#q-and-a
1 messages · Page 32 of 1
I think players need to learn to not be attached to the loot. as in to say, they need to be willing to lose it all and still be comfortable. wanting to keep stuff on death comes from being too afraid of losing everything and gaining nothing, but that same fear is what drives players to get better and maintains the suspensful nature of the game, which I believe is a core aspect that shouldn't be fucked with
yeah
When you don't care about losing your stuff anymore you can surprisingly do better
I noticed that in the tournament held by cross
Somehow just caring about kills and not loot or losing stuff improved me & my team's gameplay
aye. in a way thats its own skill barrier, is learning to accept the game for what it is
ye
But in a way i think giving the possibility for new players to get a better gear early on would accelerate overcoming that skill barrier
Otherwise that can be limited to consumables but it'd make no sense to buy them anymore since there is a lot of them in the dungeons
I DO think that there should be some sort of progression to allow players to change up their weapon types for starting equipment
ie starting with just a staff as wizard SUCKS, lemme earn the ability to at least have a shitty dagger instead
This might be possible if they implement quests
clerics get staff, mace, AND shield
e.g doing 5 kills with a dagger as a wiz allow you to pick dagger as a starting item
OR they could give us a special stash full of starting weapons for each class
either or, yeah
I did say it could cost gold to buy, I do agree. I want to encourage people who are not doing well to keep trying so they learn. If they get something, even just a single gold band, it's something. They will try again and hopefully find a blue portal. Other side is those who are doing well trying to not lose that rare key. Cause even in a group of 3 fully decked out, 3 well placed fireballs/chain lighting will end you rite away. All your other gear is lost, but you can try again for that door/chest. IDK its up to the DEVs to choose but 1-4 slots would be nice at the end of the day is my thought.
Wizards are kind of too much for me as a solo player as well though, mfs just be beaming me and I die in less than a minute
I guess they aren't that much for classes with magic resistances but I uh was playing a cleric
Fully Kitted Wizard is just scary.
clerics are scary when they're beefed up
but its like.. this game is exploding in popularity, not losing players. I don't think player retention is a problem, so trying to fix something like that is fixing something thats not broken
Agreed, had a cleric beat me to death with the fists, twice in one round.
downing good ale, decent melee weapons that add up to your strength, they could have the stats of a base barbarian
and a bless added ontop of their stats would make them better than a base barbarian
too bad I get beamed before I even get the chance for melee fight preparations
Fair, then its not for the new players, aka the gold cost. Its for the vets who just dont want to lose a rare key. Could even be part of the quest system.
gotta be aware of your surroundings and know when to buff up
nah, I definitely do, most players just know to target the cleric first and foremost
healers and buffers are a priority in a battlefield
you always kill the cleric first, if no cleric kill the squishiest ones first
and dont melee rush into a range attacker
if youre fighting a decent tank cleric youre just goin to be hitting the shield tho or possibly walk into a 2 handed hammer so its hard to say
On another note, when using lockpicks: I understand if they 100% (or like 50-80% break when playing a rogue) break when you click outside of the zone in the minigame. However, should they not break if you don't click at all? Or should they always break even when you don't try to hit the zone?
I getcha, I think everyone should voice their thoughts. Devs can take it if good and make an a good game even better. Some people just get lost in thinking their idea is the game changer and everyone else should shut up. No, definitely voice out thoughts and just be open to people responding with their two cents if it is good or bad idea at the same time. I like the heart to care about new players.
lockpick minigame is defo too punishing as is. can barely even attempt to learn it because it happens so fast and then breaks.
I'll argue wizard has a better starter kit because he starts with a potion. Cleric only needs 3 weapons because you can't cast without a staff and mage have damaging spells too so clerics need a melee weapon but it's awful at 26 dmg. also buckler is like half a shield
honestly mage is better naked for movement speed anyway
yeah but staff is 19 damage and slow as hell. if you arent with a group but you're a solo wizard just starting off, you dont have time to meditate after every room, and otherwise it takes as much time to kill one skeleton as a fighter takes to clear a whole room
true, the only class better at pve is ranger
all im saying is give the wizard a shitty grey dagger so he can shank stuff faster
im sure it's possible in the future maybe
yeah I agree
When is the next playtest again? February?
yep
Nice, do we have an exact day or should we just keep an eye out?
Will there be different offers when u sell something to different merchants ? I mean now you just sell what u get at Armorer, Collector and Alchemist if im right
Supposedly, if the loading menu tool tips are any hint
Yeah i saw something like that thats why im asking would be nice
They said likely during Steam's Nextfest event which runs from 6th to 13th February
Nice, thank you very much
Today its Februray? i need play this drug XD
hey guys. what are y'all playing in the meantime to scratch the d&d itch? i'm really fond of the extraction genre but i'd prefer something that isn't a shooter (which most of them are). i also enjoyed the focus on dungeon exploration and (especially) the constant search for chests/color-coded loot
I feel like it should, but i had like 3 chances to test it. Never paid attention as i didnt run ambush 2 of those times.
I typically ask my DM to set up a day to play for my d&d itch. My playgroup is pretty flexible
im not trying to troll but honestly skyrim has alot of similar vibes
I've bought a bunch of dungeon crawlers on Steam, Aeon of Sands, Legend of Grimrock 2, Lunacid, they're more puzzly, secrets en exploration based than actual D&D roleplaying.
Have you played the Baldur's Gate series?
How much damage does ignite give
maybe an item to "teleport any item in your inventory back to your stash" that you have use in dungeon
that way, you can still lose that item if you die early, or you can use it to port something back to stash if cornered or fml i'll die
Anyone know for sure what magical interaction speed does?
is that related to how fast u use the shrines?
not implimented yet
Ignite gives a flat 5 bonus to attacks, although I didn't end up testing if +magical damage gear improves this. It also adds a short burn effect which can be increased with the fire mastery perk
If you get a good dagger you can literally 4 shot people as a wizard with ignite
how are you sure it's not implemented? @stone otter
Hopefully next playtest we get access to the tavern for longer than a few seconds so we can test these things lol
scroll down for more mechanics and stats. I didnt see magical interaction speed listed tho, but even in-game some stats listed flat out stated some of their functions arent implemented yet
ah i see, thanks for the response
👌
i was guessing, if it is implemented, that magical interaction speed affects things like the shrines and portals
wasnt 100% sure tho
since im pretty sure regular action speed affects everything else like chests/corpses etc
Another question, anyone know the difference between Action speed and Regular Interaction Speed?
Will this game come out sooner then its stated? I honeslty think most people want the game now, and I am one of them, I was deadass addicted to it.
Action speed governs attack speed, how fast you stow/swap weapons, using pots/bandages, campfire setup. Interaction Speed (Regular), is for everything you interact with in the dungeon, doors, chest, torches, etc.
thanks for reply @terse harbor also may i ask where you acquired this information? just from gameplay or has a developer actually stated this somewhere?
from unofficial data gathered by the gods https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view
bro.. open the server plz...
@terse harbor I didn't know about this, it answers a lot of my questions. Thank you for the replies!
it's outdated now, especially for weapons and gear stats, but the basics like how attributes work and game mechanics should be the same, glad i could help
is it possible that you guys open the servers sooner?
according to the developer answer, not possible
you can wait at february for the next playtest though
mannnn
there deadass is no other good games rn
and no games even come close to dark and darker when it comes to it being so different
and its fun nonstop
I deadass never got bored of it
same brotha
fr we all feelin the same typo pain
i'm having withdrawal i cant take it anymore

fortnite
JAJAJAJAJAJAAJAA
sorry i meant albion online
c;;
as a ranger can you light your arrows using the braziers and wall torches I forgot to try that out ?
no
Why's the voice chat "The Tavern" locked?
exclusive
The tavern is closed mate
Where I can install Dark and Darker?
When you have your shield on your secondary slot and not equipped, if i shoot you from the back, shouldn't the shield block it?
Bc it displays the shield on your back
on your pc of prefference
From a site or from stream?
Unfortunately no because I can't install it
because the playtest is over 💀
pretty sure you can only wishlist it as of now
And when I can install it?
February
the game is unplayable now right?
is dark and darker planning on following a wipe system similar to tarkov or a league system similar to path of exile in the future(I know its currently wipes like tarkov)? Leagues would at least give players a chance to play high attribute rare gear that moves to a standard or base server at the end of the newest league, and leagues would give the opportunity to play fresh servers with new features.
yes but season wipes and leagues are very similar, I'm mainly asking if they plan on housing a non wiped server that migrates gear at the end of a wipe
deadass i deadass dead ass ass dead donkey
in some games if you get magic pen, even if the magic resist is 0 the pen goes into negative dmg, is that how it works in this game? or in its current state is magic pen useless unless the target has resist?
Is February another alpha test or will it be early access
another test is what they said
Are there any plans to have some kind of counterspell ability/spell for wizards/other classes? It would make wizard duels alot more tense and fun.
Feb is early access
What does the B stand for in B2 and B3?
headcannon: basement
How much Hp do the monster have? Is there a chart I can go look at?
unknown at the moment
Feb will be test and after that should be EA
Playtest should just be left open 
aside from doing a boss and getting some awesome gear
The one month apart playtest, like no development got done. The two month apart playtest, tons of new stuff.
this is pretty much all the game has to offer
If they leave it open, nothing will get done
@grand tundra i think they spent that 1 month expanding their offices etc
makes sense if they saw success and got investors
they need to expand
They also have investors expecting a deadline
They’ve been fully funded since the beginning, supposedly
They did admit to relaxing during that one month though because they were happy with the success
Yeah
For how much people complain about bugs, there are surprisingly few that matter
6 other classes. Thats why there was 6 greyed out boxs
I don’t think you responded to the rite person.
i thought you meant are there going to be any other classes hehe, sorry
gear on your back and or secondary slot weapons do not give you any gear or protect you from any damage, from what ive seen this play test.
yeah but dont you think it should protect your back since its ON YOUR BACK?
ideally yes, but then how would you manage players using a "stat stick" as a secondary. i believe as of this play test the pavicespelling is hard was the only shield that seemed to block anything on a players back.
I wonder if there's plans to make skeletons immune to bleed and resistances in general
Is there a way to play DaD right now?
Close your eyes really tight: imagination
pavise doesn't block anything while on your back
i was wondering the same thing, i see some people playing it
actually i think the servers might be up
Id love if the servers were up till the next patch and so on but I can also imagine that it would be too much work while also working on the game
Servers are not up people are using old gameplay to keep people interested in watching them or to show off their skills
But but but i need my game back 🙂
ooooh alright got it
A lot of those issues seem to be entirely UE5 related. Engine hasn't finished releasing yet.
How can I become an early access tester
Step 1 is waiting for a playtest to start lol. Next one is Feb. 6th
It’s too long I can’t wait 😭😭
I hope I'll be able to get in
Literally anyone can get in. Just smack "Request Access" when it starts and boom, you're in lol
Feb 6th and then how long can we expect to play it for
A week, maybe? I'm not sure if it was specified
ok good :) I just didnt know if they would do that again
next playtest is during the steam next fest so from 6th-13th
They are wrong theres another way here is the simple 7 step process:
||1. Learn game development
2. Learn Korean
3. Get enough on your portfolio and resume to be considered for a game dev position
4. Move to south korea
5. Apply for a job at ironmace
6. Get the job at ironmace
7. You are now an early access tester and developer congratz||
Its quite simple
Your mean
You're*
Minor spelling mistake 🗿

Stats like 1% interaction speed confuse me. Is there actually a benefit to this stat or is it there so that some gear is more desirable than others
i guess this and other unuseful stats needs some tweaks (assuming 1% interaction speed is what it says, like increase to 5 or 10%)
flat boosts are much better than % boosts here
All attributes is the graal of stat boosts
i think the % need some adjustments, or leave it what it is like a shitty buff
i am sure this is asked alot but I noted people are playing the game is there anywhere to jump in on it?
They could also definitely remove the % stat boosts
No one is playing the game
The guys in VC are showing twitch replays
is there a wiki page to see all the item effects?
idk what is physical healing for example
hmm, and those true damage modifiers ?
if it says +1 true magic damage it applies to each tick of magic missile?
https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view outdated for the last playtest, but mechanics will be the same
ty
Would the game be better if my cat was added into the game, his name is seven
its q and a so if it is a question then answer is: "no"
I'm in the sweating, vomiting and diarrhea state of withdrawal from not getting any D&D play. I physically cannot keep going much longer. I need to play D&D.
fr fr
how did bonus magic damage work for passive poison on rogues anyways?
maaaaaaan i need to play more of this game cant the def jsut let the play test be online untill he releses the game XD
any plans to increase stats based on leveling up? like a fixed amount or free distribution?
great infos there, ty, just read it all
I just found out about this game via a youtube clip then northernlion, I need to know is there a way to get into the alpha? Be it patreon or something?
nope gotta wait for the next playtest feb 6th
🤫
I wonder if their are going to be cursed items
The playtests are free and public but they are at set times for short periods of time. The next is for Feb 6th. #❓faq for more info.
can you use the torch or lantern with an offhand weapon?
No. Anything that goes in the slots of 3/4 are one-handed operations
Only yime % buffs are good is on barbarian. And its % dmg boost. As barb already has high dmg. On any other character. No. Ill take flat over % unless its both on 1 peice.
would only make some sense if stats increased in some way with the character level, otherwise, only barb is the winner with this
We also noticed that it says 1-5% but in reality it was like a 10-20% boost. But that was only noted on a friends fighter. Could have been the weapon. Or something. But cant really see stats from in main menu the same as in game.
why are there so many vc"s
he doesnt know 
Will Solo/Duo/Squads be an option in the future?
any plans for proximity chat?
Does anyone know how to request permission to test play the alpha game?
ask
to who and where? On here?
kidnap a dev and asks them
done
Does debuff duration bonus only affect debuffs inflicted on other players? Surely it doesn't make debuffs on you last longer
I think if u can't request it on steam it's probably just a long wait till release day
Debuff duration bonus makes debuffs on you last shorter, as per mouse over description
oh i see, thank you
if there will be cursed items, can there be holy blessed items?
Yeah, the beer
Does all items and stuff wipe from playtest to playtest?
yes
Is a warlock seperate rrom a wizard? I see both on dnd but ive never played it
Dungeons and dragon*
warlocks are dark spellcasters that make pacts with eldritch creatures for their magic
they're basically wizards but more weird
They would be seperate from the wizard then? Two diff classes
In dungeons and dragons, yes
I could see something like an alternate spell memory on the wizard in this game though
Shoot so we have 3 then.. sorcecer, warlock, wizard
Like, you equip a particular spell memory feature to have a different set of spells to pick from
I imagine a "dark magic" spell memory could be cool, then we can throw in necromancy and curses and stuff
I think there's a space for what D&D 5e
warlock is like
With something similar to Eldritch Blast: A relatively weak damage dealing spell with unlimited uses, closer to a weapon than a spell
But on the other hand, I'm not sure how it could be made really unique
Right now, the game's classes are actually really well designed and encapsulate a lot of what you'd want to play
Although I think we're missing the "dark magic" vibe, and bards will definitely be a fantastic addition
Imagine thunderwave!
A wave of pure sound that shoves people back
I can see why Bard is taking a while to make, though. It's important to get it right.
Will we have Druid in the next playtest, though?
highly doubtfull they are prolly gonna fully fleshout wizard before adding other mage like classes
To be fair, I think Druid's gonna be more like the shapeshifter class without too much spells
But yes, flesh out Wizard first. Rebalance some of his spells while we're at it (ignite is egregious)
Not zap? When geared I was one tapping all classes but barb with it
And a couple fighters
Zap is slept on.
Oh yeah forgot about Zap
Ignite is hated because it was such a common tool used by wizards. But if you listen you can hear them coming and play against it
shit's busted
U guys are right ignite's prolly fine, though it's incredibly strong with good equipment on a dagger build
Light orb is just kinda sad tho
You can hear all the spells, people complain because they feel like wizard is a better rogue.
It does need a tweak but idk how you would do it. Cus I did some nastiness also with ignited dagger + ball
And it’s interesting because rogue was dominating before.
I think the main issue is that Wizard took Rogue's job
We started running wizard as a counter to ranger and rogue.
Reading some of the wizard spells, seems pretty legit.
Spell: Animate Object
With this spell, a player can animate up to 10 objects. Each object, depending on their size, has HP, AC, Str, Dex and an attack

It's also ridiculous how well modifiers stack in late game on Wizard spells like Zap, Ignite, Magic Missile
All modifiers are to strong personally
Like I think that's the main issue, the damage boost modifiers are just too strong
One shots should be achievable but not until insane gear
No I know, I was replying to the hearing spells is a counter point.
I pocketed a top wizard basically the entire play test lol.
I meant you can hear their footprints when Invis. With how knowledge could stack I was basically instant casting. No. Amount of hearing it will stop it hitting you if your in the wrong place
That’s based.
I think haste is more of an issue. No other class can get that movement speed bonus 5 times in under a minute haha
I think they should just make all the spells have one less use before running out, right now it feels like you have a bottomless barrel of magic
We also might see a meta shift when a second support role is introduced.
With invis it's almost a teleport with how well it lets you reposition
They should remove the speed boost on invis, and make it lose duration quicker when you move
Let’s assume there’s six pairs of footsteps too, really hard to track the invis wizard who’s going to one shot someone.
We played for a forced 3v2 every time.
So like, if you stand still, it lasts the longest it possibly can, but if you zoom around, it's gone super quick
That should be how invis works imo
I really want to see PT3 data.
Same
does anyone know what impact power means?
Wizard was the least played class last patch.
4 seconds is ages
I mean it's 4 seconds. It's only dangerous when they have haste cus of the ground they can make. Your not getting very far as a wizard without haste in Invis. If you let a wizard get behind you with Invis no haste. I'd say that's a team issue not a spell issue
Wouldn't be surprised if that was still the same tbh. Wizard is a challenge, even if it is kinda OP
Without moving.
That's the key
It’s hard to track an invis wizard with six pairs of feet walking around.
Prot pots are noise canceling headphones too.
The problem isn't that they can spend 4 seconds camping a door
This is also very true. I either came across good wizards or horrendously bad. There was never a. Middle tier haha
The problem is that they can invis in front of you and pop up behind you
just gotta listen to their little feetsies
Easy against a solo wiz, harder against a team
Especially when they're hasted and bunny hoppin
Still their footsteps are much quicker than any other class when theyve hasted . But I can see some people having g hard time with it. Sometimes when I would Invis in they just completely disregarded me haha
I think most people assume you invis out, not invis in
To be fair, there's vids of solo Clerics rocking 3v1 lol
Best way to counter a wizard is running away on site
Underrated advice
Cover is really helpful, and Wizard kinda needs you to charge towards them so they can flank around you
I played a lot of wizard and barely used MM in pvp unless I was solo because I always had melee in my team. Had a couple awkward team kills where my magic missiles were just doing circles in the air and my friend went to loot and they just deleted him
sometimes i feel like wizards do 0 damage, others i feel like you cant counter fireball spam other than running
Against a good wizard you should just back up and hide behind a door, there's no way they can sneak up on you then
its weird
Newcomer here o/
just double checking that I understand correctly from my searching that there's no current way to get into the game yet, and the next opportunity won't be until February? ><
Feb 6th correct
the alpha test ended
Yes.
Thanks all :)
Stick it out though, it'll be worth it
I'll put it on my calendar :p
Same
Is there any registration link/tool somewhere so I can put my name on the list now, or is that not going to open until then too?
anyone know what "ncreases impact power of attacks +1 to better defeat blocks/parries." means?
The scaling goes wild past a certain point. My fireball could one tap a fighter with 130hp with a direct hit.
There's no list if the other playtests are any indication
You can just get the game on Steam, no fuss
Even base fireball does insane damage on a direct hit
but it is kinda slow so that makes sense to me imo
Depending on your shield. Idk if u played any melee or what. But sometimes hitting someone blocking would force them into a mini stun/left open state. I believe physical power makes it so it takes less hits before they hit the stun threshold
its kind of a non issue against any class that isnt rogue
Wizard is going to be one of 5he most interesting classes
the fact that is aoe and has good dps feels kinda too much
I don't know, the more I think about it, the more I think we should reserve judgement until everyone gets more familiar with the game. We may feel like we know everything now, but maybe there's some easy counterplay to Wizard we're all missing because we just haven't spent long enough with the game.
They bringing in paladins, druids, bard also maybe
weird, i played mostly barb and never felt someone getting stunned, wish i got to play more
Bard is confirmed 100%, but not in this playtest
when next playtest
I noticed in the #1026916693806686208 channel that wizard had the least reactions of the classes. I kinda expected it to be near the top before I had checked. Is it just a newer class compared to the others, or is it actually just less common?
how do you guys feel about dual weilding? tried it with barb and it felt like ass
How does that one work.. i see he could still abilities or something
Why do people want to play bard?
It's less common. Wizard is a really challenging class, even if it's interesting.
ahh, fair fair, I saw the description about it being a sort of slower / more-tactical option, definitely piqued my interest at least ^^,
i expected barb to be top 1 and he is the least played LOL
no one likes being slow af i guess
Yeah, Ranger is the most popular, which checks out
Kinda ment it as, it has so much potential.. they can do so much with it, dnd already as the spells its just adapting them ingame
Stuns probably not the right word. But they would have their shield knocked back for a second. I noticed it on ranger a few times would allow me to get a free arming sword hit.
Considering how many Rangers I saw in my games
Ranger Is most popular due to how it trivialises Pve.
ive been shitting on rangers so bad tho, they need so much preparation for any fight, hardly see him being most played
Ranger is also just a really good all-rounder. Great damage, great range ofc, good self-sustain, easiest PvE of any class, and probably appeals to the traditional FPS crowd
Not gonna insult barb in d&d because it is a cool class, but I knew a lot of players in my groups felt averse picking something that at least initially appeared during first character creations to just be the least... "new/unique" of the many options.
I wonder if it's just lower in popularity because of a similar thing steering more players away from trying it first at least.
maybe barb is just a hard counter to ranger
What spells does he have?
Barbs fastest looter/door opener in game.
Barb is a good one because of Rage and Smash letting you close the distance
smash barb meta
Mostly utility, buff spells, a little bit of healing
Favourite thing was let the barb smash the door people are behind and launch a fireball a second after. Caught a few teams Unawares with that one
I imagine Bard in this game will be almost entirely focused on buffs, like in Dungeons and Dragons
bard is probably going to be the least solo focused class in the game
I feel like bards gonna have sick healing and buffs but gonna be squishy like a wizard
And being horny of course >:)
just maybe combat buffs, some minor aoe heals, maybe a slow
and then they wack you with a lute
I could see them having more weapon options than Wizard
And having much more resourcefulness and agility
Wizard had options but they were all shit unless spellbook + crystal ball/roundel.
Crossbow was good memes shooting fire bolts from a legendary xbow tho
I do appreciate games finding ways to make "supports" not feel totally bad when solo. Like making self-buff builds viable for solo play.
One tapped a few rangers as wizz with it. I'm sure they questioned the game many times haha
smite judgement cleric was cool to play, but i fellt like i was always missing some heal spell
but i guess he is not even a support by then
I like the aoe spell on cleric. Was very nice and hit through walls which made it very nice at clearing awkward rooms
i wish we get like 2 or 3 more perks per class, some feel unreal and others feel worthless
Do most AoEs hit through walls, or is that primarily a cleric thing?
All aoes hit walls. Only the cleric one goes through
But cleric one doesn't damage players only pve
Wizard with cantrips means they can attack from range eithout using spells?
ahh, that's an interesting class feature
also, having to manually stop moving to cast spells felt really bad, they should auto stop to cast if you are hitting your q/e
In normal dungeons and dragons at least, yes. Cantrips are weaker types of spells which you can use an unlimited number of times at no cost. Idk about Dark and Darker though, never played it still :p
maybe a single target less damage fireball
Ah there isnt such a thing. If you want range attacks without spells in wizard you need a crossbow
so you can compete with rangers at range
but wizrd already has a ton of tools so idk
they might be too full of solutions
Cantrips were the least "Damage per second" but the most "Damage per resource", while other spells were very much worth casting since poking with cantrips wasn't going to be anywhere near what a skilled marksman could return to you in ranged dps.
My favorite part about cantrips isn't the damaging ones, it's the utility ones. Like being able to purify water, or food, or clean an item, or put a small patch on some damaged equipment. Lighting a campfire with no tools, or being able to create a "flashlight" for caving. There was a lot of them, and all spell casters would only be able to pick a couple, so each had different utilities they could offer.
the game truly has nothing that can be compared to it
so you will have to try it in february
ye, been playing mordhau and for honor for the medieval theme mainly
but they are EXTREMELY fast paced games, enought to be another whole world
there aint much on the way of utility that matters on dark yet, maybe cast light but thats it
Dark and Darker manages to be the most unique game by borrowing so many elements
i could play solasta too, but its also very different
Like, they've explicitly said that they're ripping off this or that feature from this or that game but it works so well because they have great taste
CS:GO movement with Mordhau melee mechanics? Brilliant, 10/10
open door spell would be great
I know it's early alpha so I don't expect much, but it sounds amazing even without any of that. ^^,
was more so just explaining the idea of cantrips for someone who hadn't heard of them yet, rather than saying it should be in the game
...though one of my favorite parts about game magic systems is the ways in which magic can be used to interact with non-combat problems.
or a spell to mine shit, that takes forever
another tool to not depend on agility
i literally play smash barb because i cant stand interacting with anything other than playing rogue
the thing is, Dark and Darker is a combat game, period. If you're not fighting, you're actively avoiding fighting. Dungeons and Dragons has a lot more variety.
Like, I was never really a WoW player, but the idea that it was just unique to one or two classes to be able to open up portals across the world for other players. Or to be able to create food/water/potions. Just always sounded cool to me that they found ways to give spells which acted as tools that the players could find their own ways to utilize.
Which makes sense since tabletop roleplaying gams is the most free a game can be
yeah, that's fair.
Being able to make portals to traverse the map would be SO COOL tho
I do think opening up creative ways to navigate the world can be a way to allow people to track and engage fights just as much as it can be a way for people to avoid them
Like WoW style Warlock could be perfect for this game if done right
wizards could totally get different spells but balancing for pvp is going to be hard
It should be hard to pull off though. Like, you need to put down an exit portal and an entry portal
like if you gave them bound armor they would replace fighters
they already have invis and are invading rogues role on the game
Fighters drawback is you really need armor
What's ironic is this is basically what Dungeons and Dragons Wizard does lmao
Not really. You mostly just need good weapons and support
hahaha, its time to staph
fighter is weird, a good blocker is imposible to deal with
with armor and a proper shield rather then buckler you are definitely 200pct more tanky
but when i played it i died every time
people underestimate blocking with a shield
Like, I know Fighter's description says that they're equipment reliant but they're really not if you don't play them exclusively as a shield bot
And even then, their base equipment is pretty nice
playing barb against shield is straight horrible
slow attacks and you get stuned for a sec, cant follow up
Like, naked Fighter is useless, but base equipment is definitely usable
And even better is if you can get some decent weaponry (just like, a white crossbow and a longsword if you're good)
Wish spell
also, the fighter can use anything he finds, so he needs less looting to be usefull
Yall know that one?
thats definetly annoying, playing barb everything you see is marked red
If he has weapon master, which is a big if now that it's nerfed
But even without it he has a ton of weapon variety
Best class I did fresh on was a basic geared rogue. With rupture weak point and poisoned daggers at level 1. You could delete people even with shitty grey item. Soon as I got a green dagger I was melting
hardly even, he can use basically any melee apart from rogues or barb extremely small selection if im not mistaken
True, though he lacks in ranged options
Generally you pick weapon master to grab a longbow or a windlass
But yeah, Fighter is really solid
Fighter should use a xbow. My friend who mained fighter once was geared could chest one tap wizards rogues and rangers. And take a beating to boot
Agreed, Xbow is really good
i feel like any weapon should be able to have a small parry frame with a long as cooldown
Just basic xbow is a fantastic weapon
Devs have said they don't wanna do that, which makes sense imo. How the hell do you parry with a hatchet?
There's a plethora of not-directly combat abilities which can be useful for pvp still.
Like clairvoyance/divination for being able to get a sense of direction towards enemies, or an idea of what kind of items/stats/abilities an enemy has, or being able to detect hidden foes, all of these are combat-adjacent things which can allow players to use magic in creative ways that aren't just "I want to do damage to that person/area"
Or creation magic for making weapons/tools on the fly based on what your scenario demands. Need a long spear for your barb to be able to poke someone at range? or a bow for your cleric so he can join your archer on an impromptu ambush he hadn't been equipped for... or a replacement dagger for the rogue who broke/lost his last one. All of them would be weaker variants than what could ideally be carried, but the flexibility opens up a lot of neat options for planning.
Or illusion magic to set up ambushes with fake treasure, or a fake locked door which players may waste time trying to open, or a fake NPC to either scare them away from an area if it's powerful or lure them in as weaker bait.
and for game balance I understand that not all of these should/would be directly added to wizard as is
||I think ideally a system where wizards have to focus on one "school/type" of magic, at least primarily, similar to how d&d works, might be a way to technically have all of these available to one class, while still requiring each player/character to pick a speciality. Sort of like sub-classes where you either get buffs to spells of your sub-type, or nerfs to spells of other types. Effectively a similar balancing mechanism to how colors work in MTG, where two good options can coexist and "theoretically" be puttable into the same deck, but realistically the costs for both would make the deck very bad overall if done so.||
Or a boook?
Even on ranger I used to run longbow then xbow for memes. But is it a meme when it was actually effective
makes sense, but also the bardiche can fully block but the 2 hand axes cant
"boys the ranger needs to reload push him" for them to turn the corner to eat a xbow headshot haha
even tho i think ranger aint too strong, beartraps are insane
windlass is hilarious when you can surprise people
you are out of luck if you step on one
Is windlass the one with the MEGA long reload time
is this like dual wielding two bows at once, or having two loaded bows with one equipped and switching to the other instead of reloading? :o
Oh definitely. I'd love to have clairvoyance
Basically
You can't dual wield tho
Oh, ahah.
Was just wondering because both options are viable in Dungeons and Dragons xD
You can skip reloading by switching weapons, however, which is surprisingly effective, especially when you have multishot for close engagements
you need to fill your quiver (balance so you dont endlessly spam) but each bow has its own quiver
well akshually
barbarian with no gear is broken
i wouldnt say broken, he is solid
u can 1v3 easily
if you 1vs3 them they fucked up
against dumbasses, yeah
u os everyone and u have 150 hp
not sure about 5e, I don't play it as much, I know you can in pathfinder though.
:p
ahaha
slowest, loudest, most avoidable class
the only way to rush a kill is the felling axe
to be fair, it's faster than Cleric with rage
it's not the slowest when u have gear
then you're not naked, are you?
but yeah, barbarian with a good felling axe and rings can definitely clean house
yes but i tought u were saying generally it's the slowest
barb geard with felling is cheesy as shit
felling axe is overall just ridiculous
i dont love felling actually
i feel like it should have 1 handed range
the range is short on it but it deletes things
did ur guys tried 2 one handed axe build
but animations already suck when chasing
felt horrible
dual-wielding on any class except Rogue feels terrible
dps is overall weaker than burst, so you need marginally more dps to compete
attacks on dual should be individual from one another, if 1 gets blocked, all get stoped
Felling axe > dual-wielding any day of the week, does more attacks anyway
Duel wield on rogue with the 6 hit animation was so borked
idk i tried with good gear and it felt rly nice
also, felling has like a 0.8 windup and horsemen has 0.7
barb is also super strong and noobstompy
not saying its bad, it just feels worse
tried braking stuf with horsemen?
hahah good luck
barb is a great pubstomper and great at clearing rooms, I remember seeing a barb strat win the christmas tournament
but when u have 2 axes
I tried barb for 10 games and I just didn't like the mspeed penalty on the swings. Felt like I could be cheesed a lot in melee v melee. But again I didn't play it a lot to learn the nuances of barb play
u stack the slow, and any stats form greens+
so you are slower with both, whites are worthless
also the secondary axe is worthless
(in comparison to horsemen)
In the Christmas tournament, the goal was to queue into games and get as many kills as possible as a team. The winning composition was Wizard, Cleric, Barbarian. I watched it and the whole game was literally Wizard using Haste on the Barb and watching him run shit over
Barbarian is really good
i had a problem with felling axe too
Even without felling axe
barb needs to commit, you dont have basically any of the choices other classes have, but you get the strongest hard engage
if you're against a rogue
Barbarian is really good once you can close the distance and get hits in, but he's easy to counter
Especially if he doesn't get buffs
the bardiche is literally insane
Most classes are a lot like that, where you can outplay them, but if you don't, you're getting rolled
it basically feels any whole the barb has
rogue can litteraly dodge every attacks against double handed weapon
barb can fill my holes
mine cant, she female
u attack he wait the animation then attack u
I'm curious, one of the things I've found in most other pvp games like this is that whichever player is faster/more-mobile has the "fight selection" option of just noping out if it would be a fight they'd lose. Effectively making a death just a mistake in not judging the outcome well enough to decide to run. Is there any in game system for helping slower classes force a fight against someone who knows their best option is to just run away?
you have to play with that in mind, im also learing that in mordhau
The circle helps
And the way extraction works with the portals
But overall, it's still the same problem, speed is king in Dark and Darker, like every video game ever
agility rigs how fast you interact with doors, rogue and ranger are the fastest, but warrior has haste, wizzard has haste and fireballs(explodes door), barb cant take smash to chop doors
cleric is really bad at chasing but he is a support and also has the only slow on the game
Fighter doesn't have haste
smash is shit
Sprint doesn't help interaction speed
you should never take smash
you really arent playing barb right are you
i'm
And smash is really good, until you go into the deeper levels
In the deeper levels, smash literally can't break anything
but not good
Ahh that makes sense. Though I was still hoping to hear some attempt at a solution to the "speed is king" point. Like some slower classes getting CC options to help slow their opponent down, or options to outright blockade an escape route, or just tether an opponent to a limited space during a duel.
But in the higher levels, smash is great for closing the distance and quickly traversing the map
smash is not made to rush inferno, but there will be 2 whole levels with wood doors on realease
problem is
yeah but people cant close doors if you are melee, that what i meant by that
if you're in group
The other perks can be nice, though, but you can usually squeeze Smash in
What's the max group/party size?
i rush 3 damage + smash
If you're in a group you can still smash doors faster than any class can open them, assuming it's wood
you can rush whole teams even withtout 100 mr
3
is broken
I easily murder barbarians who have 100 mr as Wizard
but not op
with good gear, you can even one-shot them with fireball
the only perk i wish i could spare for smash is the heal on kill
u insta die regardless tbh
dying to wizards?, felling to the face
10 flat damage +5% damage 2 handed, +strenght naked chest
barbarian versus wizard, wizard wins 9/10 unless you get the jump on him or you have a Cleric to buff you
You can throw axes to poke at him too, but those are really hard to hit
that why burst is better than dps, you get the jump they dont cast anything
you need to ambush them, for sure
just avoid wizards and rangers
best advice right here, just farm the rogues
Rangers wizards work so well against melee cus they can dictate the pace of engagement 75% of the time/ delete people In a small time frame from distance
you seem to not count how much time you loose interacting with doors as barb
it takes like 5 seconds each
if not more
yes but i put more value on stats
and that's your preference.
not to worry, barb is overstated as hell already
- all attribs on all your pieced and you'll open door faster than any rogue even on wizard
Ah my bad I'm at work catching only part of the conversation. Apologies
np bro
im awake at 5 am local thinking about this stinky closed game 😫
feels bad
Yeah it sucks. Games really lose flavour after a dnd playtest
it's fine
yeah i hadnt have so much fun in a long time
100% naked balance? goes like cleric > barbarian > rogue > wizard > ranger > fighter
its going to be a rough one
actually
disagree
wizzard ranger and rogue are bottom tier for me
Feel like rogue has one. The strongest naked game. Are we playing with max perks naked or level 1 naked
actually, I think you're right
is so shit
naked rogue has some if not the worst stats its sad
oh if it's max perks it's fine i guess but not solo
I think rogue is top tier then for naked in pvp. Not for pve
blue daggers are literally the best you can get
ye for pve it's so shit
anything not barb on pve feels horrible tbh
also anything with shield pvp naked gets a plus
i would put barbarian rank 1 no gear max perks anyway
i would go warrior first, being the first encounter and dealing with a 150% effective hp warrior with a white bow can fuck you up
thats not TRUE naked but still
15g for a bow is nothing
but maybe i overvalue blocking because i am a barb main
i think u overvalue blocking
and i undervalue low hp because i oneshot everyone low enouhg
blocking is so shit for me
Idk man a fighter who knows what angles to block swings properly is incredibly dangerous too
even then, there is no cd to blocking, no downside
also he gets bonus damage for blocking
And attack speed right
perk*
against a good rogue is just gonna go for feet and jump headshot them
Why block a rogue when he dies in 2 hits from a falchion :> and falchion has a very forgiving swing arc allowing for some cheesy swing camera hits
its at best decent, at worst a death sentence
naked wizard and ranger makes sense since you want to maximize distance
also, aoe attacks get negged by a single block
rogue already has ways of getting into and out of fights with their invis
truee actually. i main rogue and the fighters always block me. might just be they are new and havent had many encounters against rogue. But to be fair with the right blue set of armor rogue can literally 1-2 shot fighters too
and makes it harder to sneak seeing some pale guy unless its a skele
naked rogue is literally a sheet of paper
Yeah your not wrong either. Dictating how a fight starts is key to winning also.
so many rogues get confident stabbing 5 or 6 times just to get 1 tap
rogue also relies the most on gear because they need that bonus damage gear
I liked to play rogue as a hit and run bleeder. Worked insanely well until you get a fighter or barb hasted then you can't kite them anymore haha
did ur guys tried max health on rogue
also i havent seen a single rogue use their bleed and poison to their real use, they use it as extra dp
truee xD well against good geared players i dont think ive ever been killed one shot by other nakeds
you can just walk away and let them die most of the time
i had 130 hp on my rogue
not against barb
feling axe barb is a cheesy noobstomper against any of the 4 squishy classes
All classes are noobstompers against bad players haha
cleric judgment is also cheesy as all fucking hell lmao
for sure, but the amount of noobs compared to good players are actually crazy. i figure things are going to be a fair bit different when game gets to early access
some definetly need a lot more work tbf
like a rogue cant onetap someone on naked to naked combat
@winged girder what is troubadour rank for?
rangers usually need beartraps
Content creater
yeah rogue starter gear is so terrible its crazy
barb (my beloved) just bombrushes you and i you are not prepared be ready to fall swiftly
I love Fighter overall, though, the variety of weapons is great
Even without Weapon Mastery there's so much variety and skill expression
And you almost always find usable gear in the dungeon even if you come in with nothing
I personally just streamed and don't make videos. I'd say check my vods but I didn't publish any cus of copyright music. ( plus it would just cause cries of ranger/wizard being op haha)
every pekr feels nice, the spells are significant, most weapon variety
for sure i just hope they will make the blocking a bit more responsive. i swear a shit ton of the times it feels and looks like you would block the hit just to get smacked in the head
xD
Like, I can't remember the last time I didn't find a falchion or a good arming sword/horseman's on a run as Fighter
i think the 1st person pov is badly representing the actual position of the shield, with practice blocking is really hard to penetrate
and if you find a good polearm or a crossbow? Sheeeesh
like you can usually aim almost at the ceiling and block ANY overhead
Exactly
I much preferred this. Playestst progression over the last one. Last playtest was so easy to get purples it didn't feel like they were 'good gear' whereas a full set of good purples this playtest was hard. Work
i once got shot through the small ass window of a door with a crossbow, not fun
100%. for sure with practice you can figure it out but i feel like it doesnt feel great to block atm a bit clunky
It's 100% working as intended, it's just unintuitive from first person. From the outside it works perfect
I also love spears for funny things along those lines :)
yeah, the feedback you get is the main issue
100%
they just need to fix the perspective a bit
i legit feel thatif the first person arm was futher away it would represent it perfectly
Yeah and make red skelly overhand actually hit your shield. I remember tryna block. Looking at the sky and it. Would still juts go. Through my shield haha
Make the sound of a block but I'd still take a fat headshot
now you can block your entire view and your 3rd person head is still exposed
was my exact thought xD
that's also intended for some things iirc
if it was further you would think "hey, im not blocking my body, im blocking in front, i need to aim acordingly"
and either way for a red skelly you're better off just dodging out of range
intended, blocks aoe damage but your head got tapped midway
Yeah I end up just dodging all attacks cus full hp > less hp haha
also, pve hitboxes are really badly represented by animations
you can block an animation directly and it goes through, sometimes it hits you and sometimes it doesnt even hit you
a ghost attack
Also remove ranger heal personally. It offsets a Lot of costs in meds. Which means u can spend more in grade and get a huge kit much quicker than most classes/groups without a cleric
blocking players is great, blocking pve is really weird
something i feel is that the +buff duration stuff is ass, like, 0,6 on my 5 second buff, gee thanks game
Didn't they fix the % rolls towards the end
0,6%""""
Means a lot with some buffs, can mean an extra tick of second wind or smth
i guess, but speed and damage buff get basically no value
but like, what does .6% extra cast speed mean, either?
maybe we need diferent tags
like restoration being diferent from statbuffs
0.7% of a 5 sec buff could very much be nothing and no one would notice i think LOL
Problem I saw with the new % rolls. Was magic damage +5% with added magical damage. It was like having 3 items worth of. Damage in one
Then when you got. A few pieces like that. You went from average to SSS tier rapid
The power creep is a bit much for. Some classes. But I'm not sure. How you'd balance it
overall barb can stack so much naked damage its actually funny
LOL
my friend mains rogue and i straight told him to stay away from any barb
i think it depends on how much damage your weapon has. Rogue for example im pretty sure just gets more damage by getting +5 weapon damage because it has such low stats and hits faster
barb should definetly just get flat increases
yeah barb needs %+
the bardiche 2taps skeletons on white rarity
noo, barb abuses the hell out of them
it gets cheesy really quickly
Barb with a faster axe is fun against rogues. Rogues are always trying to bait the big dumb Barb into attacking
+weapon damage was god tier on all melee.
like your 70 damage weapon now 1 taps mages and rogues
Cus the % scales off your weapon damage. So higher base means higher % scaling = even more busted
barb also has a 10+ flat damage and its nowhere near as op as the 5% one i believe
but of course, 10+ flat on one handed axes, its another story
Bonus damage is added after not calculated before I believe. Not sure what the tool tip said for barb tho
10 weapon damage on any axe
It was hard to test when you got 7 seconds in a lobby to get to the dummy
Oh shit that's neat
DAMN i HATED THAT SO MUCH
Man, i was poppin off with the dual wield barb
holy
weapon damage is legit just better than +% damage didnt think so
It's funny how many, including us and me are all like "man... wish the match wouldn't load so damn fast!"
barb can also stack both of them for free
a barb with 70 weapon damage gets only 3.5 extra damage with +5% extra damage so its -1.5
For faster weapons weapon damage is for sure best. For 2hs there will probs be a breakpoint where % will give more than flat
well you have to get above 100 weapon damage for it to be better
i wanted it, but the felling was so busted lol
blue felling with agility was a carnage
now the calculations might be a bit more tricky when you count perks and abilities in
then i died to traps because im ass
Not entirely true. You need to factor in armor reduction. Armor pen. Bonus damage. Are you getting buffed by your team
Also headshot. Multiplier would make % damage even more viable for one shots than flat damage. Cus you've got 2 multipliers affecting it then
overall percentage scales better with 2handed and flat with 1handed
TTTTTTTTTTTTTTTrrrrrruuuueeeee.
Dual Wield was very forgiving if you miss an attack tho, high attack speed. Loved it.
then the numbers get it
Also appreciate the debate guys. Probs one of the few debates I've seen not turn toxic within 5 minutes haha
well armor reduction and armor pen gets added after you hit so its your total damage / by armor reduction so it should be the same calculation. With bonus damage and such that should also buff your weapon damage so i feel that should be the same too
100 flat is obviously better than 10% damage, but thats a different story
fuck rangers
bich ahh class
Ruh oh
You must be one of the many barbs who died to my shotgun shot instantly haha 😉
funilly enough i neven came across a shot gun
That things was so busted for people who wanted to face rush you
people get too baited into the attackspeed triple shot
even tho is mega hard to hit
honestly its a whole noobtrap
I loved the triple shot tbf. Once you've got 100 hours with it. It didn't feel that bad to land
I've got 200 in total. Probs 150 of them on ranger xad
dang holy shit
i got 18 im tripping for a whole month until february
barely got 2 classes maxed
didnt even play wiz
nor rogue
Ah yeah. I'm fiending for more and I've played a lot haha
dude im just stoked to fuck some people up and get a ton of highlights xD
Overall the game is just very enjoyable. I see a lot of complaints about player speed is slow. But I think it's really fitting
also im really blueballed because the last night i was making gold to go balling with my friends
then the servers closed
especially if they add proximity chat ill love that
people think (me encluded before i played) that combat feels slow and boring, while it is super intense and fun
i mean, watching gameplay must be boring as all hell
but this game gets your heart racing
one mistake and you are done
i described it to my friends as "really slow combat that ends really quickly"
That or crouch jump over some obstacles and leave them boys swinging for dust particles. I've got out some sticky situations with a few well timed crouch jumps
hahahha
i rarely get to do that as low geared barb
its a rough one being this slow
also, i wish the damage numbers from the dummies where in match too
You can climb the ladder in library to get on top of the bookshelves. The amount of unaware people is mad. I'd love to see a barb up there jump down for the 2h crush to the face. Would make some. Epic clips
its really weird that they coded them in and didnt add it into combat
agree, but some people would way rather have immersion over pvp. i feel like they could do this and just have a toggle for it
It would give away too much information on how low someone is on hps
people never look up and parkour is insane in this game
Just add damage number to. Low. Roller and not on high roller
well you kinda know it already when you have played a bit you get a very good feeling of how low they are
Normal lobbies were 90% pubstomping with a good team
i mean, if you play dnd and never know how much damage you deal, its pretty hard to make decisions
yeah but it was definetly not noob friendly about that, specially since you hardly ever get to actually hit those damn dummies
truee
i swear it took 10 matches to actually realize those spawn points where the same building
well with me on good gear i know i 1-3 hit people so my feeling of how low they are are so close it almost doesnt matter
yeah, but its definetly a bigger issue with rangers, rogues and mages
true that yeah
like 1 cm can barely be seen but it can mean a bodyshot or headshot
what is it then?
a crit for double or a regular?
Yeah I felt the same on ranger. Wizards would die 1 shot most of the time. Rogues rangers were 1 hit and classed as low sometimes 2. Fighters were 2 and low and barbs it was sometimes all over the place haha
barbs can get up to 200 hp
for a limited time
it can be anywhere from 3 to 5 shots at least
Barbs and fighters with clerics were the only team I didn't push really haha
maybe more depending on crits
rogue can hit for 220+ damage with one hit xD but that is like with some crazy gear not bis though and its without the armor reduction
yeah but im talking about nakey barb
it has like 149 base plus shout
barb is a really good statchecker, you really need to outplay them
usualy a single beartrap is enough funnily enough
not the smartest of players, just rushing every room
Rangers should only get 1 trap in their start kit
I kept seeing rangers in high roller with 10+ traps. To easy to take them off the free kit go into lobby disconnect and another 3 traps
DAMN that is cringe as fuck
they shoudl despawn
cleric can just duplicate grey bandages?
Any class with stuff like that yes
holy
cleric spawns with bandages? tha fuck
like 10% hhp
The one part of the game I think they really need to spend a lot of time evaluating is the itemization. Stacking certain bonuses (specifically +flat magic/phys damage) in every slot warps the game too much. I think they need to either at a soft cap/hard cap on the flat damage bonuses or remove them entirely.
An 11 damage magic missile (which is 1 of 10) isn't that dangerous, but you can have a geared Wizard that pushes that up to 56 damage each (only from flat damage increases, it can be even higher with other stats from items) it becomes absolutely insane
one skelly deals like 50% LOL
It's funny too cus you can do the same with campfires which inherently have a 3 gold value. You could farm some gold buy a longbow before you even delve your first dungeon and absolutely roll
56 is low. My wizard at peak had a 101 per magic missile Hit
LOL its insane, i always wondered why the axes i threw away didnt despawn to clear inventory but that is actually insane
balance is really of now, but even then the game is extremely enjoyable so it cant be too wrong
Are you talking about headshot on a dummy I assume?
Yeah
But I could kill. My rogue team mate in 2 hits of my magic missile cus of the mad stacked damage I had
its like league of legends, when people where trashcans the balance wasnt as important, as people got better now balance is a fine tuned machine that gets easily broken
That's because of the damage bonus on headshots, and the extra damage from stats like I mentioned weren't part of the numbers I stated =p .
the game is in a sadly closed alpha afterall
I agree that balance will come with time but the flat damage bonus is something that sticks out as a major balance issue and I can see why it would have been overlooked by playtesters / devs
I think it's more like you stated before tho. The added values on gear are so easy to stack into oblivion
Until you have a huge population of people playing it is probably difficult to acquire / think of some of the gear sets taht would be op
+atrb is bonkers, equipspeed is crap
even as a concept equipspeed has low numbers, like a purple giving 1% equip is such a sad thing to see
Yeah I'd say + attribs is probably the most busted stat there is
You could in theory get 10 pieces of gear, weapons (dual wield) and jewelry that gives +%physical +weapon damage, +strength, +all atributes and one shot with a torch i would assume xD
that would be actually funny
one punhc man overhere
xD
@glacial saffron Well weapon bonuses wouldn't count if you were using a torch =p
i heard you were running your mouth
Clerics can already one punch people
Then again even one of those pieces would cost 5k+
true
maybe if damage increases were extremely rare they could be balanced with todays numbres
but now you can stack damage on like 4 runs and your 5 is a complete fiesta
The unique tier gear seemed incredibly shit. Didn't see one good rolled piece.
+5 strenght it is
naisu
Speaking about flat damage bonuses, you can even double dip by having +magic and + phys damage on the same item and then either have wizard ignite / cleric divine strike and then the damage bonus goes from +45 to + 90 lol
ive only seen people play with the dagger and its the most busted thing
people legit thought they were hacks
well they have said that the current rate of getting stuff is extremely bumped up so people can test the game. i would assume getting a full gear set would take a decent bit and at that point i dont feel the insane nature of it is unwarrented.

Unique weapons are good cus of high base. Still had shit rolls for the ones I saw myself
Would like for the rolls to be curated a bit more per weapon and class.
I think the roll system is fine. Having them tailored to your class means it's even easier to get to these absurd builds
a good blue is many times better than purple most of the times
Like on god why is Plate allowed to roll for Spell Capacity 
that would be kind of nice, would also be nice for the class specific armor
Also could balance the rolls per weapon too
truee melee classes getting +magical is just sad
like there is no lifesteal? no elemental damage? no holy damage to kill monsters on rolls?
lifesteal would be op
the buffs from epics and shit just get better stats, its frankly boring
The more possible modifiers on a weapon the more likely atleast one of them is shit
well they could just have the chance to get purples reduced a bit to counter it
Didn't they say they might add scrolls/wands that all can use. Magic damage may still be useful
comes down to numbers, 0.5% lifesteal would hardly be broken
Yeah I hear that. But I didn't see any uniques with 3 good rolls. Just useless stuff. Then I've got a blue leggings +5magucsl power +5% magic damage. There's no incentive to use a unique over that
Theoretically but remember the +magic damage sword only has an effect when you pull it out so it'd not affect scrolls
even then, getting +5hp from lifesteal is not more broken than gettin 5 flat hp from strenght, but is infinitely more fun than a flat stat increase
Also yeah some Unique/Legendary only Modifiers would be awesome
Didn't I reply to question about plate having magical damage which would affect it cus your wearing it always. You are right with weapons tho
I just think it's either meaningless or busted, I don't see there being a middle ground. And I don't even think it would so much be a busted thing for PvP, I think it would be more busted because of the "free" healing you would be able to get from mobs. They generally have a lot more hps than players and are just free hits. So if you had life steal the sustain would just be through the roof for people
Could be fixed by giving unique two guaranteed modifiers
i dont agree it would be meaningless, it adds layers to combat to make it less stat checky
lifesteal has inherent value on "hit without getting hit back" situations
flat hp means you wanna trade blows, like tank barbs
I said it would be OP or meaningless, there would be no middle group.
Lifesteal would be a lot less busted if it was Lifesteal on Player Kill like that Barbarian skill
Lifesteal on hit seems a bit too crazy
If lifesteal was say 1 hp per hit. I don't think it'd be bad. Also would be nice to heal up some lost hp clearing a room
And make it melee only
pve lifesteal could be fixed by making monsters have diferent hp and armors
That would make sustain way way too easy for decent players
it would also mean armor pen skills would work on pve
sustain is really easy for decent players
like, you can buy a whole inventory of potions without restrinctions
Yeah but that takes resources and time doing different things
That are trade offs, compared to free hps from clearing a room
Decent players shouldnt be taking hits from pve anyways. If you put it like that
also getting a good weapon with lifesteal
But yeah I think the balance should be that Legendary and Higher Grade Gear just has extra abilities that aren't straight stat increases but more like addons.
i wanna see some slows too
That's exactly what I am saying, players would be able take some hits from PvP and then just easily heal up off a room
bro, i have never seen a good player not recover from 1 hp
they come in strapped
9 potions campfires
i feel like they could add named drops from bosses like a special weapon that only drops from the lich in highroller or something would be sick
it takes like 1 run to get that
I think an important balance is that you can still go against a suped up Legendary 3 man with basic gear and not feel like it's a titanic impossibility
Personally I don't see a problem. It would mean the less better players arnt always gonna be a shit stick with meds and stuff etc. If it means 10 people in my. Lobby don't die to Pve before I kill them I'm all for it :p
i would rather them having lifesteal with a chance to rob them than them coming in with an inventory of sustain
And? It takes time and resources to use those things compared to doing what they were already likely going to need to kill anyway
it also takes time to get a good weapon, thats a non argument
....
it just adds more layers to combat to make it more skillbased
The issue with Tarkov and Cycle is that like if you miss the wipe you feel like there's no point in playing because you're gonna get your ass destroyed by Gigachads with armor that can absorb 7000 9mm
be done then
Unless you use Mosin but still
Well thats a bit disingenuous I think. Some classes have very good ganking potential, and at times there's very little you can do even with juiced armour and good mechanical skill. If a juiced up ranger triple shot headshots you with a longbow, you are probably going to die, same with if a juiced wizard hits you with Chain lightning +something else. Tho for the most part, yes good players can recover from most situations.
its not like you can have 30 gear sets in you storage like in the cycle so i feel it would be way different in dnd
im not saying they survive every situation,im saying they recover from past situations
like, unless you are barb, all you need is a single camp
oh if that's the case then yes lol, one camp or a few potions is all you really need
or for chad fighters 2nd wind is an easy get out of jail card
and people come into matches with 1 or 2, + potions+ shield+ invis
For now but that's probably gonna change, storage space is gonna be increased and I doubt they'll not add some sort of gold chest item so you don't have to fill half your inventory with gold
Campfires felt very underwhelming this playtest. I'd much rather just chug a grey white pot and use a bandage
like saying lifesteal would be broken because its safe sustain asumes no one can heal
do you play solo?