#Cities Skylines
4124 messages · Page 5 of 5 (latest)
it is kinda crap here too
but thats because of a mismanagement of the budget
but the base is there
infrastructure, tracks, stations, depots
quick park build
Ooh, I like it
Beautiful shot
Paradox invited me to the Cities Skylines Creator Connect 2026! I spent the week in Stockholm and had the change to hang out with the teams from Paradox Interactive and Iceflake Studios, as well as a massive group of the community’s best modders, asset creators, map makers, and fellow YouTubers.
The only catch is that I’m under an NDA, so...
Its the helicopter from GTA 
Arrrgh, industrial traffic why XD It seems painful to try and figure out how to funnel trucks into shipping depots, lol
I... was also unaware that pedestrians and bikes could get into traffic jams, lol
Didn't know they could still get into jams after they killed 80% of bikers last patch
It seems like it was somehow the pedestrians causing the jams, the bikes were giving way to them. And the pedestrians were just kinda stuck on themselves, lol
oh and I bought like 4 dlcs
gonna be cooking soon
bridges and ports
skyscrapers
industry
public transport stop pack
and radio coz it was in a bundle
mb ill start a new city
farming bank to actually start planning a city
this one is going to be fun (i hope)
game runs so fast and smooth on 1k population lol
love me a 8 lane stroad
Average Florida Street
I love this little trick I learned from my prev. town
looks really nice and it is 100% functional
4 350 pop.
finally going to do beauty stuff to this grid coz I have monies and unlocked stuff
Looks like it's coming along well
well im doing smth
but it aint gonna be anywhere close to how I wanna see it anytime soon
Ever played a city builder and thought — just a little more? A bigger map, more realistic scale, traffic logic that actually makes sense…
We felt the same way. So we built our own.
City Masterplan — the first gameplay trailer is now live.
Built on Unreal Engine 5, City Masterplan is a realistic city-building simulation featuring true 1:1 s...
Hmmm. Brand new studio.
Seems kinda interesting. I wanna see where it goes
It has potential, but I'd like to know more about the dev studio before trusting it.
Fair fair, something to follow
so far so great, idk if I like little Manhattan tho
it looks too... manmade?
the island
even tho it is supposed to be the canal that's built there
Also the elevation on this map is horrible, like all this landmass is 2 meters up off the sealevel
so when building quays I had to adjust height of that piece
and I don't really like that all this shit can go down in 40 years because of global warming
if anything this map is giving loosely australia or new zeeland vibes but with temperate climate
especially that I'm getting snow there in the summer, so it is a southern hemisphere
Node Controller is back?
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Since the rocky launch of Cities: Skylines 2, there has been blood in the water, so perhaps it's not a huge surprise that a new challenge...
we have added a Historical Building option, which prevents selected buildings from leveling up or being abandoned! This means that if you want to stop the progression of your building at level two and keep that specific look, you can choose to do so!
The office buildings and their demand have received a fix in this patch as well
When it comes to traffic, we have removed the citizens’ ability to move in and out with taxis to reduce traffic jams, and fixed the issue where buses, trams, and trains could get stuck in a permanent boarding state, preventing departure and causing vehicle queues.
imo that's lame that they stopped building upgrades with historic lock
in cs1 if you made a building historic it kept the looks but kept upgrading
there is already a feature to do so in very popular plop the growables mod
so this really adds nothing to me
this on the other hand would've been p cool
Welcome to a brand-new experimental series! For the month of May, I’m shaking things up and clearing the schedule to focus entirely on rapid-fire building and community iteration. The goal will be to build quickly, release often, and use your feedback to steer the ship. And I’ll be dropping new episodes every Tuesday through Saturday.
B...
I’ve always struggled with industrial zones... it’s just so easy to spam them and move on. But today in Banff, we’re doing the opposite. We’re making our first specialized timber district a true focal point of the town.
We'll start by fixing my previous mistakes, cleaning up the spammed industrial area. Then we'll clean up the custom ...
I know he was going to be quick, but that was unexpected
loving this public transport so far
the city so far (im planning to break this grid soon)