#theorycrafting
1 messages · Page 210 of 1
42
Oops
oh it's only 21 of each
damn pretty far off from my initial estimates then
i guessed like 300 oroberyls over
not my 0.6 pulls every 1.5 months!!
MAN FUCK
OP GO
GO..
🧘♂️
i am calm
INFLICT SEPPUKU ASH OF WAR
ok this guy's such a fraud wtf im going back to trusting my own calculations
I have been staring at this for too long. Anyone know why in the second clip the last hit of last rite's ult is only 259156, instead of 275982 like in the first clip? same everything. something about my rotation is wonky. the first two hits in the ult are the same number too.
https://streamable.com/2dyxol
https://streamable.com/zvjjut

where did that rightmost debuff come from
it's deto unit
three arts susc debuffs, first from ardelia bs, 2nd from xaihi combo passive, third one is deto
2nd clip xaihi's combo debuff runs out 
just before the last hit of LR ult
no idea 🤷♂️
yea first clip he did xaihi ult > xaihi combo
second clip is the other way around
ah so xaihi's ult is too long so the 5s ran out?
combo debuff expired just before lr ult finished
dude i loove thight rotation comps
i forgot about this passive
(i dont it sucks)
thanks for the help!
Realistically, just need to Xaihi combo and LR combo close together
hard to do if u had to do some dodges
You shouldn’t be losing too much time to those
xaihi combo timer will run out
thats the problem
yeah first clip he dodges only once behind rhodan so his follow up sweep missed last rite
second clip u had to dodge twice
not counting the slam dodge at the start
2nd clip u dodged backwards thats why u had to dodge the follow up sweep
oh also you wanna to the second final strike after the dodge like first clip
no ba2 cancel
if you do correctly you can weave in a full basic string just before xaihi combo timer expires
i dont play LR how hard is that 
not that hard, just let first part hit
both her 2nd and 3rd basic she sweeps twice right?
3rd ur forced to watch 

dont care enough tbh. between dodging the boss and following a tight rotation I'm already fully occupied. maybe I will practice it later but not now
ive seen some people swap to xaihi for the basic string, dunno how fast that is
and if ur from a distance rhodan will rush and do a small slam instead of doing a double sweep iirc?
actually thats still a double hit attack
this fast, slower than gil cancels but u eat stam fast and even worse if ur doing it twice
xai supremacy
i zhould play mobile more
swap during combo ye lol
oh you swapped to xaihi as you do combos
he doesnt rush unless ur really far, if he sucks then he'll jump or sweep
Xaihi basic string is very fast (3~?s) compared to the usual 4 or 5
But generally you just don’t need to be controlling LR during her long ass combo attack and ultimate animations, it do be just afking
2.95s is just until final strike? I remember it's 3s something for the full interval
its until u see sp gain, not start of another string
since u usually cancel it anyway w combo and whatnot
Is Gilberta actually better than Ardelia anyways
tc special: depends 
I think Gil specifically is only better if starting with Ult yea
if you can one cycle rhodan 
I mean Rhodan doesn't actually mean anything
You sacrifice combo dmg for a bigger ult dmg, not sure if that's better than ardelia but now you have extra 100sp to spend
better cuz u dont have to deal w combo crit bs
also gilberta ult inflicts nature
so that 100 extra sp to clear the infliction for next rotation
or wait for the infliction expires idk
Can Gil even get to Ult fast enough without using her skill
she gets to do one combo after one rotation which comes from clearing the nature infliction

basically gilberta in last rite team is to kill the boss in one full rotation
if boss no die then u die
Optimize rotation is you leave 1 cryo stack so it turns into corrosion :ceobesmart:
Just delay your fs
JUST
Just use surtr
xaihi combo timer already thight as is 
<@&956153874383781928>
that was new
bro posted in #do-not-post-or-get-beaned but perlica was too slow to ban them?
Darn I missed it, got screenie?
Roblox shit
Post it 
There's like 3 new ones
There's 5 mods in akefo and shuo is 3 of them
do you need to level a supports basic atk skill?
not needed no
okay just running out of stuff to spend my sanity on
wondering if basic atk was also considered here
#theorycrafting message
you can invest more into support skills, at least those with buffs/debuffs that scales from skill levels
R9 supports is just for those with relevant scalings
Can m3 or can farm fodder essence, spare skill mats, tcred etc
ohh okay and do you agree with their recommendation of 80/80 supports?
you dont have to do that
but if u want to do support skill masteries then they at least need e4
so 80/90
no I'd rather M12 my current M6 main DPS before I consider support masteries but right now im saving the crowns
Aight my guy Kyo finally uploaded a video for all WuLing chests
Guess I’m going farming today

Xiahi 90/90 otherwise yeah
Wulf is 20/20 tho
So much resources to 90 is it even worth it
80/90 isn’t that much different even counting the amp buff
I guess if ur tryna speed run it will matter but if ur a normal person and not a content creator you really won’t notice a difference between an 80 or 90 Xaihi imo
I did it only for my main DPS 
It's so worth


The reason im still keeping the deto unit box, I'll lose funny int number if i get it to p1
gang iont think level contributes to operator attribute?
...oh
Im a normal person that know xaihi wont be replaced until eos
Can very easily be edged out by cases like
“Better buffer but no heal” or smth similar
Healing is only really relevant in poison stage anyways

well fudge did all this without spending sanity
now I'm still out of things to use my sanity on 
Xaihi is very similiar to bennett, and no one give better buffer than that boy
Build a 3rd team
dont have their weapon for that
already maxed essences?
It looks like a worse version of the already existing Aspirant
Most likely more agility, atk% and potentially some comparable damage%
Crit is somewhat wasted but over longer runs could contribute
Yeah aspirant is M, BP is L
So more agi
The attack% should be really small since it’s the one w the passive
Should be about the same as Laevs BP
Repute is like 30% at r9
Which is pretty good
Torch is what
20% or so
Still good
As long as the damage% stacks well it's very probable to just run rossi bp wep
So L Agility, 20% attack
Some crit
The damage % is honestly also probably similar to Laevs BP
Can run numbers based on torch
And see how it compares
40% or so is where I'm not confident to give it either way
The higher base attack is the draw
I just leveled Sundered to 90 so I would prefer if Sundered is better but I’d swap if BP is better
Wondering if they’d really release a BP weapon that outperforms Rapid Ascent
That would be something
i dug through every weapon's skill numbers and this is what i came up with
#help message
if somehow the BP weapon turns out to be better than Sundering is it worth to run Chen as controlled op
for yknow more crit hits
This doesn’t matter overall only average damage
Crit is just a function of extra damage
Crits come from the heart
Only if you believe in yourself shall you be blessed with the beeg numbah
you say that like LR enjoyers are having trust issues xd
hard to trust in a heart that is frozen
All joking aside yeah you can treat crit more like a multiplicative bracket rather than some sort of on hit thing
Unless set bonuses come into play that require you to constantly crit
One day when we get ridic stacked buffs of every kind we will start wanting crit
crit works for hybrids
Treating crit as a flat multiplier is just
Bad practice
Since damage is not an even line
Hmm
Its like a pulse function
If you crit on the low parts its less value than critting on the pulses
But a flat multiplier will bias all parts equally
What does the maths look like as you scale samples towards infinity? If we are looking at the lens of DPM only.
its all rng malding at the end of the day
if you have the time and patience then just assume you crit on all of the important hits when doing math
I can see extra crits during windows of big buffs being disproportionately huge yeah
Depends on the about of cr and damage profile
At infinity it is somewhat approximate to a flat multiplier
hmm
But its bad practice because we dont fight on an infinite timeline
Ok I agree with you, since pure DPM is a limited usefulness statistic
Crits definitely matter for kill timelines since you can retry for better odds
The 'real' way is monte carlo sims on specific timelines
But haha fuck doing that
EV is still a result of monte carlo if done properly
Aye, but you can approximate pretty closely with much simpler maths
Math isnt even that complex its just computation time and coding it
doable in head maths I suppose lol
The average joe won’t be going anywhere close to that far
Im scared if you're doing EV math in head
every run is a 50/50, it either works or it doesn't
Sigma x_x
Sampling variance too
just keep gambling
Im on mobile i couldnt grab the symbol
X_X
Tis why I say EV approximations
Approximations too is like std dev stuff
Explode all the nasty stuff like variance with the almighty “ignore wind resistance”
I suppose that std dev ranges is getting closer back to monte carlo stuff
Since its a normal dist plot
Which comes from random sampling
yeaaaah
It’s good to know as it works very differently from like say amp when doing fight specific stuff
Im pretty sure other people just do it as a flat mult anyway
Crit values start meaning more the higher cr
Smh
But that’s pretty much allllll the way in the deep end of TC
^
Per point gained at lower cr can balloon expected damage ranges
Number of attempts buffs your CR as you can discard lower variance runs
I meant accounting crit value as an average
Especially with the short kill times we have now
Its weird with low cr
Crit as an average only works for DPM for a fight that stretches infinitely I guess
It becomes a lot more nuisance the shorter the fight
Crit as dpm is good enough for higher cr imo
but that’s harrrrrd to get to in this game ngl
But arknights you never have that unless yvonne
The higher your cr the easier it is to approximate with less effort
truly hyper bored people/speedrun TC
Never was a fan of resetting for rng for damage alone, optimising all the factors that are in your control is usually good nuff and more satisfying

has anyone seen a 0 credit item on the credit store? (i think the T1 op exp and T2 weap exp might end up at 0 credits at a 99% discount)
i got this once
It’s free arms, inspector!
dont buy it just to ragebait
thanks! i guess it always rounds down on the credit store then lol
the more appropriate term should be "truncate" 
instead of listing it as 87.76, they remove the decimal par, thus 87
so in this case 0.3, .3 got removed = 0
i guess so, but it's a bit hard to confirm whether our credits act as integers or a fraction unless somebody had 0 credits on their page and could/couldnt buy the 0credit arms inspector
"truncating to removal decimal parts" that's just rounding
It is not
Rounding down is effectively truncating sure but rounding isn't always down
well, true. but it does seem they are rounding down
Im not certain but dmg values use truncating i believe and i wouldn't be surprised if shop also did
isnt it 0.9
1% of 90
0.9 truncated to 0
bro saw the wrong number im crine
i can also truncate 87.76 to its ones digits so that it becomes 80 
its effectively rounding down to the nearest tens but its "different" per se
unlike in damage calculation, even tho you see something like 5000 attack, the game will use the nontruncated number to calculate damage if it has a decimal part like 5000.5 attack
I wonder if Wedge is good cope for Soup if I don’t get sig
But maybe just get the BP one?
Need wife
bp weps on their way to be perfectly meh
anyway i think i got cancer from the second inorganic stage

wait they removed the 1k etchspace task from weekly
nooooooooooooooo
Rossi's might be kinda banger
Two stupid rams that run around without cooldowns?
Like chen upscale kinda banger not for rossi
crit isnt real go away
they're gonna add good bp weapons in 1.2, trust me

Straight up ignore crit on it and its still kinda good for chen, better than ss maybe
Truncation is on every step in math
how to build good pc
money
tru
that scared me
Does anyone know whats the record on rhod kill for laev rn ?
13s(?)
Theres a 16s linked here
【【终末地】15.59秒!弱势火队,没有数值全是手法!】 https://www.vxbilibili.com/video/BV1JgfDBREzG
思路討論@唐傀
賬號提供@老王大人666
資料計算@墨泠渺
封面製作@儲存ctrl-s-
挺難打的,42對比三測被削了太多太多了,現在的數值只有三測的70%左右,凹全程暴擊才能復刻三測的軸,所以只能用超越三測的軸了
打的比較隨意,還不算極限,凹下暴擊極限...
Thank you so much
there should be a sub 15 w mi+slab
prob better not to share so mfs dont start copying it
the crit build?
yea
just crit
true 
-p5p5
-3 supports
Understandable
Mi is too slow to stack
You just critfish with like ginseng
What's the log in time for 1.2 update? On EU
Should be the same as when server opened
Projected 11:00 gmt+8
So should be around 3-4:00
That's china time 
update is like 9am my time it's so doomed
Should be 6 hours in the morning in gmt+3
eastern europe
I am not waking up in 6 am lol
I need to make it so my outpost money bank caps out at 12/03 12:00
well u can
just better critfish, its at like 46? w ginseng iirc
noone is even willing to grind 16 anymore 
im just waiting for that ult qol
or tt
well ulti qol basically doubled ur food effectiveness, from 3-4 try to 6-8 try 
Tt has no major ult qol because of talent 2
buff tt why do we need plunge, but prob just need for timestop anyway
pray her sig will do dat
Have you noticed any pattern in online spikes?
I guess it happens first time on server refresh, and second time when people return from job
1.2?
yea just skip rossi we don't need her

Isn't update usually delayed?
Like they releasing stuff later than reset?
At least for EU/NA
So it's like morning USA after work Europe?
updates for the games normally happen at the same time regardless of region but stuff like events and banner rotations happen for asia first
Has anyone seen the new Chen wep from bp? and is it likely better then sundering steel ?
Sundering steel P5 is between P2/P3 Rapid Ascent so i doubt 
is the crit boost on it not just dead for chen
or does she have a weird af crit build for it
Dang, I hope the #s are good cuz box cutter sword looks so chopped
nah no crit build
pray for crit dmg gear
which is why I want rapid ascent
i hope we dont get one
i dont want the 500000th gacha that is just crit fishing for everyone
Lol yea I want it so bad it looks clean
theres red mi gear so its possible for agi crit build 
that sword reveal makes me think its more of a possibility
i mean we defo will get one down the line for crit scaling characters
🤮

oh shit
the BP wep does look clean I forgot the stats tho
ive gotten that for the past week it aint that bad
someone slackin
ong, I don’t think it will happen tho since base max crit is 50 not 100
incoming endmin ulti crit build 
why did u go on vacation
id rather die
how does chen apply vuln
bs
idk i dont play phys
I see
Battle skill and combo skill
so bs -> ult
Both apply vuln
depends on how big the buff is and how many times you can stack it
idk if they've already datamined the bp weaps
bs bs cs then ulti endmin 
So she can bs - cs - ult for 2 stacks
we need to take care of you

its easy to p2 too
can i get one from the current bp crate if i didnt open it?
it might be capped to 2 stacks cause it's for rossi
booo
atp even aspirant might outscale it if the % on the bp weap isn't stupid high
consider most people dont have multiple aspirants tho
if its better than sundering im so down because sundering is ugly as hell and does not match chen at all
well sundering is better than aspirant
even if its like on par
p5 sundering over p0 aspirant no?
or am i thinking of the wrong sword
too many names
compare the same pot and sundering > aspirant
you might be thinking of rapid ascent?
p5 sundering is roughly equal to p2 ascent
sundering always wins if you on field chen
should be yeah
well i hope this one is comparable and maybe we get a crit chen build out of it
unless you're a filthy crit fisher

still waitijg for another copy of sundering in the shop
im stuck on p4
and when are we getting thermite in the shop too
im poised and ready
“yeah bro my speedrun is faster i just have to do a perfect rotation and hit the 1/3 crit chance 5 times in a row bro”
lr mains gotta go
bum character
roughly 2 days
30h till maint starts
splendid
36h till maint ends
150% ult damage per stack trust
surely
well, just crit 
still debating if i even care about pulling rossi at all
like looking at her reccomended teams im kinda 🛌
kinda just have to wait until we have her numbers to decide fully'
but looking at it rn is
sad
Do we have estimates on how it’ll compare
who
which ones are those? 😮
why are you awake bruh
why are you
is ember in physical team lower the team dps or it doesnt matter
"You will spend 100-200 more SP each cycle to do the same thing"
It does lowers your team dps
thats suck
Costs more to do less
Clears if thats all you want
But you drop arguably the best unit in the team for ember
obviously not a perfect approximation because we don't know the stats and i'm using expected value for crit
but at p5 with 156 agi + 19.5 cr + 19.6 passive atk% it'd need around 50-60%+ ult% for it to be better than p5 sundering
offense is best defense
Actual EV or a flat mult
is antal actually good or scam
its like ake always out perform him
No
Per stack?
Or total
Cus it should stack 
should be ev
Like aspirant
Flat mult then
Then it shouldn’t be that hard
Pretty sure you get like 90% Ult damage from aspirant let me check
ok wait i'll do the distr
Aspirant is 33.6% for 3 stacks
but atp i might as well monte carlo it

better base stats and aspirant doesnt give atk
Yeah actual ev is just mc it atp
Operators' signatures would go so hard if we could afford them
That would defeat the point of non sig dps weapons
i will explode if i have to look at another monte carlo sheet ever again
it's ok let's just assume infinite timelines

now that i look at it again bp needs like 40-50 ish ult% with a flat crit multi
i’m saying
if bp has like 50% ult damage total i'm switching

I'm hoping for 50% on the line 3 considering it's a 6 star
Fake tc fan
Real tcers are autistic enough to like mc

Tribalism time
i'll get one of my friends to do it on his beefy pc maybe 😔
my laptop might actually explode
this thing starts to lag at like 5000 excel rows
waiter, waiter, more fanservice in 1.1, please
what specs are you running it on
python and a csv should be a lot more lightweight
lets you sample way more too
(yes i know excel is a csv too but using excel itself is the bottleneck)
“chatgpt write me a python formula for all akef theory crafting ever with no mistakes”
its very funny when the math i used to do for uni overlaps with fucking endfield tc
omw to start making fits for endfield damage calcs
"we never use math we learn in school in real life"
> gacha gamers:
my uni program is not relevant to endfield 😓

i just have to wait for someone else to make sheets
mine isnt especially relevant unless i become a lore gamer
but mine was basically a math degree in disguise
making fits? You gonna wear a maid outfit while doing damage calcs?
the sheeting itself isn't really the problem
just ignore crit frfr
aware
said datamine is more validated now we have BP weapons
fwiw
not confirmed but more likely to be true

wait we have bp weapons too?
Why am i being pinged 
posted in the feed yest iirc
the what
the (twitter) feed yest(erday)
GM looks potentially good (for chen)
HL looks kinda bad based on current timelining
cryo and nature wtf
flourite/yvonne
flourite combo cd is ass so you're probably don't want it anyway
buff once every 40s 😔
or ~30 depending on team 
and frontier set
Frontier set brings it to 34s base
P5 reduces c/d every time Nature or Cryo affliction is applied w/ a cap of 1s every second
so maybe tryhard maxing HL on Fluorite can get her comboskill down to once every like 28s
it that even worth
don't you just build ult gain
her ult has basically the same effect
on a 10s cd
i really feel like some intern at hg fucked up here
can you even have her ult up on every other rotation?
they nerfed her damage but gave her more utility
so the 40s cd also existed back then??
80 to 100 cost
Has hg released any info on the gear upgrades? Like if theyre gonna be increasing lvl to 90 or just releasing more side options of the gold gear
It is more gold gear
wording on the vid implies sidegrade
lvl 90 gear is gonna be presented in third region
it just makes sense game-design wise
I wonder what they were cooking with new component
Like, why
These items are not even from new sets
While these new gear pieces offer stat bonuses comparable to top-quality gear currently available these brand-new gears will provide more options for equipping operators for combat.
from the devlog vid
the only place that said it was an upgrade was the english video
every other language (that im aware of) never said upgrade
It would be funny if lae gets a hot works chest piece and that prydwen build becomes meta
en moment
The job of youtubers isn't to research, it's to spread misinformation
truly
It's because the concept of watching devlogs is meaningless for him
even if it said nature dmg u need to proc with her combo skill that has 40s cd
I realized that after thinking properly for 5 seconds
might be good for dps tangtang
ye
Ya id rather get the sword
p5 vs p5 it's going to be close
prob
if it's comparable to torch it could go in favour of bp
I mean ascent only beats P5 sundering steel at P3
who knows this one might be better than both
depends on the numbers
It's just a bum of a 6* weapon to be honest. Is Chen able to consume Vulnerability stacks?
no she doesn't consume vuln stacks
she only generates it
Shame she could of used Eminent Repute.
she generate stacks for endmin da pan or pog
Yeah was just interested if she had a decent 6* weapon rn.
i would pull rossi sig for chen if it was good
guess we wait and see
hard to beat sundering tho especially at p0
p5 v p5 bp is looking somewhat promising
p5 bp as f2p 😓
lmao
rossi's sig is likely gonna be something like boosts heat dmg% when you crit
Never know it could be a team ATK buff or DMG buff. Although Rossi does look like she's supposed to be a main DPS more.
Rossi's designed to be a selfish DPS
like LR, Yvonne, Lae, etc
So it'd be a personal buff
And judging by how her kit is designed, it's completely about build up to her Ult
Well not exactly she doesn't consume the stacks she creates like all the others mentioned.
so it's highly likely her Sig will be "On crit, gain a stack of x% Heat DMG%. Stacks up to Y"
So she still has an element of support
She consumes affliction to increase the damage of her combo skill like Last Rite
She's not a support lol
her whole kit just builds off itself
She doesn't consume vulnerability stacks, which is the main thing she's generating... So she isn't like the above characters mentioned.
No she doesnt consume vuln. Otherwise she'd be a Striker.
Thats the only reason she's a guard
And that's also the only thing that makes her a guard
Which means she inherently also provides a team resource hence a support element.
Which she also needs for her kit btw.
I agree she's likely to be a main DPS still but we shouldn't ignore the obvious.
Most guards have a level of support
Her BS requires 1 instance of Vuln to get the full effect and her combo skill cant be used without atleast 1 vuln stack
And if we compare her to other guards, she's a shitty chen
2 operators for the price of 1 5 star.
we would have seen it in the video
both rossi and tt sigs should be personal buffs only
if you trust the datamine then ||fracture implies this even more||
To be fair they could use a transmog system to make the base blue sword look like her BP for presentations or just use a blank slate version with no effects just the looks to demo the model
Rossi cant function on her own is kinda weird
she can, but slower
I mean Yvonne doesn't do very well alone either to be fair.
most greedy dps dont function well alone
yvonne like worst as soloist
I mean like
Her kit doesnt look like we are playing her idk why
Gotta pull to know

really just depends on rossi mults
Laevatain does pretty well by herself if you manage her resources well an build her ult gain. That said I don't really think Ult gain Laevatain was intended by the developers. It's most of a community build. But yeah most aren't too useful by themselves. Best seem to be Laevatain & Perlica?
and ult cost
if you allow facilitating ult gain from other sources then others are just as fine
It would be cool if she turn out to have a very fast rotation
i was only considering it in the scope of pure 1 unit solo
in which laev also struggles
more like sp hungry
perlica is not a greedy dps so i would not have considered her
rossi?
rossi chen wolfgard endmin?
there's a ton of rossi hypotheticals
i have the least personal confidence in hybrid setups
from a tc perspective
understandable
i love to see hybrid team
Hope it works
Hybrid team always suck idk why
In other game
you can't buff both at the same time
Rossi, Wulf, Gil, Endmin is a decent one
rossi arts hyper
rossi dual/triple dps
rossi laev (this one might be worse actually)
rossi shatter
rossi phys enabler (this one also stinks)
rossi hybrid
so you end up with a team that does meh damage using two damage types
Ardelia and Rossi would like to have a word
lol
buff both well 
honestly everything that isnt arts hyper or arts dual/triple dps is kinda
cope tier
based on current info
Once again, Rossi and Ardelia buff both phys and arts (Heat in Rossi's case with her BS)
Just slap in a crush unit like Endmin
oh my god you know what i mean
so you can wipe vuln
you can't possibly buff two damage types to the same extent as you can buff one damage type
and you end up with meh damage on both instead of really good damage on one
Strongest team I'm thinking will be Pog / Ardelia / Gilberta / Rossi I'm prediciting because of this.
build physical damage and think of the ult as just +1 infliction 😔
just wait for multis
Rossi is very single target right?
i don't think buffing rossi's phys damage will be productive
Who said anything about buffing Rossi's PHY damage it's to buff her heat damage. 
using pog?
I dont think pog and rossi would be good together
Thermite cutter buffs ATK / Pog Generates SP / Removes vurenbility stacks to Ardelia & Gilberta work together.
ive been thinking about picking up that sword before i goes away for Endmin
don't get it
Endmin works as well, you just need someone to remove stacks otherwise Ardelia doesn't work. An you lose 40+% team damage.
depending on how much combustion buffs her you might just run wulf + ake instead of that
it's all hypotheticals though just wait for her release
Wulf is kind of a bad version of Ardelia though in terms of what he provides the team. So combustion would have to do an awful lot to make up for the 40-56% damage lose you get over not running Ardelia.
pog as sp generator n breach probably
that seems like a lot of damage for Ardelia to be providing. her sus is not that big.
2 whole rotation for a single breach?
she may or may not want a vuln consumer
she may or may not have a strong enough ult that she wants three arts buffers instead
she may or may not want combustion for her skills
all of these are hard to tell unless we know her numbers and her damage distribution
just wait for the numbers to drop
idk where you're getting those numbers from but you can't calculate dps loss before her kit multis are even out
It absolutely is 40% is like a baseline for a single target that you'll get at pretty much P0/P0.
An that's free
both her showcase and her BP sword tells us that her main damage is from ult, that's all the clue we got
im not a math wiz but that doesn't make sense to me. how does her debuff provide so much?
Her weapon is literally a direct % damage buff to all art damage since it's applied to the enemy.
So if it says 24% you're dealing 24% more damage to the enemy with arts attacks.
If it says 20% you're dealing 20%.
it's damage taken which rossi also provides
plug it into any damage calc and you'll see that it's not a flat 24% increase in damage when diluted
yo 8/8? who has that
whales
p5 ardelia weapon is crazy
You're getting practically no dilution on anything under 100% that's worth talking about.
If we where reaching numbers like 200-300% it's worth having that conversation.
But when we're talking 20-100% you can just call it a directly damage buff.
yea id agree with that. the dmg taken multi is true. and it im pretty sure it's seperated from susceptibility
It is.
That's why Ardelia is pretty much 40/56% damage buff to enemies depending on investment. I think if you're strictly PO/P0 it might be a bit less like 38%.
But lots of F2P's have her P1/P0 as well at which point she'd be 46% roughly.
what
19% and 16% so 35% if you have her weapon.
everyone should have her weapon right
Eyja meta?
Yeah it's free
God I hate that gif so much
Would be 20% & 16% so 36% but fair enough.
Lol why
I was going off 9/9 not M3
But yeah valid. I meant 16 and 16 for P0/P0 was just about to correct myself
Then P1 adds 8% so if it's 20 and 16 at P0/P0 M3 then it becomes what? 44%?
Yeah 44% if you lose a single 50/50 to Ardelia at any point which is likely.
For Ardelia?
i don't follow your logic at all 
yes
was just looking at ardelia by herself rn
oh yeah her P1 is really good i forgot i actually have her at P2
Because she doesn't provide addative buffs she's not Gilberta. 
Yeah she's pretty cracked at P2, for me I'd say she's the best character in the game still provided you can maintain uptime on her debuffs (which can be tricky for some teams).
??????????????
they're right technically it would be dmg taken x susceptibility
It isnt even "technically'
the entire game
is about multiplicative brackets
if you lose sight of this you are just completely deranged
the fact that this discussion is being entertained at all
is incredibly unwell
yeah
the difference between adding and multiplying in thsi case is liek 1%
i didnt know if i was missing something but if we are just adding multiplicative buffs
this chat is kinda doomed
??????????????????????????????????????????????????????????????????????????????????????
it's a shame that things never work that way in any actual scenario
it's a shame
THERE ARE TEN OTHER BRACKETS
TO MULTIPLY BY
unbelievable
This is getting silly here it's like we're arguing over the meaning of words an not thje actual value she buffs teams damage by.
alright chief how about you spell it out then?
you are the one
failing to grasp the actual value
of what the unit applies
because you are being reductive
Then lay out your argument instead of just saying "no you're wrong".
Adding them just makes things easier to compare within a single kit. yeah they're multiplicative which just means the effects are higher than presumed.
Lae BASEQ1; 766
+16% Suscept; 888
+16% Suscept and 12% dmg taken; 995
No you're arguing definitions with me, rather than arguing how much Ardelia buffs teams damage. What a completely irrelevant conversation.
you have the completely wrong approach
you just dont realise it
you think this is semantics
it isnt
you are fundamentally failing to grasp the mathematics
Ok buddy, I'm not interested if you just want to argue terms rather than values.
we don't even have Rossi's number yet
isnt she 14?
???
alright let's not go there
lol bruh
ok even if we consider just ardelia alone
no other buff sources
16% + 20% additive is 36%
16% x 20% multiplicative is 39.2%
3.2% is a decent chunk
make it 28% instead and the gap is now 8%
its so dumb to be adding multiplicative values in general
especially in a theorycrafting channel
im confuse
fair enough
the whole point of endfield minmax is hitting as many multiplicative zones as possible
so art sus is not add but maltiply?
because of how bonkers the scaling gets
i just want to say i prefeced by entrance in to the conversation with "im not a math wiz"
Multiplicative to damage taken effects yes
Absolute cinema add all the multipliers together
anything of the same time = adds
It's a different bracket
anything of different type = multiply
e.g. 20% arts suscept, 16% heat suscept, 30% arts damage dealt
if dealing heat damage then it is (20+16)% suscept, 30% damage dealt
if dealing non heat damage it is just 20% suscept and 30% damage dealt
https://endfield.wiki.gg/wiki/Damage_calculation this formula is accurate right?
This article explains the mechanics of damage calculation in Arknights: Endfield.
should be
i never use it because the doc tends to explain things better from a tc perspective
should be but i think it still has incorrect breach values
Same can be said between arts dmg dealt and heat dmg dealt
Or arts damage dealt and XYZ skill damage dealt iirc
Could be wrong on the 2nd one since I havent actually gone through and tested that part
is the doc in the pin?
if its damage dealt it adds yes
OK, but what does that have to do with anything I said. I gave general value ranges of how much she'll increase team damage by. The actual value is entirely dependant on too many factors. We don't need a whole PHD on how I maybe a few % off based on 27000 different factors.
「Endfield Base Damage Documentation」 Credit: 666bj Original Document Translated: sten Hi it’s sten, this document undermines a comprehensive understanding on how base damage works in-game. For any questions or interesting discoveries feel free to DM me on discord @qqsten. For a more basic under...
You're acting like saying Ardelia can increase a teams damage by 40-56% (assuming you keep uptime) is an invalidate statement when it clearly isn't.
I never once gave a definite value.
yuh
#theorycrafting message
'She doesn't provide additive buffs'
idk where this idea came from it's entirely misleading because we were never discussing additive buffs
#theorycrafting message
it's not 44% because you're doing 16% + 28% when these are not additive with each other
1.16 x 1.28 = 1.4848 (48.48%)
#theorycrafting message
#theorycrafting message
Same for these
#theorycrafting message
Nothing to do with dilution
#theorycrafting message
Not true within the context
Whats ardelia's max buff potential?
24% suscept and 28% damage taken at P1/P5 M3? so like 58%
if i misinterpreted something you said by all means i apologise
but based on my own (and likely many others here) interpretation what you are saying is not correct
it might not matter to you but it does for us who are trying to keep things factual within the theorycrafting channel
im not trying to be hostile or dismissive or in any way push you away, just trying to correct things that are wrong (and what we're suggesting biases you original point (within reason) anyway
does starry beach arts dmg taken counts as separate multi than ardelia arts susc
yes
I did a small dmg calc showcase comparing the two, it is indeed multiplicative
What are you even talking about you're the one that literally brought up additive buffs.
24% phys damage taken baseline, increased by arts intensity
yeah thats a bit confusing
two debuffs that increases arts dmg taken but multiplied separately
additive multipliers, not additive buffs
different types of buff are not additive with each other
this is not calling the buffs additive
if i didnt make that clear thats my bad
now I needa figure out how much AI I can get on a 60/80 Pog
Anyone got a pog to share?
its like 150-200 range off the top of my head
You're just arguing with your self at this point against points I never even brought up. They're the points you brought up.
what

share a pog? whats that mean
.itworked
I mean like share what they've got build and how much AI they have
is it bait
i sure hope so
133 with no artifice
idc anymore tbh. i think we all understand the reality of the situation now. i do at least.
+24 with max morale
It's just a pointless conversation to be honest. I gave a general idea of how much Ardelia can buff team damage by.
Ight so if base Breach for 4/4 Vuln w/ pog at 133 AI; what's the total effectiveness of breach?
1 + 24 x (1+ 2x133 / 133 +300)?
ardelia doesnt provide additive buffs
Then got involved in a seriously stupid argument out of nowhere.
Striker was claiming a certain percentage that ardelia was providing. nothing about additve or multiplicative. i didn't believe it. thats what started this i think.
my brother in christ this is a Theory Crafting channel
we deal with actual numbers rather than a "general idea"
For the sake of clarity I'd like to know your claim/argument laid out flat
If you wouldn't mind
no we work with general ideas quite a bit actually 
see: literally anything involving tangtang and rossi
yeah when we dont know the numbers 
also happens when we do know numbers unfortunately
so would 133 AI just make Pog's breach work w/ 40% effectiveness instead of base 24% 
Or did I get that calc wrong?
guess what numbers we know? oh idk ardelia?
yes
Gilberta?
Seems about right
bro forgot the +1
🤔
but yes roughly 1.4x multi
The 1+ is the baseline and is rly not important for this
how much damage dealt % on the new sword BP wep will make it stronger than P5 Sundering steel 
The value it adds is without the +1
I was giving a general rough approximation about how much Ardelia can amp a teams damage by. Which I made very clear was a rough for state ease argument.
I see an issue
Shuo then just got me involved an a additive vs multiplicative argument I had zero interest in.
Ight so Rossi potential team;
Pog; 40% Phys dmg taken
Ardelia; 18% Arts dmg taken (Not phys)
P1 ardelia M3; 24% Susceptibility (Both phys and arts)
so just those 2 brings about 73% damage bump to her combo skill....
What corrosion effectivenessxuptime are you assuming
i want to go back to someone telling me not to get Eminent Repute for Endmin. i feel like there are teams where its better than Grand Vision but im not sure.
wait it gets 1.387?
40-50% ish with the same agi + atk as other bp weapons + 19.5 cr but the cr specifics shouldn't matter too much
pog also has the team atk buff
and depending on rossi numbers frontier may be preferred than arts intensity focused pog
It adds 0.387 to mult
1.387 would be final with base mult being 1
None, that would be higher but I think it's kinda cheesey to assume Ardelia pre P5 is getting much corrosion uptime. I'm mainly just assuming debuff uptime.
man it would have to be quite significantly stronger than p5 steel to make me consider using bp boxes for it
40-50% damage dealt at P5 will make it better than P5 sundering?
around that yes
total, not per stack
wait it stacks?
#theorycrafting message
#theorycrafting message
#theorycrafting message
#theorycrafting message
It is these messages that are causing issues
Even if you were giving rough values with no math behind it other than rough vibes it caused other people in the channel to misunderstand how mechanics work which is against the spirit (and the rules I guess) of the channel
it might not have been your intention sure but it was the result, especially when you reinforced it as well
but that's with all the assumptions laid out above
Why frontier?
Oh you mean on pog
I love the new bp weapon looks
it only says it stacks, but we dont know how much
Sadly don't think ill get usage on either tho
also it being twilight ruins what skill names mean
madge
can they stop making skill names have themes and then introducing exceptions to the theme
I told you the entire time it's a rough approximation. An I had zero interest in the exact figure because it's irrelevent to literally everyone here. Just seemed interested in getting me into a silly argument over mathematics to which I wasn't interested in.
you can understand why we have problems with it though yes
oh cool i didnt' know we had that info on the BP weapons. we don't know anything about the banner weapons yet right?
Thats actually funny
