feedback-forum
Vestiges on floor disappearing too fast
Marker of the unbound is godlike with book modifier that makes blight after killing enemy.
Vestige Sets are great, but they also suck
New Shielding Augments are kinda lame
Chainbreaker Combo and Non-Attack bindings
Vestige sets and tilt
Weaver's pull augment on constrict should be base kit
Godkeeper spear needs a UI icon to click on for everyone or camera improvements needed
Choosing a build (and the new season in general)
Multiplayer difficulty is off on higher difficulties (First Boss)
We are underpowered now- and removal of fonts of power is to blame
Season rewards screen
There simply isn't enough encounters every chapter.
Discussion: Sea Breach Balancing in S3 and Beyond
Rope Friction has been removed completely
Vestige bonuses are confusing
It feels bad just being able to pick a final boss with no attached decisions.
New "Set Bonus" System seems to Defeat it's own Purpose
Need option to choose Vestige Sets if over cap.
Vestige Sets are great!
Whatever the Golden Ball after a boss is, needs the animation fixed.
Suggestion: Servers offline prompt "Retry" rather than force quit game.
I only just found this game yesterday... and already there is a huge update!
Question? What's the point of Glyph hard encounters?
Stop setting the Challenge Tier to highest automatically
Bindings, locations and gameplay loop with lack of progression.
Can't use skill because of the skill/vestige bar.
New post-boss full heal has unintended consequences.
Storyline and lore structure
Buff Weaver's Tether ascension
Victory Board
Removal of Run Quests with introduction of Vestige Sets
Small UI/UX improvements I'd like to see
Show base damage when looking at binding augments
can we get the old match making back
150 kwillings for 10HP healing is too much
SPOILERS: Regarding a character that disappears
Slimes attacking on spawn
Challenge level setting
Debufg discussion
Scales of Infinite Potential: Unfun and difficult to keep track of phy/magic bindings
Make Movement Ring More Accurate
Difficulty Feels Unfun
Stat tracker on items
Make in-game partying more viable
Stats and status effects on the UI
Villain/quest choice shouldn't have been removed from quick dives
Player agency in difficulty and gamemodes
Trinket balance & clarity
Rank 20 Deep Dives as Aspects with not much AoE potential, Book 1