#q-and-a

1 messages · Page 12 of 1

neat bramble
faint arch
wraith veldt
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@whole sluice I don't remember from playing but do player stats show your actual damage based off your weapon? For example: Rogue has a 13dmg dagger and you equip the bonus damage perk with daggers. Will your stats show this information? If not, do you know if they will add this feature?

open cipher
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if you hit the button to expand your stats it would show your damage with str+other mods same with defense and a bunch of other stats like use speed movement speed ect

shut scaffold
wraith veldt
shut scaffold
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in the bar befor the match started there is a dummy in the basement

worn nebula
#

^

gaunt otter
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it was rare to have enough time in a lobby to actually USE the dummy, but it was there lol

rugged axle
dim scarab
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Anyone figure out the conditions for 100% silent footsteps? Apparently wiz without boots + shift walk = 100% silent

crimson trench
short scaffold
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is there a way to change spells on cleric?

whole sluice
whole sluice
crimson hinge
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The worst part is they honestly might be sometimes

narrow pecan
gaunt otter
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Will non-spellcaster classes get some extra skills/abilities to compensate for the fact that magic casters get effectively 7 abilities VS the "martial" two?

narrow pecan
river pulsar
narrow pecan
amber hatch
#

Anyone have a list of every current weapon?

opaque zodiac
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And additionally, does it depend on the order you cast/use them in?

narrow pecan
torpid owl
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Why not sell early access to the game? im tired of waiting for it to come back, it was honestly fine the way it was.

short scaffold
river pulsar
torpid owl
keen garden
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Has the playtest date been announced yet?

cedar dawn
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soon

sacred copper
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Do it fart?

frail tundra
#

can i still join the playtest...

stuck umbra
#

are the rankings, accs and items deleted

wraith veldt
#

For the next playtest, are we going to need to reinstall the game in our Steam game list? Or can we leave it as it was left after the last test?

distant stream
#

what is the B1 map theme supposed to be anyone know?

last yoke
#

i cant play at all next play test. how do i cope

feral sparrow
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how does one join playtest

keen sonnet
feral sparrow
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oh ok thank you

plucky plank
#

What can we expect for Playtest #3 and what is the team aiming for for the testing so we can help better ? I would like to have some guidance on that if there is elements you could encourage us to explore or try and see if we find any issues to help the team.

wraith veldt
plucky plank
#

Oh

lusty pasture
#

How is Dark and Darker being funded? Is there a patreon or something we can donate to?

wraith veldt
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I believe they are self-funded

lusty pasture
#

I hope they open up a patreon, if only for donation purposes

lapis yarrow
#

So as per my question earlier is there gonna be any character customization and if so to what extent

rose lava
lusty pasture
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For those interested, I did receive a response to my question, directly from Krapst, stating that they were "working on something soon".

granite dawn
#

The real question is.. how did they get fully funded for the game?

warm laurel
#

can i get the game now? u need my CC?

opaque zodiac
wintry helm
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Will the game have more time for each of the floors when all 3 are implemented? From what I saw the second floor only has 12 minutes, which to me and others I have discussed with seems a little short, would 20 minutes not be a better alternative?

placid oracle
#

Will we be made aware of the changes made from this playtest when the next playtest begins? Would very much love a changelog

white nova
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When will we see the first level to the dungeon?

marble plover
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Crafting? Other playable races?

balmy ginkgo
#

The races is what's got me stoked but also worried about an Oddjob situation... Dwarves are gonna be OP

polar yoke
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idk, you can't really headshot with oddjob, you mostly went around karate chopping knees

elder temple
#

anyone know if how much is the game when it comes out? or is it going to be free

hearty hound
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I think this has been already discussed, will the rotation of objects in the inventory be implimented soon?

versed egret
blissful mist
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Anyone know if the style of the game is the one they are going for or is it just for testing and later will be changed into maybe a more stylised game?

brisk seal
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This is their vision, just not fully fleshed out yet.

atomic robin
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@whole sluice wraith can drop golden key?

burnt badger
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any new additions to the game during next playtest?

brisk seal
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Yes

wicked summit
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what does the troubadour rank represet?

steel orbit
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Any plans in increase the damage you take from the fire on the ground from molotovs, ect? Right now if someone molly's you off you can just run through it while taking minimal damage.

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Also im curious if an insurance system similar to tarkovs where you can pay to insure your gear and if you die and no players extract with it it comes back in insurance has been considered?

neat bramble
empty spear
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This is for the devs. What part of the game is your favorite/what gets you the most exicted about the game?

empty badge
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Have there or will there be a development stream? Would love to hear what devs are thinking about both community and the development

whole dune
neat bramble
empty badge
worn nebula
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@whole sluice ur work on evolve 2 doesnt go unacknowledged daddy uwu

whole sluice
worn nebula
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my daily dose of goodness is done

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i uwued those who needed to be uwued

worn nebula
tacit steeple
worn nebula
tacit steeple
patent radish
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I doubt it, but did anyone grab the base stats for the classes? I'm really interested in how much impact small stat changes have

worn nebula
patent radish
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@whole sluice Sorry for @ing you brother but I need you

patent radish
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Have you grabbed the base stats for the classes by chance

whole sluice
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Yup

patent radish
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could you share

whole sluice
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It'll be in the handbook coming out, along with a plethora of other stuff

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Including stat gains etc..

neat bramble
patent radish
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Awesome thanks @neat bramble and any ETA on that MaddCow?

whole sluice
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Hopefully this week

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I want to say I'm 3/4 done, it's already at 37 pages

patent radish
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sounds great I'm really looking forward to it

whole sluice
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But time consuming and I have other life things happening all the time

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😄

patent radish
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youre fine, sounds like its been a lot of work by itself considering its 37 pages

whole sluice
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Doesn't help I'm a perfectionist either haha

neat bramble
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is it just a word document or is it gonna be themed in some way?

whole sluice
neat bramble
whole sluice
neat bramble
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that's awesome

violet scaffold
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Is the announced playtest 100% correct in its time? Im asking because i want to take my vacation at work so i can focus on the game 🙂

neat bramble
coarse mulch
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Does it usually start at 3:00am?

neat bramble
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it opens up same time for everyone i think, it just happens to be 3 am for you

zealous light
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Yo are they partnering with streamers at all

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Will literally drop my main game to play this fulltime

neat bramble
rustic quartz
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Add voice proximity please, it would be the best thing ever#

amber fable
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Is there any difference between crouching and walking in terms of movementspeed, foodstepnoise etc?

lavish elk
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Yes to all.

whole sluice
amber fable
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That was my impression too, did crouching instead of walking most of the time

whole sluice
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I did walking just cuz I'm lazy 😄

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Cuz my crouch is X, and walk is shift

amber fable
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I remapped shift to crouch 😊

lavish elk
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Wait there's walking? :p

I thought you meant hitting W.

whole sluice
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Thats kinda smart actually. If crouch and walking are the same, there is never any reason to walk. I do know you can stack walk and crouch, but I don't think it's really worth it. But never fully tested either

whole sluice
lavish elk
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The more you know.

tidal canyon
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Is the dev team prepared for this game to blow up? Do they have the operational means to scale with the oncoming popularity? Is there a roadmap that will be shared publicly at release or in Early Access?

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Also, what is the proposed business model?

lavish elk
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Things have gone pretty well considering the game has already seen a huge influx of players.

tidal canyon
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I'm just curious if they plan on fleshing the team out; content is key for growth.

neat bramble
tidal canyon
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Any mention of a battle pass system?

neat bramble
neat bramble
tidal canyon
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Good, that's what I figured after reading their mission statement.

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How long has this game been in development?

hardy ingot
tidal canyon
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"We’ve seen first hand how corporate game companies sell their soul for the easy payday. We are disappointed to see them doubling down on more and more exploitative practices, becoming more like casinos instead of bringing joy to gamers." -Ironmace (website)

whole sluice
tidal canyon
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I had no idea this game was being developed by a Korean game studio, hats off to them! This game doesn't scream with the usual tropes of a Korean developed game. (e.g. cash shops, mindless grinding)

neat bramble
whole sluice
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They work like maniacs 😄

neat bramble
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it sure helps if it's a real passion project.. i think some people there need to be forced to take vacations lol

tidal canyon
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"We are a merry band of veteran game developers disillusioned by the exploitative and greedy practices we once helped create. We are experts who have worked on many of the biggest hits in Korea." -Ironmace (website) I think they might know how to handle themselves. 🙂

tidal canyon
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hahah

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or until they get their ear bitten off

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Last question for me today: Is there a way we can donate to the team? So the community can pitch in for coffee or breakfast?

neat bramble
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currently no, but might come in the future. it's just that they're fully funded atm and don't necessarily need donations

neat bramble
tidal canyon
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I lied, last last question: Should we ever expect a dev-to-community youtube series? (e.g. Warframe's DevStreams where they have actual dev members sit down and talk with the community -- sharing new ideas, topics, and answering questions?)

tidal canyon
whole sluice
# tidal canyon I lied, last __last__ question: Should we ever expect a dev-to-community youtube...

Maybe eventually. The big thing that people don't realize is that they had 0 marketing and were not expecting this many people to be aware of their product until it was a decent chunk of next year. I'm sure they have something like this as an idea, but weren't thinking of implementing it until after the original plan of early access and what not as it ramped to release. Because of the surge in popularity they are still trying to figure things out

tidal canyon
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Thanks, that makes perfect sense. I'll keep my fingers crossed, I always enjoy when a developer gets in front of their audience and talks about what they have planned for the future. Even if they're literally just reading off their own roadmap. (e.g. Capcom talking about Monster Hunter) 😎

whole sluice
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Yeah, they are real cool and I don't foresee that not happening, just getting them ducks in a row 😄

shut scaffold
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So I have a selfish concern that north koria is acting up now. I know people dieing is bad but im a fat white american and I needs ma Game to come out on time. I hope the plan on expanding to an adishanl office perhaps in the USA. just playing around hope you guys are ok

analog brook
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the studio

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r u guys hiring?

idle iron
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Do you have any intention of occasional events?

Could be anything from "for the next 48 hours. Characters receive a random boon for the duration of their run" to "<specific type of monsters> have venomous attacks this week, use your best judgement when encountering then"

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Or, all players have a 20% chance of self rezzing in the next bubble, once per run.

twilit moat
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Will there be an announcement for what content will be added with the next playtest or what the devs want to focus on testing?

solemn ridge
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Is there a chase mechanic? Do you think it should be implemented to avoid bare-handed people with light armor from escaping?

lean saffron
warm lodge
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@solemn ridge you can throw something at them. hitting them slows them down

slate sentinel
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Hello Earthlings
I'm a player from Taiwan, I don't know if there is a chance to produce traditional Chinese
There are quite a lot of Taiwanese players here. I hope to open Chinese discord text chat and future in-game culture
Thank you game companies and players from all over the world
Let's experience this wonderful game together❤️

neat bramble
wary hinge
heavy viper
#

they even added a slow debuff when you are hit, that's way enough

brisk seal
pseudo plank
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Did the different classes actually have different move speeds or is that all completely dictated by worn armor/weapons?

neat bramble
white dirge
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Is there a max movement speed? Do different classes have different max movement speeds?

pine wigeon
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yes

whole sluice
steady valve
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were any skills or abilities not used at all by anyone during this playtest?

neat bramble
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doubt it, there's always people who want to test everything and gather data

plucky plank
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I think purification was under-used over Judgement and smite for the Cleric

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But in reality purification was very strong for PVE

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But I honestly think Purification will either get more attention in a playtest where we start at level 1 instead of 2

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Or even less

jovial parcel
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I think smite was probably the worst of the 3, not that it can't be useful, but it was the worst imo

plucky plank
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Since to my understanding, the first level will be the culling of players, deeper you go the more PVE focused the runs become since there is less players to manage

ripe heart
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Idk I have gotten plenty of kills attributed to my extra smite damage

plucky plank
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Smite was pretty strong imo

ripe heart
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Yeah, it meant one less hit to kill for me on average

jovial parcel
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Stronger than judgement?

lavish elk
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Smite is the best of the three for pure damage in PvP.

plucky plank
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But choosing between judgment and spellcasting, Judgment + spellcasting was favored for the heals and buffs

old pendant
jovial parcel
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Sorry yeah I was mostly going on the assumption you played cleric to be a pure support

ripe heart
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I liked both Smite and Purification more than Judgement, but I play completely different lmao

plucky plank
ripe heart
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I was a front line cleric mainly

lavish elk
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PvE is easy enough as long as you understand the timings, so I've never really used purification.

Between smite, and judgement it depends on how deep you want or think you'll grt into melee, if you think you'll have some seperation judgement is great if you're bonk cleric smite is great.

plucky plank
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Judgment was very powerful for PVP and to some extent spamable enough for PVE to be decent. With judgment you could press the key to judge invisible rogues and break their cloaking with initiative in damage

jovial parcel
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I made my statement with a bias towards playing cleric as a backline support instead of a bonker boi. If you're up close I see how smite would be more valuable

lavish elk
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If you primarily want to have a foci out then judgement is the way to go for sure, it brings a lot to the table.

jovial parcel
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Did anyone end up successfully killing the last bosses? I never got around to making a group to specifically kill them.

lavish elk
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I never did, but a bunch of people did.

jovial parcel
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Curious how difficult it was, my group tried one or two times then said f it cuz it felt like you needed a comp dedicated to killing em

lavish elk
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I've heard wizards are somewhat of a no go, but otherwise its about knowing what the bosses do and having some sustain.

polar apex
#

Can we have a spanish chat here on discord. We are a lot of spanish players.

plucky plank
# lavish elk I've heard wizards are somewhat of a no go, but otherwise its about knowing what...

I think wizards in pvp are fine and pve can do very decent things with missiles. But for bosses like the lich or the king I feel like the class would underperform since biss fight requires to keep moving to avoid damage. Which is a problem since their strongest spell(magic missile) requires you to stop moving to shoot a swarm of projectiles and well obviously without anything to have more spell capacity in the previous playtest It didn't work in their favor.

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But I could be wrong depending if soneone grabs the aggro

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I know fighter has a skill for that

blissful summit
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Purification was great sure especially for farming levels

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killing 10 mobs at a time is pretty nuts

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Soon as you factor even the tiniest amount of PvP in though Judgements just broken as all fuck

plucky plank
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Yeah, Judgment is literally a freebie for 30 magic damage which is ignored by any kind of physical armour

blissful summit
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More than 30 and all with perks no?

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Never did test if the perk increased its damage

plucky plank
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Well if you had gear giving magic damage in any form yes, but over all I thought the undead slaying perk only affected melee attacks and same for mace mastery

blissful summit
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Was the perk just for increased healing then

plucky plank
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Ah, maybe that perk stacked for Holy light for the damage on undead maybe

lavish elk
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The +5 healing perk is just for healing yeah. Don't think there was anything else that dealt in magic.

blissful summit
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dunno why i assumed that was holy everything

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either way 30 unavoidable damage is crazy. Its basically going "ok i start 100% all fights you start 50%"

lavish elk
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Not even just the damage on judgement though, it comes with an amazing slow which is hufe for teamfights.

plucky plank
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Yup

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Yeah the 2 second slow is a beefy bonus

blissful summit
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I only learned you could cast it through doors on the 2nd day lol

jolly cradle
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next playtest confirmed?

twilit moat
outer gull
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did the devs say what they are focused on changing the most from last playtest to the one in december?

fathom crow
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Do you guys think cleric could be viable solo?

cyan pivot
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I only played Cleric last play test, and I did fine solo for the most part.

willow jungle
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Solo cleric is very viable, judgment/smite combo seem to be very effective

vital wigeon
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Did they say anything about when they will get full controller support in the game

cyan pivot
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Of course going up against a 3 man group is hard. You just have to play to your strengths and your surroundings.

fathom crow
lavish elk
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I've mostly heard drunk and smite bonk clerics.

willow jungle
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@fathom crow you are underestimating potions and bandages i think! Smite extra dmg will sometimes make the clutch happen :), but i also think spells is viable

neat bramble
fathom crow
cyan pivot
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I tried smite, but mostly stuck to the spell book and the aoe undead damage spell

willow jungle
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For groups, you go spells 100%

fathom crow
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Yeah ik

lavish elk
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There's a level of choice available when going solo cleric for what you do which is neat.

cyan pivot
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Even solo I went spells. The buffs + drunk combo was really nice in fights.

fathom crow
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Yeah, it has a lot of versatility

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So many different skill combos for different situations

cyan pivot
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The big heal damaging undead also was super useful against the wraith or whatever it's called.

willow jungle
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Yeah i think spells is viable solo also, might not be bis but for damn sure viable

fathom crow
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Thats the spell atleast

cyan pivot
fathom crow
willow jungle
#

Drunk cleric was looking like some fun as solo hahah

willow jungle
fathom crow
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Yeah, how much strength did the best ale give?

willow jungle
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Im not sure, but they were kinda cheap @ 4gold/each i think

cyan pivot
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I want to say 12, but I'm also thinking 15

willow jungle
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I think its 15, not sure tho

fathom crow
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Damn thats good

lavish elk
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15 at the highest yeah

cyan pivot
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I know I went with the cheaper one normally on solo runs, just in case.

lavish elk
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Over doubles you strength.

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And its only like 10 gold.

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Myabe 12.

willow jungle
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Ah its 10, i was crazy with my 4/each hahaha

fathom crow
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The perk is not even a problem for the slots, probably the +5 healing first, then the self heal thing and lastly the barkeep. No idea for the last but.

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If in a group of course

lavish elk
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The -3 damage one apparently works on magic and dots.

fathom crow
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Solo the self heal is pointless but

cyan pivot
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I ended up using the perseverance (-3 damage) one all the time. Not sure if BIS but I liked it.

fathom crow
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Yeah i think that could be in the last slot for me as well

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Although im not sure why im planning stuff already, playtest is still far away

cyan pivot
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Some of those may change too. I'm excited that spell capacity should be fixed this time around.

fathom crow
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How was it broken?

willow jungle
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Ya?

jovial parcel
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Did bonk clerics use warmaul or just club&shield?

cyan pivot
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Unless I'm reading this wrong:

"Caster's spell capacity should now work properly."

I was under the impression it wasn't adding to the amount of spells they could cast.

jovial parcel
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I always found the maul to be too slow for my liking

fathom crow
fathom crow
jovial parcel
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Yeah, such a huge arc

lavish elk
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Maul had the highest damage potential yeah. Morning star had good damage too and was much easier to handle.

jovial parcel
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I have to imagine having the shield would drastically increase survivability

lavish elk
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Depends, movement can save you a lot.

fathom crow
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Btw can the cleric cast protection on himself? I think the description (atleast on the wiki?) didnt say "casts to self if no target is found" like it did on bless and lesser heal.

crude lantern
cyan pivot
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Also, using a spell book I found to be easier than a staff. It removed the issue of potentially hitting a wall upon casting.

cunning panther
#

What is the voice line the cleric says while casting

whole dune
humble sage
#

What's a parry in this game

lavish elk
humble sage
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Thanks

cyan pivot
whole dune
cyan pivot
whole dune
opaque zodiac
cyan pivot
whole dune
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wizard problems

cyan pivot
opaque zodiac
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I was right at the edge of the doorway though so that’s a pretty specific case

wispy lintel
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if you kill for example 4 npcs, then die, you get the same EXP than if you kill 4 npcs and then extract from raid?

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you get any bonus from extracting? same with player kills

whole sluice
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The exact model is unknown and it changes from playtest to playtest. That being said XP is earned by doing pretty much anything. Killing players, killing AI, opening chests/corpses/portals, escaping, taking a down portal. The largest chunk of xp is going down to the bottom floor, followed by escaping, and then killing Elites/Mini-Bosses.

wispy lintel
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going down to the bottom floor you mean the down portal, right?

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i found that hitting lvl 20 is easy, and you get no reasons to kill starting mobs, would be great to be able to lvl up more and more

cyan pivot
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Killing mobs seemed to be worth the XP. That being said, I’m pretty sure in the Q&A it was mentioned XP and loot was increased for the play test. Could be harder to level up once it’s released.

cunning panther
wispy lintel
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still, you get bonus perk on lvl 15, and on lvl 20 you get nothing

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so whats the point on getting more than 15

cunning panther
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That was playtest where you couldn’t use skill tree

wispy lintel
jovial parcel
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I'm curious if they'll increase the lvl cap too

cunning panther
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We don’t know if 20 is the cap or if they want to go even further beyond

wispy lintel
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but still would love that max lvl may be 100... idk, when yo ustop leveling up games turn boring sometimes

cunning panther
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Prestige could also be a thing

wispy lintel
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max lvl 100, and you get bonus stats every 5 lvls idk

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or prestige, yes!

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but prestige must be worth

cunning panther
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Best way to do cosmetic would be prestige

jovial parcel
wispy lintel
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there is always a big gap between new players and old, just cause they die from 2 hits.

jovial parcel
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There may be a skill gap but it always feels bad dying due to a numbers game.

cunning panther
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People put way too much emphasis on the naked players game experience IMO. When you die in this game you are in another lobby in like 25 seconds if you q immediately and you lost nothing…

wispy lintel
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all games are like that

cunning panther
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If you have no gear no money you should be hiding like a rat and hoping to extract

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That is a fun gameplay loop IMO at least

jovial parcel
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A lvl 100 in whites shouldn't have an advantage to a lvl 1 in whites IMO (at least not in a raw stats case, obviously having more perks is an advantage)

cunning panther
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They won’t though more skills and perks tho

jovial parcel
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Right I was just saying I don't like his idea of a bonus stat for every lvl past 100

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That's all my dude

wispy lintel
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so then you dont want benefits from levels for new players, but new players will be naked against a full legendary old player

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yeah, that seems fair

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its the same, just put fun in the game

jovial parcel
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I said a lvl 1 white shouldn't have a stats advantage to a lvl 100 in whites

wispy lintel
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then dont play an rpg game

jovial parcel
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you're a silly boy

wispy lintel
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thats the poing on rpg

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go play wow and at lvl 1 try to kill a lvl 60

jovial parcel
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👍

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this game already doesn't give stats for leveling up

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here's to hoping it stays that way

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🍻

dark kayak
#

0kk0 🤡 mode for free

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Need some popcorn and a drink

heavy yacht
#

does anyone know if the armor only mitigates dmg for hits on that part? e.g. helmet mitigates head, but not body shots?

heavy yacht
#

naked wizard meta it is then 😄

ivory hare
#

Whos whens the game coming out

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PJLFWG

whole sluice
ivory hare
#

SWSDTG

grand umbra
frozen oyster
#

Is there a picture or something or the leaderboards for this most recent playtest?

brisk seal
#

Cosmetics or titles would probably be the best way to handle prestiging or higher levels

grand umbra
wicked summit
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Do you guys think mana/mp could be a thing

lavish elk
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I'm happy with the hard limits.

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Once Spell Capacity works or whatever they add in its place it'll be scaleable too.

wicked summit
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yea i do like the limited uses

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just a thought

shut scaffold
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I can get to hell and leave wiht starter gear and a good group upgrading along the way and i only have 40hrs experance how are you going to keep this game fresh?

fathom crow
neat bramble
#

also this is like alpha at best, the game's gonna have so many changes and content ahead

whole sluice
#

Attention all Darklings. Wanted to start spreading the word that I will be releasing my Player's Handbook today at 6PM EST. This Handbook is part tutorial primer for new players to get to know the game better, and part Game Mechanic breakdown regarding some of the Mechanics used in Dark and Darker. I'll be hosting a live Q&A session about the book, and only the book, in The Tavern at that time. I'll go over the book quickly and then answer questions about it if there are any.

I want to stress that this is a personal fan project and is not endorsed by Ironmace. I am not a Developer. I do not speak on behalf of them. I am not affiliated with them. All the information within is based on personal observations within the game that myself, and a couple of others, worked to get from the past few playtests.

Aside from a few small instances I keep opinion and bias out of the book and stick to the data. This is not a tips and tricks type of book, but you might be surprised by some interactions you might not have realized. I also want to caveat that I don't claim to be amazing at putting things together so please curb hype 😄

fathom crow
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Does the lich move at all or does it just stay in the middle? I saw it move in a video but other videos it didnt move. Might have been footage from an older playtest though, but i just wanna confirm.

whole sluice
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He moves

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But not very much tbh

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Mostly to reacquire line of sight

fathom crow
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Alright because in the video it almost walked out of the room lmao

worn nebula
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@whole sluice how are you today senpapi? uwu hope all is well in the secret level of cows
edit: p.s. u are amazing uwu

pallid karma
#

wtf did i read

worn nebula
#

its uwu's brother im telling you @timber thunder

cunning panther
#

Is it Julian or yulian

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Cleric voice line

hardy ingot
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I know you get points for doing things in the dungeon, looting chest… does the Barb get these points for destroying doors/chest since your not interacting with the objects.

whole sluice
hardy ingot
whole sluice
#

Although, they also can't get any points if they are dead... 🤔

hardy ingot
hardy ingot
neat bramble
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i never tried him so i dont know his perks/skills, but that's awesome

hardy ingot
neat bramble
#

time to cosplay Hulk when VOIP is added

stuck mica
stuck mica
stuck mica
hardy ingot
stuck mica
#

Its the only way barb can escape if theyre being chased by the blue skeleman

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That bastard chases you hard lmao

hardy ingot
stuck mica
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I prefer the one that increases your move speed so i can get some distance

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And the one that increases max health since they synergize

hardy ingot
drifting maple
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What are the chances of unlocking portrait borders/frames from ranked or achievements? kinda like vermintide

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Also will we be able to unlock base cosmetics/create characters using presets or sliders?

hardy ingot
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O GREAT AND KNOWLEDGEABLE @whole sluice , does the 10 strength buff after a kill stack infinitely?

whole sluice
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I mean, sure, but considering it lasts 4 seconds, no? 😄

hardy ingot
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Lol just LINE EM UP!

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Imagine my strength after that 💪🏼🎅🪓

whole sluice
#

2 Hours 😄

whole sluice
#

<@&988703997378584596> Any wardens around atm?

dawn plaza
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Yes

halcyon hearth
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👀

umbral jay
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MaddCowQQ of the pool, what is your wisdom, I must know o.o

whole sluice
umbral jay
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eyo o.o

whole sluice
#

Hopefully my bluff skill check worked 😄

restive aspen
#

So something that's been on my mind is how will level population be once they implement level 1. I noticed a lot of people rushed others off of spawn and quickly players died out emptying the lobby. We went into level 2 with 16 players max per session, so if that same behavior will happen in level 1 with 30 players we'd most likely see less than 16 entering level 2 through down portals. I also rarely noticed people going to level 3 so level 2 and especially level 3 will be empty allowing for free looting. How can they handle this?

obtuse sphinx
sand radish
#

32 people go into floor one. only 16 blue portals spawn. the rest are red. anything like this i assume is what they will do

terse hazel
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Do protection bubbles stack from: the same amount pots, different amount pots, pots + cleric spell, pot + wizard perk, wizard perk + cleric spell?

whole sluice
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Highest one takes precedence

mild dock
green flax
obtuse sphinx
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Kill the players first hell is small

sand radish
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i dont think they'll merge lobbies. there are other less artificial ways to populate the lower floors

mild dock
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seeing as lower floors (currently) wait on upper floors to resolve, i think it will result in chads wiping lobbies just to speed up the process. Also since better loot is further away chads are further incentivized to wipe lobbies for quick good gear.

sand radish
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yeah thats likely a meta we'll see. if that ends up getting bad they could always just make portals start spawning sooner/more on the edges of floor 1 and 2

restive aspen
restive aspen
obtuse sphinx
#

They have already said that multiple servers will converge as you move down to keep b2 for example from being entirely empty after b1

pearl flax
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b2 will be fewer clueless people, too -- I'm going to make a point to enjoy this beginning period, before the "clueless" player goes extinct

sand radish
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hm, interesting. so theres low incentive to wipe the lobby in floor 1 before moving to 2 cause itll just get filled up again anyway

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if ur just pushing to floor 3 for bosses/loot etc that is

obtuse sphinx
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loot

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hunger for pvp

restive aspen
sand radish
#

yeah. i guess thats one way to do it. wonder how many people will merge into floor 3

restive aspen
#

well from my experience not many went to floor 3 during play tests so id imagine even less of a chance to see others if they add the first level

sand radish
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but if they are going merging route it should always be full right. unless they just do like, say open the lobby for people to merge for 1 minute then start it no matter how many joined or something

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also id reckon a good reason nobody went 3 is because everyone knows the playtest is temporary, so they just wanted to pvp. once servers are live id bet there will be farm groups always pushing to floor 3 for bosses

restive aspen
dire solar
# restive aspen So something that's been on my mind is how will level population be once they im...

They could implement some sort of karma system just for flr 1 to deter ppl from lobby wiping at the start so we can see more pvp in the lower floors. Since floor 1 is goin to be outside in a forest of sorts, commiting murder outside the dungeon would brand u as an outlaw, and u would hav lower karma wich could go onto affect player amenidites such as traders or something.

i dont think ppl should b discouraged from pvpin on the entire 1st floor, so this rule might only apply within certain safe zones around the edge of the map where ppl can extract. And if u wantd to go into the dungeon then you'ld hav to go towards the centre to find red portals

sand radish
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yeah something like that is a much more interesting solution than just merging lobbies. hopefully we get something unique like that

analog wing
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Isn't the first floor also inside the dungeon

dire solar
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i guess i meant outside the crypt which is floor2

placid frost
#

I was wondering what the devs had in mind when it comes to character customization? I know this game will play a lot like a rogue like in some ways, but character customization is my favorite part of games, especially fantasy games. Especially if the customization is purely aesthetic and unlocks through gameplay, as it helps maintain a sense of progress even if you lose everything else if you die in a match. Just wondering if this has been mentioned? Thanks 🙂

wicked summit
#

how do you guys feel about when like hunt showdown, when dying and revived your are limited to only a certain percentage of your health say youre capped at 80%? thoughts?

blissful summit
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Fuck revives. Makes good plays meaningless

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Not even a huge fan of Cleric having revive

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Revives i dont mind as much in hunt showdown as its not so much loot based and far more action orientated. Still don't like it how 1v3 becomes that much harder due to revives as taking someone out long ranged becomes utterly meaningless

neat bramble
wicked summit
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i dont care to much about revives, as a cleric you dont even get rervived anyways (spell wise) just a thought for clerics revive spell

blissful summit
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Oh you dont mean a global stand back up system you just mean when a cleric revives someone it gimps their health

jovial parcel
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And when you bring people to an altar you're naked so your buddy will have to forgo loot to bring the dead person's gear to the altar

fervent sentinel
jovial parcel
#

last test I was able to with 1 grey campfire...did they change it or something?

fervent sentinel
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They changed it halfway during the last test

jovial parcel
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ah, I must not have needed to get rez back halfway through. I'm sure the higher tier campfires would do it in one then

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regardless, doesn't change my point, bolsters it if anything

whole sluice
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Higher tier campfires just change the amount of time to start it. Doesn't change health regained or Spell Points currently

wraith veldt
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Will there be 'patch notes' that describe the changes made to the game before the next test?

jovial parcel
whole sluice
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Or have longer duration etc...

jade star
#

Anyone know the requirements for Troubadour role ?

jovial parcel
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Yeah thats kinda what I figured they did, but never got around to using one to test it out

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but even just placing it quicker is a pretty nice thing, the grey ones took forever

true lily
languid wren
#

Does my max health increase when I drink ale? Can I use it to heal myself?

elder oar
#

How do you become a troubadour

runic warren
whole sluice
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Maybe eventually

runic warren
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Dam. Was hoping it maybe sped up cast time or something

elder oar
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@whole sluice you know how Ibecome a trou badour? I streamed for like 20 hrs last playtest

whole sluice
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Talk to Luci

runic warren
#

Also, does holding a Crystal Ball slow you down? I think it does, but I was told otherwise from a friend (who I'm still pretty sure is wrong lol).

whole sluice
runic warren
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ye thats what I thought

#

I also learned from your guide that the Golden Key only has a 10% chance to spawn. I only killed the center miniboss once and got the key so I thought it was much higher rofl

opaque zodiac
#

Yeah that was a really helpful info. I assume it is going to be a lot lower in the main game though, but hard to say

thin totem
runic warren
thin totem
runic warren
#

I get that, yeah

opaque zodiac
#

Presumably there will be a difference later. Purple starts to have additional stats on it.

heavy yacht
runic warren
rustic onyx
#

So i'm a late comign found this game recently while surfing youtube and steam. Haven't found the area to sign up for testing.

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I apologize i just searched and found the announcement for the steam page playtest button

runic warren
rustic onyx
radiant pasture
#

do we happen to know what we will be testing for the playtest in december?

halcyon hearth
ancient fulcrum
#

will there be subclasses? like a cleric becoming a healer or a paladin type thing?

still reef
#

How do you join the playtests?

ancient fulcrum
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bro read what was already said

ivory hare
#

is this game good?

wicked summit
tepid obsidian
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Thoughts on randomly generated dungeons? Maybe each raids. Maybe regenerated each day?
Maybe it's always been planned for it

hoary wing
raven beacon
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What about instead of randomly generated it was random doorways like you go though 1 door and you end up walking through a complete other one anywhere on the map. Obviously this would only be for like some event not standard game

hoary wing
raven beacon
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Oh yeah no of course the idea just sounded interesting to me, map means relatively nothing and each doorway will take you somewhere completely different.

hoary wing
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ah, Teleportation Labyrinth, actually bad idea because we have ring of dead and search for extraction portals will be a hell.

raven beacon
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Oo god yeah good point

lavish elk
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Get rid of the circle though and it'd be neat.

hoary wing
lavish elk
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With the teleporting thingy? Circle is important for the current layout.

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Might be less so if loot was less common, as in less actual chests, alongside lower drops in mobs.

hoary wing
# lavish elk With the teleporting thingy? Circle is important for the current layout.

I acknowledge the idea and interesting concept but it is theory in practice there will be many problem not to mention that it will take many resources to make map-like this somewhat balanced, fun and roguelike.
The circle need to pressure player to make move and not loot all map and sit until very end. Sadly now there is no alternative to it.

calm crystal
# hoary wing I acknowledge the idea and interesting concept but it is theory in practice ther...

yes there is, instead of a weird magic circle, make parts of the map unstable, make them crumble; or strategically block of or destroy parts of the map because its an old tower after all, you could also show the player that that part of the map is going to crumble or get destroyed by making the screen shake, or showing cracks in the walls, and give the player an actual physical map instead of some weird overlay.

#

It's a hard core game, make the player die if he makes a mistake, the pressure on the player is needed but i feel like the cricle doesnt fit the vibe of the game

hallow mortar
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me neither, i think that the idea of the minotaur in b1 sounds like a good idea, it should be like the mob that chases u on torghast in wow

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as the game starts he walks slow, but as it progresses it forces the players to run away from it, and its footsteps should be loud

vital wigeon
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Where can I look at class perks and skills?

pearl flax
vital wigeon
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Thanks does anyone know how many fueld rations a ranger gets thanks

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Field rations*

raven beacon
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3 rations

ivory hare
#

will there be big boobie girls in this game?

undone berry
#

hey did the wizards discord channel ever get posted?

narrow creek
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Hey guys. Was just wondering if you all have a website with job postings? Or if you're ever in need of level / game designers?

pliant edge
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@whole sluice hello, on your handbook you wrote that Strength increase physical power bonus, even for bow ?

whole sluice
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ALL physical damage is increased by it

pliant edge
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ok thx

stoic ruin
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Shouldn't strength increase bow draw time?

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I mean, decrease it, make it faster?

hallow mortar
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that makes sense

left field
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As an irl archer yes I guess that is a way you could attribute strength to bows. Other ways could be: Harder draw strengths/strength requirements for certain bows, being able to hold the draw for longer periods of time if they add that as a feature, or as you said a decreased draw time in general

pearl flax
#

This is slightly off topic from the game itself, but did any of the devs ever go into their personal journey story on how they got started in game dev?

hollow tundra
raven beacon
#

Is it confirmed that the bard is getting added in Decembers play test?

raven beacon
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Ok nvm swear I heard that somewhere

hoary wing
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All we know that they want to add the bard but there is a lot to do with the current build so he might be in the dec. build.

raven beacon
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Gotcha

stray siren
#

will this game be on consoles on drop? what about crossplay?

hoary wing
stray siren
hollow tundra
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can the cleric use a 2 hander?

amber fable
covert tusk
#

By Any Chance Dark and Darker gets Virtual Reality?
This game would be a banger to have an VR version for only VR players or even with the others together

terse harbor
#

anybody test if the dual wield perk for fighter works with shields?

dapper lake
#

any way to apply for partnered content creator? I am currently a partner for The Cycle: Frontier and wanted to see if I could partner with DnD as well!

lunar crow
fathom crow
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Oh wait i thought you asked if you can dual wield shields. But yeah i think the shield is considered a weapon and therefore works for the bonus.

random crow
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will this game have wipes like tarkov?

surreal hollow
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I believe they are still on the fence? but leaning toward having wipes

dawn plaza
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@dapper lake @lunar crow Luci and Graysun handle troubadour requests. So you should dm one of them

sand pendant
#

What are the quest's that the traders are gonna give us i'm very curious to see how that's gonna work in-game

neat bramble
sand pendant
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Go down 3 times etc

tawny axle
#

can we PLEASE get longer play tests?

pearl flax
# tawny axle can we PLEASE get longer play tests?

They've stated it before in the previous Q&A session, but the primary reason for the shorter durations (so far as I could tell, either from direct explicit responses or what seemed to be implied):
--> smallish team of devs, with no support-staff (a literal a group of developers with no dedicated community managers, sales/marketing, business development, IT/server maintenance & support staff, etc.)
--> aren't large enough as an org to do development of new content + bug-squashing while simultaneously running live servers (at least for now- implication being that they can manage this split focus next year given the early access that's scheduled for April-23)

acoustic heath
#

They need to hire some mfers because this game is addictive

stray siren
dapper lake
wet mantle
#

@hardy drum ^

fathom crow
#

Any idea if the devs are gonna do something to the ranger? Its so busted rn its not even funny. Maybe lower their hp to like wizard/rogue levels or something?

dawn plaza
slow kraken
#

how do i get in a playtest (sorry if its a dumb question)

hardy drum
slow kraken
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ok

raven beacon
dawn plaza
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sdf said it a while ago

worthy wagon
#

Damn dec 16 that’s so far

dawn plaza
#

You can probably find it using the search bar

raven beacon
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Gotcha Thx

vital summit
#

also dont think ranger needs a nerf when people are so new to game and barely know how to play it

sand radish
eternal willow
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what if the ranger had a fletch ability to make more arrows like the wizard that has to meditate

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id be cool with that they start with like 30 arrows and have a 15 second fletch ability to make 15 or something

sand radish
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thats way too many lol. basically no difference in unlimited. my assumption is you're going to load in with maybe 20, but you'll be able to bring more from a merchant, maybe not. the thing is, you can only hold say 10 in your quiver, and reloading your quiver takes a very long time. so if you're in a fight with a ranger u can count his arrows and know hes running low and try to engage around when he has to reload

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they will likely add a perk for %chance arrow retrieval from targets you've killed, and make arrows a type of loot that drops from chests/skele archers

eternal willow
#

same thing kinda id be cool with it

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something at least

sand radish
#

yeah definitely cant wait for something to happen with them haha

lavish elk
#

The ranger might end up having an easier way to get ammo, but there's probably going to be a generic way to do it. Ranger isn't the only one who can use bows or crossbows.

dusty ledge
#

Can we see more of those analytics that you posted in #development for the last and future playtests? I find it very interesting.

brisk seal
#

Just dunno if it would be a great idea if rangers had to actually pay for arrows. Rangers could back themselves into an ineffective state that way.

main sapphire
#

Is there any information on how much this game is gonna be on release?

ivory hare
#

bruh

lavish elk
#

So how did anyone die in the tavern?

pearl flax
# lavish elk So how did anyone die in the tavern?

Yeah that little section of the bar charts was also there in the previous alpha summary data, too. My guess is a Wizard kept setting himself on fire with fireball. Should be the only one. Unless this is some kind of magical glitch or console trick

meager willow
#

the option isnt there to get the game on steam. is the early access over or is it a me problem?

pearl flax
fathom crow
random crow
#

are the dev American or European

open cove
#

Should I keep my current Dark and Darker download, or uninstall it for when the next play test comes up?

warm jetty
#

it'll update when it comes

fathom crow
dusty ledge
deep forum
hasty dew
#

Sorry i dont know if this question has been answered but is there a play test right now?

deep forum
whole sluice
fallow plover
#

Lobby Death could be an achievement down the road... for giggles

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@whole sluice, thank you kindly for the Guide you authored

grim spindle
#

Hello, a translation ENG to FR from the community is in project ? It can be good to start it know from scratch than latter with MANY more words & quote to translate

dusty ledge
#

Checking out https://cdn.discordapp.com/attachments/989064933696237568/1041555768522055720/20221114_Alpha_3-05.png and
https://cdn.discordapp.com/attachments/989064933696237568/1041555768849207346/20221114_Alpha_3-06.png
Was wondering why Game Count By Class graph and Class Game Stat TotalPlayCount show different data? The Game Count By Class shows more people played as Fighter, then Rogue, and then Ranger, but the Class Game Stat TotalPlayCount shows Ranger as most played followed by Fighter and then Rogue.

whole sluice
burnt badger
#

Any plan to make boss kill count for whole squad and not who last hits the boss?

jovial parcel
#

I would be surprised if they don't tackle that at some point with how team focused the game is

brisk seal
#

Tbh getting rid of some of these leaderboards might be better for overall game health. Pvp kills for example just incentivizes stomping noobs

jovial parcel
#

People will stomp noobs regardless of a leaderboard. I don't know many people who wouldn't kill someone just because they looked noobish

tawny tide
jovial parcel
#

I won't say it doesn't have an affect on anyone, obviously some people will be. I just don't think it's significant. I think people who are inclined to want to be top of a kills leaderboard would most likely kill everyone they can regardless of it being there.

#

I'm just saying in a game like this a leaderboard isn't going to stop noob stomping...if it's a concern the devs will have to set the rules up to stop or disinsentivise the behavior

sand radish
#

public leaderboard is good for nothing but ego inflation imo

jovial parcel
#

To be clear I'm not defending the existence of a leaderboard either, just pointing out it probably won't curb much noob stomping if it's gone.

pearl flax
polar apex
#

Can we have a spanish chat text channel here??

true lake
#

When’s the next play test ?

neat bramble
heavy yacht
#

has anyone seen any balance info for the next playtest yet? have the devs confirmed ranger triple shot was busted?

sand radish
#

don't think they've released anything like that. but i wish.

neat bramble
opaque zodiac
#

Dev team isn’t blind, so I’m sure it’ll be addressed.

opaque zodiac
#

Although I will say, it could be argued that the reason the kill count is so high for bows is that it is easy to get the last hit; what I would really like to see is the chart of which attacks caused the most damage total

low flower
#

You guys think quiver reload is gonna be a skill, or just something passed by time?

wicked summit
#

dont yahs just hate archers claiming kill loot just because they hit the a player for the last hit kill

low flower
#

Nah man if theres loot for a ranger it prolly shouldnt be loot for the other two guys in your party.

granite dawn
#

inb4 triple shot becomes double shot

dark idol
raven beacon
#

how about double for long bow but keep triple for the shorter bows. i never use them the damage from the long bow is just a lot more enticing, so keeping the triple shot would give them move purpose, and i can see the long bows being op that way.

blissful summit
#

Bows are hard to balance because of how slow paced the game is. Its hilariously easy to land reliable shots

#

I didn't even think the triple shot was that bad but then i played classes with a shield so might be biased. The main problem was just eating extreme damage at mid range that you don't have the speed to reliably dodge

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Tight and long hallways ofc didnt help matters

hardy drum
wooden cedar
opaque zodiac
#

Ok even though that’s some B+ shitposting, the factors you need to consider on PVE deaths vs PVP deaths are totally different. New players are gonna get killed most often by the enemies they encounter most, and which attack the most. There’s a few notable rooms where spider mummies are abundant and they obviously fly under the radar. Again, if we could see total damage done by a given monster rather than kills, I think we’d see something very different. It’s not uncommon to see someone run away from pvp and into spiders.

#

Also spiders are fast and they hide much easier in the dark, because of their low profile.

#

Great mechanic, imo.

hardy drum
opaque zodiac
#

Yeah skele archer and wraith are both damage machines

#

I’ll bet in terms of total damage, they did a huge amount—hard to account for frequency of encounter though, obv people can just avoid the wraith, but per encounter, I’m sure it rekt. Skeleton mage was a joke, often killing itself on the floor traps. Needs a buff I think

sand radish
#

you must have played a ranger class. skele wizard is terrifying as a melee solo. only way to reliably do it without range is to have 1 friend take aggro and hide around a corner while the other friend is behind

hardy drum
#

Yea skele archers and mages are a pain since u cant reliably kill them without chancing taking damage as a melee. The skele archers in the Lich room is another story though they are clowns

#

I do hope they remove all the PvE cheese you can do with just a bow though, makes inferno runs an absolute joke if u have a bow

opaque zodiac
wet mantle
opaque zodiac
pearl flax
opaque zodiac
#

Main issue I think most people had with the skele archers was their range, fighting them in groups, and few options for most melee characters to extend their range (who wants to use an explosive bottle on a skele archer?)

pearl flax
# stoic lantern 💯

Also, because of the Barb's speed, it's a lot more annoying to solo skeleton archers with starter gear without taking at least 1 hit from the exchange (relatively speaking, vs other classes)

opaque zodiac
#

I’ll bet if we could also see the over-time numbers, kills from spiders likely dropped, indicating people figured out the mechanic to fight them more effectively

#

And by that I mean, probably more than other monsters.

lucid horizon
#

Really the only think I've thought of to help balance rangers is that they have a limited supply of arrows. And after you run out you have to sit down and fletch some new arrows.

opaque zodiac
#

At least that feels like the easiest fix to just having an endless stream of arrows fired at you

opaque zodiac
#

And it would make people have to be pickier about what they had in their off-hand, I think

#

The only problem I see with it is that since fighters can use bows, what do they do to restock arrows? Does each bow when you pick it up come with a set quiver of arrows? Does it reset after you exit like spells?

#

Or do you make fletch a Q skill? I feel like that would have its own issues

lucid horizon
#

Yeah, that was my one pitfall. I was thinking they would come with a set amount. And maybe the ranger can fletch and drop arrows? Or you have to buy some from the shop.

#

Maybe add a perk for fighters that would allow them to fletch arrows. Much like how the wizard has the meditation perk

stoic lantern
lucid horizon
#

Not everyone needs the same 'power' with the bow. Like say default is 10 arrows on a bow. Find one, pick it it's got 10 arrows. But if you want it to be more viable, you pick up the perk that the ranger just inherently has

severe flare
#

Will we finally be able to poo in the tavern toilets

analog wing
#

Question: Will bosses be tweaked to be able to solo with pure melee?

Thoughts: Right now you can maybe solo with a range class but with pure melee no matter how skilled you are I think it's impossible with the unavoidable attacks that do extreme damage and constant attacks being hurled at you not leaving any time to attack the boss, what I'm getting at is do the devs want bosses to be purely a team thing or allow skilled individuals to be able to kill them because as of right now it's pretty impossible with pure melee

stray siren
#

what monsters are considered "undead" when you go down to the next floor?

granite nymph
#

and maybe not lava monsters

stray siren
granite nymph
#

i'm just guessing so could be wrong

burnt badger
#

Clerics won’t be as popular I think as more dungeons are added with creatures rather than the undead.

sand radish
#

idk, u don't really take clerics for their undead perks.

#

it's just a nice little cherry on top if u decide to run one

pearl flax
green flax
#

The spiders came in first because, there's a bunch of them.

unique echo
#

Question: Will this game have 4 man party's or stick with 3 man?

pearl flax
unique echo
#

got ya. Thanks

pliant edge
#

Hello, Are Stash character or class exclusive ?

outer elbow
#

hi everyone how we doing today, do we have knowledge on if devs plan on making tarkov hideout type or any other housing system?

brisk seal
pliant edge
#

good !

neat bramble
thorn dagger
#

Is there a VOD/Summary of what was said during the latest Q&A?

opaque zodiac
neat bramble
# thorn dagger Is there a VOD/Summary of what was said during the latest Q&A?

VOD: https://www.twitch.tv/videos/1653910306
summary:
Main point is that they will keep doing their own vision and develop their own pace, even if it disappoints a lot of people.
Dec playtest will have slightly modified maps and in the future they want to have more variety in maps but keep the 3-floor core system.
Future monetised cosmetics will come in the form of emotes & skins but they will never be pay-to-win and will always make sense in the classic fantasy world.
Otto the dog is based on a real dog and was added into the game in exchange of support money.
So many ideas and vision makes this a 5-10 year game.
Custom lobbies are currently low priority but player tournaments and such are inside that vision.
A lot of new interesting weapons are coming - anything you've seen in classic fantasy is likely to be added to the game.
There will definitely come playable races not just humans, but improving worldbuilding & lore & setting will come before that.
They have a world renowned security expert and anti-cheating is a top priority.
Dec playtest will have focus on Knowledge stat and Wizard changes, Resourcefulness/bag system changes will be unfortunately made later.
We might also get to play with the first step of a Crafting system, but not 100% sure.

opaque zodiac
#

I think they mostly wanted to announce they’re beefing security

thorn dagger
#

Thanks

fathom crow
#

Can you use the cleric as a kind of damage dealer instead of just staying in the back, as i wanna play it but i dont wanna just stay back and heal all the time? Ofc i understand the purpose of cleric is healing and buffing, but as he has decent hp and stuff im wondering if i can actually kill someone?

blissful summit
#

Clerics pretty hybrid and has solid defensive options with armor they can wear. Offensive wise you can mix up and and have strong melee and mid range damage (judgement). Obviously being faster on your feets often better for melee combat but yeah they are not just a heal/buff bot far from it

#

Good clerics weaving heals/buffs/damage and even can hold a frontline well since they have shields

sand radish
#

Yep savage pretty much nailed it imo.

blissful summit
#

I ran duos with a ranger and held the front of the engagement every fight stalling/killing and letting him land shots

kind owl
#

eyo

#

how do we get on this game?

#

Is there some kind of pre-demo-build or something?

fair phoenix
#

Check announcements - the next test period is in mid December. Just download on steam then.

#

@kind owl

green flax
# opaque zodiac Is it?

Well the Kill Count for the spiders was 9mil, and the Steam Acct number was 267k. So either each player, on average, killed 34ish spiders, or..... Each player, on average, died to Spiders 34ish times. Which one is more likely?

rustic quartz
#

Make it so you can't have infinite arrows. You would get more by looting and finding extras scattered around either on the ground or by killing mobs probs

fathom crow
slim hinge
#

What is the leaderboard rank based from? Kills, escapes, something else?

past oasis
#

I removed the playtest from my library after the last one and no longer have the option to redownload. Is there something I can do to fix it?

#

Nvm, off by a whole month. LOL

opaque zodiac
sand radish
#

theres also only like 3 skele mages on the map vs 20 archers soo

idle sun
#

Will u guys change so that money isnt limited to your stash size?

sand radish
#

probably not, but we will likely see bigger stash

#

even if we don't, i think thats a good thing. stops the rich from getting richer and just hoarding forever, controlling the market etc

opaque zodiac
sand radish
#

sorry maybe i'm tired today and my comprehension is lacking but i don't understand the point being made lol.

pearl flax
sand radish
#

i actually felt that vibe today at work too lol. also hell yea quesadilla sounds bomb

opaque zodiac
# sand radish sorry maybe i'm tired today and my comprehension is lacking but i don't understa...

Ah, sorry, was part of a conversation that happened yesterday, but a lot of people were saying the skeleton mage was very effective, and I argued that because it killed itself pretty often on the spikes it wasn’t particularly effective, and then we all got confused about the monster kills chart, apparently. I initially thought it was just killed monsters, but then I definitely second-guessed myself

sand radish
#

ah lol makes sense. yeah the chart is definitely amount of times the monster was killed, i dont think people died to spiders 9 million times haha.

pearl flax
opaque zodiac
#

But admittedly I wasn’t looking at the total number, monster kills wasn’t really the important data I was looking for, I wanted to see what PVP stuff was overpowered and if it matched what I thought, and bows are as gnarly as I thought, even accounting for last-hit scoring

opaque zodiac
whole dune
#

It seems the most interesting part of data is missing: Team Kills by Class

opaque zodiac
#

Last kill isn’t as helpful, imo

whole dune
#

oh like team dmg dealt?

whole sluice
#

No, for instance if someone had 1000 HP, and they took 800 damage in fireball, but only 200 in rusted pig stick of the lame, that doesn't tell us enough info other than we got +1 kill from rusted pig stick of the lame

opaque zodiac
sturdy dune
#

will the game have spectator cam with custom lobbies?

solemn mango
burnt badger
flat field
#

How much darker is Dark and Darker going to get?

stone eagle
#

Here's me hoping for an artificer with a real long reload musket or some other black powder firearm

mighty zodiac
#

Hey people, is there going to be another playtest or a way i can access the game any time soon?

mighty zodiac
#

There is like a million long messages there. So I thought it's faster if i could just ask "bruh*

fallen totem
#

That's from the announcement.

mighty zodiac
#

Alright, thanks bro 🙏

devout crow
#

That time u show is probably not going to be the same time for him, since your copied time is not the "code" that shows the actual local time and date, since you copied over your own local time

#

But yeah he can probably see it if he just scrolls up a bit since it's just the 3rd post from the latest

fallen totem
merry zodiac
#

is there solo only games? or r solo players matched with grouped people?

silver valley
#

Are elemental effects like +3 fire damage, etc. on weapons confirmed yet? Would be cool to see those in some stat rolls and also maybe even an option to enchant items of purple quality or higher

silver valley
sturdy dune
#

who was the dev on the podcast?

neat bramble
tough sapphire
#

Are there going to be all of the dnd races to pick from or just the classes?

#

I think if racial abilities and stats got added that would be awesome for diversifying metas

neat bramble
#

there will be some, definitely not all

hoary wing
#

I suppose the height will be the limit.

tough sapphire
#

Atleast human, halfling, dwarf, dragonborn, elves, tiefling or some would be dope

merry zodiac
#

Game won't last long if that's true

sturdy dune
tough sapphire
whole sluice
neat bramble
whole sluice
neat bramble
#

yeah from his title of the video i got the "CEO" part from, lol, but good to know

silver valley
cunning panther
river pulsar
fathom crow
sand radish
tough sapphire
sand radish
#

ugh thats gonna be so good lol. at least they cant headshot you, but theyd be so sneaky

thin totem
tough sapphire
#

Third wheel

sand radish
#

most people dont have 2 friends let alone 3

tough sapphire
#

I always had 2 duos that don't want to split to go to trios

sand radish
#

yeah im the same way lol, but i dont think they should go more than 3 stack

thin totem
tough sapphire
jovial parcel
#

Yeah or you have a trio and come into discord to find a solo and they feel like the fourth wheel

#

Just because you don't have a group of only 3 friends doesn't mean the group size should change....group size should be based on game balance

tough sapphire
#

Smaller group sizes appeal to smaller audiences

neat bramble
#

you can always try to queue at the same time and find each other as a group of 4, or even 6

#

last playtest i went up against a group of 4 but it happened only once

thin totem
tough sapphire
#

What if there was the normal 1-3 man but a seperate 4 person queue with a special map

thin totem
tough sapphire
#

I think an arena queue would be dope, fight your friends or something

#

Or a solo only queue

thin totem
tough sapphire
merry zodiac
#

@cunning panther 3vs1 takes no skill

patent moth
#

anyone with a rtx 2060

whats the fps avg for this game?

novel ivy
#

Is there any chance they do an offline only mode? Or coop only?

tawny tide
pearl flax
#

PvE only would take almost all the spark out of it. What's currently charming about the simplistic design might actually backfire if it's PvE only

polar yoke
echo kindle
#

Has anything been said about maybe making the oil lantern attach to your belt?

solemn mango
fathom crow
open cove
winged girder
#

still dont think the game was using much in the way of resources but honestly i never checked cus the game felt like butter from the go

patent moth
#

@fathom crow @solemn mango

thanks , i am hoping to stream while playing but either way glad i know the fps will be quiteee solid

tough sapphire
tough sapphire
#

Mo content mo money

merry zodiac
#

@polar yoke uh bye?

jade quest
#

@novel ivy from what I seen in the live stream QnA I would say there will be no co-op only mode any time soon or most likely ever

gritty quail
#

How much will the game cost when it fully releases

main carbon
#

am i able to pre-load the game for the next playtest? or is it a "by invite" type of deal. I've looked all over the server and can't find an anser

#

answer*

main carbon
#

Thank you!

wild yarrow
#

idk if it was asked before and answered but i would like to know who did the artworks for the game

burnt badger
burnt badger
opaque lava
#

Hey everyone, would like to ask is there any way to tryout the game RN? Saw some recent videos on YT and freaking loved it!

raven beacon
subtle shore
#

Are they planning a offline version that stays up permanently

river pulsar
stoic isle
#

i think it would be funny if they added cheese?

slow topaz
broken sphinx
#

Will we be able to join the Tavern for more time than it takes to find a group? It would be cool to hang out and test weapons on the dummies. Didn't really have the time to do that in the test.

swift elbow
#

So will B1, the new 33 player forest layer planning to be added, be significantly larger and more open than B2?

granite dawn
#

How much health is left after a barbarian takes damage during the warcry buff? Back to full health if the damage taken is less than the warcrys increase?

rustic talon
#

Is the closing circle for sure going to be a core feature of the game? The extraction games i’m familiar with allow you to move as slowly and carefully as you like. The public test felt a bit more like a battle royale.

urban bone
#

Are they going to make the game fully joypad compatible ?

gloomy garden
#

Honestly if there was a random dungeon crawler pve mode or even a dungeon master mode it could be used for one shot campaigns DnD style and attract more people, fact is the game is great but pvp will always be off putting to the majority.

river pulsar
gloomy garden
mild oasis
gloomy garden
#

tell me why a pve mode would be bad

mild oasis
indigo thicket
indigo thicket
jovial parcel
#

I don't see an issue with a PvE mode, either coop or just solo personally (Tarkov does this)
But the PvE mode would either not let you take out loot or the character would be locked to just the PvE mode.
I don't think they should spend time getting procedurally generated maps if they haven't planned on doing that as of now.

indigo thicket
#

You're kind of missing the point of the game though.
It's like saying Mario kart would be better I'd I could get out and steal someone else's Kary. Gta does this so why not add everything to every game then more people will like it.

It's just not what they set out to do

gloomy garden
jovial parcel
gloomy garden
swift elbow
#

@indigo thicket want me to dm the video I watched? I was worrying the video might not be real but I

#

I'm pretty sure the creator can be trusted

swift elbow
#

the video gave me massive respect for the devs with what they plan on doing. This game has an awesome future without a doubt.

gloomy garden
swift elbow
#

True, it is a very hardcore game

#

the players do keep the game interesting though

gloomy garden
#

oh yeah, i met alot of really cool people during the last test and i'll play the next test.

I get it no one wants pve encroaching on their pvp game, im not a sweat but i have friends that won't try it because they dont wana pvp

jovial parcel
#

I personally think if they added a simple PvE mode which was kept separate but more or less was a carbon copy just without other teams on the map it would be fine. I would only be concerned with added effort towards something other than the main core of the game.

#

I'd be very curious how much of a playerbase they're actually missing out on by not having any PvE only servers...

PvP games are ridiculously popular so I'm curious what the breakdown is.

opaque zodiac
#

Why all this discussion of PVE? The core game isn’t complete, and it was good as a concept as is.

Local single player sucks, need to restructure game, makes cheating easier.
Multiplayer PvE is not server efficient. Play game as it is

swift elbow
#

idk if I'm allowed to post links in here which is why I was hesitant but It's a dark and darker Q&A video

opaque zodiac
#

Idk why not

burnt badger
gloomy garden
# burnt badger Great explanation on why it’s a bad idea douche 😂

I don't think it's a bad idea it's just not a favorable one. You get that in pvp communities though and it's understandable. The argument will always be there but the simple truth is not everyone wants to pvp and majority of the pvp community doesnt like pve only modes in their games. (they think it takes away from their experience)

mild oasis
spare ether
devout crow
#

PvE mode would only make sense if there were strictly new PvE maps - it's completely unfair if you can learn the secrets of the current maps in PvE mode.

Thus, creating these new PvE maps would just take dev time away from the current game, so it's not desirable at all. I would say this would be a super low priority, even making solo maps is better time spent than making PvE maps

spare ether
#

Just objectively a terrible idea. I know; let's take a game totally out of context, and then justify targeting an entirely new playerbase bc one guy wants PvE? Therefore splitting dev time on limited resources whilst getting closer to launch? Clueless and ludicrous

burnt badger
#

theres already PvE in the game silly

wicked summit
#

i dont understand how one could enjoy pve mode in this game, its easy asf and not alot of content even if they did make a pve mode.

jovial parcel
#

IMO the PvPvE is what makes the game fun...would get boring real fast if there wasn't the fear of another player coming around the corner to take your stuff

polar yoke
#

if you don't like pvp there's always board games and like, the sims 1/2/3/4

worldly dome
#

PvPvE is what makes games like this and Tarkov so much fun. If this was a pure PvE game, I would grow bored quickly.

pearl flax
dense iron
#

if you want single player go play dragon age, baldurs gate, divinity, other guy hit the nail on the head. The devs have a plan and a path with goals and timelines. You don't divert from your plan to cater to babies looking for something else.

polar yoke
#

or else you end up like new world

brisk seal
#

The feedback the devs are looking for: Lighting from wall sconces sometimes glitches through the wall and light from one room can bleed heavily into a totally different room.
Feedback people here give: Change the whole game in a way you never wanted. Add in new modes you never intended. Give us major design overhauls when the game works fine as is conceptually and isn't even out.

#

And then some of yall have the audacity to get upset when you are told your idea is dumb.

pearl flax
mild oasis
# brisk seal The feedback the devs are looking for: Lighting from wall sconces sometimes glit...

It's like this in every single discord. People think if they play games they can design them. It's laughable really. It's like thinking because you drive your car to work everyday you can go build one.
A lot of people leave feedback as solutions simply for the chance it is implemented, then they can claim "It was totally my suggestion", providing them with some kind of confirmation bias that their ideas are the best.

brisk seal
#

It's like saying turn Deep Rock Galactic into a PVP game. It COULD be really fun, but the devs aren't just gonna go "Oh, I never thought about that before" because some bozo on discord mentioned it.

#

Like people who are spending tens of thousands, hundreds of thousands, or millions of dollars on their project just aren't even thinking or planning anything at all.

mild oasis
#

Yeah the good suggestions are just generally the exception to the rule, but having worked helpdesk in my early years, people hardly ever start out with the problem and just present a solution (that usually doesnt fix the problem anyways), so feedback is 99% useless

brisk seal
#

I'm not even sure what problem these people are trying to address other than Problem: This game isn't for me

mild oasis
#

and feedback/bug reports are very different, feedback I relate more to UI and game design, bug is engineering itself

brisk seal
#

Well, some really good feedback was that the trade channels suck and don't work as intended and there's been a plethora of good suggestions surrounding it.

#

Not sure what my point is there, other than I guess as an example of having a problem that warrants looking into as opposed to just wanting an entirely different game.

mild oasis
#

eh if its not working as intended its a bug and so I would classify it different, even tho a bug report is technically feedback

brisk seal
#

It would probably have worked as intended if they had fewer people though lmao. Tough to anticipate that kind of traffic on a playtest

spare ether
#

I just love the audacity of some mf's seriously sat there looking at an Alpha game and going: "so I want this to be complete different" 🤣 average IQ is dropping to minus numbers I swear

rugged axle
rugged axle
rugged axle
rugged axle
rugged axle
rugged axle
rugged axle
rugged axle
steady stratus
#

Will you guys ever allow the name Mellie in game? it is currently considered vulgar by the censorship algorithm but lots of vulgarity are allowed in english.

I would love to have an official answer on that, it's sad not being able to use my usual username in game because for x reason it's vulgar? 😂

delicate spindle
empty badge
mortal anvil
steady stratus
#

Yeah, it seems like they used a list of words found on the internet to make a bot detect what could be seen as vulgar, but it is funny since like mentioned by @delicate spindle there's so many names that were in the last playtest that were really vulgar, but "mellie" which I can't even find a reason online for it to be flagged as vulgar was in that list.

I know it isn't a priority, but I'm really hoping to be able to use my username in the future, it would be amazing if they could remove it from the list this way the next playtest I could have a character with my name 🤞

mortal anvil
steady stratus
delicate spindle
#

Sorry, didn't mean to reply

#

Mobile is weird

mortal anvil
delicate spindle
#

Dude, how the fuck am I supposed to know?

#

xD

steady stratus
#

I don't think anyone have the answer to that question

mortal anvil
#

i thought this channel was for those sort of questions

delicate spindle
#

Pretty sure they said full release is next year

steady stratus
delicate spindle
#

With that being said, I'm willing to go full Tarkov mode with this shit. Let's extend it a couple years, make sure it's well funded, and therefore get a more fully realised product.

#

That's just me personally though. Maybe they have plans for a second game if this one does well.

steady stratus
#

I think the date were in November 2023 for the release.
Also on the steam page there was some infos on the EA at some point that was saying that they want the game to be in EA for 6-12 months before the release.
🤷‍♀️ That's all the infos I've got.
From what I understand there's big chance that this next playtest will be the last if they release EA next year and they want it to be available for 6 to 12 months before the release of the game. Someone also mentioned that if possible EA should be released in April next year, again I can't confirm those information but if it's true then maybe there will be one or 2 more playtest in the between?

Only the devs truly know 🙏

thin totem
#

What does the B in B2 mean when referring to the map/floor?

whole sluice
#

Usually 'Basement' It's from old styled games

wet mantle
whole sluice
opaque zodiac
#

US does the same

stuck mica
#

Is EIGHTEENNAKEDCOWBOYS an appropriate username?

#

Well, i know its pretty immature lol, but is it acceptable for play?

wet mantle
swift elbow
gloomy garden
thin totem
raven beacon
#

a sparing mode would be nice but a solely pve mode is kinda a pipe dream. it isnt the direction the developers are trying to go with the game plus it wouldnt make sense to make it so you can get loot with out having to worry about other players fighting for it too

stuck mica
#

PvE only in dark and darker is essentially playing minecraft on peaceful mode.

#

Its a shallow illusion of the full experience.

gloomy garden
#

idk where everyone thought i was going with the pve mode but it has nothing to do with ruining the pvp part of the game it's simply for people that want to play the game without fighting other people. the modes i had in mind wouldnt effect the pvpve part at all.

gloomy garden
gloomy garden
stuck mica
pearl flax
# stuck mica PvE only in dark and darker is essentially playing minecraft on peaceful mode.

Yeah I don't think the folks making this request in earnest realize what it is that they're even asking for.

There's barely any content for PvE - ~ 3 levels and just a handful of enemy types? The number of situations you can face is extremely limited -- arguably less than a quarter of what some crappy RPG demo could offer you.
What gives this game so much zest is how thoroughly it's intertwined PvEvP into a standalone experience.

Just PvE, you'd face at most... what?
--> 3 levels
--> 10-15 base enemies (excl. championized versions of the base monsters)
--> 6 classes
--> 3 x 15 x 6 = ~270 "unique" situations (grossly oversimplified

Versus PvEvP:
--> 3 levels
--> 10-15 base enemies
--> 6 classes (that YOU play)
--> 6 classes for party member #2, 6 classes for party member #3
--> fighting solo 6 classes, 2-man 6x6, 3-man 6x6x6, fighting multiple sets of any of these three, simultaneously
--> 3 x 15 x 6 x ...? (I actually am not sure how to do this correctly, but you get the idea)

Just having the option of being in a 3-man, and maybe fighting another 3-man is 6^3 x 6^3 = ~47k situations, just for a single 3v3, assuming there's nothing else happening (monsters, 3rd party groups, solos, etc.).

One will feel "flat" and "boring" because you'll grow accustomed to the game's patterns wayyy too fast. The other has more situations, and so it'll naturally hold folks' interest for much longer.

cunning panther
#

Y’all ready for weight!

raven beacon
#

i think so im interested how itll work/change up the game play

pearl flax
hazy rain
#

Are there any plans to add dark and darker to geforce now?

devout crow
#

Is weight actually confirmed? Why do we need weight when we already playing inventory mini games ?

thin totem
raven beacon
hazy rain
neat bramble
#

every time i go shopping i need to watch out for ranger traps and random magic missiles

polar yoke
#

You live in Detroit too?

opaque zodiac
#

-Bard confirmed as next class
-Pay structure will probably be like hunt showdown
-We don’t want your investment money for the Xth time

whole sluice
#

Paid cosmetics only

opaque zodiac
#

Yeah, it’s not free to play, pay for game and for skins basically

whole sluice
#

Maps and items free

#

Outside of base purchase of course

cobalt meadow
#

god give me game to play guys

#

league of legends gave me cancer too many times

supple zenith
#

outward, or for the king

celest plank
#

Mordhau

sand radish
hardy sinew
sand radish
#

ah rip

river pulsar
#

I also remember Terry saying the basics of the crafting feature will be in the game(Expect get base material and take it out and build "One item for each class".
His hint for the crafting was "There's a lot of people on the team that like minecraft." Then proceeded to make mining sounds and swinging his hand like he's holding a pick, so maybe we'll be mining Ores? Do we gotta level up our mining like Runescape?? Who knows lol

Also said "In this upcoming playtest there will be another Race"(and testing cosmetic of some sort) because they want to "test things out more".

daring portal
#

what are all the classes they plan on adding down the road besides bard?

wet mantle
daring portal
#

@wet mantle im gonna be real im dumb as hell could you give examples? never got the chance to play DND

burnt badger
wet mantle
wet mantle
rugged axle
river pulsar
austere oxide
#

Will the bard be a caster? And if so will they have a mix of cleric and wizard spells? Or will they have thier own spell list?

jovial parcel
#

I'd bet they'll have their own spell list

rugged axle
#

@whole sluice does blue pot stack on cleric prot or does a phys hit shred both equally?

cunning panther
whole sluice
rugged axle
#

Thank you 💯🙏

austere turret
#

Question: Do you move slower walking backwards? i never paid enough attention and now i'm curious

supple zenith
#

I think so

runic warren