#Hardcore Ranger mode

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hollow forum
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For those of us who still posses the yearn for a more challenging and complex hunting experience and feel like as if the current Ranger mode doesn’t quite deliver on that matter, I’d like to propose a list of things that potentially could make a more hardcore kinda mode for the game. I personally know a couple of people who stopped playing the game for good because it simply failed to create a good challenge for them and underdelivered on the “realism” part of it.

  1. No fast travel. (Alternatively it could cost money)
  2. Stamina system (across all modes actually)
  3. Vehicles can’t be summoned at parking stations or homes. You need to go and get them where left them. (Retrieving cars cost money)
  4. You can sleep only in bed and/or there’s a 1 irl hour cooldown before you can sleep again.
  5. Ammo costs money.
  6. Predators, moose have a small chance of going aggressive.
  7. Ability to turn off the missions system.
  8. Sleeping doesn’t age animals.
  9. More harsh weather conditions that put you in disadvantage (remember there’s a sleep cooldown timer so you’ll have to hunt in those conditions).
  10. Slower (more REALISTIC) walking, couching, aiming, reloading animations. (Honestly should be across all modes).
  11. Predators and other animals have a chance of spooking other animals. Less predictable animal behavior.
  12. In 75% of the times animals should flee when they see you no matter if you’re moving or not. And not just stare at you for a brief moment before they continue to go about their business.
  13. Selling the same species several times in a row lowers the selling price (demand) of it gradually.
  14. If you want to have the same scope attached to 2 different rifles in your inventory you’d have to buy it twice.
  15. Maybe weapons jamming or degrading system.

Please do suggest things you’d like to add/edit/exclude. 🙏

noble oxide
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I love it.
Personally I would tweak points 8 and 12.

Sleeping should always age animals. With all your other ideas - people will be sleeping less often anyways. But without aging through the night - it would take too long for generations to change.

Make it 50%. 75 seems too harsh, especially that I really enjoy these moments, where I realise that animals spotted me. This "o-oh...", followed by me standing still and waiting whats gonna happen.
I wouldnt like this moment to mean that more than likely its all over now. 50/50 chance would still provide tension and fun.

As for other ideas:
16. Immersive environmental audio, including foliage and surface sounds, that force us to choose our approach visely, to make sure that we make as little noise as possible.
17. Animal feed zones being more dynamic. If you hunt in one area - animals would just move somewhere else in time.
18. More randomised animal schedule.
If it says that animal likes to eat between 9 and 12 - dont make animals show up bang on time. Let it be between 9 and 12, but let it be a random hour within this time frame.

median verge
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I think the spooking when spotted should change based on hunting pressure

hollow forum
noble sequoia
# hollow forum For those of us who still posses the yearn for a more challenging and complex hu...

WOW...Where do I sign this? 🤝
And I thought I was alone.

As for point 12, I've written a concept that I would like to imagine and I think the difficulty is that the game lacks a sneaking system. Then we wouldn't have to set percentages and leave it up to the skill of the player.

As I said I thought I was the only one who would like this, if your post here gets a lot of upvotes I'll write up my proposal (it's a lot of text and I don't want to do it unnecessarily)

edit: And you know what...screw it. I'm going to write it down before the excitement of how well you wrote your post wears off and before I realize that the developers will never actually implement it in the game 😄 ...hope dies last.

wild smelt
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FT & ammo costing money I think is good
Sleeping SHOULD age animals
An additional slower walk would be nice
Animals already can spook other animals, but there should be an extra modifier for predators
Animals stare for a long time already...not sure about 12
Buying scopes twice is fair, but won't really add anything to the experience tbh, just another chore of a button press

The above are good for all game modes. All your other points I'm not sure of - I suspect they would be annoying if actually implemented, and you may find yourself regretting it. It would be RAGER mode 😄

noble sequoia
# wild smelt FT & ammo costing money I think is good Sleeping SHOULD age animals An addition...

I understood it to mean that there would be a separate 'Hardcore Ranger' mode. I would definitely not agree with imposing this on everyone.

By the way, this applies generally... players who want to play hardcore and players who want to have an easier game should not wage war against each other. Instead, we should collectively urge the developers to adapt the difficulty levels to our preferences.

For casual players, hardcore modes provide a better representation of nature (because it's not possible without them), and for hardcore players, casual players are important for the game to sell. This doesn't mean that there are few hardcore players; it's just that there are more of us when you combine casual players with them. However, nowhere is it written that casual players cannot become hardcore players. I myself started out practically as a casual player.

wild smelt
zinc drum
# noble sequoia I understood it to mean that there would be a separate 'Hardcore Ranger' mode. I...

I agree. The game should be for most people, and that's why we have four different difficulties.

Easiest mode - should be easy and arcadish, almost run and gun.

The hardcore mode, Ranger mode - should be hardcore, but it doesn't feel like hardcore. This mode should be all about being hardcore and as realistic as possible to real life hunting. It's not that today.

The two modes in between should be something in between arcade and hardcore real life mode.

All different four modes today are too similar, with small differences.

And all four modes are closer to easy mode than hardcore mode. 🤦‍♂️😩

wild smelt
# noble oxide I love it. Personally I would tweak points 8 and 12. 8. Sleeping should always ...

I really like @noble oxide suggestions. They make the hunt more interesting.

Most of @hollow forum suggestions though don't actually make the hunt more challenging in an interesting way, they just make everything else annoying, turning the game into more of a chore. And a few of them are just realism suggestions which people have already asked for, like points 5, 6, 7, 10, 11 - and these points have nothing to do with making the game harder.

So whilst I can agree with the OP's sentiment, his suggestions are mostly unfocused, irrelevant and ill thought out imo. Literally only point 12 makes the hunt harder in a way that could be interesting - there should be a (more) random element built into how easily animals spook. If higher scoring animals spooked easier, that would be interesting

OP I don't think you've sufficiently imagined what it would be like if some of your suggestions were implemented.

zinc drum
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As a real life hunter, I want this to change or be added:

  • the walking speed is too high, same with aiming, its too arcadish.
  • I wanted to create my own hunter, a hunter I could level and customize as I want. I dont want to be anyone else when I am hunting. I/ME am hunting, no one else!
  • The foliage makes no sound
  • There are no traces of me or any animals actually walking on the ground or through grass.
  • The animals spawns and the places where animals go is not random. Yes, I know animals have their routes in real life, but they do roam freely as well and random too.
  • I still feel Ranger mode is too easy. In real life, maybe 1 out of 5 hunting trips I do is a success, in this game everything is a success.
  • Animal behaviour is not random, they do the same things over and over when you call them in.
  • It's always too easy to get close to an animal, always.
  • Wish there was a deeper and more complicated leveling system of some kind, like in real life. You need to be at the shooting range to get better, you need to be out in the field to get better. Standing up and shooting should sway a whole lot more and should be harder. Etc etc. The one we have now is too short and too easy.
  • Animal interaction is lacking majorly. Deer to deer, or one animal to a different animal. Foxes should for instance chase rabits or birds.

All in all, I just want to experience ranger mode in the game to be similar to when I am out hunting in real life. I want to feel the adrenaline when I know there are some animals nearby.

Heck, I even want the chance to do driven hunts, even have a tracking dog. Please let Ranger mode be real life mode! I quit playing because of all Ranger mode is lacking, but I will for sure be back if Ranger mode gets the real life mode it should have from the beginning. The three other modes I don't care anything about, they can be whatever everyone else wants it to be, arcade or medium hard or whatever. I just want Ranger mode to be real life mode. Thanks.

noble sequoia
# wild smelt I really like <@557303887690989568> suggestions. They make the hunt more intere...

In a certain sense, you are right, but I would like to mention and clarify it, please.

Players who want a hardcore mode primarily want the game to closely resemble reality as much as possible. Hardcore players are hardcore not because they want to suffer, but because they want to experience the most realistic challenge and are willing to endure hardships for it.

Let me illustrate it with an example. We were discussing weather changes earlier #1128860487350767637 message , and you argued that it would become a pain. Well, you might be right, but that's how nature is! In summer, it's hot, and a person wishes for rain, while in autumn, they are grateful for any moment in the sun. Hardcore players don't complain that it's not pleasant or that it's bothersome; they accept it as part of the challenge and enjoy it (assuming it's fair and aligned with nature... if it only rained, that would be just as annoying as constant calm and clear weather).

I would also like to mention one more thing. I believe that the constant effort to adjust nature and the reality of the game according to players' preferences has brought the game to its current state. It has reached a point where it precisely caters to the needs of some players (I don't know if such a player truly exists; I certainly am not one), but it has nothing to do with reality or an appropriate challenge.

zinc drum
# noble sequoia In a certain sense, you are right, but I would like to mention and clarify it, p...

This is spot on @noble sequoia!

I don't understand why some players complaining about the game getting to hard if we change hardcore mode to what hunting is in real life. After all, there is 3 easier modes to play on if you don't like hardcore mode 🤷‍♂️

I really really really hope the devs will give us hardcore mode like hardcore should be like when we hunt in real life! Then the 3 other modes can be for players who doesn't want real life hunting.

And if the devs doesn't know what real life hunting is, I will more than happy assist them to get the hardcore mode as close to real life as possible! 😁

noble oxide
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I have to agree. If implemented right - it would not affect other players at all. They could just drop to Hunter, or Adventurer Difficulty and continue as they were. Thats why we have 4 of them. And developers should use them properly.

As for pain in the ass - frustration should be one of the feelings in games like this. Because frustration means that once you succeed - it will be 100 times more rewarding.

  • I wanted to cut through the bushes and I spooked an animal? Stupid me.

  • My gun jammed, coz I didnt clean it for too long? Stupid me.

  • I didnt plan my trip properly, ran out of bullets. Now I only have a bow, cant fast travel and Im in the middle of bears territory, who can attack me at any time? Awesome.

Im happy to see any sort of 'pain in the ass', as long as its fair and I can say to myself - "That was my fault. I fucked up"

Fair hardcore experience, with a sprinkle of random events, like sudden change of weather, or animal attack, is what Im after.

Ps.
Personally would take the whole hardcore experience even further.

I would add injury system, fatigue and other survival elements, but I do know that in most cases people see this as step too far even for hardcore difficulty.
So Survival Mode would have to be a separate mode altogether. Maybe a DLC? Id pay big bucks for this.

wild smelt
# noble sequoia In a certain sense, you are right, but I would like to mention and clarify it, p...

For the weather thing, I speak from experience of playing classic, where it rained far more, and was much more annoying because of it, and because it also made visibility worse than woth does. In woth it happens rare enough that you appreciate it when it does, it becomes a treat rather than a nuisance

A point I'm trying to make is that not all improvements to realism or immersion asked for here fall under the 'hardcore' category. emroth's suggestion for foliage noise (if it existed) to make more of a difference to animals spooking - that will make things harder yes, but it also seems like a common sense fundamental mechanic of any hunting game, so therefore can be applied to all modes. It would just be less noisy on the easiest mode, but it would still be there

Even most of Thomas's suggestions don't fall into a 'hardcore' category. He only really said that a number of things were too easy, but offered no real suggestions to counter that. Most of what he said again falls under the realism category without being hardcore. The suggestion for us/animals to leave more tracks is actually something that makes things a bit easier - it's still a realism improvement though.

Animal spawns & pathing being random I would not consider hardcore either, but interesting & desirable (and realistic) in its own right. (it's only hardcore for people who do nothing but camp need zones)

zinc drum
# wild smelt For the weather thing, I speak from experience of playing classic, where it rain...

You are right 😊

When I talk about hardcore mode, I mean I want a mode as close to real life hunting as possible. In my eyes, that's hardcore for me, cause I will have to hunt the correct way all the time to be able to maybe just bag an animal in one play session.

That's hardcore mode for me. 😊 And boy will it be rewarding and giving you the adrenaline once you get the chance to kill that one animal you have been trying to shoot for so long! 😃

And then the other modes can be for more casual players who doesn't want the real life hunting challenge. 😊

zinc drum
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Part 1:

Also another thing is I don't talk about too much on how to make the game as realistic as possible, is because there are really only one way to do realistic hunting, if the nature is set up correctly. 🙂 Realism is realism, it's self explanatory. 😄

The forest and the mountains are alive, and it couldn't care less if you were there or not. But you need to check if you want to go outside or not, the weather, is it going to rain? Snow? Is it going to be windy or not? Check the direction of the wind and choose wich route to take for best success. Head up in the mountains and check for trails and tracks.. be silent, walk slowly and watch were you put your feet. Always check your surroundings and start glassing the area.

The weather might change durring the day, especially early days the wind is going up the hills and mountains while the evening makes it turn downwards again. The fog might take you on a suprise and you might be stumbling around scaring everything or just sit still and wait for the fog to go away.. if it rains, it will camouflage your steps and the noise you make. New snow will camouflage your noise and steps too.

Being outside, you can choose to walk along creeks and waters running to camouflage your sound even more. A cold frosty night will reveal your steps in the hard breaking snow. Branches you break, the bushes you walk through, will ruin your hunt for sure.

The animals are so sensitive, and they should really be overpowered compared to the hunter. Their sences are so strong they will both hear and smell you miles away if you hunt wrong. They also leaves tracks for you to read, direction, age of track etc. And if you scare an animal, you might not even see that animal again the same day. Some animals also completely avoid each other. Some interact with each other.

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Part 2:

Together with all this, your choice of gear is vital. Clothes that makes less sound, a good bino, even a good scope is more important than a good rifle. An old rifle will kill anything as long as you can hit the target with a good scope.

The skills of the hunter. It takes a lot of time to get the shooting going, a lot of time to get to know the animals and their pattern, cause they change for time to time. A fallen tree can make animals choose a completely different route the next day. You should work for your skills and your kills. Even standing upright shooting above 10 feets should be so hard that you really don't even want to try that after hunting for 3 hours without shooting anything.

I've had so many hunting trips in real life without killing anything. And I have had so many awesome experiences hunting and getting my kill in a lot of different situations I really can't say I've seen in this game.

This is what I want in Ranger mode, real life hunting.

carmine patrol
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There are really good suggestions in this forum !! 👍
That unfortunately we will never see...

noble sequoia
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I'm sorry to say this, but real hunting experiences can only be truly encountered in real life. The game is just a game and will always remain as such. However, that doesn't mean it can't or shouldn't strive to provide similar experiences. It will never be the same as real life, and it will have to use different means than the actual nature to achieve that.

For example, in real life, you have a chance to avoid a stick on the ground, but your legs have their limitations, so you won't always succeed. In the game, this is represented by the probability of it happening, and it will never be different (it's impossible to simulate every stick on the ground).

Nevertheless, we do understand each other perfectly, and your contributions precisely capture what hunting signifies, and the game should strive to emulate that. Unfortunately, we don't currently see that because... damn it, I don't know why... this should be the essence of a hunting game, right?!? I don't know where it went wrong. I don't believe that there are only a few of us.

noble oxide
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I suppose the main thing that developers need to realise is that there are countless games out there with casual hunting.

Far Cry, Red Dead, Assassins Creed, most of the survival games - they all have casual hunting. And they also have much more. Crafting, deeper story, sidequests, NPCs etc.

I wouldnt be far from the truth in saying that Red Dead Redemption 2 has better animal behaviours than any hunting games and its not even a hunting game..

So what developers have to realise is that if somebody is buying a hunting game, which is nothing else but a hunting game - they expect the level of realism to reach absolute peak. Coz this is the games entire focus.

All the elements present in real life hunting - proper animal behaviours, interactions, proper sounds, unpredictable weather, proper tracking, randomness, dangers that you may face - all these are A MUST in game like this.
Otherwise - whats the point?

Call of the Wild was going strong for a while, coz up until now they didnt really have a proper competition.

And most people in here bought and play WOTH BECAUSE its much more realistic than COTW.

This is the most important part of WOTH - the part that developers have to care for and expand on.

hollow forum
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I absolutely agree that a certain level of frustration is a must for a true to life hunting sim difficulty mode we’re discussing here. Only by struggling and overcoming sometimes even dull, mundane chores and coming back from a hunting trip empty handed or failing to score a shot because of the unbearable weather - only after enduring and overcoming all of that stuff and still managing to harvest a decent trophy, only then you get that crazy dopamine boost. You get that catharsis. And with that in mind I came up with the most suggestions for the mode. They don’t raise the difficulty bar per se. But they will require more patience and planning from you as a hunter. Which is a core element of hunting in my own opinion. It should test your patience, your ability to strategize and prioritize. That’s why I absolutely love that the game lets you only carry two rifles and have a limited amount of ammo on you.

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I forgot to mention. But I’d 100% pay extra money for a hardcore mode like that without any hesitation. 🙂 If it was released as a paid DLC. But that’s just me.

zinc drum
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I would also pay extra for this, but it would have to include customising of my own character as well 😃

noble sequoia
# hollow forum I forgot to mention. But I’d 100% pay extra money for a hardcore mode like that ...

Me too. But I think if the developers wanted to and didn't try to make everything in the game easy for the player, it could have been in the game a long time ago.
They just think that if they add bows. So that means anyone who turns on the game for the first time must be able to hunt an animal with that bow. And yet that's the hardest way to hunt... There is nothing more..

I personally couldn't even pull the bowstring the first time.

zinc drum
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I would like to see some response from the devs, some feedback on what's been suggested here and in the other threads. I would like to know what they think of it, if they are going to use these ideas or not, if they have read it etc. In the old feedback channel there were a lot of suggestions, but barely anything of it made it into the game so far. 🤷‍♂️

wild smelt
zinc drum
frigid marsh
# zinc drum without any response it might or might not be in the game in a couple of years f...

The forum isn't meant for dev discussion. It's for users to discuss feedback that we couldn't discuss in the old system. They don't comment on things like this very often because it's easy for people to latch on to someone like Michal saying "wow, I like this idea" as confirmation that they're adding it.

I would love to see the next roadmap though, it would be cool presented in a stream format that people could ask questions about

zinc drum
frigid marsh
carmine patrol
hollow forum
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Forgot a few:

• Manual chambering
• More realistic animal caller responses.
• Visible in game zeroing adjustments. (To be able to turn off the hud completely).

hollow forum
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@zinc drum @noble sequoia also, a little trick I wanted to share with you guys. So I mostly play Multiplayer these days but all alone on a private server. What I like about it is that:

  1. all the animals are completely randomized every session. So I have no idea what to expect. And it kind of excites me.
  2. You can finally choose your character. 🙂
  3. Map and encyclopedia doesn’t pause the game since it’s, well, a multiplayer. Which creates both an additional challenge but also feels more realistic since if you want to read the encyclopedia or check out the map you should NOT be able to pause time right? Fun fact: originally when the game was just released, bringing up the map didn’t pause time in single player mode as well. Later they added the pause thing with a patch.
  4. No quests! Multiplayer has no quests. So… Awesome.
wild smelt
hollow forum
zinc drum
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Thank you for this @hollow forum ! 😁😁

wild smelt
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what I would like, as part of a hard mode, is for private areas to have no fitness boost (and for "balance" maybe, for secondary habitats to have no fitness cap)

wild oriole
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I've looked over this, and see some nice changes for "realism" and some that are just annoying things which don't add to making things more difficult. Something I think we probably need to consider is that when "real" hunting the number of successful hunts is abysmally low for the average hunter. I just read that during rifle season only about 30% of people who buy a license have a successful hunt. 30% for the entire SEASON. Not one day, or one morning. That's not what 99.9% of people want in a hunting game.
Quickly walking through the OP ideas
1: Players can choose to not FT now. Just a QOL decrease IMO.
2: Stamina system should only impact you if you run. If you run you should be spooking. Do we need it since we don't have packs and weight to manage?
3: QOL again - players who don't want to use them, dont.
4: QOL again - players can choose - but do we need a cooldown really? If people want to play "hardmode" do they need the game telling you this isn't "real"?
5: QOL downgrade. No gain IMO
6: Nice addition.
7: Why? If you don't want to do a mission, don't. Press "O" or whatever on the keyboard and you don't see it. Not following how that one matters.
8: I think you are talking speed sleeping to quickly age animals, vs sleeping over night. Not sure that changes how hard things are.
9: If we are looking for real, a lot of hunters just wont hunt in really bad weather. If we cannot sleep, and hunting sucks - are we taking the fun out of the game?
10: Just choose a slower option if you don't want to move quickly. More options woud be nice, but does this need "changed"?
11: Not against this if done right, and reasonably.
12: That's not real though. Seeing a human doesn't spook most animals. Seeing a human moving is a different thing. (At least on the East Coast USA)
13: Doesn't make hunting harder.
14: QOL downgrade. Grind isn't hard, its annoying.
15: Jamming occasionally on followup shots would be a nice touch.

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I know it sounds like I'm just anti your ideas, or don't want a real hard mode - that's not the case. But, I think Kak was spot on... while the hunting can be made more real, a lot of this doesn't really accomplish that is all.

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I honestly would not change ranger from its current form. I would add a new mode. And make changes there. But if we want to see that - we need to consider what those changes are, and focus on adjustments to existing code parameters, if we want to see it in game. Entirely new logic, for one mode that a very small % of players, in a very small player base - isn't likely to be high priority. But if you can come up with adjustments (levels) that mesh with existing game mechanics, that's where the best chance of seeing a change lives.

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I think the hard part is actually balancing what is annoying vs improving the realism. You make the game too annoying with mundane tasks or artificially difficult and it doesn't make it more real. That's kind of like saying to make a racing game more real, make the tires more slick. Sure, it is "harder" - but harder doesn't necessarily equal more real or better at all.

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I think things for "hard mode" that fit could be things like: removing need zones from the ground and map. Leave the trails. More RNG in the arrival times at zones (could even be a simple static change for different herds to feel random). Cut animal population in half for all of the big herds. Remove 1/3 of the total herds. Increase spook range of animals when one shoots. Decrease shot potency when not hitting primary organs. Things like that, to me, would add more value and take less dev work.

split gyro
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before they institute any of these, they need to add some sort of way to identify the size of animals, specifically non-antlered animals. As it stands, it is impossible to judge the size of any mature animal, because visually a 1 star and 5 star mature animal of the same species is identical

split gyro
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I also don't buy the devs response to this ask at all. They've said they tried it and it looked bizarre to have animals scale in size differnetly, but i dont really understand how that could be

wild oriole
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well, it may be 100% true that they looked bad.

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Hear me out ---

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You tell me to do something I don't want to do. You ask for a demo of it. IF I really don't want to do it, I can make it seem like a bad idea while "doing" it...

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Take a bear - and just scale him up 33% - while bigger may not look better.

split gyro
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here's what they said

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i dont buy it at all

wild oriole
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it's almost like I was a part of the convo then too lol

split gyro
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yeah

wild oriole
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What I think they need to do is not go bigger. go smaller

split gyro
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its not that the models look bad, this guy apparently thought the perspective was wonky

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which... is kinda nonsensical to me

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other games have done it

wild oriole
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If you start smaller for young, then you have a bigger range and the large are not bigger than today, but still stand out as bigger.

split gyro
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yeah

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agreed

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the current animals are actually far too large

wild oriole
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And I do think a "baby" model should be added, but...

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but we are way off the OP's topic now

split gyro
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i think its relevant

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ranger is already fundamentally busted, why would we want to make it harder right now when our characters are effectively blind?

wild oriole
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could be better for all save predators.

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and birds lol

split gyro
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i mean, boars and mountain goats are herbs you cant really judge very well

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and bison

wild oriole
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true

split gyro
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MOST animals are impossible to judge

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only deer and bighorn

wild oriole
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I agree that it needs some love -- but I would hate to see better blocked by the need for perfect.

split gyro
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i dont think instituting difficulty increases right now would make ranger feel better, i think it would make it feel a lot worse

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unless you just shoot everything and dont care about trophy size

wild oriole
split gyro
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blegh

wild oriole
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That's actually why I don't play ranger.

split gyro
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yeah i went one difficulty down and disabled everything but binoc identification

wild oriole
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let's be honest... ranger isn't at all harder than hunter.

split gyro
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it is a little bit

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the audio cue you get in hunter is actually a bit of a game changer

wild oriole
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well, if you live by HS ok... sure

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but really that is the difference between ranger and hunter. Nothing else is different as far as I noticed.

split gyro
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yeah

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its very close

wild oriole
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I just don't like shooting what I don't know - when it impacts the herd fitness. I'm just not ok with it, and it ruins ranger.

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So I go hunter. Then my mind is like - well, if you have the tools why not use them.

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I could play ranger on MP and enjoy that, but then I would be like - why am I doing this instead of managing my herds lol

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I think the real risk is balance. Fun in a game vs the realness of an entire season with no animals taken. Getting the mix that makes the most real, and most fun game for those who want to take it to the limit.

noble sequoia
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@wild oriole @split gyro I'm so sorry do you want to sort this out in #woth-game-talk andthen write here what you agree on rather than spamming the discussion here?
After all, this channel should still serve as an opportunity for people to post suggestions to the developers (although it is possible to discuss here).

zinc drum
# wild oriole I've looked over this, and see some nice changes for "realism" and some that are...

All of what you say here is based on different play styles of every person, and it's not valid.

It's not valid because Ranger was supposed to be hardcore from the beginning, for us who wanted a more realistic hunting game!

For everyone else, there are 3 other modes to play that are easier than Ranger. So why do you even care if Ranger is hardcore, you can choose something easier. It's no point in having 4 different difficulties if all are almost the same 🤦‍♂️🤦‍♂️🤦‍♂️

wild oriole
hollow forum
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@wild oriole Hey! I mean you kind of said it yourself – Hard and Ranger are pretty much the same right now. That’s the notion everyone agrees with. So maybe just make it more ‘realistic’ (not difficult per se) even if it means making it more tedious. There’s audience for that for sure. Funny that you mentioned a hypothetical racing game with slicker tires and whatnot. Because I AM interested in those too, haha. And they do exist. Although I’m not against having an additional difficulty mode too. ADDITIONAL walking speed. ADDITIONAL realism mode. ADDITIONAL everything. Sure. I don’t want to force anyone to play the game I want to play. But I know there’s a ton of people that seek specifically ‘realism’ in a hunting simulator. Let us all have what we want.

lavish cloud
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I would love a hardcore mode with everything you indicate and also at least an option to have a day night cycle with 24h real 1:1

bitter field
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  1. Add optional 100% no HUD (maybe leave zeroing info though), so you have to navigate by using a bare map without a location pointer of where you are. It's so much fun and you really get to know the map by orienting with the sun and landmarks. A simple task like finding your ATV can make you know an area inside out afterwards.

  2. ATV spook distance increase by 1000%, it's absolutely dumb how exploitable it is right now. Also remove 3rd person camera obviously.