and this one. The heavy weapon speed nerf is felt hard and for a class that mains heavy weapons it could use a perk or 2 to reduce the slowdown. I understand if you build barb tanky then he shouldn't be fast, but even as a starter barb his catchup or his ability to catch people is terrible. Throwing axes and rage isn't good enough when every class outruns you without trying. Warrior a class designed to have heavy plate is still faster with his perks and ability. Nerf Barbs damage or hp, but playing a character that can only melee is not fun when you can't get to people. I don't wanna camp corners or wait in places when in reality I don't wanna play as a budget rogue. Fixing my suggestion.

fervent ether
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does anyone know what the deal is with rangers? why cant i grab my arrows off a corpse/the floor? how do you get more arrows? did they just totally kill this class?

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do you literally get 5 or 6 arrows for the entire dungeon?>

modern tartan
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i went from willing to pay $100 for this game to literally zero and a neg review. Monsters got buffed ? why? wasnt it already difficult? three person portal deleted meaning you lose all 3 portals, plujs the possibility of the two and one portal. so netting a loss of 5 portals times however amount? man this game is NOT fun at all anymore

long citrus
verbal jasper
serene ore
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give barbs a perk that reverts the wep speed slow on attack nerf pls, legit can't hit anyone fleeing, not even a full plate weps drawn fighter at point blank

flat steeple
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hello my spellbook for wizard has 0 spells in it, is this normal?

vestal bramble
serene ore
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i've given up using 2h vs rangers/wizards if they are playing smart and using the insane strat of shooting and moving back slightly, starter axe types just dont hit, better to punch

vestal bramble
tepid crow
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NA EAST -- CANT LOG IN -- REINSTALLED, MOVED FOLDERS, RESTARTED PV -- NOTHING WORKS -- "FAILED TO CONNECT TO SERVER. QUIT GAME"

DOES ANYONE KNOW A FIX?

novel pulsar
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Have to work these next few days, hoping by the time i’m back the 3 man portals are back. Feels so demoralizing killing a lobby just to die because there are no escapes 😦

gritty adder
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Rather than mimic chest being potentially all chests, you could make it a specific of chest 50/50 chance but good loot if not a mimic

dull kiln
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the portal situation is awful

quasi glacier
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pretty much, had a game where no blue portal spawned but there was like 10 red portals inside the circle

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when i did find one outside i had no chance to take it because all the mobs were around it

verbal jasper
plain basin
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LOL great game mechanic. in a 3 man group. have to split up some extract some dive down. because they fucked up the extractions

unborn pond
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wizard is unplayable anybody got ideas for a fix?

crude quarry
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The amount of portal feels off right now. Playing as a duo. Can't imagine this change helped soloes much, because now the groups have to take solo portals.

unborn pond
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additionally why remove the guaranteed 3 man portal at the end of the circle? it good game design that forced you to be patient and hold off any enemies.

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if you clear the entire dungeon you should get a reward right?

unborn pond
gray barn
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Now that i'm home and can actually try to get some context on all the QQ in here. Ya'll need to chill.. rangers are still omega stronk, portals are everywhere, I feel like i've seen more blues than last playtest all together. Someone sooked about lack of found healing, buy your own or learn where the shrines are. Stop crying and gitgud

dull kiln
quick zenith
gray barn
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Okay well I want every left click with a dagger to launch me across the room no matter the distance on my rogue, that'd be fun for me everytime I come across someone with a bow lol

quick zenith
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See you can't even counter it without saying something ridiculous

gray barn
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All you rangers mains are just crying that you're not a rapid fire ballista anymore is honestly just getting old and it's been like 7 hours

quick zenith
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Again I don't care if it does crazy damage or not. I don't like that it doesn't feel fun.

gray barn
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Then play something else, every single lobby is still 8+ rangers so you're the outlier

quick zenith
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Or I could give my criticism on class feel. Get out of here with that "Then play something else" mentality.

spiral gate
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please please please make the wall traps more obvious

tepid crow
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NA EAST -- "FAILED TO CONNECT TO SERVER" -- REINSTALLED, RESTARTED PC, MOVED FILES -- NOTHING WORKS -- PLEASE HELP STAFF OR ACKNOWLEDGE THE ISSUE

magic agate
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Does anyone else hate the removal of 3 man portals

sharp fjord
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Revert portal change please. Having such a hard time finding portals this time around. Trying to get used to it but I think I just don't like the change.

split vapor
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Yeah you literally win your lobby, kill the final group, and ONE BLUE portal spawns end circle, just game fucking crippling.

sleek warren
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please don't add more portals, just finish the playtest and gather the results from removing three man portals.

split vapor
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that last portal has to be a 3 man

magic agate
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So many times we kill everyone and then only 2 portals to leave

winged mural
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A place to report people for direct messaging you and being toxic from this discord.

true ember
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I think the 3player portals are really a nice to have. Mostly a group of three tries to find portals but never succeeds in getting 3 single ones

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Also please give any dmg numbers for the new spells. Playing with those is kind of demoralizing, because it feels like they don't deal dmg at all.

sharp fjord
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I just want more single man portals

late roost
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we usually get 2 people out then one person goes to hell or dies

sleek warren
winged mural
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I don't have access. 😦 I reported to a Warden though.

dawn pond
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where cfg file

quasi glacier
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not a single blue portal, seems like there are less blue portals this test?

crude quarry
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Severe lack of blue portals

feral breach
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Please add Group Portals again, feels so bad letting mates behind dying cuz of blue portals beeing so rare

hybrid blade
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true

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there is no more portals to leave

quasi glacier
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if you're going to force me to take red portals at least let us find more heals

granite plinth
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Maybe fix portals? Tf is this crap

chrome kindle
#

BUFF WIZARD STAFF MELEE CHADS WizardSymbol

delicate tundra
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leaderboards are for high rollers but it would be cool if we still have a stats page for the same "leaderboards" for our character so we could see escapes and kills

quasi glacier
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and remove these chests behind withers that require a fucking lock pick to open, ridiculous, take out a wither just to be presented with no loot, and the wither won't even drop a lockpick either

delicate tundra
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all spider spawn rate and movement is buggy. there is a spider spawner the floor above me spawning red spiders that are harder to kill. they are walking from the spawner to the basement and by the time you kill 2, 2 more show up (on the normal dungeon)

polar sedge
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@granite plinth you know there is a tab to switch to your stash while selling right?.. lmao

granite plinth
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if ik that i wouldnt of made the post? LmAo

polar sedge
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well you know now

granite plinth
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@polar sedge ty

haughty meadow
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Add group portals! Being forced to fight other teams for them was šŸ”„

dull kiln
fallow ingot
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let me sell gold coin purse bags i bought tons of them thinking they would stack ik im stupid just allow the ability to sell them

smoky mortar
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imo there should be 1 group portal every floor sometimes we kill all and can't find 3 blue portals to run but dont make it 3 or 4 like in playtest 2

sonic pendant
fallow ingot
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the issue is that im broke cuz idk how it worked

sonic pendant
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also, you can bring one into raid and save inv when you find more than 10 gold coins

fallow ingot
#

can u explain that for me? wdym save inv?

sonic pendant
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gold coins stack to 10. if you find 11, it takes two slots of your inventory. if you have a pouch, all of them go into 1 slot

rose lily
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Pouch goes crazy.

fallow ingot
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got my hopes up

grand barn
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more blue portals please
that is all

nimble briar
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please bring back 3man portals

dawn musk
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theren are way to few blue portals

idle night
#

sooooooooo why cant i connect to the server

amber musk
glass wagon
#

what happened to the thumbs down option for suggestions?

south shore
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Just a reminder to anyone suggesting solo que/monster nerfs, we are still only on floor 2. Floor 1 hasn't been dropped yet.

And I dunno @glass wagon, seems the bot is getting overwhelmed with all the suggestions.

glass wagon
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well, hopefully the discord team is aware šŸ™‚ seemed odd heh

vestal bramble
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Hopefully they buff ranger so it's the only class that's playable šŸ˜”

glass wagon
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lots of passive aggressive suggestions to compensate for personal shortcomings to downvote šŸ˜›

south shore
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I'm just happy to play this game again. Wish it was always out so we could play more tho

vestal bramble
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What do you mean ranger is so weak right now, I can't kill entire parties with 3 shots

lost dagger
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sorry if this has been posted I had an idea for mob spawning which seems like an issue but up to yall... what if when you enter a room and you clear the mobs have a 3 minute timer or something more or less where they won't continuously spawn on you or do something like Minecraft where the rooms could start off even DARKER and you can use your torch to light the area and prevent spawns momentarily not ideal6 spiders spawn in when you've cleared a room and a real player walks in just my thoughts though would love to be more involved if this idea reaches

glass wagon
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i have so much respect for them wanting to have a fleshed out game before going into EA

south shore
lost dagger
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got it ty guys

amber musk
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people keep reposting the same suggestions

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I've seen bring back 3 man portals way too many times lol

sly jay
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barbarian buffs when? Been very much the same thing last couples of playtest. Definitely in need of something new, maybe new weapons

gray barn
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ya'll need to stop spamming your salt.. you've broken the suggester bot already

orchid current
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Cleric REALLY needs res to cost less memory slots

marble yoke
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what is the logic in making the barb attk speed even worse... like this class is unplayable

pine cradle
#

For clarity/consistency's sake, please add the damage numbers to the new Wizard spells, it feels weird to look at fireball and know that it is 30/20 and then look at Lightning Strike and have no clue what the damage numbers are. Same for Zap, Ice Bolt and Chain Lightning.

agile gulch
#

when will they release the training section of the level up menu?
Is that slated for a specific release?

vestal bramble
sterile quartz
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I do wish there was a proper way to group up with randoms... Playing solo running into groups sucks.

meager geyser
#

wtf did you just do to wizard this shit is so op now with the fireball cooldown

rose lily
fallow ingot
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i agree u cant even counter it no more he just charges instantly 1.5 to 1.25 is an astronomical buff

vestal bramble
#

cries in barbarian

rose lily
vestal bramble
rose lily
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Ill take it honestly lol

proud marsh
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They will…..But the circle needs to go. This isn’t a BR it’s d and d. Slow paced. Timer is fine. Portals are fine. Circle blows.

vestal bramble
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I will too lmfao let me play the game

vestal bramble
slender hound
last flume
orchid current
#

They need to add back the countdown timer for when dungeon is going to collapse and triple red and triple blue portals for final circle.

wanton fog
#

Did they change shields at all? I just got the block noise 3 times and got the counterattack buff but died cause 2 of the hits did haalf my hp even though I blocked them

orchid current
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I'm also bummed out that I get no leaderboard progression for kills etc in normal queue. Feels like a very enjoyable part of the experience was shifted to high roller only

lofty tendon
#

wizard light spell hurts my eyes

sterile quartz
slender hound
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Barb requires an entire rework re: 2h / movement speed. The class feels slow and useless. Already penalized on less armor, no shared gear (like clerics/fighters can), and now essentially being stuck in place when attacking in slow motion makes them unable to 1v1 anyone.

imo: they need more movement and weapon attacks. Confined space runs into huge problems with them regarding hitting every wall/ceiling within 10 feet of you on your swing. I would like to see their right click on some weapons as a poke with appropriate (low) damage if necessary. I feel running 1h is not ideal as I may as well be running fighter

plush stirrup
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If you want to keep the lack of extraction portals. Create an idea, necklace or something that allows us to find portals on the minimap, or small red and blue dots on the edge of the screen within so many meters, being able to locate said lack of portals in other rooms. If we have to run through black to get to it, at least we know we can get to one. The lack of portals at the moment creates a point where you have to either leave your party early, leaving the vulnerable, or sacrifice people to the void. It's making team gameplay useless.

gray barn
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@quasi glacier Theres a setting for that under audio

radiant notch
#

blocking isnt working, not sure if it is just server issues or the code is messed up on this latest patch

granite plinth
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bring back 3 portals or increase portal spawn

quasi glacier
lapis abyss
#

spawn more exit portals back

dull kiln
#

mining is dog shit compared to the amount of effort you spend. idk why anyone would waste their time with it vs looting and killing

minor totem
#

increase the bows arrows or make a quiver for the bow to increase the arrows because all I'm doing is reloading all the time

upper pine
#

rework the quiver system as I feel using my abilities to reset my arrows in my quiver is cool id rather have it not do that and have like 10 arrows'

hearty otter
#

Stop nerfing the fuck out of everything fun in the game, its making ur game feel like shit

cunning falcon
#

Increase the spawn rate of bandages by %5000

zinc sentinel
#

Increase the spawn rate of blue portals by %5000

hardy silo
#

decrease the close rate of the circle by %5000

carmine atlas
#

Rework on Rogue Perks, Rogue deals almost no damage per atk and to actually win fights he needs effects like bleeding/venom and a good strategy to ambush to gain initiative to gain enough time to apply such effects (pause to breath) and with the map now being procedurally generated it got way way way more difficult to ambush forcing rogues to go face to face against a tank full of buffs that kills you in one hit.
Fix: Buffing atk speed along with the mobility should make rogue viable again, atk speed to apply effects faster and to melt enemy armor and mobility to facilitate ambushing(buffing Stealth perk duration along with adding some move speed to it(or adding move speed to it when it ends) should do the trick). That is my opnion about it let me know if you agree with me or not

dull zephyr
#

Removing the 3 man portals feels unnecessary, out of the 20+ games where we made it to the end with a 3 man we all escaped a single time, it's not fun to have to always leave at least one teammate behind

restive aurora
#

^

carmine atlas
ripe quarry
#

#d-and-d-suggestions message
idk if anyone's already told you this but you can literally sell out of your stash @granite plinth this was doable last playtest too. There's a small tab near your inventory when selling to the merchant that lets you swap to your stash as opposed to player inventory.

carmine atlas
#

this playtest have nice changes like making PvE less time consuming, adding new items but I think the last play test was funnier, losing or winning it didn't matter since I had a lot of fun but now, it just feels like... meh

sterile quartz
#

Man, I feel fat as hell xD Can't fit past enemies with massive gaps next to them.

Is it just me or do we seem like wide units?

restive aurora
#

looking forward to future updates though, its just a test. to see how it goes/players feel

carmine atlas
#

hope so

late roost
#

why do people want soloq i just escaped like 4 times in a row alone????

carmine atlas
#

I think what is making me feel unhappy is the way the game pressures you to escape the gas, giving you less time to loot, pve, pvp or flee, I feel that is one of the main problems with the present playtest, the circle is way too fast and it get worst with how the procedural generation makes you depend on luck, if you're unlucky no matter what you do, no matter how good you are you will either die/die/die/die/escape frustrated with no loot.

sly goblet
#

neeeeed more portals

carmine atlas
# late roost why do people want soloq i just escaped like 4 times in a row alone????

Its very frustrating to do 1v3, especially now that the map is procedurally generated and you depend on luck + perks, if you're a rogue escaping a trio is moderately easy, but if you're an archer, fighter, barbarian, cleric it gets way more difficult, with the map being procedurally generated you'll depend on luck to escape since you may run and get bonked by another trio or a series of strong monsters like red skeletons or a skeleton mage or not even a strong monsters but the weak ones blocking your way are also frustrating. I think that is why playing solo sucks, rogue have an advantage at escaping but playing rogue sucks now since he can't ambsuh anyone :/

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yep, archers needed a nerf obviously but nothing like this

late roost
graceful flax
#

Blue portals when??? Starting to get stupid

late roost
lapis abyss
#

hope we can make bandage out of clothes

graceful flax
#

It isn't even 3 man, I'm just seeing a lack of portals

carmine atlas
tight lotus
#

Can't really play this game with a team.

#

2/3 people are almost guaranteed to die, going to wait till they make changes to the portals and zone. Zone comes in too quick.

carmine atlas
sharp flume
#

The progression from last play test to this play test is a step backwards. The PVE went from hard but manageable which is fine, and now went from not worth it because nothing it is not worth killing. The balance was not perfect to last play test but it at least kept people close enough to being kitted with in a few runs even one good run. Now it feels awful. (Top 50 Archer both play test) The game feels completely different the flow is completely different. Not complaining totally understand trying different things. Just a gamers observation.

zealous tiger
#

Small suggestions, I've tried playing with randoms by inviting random people in the player list, and once I have a full group we can for sure chat in the menu, but we absolutely need to have some form of in game chatting, whether it be the chat box being useable mid game, or voice chat, or both. Within 2 hours I had multiple cases where I found something for one of my team's classes but I couldn't tell them, so I had to hope they'd find it. Also, adding some sort of actual LFG in game would be massively beneficial seeing as the game appears to be designed around squad based play. It is kind of tedious trying to spam invite random people in the player list, and I personally believe that LFG tools should not require you to go out of game to access them.

lime bane
#

Not enough blue portals. Unfortunate members of my team are already shelving this playtest after being absolutely addicted to the last.

lilac merlin
#

there just doesnt seem to be much preventing the portals from appearing in completely shafted locations so you have to run in gas for like a minute to even check, which would be fine but you cant see anything cause of the screen clutter in gas, so you just have to pray and wing it. i get not having 3 mans so theres an actual downside to 3 stacking a team, you have to secure 3, but as it is you just end up picking which guy loses all their shit even if you kill everyone in the map

zealous tiger
#

Yes, blue portals are way too scarce, and the way they are setup right now pretty much encourage you being greedy with your team. Some people have said it does change the way you play, and while it does, I believe it changes it in a negative way. Something in the middle of what we had last test and what we have now, with a few extra portals would be ideal IMO

pallid flax
#

Wizard and cleric are in such a bad spot it needs to be hotfixed. Like seriously cleric was deleted from the game with these changes

zealous tiger
#

I was playing with a cleric earlier and i felt they were super useful for PvE, which in turn helps deal with PvP if you are caught in a fight with mobs. the previous test i felt they were far too strong for group play because of the way the game would flow

lilac merlin
#

cleric was stupid good in anything other than solo last time, and its a team based game, you cant reasonably keep a class with supporting kit insanely strong to balance for solo players

#

like god damn at least keep the red 3 man portals in, leave the blues out just have a way so a team can keep playing together

#

its so aids to wipe a map and have to split with my friends no matter what cause theres 1 blue and 2 reds left in the game

carmine atlas
late roost
#

everything is still much faster, opening and closing doors, you dont even need the stealth

bronze kernel
#

this or let the whole team escape out of one like hunt

lilac merlin
#

honestly just having a single triple blue at the end would be the best, more than one ruins the whole round close desperation fight mechanic, but having none is screwed
and marking it on the map is definitely the play

carmine atlas
karmic valve
#

TRAPS NEED TO BE EASIER TO GET OUT OF

lilac merlin
#

consider not walking into them, thats the point

karmic valve
#

no thats a dumb argument

late roost
lilac merlin
#

its a trap, if it was easy to get out of it would be useless

carmine atlas
karmic valve
#

coop uses traps every raid for sure

late roost
#

I like the traps, it feels like they actually got nerfed, or maybe they are easier to avoid because i've played the game more

carmine atlas
lilac merlin
#

how, its a mechanic that changes how a fight plays out other than you and me running at each other until one of us dies. you get trapped, now your team needs to play around you being in one spot, probably in an ambush. you need to have a counterplay or cover if one of you isnt looking where youre walking. traps are not unavoidable, look at what is on your screen.

carmine atlas
late roost
#

seems like a skill issue

#

drink a potion or go around it

lilac merlin
#

you can disarm them, you can see them on the ground, you can jump them. if you play edge and desperately need to go through a tiny tunnel in order to not die right now, and get caught in a trap, you misplayed and might die for it

#

and if you monkey mode sprint after a team with a ranger on it who just shut a door a ways ahead of you, without thinking about your actions, you are probably going to walk into a trap and get shot in the head

carmine atlas
#

You'll HAVE to take damage no matter what you do, that is the thing now that the map is procedural, in the last play test I avoided all traps, but with the new map changes there are very difficult spots and even impossible to go around it, I'am not talking about the wall traps, I'am talking about the ones in the ground.

late roost
polar axle
#

for the ones in the ground cant you just walk along the edges and not take damage

lilac merlin
#

wait are we talking about player traps or environment traps. cause some of the environment traps are kinda bogus in terms of hitbox

late roost
#

or just bring more bandage or healing potion

carmine atlas
steep talon
#

The fact that dragonflies and spiders in hell take more than 4 hits from a 59 damage maul is fucking stupid and needs to be fixed

carmine atlas
#

That is a problem with how the map is generated, not about the traps it self

steep talon
#

If a player can’t take 4 hits from a maul then a fucking bug shouldn’t be able too

lilac merlin
#

i think theres a couple rooms where the floor spikes are kinda fucked, like it looks like you can jump the corner or something and you cant, or the hitbox lingers too long, but that might be a server lag issue

carmine atlas
#

there were more than 7/8 times (dunno how many exactly) I was running from 69 red skeletons and got my self with a trap in front of me but and for some reason due to the way the map was generated there was no way to jump or go by the sides of it, either I take the hit or turn(since there are no left of right either(also due to map generation))

lapis abyss
#

blocking seems not reasonable

carmine atlas
wispy delta
#

I dunno why people are downvoting the single queue suggestions. Getting cornered at half health by a trio when you are on your own is responsible for all but one of my deaths. It absolutely sucks.

fossil iris
frosty bay
#

Solo queue is fine if they wanna do that just fix extracts.

fossil iris
covert sun
#

lol why in the fuck does archer have a reload? this shit is terrible, and now just anyone can disarm traps, archer is dead in the water

#

no archer would ever just reload 6 arrows, doesn't even make sense just gimps the class terribly.

lapis abyss
#

archer has had infinite arrows mouth should be shut

covert sun
#

Yes, that's what an archer does they ahve inifnite arrows if you're going to limit their arrows melee needs a reload mechanic as well.

lapis abyss
#

yeah melee and rogue should have inginite throwing knife/axes

covert sun
#

Cleric and wizard should have to reload spells after 3 casts, doesn't make any sense to dumpster archer

dawn pond
#

where is the cfg file

carmine atlas
#

Archer is still very powerful, specially against solos, archer can solo any other class(tho it depends on a little bit of luck and positioning)

hushed nymph
#

Mages and clerics have a limited pool of spells so there are consequences for using them. Archers being able to spam shoot last play test was a menace and they are in a fine spot this one too. Can still kite somebody from a high vantage point with little counter play. As far as melee classes having reloads… yeah it’s called they have to walk within range. Still one of the better dps classes

lilac merlin
#

archer is absolutely not screwed, it is still really strong

covert sun
#

They're definitely not in a fine spot, reload makes you completely immobile and traps are useless now. The whole feel of the class is dead. The nerfs were way too heavy handed. Give melee a reload mechanic if you're going to completely dumpster 1 class with an uncalled for unnecessary mechanic.

lapis abyss
#

it's decent patch for archer

wispy delta
#

The portals def need to be more common. It sucks to have to let one of your friends travel through and then IMMEDIATELY AFTER get attacked by a trio.

hushed nymph
#

Mad archer main. All the archers in my party are doing fine just slightly less op than last time, and leaderboard certainly says otherwise. The class is top tier, if you feel it is unjust submit a suggestion and watch how it goes

carmine atlas
lapis abyss
#

as the number of blue portals decreases, the game become more brutal.. I can't make random friend with emote..

lilac merlin
#

sounds like a gamer got carried by archer being bonkers last playtest. the class is fine, the damage is still insane, the skillset, active abilities, and toolkit are still some of the strongest in the game. no you cannot still 360 ape into a room and shoot everyone in it 17 times.

full tulip
#

archer is fine for me - barely a difference

carmine atlas
#

archers very stronk šŸ’Ŗ šŸ¤– 🤔 šŸ„– 🄐

lilac merlin
#

even after the strength on passive nerf spear is still probably the strongest weapon on the class, bows can still have damage comparable to a good 2H weapon with minimal drawbacks, you start with CC and a campfire. you have 3 charges on whats probably the best heal in the game

carmine atlas
#

pls don't buff archers šŸ™

covert sun
#

it's a complete dumpster of the class to be borderline unplayable compared to it's previous alpha state, anyone saying otherwise is just mad they were getting outplayed by it last alpha, the nerfs are way too heavy handed and an extreme disappointment to see this level of balance on ag ame that isn't even out yet. rip

lilac merlin
#

i played archer last test and this patch, if you cannot play it in its current state then you'll probably have similar difficulty playing anything else my man

carmine atlas
bronze grail
#

I actually died once to running out of time because I feel like there's only 3 escape portals now

carmine atlas
#

DECIMATION is not a strong enough word to express how many archers(solo archers or in group) I've dominated, and even then I've recognised they're op as fc

ruby bison
carmine atlas
willow condor
#

Considering you've got a lot of people whining about rangers, and about as many saying they've been dumpstered, I'd say they're in a good spot?

bronze grail
#

Ranger is the most skill based class of all of them so yea I think they're in a good spot

carmine atlas
#

they're just sad cuz they can't 1 shot a tank with infinite arrows anymore

lilac merlin
#

i mean im not sad cause im not bad

bronze grail
#

I think bows should have a quiver stat that could be larger depending on quality and what not because 5 arrows before almost stand still reload against meat sponge AI can be rough

slender void
#

I'm genuinely baffled as to why people are thumbs downing item deletion. Every other game has it. Why should this be the exception.

carmine atlas
bronze grail
#

I love the new shotgun skill for ranger though I love instantly bisecting cocky fighters with 5 arrows to the chest/head

lilac merlin
#

spear is love spear is life baby. dominating battlefields for thousands of years cause you can stab a guy from way over there

carmine atlas
#

well anyways this play test isn't as fun and addicting as the last one so I going back to league of legends and cry every night before I sleep

#

šŸ˜‚

bronze grail
#

I think it's better than the last but the new spells for mage don't feel good or aren't as powerful

#

Or maybe I suck

lilac merlin
#

it does seem like fireball is still just the best to me but i havent tested it out

bronze grail
#

Idk I guess tier 1 or whatever but zap just seems terrible

#

And I've hurt myself more with lightning bolt than the enemy

carmine atlas
bronze grail
#

And chain lightning is like a meme lol I hit my buddy with it and like 4 other AI and had a good laugh

full tulip
#

The fireball does stupid amounts of damage

bronze grail
#

Fireball is incredible still though yea

#

I like the ignite spell too I like buffing my friends

full tulip
#

Wizard perfectly timed the fireball from about 20 yards away, 1 hit one guy and did half health on the other. Although it was the best timed fireball i ever saw

bronze grail
#

damn lol

#

The new cleric spell bind?? Holy shit it's busted lol

#

Completely stopping someone in their tracks and letting the ranger debrain them is awesome

latent pasture
#

a perk for the barbarian to not have such an egregious slow with 2h

lilac merlin
hollow sentinel
proud socket
#

Where PVP go

hollow sentinel
proud socket
#

😭

vestal bramble
split vapor
#

Imagine playing well, killin the lobby, killin all the rare mobs, all 3 are alive, last circle and only 2 blues spawn. The fact you removed the 3 is comical. There literally is no benefit or balance. You are penalized for winning. Fix this shit before the weeks up

full tulip
#

why wouldn't people want a normal leaderboard and high roller one lmao

delicate tundra
umbral citrus
#

Make Ice Bolt spell have its damage in its description like other spells

dull kiln
nocturne briar
# hollow sentinel too busy trying to find a blue portal

for real, idc what is done to fix it as long as it happens asap, it's really stupid to wipe the floor with the entire lobby and die just because you were actually supposed to portal hunt the entire game and not actually play it

full tulip
orchid current
#

The removal of triple portals from final circle makes the game feel significantly less enjoyable

vestal bramble
#

The tile set just being hallways filled with traps and horseshit doesn't help either

hollow sentinel
#

don't care particularly about triple portals, it's more that there are literally no portals available unless you spend 100% of the game inside the circle

idle stone
#

this games hot garbage

orchid current
#

The removal of triple portals creates these situations where 2 party members escape and 1 is forced into hell VERY frequently.

vestal bramble
#

how did we go from like a 10 in playtest 2 down to like a 1 this playtest

hollow sentinel
#

triple portals should stay in normals, and be removed for high roller

nocturne briar
vestal bramble
#

it only spawns 4 portals on the 1st floor lmfao so awful

orchid current
#

@vestal bramble The removal of triple portals is a HUGE part of the problem

nocturne briar
#

"do you mind if i take this, okay good luck lol"

vestal bramble
lilac merlin
#

the maze is really bad tbh mostly cause of the screen clutter in gas

hollow sentinel
#

maze sucks ass, would much rather have the circle room and 10,000 rangers

vestal bramble
#

It's like they looked at all the tilesets that people hated and put them into one map

delicate tundra
orchid current
#

Triple portals encouraged team play and staying together. The removal of them feels like it was done to satisfy/improve solo play maybe but trying to balance around solo play is a HUGE HUGE mistake.

vestal bramble
lime bane
#

Quitting the players until they add back triple portals. Sucks having one person be forced to die or go to hell

vestal bramble
#

I'm not playing again until the portal issue is addressed and triple ranger is dealt with in some way. Should be no reason why rangers need to do all that damage, slow on hit and be one of the fastest classes.

swift monolith
#

Yeah almost every game we lose at least 1 person from our 3 man because theres just not enough portals

orchid current
#

I'm all for them trying new things. But the removal of triple portals feels like something that no one asked and no one really likes. REALLY hoping they revert it back to triple portals early on in this playtest

#

@swift monolith we had the same exact experience multiple times all day today.

swift monolith
#

even make it so it takes 2-3 people to unlock the portal, to make it a bit more fair maybe but not just remove them and only have singles that sometimes spawn a long way from each other

vestal bramble
frosty pebble
#

yeah fuck the portal situation honestly it kinda discourages playing with friends

vestal bramble
#

It discourages playing at all

swift monolith
vestal bramble
orchid current
#

They should be encouraging and rewarding team play. Not punishing it and forcing teams to split up

swift monolith
vestal bramble
swift monolith
full tulip
vestal bramble
#

Rangers out here coping knowing full well their class is gonna get nerfed

orchid current
#

I also don't like that they made leader boards high roller only. It was enjoyable being rewarded with tracked stats and leader board progress from just playing the game. Putting it behind high roller is lame.

vestal bramble
#

I think high roller mode is stupid, makes me want to play the game less with how it's implemented

dusk olive
#

TO BE FAIR this is the reason they have the pre-alpha tests, so they can fix, change, and try things

vestal bramble
#

Kinda blows that this will the longest test and it's already pretty awful

willow condor
#

They're likely going to be tweaking things throughout the test

vestal bramble
#

Can't wait for next melee nerf, "99% slow when swinging 1 and 2handers." Oh I can just see it now, glorious bow tarkov

dusk olive
orchid current
#

They made just a couple of changes and made their game significantly worse for their efforts.

Cleric feels awful now with the spell slot cost of resurrection and overall reduction in the number of spells at their disposal.

Removal of triple portal feels really bad and discourages team play in the final circle.

With the addition of high roller queue it makes loot in the normal mode feel significantly worse than before, while high roller loot feels significantly better. It's like they got rid of the middle ground which was very enjoyable last play test.

Also as stated above the removal of leader board progress from normal queue and giving leader board progress only to high roller queue feels bad. It was much better before. You could go into a game, get a few kills, end up dying, and still feel like atleast you got some leader board progress.

Those changes alone significantly reduced overall enjoyability of the game.

vestal bramble
dusk olive