feedback-forum
New player feedback after my first run
Combat choice reward jargon needs to be clarified
Sea Breach Stat reward vs Increased rarity
Checklist for quest-related stuff without having to open quest log
Stat Page End Of Run
Scaling for Trio is terrible
Unlocking Star Captain is taking too long
Early on quests ask you to play the clearly original characters too much.
unfun book modifier: shimmering barricade
Multiplayer enemy health scaling isn't very fun
longer games
rework some of the more boring set bonuses
Block/Blacklist option
Quests asking you to get hit X times in one combat suck
The Fall of Augments in Season 3
Star Captain does not feel good to play
Some Quests To Complete Are Too Much RNG Dependent to Finish And Other Feedback
NPCs keep scolding me for things I couldn't control or didn't even do
All Achievements Done - Some Feedback
Regarding "nearest enemy" effects
Damage on death is annoying
New player feedback
Don't Like The Global Attacks A Lot Of Enemies Do
Feedback on Vestige Sets (147 hours)
Multiplayer Duo Weaver and Tether Interaction
More Bleed support!
Show a Skull or HP numbers on allies who get hit by an attack
Glass Cannon is Overpowered.
Multiplayer feels very unbalanced.
Multiplayer might be hindering the story.
Star Captain: can't tell Offensive Mode from Defensive Mode
Game is forcing me to do Rank 20 when I matchmake.
Have some kind of visual effect when you are taking damage from enemies while attacking.
Physical / Magic balance
godkeeper is in a really strange spot
Rate Limiting
Finished my SC20. Feedback on my playthrough.
I really hate Quillions
Some of the new fish don't feel great
Inconsistent Vestige Set: Ambusher
Victory board condition poorly worded
Star Captain kinda sucks
I think poison might feel better to use if it applied DoT before the enemy attacks.
Victory board instantly getting skipped over after a run end.
Testing dummies
Sentinel Drones aren't scaling properly
Info For Keywords Should Be Visible On Vurtes AndAnywhere Else That Has Keywords
Cosmetic ev
Combination of Movement 2.0 and enemies facing you when you attack them is too much
Augments suck