#Rimworld

2465 messages · Page 3 of 3 (latest)

fickle nebula
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Okay, there's a better translation. Still very verbose though.

patent summit
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Thanks for the translation. I don't see much benefit in this mod though, since there's plenty of existing dialogue mods.

versed shell
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oh dear, though did you mean to put this in the Wow thread?

patent summit
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Oops, yeah

lilac stirrup
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Ur want translation? ok

lilac stirrup
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With players also can through text set role's background, personality, characteristics. Also can support players directly with role dialogue.

patent summit
lilac stirrup
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This mod also supports adding and deleting memories — who knows what interesting dialogue will occur if implanting memories from a different world into an OC —

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and—————— I using Rimmind + Rimtalk, utilizing some free APIs to play with.

fallow steppe
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Last night a pirate raid with assault rifles landed scattered in drop pods, preparing for a while before attacking my tribal-only-just-researched-miniturrets settlement

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Then just as they were about to begin their assault another raid from a different faction landed in drop pods in the same place, attacking immediately

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Except they immediately started fighting each other and only like 3 pawns survived to get mowed down by a hail of my colonists bolt action rifles

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Also a friendly trading caravan also arrived in the middle of all that, but they were on the other side of the river so they couldn't help in time, not like i needed it by then

patent summit
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Wow, that's fantastic. I love it when that happens. rdsnrk

versed shell
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that's so fun

lilac stirrup
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I in the past also met with caravan by silver meteorite hit ———— in 2018

tawdry quartz
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What is the most op rimworld mod you've played

quiet shale
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there are legit cheat mods

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theres one thats in a forgin language that lets you build walls and doors with 999999 hp, and make clothing that protects all of a pawns body with 9999% defence and give a bunch of stupid broken power generators, thermal things, weapons and turrets

tawdry quartz
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ah

lilac stirrup
tawdry quartz
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rimworld is on sale

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lets see if i can pick it up

tawdry quartz
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I got rimworld

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So where do I start this game?

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Do I play the tutorial or do I watch yt?

fallow steppe
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have you played any other colony-builder game like dwarf fortress?

tawdry quartz
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No

quiet shale
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Dlc or just base game

tawdry quartz
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Just base with royalty(Yeah IK you all said biotech better but that's a bit out of my price range)

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(I'm already blowing 50 bucks even on sale)

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(Also magic is cool)

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(Please do not disrespect me for this)

amber elbow
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Magic is cool and, well, Rimworld and Rimworld + Royalty was all that existed for quite a long while 🤷‍♂️

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I've always started games by playing them over watching tutorials, not least because I struggle to actually watch videos as oppose to play them in the background while actually reading something completely different.

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So what I would do (and in fact did do) was just start the game and play the tutorial, then keep going until I lost.

tawdry quartz
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Thank you

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Okay, question no 1: How does the bill system work?

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Question no 2: How do I make people prioritize certain jobs

fallow steppe
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add a bill at a workbench to get a certain task accomplished by a pawn with the required skill to do it, as long as the pawn has the skill enabled in the work menu

tawdry quartz
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Ah

fallow steppe
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the pawns will do workbench bills on their own when they have the time and priority

amber elbow
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I would also play at a lower difficulty level, probably Community Builder or the one just above it if you want to get a bit more of the "full" experience with raids than on Peaceful.

tawdry quartz
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Alright

fallow steppe
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or you can force them to prioritize working at the bench, in which case they will do the first available bill they can do

tawdry quartz
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Thanks

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And how to make colonists haul stuff again?

fallow steppe
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enable the Haul job type for them in the work menu, and set the priority high enough that someone will do it

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that is, if everyone has higher priority jobs ahead of it, it won't get done

tawdry quartz
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Oh wait nvm its night

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colonists are sleeping

fallow steppe
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job priorities go from all the way left to all the way right, starting with all the 1's, then all the way left to all the way right for all the 2's, then so forth with 3's and etc

tawdry quartz
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I see

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Anyways tutorial complete

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Probably should have done some kiting

quiet shale
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remember this important detail: losing is part of the game

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you're gonna get into fights that are to tough to handle

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you're gonna have colonists lose arms, legs, suffer perminant brain injury or die

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the fun comes from dealing with and overcoming those challenges
recruiting a new colonist, training an existing one to be better at skills, finding a legendary acheotech arm...

tawdry quartz
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Thank you

quiet shale
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of course thres no shame in turning down the difficulty

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its a singleplayer experience

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you can turn raids to token invasions or off completely, its fine

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plus thre are oodles of mods to make the game easier or harder, or outright cheat mods

amber elbow
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And obviously with experience and skill things become easier as well (and knowledge of the game’s systems, like how colony wealth is calculated and how it affects the storyteller system).

tawdry quartz
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And how to actually select colonists?
What stats to prioritize?

quiet shale
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try to make sure your total colony can do a bit of everything

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and avoid colonists that are incapble of tasks if you can

tawdry quartz
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Thanks

amber elbow
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Colonists who can move faster or learn faster are good, and colonists who have “special” mental breaks like Pyromaniac or Gluttonous (I forget the exact name, the description shows that they have a higher hunger rate and will break by eating food) are generally bad.

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Pyromaniac is especially bad because fires can quickly become much bigger problems.

quiet shale
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i cant sleep so if you wanted to stream i could give advice

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be up for another hour or so

tawdry quartz
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I can't

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Sorry

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I can't stream

quiet shale
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just a suggestion

tawdry quartz
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What do I do?

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What do I do next

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Am I doing anything wrong

quiet shale
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nope thats the average starter base

tawdry quartz
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Thought of planting healroot for some earlier medicine

quiet shale
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eventually you're gonna wanna make separate rooms for various crafting spaces and bedrooms for colonists and a rec/dining room for them
work benches in improper rooms work slower or suffer other penalties
mainly you want a separate sterile room for research, a separate sterile room for kitchen and a workshop for everything else
but thats later on
oh, wood burns. replace with stone when you can.

tawdry quartz
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Alright

quiet shale
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healroot is a good idea if you have the skill to grow it

tawdry quartz
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How do I obtain stone?

fallow steppe
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mine it

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pick it up off the ground

quiet shale
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stonecutting table
turn stone chunks into blocks

fallow steppe
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oh

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yeah that

tawdry quartz
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Can I just mine the mountain

quiet shale
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yep

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you cant mine up or down tho, its all one 2d plane

fallow steppe
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you can also pick up stone chunks that are lying round on the map

tawdry quartz
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Ah I see

amber elbow
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You can also go full dwarf and live inside the mountain, but that creates its own problems.

fallow steppe
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just designate them as haul, but make sure you have a stockpile for them to be brought to

tawdry quartz
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Ah

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I didn't get any stone from mining the mountain huh

fallow steppe
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higher mining skill means more l;ikely to drop chunks

quiet shale
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yeah its a low chance for stone chunk as its technically a waste product

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oh no that is not what i meant to type

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fixt lol

tawdry quartz
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I got stone walls

tawdry quartz
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Some raider with a club tried to attack my base

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Got annihilated

quiet shale
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Raiders are one of the main ways to get new colonists btw
If you want more colonists that is
Any raiders that survive you can capture and put into a prison (bed, walls and a door, bed set to prisoners only, can be a sleeping spot) and you can change how you interact with them to recruit them
Also a way to train the social skill

Ooor you can turn prisoners into organ farms ppenk

fallow steppe
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note, the rest of the colony gets a very bad mood for using people as organ farms

quiet shale
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Oh its not an optimal way to play
But is is the funny way

quiet shale
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I think slavery is a thing you can do too in base+royalty but i forget what dlc added what

patent summit
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This is prior to the latest patch, so there's a few small things out of date, but it generally covers what you need to know.

tawdry quartz
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Thanks

tawdry quartz
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What to research first?

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I got myself set up, stone walls, dedicated storage room, cooler, farms

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That's all I have

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I went for devilstrand but now thinking about it might have been a bad move

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Since its soo expensive

patent summit
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Devilstrand requires a very high Plants skill, so yeah, unless you've got someone with a Plants at 8 or higher, it won't do you any good.

tawdry quartz
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Hmmmm

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Then what should I research?

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I'm not too far into the research

quiet shale
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batteries probably

tawdry quartz
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like 50 points

quiet shale
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what i usually get

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means you can use renewables like solar and wind reliably, and you dont need to burn wood

tawdry quartz
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Ah

patent summit
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Yeah, Batteries is good, since you'll need to store power. Alternatively, you can start on various weapons or armor tech.

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Smithing is useful if you've got a good source of Uranium around on the map. A Uranium Mace on a melee pawn will beat the crap out of things.

tawdry quartz
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I should also say that a raider with a wooden club and nothing else attacked my base

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Dealt with without any injuries

patent summit
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Oh yeah, the first raid is usually simple. The more wealth your colony has, the more dangerous the raids become.

tawdry quartz
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I read a kiting guide and used that

tawdry quartz
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Since turrets are kinda out of my range...

patent summit
tawdry quartz
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I see

quiet shale
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yeah raid strength is based on colony wealth
the more you build, higher quality equipment and furniture, more colonists with more skills and bionics, stuff in general... all adds up to more raid strength and numbers, and scales up other threats you may face

uncut bone
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speaking of batteries
if you happen to get a quest with a Vanometric Power Cell as a reward, if you can get it, do it.
It's pretty much an infinite, portable power source with a constant 1000W of power.

quiet shale
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vanometric power cells are great but limited, its ONLY 1k when you can get more power by doing a lot of other things
but it is a constant 1k without any input or maintenance on a 1x2 building

fallow steppe
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i never felt the need for anything more than wooden spike traps as far as spike traps go

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wood kills just as well as anything else

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they need to be reset after each use anyway, regardless of material

quiet shale
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There are ways to cheese ai pathing but personally I install mods that add embrasures which are a much more plausible and interesting for defence purposes

fallow steppe
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in my current playthrough i have a Death Bridge that's filled with spike traps across a major river with turrets covering the end and also one on a platform in the river covering the briidge itself. nothing lives that comes from the north side

fallow steppe
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but that's because i settled on a tile that was on a road crossing a major river

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pretty much for that exact reason

quiet shale
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Theres a mod that adds more types of terrain features, like islands and outcroppings

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Great for defence lol

tawdry quartz
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Do killboxes work still?

fallow steppe
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absolutely

tawdry quartz
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I might need to set one up for later

amber elbow
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My current game is taking place in a valley full of hot springs and completely surrounded by mountains with caves. Which sorts power at least...

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Very defensible.

tawdry quartz
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there is a megasloth on the map

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should i be worried

quiet shale
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Nah they're chill

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Most animals wont hurt you uless you attack first or are carnivores on a map with low wildlife

tawdry quartz
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ah

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should i be trying to tame animals

quiet shale
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If you want to

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Base game i think you need meat to make better quality meals, in ideology there are options for carnivore and vegetarian only diets

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Animals provide milk, eggs, wool and leather along side meat tho

tawdry quartz
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Hmmm

quiet shale
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I personally rarely bother tbh

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Plenty of meat on all the humans that vist

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You know, traders

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And raiders

tawdry quartz
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hmm

quiet shale
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(Canabalism is funny but you get massive debuffs without ideology)

tawdry quartz
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Anything good out of these?

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I heard you should always buy components

quiet shale
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Not always but they're annoying to come by otherwise

amber elbow
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Chemfuel too!

fallow steppe
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i usually keep a herd of caravan animals, and set my auto-slaughter to keep 2 adult males and 2 adult females and infinite kids, and after a year or so you will have so much meat (assuming you let the males and females live together of course)

amber elbow
quiet shale
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You can make them but you need a fabrication bench which requires a lot of research and spacer components

amber elbow
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I didn't see more posts had been posted...

tawdry quartz
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I have a freezer

quiet shale
tawdry quartz
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Wired to a wood generator

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Not very fancy

amber elbow
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Freezer is very good.

fallow steppe
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yes you will want a freezer/fridge

quiet shale
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Freezer is crucial to food storage

fallow steppe
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i usually keep a freezer for meals and meat, and a fridge for vegetables and anything else perishable

tawdry quartz
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well, that's all lategame

fallow steppe
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not really

tawdry quartz
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i haven't even researched batteries

amber elbow
fallow steppe
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at the very least put a passive cooler in a stone room to keep your meat in

tawdry quartz
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stone is also getting rarer

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since all the nearby marble had been hauled

fallow steppe
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my tribal start i had so much food go bad from not being able to refridgerate it properly

tawdry quartz
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and my colonists will have to go further to haul em

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thank god for the mountain

fallow steppe
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that's fine, keep a stone chunk stockpile nearby

tawdry quartz
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i don't think i'd be able to get enough space otherwise

fallow steppe
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then have then go get/mine it when you can

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oh, my freezer is also for small fresh corpses like small game that gets hunted. i have a different corpse stockpile outside for big ones like horses

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and yet another for anything that is rotting or humanoid

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then i set fire to the corpse pile every so often

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i also have a mod that allows drafted pawn to ignite things

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dead colonists go in coffins, not burned

tawdry quartz
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I

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I'm kinda scared to go hunting

fallow steppe
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nah

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just don't hunt aggressive things

quiet shale
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The only way to learn these things is to fuck up

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Youre gonna do it

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A lot

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Your next colony will go better, then the next one after that

fallow steppe
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this is a very "learn from your mistakes" game, embrace it. there's no fail state if you learn from it

tawdry quartz
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I have a lot of muffalo on my map

fallow steppe
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maybe tame a mating pair, those can haul things in caravans

quiet shale
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Theyre great animals

fallow steppe
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muffalo, horses, donkeys, and camels

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or dromedaries as the game calls them

quiet shale
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Caravans, fur i think you can milk them? Did they remove that? I forget

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Good meat on them too

fallow steppe
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you can milk them i think

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it's not like cows are a thing

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megasloths can haul items on the map for you if you train them enough, and they also give fur and can attack raids, they have a ton of HP so they'll distract raiders for a bit while you set up your defense

tawdry quartz
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This is my little freezer

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I have yet to organize it

quiet shale
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Looks good to me

fallow steppe
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fill the whole space with shelves

tawdry quartz
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I have a separate room on the bottom for all the non food stuff

fallow steppe
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believe me, the denser you can make your storage, the happier you will be later

tawdry quartz
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hmmmm

amber elbow
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Like sheep and a few other domestic animals you must buy them from the right sort of trader and can't find them in the wild, though.

tawdry quartz
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Batteries acquired

tawdry quartz
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Alright now how tf do I get steel

fallow steppe
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mine it, trade for it, drill for it

uncut bone
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If you're out of surface deposits, you'll have to either trade for it, or research the ground penetrating scanner thing, find a steel deposit, and dig it up with a deep drill.

fallow steppe
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melt metal shit for it

uncut bone
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Or that
Melt shit down

patent summit
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Also, look around the map, there may be ruins of old buildings. Sometimes those are made of steel. You can mark them to Deconstruct, you'll get a little bit of materials from doing so.

quiet shale
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you can remove floors from them too but you get less yeild from that

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sometimes no yield, depends on the flooring type

tawdry quartz
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ah

tawdry quartz
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Will there be any harm from charging batteries when they’re at max charge?

patent summit
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Nope, the excess just won't be used.

tawdry quartz
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I got another colonist

tawdry quartz
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Now how do I research faster...

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I need that geothermal generator tech

quiet shale
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you can have multiple pawns researching at once

tawdry quartz
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huh

quiet shale
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also put your lab bench in a proper separate room, and keep it clean, sterile floors give a small bonus too

tawdry quartz
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ah

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thrumbos have arrived

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one is just sitting there

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on my farm

quiet shale
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unless you're really sure about your actions, just leave them alone

tawdry quartz
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yeah figured

amber elbow
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Thrumbos are really cool, but also really tough to domesticate or kill. And if you do domesticate them they're pretty mid--they eat a ton, they're big, they're messy, and they don't work as pack animals like horses or donkeys. They're decent meatshields in a fight, especially early on (when they can devastate raiders), they can haul a high weight (but only one stack at a time), and if you breed them you can get an ongoing supply of valuable thrumbofur and thrumbo horns with no risk.

tawdry quartz
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After this playthrough, what mods would you recommend?

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Once I get a hang of the basics

quiet shale
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vanilla expanded

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not all of that series, but pick and choose the ones that look interesting, like vanila psycasts expanded

tawdry quartz
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hmmmm

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Any vehicle mods?

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Vanilla Vehicles Expanded looks interesting

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But I have no idea where to get enough chemfuel

quiet shale
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vanilla chemfuel expanded!

tawdry quartz
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Is rimefeller also viable?

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or are they incompatible

quiet shale
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yep

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you can use both but they're very different beasts

tawdry quartz
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oh well, vanilla chemfuel expanded it is

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i'm not risking rimefeller being incompatible with vve

quiet shale
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oh its not incompatible at all

tawdry quartz
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i have always been of the "more power" type of guy

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which is why i also have beyond our reach on my wanted modlist

quiet shale
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there are compatibility mods that even make them work better together, but otherwise they both work on separate systems if i recall, but they donnt conflict

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basically do the same job in different ways

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i think vanilla expanded is just simpler to understand tho

tawdry quartz
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Yeah

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Thanks

tawdry quartz
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Thanks

quiet shale
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in general tho i just recommend exploring the workshop

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find somehtig that looks cool, add it, if it breaks oh no

tawdry quartz
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Oh no indeed

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I think I'll start a new run knowing what I know now

quiet shale
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No shame in that

amber elbow
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I added the Avali and Thrumbokin izzynothoughtsheadempty

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Actually I think Thrumboians technically...

tawdry quartz
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How do I make money?

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I got my base set up, I'm researching a beefy tech, and I need some ways to make some small cash to buy stuffs in the meantime

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I was told by the wiki to grow corn

patent summit
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Sell things you don't need to traders. Eventually, you'll grow/craft stuff & do a caravan to nearby communities to sell stuff to them.

tawdry quartz
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i see

quiet shale
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DRUGZ

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you can grow smokeleaf and turn it into.. i actually forgot the in game name but its joints, and sell them for a decent enough early profit
eventually psychoid can be turned into a lot of valuable narcotics, and hops turned into beer

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all non perishable goods too

uncut bone
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Rom has made a fortune on beer brewing and selling it to traders in his games.

tawdry quartz
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ah

fallow steppe
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I also have a grand cocoa orchard, but that's a long-term gamble that my trees don't get fucked in cold snaps

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I set my entire horse pen as a grow zone for cocoa

tawdry quartz
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I've been experimenting with dev mode

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How do I build a killbox?

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My colonists can't shoot across walls

quiet shale
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Ive never actually built one myself

tawdry quartz
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For those who know how to improve killboxes, how do I improve this?

quiet shale
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Traps

tawdry quartz
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Okay I figured it out

livid skiff
tawdry quartz
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Alright I think I get the hang of this game

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Mod time...

quiet shale
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lol

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have fun

tawdry quartz
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got my first incompatibility

quiet shale
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Congrats

tawdry quartz
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Apparently CE causes major issues with VVE

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So....rip

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As in, no exotic goods traders can come

quiet shale
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Combat extended is... a mod i dont touch. Its incompatable with everything

tawdry quartz
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huh

quiet shale
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Well thats a lie
But its one that overhauls a lot of key features, and any mod that adds anything remotely combat related needs to be compatable by default or get a patch

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You will notice a lot of mods mention if theyre CE compatable or not

tawdry quartz
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i need a vehicle mod and apparently vve causesa lot of bugs with ce

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i guess srts

uncut bone
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wheeze
the description of Staggeringly Ugly

NAME is staggeringly ugly. Her/His face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at her/him while conversing.

amber elbow
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I mean, whatever the merits of modern art (and for the record I quite like it), having someone come up whose face looks like it could have been a model for Picasso's style would be rather...unsettling.

tawdry quartz
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installing ce might not have been the best idea

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mechanoids are coming

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and i realized i don't have heavy weapons yet

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boutta get jumped by centipedes

patent summit
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Yeah, CE is for pele who want a stronger challenge.

tawdry quartz
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i didn't want my endgame power armor dudes to die from people with clubs

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but turns out getting there is an issue

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even on community builder

quiet shale
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I tried to warn you away from it...

tawdry quartz
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the incompatibility turned out was my own fault

quiet shale
#

There are other mods that adjust armour

tawdry quartz
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i'm used to incompatibilities from paradox games

tawdry quartz
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i mean mechs aren't here yet

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just a warning that they might show up down the line

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it was a yellow notification

quiet shale
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yeah but uninstalling CE now would likely break the game so...

tawdry quartz
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imma work on a turret

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i still got a bit of time

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and i have the anti tank gun researched

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and emp munitions

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and i have a killbox set up too

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i think what i'll also do is give everyone explosive launchers

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screw the rifles i'm working on

quiet shale
tawdry quartz
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oh

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well, i'll see if i can beat them mechanoids

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if i lose this run i'll see about that armor mod

quiet shale
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its not somehting ive looked into

tawdry quartz
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thanks

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note if i beat these dudes: invest in a staticlord psycaster next run

quiet shale
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ah vanilla psycasts expanded

tawdry quartz
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yep

patent summit
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One day I'll try out some VE stuff.

quiet shale
#

if you're gonna start modding, its where id strongly recommend starting as the VE series feels like a proper vanilla experience, reasonably well balanced, textures share the same feel and so on
important note tho: you dont need and in fact are heavily encouraged to not install everything from the VE series

patent summit
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Yeah, I've got a few basic mods installed right now, but nothing that severely alters gameplay.

fallow steppe
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I have some QoL stuff and ponies of the rim

livid skiff
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I have a fair bit of things, but you have to read and understand what you're getting and what works with other things. You just can't assume that things will be okay or similar to another product.

patent summit
cobalt pasture
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I love better pawn control

one moment, everyone's just spending their time, having fun and playing

the next, a raid shows up, you press the emergency button, and everyone loads up on yayo and puts on armor and weapons.

quiet shale
#

Screw chess lets get the DRUGS

uncut bone
amber elbow
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Thrumbo are the best, so I got a thrumbo basically the moment I saw they were on sale rdsnrk

patent summit
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I got a Boomrat plushie back when they were first announced, it's adorable.

patent summit
#

tl;dr Eltex gear's bonus is addative, while Bioferrite's is multiplicative. So your psychic pawns get a better boost from bioferrite gear.

amber elbow
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I don’t have Anomaly because it isn’t interesting for me, though, so bioferrite doesn’t exist.

quiet shale
#

Anomaly... exists
I dont know why they made it

patent summit
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The AIs are basically Lovecraftian entities already, adding horror elements seemed natural.

livid skiff
#

IIRC, specifically to give a more horror-like feel and run, plus give people something unique to do with pros and cons.

quiet shale
#

Yeah but who actually wanted horror?

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It all feels like an island of content rather than a natural extenstion like ideology and biotech
Royalty felt the same

patent summit
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I think that's the risk with any expansion focused on a specific concept, rather than a broad one.

quiet shale
#

True

patent summit
#

Let's not use the game channels for this.

tawdry quartz
#

Alright

lilac stirrup
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kind funny A little pony pulling a big ox

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I added Save Our Ship 2 mod, then planned to plant 3000 hay, and assembled a caravan. With food sufficient to walk to White Stone, Sharon AI's place, the ready-made mod spaceship could be directly obtained.

lilac stirrup
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littlepipmintals in the CEmod, used 400 rounds of 7.62x25 JHP, 200 rounds of 7.62x25, and finally slowly and forcibly took down the Thrumbo.

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quiet shale
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nice.

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vanilla expanded are the best mods for the game, and i heartily recommend using at least some of them in your playthroughs
not all tho as some themes conflict with others

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I'm considering this one, as a bit more weapon variety would be nice.

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Also there's one for books, and... I'm a bookhorse.

quiet shale
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yeah the book one is pretty good, if i recall one of the pony mods has books compatable with that mod too

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Nice

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livid skiff
livid skiff
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This week

RIMWORLD
RIMWORLD
RIMWORLD
RIMWORLD

pay money to get something named after you, name yourself as an armoured rat, pay to have someone lose a limb!!! the colony will not survive.

and then BA again!!

A FUN WEEK AHEAD!!! If you don't know rimworld, it's fun to watch :D

🎨raddy_358

versed shell
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Ooh neat

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versed shell
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Amazing lol

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Started a new playthrough recently, added a couple more mods. VE: Ideology and VE: Books. Has made for some fun changes.

Also using Randy, just to see how that goes. Most of the time he's not bothering me, but the other day he threw Shamblers at me, and then immediately had a Raid trigger, so that a couple raiders wound up fighting the zombies.

And after all that was done, he threw a Blood Rain at me. rdwut

Currenly I have a mission to keep a royal visitor happy, which is fine... but the visitor took some drugs, even though her beliefs are anti-drug, so now she's unhappy.

versed shell
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haha incredible

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That royal visitor really can't help her self

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Yeah, my default policy was "Social Drugs" and apparently she just... went along with it. rdwut Thankfully I was able to throw enough parties/rituals to keep her happy until she left.

After that, I had 10 refugees show up, and I couldn't turn them away (Charity ideology). Was decent for the extra workers, but food got a little tight... then they betrayed me. However, they only had knives, so my pawns kicked all their asses & fed the bodies to the Harbinger tree I planted.

I'm running out of steel and low on Components, so I decided to break into the Ancient Danger on my map. Had to save scum, because the first time I got absolutely wiped out by mechs with lasers. Second time, I was more cautious and had some EMP grenades handy, was able to take out the mechs, and capture a few people from the cryptosleep caskets (a couple got away while I was fighting).

Aaaaand while I was taking the wounded back to base, Randy sent another raid of Imps. Thankfully they scattered enough I could pick them off & then put out the fires before they did too much damage. Still need to finish the wall around my base.

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So next time I play, I need to gather all the stuff from the Danger, build a Mineral Scanner, and try to find more Steel & Plasteel. I did manage to build a shuttle though, so I can also go flying around to explore now.

versed shell
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whoa awesome

quiet shale
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I should rimworld again

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quiet shale
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There us a "shoo" mod somewhere

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Turns out, this person forgot to disallow Fertilized Eggs from a shelf in the bedroom. So they were all hatching in there. rdsnrk

quiet shale
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Ah lol

fallow steppe
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i had that problem with birds on my last colony, before i started storing eggs in the freezer

livid skiff
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And it was ducks too.

fallow steppe
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I had many ducksplosions

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A bunch of Shamblers wandered onto my map.

Guess where a visitor decided to show up? rdwut

versed shell
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ah, shamble tourism

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Here’s another peek at our newly launched theme park: RimWorld World!

You can explore our park map in more detail here: rimworldgame.com/rimworldworld

#rimworldworld

-# Ludeon Studios (@ludeonstudios.bsky.social)
Next week, RimWorld World opens to the public! Our brand new theme park has custom rides and attractions modeled after RimWorld gameplay that don’t exist ANYWHERE else.

➡️ Explore our park map in more detail here: rimworldgame.com/rimworldworld

Can’t wait to see you all there. #rimworldworld

quiet shale
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So I decided to have Mechanitor upgrade to be able to make combat robots. Which requires summoning a Diabolus mech and defeating it. Which... rough, but doable with my current colony.

And of course as soon as I summon it, Randy throws a Mech Cluster with a tox spewer onto the map too. rarityheadache

80% of my pawns wound up injured, and one dead, but I succeeded in taking out both groups.

quiet shale
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damn thats rough

versed shell
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oof, randy being toxic

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Okay, so the title is a bit clickbaity, because this is not the "ultimate" guide to farming. But, it's a very good primer on which crops to choose for your colony, depending on your situation:
https://youtu.be/euURK1Y3uJg?si=kMNoNKAbX_HXgQ1E

Thanks for watching!
Doing this video took me a lot of time, I hope you enjoyed it!
Dont forget to LIKE and SUB... it is free and you will make me happy :)

00:00-00:32 What Crops are There?
00:32-01:09 Strawberry plants
01:09-01:51 This is not for Humans
01:51-02:51 Nutrifungus (DLC)
02:51-03:40 Toxipotatoes (DLC)
03:40-04:25 Rice x Potatoes x ...

▶ Play video
fallow steppe
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OwO

quiet shale
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Nice

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Hey everyone, I wanted to introduce you to a new colony builder space slog! You guessed it! Today we are in space! You can check out Space Slog at the link here. https://store.steampowered.com/app/2133570/SpaceSlog/?utm_source=noobert&utm_medium=video&utm_campaign=trailer_launch
#sponsored

Join this channel to get access to perks:
https://www....

▶ Play video

Explore the unknown in this Worlds Explorers gameplay overview. We land on planet Choyamba to begin the challenging work of repairing our crashed ship and managing a specialized crew.

We examine the technical depth of crew selection and survival mechanics. This session covers essential resource management strategies and our first peaceful conta...

▶ Play video
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Makes it so that if you have a Preferred xenotype, your pawns don't hate themselves (and each other) for not being that xenotype.

quiet shale
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Oh good
Yeah is should really be preferred and disliked xenotypes

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TIL your pawns can get quills stuck in them while butchering a Porcupine.

hollow warren
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I should post about my ponies..

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It got an extra member later, didn't get a screenshot of that

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Nice!

quiet shale
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but y tho

lilac stirrup
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can haggle in the chat box and request tasks, it seems.

lilac stirrup
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RimWorld, but 100 meteorites a day and 1 raid a day.

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In RimWorld, meteorites won't fall on rivers or Overhead Mountain Roof . So these two become positions that won't be hit by meteorites.

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